diff --git a/notes/.obsidian/community-plugins.json b/notes/.obsidian/community-plugins.json index fc7287b..7af11a7 100644 --- a/notes/.obsidian/community-plugins.json +++ b/notes/.obsidian/community-plugins.json @@ -21,5 +21,6 @@ "obsidian-plugin-toc", "templater-obsidian", "wikilinks-to-mdlinks-obsidian", - "obsidian-outliner" + "obsidian-outliner", + "obsidian-chartsview-plugin" ] \ No newline at end of file diff --git a/notes/.obsidian/graph.json b/notes/.obsidian/graph.json index 3957f77..b31072e 100644 --- a/notes/.obsidian/graph.json +++ b/notes/.obsidian/graph.json @@ -6,7 +6,78 @@ "hideUnresolved": false, "showOrphans": true, "collapse-color-groups": true, - "colorGroups": [], + "colorGroups": [ + { + "query": "tag:#ang", + "color": { + "a": 1, + "rgb": 14701138 + } + }, + { + "query": "tag:#cjl", + "color": { + "a": 1, + "rgb": 14725458 + } + }, + { + "query": "tag:#dej", + "color": { + "a": 1, + "rgb": 11657298 + } + }, + { + "query": "tag:#ech", + "color": { + "a": 1, + "rgb": 5431378 + } + }, + { + "query": "tag:#ele", + "color": { + "a": 1, + "rgb": 5431473 + } + }, + { + "query": "tag:#fyz", + "color": { + "a": 1, + "rgb": 5419488 + } + }, + { + "query": "tag:#har", + "color": { + "a": 1, + "rgb": 5395168 + } + }, + { + "query": "tag:#mat", + "color": { + "a": 1, + "rgb": 11621088 + } + }, + { + "query": "tag:#pdv", + "color": { + "a": 1, + "rgb": 14701233 + } + }, + { + "query": "tag:#psi", + "color": { + "a": 1, + "rgb": 14701138 + } + } + ], "collapse-display": true, "showArrow": false, "textFadeMultiplier": 0, @@ -17,6 +88,6 @@ "repelStrength": 10, "linkStrength": 1, "linkDistance": 250, - "scale": 0.6063411463646815, + "scale": 0.3261259188879479, "close": false } \ No newline at end of file diff --git a/notes/.obsidian/plugins/obsidian-chartsview-plugin/main.js b/notes/.obsidian/plugins/obsidian-chartsview-plugin/main.js new file mode 100644 index 0000000..0f4813f --- /dev/null +++ b/notes/.obsidian/plugins/obsidian-chartsview-plugin/main.js @@ -0,0 +1,176163 @@ +/* +THIS IS A GENERATED/BUNDLED FILE BY ROLLUP +if you want to view the source visit the plugins github repository +*/ + +'use strict'; + +var obsidian = require('obsidian'); + +var Shape$2 = /*#__PURE__*/Object.freeze({ + __proto__: null, + get Base () { return ShapeBase$3; }, + get Circle () { return Circle$4; }, + get Ellipse () { return Ellipse$3; }, + get Image () { return ImageShape$1; }, + get Line () { return Line$8; }, + get Marker () { return Marker$4; }, + get Path () { return Path$4; }, + get Polygon () { return Polygon$4; }, + get Polyline () { return PolyLine$1; }, + get Rect () { return Rect$4; }, + get Text () { return Text$3; } +}); +var Shape$1 = /*#__PURE__*/Object.freeze({ + __proto__: null, + get Base () { return ShapeBase$1; }, + get Circle () { return Circle$2; }, + get Dom () { return Dom$1; }, + get Ellipse () { return Ellipse$1; }, + get Image () { return Image$2; }, + get Line () { return Line$6; }, + get Marker () { return Marker$2; }, + get Path () { return Path$2; }, + get Polygon () { return Polygon$2; }, + get Polyline () { return Polyline$1; }, + get Rect () { return Rect$2; }, + get Text () { return Text$1; } +}); + +/*! ***************************************************************************** +Copyright (c) Microsoft Corporation. + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. +***************************************************************************** */ +/* global Reflect, Promise */ + +var extendStatics$2 = function(d, b) { + extendStatics$2 = Object.setPrototypeOf || + ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || + function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; + return extendStatics$2(d, b); +}; + +function __extends$e(d, b) { + if (typeof b !== "function" && b !== null) + throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + extendStatics$2(d, b); + function __() { this.constructor = d; } + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); +} + +var __assign$r = function() { + __assign$r = Object.assign || function __assign(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + return t; + }; + return __assign$r.apply(this, arguments); +}; + +function __rest$G(s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +} + +function __awaiter$4(thisArg, _arguments, P, generator) { + function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } + return new (P || (P = Promise))(function (resolve, reject) { + function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } + function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } + function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } + step((generator = generator.apply(thisArg, _arguments || [])).next()); + }); +} + +function __generator$2(thisArg, body) { + var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; + return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; + function verb(n) { return function (v) { return step([n, v]); }; } + function step(op) { + if (f) throw new TypeError("Generator is already executing."); + while (_) try { + if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; + if (y = 0, t) op = [op[0] & 2, t.value]; + switch (op[0]) { + case 0: case 1: t = op; break; + case 4: _.label++; return { value: op[1], done: false }; + case 5: _.label++; y = op[1]; op = [0]; continue; + case 7: op = _.ops.pop(); _.trys.pop(); continue; + default: + if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } + if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } + if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } + if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } + if (t[2]) _.ops.pop(); + _.trys.pop(); continue; + } + op = body.call(thisArg, _); + } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } + if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; + } +} + +/** @deprecated */ +function __spreadArrays$1() { + for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length; + for (var r = Array(s), k = 0, i = 0; i < il; i++) + for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) + r[k] = a[j]; + return r; +} + +function __spreadArray$3(to, from, pack) { + if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) { + if (ar || !(i in from)) { + if (!ar) ar = Array.prototype.slice.call(from, 0, i); + ar[i] = from[i]; + } + } + return to.concat(ar || Array.prototype.slice.call(from)); +} + +class e$2 extends Error{}class t$2 extends e$2{}class n$1 extends e$2{}const c$3=(e,t=",")=>e.join(t),l$2={accept:"*",multiple:!1,strict:!1},r$2=e=>{const{accept:t,multiple:n,strict:r}={...l$2,...e},i=p$2({multiple:n,accept:Array.isArray(t)?c$3(t):t});return new Promise((e=>{i.onchange=()=>{e(s$2(i.files,n,r)),i.remove();},i.click();}))},s$2=(e,c,l)=>new Promise(((r,s)=>{if(!e)return s(new t$2);const p=i$3(e,c,l);if(!p)return s(new n$1);r(p);})),i$3=(e,t,n)=>!t&&n?1===e.length?e[0]:null:e.length?e:null,p$2=({accept:e,multiple:t})=>{const n=document.createElement("input");return n.type="file",n.multiple=t,n.accept=e,n}; + +/*! js-yaml 4.1.0 https://github.com/nodeca/js-yaml @license MIT */ +function isNothing(subject) { + return (typeof subject === 'undefined') || (subject === null); +} + + +function isObject$g(subject) { + return (typeof subject === 'object') && (subject !== null); +} + + +function toArray$1(sequence) { + if (Array.isArray(sequence)) return sequence; + else if (isNothing(sequence)) return []; + + return [ sequence ]; +} + + +function extend$1(target, source) { + var index, length, key, sourceKeys; + + if (source) { + sourceKeys = Object.keys(source); + + for (index = 0, length = sourceKeys.length; index < length; index += 1) { + key = sourceKeys[index]; + target[key] = source[key]; + } + } + + return target; +} + + +function repeat(string, count) { + var result = '', cycle; + + for (cycle = 0; cycle < count; cycle += 1) { + result += string; + } + + return result; +} + + +function isNegativeZero(number) { + return (number === 0) && (Number.NEGATIVE_INFINITY === 1 / number); +} + + +var isNothing_1 = isNothing; +var isObject_1$1 = isObject$g; +var toArray_1 = toArray$1; +var repeat_1 = repeat; +var isNegativeZero_1 = isNegativeZero; +var extend_1 = extend$1; + +var common = { + isNothing: isNothing_1, + isObject: isObject_1$1, + toArray: toArray_1, + repeat: repeat_1, + isNegativeZero: isNegativeZero_1, + extend: extend_1 +}; + +// YAML error class. http://stackoverflow.com/questions/8458984 + + +function formatError(exception, compact) { + var where = '', message = exception.reason || '(unknown reason)'; + + if (!exception.mark) return message; + + if (exception.mark.name) { + where += 'in "' + exception.mark.name + '" '; + } + + where += '(' + (exception.mark.line + 1) + ':' + (exception.mark.column + 1) + ')'; + + if (!compact && exception.mark.snippet) { + where += '\n\n' + exception.mark.snippet; + } + + return message + ' ' + where; +} + + +function YAMLException$1(reason, mark) { + // Super constructor + Error.call(this); + + this.name = 'YAMLException'; + this.reason = reason; + this.mark = mark; + this.message = formatError(this, false); + + // Include stack trace in error object + if (Error.captureStackTrace) { + // Chrome and NodeJS + Error.captureStackTrace(this, this.constructor); + } else { + // FF, IE 10+ and Safari 6+. Fallback for others + this.stack = (new Error()).stack || ''; + } +} + + +// Inherit from Error +YAMLException$1.prototype = Object.create(Error.prototype); +YAMLException$1.prototype.constructor = YAMLException$1; + + +YAMLException$1.prototype.toString = function toString(compact) { + return this.name + ': ' + formatError(this, compact); +}; + + +var exception = YAMLException$1; + +// get snippet for a single line, respecting maxLength +function getLine(buffer, lineStart, lineEnd, position, maxLineLength) { + var head = ''; + var tail = ''; + var maxHalfLength = Math.floor(maxLineLength / 2) - 1; + + if (position - lineStart > maxHalfLength) { + head = ' ... '; + lineStart = position - maxHalfLength + head.length; + } + + if (lineEnd - position > maxHalfLength) { + tail = ' ...'; + lineEnd = position + maxHalfLength - tail.length; + } + + return { + str: head + buffer.slice(lineStart, lineEnd).replace(/\t/g, '→') + tail, + pos: position - lineStart + head.length // relative position + }; +} + + +function padStart(string, max) { + return common.repeat(' ', max - string.length) + string; +} + + +function makeSnippet(mark, options) { + options = Object.create(options || null); + + if (!mark.buffer) return null; + + if (!options.maxLength) options.maxLength = 79; + if (typeof options.indent !== 'number') options.indent = 1; + if (typeof options.linesBefore !== 'number') options.linesBefore = 3; + if (typeof options.linesAfter !== 'number') options.linesAfter = 2; + + var re = /\r?\n|\r|\0/g; + var lineStarts = [ 0 ]; + var lineEnds = []; + var match; + var foundLineNo = -1; + + while ((match = re.exec(mark.buffer))) { + lineEnds.push(match.index); + lineStarts.push(match.index + match[0].length); + + if (mark.position <= match.index && foundLineNo < 0) { + foundLineNo = lineStarts.length - 2; + } + } + + if (foundLineNo < 0) foundLineNo = lineStarts.length - 1; + + var result = '', i, line; + var lineNoLength = Math.min(mark.line + options.linesAfter, lineEnds.length).toString().length; + var maxLineLength = options.maxLength - (options.indent + lineNoLength + 3); + + for (i = 1; i <= options.linesBefore; i++) { + if (foundLineNo - i < 0) break; + line = getLine( + mark.buffer, + lineStarts[foundLineNo - i], + lineEnds[foundLineNo - i], + mark.position - (lineStarts[foundLineNo] - lineStarts[foundLineNo - i]), + maxLineLength + ); + result = common.repeat(' ', options.indent) + padStart((mark.line - i + 1).toString(), lineNoLength) + + ' | ' + line.str + '\n' + result; + } + + line = getLine(mark.buffer, lineStarts[foundLineNo], lineEnds[foundLineNo], mark.position, maxLineLength); + result += common.repeat(' ', options.indent) + padStart((mark.line + 1).toString(), lineNoLength) + + ' | ' + line.str + '\n'; + result += common.repeat('-', options.indent + lineNoLength + 3 + line.pos) + '^' + '\n'; + + for (i = 1; i <= options.linesAfter; i++) { + if (foundLineNo + i >= lineEnds.length) break; + line = getLine( + mark.buffer, + lineStarts[foundLineNo + i], + lineEnds[foundLineNo + i], + mark.position - (lineStarts[foundLineNo] - lineStarts[foundLineNo + i]), + maxLineLength + ); + result += common.repeat(' ', options.indent) + padStart((mark.line + i + 1).toString(), lineNoLength) + + ' | ' + line.str + '\n'; + } + + return result.replace(/\n$/, ''); +} + + +var snippet = makeSnippet; + +var TYPE_CONSTRUCTOR_OPTIONS = [ + 'kind', + 'multi', + 'resolve', + 'construct', + 'instanceOf', + 'predicate', + 'represent', + 'representName', + 'defaultStyle', + 'styleAliases' +]; + +var YAML_NODE_KINDS = [ + 'scalar', + 'sequence', + 'mapping' +]; + +function compileStyleAliases(map) { + var result = {}; + + if (map !== null) { + Object.keys(map).forEach(function (style) { + map[style].forEach(function (alias) { + result[String(alias)] = style; + }); + }); + } + + return result; +} + +function Type$1(tag, options) { + options = options || {}; + + Object.keys(options).forEach(function (name) { + if (TYPE_CONSTRUCTOR_OPTIONS.indexOf(name) === -1) { + throw new exception('Unknown option "' + name + '" is met in definition of "' + tag + '" YAML type.'); + } + }); + + // TODO: Add tag format check. + this.options = options; // keep original options in case user wants to extend this type later + this.tag = tag; + this.kind = options['kind'] || null; + this.resolve = options['resolve'] || function () { return true; }; + this.construct = options['construct'] || function (data) { return data; }; + this.instanceOf = options['instanceOf'] || null; + this.predicate = options['predicate'] || null; + this.represent = options['represent'] || null; + this.representName = options['representName'] || null; + this.defaultStyle = options['defaultStyle'] || null; + this.multi = options['multi'] || false; + this.styleAliases = compileStyleAliases(options['styleAliases'] || null); + + if (YAML_NODE_KINDS.indexOf(this.kind) === -1) { + throw new exception('Unknown kind "' + this.kind + '" is specified for "' + tag + '" YAML type.'); + } +} + +var type = Type$1; + +/*eslint-disable max-len*/ + + + + + +function compileList(schema, name) { + var result = []; + + schema[name].forEach(function (currentType) { + var newIndex = result.length; + + result.forEach(function (previousType, previousIndex) { + if (previousType.tag === currentType.tag && + previousType.kind === currentType.kind && + previousType.multi === currentType.multi) { + + newIndex = previousIndex; + } + }); + + result[newIndex] = currentType; + }); + + return result; +} + + +function compileMap(/* lists... */) { + var result = { + scalar: {}, + sequence: {}, + mapping: {}, + fallback: {}, + multi: { + scalar: [], + sequence: [], + mapping: [], + fallback: [] + } + }, index, length; + + function collectType(type) { + if (type.multi) { + result.multi[type.kind].push(type); + result.multi['fallback'].push(type); + } else { + result[type.kind][type.tag] = result['fallback'][type.tag] = type; + } + } + + for (index = 0, length = arguments.length; index < length; index += 1) { + arguments[index].forEach(collectType); + } + return result; +} + + +function Schema$1(definition) { + return this.extend(definition); +} + + +Schema$1.prototype.extend = function extend(definition) { + var implicit = []; + var explicit = []; + + if (definition instanceof type) { + // Schema.extend(type) + explicit.push(definition); + + } else if (Array.isArray(definition)) { + // Schema.extend([ type1, type2, ... ]) + explicit = explicit.concat(definition); + + } else if (definition && (Array.isArray(definition.implicit) || Array.isArray(definition.explicit))) { + // Schema.extend({ explicit: [ type1, type2, ... ], implicit: [ type1, type2, ... ] }) + if (definition.implicit) implicit = implicit.concat(definition.implicit); + if (definition.explicit) explicit = explicit.concat(definition.explicit); + + } else { + throw new exception('Schema.extend argument should be a Type, [ Type ], ' + + 'or a schema definition ({ implicit: [...], explicit: [...] })'); + } + + implicit.forEach(function (type$1) { + if (!(type$1 instanceof type)) { + throw new exception('Specified list of YAML types (or a single Type object) contains a non-Type object.'); + } + + if (type$1.loadKind && type$1.loadKind !== 'scalar') { + throw new exception('There is a non-scalar type in the implicit list of a schema. Implicit resolving of such types is not supported.'); + } + + if (type$1.multi) { + throw new exception('There is a multi type in the implicit list of a schema. Multi tags can only be listed as explicit.'); + } + }); + + explicit.forEach(function (type$1) { + if (!(type$1 instanceof type)) { + throw new exception('Specified list of YAML types (or a single Type object) contains a non-Type object.'); + } + }); + + var result = Object.create(Schema$1.prototype); + + result.implicit = (this.implicit || []).concat(implicit); + result.explicit = (this.explicit || []).concat(explicit); + + result.compiledImplicit = compileList(result, 'implicit'); + result.compiledExplicit = compileList(result, 'explicit'); + result.compiledTypeMap = compileMap(result.compiledImplicit, result.compiledExplicit); + + return result; +}; + + +var schema$1 = Schema$1; + +var str$1 = new type('tag:yaml.org,2002:str', { + kind: 'scalar', + construct: function (data) { return data !== null ? data : ''; } +}); + +var seq = new type('tag:yaml.org,2002:seq', { + kind: 'sequence', + construct: function (data) { return data !== null ? data : []; } +}); + +var map$5 = new type('tag:yaml.org,2002:map', { + kind: 'mapping', + construct: function (data) { return data !== null ? data : {}; } +}); + +var failsafe = new schema$1({ + explicit: [ + str$1, + seq, + map$5 + ] +}); + +function resolveYamlNull(data) { + if (data === null) return true; + + var max = data.length; + + return (max === 1 && data === '~') || + (max === 4 && (data === 'null' || data === 'Null' || data === 'NULL')); +} + +function constructYamlNull() { + return null; +} + +function isNull$1(object) { + return object === null; +} + +var _null = new type('tag:yaml.org,2002:null', { + kind: 'scalar', + resolve: resolveYamlNull, + construct: constructYamlNull, + predicate: isNull$1, + represent: { + canonical: function () { return '~'; }, + lowercase: function () { return 'null'; }, + uppercase: function () { return 'NULL'; }, + camelcase: function () { return 'Null'; }, + empty: function () { return ''; } + }, + defaultStyle: 'lowercase' +}); + +function resolveYamlBoolean(data) { + if (data === null) return false; + + var max = data.length; + + return (max === 4 && (data === 'true' || data === 'True' || data === 'TRUE')) || + (max === 5 && (data === 'false' || data === 'False' || data === 'FALSE')); +} + +function constructYamlBoolean(data) { + return data === 'true' || + data === 'True' || + data === 'TRUE'; +} + +function isBoolean$1(object) { + return Object.prototype.toString.call(object) === '[object Boolean]'; +} + +var bool = new type('tag:yaml.org,2002:bool', { + kind: 'scalar', + resolve: resolveYamlBoolean, + construct: constructYamlBoolean, + predicate: isBoolean$1, + represent: { + lowercase: function (object) { return object ? 'true' : 'false'; }, + uppercase: function (object) { return object ? 'TRUE' : 'FALSE'; }, + camelcase: function (object) { return object ? 'True' : 'False'; } + }, + defaultStyle: 'lowercase' +}); + +function isHexCode(c) { + return ((0x30/* 0 */ <= c) && (c <= 0x39/* 9 */)) || + ((0x41/* A */ <= c) && (c <= 0x46/* F */)) || + ((0x61/* a */ <= c) && (c <= 0x66/* f */)); +} + +function isOctCode(c) { + return ((0x30/* 0 */ <= c) && (c <= 0x37/* 7 */)); +} + +function isDecCode(c) { + return ((0x30/* 0 */ <= c) && (c <= 0x39/* 9 */)); +} + +function resolveYamlInteger(data) { + if (data === null) return false; + + var max = data.length, + index = 0, + hasDigits = false, + ch; + + if (!max) return false; + + ch = data[index]; + + // sign + if (ch === '-' || ch === '+') { + ch = data[++index]; + } + + if (ch === '0') { + // 0 + if (index + 1 === max) return true; + ch = data[++index]; + + // base 2, base 8, base 16 + + if (ch === 'b') { + // base 2 + index++; + + for (; index < max; index++) { + ch = data[index]; + if (ch === '_') continue; + if (ch !== '0' && ch !== '1') return false; + hasDigits = true; + } + return hasDigits && ch !== '_'; + } + + + if (ch === 'x') { + // base 16 + index++; + + for (; index < max; index++) { + ch = data[index]; + if (ch === '_') continue; + if (!isHexCode(data.charCodeAt(index))) return false; + hasDigits = true; + } + return hasDigits && ch !== '_'; + } + + + if (ch === 'o') { + // base 8 + index++; + + for (; index < max; index++) { + ch = data[index]; + if (ch === '_') continue; + if (!isOctCode(data.charCodeAt(index))) return false; + hasDigits = true; + } + return hasDigits && ch !== '_'; + } + } + + // base 10 (except 0) + + // value should not start with `_`; + if (ch === '_') return false; + + for (; index < max; index++) { + ch = data[index]; + if (ch === '_') continue; + if (!isDecCode(data.charCodeAt(index))) { + return false; + } + hasDigits = true; + } + + // Should have digits and should not end with `_` + if (!hasDigits || ch === '_') return false; + + return true; +} + +function constructYamlInteger(data) { + var value = data, sign = 1, ch; + + if (value.indexOf('_') !== -1) { + value = value.replace(/_/g, ''); + } + + ch = value[0]; + + if (ch === '-' || ch === '+') { + if (ch === '-') sign = -1; + value = value.slice(1); + ch = value[0]; + } + + if (value === '0') return 0; + + if (ch === '0') { + if (value[1] === 'b') return sign * parseInt(value.slice(2), 2); + if (value[1] === 'x') return sign * parseInt(value.slice(2), 16); + if (value[1] === 'o') return sign * parseInt(value.slice(2), 8); + } + + return sign * parseInt(value, 10); +} + +function isInteger(object) { + return (Object.prototype.toString.call(object)) === '[object Number]' && + (object % 1 === 0 && !common.isNegativeZero(object)); +} + +var int = new type('tag:yaml.org,2002:int', { + kind: 'scalar', + resolve: resolveYamlInteger, + construct: constructYamlInteger, + predicate: isInteger, + represent: { + binary: function (obj) { return obj >= 0 ? '0b' + obj.toString(2) : '-0b' + obj.toString(2).slice(1); }, + octal: function (obj) { return obj >= 0 ? '0o' + obj.toString(8) : '-0o' + obj.toString(8).slice(1); }, + decimal: function (obj) { return obj.toString(10); }, + /* eslint-disable max-len */ + hexadecimal: function (obj) { return obj >= 0 ? '0x' + obj.toString(16).toUpperCase() : '-0x' + obj.toString(16).toUpperCase().slice(1); } + }, + defaultStyle: 'decimal', + styleAliases: { + binary: [ 2, 'bin' ], + octal: [ 8, 'oct' ], + decimal: [ 10, 'dec' ], + hexadecimal: [ 16, 'hex' ] + } +}); + +var YAML_FLOAT_PATTERN = new RegExp( + // 2.5e4, 2.5 and integers + '^(?:[-+]?(?:[0-9][0-9_]*)(?:\\.[0-9_]*)?(?:[eE][-+]?[0-9]+)?' + + // .2e4, .2 + // special case, seems not from spec + '|\\.[0-9_]+(?:[eE][-+]?[0-9]+)?' + + // .inf + '|[-+]?\\.(?:inf|Inf|INF)' + + // .nan + '|\\.(?:nan|NaN|NAN))$'); + +function resolveYamlFloat(data) { + if (data === null) return false; + + if (!YAML_FLOAT_PATTERN.test(data) || + // Quick hack to not allow integers end with `_` + // Probably should update regexp & check speed + data[data.length - 1] === '_') { + return false; + } + + return true; +} + +function constructYamlFloat(data) { + var value, sign; + + value = data.replace(/_/g, '').toLowerCase(); + sign = value[0] === '-' ? -1 : 1; + + if ('+-'.indexOf(value[0]) >= 0) { + value = value.slice(1); + } + + if (value === '.inf') { + return (sign === 1) ? Number.POSITIVE_INFINITY : Number.NEGATIVE_INFINITY; + + } else if (value === '.nan') { + return NaN; + } + return sign * parseFloat(value, 10); +} + + +var SCIENTIFIC_WITHOUT_DOT = /^[-+]?[0-9]+e/; + +function representYamlFloat(object, style) { + var res; + + if (isNaN(object)) { + switch (style) { + case 'lowercase': return '.nan'; + case 'uppercase': return '.NAN'; + case 'camelcase': return '.NaN'; + } + } else if (Number.POSITIVE_INFINITY === object) { + switch (style) { + case 'lowercase': return '.inf'; + case 'uppercase': return '.INF'; + case 'camelcase': return '.Inf'; + } + } else if (Number.NEGATIVE_INFINITY === object) { + switch (style) { + case 'lowercase': return '-.inf'; + case 'uppercase': return '-.INF'; + case 'camelcase': return '-.Inf'; + } + } else if (common.isNegativeZero(object)) { + return '-0.0'; + } + + res = object.toString(10); + + // JS stringifier can build scientific format without dots: 5e-100, + // while YAML requres dot: 5.e-100. Fix it with simple hack + + return SCIENTIFIC_WITHOUT_DOT.test(res) ? res.replace('e', '.e') : res; +} + +function isFloat(object) { + return (Object.prototype.toString.call(object) === '[object Number]') && + (object % 1 !== 0 || common.isNegativeZero(object)); +} + +var float = new type('tag:yaml.org,2002:float', { + kind: 'scalar', + resolve: resolveYamlFloat, + construct: constructYamlFloat, + predicate: isFloat, + represent: representYamlFloat, + defaultStyle: 'lowercase' +}); + +var json$1 = failsafe.extend({ + implicit: [ + _null, + bool, + int, + float + ] +}); + +var core = json$1; + +var YAML_DATE_REGEXP = new RegExp( + '^([0-9][0-9][0-9][0-9])' + // [1] year + '-([0-9][0-9])' + // [2] month + '-([0-9][0-9])$'); // [3] day + +var YAML_TIMESTAMP_REGEXP = new RegExp( + '^([0-9][0-9][0-9][0-9])' + // [1] year + '-([0-9][0-9]?)' + // [2] month + '-([0-9][0-9]?)' + // [3] day + '(?:[Tt]|[ \\t]+)' + // ... + '([0-9][0-9]?)' + // [4] hour + ':([0-9][0-9])' + // [5] minute + ':([0-9][0-9])' + // [6] second + '(?:\\.([0-9]*))?' + // [7] fraction + '(?:[ \\t]*(Z|([-+])([0-9][0-9]?)' + // [8] tz [9] tz_sign [10] tz_hour + '(?::([0-9][0-9]))?))?$'); // [11] tz_minute + +function resolveYamlTimestamp(data) { + if (data === null) return false; + if (YAML_DATE_REGEXP.exec(data) !== null) return true; + if (YAML_TIMESTAMP_REGEXP.exec(data) !== null) return true; + return false; +} + +function constructYamlTimestamp(data) { + var match, year, month, day, hour, minute, second, fraction = 0, + delta = null, tz_hour, tz_minute, date; + + match = YAML_DATE_REGEXP.exec(data); + if (match === null) match = YAML_TIMESTAMP_REGEXP.exec(data); + + if (match === null) throw new Error('Date resolve error'); + + // match: [1] year [2] month [3] day + + year = +(match[1]); + month = +(match[2]) - 1; // JS month starts with 0 + day = +(match[3]); + + if (!match[4]) { // no hour + return new Date(Date.UTC(year, month, day)); + } + + // match: [4] hour [5] minute [6] second [7] fraction + + hour = +(match[4]); + minute = +(match[5]); + second = +(match[6]); + + if (match[7]) { + fraction = match[7].slice(0, 3); + while (fraction.length < 3) { // milli-seconds + fraction += '0'; + } + fraction = +fraction; + } + + // match: [8] tz [9] tz_sign [10] tz_hour [11] tz_minute + + if (match[9]) { + tz_hour = +(match[10]); + tz_minute = +(match[11] || 0); + delta = (tz_hour * 60 + tz_minute) * 60000; // delta in mili-seconds + if (match[9] === '-') delta = -delta; + } + + date = new Date(Date.UTC(year, month, day, hour, minute, second, fraction)); + + if (delta) date.setTime(date.getTime() - delta); + + return date; +} + +function representYamlTimestamp(object /*, style*/) { + return object.toISOString(); +} + +var timestamp = new type('tag:yaml.org,2002:timestamp', { + kind: 'scalar', + resolve: resolveYamlTimestamp, + construct: constructYamlTimestamp, + instanceOf: Date, + represent: representYamlTimestamp +}); + +function resolveYamlMerge(data) { + return data === '<<' || data === null; +} + +var merge$2 = new type('tag:yaml.org,2002:merge', { + kind: 'scalar', + resolve: resolveYamlMerge +}); + +/*eslint-disable no-bitwise*/ + + + + + +// [ 64, 65, 66 ] -> [ padding, CR, LF ] +var BASE64_MAP = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=\n\r'; + + +function resolveYamlBinary(data) { + if (data === null) return false; + + var code, idx, bitlen = 0, max = data.length, map = BASE64_MAP; + + // Convert one by one. + for (idx = 0; idx < max; idx++) { + code = map.indexOf(data.charAt(idx)); + + // Skip CR/LF + if (code > 64) continue; + + // Fail on illegal characters + if (code < 0) return false; + + bitlen += 6; + } + + // If there are any bits left, source was corrupted + return (bitlen % 8) === 0; +} + +function constructYamlBinary(data) { + var idx, tailbits, + input = data.replace(/[\r\n=]/g, ''), // remove CR/LF & padding to simplify scan + max = input.length, + map = BASE64_MAP, + bits = 0, + result = []; + + // Collect by 6*4 bits (3 bytes) + + for (idx = 0; idx < max; idx++) { + if ((idx % 4 === 0) && idx) { + result.push((bits >> 16) & 0xFF); + result.push((bits >> 8) & 0xFF); + result.push(bits & 0xFF); + } + + bits = (bits << 6) | map.indexOf(input.charAt(idx)); + } + + // Dump tail + + tailbits = (max % 4) * 6; + + if (tailbits === 0) { + result.push((bits >> 16) & 0xFF); + result.push((bits >> 8) & 0xFF); + result.push(bits & 0xFF); + } else if (tailbits === 18) { + result.push((bits >> 10) & 0xFF); + result.push((bits >> 2) & 0xFF); + } else if (tailbits === 12) { + result.push((bits >> 4) & 0xFF); + } + + return new Uint8Array(result); +} + +function representYamlBinary(object /*, style*/) { + var result = '', bits = 0, idx, tail, + max = object.length, + map = BASE64_MAP; + + // Convert every three bytes to 4 ASCII characters. + + for (idx = 0; idx < max; idx++) { + if ((idx % 3 === 0) && idx) { + result += map[(bits >> 18) & 0x3F]; + result += map[(bits >> 12) & 0x3F]; + result += map[(bits >> 6) & 0x3F]; + result += map[bits & 0x3F]; + } + + bits = (bits << 8) + object[idx]; + } + + // Dump tail + + tail = max % 3; + + if (tail === 0) { + result += map[(bits >> 18) & 0x3F]; + result += map[(bits >> 12) & 0x3F]; + result += map[(bits >> 6) & 0x3F]; + result += map[bits & 0x3F]; + } else if (tail === 2) { + result += map[(bits >> 10) & 0x3F]; + result += map[(bits >> 4) & 0x3F]; + result += map[(bits << 2) & 0x3F]; + result += map[64]; + } else if (tail === 1) { + result += map[(bits >> 2) & 0x3F]; + result += map[(bits << 4) & 0x3F]; + result += map[64]; + result += map[64]; + } + + return result; +} + +function isBinary(obj) { + return Object.prototype.toString.call(obj) === '[object Uint8Array]'; +} + +var binary$1 = new type('tag:yaml.org,2002:binary', { + kind: 'scalar', + resolve: resolveYamlBinary, + construct: constructYamlBinary, + predicate: isBinary, + represent: representYamlBinary +}); + +var _hasOwnProperty$3 = Object.prototype.hasOwnProperty; +var _toString$2 = Object.prototype.toString; + +function resolveYamlOmap(data) { + if (data === null) return true; + + var objectKeys = [], index, length, pair, pairKey, pairHasKey, + object = data; + + for (index = 0, length = object.length; index < length; index += 1) { + pair = object[index]; + pairHasKey = false; + + if (_toString$2.call(pair) !== '[object Object]') return false; + + for (pairKey in pair) { + if (_hasOwnProperty$3.call(pair, pairKey)) { + if (!pairHasKey) pairHasKey = true; + else return false; + } + } + + if (!pairHasKey) return false; + + if (objectKeys.indexOf(pairKey) === -1) objectKeys.push(pairKey); + else return false; + } + + return true; +} + +function constructYamlOmap(data) { + return data !== null ? data : []; +} + +var omap = new type('tag:yaml.org,2002:omap', { + kind: 'sequence', + resolve: resolveYamlOmap, + construct: constructYamlOmap +}); + +var _toString$1 = Object.prototype.toString; + +function resolveYamlPairs(data) { + if (data === null) return true; + + var index, length, pair, keys, result, + object = data; + + result = new Array(object.length); + + for (index = 0, length = object.length; index < length; index += 1) { + pair = object[index]; + + if (_toString$1.call(pair) !== '[object Object]') return false; + + keys = Object.keys(pair); + + if (keys.length !== 1) return false; + + result[index] = [ keys[0], pair[keys[0]] ]; + } + + return true; +} + +function constructYamlPairs(data) { + if (data === null) return []; + + var index, length, pair, keys, result, + object = data; + + result = new Array(object.length); + + for (index = 0, length = object.length; index < length; index += 1) { + pair = object[index]; + + keys = Object.keys(pair); + + result[index] = [ keys[0], pair[keys[0]] ]; + } + + return result; +} + +var pairs = new type('tag:yaml.org,2002:pairs', { + kind: 'sequence', + resolve: resolveYamlPairs, + construct: constructYamlPairs +}); + +var _hasOwnProperty$2 = Object.prototype.hasOwnProperty; + +function resolveYamlSet(data) { + if (data === null) return true; + + var key, object = data; + + for (key in object) { + if (_hasOwnProperty$2.call(object, key)) { + if (object[key] !== null) return false; + } + } + + return true; +} + +function constructYamlSet(data) { + return data !== null ? data : {}; +} + +var set$6 = new type('tag:yaml.org,2002:set', { + kind: 'mapping', + resolve: resolveYamlSet, + construct: constructYamlSet +}); + +var _default$2 = core.extend({ + implicit: [ + timestamp, + merge$2 + ], + explicit: [ + binary$1, + omap, + pairs, + set$6 + ] +}); + +/*eslint-disable max-len,no-use-before-define*/ + + + + + + + +var _hasOwnProperty$1 = Object.prototype.hasOwnProperty; + + +var CONTEXT_FLOW_IN = 1; +var CONTEXT_FLOW_OUT = 2; +var CONTEXT_BLOCK_IN = 3; +var CONTEXT_BLOCK_OUT = 4; + + +var CHOMPING_CLIP = 1; +var CHOMPING_STRIP = 2; +var CHOMPING_KEEP = 3; + + +var PATTERN_NON_PRINTABLE = /[\x00-\x08\x0B\x0C\x0E-\x1F\x7F-\x84\x86-\x9F\uFFFE\uFFFF]|[\uD800-\uDBFF](?![\uDC00-\uDFFF])|(?:[^\uD800-\uDBFF]|^)[\uDC00-\uDFFF]/; +var PATTERN_NON_ASCII_LINE_BREAKS = /[\x85\u2028\u2029]/; +var PATTERN_FLOW_INDICATORS = /[,\[\]\{\}]/; +var PATTERN_TAG_HANDLE = /^(?:!|!!|![a-z\-]+!)$/i; +var PATTERN_TAG_URI = /^(?:!|[^,\[\]\{\}])(?:%[0-9a-f]{2}|[0-9a-z\-#;\/\?:@&=\+\$,_\.!~\*'\(\)\[\]])*$/i; + + +function _class$y(obj) { return Object.prototype.toString.call(obj); } + +function is_EOL(c) { + return (c === 0x0A/* LF */) || (c === 0x0D/* CR */); +} + +function is_WHITE_SPACE(c) { + return (c === 0x09/* Tab */) || (c === 0x20/* Space */); +} + +function is_WS_OR_EOL(c) { + return (c === 0x09/* Tab */) || + (c === 0x20/* Space */) || + (c === 0x0A/* LF */) || + (c === 0x0D/* CR */); +} + +function is_FLOW_INDICATOR(c) { + return c === 0x2C/* , */ || + c === 0x5B/* [ */ || + c === 0x5D/* ] */ || + c === 0x7B/* { */ || + c === 0x7D/* } */; +} + +function fromHexCode(c) { + var lc; + + if ((0x30/* 0 */ <= c) && (c <= 0x39/* 9 */)) { + return c - 0x30; + } + + /*eslint-disable no-bitwise*/ + lc = c | 0x20; + + if ((0x61/* a */ <= lc) && (lc <= 0x66/* f */)) { + return lc - 0x61 + 10; + } + + return -1; +} + +function escapedHexLen(c) { + if (c === 0x78/* x */) { return 2; } + if (c === 0x75/* u */) { return 4; } + if (c === 0x55/* U */) { return 8; } + return 0; +} + +function fromDecimalCode(c) { + if ((0x30/* 0 */ <= c) && (c <= 0x39/* 9 */)) { + return c - 0x30; + } + + return -1; +} + +function simpleEscapeSequence(c) { + /* eslint-disable indent */ + return (c === 0x30/* 0 */) ? '\x00' : + (c === 0x61/* a */) ? '\x07' : + (c === 0x62/* b */) ? '\x08' : + (c === 0x74/* t */) ? '\x09' : + (c === 0x09/* Tab */) ? '\x09' : + (c === 0x6E/* n */) ? '\x0A' : + (c === 0x76/* v */) ? '\x0B' : + (c === 0x66/* f */) ? '\x0C' : + (c === 0x72/* r */) ? '\x0D' : + (c === 0x65/* e */) ? '\x1B' : + (c === 0x20/* Space */) ? ' ' : + (c === 0x22/* " */) ? '\x22' : + (c === 0x2F/* / */) ? '/' : + (c === 0x5C/* \ */) ? '\x5C' : + (c === 0x4E/* N */) ? '\x85' : + (c === 0x5F/* _ */) ? '\xA0' : + (c === 0x4C/* L */) ? '\u2028' : + (c === 0x50/* P */) ? '\u2029' : ''; +} + +function charFromCodepoint(c) { + if (c <= 0xFFFF) { + return String.fromCharCode(c); + } + // Encode UTF-16 surrogate pair + // https://en.wikipedia.org/wiki/UTF-16#Code_points_U.2B010000_to_U.2B10FFFF + return String.fromCharCode( + ((c - 0x010000) >> 10) + 0xD800, + ((c - 0x010000) & 0x03FF) + 0xDC00 + ); +} + +var simpleEscapeCheck = new Array(256); // integer, for fast access +var simpleEscapeMap = new Array(256); +for (var i$2 = 0; i$2 < 256; i$2++) { + simpleEscapeCheck[i$2] = simpleEscapeSequence(i$2) ? 1 : 0; + simpleEscapeMap[i$2] = simpleEscapeSequence(i$2); +} + + +function State$1(input, options) { + this.input = input; + + this.filename = options['filename'] || null; + this.schema = options['schema'] || _default$2; + this.onWarning = options['onWarning'] || null; + // (Hidden) Remove? makes the loader to expect YAML 1.1 documents + // if such documents have no explicit %YAML directive + this.legacy = options['legacy'] || false; + + this.json = options['json'] || false; + this.listener = options['listener'] || null; + + this.implicitTypes = this.schema.compiledImplicit; + this.typeMap = this.schema.compiledTypeMap; + + this.length = input.length; + this.position = 0; + this.line = 0; + this.lineStart = 0; + this.lineIndent = 0; + + // position of first leading tab in the current line, + // used to make sure there are no tabs in the indentation + this.firstTabInLine = -1; + + this.documents = []; + + /* + this.version; + this.checkLineBreaks; + this.tagMap; + this.anchorMap; + this.tag; + this.anchor; + this.kind; + this.result;*/ + +} + + +function generateError(state, message) { + var mark = { + name: state.filename, + buffer: state.input.slice(0, -1), // omit trailing \0 + position: state.position, + line: state.line, + column: state.position - state.lineStart + }; + + mark.snippet = snippet(mark); + + return new exception(message, mark); +} + +function throwError(state, message) { + throw generateError(state, message); +} + +function throwWarning(state, message) { + if (state.onWarning) { + state.onWarning.call(null, generateError(state, message)); + } +} + + +var directiveHandlers = { + + YAML: function handleYamlDirective(state, name, args) { + + var match, major, minor; + + if (state.version !== null) { + throwError(state, 'duplication of %YAML directive'); + } + + if (args.length !== 1) { + throwError(state, 'YAML directive accepts exactly one argument'); + } + + match = /^([0-9]+)\.([0-9]+)$/.exec(args[0]); + + if (match === null) { + throwError(state, 'ill-formed argument of the YAML directive'); + } + + major = parseInt(match[1], 10); + minor = parseInt(match[2], 10); + + if (major !== 1) { + throwError(state, 'unacceptable YAML version of the document'); + } + + state.version = args[0]; + state.checkLineBreaks = (minor < 2); + + if (minor !== 1 && minor !== 2) { + throwWarning(state, 'unsupported YAML version of the document'); + } + }, + + TAG: function handleTagDirective(state, name, args) { + + var handle, prefix; + + if (args.length !== 2) { + throwError(state, 'TAG directive accepts exactly two arguments'); + } + + handle = args[0]; + prefix = args[1]; + + if (!PATTERN_TAG_HANDLE.test(handle)) { + throwError(state, 'ill-formed tag handle (first argument) of the TAG directive'); + } + + if (_hasOwnProperty$1.call(state.tagMap, handle)) { + throwError(state, 'there is a previously declared suffix for "' + handle + '" tag handle'); + } + + if (!PATTERN_TAG_URI.test(prefix)) { + throwError(state, 'ill-formed tag prefix (second argument) of the TAG directive'); + } + + try { + prefix = decodeURIComponent(prefix); + } catch (err) { + throwError(state, 'tag prefix is malformed: ' + prefix); + } + + state.tagMap[handle] = prefix; + } +}; + + +function captureSegment(state, start, end, checkJson) { + var _position, _length, _character, _result; + + if (start < end) { + _result = state.input.slice(start, end); + + if (checkJson) { + for (_position = 0, _length = _result.length; _position < _length; _position += 1) { + _character = _result.charCodeAt(_position); + if (!(_character === 0x09 || + (0x20 <= _character && _character <= 0x10FFFF))) { + throwError(state, 'expected valid JSON character'); + } + } + } else if (PATTERN_NON_PRINTABLE.test(_result)) { + throwError(state, 'the stream contains non-printable characters'); + } + + state.result += _result; + } +} + +function mergeMappings(state, destination, source, overridableKeys) { + var sourceKeys, key, index, quantity; + + if (!common.isObject(source)) { + throwError(state, 'cannot merge mappings; the provided source object is unacceptable'); + } + + sourceKeys = Object.keys(source); + + for (index = 0, quantity = sourceKeys.length; index < quantity; index += 1) { + key = sourceKeys[index]; + + if (!_hasOwnProperty$1.call(destination, key)) { + destination[key] = source[key]; + overridableKeys[key] = true; + } + } +} + +function storeMappingPair(state, _result, overridableKeys, keyTag, keyNode, valueNode, + startLine, startLineStart, startPos) { + + var index, quantity; + + // The output is a plain object here, so keys can only be strings. + // We need to convert keyNode to a string, but doing so can hang the process + // (deeply nested arrays that explode exponentially using aliases). + if (Array.isArray(keyNode)) { + keyNode = Array.prototype.slice.call(keyNode); + + for (index = 0, quantity = keyNode.length; index < quantity; index += 1) { + if (Array.isArray(keyNode[index])) { + throwError(state, 'nested arrays are not supported inside keys'); + } + + if (typeof keyNode === 'object' && _class$y(keyNode[index]) === '[object Object]') { + keyNode[index] = '[object Object]'; + } + } + } + + // Avoid code execution in load() via toString property + // (still use its own toString for arrays, timestamps, + // and whatever user schema extensions happen to have @@toStringTag) + if (typeof keyNode === 'object' && _class$y(keyNode) === '[object Object]') { + keyNode = '[object Object]'; + } + + + keyNode = String(keyNode); + + if (_result === null) { + _result = {}; + } + + if (keyTag === 'tag:yaml.org,2002:merge') { + if (Array.isArray(valueNode)) { + for (index = 0, quantity = valueNode.length; index < quantity; index += 1) { + mergeMappings(state, _result, valueNode[index], overridableKeys); + } + } else { + mergeMappings(state, _result, valueNode, overridableKeys); + } + } else { + if (!state.json && + !_hasOwnProperty$1.call(overridableKeys, keyNode) && + _hasOwnProperty$1.call(_result, keyNode)) { + state.line = startLine || state.line; + state.lineStart = startLineStart || state.lineStart; + state.position = startPos || state.position; + throwError(state, 'duplicated mapping key'); + } + + // used for this specific key only because Object.defineProperty is slow + if (keyNode === '__proto__') { + Object.defineProperty(_result, keyNode, { + configurable: true, + enumerable: true, + writable: true, + value: valueNode + }); + } else { + _result[keyNode] = valueNode; + } + delete overridableKeys[keyNode]; + } + + return _result; +} + +function readLineBreak(state) { + var ch; + + ch = state.input.charCodeAt(state.position); + + if (ch === 0x0A/* LF */) { + state.position++; + } else if (ch === 0x0D/* CR */) { + state.position++; + if (state.input.charCodeAt(state.position) === 0x0A/* LF */) { + state.position++; + } + } else { + throwError(state, 'a line break is expected'); + } + + state.line += 1; + state.lineStart = state.position; + state.firstTabInLine = -1; +} + +function skipSeparationSpace(state, allowComments, checkIndent) { + var lineBreaks = 0, + ch = state.input.charCodeAt(state.position); + + while (ch !== 0) { + while (is_WHITE_SPACE(ch)) { + if (ch === 0x09/* Tab */ && state.firstTabInLine === -1) { + state.firstTabInLine = state.position; + } + ch = state.input.charCodeAt(++state.position); + } + + if (allowComments && ch === 0x23/* # */) { + do { + ch = state.input.charCodeAt(++state.position); + } while (ch !== 0x0A/* LF */ && ch !== 0x0D/* CR */ && ch !== 0); + } + + if (is_EOL(ch)) { + readLineBreak(state); + + ch = state.input.charCodeAt(state.position); + lineBreaks++; + state.lineIndent = 0; + + while (ch === 0x20/* Space */) { + state.lineIndent++; + ch = state.input.charCodeAt(++state.position); + } + } else { + break; + } + } + + if (checkIndent !== -1 && lineBreaks !== 0 && state.lineIndent < checkIndent) { + throwWarning(state, 'deficient indentation'); + } + + return lineBreaks; +} + +function testDocumentSeparator(state) { + var _position = state.position, + ch; + + ch = state.input.charCodeAt(_position); + + // Condition state.position === state.lineStart is tested + // in parent on each call, for efficiency. No needs to test here again. + if ((ch === 0x2D/* - */ || ch === 0x2E/* . */) && + ch === state.input.charCodeAt(_position + 1) && + ch === state.input.charCodeAt(_position + 2)) { + + _position += 3; + + ch = state.input.charCodeAt(_position); + + if (ch === 0 || is_WS_OR_EOL(ch)) { + return true; + } + } + + return false; +} + +function writeFoldedLines(state, count) { + if (count === 1) { + state.result += ' '; + } else if (count > 1) { + state.result += common.repeat('\n', count - 1); + } +} + + +function readPlainScalar(state, nodeIndent, withinFlowCollection) { + var preceding, + following, + captureStart, + captureEnd, + hasPendingContent, + _line, + _lineStart, + _lineIndent, + _kind = state.kind, + _result = state.result, + ch; + + ch = state.input.charCodeAt(state.position); + + if (is_WS_OR_EOL(ch) || + is_FLOW_INDICATOR(ch) || + ch === 0x23/* # */ || + ch === 0x26/* & */ || + ch === 0x2A/* * */ || + ch === 0x21/* ! */ || + ch === 0x7C/* | */ || + ch === 0x3E/* > */ || + ch === 0x27/* ' */ || + ch === 0x22/* " */ || + ch === 0x25/* % */ || + ch === 0x40/* @ */ || + ch === 0x60/* ` */) { + return false; + } + + if (ch === 0x3F/* ? */ || ch === 0x2D/* - */) { + following = state.input.charCodeAt(state.position + 1); + + if (is_WS_OR_EOL(following) || + withinFlowCollection && is_FLOW_INDICATOR(following)) { + return false; + } + } + + state.kind = 'scalar'; + state.result = ''; + captureStart = captureEnd = state.position; + hasPendingContent = false; + + while (ch !== 0) { + if (ch === 0x3A/* : */) { + following = state.input.charCodeAt(state.position + 1); + + if (is_WS_OR_EOL(following) || + withinFlowCollection && is_FLOW_INDICATOR(following)) { + break; + } + + } else if (ch === 0x23/* # */) { + preceding = state.input.charCodeAt(state.position - 1); + + if (is_WS_OR_EOL(preceding)) { + break; + } + + } else if ((state.position === state.lineStart && testDocumentSeparator(state)) || + withinFlowCollection && is_FLOW_INDICATOR(ch)) { + break; + + } else if (is_EOL(ch)) { + _line = state.line; + _lineStart = state.lineStart; + _lineIndent = state.lineIndent; + skipSeparationSpace(state, false, -1); + + if (state.lineIndent >= nodeIndent) { + hasPendingContent = true; + ch = state.input.charCodeAt(state.position); + continue; + } else { + state.position = captureEnd; + state.line = _line; + state.lineStart = _lineStart; + state.lineIndent = _lineIndent; + break; + } + } + + if (hasPendingContent) { + captureSegment(state, captureStart, captureEnd, false); + writeFoldedLines(state, state.line - _line); + captureStart = captureEnd = state.position; + hasPendingContent = false; + } + + if (!is_WHITE_SPACE(ch)) { + captureEnd = state.position + 1; + } + + ch = state.input.charCodeAt(++state.position); + } + + captureSegment(state, captureStart, captureEnd, false); + + if (state.result) { + return true; + } + + state.kind = _kind; + state.result = _result; + return false; +} + +function readSingleQuotedScalar(state, nodeIndent) { + var ch, + captureStart, captureEnd; + + ch = state.input.charCodeAt(state.position); + + if (ch !== 0x27/* ' */) { + return false; + } + + state.kind = 'scalar'; + state.result = ''; + state.position++; + captureStart = captureEnd = state.position; + + while ((ch = state.input.charCodeAt(state.position)) !== 0) { + if (ch === 0x27/* ' */) { + captureSegment(state, captureStart, state.position, true); + ch = state.input.charCodeAt(++state.position); + + if (ch === 0x27/* ' */) { + captureStart = state.position; + state.position++; + captureEnd = state.position; + } else { + return true; + } + + } else if (is_EOL(ch)) { + captureSegment(state, captureStart, captureEnd, true); + writeFoldedLines(state, skipSeparationSpace(state, false, nodeIndent)); + captureStart = captureEnd = state.position; + + } else if (state.position === state.lineStart && testDocumentSeparator(state)) { + throwError(state, 'unexpected end of the document within a single quoted scalar'); + + } else { + state.position++; + captureEnd = state.position; + } + } + + throwError(state, 'unexpected end of the stream within a single quoted scalar'); +} + +function readDoubleQuotedScalar(state, nodeIndent) { + var captureStart, + captureEnd, + hexLength, + hexResult, + tmp, + ch; + + ch = state.input.charCodeAt(state.position); + + if (ch !== 0x22/* " */) { + return false; + } + + state.kind = 'scalar'; + state.result = ''; + state.position++; + captureStart = captureEnd = state.position; + + while ((ch = state.input.charCodeAt(state.position)) !== 0) { + if (ch === 0x22/* " */) { + captureSegment(state, captureStart, state.position, true); + state.position++; + return true; + + } else if (ch === 0x5C/* \ */) { + captureSegment(state, captureStart, state.position, true); + ch = state.input.charCodeAt(++state.position); + + if (is_EOL(ch)) { + skipSeparationSpace(state, false, nodeIndent); + + // TODO: rework to inline fn with no type cast? + } else if (ch < 256 && simpleEscapeCheck[ch]) { + state.result += simpleEscapeMap[ch]; + state.position++; + + } else if ((tmp = escapedHexLen(ch)) > 0) { + hexLength = tmp; + hexResult = 0; + + for (; hexLength > 0; hexLength--) { + ch = state.input.charCodeAt(++state.position); + + if ((tmp = fromHexCode(ch)) >= 0) { + hexResult = (hexResult << 4) + tmp; + + } else { + throwError(state, 'expected hexadecimal character'); + } + } + + state.result += charFromCodepoint(hexResult); + + state.position++; + + } else { + throwError(state, 'unknown escape sequence'); + } + + captureStart = captureEnd = state.position; + + } else if (is_EOL(ch)) { + captureSegment(state, captureStart, captureEnd, true); + writeFoldedLines(state, skipSeparationSpace(state, false, nodeIndent)); + captureStart = captureEnd = state.position; + + } else if (state.position === state.lineStart && testDocumentSeparator(state)) { + throwError(state, 'unexpected end of the document within a double quoted scalar'); + + } else { + state.position++; + captureEnd = state.position; + } + } + + throwError(state, 'unexpected end of the stream within a double quoted scalar'); +} + +function readFlowCollection(state, nodeIndent) { + var readNext = true, + _line, + _lineStart, + _pos, + _tag = state.tag, + _result, + _anchor = state.anchor, + following, + terminator, + isPair, + isExplicitPair, + isMapping, + overridableKeys = Object.create(null), + keyNode, + keyTag, + valueNode, + ch; + + ch = state.input.charCodeAt(state.position); + + if (ch === 0x5B/* [ */) { + terminator = 0x5D;/* ] */ + isMapping = false; + _result = []; + } else if (ch === 0x7B/* { */) { + terminator = 0x7D;/* } */ + isMapping = true; + _result = {}; + } else { + return false; + } + + if (state.anchor !== null) { + state.anchorMap[state.anchor] = _result; + } + + ch = state.input.charCodeAt(++state.position); + + while (ch !== 0) { + skipSeparationSpace(state, true, nodeIndent); + + ch = state.input.charCodeAt(state.position); + + if (ch === terminator) { + state.position++; + state.tag = _tag; + state.anchor = _anchor; + state.kind = isMapping ? 'mapping' : 'sequence'; + state.result = _result; + return true; + } else if (!readNext) { + throwError(state, 'missed comma between flow collection entries'); + } else if (ch === 0x2C/* , */) { + // "flow collection entries can never be completely empty", as per YAML 1.2, section 7.4 + throwError(state, "expected the node content, but found ','"); + } + + keyTag = keyNode = valueNode = null; + isPair = isExplicitPair = false; + + if (ch === 0x3F/* ? */) { + following = state.input.charCodeAt(state.position + 1); + + if (is_WS_OR_EOL(following)) { + isPair = isExplicitPair = true; + state.position++; + skipSeparationSpace(state, true, nodeIndent); + } + } + + _line = state.line; // Save the current line. + _lineStart = state.lineStart; + _pos = state.position; + composeNode(state, nodeIndent, CONTEXT_FLOW_IN, false, true); + keyTag = state.tag; + keyNode = state.result; + skipSeparationSpace(state, true, nodeIndent); + + ch = state.input.charCodeAt(state.position); + + if ((isExplicitPair || state.line === _line) && ch === 0x3A/* : */) { + isPair = true; + ch = state.input.charCodeAt(++state.position); + skipSeparationSpace(state, true, nodeIndent); + composeNode(state, nodeIndent, CONTEXT_FLOW_IN, false, true); + valueNode = state.result; + } + + if (isMapping) { + storeMappingPair(state, _result, overridableKeys, keyTag, keyNode, valueNode, _line, _lineStart, _pos); + } else if (isPair) { + _result.push(storeMappingPair(state, null, overridableKeys, keyTag, keyNode, valueNode, _line, _lineStart, _pos)); + } else { + _result.push(keyNode); + } + + skipSeparationSpace(state, true, nodeIndent); + + ch = state.input.charCodeAt(state.position); + + if (ch === 0x2C/* , */) { + readNext = true; + ch = state.input.charCodeAt(++state.position); + } else { + readNext = false; + } + } + + throwError(state, 'unexpected end of the stream within a flow collection'); +} + +function readBlockScalar(state, nodeIndent) { + var captureStart, + folding, + chomping = CHOMPING_CLIP, + didReadContent = false, + detectedIndent = false, + textIndent = nodeIndent, + emptyLines = 0, + atMoreIndented = false, + tmp, + ch; + + ch = state.input.charCodeAt(state.position); + + if (ch === 0x7C/* | */) { + folding = false; + } else if (ch === 0x3E/* > */) { + folding = true; + } else { + return false; + } + + state.kind = 'scalar'; + state.result = ''; + + while (ch !== 0) { + ch = state.input.charCodeAt(++state.position); + + if (ch === 0x2B/* + */ || ch === 0x2D/* - */) { + if (CHOMPING_CLIP === chomping) { + chomping = (ch === 0x2B/* + */) ? CHOMPING_KEEP : CHOMPING_STRIP; + } else { + throwError(state, 'repeat of a chomping mode identifier'); + } + + } else if ((tmp = fromDecimalCode(ch)) >= 0) { + if (tmp === 0) { + throwError(state, 'bad explicit indentation width of a block scalar; it cannot be less than one'); + } else if (!detectedIndent) { + textIndent = nodeIndent + tmp - 1; + detectedIndent = true; + } else { + throwError(state, 'repeat of an indentation width identifier'); + } + + } else { + break; + } + } + + if (is_WHITE_SPACE(ch)) { + do { ch = state.input.charCodeAt(++state.position); } + while (is_WHITE_SPACE(ch)); + + if (ch === 0x23/* # */) { + do { ch = state.input.charCodeAt(++state.position); } + while (!is_EOL(ch) && (ch !== 0)); + } + } + + while (ch !== 0) { + readLineBreak(state); + state.lineIndent = 0; + + ch = state.input.charCodeAt(state.position); + + while ((!detectedIndent || state.lineIndent < textIndent) && + (ch === 0x20/* Space */)) { + state.lineIndent++; + ch = state.input.charCodeAt(++state.position); + } + + if (!detectedIndent && state.lineIndent > textIndent) { + textIndent = state.lineIndent; + } + + if (is_EOL(ch)) { + emptyLines++; + continue; + } + + // End of the scalar. + if (state.lineIndent < textIndent) { + + // Perform the chomping. + if (chomping === CHOMPING_KEEP) { + state.result += common.repeat('\n', didReadContent ? 1 + emptyLines : emptyLines); + } else if (chomping === CHOMPING_CLIP) { + if (didReadContent) { // i.e. only if the scalar is not empty. + state.result += '\n'; + } + } + + // Break this `while` cycle and go to the funciton's epilogue. + break; + } + + // Folded style: use fancy rules to handle line breaks. + if (folding) { + + // Lines starting with white space characters (more-indented lines) are not folded. + if (is_WHITE_SPACE(ch)) { + atMoreIndented = true; + // except for the first content line (cf. Example 8.1) + state.result += common.repeat('\n', didReadContent ? 1 + emptyLines : emptyLines); + + // End of more-indented block. + } else if (atMoreIndented) { + atMoreIndented = false; + state.result += common.repeat('\n', emptyLines + 1); + + // Just one line break - perceive as the same line. + } else if (emptyLines === 0) { + if (didReadContent) { // i.e. only if we have already read some scalar content. + state.result += ' '; + } + + // Several line breaks - perceive as different lines. + } else { + state.result += common.repeat('\n', emptyLines); + } + + // Literal style: just add exact number of line breaks between content lines. + } else { + // Keep all line breaks except the header line break. + state.result += common.repeat('\n', didReadContent ? 1 + emptyLines : emptyLines); + } + + didReadContent = true; + detectedIndent = true; + emptyLines = 0; + captureStart = state.position; + + while (!is_EOL(ch) && (ch !== 0)) { + ch = state.input.charCodeAt(++state.position); + } + + captureSegment(state, captureStart, state.position, false); + } + + return true; +} + +function readBlockSequence(state, nodeIndent) { + var _line, + _tag = state.tag, + _anchor = state.anchor, + _result = [], + following, + detected = false, + ch; + + // there is a leading tab before this token, so it can't be a block sequence/mapping; + // it can still be flow sequence/mapping or a scalar + if (state.firstTabInLine !== -1) return false; + + if (state.anchor !== null) { + state.anchorMap[state.anchor] = _result; + } + + ch = state.input.charCodeAt(state.position); + + while (ch !== 0) { + if (state.firstTabInLine !== -1) { + state.position = state.firstTabInLine; + throwError(state, 'tab characters must not be used in indentation'); + } + + if (ch !== 0x2D/* - */) { + break; + } + + following = state.input.charCodeAt(state.position + 1); + + if (!is_WS_OR_EOL(following)) { + break; + } + + detected = true; + state.position++; + + if (skipSeparationSpace(state, true, -1)) { + if (state.lineIndent <= nodeIndent) { + _result.push(null); + ch = state.input.charCodeAt(state.position); + continue; + } + } + + _line = state.line; + composeNode(state, nodeIndent, CONTEXT_BLOCK_IN, false, true); + _result.push(state.result); + skipSeparationSpace(state, true, -1); + + ch = state.input.charCodeAt(state.position); + + if ((state.line === _line || state.lineIndent > nodeIndent) && (ch !== 0)) { + throwError(state, 'bad indentation of a sequence entry'); + } else if (state.lineIndent < nodeIndent) { + break; + } + } + + if (detected) { + state.tag = _tag; + state.anchor = _anchor; + state.kind = 'sequence'; + state.result = _result; + return true; + } + return false; +} + +function readBlockMapping(state, nodeIndent, flowIndent) { + var following, + allowCompact, + _line, + _keyLine, + _keyLineStart, + _keyPos, + _tag = state.tag, + _anchor = state.anchor, + _result = {}, + overridableKeys = Object.create(null), + keyTag = null, + keyNode = null, + valueNode = null, + atExplicitKey = false, + detected = false, + ch; + + // there is a leading tab before this token, so it can't be a block sequence/mapping; + // it can still be flow sequence/mapping or a scalar + if (state.firstTabInLine !== -1) return false; + + if (state.anchor !== null) { + state.anchorMap[state.anchor] = _result; + } + + ch = state.input.charCodeAt(state.position); + + while (ch !== 0) { + if (!atExplicitKey && state.firstTabInLine !== -1) { + state.position = state.firstTabInLine; + throwError(state, 'tab characters must not be used in indentation'); + } + + following = state.input.charCodeAt(state.position + 1); + _line = state.line; // Save the current line. + + // + // Explicit notation case. There are two separate blocks: + // first for the key (denoted by "?") and second for the value (denoted by ":") + // + if ((ch === 0x3F/* ? */ || ch === 0x3A/* : */) && is_WS_OR_EOL(following)) { + + if (ch === 0x3F/* ? */) { + if (atExplicitKey) { + storeMappingPair(state, _result, overridableKeys, keyTag, keyNode, null, _keyLine, _keyLineStart, _keyPos); + keyTag = keyNode = valueNode = null; + } + + detected = true; + atExplicitKey = true; + allowCompact = true; + + } else if (atExplicitKey) { + // i.e. 0x3A/* : */ === character after the explicit key. + atExplicitKey = false; + allowCompact = true; + + } else { + throwError(state, 'incomplete explicit mapping pair; a key node is missed; or followed by a non-tabulated empty line'); + } + + state.position += 1; + ch = following; + + // + // Implicit notation case. Flow-style node as the key first, then ":", and the value. + // + } else { + _keyLine = state.line; + _keyLineStart = state.lineStart; + _keyPos = state.position; + + if (!composeNode(state, flowIndent, CONTEXT_FLOW_OUT, false, true)) { + // Neither implicit nor explicit notation. + // Reading is done. Go to the epilogue. + break; + } + + if (state.line === _line) { + ch = state.input.charCodeAt(state.position); + + while (is_WHITE_SPACE(ch)) { + ch = state.input.charCodeAt(++state.position); + } + + if (ch === 0x3A/* : */) { + ch = state.input.charCodeAt(++state.position); + + if (!is_WS_OR_EOL(ch)) { + throwError(state, 'a whitespace character is expected after the key-value separator within a block mapping'); + } + + if (atExplicitKey) { + storeMappingPair(state, _result, overridableKeys, keyTag, keyNode, null, _keyLine, _keyLineStart, _keyPos); + keyTag = keyNode = valueNode = null; + } + + detected = true; + atExplicitKey = false; + allowCompact = false; + keyTag = state.tag; + keyNode = state.result; + + } else if (detected) { + throwError(state, 'can not read an implicit mapping pair; a colon is missed'); + + } else { + state.tag = _tag; + state.anchor = _anchor; + return true; // Keep the result of `composeNode`. + } + + } else if (detected) { + throwError(state, 'can not read a block mapping entry; a multiline key may not be an implicit key'); + + } else { + state.tag = _tag; + state.anchor = _anchor; + return true; // Keep the result of `composeNode`. + } + } + + // + // Common reading code for both explicit and implicit notations. + // + if (state.line === _line || state.lineIndent > nodeIndent) { + if (atExplicitKey) { + _keyLine = state.line; + _keyLineStart = state.lineStart; + _keyPos = state.position; + } + + if (composeNode(state, nodeIndent, CONTEXT_BLOCK_OUT, true, allowCompact)) { + if (atExplicitKey) { + keyNode = state.result; + } else { + valueNode = state.result; + } + } + + if (!atExplicitKey) { + storeMappingPair(state, _result, overridableKeys, keyTag, keyNode, valueNode, _keyLine, _keyLineStart, _keyPos); + keyTag = keyNode = valueNode = null; + } + + skipSeparationSpace(state, true, -1); + ch = state.input.charCodeAt(state.position); + } + + if ((state.line === _line || state.lineIndent > nodeIndent) && (ch !== 0)) { + throwError(state, 'bad indentation of a mapping entry'); + } else if (state.lineIndent < nodeIndent) { + break; + } + } + + // + // Epilogue. + // + + // Special case: last mapping's node contains only the key in explicit notation. + if (atExplicitKey) { + storeMappingPair(state, _result, overridableKeys, keyTag, keyNode, null, _keyLine, _keyLineStart, _keyPos); + } + + // Expose the resulting mapping. + if (detected) { + state.tag = _tag; + state.anchor = _anchor; + state.kind = 'mapping'; + state.result = _result; + } + + return detected; +} + +function readTagProperty(state) { + var _position, + isVerbatim = false, + isNamed = false, + tagHandle, + tagName, + ch; + + ch = state.input.charCodeAt(state.position); + + if (ch !== 0x21/* ! */) return false; + + if (state.tag !== null) { + throwError(state, 'duplication of a tag property'); + } + + ch = state.input.charCodeAt(++state.position); + + if (ch === 0x3C/* < */) { + isVerbatim = true; + ch = state.input.charCodeAt(++state.position); + + } else if (ch === 0x21/* ! */) { + isNamed = true; + tagHandle = '!!'; + ch = state.input.charCodeAt(++state.position); + + } else { + tagHandle = '!'; + } + + _position = state.position; + + if (isVerbatim) { + do { ch = state.input.charCodeAt(++state.position); } + while (ch !== 0 && ch !== 0x3E/* > */); + + if (state.position < state.length) { + tagName = state.input.slice(_position, state.position); + ch = state.input.charCodeAt(++state.position); + } else { + throwError(state, 'unexpected end of the stream within a verbatim tag'); + } + } else { + while (ch !== 0 && !is_WS_OR_EOL(ch)) { + + if (ch === 0x21/* ! */) { + if (!isNamed) { + tagHandle = state.input.slice(_position - 1, state.position + 1); + + if (!PATTERN_TAG_HANDLE.test(tagHandle)) { + throwError(state, 'named tag handle cannot contain such characters'); + } + + isNamed = true; + _position = state.position + 1; + } else { + throwError(state, 'tag suffix cannot contain exclamation marks'); + } + } + + ch = state.input.charCodeAt(++state.position); + } + + tagName = state.input.slice(_position, state.position); + + if (PATTERN_FLOW_INDICATORS.test(tagName)) { + throwError(state, 'tag suffix cannot contain flow indicator characters'); + } + } + + if (tagName && !PATTERN_TAG_URI.test(tagName)) { + throwError(state, 'tag name cannot contain such characters: ' + tagName); + } + + try { + tagName = decodeURIComponent(tagName); + } catch (err) { + throwError(state, 'tag name is malformed: ' + tagName); + } + + if (isVerbatim) { + state.tag = tagName; + + } else if (_hasOwnProperty$1.call(state.tagMap, tagHandle)) { + state.tag = state.tagMap[tagHandle] + tagName; + + } else if (tagHandle === '!') { + state.tag = '!' + tagName; + + } else if (tagHandle === '!!') { + state.tag = 'tag:yaml.org,2002:' + tagName; + + } else { + throwError(state, 'undeclared tag handle "' + tagHandle + '"'); + } + + return true; +} + +function readAnchorProperty(state) { + var _position, + ch; + + ch = state.input.charCodeAt(state.position); + + if (ch !== 0x26/* & */) return false; + + if (state.anchor !== null) { + throwError(state, 'duplication of an anchor property'); + } + + ch = state.input.charCodeAt(++state.position); + _position = state.position; + + while (ch !== 0 && !is_WS_OR_EOL(ch) && !is_FLOW_INDICATOR(ch)) { + ch = state.input.charCodeAt(++state.position); + } + + if (state.position === _position) { + throwError(state, 'name of an anchor node must contain at least one character'); + } + + state.anchor = state.input.slice(_position, state.position); + return true; +} + +function readAlias(state) { + var _position, alias, + ch; + + ch = state.input.charCodeAt(state.position); + + if (ch !== 0x2A/* * */) return false; + + ch = state.input.charCodeAt(++state.position); + _position = state.position; + + while (ch !== 0 && !is_WS_OR_EOL(ch) && !is_FLOW_INDICATOR(ch)) { + ch = state.input.charCodeAt(++state.position); + } + + if (state.position === _position) { + throwError(state, 'name of an alias node must contain at least one character'); + } + + alias = state.input.slice(_position, state.position); + + if (!_hasOwnProperty$1.call(state.anchorMap, alias)) { + throwError(state, 'unidentified alias "' + alias + '"'); + } + + state.result = state.anchorMap[alias]; + skipSeparationSpace(state, true, -1); + return true; +} + +function composeNode(state, parentIndent, nodeContext, allowToSeek, allowCompact) { + var allowBlockStyles, + allowBlockScalars, + allowBlockCollections, + indentStatus = 1, // 1: this>parent, 0: this=parent, -1: this parentIndent) { + indentStatus = 1; + } else if (state.lineIndent === parentIndent) { + indentStatus = 0; + } else if (state.lineIndent < parentIndent) { + indentStatus = -1; + } + } + } + + if (indentStatus === 1) { + while (readTagProperty(state) || readAnchorProperty(state)) { + if (skipSeparationSpace(state, true, -1)) { + atNewLine = true; + allowBlockCollections = allowBlockStyles; + + if (state.lineIndent > parentIndent) { + indentStatus = 1; + } else if (state.lineIndent === parentIndent) { + indentStatus = 0; + } else if (state.lineIndent < parentIndent) { + indentStatus = -1; + } + } else { + allowBlockCollections = false; + } + } + } + + if (allowBlockCollections) { + allowBlockCollections = atNewLine || allowCompact; + } + + if (indentStatus === 1 || CONTEXT_BLOCK_OUT === nodeContext) { + if (CONTEXT_FLOW_IN === nodeContext || CONTEXT_FLOW_OUT === nodeContext) { + flowIndent = parentIndent; + } else { + flowIndent = parentIndent + 1; + } + + blockIndent = state.position - state.lineStart; + + if (indentStatus === 1) { + if (allowBlockCollections && + (readBlockSequence(state, blockIndent) || + readBlockMapping(state, blockIndent, flowIndent)) || + readFlowCollection(state, flowIndent)) { + hasContent = true; + } else { + if ((allowBlockScalars && readBlockScalar(state, flowIndent)) || + readSingleQuotedScalar(state, flowIndent) || + readDoubleQuotedScalar(state, flowIndent)) { + hasContent = true; + + } else if (readAlias(state)) { + hasContent = true; + + if (state.tag !== null || state.anchor !== null) { + throwError(state, 'alias node should not have any properties'); + } + + } else if (readPlainScalar(state, flowIndent, CONTEXT_FLOW_IN === nodeContext)) { + hasContent = true; + + if (state.tag === null) { + state.tag = '?'; + } + } + + if (state.anchor !== null) { + state.anchorMap[state.anchor] = state.result; + } + } + } else if (indentStatus === 0) { + // Special case: block sequences are allowed to have same indentation level as the parent. + // http://www.yaml.org/spec/1.2/spec.html#id2799784 + hasContent = allowBlockCollections && readBlockSequence(state, blockIndent); + } + } + + if (state.tag === null) { + if (state.anchor !== null) { + state.anchorMap[state.anchor] = state.result; + } + + } else if (state.tag === '?') { + // Implicit resolving is not allowed for non-scalar types, and '?' + // non-specific tag is only automatically assigned to plain scalars. + // + // We only need to check kind conformity in case user explicitly assigns '?' + // tag, for example like this: "! [0]" + // + if (state.result !== null && state.kind !== 'scalar') { + throwError(state, 'unacceptable node kind for ! tag; it should be "scalar", not "' + state.kind + '"'); + } + + for (typeIndex = 0, typeQuantity = state.implicitTypes.length; typeIndex < typeQuantity; typeIndex += 1) { + type = state.implicitTypes[typeIndex]; + + if (type.resolve(state.result)) { // `state.result` updated in resolver if matched + state.result = type.construct(state.result); + state.tag = type.tag; + if (state.anchor !== null) { + state.anchorMap[state.anchor] = state.result; + } + break; + } + } + } else if (state.tag !== '!') { + if (_hasOwnProperty$1.call(state.typeMap[state.kind || 'fallback'], state.tag)) { + type = state.typeMap[state.kind || 'fallback'][state.tag]; + } else { + // looking for multi type + type = null; + typeList = state.typeMap.multi[state.kind || 'fallback']; + + for (typeIndex = 0, typeQuantity = typeList.length; typeIndex < typeQuantity; typeIndex += 1) { + if (state.tag.slice(0, typeList[typeIndex].tag.length) === typeList[typeIndex].tag) { + type = typeList[typeIndex]; + break; + } + } + } + + if (!type) { + throwError(state, 'unknown tag !<' + state.tag + '>'); + } + + if (state.result !== null && type.kind !== state.kind) { + throwError(state, 'unacceptable node kind for !<' + state.tag + '> tag; it should be "' + type.kind + '", not "' + state.kind + '"'); + } + + if (!type.resolve(state.result, state.tag)) { // `state.result` updated in resolver if matched + throwError(state, 'cannot resolve a node with !<' + state.tag + '> explicit tag'); + } else { + state.result = type.construct(state.result, state.tag); + if (state.anchor !== null) { + state.anchorMap[state.anchor] = state.result; + } + } + } + + if (state.listener !== null) { + state.listener('close', state); + } + return state.tag !== null || state.anchor !== null || hasContent; +} + +function readDocument(state) { + var documentStart = state.position, + _position, + directiveName, + directiveArgs, + hasDirectives = false, + ch; + + state.version = null; + state.checkLineBreaks = state.legacy; + state.tagMap = Object.create(null); + state.anchorMap = Object.create(null); + + while ((ch = state.input.charCodeAt(state.position)) !== 0) { + skipSeparationSpace(state, true, -1); + + ch = state.input.charCodeAt(state.position); + + if (state.lineIndent > 0 || ch !== 0x25/* % */) { + break; + } + + hasDirectives = true; + ch = state.input.charCodeAt(++state.position); + _position = state.position; + + while (ch !== 0 && !is_WS_OR_EOL(ch)) { + ch = state.input.charCodeAt(++state.position); + } + + directiveName = state.input.slice(_position, state.position); + directiveArgs = []; + + if (directiveName.length < 1) { + throwError(state, 'directive name must not be less than one character in length'); + } + + while (ch !== 0) { + while (is_WHITE_SPACE(ch)) { + ch = state.input.charCodeAt(++state.position); + } + + if (ch === 0x23/* # */) { + do { ch = state.input.charCodeAt(++state.position); } + while (ch !== 0 && !is_EOL(ch)); + break; + } + + if (is_EOL(ch)) break; + + _position = state.position; + + while (ch !== 0 && !is_WS_OR_EOL(ch)) { + ch = state.input.charCodeAt(++state.position); + } + + directiveArgs.push(state.input.slice(_position, state.position)); + } + + if (ch !== 0) readLineBreak(state); + + if (_hasOwnProperty$1.call(directiveHandlers, directiveName)) { + directiveHandlers[directiveName](state, directiveName, directiveArgs); + } else { + throwWarning(state, 'unknown document directive "' + directiveName + '"'); + } + } + + skipSeparationSpace(state, true, -1); + + if (state.lineIndent === 0 && + state.input.charCodeAt(state.position) === 0x2D/* - */ && + state.input.charCodeAt(state.position + 1) === 0x2D/* - */ && + state.input.charCodeAt(state.position + 2) === 0x2D/* - */) { + state.position += 3; + skipSeparationSpace(state, true, -1); + + } else if (hasDirectives) { + throwError(state, 'directives end mark is expected'); + } + + composeNode(state, state.lineIndent - 1, CONTEXT_BLOCK_OUT, false, true); + skipSeparationSpace(state, true, -1); + + if (state.checkLineBreaks && + PATTERN_NON_ASCII_LINE_BREAKS.test(state.input.slice(documentStart, state.position))) { + throwWarning(state, 'non-ASCII line breaks are interpreted as content'); + } + + state.documents.push(state.result); + + if (state.position === state.lineStart && testDocumentSeparator(state)) { + + if (state.input.charCodeAt(state.position) === 0x2E/* . */) { + state.position += 3; + skipSeparationSpace(state, true, -1); + } + return; + } + + if (state.position < (state.length - 1)) { + throwError(state, 'end of the stream or a document separator is expected'); + } else { + return; + } +} + + +function loadDocuments(input, options) { + input = String(input); + options = options || {}; + + if (input.length !== 0) { + + // Add tailing `\n` if not exists + if (input.charCodeAt(input.length - 1) !== 0x0A/* LF */ && + input.charCodeAt(input.length - 1) !== 0x0D/* CR */) { + input += '\n'; + } + + // Strip BOM + if (input.charCodeAt(0) === 0xFEFF) { + input = input.slice(1); + } + } + + var state = new State$1(input, options); + + var nullpos = input.indexOf('\0'); + + if (nullpos !== -1) { + state.position = nullpos; + throwError(state, 'null byte is not allowed in input'); + } + + // Use 0 as string terminator. That significantly simplifies bounds check. + state.input += '\0'; + + while (state.input.charCodeAt(state.position) === 0x20/* Space */) { + state.lineIndent += 1; + state.position += 1; + } + + while (state.position < (state.length - 1)) { + readDocument(state); + } + + return state.documents; +} + + +function loadAll$1(input, iterator, options) { + if (iterator !== null && typeof iterator === 'object' && typeof options === 'undefined') { + options = iterator; + iterator = null; + } + + var documents = loadDocuments(input, options); + + if (typeof iterator !== 'function') { + return documents; + } + + for (var index = 0, length = documents.length; index < length; index += 1) { + iterator(documents[index]); + } +} + + +function load$1(input, options) { + var documents = loadDocuments(input, options); + + if (documents.length === 0) { + /*eslint-disable no-undefined*/ + return undefined; + } else if (documents.length === 1) { + return documents[0]; + } + throw new exception('expected a single document in the stream, but found more'); +} + + +var loadAll_1 = loadAll$1; +var load_1 = load$1; + +var loader = { + loadAll: loadAll_1, + load: load_1 +}; + +/*eslint-disable no-use-before-define*/ + + + + + +var _toString = Object.prototype.toString; +var _hasOwnProperty = Object.prototype.hasOwnProperty; + +var CHAR_BOM = 0xFEFF; +var CHAR_TAB = 0x09; /* Tab */ +var CHAR_LINE_FEED = 0x0A; /* LF */ +var CHAR_CARRIAGE_RETURN = 0x0D; /* CR */ +var CHAR_SPACE = 0x20; /* Space */ +var CHAR_EXCLAMATION = 0x21; /* ! */ +var CHAR_DOUBLE_QUOTE = 0x22; /* " */ +var CHAR_SHARP = 0x23; /* # */ +var CHAR_PERCENT = 0x25; /* % */ +var CHAR_AMPERSAND = 0x26; /* & */ +var CHAR_SINGLE_QUOTE = 0x27; /* ' */ +var CHAR_ASTERISK = 0x2A; /* * */ +var CHAR_COMMA = 0x2C; /* , */ +var CHAR_MINUS = 0x2D; /* - */ +var CHAR_COLON = 0x3A; /* : */ +var CHAR_EQUALS = 0x3D; /* = */ +var CHAR_GREATER_THAN = 0x3E; /* > */ +var CHAR_QUESTION = 0x3F; /* ? */ +var CHAR_COMMERCIAL_AT = 0x40; /* @ */ +var CHAR_LEFT_SQUARE_BRACKET = 0x5B; /* [ */ +var CHAR_RIGHT_SQUARE_BRACKET = 0x5D; /* ] */ +var CHAR_GRAVE_ACCENT = 0x60; /* ` */ +var CHAR_LEFT_CURLY_BRACKET = 0x7B; /* { */ +var CHAR_VERTICAL_LINE = 0x7C; /* | */ +var CHAR_RIGHT_CURLY_BRACKET = 0x7D; /* } */ + +var ESCAPE_SEQUENCES = {}; + +ESCAPE_SEQUENCES[0x00] = '\\0'; +ESCAPE_SEQUENCES[0x07] = '\\a'; +ESCAPE_SEQUENCES[0x08] = '\\b'; +ESCAPE_SEQUENCES[0x09] = '\\t'; +ESCAPE_SEQUENCES[0x0A] = '\\n'; +ESCAPE_SEQUENCES[0x0B] = '\\v'; +ESCAPE_SEQUENCES[0x0C] = '\\f'; +ESCAPE_SEQUENCES[0x0D] = '\\r'; +ESCAPE_SEQUENCES[0x1B] = '\\e'; +ESCAPE_SEQUENCES[0x22] = '\\"'; +ESCAPE_SEQUENCES[0x5C] = '\\\\'; +ESCAPE_SEQUENCES[0x85] = '\\N'; +ESCAPE_SEQUENCES[0xA0] = '\\_'; +ESCAPE_SEQUENCES[0x2028] = '\\L'; +ESCAPE_SEQUENCES[0x2029] = '\\P'; + +var DEPRECATED_BOOLEANS_SYNTAX = [ + 'y', 'Y', 'yes', 'Yes', 'YES', 'on', 'On', 'ON', + 'n', 'N', 'no', 'No', 'NO', 'off', 'Off', 'OFF' +]; + +var DEPRECATED_BASE60_SYNTAX = /^[-+]?[0-9_]+(?::[0-9_]+)+(?:\.[0-9_]*)?$/; + +function compileStyleMap(schema, map) { + var result, keys, index, length, tag, style, type; + + if (map === null) return {}; + + result = {}; + keys = Object.keys(map); + + for (index = 0, length = keys.length; index < length; index += 1) { + tag = keys[index]; + style = String(map[tag]); + + if (tag.slice(0, 2) === '!!') { + tag = 'tag:yaml.org,2002:' + tag.slice(2); + } + type = schema.compiledTypeMap['fallback'][tag]; + + if (type && _hasOwnProperty.call(type.styleAliases, style)) { + style = type.styleAliases[style]; + } + + result[tag] = style; + } + + return result; +} + +function encodeHex(character) { + var string, handle, length; + + string = character.toString(16).toUpperCase(); + + if (character <= 0xFF) { + handle = 'x'; + length = 2; + } else if (character <= 0xFFFF) { + handle = 'u'; + length = 4; + } else if (character <= 0xFFFFFFFF) { + handle = 'U'; + length = 8; + } else { + throw new exception('code point within a string may not be greater than 0xFFFFFFFF'); + } + + return '\\' + handle + common.repeat('0', length - string.length) + string; +} + + +var QUOTING_TYPE_SINGLE = 1, + QUOTING_TYPE_DOUBLE = 2; + +function State(options) { + this.schema = options['schema'] || _default$2; + this.indent = Math.max(1, (options['indent'] || 2)); + this.noArrayIndent = options['noArrayIndent'] || false; + this.skipInvalid = options['skipInvalid'] || false; + this.flowLevel = (common.isNothing(options['flowLevel']) ? -1 : options['flowLevel']); + this.styleMap = compileStyleMap(this.schema, options['styles'] || null); + this.sortKeys = options['sortKeys'] || false; + this.lineWidth = options['lineWidth'] || 80; + this.noRefs = options['noRefs'] || false; + this.noCompatMode = options['noCompatMode'] || false; + this.condenseFlow = options['condenseFlow'] || false; + this.quotingType = options['quotingType'] === '"' ? QUOTING_TYPE_DOUBLE : QUOTING_TYPE_SINGLE; + this.forceQuotes = options['forceQuotes'] || false; + this.replacer = typeof options['replacer'] === 'function' ? options['replacer'] : null; + + this.implicitTypes = this.schema.compiledImplicit; + this.explicitTypes = this.schema.compiledExplicit; + + this.tag = null; + this.result = ''; + + this.duplicates = []; + this.usedDuplicates = null; +} + +// Indents every line in a string. Empty lines (\n only) are not indented. +function indentString(string, spaces) { + var ind = common.repeat(' ', spaces), + position = 0, + next = -1, + result = '', + line, + length = string.length; + + while (position < length) { + next = string.indexOf('\n', position); + if (next === -1) { + line = string.slice(position); + position = length; + } else { + line = string.slice(position, next + 1); + position = next + 1; + } + + if (line.length && line !== '\n') result += ind; + + result += line; + } + + return result; +} + +function generateNextLine(state, level) { + return '\n' + common.repeat(' ', state.indent * level); +} + +function testImplicitResolving(state, str) { + var index, length, type; + + for (index = 0, length = state.implicitTypes.length; index < length; index += 1) { + type = state.implicitTypes[index]; + + if (type.resolve(str)) { + return true; + } + } + + return false; +} + +// [33] s-white ::= s-space | s-tab +function isWhitespace(c) { + return c === CHAR_SPACE || c === CHAR_TAB; +} + +// Returns true if the character can be printed without escaping. +// From YAML 1.2: "any allowed characters known to be non-printable +// should also be escaped. [However,] This isn’t mandatory" +// Derived from nb-char - \t - #x85 - #xA0 - #x2028 - #x2029. +function isPrintable(c) { + return (0x00020 <= c && c <= 0x00007E) + || ((0x000A1 <= c && c <= 0x00D7FF) && c !== 0x2028 && c !== 0x2029) + || ((0x0E000 <= c && c <= 0x00FFFD) && c !== CHAR_BOM) + || (0x10000 <= c && c <= 0x10FFFF); +} + +// [34] ns-char ::= nb-char - s-white +// [27] nb-char ::= c-printable - b-char - c-byte-order-mark +// [26] b-char ::= b-line-feed | b-carriage-return +// Including s-white (for some reason, examples doesn't match specs in this aspect) +// ns-char ::= c-printable - b-line-feed - b-carriage-return - c-byte-order-mark +function isNsCharOrWhitespace(c) { + return isPrintable(c) + && c !== CHAR_BOM + // - b-char + && c !== CHAR_CARRIAGE_RETURN + && c !== CHAR_LINE_FEED; +} + +// [127] ns-plain-safe(c) ::= c = flow-out ⇒ ns-plain-safe-out +// c = flow-in ⇒ ns-plain-safe-in +// c = block-key ⇒ ns-plain-safe-out +// c = flow-key ⇒ ns-plain-safe-in +// [128] ns-plain-safe-out ::= ns-char +// [129] ns-plain-safe-in ::= ns-char - c-flow-indicator +// [130] ns-plain-char(c) ::= ( ns-plain-safe(c) - “:” - “#” ) +// | ( /* An ns-char preceding */ “#” ) +// | ( “:” /* Followed by an ns-plain-safe(c) */ ) +function isPlainSafe(c, prev, inblock) { + var cIsNsCharOrWhitespace = isNsCharOrWhitespace(c); + var cIsNsChar = cIsNsCharOrWhitespace && !isWhitespace(c); + return ( + // ns-plain-safe + inblock ? // c = flow-in + cIsNsCharOrWhitespace + : cIsNsCharOrWhitespace + // - c-flow-indicator + && c !== CHAR_COMMA + && c !== CHAR_LEFT_SQUARE_BRACKET + && c !== CHAR_RIGHT_SQUARE_BRACKET + && c !== CHAR_LEFT_CURLY_BRACKET + && c !== CHAR_RIGHT_CURLY_BRACKET + ) + // ns-plain-char + && c !== CHAR_SHARP // false on '#' + && !(prev === CHAR_COLON && !cIsNsChar) // false on ': ' + || (isNsCharOrWhitespace(prev) && !isWhitespace(prev) && c === CHAR_SHARP) // change to true on '[^ ]#' + || (prev === CHAR_COLON && cIsNsChar); // change to true on ':[^ ]' +} + +// Simplified test for values allowed as the first character in plain style. +function isPlainSafeFirst(c) { + // Uses a subset of ns-char - c-indicator + // where ns-char = nb-char - s-white. + // No support of ( ( “?” | “:” | “-” ) /* Followed by an ns-plain-safe(c)) */ ) part + return isPrintable(c) && c !== CHAR_BOM + && !isWhitespace(c) // - s-white + // - (c-indicator ::= + // “-” | “?” | “:” | “,” | “[” | “]” | “{” | “}” + && c !== CHAR_MINUS + && c !== CHAR_QUESTION + && c !== CHAR_COLON + && c !== CHAR_COMMA + && c !== CHAR_LEFT_SQUARE_BRACKET + && c !== CHAR_RIGHT_SQUARE_BRACKET + && c !== CHAR_LEFT_CURLY_BRACKET + && c !== CHAR_RIGHT_CURLY_BRACKET + // | “#” | “&” | “*” | “!” | “|” | “=” | “>” | “'” | “"” + && c !== CHAR_SHARP + && c !== CHAR_AMPERSAND + && c !== CHAR_ASTERISK + && c !== CHAR_EXCLAMATION + && c !== CHAR_VERTICAL_LINE + && c !== CHAR_EQUALS + && c !== CHAR_GREATER_THAN + && c !== CHAR_SINGLE_QUOTE + && c !== CHAR_DOUBLE_QUOTE + // | “%” | “@” | “`”) + && c !== CHAR_PERCENT + && c !== CHAR_COMMERCIAL_AT + && c !== CHAR_GRAVE_ACCENT; +} + +// Simplified test for values allowed as the last character in plain style. +function isPlainSafeLast(c) { + // just not whitespace or colon, it will be checked to be plain character later + return !isWhitespace(c) && c !== CHAR_COLON; +} + +// Same as 'string'.codePointAt(pos), but works in older browsers. +function codePointAt(string, pos) { + var first = string.charCodeAt(pos), second; + if (first >= 0xD800 && first <= 0xDBFF && pos + 1 < string.length) { + second = string.charCodeAt(pos + 1); + if (second >= 0xDC00 && second <= 0xDFFF) { + // https://mathiasbynens.be/notes/javascript-encoding#surrogate-formulae + return (first - 0xD800) * 0x400 + second - 0xDC00 + 0x10000; + } + } + return first; +} + +// Determines whether block indentation indicator is required. +function needIndentIndicator(string) { + var leadingSpaceRe = /^\n* /; + return leadingSpaceRe.test(string); +} + +var STYLE_PLAIN = 1, + STYLE_SINGLE = 2, + STYLE_LITERAL = 3, + STYLE_FOLDED = 4, + STYLE_DOUBLE = 5; + +// Determines which scalar styles are possible and returns the preferred style. +// lineWidth = -1 => no limit. +// Pre-conditions: str.length > 0. +// Post-conditions: +// STYLE_PLAIN or STYLE_SINGLE => no \n are in the string. +// STYLE_LITERAL => no lines are suitable for folding (or lineWidth is -1). +// STYLE_FOLDED => a line > lineWidth and can be folded (and lineWidth != -1). +function chooseScalarStyle(string, singleLineOnly, indentPerLevel, lineWidth, + testAmbiguousType, quotingType, forceQuotes, inblock) { + + var i; + var char = 0; + var prevChar = null; + var hasLineBreak = false; + var hasFoldableLine = false; // only checked if shouldTrackWidth + var shouldTrackWidth = lineWidth !== -1; + var previousLineBreak = -1; // count the first line correctly + var plain = isPlainSafeFirst(codePointAt(string, 0)) + && isPlainSafeLast(codePointAt(string, string.length - 1)); + + if (singleLineOnly || forceQuotes) { + // Case: no block styles. + // Check for disallowed characters to rule out plain and single. + for (i = 0; i < string.length; char >= 0x10000 ? i += 2 : i++) { + char = codePointAt(string, i); + if (!isPrintable(char)) { + return STYLE_DOUBLE; + } + plain = plain && isPlainSafe(char, prevChar, inblock); + prevChar = char; + } + } else { + // Case: block styles permitted. + for (i = 0; i < string.length; char >= 0x10000 ? i += 2 : i++) { + char = codePointAt(string, i); + if (char === CHAR_LINE_FEED) { + hasLineBreak = true; + // Check if any line can be folded. + if (shouldTrackWidth) { + hasFoldableLine = hasFoldableLine || + // Foldable line = too long, and not more-indented. + (i - previousLineBreak - 1 > lineWidth && + string[previousLineBreak + 1] !== ' '); + previousLineBreak = i; + } + } else if (!isPrintable(char)) { + return STYLE_DOUBLE; + } + plain = plain && isPlainSafe(char, prevChar, inblock); + prevChar = char; + } + // in case the end is missing a \n + hasFoldableLine = hasFoldableLine || (shouldTrackWidth && + (i - previousLineBreak - 1 > lineWidth && + string[previousLineBreak + 1] !== ' ')); + } + // Although every style can represent \n without escaping, prefer block styles + // for multiline, since they're more readable and they don't add empty lines. + // Also prefer folding a super-long line. + if (!hasLineBreak && !hasFoldableLine) { + // Strings interpretable as another type have to be quoted; + // e.g. the string 'true' vs. the boolean true. + if (plain && !forceQuotes && !testAmbiguousType(string)) { + return STYLE_PLAIN; + } + return quotingType === QUOTING_TYPE_DOUBLE ? STYLE_DOUBLE : STYLE_SINGLE; + } + // Edge case: block indentation indicator can only have one digit. + if (indentPerLevel > 9 && needIndentIndicator(string)) { + return STYLE_DOUBLE; + } + // At this point we know block styles are valid. + // Prefer literal style unless we want to fold. + if (!forceQuotes) { + return hasFoldableLine ? STYLE_FOLDED : STYLE_LITERAL; + } + return quotingType === QUOTING_TYPE_DOUBLE ? STYLE_DOUBLE : STYLE_SINGLE; +} + +// Note: line breaking/folding is implemented for only the folded style. +// NB. We drop the last trailing newline (if any) of a returned block scalar +// since the dumper adds its own newline. This always works: +// • No ending newline => unaffected; already using strip "-" chomping. +// • Ending newline => removed then restored. +// Importantly, this keeps the "+" chomp indicator from gaining an extra line. +function writeScalar(state, string, level, iskey, inblock) { + state.dump = (function () { + if (string.length === 0) { + return state.quotingType === QUOTING_TYPE_DOUBLE ? '""' : "''"; + } + if (!state.noCompatMode) { + if (DEPRECATED_BOOLEANS_SYNTAX.indexOf(string) !== -1 || DEPRECATED_BASE60_SYNTAX.test(string)) { + return state.quotingType === QUOTING_TYPE_DOUBLE ? ('"' + string + '"') : ("'" + string + "'"); + } + } + + var indent = state.indent * Math.max(1, level); // no 0-indent scalars + // As indentation gets deeper, let the width decrease monotonically + // to the lower bound min(state.lineWidth, 40). + // Note that this implies + // state.lineWidth ≤ 40 + state.indent: width is fixed at the lower bound. + // state.lineWidth > 40 + state.indent: width decreases until the lower bound. + // This behaves better than a constant minimum width which disallows narrower options, + // or an indent threshold which causes the width to suddenly increase. + var lineWidth = state.lineWidth === -1 + ? -1 : Math.max(Math.min(state.lineWidth, 40), state.lineWidth - indent); + + // Without knowing if keys are implicit/explicit, assume implicit for safety. + var singleLineOnly = iskey + // No block styles in flow mode. + || (state.flowLevel > -1 && level >= state.flowLevel); + function testAmbiguity(string) { + return testImplicitResolving(state, string); + } + + switch (chooseScalarStyle(string, singleLineOnly, state.indent, lineWidth, + testAmbiguity, state.quotingType, state.forceQuotes && !iskey, inblock)) { + + case STYLE_PLAIN: + return string; + case STYLE_SINGLE: + return "'" + string.replace(/'/g, "''") + "'"; + case STYLE_LITERAL: + return '|' + blockHeader(string, state.indent) + + dropEndingNewline(indentString(string, indent)); + case STYLE_FOLDED: + return '>' + blockHeader(string, state.indent) + + dropEndingNewline(indentString(foldString(string, lineWidth), indent)); + case STYLE_DOUBLE: + return '"' + escapeString(string) + '"'; + default: + throw new exception('impossible error: invalid scalar style'); + } + }()); +} + +// Pre-conditions: string is valid for a block scalar, 1 <= indentPerLevel <= 9. +function blockHeader(string, indentPerLevel) { + var indentIndicator = needIndentIndicator(string) ? String(indentPerLevel) : ''; + + // note the special case: the string '\n' counts as a "trailing" empty line. + var clip = string[string.length - 1] === '\n'; + var keep = clip && (string[string.length - 2] === '\n' || string === '\n'); + var chomp = keep ? '+' : (clip ? '' : '-'); + + return indentIndicator + chomp + '\n'; +} + +// (See the note for writeScalar.) +function dropEndingNewline(string) { + return string[string.length - 1] === '\n' ? string.slice(0, -1) : string; +} + +// Note: a long line without a suitable break point will exceed the width limit. +// Pre-conditions: every char in str isPrintable, str.length > 0, width > 0. +function foldString(string, width) { + // In folded style, $k$ consecutive newlines output as $k+1$ newlines— + // unless they're before or after a more-indented line, or at the very + // beginning or end, in which case $k$ maps to $k$. + // Therefore, parse each chunk as newline(s) followed by a content line. + var lineRe = /(\n+)([^\n]*)/g; + + // first line (possibly an empty line) + var result = (function () { + var nextLF = string.indexOf('\n'); + nextLF = nextLF !== -1 ? nextLF : string.length; + lineRe.lastIndex = nextLF; + return foldLine(string.slice(0, nextLF), width); + }()); + // If we haven't reached the first content line yet, don't add an extra \n. + var prevMoreIndented = string[0] === '\n' || string[0] === ' '; + var moreIndented; + + // rest of the lines + var match; + while ((match = lineRe.exec(string))) { + var prefix = match[1], line = match[2]; + moreIndented = (line[0] === ' '); + result += prefix + + (!prevMoreIndented && !moreIndented && line !== '' + ? '\n' : '') + + foldLine(line, width); + prevMoreIndented = moreIndented; + } + + return result; +} + +// Greedy line breaking. +// Picks the longest line under the limit each time, +// otherwise settles for the shortest line over the limit. +// NB. More-indented lines *cannot* be folded, as that would add an extra \n. +function foldLine(line, width) { + if (line === '' || line[0] === ' ') return line; + + // Since a more-indented line adds a \n, breaks can't be followed by a space. + var breakRe = / [^ ]/g; // note: the match index will always be <= length-2. + var match; + // start is an inclusive index. end, curr, and next are exclusive. + var start = 0, end, curr = 0, next = 0; + var result = ''; + + // Invariants: 0 <= start <= length-1. + // 0 <= curr <= next <= max(0, length-2). curr - start <= width. + // Inside the loop: + // A match implies length >= 2, so curr and next are <= length-2. + while ((match = breakRe.exec(line))) { + next = match.index; + // maintain invariant: curr - start <= width + if (next - start > width) { + end = (curr > start) ? curr : next; // derive end <= length-2 + result += '\n' + line.slice(start, end); + // skip the space that was output as \n + start = end + 1; // derive start <= length-1 + } + curr = next; + } + + // By the invariants, start <= length-1, so there is something left over. + // It is either the whole string or a part starting from non-whitespace. + result += '\n'; + // Insert a break if the remainder is too long and there is a break available. + if (line.length - start > width && curr > start) { + result += line.slice(start, curr) + '\n' + line.slice(curr + 1); + } else { + result += line.slice(start); + } + + return result.slice(1); // drop extra \n joiner +} + +// Escapes a double-quoted string. +function escapeString(string) { + var result = ''; + var char = 0; + var escapeSeq; + + for (var i = 0; i < string.length; char >= 0x10000 ? i += 2 : i++) { + char = codePointAt(string, i); + escapeSeq = ESCAPE_SEQUENCES[char]; + + if (!escapeSeq && isPrintable(char)) { + result += string[i]; + if (char >= 0x10000) result += string[i + 1]; + } else { + result += escapeSeq || encodeHex(char); + } + } + + return result; +} + +function writeFlowSequence(state, level, object) { + var _result = '', + _tag = state.tag, + index, + length, + value; + + for (index = 0, length = object.length; index < length; index += 1) { + value = object[index]; + + if (state.replacer) { + value = state.replacer.call(object, String(index), value); + } + + // Write only valid elements, put null instead of invalid elements. + if (writeNode(state, level, value, false, false) || + (typeof value === 'undefined' && + writeNode(state, level, null, false, false))) { + + if (_result !== '') _result += ',' + (!state.condenseFlow ? ' ' : ''); + _result += state.dump; + } + } + + state.tag = _tag; + state.dump = '[' + _result + ']'; +} + +function writeBlockSequence(state, level, object, compact) { + var _result = '', + _tag = state.tag, + index, + length, + value; + + for (index = 0, length = object.length; index < length; index += 1) { + value = object[index]; + + if (state.replacer) { + value = state.replacer.call(object, String(index), value); + } + + // Write only valid elements, put null instead of invalid elements. + if (writeNode(state, level + 1, value, true, true, false, true) || + (typeof value === 'undefined' && + writeNode(state, level + 1, null, true, true, false, true))) { + + if (!compact || _result !== '') { + _result += generateNextLine(state, level); + } + + if (state.dump && CHAR_LINE_FEED === state.dump.charCodeAt(0)) { + _result += '-'; + } else { + _result += '- '; + } + + _result += state.dump; + } + } + + state.tag = _tag; + state.dump = _result || '[]'; // Empty sequence if no valid values. +} + +function writeFlowMapping(state, level, object) { + var _result = '', + _tag = state.tag, + objectKeyList = Object.keys(object), + index, + length, + objectKey, + objectValue, + pairBuffer; + + for (index = 0, length = objectKeyList.length; index < length; index += 1) { + + pairBuffer = ''; + if (_result !== '') pairBuffer += ', '; + + if (state.condenseFlow) pairBuffer += '"'; + + objectKey = objectKeyList[index]; + objectValue = object[objectKey]; + + if (state.replacer) { + objectValue = state.replacer.call(object, objectKey, objectValue); + } + + if (!writeNode(state, level, objectKey, false, false)) { + continue; // Skip this pair because of invalid key; + } + + if (state.dump.length > 1024) pairBuffer += '? '; + + pairBuffer += state.dump + (state.condenseFlow ? '"' : '') + ':' + (state.condenseFlow ? '' : ' '); + + if (!writeNode(state, level, objectValue, false, false)) { + continue; // Skip this pair because of invalid value. + } + + pairBuffer += state.dump; + + // Both key and value are valid. + _result += pairBuffer; + } + + state.tag = _tag; + state.dump = '{' + _result + '}'; +} + +function writeBlockMapping(state, level, object, compact) { + var _result = '', + _tag = state.tag, + objectKeyList = Object.keys(object), + index, + length, + objectKey, + objectValue, + explicitPair, + pairBuffer; + + // Allow sorting keys so that the output file is deterministic + if (state.sortKeys === true) { + // Default sorting + objectKeyList.sort(); + } else if (typeof state.sortKeys === 'function') { + // Custom sort function + objectKeyList.sort(state.sortKeys); + } else if (state.sortKeys) { + // Something is wrong + throw new exception('sortKeys must be a boolean or a function'); + } + + for (index = 0, length = objectKeyList.length; index < length; index += 1) { + pairBuffer = ''; + + if (!compact || _result !== '') { + pairBuffer += generateNextLine(state, level); + } + + objectKey = objectKeyList[index]; + objectValue = object[objectKey]; + + if (state.replacer) { + objectValue = state.replacer.call(object, objectKey, objectValue); + } + + if (!writeNode(state, level + 1, objectKey, true, true, true)) { + continue; // Skip this pair because of invalid key. + } + + explicitPair = (state.tag !== null && state.tag !== '?') || + (state.dump && state.dump.length > 1024); + + if (explicitPair) { + if (state.dump && CHAR_LINE_FEED === state.dump.charCodeAt(0)) { + pairBuffer += '?'; + } else { + pairBuffer += '? '; + } + } + + pairBuffer += state.dump; + + if (explicitPair) { + pairBuffer += generateNextLine(state, level); + } + + if (!writeNode(state, level + 1, objectValue, true, explicitPair)) { + continue; // Skip this pair because of invalid value. + } + + if (state.dump && CHAR_LINE_FEED === state.dump.charCodeAt(0)) { + pairBuffer += ':'; + } else { + pairBuffer += ': '; + } + + pairBuffer += state.dump; + + // Both key and value are valid. + _result += pairBuffer; + } + + state.tag = _tag; + state.dump = _result || '{}'; // Empty mapping if no valid pairs. +} + +function detectType(state, object, explicit) { + var _result, typeList, index, length, type, style; + + typeList = explicit ? state.explicitTypes : state.implicitTypes; + + for (index = 0, length = typeList.length; index < length; index += 1) { + type = typeList[index]; + + if ((type.instanceOf || type.predicate) && + (!type.instanceOf || ((typeof object === 'object') && (object instanceof type.instanceOf))) && + (!type.predicate || type.predicate(object))) { + + if (explicit) { + if (type.multi && type.representName) { + state.tag = type.representName(object); + } else { + state.tag = type.tag; + } + } else { + state.tag = '?'; + } + + if (type.represent) { + style = state.styleMap[type.tag] || type.defaultStyle; + + if (_toString.call(type.represent) === '[object Function]') { + _result = type.represent(object, style); + } else if (_hasOwnProperty.call(type.represent, style)) { + _result = type.represent[style](object, style); + } else { + throw new exception('!<' + type.tag + '> tag resolver accepts not "' + style + '" style'); + } + + state.dump = _result; + } + + return true; + } + } + + return false; +} + +// Serializes `object` and writes it to global `result`. +// Returns true on success, or false on invalid object. +// +function writeNode(state, level, object, block, compact, iskey, isblockseq) { + state.tag = null; + state.dump = object; + + if (!detectType(state, object, false)) { + detectType(state, object, true); + } + + var type = _toString.call(state.dump); + var inblock = block; + var tagStr; + + if (block) { + block = (state.flowLevel < 0 || state.flowLevel > level); + } + + var objectOrArray = type === '[object Object]' || type === '[object Array]', + duplicateIndex, + duplicate; + + if (objectOrArray) { + duplicateIndex = state.duplicates.indexOf(object); + duplicate = duplicateIndex !== -1; + } + + if ((state.tag !== null && state.tag !== '?') || duplicate || (state.indent !== 2 && level > 0)) { + compact = false; + } + + if (duplicate && state.usedDuplicates[duplicateIndex]) { + state.dump = '*ref_' + duplicateIndex; + } else { + if (objectOrArray && duplicate && !state.usedDuplicates[duplicateIndex]) { + state.usedDuplicates[duplicateIndex] = true; + } + if (type === '[object Object]') { + if (block && (Object.keys(state.dump).length !== 0)) { + writeBlockMapping(state, level, state.dump, compact); + if (duplicate) { + state.dump = '&ref_' + duplicateIndex + state.dump; + } + } else { + writeFlowMapping(state, level, state.dump); + if (duplicate) { + state.dump = '&ref_' + duplicateIndex + ' ' + state.dump; + } + } + } else if (type === '[object Array]') { + if (block && (state.dump.length !== 0)) { + if (state.noArrayIndent && !isblockseq && level > 0) { + writeBlockSequence(state, level - 1, state.dump, compact); + } else { + writeBlockSequence(state, level, state.dump, compact); + } + if (duplicate) { + state.dump = '&ref_' + duplicateIndex + state.dump; + } + } else { + writeFlowSequence(state, level, state.dump); + if (duplicate) { + state.dump = '&ref_' + duplicateIndex + ' ' + state.dump; + } + } + } else if (type === '[object String]') { + if (state.tag !== '?') { + writeScalar(state, state.dump, level, iskey, inblock); + } + } else if (type === '[object Undefined]') { + return false; + } else { + if (state.skipInvalid) return false; + throw new exception('unacceptable kind of an object to dump ' + type); + } + + if (state.tag !== null && state.tag !== '?') { + // Need to encode all characters except those allowed by the spec: + // + // [35] ns-dec-digit ::= [#x30-#x39] /* 0-9 */ + // [36] ns-hex-digit ::= ns-dec-digit + // | [#x41-#x46] /* A-F */ | [#x61-#x66] /* a-f */ + // [37] ns-ascii-letter ::= [#x41-#x5A] /* A-Z */ | [#x61-#x7A] /* a-z */ + // [38] ns-word-char ::= ns-dec-digit | ns-ascii-letter | “-” + // [39] ns-uri-char ::= “%” ns-hex-digit ns-hex-digit | ns-word-char | “#” + // | “;” | “/” | “?” | “:” | “@” | “&” | “=” | “+” | “$” | “,” + // | “_” | “.” | “!” | “~” | “*” | “'” | “(” | “)” | “[” | “]” + // + // Also need to encode '!' because it has special meaning (end of tag prefix). + // + tagStr = encodeURI( + state.tag[0] === '!' ? state.tag.slice(1) : state.tag + ).replace(/!/g, '%21'); + + if (state.tag[0] === '!') { + tagStr = '!' + tagStr; + } else if (tagStr.slice(0, 18) === 'tag:yaml.org,2002:') { + tagStr = '!!' + tagStr.slice(18); + } else { + tagStr = '!<' + tagStr + '>'; + } + + state.dump = tagStr + ' ' + state.dump; + } + } + + return true; +} + +function getDuplicateReferences(object, state) { + var objects = [], + duplicatesIndexes = [], + index, + length; + + inspectNode(object, objects, duplicatesIndexes); + + for (index = 0, length = duplicatesIndexes.length; index < length; index += 1) { + state.duplicates.push(objects[duplicatesIndexes[index]]); + } + state.usedDuplicates = new Array(length); +} + +function inspectNode(object, objects, duplicatesIndexes) { + var objectKeyList, + index, + length; + + if (object !== null && typeof object === 'object') { + index = objects.indexOf(object); + if (index !== -1) { + if (duplicatesIndexes.indexOf(index) === -1) { + duplicatesIndexes.push(index); + } + } else { + objects.push(object); + + if (Array.isArray(object)) { + for (index = 0, length = object.length; index < length; index += 1) { + inspectNode(object[index], objects, duplicatesIndexes); + } + } else { + objectKeyList = Object.keys(object); + + for (index = 0, length = objectKeyList.length; index < length; index += 1) { + inspectNode(object[objectKeyList[index]], objects, duplicatesIndexes); + } + } + } + } +} + +function dump$1(input, options) { + options = options || {}; + + var state = new State(options); + + if (!state.noRefs) getDuplicateReferences(input, state); + + var value = input; + + if (state.replacer) { + value = state.replacer.call({ '': value }, '', value); + } + + if (writeNode(state, 0, value, true, true)) return state.dump + '\n'; + + return ''; +} + +var dump_1 = dump$1; + +var dumper = { + dump: dump_1 +}; + +function renamed(from, to) { + return function () { + throw new Error('Function yaml.' + from + ' is removed in js-yaml 4. ' + + 'Use yaml.' + to + ' instead, which is now safe by default.'); + }; +} + + +var Type = type; +var Schema$2 = schema$1; +var FAILSAFE_SCHEMA = failsafe; +var JSON_SCHEMA = json$1; +var CORE_SCHEMA = core; +var DEFAULT_SCHEMA = _default$2; +var load = loader.load; +var loadAll = loader.loadAll; +var dump = dumper.dump; +var YAMLException = exception; + +// Re-export all types in case user wants to create custom schema +var types = { + binary: binary$1, + float: float, + map: map$5, + null: _null, + pairs: pairs, + set: set$6, + timestamp: timestamp, + bool: bool, + int: int, + merge: merge$2, + omap: omap, + seq: seq, + str: str$1 +}; + +// Removed functions from JS-YAML 3.0.x +var safeLoad = renamed('safeLoad', 'load'); +var safeLoadAll = renamed('safeLoadAll', 'loadAll'); +var safeDump = renamed('safeDump', 'dump'); + +var jsYaml = { + Type: Type, + Schema: Schema$2, + FAILSAFE_SCHEMA: FAILSAFE_SCHEMA, + JSON_SCHEMA: JSON_SCHEMA, + CORE_SCHEMA: CORE_SCHEMA, + DEFAULT_SCHEMA: 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React = {useState:l,useReducer:p,useEffect:y$3,useLayoutEffect:h,useRef:s,useImperativeHandle:_$A,useMemo:d,useCallback:A$1,useContext:F$1,useDebugValue:T$1,version:"17.0.2",Children:k,render:z,hydrate:B,unmountComponentAtNode:rn,createPortal:W,createElement:v$1,createContext:D$1,createFactory:nn,cloneElement:en,createRef:p$1,Fragment:d$1,isValidElement:tn,findDOMNode:un,Component:_$B,PureComponent:E,memo:g,forwardRef:x$3,flushSync:ln,unstable_batchedUpdates:on,StrictMode:d$1,Suspense:L,SuspenseList:M,lazy:F,__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED:Q}; + +var index_module = /*#__PURE__*/Object.freeze({ + __proto__: null, + 'default': React, + createElement: v$1, + createContext: D$1, + createRef: p$1, + Fragment: d$1, + Component: _$B, + useState: l, + useReducer: p, + useEffect: y$3, + useLayoutEffect: h, + useRef: s, + useImperativeHandle: _$A, + useMemo: d, + useCallback: A$1, + useContext: F$1, + useDebugValue: T$1, + useErrorBoundary: q$1, + version: X, + Children: k, + render: z, + hydrate: B, + unmountComponentAtNode: rn, + createPortal: W, + createFactory: nn, + cloneElement: en, + isValidElement: tn, + findDOMNode: un, + PureComponent: E, + memo: g, + forwardRef: x$3, + flushSync: ln, + unstable_batchedUpdates: on, + StrictMode: fn, + Suspense: L, + SuspenseList: M, + lazy: F, + __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: Q +}); + +var isArrayLike$a = function (value) { + /** + * isArrayLike([1, 2, 3]) => true + * isArrayLike(document.body.children) => true + * isArrayLike('abc') => true + * isArrayLike(Function) => false + */ + return value !== null && typeof value !== 'function' && isFinite(value.length); +}; + +var contains = function (arr, value) { + if (!isArrayLike$a(arr)) { + return false; + } + return arr.indexOf(value) > -1; +}; + +var filter$1 = function (arr, func) { + if (!isArrayLike$a(arr)) { + return arr; + } + var result = []; + for (var index = 0; index < arr.length; index++) { + var value = arr[index]; + if (func(value, index)) { + result.push(value); + } + } + return result; +}; + +/** + * Flattens `array` a single level deep. + * + * @param {Array} arr The array to inspect. + * @param {Array} values The values to exclude. + * @return {Array} Returns the new array of filtered values. + * @example + * difference([2, 1], [2, 3]); // => [1] + */ +var difference = function (arr, values) { + if (values === void 0) { values = []; } + return filter$1(arr, function (value) { return !contains(values, value); }); +}; + +var toString$8 = {}.toString; +var isType$3 = function (value, type) { return toString$8.call(value) === '[object ' + type + ']'; }; + +/** + * 是否为函数 + * @param {*} fn 对象 + * @return {Boolean} 是否函数 + */ +var isFunction$6 = (function (value) { + return isType$3(value, 'Function'); +}); + +// isFinite, +var isNil = function (value) { + /** + * isNil(null) => true + * isNil() => true + */ + return value === null || value === undefined; +}; + +var isArray$n = (function (value) { + return Array.isArray ? + Array.isArray(value) : + isType$3(value, 'Array'); +}); + +var isObject$f = (function (value) { + /** + * isObject({}) => true + * isObject([1, 2, 3]) => true + * isObject(Function) => true + * isObject(null) => false + */ + var type = typeof value; + return value !== null && type === 'object' || type === 'function'; +}); + +function each$2(elements, func) { + if (!elements) { + return; + } + var rst; + if (isArray$n(elements)) { + for (var i = 0, len = elements.length; i < len; i++) { + rst = func(elements[i], i); + if (rst === false) { + break; + } + } + } + else if (isObject$f(elements)) { + for (var k in elements) { + if (elements.hasOwnProperty(k)) { + rst = func(elements[k], k); + if (rst === false) { + break; + } + } + } + } +} + +var keys$8 = Object.keys ? function (obj) { return Object.keys(obj); } : function (obj) { + var result = []; + each$2(obj, function (value, key) { + if (!(isFunction$6(obj) && key === 'prototype')) { + result.push(key); + } + }); + return result; +}; + +function isMatch(obj, attrs) { + var _keys = keys$8(attrs); + var length = _keys.length; + if (isNil(obj)) + return !length; + for (var i = 0; i < length; i += 1) { + var key = _keys[i]; + if (attrs[key] !== obj[key] || !(key in obj)) { + return false; + } + } + return true; +} + +var isObjectLike$f = function (value) { + /** + * isObjectLike({}) => true + * isObjectLike([1, 2, 3]) => true + * isObjectLike(Function) => false + * isObjectLike(null) => false + */ + return typeof value === 'object' && value !== null; +}; + +var isPlainObject$3 = function (value) { + /** + * isObjectLike(new Foo) => false + * isObjectLike([1, 2, 3]) => false + * isObjectLike({ x: 0, y: 0 }) => true + * isObjectLike(Object.create(null)) => true + */ + if (!isObjectLike$f(value) || !isType$3(value, 'Object')) { + return false; + } + if (Object.getPrototypeOf(value) === null) { + return true; + } + var proto = value; + while (Object.getPrototypeOf(proto) !== null) { + proto = Object.getPrototypeOf(proto); + } + return Object.getPrototypeOf(value) === proto; +}; + +function find$3(arr, predicate) { + if (!isArray$n(arr)) + return null; + var _predicate; + if (isFunction$6(predicate)) { + _predicate = predicate; + } + if (isPlainObject$3(predicate)) { + _predicate = function (a) { return isMatch(a, predicate); }; + } + if (_predicate) { + for (var i = 0; i < arr.length; i += 1) { + if (_predicate(arr[i])) { + return arr[i]; + } + } + } + return null; +} + +function findIndex$2(arr, predicate, fromIndex) { + if (fromIndex === void 0) { fromIndex = 0; } + for (var i = fromIndex; i < arr.length; i++) { + if (predicate(arr[i], i)) { + // 找到终止循环 + return i; + } + } + return -1; +} + +var firstValue = function (data, name) { + var rst = null; + for (var i = 0; i < data.length; i++) { + var obj = data[i]; + var value = obj[name]; + if (!isNil(value)) { + if (isArray$n(value)) { + rst = value[0]; // todo 这里是否应该使用递归,调用 firstValue @绝云 + } + else { + rst = value; + } + break; + } + } + return rst; +}; + +/** + * Flattens `array` a single level deep. + * + * @param {Array} arr The array to flatten. + * @return {Array} Returns the new flattened array. + * @example + * + * flatten([1, [2, [3, [4]], 5]]); // => [1, 2, [3, [4]], 5] + */ +var flatten$2 = function (arr) { + if (!isArray$n(arr)) { + return []; + } + var rst = []; + for (var i = 0; i < arr.length; i++) { + rst = rst.concat(arr[i]); + } + return rst; +}; + +/** + * @param {Array} arr The array to iterate over. + * @return {*} Returns the maximum value. + * @example + * + * max([1, 2]); + * // => 2 + * + * max([]); + * // => undefined + * + * const data = new Array(1250010).fill(1).map((d,idx) => idx); + * + * max(data); + * // => 1250010 + * // Math.max(...data) will encounter "Maximum call stack size exceeded" error + */ +var max$7 = (function (arr) { + if (!isArray$n(arr)) { + return undefined; + } + return arr.reduce(function (prev, curr) { + return Math.max(prev, curr); + }, arr[0]); +}); + +/** + * @param {Array} arr The array to iterate over. + * @return {*} Returns the minimum value. + * @example + * + * min([1, 2]); + * // => 1 + * + * min([]); + * // => undefined + * + * const data = new Array(1250010).fill(1).map((d,idx) => idx); + * + * min(data); + * // => 1250010 + * // Math.min(...data) will encounter "Maximum call stack size exceeded" error + */ +var min$6 = (function (arr) { + if (!isArray$n(arr)) { + return undefined; + } + return arr.reduce(function (prev, curr) { + return Math.min(prev, curr); + }, arr[0]); +}); + +var getRange = function (values) { + // 存在 NaN 时,min,max 判定会出问题 + var filterValues = values.filter(function (v) { return !isNaN(v); }); + if (!filterValues.length) { + // 如果没有数值则直接返回0 + return { + min: 0, + max: 0, + }; + } + if (isArray$n(values[0])) { + var tmp = []; + for (var i = 0; i < values.length; i++) { + tmp = tmp.concat(values[i]); + } + filterValues = tmp; + } + var max = max$7(filterValues); + var min = min$6(filterValues); + return { + min: min, + max: max, + }; +}; + +var splice$1 = Array.prototype.splice; +var pullAt = function pullAt(arr, indexes) { + if (!isArrayLike$a(arr)) { + return []; + } + var length = arr ? indexes.length : 0; + var last = length - 1; + while (length--) { + var previous = void 0; + var index = indexes[length]; + if (length === last || index !== previous) { + previous = index; + splice$1.call(arr, index, 1); + } + } + return arr; +}; + +var reduce$1 = function (arr, fn, init) { + if (!isArray$n(arr) && !isPlainObject$3(arr)) { + return arr; + } + var result = init; + each$2(arr, function (data, i) { + result = fn(result, data, i); + }); + return result; +}; + +var remove = function (arr, predicate) { + /** + * const arr = [1, 2, 3, 4] + * const evens = remove(arr, n => n % 2 == 0) + * console.log(arr) // => [1, 3] + * console.log(evens) // => [2, 4] + */ + var result = []; + if (!isArrayLike$a(arr)) { + return result; + } + var i = -1; + var indexes = []; + var length = arr.length; + while (++i < length) { + var value = arr[i]; + if (predicate(value, i, arr)) { + result.push(value); + indexes.push(i); + } + } + pullAt(arr, indexes); + return result; +}; + +var isString$3 = (function (str) { + return isType$3(str, 'String'); +}); + +function sortBy$1(arr, key) { + var comparer; + if (isFunction$6(key)) { + comparer = function (a, b) { return key(a) - key(b); }; + } + else { + var keys_1 = []; + if (isString$3(key)) { + keys_1.push(key); + } + else if (isArray$n(key)) { + keys_1 = key; + } + comparer = function (a, b) { + for (var i = 0; i < keys_1.length; i += 1) { + var prop = keys_1[i]; + if (a[prop] > b[prop]) { + return 1; + } + if (a[prop] < b[prop]) { + return -1; + } + } + return 0; + }; + } + arr.sort(comparer); + return arr; +} + +function uniq$3(arr, cache) { + if (cache === void 0) { cache = new Map(); } + var r = []; + if (Array.isArray(arr)) { + for (var i = 0, len = arr.length; i < len; i++) { + var item = arr[i]; + // 加一个 cache,提升性能 + if (!cache.has(item)) { + r.push(item); + cache.set(item, true); + } + } + } + return r; +} + +var valuesOfKey = (function (data, name) { + var rst = []; + var tmpMap = {}; + for (var i = 0; i < data.length; i++) { + var obj = data[i]; + var value = obj[name]; + if (!isNil(value)) { + // flatten + if (!isArray$n(value)) { + value = [value]; + } + for (var j = 0; j < value.length; j++) { + var val = value[j]; + // unique + if (!tmpMap[val]) { + rst.push(val); + tmpMap[val] = true; + } + } + } + } + return rst; +}); + +function head(o) { + if (isArrayLike$a(o)) { + return o[0]; + } + return undefined; +} + +function last$1(o) { + if (isArrayLike$a(o)) { + var arr = o; + return arr[arr.length - 1]; + } + return undefined; +} + +/** + * 只要有一个不满足条件就返回 false + * @param arr + * @param func + */ +var every = function (arr, func) { + for (var i = 0; i < arr.length; i++) { + if (!func(arr[i], i)) + return false; + } + return true; +}; + +/** + * 只要有一个满足条件就返回 true + * @param arr + * @param func + */ +var some = function (arr, func) { + for (var i = 0; i < arr.length; i++) { + if (func(arr[i], i)) + return true; + } + return false; +}; + +var hasOwnProperty$i = Object.prototype.hasOwnProperty; +function groupBy(data, condition) { + if (!condition || !isArray$n(data)) { + return {}; + } + var result = {}; + // 兼容方法和 字符串的写法 + var predicate = isFunction$6(condition) ? condition : function (item) { return item[condition]; }; + var key; + for (var i = 0; i < data.length; i++) { + var item = data[i]; + key = predicate(item); + if (hasOwnProperty$i.call(result, key)) { + result[key].push(item); + } + else { + result[key] = [item]; + } + } + return result; +} + +/** + * 将数据分组成 map + * @param data + * @param condition + */ +function groupToMap(data, condition) { + if (!condition) { + return { + 0: data, + }; + } + if (!isFunction$6(condition)) { + // 如果是字符串,则按照 a*b 风格成数组 + var paramscondition_1 = isArray$n(condition) ? condition : condition.replace(/\s+/g, '').split('*'); + condition = function (row) { + var unique = '_'; // 避免出现数字作为Key的情况,会进行按照数字的排序 + // 根据字段列表的值,拼接成 key + for (var i = 0, l = paramscondition_1.length; i < l; i++) { + unique += row[paramscondition_1[i]] && row[paramscondition_1[i]].toString(); + } + return unique; + }; + } + return groupBy(data, condition); +} + +var group$1 = (function (data, condition) { + if (!condition) { + // 没有条件,则自身改成数组 + return [data]; + } + var groups = groupToMap(data, condition); + var array = []; + for (var i in groups) { + array.push(groups[i]); + } + return array; +}); + +/** + * 封装事件,便于使用上下文this,和便于解除事件时使用 + * @protected + * @param {Object} obj 对象 + * @param {String} action 事件名称 + * @return {Function} 返回事件处理函数 + */ +function wrapBehavior(obj, action) { + if (obj['_wrap_' + action]) { + return obj['_wrap_' + action]; + } + var method = function (e) { + obj[action](e); + }; + obj['_wrap_' + action] = method; + return method; +} + +var clamp$1 = function (a, min, max) { + if (a < min) { + return min; + } + else if (a > max) { + return max; + } + return a; +}; + +var fixedBase = function (v, base) { + var str = base.toString(); + var index = str.indexOf('.'); + if (index === -1) { + return Math.round(v); + } + var length = str.substr(index + 1).length; + if (length > 20) { + length = 20; + } + return parseFloat(v.toFixed(length)); +}; + +/** + * 判断是否数字 + * @return {Boolean} 是否数字 + */ +var isNumber$4 = function (value) { + return isType$3(value, 'Number'); +}; + +var PRECISION = 0.00001; // numbers less than this is considered as 0 +function isNumberEqual$1(a, b, precision) { + if (precision === void 0) { precision = PRECISION; } + return Math.abs((a - b)) < precision; +} + +/** + * @param {Array} arr The array to iterate over. + * @param {Function} [fn] The iteratee invoked per element. + * @return {*} Returns the maximum value. + * @example + * + * var objects = [{ 'n': 1 }, { 'n': 2 }]; + * + * maxBy(objects, function(o) { return o.n; }); + * // => { 'n': 2 } + * + * maxBy(objects, 'n'); + * // => { 'n': 2 } + */ +var maxBy = (function (arr, fn) { + if (!isArray$n(arr)) { + return undefined; + } + var maxItem; + var max = -Infinity; + for (var i = 0; i < arr.length; i++) { + var item = arr[i]; + var v = isFunction$6(fn) ? fn(item) : item[fn]; + if (v > max) { + maxItem = item; + max = v; + } + } + return maxItem; +}); + +/** + * @param {Array} arr The array to iterate over. + * @param {Function} [fn] The iteratee invoked per element. + * @return {*} Returns the minimum value. + * @example + * + * var objects = [{ 'n': 1 }, { 'n': 2 }]; + * + * minBy(objects, function(o) { return o.n; }); + * // => { 'n': 1 } + * + * minBy(objects, 'n'); + * // => { 'n': 1 } + */ +var minBy$1 = (function (arr, fn) { + if (!isArray$n(arr)) { + return undefined; + } + var minItem; + var min = Infinity; + for (var i = 0; i < arr.length; i++) { + var item = arr[i]; + var v = isFunction$6(fn) ? fn(item) : item[fn]; + if (v < min) { + minItem = item; + min = v; + } + } + return minItem; +}); + +var mod$1 = function (n, m) { + return ((n % m) + m) % m; +}; + +var RADIAN = Math.PI / 180; +var toRadian = function (degree) { + return RADIAN * degree; +}; + +var has$1 = (function (obj, key) { return obj.hasOwnProperty(key); }); + +// @ts-ignore +var values$1 = Object.values ? function (obj) { return Object.values(obj); } : function (obj) { + var result = []; + each$2(obj, function (value, key) { + if (!(isFunction$6(obj) && key === 'prototype')) { + result.push(value); + } + }); + return result; +}; + +var toString$7 = (function (value) { + if (isNil(value)) + return ''; + return value.toString(); +}); + +var lowerCase = function (str) { + return toString$7(str).toLowerCase(); +}; +var lowerCase$1 = lowerCase; + +function substitute$1(str, o) { + if (!str || !o) { + return str; + } + return str.replace(/\\?\{([^{}]+)\}/g, function (match, name) { + if (match.charAt(0) === '\\') { + return match.slice(1); + } + return (o[name] === undefined) ? '' : o[name]; + }); +} + +var upperFirst = function (value) { + var str = toString$7(value); + return str.charAt(0).toUpperCase() + str.substring(1); +}; + +var toString$6 = {}.toString; +var getType$1 = function (value) { + return toString$6.call(value).replace(/^\[object /, '').replace(/]$/, ''); +}; + +/** + * 是否是布尔类型 + * + * @param {Object} value 测试的值 + * @return {Boolean} + */ +var isBoolean = function (value) { + return isType$3(value, 'Boolean'); +}; + +var isDate = function (value) { + return isType$3(value, 'Date'); +}; + +var isNull = function (value) { + return value === null; +}; + +var objectProto$m = Object.prototype; +var isPrototype$5 = function (value) { + var Ctor = value && value.constructor; + var proto = (typeof Ctor === 'function' && Ctor.prototype) || objectProto$m; + return value === proto; +}; + +var isUndefined$1 = function (value) { + return value === undefined; +}; + +/** + * 判断是否HTML元素 + * @return {Boolean} 是否HTML元素 + */ +var isElement = function (o) { + return o instanceof Element || o instanceof HTMLDocument; +}; + +function requestAnimationFrame$1(fn) { + var method = window.requestAnimationFrame || + window.webkitRequestAnimationFrame || + // @ts-ignore + window.mozRequestAnimationFrame || + // @ts-ignore + window.msRequestAnimationFrame || + function (f) { + return setTimeout(f, 16); + }; + return method(fn); +} + +function cancelAnimationFrame$1(handler) { + var method = window.cancelAnimationFrame || + window.webkitCancelAnimationFrame || + // @ts-ignore + window.mozCancelAnimationFrame || + // @ts-ignore + window.msCancelAnimationFrame || + clearTimeout; + method(handler); +} + +// FIXME: Mutable param should be forbidden in static lang. +function _mix(dist, obj) { + for (var key in obj) { + if (obj.hasOwnProperty(key) && key !== 'constructor' && obj[key] !== undefined) { + dist[key] = obj[key]; + } + } +} +function mix(dist, src1, src2, src3) { + if (src1) + _mix(dist, src1); + if (src2) + _mix(dist, src2); + if (src3) + _mix(dist, src3); + return dist; +} + +var clone$7 = function (obj) { + if (typeof obj !== 'object' || obj === null) { + return obj; + } + var rst; + if (isArray$n(obj)) { + rst = []; + for (var i = 0, l = obj.length; i < l; i++) { + if (typeof obj[i] === 'object' && obj[i] != null) { + rst[i] = clone$7(obj[i]); + } + else { + rst[i] = obj[i]; + } + } + } + else { + rst = {}; + for (var k in obj) { + if (typeof obj[k] === 'object' && obj[k] != null) { + rst[k] = clone$7(obj[k]); + } + else { + rst[k] = obj[k]; + } + } + } + return rst; +}; + +function debounce$1(func, wait, immediate) { + var timeout; + return function () { + var context = this, args = arguments; + var later = function () { + timeout = null; + if (!immediate) { + func.apply(context, args); + } + }; + var callNow = immediate && !timeout; + clearTimeout(timeout); + timeout = setTimeout(later, wait); + if (callNow) { + func.apply(context, args); + } + }; +} + +/** + * _.memoize(calColor); + * _.memoize(calColor, (...args) => args[0]); + * @param f + * @param resolver + */ +var memoize$2 = (function (f, resolver) { + if (!isFunction$6(f)) { + throw new TypeError('Expected a function'); + } + var memoized = function () { + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + // 使用方法构造 key,如果不存在 resolver,则直接取第一个参数作为 key + var key = resolver ? resolver.apply(this, args) : args[0]; + var cache = memoized.cache; + if (cache.has(key)) { + return cache.get(key); + } + var result = f.apply(this, args); + // 缓存起来 + cache.set(key, result); + return result; + }; + memoized.cache = new Map(); + return memoized; +}); + +var MAX_MIX_LEVEL$1 = 5; +function _deepMix(dist, src, level, maxLevel) { + level = level || 0; + maxLevel = maxLevel || MAX_MIX_LEVEL$1; + for (var key in src) { + if (src.hasOwnProperty(key)) { + var value = src[key]; + if (value !== null && isPlainObject$3(value)) { + if (!isPlainObject$3(dist[key])) { + dist[key] = {}; + } + if (level < maxLevel) { + _deepMix(dist[key], value, level + 1, maxLevel); + } + else { + dist[key] = src[key]; + } + } + else if (isArray$n(value)) { + dist[key] = []; + dist[key] = dist[key].concat(value); + } + else if (value !== undefined) { + dist[key] = value; + } + } + } +} +// todo 重写 +var deepMix = function (rst) { + var args = []; + for (var _i = 1; _i < arguments.length; _i++) { + args[_i - 1] = arguments[_i]; + } + for (var i = 0; i < args.length; i += 1) { + _deepMix(rst, args[i]); + } + return rst; +}; + +var indexOf = function (arr, obj) { + if (!isArrayLike$a(arr)) { + return -1; + } + var m = Array.prototype.indexOf; + if (m) { + return m.call(arr, obj); + } + var index = -1; + for (var i = 0; i < arr.length; i++) { + if (arr[i] === obj) { + index = i; + break; + } + } + return index; +}; + +var hasOwnProperty$h = Object.prototype.hasOwnProperty; +function isEmpty$1(value) { + /** + * isEmpty(null) => true + * isEmpty() => true + * isEmpty(true) => true + * isEmpty(1) => true + * isEmpty([1, 2, 3]) => false + * isEmpty('abc') => false + * isEmpty({ a: 1 }) => false + */ + if (isNil(value)) { + return true; + } + if (isArrayLike$a(value)) { + return !value.length; + } + var type = getType$1(value); + if (type === 'Map' || type === 'Set') { + return !value.size; + } + if (isPrototype$5(value)) { + return !Object.keys(value).length; + } + for (var key in value) { + if (hasOwnProperty$h.call(value, key)) { + return false; + } + } + return true; +} + +var isEqual$2 = function (value, other) { + if (value === other) { + return true; + } + if (!value || !other) { + return false; + } + if (isString$3(value) || isString$3(other)) { + return false; + } + if (isArrayLike$a(value) || isArrayLike$a(other)) { + if (value.length !== other.length) { + return false; + } + var rst = true; + for (var i = 0; i < value.length; i++) { + rst = isEqual$2(value[i], other[i]); + if (!rst) { + break; + } + } + return rst; + } + if (isObjectLike$f(value) || isObjectLike$f(other)) { + var valueKeys = Object.keys(value); + var otherKeys = Object.keys(other); + if (valueKeys.length !== otherKeys.length) { + return false; + } + var rst = true; + for (var i = 0; i < valueKeys.length; i++) { + rst = isEqual$2(value[valueKeys[i]], other[valueKeys[i]]); + if (!rst) { + break; + } + } + return rst; + } + return false; +}; + +var map$4 = function (arr, func) { + if (!isArrayLike$a(arr)) { + // @ts-ignore + return arr; + } + var result = []; + for (var index = 0; index < arr.length; index++) { + var value = arr[index]; + result.push(func(value, index)); + } + return result; +}; + +var identity$a = function (v) { return v; }; +var mapValues$1 = (function (object, func) { + if (func === void 0) { func = identity$a; } + var r = {}; + if (isObject$f(object) && !isNil(object)) { + Object.keys(object).forEach(function (key) { + // @ts-ignore + r[key] = func(object[key], key); + }); + } + return r; +}); + +/** + * https://github.com/developit/dlv/blob/master/index.js + * @param obj + * @param key + * @param defaultValue + */ +var get$3 = (function (obj, key, defaultValue) { + var p = 0; + var keyArr = isString$3(key) ? key.split('.') : key; + while (obj && p < keyArr.length) { + obj = obj[keyArr[p++]]; + } + return (obj === undefined || p < keyArr.length) ? defaultValue : obj; +}); + +/** + * https://github.com/developit/dlv/blob/master/index.js + * @param obj + * @param path + * @param value + */ +var set$5 = (function (obj, path, value) { + var o = obj; + var keyArr = isString$3(path) ? path.split('.') : path; + keyArr.forEach(function (key, idx) { + // 不是最后一个 + if (idx < keyArr.length - 1) { + if (!isObject$f(o[key])) { + o[key] = isNumber$4(keyArr[idx + 1]) ? [] : {}; + } + o = o[key]; + } + else { + o[key] = value; + } + }); + return obj; +}); + +var hasOwnProperty$g = Object.prototype.hasOwnProperty; +var pick$2 = (function (object, keys) { + if (object === null || !isPlainObject$3(object)) { + return {}; + } + var result = {}; + each$2(keys, function (key) { + if (hasOwnProperty$g.call(object, key)) { + result[key] = object[key]; + } + }); + return result; +}); + +var omit$1 = (function (obj, keys) { + return reduce$1(obj, function (r, curr, key) { + if (!keys.includes(key)) { + r[key] = curr; + } + return r; + }, {}); +}); + +var throttle = (function (func, wait, options) { + var timeout, context, args, result; + var previous = 0; + if (!options) + options = {}; + var later = function () { + previous = options.leading === false ? 0 : Date.now(); + timeout = null; + result = func.apply(context, args); + if (!timeout) + context = args = null; + }; + var throttled = function () { + var now = Date.now(); + if (!previous && options.leading === false) + previous = now; + var remaining = wait - (now - previous); + context = this; + args = arguments; + if (remaining <= 0 || remaining > wait) { + if (timeout) { + clearTimeout(timeout); + timeout = null; + } + previous = now; + result = func.apply(context, args); + if (!timeout) + context = args = null; + } + else if (!timeout && options.trailing !== false) { + timeout = setTimeout(later, remaining); + } + return result; + }; + throttled.cancel = function () { + clearTimeout(timeout); + previous = 0; + timeout = context = args = null; + }; + return throttled; +}); + +var toArray = (function (value) { + return isArrayLike$a(value) ? Array.prototype.slice.call(value) : []; +}); + +var map$3 = {}; +var uniqueId$3 = (function (prefix) { + prefix = prefix || 'g'; + if (!map$3[prefix]) { + map$3[prefix] = 1; + } + else { + map$3[prefix] += 1; + } + return prefix + map$3[prefix]; +}); + +var noop$3 = (function () { }); + +function size$1(o) { + if (isNil(o)) { + return 0; + } + if (isArrayLike$a(o)) { + return o.length; + } + return Object.keys(o).length; +} + +var ctx$2; +/** + * 计算文本的宽度 + */ +memoize$2(function (text, font) { + if (font === void 0) { font = {}; } + var fontSize = font.fontSize, fontFamily = font.fontFamily, fontWeight = font.fontWeight, fontStyle = font.fontStyle, fontVariant = font.fontVariant; + if (!ctx$2) { + ctx$2 = document.createElement('canvas').getContext('2d'); + } + ctx$2.font = [fontStyle, fontVariant, fontWeight, fontSize + "px", fontFamily].join(' '); + return ctx$2.measureText(isString$3(text) ? text : '').width; +}, function (text, font) { + if (font === void 0) { font = {}; } + return __spreadArrays$1([text], values$1(font)).join(''); +}); + +/** + * k-v 存储 + */ +var default_1 = /** @class */ (function () { + function default_1() { + this.map = {}; + } + default_1.prototype.has = function (key) { + return this.map[key] !== undefined; + }; + default_1.prototype.get = function (key, def) { + var v = this.map[key]; + return v === undefined ? def : v; + }; + default_1.prototype.set = function (key, value) { + this.map[key] = value; + }; + default_1.prototype.clear = function () { + this.map = {}; + }; + default_1.prototype.delete = function (key) { + delete this.map[key]; + }; + default_1.prototype.size = function () { + return Object.keys(this.map).length; + }; + return default_1; +}()); + +/** + * view 中三层 group 分层 key + */ +var LAYER; +(function (LAYER) { + /** 前景层 */ + LAYER["FORE"] = "fore"; + /** 中间层 */ + LAYER["MID"] = "mid"; + /** 背景层 */ + LAYER["BG"] = "bg"; +})(LAYER || (LAYER = {})); +/** + * 组件在画布的布局方位 12 方位 + */ +var DIRECTION; +(function (DIRECTION) { + DIRECTION["TOP"] = "top"; + DIRECTION["TOP_LEFT"] = "top-left"; + DIRECTION["TOP_RIGHT"] = "top-right"; + DIRECTION["RIGHT"] = "right"; + DIRECTION["RIGHT_TOP"] = "right-top"; + DIRECTION["RIGHT_BOTTOM"] = "right-bottom"; + DIRECTION["LEFT"] = "left"; + DIRECTION["LEFT_TOP"] = "left-top"; + DIRECTION["LEFT_BOTTOM"] = "left-bottom"; + DIRECTION["BOTTOM"] = "bottom"; + DIRECTION["BOTTOM_LEFT"] = "bottom-left"; + DIRECTION["BOTTOM_RIGHT"] = "bottom-right"; + DIRECTION["RADIUS"] = "radius"; + DIRECTION["CIRCLE"] = "circle"; + // no direction information + DIRECTION["NONE"] = "none"; +})(DIRECTION || (DIRECTION = {})); +/** + * 组件的类型,可能会影响到布局算法 + */ +var COMPONENT_TYPE; +(function (COMPONENT_TYPE) { + /** axis 组件 */ + COMPONENT_TYPE["AXIS"] = "axis"; + /** grid 组件 */ + COMPONENT_TYPE["GRID"] = "grid"; + /** legend 组件 */ + COMPONENT_TYPE["LEGEND"] = "legend"; + /** tooltip 组件 */ + COMPONENT_TYPE["TOOLTIP"] = "tooltip"; + /** annotation 组件 */ + COMPONENT_TYPE["ANNOTATION"] = "annotation"; + /** 缩略轴组件 */ + COMPONENT_TYPE["SLIDER"] = "slider"; + /** 滚动条组件 */ + COMPONENT_TYPE["SCROLLBAR"] = "scrollbar"; + /** 其他组件,自定义组件 */ + COMPONENT_TYPE["OTHER"] = "other"; +})(COMPONENT_TYPE || (COMPONENT_TYPE = {})); +/** + * 三层 group 的 z index + */ +var GROUP_Z_INDEX = { + FORE: 3, + MID: 2, + BG: 1, +}; +/** + * View 的生命周期阶段(和 3.x 的生命周期略有不同) + * 我们需要先确定在那写场景需要用到生命周期,如果只是为了在生命周期插入一下什么组件之类的,那么在现有架构就是不需要的 + */ +var VIEW_LIFE_CIRCLE; +(function (VIEW_LIFE_CIRCLE) { + VIEW_LIFE_CIRCLE["BEFORE_RENDER"] = "beforerender"; + VIEW_LIFE_CIRCLE["AFTER_RENDER"] = "afterrender"; + VIEW_LIFE_CIRCLE["BEFORE_PAINT"] = "beforepaint"; + VIEW_LIFE_CIRCLE["AFTER_PAINT"] = "afterpaint"; + VIEW_LIFE_CIRCLE["BEFORE_CHANGE_DATA"] = "beforechangedata"; + VIEW_LIFE_CIRCLE["AFTER_CHANGE_DATA"] = "afterchangedata"; + VIEW_LIFE_CIRCLE["BEFORE_CLEAR"] = "beforeclear"; + VIEW_LIFE_CIRCLE["AFTER_CLEAR"] = "afterclear"; + VIEW_LIFE_CIRCLE["BEFORE_DESTROY"] = "beforedestroy"; + VIEW_LIFE_CIRCLE["BEFORE_CHANGE_SIZE"] = "beforechangesize"; + VIEW_LIFE_CIRCLE["AFTER_CHANGE_SIZE"] = "afterchangesize"; +})(VIEW_LIFE_CIRCLE || (VIEW_LIFE_CIRCLE = {})); +/** + * geometry 的生命周期 + */ +var GEOMETRY_LIFE_CIRCLE; +(function (GEOMETRY_LIFE_CIRCLE) { + GEOMETRY_LIFE_CIRCLE["BEFORE_DRAW_ANIMATE"] = "beforeanimate"; + GEOMETRY_LIFE_CIRCLE["AFTER_DRAW_ANIMATE"] = "afteranimate"; +})(GEOMETRY_LIFE_CIRCLE || (GEOMETRY_LIFE_CIRCLE = {})); +/** + * 绘图区的事件列表 + */ +var PLOT_EVENTS; +(function (PLOT_EVENTS) { + // mouse 事件 + PLOT_EVENTS["MOUSE_ENTER"] = "plot:mouseenter"; + PLOT_EVENTS["MOUSE_DOWN"] = "plot:mousedown"; + PLOT_EVENTS["MOUSE_MOVE"] = "plot:mousemove"; + PLOT_EVENTS["MOUSE_UP"] = "plot:mouseup"; + PLOT_EVENTS["MOUSE_LEAVE"] = "plot:mouseleave"; + // 移动端事件 + PLOT_EVENTS["TOUCH_START"] = "plot:touchstart"; + PLOT_EVENTS["TOUCH_MOVE"] = "plot:touchmove"; + PLOT_EVENTS["TOUCH_END"] = "plot:touchend"; + PLOT_EVENTS["TOUCH_CANCEL"] = "plot:touchcancel"; + // click 事件 + PLOT_EVENTS["CLICK"] = "plot:click"; + PLOT_EVENTS["DBLCLICK"] = "plot:dblclick"; + PLOT_EVENTS["CONTEXTMENU"] = "plot:contextmenu"; + PLOT_EVENTS["LEAVE"] = "plot:leave"; + PLOT_EVENTS["ENTER"] = "plot:enter"; +})(PLOT_EVENTS || (PLOT_EVENTS = {})); +/** + * Element 图形交互状态 + */ +var ELEMENT_STATE; +(function (ELEMENT_STATE) { + ELEMENT_STATE["ACTIVE"] = "active"; + ELEMENT_STATE["INACTIVE"] = "inactive"; + ELEMENT_STATE["SELECTED"] = "selected"; + ELEMENT_STATE["DEFAULT"] = "default"; +})(ELEMENT_STATE || (ELEMENT_STATE = {})); +/** 参与分组的图形属性名 */ +var GROUP_ATTRS = ['color', 'shape', 'size']; +/** 存储原始数据的字段名 */ +var FIELD_ORIGIN = '_origin'; +/** 最小的图表宽度 */ +var MIN_CHART_WIDTH = 1; +/** 最小的图表高度 */ +var MIN_CHART_HEIGHT = 1; +/** 辅助组件占图表的尺寸的最大比例:如图表上方的图例最多占图表高度的25% */ +var COMPONENT_MAX_VIEW_PERCENTAGE = 0.25; + +var ENGINES = {}; +/** + * 通过名字获取渲染 engine + * @param name 渲染引擎名字 + * @returns G engine + */ +function getEngine(name) { + var G = ENGINES[name]; + if (!G) { + throw new Error("G engine '" + name + "' is not exist, please register it at first."); + } + return G; +} +/** + * 注册渲染引擎 + * @param name + * @param engine + */ +function registerEngine(name, engine) { + ENGINES[name] = engine; +} + +function addEventListener(target, eventType, callback) { + if (target) { + if (typeof target.addEventListener === 'function') { + target.addEventListener(eventType, callback, false); + return { + remove: function () { + target.removeEventListener(eventType, callback, false); + }, + }; + // @ts-ignore + } + if (typeof target.attachEvent === 'function') { + // @ts-ignore + target.attachEvent('on' + eventType, callback); + return { + remove: function () { + // @ts-ignore + target.detachEvent('on' + eventType, callback); + }, + }; + } + } +} + +/** + * 创建DOM 节点 + * @param {String} str Dom 字符串 + * @return {HTMLElement} DOM 节点 + */ +var TABLE; +var TABLE_TR; +var FRAGMENT_REG; +var CONTAINERS; +function initConstants() { + TABLE = document.createElement('table'); + TABLE_TR = document.createElement('tr'); + FRAGMENT_REG = /^\s*<(\w+|!)[^>]*>/; + CONTAINERS = { + tr: document.createElement('tbody'), + tbody: TABLE, + thead: TABLE, + tfoot: TABLE, + td: TABLE_TR, + th: TABLE_TR, + '*': document.createElement('div'), + }; +} +function createDom$1(str) { + if (!TABLE) { + initConstants(); + } + var name = FRAGMENT_REG.test(str) && RegExp.$1; + if (!name || !(name in CONTAINERS)) { + name = '*'; + } + var container = CONTAINERS[name]; + str = str.replace(/(^\s*)|(\s*$)/g, ''); + container.innerHTML = '' + str; + var dom = container.childNodes[0]; + container.removeChild(dom); + return dom; +} + +/** + * 获取样式 + * @param {Object} dom DOM节点 + * @param {String} name 样式名 + * @param {Any} defaultValue 默认值 + * @return {String} 属性值 + */ +function getStyle$2(dom, name, defaultValue) { + var v; + try { + v = window.getComputedStyle ? + window.getComputedStyle(dom, null)[name] : + dom.style[name]; // 一般不会走到这个逻辑,dom.style 获取的是标签 style 属性,也不准确 + } + catch (e) { + // do nothing + } + finally { + v = v === undefined ? defaultValue : v; + } + return v; +} + +function getHeight$1(el, defaultValue) { + var height = getStyle$2(el, 'height', defaultValue); + if (height === 'auto') { + height = el.offsetHeight; + } + return parseFloat(height); +} + +function getOuterHeight(el, defaultValue) { + var height = getHeight$1(el, defaultValue); + var bTop = parseFloat(getStyle$2(el, 'borderTopWidth')) || 0; + var pTop = parseFloat(getStyle$2(el, 'paddingTop')) || 0; + var pBottom = parseFloat(getStyle$2(el, 'paddingBottom')) || 0; + var bBottom = parseFloat(getStyle$2(el, 'borderBottomWidth')) || 0; + var mTop = parseFloat(getStyle$2(el, 'marginTop')) || 0; + var mBottom = parseFloat(getStyle$2(el, 'marginBottom')) || 0; + return height + bTop + bBottom + pTop + pBottom + mTop + mBottom; +} + +function getHeight(el, defaultValue) { + var width = getStyle$2(el, 'width', defaultValue); + if (width === 'auto') { + width = el.offsetWidth; + } + return parseFloat(width); +} + +function getOuterWidth(el, defaultValue) { + var width = getHeight(el, defaultValue); + var bLeft = parseFloat(getStyle$2(el, 'borderLeftWidth')) || 0; + var pLeft = parseFloat(getStyle$2(el, 'paddingLeft')) || 0; + var pRight = parseFloat(getStyle$2(el, 'paddingRight')) || 0; + var bRight = parseFloat(getStyle$2(el, 'borderRightWidth')) || 0; + var mRight = parseFloat(getStyle$2(el, 'marginRight')) || 0; + var mLeft = parseFloat(getStyle$2(el, 'marginLeft')) || 0; + return width + bLeft + bRight + pLeft + pRight + mLeft + mRight; +} + +function modifyCSS(dom, css) { + if (dom) { + for (var key in css) { + if (css.hasOwnProperty(key)) { + dom.style[key] = css[key]; + } + } + } + return dom; +} + +/** + * get the element's bounding size + * @param ele dom element + * @returns the element width and height + */ +function getElementSize(ele) { + var style = getComputedStyle(ele); + return { + width: (ele.clientWidth || parseInt(style.width, 10)) - + parseInt(style.paddingLeft, 10) - + parseInt(style.paddingRight, 10), + height: (ele.clientHeight || parseInt(style.height, 10)) - + parseInt(style.paddingTop, 10) - + parseInt(style.paddingBottom, 10), + }; +} +/** + * is value a valid number + * @param v the input value + * @returns whether it is a number + */ +function isNumber$3(v) { + return typeof v === 'number' && !isNaN(v); +} +/** + * @ignore + * calculate the chart size + * @param ele DOM element + * @param autoFit should auto fit + * @param width chart width which is set by user + * @param height chart height which is set by user + * @returns the chart width and height + */ +function getChartSize(ele, autoFit, width, height) { + var w = width; + var h = height; + if (autoFit) { + var size = getElementSize(ele); + w = size.width ? size.width : w; + h = size.height ? size.height : h; + } + return { + width: Math.max(isNumber$3(w) ? w : MIN_CHART_WIDTH, MIN_CHART_WIDTH), + height: Math.max(isNumber$3(h) ? h : MIN_CHART_HEIGHT, MIN_CHART_HEIGHT), + }; +} +/** + * @ignore + * remove html element from its parent + * @param dom + */ +function removeDom(dom) { + var parent = dom.parentNode; + if (parent) { + parent.removeChild(dom); + } +} + +var WILDCARD$2 = '*'; +/* event-emitter */ +var EventEmitter = /** @class */ (function () { + function EventEmitter() { + this._events = {}; + } + /** + * 监听一个事件 + * @param evt + * @param callback + * @param once + */ + EventEmitter.prototype.on = function (evt, callback, once) { + if (!this._events[evt]) { + this._events[evt] = []; + } + this._events[evt].push({ + callback: callback, + once: !!once, + }); + return this; + }; + /** + * 监听一个事件一次 + * @param evt + * @param callback + */ + EventEmitter.prototype.once = function (evt, callback) { + this.on(evt, callback, true); + return this; + }; + /** + * 触发一个事件 + * @param evt + * @param args + */ + EventEmitter.prototype.emit = function (evt) { + var _this = this; + var args = []; + for (var _i = 1; _i < arguments.length; _i++) { + args[_i - 1] = arguments[_i]; + } + var events = this._events[evt] || []; + var wildcardEvents = this._events[WILDCARD$2] || []; + // 实际的处理 emit 方法 + var doEmit = function (es) { + var length = es.length; + for (var i = 0; i < length; i++) { + if (!es[i]) { + continue; + } + var _a = es[i], callback = _a.callback, once = _a.once; + if (once) { + es.splice(i, 1); + if (es.length === 0) { + delete _this._events[evt]; + } + length--; + i--; + } + callback.apply(_this, args); + } + }; + doEmit(events); + doEmit(wildcardEvents); + }; + /** + * 取消监听一个事件,或者一个channel + * @param evt + * @param callback + */ + EventEmitter.prototype.off = function (evt, callback) { + if (!evt) { + // evt 为空全部清除 + this._events = {}; + } + else { + if (!callback) { + // evt 存在,callback 为空,清除事件所有方法 + delete this._events[evt]; + } + else { + // evt 存在,callback 存在,清除匹配的 + var events = this._events[evt] || []; + var length_1 = events.length; + for (var i = 0; i < length_1; i++) { + if (events[i].callback === callback) { + events.splice(i, 1); + length_1--; + i--; + } + } + if (events.length === 0) { + delete this._events[evt]; + } + } + } + return this; + }; + /* 当前所有的事件 */ + EventEmitter.prototype.getEvents = function () { + return this._events; + }; + return EventEmitter; +}()); + +/** + * G2 Chart、View、Geometry 以及 Element 等的基类,提供事件以及一些通用的方法。 + */ +var Base$4 = /** @class */ (function (_super) { + __extends$e(Base, _super); + function Base(cfg) { + var _this = _super.call(this) || this; + /** 标识对象是否已销毁 */ + _this.destroyed = false; + var _a = cfg.visible, visible = _a === void 0 ? true : _a; + _this.visible = visible; + return _this; + } + /** + * 显示。 + */ + Base.prototype.show = function () { + var visible = this.visible; + if (!visible) { + this.changeVisible(true); + } + }; + /** + * 隐藏。 + */ + Base.prototype.hide = function () { + var visible = this.visible; + if (visible) { + this.changeVisible(false); + } + }; + /** + * 销毁。 + */ + Base.prototype.destroy = function () { + this.off(); + this.destroyed = true; + }; + /** + * 显示或者隐藏。 + * @param visible + * @returns + */ + Base.prototype.changeVisible = function (visible) { + if (this.visible === visible) { + return; + } + this.visible = visible; + }; + return Base; +}(EventEmitter)); + +var SPACES$2 = '\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029'; +var PATH_COMMAND$2 = new RegExp("([a-z])[" + SPACES$2 + ",]*((-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?[" + SPACES$2 + "]*,?[" + SPACES$2 + "]*)+)", 'ig'); +var PATH_VALUES$2 = new RegExp("(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[" + SPACES$2 + "]*,?[" + SPACES$2 + "]*", 'ig'); +// Parse given path string into an array of arrays of path segments +var parsePathString$2 = function (pathString) { + if (!pathString) { + return null; + } + if (isArray$n(pathString)) { + return pathString; + } + var paramCounts = { + a: 7, + c: 6, + o: 2, + h: 1, + l: 2, + m: 2, + r: 4, + q: 4, + s: 4, + t: 2, + v: 1, + u: 3, + z: 0, + }; + var data = []; + String(pathString).replace(PATH_COMMAND$2, function (a, b, c) { + var params = []; + var name = b.toLowerCase(); + c.replace(PATH_VALUES$2, function (a, b) { + b && params.push(+b); + }); + if (name === 'm' && params.length > 2) { + data.push([b].concat(params.splice(0, 2))); + name = 'l'; + b = b === 'm' ? 'l' : 'L'; + } + if (name === 'o' && params.length === 1) { + data.push([b, params[0]]); + } + if (name === 'r') { + data.push([b].concat(params)); + } + else { + while (params.length >= paramCounts[name]) { + data.push([b].concat(params.splice(0, paramCounts[name]))); + if (!paramCounts[name]) { + break; + } + } + } + return pathString; + }); + return data; +}; +// http://schepers.cc/getting-to-the-point +var catmullRomToBezier = function (crp, z) { + var d = []; + // @ts-ignore + for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) { + var p = [ + { + x: +crp[i - 2], + y: +crp[i - 1], + }, + { + x: +crp[i], + y: +crp[i + 1], + }, + { + x: +crp[i + 2], + y: +crp[i + 3], + }, + { + x: +crp[i + 4], + y: +crp[i + 5], + }, + ]; + if (z) { + if (!i) { + p[0] = { + x: +crp[iLen - 2], + y: +crp[iLen - 1], + }; + } + else if (iLen - 4 === i) { + p[3] = { + x: +crp[0], + y: +crp[1], + }; + } + else if (iLen - 2 === i) { + p[2] = { + x: +crp[0], + y: +crp[1], + }; + p[3] = { + x: +crp[2], + y: +crp[3], + }; + } + } + else { + if (iLen - 4 === i) { + p[3] = p[2]; + } + else if (!i) { + p[0] = { + x: +crp[i], + y: +crp[i + 1], + }; + } + } + d.push([ + 'C', + (-p[0].x + 6 * p[1].x + p[2].x) / 6, + (-p[0].y + 6 * p[1].y + p[2].y) / 6, + (p[1].x + 6 * p[2].x - p[3].x) / 6, + (p[1].y + 6 * p[2].y - p[3].y) / 6, + p[2].x, + p[2].y, + ]); + } + return d; +}; +var ellipsePath = function (x, y, rx, ry, a) { + var res = []; + if (a === null && ry === null) { + ry = rx; + } + x = +x; + y = +y; + rx = +rx; + ry = +ry; + if (a !