diff --git a/client/src/lib/assets/fx/localMove.wav b/client/src/lib/assets/fx/localMove.wav new file mode 100644 index 0000000..a92759a Binary files /dev/null and b/client/src/lib/assets/fx/localMove.wav differ diff --git a/client/src/lib/assets/fx/remoteMove.mp3 b/client/src/lib/assets/fx/remoteMove.mp3 new file mode 100644 index 0000000..f376127 Binary files /dev/null and b/client/src/lib/assets/fx/remoteMove.mp3 differ diff --git a/client/src/lib/game.svelte b/client/src/lib/game.svelte index 7df9c3d..6f275cb 100644 --- a/client/src/lib/game.svelte +++ b/client/src/lib/game.svelte @@ -6,8 +6,8 @@ import { DEFAULT_TRANSITION_DURATION } from "./config"; import BackButton from "./backButton.svelte"; import GameAudio from "./GameAudio"; - import sndMove1 from "./assets/fx/jump.wav"; - import sndMove2 from "./assets/fx/accomplished.wav"; + import sndLocalMove from "./assets/fx/localMove.wav"; + import sndRemoteMove from "./assets/fx/remoteMove.mp3"; export var self: 1 | 2 = 1; export var twoPlayer: boolean = false; @@ -181,7 +181,7 @@ const duration = DEFAULT_TRANSITION_DURATION; var moveDelayMultiplier = 1; - const moveSounds = [sndMove1, sndMove2].map(src => new GameAudio(src)); + const moveSounds = [sndLocalMove, sndRemoteMove].map(src => new GameAudio(src)); function playMoveSound() { const track = moveSounds[currentPlayer - 1];