mirror of
https://github.com/danbulant/Cosmos
synced 2026-06-10 02:02:30 +00:00
Added a File to Byte Array converter to the tools section.
This commit is contained in:
parent
3128ad7b9d
commit
e76909e4f5
6 changed files with 492 additions and 0 deletions
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@ -0,0 +1,71 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{9C96A7B5-19E5-4923-9569-DB9454E69C82}</ProjectGuid>
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||||
<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>File2ByteArray_Converter</RootNamespace>
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<AssemblyName>File2ByteArray Converter</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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||||
<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Form1.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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||||
<Target Name="AfterBuild">
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||||
</Target>
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||||
-->
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||||
</Project>
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||||
115
source2/Tools/File2ByteArray Converter/Form1.Designer.cs
generated
Normal file
115
source2/Tools/File2ByteArray Converter/Form1.Designer.cs
generated
Normal file
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@ -0,0 +1,115 @@
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namespace File2ByteArray_Converter
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{
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partial class Form1
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||||
{
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||||
/// <summary>
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/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
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||||
components.Dispose();
|
||||
}
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||||
base.Dispose(disposing);
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||||
}
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||||
|
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#region Windows Form Designer generated code
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||||
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||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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/// </summary>
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||||
private void InitializeComponent()
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||||
{
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.textBox2 = new System.Windows.Forms.TextBox();
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this.button1 = new System.Windows.Forms.Button();
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||||
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
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||||
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
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this.tableLayoutPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// textBox1
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//
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this.tableLayoutPanel1.SetColumnSpan(this.textBox1, 2);
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this.textBox1.Dock = System.Windows.Forms.DockStyle.Fill;
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||||
this.textBox1.Location = new System.Drawing.Point(3, 28);
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this.textBox1.Multiline = true;
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||||
this.textBox1.Name = "textBox1";
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||||
this.textBox1.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.textBox1.Size = new System.Drawing.Size(573, 447);
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this.textBox1.TabIndex = 0;
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//
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// textBox2
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//
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this.textBox2.Dock = System.Windows.Forms.DockStyle.Fill;
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this.textBox2.Location = new System.Drawing.Point(3, 3);
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this.textBox2.Name = "textBox2";
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this.textBox2.Size = new System.Drawing.Size(493, 20);
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this.textBox2.TabIndex = 1;
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//
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// button1
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//
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this.button1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.button1.Location = new System.Drawing.Point(499, 0);
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this.button1.Margin = new System.Windows.Forms.Padding(0);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(80, 25);
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this.button1.TabIndex = 2;
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this.button1.Text = "Browse";
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click);
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//
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// tableLayoutPanel1
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//
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this.tableLayoutPanel1.ColumnCount = 2;
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 80F));
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this.tableLayoutPanel1.Controls.Add(this.textBox2, 0, 0);
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this.tableLayoutPanel1.Controls.Add(this.button1, 1, 0);
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this.tableLayoutPanel1.Controls.Add(this.textBox1, 0, 1);
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this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
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this.tableLayoutPanel1.Name = "tableLayoutPanel1";
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this.tableLayoutPanel1.RowCount = 2;
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 25F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tableLayoutPanel1.Size = new System.Drawing.Size(579, 478);
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this.tableLayoutPanel1.TabIndex = 3;
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//
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// openFileDialog1
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//
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this.openFileDialog1.Filter = "All Files (*.*)|*.*";
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(579, 478);
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this.Controls.Add(this.tableLayoutPanel1);
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this.Name = "Form1";
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this.Text = "File to Byte Array Converter";
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this.tableLayoutPanel1.ResumeLayout(false);
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this.tableLayoutPanel1.PerformLayout();
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.TextBox textBox1;
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private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
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private System.Windows.Forms.TextBox textBox2;
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private System.Windows.Forms.Button button1;
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||||
private System.Windows.Forms.OpenFileDialog openFileDialog1;
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||||
}
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||||
}
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||||
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123
source2/Tools/File2ByteArray Converter/Form1.cs
Normal file
123
source2/Tools/File2ByteArray Converter/Form1.cs
Normal file
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@ -0,0 +1,123 @@
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using System;
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using System.Windows.Forms;
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using System.IO;
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namespace File2ByteArray_Converter
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{
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public partial class Form1 : Form