== null) { + var rad = Math.PI / 180; + var x1 = x + rx * Math.cos(-ry * rad); + var x2 = x + rx * Math.cos(-a * rad); + var y1 = y + rx * Math.sin(-ry * rad); + var y2 = y + rx * Math.sin(-a * rad); + res = [ + ['M', x1, y1], + ['A', rx, rx, 0, +(a - ry > 180), 0, x2, y2], + ]; + } + else { + res = [['M', x, y], ['m', 0, -ry], ['a', rx, ry, 0, 1, 1, 0, 2 * ry], ['a', rx, ry, 0, 1, 1, 0, -2 * ry], ['z']]; + } + return res; +}; +var pathToAbsolute$1 = function (pathArray) { + pathArray = parsePathString$2(pathArray); + if (!pathArray || !pathArray.length) { + return [['M', 0, 0]]; + } + var res = []; + var x = 0; + var y = 0; + var mx = 0; + var my = 0; + var start = 0; + var pa0; + var dots; + if (pathArray[0][0] === 'M') { + x = +pathArray[0][1]; + y = +pathArray[0][2]; + mx = x; + my = y; + start++; + res[0] = ['M', x, y]; + } + var crz = pathArray.length === 3 && + pathArray[0][0] === 'M' && + pathArray[1][0].toUpperCase() === 'R' && + pathArray[2][0].toUpperCase() === 'Z'; + for (var r = void 0, pa = void 0, i = start, ii = pathArray.length; i < ii; i++) { + res.push((r = [])); + pa = pathArray[i]; + pa0 = pa[0]; + if (pa0 !== pa0.toUpperCase()) { + r[0] = pa0.toUpperCase(); + switch (r[0]) { + case 'A': + r[1] = pa[1]; + r[2] = pa[2]; + r[3] = pa[3]; + r[4] = pa[4]; + r[5] = pa[5]; + r[6] = +pa[6] + x; + r[7] = +pa[7] + y; + break; + case 'V': + r[1] = +pa[1] + y; + break; + case 'H': + r[1] = +pa[1] + x; + break; + case 'R': + dots = [x, y].concat(pa.slice(1)); + for (var j = 2, jj = dots.length; j < jj; j++) { + dots[j] = +dots[j] + x; + dots[++j] = +dots[j] + y; + } + res.pop(); + res = res.concat(catmullRomToBezier(dots, crz)); + break; + case 'O': + res.pop(); + dots = ellipsePath(x, y, pa[1], pa[2]); + dots.push(dots[0]); + res = res.concat(dots); + break; + case 'U': + res.pop(); + res = res.concat(ellipsePath(x, y, pa[1], pa[2], pa[3])); + r = ['U'].concat(res[res.length - 1].slice(-2)); + break; + case 'M': + mx = +pa[1] + x; + my = +pa[2] + y; + break; // for lint + default: + for (var j = 1, jj = pa.length; j < jj; j++) { + r[j] = +pa[j] + (j % 2 ? x : y); + } + } + } + else if (pa0 === 'R') { + dots = [x, y].concat(pa.slice(1)); + res.pop(); + res = res.concat(catmullRomToBezier(dots, crz)); + r = ['R'].concat(pa.slice(-2)); + } + else if (pa0 === 'O') { + res.pop(); + dots = ellipsePath(x, y, pa[1], pa[2]); + dots.push(dots[0]); + res = res.concat(dots); + } + else if (pa0 === 'U') { + res.pop(); + res = res.concat(ellipsePath(x, y, pa[1], pa[2], pa[3])); + r = ['U'].concat(res[res.length - 1].slice(-2)); + } + else { + for (var k = 0, kk = pa.length; k < kk; k++) { + r[k] = pa[k]; + } + } + pa0 = pa0.toUpperCase(); + if (pa0 !== 'O') { + switch (r[0]) { + case 'Z': + x = +mx; + y = +my; + break; + case 'H': + x = r[1]; + break; + case 'V': + y = r[1]; + break; + case 'M': + mx = r[r.length - 2]; + my = r[r.length - 1]; + break; // for lint + default: + x = r[r.length - 2]; + y = r[r.length - 1]; + } + } + } + return res; +}; +var l2c = function (x1, y1, x2, y2) { + return [x1, y1, x2, y2, x2, y2]; +}; +var q2c = function (x1, y1, ax, ay, x2, y2) { + var _13 = 1 / 3; + var _23 = 2 / 3; + return [_13 * x1 + _23 * ax, _13 * y1 + _23 * ay, _13 * x2 + _23 * ax, _13 * y2 + _23 * ay, x2, y2]; +}; +var a2c = function (x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) { + // for more information of where this math came from visit: + // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes + if (rx === ry) { + rx += 1; + } + var _120 = (Math.PI * 120) / 180; + var rad = (Math.PI / 180) * (+angle || 0); + var res = []; + var xy; + var f1; + var f2; + var cx; + var cy; + var rotate = function (x, y, rad) { + var X = x * Math.cos(rad) - y * Math.sin(rad); + var Y = x * Math.sin(rad) + y * Math.cos(rad); + return { + x: X, + y: Y, + }; + }; + if (!recursive) { + xy = rotate(x1, y1, -rad); + x1 = xy.x; + y1 = xy.y; + xy = rotate(x2, y2, -rad); + x2 = xy.x; + y2 = xy.y; + if (x1 === x2 && y1 === y2) { + // 若弧的起始点和终点重叠则错开一点 + x2 += 1; + y2 += 1; + } + // const cos = Math.cos(Math.PI / 180 * angle); + // const sin = Math.sin(Math.PI / 180 * angle); + var x = (x1 - x2) / 2; + var y = (y1 - y2) / 2; + var h = (x * x) / (rx * rx) + (y * y) / (ry * ry); + if (h > 1) { + h = Math.sqrt(h); + rx = h * rx; + ry = h * ry; + } + var rx2 = rx * rx; + var ry2 = ry * ry; + var k = (large_arc_flag === sweep_flag ? -1 : 1) * + Math.sqrt(Math.abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))); + cx = (k * rx * y) / ry + (x1 + x2) / 2; + cy = (k * -ry * x) / rx + (y1 + y2) / 2; + // @ts-ignore + f1 = Math.asin(((y1 - cy) / ry).toFixed(9)); + // @ts-ignore + f2 = Math.asin(((y2 - cy) / ry).toFixed(9)); + f1 = x1 < cx ? Math.PI - f1 : f1; + f2 = x2 < cx ? Math.PI - f2 : f2; + f1 < 0 && (f1 = Math.PI * 2 + f1); + f2 < 0 && (f2 = Math.PI * 2 + f2); + if (sweep_flag && f1 > f2) { + f1 = f1 - Math.PI * 2; + } + if (!sweep_flag && f2 > f1) { + f2 = f2 - Math.PI * 2; + } + } + else { + f1 = recursive[0]; + f2 = recursive[1]; + cx = recursive[2]; + cy = recursive[3]; + } + var df = f2 - f1; + if (Math.abs(df) > _120) { + var f2old = f2; + var x2old = x2; + var y2old = y2; + f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1); + x2 = cx + rx * Math.cos(f2); + y2 = cy + ry * Math.sin(f2); + res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]); + } + df = f2 - f1; + var c1 = Math.cos(f1); + var s1 = Math.sin(f1); + var c2 = Math.cos(f2); + var s2 = Math.sin(f2); + var t = Math.tan(df / 4); + var hx = (4 / 3) * rx * t; + var hy = (4 / 3) * ry * t; + var m1 = [x1, y1]; + var m2 = [x1 + hx * s1, y1 - hy * c1]; + var m3 = [x2 + hx * s2, y2 - hy * c2]; + var m4 = [x2, y2]; + m2[0] = 2 * m1[0] - m2[0]; + m2[1] = 2 * m1[1] - m2[1]; + if (recursive) { + return [m2, m3, m4].concat(res); + } + res = [m2, m3, m4].concat(res).join().split(','); + var newres = []; + for (var i = 0, ii = res.length; i < ii; i++) { + newres[i] = i % 2 ? rotate(res[i - 1], res[i], rad).y : rotate(res[i], res[i + 1], rad).x; + } + return newres; +}; +var pathToCurve = function (path, path2) { + var p = pathToAbsolute$1(path); + var p2 = path2 && pathToAbsolute$1(path2); + var attrs = { + x: 0, + y: 0, + bx: 0, + by: 0, + X: 0, + Y: 0, + qx: null, + qy: null, + }; + var attrs2 = { + x: 0, + y: 0, + bx: 0, + by: 0, + X: 0, + Y: 0, + qx: null, + qy: null, + }; + var pcoms1 = []; // path commands of original path p + var pcoms2 = []; // path commands of original path p2 + var pfirst = ''; // temporary holder for original path command + var pcom = ''; // holder for previous path command of original path + var ii; + var processPath = function (path, d, pcom) { + var nx; + var ny; + if (!path) { + return ['C', d.x, d.y, d.x, d.y, d.x, d.y]; + } + !(path[0] in + { + T: 1, + Q: 1, + }) && (d.qx = d.qy = null); + switch (path[0]) { + case 'M': + d.X = path[1]; + d.Y = path[2]; + break; + case 'A': + path = ['C'].concat(a2c.apply(0, [d.x, d.y].concat(path.slice(1)))); + break; + case 'S': + if (pcom === 'C' || pcom === 'S') { + // In "S" case we have to take into account, if the previous command is C/S. + nx = d.x * 2 - d.bx; // And reflect the previous + ny = d.y * 2 - d.by; // command's control point relative to the current point. + } + else { + // or some else or nothing + nx = d.x; + ny = d.y; + } + path = ['C', nx, ny].concat(path.slice(1)); + break; + case 'T': + if (pcom === 'Q' || pcom === 'T') { + // In "T" case we have to take into account, if the previous command is Q/T. + d.qx = d.x * 2 - d.qx; // And make a reflection similar + d.qy = d.y * 2 - d.qy; // to case "S". + } + else { + // or something else or nothing + d.qx = d.x; + d.qy = d.y; + } + path = ['C'].concat(q2c(d.x, d.y, d.qx, d.qy, path[1], path[2])); + break; + case 'Q': + d.qx = path[1]; + d.qy = path[2]; + path = ['C'].concat(q2c(d.x, d.y, path[1], path[2], path[3], path[4])); + break; + case 'L': + path = ['C'].concat(l2c(d.x, d.y, path[1], path[2])); + break; + case 'H': + path = ['C'].concat(l2c(d.x, d.y, path[1], d.y)); + break; + case 'V': + path = ['C'].concat(l2c(d.x, d.y, d.x, path[1])); + break; + case 'Z': + path = ['C'].concat(l2c(d.x, d.y, d.X, d.Y)); + break; + } + return path; + }; + var fixArc = function (pp, i) { + if (pp[i].length > 7) { + pp[i].shift(); + var pi = pp[i]; + while (pi.length) { + pcoms1[i] = 'A'; // if created multiple C:s, their original seg is saved + p2 && (pcoms2[i] = 'A'); // the same as above + pp.splice(i++, 0, ['C'].concat(pi.splice(0, 6))); + } + pp.splice(i, 1); + ii = Math.max(p.length, (p2 && p2.length) || 0); + } + }; + var fixM = function (path1, path2, a1, a2, i) { + if (path1 && path2 && path1[i][0] === 'M' && path2[i][0] !== 'M') { + path2.splice(i, 0, ['M', a2.x, a2.y]); + a1.bx = 0; + a1.by = 0; + a1.x = path1[i][1]; + a1.y = path1[i][2]; + ii = Math.max(p.length, (p2 && p2.length) || 0); + } + }; + ii = Math.max(p.length, (p2 && p2.length) || 0); + for (var i = 0; i < ii; i++) { + p[i] && (pfirst = p[i][0]); // save current path command + if (pfirst !== 'C') { + // C is not saved yet, because it may be result of conversion + pcoms1[i] = pfirst; // Save current path command + i && (pcom = pcoms1[i - 1]); // Get previous path command pcom + } + p[i] = processPath(p[i], attrs, pcom); // Previous path command is inputted to processPath + if (pcoms1[i] !== 'A' && pfirst === 'C') + pcoms1[i] = 'C'; // A is the only command + // which may produce multiple C:s + // so we have to make sure that C is also C in original path + fixArc(p, i); // fixArc adds also the right amount of A:s to pcoms1 + if (p2) { + // the same procedures is done to p2 + p2[i] && (pfirst = p2[i][0]); + if (pfirst !== 'C') { + pcoms2[i] = pfirst; + i && (pcom = pcoms2[i - 1]); + } + p2[i] = processPath(p2[i], attrs2, pcom); + if (pcoms2[i] !== 'A' && pfirst === 'C') { + pcoms2[i] = 'C'; + } + fixArc(p2, i); + } + fixM(p, p2, attrs, attrs2, i); + fixM(p2, p, attrs2, attrs, i); + var seg = p[i]; + var seg2 = p2 && p2[i]; + var seglen = seg.length; + var seg2len = p2 && seg2.length; + attrs.x = seg[seglen - 2]; + attrs.y = seg[seglen - 1]; + attrs.bx = parseFloat(seg[seglen - 4]) || attrs.x; + attrs.by = parseFloat(seg[seglen - 3]) || attrs.y; + attrs2.bx = p2 && (parseFloat(seg2[seg2len - 4]) || attrs2.x); + attrs2.by = p2 && (parseFloat(seg2[seg2len - 3]) || attrs2.y); + attrs2.x = p2 && seg2[seg2len - 2]; + attrs2.y = p2 && seg2[seg2len - 1]; + } + return p2 ? [p, p2] : p; +}; +var p2s = /,?([a-z]),?/gi; +var parsePathArray = function (path) { + return path.join(',').replace(p2s, '$1'); +}; +var base3 = function (t, p1, p2, p3, p4) { + var t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4; + var t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3; + return t * t2 - 3 * p1 + 3 * p2; +}; +var bezlen = function (x1, y1, x2, y2, x3, y3, x4, y4, z) { + if (z === null) { + z = 1; + } + z = z > 1 ? 1 : z < 0 ? 0 : z; + var z2 = z / 2; + var n = 12; + var Tvalues = [ + -0.1252, + 0.1252, + -0.3678, + 0.3678, + -0.5873, + 0.5873, + -0.7699, + 0.7699, + -0.9041, + 0.9041, + -0.9816, + 0.9816, + ]; + var Cvalues = [0.2491, 0.2491, 0.2335, 0.2335, 0.2032, 0.2032, 0.1601, 0.1601, 0.1069, 0.1069, 0.0472, 0.0472]; + var sum = 0; + for (var i = 0; i < n; i++) { + var ct = z2 * Tvalues[i] + z2; + var xbase = base3(ct, x1, x2, x3, x4); + var ybase = base3(ct, y1, y2, y3, y4); + var comb = xbase * xbase + ybase * ybase; + sum += Cvalues[i] * Math.sqrt(comb); + } + return z2 * sum; +}; +var curveDim = function (x0, y0, x1, y1, x2, y2, x3, y3) { + var tvalues = []; + var bounds = [[], []]; + var a; + var b; + var c; + var t; + for (var i = 0; i < 2; ++i) { + if (i === 0) { + b = 6 * x0 - 12 * x1 + 6 * x2; + a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3; + c = 3 * x1 - 3 * x0; + } + else { + b = 6 * y0 - 12 * y1 + 6 * y2; + a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3; + c = 3 * y1 - 3 * y0; + } + if (Math.abs(a) < 1e-12) { + if (Math.abs(b) < 1e-12) { + continue; + } + t = -c / b; + if (t > 0 && t < 1) { + tvalues.push(t); + } + continue; + } + var b2ac = b * b - 4 * c * a; + var sqrtb2ac = Math.sqrt(b2ac); + if (b2ac < 0) { + continue; + } + var t1 = (-b + sqrtb2ac) / (2 * a); + if (t1 > 0 && t1 < 1) { + tvalues.push(t1); + } + var t2 = (-b - sqrtb2ac) / (2 * a); + if (t2 > 0 && t2 < 1) { + tvalues.push(t2); + } + } + var j = tvalues.length; + var jlen = j; + var mt; + while (j--) { + t = tvalues[j]; + mt = 1 - t; + bounds[0][j] = mt * mt * mt * x0 + 3 * mt * mt * t * x1 + 3 * mt * t * t * x2 + t * t * t * x3; + bounds[1][j] = mt * mt * mt * y0 + 3 * mt * mt * t * y1 + 3 * mt * t * t * y2 + t * t * t * y3; + } + bounds[0][jlen] = x0; + bounds[1][jlen] = y0; + bounds[0][jlen + 1] = x3; + bounds[1][jlen + 1] = y3; + bounds[0].length = bounds[1].length = jlen + 2; + return { + min: { + x: Math.min.apply(0, bounds[0]), + y: Math.min.apply(0, bounds[1]), + }, + max: { + x: Math.max.apply(0, bounds[0]), + y: Math.max.apply(0, bounds[1]), + }, + }; +}; +var intersect = function (x1, y1, x2, y2, x3, y3, x4, y4) { + if (Math.max(x1, x2) < Math.min(x3, x4) || + Math.min(x1, x2) > Math.max(x3, x4) || + Math.max(y1, y2) < Math.min(y3, y4) || + Math.min(y1, y2) > Math.max(y3, y4)) { + return; + } + var nx = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4); + var ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4); + var denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4); + if (!denominator) { + return; + } + var px = nx / denominator; + var py = ny / denominator; + var px2 = +px.toFixed(2); + var py2 = +py.toFixed(2); + if (px2 < +Math.min(x1, x2).toFixed(2) || + px2 > +Math.max(x1, x2).toFixed(2) || + px2 < +Math.min(x3, x4).toFixed(2) || + px2 > +Math.max(x3, x4).toFixed(2) || + py2 < +Math.min(y1, y2).toFixed(2) || + py2 > +Math.max(y1, y2).toFixed(2) || + py2 < +Math.min(y3, y4).toFixed(2) || + py2 > +Math.max(y3, y4).toFixed(2)) { + return; + } + return { + x: px, + y: py, + }; +}; +var isPointInsideBBox = function (bbox, x, y) { + return x >= bbox.x && x <= bbox.x + bbox.width && y >= bbox.y && y <= bbox.y + bbox.height; +}; +var rectPath = function (x, y, w, h, r) { + if (r) { + return [ + ['M', +x + +r, y], + ['l', w - r * 2, 0], + ['a', r, r, 0, 0, 1, r, r], + ['l', 0, h - r * 2], + ['a', r, r, 0, 0, 1, -r, r], + ['l', r * 2 - w, 0], + ['a', r, r, 0, 0, 1, -r, -r], + ['l', 0, r * 2 - h], + ['a', r, r, 0, 0, 1, r, -r], + ['z'], + ]; + } + var res = [['M', x, y], ['l', w, 0], ['l', 0, h], ['l', -w, 0], ['z']]; + // @ts-ignore + res.parsePathArray = parsePathArray; + return res; +}; +var box = function (x, y, width, height) { + if (x === null) { + x = y = width = height = 0; + } + if (y === null) { + y = x.y; + width = x.width; + height = x.height; + x = x.x; + } + return { + x: x, + y: y, + width: width, + w: width, + height: height, + h: height, + x2: x + width, + y2: y + height, + cx: x + width / 2, + cy: y + height / 2, + r1: Math.min(width, height) / 2, + r2: Math.max(width, height) / 2, + r0: Math.sqrt(width * width + height * height) / 2, + path: rectPath(x, y, width, height), + vb: [x, y, width, height].join(' '), + }; +}; +var isBBoxIntersect = function (bbox1, bbox2) { + bbox1 = box(bbox1); + bbox2 = box(bbox2); + return (isPointInsideBBox(bbox2, bbox1.x, bbox1.y) || + isPointInsideBBox(bbox2, bbox1.x2, bbox1.y) || + isPointInsideBBox(bbox2, bbox1.x, bbox1.y2) || + isPointInsideBBox(bbox2, bbox1.x2, bbox1.y2) || + isPointInsideBBox(bbox1, bbox2.x, bbox2.y) || + isPointInsideBBox(bbox1, bbox2.x2, bbox2.y) || + isPointInsideBBox(bbox1, bbox2.x, bbox2.y2) || + isPointInsideBBox(bbox1, bbox2.x2, bbox2.y2) || + (((bbox1.x < bbox2.x2 && bbox1.x > bbox2.x) || (bbox2.x < bbox1.x2 && bbox2.x > bbox1.x)) && + ((bbox1.y < bbox2.y2 && bbox1.y > bbox2.y) || (bbox2.y < bbox1.y2 && bbox2.y > bbox1.y)))); +}; +var bezierBBox = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) { + if (!isArray$n(p1x)) { + p1x = [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y]; + } + var bbox = curveDim.apply(null, p1x); + return box(bbox.min.x, bbox.min.y, bbox.max.x - bbox.min.x, bbox.max.y - bbox.min.y); +}; +var findDotsAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) { + var t1 = 1 - t; + var t13 = Math.pow(t1, 3); + var t12 = Math.pow(t1, 2); + var t2 = t * t; + var t3 = t2 * t; + var x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x + t3 * p2x; + var y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y + t3 * p2y; + var mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x); + var my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y); + var nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x); + var ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y); + var ax = t1 * p1x + t * c1x; + var ay = t1 * p1y + t * c1y; + var cx = t1 * c2x + t * p2x; + var cy = t1 * c2y + t * p2y; + var alpha = 90 - (Math.atan2(mx - nx, my - ny) * 180) / Math.PI; + // (mx > nx || my < ny) && (alpha += 180); + return { + x: x, + y: y, + m: { + x: mx, + y: my, + }, + n: { + x: nx, + y: ny, + }, + start: { + x: ax, + y: ay, + }, + end: { + x: cx, + y: cy, + }, + alpha: alpha, + }; +}; +var interHelper = function (bez1, bez2, justCount) { + var bbox1 = bezierBBox(bez1); + var bbox2 = bezierBBox(bez2); + if (!isBBoxIntersect(bbox1, bbox2)) { + return justCount ? 0 : []; + } + var l1 = bezlen.apply(0, bez1); + var l2 = bezlen.apply(0, bez2); + var n1 = ~~(l1 / 8); + var n2 = ~~(l2 / 8); + var dots1 = []; + var dots2 = []; + var xy = {}; + var res = justCount ? 0 : []; + for (var i = 0; i < n1 + 1; i++) { + var d = findDotsAtSegment.apply(0, bez1.concat(i / n1)); + dots1.push({ + x: d.x, + y: d.y, + t: i / n1, + }); + } + for (var i = 0; i < n2 + 1; i++) { + var d = findDotsAtSegment.apply(0, bez2.concat(i / n2)); + dots2.push({ + x: d.x, + y: d.y, + t: i / n2, + }); + } + for (var i = 0; i < n1; i++) { + for (var j = 0; j < n2; j++) { + var di = dots1[i]; + var di1 = dots1[i + 1]; + var dj = dots2[j]; + var dj1 = dots2[j + 1]; + var ci = Math.abs(di1.x - di.x) < 0.001 ? 'y' : 'x'; + var cj = Math.abs(dj1.x - dj.x) < 0.001 ? 'y' : 'x'; + var is = intersect(di.x, di.y, di1.x, di1.y, dj.x, dj.y, dj1.x, dj1.y); + if (is) { + if (xy[is.x.toFixed(4)] === is.y.toFixed(4)) { + continue; + } + xy[is.x.toFixed(4)] = is.y.toFixed(4); + var t1 = di.t + Math.abs((is[ci] - di[ci]) / (di1[ci] - di[ci])) * (di1.t - di.t); + var t2 = dj.t + Math.abs((is[cj] - dj[cj]) / (dj1[cj] - dj[cj])) * (dj1.t - dj.t); + if (t1 >= 0 && t1 <= 1 && t2 >= 0 && t2 <= 1) { + if (justCount) { + // @ts-ignore + res += 1; + } + else { + // @ts-ignore + res.push({ + x: is.x, + y: is.y, + t1: t1, + t2: t2, + }); + } + } + } + } + } + return res; +}; +var interPathHelper = function (path1, path2, justCount) { + path1 = pathToCurve(path1); + path2 = pathToCurve(path2); + var x1; + var y1; + var x2; + var y2; + var x1m; + var y1m; + var x2m; + var y2m; + var bez1; + var bez2; + var res = justCount ? 0 : []; + for (var i = 0, ii = path1.length; i < ii; i++) { + var pi = path1[i]; + if (pi[0] === 'M') { + x1 = x1m = pi[1]; + y1 = y1m = pi[2]; + } + else { + if (pi[0] === 'C') { + bez1 = [x1, y1].concat(pi.slice(1)); + x1 = bez1[6]; + y1 = bez1[7]; + } + else { + bez1 = [x1, y1, x1, y1, x1m, y1m, x1m, y1m]; + x1 = x1m; + y1 = y1m; + } + for (var j = 0, jj = path2.length; j < jj; j++) { + var pj = path2[j]; + if (pj[0] === 'M') { + x2 = x2m = pj[1]; + y2 = y2m = pj[2]; + } + else { + if (pj[0] === 'C') { + bez2 = [x2, y2].concat(pj.slice(1)); + x2 = bez2[6]; + y2 = bez2[7]; + } + else { + bez2 = [x2, y2, x2, y2, x2m, y2m, x2m, y2m]; + x2 = x2m; + y2 = y2m; + } + var intr = interHelper(bez1, bez2, justCount); + if (justCount) { + // @ts-ignore + res += intr; + } + else { + // @ts-ignore + for (var k = 0, kk = intr.length; k < kk; k++) { + intr[k].segment1 = i; + intr[k].segment2 = j; + intr[k].bez1 = bez1; + intr[k].bez2 = bez2; + } + // @ts-ignore + res = res.concat(intr); + } + } + } + } + } + return res; +}; +var intersection = function (path1, path2) { + return interPathHelper(path1, path2); +}; +function decasteljau(points, t) { + var left = []; + var right = []; + function recurse(points, t) { + if (points.length === 1) { + left.push(points[0]); + right.push(points[0]); + } + else { + var middlePoints = []; + for (var i = 0; i < points.length - 1; i++) { + if (i === 0) { + left.push(points[0]); + } + if (i === points.length - 2) { + right.push(points[i + 1]); + } + middlePoints[i] = [ + (1 - t) * points[i][0] + t * points[i + 1][0], + (1 - t) * points[i][1] + t * points[i + 1][1], + ]; + } + recurse(middlePoints, t); + } + } + if (points.length) { + recurse(points, t); + } + return { left: left, right: right.reverse() }; +} +function splitCurve(start, end, count) { + var points = [[start[1], start[2]]]; + count = count || 2; + var segments = []; + if (end[0] === 'A') { + points.push(end[6]); + points.push(end[7]); + } + else if (end[0] === 'C') { + points.push([end[1], end[2]]); + points.push([end[3], end[4]]); + points.push([end[5], end[6]]); + } + else if (end[0] === 'S' || end[0] === 'Q') { + points.push([end[1], end[2]]); + points.push([end[3], end[4]]); + } + else { + points.push([end[1], end[2]]); + } + var leftSegments = points; + var t = 1 / count; + for (var i = 0; i < count - 1; i++) { + var rt = t / (1 - t * i); + var split = decasteljau(leftSegments, rt); + segments.push(split.left); + leftSegments = split.right; + } + segments.push(leftSegments); + var result = segments.map(function (segment) { + var cmd = []; + if (segment.length === 4) { + cmd.push('C'); + cmd = cmd.concat(segment[2]); + } + if (segment.length >= 3) { + if (segment.length === 3) { + cmd.push('Q'); + } + cmd = cmd.concat(segment[1]); + } + if (segment.length === 2) { + cmd.push('L'); + } + cmd = cmd.concat(segment[segment.length - 1]); + return cmd; + }); + return result; +} +var splitSegment = function (start, end, count) { + if (count === 1) { + return [[].concat(start)]; + } + var segments = []; + if (end[0] === 'L' || end[0] === 'C' || end[0] === 'Q') { + segments = segments.concat(splitCurve(start, end, count)); + } + else { + var temp = [].concat(start); + if (temp[0] === 'M') { + temp[0] = 'L'; + } + for (var i = 0; i <= count - 1; i++) { + segments.push(temp); + } + } + return segments; +}; +var fillPath = function (source, target) { + if (source.length === 1) { + return source; + } + var sourceLen = source.length - 1; + var targetLen = target.length - 1; + var ratio = sourceLen / targetLen; + var segmentsToFill = []; + if (source.length === 1 && source[0][0] === 'M') { + for (var i = 0; i < targetLen - sourceLen; i++) { + source.push(source[0]); + } + return source; + } + for (var i = 0; i < targetLen; i++) { + var index = Math.floor(ratio * i); + segmentsToFill[index] = (segmentsToFill[index] || 0) + 1; + } + var filled = segmentsToFill.reduce(function (filled, count, i) { + if (i === sourceLen) { + return filled.concat(source[sourceLen]); + } + return filled.concat(splitSegment(source[i], source[i + 1], count)); + }, []); + filled.unshift(source[0]); + if (target[targetLen] === 'Z' || target[targetLen] === 'z') { + filled.push('Z'); + } + return filled; +}; +var isEqual$1 = function (obj1, obj2) { + if (obj1.length !== obj2.length) { + return false; + } + var result = true; + each$2(obj1, function (item, i) { + if (item !== obj2[i]) { + result = false; + return false; + } + }); + return result; +}; +function getMinDiff$1(del, add, modify) { + var type = null; + var min = modify; + if (add < min) { + min = add; + type = 'add'; + } + if (del < min) { + min = del; + type = 'del'; + } + return { + type: type, + min: min, + }; +} +/* + * https://en.wikipedia.org/wiki/Levenshtein_distance + * 计算两条path的编辑距离 + */ +var levenshteinDistance$1 = function (source, target) { + var sourceLen = source.length; + var targetLen = target.length; + var sourceSegment; + var targetSegment; + var temp = 0; + if (sourceLen === 0 || targetLen === 0) { + return null; + } + var dist = []; + for (var i = 0; i <= sourceLen; i++) { + dist[i] = []; + dist[i][0] = { min: i }; + } + for (var j = 0; j <= targetLen; j++) { + dist[0][j] = { min: j }; + } + for (var i = 1; i <= sourceLen; i++) { + sourceSegment = source[i - 1]; + for (var j = 1; j <= targetLen; j++) { + targetSegment = target[j - 1]; + if (isEqual$1(sourceSegment, targetSegment)) { + temp = 0; + } + else { + temp = 1; + } + var del = dist[i - 1][j].min + 1; + var add = dist[i][j - 1].min + 1; + var modify = dist[i - 1][j - 1].min + temp; + dist[i][j] = getMinDiff$1(del, add, modify); + } + } + return dist; +}; +var fillPathByDiff$1 = function (source, target) { + var diffMatrix = levenshteinDistance$1(source, target); + var sourceLen = source.length; + var targetLen = target.length; + var changes = []; + var index = 1; + var minPos = 1; + // 如果source和target不是完全不相等 + if (diffMatrix[sourceLen][targetLen].min !== sourceLen) { + // 获取从source到target所需改动 + for (var i = 1; i <= sourceLen; i++) { + var min = diffMatrix[i][i].min; + minPos = i; + for (var j = index; j <= targetLen; j++) { + if (diffMatrix[i][j].min < min) { + min = diffMatrix[i][j].min; + minPos = j; + } + } + index = minPos; + if (diffMatrix[i][index].type) { + changes.push({ index: i - 1, type: diffMatrix[i][index].type }); + } + } + // 对source进行增删path + for (var i = changes.length - 1; i >= 0; i--) { + index = changes[i].index; + if (changes[i].type === 'add') { + source.splice(index, 0, [].concat(source[index])); + } + else { + source.splice(index, 1); + } + } + } + // source尾部补齐 + sourceLen = source.length; + var diff = targetLen - sourceLen; + if (sourceLen < targetLen) { + for (var i = 0; i < diff; i++) { + if (source[sourceLen - 1][0] === 'z' || source[sourceLen - 1][0] === 'Z') { + source.splice(sourceLen - 2, 0, source[sourceLen - 2]); + } + else { + source.push(source[sourceLen - 1]); + } + sourceLen += 1; + } + } + return source; +}; +// 将两个点均分成count个点 +function _splitPoints$1(points, former, count) { + var result = [].concat(points); + var index; + var t = 1 / (count + 1); + var formerEnd = _getSegmentPoints$1(former)[0]; + for (var i = 1; i <= count; i++) { + t *= i; + index = Math.floor(points.length * t); + if (index === 0) { + result.unshift([formerEnd[0] * t + points[index][0] * (1 - t), formerEnd[1] * t + points[index][1] * (1 - t)]); + } + else { + result.splice(index, 0, [ + formerEnd[0] * t + points[index][0] * (1 - t), + formerEnd[1] * t + points[index][1] * (1 - t), + ]); + } + } + return result; +} +/* + * 抽取pathSegment中的关键点 + * M,L,A,Q,H,V一个端点 + * Q, S抽取一个端点,一个控制点 + * C抽取一个端点,两个控制点 + */ +function _getSegmentPoints$1(segment) { + var points = []; + switch (segment[0]) { + case 'M': + points.push([segment[1], segment[2]]); + break; + case 'L': + points.push([segment[1], segment[2]]); + break; + case 'A': + points.push([segment[6], segment[7]]); + break; + case 'Q': + points.push([segment[3], segment[4]]); + points.push([segment[1], segment[2]]); + break; + case 'T': + points.push([segment[1], segment[2]]); + break; + case 'C': + points.push([segment[5], segment[6]]); + points.push([segment[1], segment[2]]); + points.push([segment[3], segment[4]]); + break; + case 'S': + points.push([segment[3], segment[4]]); + points.push([segment[1], segment[2]]); + break; + case 'H': + points.push([segment[1], segment[1]]); + break; + case 'V': + points.push([segment[1], segment[1]]); + break; + } + return points; +} +var formatPath$1 = function (fromPath, toPath) { + if (fromPath.length <= 1) { + return fromPath; + } + var points; + for (var i = 0; i < toPath.length; i++) { + if (fromPath[i][0] !== toPath[i][0]) { + // 获取fromPath的pathSegment的端点,根据toPath的指令对其改造 + points = _getSegmentPoints$1(fromPath[i]); + switch (toPath[i][0]) { + case 'M': + fromPath[i] = ['M'].concat(points[0]); + break; + case 'L': + fromPath[i] = ['L'].concat(points[0]); + break; + case 'A': + fromPath[i] = [].concat(toPath[i]); + fromPath[i][6] = points[0][0]; + fromPath[i][7] = points[0][1]; + break; + case 'Q': + if (points.length < 2) { + if (i > 0) { + points = _splitPoints$1(points, fromPath[i - 1], 1); + } + else { + fromPath[i] = toPath[i]; + break; + } + } + fromPath[i] = ['Q'].concat(points.reduce(function (arr, i) { + return arr.concat(i); + }, [])); + break; + case 'T': + fromPath[i] = ['T'].concat(points[0]); + break; + case 'C': + if (points.length < 3) { + if (i > 0) { + points = _splitPoints$1(points, fromPath[i - 1], 2); + } + else { + fromPath[i] = toPath[i]; + break; + } + } + fromPath[i] = ['C'].concat(points.reduce(function (arr, i) { + return arr.concat(i); + }, [])); + break; + case 'S': + if (points.length < 2) { + if (i > 0) { + points = _splitPoints$1(points, fromPath[i - 1], 1); + } + else { + fromPath[i] = toPath[i]; + break; + } + } + fromPath[i] = ['S'].concat(points.reduce(function (arr, i) { + return arr.concat(i); + }, [])); + break; + default: + fromPath[i] = toPath[i]; + } + } + } + return fromPath; +}; + +var PathUtil$2 = /*#__PURE__*/Object.freeze({ + __proto__: null, + catmullRomToBezier: catmullRomToBezier, + fillPath: fillPath, + fillPathByDiff: fillPathByDiff$1, + formatPath: formatPath$1, + intersection: intersection, + parsePathArray: parsePathArray, + parsePathString: parsePathString$2, + pathToAbsolute: pathToAbsolute$1, + pathToCurve: pathToCurve, + rectPath: rectPath +}); + +var GraphEvent$1 = /** @class */ (function () { + function GraphEvent(type, event) { + /** + * 是否允许冒泡 + * @type {boolean} + */ + this.bubbles = true; + /** + * 触发对象 + * @type {object} + */ + this.target = null; + /** + * 监听对象 + * @type {object} + */ + this.currentTarget = null; + /** + * 委托对象 + * @type {object} + */ + this.delegateTarget = null; + /** + * 委托事件监听对象的代理对象,即 ev.delegateObject = ev.currentTarget.get('delegateObject') + * @type {object} + */ + this.delegateObject = null; + /** + * 是否阻止了原生事件 + * @type {boolean} + */ + this.defaultPrevented = false; + /** + * 是否阻止传播(向上冒泡) + * @type {boolean} + */ + this.propagationStopped = false; + /** + * 触发事件的图形 + * @type {IShape} + */ + this.shape = null; + /** + * 开始触发事件的图形 + * @type {IShape} + */ + this.fromShape = null; + /** + * 事件结束时的触发图形 + * @type {IShape} + */ + this.toShape = null; + // 触发事件的路径 + this.propagationPath = []; + this.type = type; + this.name = type; + this.originalEvent = event; + this.timeStamp = event.timeStamp; + } + /** + * 阻止浏览器默认的行为 + */ + GraphEvent.prototype.preventDefault = function () { + this.defaultPrevented = true; + if (this.originalEvent.preventDefault) { + this.originalEvent.preventDefault(); + } + }; + /** + * 阻止冒泡 + */ + GraphEvent.prototype.stopPropagation = function () { + this.propagationStopped = true; + }; + GraphEvent.prototype.toString = function () { + var type = this.type; + return "[Event (type=" + type + ")]"; + }; + GraphEvent.prototype.save = function () { }; + GraphEvent.prototype.restore = function () { }; + return GraphEvent; +}()); + +function removeFromArray$1(arr, obj) { + var index = arr.indexOf(obj); + if (index !== -1) { + arr.splice(index, 1); + } +} +var isBrowser$1 = typeof window !== 'undefined' && typeof window.document !== 'undefined'; +// 是否元素的父容器 +function isParent$1(container, shape) { + // 所有 shape 都是 canvas 的子元素 + if (container.isCanvas()) { + return true; + } + var parent = shape.getParent(); + var isParent = false; + while (parent) { + if (parent === container) { + isParent = true; + break; + } + parent = parent.getParent(); + } + return isParent; +} +function isAllowCapture$1(element) { + // @ts-ignore + return element.cfg.visible && element.cfg.capture; +} + +var Base$3 = /** @class */ (function (_super) { + __extends$e(Base, _super); + function Base(cfg) { + var _this = _super.call(this) || this; + /** + * 是否被销毁 + * @type {boolean} + */ + _this.destroyed = false; + var defaultCfg = _this.getDefaultCfg(); + _this.cfg = mix(defaultCfg, cfg); + return _this; + } + /** + * @protected + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + Base.prototype.getDefaultCfg = function () { + return {}; + }; + // 实现接口的方法 + Base.prototype.get = function (name) { + return this.cfg[name]; + }; + // 实现接口的方法 + Base.prototype.set = function (name, value) { + this.cfg[name] = value; + }; + // 实现接口的方法 + Base.prototype.destroy = function () { + this.cfg = { + destroyed: true, + }; + this.off(); + this.destroyed = true; + }; + return Base; +}(EventEmitter)); + +var __spreadArrays = (undefined && undefined.__spreadArrays) || function () { + for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length; + for (var r = Array(s), k = 0, i = 0; i < il; i++) + for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) + r[k] = a[j]; + return r; +}; +var BrowserInfo = /** @class */ (function () { + function BrowserInfo(name, version, os) { + this.name = name; + this.version = version; + this.os = os; + this.type = 'browser'; + } + return BrowserInfo; +}()); +var NodeInfo = /** @class */ (function () { + function NodeInfo(version) { + this.version = version; + this.type = 'node'; + this.name = 'node'; + this.os = process.platform; + } + return NodeInfo; +}()); +var SearchBotDeviceInfo = /** @class */ (function () { + function SearchBotDeviceInfo(name, version, os, bot) { + this.name = name; + this.version = version; + this.os = os; + this.bot = bot; + this.type = 'bot-device'; + } + return SearchBotDeviceInfo; +}()); +var BotInfo = /** @class */ (function () { + function BotInfo() { + this.type = 'bot'; + this.bot = true; // NOTE: deprecated test name instead + this.name = 'bot'; + this.version = null; + this.os = null; + } + return BotInfo; +}()); +var ReactNativeInfo = /** @class */ (function () { + function ReactNativeInfo() { + this.type = 'react-native'; + this.name = 'react-native'; + this.version = null; + this.os = null; + } + return ReactNativeInfo; +}()); +// tslint:disable-next-line:max-line-length +var SEARCHBOX_UA_REGEX = /alexa|bot|crawl(er|ing)|facebookexternalhit|feedburner|google web preview|nagios|postrank|pingdom|slurp|spider|yahoo!|yandex/; +var SEARCHBOT_OS_REGEX = /(nuhk|Googlebot|Yammybot|Openbot|Slurp|MSNBot|Ask\ Jeeves\/Teoma|ia_archiver)/; +var REQUIRED_VERSION_PARTS = 3; +var userAgentRules = [ + ['aol', /AOLShield\/([0-9\._]+)/], + ['edge', /Edge\/([0-9\._]+)/], + ['edge-ios', /EdgiOS\/([0-9\._]+)/], + ['yandexbrowser', /YaBrowser\/([0-9\._]+)/], + ['kakaotalk', /KAKAOTALK\s([0-9\.]+)/], + ['samsung', /SamsungBrowser\/([0-9\.]+)/], + ['silk', /\bSilk\/([0-9._-]+)\b/], + ['miui', /MiuiBrowser\/([0-9\.]+)$/], + ['beaker', /BeakerBrowser\/([0-9\.]+)/], + ['edge-chromium', /EdgA?\/([0-9\.]+)/], + [ + 'chromium-webview', + /(?!Chrom.*OPR)wv\).*Chrom(?:e|ium)\/([0-9\.]+)(:?\s|$)/, + ], + ['chrome', /(?!Chrom.*OPR)Chrom(?:e|ium)\/([0-9\.]+)(:?\s|$)/], + ['phantomjs', /PhantomJS\/([0-9\.]+)(:?\s|$)/], + ['crios', /CriOS\/([0-9\.]+)(:?\s|$)/], + ['firefox', /Firefox\/([0-9\.]+)(?:\s|$)/], + ['fxios', /FxiOS\/([0-9\.]+)/], + ['opera-mini', /Opera Mini.*Version\/([0-9\.]+)/], + ['opera', /Opera\/([0-9\.]+)(?:\s|$)/], + ['opera', /OPR\/([0-9\.]+)(:?\s|$)/], + ['ie', /Trident\/7\.0.*rv\:([0-9\.]+).*\).*Gecko$/], + ['ie', /MSIE\s([0-9\.]+);.*Trident\/[4-7].0/], + ['ie', /MSIE\s(7\.0)/], + ['bb10', /BB10;\sTouch.*Version\/([0-9\.]+)/], + ['android', /Android\s([0-9\.]+)/], + ['ios', /Version\/([0-9\._]+).*Mobile.*Safari.*/], + ['safari', /Version\/([0-9\._]+).*Safari/], + ['facebook', /FBAV\/([0-9\.]+)/], + ['instagram', /Instagram\s([0-9\.]+)/], + ['ios-webview', /AppleWebKit\/([0-9\.]+).*Mobile/], + ['ios-webview', /AppleWebKit\/([0-9\.]+).*Gecko\)$/], + ['searchbot', SEARCHBOX_UA_REGEX], +]; +var operatingSystemRules = [ + ['iOS', /iP(hone|od|ad)/], + ['Android OS', /Android/], + ['BlackBerry OS', /BlackBerry|BB10/], + ['Windows Mobile', /IEMobile/], + ['Amazon OS', /Kindle/], + ['Windows 3.11', /Win16/], + ['Windows 95', /(Windows 95)|(Win95)|(Windows_95)/], + ['Windows 98', /(Windows 98)|(Win98)/], + ['Windows 2000', /(Windows NT 5.0)|(Windows 2000)/], + ['Windows XP', /(Windows NT 5.1)|(Windows XP)/], + ['Windows Server 2003', /(Windows NT 5.2)/], + ['Windows Vista', /(Windows NT 6.0)/], + ['Windows 7', /(Windows NT 6.1)/], + ['Windows 8', /(Windows NT 6.2)/], + ['Windows 8.1', /(Windows NT 6.3)/], + ['Windows 10', /(Windows NT 10.0)/], + ['Windows ME', /Windows ME/], + ['Open BSD', /OpenBSD/], + ['Sun OS', /SunOS/], + ['Chrome OS', /CrOS/], + ['Linux', /(Linux)|(X11)/], + ['Mac OS', /(Mac_PowerPC)|(Macintosh)/], + ['QNX', /QNX/], + ['BeOS', /BeOS/], + ['OS/2', /OS\/2/], +]; +function detect(userAgent) { + if (!!userAgent) { + return parseUserAgent(userAgent); + } + if (typeof document === 'undefined' && + typeof navigator !== 'undefined' && + navigator.product === 'ReactNative') { + return new ReactNativeInfo(); + } + if (typeof navigator !== 'undefined') { + return parseUserAgent(navigator.userAgent); + } + return getNodeVersion(); +} +function matchUserAgent(ua) { + // opted for using reduce here rather than Array#first with a regex.test call + // this is primarily because using the reduce we only perform the regex + // execution once rather than once for the test and for the exec again below + // probably something that needs to be benchmarked though + return (ua !== '' && + userAgentRules.reduce(function (matched, _a) { + var browser = _a[0], regex = _a[1]; + if (matched) { + return matched; + } + var uaMatch = regex.exec(ua); + return !!uaMatch && [browser, uaMatch]; + }, false)); +} +function parseUserAgent(ua) { + var matchedRule = matchUserAgent(ua); + if (!matchedRule) { + return null; + } + var name = matchedRule[0], match = matchedRule[1]; + if (name === 'searchbot') { + return new BotInfo(); + } + var versionParts = match[1] && match[1].split(/[._]/).slice(0, 3); + if (versionParts) { + if (versionParts.length < REQUIRED_VERSION_PARTS) { + versionParts = __spreadArrays(versionParts, createVersionParts(REQUIRED_VERSION_PARTS - versionParts.length)); + } + } + else { + versionParts = []; + } + var version = versionParts.join('.'); + var os = detectOS(ua); + var searchBotMatch = SEARCHBOT_OS_REGEX.exec(ua); + if (searchBotMatch && searchBotMatch[1]) { + return new SearchBotDeviceInfo(name, version, os, searchBotMatch[1]); + } + return new BrowserInfo(name, version, os); +} +function detectOS(ua) { + for (var ii = 0, count = operatingSystemRules.length; ii < count; ii++) { + var _a = operatingSystemRules[ii], os = _a[0], regex = _a[1]; + var match = regex.exec(ua); + if (match) { + return os; + } + } + return null; +} +function getNodeVersion() { + var isNode = typeof process !== 'undefined' && process.version; + return isNode ? new NodeInfo(process.version.slice(1)) : null; +} +function createVersionParts(count) { + var output = []; + for (var ii = 0; ii < count; ii++) { + output.push('0'); + } + return output; +} + +/** + * Common utilities + * @module glMatrix + */ +// Configuration Constants +var EPSILON$2 = 0.000001; +var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array; +if (!Math.hypot) Math.hypot = function () { + var y = 0, + i = arguments.length; + + while (i--) { + y += arguments[i] * arguments[i]; + } + + return Math.sqrt(y); +}; + +/** + * 3x3 Matrix + * @module mat3 + */ + +/** + * Creates a new identity mat3 + * + * @returns {mat3} a new 3x3 matrix + */ + +function create$6() { + var out = new ARRAY_TYPE(9); + + if (ARRAY_TYPE != Float32Array) { + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[5] = 0; + out[6] = 0; + out[7] = 0; + } + + out[0] = 1; + out[4] = 1; + out[8] = 1; + return out; +} +/** + * Copies the upper-left 3x3 values into the given mat3. + * + * @param {mat3} out the receiving 3x3 matrix + * @param {ReadonlyMat4} a the source 4x4 matrix + * @returns {mat3} out + */ + +function fromMat4(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[4]; + out[4] = a[5]; + out[5] = a[6]; + out[6] = a[8]; + out[7] = a[9]; + out[8] = a[10]; + return out; +} +/** + * Creates a new mat3 initialized with values from an existing matrix + * + * @param {ReadonlyMat3} a matrix to clone + * @returns {mat3} a new 3x3 matrix + */ + +function clone$6(a) { + var out = new ARRAY_TYPE(9); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + return out; +} +/** + * Copy the values from one mat3 to another + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the source matrix + * @returns {mat3} out + */ + +function copy$5(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + return out; +} +/** + * Create a new mat3 with the given values + * + * @param {Number} m00 Component in column 0, row 0 position (index 0) + * @param {Number} m01 Component in column 0, row 1 position (index 1) + * @param {Number} m02 Component in column 0, row 2 position (index 2) + * @param {Number} m10 Component in column 1, row 0 position (index 3) + * @param {Number} m11 Component in column 1, row 1 position (index 4) + * @param {Number} m12 Component in column 1, row 2 position (index 5) + * @param {Number} m20 Component in column 2, row 0 position (index 6) + * @param {Number} m21 Component in column 2, row 1 position (index 7) + * @param {Number} m22 Component in column 2, row 2 position (index 8) + * @returns {mat3} A new mat3 + */ + +function fromValues$4(m00, m01, m02, m10, m11, m12, m20, m21, m22) { + var out = new ARRAY_TYPE(9); + out[0] = m00; + out[1] = m01; + out[2] = m02; + out[3] = m10; + out[4] = m11; + out[5] = m12; + out[6] = m20; + out[7] = m21; + out[8] = m22; + return out; +} +/** + * Set the components of a mat3 to the given values + * + * @param {mat3} out the receiving matrix + * @param {Number} m00 Component in column 0, row 0 position (index 0) + * @param {Number} m01 Component in column 0, row 1 position (index 1) + * @param {Number} m02 Component in column 0, row 2 position (index 2) + * @param {Number} m10 Component in column 1, row 0 position (index 3) + * @param {Number} m11 Component in column 1, row 1 position (index 4) + * @param {Number} m12 Component in column 1, row 2 position (index 5) + * @param {Number} m20 Component in column 2, row 0 position (index 6) + * @param {Number} m21 Component in column 2, row 1 position (index 7) + * @param {Number} m22 Component in column 2, row 2 position (index 8) + * @returns {mat3} out + */ + +function set$4(out, m00, m01, m02, m10, m11, m12, m20, m21, m22) { + out[0] = m00; + out[1] = m01; + out[2] = m02; + out[3] = m10; + out[4] = m11; + out[5] = m12; + out[6] = m20; + out[7] = m21; + out[8] = m22; + return out; +} +/** + * Set a mat3 to the identity matrix + * + * @param {mat3} out the receiving matrix + * @returns {mat3} out + */ + +function identity$9(out) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 1; + out[5] = 0; + out[6] = 0; + out[7] = 0; + out[8] = 1; + return out; +} +/** + * Transpose the values of a mat3 + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the source matrix + * @returns {mat3} out + */ + +function transpose$2(out, a) { + // If we are transposing ourselves we can skip a few steps but have to cache some values + if (out === a) { + var a01 = a[1], + a02 = a[2], + a12 = a[5]; + out[1] = a[3]; + out[2] = a[6]; + out[3] = a01; + out[5] = a[7]; + out[6] = a02; + out[7] = a12; + } else { + out[0] = a[0]; + out[1] = a[3]; + out[2] = a[6]; + out[3] = a[1]; + out[4] = a[4]; + out[5] = a[7]; + out[6] = a[2]; + out[7] = a[5]; + out[8] = a[8]; + } + + return out; +} +/** + * Inverts a mat3 + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the source matrix + * @returns {mat3} out + */ + +function invert$4(out, a) { + var a00 = a[0], + a01 = a[1], + a02 = a[2]; + var a10 = a[3], + a11 = a[4], + a12 = a[5]; + var a20 = a[6], + a21 = a[7], + a22 = a[8]; + var b01 = a22 * a11 - a12 * a21; + var b11 = -a22 * a10 + a12 * a20; + var b21 = a21 * a10 - a11 * a20; // Calculate the determinant + + var det = a00 * b01 + a01 * b11 + a02 * b21; + + if (!det) { + return null; + } + + det = 1.0 / det; + out[0] = b01 * det; + out[1] = (-a22 * a01 + a02 * a21) * det; + out[2] = (a12 * a01 - a02 * a11) * det; + out[3] = b11 * det; + out[4] = (a22 * a00 - a02 * a20) * det; + out[5] = (-a12 * a00 + a02 * a10) * det; + out[6] = b21 * det; + out[7] = (-a21 * a00 + a01 * a20) * det; + out[8] = (a11 * a00 - a01 * a10) * det; + return out; +} +/** + * Calculates the adjugate of a mat3 + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the source matrix + * @returns {mat3} out + */ + +function adjoint(out, a) { + var a00 = a[0], + a01 = a[1], + a02 = a[2]; + var a10 = a[3], + a11 = a[4], + a12 = a[5]; + var a20 = a[6], + a21 = a[7], + a22 = a[8]; + out[0] = a11 * a22 - a12 * a21; + out[1] = a02 * a21 - a01 * a22; + out[2] = a01 * a12 - a02 * a11; + out[3] = a12 * a20 - a10 * a22; + out[4] = a00 * a22 - a02 * a20; + out[5] = a02 * a10 - a00 * a12; + out[6] = a10 * a21 - a11 * a20; + out[7] = a01 * a20 - a00 * a21; + out[8] = a00 * a11 - a01 * a10; + return out; +} +/** + * Calculates the determinant of a mat3 + * + * @param {ReadonlyMat3} a the source matrix + * @returns {Number} determinant of a + */ + +function determinant(a) { + var a00 = a[0], + a01 = a[1], + a02 = a[2]; + var a10 = a[3], + a11 = a[4], + a12 = a[5]; + var a20 = a[6], + a21 = a[7], + a22 = a[8]; + return a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20); +} +/** + * Multiplies two mat3's + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the first operand + * @param {ReadonlyMat3} b the second operand + * @returns {mat3} out + */ + +function multiply$4(out, a, b) { + var a00 = a[0], + a01 = a[1], + a02 = a[2]; + var a10 = a[3], + a11 = a[4], + a12 = a[5]; + var a20 = a[6], + a21 = a[7], + a22 = a[8]; + var b00 = b[0], + b01 = b[1], + b02 = b[2]; + var b10 = b[3], + b11 = b[4], + b12 = b[5]; + var b20 = b[6], + b21 = b[7], + b22 = b[8]; + out[0] = b00 * a00 + b01 * a10 + b02 * a20; + out[1] = b00 * a01 + b01 * a11 + b02 * a21; + out[2] = b00 * a02 + b01 * a12 + b02 * a22; + out[3] = b10 * a00 + b11 * a10 + b12 * a20; + out[4] = b10 * a01 + b11 * a11 + b12 * a21; + out[5] = b10 * a02 + b11 * a12 + b12 * a22; + out[6] = b20 * a00 + b21 * a10 + b22 * a20; + out[7] = b20 * a01 + b21 * a11 + b22 * a21; + out[8] = b20 * a02 + b21 * a12 + b22 * a22; + return out; +} +/** + * Translate a mat3 by the given vector + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the matrix to translate + * @param {ReadonlyVec2} v vector to translate by + * @returns {mat3} out + */ + +function translate$3(out, a, v) { + var a00 = a[0], + a01 = a[1], + a02 = a[2], + a10 = a[3], + a11 = a[4], + a12 = a[5], + a20 = a[6], + a21 = a[7], + a22 = a[8], + x = v[0], + y = v[1]; + out[0] = a00; + out[1] = a01; + out[2] = a02; + out[3] = a10; + out[4] = a11; + out[5] = a12; + out[6] = x * a00 + y * a10 + a20; + out[7] = x * a01 + y * a11 + a21; + out[8] = x * a02 + y * a12 + a22; + return out; +} +/** + * Rotates a mat3 by the given angle + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat3} out + */ + +function rotate$4(out, a, rad) { + var a00 = a[0], + a01 = a[1], + a02 = a[2], + a10 = a[3], + a11 = a[4], + a12 = a[5], + a20 = a[6], + a21 = a[7], + a22 = a[8], + s = Math.sin(rad), + c = Math.cos(rad); + out[0] = c * a00 + s * a10; + out[1] = c * a01 + s * a11; + out[2] = c * a02 + s * a12; + out[3] = c * a10 - s * a00; + out[4] = c * a11 - s * a01; + out[5] = c * a12 - s * a02; + out[6] = a20; + out[7] = a21; + out[8] = a22; + return out; +} +/** + * Scales the mat3 by the dimensions in the given vec2 + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the matrix to rotate + * @param {ReadonlyVec2} v the vec2 to scale the matrix by + * @returns {mat3} out + **/ + +function scale$6(out, a, v) { + var x = v[0], + y = v[1]; + out[0] = x * a[0]; + out[1] = x * a[1]; + out[2] = x * a[2]; + out[3] = y * a[3]; + out[4] = y * a[4]; + out[5] = y * a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + return out; +} +/** + * Creates a matrix from a vector translation + * This is equivalent to (but much faster than): + * + * mat3.identity(dest); + * mat3.translate(dest, dest, vec); + * + * @param {mat3} out mat3 receiving operation result + * @param {ReadonlyVec2} v Translation vector + * @returns {mat3} out + */ + +function fromTranslation(out, v) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 1; + out[5] = 0; + out[6] = v[0]; + out[7] = v[1]; + out[8] = 1; + return out; +} +/** + * Creates a matrix from a given angle + * This is equivalent to (but much faster than): + * + * mat3.identity(dest); + * mat3.rotate(dest, dest, rad); + * + * @param {mat3} out mat3 receiving operation result + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat3} out + */ + +function fromRotation(out, rad) { + var s = Math.sin(rad), + c = Math.cos(rad); + out[0] = c; + out[1] = s; + out[2] = 0; + out[3] = -s; + out[4] = c; + out[5] = 0; + out[6] = 0; + out[7] = 0; + out[8] = 1; + return out; +} +/** + * Creates a matrix from a vector scaling + * This is equivalent to (but much faster than): + * + * mat3.identity(dest); + * mat3.scale(dest, dest, vec); + * + * @param {mat3} out mat3 receiving operation result + * @param {ReadonlyVec2} v Scaling vector + * @returns {mat3} out + */ + +function fromScaling(out, v) { + out[0] = v[0]; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = v[1]; + out[5] = 0; + out[6] = 0; + out[7] = 0; + out[8] = 1; + return out; +} +/** + * Copies the values from a mat2d into a mat3 + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat2d} a the matrix to copy + * @returns {mat3} out + **/ + +function fromMat2d(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = 0; + out[3] = a[2]; + out[4] = a[3]; + out[5] = 0; + out[6] = a[4]; + out[7] = a[5]; + out[8] = 1; + return out; +} +/** + * Calculates a 3x3 matrix from the given quaternion + * + * @param {mat3} out mat3 receiving operation result + * @param {ReadonlyQuat} q Quaternion to create matrix from + * + * @returns {mat3} out + */ + +function fromQuat$1(out, q) { + var x = q[0], + y = q[1], + z = q[2], + w = q[3]; + var x2 = x + x; + var y2 = y + y; + var z2 = z + z; + var xx = x * x2; + var yx = y * x2; + var yy = y * y2; + var zx = z * x2; + var zy = z * y2; + var zz = z * z2; + var wx = w * x2; + var wy = w * y2; + var wz = w * z2; + out[0] = 1 - yy - zz; + out[3] = yx - wz; + out[6] = zx + wy; + out[1] = yx + wz; + out[4] = 1 - xx - zz; + out[7] = zy - wx; + out[2] = zx - wy; + out[5] = zy + wx; + out[8] = 1 - xx - yy; + return out; +} +/** + * Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix + * + * @param {mat3} out mat3 receiving operation result + * @param {ReadonlyMat4} a Mat4 to derive the normal matrix from + * + * @returns {mat3} out + */ + +function normalFromMat4(out, a) { + var a00 = a[0], + a01 = a[1], + a02 = a[2], + a03 = a[3]; + var a10 = a[4], + a11 = a[5], + a12 = a[6], + a13 = a[7]; + var a20 = a[8], + a21 = a[9], + a22 = a[10], + a23 = a[11]; + var a30 = a[12], + a31 = a[13], + a32 = a[14], + a33 = a[15]; + var b00 = a00 * a11 - a01 * a10; + var b01 = a00 * a12 - a02 * a10; + var b02 = a00 * a13 - a03 * a10; + var b03 = a01 * a12 - a02 * a11; + var b04 = a01 * a13 - a03 * a11; + var b05 = a02 * a13 - a03 * a12; + var b06 = a20 * a31 - a21 * a30; + var b07 = a20 * a32 - a22 * a30; + var b08 = a20 * a33 - a23 * a30; + var b09 = a21 * a32 - a22 * a31; + var b10 = a21 * a33 - a23 * a31; + var b11 = a22 * a33 - a23 * a32; // Calculate the determinant + + var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; + + if (!det) { + return null; + } + + det = 1.0 / det; + out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; + out[1] = (a12 * b08 - a10 * b11 - a13 * b07) * det; + out[2] = (a10 * b10 - a11 * b08 + a13 * b06) * det; + out[3] = (a02 * b10 - a01 * b11 - a03 * b09) * det; + out[4] = (a00 * b11 - a02 * b08 + a03 * b07) * det; + out[5] = (a01 * b08 - a00 * b10 - a03 * b06) * det; + out[6] = (a31 * b05 - a32 * b04 + a33 * b03) * det; + out[7] = (a32 * b02 - a30 * b05 - a33 * b01) * det; + out[8] = (a30 * b04 - a31 * b02 + a33 * b00) * det; + return out; +} +/** + * Generates a 2D projection matrix with the given bounds + * + * @param {mat3} out mat3 frustum matrix will be written into + * @param {number} width Width of your gl context + * @param {number} height Height of gl context + * @returns {mat3} out + */ + +function projection(out, width, height) { + out[0] = 2 / width; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = -2 / height; + out[5] = 0; + out[6] = -1; + out[7] = 1; + out[8] = 1; + return out; +} +/** + * Returns a string representation of a mat3 + * + * @param {ReadonlyMat3} a matrix to represent as a string + * @returns {String} string representation of the matrix + */ + +function str(a) { + return "mat3(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ")"; +} +/** + * Returns Frobenius norm of a mat3 + * + * @param {ReadonlyMat3} a the matrix to calculate Frobenius norm of + * @returns {Number} Frobenius norm + */ + +function frob(a) { + return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]); +} +/** + * Adds two mat3's + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the first operand + * @param {ReadonlyMat3} b the second operand + * @returns {mat3} out + */ + +function add$5(out, a, b) { + out[0] = a[0] + b[0]; + out[1] = a[1] + b[1]; + out[2] = a[2] + b[2]; + out[3] = a[3] + b[3]; + out[4] = a[4] + b[4]; + out[5] = a[5] + b[5]; + out[6] = a[6] + b[6]; + out[7] = a[7] + b[7]; + out[8] = a[8] + b[8]; + return out; +} +/** + * Subtracts matrix b from matrix a + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the first operand + * @param {ReadonlyMat3} b the second operand + * @returns {mat3} out + */ + +function subtract$4(out, a, b) { + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + out[2] = a[2] - b[2]; + out[3] = a[3] - b[3]; + out[4] = a[4] - b[4]; + out[5] = a[5] - b[5]; + out[6] = a[6] - b[6]; + out[7] = a[7] - b[7]; + out[8] = a[8] - b[8]; + return out; +} +/** + * Multiply each element of the matrix by a scalar. + * + * @param {mat3} out the receiving matrix + * @param {ReadonlyMat3} a the matrix to scale + * @param {Number} b amount to scale the matrix's elements by + * @returns {mat3} out + */ + +function multiplyScalar(out, a, b) { + out[0] = a[0] * b; + out[1] = a[1] * b; + out[2] = a[2] * b; + out[3] = a[3] * b; + out[4] = a[4] * b; + out[5] = a[5] * b; + out[6] = a[6] * b; + out[7] = a[7] * b; + out[8] = a[8] * b; + return out; +} +/** + * Adds two mat3's after multiplying each element of the second operand by a scalar value. + * + * @param {mat3} out the receiving vector + * @param {ReadonlyMat3} a the first operand + * @param {ReadonlyMat3} b the second operand + * @param {Number} scale the amount to scale b's elements by before adding + * @returns {mat3} out + */ + +function multiplyScalarAndAdd(out, a, b, scale) { + out[0] = a[0] + b[0] * scale; + out[1] = a[1] + b[1] * scale; + out[2] = a[2] + b[2] * scale; + out[3] = a[3] + b[3] * scale; + out[4] = a[4] + b[4] * scale; + out[5] = a[5] + b[5] * scale; + out[6] = a[6] + b[6] * scale; + out[7] = a[7] + b[7] * scale; + out[8] = a[8] + b[8] * scale; + return out; +} +/** + * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===) + * + * @param {ReadonlyMat3} a The first matrix. + * @param {ReadonlyMat3} b The second matrix. + * @returns {Boolean} True if the matrices are equal, false otherwise. + */ + +function exactEquals$2(a, b) { + return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8]; +} +/** + * Returns whether or not the matrices have approximately the same elements in the same position. + * + * @param {ReadonlyMat3} a The first matrix. + * @param {ReadonlyMat3} b The second matrix. + * @returns {Boolean} True if the matrices are equal, false otherwise. + */ + +function equals$1(a, b) { + var a0 = a[0], + a1 = a[1], + a2 = a[2], + a3 = a[3], + a4 = a[4], + a5 = a[5], + a6 = a[6], + a7 = a[7], + a8 = a[8]; + var b0 = b[0], + b1 = b[1], + b2 = b[2], + b3 = b[3], + b4 = b[4], + b5 = b[5], + b6 = b[6], + b7 = b[7], + b8 = b[8]; + return Math.abs(a0 - b0) <= EPSILON$2 * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= EPSILON$2 * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= EPSILON$2 * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= EPSILON$2 * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= EPSILON$2 * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= EPSILON$2 * Math.max(1.0, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= EPSILON$2 * Math.max(1.0, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= EPSILON$2 * Math.max(1.0, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= EPSILON$2 * Math.max(1.0, Math.abs(a8), Math.abs(b8)); +} +/** + * Alias for {@link mat3.multiply} + * @function + */ + +var mul$2 = multiply$4; +/** + * Alias for {@link mat3.subtract} + * @function + */ + +var sub$3 = subtract$4; + +var mat3 = /*#__PURE__*/Object.freeze({ + __proto__: null, + create: create$6, + fromMat4: fromMat4, + clone: clone$6, + copy: copy$5, + fromValues: fromValues$4, + set: set$4, + identity: identity$9, + transpose: transpose$2, + invert: invert$4, + adjoint: adjoint, + determinant: determinant, + multiply: multiply$4, + translate: translate$3, + rotate: rotate$4, + scale: scale$6, + fromTranslation: fromTranslation, + fromRotation: fromRotation, + fromScaling: fromScaling, + fromMat2d: fromMat2d, + fromQuat: fromQuat$1, + normalFromMat4: normalFromMat4, + projection: projection, + str: str, + frob: frob, + add: add$5, + subtract: subtract$4, + multiplyScalar: multiplyScalar, + multiplyScalarAndAdd: multiplyScalarAndAdd, + exactEquals: exactEquals$2, + equals: equals$1, + mul: mul$2, + sub: sub$3 +}); + +/** + * 4x4 Matrix
Format: column-major, when typed out it looks like row-major
The matrices are being post multiplied. + * @module mat4 + */ + +/** + * Creates a new identity mat4 + * + * @returns {mat4} a new 4x4 matrix + */ + +function create$5() { + var out = new ARRAY_TYPE(16); + + if (ARRAY_TYPE != Float32Array) { + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + } + + out[0] = 1; + out[5] = 1; + out[10] = 1; + out[15] = 1; + return out; +} +/** + * Creates a new mat4 initialized with values from an existing matrix + * + * @param {ReadonlyMat4} a matrix to clone + * @returns {mat4} a new 4x4 matrix + */ + +function clone$5(a) { + var out = new ARRAY_TYPE(16); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + out[9] = a[9]; + out[10] = a[10]; + out[11] = a[11]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + return out; +} +/** + * Copy the values from one mat4 to another + * + * @param {mat4} out the receiving matrix + * @param {ReadonlyMat4} a the source matrix + * @returns {mat4} out + */ + +function copy$4(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[8] = a[8]; + out[9] = a[9]; + out[10] = a[10]; + out[11] = a[11]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + return out; +} +/** + * Set a mat4 to the identity matrix + * + * @param {mat4} out the receiving matrix + * @returns {mat4} out + */ + +function identity$8(out) { + out[0] = 1; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = 1; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 1; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; +} +/** + * Inverts a mat4 + * + * @param {mat4} out the receiving matrix + * @param {ReadonlyMat4} a the source matrix + * @returns {mat4} out + */ + +function invert$3(out, a) { + var a00 = a[0], + a01 = a[1], + a02 = a[2], + a03 = a[3]; + var a10 = a[4], + a11 = a[5], + a12 = a[6], + a13 = a[7]; + var a20 = a[8], + a21 = a[9], + a22 = a[10], + a23 = a[11]; + var a30 = a[12], + a31 = a[13], + a32 = a[14], + a33 = a[15]; + var b00 = a00 * a11 - a01 * a10; + var b01 = a00 * a12 - a02 * a10; + var b02 = a00 * a13 - a03 * a10; + var b03 = a01 * a12 - a02 * a11; + var b04 = a01 * a13 - a03 * a11; + var b05 = a02 * a13 - a03 * a12; + var b06 = a20 * a31 - a21 * a30; + var b07 = a20 * a32 - a22 * a30; + var b08 = a20 * a33 - a23 * a30; + var b09 = a21 * a32 - a22 * a31; + var b10 = a21 * a33 - a23 * a31; + var b11 = a22 * a33 - a23 * a32; // Calculate the determinant + + var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; + + if (!det) { + return null; + } + + det = 1.0 / det; + out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; + out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; + out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; + out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; + out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; + out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; + out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; + out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; + out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; + out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; + out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; + out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; + out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; + out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; + out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; + out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; + return out; +} +/** + * Multiplies two mat4s + * + * @param {mat4} out the receiving matrix + * @param {ReadonlyMat4} a the first operand + * @param {ReadonlyMat4} b the second operand + * @returns {mat4} out + */ + +function multiply$3(out, a, b) { + var a00 = a[0], + a01 = a[1], + a02 = a[2], + a03 = a[3]; + var a10 = a[4], + a11 = a[5], + a12 = a[6], + a13 = a[7]; + var a20 = a[8], + a21 = a[9], + a22 = a[10], + a23 = a[11]; + var a30 = a[12], + a31 = a[13], + a32 = a[14], + a33 = a[15]; // Cache only the current line of the second matrix + + var b0 = b[0], + b1 = b[1], + b2 = b[2], + b3 = b[3]; + out[0] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30; + out[1] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31; + out[2] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32; + out[3] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33; + b0 = b[4]; + b1 = b[5]; + b2 = b[6]; + b3 = b[7]; + out[4] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30; + out[5] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31; + out[6] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32; + out[7] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33; + b0 = b[8]; + b1 = b[9]; + b2 = b[10]; + b3 = b[11]; + out[8] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30; + out[9] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31; + out[10] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32; + out[11] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33; + b0 = b[12]; + b1 = b[13]; + b2 = b[14]; + b3 = b[15]; + out[12] = b0 * a00 + b1 * a10 + b2 * a20 + b3 * a30; + out[13] = b0 * a01 + b1 * a11 + b2 * a21 + b3 * a31; + out[14] = b0 * a02 + b1 * a12 + b2 * a22 + b3 * a32; + out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33; + return out; +} +/** + * Translate a mat4 by the given vector + * + * @param {mat4} out the receiving matrix + * @param {ReadonlyMat4} a the matrix to translate + * @param {ReadonlyVec3} v vector to translate by + * @returns {mat4} out + */ + +function translate$2(out, a, v) { + var x = v[0], + y = v[1], + z = v[2]; + var a00, a01, a02, a03; + var a10, a11, a12, a13; + var a20, a21, a22, a23; + + if (a === out) { + out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; + out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; + out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; + out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; + } else { + a00 = a[0]; + a01 = a[1]; + a02 = a[2]; + a03 = a[3]; + a10 = a[4]; + a11 = a[5]; + a12 = a[6]; + a13 = a[7]; + a20 = a[8]; + a21 = a[9]; + a22 = a[10]; + a23 = a[11]; + out[0] = a00; + out[1] = a01; + out[2] = a02; + out[3] = a03; + out[4] = a10; + out[5] = a11; + out[6] = a12; + out[7] = a13; + out[8] = a20; + out[9] = a21; + out[10] = a22; + out[11] = a23; + out[12] = a00 * x + a10 * y + a20 * z + a[12]; + out[13] = a01 * x + a11 * y + a21 * z + a[13]; + out[14] = a02 * x + a12 * y + a22 * z + a[14]; + out[15] = a03 * x + a13 * y + a23 * z + a[15]; + } + + return out; +} +/** + * Rotates a matrix by the given angle around the X axis + * + * @param {mat4} out the receiving matrix + * @param {ReadonlyMat4} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat4} out + */ + +function rotateX(out, a, rad) { + var s = Math.sin(rad); + var c = Math.cos(rad); + var a10 = a[4]; + var a11 = a[5]; + var a12 = a[6]; + var a13 = a[7]; + var a20 = a[8]; + var a21 = a[9]; + var a22 = a[10]; + var a23 = a[11]; + + if (a !== out) { + // If the source and destination differ, copy the unchanged rows + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + } // Perform axis-specific matrix multiplication + + + out[4] = a10 * c + a20 * s; + out[5] = a11 * c + a21 * s; + out[6] = a12 * c + a22 * s; + out[7] = a13 * c + a23 * s; + out[8] = a20 * c - a10 * s; + out[9] = a21 * c - a11 * s; + out[10] = a22 * c - a12 * s; + out[11] = a23 * c - a13 * s; + return out; +} +/** + * Rotates a matrix by the given angle around the Y axis + * + * @param {mat4} out the receiving matrix + * @param {ReadonlyMat4} a the matrix to rotate + * @param {Number} rad the angle to rotate the matrix by + * @returns {mat4} out + */ + +function rotateY(out, a, rad) { + var s = Math.sin(rad); + var c = Math.cos(rad); + var a00 = a[0]; + var a01 = a[1]; + var a02 = a[2]; + var a03 = a[3]; + var a20 = a[8]; + var a21 = a[9]; + var a22 = a[10]; + var a23 = a[11]; + + if (a !== out) { + // If the source and destination differ, copy the unchanged rows + out[4] = a[4]; + out[5] = a[5]; + out[6] = a[6]; + out[7] = a[7]; + out[12] = a[12]; + out[13] = a[13]; + out[14] = a[14]; + out[15] = a[15]; + } // Perform axis-specific matrix multiplication + + + out[0] = a00 * c - a20 * s; + out[1] = a01 * c - a21 * s; + out[2] = a02 * c - a22 * s; + out[3] = a03 * c - a23 * s; + out[8] = a00 * s + a20 * c; + out[9] = a01 * s + a21 * c; + out[10] = a02 * s + a22 * c; + out[11] = a03 * s + a23 * c; + return out; +} +/** + * Returns the translation vector component of a transformation + * matrix. If a matrix is built with fromRotationTranslation, + * the returned vector will be the same as the translation vector + * originally supplied. + * @param {vec3} out Vector to receive translation component + * @param {ReadonlyMat4} mat Matrix to be decomposed (input) + * @return {vec3} out + */ + +function getTranslation(out, mat) { + out[0] = mat[12]; + out[1] = mat[13]; + out[2] = mat[14]; + return out; +} +/** + * Returns the scaling factor component of a transformation + * matrix. If a matrix is built with fromRotationTranslationScale + * with a normalized Quaternion paramter, the returned vector will be + * the same as the scaling vector + * originally supplied. + * @param {vec3} out Vector to receive scaling factor component + * @param {ReadonlyMat4} mat Matrix to be decomposed (input) + * @return {vec3} out + */ + +function getScaling(out, mat) { + var m11 = mat[0]; + var m12 = mat[1]; + var m13 = mat[2]; + var m21 = mat[4]; + var m22 = mat[5]; + var m23 = mat[6]; + var m31 = mat[8]; + var m32 = mat[9]; + var m33 = mat[10]; + out[0] = Math.hypot(m11, m12, m13); + out[1] = Math.hypot(m21, m22, m23); + out[2] = Math.hypot(m31, m32, m33); + return out; +} +/** + * Returns a quaternion representing the rotational component + * of a transformation matrix. If a matrix is built with + * fromRotationTranslation, the returned quaternion will be the + * same as the quaternion originally supplied. + * @param {quat} out Quaternion to receive the rotation component + * @param {ReadonlyMat4} mat Matrix to be decomposed (input) + * @return {quat} out + */ + +function getRotation(out, mat) { + var scaling = new ARRAY_TYPE(3); + getScaling(scaling, mat); + var is1 = 1 / scaling[0]; + var is2 = 1 / scaling[1]; + var is3 = 1 / scaling[2]; + var sm11 = mat[0] * is1; + var sm12 = mat[1] * is2; + var sm13 = mat[2] * is3; + var sm21 = mat[4] * is1; + var sm22 = mat[5] * is2; + var sm23 = mat[6] * is3; + var sm31 = mat[8] * is1; + var sm32 = mat[9] * is2; + var sm33 = mat[10] * is3; + var trace = sm11 + sm22 + sm33; + var S = 0; + + if (trace > 0) { + S = Math.sqrt(trace + 1.0) * 2; + out[3] = 0.25 * S; + out[0] = (sm23 - sm32) / S; + out[1] = (sm31 - sm13) / S; + out[2] = (sm12 - sm21) / S; + } else if (sm11 > sm22 && sm11 > sm33) { + S = Math.sqrt(1.0 + sm11 - sm22 - sm33) * 2; + out[3] = (sm23 - sm32) / S; + out[0] = 0.25 * S; + out[1] = (sm12 + sm21) / S; + out[2] = (sm31 + sm13) / S; + } else if (sm22 > sm33) { + S = Math.sqrt(1.0 + sm22 - sm11 - sm33) * 2; + out[3] = (sm31 - sm13) / S; + out[0] = (sm12 + sm21) / S; + out[1] = 0.25 * S; + out[2] = (sm23 + sm32) / S; + } else { + S = Math.sqrt(1.0 + sm33 - sm11 - sm22) * 2; + out[3] = (sm12 - sm21) / S; + out[0] = (sm31 + sm13) / S; + out[1] = (sm23 + sm32) / S; + out[2] = 0.25 * S; + } + + return out; +} +/** + * Creates a matrix from a quaternion rotation, vector translation and vector scale + * This is equivalent to (but much faster than): + * + * mat4.identity(dest); + * mat4.translate(dest, vec); + * let quatMat = mat4.create(); + * quat4.toMat4(quat, quatMat); + * mat4.multiply(dest, quatMat); + * mat4.scale(dest, scale) + * + * @param {mat4} out mat4 receiving operation result + * @param {quat4} q Rotation quaternion + * @param {ReadonlyVec3} v Translation vector + * @param {ReadonlyVec3} s Scaling vector + * @returns {mat4} out + */ + +function fromRotationTranslationScale(out, q, v, s) { + // Quaternion math + var x = q[0], + y = q[1], + z = q[2], + w = q[3]; + var x2 = x + x; + var y2 = y + y; + var z2 = z + z; + var xx = x * x2; + var xy = x * y2; + var xz = x * z2; + var yy = y * y2; + var yz = y * z2; + var zz = z * z2; + var wx = w * x2; + var wy = w * y2; + var wz = w * z2; + var sx = s[0]; + var sy = s[1]; + var sz = s[2]; + out[0] = (1 - (yy + zz)) * sx; + out[1] = (xy + wz) * sx; + out[2] = (xz - wy) * sx; + out[3] = 0; + out[4] = (xy - wz) * sy; + out[5] = (1 - (xx + zz)) * sy; + out[6] = (yz + wx) * sy; + out[7] = 0; + out[8] = (xz + wy) * sz; + out[9] = (yz - wx) * sz; + out[10] = (1 - (xx + yy)) * sz; + out[11] = 0; + out[12] = v[0]; + out[13] = v[1]; + out[14] = v[2]; + out[15] = 1; + return out; +} +/** + * Calculates a 4x4 matrix from the given quaternion + * + * @param {mat4} out mat4 receiving operation result + * @param {ReadonlyQuat} q Quaternion to create matrix from + * + * @returns {mat4} out + */ + +function fromQuat(out, q) { + var x = q[0], + y = q[1], + z = q[2], + w = q[3]; + var x2 = x + x; + var y2 = y + y; + var z2 = z + z; + var xx = x * x2; + var yx = y * x2; + var yy = y * y2; + var zx = z * x2; + var zy = z * y2; + var zz = z * z2; + var wx = w * x2; + var wy = w * y2; + var wz = w * z2; + out[0] = 1 - yy - zz; + out[1] = yx + wz; + out[2] = zx - wy; + out[3] = 0; + out[4] = yx - wz; + out[5] = 1 - xx - zz; + out[6] = zy + wx; + out[7] = 0; + out[8] = zx + wy; + out[9] = zy - wx; + out[10] = 1 - xx - yy; + out[11] = 0; + out[12] = 0; + out[13] = 0; + out[14] = 0; + out[15] = 1; + return out; +} +/** + * Generates a perspective projection matrix with the given bounds. + * Passing null/undefined/no value for far will generate infinite projection matrix. + * + * @param {mat4} out mat4 frustum matrix will be written into + * @param {number} fovy Vertical field of view in radians + * @param {number} aspect Aspect ratio. typically viewport width/height + * @param {number} near Near bound of the frustum + * @param {number} far Far bound of the frustum, can be null or Infinity + * @returns {mat4} out + */ + +function perspective(out, fovy, aspect, near, far) { + var f = 1.0 / Math.tan(fovy / 2), + nf; + out[0] = f / aspect; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = f; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[11] = -1; + out[12] = 0; + out[13] = 0; + out[15] = 0; + + if (far != null && far !== Infinity) { + nf = 1 / (near - far); + out[10] = (far + near) * nf; + out[14] = 2 * far * near * nf; + } else { + out[10] = -1; + out[14] = -2 * near; + } + + return out; +} +/** + * Generates a orthogonal projection matrix with the given bounds + * + * @param {mat4} out mat4 frustum matrix will be written into + * @param {number} left Left bound of the frustum + * @param {number} right Right bound of the frustum + * @param {number} bottom Bottom bound of the frustum + * @param {number} top Top bound of the frustum + * @param {number} near Near bound of the frustum + * @param {number} far Far bound of the frustum + * @returns {mat4} out + */ + +function ortho(out, left, right, bottom, top, near, far) { + var lr = 1 / (left - right); + var bt = 1 / (bottom - top); + var nf = 1 / (near - far); + out[0] = -2 * lr; + out[1] = 0; + out[2] = 0; + out[3] = 0; + out[4] = 0; + out[5] = -2 * bt; + out[6] = 0; + out[7] = 0; + out[8] = 0; + out[9] = 0; + out[10] = 2 * nf; + out[11] = 0; + out[12] = (left + right) * lr; + out[13] = (top + bottom) * bt; + out[14] = (far + near) * nf; + out[15] = 1; + return out; +} +/** + * Generates a look-at matrix with the given eye position, focal point, and up axis. + * If you want a matrix that actually makes an object look at another object, you should use targetTo instead. + * + * @param {mat4} out mat4 frustum matrix will be written into + * @param {ReadonlyVec3} eye Position of the viewer + * @param {ReadonlyVec3} center Point the viewer is looking at + * @param {ReadonlyVec3} up vec3 pointing up + * @returns {mat4} out + */ + +function lookAt(out, eye, center, up) { + var x0, x1, x2, y0, y1, y2, z0, z1, z2, len; + var eyex = eye[0]; + var eyey = eye[1]; + var eyez = eye[2]; + var upx = up[0]; + var upy = up[1]; + var upz = up[2]; + var centerx = center[0]; + var centery = center[1]; + var centerz = center[2]; + + if (Math.abs(eyex - centerx) < EPSILON$2 && Math.abs(eyey - centery) < EPSILON$2 && Math.abs(eyez - centerz) < EPSILON$2) { + return identity$8(out); + } + + z0 = eyex - centerx; + z1 = eyey - centery; + z2 = eyez - centerz; + len = 1 / Math.hypot(z0, z1, z2); + z0 *= len; + z1 *= len; + z2 *= len; + x0 = upy * z2 - upz * z1; + x1 = upz * z0 - upx * z2; + x2 = upx * z1 - upy * z0; + len = Math.hypot(x0, x1, x2); + + if (!len) { + x0 = 0; + x1 = 0; + x2 = 0; + } else { + len = 1 / len; + x0 *= len; + x1 *= len; + x2 *= len; + } + + y0 = z1 * x2 - z2 * x1; + y1 = z2 * x0 - z0 * x2; + y2 = z0 * x1 - z1 * x0; + len = Math.hypot(y0, y1, y2); + + if (!len) { + y0 = 0; + y1 = 0; + y2 = 0; + } else { + len = 1 / len; + y0 *= len; + y1 *= len; + y2 *= len; + } + + out[0] = x0; + out[1] = y0; + out[2] = z0; + out[3] = 0; + out[4] = x1; + out[5] = y1; + out[6] = z1; + out[7] = 0; + out[8] = x2; + out[9] = y2; + out[10] = z2; + out[11] = 0; + out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez); + out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez); + out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez); + out[15] = 1; + return out; +} + +/** + * 3 Dimensional Vector + * @module vec3 + */ + +/** + * Creates a new, empty vec3 + * + * @returns {vec3} a new 3D vector + */ + +function create$4() { + var out = new ARRAY_TYPE(3); + + if (ARRAY_TYPE != Float32Array) { + out[0] = 0; + out[1] = 0; + out[2] = 0; + } + + return out; +} +/** + * Creates a new vec3 initialized with values from an existing vector + * + * @param {ReadonlyVec3} a vector to clone + * @returns {vec3} a new 3D vector + */ + +function clone$4(a) { + var out = new ARRAY_TYPE(3); + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + return out; +} +/** + * Calculates the length of a vec3 + * + * @param {ReadonlyVec3} a vector to calculate length of + * @returns {Number} length of a + */ + +function length$2(a) { + var x = a[0]; + var y = a[1]; + var z = a[2]; + return Math.hypot(x, y, z); +} +/** + * Creates a new vec3 initialized with the given values + * + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @returns {vec3} a new 3D vector + */ + +function fromValues$3(x, y, z) { + var out = new ARRAY_TYPE(3); + out[0] = x; + out[1] = y; + out[2] = z; + return out; +} +/** + * Copy the values from one vec3 to another + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the source vector + * @returns {vec3} out + */ + +function copy$3(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + return out; +} +/** + * Set the components of a vec3 to the given values + * + * @param {vec3} out the receiving vector + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @returns {vec3} out + */ + +function set$3(out, x, y, z) { + out[0] = x; + out[1] = y; + out[2] = z; + return out; +} +/** + * Adds two vec3's + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the first operand + * @param {ReadonlyVec3} b the second operand + * @returns {vec3} out + */ + +function add$4(out, a, b) { + out[0] = a[0] + b[0]; + out[1] = a[1] + b[1]; + out[2] = a[2] + b[2]; + return out; +} +/** + * Subtracts vector b from vector a + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the first operand + * @param {ReadonlyVec3} b the second operand + * @returns {vec3} out + */ + +function subtract$3(out, a, b) { + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + out[2] = a[2] - b[2]; + return out; +} +/** + * Multiplies two vec3's + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the first operand + * @param {ReadonlyVec3} b the second operand + * @returns {vec3} out + */ + +function multiply$2(out, a, b) { + out[0] = a[0] * b[0]; + out[1] = a[1] * b[1]; + out[2] = a[2] * b[2]; + return out; +} +/** + * Scales a vec3 by a scalar number + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the vector to scale + * @param {Number} b amount to scale the vector by + * @returns {vec3} out + */ + +function scale$5(out, a, b) { + out[0] = a[0] * b; + out[1] = a[1] * b; + out[2] = a[2] * b; + return out; +} +/** + * Calculates the euclidian distance between two vec3's + * + * @param {ReadonlyVec3} a the first operand + * @param {ReadonlyVec3} b the second operand + * @returns {Number} distance between a and b + */ + +function distance$b(a, b) { + var x = b[0] - a[0]; + var y = b[1] - a[1]; + var z = b[2] - a[2]; + return Math.hypot(x, y, z); +} +/** + * Normalize a vec3 + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a vector to normalize + * @returns {vec3} out + */ + +function normalize$7(out, a) { + var x = a[0]; + var y = a[1]; + var z = a[2]; + var len = x * x + y * y + z * z; + + if (len > 0) { + //TODO: evaluate use of glm_invsqrt here? + len = 1 / Math.sqrt(len); + } + + out[0] = a[0] * len; + out[1] = a[1] * len; + out[2] = a[2] * len; + return out; +} +/** + * Calculates the dot product of two vec3's + * + * @param {ReadonlyVec3} a the first operand + * @param {ReadonlyVec3} b the second operand + * @returns {Number} dot product of a and b + */ + +function dot$4(a, b) { + return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; +} +/** + * Computes the cross product of two vec3's + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the first operand + * @param {ReadonlyVec3} b the second operand + * @returns {vec3} out + */ + +function cross$2(out, a, b) { + var ax = a[0], + ay = a[1], + az = a[2]; + var bx = b[0], + by = b[1], + bz = b[2]; + out[0] = ay * bz - az * by; + out[1] = az * bx - ax * bz; + out[2] = ax * by - ay * bx; + return out; +} +/** + * Performs a linear interpolation between two vec3's + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the first operand + * @param {ReadonlyVec3} b the second operand + * @param {Number} t interpolation amount, in the range [0-1], between the two inputs + * @returns {vec3} out + */ + +function lerp$2(out, a, b, t) { + var ax = a[0]; + var ay = a[1]; + var az = a[2]; + out[0] = ax + t * (b[0] - ax); + out[1] = ay + t * (b[1] - ay); + out[2] = az + t * (b[2] - az); + return out; +} +/** + * Transforms the vec3 with a mat4. + * 4th vector component is implicitly '1' + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the vector to transform + * @param {ReadonlyMat4} m matrix to transform with + * @returns {vec3} out + */ + +function transformMat4$2(out, a, m) { + var x = a[0], + y = a[1], + z = a[2]; + var w = m[3] * x + m[7] * y + m[11] * z + m[15]; + w = w || 1.0; + out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w; + out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w; + out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w; + return out; +} +/** + * Transforms the vec3 with a mat3. + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the vector to transform + * @param {ReadonlyMat3} m the 3x3 matrix to transform with + * @returns {vec3} out + */ + +function transformMat3$2(out, a, m) { + var x = a[0], + y = a[1], + z = a[2]; + out[0] = x * m[0] + y * m[3] + z * m[6]; + out[1] = x * m[1] + y * m[4] + z * m[7]; + out[2] = x * m[2] + y * m[5] + z * m[8]; + return out; +} +/** + * Transforms the vec3 with a quat + * Can also be used for dual quaternions. (Multiply it with the real part) + * + * @param {vec3} out the receiving vector + * @param {ReadonlyVec3} a the vector to transform + * @param {ReadonlyQuat} q quaternion to transform with + * @returns {vec3} out + */ + +function transformQuat(out, a, q) { + // benchmarks: https://jsperf.com/quaternion-transform-vec3-implementations-fixed + var qx = q[0], + qy = q[1], + qz = q[2], + qw = q[3]; + var x = a[0], + y = a[1], + z = a[2]; // var qvec = [qx, qy, qz]; + // var uv = vec3.cross([], qvec, a); + + var uvx = qy * z - qz * y, + uvy = qz * x - qx * z, + uvz = qx * y - qy * x; // var uuv = vec3.cross([], qvec, uv); + + var uuvx = qy * uvz - qz * uvy, + uuvy = qz * uvx - qx * uvz, + uuvz = qx * uvy - qy * uvx; // vec3.scale(uv, uv, 2 * w); + + var w2 = qw * 2; + uvx *= w2; + uvy *= w2; + uvz *= w2; // vec3.scale(uuv, uuv, 2); + + uuvx *= 2; + uuvy *= 2; + uuvz *= 2; // return vec3.add(out, a, vec3.add(out, uv, uuv)); + + out[0] = x + uvx + uuvx; + out[1] = y + uvy + uuvy; + out[2] = z + uvz + uuvz; + return out; +} +/** + * Alias for {@link vec3.subtract} + * @function + */ + +var sub$2 = subtract$3; +/** + * Alias for {@link vec3.distance} + * @function + */ + +var dist$1 = distance$b; +/** + * Alias for {@link vec3.length} + * @function + */ + +var len$2 = length$2; +/** + * Perform some operation over an array of vec3s. + * + * @param {Array} a the array of vectors to iterate over + * @param {Number} stride Number of elements between the start of each vec3. If 0 assumes tightly packed + * @param {Number} offset Number of elements to skip at the beginning of the array + * @param {Number} count Number of vec3s to iterate over. If 0 iterates over entire array + * @param {Function} fn Function to call for each vector in the array + * @param {Object} [arg] additional argument to pass to fn + * @returns {Array} a + * @function + */ + +(function () { + var vec = create$4(); + return function (a, stride, offset, count, fn, arg) { + var i, l; + + if (!stride) { + stride = 3; + } + + if (!offset) { + offset = 0; + } + + if (count) { + l = Math.min(count * stride + offset, a.length); + } else { + l = a.length; + } + + for (i = offset; i < l; i += stride) { + vec[0] = a[i]; + vec[1] = a[i + 1]; + vec[2] = a[i + 2]; + fn(vec, vec, arg); + a[i] = vec[0]; + a[i + 1] = vec[1]; + a[i + 2] = vec[2]; + } + + return a; + }; +})(); + +/** + * 4 Dimensional Vector + * @module vec4 + */ + +/** + * Creates a new, empty vec4 + * + * @returns {vec4} a new 4D vector + */ + +function create$3() { + var out = new ARRAY_TYPE(4); + + if (ARRAY_TYPE != Float32Array) { + out[0] = 0; + out[1] = 0; + out[2] = 0; + out[3] = 0; + } + + return out; +} +/** + * Creates a new vec4 initialized with the given values + * + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @param {Number} w W component + * @returns {vec4} a new 4D vector + */ + +function fromValues$2(x, y, z, w) { + var out = new ARRAY_TYPE(4); + out[0] = x; + out[1] = y; + out[2] = z; + out[3] = w; + return out; +} +/** + * Copy the values from one vec4 to another + * + * @param {vec4} out the receiving vector + * @param {ReadonlyVec4} a the source vector + * @returns {vec4} out + */ + +function copy$2(out, a) { + out[0] = a[0]; + out[1] = a[1]; + out[2] = a[2]; + out[3] = a[3]; + return out; +} +/** + * Normalize a vec4 + * + * @param {vec4} out the receiving vector + * @param {ReadonlyVec4} a vector to normalize + * @returns {vec4} out + */ + +function normalize$6(out, a) { + var x = a[0]; + var y = a[1]; + var z = a[2]; + var w = a[3]; + var len = x * x + y * y + z * z + w * w; + + if (len > 0) { + len = 1 / Math.sqrt(len); + } + + out[0] = x * len; + out[1] = y * len; + out[2] = z * len; + out[3] = w * len; + return out; +} +/** + * Transforms the vec4 with a mat4. + * + * @param {vec4} out the receiving vector + * @param {ReadonlyVec4} a the vector to transform + * @param {ReadonlyMat4} m matrix to transform with + * @returns {vec4} out + */ + +function transformMat4$1(out, a, m) { + var x = a[0], + y = a[1], + z = a[2], + w = a[3]; + out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w; + out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w; + out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w; + out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w; + return out; +} +/** + * Perform some operation over an array of vec4s. + * + * @param {Array} a the array of vectors to iterate over + * @param {Number} stride Number of elements between the start of each vec4. If 0 assumes tightly packed + * @param {Number} offset Number of elements to skip at the beginning of the array + * @param {Number} count Number of vec4s to iterate over. If 0 iterates over entire array + * @param {Function} fn Function to call for each vector in the array + * @param {Object} [arg] additional argument to pass to fn + * @returns {Array} a + * @function + */ + +(function () { + var vec = create$3(); + return function (a, stride, offset, count, fn, arg) { + var i, l; + + if (!stride) { + stride = 4; + } + + if (!offset) { + offset = 0; + } + + if (count) { + l = Math.min(count * stride + offset, a.length); + } else { + l = a.length; + } + + for (i = offset; i < l; i += stride) { + vec[0] = a[i]; + vec[1] = a[i + 1]; + vec[2] = a[i + 2]; + vec[3] = a[i + 3]; + fn(vec, vec, arg); + a[i] = vec[0]; + a[i + 1] = vec[1]; + a[i + 2] = vec[2]; + a[i + 3] = vec[3]; + } + + return a; + }; +})(); + +/** + * Quaternion + * @module quat + */ + +/** + * Creates a new identity quat + * + * @returns {quat} a new quaternion + */ + +function create$2() { + var out = new ARRAY_TYPE(4); + + if (ARRAY_TYPE != Float32Array) { + out[0] = 0; + out[1] = 0; + out[2] = 0; + } + + out[3] = 1; + return out; +} +/** + * Sets a quat from the given angle and rotation axis, + * then returns it. + * + * @param {quat} out the receiving quaternion + * @param {ReadonlyVec3} axis the axis around which to rotate + * @param {Number} rad the angle in radians + * @returns {quat} out + **/ + +function setAxisAngle(out, axis, rad) { + rad = rad * 0.5; + var s = Math.sin(rad); + out[0] = s * axis[0]; + out[1] = s * axis[1]; + out[2] = s * axis[2]; + out[3] = Math.cos(rad); + return out; +} +/** + * Multiplies two quat's + * + * @param {quat} out the receiving quaternion + * @param {ReadonlyQuat} a the first operand + * @param {ReadonlyQuat} b the second operand + * @returns {quat} out + */ + +function multiply$1(out, a, b) { + var ax = a[0], + ay = a[1], + az = a[2], + aw = a[3]; + var bx = b[0], + by = b[1], + bz = b[2], + bw = b[3]; + out[0] = ax * bw + aw * bx + ay * bz - az * by; + out[1] = ay * bw + aw * by + az * bx - ax * bz; + out[2] = az * bw + aw * bz + ax * by - ay * bx; + out[3] = aw * bw - ax * bx - ay * by - az * bz; + return out; +} +/** + * Performs a spherical linear interpolation between two quat + * + * @param {quat} out the receiving quaternion + * @param {ReadonlyQuat} a the first operand + * @param {ReadonlyQuat} b the second operand + * @param {Number} t interpolation amount, in the range [0-1], between the two inputs + * @returns {quat} out + */ + +function slerp(out, a, b, t) { + // benchmarks: + // http://jsperf.com/quaternion-slerp-implementations + var ax = a[0], + ay = a[1], + az = a[2], + aw = a[3]; + var bx = b[0], + by = b[1], + bz = b[2], + bw = b[3]; + var omega, cosom, sinom, scale0, scale1; // calc cosine + + cosom = ax * bx + ay * by + az * bz + aw * bw; // adjust signs (if necessary) + + if (cosom < 0.0) { + cosom = -cosom; + bx = -bx; + by = -by; + bz = -bz; + bw = -bw; + } // calculate coefficients + + + if (1.0 - cosom > EPSILON$2) { + // standard case (slerp) + omega = Math.acos(cosom); + sinom = Math.sin(omega); + scale0 = Math.sin((1.0 - t) * omega) / sinom; + scale1 = Math.sin(t * omega) / sinom; + } else { + // "from" and "to" quaternions are very close + // ... so we can do a linear interpolation + scale0 = 1.0 - t; + scale1 = t; + } // calculate final values + + + out[0] = scale0 * ax + scale1 * bx; + out[1] = scale0 * ay + scale1 * by; + out[2] = scale0 * az + scale1 * bz; + out[3] = scale0 * aw + scale1 * bw; + return out; +} +/** + * Calculates the inverse of a quat + * + * @param {quat} out the receiving quaternion + * @param {ReadonlyQuat} a quat to calculate inverse of + * @returns {quat} out + */ + +function invert$2(out, a) { + var a0 = a[0], + a1 = a[1], + a2 = a[2], + a3 = a[3]; + var dot = a0 * a0 + a1 * a1 + a2 * a2 + a3 * a3; + var invDot = dot ? 1.0 / dot : 0; // TODO: Would be faster to return [0,0,0,0] immediately if dot == 0 + + out[0] = -a0 * invDot; + out[1] = -a1 * invDot; + out[2] = -a2 * invDot; + out[3] = a3 * invDot; + return out; +} +/** + * Creates a quaternion from the given 3x3 rotation matrix. + * + * NOTE: The resultant quaternion is not normalized, so you should be sure + * to renormalize the quaternion yourself where necessary. + * + * @param {quat} out the receiving quaternion + * @param {ReadonlyMat3} m rotation matrix + * @returns {quat} out + * @function + */ + +function fromMat3(out, m) { + // Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes + // article "Quaternion Calculus and Fast Animation". + var fTrace = m[0] + m[4] + m[8]; + var fRoot; + + if (fTrace > 0.0) { + // |w| > 1/2, may as well choose w > 1/2 + fRoot = Math.sqrt(fTrace + 1.0); // 2w + + out[3] = 0.5 * fRoot; + fRoot = 0.5 / fRoot; // 1/(4w) + + out[0] = (m[5] - m[7]) * fRoot; + out[1] = (m[6] - m[2]) * fRoot; + out[2] = (m[1] - m[3]) * fRoot; + } else { + // |w| <= 1/2 + var i = 0; + if (m[4] > m[0]) i = 1; + if (m[8] > m[i * 3 + i]) i = 2; + var j = (i + 1) % 3; + var k = (i + 2) % 3; + fRoot = Math.sqrt(m[i * 3 + i] - m[j * 3 + j] - m[k * 3 + k] + 1.0); + out[i] = 0.5 * fRoot; + fRoot = 0.5 / fRoot; + out[3] = (m[j * 3 + k] - m[k * 3 + j]) * fRoot; + out[j] = (m[j * 3 + i] + m[i * 3 + j]) * fRoot; + out[k] = (m[k * 3 + i] + m[i * 3 + k]) * fRoot; + } + + return out; +} +/** + * Creates a quaternion from the given euler angle x, y, z. + * + * @param {quat} out the receiving quaternion + * @param {x} Angle to rotate around X axis in degrees. + * @param {y} Angle to rotate around Y axis in degrees. + * @param {z} Angle to rotate around Z axis in degrees. + * @returns {quat} out + * @function + */ + +function fromEuler(out, x, y, z) { + var halfToRad = 0.5 * Math.PI / 180.0; + x *= halfToRad; + y *= halfToRad; + z *= halfToRad; + var sx = Math.sin(x); + var cx = Math.cos(x); + var sy = Math.sin(y); + var cy = Math.cos(y); + var sz = Math.sin(z); + var cz = Math.cos(z); + out[0] = sx * cy * cz - cx * sy * sz; + out[1] = cx * sy * cz + sx * cy * sz; + out[2] = cx * cy * sz - sx * sy * cz; + out[3] = cx * cy * cz + sx * sy * sz; + return out; +} +/** + * Creates a new quat initialized with the given values + * + * @param {Number} x X component + * @param {Number} y Y component + * @param {Number} z Z component + * @param {Number} w W component + * @returns {quat} a new quaternion + * @function + */ + +var fromValues$1 = fromValues$2; +/** + * Copy the values from one quat to another + * + * @param {quat} out the receiving quaternion + * @param {ReadonlyQuat} a the source quaternion + * @returns {quat} out + * @function + */ + +var copy$1 = copy$2; +/** + * Alias for {@link quat.multiply} + * @function + */ + +var mul$1 = multiply$1; +/** + * Normalize a quat + * + * @param {quat} out the receiving quaternion + * @param {ReadonlyQuat} a quaternion to normalize + * @returns {quat} out + * @function + */ + +var normalize$5 = normalize$6; +/** + * Sets a quaternion to represent the shortest rotation from one + * vector to another. + * + * Both vectors are assumed to be unit length. + * + * @param {quat} out the receiving quaternion. + * @param {ReadonlyVec3} a the initial vector + * @param {ReadonlyVec3} b the destination vector + * @returns {quat} out + */ + +(function () { + var tmpvec3 = create$4(); + var xUnitVec3 = fromValues$3(1, 0, 0); + var yUnitVec3 = fromValues$3(0, 1, 0); + return function (out, a, b) { + var dot = dot$4(a, b); + + if (dot < -0.999999) { + cross$2(tmpvec3, xUnitVec3, a); + if (len$2(tmpvec3) < 0.000001) cross$2(tmpvec3, yUnitVec3, a); + normalize$7(tmpvec3, tmpvec3); + setAxisAngle(out, tmpvec3, Math.PI); + return out; + } else if (dot > 0.999999) { + out[0] = 0; + out[1] = 0; + out[2] = 0; + out[3] = 1; + return out; + } else { + cross$2(tmpvec3, a, b); + out[0] = tmpvec3[0]; + out[1] = tmpvec3[1]; + out[2] = tmpvec3[2]; + out[3] = 1 + dot; + return normalize$5(out, out); + } + }; +})(); +/** + * Performs a spherical linear interpolation with two control points + * + * @param {quat} out the receiving quaternion + * @param {ReadonlyQuat} a the first operand + * @param {ReadonlyQuat} b the second operand + * @param {ReadonlyQuat} c the third operand + * @param {ReadonlyQuat} d the fourth operand + * @param {Number} t interpolation amount, in the range [0-1], between the two inputs + * @returns {quat} out + */ + +(function () { + var temp1 = create$2(); + var temp2 = create$2(); + return function (out, a, b, c, d, t) { + slerp(temp1, a, d, t); + slerp(temp2, b, c, t); + slerp(out, temp1, temp2, 2 * t * (1 - t)); + return out; + }; +})(); +/** + * Sets the specified quaternion with values corresponding to the given + * axes. Each axis is a vec3 and is expected to be unit length and + * perpendicular to all other specified axes. + * + * @param {ReadonlyVec3} view the vector representing the viewing direction + * @param {ReadonlyVec3} right the vector representing the local "right" direction + * @param {ReadonlyVec3} up the vector representing the local "up" direction + * @returns {quat} out + */ + +(function () { + var matr = create$6(); + return function (out, view, right, up) { + matr[0] = right[0]; + matr[3] = right[1]; + matr[6] = right[2]; + matr[1] = up[0]; + matr[4] = up[1]; + matr[7] = up[2]; + matr[2] = -view[0]; + matr[5] = -view[1]; + matr[8] = -view[2]; + return normalize$5(out, fromMat3(out, matr)); + }; +})(); + +/** + * 2 Dimensional Vector + * @module vec2 + */ + +/** + * Creates a new, empty vec2 + * + * @returns {vec2} a new 2D vector + */ + +function create$1() { + var out = new ARRAY_TYPE(2); + + if (ARRAY_TYPE != Float32Array) { + out[0] = 0; + out[1] = 0; + } + + return out; +} +/** + * Adds two vec2's + * + * @param {vec2} out the receiving vector + * @param {ReadonlyVec2} a the first operand + * @param {ReadonlyVec2} b the second operand + * @returns {vec2} out + */ + +function add$3(out, a, b) { + out[0] = a[0] + b[0]; + out[1] = a[1] + b[1]; + return out; +} +/** + * Subtracts vector b from vector a + * + * @param {vec2} out the receiving vector + * @param {ReadonlyVec2} a the first operand + * @param {ReadonlyVec2} b the second operand + * @returns {vec2} out + */ + +function subtract$2(out, a, b) { + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + return out; +} +/** + * Returns the minimum of two vec2's + * + * @param {vec2} out the receiving vector + * @param {ReadonlyVec2} a the first operand + * @param {ReadonlyVec2} b the second operand + * @returns {vec2} out + */ + +function min$5(out, a, b) { + out[0] = Math.min(a[0], b[0]); + out[1] = Math.min(a[1], b[1]); + return out; +} +/** + * Returns the maximum of two vec2's + * + * @param {vec2} out the receiving vector + * @param {ReadonlyVec2} a the first operand + * @param {ReadonlyVec2} b the second operand + * @returns {vec2} out + */ + +function max$6(out, a, b) { + out[0] = Math.max(a[0], b[0]); + out[1] = Math.max(a[1], b[1]); + return out; +} +/** + * Scales a vec2 by a scalar number + * + * @param {vec2} out the receiving vector + * @param {ReadonlyVec2} a the vector to scale + * @param {Number} b amount to scale the vector by + * @returns {vec2} out + */ + +function scale$4(out, a, b) { + out[0] = a[0] * b; + out[1] = a[1] * b; + return out; +} +/** + * Calculates the euclidian distance between two vec2's + * + * @param {ReadonlyVec2} a the first operand + * @param {ReadonlyVec2} b the second operand + * @returns {Number} distance between a and b + */ + +function distance$a(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1]; + return Math.hypot(x, y); +} +/** + * Calculates the length of a vec2 + * + * @param {ReadonlyVec2} a vector to calculate length of + * @returns {Number} length of a + */ + +function length$1(a) { + var x = a[0], + y = a[1]; + return Math.hypot(x, y); +} +/** + * Normalize a vec2 + * + * @param {vec2} out the receiving vector + * @param {ReadonlyVec2} a vector to normalize + * @returns {vec2} out + */ + +function normalize$4(out, a) { + var x = a[0], + y = a[1]; + var len = x * x + y * y; + + if (len > 0) { + //TODO: evaluate use of glm_invsqrt here? + len = 1 / Math.sqrt(len); + } + + out[0] = a[0] * len; + out[1] = a[1] * len; + return out; +} +/** + * Calculates the dot product of two vec2's + * + * @param {ReadonlyVec2} a the first operand + * @param {ReadonlyVec2} b the second operand + * @returns {Number} dot product of a and b + */ + +function dot$3(a, b) { + return a[0] * b[0] + a[1] * b[1]; +} +/** + * Transforms the vec2 with a mat3 + * 3rd vector component is implicitly '1' + * + * @param {vec2} out the receiving vector + * @param {ReadonlyVec2} a the vector to transform + * @param {ReadonlyMat3} m matrix to transform with + * @returns {vec2} out + */ + +function transformMat3$1(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[3] * y + m[6]; + out[1] = m[1] * x + m[4] * y + m[7]; + return out; +} +/** + * Get the angle between two 2D vectors + * @param {ReadonlyVec2} a The first operand + * @param {ReadonlyVec2} b The second operand + * @returns {Number} The angle in radians + */ + +function angle(a, b) { + var x1 = a[0], + y1 = a[1], + x2 = b[0], + y2 = b[1], + // mag is the product of the magnitudes of a and b + mag = Math.sqrt(x1 * x1 + y1 * y1) * Math.sqrt(x2 * x2 + y2 * y2), + // mag &&.. short circuits if mag == 0 + cosine = mag && (x1 * x2 + y1 * y2) / mag; // Math.min(Math.max(cosine, -1), 1) clamps the cosine between -1 and 1 + + return Math.acos(Math.min(Math.max(cosine, -1), 1)); +} +/** + * Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===) + * + * @param {ReadonlyVec2} a The first vector. + * @param {ReadonlyVec2} b The second vector. + * @returns {Boolean} True if the vectors are equal, false otherwise. + */ + +function exactEquals$1(a, b) { + return a[0] === b[0] && a[1] === b[1]; +} +/** + * Alias for {@link vec2.subtract} + * @function + */ + +var sub$1 = subtract$2; +/** + * Perform some operation over an array of vec2s. + * + * @param {Array} a the array of vectors to iterate over + * @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed + * @param {Number} offset Number of elements to skip at the beginning of the array + * @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array + * @param {Function} fn Function to call for each vector in the array + * @param {Object} [arg] additional argument to pass to fn + * @returns {Array} a + * @function + */ + +(function () { + var vec = create$1(); + return function (a, stride, offset, count, fn, arg) { + var i, l; + + if (!stride) { + stride = 2; + } + + if (!offset) { + offset = 0; + } + + if (count) { + l = Math.min(count * stride + offset, a.length); + } else { + l = a.length; + } + + for (i = offset; i < l; i += stride) { + vec[0] = a[i]; + vec[1] = a[i + 1]; + fn(vec, vec, arg); + a[i] = vec[0]; + a[i + 1] = vec[1]; + } + + return a; + }; +})(); + +/** + * @description 扩展方法,提供 gl-matrix 为提供的方法 + * */ +function leftTranslate$2(out, a, v) { + var transMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromTranslation(transMat, v); + return multiply$4(out, transMat, a); +} +function leftRotate$2(out, a, rad) { + var rotateMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromRotation(rotateMat, rad); + return multiply$4(out, rotateMat, a); +} +function leftScale$2(out, a, v) { + var scaleMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromScaling(scaleMat, v); + return multiply$4(out, scaleMat, a); +} +function leftMultiply$2(out, a, a1) { + return multiply$4(out, a1, a); +} +/** + * 根据 actions 来做 transform + * @param m + * @param actions + */ +function transform$i(m, actions) { + var matrix = m ? [].concat(m) : [1, 0, 0, 0, 1, 0, 0, 0, 1]; + for (var i = 0, len = actions.length; i < len; i++) { + var action = actions[i]; + switch (action[0]) { + case 't': + leftTranslate$2(matrix, matrix, [action[1], action[2]]); + break; + case 's': + leftScale$2(matrix, matrix, [action[1], action[2]]); + break; + case 'r': + leftRotate$2(matrix, matrix, action[1]); + break; + case 'm': + leftMultiply$2(matrix, matrix, action[1]); + break; + } + } + return matrix; +} +/** + * 向量 v1 到 向量 v2 夹角的方向 + * @param {Array} v1 向量 + * @param {Array} v2 向量 + * @return {Boolean} >= 0 顺时针 < 0 逆时针 + */ +function direction$1(v1, v2) { + return v1[0] * v2[1] - v2[0] * v1[1]; +} +/** + * 二维向量 v1 到 v2 的夹角 + * @param v1 + * @param v2 + * @param direct + */ +function angleTo(v1, v2, direct) { + var ang = angle(v1, v2); + var angleLargeThanPI = direction$1(v1, v2) >= 0; + if (direct) { + if (angleLargeThanPI) { + return Math.PI * 2 - ang; + } + return ang; + } + if (angleLargeThanPI) { + return ang; + } + return Math.PI * 2 - ang; +} + +/** + * @fileoverview 矩阵运算,本来是要引入 gl-matrix, 但是考虑到 g-mobile 对大小有限制,同时 g-webgl 使用的 matrix 不一致 + * 所以,这里仅实现 2D 几个运算,上层自己引入 gl-matrix + * @author dxq613@gmail.com + */ +/** + * 3阶矩阵相乘 + * @param {number[]} a 矩阵1 + * @param {number[]} b 矩阵2 + */ +function multiplyMatrix$1(a, b) { + var out = []; + var a00 = a[0]; + var a01 = a[1]; + var a02 = a[2]; + var a10 = a[3]; + var a11 = a[4]; + var a12 = a[5]; + var a20 = a[6]; + var a21 = a[7]; + var a22 = a[8]; + var b00 = b[0]; + var b01 = b[1]; + var b02 = b[2]; + var b10 = b[3]; + var b11 = b[4]; + var b12 = b[5]; + var b20 = b[6]; + var b21 = b[7]; + var b22 = b[8]; + out[0] = b00 * a00 + b01 * a10 + b02 * a20; + out[1] = b00 * a01 + b01 * a11 + b02 * a21; + out[2] = b00 * a02 + b01 * a12 + b02 * a22; + out[3] = b10 * a00 + b11 * a10 + b12 * a20; + out[4] = b10 * a01 + b11 * a11 + b12 * a21; + out[5] = b10 * a02 + b11 * a12 + b12 * a22; + out[6] = b20 * a00 + b21 * a10 + b22 * a20; + out[7] = b20 * a01 + b21 * a11 + b22 * a21; + out[8] = b20 * a02 + b21 * a12 + b22 * a22; + return out; +} +/** + * 3阶矩阵同2阶向量相乘 + * @param {number[]} m 矩阵 + * @param {number[]} v 二阶向量 + */ +function multiplyVec2$2(m, v) { + var out = []; + var x = v[0]; + var y = v[1]; + out[0] = m[0] * x + m[3] * y + m[6]; + out[1] = m[1] * x + m[4] * y + m[7]; + return out; +} +/** + * 矩阵的逆 + * @param {number[]} a 矩阵 + */ +function invert$1(a) { + var out = []; + var a00 = a[0]; + var a01 = a[1]; + var a02 = a[2]; + var a10 = a[3]; + var a11 = a[4]; + var a12 = a[5]; + var a20 = a[6]; + var a21 = a[7]; + var a22 = a[8]; + var b01 = a22 * a11 - a12 * a21; + var b11 = -a22 * a10 + a12 * a20; + var b21 = a21 * a10 - a11 * a20; + // Calculate the determinant + var det = a00 * b01 + a01 * b11 + a02 * b21; + if (!det) { + return null; + } + det = 1.0 / det; + out[0] = b01 * det; + out[1] = (-a22 * a01 + a02 * a21) * det; + out[2] = (a12 * a01 - a02 * a11) * det; + out[3] = b11 * det; + out[4] = (a22 * a00 - a02 * a20) * det; + out[5] = (-a12 * a00 + a02 * a10) * det; + out[6] = b21 * det; + out[7] = (-a21 * a00 + a01 * a20) * det; + out[8] = (a11 * a00 - a01 * a10) * det; + return out; +} + +var transform$h = transform$i; +var MATRIX$1 = 'matrix'; +var CLONE_CFGS$1 = ['zIndex', 'capture', 'visible', 'type']; +// 可以在 toAttrs 中设置,但不属于绘图属性的字段 +var RESERVED_PORPS$1 = ['repeat']; +var DELEGATION_SPLIT$1 = ':'; +var WILDCARD$1 = '*'; +// 需要考虑数组嵌套数组的场景 +// 数组嵌套对象的场景不考虑 +function _cloneArrayAttr$1(arr) { + var result = []; + for (var i = 0; i < arr.length; i++) { + if (isArray$n(arr[i])) { + result.push([].concat(arr[i])); + } + else { + result.push(arr[i]); + } + } + return result; +} +function getFormatFromAttrs$1(toAttrs, shape) { + var fromAttrs = {}; + var attrs = shape.attrs; + for (var k in toAttrs) { + fromAttrs[k] = attrs[k]; + } + return fromAttrs; +} +function getFormatToAttrs$1(props, shape) { + var toAttrs = {}; + var attrs = shape.attr(); + each$2(props, function (v, k) { + if (RESERVED_PORPS$1.indexOf(k) === -1 && !isEqual$2(attrs[k], v)) { + toAttrs[k] = v; + } + }); + return toAttrs; +} +function checkExistedAttrs$1(animations, animation) { + if (animation.onFrame) { + return animations; + } + var startTime = animation.startTime, delay = animation.delay, duration = animation.duration; + var hasOwnProperty = Object.prototype.hasOwnProperty; + each$2(animations, function (item) { + // 后一个动画开始执行的时间 < 前一个动画的结束时间 && 后一个动画的执行时间 > 前一个动画的延迟 + if (startTime + delay < item.startTime + item.delay + item.duration && duration > item.delay) { + each$2(animation.toAttrs, function (v, k) { + if (hasOwnProperty.call(item.toAttrs, k)) { + delete item.toAttrs[k]; + delete item.fromAttrs[k]; + } + }); + } + }); + return animations; +} +var Element$4 = /** @class */ (function (_super) { + __extends$e(Element, _super); + function Element(cfg) { + var _this = _super.call(this, cfg) || this; + /** + * @protected + * 图形属性 + * @type {ShapeAttrs} + */ + _this.attrs = {}; + var attrs = _this.getDefaultAttrs(); + mix(attrs, cfg.attrs); + _this.attrs = attrs; + _this.initAttrs(attrs); + _this.initAnimate(); // 初始化动画 + return _this; + } + // override + Element.prototype.getDefaultCfg = function () { + return { + visible: true, + capture: true, + zIndex: 0, + }; + }; + /** + * @protected + * 获取默认的属相 + */ + Element.prototype.getDefaultAttrs = function () { + return { + matrix: this.getDefaultMatrix(), + opacity: 1, + }; + }; + /** + * @protected + * 一些方法调用会引起画布变化 + * @param {ChangeType} changeType 改变的类型 + */ + Element.prototype.onCanvasChange = function (changeType) { }; + /** + * @protected + * 初始化属性,有些属性需要加工 + * @param {object} attrs 属性值 + */ + Element.prototype.initAttrs = function (attrs) { }; + /** + * @protected + * 初始化动画 + */ + Element.prototype.initAnimate = function () { + this.set('animable', true); + this.set('animating', false); + }; + Element.prototype.isGroup = function () { + return false; + }; + Element.prototype.getParent = function () { + return this.get('parent'); + }; + Element.prototype.getCanvas = function () { + return this.get('canvas'); + }; + Element.prototype.attr = function () { + var _a; + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + var name = args[0], value = args[1]; + if (!name) + return this.attrs; + if (isObject$f(name)) { + for (var k in name) { + this.setAttr(k, name[k]); + } + this.afterAttrsChange(name); + return this; + } + if (args.length === 2) { + this.setAttr(name, value); + this.afterAttrsChange((_a = {}, + _a[name] = value, + _a)); + return this; + } + return this.attrs[name]; + }; + // 是否被裁剪,被裁剪则不显示,不参与拾取 + Element.prototype.isClipped = function (refX, refY) { + var clip = this.getClip(); + return clip && !clip.isHit(refX, refY); + }; + /** + * 内部设置属性值的接口 + * @param {string} name 属性名 + * @param {any} value 属性值 + */ + Element.prototype.setAttr = function (name, value) { + var originValue = this.attrs[name]; + if (originValue !== value) { + this.attrs[name] = value; + this.onAttrChange(name, value, originValue); + } + }; + /** + * @protected + * 属性值发生改变 + * @param {string} name 属性名 + * @param {any} value 属性值 + * @param {any} originValue 属性值 + */ + Element.prototype.onAttrChange = function (name, value, originValue) { + if (name === 'matrix') { + this.set('totalMatrix', null); + } + }; + /** + * 属性更改后需要做的事情 + * @protected + */ + Element.prototype.afterAttrsChange = function (targetAttrs) { + if (this.cfg.isClipShape) { + var applyTo = this.cfg.applyTo; + if (applyTo) { + applyTo.onCanvasChange('clip'); + } + } + else { + this.onCanvasChange('attr'); + } + }; + Element.prototype.show = function () { + // 不是高频操作直接使用 set + this.set('visible', true); + this.onCanvasChange('show'); + return this; + }; + Element.prototype.hide = function () { + // 不是高频操作直接使用 set + this.set('visible', false); + this.onCanvasChange('hide'); + return this; + }; + Element.prototype.setZIndex = function (zIndex) { + this.set('zIndex', zIndex); + var parent = this.getParent(); + if (parent) { + // 改变 zIndex 不应该立即触发渲染 (调用 onCanvasChange('zIndex')),需要经过 sort 再触发 + parent.sort(); + } + return this; + }; + Element.prototype.toFront = function () { + var parent = this.getParent(); + if (!parent) { + return; + } + var children = parent.getChildren(); + this.get('el'); + var index = children.indexOf(this); + children.splice(index, 1); + children.push(this); + this.onCanvasChange('zIndex'); + }; + Element.prototype.toBack = function () { + var parent = this.getParent(); + if (!parent) { + return; + } + var children = parent.getChildren(); + this.get('el'); + var index = children.indexOf(this); + children.splice(index, 1); + children.unshift(this); + this.onCanvasChange('zIndex'); + }; + Element.prototype.remove = function (destroy) { + if (destroy === void 0) { destroy = true; } + var parent = this.getParent(); + if (parent) { + removeFromArray$1(parent.getChildren(), this); + if (!parent.get('clearing')) { + // 如果父元素正在清理,当前元素不触发 remove + this.onCanvasChange('remove'); + } + } + else { + this.onCanvasChange('remove'); + } + if (destroy) { + this.destroy(); + } + }; + Element.prototype.resetMatrix = function () { + this.attr(MATRIX$1, this.getDefaultMatrix()); + this.onCanvasChange('matrix'); + }; + Element.prototype.getMatrix = function () { + return this.attr(MATRIX$1); + }; + Element.prototype.setMatrix = function (m) { + this.attr(MATRIX$1, m); + this.onCanvasChange('matrix'); + }; + // 获取总的 matrix + Element.prototype.getTotalMatrix = function () { + var totalMatrix = this.cfg.totalMatrix; + if (!totalMatrix) { + var currentMatrix = this.attr('matrix'); + var parentMatrix = this.cfg.parentMatrix; + if (parentMatrix && currentMatrix) { + totalMatrix = multiplyMatrix$1(parentMatrix, currentMatrix); + } + else { + totalMatrix = currentMatrix || parentMatrix; + } + this.set('totalMatrix', totalMatrix); + } + return totalMatrix; + }; + // 上层分组设置 matrix + Element.prototype.applyMatrix = function (matrix) { + var currentMatrix = this.attr('matrix'); + var totalMatrix = null; + if (matrix && currentMatrix) { + totalMatrix = multiplyMatrix$1(matrix, currentMatrix); + } + else { + totalMatrix = currentMatrix || matrix; + } + this.set('totalMatrix', totalMatrix); + this.set('parentMatrix', matrix); + }; + /** + * @protected + * 获取默认的矩阵 + * @returns {number[]|null} 默认的矩阵 + */ + Element.prototype.getDefaultMatrix = function () { + return null; + }; + // 将向量应用设置的矩阵 + Element.prototype.applyToMatrix = function (v) { + var matrix = this.attr('matrix'); + if (matrix) { + return multiplyVec2$2(matrix, v); + } + return v; + }; + // 根据设置的矩阵,将向量转换相对于图形/分组的位置 + Element.prototype.invertFromMatrix = function (v) { + var matrix = this.attr('matrix'); + if (matrix) { + var invertMatrix = invert$1(matrix); + if (invertMatrix) { + return multiplyVec2$2(invertMatrix, v); + } + } + return v; + }; + // 设置 clip + Element.prototype.setClip = function (clipCfg) { + var canvas = this.getCanvas(); + // 应该只设置当前元素的 clip,不应该去修改 clip 本身,方便 clip 被复用 + // TODO: setClip 的传参既 shape 配置,也支持 shape 对象 + // const preShape = this.get('clipShape'); + // if (preShape) { + // // 将之前的 clipShape 销毁 + // preShape.destroy(); + // } + var clipShape = null; + // 如果配置项为 null,则不移除 clipShape + if (clipCfg) { + var ShapeBase = this.getShapeBase(); + var shapeType = upperFirst(clipCfg.type); + var Cons = ShapeBase[shapeType]; + if (Cons) { + clipShape = new Cons({ + type: clipCfg.type, + isClipShape: true, + applyTo: this, + attrs: clipCfg.attrs, + canvas: canvas, + }); + } + } + this.set('clipShape', clipShape); + this.onCanvasChange('clip'); + return clipShape; + }; + Element.prototype.getClip = function () { + // 高频率调用的地方直接使用 this.cfg.xxx + var clipShape = this.cfg.clipShape; + // 未设置时返回 Null,保证一致性 + if (!clipShape) { + return null; + } + return clipShape; + }; + Element.prototype.clone = function () { + var _this = this; + var originAttrs = this.attrs; + var attrs = {}; + each$2(originAttrs, function (i, k) { + if (isArray$n(originAttrs[k])) { + attrs[k] = _cloneArrayAttr$1(originAttrs[k]); + } + else { + attrs[k] = originAttrs[k]; + } + }); + var cons = this.constructor; + // @ts-ignore + var clone = new cons({ attrs: attrs }); + each$2(CLONE_CFGS$1, function (cfgName) { + clone.set(cfgName, _this.get(cfgName)); + }); + return clone; + }; + Element.prototype.destroy = function () { + var destroyed = this.destroyed; + if (destroyed) { + return; + } + this.attrs = {}; + _super.prototype.destroy.call(this); + // this.onCanvasChange('destroy'); + }; + /** + * 是否处于动画暂停状态 + * @return {boolean} 是否处于动画暂停状态 + */ + Element.prototype.isAnimatePaused = function () { + return this.get('_pause').isPaused; + }; + /** + * 执行动画,支持多种函数签名 + * 1. animate(toAttrs: ElementAttrs, duration: number, easing?: string, callback?: () => void, delay?: number) + * 2. animate(onFrame: OnFrame, duration: number, easing?: string, callback?: () => void, delay?: number) + * 3. animate(toAttrs: ElementAttrs, cfg: AnimateCfg) + * 4. animate(onFrame: OnFrame, cfg: AnimateCfg) + * 各个参数的含义为: + * toAttrs 动画最终状态 + * onFrame 自定义帧动画函数 + * duration 动画执行时间 + * easing 动画缓动效果 + * callback 动画执行后的回调 + * delay 动画延迟时间 + */ + Element.prototype.animate = function () { + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + if (!this.get('timeline') && !this.get('canvas')) { + return; + } + this.set('animating', true); + var timeline = this.get('timeline'); + if (!timeline) { + timeline = this.get('canvas').get('timeline'); + this.set('timeline', timeline); + } + var animations = this.get('animations') || []; + // 初始化 tick + if (!timeline.timer) { + timeline.initTimer(); + } + var toAttrs = args[0], duration = args[1], _a = args[2], easing = _a === void 0 ? 'easeLinear' : _a, _b = args[3], callback = _b === void 0 ? noop$3 : _b, _c = args[4], delay = _c === void 0 ? 0 : _c; + var onFrame; + var repeat; + var pauseCallback; + var resumeCallback; + var animateCfg; + // 第二个参数,既可以是动画最终状态 toAttrs,也可以是自定义帧动画函数 onFrame + if (isFunction$6(toAttrs)) { + onFrame = toAttrs; + toAttrs = {}; + } + else if (isObject$f(toAttrs) && toAttrs.onFrame) { + // 兼容 3.0 中的写法,onFrame 和 repeat 可在 toAttrs 中设置 + onFrame = toAttrs.onFrame; + repeat = toAttrs.repeat; + } + // 第二个参数,既可以是执行时间 duration,也可以是动画参数 animateCfg + if (isObject$f(duration)) { + animateCfg = duration; + duration = animateCfg.duration; + easing = animateCfg.easing || 'easeLinear'; + delay = animateCfg.delay || 0; + // animateCfg 中的设置优先级更高 + repeat = animateCfg.repeat || repeat || false; + callback = animateCfg.callback || noop$3; + pauseCallback = animateCfg.pauseCallback || noop$3; + resumeCallback = animateCfg.resumeCallback || noop$3; + } + else { + // 第四个参数,既可以是回调函数 callback,也可以是延迟时间 delay + if (isNumber$4(callback)) { + delay = callback; + callback = null; + } + // 第三个参数,既可以是缓动参数 easing,也可以是回调函数 callback + if (isFunction$6(easing)) { + callback = easing; + easing = 'easeLinear'; + } + else { + easing = easing || 'easeLinear'; + } + } + var formatToAttrs = getFormatToAttrs$1(toAttrs, this); + var animation = { + fromAttrs: getFormatFromAttrs$1(formatToAttrs, this), + toAttrs: formatToAttrs, + duration: duration, + easing: easing, + repeat: repeat, + callback: callback, + pauseCallback: pauseCallback, + resumeCallback: resumeCallback, + delay: delay, + startTime: timeline.getTime(), + id: uniqueId$3(), + onFrame: onFrame, + pathFormatted: false, + }; + // 如果动画元素队列中已经有这个图形了 + if (animations.length > 0) { + // 先检查是否需要合并属性。若有相同的动画,将该属性从前一个动画中删除,直接用后一个动画中 + animations = checkExistedAttrs$1(animations, animation); + } + else { + // 否则将图形添加到动画元素队列 + timeline.addAnimator(this); + } + animations.push(animation); + this.set('animations', animations); + this.set('_pause', { isPaused: false }); + }; + /** + * 停止动画 + * @param {boolean} toEnd 是否到动画的最终状态 + */ + Element.prototype.stopAnimate = function (toEnd) { + var _this = this; + if (toEnd === void 0) { toEnd = true; } + var animations = this.get('animations'); + each$2(animations, function (animation) { + // 将动画执行到最后一帧 + if (toEnd) { + if (animation.onFrame) { + _this.attr(animation.onFrame(1)); + } + else { + _this.attr(animation.toAttrs); + } + } + if (animation.callback) { + // 动画停止时的回调 + animation.callback(); + } + }); + this.set('animating', false); + this.set('animations', []); + }; + /** + * 暂停动画 + */ + Element.prototype.pauseAnimate = function () { + var timeline = this.get('timeline'); + var animations = this.get('animations'); + var pauseTime = timeline.getTime(); + each$2(animations, function (animation) { + animation._paused = true; + animation._pauseTime = pauseTime; + if (animation.pauseCallback) { + // 动画暂停时的回调 + animation.pauseCallback(); + } + }); + // 记录下是在什么时候暂停的 + this.set('_pause', { + isPaused: true, + pauseTime: pauseTime, + }); + return this; + }; + /** + * 恢复动画 + */ + Element.prototype.resumeAnimate = function () { + var timeline = this.get('timeline'); + var current = timeline.getTime(); + var animations = this.get('animations'); + var pauseTime = this.get('_pause').pauseTime; + // 之后更新属性需要计算动画已经执行的时长,如果暂停了,就把初始时间调后 + each$2(animations, function (animation) { + animation.startTime = animation.startTime + (current - pauseTime); + animation._paused = false; + animation._pauseTime = null; + if (animation.resumeCallback) { + animation.resumeCallback(); + } + }); + this.set('_pause', { + isPaused: false, + }); + this.set('animations', animations); + return this; + }; + /** + * 触发委托事件 + * @param {string} type 事件类型 + * @param {GraphEvent} eventObj 事件对象 + */ + Element.prototype.emitDelegation = function (type, eventObj) { + var _this = this; + var paths = eventObj.propagationPath; + this.getEvents(); + var relativeShape; + if (type === 'mouseenter') { + relativeShape = eventObj.fromShape; + } + else if (type === 'mouseleave') { + relativeShape = eventObj.toShape; + } + var _loop_1 = function (i) { + var element = paths[i]; + // 暂定跟 name 绑定 + var name_1 = element.get('name'); + if (name_1) { + // 第一个 mouseenter 和 mouseleave 的停止即可,因为后面的都是前面的 Parent + if ( + // 只有 element 是 Group 或者 Canvas 的时候,才需要判断 isParent + (element.isGroup() || (element.isCanvas && element.isCanvas())) && + relativeShape && + isParent$1(element, relativeShape)) { + return "break"; + } + if (isArray$n(name_1)) { + each$2(name_1, function (subName) { + _this.emitDelegateEvent(element, subName, eventObj); + }); + } + else { + this_1.emitDelegateEvent(element, name_1, eventObj); + } + } + }; + var this_1 = this; + // 至少有一个对象,且第一个对象为 shape + for (var i = 0; i < paths.length; i++) { + var state_1 = _loop_1(i); + if (state_1 === "break") + break; + } + }; + Element.prototype.emitDelegateEvent = function (element, name, eventObj) { + var events = this.getEvents(); + // 事件委托的形式 name:type + var eventName = name + DELEGATION_SPLIT$1 + eventObj.type; + if (events[eventName] || events[WILDCARD$1]) { + // 对于通配符 *,事件名称 = 委托事件名称 + eventObj.name = eventName; + eventObj.currentTarget = element; + eventObj.delegateTarget = this; + // 将委托事件的监听对象 delegateObject 挂载到事件对象上 + eventObj.delegateObject = element.get('delegateObject'); + this.emit(eventName, eventObj); + } + }; + /** + * 移动元素 + * @param {number} translateX 水平移动距离 + * @param {number} translateY 垂直移动距离 + * @return {IElement} 元素 + */ + Element.prototype.translate = function (translateX, translateY) { + if (translateX === void 0) { translateX = 0; } + if (translateY === void 0) { translateY = 0; } + var matrix = this.getMatrix(); + var newMatrix = transform$h(matrix, [['t', translateX, translateY]]); + this.setMatrix(newMatrix); + return this; + }; + /** + * 移动元素到目标位置 + * @param {number} targetX 目标位置的水平坐标 + * @param {number} targetX 目标位置的垂直坐标 + * @return {IElement} 元素 + */ + Element.prototype.move = function (targetX, targetY) { + var x = this.attr('x') || 0; + var y = this.attr('y') || 0; + this.translate(targetX - x, targetY - y); + return this; + }; + /** + * 移动元素到目标位置,等价于 move 方法。由于 moveTo 的语义性更强,因此在文档中推荐使用 moveTo 方法 + * @param {number} targetX 目标位置的 x 轴坐标 + * @param {number} targetY 目标位置的 y 轴坐标 + * @return {IElement} 元素 + */ + Element.prototype.moveTo = function (targetX, targetY) { + return this.move(targetX, targetY); + }; + /** + * 缩放元素 + * @param {number} ratioX 水平缩放比例 + * @param {number} ratioY 垂直缩放比例 + * @return {IElement} 元素 + */ + Element.prototype.scale = function (ratioX, ratioY) { + var matrix = this.getMatrix(); + var newMatrix = transform$h(matrix, [['s', ratioX, ratioY || ratioX]]); + this.setMatrix(newMatrix); + return this; + }; + /** + * 以画布左上角 (0, 0) 为中心旋转元素 + * @param {number} radian 旋转角度(弧度值) + * @return {IElement} 元素 + */ + Element.prototype.rotate = function (radian) { + var matrix = this.getMatrix(); + var newMatrix = transform$h(matrix, [['r', radian]]); + this.setMatrix(newMatrix); + return this; + }; + /** + * 以起始点为中心旋转元素 + * @param {number} radian 旋转角度(弧度值) + * @return {IElement} 元素 + */ + Element.prototype.rotateAtStart = function (rotate) { + var _a = this.attr(), x = _a.x, y = _a.y; + var matrix = this.getMatrix(); + var newMatrix = transform$h(matrix, [ + ['t', -x, -y], + ['r', rotate], + ['t', x, y], + ]); + this.setMatrix(newMatrix); + return this; + }; + /** + * 以任意点 (x, y) 为中心旋转元素 + * @param {number} radian 旋转角度(弧度值) + * @return {IElement} 元素 + */ + Element.prototype.rotateAtPoint = function (x, y, rotate) { + var matrix = this.getMatrix(); + var newMatrix = transform$h(matrix, [ + ['t', -x, -y], + ['r', rotate], + ['t', x, y], + ]); + this.setMatrix(newMatrix); + return this; + }; + return Element; +}(Base$3)); + +var SHAPE_MAP$1 = {}; +var INDEX$1 = '_INDEX'; +/** + * 设置 canvas + * @param {IElement} element 元素 + * @param {ICanvas} canvas 画布 + */ +function setCanvas$1(element, canvas) { + element.set('canvas', canvas); + if (element.isGroup()) { + var children = element.get('children'); + if (children.length) { + children.forEach(function (child) { + setCanvas$1(child, canvas); + }); + } + } +} +/** + * 设置 timeline + * @param {IElement} element 元素 + * @param {Timeline} timeline 时间轴 + */ +function setTimeline$1(element, timeline) { + element.set('timeline', timeline); + if (element.isGroup()) { + var children = element.get('children'); + if (children.length) { + children.forEach(function (child) { + setTimeline$1(child, timeline); + }); + } + } +} +function removeChild$1(container, element, destroy) { + if (destroy === void 0) { destroy = true; } + // 不再调用 element.remove() 方法,会出现循环调用 + if (destroy) { + element.destroy(); + } + else { + element.set('parent', null); + element.set('canvas', null); + } + removeFromArray$1(container.getChildren(), element); +} +function getComparer$1(compare) { + return function (left, right) { + var result = compare(left, right); + return result === 0 ? left[INDEX$1] - right[INDEX$1] : result; + }; +} +var Container$2 = /** @class */ (function (_super) { + __extends$e(Container, _super); + function Container() { + return _super !== null && _super.apply(this, arguments) || this; + } + Container.prototype.isCanvas = function () { + return false; + }; + // 根据子节点确定 BBox + Container.prototype.getBBox = function () { + // 所有的值可能在画布的可视区外 + var minX = Infinity; + var maxX = -Infinity; + var minY = Infinity; + var maxY = -Infinity; + var xArr = []; + var yArr = []; + // 将可见元素、图形以及不为空的图形分组筛选出来,用于包围盒合并 + var children = this.getChildren().filter(function (child) { + return child.get('visible') && (!child.isGroup() || (child.isGroup() && child.getChildren().length > 0)); + }); + if (children.length > 0) { + each$2(children, function (child) { + var box = child.getBBox(); + xArr.push(box.minX, box.maxX); + yArr.push(box.minY, box.maxY); + }); + minX = min$6(xArr); + maxX = max$7(xArr); + minY = min$6(yArr); + maxY = max$7(yArr); + } + else { + minX = 0; + maxX = 0; + minY = 0; + maxY = 0; + } + var box = { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; + return box; + }; + // 获取画布的包围盒 + Container.prototype.getCanvasBBox = function () { + var minX = Infinity; + var maxX = -Infinity; + var minY = Infinity; + var maxY = -Infinity; + var xArr = []; + var yArr = []; + // 将可见元素、图形以及不为空的图形分组筛选出来,用于包围盒合并 + var children = this.getChildren().filter(function (child) { + return child.get('visible') && (!child.isGroup() || (child.isGroup() && child.getChildren().length > 0)); + }); + if (children.length > 0) { + each$2(children, function (child) { + var box = child.getCanvasBBox(); + xArr.push(box.minX, box.maxX); + yArr.push(box.minY, box.maxY); + }); + minX = min$6(xArr); + maxX = max$7(xArr); + minY = min$6(yArr); + maxY = max$7(yArr); + } + else { + minX = 0; + maxX = 0; + minY = 0; + maxY = 0; + } + var box = { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; + return box; + }; + Container.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + cfg['children'] = []; + return cfg; + }; + Container.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + if (name === 'matrix') { + var totalMatrix = this.getTotalMatrix(); + this._applyChildrenMarix(totalMatrix); + } + }; + // 不但应用到自己身上还要应用于子元素 + Container.prototype.applyMatrix = function (matrix) { + var preTotalMatrix = this.getTotalMatrix(); + _super.prototype.applyMatrix.call(this, matrix); + var totalMatrix = this.getTotalMatrix(); + // totalMatrix 没有发生变化时,这里仅考虑两者都为 null 时 + // 不继续向下传递矩阵 + if (totalMatrix === preTotalMatrix) { + return; + } + this._applyChildrenMarix(totalMatrix); + }; + // 在子元素上设置矩阵 + Container.prototype._applyChildrenMarix = function (totalMatrix) { + var children = this.getChildren(); + each$2(children, function (child) { + child.applyMatrix(totalMatrix); + }); + }; + // 兼容老版本的接口 + Container.prototype.addShape = function () { + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + var type = args[0]; + var cfg = args[1]; + if (isObject$f(type)) { + cfg = type; + } + else { + cfg['type'] = type; + } + var shapeType = SHAPE_MAP$1[cfg.type]; + if (!shapeType) { + shapeType = upperFirst(cfg.type); + SHAPE_MAP$1[cfg.type] = shapeType; + } + var ShapeBase = this.getShapeBase(); + var shape = new ShapeBase[shapeType](cfg); + this.add(shape); + return shape; + }; + Container.prototype.addGroup = function () { + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + var groupClass = args[0], cfg = args[1]; + var group; + if (isFunction$6(groupClass)) { + if (cfg) { + group = new groupClass(cfg); + } + else { + group = new groupClass({ + // canvas, + parent: this, + }); + } + } + else { + var tmpCfg = groupClass || {}; + var TmpGroupClass = this.getGroupBase(); + group = new TmpGroupClass(tmpCfg); + } + this.add(group); + return group; + }; + Container.prototype.getCanvas = function () { + var canvas; + if (this.isCanvas()) { + canvas = this; + } + else { + canvas = this.get('canvas'); + } + return canvas; + }; + Container.prototype.getShape = function (x, y, ev) { + // 如果不支持拾取,则直接返回 + if (!isAllowCapture$1(this)) { + return null; + } + var children = this.getChildren(); + var shape; + // 如果容器是 group + if (!this.isCanvas()) { + var v = [x, y, 1]; + // 将 x, y 转换成对应于 group 的局部坐标 + v = this.invertFromMatrix(v); + if (!this.isClipped(v[0], v[1])) { + shape = this._findShape(children, v[0], v[1], ev); + } + } + else { + shape = this._findShape(children, x, y, ev); + } + return shape; + }; + Container.prototype._findShape = function (children, x, y, ev) { + var shape = null; + for (var i = children.length - 1; i >= 0; i--) { + var child = children[i]; + if (isAllowCapture$1(child)) { + if (child.isGroup()) { + shape = child.getShape(x, y, ev); + } + else if (child.isHit(x, y)) { + shape = child; + } + } + if (shape) { + break; + } + } + return shape; + }; + Container.prototype.add = function (element) { + var canvas = this.getCanvas(); + var children = this.getChildren(); + var timeline = this.get('timeline'); + var preParent = element.getParent(); + if (preParent) { + removeChild$1(preParent, element, false); + } + element.set('parent', this); + if (canvas) { + setCanvas$1(element, canvas); + } + if (timeline) { + setTimeline$1(element, timeline); + } + children.push(element); + element.onCanvasChange('add'); + this._applyElementMatrix(element); + }; + // 将当前容器的矩阵应用到子元素 + Container.prototype._applyElementMatrix = function (element) { + var totalMatrix = this.getTotalMatrix(); + // 添加图形或者分组时,需要把当前图元的矩阵设置进去 + if (totalMatrix) { + element.applyMatrix(totalMatrix); + } + }; + Container.prototype.getChildren = function () { + return this.get('children'); + }; + Container.prototype.sort = function () { + var children = this.getChildren(); + // 稳定排序 + each$2(children, function (child, index) { + child[INDEX$1] = index; + return child; + }); + children.sort(getComparer$1(function (obj1, obj2) { + return obj1.get('zIndex') - obj2.get('zIndex'); + })); + this.onCanvasChange('sort'); + }; + Container.prototype.clear = function () { + this.set('clearing', true); + if (this.destroyed) { + return; + } + var children = this.getChildren(); + for (var i = children.length - 1; i >= 0; i--) { + children[i].destroy(); // 销毁子元素 + } + this.set('children', []); + this.onCanvasChange('clear'); + this.set('clearing', false); + }; + Container.prototype.destroy = function () { + if (this.get('destroyed')) { + return; + } + this.clear(); + _super.prototype.destroy.call(this); + }; + /** + * 获取第一个子元素 + * @return {IElement} 第一个元素 + */ + Container.prototype.getFirst = function () { + return this.getChildByIndex(0); + }; + /** + * 获取最后一个子元素 + * @return {IElement} 元素 + */ + Container.prototype.getLast = function () { + var children = this.getChildren(); + return this.getChildByIndex(children.length - 1); + }; + /** + * 根据索引获取子元素 + * @return {IElement} 第一个元素 + */ + Container.prototype.getChildByIndex = function (index) { + var children = this.getChildren(); + return children[index]; + }; + /** + * 子元素的数量 + * @return {number} 子元素数量 + */ + Container.prototype.getCount = function () { + var children = this.getChildren(); + return children.length; + }; + /** + * 是否包含对应元素 + * @param {IElement} element 元素 + * @return {boolean} + */ + Container.prototype.contain = function (element) { + var children = this.getChildren(); + return children.indexOf(element) > -1; + }; + /** + * 移除对应子元素 + * @param {IElement} element 子元素 + * @param {boolean} destroy 是否销毁子元素,默认为 true + */ + Container.prototype.removeChild = function (element, destroy) { + if (destroy === void 0) { destroy = true; } + if (this.contain(element)) { + element.remove(destroy); + } + }; + /** + * 查找所有匹配的元素 + * @param {ElementFilterFn} fn 匹配函数 + * @return {IElement[]} 元素数组 + */ + Container.prototype.findAll = function (fn) { + var rst = []; + var children = this.getChildren(); + each$2(children, function (element) { + if (fn(element)) { + rst.push(element); + } + if (element.isGroup()) { + rst = rst.concat(element.findAll(fn)); + } + }); + return rst; + }; + /** + * 查找元素,找到第一个返回 + * @param {ElementFilterFn} fn 匹配函数 + * @return {IElement|null} 元素,可以为空 + */ + Container.prototype.find = function (fn) { + var rst = null; + var children = this.getChildren(); + each$2(children, function (element) { + if (fn(element)) { + rst = element; + } + else if (element.isGroup()) { + rst = element.find(fn); + } + if (rst) { + return false; + } + }); + return rst; + }; + /** + * 根据 ID 查找元素 + * @param {string} id 元素 id + * @return {IElement|null} 元素 + */ + Container.prototype.findById = function (id) { + return this.find(function (element) { + return element.get('id') === id; + }); + }; + /** + * 该方法即将废弃,不建议使用 + * 根据 className 查找元素 + * TODO: 该方式定义暂时只给 G6 3.3 以后的版本使用,待 G6 中的 findByClassName 方法移除后,G 也需要同步移除 + * @param {string} className 元素 className + * @return {IElement | null} 元素 + */ + Container.prototype.findByClassName = function (className) { + return this.find(function (element) { + return element.get('className') === className; + }); + }; + /** + * 根据 name 查找元素列表 + * @param {string} name 元素名称 + * @return {IElement[]} 元素 + */ + Container.prototype.findAllByName = function (name) { + return this.findAll(function (element) { + return element.get('name') === name; + }); + }; + return Container; +}(Element$4)); + +var frame = 0, // is an animation frame pending? + timeout = 0, // is a timeout pending? + interval$1 = 0, // are any timers active? + pokeDelay = 1000, // how frequently we check for clock skew + taskHead, + taskTail, + clockLast = 0, + clockNow = 0, + clockSkew = 0, + clock = typeof performance === "object" && performance.now ? performance : Date, + setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); }; + +function now$1() { + return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew); +} + +function clearNow() { + clockNow = 0; +} + +function Timer() { + this._call = + this._time = + this._next = null; +} + +Timer.prototype = timer$1.prototype = { + constructor: Timer, + restart: function(callback, delay, time) { + if (typeof callback !== "function") throw new TypeError("callback is not a function"); + time = (time == null ? now$1() : +time) + (delay == null ? 0 : +delay); + if (!this._next && taskTail !== this) { + if (taskTail) taskTail._next = this; + else taskHead = this; + taskTail = this; + } + this._call = callback; + this._time = time; + sleep(); + }, + stop: function() { + if (this._call) { + this._call = null; + this._time = Infinity; + sleep(); + } + } +}; + +function timer$1(callback, delay, time) { + var t = new Timer; + t.restart(callback, delay, time); + return t; +} + +function timerFlush() { + now$1(); // Get the current time, if not already set. + ++frame; // Pretend we’ve set an alarm, if we haven’t already. + var t = taskHead, e; + while (t) { + if ((e = clockNow - t._time) >= 0) t._call.call(null, e); + t = t._next; + } + --frame; +} + +function wake() { + clockNow = (clockLast = clock.now()) + clockSkew; + frame = timeout = 0; + try { + timerFlush(); + } finally { + frame = 0; + nap(); + clockNow = 0; + } +} + +function poke() { + var now = clock.now(), delay = now - clockLast; + if (delay > pokeDelay) clockSkew -= delay, clockLast = now; +} + +function nap() { + var t0, t1 = taskHead, t2, time = Infinity; + while (t1) { + if (t1._call) { + if (time > t1._time) time = t1._time; + t0 = t1, t1 = t1._next; + } else { + t2 = t1._next, t1._next = null; + t1 = t0 ? t0._next = t2 : taskHead = t2; + } + } + taskTail = t0; + sleep(time); +} + +function sleep(time) { + if (frame) return; // Soonest alarm already set, or will be. + if (timeout) timeout = clearTimeout(timeout); + var delay = time - clockNow; // Strictly less than if we recomputed clockNow. + if (delay > 24) { + if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew); + if (interval$1) interval$1 = clearInterval(interval$1); + } else { + if (!interval$1) clockLast = clock.now(), interval$1 = setInterval(poke, pokeDelay); + frame = 1, setFrame(wake); + } +} + +function linear$2(t) { + return +t; +} + +function quadIn(t) { + return t * t; +} + +function quadOut(t) { + return t * (2 - t); +} + +function quadInOut(t) { + return ((t *= 2) <= 1 ? t * t : --t * (2 - t) + 1) / 2; +} + +function cubicIn(t) { + return t * t * t; +} + +function cubicOut(t) { + return --t * t * t + 1; +} + +function cubicInOut(t) { + return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2; +} + +var exponent = 3; + +var polyIn = (function custom(e) { + e = +e; + + function polyIn(t) { + return Math.pow(t, e); + } + + polyIn.exponent = custom; + + return polyIn; +})(exponent); + +var polyOut = (function custom(e) { + e = +e; + + function polyOut(t) { + return 1 - Math.pow(1 - t, e); + } + + polyOut.exponent = custom; + + return polyOut; +})(exponent); + +var polyInOut = (function custom(e) { + e = +e; + + function polyInOut(t) { + return ((t *= 2) <= 1 ? Math.pow(t, e) : 2 - Math.pow(2 - t, e)) / 2; + } + + polyInOut.exponent = custom; + + return polyInOut; +})(exponent); + +var pi = Math.PI, + halfPi = pi / 2; + +function sinIn(t) { + return (+t === 1) ? 1 : 1 - Math.cos(t * halfPi); +} + +function sinOut(t) { + return Math.sin(t * halfPi); +} + +function sinInOut(t) { + return (1 - Math.cos(pi * t)) / 2; +} + +// tpmt is two power minus ten times t scaled to [0,1] +function tpmt(x) { + return (Math.pow(2, -10 * x) - 0.0009765625) * 1.0009775171065494; +} + +function expIn(t) { + return tpmt(1 - +t); +} + +function expOut(t) { + return 1 - tpmt(t); +} + +function expInOut(t) { + return ((t *= 2) <= 1 ? tpmt(1 - t) : 2 - tpmt(t - 1)) / 2; +} + +function circleIn(t) { + return 1 - Math.sqrt(1 - t * t); +} + +function circleOut(t) { + return Math.sqrt(1 - --t * t); +} + +function circleInOut(t) { + return ((t *= 2) <= 1 ? 1 - Math.sqrt(1 - t * t) : Math.sqrt(1 - (t -= 2) * t) + 1) / 2; +} + +var b1 = 4 / 11, + b2 = 6 / 11, + b3 = 8 / 11, + b4 = 3 / 4, + b5 = 9 / 11, + b6 = 10 / 11, + b7 = 15 / 16, + b8 = 21 / 22, + b9 = 63 / 64, + b0 = 1 / b1 / b1; + +function bounceIn(t) { + return 1 - bounceOut(1 - t); +} + +function bounceOut(t) { + return (t = +t) < b1 ? b0 * t * t : t < b3 ? b0 * (t -= b2) * t + b4 : t < b6 ? b0 * (t -= b5) * t + b7 : b0 * (t -= b8) * t + b9; +} + +function bounceInOut(t) { + return ((t *= 2) <= 1 ? 1 - bounceOut(1 - t) : bounceOut(t - 1) + 1) / 2; +} + +var overshoot = 1.70158; + +var backIn = (function custom(s) { + s = +s; + + function backIn(t) { + return (t = +t) * t * (s * (t - 1) + t); + } + + backIn.overshoot = custom; + + return backIn; +})(overshoot); + +var backOut = (function custom(s) { + s = +s; + + function backOut(t) { + return --t * t * ((t + 1) * s + t) + 1; + } + + backOut.overshoot = custom; + + return backOut; +})(overshoot); + +var backInOut = (function custom(s) { + s = +s; + + function backInOut(t) { + return ((t *= 2) < 1 ? t * t * ((s + 1) * t - s) : (t -= 2) * t * ((s + 1) * t + s) + 2) / 2; + } + + backInOut.overshoot = custom; + + return backInOut; +})(overshoot); + +var tau = 2 * Math.PI, + amplitude = 1, + period = 0.3; + +var elasticIn = (function custom(a, p) { + var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau); + + function elasticIn(t) { + return a * tpmt(-(--t)) * Math.sin((s - t) / p); + } + + elasticIn.amplitude = function(a) { return custom(a, p * tau); }; + elasticIn.period = function(p) { return custom(a, p); }; + + return elasticIn; +})(amplitude, period); + +var elasticOut = (function custom(a, p) { + var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau); + + function elasticOut(t) { + return 1 - a * tpmt(t = +t) * Math.sin((t + s) / p); + } + + elasticOut.amplitude = function(a) { return custom(a, p * tau); }; + elasticOut.period = function(p) { return custom(a, p); }; + + return elasticOut; +})(amplitude, period); + +var elasticInOut = (function custom(a, p) { + var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau); + + function elasticInOut(t) { + return ((t = t * 2 - 1) < 0 + ? a * tpmt(-t) * Math.sin((s - t) / p) + : 2 - a * tpmt(t) * Math.sin((s + t) / p)) / 2; + } + + elasticInOut.amplitude = function(a) { return custom(a, p * tau); }; + elasticInOut.period = function(p) { return custom(a, p); }; + + return elasticInOut; +})(amplitude, period); + +var d3Ease = /*#__PURE__*/Object.freeze({ + __proto__: null, + easeLinear: linear$2, + easeQuad: quadInOut, + easeQuadIn: quadIn, + easeQuadOut: quadOut, + easeQuadInOut: quadInOut, + easeCubic: cubicInOut, + easeCubicIn: cubicIn, + easeCubicOut: cubicOut, + easeCubicInOut: cubicInOut, + easePoly: polyInOut, + easePolyIn: polyIn, + easePolyOut: polyOut, + easePolyInOut: polyInOut, + easeSin: sinInOut, + easeSinIn: sinIn, + easeSinOut: sinOut, + easeSinInOut: sinInOut, + easeExp: expInOut, + easeExpIn: expIn, + easeExpOut: expOut, + easeExpInOut: expInOut, + easeCircle: circleInOut, + easeCircleIn: circleIn, + easeCircleOut: circleOut, + easeCircleInOut: circleInOut, + easeBounce: bounceOut, + easeBounceIn: bounceIn, + easeBounceOut: bounceOut, + easeBounceInOut: bounceInOut, + easeBack: backInOut, + easeBackIn: backIn, + easeBackOut: backOut, + easeBackInOut: backInOut, + easeElastic: elasticOut, + easeElasticIn: elasticIn, + easeElasticOut: elasticOut, + easeElasticInOut: elasticInOut +}); + +function define(constructor, factory, prototype) { + constructor.prototype = factory.prototype = prototype; + prototype.constructor = constructor; +} + +function extend(parent, definition) { + var prototype = Object.create(parent.prototype); + for (var key in definition) prototype[key] = definition[key]; + return prototype; +} + +function Color$2() {} + +var darker = 0.7; +var brighter = 1 / darker; + +var reI = "\\s*([+-]?\\d+)\\s*", + reN = "\\s*([+-]?\\d*\\.?\\d+(?:[eE][+-]?\\d+)?)\\s*", + reP = "\\s*([+-]?\\d*\\.?\\d+(?:[eE][+-]?\\d+)?)%\\s*", + reHex = /^#([0-9a-f]{3,8})$/, + reRgbInteger = new RegExp("^rgb\\(" + [reI, reI, reI] + "\\)$"), + reRgbPercent = new RegExp("^rgb\\(" + [reP, reP, reP] + "\\)$"), + reRgbaInteger = new RegExp("^rgba\\(" + [reI, reI, reI, reN] + "\\)$"), + reRgbaPercent = new RegExp("^rgba\\(" + [reP, reP, reP, reN] + "\\)$"), + reHslPercent = new RegExp("^hsl\\(" + [reN, reP, reP] + "\\)$"), + reHslaPercent = new RegExp("^hsla\\(" + [reN, reP, reP, reN] + "\\)$"); + +var named$2 = { + aliceblue: 0xf0f8ff, + antiquewhite: 0xfaebd7, + aqua: 0x00ffff, + aquamarine: 0x7fffd4, + azure: 0xf0ffff, + beige: 0xf5f5dc, + bisque: 0xffe4c4, + black: 0x000000, + blanchedalmond: 0xffebcd, + blue: 0x0000ff, + blueviolet: 0x8a2be2, + brown: 0xa52a2a, + burlywood: 0xdeb887, + cadetblue: 0x5f9ea0, + chartreuse: 0x7fff00, + chocolate: 0xd2691e, + coral: 0xff7f50, + cornflowerblue: 0x6495ed, + cornsilk: 0xfff8dc, + crimson: 0xdc143c, + cyan: 0x00ffff, + darkblue: 0x00008b, + darkcyan: 0x008b8b, + darkgoldenrod: 0xb8860b, + darkgray: 0xa9a9a9, + darkgreen: 0x006400, + darkgrey: 0xa9a9a9, + darkkhaki: 0xbdb76b, + darkmagenta: 0x8b008b, + darkolivegreen: 0x556b2f, + darkorange: 0xff8c00, + darkorchid: 0x9932cc, + darkred: 0x8b0000, + darksalmon: 0xe9967a, + darkseagreen: 0x8fbc8f, + darkslateblue: 0x483d8b, + darkslategray: 0x2f4f4f, + darkslategrey: 0x2f4f4f, + darkturquoise: 0x00ced1, + darkviolet: 0x9400d3, + deeppink: 0xff1493, + deepskyblue: 0x00bfff, + dimgray: 0x696969, + dimgrey: 0x696969, + dodgerblue: 0x1e90ff, + firebrick: 0xb22222, + floralwhite: 0xfffaf0, + forestgreen: 0x228b22, + fuchsia: 0xff00ff, + gainsboro: 0xdcdcdc, + ghostwhite: 0xf8f8ff, + gold: 0xffd700, + goldenrod: 0xdaa520, + gray: 0x808080, + green: 0x008000, + greenyellow: 0xadff2f, + grey: 0x808080, + honeydew: 0xf0fff0, + hotpink: 0xff69b4, + indianred: 0xcd5c5c, + indigo: 0x4b0082, + ivory: 0xfffff0, + khaki: 0xf0e68c, + lavender: 0xe6e6fa, + lavenderblush: 0xfff0f5, + lawngreen: 0x7cfc00, + lemonchiffon: 0xfffacd, + lightblue: 0xadd8e6, + lightcoral: 0xf08080, + lightcyan: 0xe0ffff, + lightgoldenrodyellow: 0xfafad2, + lightgray: 0xd3d3d3, + lightgreen: 0x90ee90, + lightgrey: 0xd3d3d3, + lightpink: 0xffb6c1, + lightsalmon: 0xffa07a, + lightseagreen: 0x20b2aa, + lightskyblue: 0x87cefa, + lightslategray: 0x778899, + lightslategrey: 0x778899, + lightsteelblue: 0xb0c4de, + lightyellow: 0xffffe0, + lime: 0x00ff00, + limegreen: 0x32cd32, + linen: 0xfaf0e6, + magenta: 0xff00ff, + maroon: 0x800000, + mediumaquamarine: 0x66cdaa, + mediumblue: 0x0000cd, + mediumorchid: 0xba55d3, + mediumpurple: 0x9370db, + mediumseagreen: 0x3cb371, + mediumslateblue: 0x7b68ee, + mediumspringgreen: 0x00fa9a, + mediumturquoise: 0x48d1cc, + mediumvioletred: 0xc71585, + midnightblue: 0x191970, + mintcream: 0xf5fffa, + mistyrose: 0xffe4e1, + moccasin: 0xffe4b5, + navajowhite: 0xffdead, + navy: 0x000080, + oldlace: 0xfdf5e6, + olive: 0x808000, + olivedrab: 0x6b8e23, + orange: 0xffa500, + orangered: 0xff4500, + orchid: 0xda70d6, + palegoldenrod: 0xeee8aa, + palegreen: 0x98fb98, + paleturquoise: 0xafeeee, + palevioletred: 0xdb7093, + papayawhip: 0xffefd5, + peachpuff: 0xffdab9, + peru: 0xcd853f, + pink: 0xffc0cb, + plum: 0xdda0dd, + powderblue: 0xb0e0e6, + purple: 0x800080, + rebeccapurple: 0x663399, + red: 0xff0000, + rosybrown: 0xbc8f8f, + royalblue: 0x4169e1, + saddlebrown: 0x8b4513, + salmon: 0xfa8072, + sandybrown: 0xf4a460, + seagreen: 0x2e8b57, + seashell: 0xfff5ee, + sienna: 0xa0522d, + silver: 0xc0c0c0, + skyblue: 0x87ceeb, + slateblue: 0x6a5acd, + slategray: 0x708090, + slategrey: 0x708090, + snow: 0xfffafa, + springgreen: 0x00ff7f, + steelblue: 0x4682b4, + tan: 0xd2b48c, + teal: 0x008080, + thistle: 0xd8bfd8, + tomato: 0xff6347, + turquoise: 0x40e0d0, + violet: 0xee82ee, + wheat: 0xf5deb3, + white: 0xffffff, + whitesmoke: 0xf5f5f5, + yellow: 0xffff00, + yellowgreen: 0x9acd32 +}; + +define(Color$2, color$2, { + copy: function(channels) { + return Object.assign(new this.constructor, this, channels); + }, + displayable: function() { + return this.rgb().displayable(); + }, + hex: color_formatHex, // Deprecated! Use color.formatHex. + formatHex: color_formatHex, + formatHsl: color_formatHsl, + formatRgb: color_formatRgb, + toString: color_formatRgb +}); + +function color_formatHex() { + return this.rgb().formatHex(); +} + +function color_formatHsl() { + return hslConvert(this).formatHsl(); +} + +function color_formatRgb() { + return this.rgb().formatRgb(); +} + +function color$2(format) { + var m, l; + format = (format + "").trim().toLowerCase(); + return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), l === 6 ? rgbn(m) // #ff0000 + : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00 + : l === 8 ? rgba(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 0xff) / 0xff) // #ff000000 + : l === 4 ? rgba((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 0xff) // #f000 + : null) // invalid hex + : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0) + : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%) + : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1) + : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1) + : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%) + : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1) + : named$2.hasOwnProperty(format) ? rgbn(named$2[format]) // eslint-disable-line no-prototype-builtins + : format === "transparent" ? new Rgb(NaN, NaN, NaN, 0) + : null; +} + +function rgbn(n) { + return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1); +} + +function rgba(r, g, b, a) { + if (a <= 0) r = g = b = NaN; + return new Rgb(r, g, b, a); +} + +function rgbConvert(o) { + if (!(o instanceof Color$2)) o = color$2(o); + if (!o) return new Rgb; + o = o.rgb(); + return new Rgb(o.r, o.g, o.b, o.opacity); +} + +function rgb$1(r, g, b, opacity) { + return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity); +} + +function Rgb(r, g, b, opacity) { + this.r = +r; + this.g = +g; + this.b = +b; + this.opacity = +opacity; +} + +define(Rgb, rgb$1, extend(Color$2, { + brighter: function(k) { + k = k == null ? brighter : Math.pow(brighter, k); + return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity); + }, + darker: function(k) { + k = k == null ? darker : Math.pow(darker, k); + return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity); + }, + rgb: function() { + return this; + }, + displayable: function() { + return (-0.5 <= this.r && this.r < 255.5) + && (-0.5 <= this.g && this.g < 255.5) + && (-0.5 <= this.b && this.b < 255.5) + && (0 <= this.opacity && this.opacity <= 1); + }, + hex: rgb_formatHex, // Deprecated! Use color.formatHex. + formatHex: rgb_formatHex, + formatRgb: rgb_formatRgb, + toString: rgb_formatRgb +})); + +function rgb_formatHex() { + return "#" + hex(this.r) + hex(this.g) + hex(this.b); +} + +function rgb_formatRgb() { + var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a)); + return (a === 1 ? "rgb(" : "rgba(") + + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + ", " + + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + ", " + + Math.max(0, Math.min(255, Math.round(this.b) || 0)) + + (a === 1 ? ")" : ", " + a + ")"); +} + +function hex(value) { + value = Math.max(0, Math.min(255, Math.round(value) || 0)); + return (value < 16 ? "0" : "") + value.toString(16); +} + +function hsla(h, s, l, a) { + if (a <= 0) h = s = l = NaN; + else if (l <= 0 || l >= 1) h = s = NaN; + else if (s <= 0) h = NaN; + return new Hsl(h, s, l, a); +} + +function hslConvert(o) { + if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity); + if (!