slightlyComplicatedTicTacToe/client/src/lib/game.svelte
2023-08-04 17:12:55 +02:00

575 lines
No EOL
26 KiB
Svelte

<script lang="ts">
import { createEventDispatcher, onMount, tick } from "svelte";
import { quadOut } from "svelte/easing";
import { draw, fade, fly } from "svelte/transition";
import Move from "./move.svelte";
import { DEFAULT_TRANSITION_DURATION } from "./config";
import BackButton from "./backButton.svelte";
import GameAudio from "./GameAudio";
import sndLocalMove from "./assets/fx/localMove.wav";
import sndRemoteMove from "./assets/fx/remoteMove.mp3";
export var self: 1 | 2 = 1;
export var twoPlayer: boolean = false;
export var selfName: string | null = null;
export var opponentName: string | null = null;
export var readonly: boolean = false;
export var defaultHighlightedContainer: number | null = null;
export var defaultHoveredPiece: { i: number, j: number } | null = null;
export var autoCalculateState: boolean = true;
export var showMoveList: boolean = true;
export var innerWidthOverride: number | null = null;
export var innerHeightOverride: number | null = null;
const dispatch = createEventDispatcher();
var classes = [
'top left',
'top middle',
'top right',
'middle left',
'middle-middle',
'middle right',
'bottom left',
'bottom middle',
'bottom right'
];
var hoveredPiece: null | { i: number, j: number } = defaultHoveredPiece;
var highlightedContainer: null | number = defaultHighlightedContainer;
$: highlightedContainer = hoveredPiece ? highlightContainerByPiece(hoveredPiece.j) : defaultHighlightedContainer;
function highlightContainerByPiece(j: number) {
if(!containerStates[j]) return j;
return getCurrentContainer();
}
function backtrack() {
for(let i = moves.length - 1; i >= 0; i--) {
if(containerStates[moves[i].i] == 0) {
return moves[i].i;
}
}
}
var currentContainer: number = 4;
var currentPlayer: 1 | 2 = 1;
export var moves: { p: 1 | 2, i: number, j: number }[] = [];
$: currentContainer = getCurrentContainer(moves);
$: currentPlayer = moves[moves.length - 1]?.p == 1 ? 2 : 1;
function getCurrentContainer(_moves?: any) {
if(overallState) return -1;
let last = moves[moves.length - 1]?.j;
if(last == null || last == undefined) return 4;
if(containerStates[last] == 0) return last;
return backtrack() ?? -1;
}
export let containerStates = new Array(9).fill(0);
export let overallState = 0;
function addMove(i: number, j: number) {
if(readonly) return;
if(moves.find(move => move.i == i && move.j == j))
return;
if(currentContainer !== i) return;
if(twoPlayer && currentPlayer !== self) return;
if(overallState) return;
moves.push({ p: currentPlayer, i, j });
moves = moves;
playMoveSound();
dispatch("move", { i, j, p: currentPlayer });
updateContainerStates();
}
function addPlayerMove(player: 1 | 2, i: number, j: number) {
if(moves.find(move => move.i == i && move.j == j)) {
console.error("DESYNC! Repeated move", player, i, j);
return;
}
if(currentContainer !== i) {
console.error("DESYNC! Invalid move (container not active)!", player, i, j, "current container:", i);
return;
}
moves.push({ p: player, i, j });
moves = moves;
updateContainerStates();
}
export { addPlayerMove };
function updateContainerStates() {
if(!autoCalculateState) return;
for(var i in containerStates) {
if(containerStates[i]) continue;
var containerMoves = moves.filter(move => move.i === Number(i));
var state: number[][] = new Array(3).fill(0).map(t => new Array(3).fill(0));
for(var move of containerMoves) {
state[Math.floor(move.j / 3)][move.j % 3] = move.p;
}
var winner = 0;
for(let num = 0; num < 3; num++) {
if(state[num][0] == state[num][1] && state[num][1] == state[num][2] && state[num][0] != 0) {
winner = state[num][0];
}
if(state[0][num] == state[1][num] && state[1][num] == state[2][num] && state[0][num] != 0) {
winner = state[0][num];
}
}
if(state[0][0] == state[1][1] && state[1][1] == state[2][2] && state[0][0] != 0) {
winner = state[0][0];
}
if(state[0][2] == state[1][1] && state[1][1] == state[2][0] && state[0][2] != 0) {
