pngjs/lib/chunkstream.js
Kuba Niegowski 82dd9a96c0 v0.4.0
2013-06-05 23:17:19 +02:00

198 lines
5.3 KiB
JavaScript
Executable file

// Copyright (c) 2012 Kuba Niegowski
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
'use strict';
var util = require('util'),
Stream = require('stream');
var ChunkStream = module.exports = function() {
Stream.call(this);
this._buffers = [];
this._buffered = 0;
this._reads = [];
this._paused = false;
this._encoding = 'utf8';
this.writable = true;
};
util.inherits(ChunkStream, Stream);
ChunkStream.prototype.read = function(length, callback) {
this._reads.push({
length: Math.abs(length), // if length < 0 then at most this length
allowLess: length < 0,
func: callback
});
this._process();
// its paused and there is not enought data then ask for more
if (this._paused && this._reads.length > 0) {
this._paused = false;
this.emit('drain');
}
};
ChunkStream.prototype.write = function(data, encoding) {
if (!this.writable) {
this.emit('error', new Error('Stream not writable'));
return false;
}
if (!Buffer.isBuffer(data))
data = new Buffer(data, encoding || this._encoding);
this._buffers.push(data);
this._buffered += data.length;
this._process();
// ok if there are no more read requests
if (this._reads && this._reads.length == 0)
this._paused = true;
return this.writable && !this._paused;
};
ChunkStream.prototype.end = function(data, encoding) {
if (data) this.write(data, encoding);
this.writable = false;
// already destroyed
if (!this._buffers) return;
// enqueue or handle end
if (this._buffers.length == 0) {
this._end();
} else {
this._buffers.push(null);
this._process();
}
};
ChunkStream.prototype.destroySoon = ChunkStream.prototype.end;
ChunkStream.prototype._end = function() {
if (this._reads.length > 0) {
this.emit('error',
new Error('There are some read requests waitng on finished stream')
);
}
this.destroy();
};
ChunkStream.prototype.destroy = function() {
if (!this._buffers) return;
this.writable = false;
this._reads = null;
this._buffers = null;
this.emit('close');
};
ChunkStream.prototype._process = function() {
// as long as there is any data and read requests
while (this._buffered > 0 && this._reads && this._reads.length > 0) {
var read = this._reads[0];
// read any data (but no more than length)
if (read.allowLess) {
// ok there is any data so that we can satisfy this request
this._reads.shift(); // == read
// first we need to peek into first buffer
var buf = this._buffers[0];
// ok there is more data than we need
if (buf.length > read.length) {
this._buffered -= read.length;
this._buffers[0] = buf.slice(read.length);
read.func.call(this, buf.slice(0, read.length));
} else {
// ok this is less than maximum length so use it all
this._buffered -= buf.length;
this._buffers.shift(); // == buf
read.func.call(this, buf);
}
} else if (this._buffered >= read.length) {
// ok we can meet some expectations
this._reads.shift(); // == read
var pos = 0,
count = 0,
data = new Buffer(read.length);
// create buffer for all data
while (pos < read.length) {
var buf = this._buffers[count++],
len = Math.min(buf.length, read.length - pos);
buf.copy(data, pos, 0, len);
pos += len;
// last buffer wasn't used all so just slice it and leave
if (len != buf.length)
this._buffers[--count] = buf.slice(len);
}
// remove all used buffers
if (count > 0)
this._buffers.splice(0, count);
this._buffered -= read.length;
read.func.call(this, data);
} else {
// not enought data to satisfy first request in queue
// so we need to wait for more
break;
}
}
if (this._buffers && this._buffers.length > 0 && this._buffers[0] == null) {
this._end();
}
};