(o instanceof Color$2)) o = color$2(o); + if (!o) return new Hsl; + if (o instanceof Hsl) return o; + o = o.rgb(); + var r = o.r / 255, + g = o.g / 255, + b = o.b / 255, + min = Math.min(r, g, b), + max = Math.max(r, g, b), + h = NaN, + s = max - min, + l = (max + min) / 2; + if (s) { + if (r === max) h = (g - b) / s + (g < b) * 6; + else if (g === max) h = (b - r) / s + 2; + else h = (r - g) / s + 4; + s /= l < 0.5 ? max + min : 2 - max - min; + h *= 60; + } else { + s = l > 0 && l < 1 ? 0 : h; + } + return new Hsl(h, s, l, o.opacity); +} + +function hsl(h, s, l, opacity) { + return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity); +} + +function Hsl(h, s, l, opacity) { + this.h = +h; + this.s = +s; + this.l = +l; + this.opacity = +opacity; +} + +define(Hsl, hsl, extend(Color$2, { + brighter: function(k) { + k = k == null ? brighter : Math.pow(brighter, k); + return new Hsl(this.h, this.s, this.l * k, this.opacity); + }, + darker: function(k) { + k = k == null ? darker : Math.pow(darker, k); + return new Hsl(this.h, this.s, this.l * k, this.opacity); + }, + rgb: function() { + var h = this.h % 360 + (this.h < 0) * 360, + s = isNaN(h) || isNaN(this.s) ? 0 : this.s, + l = this.l, + m2 = l + (l < 0.5 ? l : 1 - l) * s, + m1 = 2 * l - m2; + return new Rgb( + hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2), + hsl2rgb(h, m1, m2), + hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2), + this.opacity + ); + }, + displayable: function() { + return (0 <= this.s && this.s <= 1 || isNaN(this.s)) + && (0 <= this.l && this.l <= 1) + && (0 <= this.opacity && this.opacity <= 1); + }, + formatHsl: function() { + var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a)); + return (a === 1 ? "hsl(" : "hsla(") + + (this.h || 0) + ", " + + (this.s || 0) * 100 + "%, " + + (this.l || 0) * 100 + "%" + + (a === 1 ? ")" : ", " + a + ")"); + } +})); + +/* From FvD 13.37, CSS Color Module Level 3 */ +function hsl2rgb(h, m1, m2) { + return (h < 60 ? m1 + (m2 - m1) * h / 60 + : h < 180 ? m2 + : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60 + : m1) * 255; +} + +function constant$6(x) { + return function() { + return x; + }; +} + +function linear$1(a, d) { + return function(t) { + return a + t * d; + }; +} + +function exponential(a, b, y) { + return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) { + return Math.pow(a + t * b, y); + }; +} + +function gamma(y) { + return (y = +y) === 1 ? nogamma : function(a, b) { + return b - a ? exponential(a, b, y) : constant$6(isNaN(a) ? b : a); + }; +} + +function nogamma(a, b) { + var d = b - a; + return d ? linear$1(a, d) : constant$6(isNaN(a) ? b : a); +} + +var rgb = (function rgbGamma(y) { + var color = gamma(y); + + function rgb(start, end) { + var r = color((start = rgb$1(start)).r, (end = rgb$1(end)).r), + g = color(start.g, end.g), + b = color(start.b, end.b), + opacity = nogamma(start.opacity, end.opacity); + return function(t) { + start.r = r(t); + start.g = g(t); + start.b = b(t); + start.opacity = opacity(t); + return start + ""; + }; + } + + rgb.gamma = rgbGamma; + + return rgb; +})(1); + +function numberArray(a, b) { + if (!b) b = []; + var n = a ? Math.min(b.length, a.length) : 0, + c = b.slice(), + i; + return function(t) { + for (i = 0; i < n; ++i) c[i] = a[i] * (1 - t) + b[i] * t; + return c; + }; +} + +function isNumberArray(x) { + return ArrayBuffer.isView(x) && !(x instanceof DataView); +} + +function interpolateArray(a, b) { + return (isNumberArray(b) ? numberArray : genericArray)(a, b); +} + +function genericArray(a, b) { + var nb = b ? b.length : 0, + na = a ? Math.min(nb, a.length) : 0, + x = new Array(na), + c = new Array(nb), + i; + + for (i = 0; i < na; ++i) x[i] = interpolate(a[i], b[i]); + for (; i < nb; ++i) c[i] = b[i]; + + return function(t) { + for (i = 0; i < na; ++i) c[i] = x[i](t); + return c; + }; +} + +function date(a, b) { + var d = new Date; + return a = +a, b = +b, function(t) { + return d.setTime(a * (1 - t) + b * t), d; + }; +} + +function number(a, b) { + return a = +a, b = +b, function(t) { + return a * (1 - t) + b * t; + }; +} + +function object$1(a, b) { + var i = {}, + c = {}, + k; + + if (a === null || typeof a !== "object") a = {}; + if (b === null || typeof b !== "object") b = {}; + + for (k in b) { + if (k in a) { + i[k] = interpolate(a[k], b[k]); + } else { + c[k] = b[k]; + } + } + + return function(t) { + for (k in i) c[k] = i[k](t); + return c; + }; +} + +var reA = /[-+]?(?:\d+\.?\d*|\.?\d+)(?:[eE][-+]?\d+)?/g, + reB = new RegExp(reA.source, "g"); + +function zero(b) { + return function() { + return b; + }; +} + +function one(b) { + return function(t) { + return b(t) + ""; + }; +} + +function string(a, b) { + var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b + am, // current match in a + bm, // current match in b + bs, // string preceding current number in b, if any + i = -1, // index in s + s = [], // string constants and placeholders + q = []; // number interpolators + + // Coerce inputs to strings. + a = a + "", b = b + ""; + + // Interpolate pairs of numbers in a & b. + while ((am = reA.exec(a)) + && (bm = reB.exec(b))) { + if ((bs = bm.index) > bi) { // a string precedes the next number in b + bs = b.slice(bi, bs); + if (s[i]) s[i] += bs; // coalesce with previous string + else s[++i] = bs; + } + if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match + if (s[i]) s[i] += bm; // coalesce with previous string + else s[++i] = bm; + } else { // interpolate non-matching numbers + s[++i] = null; + q.push({i: i, x: number(am, bm)}); + } + bi = reB.lastIndex; + } + + // Add remains of b. + if (bi < b.length) { + bs = b.slice(bi); + if (s[i]) s[i] += bs; // coalesce with previous string + else s[++i] = bs; + } + + // Special optimization for only a single match. + // Otherwise, interpolate each of the numbers and rejoin the string. + return s.length < 2 ? (q[0] + ? one(q[0].x) + : zero(b)) + : (b = q.length, function(t) { + for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t); + return s.join(""); + }); +} + +function interpolate(a, b) { + var t = typeof b, c; + return b == null || t === "boolean" ? constant$6(b) + : (t === "number" ? number + : t === "string" ? ((c = color$2(b)) ? (b = c, rgb) : string) + : b instanceof color$2 ? rgb + : b instanceof Date ? date + : isNumberArray(b) ? numberArray + : Array.isArray(b) ? genericArray + : typeof b.valueOf !== "function" && typeof b.toString !== "function" || isNaN(b) ? object$1 + : number)(a, b); +} + +var isColorProp$1 = function (prop) { return ['fill', 'stroke', 'fillStyle', 'strokeStyle'].includes(prop); }; +var isGradientColor$2 = function (val) { return /^[r,R,L,l]{1}[\s]*\(/.test(val); }; + +var IDENTITY_MATRIX$1 = [1, 0, 0, 0, 1, 0, 0, 0, 1]; +/** + * 使用 ratio 进行插值计算来更新属性 + * @param {IElement} shape 元素 + * @param {Animation} animation 动画 + * @param {number} ratio 比例 + * @return {boolean} 动画是否执行完成 + */ +function _update$1(shape, animation, ratio) { + var cProps = {}; // 此刻属性 + var fromAttrs = animation.fromAttrs, toAttrs = animation.toAttrs; + if (shape.destroyed) { + return; + } + var interf; // 差值函数 + for (var k in toAttrs) { + if (!isEqual$2(fromAttrs[k], toAttrs[k])) { + if (k === 'path') { + var toPath = toAttrs[k]; + var fromPath = fromAttrs[k]; + if (toPath.length > fromPath.length) { + toPath = parsePathString$2(toAttrs[k]); // 终点状态 + fromPath = parsePathString$2(fromAttrs[k]); // 起始状态 + fromPath = fillPathByDiff$1(fromPath, toPath); + fromPath = formatPath$1(fromPath, toPath); + animation.fromAttrs.path = fromPath; + animation.toAttrs.path = toPath; + } + else if (!animation.pathFormatted) { + toPath = parsePathString$2(toAttrs[k]); + fromPath = parsePathString$2(fromAttrs[k]); + fromPath = formatPath$1(fromPath, toPath); + animation.fromAttrs.path = fromPath; + animation.toAttrs.path = toPath; + animation.pathFormatted = true; + } + cProps[k] = []; + for (var i = 0; i < toPath.length; i++) { + var toPathPoint = toPath[i]; + var fromPathPoint = fromPath[i]; + var cPathPoint = []; + for (var j = 0; j < toPathPoint.length; j++) { + if (isNumber$4(toPathPoint[j]) && fromPathPoint && isNumber$4(fromPathPoint[j])) { + interf = interpolate(fromPathPoint[j], toPathPoint[j]); + cPathPoint.push(interf(ratio)); + } + else { + cPathPoint.push(toPathPoint[j]); + } + } + cProps[k].push(cPathPoint); + } + } + else if (k === 'matrix') { + /* + 对矩阵进行插值时,需要保证矩阵不为空,为空则使用单位矩阵 + TODO: 二维和三维场景下单位矩阵不同,之后 WebGL 版需要做进一步处理 + */ + var matrixFn = interpolateArray(fromAttrs[k] || IDENTITY_MATRIX$1, toAttrs[k] || IDENTITY_MATRIX$1); + var currentMatrix = matrixFn(ratio); + cProps[k] = currentMatrix; + } + else if (isColorProp$1(k) && isGradientColor$2(toAttrs[k])) { + cProps[k] = toAttrs[k]; + } + else if (!isFunction$6(toAttrs[k])) { + // 非函数类型的值才能做插值 + interf = interpolate(fromAttrs[k], toAttrs[k]); + cProps[k] = interf(ratio); + } + } + } + shape.attr(cProps); +} +/** + * 根据自定义帧动画函数 onFrame 来更新属性 + * @param {IElement} shape 元素 + * @param {Animation} animation 动画 + * @param {number} elapsed 动画执行时间(毫秒) + * @return {boolean} 动画是否执行完成 + */ +function update$1(shape, animation, elapsed) { + var startTime = animation.startTime, delay = animation.delay; + // 如果还没有开始执行或暂停,先不更新 + if (elapsed < startTime + delay || animation._paused) { + return false; + } + var ratio; + var duration = animation.duration; + var easing = animation.easing; + // 已执行时间 + elapsed = elapsed - startTime - animation.delay; + if (animation.repeat) { + // 如果动画重复执行,则 elapsed > duration,计算 ratio 时需取模 + ratio = (elapsed % duration) / duration; + ratio = d3Ease[easing](ratio); + } + else { + ratio = elapsed / duration; + if (ratio < 1) { + // 动画未执行完 + ratio = d3Ease[easing](ratio); + } + else { + // 动画已执行完 + if (animation.onFrame) { + shape.attr(animation.onFrame(1)); + } + else { + shape.attr(animation.toAttrs); + } + return true; + } + } + if (animation.onFrame) { + var attrs = animation.onFrame(ratio); + shape.attr(attrs); + } + else { + _update$1(shape, animation, ratio); + } + return false; +} +var Timeline$1 = /** @class */ (function () { + /** + * 时间轴构造函数,依赖于画布 + * @param {} + */ + function Timeline(canvas) { + /** + * 执行动画的元素列表 + * @type {IElement[]} + */ + this.animators = []; + /** + * 当前时间 + * @type {number} + */ + this.current = 0; + /** + * 定时器 + * @type {d3Timer.Timer} + */ + this.timer = null; + this.canvas = canvas; + } + /** + * 初始化定时器 + */ + Timeline.prototype.initTimer = function () { + var _this = this; + var isFinished = false; + var shape; + var animations; + var animation; + this.timer = timer$1(function (elapsed) { + _this.current = elapsed; + if (_this.animators.length > 0) { + for (var i = _this.animators.length - 1; i >= 0; i--) { + shape = _this.animators[i]; + if (shape.destroyed) { + // 如果已经被销毁,直接移出队列 + _this.removeAnimator(i); + continue; + } + if (!shape.isAnimatePaused()) { + animations = shape.get('animations'); + for (var j = animations.length - 1; j >= 0; j--) { + animation = animations[j]; + isFinished = update$1(shape, animation, elapsed); + if (isFinished) { + animations.splice(j, 1); + isFinished = false; + if (animation.callback) { + animation.callback(); + } + } + } + } + if (animations.length === 0) { + _this.removeAnimator(i); + } + } + var autoDraw = _this.canvas.get('autoDraw'); + // 非自动渲染模式下,手动调用 canvas.draw() 重新渲染 + if (!autoDraw) { + _this.canvas.draw(); + } + } + }); + }; + /** + * 增加动画元素 + */ + Timeline.prototype.addAnimator = function (shape) { + this.animators.push(shape); + }; + /** + * 移除动画元素 + */ + Timeline.prototype.removeAnimator = function (index) { + this.animators.splice(index, 1); + }; + /** + * 是否有动画在执行 + */ + Timeline.prototype.isAnimating = function () { + return !!this.animators.length; + }; + /** + * 停止定时器 + */ + Timeline.prototype.stop = function () { + if (this.timer) { + this.timer.stop(); + } + }; + /** + * 停止时间轴上所有元素的动画,并置空动画元素列表 + * @param {boolean} toEnd 是否到动画的最终状态,用来透传给动画元素的 stopAnimate 方法 + */ + Timeline.prototype.stopAllAnimations = function (toEnd) { + if (toEnd === void 0) { toEnd = true; } + this.animators.forEach(function (animator) { + animator.stopAnimate(toEnd); + }); + this.animators = []; + this.canvas.draw(); + }; + /** + * 获取当前时间 + */ + Timeline.prototype.getTime = function () { + return this.current; + }; + return Timeline; +}()); + +/** + * @fileoverview 事件处理器 + * @author dxq613@gmail.com + */ +var CLICK_OFFSET$1 = 40; +var LEFT_BTN_CODE$1 = 0; +var EVENTS$3 = [ + 'mousedown', + 'mouseup', + 'dblclick', + 'mouseout', + 'mouseover', + 'mousemove', + 'mouseleave', + 'mouseenter', + 'touchstart', + 'touchmove', + 'touchend', + 'dragenter', + 'dragover', + 'dragleave', + 'drop', + 'contextmenu', + 'mousewheel', +]; +// 触发目标事件,目标只能是 shape 或 canvas +function emitTargetEvent$1(target, type, eventObj) { + eventObj.name = type; + eventObj.target = target; + eventObj.currentTarget = target; + eventObj.delegateTarget = target; + target.emit(type, eventObj); +} +// 事件冒泡, enter 和 leave 需要对 fromShape 和 toShape 进行判同 +function bubbleEvent$1(container, type, eventObj) { + if (eventObj.bubbles) { + var relativeShape = void 0; + var isOverEvent = false; + if (type === 'mouseenter') { + relativeShape = eventObj.fromShape; + isOverEvent = true; + } + else if (type === 'mouseleave') { + isOverEvent = true; + relativeShape = eventObj.toShape; + } + // canvas 上的 mouseenter, mouseleave 事件,仅当进入或者移出 canvas 时触发 + if (container.isCanvas() && isOverEvent) { + return; + } + // 如果相关图形同当前图形在同一个容器内,不触发事件 + if (relativeShape && isParent$1(container, relativeShape)) { + // 阻止继续向上冒泡 + eventObj.bubbles = false; + return; + } + // 事件名称可能在委托过程中被修改,因此事件冒泡时需要重新设置事件名称 + eventObj.name = type; + eventObj.currentTarget = container; + eventObj.delegateTarget = container; + container.emit(type, eventObj); + } +} +var EventController$3 = /** @class */ (function () { + function EventController(cfg) { + var _this = this; + // 正在被拖拽的图形 + this.draggingShape = null; + this.dragging = false; + // 当前鼠标/touch所在位置的图形 + this.currentShape = null; + this.mousedownShape = null; + this.mousedownPoint = null; + // 统一处理所有的回调 + this._eventCallback = function (ev) { + var type = ev.type; + _this._triggerEvent(type, ev); + }; + // 在 document 处理拖拽到画布外的事件,处理从图形上移除画布未被捕捉的问题 + this._onDocumentMove = function (ev) { + var canvas = _this.canvas; + var el = canvas.get('el'); + if (el !== ev.target) { + // 不在 canvas 上移动 + if (_this.dragging || _this.currentShape) { + var pointInfo = _this._getPointInfo(ev); + // 还在拖拽过程中 + if (_this.dragging) { + _this._emitEvent('drag', ev, pointInfo, _this.draggingShape); + } + // 说明从某个图形直接移动到了画布外面, + // 修复了 mouseleave 的 bug 后不再出现这种情况 + // if (this.currentShape) { + // this._emitEvent('mouseleave', ev, pointInfo, this.currentShape, this.currentShape, null); + // this.currentShape = null; + // } + } + } + }; + // 在 document 上处理拖拽到外面,释放鼠标时触发 dragend + this._onDocumentMouseUp = function (ev) { + var canvas = _this.canvas; + var el = canvas.get('el'); + if (el !== ev.target) { + // 不在 canvas 上移动 + if (_this.dragging) { + var pointInfo = _this._getPointInfo(ev); + if (_this.draggingShape) { + // 如果存在拖拽的图形,则也触发 drop 事件 + _this._emitEvent('drop', ev, pointInfo, null); + } + _this._emitEvent('dragend', ev, pointInfo, _this.draggingShape); + _this._afterDrag(_this.draggingShape, pointInfo, ev); + } + } + }; + this.canvas = cfg.canvas; + } + EventController.prototype.init = function () { + this._bindEvents(); + }; + // 注册事件 + EventController.prototype._bindEvents = function () { + var _this = this; + var el = this.canvas.get('el'); + each$2(EVENTS$3, function (eventName) { + el.addEventListener(eventName, _this._eventCallback); + }); + if (document) { + // 处理移动到外面没有触发 shape mouse leave 的事件 + // 处理拖拽到外部的问题 + document.addEventListener('mousemove', this._onDocumentMove); + // 处理拖拽过程中在外部释放鼠标的问题 + document.addEventListener('mouseup', this._onDocumentMouseUp); + } + }; + // 清理事件 + EventController.prototype._clearEvents = function () { + var _this = this; + var el = this.canvas.get('el'); + each$2(EVENTS$3, function (eventName) { + el.removeEventListener(eventName, _this._eventCallback); + }); + if (document) { + document.removeEventListener('mousemove', this._onDocumentMove); + document.removeEventListener('mouseup', this._onDocumentMouseUp); + } + }; + EventController.prototype._getEventObj = function (type, event, point, target, fromShape, toShape) { + var eventObj = new GraphEvent$1(type, event); + eventObj.fromShape = fromShape; + eventObj.toShape = toShape; + eventObj.x = point.x; + eventObj.y = point.y; + eventObj.clientX = point.clientX; + eventObj.clientY = point.clientY; + eventObj.propagationPath.push(target); + // 事件的x,y应该是基于画布左上角的,与canvas的matrix无关 + return eventObj; + }; + // 根据点获取图形,提取成独立方法,便于后续优化 + EventController.prototype._getShape = function (point, ev) { + return this.canvas.getShape(point.x, point.y, ev); + }; + // 获取事件的当前点的信息 + EventController.prototype._getPointInfo = function (ev) { + var canvas = this.canvas; + var clientPoint = canvas.getClientByEvent(ev); + var point = canvas.getPointByEvent(ev); + return { + x: point.x, + y: point.y, + clientX: clientPoint.x, + clientY: clientPoint.y, + }; + }; + // 触发事件 + EventController.prototype._triggerEvent = function (type, ev) { + var pointInfo = this._getPointInfo(ev); + // 每次都获取图形有一定成本,后期可以考虑进行缓存策略 + var shape = this._getShape(pointInfo, ev); + var method = this["_on" + type]; + var leaveCanvas = false; + if (method) { + method.call(this, pointInfo, shape, ev); + } + else { + var preShape = this.currentShape; + // 如果进入、移出画布时存在图形,则要分别触发事件 + if (type === 'mouseenter' || type === 'dragenter' || type === 'mouseover') { + this._emitEvent(type, ev, pointInfo, null, null, shape); // 先进入画布 + if (shape) { + this._emitEvent(type, ev, pointInfo, shape, null, shape); // 再触发图形的事件 + } + if (type === 'mouseenter' && this.draggingShape) { + // 如果正在拖拽图形, 则触发 dragleave + this._emitEvent('dragenter', ev, pointInfo, null); + } + } + else if (type === 'mouseleave' || type === 'dragleave' || type === 'mouseout') { + leaveCanvas = true; + if (preShape) { + this._emitEvent(type, ev, pointInfo, preShape, preShape, null); // 先触发图形的事件 + } + this._emitEvent(type, ev, pointInfo, null, preShape, null); // 再触发离开画布事件 + if (type === 'mouseleave' && this.draggingShape) { + this._emitEvent('dragleave', ev, pointInfo, null); + } + } + else { + this._emitEvent(type, ev, pointInfo, shape, null, null); // 一般事件中不需要考虑 from, to + } + } + if (!leaveCanvas) { + this.currentShape = shape; + } + // 当鼠标从画布移动到 shape 或者从 preShape 移动到 shape 时,应用 shape 上的鼠标样式 + if (shape && !shape.get('destroyed')) { + var canvas = this.canvas; + var el = canvas.get('el'); + el.style.cursor = shape.attr('cursor') || canvas.get('cursor'); + } + }; + // 记录下点击的位置、图形,便于拖拽事件、click 事件的判定 + EventController.prototype._onmousedown = function (pointInfo, shape, event) { + // 只有鼠标左键的 mousedown 事件才会设置 mousedownShape 等属性,避免鼠标右键的 mousedown 事件引起其他事件发生 + if (event.button === LEFT_BTN_CODE$1) { + this.mousedownShape = shape; + this.mousedownPoint = pointInfo; + this.mousedownTimeStamp = event.timeStamp; + } + this._emitEvent('mousedown', event, pointInfo, shape, null, null); // mousedown 不考虑fromShape, toShape + }; + // mouseleave 和 mouseenter 都是成对存在的 + // mouseenter 和 mouseover 同时触发 + EventController.prototype._emitMouseoverEvents = function (event, pointInfo, fromShape, toShape) { + var el = this.canvas.get('el'); + if (fromShape !== toShape) { + if (fromShape) { + this._emitEvent('mouseout', event, pointInfo, fromShape, fromShape, toShape); + this._emitEvent('mouseleave', event, pointInfo, fromShape, fromShape, toShape); + // 当鼠标从 fromShape 移动到画布上时,重置鼠标样式 + if (!toShape || toShape.get('destroyed')) { + el.style.cursor = this.canvas.get('cursor'); + } + } + if (toShape) { + this._emitEvent('mouseover', event, pointInfo, toShape, fromShape, toShape); + this._emitEvent('mouseenter', event, pointInfo, toShape, fromShape, toShape); + } + } + }; + // dragover 不等同于 mouseover,而等同于 mousemove + EventController.prototype._emitDragoverEvents = function (event, pointInfo, fromShape, toShape, isCanvasEmit) { + if (toShape) { + if (toShape !== fromShape) { + if (fromShape) { + this._emitEvent('dragleave', event, pointInfo, fromShape, fromShape, toShape); + } + this._emitEvent('dragenter', event, pointInfo, toShape, fromShape, toShape); + } + if (!isCanvasEmit) { + this._emitEvent('dragover', event, pointInfo, toShape); + } + } + else if (fromShape) { + // TODO: 此处判断有问题,当 drag 图形时,也会触发一次 dragleave 事件,因为此时 toShape 为 null,这不是所期望的 + // 经过空白区域 + this._emitEvent('dragleave', event, pointInfo, fromShape, fromShape, toShape); + } + if (isCanvasEmit) { + this._emitEvent('dragover', event, pointInfo, toShape); + } + }; + // drag 完成后,需要做一些清理工作 + EventController.prototype._afterDrag = function (draggingShape, pointInfo, event) { + if (draggingShape) { + draggingShape.set('capture', true); // 恢复可以拾取 + this.draggingShape = null; + } + this.dragging = false; + // drag 完成后,有可能 draggingShape 已经移动到了当前位置,所以不能直接取当前图形 + var shape = this._getShape(pointInfo, event); + // 拖拽完成后,进行 enter,leave 的判定 + if (shape !== draggingShape) { + this._emitMouseoverEvents(event, pointInfo, draggingShape, shape); + } + this.currentShape = shape; // 更新当前 shape,如果不处理当前图形的 mouseleave 事件可能会出问题 + }; + // 按键抬起时,会终止拖拽、触发点击 + EventController.prototype._onmouseup = function (pointInfo, shape, event) { + // eevent.button === 0 表示鼠标左键事件,此处加上判断主要是为了避免右键鼠标会触发 mouseup 和 click 事件 + // ref: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button + if (event.button === LEFT_BTN_CODE$1) { + var draggingShape = this.draggingShape; + if (this.dragging) { + // 存在可以拖拽的图形,同时拖拽到其他图形上时触发 drag 事件 + if (draggingShape) { + this._emitEvent('drop', event, pointInfo, shape); + } + this._emitEvent('dragend', event, pointInfo, draggingShape); + this._afterDrag(draggingShape, pointInfo, event); + } + else { + this._emitEvent('mouseup', event, pointInfo, shape); // 先触发 mouseup 再触发 click + if (shape === this.mousedownShape) { + this._emitEvent('click', event, pointInfo, shape); + } + this.mousedownShape = null; + this.mousedownPoint = null; + } + } + }; + // 当触发浏览器的 dragover 事件时,不会再触发 mousemove ,所以这时候的 dragenter, dragleave 事件需要重新处理 + EventController.prototype._ondragover = function (pointInfo, shape, event) { + event.preventDefault(); // 如果不对 dragover 进行 preventDefault,则不会在 canvas 上触发 drop 事件 + var preShape = this.currentShape; + this._emitDragoverEvents(event, pointInfo, preShape, shape, true); + }; + // 大量的图形事件,都通过 mousemove 模拟 + EventController.prototype._onmousemove = function (pointInfo, shape, event) { + var canvas = this.canvas; + var preShape = this.currentShape; + var draggingShape = this.draggingShape; + // 正在拖拽时 + if (this.dragging) { + // 正在拖拽中 + if (draggingShape) { + // 如果拖拽了 shape 会触发 dragenter, dragleave, dragover 和 drag 事件 + this._emitDragoverEvents(event, pointInfo, preShape, shape, false); + } + // 如果存在 draggingShape 则会在 draggingShape 上触发 drag 事件,冒泡到 canvas 上 + // 否则在 canvas 上触发 drag 事件 + this._emitEvent('drag', event, pointInfo, draggingShape); + } + else { + var mousedownPoint = this.mousedownPoint; + if (mousedownPoint) { + // 当鼠标点击下去,同时移动时,进行 drag 判定 + var mousedownShape = this.mousedownShape; + var now = event.timeStamp; + var timeWindow = now - this.mousedownTimeStamp; + var dx = mousedownPoint.clientX - pointInfo.clientX; + var dy = mousedownPoint.clientY - pointInfo.clientY; + var dist = dx * dx + dy * dy; + if (timeWindow > 120 || dist > CLICK_OFFSET$1) { + if (mousedownShape && mousedownShape.get('draggable')) { + // 设置了 draggable 的 shape 才能触发 drag 相关的事件 + draggingShape = this.mousedownShape; // 拖动鼠标点下时的 shape + draggingShape.set('capture', false); // 禁止继续拾取,否则无法进行 dragover,dragenter,dragleave,drop的判定 + this.draggingShape = draggingShape; + this.dragging = true; + this._emitEvent('dragstart', event, pointInfo, draggingShape); + // 清理按下鼠标时缓存的值 + this.mousedownShape = null; + this.mousedownPoint = null; + } + else if (!mousedownShape && canvas.get('draggable')) { + // 设置了 draggable 的 canvas 才能触发 drag 相关的事件 + this.dragging = true; + this._emitEvent('dragstart', event, pointInfo, null); + // 清理按下鼠标时缓存的值 + this.mousedownShape = null; + this.mousedownPoint = null; + } + else { + this._emitMouseoverEvents(event, pointInfo, preShape, shape); + this._emitEvent('mousemove', event, pointInfo, shape); + } + } + else { + this._emitMouseoverEvents(event, pointInfo, preShape, shape); + this._emitEvent('mousemove', event, pointInfo, shape); + } + } + else { + // 没有按键按下时,则直接触发 mouse over 相关的各种事件 + this._emitMouseoverEvents(event, pointInfo, preShape, shape); + // 始终触发移动 + this._emitEvent('mousemove', event, pointInfo, shape); + } + } + }; + // 触发事件 + EventController.prototype._emitEvent = function (type, event, pointInfo, shape, fromShape, toShape) { + var eventObj = this._getEventObj(type, event, pointInfo, shape, fromShape, toShape); + // 存在 shape 触发,则进行冒泡处理 + if (shape) { + eventObj.shape = shape; + // 触发 shape 上的事件 + emitTargetEvent$1(shape, type, eventObj); + var parent_1 = shape.getParent(); + // 执行冒泡 + while (parent_1) { + // 委托事件要先触发 + parent_1.emitDelegation(type, eventObj); + // 事件冒泡停止,不能妨碍委托事件 + if (!eventObj.propagationStopped) { + bubbleEvent$1(parent_1, type, eventObj); + } + eventObj.propagationPath.push(parent_1); + parent_1 = parent_1.getParent(); + } + } + else { + // 如果没有 shape 直接在 canvas 上触发 + var canvas = this.canvas; + // 直接触发 canvas 上的事件 + emitTargetEvent$1(canvas, type, eventObj); + } + }; + EventController.prototype.destroy = function () { + // 清理事件 + this._clearEvents(); + // 清理缓存的对象 + this.canvas = null; + this.currentShape = null; + this.draggingShape = null; + this.mousedownPoint = null; + this.mousedownShape = null; + this.mousedownTimeStamp = null; + }; + return EventController; +}()); + +var PX_SUFFIX$1 = 'px'; +var browser$1 = detect(); +var isFirefox$1 = browser$1 && browser$1.name === 'firefox'; +var Canvas$2 = /** @class */ (function (_super) { + __extends$e(Canvas, _super); + function Canvas(cfg) { + var _this = _super.call(this, cfg) || this; + _this.initContainer(); + _this.initDom(); + _this.initEvents(); + _this.initTimeline(); + return _this; + } + Canvas.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + // set default cursor style for canvas + cfg['cursor'] = 'default'; + // CSS transform 目前尚未经过长时间验证,为了避免影响上层业务,默认关闭,上层按需开启 + cfg['supportCSSTransform'] = false; + return cfg; + }; + /** + * @protected + * 初始化容器 + */ + Canvas.prototype.initContainer = function () { + var container = this.get('container'); + if (isString$3(container)) { + container = document.getElementById(container); + this.set('container', container); + } + }; + /** + * @protected + * 初始化 DOM + */ + Canvas.prototype.initDom = function () { + var el = this.createDom(); + this.set('el', el); + // 附加到容器 + var container = this.get('container'); + container.appendChild(el); + // 设置初始宽度 + this.setDOMSize(this.get('width'), this.get('height')); + }; + /** + * @protected + * 初始化绑定的事件 + */ + Canvas.prototype.initEvents = function () { + var eventController = new EventController$3({ + canvas: this, + }); + eventController.init(); + this.set('eventController', eventController); + }; + /** + * @protected + * 初始化时间轴 + */ + Canvas.prototype.initTimeline = function () { + var timeline = new Timeline$1(this); + this.set('timeline', timeline); + }; + /** + * @protected + * 修改画布对应的 DOM 的大小 + * @param {number} width 宽度 + * @param {number} height 高度 + */ + Canvas.prototype.setDOMSize = function (width, height) { + var el = this.get('el'); + if (isBrowser$1) { + el.style.width = width + PX_SUFFIX$1; + el.style.height = height + PX_SUFFIX$1; + } + }; + // 实现接口 + Canvas.prototype.changeSize = function (width, height) { + this.setDOMSize(width, height); + this.set('width', width); + this.set('height', height); + this.onCanvasChange('changeSize'); + }; + /** + * 获取当前的渲染引擎 + * @return {Renderer} 返回当前的渲染引擎 + */ + Canvas.prototype.getRenderer = function () { + return this.get('renderer'); + }; + /** + * 获取画布的 cursor 样式 + * @return {Cursor} + */ + Canvas.prototype.getCursor = function () { + return this.get('cursor'); + }; + /** + * 设置画布的 cursor 样式 + * @param {Cursor} cursor cursor 样式 + */ + Canvas.prototype.setCursor = function (cursor) { + this.set('cursor', cursor); + var el = this.get('el'); + if (isBrowser$1 && el) { + // 直接设置样式,不等待鼠标移动时再设置 + el.style.cursor = cursor; + } + }; + // 实现接口 + Canvas.prototype.getPointByEvent = function (ev) { + var supportCSSTransform = this.get('supportCSSTransform'); + if (supportCSSTransform) { + // For Firefox <= 38 + if (isFirefox$1 && !isNil(ev.layerX) && ev.layerX !== ev.offsetX) { + return { + x: ev.layerX, + y: ev.layerY, + }; + } + if (!isNil(ev.offsetX)) { + // For IE6+, Firefox >= 39, Chrome, Safari, Opera + return { + x: ev.offsetX, + y: ev.offsetY, + }; + } + } + // should calculate by self for other cases, like Safari in ios + // TODO: support CSS transform + var _a = this.getClientByEvent(ev), clientX = _a.x, clientY = _a.y; + return this.getPointByClient(clientX, clientY); + }; + // 获取 touch 事件的 clientX 和 clientY 需要单独处理 + Canvas.prototype.getClientByEvent = function (ev) { + var clientInfo = ev; + if (ev.touches) { + if (ev.type === 'touchend') { + clientInfo = ev.changedTouches[0]; + } + else { + clientInfo = ev.touches[0]; + } + } + return { + x: clientInfo.clientX, + y: clientInfo.clientY, + }; + }; + // 实现接口 + Canvas.prototype.getPointByClient = function (clientX, clientY) { + var el = this.get('el'); + var bbox = el.getBoundingClientRect(); + return { + x: clientX - bbox.left, + y: clientY - bbox.top, + }; + }; + // 实现接口 + Canvas.prototype.getClientByPoint = function (x, y) { + var el = this.get('el'); + var bbox = el.getBoundingClientRect(); + return { + x: x + bbox.left, + y: y + bbox.top, + }; + }; + // 实现接口 + Canvas.prototype.draw = function () { }; + /** + * @protected + * 销毁 DOM 容器 + */ + Canvas.prototype.removeDom = function () { + var el = this.get('el'); + el.parentNode.removeChild(el); + }; + /** + * @protected + * 清理所有的事件 + */ + Canvas.prototype.clearEvents = function () { + var eventController = this.get('eventController'); + eventController.destroy(); + }; + Canvas.prototype.isCanvas = function () { + return true; + }; + Canvas.prototype.getParent = function () { + return null; + }; + Canvas.prototype.destroy = function () { + var timeline = this.get('timeline'); + if (this.get('destroyed')) { + return; + } + this.clear(); + // 同初始化时相反顺序调用 + if (timeline) { + // 画布销毁时自动停止动画 + timeline.stop(); + } + this.clearEvents(); + this.removeDom(); + _super.prototype.destroy.call(this); + }; + return Canvas; +}(Container$2)); + +var AbstractGroup = /** @class */ (function (_super) { + __extends$e(AbstractGroup, _super); + function AbstractGroup() { + return _super !== null && _super.apply(this, arguments) || this; + } + AbstractGroup.prototype.isGroup = function () { + return true; + }; + AbstractGroup.prototype.isEntityGroup = function () { + return false; + }; + AbstractGroup.prototype.clone = function () { + var clone = _super.prototype.clone.call(this); + // 获取构造函数 + var children = this.getChildren(); + for (var i = 0; i < children.length; i++) { + var child = children[i]; + clone.add(child.clone()); + } + return clone; + }; + return AbstractGroup; +}(Container$2)); + +var AbstractShape = /** @class */ (function (_super) { + __extends$e(AbstractShape, _super); + function AbstractShape(cfg) { + return _super.call(this, cfg) || this; + } + // 是否在包围盒内 + AbstractShape.prototype._isInBBox = function (refX, refY) { + var bbox = this.getBBox(); + return bbox.minX <= refX && bbox.maxX >= refX && bbox.minY <= refY && bbox.maxY >= refY; + }; + /** + * 属性更改后需要做的事情 + * @protected + * @param {ShapeAttrs} targetAttrs 渲染的图像属性 + */ + AbstractShape.prototype.afterAttrsChange = function (targetAttrs) { + _super.prototype.afterAttrsChange.call(this, targetAttrs); + this.clearCacheBBox(); + }; + // 计算包围盒时,需要缓存,这是一个高频的操作 + AbstractShape.prototype.getBBox = function () { + var bbox = this.cfg.bbox; + if (!bbox) { + bbox = this.calculateBBox(); + this.set('bbox', bbox); + } + return bbox; + }; + // 计算相对于画布的包围盒 + AbstractShape.prototype.getCanvasBBox = function () { + var canvasBBox = this.cfg.canvasBBox; + if (!canvasBBox) { + canvasBBox = this.calculateCanvasBBox(); + this.set('canvasBBox', canvasBBox); + } + return canvasBBox; + }; + AbstractShape.prototype.applyMatrix = function (matrix) { + _super.prototype.applyMatrix.call(this, matrix); + // 清理掉缓存的包围盒 + this.set('canvasBBox', null); + }; + /** + * 计算相对于画布的包围盒,默认等同于 bbox + * @return {BBox} 包围盒 + */ + AbstractShape.prototype.calculateCanvasBBox = function () { + var bbox = this.getBBox(); + var totalMatrix = this.getTotalMatrix(); + var minX = bbox.minX, minY = bbox.minY, maxX = bbox.maxX, maxY = bbox.maxY; + if (totalMatrix) { + var topLeft = multiplyVec2$2(totalMatrix, [bbox.minX, bbox.minY]); + var topRight = multiplyVec2$2(totalMatrix, [bbox.maxX, bbox.minY]); + var bottomLeft = multiplyVec2$2(totalMatrix, [bbox.minX, bbox.maxY]); + var bottomRight = multiplyVec2$2(totalMatrix, [bbox.maxX, bbox.maxY]); + minX = Math.min(topLeft[0], topRight[0], bottomLeft[0], bottomRight[0]); + maxX = Math.max(topLeft[0], topRight[0], bottomLeft[0], bottomRight[0]); + minY = Math.min(topLeft[1], topRight[1], bottomLeft[1], bottomRight[1]); + maxY = Math.max(topLeft[1], topRight[1], bottomLeft[1], bottomRight[1]); + } + var attrs = this.attrs; + // 如果存在 shadow 则计算 shadow + if (attrs.shadowColor) { + var _a = attrs.shadowBlur, shadowBlur = _a === void 0 ? 0 : _a, _b = attrs.shadowOffsetX, shadowOffsetX = _b === void 0 ? 0 : _b, _c = attrs.shadowOffsetY, shadowOffsetY = _c === void 0 ? 0 : _c; + var shadowLeft = minX - shadowBlur + shadowOffsetX; + var shadowRight = maxX + shadowBlur + shadowOffsetX; + var shadowTop = minY - shadowBlur + shadowOffsetY; + var shadowBottom = maxY + shadowBlur + shadowOffsetY; + minX = Math.min(minX, shadowLeft); + maxX = Math.max(maxX, shadowRight); + minY = Math.min(minY, shadowTop); + maxY = Math.max(maxY, shadowBottom); + } + return { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; + }; + /** + * @protected + * 清理缓存的 bbox + */ + AbstractShape.prototype.clearCacheBBox = function () { + this.set('bbox', null); + this.set('canvasBBox', null); + }; + // 实现接口 + AbstractShape.prototype.isClipShape = function () { + return this.get('isClipShape'); + }; + /** + * @protected + * 不同的图形自己实现是否在图形内部的逻辑,要判断边和填充区域 + * @param {number} refX 相对于图形的坐标 x + * @param {number} refY 相对于图形的坐标 Y + * @return {boolean} 点是否在图形内部 + */ + AbstractShape.prototype.isInShape = function (refX, refY) { + return false; + }; + /** + * 是否仅仅使用 BBox 检测就可以判定拾取到图形 + * 默认是 false,但是有些图形例如 image、marker 等都可直接使用 BBox 的检测而不需要使用图形拾取 + * @return {Boolean} 仅仅使用 BBox 进行拾取 + */ + AbstractShape.prototype.isOnlyHitBox = function () { + return false; + }; + // 不同的 Shape 各自实现 + AbstractShape.prototype.isHit = function (x, y) { + var startArrowShape = this.get('startArrowShape'); + var endArrowShape = this.get('endArrowShape'); + var vec = [x, y, 1]; + vec = this.invertFromMatrix(vec); + var refX = vec[0], refY = vec[1]; + var inBBox = this._isInBBox(refX, refY); + // 跳过图形的拾取,在某些图形中可以省略一倍的检测成本 + if (this.isOnlyHitBox()) { + return inBBox; + } + // 被裁减掉的和不在包围盒内的不进行计算 + if (inBBox && !this.isClipped(refX, refY)) { + // 对图形进行拾取判断 + if (this.isInShape(refX, refY)) { + return true; + } + // 对起始箭头进行拾取判断 + if (startArrowShape && startArrowShape.isHit(refX, refY)) { + return true; + } + // 对结束箭头进行拾取判断 + if (endArrowShape && endArrowShape.isHit(refX, refY)) { + return true; + } + } + return false; + }; + return AbstractShape; +}(Element$4)); + +var cache$2 = new Map(); +/** + * 注册计算包围盒的算法 + * @param type 方法名 + * @param method 方法 + */ +function register$1(type, method) { + cache$2.set(type, method); +} +/** + * 获取计算包围盒的算法 + * @param type 方法名 + */ +function getMethod(type) { + return cache$2.get(type); +} + +function rect$2 (shape) { + var attrs = shape.attr(); + var x = attrs.x, y = attrs.y, width = attrs.width, height = attrs.height; + return { + x: x, + y: y, + width: width, + height: height, + }; +} + +function circle$2 (shape) { + var _a = shape.attr(), x = _a.x, y = _a.y, r = _a.r; + return { + x: x - r, + y: y - r, + width: r * 2, + height: r * 2, + }; +} + +function minNum(array) { + return Math.min.apply(null, array); +} +function maxNum(array) { + return Math.max.apply(null, array); +} +/** + * 两点之间的距离 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 结束点 x + * @param {number} y2 结束点 y + * @return {number} 距离 + */ +function distance$9(x1, y1, x2, y2) { + var dx = x1 - x2; + var dy = y1 - y2; + return Math.sqrt(dx * dx + dy * dy); +} +function isNumberEqual(v1, v2) { + return Math.abs(v1 - v2) < 0.001; +} +function getBBoxByArray(xArr, yArr) { + var minX = minNum(xArr); + var minY = minNum(yArr); + var maxX = maxNum(xArr); + var maxY = maxNum(yArr); + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY, + }; +} +function piMod(angle) { + return (angle + Math.PI * 2) % (Math.PI * 2); +} + +var LineUtil = { + /** + * 计算线段的包围盒 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 结束点 x + * @param {number} y2 结束点 y + * @return {object} 包围盒对象 + */ + box: function (x1, y1, x2, y2) { + return getBBoxByArray([x1, x2], [y1, y2]); + }, + /** + * 线段的长度 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 结束点 x + * @param {number} y2 结束点 y + * @return {number} 距离 + */ + length: function (x1, y1, x2, y2) { + return distance$9(x1, y1, x2, y2); + }, + /** + * 根据比例获取点 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 结束点 x + * @param {number} y2 结束点 y + * @param {number} t 指定比例 + * @return {object} 包含 x, y 的点 + */ + pointAt: function (x1, y1, x2, y2, t) { + return { + x: (1 - t) * x1 + t * x2, + y: (1 - t) * y1 + t * y2, + }; + }, + /** + * 点到线段的距离 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 结束点 x + * @param {number} y2 结束点 y + * @param {number} x 测试点 x + * @param {number} y 测试点 y + * @return {number} 距离 + */ + pointDistance: function (x1, y1, x2, y2, x, y) { + // 投影距离 x1, y1 的向量,假设 p, p1, p2 三个点,投影点为 a + // p1a = p1p.p1p2/|p1p2| * (p1p 的单位向量) + var cross = (x2 - x1) * (x - x1) + (y2 - y1) * (y - y1); + if (cross < 0) { + return distance$9(x1, y1, x, y); + } + var lengthSquare = (x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1); + if (cross > lengthSquare) { + return distance$9(x2, y2, x, y); + } + return this.pointToLine(x1, y1, x2, y2, x, y); + }, + /** + * 点到直线的距离,而不是点到线段的距离 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 结束点 x + * @param {number} y2 结束点 y + * @param {number} x 测试点 x + * @param {number} y 测试点 y + * @return {number} 距离 + */ + pointToLine: function (x1, y1, x2, y2, x, y) { + var d = [x2 - x1, y2 - y1]; + // 如果端点相等,则判定点到点的距离 + if (exactEquals$1(d, [0, 0])) { + return Math.sqrt((x - x1) * (x - x1) + (y - y1) * (y - y1)); + } + var u = [-d[1], d[0]]; + normalize$4(u, u); + var a = [x - x1, y - y1]; + return Math.abs(dot$3(a, u)); + }, + /** + * 线段的角度 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 结束点 x + * @param {number} y2 结束点 y + * @return {number} 导数 + */ + tangentAngle: function (x1, y1, x2, y2) { + return Math.atan2(y2 - y1, x2 - x1); + }, +}; + +var EPSILON$1 = 0.0001; +/** + * 使用牛顿切割法求最近的点 + * @param {number[]} xArr 点的 x 数组 + * @param {number[]} yArr 点的 y 数组 + * @param {number} x 指定的点 x + * @param {number} y 指定的点 y + * @param {Function} tCallback 差值函数 + */ +function nearestPoint(xArr, yArr, x, y, tCallback, length) { + var t; + var d = Infinity; + var v0 = [x, y]; + var segNum = 20; + if (length && length > 200) { + segNum = length / 10; + } + var increaseRate = 1 / segNum; + var interval = increaseRate / 10; + for (var i = 0; i <= segNum; i++) { + var _t = i * increaseRate; + var v1 = [tCallback.apply(null, xArr.concat([_t])), tCallback.apply(null, yArr.concat([_t]))]; + var d1 = distance$9(v0[0], v0[1], v1[0], v1[1]); + if (d1 < d) { + t = _t; + d = d1; + } + } + // 提前终止 + if (t === 0) { + return { + x: xArr[0], + y: yArr[0], + }; + } + if (t === 1) { + var count = xArr.length; + return { + x: xArr[count - 1], + y: yArr[count - 1], + }; + } + d = Infinity; + for (var i = 0; i < 32; i++) { + if (interval < EPSILON$1) { + break; + } + var prev = t - interval; + var next = t + interval; + var v1 = [tCallback.apply(null, xArr.concat([prev])), tCallback.apply(null, yArr.concat([prev]))]; + var d1 = distance$9(v0[0], v0[1], v1[0], v1[1]); + if (prev >= 0 && d1 < d) { + t = prev; + d = d1; + } + else { + var v2 = [tCallback.apply(null, xArr.concat([next])), tCallback.apply(null, yArr.concat([next]))]; + var d2 = distance$9(v0[0], v0[1], v2[0], v2[1]); + if (next <= 1 && d2 < d) { + t = next; + d = d2; + } + else { + interval *= 0.5; + } + } + } + return { + x: tCallback.apply(null, xArr.concat([t])), + y: tCallback.apply(null, yArr.concat([t])), + }; +} +// 近似求解 https://community.khronos.org/t/3d-cubic-bezier-segment-length/62363/2 +function snapLength(xArr, yArr) { + var totalLength = 0; + var count = xArr.length; + for (var i = 0; i < count; i++) { + var x = xArr[i]; + var y = yArr[i]; + var nextX = xArr[(i + 1) % count]; + var nextY = yArr[(i + 1) % count]; + totalLength += distance$9(x, y, nextX, nextY); + } + return totalLength / 2; +} + +// 差值公式 +function quadraticAt(p0, p1, p2, t) { + var onet = 1 - t; + return onet * onet * p0 + 2 * t * onet * p1 + t * t * p2; +} +// 求极值 +function extrema$1(p0, p1, p2) { + var a = p0 + p2 - 2 * p1; + if (isNumberEqual(a, 0)) { + return [0.5]; + } + var rst = (p0 - p1) / a; + if (rst <= 1 && rst >= 0) { + return [rst]; + } + return []; +} +function derivativeAt$1(p0, p1, p2, t) { + return 2 * (1 - t) * (p1 - p0) + 2 * t * (p2 - p1); +} +// 分割贝塞尔曲线 +function divideQuadratic(x1, y1, x2, y2, x3, y3, t) { + // 划分点 + var xt = quadraticAt(x1, x2, x3, t); + var yt = quadraticAt(y1, y2, y3, t); + // 分割的第一条曲线的控制点 + var controlPoint1 = LineUtil.pointAt(x1, y1, x2, y2, t); + // 分割的第二条曲线的控制点 + var controlPoint2 = LineUtil.pointAt(x2, y2, x3, y3, t); + return [ + [x1, y1, controlPoint1.x, controlPoint1.y, xt, yt], + [xt, yt, controlPoint2.x, controlPoint2.y, x3, y3], + ]; +} +// 使用迭代法取贝塞尔曲线的长度 +function quadraticLength(x1, y1, x2, y2, x3, y3, iterationCount) { + if (iterationCount === 0) { + return (distance$9(x1, y1, x2, y2) + distance$9(x2, y2, x3, y3) + distance$9(x1, y1, x3, y3)) / 2; + } + var quadratics = divideQuadratic(x1, y1, x2, y2, x3, y3, 0.5); + var left = quadratics[0]; + var right = quadratics[1]; + left.push(iterationCount - 1); + right.push(iterationCount - 1); + return quadraticLength.apply(null, left) + quadraticLength.apply(null, right); +} +var QuadUtil = { + box: function (x1, y1, x2, y2, x3, y3) { + var xExtrema = extrema$1(x1, x2, x3)[0]; + var yExtrema = extrema$1(y1, y2, y3)[0]; + // 控制点不加入 box 的计算 + var xArr = [x1, x3]; + var yArr = [y1, y3]; + if (xExtrema !== undefined) { + xArr.push(quadraticAt(x1, x2, x3, xExtrema)); + } + if (yExtrema !== undefined) { + yArr.push(quadraticAt(y1, y2, y3, yExtrema)); + } + return getBBoxByArray(xArr, yArr); + }, + length: function (x1, y1, x2, y2, x3, y3) { + return quadraticLength(x1, y1, x2, y2, x3, y3, 3); + }, + nearestPoint: function (x1, y1, x2, y2, x3, y3, x0, y0) { + return nearestPoint([x1, x2, x3], [y1, y2, y3], x0, y0, quadraticAt); + }, + pointDistance: function (x1, y1, x2, y2, x3, y3, x0, y0) { + var point = this.nearestPoint(x1, y1, x2, y2, x3, y3, x0, y0); + return distance$9(point.x, point.y, x0, y0); + }, + interpolationAt: quadraticAt, + pointAt: function (x1, y1, x2, y2, x3, y3, t) { + return { + x: quadraticAt(x1, x2, x3, t), + y: quadraticAt(y1, y2, y3, t), + }; + }, + divide: function (x1, y1, x2, y2, x3, y3, t) { + return divideQuadratic(x1, y1, x2, y2, x3, y3, t); + }, + tangentAngle: function (x1, y1, x2, y2, x3, y3, t) { + var dx = derivativeAt$1(x1, x2, x3, t); + var dy = derivativeAt$1(y1, y2, y3, t); + var angle = Math.atan2(dy, dx); + return piMod(angle); + }, +}; + +function cubicAt(p0, p1, p2, p3, t) { + var onet = 1 - t; // t * t * t 的性能大概是 Math.pow(t, 3) 的三倍 + return onet * onet * onet * p0 + 3 * p1 * t * onet * onet + 3 * p2 * t * t * onet + p3 * t * t * t; +} +function derivativeAt(p0, p1, p2, p3, t) { + var onet = 1 - t; + return 3 * (onet * onet * (p1 - p0) + 2 * onet * t * (p2 - p1) + t * t * (p3 - p2)); +} +function extrema(p0, p1, p2, p3) { + var a = -3 * p0 + 9 * p1 - 9 * p2 + 3 * p3; + var b = 6 * p0 - 12 * p1 + 6 * p2; + var c = 3 * p1 - 3 * p0; + var extremas = []; + var t1; + var t2; + var discSqrt; + if (isNumberEqual(a, 0)) { + if (!isNumberEqual(b, 0)) { + t1 = -c / b; + if (t1 >= 0 && t1 <= 1) { + extremas.push(t1); + } + } + } + else { + var disc = b * b - 4 * a * c; + if (isNumberEqual(disc, 0)) { + extremas.push(-b / (2 * a)); + } + else if (disc > 0) { + discSqrt = Math.sqrt(disc); + t1 = (-b + discSqrt) / (2 * a); + t2 = (-b - discSqrt) / (2 * a); + if (t1 >= 0 && t1 <= 1) { + extremas.push(t1); + } + if (t2 >= 0 && t2 <= 1) { + extremas.push(t2); + } + } + } + return extremas; +} +// 分割贝塞尔曲线 +function divideCubic(x1, y1, x2, y2, x3, y3, x4, y4, t) { + // 划分点 + var xt = cubicAt(x1, x2, x3, x4, t); + var yt = cubicAt(y1, y2, y3, y4, t); + // 计算两点之间的差值点 + var c1 = LineUtil.pointAt(x1, y1, x2, y2, t); + var c2 = LineUtil.pointAt(x2, y2, x3, y3, t); + var c3 = LineUtil.pointAt(x3, y3, x4, y4, t); + var c12 = LineUtil.pointAt(c1.x, c1.y, c2.x, c2.y, t); + var c23 = LineUtil.pointAt(c2.x, c2.y, c3.x, c3.y, t); + return [ + [x1, y1, c1.x, c1.y, c12.x, c12.y, xt, yt], + [xt, yt, c23.x, c23.y, c3.x, c3.y, x4, y4], + ]; +} +// 使用迭代法取贝塞尔曲线的长度,二阶和三阶分开写,更清晰和便于调试 +function cubicLength(x1, y1, x2, y2, x3, y3, x4, y4, iterationCount) { + if (iterationCount === 0) { + return snapLength([x1, x2, x3, x4], [y1, y2, y3, y4]); + } + var cubics = divideCubic(x1, y1, x2, y2, x3, y3, x4, y4, 0.5); + var left = cubics[0]; + var right = cubics[1]; + left.push(iterationCount - 1); + right.push(iterationCount - 1); + return cubicLength.apply(null, left) + cubicLength.apply(null, right); +} +var CubicUtil = { + extrema: extrema, + box: function (x1, y1, x2, y2, x3, y3, x4, y4) { + var xArr = [x1, x4]; + var yArr = [y1, y4]; + var xExtrema = extrema(x1, x2, x3, x4); + var yExtrema = extrema(y1, y2, y3, y4); + for (var i = 0; i < xExtrema.length; i++) { + xArr.push(cubicAt(x1, x2, x3, x4, xExtrema[i])); + } + for (var i = 0; i < yExtrema.length; i++) { + yArr.push(cubicAt(y1, y2, y3, y4, yExtrema[i])); + } + return getBBoxByArray(xArr, yArr); + }, + length: function (x1, y1, x2, y2, x3, y3, x4, y4) { + // 迭代三次,划分成 8 段求长度 + return cubicLength(x1, y1, x2, y2, x3, y3, x4, y4, 3); + }, + nearestPoint: function (x1, y1, x2, y2, x3, y3, x4, y4, x0, y0, length) { + return nearestPoint([x1, x2, x3, x4], [y1, y2, y3, y4], x0, y0, cubicAt, length); + }, + pointDistance: function (x1, y1, x2, y2, x3, y3, x4, y4, x0, y0, length) { + var point = this.nearestPoint(x1, y1, x2, y2, x3, y3, x4, y4, x0, y0, length); + return distance$9(point.x, point.y, x0, y0); + }, + interpolationAt: cubicAt, + pointAt: function (x1, y1, x2, y2, x3, y3, x4, y4, t) { + return { + x: cubicAt(x1, x2, x3, x4, t), + y: cubicAt(y1, y2, y3, y4, t), + }; + }, + divide: function (x1, y1, x2, y2, x3, y3, x4, y4, t) { + return divideCubic(x1, y1, x2, y2, x3, y3, x4, y4, t); + }, + tangentAngle: function (x1, y1, x2, y2, x3, y3, x4, y4, t) { + var dx = derivativeAt(x1, x2, x3, x4, t); + var dy = derivativeAt(y1, y2, y3, y4, t); + return piMod(Math.atan2(dy, dx)); + }, +}; + +/** + * @fileoverview 椭圆的一些计算, + * - 周长计算参考:https://www.mathsisfun.com/geometry/ellipse-perimeter.html + * - 距离计算参考:https://wet-robots.ghost.io/simple-method-for-distance-to-ellipse/ + * @author dxq613@gmail.com + */ +function copysign(v1, v2) { + var absv = Math.abs(v1); + return v2 > 0 ? absv : absv * -1; +} +var ellipse$2 = { + /** + * 包围盒计算 + * @param {number} x 椭圆中心 x + * @param {number} y 椭圆中心 y + * @param {number} rx 椭圆 x 方向半径 + * @param {number} ry 椭圆 y 方向半径 + * @return {object} 包围盒 + */ + box: function (x, y, rx, ry) { + return { + x: x - rx, + y: y - ry, + width: rx * 2, + height: ry * 2, + }; + }, + /** + * 计算周长,使用近似法 + * @param {number} x 椭圆中心 x + * @param {number} y 椭圆中心 y + * @param {number} rx 椭圆 x 方向半径 + * @param {number} ry 椭圆 y 方向半径 + * @return {number} 椭圆周长 + */ + length: function (x, y, rx, ry) { + return Math.PI * (3 * (rx + ry) - Math.sqrt((3 * rx + ry) * (rx + 3 * ry))); + }, + /** + * 距离椭圆最近的点 + * @param {number} x 椭圆中心 x + * @param {number} y 椭圆中心 y + * @param {number} rx 椭圆 x 方向半径 + * @param {number} ry 椭圆 y 方向半径 + * @param {number} x0 指定的点 x + * @param {number} y0 指定的点 y + * @return {object} 椭圆上距离指定点最近的点 + */ + nearestPoint: function (x, y, rx, ry, x0, y0) { + var a = rx; + var b = ry; + // 假如椭圆半径为0则返回圆心 + if (a === 0 || b === 0) { + return { + x: x, + y: y, + }; + } + // 转换成 0, 0 为中心的椭圆计算 + var relativeX = x0 - x; + var relativeY = y0 - y; + var px = Math.abs(relativeX); + var py = Math.abs(relativeY); + var squareA = a * a; + var squareB = b * b; + // const angle0 = Math.atan2(relativeY, relativeX); + var t = Math.PI / 4; + var nearestX; // 椭圆上的任一点 + var nearestY; + // 迭代 4 次 + for (var i = 0; i < 4; i++) { + nearestX = a * Math.cos(t); + nearestY = b * Math.sin(t); + var ex = ((squareA - squareB) * Math.pow(Math.cos(t), 3)) / a; + var ey = ((squareB - squareA) * Math.pow(Math.sin(t), 3)) / b; + var rx1 = nearestX - ex; + var ry1 = nearestY - ey; + var qx = px - ex; + var qy = py - ey; + var r = Math.hypot(ry1, rx1); + var q = Math.hypot(qy, qx); + var delta_c = r * Math.asin((rx1 * qy - ry1 * qx) / (r * q)); + var delta_t = delta_c / Math.sqrt(squareA + squareB - nearestX * nearestX - nearestY * nearestY); + t += delta_t; + t = Math.min(Math.PI / 2, Math.max(0, t)); + } + return { + x: x + copysign(nearestX, relativeX), + y: y + copysign(nearestY, relativeY), + }; + }, + /** + * 点到椭圆最近的距离 + * @param {number} x 椭圆中心 x + * @param {number} y 椭圆中心 y + * @param {number} rx 椭圆 x 方向半径 + * @param {number} ry 椭圆 y 方向半径 + * @param {number} x0 指定的点 x + * @param {number} y0 指定的点 y + * @return {number} 点到椭圆的距离 + */ + pointDistance: function (x, y, rx, ry, x0, y0) { + var nearestPoint = this.nearestPoint(x, y, rx, ry, x0, y0); + return distance$9(nearestPoint.x, nearestPoint.y, x0, y0); + }, + /** + * 根据比例获取点 + * @param {number} x 椭圆中心 x + * @param {number} y 椭圆中心 y + * @param {number} rx 椭圆 x 方向半径 + * @param {number} ry 椭圆 y 方向半径 + * @param {number} t 指定比例,x轴方向为 0 + * @return {object} 点 + */ + pointAt: function (x, y, rx, ry, t) { + var angle = 2 * Math.PI * t; // 按照角度进行计算,而不按照周长计算 + return { + x: x + rx * Math.cos(angle), + y: y + ry * Math.sin(angle), + }; + }, + /** + * 根据比例计算切线角度 + * @param {number} x 椭圆中心 x + * @param {number} y 椭圆中心 y + * @param {number} rx 椭圆 x 方向半径 + * @param {number} ry 椭圆 y 方向半径 + * @param {number} t 指定比例 0 - 1 之间,x轴方向为 0。在 0-1 范围之外是循环还是返回 null,还需要调整 + * @return {number} 角度,在 0 - 2PI 之间 + */ + tangentAngle: function (x, y, rx, ry, t) { + var angle = 2 * Math.PI * t; // 按照角度进行计算,而不按照周长计算 + // 直接使用 x,y 的导数计算, x' = -rx * sin(t); y' = ry * cos(t); + var tangentAngle = Math.atan2(ry * Math.cos(angle), -rx * Math.sin(angle)); + // 也可以使用指定点的切线方程计算,成本有些高 + // const point = this.pointAt(0, 0, rx, ry, t); // 椭圆的切线同椭圆的中心不相关 + // let tangentAngle = -1 * Math.atan((ry * ry * point.x) / (rx * rx * point.y)); + // if (angle >= 0 && angle <= Math.PI) { + // tangentAngle += Math.PI; + // } + return piMod(tangentAngle); + }, +}; + +// 偏导数 x +function derivativeXAt(cx, cy, rx, ry, xRotation, startAngle, endAngle, angle) { + return -1 * rx * Math.cos(xRotation) * Math.sin(angle) - ry * Math.sin(xRotation) * Math.cos(angle); +} +// 偏导数 y +function derivativeYAt(cx, cy, rx, ry, xRotation, startAngle, endAngle, angle) { + return -1 * rx * Math.sin(xRotation) * Math.sin(angle) + ry * Math.cos(xRotation) * Math.cos(angle); +} +// x 的极值 +function xExtrema(rx, ry, xRotation) { + return Math.atan((-ry / rx) * Math.tan(xRotation)); +} +// y 的极值 +function yExtrema(rx, ry, xRotation) { + return Math.atan(ry / (rx * Math.tan(xRotation))); +} +// 根据角度求 x 坐标 +function xAt(cx, cy, rx, ry, xRotation, angle) { + return rx * Math.cos(xRotation) * Math.cos(angle) - ry * Math.sin(xRotation) * Math.sin(angle) + cx; +} +// 根据角度求 y 坐标 +function yAt(cx, cy, rx, ry, xRotation, angle) { + return rx * Math.sin(xRotation) * Math.cos(angle) + ry * Math.cos(xRotation) * Math.sin(angle) + cy; +} +// 获取点在椭圆上的角度 +function getAngle$3(rx, ry, x0, y0) { + var angle = Math.atan2(y0 * rx, x0 * ry); + // 转换到 0 - 2PI 内 + return (angle + Math.PI * 2) % (Math.PI * 2); +} +// 根据角度获取,x,y +function getPoint(rx, ry, angle) { + return { + x: rx * Math.cos(angle), + y: ry * Math.sin(angle), + }; +} +// 旋转 +function rotate$3(x, y, angle) { + var cos = Math.cos(angle); + var sin = Math.sin(angle); + return [x * cos - y * sin, x * sin + y * cos]; +} +var EllipseArcUtil = { + /** + * 计算包围盒 + * @param {number} cx 圆心 x + * @param {number} cy 圆心 y + * @param {number} rx x 轴方向的半径 + * @param {number} ry y 轴方向的半径 + * @param {number} xRotation 旋转角度 + * @param {number} startAngle 起始角度 + * @param {number} endAngle 结束角度 + * @return {object} 包围盒对象 + */ + box: function (cx, cy, rx, ry, xRotation, startAngle, endAngle) { + var xDim = xExtrema(rx, ry, xRotation); + var minX = Infinity; + var maxX = -Infinity; + var xs = [startAngle, endAngle]; + for (var i = -Math.PI * 2; i <= Math.PI * 2; i += Math.PI) { + var xAngle = xDim + i; + if (startAngle < endAngle) { + if (startAngle < xAngle && xAngle < endAngle) { + xs.push(xAngle); + } + } + else { + if (endAngle < xAngle && xAngle < startAngle) { + xs.push(xAngle); + } + } + } + for (var i = 0; i < xs.length; i++) { + var x = xAt(cx, cy, rx, ry, xRotation, xs[i]); + if (x < minX) { + minX = x; + } + if (x > maxX) { + maxX = x; + } + } + var yDim = yExtrema(rx, ry, xRotation); + var minY = Infinity; + var maxY = -Infinity; + var ys = [startAngle, endAngle]; + for (var i = -Math.PI * 2; i <= Math.PI * 2; i += Math.PI) { + var yAngle = yDim + i; + if (startAngle < endAngle) { + if (startAngle < yAngle && yAngle < endAngle) { + ys.push(yAngle); + } + } + else { + if (endAngle < yAngle && yAngle < startAngle) { + ys.push(yAngle); + } + } + } + for (var i = 0; i < ys.length; i++) { + var y = yAt(cx, cy, rx, ry, xRotation, ys[i]); + if (y < minY) { + minY = y; + } + if (y > maxY) { + maxY = y; + } + } + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY, + }; + }, + /** + * 获取圆弧的长度,计算圆弧长度时不考虑旋转角度, + * 仅跟 rx, ry, startAngle, endAngle 相关 + * @param {number} cx 圆心 x + * @param {number} cy 圆心 y + * @param {number} rx x 轴方向的半径 + * @param {number} ry y 轴方向的半径 + * @param {number} xRotation 旋转角度 + * @param {number} startAngle 起始角度 + * @param {number} endAngle 结束角度 + */ + length: function (cx, cy, rx, ry, xRotation, startAngle, endAngle) { }, + /** + * 获取指定点到圆弧的最近距离的点 + * @param {number} cx 圆心 x + * @param {number} cy 圆心 y + * @param {number} rx x 轴方向的半径 + * @param {number} ry y 轴方向的半径 + * @param {number} xRotation 旋转角度 + * @param {number} startAngle 起始角度 + * @param {number} endAngle 结束角度 + * @param {number} x0 指定点的 x + * @param {number} y0 指定点的 y + * @return {object} 到指定点最近距离的点 + */ + nearestPoint: function (cx, cy, rx, ry, xRotation, startAngle, endAngle, x0, y0) { + // 将最近距离问题转换成到椭圆中心 0,0 没有旋转的椭圆问题 + var relativeVector = rotate$3(x0 - cx, y0 - cy, -xRotation); + var x1 = relativeVector[0], y1 = relativeVector[1]; + // 计算点到椭圆的最近的点 + var relativePoint = ellipse$2.nearestPoint(0, 0, rx, ry, x1, y1); + // 获取点在椭圆上的角度 + var angle = getAngle$3(rx, ry, relativePoint.x, relativePoint.y); + // 点没有在圆弧上 + if (angle < startAngle) { + // 小于起始圆弧 + relativePoint = getPoint(rx, ry, startAngle); + } + else if (angle > endAngle) { + // 大于结束圆弧 + relativePoint = getPoint(rx, ry, endAngle); + } + // 旋转到 xRotation 的角度 + var vector = rotate$3(relativePoint.x, relativePoint.y, xRotation); + return { + x: vector[0] + cx, + y: vector[1] + cy, + }; + }, + pointDistance: function (cx, cy, rx, ry, xRotation, startAngle, endAngle, x0, y0) { + var nearestPoint = this.nearestPoint(cx, cy, rx, ry, x0, y0); + return distance$9(nearestPoint.x, nearestPoint.y, x0, y0); + }, + pointAt: function (cx, cy, rx, ry, xRotation, startAngle, endAngle, t) { + var angle = (endAngle - startAngle) * t + startAngle; + return { + x: xAt(cx, cy, rx, ry, xRotation, angle), + y: yAt(cx, cy, rx, ry, xRotation, angle), + }; + }, + tangentAngle: function (cx, cy, rx, ry, xRotation, startAngle, endAngle, t) { + var angle = (endAngle - startAngle) * t + startAngle; + var dx = derivativeXAt(cx, cy, rx, ry, xRotation, startAngle, endAngle, angle); + var dy = derivativeYAt(cx, cy, rx, ry, xRotation, startAngle, endAngle, angle); + return piMod(Math.atan2(dy, dx)); + }, +}; + +function analyzePoints(points) { + // 计算每段的长度和总的长度 + var totalLength = 0; + var segments = []; + for (var i = 0; i < points.length - 1; i++) { + var from = points[i]; + var to = points[i + 1]; + var length_1 = distance$9(from[0], from[1], to[0], to[1]); + var seg = { + from: from, + to: to, + length: length_1, + }; + segments.push(seg); + totalLength += length_1; + } + return { segments: segments, totalLength: totalLength }; +} +function lengthOfSegment(points) { + if (points.length < 2) { + return 0; + } + var totalLength = 0; + for (var i = 0; i < points.length - 1; i++) { + var from = points[i]; + var to = points[i + 1]; + totalLength += distance$9(from[0], from[1], to[0], to[1]); + } + return totalLength; +} +/** + * 按照比例在数据片段中获取点 + * @param {array} points 点的集合 + * @param {number} t 百分比 0-1 + * @return {object} 点的坐标 + */ +function pointAtSegments(points, t) { + // 边界判断 + if (t > 1 || t < 0 || points.length < 2) { + return null; + } + var _a = analyzePoints(points), segments = _a.segments, totalLength = _a.totalLength; + // 多个点有可能重合 + if (totalLength === 0) { + return { + x: points[0][0], + y: points[0][1], + }; + } + // 计算比例 + var startRatio = 0; + var point = null; + for (var i = 0; i < segments.length; i++) { + var seg = segments[i]; + var from = seg.from, to = seg.to; + var currentRatio = seg.length / totalLength; + if (t >= startRatio && t <= startRatio + currentRatio) { + var localRatio = (t - startRatio) / currentRatio; + point = LineUtil.pointAt(from[0], from[1], to[0], to[1], localRatio); + break; + } + startRatio += currentRatio; + } + return point; +} +/** + * 按照比例在数据片段中获取切线的角度 + * @param {array} points 点的集合 + * @param {number} t 百分比 0-1 + */ +function angleAtSegments(points, t) { + // 边界判断 + if (t > 1 || t < 0 || points.length < 2) { + return 0; + } + var _a = analyzePoints(points), segments = _a.segments, totalLength = _a.totalLength; + // 计算比例 + var startRatio = 0; + var angle = 0; + for (var i = 0; i < segments.length; i++) { + var seg = segments[i]; + var from = seg.from, to = seg.to; + var currentRatio = seg.length / totalLength; + if (t >= startRatio && t <= startRatio + currentRatio) { + angle = Math.atan2(to[1] - from[1], to[0] - from[0]); + break; + } + startRatio += currentRatio; + } + return angle; +} +function distanceAtSegment(points, x, y) { + var minDistance = Infinity; + for (var i = 0; i < points.length - 1; i++) { + var point = points[i]; + var nextPoint = points[i + 1]; + var distance_1 = LineUtil.pointDistance(point[0], point[1], nextPoint[0], nextPoint[1], x, y); + if (distance_1 < minDistance) { + minDistance = distance_1; + } + } + return minDistance; +} + +var PolylineUtil = { + /** + * 计算多折线的包围盒 + * @param {array} points 点的集合 [x,y] 的形式 + * @return {object} 包围盒 + */ + box: function (points) { + var xArr = []; + var yArr = []; + for (var i = 0; i < points.length; i++) { + var point = points[i]; + xArr.push(point[0]); + yArr.push(point[1]); + } + return getBBoxByArray(xArr, yArr); + }, + /** + * 计算多折线的长度 + * @param {array} points 点的集合 [x,y] 的形式 + * @return {object} 多条边的长度 + */ + length: function (points) { + return lengthOfSegment(points); + }, + /** + * 根据比例获取多折线的点 + * @param {array} points 点的集合 [x,y] 的形式 + * @param {number} t 在多折线的长度上的比例 + * @return {object} 根据比例值计算出来的点 + */ + pointAt: function (points, t) { + return pointAtSegments(points, t); + }, + /** + * 指定点到多折线的距离 + * @param {array} points 点的集合 [x,y] 的形式 + * @param {number} x 指定点的 x + * @param {number} y 指定点的 y + * @return {number} 点到多折线的距离 + */ + pointDistance: function (points, x, y) { + return distanceAtSegment(points, x, y); + }, + /** + * 根据比例获取多折线的切线角度 + * @param {array} points 点的集合 [x,y] 的形式 + * @param {number} t 在多折线的长度上的比例 + * @return {object} 根据比例值计算出来的角度 + */ + tangentAngle: function (points, t) { + return angleAtSegments(points, t); + }, +}; + +// 合并包围盒 +function mergeBBox$2(bbox1, bbox2) { + if (!bbox1 || !bbox2) { + return bbox1 || bbox2; + } + return { + minX: Math.min(bbox1.minX, bbox2.minX), + minY: Math.min(bbox1.minY, bbox2.minY), + maxX: Math.max(bbox1.maxX, bbox2.maxX), + maxY: Math.max(bbox1.maxY, bbox2.maxY), + }; +} +// 合并箭头的包围盒 +function mergeArrowBBox$1(shape, bbox) { + var startArrowShape = shape.get('startArrowShape'); + var endArrowShape = shape.get('endArrowShape'); + var startArrowBBox = null; + var endArrowBBox = null; + if (startArrowShape) { + startArrowBBox = startArrowShape.getCanvasBBox(); + bbox = mergeBBox$2(bbox, startArrowBBox); + } + if (endArrowShape) { + endArrowBBox = endArrowShape.getCanvasBBox(); + bbox = mergeBBox$2(bbox, endArrowBBox); + } + return bbox; +} + +function polyline$1 (shape) { + var attrs = shape.attr(); + var points = attrs.points; + var xArr = []; + var yArr = []; + for (var i = 0; i < points.length; i++) { + var point = points[i]; + xArr.push(point[0]); + yArr.push(point[1]); + } + var _a = getBBoxByArray(xArr, yArr), x = _a.x, y = _a.y, width = _a.width, height = _a.height; + var bbox = { + minX: x, + minY: y, + maxX: x + width, + maxY: y + height, + }; + bbox = mergeArrowBBox$1(shape, bbox); + return { + x: bbox.minX, + y: bbox.minY, + width: bbox.maxX - bbox.minX, + height: bbox.maxY - bbox.minY, + }; +} + +function polygon$2 (shape) { + var attrs = shape.attr(); + var points = attrs.points; + var xArr = []; + var yArr = []; + for (var i = 0; i < points.length; i++) { + var point = points[i]; + xArr.push(point[0]); + yArr.push(point[1]); + } + return getBBoxByArray(xArr, yArr); +} + +// 全局设置一个唯一离屏的 ctx,用于计算 isPointInPath +var offScreenCtx$1 = null; +function getOffScreenContext$1() { + if (!offScreenCtx$1) { + var canvas = document.createElement('canvas'); + canvas.width = 1; + canvas.height = 1; + offScreenCtx$1 = canvas.getContext('2d'); + } + return offScreenCtx$1; +} + +/** + * 获取文本的高度 + * @param text 文本 + * @param fontSize 字体大小 + * @param lineHeight 行高,可以为空 + */ +function getTextHeight$1(text, fontSize, lineHeight) { + var lineCount = 1; + if (isString$3(text)) { + lineCount = text.split('\n').length; + } + if (lineCount > 1) { + var spaceingY = getLineSpaceing$1(fontSize, lineHeight); + return fontSize * lineCount + spaceingY * (lineCount - 1); + } + return fontSize; +} +/** + * 获取行间距如果文本多行,需要获取文本间距 + * @param fontSize 字体大小 + * @param lineHeight 行高 + */ +function getLineSpaceing$1(fontSize, lineHeight) { + return lineHeight ? lineHeight - fontSize : fontSize * 0.14; +} +/** + * 字体宽度 + * @param text 文本 + * @param font 字体 + */ +function getTextWidth$1(text, font) { + var context = getOffScreenContext$1(); // 获取离屏的 ctx 进行计算 + var width = 0; + // null 或者 undefined 时,宽度为 0 + if (isNil(text) || text === '') { + return width; + } + context.save(); + context.font = font; + if (isString$3(text) && text.includes('\n')) { + var textArr = text.split('\n'); + each$2(textArr, function (subText) { + var measureWidth = context.measureText(subText).width; + if (width < measureWidth) { + width = measureWidth; + } + }); + } + else { + width = context.measureText(text).width; + } + context.restore(); + return width; +} +function assembleFont$1(attrs) { + var fontSize = attrs.fontSize, fontFamily = attrs.fontFamily, fontWeight = attrs.fontWeight, fontStyle = attrs.fontStyle, fontVariant = attrs.fontVariant; + return [fontStyle, fontVariant, fontWeight, fontSize + "px", fontFamily].join(' ').trim(); +} + +function text$1 (shape) { + var attrs = shape.attr(); + var x = attrs.x, y = attrs.y, text = attrs.text, fontSize = attrs.fontSize, lineHeight = attrs.lineHeight; + var font = attrs.font; + if (!font) { + // 如果未组装 font + font = assembleFont$1(attrs); + } + var width = getTextWidth$1(text, font); + var bbox; + if (!width) { + // 如果width不存在,四点共其实点 + bbox = { + x: x, + y: y, + width: 0, + height: 0, + }; + } + else { + var textAlign = attrs.textAlign, textBaseline = attrs.textBaseline; + var height = getTextHeight$1(text, fontSize, lineHeight); // attrs.height + // 默认左右对齐:left, 默认上下对齐 bottom + var point = { + x: x, + y: y - height, + }; + if (textAlign) { + if (textAlign === 'end' || textAlign === 'right') { + point.x -= width; + } + else if (textAlign === 'center') { + point.x -= width / 2; + } + } + if (textBaseline) { + if (textBaseline === 'top') { + point.y += height; + } + else if (textBaseline === 'middle') { + point.y += height / 2; + } + } + bbox = { + x: point.x, + y: point.y, + width: width, + height: height, + }; + } + return bbox; +} + +var regexTags = /[MLHVQTCSAZ]([^MLHVQTCSAZ]*)/ig; +var regexDot = /[^\s\,]+/ig; +function parsePath(p) { + var path = p || []; + if (isArray$n(path)) { + return path; + } + if (isString$3(path)) { + path = path.match(regexTags); + each$2(path, function (item, index) { + // @ts-ignore + item = item.match(regexDot); + if (item[0].length > 1) { + var tag = item[0].charAt(0); + // @ts-ignore + item.splice(1, 0, item[0].substr(1)); + // @ts-ignore + item[0] = tag; + } + // @ts-ignore + each$2(item, function (sub, i) { + if (!isNaN(sub)) { + // @ts-ignore + item[i] = +sub; + } + }); + // @ts-ignore + path[index] = item; + }); + return path; + } +} + +// http://schepers.cc/getting-to-the-point +function catmullRom2Bezier(crp, z) { + var d = []; + // @ts-ignore + for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) { + var p = [{ + x: +crp[i - 2], + y: +crp[i - 1], + }, { + x: +crp[i], + y: +crp[i + 1], + }, { + x: +crp[i + 2], + y: +crp[i + 3], + }, { + x: +crp[i + 4], + y: +crp[i + 5], + }]; + if (z) { + if (!i) { + p[0] = { + x: +crp[iLen - 2], + y: +crp[iLen - 1], + }; + } + else if (iLen - 4 === i) { + p[3] = { + x: +crp[0], + y: +crp[1], + }; + } + else if (iLen - 2 === i) { + p[2] = { + x: +crp[0], + y: +crp[1], + }; + p[3] = { + x: +crp[2], + y: +crp[3], + }; + } + } + else { + if (iLen - 4 === i) { + p[3] = p[2]; + } + else if (!i) { + p[0] = { + x: +crp[i], + y: +crp[i + 1], + }; + } + } + d.push(['C', + (-p[0].x + 6 * p[1].x + p[2].x) / 6, + (-p[0].y + 6 * p[1].y + p[2].y) / 6, + (p[1].x + 6 * p[2].x - p[3].x) / 6, + (p[1].y + 6 * p[2].y - p[3].y) / 6, + p[2].x, + p[2].y, + ]); + } + return d; +} + +var SPACES$1 = '\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029'; +var PATH_COMMAND$1 = new RegExp('([a-z])[' + SPACES$1 + ',]*((-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?[' + SPACES$1 + ']*,?[' + SPACES$1 + ']*)+)', 'ig'); +var PATH_VALUES$1 = new RegExp('(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[' + SPACES$1 + ']*,?[' + SPACES$1 + ']*', 'ig'); +// Parses given path string into an array of arrays of path segments +function parsePathString$1(pathString) { + if (!pathString) { + return null; + } + if (isArray$n(pathString)) { + return pathString; + } + var paramCounts = { + a: 7, + c: 6, + o: 2, + h: 1, + l: 2, + m: 2, + r: 4, + q: 4, + s: 4, + t: 2, + v: 1, + u: 3, + z: 0, + }; + var data = []; + String(pathString).replace(PATH_COMMAND$1, function (a, b, c) { + var params = []; + var name = b.toLowerCase(); + c.replace(PATH_VALUES$1, function (a, b) { + b && params.push(+b); + }); + if (name === 'm' && params.length > 2) { + data.push([b].concat(params.splice(0, 2))); + name = 'l'; + b = b === 'm' ? 'l' : 'L'; + } + if (name === 'o' && params.length === 1) { + data.push([b, params[0]]); + } + if (name === 'r') { + data.push([b].concat(params)); + } + else { + while (params.length >= paramCounts[name]) { + data.push([b].concat(params.splice(0, paramCounts[name]))); + if (!paramCounts[name]) { + break; + } + } + } + return ''; + }); + return data; +} + +var REGEX_MD = /[a-z]/; +function toSymmetry$1(p, c) { + return [ + c[0] + (c[0] - p[0]), + c[1] + (c[1] - p[1]), + ]; +} +function pathToAbsolute(pathString) { + var pathArray = parsePathString$1(pathString); + if (!pathArray || !pathArray.length) { + return [ + ['M', 0, 0], + ]; + } + var needProcess = false; // 如果存在小写的命令或者 V,H,T,S 则需要处理 + for (var i = 0; i < pathArray.length; i++) { + var cmd = pathArray[i][0]; + // 如果存在相对位置的命令,则中断返回 + if (REGEX_MD.test(cmd) || ['V', 'H', 'T', 'S'].indexOf(cmd) >= 0) { + needProcess = true; + break; + } + } + // 如果不存在相对命令,则直接返回 + // 如果在业务上都写绝对路径,这种方式最快,仅做了一次检测 + if (!needProcess) { + return pathArray; + } + var res = []; + var x = 0; + var y = 0; + var mx = 0; + var my = 0; + var start = 0; + var first = pathArray[0]; + if (first[0] === 'M' || first[0] === 'm') { + x = +first[1]; + y = +first[2]; + mx = x; + my = y; + start++; + res[0] = ['M', x, y]; + } + for (var i = start, ii = pathArray.length; i < ii; i++) { + var pa = pathArray[i]; + var preParams = res[i - 1]; // 取前一个已经处理后的节点,否则会出现问题 + var r = []; + var cmd = pa[0]; + var upCmd = cmd.toUpperCase(); + if (cmd !== upCmd) { + r[0] = upCmd; + switch (upCmd) { + case 'A': + r[1] = pa[1]; + r[2] = pa[2]; + r[3] = pa[3]; + r[4] = pa[4]; + r[5] = pa[5]; + r[6] = +pa[6] + x; + r[7] = +pa[7] + y; + break; + case 'V': + r[1] = +pa[1] + y; + break; + case 'H': + r[1] = +pa[1] + x; + break; + case 'M': + mx = +pa[1] + x; + my = +pa[2] + y; + r[1] = mx; + r[2] = my; + break; // for lint + default: + for (var j = 1, jj = pa.length; j < jj; j++) { + r[j] = +pa[j] + ((j % 2) ? x : y); + } + } + } + else { // 如果本来已经大写,则不处理 + r = pathArray[i]; + } + // 需要在外面统一做,同时处理 V,H,S,T 等特殊指令 + switch (upCmd) { + case 'Z': + x = +mx; + y = +my; + break; + case 'H': + x = r[1]; + r = ['L', x, y]; + break; + case 'V': + y = r[1]; + r = ['L', x, y]; + break; + case 'T': + x = r[1]; + y = r[2]; + // 以 x, y 为中心的,上一个控制点的对称点 + // 需要假设上一个节点的命令为 Q + var symetricT = toSymmetry$1([preParams[1], preParams[2]], [preParams[3], preParams[4]]); + r = ['Q', symetricT[0], symetricT[1], x, y]; + break; + case 'S': + x = r[r.length - 2]; + y = r[r.length - 1]; + // 以 x,y 为中心,取上一个控制点, + // 需要假设上一个线段为 C 或者 S + var length_1 = preParams.length; + var symetricS = toSymmetry$1([preParams[length_1 - 4], preParams[length_1 - 3]], [preParams[length_1 - 2], preParams[length_1 - 1]]); + r = ['C', symetricS[0], symetricS[1], r[1], r[2], x, y]; + break; + case 'M': + mx = r[r.length - 2]; + my = r[r.length - 1]; + break; // for lint + default: + x = r[r.length - 2]; + y = r[r.length - 1]; + } + res.push(r); + } + return res; +} + +// 向量长度 +function vMag$1(v) { + return Math.sqrt(v[0] * v[0] + v[1] * v[1]); +} +// u.v/|u||v|,计算夹角的余弦值 +function vRatio$1(u, v) { + // 当存在一个向量的长度为 0 时,夹角也为 0,即夹角的余弦值为 1 + return vMag$1(u) * vMag$1(v) ? (u[0] * v[0] + u[1] * v[1]) / (vMag$1(u) * vMag$1(v)) : 1; +} +// 向量角度 +function vAngle$1(u, v) { + return (u[0] * v[1] < u[1] * v[0] ? -1 : 1) * Math.acos(vRatio$1(u, v)); +} +/** + * 判断两个点是否重合,点坐标的格式为 [x, y] + * @param {Array} point1 第一个点 + * @param {Array} point2 第二个点 + */ +function isSamePoint$1(point1, point2) { + return point1[0] === point2[0] && point1[1] === point2[1]; +} +// A 0:rx 1:ry 2:x-axis-rotation 3:large-arc-flag 4:sweep-flag 5: x 6: y +function getArcParams$1(startPoint, params) { + var rx = params[1]; + var ry = params[2]; + var xRotation = mod$1(toRadian(params[3]), Math.PI * 2); + var arcFlag = params[4]; + var sweepFlag = params[5]; + // 弧形起点坐标 + var x1 = startPoint[0]; + var y1 = startPoint[1]; + // 弧形终点坐标 + var x2 = params[6]; + var y2 = params[7]; + var xp = (Math.cos(xRotation) * (x1 - x2)) / 2.0 + (Math.sin(xRotation) * (y1 - y2)) / 2.0; + var yp = (-1 * Math.sin(xRotation) * (x1 - x2)) / 2.0 + (Math.cos(xRotation) * (y1 - y2)) / 2.0; + var lambda = (xp * xp) / (rx * rx) + (yp * yp) / (ry * ry); + if (lambda > 1) { + rx *= Math.sqrt(lambda); + ry *= Math.sqrt(lambda); + } + var diff = rx * rx * (yp * yp) + ry * ry * (xp * xp); + var f = diff ? Math.sqrt((rx * rx * (ry * ry) - diff) / diff) : 1; + if (arcFlag === sweepFlag) { + f *= -1; + } + if (isNaN(f)) { + f = 0; + } + // 旋转前的起点坐标,且当长半轴和短半轴的长度为 0 时,坐标按 (0, 0) 处理 + var cxp = ry ? (f * rx * yp) / ry : 0; + var cyp = rx ? (f * -ry * xp) / rx : 0; + // 椭圆圆心坐标 + var cx = (x1 + x2) / 2.0 + Math.cos(xRotation) * cxp - Math.sin(xRotation) * cyp; + var cy = (y1 + y2) / 2.0 + Math.sin(xRotation) * cxp + Math.cos(xRotation) * cyp; + // 起始点的单位向量 + var u = [(xp - cxp) / rx, (yp - cyp) / ry]; + // 终止点的单位向量 + var v = [(-1 * xp - cxp) / rx, (-1 * yp - cyp) / ry]; + // 计算起始点和圆心的连线,与 x 轴正方向的夹角 + var theta = vAngle$1([1, 0], u); + // 计算圆弧起始点和终止点与椭圆圆心连线的夹角 + var dTheta = vAngle$1(u, v); + if (vRatio$1(u, v) <= -1) { + dTheta = Math.PI; + } + if (vRatio$1(u, v) >= 1) { + dTheta = 0; + } + if (sweepFlag === 0 && dTheta > 0) { + dTheta = dTheta - 2 * Math.PI; + } + if (sweepFlag === 1 && dTheta < 0) { + dTheta = dTheta + 2 * Math.PI; + } + return { + cx: cx, + cy: cy, + // 弧形的起点和终点相同时,长轴和短轴的长度按 0 处理 + rx: isSamePoint$1(startPoint, [x2, y2]) ? 0 : rx, + ry: isSamePoint$1(startPoint, [x2, y2]) ? 0 : ry, + startAngle: theta, + endAngle: theta + dTheta, + xRotation: xRotation, + arcFlag: arcFlag, + sweepFlag: sweepFlag, + }; +} + +// 点对称 +function toSymmetry(point, center) { + return [center[0] + (center[0] - point[0]), center[1] + (center[1] - point[1])]; +} +function getSegments(path) { + path = parsePath(path); + var segments = []; + var currentPoint = null; // 当前图形 + var nextParams = null; // 下一节点的 path 参数 + var startMovePoint = null; // 开始 M 的点,可能会有多个 + var lastStartMovePointIndex = 0; // 最近一个开始点 M 的索引 + var count = path.length; + for (var i = 0; i < count; i++) { + var params = path[i]; + nextParams = path[i + 1]; + var command = params[0]; + // 数学定义上的参数,便于后面的计算 + var segment = { + command: command, + prePoint: currentPoint, + params: params, + startTangent: null, + endTangent: null, + }; + switch (command) { + case 'M': + startMovePoint = [params[1], params[2]]; + lastStartMovePointIndex = i; + break; + case 'A': + var arcParams = getArcParams$1(currentPoint, params); + segment['arcParams'] = arcParams; + break; + } + if (command === 'Z') { + // 有了 Z 后,当前节点从开始 M 的点开始 + currentPoint = startMovePoint; + // 如果当前点的命令为 Z,相当于当前点为最近一个 M 点,则下一个点直接指向最近一个 M 点的下一个点 + nextParams = path[lastStartMovePointIndex + 1]; + } + else { + var len = params.length; + currentPoint = [params[len - 2], params[len - 1]]; + } + if (nextParams && nextParams[0] === 'Z') { + // 如果下一个点的命令为 Z,则下一个点直接指向最近一个 M 点 + nextParams = path[lastStartMovePointIndex]; + if (segments[lastStartMovePointIndex]) { + // 如果下一个点的命令为 Z,则最近一个 M 点的前一个点为当前点 + segments[lastStartMovePointIndex].prePoint = currentPoint; + } + } + segment['currentPoint'] = currentPoint; + // 如果当前点与最近一个 M 点相同,则最近一个 M 点的前一个点为当前点的前一个点 + if (segments[lastStartMovePointIndex] && + isSamePoint$1(currentPoint, segments[lastStartMovePointIndex].currentPoint)) { + segments[lastStartMovePointIndex].prePoint = segment.prePoint; + } + var nextPoint = nextParams ? [nextParams[nextParams.length - 2], nextParams[nextParams.length - 1]] : null; + segment['nextPoint'] = nextPoint; + // Add startTangent and endTangent + var prePoint = segment.prePoint; + if (['L', 'H', 'V'].includes(command)) { + segment.startTangent = [prePoint[0] - currentPoint[0], prePoint[1] - currentPoint[1]]; + segment.endTangent = [currentPoint[0] - prePoint[0], currentPoint[1] - prePoint[1]]; + } + else if (command === 'Q') { + // 二次贝塞尔曲线只有一个控制点 + var cp = [params[1], params[2]]; + // 二次贝塞尔曲线的终点为 currentPoint + segment.startTangent = [prePoint[0] - cp[0], prePoint[1] - cp[1]]; + segment.endTangent = [currentPoint[0] - cp[0], currentPoint[1] - cp[1]]; + } + else if (command === 'T') { + var preSegment = segments[i - 1]; + var cp = toSymmetry(preSegment.currentPoint, prePoint); + if (preSegment.command === 'Q') { + segment.command = 'Q'; + segment.startTangent = [prePoint[0] - cp[0], prePoint[1] - cp[1]]; + segment.endTangent = [currentPoint[0] - cp[0], currentPoint[1] - cp[1]]; + } + else { + segment.command = 'TL'; + segment.startTangent = [prePoint[0] - currentPoint[0], prePoint[1] - currentPoint[1]]; + segment.endTangent = [currentPoint[0] - prePoint[0], currentPoint[1] - prePoint[1]]; + } + } + else if (command === 'C') { + // 三次贝塞尔曲线有两个控制点 + var cp1 = [params[1], params[2]]; + var cp2 = [params[3], params[4]]; + segment.startTangent = [prePoint[0] - cp1[0], prePoint[1] - cp1[1]]; + segment.endTangent = [currentPoint[0] - cp2[0], currentPoint[1] - cp2[1]]; + // horizontal line, eg. ['C', 100, 100, 100, 100, 200, 200] + if (segment.startTangent[0] === 0 && segment.startTangent[1] === 0) { + segment.startTangent = [cp1[0] - cp2[0], cp1[1] - cp2[1]]; + } + if (segment.endTangent[0] === 0 && segment.endTangent[1] === 0) { + segment.endTangent = [cp2[0] - cp1[0], cp2[1] - cp1[1]]; + } + } + else if (command === 'S') { + var preSegment = segments[i - 1]; + var cp1 = toSymmetry(preSegment.currentPoint, prePoint); + var cp2 = [params[1], params[2]]; + if (preSegment.command === 'C') { + segment.command = 'C'; // 将 S 命令变换为 C 命令 + segment.startTangent = [prePoint[0] - cp1[0], prePoint[1] - cp1[1]]; + segment.endTangent = [currentPoint[0] - cp2[0], currentPoint[1] - cp2[1]]; + } + else { + segment.command = 'SQ'; // 将 S 命令变换为 SQ 命令 + segment.startTangent = [prePoint[0] - cp2[0], prePoint[1] - cp2[1]]; + segment.endTangent = [currentPoint[0] - cp2[0], currentPoint[1] - cp2[1]]; + } + } + else if (command === 'A') { + var d = 0.001; + var _a = segment['arcParams'] || {}, _b = _a.cx, cx = _b === void 0 ? 0 : _b, _c = _a.cy, cy = _c === void 0 ? 0 : _c, _d = _a.rx, rx = _d === void 0 ? 0 : _d, _e = _a.ry, ry = _e === void 0 ? 0 : _e, _f = _a.sweepFlag, sweepFlag = _f === void 0 ? 0 : _f, _g = _a.startAngle, startAngle = _g === void 0 ? 0 : _g, _h = _a.endAngle, endAngle = _h === void 0 ? 0 : _h; + if (sweepFlag === 0) { + d *= -1; + } + var dx1 = rx * Math.cos(startAngle - d) + cx; + var dy1 = ry * Math.sin(startAngle - d) + cy; + segment.startTangent = [dx1 - startMovePoint[0], dy1 - startMovePoint[1]]; + var dx2 = rx * Math.cos(startAngle + endAngle + d) + cx; + var dy2 = ry * Math.sin(startAngle + endAngle - d) + cy; + segment.endTangent = [prePoint[0] - dx2, prePoint[1] - dy2]; + } + segments.push(segment); + } + return segments; +} + +var isBetween$3 = function (value, min, max) { return value >= min && value <= max; }; +function getLineIntersect$1(p0, p1, p2, p3) { + var tolerance = 0.001; + var E = { + x: p2.x - p0.x, + y: p2.y - p0.y, + }; + var D0 = { + x: p1.x - p0.x, + y: p1.y - p0.y, + }; + var D1 = { + x: p3.x - p2.x, + y: p3.y - p2.y, + }; + var kross = D0.x * D1.y - D0.y * D1.x; + var sqrKross = kross * kross; + var sqrLen0 = D0.x * D0.x + D0.y * D0.y; + var sqrLen1 = D1.x * D1.x + D1.y * D1.y; + var point = null; + if (sqrKross > tolerance * sqrLen0 * sqrLen1) { + var s = (E.x * D1.y - E.y * D1.x) / kross; + var t = (E.x * D0.y - E.y * D0.x) / kross; + if (isBetween$3(s, 0, 1) && isBetween$3(t, 0, 1)) { + point = { + x: p0.x + s * D0.x, + y: p0.y + s * D0.y, + }; + } + } + return point; +} + +/** + * @fileoverview 判断点是否在多边形内 + * @author dxq613@gmail.com + */ +// 多边形的射线检测,参考:https://blog.csdn.net/WilliamSun0122/article/details/77994526 +var tolerance$1 = 1e-6; +// 三态函数,判断两个double在eps精度下的大小关系 +function dcmp$1(x) { + if (Math.abs(x) < tolerance$1) { + return 0; + } + return x < 0 ? -1 : 1; +} +// 判断点Q是否在p1和p2的线段上 +function onSegment$2(p1, p2, q) { + if ((q[0] - p1[0]) * (p2[1] - p1[1]) === (p2[0] - p1[0]) * (q[1] - p1[1]) && + Math.min(p1[0], p2[0]) <= q[0] && + q[0] <= Math.max(p1[0], p2[0]) && + Math.min(p1[1], p2[1]) <= q[1] && + q[1] <= Math.max(p1[1], p2[1])) { + return true; + } + return false; +} +// 判断点P在多边形内-射线法 +function isInPolygon$1(points, x, y) { + var isHit = false; + var n = points.length; + if (n <= 2) { + // svg 中点小于 3 个时,不显示,也无法被拾取 + return false; + } + for (var i = 0; i < n; i++) { + var p1 = points[i]; + var p2 = points[(i + 1) % n]; + if (onSegment$2(p1, p2, [x, y])) { + // 点在多边形一条边上 + return true; + } + // 前一个判断min(p1[1],p2[1]) 0 !== dcmp$1(p2[1] - y) > 0 && + dcmp$1(x - ((y - p1[1]) * (p1[0] - p2[0])) / (p1[1] - p2[1]) - p1[0]) < 0) { + isHit = !isHit; + } + } + return isHit; +} + +function parseToLines(points) { + var lines = []; + var count = points.length; + for (var i = 0; i < count - 1; i++) { + var point = points[i]; + var next = points[i + 1]; + lines.push({ + from: { + x: point[0], + y: point[1] + }, + to: { + x: next[0], + y: next[1] + } + }); + } + if (lines.length > 1) { + var first = points[0]; + var last = points[count - 1]; + lines.push({ + from: { + x: last[0], + y: last[1] + }, + to: { + x: first[0], + y: first[1] + } + }); + } + return lines; +} +function lineIntersectPolygon$1(lines, line) { + var isIntersect = false; + each$2(lines, function (l) { + if (getLineIntersect$1(l.from, l.to, line.from, line.to)) { + isIntersect = true; + return false; + } + }); + return isIntersect; +} +function getBBox$2(points) { + var xArr = points.map(function (p) { return p[0]; }); + var yArr = points.map(function (p) { return p[1]; }); + return { + minX: Math.min.apply(null, xArr), + maxX: Math.max.apply(null, xArr), + minY: Math.min.apply(null, yArr), + maxY: Math.max.apply(null, yArr) + }; +} +function intersectBBox$2(box1, box2) { + return !(box2.minX > box1.maxX || box2.maxX < box1.minX || box2.minY > box1.maxY || box2.maxY < box1.minY); +} +function isPolygonsIntersect$2(points1, points2) { + // 空数组,或者一个点返回 false + if (points1.length < 2 || points2.length < 2) { + return false; + } + var bbox1 = getBBox$2(points1); + var bbox2 = getBBox$2(points2); + // 判定包围盒是否相交,比判定点是否在多边形内要快的多,可以筛选掉大多数情况 + if (!intersectBBox$2(bbox1, bbox2)) { + return false; + } + var isIn = false; + // 判定点是否在多边形内部,一旦有一个点在另一个多边形内,则返回 + each$2(points2, function (point) { + if (isInPolygon$1(points1, point[0], point[1])) { + isIn = true; + return false; + } + }); + if (isIn) { + return true; + } + // 两个多边形都需要判定 + each$2(points1, function (point) { + if (isInPolygon$1(points2, point[0], point[1])) { + isIn = true; + return false; + } + }); + if (isIn) { + return true; + } + var lines1 = parseToLines(points1); + var lines2 = parseToLines(points2); + var isIntersect = false; + each$2(lines2, function (line) { + if (lineIntersectPolygon$1(lines1, line)) { + isIntersect = true; + return false; + } + }); + return isIntersect; +} + +function getPathBox$1(segments, lineWidth) { + var xArr = []; + var yArr = []; + var segmentsWithAngle = []; + for (var i = 0; i < segments.length; i++) { + var segment = segments[i]; + var currentPoint = segment.currentPoint, params = segment.params, prePoint = segment.prePoint; + var box = void 0; + switch (segment.command) { + case 'Q': + box = QuadUtil.box(prePoint[0], prePoint[1], params[1], params[2], params[3], params[4]); + break; + case 'C': + box = CubicUtil.box(prePoint[0], prePoint[1], params[1], params[2], params[3], params[4], params[5], params[6]); + break; + case 'A': + var arcParams = segment.arcParams; + box = EllipseArcUtil.box(arcParams.cx, arcParams.cy, arcParams.rx, arcParams.ry, arcParams.xRotation, arcParams.startAngle, arcParams.endAngle); + break; + default: + xArr.push(currentPoint[0]); + yArr.push(currentPoint[1]); + break; + } + if (box) { + segment.box = box; + xArr.push(box.x, box.x + box.width); + yArr.push(box.y, box.y + box.height); + } + if (lineWidth && (segment.command === 'L' || segment.command === 'M') && segment.prePoint && segment.nextPoint) { + segmentsWithAngle.push(segment); + } + } + // bbox calculation should ignore NaN for path attribute + // ref: https://github.com/antvis/g/issues/210 + xArr = xArr.filter(function (item) { return !Number.isNaN(item); }); + yArr = yArr.filter(function (item) { return !Number.isNaN(item); }); + var minX = min$6(xArr); + var minY = min$6(yArr); + var maxX = max$7(xArr); + var maxY = max$7(yArr); + if (segmentsWithAngle.length === 0) { + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY, + }; + } + for (var i = 0; i < segmentsWithAngle.length; i++) { + var segment = segmentsWithAngle[i]; + var currentPoint = segment.currentPoint; + var extra = void 0; + if (currentPoint[0] === minX) { + extra = getExtraFromSegmentWithAngle$1(segment, lineWidth); + minX = minX - extra.xExtra; + } + else if (currentPoint[0] === maxX) { + extra = getExtraFromSegmentWithAngle$1(segment, lineWidth); + maxX = maxX + extra.xExtra; + } + if (currentPoint[1] === minY) { + extra = getExtraFromSegmentWithAngle$1(segment, lineWidth); + minY = minY - extra.yExtra; + } + else if (currentPoint[1] === maxY) { + extra = getExtraFromSegmentWithAngle$1(segment, lineWidth); + maxY = maxY + extra.yExtra; + } + } + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY, + }; +} +function getExtraFromSegmentWithAngle$1(segment, lineWidth) { + var prePoint = segment.prePoint, currentPoint = segment.currentPoint, nextPoint = segment.nextPoint; + var currentAndPre = Math.pow(currentPoint[0] - prePoint[0], 2) + Math.pow(currentPoint[1] - prePoint[1], 2); + var currentAndNext = Math.pow(currentPoint[0] - nextPoint[0], 2) + Math.pow(currentPoint[1] - nextPoint[1], 2); + var preAndNext = Math.pow(prePoint[0] - nextPoint[0], 2) + Math.pow(prePoint[1] - nextPoint[1], 2); + // 以 currentPoint 为顶点的夹角 + var currentAngle = Math.acos((currentAndPre + currentAndNext - preAndNext) / (2 * Math.sqrt(currentAndPre) * Math.sqrt(currentAndNext))); + // 夹角为空、 0 或 PI 时,不需要计算夹角处的额外宽度 + // 注意: 由于计算精度问题,夹角为 0 的情况计算出来的角度可能是一个很小的值,还需要判断其与 0 是否近似相等 + if (!currentAngle || Math.sin(currentAngle) === 0 || isNumberEqual$1(currentAngle, 0)) { + return { + xExtra: 0, + yExtra: 0, + }; + } + var xAngle = Math.abs(Math.atan2(nextPoint[1] - currentPoint[1], nextPoint[0] - currentPoint[0])); + var yAngle = Math.abs(Math.atan2(nextPoint[0] - currentPoint[0], nextPoint[1] - currentPoint[1])); + // 将夹角转为锐角 + xAngle = xAngle > Math.PI / 2 ? Math.PI - xAngle : xAngle; + yAngle = yAngle > Math.PI / 2 ? Math.PI - yAngle : yAngle; + // 这里不考虑在水平和垂直方向的投影,直接使用最大差值 + // 由于上层统一加减了二分之一线宽,这里需要进行弥补 + var extra = { + // 水平方向投影 + xExtra: Math.cos(currentAngle / 2 - xAngle) * ((lineWidth / 2) * (1 / Math.sin(currentAngle / 2))) - lineWidth / 2 || 0, + // 垂直方向投影 + yExtra: Math.cos(yAngle - currentAngle / 2) * ((lineWidth / 2) * (1 / Math.sin(currentAngle / 2))) - lineWidth / 2 || 0, + }; + return extra; +} +function path$1 (shape) { + var attrs = shape.attr(); + var path = attrs.path, stroke = attrs.stroke; + var lineWidth = stroke ? attrs.lineWidth : 0; // 只有有 stroke 时,lineWidth 才生效 + var segments = shape.get('segments') || getSegments(path); + var _a = getPathBox$1(segments, lineWidth), x = _a.x, y = _a.y, width = _a.width, height = _a.height; + var bbox = { + minX: x, + minY: y, + maxX: x + width, + maxY: y + height, + }; + bbox = mergeArrowBBox$1(shape, bbox); + return { + x: bbox.minX, + y: bbox.minY, + width: bbox.maxX - bbox.minX, + height: bbox.maxY - bbox.minY, + }; +} + +function line$2 (shape) { + var attrs = shape.attr(); + var x1 = attrs.x1, y1 = attrs.y1, x2 = attrs.x2, y2 = attrs.y2; + var minX = Math.min(x1, x2); + var maxX = Math.max(x1, x2); + var minY = Math.min(y1, y2); + var maxY = Math.max(y1, y2); + var bbox = { + minX: minX, + maxX: maxX, + minY: minY, + maxY: maxY, + }; + bbox = mergeArrowBBox$1(shape, bbox); + return { + x: bbox.minX, + y: bbox.minY, + width: bbox.maxX - bbox.minX, + height: bbox.maxY - bbox.minY, + }; +} + +function ellipse$1 (shape) { + var attrs = shape.attr(); + var x = attrs.x, y = attrs.y, rx = attrs.rx, ry = attrs.ry; + return { + x: x - rx, + y: y - ry, + width: rx * 2, + height: ry * 2, + }; +} + +register$1('rect', rect$2); +register$1('image', rect$2); // image 使用 rect 的包围盒计算 +register$1('circle', circle$2); +register$1('marker', circle$2); // marker 使用 circle 的计算方案 +register$1('polyline', polyline$1); +register$1('polygon', polygon$2); +register$1('text', text$1); +register$1('path', path$1); +register$1('line', line$2); +register$1('ellipse', ellipse$1); + +var DEFAULT_Y = 0; // 默认的 y 的值 +// 偏移之后,间距 +var MARGIN_RATIO = 1 / 2; +var DODGE_RATIO = 1 / 2; +// 散点分开之后,距离边界的距离 +var GAP = 0.05; + +var Adjust = /** @class */ (function () { + function Adjust(cfg) { + var xField = cfg.xField, yField = cfg.yField, _a = cfg.adjustNames, adjustNames = _a === void 0 ? ['x', 'y'] : _a; + this.adjustNames = adjustNames; + this.xField = xField; + this.yField = yField; + } + /** + * 查看维度是否是 adjust 字段 + * @param dim + */ + Adjust.prototype.isAdjust = function (dim) { + return this.adjustNames.indexOf(dim) >= 0; + }; + Adjust.prototype.getAdjustRange = function (dim, dimValue, values) { + var yField = this.yField; + var index = values.indexOf(dimValue); + var length = values.length; + var pre; + var next; + // 没有 y 字段,但是需要根据 y 调整 + if (!yField && this.isAdjust('y')) { + pre = 0; + next = 1; + } + else if (length > 1) { + // 如果以其开头,则取之,否则取他前面一个 + pre = values[index === 0 ? 0 : index - 1]; + // 如果以其结尾,则取之,否则取他后面一个 + next = values[index === length - 1 ? length - 1 : index + 1]; + if (index !== 0) { + pre += (dimValue - pre) / 2; + } + else { + pre -= (next - dimValue) / 2; + } + if (index !== length - 1) { + next -= (next - dimValue) / 2; + } + else { + next += (dimValue - values[length - 2]) / 2; + } + } + else { + pre = dimValue === 0 ? 0 : dimValue - 0.5; + next = dimValue === 0 ? 1 : dimValue + 0.5; + } + return { + pre: pre, + next: next, + }; + }; + Adjust.prototype.adjustData = function (groupedDataArray, mergedData) { + var _this = this; + // 所有调整维度的值数组 + var dimValuesMap = this.getDimValues(mergedData); + // 按照每一个分组来进行调整 + each$2(groupedDataArray, function (dataArray, index) { + // 遍历所有数据集合 + // 每个分组中,分别按照不同的 dim 进行调整 + each$2(dimValuesMap, function (values, dim) { + // 根据不同的度量分别调整位置 + _this.adjustDim(dim, values, dataArray, index); + }); + }); + }; + /** + * 对数据进行分组adjustData + * @param data 数据 + * @param dim 分组的字段 + * @return 分组结果 + */ + Adjust.prototype.groupData = function (data, dim) { + // 补齐数据空数据为默认值 + each$2(data, function (record) { + if (record[dim] === undefined) { + record[dim] = DEFAULT_Y; + } + }); + // 按照 dim 维度分组 + return groupBy(data, dim); + }; + /** @override */ + Adjust.prototype.adjustDim = function (dim, values, data, index) { }; + /** + * 获取可调整度量对应的值 + * @param mergedData 数据 + * @return 值的映射 + */ + Adjust.prototype.getDimValues = function (mergedData) { + var _a = this, xField = _a.xField, yField = _a.yField; + var dimValuesMap = {}; + // 所有的维度 + var dims = []; + if (xField && this.isAdjust('x')) { + dims.push(xField); + } + if (yField && this.isAdjust('y')) { + dims.push(yField); + } + dims.forEach(function (dim) { + // 在每个维度上,所有的值 + dimValuesMap[dim] = valuesOfKey(mergedData, dim).sort(function (v1, v2) { return v1 - v2; }); + }); + // 只有一维的情况下,同时调整 y,赋予默认值 + if (!yField && this.isAdjust('y')) { + var dim = 'y'; + dimValuesMap[dim] = [DEFAULT_Y, 1]; // 默认分布在 y 轴的 0 与 1 之间 + } + return dimValuesMap; + }; + return Adjust; +}()); + +var ADJUST_MAP = {}; +/** + * 根据类型获取 Adjust 类 + * @param type + */ +var getAdjust = function (type) { + return ADJUST_MAP[type.toLowerCase()]; +}; +/** + * 注册自定义 Adjust + * @param type + * @param ctor + */ +var registerAdjust = function (type, ctor) { + // 注册的时候,需要校验 type 重名,不区分大小写 + if (getAdjust(type)) { + throw new Error("Adjust type '" + type + "' existed."); + } + // 存储到 map 中 + ADJUST_MAP[type.toLowerCase()] = ctor; +}; + +/*! ***************************************************************************** +Copyright (c) Microsoft Corporation. + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. +***************************************************************************** */ +/* global Reflect, Promise */ + +var extendStatics$1 = function(d, b) { + extendStatics$1 = Object.setPrototypeOf || + ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || + function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; + return extendStatics$1(d, b); +}; + +function __extends$d(d, b) { + extendStatics$1(d, b); + function __() { this.constructor = d; } + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); +} + +var __assign$q = function() { + __assign$q = Object.assign || function __assign(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + return t; + }; + return __assign$q.apply(this, arguments); +}; + +var Dodge = /** @class */ (function (_super) { + __extends$d(Dodge, _super); + function Dodge(cfg) { + var _this = _super.call(this, cfg) || this; + _this.cacheMap = {}; + _this.adjustDataArray = []; + _this.mergeData = []; + var _a = cfg.marginRatio, marginRatio = _a === void 0 ? MARGIN_RATIO : _a, _b = cfg.dodgeRatio, dodgeRatio = _b === void 0 ? DODGE_RATIO : _b, dodgeBy = cfg.dodgeBy, intervalPadding = cfg.intervalPadding, dodgePadding = cfg.dodgePadding, xDimensionLength = cfg.xDimensionLength, groupNum = cfg.groupNum, defaultSize = cfg.defaultSize, maxColumnWidth = cfg.maxColumnWidth, minColumnWidth = cfg.minColumnWidth, columnWidthRatio = cfg.columnWidthRatio; + _this.marginRatio = marginRatio; + _this.dodgeRatio = dodgeRatio; + _this.dodgeBy = dodgeBy; + _this.intervalPadding = intervalPadding; + _this.dodgePadding = dodgePadding; + _this.xDimensionLegenth = xDimensionLength; + _this.groupNum = groupNum; + _this.defaultSize = defaultSize; + _this.maxColumnWidth = maxColumnWidth; + _this.minColumnWidth = minColumnWidth; + _this.columnWidthRatio = columnWidthRatio; + return _this; + } + Dodge.prototype.process = function (groupDataArray) { + var groupedDataArray = clone$7(groupDataArray); + // 将数据数组展开一层 + var mergeData = flatten$2(groupedDataArray); + var dodgeBy = this.dodgeBy; + // 如果指定了分组 dim 的字段 + var adjustDataArray = dodgeBy ? group$1(mergeData, dodgeBy) : groupedDataArray; + this.cacheMap = {}; + this.adjustDataArray = adjustDataArray; + this.mergeData = mergeData; + this.adjustData(adjustDataArray, mergeData); + this.adjustDataArray = []; + this.mergeData = []; + return groupedDataArray; + }; + Dodge.prototype.adjustDim = function (dim, values, data, frameIndex) { + var _this = this; + var map = this.getDistribution(dim); + var groupData = this.groupData(data, dim); // 根据值分组 + each$2(groupData, function (group, key) { + var range; + // xField 中只有一个值,不需要做 dodge + if (values.length === 1) { + range = { + pre: values[0] - 1, + next: values[0] + 1, + }; + } + else { + // 如果有多个,则需要获取调整的范围 + range = _this.getAdjustRange(dim, parseFloat(key), values); + } + each$2(group, function (d) { + var value = d[dim]; + var valueArr = map[value]; + var valIndex = valueArr.indexOf(frameIndex); + d[dim] = _this.getDodgeOffset(range, valIndex, valueArr.length); + }); + }); + return []; + }; + Dodge.prototype.getDodgeOffset = function (range, idx, len) { + var _a = this, dodgeRatio = _a.dodgeRatio, marginRatio = _a.marginRatio, intervalPadding = _a.intervalPadding, dodgePadding = _a.dodgePadding; + var pre = range.pre, next = range.next; + var tickLength = next - pre; + var position; + // 分多种输入情况 + if (!isNil(intervalPadding) && isNil(dodgePadding) && intervalPadding >= 0) { + // 仅配置intervalPadding + var offset = this.getIntervalOnlyOffset(len, idx); + position = pre + offset; + } + else if (!isNil(dodgePadding) && isNil(intervalPadding) && dodgePadding >= 0) { + // 仅配置dodgePadding + var offset = this.getDodgeOnlyOffset(len, idx); + position = pre + offset; + } + else if (!isNil(intervalPadding) && + !isNil(dodgePadding) && + intervalPadding >= 0 && + dodgePadding >= 0) { + // 同时配置intervalPadding和dodgePadding + var offset = this.getIntervalAndDodgeOffset(len, idx); + position = pre + offset; + } + else { + // 默认情况 + var width = (tickLength * dodgeRatio) / len; + var margin = marginRatio * width; + var offset = (1 / 2) * (tickLength - len * width - (len - 1) * margin) + + ((idx + 1) * width + idx * margin) - + (1 / 2) * width - + (1 / 2) * tickLength; + position = (pre + next) / 2 + offset; + } + return position; + }; + Dodge.prototype.getIntervalOnlyOffset = function (len, idx) { + var _a = this, defaultSize = _a.defaultSize, intervalPadding = _a.intervalPadding, xDimensionLegenth = _a.xDimensionLegenth, groupNum = _a.groupNum, dodgeRatio = _a.dodgeRatio, maxColumnWidth = _a.maxColumnWidth, minColumnWidth = _a.minColumnWidth, columnWidthRatio = _a.columnWidthRatio; + var normalizedIntervalPadding = intervalPadding / xDimensionLegenth; + var normalizedDodgePadding = (1 - (groupNum - 1) * normalizedIntervalPadding) / groupNum * dodgeRatio / (len - 1); + var geomWidth = ((1 - normalizedIntervalPadding * (groupNum - 1)) / groupNum - normalizedDodgePadding * (len - 1)) / len; + // 根据columnWidthRatio/defaultSize/maxColumnWidth/minColumnWidth调整宽度 + geomWidth = (!isNil(columnWidthRatio)) ? 1 / groupNum / len * columnWidthRatio : geomWidth; + if (!isNil(maxColumnWidth)) { + var normalizedMaxWidht = maxColumnWidth / xDimensionLegenth; + geomWidth = Math.min(geomWidth, normalizedMaxWidht); + } + if (!isNil(minColumnWidth)) { + var normalizedMinWidht = minColumnWidth / xDimensionLegenth; + geomWidth = Math.max(geomWidth, normalizedMinWidht); + } + geomWidth = defaultSize ? (defaultSize / xDimensionLegenth) : geomWidth; + // 调整组内间隔 + normalizedDodgePadding = ((1 - (groupNum - 1) * normalizedIntervalPadding) / groupNum - len * geomWidth) / (len - 1); + var offset = ((1 / 2 + idx) * geomWidth + idx * normalizedDodgePadding + + (1 / 2) * normalizedIntervalPadding) * groupNum - + normalizedIntervalPadding / 2; + return offset; + }; + Dodge.prototype.getDodgeOnlyOffset = function (len, idx) { + var _a = this, defaultSize = _a.defaultSize, dodgePadding = _a.dodgePadding, xDimensionLegenth = _a.xDimensionLegenth, groupNum = _a.groupNum, marginRatio = _a.marginRatio, maxColumnWidth = _a.maxColumnWidth, minColumnWidth = _a.minColumnWidth, columnWidthRatio = _a.columnWidthRatio; + var normalizedDodgePadding = dodgePadding / xDimensionLegenth; + var normalizedIntervalPadding = 1 * marginRatio / (groupNum - 1); + var geomWidth = ((1 - normalizedIntervalPadding * (groupNum - 1)) / groupNum - normalizedDodgePadding * (len - 1)) / len; + // 根据columnWidthRatio/defaultSize/maxColumnWidth/minColumnWidth调整宽度 + geomWidth = columnWidthRatio ? 1 / groupNum / len * columnWidthRatio : geomWidth; + if (!isNil(maxColumnWidth)) { + var normalizedMaxWidht = maxColumnWidth / xDimensionLegenth; + geomWidth = Math.min(geomWidth, normalizedMaxWidht); + } + if (!isNil(minColumnWidth)) { + var normalizedMinWidht = minColumnWidth / xDimensionLegenth; + geomWidth = Math.max(geomWidth, normalizedMinWidht); + } + geomWidth = defaultSize ? (defaultSize / xDimensionLegenth) : geomWidth; + // 调整组间距 + normalizedIntervalPadding = (1 - (geomWidth * len + normalizedDodgePadding * (len - 1)) * groupNum) / (groupNum - 1); + var offset = ((1 / 2 + idx) * geomWidth + idx * normalizedDodgePadding + + (1 / 2) * normalizedIntervalPadding) * groupNum - + normalizedIntervalPadding / 2; + return offset; + }; + Dodge.prototype.getIntervalAndDodgeOffset = function (len, idx) { + var _a = this, intervalPadding = _a.intervalPadding, dodgePadding = _a.dodgePadding, xDimensionLegenth = _a.xDimensionLegenth, groupNum = _a.groupNum; + var normalizedIntervalPadding = intervalPadding / xDimensionLegenth; + var normalizedDodgePadding = dodgePadding / xDimensionLegenth; + var geomWidth = ((1 - normalizedIntervalPadding * (groupNum - 1)) / groupNum - normalizedDodgePadding * (len - 1)) / len; + var offset = ((1 / 2 + idx) * geomWidth + idx * normalizedDodgePadding + + (1 / 2) * normalizedIntervalPadding) * groupNum - + normalizedIntervalPadding / 2; + return offset; + }; + Dodge.prototype.getDistribution = function (dim) { + var groupedDataArray = this.adjustDataArray; + var cacheMap = this.cacheMap; + var map = cacheMap[dim]; + if (!map) { + map = {}; + each$2(groupedDataArray, function (data, index) { + var values = valuesOfKey(data, dim); + if (!values.length) { + values.push(0); + } + each$2(values, function (val) { + if (!map[val]) { + map[val] = []; + } + map[val].push(index); + }); + }); + cacheMap[dim] = map; + } + return map; + }; + return Dodge; +}(Adjust)); + +function randomNumber(min, max) { + return (max - min) * Math.random() + min; +} +var Jitter = /** @class */ (function (_super) { + __extends$d(Jitter, _super); + function Jitter() { + return _super !== null && _super.apply(this, arguments) || this; + } + Jitter.prototype.process = function (groupDataArray) { + var groupedDataArray = clone$7(groupDataArray); + // 之前分组之后的数据,然后有合并回去(和分组前可以理解成是一样的) + var mergeData = flatten$2(groupedDataArray); + // 返回值 + this.adjustData(groupedDataArray, mergeData); + return groupedDataArray; + }; + /** + * 当前数据分组(index)中,按照维度 dim 进行 jitter 调整 + * @param dim + * @param values + * @param dataArray + */ + Jitter.prototype.adjustDim = function (dim, values, dataArray) { + var _this = this; + // 在每一个分组中,将数据再按照 dim 分组,用于散列 + var groupDataArray = this.groupData(dataArray, dim); + return each$2(groupDataArray, function (data, dimValue) { + return _this.adjustGroup(data, dim, parseFloat(dimValue), values); + }); + }; + // 随机出来的字段值 + Jitter.prototype.getAdjustOffset = function (range) { + var pre = range.pre, next = range.next; + // 随机的范围 + var margin = (next - pre) * GAP; + return randomNumber(pre + margin, next - margin); + }; + // adjust group data + Jitter.prototype.adjustGroup = function (group, dim, dimValue, values) { + var _this = this; + // 调整范围 + var range = this.getAdjustRange(dim, dimValue, values); + each$2(group, function (data) { + data[dim] = _this.getAdjustOffset(range); // 获取调整的位置 + }); + return group; + }; + return Jitter; +}(Adjust)); + +var Cache = default_1; +var Stack$6 = /** @class */ (function (_super) { + __extends$d(Stack, _super); + function Stack(cfg) { + var _this = _super.call(this, cfg) || this; + var _a = cfg.adjustNames, adjustNames = _a === void 0 ? ['y'] : _a, _b = cfg.height, height = _b === void 0 ? NaN : _b, _c = cfg.size, size = _c === void 0 ? 10 : _c, _d = cfg.reverseOrder, reverseOrder = _d === void 0 ? false : _d; + _this.adjustNames = adjustNames; + _this.height = height; + _this.size = size; + _this.reverseOrder = reverseOrder; + return _this; + } + /** + * 方法入参是经过数据分组、数据数字化之后的二维数组 + * @param groupDataArray 分组之后的数据 + */ + Stack.prototype.process = function (groupDataArray) { + var _a = this, yField = _a.yField, reverseOrder = _a.reverseOrder; + // 如果有指定 y 字段,那么按照 y 字段来 stack + // 否则,按照高度均分 + var d = yField ? this.processStack(groupDataArray) : this.processOneDimStack(groupDataArray); + return reverseOrder ? this.reverse(d) : d; + }; + Stack.prototype.reverse = function (groupedDataArray) { + return groupedDataArray.slice(0).reverse(); + }; + Stack.prototype.processStack = function (groupDataArray) { + var _a = this, xField = _a.xField, yField = _a.yField, reverseOrder = _a.reverseOrder; + // 层叠顺序翻转 + var groupedDataArray = reverseOrder ? this.reverse(groupDataArray) : groupDataArray; + // 用来缓存,正数和负数的堆叠问题 + var positive = new Cache(); + var negative = new Cache(); + return groupedDataArray.map(function (dataArray) { + return dataArray.map(function (data) { + var _a; + var x = get$3(data, xField, 0); + var y = get$3(data, [yField]); + var xKey = x.toString(); + // todo 是否应该取 _origin?因为 y 可能取到的值不正确,比如先 symmetric,再 stack! + y = isArray$n(y) ? y[1] : y; + if (!isNil(y)) { + var cache = y >= 0 ? positive : negative; + if (!cache.has(xKey)) { + cache.set(xKey, 0); + } + var xValue = cache.get(xKey); + var newXValue = y + xValue; + // 存起来 + cache.set(xKey, newXValue); + return __assign$q(__assign$q({}, data), (_a = {}, _a[yField] = [xValue, newXValue], _a)); + } + // 没有修改,则直接返回 + return data; + }); + }); + }; + Stack.prototype.processOneDimStack = function (groupDataArray) { + var _this = this; + var _a = this, xField = _a.xField, height = _a.height, reverseOrder = _a.reverseOrder; + var yField = 'y'; + // 如果层叠的顺序翻转 + var groupedDataArray = reverseOrder ? this.reverse(groupDataArray) : groupDataArray; + // 缓存累加数据 + var cache = new Cache(); + return groupedDataArray.map(function (dataArray) { + return dataArray.map(function (data) { + var _a; + var size = _this.size; + var xValue = data[xField]; + // todo 没有看到这个 stack 计算原理 + var stackHeight = (size * 2) / height; + if (!cache.has(xValue)) { + cache.set(xValue, stackHeight / 2); // 初始值大小 + } + var stackValue = cache.get(xValue); + // 增加一层 stackHeight + cache.set(xValue, stackValue + stackHeight); + return __assign$q(__assign$q({}, data), (_a = {}, _a[yField] = stackValue, _a)); + }); + }); + }; + return Stack; +}(Adjust)); + +var Symmetric = /** @class */ (function (_super) { + __extends$d(Symmetric, _super); + function Symmetric() { + return _super !== null && _super.apply(this, arguments) || this; + } + Symmetric.prototype.process = function (groupDataArray) { + var mergeData = flatten$2(groupDataArray); + var _a = this, xField = _a.xField, yField = _a.yField; + // 每个 x 值对应的 最大值 + var cache = this.getXValuesMaxMap(mergeData); + // 所有数据的最大的值 + var max = Math.max.apply(Math, Object.keys(cache).map(function (key) { return cache[key]; })); + return map$4(groupDataArray, function (dataArray) { + return map$4(dataArray, function (data) { + var _a, _b; + var yValue = data[yField]; + var xValue = data[xField]; + // 数组处理逻辑 + if (isArray$n(yValue)) { + var off_1 = (max - cache[xValue]) / 2; + return __assign$q(__assign$q({}, data), (_a = {}, _a[yField] = map$4(yValue, function (y) { return off_1 + y; }), _a)); + } + // 非数组处理逻辑 + var offset = (max - yValue) / 2; + return __assign$q(__assign$q({}, data), (_b = {}, _b[yField] = [offset, yValue + offset], _b)); + }); + }); + }; + // 获取每个 x 对应的最大的值 + Symmetric.prototype.getXValuesMaxMap = function (mergeData) { + var _this = this; + var _a = this, xField = _a.xField, yField = _a.yField; + // 根据 xField 的值进行分组 + var groupDataArray = groupBy(mergeData, function (data) { return data[xField]; }); + // 获取每个 xField 值中的最大值 + return mapValues$1(groupDataArray, function (dataArray) { return _this.getDimMaxValue(dataArray, yField); }); + }; + Symmetric.prototype.getDimMaxValue = function (mergeData, dim) { + // 所有的 value 值 + var dimValues = map$4(mergeData, function (data) { return get$3(data, dim, []); }); + // 将数组打平(dim value 有可能是数组,比如 stack 之后的) + var flattenValues = flatten$2(dimValues); + // 求出数组的最大值 + return Math.max.apply(Math, flattenValues); + }; + return Symmetric; +}(Adjust)); + +// 注册内置的 adjust +registerAdjust('Dodge', Dodge); +registerAdjust('Jitter', Jitter); +registerAdjust('Stack', Stack$6); +registerAdjust('Symmetric', Symmetric); + +// todo 这个到底目的是什么? +var toScaleString = function (scale, value) { + if (isString$3(value)) { + return value; + } + return scale.invert(scale.scale(value)); +}; +/** + * 所有视觉通道属性的基类 + * @class Base + */ +var Attribute = /** @class */ (function () { + function Attribute(cfg) { + this.names = []; + this.scales = []; + this.linear = false; + this.values = []; + this.callback = function () { return []; }; + // 解析配置 + this._parseCfg(cfg); + } + /** + * 映射的值组成的数组 + * @param params 对应 scale 顺序的值传入 + */ + Attribute.prototype.mapping = function () { + var _this = this; + var params = []; + for (var _i = 0; _i < arguments.length; _i++) { + params[_i] = arguments[_i]; + } + var values = params.map(function (param, idx) { + return _this._toOriginParam(param, _this.scales[idx]); + }); + return this.callback.apply(this, values); + }; + /** + * 如果进行线性映射,返回对应的映射值 + * @param percent + */ + Attribute.prototype.getLinearValue = function (percent) { + // 分段数量 + var steps = this.values.length - 1; + var step = Math.floor(steps * percent); + var leftPercent = steps * percent - step; + // todo 不懂这个逻辑 + var start = this.values[step]; + var end = step === steps ? start : this.values[step + 1]; + // 线性方程 + return start + (end - start) * leftPercent; + }; + /** + * 根据度量获取属性名 + */ + Attribute.prototype.getNames = function () { + var scales = this.scales; + var names = this.names; + var length = Math.min(scales.length, names.length); + var rst = []; + for (var i = 0; i < length; i += 1) { + rst.push(names[i]); + } + return rst; + }; + /** + * 获取所有的维度名 + */ + Attribute.prototype.getFields = function () { + return this.scales.map(function (scale) { return scale.field; }); + }; + /** + * 根据名称获取度量 + * @param name + */ + Attribute.prototype.getScale = function (name) { + return this.scales[this.names.indexOf(name)]; + }; + /** + * 默认的回调函数(用户没有自定义 callback,或者用户自定义 callback 返回空的时候,使用 values 映射) + * @param params + */ + Attribute.prototype.defaultCallback = function () { + var _this = this; + var params = []; + for (var _i = 0; _i < arguments.length; _i++) { + params[_i] = arguments[_i]; + } + // 没有 params 的情况,是指没有指定 fields,直接返回配置的 values 常量 + if (params.length === 0) { + return this.values; + } + return params.map(function (param, idx) { + var scale = _this.scales[idx]; + return scale.type === 'identity' ? scale.values[0] : _this._getAttributeValue(scale, param); + }); + }; + // 解析配置 + Attribute.prototype._parseCfg = function (cfg) { + var _this = this; + var _a = cfg.type, type = _a === void 0 ? 'base' : _a, _b = cfg.names, names = _b === void 0 ? [] : _b, _c = cfg.scales, scales = _c === void 0 ? [] : _c, _d = cfg.values, values = _d === void 0 ? [] : _d, callback = cfg.callback; + this.type = type; + this.scales = scales; + this.values = values; + this.names = names; + // 构造 callback 方法 + this.callback = function () { + var params = []; + for (var _i = 0; _i < arguments.length; _i++) { + params[_i] = arguments[_i]; + } + /** + * 当用户设置的 callback 返回 null 时, 应该返回默认 callback 中的值 + */ + if (callback) { + // 使用用户返回的值处理 + var ret = callback.apply(void 0, params); + if (!isNil(ret)) { + return [ret]; + } + } + // 没有 callback 或者用户 callback 返回值为空,则使用默认的逻辑处理 + return _this.defaultCallback.apply(_this, params); + }; + }; + // 获取属性值,将值映射到视觉通道 + Attribute.prototype._getAttributeValue = function (scale, value) { + // 如果是非线性的字段,直接从 values 中取值即可 + if (scale.isCategory && !this.linear) { + // 离散 scale 变换成索引 + var idx = scale.translate(value); + return this.values[idx % this.values.length]; + } + // 线性则使用线性值 + var percent = scale.scale(value); + return this.getLinearValue(percent); + }; + /** + * 通过 scale 拿到数据对应的原始的参数 + * @param param + * @param scale + * @private + */ + Attribute.prototype._toOriginParam = function (param, scale) { + // 是线性,直接返回 + // 非线性,使用 scale 变换 + return !scale.isLinear + ? isArray$n(param) + ? param.map(function (p) { return toScaleString(scale, p); }) + : toScaleString(scale, param) + : param; + }; + return Attribute; +}()); + +/*! ***************************************************************************** +Copyright (c) Microsoft Corporation. + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. +***************************************************************************** */ +/* global Reflect, Promise */ + +var extendStatics = function(d, b) { + extendStatics = Object.setPrototypeOf || + ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || + function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; + return extendStatics(d, b); +}; + +function __extends$c(d, b) { + extendStatics(d, b); + function __() { this.constructor = d; } + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); +} + +var RGB_REG = /rgba?\(([\s.,0-9]+)\)/; +var regexLG$2 = /^l\s*\(\s*([\d.]+)\s*\)\s*(.*)/i; +var regexRG$2 = /^r\s*\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)\s*\)\s*(.*)/i; +var regexColorStop$2 = /[\d.]+:(#[^\s]+|[^\)]+\))/gi; +var isGradientColor$1 = function (val) { return /^[r,R,L,l]{1}[\s]*\(/.test(val); }; +// 创建辅助 tag 取颜色 +var createTmp = function () { + var i = document.createElement('i'); + i.title = 'Web Colour Picker'; + i.style.display = 'none'; + document.body.appendChild(i); + return i; +}; +// 获取颜色之间的插值 +var getValue$3 = function (start, end, percent, index) { + return start[index] + (end[index] - start[index]) * percent; +}; +// 数组转换成颜色 +function arr2rgb(arr) { + return "#" + toHex(arr[0]) + toHex(arr[1]) + toHex(arr[2]); +} +// rgb 颜色转换成数组 +var rgb2arr = function (str) { + return [ + parseInt(str.substr(1, 2), 16), + parseInt(str.substr(3, 2), 16), + parseInt(str.substr(5, 2), 16), + ]; +}; +// 将数值从 0-255 转换成16进制字符串 +var toHex = function (value) { + var x16Value = Math.round(value).toString(16); + return x16Value.length === 1 ? "0" + x16Value : x16Value; +}; +// 计算颜色 +var calColor = function (points, percent) { + var fixedPercent = isNaN(Number(percent)) || percent < 0 ? 0 : + percent > 1 ? 1 : + Number(percent); + var steps = points.length - 1; + var step = Math.floor(steps * fixedPercent); + var left = steps * fixedPercent - step; + var start = points[step]; + var end = step === steps ? start : points[step + 1]; + return arr2rgb([ + getValue$3(start, end, left, 0), + getValue$3(start, end, left, 1), + getValue$3(start, end, left, 2), + ]); +}; +// 用于给 toRGB 的缓存(使用 memoize 方法替换) +// const colorCache = {}; +var iEl; +/** + * 将颜色转换到 rgb 的格式 + * @param {color} color 颜色 + * @return 将颜色转换到 '#ffffff' 的格式 + */ +var toRGB = function (color) { + // 如果已经是 rgb的格式 + if (color[0] === '#' && color.length === 7) { + return color; + } + if (!iEl) { + // 防止防止在页头报错 + iEl = createTmp(); + } + iEl.style.color = color; + var rst = document.defaultView.getComputedStyle(iEl, '').getPropertyValue('color'); + var matches = RGB_REG.exec(rst); + var cArray = matches[1].split(/\s*,\s*/).map(function (s) { return Number(s); }); + rst = arr2rgb(cArray); + return rst; +}; +/** + * 获取渐变函数 + * @param colors 多个颜色 + * @return 颜色值 + */ +var gradient = function (colors) { + var colorArray = isString$3(colors) ? colors.split('-') : colors; + var points = map$4(colorArray, function (color) { + return rgb2arr(color.indexOf('#') === -1 ? toRGB(color) : color); + }); + // 返回一个函数 + return function (percent) { + return calColor(points, percent); + }; +}; +var toCSSGradient = function (gradientColor) { + if (isGradientColor$1(gradientColor)) { + var cssColor_1; + var steps = void 0; + if (gradientColor[0] === 'l') { + // 线性渐变 + var arr = regexLG$2.exec(gradientColor); + var angle = +arr[1] + 90; // css 和 g 的渐变起始角度不同 + steps = arr[2]; + cssColor_1 = "linear-gradient(" + angle + "deg, "; + } + else if (gradientColor[0] === 'r') { + // 径向渐变 + cssColor_1 = 'radial-gradient('; + var arr = regexRG$2.exec(gradientColor); + steps = arr[4]; + } + var colorStops_1 = steps.match(regexColorStop$2); + each$2(colorStops_1, function (item, index) { + var itemArr = item.split(':'); + cssColor_1 += itemArr[1] + " " + itemArr[0] * 100 + "%"; + if (index !== (colorStops_1.length - 1)) { + cssColor_1 += ', '; + } + }); + cssColor_1 += ')'; + return cssColor_1; + } + return gradientColor; +}; +var colorUtil = { + rgb2arr: rgb2arr, + gradient: gradient, + toRGB: memoize$2(toRGB), + toCSSGradient: toCSSGradient, +}; + +var Color$1 = /** @class */ (function (_super) { + __extends$c(Color, _super); + function Color(cfg) { + var _this = _super.call(this, cfg) || this; + _this.type = 'color'; + _this.names = ['color']; + if (isString$3(_this.values)) { + _this.linear = true; + } + _this.gradient = colorUtil.gradient(_this.values); + return _this; + } + /** + * @override + */ + Color.prototype.getLinearValue = function (percent) { + return this.gradient(percent); + }; + return Color; +}(Attribute)); + +var Opacity = /** @class */ (function (_super) { + __extends$c(Opacity, _super); + function Opacity(cfg) { + var _this = _super.call(this, cfg) || this; + _this.type = 'opacity'; + _this.names = ['opacity']; + return _this; + } + return Opacity; +}(Attribute)); + +var Position = /** @class */ (function (_super) { + __extends$c(Position, _super); + function Position(cfg) { + var _this = _super.call(this, cfg) || this; + _this.names = ['x', 'y']; + _this.type = 'position'; + return _this; + } + Position.prototype.mapping = function (x, y) { + var _a = this.scales, scaleX = _a[0], scaleY = _a[1]; + if (isNil(x) || isNil(y)) { + return []; + } + return [ + isArray$n(x) ? x.map(function (xi) { return scaleX.scale(xi); }) : scaleX.scale(x), + isArray$n(y) ? y.map(function (yi) { return scaleY.scale(yi); }) : scaleY.scale(y), + ]; + }; + return Position; +}(Attribute)); + +var Shape$3 = /** @class */ (function (_super) { + __extends$c(Shape, _super); + function Shape(cfg) { + var _this = _super.call(this, cfg) || this; + _this.type = 'shape'; + _this.names = ['shape']; + return _this; + } + /** + * @override + */ + Shape.prototype.getLinearValue = function (percent) { + var idx = Math.round((this.values.length - 1) * percent); + return this.values[idx]; + }; + return Shape; +}(Attribute)); + +var Size = /** @class */ (function (_super) { + __extends$c(Size, _super); + function Size(cfg) { + var _this = _super.call(this, cfg) || this; + _this.type = 'size'; + _this.names = ['size']; + return _this; + } + return Size; +}(Attribute)); + +var methodCache = {}; +/** + * 获取计算 ticks 的方法 + * @param key 键值 + * @returns 计算 ticks 的方法 + */ +function getTickMethod(key) { + return methodCache[key]; +} +/** + * 注册计算 ticks 的方法 + * @param key 键值 + * @param method 方法 + */ +function registerTickMethod(key, method) { + methodCache[key] = method; +} + +var Scale = /** @class */ (function () { + function Scale(cfg) { + /** + * 度量的类型 + */ + this.type = 'base'; + /** + * 是否分类类型的度量 + */ + this.isCategory = false; + /** + * 是否线性度量,有linear, time 度量 + */ + this.isLinear = false; + /** + * 是否连续类型的度量,linear,time,log, pow, quantile, quantize 都支持 + */ + this.isContinuous = false; + /** + * 是否是常量的度量,传入和传出一致 + */ + this.isIdentity = false; + this.values = []; + this.range = [0, 1]; + this.ticks = []; + this.__cfg__ = cfg; + this.initCfg(); + this.init(); + } + // 对于原始值的必要转换,如分类、时间字段需转换成数值,用transform/map命名可能更好 + Scale.prototype.translate = function (v) { + return v; + }; + /** 重新初始化 */ + Scale.prototype.change = function (cfg) { + // 覆盖配置项,而不替代 + mix(this.__cfg__, cfg); + this.init(); + }; + Scale.prototype.clone = function () { + return this.constructor(this.__cfg__); + }; + /** 获取坐标轴需要的ticks */ + Scale.prototype.getTicks = function () { + var _this = this; + return map$4(this.ticks, function (tick, idx) { + if (isObject$f(tick)) { + // 仅当符合Tick类型时才有意义 + return tick; + } + return { + text: _this.getText(tick, idx), + tickValue: tick, + value: _this.scale(tick), + }; + }); + }; + /** 获取Tick的格式化结果 */ + Scale.prototype.getText = function (value, key) { + var formatter = this.formatter; + var res = formatter ? formatter(value, key) : value; + if (isNil(res) || !isFunction$6(res.toString)) { + return ''; + } + return res.toString(); + }; + // 获取配置项中的值,当前 scale 上的值可能会被修改 + Scale.prototype.getConfig = function (key) { + return this.__cfg__[key]; + }; + // scale初始化 + Scale.prototype.init = function () { + mix(this, this.__cfg__); + this.setDomain(); + if (isEmpty$1(this.getConfig('ticks'))) { + this.ticks = this.calculateTicks(); + } + }; + // 子类上覆盖某些属性,不能直接在类上声明,否则会被覆盖 + Scale.prototype.initCfg = function () { }; + Scale.prototype.setDomain = function () { }; + Scale.prototype.calculateTicks = function () { + var tickMethod = this.tickMethod; + var ticks = []; + if (isString$3(tickMethod)) { + var method = getTickMethod(tickMethod); + if (!method) { + throw new Error('There is no method to to calculate ticks!'); + } + ticks = method(this); + } + else if (isFunction$6(tickMethod)) { + ticks = tickMethod(this); + } + return ticks; + }; + // range 的最小值 + Scale.prototype.rangeMin = function () { + return this.range[0]; + }; + // range 的最大值 + Scale.prototype.rangeMax = function () { + return this.range[1]; + }; + /** 定义域转 0~1 */ + Scale.prototype.calcPercent = function (value, min, max) { + if (isNumber$4(value)) { + return (value - min) / (max - min); + } + return NaN; + }; + /** 0~1转定义域 */ + Scale.prototype.calcValue = function (percent, min, max) { + return min + percent * (max - min); + }; + return Scale; +}()); +var Base$2 = Scale; + +/** + * 分类度量 + * @class + */ +var Category$1 = /** @class */ (function (_super) { + __extends$e(Category, _super); + function Category() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'cat'; + _this.isCategory = true; + return _this; + } + Category.prototype.buildIndexMap = function () { + if (!this.translateIndexMap) { + this.translateIndexMap = new Map(); + // 重新构建缓存 + for (var i = 0; i < this.values.length; i++) { + this.translateIndexMap.set(this.values[i], i); + } + } + }; + Category.prototype.translate = function (value) { + // 按需构建 map + this.buildIndexMap(); + // 找得到 + var idx = this.translateIndexMap.get(value); + if (idx === undefined) { + idx = isNumber$4(value) ? value : NaN; + } + return idx; + }; + Category.prototype.scale = function (value) { + var order = this.translate(value); + // 分类数据允许 0.5 范围内调整 + // if (order < this.min - 0.5 || order > this.max + 0.5) { + // return NaN; + // } + var percent = this.calcPercent(order, this.min, this.max); + return this.calcValue(percent, this.rangeMin(), this.rangeMax()); + }; + Category.prototype.invert = function (scaledValue) { + var domainRange = this.max - this.min; + var percent = this.calcPercent(scaledValue, this.rangeMin(), this.rangeMax()); + var idx = Math.round(domainRange * percent) + this.min; + if (idx < this.min || idx > this.max) { + return NaN; + } + return this.values[idx]; + }; + Category.prototype.getText = function (value) { + var args = []; + for (var _i = 1; _i < arguments.length; _i++) { + args[_i - 1] = arguments[_i]; + } + var v = value; + // value为index + if (isNumber$4(value) && !this.values.includes(value)) { + v = this.values[v]; + } + return _super.prototype.getText.apply(this, __spreadArrays$1([v], args)); + }; + // 复写属性 + Category.prototype.initCfg = function () { + this.tickMethod = 'cat'; + }; + // 设置 min, max + Category.prototype.setDomain = function () { + // 用户有可能设置 min + if (isNil(this.getConfig('min'))) { + this.min = 0; + } + if (isNil(this.getConfig('max'))) { + var size = this.values.length; + this.max = size > 1 ? size - 1 : size; + } + // scale.init 的时候清除缓存 + if (this.translateIndexMap) { + this.translateIndexMap = undefined; + } + }; + return Category; +}(Base$2)); + +var token = /d{1,4}|M{1,4}|YY(?:YY)?|S{1,3}|Do|ZZ|Z|([HhMsDm])\1?|[aA]|"[^"]*"|'[^']*'/g; +var twoDigitsOptional = "[1-9]\\d?"; +var twoDigits = "\\d\\d"; +var threeDigits = "\\d{3}"; +var fourDigits = "\\d{4}"; +var word = "[^\\s]+"; +var literal = /\[([^]*?)\]/gm; +function shorten(arr, sLen) { + var newArr = []; + for (var i = 0, len = arr.length; i < len; i++) { + newArr.push(arr[i].substr(0, sLen)); + } + return newArr; +} +var monthUpdate = function (arrName) { return function (v, i18n) { + var lowerCaseArr = i18n[arrName].map(function (v) { return v.toLowerCase(); }); + var index = lowerCaseArr.indexOf(v.toLowerCase()); + if (index > -1) { + return index; + } + return null; +}; }; +function assign(origObj) { + var args = []; + for (var _i = 1; _i < arguments.length; _i++) { + args[_i - 1] = arguments[_i]; + } + for (var _a = 0, args_1 = args; _a < args_1.length; _a++) { + var obj = args_1[_a]; + for (var key in obj) { + // @ts-ignore ex + origObj[key] = obj[key]; + } + } + return origObj; +} +var dayNames = [ + "Sunday", + "Monday", + "Tuesday", + "Wednesday", + "Thursday", + "Friday", + "Saturday" +]; +var monthNames = [ + "January", + "February", + "March", + "April", + "May", + "June", + "July", + "August", + "September", + "October", + "November", + "December" +]; +var monthNamesShort = shorten(monthNames, 3); +var dayNamesShort = shorten(dayNames, 3); +var defaultI18n = { + dayNamesShort: dayNamesShort, + dayNames: dayNames, + monthNamesShort: monthNamesShort, + monthNames: monthNames, + amPm: ["am", "pm"], + DoFn: function (dayOfMonth) { + return (dayOfMonth + + ["th", "st", "nd", "rd"][dayOfMonth % 10 > 3 + ? 0 + : ((dayOfMonth - (dayOfMonth % 10) !== 10 ? 1 : 0) * dayOfMonth) % 10]); + } +}; +var globalI18n = assign({}, defaultI18n); +var setGlobalDateI18n = function (i18n) { + return (globalI18n = assign(globalI18n, i18n)); +}; +var regexEscape = function (str) { + return str.replace(/[|\\{()[^$+*?.-]/g, "\\$&"); +}; +var pad = function (val, len) { + if (len === void 0) { len = 2; } + val = String(val); + while (val.length < len) { + val = "0" + val; + } + return val; +}; +var formatFlags = { + D: function (dateObj) { return String(dateObj.getDate()); }, + DD: function (dateObj) { return pad(dateObj.getDate()); }, + Do: function (dateObj, i18n) { + return i18n.DoFn(dateObj.getDate()); + }, + d: function (dateObj) { return String(dateObj.getDay()); }, + dd: function (dateObj) { return pad(dateObj.getDay()); }, + ddd: function (dateObj, i18n) { + return i18n.dayNamesShort[dateObj.getDay()]; + }, + dddd: function (dateObj, i18n) { + return i18n.dayNames[dateObj.getDay()]; + }, + M: function (dateObj) { return String(dateObj.getMonth() + 1); }, + MM: function (dateObj) { return pad(dateObj.getMonth() + 1); }, + MMM: function (dateObj, i18n) { + return i18n.monthNamesShort[dateObj.getMonth()]; + }, + MMMM: function (dateObj, i18n) { + return i18n.monthNames[dateObj.getMonth()]; + }, + YY: function (dateObj) { + return pad(String(dateObj.getFullYear()), 4).substr(2); + }, + YYYY: function (dateObj) { return pad(dateObj.getFullYear(), 4); }, + h: function (dateObj) { return String(dateObj.getHours() % 12 || 12); }, + hh: function (dateObj) { return pad(dateObj.getHours() % 12 || 12); }, + H: function (dateObj) { return String(dateObj.getHours()); }, + HH: function (dateObj) { return pad(dateObj.getHours()); }, + m: function (dateObj) { return String(dateObj.getMinutes()); }, + mm: function (dateObj) { return pad(dateObj.getMinutes()); }, + s: function (dateObj) { return String(dateObj.getSeconds()); }, + ss: function (dateObj) { return pad(dateObj.getSeconds()); }, + S: function (dateObj) { + return String(Math.round(dateObj.getMilliseconds() / 100)); + }, + SS: function (dateObj) { + return pad(Math.round(dateObj.getMilliseconds() / 10), 2); + }, + SSS: function (dateObj) { return pad(dateObj.getMilliseconds(), 3); }, + a: function (dateObj, i18n) { + return dateObj.getHours() < 12 ? i18n.amPm[0] : i18n.amPm[1]; + }, + A: function (dateObj, i18n) { + return dateObj.getHours() < 12 + ? i18n.amPm[0].toUpperCase() + : i18n.amPm[1].toUpperCase(); + }, + ZZ: function (dateObj) { + var offset = dateObj.getTimezoneOffset(); + return ((offset > 0 ? "-" : "+") + + pad(Math.floor(Math.abs(offset) / 60) * 100 + (Math.abs(offset) % 60), 4)); + }, + Z: function (dateObj) { + var offset = dateObj.getTimezoneOffset(); + return ((offset > 0 ? "-" : "+") + + pad(Math.floor(Math.abs(offset) / 60), 2) + + ":" + + pad(Math.abs(offset) % 60, 2)); + } +}; +var monthParse = function (v) { return +v - 1; }; +var emptyDigits = [null, twoDigitsOptional]; +var emptyWord = [null, word]; +var amPm = [ + "isPm", + word, + function (v, i18n) { + var val = v.toLowerCase(); + if (val === i18n.amPm[0]) { + return 0; + } + else if (val === i18n.amPm[1]) { + return 1; + } + return null; + } +]; +var timezoneOffset = [ + "timezoneOffset", + "[^\\s]*?[\\+\\-]\\d\\d:?\\d\\d|[^\\s]*?Z?", + function (v) { + var parts = (v + "").match(/([+-]|\d\d)/gi); + if (parts) { + var minutes = +parts[1] * 60 + parseInt(parts[2], 10); + return parts[0] === "+" ? minutes : -minutes; + } + return 0; + } +]; +var parseFlags = { + D: ["day", twoDigitsOptional], + DD: ["day", twoDigits], + Do: ["day", twoDigitsOptional + word, function (v) { return parseInt(v, 10); }], + M: ["month", twoDigitsOptional, monthParse], + MM: ["month", twoDigits, monthParse], + YY: [ + "year", + twoDigits, + function (v) { + var now = new Date(); + var cent = +("" + now.getFullYear()).substr(0, 2); + return +("" + (+v > 68 ? cent - 1 : cent) + v); + } + ], + h: ["hour", twoDigitsOptional, undefined, "isPm"], + hh: ["hour", twoDigits, undefined, "isPm"], + H: ["hour", twoDigitsOptional], + HH: ["hour", twoDigits], + m: ["minute", twoDigitsOptional], + mm: ["minute", twoDigits], + s: ["second", twoDigitsOptional], + ss: ["second", twoDigits], + YYYY: ["year", fourDigits], + S: ["millisecond", "\\d", function (v) { return +v * 100; }], + SS: ["millisecond", twoDigits, function (v) { return +v * 10; }], + SSS: ["millisecond", threeDigits], + d: emptyDigits, + dd: emptyDigits, + ddd: emptyWord, + dddd: emptyWord, + MMM: ["month", word, monthUpdate("monthNamesShort")], + MMMM: ["month", word, monthUpdate("monthNames")], + a: amPm, + A: amPm, + ZZ: timezoneOffset, + Z: timezoneOffset +}; +// Some common format strings +var globalMasks = { + default: "ddd MMM DD YYYY HH:mm:ss", + shortDate: "M/D/YY", + mediumDate: "MMM D, YYYY", + longDate: "MMMM D, YYYY", + fullDate: "dddd, MMMM D, YYYY", + isoDate: "YYYY-MM-DD", + isoDateTime: "YYYY-MM-DDTHH:mm:ssZ", + shortTime: "HH:mm", + mediumTime: "HH:mm:ss", + longTime: "HH:mm:ss.SSS" +}; +var setGlobalDateMasks = function (masks) { return assign(globalMasks, masks); }; +/*** + * Format a date + * @method format + * @param {Date|number} dateObj + * @param {string} mask Format of the date, i.e. 'mm-dd-yy' or 'shortDate' + * @returns {string} Formatted date string + */ +var format = function (dateObj, mask, i18n) { + if (mask === void 0) { mask = globalMasks["default"]; } + if (i18n === void 0) { i18n = {}; } + if (typeof dateObj === "number") { + dateObj = new Date(dateObj); + } + if (Object.prototype.toString.call(dateObj) !== "[object Date]" || + isNaN(dateObj.getTime())) { + throw new Error("Invalid Date pass to format"); + } + mask = globalMasks[mask] || mask; + var literals = []; + // Make literals inactive by replacing them with @@@ + mask = mask.replace(literal, function ($0, $1) { + literals.push($1); + return "@@@"; + }); + var combinedI18nSettings = assign(assign({}, globalI18n), i18n); + // Apply formatting rules + mask = mask.replace(token, function ($0) { + return formatFlags[$0](dateObj, combinedI18nSettings); + }); + // Inline literal values back into the formatted value + return mask.replace(/@@@/g, function () { return literals.shift(); }); +}; +/** + * Parse a date string into a Javascript Date object / + * @method parse + * @param {string} dateStr Date string + * @param {string} format Date parse format + * @param {i18n} I18nSettingsOptional Full or subset of I18N settings + * @returns {Date|null} Returns Date object. Returns null what date string is invalid or doesn't match format + */ +function parse(dateStr, format, i18n) { + if (i18n === void 0) { i18n = {}; } + if (typeof format !== "string") { + throw new Error("Invalid format in fecha parse"); + } + // Check to see if the format is actually a mask + format = globalMasks[format] || format; + // Avoid regular expression denial of service, fail early for really long strings + // https://www.owasp.org/index.php/Regular_expression_Denial_of_Service_-_ReDoS + if (dateStr.length > 1000) { + return null; + } + // Default to the beginning of the year. + var today = new Date(); + var dateInfo = { + year: today.getFullYear(), + month: 0, + day: 1, + hour: 0, + minute: 0, + second: 0, + millisecond: 0, + isPm: null, + timezoneOffset: null + }; + var parseInfo = []; + var literals = []; + // Replace all the literals with @@@. Hopefully a string that won't exist in the format + var newFormat = format.replace(literal, function ($0, $1) { + literals.push(regexEscape($1)); + return "@@@"; + }); + var specifiedFields = {}; + var requiredFields = {}; + // Change every token that we find into the correct regex + newFormat = regexEscape(newFormat).replace(token, function ($0) { + var info = parseFlags[$0]; + var field = info[0], regex = info[1], requiredField = info[3]; + // Check if the person has specified the same field twice. This will lead to confusing results. + if (specifiedFields[field]) { + throw new Error("Invalid format. " + field + " specified twice in format"); + } + specifiedFields[field] = true; + // Check if there are any required fields. For instance, 12 hour time requires AM/PM specified + if (requiredField) { + requiredFields[requiredField] = true; + } + parseInfo.push(info); + return "(" + regex + ")"; + }); + // Check all the required fields are present + Object.keys(requiredFields).forEach(function (field) { + if (!specifiedFields[field]) { + throw new Error("Invalid format. " + field + " is required in specified format"); + } + }); + // Add back all the literals after + newFormat = newFormat.replace(/@@@/g, function () { return literals.shift(); }); + // Check if the date string matches the format. If it doesn't return null + var matches = dateStr.match(new RegExp(newFormat, "i")); + if (!matches) { + return null; + } + var combinedI18nSettings = assign(assign({}, globalI18n), i18n); + // For each match, call the parser function for that date part + for (var i = 1; i < matches.length; i++) { + var _a = parseInfo[i - 1], field = _a[0], parser = _a[2]; + var value = parser + ? parser(matches[i], combinedI18nSettings) + : +matches[i]; + // If the parser can't make sense of the value, return null + if (value == null) { + return null; + } + dateInfo[field] = value; + } + if (dateInfo.isPm === 1 && dateInfo.hour != null && +dateInfo.hour !== 12) { + dateInfo.hour = +dateInfo.hour + 12; + } + else if (dateInfo.isPm === 0 && +dateInfo.hour === 12) { + dateInfo.hour = 0; + } + var dateWithoutTZ = new Date(dateInfo.year, dateInfo.month, dateInfo.day, dateInfo.hour, dateInfo.minute, dateInfo.second, dateInfo.millisecond); + var validateFields = [ + ["month", "getMonth"], + ["day", "getDate"], + ["hour", "getHours"], + ["minute", "getMinutes"], + ["second", "getSeconds"] + ]; + for (var i = 0, len = validateFields.length; i < len; i++) { + // Check to make sure the date field is within the allowed range. Javascript dates allows values + // outside the allowed range. If the values don't match the value was invalid + if (specifiedFields[validateFields[i][0]] && + dateInfo[validateFields[i][0]] !== dateWithoutTZ[validateFields[i][1]]()) { + return null; + } + } + if (dateInfo.timezoneOffset == null) { + return dateWithoutTZ; + } + return new Date(Date.UTC(dateInfo.year, dateInfo.month, dateInfo.day, dateInfo.hour, dateInfo.minute - dateInfo.timezoneOffset, dateInfo.second, dateInfo.millisecond)); +} +var fecha = { + format: format, + parse: parse, + defaultI18n: defaultI18n, + setGlobalDateI18n: setGlobalDateI18n, + setGlobalDateMasks: setGlobalDateMasks +}; + +var fecha1 = /*#__PURE__*/Object.freeze({ + __proto__: null, + 'default': fecha, + assign: assign, + format: format, + parse: parse, + defaultI18n: defaultI18n, + setGlobalDateI18n: setGlobalDateI18n, + setGlobalDateMasks: setGlobalDateMasks +}); + +/** + * 二分右侧查找 + * https://github.com/d3/d3-array/blob/master/src/bisector.js + */ +function bisector (getter) { + /** + * x: 目标值 + * lo: 起始位置 + * hi: 结束位置 + */ + return function (a, x, _lo, _hi) { + var lo = isNil(_lo) ? 0 : _lo; + var hi = isNil(_hi) ? a.length : _hi; + while (lo < hi) { + var mid = (lo + hi) >>> 1; + if (getter(a[mid]) > x) { + hi = mid; + } + else { + lo = mid + 1; + } + } + return lo; + }; +} + +var FORMAT_METHOD = 'format'; +function timeFormat(time, mask) { + var method = fecha1[FORMAT_METHOD] || fecha[FORMAT_METHOD]; + return method(time, mask); +} +/** + * 转换成时间戳 + * @param value 时间值 + */ +function toTimeStamp(value) { + if (isString$3(value)) { + if (value.indexOf('T') > 0) { + value = new Date(value).getTime(); + } + else { + // new Date('2010/01/10') 和 new Date('2010-01-10') 的差别在于: + // 如果仅有年月日时,前者是带有时区的: Fri Jan 10 2020 02:40:13 GMT+0800 (中国标准时间) + // 后者会格式化成 Sun Jan 10 2010 08:00:00 GMT+0800 (中国标准时间) + value = new Date(value.replace(/-/gi, '/')).getTime(); + } + } + if (isDate(value)) { + value = value.getTime(); + } + return value; +} +var SECOND = 1000; +var MINUTE = 60 * SECOND; +var HOUR = 60 * MINUTE; +var DAY = 24 * HOUR; +var MONTH = DAY * 31; +var YEAR = DAY * 365; +var intervals = [ + ['HH:mm:ss', SECOND], + ['HH:mm:ss', SECOND * 10], + ['HH:mm:ss', SECOND * 30], + ['HH:mm', MINUTE], + ['HH:mm', MINUTE * 10], + ['HH:mm', MINUTE * 30], + ['HH', HOUR], + ['HH', HOUR * 6], + ['HH', HOUR * 12], + ['YYYY-MM-DD', DAY], + ['YYYY-MM-DD', DAY * 4], + ['YYYY-WW', DAY * 7], + ['YYYY-MM', MONTH], + ['YYYY-MM', MONTH * 4], + ['YYYY-MM', MONTH * 6], + ['YYYY', DAY * 380], +]; +function getTickInterval(min, max, tickCount) { + var target = (max - min) / tickCount; + var idx = bisector(function (o) { return o[1]; })(intervals, target) - 1; + var interval = intervals[idx]; + if (idx < 0) { + interval = intervals[0]; + } + else if (idx >= intervals.length) { + interval = last$1(intervals); + } + return interval; +} + +/** + * 时间分类度量 + * @class + */ +var TimeCat = /** @class */ (function (_super) { + __extends$e(TimeCat, _super); + function TimeCat() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'timeCat'; + return _this; + } + /** + * @override + */ + TimeCat.prototype.translate = function (value) { + value = toTimeStamp(value); + var index = this.values.indexOf(value); + if (index === -1) { + if (isNumber$4(value) && value < this.values.length) { + index = value; + } + else { + index = NaN; + } + } + return index; + }; + /** + * 由于时间类型数据需要转换一下,所以复写 getText + * @override + */ + TimeCat.prototype.getText = function (value, tickIndex) { + var index = this.translate(value); + if (index > -1) { + var result = this.values[index]; + var formatter = this.formatter; + result = formatter ? formatter(result, tickIndex) : timeFormat(result, this.mask); + return result; + } + return value; + }; + TimeCat.prototype.initCfg = function () { + this.tickMethod = 'time-cat'; + this.mask = 'YYYY-MM-DD'; + this.tickCount = 7; // 一般时间数据会显示 7, 14, 30 天的数字 + }; + TimeCat.prototype.setDomain = function () { + var values = this.values; + // 针对时间分类类型,会将时间统一转换为时间戳 + each$2(values, function (v, i) { + values[i] = toTimeStamp(v); + }); + values.sort(function (v1, v2) { + return v1 - v2; + }); + _super.prototype.setDomain.call(this); + }; + return TimeCat; +}(Category$1)); + +/** + * 连续度量的基类 + * @class + */ +var Continuous = /** @class */ (function (_super) { + __extends$e(Continuous, _super); + function Continuous() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.isContinuous = true; + return _this; + } + Continuous.prototype.scale = function (value) { + if (isNil(value)) { + return NaN; + } + var rangeMin = this.rangeMin(); + var rangeMax = this.rangeMax(); + var max = this.max; + var min = this.min; + if (max === min) { + return rangeMin; + } + var percent = this.getScalePercent(value); + return rangeMin + percent * (rangeMax - rangeMin); + }; + Continuous.prototype.init = function () { + _super.prototype.init.call(this); + // init 完成后保证 min, max 包含 ticks 的范围 + var ticks = this.ticks; + var firstTick = head(ticks); + var lastTick = last$1(ticks); + if (firstTick < this.min) { + this.min = firstTick; + } + if (lastTick > this.max) { + this.max = lastTick; + } + // strict-limit 方式 + if (!isNil(this.minLimit)) { + this.min = firstTick; + } + if (!isNil(this.maxLimit)) { + this.max = lastTick; + } + }; + Continuous.prototype.setDomain = function () { + var _a = getRange(this.values), min = _a.min, max = _a.max; + if (isNil(this.min)) { + this.min = min; + } + if (isNil(this.max)) { + this.max = max; + } + if (this.min > this.max) { + this.min = min; + this.max = max; + } + }; + Continuous.prototype.calculateTicks = function () { + var _this = this; + var ticks = _super.prototype.calculateTicks.call(this); + if (!this.nice) { + ticks = filter$1(ticks, function (tick) { + return tick >= _this.min && tick <= _this.max; + }); + } + return ticks; + }; + // 计算原始值值占的百分比 + Continuous.prototype.getScalePercent = function (value) { + var max = this.max; + var min = this.min; + return (value - min) / (max - min); + }; + Continuous.prototype.getInvertPercent = function (value) { + return (value - this.rangeMin()) / (this.rangeMax() - this.rangeMin()); + }; + return Continuous; +}(Base$2)); + +/** + * 线性度量 + * @class + */ +var Linear = /** @class */ (function (_super) { + __extends$e(Linear, _super); + function Linear() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'linear'; + _this.isLinear = true; + return _this; + } + Linear.prototype.invert = function (value) { + var percent = this.getInvertPercent(value); + return this.min + percent * (this.max - this.min); + }; + Linear.prototype.initCfg = function () { + this.tickMethod = 'wilkinson-extended'; + this.nice = false; + }; + return Linear; +}(Continuous)); + +// 求以a为次幂,结果为b的基数,如 x^^a = b;求x +// 虽然数学上 b 不支持负数,但是这里需要支持 负数 +function calBase(a, b) { + var e = Math.E; + var value; + if (b >= 0) { + value = Math.pow(e, Math.log(b) / a); // 使用换底公式求底 + } + else { + value = Math.pow(e, Math.log(-b) / a) * -1; // 使用换底公式求底 + } + return value; +} +function log$1(a, b) { + if (a === 1) { + return 1; + } + return Math.log(b) / Math.log(a); +} +function getLogPositiveMin(values, base, max) { + if (isNil(max)) { + max = Math.max.apply(null, values); + } + var positiveMin = max; + each$2(values, function (value) { + if (value > 0 && value < positiveMin) { + positiveMin = value; + } + }); + if (positiveMin === max) { + positiveMin = max / base; + } + if (positiveMin > 1) { + positiveMin = 1; + } + return positiveMin; +} + +/** + * Log 度量,处理非均匀分布 + */ +var Log = /** @class */ (function (_super) { + __extends$e(Log, _super); + function Log() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'log'; + return _this; + } + /** + * @override + */ + Log.prototype.invert = function (value) { + var base = this.base; + var max = log$1(base, this.max); + var rangeMin = this.rangeMin(); + var range = this.rangeMax() - rangeMin; + var min; + var positiveMin = this.positiveMin; + if (positiveMin) { + if (value === 0) { + return 0; + } + min = log$1(base, positiveMin / base); + var appendPercent = (1 / (max - min)) * range; // 0 到 positiveMin的占比 + if (value < appendPercent) { + // 落到 0 - positiveMin 之间 + return (value / appendPercent) * positiveMin; + } + } + else { + min = log$1(base, this.min); + } + var percent = (value - rangeMin) / range; + var tmp = percent * (max - min) + min; + return Math.pow(base, tmp); + }; + Log.prototype.initCfg = function () { + this.tickMethod = 'log'; + this.base = 10; + this.tickCount = 6; + this.nice = true; + }; + // 设置 + Log.prototype.setDomain = function () { + _super.prototype.setDomain.call(this); + var min = this.min; + if (min < 0) { + throw new Error('When you use log scale, the minimum value must be greater than zero!'); + } + if (min === 0) { + this.positiveMin = getLogPositiveMin(this.values, this.base, this.max); + } + }; + // 根据当前值获取占比 + Log.prototype.getScalePercent = function (value) { + var max = this.max; + var min = this.min; + if (max === min) { + return 0; + } + // 如果值小于等于0,则按照0处理 + if (value <= 0) { + return 0; + } + var base = this.base; + var positiveMin = this.positiveMin; + // 如果min == 0, 则根据比0大的最小值,计算比例关系。这个最小值作为坐标轴上的第二个tick,第一个是0但是不显示 + if (positiveMin) { + min = (positiveMin * 1) / base; + } + var percent; + // 如果数值小于次小值,那么就计算 value / 次小值 占整体的比例 + if (value < positiveMin) { + percent = value / positiveMin / (log$1(base, max) - log$1(base, min)); + } + else { + percent = (log$1(base, value) - log$1(base, min)) / (log$1(base, max) - log$1(base, min)); + } + return percent; + }; + return Log; +}(Continuous)); + +/** + * Pow 度量,处理非均匀分布 + */ +var Pow = /** @class */ (function (_super) { + __extends$e(Pow, _super); + function Pow() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'pow'; + return _this; + } + /** + * @override + */ + Pow.prototype.invert = function (value) { + var percent = this.getInvertPercent(value); + var exponent = this.exponent; + var max = calBase(exponent, this.max); + var min = calBase(exponent, this.min); + var tmp = percent * (max - min) + min; + var factor = tmp >= 0 ? 1 : -1; + return Math.pow(tmp, exponent) * factor; + }; + Pow.prototype.initCfg = function () { + this.tickMethod = 'pow'; + this.exponent = 2; + this.tickCount = 5; + this.nice = true; + }; + // 获取度量计算时,value占的定义域百分比 + Pow.prototype.getScalePercent = function (value) { + var max = this.max; + var min = this.min; + if (max === min) { + return 0; + } + var exponent = this.exponent; + var percent = (calBase(exponent, value) - calBase(exponent, min)) / (calBase(exponent, max) - calBase(exponent, min)); + return percent; + }; + return Pow; +}(Continuous)); + +/** + * 时间度量 + * @class + */ +var Time = /** @class */ (function (_super) { + __extends$e(Time, _super); + function Time() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'time'; + return _this; + } + /** + * @override + */ + Time.prototype.getText = function (value, index) { + var numberValue = this.translate(value); + var formatter = this.formatter; + return formatter ? formatter(numberValue, index) : timeFormat(numberValue, this.mask); + }; + /** + * @override + */ + Time.prototype.scale = function (value) { + var v = value; + if (isString$3(v) || isDate(v)) { + v = this.translate(v); + } + return _super.prototype.scale.call(this, v); + }; + /** + * 将时间转换成数字 + * @override + */ + Time.prototype.translate = function (v) { + return toTimeStamp(v); + }; + Time.prototype.initCfg = function () { + this.tickMethod = 'time-pretty'; + this.mask = 'YYYY-MM-DD'; + this.tickCount = 7; + this.nice = false; + }; + Time.prototype.setDomain = function () { + var values = this.values; + // 是否设置了 min, max,而不是直接取 this.min, this.max + var minConfig = this.getConfig('min'); + var maxConfig = this.getConfig('max'); + // 如果设置了 min,max 则转换成时间戳 + if (!isNil(minConfig) || !isNumber$4(minConfig)) { + this.min = this.translate(this.min); + } + if (!isNil(maxConfig) || !isNumber$4(maxConfig)) { + this.max = this.translate(this.max); + } + // 没有设置 min, max 时 + if (values && values.length) { + // 重新计算最大最小值 + var timeStamps_1 = []; + var min_1 = Infinity; // 最小值 + var secondMin_1 = min_1; // 次小值 + var max_1 = 0; + // 使用一个循环,计算min,max,secondMin + each$2(values, function (v) { + var timeStamp = toTimeStamp(v); + if (isNaN(timeStamp)) { + throw new TypeError("Invalid Time: " + v + " in time scale!"); + } + if (min_1 > timeStamp) { + secondMin_1 = min_1; + min_1 = timeStamp; + } + else if (secondMin_1 > timeStamp) { + secondMin_1 = timeStamp; + } + if (max_1 < timeStamp) { + max_1 = timeStamp; + } + timeStamps_1.push(timeStamp); + }); + // 存在多个值时,设置最小间距 + if (values.length > 1) { + this.minTickInterval = secondMin_1 - min_1; + } + if (isNil(minConfig)) { + this.min = min_1; + } + if (isNil(maxConfig)) { + this.max = max_1; + } + } + }; + return Time; +}(Linear)); + +/** + * 分段度量 + */ +var Quantize = /** @class */ (function (_super) { + __extends$e(Quantize, _super); + function Quantize() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'quantize'; + return _this; + } + Quantize.prototype.invert = function (value) { + var ticks = this.ticks; + var length = ticks.length; + var percent = this.getInvertPercent(value); + var minIndex = Math.floor(percent * (length - 1)); + // 最后一个 + if (minIndex >= length - 1) { + return last$1(ticks); + } + // 超出左边界, 则取第一个 + if (minIndex < 0) { + return head(ticks); + } + var minTick = ticks[minIndex]; + var nextTick = ticks[minIndex + 1]; + // 比当前值小的 tick 在度量上的占比 + var minIndexPercent = minIndex / (length - 1); + var maxIndexPercent = (minIndex + 1) / (length - 1); + return minTick + (percent - minIndexPercent) / (maxIndexPercent - minIndexPercent) * (nextTick - minTick); + }; + Quantize.prototype.initCfg = function () { + this.tickMethod = 'r-pretty'; + this.tickCount = 5; + this.nice = true; + }; + Quantize.prototype.calculateTicks = function () { + var ticks = _super.prototype.calculateTicks.call(this); + if (!this.nice) { // 如果 nice = false ,补充 min, max + if (last$1(ticks) !== this.max) { + ticks.push(this.max); + } + if (head(ticks) !