winner = state[0][2];
}
if(!winner && containerMoves.length == 9) {
winner = 3;
}
containerStates[i] = winner;
}
overallState = 0;
if(containerStates[0] == containerStates[1] && containerStates[1] == containerStates[2] && containerStates[0] != 0) {
overallState = containerStates[0];
} else if(containerStates[3] == containerStates[4] && containerStates[4] == containerStates[5] && containerStates[3] != 0) {
overallState = containerStates[3];
} else if(containerStates[6] == containerStates[7] && containerStates[7] == containerStates[8] && containerStates[6] != 0) {
overallState = containerStates[6];
} else if(containerStates[0] == containerStates[3] && containerStates[3] == containerStates[6] && containerStates[0] != 0) {
overallState = containerStates[0];
} else if(containerStates[1] == containerStates[4] && containerStates[4] == containerStates[7] && containerStates[1] != 0) {
overallState = containerStates[1];
} else if(containerStates[2] == containerStates[5] && containerStates[5] == containerStates[8] && containerStates[2] != 0) {
overallState = containerStates[2];
} else if(containerStates[0] == containerStates[4] && containerStates[4] == containerStates[8] && containerStates[0] != 0) {
overallState = containerStates[0];
} else if(containerStates[2] == containerStates[4] && containerStates[4] == containerStates[6] && containerStates[2] != 0) {
overallState = containerStates[2];
} else if(containerStates.every(state => state != 0)) {
overallState = 3;
}
}
function reset() {
moves = [];
containerStates = new Array(9).fill(0);
overallState = 0;
}
function check(e: MouseEvent) {
if(!moves.length) return;
var confirmed = confirm("Are you sure you want to quit?");
// @ts-ignore
if(!confirmed) return e.preventDefault() || false;
}
async function randomMoves() {
let last = currentContainer;
for(let i = 0; i < 40; i++) {
addMove(last, Math.floor(Math.random() * 9));
await tick();
last = moves[moves.length - 1].j;
}
}
// randomMoves();
var movesShown = false;
const duration = DEFAULT_TRANSITION_DURATION;
var moveDelayMultiplier = 1;
const moveSounds = [sndLocalMove, sndRemoteMove].map(src => new GameAudio(src));
function playMoveSound() {
const track = moveSounds[currentPlayer - 1];
if (track.track && track.canPlay)
track.track.play();
}
function playRandomMoveSound() {
const playableTracks: GameAudio[] = [];
for (const ga of moveSounds)
if (ga.canPlay) playableTracks.push(ga);
if (!playableTracks.length) return;
const rand = Math.floor(Math.random() * playableTracks.length);
const track = playableTracks[rand];
if (track.track) track.track.play();
}
onMount(() => {
let i = setTimeout(() => {
moveDelayMultiplier = 0;
}, duration * moveDelayMultiplier);
const cleanupFns = moveSounds.map(ga => ga.onMount());
return () => {
clearTimeout(i);
cleanupFns.every(fn => fn ? fn() : null);
};
});
let winnerWidth = typeof window !== "undefined" ? window.innerWidth : 0;
let winnerHeight = typeof window !== "undefined" ? window.innerHeight : 0;
let innerWidth = innerWidthOverride || winnerWidth;
let innerHeight = innerHeightOverride || winnerHeight;
$: innerWidth = innerWidthOverride || winnerWidth;
$: innerHeight = innerHeightOverride || winnerHeight;
updateContainerStates();
</script>
<svelte:window bind:innerWidth={winnerWidth} bind:innerHeight={winnerHeight} on:click={() => hoveredPiece = defaultHoveredPiece} />
{#if !readonly}
<BackButton href="/" on:click={check}/>
{/if}
{#if !twoPlayer && !readonly}
<!-- I have no idea why x is inverted here -->
<div transition:fly={{ duration, delay: duration, x: 120, opacity: 0 }} on:click={reset} on:keydown={reset} class="reload fixed top-0 left-10 w-4 h-4 m-4 p-2 transform transition-transform rotate-180 hover:rotate-360 active:rotate-540">
<svg fill="currentColor" height="800px" width="800px" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
viewBox="0 0 489.645 489.645" xml:space="preserve" class="w-full h-full">
<g>
