extends Node3D # var select_scene = preload("res://player_select/player_select.tscn") @onready var menu_ui = $MenuUi signal start_game @export var ui_visible := true : set(visible): ui_visible = visible menu_ui.visible = ui_visible func _ready() -> void: menu_ui.visible = ui_visible func _on_menu_ui_start_pressed() -> void: # get_tree().change_scene_to_packed(select_scene) start_game.emit()