Cosmos/source/Playgrounds/GrygrFlzr/Test OS/Program.cs
GrygrFlzr_cp 2b7c76eee8
2010-02-05 09:44:09 +00:00

50 lines
1.5 KiB
C#

using System;
using System.IO;
using Cosmos.Compiler.Builder;
using Cosmos.Hardware;
using Cosmos.Sys;
using Cosmos.Debug;
namespace VGA_Mouse_Cursor
{
class Program
{
#region Cosmos Builder logic
// Most users wont touch this. This will call the Cosmos Build tool
[STAThread]
static void Main(string[] args)
{
BuildUI.Run();
}
#endregion
// Main entry point of the kernel
public static void Init()
{
var xBoot = new Cosmos.Sys.Boot();
xBoot.Execute();
Mouse.Initialize();
VGAScreen.SetMode320x200x8();
VGAScreen.SetPaletteEntry(0, 0, 0, 0);
VGAScreen.SetPaletteEntry(1, 63, 0, 0);
VGAScreen.SetPaletteEntry(2, 63, 63, 63);
VGAScreen.Clear(0); //clean everything up
uint mx = (uint)Mouse.X;
uint my = (uint)Mouse.Y;
VGAScreen.SetPixel320x200x8(mx, my, 2); //Start drawing mouse
VGAScreen.SetPixel320x200x8(mx, my + 1, 2);
VGAScreen.SetPixel320x200x8(mx, my + 2, 2);
VGAScreen.SetPixel320x200x8(mx + 1, my, 2);
VGAScreen.SetPixel320x200x8(mx + 2, my, 2);
VGAScreen.SetPixel320x200x8(mx + 1, my + 1, 2);
VGAScreen.SetPixel320x200x8(mx + 2, my + 2, 2);
VGAScreen.SetPixel320x200x8(mx + 3, my + 3, 2);
while (true)
{
}
}
}
}