<path d="M460.656,132.911c-58.7-122.1-212.2-166.5-331.8-104.1c-9.4,5.2-13.5,16.6-8.3,27c5.2,9.4,16.6,13.5,27,8.3
c99.9-52,227.4-14.9,276.7,86.3c65.4,134.3-19,236.7-87.4,274.6c-93.1,51.7-211.2,17.4-267.6-70.7l69.3,14.5
c10.4,2.1,21.8-4.2,23.9-15.6c2.1-10.4-4.2-21.8-15.6-23.9l-122.8-25c-20.6-2-25,16.6-23.9,22.9l15.6,123.8
c1,10.4,9.4,17.7,19.8,17.7c12.8,0,20.8-12.5,19.8-23.9l-6-50.5c57.4,70.8,170.3,131.2,307.4,68.2
C414.856,432.511,548.256,314.811,460.656,132.911z"/>
</g>
</svg>
</div>
{/if}
{#if innerWidth < 1024 && showMoveList}
<div transition:fly={{ duration, delay: 0, x: 60, opacity: 0 }} class="fixed top-0 right-0 w-4 h-4 m-4 p-2 menu cursor-pointer" on:click={() => movesShown = !movesShown} on:keydown={() => movesShown = !movesShown}>
<svg width=16 height=16>
<line y1="2" y2="2" x1="0" x2="100%" stroke="currentColor" stroke-width="2" />
<line y1="8" y2="8" x1="0" x2="100%" stroke="currentColor" stroke-width="2" />
<line y1="14" y2="14" x1="0" x2="100%" stroke="currentColor" stroke-width="2" />
<line y1="2" y2="2" x1="300%" x2="400%" stroke="currentColor" stroke-width="2" />
<line y1="8" y2="8" x1="300%" x2="400%" stroke="currentColor" stroke-width="2" />
<line y1="14" y2="14" x1="300%" x2="400%" stroke="currentColor" stroke-width="2" />
</svg>
</div>
{/if}
<main class:disabled={overallState} class:fullsize={!innerHeightOverride && !innerWidthOverride} class="flex flex-wrap overflow-hidden items-center" style:--vw={innerWidth} style:--vh={innerHeight} style:--vmin={Math.min(innerWidth, innerHeight)}>
<div class="board relative p-8" style:translate="{Math.min(0, (1 - innerWidth / 768) * -50)}% {Math.min(0, (1 - innerHeight / 856) * -50)}%">
{#each classes as className, i}
<div
transition:fade={{ duration, delay: duration * 0.3 * (i + 1) }}
class:hover={hoveredPiece?.i == i}
class:disabled={containerStates[i]}
class:current={currentContainer === i}
class:highlighted={highlightedContainer === i}
class="squares-container {className}">
{#each (new Array(9)) as _, j}
{@const moveIndex = moves.findIndex(cmove => cmove.i == i && cmove.j == j)}
{@const move = moves[moveIndex]}
<!-- svelte-ignore a11y-mouse-events-have-key-events -->
<div
class:latest={moveIndex == moves.length - 1 && !hoveredPiece}
on:click={() => addMove(i, j)}
on:keydown={() => addMove(i, j)}
class:hover={hoveredPiece?.i == i && hoveredPiece.j == j}
class="square"
class:move
class:preview={!move}
class:cross={move && move.p==1}
class:circle={move && move.p==2}
on:mouseover={() => { if(currentContainer == i) hoveredPiece = { i, j } }}
on:mouseleave={() => { if(hoveredPiece?.i == i && hoveredPiece.j == j) hoveredPiece = defaultHoveredPiece; }}
>
<!-- Focus breaks phones -->
<!-- on:focus={() => { if(currentContainer == i) hoveredPiece = { i, j }}} -->
{#if move}
{#if move.p == 1}
<svg width="16" height="16">
<line transition:draw={{ duration: 300, easing: quadOut }} x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
<line transition:draw={{ delay: 200, duration: 300, easing: quadOut }} x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
</svg>
{:else}
<svg width="16" height="16">
<circle transition:draw={{ duration: 400, easing: quadOut }} cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
{/if}
{:else}
{#if currentPlayer == 1}
<svg width="16" height="16">
<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
</svg>
{:else}
<svg width="16" height="16">
<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
{/if}
{/if}
</div>
{/each}
{#if containerStates[i] == 1}
<div class="winner winner-1">
<svg width="16" height="16">
<line transition:draw={{ duration: 500, easing: quadOut }} x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="4" />
<line transition:draw={{ delay: 500, duration: 500, easing: quadOut }} x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="4" />
</svg>
</div>
{:else if containerStates[i] == 2}
<div class="winner winner-2">
<svg width="16" height="16">
