mirror of
https://github.com/danbulant/slightlyComplicatedTicTacToe
synced 2026-06-17 13:31:22 +00:00
clean, working singleplayer
This commit is contained in:
parent
21a3ae9ea3
commit
fba7bf1c99
3 changed files with 274 additions and 30 deletions
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@ -1,4 +1,6 @@
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<script lang="ts">
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import Move from "./move.svelte";
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var classes = [
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'top left',
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'top middle',
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@ -11,60 +13,250 @@
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'bottom right'
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];
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var containers: HTMLDivElement[] = new Array(9);
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var hoveredPiece: null | { i: number, j: number } = null;
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var highlightedContainer: null | number = null;
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$: highlightedContainer = hoveredPiece?.j ?? null;
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$: highlightedContainer = hoveredPiece ? highlightContainerByPiece(hoveredPiece.j) : null;
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function highlightContainerByPiece(j: number) {
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if(!containerStates[j]) return j;
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return getCurrentContainer();
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}
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function backtrack() {
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for(let i = moves.length - 1; i >= 0; i--) {
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if(containerStates[moves[i].i] == 0) {
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return moves[i].i;
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}
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}
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}
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var currentContainer: number = 4;
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var currentPlayer: 1 | 2 = 1;
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var moves = [
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{ p: 1, i: 4, j: 1 },
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{ p: 2, i: 1, j: 2 },
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{ p: 1, i: 2, j: 4 }
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];
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var moves: { p: 1 | 2, i: number, j: number }[] = [];
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$: currentContainer = getCurrentContainer(moves);
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$: currentPlayer = moves[moves.length - 1]?.p == 1 ? 2 : 1;
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function getCurrentContainer(_moves?: any) {
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let last = moves[moves.length - 1]?.j;
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if(last == null || last == undefined) return 4;
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if(containerStates[last] == 0) return last;
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return backtrack() ?? -1;
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}
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let containerStates = new Array(9).fill(0);
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let overallState = 0;
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function addMove(i: number, j: number) {
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if(moves.find(move => move.i == i && move.j == j))
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return;
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if(currentContainer !== i) return;
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moves.push({ p: currentPlayer, i, j });
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moves = moves;
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updateContainerStates();
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}
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function updateContainerStates() {
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for(var i in containerStates) {
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if(containerStates[i]) continue;
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var containerMoves = moves.filter(move => move.i === Number(i));
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var state: number[][] = new Array(3).fill(0).map(t => new Array(3).fill(0));
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for(var move of containerMoves) {
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state[Math.floor(move.j / 3)][move.j % 3] = move.p;
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}
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var winner = 0;
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for(let num = 0; num < 3; num++) {
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if(state[num][0] == state[num][1] && state[num][1] == state[num][2] && state[num][0] != 0) {
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winner = state[num][0];
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}
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if(state[0][num] == state[1][num] && state[1][num] == state[2][num] && state[0][num] != 0) {
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winner = state[0][num];
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}
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}
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if(state[0][0] == state[1][1] && state[1][1] == state[2][2] && state[0][0] != 0) {
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winner = state[0][0];
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}
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if(state[0][2] == state[1][1] && state[1][1] == state[2][0] && state[0][2] != 0) {
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winner = state[0][2];
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}
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if(!winner && containerMoves.length == 9) {
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winner = 3;
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}
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containerStates[i] = winner;
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}
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overallState = 0;
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if(containerStates[0] == containerStates[1] && containerStates[1] == containerStates[2] && containerStates[0] != 0) {
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overallState = containerStates[0];
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}
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if(containerStates[3] == containerStates[4] && containerStates[4] == containerStates[5] && containerStates[3] != 0) {
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overallState = containerStates[3];
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}
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if(containerStates[6] == containerStates[7] && containerStates[7] == containerStates[8] && containerStates[6] != 0) {
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overallState = containerStates[6];
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}
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if(containerStates[0] == containerStates[3] && containerStates[3] == containerStates[6] && containerStates[0] != 0) {
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overallState = containerStates[0];
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}
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if(containerStates[1] == containerStates[4] && containerStates[4] == containerStates[7] && containerStates[1] != 0) {
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overallState = containerStates[1];
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}
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if(containerStates[2] == containerStates[5] && containerStates[5] == containerStates[8] && containerStates[2] != 0) {
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overallState = containerStates[2];
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}
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if(containerStates[0] == containerStates[4] && containerStates[4] == containerStates[8] && containerStates[0] != 0) {
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overallState = containerStates[0];
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}
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if(containerStates[2] == containerStates[4] && containerStates[4] == containerStates[6] && containerStates[2] != 0) {
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overallState = containerStates[2];
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}
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if(!overallState && moves.length == 81) {
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overallState = 3;
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}
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}