== this.min) { + ticks.unshift(this.min); + } + } + return ticks; + }; + // 计算当前值在刻度中的占比 + Quantize.prototype.getScalePercent = function (value) { + var ticks = this.ticks; + // 超出左边界 + if (value < head(ticks)) { + return 0; + } + // 超出右边界 + if (value > last$1(ticks)) { + return 1; + } + var minIndex = 0; + each$2(ticks, function (tick, index) { + if (value >= tick) { + minIndex = index; + } + else { + return false; + } + }); + return minIndex / (ticks.length - 1); + }; + return Quantize; +}(Continuous)); + +var Quantile = /** @class */ (function (_super) { + __extends$e(Quantile, _super); + function Quantile() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'quantile'; + return _this; + } + Quantile.prototype.initCfg = function () { + this.tickMethod = 'quantile'; + this.tickCount = 5; + this.nice = true; + }; + return Quantile; +}(Quantize)); + +var map$2 = {}; +function getClass(key) { + return map$2[key]; +} +function registerClass(key, cls) { + if (getClass(key)) { + throw new Error("type '" + key + "' existed."); + } + map$2[key] = cls; +} + +/** + * identity scale原则上是定义域和值域一致,scale/invert方法也是一致的 + * 参考R的实现:https://github.com/r-lib/scales/blob/master/R/pal-identity.r + * 参考d3的实现(做了下转型):https://github.com/d3/d3-scale/blob/master/src/identity.js + */ +var Identity = /** @class */ (function (_super) { + __extends$e(Identity, _super); + function Identity() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'identity'; + _this.isIdentity = true; + return _this; + } + Identity.prototype.calculateTicks = function () { + return this.values; + }; + Identity.prototype.scale = function (value) { + // 如果传入的值不等于 identity 的值,则直接返回,用于一维图时的 dodge + if (this.values[0] !== value && isNumber$4(value)) { + return value; + } + return this.range[0]; + }; + Identity.prototype.invert = function (value) { + var range = this.range; + if (value < range[0] || value > range[1]) { + return NaN; + } + return this.values[0]; + }; + return Identity; +}(Base$2)); + +var DEFAULT_Q = [1, 5, 2, 2.5, 4, 3]; +var eps = Number.EPSILON * 100; +function mod(n, m) { + return ((n % m) + m) % m; +} +function simplicity(q, Q, j, lmin, lmax, lstep) { + var n = size$1(Q); + var i = indexOf(Q, q); + var v = 0; + var m = mod(lmin, lstep); + if ((m < eps || lstep - m < eps) && lmin <= 0 && lmax >= 0) { + v = 1; + } + return 1 - i / (n - 1) - j + v; +} +function simplicityMax(q, Q, j) { + var n = size$1(Q); + var i = indexOf(Q, q); + var v = 1; + return 1 - i / (n - 1) - j + v; +} +function density(k, m, dMin, dMax, lMin, lMax) { + var r = (k - 1) / (lMax - lMin); + var rt = (m - 1) / (Math.max(lMax, dMax) - Math.min(dMin, lMin)); + return 2 - Math.max(r / rt, rt / r); +} +function densityMax(k, m) { + if (k >= m) { + return 2 - (k - 1) / (m - 1); + } + return 1; +} +function coverage(dMin, dMax, lMin, lMax) { + var range = dMax - dMin; + return 1 - (0.5 * (Math.pow((dMax - lMax), 2) + Math.pow((dMin - lMin), 2))) / Math.pow((0.1 * range), 2); +} +function coverageMax(dMin, dMax, span) { + var range = dMax - dMin; + if (span > range) { + var half = (span - range) / 2; + return 1 - Math.pow(half, 2) / Math.pow((0.1 * range), 2); + } + return 1; +} +function legibility() { + return 1; +} +// 解决 js 计算精度问题 +function prettyNumber$1(n) { + return n < 1e-15 ? n : parseFloat(n.toFixed(15)); +} +/** + * An Extension of Wilkinson's Algorithm for Position Tick Labels on Axes + * https://www.yuque.com/preview/yuque/0/2019/pdf/185317/1546999150858-45c3b9c2-4e86-4223-bf1a-8a732e8195ed.pdf + * @param dMin 最小值 + * @param dMax 最大值 + * @param m tick个数 + * @param onlyLoose 是否允许扩展min、max,不绝对强制,例如[3, 97] + * @param Q nice numbers集合 + * @param w 四个优化组件的权重 + */ +function extended(dMin, dMax, m, onlyLoose, Q, w) { + if (m === void 0) { m = 5; } + if (onlyLoose === void 0) { onlyLoose = true; } + if (Q === void 0) { Q = DEFAULT_Q; } + if (w === void 0) { w = [0.25, 0.2, 0.5, 0.05]; } + // nan 也会导致异常 + if (Number.isNaN(dMin) || Number.isNaN(dMax) || typeof dMin !== 'number' || typeof dMax !== 'number' || !m) { + return { + min: 0, + max: 0, + ticks: [], + }; + } + // js 极大值极小值问题,差值小于 1e-15 会导致计算出错 + if (dMax - dMin < 1e-15 || m === 1) { + return { + min: dMin, + max: dMax, + ticks: [dMin], + }; + } + var best = { + score: -2, + lmin: 0, + lmax: 0, + lstep: 0, + }; + var j = 1; + while (j < Infinity) { + for (var i = 0; i < Q.length; i += 1) { + var q = Q[i]; + var sm = simplicityMax(q, Q, j); + if (w[0] * sm + w[1] + w[2] + w[3] < best.score) { + j = Infinity; + break; + } + var k = 2; + while (k < Infinity) { + var dm = densityMax(k, m); + if (w[0] * sm + w[1] + w[2] * dm + w[3] < best.score) { + break; + } + var delta = (dMax - dMin) / (k + 1) / j / q; + var z = Math.ceil(Math.log10(delta)); + while (z < Infinity) { + var step = j * q * Math.pow(10, z); + var cm = coverageMax(dMin, dMax, step * (k - 1)); + if (w[0] * sm + w[1] * cm + w[2] * dm + w[3] < best.score) { + break; + } + var minStart = Math.floor(dMax / step) * j - (k - 1) * j; + var maxStart = Math.ceil(dMin / step) * j; + if (minStart <= maxStart) { + var count = maxStart - minStart; + for (var i_1 = 0; i_1 <= count; i_1 += 1) { + var start = minStart + i_1; + var lMin = start * (step / j); + var lMax = lMin + step * (k - 1); + var lStep = step; + var s = simplicity(q, Q, j, lMin, lMax, lStep); + var c = coverage(dMin, dMax, lMin, lMax); + var g = density(k, m, dMin, dMax, lMin, lMax); + var l = legibility(); + var score = w[0] * s + w[1] * c + w[2] * g + w[3] * l; + if (score > best.score && (!onlyLoose || (lMin <= dMin && lMax >= dMax))) { + best.lmin = lMin; + best.lmax = lMax; + best.lstep = lStep; + best.score = score; + } + } + } + z += 1; + } + k += 1; + } + } + j += 1; + } + var lmax = best.lmax, lmin = best.lmin, lstep = best.lstep; + var tickCount = Math.floor((lmax - lmin) / lstep) + 1; + var ticks = new Array(tickCount); + for (var i = 0; i < tickCount; i++) { + ticks[i] = prettyNumber$1(lmin + i * lstep); + } + return { + min: Math.min(dMin, head(ticks)), + max: Math.max(dMax, last$1(ticks)), + ticks: ticks, + }; +} + +/** + * 计算分类 ticks + * @param cfg 度量的配置项 + * @returns 计算后的 ticks + */ +function calculateCatTicks(cfg) { + var values = cfg.values, tickInterval = cfg.tickInterval, tickCount = cfg.tickCount; + var ticks = values; + if (isNumber$4(tickInterval)) { + return filter$1(ticks, function (__, i) { return i % tickInterval === 0; }); + } + var min = cfg.min, max = cfg.max; + if (isNil(min)) { + min = 0; + } + if (isNil(max)) { + max = values.length - 1; + } + if (isNumber$4(tickCount) && tickCount < max - min) { + // 简单过滤,部分情况下小数的倍数也可以是整数 + // tslint:disable-next-line: no-shadowed-variable + var ticks_1 = extended(min, max, tickCount, false, [1, 2, 5, 3, 4, 7, 6, 8, 9]).ticks; + var valid = filter$1(ticks_1, function (tick) { return tick >= min && tick <= max; }); + return valid.map(function (index) { return values[index]; }); + } + return values.slice(min, max + 1); +} + +function d3Linear(cfg) { + var min = cfg.min, max = cfg.max, nice = cfg.nice, tickCount = cfg.tickCount; + var linear = new D3Linear(); + linear.domain([min, max]); + if (nice) { + linear.nice(tickCount); + } + return linear.ticks(tickCount); +} +var DEFAULT_COUNT = 5; +var e10 = Math.sqrt(50); +var e5 = Math.sqrt(10); +var e2 = Math.sqrt(2); +// https://github.com/d3/d3-scale +var D3Linear = /** @class */ (function () { + function D3Linear() { + this._domain = [0, 1]; + } + D3Linear.prototype.domain = function (domain) { + if (domain) { + this._domain = Array.from(domain, Number); + return this; + } + return this._domain.slice(); + }; + D3Linear.prototype.nice = function (count) { + var _a, _b; + if (count === void 0) { count = DEFAULT_COUNT; } + var d = this._domain.slice(); + var i0 = 0; + var i1 = this._domain.length - 1; + var start = this._domain[i0]; + var stop = this._domain[i1]; + var step; + if (stop < start) { + _a = [stop, start], start = _a[0], stop = _a[1]; + _b = [i1, i0], i0 = _b[0], i1 = _b[1]; + } + step = tickIncrement(start, stop, count); + if (step > 0) { + start = Math.floor(start / step) * step; + stop = Math.ceil(stop / step) * step; + step = tickIncrement(start, stop, count); + } + else if (step < 0) { + start = Math.ceil(start * step) / step; + stop = Math.floor(stop * step) / step; + step = tickIncrement(start, stop, count); + } + if (step > 0) { + d[i0] = Math.floor(start / step) * step; + d[i1] = Math.ceil(stop / step) * step; + this.domain(d); + } + else if (step < 0) { + d[i0] = Math.ceil(start * step) / step; + d[i1] = Math.floor(stop * step) / step; + this.domain(d); + } + return this; + }; + D3Linear.prototype.ticks = function (count) { + if (count === void 0) { count = DEFAULT_COUNT; } + return d3ArrayTicks(this._domain[0], this._domain[this._domain.length - 1], count || DEFAULT_COUNT); + }; + return D3Linear; +}()); +function d3ArrayTicks(start, stop, count) { + var reverse; + var i = -1; + var n; + var ticks; + var step; + (stop = +stop), (start = +start), (count = +count); + if (start === stop && count > 0) { + return [start]; + } + // tslint:disable-next-line + if ((reverse = stop < start)) { + (n = start), (start = stop), (stop = n); + } + // tslint:disable-next-line + if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) { + return []; + } + if (step > 0) { + start = Math.ceil(start / step); + stop = Math.floor(stop / step); + ticks = new Array((n = Math.ceil(stop - start + 1))); + while (++i < n) { + ticks[i] = (start + i) * step; + } + } + else { + start = Math.floor(start * step); + stop = Math.ceil(stop * step); + ticks = new Array((n = Math.ceil(start - stop + 1))); + while (++i < n) { + ticks[i] = (start - i) / step; + } + } + if (reverse) { + ticks.reverse(); + } + return ticks; +} +function tickIncrement(start, stop, count) { + var step = (stop - start) / Math.max(0, count); + var power = Math.floor(Math.log(step) / Math.LN10); + var error = step / Math.pow(10, power); + return power >= 0 + ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * Math.pow(10, power) + : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1); +} + +function snapMultiple(v, base, snapType) { + var div; + if (snapType === 'ceil') { + div = Math.ceil(v / base); + } + else if (snapType === 'floor') { + div = Math.floor(v / base); + } + else { + div = Math.round(v / base); + } + return div * base; +} +function intervalTicks(min, max, interval) { + // 变成 interval 的倍数 + var minTick = snapMultiple(min, interval, 'floor'); + var maxTick = snapMultiple(max, interval, 'ceil'); + // 统一小数位数 + minTick = fixedBase(minTick, interval); + maxTick = fixedBase(maxTick, interval); + var ticks = []; + for (var i = minTick; i <= maxTick; i = i + interval) { + var tickValue = fixedBase(i, interval); // 防止浮点数加法出现问题 + ticks.push(tickValue); + } + return { + min: minTick, + max: maxTick, + ticks: ticks + }; +} + +/** + * 按照给定的 minLimit/maxLimit/tickCount 均匀计算出刻度 ticks + * + * @param cfg Scale 配置项 + * @return ticks + */ +function strictLimit(cfg, defaultMin, defaultMax) { + var _a; + var minLimit = cfg.minLimit, maxLimit = cfg.maxLimit, min = cfg.min, max = cfg.max, _b = cfg.tickCount, tickCount = _b === void 0 ? 5 : _b; + var tickMin = isNil(minLimit) ? (isNil(defaultMin) ? min : defaultMin) : minLimit; + var tickMax = isNil(maxLimit) ? (isNil(defaultMax) ? max : defaultMax) : maxLimit; + if (tickMin > tickMax) { + _a = [tickMin, tickMax], tickMax = _a[0], tickMin = _a[1]; + } + if (tickCount <= 2) { + return [tickMin, tickMax]; + } + var step = (tickMax - tickMin) / (tickCount - 1); + var ticks = []; + for (var i = 0; i < tickCount; i++) { + ticks.push(tickMin + step * i); + } + return ticks; +} + +function d3LinearTickMethod(cfg) { + var min = cfg.min, max = cfg.max, tickInterval = cfg.tickInterval, minLimit = cfg.minLimit, maxLimit = cfg.maxLimit; + var ticks = d3Linear(cfg); + if (!isNil(minLimit) || !isNil(maxLimit)) { + return strictLimit(cfg, head(ticks), last$1(ticks)); + } + if (tickInterval) { + return intervalTicks(min, max, tickInterval).ticks; + } + return ticks; +} + +/** + * 计算线性的 ticks,使用 wilkinson extended 方法 + * @param cfg 度量的配置项 + * @returns 计算后的 ticks + */ +function linear(cfg) { + var min = cfg.min, max = cfg.max, tickCount = cfg.tickCount, nice = cfg.nice, tickInterval = cfg.tickInterval, minLimit = cfg.minLimit, maxLimit = cfg.maxLimit; + var ticks = extended(min, max, tickCount, nice).ticks; + if (!isNil(minLimit) || !isNil(maxLimit)) { + return strictLimit(cfg, head(ticks), last$1(ticks)); + } + if (tickInterval) { + return intervalTicks(min, max, tickInterval).ticks; + } + return ticks; +} + +/** + * 计算 log 的 ticks,考虑 min = 0 的场景 + * @param cfg 度量的配置项 + * @returns 计算后的 ticks + */ +function calculateLogTicks(cfg) { + var base = cfg.base, tickCount = cfg.tickCount, min = cfg.min, max = cfg.max, values = cfg.values; + var minTick; + var maxTick = log$1(base, max); + if (min > 0) { + minTick = Math.floor(log$1(base, min)); + } + else { + var positiveMin = getLogPositiveMin(values, base, max); + minTick = Math.floor(log$1(base, positiveMin)); + } + var count = maxTick - minTick; + var avg = Math.ceil(count / tickCount); + var ticks = []; + for (var i = minTick; i < maxTick + avg; i = i + avg) { + ticks.push(Math.pow(base, i)); + } + if (min <= 0) { + // 最小值 <= 0 时显示 0 + ticks.unshift(0); + } + return ticks; +} + +function prettyNumber(n) { + return n < 1e-15 ? n : parseFloat(n.toFixed(15)); +} +function pretty(min, max, n) { + if (n === void 0) { n = 5; } + if (min === max) { + return { + max: max, + min: min, + ticks: [min], + }; + } + /* + R pretty: + https://svn.r-project.org/R/trunk/src/appl/pretty.c + https://www.rdocumentation.org/packages/base/versions/3.5.2/topics/pretty + */ + var h = 1.5; // high.u.bias + var h5 = 0.5 + 1.5 * h; // u5.bias + // 反正我也不会调参,跳过所有判断步骤 + var d = max - min; + var c = d / n; + // 当d非常小的时候触发,但似乎没什么用 + // const min_n = Math.floor(n / 3); + // const shrink_sml = Math.pow(2, 5); + // if (Math.log10(d) < -2) { + // c = (_.max([ Math.abs(max), Math.abs(min) ]) * shrink_sml) / min_n; + // } + var base = Math.pow(10, Math.floor(Math.log10(c))); + var unit = base; + if (2 * base - c < h * (c - unit)) { + unit = 2 * base; + if (5 * base - c < h5 * (c - unit)) { + unit = 5 * base; + if (10 * base - c < h * (c - unit)) { + unit = 10 * base; + } + } + } + var nu = Math.ceil(max / unit); + var ns = Math.floor(min / unit); + var hi = Math.max(nu * unit, max); + var lo = Math.min(ns * unit, min); + var size = Math.floor((hi - lo) / unit) + 1; + var ticks = new Array(size); + for (var i = 0; i < size; i++) { + ticks[i] = prettyNumber(lo + i * unit); + } + return { + min: lo, + max: hi, + ticks: ticks, + }; +} + +/** + * 计算 Pow 的 ticks + * @param cfg 度量的配置项 + * @returns 计算后的 ticks + */ +function calculatePowTicks(cfg) { + var exponent = cfg.exponent, tickCount = cfg.tickCount; + var max = Math.ceil(calBase(exponent, cfg.max)); + var min = Math.floor(calBase(exponent, cfg.min)); + var ticks = pretty(min, max, tickCount).ticks; + return ticks.map(function (tick) { + var factor = tick >= 0 ? 1 : -1; + return Math.pow(tick, exponent) * factor; + }); +} + +/** + * 计算几分位 https://github.com/simple-statistics/simple-statistics/blob/master/src/quantile_sorted.js + * @param x 数组 + * @param p 百分比 + */ +function quantileSorted$1(x, p) { + var idx = x.length * p; + /*if (x.length === 0) { // 当前场景这些条件不可能命中 + throw new Error('quantile requires at least one value.'); + } else if (p < 0 || p > 1) { + throw new Error('quantiles must be between 0 and 1'); + } else */ + if (p === 1) { + // If p is 1, directly return the last element + return x[x.length - 1]; + } + else if (p === 0) { + // If p is 0, directly return the first element + return x[0]; + } + else if (idx % 1 !== 0) { + // If p is not integer, return the next element in array + return x[Math.ceil(idx) - 1]; + } + else if (x.length % 2 === 0) { + // If the list has even-length, we'll take the average of this number + // and the next value, if there is one + return (x[idx - 1] + x[idx]) / 2; + } + else { + // Finally, in the simple case of an integer value + // with an odd-length list, return the x value at the index. + return x[idx]; + } +} +function calculateTicks(cfg) { + var tickCount = cfg.tickCount, values = cfg.values; + if (!values || !values.length) { + return []; + } + var sorted = values.slice().sort(function (a, b) { + return a - b; + }); + var ticks = []; + for (var i = 0; i < tickCount; i++) { + var p = i / (tickCount - 1); + ticks.push(quantileSorted$1(sorted, p)); + } + return ticks; +} + +/** + * 计算线性的 ticks,使用 R's pretty 方法 + * @param cfg 度量的配置项 + * @returns 计算后的 ticks + */ +function linearPretty(cfg) { + var min = cfg.min, max = cfg.max, tickCount = cfg.tickCount, tickInterval = cfg.tickInterval, minLimit = cfg.minLimit, maxLimit = cfg.maxLimit; + var ticks = pretty(min, max, tickCount).ticks; + if (!isNil(minLimit) || !isNil(maxLimit)) { + return strictLimit(cfg, head(ticks), last$1(ticks)); + } + if (tickInterval) { + return intervalTicks(min, max, tickInterval).ticks; + } + return ticks; +} + +function calculateTimeTicks(cfg) { + var min = cfg.min, max = cfg.max, minTickInterval = cfg.minTickInterval; + var tickInterval = cfg.tickInterval; + var tickCount = cfg.tickCount; + // 指定 tickInterval 后 tickCount 不生效,需要重新计算 + if (tickInterval) { + tickCount = Math.ceil((max - min) / tickInterval); + } + else { + tickInterval = getTickInterval(min, max, tickCount)[1]; + var count = (max - min) / tickInterval; + var ratio = count / tickCount; + if (ratio > 1) { + tickInterval = tickInterval * Math.ceil(ratio); + } + // 如果设置了最小间距,则使用最小间距 + if (minTickInterval && tickInterval < minTickInterval) { + tickInterval = minTickInterval; + } + } + var ticks = []; + for (var i = min; i < max + tickInterval; i += tickInterval) { + ticks.push(i); + } + return ticks; +} + +/** + * 计算时间分类的 ticks, 保头,保尾 + * @param cfg 度量的配置项 + * @returns 计算后的 ticks + */ +function calculateTimeCatTicks(cfg) { + var ticks = calculateCatTicks(cfg); + var lastValue = last$1(cfg.values); + if (lastValue !== last$1(ticks)) { + ticks.push(lastValue); + } + return ticks; +} + +function getYear(date) { + return new Date(date).getFullYear(); +} +function createYear(year) { + return new Date(year, 0, 1).getTime(); +} +function getMonth(date) { + return new Date(date).getMonth(); +} +function diffMonth(min, max) { + var minYear = getYear(min); + var maxYear = getYear(max); + var minMonth = getMonth(min); + var maxMonth = getMonth(max); + return (maxYear - minYear) * 12 + ((maxMonth - minMonth) % 12); +} +function creatMonth(year, month) { + return new Date(year, month, 1).getTime(); +} +function diffDay(min, max) { + return Math.ceil((max - min) / DAY); +} +function diffHour(min, max) { + return Math.ceil((max - min) / HOUR); +} +function diffMinus(min, max) { + return Math.ceil((max - min) / (60 * 1000)); +} +/** + * 计算 time 的 ticks,对 month, year 进行 pretty 处理 + * @param cfg 度量的配置项 + * @returns 计算后的 ticks + */ +function timePretty(cfg) { + var min = cfg.min, max = cfg.max, minTickInterval = cfg.minTickInterval, tickCount = cfg.tickCount; + var tickInterval = cfg.tickInterval; + var ticks = []; + // 指定 tickInterval 后 tickCount 不生效,需要重新计算 + if (!tickInterval) { + tickInterval = (max - min) / tickCount; + // 如果设置了最小间距,则使用最小间距 + if (minTickInterval && tickInterval < minTickInterval) { + tickInterval = minTickInterval; + } + } + var minYear = getYear(min); + // 如果间距大于 1 年,则将开始日期从整年开始 + if (tickInterval > YEAR) { + var maxYear = getYear(max); + var yearInterval = Math.ceil(tickInterval / YEAR); + for (var i = minYear; i <= maxYear + yearInterval; i = i + yearInterval) { + ticks.push(createYear(i)); + } + } + else if (tickInterval > MONTH) { + // 大于月时 + var monthInterval = Math.ceil(tickInterval / MONTH); + var mmMoth = getMonth(min); + var dMonths = diffMonth(min, max); + for (var i = 0; i <= dMonths + monthInterval; i = i + monthInterval) { + ticks.push(creatMonth(minYear, i + mmMoth)); + } + } + else if (tickInterval > DAY) { + // 大于天 + var date = new Date(min); + var year = date.getFullYear(); + var month = date.getMonth(); + var mday = date.getDate(); + var day = Math.ceil(tickInterval / DAY); + var ddays = diffDay(min, max); + for (var i = 0; i < ddays + day; i = i + day) { + ticks.push(new Date(year, month, mday + i).getTime()); + } + } + else if (tickInterval > HOUR) { + // 大于小时 + var date = new Date(min); + var year = date.getFullYear(); + var month = date.getMonth(); + var day = date.getDate(); + var hour = date.getHours(); + var hours = Math.ceil(tickInterval / HOUR); + var dHours = diffHour(min, max); + for (var i = 0; i <= dHours + hours; i = i + hours) { + ticks.push(new Date(year, month, day, hour + i).getTime()); + } + } + else if (tickInterval > MINUTE) { + // 大于分钟 + var dMinus = diffMinus(min, max); + var minutes = Math.ceil(tickInterval / MINUTE); + for (var i = 0; i <= dMinus + minutes; i = i + minutes) { + ticks.push(min + i * MINUTE); + } + } + else { + // 小于分钟 + var interval = tickInterval; + if (interval < SECOND) { + interval = SECOND; + } + var minSecond = Math.floor(min / SECOND) * SECOND; + var dSeconds = Math.ceil((max - min) / SECOND); + var seconds = Math.ceil(interval / SECOND); + for (var i = 0; i < dSeconds + seconds; i = i + seconds) { + ticks.push(minSecond + i * SECOND); + } + } + // 最好是能从算法能解决这个问题,但是如果指定了 tickInterval,计算 ticks,也只能这么算,所以 + // 打印警告提示 + if (ticks.length >= 512) { + console.warn("Notice: current ticks length(" + ticks.length + ") >= 512, may cause performance issues, even out of memory. Because of the configure \"tickInterval\"(in milliseconds, current is " + tickInterval + ") is too small, increase the value to solve the problem!"); + } + return ticks; +} + +registerTickMethod('cat', calculateCatTicks); +registerTickMethod('time-cat', calculateTimeCatTicks); +registerTickMethod('wilkinson-extended', linear); +registerTickMethod('r-pretty', linearPretty); +registerTickMethod('time', calculateTimeTicks); +registerTickMethod('time-pretty', timePretty); +registerTickMethod('log', calculateLogTicks); +registerTickMethod('pow', calculatePowTicks); +registerTickMethod('quantile', calculateTicks); +registerTickMethod('d3-linear', d3LinearTickMethod); + +registerClass('cat', Category$1); +registerClass('category', Category$1); +registerClass('identity', Identity); +registerClass('linear', Linear); +registerClass('log', Log); +registerClass('pow', Pow); +registerClass('time', Time); +registerClass('timeCat', TimeCat); +registerClass('quantize', Quantize); +registerClass('quantile', Quantile); + +// 所有的 attribute map +var ATTRIBUTE_MAP = {}; +/** + * 通过类型获得 Attribute 类 + * @param type + */ +var getAttribute = function (type) { + return ATTRIBUTE_MAP[type.toLowerCase()]; +}; +var registerAttribute = function (type, ctor) { + // 注册的时候,需要校验 type 重名,不区分大小写 + if (getAttribute(type)) { + throw new Error("Attribute type '" + type + "' existed."); + } + // 存储到 map 中 + ATTRIBUTE_MAP[type.toLowerCase()] = ctor; +}; + +registerAttribute('Color', Color$1); +registerAttribute('Opacity', Opacity); +registerAttribute('Position', Position); +registerAttribute('Shape', Shape$3); +registerAttribute('Size', Size); + +/** + * Coordinate Base Class + */ +var Coordinate = /** @class */ (function () { + function Coordinate(cfg) { + // 自身属性 + this.type = 'coordinate'; + this.isRect = false; + this.isHelix = false; + this.isPolar = false; + this.isReflectX = false; + this.isReflectY = false; + var start = cfg.start, end = cfg.end, _a = cfg.matrix, matrix = _a === void 0 ? [1, 0, 0, 0, 1, 0, 0, 0, 1] : _a, _b = cfg.isTransposed, isTransposed = _b === void 0 ? false : _b; + this.start = start; + this.end = end; + this.matrix = matrix; + this.originalMatrix = __spreadArray$3([], matrix); // 去除引用 + this.isTransposed = isTransposed; + } + /** + * 初始化流程 + */ + Coordinate.prototype.initial = function () { + // center、width、height + this.center = { + x: (this.start.x + this.end.x) / 2, + y: (this.start.y + this.end.y) / 2, + }; + this.width = Math.abs(this.end.x - this.start.x); + this.height = Math.abs(this.end.y - this.start.y); + }; + /** + * 更新配置 + * @param cfg + */ + Coordinate.prototype.update = function (cfg) { + mix(this, cfg); + this.initial(); + }; + Coordinate.prototype.convertDim = function (percent, dim) { + var _a; + var _b = this[dim], start = _b.start, end = _b.end; + // 交换 + if (this.isReflect(dim)) { + _a = [end, start], start = _a[0], end = _a[1]; + } + return start + percent * (end - start); + }; + Coordinate.prototype.invertDim = function (value, dim) { + var _a; + var _b = this[dim], start = _b.start, end = _b.end; + // 交换 + if (this.isReflect(dim)) { + _a = [end, start], start = _a[0], end = _a[1]; + } + return (value - start) / (end - start); + }; + /** + * 将坐标点进行矩阵变换 + * @param x 对应 x 轴画布坐标 + * @param y 对应 y 轴画布坐标 + * @param tag 默认为 0,可取值 0, 1 + * @return 返回变换后的三阶向量 [x, y, z] + */ + Coordinate.prototype.applyMatrix = function (x, y, tag) { + if (tag === void 0) { tag = 0; } + var matrix = this.matrix; + var vector = [x, y, tag]; + transformMat3$2(vector, vector, matrix); + return vector; + }; + /** + * 将坐标点进行矩阵逆变换 + * @param x 对应 x 轴画布坐标 + * @param y 对应 y 轴画布坐标 + * @param tag 默认为 0,可取值 0, 1 + * @return 返回矩阵逆变换后的三阶向量 [x, y, z] + */ + Coordinate.prototype.invertMatrix = function (x, y, tag) { + if (tag === void 0) { tag = 0; } + var matrix = this.matrix; + var inverted = invert$4([0, 0, 0, 0, 0, 0, 0, 0, 0], matrix); + var vector = [x, y, tag]; + if (inverted) { + // 如果为空则不进行矩阵变化,防止报错 + transformMat3$2(vector, vector, inverted); + } + return vector; + }; + /** + * 将归一化的坐标点数据转换为画布坐标,并根据坐标系当前矩阵进行变换 + * @param point 归一化的坐标点 + * @return 返回进行矩阵变换后的画布坐标 + */ + Coordinate.prototype.convert = function (point) { + var _a = this.convertPoint(point), x = _a.x, y = _a.y; + var vector = this.applyMatrix(x, y, 1); + return { + x: vector[0], + y: vector[1], + }; + }; + /** + * 将进行过矩阵变换画布坐标转换为归一化坐标 + * @param point 画布坐标 + * @return 返回归一化的坐标点 + */ + Coordinate.prototype.invert = function (point) { + var vector = this.invertMatrix(point.x, point.y, 1); + return this.invertPoint({ + x: vector[0], + y: vector[1], + }); + }; + /** + * 坐标系旋转变换 + * @param radian 旋转弧度 + * @return 返回坐标系对象 + */ + Coordinate.prototype.rotate = function (radian) { + var matrix = this.matrix; + var center = this.center; + leftTranslate$2(matrix, matrix, [-center.x, -center.y]); + leftRotate$2(matrix, matrix, radian); + leftTranslate$2(matrix, matrix, [center.x, center.y]); + return this; + }; + /** + * 坐标系反射变换 + * @param dim 反射维度 + * @return 返回坐标系对象 + */ + Coordinate.prototype.reflect = function (dim) { + if (dim === 'x') { + this.isReflectX = !this.isReflectX; + } + else { + this.isReflectY = !this.isReflectY; + } + return this; + }; + /** + * 坐标系比例变换 + * @param s1 x 方向缩放比例 + * @param s2 y 方向缩放比例 + * @return 返回坐标系对象 + */ + Coordinate.prototype.scale = function (s1, s2) { + var matrix = this.matrix; + var center = this.center; + leftTranslate$2(matrix, matrix, [-center.x, -center.y]); + leftScale$2(matrix, matrix, [s1, s2]); + leftTranslate$2(matrix, matrix, [center.x, center.y]); + return this; + }; + /** + * 坐标系平移变换 + * @param x x 方向平移像素 + * @param y y 方向平移像素 + * @return 返回坐标系对象 + */ + Coordinate.prototype.translate = function (x, y) { + var matrix = this.matrix; + leftTranslate$2(matrix, matrix, [x, y]); + return this; + }; + /** + * 将坐标系 x y 两个轴进行转置 + * @return 返回坐标系对象 + */ + Coordinate.prototype.transpose = function () { + this.isTransposed = !this.isTransposed; + return this; + }; + Coordinate.prototype.getCenter = function () { + return this.center; + }; + Coordinate.prototype.getWidth = function () { + return this.width; + }; + Coordinate.prototype.getHeight = function () { + return this.height; + }; + Coordinate.prototype.getRadius = function () { + return this.radius; + }; + /** + * whether has reflect + * @param dim + */ + Coordinate.prototype.isReflect = function (dim) { + return dim === 'x' ? this.isReflectX : this.isReflectY; + }; + /** + * 重置 matrix + * @param matrix 如果传入,则使用,否则使用构造函数中传入的默认 matrix + */ + Coordinate.prototype.resetMatrix = function (matrix) { + // 去除引用关系 + this.matrix = matrix ? matrix : __spreadArray$3([], this.originalMatrix); + }; + return Coordinate; +}()); +var Coordinate$1 = Coordinate; + +/** + * 笛卡尔坐标系 + * https://www.zhihu.com/question/20665303 + */ +var Cartesian = /** @class */ (function (_super) { + __extends$e(Cartesian, _super); + function Cartesian(cfg) { + var _this = _super.call(this, cfg) || this; + _this.isRect = true; + _this.type = 'cartesian'; + _this.initial(); + return _this; + } + Cartesian.prototype.initial = function () { + _super.prototype.initial.call(this); + var start = this.start; + var end = this.end; + this.x = { + start: start.x, + end: end.x, + }; + this.y = { + start: start.y, + end: end.y, + }; + }; + Cartesian.prototype.convertPoint = function (point) { + var _a; + var x = point.x, y = point.y; + // 交换 + if (this.isTransposed) { + _a = [y, x], x = _a[0], y = _a[1]; + } + return { + x: this.convertDim(x, 'x'), + y: this.convertDim(y, 'y'), + }; + }; + Cartesian.prototype.invertPoint = function (point) { + var _a; + var x = this.invertDim(point.x, 'x'); + var y = this.invertDim(point.y, 'y'); + if (this.isTransposed) { + _a = [y, x], x = _a[0], y = _a[1]; + } + return { x: x, y: y }; + }; + return Cartesian; +}(Coordinate$1)); + +/** + * 螺旋坐标系 + */ +var Helix = /** @class */ (function (_super) { + __extends$e(Helix, _super); + function Helix(cfg) { + var _this = _super.call(this, cfg) || this; + _this.isHelix = true; + _this.type = 'helix'; + var _a = cfg.startAngle, startAngle = _a === void 0 ? 1.25 * Math.PI : _a, _b = cfg.endAngle, endAngle = _b === void 0 ? 7.25 * Math.PI : _b, _c = cfg.innerRadius, innerRadius = _c === void 0 ? 0 : _c, radius = cfg.radius; + _this.startAngle = startAngle; + _this.endAngle = endAngle; + _this.innerRadius = innerRadius; + _this.radius = radius; + _this.initial(); + return _this; + } + Helix.prototype.initial = function () { + _super.prototype.initial.call(this); + var index = (this.endAngle - this.startAngle) / (2 * Math.PI) + 1; // 螺线圈数 + var maxRadius = Math.min(this.width, this.height) / 2; + if (this.radius && this.radius >= 0 && this.radius <= 1) { + maxRadius = maxRadius * this.radius; + } + this.d = Math.floor((maxRadius * (1 - this.innerRadius)) / index); + this.a = this.d / (Math.PI * 2); // 螺线系数 + this.x = { + start: this.startAngle, + end: this.endAngle, + }; + this.y = { + start: this.innerRadius * maxRadius, + end: this.innerRadius * maxRadius + this.d * 0.99, + }; + }; + /** + * 将百分比数据变成屏幕坐标 + * @param point 归一化的点坐标 + * @return 返回对应的屏幕坐标 + */ + Helix.prototype.convertPoint = function (point) { + var _a; + var x = point.x, y = point.y; + if (this.isTransposed) { + _a = [y, x], x = _a[0], y = _a[1]; + } + var thi = this.convertDim(x, 'x'); + var r = this.a * thi; + var newY = this.convertDim(y, 'y'); + return { + x: this.center.x + Math.cos(thi) * (r + newY), + y: this.center.y + Math.sin(thi) * (r + newY), + }; + }; + /** + * 将屏幕坐标点还原成百分比数据 + * @param point 屏幕坐标 + * @return 返回对应的归一化后的数据 + */ + Helix.prototype.invertPoint = function (point) { + var _a; + var d = this.d + this.y.start; + var v = subtract$2([0, 0], [point.x, point.y], [this.center.x, this.center.y]); + var thi = angleTo(v, [1, 0], true); + var rMin = thi * this.a; // 坐标与原点的连线在第一圈上的交点,最小r值 + if (length$1(v) < rMin) { + // 坐标与原点的连线不可能小于最小r值,但不排除因小数计算产生的略小于rMin的情况 + rMin = length$1(v); + } + var index = Math.floor((length$1(v) - rMin) / d); // 当前点位于第index圈 + thi = 2 * index * Math.PI + thi; + var r = this.a * thi; + var newY = length$1(v) - r; + newY = isNumberEqual$1(newY, 0) ? 0 : newY; + var x = this.invertDim(thi, 'x'); + var y = this.invertDim(newY, 'y'); + x = isNumberEqual$1(x, 0) ? 0 : x; + y = isNumberEqual$1(y, 0) ? 0 : y; + if (this.isTransposed) { + _a = [y, x], x = _a[0], y = _a[1]; + } + return { x: x, y: y }; + }; + return Helix; +}(Coordinate$1)); + +var Polar = /** @class */ (function (_super) { + __extends$e(Polar, _super); + function Polar(cfg) { + var _this = _super.call(this, cfg) || this; + _this.isPolar = true; + _this.type = 'polar'; + var _a = cfg.startAngle, startAngle = _a === void 0 ? -Math.PI / 2 : _a, _b = cfg.endAngle, endAngle = _b === void 0 ? (Math.PI * 3) / 2 : _b, _c = cfg.innerRadius, innerRadius = _c === void 0 ? 0 : _c, radius = cfg.radius; + _this.startAngle = startAngle; + _this.endAngle = endAngle; + _this.innerRadius = innerRadius; + _this.radius = radius; + _this.initial(); + return _this; + } + Polar.prototype.initial = function () { + _super.prototype.initial.call(this); + while (this.endAngle < this.startAngle) { + this.endAngle += Math.PI * 2; + } + var oneBox = this.getOneBox(); + var oneWidth = oneBox.maxX - oneBox.minX; + var oneHeight = oneBox.maxY - oneBox.minY; + var left = Math.abs(oneBox.minX) / oneWidth; + var top = Math.abs(oneBox.minY) / oneHeight; + var maxRadius; + if (this.height / oneHeight > this.width / oneWidth) { + // width 为主 + maxRadius = this.width / oneWidth; + this.circleCenter = { + x: this.center.x - (0.5 - left) * this.width, + y: this.center.y - (0.5 - top) * maxRadius * oneHeight, + }; + } + else { + // height 为主 + maxRadius = this.height / oneHeight; + this.circleCenter = { + x: this.center.x - (0.5 - left) * maxRadius * oneWidth, + y: this.center.y - (0.5 - top) * this.height, + }; + } + this.polarRadius = this.radius; + if (!this.radius) { + this.polarRadius = maxRadius; + } + else if (this.radius > 0 && this.radius <= 1) { + this.polarRadius = maxRadius * this.radius; + } + else if (this.radius <= 0 || this.radius > maxRadius) { + this.polarRadius = maxRadius; + } + this.x = { + start: this.startAngle, + end: this.endAngle, + }; + this.y = { + start: this.innerRadius * this.polarRadius, + end: this.polarRadius, + }; + }; + Polar.prototype.getRadius = function () { + return this.polarRadius; + }; + Polar.prototype.convertPoint = function (point) { + var _a; + var center = this.getCenter(); + var x = point.x, y = point.y; + if (this.isTransposed) { + _a = [y, x], x = _a[0], y = _a[1]; + } + x = this.convertDim(x, 'x'); + y = this.convertDim(y, 'y'); + return { + x: center.x + Math.cos(x) * y, + y: center.y + Math.sin(x) * y, + }; + }; + Polar.prototype.invertPoint = function (point) { + var _a; + var center = this.getCenter(); + var vPoint = [point.x - center.x, point.y - center.y]; + var _b = this, startAngle = _b.startAngle, endAngle = _b.endAngle; + if (this.isReflect('x')) { + _a = [endAngle, startAngle], startAngle = _a[0], endAngle = _a[1]; + } + var m = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + leftRotate$2(m, m, startAngle); + var vStart3 = [1, 0, 0]; + transformMat3$2(vStart3, vStart3, m); + var vStart2 = [vStart3[0], vStart3[1]]; + var angle = angleTo(vStart2, vPoint, endAngle < startAngle); + if (isNumberEqual$1(angle, Math.PI * 2)) { + angle = 0; + } + var radius = length$1(vPoint); + var xPercent = angle / (endAngle - startAngle); + xPercent = endAngle - startAngle > 0 ? xPercent : -xPercent; + var yPercent = this.invertDim(radius, 'y'); + var rst = { x: 0, y: 0 }; + rst.x = this.isTransposed ? yPercent : xPercent; + rst.y = this.isTransposed ? xPercent : yPercent; + return rst; + }; + Polar.prototype.getCenter = function () { + return this.circleCenter; + }; + Polar.prototype.getOneBox = function () { + var startAngle = this.startAngle; + var endAngle = this.endAngle; + if (Math.abs(endAngle - startAngle) >= Math.PI * 2) { + return { + minX: -1, + maxX: 1, + minY: -1, + maxY: 1, + }; + } + var xs = [0, Math.cos(startAngle), Math.cos(endAngle)]; + var ys = [0, Math.sin(startAngle), Math.sin(endAngle)]; + for (var i = Math.min(startAngle, endAngle); i < Math.max(startAngle, endAngle); i += Math.PI / 18) { + xs.push(Math.cos(i)); + ys.push(Math.sin(i)); + } + return { + minX: Math.min.apply(Math, xs), + maxX: Math.max.apply(Math, xs), + minY: Math.min.apply(Math, ys), + maxY: Math.max.apply(Math, ys), + }; + }; + return Polar; +}(Coordinate$1)); + +// 所有的 Coordinate map +var COORDINATE_MAP = {}; +/** + * 通过类型获得 coordinate 类 + * @param type + */ +var getCoordinate = function (type) { + return COORDINATE_MAP[type.toLowerCase()]; +}; +/** + * 注册 coordinate 类 + * @param type + * @param ctor + */ +var registerCoordinate = function (type, ctor) { + // 存储到 map 中 + COORDINATE_MAP[type.toLowerCase()] = ctor; +}; + +registerCoordinate('rect', Cartesian); +registerCoordinate('cartesian', Cartesian); +registerCoordinate('polar', Polar); +registerCoordinate('helix', Helix); + +var SPACES = '\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029'; +var PATH_COMMAND = new RegExp("([a-z])[" + SPACES + ",]*((-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?[" + SPACES + "]*,?[" + SPACES + "]*)+)", 'ig'); +var PATH_VALUES = new RegExp("(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[" + SPACES + "]*,?[" + SPACES + "]*", 'ig'); +// Parse given path string into an array of arrays of path segments +var parsePathString = function (pathString) { + if (!pathString) { + return null; + } + if (isArray$n(pathString)) { + return pathString; + } + var paramCounts = { + a: 7, + c: 6, + o: 2, + h: 1, + l: 2, + m: 2, + r: 4, + q: 4, + s: 4, + t: 2, + v: 1, + u: 3, + z: 0, + }; + var data = []; + String(pathString).replace(PATH_COMMAND, function (a, b, c) { + var params = []; + var name = b.toLowerCase(); + c.replace(PATH_VALUES, function (a, b) { + b && params.push(+b); + }); + if (name === 'm' && params.length > 2) { + data.push([b].concat(params.splice(0, 2))); + name = 'l'; + b = b === 'm' ? 'l' : 'L'; + } + if (name === 'o' && params.length === 1) { + data.push([b, params[0]]); + } + if (name === 'r') { + data.push([b].concat(params)); + } + else { + while (params.length >= paramCounts[name]) { + data.push([b].concat(params.splice(0, paramCounts[name]))); + if (!paramCounts[name]) { + break; + } + } + } + return pathString; + }); + return data; +}; +var isEqual = function (obj1, obj2) { + if (obj1.length !== obj2.length) { + return false; + } + var result = true; + each$2(obj1, function (item, i) { + if (item !== obj2[i]) { + result = false; + return false; + } + }); + return result; +}; +function getMinDiff(del, add, modify) { + var type = null; + var min = modify; + if (add < min) { + min = add; + type = 'add'; + } + if (del < min) { + min = del; + type = 'del'; + } + return { + type: type, + min: min, + }; +} +/* + * https://en.wikipedia.org/wiki/Levenshtein_distance + * 计算两条path的编辑距离 + */ +var levenshteinDistance = function (source, target) { + var sourceLen = source.length; + var targetLen = target.length; + var sourceSegment; + var targetSegment; + var temp = 0; + if (sourceLen === 0 || targetLen === 0) { + return null; + } + var dist = []; + for (var i = 0; i <= sourceLen; i++) { + dist[i] = []; + dist[i][0] = { min: i }; + } + for (var j = 0; j <= targetLen; j++) { + dist[0][j] = { min: j }; + } + for (var i = 1; i <= sourceLen; i++) { + sourceSegment = source[i - 1]; + for (var j = 1; j <= targetLen; j++) { + targetSegment = target[j - 1]; + if (isEqual(sourceSegment, targetSegment)) { + temp = 0; + } + else { + temp = 1; + } + var del = dist[i - 1][j].min + 1; + var add = dist[i][j - 1].min + 1; + var modify = dist[i - 1][j - 1].min + temp; + dist[i][j] = getMinDiff(del, add, modify); + } + } + return dist; +}; +var fillPathByDiff = function (source, target) { + var diffMatrix = levenshteinDistance(source, target); + var sourceLen = source.length; + var targetLen = target.length; + var changes = []; + var index = 1; + var minPos = 1; + // 如果source和target不是完全不相等 + if (diffMatrix[sourceLen][targetLen].min !== sourceLen) { + // 获取从source到target所需改动 + for (var i = 1; i <= sourceLen; i++) { + var min = diffMatrix[i][i].min; + minPos = i; + for (var j = index; j <= targetLen; j++) { + if (diffMatrix[i][j].min < min) { + min = diffMatrix[i][j].min; + minPos = j; + } + } + index = minPos; + if (diffMatrix[i][index].type) { + changes.push({ index: i - 1, type: diffMatrix[i][index].type }); + } + } + // 对source进行增删path + for (var i = changes.length - 1; i >= 0; i--) { + index = changes[i].index; + if (changes[i].type === 'add') { + source.splice(index, 0, [].concat(source[index])); + } + else { + source.splice(index, 1); + } + } + } + // source尾部补齐 + sourceLen = source.length; + var diff = targetLen - sourceLen; + if (sourceLen < targetLen) { + for (var i = 0; i < diff; i++) { + if (source[sourceLen - 1][0] === 'z' || source[sourceLen - 1][0] === 'Z') { + source.splice(sourceLen - 2, 0, source[sourceLen - 2]); + } + else { + source.push(source[sourceLen - 1]); + } + sourceLen += 1; + } + } + return source; +}; +// 将两个点均分成count个点 +function _splitPoints(points, former, count) { + var result = [].concat(points); + var index; + var t = 1 / (count + 1); + var formerEnd = _getSegmentPoints(former)[0]; + for (var i = 1; i <= count; i++) { + t *= i; + index = Math.floor(points.length * t); + if (index === 0) { + result.unshift([formerEnd[0] * t + points[index][0] * (1 - t), formerEnd[1] * t + points[index][1] * (1 - t)]); + } + else { + result.splice(index, 0, [ + formerEnd[0] * t + points[index][0] * (1 - t), + formerEnd[1] * t + points[index][1] * (1 - t), + ]); + } + } + return result; +} +/* + * 抽取pathSegment中的关键点 + * M,L,A,Q,H,V一个端点 + * Q, S抽取一个端点,一个控制点 + * C抽取一个端点,两个控制点 + */ +function _getSegmentPoints(segment) { + var points = []; + switch (segment[0]) { + case 'M': + points.push([segment[1], segment[2]]); + break; + case 'L': + points.push([segment[1], segment[2]]); + break; + case 'A': + points.push([segment[6], segment[7]]); + break; + case 'Q': + points.push([segment[3], segment[4]]); + points.push([segment[1], segment[2]]); + break; + case 'T': + points.push([segment[1], segment[2]]); + break; + case 'C': + points.push([segment[5], segment[6]]); + points.push([segment[1], segment[2]]); + points.push([segment[3], segment[4]]); + break; + case 'S': + points.push([segment[3], segment[4]]); + points.push([segment[1], segment[2]]); + break; + case 'H': + points.push([segment[1], segment[1]]); + break; + case 'V': + points.push([segment[1], segment[1]]); + break; + } + return points; +} +var formatPath = function (fromPath, toPath) { + if (fromPath.length <= 1) { + return fromPath; + } + var points; + for (var i = 0; i < toPath.length; i++) { + if (fromPath[i][0] !== toPath[i][0]) { + // 获取fromPath的pathSegment的端点,根据toPath的指令对其改造 + points = _getSegmentPoints(fromPath[i]); + switch (toPath[i][0]) { + case 'M': + fromPath[i] = ['M'].concat(points[0]); + break; + case 'L': + fromPath[i] = ['L'].concat(points[0]); + break; + case 'A': + fromPath[i] = [].concat(toPath[i]); + fromPath[i][6] = points[0][0]; + fromPath[i][7] = points[0][1]; + break; + case 'Q': + if (points.length < 2) { + if (i > 0) { + points = _splitPoints(points, fromPath[i - 1], 1); + } + else { + fromPath[i] = toPath[i]; + break; + } + } + fromPath[i] = ['Q'].concat(points.reduce(function (arr, i) { + return arr.concat(i); + }, [])); + break; + case 'T': + fromPath[i] = ['T'].concat(points[0]); + break; + case 'C': + if (points.length < 3) { + if (i > 0) { + points = _splitPoints(points, fromPath[i - 1], 2); + } + else { + fromPath[i] = toPath[i]; + break; + } + } + fromPath[i] = ['C'].concat(points.reduce(function (arr, i) { + return arr.concat(i); + }, [])); + break; + case 'S': + if (points.length < 2) { + if (i > 0) { + points = _splitPoints(points, fromPath[i - 1], 1); + } + else { + fromPath[i] = toPath[i]; + break; + } + } + fromPath[i] = ['S'].concat(points.reduce(function (arr, i) { + return arr.concat(i); + }, [])); + break; + default: + fromPath[i] = toPath[i]; + } + } + } + return fromPath; +}; + +var GraphEvent = /** @class */ (function () { + function GraphEvent(type, event) { + /** + * 是否允许冒泡 + * @type {boolean} + */ + this.bubbles = true; + /** + * 触发对象 + * @type {object} + */ + this.target = null; + /** + * 监听对象 + * @type {object} + */ + this.currentTarget = null; + /** + * 委托对象 + * @type {object} + */ + this.delegateTarget = null; + /** + * 委托事件监听对象的代理对象,即 ev.delegateObject = ev.currentTarget.get('delegateObject') + * @type {object} + */ + this.delegateObject = null; + /** + * 是否阻止了原生事件 + * @type {boolean} + */ + this.defaultPrevented = false; + /** + * 是否阻止传播(向上冒泡) + * @type {boolean} + */ + this.propagationStopped = false; + /** + * 触发事件的图形 + * @type {IShape} + */ + this.shape = null; + /** + * 开始触发事件的图形 + * @type {IShape} + */ + this.fromShape = null; + /** + * 事件结束时的触发图形 + * @type {IShape} + */ + this.toShape = null; + // 触发事件的路径 + this.propagationPath = []; + this.type = type; + this.name = type; + this.originalEvent = event; + this.timeStamp = event.timeStamp; + } + /** + * 阻止浏览器默认的行为 + */ + GraphEvent.prototype.preventDefault = function () { + this.defaultPrevented = true; + if (this.originalEvent.preventDefault) { + this.originalEvent.preventDefault(); + } + }; + /** + * 阻止冒泡 + */ + GraphEvent.prototype.stopPropagation = function () { + this.propagationStopped = true; + }; + GraphEvent.prototype.toString = function () { + var type = this.type; + return "[Event (type=" + type + ")]"; + }; + GraphEvent.prototype.save = function () { }; + GraphEvent.prototype.restore = function () { }; + return GraphEvent; +}()); + +function removeFromArray(arr, obj) { + var index = arr.indexOf(obj); + if (index !== -1) { + arr.splice(index, 1); + } +} +var isBrowser = typeof window !== 'undefined' && typeof window.document !== 'undefined'; +// 是否元素的父容器 +function isParent(container, shape) { + // 所有 shape 都是 canvas 的子元素 + if (container.isCanvas()) { + return true; + } + var parent = shape.getParent(); + var isParent = false; + while (parent) { + if (parent === container) { + isParent = true; + break; + } + parent = parent.getParent(); + } + return isParent; +} +function isAllowCapture(element) { + // @ts-ignore + return element.cfg.visible && element.cfg.capture; +} + +var Base$1 = /** @class */ (function (_super) { + __extends$e(Base, _super); + function Base(cfg) { + var _this = _super.call(this) || this; + /** + * 是否被销毁 + * @type {boolean} + */ + _this.destroyed = false; + var defaultCfg = _this.getDefaultCfg(); + _this.cfg = mix(defaultCfg, cfg); + return _this; + } + /** + * @protected + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + Base.prototype.getDefaultCfg = function () { + return {}; + }; + // 实现接口的方法 + Base.prototype.get = function (name) { + return this.cfg[name]; + }; + // 实现接口的方法 + Base.prototype.set = function (name, value) { + this.cfg[name] = value; + }; + // 实现接口的方法 + Base.prototype.destroy = function () { + this.cfg = { + destroyed: true, + }; + this.off(); + this.destroyed = true; + }; + return Base; +}(EventEmitter)); + +/** + * @fileoverview 矩阵运算,本来是要引入 gl-matrix, 但是考虑到 g-mobile 对大小有限制,同时 g-webgl 使用的 matrix 不一致 + * 所以,这里仅实现 2D 几个运算,上层自己引入 gl-matrix + * @author dxq613@gmail.com + */ +/** + * 3阶矩阵相乘 + * @param {number[]} a 矩阵1 + * @param {number[]} b 矩阵2 + */ +function multiplyMatrix(a, b) { + var out = []; + var a00 = a[0]; + var a01 = a[1]; + var a02 = a[2]; + var a10 = a[3]; + var a11 = a[4]; + var a12 = a[5]; + var a20 = a[6]; + var a21 = a[7]; + var a22 = a[8]; + var b00 = b[0]; + var b01 = b[1]; + var b02 = b[2]; + var b10 = b[3]; + var b11 = b[4]; + var b12 = b[5]; + var b20 = b[6]; + var b21 = b[7]; + var b22 = b[8]; + out[0] = b00 * a00 + b01 * a10 + b02 * a20; + out[1] = b00 * a01 + b01 * a11 + b02 * a21; + out[2] = b00 * a02 + b01 * a12 + b02 * a22; + out[3] = b10 * a00 + b11 * a10 + b12 * a20; + out[4] = b10 * a01 + b11 * a11 + b12 * a21; + out[5] = b10 * a02 + b11 * a12 + b12 * a22; + out[6] = b20 * a00 + b21 * a10 + b22 * a20; + out[7] = b20 * a01 + b21 * a11 + b22 * a21; + out[8] = b20 * a02 + b21 * a12 + b22 * a22; + return out; +} +/** + * 3阶矩阵同2阶向量相乘 + * @param {number[]} m 矩阵 + * @param {number[]} v 二阶向量 + */ +function multiplyVec2$1(m, v) { + var out = []; + var x = v[0]; + var y = v[1]; + out[0] = m[0] * x + m[3] * y + m[6]; + out[1] = m[1] * x + m[4] * y + m[7]; + return out; +} +/** + * 矩阵的逆 + * @param {number[]} a 矩阵 + */ +function invert(a) { + var out = []; + var a00 = a[0]; + var a01 = a[1]; + var a02 = a[2]; + var a10 = a[3]; + var a11 = a[4]; + var a12 = a[5]; + var a20 = a[6]; + var a21 = a[7]; + var a22 = a[8]; + var b01 = a22 * a11 - a12 * a21; + var b11 = -a22 * a10 + a12 * a20; + var b21 = a21 * a10 - a11 * a20; + // Calculate the determinant + var det = a00 * b01 + a01 * b11 + a02 * b21; + if (!det) { + return null; + } + det = 1.0 / det; + out[0] = b01 * det; + out[1] = (-a22 * a01 + a02 * a21) * det; + out[2] = (a12 * a01 - a02 * a11) * det; + out[3] = b11 * det; + out[4] = (a22 * a00 - a02 * a20) * det; + out[5] = (-a12 * a00 + a02 * a10) * det; + out[6] = b21 * det; + out[7] = (-a21 * a00 + a01 * a20) * det; + out[8] = (a11 * a00 - a01 * a10) * det; + return out; +} + +var transform$g = transform$i; +var MATRIX = 'matrix'; +var CLONE_CFGS = ['zIndex', 'capture', 'visible', 'type']; +// 可以在 toAttrs 中设置,但不属于绘图属性的字段 +var RESERVED_PORPS = ['repeat']; +var DELEGATION_SPLIT = ':'; +var WILDCARD = '*'; +// 需要考虑数组嵌套数组的场景 +// 数组嵌套对象的场景不考虑 +function _cloneArrayAttr(arr) { + var result = []; + for (var i = 0; i < arr.length; i++) { + if (isArray$n(arr[i])) { + result.push([].concat(arr[i])); + } + else { + result.push(arr[i]); + } + } + return result; +} +function getFormatFromAttrs(toAttrs, shape) { + var fromAttrs = {}; + var attrs = shape.attrs; + for (var k in toAttrs) { + fromAttrs[k] = attrs[k]; + } + return fromAttrs; +} +function getFormatToAttrs(props, shape) { + var toAttrs = {}; + var attrs = shape.attr(); + each$2(props, function (v, k) { + if (RESERVED_PORPS.indexOf(k) === -1 && !isEqual$2(attrs[k], v)) { + toAttrs[k] = v; + } + }); + return toAttrs; +} +function checkExistedAttrs(animations, animation) { + if (animation.onFrame) { + return animations; + } + var startTime = animation.startTime, delay = animation.delay, duration = animation.duration; + var hasOwnProperty = Object.prototype.hasOwnProperty; + each$2(animations, function (item) { + // 后一个动画开始执行的时间 < 前一个动画的结束时间 && 后一个动画的执行时间 > 前一个动画的延迟 + if (startTime + delay < item.startTime + item.delay + item.duration && duration > item.delay) { + each$2(animation.toAttrs, function (v, k) { + if (hasOwnProperty.call(item.toAttrs, k)) { + delete item.toAttrs[k]; + delete item.fromAttrs[k]; + } + }); + } + }); + return animations; +} +var Element$3 = /** @class */ (function (_super) { + __extends$e(Element, _super); + function Element(cfg) { + var _this = _super.call(this, cfg) || this; + /** + * @protected + * 图形属性 + * @type {ShapeAttrs} + */ + _this.attrs = {}; + var attrs = _this.getDefaultAttrs(); + mix(attrs, cfg.attrs); + _this.attrs = attrs; + _this.initAttrs(attrs); + _this.initAnimate(); // 初始化动画 + return _this; + } + // override + Element.prototype.getDefaultCfg = function () { + return { + visible: true, + capture: true, + zIndex: 0, + }; + }; + /** + * @protected + * 获取默认的属相 + */ + Element.prototype.getDefaultAttrs = function () { + return { + matrix: this.getDefaultMatrix(), + opacity: 1, + }; + }; + /** + * @protected + * 一些方法调用会引起画布变化 + * @param {ChangeType} changeType 改变的类型 + */ + Element.prototype.onCanvasChange = function (changeType) { }; + /** + * @protected + * 初始化属性,有些属性需要加工 + * @param {object} attrs 属性值 + */ + Element.prototype.initAttrs = function (attrs) { }; + /** + * @protected + * 初始化动画 + */ + Element.prototype.initAnimate = function () { + this.set('animable', true); + this.set('animating', false); + }; + Element.prototype.isGroup = function () { + return false; + }; + Element.prototype.getParent = function () { + return this.get('parent'); + }; + Element.prototype.getCanvas = function () { + return this.get('canvas'); + }; + Element.prototype.attr = function () { + var _a; + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + var name = args[0], value = args[1]; + if (!name) + return this.attrs; + if (isObject$f(name)) { + for (var k in name) { + this.setAttr(k, name[k]); + } + this.afterAttrsChange(name); + return this; + } + if (args.length === 2) { + this.setAttr(name, value); + this.afterAttrsChange((_a = {}, + _a[name] = value, + _a)); + return this; + } + return this.attrs[name]; + }; + // 是否被裁剪,被裁剪则不显示,不参与拾取 + Element.prototype.isClipped = function (refX, refY) { + var clip = this.getClip(); + return clip && !clip.isHit(refX, refY); + }; + /** + * 内部设置属性值的接口 + * @param {string} name 属性名 + * @param {any} value 属性值 + */ + Element.prototype.setAttr = function (name, value) { + var originValue = this.attrs[name]; + if (originValue !== value) { + this.attrs[name] = value; + this.onAttrChange(name, value, originValue); + } + }; + /** + * @protected + * 属性值发生改变 + * @param {string} name 属性名 + * @param {any} value 属性值 + * @param {any} originValue 属性值 + */ + Element.prototype.onAttrChange = function (name, value, originValue) { + if (name === 'matrix') { + this.set('totalMatrix', null); + } + }; + /** + * 属性更改后需要做的事情 + * @protected + */ + Element.prototype.afterAttrsChange = function (targetAttrs) { + if (this.cfg.isClipShape) { + var applyTo = this.cfg.applyTo; + if (applyTo) { + applyTo.onCanvasChange('clip'); + } + } + else { + this.onCanvasChange('attr'); + } + }; + Element.prototype.show = function () { + // 不是高频操作直接使用 set + this.set('visible', true); + this.onCanvasChange('show'); + return this; + }; + Element.prototype.hide = function () { + // 不是高频操作直接使用 set + this.set('visible', false); + this.onCanvasChange('hide'); + return this; + }; + Element.prototype.setZIndex = function (zIndex) { + this.set('zIndex', zIndex); + var parent = this.getParent(); + if (parent) { + // 改变 zIndex 不应该立即触发渲染 (调用 onCanvasChange('zIndex')),需要经过 sort 再触发 + parent.sort(); + } + return this; + }; + Element.prototype.toFront = function () { + var parent = this.getParent(); + if (!parent) { + return; + } + var children = parent.getChildren(); + this.get('el'); + var index = children.indexOf(this); + children.splice(index, 1); + children.push(this); + this.onCanvasChange('zIndex'); + }; + Element.prototype.toBack = function () { + var parent = this.getParent(); + if (!parent) { + return; + } + var children = parent.getChildren(); + this.get('el'); + var index = children.indexOf(this); + children.splice(index, 1); + children.unshift(this); + this.onCanvasChange('zIndex'); + }; + Element.prototype.remove = function (destroy) { + if (destroy === void 0) { destroy = true; } + var parent = this.getParent(); + if (parent) { + removeFromArray(parent.getChildren(), this); + if (!parent.get('clearing')) { + // 如果父元素正在清理,当前元素不触发 remove + this.onCanvasChange('remove'); + } + } + else { + this.onCanvasChange('remove'); + } + if (destroy) { + this.destroy(); + } + }; + Element.prototype.resetMatrix = function () { + this.attr(MATRIX, this.getDefaultMatrix()); + this.onCanvasChange('matrix'); + }; + Element.prototype.getMatrix = function () { + return this.attr(MATRIX); + }; + Element.prototype.setMatrix = function (m) { + this.attr(MATRIX, m); + this.onCanvasChange('matrix'); + }; + // 获取总的 matrix + Element.prototype.getTotalMatrix = function () { + var totalMatrix = this.cfg.totalMatrix; + if (!totalMatrix) { + var currentMatrix = this.attr('matrix'); + var parentMatrix = this.cfg.parentMatrix; + if (parentMatrix && currentMatrix) { + totalMatrix = multiplyMatrix(parentMatrix, currentMatrix); + } + else { + totalMatrix = currentMatrix || parentMatrix; + } + this.set('totalMatrix', totalMatrix); + } + return totalMatrix; + }; + // 上层分组设置 matrix + Element.prototype.applyMatrix = function (matrix) { + var currentMatrix = this.attr('matrix'); + var totalMatrix = null; + if (matrix && currentMatrix) { + totalMatrix = multiplyMatrix(matrix, currentMatrix); + } + else { + totalMatrix = currentMatrix || matrix; + } + this.set('totalMatrix', totalMatrix); + this.set('parentMatrix', matrix); + }; + /** + * @protected + * 获取默认的矩阵 + * @returns {number[]|null} 默认的矩阵 + */ + Element.prototype.getDefaultMatrix = function () { + return null; + }; + // 将向量应用设置的矩阵 + Element.prototype.applyToMatrix = function (v) { + var matrix = this.attr('matrix'); + if (matrix) { + return multiplyVec2$1(matrix, v); + } + return v; + }; + // 根据设置的矩阵,将向量转换相对于图形/分组的位置 + Element.prototype.invertFromMatrix = function (v) { + var matrix = this.attr('matrix'); + if (matrix) { + var invertMatrix = invert(matrix); + if (invertMatrix) { + return multiplyVec2$1(invertMatrix, v); + } + } + return v; + }; + // 设置 clip + Element.prototype.setClip = function (clipCfg) { + var canvas = this.getCanvas(); + // 应该只设置当前元素的 clip,不应该去修改 clip 本身,方便 clip 被复用 + // TODO: setClip 的传参既 shape 配置,也支持 shape 对象 + // const preShape = this.get('clipShape'); + // if (preShape) { + // // 将之前的 clipShape 销毁 + // preShape.destroy(); + // } + var clipShape = null; + // 如果配置项为 null,则不移除 clipShape + if (clipCfg) { + var ShapeBase = this.getShapeBase(); + var shapeType = upperFirst(clipCfg.type); + var Cons = ShapeBase[shapeType]; + if (Cons) { + clipShape = new Cons({ + type: clipCfg.type, + isClipShape: true, + applyTo: this, + attrs: clipCfg.attrs, + canvas: canvas, + }); + } + } + this.set('clipShape', clipShape); + this.onCanvasChange('clip'); + return clipShape; + }; + Element.prototype.getClip = function () { + // 高频率调用的地方直接使用 this.cfg.xxx + var clipShape = this.cfg.clipShape; + // 未设置时返回 Null,保证一致性 + if (!clipShape) { + return null; + } + return clipShape; + }; + Element.prototype.clone = function () { + var _this = this; + var originAttrs = this.attrs; + var attrs = {}; + each$2(originAttrs, function (i, k) { + if (isArray$n(originAttrs[k])) { + attrs[k] = _cloneArrayAttr(originAttrs[k]); + } + else { + attrs[k] = originAttrs[k]; + } + }); + var cons = this.constructor; + // @ts-ignore + var clone = new cons({ attrs: attrs }); + each$2(CLONE_CFGS, function (cfgName) { + clone.set(cfgName, _this.get(cfgName)); + }); + return clone; + }; + Element.prototype.destroy = function () { + var destroyed = this.destroyed; + if (destroyed) { + return; + } + this.attrs = {}; + _super.prototype.destroy.call(this); + // this.onCanvasChange('destroy'); + }; + /** + * 是否处于动画暂停状态 + * @return {boolean} 是否处于动画暂停状态 + */ + Element.prototype.isAnimatePaused = function () { + return this.get('_pause').isPaused; + }; + /** + * 执行动画,支持多种函数签名 + * 1. animate(toAttrs: ElementAttrs, duration: number, easing?: string, callback?: () => void, delay?: number) + * 2. animate(onFrame: OnFrame, duration: number, easing?: string, callback?: () => void, delay?: number) + * 3. animate(toAttrs: ElementAttrs, cfg: AnimateCfg) + * 4. animate(onFrame: OnFrame, cfg: AnimateCfg) + * 各个参数的含义为: + * toAttrs 动画最终状态 + * onFrame 自定义帧动画函数 + * duration 动画执行时间 + * easing 动画缓动效果 + * callback 动画执行后的回调 + * delay 动画延迟时间 + */ + Element.prototype.animate = function () { + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + if (!this.get('timeline') && !this.get('canvas')) { + return; + } + this.set('animating', true); + var timeline = this.get('timeline'); + if (!timeline) { + timeline = this.get('canvas').get('timeline'); + this.set('timeline', timeline); + } + var animations = this.get('animations') || []; + // 初始化 tick + if (!timeline.timer) { + timeline.initTimer(); + } + var toAttrs = args[0], duration = args[1], _a = args[2], easing = _a === void 0 ? 'easeLinear' : _a, _b = args[3], callback = _b === void 0 ? noop$3 : _b, _c = args[4], delay = _c === void 0 ? 0 : _c; + var onFrame; + var repeat; + var pauseCallback; + var resumeCallback; + var animateCfg; + // 第二个参数,既可以是动画最终状态 toAttrs,也可以是自定义帧动画函数 onFrame + if (isFunction$6(toAttrs)) { + onFrame = toAttrs; + toAttrs = {}; + } + else if (isObject$f(toAttrs) && toAttrs.onFrame) { + // 兼容 3.0 中的写法,onFrame 和 repeat 可在 toAttrs 中设置 + onFrame = toAttrs.onFrame; + repeat = toAttrs.repeat; + } + // 第二个参数,既可以是执行时间 duration,也可以是动画参数 animateCfg + if (isObject$f(duration)) { + animateCfg = duration; + duration = animateCfg.duration; + easing = animateCfg.easing || 'easeLinear'; + delay = animateCfg.delay || 0; + // animateCfg 中的设置优先级更高 + repeat = animateCfg.repeat || repeat || false; + callback = animateCfg.callback || noop$3; + pauseCallback = animateCfg.pauseCallback || noop$3; + resumeCallback = animateCfg.resumeCallback || noop$3; + } + else { + // 第四个参数,既可以是回调函数 callback,也可以是延迟时间 delay + if (isNumber$4(callback)) { + delay = callback; + callback = null; + } + // 第三个参数,既可以是缓动参数 easing,也可以是回调函数 callback + if (isFunction$6(easing)) { + callback = easing; + easing = 'easeLinear'; + } + else { + easing = easing || 'easeLinear'; + } + } + var formatToAttrs = getFormatToAttrs(toAttrs, this); + var animation = { + fromAttrs: getFormatFromAttrs(formatToAttrs, this), + toAttrs: formatToAttrs, + duration: duration, + easing: easing, + repeat: repeat, + callback: callback, + pauseCallback: pauseCallback, + resumeCallback: resumeCallback, + delay: delay, + startTime: timeline.getTime(), + id: uniqueId$3(), + onFrame: onFrame, + pathFormatted: false, + }; + // 如果动画元素队列中已经有这个图形了 + if (animations.length > 0) { + // 先检查是否需要合并属性。若有相同的动画,将该属性从前一个动画中删除,直接用后一个动画中 + animations = checkExistedAttrs(animations, animation); + } + else { + // 否则将图形添加到动画元素队列 + timeline.addAnimator(this); + } + animations.push(animation); + this.set('animations', animations); + this.set('_pause', { isPaused: false }); + }; + /** + * 停止动画 + * @param {boolean} toEnd 是否到动画的最终状态 + */ + Element.prototype.stopAnimate = function (toEnd) { + var _this = this; + if (toEnd === void 0) { toEnd = true; } + var animations = this.get('animations'); + each$2(animations, function (animation) { + // 将动画执行到最后一帧 + if (toEnd) { + if (animation.onFrame) { + _this.attr(animation.onFrame(1)); + } + else { + _this.attr(animation.toAttrs); + } + } + if (animation.callback) { + // 动画停止时的回调 + animation.callback(); + } + }); + this.set('animating', false); + this.set('animations', []); + }; + /** + * 暂停动画 + */ + Element.prototype.pauseAnimate = function () { + var timeline = this.get('timeline'); + var animations = this.get('animations'); + var pauseTime = timeline.getTime(); + each$2(animations, function (animation) { + animation._paused = true; + animation._pauseTime = pauseTime; + if (animation.pauseCallback) { + // 动画暂停时的回调 + animation.pauseCallback(); + } + }); + // 记录下是在什么时候暂停的 + this.set('_pause', { + isPaused: true, + pauseTime: pauseTime, + }); + return this; + }; + /** + * 恢复动画 + */ + Element.prototype.resumeAnimate = function () { + var timeline = this.get('timeline'); + var current = timeline.getTime(); + var animations = this.get('animations'); + var pauseTime = this.get('_pause').pauseTime; + // 之后更新属性需要计算动画已经执行的时长,如果暂停了,就把初始时间调后 + each$2(animations, function (animation) { + animation.startTime = animation.startTime + (current - pauseTime); + animation._paused = false; + animation._pauseTime = null; + if (animation.resumeCallback) { + animation.resumeCallback(); + } + }); + this.set('_pause', { + isPaused: false, + }); + this.set('animations', animations); + return this; + }; + /** + * 触发委托事件 + * @param {string} type 事件类型 + * @param {GraphEvent} eventObj 事件对象 + */ + Element.prototype.emitDelegation = function (type, eventObj) { + var _this = this; + var paths = eventObj.propagationPath; + this.getEvents(); + var relativeShape; + if (type === 'mouseenter') { + relativeShape = eventObj.fromShape; + } + else if (type === 'mouseleave') { + relativeShape = eventObj.toShape; + } + var _loop_1 = function (i) { + var element = paths[i]; + // 暂定跟 name 绑定 + var name_1 = element.get('name'); + if (name_1) { + // 第一个 mouseenter 和 mouseleave 的停止即可,因为后面的都是前面的 Parent + if ( + // 只有 element 是 Group 或者 Canvas 的时候,才需要判断 isParent + (element.isGroup() || (element.isCanvas && element.isCanvas())) && + relativeShape && + isParent(element, relativeShape)) { + return "break"; + } + if (isArray$n(name_1)) { + each$2(name_1, function (subName) { + _this.emitDelegateEvent(element, subName, eventObj); + }); + } + else { + this_1.emitDelegateEvent(element, name_1, eventObj); + } + } + }; + var this_1 = this; + // 至少有一个对象,且第一个对象为 shape + for (var i = 0; i < paths.length; i++) { + var state_1 = _loop_1(i); + if (state_1 === "break") + break; + } + }; + Element.prototype.emitDelegateEvent = function (element, name, eventObj) { + var events = this.getEvents(); + // 事件委托的形式 name:type + var eventName = name + DELEGATION_SPLIT + eventObj.type; + if (events[eventName] || events[WILDCARD]) { + // 对于通配符 *,事件名称 = 委托事件名称 + eventObj.name = eventName; + eventObj.currentTarget = element; + eventObj.delegateTarget = this; + // 将委托事件的监听对象 delegateObject 挂载到事件对象上 + eventObj.delegateObject = element.get('delegateObject'); + this.emit(eventName, eventObj); + } + }; + /** + * 移动元素 + * @param {number} translateX 水平移动距离 + * @param {number} translateY 垂直移动距离 + * @return {IElement} 元素 + */ + Element.prototype.translate = function (translateX, translateY) { + if (translateX === void 0) { translateX = 0; } + if (translateY === void 0) { translateY = 0; } + var matrix = this.getMatrix(); + var newMatrix = transform$g(matrix, [['t', translateX, translateY]]); + this.setMatrix(newMatrix); + return this; + }; + /** + * 移动元素到目标位置 + * @param {number} targetX 目标位置的水平坐标 + * @param {number} targetX 目标位置的垂直坐标 + * @return {IElement} 元素 + */ + Element.prototype.move = function (targetX, targetY) { + var x = this.attr('x') || 0; + var y = this.attr('y') || 0; + this.translate(targetX - x, targetY - y); + return this; + }; + /** + * 移动元素到目标位置,等价于 move 方法。由于 moveTo 的语义性更强,因此在文档中推荐使用 moveTo 方法 + * @param {number} targetX 目标位置的 x 轴坐标 + * @param {number} targetY 目标位置的 y 轴坐标 + * @return {IElement} 元素 + */ + Element.prototype.moveTo = function (targetX, targetY) { + return this.move(targetX, targetY); + }; + /** + * 缩放元素 + * @param {number} ratioX 水平缩放比例 + * @param {number} ratioY 垂直缩放比例 + * @return {IElement} 元素 + */ + Element.prototype.scale = function (ratioX, ratioY) { + var matrix = this.getMatrix(); + var newMatrix = transform$g(matrix, [['s', ratioX, ratioY || ratioX]]); + this.setMatrix(newMatrix); + return this; + }; + /** + * 以画布左上角 (0, 0) 为中心旋转元素 + * @param {number} radian 旋转角度(弧度值) + * @return {IElement} 元素 + */ + Element.prototype.rotate = function (radian) { + var matrix = this.getMatrix(); + var newMatrix = transform$g(matrix, [['r', radian]]); + this.setMatrix(newMatrix); + return this; + }; + /** + * 以起始点为中心旋转元素 + * @param {number} radian 旋转角度(弧度值) + * @return {IElement} 元素 + */ + Element.prototype.rotateAtStart = function (rotate) { + var _a = this.attr(), x = _a.x, y = _a.y; + var matrix = this.getMatrix(); + var newMatrix = transform$g(matrix, [ + ['t', -x, -y], + ['r', rotate], + ['t', x, y], + ]); + this.setMatrix(newMatrix); + return this; + }; + /** + * 以任意点 (x, y) 为中心旋转元素 + * @param {number} radian 旋转角度(弧度值) + * @return {IElement} 元素 + */ + Element.prototype.rotateAtPoint = function (x, y, rotate) { + var matrix = this.getMatrix(); + var newMatrix = transform$g(matrix, [ + ['t', -x, -y], + ['r', rotate], + ['t', x, y], + ]); + this.setMatrix(newMatrix); + return this; + }; + return Element; +}(Base$1)); + +var SHAPE_MAP = {}; +var INDEX = '_INDEX'; +/** + * 设置 canvas + * @param {IElement} element 元素 + * @param {ICanvas} canvas 画布 + */ +function setCanvas(element, canvas) { + element.set('canvas', canvas); + if (element.isGroup()) { + var children = element.get('children'); + if (children.length) { + children.forEach(function (child) { + setCanvas(child, canvas); + }); + } + } +} +/** + * 设置 timeline + * @param {IElement} element 元素 + * @param {Timeline} timeline 时间轴 + */ +function setTimeline(element, timeline) { + element.set('timeline', timeline); + if (element.isGroup()) { + var children = element.get('children'); + if (children.length) { + children.forEach(function (child) { + setTimeline(child, timeline); + }); + } + } +} +function removeChild(container, element, destroy) { + if (destroy === void 0) { destroy = true; } + // 不再调用 element.remove() 方法,会出现循环调用 + if (destroy) { + element.destroy(); + } + else { + element.set('parent', null); + element.set('canvas', null); + } + removeFromArray(container.getChildren(), element); +} +function getComparer(compare) { + return function (left, right) { + var result = compare(left, right); + return result === 0 ? left[INDEX] - right[INDEX] : result; + }; +} +var Container$1 = /** @class */ (function (_super) { + __extends$e(Container, _super); + function Container() { + return _super !== null && _super.apply(this, arguments) || this; + } + Container.prototype.isCanvas = function () { + return false; + }; + // 根据子节点确定 BBox + Container.prototype.getBBox = function () { + // 所有的值可能在画布的可视区外 + var minX = Infinity; + var maxX = -Infinity; + var minY = Infinity; + var maxY = -Infinity; + var xArr = []; + var yArr = []; + // 将可见元素、图形以及不为空的图形分组筛选出来,用于包围盒合并 + var children = this.getChildren().filter(function (child) { + return child.get('visible') && (!child.isGroup() || (child.isGroup() && child.getChildren().length > 0)); + }); + if (children.length > 0) { + each$2(children, function (child) { + var box = child.getBBox(); + xArr.push(box.minX, box.maxX); + yArr.push(box.minY, box.maxY); + }); + minX = min$6(xArr); + maxX = max$7(xArr); + minY = min$6(yArr); + maxY = max$7(yArr); + } + else { + minX = 0; + maxX = 0; + minY = 0; + maxY = 0; + } + var box = { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; + return box; + }; + // 获取画布的包围盒 + Container.prototype.getCanvasBBox = function () { + var minX = Infinity; + var maxX = -Infinity; + var minY = Infinity; + var maxY = -Infinity; + var xArr = []; + var yArr = []; + // 将可见元素、图形以及不为空的图形分组筛选出来,用于包围盒合并 + var children = this.getChildren().filter(function (child) { + return child.get('visible') && (!child.isGroup() || (child.isGroup() && child.getChildren().length > 0)); + }); + if (children.length > 0) { + each$2(children, function (child) { + var box = child.getCanvasBBox(); + xArr.push(box.minX, box.maxX); + yArr.push(box.minY, box.maxY); + }); + minX = min$6(xArr); + maxX = max$7(xArr); + minY = min$6(yArr); + maxY = max$7(yArr); + } + else { + minX = 0; + maxX = 0; + minY = 0; + maxY = 0; + } + var box = { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; + return box; + }; + Container.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + cfg['children'] = []; + return cfg; + }; + Container.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + if (name === 'matrix') { + var totalMatrix = this.getTotalMatrix(); + this._applyChildrenMarix(totalMatrix); + } + }; + // 不但应用到自己身上还要应用于子元素 + Container.prototype.applyMatrix = function (matrix) { + var preTotalMatrix = this.getTotalMatrix(); + _super.prototype.applyMatrix.call(this, matrix); + var totalMatrix = this.getTotalMatrix(); + // totalMatrix 没有发生变化时,这里仅考虑两者都为 null 时 + // 不继续向下传递矩阵 + if (totalMatrix === preTotalMatrix) { + return; + } + this._applyChildrenMarix(totalMatrix); + }; + // 在子元素上设置矩阵 + Container.prototype._applyChildrenMarix = function (totalMatrix) { + var children = this.getChildren(); + each$2(children, function (child) { + child.applyMatrix(totalMatrix); + }); + }; + // 兼容老版本的接口 + Container.prototype.addShape = function () { + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + var type = args[0]; + var cfg = args[1]; + if (isObject$f(type)) { + cfg = type; + } + else { + cfg['type'] = type; + } + var shapeType = SHAPE_MAP[cfg.type]; + if (!shapeType) { + shapeType = upperFirst(cfg.type); + SHAPE_MAP[cfg.type] = shapeType; + } + var ShapeBase = this.getShapeBase(); + var shape = new ShapeBase[shapeType](cfg); + this.add(shape); + return shape; + }; + Container.prototype.addGroup = function () { + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + var groupClass = args[0], cfg = args[1]; + var group; + if (isFunction$6(groupClass)) { + if (cfg) { + group = new groupClass(cfg); + } + else { + group = new groupClass({ + // canvas, + parent: this, + }); + } + } + else { + var tmpCfg = groupClass || {}; + var TmpGroupClass = this.getGroupBase(); + group = new TmpGroupClass(tmpCfg); + } + this.add(group); + return group; + }; + Container.prototype.getCanvas = function () { + var canvas; + if (this.isCanvas()) { + canvas = this; + } + else { + canvas = this.get('canvas'); + } + return canvas; + }; + Container.prototype.getShape = function (x, y, ev) { + // 如果不支持拾取,则直接返回 + if (!isAllowCapture(this)) { + return null; + } + var children = this.getChildren(); + var shape; + // 如果容器是 group + if (!this.isCanvas()) { + var v = [x, y, 1]; + // 将 x, y 转换成对应于 group 的局部坐标 + v = this.invertFromMatrix(v); + if (!this.isClipped(v[0], v[1])) { + shape = this._findShape(children, v[0], v[1], ev); + } + } + else { + shape = this._findShape(children, x, y, ev); + } + return shape; + }; + Container.prototype._findShape = function (children, x, y, ev) { + var shape = null; + for (var i = children.length - 1; i >= 0; i--) { + var child = children[i]; + if (isAllowCapture(child)) { + if (child.isGroup()) { + shape = child.getShape(x, y, ev); + } + else if (child.isHit(x, y)) { + shape = child; + } + } + if (shape) { + break; + } + } + return shape; + }; + Container.prototype.add = function (element) { + var canvas = this.getCanvas(); + var children = this.getChildren(); + var timeline = this.get('timeline'); + var preParent = element.getParent(); + if (preParent) { + removeChild(preParent, element, false); + } + element.set('parent', this); + if (canvas) { + setCanvas(element, canvas); + } + if (timeline) { + setTimeline(element, timeline); + } + children.push(element); + element.onCanvasChange('add'); + this._applyElementMatrix(element); + }; + // 将当前容器的矩阵应用到子元素 + Container.prototype._applyElementMatrix = function (element) { + var totalMatrix = this.getTotalMatrix(); + // 添加图形或者分组时,需要把当前图元的矩阵设置进去 + if (totalMatrix) { + element.applyMatrix(totalMatrix); + } + }; + Container.prototype.getChildren = function () { + return this.get('children'); + }; + Container.prototype.sort = function () { + var children = this.getChildren(); + // 稳定排序 + each$2(children, function (child, index) { + child[INDEX] = index; + return child; + }); + children.sort(getComparer(function (obj1, obj2) { + return obj1.get('zIndex') - obj2.get('zIndex'); + })); + this.onCanvasChange('sort'); + }; + Container.prototype.clear = function () { + this.set('clearing', true); + if (this.destroyed) { + return; + } + var children = this.getChildren(); + for (var i = children.length - 1; i >= 0; i--) { + children[i].destroy(); // 销毁子元素 + } + this.set('children', []); + this.onCanvasChange('clear'); + this.set('clearing', false); + }; + Container.prototype.destroy = function () { + if (this.get('destroyed')) { + return; + } + this.clear(); + _super.prototype.destroy.call(this); + }; + /** + * 获取第一个子元素 + * @return {IElement} 第一个元素 + */ + Container.prototype.getFirst = function () { + return this.getChildByIndex(0); + }; + /** + * 获取最后一个子元素 + * @return {IElement} 元素 + */ + Container.prototype.getLast = function () { + var children = this.getChildren(); + return this.getChildByIndex(children.length - 1); + }; + /** + * 根据索引获取子元素 + * @return {IElement} 第一个元素 + */ + Container.prototype.getChildByIndex = function (index) { + var children = this.getChildren(); + return children[index]; + }; + /** + * 子元素的数量 + * @return {number} 子元素数量 + */ + Container.prototype.getCount = function () { + var children = this.getChildren(); + return children.length; + }; + /** + * 是否包含对应元素 + * @param {IElement} element 元素 + * @return {boolean} + */ + Container.prototype.contain = function (element) { + var children = this.getChildren(); + return children.indexOf(element) > -1; + }; + /** + * 移除对应子元素 + * @param {IElement} element 子元素 + * @param {boolean} destroy 是否销毁子元素,默认为 true + */ + Container.prototype.removeChild = function (element, destroy) { + if (destroy === void 0) { destroy = true; } + if (this.contain(element)) { + element.remove(destroy); + } + }; + /** + * 查找所有匹配的元素 + * @param {ElementFilterFn} fn 匹配函数 + * @return {IElement[]} 元素数组 + */ + Container.prototype.findAll = function (fn) { + var rst = []; + var children = this.getChildren(); + each$2(children, function (element) { + if (fn(element)) { + rst.push(element); + } + if (element.isGroup()) { + rst = rst.concat(element.findAll(fn)); + } + }); + return rst; + }; + /** + * 查找元素,找到第一个返回 + * @param {ElementFilterFn} fn 匹配函数 + * @return {IElement|null} 元素,可以为空 + */ + Container.prototype.find = function (fn) { + var rst = null; + var children = this.getChildren(); + each$2(children, function (element) { + if (fn(element)) { + rst = element; + } + else if (element.isGroup()) { + rst = element.find(fn); + } + if (rst) { + return false; + } + }); + return rst; + }; + /** + * 根据 ID 查找元素 + * @param {string} id 元素 id + * @return {IElement|null} 元素 + */ + Container.prototype.findById = function (id) { + return this.find(function (element) { + return element.get('id') === id; + }); + }; + /** + * 该方法即将废弃,不建议使用 + * 根据 className 查找元素 + * TODO: 该方式定义暂时只给 G6 3.3 以后的版本使用,待 G6 中的 findByClassName 方法移除后,G 也需要同步移除 + * @param {string} className 元素 className + * @return {IElement | null} 元素 + */ + Container.prototype.findByClassName = function (className) { + return this.find(function (element) { + return element.get('className') === className; + }); + }; + /** + * 根据 name 查找元素列表 + * @param {string} name 元素名称 + * @return {IElement[]} 元素 + */ + Container.prototype.findAllByName = function (name) { + return this.findAll(function (element) { + return element.get('name') === name; + }); + }; + return Container; +}(Element$3)); + +var isColorProp = function (prop) { return ['fill', 'stroke', 'fillStyle', 'strokeStyle'].includes(prop); }; +var isGradientColor = function (val) { return /^[r,R,L,l]{1}[\s]*\(/.test(val); }; + +var IDENTITY_MATRIX = [1, 0, 0, 0, 1, 0, 0, 0, 1]; +/** + * 使用 ratio 进行插值计算来更新属性 + * @param {IElement} shape 元素 + * @param {Animation} animation 动画 + * @param {number} ratio 比例 + * @return {boolean} 动画是否执行完成 + */ +function _update(shape, animation, ratio) { + var cProps = {}; // 此刻属性 + var fromAttrs = animation.fromAttrs, toAttrs = animation.toAttrs; + if (shape.destroyed) { + return; + } + var interf; // 差值函数 + for (var k in toAttrs) { + if (!isEqual$2(fromAttrs[k], toAttrs[k])) { + if (k === 'path') { + var toPath = toAttrs[k]; + var fromPath = fromAttrs[k]; + if (toPath.length > fromPath.length) { + toPath = parsePathString(toAttrs[k]); // 终点状态 + fromPath = parsePathString(fromAttrs[k]); // 起始状态 + fromPath = fillPathByDiff(fromPath, toPath); + fromPath = formatPath(fromPath, toPath); + animation.fromAttrs.path = fromPath; + animation.toAttrs.path = toPath; + } + else if (!animation.pathFormatted) { + toPath = parsePathString(toAttrs[k]); + fromPath = parsePathString(fromAttrs[k]); + fromPath = formatPath(fromPath, toPath); + animation.fromAttrs.path = fromPath; + animation.toAttrs.path = toPath; + animation.pathFormatted = true; + } + cProps[k] = []; + for (var i = 0; i < toPath.length; i++) { + var toPathPoint = toPath[i]; + var fromPathPoint = fromPath[i]; + var cPathPoint = []; + for (var j = 0; j < toPathPoint.length; j++) { + if (isNumber$4(toPathPoint[j]) && fromPathPoint && isNumber$4(fromPathPoint[j])) { + interf = interpolate(fromPathPoint[j], toPathPoint[j]); + cPathPoint.push(interf(ratio)); + } + else { + cPathPoint.push(toPathPoint[j]); + } + } + cProps[k].push(cPathPoint); + } + } + else if (k === 'matrix') { + /* + 对矩阵进行插值时,需要保证矩阵不为空,为空则使用单位矩阵 + TODO: 二维和三维场景下单位矩阵不同,之后 WebGL 版需要做进一步处理 + */ + var matrixFn = interpolateArray(fromAttrs[k] || IDENTITY_MATRIX, toAttrs[k] || IDENTITY_MATRIX); + var currentMatrix = matrixFn(ratio); + cProps[k] = currentMatrix; + } + else if (isColorProp(k) && isGradientColor(toAttrs[k])) { + cProps[k] = toAttrs[k]; + } + else if (!isFunction$6(toAttrs[k])) { + // 非函数类型的值才能做插值 + interf = interpolate(fromAttrs[k], toAttrs[k]); + cProps[k] = interf(ratio); + } + } + } + shape.attr(cProps); +} +/** + * 根据自定义帧动画函数 onFrame 来更新属性 + * @param {IElement} shape 元素 + * @param {Animation} animation 动画 + * @param {number} elapsed 动画执行时间(毫秒) + * @return {boolean} 动画是否执行完成 + */ +function update(shape, animation, elapsed) { + var startTime = animation.startTime, delay = animation.delay; + // 如果还没有开始执行或暂停,先不更新 + if (elapsed < startTime + delay || animation._paused) { + return false; + } + var ratio; + var duration = animation.duration; + var easing = animation.easing; + // 已执行时间 + elapsed = elapsed - startTime - animation.delay; + if (animation.repeat) { + // 如果动画重复执行,则 elapsed > duration,计算 ratio 时需取模 + ratio = (elapsed % duration) / duration; + ratio = d3Ease[easing](ratio); + } + else { + ratio = elapsed / duration; + if (ratio < 1) { + // 动画未执行完 + ratio = d3Ease[easing](ratio); + } + else { + // 动画已执行完 + if (animation.onFrame) { + shape.attr(animation.onFrame(1)); + } + else { + shape.attr(animation.toAttrs); + } + return true; + } + } + if (animation.onFrame) { + var attrs = animation.onFrame(ratio); + shape.attr(attrs); + } + else { + _update(shape, animation, ratio); + } + return false; +} +var Timeline = /** @class */ (function () { + /** + * 时间轴构造函数,依赖于画布 + * @param {} + */ + function Timeline(canvas) { + /** + * 执行动画的元素列表 + * @type {IElement[]} + */ + this.animators = []; + /** + * 当前时间 + * @type {number} + */ + this.current = 0; + /** + * 定时器 + * @type {d3Timer.Timer} + */ + this.timer = null; + this.canvas = canvas; + } + /** + * 初始化定时器 + */ + Timeline.prototype.initTimer = function () { + var _this = this; + var isFinished = false; + var shape; + var animations; + var animation; + this.timer = timer$1(function (elapsed) { + _this.current = elapsed; + if (_this.animators.length > 0) { + for (var i = _this.animators.length - 1; i >= 0; i--) { + shape = _this.animators[i]; + if (shape.destroyed) { + // 如果已经被销毁,直接移出队列 + _this.removeAnimator(i); + continue; + } + if (!shape.isAnimatePaused()) { + animations = shape.get('animations'); + for (var j = animations.length - 1; j >= 0; j--) { + animation = animations[j]; + isFinished = update(shape, animation, elapsed); + if (isFinished) { + animations.splice(j, 1); + isFinished = false; + if (animation.callback) { + animation.callback(); + } + } + } + } + if (animations.length === 0) { + _this.removeAnimator(i); + } + } + var autoDraw = _this.canvas.get('autoDraw'); + // 非自动渲染模式下,手动调用 canvas.draw() 重新渲染 + if (!autoDraw) { + _this.canvas.draw(); + } + } + }); + }; + /** + * 增加动画元素 + */ + Timeline.prototype.addAnimator = function (shape) { + this.animators.push(shape); + }; + /** + * 移除动画元素 + */ + Timeline.prototype.removeAnimator = function (index) { + this.animators.splice(index, 1); + }; + /** + * 是否有动画在执行 + */ + Timeline.prototype.isAnimating = function () { + return !!this.animators.length; + }; + /** + * 停止定时器 + */ + Timeline.prototype.stop = function () { + if (this.timer) { + this.timer.stop(); + } + }; + /** + * 停止时间轴上所有元素的动画,并置空动画元素列表 + * @param {boolean} toEnd 是否到动画的最终状态,用来透传给动画元素的 stopAnimate 方法 + */ + Timeline.prototype.stopAllAnimations = function (toEnd) { + if (toEnd === void 0) { toEnd = true; } + this.animators.forEach(function (animator) { + animator.stopAnimate(toEnd); + }); + this.animators = []; + this.canvas.draw(); + }; + /** + * 获取当前时间 + */ + Timeline.prototype.getTime = function () { + return this.current; + }; + return Timeline; +}()); + +/** + * @fileoverview 事件处理器 + * @author dxq613@gmail.com + */ +var CLICK_OFFSET = 40; +var LEFT_BTN_CODE = 0; +var EVENTS$2 = [ + 'mousedown', + 'mouseup', + 'dblclick', + 'mouseout', + 'mouseover', + 'mousemove', + 'mouseleave', + 'mouseenter', + 'touchstart', + 'touchmove', + 'touchend', + 'dragenter', + 'dragover', + 'dragleave', + 'drop', + 'contextmenu', + 'mousewheel', +]; +// 触发目标事件,目标只能是 shape 或 canvas +function emitTargetEvent(target, type, eventObj) { + eventObj.name = type; + eventObj.target = target; + eventObj.currentTarget = target; + eventObj.delegateTarget = target; + target.emit(type, eventObj); +} +// 事件冒泡, enter 和 leave 需要对 fromShape 和 toShape 进行判同 +function bubbleEvent(container, type, eventObj) { + if (eventObj.bubbles) { + var relativeShape = void 0; + var isOverEvent = false; + if (type === 'mouseenter') { + relativeShape = eventObj.fromShape; + isOverEvent = true; + } + else if (type === 'mouseleave') { + isOverEvent = true; + relativeShape = eventObj.toShape; + } + // canvas 上的 mouseenter, mouseleave 事件,仅当进入或者移出 canvas 时触发 + if (container.isCanvas() && isOverEvent) { + return; + } + // 如果相关图形同当前图形在同一个容器内,不触发事件 + if (relativeShape && isParent(container, relativeShape)) { + // 阻止继续向上冒泡 + eventObj.bubbles = false; + return; + } + // 事件名称可能在委托过程中被修改,因此事件冒泡时需要重新设置事件名称 + eventObj.name = type; + eventObj.currentTarget = container; + eventObj.delegateTarget = container; + container.emit(type, eventObj); + } +} +var EventController$2 = /** @class */ (function () { + function EventController(cfg) { + var _this = this; + // 正在被拖拽的图形 + this.draggingShape = null; + this.dragging = false; + // 当前鼠标/touch所在位置的图形 + this.currentShape = null; + this.mousedownShape = null; + this.mousedownPoint = null; + // 统一处理所有的回调 + this._eventCallback = function (ev) { + var type = ev.type; + _this._triggerEvent(type, ev); + }; + // 在 document 处理拖拽到画布外的事件,处理从图形上移除画布未被捕捉的问题 + this._onDocumentMove = function (ev) { + var canvas = _this.canvas; + var el = canvas.get('el'); + if (el !== ev.target) { + // 不在 canvas 上移动 + if (_this.dragging || _this.currentShape) { + var pointInfo = _this._getPointInfo(ev); + // 还在拖拽过程中 + if (_this.dragging) { + _this._emitEvent('drag', ev, pointInfo, _this.draggingShape); + } + // 说明从某个图形直接移动到了画布外面, + // 修复了 mouseleave 的 bug 后不再出现这种情况 + // if (this.currentShape) { + // this._emitEvent('mouseleave', ev, pointInfo, this.currentShape, this.currentShape, null); + // this.currentShape = null; + // } + } + } + }; + // 在 document 上处理拖拽到外面,释放鼠标时触发 dragend + this._onDocumentMouseUp = function (ev) { + var canvas = _this.canvas; + var el = canvas.get('el'); + if (el !== ev.target) { + // 不在 canvas 上移动 + if (_this.dragging) { + var pointInfo = _this._getPointInfo(ev); + if (_this.draggingShape) { + // 如果存在拖拽的图形,则也触发 drop 事件 + _this._emitEvent('drop', ev, pointInfo, null); + } + _this._emitEvent('dragend', ev, pointInfo, _this.draggingShape); + _this._afterDrag(_this.draggingShape, pointInfo, ev); + } + } + }; + this.canvas = cfg.canvas; + } + EventController.prototype.init = function () { + this._bindEvents(); + }; + // 注册事件 + EventController.prototype._bindEvents = function () { + var _this = this; + var el = this.canvas.get('el'); + each$2(EVENTS$2, function (eventName) { + el.addEventListener(eventName, _this._eventCallback); + }); + if (document) { + // 处理移动到外面没有触发 shape mouse leave 的事件 + // 处理拖拽到外部的问题 + document.addEventListener('mousemove', this._onDocumentMove); + // 处理拖拽过程中在外部释放鼠标的问题 + document.addEventListener('mouseup', this._onDocumentMouseUp); + } + }; + // 清理事件 + EventController.prototype._clearEvents = function () { + var _this = this; + var el = this.canvas.get('el'); + each$2(EVENTS$2, function (eventName) { + el.removeEventListener(eventName, _this._eventCallback); + }); + if (document) { + document.removeEventListener('mousemove', this._onDocumentMove); + document.removeEventListener('mouseup', this._onDocumentMouseUp); + } + }; + EventController.prototype._getEventObj = function (type, event, point, target, fromShape, toShape) { + var eventObj = new GraphEvent(type, event); + eventObj.fromShape = fromShape; + eventObj.toShape = toShape; + eventObj.x = point.x; + eventObj.y = point.y; + eventObj.clientX = point.clientX; + eventObj.clientY = point.clientY; + eventObj.propagationPath.push(target); + // 事件的x,y应该是基于画布左上角的,与canvas的matrix无关 + return eventObj; + }; + // 根据点获取图形,提取成独立方法,便于后续优化 + EventController.prototype._getShape = function (point, ev) { + return this.canvas.getShape(point.x, point.y, ev); + }; + // 获取事件的当前点的信息 + EventController.prototype._getPointInfo = function (ev) { + var canvas = this.canvas; + var clientPoint = canvas.getClientByEvent(ev); + var point = canvas.getPointByEvent(ev); + return { + x: point.x, + y: point.y, + clientX: clientPoint.x, + clientY: clientPoint.y, + }; + }; + // 触发事件 + EventController.prototype._triggerEvent = function (type, ev) { + var pointInfo = this._getPointInfo(ev); + // 每次都获取图形有一定成本,后期可以考虑进行缓存策略 + var shape = this._getShape(pointInfo, ev); + var method = this["_on" + type]; + var leaveCanvas = false; + if (method) { + method.call(this, pointInfo, shape, ev); + } + else { + var preShape = this.currentShape; + // 如果进入、移出画布时存在图形,则要分别触发事件 + if (type === 'mouseenter' || type === 'dragenter' || type === 'mouseover') { + this._emitEvent(type, ev, pointInfo, null, null, shape); // 先进入画布 + if (shape) { + this._emitEvent(type, ev, pointInfo, shape, null, shape); // 再触发图形的事件 + } + if (type === 'mouseenter' && this.draggingShape) { + // 如果正在拖拽图形, 则触发 dragleave + this._emitEvent('dragenter', ev, pointInfo, null); + } + } + else if (type === 'mouseleave' || type === 'dragleave' || type === 'mouseout') { + leaveCanvas = true; + if (preShape) { + this._emitEvent(type, ev, pointInfo, preShape, preShape, null); // 先触发图形的事件 + } + this._emitEvent(type, ev, pointInfo, null, preShape, null); // 再触发离开画布事件 + if (type === 'mouseleave' && this.draggingShape) { + this._emitEvent('dragleave', ev, pointInfo, null); + } + } + else { + this._emitEvent(type, ev, pointInfo, shape, null, null); // 一般事件中不需要考虑 from, to + } + } + if (!leaveCanvas) { + this.currentShape = shape; + } + // 当鼠标从画布移动到 shape 或者从 preShape 移动到 shape 时,应用 shape 上的鼠标样式 + if (shape && !shape.get('destroyed')) { + var canvas = this.canvas; + var el = canvas.get('el'); + el.style.cursor = shape.attr('cursor') || canvas.get('cursor'); + } + }; + // 记录下点击的位置、图形,便于拖拽事件、click 事件的判定 + EventController.prototype._onmousedown = function (pointInfo, shape, event) { + // 只有鼠标左键的 mousedown 事件才会设置 mousedownShape 等属性,避免鼠标右键的 mousedown 事件引起其他事件发生 + if (event.button === LEFT_BTN_CODE) { + this.mousedownShape = shape; + this.mousedownPoint = pointInfo; + this.mousedownTimeStamp = event.timeStamp; + } + this._emitEvent('mousedown', event, pointInfo, shape, null, null); // mousedown 不考虑fromShape, toShape + }; + // mouseleave 和 mouseenter 都是成对存在的 + // mouseenter 和 mouseover 同时触发 + EventController.prototype._emitMouseoverEvents = function (event, pointInfo, fromShape, toShape) { + var el = this.canvas.get('el'); + if (fromShape !== toShape) { + if (fromShape) { + this._emitEvent('mouseout', event, pointInfo, fromShape, fromShape, toShape); + this._emitEvent('mouseleave', event, pointInfo, fromShape, fromShape, toShape); + // 当鼠标从 fromShape 移动到画布上时,重置鼠标样式 + if (!toShape || toShape.get('destroyed')) { + el.style.cursor = this.canvas.get('cursor'); + } + } + if (toShape) { + this._emitEvent('mouseover', event, pointInfo, toShape, fromShape, toShape); + this._emitEvent('mouseenter', event, pointInfo, toShape, fromShape, toShape); + } + } + }; + // dragover 不等同于 mouseover,而等同于 mousemove + EventController.prototype._emitDragoverEvents = function (event, pointInfo, fromShape, toShape, isCanvasEmit) { + if (toShape) { + if (toShape !== fromShape) { + if (fromShape) { + this._emitEvent('dragleave', event, pointInfo, fromShape, fromShape, toShape); + } + this._emitEvent('dragenter', event, pointInfo, toShape, fromShape, toShape); + } + if (!isCanvasEmit) { + this._emitEvent('dragover', event, pointInfo, toShape); + } + } + else if (fromShape) { + // TODO: 此处判断有问题,当 drag 图形时,也会触发一次 dragleave 事件,因为此时 toShape 为 null,这不是所期望的 + // 经过空白区域 + this._emitEvent('dragleave', event, pointInfo, fromShape, fromShape, toShape); + } + if (isCanvasEmit) { + this._emitEvent('dragover', event, pointInfo, toShape); + } + }; + // drag 完成后,需要做一些清理工作 + EventController.prototype._afterDrag = function (draggingShape, pointInfo, event) { + if (draggingShape) { + draggingShape.set('capture', true); // 恢复可以拾取 + this.draggingShape = null; + } + this.dragging = false; + // drag 完成后,有可能 draggingShape 已经移动到了当前位置,所以不能直接取当前图形 + var shape = this._getShape(pointInfo, event); + // 拖拽完成后,进行 enter,leave 的判定 + if (shape !== draggingShape) { + this._emitMouseoverEvents(event, pointInfo, draggingShape, shape); + } + this.currentShape = shape; // 更新当前 shape,如果不处理当前图形的 mouseleave 事件可能会出问题 + }; + // 按键抬起时,会终止拖拽、触发点击 + EventController.prototype._onmouseup = function (pointInfo, shape, event) { + // eevent.button === 0 表示鼠标左键事件,此处加上判断主要是为了避免右键鼠标会触发 mouseup 和 click 事件 + // ref: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button + if (event.button === LEFT_BTN_CODE) { + var draggingShape = this.draggingShape; + if (this.dragging) { + // 存在可以拖拽的图形,同时拖拽到其他图形上时触发 drag 事件 + if (draggingShape) { + this._emitEvent('drop', event, pointInfo, shape); + } + this._emitEvent('dragend', event, pointInfo, draggingShape); + this._afterDrag(draggingShape, pointInfo, event); + } + else { + this._emitEvent('mouseup', event, pointInfo, shape); // 先触发 mouseup 再触发 click + if (shape === this.mousedownShape) { + this._emitEvent('click', event, pointInfo, shape); + } + this.mousedownShape = null; + this.mousedownPoint = null; + } + } + }; + // 当触发浏览器的 dragover 事件时,不会再触发 mousemove ,所以这时候的 dragenter, dragleave 事件需要重新处理 + EventController.prototype._ondragover = function (pointInfo, shape, event) { + event.preventDefault(); // 如果不对 dragover 进行 preventDefault,则不会在 canvas 上触发 drop 事件 + var preShape = this.currentShape; + this._emitDragoverEvents(event, pointInfo, preShape, shape, true); + }; + // 大量的图形事件,都通过 mousemove 模拟 + EventController.prototype._onmousemove = function (pointInfo, shape, event) { + var canvas = this.canvas; + var preShape = this.currentShape; + var draggingShape = this.draggingShape; + // 正在拖拽时 + if (this.dragging) { + // 正在拖拽中 + if (draggingShape) { + // 如果拖拽了 shape 会触发 dragenter, dragleave, dragover 和 drag 事件 + this._emitDragoverEvents(event, pointInfo, preShape, shape, false); + } + // 如果存在 draggingShape 则会在 draggingShape 上触发 drag 事件,冒泡到 canvas 上 + // 否则在 canvas 上触发 drag 事件 + this._emitEvent('drag', event, pointInfo, draggingShape); + } + else { + var mousedownPoint = this.mousedownPoint; + if (mousedownPoint) { + // 当鼠标点击下去,同时移动时,进行 drag 判定 + var mousedownShape = this.mousedownShape; + var now = event.timeStamp; + var timeWindow = now - this.mousedownTimeStamp; + var dx = mousedownPoint.clientX - pointInfo.clientX; + var dy = mousedownPoint.clientY - pointInfo.clientY; + var dist = dx * dx + dy * dy; + if (timeWindow > 120 || dist > CLICK_OFFSET) { + if (mousedownShape && mousedownShape.get('draggable')) { + // 设置了 draggable 的 shape 才能触发 drag 相关的事件 + draggingShape = this.mousedownShape; // 拖动鼠标点下时的 shape + draggingShape.set('capture', false); // 禁止继续拾取,否则无法进行 dragover,dragenter,dragleave,drop的判定 + this.draggingShape = draggingShape; + this.dragging = true; + this._emitEvent('dragstart', event, pointInfo, draggingShape); + // 清理按下鼠标时缓存的值 + this.mousedownShape = null; + this.mousedownPoint = null; + } + else if (!mousedownShape && canvas.get('draggable')) { + // 设置了 draggable 的 canvas 才能触发 drag 相关的事件 + this.dragging = true; + this._emitEvent('dragstart', event, pointInfo, null); + // 清理按下鼠标时缓存的值 + this.mousedownShape = null; + this.mousedownPoint = null; + } + else { + this._emitMouseoverEvents(event, pointInfo, preShape, shape); + this._emitEvent('mousemove', event, pointInfo, shape); + } + } + else { + this._emitMouseoverEvents(event, pointInfo, preShape, shape); + this._emitEvent('mousemove', event, pointInfo, shape); + } + } + else { + // 没有按键按下时,则直接触发 mouse over 相关的各种事件 + this._emitMouseoverEvents(event, pointInfo, preShape, shape); + // 始终触发移动 + this._emitEvent('mousemove', event, pointInfo, shape); + } + } + }; + // 触发事件 + EventController.prototype._emitEvent = function (type, event, pointInfo, shape, fromShape, toShape) { + var eventObj = this._getEventObj(type, event, pointInfo, shape, fromShape, toShape); + // 存在 shape 触发,则进行冒泡处理 + if (shape) { + eventObj.shape = shape; + // 触发 shape 上的事件 + emitTargetEvent(shape, type, eventObj); + var parent_1 = shape.getParent(); + // 执行冒泡 + while (parent_1) { + // 委托事件要先触发 + parent_1.emitDelegation(type, eventObj); + // 事件冒泡停止,不能妨碍委托事件 + if (!eventObj.propagationStopped) { + bubbleEvent(parent_1, type, eventObj); + } + eventObj.propagationPath.push(parent_1); + parent_1 = parent_1.getParent(); + } + } + else { + // 如果没有 shape 直接在 canvas 上触发 + var canvas = this.canvas; + // 直接触发 canvas 上的事件 + emitTargetEvent(canvas, type, eventObj); + } + }; + EventController.prototype.destroy = function () { + // 清理事件 + this._clearEvents(); + // 清理缓存的对象 + this.canvas = null; + this.currentShape = null; + this.draggingShape = null; + this.mousedownPoint = null; + this.mousedownShape = null; + this.mousedownTimeStamp = null; + }; + return EventController; +}()); + +var PX_SUFFIX = 'px'; +var browser = detect(); +var isFirefox = browser && browser.name === 'firefox'; +/** @class */ ((function (_super) { + __extends$e(Canvas, _super); + function Canvas(cfg) { + var _this = _super.call(this, cfg) || this; + _this.initContainer(); + _this.initDom(); + _this.initEvents(); + _this.initTimeline(); + return _this; + } + Canvas.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + // set default cursor style for canvas + cfg['cursor'] = 'default'; + // CSS transform 目前尚未经过长时间验证,为了避免影响上层业务,默认关闭,上层按需开启 + cfg['supportCSSTransform'] = false; + return cfg; + }; + /** + * @protected + * 初始化容器 + */ + Canvas.prototype.initContainer = function () { + var container = this.get('container'); + if (isString$3(container)) { + container = document.getElementById(container); + this.set('container', container); + } + }; + /** + * @protected + * 初始化 DOM + */ + Canvas.prototype.initDom = function () { + var el = this.createDom(); + this.set('el', el); + // 附加到容器 + var container = this.get('container'); + container.appendChild(el); + // 设置初始宽度 + this.setDOMSize(this.get('width'), this.get('height')); + }; + /** + * @protected + * 初始化绑定的事件 + */ + Canvas.prototype.initEvents = function () { + var eventController = new EventController$2({ + canvas: this, + }); + eventController.init(); + this.set('eventController', eventController); + }; + /** + * @protected + * 初始化时间轴 + */ + Canvas.prototype.initTimeline = function () { + var timeline = new Timeline(this); + this.set('timeline', timeline); + }; + /** + * @protected + * 修改画布对应的 DOM 的大小 + * @param {number} width 宽度 + * @param {number} height 高度 + */ + Canvas.prototype.setDOMSize = function (width, height) { + var el = this.get('el'); + if (isBrowser) { + el.style.width = width + PX_SUFFIX; + el.style.height = height + PX_SUFFIX; + } + }; + // 实现接口 + Canvas.prototype.changeSize = function (width, height) { + this.setDOMSize(width, height); + this.set('width', width); + this.set('height', height); + this.onCanvasChange('changeSize'); + }; + /** + * 获取当前的渲染引擎 + * @return {Renderer} 返回当前的渲染引擎 + */ + Canvas.prototype.getRenderer = function () { + return this.get('renderer'); + }; + /** + * 获取画布的 cursor 样式 + * @return {Cursor} + */ + Canvas.prototype.getCursor = function () { + return this.get('cursor'); + }; + /** + * 设置画布的 cursor 样式 + * @param {Cursor} cursor cursor 样式 + */ + Canvas.prototype.setCursor = function (cursor) { + this.set('cursor', cursor); + var el = this.get('el'); + if (isBrowser && el) { + // 直接设置样式,不等待鼠标移动时再设置 + el.style.cursor = cursor; + } + }; + // 实现接口 + Canvas.prototype.getPointByEvent = function (ev) { + var supportCSSTransform = this.get('supportCSSTransform'); + if (supportCSSTransform) { + // For Firefox <= 38 + if (isFirefox && !isNil(ev.layerX) && ev.layerX !== ev.offsetX) { + return { + x: ev.layerX, + y: ev.layerY, + }; + } + if (!isNil(ev.offsetX)) { + // For IE6+, Firefox >= 39, Chrome, Safari, Opera + return { + x: ev.offsetX, + y: ev.offsetY, + }; + } + } + // should calculate by self for other cases, like Safari in ios + // TODO: support CSS transform + var _a = this.getClientByEvent(ev), clientX = _a.x, clientY = _a.y; + return this.getPointByClient(clientX, clientY); + }; + // 获取 touch 事件的 clientX 和 clientY 需要单独处理 + Canvas.prototype.getClientByEvent = function (ev) { + var clientInfo = ev; + if (ev.touches) { + if (ev.type === 'touchend') { + clientInfo = ev.changedTouches[0]; + } + else { + clientInfo = ev.touches[0]; + } + } + return { + x: clientInfo.clientX, + y: clientInfo.clientY, + }; + }; + // 实现接口 + Canvas.prototype.getPointByClient = function (clientX, clientY) { + var el = this.get('el'); + var bbox = el.getBoundingClientRect(); + return { + x: clientX - bbox.left, + y: clientY - bbox.top, + }; + }; + // 实现接口 + Canvas.prototype.getClientByPoint = function (x, y) { + var el = this.get('el'); + var bbox = el.getBoundingClientRect(); + return { + x: x + bbox.left, + y: y + bbox.top, + }; + }; + // 实现接口 + Canvas.prototype.draw = function () { }; + /** + * @protected + * 销毁 DOM 容器 + */ + Canvas.prototype.removeDom = function () { + var el = this.get('el'); + el.parentNode.removeChild(el); + }; + /** + * @protected + * 清理所有的事件 + */ + Canvas.prototype.clearEvents = function () { + var eventController = this.get('eventController'); + eventController.destroy(); + }; + Canvas.prototype.isCanvas = function () { + return true; + }; + Canvas.prototype.getParent = function () { + return null; + }; + Canvas.prototype.destroy = function () { + var timeline = this.get('timeline'); + if (this.get('destroyed')) { + return; + } + this.clear(); + // 同初始化时相反顺序调用 + if (timeline) { + // 画布销毁时自动停止动画 + timeline.stop(); + } + this.clearEvents(); + this.removeDom(); + _super.prototype.destroy.call(this); + }; + return Canvas; +})(Container$1)); + +/** @class */ ((function (_super) { + __extends$e(AbstractGroup, _super); + function AbstractGroup() { + return _super !== null && _super.apply(this, arguments) || this; + } + AbstractGroup.prototype.isGroup = function () { + return true; + }; + AbstractGroup.prototype.isEntityGroup = function () { + return false; + }; + AbstractGroup.prototype.clone = function () { + var clone = _super.prototype.clone.call(this); + // 获取构造函数 + var children = this.getChildren(); + for (var i = 0; i < children.length; i++) { + var child = children[i]; + clone.add(child.clone()); + } + return clone; + }; + return AbstractGroup; +})(Container$1)); + +/** @class */ ((function (_super) { + __extends$e(AbstractShape, _super); + function AbstractShape(cfg) { + return _super.call(this, cfg) || this; + } + // 是否在包围盒内 + AbstractShape.prototype._isInBBox = function (refX, refY) { + var bbox = this.getBBox(); + return bbox.minX <= refX && bbox.maxX >= refX && bbox.minY <= refY && bbox.maxY >= refY; + }; + /** + * 属性更改后需要做的事情 + * @protected + * @param {ShapeAttrs} targetAttrs 渲染的图像属性 + */ + AbstractShape.prototype.afterAttrsChange = function (targetAttrs) { + _super.prototype.afterAttrsChange.call(this, targetAttrs); + this.clearCacheBBox(); + }; + // 计算包围盒时,需要缓存,这是一个高频的操作 + AbstractShape.prototype.getBBox = function () { + var bbox = this.cfg.bbox; + if (!bbox) { + bbox = this.calculateBBox(); + this.set('bbox', bbox); + } + return bbox; + }; + // 计算相对于画布的包围盒 + AbstractShape.prototype.getCanvasBBox = function () { + var canvasBBox = this.cfg.canvasBBox; + if (!canvasBBox) { + canvasBBox = this.calculateCanvasBBox(); + this.set('canvasBBox', canvasBBox); + } + return canvasBBox; + }; + AbstractShape.prototype.applyMatrix = function (matrix) { + _super.prototype.applyMatrix.call(this, matrix); + // 清理掉缓存的包围盒 + this.set('canvasBBox', null); + }; + /** + * 计算相对于画布的包围盒,默认等同于 bbox + * @return {BBox} 包围盒 + */ + AbstractShape.prototype.calculateCanvasBBox = function () { + var bbox = this.getBBox(); + var totalMatrix = this.getTotalMatrix(); + var minX = bbox.minX, minY = bbox.minY, maxX = bbox.maxX, maxY = bbox.maxY; + if (totalMatrix) { + var topLeft = multiplyVec2$1(totalMatrix, [bbox.minX, bbox.minY]); + var topRight = multiplyVec2$1(totalMatrix, [bbox.maxX, bbox.minY]); + var bottomLeft = multiplyVec2$1(totalMatrix, [bbox.minX, bbox.maxY]); + var bottomRight = multiplyVec2$1(totalMatrix, [bbox.maxX, bbox.maxY]); + minX = Math.min(topLeft[0], topRight[0], bottomLeft[0], bottomRight[0]); + maxX = Math.max(topLeft[0], topRight[0], bottomLeft[0], bottomRight[0]); + minY = Math.min(topLeft[1], topRight[1], bottomLeft[1], bottomRight[1]); + maxY = Math.max(topLeft[1], topRight[1], bottomLeft[1], bottomRight[1]); + } + var attrs = this.attrs; + // 如果存在 shadow 则计算 shadow + if (attrs.shadowColor) { + var _a = attrs.shadowBlur, shadowBlur = _a === void 0 ? 0 : _a, _b = attrs.shadowOffsetX, shadowOffsetX = _b === void 0 ? 0 : _b, _c = attrs.shadowOffsetY, shadowOffsetY = _c === void 0 ? 0 : _c; + var shadowLeft = minX - shadowBlur + shadowOffsetX; + var shadowRight = maxX + shadowBlur + shadowOffsetX; + var shadowTop = minY - shadowBlur + shadowOffsetY; + var shadowBottom = maxY + shadowBlur + shadowOffsetY; + minX = Math.min(minX, shadowLeft); + maxX = Math.max(maxX, shadowRight); + minY = Math.min(minY, shadowTop); + maxY = Math.max(maxY, shadowBottom); + } + return { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; + }; + /** + * @protected + * 清理缓存的 bbox + */ + AbstractShape.prototype.clearCacheBBox = function () { + this.set('bbox', null); + this.set('canvasBBox', null); + }; + // 实现接口 + AbstractShape.prototype.isClipShape = function () { + return this.get('isClipShape'); + }; + /** + * @protected + * 不同的图形自己实现是否在图形内部的逻辑,要判断边和填充区域 + * @param {number} refX 相对于图形的坐标 x + * @param {number} refY 相对于图形的坐标 Y + * @return {boolean} 点是否在图形内部 + */ + AbstractShape.prototype.isInShape = function (refX, refY) { + return false; + }; + /** + * 是否仅仅使用 BBox 检测就可以判定拾取到图形 + * 默认是 false,但是有些图形例如 image、marker 等都可直接使用 BBox 的检测而不需要使用图形拾取 + * @return {Boolean} 仅仅使用 BBox 进行拾取 + */ + AbstractShape.prototype.isOnlyHitBox = function () { + return false; + }; + // 不同的 Shape 各自实现 + AbstractShape.prototype.isHit = function (x, y) { + var startArrowShape = this.get('startArrowShape'); + var endArrowShape = this.get('endArrowShape'); + var vec = [x, y, 1]; + vec = this.invertFromMatrix(vec); + var refX = vec[0], refY = vec[1]; + var inBBox = this._isInBBox(refX, refY); + // 跳过图形的拾取,在某些图形中可以省略一倍的检测成本 + if (this.isOnlyHitBox()) { + return inBBox; + } + // 被裁减掉的和不在包围盒内的不进行计算 + if (inBBox && !this.isClipped(refX, refY)) { + // 对图形进行拾取判断 + if (this.isInShape(refX, refY)) { + return true; + } + // 对起始箭头进行拾取判断 + if (startArrowShape && startArrowShape.isHit(refX, refY)) { + return true; + } + // 对结束箭头进行拾取判断 + if (endArrowShape && endArrowShape.isHit(refX, refY)) { + return true; + } + } + return false; + }; + return AbstractShape; +})(Element$3)); + +var cache$1 = new Map(); +/** + * 注册计算包围盒的算法 + * @param type 方法名 + * @param method 方法 + */ +function register(type, method) { + cache$1.set(type, method); +} + +function rect$1 (shape) { + var attrs = shape.attr(); + var x = attrs.x, y = attrs.y, width = attrs.width, height = attrs.height; + return { + x: x, + y: y, + width: width, + height: height, + }; +} + +function circle$1 (shape) { + var _a = shape.attr(), x = _a.x, y = _a.y, r = _a.r; + return { + x: x - r, + y: y - r, + width: r * 2, + height: r * 2, + }; +} + +// 合并包围盒 +function mergeBBox$1(bbox1, bbox2) { + if (!bbox1 || !bbox2) { + return bbox1 || bbox2; + } + return { + minX: Math.min(bbox1.minX, bbox2.minX), + minY: Math.min(bbox1.minY, bbox2.minY), + maxX: Math.max(bbox1.maxX, bbox2.maxX), + maxY: Math.max(bbox1.maxY, bbox2.maxY), + }; +} +// 合并箭头的包围盒 +function mergeArrowBBox(shape, bbox) { + var startArrowShape = shape.get('startArrowShape'); + var endArrowShape = shape.get('endArrowShape'); + var startArrowBBox = null; + var endArrowBBox = null; + if (startArrowShape) { + startArrowBBox = startArrowShape.getCanvasBBox(); + bbox = mergeBBox$1(bbox, startArrowBBox); + } + if (endArrowShape) { + endArrowBBox = endArrowShape.getCanvasBBox(); + bbox = mergeBBox$1(bbox, endArrowBBox); + } + return bbox; +} + +function polyline (shape) { + var attrs = shape.attr(); + var points = attrs.points; + var xArr = []; + var yArr = []; + for (var i = 0; i < points.length; i++) { + var point = points[i]; + xArr.push(point[0]); + yArr.push(point[1]); + } + var _a = getBBoxByArray(xArr, yArr), x = _a.x, y = _a.y, width = _a.width, height = _a.height; + var bbox = { + minX: x, + minY: y, + maxX: x + width, + maxY: y + height, + }; + bbox = mergeArrowBBox(shape, bbox); + return { + x: bbox.minX, + y: bbox.minY, + width: bbox.maxX - bbox.minX, + height: bbox.maxY - bbox.minY, + }; +} + +function polygon$1 (shape) { + var attrs = shape.attr(); + var points = attrs.points; + var xArr = []; + var yArr = []; + for (var i = 0; i < points.length; i++) { + var point = points[i]; + xArr.push(point[0]); + yArr.push(point[1]); + } + return getBBoxByArray(xArr, yArr); +} + +// 全局设置一个唯一离屏的 ctx,用于计算 isPointInPath +var offScreenCtx = null; +function getOffScreenContext() { + if (!offScreenCtx) { + var canvas = document.createElement('canvas'); + canvas.width = 1; + canvas.height = 1; + offScreenCtx = canvas.getContext('2d'); + } + return offScreenCtx; +} + +/** + * 获取文本的高度 + * @param text 文本 + * @param fontSize 字体大小 + * @param lineHeight 行高,可以为空 + */ +function getTextHeight(text, fontSize, lineHeight) { + var lineCount = 1; + if (isString$3(text)) { + lineCount = text.split('\n').length; + } + if (lineCount > 1) { + var spaceingY = getLineSpaceing(fontSize, lineHeight); + return fontSize * lineCount + spaceingY * (lineCount - 1); + } + return fontSize; +} +/** + * 获取行间距如果文本多行,需要获取文本间距 + * @param fontSize 字体大小 + * @param lineHeight 行高 + */ +function getLineSpaceing(fontSize, lineHeight) { + return lineHeight ? lineHeight - fontSize : fontSize * 0.14; +} +/** + * 字体宽度 + * @param text 文本 + * @param font 字体 + */ +function getTextWidth(text, font) { + var context = getOffScreenContext(); // 获取离屏的 ctx 进行计算 + var width = 0; + // null 或者 undefined 时,宽度为 0 + if (isNil(text) || text === '') { + return width; + } + context.save(); + context.font = font; + if (isString$3(text) && text.includes('\n')) { + var textArr = text.split('\n'); + each$2(textArr, function (subText) { + var measureWidth = context.measureText(subText).width; + if (width < measureWidth) { + width = measureWidth; + } + }); + } + else { + width = context.measureText(text).width; + } + context.restore(); + return width; +} +function assembleFont(attrs) { + var fontSize = attrs.fontSize, fontFamily = attrs.fontFamily, fontWeight = attrs.fontWeight, fontStyle = attrs.fontStyle, fontVariant = attrs.fontVariant; + return [fontStyle, fontVariant, fontWeight, fontSize + "px", fontFamily].join(' ').trim(); +} + +function text (shape) { + var attrs = shape.attr(); + var x = attrs.x, y = attrs.y, text = attrs.text, fontSize = attrs.fontSize, lineHeight = attrs.lineHeight; + var font = attrs.font; + if (!font) { + // 如果未组装 font + font = assembleFont(attrs); + } + var width = getTextWidth(text, font); + var bbox; + if (!width) { + // 如果width不存在,四点共其实点 + bbox = { + x: x, + y: y, + width: 0, + height: 0, + }; + } + else { + var textAlign = attrs.textAlign, textBaseline = attrs.textBaseline; + var height = getTextHeight(text, fontSize, lineHeight); // attrs.height + // 默认左右对齐:left, 默认上下对齐 bottom + var point = { + x: x, + y: y - height, + }; + if (textAlign) { + if (textAlign === 'end' || textAlign === 'right') { + point.x -= width; + } + else if (textAlign === 'center') { + point.x -= width / 2; + } + } + if (textBaseline) { + if (textBaseline === 'top') { + point.y += height; + } + else if (textBaseline === 'middle') { + point.y += height / 2; + } + } + bbox = { + x: point.x, + y: point.y, + width: width, + height: height, + }; + } + return bbox; +} + +function getPathBox(segments, lineWidth) { + var xArr = []; + var yArr = []; + var segmentsWithAngle = []; + for (var i = 0; i < segments.length; i++) { + var segment = segments[i]; + var currentPoint = segment.currentPoint, params = segment.params, prePoint = segment.prePoint; + var box = void 0; + switch (segment.command) { + case 'Q': + box = QuadUtil.box(prePoint[0], prePoint[1], params[1], params[2], params[3], params[4]); + break; + case 'C': + box = CubicUtil.box(prePoint[0], prePoint[1], params[1], params[2], params[3], params[4], params[5], params[6]); + break; + case 'A': + var arcParams = segment.arcParams; + box = EllipseArcUtil.box(arcParams.cx, arcParams.cy, arcParams.rx, arcParams.ry, arcParams.xRotation, arcParams.startAngle, arcParams.endAngle); + break; + default: + xArr.push(currentPoint[0]); + yArr.push(currentPoint[1]); + break; + } + if (box) { + segment.box = box; + xArr.push(box.x, box.x + box.width); + yArr.push(box.y, box.y + box.height); + } + if (lineWidth && (segment.command === 'L' || segment.command === 'M') && segment.prePoint && segment.nextPoint) { + segmentsWithAngle.push(segment); + } + } + // bbox calculation should ignore NaN for path attribute + // ref: https://github.com/antvis/g/issues/210 + xArr = xArr.filter(function (item) { return !Number.isNaN(item); }); + yArr = yArr.filter(function (item) { return !Number.isNaN(item); }); + var minX = min$6(xArr); + var minY = min$6(yArr); + var maxX = max$7(xArr); + var maxY = max$7(yArr); + if (segmentsWithAngle.length === 0) { + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY, + }; + } + for (var i = 0; i < segmentsWithAngle.length; i++) { + var segment = segmentsWithAngle[i]; + var currentPoint = segment.currentPoint; + var extra = void 0; + if (currentPoint[0] === minX) { + extra = getExtraFromSegmentWithAngle(segment, lineWidth); + minX = minX - extra.xExtra; + } + else if (currentPoint[0] === maxX) { + extra = getExtraFromSegmentWithAngle(segment, lineWidth); + maxX = maxX + extra.xExtra; + } + if (currentPoint[1] === minY) { + extra = getExtraFromSegmentWithAngle(segment, lineWidth); + minY = minY - extra.yExtra; + } + else if (currentPoint[1] === maxY) { + extra = getExtraFromSegmentWithAngle(segment, lineWidth); + maxY = maxY + extra.yExtra; + } + } + return { + x: minX, + y: minY, + width: maxX - minX, + height: maxY - minY, + }; +} +function getExtraFromSegmentWithAngle(segment, lineWidth) { + var prePoint = segment.prePoint, currentPoint = segment.currentPoint, nextPoint = segment.nextPoint; + var currentAndPre = Math.pow(currentPoint[0] - prePoint[0], 2) + Math.pow(currentPoint[1] - prePoint[1], 2); + var currentAndNext = Math.pow(currentPoint[0] - nextPoint[0], 2) + Math.pow(currentPoint[1] - nextPoint[1], 2); + var preAndNext = Math.pow(prePoint[0] - nextPoint[0], 2) + Math.pow(prePoint[1] - nextPoint[1], 2); + // 以 currentPoint 为顶点的夹角 + var currentAngle = Math.acos((currentAndPre + currentAndNext - preAndNext) / (2 * Math.sqrt(currentAndPre) * Math.sqrt(currentAndNext))); + // 夹角为空、 0 或 PI 时,不需要计算夹角处的额外宽度 + // 注意: 由于计算精度问题,夹角为 0 的情况计算出来的角度可能是一个很小的值,还需要判断其与 0 是否近似相等 + if (!currentAngle || Math.sin(currentAngle) === 0 || isNumberEqual$1(currentAngle, 0)) { + return { + xExtra: 0, + yExtra: 0, + }; + } + var xAngle = Math.abs(Math.atan2(nextPoint[1] - currentPoint[1], nextPoint[0] - currentPoint[0])); + var yAngle = Math.abs(Math.atan2(nextPoint[0] - currentPoint[0], nextPoint[1] - currentPoint[1])); + // 将夹角转为锐角 + xAngle = xAngle > Math.PI / 2 ? Math.PI - xAngle : xAngle; + yAngle = yAngle > Math.PI / 2 ? Math.PI - yAngle : yAngle; + // 这里不考虑在水平和垂直方向的投影,直接使用最大差值 + // 由于上层统一加减了二分之一线宽,这里需要进行弥补 + var extra = { + // 水平方向投影 + xExtra: Math.cos(currentAngle / 2 - xAngle) * ((lineWidth / 2) * (1 / Math.sin(currentAngle / 2))) - lineWidth / 2 || 0, + // 垂直方向投影 + yExtra: Math.cos(yAngle - currentAngle / 2) * ((lineWidth / 2) * (1 / Math.sin(currentAngle / 2))) - lineWidth / 2 || 0, + }; + return extra; +} +function path (shape) { + var attrs = shape.attr(); + var path = attrs.path, stroke = attrs.stroke; + var lineWidth = stroke ? attrs.lineWidth : 0; // 只有有 stroke 时,lineWidth 才生效 + var segments = shape.get('segments') || getSegments(path); + var _a = getPathBox(segments, lineWidth), x = _a.x, y = _a.y, width = _a.width, height = _a.height; + var bbox = { + minX: x, + minY: y, + maxX: x + width, + maxY: y + height, + }; + bbox = mergeArrowBBox(shape, bbox); + return { + x: bbox.minX, + y: bbox.minY, + width: bbox.maxX - bbox.minX, + height: bbox.maxY - bbox.minY, + }; +} + +function line$1 (shape) { + var attrs = shape.attr(); + var x1 = attrs.x1, y1 = attrs.y1, x2 = attrs.x2, y2 = attrs.y2; + var minX = Math.min(x1, x2); + var maxX = Math.max(x1, x2); + var minY = Math.min(y1, y2); + var maxY = Math.max(y1, y2); + var bbox = { + minX: minX, + maxX: maxX, + minY: minY, + maxY: maxY, + }; + bbox = mergeArrowBBox(shape, bbox); + return { + x: bbox.minX, + y: bbox.minY, + width: bbox.maxX - bbox.minX, + height: bbox.maxY - bbox.minY, + }; +} + +function ellipse (shape) { + var attrs = shape.attr(); + var x = attrs.x, y = attrs.y, rx = attrs.rx, ry = attrs.ry; + return { + x: x - rx, + y: y - ry, + width: rx * 2, + height: ry * 2, + }; +} + +register('rect', rect$1); +register('image', rect$1); // image 使用 rect 的包围盒计算 +register('circle', circle$1); +register('marker', circle$1); // marker 使用 circle 的计算方案 +register('polyline', polyline); +register('polygon', polygon$1); +register('text', text); +register('path', path); +register('line', line$1); +register('ellipse', ellipse); + +/** + * + * @param group 分组 + * @param eventName 事件名 + * @param eventObject 事件对象 + */ +function propagationDelegate(group, eventName, eventObject) { + var event = new GraphEvent(eventName, eventObject); + event.target = group; + event.propagationPath.push(group); // 从当前 group 开始触发 delegation + group.emitDelegation(eventName, event); + var parent = group.getParent(); + // 执行冒泡 + while (parent) { + // 委托事件要先触发 + parent.emitDelegation(eventName, event); + event.propagationPath.push(parent); + parent = parent.getParent(); + } +} + +var identityMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; +function getMatrixByAngle(point, angle, matrix) { + if (matrix === void 0) { matrix = identityMatrix; } + if (!angle) { + // 角度为 0 或者 null 时返回 null + return null; + } + var m = transform$i(matrix, [ + ['t', -point.x, -point.y], + ['r', angle], + ['t', point.x, point.y], + ]); + return m; +} +function getMatrixByTranslate(point, currentMatrix) { + if (!point.x && !point.y) { + // 0,0 或者 nan 的情况下返回 null + return null; + } + return transform$i(currentMatrix || identityMatrix, [['t', point.x, point.y]]); +} +// 从矩阵获取旋转的角度 +function getAngleByMatrix(matrix) { + var xVector = [1, 0, 0]; + var out = [0, 0, 0]; + transformMat3$2(out, xVector, matrix); + return Math.atan2(out[1], out[0]); +} +// 矩阵 * 向量 +function multiplyVec2(matrix, v) { + var out = [0, 0]; + transformMat3$1(out, v, matrix); + return out; +} +function applyMatrix2BBox(matrix, bbox) { + var topLeft = multiplyVec2(matrix, [bbox.minX, bbox.minY]); + var topRight = multiplyVec2(matrix, [bbox.maxX, bbox.minY]); + var bottomLeft = multiplyVec2(matrix, [bbox.minX, bbox.maxY]); + var bottomRight = multiplyVec2(matrix, [bbox.maxX, bbox.maxY]); + var minX = Math.min(topLeft[0], topRight[0], bottomLeft[0], bottomRight[0]); + var maxX = Math.max(topLeft[0], topRight[0], bottomLeft[0], bottomRight[0]); + var minY = Math.min(topLeft[1], topRight[1], bottomLeft[1], bottomRight[1]); + var maxY = Math.max(topLeft[1], topRight[1], bottomLeft[1], bottomRight[1]); + return { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; +} +function applyRotate(shape, rotate, x, y) { + if (rotate) { + var matrix = getMatrixByAngle({ x: x, y: y }, rotate, shape.getMatrix()); + shape.setMatrix(matrix); + } +} +function applyTranslate(shape, x, y) { + var translateMatrix = getMatrixByTranslate({ x: x, y: y }); + shape.attr('matrix', translateMatrix); +} + +function formatPadding$1(padding) { + var top = 0; + var left = 0; + var right = 0; + var bottom = 0; + if (isNumber$4(padding)) { + top = left = right = bottom = padding; + } + else if (isArray$n(padding)) { + top = padding[0]; + right = !isNil(padding[1]) ? padding[1] : padding[0]; + bottom = !isNil(padding[2]) ? padding[2] : padding[0]; + left = !isNil(padding[3]) ? padding[3] : right; + } + return [top, right, bottom, left]; +} +function clearDom(container) { + var children = container.childNodes; + var length = children.length; + for (var i = length - 1; i >= 0; i--) { + container.removeChild(children[i]); + } +} +function hasClass(elements, cName) { + return !!elements.className.match(new RegExp("(\\s|^)" + cName + "(\\s|$)")); +} +function regionToBBox(region) { + var start = region.start, end = region.end; + var minX = Math.min(start.x, end.x); + var minY = Math.min(start.y, end.y); + var maxX = Math.max(start.x, end.x); + var maxY = Math.max(start.y, end.y); + return { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; +} +function pointsToBBox(points) { + var xs = points.map(function (point) { return point.x; }); + var ys = points.map(function (point) { return point.y; }); + var minX = Math.min.apply(Math, xs); + var minY = Math.min.apply(Math, ys); + var maxX = Math.max.apply(Math, xs); + var maxY = Math.max.apply(Math, ys); + return { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; +} +function createBBox(x, y, width, height) { + var maxX = x + width; + var maxY = y + height; + return { + x: x, + y: y, + width: width, + height: height, + minX: x, + minY: y, + // 非常奇葩的 js 特性 + // Infinity + Infinity = Infinity + // Infinity - Infinity = NaN + // fixed https://github.com/antvis/G2Plot/issues/1243 + maxX: isNaN(maxX) ? 0 : maxX, + maxY: isNaN(maxY) ? 0 : maxY, + }; +} +function getValueByPercent(min, max, percent) { + return (1 - percent) * min + max * percent; +} +function getCirclePoint(center, radius, angle) { + return { + x: center.x + Math.cos(angle) * radius, + y: center.y + Math.sin(angle) * radius, + }; +} +function distance$8(p1, p2) { + var dx = p2.x - p1.x; + var dy = p2.y - p1.y; + return Math.sqrt(dx * dx + dy * dy); +} +/** + * 判断两个数值 是否接近 + * - 解决精度问题(由于无法确定精度上限,根据具体场景可传入 精度 参数) + */ +var near = function (x, y, e) { + if (e === void 0) { e = Math.pow(Number.EPSILON, 0.5); } + return [x, y].includes(Infinity) ? Math.abs(x) === Math.abs(y) : Math.abs(x - y) < e; +}; +function intersectBBox$1(box1, box2) { + var minX = Math.max(box1.minX, box2.minX); + var minY = Math.max(box1.minY, box2.minY); + var maxX = Math.min(box1.maxX, box2.maxX); + var maxY = Math.min(box1.maxY, box2.maxY); + return createBBox(minX, minY, maxX - minX, maxY - minY); +} +function getBBoxWithClip(element) { + var clipShape = element.getClip(); + var clipBBox = clipShape && clipShape.getBBox(); + var bbox; + if (!element.isGroup()) { + // 如果是普通的图形 + bbox = element.getBBox(); + } + else { + var minX_1 = Infinity; + var maxX_1 = -Infinity; + var minY_1 = Infinity; + var maxY_1 = -Infinity; + var children = element.getChildren(); + if (children.length > 0) { + each$2(children, function (child) { + if (child.get('visible')) { + // 如果分组没有子元素,则直接跳过 + if (child.isGroup() && child.get('children').length === 0) { + return true; + } + var box = getBBoxWithClip(child); + // 计算 4 个顶点 + var leftTop = child.applyToMatrix([box.minX, box.minY, 1]); + var leftBottom = child.applyToMatrix([box.minX, box.maxY, 1]); + var rightTop = child.applyToMatrix([box.maxX, box.minY, 1]); + var rightBottom = child.applyToMatrix([box.maxX, box.maxY, 1]); + // 从中取最小的范围 + var boxMinX = Math.min(leftTop[0], leftBottom[0], rightTop[0], rightBottom[0]); + var boxMaxX = Math.max(leftTop[0], leftBottom[0], rightTop[0], rightBottom[0]); + var boxMinY = Math.min(leftTop[1], leftBottom[1], rightTop[1], rightBottom[1]); + var boxMaxY = Math.max(leftTop[1], leftBottom[1], rightTop[1], rightBottom[1]); + if (boxMinX < minX_1) { + minX_1 = boxMinX; + } + if (boxMaxX > maxX_1) { + maxX_1 = boxMaxX; + } + if (boxMinY < minY_1) { + minY_1 = boxMinY; + } + if (boxMaxY > maxY_1) { + maxY_1 = boxMaxY; + } + } + }); + } + else { + minX_1 = 0; + maxX_1 = 0; + minY_1 = 0; + maxY_1 = 0; + } + bbox = createBBox(minX_1, minY_1, maxX_1 - minX_1, maxY_1 - minY_1); + } + if (clipBBox) { + return intersectBBox$1(bbox, clipBBox); + } + else { + return bbox; + } +} +function updateClip(element, newElement) { + if (!element.getClip() && !newElement.getClip()) { + // 两者都没有 clip + return; + } + var newClipShape = newElement.getClip(); + if (!newClipShape) { + // 新的 element 没有 clip + element.setClip(null); // 移除 clip + return; + } + var clipCfg = { + type: newClipShape.get('type'), + attrs: newClipShape.attr(), + }; + element.setClip(clipCfg); +} +function toPx(number) { + return number + "px"; +} +function getTextPoint(start, end, position, offset) { + var lineLength = distance$8(start, end); + var offsetPercent = offset / lineLength; // 计算间距同线的比例,用于计算最终的位置 + var percent = 0; + if (position === 'start') { + percent = 0 - offsetPercent; + } + else if (position === 'end') { + percent = 1 + offsetPercent; + } + return { + x: getValueByPercent(start.x, end.x, percent), + y: getValueByPercent(start.y, end.y, percent), + }; +} + +var LOCATION_FIELD_MAP = { + none: [], + point: ['x', 'y'], + region: ['start', 'end'], + points: ['points'], + circle: ['center', 'radius', 'startAngle', 'endAngle'], +}; +var Component$1 = /** @class */ (function (_super) { + __extends$e(Component, _super); + function Component(cfg) { + var _this = _super.call(this, cfg) || this; + _this.initCfg(); + return _this; + } + /** + * @protected + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + Component.prototype.getDefaultCfg = function () { + return { + id: '', + name: '', + type: '', + locationType: 'none', + offsetX: 0, + offsetY: 0, + animate: false, + capture: true, + updateAutoRender: false, + animateOption: { + appear: null, + update: { + duration: 400, + easing: 'easeQuadInOut', + }, + enter: { + duration: 400, + easing: 'easeQuadInOut', + }, + leave: { + duration: 350, + easing: 'easeQuadIn', + }, + }, + events: null, + defaultCfg: {}, + visible: true, + }; + }; + /** + * 清理组件的内容,一般配合 render 使用 + * @example + * axis.clear(); + * axis.render(); + */ + Component.prototype.clear = function () { }; + /** + * 更新组件 + * @param {object} cfg 更新属性 + */ + Component.prototype.update = function (cfg) { + var _this = this; + var defaultCfg = this.get('defaultCfg'); + each$2(cfg, function (value, name) { + var originCfg = _this.get(name); + var newCfg = value; + if (originCfg !== value) { + // 判断两者是否相等,主要是进行 null 的判定 + if (isObject$f(value) && defaultCfg[name]) { + // 新设置的属性与默认值进行合并 + newCfg = deepMix({}, defaultCfg[name], value); + } + _this.set(name, newCfg); + } + }); + this.updateInner(cfg); + this.afterUpdate(cfg); + }; + // 更新内部 + Component.prototype.updateInner = function (cfg) { + }; + Component.prototype.afterUpdate = function (cfg) { + // 更新时考虑显示、隐藏 + if (has$1(cfg, 'visible')) { + if (cfg.visible) { + this.show(); + } + else { + this.hide(); + } + } + // 更新时考虑capture + if (has$1(cfg, 'capture')) { + this.setCapture(cfg.capture); + } + }; + Component.prototype.getLayoutBBox = function () { + return this.getBBox(); // 默认返回 getBBox,不同的组件内部单独实现 + }; + Component.prototype.getLocationType = function () { + return this.get('locationType'); + }; + Component.prototype.getOffset = function () { + return { + offsetX: this.get('offsetX'), + offsetY: this.get('offsetY'), + }; + }; + // 默认使用 update + Component.prototype.setOffset = function (offsetX, offsetY) { + this.update({ + offsetX: offsetX, + offsetY: offsetY, + }); + }; + Component.prototype.setLocation = function (cfg) { + var location = __assign$r({}, cfg); + this.update(location); + }; + // 实现 ILocation 接口的 getLocation + Component.prototype.getLocation = function () { + var _this = this; + var location = {}; + var locationType = this.get('locationType'); + var fields = LOCATION_FIELD_MAP[locationType]; + each$2(fields, function (field) { + location[field] = _this.get(field); + }); + return location; + }; + Component.prototype.isList = function () { + return false; + }; + Component.prototype.isSlider = function () { + return false; + }; + /** + * @protected + * 初始化,用于具体的组件继承 + */ + Component.prototype.init = function () { }; + // 将组件默认的配置项设置合并到传入的配置项 + Component.prototype.initCfg = function () { + var _this = this; + var defaultCfg = this.get('defaultCfg'); + each$2(defaultCfg, function (value, name) { + var cfg = _this.get(name); + if (isObject$f(cfg)) { + var newCfg = deepMix({}, value, cfg); + _this.set(name, newCfg); + } + }); + }; + return Component; +}(Base$1)); + +var STATUS_UPDATE = 'update_status'; +var COPY_PROPERTIES = ['visible', 'tip', 'delegateObject']; // 更新对象时需要复制的属性 +var COPY_PROPERTIES_EXCLUDES = ['container', 'group', 'shapesMap', 'isRegister', 'isUpdating', 'destroyed']; // 更新子组件时排除的属性 +var GroupComponent = /** @class */ (function (_super) { + __extends$e(GroupComponent, _super); + function GroupComponent() { + return _super !== null && _super.apply(this, arguments) || this; + } + GroupComponent.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { container: null, + /** + * @private + * 缓存图形的 Map + */ + shapesMap: {}, group: null, capture: true, + /** + * @private 组件或者图形是否允许注册 + * @type {false} + */ + isRegister: false, + /** + * @private 是否正在更新 + * @type {false} + */ + isUpdating: false, + /** + * @private + * 是否初始状态,一旦 render,update 后,这个状态就变成 false, clear 后恢复 + */ + isInit: true }); + }; + GroupComponent.prototype.remove = function () { + this.clear(); + var group = this.get('group'); + group.remove(); + }; + GroupComponent.prototype.clear = function () { + var group = this.get('group'); + group.clear(); + this.set('shapesMap', {}); + this.clearOffScreenCache(); + this.set('isInit', true); + }; + GroupComponent.prototype.getChildComponentById = function (id) { + var group = this.getElementById(id); + var inst = group && group.get('component'); + return inst; + }; + GroupComponent.prototype.getElementById = function (id) { + return this.get('shapesMap')[id]; + }; + GroupComponent.prototype.getElementByLocalId = function (localId) { + var id = this.getElementId(localId); + return this.getElementById(id); + }; + GroupComponent.prototype.getElementsByName = function (name) { + var rst = []; + each$2(this.get('shapesMap'), function (elem) { + if (elem.get('name') === name) { + rst.push(elem); + } + }); + return rst; + }; + GroupComponent.prototype.getContainer = function () { + return this.get('container'); + }; + GroupComponent.prototype.updateInner = function (cfg) { + // this.updateInner(); + // this.set('isUpdating', false); + this.offScreenRender(); + if (this.get('updateAutoRender')) { + this.render(); + } + }; + GroupComponent.prototype.render = function () { + var offScreenGroup = this.get('offScreenGroup'); + if (!offScreenGroup) { + offScreenGroup = this.offScreenRender(); + } + var group = this.get('group'); + this.updateElements(offScreenGroup, group); + this.deleteElements(); + this.applyOffset(); + if (!this.get('eventInitted')) { + this.initEvent(); + this.set('eventInitted', true); + } + this.set('isInit', false); + }; + GroupComponent.prototype.show = function () { + var group = this.get('group'); + group.show(); + this.set('visible', true); + }; + GroupComponent.prototype.hide = function () { + var group = this.get('group'); + group.hide(); + this.set('visible', false); + }; + GroupComponent.prototype.setCapture = function (capture) { + var group = this.get('group'); + group.set('capture', capture); + this.set('capture', capture); + }; + GroupComponent.prototype.destroy = function () { + this.removeEvent(); + this.remove(); + _super.prototype.destroy.call(this); + }; + GroupComponent.prototype.getBBox = function () { + return this.get('group').getCanvasBBox(); + }; + GroupComponent.prototype.getLayoutBBox = function () { + var group = this.get('group'); + // 防止被 clear 了,offScreenBBox 不存在 + var bbox = this.getInnerLayoutBBox(); + var matrix = group.getTotalMatrix(); + if (matrix) { + bbox = applyMatrix2BBox(matrix, bbox); + } + return bbox; // 默认返回 getBBox,不同的组件内部单独实现 + }; + // 复写 on, off, emit 透传到 group + GroupComponent.prototype.on = function (evt, callback, once) { + var group = this.get('group'); + group.on(evt, callback, once); + return this; + }; + GroupComponent.prototype.off = function (evt, callback) { + var group = this.get('group'); + group && group.off(evt, callback); + return this; + }; + GroupComponent.prototype.emit = function (eventName, eventObject) { + var group = this.get('group'); + group.emit(eventName, eventObject); + }; + GroupComponent.prototype.init = function () { + _super.prototype.init.call(this); + if (!this.get('group')) { + this.initGroup(); + } + this.offScreenRender(); // 绘制离屏 group + }; + // 获取组件内部布局占的包围盒 + GroupComponent.prototype.getInnerLayoutBBox = function () { + return this.get('offScreenBBox') || this.get('group').getBBox(); + }; + // 抛出委托对象 + GroupComponent.prototype.delegateEmit = function (eventName, eventObject) { + var group = this.get('group'); + eventObject.target = group; + group.emit(eventName, eventObject); + propagationDelegate(group, eventName, eventObject); + }; + // 创建离屏的 group ,不添加在 canvas 中 + GroupComponent.prototype.createOffScreenGroup = function () { + var group = this.get('group'); + var GroupClass = group.getGroupBase(); // 获取分组的构造函数 + var newGroup = new GroupClass({ + delegateObject: this.getDelegateObject(), + }); + return newGroup; + }; + // 应用 offset + GroupComponent.prototype.applyOffset = function () { + var offsetX = this.get('offsetX'); + var offsetY = this.get('offsetY'); + this.moveElementTo(this.get('group'), { + x: offsetX, + y: offsetY, + }); + }; + GroupComponent.prototype.initGroup = function () { + var container = this.get('container'); + this.set('group', container.addGroup({ + id: this.get('id'), + name: this.get('name'), + capture: this.get('capture'), + visible: this.get('visible'), + isComponent: true, + component: this, + delegateObject: this.getDelegateObject(), + })); + }; + // 离屏渲染 + GroupComponent.prototype.offScreenRender = function () { + this.clearOffScreenCache(); + var offScreenGroup = this.createOffScreenGroup(); + this.renderInner(offScreenGroup); + this.set('offScreenGroup', offScreenGroup); + // 包含包围盒的 bbox + this.set('offScreenBBox', getBBoxWithClip(offScreenGroup)); + return offScreenGroup; + }; + /** + * @protected + * 在组件上添加分组,主要解决 isReigeter 的问题 + * @param {IGroup} parent 父元素 + * @param {object} cfg 分组的配置项 + */ + GroupComponent.prototype.addGroup = function (parent, cfg) { + this.appendDelegateObject(parent, cfg); + var group = parent.addGroup(cfg); + if (this.get('isRegister')) { + this.registerElement(group); + } + return group; + }; + /** + * @protected + * 在组件上添加图形,主要解决 isReigeter 的问题 + * @param {IGroup} parent 父元素 + * @param {object} cfg 分组的配置项 + */ + GroupComponent.prototype.addShape = function (parent, cfg) { + this.appendDelegateObject(parent, cfg); + var shape = parent.addShape(cfg); + if (this.get('isRegister')) { + this.registerElement(shape); + } + return shape; + }; + /** + * 在组件上添加子组件 + * + * @param parent 父元素 + * @param cfg 子组件配置项 + */ + GroupComponent.prototype.addComponent = function (parent, cfg) { + var id = cfg.id, Ctor = cfg.component, restCfg = __rest$G(cfg, ["id", "component"]); + // @ts-ignore + var inst = new Ctor(__assign$r(__assign$r({}, restCfg), { id: id, container: parent, updateAutoRender: this.get('updateAutoRender') })); + inst.init(); + inst.render(); + if (this.get('isRegister')) { + this.registerElement(inst.get('group')); + } + return inst; + }; + GroupComponent.prototype.initEvent = function () { }; + GroupComponent.prototype.removeEvent = function () { + var group = this.get('group'); + group.off(); + }; + GroupComponent.prototype.getElementId = function (localId) { + var id = this.get('id'); // 组件的 Id + var name = this.get('name'); // 组件的名称 + return id + "-" + name + "-" + localId; + }; + GroupComponent.prototype.registerElement = function (element) { + var id = element.get('id'); + this.get('shapesMap')[id] = element; + }; + GroupComponent.prototype.unregisterElement = function (element) { + var id = element.get('id'); + delete this.get('shapesMap')[id]; + }; + // 移动元素 + GroupComponent.prototype.moveElementTo = function (element, point) { + var matrix = getMatrixByTranslate(point); + element.attr('matrix', matrix); + }; + /** + * 图形元素新出现时的动画,默认图形从透明度 0 到当前透明度 + * @protected + * @param {string} elmentName 图形元素名称 + * @param {IElement} newElement 新的图形元素 + * @param {object} animateCfg 动画的配置项 + */ + GroupComponent.prototype.addAnimation = function (elmentName, newElement, animateCfg) { + // 缓存透明度 + var originOpacity = newElement.attr('opacity'); + if (isNil(originOpacity)) { + originOpacity = 1; + } + newElement.attr('opacity', 0); + newElement.animate({ opacity: originOpacity }, animateCfg); + }; + /** + * 图形元素新出现时的动画,默认图形从透明度 0 到当前透明度 + * @protected + * @param {string} elmentName 图形元素名称 + * @param {IElement} originElement 要删除的图形元素 + * @param {object} animateCfg 动画的配置项 + */ + GroupComponent.prototype.removeAnimation = function (elementName, originElement, animateCfg) { + originElement.animate({ opacity: 0 }, animateCfg); + }; + /** + * 图形元素的更新动画 + * @param {string} elmentName 图形元素名称 + * @param {IElement} originElement 现有的图形元素 + * @param {object} newAttrs 新的图形元素 + * @param {object} animateCfg 动画的配置项 + */ + GroupComponent.prototype.updateAnimation = function (elementName, originElement, newAttrs, animateCfg) { + originElement.animate(newAttrs, animateCfg); + }; + // 更新组件的图形 + GroupComponent.prototype.updateElements = function (newGroup, originGroup) { + var _this = this; + var animate = this.get('animate'); + var animateOption = this.get('animateOption'); + var children = newGroup.getChildren().slice(0); // 创建一个新数组,防止添加到 originGroup 时, children 变动 + var preElement; // 前面已经匹配到的图形元素,用于 + each$2(children, function (element) { + var elementId = element.get('id'); + var originElement = _this.getElementById(elementId); + var elementName = element.get('name'); + if (originElement) { + if (element.get('isComponent')) { + // 嵌套子组件更新 + var childComponent = element.get('component'); + var origChildComponent = originElement.get('component'); + var newCfg = pick$2(childComponent.cfg, difference(keys$8(childComponent.cfg), COPY_PROPERTIES_EXCLUDES)); + origChildComponent.update(newCfg); + originElement.set(STATUS_UPDATE, 'update'); + } + else { + var replaceAttrs = _this.getReplaceAttrs(originElement, element); + // 更新 + if (animate && animateOption.update) { + // 没有动画 + _this.updateAnimation(elementName, originElement, replaceAttrs, animateOption.update); + } + else { + // originElement.attrs = replaceAttrs; // 直接替换 + originElement.attr(replaceAttrs); + } + // 如果是分组,则继续执行 + if (element.isGroup()) { + _this.updateElements(element, originElement); + } + // 复制属性 + each$2(COPY_PROPERTIES, function (name) { + originElement.set(name, element.get(name)); + }); + updateClip(originElement, element); + preElement = originElement; + // 执行完更新后设置状态位为更新 + originElement.set(STATUS_UPDATE, 'update'); + } + } + else { + // 没有对应的图形,则插入当前图形 + originGroup.add(element); // 应该在 group 加个 insertAt 的方法 + var siblings = originGroup.getChildren(); // 兄弟节点 + siblings.splice(siblings.length - 1, 1); // 先从数组中移除,然后放到合适的位置 + if (preElement) { + // 前面已经有更新的图形或者插入的图形,则在这个图形后面插入 + var index = siblings.indexOf(preElement); + siblings.splice(index + 1, 0, element); // 在已经更新的图形元素后面插入 + } + else { + siblings.unshift(element); + } + _this.registerElement(element); // 注册节点 + element.set(STATUS_UPDATE, 'add'); // 执行完更新后设置状态位为添加 + if (element.get('isComponent')) { + // 直接新增子组件container属性,实例不变 + var childComponent = element.get('component'); + childComponent.set('container', originGroup); + } + else if (element.isGroup()) { + // 如果元素是新增加的元素,则遍历注册所有的子节点 + _this.registerNewGroup(element); + } + preElement = element; + if (animate) { + var animateCfg = _this.get('isInit') ? animateOption.appear : animateOption.enter; + if (animateCfg) { + _this.addAnimation(elementName, element, animateCfg); + } + } + } + }); + }; + GroupComponent.prototype.clearUpdateStatus = function (group) { + var children = group.getChildren(); + each$2(children, function (el) { + el.set(STATUS_UPDATE, null); // 清理掉更新状态 + }); + }; + // 清理离屏缓存 + GroupComponent.prototype.clearOffScreenCache = function () { + var offScreenGroup = this.get('offScreenGroup'); + if (offScreenGroup) { + // 销毁原先的离线 Group + offScreenGroup.destroy(); + } + this.set('offScreenGroup', null); + this.set('offScreenBBox', null); + }; + // private updateInner() { + // const group = this.get('group'); + // const newGroup = this.createOffScreenGroup(); + // this.renderInner(newGroup); + // this.applyOffset(); + // this.updateElements(newGroup, group); + // this.deleteElements(); + // newGroup.destroy(); // 销毁虚拟分组 + // } + // 获取发生委托时的对象,在事件中抛出 + GroupComponent.prototype.getDelegateObject = function () { + var _a; + var name = this.get('name'); + var delegateObject = (_a = {}, + _a[name] = this, + _a.component = this, + _a); + return delegateObject; + }; + // 附加委托信息,用于事件 + GroupComponent.prototype.appendDelegateObject = function (parent, cfg) { + var parentObject = parent.get('delegateObject'); + if (!cfg.delegateObject) { + cfg.delegateObject = {}; + } + mix(cfg.delegateObject, parentObject); // 将父元素上的委托信息复制到自身 + }; + // 获取需要替换的属性,如果原先图形元素存在,而新图形不存在,则设置 undefined + GroupComponent.prototype.getReplaceAttrs = function (originElement, newElement) { + var originAttrs = originElement.attr(); + var newAttrs = newElement.attr(); + each$2(originAttrs, function (v, k) { + if (newAttrs[k] === undefined) { + newAttrs[k] = undefined; + } + }); + return newAttrs; + }; + GroupComponent.prototype.registerNewGroup = function (group) { + var _this = this; + var children = group.getChildren(); + each$2(children, function (element) { + _this.registerElement(element); // 注册节点 + element.set(STATUS_UPDATE, 'add'); // 执行完更新后设置状态位为添加 + if (element.isGroup()) { + _this.registerNewGroup(element); + } + }); + }; + // 移除多余的元素 + GroupComponent.prototype.deleteElements = function () { + var _this = this; + var shapesMap = this.get('shapesMap'); + var deleteArray = []; + // 遍历获取需要删除的图形元素 + each$2(shapesMap, function (element, id) { + if (!element.get(STATUS_UPDATE) || element.destroyed) { + deleteArray.push([id, element]); + } + else { + element.set(STATUS_UPDATE, null); // 清理掉更新状态 + } + }); + var animate = this.get('animate'); + var animateOption = this.get('animateOption'); + // 删除图形元素 + each$2(deleteArray, function (item) { + var id = item[0], element = item[1]; + if (!element.destroyed) { + var elementName = element.get('name'); + if (animate && animateOption.leave) { + // 需要动画结束时移除图形 + var callbackAnimCfg = mix({ + callback: function () { + _this.removeElement(element); + }, + }, animateOption.leave); + _this.removeAnimation(elementName, element, callbackAnimCfg); + } + else { + _this.removeElement(element); + } + } + delete shapesMap[id]; // 从缓存中移除 + }); + }; + GroupComponent.prototype.removeElement = function (element) { + if (element.get('isGroup')) { + var component = element.get('component'); + if (component) { + component.destroy(); + } + } + element.remove(); + }; + return GroupComponent; +}(Component$1)); + +var ELLIPSIS_CODE$1 = '\u2026'; +/** 获取字符串长度 */ +function strLen(str) { + var len = 0; + for (var i = 0; i < str.length; i++) { + len += charAtLength(str, i); + } + return len; +} +/** 是否属于ASCII编码范畴 */ +function charAtLength(str, i) { + if (str.charCodeAt(i) > 0 && str.charCodeAt(i) < 128) { + return 1; + } + else { + return 2; + } +} +/** 文本省略 */ +function ellipsisString(str, reseveLength, position) { + if (position === void 0) { position = 'tail'; } + var count = str.length; + var rst = ''; + if (position === 'tail') { + for (var i = 0, index = 0; i < reseveLength;) { + var charLength = charAtLength(str, index); + if (i + charLength <= reseveLength) { + rst += str[index]; + i += charAtLength(str, index); + index++; + } + else { + break; + } + } + rst += ELLIPSIS_CODE$1; + } + else if (position === 'head') { + for (var i = 0, index = count - 1; i < reseveLength;) { + var charLength = charAtLength(str, index); + if (i + charLength <= reseveLength) { + rst += str[index]; + i += charAtLength(str, index); + index--; + } + else { + break; + } + } + rst = ELLIPSIS_CODE$1 + rst; + } + else { + var startStr = ''; + var endStr = ''; + for (var i = 0, startIndex = 0, endIndex = count - 1; i < reseveLength;) { + var startCodeLen = charAtLength(str, startIndex); + var hasAdd = false; // 设置标志位,防止头尾都没有附加字符 + if (startCodeLen + i <= reseveLength) { + startStr += str[startIndex]; + startIndex++; + i += startCodeLen; + hasAdd = true; + } + var endCodeLen = charAtLength(str, endIndex); + if (endCodeLen + i <= reseveLength) { + endStr = str[endIndex] + endStr; + i += endCodeLen; + endIndex--; + hasAdd = true; + } + if (!hasAdd) { + // 如果都没有增加字符,说明都不适合则中断 + break; + } + } + rst = startStr + ELLIPSIS_CODE$1 + endStr; + } + return rst; +} + +var ELLIPSIS_CODE = '\u2026'; +var ELLIPSIS_CODE_LENGTH = 2; // 省略号的长度 +/** 大数据量阈值 */ +var OPTIMIZE_THRESHOLD = 400; +/** + * 针对大数据量做优化的 getMaxLabelWidth,做法不是直接去比较每一个 label 的最大宽度 + * 而是先通过比较每个 label 每个的字符串的长度,这里区分了下中英文字符 + * 最终是去字符串最“长”的那个 label 的宽度。 + * @param labels + */ +function getMaxLabelWidthOptimized(labels) { + var texts = labels.map(function (label) { + var text = label.attr('text'); + return isNil(text) ? '' : "" + text; + }); + var maxLen = 0; + var maxIdx = 0; + for (var i = 0; i < texts.length; i += 1) { + var len = 0; + for (var j = 0; j <= texts[i].length; j += 1) { + var code = texts[i].charCodeAt(j); + if (code >= 19968 && code <= 40869) { + len += 2; + } + else { + len += 1; + } + } + if (len > maxLen) { + maxLen = len; + maxIdx = i; + } + } + return labels[maxIdx].getBBox().width; +} +/** 获取最长的 label */ +function getMaxLabelWidth(labels) { + if (labels.length > OPTIMIZE_THRESHOLD) { + return getMaxLabelWidthOptimized(labels); + } + var max = 0; + each$2(labels, function (label) { + var bbox = label.getBBox(); + var width = bbox.width; + if (max < width) { + max = width; + } + }); + return max; +} +/** 获取label长度 */ +function getLabelLength(isVertical, label) { + var bbox = label.getCanvasBBox(); + return isVertical ? bbox.width : bbox.height; +} +/** 处理 text shape 的自动省略 */ +function ellipsisLabel(isVertical, label, limitLength, position) { + if (position === void 0) { position = 'tail'; } + var text = label.attr('text'); + var labelLength = getLabelLength(isVertical, label); + var codeLength = strLen(text); + var ellipsised = false; + if (limitLength < labelLength) { + var reseveLength = Math.floor((limitLength / labelLength) * codeLength) - ELLIPSIS_CODE_LENGTH; // 计算出来的应该保存的长度 + var newText = void 0; + if (reseveLength >= 0) { + newText = ellipsisString(text, reseveLength, position); + } + else { + newText = ELLIPSIS_CODE; + } + if (newText) { + label.attr('text', newText); + ellipsised = true; + } + } + if (ellipsised) { + label.set('tip', text); + } + else { + label.set('tip', null); + } + return ellipsised; +} + +function renderTag$1(container, tagCfg) { + var x = tagCfg.x, y = tagCfg.y, content = tagCfg.content, style = tagCfg.style, id = tagCfg.id, name = tagCfg.name, rotate = tagCfg.rotate, maxLength = tagCfg.maxLength, autoEllipsis = tagCfg.autoEllipsis, isVertical = tagCfg.isVertical, ellipsisPosition = tagCfg.ellipsisPosition, background = tagCfg.background; + var tagGroup = container.addGroup({ + id: id + "-group", + name: name + "-group", + attrs: { + x: x, + y: y, + } + }); + // Text shape + var text = tagGroup.addShape({ + type: 'text', + id: id, + name: name, + attrs: __assign$r({ x: 0, y: 0, text: content }, style), + }); + // maxLength 应包含 background 中的 padding 值 + var padding = formatPadding$1(get$3(background, 'padding', 0)); + if (maxLength && autoEllipsis) { + var maxTextLength = maxLength - (padding[1] + padding[3]); + // 超出自动省略 + ellipsisLabel(!isVertical, text, maxTextLength, ellipsisPosition); + } + if (background) { + // 渲染文本背景 + var backgroundStyle = get$3(background, 'style', {}); + var _a = text.getCanvasBBox(), minX = _a.minX, minY = _a.minY, width = _a.width, height = _a.height; + var tagBg = tagGroup.addShape('rect', { + id: id + "-bg", + name: id + "-bg", + attrs: __assign$r({ x: minX - padding[3], y: minY - padding[0], width: width + padding[1] + padding[3], height: height + padding[0] + padding[2] }, backgroundStyle), + }); + tagBg.toBack(); + } + applyTranslate(tagGroup, x, y); + applyRotate(tagGroup, rotate, x, y); +} + +var Theme = { + fontFamily: "\n \"-apple-system\", BlinkMacSystemFont, \"Segoe UI\", Roboto,\"Helvetica Neue\",\n Helvetica, \"PingFang SC\", \"Hiragino Sans GB\", \"Microsoft YaHei\",\n SimSun, \"sans-serif\"", + textColor: '#2C3542', + activeTextColor: '#333333', + uncheckedColor: '#D8D8D8', + lineColor: '#416180', + regionColor: '#CCD7EB', + verticalAxisRotate: -Math.PI / 4, + horizontalAxisRotate: Math.PI / 4, +}; + +var LineAnnotation = /** @class */ (function (_super) { + __extends$e(LineAnnotation, _super); + function LineAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * @protected + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + LineAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'line', locationType: 'region', start: null, end: null, style: {}, text: null, defaultCfg: { + style: { + fill: Theme.textColor, + fontSize: 12, + textAlign: 'center', + textBaseline: 'bottom', + fontFamily: Theme.fontFamily, + }, + text: { + position: 'center', + autoRotate: true, + content: null, + offsetX: 0, + offsetY: 0, + style: { + stroke: Theme.lineColor, + lineWidth: 1, + }, + }, + } }); + }; + LineAnnotation.prototype.renderInner = function (group) { + this.renderLine(group); + if (this.get('text')) { + this.renderLabel(group); + } + }; + // 绘制线 + LineAnnotation.prototype.renderLine = function (group) { + var start = this.get('start'); + var end = this.get('end'); + var style = this.get('style'); + this.addShape(group, { + type: 'line', + id: this.getElementId('line'), + name: 'annotation-line', + attrs: __assign$r({ x1: start.x, y1: start.y, x2: end.x, y2: end.y }, style), + }); + }; + // 获取 label 的位置 + LineAnnotation.prototype.getLabelPoint = function (start, end, position) { + var percent; + if (position === 'start') { + percent = 0; + } + else if (position === 'center') { + percent = 0.5; + } + else if (isString$3(position) && position.indexOf('%') !== -1) { + percent = parseInt(position, 10) / 100; + } + else if (isNumber$4(position)) { + percent = position; + } + else { + percent = 1; + } + if (percent > 1 || percent < 0) { + percent = 1; + } + return { + x: getValueByPercent(start.x, end.x, percent), + y: getValueByPercent(start.y, end.y, percent), + }; + }; + // 绘制 label + LineAnnotation.prototype.renderLabel = function (group) { + var text = this.get('text'); + var start = this.get('start'); + var end = this.get('end'); + var position = text.position, content = text.content, style = text.style, offsetX = text.offsetX, offsetY = text.offsetY, autoRotate = text.autoRotate, maxLength = text.maxLength, autoEllipsis = text.autoEllipsis, ellipsisPosition = text.ellipsisPosition, background = text.background, _a = text.isVertical, isVertical = _a === void 0 ? false : _a; + var point = this.getLabelPoint(start, end, position); + var x = point.x + offsetX; + var y = point.y + offsetY; + var cfg = { + id: this.getElementId('line-text'), + name: 'annotation-line-text', + x: x, + y: y, + content: content, + style: style, + maxLength: maxLength, + autoEllipsis: autoEllipsis, + ellipsisPosition: ellipsisPosition, + background: background, + isVertical: isVertical, + }; + // 如果自动旋转 + if (autoRotate) { + var vector = [end.x - start.x, end.y - start.y]; + cfg.rotate = Math.atan2(vector[1], vector[0]); + } + renderTag$1(group, cfg); + }; + return LineAnnotation; +}(GroupComponent)); + +var TextAnnotation = /** @class */ (function (_super) { + __extends$e(TextAnnotation, _super); + function TextAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * @protected + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + TextAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'text', locationType: 'point', x: 0, y: 0, content: '', rotate: null, style: {}, background: null, maxLength: null, autoEllipsis: true, isVertical: false, ellipsisPosition: 'tail', defaultCfg: { + style: { + fill: Theme.textColor, + fontSize: 12, + textAlign: 'center', + textBaseline: 'middle', + fontFamily: Theme.fontFamily, + }, + } }); + }; + // 复写 setLocation 方法,不需要重新创建 text + TextAnnotation.prototype.setLocation = function (location) { + this.set('x', location.x); + this.set('y', location.y); + this.resetLocation(); + }; + TextAnnotation.prototype.renderInner = function (group) { + var _a = this.getLocation(), x = _a.x, y = _a.y; + var content = this.get('content'); + var style = this.get('style'); + var id = this.getElementId('text'); + var name = this.get('name') + "-text"; + var maxLength = this.get('maxLength'); + var autoEllipsis = this.get('autoEllipsis'); + var isVertical = this.get('isVertical'); + var ellipsisPosition = this.get('ellipsisPosition'); + var background = this.get('background'); + var rotate = this.get('rotate'); + var cfg = { + id: id, + name: name, + x: x, + y: y, + content: content, + style: style, + maxLength: maxLength, + autoEllipsis: autoEllipsis, + isVertical: isVertical, + ellipsisPosition: ellipsisPosition, + background: background, + rotate: rotate, + }; + renderTag$1(group, cfg); + }; + TextAnnotation.prototype.resetLocation = function () { + var textGroup = this.getElementByLocalId('text-group'); + if (textGroup) { + var _a = this.getLocation(), x = _a.x, y = _a.y; + var rotate = this.get('rotate'); + applyTranslate(textGroup, x, y); + applyRotate(textGroup, rotate, x, y); + } + }; + return TextAnnotation; +}(GroupComponent)); + +var ArcAnnotation = /** @class */ (function (_super) { + __extends$e(ArcAnnotation, _super); + function ArcAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * @protected + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + ArcAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'arc', locationType: 'circle', center: null, radius: 100, startAngle: -Math.PI / 2, endAngle: (Math.PI * 3) / 2, style: { + stroke: '#999', + lineWidth: 1, + } }); + }; + ArcAnnotation.prototype.renderInner = function (group) { + this.renderArc(group); + }; + ArcAnnotation.prototype.getArcPath = function () { + var _a = this.getLocation(), center = _a.center, radius = _a.radius, startAngle = _a.startAngle, endAngle = _a.endAngle; + var startPoint = getCirclePoint(center, radius, startAngle); + var endPoint = getCirclePoint(center, radius, endAngle); + var largeFlag = endAngle - startAngle > Math.PI ? 1 : 0; + var path = [['M', startPoint.x, startPoint.y]]; + if (endAngle - startAngle === Math.PI * 2) { + // 整个圆是分割成两个圆 + var middlePoint = getCirclePoint(center, radius, startAngle + Math.PI); + path.push(['A', radius, radius, 0, largeFlag, 1, middlePoint.x, middlePoint.y]); + path.push(['A', radius, radius, 0, largeFlag, 1, endPoint.x, endPoint.y]); + } + else { + path.push(['A', radius, radius, 0, largeFlag, 1, endPoint.x, endPoint.y]); + } + return path; + }; + // 绘制 arc + ArcAnnotation.prototype.renderArc = function (group) { + // 也可以 通过 get('center') 类似的方式逐个获取 + var path = this.getArcPath(); + var style = this.get('style'); + this.addShape(group, { + type: 'path', + id: this.getElementId('arc'), + name: 'annotation-arc', + attrs: __assign$r({ path: path }, style), + }); + }; + return ArcAnnotation; +}(GroupComponent)); + +var RegionAnnotation = /** @class */ (function (_super) { + __extends$e(RegionAnnotation, _super); + function RegionAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * @protected + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + RegionAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'region', locationType: 'region', start: null, end: null, style: {}, defaultCfg: { + style: { + lineWidth: 0, + fill: Theme.regionColor, + opacity: 0.4, + }, + } }); + }; + RegionAnnotation.prototype.renderInner = function (group) { + this.renderRegion(group); + }; + RegionAnnotation.prototype.renderRegion = function (group) { + var start = this.get('start'); + var end = this.get('end'); + var style = this.get('style'); + var bbox = regionToBBox({ start: start, end: end }); + this.addShape(group, { + type: 'rect', + id: this.getElementId('region'), + name: 'annotation-region', + attrs: __assign$r({ x: bbox.x, y: bbox.y, width: bbox.width, height: bbox.height }, style), + }); + }; + return RegionAnnotation; +}(GroupComponent)); + +var ImageAnnotation = /** @class */ (function (_super) { + __extends$e(ImageAnnotation, _super); + function ImageAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * @protected + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + ImageAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'image', locationType: 'region', start: null, end: null, src: null, style: {} }); + }; + ImageAnnotation.prototype.renderInner = function (group) { + this.renderImage(group); + }; + ImageAnnotation.prototype.getImageAttrs = function () { + var start = this.get('start'); + var end = this.get('end'); + var style = this.get('style'); + var bbox = regionToBBox({ start: start, end: end }); + var src = this.get('src'); + return __assign$r({ x: bbox.x, y: bbox.y, img: src, width: bbox.width, height: bbox.height }, style); + }; + // 绘制图片 + ImageAnnotation.prototype.renderImage = function (group) { + this.addShape(group, { + type: 'image', + id: this.getElementId('image'), + name: 'annotation-image', + attrs: this.getImageAttrs(), + }); + }; + return ImageAnnotation; +}(GroupComponent)); + +var DataMarkerAnnotation = /** @class */ (function (_super) { + __extends$e(DataMarkerAnnotation, _super); + function DataMarkerAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + DataMarkerAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'dataMarker', locationType: 'point', x: 0, y: 0, point: {}, line: {}, text: {}, direction: 'upward', autoAdjust: true, coordinateBBox: null, defaultCfg: { + point: { + display: true, + style: { + r: 3, + fill: '#FFFFFF', + stroke: '#1890FF', + lineWidth: 2, + }, + }, + line: { + display: true, + length: 20, + style: { + stroke: Theme.lineColor, + lineWidth: 1, + }, + }, + text: { + content: '', + display: true, + style: { + fill: Theme.textColor, + opacity: 0.65, + fontSize: 12, + textAlign: 'start', + fontFamily: Theme.fontFamily, + }, + }, + } }); + }; + DataMarkerAnnotation.prototype.renderInner = function (group) { + if (get$3(this.get('line'), 'display')) { + this.renderLine(group); + } + if (get$3(this.get('text'), 'display')) { + this.renderText(group); + } + if (get$3(this.get('point'), 'display')) { + this.renderPoint(group); + } + if (this.get('autoAdjust')) { + this.autoAdjust(group); + } + }; + DataMarkerAnnotation.prototype.applyOffset = function () { + this.moveElementTo(this.get('group'), { + x: this.get('x') + this.get('offsetX'), + y: this.get('y') + this.get('offsetY'), + }); + }; + DataMarkerAnnotation.prototype.renderPoint = function (group) { + var point = this.getShapeAttrs().point; + this.addShape(group, { + type: 'circle', + id: this.getElementId('point'), + name: 'annotation-point', + attrs: point, + }); + }; + DataMarkerAnnotation.prototype.renderLine = function (group) { + var line = this.getShapeAttrs().line; + this.addShape(group, { + type: 'path', + id: this.getElementId('line'), + name: 'annotation-line', + attrs: line, + }); + }; + DataMarkerAnnotation.prototype.renderText = function (group) { + var textAttrs = this.getShapeAttrs().text; + var x = textAttrs.x, y = textAttrs.y, text = textAttrs.text, style = __rest$G(textAttrs, ["x", "y", "text"]); + var _a = this.get('text'), background = _a.background, maxLength = _a.maxLength, autoEllipsis = _a.autoEllipsis, isVertival = _a.isVertival, ellipsisPosition = _a.ellipsisPosition; + var tagCfg = { + x: x, + y: y, + id: this.getElementId('text'), + name: 'annotation-text', + content: text, + style: style, + background: background, + maxLength: maxLength, + autoEllipsis: autoEllipsis, + isVertival: isVertival, + ellipsisPosition: ellipsisPosition, + }; + renderTag$1(group, tagCfg); + }; + DataMarkerAnnotation.prototype.autoAdjust = function (group) { + var direction = this.get('direction'); + var x = this.get('x'); + var y = this.get('y'); + var lineLength = get$3(this.get('line'), 'length', 0); + var coordinateBBox = this.get('coordinateBBox'); + var _a = group.getBBox(), minX = _a.minX, maxX = _a.maxX, minY = _a.minY, maxY = _a.maxY; + var textGroup = group.findById(this.getElementId('text-group')); + var textShape = group.findById(this.getElementId('text')); + var lineShape = group.findById(this.getElementId('line')); + if (!coordinateBBox) { + return; + } + if (textGroup) { + if (x + minX <= coordinateBBox.minX) { + // 左侧超出 + var overflow = coordinateBBox.minX - (x + minX); + applyTranslate(textGroup, textGroup.attr('x') + overflow, textGroup.attr('y')); + } + if (x + maxX >= coordinateBBox.maxX) { + // 右侧超出 + var overflow = x + maxX - coordinateBBox.maxX; + applyTranslate(textGroup, textGroup.attr('x') - overflow, textGroup.attr('y')); + } + } + if ((direction === 'upward' && y + minY <= coordinateBBox.minY) || + (direction !== 'upward' && y + maxY >= coordinateBBox.maxY)) { + // 上方或者下方超出 + var textBaseline = void 0; + var factor = void 0; + if (direction === 'upward' && y + minY <= coordinateBBox.minY) { + textBaseline = 'top'; + factor = 1; + } + else { + textBaseline = 'bottom'; + factor = -1; + } + textShape.attr('textBaseline', textBaseline); + if (lineShape) { + lineShape.attr('path', [ + ['M', 0, 0], + ['L', 0, lineLength * factor], + ]); + } + applyTranslate(textGroup, textGroup.attr('x'), (lineLength + 2) * factor); + } + }; + DataMarkerAnnotation.prototype.getShapeAttrs = function () { + var lineDisplay = get$3(this.get('line'), 'display'); + var pointStyle = get$3(this.get('point'), 'style', {}); + var lineStyle = get$3(this.get('line'), 'style', {}); + var textStyle = get$3(this.get('text'), 'style', {}); + var direction = this.get('direction'); + var lineLength = lineDisplay ? get$3(this.get('line'), 'length', 0) : 0; + var factor = direction === 'upward' ? -1 : 1; + return { + point: __assign$r({ x: 0, y: 0 }, pointStyle), + line: __assign$r({ path: [ + ['M', 0, 0], + ['L', 0, lineLength * factor], + ] }, lineStyle), + text: __assign$r({ x: 0, y: (lineLength + 2) * factor, text: get$3(this.get('text'), 'content', ''), textBaseline: direction === 'upward' ? 'bottom' : 'top' }, textStyle), + }; + }; + return DataMarkerAnnotation; +}(GroupComponent)); + +var DataRegionAnnotation = /** @class */ (function (_super) { + __extends$e(DataRegionAnnotation, _super); + function DataRegionAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + DataRegionAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'dataRegion', locationType: 'points', points: [], lineLength: 0, region: {}, text: {}, defaultCfg: { + region: { + style: { + lineWidth: 0, + fill: Theme.regionColor, + opacity: 0.4, + }, + }, + text: { + content: '', + style: { + textAlign: 'center', + textBaseline: 'bottom', + fontSize: 12, + fill: Theme.textColor, + fontFamily: Theme.fontFamily, + }, + }, + } }); + }; + DataRegionAnnotation.prototype.renderInner = function (group) { + var regionStyle = get$3(this.get('region'), 'style', {}); + get$3(this.get('text'), 'style', {}); + var lineLength = this.get('lineLength') || 0; + var points = this.get('points'); + if (!points.length) { + return; + } + var bbox = pointsToBBox(points); + // render region + var path = []; + path.push(['M', points[0].x, bbox.minY - lineLength]); + points.forEach(function (point) { + path.push(['L', point.x, point.y]); + }); + path.push(['L', points[points.length - 1].x, points[points.length - 1].y - lineLength]); + this.addShape(group, { + type: 'path', + id: this.getElementId('region'), + name: 'annotation-region', + attrs: __assign$r({ path: path }, regionStyle), + }); + // render text + var textCfg = __assign$r({ id: this.getElementId('text'), name: 'annotation-text', x: (bbox.minX + bbox.maxX) / 2, y: bbox.minY - lineLength }, this.get('text')); + renderTag$1(group, textCfg); + }; + return DataRegionAnnotation; +}(GroupComponent)); + +var RegionFilterAnnotation = /** @class */ (function (_super) { + __extends$e(RegionFilterAnnotation, _super); + function RegionFilterAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 默认的配置项 + * @returns {object} 默认的配置项 + */ + RegionFilterAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'regionFilter', locationType: 'region', start: null, end: null, color: null, shape: [] }); + }; + RegionFilterAnnotation.prototype.renderInner = function (group) { + var _this = this; + var start = this.get('start'); + var end = this.get('end'); + // 1. add region layer + var layer = this.addGroup(group, { + id: this.getElementId('region-filter'), + capture: false, + }); + // 2. clone shape & color it + each$2(this.get('shapes'), function (shape, shapeIdx) { + var type = shape.get('type'); + var attrs = clone$7(shape.attr()); + _this.adjustShapeAttrs(attrs); + _this.addShape(layer, { + id: _this.getElementId("shape-" + type + "-" + shapeIdx), + capture: false, + type: type, + attrs: attrs, + }); + }); + // 3. clip + var clipBBox = regionToBBox({ start: start, end: end }); + layer.setClip({ + type: 'rect', + attrs: { + x: clipBBox.minX, + y: clipBBox.minY, + width: clipBBox.width, + height: clipBBox.height, + }, + }); + }; + RegionFilterAnnotation.prototype.adjustShapeAttrs = function (attr) { + var color = this.get('color'); + if (attr.fill) { + attr.fill = attr.fillStyle = color; + } + attr.stroke = attr.strokeStyle = color; + }; + return RegionFilterAnnotation; +}(GroupComponent)); + +var ShapeAnnotation = /** @class */ (function (_super) { + __extends$e(ShapeAnnotation, _super); + function ShapeAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + ShapeAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'shape', draw: noop$3 }); + }; + ShapeAnnotation.prototype.renderInner = function (group) { + var render = this.get('render'); + if (isFunction$6(render)) { + render(group); + } + }; + return ShapeAnnotation; +}(GroupComponent)); + +var HtmlComponent = /** @class */ (function (_super) { + __extends$e(HtmlComponent, _super); + function HtmlComponent() { + return _super !== null && _super.apply(this, arguments) || this; + } + HtmlComponent.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { container: null, containerTpl: '
