slightlyComplicatedTicTacToe/client/src/lib/view/game/scene.ts
2022-07-27 16:40:26 +02:00

28 lines
596 B
TypeScript

import Phaser, { Animations } from "phaser";
var fpsBuffer: number[] = [];
export class GameScene extends Phaser.Scene {
constructor() {
super({
key: "GameScene",
active: true,
physics: {
default: "arcade"
}
});
}
unload() {}
preload() {}
create() {}
update(time: number, delta: number) {
fpsBuffer.push(delta);
if (fpsBuffer.length > 10) {
fpsBuffer.shift();
}
const fps = fpsBuffer.reduce((a, b) => a + b, 0) / fpsBuffer.length;
}
}