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function reset() {
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moves = [];
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containerStates = new Array(9).fill(0);
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}
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</script>
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<main class="flex">
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<div class="board">
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<a href="/" class="arrow-back fixed top-0 left-0 w-4 h-4 m-4 p-2 transform transition-transform hover:-translate-x-1">
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<svg width="16" height="16">
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<line y1="50%" x1="0" y2="50%" x2="100%" stroke="currentColor" stroke-width="2" />
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<line y1="50%" x1="0" y2="100%" x2="50%" stroke="currentColor" stroke-width="2" />
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<line y1="50%" x1="0" y2="0" x2="50%" stroke="currentColor" stroke-width="2" />
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</svg>
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</a>
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<div on:click={reset} class="reload fixed top-0 left-10 w-4 h-4 m-4 p-2 transform transition-transform rotate-180 hover:rotate-360 active:rotate-540">
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<svg fill="currentColor" height="800px" width="800px" version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
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viewBox="0 0 489.645 489.645" xml:space="preserve" class="w-full h-full">
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<g>
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<path d="M460.656,132.911c-58.7-122.1-212.2-166.5-331.8-104.1c-9.4,5.2-13.5,16.6-8.3,27c5.2,9.4,16.6,13.5,27,8.3
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c99.9-52,227.4-14.9,276.7,86.3c65.4,134.3-19,236.7-87.4,274.6c-93.1,51.7-211.2,17.4-267.6-70.7l69.3,14.5
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c10.4,2.1,21.8-4.2,23.9-15.6c2.1-10.4-4.2-21.8-15.6-23.9l-122.8-25c-20.6-2-25,16.6-23.9,22.9l15.6,123.8
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c1,10.4,9.4,17.7,19.8,17.7c12.8,0,20.8-12.5,19.8-23.9l-6-50.5c57.4,70.8,170.3,131.2,307.4,68.2
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C414.856,432.511,548.256,314.811,460.656,132.911z"/>
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</g>
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</svg>
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</div>
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<main class:disabled={overallState} class="flex flex-wrap min-h-100vh min-w-full items-center">
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<div class="board relative">
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{#each classes as className, i}
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<div bind:this={containers[i]} class:current={currentContainer === i} class:highlighted={highlightedContainer === i} class="squares-container {className}">
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<div class:disabled={containerStates[i]} class:current={currentContainer === i} class:highlighted={highlightedContainer === i} class="squares-container {className}">
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{#each (new Array(9)) as _, j}
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<div class="square" on:click={() => console.log(i, j)} on:mouseover={() => hoveredPiece = { i, j }} on:mouseleave={() => { if(hoveredPiece?.i == i && hoveredPiece.j == j) hoveredPiece = null; }}>
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{#if moves.find(move => move.i == i && move.j == j)}
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{#if moves.find(move => move.i == i && move.j == j)?.p == 1}
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{@const move = moves.find(move => move.i == i && move.j == j)}
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<div on:click={() => addMove(i, j)} class="square" class:move class:preview={!move} class:cross={move && move.p==1} class:circle={move && move.p==2} on:mouseover={() => hoveredPiece = { i, j }} on:mouseleave={() => { if(hoveredPiece?.i == i && hoveredPiece.j == j) hoveredPiece = null; }}>
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{#if move}
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{#if move.p == 1}
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<svg width="16" height="16">
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<line x1="0" y1="0" x2="100%" y2="100%" stroke="black" stroke-width="2" />
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<line x1="100%" y1="0" x2="0" y2="100%" stroke="black" stroke-width="2" />
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<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
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<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
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</svg>
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{:else}
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<svg width="16" height="16">
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<circle cx="50%" cy="50%" r="7" stroke="black" stroke-width="2" fill="none" />
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<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
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</svg>
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{/if}
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{:else}
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{#if currentPlayer == 1}
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<svg width="16" height="16">
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<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
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<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
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</svg>
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{:else}
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<svg width="16" height="16">
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<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
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</svg>
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{/if}
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{/if}
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</div>
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{/each}
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{#if containerStates[i] == 1}
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<div class="winner winner-1">
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<svg width="16" height="16">
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<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
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<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
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</svg>
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</div>
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{:else if containerStates[i] == 2}
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<div class="winner winner-2">
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<svg width="16" height="16">
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<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
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</svg>
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</div>
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{:else if containerStates[i] == 3}
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<div class="winner winner-3">
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<svg width="16" height="16">
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<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
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<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
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<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
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</svg>
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</div>
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{/if}
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</div>
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{/each}
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{#if overallState == 1}
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<div class="winner winner-1">
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<svg width="16" height="16">
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<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
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<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
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</svg>
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</div>
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{:else if overallState == 2}
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<div class="winner winner-2">
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<svg width="16" height="16">
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<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
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</svg>