', updateAutoRender: true, containerClassName: '', parent: null }); + }; + HtmlComponent.prototype.getContainer = function () { + return this.get('container'); + }; + /** + * 显示组件 + */ + HtmlComponent.prototype.show = function () { + var container = this.get('container'); + container.style.display = ''; + this.set('visible', true); + }; + /** + * 隐藏组件 + */ + HtmlComponent.prototype.hide = function () { + var container = this.get('container'); + container.style.display = 'none'; + this.set('visible', false); + }; + /** + * 是否允许捕捉事件 + * @param capture 事件捕捉 + */ + HtmlComponent.prototype.setCapture = function (capture) { + var container = this.getContainer(); + var value = capture ? 'auto' : 'none'; + container.style.pointerEvents = value; + this.set('capture', capture); + }; + HtmlComponent.prototype.getBBox = function () { + var container = this.getContainer(); + var x = parseFloat(container.style.left) || 0; + var y = parseFloat(container.style.top) || 0; + return createBBox(x, y, container.clientWidth, container.clientHeight); + }; + HtmlComponent.prototype.clear = function () { + var container = this.get('container'); + clearDom(container); + }; + HtmlComponent.prototype.destroy = function () { + this.removeEvent(); + this.removeDom(); + _super.prototype.destroy.call(this); + }; + /** + * 复写 init,主要是初始化 DOM 和事件 + */ + HtmlComponent.prototype.init = function () { + _super.prototype.init.call(this); + this.initContainer(); + this.initDom(); + this.resetStyles(); // 初始化样式 + this.applyStyles(); // 应用样式 + this.initEvent(); + this.initCapture(); + this.initVisible(); + }; + HtmlComponent.prototype.initCapture = function () { + this.setCapture(this.get('capture')); + }; + HtmlComponent.prototype.initVisible = function () { + if (!this.get('visible')) { + // 设置初始显示状态 + this.hide(); + } + else { + this.show(); + } + }; + HtmlComponent.prototype.initDom = function () { + }; + HtmlComponent.prototype.initContainer = function () { + var container = this.get('container'); + if (isNil(container)) { + // 未指定 container 则创建 + container = this.createDom(); + var parent_1 = this.get('parent'); + if (isString$3(parent_1)) { + parent_1 = document.getElementById(parent_1); + this.set('parent', parent_1); + } + parent_1.appendChild(container); + this.set('container', container); + } + else if (isString$3(container)) { + // 用户传入的 id, 作为 container + container = document.getElementById(container); + this.set('container', container); + } // else container 是 DOM + if (!this.get('parent')) { + this.set('parent', container.parentNode); + } + }; + // 样式需要进行合并,不能单纯的替换,否则使用非常不方便 + HtmlComponent.prototype.resetStyles = function () { + var style = this.get('domStyles'); + var defaultStyles = this.get('defaultStyles'); + if (!style) { + style = defaultStyles; + } + else { + style = deepMix({}, defaultStyles, style); + } + this.set('domStyles', style); + }; + // 应用所有的样式 + HtmlComponent.prototype.applyStyles = function () { + var domStyles = this.get('domStyles'); + if (!domStyles) { + return; + } + var container = this.getContainer(); + this.applyChildrenStyles(container, domStyles); + var containerClassName = this.get('containerClassName'); + if (containerClassName && hasClass(container, containerClassName)) { + var containerCss = domStyles[containerClassName]; + modifyCSS(container, containerCss); + } + }; + HtmlComponent.prototype.applyChildrenStyles = function (element, styles) { + each$2(styles, function (style, name) { + var elements = element.getElementsByClassName(name); + each$2(elements, function (el) { + modifyCSS(el, style); + }); + }); + }; + // 应用到单个 DOM + HtmlComponent.prototype.applyStyle = function (cssName, dom) { + var domStyles = this.get('domStyles'); + modifyCSS(dom, domStyles[cssName]); + }; + /** + * @protected + */ + HtmlComponent.prototype.createDom = function () { + var containerTpl = this.get('containerTpl'); + return createDom$1(containerTpl); + }; + /** + * @protected + * 初始化事件 + */ + HtmlComponent.prototype.initEvent = function () { }; + /** + * @protected + * 清理 DOM + */ + HtmlComponent.prototype.removeDom = function () { + var container = this.get('container'); + // 节点不一定有parentNode + container && container.parentNode && container.parentNode.removeChild(container); + }; + /** + * @protected + * 清理事件 + */ + HtmlComponent.prototype.removeEvent = function () { }; + HtmlComponent.prototype.updateInner = function (cfg) { + // 更新样式 + if (has$1(cfg, 'domStyles')) { + this.resetStyles(); + this.applyStyles(); + } + // 只要属性发生变化,都调整一些位置 + this.resetPosition(); + }; + HtmlComponent.prototype.resetPosition = function () { }; + return HtmlComponent; +}(Component$1)); + +var HtmlAnnotation = /** @class */ (function (_super) { + __extends$e(HtmlAnnotation, _super); + function HtmlAnnotation() { + return _super !== null && _super.apply(this, arguments) || this; + } + HtmlAnnotation.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'annotation', type: 'html', locationType: 'point', x: 0, y: 0, containerTpl: "
", alignX: 'left', alignY: 'top', html: '', zIndex: 7 }); + }; + HtmlAnnotation.prototype.render = function () { + var container = this.getContainer(); + var html = this.get('html'); + clearDom(container); + var rst = isFunction$6(html) ? html(container) : html; + if (isElement(rst)) { + container.appendChild(rst); + } + else if (isString$3(rst)) { + container.appendChild(createDom$1(rst)); + } + this.resetPosition(); + }; + HtmlAnnotation.prototype.resetPosition = function () { + var container = this.getContainer(); + var _a = this.getLocation(), x = _a.x, y = _a.y; + var alignX = this.get('alignX'); + var alignY = this.get('alignY'); + var offsetX = this.get('offsetX'); + var offsetY = this.get('offsetY'); + var domWidth = getOuterWidth(container); + var domHeight = getOuterHeight(container); + var position = { + x: x, + y: y, + }; + if (alignX === 'middle') { + position.x -= Math.round(domWidth / 2); + } + else if (alignX === 'right') { + position.x -= Math.round(domWidth); + } + if (alignY === 'middle') { + position.y -= Math.round(domHeight / 2); + } + else if (alignY === 'bottom') { + position.y -= Math.round(domHeight); + } + if (offsetX) { + position.x += offsetX; + } + if (offsetY) { + position.y += offsetY; + } + modifyCSS(container, { + position: 'absolute', + left: position.x + "px", + top: position.y + "px", + zIndex: this.get('zIndex'), + }); + }; + return HtmlAnnotation; +}(HtmlComponent)); + +var AnnotationComponent = /*#__PURE__*/Object.freeze({ + __proto__: null, + Line: LineAnnotation, + Text: TextAnnotation, + Arc: ArcAnnotation, + Region: RegionAnnotation, + Image: ImageAnnotation, + DataMarker: DataMarkerAnnotation, + DataRegion: DataRegionAnnotation, + RegionFilter: RegionFilterAnnotation, + Shape: ShapeAnnotation, + Html: HtmlAnnotation +}); + +// 获取多个状态量的合并值 +function getStatesStyle(item, elementName, stateStyles) { + var styleName = elementName + "Style"; // activeStyle + var styles = null; + each$2(stateStyles, function (v, state) { + if (item[state] && v[styleName]) { + if (!styles) { + styles = {}; + } + mix(styles, v[styleName]); // 合并样式 + } + }); + return styles; +} + +var AxisBase = /** @class */ (function (_super) { + __extends$e(AxisBase, _super); + function AxisBase() { + return _super !== null && _super.apply(this, arguments) || this; + } + AxisBase.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'axis', ticks: [], line: {}, tickLine: {}, subTickLine: null, title: null, + /** + * 文本标签的配置项 + */ + label: {}, + /** + * 垂直于坐标轴方向的因子,决定文本、title、tickLine 在坐标轴的哪一侧 + */ + verticalFactor: 1, + // 垂直方向限制的长度,对文本自适应有很大影响 + verticalLimitLength: null, overlapOrder: ['autoRotate', 'autoEllipsis', 'autoHide'], tickStates: {}, optimize: {}, defaultCfg: { + line: { + // @type {Attrs} 坐标轴线的图形属性,如果设置成null,则不显示轴线 + style: { + lineWidth: 1, + stroke: Theme.lineColor, + }, + }, + tickLine: { + // @type {Attrs} 标注坐标线的图形属性 + style: { + lineWidth: 1, + stroke: Theme.lineColor, + }, + alignTick: true, + length: 5, + displayWithLabel: true, + }, + subTickLine: { + // @type {Attrs} 标注坐标线的图形属性 + style: { + lineWidth: 1, + stroke: Theme.lineColor, + }, + count: 4, + length: 2, + }, + label: { + autoRotate: true, + autoHide: false, + autoEllipsis: false, + style: { + fontSize: 12, + fill: Theme.textColor, + fontFamily: Theme.fontFamily, + fontWeight: 'normal', + }, + offset: 10, + }, + title: { + autoRotate: true, + spacing: 5, + position: 'center', + style: { + fontSize: 12, + fill: Theme.textColor, + textBaseline: 'middle', + fontFamily: Theme.fontFamily, + textAlign: 'center', + }, + }, + tickStates: { + active: { + labelStyle: { + fontWeight: 500, + }, + tickLineStyle: { + lineWidth: 2, + }, + }, + inactive: { + labelStyle: { + fill: Theme.uncheckedColor, + }, + }, + }, + // 针对大数据量进行优化配置 + optimize: { + enable: true, + threshold: 400, + }, + }, theme: {} }); + }; + /** + * 绘制组件 + */ + AxisBase.prototype.renderInner = function (group) { + if (this.get('line')) { + this.drawLine(group); + } + // drawTicks 包括 drawLabels 和 drawTickLines + this.drawTicks(group); + if (this.get('title')) { + this.drawTitle(group); + } + }; + // 实现 IList 接口 + AxisBase.prototype.isList = function () { + return true; + }; + /** + * 获取图例项 + * @return {ListItem[]} 列表项集合 + */ + AxisBase.prototype.getItems = function () { + return this.get('ticks'); + }; + /** + * 设置列表项 + * @param {ListItem[]} items 列表项集合 + */ + AxisBase.prototype.setItems = function (items) { + this.update({ + ticks: items, + }); + }; + /** + * 更新列表项 + * @param {ListItem} item 列表项 + * @param {object} cfg 列表项 + */ + AxisBase.prototype.updateItem = function (item, cfg) { + mix(item, cfg); + this.clear(); // 由于单个图例项变化,会引起全局变化,所以全部更新 + this.render(); + }; + /** + * 清空列表 + */ + AxisBase.prototype.clearItems = function () { + var itemGroup = this.getElementByLocalId('label-group'); + itemGroup && itemGroup.clear(); + }; + /** + * 设置列表项的状态 + * @param {ListItem} item 列表项 + * @param {string} state 状态名 + * @param {boolean} value 状态值, true, false + */ + AxisBase.prototype.setItemState = function (item, state, value) { + item[state] = value; + this.updateTickStates(item); // 应用状态样式 + }; + /** + * 是否存在指定的状态 + * @param {ListItem} item 列表项 + * @param {boolean} state 状态名 + */ + AxisBase.prototype.hasState = function (item, state) { + return !!item[state]; + }; + AxisBase.prototype.getItemStates = function (item) { + var tickStates = this.get('tickStates'); + var rst = []; + each$2(tickStates, function (v, k) { + if (item[k]) { + // item.selected + rst.push(k); + } + }); + return rst; + }; + /** + * 清楚所有列表项的状态 + * @param {string} state 状态值 + */ + AxisBase.prototype.clearItemsState = function (state) { + var _this = this; + var items = this.getItemsByState(state); + each$2(items, function (item) { + _this.setItemState(item, state, false); + }); + }; + /** + * 根据状态获取图例项 + * @param {string} state [description] + * @return {ListItem[]} [description] + */ + AxisBase.prototype.getItemsByState = function (state) { + var _this = this; + var items = this.getItems(); + return filter$1(items, function (item) { + return _this.hasState(item, state); + }); + }; + AxisBase.prototype.getSidePoint = function (point, offset) { + var self = this; + var vector = self.getSideVector(offset, point); + return { + x: point.x + vector[0], + y: point.y + vector[1], + }; + }; + AxisBase.prototype.getTextAnchor = function (vector) { + var align; + if (isNumberEqual$1(vector[0], 0)) { + align = 'center'; + } + else if (vector[0] > 0) { + align = 'start'; + } + else if (vector[0] < 0) { + align = 'end'; + } + return align; + }; + AxisBase.prototype.getTextBaseline = function (vector) { + var base; + if (isNumberEqual$1(vector[1], 0)) { + base = 'middle'; + } + else if (vector[1] > 0) { + base = 'top'; + } + else if (vector[1] < 0) { + base = 'bottom'; + } + return base; + }; + AxisBase.prototype.processOverlap = function (labelGroup) { }; + // 绘制坐标轴线 + AxisBase.prototype.drawLine = function (group) { + var path = this.getLinePath(); + var line = this.get('line'); // line 的判空在调用 drawLine 之前,不在这里判定 + this.addShape(group, { + type: 'path', + id: this.getElementId('line'), + name: 'axis-line', + attrs: mix({ + path: path, + }, line.style), + }); + }; + AxisBase.prototype.getTickLineItems = function (ticks) { + var _this = this; + var tickLineItems = []; + var tickLine = this.get('tickLine'); + var alignTick = tickLine.alignTick; + var tickLineLength = tickLine.length; + var tickSegment = 1; + var tickCount = ticks.length; + if (tickCount >= 2) { + tickSegment = ticks[1].value - ticks[0].value; + } + each$2(ticks, function (tick) { + var point = tick.point; + if (!alignTick) { + // tickLine 不同 tick 对齐时需要调整 point + point = _this.getTickPoint(tick.value - tickSegment / 2); + } + var endPoint = _this.getSidePoint(point, tickLineLength); + tickLineItems.push({ + startPoint: point, + tickValue: tick.value, + endPoint: endPoint, + tickId: tick.id, + id: "tickline-" + tick.id, + }); + }); + // 如果 tickLine 不居中对齐,则需要在最后面补充一个 tickLine + // if (!alignTick && tickCount > 0) { + // const tick = ticks[tickCount - 1]; + // const point = this.getTickPoint(tick.value + tickSegment / 2); + // } + return tickLineItems; + }; + AxisBase.prototype.getSubTickLineItems = function (tickLineItems) { + var subTickLineItems = []; + var subTickLine = this.get('subTickLine'); + var subCount = subTickLine.count; + var tickLineCount = tickLineItems.length; + // 刻度线的数量大于 2 时,才绘制子刻度 + if (tickLineCount >= 2) { + for (var i = 0; i < tickLineCount - 1; i++) { + var pre = tickLineItems[i]; + var next = tickLineItems[i + 1]; + for (var j = 0; j < subCount; j++) { + var percent = (j + 1) / (subCount + 1); + var tickValue = (1 - percent) * pre.tickValue + percent * next.tickValue; + var point = this.getTickPoint(tickValue); + var endPoint = this.getSidePoint(point, subTickLine.length); + subTickLineItems.push({ + startPoint: point, + endPoint: endPoint, + tickValue: tickValue, + id: "sub-" + pre.id + "-" + j, + }); + } + } + } + return subTickLineItems; + }; + AxisBase.prototype.getTickLineAttrs = function (tickItem, type, index, tickItems) { + var style = this.get(type).style; + // 保持和 grid 相同的数据结构 + var item = { + points: [tickItem.startPoint, tickItem.endPoint], + }; + var defaultTickLineStyle = get$3(this.get('theme'), ['tickLine', 'style'], {}); + style = isFunction$6(style) ? mix({}, defaultTickLineStyle, style(item, index, tickItems)) : style; + var startPoint = tickItem.startPoint, endPoint = tickItem.endPoint; + return __assign$r({ x1: startPoint.x, y1: startPoint.y, x2: endPoint.x, y2: endPoint.y }, style); + }; + // 绘制坐标轴刻度线 + AxisBase.prototype.drawTick = function (tickItem, tickLineGroup, type, index, tickItems) { + this.addShape(tickLineGroup, { + type: 'line', + id: this.getElementId(tickItem.id), + name: "axis-" + type, + attrs: this.getTickLineAttrs(tickItem, type, index, tickItems), + }); + }; + // 绘制坐标轴刻度线,包括子刻度线 + AxisBase.prototype.drawTickLines = function (group) { + var _this = this; + var ticks = this.get('ticks'); + var subTickLine = this.get('subTickLine'); + var tickLineItems = this.getTickLineItems(ticks); + var tickLineGroup = this.addGroup(group, { + name: 'axis-tickline-group', + id: this.getElementId('tickline-group'), + }); + var tickCfg = this.get('tickLine'); + each$2(tickLineItems, function (item, index) { + if (tickCfg.displayWithLabel) { + // 如果跟随 label 显示,则检测是否存在对应的 label + var labelId = _this.getElementId("label-" + item.tickId); + if (group.findById(labelId)) { + _this.drawTick(item, tickLineGroup, 'tickLine', index, tickLineItems); + } + } + else { + _this.drawTick(item, tickLineGroup, 'tickLine', index, tickLineItems); + } + }); + if (subTickLine) { + var subTickLineItems_1 = this.getSubTickLineItems(tickLineItems); + each$2(subTickLineItems_1, function (item, index) { + _this.drawTick(item, tickLineGroup, 'subTickLine', index, subTickLineItems_1); + }); + } + }; + // 预处理 ticks 确定位置和补充 id + AxisBase.prototype.processTicks = function () { + var _this = this; + var ticks = this.get('ticks'); + each$2(ticks, function (tick) { + tick.point = _this.getTickPoint(tick.value); + // 补充 tick 的 id,为动画和更新做准备 + if (isNil(tick.id)) { + // 默认使用 tick.name 作为id + tick.id = tick.name; + } + }); + }; + // 绘制 ticks 包括文本和 tickLine + AxisBase.prototype.drawTicks = function (group) { + var _this = this; + this.optimizeTicks(); + this.processTicks(); + if (this.get('label')) { + this.drawLabels(group); + } + if (this.get('tickLine')) { + this.drawTickLines(group); + } + var ticks = this.get('ticks'); + each$2(ticks, function (tick) { + _this.applyTickStates(tick, group); + }); + }; + /** + * 根据 optimize 配置对 ticks 进行抽样,对抽样过后的 ticks 才进行真实的渲染 + */ + AxisBase.prototype.optimizeTicks = function () { + var optimize = this.get('optimize'); + var ticks = this.get('ticks'); + if (optimize && optimize.enable && optimize.threshold > 0) { + var len = size$1(ticks); + if (len > optimize.threshold) { + var page_1 = Math.ceil(len / optimize.threshold); + var optimizedTicks = ticks.filter(function (tick, idx) { return idx % page_1 === 0; }); + this.set('ticks', optimizedTicks); + this.set('originalTicks', ticks); + } + } + }; + // 获取 label 的配置项 + AxisBase.prototype.getLabelAttrs = function (tick, index, ticks) { + var labelCfg = this.get('label'); + var offset = labelCfg.offset, rotate = labelCfg.rotate, formatter = labelCfg.formatter; + var point = this.getSidePoint(tick.point, offset); + var vector = this.getSideVector(offset, point); + var text = formatter ? formatter(tick.name, tick, index) : tick.name; + var style = labelCfg.style; + style = isFunction$6(style) ? get$3(this.get('theme'), ['label', 'style'], {}) : style; + var attrs = mix({ + x: point.x, + y: point.y, + text: text, + textAlign: this.getTextAnchor(vector), + textBaseline: this.getTextBaseline(vector), + }, style); + if (rotate) { + attrs.matrix = getMatrixByAngle(point, rotate); + } + return attrs; + }; + // 绘制文本 + AxisBase.prototype.drawLabels = function (group) { + var _this = this; + var ticks = this.get('ticks'); + var labelGroup = this.addGroup(group, { + name: 'axis-label-group', + id: this.getElementId('label-group'), + }); + each$2(ticks, function (tick, index) { + _this.addShape(labelGroup, { + type: 'text', + name: 'axis-label', + id: _this.getElementId("label-" + tick.id), + attrs: _this.getLabelAttrs(tick, index, ticks), + delegateObject: { + tick: tick, + item: tick, + index: index, + }, + }); + }); + this.processOverlap(labelGroup); + // 处理完后再进行 style 回调处理 + var labels = labelGroup.getChildren(); + var defaultLabelStyle = get$3(this.get('theme'), ['label', 'style'], {}); + var _a = this.get('label'), style = _a.style, formatter = _a.formatter; + if (isFunction$6(style)) { + var afterProcessTicks_1 = labels.map(function (label) { return get$3(label.get('delegateObject'), 'tick'); }); + each$2(labels, function (label, index) { + var tick = label.get('delegateObject').tick; + var text = formatter ? formatter(tick.name, tick, index) : tick.name; + var newStyle = mix({}, defaultLabelStyle, style(text, index, afterProcessTicks_1)); + label.attr(newStyle); + }); + } + }; + // 标题的属性 + AxisBase.prototype.getTitleAttrs = function () { + var titleCfg = this.get('title'); + var style = titleCfg.style, position = titleCfg.position, offset = titleCfg.offset, _a = titleCfg.spacing, spacing = _a === void 0 ? 0 : _a, autoRotate = titleCfg.autoRotate; + var titleHeight = style.fontSize; + var percent = 0.5; + if (position === 'start') { + percent = 0; + } + else if (position === 'end') { + percent = 1; + } + var point = this.getTickPoint(percent); // 标题对应的坐标轴上的点 + // 如果没有指定 titleOffset 也没有渲染 label,这里需要自动计算 offset + var titlePoint = this.getSidePoint(point, offset || spacing + titleHeight / 2); // 标题的点 + var attrs = mix({ + x: titlePoint.x, + y: titlePoint.y, + text: titleCfg.text, + }, style); + var rotate = titleCfg.rotate; // rotate 是角度值 + var angle = rotate; + if (isNil(rotate) && autoRotate) { + // 用户没有设定旋转角度,同时设置自动旋转 + var vector = this.getAxisVector(point); + var v1 = [1, 0]; // 水平方向的向量 + angle = angleTo(vector, v1, true); + } + if (angle) { + var matrix = getMatrixByAngle(titlePoint, angle); + attrs.matrix = matrix; + } + return attrs; + }; + // 绘制标题 + AxisBase.prototype.drawTitle = function (group) { + this.addShape(group, { + type: 'text', + id: this.getElementId('title'), + name: 'axis-title', + attrs: this.getTitleAttrs(), + }); + }; + AxisBase.prototype.applyTickStates = function (tick, group) { + var states = this.getItemStates(tick); + if (states.length) { + var tickStates = this.get('tickStates'); + // 分别更新 label 和 tickLine + var labelId = this.getElementId("label-" + tick.id); + var labelShape = group.findById(labelId); + if (labelShape) { + var labelStateStyle = getStatesStyle(tick, 'label', tickStates); + labelStateStyle && labelShape.attr(labelStateStyle); + } + var tickLineId = this.getElementId("tickline-" + tick.id); + var tickLineShape = group.findById(tickLineId); + if (tickLineShape) { + var tickLineStateStyle = getStatesStyle(tick, 'tickLine', tickStates); + tickLineStateStyle && tickLineShape.attr(tickLineStateStyle); + } + } + }; + AxisBase.prototype.updateTickStates = function (tick) { + var states = this.getItemStates(tick); + var tickStates = this.get('tickStates'); + var labelCfg = this.get('label'); + var labelShape = this.getElementByLocalId("label-" + tick.id); + var tickLineCfg = this.get('tickLine'); + var tickLineShape = this.getElementByLocalId("tickline-" + tick.id); + if (states.length) { + if (labelShape) { + var labelStateStyle = getStatesStyle(tick, 'label', tickStates); + labelStateStyle && labelShape.attr(labelStateStyle); + } + if (tickLineShape) { + var tickLineStateStyle = getStatesStyle(tick, 'tickLine', tickStates); + tickLineStateStyle && tickLineShape.attr(tickLineStateStyle); + } + } + else { + if (labelShape) { + labelShape.attr(labelCfg.style); + } + if (tickLineShape) { + tickLineShape.attr(tickLineCfg.style); + } + } + }; + return AxisBase; +}(GroupComponent)); + +function ellipseLabels(isVertical, labelGroup, limitLength, position) { + var children = labelGroup.getChildren(); + var ellipsised = false; + each$2(children, function (label) { + var rst = ellipsisLabel(isVertical, label, limitLength, position); + ellipsised = ellipsised || rst; + }); + return ellipsised; +} +function getDefault$2() { + return ellipsisTail; +} +function ellipsisHead(isVertical, labelGroup, limitLength) { + return ellipseLabels(isVertical, labelGroup, limitLength, 'head'); +} +function ellipsisTail(isVertical, labelGroup, limitLength) { + return ellipseLabels(isVertical, labelGroup, limitLength, 'tail'); +} +function ellipsisMiddle(isVertical, labelGroup, limitLength) { + return ellipseLabels(isVertical, labelGroup, limitLength, 'middle'); +} + +var autoEllipsis = /*#__PURE__*/Object.freeze({ + __proto__: null, + getDefault: getDefault$2, + ellipsisHead: ellipsisHead, + ellipsisTail: ellipsisTail, + ellipsisMiddle: ellipsisMiddle +}); + +// 文本是否旋转 +function isRotate(label) { + var matrix = label.attr('matrix'); + return matrix && matrix[0] !== 1; // 仅在这个场景下判定 +} +function getRotateAngle(label) { + var angle = isRotate(label) ? getAngleByMatrix(label.attr('matrix')) : 0; + return angle % 360; +} +// autohide 不再考虑超出限制 +// function isOutLimit(isVertical: boolean, label: IElement, limitLength: number) { +// if (!limitLength) { +// // 如果没限制 limitLength 则直接返回 false +// return false; +// } +// const canvasBBox = label.getCanvasBBox(); +// let isOut = false; +// if (isVertical) { +// isOut = canvasBBox.width > limitLength; +// } else { +// isOut = canvasBBox.height > limitLength; +// } +// return isOut; +// } +// 是否重叠 +function isOverlap(isVertical, first, second, minGap) { + var overlap = false; + var angle = getRotateAngle(first); + var distance = isVertical + ? Math.abs(second.attr('y') - first.attr('y')) + : Math.abs(second.attr('x') - first.attr('x')); + var prevBBox = (isVertical + ? second.attr('y') > first.attr('y') + : second.attr('x') > first.attr('x')) + ? first.getBBox() + : second.getBBox(); + if (isVertical) { + var ratio = Math.abs(Math.cos(angle)); + if (near(ratio, 0, Math.PI / 180)) { + overlap = prevBBox.width + minGap > distance; + } + else { + overlap = prevBBox.height / ratio + minGap > distance; + } + } + else { + var ratio = Math.abs(Math.sin(angle)); + if (near(ratio, 0, Math.PI / 180)) { + overlap = prevBBox.width + minGap > distance; + } + else { + overlap = prevBBox.height / ratio + minGap > distance; + } + } + return overlap; +} +// 保留第一个或者最后一个 +function reserveOne(isVertical, labelsGroup, reversed, autoHideCfg) { + var minGap = (autoHideCfg === null || autoHideCfg === void 0 ? void 0 : autoHideCfg.minGap) || 0; + var labels = labelsGroup + .getChildren() + .slice() // 复制数组 + .filter(function (item) { return item.get('visible'); }); + if (!labels.length) { + return false; + } + var hasHide = false; + if (reversed) { + // 翻转 + labels.reverse(); + } + var count = labels.length; + var first = labels[0]; + var prev = first; + for (var i = 1; i < count; i++) { + var label = labels[i]; + label.getBBox(); + // 不再考虑超出限制,而仅仅根据是否重叠进行隐藏 isOutLimit(isVertical, label, limitLength) || + var isHide = isOverlap(isVertical, prev, label, minGap); + if (isHide) { + label.hide(); + hasHide = true; + } + else { + prev = label; + } + } + return hasHide; +} +// 均匀抽样隐藏标签,注意这里假设 label/tick 是均匀的 +function parityHide(isVertical, labelsGroup, autoHideCfg) { + var minGap = (autoHideCfg === null || autoHideCfg === void 0 ? void 0 : autoHideCfg.minGap) || 0; + var labels = labelsGroup.getChildren().slice(); // 复制数组 + if (labels.length < 2) { + // 如果数量小于 2 则直接返回,等于 2 时可能也会重合 + return false; + } + var hasHide = false; + var first = labels[0]; + var firstBBox = first.getBBox(); + var second = labels[1]; + var count = labels.length; + var angle = getRotateAngle(first); + var distance = isVertical + ? Math.abs(second.attr('y') - first.attr('y')) + : Math.abs(second.attr('x') - first.attr('x')); + var interval = 0; // 不重叠的坐标文本间距个数 + if (isVertical) { + // 垂直的坐标轴计算垂直方向的间距 + var ratio = Math.abs(Math.cos(angle)); + if (near(ratio, 0, Math.PI / 180)) { + var maxWidth = getMaxLabelWidth(labels); + interval = (maxWidth + minGap) / distance; + } + else { + interval = (firstBBox.height / ratio + minGap) / distance; + } + } + else { + // 水平坐标轴 + var ratio = Math.abs(Math.sin(angle)); + if (near(ratio, 0, Math.PI / 180)) { + var maxWidth = getMaxLabelWidth(labels); + interval = (maxWidth + minGap) / distance; + } + else { + interval = (firstBBox.height / ratio + minGap) / distance; + } + } + // interval > 1 时需要对 label 进行隐藏 + if (interval > 1) { + interval = Math.ceil(interval); + for (var i = 0; i < count; i++) { + if (i % interval !== 0) { + // 仅保留被整除的 label + labels[i].hide(); + hasHide = true; + } + } + } + return hasHide; +} +function getDefault$1() { + return equidistance; +} +/** + * 保证首个 label 可见,即使超过 limitLength 也不隐藏 + * @param {boolean} isVertical 是否垂直 + * @param {IGroup} labelsGroup label 的分组 + * @param {number} limitLength 另一个方向的长度限制,autoHide 不关心 + * @param {AxisLabelAutoHideCfg} autoHideCfg autoHide overlap 的可选配置参数 + */ +function reserveFirst(isVertical, labelsGroup, limitLength, autoHideCfg) { + return reserveOne(isVertical, labelsGroup, false, autoHideCfg); +} +/** + * 保证最后一个 label 可见,即使超过 limitLength 也不隐藏 + * @param {boolean} isVertical 是否垂直 + * @param {IGroup} labelsGroup label 的分组 + * @param {number} limitLength 另一个方向的长度限制,autoHide 不关心 + * @param {AxisLabelAutoHideCfg} autoHideCfg autoHide overlap 的可选配置参数 + */ +function reserveLast(isVertical, labelsGroup, limitLength, autoHideCfg) { + return reserveOne(isVertical, labelsGroup, true, autoHideCfg); +} +/** + * 保证第一个最后一个 label 可见,即使超过 limitLength 也不隐藏 + * @param {boolean} isVertical 是否垂直 + * @param {IGroup} labelsGroup label 的分组 + * @param {number} limitLength 另一个方向的长度限制,autoHide 不关心 + * @param {AxisLabelAutoHideCfg} autoHideCfg autoHide overlap 的可选配置参数 + */ +function reserveBoth(isVertical, labelsGroup, limitLength, autoHideCfg) { + var minGap = (autoHideCfg === null || autoHideCfg === void 0 ? void 0 : autoHideCfg.minGap) || 0; + var labels = labelsGroup.getChildren().slice(); // 复制数组 + if (labels.length <= 2) { + // 如果数量小于或等于 2 则直接返回 + return false; + } + var hasHide = false; + var count = labels.length; + var first = labels[0]; + var last = labels[count - 1]; + var preLabel = first; + // 按照先保存第一个的逻辑循环一遍,最后一个不参与循环 + for (var i = 1; i < count - 1; i++) { + var label = labels[i]; + label.getBBox(); + // 废弃 isOutLimit(isVertical, label, limitLength) || + var isHide = isOverlap(isVertical, preLabel, label, minGap); + if (isHide) { + label.hide(); + hasHide = true; + } + else { + preLabel = label; + } + } + var overlap = isOverlap(isVertical, preLabel, last, minGap); + if (overlap) { + // 发生冲突,则隐藏前一个保留后一个 + preLabel.hide(); + hasHide = true; + } + return hasHide; +} +/** + * 保证 label 均匀显示 和 不出现重叠,主要解决文本层叠的问题,对于 limitLength 不处理 + * @param {boolean} isVertical 是否垂直 + * @param {IGroup} labelsGroup label 的分组 + * @param {number} limitLength 另一个方向的长度限制,autoHide 不关心 + * @param {AxisLabelAutoHideCfg} autoHideCfg autoHide overlap 的可选配置参数 + */ +function equidistance(isVertical, labelsGroup, limitLength, autoHideCfg) { + var hasHide = parityHide(isVertical, labelsGroup, autoHideCfg); + // 处理 timeCat 类型的 tick,在均匀的基础上,再次检查出现重叠的进行隐藏 + if (reserveOne(isVertical, labelsGroup, false)) { + hasHide = true; + } + return hasHide; +} +/** + * 同 equidistance, 首先会保证 labels 均匀显示,然后会保留首尾 + * @param isVertical + * @param labelsGroup + * @param {number} limitLength 另一个方向的长度限制,autoHide 不关心 + * @param {AxisLabelAutoHideCfg} autoHideCfg autoHide overlap 的可选配置参数 + */ +function equidistanceWithReverseBoth(isVertical, labelsGroup, limitLength, autoHideCfg) { + var labels = labelsGroup.getChildren().slice(); // 复制数组 + var hasHide = parityHide(isVertical, labelsGroup, autoHideCfg); + if (labels.length > 2) { + var first = labels[0]; + var last = labels[labels.length - 1]; + // 如果第一个被隐藏了 + if (!first.get('visible')) { + first.show(); + if (reserveOne(isVertical, labelsGroup, false, autoHideCfg)) { + hasHide = true; + } + } + // 如果最后一个被隐藏了 + if (!last.get('visible')) { + last.show(); + if (reserveOne(isVertical, labelsGroup, true, autoHideCfg)) { + hasHide = true; + } + } + } + return hasHide; +} + +var autoHide = /*#__PURE__*/Object.freeze({ + __proto__: null, + getDefault: getDefault$1, + reserveFirst: reserveFirst, + reserveLast: reserveLast, + reserveBoth: reserveBoth, + equidistance: equidistance, + equidistanceWithReverseBoth: equidistanceWithReverseBoth +}); + +// 统一设置文本的角度 +function setLabelsAngle(labels, angle) { + each$2(labels, function (label) { + var x = label.attr('x'); + var y = label.attr('y'); + var matrix = getMatrixByAngle({ x: x, y: y }, angle); + label.attr('matrix', matrix); + }); +} +// 旋转文本 +function labelRotate(isVertical, labelsGroup, limitLength, getAngle) { + var labels = labelsGroup.getChildren(); + if (!labels.length) { + return false; + } + if (!isVertical && labels.length < 2) { + // 水平时至少有两个时才旋转 + return false; + } + var maxWidth = getMaxLabelWidth(labels); + var isOverlap = false; + if (isVertical) { + // limitLength 为 0 或者 null 时不生效 + isOverlap = !!limitLength && maxWidth > limitLength; + } + else { + // 同 limitLength 无关 + var tickWidth = Math.abs(labels[1].attr('x') - labels[0].attr('x')); + isOverlap = maxWidth > tickWidth; + } + if (isOverlap) { + var angle = getAngle(limitLength, maxWidth); + setLabelsAngle(labels, angle); + } + return isOverlap; +} +function getDefault() { + return fixedAngle; +} +/** + * 固定角度旋转文本 + * @param {boolean} isVertical 是否垂直方向 + * @param {IGroup} labelsGroup 文本的 group + * @param {number} limitLength 限定长度 + * @param {number} customRotate 自定义旋转角度 + * @return {boolean} 是否发生了旋转 + */ +function fixedAngle(isVertical, labelsGroup, limitLength, customRotate) { + return labelRotate(isVertical, labelsGroup, limitLength, function () { + if (isNumber$4(customRotate)) { + return customRotate; + } + return isVertical ? Theme.verticalAxisRotate : Theme.horizontalAxisRotate; + }); +} +/** + * 非固定角度旋转文本 + * @param {boolean} isVertical 是否垂直方向 + * @param {IGroup} labelsGroup 文本的 group + * @param {number} limitLength 限定长度 + * @return {boolean} 是否发生了旋转 + */ +function unfixedAngle(isVertical, labelsGroup, limitLength) { + return labelRotate(isVertical, labelsGroup, limitLength, function (length, maxWidth) { + if (!length) { + // 如果没有设置 limitLength,则使用固定的角度旋转 + return isVertical ? Theme.verticalAxisRotate : Theme.horizontalAxisRotate; + } + if (isVertical) { + // 垂直时不需要判定 limitLength > maxWidth ,因为此时不会 overlap + return -Math.acos(length / maxWidth); + } + else { + var angle = 0; + if (length > maxWidth) { + // 需要判定,asin 的参数 -1, 1 + angle = Math.PI / 4; + } + else { + angle = Math.asin(length / maxWidth); + if (angle > Math.PI / 4) { + // 大于 Math.PI / 4 时没意义 + angle = Math.PI / 4; + } + } + return angle; + } + }); +} + +var autoRotate = /*#__PURE__*/Object.freeze({ + __proto__: null, + getDefault: getDefault, + fixedAngle: fixedAngle, + unfixedAngle: unfixedAngle +}); + +var OverlapUtil = /*#__PURE__*/Object.freeze({ + __proto__: null, + autoHide: autoHide, + autoRotate: autoRotate, + autoEllipsis: autoEllipsis +}); + +var Line$a = /** @class */ (function (_super) { + __extends$e(Line, _super); + function Line() { + return _super !== null && _super.apply(this, arguments) || this; + } + Line.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { type: 'line', locationType: 'region', + /** + * 起始点, x, y + * @type {object} + */ + start: null, + /** + * 结束点, x, y + * @type {object} + */ + end: null }); + }; + // 获取坐标轴线的 path + Line.prototype.getLinePath = function () { + var start = this.get('start'); + var end = this.get('end'); + var path = []; + path.push(['M', start.x, start.y]); + path.push(['L', end.x, end.y]); + return path; + }; + // 重新计算 layout bbox,考虑到 line 不显示 + Line.prototype.getInnerLayoutBBox = function () { + var start = this.get('start'); + var end = this.get('end'); + var bbox = _super.prototype.getInnerLayoutBBox.call(this); + var minX = Math.min(start.x, end.x, bbox.x); + var minY = Math.min(start.y, end.y, bbox.y); + var maxX = Math.max(start.x, end.x, bbox.maxX); + var maxY = Math.max(start.y, end.y, bbox.maxY); + return { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; + }; + Line.prototype.isVertical = function () { + var start = this.get('start'); + var end = this.get('end'); + return isNumberEqual$1(start.x, end.x); + }; + Line.prototype.isHorizontal = function () { + var start = this.get('start'); + var end = this.get('end'); + return isNumberEqual$1(start.y, end.y); + }; + Line.prototype.getTickPoint = function (tickValue) { + var self = this; + var start = self.get('start'); + var end = self.get('end'); + var regionX = end.x - start.x; + var regionY = end.y - start.y; + return { + x: start.x + regionX * tickValue, + y: start.y + regionY * tickValue, + }; + }; + // 直线坐标轴下任一点的向量方向都相同 + Line.prototype.getSideVector = function (offset) { + var axisVector = this.getAxisVector(); + var normal = normalize$4([0, 0], axisVector); + var factor = this.get('verticalFactor'); + var verticalVector = [normal[1], normal[0] * -1]; // 垂直方向,逆时针方向 + return scale$4([0, 0], verticalVector, offset * factor); + }; + // 获取坐标轴的向量 + Line.prototype.getAxisVector = function () { + var start = this.get('start'); + var end = this.get('end'); + return [end.x - start.x, end.y - start.y]; + }; + Line.prototype.processOverlap = function (labelGroup) { + var _this = this; + var isVertical = this.isVertical(); + var isHorizontal = this.isHorizontal(); + // 非垂直,或者非水平时不处理遮挡问题 + if (!isVertical && !isHorizontal) { + return; + } + var labelCfg = this.get('label'); + var titleCfg = this.get('title'); + var verticalLimitLength = this.get('verticalLimitLength'); + var labelOffset = labelCfg.offset; + var limitLength = verticalLimitLength; + var titleHeight = 0; + var titleSpacing = 0; + if (titleCfg) { + titleHeight = titleCfg.style.fontSize; + titleSpacing = titleCfg.spacing; + } + if (limitLength) { + limitLength = limitLength - labelOffset - titleSpacing - titleHeight; + } + var overlapOrder = this.get('overlapOrder'); + each$2(overlapOrder, function (name) { + if (labelCfg[name] && _this.canProcessOverlap(name)) { + _this.autoProcessOverlap(name, labelCfg[name], labelGroup, limitLength); + } + }); + if (titleCfg) { + if (isNil(titleCfg.offset)) { + // 调整 title 的 offset + var bbox = labelGroup.getCanvasBBox(); + var length_1 = isVertical ? bbox.width : bbox.height; + // 如果用户没有设置 offset,则自动计算 + titleCfg.offset = labelOffset + length_1 + titleSpacing + titleHeight / 2; + } + } + }; + /** + * 是否可以执行某一 overlap + * @param name + */ + Line.prototype.canProcessOverlap = function (name) { + var labelCfg = this.get('label'); + // 对 autoRotate,如果配置了旋转角度,直接进行固定角度旋转 + if (name === 'autoRotate') { + return isNil(labelCfg.rotate); + } + // 默认所有 overlap 都可执行 + return true; + }; + Line.prototype.autoProcessOverlap = function (name, value, labelGroup, limitLength) { + var _this = this; + var isVertical = this.isVertical(); + var hasAdjusted = false; + var util = OverlapUtil[name]; + if (value === true) { + this.get('label'); + // true 形式的配置:使用 overlap 默认的的处理方法进行处理 + hasAdjusted = util.getDefault()(isVertical, labelGroup, limitLength); + } + else if (isFunction$6(value)) { + // 回调函数形式的配置: 用户可以传入回调函数 + hasAdjusted = value(isVertical, labelGroup, limitLength); + } + else if (isObject$f(value)) { + // object 形式的配置方式:包括 处理方法 type, 和可选参数配置 cfg + var overlapCfg = value; + if (util[overlapCfg.type]) { + hasAdjusted = util[overlapCfg.type](isVertical, labelGroup, limitLength, overlapCfg.cfg); + } + } + else if (util[value]) { + // 字符串类型的配置:按照名称执行 overlap 处理方法 + hasAdjusted = util[value](isVertical, labelGroup, limitLength); + } + if (name === 'autoRotate') { + // 文本旋转后,文本的对齐方式可能就不合适了 + if (hasAdjusted) { + var labels = labelGroup.getChildren(); + var verticalFactor_1 = this.get('verticalFactor'); + each$2(labels, function (label) { + var textAlign = label.attr('textAlign'); + if (textAlign === 'center') { + // 居中的文本需要调整旋转度 + var newAlign = verticalFactor_1 > 0 ? 'end' : 'start'; + label.attr('textAlign', newAlign); + } + }); + } + } + else if (name === 'autoHide') { + var children = labelGroup.getChildren().slice(0); // 复制数组,删除时不会出错 + each$2(children, function (label) { + if (!label.get('visible')) { + if (_this.get('isRegister')) { + // 已经注册过了,则删除 + _this.unregisterElement(label); + } + label.remove(); // 防止 label 数量太多,所以统一删除 + } + }); + } + }; + return Line; +}(AxisBase)); + +var Circle$6 = /** @class */ (function (_super) { + __extends$e(Circle, _super); + function Circle() { + return _super !== null && _super.apply(this, arguments) || this; + } + Circle.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { type: 'circle', locationType: 'circle', center: null, radius: null, startAngle: -Math.PI / 2, endAngle: (Math.PI * 3) / 2 }); + }; + Circle.prototype.getLinePath = function () { + var center = this.get('center'); + var x = center.x; + var y = center.y; + var rx = this.get('radius'); + var ry = rx; + var startAngle = this.get('startAngle'); + var endAngle = this.get('endAngle'); + var path = []; + if (Math.abs(endAngle - startAngle) === Math.PI * 2) { + path = [['M', x, y - ry], ['A', rx, ry, 0, 1, 1, x, y + ry], ['A', rx, ry, 0, 1, 1, x, y - ry], ['Z']]; + } + else { + var startPoint = this.getCirclePoint(startAngle); + var endPoint = this.getCirclePoint(endAngle); + var large = Math.abs(endAngle - startAngle) > Math.PI ? 1 : 0; + var sweep = startAngle > endAngle ? 0 : 1; + path = [ + ['M', x, y], + ['L', startPoint.x, startPoint.y], + ['A', rx, ry, 0, large, sweep, endPoint.x, endPoint.y], + ['L', x, y], + ]; + } + return path; + }; + Circle.prototype.getTickPoint = function (tickValue) { + var startAngle = this.get('startAngle'); + var endAngle = this.get('endAngle'); + var angle = startAngle + (endAngle - startAngle) * tickValue; + return this.getCirclePoint(angle); + }; + // 获取垂直于坐标轴的向量 + Circle.prototype.getSideVector = function (offset, point) { + var center = this.get('center'); + var vector = [point.x - center.x, point.y - center.y]; + var factor = this.get('verticalFactor'); + var vecLen = length$1(vector); + scale$4(vector, vector, (factor * offset) / vecLen); + return vector; + }; + // 获取沿坐标轴方向的向量 + Circle.prototype.getAxisVector = function (point) { + var center = this.get('center'); + var vector = [point.x - center.x, point.y - center.y]; + return [vector[1], -1 * vector[0]]; // 获取顺时针方向的向量 + }; + // 根据圆心和半径获取点 + Circle.prototype.getCirclePoint = function (angle, radius) { + var center = this.get('center'); + radius = radius || this.get('radius'); + return { + x: center.x + Math.cos(angle) * radius, + y: center.y + Math.sin(angle) * radius, + }; + }; + return Circle; +}(AxisBase)); + +var CrosshairBase = /** @class */ (function (_super) { + __extends$e(CrosshairBase, _super); + function CrosshairBase() { + return _super !== null && _super.apply(this, arguments) || this; + } + CrosshairBase.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'crosshair', type: 'base', line: {}, text: null, textBackground: {}, capture: false, defaultCfg: { + line: { + style: { + lineWidth: 1, + stroke: Theme.lineColor, + }, + }, + text: { + position: 'start', + offset: 10, + autoRotate: false, + content: null, + style: { + fill: Theme.textColor, + textAlign: 'center', + textBaseline: 'middle', + fontFamily: Theme.fontFamily, + }, + }, + textBackground: { + padding: 5, + style: { + stroke: Theme.lineColor, + }, + }, + } }); + }; + CrosshairBase.prototype.renderInner = function (group) { + if (this.get('line')) { + this.renderLine(group); + } + if (this.get('text')) { + this.renderText(group); + this.renderBackground(group); + } + }; + CrosshairBase.prototype.renderText = function (group) { + var text = this.get('text'); + var style = text.style, autoRotate = text.autoRotate, content = text.content; + if (!isNil(content)) { + var textPoint = this.getTextPoint(); + var matrix = null; + if (autoRotate) { + var angle = this.getRotateAngle(); + matrix = getMatrixByAngle(textPoint, angle); + } + this.addShape(group, { + type: 'text', + name: 'crosshair-text', + id: this.getElementId('text'), + attrs: __assign$r(__assign$r(__assign$r({}, textPoint), { text: content, matrix: matrix }), style), + }); + } + }; + CrosshairBase.prototype.renderLine = function (group) { + var path = this.getLinePath(); + var line = this.get('line'); + var style = line.style; + this.addShape(group, { + type: 'path', + name: 'crosshair-line', + id: this.getElementId('line'), + attrs: __assign$r({ path: path }, style), + }); + }; + // 绘制文本的背景 + CrosshairBase.prototype.renderBackground = function (group) { + var textId = this.getElementId('text'); + var textShape = group.findById(textId); // 查找文本 + var textBackground = this.get('textBackground'); + if (textBackground && textShape) { + var textBBox = textShape.getBBox(); + var padding = formatPadding$1(textBackground.padding); // 用户传入的 padding 格式不定 + var style = textBackground.style; + var backgroundShape = this.addShape(group, { + type: 'rect', + name: 'crosshair-text-background', + id: this.getElementId('text-background'), + attrs: __assign$r({ x: textBBox.x - padding[3], y: textBBox.y - padding[0], width: textBBox.width + padding[1] + padding[3], height: textBBox.height + padding[0] + padding[2], matrix: textShape.attr('matrix') }, style), + }); + backgroundShape.toBack(); + } + }; + return CrosshairBase; +}(GroupComponent)); + +var LineCrosshair$1 = /** @class */ (function (_super) { + __extends$e(LineCrosshair, _super); + function LineCrosshair() { + return _super !== null && _super.apply(this, arguments) || this; + } + LineCrosshair.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { type: 'line', locationType: 'region', start: null, end: null }); + }; + // 直线的文本需要同直线垂直 + LineCrosshair.prototype.getRotateAngle = function () { + var _a = this.getLocation(), start = _a.start, end = _a.end; + var position = this.get('text').position; + var angle = Math.atan2(end.y - start.y, end.x - start.x); + var tangentAngle = position === 'start' ? angle - Math.PI / 2 : angle + Math.PI / 2; + return tangentAngle; + }; + LineCrosshair.prototype.getTextPoint = function () { + var _a = this.getLocation(), start = _a.start, end = _a.end; + var _b = this.get('text'), position = _b.position, offset = _b.offset; + return getTextPoint(start, end, position, offset); + }; + LineCrosshair.prototype.getLinePath = function () { + var _a = this.getLocation(), start = _a.start, end = _a.end; + return [ + ['M', start.x, start.y], + ['L', end.x, end.y], + ]; + }; + return LineCrosshair; +}(CrosshairBase)); + +var LineCrosshair = /** @class */ (function (_super) { + __extends$e(LineCrosshair, _super); + function LineCrosshair() { + return _super !== null && _super.apply(this, arguments) || this; + } + LineCrosshair.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { type: 'circle', locationType: 'circle', center: null, radius: 100, startAngle: -Math.PI / 2, endAngle: (Math.PI * 3) / 2 }); + }; + LineCrosshair.prototype.getRotateAngle = function () { + var _a = this.getLocation(), startAngle = _a.startAngle, endAngle = _a.endAngle; + var position = this.get('text').position; + var tangentAngle = position === 'start' ? startAngle + Math.PI / 2 : endAngle - Math.PI / 2; + return tangentAngle; + }; + LineCrosshair.prototype.getTextPoint = function () { + var text = this.get('text'); + var position = text.position, offset = text.offset; + var _a = this.getLocation(), center = _a.center, radius = _a.radius, startAngle = _a.startAngle, endAngle = _a.endAngle; + var angle = position === 'start' ? startAngle : endAngle; + var tangentAngle = this.getRotateAngle() - Math.PI; + var point = getCirclePoint(center, radius, angle); + // 这个地方其实应该求切线向量然后在乘以 offset,但是太啰嗦了,直接给出结果 + // const tangent = [Math.cos(tangentAngle), Math.sin(tangentAngle)]; + // const offsetVector = vec2.scale([], tangent, offset); + var offsetX = Math.cos(tangentAngle) * offset; + var offsetY = Math.sin(tangentAngle) * offset; + return { + x: point.x + offsetX, + y: point.y + offsetY, + }; + }; + LineCrosshair.prototype.getLinePath = function () { + var _a = this.getLocation(), center = _a.center, radius = _a.radius, startAngle = _a.startAngle, endAngle = _a.endAngle; + var path = null; + if (endAngle - startAngle === Math.PI * 2) { + // 整圆 + var x = center.x, y = center.y; + path = [ + ['M', x, y - radius], + ['A', radius, radius, 0, 1, 1, x, y + radius], + ['A', radius, radius, 0, 1, 1, x, y - radius], + ['Z'], + ]; + } + else { + var startPoint = getCirclePoint(center, radius, startAngle); + var endPoint = getCirclePoint(center, radius, endAngle); + var large = Math.abs(endAngle - startAngle) > Math.PI ? 1 : 0; + var sweep = startAngle > endAngle ? 0 : 1; + path = [ + ['M', startPoint.x, startPoint.y], + ['A', radius, radius, 0, large, sweep, endPoint.x, endPoint.y], + ]; + } + return path; + }; + return LineCrosshair; +}(CrosshairBase)); + +var CONTAINER_CLASS$1 = 'g2-crosshair'; +var CROSSHAIR_LINE = CONTAINER_CLASS$1 + "-line"; +var CROSSHAIR_TEXT = CONTAINER_CLASS$1 + "-text"; + +var _a$4; +var HtmlTheme = (_a$4 = {}, + // css style for tooltip + _a$4["" + CONTAINER_CLASS$1] = { + position: 'relative' + }, + _a$4["" + CROSSHAIR_LINE] = { + position: 'absolute', + backgroundColor: 'rgba(0, 0, 0, 0.25)', + }, + _a$4["" + CROSSHAIR_TEXT] = { + position: 'absolute', + color: Theme.textColor, + fontFamily: Theme.fontFamily, + }, + _a$4); + +var HtmlCrosshair = /** @class */ (function (_super) { + __extends$e(HtmlCrosshair, _super); + function HtmlCrosshair() { + return _super !== null && _super.apply(this, arguments) || this; + } + HtmlCrosshair.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'crosshair', type: 'html', locationType: 'region', start: { x: 0, y: 0 }, end: { x: 0, y: 0 }, capture: false, text: null, containerTpl: "
", crosshairTpl: "
", textTpl: "{content}", domStyles: null, containerClassName: CONTAINER_CLASS$1, defaultStyles: HtmlTheme, defaultCfg: { + text: { + position: 'start', + content: null, + align: 'center', + offset: 10 + } + } }); + }; + HtmlCrosshair.prototype.render = function () { + this.resetText(); + this.resetPosition(); + }; + // 绘制 crosshair + HtmlCrosshair.prototype.initCrossHair = function () { + var container = this.getContainer(); + var crosshairTpl = this.get('crosshairTpl'); + var crosshairEl = createDom$1(crosshairTpl); + container.appendChild(crosshairEl); + this.applyStyle(CROSSHAIR_LINE, crosshairEl); + this.set('crosshairEl', crosshairEl); + }; + // 获取文本的位置 + HtmlCrosshair.prototype.getTextPoint = function () { + var _a = this.getLocation(), start = _a.start, end = _a.end; + var _b = this.get('text'), position = _b.position, offset = _b.offset; + return getTextPoint(start, end, position, offset); + }; + // 设置 text + HtmlCrosshair.prototype.resetText = function () { + var text = this.get('text'); + var textEl = this.get('textEl'); + if (text) { + var content = text.content; + if (!textEl) { + var container = this.getContainer(); + var textTpl = substitute$1(this.get('textTpl'), text); + textEl = createDom$1(textTpl); + container.appendChild(textEl); + this.applyStyle(CROSSHAIR_TEXT, textEl); + this.set('textEl', textEl); + } + textEl.innerHTML = content; + } + else if (textEl) { + textEl.remove(); + } + }; + // 是否垂直 + HtmlCrosshair.prototype.isVertical = function (start, end) { + return start.x === end.x; + }; + // 重新调整位置 + HtmlCrosshair.prototype.resetPosition = function () { + var crosshairEl = this.get('crosshairEl'); + if (!crosshairEl) { + this.initCrossHair(); + crosshairEl = this.get('crosshairEl'); + } + var start = this.get('start'); + var end = this.get('end'); + var minX = Math.min(start.x, end.x); + var minY = Math.min(start.y, end.y); + if (this.isVertical(start, end)) { + modifyCSS(crosshairEl, { + width: '1px', + height: toPx(Math.abs(end.y - start.y)) + }); + } + else { + modifyCSS(crosshairEl, { + height: '1px', + width: toPx(Math.abs(end.x - start.x)) + }); + } + modifyCSS(crosshairEl, { + top: toPx(minY), + left: toPx(minX) + }); + this.alignText(); + }; + HtmlCrosshair.prototype.alignText = function () { + // 重新设置 text 位置 + var textEl = this.get('textEl'); + if (textEl) { + var align = this.get('text').align; + var clientWidth = textEl.clientWidth; + var point = this.getTextPoint(); + switch (align) { + case 'center': + point.x = point.x - clientWidth / 2; + break; + case 'right': + point.x = point.x - clientWidth; + } + modifyCSS(textEl, { + top: toPx(point.y), + left: toPx(point.x) + }); + } + }; + HtmlCrosshair.prototype.updateInner = function (cfg) { + if (has$1(cfg, 'text')) { + this.resetText(); + } + _super.prototype.updateInner.call(this, cfg); + }; + return HtmlCrosshair; +}(HtmlComponent)); + +var Crosshair = /*#__PURE__*/Object.freeze({ + __proto__: null, + Line: LineCrosshair$1, + Circle: LineCrosshair, + Base: CrosshairBase, + Html: HtmlCrosshair +}); + +var GridBase = /** @class */ (function (_super) { + __extends$e(GridBase, _super); + function GridBase() { + return _super !== null && _super.apply(this, arguments) || this; + } + GridBase.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'grid', line: {}, alternateColor: null, capture: false, items: [], closed: false, defaultCfg: { + line: { + type: 'line', + style: { + lineWidth: 1, + stroke: Theme.lineColor, + }, + }, + } }); + }; + /** + * 获取栅格线的类型 + * @return {string} 栅格线类型 + */ + GridBase.prototype.getLineType = function () { + var line = this.get('line') || this.get('defaultCfg').line; + return line.type; + }; + GridBase.prototype.renderInner = function (group) { + this.drawGrid(group); + }; + GridBase.prototype.getAlternatePath = function (prePoints, points) { + var regionPath = this.getGridPath(prePoints); + var reversePoints = points.slice(0).reverse(); + var nextPath = this.getGridPath(reversePoints, true); + var closed = this.get('closed'); + if (closed) { + regionPath = regionPath.concat(nextPath); + } + else { + nextPath[0][0] = 'L'; // 更新第一个节点 + regionPath = regionPath.concat(nextPath); + regionPath.push(['Z']); + } + return regionPath; + }; + // 获取路径的配置项 + GridBase.prototype.getPathStyle = function () { + return this.get('line').style; + }; + // 绘制栅格 + GridBase.prototype.drawGrid = function (group) { + var _this = this; + var line = this.get('line'); + var items = this.get('items'); + var alternateColor = this.get('alternateColor'); + var preItem = null; + each$2(items, function (item, index) { + var id = item.id || index; + // 绘制栅格线 + if (line) { + var style = _this.getPathStyle(); + style = isFunction$6(style) ? style(item, index, items) : style; + var lineId = _this.getElementId("line-" + id); + var gridPath = _this.getGridPath(item.points); + _this.addShape(group, { + type: 'path', + name: 'grid-line', + id: lineId, + attrs: mix({ + path: gridPath, + }, style), + }); + } + // 如果存在 alternateColor 则绘制矩形 + // 从第二个栅格线开始绘制 + if (alternateColor && index > 0) { + var regionId = _this.getElementId("region-" + id); + var isEven = index % 2 === 0; + if (isString$3(alternateColor)) { + // 如果颜色是单值,则是仅绘制偶数时的区域 + if (isEven) { + _this.drawAlternateRegion(regionId, group, preItem.points, item.points, alternateColor); + } + } + else { + var color = isEven ? alternateColor[1] : alternateColor[0]; + _this.drawAlternateRegion(regionId, group, preItem.points, item.points, color); + } + } + preItem = item; + }); + }; + // 绘制栅格线间的间隔 + GridBase.prototype.drawAlternateRegion = function (id, group, prePoints, points, color) { + var regionPath = this.getAlternatePath(prePoints, points); + this.addShape(group, { + type: 'path', + id: id, + name: 'grid-region', + attrs: { + path: regionPath, + fill: color, + }, + }); + }; + return GridBase; +}(GroupComponent)); + +function distance$7(x1, y1, x2, y2) { + var dx = x2 - x1; + var dy = y2 - y1; + return Math.sqrt(dx * dx + dy * dy); +} +var Circle$5 = /** @class */ (function (_super) { + __extends$e(Circle, _super); + function Circle() { + return _super !== null && _super.apply(this, arguments) || this; + } + Circle.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { type: 'circle', + /** + * 中心点 + * @type {object} + */ + center: null, + /** + * 栅格线是否封闭 + * @type {true} + */ + closed: true }); + }; + Circle.prototype.getGridPath = function (points, reversed) { + var lineType = this.getLineType(); + var closed = this.get('closed'); + var path = []; + if (points.length) { + // 防止出错 + if (lineType === 'circle') { + var center = this.get('center'); + var firstPoint = points[0]; + var radius_1 = distance$7(center.x, center.y, firstPoint.x, firstPoint.y); + var sweepFlag_1 = reversed ? 0 : 1; // 顺时针还是逆时针 + if (closed) { + // 封闭时,绘制整个圆 + path.push(['M', center.x, center.y - radius_1]); + path.push(['A', radius_1, radius_1, 0, 0, sweepFlag_1, center.x, center.y + radius_1]); + path.push(['A', radius_1, radius_1, 0, 0, sweepFlag_1, center.x, center.y - radius_1]); + path.push(['Z']); + } + else { + each$2(points, function (point, index) { + if (index === 0) { + path.push(['M', point.x, point.y]); + } + else { + path.push(['A', radius_1, radius_1, 0, 0, sweepFlag_1, point.x, point.y]); + } + }); + } + } + else { + each$2(points, function (point, index) { + if (index === 0) { + path.push(['M', point.x, point.y]); + } + else { + path.push(['L', point.x, point.y]); + } + }); + if (closed) { + path.push(['Z']); + } + } + } + return path; + }; + return Circle; +}(GridBase)); + +var Line$9 = /** @class */ (function (_super) { + __extends$e(Line, _super); + function Line() { + return _super !== null && _super.apply(this, arguments) || this; + } + Line.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { type: 'line' }); + }; + Line.prototype.getGridPath = function (points) { + var path = []; + each$2(points, function (point, index) { + if (index === 0) { + path.push(['M', point.x, point.y]); + } + else { + path.push(['L', point.x, point.y]); + } + }); + return path; + }; + return Line; +}(GridBase)); + +var LegendBase = /** @class */ (function (_super) { + __extends$e(LegendBase, _super); + function LegendBase() { + return _super !== null && _super.apply(this, arguments) || this; + } + LegendBase.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'legend', + /** + * 布局方式: horizontal,vertical + * @type {String} + */ + layout: 'horizontal', locationType: 'point', x: 0, y: 0, offsetX: 0, offsetY: 0, title: null, background: null }); + }; + LegendBase.prototype.getLayoutBBox = function () { + var bbox = _super.prototype.getLayoutBBox.call(this); + var maxWidth = this.get('maxWidth'); + var maxHeight = this.get('maxHeight'); + var width = bbox.width, height = bbox.height; + if (maxWidth) { + width = Math.min(width, maxWidth); + } + if (maxHeight) { + height = Math.min(height, maxHeight); + } + return createBBox(bbox.minX, bbox.minY, width, height); + }; + LegendBase.prototype.setLocation = function (cfg) { + this.set('x', cfg.x); + this.set('y', cfg.y); + this.resetLocation(); + }; + LegendBase.prototype.resetLocation = function () { + var x = this.get('x'); + var y = this.get('y'); + var offsetX = this.get('offsetX'); + var offsetY = this.get('offsetY'); + this.moveElementTo(this.get('group'), { + x: x + offsetX, + y: y + offsetY, + }); + }; + LegendBase.prototype.applyOffset = function () { + this.resetLocation(); + }; + // 获取当前绘制的点 + LegendBase.prototype.getDrawPoint = function () { + return this.get('currentPoint'); + }; + LegendBase.prototype.setDrawPoint = function (point) { + return this.set('currentPoint', point); + }; + // 复写父类定义的绘制方法 + LegendBase.prototype.renderInner = function (group) { + this.resetDraw(); + if (this.get('title')) { + this.drawTitle(group); + } + this.drawLegendContent(group); + if (this.get('background')) { + this.drawBackground(group); + } + // this.resetLocation(); // 在顶层已经在处理偏移时一起处理了 + }; + // 绘制背景 + LegendBase.prototype.drawBackground = function (group) { + var background = this.get('background'); + var bbox = group.getBBox(); + var padding = formatPadding$1(background.padding); + var attrs = __assign$r({ + // 背景从 (0,0) 开始绘制 + x: 0, y: 0, width: bbox.width + padding[1] + padding[3], height: bbox.height + padding[0] + padding[2] }, background.style); + var backgroundShape = this.addShape(group, { + type: 'rect', + id: this.getElementId('background'), + name: 'legend-background', + attrs: attrs, + }); + backgroundShape.toBack(); + }; + // 绘制标题,标题在图例项的上面 + LegendBase.prototype.drawTitle = function (group) { + var currentPoint = this.get('currentPoint'); + var titleCfg = this.get('title'); + var spacing = titleCfg.spacing, style = titleCfg.style, text = titleCfg.text; + var shape = this.addShape(group, { + type: 'text', + id: this.getElementId('title'), + name: 'legend-title', + attrs: __assign$r({ text: text, x: currentPoint.x, y: currentPoint.y }, style), + }); + var bbox = shape.getBBox(); + // 标题单独在一行 + this.set('currentPoint', { x: currentPoint.x, y: bbox.maxY + spacing }); + }; + // 重置绘制时开始的位置,如果绘制边框,考虑边框的 padding + LegendBase.prototype.resetDraw = function () { + var background = this.get('background'); + var currentPoint = { x: 0, y: 0 }; + if (background) { + var padding = formatPadding$1(background.padding); + currentPoint.x = padding[3]; // 左边 padding + currentPoint.y = padding[0]; // 上面 padding + } + this.set('currentPoint', currentPoint); // 设置绘制的初始位置 + }; + return LegendBase; +}(GroupComponent)); + +/** + * 分页器 默认配置 + */ +var DEFAULT_PAGE_NAVIGATOR = { + marker: { + style: { + inactiveFill: '#000', + inactiveOpacity: 0.45, + fill: '#000', + opacity: 1, + size: 12, + }, + }, + text: { + style: { + fill: '#ccc', + fontSize: 12, + }, + }, +}; +// 默认 文本style +var textStyle = { + fill: Theme.textColor, + fontSize: 12, + textAlign: 'start', + textBaseline: 'middle', + fontFamily: Theme.fontFamily, + fontWeight: "normal", + lineHeight: 12, +}; +var Category = /** @class */ (function (_super) { + __extends$e(Category, _super); + function Category() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.currentPageIndex = 1; + _this.totalPagesCnt = 1; + _this.pageWidth = 0; + _this.pageHeight = 0; + _this.startX = 0; + _this.startY = 0; + _this.onNavigationBack = function () { + var itemGroup = _this.getElementByLocalId('item-group'); + if (_this.currentPageIndex > 1) { + _this.currentPageIndex -= 1; + _this.updateNavigation(); + var matrix = _this.getCurrentNavigationMatrix(); + if (_this.get('animate')) { + itemGroup.animate({ + matrix: matrix, + }, 100); + } + else { + itemGroup.attr({ matrix: matrix }); + } + } + }; + _this.onNavigationAfter = function () { + var itemGroup = _this.getElementByLocalId('item-group'); + if (_this.currentPageIndex < _this.totalPagesCnt) { + _this.currentPageIndex += 1; + _this.updateNavigation(); + var matrix = _this.getCurrentNavigationMatrix(); + if (_this.get('animate')) { + itemGroup.animate({ + matrix: matrix, + }, 100); + } + else { + itemGroup.attr({ matrix: matrix }); + } + } + }; + return _this; + } + Category.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'legend', type: 'category', itemSpacing: 24, itemMarginBottom: 8, maxItemWidth: null, itemWidth: null, itemHeight: null, itemName: {}, itemValue: null, maxWidth: null, maxHeight: null, marker: {}, items: [], itemStates: {}, itemBackground: {}, pageNavigator: {}, defaultCfg: { + title: { + spacing: 5, + style: { + fill: Theme.textColor, + fontSize: 12, + textAlign: 'start', + textBaseline: 'top', + }, + }, + background: { + padding: 5, + style: { + stroke: Theme.lineColor, + }, + }, + itemBackground: { + style: { + opacity: 0, + fill: '#fff', + }, + }, + pageNavigator: DEFAULT_PAGE_NAVIGATOR, + itemName: { + spacing: 16, + style: textStyle, + }, + marker: { + spacing: 8, + style: { + r: 6, + symbol: 'circle', + }, + }, + itemValue: { + alignRight: false, + formatter: null, + style: textStyle, + }, + itemStates: { + active: { + nameStyle: { + opacity: 0.8, + }, + }, + unchecked: { + nameStyle: { + fill: Theme.uncheckedColor, + }, + markerStyle: { + fill: Theme.uncheckedColor, + stroke: Theme.uncheckedColor, + }, + }, + inactive: { + nameStyle: { + fill: Theme.uncheckedColor, + }, + markerStyle: { + opacity: 0.2, + }, + }, + }, + } }); + }; + // 实现 IList 接口 + Category.prototype.isList = function () { + return true; + }; + /** + * 获取图例项 + * @return {ListItem[]} 列表项集合 + */ + Category.prototype.getItems = function () { + return this.get('items'); + }; + /** + * 设置列表项 + * @param {ListItem[]} items 列表项集合 + */ + Category.prototype.setItems = function (items) { + this.update({ + items: items, + }); + }; + /** + * 更新列表项 + * @param {ListItem} item 列表项 + * @param {object} cfg 列表项 + */ + Category.prototype.updateItem = function (item, cfg) { + mix(item, cfg); + this.clear(); // 由于单个图例项变化,会引起全局变化,所以全部更新 + this.render(); + }; + /** + * 清空列表 + */ + Category.prototype.clearItems = function () { + var itemGroup = this.getElementByLocalId('item-group'); + itemGroup && itemGroup.clear(); + }; + /** + * 设置列表项的状态 + * @param {ListItem} item 列表项 + * @param {string} state 状态名 + * @param {boolean} value 状态值, true, false + */ + Category.prototype.setItemState = function (item, state, value) { + item[state] = value; + var itemElement = this.getElementByLocalId("item-" + item.id); + if (itemElement) { + var items = this.getItems(); + var index = items.indexOf(item); + var offsetGroup = this.createOffScreenGroup(); // 离屏的 group + var newElement = this.drawItem(item, index, this.getItemHeight(), offsetGroup); + this.updateElements(newElement, itemElement); // 更新整个分组 + this.clearUpdateStatus(itemElement); // 清理更新状态,防止出现 bug + } + }; + /** + * 是否存在指定的状态 + * @param {ListItem} item 列表项 + * @param {boolean} state 状态名 + */ + Category.prototype.hasState = function (item, state) { + return !!item[state]; + }; + Category.prototype.getItemStates = function (item) { + var itemStates = this.get('itemStates'); + var rst = []; + each$2(itemStates, function (v, k) { + if (item[k]) { + // item.selected + rst.push(k); + } + }); + return rst; + }; + /** + * 清楚所有列表项的状态 + * @param {string} state 状态值 + */ + Category.prototype.clearItemsState = function (state) { + var _this = this; + var items = this.getItemsByState(state); + each$2(items, function (item) { + _this.setItemState(item, state, false); + }); + }; + /** + * 根据状态获取图例项 + * @param {string} state [description] + * @return {ListItem[]} [description] + */ + Category.prototype.getItemsByState = function (state) { + var _this = this; + var items = this.getItems(); + return filter$1(items, function (item) { + return _this.hasState(item, state); + }); + }; + // 绘制 legend 的选项 + Category.prototype.drawLegendContent = function (group) { + this.processItems(); + this.drawItems(group); + }; + // 防止未设置 id + Category.prototype.processItems = function () { + var items = this.get('items'); + each$2(items, function (item) { + if (!item.id) { + // 如果没有设置 id,默认使用 name + item.id = item.name; + } + }); + }; + // 绘制所有的图例选项 + Category.prototype.drawItems = function (group) { + var _this = this; + var itemContainerGroup = this.addGroup(group, { + id: this.getElementId('item-container-group'), + name: 'legend-item-container-group', + }); + var itemGroup = this.addGroup(itemContainerGroup, { + id: this.getElementId('item-group'), + name: 'legend-item-group', + }); + var itemHeight = this.getItemHeight(); + var itemWidth = this.get('itemWidth'); + var itemSpacing = this.get('itemSpacing'); + var itemMarginBottom = this.get('itemMarginBottom'); + var currentPoint = this.get('currentPoint'); + var startX = currentPoint.x; + var startY = currentPoint.y; + var layout = this.get('layout'); + var items = this.get('items'); + var wrapped = false; + var pageWidth = 0; + var maxWidth = this.get('maxWidth'); // 最大宽度,会导致 layout : 'horizontal' 时自动换行 + var maxHeight = this.get('maxHeight'); // 最大高度,会导致出现分页 + // 暂时不考虑分页 + each$2(items, function (item, index) { + var subGroup = _this.drawItem(item, index, itemHeight, itemGroup); + var bbox = subGroup.getBBox(); + var width = itemWidth || bbox.width; + if (width > pageWidth) { + pageWidth = width; + } + if (layout === 'horizontal') { + // 如果水平布局 + if (maxWidth && maxWidth < currentPoint.x + width - startX) { + // 检测是否换行 + wrapped = true; + currentPoint.x = startX; + currentPoint.y += itemHeight + itemMarginBottom; + } + _this.moveElementTo(subGroup, currentPoint); + currentPoint.x += width + itemSpacing; + } + else { + // 如果垂直布局 + if (maxHeight && maxHeight < currentPoint.y + itemHeight + itemMarginBottom - startY) { + // 换行 + wrapped = true; + currentPoint.x += pageWidth + itemSpacing; + currentPoint.y = startY; + pageWidth = 0; + } + _this.moveElementTo(subGroup, currentPoint); + currentPoint.y += itemHeight + itemMarginBottom; // itemSpacing 仅影响水平间距 + } + }); + if (wrapped && this.get('flipPage')) { + this.pageHeight = 0; + this.pageWidth = 0; + this.totalPagesCnt = 1; + this.startX = startX; + this.startY = startY; + this.adjustNavigation(group, itemGroup); + } + }; + // 获取图例项的高度,如果未定义,则按照 name 的高度计算 + Category.prototype.getItemHeight = function () { + var itemHeight = this.get('itemHeight'); + if (!itemHeight) { + var style_1 = (this.get('itemName') || {}).style; + if (isFunction$6(style_1)) { + var items_1 = this.getItems(); + items_1.forEach(function (item, index) { + var fontSize = __assign$r(__assign$r({}, textStyle), style_1(item, index, items_1)).fontSize; + if (itemHeight < fontSize) { + itemHeight = fontSize; + } + }); + } + else if (style_1) { + itemHeight = style_1.fontSize; + } + } + return itemHeight; + }; + // 绘制 marker + Category.prototype.drawMarker = function (container, markerCfg, item, itemHeight) { + var markerAttrs = __assign$r(__assign$r(__assign$r({ x: 0, y: itemHeight / 2 }, markerCfg.style), { symbol: get$3(item.marker, 'symbol', 'circle') }), get$3(item.marker, 'style', {})); + var shape = this.addShape(container, { + type: 'marker', + id: this.getElementId("item-" + item.id + "-marker"), + name: 'legend-item-marker', + attrs: markerAttrs, + }); + var bbox = shape.getBBox(); + shape.attr('x', bbox.width / 2); // marker 需要左对齐,所以不能占用左侧的空间 + var _a = shape.attr(), stroke = _a.stroke, fill = _a.fill; + if (stroke) { + shape.set('isStroke', true); + } + if (fill) { + shape.set('isFill', true); + } + return shape; + }; + // 绘制文本 + Category.prototype.drawItemText = function (container, textName, cfg, item, itemHeight, xPosition, index) { + var formatter = cfg.formatter; + var style = cfg.style; + var attrs = __assign$r(__assign$r({ x: xPosition, y: itemHeight / 2, text: formatter ? formatter(item[textName], item, index) : item[textName] }, textStyle), (isFunction$6(style) ? style(item, index, this.getItems()) : style)); + return this.addShape(container, { + type: 'text', + id: this.getElementId("item-" + item.id + "-" + textName), + name: "legend-item-" + textName, + attrs: attrs, + }); + }; + // 绘制图例项 + Category.prototype.drawItem = function (item, index, itemHeight, itemGroup) { + var groupId = "item-" + item.id; + // 设置单独的 Group 用于 setClip + var subContainer = this.addGroup(itemGroup, { + name: 'legend-item-container', + id: this.getElementId("item-container-" + groupId), + delegateObject: { + item: item, + index: index, + }, + }); + var subGroup = this.addGroup(subContainer, { + name: 'legend-item', + id: this.getElementId(groupId), + delegateObject: { + item: item, + index: index, + }, + }); + var marker = this.get('marker'); + var itemName = this.get('itemName'); + var itemValue = this.get('itemValue'); + var itemBackground = this.get('itemBackground'); + var itemWidth = this.getLimitItemWidth(); + var curX = 0; // 记录当前 x 的位置 + if (marker) { + var markerShape = this.drawMarker(subGroup, marker, item, itemHeight); + var spacing = marker.spacing; + var itemMarkerSpacing = get$3(item, ['marker', 'spacing']); + if (isNumber$4(itemMarkerSpacing)) { + // 如果 item 有配置 marker.spacing,采用 item 的配置 + spacing = itemMarkerSpacing; + } + curX = markerShape.getBBox().maxX + spacing; + } + if (itemName) { + var nameShape = this.drawItemText(subGroup, 'name', itemName, item, itemHeight, curX, index); + if (itemWidth) { + // 设置了 item 的最大宽度限制,并且超出了,进行省略处理 + ellipsisLabel(true, nameShape, clamp$1(itemWidth - curX, 0, itemWidth)); + } + curX = nameShape.getBBox().maxX + itemName.spacing; + } + if (itemValue) { + var valueShape = this.drawItemText(subGroup, 'value', itemValue, item, itemHeight, curX, index); + if (itemWidth) { + if (itemValue.alignRight) { + valueShape.attr({ + textAlign: 'right', + x: itemWidth, + }); + ellipsisLabel(true, valueShape, clamp$1(itemWidth - curX, 0, itemWidth), 'head'); + } + else { + ellipsisLabel(true, valueShape, clamp$1(itemWidth - curX, 0, itemWidth)); + } + } + } + // 添加透明的背景,便于拾取和包围盒计算 + if (itemBackground) { + var bbox = subGroup.getBBox(); + var backShape = this.addShape(subGroup, { + type: 'rect', + name: 'legend-item-background', + id: this.getElementId(groupId + "-background"), + attrs: __assign$r({ x: 0, y: 0, width: bbox.width, height: itemHeight }, itemBackground.style), + }); + backShape.toBack(); + } + this.applyItemStates(item, subGroup); + return subGroup; + }; + // 加上分页器并重新排序 items + Category.prototype.adjustNavigation = function (container, itemGroup) { + var _this = this; + var startX = this.startX; + var startY = this.startY; + var layout = this.get('layout'); + var subGroups = itemGroup.findAll(function (item) { return item.get('name') === 'legend-item'; }); + var maxWidth = this.get('maxWidth'); + var maxHeight = this.get('maxHeight'); + var itemWidth = this.get('itemWidth'); + var itemSpacing = this.get('itemSpacing'); + var itemHeight = this.getItemHeight(); + var pageNavigator = deepMix({}, DEFAULT_PAGE_NAVIGATOR, this.get('pageNavigator')); + var navigation = this.drawNavigation(container, layout, '00/00', pageNavigator); + var navigationBBox = navigation.getBBox(); + var currentPoint = { x: startX, y: startY }; + var pages = 1; + var widthLimit = 0; + var pageWidth = 0; + var maxItemWidth = 0; + var itemMarginBottom = this.get('itemMarginBottom'); + if (layout === 'horizontal') { + var maxRow = this.get('maxRow') || 1; + var maxRowHeight_1 = itemHeight + (maxRow === 1 ? 0 : itemMarginBottom); + this.pageHeight = maxRowHeight_1 * maxRow; + each$2(subGroups, function (item) { + var bbox = item.getBBox(); + var width = itemWidth || bbox.width; + if ((widthLimit && widthLimit < currentPoint.x + width + itemSpacing) || + maxWidth < currentPoint.x + width + itemSpacing + navigationBBox.width) { + if (pages === 1) { + widthLimit = currentPoint.x + itemSpacing; + _this.pageWidth = widthLimit; + _this.moveElementTo(navigation, { + x: maxWidth - itemSpacing - navigationBBox.width - navigationBBox.minX, + y: currentPoint.y + itemHeight / 2 - navigationBBox.height / 2 - navigationBBox.minY, + }); + } + pages += 1; + currentPoint.x = startX; + currentPoint.y += maxRowHeight_1; + } + _this.moveElementTo(item, currentPoint); + item.getParent().setClip({ + type: 'rect', + attrs: { + x: currentPoint.x, + y: currentPoint.y, + width: width + itemSpacing, + height: itemHeight, + }, + }); + currentPoint.x += width + itemSpacing; + }); + } + else { + each$2(subGroups, function (item) { + var bbox = item.getBBox(); + if (bbox.width > pageWidth) { + pageWidth = bbox.width; + } + }); + maxItemWidth = pageWidth; + pageWidth += itemSpacing; + if (maxWidth) { + // maxWidth 限制加上 + pageWidth = Math.min(maxWidth, pageWidth); + maxItemWidth = Math.min(maxWidth, maxItemWidth); + } + this.pageWidth = pageWidth; + this.pageHeight = maxHeight - Math.max(navigationBBox.height, itemHeight + itemMarginBottom); + var cntPerPage_1 = Math.floor(this.pageHeight / (itemHeight + itemMarginBottom)); + each$2(subGroups, function (item, index) { + if (index !== 0 && index % cntPerPage_1 === 0) { + pages += 1; + currentPoint.x += pageWidth; + currentPoint.y = startY; + } + _this.moveElementTo(item, currentPoint); + item.getParent().setClip({ + type: 'rect', + attrs: { + x: currentPoint.x, + y: currentPoint.y, + width: pageWidth, + height: itemHeight, + }, + }); + currentPoint.y += itemHeight + itemMarginBottom; + }); + this.totalPagesCnt = pages; + this.moveElementTo(navigation, { + x: startX + maxItemWidth / 2 - navigationBBox.width / 2 - navigationBBox.minX, + y: maxHeight - navigationBBox.height - navigationBBox.minY, + }); + } + if (this.pageHeight && this.pageWidth) { + // 为了使固定的 clip 生效,clip 设置在 itemContainerGroup 上,itemGroup 需要在翻页时会设置 matrix + itemGroup.getParent().setClip({ + type: 'rect', + attrs: { + x: this.startX, + y: this.startY, + width: this.pageWidth, + height: this.pageHeight, + }, + }); + } + // 重新计算 totalPagesCnt + if (layout === 'horizontal' && this.get('maxRow')) { + this.totalPagesCnt = Math.ceil(pages / this.get('maxRow')); + } + else { + this.totalPagesCnt = pages; + } + if (this.currentPageIndex > this.totalPagesCnt) { + this.currentPageIndex = 1; + } + this.updateNavigation(navigation); + // update initial matrix + itemGroup.attr('matrix', this.getCurrentNavigationMatrix()); + }; + /** + * 绘制分页器 + */ + Category.prototype.drawNavigation = function (group, layout, text, styleCfg) { + var currentPoint = { x: 0, y: 0 }; + var subGroup = this.addGroup(group, { + id: this.getElementId('navigation-group'), + name: 'legend-navigation', + }); + var _a = get$3(styleCfg.marker, 'style', {}), _b = _a.size, size = _b === void 0 ? 12 : _b, arrowStyle = __rest$G(_a, ["size"]); + var leftArrow = this.drawArrow(subGroup, currentPoint, 'navigation-arrow-left', layout === 'horizontal' ? 'up' : 'left', size, arrowStyle); + leftArrow.on('click', this.onNavigationBack); + var leftArrowBBox = leftArrow.getBBox(); + currentPoint.x += leftArrowBBox.width + 2; + var textShape = this.addShape(subGroup, { + type: 'text', + id: this.getElementId('navigation-text'), + name: 'navigation-text', + attrs: __assign$r({ x: currentPoint.x, y: currentPoint.y + size / 2, text: text, textBaseline: 'middle' }, get$3(styleCfg.text, 'style')), + }); + var textBBox = textShape.getBBox(); + currentPoint.x += textBBox.width + 2; + var rightArrow = this.drawArrow(subGroup, currentPoint, 'navigation-arrow-right', layout === 'horizontal' ? 'down' : 'right', size, arrowStyle); + rightArrow.on('click', this.onNavigationAfter); + return subGroup; + }; + Category.prototype.updateNavigation = function (navigation) { + var pageNavigator = deepMix({}, DEFAULT_PAGE_NAVIGATOR, this.get('pageNavigator')); + var _a = pageNavigator.marker.style, fill = _a.fill, opacity = _a.opacity, inactiveFill = _a.inactiveFill, inactiveOpacity = _a.inactiveOpacity; + var text = this.currentPageIndex + "/" + this.totalPagesCnt; + var textShape = navigation ? navigation.getChildren()[1] : this.getElementByLocalId('navigation-text'); + var leftArrow = navigation + ? navigation.findById(this.getElementId('navigation-arrow-left')) + : this.getElementByLocalId('navigation-arrow-left'); + var rightArrow = navigation + ? navigation.findById(this.getElementId('navigation-arrow-right')) + : this.getElementByLocalId('navigation-arrow-right'); + var origBBox = textShape.getBBox(); + textShape.attr('text', text); + var newBBox = textShape.getBBox(); + textShape.attr('x', textShape.attr('x') - (newBBox.width - origBBox.width) / 2); + // 更新 left-arrow marker + leftArrow.attr('opacity', this.currentPageIndex === 1 ? inactiveOpacity : opacity); + leftArrow.attr('fill', this.currentPageIndex === 1 ? inactiveFill : fill); + leftArrow.attr('cursor', this.currentPageIndex === 1 ? 'not-allowed' : 'pointer'); + // 更新 right-arrow marker + rightArrow.attr('opacity', this.currentPageIndex === this.totalPagesCnt ? inactiveOpacity : opacity); + rightArrow.attr('fill', this.currentPageIndex === this.totalPagesCnt ? inactiveFill : fill); + rightArrow.attr('cursor', this.currentPageIndex === this.totalPagesCnt ? 'not-allowed' : 'pointer'); + }; + Category.prototype.drawArrow = function (group, currentPoint, name, direction, size, style) { + var x = currentPoint.x, y = currentPoint.y; + var rotateMap = { + right: (90 * Math.PI) / 180, + left: ((360 - 90) * Math.PI) / 180, + up: 0, + down: (180 * Math.PI) / 180, + }; + var shape = this.addShape(group, { + type: 'path', + id: this.getElementId(name), + name: name, + attrs: __assign$r({ path: [['M', x + size / 2, y], ['L', x, y + size], ['L', x + size, y + size], ['Z']], cursor: 'pointer' }, style), + }); + shape.attr('matrix', getMatrixByAngle({ x: x + size / 2, y: y + size / 2 }, rotateMap[direction])); + return shape; + }; + Category.prototype.getCurrentNavigationMatrix = function () { + var _a = this, currentPageIndex = _a.currentPageIndex, pageWidth = _a.pageWidth, pageHeight = _a.pageHeight; + var layout = this.get('layout'); + var translate = layout === 'horizontal' + ? { + x: 0, + y: pageHeight * (1 - currentPageIndex), + } + : { + x: pageWidth * (1 - currentPageIndex), + y: 0, + }; + return getMatrixByTranslate(translate); + }; + // 附加状态对应的样式 + Category.prototype.applyItemStates = function (item, subGroup) { + var states = this.getItemStates(item); + var hasStates = states.length > 0; + if (hasStates) { + var children = subGroup.getChildren(); + var itemStates_1 = this.get('itemStates'); + each$2(children, function (element) { + var name = element.get('name'); + var elName = name.split('-')[2]; // marker, name, value + var statesStyle = getStatesStyle(item, elName, itemStates_1); + if (statesStyle) { + element.attr(statesStyle); + if (elName === 'marker' && !(element.get('isStroke') && element.get('isFill'))) { + // 如果 marker 是单填充或者单描边的话,就不要额外添加 stroke 或这 fill 属性,否则会影响 unchecked 后的显示 + if (element.get('isStroke')) { + element.attr('fill', null); + } + if (element.get('isFill')) { + element.attr('stroke', null); + } + } + } + }); + } + }; + // 获取 itemWidth 的最终设置 + Category.prototype.getLimitItemWidth = function () { + var itemWidth = this.get('itemWidth'); + var maxItemWidth = this.get('maxItemWidth'); + if (maxItemWidth) { + // 设置了最大宽度 + if (itemWidth) { + maxItemWidth = itemWidth <= maxItemWidth ? itemWidth : maxItemWidth; + } + } + else if (itemWidth) { + maxItemWidth = itemWidth; + } + return maxItemWidth; + }; + return Category; +}(LegendBase)); + +var HANDLER_HEIGHT_RATIO = 1.4; +var HANDLER_TRIANGLE_RATIO = 0.4; +var ContinueLegend = /** @class */ (function (_super) { + __extends$e(ContinueLegend, _super); + function ContinueLegend() { + return _super !== null && _super.apply(this, arguments) || this; + } + ContinueLegend.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { type: 'continue', min: 0, max: 100, value: null, colors: [], track: {}, rail: {}, label: {}, handler: {}, slidable: true, tip: null, step: null, maxWidth: null, maxHeight: null, defaultCfg: { + label: { + align: 'rail', + spacing: 5, + formatter: null, + style: { + fontSize: 12, + fill: Theme.textColor, + textBaseline: 'middle', + fontFamily: Theme.fontFamily, + }, + }, + handler: { + size: 10, + style: { + fill: '#fff', + stroke: '#333', + }, + }, + track: {}, + rail: { + type: 'color', + size: 20, + defaultLength: 100, + style: { + fill: '#DCDEE2', + }, + }, + title: { + spacing: 5, + style: { + fill: Theme.textColor, + fontSize: 12, + textAlign: 'start', + textBaseline: 'top', + }, + }, + } }); + }; + ContinueLegend.prototype.isSlider = function () { + return true; + }; + // 实现 IList 接口 + ContinueLegend.prototype.getValue = function () { + return this.getCurrentValue(); + }; + ContinueLegend.prototype.getRange = function () { + return { + min: this.get('min'), + max: this.get('max'), + }; + }; + // 改变 range + ContinueLegend.prototype.setRange = function (min, max) { + this.update({ + min: min, + max: max, + }); + }; + ContinueLegend.prototype.setValue = function (value) { + var originValue = this.getValue(); + this.set('value', value); + var group = this.get('group'); + this.resetTrackClip(); + if (this.get('slidable')) { + this.resetHandlers(group); + } + this.delegateEmit('valuechanged', { + originValue: originValue, + value: value, + }); + }; + ContinueLegend.prototype.initEvent = function () { + var group = this.get('group'); + this.bindSliderEvent(group); + this.bindRailEvent(group); + this.bindTrackEvent(group); + }; + ContinueLegend.prototype.drawLegendContent = function (group) { + this.drawRail(group); + this.drawLabels(group); + this.fixedElements(group); // 调整各个图形位置,适应宽高的限制 + this.resetTrack(group); + this.resetTrackClip(group); + if (this.get('slidable')) { + this.resetHandlers(group); + } + }; + ContinueLegend.prototype.bindSliderEvent = function (group) { + this.bindHandlersEvent(group); + }; + ContinueLegend.prototype.bindHandlersEvent = function (group) { + var _this = this; + group.on('legend-handler-min:drag', function (ev) { + var minValue = _this.getValueByCanvasPoint(ev.x, ev.y); + var currentValue = _this.getCurrentValue(); + var maxValue = currentValue[1]; + if (maxValue < minValue) { + // 如果小于最小值,则调整最小值 + maxValue = minValue; + } + _this.setValue([minValue, maxValue]); + }); + group.on('legend-handler-max:drag', function (ev) { + var maxValue = _this.getValueByCanvasPoint(ev.x, ev.y); + var currentValue = _this.getCurrentValue(); + var minValue = currentValue[0]; + if (minValue > maxValue) { + // 如果小于最小值,则调整最小值 + minValue = maxValue; + } + _this.setValue([minValue, maxValue]); + }); + }; + ContinueLegend.prototype.bindRailEvent = function (group) { }; + ContinueLegend.prototype.bindTrackEvent = function (group) { + var _this = this; + var prePoint = null; + group.on('legend-track:dragstart', function (ev) { + prePoint = { + x: ev.x, + y: ev.y, + }; + }); + group.on('legend-track:drag', function (ev) { + if (!prePoint) { + return; + } + var preValue = _this.getValueByCanvasPoint(prePoint.x, prePoint.y); + var curValue = _this.getValueByCanvasPoint(ev.x, ev.y); + var currentValue = _this.getCurrentValue(); + var curDiff = currentValue[1] - currentValue[0]; + var range = _this.getRange(); + var dValue = curValue - preValue; + if (dValue < 0) { + // 减小, 同时未出边界 + if (currentValue[0] + dValue > range.min) { + _this.setValue([currentValue[0] + dValue, currentValue[1] + dValue]); + } + else { + _this.setValue([range.min, range.min + curDiff]); + } + // && || + } + else if (dValue > 0) { + if (dValue > 0 && currentValue[1] + dValue < range.max) { + _this.setValue([currentValue[0] + dValue, currentValue[1] + dValue]); + } + else { + _this.setValue([range.max - curDiff, range.max]); + } + } + prePoint = { + x: ev.x, + y: ev.y, + }; + }); + group.on('legend-track:dragend', function (ev) { + prePoint = null; + }); + }; + ContinueLegend.prototype.drawLabels = function (group) { + this.drawLabel('min', group); + this.drawLabel('max', group); + }; + ContinueLegend.prototype.drawLabel = function (name, group) { + var labelCfg = this.get('label'); + var style = labelCfg.style; + var labelAlign = labelCfg.align; + var labelFormatter = labelCfg.formatter; + var value = this.get(name); + var alignAttrs = this.getLabelAlignAttrs(name, labelAlign); + var localId = "label-" + name; + this.addShape(group, { + type: 'text', + id: this.getElementId(localId), + name: "legend-label-" + name, + attrs: __assign$r(__assign$r({ x: 0, y: 0, text: isFunction$6(labelFormatter) ? labelFormatter(value) : value }, style), alignAttrs), + }); + }; + // 获取文本的对齐方式,为了自适应真实操碎了心 + ContinueLegend.prototype.getLabelAlignAttrs = function (name, align) { + var isVertical = this.isVertical(); + var textAlign = 'center'; + var textBaseline = 'middle'; + if (isVertical) { + // 垂直布局的所有的文本都左对齐 + textAlign = 'start'; + if (align !== 'rail') { + if (name === 'min') { + textBaseline = 'top'; + } + else { + textBaseline = 'bottom'; + } + } + else { + textBaseline = 'top'; + } + } + else { + if (align !== 'rail') { + textBaseline = 'top'; + if (name === 'min') { + textAlign = 'start'; + } + else { + textAlign = 'end'; + } + } + else { + textAlign = 'start'; + textBaseline = 'middle'; + } + } + return { + textAlign: textAlign, + textBaseline: textBaseline, + }; + }; + ContinueLegend.prototype.getRailPath = function (x, y, w, h) { + var railCfg = this.get('rail'); + var size = railCfg.size, defaultLength = railCfg.defaultLength, type = railCfg.type; + var isVertical = this.isVertical(); + var length = defaultLength; + var width = w; + var height = h; + if (!width) { + width = isVertical ? size : length; + } + if (!height) { + height = isVertical ? length : size; + } + var path = []; + if (type === 'color') { + path.push(['M', x, y]); + path.push(['L', x + width, y]); + path.push(['L', x + width, y + height]); + path.push(['L', x, y + height]); + path.push(['Z']); + } + else { + path.push(['M', x + width, y]); + path.push(['L', x + width, y + height]); + path.push(['L', x, y + height]); + path.push(['Z']); + } + return path; + }; + ContinueLegend.prototype.drawRail = function (group) { + var railCfg = this.get('rail'); + var style = railCfg.style; + this.addShape(group, { + type: 'path', + id: this.getElementId('rail'), + name: 'legend-rail', + attrs: __assign$r({ path: this.getRailPath(0, 0) }, style), + }); + }; + // 将传入的颜色转换成渐变色 + ContinueLegend.prototype.getTrackColor = function (colors) { + var count = colors.length; + if (!count) { + return null; + } + if (count === 1) { + return colors[0]; + } + var color; // 最终形态 l(0) 0:colors[0] 0.5:colors[1] 1:colors[2]; + if (this.isVertical()) { + // 根据方向设置渐变方向 + color = 'l(90)'; + } + else { + color = 'l(0)'; + } + for (var i = 0; i < count; i++) { + var percent = i / (count - 1); + color += " " + percent + ":" + colors[i]; + } + return color; + }; + ContinueLegend.prototype.getTrackPath = function (group) { + var railShape = this.getRailShape(group); + var path = railShape.attr('path'); + return clone$7(path); + }; + ContinueLegend.prototype.getClipTrackAttrs = function (group) { + var value = this.getCurrentValue(); + var min = value[0], max = value[1]; + var railBBox = this.getRailBBox(group); + var startPoint = this.getPointByValue(min, group); + var endPoint = this.getPointByValue(max, group); + var isVertical = this.isVertical(); + var x; + var y; + var width; + var height; + if (isVertical) { + x = railBBox.minX; + y = startPoint.y; + width = railBBox.width; + height = endPoint.y - startPoint.y; + } + else { + x = startPoint.x; + y = railBBox.minY; + width = endPoint.x - startPoint.x; + height = railBBox.height; + } + return { + x: x, + y: y, + width: width, + height: height, + }; + }; + // 获取 track 的属性,由 path 和 颜色构成 + ContinueLegend.prototype.getTrackAttrs = function (group) { + var trackCfg = this.get('track'); + var colors = this.get('colors'); + var path = this.getTrackPath(group); + return mix({ + path: path, + fill: this.getTrackColor(colors), + }, trackCfg.style); + }; + ContinueLegend.prototype.resetTrackClip = function (group) { + var container = group || this.get('group'); + var trackId = this.getElementId('track'); + var trackShape = container.findById(trackId); + var clipShape = trackShape.getClip(); + var attrs = this.getClipTrackAttrs(group); + if (!clipShape) { + trackShape.setClip({ + type: 'rect', + attrs: attrs, + }); + } + else { + clipShape.attr(attrs); + } + }; + ContinueLegend.prototype.resetTrack = function (group) { + var trackId = this.getElementId('track'); + var trackShape = group.findById(trackId); + var trackAttrs = this.getTrackAttrs(group); + if (trackShape) { + trackShape.attr(trackAttrs); + } + else { + this.addShape(group, { + type: 'path', + id: trackId, + draggable: this.get('slidable'), + name: 'legend-track', + attrs: trackAttrs, + }); + } + }; + ContinueLegend.prototype.getPointByValue = function (value, group) { + var _a = this.getRange(), min = _a.min, max = _a.max; + var percent = (value - min) / (max - min); + var bbox = this.getRailBBox(group); + var isVertcal = this.isVertical(); + var point = { x: 0, y: 0 }; + if (isVertcal) { + point.x = bbox.minX + bbox.width / 2; + point.y = getValueByPercent(bbox.minY, bbox.maxY, percent); + } + else { + point.x = getValueByPercent(bbox.minX, bbox.maxX, percent); + point.y = bbox.minY + bbox.height / 2; + } + return point; + }; + ContinueLegend.prototype.getRailShape = function (group) { + var container = group || this.get('group'); + return container.findById(this.getElementId('rail')); + }; + // 获取滑轨的宽高信息 + ContinueLegend.prototype.getRailBBox = function (group) { + var railShape = this.getRailShape(group); + var bbox = railShape.getBBox(); + return bbox; + }; + ContinueLegend.prototype.getRailCanvasBBox = function () { + var container = this.get('group'); + var railShape = container.findById(this.getElementId('rail')); + var bbox = railShape.getCanvasBBox(); + return bbox; + }; + // 是否垂直 + ContinueLegend.prototype.isVertical = function () { + return this.get('layout') === 'vertical'; + }; + // 用于交互时 + ContinueLegend.prototype.getValueByCanvasPoint = function (x, y) { + var _a = this.getRange(), min = _a.min, max = _a.max; + var bbox = this.getRailCanvasBBox(); // 因为 x, y 是画布坐标 + var isVertcal = this.isVertical(); + var step = this.get('step'); + var percent; + if (isVertcal) { + // 垂直时计算 y + percent = (y - bbox.minY) / bbox.height; + } + else { + // 水平时计算 x + percent = (x - bbox.minX) / bbox.width; + } + var value = getValueByPercent(min, max, percent); + if (step) { + var count = Math.round((value - min) / step); + value = min + count * step; // 移动到最近的 + } + if (value > max) { + value = max; + } + if (value < min) { + value = min; + } + return value; + }; + // 当前选中的范围 + ContinueLegend.prototype.getCurrentValue = function () { + var value = this.get('value'); + if (!value) { + var values = this.get('values'); + if (!values) { + return [this.get('min'), this.get('max')]; + } + // 如果没有定义,取最大范围 最小值 为 values 中的最小值, 如果最小值 超过了 定义的最大值 则 做限制 最大值 反之 + return [Math.max(Math.min.apply(Math, __spreadArrays$1(values, [this.get('max')])), this.get('min')), Math.min(Math.max.apply(Math, __spreadArrays$1(values, [this.get('min')])), this.get('max'))]; + } + return value; + }; + // 重置滑块 handler + ContinueLegend.prototype.resetHandlers = function (group) { + var currentValue = this.getCurrentValue(); + var min = currentValue[0], max = currentValue[1]; + this.resetHandler(group, 'min', min); + this.resetHandler(group, 'max', max); + }; + // 获取滑块的 path + ContinueLegend.prototype.getHandlerPath = function (handlerCfg, point) { + var isVertical = this.isVertical(); + var path = []; + var width = handlerCfg.size; + var x = point.x, y = point.y; + var height = width * HANDLER_HEIGHT_RATIO; + var halfWidth = width / 2; + var oneSixthWidth = width / 6; + if (isVertical) { + /** + * 竖直情况下的滑块 handler,左侧顶点是 x,y + * /----| + * -- | + * -- | + * \----| + */ + var triangleX = x + height * HANDLER_TRIANGLE_RATIO; + path.push(['M', x, y]); + path.push(['L', triangleX, y + halfWidth]); + path.push(['L', x + height, y + halfWidth]); + path.push(['L', x + height, y - halfWidth]); + path.push(['L', triangleX, y - halfWidth]); + path.push(['Z']); + // 绘制两条横线 + path.push(['M', triangleX, y + oneSixthWidth]); + path.push(['L', x + height - 2, y + oneSixthWidth]); + path.push(['M', triangleX, y - oneSixthWidth]); + path.push(['L', x + height - 2, y - oneSixthWidth]); + } + else { + /** + * 水平情况下的滑块,上面顶点处是 x,y + * / \ + * | | | | + * | | | | + * ----- + */ + var triangleY = y + height * HANDLER_TRIANGLE_RATIO; + path.push(['M', x, y]); + path.push(['L', x - halfWidth, triangleY]); + path.push(['L', x - halfWidth, y + height]); + path.push(['L', x + halfWidth, y + height]); + path.push(['L', x + halfWidth, triangleY]); + path.push(['Z']); + // 绘制两条竖线 + path.push(['M', x - oneSixthWidth, triangleY]); + path.push(['L', x - oneSixthWidth, y + height - 2]); + path.push(['M', x + oneSixthWidth, triangleY]); + path.push(['L', x + oneSixthWidth, y + height - 2]); + } + return path; + }; + // 调整 handler 的位置,如果未存在则绘制 + ContinueLegend.prototype.resetHandler = function (group, name, value) { + var point = this.getPointByValue(value, group); + var handlerCfg = this.get('handler'); + var path = this.getHandlerPath(handlerCfg, point); + var id = this.getElementId("handler-" + name); + var handlerShape = group.findById(id); + var isVertical = this.isVertical(); + if (handlerShape) { + handlerShape.attr('path', path); + } + else { + this.addShape(group, { + type: 'path', + name: "legend-handler-" + name, + draggable: true, + id: id, + attrs: __assign$r(__assign$r({ path: path }, handlerCfg.style), { cursor: isVertical ? 'ns-resize' : 'ew-resize' }), + }); + } + }; + // 当设置了 maxWidth, maxHeight 时调整 rail 的宽度, + // 文本的位置 + ContinueLegend.prototype.fixedElements = function (group) { + var railShape = group.findById(this.getElementId('rail')); + var minLabel = group.findById(this.getElementId('label-min')); + var maxLabel = group.findById(this.getElementId('label-max')); + var startPoint = this.getDrawPoint(); + if (this.isVertical()) { + // 横向布局 + this.fixedVertail(minLabel, maxLabel, railShape, startPoint); + } + else { + // 水平布局 + this.fixedHorizontal(minLabel, maxLabel, railShape, startPoint); + } + }; + ContinueLegend.prototype.fitRailLength = function (minLabelBBox, maxLabelBBox, railBBox, railShape) { + var isVertical = this.isVertical(); + var lengthField = isVertical ? 'height' : 'width'; + var labelCfg = this.get('label'); + var labelAlign = labelCfg.align; + var spacing = labelCfg.spacing; + var maxLength = this.get("max" + upperFirst(lengthField)); // get('maxWidth') + if (maxLength) { + var elementsLength = labelAlign === 'rail' + ? railBBox[lengthField] + minLabelBBox[lengthField] + maxLabelBBox[lengthField] + spacing * 2 + : railBBox[lengthField]; + var diff = elementsLength - maxLength; + if (diff > 0) { + // 大于限制的长度 + this.changeRailLength(railShape, lengthField, railBBox[lengthField] - diff); + } + } + }; + ContinueLegend.prototype.changeRailLength = function (railShape, lengthField, length) { + var bbox = railShape.getBBox(); + var path; + if (lengthField === 'height') { + path = this.getRailPath(bbox.x, bbox.y, bbox.width, length); + } + else { + path = this.getRailPath(bbox.x, bbox.y, length, bbox.height); + } + railShape.attr('path', path); + }; + ContinueLegend.prototype.changeRailPosition = function (railShape, x, y) { + var bbox = railShape.getBBox(); + var path = this.getRailPath(x, y, bbox.width, bbox.height); + railShape.attr('path', path); + }; + ContinueLegend.prototype.fixedHorizontal = function (minLabel, maxLabel, railShape, startPoint) { + var labelCfg = this.get('label'); + var labelAlign = labelCfg.align; + var spacing = labelCfg.spacing; + var railBBox = railShape.getBBox(); + var minLabelBBox = minLabel.getBBox(); + var maxLabelBBox = maxLabel.getBBox(); + var railHeight = railBBox.height; // 取 rail 的高度,作为高度 + this.fitRailLength(minLabelBBox, maxLabelBBox, railBBox, railShape); + railBBox = railShape.getBBox(); + if (labelAlign === 'rail') { + // 沿着 rail 方向 + minLabel.attr({ + x: startPoint.x, + y: startPoint.y + railHeight / 2, + }); + this.changeRailPosition(railShape, startPoint.x + minLabelBBox.width + spacing, startPoint.y); + maxLabel.attr({ + x: startPoint.x + minLabelBBox.width + railBBox.width + spacing * 2, + y: startPoint.y + railHeight / 2, + }); + } + else if (labelAlign === 'top') { + minLabel.attr({ + x: startPoint.x, + y: startPoint.y, + }); + maxLabel.attr({ + x: startPoint.x + railBBox.width, + y: startPoint.y, + }); + this.changeRailPosition(railShape, startPoint.x, startPoint.y + minLabelBBox.height + spacing); + } + else { + this.changeRailPosition(railShape, startPoint.x, startPoint.y); + minLabel.attr({ + x: startPoint.x, + y: startPoint.y + railBBox.height + spacing, + }); + maxLabel.attr({ + x: startPoint.x + railBBox.width, + y: startPoint.y + railBBox.height + spacing, + }); + } + }; + ContinueLegend.prototype.fixedVertail = function (minLabel, maxLabel, railShape, startPoint) { + var labelCfg = this.get('label'); + var labelAlign = labelCfg.align; + var spacing = labelCfg.spacing; + var railBBox = railShape.getBBox(); + var minLabelBBox = minLabel.getBBox(); + var maxLabelBBox = maxLabel.getBBox(); + this.fitRailLength(minLabelBBox, maxLabelBBox, railBBox, railShape); + railBBox = railShape.getBBox(); + if (labelAlign === 'rail') { + // 沿着 rail 方向 + minLabel.attr({ + x: startPoint.x, + y: startPoint.y, + }); + this.changeRailPosition(railShape, startPoint.x, startPoint.y + minLabelBBox.height + spacing); + maxLabel.attr({ + x: startPoint.x, + y: startPoint.y + minLabelBBox.height + railBBox.height + spacing * 2, + }); + } + else if (labelAlign === 'right') { + minLabel.attr({ + x: startPoint.x + railBBox.width + spacing, + y: startPoint.y, + }); + this.changeRailPosition(railShape, startPoint.x, startPoint.y); + maxLabel.attr({ + x: startPoint.x + railBBox.width + spacing, + y: startPoint.y + railBBox.height, + }); + } + else { + // left + var maxLabelWidth = Math.max(minLabelBBox.width, maxLabelBBox.width); + minLabel.attr({ + x: startPoint.x, + y: startPoint.y, + }); + this.changeRailPosition(railShape, startPoint.x + maxLabelWidth + spacing, startPoint.y); + maxLabel.attr({ + x: startPoint.x, + y: startPoint.y + railBBox.height, + }); + } + }; + return ContinueLegend; +}(LegendBase)); + +var CONTAINER_CLASS = 'g2-tooltip'; +var TITLE_CLASS = 'g2-tooltip-title'; +var LIST_CLASS = 'g2-tooltip-list'; +var LIST_ITEM_CLASS = 'g2-tooltip-list-item'; +var MARKER_CLASS = 'g2-tooltip-marker'; +var VALUE_CLASS = 'g2-tooltip-value'; +var NAME_CLASS = 'g2-tooltip-name'; +var CROSSHAIR_X = 'g2-tooltip-crosshair-x'; +var CROSSHAIR_Y = 'g2-tooltip-crosshair-y'; + +var CssConst = /*#__PURE__*/Object.freeze({ + __proto__: null, + CONTAINER_CLASS: CONTAINER_CLASS, + TITLE_CLASS: TITLE_CLASS, + LIST_CLASS: LIST_CLASS, + LIST_ITEM_CLASS: LIST_ITEM_CLASS, + MARKER_CLASS: MARKER_CLASS, + VALUE_CLASS: VALUE_CLASS, + NAME_CLASS: NAME_CLASS, + CROSSHAIR_X: CROSSHAIR_X, + CROSSHAIR_Y: CROSSHAIR_Y +}); + +var _a$3; +var TooltipTheme = (_a$3 = {}, + // css style for tooltip + _a$3["" + CONTAINER_CLASS] = { + position: 'absolute', + visibility: 'visible', + // @2018-07-25 by blue.lb 这里去掉浮动,火狐上存在样式错位 + // whiteSpace: 'nowrap', + zIndex: 8, + transition: 'visibility 0.2s cubic-bezier(0.23, 1, 0.32, 1), ' + + 'left 0.4s cubic-bezier(0.23, 1, 0.32, 1), ' + + 'top 0.4s cubic-bezier(0.23, 1, 0.32, 1)', + backgroundColor: 'rgba(255, 255, 255, 0.9)', + boxShadow: '0px 0px 10px #aeaeae', + borderRadius: '3px', + color: 'rgb(87, 87, 87)', + fontSize: '12px', + fontFamily: Theme.fontFamily, + lineHeight: '20px', + padding: '10px 10px 6px 10px', + }, + _a$3["" + TITLE_CLASS] = { + marginBottom: '4px', + }, + _a$3["" + LIST_CLASS] = { + margin: '0px', + listStyleType: 'none', + padding: '0px', + }, + _a$3["" + LIST_ITEM_CLASS] = { + listStyleType: 'none', + marginBottom: '4px', + }, + _a$3["" + MARKER_CLASS] = { + width: '8px', + height: '8px', + borderRadius: '50%', + display: 'inline-block', + marginRight: '8px', + }, + _a$3["" + VALUE_CLASS] = { + display: 'inline-block', + float: 'right', + marginLeft: '30px', + }, + _a$3["" + CROSSHAIR_X] = { + position: 'absolute', + width: '1px', + backgroundColor: 'rgba(0, 0, 0, 0.25)', + }, + _a$3["" + CROSSHAIR_Y] = { + position: 'absolute', + height: '1px', + backgroundColor: 'rgba(0, 0, 0, 0.25)', + }, + _a$3); + +// 检测各边是否超出 +function getOutSides(x, y, width, height, limitBox) { + var hits = { + left: x < limitBox.x, + right: x + width > limitBox.x + limitBox.width, + top: y < limitBox.y, + bottom: y + height > limitBox.y + limitBox.height, + }; + return hits; +} +function getPointByPosition(x, y, offset, width, height, position) { + var px = x; + var py = y; + switch (position) { + case 'left': // left center + px = x - width - offset; + py = y - height / 2; + break; + case 'right': + px = x + offset; + py = y - height / 2; + break; + case 'top': + px = x - width / 2; + py = y - height - offset; + break; + case 'bottom': + // bottom + px = x - width / 2; + py = y + offset; + break; + default: + // auto, 在 top-right + px = x + offset; + py = y - height - offset; + break; + } + return { + x: px, + y: py, + }; +} +function getAlignPoint(x, y, offset, width, height, position, limitBox) { + var point = getPointByPosition(x, y, offset, width, height, position); + if (limitBox) { + var outSides = getOutSides(point.x, point.y, width, height, limitBox); + if (position === 'auto') { + // 如果是 auto,默认 tooltip 在右上角,仅需要判定右侧和上测冲突即可 + if (outSides.right) { + point.x = Math.max(0, x - width - offset); + } + if (outSides.top) { + point.y = Math.max(0, y - height - offset); + } + } + else if (position === 'top' || position === 'bottom') { + if (outSides.left) { + // 左侧躲避 + point.x = limitBox.x; + } + if (outSides.right) { + // 右侧躲避 + point.x = limitBox.x + limitBox.width - width; + } + if (position === 'top' && outSides.top) { + // 如果上面对齐检测上面,不检测下面 + point.y = y + offset; + } + if (position === 'bottom' && outSides.bottom) { + point.y = y - height - offset; + } + } + else { + // 检测左右位置 + if (outSides.top) { + point.y = limitBox.y; + } + if (outSides.bottom) { + point.y = limitBox.y + limitBox.height - height; + } + if (position === 'left' && outSides.left) { + point.x = x + offset; + } + if (position === 'right' && outSides.right) { + point.x = x - width - offset; + } + } + } + return point; +} + +function hasOneKey(obj, keys) { + var result = false; + each$2(keys, function (key) { + if (has$1(obj, key)) { + result = true; + return false; + } + }); + return result; +} +var Tooltip$4 = /** @class */ (function (_super) { + __extends$e(Tooltip, _super); + function Tooltip() { + return _super !== null && _super.apply(this, arguments) || this; + } + Tooltip.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'tooltip', type: 'html', x: 0, y: 0, items: [], customContent: null, containerTpl: "
    ", itemTpl: "
  • \n \n {name}:\n {value}\n
  • ", xCrosshairTpl: "
    ", yCrosshairTpl: "
    ", title: null, showTitle: true, + /** + * tooltip 限制的区域 + * @type {Region} + */ + region: null, + // crosshair 的限制区域 + crosshairsRegion: null, containerClassName: CONTAINER_CLASS, + // x, y, xy + crosshairs: null, offset: 10, position: 'right', domStyles: null, defaultStyles: TooltipTheme }); + }; + // tooltip 渲染时,渲染 title,items 和 corosshairs + Tooltip.prototype.render = function () { + if (this.get('customContent')) { + this.renderCustomContent(); + } + else { + this.resetTitle(); + this.renderItems(); + } + // 绘制完成后,再定位 + this.resetPosition(); + }; + // 复写清空函数,因为有模板的存在,所以默认的写法不合适 + Tooltip.prototype.clear = function () { + // 由于 crosshair 没有在 container 内,所以需要单独清理 + this.clearCrosshairs(); + this.setTitle(''); // 清空标题 + this.clearItemDoms(); + }; + Tooltip.prototype.show = function () { + var container = this.getContainer(); + if (!container || this.destroyed) { + // 防止容器不存在或者被销毁时报错 + return; + } + this.set('visible', true); + modifyCSS(container, { + visibility: 'visible', + }); + this.setCrossHairsVisible(true); + }; + Tooltip.prototype.hide = function () { + var container = this.getContainer(); + // relative: https://github.com/antvis/g2/issues/1221 + if (!container || this.destroyed) { + return; + } + this.set('visible', false); + modifyCSS(container, { + visibility: 'hidden', + }); + this.setCrossHairsVisible(false); + }; + // 实现 IPointLocation 的接口 + Tooltip.prototype.getLocation = function () { + return { x: this.get('x'), y: this.get('y') }; + }; + // 实现 IPointLocation 的接口 + Tooltip.prototype.setLocation = function (point) { + this.set('x', point.x); + this.set('y', point.y); + this.resetPosition(); + }; + Tooltip.prototype.setCrossHairsVisible = function (visible) { + var display = visible ? '' : 'none'; + var xCrosshairDom = this.get('xCrosshairDom'); + var yCrosshairDom = this.get('yCrosshairDom'); + xCrosshairDom && + modifyCSS(xCrosshairDom, { + display: display, + }); + yCrosshairDom && + modifyCSS(yCrosshairDom, { + display: display, + }); + }; + // 如有 customContent 则根据 customContent 设置 container + Tooltip.prototype.initContainer = function () { + _super.prototype.initContainer.call(this); + if (this.get('customContent')) { + if (this.get('container')) { + this.get('container').remove(); + } + var container = this.getHtmlContentNode(); + this.get('parent').appendChild(container); + this.set('container', container); + this.resetStyles(); + this.applyStyles(); + } + }; + // 更新属性的同时,可能会引起 DOM 的变化,这里对可能引起 DOM 变化的场景做了处理 + Tooltip.prototype.updateInner = function (cfg) { + if (this.get('customContent')) { + this.renderCustomContent(); + } + else { + // 更新标题 + if (hasOneKey(cfg, ['title', 'showTitle'])) { + this.resetTitle(); + } + // 更新内容 + if (has$1(cfg, 'items')) { + this.renderItems(); + } + } + _super.prototype.updateInner.call(this, cfg); + }; + Tooltip.prototype.initDom = function () { + this.cacheDoms(); + }; + // 清理 DOM + Tooltip.prototype.removeDom = function () { + _super.prototype.removeDom.call(this); + this.clearCrosshairs(); + }; + // 调整位置 + Tooltip.prototype.resetPosition = function () { + var x = this.get('x'); + var y = this.get('y'); + var offset = this.get('offset'); + var _a = this.getOffset(), offsetX = _a.offsetX, offsetY = _a.offsetY; + var position = this.get('position'); + var region = this.get('region'); + var container = this.getContainer(); + var bbox = this.getBBox(); + var width = bbox.width, height = bbox.height; + var limitBox; + if (region) { + // 不限制位置 + limitBox = regionToBBox(region); + } + var point = getAlignPoint(x, y, offset, width, height, position, limitBox); + modifyCSS(container, { + left: toPx(point.x + offsetX), + top: toPx(point.y + offsetY), + }); + this.resetCrosshairs(); + }; + // 根据 customContent 渲染 + Tooltip.prototype.renderCustomContent = function () { + var node = this.getHtmlContentNode(); + var parent = this.get('parent'); + var curContainer = this.get('container'); + if (curContainer && curContainer.parentNode === parent) { + parent.replaceChild(node, curContainer); + } + else { + parent.appendChild(node); + } + this.set('container', node); + this.resetStyles(); + this.applyStyles(); + }; + Tooltip.prototype.getHtmlContentNode = function () { + var node; + var customContent = this.get('customContent'); + if (customContent) { + var elem = customContent(this.get('title'), this.get('items')); + if (isElement(elem)) { + node = elem; + } + else { + node = createDom$1(elem); + } + } + return node; + }; + // 缓存模板设置的各种 DOM + Tooltip.prototype.cacheDoms = function () { + var container = this.getContainer(); + var titleDom = container.getElementsByClassName(TITLE_CLASS)[0]; + var listDom = container.getElementsByClassName(LIST_CLASS)[0]; + this.set('titleDom', titleDom); + this.set('listDom', listDom); + }; + // 重置 title + Tooltip.prototype.resetTitle = function () { + var title = this.get('title'); + var showTitle = this.get('showTitle'); + if (showTitle && title) { + this.setTitle(title); + } + else { + this.setTitle(''); + } + }; + // 设置 title 文本 + Tooltip.prototype.setTitle = function (text) { + var titleDom = this.get('titleDom'); + if (titleDom) { + titleDom.innerText = text; + } + }; + // 终止 crosshair + Tooltip.prototype.resetCrosshairs = function () { + var crosshairsRegion = this.get('crosshairsRegion'); + var crosshairs = this.get('crosshairs'); + if (!crosshairsRegion || !crosshairs) { + // 不显示 crosshair,都移除,没有设定 region 也都移除掉 + this.clearCrosshairs(); + } + else { + var crosshairBox = regionToBBox(crosshairsRegion); + var xCrosshairDom = this.get('xCrosshairDom'); + var yCrosshairDom = this.get('yCrosshairDom'); + if (crosshairs === 'x') { + this.resetCrosshair('x', crosshairBox); + // 仅显示 x 的 crosshair,y 移除 + if (yCrosshairDom) { + yCrosshairDom.remove(); + this.set('yCrosshairDom', null); + } + } + else if (crosshairs === 'y') { + this.resetCrosshair('y', crosshairBox); + // 仅显示 y 的 crosshair,x 移除 + if (xCrosshairDom) { + xCrosshairDom.remove(); + this.set('xCrosshairDom', null); + } + } + else { + this.resetCrosshair('x', crosshairBox); + this.resetCrosshair('y', crosshairBox); + } + this.setCrossHairsVisible(this.get('visible')); + } + }; + // 设定 crosshair 的位置,需要区分 x,y + Tooltip.prototype.resetCrosshair = function (name, bbox) { + var croshairDom = this.checkCrosshair(name); + var value = this.get(name); + if (name === 'x') { + modifyCSS(croshairDom, { + left: toPx(value), + top: toPx(bbox.y), + height: toPx(bbox.height), + }); + } + else { + modifyCSS(croshairDom, { + top: toPx(value), + left: toPx(bbox.x), + width: toPx(bbox.width), + }); + } + }; + // 如果 crosshair 对应的 dom 不存在,则创建 + Tooltip.prototype.checkCrosshair = function (name) { + var domName = name + "CrosshairDom"; + var tplName = name + "CrosshairTpl"; + var constName = "CROSSHAIR_" + name.toUpperCase(); + var styleName = CssConst[constName]; + var croshairDom = this.get(domName); + var parent = this.get('parent'); + if (!croshairDom) { + croshairDom = createDom$1(this.get(tplName)); // 创建 + this.applyStyle(styleName, croshairDom); // 设置初始样式 + parent.appendChild(croshairDom); // 添加到跟 tooltip 同级的目录下 + this.set(domName, croshairDom); + } + return croshairDom; + }; + Tooltip.prototype.renderItems = function () { + this.clearItemDoms(); + var items = this.get('items'); + var itemTpl = this.get('itemTpl'); + var listDom = this.get('listDom'); + if (listDom) { + each$2(items, function (item) { + var color = colorUtil.toCSSGradient(item.color); + var substituteObj = __assign$r(__assign$r({}, item), { color: color }); + var domStr = substitute$1(itemTpl, substituteObj); + var itemDom = createDom$1(domStr); + listDom.appendChild(itemDom); + }); + this.applyChildrenStyles(listDom, this.get('domStyles')); + } + }; + Tooltip.prototype.clearItemDoms = function () { + if (this.get('listDom')) { + clearDom(this.get('listDom')); + } + }; + Tooltip.prototype.clearCrosshairs = function () { + var xCrosshairDom = this.get('xCrosshairDom'); + var yCrosshairDom = this.get('yCrosshairDom'); + xCrosshairDom && xCrosshairDom.remove(); + yCrosshairDom && yCrosshairDom.remove(); + this.set('xCrosshairDom', null); + this.set('yCrosshairDom', null); + }; + return Tooltip; +}(HtmlComponent)); + +var BACKGROUND_STYLE$2 = { + // fill: 'red', + opacity: 0, +}; +var LINE_STYLE$1 = { + stroke: '#C5C5C5', + strokeOpacity: 0.85, +}; +var AREA_STYLE$1 = { + fill: '#CACED4', + opacity: 0.85, +}; + +/** + * 点数组转 path + * @param points + */ +function pointsToPath$1(points) { + return map$4(points, function (p, idx) { + var command = idx === 0 ? 'M' : 'L'; + var x = p[0], y = p[1]; + return [command, x, y]; + }); +} +/** + * 将点连接成路径 path + * @param points + */ +function getLinePath$2(points) { + return pointsToPath$1(points); +} +/** + * 将点连成平滑的曲线 + * @param points + */ +function getSmoothLinePath$1(points) { + if (points.length <= 2) { + // 两点以内直接绘制成路径 + return getLinePath$2(points); + } + var data = []; + each$2(points, function (p) { + // 当前点和上一个点一样的时候,忽略掉 + if (!isEqual$2(p, data.slice(data.length - 2))) { + data.push(p[0], p[1]); + } + }); + // const constraint = [ // 范围 + // [ 0, 0 ], + // [ 1, 1 ], + // ]; + var path = catmullRom2Bezier(data, false); + var _a = head(points), x = _a[0], y = _a[1]; + path.unshift(['M', x, y]); + return path; +} +/** + * 将数据转成 path,利用 scale 的归一化能力 + * @param data + * @param width + * @param height + * @param smooth + */ +function dataToPath$1(data, width, height, smooth) { + if (smooth === void 0) { smooth = true; } + // 利用 scale 来获取 y 上的映射 + var y = new Linear({ + values: data, + }); + var x = new Category$1({ + values: map$4(data, function (v, idx) { return idx; }), + }); + var points = map$4(data, function (v, idx) { + return [x.scale(idx) * width, height - y.scale(v) * height]; + }); + return smooth ? getSmoothLinePath$1(points) : getLinePath$2(points); +} +/** + * 获得 area 面积的横向连接线的 px 位置 + * @param data + * @param width + * @param height + */ +function getAreaLineY$1(data, height) { + var y = new Linear({ + values: data, + }); + var lineY = Math.max(0, y.min); + return height - y.scale(lineY) * height; +} +/** + * 线 path 转 area path + * @param path + * @param width + * @param height + */ +function linePathToAreaPath$1(path, width, height, data) { + var areaPath = __spreadArrays$1(path); + var lineYPx = getAreaLineY$1(data, height); + areaPath.push(['L', width, lineYPx]); + areaPath.push(['L', 0, lineYPx]); + areaPath.push(['Z']); + return areaPath; +} + +var Trend$2 = /** @class */ (function (_super) { + __extends$e(Trend, _super); + function Trend() { + return _super !== null && _super.apply(this, arguments) || this; + } + Trend.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'trend', x: 0, y: 0, width: 200, height: 16, smooth: true, isArea: false, data: [], backgroundStyle: BACKGROUND_STYLE$2, lineStyle: LINE_STYLE$1, areaStyle: AREA_STYLE$1 }); + }; + Trend.prototype.renderInner = function (group) { + var _a = this.cfg, width = _a.width, height = _a.height, data = _a.data, smooth = _a.smooth, isArea = _a.isArea, backgroundStyle = _a.backgroundStyle, lineStyle = _a.lineStyle, areaStyle = _a.areaStyle; + // 背景 + this.addShape(group, { + id: this.getElementId('background'), + type: 'rect', + attrs: __assign$r({ x: 0, y: 0, width: width, + height: height }, backgroundStyle), + }); + var path = dataToPath$1(data, width, height, smooth); + // 线 + this.addShape(group, { + id: this.getElementId('line'), + type: 'path', + attrs: __assign$r({ path: path }, lineStyle), + }); + // area + // 在 path 的基础上,增加两个坐标点 + if (isArea) { + var areaPath = linePathToAreaPath$1(path, width, height, data); + this.addShape(group, { + id: this.getElementId('area'), + type: 'path', + attrs: __assign$r({ path: areaPath }, areaStyle), + }); + } + }; + Trend.prototype.applyOffset = function () { + var _a = this.cfg, x = _a.x, y = _a.y; + // 统一移动到对应的位置 + this.moveElementTo(this.get('group'), { + x: x, + y: y, + }); + }; + return Trend; +}(GroupComponent)); + +var DEFAULT_HANDLER_STYLE = { + fill: '#F7F7F7', + stroke: '#BFBFBF', + radius: 2, + opacity: 1, + cursor: 'ew-resize', + // 高亮的颜色 + highLightFill: '#FFF', +}; +var Handler$2 = /** @class */ (function (_super) { + __extends$e(Handler, _super); + function Handler() { + return _super !== null && _super.apply(this, arguments) || this; + } + Handler.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'handler', x: 0, y: 0, width: 10, height: 24, style: DEFAULT_HANDLER_STYLE }); + }; + Handler.prototype.renderInner = function (group) { + var _a = this.cfg, width = _a.width, height = _a.height, style = _a.style; + var fill = style.fill, stroke = style.stroke, radius = style.radius, opacity = style.opacity, cursor = style.cursor; + // 按钮框框 + this.addShape(group, { + type: 'rect', + id: this.getElementId('background'), + attrs: { + x: 0, + y: 0, + width: width, + height: height, + fill: fill, + stroke: stroke, + radius: radius, + opacity: opacity, + cursor: cursor, + }, + }); + // 两根竖线 + var x1 = (1 / 3) * width; + var x2 = (2 / 3) * width; + var y1 = (1 / 4) * height; + var y2 = (3 / 4) * height; + this.addShape(group, { + id: this.getElementId('line-left'), + type: 'line', + attrs: { + x1: x1, + y1: y1, + x2: x1, + y2: y2, + stroke: stroke, + cursor: cursor, + }, + }); + this.addShape(group, { + id: this.getElementId('line-right'), + type: 'line', + attrs: { + x1: x2, + y1: y1, + x2: x2, + y2: y2, + stroke: stroke, + cursor: cursor, + }, + }); + }; + Handler.prototype.applyOffset = function () { + this.moveElementTo(this.get('group'), { + x: this.get('x'), + y: this.get('y'), + }); + }; + Handler.prototype.initEvent = function () { + this.bindEvents(); + }; + Handler.prototype.bindEvents = function () { + var _this = this; + this.get('group').on('mouseenter', function () { + var highLightFill = _this.get('style').highLightFill; + _this.getElementByLocalId('background').attr('fill', highLightFill); + _this.draw(); + }); + this.get('group').on('mouseleave', function () { + var fill = _this.get('style').fill; + _this.getElementByLocalId('background').attr('fill', fill); + _this.draw(); + }); + }; + Handler.prototype.draw = function () { + var canvas = this.get('container').get('canvas'); + if (canvas) { + canvas.draw(); + } + }; + return Handler; +}(GroupComponent)); + +/** + * 一些默认的样式配置 + */ +var BACKGROUND_STYLE$1 = { + fill: '#416180', + opacity: 0.05, +}; +var FOREGROUND_STYLE$1 = { + fill: '#5B8FF9', + opacity: 0.15, + cursor: 'move', +}; +var DEFAULT_HANDLER_WIDTH$1 = 10; +var HANDLER_STYLE$1 = { + width: DEFAULT_HANDLER_WIDTH$1, + height: 24, +}; +var TEXT_STYLE$1 = { + textBaseline: 'middle', + fill: '#000', + opacity: 0.45, +}; +var SLIDER_CHANGE = 'sliderchange'; + +var Slider$1 = /** @class */ (function (_super) { + __extends$e(Slider, _super); + function Slider() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.onMouseDown = function (target) { return function (e) { + _this.currentTarget = target; + // 取出原生事件 + var event = e.originalEvent; + // 2. 存储当前点击位置 + event.stopPropagation(); + event.preventDefault(); + // 兼容移动端获取数据 + _this.prevX = get$3(event, 'touches.0.pageX', event.pageX); + _this.prevY = get$3(event, 'touches.0.pageY', event.pageY); + // 3. 开始滑动的时候,绑定 move 和 up 事件 + var containerDOM = _this.getContainerDOM(); + containerDOM.addEventListener('mousemove', _this.onMouseMove); + containerDOM.addEventListener('mouseup', _this.onMouseUp); + containerDOM.addEventListener('mouseleave', _this.onMouseUp); + // 移动端事件 + containerDOM.addEventListener('touchmove', _this.onMouseMove); + containerDOM.addEventListener('touchend', _this.onMouseUp); + containerDOM.addEventListener('touchcancel', _this.onMouseUp); + }; }; + _this.onMouseMove = function (event) { + var width = _this.cfg.width; + var originValue = [_this.get('start'), _this.get('end')]; + // 滑动过程中,计算偏移,更新滑块,然后 emit 数据出去 + event.stopPropagation(); + event.preventDefault(); + var x = get$3(event, 'touches.0.pageX', event.pageX); + var y = get$3(event, 'touches.0.pageY', event.pageY); + // 横向的 slider 只处理 x + var offsetX = x - _this.prevX; + var offsetXRange = _this.adjustOffsetRange(offsetX / width); + // 更新 start end range 范围 + _this.updateStartEnd(offsetXRange); + // 更新 ui + _this.updateUI(_this.getElementByLocalId('foreground'), _this.getElementByLocalId('minText'), _this.getElementByLocalId('maxText')); + _this.prevX = x; + _this.prevY = y; + _this.draw(); + // 因为存储的 start、end 可能不一定是按大小存储的,所以排序一下,对外是 end >= start + _this.emit(SLIDER_CHANGE, [_this.get('start'), _this.get('end')].sort()); + _this.delegateEmit('valuechanged', { + originValue: originValue, + value: [_this.get('start'), _this.get('end')], + }); + }; + _this.onMouseUp = function () { + // 结束之后,取消绑定的事件 + if (_this.currentTarget) { + _this.currentTarget = undefined; + } + var containerDOM = _this.getContainerDOM(); + if (containerDOM) { + containerDOM.removeEventListener('mousemove', _this.onMouseMove); + containerDOM.removeEventListener('mouseup', _this.onMouseUp); + // 防止滑动到 canvas 外部之后,状态丢失 + containerDOM.removeEventListener('mouseleave', _this.onMouseUp); + // 移动端事件 + containerDOM.removeEventListener('touchmove', _this.onMouseMove); + containerDOM.removeEventListener('touchend', _this.onMouseUp); + containerDOM.removeEventListener('touchcancel', _this.onMouseUp); + } + }; + return _this; + } + Slider.prototype.setRange = function (min, max) { + this.set('minLimit', min); + this.set('maxLimit', max); + var oldStart = this.get('start'); + var oldEnd = this.get('end'); + var newStart = clamp$1(oldStart, min, max); + var newEnd = clamp$1(oldEnd, min, max); + if (!this.get('isInit') && (oldStart !== newStart || oldEnd !== newEnd)) { + this.setValue([newStart, newEnd]); + } + }; + Slider.prototype.getRange = function () { + return { + min: this.get('minLimit') || 0, + max: this.get('maxLimit') || 1, + }; + }; + Slider.prototype.setValue = function (value) { + var range = this.getRange(); + if (isArray$n(value) && value.length === 2) { + var originValue = [this.get('start'), this.get('end')]; + this.update({ + start: clamp$1(value[0], range.min, range.max), + end: clamp$1(value[1], range.min, range.max), + }); + if (!this.get('updateAutoRender')) { + this.render(); + } + this.delegateEmit('valuechanged', { + originValue: originValue, + value: value, + }); + } + }; + Slider.prototype.getValue = function () { + return [this.get('start'), this.get('end')]; + }; + Slider.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'slider', x: 0, y: 0, width: 100, height: 16, backgroundStyle: {}, foregroundStyle: {}, handlerStyle: {}, textStyle: {}, defaultCfg: { + backgroundStyle: BACKGROUND_STYLE$1, + foregroundStyle: FOREGROUND_STYLE$1, + handlerStyle: HANDLER_STYLE$1, + textStyle: TEXT_STYLE$1, + } }); + }; + Slider.prototype.update = function (cfg) { + var start = cfg.start, end = cfg.end; + var validCfg = __assign$r({}, cfg); + if (!isNil(start)) { + validCfg.start = clamp$1(start, 0, 1); + } + if (!isNil(end)) { + validCfg.end = clamp$1(end, 0, 1); + } + _super.prototype.update.call(this, validCfg); + this.minHandler = this.getChildComponentById(this.getElementId('minHandler')); + this.maxHandler = this.getChildComponentById(this.getElementId('maxHandler')); + this.trend = this.getChildComponentById(this.getElementId('trend')); + }; + Slider.prototype.init = function () { + this.set('start', clamp$1(this.get('start'), 0, 1)); + this.set('end', clamp$1(this.get('end'), 0, 1)); + _super.prototype.init.call(this); + }; + Slider.prototype.render = function () { + _super.prototype.render.call(this); + this.updateUI(this.getElementByLocalId('foreground'), this.getElementByLocalId('minText'), this.getElementByLocalId('maxText')); + }; + Slider.prototype.renderInner = function (group) { + var _a = this.cfg; _a.start; _a.end; var width = _a.width, height = _a.height, _b = _a.trendCfg, trendCfg = _b === void 0 ? {} : _b, minText = _a.minText, maxText = _a.maxText, _c = _a.backgroundStyle, backgroundStyle = _c === void 0 ? {} : _c, _d = _a.foregroundStyle, foregroundStyle = _d === void 0 ? {} : _d, _e = _a.textStyle, textStyle = _e === void 0 ? {} : _e; + var handlerStyle = deepMix({}, DEFAULT_HANDLER_STYLE, this.cfg.handlerStyle); + // 趋势图数据 + if (size$1(get$3(trendCfg, 'data'))) { + this.trend = this.addComponent(group, __assign$r({ component: Trend$2, id: this.getElementId('trend'), x: 0, y: 0, width: width, + height: height }, trendCfg)); + } + // 1. 背景 + this.addShape(group, { + id: this.getElementId('background'), + type: 'rect', + attrs: __assign$r({ x: 0, y: 0, width: width, + height: height }, backgroundStyle), + }); + // 2. 左右文字 + this.addShape(group, { + id: this.getElementId('minText'), + type: 'text', + attrs: __assign$r({ + // x: 0, + y: height / 2, textAlign: 'right', text: minText, silent: false }, textStyle), + }); + this.addShape(group, { + id: this.getElementId('maxText'), + type: 'text', + attrs: __assign$r({ + // x: 0, + y: height / 2, textAlign: 'left', text: maxText, silent: false }, textStyle), + }); + // 3. 前景 选中背景框 + this.addShape(group, { + id: this.getElementId('foreground'), + name: 'foreground', + type: 'rect', + attrs: __assign$r({ + // x: 0, + y: 0, + // width: 0, + height: height }, foregroundStyle), + }); + // 滑块相关的大小信息 + var handlerWidth = get$3(handlerStyle, 'width', DEFAULT_HANDLER_WIDTH$1); + var handlerHeight = get$3(handlerStyle, 'height', 24); + // 4. 左右滑块 + this.minHandler = this.addComponent(group, { + component: Handler$2, + id: this.getElementId('minHandler'), + name: 'handler-min', + x: 0, + y: (height - handlerHeight) / 2, + width: handlerWidth, + height: handlerHeight, + cursor: 'ew-resize', + style: handlerStyle, + }); + this.maxHandler = this.addComponent(group, { + component: Handler$2, + id: this.getElementId('maxHandler'), + name: 'handler-max', + x: 0, + y: (height - handlerHeight) / 2, + width: handlerWidth, + height: handlerHeight, + cursor: 'ew-resize', + style: handlerStyle, + }); + }; + Slider.prototype.applyOffset = function () { + this.moveElementTo(this.get('group'), { + x: this.get('x'), + y: this.get('y'), + }); + }; + Slider.prototype.initEvent = function () { + this.bindEvents(); + }; + Slider.prototype.updateUI = function (foregroundShape, minTextShape, maxTextShape) { + var _a = this.cfg, start = _a.start, end = _a.end, width = _a.width, minText = _a.minText, maxText = _a.maxText, handlerStyle = _a.handlerStyle, height = _a.height; + var min = start * width; + var max = end * width; + if (this.trend) { + this.trend.update({ + width: width, + height: height, + }); + if (!this.get('updateAutoRender')) { + this.trend.render(); + } + } + // 1. foreground + foregroundShape.attr('x', min); + foregroundShape.attr('width', max - min); + // 滑块相关的大小信息 + var handlerWidth = get$3(handlerStyle, 'width', DEFAULT_HANDLER_WIDTH$1); + // 设置文本 + minTextShape.attr('text', minText); + maxTextShape.attr('text', maxText); + var _b = this._dodgeText([min, max], minTextShape, maxTextShape), minAttrs = _b[0], maxAttrs = _b[1]; + // 2. 左侧滑块和文字位置 + if (this.minHandler) { + this.minHandler.update({ + x: min - handlerWidth / 2, + }); + if (!this.get('updateAutoRender')) { + this.minHandler.render(); + } + } + each$2(minAttrs, function (v, k) { return minTextShape.attr(k, v); }); + // 3. 右侧滑块和文字位置 + if (this.maxHandler) { + this.maxHandler.update({ + x: max - handlerWidth / 2, + }); + if (!this.get('updateAutoRender')) { + this.maxHandler.render(); + } + } + each$2(maxAttrs, function (v, k) { return maxTextShape.attr(k, v); }); + }; + Slider.prototype.bindEvents = function () { + var group = this.get('group'); + group.on('handler-min:mousedown', this.onMouseDown('minHandler')); + group.on('handler-min:touchstart', this.onMouseDown('minHandler')); + // 2. 右滑块的滑动 + group.on('handler-max:mousedown', this.onMouseDown('maxHandler')); + group.on('handler-max:touchstart', this.onMouseDown('maxHandler')); + // 3. 前景选中区域 + var foreground = group.findById(this.getElementId('foreground')); + foreground.on('mousedown', this.onMouseDown('foreground')); + foreground.on('touchstart', this.onMouseDown('foreground')); + }; + /** + * 调整 offsetRange,因为一些范围的限制 + * @param offsetRange + */ + Slider.prototype.adjustOffsetRange = function (offsetRange) { + var _a = this.cfg, start = _a.start, end = _a.end; + // 针对不同的滑动组件,处理的方式不同 + switch (this.currentTarget) { + case 'minHandler': { + var min = 0 - start; + var max = 1 - start; + return Math.min(max, Math.max(min, offsetRange)); + } + case 'maxHandler': { + var min = 0 - end; + var max = 1 - end; + return Math.min(max, Math.max(min, offsetRange)); + } + case 'foreground': { + var min = 0 - start; + var max = 1 - end; + return Math.min(max, Math.max(min, offsetRange)); + } + } + }; + Slider.prototype.updateStartEnd = function (offsetRange) { + var _a = this.cfg, start = _a.start, end = _a.end; + // 操作不同的组件,反馈不一样 + switch (this.currentTarget) { + case 'minHandler': + start += offsetRange; + break; + case 'maxHandler': + end += offsetRange; + break; + case 'foreground': + start += offsetRange; + end += offsetRange; + break; + } + this.set('start', start); + this.set('end', end); + }; + /** + * 调整 text 的位置,自动躲避 + * 根据位置,调整返回新的位置 + * @param range + */ + Slider.prototype._dodgeText = function (range, minTextShape, maxTextShape) { + var _a, _b; + var _c = this.cfg, handlerStyle = _c.handlerStyle, width = _c.width; + var PADDING = 2; + var handlerWidth = get$3(handlerStyle, 'width', DEFAULT_HANDLER_WIDTH$1); + var min = range[0], max = range[1]; + var sorted = false; + // 如果交换了位置,则对应的 min max 也交互 + if (min > max) { + _a = [max, min], min = _a[0], max = _a[1]; + _b = [maxTextShape, minTextShape], minTextShape = _b[0], maxTextShape = _b[1]; + sorted = true; + } + // 避让规则,优先显示在两侧,只有显示不下的时候,才显示在中间 + var minBBox = minTextShape.getBBox(); + var maxBBox = maxTextShape.getBBox(); + var minAttrs = minBBox.width > min - PADDING + ? { x: min + handlerWidth / 2 + PADDING, textAlign: 'left' } + : { x: min - handlerWidth / 2 - PADDING, textAlign: 'right' }; + var maxAttrs = maxBBox.width > width - max - PADDING + ? { x: max - handlerWidth / 2 - PADDING, textAlign: 'right' } + : { x: max + handlerWidth / 2 + PADDING, textAlign: 'left' }; + return !sorted ? [minAttrs, maxAttrs] : [maxAttrs, minAttrs]; + }; + Slider.prototype.draw = function () { + var container = this.get('container'); + var canvas = container && container.get('canvas'); + if (canvas) { + canvas.draw(); + } + }; + Slider.prototype.getContainerDOM = function () { + var container = this.get('container'); + var canvas = container && container.get('canvas'); + return canvas && canvas.get('container'); + }; + return Slider; +}(GroupComponent)); + +var DEFAULT_STYLE$1 = { + trackColor: 'rgba(0,0,0,0)', + thumbColor: 'rgba(0,0,0,0.15)', + size: 8, + lineCap: 'round', +}; +var DEFAULT_THEME = { + // 默认样式 + default: DEFAULT_STYLE$1, + // 鼠标 hover 的样式 + hover: { + thumbColor: 'rgba(0,0,0,0.2)', + }, +}; +var Scrollbar$1 = /** @class */ (function (_super) { + __extends$e(Scrollbar, _super); + function Scrollbar() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.clearEvents = noop$3; + _this.onStartEvent = function (isMobile) { return function (e) { + _this.isMobile = isMobile; + e.originalEvent.preventDefault(); + var clientX = isMobile ? get$3(e.originalEvent, 'touches.0.clientX') : e.clientX; + var clientY = isMobile ? get$3(e.originalEvent, 'touches.0.clientY') : e.clientY; + // 将开始的点记录下来 + _this.startPos = _this.cfg.isHorizontal ? clientX : clientY; + _this.bindLaterEvent(); + }; }; + _this.bindLaterEvent = function () { + var containerDOM = _this.getContainerDOM(); + var events = []; + if (_this.isMobile) { + events = [ + addEventListener(containerDOM, 'touchmove', _this.onMouseMove), + addEventListener(containerDOM, 'touchend', _this.onMouseUp), + addEventListener(containerDOM, 'touchcancel', _this.onMouseUp), + ]; + } + else { + events = [ + addEventListener(containerDOM, 'mousemove', _this.onMouseMove), + addEventListener(containerDOM, 'mouseup', _this.onMouseUp), + // 为了保证划出 canvas containerDom 时还没触发 mouseup + addEventListener(containerDOM, 'mouseleave', _this.onMouseUp), + ]; + } + _this.clearEvents = function () { + events.forEach(function (e) { + e.remove(); + }); + }; + }; + // 拖拽滑块的事件回调 + // 这里是 dom 原生事件,绑定在 dom 元素上的 + _this.onMouseMove = function (e) { + var _a = _this.cfg, isHorizontal = _a.isHorizontal, thumbOffset = _a.thumbOffset; + e.preventDefault(); + var clientX = _this.isMobile ? get$3(e, 'touches.0.clientX') : e.clientX; + var clientY = _this.isMobile ? get$3(e, 'touches.0.clientY') : e.clientY; + // 鼠标松开的位置 + var endPos = isHorizontal ? clientX : clientY; + // 滑块需要移动的距离, 由于这里是对滑块监听,所以移动的距离就是 diffDis, 如果监听对象是 container dom,则需要算比例 + var diff = endPos - _this.startPos; + // 更新 _startPos + _this.startPos = endPos; + _this.updateThumbOffset(thumbOffset + diff); + }; + _this.onMouseUp = function (e) { + e.preventDefault(); + _this.clearEvents(); + }; + // 点击滑道的事件回调,移动滑块位置 + _this.onTrackClick = function (e) { + var _a = _this.cfg, isHorizontal = _a.isHorizontal, x = _a.x, y = _a.y, thumbLen = _a.thumbLen; + var containerDOM = _this.getContainerDOM(); + var rect = containerDOM.getBoundingClientRect(); + var clientX = e.clientX, clientY = e.clientY; + var offset = isHorizontal ? clientX - rect.left - x - thumbLen / 2 : clientY - rect.top - y - thumbLen / 2; + var newOffset = _this.validateRange(offset); + _this.updateThumbOffset(newOffset); + }; + _this.onThumbMouseOver = function () { + var thumbColor = _this.cfg.theme.hover.thumbColor; + _this.getElementByLocalId('thumb').attr('stroke', thumbColor); + _this.draw(); + }; + _this.onThumbMouseOut = function () { + var thumbColor = _this.cfg.theme.default.thumbColor; + _this.getElementByLocalId('thumb').attr('stroke', thumbColor); + _this.draw(); + }; + return _this; + } + Scrollbar.prototype.setRange = function (min, max) { + this.set('minLimit', min); + this.set('maxLimit', max); + var curValue = this.getValue(); + var newValue = clamp$1(curValue, min, max); + if (curValue !