<circle transition:draw={{ duration: 500, easing: quadOut }} cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
</div>
{:else if containerStates[i] == 3}
<div class="winner winner-3">
<svg width="16" height="16">
<line transition:draw={{ duration: 500, easing: quadOut }} x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="4" />
<line transition:draw={{ delay: 1000, duration: 500, easing: quadOut }} x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="4" />
<circle transition:draw={{ delay: 500, duration: 500, easing: quadOut }} cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
</div>
{/if}
</div>
{/each}
{#if overallState == 1}
<div class="winner winner-1">
<svg width="16" height="16">
<line transition:draw={{ duration: 500, easing: quadOut }} x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
<line transition:draw={{ delay: 500, duration: 500, easing: quadOut }} x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
</svg>
</div>
{:else if overallState == 2}
<div class="winner winner-2">
<svg width="16" height="16">
<circle transition:draw={{ duration: 500, easing: quadOut }} cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
</div>
{:else if overallState == 3}
<div class="winner winner-3">
<svg width="16" height="16">
<line transition:draw={{ duration: 500, easing: quadOut }} x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
<line transition:draw={{ delay: 1000, duration: 500, easing: quadOut }} x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
<circle transition:draw={{ delay: 500, duration: 500, easing: quadOut }} cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
</div>
{/if}
{#key currentPlayer}
<div class="absolute top-200 left-0 right-0 text-center flex items-center justify-center gap-2" in:fly={{ delay: 300 + duration * moveDelayMultiplier * 3, duration: 300, easing: quadOut, opacity: 0, y: 30 }} out:fly={{ delay: 0, duration: 300, easing: quadOut, opacity: 0, y: -30 }}>
{#if overallState == 1 || !overallState && currentPlayer == 1}
<svg width="16" height="16" class="mb-0.5 text-red-500">
<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
</svg>
{:else if overallState == 2 || !overallState && currentPlayer == 2}
<svg width="16" height="16" class="mb-0.5 text-blue-500">
<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
{:else}
<svg width="16" height="16" class="mb-0.5">
<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
{/if}
{#if overallState}
{#if overallState == 1}
<b class="text-red-500">{(self == 1 ? selfName : opponentName) || "cross"}</b> won
{:else if overallState == 2}
<b class="text-blue-500">{(self == 2 ? selfName : opponentName) || "circle"}</b> won
{:else if overallState == 3}
draw
{/if}
{:else}
is on turn.
{#if twoPlayer && self == currentPlayer}
<span class="-ml-1"><b>It is <span class:text-red-500={currentPlayer == 1} class:text-blue-500={currentPlayer == 2}>YOUR</span> {selfName ? "(" + selfName + ")" : ""} turn.</b></span>
{:else if twoPlayer && self != currentPlayer}
<span class="-ml-1">Waiting for <b class:text-red-500={currentPlayer == 1} class:text-blue-500={currentPlayer == 2}>{opponentName || "opponent"}</b>&hellip;</span>
{/if}
{/if}
</div>
{/key}
</div>
{#if showMoveList && (movesShown || innerWidth >= 1024 || innerWidth / innerHeight > 1.4)}
<div transition:fade={{ duration }} class:hidden={innerWidth / innerHeight > 1.4} class="lg:hidden bg-black/40 fixed inset-0 z-10" on:click={() => movesShown = false} on:keydown={() => movesShown = false} />
<div transition:fly={{ delay: duration * moveDelayMultiplier * 3, duration, x: 160, opacity: 0 }} class="info z-11 min-w-38 px-4 flex-grow-0 flex-shrink overflow-y-auto h-100vh lt-lg:(absolute top-0 right-0 bg-black)">
<div class="moves">
<div class="move">
Moves
{#key moves.length}
<span in:fly|local={{ delay: 300, duration: 300, easing: quadOut, opacity: 0, y: 16 }} out:fly|local={{ delay: 0, duration: 300, easing: quadOut, opacity: 0, y: -16 }} class="rounded p-1 -ml-1 bg-gray-300 dark:bg-gray-800">{moves.length}</span>