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</div>
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{:else if overallState == 3}
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<div class="winner winner-3">
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<svg width="16" height="16">
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<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
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<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
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<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
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</svg>
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</div>
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{/if}
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</div>
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<div class="moves">
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{#each moves as move}
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<div class="move">{move.p == 1 ? "X" : "O"} B{move.i} #{move.j}</div>
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{/each}
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<div class="info min-w-60 px-4 min-h-full">
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<div class="moves">
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{#each moves as move}
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<Move player={move.p} board={move.i} piece={move.j} />
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{/each}
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<Move latest player={currentPlayer} board={hoveredPiece?.i ?? "?"} piece={hoveredPiece?.j ?? "?"} />
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</div>
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</div>
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</main>
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<div class="chat">
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</div>
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<style>
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.winner {
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@apply absolute inset-4 pointer-events-none;
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}
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.winner svg {
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@apply w-full h-full;
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}
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.winner-2 {
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@apply text-blue-500;
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}
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.winner-1 {
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@apply text-red-500;
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}
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.moves {
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@apply p-4 font-mono;
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}
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@apply grid grid-cols-3 grid-rows-3 gap-10 w-max h-max m-auto my-5;
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}
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.squares-container {
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@apply grid grid-cols-3 grid-rows-3 gap-5 w-max h-max;
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@apply grid grid-cols-3 grid-rows-3 gap-5 w-max h-max bg-black/5 opacity-35 relative;
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}
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.square {
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@apply border-black border-solid border w-6 h-6 p-4 cursor-pointer flex items-center justify-center;
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}
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.square.preview svg {
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@apply hidden opacity-20;
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}
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.square.preview:hover svg {
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@apply block;
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}
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.square.move, .disabled .square {
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@apply cursor-not-allowed;
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}
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.square svg {
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@apply w-full h-full;
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}
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.square:hover {
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@apply bg-black/20;
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@apply bg-black/5;
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}
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.highlighted {
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@apply bg-red-700/20;
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@apply opacity-75;
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}
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.current {
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@apply bg-green-700/20;
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@apply opacity-100;
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}
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.highlighted.current {
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@apply bg-black/20;
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@apply bg-yellow-600/5;
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}
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.top.left, .middle-middle, .bottom.middle, .bottom.right, .middle.right, .top.left .square:first-child, .middle-middle .square:first-child, .bottom.middle .square:first-child, .bottom.right .square:first-child, .middle.right .square:first-child {
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44
client/src/lib/move.svelte
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44
client/src/lib/move.svelte
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@ -0,0 +1,44 @@
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<script lang="ts">
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export var player: number;
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export var board: number | string;
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export var piece: number | string;
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export var latest: boolean = false;
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</script>
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<div class="move" class:latest>
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<span class="player player-{player}">
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{#if player == 1}
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<svg width="16" height="16">
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<line x1="0" y1="0" x2="100%" y2="100%" stroke="currentColor" stroke-width="2" />
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<line x1="100%" y1="0" x2="0" y2="100%" stroke="currentColor" stroke-width="2" />
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</svg>
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{:else}
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<svg width="16" height="16">
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<circle cx="50%" cy="50%" r="45%" stroke="currentColor" stroke-width="2" fill="none" />
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</svg>
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{/if}
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</span>
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<span class="board">B<b>{board}</b></span>
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<span class="piece">#<b>{piece}</b></span>
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</div>
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<style>
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.move {
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@apply flex gap-2 p-1 items-center leading-none;
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}
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.latest {
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@apply opacity-35;
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}
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.player {
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@apply inline-block w-1em h-1em;
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margin-top: -0.225em;
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}
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.player svg {
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@apply w-full h-full;
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}
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.player-1 {
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@apply text-red-500;
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}
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.player-2 {
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@apply text-blue-500;
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}
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</style>
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