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||||
{
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public Form1()
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||||
{
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InitializeComponent();
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||||
}
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private void button1_Click(object sender, EventArgs e)
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{
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if (openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK)
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{
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textBox2.Text = openFileDialog1.FileName;
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FileStream strm = new FileStream(openFileDialog1.FileName, FileMode.Open);
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StreamWriter strw = new StreamWriter(openFileDialog1.FileName + ".ByteArray.txt");
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textBox1.Text = "";
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strw.Write("byte[] " + Path.GetFileName(openFileDialog1.FileName).Replace('.', '_') + " = new byte[] \r\n{\r\n");
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int i = 0;
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bool first = true;
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for (int loc = 0; loc < strm.Length; loc++)
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{
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string byt = ConvertToHex((uint)strm.ReadByte());
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if (i >= 8)
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{
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i = 0;
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strw.Flush();
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byt = ", \r\n" + byt;
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}
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else
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{
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if (!first)
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{
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byt = ", " + byt;
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}
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}
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strw.Write(byt);
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first = false;
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i++;
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}
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strw.Write("\r\n};");
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strw.Flush();
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strw.Close();
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strw.Dispose();
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strm.Flush();
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strm.Close();
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strm.Dispose();
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StreamReader strdr = new StreamReader(openFileDialog1.FileName + ".ByteArray.txt");
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textBox1.Text = strdr.ReadToEnd();
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strdr.Close();
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strdr.Dispose();
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MessageBox.Show("Conversion Complete!");
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}
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}
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private static string ConvertToHex(UInt32 num)
|
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{
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||||
string xHex = string.Empty;
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||||
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||||
if (num == 0)
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||||
{
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||||
xHex = "0";
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||||
}
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||||
else
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{
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||||
while (num != 0)
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{
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||||
//Note; char is converted to string because Cosmos crashes when adding char and string. Frode, 7.june.
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//TODO: Is this still true? I think Cosmos can handle char + string just fine now.
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xHex = SingleDigitToHex((byte)(num & 0xf)) + xHex;
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num = num >> 4;
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}
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}
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return "0x" + xHex;
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}
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private static string SingleDigitToHex(byte d)
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{
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switch (d)
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{
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case 0:
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return "0";
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case 1:
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return "1";
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case 2:
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return "2";
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case 3:
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return "3";
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case 4:
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return "4";
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case 5:
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return "5";
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case 6:
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return "6";
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case 7:
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return "7";
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case 8:
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return "8";
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case 9:
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return "9";
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case 10:
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return "A";
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case 11:
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return "B";
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case 12:
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return "C";
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case 13:
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return "D";
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case 14:
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return "E";
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case 15:
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return "F";
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}
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return " ";
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}
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}
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||||
}
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126
source2/Tools/File2ByteArray Converter/Form1.resx
Normal file
126
source2/Tools/File2ByteArray Converter/Form1.resx
Normal file
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
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||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>25</value>
|
||||
</metadata>
|
||||
</root>
|
||||
21
source2/Tools/File2ByteArray Converter/Program.cs
Normal file
21
source2/Tools/File2ByteArray Converter/Program.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace File2ByteArray_Converter
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("File2ByteArray Converter")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Orvid Corp.")]
|
||||
[assembly: AssemblyProduct("File2ByteArray Converter")]
|
||||
[assembly: AssemblyCopyright("Copyright © Orvid Corp. 2011")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("ba3e5997-d93b-4c25-97ef-7d50fd073152")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
Loading…
Reference in a new issue