== newValue && !this.get('isInit')) { + this.setValue(newValue); + } + }; + Scrollbar.prototype.getRange = function () { + var min = this.get('minLimit') || 0; + var max = this.get('maxLimit') || 1; + return { min: min, max: max }; + }; + Scrollbar.prototype.setValue = function (value) { + var range = this.getRange(); + var originalValue = this.getValue(); + this.update({ + thumbOffset: (this.get('trackLen') - this.get('thumbLen')) * clamp$1(value, range.min, range.max), + }); + this.delegateEmit('valuechange', { + originalValue: originalValue, + value: this.getValue(), + }); + }; + Scrollbar.prototype.getValue = function () { + return clamp$1(this.get('thumbOffset') / (this.get('trackLen') - this.get('thumbLen')), 0, 1); + }; + Scrollbar.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + return __assign$r(__assign$r({}, cfg), { name: 'scrollbar', isHorizontal: true, minThumbLen: 20, thumbOffset: 0, theme: DEFAULT_THEME }); + }; + Scrollbar.prototype.renderInner = function (group) { + this.renderTrackShape(group); + this.renderThumbShape(group); + }; + Scrollbar.prototype.applyOffset = function () { + this.moveElementTo(this.get('group'), { + x: this.get('x'), + y: this.get('y'), + }); + }; + Scrollbar.prototype.initEvent = function () { + this.bindEvents(); + }; + // 创建滑道的 shape + Scrollbar.prototype.renderTrackShape = function (group) { + var _a = this.cfg, trackLen = _a.trackLen, _b = _a.theme, theme = _b === void 0 ? { default: {} } : _b; + var _c = deepMix({}, DEFAULT_THEME, theme).default, lineCap = _c.lineCap, trackColor = _c.trackColor, themeSize = _c.size; + var size = get$3(this.cfg, 'size', themeSize); + var attrs = this.get('isHorizontal') + ? { + x1: 0 + size / 2, + y1: size / 2, + x2: trackLen - size / 2, + y2: size / 2, + lineWidth: size, + stroke: trackColor, + lineCap: lineCap, + } + : { + x1: size / 2, + y1: 0 + size / 2, + x2: size / 2, + y2: trackLen - size / 2, + lineWidth: size, + stroke: trackColor, + lineCap: lineCap, + }; + return this.addShape(group, { + id: this.getElementId('track'), + name: 'track', + type: 'line', + attrs: attrs, + }); + }; + // 创建滑块的 shape + Scrollbar.prototype.renderThumbShape = function (group) { + var _a = this.cfg, thumbOffset = _a.thumbOffset, thumbLen = _a.thumbLen, theme = _a.theme; + var _b = deepMix({}, DEFAULT_THEME, theme).default, themeSize = _b.size, lineCap = _b.lineCap, thumbColor = _b.thumbColor; + var size = get$3(this.cfg, 'size', themeSize); + var attrs = this.get('isHorizontal') + ? { + x1: thumbOffset + size / 2, + y1: size / 2, + x2: thumbOffset + thumbLen - size / 2, + y2: size / 2, + lineWidth: size, + stroke: thumbColor, + lineCap: lineCap, + cursor: 'default', + } + : { + x1: size / 2, + y1: thumbOffset + size / 2, + x2: size / 2, + y2: thumbOffset + thumbLen - size / 2, + lineWidth: size, + stroke: thumbColor, + lineCap: lineCap, + cursor: 'default', + }; + return this.addShape(group, { + id: this.getElementId('thumb'), + name: 'thumb', + type: 'line', + attrs: attrs, + }); + }; + Scrollbar.prototype.bindEvents = function () { + var group = this.get('group'); + group.on('mousedown', this.onStartEvent(false)); + group.on('mouseup', this.onMouseUp); + group.on('touchstart', this.onStartEvent(true)); + group.on('touchend', this.onMouseUp); + var trackShape = group.findById(this.getElementId('track')); + trackShape.on('click', this.onTrackClick); + var thumbShape = group.findById(this.getElementId('thumb')); + thumbShape.on('mouseover', this.onThumbMouseOver); + thumbShape.on('mouseout', this.onThumbMouseOut); + }; + Scrollbar.prototype.getContainerDOM = function () { + var container = this.get('container'); + var canvas = container && container.get('canvas'); + return canvas && canvas.get('container'); + }; + Scrollbar.prototype.validateRange = function (offset) { + var _a = this.cfg, thumbLen = _a.thumbLen, trackLen = _a.trackLen; + var newOffset = offset; + if (offset + thumbLen > trackLen) { + newOffset = trackLen - thumbLen; + } + else if (offset + thumbLen < thumbLen) { + newOffset = 0; + } + return newOffset; + }; + Scrollbar.prototype.draw = function () { + var container = this.get('container'); + var canvas = container && container.get('canvas'); + if (canvas) { + canvas.draw(); + } + }; + Scrollbar.prototype.updateThumbOffset = function (offset) { + var _a = this.cfg, thumbOffset = _a.thumbOffset, isHorizontal = _a.isHorizontal, thumbLen = _a.thumbLen, size = _a.size; + var newOffset = this.validateRange(offset); + if (newOffset === thumbOffset) { + // 如果更新后的 offset 与原值相同,则不改变 + return; + } + var thumbShape = this.getElementByLocalId('thumb'); + if (isHorizontal) { + thumbShape.attr({ + x1: newOffset + size / 2, + x2: newOffset + thumbLen - size / 2, + }); + } + else { + thumbShape.attr({ + y1: newOffset + size / 2, + y2: newOffset + thumbLen - size / 2, + }); + } + this.emitOffsetChange(newOffset); + }; + Scrollbar.prototype.emitOffsetChange = function (offset) { + var _a = this.cfg, originalValue = _a.thumbOffset, trackLen = _a.trackLen, thumbLen = _a.thumbLen; + this.cfg.thumbOffset = offset; + // 发送事件 + this.emit('scrollchange', { + thumbOffset: offset, + ratio: clamp$1(offset / (trackLen - thumbLen), 0, 1), + }); + this.delegateEmit('valuechange', { + originalValue: originalValue, + value: offset, + }); + }; + return Scrollbar; +}(GroupComponent)); + +/* 依赖的模块,在这里统一引入,方便打包优化 */ +// axis +var LineAxis = Line$a, CircleAxis = Circle$6; +// grid +var LineGrid = Line$9, CircleGrid = Circle$5; +// legend +var CategoryLegend = Category, ContinuousLegend = ContinueLegend; +// Tooltip +var HtmlTooltip = Tooltip$4; + +// 获取图形的包围盒 +function getPointsBox(points) { + if (isEmpty$1(points)) { + return null; + } + var minX = points[0].x; + var maxX = points[0].x; + var minY = points[0].y; + var maxY = points[0].y; + each$2(points, function (point) { + minX = minX > point.x ? point.x : minX; + maxX = maxX < point.x ? point.x : maxX; + minY = minY > point.y ? point.y : minY; + maxY = maxY < point.y ? point.y : maxY; + }); + return { + minX: minX, + maxX: maxX, + minY: minY, + maxY: maxY, + centerX: (minX + maxX) / 2, + centerY: (minY + maxY) / 2, + }; +} +/** + * @ignore + * 根据弧度计算极坐标系下的坐标点 + * @param centerX + * @param centerY + * @param radius + * @param angleInRadian + * @returns + */ +function polarToCartesian(centerX, centerY, radius, angleInRadian) { + return { + x: centerX + radius * Math.cos(angleInRadian), + y: centerY + radius * Math.sin(angleInRadian), + }; +} +/** + * @ignore + * 根据起始角度计算绘制扇形的 path + * @param centerX + * @param centerY + * @param radius + * @param startAngleInRadian + * @param endAngleInRadian + * @returns + */ +function getSectorPath(centerX, centerY, radius, startAngleInRadian, endAngleInRadian, innerRadius) { + if (innerRadius === void 0) { innerRadius = 0; } + var start = polarToCartesian(centerX, centerY, radius, startAngleInRadian); + var end = polarToCartesian(centerX, centerY, radius, endAngleInRadian); + var innerStart = polarToCartesian(centerX, centerY, innerRadius, startAngleInRadian); + var innerEnd = polarToCartesian(centerX, centerY, innerRadius, endAngleInRadian); + if (endAngleInRadian - startAngleInRadian === Math.PI * 2) { + // 整个圆是分割成两个圆 + var middlePoint = polarToCartesian(centerX, centerY, radius, startAngleInRadian + Math.PI); + var innerMiddlePoint = polarToCartesian(centerX, centerY, innerRadius, startAngleInRadian + Math.PI); + var circlePathCommands = [ + ['M', start.x, start.y], + ['A', radius, radius, 0, 1, 1, middlePoint.x, middlePoint.y], + ['A', radius, radius, 0, 1, 1, end.x, end.y], + ['M', innerStart.x, innerStart.y], + ]; + if (innerRadius) { + circlePathCommands.push(['A', innerRadius, innerRadius, 0, 1, 0, innerMiddlePoint.x, innerMiddlePoint.y]); + circlePathCommands.push(['A', innerRadius, innerRadius, 0, 1, 0, innerEnd.x, innerEnd.y]); + } + circlePathCommands.push(['M', start.x, start.y]); + circlePathCommands.push(['Z']); + return circlePathCommands; + } + var arcSweep = endAngleInRadian - startAngleInRadian <= Math.PI ? 0 : 1; + var sectorPathCommands = [ + ['M', start.x, start.y], + ['A', radius, radius, 0, arcSweep, 1, end.x, end.y], + ['L', innerEnd.x, innerEnd.y], + ]; + if (innerRadius) { + sectorPathCommands.push(['A', innerRadius, innerRadius, 0, arcSweep, 0, innerStart.x, innerStart.y]); + } + sectorPathCommands.push(['L', start.x, start.y]); + sectorPathCommands.push(['Z']); + return sectorPathCommands; +} +/** + * @ignore + * Gets arc path + * @param centerX + * @param centerY + * @param radius + * @param startAngleInRadian + * @param endAngleInRadian + * @returns + */ +function getArcPath(centerX, centerY, radius, startAngleInRadian, endAngleInRadian) { + var start = polarToCartesian(centerX, centerY, radius, startAngleInRadian); + var end = polarToCartesian(centerX, centerY, radius, endAngleInRadian); + if (isNumberEqual$1(endAngleInRadian - startAngleInRadian, Math.PI * 2)) { + var middlePoint = polarToCartesian(centerX, centerY, radius, startAngleInRadian + Math.PI); + return [ + ['M', start.x, start.y], + ['A', radius, radius, 0, 1, 1, middlePoint.x, middlePoint.y], + ['A', radius, radius, 0, 1, 1, start.x, start.y], + ['A', radius, radius, 0, 1, 0, middlePoint.x, middlePoint.y], + ['A', radius, radius, 0, 1, 0, start.x, start.y], + ['Z'], + ]; + } + var arcSweep = endAngleInRadian - startAngleInRadian <= Math.PI ? 0 : 1; + return [ + ['M', start.x, start.y], + ['A', radius, radius, 0, arcSweep, 1, end.x, end.y], + ]; +} +/** + * @ignore + * 从数据模型中的 points 换算角度 + * @param shapeModel + * @param coordinate + * @returns + */ +function getAngle$2(shapeModel, coordinate) { + var points = shapeModel.points; + var box = getPointsBox(points); + var endAngle; + var startAngle; + var coordStartAngle = coordinate.startAngle, coordEndAngle = coordinate.endAngle; + var diffAngle = coordEndAngle - coordStartAngle; + if (coordinate.isTransposed) { + endAngle = box.maxY * diffAngle; + startAngle = box.minY * diffAngle; + } + else { + endAngle = box.maxX * diffAngle; + startAngle = box.minX * diffAngle; + } + endAngle += coordStartAngle; + startAngle += coordStartAngle; + return { + startAngle: startAngle, + endAngle: endAngle, + }; +} +/** + * @ignore + * 计算多边形重心: https://en.wikipedia.org/wiki/Centroid#Of_a_polygon + */ +function getPolygonCentroid(xs, ys) { + if (isNumber$4(xs) && isNumber$4(ys)) { + // 普通色块图,xs 和 ys 是数值 + return [xs, ys]; + } + var i = -1; + var x = 0; + var y = 0; + var former; + var current = xs.length - 1; + var diff; + var k = 0; + while (++i < xs.length) { + former = current; + current = i; + k += diff = xs[former] * ys[current] - xs[current] * ys[former]; + x += (xs[former] + xs[current]) * diff; + y += (ys[former] + ys[current]) * diff; + } + k *= 3; + return [x / k, y / k]; +} +/** + * @ignore + * 获取需要替换的属性,如果原先图形元素存在,而新图形不存在,则设置 undefined + */ +function getReplaceAttrs(sourceShape, targetShape) { + var originAttrs = sourceShape.attr(); + var newAttrs = targetShape.attr(); + each$2(originAttrs, function (v, k) { + if (newAttrs[k] === undefined) { + newAttrs[k] = undefined; + } + }); + return newAttrs; +} + +/** + * @ignore + * Determines whether between is + * @param value + * @param start + * @param end + * @returns true if between + */ +function isBetween$2(value, start, end) { + var min = Math.min(start, end); + var max = Math.max(start, end); + return value >= min && value <= max; +} +/** + * @ignore + * pads the current string/array with a given value (repeated, if needed) so that the resulting reaches a given length. + * The padding is applied from the end of the current value. + * + * @param source + * @param targetLength + * @param padValue + * @returns + */ +function padEnd(source, targetLength, padValue) { + if (isString$3(source)) { + return source.padEnd(targetLength, padValue); + } + else if (isArray$n(source)) { + var sourceLength = source.length; + if (sourceLength < targetLength) { + var diff = targetLength - sourceLength; + for (var i = 0; i < diff; i++) { + source.push(padValue); + } + } + } + return source; +} +/** + * @ignore + * omit keys of an object. + * @param obj + * @param keys + */ +function omit(obj, keys) { + if (typeof obj === 'object') { + keys.forEach(function (key) { + delete obj[key]; + }); + } + return obj; +} +/** + * @ignore + * @param sourceArray + * @param targetArray + * @param map + */ +function uniq$2(sourceArray, targetArray, map) { + if (targetArray === void 0) { targetArray = []; } + if (map === void 0) { map = {}; } + for (var _i = 0, sourceArray_1 = sourceArray; _i < sourceArray_1.length; _i++) { + var source = sourceArray_1[_i]; + if (!map[source]) { + targetArray.push(source); + map[source] = true; + } + } + return targetArray; +} + +/** + * 用于包围盒计算。 + */ +var BBox = /** @class */ (function () { + function BBox(x, y, width, height) { + if (x === void 0) { x = 0; } + if (y === void 0) { y = 0; } + if (width === void 0) { width = 0; } + if (height === void 0) { height = 0; } + this.x = x; + this.y = y; + this.height = height; + this.width = width; + } + BBox.fromRange = function (minX, minY, maxX, maxY) { + return new BBox(minX, minY, maxX - minX, maxY - minY); + }; + BBox.fromObject = function (bbox) { + return new BBox(bbox.minX, bbox.minY, bbox.width, bbox.height); + }; + Object.defineProperty(BBox.prototype, "minX", { + get: function () { + return this.x; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "maxX", { + get: function () { + return this.x + this.width; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "minY", { + get: function () { + return this.y; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "maxY", { + get: function () { + return this.y + this.height; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "tl", { + get: function () { + return { x: this.x, y: this.y }; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "tr", { + get: function () { + return { x: this.maxX, y: this.y }; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "bl", { + get: function () { + return { x: this.x, y: this.maxY }; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "br", { + get: function () { + return { x: this.maxX, y: this.maxY }; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "top", { + get: function () { + return { + x: this.x + this.width / 2, + y: this.minY, + }; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "right", { + get: function () { + return { + x: this.maxX, + y: this.y + this.height / 2, + }; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "bottom", { + get: function () { + return { + x: this.x + this.width / 2, + y: this.maxY, + }; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(BBox.prototype, "left", { + get: function () { + return { + x: this.minX, + y: this.y + this.height / 2, + }; + }, + enumerable: false, + configurable: true + }); + // end 计算属性 + /** + * 包围盒是否相等 + * @param {BBox} bbox 包围盒 + * @returns 包围盒是否相等 + */ + BBox.prototype.isEqual = function (bbox) { + return this.x === bbox.x && this.y === bbox.y && this.width === bbox.width && this.height === bbox.height; + }; + /** + * 是否包含了另一个包围盒 + * @param child + */ + BBox.prototype.contains = function (child) { + return child.minX >= this.minX && child.maxX <= this.maxX && child.minY >= this.minY && child.maxY <= this.maxY; + }; + /** + * 克隆包围盒 + * @returns 包围盒 + */ + BBox.prototype.clone = function () { + return new BBox(this.x, this.y, this.width, this.height); + }; + /** + * 取并集 + * @param subBBox + */ + BBox.prototype.add = function () { + var subBBox = []; + for (var _i = 0; _i < arguments.length; _i++) { + subBBox[_i] = arguments[_i]; + } + var bbox = this.clone(); + each$2(subBBox, function (b) { + bbox.x = Math.min(b.x, bbox.x); + bbox.y = Math.min(b.y, bbox.y); + bbox.width = Math.max(b.maxX, bbox.maxX) - bbox.x; + bbox.height = Math.max(b.maxY, bbox.maxY) - bbox.y; + }); + return bbox; + }; + /** + * 取交集 + * @param subBBox + */ + BBox.prototype.merge = function () { + var subBBox = []; + for (var _i = 0; _i < arguments.length; _i++) { + subBBox[_i] = arguments[_i]; + } + var bbox = this.clone(); + each$2(subBBox, function (b) { + bbox.x = Math.max(b.x, bbox.x); + bbox.y = Math.max(b.y, bbox.y); + bbox.width = Math.min(b.maxX, bbox.maxX) - bbox.x; + bbox.height = Math.min(b.maxY, bbox.maxY) - bbox.y; + }); + return bbox; + }; + /** + * bbox 剪裁 + * @param subBBox + * @param direction + */ + BBox.prototype.cut = function (subBBox, direction) { + var width = subBBox.width; + var height = subBBox.height; + switch (direction) { + case DIRECTION.TOP: + case DIRECTION.TOP_LEFT: + case DIRECTION.TOP_RIGHT: + return BBox.fromRange(this.minX, this.minY + height, this.maxX, this.maxY); + case DIRECTION.RIGHT: + case DIRECTION.RIGHT_TOP: + case DIRECTION.RIGHT_BOTTOM: + return BBox.fromRange(this.minX, this.minY, this.maxX - width, this.maxY); + case DIRECTION.BOTTOM: + case DIRECTION.BOTTOM_LEFT: + case DIRECTION.BOTTOM_RIGHT: + return BBox.fromRange(this.minX, this.minY, this.maxX, this.maxY - height); + case DIRECTION.LEFT: + case DIRECTION.LEFT_TOP: + case DIRECTION.LEFT_BOTTOM: + return BBox.fromRange(this.minX + width, this.minY, this.maxX, this.maxY); + default: + // 其他情况不裁剪,原样返回 + return this; + } + }; + /** + * 收缩形成新的 + * @param gap + */ + BBox.prototype.shrink = function (gap) { + var top = gap[0], right = gap[1], bottom = gap[2], left = gap[3]; + return new BBox(this.x + left, this.y + top, this.width - left - right, this.height - top - bottom); + }; + /** + * 扩张形成新的 + * @param gap + */ + BBox.prototype.expand = function (gap) { + var top = gap[0], right = gap[1], bottom = gap[2], left = gap[3]; + return new BBox(this.x - left, this.y - top, this.width + left + right, this.height + top + bottom); + }; + /** + * get the gap of two bbox, if not exceed, then 0 + * @param bbox + * @returns [top, right, bottom, left] + */ + BBox.prototype.exceed = function (bbox) { + return [ + Math.max(-this.minY + bbox.minY, 0), + Math.max(this.maxX - bbox.maxX, 0), + Math.max(this.maxY - bbox.maxY, 0), + Math.max(-this.minX + bbox.minX, 0), + ]; + }; + /** + * 是否碰撞 + * @param bbox + */ + BBox.prototype.collide = function (bbox) { + return this.minX < bbox.maxX && this.maxX > bbox.minX && + this.minY < bbox.maxY && this.maxY > bbox.minY; + }; + /** + * 获取包围盒大小 + * @returns 包围盒大小 + */ + BBox.prototype.size = function () { + return this.width * this.height; + }; + /** + * 点是否在 bbox 中 + * @param p + */ + BBox.prototype.isPointIn = function (p) { + return p.x >= this.minX && p.x <= this.maxX && p.y >= this.minY && p.y <= this.maxY; + }; + return BBox; +}()); +/** + * 将 bbox 转换成 points + * @param bbox + */ +function toPoints(bbox) { + return [ + [bbox.minX, bbox.minY], + [bbox.maxX, bbox.minY], + [bbox.maxX, bbox.maxY], + [bbox.minX, bbox.maxY], + ]; +} + +/** + * @ignore + * Gets x dimension length + * @param coordinate + * @returns x dimension length + */ +function getXDimensionLength(coordinate) { + if (coordinate.isPolar && !coordinate.isTransposed) { + // 极坐标系下 width 为弧长 + return (coordinate.endAngle - coordinate.startAngle) * coordinate.getRadius(); + } + // 直角坐标系 + var start = coordinate.convert({ x: 0, y: 0 }); + var end = coordinate.convert({ x: 1, y: 0 }); + // 坐标系有可能发生 transpose 等变换,所有通过两点之间的距离进行计算 + return Math.sqrt(Math.pow(end.x - start.x, 2) + Math.pow(end.y - start.y, 2)); +} +/** + * @ignore + * Determines whether full circle is + * @param coordinate + * @returns true if full circle + */ +function isFullCircle(coordinate) { + if (coordinate.isPolar) { + var startAngle = coordinate.startAngle, endAngle = coordinate.endAngle; + return endAngle - startAngle === Math.PI * 2; + } + return false; +} +/** + * @ignore + * 获取当前点到坐标系圆心的距离 + * @param coordinate 坐标系 + * @param point 当前点 + * @returns distance to center + */ +function getDistanceToCenter(coordinate, point) { + var center = coordinate.getCenter(); + return Math.sqrt(Math.pow((point.x - center.x), 2) + Math.pow((point.y - center.y), 2)); +} +/** + * @ignore + * 坐标点是否在坐标系中 + * @param coordinate + * @param point + */ +function isPointInCoordinate(coordinate, point) { + var result = false; + if (coordinate) { + if (coordinate.type === 'theta') { + var start = coordinate.start, end = coordinate.end; + result = isBetween$2(point.x, start.x, end.x) && isBetween$2(point.y, start.y, end.y); + } + else { + var invertPoint = coordinate.invert(point); + result = isBetween$2(invertPoint.x, 0, 1) && isBetween$2(invertPoint.y, 0, 1); + } + } + return result; +} +/** + * @ignore + * 获取点到圆心的连线与水平方向的夹角 + */ +function getAngleByPoint(coordinate, point) { + var center = coordinate.getCenter(); + return Math.atan2(point.y - center.y, point.x - center.x); +} +/** + * @ignore + * 获取同坐标系范围相同的剪切区域 + * @param coordinate + * @returns + */ +function getCoordinateClipCfg(coordinate, margin) { + if (margin === void 0) { margin = 0; } + var start = coordinate.start, end = coordinate.end; + var width = coordinate.getWidth(); + var height = coordinate.getHeight(); + if (coordinate.isPolar) { + var startAngle_1 = coordinate.startAngle, endAngle_1 = coordinate.endAngle; + var center_1 = coordinate.getCenter(); + var radius_1 = coordinate.getRadius(); + return { + type: 'path', + startState: { + path: getSectorPath(center_1.x, center_1.y, radius_1 + margin, startAngle_1, startAngle_1), + }, + endState: function (ratio) { + var diff = (endAngle_1 - startAngle_1) * ratio + startAngle_1; + var path = getSectorPath(center_1.x, center_1.y, radius_1 + margin, startAngle_1, diff); + return { + path: path, + }; + }, + attrs: { + path: getSectorPath(center_1.x, center_1.y, radius_1 + margin, startAngle_1, endAngle_1), + }, + }; + } + var endState; + if (coordinate.isTransposed) { + endState = { + height: height + margin * 2, + }; + } + else { + endState = { + width: width + margin * 2, + }; + } + return { + type: 'rect', + startState: { + x: start.x - margin, + y: end.y - margin, + width: coordinate.isTransposed ? width + margin * 2 : 0, + height: coordinate.isTransposed ? 0 : height + margin * 2, + }, + endState: endState, + attrs: { + x: start.x - margin, + y: end.y - margin, + width: width + margin * 2, + height: height + margin * 2, + }, + }; +} +/** + * 获取坐标系范围的 BBox + * @param coordinate + * @param margin + */ +function getCoordinateBBox(coordinate, margin) { + if (margin === void 0) { margin = 0; } + var start = coordinate.start, end = coordinate.end; + var width = coordinate.getWidth(); + var height = coordinate.getHeight(); + var minX = Math.min(start.x, end.x); + var minY = Math.min(start.y, end.y); + return BBox.fromRange(minX - margin, minY - margin, minX + width + margin, minY + height + margin); +} + +var dateRegex = /^(?:(?!0000)[0-9]{4}([-/.]+)(?:(?:0?[1-9]|1[0-2])\1(?:0?[1-9]|1[0-9]|2[0-8])|(?:0?[13-9]|1[0-2])\1(?:29|30)|(?:0?[13578]|1[02])\1(?:31))|(?:[0-9]{2}(?:0[48]|[2468][048]|[13579][26])|(?:0[48]|[2468][048]|[13579][26])00)([-/.]+)0?2\2(?:29))(\s+([01]|([01][0-9]|2[0-3])):([0-9]|[0-5][0-9]):([0-9]|[0-5][0-9]))?$/; +/** + * 获取字段对应数据的类型 + * @param field 数据字段名 + * @param data 数据源 + * @returns default type 返回对应的数据类型 + */ +function getDefaultType(value) { + var type = 'linear'; + if (dateRegex.test(value)) { + type = 'timeCat'; + } + else if (isString$3(value)) { + type = 'cat'; + } + return type; +} +/** + * @ignore + * 为指定的 `field` 字段数据创建 scale + * @param field 字段名 + * @param [data] 数据集,可为空 + * @param [scaleDef] 列定义,可为空 + * @returns scale 返回创建的 Scale 实例 + */ +function createScaleByField(field, data, scaleDef) { + var validData = data || []; + if (isNumber$4(field) || (isNil(firstValue(validData, field)) && isEmpty$1(scaleDef))) { + var Identity = getClass('identity'); + return new Identity({ + field: field.toString(), + values: [field], + }); + } + var values = valuesOfKey(validData, field); + // 如果已经定义过这个度量 + var type = get$3(scaleDef, 'type', getDefaultType(values[0])); + var ScaleCtor = getClass(type); + return new ScaleCtor(__assign$r({ field: field, + values: values }, scaleDef)); +} +/** + * @ignore + * 同步 scale + * @todo 是否可以通过 scale.update() 方法进行更新 + * @param scale 需要同步的 scale 实例 + * @param newScale 同步源 Scale + */ +function syncScale(scale, newScale) { + if (scale.type !== 'identity' && newScale.type !== 'identity') { + var obj = {}; + for (var k in newScale) { + if (Object.prototype.hasOwnProperty.call(newScale, k)) { + obj[k] = newScale[k]; + } + } + scale.change(obj); + } +} +/** + * @ignore + * get the scale name, if alias exist, return alias, or else field + * @param scale + * @returns the name of field + */ +function getName(scale) { + return scale.alias || scale.field; +} +/** + * 根据 scale values 和 coordinate 获取分类默认 range + * @param scale 需要获取的 scale 实例 + * @param coordinate coordinate 实例 + * @param theme theme + */ +function getDefaultCategoryScaleRange(scale, coordinate, theme) { + var values = scale.values; + var count = values.length; + var range; + if (count === 1) { + range = [0.5, 1]; // 只有一个分类时,防止计算出现 [0.5,0.5] 的状态 + } + else { + var widthRatio = 1; + var offset = 0; + if (isFullCircle(coordinate)) { + if (!coordinate.isTransposed) { + range = [0, 1 - 1 / count]; + } + else { + widthRatio = get$3(theme, 'widthRatio.multiplePie', 1 / 1.3); + offset = (1 / count) * widthRatio; + range = [offset / 2, 1 - offset / 2]; + } + } + else { + offset = 1 / count / 2; // 两边留下分类空间的一半 + range = [offset, 1 - offset]; // 坐标轴最前面和最后面留下空白防止绘制柱状图时 + } + } + return range; +} +/** + * @function y轴scale的max + * @param {yScale} + */ +function getMaxScale(scale) { + // 过滤values[]中 NaN/undefined/null 等 + var values = scale.values.filter(function (item) { return !isNil(item) && !isNaN(item); }); + return Math.max.apply(Math, __spreadArrays$1(values, [isNil(scale.max) ? -Infinity : scale.max])); +} + +/** + * @ignore + * get axis relative region ( 0 ~ 1) by direction when coordinate is rect + * @param direction + * @returns axis coordinate region + */ +function getLineAxisRelativeRegion(direction) { + var start; + var end; + switch (direction) { + case DIRECTION.TOP: + start = { x: 0, y: 1 }; + end = { x: 1, y: 1 }; + break; + case DIRECTION.RIGHT: + start = { x: 1, y: 0 }; + end = { x: 1, y: 1 }; + break; + case DIRECTION.BOTTOM: + start = { x: 0, y: 0 }; + end = { x: 1, y: 0 }; + break; + case DIRECTION.LEFT: + start = { x: 0, y: 0 }; + end = { x: 0, y: 1 }; + break; + default: + start = end = { x: 0, y: 0 }; + } + return { start: start, end: end }; +} +/** + * @ignore + * get axis relative region ( 0 ~ 1) by direction when coordinate is polar + * @param coordinate + * @returns axis coordinate region + */ +function getCircleAxisRelativeRegion(coordinate) { + var start; + var end; + if (coordinate.isTransposed) { + start = { + x: 0, + y: 0, + }; + end = { + x: 1, + y: 0, + }; + } + else { + start = { + x: 0, + y: 0, + }; + end = { + x: 0, + y: 1, + }; + } + return { start: start, end: end }; +} +/** + * @ignore + * get the axis region from coordinate + * @param coordinate + * @param direction + * @returns the axis region (start point, end point) + */ +function getAxisRegion(coordinate, direction) { + var region = { start: { x: 0, y: 0 }, end: { x: 0, y: 0 } }; + if (coordinate.isRect) { + region = getLineAxisRelativeRegion(direction); + } + else if (coordinate.isPolar) { + region = getCircleAxisRelativeRegion(coordinate); + } + var start = region.start, end = region.end; + return { + start: coordinate.convert(start), + end: coordinate.convert(end), + }; +} +/** + * @ignore + * whether the axis isVertical + * @param region + * @returns isVertical + */ +function isVertical(region) { + var start = region.start, end = region.end; + return start.x === end.x; +} +/** + * @ignore + * get factor by region (real position) + * @param region + * @param center + * @returns factor + */ +function getAxisFactorByRegion(region, center) { + var start = region.start, end = region.end; + var isAxisVertical = isVertical(region); + // 垂直 + if (isAxisVertical) { + // 左方,从下到上、右方,从上到下 + if ((start.y - end.y) * (center.x - start.x) > 0) { + return 1; + } + else { + return -1; + } + } + else { + // 下方,从左到右、上方,从右到做 + if ((end.x - start.x) * (start.y - center.y) > 0) { + return -1; + } + else { + return 1; + } + } +} +/** + * @ignore + * get the axis cfg from theme, will mix the common cfg of legend theme + * + * @param theme view theme object + * @param direction axis direction + * @returns axis theme cfg + */ +function getAxisThemeCfg(theme, direction) { + var axisTheme = get$3(theme, ['components', 'axis'], {}); + return deepMix({}, get$3(axisTheme, ['common'], {}), deepMix({}, get$3(axisTheme, [direction], {}))); +} +/** + * get the options of axis title,mix the cfg from theme, avoid common themeCfg not work + * @param theme + * @param direction + * @param axisOptions + * @returns axis title options + */ +function getAxisTitleOptions(theme, direction, axisOptions) { + var axisTheme = get$3(theme, ['components', 'axis'], {}); + return deepMix({}, get$3(axisTheme, ['common', 'title'], {}), deepMix({}, get$3(axisTheme, [direction, 'title'], {})), axisOptions); +} +/** + * @ignore + * get circle axis center and radius + * @param coordinate + */ +function getCircleAxisCenterRadius(coordinate) { + // @ts-ignore + var x = coordinate.x, y = coordinate.y, center = coordinate.circleCenter; + var isReflectY = y.start > y.end; + var start = coordinate.isTransposed + ? coordinate.convert({ + x: isReflectY ? 0 : 1, + y: 0, + }) + : coordinate.convert({ + x: 0, + y: isReflectY ? 0 : 1, + }); + var startVector = [start.x - center.x, start.y - center.y]; + var normalVector = [1, 0]; + var startAngle = start.y > center.y ? angle(startVector, normalVector) : angle(startVector, normalVector) * -1; + var endAngle = startAngle + (x.end - x.start); + var radius = Math.sqrt(Math.pow((start.x - center.x), 2) + Math.pow((start.y - center.y), 2)); + return { + center: center, + radius: radius, + startAngle: startAngle, + endAngle: endAngle, + }; +} +/** + * @ignore + * 从配置中获取单个字段的 axis 配置 + * @param axes + * @param field + * @returns the axis option of field + */ +function getAxisOption(axes, field) { + if (isBoolean(axes)) { + return axes === false ? false : {}; + } + return get$3(axes, [field]); +} +/** + * @ignore + * 如果配置了 position,则使用配置 + * @param axisOption + * @param def + */ +function getAxisDirection(axisOption, def) { + return get$3(axisOption, 'position', def); +} +/** + * 获取 axis 的 title 文本 + * @param scale + * @param axisOption + */ +function getAxisTitleText(scale, axisOption) { + return get$3(axisOption, ['title', 'text'], getName(scale)); +} + +/** + * facet 基类 + * - 定义生命周期,方便自定义 facet + * - 提供基础的生命流程方法 + * + * 生命周期: + * + * 初始化 init + * 1. 初始化容器 + * 2. 数据分面,生成分面布局信息 + * + * 渲染阶段 render + * 1. view 创建 + * 2. title + * 3. axis + * + * 清除阶段 clear + * 1. 清除 view + * + * 销毁阶段 destroy + * 1. clear + * 2. 清除事件 + * 3. 清除 group + */ +var Facet$2 = /** @class */ (function () { + function Facet(view, cfg) { + /** 是否销毁 */ + this.destroyed = false; + /** 分面之后的所有分面数据结构 */ + this.facets = []; + this.view = view; + this.cfg = deepMix({}, this.getDefaultCfg(), cfg); + } + /** + * 初始化过程 + */ + Facet.prototype.init = function () { + // 初始化容器 + if (!this.container) { + this.container = this.createContainer(); + } + // 生成分面布局信息 + var data = this.view.getData(); + this.facets = this.generateFacets(data); + }; + /** + * 渲染分面,由上层 view 调用。包括: + * - 分面 view + * - 轴 + * - title + * + * 子类可以复写,添加一些其他组件,比如滚动条等 + */ + Facet.prototype.render = function () { + this.renderViews(); + }; + /** + * 更新 facet + */ + Facet.prototype.update = function () { + // 其实不用做任何事情,因为 facet 最终生成的 View 和 Geometry 都在父 view 的更新中处理了 + }; + /** + * 清空,clear 之后如果还需要使用,需要重新调用 init 初始化过程 + * 一般在数据有变更的时候调用,重新进行数据的分面逻辑 + */ + Facet.prototype.clear = function () { + this.clearFacetViews(); + }; + /** + * 销毁 + */ + Facet.prototype.destroy = function () { + this.clear(); + if (this.container) { + this.container.remove(true); + this.container = undefined; + } + this.destroyed = true; + this.view = undefined; + this.facets = []; + }; + /** + * 根据 facet 生成 view,可以给上层自定义使用 + * @param facet + */ + Facet.prototype.facetToView = function (facet) { + var region = facet.region, data = facet.data, _a = facet.padding, padding = _a === void 0 ? this.cfg.padding : _a; + var view = this.view.createView({ + region: region, + padding: padding, + }); + // 设置分面的数据 + view.data(data || []); + facet.view = view; + // 前置钩子 + this.beforeEachView(view, facet); + var eachView = this.cfg.eachView; + if (eachView) { + eachView(view, facet); + } + // 后置钩子 + this.afterEachView(view, facet); + return view; + }; + // 创建容器 + Facet.prototype.createContainer = function () { + var foregroundGroup = this.view.getLayer(LAYER.FORE); + return foregroundGroup.addGroup(); + }; + /** + * 初始化 view + */ + Facet.prototype.renderViews = function () { + this.createFacetViews(); + }; + /** + * 创建 分面 view + */ + Facet.prototype.createFacetViews = function () { + var _this = this; + // 使用分面数据 创建分面 view + return this.facets.map(function (facet) { + return _this.facetToView(facet); + }); + }; + /** + * 从 view 中清除 facetView + */ + Facet.prototype.clearFacetViews = function () { + var _this = this; + // 从 view 中移除分面 view + each$2(this.facets, function (facet) { + if (facet.view) { + _this.view.removeView(facet.view); + facet.view = undefined; + } + }); + }; + // 其他一些提供给子类使用的方法 + /** + * 获取这个字段对应的所有值,数组 + * @protected + * @param data 数据 + * @param field 字段名 + * @return 字段对应的值 + */ + Facet.prototype.getFieldValues = function (data, field) { + var rst = []; + var cache = {}; + // 去重、去除 Nil 值 + each$2(data, function (d) { + var value = d[field]; + if (!isNil(value) && !cache[value]) { + rst.push(value); + cache[value] = true; + } + }); + return rst; + }; + /** + * 获得每个分面的 region,平分区域 + * @param rows row 总数 + * @param cols col 总数 + * @param xIndex x 方向 index + * @param yIndex y 方向 index + */ + Facet.prototype.getRegion = function (rows, cols, xIndex, yIndex) { + // x, y 方向均分 100% 宽高 + var xRatio = 1 / (cols === 0 ? 1 : cols); + var yRatio = 1 / (rows === 0 ? 1 : rows); + var start = { + x: xRatio * xIndex, + y: yRatio * yIndex, + }; + var end = { + x: xRatio * (xIndex + 1), + y: yRatio * (yIndex + 1), + }; + return { + start: start, + end: end, + }; + }; + Facet.prototype.getDefaultCfg = function () { + return { + eachView: undefined, + showTitle: true, + padding: 10, + fields: [], + }; + }; + /** + * 默认的 title 样式,因为有的分面是 title,有的分面配置是 columnTitle、rowTitle + */ + Facet.prototype.getDefaultTitleCfg = function () { + // @ts-ignore + var fontFamily = this.view.getTheme().fontFamily; + return { + style: { + fontSize: 14, + fill: '#666', + fontFamily: fontFamily, + }, + }; + }; + /** + * 处理 axis 的默认配置 + * @param view + * @param facet + */ + Facet.prototype.processAxis = function (view, facet) { + var options = view.getOptions(); + var coordinateOption = options.coordinate; + var geometries = view.geometries; + var coordinateType = get$3(coordinateOption, 'type', 'rect'); + if (coordinateType === 'rect' && geometries.length) { + if (isNil(options.axes)) { + // @ts-ignore + options.axes = {}; + } + var axes = options.axes; + var _a = geometries[0].getXYFields(), x = _a[0], y = _a[1]; + var xOption = getAxisOption(axes, x); + var yOption = getAxisOption(axes, y); + if (xOption !== false) { + options.axes[x] = this.getXAxisOption(x, axes, xOption, facet); + } + if (yOption !== false) { + options.axes[y] = this.getYAxisOption(y, axes, yOption, facet); + } + } + }; + /** + * 获取分面数据 + * @param conditions + */ + Facet.prototype.getFacetDataFilter = function (conditions) { + return function (datum) { + // 过滤出全部满足条件的数据 + return every(conditions, function (condition) { + var field = condition.field, value = condition.value; + if (!isNil(value) && field) { + return datum[field] === value; + } + return true; + }); + }; + }; + return Facet; +}()); + +/** + * 所有的 Facet 类 + */ +var Facets = {}; +/** + * 根据 type 获取 facet 类 + * @param type 分面类型 + */ +var getFacet = function (type) { + return Facets[lowerCase$1(type)]; +}; +/** + * 注册一个 Facet 类 + * @param type 分面类型 + * @param ctor 分面类 + */ +var registerFacet = function (type, ctor) { + Facets[lowerCase$1(type)] = ctor; +}; + +/** + * Action 的基类 + */ +var Action = /** @class */ (function () { + function Action(context, cfg) { + this.context = context; + this.cfg = cfg; + context.addAction(this); + } + /** + * 设置配置项传入的值 + * @param cfg + */ + Action.prototype.applyCfg = function (cfg) { + mix(this, cfg); + }; + /** + * Inits action,提供给子类用于继承 + */ + Action.prototype.init = function () { + this.applyCfg(this.cfg); + }; + /** + * Destroys action + */ + Action.prototype.destroy = function () { + // 移除 action + this.context.removeAction(this); + // 清空 + this.context = null; + }; + return Action; +}()); +var Action$1 = Action; + +/** 回调函数构建的 Action */ +var CallbackAction = /** @class */ (function (_super) { + __extends$e(CallbackAction, _super); + function CallbackAction() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 执行 + */ + CallbackAction.prototype.execute = function () { + if (this.callback) { + this.callback(this.context); + } + }; + /** + * 销毁 + */ + CallbackAction.prototype.destroy = function () { + _super.prototype.destroy.call(this); + this.callback = null; + }; + return CallbackAction; +}(Action$1)); + +// Action 类的缓存 +var ActionCache = {}; +/** + * 根据名称获取 Action 实例 + * @param actionName - action 的名称 + * @param context 上下文 + * @returns Action 实例 + */ +function createAction(actionName, context) { + var actionOption = ActionCache[actionName]; + var action = null; + if (actionOption) { + var ActionClass = actionOption.ActionClass, cfg = actionOption.cfg; + action = new ActionClass(context, cfg); + action.name = actionName; + action.init(); + } + return action; +} +/** + * 根据 action 的 name 获取定义的类 + * @param actionName action 的 name + */ +function getActionClass(actionName) { + var actionOption = ActionCache[actionName]; + return get$3(actionOption, 'ActionClass'); +} +/** + * 注册 Action + * @param actionName - action 的名称 + * @param ActionClass - 继承自 action 的类 + */ +function registerAction(actionName, ActionClass, cfg) { + ActionCache[actionName] = { + ActionClass: ActionClass, + cfg: cfg, + }; +} +/** + * 根据回调函数获取 Action 实例 + * @param callback - action 的回调函数 + * @param context 上下文 + * @returns Action 实例 + */ +function createCallbackAction(callback, context) { + var action = new CallbackAction(context); + action.callback = callback; + action.name = 'callback'; + return action; +} + +function _points2path(points, isInCircle) { + var path = []; + if (points.length) { + path.push(['M', points[0].x, points[0].y]); + for (var i = 1, length_1 = points.length; i < length_1; i += 1) { + var item = points[i]; + path.push(['L', item.x, item.y]); + } + if (isInCircle) { + path.push(['Z']); + } + } + return path; +} +function _convertArr(arr, coord) { + var tmp = [arr[0]]; + for (var i = 1, len = arr.length; i < len; i = i + 2) { + var point = coord.convert({ + x: arr[i], + y: arr[i + 1], + }); + tmp.push(point.x, point.y); + } + return tmp; +} +function _convertArcPath(path, coord) { + var isTransposed = coord.isTransposed; + var r = path[1]; + var x = path[6]; + var y = path[7]; + var point = coord.convert({ x: x, y: y }); + var direction = isTransposed ? 0 : 1; + return ['A', r, r, 0, 0, direction, point.x, point.y]; +} +function _convertPolarPath(pre, cur, coord) { + var isTransposed = coord.isTransposed, startAngle = coord.startAngle, endAngle = coord.endAngle; + var prePoint = pre[0].toLowerCase() === 'a' + ? { + x: pre[6], + y: pre[7], + } + : { + x: pre[1], + y: pre[2], + }; + var curPoint = { + x: cur[1], + y: cur[2], + }; + var rst = []; + var xDim = isTransposed ? 'y' : 'x'; + var angleRange = Math.abs(curPoint[xDim] - prePoint[xDim]) * (endAngle - startAngle); + var direction = curPoint[xDim] >= prePoint[xDim] ? 1 : 0; // 圆弧的方向 + var flag = angleRange > Math.PI ? 1 : 0; // 大弧还是小弧标志位 + var convertPoint = coord.convert(curPoint); + var r = getDistanceToCenter(coord, convertPoint); + if (r >= 0.5) { + // 小于1像素的圆在图像上无法识别 + if (angleRange === Math.PI * 2) { + var middlePoint = { + x: (curPoint.x + prePoint.x) / 2, + y: (curPoint.y + prePoint.y) / 2, + }; + var middleConvertPoint = coord.convert(middlePoint); + rst.push(['A', r, r, 0, flag, direction, middleConvertPoint.x, middleConvertPoint.y]); + rst.push(['A', r, r, 0, flag, direction, convertPoint.x, convertPoint.y]); + } + else { + rst.push(['A', r, r, 0, flag, direction, convertPoint.x, convertPoint.y]); + } + } + return rst; +} +// 当存在整体的圆时,去除圆前面和后面的线,防止出现直线穿过整个圆的情形 +function _filterFullCirleLine(path) { + each$2(path, function (subPath, index) { + var cur = subPath; + if (cur[0].toLowerCase() === 'a') { + var pre = path[index - 1]; + var next = path[index + 1]; + if (next && next[0].toLowerCase() === 'a') { + if (pre && pre[0].toLowerCase() === 'l') { + pre[0] = 'M'; + } + } + else if (pre && pre[0].toLowerCase() === 'a') { + if (next && next[0].toLowerCase() === 'l') { + next[0] = 'M'; + } + } + } + }); +} +/** + * @ignore + * 计算光滑的贝塞尔曲线 + */ +var smoothBezier$1 = function (points, smooth, isLoop, constraint) { + var cps = []; + var hasConstraint = !!constraint; + var prevPoint; + var nextPoint; + var min; + var max; + var nextCp0; + var cp1; + var cp0; + if (hasConstraint) { + min = constraint[0], max = constraint[1]; + for (var i = 0, l = points.length; i < l; i++) { + var point = points[i]; + min = min$5([0, 0], min, point); + max = max$6([0, 0], max, point); + } + } + for (var i = 0, len = points.length; i < len; i++) { + var point = points[i]; + if (i === 0 && !isLoop) { + cp0 = point; + } + else if (i === len - 1 && !isLoop) { + cp1 = point; + cps.push(cp0); + cps.push(cp1); + } + else { + prevPoint = points[isLoop ? (i ? i - 1 : len - 1) : i - 1]; + nextPoint = points[isLoop ? (i + 1) % len : i + 1]; + var v = [0, 0]; + v = sub$1(v, nextPoint, prevPoint); + v = scale$4(v, v, smooth); + var d0 = distance$a(point, prevPoint); + var d1 = distance$a(point, nextPoint); + var sum = d0 + d1; + if (sum !== 0) { + d0 /= sum; + d1 /= sum; + } + var v1 = scale$4([0, 0], v, -d0); + var v2 = scale$4([0, 0], v, d1); + cp1 = add$3([0, 0], point, v1); + nextCp0 = add$3([0, 0], point, v2); + // 下一个控制点必须在这个点和下一个点之间 + nextCp0 = min$5([0, 0], nextCp0, max$6([0, 0], nextPoint, point)); + nextCp0 = max$6([0, 0], nextCp0, min$5([0, 0], nextPoint, point)); + // 重新计算 cp1 的值 + v1 = sub$1([0, 0], nextCp0, point); + v1 = scale$4([0, 0], v1, -d0 / d1); + cp1 = add$3([0, 0], point, v1); + // 上一个控制点必须要在上一个点和这一个点之间 + cp1 = min$5([0, 0], cp1, max$6([0, 0], prevPoint, point)); + cp1 = max$6([0, 0], cp1, min$5([0, 0], prevPoint, point)); + // 重新计算 nextCp0 的值 + v2 = sub$1([0, 0], point, cp1); + v2 = scale$4([0, 0], v2, d1 / d0); + nextCp0 = add$3([0, 0], point, v2); + if (hasConstraint) { + cp1 = max$6([0, 0], cp1, min); + cp1 = min$5([0, 0], cp1, max); + nextCp0 = max$6([0, 0], nextCp0, min); + nextCp0 = min$5([0, 0], nextCp0, max); + } + cps.push(cp0); + cps.push(cp1); + cp0 = nextCp0; + } + } + if (isLoop) { + cps.push(cps.shift()); + } + return cps; +}; +/** + * @ignore + * 贝塞尔曲线 + */ +function catmullRom2bezier$1(crp, z, constraint) { + var isLoop = !!z; + var pointList = []; + for (var i = 0, l = crp.length; i < l; i += 2) { + pointList.push([crp[i], crp[i + 1]]); + } + var controlPointList = smoothBezier$1(pointList, 0.4, isLoop, constraint); + var len = pointList.length; + var d1 = []; + var cp1; + var cp2; + var p; + for (var i = 0; i < len - 1; i++) { + cp1 = controlPointList[i * 2]; + cp2 = controlPointList[i * 2 + 1]; + p = pointList[i + 1]; + d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]]); + } + if (isLoop) { + cp1 = controlPointList[len]; + cp2 = controlPointList[len + 1]; + p = pointList[0]; + d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]]); + } + return d1; +} +/** + * @ignore + * 将点连接成路径 path + */ +function getLinePath$1(points, isInCircle) { + return _points2path(points, isInCircle); +} +/** + * @ignore + * 根据关键点获取限定了范围的平滑线 + */ +function getSplinePath$1(points, isInCircle, constaint) { + var data = []; + var first = points[0]; + var prePoint = null; + if (points.length <= 2) { + // 两点以内直接绘制成路径 + return getLinePath$1(points, isInCircle); + } + for (var i = 0, len = points.length; i < len; i++) { + var point = points[i]; + if (!prePoint || !(prePoint.x === point.x && prePoint.y === point.y)) { + data.push(point.x); + data.push(point.y); + prePoint = point; + } + } + var constraint = constaint || [ + // 范围 + [0, 0], + [1, 1], + ]; + var splinePath = catmullRom2bezier$1(data, isInCircle, constraint); + splinePath.unshift(['M', first.x, first.y]); + return splinePath; +} +/** + * @ignore + * 将归一化后的路径数据转换成坐标 + */ +function convertNormalPath(coord, path) { + var tmp = []; + each$2(path, function (subPath) { + var action = subPath[0]; + switch (action.toLowerCase()) { + case 'm': + case 'l': + case 'c': + tmp.push(_convertArr(subPath, coord)); + break; + case 'a': + tmp.push(_convertArcPath(subPath, coord)); + break; + case 'z': + default: + tmp.push(subPath); + break; + } + }); + return tmp; +} +/** + * @ignore + * 将路径转换为极坐标下的真实路径 + */ +function convertPolarPath(coord, path) { + var tmp = []; + var pre; + var cur; + var transposed; + var equals; + each$2(path, function (subPath, index) { + var action = subPath[0]; + switch (action.toLowerCase()) { + case 'm': + case 'c': + case 'q': + tmp.push(_convertArr(subPath, coord)); + break; + case 'l': + pre = path[index - 1]; + cur = subPath; + transposed = coord.isTransposed; + // 是否半径相同,转换成圆弧 + equals = transposed ? pre[pre.length - 2] === cur[1] : pre[pre.length - 1] === cur[2]; + if (equals) { + tmp = tmp.concat(_convertPolarPath(pre, cur, coord)); + } + else { + // y 不相等,所以直接转换 + tmp.push(_convertArr(subPath, coord)); + } + break; + case 'a': + tmp.push(_convertArcPath(subPath, coord)); + break; + case 'z': + default: + tmp.push(subPath); + break; + } + }); + _filterFullCirleLine(tmp); // 过滤多余的直线 + return tmp; +} + +function getMaskBBox(context, tolerance) { + var event = context.event; + var maskShape = event.target; + var maskBBox = maskShape.getCanvasBBox(); + // 如果 bbox 过小则不返回 + if (!(maskBBox.width >= tolerance || maskBBox.height >= tolerance)) { + return null; + } + return maskBBox; +} +function getMaskPath(context, tolerance) { + var event = context.event; + var maskShape = event.target; + var maskBBox = maskShape.getCanvasBBox(); + // 如果 bbox 过小则不返回 + if (!(maskBBox.width >= tolerance || maskBBox.height >= tolerance)) { + return null; + } + return maskShape.attr('path'); +} +/** + * 获取当前事件相关的图表元素 + * @param context 交互的上下文 + * @ignore + */ +function getCurrentElement(context) { + var event = context.event; + var element; + var target = event.target; + if (target) { + element = target.get('element'); + } + return element; +} +/** + * 获取委托对象 + * @param context 上下文 + * @ignore + */ +function getDelegationObject(context) { + var event = context.event; + var target = event.target; + var delegateObject; + if (target) { + delegateObject = target.get('delegateObject'); + } + return delegateObject; +} +function isElementChange(context) { + var event = context.event.gEvent; + // 在同一个 element 内部移动,label 和 shape 之间 + if (event && event.fromShape && event.toShape && event.fromShape.get('element') === event.toShape.get('element')) { + return false; + } + return true; +} +/** + * 是否是列表组件 + * @param delegateObject 委托对象 + * @ignore + */ +function isList(delegateObject) { + return delegateObject && delegateObject.component && delegateObject.component.isList(); +} +/** + * 是否是滑块组件 + * @param delegateObject 委托对象 + * @ignore + */ +function isSlider(delegateObject) { + return delegateObject && delegateObject.component && delegateObject.component.isSlider(); +} +/** + * 是否由 mask 触发 + * @param context 上下文 + * @ignore + */ +function isMask(context) { + var event = context.event; + var target = event.target; + return target && target.get('name') === 'mask'; +} +/** + * 获取被遮挡的 elements + * @param context 上下文 + * @ignore + */ +function getMaskedElements(context, tolerance) { + var target = context.event.target; + if (target.get('type') === 'path') { + var maskPath = getMaskPath(context, tolerance); + if (!maskPath) { + return; + } + return getElementsByPath(context.view, maskPath); + } + var maskBBox = getMaskBBox(context, tolerance); + // 如果 bbox 过小则不返回 + if (!maskBBox) { + return null; + } + return getIntersectElements(context.view, maskBBox); +} +/** + * @ignore + */ +function getSiblingMaskElements(context, sibling, tolerance) { + var maskBBox = getMaskBBox(context, tolerance); + // 如果 bbox 过小则不返回 + if (!maskBBox) { + return null; + } + var view = context.view; + var start = getSiblingPoint(view, sibling, { x: maskBBox.x, y: maskBBox.y }); + var end = getSiblingPoint(view, sibling, { x: maskBBox.maxX, y: maskBBox.maxY }); + var box = { + minX: start.x, + minY: start.y, + maxX: end.x, + maxY: end.y, + }; + return getIntersectElements(sibling, box); +} +/** + * 获取所有的图表元素 + * @param view View/Chart + * @ignore + */ +function getElements(view) { + var geometries = view.geometries; + var rst = []; + each$2(geometries, function (geom) { + var elements = geom.elements; + rst = rst.concat(elements); + }); + if (view.views && view.views.length) { + each$2(view.views, function (subView) { + rst = rst.concat(getElements(subView)); + }); + } + return rst; +} +/** + * 获取所有的图表元素 + * @param view View/Chart + * @param field 字段名 + * @param value 字段值 + * @ignore + */ +function getElementsByField(view, field, value) { + var elements = getElements(view); + return elements.filter(function (el) { + return getElementValue$1(el, field) === value; + }); +} +/** + * 根据状态名获取图表元素 + * @param view View/Chart + * @param stateName 状态名 + * @ignore + */ +function getElementsByState(view, stateName) { + var geometries = view.geometries; + var rst = []; + each$2(geometries, function (geom) { + var elements = geom.getElementsBy(function (el) { return el.hasState(stateName); }); + rst = rst.concat(elements); + }); + return rst; +} +/** + * 获取图表元素对应字段的值 + * @param element 图表元素 + * @param field 字段名 + * @ignore + */ +function getElementValue$1(element, field) { + var model = element.getModel(); + var record = model.data; + var value; + if (isArray$n(record)) { + value = record[0][field]; + } + else { + value = record[field]; + } + return value; +} +/** + * 两个包围盒是否相交 + * @param box1 包围盒1 + * @param box2 包围盒2 + * @ignore + */ +function intersectRect$2(box1, box2) { + return !(box2.minX > box1.maxX || box2.maxX < box1.minX || box2.minY > box1.maxY || box2.maxY < box1.minY); +} +/** + * 获取包围盒内的图表元素 + * @param view View/Chart + * @param box 包围盒 + * @ignore + */ +function getIntersectElements(view, box) { + var elements = getElements(view); + var rst = []; + each$2(elements, function (el) { + var shape = el.shape; + var shapeBBox = shape.getCanvasBBox(); + if (intersectRect$2(box, shapeBBox)) { + rst.push(el); + } + }); + return rst; +} +function pathToPoints$2(path) { + var points = []; + each$2(path, function (seg) { + var command = seg[0]; + if (command !== 'A') { + for (var i = 1; i < seg.length; i = i + 2) { + points.push([seg[i], seg[i + 1]]); + } + } + else { + var length_1 = seg.length; + points.push([seg[length_1 - 2], seg[length_1 - 1]]); + } + }); + return points; +} +/** + * 获取包围盒内的图表元素 + * @param view View/Chart + * @param path 路径 + * @ignore + */ +function getElementsByPath(view, path) { + var elements = getElements(view); + var points = pathToPoints$2(path); + var rst = elements.filter(function (el) { + var shape = el.shape; + var shapePoints; + if (shape.get('type') === 'path') { + shapePoints = pathToPoints$2(shape.attr('path')); + } + else { + var shapeBBox = shape.getCanvasBBox(); + shapePoints = toPoints(shapeBBox); + } + return isPolygonsIntersect$2(points, shapePoints); + }); + return rst; +} +/** + * 获取当前 View 的所有组件 + * @param view View/Chart + * @ignore + */ +function getComponents(view) { + return view.getComponents().map(function (co) { return co.component; }); +} +/** @ignore */ +function distance$6(p1, p2) { + var dx = p2.x - p1.x; + var dy = p2.y - p1.y; + return Math.sqrt(dx * dx + dy * dy); +} +/** @ignore */ +function getSpline$1(points, z) { + if (points.length <= 2) { + return getLinePath$1(points, false); + } + var first = points[0]; + var arr = []; + each$2(points, function (point) { + arr.push(point.x); + arr.push(point.y); + }); + var path = catmullRom2bezier$1(arr, z, null); + path.unshift(['M', first.x, first.y]); + return path; +} +/** + * 检测点是否在包围盒内 + * @param box 包围盒 + * @param point 点 + * @ignore + */ +function isInBox(box, point) { + return box.x <= point.x && box.maxX >= point.x && box.y <= point.y && box.maxY > point.y; +} +/** + * 获取同 view 同一级的 views + * @param view 当前 view + * @returns 同一级的 views + * @ignore + */ +function getSilbings(view) { + var parent = view.parent; + var siblings = null; + if (parent) { + siblings = parent.views.filter(function (sub) { return sub !== view; }); + } + return siblings; +} +function point2Normalize(view, point) { + var coord = view.getCoordinate(); + return coord.invert(point); +} +/** + * 将 view 上的一点转换成另一个 view 的点 + * @param view 当前的 view + * @param sibling 同一层级的 view + * @param point 指定点 + * @ignore + */ +function getSiblingPoint(view, sibling, point) { + var normalPoint = point2Normalize(view, point); + return sibling.getCoordinate().convert(normalPoint); +} +/** + * 是否在记录中,临时因为所有的 view 中的数据不是引用,而使用的方法 + * 不同 view 上对数据的引用不相等,导致无法直接用 includes + * 假设 x, y 值相等时是同一条数据,这个假设不完全正确,而改成 isEqual 则成本太高 + * 后面改成同一个引用时可以修改回来 + * @param records + * @param record + * @param xFiled + * @param yField + * @returns + * @ignore + */ +function isInRecords(records, record, xFiled, yField) { + var isIn = false; + each$2(records, function (r) { + if (r[xFiled] === record[xFiled] && r[yField] === record[yField]) { + isIn = true; + return false; + } + }); + return isIn; +} +// 级联获取 field 对应的 scale,如果 view 上没有,遍历子 view +function getScaleByField(view, field) { + var scale = view.getScaleByField(field); + if (!scale && view.views) { + each$2(view.views, function (subView) { + scale = getScaleByField(subView, field); + if (scale) { + return false; // 终止循环 + } + }); + } + return scale; +} + +/** + * 交互的上下文 + */ +var Context$1 = /** @class */ (function () { + function Context(view) { + /** 当前所有的 Action */ + this.actions = []; + /** 当前事件对象 */ + this.event = null; + this.cacheMap = {}; + this.view = view; + } + /** + * 缓存信息 + * @param params 缓存的字段 + * - 如果一个字段则获取缓存 + * - 两个字段则设置缓存 + */ + Context.prototype.cache = function () { + var params = []; + for (var _i = 0; _i < arguments.length; _i++) { + params[_i] = arguments[_i]; + } + if (params.length === 1) { + return this.cacheMap[params[0]]; + } + else if (params.length === 2) { + this.cacheMap[params[0]] = params[1]; + } + }; + /** + * 获取 Action + * @param name Action 的名称 + */ + Context.prototype.getAction = function (name) { + return this.actions.find(function (action) { return action.name === name; }); + }; + /** + * 获取 Action + * @param action Action 对象 + */ + Context.prototype.addAction = function (action) { + this.actions.push(action); + }; + /** + * 移除 Action + * @param action Action 对象 + */ + Context.prototype.removeAction = function (action) { + var actions = this.actions; + var index = this.actions.indexOf(action); + if (index >= 0) { + actions.splice(index, 1); + } + }; + /** + * 获取当前的点 + */ + Context.prototype.getCurrentPoint = function () { + var event = this.event; + if (event) { + if (event.target instanceof HTMLElement) { + var canvas = this.view.getCanvas(); + var point = canvas.getPointByClient(event.clientX, event.clientY); + return point; + } + else { + return { + x: event.x, + y: event.y, + }; + } + } + return null; + }; + /** + * 获取当前 shape + * @returns current shape + */ + Context.prototype.getCurrentShape = function () { + return get$3(this.event, ['gEvent', 'shape']); + }; + /** + * 当前的触发是否在 View 内 + */ + Context.prototype.isInPlot = function () { + var point = this.getCurrentPoint(); + if (point) { + return this.view.isPointInPlot(point); + } + return false; + }; + /** + * 是否在指定的图形内 + * @param name shape 的 name + */ + Context.prototype.isInShape = function (name) { + var shape = this.getCurrentShape(); // 不再考虑在 shape 的 parent 内的情况 + if (shape) { + return shape.get('name') === name; + } + return false; + }; + /** + * 当前的触发是组件内部 + * @param name 组件名,可以为空 + */ + Context.prototype.isInComponent = function (name) { + var components = getComponents(this.view); + var point = this.getCurrentPoint(); + if (point) { + return !!components.find(function (component) { + var bbox = component.getBBox(); + if (name) { + return component.get('name') === name && isInBox(bbox, point); + } + else { + return isInBox(bbox, point); + } + }); + } + return false; + }; + /** + * 销毁 + */ + Context.prototype.destroy = function () { + this.view = null; + this.event = null; + // 先销毁 action 再清空,一边遍历,一边删除,所以数组需要更新引用 + each$2(this.actions.slice(), function (action) { + action.destroy(); + }); + this.actions = null; + this.cacheMap = null; + }; + return Context; +}()); + +/** + * 交互的基类。 + */ +var Interaction = /** @class */ (function () { + function Interaction(view, cfg) { + this.view = view; + this.cfg = cfg; + } + /** + * 初始化。 + */ + Interaction.prototype.init = function () { + this.initEvents(); + }; + /** + * 绑定事件 + */ + Interaction.prototype.initEvents = function () { }; + /** + * 销毁事件 + */ + Interaction.prototype.clearEvents = function () { }; + /** + * 销毁。 + */ + Interaction.prototype.destroy = function () { + this.clearEvents(); + }; + return Interaction; +}()); +var Interaction$1 = Interaction; + +// 将字符串转换成 action +function parseAction(actionStr, context, arg) { + var arr = actionStr.split(':'); + var actionName = arr[0]; + // 如果已经初始化过 action ,则直接引用之前的 action + var action = context.getAction(actionName) || createAction(actionName, context); + if (!action) { + throw new Error("There is no action named " + actionName); + } + var methodName = arr[1]; + return { + action: action, + methodName: methodName, + arg: arg, + }; +} +// 执行 Action +function executeAction(actionObject) { + var action = actionObject.action, methodName = actionObject.methodName, arg = actionObject.arg; + if (action[methodName]) { + action[methodName](arg); + } + else { + throw new Error("Action(" + action.name + ") doesn't have a method called " + methodName); + } +} +var STEP_NAMES = { + START: 'start', + SHOW_ENABLE: 'showEnable', + END: 'end', + ROLLBACK: 'rollback', + PROCESSING: 'processing', +}; +/** + * 支持语法的交互类 + */ +var GrammarInteraction = /** @class */ (function (_super) { + __extends$e(GrammarInteraction, _super); + function GrammarInteraction(view, steps) { + var _this = _super.call(this, view, steps) || this; + _this.callbackCaches = {}; + // 某个触发和反馈在本环节是否执行或 + _this.emitCaches = {}; + _this.steps = steps; + return _this; + } + /** + * 初始化 + */ + GrammarInteraction.prototype.init = function () { + this.initContext(); + _super.prototype.init.call(this); + }; + /** + * 清理资源 + */ + GrammarInteraction.prototype.destroy = function () { + _super.prototype.destroy.call(this); // 先清理事件 + this.steps = null; + if (this.context) { + this.context.destroy(); + this.context = null; + } + this.callbackCaches = null; + this.view = null; + }; + /** + * 绑定事件 + */ + GrammarInteraction.prototype.initEvents = function () { + var _this = this; + each$2(this.steps, function (stepArr, stepName) { + each$2(stepArr, function (step) { + var callback = _this.getActionCallback(stepName, step); + if (callback) { + // 如果存在 callback,才绑定,有时候会出现无 callback 的情况 + _this.bindEvent(step.trigger, callback); + } + }); + }); + }; + /** + * 清理绑定的事件 + */ + GrammarInteraction.prototype.clearEvents = function () { + var _this = this; + each$2(this.steps, function (stepArr, stepName) { + each$2(stepArr, function (step) { + var callback = _this.getActionCallback(stepName, step); + if (callback) { + _this.offEvent(step.trigger, callback); + } + }); + }); + }; + // 初始化上下文,并初始化 action + GrammarInteraction.prototype.initContext = function () { + var view = this.view; + var context = new Context$1(view); + this.context = context; + var steps = this.steps; + // 生成具体的 Action + each$2(steps, function (subSteps) { + each$2(subSteps, function (step) { + if (isFunction$6(step.action)) { + // 如果传入回调函数,则直接生成 CallbackAction + step.actionObject = { + action: createCallbackAction(step.action, context), + methodName: 'execute', + }; + } + else if (isString$3(step.action)) { + // 如果是字符串 + step.actionObject = parseAction(step.action, context, step.arg); + } + else if (isArray$n(step.action)) { + // 如果是数组 + var actionArr = step.action; + var argArr_1 = isArray$n(step.arg) ? step.arg : [step.arg]; + step.actionObject = []; + each$2(actionArr, function (actionStr, idx) { + step.actionObject.push(parseAction(actionStr, context, argArr_1[idx])); + }); + } + // 如果 action 既不是字符串,也不是函数,则不会生成 actionObject + }); + }); + }; + // 是否允许指定阶段名称执行 + GrammarInteraction.prototype.isAllowStep = function (stepName) { + var currentStepName = this.currentStepName; + var steps = this.steps; + // 相同的阶段允许同时执行 + if (currentStepName === stepName) { + return true; + } + if (stepName === STEP_NAMES.SHOW_ENABLE) { + // 示能在整个过程中都可用 + return true; + } + if (stepName === STEP_NAMES.PROCESSING) { + // 只有当前是 start 时,才允许 processing + return currentStepName === STEP_NAMES.START; + } + if (stepName === STEP_NAMES.START) { + // 如果当前是 processing,则无法 start,必须等待 end 后才能执行 + return currentStepName !== STEP_NAMES.PROCESSING; + } + if (stepName === STEP_NAMES.END) { + return currentStepName === STEP_NAMES.PROCESSING || currentStepName === STEP_NAMES.START; + } + if (stepName === STEP_NAMES.ROLLBACK) { + if (steps[STEP_NAMES.END]) { + // 如果定义了 end, 只有 end 时才允许回滚 + return currentStepName === STEP_NAMES.END; + } + else if (currentStepName === STEP_NAMES.START) { + // 如果未定义 end, 则判断是否是开始 + return true; + } + } + return false; + }; + // 具体的指定阶段是否允许执行 + GrammarInteraction.prototype.isAllowExecute = function (stepName, step) { + if (this.isAllowStep(stepName)) { + var key = this.getKey(stepName, step); + // 如果是在本环节内仅允许触发一次,同时已经触发过,则不允许再触发 + if (step.once && this.emitCaches[key]) { + return false; + } + // 如果是允许的阶段,则验证 isEnable 方法 + if (step.isEnable) { + return step.isEnable(this.context); + } + return true; // 如果没有 isEnable 则允许执行 + } + return false; + }; + GrammarInteraction.prototype.enterStep = function (stepName) { + this.currentStepName = stepName; + this.emitCaches = {}; // 清除所有本环节触发的缓存 + }; + // 执行完某个触发和反馈(子环节) + GrammarInteraction.prototype.afterExecute = function (stepName, step) { + // show enable 不计入正常的流程,其他情况则设置当前的 step + if (stepName !== STEP_NAMES.SHOW_ENABLE && this.currentStepName !== stepName) { + this.enterStep(stepName); + } + var key = this.getKey(stepName, step); + // 一旦执行,则缓存标记为,一直保持到跳出改环节 + this.emitCaches[key] = true; + }; + // 获取某个环节的唯一的键值 + GrammarInteraction.prototype.getKey = function (stepName, step) { + return stepName + step.trigger + step.action; + }; + // 获取 step 的回调函数,如果已经生成,则直接返回,如果未生成,则创建 + GrammarInteraction.prototype.getActionCallback = function (stepName, step) { + var _this = this; + var context = this.context; + var callbackCaches = this.callbackCaches; + var actionObject = step.actionObject; + if (step.action && actionObject) { + var key = this.getKey(stepName, step); + if (!callbackCaches[key]) { + // 动态生成执行的方法,执行对应 action 的名称 + var actionCallback = function (event) { + context.event = event; // 保证检测时的 event + if (_this.isAllowExecute(stepName, step)) { + // 如果是数组时,则依次执行 + if (isArray$n(actionObject)) { + each$2(actionObject, function (obj) { + context.event = event; // 可能触发新的事件,保证执行前的 context.event 是正确的 + executeAction(obj); + }); + } + else { + context.event = event; // 保证执行前的 context.event 是正确的 + executeAction(actionObject); + } + _this.afterExecute(stepName, step); + if (step.callback) { + context.event = event; // 保证执行前的 context.event 是正确的 + step.callback(context); + } + } + else { + // 如果未通过验证,则事件不要绑定在上面 + context.event = null; + } + }; + // 如果设置了 debounce + if (step.debounce) { + callbackCaches[key] = debounce$1(actionCallback, step.debounce.wait, step.debounce.immediate); + } + else if (step.throttle) { + // 设置 throttle + callbackCaches[key] = throttle(actionCallback, step.throttle.wait, { + leading: step.throttle.leading, + trailing: step.throttle.trailing, + }); + } + else { + // 直接设置 + callbackCaches[key] = actionCallback; + } + } + return callbackCaches[key]; + } + return null; + }; + GrammarInteraction.prototype.bindEvent = function (eventName, callback) { + var nameArr = eventName.split(':'); + if (nameArr[0] === 'window') { + window.addEventListener(nameArr[1], callback); + } + else if (nameArr[0] === 'document') { + document.addEventListener(nameArr[1], callback); + } + else { + this.view.on(eventName, callback); + } + }; + GrammarInteraction.prototype.offEvent = function (eventName, callback) { + var nameArr = eventName.split(':'); + if (nameArr[0] === 'window') { + window.removeEventListener(nameArr[1], callback); + } + else if (nameArr[0] === 'document') { + document.removeEventListener(nameArr[1], callback); + } + else { + this.view.off(eventName, callback); + } + }; + return GrammarInteraction; +}(Interaction$1)); + +var Interactions = {}; +/** + * 根据交互行为名字获取对应的交互类 + * @param name 交互名字 + * @returns 交互类 + */ +function getInteraction(name) { + return Interactions[lowerCase$1(name)]; +} +/** + * 注册交互行为 + * @param name 交互行为名字 + * @param interaction 交互类 + */ +function registerInteraction(name, interaction) { + Interactions[lowerCase$1(name)] = interaction; +} +/** + * 创建交互实例 + * @param name 交互名 + * @param view 交互应用的 View 实例 + * @param cfg 交互行为配置 + */ +function createInteraction(name, view, cfg) { + var interaciton = getInteraction(name); + if (!interaciton) { + return null; + } + if (isPlainObject$3(interaciton)) { + // 如果不 clone 则会多个 interaction 实例共享 step 的定义 + var steps = mix(clone$7(interaciton), cfg); + return new GrammarInteraction(view, steps); + } + else { + var cls = interaciton; + return new cls(view, cfg); + } +} + +/** + * 根据样式表创建 axis 组件主题样式 + * @param styleSheet + */ +function createAxisStyles(styleSheet) { + return { + title: { + autoRotate: true, + position: 'center', + spacing: styleSheet.axisTitleSpacing, + style: { + fill: styleSheet.axisTitleTextFillColor, + fontSize: styleSheet.axisTitleTextFontSize, + lineHeight: styleSheet.axisTitleTextLineHeight, + textBaseline: 'middle', + fontFamily: styleSheet.fontFamily, + }, + }, + label: { + autoRotate: false, + autoEllipsis: false, + autoHide: { type: 'equidistance', cfg: { minGap: 6 } }, + offset: styleSheet.axisLabelOffset, + style: { + fill: styleSheet.axisLabelFillColor, + fontSize: styleSheet.axisLabelFontSize, + lineHeight: styleSheet.axisLabelLineHeight, + fontFamily: styleSheet.fontFamily, + }, + }, + line: { + style: { + lineWidth: styleSheet.axisLineBorder, + stroke: styleSheet.axisLineBorderColor, + }, + }, + grid: { + line: { + type: 'line', + style: { + stroke: styleSheet.axisGridBorderColor, + lineWidth: styleSheet.axisGridBorder, + lineDash: styleSheet.axisGridLineDash, + }, + }, + alignTick: true, + animate: true, + }, + tickLine: { + style: { + lineWidth: styleSheet.axisTickLineBorder, + stroke: styleSheet.axisTickLineBorderColor, + }, + alignTick: true, + length: styleSheet.axisTickLineLength, + }, + subTickLine: null, + animate: true, + }; +} +/** + * + * @param styleSheet + */ +// export function +/** + * 根据样式表创建 legend 组件主题样式 + * @param styleSheet + */ +function createLegendStyles(styleSheet) { + return { + title: null, + marker: { + symbol: 'circle', + spacing: styleSheet.legendMarkerSpacing, + style: { + r: styleSheet.legendCircleMarkerSize, + fill: styleSheet.legendMarkerColor, + }, + }, + itemName: { + spacing: 5, + style: { + fill: styleSheet.legendItemNameFillColor, + fontFamily: styleSheet.fontFamily, + fontSize: styleSheet.legendItemNameFontSize, + lineHeight: styleSheet.legendItemNameLineHeight, + fontWeight: styleSheet.legendItemNameFontWeight, + textAlign: 'start', + textBaseline: 'middle', + }, + }, + itemStates: { + active: { + nameStyle: { + opacity: 0.8, + }, + }, + unchecked: { + nameStyle: { + fill: '#D8D8D8', + }, + markerStyle: { + fill: '#D8D8D8', + stroke: '#D8D8D8', + }, + }, + inactive: { + nameStyle: { + fill: '#D8D8D8', + }, + markerStyle: { + opacity: 0.2, + }, + }, + }, + flipPage: true, + pageNavigator: { + marker: { + style: { + size: styleSheet.legendPageNavigatorMarkerSize, + inactiveFill: styleSheet.legendPageNavigatorMarkerInactiveFillColor, + inactiveOpacity: styleSheet.legendPageNavigatorMarkerInactiveFillOpacity, + fill: styleSheet.legendPageNavigatorMarkerFillColor, + opacity: styleSheet.legendPageNavigatorMarkerFillOpacity, + }, + }, + text: { + style: { + fill: styleSheet.legendPageNavigatorTextFillColor, + fontSize: styleSheet.legendPageNavigatorTextFontSize, + }, + }, + }, + animate: false, + maxItemWidth: 200, + itemSpacing: styleSheet.legendItemSpacing, + itemMarginBottom: styleSheet.legendItemMarginBottom, + padding: styleSheet.legendPadding, + }; +} +/** + * 根据主题样式表生成主题结构 + * @param styleSheet 主题样式表 + */ +function createThemeByStyleSheet(styleSheet) { + var _a; + var shapeStyles = { + point: { + default: { + fill: styleSheet.pointFillColor, + r: styleSheet.pointSize, + stroke: styleSheet.pointBorderColor, + lineWidth: styleSheet.pointBorder, + fillOpacity: styleSheet.pointFillOpacity, + }, + active: { + stroke: styleSheet.pointActiveBorderColor, + lineWidth: styleSheet.pointActiveBorder, + }, + selected: { + stroke: styleSheet.pointSelectedBorderColor, + lineWidth: styleSheet.pointSelectedBorder, + }, + inactive: { + fillOpacity: styleSheet.pointInactiveFillOpacity, + strokeOpacity: styleSheet.pointInactiveBorderOpacity, + }, + }, + hollowPoint: { + default: { + fill: styleSheet.hollowPointFillColor, + lineWidth: styleSheet.hollowPointBorder, + stroke: styleSheet.hollowPointBorderColor, + strokeOpacity: styleSheet.hollowPointBorderOpacity, + r: styleSheet.hollowPointSize, + }, + active: { + stroke: styleSheet.hollowPointActiveBorderColor, + strokeOpacity: styleSheet.hollowPointActiveBorderOpacity, + }, + selected: { + lineWidth: styleSheet.hollowPointSelectedBorder, + stroke: styleSheet.hollowPointSelectedBorderColor, + strokeOpacity: styleSheet.hollowPointSelectedBorderOpacity, + }, + inactive: { + strokeOpacity: styleSheet.hollowPointInactiveBorderOpacity, + }, + }, + area: { + default: { + fill: styleSheet.areaFillColor, + fillOpacity: styleSheet.areaFillOpacity, + stroke: null, + }, + active: { + fillOpacity: styleSheet.areaActiveFillOpacity, + }, + selected: { + fillOpacity: styleSheet.areaSelectedFillOpacity, + }, + inactive: { + fillOpacity: styleSheet.areaInactiveFillOpacity, + }, + }, + hollowArea: { + default: { + fill: null, + stroke: styleSheet.hollowAreaBorderColor, + lineWidth: styleSheet.hollowAreaBorder, + strokeOpacity: styleSheet.hollowAreaBorderOpacity, + }, + active: { + fill: null, + lineWidth: styleSheet.hollowAreaActiveBorder, + }, + selected: { + fill: null, + lineWidth: styleSheet.hollowAreaSelectedBorder, + }, + inactive: { + strokeOpacity: styleSheet.hollowAreaInactiveBorderOpacity, + }, + }, + interval: { + default: { + fill: styleSheet.intervalFillColor, + fillOpacity: styleSheet.intervalFillOpacity, + }, + active: { + stroke: styleSheet.intervalActiveBorderColor, + lineWidth: styleSheet.intervalActiveBorder, + }, + selected: { + stroke: styleSheet.intervalSelectedBorderColor, + lineWidth: styleSheet.intervalSelectedBorder, + }, + inactive: { + fillOpacity: styleSheet.intervalInactiveFillOpacity, + strokeOpacity: styleSheet.intervalInactiveBorderOpacity, + }, + }, + hollowInterval: { + default: { + fill: styleSheet.hollowIntervalFillColor, + stroke: styleSheet.hollowIntervalBorderColor, + lineWidth: styleSheet.hollowIntervalBorder, + strokeOpacity: styleSheet.hollowIntervalBorderOpacity, + }, + active: { + stroke: styleSheet.hollowIntervalActiveBorderColor, + lineWidth: styleSheet.hollowIntervalActiveBorder, + strokeOpacity: styleSheet.hollowIntervalActiveBorderOpacity, + }, + selected: { + stroke: styleSheet.hollowIntervalSelectedBorderColor, + lineWidth: styleSheet.hollowIntervalSelectedBorder, + strokeOpacity: styleSheet.hollowIntervalSelectedBorderOpacity, + }, + inactive: { + stroke: styleSheet.hollowIntervalInactiveBorderColor, + lineWidth: styleSheet.hollowIntervalInactiveBorder, + strokeOpacity: styleSheet.hollowIntervalInactiveBorderOpacity, + }, + }, + line: { + default: { + stroke: styleSheet.lineBorderColor, + lineWidth: styleSheet.lineBorder, + strokeOpacity: styleSheet.lineBorderOpacity, + fill: null, + lineAppendWidth: 10, + lineCap: 'round', + lineJoin: 'round', + }, + active: { + lineWidth: styleSheet.lineActiveBorder, + }, + selected: { + lineWidth: styleSheet.lineSelectedBorder, + }, + inactive: { + strokeOpacity: styleSheet.lineInactiveBorderOpacity, + }, + }, + }; + var axisStyles = createAxisStyles(styleSheet); + var legendStyles = createLegendStyles(styleSheet); + return { + background: styleSheet.backgroundColor, + defaultColor: styleSheet.brandColor, + subColor: styleSheet.subColor, + semanticRed: styleSheet.paletteSemanticRed, + semanticGreen: styleSheet.paletteSemanticGreen, + padding: 'auto', + fontFamily: styleSheet.fontFamily, + // 兼容Theme配置 + /** 一般柱状图宽度占比,geometry中已添加默认值,为了geometry配置生效默认值为null */ + columnWidthRatio: 1 / 2, + /** 柱状图最大宽度 */ + maxColumnWidth: null, + /** 柱状图最小宽度 */ + minColumnWidth: null, + /** 玫瑰图占比 */ + roseWidthRatio: 0.9999999, + /** 多层饼图/环图占比 */ + multiplePieWidthRatio: 1 / 1.3, + colors10: styleSheet.paletteQualitative10, + colors20: styleSheet.paletteQualitative20, + sequenceColors: styleSheet.paletteSequence, + shapes: { + point: [ + 'hollow-circle', + 'hollow-square', + 'hollow-bowtie', + 'hollow-diamond', + 'hollow-hexagon', + 'hollow-triangle', + 'hollow-triangle-down', + 'circle', + 'square', + 'bowtie', + 'diamond', + 'hexagon', + 'triangle', + 'triangle-down', + 'cross', + 'tick', + 'plus', + 'hyphen', + 'line', + ], + line: ['line', 'dash', 'dot', 'smooth'], + area: ['area', 'smooth', 'line', 'smooth-line'], + interval: ['rect', 'hollow-rect', 'line', 'tick'], + }, + sizes: [1, 10], + geometries: { + interval: { + rect: { + default: { + style: shapeStyles.interval.default, + }, + active: { + style: shapeStyles.interval.active, + }, + inactive: { + style: shapeStyles.interval.inactive, + }, + selected: { + style: function (element) { + var coordinate = element.geometry.coordinate; + if (coordinate.isPolar && coordinate.isTransposed) { + var _a = getAngle$2(element.getModel(), coordinate), startAngle = _a.startAngle, endAngle = _a.endAngle; + var middleAngle = (startAngle + endAngle) / 2; + var r = 7.5; + var x = r * Math.cos(middleAngle); + var y = r * Math.sin(middleAngle); + return { + matrix: transform$i(null, [['t', x, y]]), + }; + } + return shapeStyles.interval.selected; + }, + }, + }, + 'hollow-rect': { + default: { + style: shapeStyles.hollowInterval.default, + }, + active: { + style: shapeStyles.hollowInterval.active, + }, + inactive: { + style: shapeStyles.hollowInterval.inactive, + }, + selected: { + style: shapeStyles.hollowInterval.selected, + }, + }, + line: { + default: { + style: shapeStyles.hollowInterval.default, + }, + active: { + style: shapeStyles.hollowInterval.active, + }, + inactive: { + style: shapeStyles.hollowInterval.inactive, + }, + selected: { + style: shapeStyles.hollowInterval.selected, + }, + }, + tick: { + default: { + style: shapeStyles.hollowInterval.default, + }, + active: { + style: shapeStyles.hollowInterval.active, + }, + inactive: { + style: shapeStyles.hollowInterval.inactive, + }, + selected: { + style: shapeStyles.hollowInterval.selected, + }, + }, + funnel: { + default: { + style: shapeStyles.interval.default, + }, + active: { + style: shapeStyles.interval.active, + }, + inactive: { + style: shapeStyles.interval.inactive, + }, + selected: { + style: shapeStyles.interval.selected, + }, + }, + pyramid: { + default: { + style: shapeStyles.interval.default, + }, + active: { + style: shapeStyles.interval.active, + }, + inactive: { + style: shapeStyles.interval.inactive, + }, + selected: { + style: shapeStyles.interval.selected, + }, + }, + }, + line: { + line: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + dot: { + default: { + style: __assign$r(__assign$r({}, shapeStyles.line.default), { lineCap: null, lineDash: [1, 1] }), + }, + active: { + style: __assign$r(__assign$r({}, shapeStyles.line.active), { lineCap: null, lineDash: [1, 1] }), + }, + inactive: { + style: __assign$r(__assign$r({}, shapeStyles.line.inactive), { lineCap: null, lineDash: [1, 1] }), + }, + selected: { + style: __assign$r(__assign$r({}, shapeStyles.line.selected), { lineCap: null, lineDash: [1, 1] }), + }, + }, + dash: { + default: { + style: __assign$r(__assign$r({}, shapeStyles.line.default), { lineCap: null, lineDash: [5.5, 1] }), + }, + active: { + style: __assign$r(__assign$r({}, shapeStyles.line.active), { lineCap: null, lineDash: [5.5, 1] }), + }, + inactive: { + style: __assign$r(__assign$r({}, shapeStyles.line.inactive), { lineCap: null, lineDash: [5.5, 1] }), + }, + selected: { + style: __assign$r(__assign$r({}, shapeStyles.line.selected), { lineCap: null, lineDash: [5.5, 1] }), + }, + }, + smooth: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + hv: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + vh: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + hvh: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + vhv: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + }, + polygon: { + polygon: { + default: { + style: shapeStyles.interval.default, + }, + active: { + style: shapeStyles.interval.active, + }, + inactive: { + style: shapeStyles.interval.inactive, + }, + selected: { + style: shapeStyles.interval.selected, + }, + }, + }, + point: { + circle: { + default: { + style: shapeStyles.point.default, + }, + active: { + style: shapeStyles.point.active, + }, + inactive: { + style: shapeStyles.point.inactive, + }, + selected: { + style: shapeStyles.point.selected, + }, + }, + square: { + default: { + style: shapeStyles.point.default, + }, + active: { + style: shapeStyles.point.active, + }, + inactive: { + style: shapeStyles.point.inactive, + }, + selected: { + style: shapeStyles.point.selected, + }, + }, + bowtie: { + default: { + style: shapeStyles.point.default, + }, + active: { + style: shapeStyles.point.active, + }, + inactive: { + style: shapeStyles.point.inactive, + }, + selected: { + style: shapeStyles.point.selected, + }, + }, + diamond: { + default: { + style: shapeStyles.point.default, + }, + active: { + style: shapeStyles.point.active, + }, + inactive: { + style: shapeStyles.point.inactive, + }, + selected: { + style: shapeStyles.point.selected, + }, + }, + hexagon: { + default: { + style: shapeStyles.point.default, + }, + active: { + style: shapeStyles.point.active, + }, + inactive: { + style: shapeStyles.point.inactive, + }, + selected: { + style: shapeStyles.point.selected, + }, + }, + triangle: { + default: { + style: shapeStyles.point.default, + }, + active: { + style: shapeStyles.point.active, + }, + inactive: { + style: shapeStyles.point.inactive, + }, + selected: { + style: shapeStyles.point.selected, + }, + }, + 'triangle-down': { + default: { + style: shapeStyles.point.default, + }, + active: { + style: shapeStyles.point.active, + }, + inactive: { + style: shapeStyles.point.inactive, + }, + selected: { + style: shapeStyles.point.selected, + }, + }, + 'hollow-circle': { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + 'hollow-square': { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + 'hollow-bowtie': { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + 'hollow-diamond': { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + 'hollow-hexagon': { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + 'hollow-triangle': { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + 'hollow-triangle-down': { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + cross: { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + tick: { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + plus: { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + hyphen: { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + line: { + default: { + style: shapeStyles.hollowPoint.default, + }, + active: { + style: shapeStyles.hollowPoint.active, + }, + inactive: { + style: shapeStyles.hollowPoint.inactive, + }, + selected: { + style: shapeStyles.hollowPoint.selected, + }, + }, + }, + area: { + area: { + default: { + style: shapeStyles.area.default, + }, + active: { + style: shapeStyles.area.active, + }, + inactive: { + style: shapeStyles.area.inactive, + }, + selected: { + style: shapeStyles.area.selected, + }, + }, + smooth: { + default: { + style: shapeStyles.area.default, + }, + active: { + style: shapeStyles.area.active, + }, + inactive: { + style: shapeStyles.area.inactive, + }, + selected: { + style: shapeStyles.area.selected, + }, + }, + line: { + default: { + style: shapeStyles.hollowArea.default, + }, + active: { + style: shapeStyles.hollowArea.active, + }, + inactive: { + style: shapeStyles.hollowArea.inactive, + }, + selected: { + style: shapeStyles.hollowArea.selected, + }, + }, + 'smooth-line': { + default: { + style: shapeStyles.hollowArea.default, + }, + active: { + style: shapeStyles.hollowArea.active, + }, + inactive: { + style: shapeStyles.hollowArea.inactive, + }, + selected: { + style: shapeStyles.hollowArea.selected, + }, + }, + }, + schema: { + candle: { + default: { + style: shapeStyles.hollowInterval.default, + }, + active: { + style: shapeStyles.hollowInterval.active, + }, + inactive: { + style: shapeStyles.hollowInterval.inactive, + }, + selected: { + style: shapeStyles.hollowInterval.selected, + }, + }, + box: { + default: { + style: shapeStyles.hollowInterval.default, + }, + active: { + style: shapeStyles.hollowInterval.active, + }, + inactive: { + style: shapeStyles.hollowInterval.inactive, + }, + selected: { + style: shapeStyles.hollowInterval.selected, + }, + }, + }, + edge: { + line: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + vhv: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + smooth: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + arc: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + }, + violin: { + violin: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + smooth: { + default: { + style: shapeStyles.line.default, + }, + active: { + style: shapeStyles.line.active, + }, + inactive: { + style: shapeStyles.line.inactive, + }, + selected: { + style: shapeStyles.line.selected, + }, + }, + hollow: { + default: { + style: shapeStyles.hollowArea.default, + }, + active: { + style: shapeStyles.hollowArea.active, + }, + inactive: { + style: shapeStyles.hollowArea.inactive, + }, + selected: { + style: shapeStyles.hollowArea.selected, + }, + }, + 'hollow-smooth': { + default: { + style: shapeStyles.hollowArea.default, + }, + active: { + style: shapeStyles.hollowArea.active, + }, + inactive: { + style: shapeStyles.hollowArea.inactive, + }, + selected: { + style: shapeStyles.hollowArea.selected, + }, + }, + }, + }, + components: { + axis: { + common: axisStyles, + top: { + position: 'top', + grid: null, + title: null, + verticalLimitLength: 1 / 2, + }, + bottom: { + position: 'bottom', + grid: null, + title: null, + verticalLimitLength: 1 / 2, + }, + left: { + position: 'left', + title: null, + line: null, + tickLine: null, + verticalLimitLength: 1 / 3, + }, + right: { + position: 'right', + title: null, + line: null, + tickLine: null, + verticalLimitLength: 1 / 3, + }, + circle: { + title: null, + grid: deepMix({}, axisStyles.grid, { line: { type: 'line' } }), + }, + radius: { + title: null, + grid: deepMix({}, axisStyles.grid, { line: { type: 'circle' } }), + }, + }, + legend: { + common: legendStyles, + right: { + layout: 'vertical', + padding: styleSheet.legendVerticalPadding, + }, + left: { + layout: 'vertical', + padding: styleSheet.legendVerticalPadding, + }, + top: { + layout: 'horizontal', + padding: styleSheet.legendHorizontalPadding, + }, + bottom: { + layout: 'horizontal', + padding: styleSheet.legendHorizontalPadding, + }, + continuous: { + title: null, + background: null, + track: {}, + rail: { + type: 'color', + size: styleSheet.sliderRailHeight, + defaultLength: styleSheet.sliderRailWidth, + style: { + fill: styleSheet.sliderRailFillColor, + stroke: styleSheet.sliderRailBorderColor, + lineWidth: styleSheet.sliderRailBorder, + }, + }, + label: { + align: 'rail', + spacing: 4, + formatter: null, + style: { + fill: styleSheet.sliderLabelTextFillColor, + fontSize: styleSheet.sliderLabelTextFontSize, + lineHeight: styleSheet.sliderLabelTextLineHeight, + textBaseline: 'middle', + fontFamily: styleSheet.fontFamily, + }, + }, + handler: { + size: styleSheet.sliderHandlerWidth, + style: { + fill: styleSheet.sliderHandlerFillColor, + stroke: styleSheet.sliderHandlerBorderColor, + }, + }, + slidable: true, + padding: legendStyles.padding, + }, + }, + tooltip: { + showContent: true, + follow: true, + showCrosshairs: false, + showMarkers: true, + shared: false, + enterable: false, + position: 'auto', + marker: { + symbol: 'circle', + stroke: '#fff', + shadowBlur: 10, + shadowOffsetX: 0, + shadowOffsetY: 0, + shadowColor: 'rgba(0,0,0,0.09)', + lineWidth: 2, + r: 4, + }, + crosshairs: { + line: { + style: { + stroke: styleSheet.tooltipCrosshairsBorderColor, + lineWidth: styleSheet.tooltipCrosshairsBorder, + }, + }, + text: null, + textBackground: { + padding: 2, + style: { + fill: 'rgba(0, 0, 0, 0.25)', + lineWidth: 0, + stroke: null, + }, + }, + follow: false, + }, + // tooltip dom 样式 + domStyles: (_a = {}, + _a["" + CONTAINER_CLASS] = { + position: 'absolute', + visibility: 'hidden', + zIndex: 8, + transition: 'left 0.4s cubic-bezier(0.23, 1, 0.32, 1) 0s, top 0.4s cubic-bezier(0.23, 1, 0.32, 1) 0s', + backgroundColor: styleSheet.tooltipContainerFillColor, + opacity: styleSheet.tooltipContainerFillOpacity, + boxShadow: styleSheet.tooltipContainerShadow, + borderRadius: styleSheet.tooltipContainerBorderRadius + "px", + color: styleSheet.tooltipTextFillColor, + fontSize: styleSheet.tooltipTextFontSize + "px", + fontFamily: styleSheet.fontFamily, + lineHeight: styleSheet.tooltipTextLineHeight + "px", + padding: '0 12px 0 12px', + }, + _a["" + TITLE_CLASS] = { + marginBottom: '12px', + marginTop: '12px', + }, + _a["" + LIST_CLASS] = { + margin: 0, + listStyleType: 'none', + padding: 0, + }, + _a["" + LIST_ITEM_CLASS] = { + listStyleType: 'none', + padding: 0, + marginBottom: '12px', + marginTop: '12px', + marginLeft: 0, + marginRight: 0, + }, + _a["" + MARKER_CLASS] = { + width: '8px', + height: '8px', + borderRadius: '50%', + display: 'inline-block', + marginRight: '8px', + }, + _a["" + VALUE_CLASS] = { + display: 'inline-block', + float: 'right', + marginLeft: '30px', + }, + _a), + }, + annotation: { + arc: { + style: { + stroke: styleSheet.annotationArcBorderColor, + lineWidth: styleSheet.annotationArcBorder, + }, + animate: true, + }, + line: { + style: { + stroke: styleSheet.annotationLineBorderColor, + lineDash: styleSheet.annotationLineDash, + lineWidth: styleSheet.annotationLineBorder, + }, + text: { + position: 'start', + autoRotate: true, + style: { + fill: styleSheet.annotationTextFillColor, + stroke: styleSheet.annotationTextBorderColor, + lineWidth: styleSheet.annotationTextBorder, + fontSize: styleSheet.annotationTextFontSize, + textAlign: 'start', + fontFamily: styleSheet.fontFamily, + textBaseline: 'bottom', + }, + }, + animate: true, + }, + text: { + style: { + fill: styleSheet.annotationTextFillColor, + stroke: styleSheet.annotationTextBorderColor, + lineWidth: styleSheet.annotationTextBorder, + fontSize: styleSheet.annotationTextFontSize, + textBaseline: 'middle', + textAlign: 'start', + fontFamily: styleSheet.fontFamily, + }, + animate: true, + }, + region: { + top: false, + style: { + lineWidth: styleSheet.annotationRegionBorder, + stroke: styleSheet.annotationRegionBorderColor, + fill: styleSheet.annotationRegionFillColor, + fillOpacity: styleSheet.annotationRegionFillOpacity, + }, + animate: true, + }, + image: { + top: false, + animate: true, + }, + dataMarker: { + top: true, + point: { + style: { + r: 3, + stroke: styleSheet.brandColor, + lineWidth: 2, + }, + }, + line: { + style: { + stroke: styleSheet.annotationLineBorderColor, + lineWidth: styleSheet.annotationLineBorder, + }, + length: styleSheet.annotationDataMarkerLineLength, + }, + text: { + style: { + textAlign: 'start', + fill: styleSheet.annotationTextFillColor, + stroke: styleSheet.annotationTextBorderColor, + lineWidth: styleSheet.annotationTextBorder, + fontSize: styleSheet.annotationTextFontSize, + fontFamily: styleSheet.fontFamily, + }, + }, + direction: 'upward', + autoAdjust: true, + animate: true, + }, + dataRegion: { + style: { + region: { + fill: styleSheet.annotationRegionFillColor, + fillOpacity: styleSheet.annotationRegionFillOpacity, + }, + text: { + textAlign: 'center', + textBaseline: 'bottom', + fill: styleSheet.annotationTextFillColor, + stroke: styleSheet.annotationTextBorderColor, + lineWidth: styleSheet.annotationTextBorder, + fontSize: styleSheet.annotationTextFontSize, + fontFamily: styleSheet.fontFamily, + }, + }, + animate: true, + }, + }, + slider: { + common: { + padding: [8, 8, 8, 8], + backgroundStyle: { + fill: styleSheet.cSliderBackgroundFillColor, + opacity: styleSheet.cSliderBackgroundFillOpacity, + }, + foregroundStyle: { + fill: styleSheet.cSliderForegroundFillColor, + opacity: styleSheet.cSliderForegroundFillOpacity, + }, + handlerStyle: { + width: styleSheet.cSliderHandlerWidth, + height: styleSheet.cSliderHandlerHeight, + fill: styleSheet.cSliderHandlerFillColor, + opacity: styleSheet.cSliderHandlerFillOpacity, + stroke: styleSheet.cSliderHandlerBorderColor, + lineWidth: styleSheet.cSliderHandlerBorder, + radius: styleSheet.cSliderHandlerBorderRadius, + // 高亮的颜色 + highLightFill: styleSheet.cSliderHandlerHighlightFillColor, + }, + textStyle: { + fill: styleSheet.cSliderTextFillColor, + opacity: styleSheet.cSliderTextFillOpacity, + fontSize: styleSheet.cSliderTextFontSize, + lineHeight: styleSheet.cSliderTextLineHeight, + fontWeight: styleSheet.cSliderTextFontWeight, + stroke: styleSheet.cSliderTextBorderColor, + lineWidth: styleSheet.cSliderTextBorder, + }, + }, + }, + scrollbar: { + common: { + padding: [8, 8, 8, 8], + }, + default: { + style: { + trackColor: styleSheet.scrollbarTrackFillColor, + thumbColor: styleSheet.scrollbarThumbFillColor, + }, + }, + hover: { + style: { + thumbColor: styleSheet.scrollbarThumbHighlightFillColor, + }, + }, + }, + }, + labels: { + offset: 12, + style: { + fill: styleSheet.labelFillColor, + fontSize: styleSheet.labelFontSize, + fontFamily: styleSheet.fontFamily, + stroke: styleSheet.labelBorderColor, + lineWidth: styleSheet.labelBorder, + }, + fillColorDark: styleSheet.labelFillColorDark, + fillColorLight: styleSheet.labelFillColorLight, + autoRotate: true, + }, + innerLabels: { + style: { + fill: styleSheet.innerLabelFillColor, + fontSize: styleSheet.innerLabelFontSize, + fontFamily: styleSheet.fontFamily, + stroke: styleSheet.innerLabelBorderColor, + lineWidth: styleSheet.innerLabelBorder, + }, + autoRotate: true, + }, + overflowLabels: { + style: { + fill: styleSheet.overflowLabelFillColor, + fontSize: styleSheet.overflowLabelFontSize, + fontFamily: styleSheet.fontFamily, + stroke: styleSheet.overflowLabelBorderColor, + lineWidth: styleSheet.overflowLabelBorder, + }, + }, + pieLabels: { + labelHeight: 14, + offset: 10, + labelLine: { + style: { + lineWidth: styleSheet.labelLineBorder, + }, + }, + autoRotate: true, + }, + }; +} + +var BLACK_COLORS$1 = { + 100: '#000', + 95: '#0D0D0D', + 85: '#262626', + 65: '#595959', + 45: '#8C8C8C', + 25: '#BFBFBF', + 15: '#D9D9D9', + 6: '#F0F0F0', +}; +var WHITE_COLORS$1 = { + 100: '#FFFFFF', + 95: '#F2F2F2', + 85: '#D9D9D9', + 65: '#A6A6A6', + 45: '#737373', + 25: '#404040', + 15: '#262626', + 6: '#0F0F0F', +}; +var QUALITATIVE_10$1 = [ + '#5B8FF9', + '#5AD8A6', + '#5D7092', + '#F6BD16', + '#6F5EF9', + '#6DC8EC', + '#945FB9', + '#FF9845', + '#1E9493', + '#FF99C3', +]; +var QUALITATIVE_20$1 = [ + '#5B8FF9', + '#CDDDFD', + '#5AD8A6', + '#CDF3E4', + '#5D7092', + '#CED4DE', + '#F6BD16', + '#FCEBB9', + '#6F5EF9', + '#D3CEFD', + '#6DC8EC', + '#D3EEF9', + '#945FB9', + '#DECFEA', + '#FF9845', + '#FFE0C7', + '#1E9493', + '#BBDEDE', + '#FF99C3', + '#FFE0ED', +]; +/** 单色顺序色板 */ +var SINGLE_SEQUENCE$1 = [ + '#B8E1FF', + '#9AC5FF', + '#7DAAFF', + '#5B8FF9', + '#3D76DD', + '#085EC0', + '#0047A5', + '#00318A', + '#001D70', +]; +var createLightStyleSheet = function (cfg) { + if (cfg === void 0) { cfg = {}; } + var _a = cfg.backgroundColor, backgroundColor = _a === void 0 ? 'transparent' : _a, _b = cfg.subColor, subColor = _b === void 0 ? 'rgba(0,0,0,0.05)' : _b, _c = cfg.paletteQualitative10, paletteQualitative10 = _c === void 0 ? QUALITATIVE_10$1 : _c, _d = cfg.paletteQualitative20, paletteQualitative20 = _d === void 0 ? QUALITATIVE_20$1 : _d, _e = cfg.paletteSemanticRed, paletteSemanticRed = _e === void 0 ? '#F4664A' : _e, _f = cfg.paletteSemanticGreen, paletteSemanticGreen = _f === void 0 ? '#30BF78' : _f, _g = cfg.paletteSemanticYellow, paletteSemanticYellow = _g === void 0 ? '#FAAD14' : _g, _h = cfg.paletteSequence, paletteSequence = _h === void 0 ? SINGLE_SEQUENCE$1 : _h, _j = cfg.fontFamily, fontFamily = _j === void 0 ? "\"-apple-system\", \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial,\n \"Noto Sans\", sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\",\n \"Noto Color Emoji\"" : _j; + var _k = cfg.brandColor, brandColor = _k === void 0 ? paletteQualitative10[0] : _k; + return { + /** 图表背景色 */ + backgroundColor: backgroundColor, + /** 主题色 */ + brandColor: brandColor, + /** 图表辅助色 */ + subColor: subColor, + /** 分类色板 1,在数据量小于等于 10 时使用 */ + paletteQualitative10: paletteQualitative10, + /** 分类色板 2,在数据量大于 10 时使用 */ + paletteQualitative20: paletteQualitative20, + /** 语义色 */ + paletteSemanticRed: paletteSemanticRed, + /** 语义色 */ + paletteSemanticGreen: paletteSemanticGreen, + /** 语义色 */ + paletteSemanticYellow: paletteSemanticYellow, + /** (单色)顺序色板 */ + paletteSequence: paletteSequence, + /** 字体 */ + fontFamily: fontFamily, + // -------------------- 坐标轴 -------------------- + /** 坐标轴线颜色 */ + axisLineBorderColor: BLACK_COLORS$1[25], + /** 坐标轴线粗细 */ + axisLineBorder: 1, + /** 坐标轴线 lineDash 设置 */ + axisLineDash: null, + /** 坐标轴标题颜色 */ + axisTitleTextFillColor: BLACK_COLORS$1[65], + /** 坐标轴标题文本字体大小 */ + axisTitleTextFontSize: 12, + /** 坐标轴标题文本行高 */ + axisTitleTextLineHeight: 12, + /** 坐标轴标题文本字体粗细 */ + axisTitleTextFontWeight: 'normal', + /** 坐标轴标题距离坐标轴文本的间距 */ + axisTitleSpacing: 12, + /** 坐标轴刻度线颜色 */ + axisTickLineBorderColor: BLACK_COLORS$1[25], + /** 坐标轴刻度线长度 */ + axisTickLineLength: 4, + /** 坐标轴刻度线粗细 */ + axisTickLineBorder: 1, + /** 坐标轴次刻度线颜色 */ + axisSubTickLineBorderColor: BLACK_COLORS$1[15], + /** 坐标轴次刻度线长度 */ + axisSubTickLineLength: 2, + /** 坐标轴次刻度线粗细 */ + axisSubTickLineBorder: 1, + /** 坐标轴刻度文本颜色 */ + axisLabelFillColor: BLACK_COLORS$1[45], + /** 坐标轴刻度文本字体大小 */ + axisLabelFontSize: 12, + /** 坐标轴刻度文本行高 */ + axisLabelLineHeight: 12, + /** 坐标轴刻度文本字体粗细 */ + axisLabelFontWeight: 'normal', + /** 坐标轴刻度文本距离坐标轴线的间距 */ + axisLabelOffset: 8, + /** 坐标轴网格线颜色 */ + axisGridBorderColor: BLACK_COLORS$1[15], + /** 坐标轴网格线粗细 */ + axisGridBorder: 1, + /** 坐标轴网格线虚线设置 */ + axisGridLineDash: null, + // -------------------- 图例 -------------------- + /** 图例标题颜色 */ + legendTitleTextFillColor: BLACK_COLORS$1[45], + /** 图例标题文本字体大小 */ + legendTitleTextFontSize: 12, + /** 图例标题文本行高 */ + legendTitleTextLineHeight: 21, + /** 图例标题文本字体粗细 */ + legendTitleTextFontWeight: 'normal', + /** 图例 marker 颜色 */ + legendMarkerColor: brandColor, + /** 图例 marker 距离图例文本的间距 */ + legendMarkerSpacing: 8, + /** 图例 marker 默认半径大小 */ + legendMarkerSize: 4, + /** 图例 'circle' marker 半径 */ + legendCircleMarkerSize: 4, + /** 图例 'square' marker 半径 */ + legendSquareMarkerSize: 4, + /** 图例 'line' marker 半径 */ + legendLineMarkerSize: 5, + /** 图例项文本颜色 */ + legendItemNameFillColor: BLACK_COLORS$1[65], + /** 图例项文本字体大小 */ + legendItemNameFontSize: 12, + /** 图例项文本行高 */ + legendItemNameLineHeight: 12, + /** 图例项粗细 */ + legendItemNameFontWeight: 'normal', + /** 图例项之间的水平间距 */ + legendItemSpacing: 24, + /** 图例项垂直方向的间隔 */ + legendItemMarginBottom: 12, + /** 图例与图表绘图区域的偏移距离 */ + legendPadding: [8, 8, 8, 8], + /** 水平布局的图例与绘图区域偏移距离 */ + legendHorizontalPadding: [8, 0, 8, 0], + /** 垂直布局的图例与绘图区域偏移距离 */ + legendVerticalPadding: [0, 8, 0, 8], + // 图例分页器 + /** 图例分页器 marker 大小 */ + legendPageNavigatorMarkerSize: 12, + /** 图例分页器 marker 非激活状态填充色 */ + legendPageNavigatorMarkerInactiveFillColor: BLACK_COLORS$1[100], + /** 图例分页器 marker 非激活状态填充色透明度 */ + legendPageNavigatorMarkerInactiveFillOpacity: 0.45, + /** 图例分页器 marker 填充色 */ + legendPageNavigatorMarkerFillColor: BLACK_COLORS$1[100], + /** 图例分页器 marker 填充色透明度 */ + legendPageNavigatorMarkerFillOpacity: 1, + /** 图例分页器文本颜色 */ + legendPageNavigatorTextFillColor: BLACK_COLORS$1[45], + /** 图例分页器文本字体大小 */ + legendPageNavigatorTextFontSize: 12, + /** 连续图例滑块填充色 */ + sliderRailFillColor: BLACK_COLORS$1[15], + /** 连续图例滑块边框粗细 */ + sliderRailBorder: 0, + /** 连续图例滑块边框颜色 */ + sliderRailBorderColor: null, + /** 连续图例滑块宽度 */ + sliderRailWidth: 100, + /** 连续图例滑块高度 */ + sliderRailHeight: 12, + /** 连续图例文本颜色 */ + sliderLabelTextFillColor: BLACK_COLORS$1[45], + /** 连续图例文本字体大小 */ + sliderLabelTextFontSize: 12, + /** 连续图例文本行高 */ + sliderLabelTextLineHeight: 12, + /** 连续图例文本字体粗细 */ + sliderLabelTextFontWeight: 'normal', + /** 连续图例滑块颜色 */ + sliderHandlerFillColor: BLACK_COLORS$1[6], + /** 连续图例滑块宽度 */ + sliderHandlerWidth: 10, + /** 连续图例滑块高度 */ + sliderHandlerHeight: 14, + /** 连续图例滑块边框粗细 */ + sliderHandlerBorder: 1, + /** 连续图例滑块边框颜色 */ + sliderHandlerBorderColor: BLACK_COLORS$1[25], + // -------------------- Annotation,图形标注 -------------------- + /** arc 图形标注描边颜色 */ + annotationArcBorderColor: BLACK_COLORS$1[15], + /** arc 图形标注粗细 */ + annotationArcBorder: 1, + /** line 图形标注颜色 */ + annotationLineBorderColor: BLACK_COLORS$1[25], + /** line 图形标注粗细 */ + annotationLineBorder: 1, + /** lube 图形标注的虚线间隔 */ + annotationLineDash: null, + /** text 图形标注文本颜色 */ + annotationTextFillColor: BLACK_COLORS$1[65], + /** text 图形标注文本字体大小 */ + annotationTextFontSize: 12, + /** text 图形标注文本行高 */ + annotationTextLineHeight: 12, + /** text 图形标注文本字体粗细 */ + annotationTextFontWeight: 'normal', + /** text 图形标注文本边框颜色 */ + annotationTextBorderColor: null, + /** text 图形标注文本边框粗细 */ + annotationTextBorder: 0, + /** region 图形标注填充颜色 */ + annotationRegionFillColor: BLACK_COLORS$1[100], + /** region 图形标注填充颜色透明色 */ + annotationRegionFillOpacity: 0.06, + /** region 图形标注描边粗细 */ + annotationRegionBorder: 0, + /** region 图形标注描边颜色 */ + annotationRegionBorderColor: null, + /** dataMarker 图形标注线的长度 */ + annotationDataMarkerLineLength: 16, + // -------------------- Tooltip -------------------- + /** tooltip crosshairs 辅助线颜色 */ + tooltipCrosshairsBorderColor: BLACK_COLORS$1[25], + /** tooltip crosshairs 辅助线粗细 */ + tooltipCrosshairsBorder: 1, + /** tooltip crosshairs 辅助线虚线间隔 */ + tooltipCrosshairsLineDash: null, + /** tooltip 内容框背景色 */ + tooltipContainerFillColor: 'rgb(255, 255, 255)', + tooltipContainerFillOpacity: 0.95, + /** tooltip 内容框阴影 */ + tooltipContainerShadow: '0px 0px 10px #aeaeae', + /** tooltip 内容框圆角 */ + tooltipContainerBorderRadius: 3, + /** tooltip 文本颜色 */ + tooltipTextFillColor: BLACK_COLORS$1[65], + /** tooltip 文本字体大小 */ + tooltipTextFontSize: 12, + /** tooltip 文本行高 */ + tooltipTextLineHeight: 12, + /** tooltip 文本字体粗细 */ + tooltipTextFontWeight: 'bold', + // -------------------- Geometry labels -------------------- + /** Geometry label 文本颜色 */ + labelFillColor: BLACK_COLORS$1[65], + labelFillColorDark: '#2c3542', + labelFillColorLight: '#ffffff', + /** Geometry label 文本字体大小 */ + labelFontSize: 12, + /** Geometry label 文本行高 */ + labelLineHeight: 12, + /** Geometry label 文本字体粗细 */ + labelFontWeight: 'normal', + /** Geometry label 文本描边颜色 */ + labelBorderColor: null, + /** Geometry label 文本描边粗细 */ + labelBorder: 0, + /** Geometry innerLabel 文本颜色 */ + innerLabelFillColor: WHITE_COLORS$1[100], + /** Geometry innerLabel 文本字体大小 */ + innerLabelFontSize: 12, + /** Geometry innerLabel 文本行高 */ + innerLabelLineHeight: 12, + /** Geometry innerLabel 文本字体粗细 */ + innerLabelFontWeight: 'normal', + /** Geometry innerLabel 文本描边颜色 */ + innerLabelBorderColor: null, + /** Geometry innerLabel 文本描边粗细 */ + innerLabelBorder: 0, + /** Geometry overflowLabel 文本颜色 */ + overflowLabelFillColor: BLACK_COLORS$1[65], + /** Geometry overflowLabel 文本字体大小 */ + overflowLabelFontSize: 12, + /** Geometry overflowLabel 文本行高 */ + overflowLabelLineHeight: 12, + /** Geometry overflowLabel 文本字体粗细 */ + overflowLabelFontWeight: 'normal', + /** Geometry overflowLabel 文本描边颜色 */ + overflowLabelBorderColor: WHITE_COLORS$1[100], + /** Geometry overflowLabel 文本描边粗细 */ + overflowLabelBorder: 1, + /** Geometry label 文本连接线粗细 */ + labelLineBorder: 1, + /** Geometry label 文本连接线颜色 */ + labelLineBorderColor: BLACK_COLORS$1[25], + // -------------------- Slider 组件样式-------------------- + /** slider 滑道高度 */ + cSliderRailHieght: 16, + /** slider 滑道背景色 */ + cSliderBackgroundFillColor: '#416180', + /** slider 滑道背景色透明度 */ + cSliderBackgroundFillOpacity: 0.05, + /** slider 滑道前景色 */ + cSliderForegroundFillColor: '#5B8FF9', + /** slider 滑道前景色透明度 */ + cSliderForegroundFillOpacity: 0.15, + // slider handlerStyle 手柄样式 + /** slider 手柄高度 */ + cSliderHandlerHeight: 24, + /** Slider 手柄宽度 */ + cSliderHandlerWidth: 10, + /** Slider 手柄背景色 */ + cSliderHandlerFillColor: '#F7F7F7', + /** Slider 手柄背景色透明度 */ + cSliderHandlerFillOpacity: 1, + /** Slider 手柄高亮背景色 */ + cSliderHandlerHighlightFillColor: '#FFF', + /** Slider 手柄边框色 */ + cSliderHandlerBorderColor: '#BFBFBF', + /** Slider 手柄边框粗细 */ + cSliderHandlerBorder: 1, + /** Slider 手柄边框圆角 */ + cSliderHandlerBorderRadius: 2, + // slider textStyle 字体标签样式 + /** Slider 字体标签颜色 */ + cSliderTextFillColor: '#000', + /** Slider 字体标签透明度 */ + cSliderTextFillOpacity: 0.45, + /** Slider 字体标签大小 */ + cSliderTextFontSize: 12, + /** Slider 字体标签行高 */ + cSliderTextLineHeight: 12, + /** Slider 字体标签字重 */ + cSliderTextFontWeight: 'normal', + /** Slider 字体标签描边色 */ + cSliderTextBorderColor: null, + /** Slider 字体标签描边粗细 */ + cSliderTextBorder: 0, + // -------------------- Scrollbar 组件样式-------------------- + /** 滚动条 滚道填充色 */ + scrollbarTrackFillColor: 'rgba(0,0,0,0)', + /** 滚动条 滑块填充色 */ + scrollbarThumbFillColor: 'rgba(0,0,0,0.15)', + /** 滚动条 滑块高亮填充色 */ + scrollbarThumbHighlightFillColor: 'rgba(0,0,0,0.2)', + // -------------------- Geometry 图形样式-------------------- + /** 点图填充颜色 */ + pointFillColor: brandColor, + /** 点图填充颜色透明度 */ + pointFillOpacity: 0.95, + /** 点图大小 */ + pointSize: 4, + /** 点图描边粗细 */ + pointBorder: 1, + /** 点图描边颜色 */ + pointBorderColor: WHITE_COLORS$1[100], + /** 点图描边透明度 */ + pointBorderOpacity: 1, + /** 点图 active 状态下描边颜色 */ + pointActiveBorderColor: BLACK_COLORS$1[100], + /** 点图 selected 状态下描边粗细 */ + pointSelectedBorder: 2, + /** 点图 selected 状态下描边颜色 */ + pointSelectedBorderColor: BLACK_COLORS$1[100], + /** 点图 inactive 状态下填充颜色透明度 */ + pointInactiveFillOpacity: 0.3, + /** 点图 inactive 状态下描边透明度 */ + pointInactiveBorderOpacity: 0.3, + /** 空心点图大小 */ + hollowPointSize: 4, + /** 空心点图描边粗细 */ + hollowPointBorder: 1, + /** 空心点图描边颜色 */ + hollowPointBorderColor: brandColor, + /** 空心点图描边透明度 */ + hollowPointBorderOpacity: 0.95, + hollowPointFillColor: WHITE_COLORS$1[100], + /** 空心点图 active 状态下描边粗细 */ + hollowPointActiveBorder: 1, + /** 空心点图 active 状态下描边颜色 */ + hollowPointActiveBorderColor: BLACK_COLORS$1[100], + /** 空心点图 active 状态下描边透明度 */ + hollowPointActiveBorderOpacity: 1, + /** 空心点图 selected 状态下描边粗细 */ + hollowPointSelectedBorder: 2, + /** 空心点图 selected 状态下描边颜色 */ + hollowPointSelectedBorderColor: BLACK_COLORS$1[100], + /** 空心点图 selected 状态下描边透明度 */ + hollowPointSelectedBorderOpacity: 1, + /** 空心点图 inactive 状态下描边透明度 */ + hollowPointInactiveBorderOpacity: 0.3, + /** 线图粗细 */ + lineBorder: 2, + /** 线图颜色 */ + lineBorderColor: brandColor, + /** 线图透明度 */ + lineBorderOpacity: 1, + /** 线图 Active 状态下粗细 */ + lineActiveBorder: 3, + /** 线图 selected 状态下粗细 */ + lineSelectedBorder: 3, + /** 线图 inactive 状态下透明度 */ + lineInactiveBorderOpacity: 0.3, + /** area 填充颜色 */ + areaFillColor: brandColor, + /** area 填充透明度 */ + areaFillOpacity: 0.25, + /** area 在 active 状态下的填充透明度 */ + areaActiveFillColor: brandColor, + areaActiveFillOpacity: 0.5, + /** area 在 selected 状态下的填充透明度 */ + areaSelectedFillColor: brandColor, + areaSelectedFillOpacity: 0.5, + /** area inactive 状态下填充透明度 */ + areaInactiveFillOpacity: 0.3, + /** hollowArea 颜色 */ + hollowAreaBorderColor: brandColor, + /** hollowArea 边框粗细 */ + hollowAreaBorder: 2, + /** hollowArea 边框透明度 */ + hollowAreaBorderOpacity: 1, + /** hollowArea active 状态下的边框粗细 */ + hollowAreaActiveBorder: 3, + hollowAreaActiveBorderColor: BLACK_COLORS$1[100], + /** hollowArea selected 状态下的边框粗细 */ + hollowAreaSelectedBorder: 3, + hollowAreaSelectedBorderColor: BLACK_COLORS$1[100], + /** hollowArea inactive 状态下的边框透明度 */ + hollowAreaInactiveBorderOpacity: 0.3, + /** interval 填充颜色 */ + intervalFillColor: brandColor, + /** interval 填充透明度 */ + intervalFillOpacity: 0.95, + /** interval active 状态下边框粗细 */ + intervalActiveBorder: 1, + /** interval active 状态下边框颜色 */ + intervalActiveBorderColor: BLACK_COLORS$1[100], + intervalActiveBorderOpacity: 1, + /** interval selected 状态下边框粗细 */ + intervalSelectedBorder: 2, + /** interval selected 状态下边框颜色 */ + intervalSelectedBorderColor: BLACK_COLORS$1[100], + /** interval selected 状态下边框透明度 */ + intervalSelectedBorderOpacity: 1, + /** interval inactive 状态下边框透明度 */ + intervalInactiveBorderOpacity: 0.3, + /** interval inactive 状态下填充透明度 */ + intervalInactiveFillOpacity: 0.3, + /** interval 边框粗细 */ + hollowIntervalBorder: 2, + /** hollowInterval 边框颜色 */ + hollowIntervalBorderColor: brandColor, + /** hollowInterval 边框透明度 */ + hollowIntervalBorderOpacity: 1, + hollowIntervalFillColor: WHITE_COLORS$1[100], + /** hollowInterval active 状态下边框粗细 */ + hollowIntervalActiveBorder: 2, + /** hollowInterval active 状态下边框颜色 */ + hollowIntervalActiveBorderColor: BLACK_COLORS$1[100], + /** hollowInterval selected 状态下边框粗细 */ + hollowIntervalSelectedBorder: 3, + /** hollowInterval selected 状态下边框颜色 */ + hollowIntervalSelectedBorderColor: BLACK_COLORS$1[100], + /** hollowInterval selected 状态下边框透明度 */ + hollowIntervalSelectedBorderOpacity: 1, + /** hollowInterval inactive 状态下边框透明度 */ + hollowIntervalInactiveBorderOpacity: 0.3, + }; +}; +createLightStyleSheet(); + +function createTheme(themeCfg) { + var _a = themeCfg.styleSheet, styleSheetCfg = _a === void 0 ? {} : _a, themeObject = __rest$G(themeCfg, ["styleSheet"]); + // ① 创建样式表 (默认创建 light 的样式表) + var styleSheet = createLightStyleSheet(styleSheetCfg); + // ② 创建主题 + return deepMix({}, createThemeByStyleSheet(styleSheet), themeObject); +} + +var defaultTheme = createTheme({}); +// 所有已经存在的主题 +var Themes = { + default: defaultTheme, +}; +/** + * 获取主题配置信息。 + * @param theme 主题名 + */ +function getTheme(theme) { + return get$3(Themes, lowerCase$1(theme), Themes.default); +} +/** + * 注册新的主题配置信息。 + * @param theme 主题名。 + * @param value 具体的主题配置。 + */ +function registerTheme(theme, value) { + Themes[lowerCase$1(theme)] = createTheme(value); +} + +function snapEqual(v1, v2, scale) { + var value1 = scale.translate(v1); + var value2 = scale.translate(v2); + return isNumberEqual$1(value1, value2); +} +function getXValueByPoint(point, geometry) { + var coordinate = geometry.coordinate; + var xScale = geometry.getXScale(); + var range = xScale.range; + var rangeMax = range[range.length - 1]; + var rangeMin = range[0]; + var invertPoint = coordinate.invert(point); + var xValue = invertPoint.x; + if (coordinate.isPolar && xValue > (1 + rangeMax) / 2) { + xValue = rangeMin; // 极坐标下,scale 的 range 被做过特殊处理 + } + return xScale.translate(xScale.invert(xValue)); +} +function filterYValue(data, point, geometry) { + var coordinate = geometry.coordinate; + var yScale = geometry.getYScale(); + var yField = yScale.field; + var invertPoint = coordinate.invert(point); + var yValue = yScale.invert(invertPoint.y); + var result = find$3(data, function (obj) { + var originData = obj[FIELD_ORIGIN]; + return originData[yField][0] <= yValue && originData[yField][1] >= yValue; + }); + return result || data[data.length - 1]; +} +var getXDistance = memoize$2(function (scale) { + if (scale.isCategory) { + return 1; + } + var scaleValues = scale.values; // values 是无序的 + var length = scaleValues.length; + var min = scale.translate(scaleValues[0]); + var max = min; + for (var index = 0; index < length; index++) { + var value = scaleValues[index]; + // 时间类型需要 translate + var numericValue = scale.translate(value); + if (numericValue < min) { + min = numericValue; + } + if (numericValue > max) { + max = numericValue; + } + } + return (max - min) / (length - 1); +}); +/** + * 获得 tooltip 的 title + * @param originData + * @param geometry + * @param title + */ +function getTooltipTitle(originData, geometry, title) { + var positionAttr = geometry.getAttribute('position'); + var fields = positionAttr.getFields(); + var scales = geometry.scales; + var titleField = isFunction$6(title) || !title ? fields[0] : title; + var titleScale = scales[titleField]; + // 如果创建了该字段对应的 scale,则通过 scale.getText() 方式取值,因为用户可能对数据进行了格式化 + // 如果没有对应的 scale,则从原始数据中取值,如果原始数据中仍不存在,则直接放回 title 值 + var tooltipTitle = titleScale ? titleScale.getText(originData[titleField]) : originData[titleField] || titleField; + return isFunction$6(title) ? title(tooltipTitle, originData) : tooltipTitle; +} +function getAttributesForLegend(geometry) { + var attributes = values$1(geometry.attributes); + return filter$1(attributes, function (attribute) { return contains(GROUP_ATTRS, attribute.type); }); +} +function getTooltipValueScale(geometry) { + var attributes = getAttributesForLegend(geometry); + var scale; + for (var _i = 0, attributes_1 = attributes; _i < attributes_1.length; _i++) { + var attribute = attributes_1[_i]; + var tmpScale = attribute.getScale(attribute.type); + if (tmpScale && tmpScale.isLinear) { + // 如果指定字段是非 position 的,同时是连续的 + scale = tmpScale; + break; + } + } + var xScale = geometry.getXScale(); + var yScale = geometry.getYScale(); + return scale || yScale || xScale; +} +function getTooltipValue(originData, valueScale) { + var field = valueScale.field; + var value = originData[field]; + if (isArray$n(value)) { + var texts = value.map(function (eachValue) { + return valueScale.getText(eachValue); + }); + return texts.join('-'); + } + return valueScale.getText(value); +} +// 根据原始数据获取 tooltip item 中 name 值 +function getTooltipName(originData, geometry) { + var nameScale; + var groupScales = geometry.getGroupScales(); + if (groupScales.length) { + // 如果存在分组类型,取第一个分组类型 + nameScale = groupScales[0]; + } + if (nameScale) { + var field = nameScale.field; + return nameScale.getText(originData[field]); + } + var valueScale = getTooltipValueScale(geometry); + return getName(valueScale); +} +/** + * @ignore + * Finds data from geometry by point + * @param point canvas point + * @param data an item of geometry.dataArray + * @param geometry + * @returns + */ +function findDataByPoint(point, data, geometry) { + if (data.length === 0) { + return null; + } + var geometryType = geometry.type; + var xScale = geometry.getXScale(); + var yScale = geometry.getYScale(); + var xField = xScale.field; + var yField = yScale.field; + var rst = null; + // 热力图采用最小逼近策略查找 point 击中的数据 + if (geometryType === 'heatmap' || geometryType === 'point') { + // 将 point 画布坐标转换为原始数据值 + var coordinate = geometry.coordinate; + var invertPoint = coordinate.invert(point); // 转换成归一化的数据 + var x = xScale.invert(invertPoint.x); // 转换为原始值 + var y = yScale.invert(invertPoint.y); // 转换为原始值 + var min = Infinity; + for (var index = 0; index < data.length; index++) { + var obj = data[index]; + var originData = obj[FIELD_ORIGIN]; + var range = Math.pow((originData[xField] - x), 2) + Math.pow((originData[yField] - y), 2); + if (range < min) { + min = range; + rst = obj; + } + } + return rst; + } + // 其他 Geometry 类型按照 x 字段数据进行查找 + var first = data[0]; + var last = data[data.length - 1]; + var xValue = getXValueByPoint(point, geometry); + var firstXValue = first[FIELD_ORIGIN][xField]; + var firstYValue = first[FIELD_ORIGIN][yField]; + var lastXValue = last[FIELD_ORIGIN][xField]; + var isYArray = yScale.isLinear && isArray$n(firstYValue); // 考虑 x 维度相同,y 是数组区间的情况 + // 如果 x 的值是数组 + if (isArray$n(firstXValue)) { + for (var index = 0; index < data.length; index++) { + var record = data[index]; + var originData = record[FIELD_ORIGIN]; + // xValue 在 originData[xField] 的数值区间内 + if (xScale.translate(originData[xField][0]) <= xValue && xScale.translate(originData[xField][1]) >= xValue) { + if (isYArray) { + // 层叠直方图场景,x 和 y 都是数组区间 + if (!isArray$n(rst)) { + rst = []; + } + rst.push(record); + } + else { + rst = record; + break; + } + } + } + if (isArray$n(rst)) { + rst = filterYValue(rst, point, geometry); + } + } + else { + var next = void 0; + if (!xScale.isLinear && xScale.type !== 'timeCat') { + // x 轴对应的数据为非线性以及非时间类型的数据采用遍历查找 + for (var index = 0; index < data.length; index++) { + var record = data[index]; + var originData = record[FIELD_ORIGIN]; + if (snapEqual(originData[xField], xValue, xScale)) { + if (isYArray) { + if (!isArray$n(rst)) { + rst = []; + } + rst.push(record); + } + else { + rst = record; + break; + } + } + else if (xScale.translate(originData[xField]) <= xValue) { + last = record; + next = data[index + 1]; + } + } + if (isArray$n(rst)) { + rst = filterYValue(rst, point, geometry); + } + } + else { + // x 轴对应的数据为线性以及时间类型,进行二分查找,性能更好 + if ((xValue > xScale.translate(lastXValue) || xValue < xScale.translate(firstXValue)) && + (xValue > xScale.max || xValue < xScale.min)) { + // 不在数据范围内 + return null; + } + var firstIdx = 0; + var lastIdx = data.length - 1; + var middleIdx = void 0; + while (firstIdx <= lastIdx) { + middleIdx = Math.floor((firstIdx + lastIdx) / 2); + var item = data[middleIdx][FIELD_ORIGIN][xField]; + if (snapEqual(item, xValue, xScale)) { + return data[middleIdx]; + } + if (xScale.translate(item) <= xScale.translate(xValue)) { + firstIdx = middleIdx + 1; + last = data[middleIdx]; + next = data[middleIdx + 1]; + } + else { + if (lastIdx === 0) { + last = data[0]; + } + lastIdx = middleIdx - 1; + } + } + } + if (last && next) { + // 计算最逼近的 + if (Math.abs(xScale.translate(last[FIELD_ORIGIN][xField]) - xValue) > + Math.abs(xScale.translate(next[FIELD_ORIGIN][xField]) - xValue)) { + last = next; + } + } + } + var distance = getXDistance(geometry.getXScale()); // 每个分类间的平均间距 + if (!rst && Math.abs(xScale.translate(last[FIELD_ORIGIN][xField]) - xValue) <= distance / 2) { + rst = last; + } + return rst; +} +/** + * @ignore + * Gets tooltip items + * @param data + * @param geometry + * @param [title] + * @returns + */ +function getTooltipItems(data, geometry, title, showNil) { + if (title === void 0) { title = ''; } + if (showNil === void 0) { showNil = false; } + var originData = data[FIELD_ORIGIN]; + var tooltipTitle = getTooltipTitle(originData, geometry, title); + var tooltipOption = geometry.tooltipOption; + var defaultColor = geometry.theme.defaultColor; + var items = []; + var name; + var value; + function addItem(itemName, itemValue) { + if (showNil || (!isNil(itemValue) && itemValue !== '')) { + // 值为 null的时候,忽视 + var item = { + title: tooltipTitle, + data: originData, + mappingData: data, + name: itemName, + value: itemValue, + color: data.color || defaultColor, + marker: true, + }; + items.push(item); + } + } + if (isObject$f(tooltipOption)) { + var fields = tooltipOption.fields, callback = tooltipOption.callback; + if (callback) { + // 用户定义了回调函数 + var callbackParams = fields.map(function (field) { + return data[FIELD_ORIGIN][field]; + }); + var cfg = callback.apply(void 0, callbackParams); + var itemCfg = __assign$r({ data: data[FIELD_ORIGIN], mappingData: data, title: tooltipTitle, color: data.color || defaultColor, marker: true }, cfg); + items.push(itemCfg); + } + else { + var scales = geometry.scales; + for (var _i = 0, fields_1 = fields; _i < fields_1.length; _i++) { + var field = fields_1[_i]; + if (!isNil(originData[field])) { + // 字段数据为null, undefined 时不显示 + var scale = scales[field]; + name = getName(scale); + value = scale.getText(originData[field]); + addItem(name, value); + } + } + } + } + else { + var valueScale = getTooltipValueScale(geometry); + // 字段数据为null ,undefined时不显示 + value = getTooltipValue(originData, valueScale); + name = getTooltipName(originData, geometry); + addItem(name, value); + } + return items; +} +function getTooltipItemsByFindData(geometry, point, title, tooltipCfg) { + var showNil = tooltipCfg.showNil; + var result = []; + var dataArray = geometry.dataArray; + if (!isEmpty$1(dataArray)) { + geometry.sort(dataArray); // 先进行排序,便于 tooltip 查找 + for (var _i = 0, dataArray_1 = dataArray; _i < dataArray_1.length; _i++) { + var data = dataArray_1[_i]; + var record = findDataByPoint(point, data, geometry); + if (record) { + var elementId = geometry.getElementId(record); + var element = geometry.elementsMap[elementId]; + if (geometry.type === 'heatmap' || element.visible) { + // Heatmap 没有 Element + // 如果图形元素隐藏了,怎不再 tooltip 上展示相关数据 + var items = getTooltipItems(record, geometry, title, showNil); + if (items.length) { + result.push(items); + } + } + } + } + } + return result; +} +function getTooltipItemsByHitShape(geometry, point, title, tooltipCfg) { + var showNil = tooltipCfg.showNil; + var result = []; + var container = geometry.container; + var shape = container.getShape(point.x, point.y); + if (shape && shape.get('visible') && shape.get('origin')) { + var mappingData = shape.get('origin').mappingData; + var items = getTooltipItems(mappingData, geometry, title, showNil); + if (items.length) { + result.push(items); + } + } + return result; +} +/** + * 不进行递归查找 + */ +function findItemsFromView(view, point, tooltipCfg) { + var result = []; + // 先从 view 本身查找 + var geometries = view.geometries; + var shared = tooltipCfg.shared, title = tooltipCfg.title, reversed = tooltipCfg.reversed; + for (var _i = 0, geometries_1 = geometries; _i < geometries_1.length; _i++) { + var geometry = geometries_1[_i]; + if (geometry.visible && geometry.tooltipOption !== false) { + // geometry 可见同时未关闭 tooltip + var geometryType = geometry.type; + var tooltipItems = void 0; + if (['point', 'edge', 'polygon'].includes(geometryType)) { + // 始终通过图形拾取 + tooltipItems = getTooltipItemsByHitShape(geometry, point, title, tooltipCfg); + } + else if (['area', 'line', 'path', 'heatmap'].includes(geometryType)) { + // 如果是 'area', 'line', 'path',始终通过数据查找方法查找 tooltip + tooltipItems = getTooltipItemsByFindData(geometry, point, title, tooltipCfg); + } + else { + if (shared !== false) { + tooltipItems = getTooltipItemsByFindData(geometry, point, title, tooltipCfg); + } + else { + tooltipItems = getTooltipItemsByHitShape(geometry, point, title, tooltipCfg); + } + } + if (tooltipItems.length) { + if (reversed) { + tooltipItems.reverse(); + } + // geometry 有可能会有多个 item,因为用户可以设置 geometry.tooltip('x*y*z') + result.push(tooltipItems); + } + } + } + return result; +} +function findItemsFromViewRecurisive(view, point, tooltipCfg) { + var result = findItemsFromView(view, point, tooltipCfg); + // 递归查找,并合并结果 + for (var _i = 0, _a = view.views; _i < _a.length; _i++) { + var childView = _a[_i]; + result = result.concat(findItemsFromView(childView, point, tooltipCfg)); + } + return result; +} + +/** + * @ignore + * 是否是自动 padding + * @param padding + */ +function isAutoPadding(padding) { + return !isNumber$4(padding) && !isArray$n(padding); +} +/** + * @ignore + * padding 的解析逻辑 + * @param padding + * @return [ top, right, bottom, left ] + */ +function parsePadding(padding) { + if (padding === void 0) { padding = 0; } + var paddingArray = isArray$n(padding) ? padding : [padding]; + switch (paddingArray.length) { + case 0: + paddingArray = [0, 0, 0, 0]; + break; + case 1: + paddingArray = new Array(4).fill(paddingArray[0]); + break; + case 2: + paddingArray = __spreadArrays$1(paddingArray, paddingArray); + break; + case 3: + paddingArray = __spreadArrays$1(paddingArray, [paddingArray[1]]); + break; + default: + // 其他情况,只去四个 + paddingArray = paddingArray.slice(0, 4); + break; + } + return paddingArray; +} + +var LOAD_COMPONENT_CONTROLLERS = {}; +/** + * 全局注册组件。 + * @param name 组件名称 + * @param plugin 注册的组件类 + * @returns void + */ +function registerComponentController(name, plugin) { + LOAD_COMPONENT_CONTROLLERS[name] = plugin; +} +/** + * 获取以注册的组件名。 + * @returns string[] 返回已注册的组件名称 + */ +function getComponentControllerNames() { + return Object.keys(LOAD_COMPONENT_CONTROLLERS); +} +/** + * 根据组件名获取组件类。 + * @param name 组件名 + * @returns 返回组件类 + */ +function getComponentController(name) { + return LOAD_COMPONENT_CONTROLLERS[name]; +} + +/** + * coordinate controller,职责: + * 1. 创建实例 + * 2. 暂存配置 + */ +var CoordinateController = /** @class */ (function () { + function CoordinateController(option) { + // 设置默认值,并存储配置 + this.option = this.wrapperOption(option); + } + /** + * 更新配置 + * @param option + */ + CoordinateController.prototype.update = function (option) { + this.option = this.wrapperOption(option); + return this; + }; + /** + * 是否存在某一个 action + * @param actionName + */ + CoordinateController.prototype.hasAction = function (actionName) { + var actions = this.option.actions; + return some(actions, function (action) { return action[0] === actionName; }); + }; + /** + * 创建坐标系对象 + * @param start 起始位置 + * @param end 结束位置 + * @return 坐标系实例 + */ + CoordinateController.prototype.create = function (start, end) { + var _a = this.option, type = _a.type, cfg = _a.cfg; + var isTheta = type === 'theta'; + // 1. 起始位置 + var props = __assign$r({ start: start, + end: end }, cfg); + // 2. 创建实例 + var C = getCoordinate(isTheta ? 'polar' : type); + this.coordinate = new C(props); + // @ts-ignore FIXME coordinate 包问题导致 type 不正确 + this.coordinate.type = type; + // 3. 添加默认 action + if (isTheta) { + // 不存在 transpose,为其自动设置一个 action + if (!this.hasAction('transpose')) { + this.transpose(); + } + } + // 4. 执行 action + this.execActions(); + return this.coordinate; + }; + /** + * 更新坐标系对象 + * @param start 起始位置 + * @param end 结束位置 + * @return 坐标系实例 + */ + CoordinateController.prototype.adjust = function (start, end) { + this.coordinate.update({ + start: start, + end: end, + }); + // 更新坐标系大小的时候,需要: + // 1. 重置 matrix + // 2. 重新执行作用于 matrix 的 action + this.coordinate.resetMatrix(); + this.execActions(['scale', 'rotate', 'translate']); + return this.coordinate; + }; + /** + * 旋转弧度 + * @param angle + */ + CoordinateController.prototype.rotate = function (angle) { + this.option.actions.push(['rotate', angle]); + return this; + }; + /** + * 镜像 + * @param dim + */ + CoordinateController.prototype.reflect = function (dim) { + this.option.actions.push(['reflect', dim]); + return this; + }; + /** + * scale + * @param sx + * @param sy + */ + CoordinateController.prototype.scale = function (sx, sy) { + this.option.actions.push(['scale', sx, sy]); + return this; + }; + /** + * 对角变换 + */ + CoordinateController.prototype.transpose = function () { + this.option.actions.push(['transpose']); + return this; + }; + /** + * 获取配置 + */ + CoordinateController.prototype.getOption = function () { + return this.option; + }; + /** + * 获得 coordinate 实例 + */ + CoordinateController.prototype.getCoordinate = function () { + return this.coordinate; + }; + /** + * 包装配置的默认值 + * @param option + */ + CoordinateController.prototype.wrapperOption = function (option) { + return __assign$r({ type: 'rect', actions: [], cfg: {} }, option); + }; + /** + * coordinate 实例执行 actions + * @params includeActions 如果没有指定,则执行全部,否则,执行指定的 action + */ + CoordinateController.prototype.execActions = function (includeActions) { + var _this = this; + var actions = this.option.actions; + each$2(actions, function (action) { + var _a; + var actionName = action[0], args = action.slice(1); + var shouldExec = isNil(includeActions) ? true : includeActions.includes(actionName); + if (shouldExec) { + (_a = _this.coordinate)[actionName].apply(_a, args); + } + }); + }; + return CoordinateController; +}()); + +/** + * @todo Whether it can(or necessary to) keep consistent with the structure of G.Event or directly use the structure of G.Event + * G2 事件的事件包装类,基于 G.Event + */ +var Event = /** @class */ (function () { + function Event(view, gEvent, data) { + this.view = view; + this.gEvent = gEvent; + this.data = data; + this.type = gEvent.type; + } + /** + * 非交互产生的事件 + * @param view + * @param type + * @param data + */ + Event.fromData = function (view, type, data) { + return new Event(view, new GraphEvent$1(type, {}), data); + }; + Object.defineProperty(Event.prototype, "target", { + // below props are proxy props of G.event convenient + /** the real trigger shape of the event */ + get: function () { + // @todo G 中事件定义为 object 不正确,这里先 ignore + // @ts-ignore + return this.gEvent.target; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(Event.prototype, "event", { + /** 获取对应的 dom 原生时间 */ + get: function () { + return this.gEvent.originalEvent; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(Event.prototype, "x", { + /** x 画布坐标 */ + get: function () { + return this.gEvent.x; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(Event.prototype, "y", { + /** y 画布坐标 */ + get: function () { + return this.gEvent.y; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(Event.prototype, "clientX", { + /** x 窗口坐标 */ + get: function () { + return this.gEvent.clientX; + }, + enumerable: false, + configurable: true + }); + Object.defineProperty(Event.prototype, "clientY", { + /** y 窗口坐标 */ + get: function () { + return this.gEvent.clientY; + }, + enumerable: false, + configurable: true + }); + // end for proxy events + /** + * event string + * @returns string + */ + Event.prototype.toString = function () { + return "[Event (type=" + this.type + ")]"; + }; + /** + * clone a new event with same attributes + * @returns [[Event]] + */ + Event.prototype.clone = function () { + return new Event(this.view, this.gEvent, this.data); + }; + return Event; +}()); +var Event$1 = Event; + +/** + * @ignore + * G2 默认提供的 layout 函数 + * 内置布局函数处理的逻辑: + * + * 1. 如果 padding = 'auto',那么自动根据组件的 direction 来计算 padding 数组 + * 2. 根据 padding 和 direction 去分配对应方向的 padding 数值 + * 3. 移动组件位置 + * + * 前面 1,2 步骤在 view 中已经做掉了。对于组件响应式布局,可以尝试使用约束布局的方式去求解位置信息。 + * @param view + */ +function defaultLayout$c(view) { + var axis = view.getController('axis'); + var legend = view.getController('legend'); + var annotation = view.getController('annotation'); + var slider = view.getController('slider'); + var scrollbar = view.getController('scrollbar'); + // 根据最新的 coordinate 重新布局组件 + [axis, slider, scrollbar, legend, annotation].forEach(function (controller) { + if (controller) { + controller.layout(); + } + }); +} + +/** + * view 中缓存 scale 的类 + */ +/** @ignore */ +var ScalePool = /** @class */ (function () { + function ScalePool() { + /** 所有的 scales */ + this.scales = new Map(); + /** 需要同步的 scale 分组, key: scaleKeyArray */ + this.syncScales = new Map(); + } + /** + * 创建 scale + * @param field + * @param data + * @param scaleDef + * @param key + */ + ScalePool.prototype.createScale = function (field, data, scaleDef, key) { + var finalScaleDef = scaleDef; + var cacheScaleMeta = this.getScaleMeta(key); + if (data.length === 0 && cacheScaleMeta) { + // 在更新过程中数据变为空,同时 key 对应的 scale 已存在则保持 scale 同类型 + var cacheScale = cacheScaleMeta.scale; + var cacheScaleDef = { + type: cacheScale.type, + }; + if (cacheScale.isCategory) { + // 如果是分类类型,保持 values + cacheScaleDef.values = cacheScale.values; + } + finalScaleDef = deepMix(cacheScaleDef, cacheScaleMeta.scaleDef, scaleDef); + } + var scale = createScaleByField(field, data, finalScaleDef); + // 缓存起来 + this.cacheScale(scale, scaleDef, key); + return scale; + }; + /** + * 同步 scale + */ + ScalePool.prototype.sync = function (coordinate, theme) { + var _this = this; + // 对于 syncScales 中每一个 syncKey 下面的 scale 数组进行同步处理 + this.syncScales.forEach(function (scaleKeys, syncKey) { + // min, max, values, ranges + var min = Number.MAX_SAFE_INTEGER; + var max = Number.MIN_SAFE_INTEGER; + var values = []; + // 1. 遍历求得最大最小值,values 等 + each$2(scaleKeys, function (key) { + var scale = _this.getScale(key); + max = isNumber$4(scale.max) ? Math.max(max, scale.max) : max; + min = isNumber$4(scale.min) ? Math.min(min, scale.min) : min; + // 去重 + each$2(scale.values, function (v) { + if (!values.includes(v)) { + values.push(v); + } + }); + }); + // 2. 同步 + each$2(scaleKeys, function (key) { + var scale = _this.getScale(key); + if (scale.isContinuous) { + scale.change({ + min: min, + max: max, + values: values, + }); + } + else if (scale.isCategory) { + var range = scale.range; + var cacheScaleMeta = _this.getScaleMeta(key); + // 存在 value 值,且用户没有配置 range 配置 to fix https://github.com/antvis/G2/issues/2996 + if (values && !get$3(cacheScaleMeta, ['scaleDef', 'range'])) { + // 更新 range + range = getDefaultCategoryScaleRange(deepMix({}, scale, { + values: values + }), coordinate, theme); + } + scale.change({ + values: values, + range: range, + }); + } + }); + }); + }; + /** + * 缓存一个 scale + * @param scale + * @param scaleDef + * @param key + */ + ScalePool.prototype.cacheScale = function (scale, scaleDef, key) { + // 1. 缓存到 scales + var sm = this.getScaleMeta(key); + // 存在则更新,同时检测类型是否一致 + if (sm && sm.scale.type === scale.type) { + syncScale(sm.scale, scale); + sm.scaleDef = scaleDef; + // 更新 scaleDef + } + else { + sm = { + key: key, + scale: scale, + scaleDef: scaleDef, + }; + this.scales.set(key, sm); + } + // 2. 缓存到 syncScales,构造 Record 数据结构 + var syncKey = this.getSyncKey(sm); + sm.syncKey = syncKey; // 设置 sync 同步的 key + // 因为存在更新 scale 机制,所以在缓存之前,先从原 syncScales 中去除 sync 的缓存引用 + this.removeFromSyncScales(key); + // 存在 sync 标记才进行 sync + if (syncKey) { + // 不存在这个 syncKey,则创建一个空数组 + var scaleKeys = this.syncScales.get(syncKey); + if (!scaleKeys) { + scaleKeys = []; + this.syncScales.set(syncKey, scaleKeys); + } + scaleKeys.push(key); + } + }; + /** + * 通过 key 获取 scale + * @param key + */ + ScalePool.prototype.getScale = function (key) { + var scaleMeta = this.getScaleMeta(key); + if (!scaleMeta) { + var field = last$1(key.split('-')); + var scaleKeys = this.syncScales.get(field); + if (scaleKeys && scaleKeys.length) { + scaleMeta = this.getScaleMeta(scaleKeys[0]); + } + } + return scaleMeta && scaleMeta.scale; + }; + /** + * 在 view 销毁的时候,删除 scale 实例,防止内存泄露 + * @param key + */ + ScalePool.prototype.deleteScale = function (key) { + var scaleMeta = this.getScaleMeta(key); + if (scaleMeta) { + var syncKey = scaleMeta.syncKey; + var scaleKeys = this.syncScales.get(syncKey); + // 移除同步的关系 + if (scaleKeys && scaleKeys.length) { + var idx = scaleKeys.indexOf(key); + if (idx !== -1) { + scaleKeys.splice(idx, 1); + } + } + } + // 删除 scale 实例 + this.scales.delete(key); + }; + /** + * 清空 + */ + ScalePool.prototype.clear = function () { + this.scales.clear(); + this.syncScales.clear(); + }; + /** + * 删除 sync scale 引用 + * @param key + */ + ScalePool.prototype.removeFromSyncScales = function (key) { + var _this = this; + this.syncScales.forEach(function (scaleKeys, syncKey) { + var idx = scaleKeys.indexOf(key); + if (idx !== -1) { + scaleKeys.splice(idx, 1); + // 删除空数组值 + if (scaleKeys.length === 0) { + _this.syncScales.delete(syncKey); + } + return false; // 跳出循环 + } + }); + }; + /** + * get sync key + * @param sm + */ + ScalePool.prototype.getSyncKey = function (sm) { + var scale = sm.scale, scaleDef = sm.scaleDef; + var field = scale.field; + var sync = get$3(scaleDef, ['sync']); + // 如果 sync = true,则直接使用字段名作为 syncKey + return sync === true ? field : sync === false ? undefined : sync; + }; + /** + * 通过 key 获取 scale + * @param key + */ + ScalePool.prototype.getScaleMeta = function (key) { + return this.scales.get(key); + }; + return ScalePool; +}()); + +/** @ignore */ +var PaddingCal = /** @class */ (function () { + /** + * 初始的 padding 数据 + * @param top + * @param right + * @param bottom + * @param left + */ + function PaddingCal(top, right, bottom, left) { + if (top === void 0) { top = 0; } + if (right === void 0) { right = 0; } + if (bottom === void 0) { bottom = 0; } + if (left === void 0) { left = 0; } + this.top = top; + this.right = right; + this.bottom = bottom; + this.left = left; + } + /** + * 使用静态方法创建一个 + * @param top + * @param right + * @param bottom + * @param left + */ + PaddingCal.instance = function (top, right, bottom, left) { + if (top === void 0) { top = 0; } + if (right === void 0) { right = 0; } + if (bottom === void 0) { bottom = 0; } + if (left === void 0) { left = 0; } + return new PaddingCal(top, right, bottom, left); + }; + /** + * 取最大区间 + * @param padding + */ + PaddingCal.prototype.max = function (padding) { + var top = padding[0], right = padding[1], bottom = padding[2], left = padding[3]; + this.top = Math.max(this.top, top); + this.right = Math.max(this.right, right); + this.bottom = Math.max(this.bottom, bottom); + this.left = Math.max(this.left, left); + return this; + }; + /** + * 四周增加 padding + * @param padding + */ + PaddingCal.prototype.shrink = function (padding) { + var top = padding[0], right = padding[1], bottom = padding[2], left = padding[3]; + this.top += top; + this.right += right; + this.bottom += bottom; + this.left += left; + return this; + }; + /** + * 在某一个方向增加 padding + * @param bbox + * @param direction + */ + PaddingCal.prototype.inc = function (bbox, direction) { + var width = bbox.width, height = bbox.height; + switch (direction) { + case DIRECTION.TOP: + case DIRECTION.TOP_LEFT: + case DIRECTION.TOP_RIGHT: + this.top += height; + break; + case DIRECTION.RIGHT: + case DIRECTION.RIGHT_TOP: + case DIRECTION.RIGHT_BOTTOM: + this.right += width; + break; + case DIRECTION.BOTTOM: + case DIRECTION.BOTTOM_LEFT: + case DIRECTION.BOTTOM_RIGHT: + this.bottom += height; + break; + case DIRECTION.LEFT: + case DIRECTION.LEFT_TOP: + case DIRECTION.LEFT_BOTTOM: + this.left += width; + break; + } + return this; + }; + /** + * 获得最终的 padding + */ + PaddingCal.prototype.getPadding = function () { + return [this.top, this.right, this.bottom, this.left]; + }; + /** + * clone 一个 padding cal + */ + PaddingCal.prototype.clone = function () { + return new (PaddingCal.bind.apply(PaddingCal, __spreadArrays$1([void 0], this.getPadding())))(); + }; + return PaddingCal; +}()); + +/** + * @ignore + * 根据 view 中的组件,计算实际的 padding 数值 + * @param view + */ +function calculatePadding(view) { + var padding = view.padding; + // 如果不是 auto padding,那么直接解析之后返回 + if (!isAutoPadding(padding)) { + return new (PaddingCal.bind.apply(PaddingCal, __spreadArrays$1([void 0], parsePadding(padding))))(); + } + // 是 auto padding,根据组件的情况,来计算 padding + var viewBBox = view.viewBBox; + var paddingCal = new PaddingCal(); + var axisComponents = []; + var paddingComponents = []; + var otherComponents = []; + each$2(view.getComponents(), function (co) { + var type = co.type; + if (type === COMPONENT_TYPE.AXIS) { + axisComponents.push(co); + } + else if ([COMPONENT_TYPE.LEGEND, COMPONENT_TYPE.SLIDER, COMPONENT_TYPE.SCROLLBAR].includes(type)) { + paddingComponents.push(co); + } + else if (type !== COMPONENT_TYPE.GRID && type !== COMPONENT_TYPE.TOOLTIP) { + otherComponents.push(co); + } + }); + // 进行坐标轴布局,应该是取 padding 的并集,而不是进行相加 + each$2(axisComponents, function (co) { + var component = co.component; + var bboxObject = component.getLayoutBBox(); + var componentBBox = new BBox(bboxObject.x, bboxObject.y, bboxObject.width, bboxObject.height); + var exceed = componentBBox.exceed(viewBBox); + // 在对组件分组之后,先对 axis 进行处理,然后取最大的超出即可。 + paddingCal.max(exceed); + }); + // 有 padding 的组件布局 + each$2(paddingComponents, function (co) { + var component = co.component, direction = co.direction; + var bboxObject = component.getLayoutBBox(); + var componentPadding = component.get('padding'); + var componentBBox = new BBox(bboxObject.x, bboxObject.y, bboxObject.width, bboxObject.height).expand(componentPadding); + // 按照方向计算 padding + paddingCal.inc(componentBBox, direction); + }); + // 其他组件布局 + each$2(otherComponents, function (co) { + var component = co.component, direction = co.direction; + var bboxObject = component.getLayoutBBox(); + var componentBBox = new BBox(bboxObject.x, bboxObject.y, bboxObject.width, bboxObject.height); + // 按照方向计算 padding + paddingCal.inc(componentBBox, direction); + }); + return paddingCal; +} + +/** + * 默认的 syncViewPadding 逻辑 + * @param chart + * @param views + * @param PC: PaddingCalCtor + */ +function defaultSyncViewPadding(chart, views, PC) { + var syncPadding = PC.instance(); + // 所有的 view 的 autoPadding 指向同一个引用 + views.forEach(function (v) { + v.autoPadding = syncPadding.max(v.autoPadding.getPadding()); + }); +} + +/** + * G2 视图 View 类 + */ +var View$1 = /** @class */ (function (_super) { + __extends$e(View, _super); + function View(props) { + var _this = _super.call(this, { visible: props.visible }) || this; + /** 所有的子 view。 */ + _this.views = []; + /** 所有的 geometry 实例。 */ + _this.geometries = []; + /** 所有的组件 controllers。 */ + _this.controllers = []; + /** 所有的 Interaction 实例。 */ + _this.interactions = {}; + /** 是否对超出坐标系范围的 Geometry 进行剪切 */ + _this.limitInPlot = false; + // 配置信息存储 + _this.options = { + data: [], + animate: true, + }; // 初始化为空 + /** 配置开启的组件插件,默认为全局配置的组件。 */ + _this.usedControllers = getComponentControllerNames(); + /** 所有的 scales */ + _this.scalePool = new ScalePool(); + /** 布局函数 */ + _this.layoutFunc = defaultLayout$c; + /** 当前鼠标是否在 plot 内(CoordinateBBox) */ + _this.isPreMouseInPlot = false; + /** 默认标识位,用于判定数据是否更新 */ + _this.isDataChanged = false; + /** 用于判断坐标系范围是否发生变化的标志位 */ + _this.isCoordinateChanged = false; + /** 从当前这个 view 创建的 scale key */ + _this.createdScaleKeys = new Map(); + _this.onCanvasEvent = function (evt) { + var name = evt.name; + if (!name.includes(':')) { + // 非委托事件 + var e = _this.createViewEvent(evt); + // 处理 plot 事件 + _this.doPlotEvent(e); + _this.emit(name, e); + } + }; + /** + * 触发事件之后 + * @param evt + */ + _this.onDelegateEvents = function (evt) { + // 阻止继续冒泡,防止重复事件触发 + // evt.preventDefault(); + var name = evt.name; + if (!name.includes(':')) { + return; + } + // 事件在 view 嵌套中冒泡(暂不提供阻止冒泡的机制) + var e = _this.createViewEvent(evt); + // 包含有基本事件、组合事件 + _this.emit(name, e); + // const currentTarget = evt.currentTarget as IShape; + // const inheritNames = currentTarget.get('inheritNames'); + // if (evt.delegateObject || inheritNames) { + // const events = this.getEvents(); + // each(inheritNames, (subName) => { + // const eventName = `${subName}:${type}`; + // if (events[eventName]) { + // this.emit(eventName, e); + // } + // }); + // } + }; + var _a = props.id, id = _a === void 0 ? uniqueId$3('view') : _a, parent = props.parent, canvas = props.canvas, backgroundGroup = props.backgroundGroup, middleGroup = props.middleGroup, foregroundGroup = props.foregroundGroup, _b = props.region, region = _b === void 0 ? { start: { x: 0, y: 0 }, end: { x: 1, y: 1 } } : _b, padding = props.padding, appendPadding = props.appendPadding, theme = props.theme, options = props.options, limitInPlot = props.limitInPlot, syncViewPadding = props.syncViewPadding; + _this.parent = parent; + _this.canvas = canvas; + _this.backgroundGroup = backgroundGroup; + _this.middleGroup = middleGroup; + _this.foregroundGroup = foregroundGroup; + _this.region = region; + _this.padding = padding; + _this.appendPadding = appendPadding; + // 接受父 view 传入的参数 + _this.options = __assign$r(__assign$r({}, _this.options), options); + _this.limitInPlot = limitInPlot; + _this.id = id; + _this.syncViewPadding = syncViewPadding; + // 初始化 theme + _this.themeObject = isObject$f(theme) ? deepMix({}, getTheme('default'), createTheme(theme)) : getTheme(theme); + _this.init(); + return _this; + } + /** + * 设置 layout 布局函数 + * @param layout 布局函数 + * @returns void + */ + View.prototype.setLayout = function (layout) { + this.layoutFunc = layout; + }; + /** + * 生命周期:初始化 + * @returns voids + */ + View.prototype.init = function () { + // 计算画布的 viewBBox + this.calculateViewBBox(); + // 事件委托机制 + this.initEvents(); + // 初始化组件 controller + this.initComponentController(); + this.initOptions(); + }; + /** + * 生命周期:渲染流程,渲染过程需要处理数据更新的情况。 + * render 函数仅仅会处理 view 和子 view。 + * @param isUpdate 是否触发更新流程。 + * @param params render 事件参数 + */ + View.prototype.render = function (isUpdate, payload) { + if (isUpdate === void 0) { isUpdate = false; } + this.emit(VIEW_LIFE_CIRCLE.BEFORE_RENDER, Event$1.fromData(this, VIEW_LIFE_CIRCLE.BEFORE_RENDER, payload)); + // 递归渲染 + this.paint(isUpdate); + this.emit(VIEW_LIFE_CIRCLE.AFTER_RENDER, Event$1.fromData(this, VIEW_LIFE_CIRCLE.AFTER_RENDER, payload)); + if (this.visible === false) { + // 用户在初始化的时候声明 visible: false + this.changeVisible(false); + } + }; + /** + * 生命周期:清空图表上所有的绘制内容,但是不销毁图表,chart 仍可使用。 + * @returns void + */ + View.prototype.clear = function () { + var _this = this; + this.emit(VIEW_LIFE_CIRCLE.BEFORE_CLEAR); + // 1. 清空缓存和计算数据 + this.filteredData = []; + this.coordinateInstance = undefined; + this.isDataChanged = false; // 复位 + this.isCoordinateChanged = false; // 复位 + // 2. 清空 geometries + var geometries = this.geometries; + for (var i = 0; i < geometries.length; i++) { + geometries[i].clear(); + // view 中使用 geometry 的时候,还需要清空它的容器,不然下一次 chart.geometry() 的时候,又创建了一个,导致泄露, #2799。 + geometries[i].container.remove(true); + } + this.geometries = []; + // 3. 清空 controllers + var controllers = this.controllers; + for (var i = 0; i < controllers.length; i++) { + if (controllers[i].name === 'annotation') { + // 需要清空配置项 + controllers[i].clear(true); + } + else { + controllers[i].clear(); + } + } + // 4. 删除 scale 缓存 + this.createdScaleKeys.forEach(function (v, k) { + _this.getRootView().scalePool.deleteScale(k); + }); + this.createdScaleKeys.clear(); + // 递归处理子 view + var views = this.views; + for (var i = 0; i < views.length; i++) { + views[i].clear(); + } + this.emit(VIEW_LIFE_CIRCLE.AFTER_CLEAR); + }; + /** + * 生命周期:销毁,完全无法使用。 + * @returns void + */ + View.prototype.destroy = function () { + // 销毁前事件,销毁之后已经没有意义了,所以不抛出事件 + this.emit(VIEW_LIFE_CIRCLE.BEFORE_DESTROY); + var interactions = this.interactions; + // 销毁 interactions + each$2(interactions, function (interaction) { + if (interaction) { + // 有可能已经销毁,设置了 undefined + interaction.destroy(); + } + }); + this.clear(); + // 销毁 controller 中的组件 + var controllers = this.controllers; + for (var i = 0, len = controllers.length; i < len; i++) { + var controller = controllers[i]; + controller.destroy(); + } + this.backgroundGroup.remove(true); + this.middleGroup.remove(true); + this.foregroundGroup.remove(true); + _super.prototype.destroy.call(this); + }; + /* end 生命周期函数 */ + /** + * 显示或者隐藏整个 view。 + * @param visible 是否可见 + * @returns View + */ + View.prototype.changeVisible = function (visible) { + _super.prototype.changeVisible.call(this, visible); + var geometries = this.geometries; + for (var i = 0, len = geometries.length; i < len; i++) { + var geometry = geometries[i]; + geometry.changeVisible(visible); + } + var controllers = this.controllers; + for (var i = 0, len = controllers.length; i < len; i++) { + var controller = controllers[i]; + controller.changeVisible(visible); + } + this.foregroundGroup.set('visible', visible); + this.middleGroup.set('visible', visible); + this.backgroundGroup.set('visible', visible); + // group.set('visible', visible) 不会触发自动刷新 + this.getCanvas().draw(); + return this; + }; + /** + * 装载数据源。 + * + * ```ts + * view.data([{ city: '杭州', sale: 100 }, { city: '上海', sale: 110 } ]); + * ``` + * + * @param data 数据源,json 数组。 + * @returns View + */ + View.prototype.data = function (data) { + set$5(this.options, 'data', data); + this.isDataChanged = true; + return this; + }; + /** + * @deprecated + * This method will be removed at G2 V4.1. Replaced by {@link #data(data)} + */ + View.prototype.source = function (data) { + console.warn('This method will be removed at G2 V4.1. Please use chart.data() instead.'); + return this.data(data); + }; + /** + * 设置数据筛选规则。 + * + * ```ts + * view.filter('city', (value: any, datum: Datum) => value !== '杭州'); + * + * // 删除 'city' 字段对应的筛选规则。 + * view.filter('city', null); + * ``` + * + * @param field 数据字段 + * @param condition 筛选规则 + * @returns View + */ + View.prototype.filter = function (field, condition) { + if (isFunction$6(condition)) { + set$5(this.options, ['filters', field], condition); + return this; + } + // condition 为空,则表示删除过滤条件 + if (!condition && get$3(this.options, ['filters', field])) { + delete this.options.filters[field]; + } + return this; + }; + View.prototype.axis = function (field, axisOption) { + if (isBoolean(field)) { + set$5(this.options, ['axes'], field); + } + else { + set$5(this.options, ['axes', field], axisOption); + } + return this; + }; + View.prototype.legend = function (field, legendOption) { + if (isBoolean(field)) { + set$5(this.options, ['legends'], field); + } + else if (isString$3(field)) { + set$5(this.options, ['legends', field], legendOption); + if (isPlainObject$3(legendOption) && (legendOption === null || legendOption === void 0 ? void 0 : legendOption.selected)) { + set$5(this.options, ['filters', field], function (name) { + var _a; + return (_a = legendOption === null || legendOption === void 0 ? void 0 : legendOption.selected[name]) !== null && _a !== void 0 ? _a : true; + }); + } + } + else { + // 设置全局的 legend 配置 + set$5(this.options, ['legends'], field); + } + return this; + }; + View.prototype.scale = function (field, scaleOption) { + var _this = this; + if (isString$3(field)) { + set$5(this.options, ['scales', field], scaleOption); + } + else if (isObject$f(field)) { + each$2(field, function (v, k) { + set$5(_this.options, ['scales', k], v); + }); + } + return this; + }; + /** + * tooltip 提示信息配置。 + * + * ```ts + * view.tooltip(false); // 关闭 tooltip + * + * view.tooltip({ + * shared: true + * }); + * ``` + * + * @param cfg Tooltip 配置,更详细的配置项参考:https://github.com/antvis/component#tooltip + * @returns View + */ + View.prototype.tooltip = function (cfg) { + set$5(this.options, 'tooltip', cfg); + return this; + }; + /** + * 辅助标记配置。 + * + * ```ts + * view.annotation().line({ + * start: ['min', 85], + * end: ['max', 85], + * style: { + * stroke: '#595959', + * lineWidth: 1, + * lineDash: [3, 3], + * }, + * }); + * ``` + * 更详细的配置项:https://github.com/antvis/component#annotation + * @returns [[Annotation]] + */ + View.prototype.annotation = function () { + return this.getController('annotation'); + }; + /** + * @deprecated + * This method will be removed at G2 V4.1. Replaced by {@link #guide()} + */ + View.prototype.guide = function () { + console.warn('This method will be removed at G2 V4.1. Please use chart.annotation() instead.'); + return this.annotation(); + }; + View.prototype.coordinate = function (type, coordinateCfg) { + // 提供语法糖,使用更简单 + if (isString$3(type)) { + set$5(this.options, 'coordinate', { type: type, cfg: coordinateCfg }); + } + else { + set$5(this.options, 'coordinate', type); + } + // 更新 coordinate 配置 + this.coordinateController.update(this.options.coordinate); + return this.coordinateController; + }; + /** + * @deprecated + * This method will be removed at G2 V4.1. Replaced by {@link #coordinate()} + */ + View.prototype.coord = function (type, coordinateCfg) { + console.warn('This method will be removed at G2 V4.1. Please use chart.coordinate() instead.'); + // @ts-ignore + return this.coordinate(type, coordinateCfg); + }; + /** + * view 分面绘制。 + * + * ```ts + * view.facet('rect', { + * rowField: 'province', + * columnField: 'category', + * eachView: (innerView: View, facet?: FacetData) => { + * innerView.line().position('city*sale'); + * }, + * }); + * ``` + * + * @param type 分面类型 + * @param cfg 分面配置, [[FacetCfgMap]] + * @returns View + */ + View.prototype.facet = function (type, cfg) { + // 先销毁掉之前的分面 + if (this.facetInstance) { + this.facetInstance.destroy(); + } + // 创建新的分面 + var Ctor = getFacet(type); + if (!Ctor) { + throw new Error("facet '" + type + "' is not exist!"); + } + this.facetInstance = new Ctor(this, __assign$r(__assign$r({}, cfg), { type: type })); + return this; + }; + /* + * 开启或者关闭动画。 + * + * ```ts + * view.animate(false); + * ``` + * + * @param status 动画状态,true 表示开始,false 表示关闭 + * @returns View + */ + View.prototype.animate = function (status) { + set$5(this.options, 'animate', status); + return this; + }; + /** + * 更新配置项,用于配置项式声明。 + * @param options 配置项 + */ + View.prototype.updateOptions = function (options) { + this.clear(); // 清空 + mix(this.options, options); + // 需要把已存在的 view 销毁,否则会重复创建 + // 目前针对配置项还没有特别好的 view 更新机制,为了不影响主流流程,所以在这里直接销毁 + this.views.forEach(function (view) { return view.destroy(); }); + this.views = []; + this.initOptions(); + // 初始化坐标系大小,保证 padding 计算正确 + this.coordinateBBox = this.viewBBox; + return this; + }; + /** + * 往 `view.options` 属性中存储配置项。 + * @param name 属性名称 + * @param opt 属性值 + * @returns view + */ + View.prototype.option = function (name, opt) { + // 对于内置的 option,避免覆盖。 + // name 在原型上,说明可能是内置 API,存在 option 被覆盖的风险,不处理 + if (View.prototype[name]) { + throw new Error("Can't use built in variable name \"" + name + "\", please change another one."); + } + // 存入到 option 中 + set$5(this.options, name, opt); + return this; + }; + /** + * 设置主题。 + * + * ```ts + * view.theme('dark'); // 'dark' 需要事先通过 `registerTheme()` 接口注册完成 + * + * view.theme({ defaultColor: 'red' }); + * ``` + * + * @param theme 主题名或者主题配置 + * @returns View + */ + View.prototype.theme = function (theme) { + this.themeObject = isObject$f(theme) ? deepMix({}, this.themeObject, createTheme(theme)) : getTheme(theme); + return this; + }; + /* end 一系列传入配置的 API */ + /** + * Call the interaction based on the interaction name + * + * ```ts + * view.interaction('my-interaction', { extra: 'hello world' }); + * ``` + * 详细文档可以参考:https://g2.antv.vision/zh/docs/api/general/interaction + * @param name interaction name + * @param cfg interaction config + * @returns + */ + View.prototype.interaction = function (name, cfg) { + var existInteraction = this.interactions[name]; + // 存在则先销毁已有的 + if (existInteraction) { + existInteraction.destroy(); + } + // 新建交互实例 + var interaction = createInteraction(name, this, cfg); + if (interaction) { + interaction.init(); + this.interactions[name] = interaction; + } + return this; + }; + /** + * 移除当前 View 的 interaction + * ```ts + * view.removeInteraction('my-interaction'); + * ``` + * @param name interaction name + */ + View.prototype.removeInteraction = function (name) { + var existInteraction = this.interactions[name]; + // 存在则先销毁已有的 + if (existInteraction) { + existInteraction.destroy(); + this.interactions[name] = undefined; + } + }; + /** + * 修改数据,数据更新逻辑,数据更新仅仅影响当前这一层的 view + * + * ```ts + * view.changeData([{ city: '北京', sale: '200' }]); + * ``` + * + * @param data + * @returns void + */ + View.prototype.changeData = function (data) { + this.isDataChanged = true; + this.emit(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, Event$1.fromData(this, VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, null)); + // 1. 保存数据 + this.data(data); + // 2. 渲染 + this.paint(true); + // 3. 遍历子 view 进行 change data + var views = this.views; + for (var i = 0, len = views.length; i < len; i++) { + var view = views[i]; + // FIXME 子 view 有自己的数据的情况,该如何处理? + view.changeData(data); + } + this.emit(VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, Event$1.fromData(this, VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, null)); + }; + /* View 管理相关的 API */ + /** + * 创建子 view + * + * ```ts + * const innerView = view.createView({ + * start: { x: 0, y: 0 }, + * end: { x: 0.5, y: 0.5 }, + * padding: 8, + * }); + * ``` + * + * @param cfg + * @returns View + */ + View.prototype.createView = function (cfg) { + // 将会在 4.1 版本中移除递归嵌套 view,仅仅只允许 chart - view 两层。 + // 这个 API 理论上用户量不多,所以暂时不发大版本,所以先暂时打一个 warning。 + if (this.parent && this.parent.parent) { + // 存在 3 层 结构了 + console.warn('The view nesting recursive feature will be removed at G2 V4.1. Please avoid to use it.'); + } + // 子 view 共享 options 配置数据 + var sharedOptions = { + data: this.options.data, + scales: clone$7(this.options.scales), + axes: clone$7(this.options.axes), + coordinate: clone$7(this.coordinateController.getOption()), + tooltip: clone$7(this.options.tooltip), + legends: clone$7(this.options.legends), + animate: this.options.animate, + visible: this.visible, + }; + var v = new View(__assign$r(__assign$r({ parent: this, canvas: this.canvas, + // 子 view 共用三层 group + backgroundGroup: this.backgroundGroup.addGroup({ zIndex: GROUP_Z_INDEX.BG }), middleGroup: this.middleGroup.addGroup({ zIndex: GROUP_Z_INDEX.MID }), foregroundGroup: this.foregroundGroup.addGroup({ zIndex: GROUP_Z_INDEX.FORE }), theme: this.themeObject, padding: this.padding }, cfg), { options: __assign$r(__assign$r({}, sharedOptions), get$3(cfg, 'options', {})) })); + this.views.push(v); + return v; + }; + /** + * @deprecated + * This method will be removed at G2 V4.1. Replaced by {@link #createView()} + */ + View.prototype.view = function (cfg) { + console.warn('This method will be removed at G2 V4.1. Please use chart.createView() instead.'); + return this.createView(cfg); + }; + /** + * 删除一个子 view + * @param view + * @return removedView + */ + View.prototype.removeView = function (view) { + var removedView = remove(this.views, function (v) { return v === view; })[0]; + if (removedView) { + removedView.destroy(); + } + return removedView; + }; + /* end View 管理相关的 API */ + // 一些 get 方法 + /** + * 获取当前坐标系实例。 + * @returns [[Coordinate]] + */ + View.prototype.getCoordinate = function () { + return this.coordinateInstance; + }; + /** + * 获取当前 view 的主题配置。 + * @returns themeObject + */ + View.prototype.getTheme = function () { + return this.themeObject; + }; + /** + * 获得 x 轴字段的 scale 实例。 + * @returns view 中 Geometry 对于的 x scale + */ + View.prototype.getXScale = function () { + // 拿第一个 Geometry 的 X scale + // 隐藏逻辑:一个 view 中的 Geometry 必须 x 字段一致 + var g = this.geometries[0]; + return g ? g.getXScale() : null; + }; + /** + * 获取 y 轴字段的 scales 实例。 + * @returns view 中 Geometry 对于的 y scale 数组 + */ + View.prototype.getYScales = function () { + // 拿到所有的 Geometry 的 Y scale,然后去重 + var tmpMap = {}; + return this.geometries.map(function (g) { + var yScale = g.getYScale(); + var field = yScale.field; + if (!tmpMap[field]) { + tmpMap[field] = true; + return yScale; + } + }); + }; + /** + * 获取 x 轴或者 y 轴对应的所有 scale 实例。 + * @param dimType x | y + * @returns x 轴或者 y 轴对应的所有 scale 实例。 + */ + View.prototype.getScalesByDim = function (dimType) { + var geometries = this.geometries; + var scales = {}; + for (var i = 0, len = geometries.length; i < len; i++) { + var geometry = geometries[i]; + var scale = dimType === 'x' ? geometry.getXScale() : geometry.getYScale(); + if (scale && !scales[scale.field]) { + scales[scale.field] = scale; + } + } + return scales; + }; + /** + * 根据字段名去获取 scale 实例。 + * @param field 数据字段名称 + * @param key id + */ + View.prototype.getScaleByField = function (field, key) { + var defaultKey = key ? key : this.getScaleKey(field); + // 调用根节点 view 的方法获取 + return this.getRootView().scalePool.getScale(defaultKey); + }; + /** + * 返回所有配置信息。 + * @returns 所有的 view API 配置。 + */ + View.prototype.getOptions = function () { + return this.options; + }; + /** + * 获取 view 的数据(过滤后的数据)。 + * @returns 处理过滤器之后的数据。 + */ + View.prototype.getData = function () { + return this.filteredData; + }; + /** + * 获得绘制的层级 group。 + * @param layer 层级名称。 + * @returns 对应层级的 Group。 + */ + View.prototype.getLayer = function (layer) { + return layer === LAYER.BG + ? this.backgroundGroup + : layer === LAYER.MID + ? this.middleGroup + : layer === LAYER.FORE + ? this.foregroundGroup + : this.foregroundGroup; + }; + /** + * 对外暴露方法,判断一个点是否在绘图区域(即坐标系范围)内部。 + * @param point 坐标点 + */ + View.prototype.isPointInPlot = function (point) { + return isPointInCoordinate(this.getCoordinate(), point); + }; + /** + * 获得所有的 legend 对应的 attribute 实例。 + * @returns 维度字段的 Attribute 数组 + */ + View.prototype.getLegendAttributes = function () { + return flatten$2(this.geometries.map(function (g) { return g.getGroupAttributes(); })); + }; + /** + * 获取所有的分组字段的 scale 实例。 + * @returns 获得分组字段的 scale 实例数组。 + */ + View.prototype.getGroupScales = function () { + // 拿到所有的 Geometry 的 分组字段 scale,然后打平去重 + var scales = this.geometries.map(function (g) { return g.getGroupScales(); }); + return uniq$2(flatten$2(scales)); + }; + /** + * 获取 G.Canvas 实例。 + * @returns G.Canvas 画布实例。 + */ + View.prototype.getCanvas = function () { + return this.getRootView().canvas; + }; + /** + * 获得根节点 view。 + */ + View.prototype.getRootView = function () { + var v = this; + while (true) { + if (v.parent) { + v = v.parent; + continue; + } + break; + } + return v; + }; + /** + * 获取该数据在可视化后,对应的画布坐标点。 + * @param data 原始数据记录 + * @returns 对应的画布坐标点 + */ + View.prototype.getXY = function (data) { + var coordinate = this.getCoordinate(); + var xScales = this.getScalesByDim('x'); + var yScales = this.getScalesByDim('y'); + var x; + var y; + each$2(data, function (value, key) { + if (xScales[key]) { + x = xScales[key].scale(value); + } + if (yScales[key]) { + y = yScales[key].scale(value); + } + }); + if (!isNil(x) && !isNil(y)) { + return coordinate.convert({ x: x, y: y }); + } + }; + /** + * 获取 name 对应的 controller 实例 + * @param name + */ + View.prototype.getController = function (name) { + return find$3(this.controllers, function (c) { return c.name === name; }); + }; + /** + * 显示 point 坐标点对应的 tooltip。 + * @param point 画布坐标点 + * @returns View + */ + View.prototype.showTooltip = function (point) { + var tooltip = this.getController('tooltip'); + if (tooltip) { + tooltip.showTooltip(point); + } + return this; + }; + /** + * 隐藏 tooltip。 + * @returns View + */ + View.prototype.hideTooltip = function () { + var tooltip = this.getController('tooltip'); + if (tooltip) { + tooltip.hideTooltip(); + } + return this; + }; + /** + * 将 tooltip 锁定到当前位置不能移动。 + * @returns View + */ + View.prototype.lockTooltip = function () { + var tooltip = this.getController('tooltip'); + if (tooltip) { + tooltip.lockTooltip(); + } + return this; + }; + /** + * 将 tooltip 锁定解除。 + * @returns View + */ + View.prototype.unlockTooltip = function () { + var tooltip = this.getController('tooltip'); + if (tooltip) { + tooltip.unlockTooltip(); + } + return this; + }; + /** + * 是否锁定 tooltip。 + * @returns 是否锁定 + */ + View.prototype.isTooltipLocked = function () { + var tooltip = this.getController('tooltip'); + return tooltip && tooltip.isTooltipLocked(); + }; + /** + * 获取当前 point 对应的 tooltip 数据项。 + * @param point 坐标点 + * @returns tooltip 数据项 + */ + View.prototype.getTooltipItems = function (point) { + var tooltip = this.getController('tooltip'); + return tooltip ? tooltip.getTooltipItems(point) : []; + }; + /** + * 获取逼近的点的数据集合 + * @param point 当前坐标点 + * @returns 数据 + */ + View.prototype.getSnapRecords = function (point) { + var geometries = this.geometries; + var rst = []; + for (var i = 0, len = geometries.length; i < len; i++) { + var geom = geometries[i]; + var dataArray = geom.dataArray; + geom.sort(dataArray); // 先进行排序,便于 tooltip 查找 + var record = void 0; + for (var j = 0, dataLen = dataArray.length; j < dataLen; j++) { + var data = dataArray[j]; + record = findDataByPoint(point, data, geom); + if (record) { + rst.push(record); + } + } + } + // 同样递归处理子 views + var views = this.views; + for (var i = 0, len = views.length; i < len; i++) { + var view = views[i]; + var snapRecords = view.getSnapRecords(point); + rst = rst.concat(snapRecords); + } + return rst; + }; + /** + * 获取所有的 pure component 组件,用于布局。 + */ + View.prototype.getComponents = function () { + var components = []; + var controllers = this.controllers; + for (var i = 0, len = controllers.length; i < len; i++) { + var controller = controllers[i]; + components = components.concat(controller.getComponents()); + } + return components; + }; + /** + * 将 data 数据进行过滤。 + * @param data + * @returns 过滤之后的数据 + */ + View.prototype.filterData = function (data) { + var filters = this.options.filters; + // 不存在 filters,则不需要进行数据过滤 + if (size$1(filters) === 0) { + return data; + } + // 存在过滤器,则逐个执行过滤,过滤器之间是 与 的关系 + return filter$1(data, function (datum, idx) { + // 所有的 filter 字段 + var fields = Object.keys(filters); + // 所有的条件都通过,才算通过 + return fields.every(function (field) { + var condition = filters[field]; + // condition 返回 true,则保留 + return condition(datum[field], datum, idx); + }); + }); + }; + /** + * 对某一个字段进行过滤 + * @param field + * @param data + */ + View.prototype.filterFieldData = function (field, data) { + var filters = this.options.filters; + var condition = get$3(filters, field); + if (isUndefined$1(condition)) { + return data; + } + return data.filter(function (datum, idx) { return condition(datum[field], datum, idx); }); + }; + /** + * 调整 coordinate 的坐标范围。 + */ + View.prototype.adjustCoordinate = function () { + var _a = this.getCoordinate(), curStart = _a.start, curEnd = _a.end; + var start = this.coordinateBBox.bl; + var end = this.coordinateBBox.tr; + // 在 defaultLayoutFn 中只会在 coordinateBBox 发生变化的时候会调用 adjustCoordinate(),所以不用担心被置位 + if (isEqual$2(curStart, start) && isEqual$2(curEnd, end)) { + this.isCoordinateChanged = false; + // 如果大小没有变化则不更新 + return; + } + this.isCoordinateChanged = true; + this.coordinateInstance = this.coordinateController.adjust(start, end); + }; + View.prototype.paint = function (isUpdate) { + this.renderDataRecursive(isUpdate); + // 处理 sync scale 的逻辑 + this.syncScale(); + this.emit(VIEW_LIFE_CIRCLE.BEFORE_PAINT); + // 初始化图形、组件位置,计算 padding + this.renderPaddingRecursive(isUpdate); + // 布局图形、组件 + this.renderLayoutRecursive(isUpdate); + // 背景色 shape + this.renderBackgroundStyleShape(); + // 最终的绘制 render + this.renderPaintRecursive(isUpdate); + this.emit(VIEW_LIFE_CIRCLE.AFTER_PAINT); + this.isDataChanged = false; // 渲染完毕复位 + }; + /** + * 渲染背景样式的 shape。 + * 放到 view 中创建的原因是让使用 view 绘制图形的时候,也能够处理背景色 + */ + View.prototype.renderBackgroundStyleShape = function () { + // 只有根节点才处理 + if (this.parent) { + return; + } + var background = get$3(this.themeObject, 'background'); + // 配置了背景色 + if (background) { + // 1. 不存在则创建 + if (!this.backgroundStyleRectShape) { + this.backgroundStyleRectShape = this.backgroundGroup.addShape('rect', { + attrs: {}, + zIndex: -1, + // 背景色 shape 不设置事件捕获 + capture: false, + }); + this.backgroundStyleRectShape.toBack(); + } + // 2. 有了 shape 之后设置背景,位置(更新的时候) + var _a = this.viewBBox, x = _a.x, y = _a.y, width = _a.width, height = _a.height; + this.backgroundStyleRectShape.attr({ + fill: background, + x: x, + y: y, + width: width, + height: height, + }); + } + else { + // 没有配置背景色 + if (this.backgroundStyleRectShape) { + this.backgroundStyleRectShape.remove(true); + this.backgroundStyleRectShape = undefined; + } + } + }; + /** + * 递归计算每个 view 的 padding 值,coordinateBBox 和 coordinateInstance + * @param isUpdate + */ + View.prototype.renderPaddingRecursive = function (isUpdate) { + // 1. 子 view 大小相对 coordinateBBox,changeSize 的时候需要重新计算 + this.calculateViewBBox(); + // 2. 更新 coordinate + this.adjustCoordinate(); + // 3. 初始化组件 component + this.initComponents(isUpdate); + // 4. 布局计算每隔 view 的 padding 值 + // 4.1. 自动加 auto padding -> absolute padding,并且增加 appendPadding + this.autoPadding = calculatePadding(this).shrink(parsePadding(this.appendPadding)); + // 4.2. 计算出新的 coordinateBBox,更新 Coordinate + // 这里必须保留,原因是后面子 view 的 viewBBox 或根据 parent 的 coordinateBBox + this.coordinateBBox = this.viewBBox.shrink(this.autoPadding.getPadding()); + this.adjustCoordinate(); + // 同样递归处理子 views + var views = this.views; + for (var i = 0, len = views.length; i < len; i++) { + var view = views[i]; + view.renderPaddingRecursive(isUpdate); + } + }; + /** + * 递归处理 view 的布局,最终是计算各个 view 的 coordinateBBox 和 coordinateInstance + * @param isUpdate + */ + View.prototype.renderLayoutRecursive = function (isUpdate) { + // 1. 同步子 view padding + // 根据配置获取 padding + var syncViewPaddingFn = this.syncViewPadding === true + ? defaultSyncViewPadding + : isFunction$6(this.syncViewPadding) + ? this.syncViewPadding + : undefined; + if (syncViewPaddingFn) { + syncViewPaddingFn(this, this.views, PaddingCal); + // 同步 padding 之后,更新 coordinate + this.views.forEach(function (v) { + v.coordinateBBox = v.viewBBox.shrink(v.autoPadding.getPadding()); + v.adjustCoordinate(); + }); + } + // 3. 将 view 中的组件按照 view padding 移动到对应的位置 + this.doLayout(); + // 同样递归处理子 views + var views = this.views; + for (var i = 0, len = views.length; i < len; i++) { + var view = views[i]; + view.renderLayoutRecursive(isUpdate); + } + }; + /** + * 最终递归绘制组件和图形 + * @param isUpdate + */ + View.prototype.renderPaintRecursive = function (isUpdate) { + var middleGroup = this.middleGroup; + if (this.limitInPlot) { + var _a = getCoordinateClipCfg(this.coordinateInstance), type = _a.type, attrs = _a.attrs; + middleGroup.setClip({ + type: type, + attrs: attrs, + }); + } + else { + // 清除已有的 clip + middleGroup.setClip(undefined); + } + // 1. 渲染几何标记 + this.paintGeometries(isUpdate); + // 2. 绘制组件 + this.renderComponents(isUpdate); + // 同样递归处理子 views + var views = this.views; + for (var i = 0, len = views.length; i < len; i++) { + var view = views[i]; + view.renderPaintRecursive(isUpdate); + } + }; + // end Get 方法 + /** + * 创建 scale,递归到顶层 view 去创建和缓存 scale + * @param field + * @param data + * @param scaleDef + * @param key + */ + View.prototype.createScale = function (field, data, scaleDef, key) { + // 1. 合并 field 对应的 scaleDef,合并原则是底层覆盖顶层(就近原则) + var currentScaleDef = get$3(this.options.scales, [field]); + var mergedScaleDef = __assign$r(__assign$r({}, currentScaleDef), scaleDef); + // 2. 是否存在父 view,在则递归,否则创建 + if (this.parent) { + return this.parent.createScale(field, data, mergedScaleDef, key); + } + // 3. 在根节点 view 通过 scalePool 创建 + return this.scalePool.createScale(field, data, mergedScaleDef, key); + }; + /** + * 递归渲染中的数据处理 + * @param isUpdate + */ + View.prototype.renderDataRecursive = function (isUpdate) { + // 1. 处理数据 + this.doFilterData(); + // 2. 创建实例 + this.createCoordinate(); + // 3. 初始化 Geometry + this.initGeometries(isUpdate); + // 4. 处理分面逻辑,最终都是生成子 view 和 geometry + this.renderFacet(isUpdate); + // 同样递归处理子 views + var views = this.views; + for (var i = 0, len = views.length; i < len; i++) { + var view = views[i]; + view.renderDataRecursive(isUpdate); + } + }; + /** + * 计算 region,计算实际的像素范围坐标 + * @private + */ + View.prototype.calculateViewBBox = function () { + var x; + var y; + var width; + var height; + if (this.parent) { + var bbox = this.parent.coordinateBBox; + // 存在 parent, 那么就是通过父容器大小计算 + x = bbox.x; + y = bbox.y; + width = bbox.width; + height = bbox.height; + } + else { + // 顶层容器,从 canvas 中取值 宽高 + x = 0; + y = 0; + width = this.canvas.get('width'); + height = this.canvas.get('height'); + } + var _a = this.region, start = _a.start, end = _a.end; + // 根据 region 计算当前 view 的 bbox 大小。 + var viewBBox = new BBox(x + width * start.x, y + height * start.y, width * (end.x - start.x), height * (end.y - start.y)); + if (!this.viewBBox || !this.viewBBox.isEqual(viewBBox)) { + // viewBBox 发生变化的时候进行更新 + this.viewBBox = new BBox(x + width * start.x, y + height * start.y, width * (end.x - start.x), height * (end.y - start.y)); + } + // 初始的 coordinate bbox 大小 + this.coordinateBBox = this.viewBBox; + }; + /** + * 初始化事件机制:G 4.0 底层内置支持 name:event 的机制,那么只要所有组件都有自己的 name 即可。 + * + * G2 的事件只是获取事件委托,然后在 view 嵌套结构中,形成事件冒泡机制。 + * 当前 view 只委托自己 view 中的 Component 和 Geometry 事件,并向上冒泡 + * @private + */ + View.prototype.initEvents = function () { + // 三层 group 中的 shape 事件都会通过 G 冒泡上来的 + this.foregroundGroup.on('*', this.onDelegateEvents); + this.middleGroup.on('*', this.onDelegateEvents); + this.backgroundGroup.on('*', this.onDelegateEvents); + this.canvas.on('*', this.onCanvasEvent); + }; + /** + * 初始化插件 + */ + View.prototype.initComponentController = function () { + var usedControllers = this.usedControllers; + for (var i = 0, len = usedControllers.length; i < len; i++) { + var controllerName = usedControllers[i]; + var Ctor = getComponentController(controllerName); + if (Ctor) { + this.controllers.push(new Ctor(this)); + } + } + }; + View.prototype.createViewEvent = function (evt) { + var shape = evt.shape, name = evt.name; + var data = shape ? shape.get('origin') : null; + // 事件在 view 嵌套中冒泡(暂不提供阻止冒泡的机制) + var e = new Event$1(this, evt, data); + e.type = name; + return e; + }; + /** + * 处理 PLOT_EVENTS + * plot event 需要处理所有的基础事件,并判断是否在画布中,然后再决定是否要 emit。 + * 对于 mouseenter、mouseleave 比较特殊,需要做一下数学比较。 + * @param e + */ + View.prototype.doPlotEvent = function (e) { + var type = e.type, x = e.x, y = e.y; + var point = { x: x, y: y }; + var ALL_EVENTS = [ + 'mousedown', + 'mouseup', + 'mousemove', + 'mouseleave', + 'mousewheel', + 'touchstart', + 'touchmove', + 'touchend', + 'touchcancel', + 'click', + 'dblclick', + 'contextmenu', + ]; + if (ALL_EVENTS.includes(type)) { + var currentInPlot = this.isPointInPlot(point); + var newEvent = e.clone(); + if (currentInPlot) { + var TYPE = "plot:" + type; // 组合 plot 事件 + newEvent.type = TYPE; + this.emit(TYPE, newEvent); + if (type === 'mouseleave' || type === 'touchend') { + // 在plot 内部却离开画布 + this.isPreMouseInPlot = false; + } + } + // 对于 mouseenter, mouseleave 的计算处理 + if (type === 'mousemove' || type === 'touchmove') { + if (this.isPreMouseInPlot && !currentInPlot) { + if (type === 'mousemove') { + newEvent.type = PLOT_EVENTS.MOUSE_LEAVE; + this.emit(PLOT_EVENTS.MOUSE_LEAVE, newEvent); + } + newEvent.type = PLOT_EVENTS.LEAVE; + this.emit(PLOT_EVENTS.LEAVE, newEvent); + } + else if (!this.isPreMouseInPlot && currentInPlot) { + if (type === 'mousemove') { + newEvent.type = PLOT_EVENTS.MOUSE_ENTER; + this.emit(PLOT_EVENTS.MOUSE_ENTER, newEvent); + } + newEvent.type = PLOT_EVENTS.ENTER; + this.emit(PLOT_EVENTS.ENTER, newEvent); + } + // 赋新的状态值 + this.isPreMouseInPlot = currentInPlot; + } + else if (type === 'mouseleave' || type === 'touchend') { + // 可能不在 currentInPlot 中 + if (this.isPreMouseInPlot) { + if (type === 'mouseleave') { + newEvent.type = PLOT_EVENTS.MOUSE_LEAVE; + this.emit(PLOT_EVENTS.MOUSE_LEAVE, newEvent); + } + newEvent.type = PLOT_EVENTS.LEAVE; + this.emit(PLOT_EVENTS.LEAVE, newEvent); + this.isPreMouseInPlot = false; + } + } + } + }; + // view 生命周期 —— 渲染流程 + /** + * 处理筛选器,筛选数据 + * @private + */ + View.prototype.doFilterData = function () { + var data = this.options.data; + this.filteredData = this.filterData(data); + }; + /** + * 初始化 Geometries + * @private + */ + View.prototype.initGeometries = function (isUpdate) { + // 初始化图形的之前,先创建 / 更新 scales + this.createOrUpdateScales(); + // 实例化 Geometry,然后 view 将所有的 scale 管理起来 + var coordinate = this.getCoordinate(); + var scaleDefs = get$3(this.options, 'scales', {}); + var geometries = this.geometries; + for (var i = 0, len = geometries.length; i < len; i++) { + var geometry = geometries[i]; + // 保持 scales 引用不要变化 + geometry.scales = this.getGeometryScales(); + var cfg = { + coordinate: coordinate, + scaleDefs: scaleDefs, + data: this.filteredData, + theme: this.themeObject, + isDataChanged: this.isDataChanged, + isCoordinateChanged: this.isCoordinateChanged, + }; + if (isUpdate) { + // 数据发生更新 + geometry.update(cfg); + } + else { + geometry.init(cfg); + } + } + // Geometry 初始化之后,生成了 scale,然后进行调整 scale 配置 + this.adjustScales(); + }; + /** + * 根据 Geometry 的所有字段创建 scales + * 如果存在,则更新,不存在则创建 + */ + View.prototype.createOrUpdateScales = function () { + var fields = this.getScaleFields(); + var groupedFields = this.getGroupedFields(); + var _a = this.getOptions(), data = _a.data, _b = _a.scales, scales = _b === void 0 ? {} : _b; + var filteredData = this.filteredData; + for (var i = 0, len = fields.length; i < len; i++) { + var field = fields[i]; + var scaleDef = scales[field]; + // 调用方法,递归去创建 + var key = this.getScaleKey(field); + this.createScale(field, + // 分组字段的 scale 使用未过滤的数据创建 + groupedFields.includes(field) ? data : filteredData, scaleDef, key); + // 缓存从当前 view 创建的 scale key + this.createdScaleKeys.set(key, true); + } + }; + /** + * 处理 scale 同步逻辑 + */ + View.prototype.syncScale = function () { + // 最终调用 root view 的 + this.getRootView().scalePool.sync(this.getCoordinate(), this.theme); + }; + /** + * 获得 Geometry 中的 scale 对象 + */ + View.prototype.getGeometryScales = function () { + var fields = this.getScaleFields(); + var scales = {}; + for (var i = 0; i < fields.length; i++) { + var field = fields[i]; + scales[field] = this.getScaleByField(field); + } + return scales; + }; + View.prototype.getScaleFields = function () { + var fields = []; + var tmpMap = {}; + var geometries = this.geometries; + for (var i = 0; i < geometries.length; i++) { + var geometry = geometries[i]; + var geometryScales = geometry.getScaleFields(); + uniq$2(geometryScales, fields, tmpMap); + } + return fields; + }; + View.prototype.getGroupedFields = function () { + var fields = []; + var tmpMap = {}; + var geometries = this.geometries; + for (var i = 0; i < geometries.length; i++) { + var geometry = geometries[i]; + var groupFields = geometry.getGroupFields(); + uniq$2(groupFields, fields, tmpMap); + } + return fields; + }; + /** + * 调整 scale 配置 + * @private + */ + View.prototype.adjustScales = function () { + // 调整目前包括: + // 分类 scale,调整 range 范围 + this.adjustCategoryScaleRange(); + }; + /** + * 调整分类 scale 的 range,防止超出坐标系外面 + * @private + */ + View.prototype.adjustCategoryScaleRange = function () { + var _this = this; + var xyScales = __spreadArrays$1([this.getXScale()], this.getYScales()).filter(function (e) { return !!e; }); + var coordinate = this.getCoordinate(); + var scaleOptions = this.options.scales; + each$2(xyScales, function (scale) { + var field = scale.field, values = scale.values, isCategory = scale.isCategory, isIdentity = scale.isIdentity; + // 分类或者 identity 的 scale 才进行处理 + if (isCategory || isIdentity) { + // 存在 value 值,且用户没有配置 range 配置 + if (values && !get$3(scaleOptions, [field, 'range'])) { + // 更新 range + scale.range = getDefaultCategoryScaleRange(scale, coordinate, _this.theme); + } + } + }); + }; + /** + * 根据 options 配置、Geometry 字段配置,自动生成 components + * @param isUpdate 是否是更新 + * @private + */ + View.prototype.initComponents = function (isUpdate) { + // 先全部清空,然后 render + var controllers = this.controllers; + for (var i = 0; i < controllers.length; i++) { + var controller = controllers[i]; + // 更新则走更新逻辑;否则清空载重绘 + if (isUpdate) { + controller.update(); + } + else { + controller.clear(); + controller.render(); + } + } + }; + View.prototype.doLayout = function () { + this.layoutFunc(this); + }; + /** + * 创建坐标系 + * @private + */ + View.prototype.createCoordinate = function () { + var start = this.coordinateBBox.bl; + var end = this.coordinateBBox.tr; + this.coordinateInstance = this.coordinateController.create(start, end); + }; + /** + * 根据 options 配置自动渲染 geometry + * @private + */ + View.prototype.paintGeometries = function (isUpdate) { + var doAnimation = this.options.animate; + // geometry 的 paint 阶段 + var coordinate = this.getCoordinate(); + var canvasRegion = { + x: this.viewBBox.x, + y: this.viewBBox.y, + minX: this.viewBBox.minX, + minY: this.viewBBox.minY, + maxX: this.viewBBox.maxX, + maxY: this.viewBBox.maxY, + width: this.viewBBox.width, + height: this.viewBBox.height, + }; + var geometries = this.geometries; + for (var i = 0; i < geometries.length; i++) { + var geometry = geometries[i]; + geometry.coordinate = coordinate; + geometry.canvasRegion = canvasRegion; + if (!doAnimation) { + // 如果 view 不执行动画,那么 view 下所有的 geometry 都不执行动画 + geometry.animate(false); + } + geometry.paint(isUpdate); + } + }; + /** + * 最后的绘制组件 + * @param isUpdate + */ + View.prototype.renderComponents = function (isUpdate) { + // 先全部清空,然后 render + for (var i = 0; i < this.getComponents().length; i++) { + var co = this.getComponents()[i]; + co.component.render(); + } + }; + /** + * 渲染分面,会在其中进行数据分面,然后进行子 view 创建 + * @param isUpdate + */ + View.prototype.renderFacet = function (isUpdate) { + if (this.facetInstance) { + if (isUpdate) { + this.facetInstance.update(); + } + else { + this.facetInstance.clear(); + // 计算分面数据 + this.facetInstance.init(); + // 渲染组件和 views + this.facetInstance.render(); + } + } + }; + View.prototype.initOptions = function () { + var _this = this; + var _a = this.options, _b = _a.geometries, geometries = _b === void 0 ? [] : _b, _c = _a.interactions, interactions = _c === void 0 ? [] : _c, _d = _a.views, views = _d === void 0 ? [] : _d, _e = _a.annotations, annotations = _e === void 0 ? [] : _e, coordinate = _a.coordinate, events = _a.events, facets = _a.facets; + // 设置坐标系 + if (this.coordinateController) { + // 更新 coordinate controller + coordinate && this.coordinateController.update(coordinate); + } + else { + // 创建 coordinate controller + this.coordinateController = new CoordinateController(coordinate); + } + // 创建 geometry 实例 + for (var i = 0; i < geometries.length; i++) { + var geometryOption = geometries[i]; + this.createGeometry(geometryOption); + } + // 创建 interactions 实例 + for (var j = 0; j < interactions.length; j++) { + var interactionOption = interactions[j]; + var type = interactionOption.type, cfg = interactionOption.cfg; + this.interaction(type, cfg); + } + // 创建 view 实例 + for (var k = 0; k < views.length; k++) { + var viewOption = views[k]; + this.createView(viewOption); + } + // 设置 annotation + var annotationComponent = this.getController('annotation'); + for (var l = 0; l < annotations.length; l++) { + var annotationOption = annotations[l]; + annotationComponent.annotation(annotationOption); + } + // 设置 events + if (events) { + each$2(events, function (eventCallback, eventName) { + _this.on(eventName, eventCallback); + }); + } + if (facets) { + each$2(facets, function (facet) { + var type = facet.type, rest = __rest$G(facet, ["type"]); + _this.facet(type, rest); + }); + } + }; + View.prototype.createGeometry = function (geometryOption) { + var type = geometryOption.type, _a = geometryOption.cfg, cfg = _a === void 0 ? {} : _a; + if (this[type]) { + var geometry_1 = this[type](cfg); + each$2(geometryOption, function (v, k) { + if (isFunction$6(geometry_1[k])) { + geometry_1[k](v); + } + }); + } + }; + /** + * scale key 的创建方式 + * @param field + */ + View.prototype.getScaleKey = function (field) { + return this.id + "-" + field; + }; + return View; +}(Base$4)); +/** + * 注册 geometry 组件 + * @param name + * @param Ctor + * @returns Geometry + */ +function registerGeometry(name, Ctor) { + // 语法糖,在 view API 上增加原型方法 + View$1.prototype[name.toLowerCase()] = function (cfg) { + if (cfg === void 0) { cfg = {}; } + var props = __assign$r({ + /** 图形容器 */ + container: this.middleGroup.addGroup(), labelsContainer: this.foregroundGroup.addGroup() }, cfg); + var geometry = new Ctor(props); + this.geometries.push(geometry); + return geometry; + }; +} +var View$2 = View$1; + +/** + * Chart 类,是使用 G2 进行绘图的入口。 + */ +var Chart$1 = /** @class */ (function (_super) { + __extends$e(Chart, _super); + // @ts-ignore + function Chart(props) { + var _this = this; + var container = props.container, width = props.width, height = props.height, _a = props.autoFit, autoFit = _a === void 0 ? false : _a, padding = props.padding, appendPadding = props.appendPadding, _b = props.renderer, renderer = _b === void 0 ? 'canvas' : _b, pixelRatio = props.pixelRatio, _c = props.localRefresh, localRefresh = _c === void 0 ? true : _c, _d = props.visible, visible = _d === void 0 ? true : _d, _e = props.supportCSSTransform, supportCSSTransform = _e === void 0 ? false : _e, _f = props.defaultInteractions, defaultInteractions = _f === void 0 ? ['tooltip', 'legend-filter', 'legend-active', 'continuous-filter', 'ellipsis-text'] : _f, options = props.options, limitInPlot = props.limitInPlot, theme = props.theme, syncViewPadding = props.syncViewPadding; + var ele = isString$3(container) ? document.getElementById(container) : container; + // 生成内部正式绘制的 div 元素 + var wrapperElement = createDom$1('
    '); + ele.appendChild(wrapperElement); + // if autoFit, use the container size, to avoid the graph render twice. + var size = getChartSize(ele, autoFit, width, height); + var G = getEngine(renderer); + var canvas = new G.Canvas(__assign$r({ container: wrapperElement, pixelRatio: pixelRatio, + localRefresh: localRefresh, + supportCSSTransform: supportCSSTransform }, size)); + // 调用 view 的创建 + _this = _super.call(this, { + parent: null, + canvas: canvas, + // create 3 group layers for views. + backgroundGroup: canvas.addGroup({ zIndex: GROUP_Z_INDEX.BG }), + middleGroup: canvas.addGroup({ zIndex: GROUP_Z_INDEX.MID }), + foregroundGroup: canvas.addGroup({ zIndex: GROUP_Z_INDEX.FORE }), + padding: padding, + appendPadding: appendPadding, + visible: visible, + options: options, + limitInPlot: limitInPlot, + theme: theme, + syncViewPadding: syncViewPadding, + }) || this; + /** + * when container size changed, change chart size props, and re-render. + */ + _this.onResize = debounce$1(function () { + _this.forceFit(); + }, 300); + _this.ele = ele; + _this.canvas = canvas; + _this.width = size.width; + _this.height = size.height; + _this.autoFit = autoFit; + _this.localRefresh = localRefresh; + _this.renderer = renderer; + _this.wrapperElement = wrapperElement; + // 自适应大小 + _this.updateCanvasStyle(); + _this.bindAutoFit(); + _this.initDefaultInteractions(defaultInteractions); + return _this; + } + Chart.prototype.initDefaultInteractions = function (interactions) { + var _this = this; + each$2(interactions, function (interaction) { + _this.interaction(interaction); + }); + }; + /** + * 改变图表大小,同时重新渲染。 + * @param width 图表宽度 + * @param height 图表高度 + * @returns + */ + Chart.prototype.changeSize = function (width, height) { + // 如果宽高一致,那么 changeSize 不执行任何操作 + if (this.width === width && this.height === height) { + return this; + } + this.emit(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_SIZE); + this.width = width; + this.height = height; + this.canvas.changeSize(width, height); + // 重新渲染 + this.render(true); + this.emit(VIEW_LIFE_CIRCLE.AFTER_CHANGE_SIZE); + return this; + }; + /** + * 销毁图表,同时解绑事件,销毁创建的 G.Canvas 实例。 + * @returns void + */ + Chart.prototype.destroy = function () { + _super.prototype.destroy.call(this); + this.unbindAutoFit(); + this.canvas.destroy(); + removeDom(this.wrapperElement); + this.wrapperElement = null; + }; + /** + * 显示或隐藏图表 + * @param visible 是否可见,true 表示显示,false 表示隐藏 + * @returns + */ + Chart.prototype.changeVisible = function (visible) { + _super.prototype.changeVisible.call(this, visible); // 需要更新 visible 变量 + this.wrapperElement.style.display = visible ? '' : 'none'; + return this; + }; + /** + * 自动根据容器大小 resize 画布 + */ + Chart.prototype.forceFit = function () { + // skip if already destroyed + if (!this.destroyed) { + // 注意第二参数用 true,意思是即时 autoFit = false,forceFit() 调用之后一样是适配容器 + var _a = getChartSize(this.ele, true, this.width, this.height), width = _a.width, height = _a.height; + this.changeSize(width, height); + } + }; + Chart.prototype.updateCanvasStyle = function () { + modifyCSS(this.canvas.get('el'), { + display: 'inline-block', + verticalAlign: 'middle', + }); + }; + Chart.prototype.bindAutoFit = function () { + if (this.autoFit) { + window.addEventListener('resize', this.onResize); + } + }; + Chart.prototype.unbindAutoFit = function () { + if (this.autoFit) { + window.removeEventListener('resize', this.onResize); + } + }; + return Chart; +}(View$2)); +var Chart$2 = Chart$1; + +/** + * Component Controller 规范需要定义的基类 + * 1. 规范的 option 输入 + * 2. 统一的信息获取 API + * 3. 明确定义的组件事件(名称、数据) + */ +var Controller = /** @class */ (function () { + function Controller(view) { + /** 是否可见 */ + this.visible = true; + /** 所有的 component */ + this.components = []; + this.view = view; + } + /** + * clear + * @param includeOption 是否清空 option 配置项(used in annotation) + */ + Controller.prototype.clear = function (includeOption) { + // destroy all components + each$2(this.components, function (co) { + co.component.destroy(); + }); + // clear all component instance + this.components = []; + }; + /** + * destroy the component + */ + Controller.prototype.destroy = function () { + this.clear(); + }; + /** + * get all components + * @returns components array + */ + Controller.prototype.getComponents = function () { + return this.components; + }; + /** + * change visibility of component + * @param visible + */ + Controller.prototype.changeVisible = function (visible) { + if (this.visible === visible) { + return; + } + this.components.forEach(function (co) { + if (visible) { + co.component.show(); + } + else { + co.component.hide(); + } + }); + this.visible = visible; + }; + return Controller; +}()); + +// Filter duplicates, use `name`, `color`, `value` and `title` property values as condition +function uniq$1(items) { + var uniqItems = []; + var _loop_1 = function (index) { + var item = items[index]; + var result = find$3(uniqItems, function (subItem) { + return (subItem.color === item.color && + subItem.name === item.name && + subItem.value === item.value && + subItem.title === item.title); + }); + if (!result) { + uniqItems.push(item); + } + }; + for (var index = 0; index < items.length; index++) { + _loop_1(index); + } + return uniqItems; +} +/** @ignore */ +var Tooltip$3 = /** @class */ (function (_super) { + __extends$e(Tooltip, _super); + function Tooltip() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.isLocked = false; + return _this; + } + Object.defineProperty(Tooltip.prototype, "name", { + get: function () { + return 'tooltip'; + }, + enumerable: false, + configurable: true + }); + Tooltip.prototype.init = function () { }; + Tooltip.prototype.isVisible = function () { + var option = this.view.getOptions().tooltip; + return option !== false; + }; + Tooltip.prototype.render = function () { }; + /** + * Shows tooltip + * @param point + */ + Tooltip.prototype.showTooltip = function (point) { + this.point = point; + if (!this.isVisible()) { + // 如果设置 tooltip(false) 则始终不显示 + return; + } + var view = this.view; + var items = this.getTooltipItems(point); + if (!items.length) { + // 无内容则不展示,同时 tooltip 需要隐藏 + this.hideTooltip(); + return; + } + var title = this.getTitle(items); + var dataPoint = { + x: items[0].x, + y: items[0].y, + }; // 数据点位置 + view.emit('tooltip:show', Event$1.fromData(view, 'tooltip:show', __assign$r({ items: items, + title: title }, point))); + var cfg = this.getTooltipCfg(); + var follow = cfg.follow, showMarkers = cfg.showMarkers, showCrosshairs = cfg.showCrosshairs, showContent = cfg.showContent, marker = cfg.marker; + var lastItems = this.items; + var lastTitle = this.title; + if (!isEqual$2(lastTitle, title) || !isEqual$2(lastItems, items)) { + // 内容发生变化了更新 tooltip + view.emit('tooltip:change', Event$1.fromData(view, 'tooltip:change', __assign$r({ items: items, + title: title }, point))); + if (isFunction$6(showContent) ? showContent(items) : showContent) { + // 展示 tooltip 内容框才渲染 tooltip + if (!this.tooltip) { + // 延迟生成 + this.renderTooltip(); + } + this.tooltip.update(mix({}, cfg, { + items: this.getItemsAfterProcess(items), + title: title, + }, follow ? point : {})); + this.tooltip.show(); + } + if (showMarkers) { + // 展示 tooltipMarkers,tooltipMarkers 跟随数据 + this.renderTooltipMarkers(items, marker); + } + } + else { + // 内容未发生变化,则更新位置 + if (this.tooltip && follow) { + this.tooltip.update(point); + this.tooltip.show(); // tooltip 有可能被隐藏,需要保证显示状态 + } + if (this.tooltipMarkersGroup) { + this.tooltipMarkersGroup.show(); + } + } + this.items = items; + this.title = title; + if (showCrosshairs) { + // 展示 tooltip 辅助线 + var isCrosshairsFollowCursor = get$3(cfg, ['crosshairs', 'follow'], false); // 辅助线是否要跟随鼠标 + this.renderCrosshairs(isCrosshairsFollowCursor ? point : dataPoint, cfg); + } + }; + Tooltip.prototype.hideTooltip = function () { + var follow = this.getTooltipCfg().follow; + if (!follow) { + this.point = null; + return; + } + // hide the tooltipMarkers + var tooltipMarkersGroup = this.tooltipMarkersGroup; + if (tooltipMarkersGroup) { + tooltipMarkersGroup.hide(); + } + // hide crosshairs + var xCrosshair = this.xCrosshair; + var yCrosshair = this.yCrosshair; + if (xCrosshair) { + xCrosshair.hide(); + } + if (yCrosshair) { + yCrosshair.hide(); + } + var tooltip = this.tooltip; + if (tooltip) { + tooltip.hide(); + } + this.view.emit('tooltip:hide', Event$1.fromData(this.view, 'tooltip:hide', {})); + this.point = null; + }; + /** + * lockTooltip + */ + Tooltip.prototype.lockTooltip = function () { + this.isLocked = true; + if (this.tooltip) { + // tooltip contianer 可捕获事件 + this.tooltip.setCapture(true); + } + }; + /** + * unlockTooltip + */ + Tooltip.prototype.unlockTooltip = function () { + this.isLocked = false; + var cfg = this.getTooltipCfg(); + if (this.tooltip) { + // 重置 capture 属性 + this.tooltip.setCapture(cfg.capture); + } + }; + /** + * isTooltipLocked + */ + Tooltip.prototype.isTooltipLocked = function () { + return this.isLocked; + }; + Tooltip.prototype.clear = function () { + var _a = this, tooltip = _a.tooltip, xCrosshair = _a.xCrosshair, yCrosshair = _a.yCrosshair, tooltipMarkersGroup = _a.tooltipMarkersGroup; + if (tooltip) { + tooltip.hide(); + tooltip.clear(); + } + if (xCrosshair) { + xCrosshair.clear(); + } + if (yCrosshair) { + yCrosshair.clear(); + } + if (tooltipMarkersGroup) { + tooltipMarkersGroup.clear(); + } + this.reset(); + }; + Tooltip.prototype.destroy = function () { + if (this.tooltip) { + this.tooltip.destroy(); + } + if (this.xCrosshair) { + this.xCrosshair.destroy(); + } + if (this.yCrosshair) { + this.yCrosshair.destroy(); + } + if (this.guideGroup) { + this.guideGroup.remove(true); + } + this.reset(); + }; + Tooltip.prototype.reset = function () { + this.items = null; + this.title = null; + this.tooltipMarkersGroup = null; + this.tooltipCrosshairsGroup = null; + this.xCrosshair = null; + this.yCrosshair = null; + this.tooltip = null; + this.guideGroup = null; + this.isLocked = false; + this.point = null; + }; + Tooltip.prototype.changeVisible = function (visible) { + if (this.visible === visible) { + return; + } + var _a = this, tooltip = _a.tooltip, tooltipMarkersGroup = _a.tooltipMarkersGroup, xCrosshair = _a.xCrosshair, yCrosshair = _a.yCrosshair; + if (visible) { + if (tooltip) { + tooltip.show(); + } + if (tooltipMarkersGroup) { + tooltipMarkersGroup.show(); + } + if (xCrosshair) { + xCrosshair.show(); + } + if (yCrosshair) { + yCrosshair.show(); + } + } + else { + if (tooltip) { + tooltip.hide(); + } + if (tooltipMarkersGroup) { + tooltipMarkersGroup.hide(); + } + if (xCrosshair) { + xCrosshair.hide(); + } + if (yCrosshair) { + yCrosshair.hide(); + } + } + this.visible = visible; + }; + Tooltip.prototype.getTooltipItems = function (point) { + var items = this.findItemsFromView(this.view, point); + if (items.length) { + // 三层 + items = flatten$2(items); + for (var _i = 0, items_1 = items; _i < items_1.length; _i++) { + var itemArr = items_1[_i]; + for (var _a = 0, itemArr_1 = itemArr; _a < itemArr_1.length; _a++) { + var item = itemArr_1[_a]; + var _b = item.mappingData, x = _b.x, y = _b.y; + item.x = isArray$n(x) ? x[x.length - 1] : x; + item.y = isArray$n(y) ? y[y.length - 1] : y; + } + } + var shared = this.getTooltipCfg().shared; + // shared: false 代表只显示当前拾取到的 shape 的数据,但是一个 view 会有多个 Geometry,所以有可能会拾取到多个 shape + if (shared === false && items.length > 1) { + var snapItem = items[0]; + var min = Math.abs(point.y - snapItem[0].y); + for (var _c = 0, items_2 = items; _c < items_2.length; _c++) { + var aItem = items_2[_c]; + var yDistance = Math.abs(point.y - aItem[0].y); + if (yDistance <= min) { + snapItem = aItem; + min = yDistance; + } + } + items = [snapItem]; + } + return uniq$1(flatten$2(items)); + } + return []; + }; + Tooltip.prototype.layout = function () { }; + Tooltip.prototype.update = function () { + if (this.point) { + this.showTooltip(this.point); + } + if (this.tooltip) { + // #2279 修复resize之后tooltip越界的问题 + // 确保tooltip已经创建的情况下 + var canvas = this.view.getCanvas(); + // TODO 逍为 tooltip 的区域不应该是 canvas,而应该是整个 特别是在图比较小的时候 + // 更新 region + this.tooltip.set('region', { + start: { x: 0, y: 0 }, + end: { x: canvas.get('width'), y: canvas.get('height') }, + }); + } + }; + /** + * 当前鼠标点是在 enter tooltip 中 + * @param point + */ + Tooltip.prototype.isCursorEntered = function (point) { + // 是可捕获的,并且点在 tooltip dom 上 + if (this.tooltip) { + var el = this.tooltip.getContainer(); + var capture = this.tooltip.get('capture'); + if (el && capture) { + var _a = el.getBoundingClientRect(), x = _a.x, y = _a.y, width = _a.width, height = _a.height; + return new BBox(x, y, width, height).isPointIn(point); + } + } + return false; + }; + // 获取 tooltip 配置,因为用户可能会通过 view.tooltip() 重新配置 tooltip,所以就不做缓存,每次直接读取 + Tooltip.prototype.getTooltipCfg = function () { + var view = this.view; + var option = view.getOptions().tooltip; + var processOption = this.processCustomContent(option); + var theme = view.getTheme(); + var defaultCfg = get$3(theme, ['components', 'tooltip'], {}); + var enterable = get$3(processOption, 'enterable', defaultCfg.enterable); + return deepMix({}, defaultCfg, processOption, { + capture: enterable || this.isLocked ? true : false, + }); + }; + // process customContent + Tooltip.prototype.processCustomContent = function (option) { + if (isBoolean(option) || !get$3(option, 'customContent')) { + return option; + } + var currentCustomContent = option.customContent; + var customContent = function (title, items) { + var content = currentCustomContent(title, items) || ''; + return isString$3(content) ? '
    ' + content + '
    ' : content; + }; + return __assign$r(__assign$r({}, option), { customContent: customContent }); + }; + Tooltip.prototype.getTitle = function (items) { + var title = items[0].title || items[0].name; + this.title = title; + return title; + }; + Tooltip.prototype.renderTooltip = function () { + var canvas = this.view.getCanvas(); + var region = { + start: { x: 0, y: 0 }, + end: { x: canvas.get('width'), y: canvas.get('height') }, + }; + var cfg = this.getTooltipCfg(); + var tooltip = new HtmlTooltip(__assign$r(__assign$r({ parent: canvas.get('el').parentNode, region: region }, cfg), { visible: false, crosshairs: null })); + tooltip.init(); + this.tooltip = tooltip; + }; + Tooltip.prototype.renderTooltipMarkers = function (items, marker) { + var tooltipMarkersGroup = this.getTooltipMarkersGroup(); + for (var _i = 0, items_3 = items; _i < items_3.length; _i++) { + var item = items_3[_i]; + var x = item.x, y = item.y; + var attrs = __assign$r(__assign$r({ fill: item.color, symbol: 'circle', shadowColor: item.color }, marker), { x: x, + y: y }); + tooltipMarkersGroup.addShape('marker', { + attrs: attrs, + }); + } + }; + Tooltip.prototype.renderCrosshairs = function (point, cfg) { + var crosshairsType = get$3(cfg, ['crosshairs', 'type'], 'x'); // 默认展示 x 轴上的辅助线 + if (crosshairsType === 'x') { + if (this.yCrosshair) { + this.yCrosshair.hide(); + } + this.renderXCrosshairs(point, cfg); + } + else if (crosshairsType === 'y') { + if (this.xCrosshair) { + this.xCrosshair.hide(); + } + this.renderYCrosshairs(point, cfg); + } + else if (crosshairsType === 'xy') { + this.renderXCrosshairs(point, cfg); + this.renderYCrosshairs(point, cfg); + } + }; + // 渲染 x 轴上的 tooltip 辅助线 + Tooltip.prototype.renderXCrosshairs = function (point, tooltipCfg) { + var coordinate = this.getViewWithGeometry(this.view).getCoordinate(); + if (!isPointInCoordinate(coordinate, point)) { + return; + } + var start; + var end; + if (coordinate.isRect) { + if (coordinate.isTransposed) { + start = { + x: coordinate.start.x, + y: point.y, + }; + end = { + x: coordinate.end.x, + y: point.y, + }; + } + else { + start = { + x: point.x, + y: coordinate.end.y, + }; + end = { + x: point.x, + y: coordinate.start.y, + }; + } + } + else { + // 极坐标下 x 轴上的 crosshairs 表现为半径 + var angle = getAngleByPoint(coordinate, point); + var center = coordinate.getCenter(); + var radius = coordinate.getRadius(); + end = polarToCartesian(center.x, center.y, radius, angle); + start = center; + } + var cfg = deepMix({ + start: start, + end: end, + container: this.getTooltipCrosshairsGroup(), + }, get$3(tooltipCfg, 'crosshairs', {}), this.getCrosshairsText('x', point, tooltipCfg)); + delete cfg.type; // 与 Crosshairs 组件的 type 冲突故删除 + var xCrosshair = this.xCrosshair; + if (xCrosshair) { + xCrosshair.update(cfg); + } + else { + xCrosshair = new LineCrosshair$1(cfg); + xCrosshair.init(); + } + xCrosshair.render(); + xCrosshair.show(); + this.xCrosshair = xCrosshair; + }; + // 渲染 y 轴上的辅助线 + Tooltip.prototype.renderYCrosshairs = function (point, tooltipCfg) { + var coordinate = this.getViewWithGeometry(this.view).getCoordinate(); + if (!isPointInCoordinate(coordinate, point)) { + return; + } + var cfg; + var type; + if (coordinate.isRect) { + var start = void 0; + var end = void 0; + if (coordinate.isTransposed) { + start = { + x: point.x, + y: coordinate.end.y, + }; + end = { + x: point.x, + y: coordinate.start.y, + }; + } + else { + start = { + x: coordinate.start.x, + y: point.y, + }; + end = { + x: coordinate.end.x, + y: point.y, + }; + } + cfg = { + start: start, + end: end, + }; + type = 'Line'; + } + else { + // 极坐标下 y 轴上的 crosshairs 表现为圆弧 + cfg = { + center: coordinate.getCenter(), + // @ts-ignore + radius: getDistanceToCenter(coordinate, point), + startAngle: coordinate.startAngle, + endAngle: coordinate.endAngle, + }; + type = 'Circle'; + } + cfg = deepMix({ + container: this.getTooltipCrosshairsGroup(), + }, cfg, get$3(tooltipCfg, 'crosshairs', {}), this.getCrosshairsText('y', point, tooltipCfg)); + delete cfg.type; // 与 Crosshairs 组件的 type 冲突故删除 + var yCrosshair = this.yCrosshair; + if (yCrosshair) { + // 如果坐标系发生直角坐标系与极坐标的切换操作 + if ((coordinate.isRect && yCrosshair.get('type') === 'circle') || + (!coordinate.isRect && yCrosshair.get('type') === 'line')) { + yCrosshair = new Crosshair[type](cfg); + yCrosshair.init(); + } + else { + yCrosshair.update(cfg); + } + } + else { + yCrosshair = new Crosshair[type](cfg); + yCrosshair.init(); + } + yCrosshair.render(); + yCrosshair.show(); + this.yCrosshair = yCrosshair; + }; + Tooltip.prototype.getCrosshairsText = function (type, point, tooltipCfg) { + var textCfg = get$3(tooltipCfg, ['crosshairs', 'text']); + var follow = get$3(tooltipCfg, ['crosshairs', 'follow']); + var items = this.items; + if (textCfg) { + var view = this.getViewWithGeometry(this.view); + // 需要展示文本 + var firstItem = items[0]; + var xScale = view.getXScale(); + var yScale = view.getYScales()[0]; + var xValue = void 0; + var yValue = void 0; + if (follow) { + // 如果需要跟随鼠标移动,就需要将当前鼠标坐标点转换为对应的数值 + var invertPoint = this.view.getCoordinate().invert(point); + xValue = xScale.invert(invertPoint.x); // 转换为原始值 + yValue = yScale.invert(invertPoint.y); // 转换为原始值 + } + else { + xValue = firstItem.data[xScale.field]; + yValue = firstItem.data[yScale.field]; + } + var content = type === 'x' ? xValue : yValue; + if (isFunction$6(textCfg)) { + textCfg = textCfg(type, content, items, point); + } + else { + textCfg.content = content; + } + return { + text: textCfg, + }; + } + }; + // 获取存储 tooltipMarkers 和 crosshairs 的容器 + Tooltip.prototype.getGuideGroup = function () { + if (!this.guideGroup) { + var foregroundGroup = this.view.foregroundGroup; + this.guideGroup = foregroundGroup.addGroup({ + name: 'tooltipGuide', + capture: false, + }); + } + return this.guideGroup; + }; + // 获取 tooltipMarkers 存储的容器 + Tooltip.prototype.getTooltipMarkersGroup = function () { + var tooltipMarkersGroup = this.tooltipMarkersGroup; + if (tooltipMarkersGroup && !tooltipMarkersGroup.destroyed) { + tooltipMarkersGroup.clear(); + tooltipMarkersGroup.show(); + } + else { + tooltipMarkersGroup = this.getGuideGroup().addGroup({ + name: 'tooltipMarkersGroup', + }); + tooltipMarkersGroup.toFront(); + this.tooltipMarkersGroup = tooltipMarkersGroup; + } + return tooltipMarkersGroup; + }; + // 获取 tooltip crosshairs 存储的容器 + Tooltip.prototype.getTooltipCrosshairsGroup = function () { + var tooltipCrosshairsGroup = this.tooltipCrosshairsGroup; + if (!tooltipCrosshairsGroup) { + tooltipCrosshairsGroup = this.getGuideGroup().addGroup({ + name: 'tooltipCrosshairsGroup', + capture: false, + }); + tooltipCrosshairsGroup.toBack(); + this.tooltipCrosshairsGroup = tooltipCrosshairsGroup; + } + return tooltipCrosshairsGroup; + }; + Tooltip.prototype.findItemsFromView = function (view, point) { + if (view.getOptions().tooltip === false) { + // 如果 view 关闭了 tooltip + return []; + } + var tooltipCfg = this.getTooltipCfg(); + var result = findItemsFromView(view, point, tooltipCfg); + // 递归查找,并合并结果 + for (var _i = 0, _a = view.views; _i < _a.length; _i++) { + var childView = _a[_i]; + result = result.concat(this.findItemsFromView(childView, point)); + } + return result; + }; + // FIXME: hack 方法 + // 因为 tooltip 的交互是挂载在 Chart 上,所以当chart 上没有绘制 Geometry 的时候,就查找不到数据,并且绘图区域同子 View 的区域不同 + Tooltip.prototype.getViewWithGeometry = function (view) { + var _this = this; + if (view.geometries.length) { + return view; + } + return find$3(view.views, function (childView) { return _this.getViewWithGeometry(childView); }); + }; + /** + * 根据用户配置的 items 配置,来进行用户自定义的处理,并返回最终的 items + * 默认不做任何处理 + */ + Tooltip.prototype.getItemsAfterProcess = function (originalItems) { + var customItems = this.getTooltipCfg().customItems; + var fn = customItems ? customItems : function (v) { return v; }; + return fn(originalItems); + }; + return Tooltip; +}(Controller)); +var TooltipController = Tooltip$3; + +var ANIMATIONS_MAP = {}; +/** + * 根据名称获取对应的动画执行函数 + * @param type 动画函数名称 + */ +function getAnimation(type) { + return ANIMATIONS_MAP[type.toLowerCase()]; +} +/** + * 注册动画执行函数 + * @param type 动画执行函数名称 + * @param animation 动画执行函数 + */ +function registerAnimation(type, animation) { + ANIMATIONS_MAP[type.toLowerCase()] = animation; +} + +// 默认的动画参数配置 +var DEFAULT_ANIMATE_CFG = { + appear: { + duration: 450, + easing: 'easeQuadOut', + }, + update: { + duration: 400, + easing: 'easeQuadInOut', + }, + enter: { + duration: 400, + easing: 'easeQuadInOut', + }, + leave: { + duration: 350, + easing: 'easeQuadIn', + }, +}; +// 各个 Geometry 默认的动画执行函数 +var GEOMETRY_ANIMATE_CFG = { + interval: function (coordinate) { + return { + enter: { + animation: coordinate.isRect ? (coordinate.isTransposed ? 'scale-in-x' : 'scale-in-y') : 'fade-in', + }, + update: { + animation: coordinate.isPolar && coordinate.isTransposed ? 'sector-path-update' : null, + }, + leave: { + animation: 'fade-out', + }, + }; + }, + line: { + enter: { + animation: 'fade-in', + }, + leave: { + animation: 'fade-out', + }, + }, + path: { + enter: { + animation: 'fade-in', + }, + leave: { + animation: 'fade-out', + }, + }, + point: { + appear: { + animation: 'zoom-in', + }, + enter: { + animation: 'zoom-in', + }, + leave: { + animation: 'zoom-out', + }, + }, + area: { + enter: { + animation: 'fade-in', + }, + leave: { + animation: 'fade-out', + }, + }, + polygon: { + enter: { + animation: 'fade-in', + }, + leave: { + animation: 'fade-out', + }, + }, + schema: { + enter: { + animation: 'fade-in', + }, + leave: { + animation: 'fade-out', + }, + }, + edge: { + enter: { + animation: 'fade-in', + }, + leave: { + animation: 'fade-out', + }, + }, + label: { + appear: { + animation: 'fade-in', + delay: 450, + }, + enter: { + animation: 'fade-in', + }, + update: { + animation: 'position-update', + }, + leave: { + animation: 'fade-out', + }, + }, +}; +// 各个 Geometry 默认的群组出场动画 +var GEOMETRY_GROUP_APPEAR_ANIMATION = { + line: function () { + return { + animation: 'wave-in', + }; + }, + area: function () { + return { + animation: 'wave-in', + }; + }, + path: function () { + return { + animation: 'fade-in', + }; + }, + interval: function (coordinate) { + var animation; + if (coordinate.isRect) { + animation = coordinate.isTransposed ? 'grow-in-x' : 'grow-in-y'; + } + else { + animation = 'grow-in-xy'; + if (coordinate.isPolar && coordinate.isTransposed) { + // pie chart + animation = 'wave-in'; + } + } + return { + animation: animation, + }; + }, + schema: function (coordinate) { + var animation; + if (coordinate.isRect) { + animation = coordinate.isTransposed ? 'grow-in-x' : 'grow-in-y'; + } + else { + animation = 'grow-in-xy'; + } + return { + animation: animation, + }; + }, + polygon: function () { + return { + animation: 'fade-in', + duration: 500, + }; + }, + edge: function () { + return { + animation: 'fade-in', + }; + }, +}; +// 解析用户的动画配置 +function parseAnimateConfig(animateCfg, data) { + return { + delay: isFunction$6(animateCfg.delay) ? animateCfg.delay(data) : animateCfg.delay, + easing: isFunction$6(animateCfg.easing) ? animateCfg.easing(data) : animateCfg.easing, + duration: isFunction$6(animateCfg.duration) ? animateCfg.duration(data) : animateCfg.duration, + callback: animateCfg.callback, + repeat: animateCfg.repeat, + }; +} +/** + * @ignore + * 获取 elementName 对应的动画配置,当声明了 `animateType`,则返回 `animateType` 对应的动画配置 + * @param elementName 元素名称 + * @param coordinate 做表弟类型 + * @param animateType 可选,动画类型 + */ +function getDefaultAnimateCfg(elementName, coordinate, animateType) { + var animateCfg = GEOMETRY_ANIMATE_CFG[elementName]; + if (animateCfg) { + if (isFunction$6(animateCfg)) { + animateCfg = animateCfg(coordinate); + } + animateCfg = deepMix({}, DEFAULT_ANIMATE_CFG, animateCfg); + if (animateType) { + return animateCfg[animateType]; + } + } + return animateCfg; +} +/** + * @ignore + * 工具函数 + * 根据用户传入的配置为 shape 执行动画 + * @param shape 执行动画的图形元素 + * @param animateCfg 动画配置 + * @param cfg 额外的信息 + */ +function doAnimate(shape, animateCfg, cfg) { + var data = get$3(shape.get('origin'), 'data', FIELD_ORIGIN); + var animation = animateCfg.animation; // 获取动画执行函数 + var parsedAnimateCfg = parseAnimateConfig(animateCfg, data); + if (animation) { + // 用户声明了动画执行函数 + var animateFunction = getAnimation(animation); + if (animateFunction) { + animateFunction(shape, parsedAnimateCfg, cfg); + } + } + else { + // 没有声明,则根据 toAttrs 做差值动画 + shape.animate(cfg.toAttrs, parsedAnimateCfg); + } +} +/** + * @ignore + * 执行 Geometry 群组入场动画 + * @param container 执行群组动画的图形元素 + * @param animateCfg 动画配置 + * @param geometryType geometry 类型 + * @param coordinate 坐标系对象 + * @param minYPoint y 轴最小值对应的画布坐标点 + */ +function doGroupAppearAnimate(container, animateCfg, geometryType, coordinate, minYPoint) { + if (GEOMETRY_GROUP_APPEAR_ANIMATION[geometryType]) { + var defaultCfg = GEOMETRY_GROUP_APPEAR_ANIMATION[geometryType](coordinate); + var animation = getAnimation(get$3(defaultCfg, 'animation', '')); + if (animation) { + var cfg = __assign$r(__assign$r(__assign$r({}, DEFAULT_ANIMATE_CFG.appear), defaultCfg), animateCfg); + container.stopAnimate(); // 先结束当前 container 动画 + animation(container, cfg, { + coordinate: coordinate, + minYPoint: minYPoint, + toAttrs: null, + }); + } + } +} + +/** + * Name of Background Shape + */ +var BACKGROUND_SHAPE = 'element-background'; + +/** + * Element 图形元素。 + * 定义:在 G2 中,我们会将数据通过图形语法映射成不同的图形,比如点图,数据集中的每条数据会对应一个点,柱状图每条数据对应一个柱子,线图则是一组数据对应一条折线,Element 即一条/一组数据对应的图形元素,它代表一条数据或者一个数据集,在图形层面,它可以是单个 Shape 也可以是多个 Shape,我们称之为图形元素。 + */ +var Element$1 = /** @class */ (function (_super) { + __extends$e(Element, _super); + function Element(cfg) { + var _this = _super.call(this, cfg) || this; + // 存储当前开启的状态 + _this.states = []; + var shapeFactory = cfg.shapeFactory, container = cfg.container, offscreenGroup = cfg.offscreenGroup, _a = cfg.visible, visible = _a === void 0 ? true : _a; + _this.shapeFactory = shapeFactory; + _this.container = container; + _this.offscreenGroup = offscreenGroup; + _this.visible = visible; + return _this; + } + /** + * 绘制图形。 + * @param model 绘制数据。 + * @param isUpdate 可选,是否是更新发生后的绘制。 + */ + Element.prototype.draw = function (model, isUpdate) { + if (isUpdate === void 0) { isUpdate = false; } + this.model = model; + this.data = model.data; // 存储原始数据 + this.shapeType = this.getShapeType(model); + // 绘制图形 + this.drawShape(model, isUpdate); + if (this.visible === false) { + // 用户在初始化的时候声明 visible: false + this.changeVisible(false); + } + }; + /** + * 更新图形。 + * @param model 更新的绘制数据。 + */ + Element.prototype.update = function (model) { + var _a = this, shapeFactory = _a.shapeFactory, shape = _a.shape; + if (!shape) { + return; + } + // 更新数据 + this.model = model; + this.data = model.data; + this.shapeType = this.getShapeType(model); + // step 1: 更新 shape 携带的信息 + this.setShapeInfo(shape, model); + // step 2: 使用虚拟 Group 重新绘制 shape,然后更新当前 shape + var offscreenGroup = this.getOffscreenGroup(); + var newShape = shapeFactory.drawShape(this.shapeType, model, offscreenGroup); + // @ts-ignore + newShape.cfg.data = this.data; + // @ts-ignore + newShape.cfg.origin = model; + // label 需要使用 + newShape.cfg.element = this; + // step 3: 同步 shape 样式 + this.syncShapeStyle(shape, newShape, this.getStates(), this.getAnimateCfg('update')); + }; + /** + * 销毁 element 实例。 + */ + Element.prototype.destroy = function () { + var _a = this, shapeFactory = _a.shapeFactory, shape = _a.shape; + if (shape) { + var animateCfg = this.getAnimateCfg('leave'); + if (animateCfg) { + // 指定了动画配置则执行销毁动画 + doAnimate(shape, animateCfg, { + coordinate: shapeFactory.coordinate, + toAttrs: __assign$r({}, shape.attr()), + }); + } + else { + // 否则直接销毁 + shape.remove(true); + } + } + // reset + this.states = []; + this.shapeFactory = undefined; + this.container = undefined; + this.shape = undefined; + this.animate = undefined; + this.geometry = undefined; + this.labelShape = undefined; + this.model = undefined; + this.data = undefined; + this.offscreenGroup = undefined; + this.statesStyle = undefined; + _super.prototype.destroy.call(this); + }; + /** + * 显示或者隐藏 element。 + * @param visible 是否可见。 + */ + Element.prototype.changeVisible = function (visible) { + _super.prototype.changeVisible.call(this, visible); + if (visible) { + if (this.shape) { + this.shape.show(); + } + if (this.labelShape) { + this.labelShape.forEach(function (label) { + label.show(); + }); + } + } + else { + if (this.shape) { + this.shape.hide(); + } + if (this.labelShape) { + this.labelShape.forEach(function (label) { + label.hide(); + }); + } + } + }; + /** + * 设置 Element 的状态。 + * + * 目前 Element 开放三种状态: + * 1. active + * 2. selected + * 3. inactive + * + * 这三种状态相互独立,可以进行叠加。 + * + * 这三种状态的样式可在 [[Theme]] 主题中或者通过 `geometry.state()` 接口进行配置。 + * + * ```ts + * // 激活 active 状态 + * setState('active', true); + * ``` + * + * @param stateName 状态名 + * @param stateStatus 是否开启状态 + */ + Element.prototype.setState = function (stateName, stateStatus) { + var _a = this, states = _a.states, shapeFactory = _a.shapeFactory, model = _a.model, shape = _a.shape, shapeType = _a.shapeType; + var index = states.indexOf(stateName); + if (stateStatus) { + // 开启状态 + if (index > -1) { + // 该状态已经开启,则返回 + return; + } + states.push(stateName); + if (stateName === 'active' || stateName === 'selected') { + shape === null || shape === void 0 ? void 0 : shape.toFront(); + } + } + else { + if (index === -1) { + // 关闭状态,但是状态未设置过 + return; + } + states.splice(index, 1); + if (stateName === 'active' || stateName === 'selected') { + shape === null || shape === void 0 ? void 0 : shape.toBack(); + } + } + // 使用虚拟 group 重新绘制 shape,然后对这个 shape 应用状态样式后,更新当前 shape。 + var offscreenShape = shapeFactory.drawShape(shapeType, model, this.getOffscreenGroup()); + if (states.length) { + // 应用当前状态 + this.syncShapeStyle(shape, offscreenShape, states, null); + } + else { + // 如果没有状态,则需要恢复至原始状态 + this.syncShapeStyle(shape, offscreenShape, ['reset'], null); + } + offscreenShape.remove(true); // 销毁,减少内存占用 + var eventObject = { + state: stateName, + stateStatus: stateStatus, + element: this, + target: this.container, + }; + this.container.emit('statechange', eventObject); + // @ts-ignore + propagationDelegate(this.shape, 'statechange', eventObject); + }; + /** + * 清空状量态,恢复至初始状态。 + */ + Element.prototype.clearStates = function () { + var _this = this; + var states = this.states; + each$2(states, function (state) { + _this.setState(state, false); + }); + this.states = []; + }; + /** + * 查询当前 Element 上是否已设置 `stateName` 对应的状态。 + * @param stateName 状态名称。 + * @returns true 表示存在,false 表示不存在。 + */ + Element.prototype.hasState = function (stateName) { + return this.states.includes(stateName); + }; + /** + * 获取当前 Element 上所有的状态。 + * @returns 当前 Element 上所有的状态数组。 + */ + Element.prototype.getStates = function () { + return this.states; + }; + /** + * 获取 Element 对应的原始数据。 + * @returns 原始数据。 + */ + Element.prototype.getData = function () { + return this.data; + }; + /** + * 获取 Element 对应的图形绘制数据。 + * @returns 图形绘制数据。 + */ + Element.prototype.getModel = function () { + return this.model; + }; + /** + * 返回 Element 元素整体的 bbox,包含文本及文本连线(有的话)。 + * @returns 整体包围盒。 + */ + Element.prototype.getBBox = function () { + var _a = this, shape = _a.shape, labelShape = _a.labelShape; + var bbox = { + x: 0, + y: 0, + minX: 0, + minY: 0, + maxX: 0, + maxY: 0, + width: 0, + height: 0, + }; + if (shape) { + bbox = shape.getCanvasBBox(); + } + if (labelShape) { + labelShape.forEach(function (label) { + var labelBBox = label.getCanvasBBox(); + bbox.x = Math.min(labelBBox.x, bbox.x); + bbox.y = Math.min(labelBBox.y, bbox.y); + bbox.minX = Math.min(labelBBox.minX, bbox.minX); + bbox.minY = Math.min(labelBBox.minY, bbox.minY); + bbox.maxX = Math.max(labelBBox.maxX, bbox.maxX); + bbox.maxY = Math.max(labelBBox.maxY, bbox.maxY); + }); + } + bbox.width = bbox.maxX - bbox.minX; + bbox.height = bbox.maxY - bbox.minY; + return bbox; + }; + Element.prototype.getStatesStyle = function () { + if (!this.statesStyle) { + var _a = this, shapeType = _a.shapeType, geometry = _a.geometry, shapeFactory = _a.shapeFactory; + var stateOption = geometry.stateOption; + var defaultShapeType = shapeFactory.defaultShapeType; + var stateTheme = shapeFactory.theme[shapeType] || shapeFactory.theme[defaultShapeType]; + this.statesStyle = deepMix({}, stateTheme, stateOption); + } + return this.statesStyle; + }; + // 从主题中获取对应状态量的样式 + Element.prototype.getStateStyle = function (stateName, shapeKey) { + var statesStyle = this.getStatesStyle(); + var stateCfg = get$3(statesStyle, [stateName, 'style'], {}); + var shapeStyle = stateCfg[shapeKey] || stateCfg; + if (isFunction$6(shapeStyle)) { + return shapeStyle(this); + } + return shapeStyle; + }; + // 获取动画配置 + Element.prototype.getAnimateCfg = function (animateType) { + var _this = this; + var animate = this.animate; + if (animate) { + var cfg_1 = animate[animateType]; + if (cfg_1) { + // 增加动画的回调函数,如果外部传入了,则先执行外部,然后发射 geometry 的 animate 事件 + return __assign$r(__assign$r({}, cfg_1), { callback: function () { + var _a; + isFunction$6(cfg_1.callback) && cfg_1.callback(); + (_a = _this.geometry) === null || _a === void 0 ? void 0 : _a.emit(GEOMETRY_LIFE_CIRCLE.AFTER_DRAW_ANIMATE); + } }); + } + return cfg_1; + } + return null; + }; + // 绘制图形 + Element.prototype.drawShape = function (model, isUpdate) { + var _a; + if (isUpdate === void 0) { isUpdate = false; } + var _b = this, shapeFactory = _b.shapeFactory, container = _b.container, shapeType = _b.shapeType; + // 自定义 shape 有可能返回空 shape + this.shape = shapeFactory.drawShape(shapeType, model, container); + if (this.shape) { + this.setShapeInfo(this.shape, model); // 存储绘图数据 + // @ts-ignore + var name_1 = this.shape.cfg.name; + // 附加 element 的 name, name 现在支持数组了,很好用了 + if (!name_1) { + // 这个地方如果用户添加了 name, 则附加 name ,否则就添加自己的 name + // @ts-ignore + this.shape.cfg.name = ['element', this.shapeFactory.geometryType]; + } + else if (isString$3(name_1)) { + // @ts-ignore + this.shape.cfg.name = ['element', name_1]; + } + // 执行入场动画 + var animateType = isUpdate ? 'enter' : 'appear'; + var animateCfg = this.getAnimateCfg(animateType); + if (animateCfg) { + // 开始执行动画的生命周期 + (_a = this.geometry) === null || _a === void 0 ? void 0 : _a.emit(GEOMETRY_LIFE_CIRCLE.BEFORE_DRAW_ANIMATE); + doAnimate(this.shape, animateCfg, { + coordinate: shapeFactory.coordinate, + toAttrs: __assign$r({}, this.shape.attr()), + }); + } + } + }; + // 获取虚拟 Group + Element.prototype.getOffscreenGroup = function () { + if (!this.offscreenGroup) { + var GroupCtor = this.container.getGroupBase(); // 获取分组的构造函数 + this.offscreenGroup = new GroupCtor({}); + } + return this.offscreenGroup; + }; + // 设置 shape 上需要携带的信息 + Element.prototype.setShapeInfo = function (shape, data) { + var _this = this; + // @ts-ignore + shape.cfg.origin = data; + // @ts-ignore + shape.cfg.element = this; + if (shape.isGroup()) { + var children = shape.get('children'); + children.forEach(function (child) { + _this.setShapeInfo(child, data); + }); + } + }; + // 更新当前 shape 的样式 + Element.prototype.syncShapeStyle = function (sourceShape, targetShape, states, animateCfg, index) { + var _this = this; + var _a; + if (states === void 0) { states = []; } + if (index === void 0) { index = 0; } + if (!sourceShape || !targetShape) { + return; + } + // 所有的 shape 都需要同步 clip + var clip = sourceShape.get('clipShape'); + var newClip = targetShape.get('clipShape'); + this.syncShapeStyle(clip, newClip, states, animateCfg); + if (sourceShape.isGroup()) { + var children = sourceShape.get('children'); + var newChildren = targetShape.get('children'); + for (var i = 0; i < children.length; i++) { + this.syncShapeStyle(children[i], newChildren[i], states, animateCfg, index + i); + } + } + else { + if (!isEmpty$1(states) && !isEqual$2(states, ['reset'])) { + var name_2 = sourceShape.get('name'); + if (isArray$n(name_2)) { + // 会附加 element 的 name + name_2 = name_2[1]; + } + each$2(states, function (state) { + // background shape 不进行状态样式设置 + if (targetShape.get('name') !== BACKGROUND_SHAPE) { + var style = _this.getStateStyle(state, name_2 || index); // 如果用户没有设置 name,则默认根据索引值 + targetShape.attr(style); + } + }); + } + var newAttrs = getReplaceAttrs(sourceShape, targetShape); + if (this.animate) { + if (animateCfg) { + (_a = this.geometry) === null || _a === void 0 ? void 0 : _a.emit(GEOMETRY_LIFE_CIRCLE.BEFORE_DRAW_ANIMATE); + // 需要进行动画 + doAnimate(sourceShape, animateCfg, { + coordinate: this.shapeFactory.coordinate, + toAttrs: newAttrs, + shapeModel: this.model, + }); + } + else if (isEmpty$1(states)) { + sourceShape.stopAnimate(); + sourceShape.animate(newAttrs, { + duration: 300, + }); + } + else { + sourceShape.attr(newAttrs); + } + } + else { + sourceShape.attr(newAttrs); + } + } + }; + Element.prototype.getShapeType = function (model) { + var shape = get$3(model, 'shape'); + return isArray$n(shape) ? shape[0] : shape; + }; + return Element; +}(Base$4)); +var Element$2 = Element$1; + +var GEOMETRY_LABELS_MAP = {}; +var GEOMETRY_LABELS_LAYOUT_MAP = {}; +/** + * 获取 `type` 对应的 [[GeometryLabel]] 类 + * @param type + * @returns + */ +function getGeometryLabel(type) { + return GEOMETRY_LABELS_MAP[type.toLowerCase()]; +} +/** + * 注册定义的 GeometryLabel 类 + * @param type GeometryLabel 类型名称 + * @param ctor GeometryLabel 类 + */ +function registerGeometryLabel(type, ctor) { + GEOMETRY_LABELS_MAP[type.toLowerCase()] = ctor; +} +/** + * 获取 `type` 对应的 [[GeometryLabelsLayoutFn]] label 布局函数 + * @param type 布局函数名称 + * @returns + */ +function getGeometryLabelLayout(type) { + return GEOMETRY_LABELS_LAYOUT_MAP[type.toLowerCase()]; +} +/** + * 注册定义的 label 布局函数 + * @param type label 布局函数名称 + * @param layoutFn label 布局函数 + */ +function registerGeometryLabelLayout(type, layoutFn) { + GEOMETRY_LABELS_LAYOUT_MAP[type.toLowerCase()] = layoutFn; +} + +/** ShapeFactory 基类 */ +var ShapeFactoryBase$1 = { + /** 坐标系对象 */ + coordinate: null, + /** 默认绘制的 Shape 类型 */ + defaultShapeType: null, + /** 主题样式 */ + theme: null, + /** + * 获取 shape 绘制需要的关键点 + * @param shapeType shape 类型 + * @param shapePoint 每条数据映射后的坐标点以及 size 数值 + * @returns 图形关键点信息 + */ + getShapePoints: function (shapeType, shapePoint) { + var shape = this.getShape(shapeType); + if (shape.getPoints) { + return shape.getPoints(shapePoint); + } + return this.getDefaultPoints(shapePoint); + }, + /** + * 根据 shape 类型获取具体的 shape 实例 + * @param shapeType string shape 的类型 + * @returns + */ + getShape: function (shapeType) { + var shape = this[shapeType] || this[this.defaultShapeType]; + shape.coordinate = this.coordinate; + return shape; + }, + /** + * 获取 shape 的默认关键点 + * @override + */ + getDefaultPoints: function () { + return []; + }, + /** + * 获取 shape 的默认绘制样式 (内置的 shapeFactory 均有注册默认样式) + */ + getDefaultStyle: function (geometryTheme) { + return get$3(geometryTheme, [this.defaultShapeType, 'default', 'style'], {}); + }, + /** + * 获取 shape 对应的缩略图配置信息。 + * @param shapeType shape 类型 + * @param color 颜色 + * @param isInPolar 是否在极坐标系下 + * @returns 返回缩略图 marker 配置。 + */ + getMarker: function (shapeType, markerCfg) { + var shape = this.getShape(shapeType); + if (!shape.getMarker) { + var defaultShapeType = this.defaultShapeType; + shape = this.getShape(defaultShapeType); + } + var theme = this.theme; + var shapeStyle = get$3(theme, [shapeType, 'default'], {}); + var markerStyle = shape.getMarker(markerCfg); + return deepMix({}, shapeStyle, markerStyle); + }, + /** + * 绘制 shape + * @override + * @param shapeType 绘制的 shape 类型 + * @param cfg 绘制 shape 需要的信息 + * @param element Element 实例 + * @returns + */ + drawShape: function (shapeType, cfg, container) { + var shape = this.getShape(shapeType); + return shape.draw(cfg, container); + }, +}; +/** Shape 基类 */ +var ShapeBase$4 = { + /** 坐标系对象 */ + coordinate: null, + /** + * 将归一化的 path 转换成坐标系下的 path + * @param path 归一化的路径 + * @returns + */ + parsePath: function (path) { + var coordinate = this.coordinate; + var parsedPath = parsePathString$1(path); + if (coordinate.isPolar) { + parsedPath = convertPolarPath(coordinate, parsedPath); + } + else { + parsedPath = convertNormalPath(coordinate, parsedPath); + } + return parsedPath; + }, + /** + * 将归一化的坐标转换成画布坐标 + * @param point 归一化的坐标点数据 + * @returns + */ + parsePoint: function (point) { + var coordinate = this.coordinate; + return coordinate.convert(point); + }, + /** + * 0~1 points 转 画布 points + * @param points 节点集合 + * @returns + */ + parsePoints: function (points) { + var coordinate = this.coordinate; + return points.map(function (point) { + return coordinate.convert(point); + }); + }, + /** + * 绘制 shape + * @override + */ + draw: function (cfg, container) { }, +}; +var ShapeFactoryMap = {}; +/** + * 注册 ShapeFactory。 + * @param factoryName ShapeFactory 名称,对应 Geometry 几何标记名称。 + * @param cfg 注册 ShapeFactory 需要覆写定义的属性。 + * @returns 返回 ShapeFactory 对象。 + */ +function registerShapeFactory(factoryName, cfg) { + var className = upperFirst(factoryName); + var geomObj = __assign$r(__assign$r(__assign$r({}, ShapeFactoryBase$1), cfg), { geometryType: factoryName }); + ShapeFactoryMap[className] = geomObj; + return geomObj; +} +/** + * 注册 Shape。 + * @param factoryName 对应的 ShapeFactory 名称。 + * @param shapeType 注册的 shape 名称。 + * @param cfg 注册 Shape 需要覆写定义的属性。 + * @returns shape 返回注册的 shape 对象。 + */ +function registerShape(factoryName, shapeType, cfg) { + var className = upperFirst(factoryName); + var factory = ShapeFactoryMap[className]; + var shapeObj = __assign$r(__assign$r({}, ShapeBase$4), cfg); + factory[shapeType] = shapeObj; + return shapeObj; +} +/** + * 获取 factoryName 对应的 shapeFactory + * @param factoryName + * @returns shape factory + */ +function getShapeFactory(factoryName) { + var className = upperFirst(factoryName); + return ShapeFactoryMap[className]; +} + +/** @ignore */ +function group(data, fields, appendConditions) { + if (appendConditions === void 0) { appendConditions = {}; } + if (!fields) { + return [data]; + } + var groups = groupToMap(data, fields); + var array = []; + if (fields.length === 1 && appendConditions[fields[0]]) { + var values = appendConditions[fields[0]]; + for (var _i = 0, values_1 = values; _i < values_1.length; _i++) { + var value = values_1[_i]; + var arr = groups["_" + value]; + if (arr) { + // 可能存在用户设置 values ,但是数据中没有对应的字段,则这时候 arr 就为 null + array.push(arr); + } + } + } + else { + for (var k in groups) { + if (groups.hasOwnProperty(k)) { + var eachGroup = groups[k]; + array.push(eachGroup); + } + } + } + return array; +} + +/** + * @ignore + * Determines whether model is change + * @param currentModel + * @param preModel + * @returns + */ +function isModelChange(currentModel, preModel) { + return some(['color', 'shape', 'size', 'x', 'y', 'isInCircle', 'data', 'style', 'defaultStyle', 'points', 'mappingData'], function (key) { + return !isEqual$2(currentModel[key], preModel[key]); + }); +} + +/** @ignore */ +function parseFields(field) { + if (isArray$n(field)) { + return field; + } + return field.split('*'); +} + +// 根据 elementId 查找对应的 label,因为有可能一个 element 对应多个 labels,所以在给 labels 打标识时做了处理 +// 打标规则详见 ./label/base.ts#L263 +function filterLabelsById(id, labelsMap) { + var labels = []; + each$2(labelsMap, function (label, labelId) { + var elementId = labelId.split(' ')[0]; + if (elementId === id) { + labels.push(label); + } + }); + return labels; +} +/** + * Geometry 几何标记基类,主要负责数据到图形属性的映射以及绘制逻辑。 + */ +var Geometry$1 = /** @class */ (function (_super) { + __extends$e(Geometry, _super); + /** + * 创建 Geometry 实例。 + * @param cfg + */ + function Geometry(cfg) { + var _this = _super.call(this, cfg) || this; + /** Geometry 几何标记类型。 */ + _this.type = 'base'; + // 内部产生的属性 + /** Attribute map */ + _this.attributes = {}; + /** Element map */ + _this.elements = []; + /** 使用 key-value 结构存储 Element,key 为每个 Element 实例对应的唯一 ID */ + _this.elementsMap = {}; + /** animate 配置项 */ + _this.animateOption = true; + /** 图形属性映射配置 */ + _this.attributeOption = {}; + /** 存储上一次渲染时的 element 映射表,用于更新逻辑 */ + _this.lastElementsMap = {}; + /** 是否生成多个点来绘制图形。 */ + _this.generatePoints = false; + /** 存储发生图形属性映射前的数据 */ + _this.beforeMappingData = null; + _this.adjusts = {}; + _this.idFields = []; + _this.hasSorted = false; + _this.isCoordinateChanged = false; + var container = cfg.container, labelsContainer = cfg.labelsContainer, coordinate = cfg.coordinate, data = cfg.data, _a = cfg.sortable, sortable = _a === void 0 ? false : _a, _b = cfg.visible, visible = _b === void 0 ? true : _b, theme = cfg.theme, _c = cfg.scales, scales = _c === void 0 ? {} : _c, _d = cfg.scaleDefs, scaleDefs = _d === void 0 ? {} : _d, + // 柱状图间隔与宽度相关配置 + intervalPadding = cfg.intervalPadding, dodgePadding = cfg.dodgePadding, maxColumnWidth = cfg.maxColumnWidth, minColumnWidth = cfg.minColumnWidth, columnWidthRatio = cfg.columnWidthRatio, roseWidthRatio = cfg.roseWidthRatio, multiplePieWidthRatio = cfg.multiplePieWidthRatio, zIndexReversed = cfg.zIndexReversed; + _this.container = container; + _this.labelsContainer = labelsContainer; + _this.coordinate = coordinate; + _this.data = data; + _this.sortable = sortable; + _this.visible = visible; + _this.userTheme = theme; + _this.scales = scales; + _this.scaleDefs = scaleDefs; + // 柱状图间隔与宽度相关配置 + _this.intervalPadding = intervalPadding; + _this.dodgePadding = dodgePadding; + _this.maxColumnWidth = maxColumnWidth; + _this.minColumnWidth = minColumnWidth; + _this.columnWidthRatio = columnWidthRatio; + _this.roseWidthRatio = roseWidthRatio; + _this.multiplePieWidthRatio = multiplePieWidthRatio; + _this.zIndexReversed = zIndexReversed; + return _this; + } + /** + * 配置 position 通道映射规则。 + * + * @example + * ```typescript + * // 数据结构: [{ x: 'A', y: 10, color: 'red' }] + * geometry.position('x*y'); + * geometry.position([ 'x', 'y' ]); + * geometry.position({ + * fields: [ 'x', 'y' ], + * }); + * ``` + * + * @param cfg 映射规则 + * @returns + */ + Geometry.prototype.position = function (cfg) { + var positionCfg = cfg; + if (!isPlainObject$3(cfg)) { + // 字符串字段或者数组字段 + positionCfg = { + fields: parseFields(cfg), + }; + } + var fields = get$3(positionCfg, 'fields'); + if (fields.length === 1) { + // 默认填充一维 1*xx + fields.unshift('1'); + set$5(positionCfg, 'fields', fields); + } + set$5(this.attributeOption, 'position', positionCfg); + return this; + }; + Geometry.prototype.color = function (field, cfg) { + this.createAttrOption('color', field, cfg); + return this; + }; + Geometry.prototype.shape = function (field, cfg) { + this.createAttrOption('shape', field, cfg); + return this; + }; + Geometry.prototype.size = function (field, cfg) { + this.createAttrOption('size', field, cfg); + return this; + }; + /** + * 设置数据调整方式。G2 目前内置了四种类型: + * 1. dodge + * 2. stack + * 3. symmetric + * 4. jitter + * + * + * **Tip** + * + 对于 'dodge' 类型,可以额外进行如下属性的配置: + * ```typescript + * geometry.adjust('dodge', { + * marginRatio: 0, // 取 0 到 1 范围的值(相对于每个柱子宽度),用于控制一个分组中柱子之间的间距 + * dodgeBy: 'x', // 该属性只对 'dodge' 类型生效,声明以哪个数据字段为分组依据 + * }); + * ``` + * + * + 对于 'stack' 类型,可以额外进行如下属性的配置: + * ```typescript + * geometry.adjust('stack', { + * reverseOrder: false, // 用于控制是否对数据进行反序操作 + * }); + * ``` + * + * @example + * ```typescript + * geometry.adjust('stack'); + * + * geometry.adjust({ + * type: 'stack', + * reverseOrder: false, + * }); + * + * // 组合使用 adjust + * geometry.adjust([ 'stack', 'dodge' ]); + * + * geometry.adjust([ + * { type: 'stack' }, + * { type: 'dodge', dodgeBy: 'x' }, + * ]); + * ``` + * + * @param adjustCfg 数据调整配置 + * @returns + */ + Geometry.prototype.adjust = function (adjustCfg) { + var adjusts = adjustCfg; + if (isString$3(adjustCfg) || isPlainObject$3(adjustCfg)) { + adjusts = [adjustCfg]; + } + each$2(adjusts, function (adjust, index) { + if (!isObject$f(adjust)) { + adjusts[index] = { type: adjust }; + } + }); + this.adjustOption = adjusts; + return this; + }; + Geometry.prototype.style = function (field, styleFunc) { + if (isString$3(field)) { + var fields = parseFields(field); + this.styleOption = { + fields: fields, + callback: styleFunc, + }; + } + else { + var _a = field, fields = _a.fields, callback = _a.callback, cfg = _a.cfg; + if (fields || callback || cfg) { + this.styleOption = field; + } + else { + this.styleOption = { + cfg: field, + }; + } + } + return this; + }; + Geometry.prototype.tooltip = function (field, cfg) { + if (isString$3(field)) { + var fields = parseFields(field); + this.tooltipOption = { + fields: fields, + callback: cfg, + }; + } + else { + this.tooltipOption = field; + } + return this; + }; + /** + * Geometry 动画配置。 + * + * + `animate(false)` 关闭动画 + * + `animate(true)` 开启动画,默认开启。 + * + * 我们将动画分为四个场景: + * 1. appear: 图表第一次加载时的入场动画; + * 2. enter: 图表绘制完成,发生更新后,产生的新图形的进场动画; + * 3. update: 图表绘制完成,数据发生变更后,有状态变更的图形的更新动画; + * 4. leave: 图表绘制完成,数据发生变更后,被销毁图形的销毁动画。 + * + * @example + * ```typescript + * animate({ + * enter: { + * duration: 1000, // enter 动画执行时间 + * }, + * leave: false, // 关闭 leave 销毁动画 + * }); + * ``` + * + * @param cfg 动画配置 + * @returns + */ + Geometry.prototype.animate = function (cfg) { + this.animateOption = cfg; + return this; + }; + Geometry.prototype.label = function (field, secondParam, thirdParam) { + if (isString$3(field)) { + var labelOption = {}; + var fields = parseFields(field); + labelOption.fields = fields; + if (isFunction$6(secondParam)) { + labelOption.callback = secondParam; + } + else if (isPlainObject$3(secondParam)) { + labelOption.cfg = secondParam; + } + if (thirdParam) { + labelOption.cfg = thirdParam; + } + this.labelOption = labelOption; + } + else { + this.labelOption = field; + } + return this; + }; + /** + * 设置状态对应的样式。 + * + * @example + * ```ts + * chart.interval().state({ + * selected: { + * animate: { duration: 100, easing: 'easeLinear' }, + * style: { + * lineWidth: 2, + * stroke: '#000', + * }, + * }, + * }); + * ``` + * + * 如果图形 shape 是由多个 shape 组成,即为一个 G.Group 对象,那么针对 group 中的每个 shape,我们需要使用下列方式进行状态样式设置: + * 如果我们为 group 中的每个 shape 设置了 'name' 属性(shape.set('name', 'xx')),则以 'name' 作为 key,否则默认以索引值(即 shape 的 添加顺序)为 key。 + * + * ```ts + * chart.interval().shape('groupShape').state({ + * selected: { + * style: { + * 0: { lineWidth: 2 }, + * 1: { fillOpacity: 1 }, + * } + * } + * }); + * ``` + * + * @param cfg 状态样式 + */ + Geometry.prototype.state = function (cfg) { + this.stateOption = cfg; + return this; + }; + /** + * 用于向 shape 中传入自定义的数据。目前可能仅仅可能用于在自定义 shape 的时候,像自定义 shape 中传入自定义的数据,方便实现自定义 shape 的配置能力。 + * + * @example + * ```ts + * chart.interval().customInfo({ yourData: 'hello, g2!' }); + * ``` + * + * 然后在自定义 shape 的时候,可以拿到这个信息。 + * + * ```ts + * registerShape('interval', 'your-shape', { + * draw(shapeInfo, container) { + * const { customInfo } = shapeInfo; + * console.log(customInfo); // will log { yourData: 'hello, g2!' }. + * } + * }); + * ``` + * + * @param cfg + */ + Geometry.prototype.customInfo = function (cfg) { + this.customOption = cfg; + return this; + }; + /** + * 初始化 Geomtry 实例: + * 创建 [[Attribute]] and [[Scale]] 实例,进行数据处理,包括分组、数值化以及数据调整。 + */ + Geometry.prototype.init = function (cfg) { + if (cfg === void 0) { cfg = {}; } + this.setCfg(cfg); + this.initAttributes(); // 创建图形属性 + // 数据加工:分组 -> 数字化 -> adjust + this.processData(this.data); + // 调整 scale + this.adjustScale(); + }; + /** + * Geometry 更新。 + * @param [cfg] 更新的配置 + */ + Geometry.prototype.update = function (cfg) { + if (cfg === void 0) { cfg = {}; } + var data = cfg.data, isDataChanged = cfg.isDataChanged, isCoordinateChanged = cfg.isCoordinateChanged; + var _a = this, attributeOption = _a.attributeOption, lastAttributeOption = _a.lastAttributeOption; + if (!isEqual$2(attributeOption, lastAttributeOption)) { + // 映射发生改变,则重新创建图形属性 + this.init(cfg); + } + else if (data && (isDataChanged || !isEqual$2(data, this.data))) { + // 数据发生变化 + this.setCfg(cfg); + this.initAttributes(); // 创建图形属性 + this.processData(data); // 数据加工:分组 -> 数字化 -> adjust + } + else { + // 有可能 coordinate 变化 + this.setCfg(cfg); + } + // 调整 scale + this.adjustScale(); + this.isCoordinateChanged = isCoordinateChanged; + }; + /** + * 将原始数据映射至图形空间,同时创建图形对象。 + */ + Geometry.prototype.paint = function (isUpdate) { + var _this = this; + if (isUpdate === void 0) { isUpdate = false; } + if (this.animateOption) { + this.animateOption = deepMix({}, getDefaultAnimateCfg(this.type, this.coordinate), this.animateOption); + } + this.defaultSize = undefined; + this.elements = []; + this.elementsMap = {}; + var offscreenGroup = this.getOffscreenGroup(); + offscreenGroup.clear(); + var beforeMappingData = this.beforeMappingData; + var dataArray = this.beforeMapping(beforeMappingData); + var mappingArray = []; + for (var index = 0, length_1 = dataArray.length; index < length_1; index++) { + var eachGroup = dataArray[index]; + var mappingData = this.mapping(eachGroup); + mappingArray.push(mappingData); + this.createElements(mappingData, index, isUpdate); + } + if (this.canDoGroupAnimation(isUpdate)) { + // 如果用户没有配置 appear.animation,就默认走整体动画 + var container = this.container; + var type = this.type; + var coordinate = this.coordinate; + var animateCfg = get$3(this.animateOption, 'appear'); + var yScale = this.getYScale(); + var yMinPoint = coordinate.convert({ + x: 0, + y: yScale.scale(this.getYMinValue()), + }); + doGroupAppearAnimate(container, animateCfg, type, coordinate, yMinPoint); + } + // 添加 label + if (this.labelOption) { + this.renderLabels(flatten$2(mappingArray), isUpdate); + } + this.dataArray = mappingArray; + // 销毁被删除的 elements + each$2(this.lastElementsMap, function (deletedElement) { + // 更新动画配置,用户有可能在更新之前有对动画进行配置操作 + deletedElement.animate = _this.animateOption; + deletedElement.destroy(); + }); + this.lastElementsMap = this.elementsMap; + // 缓存,用于更新 + this.lastAttributeOption = __assign$r({}, this.attributeOption); + if (this.visible === false) { + // 用户在初始化的时候声明 visible: false + this.changeVisible(false); + } + }; + /** + * 清空当前 Geometry,配置项仍保留,但是内部创建的对象全部清空。 + * @override + */ + Geometry.prototype.clear = function () { + var _a = this, container = _a.container, geometryLabel = _a.geometryLabel, offscreenGroup = _a.offscreenGroup; + if (container) { + container.clear(); + } + if (geometryLabel) { + geometryLabel.clear(); + } + if (offscreenGroup) { + offscreenGroup.clear(); + } + // 属性恢复至出厂状态 + this.scaleDefs = undefined; + this.attributes = {}; + this.scales = {}; + this.elementsMap = {}; + this.lastElementsMap = {}; + this.elements = []; + this.adjusts = {}; + this.dataArray = null; + this.beforeMappingData = null; + this.lastAttributeOption = undefined; + this.defaultSize = undefined; + this.idFields = []; + this.groupScales = undefined; + this.hasSorted = false; + this.isCoordinateChanged = false; + }; + /** + * 销毁 Geometry 实例。 + */ + Geometry.prototype.destroy = function () { + this.clear(); + var container = this.container; + container.remove(true); + if (this.offscreenGroup) { + this.offscreenGroup.remove(true); + this.offscreenGroup = null; + } + if (this.geometryLabel) { + this.geometryLabel.destroy(); + this.geometryLabel = null; + } + this.theme = undefined; + this.shapeFactory = undefined; + _super.prototype.destroy.call(this); + }; + /** + * 获取决定分组的图形属性对应的 scale 实例。 + * @returns + */ + Geometry.prototype.getGroupScales = function () { + return this.groupScales; + }; + /** + * 根据名字获取图形属性实例。 + */ + Geometry.prototype.getAttribute = function (name) { + return this.attributes[name]; + }; + /** 获取 x 轴对应的 scale 实例。 */ + Geometry.prototype.getXScale = function () { + return this.getAttribute('position').scales[0]; + }; + /** 获取 y 轴对应的 scale 实例。 */ + Geometry.prototype.getYScale = function () { + return this.getAttribute('position').scales[1]; + }; + /** + * 获取决定分组的图形属性实例。 + */ + Geometry.prototype.getGroupAttributes = function () { + var rst = []; + each$2(this.attributes, function (attr) { + if (GROUP_ATTRS.includes(attr.type)) { + rst.push(attr); + } + }); + return rst; + }; + /** 获取图形属性默认的映射值。 */ + Geometry.prototype.getDefaultValue = function (attrName) { + var value; + var attr = this.getAttribute(attrName); + if (attr && isEmpty$1(attr.scales)) { + // 获取映射至常量的值 + value = attr.values[0]; + } + return value; + }; + /** + * 获取该数据发生图形映射后对应的 Attribute 图形空间数据。 + * @param attr Attribute 图形属性实例。 + * @param obj 需要进行映射的原始数据。 + * @returns + */ + Geometry.prototype.getAttributeValues = function (attr, obj) { + var params = []; + var scales = attr.scales; + for (var index = 0, length_2 = scales.length; index < length_2; index++) { + var scale = scales[index]; + var field = scale.field; + if (scale.isIdentity) { + params.push(scale.values); + } + else { + params.push(obj[field]); + } + } + return attr.mapping.apply(attr, params); + }; + Geometry.prototype.getAdjust = function (adjustType) { + return this.adjusts[adjustType]; + }; + /** + * 获取 shape 对应的 marker 样式。 + * @param shapeName shape 具体名字 + * @param cfg marker 信息 + * @returns + */ + Geometry.prototype.getShapeMarker = function (shapeName, cfg) { + var shapeFactory = this.getShapeFactory(); + return shapeFactory.getMarker(shapeName, cfg); + }; + /** + * 根据一定的规则查找 Geometry 的 Elements。 + * + * ```typescript + * getElementsBy((element) => { + * const data = element.getData(); + * + * return data.a === 'a'; + * }); + * ``` + * + * @param condition 定义查找规则的回调函数。 + * @returns + */ + Geometry.prototype.getElementsBy = function (condition) { + return this.elements.filter(function (element) { + return condition(element); + }); + }; + /** + * 获取数据对应的唯一 id。 + * @param data Element 对应的绘制数据 + * @returns + */ + Geometry.prototype.getElementId = function (data) { + data = isArray$n(data) ? data[0] : data; + var originData = data[FIELD_ORIGIN]; + // 如果用户声明了使用哪些字段作为 id 值 + if (this.idFields.length) { + var elementId = originData[this.idFields[0]]; + for (var index = 1; index < this.idFields.length; index++) { + elementId += '-' + originData[this.idFields[index]]; + } + return elementId; + } + var type = this.type; + var xScale = this.getXScale(); + var yScale = this.getYScale(); + var xField = xScale.field || 'x'; + var yField = yScale.field || 'y'; + var yVal = originData[yField]; + var xVal; + if (xScale.type === 'identity') { + xVal = xScale.values[0]; + } + else { + xVal = originData[xField]; + } + var id; + if (type === 'interval' || type === 'schema') { + id = "" + xVal; + } + else if (type === 'line' || type === 'area' || type === 'path') { + id = type; + } + else { + id = xVal + "-" + yVal; + } + var groupScales = this.groupScales; + if (isEmpty$1(groupScales)) { + groupScales = get$3(this.getAttribute('color'), 'scales', []); + } + for (var index = 0, length_3 = groupScales.length; index < length_3; index++) { + var groupScale = groupScales[index]; + var field = groupScale.field; + id = id + "-" + originData[field]; + } + // 用户在进行 dodge 类型的 adjust 调整的时候设置了 dodgeBy 属性 + var dodgeAdjust = this.getAdjust('dodge'); + if (dodgeAdjust) { + var dodgeBy = dodgeAdjust.dodgeBy; + if (dodgeBy) { + id = id + "-" + originData[dodgeBy]; + } + } + if (this.getAdjust('jitter')) { + id = id + "-" + data.x + "-" + data.y; + } + return id; + }; + /** + * 获取所有需要创建 scale 的字段名称。 + */ + Geometry.prototype.getScaleFields = function () { + var fields = []; + var tmpMap = {}; + var _a = this, attributeOption = _a.attributeOption, labelOption = _a.labelOption, tooltipOption = _a.tooltipOption; + // 获取图形属性上的 fields + for (var attributeType in attributeOption) { + if (attributeOption.hasOwnProperty(attributeType)) { + var eachOpt = attributeOption[attributeType]; + if (eachOpt.fields) { + uniq$2(eachOpt.fields, fields, tmpMap); + } + else if (eachOpt.values) { + // 考虑 size(10), shape('circle') 等场景 + uniq$2(eachOpt.values, fields, tmpMap); + } + } + } + // 获取 label 上的字段 + if (labelOption && labelOption.fields) { + uniq$2(labelOption.fields, fields, tmpMap); + } + // 获取 tooltip 上的字段 + if (isObject$f(tooltipOption) && tooltipOption.fields) { + uniq$2(tooltipOption.fields, fields, tmpMap); + } + return fields; + }; + /** + * 显示或者隐藏 geometry。 + * @param visible + */ + Geometry.prototype.changeVisible = function (visible) { + _super.prototype.changeVisible.call(this, visible); + var elements = this.elements; + for (var index = 0, length_4 = elements.length; index < length_4; index++) { + var element = elements[index]; + element.changeVisible(visible); + } + if (visible) { + if (this.container) { + this.container.show(); + } + if (this.labelsContainer) { + this.labelsContainer.show(); + } + } + else { + if (this.container) { + this.container.hide(); + } + if (this.labelsContainer) { + this.labelsContainer.hide(); + } + } + }; + /** + * 获取当前配置中的所有分组 & 分类的字段。 + * @return fields string[] + */ + Geometry.prototype.getGroupFields = function () { + var groupFields = []; + var tmpMap = {}; // 用于去重过滤 + for (var index = 0, length_5 = GROUP_ATTRS.length; index < length_5; index++) { + var attributeName = GROUP_ATTRS[index]; + var cfg = this.attributeOption[attributeName]; + if (cfg && cfg.fields) { + uniq$2(cfg.fields, groupFields, tmpMap); + } + } + return groupFields; + }; + /** + * 获得图形的 x y 字段。 + */ + Geometry.prototype.getXYFields = function () { + var _a = this.attributeOption.position.fields, x = _a[0], y = _a[1]; + return [x, y]; + }; + /** + * 获取该 Geometry 下所有生成的 shapes。 + * @returns shapes + */ + Geometry.prototype.getShapes = function () { + return this.elements.map(function (element) { return element.shape; }); + }; + /** + * 获取虚拟 Group。 + * @returns + */ + Geometry.prototype.getOffscreenGroup = function () { + if (!this.offscreenGroup) { + var GroupCtor = this.container.getGroupBase(); // 获取分组的构造函数 + this.offscreenGroup = new GroupCtor({}); + } + return this.offscreenGroup; + }; + // 对数据进行排序 + Geometry.prototype.sort = function (mappingArray) { + if (!this.hasSorted) { + // 未发生过排序 + var xScale_1 = this.getXScale(); + var xField_1 = xScale_1.field; + for (var index = 0; index < mappingArray.length; index++) { + var itemArr = mappingArray[index]; + itemArr.sort(function (obj1, obj2) { + return xScale_1.translate(obj1[FIELD_ORIGIN][xField_1]) - xScale_1.translate(obj2[FIELD_ORIGIN][xField_1]); + }); + } + } + this.hasSorted = true; + }; + /** + * 调整度量范围。主要针对发生层叠以及一些特殊需求的 Geometry,比如 Interval 下的柱状图 Y 轴默认从 0 开始。 + */ + Geometry.prototype.adjustScale = function () { + var yScale = this.getYScale(); + // 如果数据发生过 stack adjust,需要调整下 yScale 的数据范围 + if (yScale && this.getAdjust('stack')) { + this.updateStackRange(yScale, this.beforeMappingData); + } + }; + /** + * 获取当前 Geometry 对应的 Shape 工厂实例。 + */ + Geometry.prototype.getShapeFactory = function () { + var shapeType = this.shapeType; + if (!getShapeFactory(shapeType)) { + return; + } + if (!this.shapeFactory) { + this.shapeFactory = clone$7(getShapeFactory(shapeType)); // 防止多个 view 共享一个 shapeFactory 实例,导致 coordinate 被篡改 + } + // 因为这里缓存了 shapeFactory,但是外部可能会变更 coordinate,导致无法重新设置到 shapeFactory 中 + this.shapeFactory.coordinate = this.coordinate; + // theme 原因同上 + this.shapeFactory.theme = this.theme.geometries[shapeType] || {}; + return this.shapeFactory; + }; + /** + * 获取每个 Shape 对应的关键点数据。 + * @param obj 经过分组 -> 数字化 -> adjust 调整后的数据记录 + * @returns + */ + Geometry.prototype.createShapePointsCfg = function (obj) { + var xScale = this.getXScale(); + var yScale = this.getYScale(); + var x = this.normalizeValues(obj[xScale.field], xScale); + var y; // 存在没有 y 的情况 + if (yScale) { + y = this.normalizeValues(obj[yScale.field], yScale); + } + else { + y = obj.y ? obj.y : 0.1; + } + return { + x: x, + y: y, + y0: yScale ? yScale.scale(this.getYMinValue()) : undefined, + }; + }; + /** + * 创建 Element 实例。 + * @param mappingDatum Element 对应的绘制数据 + * @param [isUpdate] 是否处于更新阶段 + * @returns element 返回创建的 Element 实例 + */ + Geometry.prototype.createElement = function (mappingDatum, isUpdate) { + if (isUpdate === void 0) { isUpdate = false; } + var container = this.container; + var shapeCfg = this.getDrawCfg(mappingDatum); // 获取绘制图形的配置信息 + var shapeFactory = this.getShapeFactory(); + var element = new Element$2({ + shapeFactory: shapeFactory, + container: container, + offscreenGroup: this.getOffscreenGroup(), + }); + element.animate = this.animateOption; + element.geometry = this; + element.draw(shapeCfg, isUpdate); // 绘制 + return element; + }; + /** + * 获取每条数据对应的图形绘制数据。 + * @param mappingDatum 映射后的数据 + * @returns draw cfg + */ + Geometry.prototype.getDrawCfg = function (mappingDatum) { + var originData = mappingDatum[FIELD_ORIGIN]; // 原始数据 + var cfg = { + mappingData: mappingDatum, + data: originData, + x: mappingDatum.x, + y: mappingDatum.y, + color: mappingDatum.color, + size: mappingDatum.size, + isInCircle: this.coordinate.isPolar, + customInfo: this.customOption, + }; + var shapeName = mappingDatum.shape; + if (!shapeName && this.getShapeFactory()) { + shapeName = this.getShapeFactory().defaultShapeType; + } + cfg.shape = shapeName; + // 获取默认样式 + var theme = this.theme.geometries[this.shapeType]; + cfg.defaultStyle = get$3(theme, [shapeName, 'default'], {}).style; + if (!cfg.defaultStyle && this.getShapeFactory()) { + cfg.defaultStyle = this.getShapeFactory().getDefaultStyle(theme); + } + var styleOption = this.styleOption; + if (styleOption) { + cfg.style = this.getStyleCfg(styleOption, originData); + } + if (this.generatePoints) { + cfg.points = mappingDatum.points; + cfg.nextPoints = mappingDatum.nextPoints; + } + return cfg; + }; + /** + * 创建所有的 Elements。 + * @param mappingData + * @param [isUpdate] + * @returns elements + */ + Geometry.prototype.createElements = function (mappingData, index, isUpdate) { + if (isUpdate === void 0) { isUpdate = false; } + var _a = this, lastElementsMap = _a.lastElementsMap, elementsMap = _a.elementsMap, elements = _a.elements; + for (var subIndex = 0, length_6 = mappingData.length; subIndex < length_6; subIndex++) { + var mappingDatum = mappingData[subIndex]; + var id = this.getElementId(mappingDatum); + if (elementsMap[id]) { + // 存在重复数据,则根据再根据 index 进行区分 + id = id + "-" + index + "-" + subIndex; + } + var result = lastElementsMap[id]; + if (!result) { + // 创建新的 element + result = this.createElement(mappingDatum, isUpdate); + } + else { + // element 已经创建 + var currentShapeCfg = this.getDrawCfg(mappingDatum); + var preShapeCfg = result.getModel(); + if (this.isCoordinateChanged || isModelChange(currentShapeCfg, preShapeCfg)) { + result.animate = this.animateOption; + // 通过绘制数据的变更来判断是否需要更新,因为用户有可能会修改图形属性映射 + result.update(currentShapeCfg); // 更新对应的 element + } + delete lastElementsMap[id]; + } + elements.push(result); + elementsMap[id] = result; + } + // 对 elements 的 zIndex 进行反序 + if (this.zIndexReversed) { + var length_7 = elements.length; + elements.forEach(function (ele, idx) { + ele.shape.setZIndex(length_7 - idx); + }); + } + return elements; + }; + /** + * 获取渲染的 label 类型。 + */ + Geometry.prototype.getLabelType = function () { + var _a = this, labelOption = _a.labelOption, coordinate = _a.coordinate, type = _a.type; + var coordinateType = coordinate.type, isTransposed = coordinate.isTransposed; + var labelType = get$3(labelOption, ['cfg', 'type']); + if (!labelType) { + // 用户未定义,则进行默认的逻辑 + if (coordinateType === 'polar') { + // 极坐标下使用通用的极坐标文本,转置则使用饼图 + labelType = isTransposed ? 'pie' : 'polar'; + } + else if (coordinateType === 'theta') { + // theta 坐标系下使用饼图文本 + labelType = 'pie'; + } + else if (type === 'interval' || type === 'polygon') { + labelType = 'interval'; + } + else { + labelType = 'base'; + } + } + return labelType; + }; + /** + * 获取 Y 轴上的最小值。 + */ + Geometry.prototype.getYMinValue = function () { + var yScale = this.getYScale(); + var min = yScale.min, max = yScale.max; + var value; + if (min >= 0) { + value = min; + } + else if (max <= 0) { + // 当值全位于负区间时,需要保证 ymin 在区域内,不可为 0 + value = max; + } + else { + value = 0; + } + return value; + }; + // 创建图形属性相关的配置项 + Geometry.prototype.createAttrOption = function (attrName, field, cfg) { + if (isNil(field) || isObject$f(field)) { + if (isObject$f(field) && isEqual$2(Object.keys(field), ['values'])) { + // shape({ values: [ 'funnel' ] }) + set$5(this.attributeOption, attrName, { + fields: field.values, + }); + } + else { + set$5(this.attributeOption, attrName, field); + } + } + else { + var attrCfg = {}; + if (isNumber$4(field)) { + // size(3) + attrCfg.values = [field]; + } + else { + attrCfg.fields = parseFields(field); + } + if (cfg) { + if (isFunction$6(cfg)) { + attrCfg.callback = cfg; + } + else { + attrCfg.values = cfg; + } + } + set$5(this.attributeOption, attrName, attrCfg); + } + }; + Geometry.prototype.initAttributes = function () { + var _this = this; + var _a = this, attributes = _a.attributes, attributeOption = _a.attributeOption, theme = _a.theme, shapeType = _a.shapeType; + this.groupScales = []; + var tmpMap = {}; + var _loop_1 = function (attrType) { + if (attributeOption.hasOwnProperty(attrType)) { + var option = attributeOption[attrType]; + if (!option) { + return { value: void 0 }; + } + var attrCfg = __assign$r({}, option); + var callback = attrCfg.callback, values = attrCfg.values, _a = attrCfg.fields, fields = _a === void 0 ? [] : _a; + // 获取每一个字段对应的 scale + var scales = fields.map(function (field) { + var scale = _this.scales[field]; + if (scale.isCategory && !tmpMap[field] && GROUP_ATTRS.includes(attrType)) { + _this.groupScales.push(scale); + tmpMap[field] = true; + } + return scale; + }); + attrCfg.scales = scales; + if (attrType !== 'position' && scales.length === 1 && scales[0].type === 'identity') { + // 用户在图形通道上声明了常量字段 color('red'), size(5) + attrCfg.values = scales[0].values; + } + else if (!callback && !values) { + // 用户没有指定任何规则,则使用默认的映射规则 + if (attrType === 'size') { + attrCfg.values = theme.sizes; + } + else if (attrType === 'shape') { + attrCfg.values = theme.shapes[shapeType] || []; + } + else if (attrType === 'color') { + if (scales.length) { + // 根据数值个数使用对应的色板 + attrCfg.values = scales[0].values.length <= 10 ? theme.colors10 : theme.colors20; + } + else { + attrCfg.values = theme.colors10; + } + } + } + var AttributeCtor = getAttribute(attrType); + attributes[attrType] = new AttributeCtor(attrCfg); + } + }; + // 遍历每一个 attrOption,各自创建 Attribute 实例 + for (var attrType in attributeOption) { + var state_1 = _loop_1(attrType); + if (typeof state_1 === "object") + return state_1.value; + } + }; + // 处理数据:分组 -> 数字化 -> adjust 调整 + Geometry.prototype.processData = function (data) { + this.hasSorted = false; + var scales = this.getAttribute('position').scales; + var categoryScales = scales.filter(function (scale) { return scale.isCategory; }); + var groupedArray = this.groupData(data); // 数据分组 + var beforeAdjust = []; + for (var i = 0, len = groupedArray.length; i < len; i++) { + var subData = groupedArray[i]; + var arr = []; + for (var j = 0, subLen = subData.length; j < subLen; j++) { + var originData = subData[j]; + var item = {}; + // tslint:disable-next-line: forin + for (var k in originData) { + item[k] = originData[k]; + } + item[FIELD_ORIGIN] = originData; + // 将分类数据翻译成数据, 仅对位置相关的度量进行数字化处理 + for (var _i = 0, categoryScales_1 = categoryScales; _i < categoryScales_1.length; _i++) { + var scale = categoryScales_1[_i]; + var field = scale.field; + item[field] = scale.translate(item[field]); + } + arr.push(item); + } + beforeAdjust.push(arr); + } + var dataArray = this.adjustData(beforeAdjust); // 进行 adjust 数据调整 + this.beforeMappingData = dataArray; + return dataArray; + }; + // 调整数据 + Geometry.prototype.adjustData = function (dataArray) { + var adjustOption = this.adjustOption; + var _a = this, intervalPadding = _a.intervalPadding, dodgePadding = _a.dodgePadding, theme = _a.theme; + // 兼容theme配置 + var maxColumnWidth = this.maxColumnWidth || theme.maxColumnWidth; + var minColumnWidth = this.minColumnWidth || theme.minColumnWidth; + var columnWidthRatio = this.columnWidthRatio || theme.columnWidthRatio; + var result = dataArray; + if (adjustOption) { + var xScale = this.getXScale(); + var yScale = this.getYScale(); + var xField = xScale.field; + var yField = yScale ? yScale.field : null; + var xDimensionLength = getXDimensionLength(this.coordinate); + var groupNum = xScale.values.length; + // 传入size计算相关参数,默认宽度、最大最小宽度约束 + var sizeAttr = this.getAttribute('size'); + var defaultSize = void 0; + if (sizeAttr) { + defaultSize = sizeAttr.values[0]; + } + for (var i = 0, len = adjustOption.length; i < len; i++) { + var adjust = adjustOption[i]; + var adjustCfg = __assign$r({ xField: xField, + yField: yField, + intervalPadding: intervalPadding, + dodgePadding: dodgePadding, + xDimensionLength: xDimensionLength, + groupNum: groupNum, + defaultSize: defaultSize, + maxColumnWidth: maxColumnWidth, + minColumnWidth: minColumnWidth, + columnWidthRatio: columnWidthRatio }, adjust); + var type = adjust.type; + if (type === 'dodge') { + var adjustNames = []; + if (xScale.isCategory || xScale.type === 'identity') { + adjustNames.push('x'); + } + else if (!yScale) { + adjustNames.push('y'); + } + else { + throw new Error('dodge is not support linear attribute, please use category attribute!'); + } + adjustCfg.adjustNames = adjustNames; + // 每个分组内每条柱子的宽度占比,用户不可指定,用户需要通过 columnWidthRatio 指定 + // 兼容theme配置 + adjustCfg.dodgeRatio = columnWidthRatio; + } + else if (type === 'stack') { + var coordinate = this.coordinate; + if (!yScale) { + // 一维的情况下获取高度和默认size + adjustCfg.height = coordinate.getHeight(); + var size = this.getDefaultValue('size') || 3; + adjustCfg.size = size; + } + // 不进行 transpose 时,用户又没有设置这个参数时,默认从上向下 + if (!coordinate.isTransposed && isNil(adjustCfg.reverseOrder)) { + adjustCfg.reverseOrder = true; + } + } + var adjustCtor = getAdjust(type); + var adjustInstance = new adjustCtor(adjustCfg); + result = adjustInstance.process(result); + this.adjusts[type] = adjustInstance; + } + } + return result; + }; + // 对数据进行分组 + Geometry.prototype.groupData = function (data) { + var groupScales = this.getGroupScales(); + var scaleDefs = this.scaleDefs; + var appendConditions = {}; + var groupFields = []; + for (var index = 0; index < groupScales.length; index++) { + var scale = groupScales[index]; + var field = scale.field; + groupFields.push(field); + if (get$3(scaleDefs, [field, 'values'])) { + // 用户通过 view.scale() 接口指定了 values 属性 + appendConditions[field] = scaleDefs[field].values; + } + } + return group(data, groupFields, appendConditions); + }; + // 更新发生层叠后的数据对应的度量范围 + Geometry.prototype.updateStackRange = function (scale, dataArray) { + var mergeArray = flatten$2(dataArray); + var field = scale.field; + var min = scale.min; + var max = scale.max; + for (var index = 0; index < mergeArray.length; index++) { + var obj = mergeArray[index]; + var tmpMin = Math.min.apply(null, obj[field]); + var tmpMax = Math.max.apply(null, obj[field]); + if (tmpMin < min) { + min = tmpMin; + } + if (tmpMax > max) { + max = tmpMax; + } + } + var scaleDefs = this.scaleDefs; + var cfg = {}; + if (min < scale.min && !get$3(scaleDefs, [field, 'min'])) { + // 用户如果在列定义中定义了 min,则以用户定义的为准 + cfg.min = min; + } + if (max > scale.max && !get$3(scaleDefs, [field, 'max'])) { + // 用户如果在列定义中定义了 max + cfg.max = max; + } + scale.change(cfg); + }; + // 将数据映射至图形空间前的操作:排序以及关键点的生成 + Geometry.prototype.beforeMapping = function (beforeMappingData) { + // 当初加 clone 是因为 points 的引用关系,导致更新失败,可是现在貌似复现不出来了,所以暂时不进行 clone + // const source = clone(beforeMappingData); + var source = beforeMappingData; + if (this.sortable) { + this.sort(source); + } + if (this.generatePoints) { + // 需要生成关键点 + for (var index = 0, length_8 = source.length; index < length_8; index++) { + var currentData = source[index]; + this.generateShapePoints(currentData); + var nextData = source[index + 1]; + if (nextData) { + this.generateShapePoints(nextData); + currentData[0].nextPoints = nextData[0].points; + } + } + } + return source; + }; + // 生成 shape 的关键点 + Geometry.prototype.generateShapePoints = function (data) { + var shapeFactory = this.getShapeFactory(); + var shapeAttr = this.getAttribute('shape'); + for (var index = 0; index < data.length; index++) { + var obj = data[index]; + var cfg = this.createShapePointsCfg(obj); + var shape = shapeAttr ? this.getAttributeValues(shapeAttr, obj) : null; + var points = shapeFactory.getShapePoints(shape, cfg); + obj.points = points; + } + }; + // 将数据归一化 + Geometry.prototype.normalizeValues = function (values, scale) { + var rst = []; + if (isArray$n(values)) { + for (var index = 0; index < values.length; index++) { + var value = values[index]; + rst.push(scale.scale(value)); + } + } + else { + rst = scale.scale(values); + } + return rst; + }; + // 将数据映射至图形空间 + Geometry.prototype.mapping = function (data) { + var attributes = this.attributes; + var mappingData = []; + for (var index = 0; index < data.length; index++) { + var record = data[index]; + var newRecord = { + _origin: record[FIELD_ORIGIN], + points: record.points, + nextPoints: record.nextPoints, + }; + for (var k in attributes) { + if (attributes.hasOwnProperty(k)) { + var attr = attributes[k]; + var names = attr.names; + var values = this.getAttributeValues(attr, record); + if (names.length > 1) { + // position 之类的生成多个字段的属性 + for (var j = 0; j < values.length; j += 1) { + var val = values[j]; + var name_1 = names[j]; + newRecord[name_1] = isArray$n(val) && val.length === 1 ? val[0] : val; // 只有一个值时返回第一个属性值 + } + } + else { + // values.length === 1 的判断是以下情况,获取用户设置的图形属性值 + // shape('a', ['dot', 'dash']), color('a', ['red', 'yellow']) + newRecord[names[0]] = values.length === 1 ? values[0] : values; + } + } + } + this.convertPoint(newRecord); // 将 x、y 转换成画布坐标 + mappingData.push(newRecord); + } + return mappingData; + }; + // 将归一化的坐标值转换成画布坐标 + Geometry.prototype.convertPoint = function (mappingRecord) { + var x = mappingRecord.x, y = mappingRecord.y; + var rstX; + var rstY; + var obj; + var coordinate = this.coordinate; + if (isArray$n(x) && isArray$n(y)) { + rstX = []; + rstY = []; + for (var i = 0, j = 0, xLen = x.length, yLen = y.length; i < xLen && j < yLen; i += 1, j += 1) { + obj = coordinate.convert({ + x: x[i], + y: y[j], + }); + rstX.push(obj.x); + rstY.push(obj.y); + } + } + else if (isArray$n(y)) { + rstY = []; + for (var index = 0; index < y.length; index++) { + var yVal = y[index]; + obj = coordinate.convert({ + x: x, + y: yVal, + }); + if (rstX && rstX !== obj.x) { + if (!isArray$n(rstX)) { + rstX = [rstX]; + } + rstX.push(obj.x); + } + else { + rstX = obj.x; + } + rstY.push(obj.y); + } + } + else if (isArray$n(x)) { + rstX = []; + for (var index = 0; index < x.length; index++) { + var xVal = x[index]; + obj = coordinate.convert({ + x: xVal, + y: y, + }); + if (rstY && rstY !== obj.y) { + if (!isArray$n(rstY)) { + rstY = [rstY]; + } + rstY.push(obj.y); + } + else { + rstY = obj.y; + } + rstX.push(obj.x); + } + } + else { + var point = coordinate.convert({ + x: x, + y: y, + }); + rstX = point.x; + rstY = point.y; + } + mappingRecord.x = rstX; + mappingRecord.y = rstY; + }; + // 获取 style 配置 + Geometry.prototype.getStyleCfg = function (styleOption, originData) { + var _a = styleOption.fields, fields = _a === void 0 ? [] : _a, callback = styleOption.callback, cfg = styleOption.cfg; + if (cfg) { + // 用户直接配置样式属性 + return cfg; + } + var params = fields.map(function (field) { + return originData[field]; + }); + return callback.apply(void 0, params); + }; + Geometry.prototype.setCfg = function (cfg) { + var _this = this; + var coordinate = cfg.coordinate, data = cfg.data, theme = cfg.theme, scaleDefs = cfg.scaleDefs; + if (coordinate) { + this.coordinate = coordinate; + } + if (data) { + this.data = data; + } + if (scaleDefs) { + this.scaleDefs = scaleDefs; + this.idFields = []; + each$2(scaleDefs, function (scaleDef, field) { + if (scaleDef && scaleDef.key) { + _this.idFields.push(field); + } + }); + } + if (theme) { + this.theme = this.userTheme ? deepMix({}, theme, this.userTheme) : theme; // 支持 geometry 层级的主题设置 + } + }; + Geometry.prototype.renderLabels = function (mappingArray, isUpdate) { + if (isUpdate === void 0) { isUpdate = false; } + var geometryLabel = this.geometryLabel; + if (!geometryLabel) { + // 初次创建 + var labelType = this.getLabelType(); + var GeometryLabelsCtor = getGeometryLabel(labelType); + geometryLabel = new GeometryLabelsCtor(this); + this.geometryLabel = geometryLabel; + } + geometryLabel.render(mappingArray, isUpdate); + // 将 label 同 element 进行关联 + var labelsMap = geometryLabel.labelsRenderer.shapesMap; + each$2(this.elementsMap, function (element, id) { + var labels = filterLabelsById(id, labelsMap); // element 实例同 label 进行绑定 + if (labels.length) { + element.labelShape = labels; + for (var i = 0; i < labels.length; i++) { + var label = labels[i]; + var labelChildren = label.getChildren(); + for (var j = 0; j < labelChildren.length; j++) { + var child = labelChildren[j]; + child.cfg.name = ['element', 'label']; + child.cfg.element = element; + } + } + } + }); + }; + /** + * 是否需要进行群组入场动画 + * 规则: + * 1. 如果发生更新,则不进行 + * 2. 如果用户关闭 geometry 动画,则不进行 + * 3. 如果用户关闭了 appear 动画,则不进行 + * 4. 如果用户配置了 appear.animation,则不进行 + */ + Geometry.prototype.canDoGroupAnimation = function (isUpdate) { + return (!isUpdate && + this.animateOption && + (get$3(this.animateOption, 'appear') === undefined || + (get$3(this.animateOption, 'appear') && get$3(this.animateOption, ['appear', 'animation']) === undefined))); + }; + return Geometry; +}(Base$4)); +var Geometry$2 = Geometry$1; + +var transform$f = transform$i; +/** + * 对元素进行平移操作。 + * @param element 进行变换的元素 + * @param x x 方向位移 + * @param y y 方向位移 + */ +function translate$1(element, x, y) { + var matrix = transform$f(element.getMatrix(), [['t', x, y]]); + element.setMatrix(matrix); +} +/** + * 获取元素旋转矩阵 (以元素的左上角为旋转点) + * @param element 进行变换的元素 + * @param rotateRadian 旋转弧度 + */ +function getRotateMatrix(element, rotateRadian) { + var _a = element.attr(), x = _a.x, y = _a.y; + var matrix = transform$f(element.getMatrix(), [ + ['t', -x, -y], + ['r', rotateRadian], + ['t', x, y], + ]); + return matrix; +} +/** + * 对元素进行旋转操作。 + * @param element 进行变换的元素 + * @param rotateRadian 旋转弧度 + */ +function rotate$2(element, rotateRadian) { + var matrix = getRotateMatrix(element, rotateRadian); + element.setMatrix(matrix); +} +/** + * 围绕图形中心点进行缩放 + * @param element 进行缩放的图形元素 + * @param ratio 缩放比例 + */ +function zoom(element, ratio) { + var bbox = element.getBBox(); + var x = (bbox.minX + bbox.maxX) / 2; + var y = (bbox.minY + bbox.maxY) / 2; + element.applyToMatrix([x, y, 1]); + var matrix = transform$f(element.getMatrix(), [ + ['t', -x, -y], + ['s', ratio, ratio], + ['t', x, y], + ]); + element.setMatrix(matrix); +} + +/** + * @file utils of label + */ +/** + * 查找 Label Group 中的文本 shape 对象 + * @param label + */ +function findLabelTextShape(label) { + return label.find(function (el) { return el.get('type') === 'text'; }); +} +/** + * 获取标签背景信息: box (无旋转) + rotation (旋转角度) + */ +function getlLabelBackgroundInfo(labelGroup, labelItem, padding) { + if (padding === void 0) { padding = [0, 0, 0, 0]; } + var content = labelGroup.getChildren()[0]; + if (content) { + var labelShape = content.clone(); + // revert rotate + if (labelItem === null || labelItem === void 0 ? void 0 : labelItem.rotate) { + rotate$2(labelShape, -labelItem.rotate); + } + // use `getCanvasBBox`, because if Shape is been translated, `getBBox` is not the actual box position + var _a = labelShape.getCanvasBBox(), x = _a.x, y = _a.y, width = _a.width, height = _a.height; + labelShape.destroy(); + var boxPadding = padding; + if (isNil(boxPadding)) { + boxPadding = [2, 2, 2, 2]; + } + else if (isNumber$4(boxPadding)) { + boxPadding = new Array(4).fill(boxPadding); + } + return { + x: x - boxPadding[3], + y: y - boxPadding[0], + width: width + boxPadding[1] + boxPadding[3], + height: height + boxPadding[0] + boxPadding[2], + rotation: (labelItem === null || labelItem === void 0 ? void 0 : labelItem.rotate) || 0, + }; + } +} +/** + * 计算两个矩形之间的堆叠区域面积 + */ +function getOverlapArea$2(a, b, margin) { + if (margin === void 0) { margin = 0; } + var xOverlap = Math.max(0, Math.min(a.x + a.width + margin, b.x + b.width + margin) - Math.max(a.x - margin, b.x - margin)); + var yOverlap = Math.max(0, Math.min(a.y + a.height + margin, b.y + b.height + margin) - Math.max(a.y - margin, b.y - margin)); + return xOverlap * yOverlap; +} +/** 检测是否和已布局的堆叠 */ +function checkShapeOverlap$2(cur, dones) { + var box = cur.getBBox(); + return some(dones, function (done) { + var target = done.getBBox(); + return getOverlapArea$2(box, target, 2) > 0; + }); +} + +/** + * @desc 更新 label (目前没有根据 id 索引,还是会存在一点小问题的,只能根据 idx 索引) + * @done shape 属性更新 + * @done shape delete + * @done shape append + * + * @param fromShape old labelShape + * @param toShape new labelShape + * @param cfg + */ +function updateLabel(fromShape, toShape, cfg) { + var data = cfg.data, origin = cfg.origin, animateCfg = cfg.animateCfg, coordinate = cfg.coordinate; + var updateAnimateCfg = get$3(animateCfg, 'update'); + fromShape.set('data', data); + fromShape.set('origin', origin); + fromShape.set('animateCfg', animateCfg); + fromShape.set('coordinate', coordinate); + fromShape.set('visible', toShape.get('visible')); + fromShape.getChildren().forEach(function (fromChild, idx) { + var toChild = toShape.getChildByIndex(idx); + if (!toChild) { + fromShape.removeChild(fromChild); + fromChild.remove(true); + } + else { + fromChild.set('data', data); + fromChild.set('origin', origin); + fromChild.set('animateCfg', animateCfg); + fromChild.set('coordinate', coordinate); + var newAttrs = getReplaceAttrs(fromChild, toChild); + if (updateAnimateCfg) { + doAnimate(fromChild, updateAnimateCfg, { + toAttrs: newAttrs, + coordinate: coordinate, + }); + } + else { + fromChild.attr(newAttrs); + } + if (toChild.isGroup()) { + updateLabel(fromChild, toChild, cfg); + } + } + }); + // append + each$2(toShape.getChildren(), function (child, idx) { + if (idx >= fromShape.getCount()) { + if (!child.destroyed) { + fromShape.add(child); + } + } + }); +} + +/** + * Geometry labels 渲染组件 + */ +var Labels = /** @class */ (function () { + function Labels(cfg) { + /** 存储当前 shape 的映射表,键值为 shape id */ + this.shapesMap = {}; + this.lastShapesMap = {}; + var layout = cfg.layout, container = cfg.container; + this.layout = layout; + this.container = container; + } + /** + * 渲染文本 + */ + Labels.prototype.render = function (items, shapes, isUpdate) { + var _this = this; + if (isUpdate === void 0) { isUpdate = false; } + this.shapesMap = {}; + var container = this.container; + var offscreenGroup = this.createOffscreenGroup(); // 创建虚拟分组 + if (items.length) { + // 如果 items 空的话就不进行绘制调整操作 + // step 1: 在虚拟 group 中创建 shapes + for (var _i = 0, items_1 = items; _i < items_1.length; _i++) { + var item = items_1[_i]; + if (item) { + this.renderLabel(item, offscreenGroup); + } + } + // step 2: 根据布局,调整 labels + this.doLayout(items, shapes); + // step 3.1: 绘制 labelLine + this.renderLabelLine(items); + // step 3.2: 绘制 labelBackground + this.renderLabelBackground(items); + // step 4: 根据用户设置的偏移量调整 label + this.adjustLabel(items); + } + // 进行添加、更新、销毁操作 + var lastShapesMap = this.lastShapesMap; + var shapesMap = this.shapesMap; + each$2(shapesMap, function (shape, id) { + if (shape.destroyed) { + // label 在布局调整环节被删除了(doLayout) + delete shapesMap[id]; + } + else { + if (lastShapesMap[id]) { + // 图形发生更新 + var data = shape.get('data'); + var origin_1 = shape.get('origin'); + var coordinate = shape.get('coordinate'); + var currentAnimateCfg = shape.get('animateCfg'); + var currentShape = lastShapesMap[id]; // 已经在渲染树上的 shape + updateLabel(currentShape, shapesMap[id], { + data: data, + origin: origin_1, + animateCfg: currentAnimateCfg, + coordinate: coordinate, + }); + _this.shapesMap[id] = currentShape; // 保存引用 + } + else { + // 新生成的 shape + container.add(shape); + var animateCfg = get$3(shape.get('animateCfg'), isUpdate ? 'enter' : 'appear'); + if (animateCfg) { + doAnimate(shape, animateCfg, { + toAttrs: __assign$r({}, shape.attr()), + coordinate: shape.get('coordinate'), + }); + } + } + delete lastShapesMap[id]; + } + }); + // 移除 + each$2(lastShapesMap, function (deleteShape) { + var animateCfg = get$3(deleteShape.get('animateCfg'), 'leave'); + if (animateCfg) { + doAnimate(deleteShape, animateCfg, { + toAttrs: null, + coordinate: deleteShape.get('coordinate'), + }); + } + else { + deleteShape.remove(true); // 移除 + } + }); + this.lastShapesMap = shapesMap; + offscreenGroup.destroy(); + }; + /** 清除当前 labels */ + Labels.prototype.clear = function () { + this.container.clear(); + this.shapesMap = {}; + this.lastShapesMap = {}; + }; + /** 销毁 */ + Labels.prototype.destroy = function () { + this.container.destroy(); + this.shapesMap = null; + this.lastShapesMap = null; + }; + Labels.prototype.renderLabel = function (cfg, container) { + var id = cfg.id, elementId = cfg.elementId, data = cfg.data, mappingData = cfg.mappingData, coordinate = cfg.coordinate, animate = cfg.animate, content = cfg.content; + var shapeAppendCfg = { + id: id, + elementId: elementId, + data: data, + origin: __assign$r(__assign$r({}, mappingData), { data: mappingData[FIELD_ORIGIN] }), + coordinate: coordinate, + }; + var labelGroup = container.addGroup(__assign$r({ name: 'label', + // 如果 this.animate === false 或者 cfg.animate === false/null 则不进行动画,否则进行动画配置的合并 + animateCfg: this.animate === false || animate === null || animate === false ? false : deepMix({}, this.animate, animate) }, shapeAppendCfg)); + var labelShape; + if ((content.isGroup && content.isGroup()) || (content.isShape && content.isShape())) { + // 如果 content 是 Group 或者 Shape,根据 textAlign 调整位置后,直接将其加入 labelGroup + var _a = content.getCanvasBBox(), width = _a.width, height = _a.height; + var textAlign = get$3(cfg, 'textAlign', 'left'); + var x = cfg.x; + var y = cfg.y - height / 2; + if (textAlign === 'center') { + x = x - width / 2; + } + else if (textAlign === 'right' || textAlign === 'end') { + x = x - width; + } + translate$1(content, x, y); // 将 label 平移至 x, y 指定的位置 + labelShape = content; + labelGroup.add(content); + } + else { + var fill = get$3(cfg, ['style', 'fill']); + labelShape = labelGroup.addShape('text', __assign$r({ attrs: __assign$r(__assign$r({ x: cfg.x, y: cfg.y, textAlign: cfg.textAlign, textBaseline: get$3(cfg, 'textBaseline', 'middle'), text: cfg.content }, cfg.style), { fill: isNull(fill) ? cfg.color : fill }) }, shapeAppendCfg)); + } + if (cfg.rotate) { + rotate$2(labelShape, cfg.rotate); + } + this.shapesMap[id] = labelGroup; + }; + // 根据type对label布局 + Labels.prototype.doLayout = function (items, shapes) { + var _this = this; + if (this.layout) { + var layouts = isArray$n(this.layout) ? this.layout : [this.layout]; + each$2(layouts, function (layout) { + var layoutFn = getGeometryLabelLayout(get$3(layout, 'type', '')); + if (layoutFn) { + var labelShapes_1 = []; + var geometryShapes_1 = []; + each$2(_this.shapesMap, function (labelShape, id) { + labelShapes_1.push(labelShape); + geometryShapes_1.push(shapes[labelShape.get('elementId')]); + }); + layoutFn(items, labelShapes_1, geometryShapes_1, _this.region, layout.cfg); + } + }); + } + }; + Labels.prototype.renderLabelLine = function (labelItems) { + var _this = this; + each$2(labelItems, function (labelItem) { + var coordinate = get$3(labelItem, 'coordinate'); + if (!labelItem || !coordinate) { + return; + } + var center = coordinate.getCenter(); + var radius = coordinate.getRadius(); + if (!labelItem.labelLine) { + // labelLine: null | false,关闭 label 对应的 labelLine + return; + } + var labelLineCfg = get$3(labelItem, 'labelLine', {}); + var id = labelItem.id; + var path = labelLineCfg.path; + if (!path) { + var start = polarToCartesian(center.x, center.y, radius, labelItem.angle); + path = [ + ['M', start.x, start.y], + ['L', labelItem.x, labelItem.y], + ]; + } + var labelGroup = _this.shapesMap[id]; + if (!labelGroup.destroyed) { + labelGroup.addShape('path', { + capture: false, + attrs: __assign$r({ path: path, stroke: labelItem.color ? labelItem.color : get$3(labelItem, ['style', 'fill'], '#000'), fill: null }, labelLineCfg.style), + id: id, + origin: labelItem.mappingData, + data: labelItem.data, + coordinate: labelItem.coordinate, + }); + } + }); + }; + /** + * 绘制标签背景 + * @param labelItems + */ + Labels.prototype.renderLabelBackground = function (labelItems) { + var _this = this; + each$2(labelItems, function (labelItem) { + var coordinate = get$3(labelItem, 'coordinate'); + var background = get$3(labelItem, 'background'); + if (!background || !coordinate) { + return; + } + var id = labelItem.id; + var labelGroup = _this.shapesMap[id]; + if (!labelGroup.destroyed) { + var labelContentShape = labelGroup.getChildren()[0]; + if (labelContentShape) { + var _a = getlLabelBackgroundInfo(labelGroup, labelItem, background.padding), rotation = _a.rotation, box = __rest$G(_a, ["rotation"]); + var backgroundShape = labelGroup.addShape('rect', { + attrs: __assign$r(__assign$r({}, box), (background.style || {})), + id: id, + origin: labelItem.mappingData, + data: labelItem.data, + coordinate: labelItem.coordinate, + }); + backgroundShape.setZIndex(-1); + if (rotation) { + var matrix = labelContentShape.getMatrix(); + backgroundShape.setMatrix(matrix); + } + } + } + }); + }; + Labels.prototype.createOffscreenGroup = function () { + var container = this.container; + var GroupClass = container.getGroupBase(); // 获取分组的构造函数 + var newGroup = new GroupClass({}); + return newGroup; + }; + Labels.prototype.adjustLabel = function (items) { + var _this = this; + each$2(items, function (item) { + if (item) { + var id = item.id; + var labelGroup = _this.shapesMap[id]; + if (!labelGroup.destroyed) { + // fix: 如果说开发者的 label content 是一个 group,此处的偏移无法对 整个 content group 生效;场景类似 饼图 spider label 是一个含 2 个 textShape 的 gorup + var labelShapes = labelGroup.findAll(function (ele) { return ele.get('type') !== 'path'; }); + each$2(labelShapes, function (labelShape) { + if (labelShape) { + if (item.offsetX) { + labelShape.attr('x', labelShape.attr('x') + item.offsetX); + } + if (item.offsetY) { + labelShape.attr('y', labelShape.attr('y') + item.offsetY); + } + } + }); + } + } + }); + }; + return Labels; +}()); + +function avg(arr) { + var sum = 0; + each$2(arr, function (value) { + sum += value; + }); + return sum / arr.length; +} +/** + * Geometry Label 基类,用于生成 Geometry 下所有 label 的配置项信息 + */ +var GeometryLabel = /** @class */ (function () { + function GeometryLabel(geometry) { + this.geometry = geometry; + } + GeometryLabel.prototype.getLabelItems = function (mapppingArray) { + var _this = this; + var items = []; + var labelCfgs = this.getLabelCfgs(mapppingArray); + // 获取 label 相关的 x,y 的值,获取具体的 x, y,防止存在数组 + each$2(mapppingArray, function (mappingData, index) { + var labelCfg = labelCfgs[index]; + if (!labelCfg || isNil(mappingData.x) || isNil(mappingData.y)) { + items.push(null); + return; + } + var labelContent = !isArray$n(labelCfg.content) ? [labelCfg.content] : labelCfg.content; + labelCfg.content = labelContent; + var total = labelContent.length; + each$2(labelContent, function (content, subIndex) { + if (isNil(content) || content === '') { + items.push(null); + return; + } + var item = __assign$r(__assign$r({}, labelCfg), _this.getLabelPoint(labelCfg, mappingData, subIndex)); + if (!item.textAlign) { + item.textAlign = _this.getLabelAlign(item, subIndex, total); + } + if (item.offset <= 0) { + item.labelLine = null; + } + items.push(item); + }); + }); + return items; + }; + GeometryLabel.prototype.render = function (mapppingArray, isUpdate) { + if (isUpdate === void 0) { isUpdate = false; } + var labelItems = this.getLabelItems(mapppingArray); + var labelsRenderer = this.getLabelsRenderer(); + var shapes = this.getGeometryShapes(); + // 渲染文本 + labelsRenderer.render(labelItems, shapes, isUpdate); + }; + GeometryLabel.prototype.clear = function () { + var labelsRenderer = this.labelsRenderer; + if (labelsRenderer) { + labelsRenderer.clear(); + } + }; + GeometryLabel.prototype.destroy = function () { + var labelsRenderer = this.labelsRenderer; + if (labelsRenderer) { + labelsRenderer.destroy(); + } + this.labelsRenderer = null; + }; + // geometry 更新之后,对应的 Coordinate 也会更新,为了获取到最新鲜的 Coordinate,故使用方法获取 + GeometryLabel.prototype.getCoordinate = function () { + return this.geometry.coordinate; + }; + /** + * 获取 label 的默认配置 + */ + GeometryLabel.prototype.getDefaultLabelCfg = function (offset, position) { + var geometry = this.geometry; + var type = geometry.type, theme = geometry.theme; + if (type === 'polygon' || + (type === 'interval' && position === 'middle') || + (offset < 0 && !['line', 'point', 'path'].includes(type))) { + // polygon 或者 (interval 且 middle) 或者 offset 小于 0 时,文本展示在图形内部,将其颜色设置为 白色 + return get$3(theme, 'innerLabels', {}); + } + return get$3(theme, 'labels', {}); + }; + /** + * 获取当前 label 的最终配置 + * @param labelCfg + */ + GeometryLabel.prototype.getThemedLabelCfg = function (labelCfg) { + var geometry = this.geometry; + var defaultLabelCfg = this.getDefaultLabelCfg(); + var type = geometry.type, theme = geometry.theme; + var themedLabelCfg; + if (type === 'polygon' || (labelCfg.offset < 0 && !['line', 'point', 'path'].includes(type))) { + // polygon 或者 offset 小于 0 时,文本展示在图形内部,将其颜色设置为 白色 + themedLabelCfg = deepMix({}, defaultLabelCfg, theme.innerLabels, labelCfg); + } + else { + themedLabelCfg = deepMix({}, defaultLabelCfg, theme.labels, labelCfg); + } + return themedLabelCfg; + }; + /** + * 设置 label 位置 + * @param labelPointCfg + * @param mappingData + * @param index + * @param position + */ + GeometryLabel.prototype.setLabelPosition = function (labelPointCfg, mappingData, index, position) { }; + /** + * @desc 获取 label offset + */ + GeometryLabel.prototype.getLabelOffset = function (offset) { + var coordinate = this.getCoordinate(); + var vector = this.getOffsetVector(offset); + return coordinate.isTransposed ? vector[0] : vector[1]; + }; + /** + * 获取每个 label 的偏移量 (矢量) + * @param labelCfg + * @param index + * @param total + * @return {Point} offsetPoint + */ + GeometryLabel.prototype.getLabelOffsetPoint = function (labelCfg, index, total) { + var offset = labelCfg.offset; + var coordinate = this.getCoordinate(); + var transposed = coordinate.isTransposed; + var dim = transposed ? 'x' : 'y'; + var factor = transposed ? 1 : -1; // y 方向上越大,像素的坐标越小,所以transposed时将系数变成 + var offsetPoint = { + x: 0, + y: 0, + }; + if (index > 0 || total === 1) { + // 判断是否小于0 + offsetPoint[dim] = offset * factor; + } + else { + offsetPoint[dim] = offset * factor * -1; + } + return offsetPoint; + }; + /** + * 获取每个 label 的位置 + * @param labelCfg + * @param mappingData + * @param index + * @returns label point + */ + GeometryLabel.prototype.getLabelPoint = function (labelCfg, mappingData, index) { + var coordinate = this.getCoordinate(); + var total = labelCfg.content.length; + function getDimValue(value, idx, isAvg) { + if (isAvg === void 0) { isAvg = false; } + var v = value; + if (isArray$n(v)) { + if (labelCfg.content.length === 1) { + if (isAvg) { + v = avg(v); + } + else { + // 如果仅一个 label,多个 y, 取最后一个 y + if (v.length <= 2) { + v = v[value.length - 1]; + } + else { + v = avg(v); + } + } + } + else { + v = v[idx]; + } + } + return v; + } + var label = { + content: labelCfg.content[index], + x: 0, + y: 0, + start: { x: 0, y: 0 }, + color: '#fff', + }; + var shape = isArray$n(mappingData.shape) ? mappingData.shape[0] : mappingData.shape; + var isFunnel = shape === 'funnel' || shape === 'pyramid'; + // 多边形场景,多用于地图 + if (this.geometry.type === 'polygon') { + var centroid = getPolygonCentroid(mappingData.x, mappingData.y); + label.x = centroid[0]; + label.y = centroid[1]; + } + else if (this.geometry.type === 'interval' && !isFunnel) { + // 对直方图的label X 方向的位置居中 + label.x = getDimValue(mappingData.x, index, true); + label.y = getDimValue(mappingData.y, index); + } + else { + label.x = getDimValue(mappingData.x, index); + label.y = getDimValue(mappingData.y, index); + } + // 处理漏斗图文本位置 + if (isFunnel) { + var nextPoints = get$3(mappingData, 'nextPoints'); + var points = get$3(mappingData, 'points'); + if (nextPoints) { + // 非漏斗图底部 + var point1 = coordinate.convert(points[1]); + var point2 = coordinate.convert(nextPoints[1]); + label.x = (point1.x + point2.x) / 2; + label.y = (point1.y + point2.y) / 2; + } + else if (shape === 'pyramid') { + var point1 = coordinate.convert(points[1]); + var point2 = coordinate.convert(points[2]); + label.x = (point1.x + point2.x) / 2; + label.y = (point1.y + point2.y) / 2; + } + } + if (labelCfg.position) { + // 如果 label 支持 position 属性 + this.setLabelPosition(label, mappingData, index, labelCfg.position); + } + var offsetPoint = this.getLabelOffsetPoint(labelCfg, index, total); + label.start = { x: label.x, y: label.y }; + label.x += offsetPoint.x; + label.y += offsetPoint.y; + label.color = mappingData.color; + return label; + }; + /** + * 获取文本的对齐方式 + * @param item + * @param index + * @param total + * @returns + */ + GeometryLabel.prototype.getLabelAlign = function (item, index, total) { + var align = 'center'; + var coordinate = this.getCoordinate(); + if (coordinate.isTransposed) { + var offset = item.offset; + if (offset < 0) { + align = 'right'; + } + else if (offset === 0) { + align = 'center'; + } + else { + align = 'left'; + } + if (total > 1 && index === 0) { + if (align === 'right') { + align = 'left'; + } + else if (align === 'left') { + align = 'right'; + } + } + } + return align; + }; + /** + * 获取每一个 label 的唯一 id + * @param mappingData label 对应的图形的绘制数据 + */ + GeometryLabel.prototype.getLabelId = function (mappingData) { + var geometry = this.geometry; + var type = geometry.type; + var xScale = geometry.getXScale(); + var yScale = geometry.getYScale(); + var origin = mappingData[FIELD_ORIGIN]; // 原始数据 + var labelId = geometry.getElementId(mappingData); + if (type === 'line' || type === 'area') { + // 折线图以及区域图,一条线会对应一组数据,即多个 labels,为了区分这些 labels,需要在 line id 的前提下加上 x 字段值 + labelId += " " + origin[xScale.field]; + } + else if (type === 'path') { + // path 路径图,无序,有可能存在相同 x 不同 y 的情况,需要通过 x y 来确定唯一 id + labelId += " " + origin[xScale.field] + "-" + origin[yScale.field]; + } + return labelId; + }; + // 获取 labels 组件 + GeometryLabel.prototype.getLabelsRenderer = function () { + var _a = this.geometry, labelsContainer = _a.labelsContainer, labelOption = _a.labelOption, canvasRegion = _a.canvasRegion, animateOption = _a.animateOption; + var coordinate = this.geometry.coordinate; + var labelsRenderer = this.labelsRenderer; + if (!labelsRenderer) { + labelsRenderer = new Labels({ + container: labelsContainer, + layout: get$3(labelOption, ['cfg', 'layout'], { + type: this.defaultLayout, + }), + }); + this.labelsRenderer = labelsRenderer; + } + labelsRenderer.region = canvasRegion; + // 设置动画配置,如果 geometry 的动画关闭了,那么 label 的动画也会关闭 + labelsRenderer.animate = animateOption ? getDefaultAnimateCfg('label', coordinate) : false; + return labelsRenderer; + }; + GeometryLabel.prototype.getLabelCfgs = function (mapppingArray) { + var _this = this; + var geometry = this.geometry; + var labelOption = geometry.labelOption, scales = geometry.scales, coordinate = geometry.coordinate; + var _a = labelOption, fields = _a.fields, callback = _a.callback, cfg = _a.cfg; + var labelScales = fields.map(function (field) { + return scales[field]; + }); + var labelCfgs = []; + each$2(mapppingArray, function (mappingData, index) { + var origin = mappingData[FIELD_ORIGIN]; // 原始数据 + var originText = _this.getLabelText(origin, labelScales); + var callbackCfg; + if (callback) { + // 当同时配置了 callback 和 cfg 时,以 callback 为准 + var originValues = fields.map(function (field) { return origin[field]; }); + callbackCfg = callback.apply(void 0, originValues); + if (isNil(callbackCfg)) { + labelCfgs.push(null); + return; + } + } + var labelCfg = __assign$r(__assign$r({ id: _this.getLabelId(mappingData), elementId: _this.geometry.getElementId(mappingData), data: origin, // 存储原始数据 + mappingData: mappingData, + coordinate: coordinate }, cfg), callbackCfg); + if (isFunction$6(labelCfg.position)) { + labelCfg.position = labelCfg.position(origin, mappingData, index); + } + var offset = _this.getLabelOffset(labelCfg.offset || 0); + // defaultCfg 需要判断 innerLabels & labels + var defaultLabelCfg = _this.getDefaultLabelCfg(offset, labelCfg.position); + // labelCfg priority: defaultCfg < cfg < callbackCfg + labelCfg = deepMix({}, defaultLabelCfg, labelCfg); + // 获取最终的 offset + labelCfg.offset = _this.getLabelOffset(labelCfg.offset || 0); + var content = labelCfg.content; + if (isFunction$6(content)) { + labelCfg.content = content(origin, mappingData, index); + } + else if (isUndefined$1(content)) { + // 用户未配置 content,则默认为映射的第一个字段的值 + labelCfg.content = originText[0]; + } + labelCfgs.push(labelCfg); + }); + return labelCfgs; + }; + GeometryLabel.prototype.getLabelText = function (origin, scales) { + var labelTexts = []; + each$2(scales, function (scale) { + var value = origin[scale.field]; + if (isArray$n(value)) { + value = value.map(function (subVal) { + return scale.getText(subVal); + }); + } + else { + value = scale.getText(value); + } + if (isNil(value) || value === '') { + labelTexts.push(null); + } + else { + labelTexts.push(value); + } + }); + return labelTexts; + }; + GeometryLabel.prototype.getOffsetVector = function (offset) { + if (offset === void 0) { offset = 0; } + var coordinate = this.getCoordinate(); + var actualOffset = 0; + if (isNumber$4(offset)) { + actualOffset = offset; + } + // 如果 x,y 翻转,则偏移 x,否则偏移 y + return coordinate.isTransposed ? coordinate.applyMatrix(actualOffset, 0) : coordinate.applyMatrix(0, actualOffset); + }; + GeometryLabel.prototype.getGeometryShapes = function () { + var geometry = this.geometry; + var shapes = {}; + each$2(geometry.elementsMap, function (element, id) { + shapes[id] = element.shape; + }); + // 因为有可能 shape 还在进行动画,导致 shape.getBBox() 获取到的值不是最终态,所以需要从 offscreenGroup 获取 + each$2(geometry.getOffscreenGroup().getChildren(), function (child) { + var id = geometry.getElementId(child.get('origin').mappingData); + shapes[id] = child; + }); + return shapes; + }; + return GeometryLabel; +}()); +var GeometryLabel$1 = GeometryLabel; + +/** + * @ignore + * get the mapping value by attribute, if mapping value is nil, return def + * @param attr + * @param value + * @param def + * @returns get mapping value + */ +function getMappingValue(attr, value, def) { + if (!attr) { + return def; + } + var r; + // 多参数映射,阻止程序报错 + if (attr.callback && attr.callback.length > 1) { + var restArgs = Array(attr.callback.length - 1).fill(''); + r = attr.mapping.apply(attr, __spreadArrays$1([value], restArgs)).join(''); + } + else { + r = attr.mapping(value).join(''); + } + return r || def; +} + +/** @ignore */ +var MarkerSymbols = { + hexagon: function (x, y, r) { + var diffX = (r / 2) * Math.sqrt(3); + return [ + ['M', x, y - r], + ['L', x + diffX, y - r / 2], + ['L', x + diffX, y + r / 2], + ['L', x, y + r], + ['L', x - diffX, y + r / 2], + ['L', x - diffX, y - r / 2], + ['Z'], + ]; + }, + bowtie: function (x, y, r) { + var diffY = r - 1.5; + return [['M', x - r, y - diffY], ['L', x + r, y + diffY], ['L', x + r, y - diffY], ['L', x - r, y + diffY], ['Z']]; + }, + cross: function (x, y, r) { + return [ + ['M', x - r, y - r], + ['L', x + r, y + r], + ['M', x + r, y - r], + ['L', x - r, y + r], + ]; + }, + tick: function (x, y, r) { + return [ + ['M', x - r / 2, y - r], + ['L', x + r / 2, y - r], + ['M', x, y - r], + ['L', x, y + r], + ['M', x - r / 2, y + r], + ['L', x + r / 2, y + r], + ]; + }, + plus: function (x, y, r) { + return [ + ['M', x - r, y], + ['L', x + r, y], + ['M', x, y - r], + ['L', x, y + r], + ]; + }, + hyphen: function (x, y, r) { + return [ + ['M', x - r, y], + ['L', x + r, y], + ]; + }, + line: function (x, y, r) { + return [ + ['M', x, y - r], + ['L', x, y + r], + ]; + }, +}; + +/** 线条形 marker symbol */ +var STROKES_SYMBOLS = ['line', 'cross', 'tick', 'plus', 'hyphen']; +/** + * 处理用户配置的 marker style + * @param markerStyle + * @param userMarker.style + * @returns {ShapeAttrs} newStyle + */ +function handleUserMarkerStyle(markerStyle, style) { + if (isFunction$6(style)) { + return style(markerStyle); + } + return deepMix({}, markerStyle, style); +} +/** + * 根据 marker 是否为线条形 symbol, 来调整下样式 + * @param symbol + * @param style + * @param color + */ +function adpatorMarkerStyle(marker, color) { + var symbol = marker.symbol; + if (isString$3(symbol) && STROKES_SYMBOLS.indexOf(symbol) !== -1) { + var markerStyle = get$3(marker, 'style', {}); + var lineWidth = get$3(markerStyle, 'lineWidth', 1); + var stroke = markerStyle.stroke || markerStyle.fill || color; + marker.style = deepMix({}, marker.style, { lineWidth: lineWidth, stroke: stroke, fill: null }); + } +} +/** + * 设置 marker 的 symbol,将 字符串的 symbol 转换为真正的绘制命令 + * @param marker + */ +function setMarkerSymbol(marker) { + var symbol = marker.symbol; + if (isString$3(symbol) && MarkerSymbols[symbol]) { + marker.symbol = MarkerSymbols[symbol]; + } +} +/** + * @ignore + * get the legend layout from direction + * @param direction + * @returns layout 'horizontal' | 'vertical' + */ +function getLegendLayout(direction) { + return direction.startsWith(DIRECTION.LEFT) || direction.startsWith(DIRECTION.RIGHT) ? 'vertical' : 'horizontal'; +} +/** + * @ignore + * get the legend items + * @param view + * @param geometry + * @param attr + * @param themeMarker + * @param markerCfg + * @returns legend items + */ +function getLegendItems(view, geometry, attr, themeMarker, userMarker) { + var scale = attr.getScale(attr.type); + if (scale.isCategory) { + var field_1 = scale.field; + var colorAttr_1 = geometry.getAttribute('color'); + var shapeAttr_1 = geometry.getAttribute('shape'); + var defaultColor_1 = view.getTheme().defaultColor; + var isInPolar_1 = geometry.coordinate.isPolar; + return scale.getTicks().map(function (tick, index) { + var _a; + var text = tick.text, scaleValue = tick.value; + var name = text; + var value = scale.invert(scaleValue); + // 通过过滤图例项的数据,来看是否 unchecked + var unchecked = view.filterFieldData(field_1, [(_a = {}, _a[field_1] = value, _a)]).length === 0; + each$2(view.views, function (subView) { + var _a; + if (!subView.filterFieldData(field_1, [(_a = {}, _a[field_1] = value, _a)]).length) { + unchecked = true; + } + }); + // @ts-ignore + var color = getMappingValue(colorAttr_1, value, defaultColor_1); + var shape = getMappingValue(shapeAttr_1, value, 'point'); + var marker = geometry.getShapeMarker(shape, { + color: color, + isInPolar: isInPolar_1, + }); + var markerCfg = userMarker; + if (isFunction$6(markerCfg)) { + markerCfg = markerCfg(name, index, __assign$r({ name: name, value: value }, deepMix({}, themeMarker, marker))); + } + // the marker configure order should be ensure + marker = deepMix({}, themeMarker, marker, omit(__assign$r({}, markerCfg), ['style'])); + adpatorMarkerStyle(marker, color); + if (markerCfg && markerCfg.style) { + // handle user's style settings + marker.style = handleUserMarkerStyle(marker.style, markerCfg.style); + } + setMarkerSymbol(marker); + return { id: value, name: name, value: value, marker: marker, unchecked: unchecked }; + }); + } + return []; +} +/** + * + * @ignore + * custom legend 的 items 获取 + * @param themeMarker + * @param userMarker + * @param customItems + */ +function getCustomLegendItems(themeMarker, userMarker, customItems) { + // 如果有自定义的 item,那么就直接使用,并合并主题的 marker 配置 + return customItems.map(function (item, index) { + var markerCfg = userMarker; + if (isFunction$6(markerCfg)) { + markerCfg = markerCfg(item.name, index, deepMix({}, themeMarker, item)); + } + var marker = deepMix({}, themeMarker, markerCfg, item.marker); + setMarkerSymbol(marker); + item.marker = marker; + return item; + }); +} +/** + * get the legend cfg from theme, will mix the common cfg of legend theme + * + * @param theme view theme object + * @param direction legend direction + * @returns legend theme cfg + */ +function getLegendThemeCfg(theme, direction) { + var legendTheme = get$3(theme, ['components', 'legend'], {}); + return deepMix({}, get$3(legendTheme, ['common'], {}), deepMix({}, get$3(legendTheme, [direction], {}))); +} + +/* G2 的一个壳子,不包含 Geometry,由开发者自己定义和引入 */ +var VERSION = '4.1.25'; +var Util$1 = { + getLegendItems: getLegendItems, + translate: translate$1, + rotate: rotate$2, + zoom: zoom, + transform: transform$f, + getAngle: getAngle$2, + getSectorPath: getSectorPath, + polarToCartesian: polarToCartesian, + getDelegationObject: getDelegationObject, + getTooltipItems: getTooltipItems, + getMappingValue: getMappingValue, +}; + +var WHITE_COLORS = { + 100: '#000', + 95: '#0D0D0D', + 85: '#262626', + 65: '#595959', + 45: '#8C8C8C', + 25: '#BFBFBF', + 15: '#D9D9D9', + 6: '#F0F0F0', +}; +var BLACK_COLORS = { + 100: '#FFFFFF', + 95: '#F2F2F2', + 85: '#D9D9D9', + 65: '#A6A6A6', + 45: '#737373', + 25: '#404040', + 15: '#262626', + 6: '#0F0F0F', +}; +var QUALITATIVE_10 = [ + '#5B8FF9', + '#5AD8A6', + '#5D7092', + '#F6BD16', + '#E86452', + '#6DC8EC', + '#945FB9', + '#FF9845', + '#1E9493', + '#FF99C3', +]; +var QUALITATIVE_20 = [ + '#5B8FF9', + '#CDDDFD', + '#5AD8A6', + '#CDF3E4', + '#5D7092', + '#CED4DE', + '#F6BD16', + '#FCEBB9', + '#E86452', + '#F8D0CB', + '#6DC8EC', + '#D3EEF9', + '#945FB9', + '#DECFEA', + '#FF9845', + '#FFE0C7', + '#1E9493', + '#BBDEDE', + '#FF99C3', + '#FFE0ED', +]; +/** 单色顺序色板 */ +var SINGLE_SEQUENCE = [ + '#B8E1FF', + '#9AC5FF', + '#7DAAFF', + '#5B8FF9', + '#3D76DD', + '#085EC0', + '#0047A5', + '#00318A', + '#001D70', +]; +var createDarkStyleSheet = function (cfg) { + if (cfg === void 0) { cfg = {}; } + var _a = cfg.backgroundColor, backgroundColor = _a === void 0 ? '#141414' : _a, _b = cfg.subColor, subColor = _b === void 0 ? 