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refactor(semantic): AstNodeParentIter fetch nodes lazily (#4533)
Refactor `AstNodeParentIter`, which is used to iterate down node ancestry chain. Fetch `AstNode` objects lazily, only when they're required by a `next()` call. If caller doesn't iterate all the way down the chain, likely this will result in 1 less array lookup.
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1 changed files with 9 additions and 7 deletions
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@ -94,9 +94,9 @@ impl<'a> AstNodes<'a> {
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///
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/// The first node produced by this iterator is the first parent of the node
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/// pointed to by `node_id`. The last node will usually be a `Program`.
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#[inline]
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pub fn iter_parents(&self, node_id: AstNodeId) -> impl Iterator<Item = &AstNode<'a>> + '_ {
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let curr = Some(self.get_node(node_id));
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AstNodeParentIter { curr, nodes: self }
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AstNodeParentIter { current_node_id: Some(node_id), nodes: self }
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}
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#[inline]
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@ -197,7 +197,7 @@ impl<'a> AstNodes<'a> {
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#[derive(Debug)]
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pub struct AstNodeParentIter<'s, 'a> {
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curr: Option<&'s AstNode<'a>>,
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current_node_id: Option<AstNodeId>,
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nodes: &'s AstNodes<'a>,
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}
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@ -205,9 +205,11 @@ impl<'s, 'a> Iterator for AstNodeParentIter<'s, 'a> {
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type Item = &'s AstNode<'a>;
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fn next(&mut self) -> Option<Self::Item> {
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let next = self.curr;
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self.curr = self.curr.and_then(|curr| self.nodes.parent_node(curr.id()));
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next
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if let Some(node_id) = self.current_node_id {
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self.current_node_id = self.nodes.parent_ids[node_id];
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Some(self.nodes.get_node(node_id))
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} else {
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None
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}
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}
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}
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