{/key}
</div>
{#if twoPlayer}
<div class="move text-red-500">
<svg width="16" height="16">
<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
</svg>
{self == 1 ? (selfName || "you") : (opponentName || "opponent")}
</div>
<div class="move text-blue-500">
<svg width="16" height="16">
<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
</svg>
{self == 2 ? (selfName || "you") : (opponentName || "opponent")}
</div>
{/if}
{#each moves as move}
<Move player={move.p} board={move.i} piece={move.j} on:mouseover={() => hoveredPiece = { i: move.i, j: move.j }} on:mouseout={() => { if(hoveredPiece?.j == move.j && hoveredPiece.i == move.i) hoveredPiece = defaultHoveredPiece }} />
{/each}
<Move latest player={currentPlayer} board={hoveredPiece?.i ?? "?"} piece={hoveredPiece?.j ?? "?"} />
</div>
</div>
{/if}
</main>
<style lang="postcss">
.fullsize {
@apply h-100vh w-100vw;
}
.info .moves {
@apply p-4 font-mono flex flex-col flex-wrap max-w-185 m-auto;
}
.move {
@apply p-1 flex gap-2 p-1 items-center leading-none;
}
.winner {
@apply absolute inset-4 pointer-events-none;
}
.winner svg {
@apply w-full h-full;
}
.winner-2 {
@apply text-blue-500;
}
.winner-1 {
@apply text-red-500;
}
.board {
@apply grid grid-cols-3 grid-rows-3 gap-10 w-max h-max m-auto my-5 flex-shrink-0;
aspect-ratio: 1 / 1;
scale: min(1, var(--vw) / 768, var(--vh) / 856);
}
.squares-container {
@apply grid grid-cols-3 grid-rows-3 gap-5 w-max h-max opacity-35 relative;
}
.square {
@apply border-black border-solid border w-6 h-6 p-4 cursor-pointer flex items-center justify-center transition-none;
aspect-ratio: 1 / 1;
}
:global(.dark) .square {
@apply border-white;
}
.squares-container:not(.current) .square:active {
@apply bg-red-600/10;
}
.squares-container.hover {
@apply opacity-100;
}
.square.preview svg {
@apply hidden opacity-20;
}
.square.preview:hover svg {
@apply block;
}
.square.move, .disabled .square {
@apply cursor-not-allowed;
}
.square svg {
@apply w-full h-full transition-none;
}
.square svg * {
@apply transition-none;
}
.square:hover, .square.hover {
@apply bg-black/5;
}
.square.hover.cross, .square:hover.cross, .square.latest.cross {
@apply text-red-500;
}
.square.hover.circle, .square:hover.circle, .square.latest.circle {
@apply text-blue-500;
}
.highlighted {
@apply opacity-75;
}
.current {
@apply opacity-100;
}
.highlighted.current {
@apply bg-yellow-600/5;
}
.top.left, .middle-middle, .bottom.middle, .bottom.right, .middle.right, .top.left .square:first-child, .middle-middle .square:first-child, .bottom.middle .square:first-child, .bottom.right .square:first-child, .middle.right .square:first-child {
@apply rounded-tl-2xl;
}
.top.right, .middle-middle, .bottom.left, .middle.left, .bottom.middle, .top.right .square:nth-child(3), .middle-middle .square:nth-child(3), .bottom.left .square:nth-child(3), .middle.left .square:nth-child(3), .bottom.middle .square:nth-child(3) {
@apply rounded-tr-2xl;
}
.top.right, .top.middle, .middle-middle, .bottom.left, .middle.right, .top.right .square:nth-child(7), .top.middle .square:nth-child(7), .middle-middle .square:nth-child(7), .bottom.left .square:nth-child(7), .middle.right .square:nth-child(7) {
@apply rounded-bl-2xl;
}
.top.left, .top.middle, .middle-middle, .bottom.right, .middle.left, .top.left .square:last-child, .top.middle .square:last-child, .middle-middle .square:last-child, .bottom.right .square:last-child, .middle.left .square:last-child {
@apply rounded-br-2xl;
}
.menu svg line {
transition: transform 300ms ease-in-out;
}
.menu svg line:nth-child(1) {
transition-delay: 0ms;
}
.menu svg line:nth-child(2) {
transition-delay: 50ms;
}
.menu svg line:nth-child(3) {
transition-delay: 150ms;
}
.menu svg line:nth-child(4) {
transition-delay: 0ms;
}
.menu svg line:nth-child(5) {
transition-delay: 50ms;
}
.menu svg line:nth-child(6) {
transition-delay: 150ms;
}
.menu:hover svg line {
transform: translateX(-300%);
}
</style>