'rgba(255,255,255,0.05)' : _b, _c = cfg.paletteQualitative10, paletteQualitative10 = _c === void 0 ? QUALITATIVE_10 : _c, _d = cfg.paletteQualitative20, paletteQualitative20 = _d === void 0 ? QUALITATIVE_20 : _d, _e = cfg.paletteSemanticRed, paletteSemanticRed = _e === void 0 ? '#F4664A' : _e, _f = cfg.paletteSemanticGreen, paletteSemanticGreen = _f === void 0 ? '#30BF78' : _f, _g = cfg.paletteSemanticYellow, paletteSemanticYellow = _g === void 0 ? '#FAAD14' : _g, _h = cfg.paletteSequence, paletteSequence = _h === void 0 ? SINGLE_SEQUENCE : _h, _j = cfg.fontFamily, fontFamily = _j === void 0 ? "\"-apple-system\", \"Segoe UI\", Roboto, \"Helvetica Neue\", Arial,\n \"Noto Sans\", sans-serif, \"Apple Color Emoji\", \"Segoe UI Emoji\", \"Segoe UI Symbol\",\n \"Noto Color Emoji\"" : _j; + var _k = cfg.brandColor, brandColor = _k === void 0 ? paletteQualitative10[0] : _k; + return { + /** 图表背景色 */ + backgroundColor: backgroundColor, + /** 主题色 */ + brandColor: brandColor, + /** 图表辅助色 */ + subColor: subColor, + /** 分类色板 1,在数据量小于等于 10 时使用 */ + paletteQualitative10: paletteQualitative10, + /** 分类色板 2,在数据量大于 10 时使用 */ + paletteQualitative20: paletteQualitative20, + /** 语义色 */ + paletteSemanticRed: paletteSemanticRed, + /** 语义色 */ + paletteSemanticGreen: paletteSemanticGreen, + /** 语义色 */ + paletteSemanticYellow: paletteSemanticYellow, + /** (单色)顺序色板 */ + paletteSequence: paletteSequence, + /** 字体 */ + fontFamily: fontFamily, + // -------------------- 坐标轴 -------------------- + /** 坐标轴线颜色 */ + axisLineBorderColor: BLACK_COLORS[25], + /** 坐标轴线粗细 */ + axisLineBorder: 1, + /** 坐标轴线 lineDash 设置 */ + axisLineDash: null, + /** 坐标轴标题颜色 */ + axisTitleTextFillColor: BLACK_COLORS[65], + /** 坐标轴标题文本字体大小 */ + axisTitleTextFontSize: 12, + /** 坐标轴标题文本行高 */ + axisTitleTextLineHeight: 12, + /** 坐标轴标题文本字体粗细 */ + axisTitleTextFontWeight: 'normal', + /** 坐标轴标题距离坐标轴文本的间距 */ + axisTitleSpacing: 12, + /** 坐标轴刻度线颜色 */ + axisTickLineBorderColor: BLACK_COLORS[25], + /** 坐标轴刻度线长度 */ + axisTickLineLength: 4, + /** 坐标轴刻度线粗细 */ + axisTickLineBorder: 1, + /** 坐标轴次刻度线颜色 */ + axisSubTickLineBorderColor: BLACK_COLORS[15], + /** 坐标轴次刻度线长度 */ + axisSubTickLineLength: 2, + /** 坐标轴次刻度线粗细 */ + axisSubTickLineBorder: 1, + /** 坐标轴刻度文本颜色 */ + axisLabelFillColor: BLACK_COLORS[45], + /** 坐标轴刻度文本字体大小 */ + axisLabelFontSize: 12, + /** 坐标轴刻度文本行高 */ + axisLabelLineHeight: 12, + /** 坐标轴刻度文本字体粗细 */ + axisLabelFontWeight: 'normal', + /** 坐标轴刻度文本距离坐标轴线的间距 */ + axisLabelOffset: 8, + /** 坐标轴网格线颜色 */ + axisGridBorderColor: BLACK_COLORS[15], + /** 坐标轴网格线粗细 */ + axisGridBorder: 1, + /** 坐标轴网格线虚线设置 */ + axisGridLineDash: null, + // -------------------- 图例 -------------------- + /** 图例标题颜色 */ + legendTitleTextFillColor: BLACK_COLORS[45], + /** 图例标题文本字体大小 */ + legendTitleTextFontSize: 12, + /** 图例标题文本行高 */ + legendTitleTextLineHeight: 21, + /** 图例标题文本字体粗细 */ + legendTitleTextFontWeight: 'normal', + /** 图例 marker 颜色 */ + legendMarkerColor: QUALITATIVE_10[0], + /** 图例 marker 距离图例文本的间距 */ + legendMarkerSpacing: 8, + /** 图例 marker 默认半径大小 */ + legendMarkerSize: 4, + /** 图例 'circle' marker 半径 */ + legendCircleMarkerSize: 4, + /** 图例 'square' marker 半径 */ + legendSquareMarkerSize: 4, + /** 图例 'line' marker 半径 */ + legendLineMarkerSize: 5, + /** 图例项文本颜色 */ + legendItemNameFillColor: BLACK_COLORS[65], + /** 图例项文本字体大小 */ + legendItemNameFontSize: 12, + /** 图例项文本行高 */ + legendItemNameLineHeight: 12, + /** 图例项粗细 */ + legendItemNameFontWeight: 'normal', + /** 图例项之间的水平间距 */ + legendItemSpacing: 24, + /** 图例项垂直方向的间隔 */ + legendItemMarginBottom: 12, + /** 图例与图表绘图区域的偏移距离 */ + legendSpacing: 16, + /** 图例与图表绘图区域的偏移距离 */ + legendPadding: [8, 8, 8, 8], + /** 水平布局的图例与绘图区域偏移距离 */ + legendHorizontalPadding: [8, 0, 8, 0], + /** 垂直布局的图例与绘图区域偏移距离 */ + legendVerticalPadding: [0, 8, 0, 8], + // 图例分页器 + /** 图例分页器 marker 大小 */ + legendPageNavigatorMarkerSize: 12, + /** 图例分页器 marker 填充色 */ + legendPageNavigatorMarkerInactiveFillColor: BLACK_COLORS[45], + /** 图例分页器 marker 填充色透明度 */ + legendPageNavigatorMarkerInactiveFillOpacity: 0.45, + /** 图例分页器 marker 激活状态填充色 */ + legendPageNavigatorMarkerFillColor: BLACK_COLORS[45], + /** 图例分页器 marker 激活状态填充色透明度 */ + legendPageNavigatorMarkerFillOpacity: 1, + /** 图例分页器文本颜色 */ + legendPageNavigatorTextFillColor: BLACK_COLORS[65], + /** 图例分页器文本字体大小 */ + legendPageNavigatorTextFontSize: 12, + /** 连续图例滑块填充色 */ + sliderRailFillColor: BLACK_COLORS[15], + /** 连续图例滑块边框粗细 */ + sliderRailBorder: 0, + /** 连续图例滑块边框颜色 */ + sliderRailBorderColor: null, + /** 连续图例滑块宽度 */ + sliderRailWidth: 100, + /** 连续图例滑块高度 */ + sliderRailHeight: 12, + /** 连续图例文本颜色 */ + sliderLabelTextFillColor: BLACK_COLORS[45], + /** 连续图例文本字体大小 */ + sliderLabelTextFontSize: 12, + /** 连续图例文本行高 */ + sliderLabelTextLineHeight: 12, + /** 连续图例文本字体粗细 */ + sliderLabelTextFontWeight: 'normal', + /** 连续图例滑块颜色 */ + sliderHandlerFillColor: WHITE_COLORS[6], + /** 连续图例滑块宽度 */ + sliderHandlerWidth: 10, + /** 连续图例滑块高度 */ + sliderHandlerHeight: 14, + /** 连续图例滑块边框粗细 */ + sliderHandlerBorder: 1, + /** 连续图例滑块边框颜色 */ + sliderHandlerBorderColor: WHITE_COLORS[25], + // -------------------- Annotation,图形标注 -------------------- + /** arc 图形标注描边颜色 */ + annotationArcBorderColor: BLACK_COLORS[15], + /** arc 图形标注粗细 */ + annotationArcBorder: 1, + /** line 图形标注颜色 */ + annotationLineBorderColor: BLACK_COLORS[25], + /** line 图形标注粗细 */ + annotationLineBorder: 1, + /** lube 图形标注的虚线间隔 */ + annotationLineDash: null, + /** text 图形标注文本颜色 */ + annotationTextFillColor: BLACK_COLORS[65], + /** text 图形标注文本字体大小 */ + annotationTextFontSize: 12, + /** text 图形标注文本行高 */ + annotationTextLineHeight: 12, + /** text 图形标注文本字体粗细 */ + annotationTextFontWeight: 'normal', + /** text 图形标注文本边框颜色 */ + annotationTextBorderColor: null, + /** text 图形标注文本边框粗细 */ + annotationTextBorder: 0, + /** region 图形标注填充颜色 */ + annotationRegionFillColor: BLACK_COLORS[100], + /** region 图形标注填充颜色透明色 */ + annotationRegionFillOpacity: 0.06, + /** region 图形标注描边粗细 */ + annotationRegionBorder: 0, + /** region 图形标注描边颜色 */ + annotationRegionBorderColor: null, + /** dataMarker 图形标注线的长度 */ + annotationDataMarkerLineLength: 16, + // -------------------- Tooltip -------------------- + /** tooltip crosshairs 辅助线颜色 */ + tooltipCrosshairsBorderColor: BLACK_COLORS[25], + /** tooltip crosshairs 辅助线粗细 */ + tooltipCrosshairsBorder: 1, + /** tooltip crosshairs 辅助线虚线间隔 */ + tooltipCrosshairsLineDash: null, + /** tooltip 内容框背景色 */ + tooltipContainerFillColor: '#1f1f1f', + tooltipContainerFillOpacity: 0.95, + /** tooltip 内容框阴影 */ + tooltipContainerShadow: '0px 2px 4px rgba(0,0,0,.5)', + /** tooltip 内容框圆角 */ + tooltipContainerBorderRadius: 3, + /** tooltip 文本颜色 */ + tooltipTextFillColor: BLACK_COLORS[65], + /** tooltip 文本字体大小 */ + tooltipTextFontSize: 12, + /** tooltip 文本行高 */ + tooltipTextLineHeight: 12, + /** tooltip 文本字体粗细 */ + tooltipTextFontWeight: 'bold', + // -------------------- Geometry labels -------------------- + /** Geometry label 文本颜色 */ + labelFillColor: BLACK_COLORS[65], + labelFillColorDark: '#2c3542', + labelFillColorLight: '#ffffff', + /** Geometry label 文本字体大小 */ + labelFontSize: 12, + /** Geometry label 文本行高 */ + labelLineHeight: 12, + /** Geometry label 文本字体粗细 */ + labelFontWeight: 'normal', + /** Geometry label 文本描边颜色 */ + labelBorderColor: null, + /** Geometry label 文本描边粗细 */ + labelBorder: 0, + /** Geometry innerLabel 文本颜色 */ + innerLabelFillColor: WHITE_COLORS[100], + /** Geometry innerLabel 文本字体大小 */ + innerLabelFontSize: 12, + /** Geometry innerLabel 文本行高 */ + innerLabelLineHeight: 12, + /** Geometry innerLabel 文本字体粗细 */ + innerLabelFontWeight: 'normal', + /** Geometry innerLabel 文本描边颜色 */ + innerLabelBorderColor: null, + /** Geometry innerLabel 文本描边粗细 */ + innerLabelBorder: 0, + /** Geometry label 文本颜色 */ + overflowLabelFillColor: BLACK_COLORS[65], + overflowLabelFillColorDark: '#2c3542', + overflowLabelFillColorLight: '#ffffff', + /** Geometry label 文本字体大小 */ + overflowLabelFontSize: 12, + /** Geometry label 文本行高 */ + overflowLabelLineHeight: 12, + /** Geometry label 文本字体粗细 */ + overflowLabelFontWeight: 'normal', + /** Geometry label 文本描边颜色 */ + overflowLabelBorderColor: WHITE_COLORS[100], + /** Geometry label 文本描边粗细 */ + overflowLabelBorder: 1, + /** Geometry label 文本连接线粗细 */ + labelLineBorder: 1, + /** Geometry label 文本连接线颜色 */ + labelLineBorderColor: BLACK_COLORS[25], + // -------------------- Slider 组件样式-------------------- + /** slider 滑道高度 */ + cSliderRailHieght: 16, + /** slider 滑道背景色 */ + cSliderBackgroundFillColor: '#416180', + /** slider 滑道背景色透明度 */ + cSliderBackgroundFillOpacity: 0.05, + /** slider 滑道前景色 */ + cSliderForegroundFillColor: '#5B8FF9', + /** slider 滑道前景色透明度 */ + cSliderForegroundFillOpacity: 0.15, + // slider handlerStyle 手柄样式 + /** slider 手柄高度 */ + cSliderHandlerHeight: 24, + /** Slider 手柄宽度 */ + cSliderHandlerWidth: 10, + /** Slider 手柄背景色 */ + cSliderHandlerFillColor: '#F7F7F7', + /** Slider 手柄背景色透明度 */ + cSliderHandlerFillOpacity: 1, + /** Slider 手柄高亮背景色 */ + cSliderHandlerHighlightFillColor: '#FFF', + /** Slider 手柄边框色 */ + cSliderHandlerBorderColor: '#BFBFBF', + /** Slider 手柄边框粗细 */ + cSliderHandlerBorder: 1, + /** Slider 手柄边框圆角 */ + cSliderHandlerBorderRadius: 2, + // slider textStyle 字体标签样式 + /** Slider 字体标签颜色 */ + cSliderTextFillColor: '#fff', + /** Slider 字体标签透明度 */ + cSliderTextFillOpacity: 0.45, + /** Slider 字体标签大小 */ + cSliderTextFontSize: 12, + /** Slider 字体标签行高 */ + cSliderTextLineHeight: 12, + /** Slider 字体标签字重 */ + cSliderTextFontWeight: 'normal', + /** Slider 字体标签描边色 */ + cSliderTextBorderColor: null, + /** Slider 字体标签描边粗细 */ + cSliderTextBorder: 0, + // -------------------- Scrollbar 组件样式-------------------- + /** 滚动条 滚道填充色 */ + scrollbarTrackFillColor: 'rgba(255,255,255,0.65)', + /** 滚动条 滑块填充色 */ + scrollbarThumbFillColor: 'rgba(0,0,0,0.35)', + /** 滚动条 滑块高亮填充色 */ + scrollbarThumbHighlightFillColor: 'rgba(0,0,0,0.45)', + // -------------------- Geometry 图形样式-------------------- + /** 点图填充颜色 */ + pointFillColor: QUALITATIVE_10[0], + /** 点图填充颜色透明度 */ + pointFillOpacity: 0.95, + /** 点图大小 */ + pointSize: 4, + /** 点图描边粗细 */ + pointBorder: 1, + /** 点图描边颜色 */ + pointBorderColor: WHITE_COLORS[100], + /** 点图描边透明度 */ + pointBorderOpacity: 1, + /** 点图 active 状态下描边颜色 */ + pointActiveBorderColor: BLACK_COLORS[100], + /** 点图 selected 状态下描边粗细 */ + pointSelectedBorder: 2, + /** 点图 selected 状态下描边颜色 */ + pointSelectedBorderColor: BLACK_COLORS[100], + /** 点图 inactive 状态下填充颜色透明度 */ + pointInactiveFillOpacity: 0.3, + /** 点图 inactive 状态下描边透明度 */ + pointInactiveBorderOpacity: 0.3, + /** 空心点图大小 */ + hollowPointSize: 4, + /** 空心点图描边粗细 */ + hollowPointBorder: 1, + /** 空心点图描边颜色 */ + hollowPointBorderColor: QUALITATIVE_10[0], + /** 空心点图描边透明度 */ + hollowPointBorderOpacity: 0.95, + hollowPointFillColor: WHITE_COLORS[100], + /** 空心点图 active 状态下描边粗细 */ + hollowPointActiveBorder: 1, + /** 空心点图 active 状态下描边颜色 */ + hollowPointActiveBorderColor: BLACK_COLORS[100], + /** 空心点图 active 状态下描边透明度 */ + hollowPointActiveBorderOpacity: 1, + /** 空心点图 selected 状态下描边粗细 */ + hollowPointSelectedBorder: 2, + /** 空心点图 selected 状态下描边颜色 */ + hollowPointSelectedBorderColor: BLACK_COLORS[100], + /** 空心点图 selected 状态下描边透明度 */ + hollowPointSelectedBorderOpacity: 1, + /** 空心点图 inactive 状态下描边透明度 */ + hollowPointInactiveBorderOpacity: 0.3, + /** 线图粗细 */ + lineBorder: 2, + /** 线图颜色 */ + lineBorderColor: QUALITATIVE_10[0], + /** 线图透明度 */ + lineBorderOpacity: 1, + /** 线图 Active 状态下粗细 */ + lineActiveBorder: 3, + /** 线图 selected 状态下粗细 */ + lineSelectedBorder: 3, + /** 线图 inactive 状态下透明度 */ + lineInactiveBorderOpacity: 0.3, + /** area 填充颜色 */ + areaFillColor: QUALITATIVE_10[0], + /** area 填充透明度 */ + areaFillOpacity: 0.25, + /** area 在 active 状态下的填充透明度 */ + areaActiveFillColor: QUALITATIVE_10[0], + areaActiveFillOpacity: 0.5, + /** area 在 selected 状态下的填充透明度 */ + areaSelectedFillColor: QUALITATIVE_10[0], + areaSelectedFillOpacity: 0.5, + /** area inactive 状态下填充透明度 */ + areaInactiveFillOpacity: 0.3, + /** hollowArea 颜色 */ + hollowAreaBorderColor: QUALITATIVE_10[0], + /** hollowArea 边框粗细 */ + hollowAreaBorder: 2, + /** hollowArea 边框透明度 */ + hollowAreaBorderOpacity: 1, + /** hollowArea active 状态下的边框粗细 */ + hollowAreaActiveBorder: 3, + hollowAreaActiveBorderColor: BLACK_COLORS[100], + /** hollowArea selected 状态下的边框粗细 */ + hollowAreaSelectedBorder: 3, + hollowAreaSelectedBorderColor: BLACK_COLORS[100], + /** hollowArea inactive 状态下的边框透明度 */ + hollowAreaInactiveBorderOpacity: 0.3, + /** interval 填充颜色 */ + intervalFillColor: QUALITATIVE_10[0], + /** interval 填充透明度 */ + intervalFillOpacity: 0.95, + /** interval active 状态下边框粗细 */ + intervalActiveBorder: 1, + /** interval active 状态下边框颜色 */ + intervalActiveBorderColor: BLACK_COLORS[100], + intervalActiveBorderOpacity: 1, + /** interval selected 状态下边框粗细 */ + intervalSelectedBorder: 2, + /** interval selected 状态下边框颜色 */ + intervalSelectedBorderColor: BLACK_COLORS[100], + /** interval selected 状态下边框透明度 */ + intervalSelectedBorderOpacity: 1, + /** interval inactive 状态下边框透明度 */ + intervalInactiveBorderOpacity: 0.3, + /** interval inactive 状态下填充透明度 */ + intervalInactiveFillOpacity: 0.3, + /** interval 边框粗细 */ + hollowIntervalBorder: 2, + /** hollowInterval 边框颜色 */ + hollowIntervalBorderColor: QUALITATIVE_10[0], + /** hollowInterval 边框透明度 */ + hollowIntervalBorderOpacity: 1, + hollowIntervalFillColor: WHITE_COLORS[100], + /** hollowInterval active 状态下边框粗细 */ + hollowIntervalActiveBorder: 2, + /** hollowInterval active 状态下边框颜色 */ + hollowIntervalActiveBorderColor: BLACK_COLORS[100], + /** hollowInterval selected 状态下边框粗细 */ + hollowIntervalSelectedBorder: 3, + /** hollowInterval selected 状态下边框颜色 */ + hollowIntervalSelectedBorderColor: BLACK_COLORS[100], + /** hollowInterval selected 状态下边框透明度 */ + hollowIntervalSelectedBorderOpacity: 1, + /** hollowInterval inactive 状态下边框透明度 */ + hollowIntervalInactiveBorderOpacity: 0.3, + }; +}; +var antvDark = createDarkStyleSheet(); + +function getPixelRatio$1() { + return window ? window.devicePixelRatio : 1; +} +/** + * 两点之间的距离 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 结束点 x + * @param {number} y2 结束点 y + */ +function distance$5(x1, y1, x2, y2) { + var dx = x1 - x2; + var dy = y1 - y2; + return Math.sqrt(dx * dx + dy * dy); +} +/** + * 是否在包围盒内 + * @param {number} minX 包围盒开始的点 x + * @param {number} minY 包围盒开始的点 y + * @param {number} width 宽度 + * @param {number} height 高度 + * @param {[type]} x 检测点的 x + * @param {[type]} y 监测点的 y + */ +function inBox(minX, minY, width, height, x, y) { + return x >= minX && x <= minX + width && y >= minY && y <= minY + height; +} +function intersectRect$1(box1, box2) { + return !(box2.minX > box1.maxX || box2.maxX < box1.minX || box2.minY > box1.maxY || box2.maxY < box1.minY); +} +// 合并两个区域 +function mergeRegion(region1, region2) { + if (!region1 || !region2) { + return region1 || region2; + } + return { + minX: Math.min(region1.minX, region2.minX), + minY: Math.min(region1.minY, region2.minY), + maxX: Math.max(region1.maxX, region2.maxX), + maxY: Math.max(region1.maxY, region2.maxY), + }; +} +/** + * 判断两个点是否重合,点坐标的格式为 [x, y] + * @param {Array} point1 第一个点 + * @param {Array} point2 第二个点 + */ +function isSamePoint(point1, point2) { + return point1[0] === point2[0] && point1[1] === point2[1]; +} + +var regexLG$1 = /^l\s*\(\s*([\d.]+)\s*\)\s*(.*)/i; +var regexRG$1 = /^r\s*\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)\s*\)\s*(.*)/i; +var regexPR$1 = /^p\s*\(\s*([axyn])\s*\)\s*(.*)/i; +var regexColorStop$1 = /[\d.]+:(#[^\s]+|[^\)]+\))/gi; +function addStop$1(steps, gradient) { + var arr = steps.match(regexColorStop$1); + each$2(arr, function (item) { + var itemArr = item.split(':'); + gradient.addColorStop(itemArr[0], itemArr[1]); + }); +} +/** + * 将边和填充设置的颜色转换成线性渐变对象 + * @param {CanvasRenderingContext2D} context canvas 上下文 + * @param {IElement} element 图形元素 + * @param {string} gradientStr 颜色 + * @returns {any} 渐变对象 + */ +function parseLineGradient$1(context, element, gradientStr) { + var arr = regexLG$1.exec(gradientStr); + var angle = (parseFloat(arr[1]) % 360) * (Math.PI / 180); + var steps = arr[2]; + var box = element.getBBox(); + var start; + var end; + if (angle >= 0 && angle < (1 / 2) * Math.PI) { + start = { + x: box.minX, + y: box.minY, + }; + end = { + x: box.maxX, + y: box.maxY, + }; + } + else if ((1 / 2) * Math.PI <= angle && angle < Math.PI) { + start = { + x: box.maxX, + y: box.minY, + }; + end = { + x: box.minX, + y: box.maxY, + }; + } + else if (Math.PI <= angle && angle < (3 / 2) * Math.PI) { + start = { + x: box.maxX, + y: box.maxY, + }; + end = { + x: box.minX, + y: box.minY, + }; + } + else { + start = { + x: box.minX, + y: box.maxY, + }; + end = { + x: box.maxX, + y: box.minY, + }; + } + var tanTheta = Math.tan(angle); + var tanTheta2 = tanTheta * tanTheta; + var x = (end.x - start.x + tanTheta * (end.y - start.y)) / (tanTheta2 + 1) + start.x; + var y = (tanTheta * (end.x - start.x + tanTheta * (end.y - start.y))) / (tanTheta2 + 1) + start.y; + var gradient = context.createLinearGradient(start.x, start.y, x, y); + addStop$1(steps, gradient); + return gradient; +} +/** + * 将边和填充设置的颜色转换成圆形渐变对象 + * @param {CanvasRenderingContext2D} context canvas 上下文 + * @param {IElement} element 图形元素 + * @param {string} gradientStr 颜色 + * @returns {any} 渐变对象 + */ +function parseRadialGradient$1(context, element, gradientStr) { + var arr = regexRG$1.exec(gradientStr); + var fx = parseFloat(arr[1]); + var fy = parseFloat(arr[2]); + var fr = parseFloat(arr[3]); + var steps = arr[4]; + // 环半径为0时,默认无渐变,取渐变序列的最后一个颜色 + if (fr === 0) { + var colors = steps.match(regexColorStop$1); + return colors[colors.length - 1].split(':')[1]; + } + var box = element.getBBox(); + var width = box.maxX - box.minX; + var height = box.maxY - box.minY; + var r = Math.sqrt(width * width + height * height) / 2; + var gradient = context.createRadialGradient(box.minX + width * fx, box.minY + height * fy, 0, box.minX + width / 2, box.minY + height / 2, fr * r); + addStop$1(steps, gradient); + return gradient; +} +/** + * 边和填充设置的颜色转换成 pattern + * @param {CanvasRenderingContext2D} context canvas 上下文 + * @param {IElement} element 图形元素 + * @param {string} patternStr 生成 pattern 的字符串 + */ +function parsePattern(context, element, patternStr) { + // 在转换过程中进行了缓存 + if (element.get('patternSource') && element.get('patternSource') === patternStr) { + return element.get('pattern'); + } + var pattern; + var img; + var arr = regexPR$1.exec(patternStr); + var repeat = arr[1]; + var source = arr[2]; + // Function to be called when pattern loads + function onload() { + // Create pattern + pattern = context.createPattern(img, repeat); + element.set('pattern', pattern); // be a cache + element.set('patternSource', patternStr); + } + switch (repeat) { + case 'a': + repeat = 'repeat'; + break; + case 'x': + repeat = 'repeat-x'; + break; + case 'y': + repeat = 'repeat-y'; + break; + case 'n': + repeat = 'no-repeat'; + break; + default: + repeat = 'no-repeat'; + } + img = new Image(); + // If source URL is not a data URL + if (!source.match(/^data:/i)) { + // Set crossOrigin for this image + img.crossOrigin = 'Anonymous'; + } + img.src = source; + if (img.complete) { + onload(); + } + else { + img.onload = onload; + // Fix onload() bug in IE9 + img.src = img.src; + } + return pattern; +} +function parseStyle(context, element, color) { + var bbox = element.getBBox(); + if (isNaN(bbox.x) || isNaN(bbox.y) || isNaN(bbox.width) || isNaN(bbox.height)) { + return color; + } + if (isString$3(color)) { + if (color[1] === '(' || color[2] === '(') { + if (color[0] === 'l') { + // regexLG.test(color) + return parseLineGradient$1(context, element, color); + } + if (color[0] === 'r') { + // regexRG.test(color) + return parseRadialGradient$1(context, element, color); + } + if (color[0] === 'p') { + // regexPR.test(color) + return parsePattern(context, element, color); + } + } + return color; + } + if (color instanceof CanvasPattern) { + return color; + } +} +function parseRadius$2(radius) { + var r1 = 0; + var r2 = 0; + var r3 = 0; + var r4 = 0; + if (isArray$n(radius)) { + if (radius.length === 1) { + r1 = r2 = r3 = r4 = radius[0]; + } + else if (radius.length === 2) { + r1 = r3 = radius[0]; + r2 = r4 = radius[1]; + } + else if (radius.length === 3) { + r1 = radius[0]; + r2 = r4 = radius[1]; + r3 = radius[2]; + } + else { + r1 = radius[0]; + r2 = radius[1]; + r3 = radius[2]; + r4 = radius[3]; + } + } + else { + r1 = r2 = r3 = r4 = radius; + } + return [r1, r2, r3, r4]; +} + +// 向量长度 +function vMag(v) { + return Math.sqrt(v[0] * v[0] + v[1] * v[1]); +} +// u.v/|u||v|,计算夹角的余弦值 +function vRatio(u, v) { + // 当存在一个向量的长度为 0 时,夹角也为 0,即夹角的余弦值为 1 + return vMag(u) * vMag(v) ? (u[0] * v[0] + u[1] * v[1]) / (vMag(u) * vMag(v)) : 1; +} +// 向量角度 +function vAngle(u, v) { + return (u[0] * v[1] < u[1] * v[0] ? -1 : 1) * Math.acos(vRatio(u, v)); +} +// A 0:rx 1:ry 2:x-axis-rotation 3:large-arc-flag 4:sweep-flag 5: x 6: y +function getArcParams(startPoint, params) { + var rx = params[1]; + var ry = params[2]; + var xRotation = mod$1(toRadian(params[3]), Math.PI * 2); + var arcFlag = params[4]; + var sweepFlag = params[5]; + // 弧形起点坐标 + var x1 = startPoint[0]; + var y1 = startPoint[1]; + // 弧形终点坐标 + var x2 = params[6]; + var y2 = params[7]; + var xp = (Math.cos(xRotation) * (x1 - x2)) / 2.0 + (Math.sin(xRotation) * (y1 - y2)) / 2.0; + var yp = (-1 * Math.sin(xRotation) * (x1 - x2)) / 2.0 + (Math.cos(xRotation) * (y1 - y2)) / 2.0; + var lambda = (xp * xp) / (rx * rx) + (yp * yp) / (ry * ry); + if (lambda > 1) { + rx *= Math.sqrt(lambda); + ry *= Math.sqrt(lambda); + } + var diff = rx * rx * (yp * yp) + ry * ry * (xp * xp); + var f = diff ? Math.sqrt((rx * rx * (ry * ry) - diff) / diff) : 1; + if (arcFlag === sweepFlag) { + f *= -1; + } + if (isNaN(f)) { + f = 0; + } + // 旋转前的起点坐标,且当长半轴和短半轴的长度为 0 时,坐标按 (0, 0) 处理 + var cxp = ry ? (f * rx * yp) / ry : 0; + var cyp = rx ? (f * -ry * xp) / rx : 0; + // 椭圆圆心坐标 + var cx = (x1 + x2) / 2.0 + Math.cos(xRotation) * cxp - Math.sin(xRotation) * cyp; + var cy = (y1 + y2) / 2.0 + Math.sin(xRotation) * cxp + Math.cos(xRotation) * cyp; + // 起始点的单位向量 + var u = [(xp - cxp) / rx, (yp - cyp) / ry]; + // 终止点的单位向量 + var v = [(-1 * xp - cxp) / rx, (-1 * yp - cyp) / ry]; + // 计算起始点和圆心的连线,与 x 轴正方向的夹角 + var theta = vAngle([1, 0], u); + // 计算圆弧起始点和终止点与椭圆圆心连线的夹角 + var dTheta = vAngle(u, v); + if (vRatio(u, v) <= -1) { + dTheta = Math.PI; + } + if (vRatio(u, v) >= 1) { + dTheta = 0; + } + if (sweepFlag === 0 && dTheta > 0) { + dTheta = dTheta - 2 * Math.PI; + } + if (sweepFlag === 1 && dTheta < 0) { + dTheta = dTheta + 2 * Math.PI; + } + return { + cx: cx, + cy: cy, + // 弧形的起点和终点相同时,长轴和短轴的长度按 0 处理 + rx: isSamePoint(startPoint, [x2, y2]) ? 0 : rx, + ry: isSamePoint(startPoint, [x2, y2]) ? 0 : ry, + startAngle: theta, + endAngle: theta + dTheta, + xRotation: xRotation, + arcFlag: arcFlag, + sweepFlag: sweepFlag, + }; +} + +var sin$1 = Math.sin, cos$1 = Math.cos, atan2 = Math.atan2, PI$1 = Math.PI; +function _addDefaultArrow(shape, attrs, x1, y1, x2, y2, isStart) { + var stroke = attrs.stroke, lineWidth = attrs.lineWidth; + var x = x1 - x2; + var y = y1 - y2; + var rad = atan2(y, x); + var arrowShape = new Path$4({ + type: 'path', + canvas: shape.get('canvas'), + isArrowShape: true, + attrs: { + // 默认箭头的边长为 10,夹角为 60 度 + path: "M" + 10 * cos$1(PI$1 / 6) + "," + 10 * sin$1(PI$1 / 6) + " L0,0 L" + 10 * cos$1(PI$1 / 6) + ",-" + 10 * sin$1(PI$1 / 6), + // 使用 shape stroke 值 + stroke: stroke, + lineWidth: lineWidth, + }, + }); + arrowShape.translate(x2, y2); + arrowShape.rotateAtPoint(x2, y2, rad); + shape.set(isStart ? 'startArrowShape' : 'endArrowShape', arrowShape); +} +/** + * 箭头 path 的设置要求 + * 1. 箭头顶点坐标需要为 (0, 0) + * 2. 箭头夹角的中心分割线需要与 X 轴正方向对齐 + */ +function _addCustomizedArrow(shape, attrs, x1, y1, x2, y2, isStart) { + var startArrow = attrs.startArrow, endArrow = attrs.endArrow, stroke = attrs.stroke, lineWidth = attrs.lineWidth; + var arrowAttrs = isStart ? startArrow : endArrow; + var d = arrowAttrs.d, arrowFill = arrowAttrs.fill, arrowStroke = arrowAttrs.stroke, arrowLineWidth = arrowAttrs.lineWidth, restAttrs = __rest$G(arrowAttrs, ["d", "fill", "stroke", "lineWidth"]); + var x = x1 - x2; + var y = y1 - y2; + var rad = atan2(y, x); + if (d) { + x2 = x2 - cos$1(rad) * d; + y2 = y2 - sin$1(rad) * d; + } + var arrowShape = new Path$4({ + type: 'path', + canvas: shape.get('canvas'), + isArrowShape: true, + attrs: __assign$r(__assign$r({}, restAttrs), { + // 支持单独设置箭头的 stroke 和 lineWidth,若为空则使用 shape 的值 + stroke: arrowStroke || stroke, lineWidth: arrowLineWidth || lineWidth, + // 箭头是否填充需要手动设置,不会继承自 shape 的值 + fill: arrowFill }), + }); + arrowShape.translate(x2, y2); + arrowShape.rotateAtPoint(x2, y2, rad); + shape.set(isStart ? 'startArrowShape' : 'endArrowShape', arrowShape); +} +/** + * 如果自定义箭头并且有 d 需要做偏移,如果直接画,线条会超出箭头尖端,因此需要根据箭头偏移 d, 返回线需要缩短的距离 + * |---------------- + * |<|-------------- + * | + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 箭头作用点 x + * @param {number} y2 箭头作用点 y + * @param {number} d 箭头沿线条方向的偏移距离 + * @return {{dx: number, dy: number}} 返回线条偏移距离 + */ +function getShortenOffset(x1, y1, x2, y2, d) { + var rad = atan2(y2 - y1, x2 - x1); + return { + dx: cos$1(rad) * d, + dy: sin$1(rad) * d, + }; +} +/** + * 绘制起始箭头 + * @param {IShape} shape 图形 + * @param {ShapeAttrs} attrs shape 的绘图属性 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 箭头作用点 x + * @param {number} y2 箭头作用点 y + */ +function addStartArrow(shape, attrs, x1, y1, x2, y2) { + if (typeof attrs.startArrow === 'object') { + _addCustomizedArrow(shape, attrs, x1, y1, x2, y2, true); + } + else if (attrs.startArrow) { + _addDefaultArrow(shape, attrs, x1, y1, x2, y2, true); + } + else { + shape.set('startArrowShape', null); + } +} +/** + * 绘制结束箭头 + * @param {IShape} shape 图形 + * @param {ShapeAttrs} attrs shape 的绘图属性 + * @param {number} x1 起始点 x + * @param {number} y1 起始点 y + * @param {number} x2 箭头作用点 x + * @param {number} y2 箭头作用点 y + */ +function addEndArrow(shape, attrs, x1, y1, x2, y2) { + if (typeof attrs.endArrow === 'object') { + _addCustomizedArrow(shape, attrs, x1, y1, x2, y2, false); + } + else if (attrs.endArrow) { + _addDefaultArrow(shape, attrs, x1, y1, x2, y2, false); + } + else { + shape.set('startArrowShape', null); + } +} + +var SHAPE_ATTRS_MAP = { + fill: 'fillStyle', + stroke: 'strokeStyle', + opacity: 'globalAlpha', +}; +function applyAttrsToContext(context, element) { + var attrs = element.attr(); + for (var k in attrs) { + var v = attrs[k]; + // 转换一下不与 canvas 兼容的属性名 + var name_1 = SHAPE_ATTRS_MAP[k] ? SHAPE_ATTRS_MAP[k] : k; + if (name_1 === 'matrix' && v) { + // 设置矩阵 + context.transform(v[0], v[1], v[3], v[4], v[6], v[7]); + } + else if (name_1 === 'lineDash' && context.setLineDash) { + // 设置虚线,只支持数组形式,非数组形式不做任何操作 + isArray$n(v) && context.setLineDash(v); + } + else { + if (name_1 === 'strokeStyle' || name_1 === 'fillStyle') { + // 如果存在渐变、pattern 这个开销有些大 + // 可以考虑缓存机制,通过 hasUpdate 来避免一些运算 + v = parseStyle(context, element, v); + } + else if (name_1 === 'globalAlpha') { + // opacity 效果可以叠加,子元素的 opacity 需要与父元素 opacity 相乘 + v = v * context.globalAlpha; + } + context[name_1] = v; + } + } +} +function drawChildren$1(context, children, region) { + for (var i = 0; i < children.length; i++) { + var child = children[i]; + if (child.cfg.visible) { + child.draw(context, region); + } + else { + child.skipDraw(); + } + } +} +// 这个地方的逻辑比较复杂,简单画了一张图:https://www.yuque.com/antv/ou292n/pcgt5g#OW1QE +function checkRefresh(canvas, children, region) { + var refreshElements = canvas.get('refreshElements'); + // 先遍历需要刷新的元素,将这些元素的父元素也设置 refresh + each$2(refreshElements, function (el) { + if (el !== canvas) { + var parent_1 = el.cfg.parent; + while (parent_1 && parent_1 !== canvas && !parent_1.cfg.refresh) { + parent_1.cfg.refresh = true; + parent_1 = parent_1.cfg.parent; + } + } + }); + if (refreshElements[0] === canvas) { + setChildrenRefresh(children); + } + else { + // 检查所有子元素是否可以刷新 + checkChildrenRefresh(children, region); + } +} +// 检查所有的子元素是否应该更新 +function checkChildrenRefresh(children, region) { + for (var i = 0; i < children.length; i++) { + var child = children[i]; + if (child.cfg.visible) { + // 先判断 hasChanged,因为它的优先级判断应该高于 refresh + if (child.cfg.hasChanged) { + // 如果节点发生了 change,则需要级联设置子元素的 refresh + child.cfg.refresh = true; + if (child.isGroup()) { + setChildrenRefresh(child.cfg.children); + } + } + else if (child.cfg.refresh) { + // 如果当前图形/分组 refresh = true,说明其子节点存在 changed + if (child.isGroup()) { + checkChildrenRefresh(child.cfg.children, region); + } + } + else { + // 这个分支说明此次局部刷新,所有的节点和父元素没有发生变化,仅需要检查包围盒(缓存)是否相交即可 + var refresh = checkElementRefresh(child, region); + child.cfg.refresh = refresh; + if (refresh && child.isGroup()) { + // 如果需要刷新,说明子元素也需要刷新,继续进行判定 + checkChildrenRefresh(child.cfg.children, region); + } + } + } + } +} +// 由于对改变的图形放入 refreshElements 时做了优化,判定父元素 changed 时不加入 +// 那么有可能会出现 elements 都为空,所以最终 group +function clearChanged(elements) { + for (var i = 0; i < elements.length; i++) { + var el = elements[i]; + el.cfg.hasChanged = false; + // 级联清理 + if (el.isGroup() && !el.destroyed) { + clearChanged(el.cfg.children); + } + } +} +// 当某个父元素发生改变时,调用这个方法级联设置 refresh +function setChildrenRefresh(children, region) { + for (var i = 0; i < children.length; i++) { + var child = children[i]; + // let refresh = true; + // 获取缓存的 bbox,如果这个 bbox 还存在则说明父元素不是矩阵发生了改变 + // const bbox = child.cfg.canvasBBox; + // if (bbox) { + // // 如果这时候 + // refresh = intersectRect(bbox, region); + // } + child.cfg.refresh = true; + // 如果需要刷新当前节点,所有的子元素设置 refresh + if (child.isGroup()) { + setChildrenRefresh(child.get('children')); + } + } +} +function checkElementRefresh(shape, region) { + var bbox = shape.cfg.cacheCanvasBBox; + var isAllow = shape.cfg.isInView && bbox && intersectRect$1(bbox, region); + return isAllow; +} +// 绘制 path +function drawPath(shape, context, attrs, arcParamsCache) { + var path = attrs.path, startArrow = attrs.startArrow, endArrow = attrs.endArrow; + if (!path) { + return; + } + var currentPoint = [0, 0]; // 当前图形 + var startMovePoint = [0, 0]; // 开始 M 的点,可能会有多个 + var distance = { + dx: 0, + dy: 0, + }; + context.beginPath(); + for (var i = 0; i < path.length; i++) { + var params = path[i]; + var command = params[0]; + if (i === 0 && startArrow && startArrow.d) { + var tangent = shape.getStartTangent(); + distance = getShortenOffset(tangent[0][0], tangent[0][1], tangent[1][0], tangent[1][1], startArrow.d); + } + else if (i === path.length - 2 && path[i + 1][0] === 'Z' && endArrow && endArrow.d) { + // 为了防止结尾为 Z 的 segment 缩短不起效,需要取最后两个 segment 特殊处理 + var lastPath = path[i + 1]; + if (lastPath[0] === 'Z') { + var tangent = shape.getEndTangent(); + distance = getShortenOffset(tangent[0][0], tangent[0][1], tangent[1][0], tangent[1][1], endArrow.d); + } + } + else if (i === path.length - 1 && endArrow && endArrow.d) { + if (path[0] !== 'Z') { + var tangent = shape.getEndTangent(); + distance = getShortenOffset(tangent[0][0], tangent[0][1], tangent[1][0], tangent[1][1], endArrow.d); + } + } + var dx = distance.dx, dy = distance.dy; + // V,H,S,T 都在前面被转换成标准形式 + switch (command) { + case 'M': + context.moveTo(params[1] - dx, params[2] - dy); + startMovePoint = [params[1], params[2]]; + break; + case 'L': + context.lineTo(params[1] - dx, params[2] - dy); + break; + case 'Q': + context.quadraticCurveTo(params[1], params[2], params[3] - dx, params[4] - dy); + break; + case 'C': + context.bezierCurveTo(params[1], params[2], params[3], params[4], params[5] - dx, params[6] - dy); + break; + case 'A': { + var arcParams = void 0; + // 为了加速绘制,可以提供参数的缓存,各个图形自己缓存 + if (arcParamsCache) { + arcParams = arcParamsCache[i]; + if (!arcParams) { + arcParams = getArcParams(currentPoint, params); + arcParamsCache[i] = arcParams; + } + } + else { + arcParams = getArcParams(currentPoint, params); + } + var cx = arcParams.cx, cy = arcParams.cy, rx = arcParams.rx, ry = arcParams.ry, startAngle = arcParams.startAngle, endAngle = arcParams.endAngle, xRotation = arcParams.xRotation, sweepFlag = arcParams.sweepFlag; + // 直接使用椭圆的 api + if (context.ellipse) { + context.ellipse(cx, cy, rx, ry, xRotation, startAngle, endAngle, 1 - sweepFlag); + } + else { + var r = rx > ry ? rx : ry; + var scaleX = rx > ry ? 1 : rx / ry; + var scaleY = rx > ry ? ry / rx : 1; + context.translate(cx, cy); + context.rotate(xRotation); + context.scale(scaleX, scaleY); + context.arc(0, 0, r, startAngle, endAngle, 1 - sweepFlag); + context.scale(1 / scaleX, 1 / scaleY); + context.rotate(-xRotation); + context.translate(-cx, -cy); + } + break; + } + case 'Z': + context.closePath(); + break; + } + // 有了 Z 后,当前节点从开始 M 的点开始 + if (command === 'Z') { + currentPoint = startMovePoint; + } + else { + var len = params.length; + currentPoint = [params[len - 2], params[len - 1]]; + } + } +} +// 刷新图形元素(Shape 或者 Group) +function refreshElement$1(element, changeType) { + var canvas = element.get('canvas'); + // 只有存在于 canvas 上时生效 + if (canvas) { + if (changeType === 'remove') { + // 一旦 remove,则无法在 element 上拿到包围盒 + // destroy 后所有属性都拿不到,所以需要暂存一下 + // 这是一段 hack 的代码 + element._cacheCanvasBBox = element.get('cacheCanvasBBox'); + } + // 防止反复刷新 + if (!element.get('hasChanged')) { + // 但是始终要标记为 hasChanged,便于后面进行局部渲染 + element.set('hasChanged', true); + // 本来只有局部渲染模式下,才需要记录更新的元素队列 + // if (canvas.get('localRefresh')) { + // canvas.refreshElement(element, changeType, canvas); + // } + // 但对于 https://github.com/antvis/g/issues/422 的场景,全局渲染的模式下也需要记录更新的元素队列 + // 如果当前元素的父元素发生了改变,可以不放入队列,这句话大概能够提升 15% 的初次渲染性能 + if (!(element.cfg.parent && element.cfg.parent.get('hasChanged'))) { + canvas.refreshElement(element, changeType, canvas); + if (canvas.get('autoDraw')) { + canvas.draw(); + } + } + } + } +} +function getRefreshRegion(element) { + var region; + if (!element.destroyed) { + var cacheBox = element.get('cacheCanvasBBox'); + var validCache = cacheBox && !!(cacheBox.width && cacheBox.height); + var bbox = element.getCanvasBBox(); + var validBBox = bbox && !!(bbox.width && bbox.height); + // 是否是有效 bbox 判定,一些 NaN 或者 宽高为 0 的情况过滤掉 + if (validCache && validBBox) { + region = mergeRegion(cacheBox, bbox); + } + else if (validCache) { + region = cacheBox; + } + else if (validBBox) { + region = bbox; + } + } + else { + // 因为元素已经销毁所以无法获取到缓存的包围盒 + region = element['_cacheCanvasBBox']; + } + return region; +} +function getMergedRegion(elements) { + if (!elements.length) { + return null; + } + var minXArr = []; + var minYArr = []; + var maxXArr = []; + var maxYArr = []; + each$2(elements, function (el) { + var region = getRefreshRegion(el); + if (region) { + minXArr.push(region.minX); + minYArr.push(region.minY); + maxXArr.push(region.maxX); + maxYArr.push(region.maxY); + } + }); + return { + minX: min$6(minXArr), + minY: min$6(minYArr), + maxX: max$7(maxXArr), + maxY: max$7(maxYArr), + }; +} +function mergeView(region, viewRegion) { + if (!region || !viewRegion) { + return null; + } + // 不相交,则直接返回 null + if (!intersectRect$1(region, viewRegion)) { + return null; + } + return { + minX: Math.max(region.minX, viewRegion.minX), + minY: Math.max(region.minY, viewRegion.minY), + maxX: Math.min(region.maxX, viewRegion.maxX), + maxY: Math.min(region.maxY, viewRegion.maxY), + }; +} + +var Group$1 = /** @class */ (function (_super) { + __extends$e(Group, _super); + function Group() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 一些方法调用会引起画布变化 + * @param {ChangeType} changeType 改变的类型 + */ + Group.prototype.onCanvasChange = function (changeType) { + refreshElement$1(this, changeType); + }; + Group.prototype.getShapeBase = function () { + return Shape$2; + }; + Group.prototype.getGroupBase = function () { + return Group; + }; + // 同 shape 中的方法重复了 + Group.prototype._applyClip = function (context, clip) { + if (clip) { + context.save(); + // 将 clip 的属性挂载到 context 上 + applyAttrsToContext(context, clip); + // 绘制 clip 路径 + clip.createPath(context); + context.restore(); + // 裁剪 + context.clip(); + clip._afterDraw(); + } + }; + // 这个方法以前直接使用的 getCanvasBBox,由于 group 上没有缓存,所以每次重新计算,导致性能开销比较大 + // 大概能够节省全局渲染 15-20% 的性能,如果不在这里加缓存优化后 10W 个节点无法达到 5-6 ms,大概能够 30-40ms + Group.prototype.cacheCanvasBBox = function () { + var children = this.cfg.children; + var xArr = []; + var yArr = []; + each$2(children, function (child) { + var bbox = child.cfg.cacheCanvasBBox; + // isInview 的判定是一旦图形或者分组渲染就要计算是否在视图内, + // 这个判定 10W 个图形下差不多能够节省 5-6 ms 的开销 + if (bbox && child.cfg.isInView) { + xArr.push(bbox.minX, bbox.maxX); + yArr.push(bbox.minY, bbox.maxY); + } + }); + var bbox = null; + if (xArr.length) { + var minX = min$6(xArr); + var maxX = max$7(xArr); + var minY = min$6(yArr); + var maxY = max$7(yArr); + bbox = { + minX: minX, + minY: minY, + x: minX, + y: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY, + }; + var canvas = this.cfg.canvas; + if (canvas) { + var viewRange = canvas.getViewRange(); + // 如果这个地方判定 isInView == false 设置 bbox 为 false 的话,拾取的性能会更高 + // 但是目前 10W 图形的拾取在 2-5ms 内,这个优化意义不大,可以后期观察再看 + this.set('isInView', intersectRect$1(bbox, viewRange)); + } + } + else { + this.set('isInView', false); + } + this.set('cacheCanvasBBox', bbox); + }; + Group.prototype.draw = function (context, region) { + var children = this.cfg.children; + var allowDraw = region ? this.cfg.refresh : true; // 局部刷新需要判定 + // 这个地方需要判定,在 G6 的场景每个 group 都有 transform 的场景下性能会开销非常大 + // 通过 refresh 的判定,可以不刷新没有发生过变化的分组,不在视窗内的分组等等 + // 如果想进一步提升局部渲染性能,可以进一步优化 refresh 的判定,依然有潜力 + if (children.length && allowDraw) { + context.save(); + // group 上的矩阵和属性也会应用到上下文上 + // 先将 attrs 应用到上下文中,再设置 clip。因为 clip 应该被当前元素的 matrix 所影响 + applyAttrsToContext(context, this); + this._applyClip(context, this.getClip()); + drawChildren$1(context, children, region); + context.restore(); + this.cacheCanvasBBox(); + } + // 这里的成本比较大,如果不绘制则不再 + // this.set('cacheCanvasBBox', this.getCanvasBBox()); + this.cfg.refresh = null; + // 绘制后,消除更新标记 + this.set('hasChanged', false); + }; + // 绘制时被跳过,一般发生在分组隐藏时 + Group.prototype.skipDraw = function () { + this.set('cacheCanvasBBox', null); + this.set('hasChanged', false); + }; + return Group; +}(AbstractGroup)); + +var ShapeBase$2 = /** @class */ (function (_super) { + __extends$e(ShapeBase, _super); + function ShapeBase() { + return _super !== null && _super.apply(this, arguments) || this; + } + ShapeBase.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + // 设置默认值 + return __assign$r(__assign$r({}, attrs), { lineWidth: 1, lineAppendWidth: 0, strokeOpacity: 1, fillOpacity: 1 }); + }; + ShapeBase.prototype.getShapeBase = function () { + return Shape$2; + }; + ShapeBase.prototype.getGroupBase = function () { + return Group$1; + }; + /** + * 一些方法调用会引起画布变化 + * @param {ChangeType} changeType 改变的类型 + */ + ShapeBase.prototype.onCanvasChange = function (changeType) { + refreshElement$1(this, changeType); + }; + ShapeBase.prototype.calculateBBox = function () { + var type = this.get('type'); + var lineWidth = this.getHitLineWidth(); + // const attrs = this.attr(); + var bboxMethod = getMethod(type); + var box = bboxMethod(this); + var halfLineWidth = lineWidth / 2; + var minX = box.x - halfLineWidth; + var minY = box.y - halfLineWidth; + var maxX = box.x + box.width + halfLineWidth; + var maxY = box.y + box.height + halfLineWidth; + return { + x: minX, + minX: minX, + y: minY, + minY: minY, + width: box.width + lineWidth, + height: box.height + lineWidth, + maxX: maxX, + maxY: maxY, + }; + }; + ShapeBase.prototype.isFill = function () { + return !!this.attrs['fill'] || this.isClipShape(); + }; + ShapeBase.prototype.isStroke = function () { + return !!this.attrs['stroke']; + }; + // 同 shape 中的方法重复了 + ShapeBase.prototype._applyClip = function (context, clip) { + if (clip) { + context.save(); + // 将 clip 的属性挂载到 context 上 + applyAttrsToContext(context, clip); + // 绘制 clip 路径 + clip.createPath(context); + context.restore(); + // 裁剪 + context.clip(); + clip._afterDraw(); + } + }; + // 绘制图形时需要考虑 region 限制 + ShapeBase.prototype.draw = function (context, region) { + var clip = this.cfg.clipShape; + // 如果指定了 region,同时不允许刷新时,直接返回 + if (region) { + if (this.cfg.refresh === false) { + // this._afterDraw(); + this.set('hasChanged', false); + return; + } + // 是否相交需要考虑 clip 的包围盒 + var bbox = this.getCanvasBBox(); + if (!intersectRect$1(region, bbox)) { + // 图形的包围盒与重绘区域不相交时,也需要清除标记 + this.set('hasChanged', false); + // 存在多种情形需要更新 cacheCanvasBBox 和 isInview 的判定 + // 1. 之前图形在视窗内,但是现在不再视窗内 + // 2. 如果当前的图形以及父元素都没有发生过变化,refresh = false 不会走到这里,所以这里的图形都是父元素发生变化,但是没有在视图内的元素 + if (this.cfg.isInView) { + this._afterDraw(); + } + return; + } + } + context.save(); + // 先将 attrs 应用到上下文中,再设置 clip。因为 clip 应该被当前元素的 matrix 所影响 + applyAttrsToContext(context, this); + this._applyClip(context, clip); + this.drawPath(context); + context.restore(); + this._afterDraw(); + }; + ShapeBase.prototype.getCanvasViewBox = function () { + var canvas = this.cfg.canvas; + if (canvas) { + // @ts-ignore + return canvas.getViewRange(); + } + return null; + }; + ShapeBase.prototype.cacheCanvasBBox = function () { + var canvasBBox = this.getCanvasViewBox(); + // 绘制的时候缓存包围盒 + if (canvasBBox) { + var bbox = this.getCanvasBBox(); + var isInView = intersectRect$1(bbox, canvasBBox); + this.set('isInView', isInView); + // 不再视窗内 cacheCanvasBBox 设置成 null,会提升局部渲染的性能, + // 因为在局部渲染影响的包围盒计算时不考虑这个图形的包围盒 + // 父元素 cacheCanvasBBox 计算的时候也不计算 + if (isInView) { + this.set('cacheCanvasBBox', bbox); + } + else { + this.set('cacheCanvasBBox', null); + } + } + }; + ShapeBase.prototype._afterDraw = function () { + this.cacheCanvasBBox(); + // 绘制后消除标记 + this.set('hasChanged', false); + this.set('refresh', null); + }; + ShapeBase.prototype.skipDraw = function () { + this.set('cacheCanvasBBox', null); + this.set('isInView', null); + this.set('hasChanged', false); + }; + /** + * 绘制图形的路径 + * @param {CanvasRenderingContext2D} context 上下文 + */ + ShapeBase.prototype.drawPath = function (context) { + this.createPath(context); + this.strokeAndFill(context); + this.afterDrawPath(context); + }; + /** + * @protected + * 填充图形 + * @param {CanvasRenderingContext2D} context context 上下文 + */ + ShapeBase.prototype.fill = function (context) { + context.fill(); + }; + /** + * @protected + * 绘制图形边框 + * @param {CanvasRenderingContext2D} context context 上下文 + */ + ShapeBase.prototype.stroke = function (context) { + context.stroke(); + }; + // 绘制或者填充 + ShapeBase.prototype.strokeAndFill = function (context) { + var _a = this.attrs, lineWidth = _a.lineWidth, opacity = _a.opacity, strokeOpacity = _a.strokeOpacity, fillOpacity = _a.fillOpacity; + if (this.isFill()) { + if (!isNil(fillOpacity) && fillOpacity !== 1) { + context.globalAlpha = fillOpacity; + this.fill(context); + context.globalAlpha = opacity; + } + else { + this.fill(context); + } + } + if (this.isStroke()) { + if (lineWidth > 0) { + if (!isNil(strokeOpacity) && strokeOpacity !== 1) { + context.globalAlpha = strokeOpacity; + } + this.stroke(context); + } + } + this.afterDrawPath(context); + }; + /** + * @protected + * 绘制图形的路径 + * @param {CanvasRenderingContext2D} context 上下文 + */ + ShapeBase.prototype.createPath = function (context) { }; + /** + * 绘制完成 path 后的操作 + * @param {CanvasRenderingContext2D} context 上下文 + */ + ShapeBase.prototype.afterDrawPath = function (context) { }; + ShapeBase.prototype.isInShape = function (refX, refY) { + // return HitUtil.isHitShape(this, refX, refY); + var isStroke = this.isStroke(); + var isFill = this.isFill(); + var lineWidth = this.getHitLineWidth(); + return this.isInStrokeOrPath(refX, refY, isStroke, isFill, lineWidth); + }; + // 之所以不拆成 isInStroke 和 isInPath 在于两者存在一些共同的计算 + ShapeBase.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) { + return false; + }; + /** + * 获取线拾取的宽度 + * @returns {number} 线的拾取宽度 + */ + ShapeBase.prototype.getHitLineWidth = function () { + if (!this.isStroke()) { + return 0; + } + var attrs = this.attrs; + return attrs['lineWidth'] + attrs['lineAppendWidth']; + }; + return ShapeBase; +}(AbstractShape)); +var ShapeBase$3 = ShapeBase$2; + +/** + * @fileoverview 圆 + * @author dxq613@gmail.com + */ +var Circle$3 = /** @class */ (function (_super) { + __extends$e(Circle, _super); + function Circle() { + return _super !== null && _super.apply(this, arguments) || this; + } + Circle.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, r: 0 }); + }; + Circle.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) { + var attrs = this.attr(); + var cx = attrs.x; + var cy = attrs.y; + var r = attrs.r; + var halfLineWidth = lineWidth / 2; + var absDistance = distance$5(cx, cy, x, y); + // 直接用距离,如果同时存在边和填充时,可以减少两次计算 + if (isFill && isStroke) { + return absDistance <= r + halfLineWidth; + } + if (isFill) { + return absDistance <= r; + } + if (isStroke) { + return absDistance >= r - halfLineWidth && absDistance <= r + halfLineWidth; + } + return false; + }; + Circle.prototype.createPath = function (context) { + var attrs = this.attr(); + var cx = attrs.x; + var cy = attrs.y; + var r = attrs.r; + context.beginPath(); + context.arc(cx, cy, r, 0, Math.PI * 2, false); + context.closePath(); + }; + return Circle; +}(ShapeBase$3)); +var Circle$4 = Circle$3; + +/** + * @fileoverview 椭圆 + * @author dxq613@gmail.com + */ +// 根据椭圆公式计算 x*x/rx*rx + y*y/ry*ry; +function ellipseDistance(squareX, squareY, rx, ry) { + return squareX / (rx * rx) + squareY / (ry * ry); +} +var Ellipse$2 = /** @class */ (function (_super) { + __extends$e(Ellipse, _super); + function Ellipse() { + return _super !== null && _super.apply(this, arguments) || this; + } + Ellipse.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, rx: 0, ry: 0 }); + }; + Ellipse.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) { + var attrs = this.attr(); + var halfLineWith = lineWidth / 2; + var cx = attrs.x; + var cy = attrs.y; + var rx = attrs.rx, ry = attrs.ry; + var squareX = (x - cx) * (x - cx); + var squareY = (y - cy) * (y - cy); + // 使用椭圆的公式: x*x/rx*rx + y*y/ry*ry = 1; + if (isFill && isStroke) { + return ellipseDistance(squareX, squareY, rx + halfLineWith, ry + halfLineWith) <= 1; + } + if (isFill) { + return ellipseDistance(squareX, squareY, rx, ry) <= 1; + } + if (isStroke) { + return (ellipseDistance(squareX, squareY, rx - halfLineWith, ry - halfLineWith) >= 1 && + ellipseDistance(squareX, squareY, rx + halfLineWith, ry + halfLineWith) <= 1); + } + return false; + }; + Ellipse.prototype.createPath = function (context) { + var attrs = this.attr(); + var cx = attrs.x; + var cy = attrs.y; + var rx = attrs.rx; + var ry = attrs.ry; + context.beginPath(); + // 兼容逻辑 + if (context.ellipse) { + context.ellipse(cx, cy, rx, ry, 0, 0, Math.PI * 2, false); + } + else { + // 如果不支持,则使用圆来绘制,进行变形 + var r = rx > ry ? rx : ry; + var scaleX = rx > ry ? 1 : rx / ry; + var scaleY = rx > ry ? ry / rx : 1; + context.save(); + context.translate(cx, cy); + context.scale(scaleX, scaleY); + context.arc(0, 0, r, 0, Math.PI * 2); + context.restore(); + context.closePath(); + } + }; + return Ellipse; +}(ShapeBase$3)); +var Ellipse$3 = Ellipse$2; + +/** + * @fileoverview 图片 + * @author dxq613@gmail.com + */ +function isCanvas(dom) { + return dom instanceof HTMLElement && isString$3(dom.nodeName) && dom.nodeName.toUpperCase() === 'CANVAS'; +} +var ImageShape = /** @class */ (function (_super) { + __extends$e(ImageShape, _super); + function ImageShape() { + return _super !== null && _super.apply(this, arguments) || this; + } + ImageShape.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, width: 0, height: 0 }); + }; + ImageShape.prototype.initAttrs = function (attrs) { + this._setImage(attrs.img); + }; + // image 不计算 stroke + ImageShape.prototype.isStroke = function () { + return false; + }; + // 仅仅使用包围盒检测来进行拾取 + // 所以不需要复写 isInStrokeOrPath 的方法 + ImageShape.prototype.isOnlyHitBox = function () { + return true; + }; + ImageShape.prototype._afterLoading = function () { + if (this.get('toDraw') === true) { + var canvas = this.get('canvas'); + if (canvas) { + // 这段应该改成局部渲染 + canvas.draw(); + } + else { + // 这种方式如果发生遮挡会出现问题 + this.createPath(this.get('context')); + } + } + }; + ImageShape.prototype._setImage = function (img) { + var _this = this; + var attrs = this.attrs; + if (isString$3(img)) { + var image_1 = new Image(); + image_1.onload = function () { + // 图片未加载完,则已经被销毁 + if (_this.destroyed) { + return false; + } + // 缓存原始地址,可以做对比,防止重复加载图片 + // 如果考虑到在加载过程中可能替换 img 属性,则情况更加复杂 + // this.set('imgSrc', img); + // 这里会循环调用 _setImage 方法,但不会再走这个分支 + _this.attr('img', image_1); + _this.set('loading', false); + _this._afterLoading(); + var callback = _this.get('callback'); + if (callback) { + callback.call(_this); + } + }; + // 设置跨域 + image_1.crossOrigin = 'Anonymous'; + image_1.src = img; + // loading 过程中不绘制 + this.set('loading', true); + } + else if (img instanceof Image) { + // 如果是一个 image 对象,则设置宽高 + if (!attrs.width) { + attrs.width = img.width; + } + if (!attrs.height) { + attrs.height = img.height; + } + } + else if (isCanvas(img)) { + // 如果设置了 canvas 对象 + if (!attrs.width) { + attrs.width = Number(img.getAttribute('width')); + } + if (!attrs.height) { + attrs.height, Number(img.getAttribute('height')); + } + } + }; + ImageShape.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + // 如果加载的已经是当前图片,则不再处理 + if (name === 'img') { + // 可以加缓冲,&& this.get('imgSrc') !== value + this._setImage(value); + } + }; + ImageShape.prototype.createPath = function (context) { + // 正在加载则不绘制 + if (this.get('loading')) { + this.set('toDraw', true); // 加载完成后绘制 + this.set('context', context); + return; + } + var attrs = this.attr(); + var x = attrs.x, y = attrs.y, width = attrs.width, height = attrs.height, sx = attrs.sx, sy = attrs.sy, swidth = attrs.swidth, sheight = attrs.sheight; + var img = attrs.img; + if (img instanceof Image || isCanvas(img)) { + if (!isNil(sx) && !isNil(sy) && !isNil(swidth) && !isNil(sheight)) { + context.drawImage(img, sx, sy, swidth, sheight, x, y, width, height); + } + else { + context.drawImage(img, x, y, width, height); + } + } + }; + return ImageShape; +}(ShapeBase$3)); +var ImageShape$1 = ImageShape; + +function inLine(x1, y1, x2, y2, lineWidth, x, y) { + var minX = Math.min(x1, x2); + var maxX = Math.max(x1, x2); + var minY = Math.min(y1, y2); + var maxY = Math.max(y1, y2); + var halfWidth = lineWidth / 2; + // 因为目前的方案是计算点到直线的距离,而有可能会在延长线上,所以要先判断是否在包围盒内 + // 这种方案会在水平或者竖直的情况下载线的延长线上有半 lineWidth 的误差 + if (!(x >= minX - halfWidth && x <= maxX + halfWidth && y >= minY - halfWidth && y <= maxY + halfWidth)) { + return false; + } + // 因为已经计算了包围盒,所以仅需要计算到直线的距离即可,可以显著提升性能 + return LineUtil.pointToLine(x1, y1, x2, y2, x, y) <= lineWidth / 2; +} + +var Line$7 = /** @class */ (function (_super) { + __extends$e(Line, _super); + function Line() { + return _super !== null && _super.apply(this, arguments) || this; + } + Line.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x1: 0, y1: 0, x2: 0, y2: 0, startArrow: false, endArrow: false }); + }; + Line.prototype.initAttrs = function (attrs) { + this.setArrow(); + }; + // 更新属性时,检测是否更改了箭头 + Line.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + // 由于箭头的绘制依赖于 line 的诸多 attrs,因此这里不再对每个 attr 进行判断,attr 每次变化都会影响箭头的更新 + this.setArrow(); + }; + Line.prototype.setArrow = function () { + var attrs = this.attr(); + var x1 = attrs.x1, y1 = attrs.y1, x2 = attrs.x2, y2 = attrs.y2, startArrow = attrs.startArrow, endArrow = attrs.endArrow; + if (startArrow) { + addStartArrow(this, attrs, x2, y2, x1, y1); + } + if (endArrow) { + addEndArrow(this, attrs, x1, y1, x2, y2); + } + }; + Line.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) { + if (!isStroke || !lineWidth) { + return false; + } + var _a = this.attr(), x1 = _a.x1, y1 = _a.y1, x2 = _a.x2, y2 = _a.y2; + return inLine(x1, y1, x2, y2, lineWidth, x, y); + }; + Line.prototype.createPath = function (context) { + var attrs = this.attr(); + var x1 = attrs.x1, y1 = attrs.y1, x2 = attrs.x2, y2 = attrs.y2, startArrow = attrs.startArrow, endArrow = attrs.endArrow; + var startArrowDistance = { + dx: 0, + dy: 0, + }; + var endArrowDistance = { + dx: 0, + dy: 0, + }; + if (startArrow && startArrow.d) { + startArrowDistance = getShortenOffset(x1, y1, x2, y2, attrs.startArrow.d); + } + if (endArrow && endArrow.d) { + endArrowDistance = getShortenOffset(x1, y1, x2, y2, attrs.endArrow.d); + } + context.beginPath(); + // 如果自定义箭头,线条相应缩进 + context.moveTo(x1 + startArrowDistance.dx, y1 + startArrowDistance.dy); + context.lineTo(x2 - endArrowDistance.dx, y2 - endArrowDistance.dy); + }; + Line.prototype.afterDrawPath = function (context) { + var startArrowShape = this.get('startArrowShape'); + var endArrowShape = this.get('endArrowShape'); + if (startArrowShape) { + startArrowShape.draw(context); + } + if (endArrowShape) { + endArrowShape.draw(context); + } + }; + /** + * Get length of line + * @return {number} length + */ + Line.prototype.getTotalLength = function () { + var _a = this.attr(), x1 = _a.x1, y1 = _a.y1, x2 = _a.x2, y2 = _a.y2; + return LineUtil.length(x1, y1, x2, y2); + }; + /** + * Get point according to ratio + * @param {number} ratio + * @return {Point} point + */ + Line.prototype.getPoint = function (ratio) { + var _a = this.attr(), x1 = _a.x1, y1 = _a.y1, x2 = _a.x2, y2 = _a.y2; + return LineUtil.pointAt(x1, y1, x2, y2, ratio); + }; + return Line; +}(ShapeBase$3)); +var Line$8 = Line$7; + +/** + * @fileoverview Marker + * @author dxq613@gmail.com + */ +var Symbols$1 = { + // 圆 + circle: function (x, y, r) { + return [ + ['M', x - r, y], + ['A', r, r, 0, 1, 0, x + r, y], + ['A', r, r, 0, 1, 0, x - r, y], + ]; + }, + // 正方形 + square: function (x, y, r) { + return [['M', x - r, y - r], ['L', x + r, y - r], ['L', x + r, y + r], ['L', x - r, y + r], ['Z']]; + }, + // 菱形 + diamond: function (x, y, r) { + return [['M', x - r, y], ['L', x, y - r], ['L', x + r, y], ['L', x, y + r], ['Z']]; + }, + // 三角形 + triangle: function (x, y, r) { + var diffY = r * Math.sin((1 / 3) * Math.PI); + return [['M', x - r, y + diffY], ['L', x, y - diffY], ['L', x + r, y + diffY], ['Z']]; + }, + // 倒三角形 + 'triangle-down': function (x, y, r) { + var diffY = r * Math.sin((1 / 3) * Math.PI); + return [['M', x - r, y - diffY], ['L', x + r, y - diffY], ['L', x, y + diffY], ['Z']]; + }, +}; +var Marker$3 = /** @class */ (function (_super) { + __extends$e(Marker, _super); + function Marker() { + return _super !== null && _super.apply(this, arguments) || this; + } + Marker.prototype.initAttrs = function (attrs) { + this._resetParamsCache(); + }; + // 重置绘制 path 存储的缓存 + Marker.prototype._resetParamsCache = function () { + // 为了加速 path 的绘制、拾取和计算,这个地方可以缓存很多东西 + // 这些缓存都是第一次需要时计算和存储,虽然增加了复杂度,但是频繁调用的方法,性能有很大提升 + this.set('paramsCache', {}); // 清理缓存 + }; + // 更新属性时,检测是否更改了 path + Marker.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + if (['symbol', 'x', 'y', 'r', 'radius'].indexOf(name) !== -1) { + // path 相关属性更改时,清理缓存 + this._resetParamsCache(); + } + }; + // 仅仅使用包围盒检测来进行拾取 + // 所以不需要复写 isInStrokeOrPath 的方法 + Marker.prototype.isOnlyHitBox = function () { + return true; + }; + Marker.prototype._getR = function (attrs) { + // 兼容 r 和 radius 两种写法,推荐使用 r + return isNil(attrs.r) ? attrs.radius : attrs.r; + }; + Marker.prototype._getPath = function () { + var attrs = this.attr(); + var x = attrs.x, y = attrs.y; + var symbol = attrs.symbol || 'circle'; + var r = this._getR(attrs); + var method; + var path; + if (isFunction$6(symbol)) { + method = symbol; + path = method(x, y, r); + // 将 path 转成绝对路径 + path = pathToAbsolute(path); + } + else { + // 内置 symbol 的 path 都是绝对路径,直接绘制即可,不需要对 path 进行特殊处理 + method = Marker.Symbols[symbol]; + if (!method) { + console.warn(symbol + " marker is not supported."); + return null; + } + path = method(x, y, r); + } + return path; + }; + Marker.prototype.createPath = function (context) { + var path = this._getPath(); + var paramsCache = this.get('paramsCache'); + drawPath(this, context, { path: path }, paramsCache); + }; + Marker.Symbols = Symbols$1; + return Marker; +}(ShapeBase$3)); +var Marker$4 = Marker$3; + +function isPointInPath(shape, x, y) { + var ctx = getOffScreenContext$1(); + shape.createPath(ctx); + return ctx.isPointInPath(x, y); +} + +/** + * @fileoverview 判断点是否在多边形内 + * @author dxq613@gmail.com + */ +// 多边形的射线检测,参考:https://blog.csdn.net/WilliamSun0122/article/details/77994526 +var tolerance = 1e-6; +// 三态函数,判断两个double在eps精度下的大小关系 +function dcmp(x) { + if (Math.abs(x) < tolerance) { + return 0; + } + return x < 0 ? -1 : 1; +} +// 判断点Q是否在p1和p2的线段上 +function onSegment$1(p1, p2, q) { + if ((q[0] - p1[0]) * (p2[1] - p1[1]) === (p2[0] - p1[0]) * (q[1] - p1[1]) && + Math.min(p1[0], p2[0]) <= q[0] && + q[0] <= Math.max(p1[0], p2[0]) && + Math.min(p1[1], p2[1]) <= q[1] && + q[1] <= Math.max(p1[1], p2[1])) { + return true; + } + return false; +} +// 判断点P在多边形内-射线法 +function isInPolygon(points, x, y) { + var isHit = false; + var n = points.length; + if (n <= 2) { + // svg 中点小于 3 个时,不显示,也无法被拾取 + return false; + } + for (var i = 0; i < n; i++) { + var p1 = points[i]; + var p2 = points[(i + 1) % n]; + if (onSegment$1(p1, p2, [x, y])) { + // 点在多边形一条边上 + return true; + } + // 前一个判断min(p1[1],p2[1]) 0 !== dcmp(p2[1] - y) > 0 && + dcmp(x - ((y - p1[1]) * (p1[0] - p2[0])) / (p1[1] - p2[1]) - p1[0]) < 0) { + isHit = !isHit; + } + } + return isHit; +} + +function arc(cx, cy, r, startAngle, endAngle, lineWidth, x, y) { + var angle = (Math.atan2(y - cy, x - cx) + Math.PI * 2) % (Math.PI * 2); // 转换到 0 - 2 * Math.PI 之间 + if (angle < startAngle || angle > endAngle) { + return false; + } + var point = { + x: cx + r * Math.cos(angle), + y: cy + r * Math.sin(angle), + }; + return distance$5(point.x, point.y, x, y) <= lineWidth / 2; +} + +var transform$e = transform$i; +function hasArc(path) { + var hasArc = false; + var count = path.length; + for (var i = 0; i < count; i++) { + var params = path[i]; + var cmd = params[0]; + if (cmd === 'C' || cmd === 'A' || cmd === 'Q') { + hasArc = true; + break; + } + } + return hasArc; +} +function isPointInStroke(segments, lineWidth, x, y, length) { + var isHit = false; + var halfWidth = lineWidth / 2; + for (var i = 0; i < segments.length; i++) { + var segment = segments[i]; + var currentPoint = segment.currentPoint, params = segment.params, prePoint = segment.prePoint, box = segment.box; + // 如果在前面已经生成过包围盒,直接按照包围盒计算 + if (box && !inBox(box.x - halfWidth, box.y - halfWidth, box.width + lineWidth, box.height + lineWidth, x, y)) { + continue; + } + switch (segment.command) { + // L 和 Z 都是直线, M 不进行拾取 + case 'L': + case 'Z': + isHit = inLine(prePoint[0], prePoint[1], currentPoint[0], currentPoint[1], lineWidth, x, y); + break; + case 'Q': + var qDistance = QuadUtil.pointDistance(prePoint[0], prePoint[1], params[1], params[2], params[3], params[4], x, y); + isHit = qDistance <= lineWidth / 2; + break; + case 'C': + var cDistance = CubicUtil.pointDistance(prePoint[0], // 上一段结束位置, 即 C 的起始点 + prePoint[1], params[1], // 'C' 的参数,1、2 为第一个控制点,3、4 为第二个控制点,5、6 为结束点 + params[2], params[3], params[4], params[5], params[6], x, y, length); + isHit = cDistance <= lineWidth / 2; + break; + case 'A': + // 计算点到椭圆圆弧的距离,暂时使用近似算法,后面可以改成切割法求最近距离 + var arcParams = segment.arcParams; + var cx = arcParams.cx, cy = arcParams.cy, rx = arcParams.rx, ry = arcParams.ry, startAngle = arcParams.startAngle, endAngle = arcParams.endAngle, xRotation = arcParams.xRotation; + var p = [x, y, 1]; + var r = rx > ry ? rx : ry; + var scaleX = rx > ry ? 1 : rx / ry; + var scaleY = rx > ry ? ry / rx : 1; + var m = transform$e(null, [ + ['t', -cx, -cy], + ['r', -xRotation], + ['s', 1 / scaleX, 1 / scaleY], + ]); + transformMat3$2(p, p, m); + isHit = arc(0, 0, r, startAngle, endAngle, lineWidth, p[0], p[1]); + break; + } + if (isHit) { + break; + } + } + return isHit; +} +/** + * 提取出内部的闭合多边形和非闭合的多边形,假设 path 不存在圆弧 + * @param {Array} path 路径 + * @returns {Array} 点的集合 + */ +function extractPolygons(path) { + var count = path.length; + var polygons = []; + var polylines = []; + var points = []; // 防止第一个命令不是 'M' + for (var i = 0; i < count; i++) { + var params = path[i]; + var cmd = params[0]; + if (cmd === 'M') { + // 遇到 'M' 判定是否是新数组,新数组中没有点 + if (points.length) { + // 如果存在点,则说明没有遇到 'Z',开始了一个新的多边形 + polylines.push(points); + points = []; // 创建新的点 + } + points.push([params[1], params[2]]); + } + else if (cmd === 'Z') { + if (points.length) { + // 存在点 + polygons.push(points); + points = []; // 开始新的点集合 + } + // 如果不存在点,同时 'Z',则说明是错误,不处理 + } + else { + points.push([params[1], params[2]]); + } + } + // 说明 points 未放入 polygons 或者 polyline + // 仅当只有一个 M,没有 Z 时会发生这种情况 + if (points.length > 0) { + polylines.push(points); + } + return { + polygons: polygons, + polylines: polylines, + }; +} +var PathUtil$1 = __assign$r({ hasArc: hasArc, extractPolygons: extractPolygons, isPointInStroke: isPointInStroke }, PathUtil$2); + +// 是否在多个多边形内部 +function isInPolygons(polygons, x, y) { + var isHit = false; + for (var i = 0; i < polygons.length; i++) { + var points = polygons[i]; + isHit = isInPolygon(points, x, y); + if (isHit) { + break; + } + } + return isHit; +} +var Path$3 = /** @class */ (function (_super) { + __extends$e(Path, _super); + function Path() { + return _super !== null && _super.apply(this, arguments) || this; + } + Path.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { startArrow: false, endArrow: false }); + }; + Path.prototype.initAttrs = function (attrs) { + this._setPathArr(attrs.path); + this.setArrow(); + }; + // 更新属性时,检测是否更改了 path + Path.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + if (name === 'path') { + this._setPathArr(value); + } + // 由于箭头的绘制依赖于 line 的诸多 attrs,因此这里不再对每个 attr 进行判断,attr 每次变化都会影响箭头的更新 + this.setArrow(); + }; + // 将 path 转换成绝对路径 + Path.prototype._setPathArr = function (path) { + // 转换 path 的格式 + this.attrs.path = pathToAbsolute(path); + var hasArc = PathUtil$1.hasArc(path); + // 为了加速 path 的绘制、拾取和计算,这个地方可以缓存很多东西 + // 这些缓存都是第一次需要时计算和存储,虽然增加了复杂度,但是频繁调用的方法,性能有很大提升 + this.set('hasArc', hasArc); + this.set('paramsCache', {}); // 清理缓存 + this.set('segments', null); // 延迟生成 path,在动画场景下可能不会有拾取 + this.set('curve', null); + this.set('tCache', null); + this.set('totalLength', null); + }; + Path.prototype.getSegments = function () { + var segments = this.get('segements'); + if (!segments) { + segments = getSegments(this.attr('path')); + this.set('segments', segments); + } + return segments; + }; + Path.prototype.setArrow = function () { + var attrs = this.attr(); + var startArrow = attrs.startArrow, endArrow = attrs.endArrow; + if (startArrow) { + var tangent = this.getStartTangent(); + addStartArrow(this, attrs, tangent[0][0], tangent[0][1], tangent[1][0], tangent[1][1]); + } + if (endArrow) { + var tangent = this.getEndTangent(); + addEndArrow(this, attrs, tangent[0][0], tangent[0][1], tangent[1][0], tangent[1][1]); + } + }; + Path.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) { + var segments = this.getSegments(); + var hasArc = this.get('hasArc'); + var isHit = false; + if (isStroke) { + var length_1 = this.getTotalLength(); + isHit = PathUtil$1.isPointInStroke(segments, lineWidth, x, y, length_1); + } + if (!isHit && isFill) { + if (hasArc) { + // 存在曲线时,暂时使用 canvas 的 api 计算,后续可以进行多边形切割 + isHit = isPointInPath(this, x, y); + } + else { + var path = this.attr('path'); + var extractResutl = PathUtil$1.extractPolygons(path); + // 提取出来的多边形包含闭合的和非闭合的,在这里统一按照多边形处理 + isHit = isInPolygons(extractResutl.polygons, x, y) || isInPolygons(extractResutl.polylines, x, y); + } + } + return isHit; + }; + Path.prototype.createPath = function (context) { + var attrs = this.attr(); + var paramsCache = this.get('paramsCache'); // 由于计算圆弧的参数成本很大,所以要缓存 + drawPath(this, context, attrs, paramsCache); + }; + Path.prototype.afterDrawPath = function (context) { + var startArrowShape = this.get('startArrowShape'); + var endArrowShape = this.get('endArrowShape'); + if (startArrowShape) { + startArrowShape.draw(context); + } + if (endArrowShape) { + endArrowShape.draw(context); + } + }; + /** + * Get total length of path + * @return {number} length + */ + Path.prototype.getTotalLength = function () { + var totalLength = this.get('totalLength'); + if (!isNil(totalLength)) { + return totalLength; + } + this._calculateCurve(); + this._setTcache(); + return this.get('totalLength'); + }; + /** + * Get point according to ratio + * @param {number} ratio + * @return {Point} point + */ + Path.prototype.getPoint = function (ratio) { + var tCache = this.get('tCache'); + if (!tCache) { + this._calculateCurve(); + this._setTcache(); + tCache = this.get('tCache'); + } + var subt; + var index; + var curve = this.get('curve'); + if (!tCache || tCache.length === 0) { + if (curve) { + return { + x: curve[0][1], + y: curve[0][2], + }; + } + return null; + } + each$2(tCache, function (v, i) { + if (ratio >= v[0] && ratio <= v[1]) { + subt = (ratio - v[0]) / (v[1] - v[0]); + index = i; + } + }); + var seg = curve[index]; + if (isNil(seg) || isNil(index)) { + return null; + } + var l = seg.length; + var nextSeg = curve[index + 1]; + return CubicUtil.pointAt(seg[l - 2], seg[l - 1], nextSeg[1], nextSeg[2], nextSeg[3], nextSeg[4], nextSeg[5], nextSeg[6], subt); + }; + Path.prototype._calculateCurve = function () { + var path = this.attr().path; + this.set('curve', PathUtil$1.pathToCurve(path)); + }; + Path.prototype._setTcache = function () { + var totalLength = 0; + var tempLength = 0; + // 每段 curve 对应起止点的长度比例列表,形如: [[0, 0.25], [0.25, 0.6]. [0.6, 0.9], [0.9, 1]] + var tCache = []; + var segmentT; + var segmentL; + var segmentN; + var l; + var curve = this.get('curve'); + if (!curve) { + return; + } + each$2(curve, function (segment, i) { + segmentN = curve[i + 1]; + l = segment.length; + if (segmentN) { + totalLength += + CubicUtil.length(segment[l - 2], segment[l - 1], segmentN[1], segmentN[2], segmentN[3], segmentN[4], segmentN[5], segmentN[6]) || 0; + } + }); + this.set('totalLength', totalLength); + if (totalLength === 0) { + this.set('tCache', []); + return; + } + each$2(curve, function (segment, i) { + segmentN = curve[i + 1]; + l = segment.length; + if (segmentN) { + segmentT = []; + segmentT[0] = tempLength / totalLength; + segmentL = CubicUtil.length(segment[l - 2], segment[l - 1], segmentN[1], segmentN[2], segmentN[3], segmentN[4], segmentN[5], segmentN[6]); + // 当 path 不连续时,segmentL 可能为空,为空时需要作为 0 处理 + tempLength += segmentL || 0; + segmentT[1] = tempLength / totalLength; + tCache.push(segmentT); + } + }); + this.set('tCache', tCache); + }; + /** + * Get start tangent vector + * @return {Array} + */ + Path.prototype.getStartTangent = function () { + var segments = this.getSegments(); + var result; + if (segments.length > 1) { + var startPoint = segments[0].currentPoint; + var endPoint = segments[1].currentPoint; + var tangent = segments[1].startTangent; + result = []; + if (tangent) { + result.push([startPoint[0] - tangent[0], startPoint[1] - tangent[1]]); + result.push([startPoint[0], startPoint[1]]); + } + else { + result.push([endPoint[0], endPoint[1]]); + result.push([startPoint[0], startPoint[1]]); + } + } + return result; + }; + /** + * Get end tangent vector + * @return {Array} + */ + Path.prototype.getEndTangent = function () { + var segments = this.getSegments(); + var length = segments.length; + var result; + if (length > 1) { + var startPoint = segments[length - 2].currentPoint; + var endPoint = segments[length - 1].currentPoint; + var tangent = segments[length - 1].endTangent; + result = []; + if (tangent) { + result.push([endPoint[0] - tangent[0], endPoint[1] - tangent[1]]); + result.push([endPoint[0], endPoint[1]]); + } + else { + result.push([startPoint[0], startPoint[1]]); + result.push([endPoint[0], endPoint[1]]); + } + } + return result; + }; + return Path; +}(ShapeBase$3)); +var Path$4 = Path$3; + +function inPolyline(points, lineWidth, x, y, isClose) { + var count = points.length; + if (count < 2) { + return false; + } + for (var i = 0; i < count - 1; i++) { + var x1 = points[i][0]; + var y1 = points[i][1]; + var x2 = points[i + 1][0]; + var y2 = points[i + 1][1]; + if (inLine(x1, y1, x2, y2, lineWidth, x, y)) { + return true; + } + } + // 如果封闭,则计算起始点和结束点的边 + if (isClose) { + var first = points[0]; + var last = points[count - 1]; + if (inLine(first[0], first[1], last[0], last[1], lineWidth, x, y)) { + return true; + } + } + return false; +} + +/** + * @fileoverview 多边形 + * @author dxq613@gmail.com + */ +var Polygon$3 = /** @class */ (function (_super) { + __extends$e(Polygon, _super); + function Polygon() { + return _super !== null && _super.apply(this, arguments) || this; + } + Polygon.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) { + var points = this.attr().points; + var isHit = false; + if (isStroke) { + isHit = inPolyline(points, lineWidth, x, y, true); + } + if (!isHit && isFill) { + isHit = isInPolygon(points, x, y); // isPointInPath(shape, x, y); + } + return isHit; + }; + Polygon.prototype.createPath = function (context) { + var attrs = this.attr(); + var points = attrs.points; + if (points.length < 2) { + return; + } + context.beginPath(); + for (var i = 0; i < points.length; i++) { + var point = points[i]; + if (i === 0) { + context.moveTo(point[0], point[1]); + } + else { + context.lineTo(point[0], point[1]); + } + } + context.closePath(); + }; + return Polygon; +}(ShapeBase$3)); +var Polygon$4 = Polygon$3; + +var PolyLine = /** @class */ (function (_super) { + __extends$e(PolyLine, _super); + function PolyLine() { + return _super !== null && _super.apply(this, arguments) || this; + } + PolyLine.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { startArrow: false, endArrow: false }); + }; + PolyLine.prototype.initAttrs = function (attrs) { + this.setArrow(); + }; + // 更新属性时,检测是否更改了 points + PolyLine.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + this.setArrow(); + if (['points'].indexOf(name) !== -1) { + this._resetCache(); + } + }; + PolyLine.prototype._resetCache = function () { + this.set('totalLength', null); + this.set('tCache', null); + }; + PolyLine.prototype.setArrow = function () { + var attrs = this.attr(); + var _a = this.attrs, points = _a.points, startArrow = _a.startArrow, endArrow = _a.endArrow; + var length = points.length; + var x1 = points[0][0]; + var y1 = points[0][1]; + var x2 = points[length - 1][0]; + var y2 = points[length - 1][1]; + if (startArrow) { + addStartArrow(this, attrs, points[1][0], points[1][1], x1, y1); + } + if (endArrow) { + addEndArrow(this, attrs, points[length - 2][0], points[length - 2][1], x2, y2); + } + }; + // 不允许 fill + PolyLine.prototype.isFill = function () { + return false; + }; + PolyLine.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) { + // 没有设置 stroke 不能被拾取, 没有线宽不能被拾取 + if (!isStroke || !lineWidth) { + return false; + } + var points = this.attr().points; + return inPolyline(points, lineWidth, x, y, false); + }; + // 始终填充 + PolyLine.prototype.isStroke = function () { + return true; + }; + PolyLine.prototype.createPath = function (context) { + var _a = this.attr(), points = _a.points, startArrow = _a.startArrow, endArrow = _a.endArrow; + var length = points.length; + if (points.length < 2) { + return; + } + var x1 = points[0][0]; + var y1 = points[0][1]; + var x2 = points[length - 1][0]; + var y2 = points[length - 1][1]; + // 如果定义了箭头,并且是自定义箭头,线条相应缩进 + if (startArrow && startArrow.d) { + var distance = getShortenOffset(x1, y1, points[1][0], points[1][1], startArrow.d); + x1 += distance.dx; + y1 += distance.dy; + } + if (endArrow && endArrow.d) { + var distance = getShortenOffset(points[length - 2][0], points[length - 2][1], x2, y2, endArrow.d); + x2 -= distance.dx; + y2 -= distance.dy; + } + context.beginPath(); + context.moveTo(x1, y1); + for (var i = 0; i < length - 1; i++) { + var point = points[i]; + context.lineTo(point[0], point[1]); + } + context.lineTo(x2, y2); + }; + PolyLine.prototype.afterDrawPath = function (context) { + var startArrowShape = this.get('startArrowShape'); + var endArrowShape = this.get('endArrowShape'); + if (startArrowShape) { + startArrowShape.draw(context); + } + if (endArrowShape) { + endArrowShape.draw(context); + } + }; + /** + * Get length of polyline + * @return {number} length + */ + PolyLine.prototype.getTotalLength = function () { + var points = this.attr().points; + // get totalLength from cache + var totalLength = this.get('totalLength'); + if (!isNil(totalLength)) { + return totalLength; + } + this.set('totalLength', PolylineUtil.length(points)); + return this.get('totalLength'); + }; + /** + * Get point according to ratio + * @param {number} ratio + * @return {Point} point + */ + PolyLine.prototype.getPoint = function (ratio) { + var points = this.attr().points; + // get tCache from cache + var tCache = this.get('tCache'); + if (!tCache) { + this._setTcache(); + tCache = this.get('tCache'); + } + var subt; + var index; + each$2(tCache, function (v, i) { + if (ratio >= v[0] && ratio <= v[1]) { + subt = (ratio - v[0]) / (v[1] - v[0]); + index = i; + } + }); + return LineUtil.pointAt(points[index][0], points[index][1], points[index + 1][0], points[index + 1][1], subt); + }; + PolyLine.prototype._setTcache = function () { + var points = this.attr().points; + if (!points || points.length === 0) { + return; + } + var totalLength = this.getTotalLength(); + if (totalLength <= 0) { + return; + } + var tempLength = 0; + var tCache = []; + var segmentT; + var segmentL; + each$2(points, function (p, i) { + if (points[i + 1]) { + segmentT = []; + segmentT[0] = tempLength / totalLength; + segmentL = LineUtil.length(p[0], p[1], points[i + 1][0], points[i + 1][1]); + tempLength += segmentL; + segmentT[1] = tempLength / totalLength; + tCache.push(segmentT); + } + }); + this.set('tCache', tCache); + }; + /** + * Get start tangent vector + * @return {Array} + */ + PolyLine.prototype.getStartTangent = function () { + var points = this.attr().points; + var result = []; + result.push([points[1][0], points[1][1]]); + result.push([points[0][0], points[0][1]]); + return result; + }; + /** + * Get end tangent vector + * @return {Array} + */ + PolyLine.prototype.getEndTangent = function () { + var points = this.attr().points; + var l = points.length - 1; + var result = []; + result.push([points[l - 1][0], points[l - 1][1]]); + result.push([points[l][0], points[l][1]]); + return result; + }; + return PolyLine; +}(ShapeBase$3)); +var PolyLine$1 = PolyLine; + +function inRect(minX, minY, width, height, lineWidth, x, y) { + var halfWidth = lineWidth / 2; + // 将四个边看做矩形来检测,比边的检测算法要快 + return (inBox(minX - halfWidth, minY - halfWidth, width, lineWidth, x, y) || // 上边 + inBox(minX + width - halfWidth, minY - halfWidth, lineWidth, height, x, y) || // 右边 + inBox(minX + halfWidth, minY + height - halfWidth, width, lineWidth, x, y) || // 下边 + inBox(minX - halfWidth, minY + halfWidth, lineWidth, height, x, y)); // 左边 +} + +function rectWithRadius(minX, minY, width, height, radius, lineWidth, x, y) { + return (inLine(minX + radius, minY, minX + width - radius, minY, lineWidth, x, y) || + inLine(minX + width, minY + radius, minX + width, minY + height - radius, lineWidth, x, y) || + inLine(minX + width - radius, minY + height, minX + radius, minY + height, lineWidth, x, y) || + inLine(minX, minY + height - radius, minX, minY + radius, lineWidth, x, y) || + arc(minX + width - radius, minY + radius, radius, 1.5 * Math.PI, 2 * Math.PI, lineWidth, x, y) || + arc(minX + width - radius, minY + height - radius, radius, 0, 0.5 * Math.PI, lineWidth, x, y) || + arc(minX + radius, minY + height - radius, radius, 0.5 * Math.PI, Math.PI, lineWidth, x, y) || + arc(minX + radius, minY + radius, radius, Math.PI, 1.5 * Math.PI, lineWidth, x, y)); +} + +/** + * @fileoverview 矩形 + * @author dxq613@gmail.com + */ +var Rect$3 = /** @class */ (function (_super) { + __extends$e(Rect, _super); + function Rect() { + return _super !== null && _super.apply(this, arguments) || this; + } + Rect.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, width: 0, height: 0, radius: 0 }); + }; + Rect.prototype.isInStrokeOrPath = function (x, y, isStroke, isFill, lineWidth) { + var attrs = this.attr(); + var minX = attrs.x; + var minY = attrs.y; + var width = attrs.width; + var height = attrs.height; + var radius = attrs.radius; + // 无圆角时的策略 + if (!radius) { + var halfWidth = lineWidth / 2; + // 同时填充和带有边框 + if (isFill && isStroke) { + return inBox(minX - halfWidth, minY - halfWidth, width + halfWidth, height + halfWidth, x, y); + } + // 仅填充 + if (isFill) { + return inBox(minX, minY, width, height, x, y); + } + if (isStroke) { + return inRect(minX, minY, width, height, lineWidth, x, y); + } + } + else { + var isHit = false; + if (isStroke) { + isHit = rectWithRadius(minX, minY, width, height, radius, lineWidth, x, y); + } + // 仅填充时带有圆角的矩形直接通过图形拾取 + // 以后可以改成纯数学的近似拾取,将圆弧切割成多边形 + if (!isHit && isFill) { + isHit = isPointInPath(this, x, y); + } + return isHit; + } + }; + Rect.prototype.createPath = function (context) { + var attrs = this.attr(); + var x = attrs.x; + var y = attrs.y; + var width = attrs.width; + var height = attrs.height; + var radius = attrs.radius; + context.beginPath(); + if (radius === 0) { + // 改成原生的rect方法 + context.rect(x, y, width, height); + } + else { + var _a = parseRadius$2(radius), r1 = _a[0], r2 = _a[1], r3 = _a[2], r4 = _a[3]; + context.moveTo(x + r1, y); + context.lineTo(x + width - r2, y); + r2 !== 0 && context.arc(x + width - r2, y + r2, r2, -Math.PI / 2, 0); + context.lineTo(x + width, y + height - r3); + r3 !== 0 && context.arc(x + width - r3, y + height - r3, r3, 0, Math.PI / 2); + context.lineTo(x + r4, y + height); + r4 !== 0 && context.arc(x + r4, y + height - r4, r4, Math.PI / 2, Math.PI); + context.lineTo(x, y + r1); + r1 !== 0 && context.arc(x + r1, y + r1, r1, Math.PI, Math.PI * 1.5); + context.closePath(); + } + }; + return Rect; +}(ShapeBase$3)); +var Rect$4 = Rect$3; + +/** + * @fileoverview 文本 + * @author dxq613@gmail.com + */ +var Text$2 = /** @class */ (function (_super) { + __extends$e(Text, _super); + function Text() { + return _super !== null && _super.apply(this, arguments) || this; + } + // 默认文本属性 + Text.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, text: null, fontSize: 12, fontFamily: 'sans-serif', fontStyle: 'normal', fontWeight: 'normal', fontVariant: 'normal', textAlign: 'start', textBaseline: 'bottom' }); + }; + // 仅仅使用包围盒检测来进行拾取 + Text.prototype.isOnlyHitBox = function () { + return true; + }; + // 初始化时组合 font,同时判断 text 是否换行 + Text.prototype.initAttrs = function (attrs) { + this._assembleFont(); + if (attrs.text) { + this._setText(attrs.text); + } + }; + // 组装字体 + Text.prototype._assembleFont = function () { + var attrs = this.attrs; + attrs.font = assembleFont$1(attrs); + }; + // 如果文本换行,则缓存数组 + Text.prototype._setText = function (text) { + var textArr = null; + if (isString$3(text) && text.indexOf('\n') !== -1) { + textArr = text.split('\n'); + } + this.set('textArr', textArr); + }; + // 更新属性时,检测是否更改了 font、text + Text.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + if (name.startsWith('font')) { + this._assembleFont(); + } + if (name === 'text') { + this._setText(value); + } + }; + // 这个方法在 text 时没有可以做的事情,如果要支持文字背景时可以考虑 + // createPath(context) { + // } + // 如果文本多行,需要获取文本间距 + Text.prototype._getSpaceingY = function () { + var attrs = this.attrs; + var lineHeight = attrs.lineHeight; + var fontSize = attrs.fontSize * 1; + return lineHeight ? lineHeight - fontSize : fontSize * 0.14; + }; + // 绘制文本,考虑多行的场景 + Text.prototype._drawTextArr = function (context, textArr, isFill) { + var attrs = this.attrs; + var textBaseline = attrs.textBaseline; + var x = attrs.x; + var y = attrs.y; + var fontSize = attrs.fontSize * 1; + var spaceingY = this._getSpaceingY(); + var height = getTextHeight$1(attrs.text, attrs.fontSize, attrs.lineHeight); + var subY; + each$2(textArr, function (subText, index) { + subY = y + index * (spaceingY + fontSize) - height + fontSize; // bottom; + if (textBaseline === 'middle') + subY += height - fontSize - (height - fontSize) / 2; + if (textBaseline === 'top') + subY += height - fontSize; + if (!isNil(subText)) { + if (isFill) { + context.fillText(subText, x, subY); + } + else { + context.strokeText(subText, x, subY); + } + } + }); + }; + // 绘制文本,同时考虑填充和绘制边框 + Text.prototype._drawText = function (context, isFill) { + var attrs = this.attr(); + var x = attrs.x; + var y = attrs.y; + var textArr = this.get('textArr'); + if (textArr) { + this._drawTextArr(context, textArr, isFill); + } + else { + var text = attrs.text; + if (!isNil(text)) { + if (isFill) { + context.fillText(text, x, y); + } + else { + context.strokeText(text, x, y); + } + } + } + }; + // 复写绘制和填充的逻辑:对于文本,应该先绘制边框,再进行填充 + Text.prototype.strokeAndFill = function (context) { + var _a = this.attrs, lineWidth = _a.lineWidth, opacity = _a.opacity, strokeOpacity = _a.strokeOpacity, fillOpacity = _a.fillOpacity; + if (this.isStroke()) { + if (lineWidth > 0) { + if (!isNil(strokeOpacity) && strokeOpacity !== 1) { + context.globalAlpha = opacity; + } + this.stroke(context); + } + } + if (this.isFill()) { + if (!isNil(fillOpacity) && fillOpacity !== 1) { + context.globalAlpha = fillOpacity; + this.fill(context); + context.globalAlpha = opacity; + } + else { + this.fill(context); + } + } + this.afterDrawPath(context); + }; + // 复写填充逻辑 + Text.prototype.fill = function (context) { + this._drawText(context, true); + }; + // 复写绘制边框的逻辑 + Text.prototype.stroke = function (context) { + this._drawText(context, false); + }; + return Text; +}(ShapeBase$3)); +var Text$3 = Text$2; + +function invertFromMatrix(v, matrix) { + if (matrix) { + var invertMatrix = invert$1(matrix); + return multiplyVec2$2(invertMatrix, v); + } + return v; +} +function getRefXY(element, x, y) { + // @ts-ignore + var totalMatrix = element.getTotalMatrix(); + if (totalMatrix) { + var _a = invertFromMatrix([x, y, 1], totalMatrix), refX = _a[0], refY = _a[1]; + return [refX, refY]; + } + return [x, y]; +} +// 拾取前的检测,只有通过检测才能继续拾取 +function preTest(element, x, y) { + // @ts-ignore + if (element.isCanvas && element.isCanvas()) { + return true; + } + // 不允许被拾取,则返回 null + // @ts-ignore + if (!isAllowCapture$1(element) || element.cfg.isInView === false) { + return false; + } + if (element.cfg.clipShape) { + // 如果存在 clip + var _a = getRefXY(element, x, y), refX = _a[0], refY = _a[1]; + if (element.isClipped(refX, refY)) { + return false; + } + } + // @ts-ignore ,这个地方调用过于频繁 + var bbox = element.cfg.cacheCanvasBBox || element.getCanvasBBox(); + // 如果没有缓存 bbox,则说明不可见 + // 注释掉的这段可能会加速拾取,上面的语句改写成 const bbox = element.cfg.cacheCanvasBBox; + // 这时候的拾取假设图形/分组在上一次绘制都在视窗内,但是上面已经判定了 isInView 所以意义不大 + // 现在还调用 element.getCanvasBBox(); 一个很大的原因是便于单元测试 + // if (!bbox) { + // return false; + // } + if (!(x >= bbox.minX && x <= bbox.maxX && y >= bbox.minY && y <= bbox.maxY)) { + return false; + } + return true; +} +// 这个方法复写了 g-base 的 getShape +function getShape(container, x, y) { + // 没有通过检测,则返回 null + if (!preTest(container, x, y)) { + return null; + } + var shape = null; + var children = container.getChildren(); + var count = children.length; + for (var i = count - 1; i >= 0; i--) { + var child = children[i]; + if (child.isGroup()) { + shape = getShape(child, x, y); + } + else if (preTest(child, x, y)) { + var curShape = child; + var _a = getRefXY(child, x, y), refX = _a[0], refY = _a[1]; + // @ts-ignore + if (curShape.isInShape(refX, refY)) { + shape = child; + } + } + if (shape) { + break; + } + } + return shape; +} + +var Canvas$1 = /** @class */ (function (_super) { + __extends$e(Canvas, _super); + function Canvas() { + return _super !== null && _super.apply(this, arguments) || this; + } + Canvas.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); + // 设置渲染引擎为 canvas,只读属性 + cfg['renderer'] = 'canvas'; + // 是否自动绘制,不需要用户调用 draw 方法 + cfg['autoDraw'] = true; + // 是否允许局部刷新图表 + cfg['localRefresh'] = true; + cfg['refreshElements'] = []; + // 是否在视图内自动裁剪 + cfg['clipView'] = true; + // 是否使用快速拾取的方案,默认为 false,上层可以打开 + cfg['quickHit'] = false; + return cfg; + }; + /** + * 一些方法调用会引起画布变化 + * @param {ChangeType} changeType 改变的类型 + */ + Canvas.prototype.onCanvasChange = function (changeType) { + /** + * 触发画布更新的三种 changeType + * 1. attr: 修改画布的绘图属性 + * 2. sort: 画布排序,图形的层次会发生变化 + * 3. changeSize: 改变画布大小 + */ + if (changeType === 'attr' || changeType === 'sort' || changeType === 'changeSize') { + this.set('refreshElements', [this]); + this.draw(); + } + }; + Canvas.prototype.getShapeBase = function () { + return Shape$2; + }; + Canvas.prototype.getGroupBase = function () { + return Group$1; + }; + /** + * 获取屏幕像素比 + */ + Canvas.prototype.getPixelRatio = function () { + var pixelRatio = this.get('pixelRatio') || getPixelRatio$1(); + // 不足 1 的取 1,超出 1 的取整 + return pixelRatio >= 1 ? Math.ceil(pixelRatio) : 1; + }; + Canvas.prototype.getViewRange = function () { + return { + minX: 0, + minY: 0, + maxX: this.cfg.width, + maxY: this.cfg.height, + }; + }; + // 复写基类的方法生成标签 + Canvas.prototype.createDom = function () { + var element = document.createElement('canvas'); + var context = element.getContext('2d'); + // 缓存 context 对象 + this.set('context', context); + return element; + }; + Canvas.prototype.setDOMSize = function (width, height) { + _super.prototype.setDOMSize.call(this, width, height); + var context = this.get('context'); + var el = this.get('el'); + var pixelRatio = this.getPixelRatio(); + el.width = pixelRatio * width; + el.height = pixelRatio * height; + // 设置 canvas 元素的宽度和高度,会重置缩放,因此 context.scale 需要在每次设置宽、高后调用 + if (pixelRatio > 1) { + context.scale(pixelRatio, pixelRatio); + } + }; + // 复写基类方法 + Canvas.prototype.clear = function () { + _super.prototype.clear.call(this); + this._clearFrame(); // 需要清理掉延迟绘制的帧 + var context = this.get('context'); + var element = this.get('el'); + context.clearRect(0, 0, element.width, element.height); + }; + Canvas.prototype.getShape = function (x, y) { + var shape; + if (this.get('quickHit')) { + shape = getShape(this, x, y); + } + else { + shape = _super.prototype.getShape.call(this, x, y, null); + } + return shape; + }; + // 对绘制区域边缘取整,避免浮点数问题 + Canvas.prototype._getRefreshRegion = function () { + var elements = this.get('refreshElements'); + var viewRegion = this.getViewRange(); + var region; + // 如果是当前画布整体发生了变化,则直接重绘整个画布 + if (elements.length && elements[0] === this) { + region = viewRegion; + } + else { + region = getMergedRegion(elements); + if (region) { + region.minX = Math.floor(region.minX); + region.minY = Math.floor(region.minY); + region.maxX = Math.ceil(region.maxX); + region.maxY = Math.ceil(region.maxY); + region.maxY += 1; // 在很多环境下字体的高低会不一致,附加一像素,避免残影 + var clipView = this.get('clipView'); + // 自动裁剪不在 view 内的区域 + if (clipView) { + region = mergeView(region, viewRegion); + } + } + } + return region; + }; + /** + * 刷新图形元素,这里仅仅是放入队列,下次绘制时进行绘制 + * @param {IElement} element 图形元素 + */ + Canvas.prototype.refreshElement = function (element) { + var refreshElements = this.get('refreshElements'); + refreshElements.push(element); + // if (this.get('autoDraw')) { + // this._startDraw(); + // } + }; + // 清理还在进行的绘制 + Canvas.prototype._clearFrame = function () { + var drawFrame = this.get('drawFrame'); + if (drawFrame) { + // 如果全部渲染时,存在局部渲染,则抛弃掉局部渲染 + cancelAnimationFrame$1(drawFrame); + this.set('drawFrame', null); + this.set('refreshElements', []); + } + }; + // 手工调用绘制接口 + Canvas.prototype.draw = function () { + var drawFrame = this.get('drawFrame'); + if (this.get('autoDraw') && drawFrame) { + return; + } + this._startDraw(); + }; + // 绘制所有图形 + Canvas.prototype._drawAll = function () { + var context = this.get('context'); + var element = this.get('el'); + var children = this.getChildren(); + context.clearRect(0, 0, element.width, element.height); + applyAttrsToContext(context, this); + drawChildren$1(context, children); + // 对于 https://github.com/antvis/g/issues/422 的场景,全局渲染的模式下也会记录更新的元素队列,因此全局渲染完后也需要置空 + this.set('refreshElements', []); + }; + // 绘制局部 + Canvas.prototype._drawRegion = function () { + var context = this.get('context'); + var refreshElements = this.get('refreshElements'); + var children = this.getChildren(); + var region = this._getRefreshRegion(); + // 需要注意可能没有 region 的场景 + // 一般发生在设置了 localRefresh ,在没有图形发生变化的情况下,用户调用了 draw + if (region) { + // 清理指定区域 + context.clearRect(region.minX, region.minY, region.maxX - region.minX, region.maxY - region.minY); + // 保存上下文,设置 clip + context.save(); + context.beginPath(); + context.rect(region.minX, region.minY, region.maxX - region.minX, region.maxY - region.minY); + context.clip(); + applyAttrsToContext(context, this); + // 确认更新的元素,这个优化可以提升 10 倍左右的性能,10W 个带有 group 的节点,局部渲染会从 90ms 下降到 5-6 ms + checkRefresh(this, children, region); + // 绘制子元素 + drawChildren$1(context, children, region); + context.restore(); + } + else if (refreshElements.length) { + // 防止发生改变的 elements 没有 region 的场景,这会发生在多个情况下 + // 1. 空的 group + // 2. 所有 elements 没有在绘图区域 + // 3. group 下面的 elements 隐藏掉 + // 如果不进行清理 hasChanged 的状态会不正确 + clearChanged(refreshElements); + } + each$2(refreshElements, function (element) { + if (element.get('hasChanged')) { + // 在视窗外的 Group 元素会加入到更新队列里,但实际却没有执行 draw() 逻辑,也就没有清除 hasChanged 标记 + // 即已经重绘完、但 hasChanged 标记没有清除的元素,需要统一清除掉。主要是 Group 存在问题,具体原因待排查 + element.set('hasChanged', false); + } + }); + this.set('refreshElements', []); + }; + // 触发绘制 + Canvas.prototype._startDraw = function () { + var _this = this; + var drawFrame = this.get('drawFrame'); + if (!drawFrame) { + drawFrame = requestAnimationFrame$1(function () { + if (_this.get('localRefresh')) { + _this._drawRegion(); + } + else { + _this._drawAll(); + } + _this.set('drawFrame', null); + }); + this.set('drawFrame', drawFrame); + } + }; + Canvas.prototype.skipDraw = function () { }; + Canvas.prototype.removeDom = function () { + var el = this.get('el'); + // 需要清理 canvas 画布内容,否则ios下 创建的canvas垃圾未回收,导致Total canvas memory use exceeds问题 + // 相关问题列表 + // https://stackoverflow.com/questions/52532614/total-canvas-memory-use-exceeds-the-maximum-limit-safari-12 + // https://github.com/openlayers/openlayers/issues/9291 + el.width = 0; + el.height = 0; + el.parentNode.removeChild(el); + }; + return Canvas; +}(Canvas$2)); + +var version$3 = '0.5.12'; + +var CanvasEngine = /*#__PURE__*/Object.freeze({ + __proto__: null, + Shape: Shape$2, + version: version$3, + Canvas: Canvas$1, + Group: Group$1, + getArcParams: getArcParams, + Event: GraphEvent$1, + Base: Base$3, + AbstractCanvas: Canvas$2, + AbstractGroup: AbstractGroup, + AbstractShape: AbstractShape, + getBBoxMethod: getMethod, + getTextHeight: getTextHeight$1, + assembleFont: assembleFont$1, + isAllowCapture: isAllowCapture$1, + multiplyVec2: multiplyVec2$2, + invert: invert$1, + getOffScreenContext: getOffScreenContext$1, + PathUtil: PathUtil$2 +}); + +var SHAPE_TO_TAGS = { + rect: 'path', + circle: 'circle', + line: 'line', + path: 'path', + marker: 'path', + text: 'text', + polyline: 'polyline', + polygon: 'polygon', + image: 'image', + ellipse: 'ellipse', + dom: 'foreignObject', +}; +var SVG_ATTR_MAP = { + opacity: 'opacity', + fillStyle: 'fill', + fill: 'fill', + fillOpacity: 'fill-opacity', + strokeStyle: 'stroke', + strokeOpacity: 'stroke-opacity', + stroke: 'stroke', + x: 'x', + y: 'y', + r: 'r', + rx: 'rx', + ry: 'ry', + width: 'width', + height: 'height', + x1: 'x1', + x2: 'x2', + y1: 'y1', + y2: 'y2', + lineCap: 'stroke-linecap', + lineJoin: 'stroke-linejoin', + lineWidth: 'stroke-width', + lineDash: 'stroke-dasharray', + lineDashOffset: 'stroke-dashoffset', + miterLimit: 'stroke-miterlimit', + font: 'font', + fontSize: 'font-size', + fontStyle: 'font-style', + fontVariant: 'font-variant', + fontWeight: 'font-weight', + fontFamily: 'font-family', + startArrow: 'marker-start', + endArrow: 'marker-end', + path: 'd', + class: 'class', + id: 'id', + style: 'style', + preserveAspectRatio: 'preserveAspectRatio', +}; + +/** + * 创建并返回图形的 svg 元素 + * @param type svg类型 + */ +function createSVGElement(type) { + return document.createElementNS('http://www.w3.org/2000/svg', type); +} +/** + * 创建并返回图形的 dom 元素 + * @param {IShape} shape 图形 + * @return {SVGElement} + */ +function createDom(shape) { + var type = SHAPE_TO_TAGS[shape.type]; + var parent = shape.getParent(); + if (!type) { + throw new Error("the type " + shape.type + " is not supported by svg"); + } + var element = createSVGElement(type); + if (shape.get('id')) { + element.id = shape.get('id'); + } + shape.set('el', element); + shape.set('attrs', {}); + // 对于 defs 下的 dom 节点,parent 为空,通过 context 统一挂载到 defs 节点下 + if (parent) { + var parentNode = parent.get('el'); + if (parentNode) { + parentNode.appendChild(element); + } + else { + // parentNode maybe null for group + parentNode = parent.createDom(); + parent.set('el', parentNode); + parentNode.appendChild(element); + } + } + return element; +} +/** + * 对 dom 元素进行排序 + * @param {IElement} element 元素 + * @param {sorter} function 排序函数 + */ +function sortDom(element, sorter) { + var el = element.get('el'); + var childList = toArray(el.children).sort(sorter); + // create empty fragment + var fragment = document.createDocumentFragment(); + childList.forEach(function (child) { + fragment.appendChild(child); + }); + el.appendChild(fragment); +} +/** + * 将 dom 元素移动到父元素下的指定位置 + * @param {SVGElement} element dom 元素 + * @param {number} targetIndex 目标位置(从 0 开始) + */ +function moveTo(element, targetIndex) { + var parentNode = element.parentNode; + var siblings = Array.from(parentNode.childNodes).filter( + // 要求为元素节点,且不能为 defs 节点 + function (node) { return node.nodeType === 1 && node.nodeName.toLowerCase() !== 'defs'; }); + // 获取目标节点 + var target = siblings[targetIndex]; + var currentIndex = siblings.indexOf(element); + // 如果目标节点存在 + if (target) { + // 当前索引 > 目标索引,直接插入到目标节点之前即可 + if (currentIndex > targetIndex) { + parentNode.insertBefore(element, target); + } + else if (currentIndex < targetIndex) { + // 当前索引 < 目标索引 + // 获取目标节点的下一个节点 + var targetNext = siblings[targetIndex + 1]; + // 如果目标节点的下一个节点存在,插入到该节点之前 + if (targetNext) { + parentNode.insertBefore(element, targetNext); + } + else { + // 如果该节点不存在,则追加到末尾 + parentNode.appendChild(element); + } + } + } + else { + parentNode.appendChild(element); + } +} + +function setShadow(model, context) { + var el = model.cfg.el; + var attrs = model.attr(); + var cfg = { + dx: attrs.shadowOffsetX, + dy: attrs.shadowOffsetY, + blur: attrs.shadowBlur, + color: attrs.shadowColor, + }; + if (!cfg.dx && !cfg.dy && !cfg.blur && !cfg.color) { + el.removeAttribute('filter'); + } + else { + var id = context.find('filter', cfg); + if (!id) { + id = context.addShadow(cfg); + } + el.setAttribute('filter', "url(#" + id + ")"); + } +} +function setTransform(model) { + var matrix = model.attr().matrix; + if (matrix) { + var el = model.cfg.el; + var transform = []; + for (var i = 0; i < 9; i += 3) { + transform.push(matrix[i] + "," + matrix[i + 1]); + } + transform = transform.join(','); + if (transform.indexOf('NaN') === -1) { + el.setAttribute('transform', "matrix(" + transform + ")"); + } + else { + console.warn('invalid matrix:', matrix); + } + } +} +function setClip(model, context) { + var clip = model.getClip(); + var el = model.get('el'); + if (!clip) { + el.removeAttribute('clip-path'); + } + else if (clip && !el.hasAttribute('clip-path')) { + createDom(clip); + clip.createPath(context); + var id = context.addClip(clip); + el.setAttribute('clip-path', "url(#" + id + ")"); + } +} + +function drawChildren(context, children) { + children.forEach(function (child) { + child.draw(context); + }); +} +/** + * 更新元素,包括 group 和 shape + * @param {IElement} element SVG 元素 + * @param {ChangeType} changeType 更新类型 + */ +function refreshElement(element, changeType) { + // 对于还没有挂载到画布下的元素,canvas 可能为空 + var canvas = element.get('canvas'); + // 只有挂载到画布下,才对元素进行实际渲染 + if (canvas && canvas.get('autoDraw')) { + var context = canvas.get('context'); + var parent_1 = element.getParent(); + var parentChildren = parent_1 ? parent_1.getChildren() : [canvas]; + var el = element.get('el'); + if (changeType === 'remove') { + var isClipShape = element.get('isClipShape'); + // 对于 clip,不仅需要将 clipShape 对于的 SVG 元素删除,还需要将上层的 clipPath 元素也删除 + if (isClipShape) { + var clipPathEl = el && el.parentNode; + var defsEl = clipPathEl && clipPathEl.parentNode; + if (clipPathEl && defsEl) { + defsEl.removeChild(clipPathEl); + } + } + else if (el && el.parentNode) { + el.parentNode.removeChild(el); + } + } + else if (changeType === 'show') { + el.setAttribute('visibility', 'visible'); + } + else if (changeType === 'hide') { + el.setAttribute('visibility', 'hidden'); + } + else if (changeType === 'zIndex') { + moveTo(el, parentChildren.indexOf(element)); + } + else if (changeType === 'sort') { + var children_1 = element.get('children'); + if (children_1 && children_1.length) { + sortDom(element, function (a, b) { + return children_1.indexOf(a) - children_1.indexOf(b) ? 1 : 0; + }); + } + } + else if (changeType === 'clear') { + // el maybe null for group + if (el) { + el.innerHTML = ''; + } + } + else if (changeType === 'matrix') { + setTransform(element); + } + else if (changeType === 'clip') { + setClip(element, context); + } + else if (changeType === 'attr') ; + else if (changeType === 'add') { + element.draw(context); + } + } +} + +var Group = /** @class */ (function (_super) { + __extends$e(Group, _super); + function Group() { + return _super !== null && _super.apply(this, arguments) || this; + } + // SVG 中分组对应实体标签 + Group.prototype.isEntityGroup = function () { + return true; + }; + Group.prototype.createDom = function () { + var element = createSVGElement('g'); + this.set('el', element); + var parent = this.getParent(); + if (parent) { + var parentNode = parent.get('el'); + if (parentNode) { + parentNode.appendChild(element); + } + else { + // parentNode maybe null for group + parentNode = parent.createDom(); + parent.set('el', parentNode); + parentNode.appendChild(element); + } + } + return element; + }; + // 覆盖基类的 afterAttrsChange 方法 + Group.prototype.afterAttrsChange = function (targetAttrs) { + _super.prototype.afterAttrsChange.call(this, targetAttrs); + var canvas = this.get('canvas'); + // 只有挂载到画布下,才对元素进行实际渲染 + if (canvas && canvas.get('autoDraw')) { + var context = canvas.get('context'); + this.createPath(context, targetAttrs); + } + }; + /** + * 一些方法调用会引起画布变化 + * @param {ChangeType} changeType 改变的类型 + */ + Group.prototype.onCanvasChange = function (changeType) { + refreshElement(this, changeType); + }; + Group.prototype.getShapeBase = function () { + return Shape$1; + }; + Group.prototype.getGroupBase = function () { + return Group; + }; + Group.prototype.draw = function (context) { + var children = this.getChildren(); + var el = this.get('el'); + if (this.get('destroyed')) { + if (el) { + el.parentNode.removeChild(el); + } + } + else { + if (!el) { + this.createDom(); + } + setClip(this, context); + this.createPath(context); + if (children.length) { + drawChildren(context, children); + } + } + }; + /** + * 绘制分组的路径 + * @param {Defs} context 上下文 + * @param {ShapeAttrs} targetAttrs 渲染的目标属性 + */ + Group.prototype.createPath = function (context, targetAttrs) { + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + setTransform(this); + }; + return Group; +}(AbstractGroup)); + +var ShapeBase = /** @class */ (function (_super) { + __extends$e(ShapeBase, _super); + function ShapeBase() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'svg'; + _this.canFill = false; + _this.canStroke = false; + return _this; + } + ShapeBase.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + // 设置默认值 + return __assign$r(__assign$r({}, attrs), { lineWidth: 1, lineAppendWidth: 0, strokeOpacity: 1, fillOpacity: 1 }); + }; + // 覆盖基类的 afterAttrsChange 方法 + ShapeBase.prototype.afterAttrsChange = function (targetAttrs) { + _super.prototype.afterAttrsChange.call(this, targetAttrs); + var canvas = this.get('canvas'); + // 只有挂载到画布下,才对元素进行实际渲染 + if (canvas && canvas.get('autoDraw')) { + var context = canvas.get('context'); + this.draw(context, targetAttrs); + } + }; + ShapeBase.prototype.getShapeBase = function () { + return Shape$1; + }; + ShapeBase.prototype.getGroupBase = function () { + return Group; + }; + /** + * 一些方法调用会引起画布变化 + * @param {ChangeType} changeType 改变的类型 + */ + ShapeBase.prototype.onCanvasChange = function (changeType) { + refreshElement(this, changeType); + }; + ShapeBase.prototype.calculateBBox = function () { + var el = this.get('el'); + var bbox = null; + // 包围盒计算依赖于绘制,如果还没有生成对应的 Dom 元素,则包围盒的长宽均为 0 + if (el) { + bbox = el.getBBox(); + } + else { + var bboxMethod = getMethod(this.get('type')); + if (bboxMethod) { + bbox = bboxMethod(this); + } + } + if (bbox) { + var x = bbox.x, y = bbox.y, width = bbox.width, height = bbox.height; + var lineWidth = this.getHitLineWidth(); + var halfWidth = lineWidth / 2; + var minX = x - halfWidth; + var minY = y - halfWidth; + var maxX = x + width + halfWidth; + var maxY = y + height + halfWidth; + return { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: width + lineWidth, + height: height + lineWidth, + }; + } + return { + x: 0, + y: 0, + minX: 0, + minY: 0, + maxX: 0, + maxY: 0, + width: 0, + height: 0, + }; + }; + ShapeBase.prototype.isFill = function () { + var _a = this.attr(), fill = _a.fill, fillStyle = _a.fillStyle; + return (fill || fillStyle || this.isClipShape()) && this.canFill; + }; + ShapeBase.prototype.isStroke = function () { + var _a = this.attr(), stroke = _a.stroke, strokeStyle = _a.strokeStyle; + return (stroke || strokeStyle) && this.canStroke; + }; + ShapeBase.prototype.draw = function (context, targetAttrs) { + var el = this.get('el'); + if (this.get('destroyed')) { + if (el) { + el.parentNode.removeChild(el); + } + } + else { + if (!el) { + createDom(this); + } + setClip(this, context); + this.createPath(context, targetAttrs); + this.shadow(context, targetAttrs); + this.strokeAndFill(context, targetAttrs); + this.transform(targetAttrs); + } + }; + /** + * @protected + * 绘制图形的路径 + * @param {Defs} context 上下文 + * @param {ShapeAttrs} targetAttrs 渲染的目标属性 + */ + ShapeBase.prototype.createPath = function (context, targetAttrs) { }; + // stroke and fill + ShapeBase.prototype.strokeAndFill = function (context, targetAttrs) { + var attrs = targetAttrs || this.attr(); + var fill = attrs.fill, fillStyle = attrs.fillStyle, stroke = attrs.stroke, strokeStyle = attrs.strokeStyle, fillOpacity = attrs.fillOpacity, strokeOpacity = attrs.strokeOpacity, lineWidth = attrs.lineWidth; + var el = this.get('el'); + if (this.canFill) { + // 初次渲染和更新渲染的逻辑有所不同: 初次渲染值为空时,需要设置为 none,否则就会是黑色,而更新渲染则不需要 + if (!targetAttrs) { + this._setColor(context, 'fill', fill || fillStyle); + } + else if ('fill' in attrs) { + this._setColor(context, 'fill', fill); + } + else if ('fillStyle' in attrs) { + // compatible with fillStyle + this._setColor(context, 'fill', fillStyle); + } + if (fillOpacity) { + el.setAttribute(SVG_ATTR_MAP['fillOpacity'], fillOpacity); + } + } + if (this.canStroke && lineWidth > 0) { + if (!targetAttrs) { + this._setColor(context, 'stroke', stroke || strokeStyle); + } + else if ('stroke' in attrs) { + this._setColor(context, 'stroke', stroke); + } + else if ('strokeStyle' in attrs) { + // compatible with strokeStyle + this._setColor(context, 'stroke', strokeStyle); + } + if (strokeOpacity) { + el.setAttribute(SVG_ATTR_MAP['strokeOpacity'], strokeOpacity); + } + if (lineWidth) { + el.setAttribute(SVG_ATTR_MAP['lineWidth'], lineWidth); + } + } + }; + ShapeBase.prototype._setColor = function (context, attr, value) { + var el = this.get('el'); + if (!value) { + // need to set `none` to avoid default value + el.setAttribute(SVG_ATTR_MAP[attr], 'none'); + return; + } + value = value.trim(); + if (/^[r,R,L,l]{1}[\s]*\(/.test(value)) { + var id = context.find('gradient', value); + if (!id) { + id = context.addGradient(value); + } + el.setAttribute(SVG_ATTR_MAP[attr], "url(#" + id + ")"); + } + else if (/^[p,P]{1}[\s]*\(/.test(value)) { + var id = context.find('pattern', value); + if (!id) { + id = context.addPattern(value); + } + el.setAttribute(SVG_ATTR_MAP[attr], "url(#" + id + ")"); + } + else { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }; + ShapeBase.prototype.shadow = function (context, targetAttrs) { + var attrs = this.attr(); + var _a = targetAttrs || attrs, shadowOffsetX = _a.shadowOffsetX, shadowOffsetY = _a.shadowOffsetY, shadowBlur = _a.shadowBlur, shadowColor = _a.shadowColor; + if (shadowOffsetX || shadowOffsetY || shadowBlur || shadowColor) { + setShadow(this, context); + } + }; + ShapeBase.prototype.transform = function (targetAttrs) { + var attrs = this.attr(); + var matrix = (targetAttrs || attrs).matrix; + if (matrix) { + setTransform(this); + } + }; + ShapeBase.prototype.isInShape = function (refX, refY) { + return this.isPointInPath(refX, refY); + }; + ShapeBase.prototype.isPointInPath = function (refX, refY) { + var el = this.get('el'); + var canvas = this.get('canvas'); + var bbox = canvas.get('el').getBoundingClientRect(); + var clientX = refX + bbox.left; + var clientY = refY + bbox.top; + var element = document.elementFromPoint(clientX, clientY); + if (element && element.isEqualNode(el)) { + return true; + } + return false; + }; + /** + * 获取线拾取的宽度 + * @returns {number} 线的拾取宽度 + */ + ShapeBase.prototype.getHitLineWidth = function () { + var _a = this.attrs, lineWidth = _a.lineWidth, lineAppendWidth = _a.lineAppendWidth; + if (this.isStroke()) { + return lineWidth + lineAppendWidth; + } + return 0; + }; + return ShapeBase; +}(AbstractShape)); +var ShapeBase$1 = ShapeBase; + +/** + * @fileoverview circle + * @author dengfuping_develop@163.com + */ +var Circle$1 = /** @class */ (function (_super) { + __extends$e(Circle, _super); + function Circle() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'circle'; + _this.canFill = true; + _this.canStroke = true; + return _this; + } + Circle.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, r: 0 }); + }; + Circle.prototype.createPath = function (context, targetAttrs) { + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + // 圆和椭圆的点坐标属性不是 x, y,而是 cx, cy + if (attr === 'x' || attr === 'y') { + el.setAttribute("c" + attr, value); + } + else if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + }; + return Circle; +}(ShapeBase$1)); +var Circle$2 = Circle$1; + +/** + * @fileoverview dom + * @author dengfuping_develop@163.com + */ +var Dom = /** @class */ (function (_super) { + __extends$e(Dom, _super); + function Dom() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'dom'; + _this.canFill = false; + _this.canStroke = false; + return _this; + } + Dom.prototype.createPath = function (context, targetAttrs) { + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + if (typeof attrs['html'] === 'function') { + var element = attrs['html'].call(this, attrs); + if (element instanceof Element || element instanceof HTMLDocument) { + var children = el.childNodes; + for (var i = children.length - 1; i >= 0; i--) { + el.removeChild(children[i]); + } + el.appendChild(element); // append to el if it's an element + } + else { + el.innerHTML = element; // set innerHTML + } + } + else { + el.innerHTML = attrs['html']; // set innerHTML + } + }; + return Dom; +}(ShapeBase$1)); +var Dom$1 = Dom; + +/** + * @fileoverview ellipse + * @author dengfuping_develop@163.com + */ +var Ellipse = /** @class */ (function (_super) { + __extends$e(Ellipse, _super); + function Ellipse() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'ellipse'; + _this.canFill = true; + _this.canStroke = true; + return _this; + } + Ellipse.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, rx: 0, ry: 0 }); + }; + Ellipse.prototype.createPath = function (context, targetAttrs) { + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + // 圆和椭圆的点坐标属性不是 x, y,而是 cx, cy + if (attr === 'x' || attr === 'y') { + el.setAttribute("c" + attr, value); + } + else if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + }; + return Ellipse; +}(ShapeBase$1)); +var Ellipse$1 = Ellipse; + +/** + * @fileoverview image + * @author dengfuping_develop@163.com + */ +var Image$1 = /** @class */ (function (_super) { + __extends$e(Image, _super); + function Image() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'image'; + _this.canFill = false; + _this.canStroke = false; + return _this; + } + Image.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, width: 0, height: 0 }); + }; + Image.prototype.createPath = function (context, targetAttrs) { + var _this = this; + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + if (attr === 'img') { + _this._setImage(attrs.img); + } + else if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + }; + Image.prototype.setAttr = function (name, value) { + this.attrs[name] = value; + if (name === 'img') { + this._setImage(value); + } + }; + Image.prototype._setImage = function (img) { + var attrs = this.attr(); + var el = this.get('el'); + if (isString$3(img)) { + el.setAttribute('href', img); + } + else if (img instanceof window.Image) { + if (!attrs.width) { + el.setAttribute('width', img.width); + this.attr('width', img.width); + } + if (!attrs.height) { + el.setAttribute('height', img.height); + this.attr('height', img.height); + } + el.setAttribute('href', img.src); + } + else if (img instanceof HTMLElement && isString$3(img.nodeName) && img.nodeName.toUpperCase() === 'CANVAS') { + // @ts-ignore + el.setAttribute('href', img.toDataURL()); + } + else if (img instanceof ImageData) { + var canvas = document.createElement('canvas'); + canvas.setAttribute('width', "" + img.width); + canvas.setAttribute('height', "" + img.height); + canvas.getContext('2d').putImageData(img, 0, 0); + if (!attrs.width) { + el.setAttribute('width', "" + img.width); + this.attr('width', img.width); + } + if (!attrs.height) { + el.setAttribute('height', "" + img.height); + this.attr('height', img.height); + } + el.setAttribute('href', canvas.toDataURL()); + } + }; + return Image; +}(ShapeBase$1)); +var Image$2 = Image$1; + +var Line$5 = /** @class */ (function (_super) { + __extends$e(Line, _super); + function Line() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'line'; + _this.canFill = false; + _this.canStroke = true; + return _this; + } + Line.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x1: 0, y1: 0, x2: 0, y2: 0, startArrow: false, endArrow: false }); + }; + Line.prototype.createPath = function (context, targetAttrs) { + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + if (attr === 'startArrow' || attr === 'endArrow') { + if (value) { + var id = isObject$f(value) + ? context.addArrow(attrs, SVG_ATTR_MAP[attr]) + : context.getDefaultArrow(attrs, SVG_ATTR_MAP[attr]); + el.setAttribute(SVG_ATTR_MAP[attr], "url(#" + id + ")"); + } + else { + el.removeAttribute(SVG_ATTR_MAP[attr]); + } + } + else if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + }; + /** + * Use math calculation to get length of line + * @return {number} length + */ + Line.prototype.getTotalLength = function () { + var _a = this.attr(), x1 = _a.x1, y1 = _a.y1, x2 = _a.x2, y2 = _a.y2; + return LineUtil.length(x1, y1, x2, y2); + }; + /** + * Use math calculation to get point according to ratio as same sa Canvas version + * @param {number} ratio + * @return {Point} point + */ + Line.prototype.getPoint = function (ratio) { + var _a = this.attr(), x1 = _a.x1, y1 = _a.y1, x2 = _a.x2, y2 = _a.y2; + return LineUtil.pointAt(x1, y1, x2, y2, ratio); + }; + return Line; +}(ShapeBase$1)); +var Line$6 = Line$5; + +var Symbols = { + // 圆 + circle: function (x, y, r) { + return [ + ['M', x, y], + ['m', -r, 0], + ['a', r, r, 0, 1, 0, r * 2, 0], + ['a', r, r, 0, 1, 0, -r * 2, 0], + ]; + }, + // 正方形 + square: function (x, y, r) { + return [['M', x - r, y - r], ['L', x + r, y - r], ['L', x + r, y + r], ['L', x - r, y + r], ['Z']]; + }, + // 菱形 + diamond: function (x, y, r) { + return [['M', x - r, y], ['L', x, y - r], ['L', x + r, y], ['L', x, y + r], ['Z']]; + }, + // 三角形 + triangle: function (x, y, r) { + var diffY = r * Math.sin((1 / 3) * Math.PI); + return [['M', x - r, y + diffY], ['L', x, y - diffY], ['L', x + r, y + diffY], ['z']]; + }, + // 倒三角形 + triangleDown: function (x, y, r) { + var diffY = r * Math.sin((1 / 3) * Math.PI); + return [['M', x - r, y - diffY], ['L', x + r, y - diffY], ['L', x, y + diffY], ['Z']]; + }, +}; +var symbolsFactory = { + get: function (type) { + return Symbols[type]; + }, + register: function (type, func) { + Symbols[type] = func; + }, + remove: function (type) { + delete Symbols[type]; + }, + getAll: function () { + return Symbols; + }, +}; + +/** + * @fileoverview marker + * @author dengfuping_develop@163.com + */ +var Marker$1 = /** @class */ (function (_super) { + __extends$e(Marker, _super); + function Marker() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'marker'; + _this.canFill = true; + _this.canStroke = true; + return _this; + } + Marker.prototype.createPath = function (context) { + var el = this.get('el'); + el.setAttribute('d', this._assembleMarker()); + }; + Marker.prototype._assembleMarker = function () { + var d = this._getPath(); + if (isArray$n(d)) { + return d + .map(function (path) { + return path.join(' '); + }) + .join(''); + } + return d; + }; + Marker.prototype._getPath = function () { + var attrs = this.attr(); + var x = attrs.x, y = attrs.y; + // 兼容 r 和 radius 两种写法,推荐使用 r + var r = attrs.r || attrs.radius; + var symbol = attrs.symbol || 'circle'; + var method; + if (isFunction$6(symbol)) { + method = symbol; + } + else { + method = symbolsFactory.get(symbol); + } + if (!method) { + console.warn(method + " symbol is not exist."); + return null; + } + return method(x, y, r); + }; + // 作为其静态属性 + Marker.symbolsFactory = symbolsFactory; + return Marker; +}(ShapeBase$1)); +var Marker$2 = Marker$1; + +var Path$1 = /** @class */ (function (_super) { + __extends$e(Path, _super); + function Path() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'path'; + _this.canFill = true; + _this.canStroke = true; + return _this; + } + Path.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { startArrow: false, endArrow: false }); + }; + Path.prototype.createPath = function (context, targetAttrs) { + var _this = this; + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + if (attr === 'path' && isArray$n(value)) { + el.setAttribute('d', _this._formatPath(value)); + } + else if (attr === 'startArrow' || attr === 'endArrow') { + if (value) { + var id = isObject$f(value) + ? context.addArrow(attrs, SVG_ATTR_MAP[attr]) + : context.getDefaultArrow(attrs, SVG_ATTR_MAP[attr]); + el.setAttribute(SVG_ATTR_MAP[attr], "url(#" + id + ")"); + } + else { + el.removeAttribute(SVG_ATTR_MAP[attr]); + } + } + else if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + }; + Path.prototype._formatPath = function (value) { + var newValue = value + .map(function (path) { + return path.join(' '); + }) + .join(''); + if (~newValue.indexOf('NaN')) { + return ''; + } + return newValue; + }; + /** + * Get total length of path + * 尽管通过浏览器的 SVGPathElement.getTotalLength() 接口获取的 path 长度, + * 与 Canvas 版本通过数学计算的方式得到的长度有一些细微差异,但最大误差在个位数像素,精度上可以能接受 + * @return {number} length + */ + Path.prototype.getTotalLength = function () { + var el = this.get('el'); + return el ? el.getTotalLength() : null; + }; + /** + * Get point according to ratio + * @param {number} ratio + * @return {Point} point + */ + Path.prototype.getPoint = function (ratio) { + var el = this.get('el'); + var totalLength = this.getTotalLength(); + // @see https://github.com/antvis/g/issues/634 + if (totalLength === 0) { + return null; + } + var point = el ? el.getPointAtLength(ratio * totalLength) : null; + return point + ? { + x: point.x, + y: point.y, + } + : null; + }; + return Path; +}(ShapeBase$1)); +var Path$2 = Path$1; + +var Polygon$1 = /** @class */ (function (_super) { + __extends$e(Polygon, _super); + function Polygon() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'polygon'; + _this.canFill = true; + _this.canStroke = true; + return _this; + } + Polygon.prototype.createPath = function (context, targetAttrs) { + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + if (attr === 'points' && isArray$n(value) && value.length >= 2) { + el.setAttribute('points', value.map(function (point) { return point[0] + "," + point[1]; }).join(' ')); + } + else if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + }; + return Polygon; +}(ShapeBase$1)); +var Polygon$2 = Polygon$1; + +var Polyline = /** @class */ (function (_super) { + __extends$e(Polyline, _super); + function Polyline() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'polyline'; + _this.canFill = true; + _this.canStroke = true; + return _this; + } + Polyline.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { startArrow: false, endArrow: false }); + }; + // 更新属性时,检测是否更改了 points + Polyline.prototype.onAttrChange = function (name, value, originValue) { + _super.prototype.onAttrChange.call(this, name, value, originValue); + if (['points'].indexOf(name) !== -1) { + this._resetCache(); + } + }; + Polyline.prototype._resetCache = function () { + this.set('totalLength', null); + this.set('tCache', null); + }; + Polyline.prototype.createPath = function (context, targetAttrs) { + var attrs = this.attr(); + var el = this.get('el'); + each$2(targetAttrs || attrs, function (value, attr) { + if (attr === 'points' && isArray$n(value) && value.length >= 2) { + el.setAttribute('points', value.map(function (point) { return point[0] + "," + point[1]; }).join(' ')); + } + else if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + }; + /** + * Get length of polyline + * @return {number} length + */ + Polyline.prototype.getTotalLength = function () { + var points = this.attr().points; + // get totalLength from cache + var totalLength = this.get('totalLength'); + if (!isNil(totalLength)) { + return totalLength; + } + this.set('totalLength', PolylineUtil.length(points)); + return this.get('totalLength'); + }; + /** + * Get point according to ratio + * @param {number} ratio + * @return {Point} point + */ + Polyline.prototype.getPoint = function (ratio) { + var points = this.attr().points; + // get tCache from cache + var tCache = this.get('tCache'); + if (!tCache) { + this._setTcache(); + tCache = this.get('tCache'); + } + var subt; + var index; + each$2(tCache, function (v, i) { + if (ratio >= v[0] && ratio <= v[1]) { + subt = (ratio - v[0]) / (v[1] - v[0]); + index = i; + } + }); + return LineUtil.pointAt(points[index][0], points[index][1], points[index + 1][0], points[index + 1][1], subt); + }; + Polyline.prototype._setTcache = function () { + var points = this.attr().points; + if (!points || points.length === 0) { + return; + } + var totalLength = this.getTotalLength(); + if (totalLength <= 0) { + return; + } + var tempLength = 0; + var tCache = []; + var segmentT; + var segmentL; + each$2(points, function (p, i) { + if (points[i + 1]) { + segmentT = []; + segmentT[0] = tempLength / totalLength; + segmentL = LineUtil.length(p[0], p[1], points[i + 1][0], points[i + 1][1]); + tempLength += segmentL; + segmentT[1] = tempLength / totalLength; + tCache.push(segmentT); + } + }); + this.set('tCache', tCache); + }; + /** + * Get start tangent vector + * @return {Array} + */ + Polyline.prototype.getStartTangent = function () { + var points = this.attr().points; + var result = []; + result.push([points[1][0], points[1][1]]); + result.push([points[0][0], points[0][1]]); + return result; + }; + /** + * Get end tangent vector + * @return {Array} + */ + Polyline.prototype.getEndTangent = function () { + var points = this.attr().points; + var l = points.length - 1; + var result = []; + result.push([points[l - 1][0], points[l - 1][1]]); + result.push([points[l][0], points[l][1]]); + return result; + }; + return Polyline; +}(ShapeBase$1)); +var Polyline$1 = Polyline; + +function parseRadius$1(radius) { + var r1 = 0; + var r2 = 0; + var r3 = 0; + var r4 = 0; + if (isArray$n(radius)) { + if (radius.length === 1) { + r1 = r2 = r3 = r4 = radius[0]; + } + else if (radius.length === 2) { + r1 = r3 = radius[0]; + r2 = r4 = radius[1]; + } + else if (radius.length === 3) { + r1 = radius[0]; + r2 = r4 = radius[1]; + r3 = radius[2]; + } + else { + r1 = radius[0]; + r2 = radius[1]; + r3 = radius[2]; + r4 = radius[3]; + } + } + else { + r1 = r2 = r3 = r4 = radius; + } + return { + r1: r1, + r2: r2, + r3: r3, + r4: r4, + }; +} + +/** + * @fileoverview rect + * @author dengfuping_develop@163.com + */ +var Rect$1 = /** @class */ (function (_super) { + __extends$e(Rect, _super); + function Rect() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'rect'; + _this.canFill = true; + _this.canStroke = true; + return _this; + } + Rect.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, width: 0, height: 0, radius: 0 }); + }; + Rect.prototype.createPath = function (context, targetAttrs) { + var _this = this; + var attrs = this.attr(); + var el = this.get('el'); + // 加上状态量,用来标记 path 是否已组装 + var completed = false; + // 和组装 path 相关的绘图属性 + var pathRelatedAttrs = ['x', 'y', 'width', 'height', 'radius']; + each$2(targetAttrs || attrs, function (value, attr) { + if (pathRelatedAttrs.indexOf(attr) !== -1 && !completed) { + el.setAttribute('d', _this._assembleRect(attrs)); + completed = true; + } + else if (pathRelatedAttrs.indexOf(attr) === -1 && SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + }; + Rect.prototype._assembleRect = function (attrs) { + var x = attrs.x; + var y = attrs.y; + var w = attrs.width; + var h = attrs.height; + var radius = attrs.radius; + if (!radius) { + return "M " + x + "," + y + " l " + w + ",0 l 0," + h + " l" + -w + " 0 z"; + } + var r = parseRadius$1(radius); + if (isArray$n(radius)) { + if (radius.length === 1) { + r.r1 = r.r2 = r.r3 = r.r4 = radius[0]; + } + else if (radius.length === 2) { + r.r1 = r.r3 = radius[0]; + r.r2 = r.r4 = radius[1]; + } + else if (radius.length === 3) { + r.r1 = radius[0]; + r.r2 = r.r4 = radius[1]; + r.r3 = radius[2]; + } + else { + r.r1 = radius[0]; + r.r2 = radius[1]; + r.r3 = radius[2]; + r.r4 = radius[3]; + } + } + else { + r.r1 = r.r2 = r.r3 = r.r4 = radius; + } + var d = [ + ["M " + (x + r.r1) + "," + y], + ["l " + (w - r.r1 - r.r2) + ",0"], + ["a " + r.r2 + "," + r.r2 + ",0,0,1," + r.r2 + "," + r.r2], + ["l 0," + (h - r.r2 - r.r3)], + ["a " + r.r3 + "," + r.r3 + ",0,0,1," + -r.r3 + "," + r.r3], + ["l " + (r.r3 + r.r4 - w) + ",0"], + ["a " + r.r4 + "," + r.r4 + ",0,0,1," + -r.r4 + "," + -r.r4], + ["l 0," + (r.r4 + r.r1 - h)], + ["a " + r.r1 + "," + r.r1 + ",0,0,1," + r.r1 + "," + -r.r1], + ['z'], + ]; + return d.join(' '); + }; + return Rect; +}(ShapeBase$1)); +var Rect$2 = Rect$1; + +/** + * @fileoverview text + * @author dengfuping_develop@163.com + */ +var LETTER_SPACING = 0.3; +var BASELINE_MAP = { + top: 'before-edge', + middle: 'central', + bottom: 'after-edge', + alphabetic: 'baseline', + hanging: 'hanging', +}; +// for FireFox +var BASELINE_MAP_FOR_FIREFOX = { + top: 'text-before-edge', + middle: 'central', + bottom: 'text-after-edge', + alphabetic: 'alphabetic', + hanging: 'hanging', +}; +var ANCHOR_MAP = { + left: 'left', + start: 'left', + center: 'middle', + right: 'end', + end: 'end', +}; +var Text = /** @class */ (function (_super) { + __extends$e(Text, _super); + function Text() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'text'; + _this.canFill = true; + _this.canStroke = true; + return _this; + } + Text.prototype.getDefaultAttrs = function () { + var attrs = _super.prototype.getDefaultAttrs.call(this); + return __assign$r(__assign$r({}, attrs), { x: 0, y: 0, text: null, fontSize: 12, fontFamily: 'sans-serif', fontStyle: 'normal', fontWeight: 'normal', fontVariant: 'normal', textAlign: 'start', textBaseline: 'bottom' }); + }; + Text.prototype.createPath = function (context, targetAttrs) { + var _this = this; + var attrs = this.attr(); + var el = this.get('el'); + this._setFont(); + each$2(targetAttrs || attrs, function (value, attr) { + if (attr === 'text') { + _this._setText("" + value); + } + else if (attr === 'matrix' && value) { + setTransform(_this); + } + else if (SVG_ATTR_MAP[attr]) { + el.setAttribute(SVG_ATTR_MAP[attr], value); + } + }); + el.setAttribute('paint-order', 'stroke'); + el.setAttribute('style', 'stroke-linecap:butt; stroke-linejoin:miter;'); + }; + Text.prototype._setFont = function () { + var el = this.get('el'); + var _a = this.attr(), textBaseline = _a.textBaseline, textAlign = _a.textAlign; + var browser = detect(); + if (browser && browser.name === 'firefox') { + // compatible with FireFox browser, ref: https://github.com/antvis/g/issues/119 + el.setAttribute('dominant-baseline', BASELINE_MAP_FOR_FIREFOX[textBaseline] || 'alphabetic'); + } + else { + el.setAttribute('alignment-baseline', BASELINE_MAP[textBaseline] || 'baseline'); + } + el.setAttribute('text-anchor', ANCHOR_MAP[textAlign] || 'left'); + }; + Text.prototype._setText = function (text) { + var el = this.get('el'); + var _a = this.attr(), x = _a.x, _b = _a.textBaseline, baseline = _b === void 0 ? 'bottom' : _b; + if (!text) { + el.innerHTML = ''; + } + else if (~text.indexOf('\n')) { + var textArr = text.split('\n'); + var textLen_1 = textArr.length - 1; + var arr_1 = ''; + each$2(textArr, function (segment, i) { + if (i === 0) { + if (baseline === 'alphabetic') { + arr_1 += "" + segment + ""; + } + else if (baseline === 'top') { + arr_1 += "" + segment + ""; + } + else if (baseline === 'middle') { + arr_1 += "" + segment + ""; + } + else if (baseline === 'bottom') { + arr_1 += "" + segment + ""; + } + else if (baseline === 'hanging') { + arr_1 += "" + segment + ""; + } + } + else { + arr_1 += "" + segment + ""; + } + }); + el.innerHTML = arr_1; + } + else { + el.innerHTML = text; + } + }; + return Text; +}(ShapeBase$1)); +var Text$1 = Text; + +/** + * @fileoverview gradient + * @author dengfuping_develop@163.com + */ +var regexLG = /^l\s*\(\s*([\d.]+)\s*\)\s*(.*)/i; +var regexRG = /^r\s*\(\s*([\d.]+)\s*,\s*([\d.]+)\s*,\s*([\d.]+)\s*\)\s*(.*)/i; +var regexColorStop = /[\d.]+:(#[^\s]+|[^)]+\))/gi; +function addStop(steps) { + var arr = steps.match(regexColorStop); + if (!arr) { + return ''; + } + var stops = ''; + arr.sort(function (a, b) { + a = a.split(':'); + b = b.split(':'); + return Number(a[0]) - Number(b[0]); + }); + each$2(arr, function (item) { + item = item.split(':'); + stops += ""; + }); + return stops; +} +function parseLineGradient(color, el) { + var arr = regexLG.exec(color); + var angle = mod$1(toRadian(parseFloat(arr[1])), Math.PI * 2); + var steps = arr[2]; + var start; + var end; + if (angle >= 0 && angle < 0.5 * Math.PI) { + start = { + x: 0, + y: 0, + }; + end = { + x: 1, + y: 1, + }; + } + else if (0.5 * Math.PI <= angle && angle < Math.PI) { + start = { + x: 1, + y: 0, + }; + end = { + x: 0, + y: 1, + }; + } + else if (Math.PI <= angle && angle < 1.5 * Math.PI) { + start = { + x: 1, + y: 1, + }; + end = { + x: 0, + y: 0, + }; + } + else { + start = { + x: 0, + y: 1, + }; + end = { + x: 1, + y: 0, + }; + } + var tanTheta = Math.tan(angle); + var tanTheta2 = tanTheta * tanTheta; + var x = (end.x - start.x + tanTheta * (end.y - start.y)) / (tanTheta2 + 1) + start.x; + var y = (tanTheta * (end.x - start.x + tanTheta * (end.y - start.y))) / (tanTheta2 + 1) + start.y; + el.setAttribute('x1', start.x); + el.setAttribute('y1', start.y); + el.setAttribute('x2', x); + el.setAttribute('y2', y); + el.innerHTML = addStop(steps); +} +function parseRadialGradient(color, self) { + var arr = regexRG.exec(color); + var cx = parseFloat(arr[1]); + var cy = parseFloat(arr[2]); + var r = parseFloat(arr[3]); + var steps = arr[4]; + self.setAttribute('cx', cx); + self.setAttribute('cy', cy); + self.setAttribute('r', r); + self.innerHTML = addStop(steps); +} +var Gradient = /** @class */ (function () { + function Gradient(cfg) { + this.cfg = {}; + var el = null; + var id = uniqueId$3('gradient_'); + if (cfg.toLowerCase()[0] === 'l') { + el = createSVGElement('linearGradient'); + parseLineGradient(cfg, el); + } + else { + el = createSVGElement('radialGradient'); + parseRadialGradient(cfg, el); + } + el.setAttribute('id', id); + this.el = el; + this.id = id; + this.cfg = cfg; + return this; + } + Gradient.prototype.match = function (type, attr) { + return this.cfg === attr; + }; + return Gradient; +}()); + +/** + * @fileoverview shadow + * @author dengfuping_develop@163.com + */ +var ATTR_MAP = { + shadowColor: 'color', + shadowOpacity: 'opacity', + shadowBlur: 'blur', + shadowOffsetX: 'dx', + shadowOffsetY: 'dy', +}; +var SHADOW_DIMENSION = { + x: '-40%', + y: '-40%', + width: '200%', + height: '200%', +}; +var Shadow = /** @class */ (function () { + function Shadow(cfg) { + this.type = 'filter'; + this.cfg = {}; + this.type = 'filter'; + var el = createSVGElement('filter'); + // expand the filter region to fill in shadows + each$2(SHADOW_DIMENSION, function (v, k) { + el.setAttribute(k, v); + }); + this.el = el; + this.id = uniqueId$3('filter_'); + this.el.id = this.id; + this.cfg = cfg; + this._parseShadow(cfg, el); + return this; + } + Shadow.prototype.match = function (type, cfg) { + if (this.type !== type) { + return false; + } + var flag = true; + var config = this.cfg; + each$2(Object.keys(config), function (attr) { + if (config[attr] !== cfg[attr]) { + flag = false; + return false; + } + }); + return flag; + }; + Shadow.prototype.update = function (name, value) { + var config = this.cfg; + config[ATTR_MAP[name]] = value; + this._parseShadow(config, this.el); + return this; + }; + Shadow.prototype._parseShadow = function (config, el) { + var child = ""; + el.innerHTML = child; + }; + return Shadow; +}()); + +/** + * @fileoverview arrow + * @author dengfuping_develop@163.com + */ +var Arrow$1 = /** @class */ (function () { + function Arrow(attrs, type) { + this.cfg = {}; + var el = createSVGElement('marker'); + var id = uniqueId$3('marker_'); + el.setAttribute('id', id); + var shape = createSVGElement('path'); + shape.setAttribute('stroke', attrs.stroke || 'none'); + shape.setAttribute('fill', attrs.fill || 'none'); + el.appendChild(shape); + el.setAttribute('overflow', 'visible'); + el.setAttribute('orient', 'auto-start-reverse'); + this.el = el; + this.child = shape; + this.id = id; + var cfg = attrs[type === 'marker-start' ? 'startArrow' : 'endArrow']; + this.stroke = attrs.stroke || '#000'; + if (cfg === true) { + this._setDefaultPath(type, shape); + } + else { + this.cfg = cfg; // when arrow config exists + this._setMarker(attrs.lineWidth, shape); + } + return this; + } + Arrow.prototype.match = function () { + return false; + }; + Arrow.prototype._setDefaultPath = function (type, el) { + var parent = this.el; + // 默认箭头的边长为 10,夹角为 60 度 + el.setAttribute('d', "M0,0 L" + 10 * Math.cos(Math.PI / 6) + ",5 L0,10"); + parent.setAttribute('refX', "" + 10 * Math.cos(Math.PI / 6)); + parent.setAttribute('refY', "" + 5); + }; + Arrow.prototype._setMarker = function (r, el) { + var parent = this.el; + var path = this.cfg.path; + var d = this.cfg.d; + if (isArray$n(path)) { + path = path + .map(function (segment) { + return segment.join(' '); + }) + .join(''); + } + el.setAttribute('d', path); + parent.appendChild(el); + if (d) { + parent.setAttribute('refX', "" + d / r); + } + }; + Arrow.prototype.update = function (fill) { + var child = this.child; + if (child.attr) { + child.attr('fill', fill); + } + else { + child.setAttribute('fill', fill); + } + }; + return Arrow; +}()); + +/** + * @fileoverview clip + * @author dengfuping_develop@163.com + */ +var Clip = /** @class */ (function () { + function Clip(cfg) { + this.type = 'clip'; + this.cfg = {}; + var el = createSVGElement('clipPath'); + this.el = el; + this.id = uniqueId$3('clip_'); + el.id = this.id; + var shapeEl = cfg.cfg.el; + el.appendChild(shapeEl); + this.cfg = cfg; + return this; + } + Clip.prototype.match = function () { + return false; + }; + Clip.prototype.remove = function () { + var el = this.el; + el.parentNode.removeChild(el); + }; + return Clip; +}()); + +/** + * @fileoverview pattern + * @author dengfuping_develop@163.com + */ +var regexPR = /^p\s*\(\s*([axyn])\s*\)\s*(.*)/i; +var Pattern = /** @class */ (function () { + function Pattern(cfg) { + this.cfg = {}; + var el = createSVGElement('pattern'); + el.setAttribute('patternUnits', 'userSpaceOnUse'); + var child = createSVGElement('image'); + el.appendChild(child); + var id = uniqueId$3('pattern_'); + el.id = id; + this.el = el; + this.id = id; + this.cfg = cfg; + var arr = regexPR.exec(cfg); + var source = arr[2]; + child.setAttribute('href', source); + var img = new Image(); + if (!source.match(/^data:/i)) { + img.crossOrigin = 'Anonymous'; + } + img.src = source; + function onload() { + el.setAttribute('width', "" + img.width); + el.setAttribute('height', "" + img.height); + } + if (img.complete) { + onload(); + } + else { + img.onload = onload; + // Fix onload() bug in IE9 + img.src = img.src; + } + return this; + } + Pattern.prototype.match = function (type, attr) { + return this.cfg === attr; + }; + return Pattern; +}()); + +/** + * @fileoverview defs + * @author dengfuping_develop@163.com + */ +var Defs = /** @class */ (function () { + function Defs(canvas) { + var el = createSVGElement('defs'); + var id = uniqueId$3('defs_'); + el.id = id; + canvas.appendChild(el); + this.children = []; + this.defaultArrow = {}; + this.el = el; + this.canvas = canvas; + } + Defs.prototype.find = function (type, attr) { + var children = this.children; + var result = null; + for (var i = 0; i < children.length; i++) { + if (children[i].match(type, attr)) { + result = children[i].id; + break; + } + } + return result; + }; + Defs.prototype.findById = function (id) { + var children = this.children; + var flag = null; + for (var i = 0; i < children.length; i++) { + if (children[i].id === id) { + flag = children[i]; + break; + } + } + return flag; + }; + Defs.prototype.add = function (item) { + this.children.push(item); + item.canvas = this.canvas; + item.parent = this; + }; + Defs.prototype.getDefaultArrow = function (attrs, name) { + var stroke = attrs.stroke || attrs.strokeStyle; + if (this.defaultArrow[stroke]) { + return this.defaultArrow[stroke].id; + } + var arrow = new Arrow$1(attrs, name); + this.defaultArrow[stroke] = arrow; + this.el.appendChild(arrow.el); + this.add(arrow); + return arrow.id; + }; + Defs.prototype.addGradient = function (cfg) { + var gradient = new Gradient(cfg); + this.el.appendChild(gradient.el); + this.add(gradient); + return gradient.id; + }; + Defs.prototype.addArrow = function (attrs, name) { + var arrow = new Arrow$1(attrs, name); + this.el.appendChild(arrow.el); + this.add(arrow); + return arrow.id; + }; + Defs.prototype.addShadow = function (cfg) { + var shadow = new Shadow(cfg); + this.el.appendChild(shadow.el); + this.add(shadow); + return shadow.id; + }; + Defs.prototype.addPattern = function (cfg) { + var pattern = new Pattern(cfg); + this.el.appendChild(pattern.el); + this.add(pattern); + return pattern.id; + }; + Defs.prototype.addClip = function (cfg) { + var clip = new Clip(cfg); + this.el.appendChild(clip.el); + this.add(clip); + return clip.id; + }; + return Defs; +}()); + +var Canvas = /** @class */ (function (_super) { + __extends$e(Canvas, _super); + function Canvas(cfg) { + return _super.call(this, __assign$r(__assign$r({}, cfg), { autoDraw: true, + // 设置渲染引擎为 canvas,只读属性 + renderer: 'svg' })) || this; + } + Canvas.prototype.getShapeBase = function () { + return Shape$1; + }; + Canvas.prototype.getGroupBase = function () { + return Group; + }; + // 覆盖 Container 中通过遍历的方式获取 shape 对象的逻辑,直接走 SVG 的 dom 拾取即可 + Canvas.prototype.getShape = function (x, y, ev) { + var target = ev.target || ev.srcElement; + if (!SHAPE_TO_TAGS[target.tagName]) { + var parent_1 = target.parentNode; + while (parent_1 && !SHAPE_TO_TAGS[parent_1.tagName]) { + parent_1 = parent_1.parentNode; + } + target = parent_1; + } + return this.find(function (child) { return child.get('el') === target; }); + }; + // 复写基类的方法生成标签 + Canvas.prototype.createDom = function () { + var element = createSVGElement('svg'); + var context = new Defs(element); + element.setAttribute('width', "" + this.get('width')); + element.setAttribute('height', "" + this.get('height')); + // 缓存 context 对象 + this.set('context', context); + return element; + }; + /** + * 一些方法调用会引起画布变化 + * @param {ChangeType} changeType 改变的类型 + */ + Canvas.prototype.onCanvasChange = function (changeType) { + var context = this.get('context'); + var el = this.get('el'); + if (changeType === 'sort') { + var children_1 = this.get('children'); + if (children_1 && children_1.length) { + sortDom(this, function (a, b) { + return children_1.indexOf(a) - children_1.indexOf(b) ? 1 : 0; + }); + } + } + else if (changeType === 'clear') { + // el maybe null for canvas + if (el) { + // 清空 SVG 元素 + el.innerHTML = ''; + var defsEl = context.el; + // 清空 defs 元素 + defsEl.innerHTML = ''; + // 将清空后的 defs 元素挂载到 el 下 + el.appendChild(defsEl); + } + } + else if (changeType === 'matrix') { + setTransform(this); + } + else if (changeType === 'clip') { + setClip(this, context); + } + else if (changeType === 'changeSize') { + el.setAttribute('width', "" + this.get('width')); + el.setAttribute('height', "" + this.get('height')); + } + }; + // 复写基类的 draw 方法 + Canvas.prototype.draw = function () { + var context = this.get('context'); + var children = this.getChildren(); + setClip(this, context); + if (children.length) { + drawChildren(context, children); + } + }; + return Canvas; +}(Canvas$2)); + +var version$2 = '0.5.6'; + +var SVGEngine = /*#__PURE__*/Object.freeze({ + __proto__: null, + Shape: Shape$1, + version: version$2, + Canvas: Canvas, + Group: Group, + Event: GraphEvent$1, + Base: Base$3, + AbstractCanvas: Canvas$2, + AbstractGroup: AbstractGroup, + AbstractShape: AbstractShape, + getBBoxMethod: getMethod, + getTextHeight: getTextHeight$1, + assembleFont: assembleFont$1, + isAllowCapture: isAllowCapture$1, + multiplyVec2: multiplyVec2$2, + invert: invert$1, + getOffScreenContext: getOffScreenContext$1, + PathUtil: PathUtil$2 +}); + +function isValueEmpty(value) { + if (value) { + return false; + } + return value === null || value === undefined || isNaN(value); +} +function isYNil(point) { + if (isArray$n(point)) { + // 特殊处理 area 的关键点数据,其关键点结构为 [{x: 0, y: 1}, {x: 0, y: 2}] + return isValueEmpty(point[1].y); + } + var value = point.y; + return isArray$n(value) ? isValueEmpty(value[0]) : isValueEmpty(value); +} +/** + * @ignore + * 分割数据,用于处理在一组点数据中,y 对应的数值存在 null/undefined/NaN 的情况 + * 应用于折线图、区域图以及路径图 + * + * ```typescript + * // return [[{x: 1, y: 2}, {x: 3, y: 3}]] + * getPathPoints([{x: 1, y: 2}, {x: 2, y: null}, {x: 3, y: 3}], true); + * // return [[{x: 1, y: 2}], [{x: 3, y: 3}]] + * getPathPoints([{x: 1, y: 2}, {x: 2, y: null}, {x: 3, y: 3}], false); + * // return [[[{ x: 1, y: 10 }, { x: 2, y: 2 }], [{ x: 9, y: 34 }, { x: 1, y: 1 }]]] + * getPathPoints([ + * [{ x: 1, y: 10 }, { x: 2, y: 2 }], + * [{ x: 4, y: 2 }, { x: 8, y: NaN }], + * [{ x: 9, y: 34 }, { x: 1, y: 1 }], + * ], true); + * ``` + * + * @param points 要进行处理点集合 + * @param connectNulls 是否连接空值数据 + * @param showSinglePoint 是否展示孤立点 + * @returns 返回处理后的点集合 + */ +function getPathPoints(points, connectNulls, showSinglePoint) { + if (connectNulls === void 0) { connectNulls = false; } + if (showSinglePoint === void 0) { showSinglePoint = true; } + if (!points.length || (points.length === 1 && !showSinglePoint)) { + // 空或者只有一个点并配置不展示时 + return []; + } + if (connectNulls) { + // 即 y 值为空的场景 + var filtered = []; + for (var i = 0, len = points.length; i < len; i++) { + var point = points[i]; + if (!isYNil(point)) { + filtered.push(point); + } + } + return [filtered]; + } + var result = []; + var tmp = []; + for (var i = 0, len = points.length; i < len; i++) { + var point = points[i]; + if (isYNil(point)) { + if (tmp.length) { + if (!(tmp.length === 1 && !showSinglePoint)) { + // 如果前段数据只有一个字段并且不需要展示时则不加入 + result.push(tmp); + } + tmp = []; + } + } + else { + tmp.push(point); + } + } + if (tmp.length) { + result.push(tmp); + } + return result; +} +/** + * 获取小提琴图的边界 path + * @param points + * @returns + */ +function getViolinPath(points) { + var path = []; + for (var i = 0; i < points.length; i++) { + var point = points[i]; + if (point) { + var action = i === 0 ? 'M' : 'L'; + path.push([action, point.x, point.y]); + } + } + var first = points[0]; + if (first) { + path.push(['L', first.x, first.y]); + path.push(['z']); + } + return path; +} +/** + * 获取小提琴图 平滑的边界 path + * @param points + * @returns + */ +function getSmoothViolinPath(points) { + var half = points.length / 2; + var leftPoints = []; + var rightPoints = []; + for (var i = 0; i < points.length; i++) { + if (i < half) { + leftPoints.push(points[i]); + } + else { + rightPoints.push(points[i]); + } + } + var leftPath = getSplinePath$1(leftPoints, false); + var rightPath = getSplinePath$1(rightPoints, false); + if (rightPoints.length) { + leftPath.push(['L', rightPoints[0].x, rightPoints[0].y]); + } + rightPath.shift(); + var path = leftPath.concat(rightPath); + if (leftPoints.length) { + path.push(['L', leftPoints[0].x, leftPoints[0].y]); + } + path.push(['z']); + return path; +} + +/** + * @ignore + * 获取 Shape 的图形属性 + * @param cfg + * @param isStroke 是否需要描边 + * @param isFill 是否需要填充 + * @param [sizeName] 可选,表示图形大小的属性,lineWidth 或者 r + * @returns + */ +function getStyle$1(cfg, isStroke, isFill, sizeName) { + if (sizeName === void 0) { sizeName = ''; } + var _a = cfg.style, style = _a === void 0 ? {} : _a, defaultStyle = cfg.defaultStyle, color = cfg.color, size = cfg.size; + var attrs = __assign$r(__assign$r({}, defaultStyle), style); + if (color) { + if (isStroke) { + if (!style.stroke) { + // 如果用户在 style() 中配置了 stroke,则以用户配置的为准 + attrs.stroke = color; + } + } + if (isFill) { + if (!style.fill) { + // 如果用户在 style() 中配置了 fill + attrs.fill = color; + } + } + } + if (sizeName && isNil(style[sizeName]) && !isNil(size)) { + // 如果用户在 style() 中配置了 lineWidth 或者 r 属性 + attrs[sizeName] = size; + } + return attrs; +} +/** + * 获取 矩形背景 的样式 + * @param cfg + */ +function getBackgroundRectStyle(cfg) { + return deepMix({}, { + // 默认背景色,copy from active-region + fill: '#CCD6EC', + fillOpacity: 0.3, + }, get$3(cfg, ['background', 'style'])); +} + +/** + * @ignore + * 拆分点数据 + * @example + * // result: [{x: 20, y: 20}, {x: 20, y: 30}] + * splitPoints({x: 20,y: [20, 30]}); + * @example + * // result: [{x: 20, y: 20}, {x: 30, y: 30}] + * splitPoints({x: [20, 30],y: [20, 30]}); + * @param obj + */ +function splitPoints(obj) { + // y 有可能是数组,对应原始数据中 y 为一个区间数据,如 [19, 30],为了统一也将 x 转换为数组 + var x = obj.x; + var y = isArray$n(obj.y) ? obj.y : [obj.y]; + return y.map(function (eachY, index) { + return { + x: isArray$n(x) ? x[index] : x, + y: eachY, + }; + }); +} + +var LineSymbols = { + line: function (x, y, r) { + return [ + ['M', x - r, y], + ['L', x + r, y], + ]; + }, + dot: function (x, y, r) { + return [ + ['M', x - r, y], + ['L', x + r, y], + ]; + }, + dash: function (x, y, r) { + return [ + ['M', x - r, y], + ['L', x + r, y], + ]; + }, + smooth: function (x, y, r) { + return [ + ['M', x - r, y], + ['A', r / 2, r / 2, 0, 1, 1, x, y], + ['A', r / 2, r / 2, 0, 1, 0, x + r, y], + ]; + }, + hv: function (x, y, r) { + return [ + ['M', x - r - 1, y - 2.5], + ['L', x, y - 2.5], + ['L', x, y + 2.5], + ['L', x + r + 1, y + 2.5], + ]; + }, + vh: function (x, y, r) { + return [ + ['M', x - r - 1, y + 2.5], + ['L', x, y + 2.5], + ['L', x, y - 2.5], + ['L', x + r + 1, y - 2.5], + ]; + }, + hvh: function (x, y, r) { + return [ + ['M', x - (r + 1), y + 2.5], + ['L', x - r / 2, y + 2.5], + ['L', x - r / 2, y - 2.5], + ['L', x + r / 2, y - 2.5], + ['L', x + r / 2, y + 2.5], + ['L', x + r + 1, y + 2.5], + ]; + }, + vhv: function (x, y) { + // 宽 13px,高 8px + return [ + ['M', x - 5, y + 2.5], + ['L', x - 5, y], + ['L', x, y], + ['L', x, y - 3], + ['L', x, y + 3], + ['L', x + 6.5, y + 3], + ]; + }, +}; +/** + * Gets line marker + * @ignore + * @param markerCfg + * @param shapeType + * @returns 返回 Line 的 marker 配置 + */ +function getLineMarker(markerCfg, shapeType) { + var color = markerCfg.color; + return { + symbol: LineSymbols[shapeType], + style: { + lineWidth: 2, + r: 6, + stroke: color, + }, + }; +} + +function getShapeAttrs$1(cfg, smooth, constraint) { + var isStack = cfg.isStack, connectNulls = cfg.connectNulls, isInCircle = cfg.isInCircle, showSinglePoint = cfg.showSinglePoint; + var shapeAttrs = getStyle$1(cfg, true, false, 'lineWidth'); + var points = getPathPoints(cfg.points, connectNulls, showSinglePoint); // 根据 connectNulls 值处理 points + var path = []; + for (var i = 0, len = points.length; i < len; i++) { + var eachLinePoints = points[i]; + path = path.concat(getPath$3(eachLinePoints, isInCircle, isStack, smooth, constraint, shapeAttrs)); + } + shapeAttrs.path = path; + return shapeAttrs; +} +// 单条 path +function getSinglePath(points, isInCircle, smooth, constraint, style) { + if (points.length === 1) { + // 只有一个点时 + return [ + ['M', points[0].x, points[0].y - style.lineWidth / 2], + ['L', points[0].x, points[0].y], + ['L', points[0].x, points[0].y + style.lineWidth / 2], + ]; + } + var path; + if (!smooth) { + path = getLinePath$1(points, false); + if (isInCircle) { + path.push(['Z']); + } + } + else { + // 直角坐标系下绘制曲线时限制最大值、最小值 + if (isInCircle && points.length) { + points.push({ x: points[0].x, y: points[0].y }); + } + path = getSplinePath$1(points, false, constraint); + } + return path; +} +function getRangePath(points, isInCircle, isStack, smooth, constraint, style) { + var topPoints = []; + var bottomPoints = []; + each$2(points, function (point) { + var result = splitPoints(point); + topPoints.push(result[1]); // 上边 + bottomPoints.push(result[0]); // 底边 + }); + var topPath = getSinglePath(topPoints, isInCircle, smooth, constraint, style); + var bottomPath = getSinglePath(bottomPoints, isInCircle, smooth, constraint, style); + if (isStack) { + return topPath; + } + return topPath.concat(bottomPath); +} +function getPath$3(points, isInCircle, isStack, smooth, constraint, style) { + if (points.length) { + var first = points[0]; + return isArray$n(first.y) + ? getRangePath(points, isInCircle, isStack, smooth, constraint, style) + : getSinglePath(points, isInCircle, smooth, constraint, style); + } + return []; +} +registerShapeFactory('line', { + defaultShapeType: 'line', +}); +// 这里因为代码公用,所以直接全部注册 +// 'line' 默认折线;'dot' 点线 ···;'dash' 断线 - - - +each$2(['line', 'dot', 'dash', 'smooth'], function (shapeType) { + registerShape('line', shapeType, { + draw: function (cfg, container) { + var smooth = shapeType === 'smooth'; + var constraint; + if (smooth) { + var _a = this.coordinate, start = _a.start, end = _a.end; + constraint = [ + [start.x, end.y], + [end.x, start.y], + ]; + } + var attrs = getShapeAttrs$1(cfg, smooth, constraint); + var shape = container.addShape({ + type: 'path', + attrs: attrs, + name: 'line', + capture: !smooth, + }); + return shape; + }, + getMarker: function (markerCfg) { + return getLineMarker(markerCfg, shapeType); + }, + }); +}); + +/** + * Path 几何标记。 + * 用于绘制路径图等。 + */ +var Path = /** @class */ (function (_super) { + __extends$e(Path, _super); + function Path(cfg) { + var _this = _super.call(this, cfg) || this; + _this.type = 'path'; + _this.shapeType = 'line'; + var _a = cfg.connectNulls, connectNulls = _a === void 0 ? false : _a, _b = cfg.showSinglePoint, showSinglePoint = _b === void 0 ? true : _b; + _this.connectNulls = connectNulls; + _this.showSinglePoint = showSinglePoint; + return _this; + } + /** + * 创建所有的 Element 实例,对于 Path、Line、Area,一组数据对应一个 Element。 + * @param mappingData + * @param [isUpdate] + * @returns elements + */ + Path.prototype.createElements = function (mappingData, index, isUpdate) { + if (isUpdate === void 0) { isUpdate = false; } + // Path 的每个 element 对应一组数据 + var _a = this, lastElementsMap = _a.lastElementsMap, elementsMap = _a.elementsMap, elements = _a.elements, container = _a.container; + var elementId = this.getElementId(mappingData); + var shapeCfg = this.getShapeInfo(mappingData); + var result = lastElementsMap[elementId]; + if (!result) { + var shapeFactory = this.getShapeFactory(); + result = new Element$2({ + shapeFactory: shapeFactory, + container: container, + offscreenGroup: this.getOffscreenGroup(), + }); + result.geometry = this; + result.animate = this.animateOption; + result.draw(shapeCfg, isUpdate); // 绘制 shape + } + else { + // element 已经创建 + var preShapeCfg = result.getModel(); + if (this.isCoordinateChanged || isModelChange(preShapeCfg, shapeCfg)) { + result.animate = this.animateOption; + // 通过绘制数据的变更来判断是否需要更新,因为用户有可能会修改图形属性映射 + result.update(shapeCfg); // 更新对应的 element + } + delete lastElementsMap[elementId]; + } + elements.push(result); + elementsMap[elementId] = result; + return elements; + }; + /** + * 获取组成一条线(一组数据)的所有点以及数据 + * @param mappingData 映射后的数组 + */ + Path.prototype.getPointsAndData = function (mappingData) { + var points = []; + var data = []; + for (var i = 0, len = mappingData.length; i < len; i++) { + var obj = mappingData[i]; + points.push({ + x: obj.x, + y: obj.y, + }); + data.push(obj[FIELD_ORIGIN]); + } + return { + points: points, + data: data, + }; + }; + Path.prototype.getShapeInfo = function (mappingData) { + var shapeCfg = this.getDrawCfg(mappingData[0]); + var _a = this.getPointsAndData(mappingData), points = _a.points, data = _a.data; + shapeCfg.mappingData = mappingData; + shapeCfg.data = data; + shapeCfg.isStack = !!this.getAdjust('stack'); + shapeCfg.points = points; + shapeCfg.connectNulls = this.connectNulls; + shapeCfg.showSinglePoint = this.showSinglePoint; + return shapeCfg; + }; + return Path; +}(Geometry$2)); + +function getPath$2(points, isInCircle, smooth, registeredShape, constraint) { + var path = []; + if (points.length) { + var topLinePoints_1 = []; // area 区域上部分 + var bottomLinePoints_1 = []; // area 区域下部分 + for (var i = 0, len = points.length; i < len; i++) { + var point = points[i]; + topLinePoints_1.push(point[1]); + bottomLinePoints_1.push(point[0]); + } + bottomLinePoints_1 = bottomLinePoints_1.reverse(); + each$2([topLinePoints_1, bottomLinePoints_1], function (pointsData, index) { + var subPath = []; + var parsedPoints = registeredShape.parsePoints(pointsData); + var p1 = parsedPoints[0]; + if (topLinePoints_1.length === 1 && bottomLinePoints_1.length === 1) { + // 都只有一个点,绘制一条竖线 + subPath = + index === 0 + ? [ + ['M', p1.x - 0.5, p1.y], + ['L', p1.x + 0.5, p1.y], + ] + : [ + ['L', p1.x + 0.5, p1.y], + ['L', p1.x - 0.5, p1.y], + ]; + } + else { + if (isInCircle) { + parsedPoints.push({ x: p1.x, y: p1.y }); + } + if (smooth) { + subPath = getSplinePath$1(parsedPoints, false, constraint); + } + else { + subPath = getLinePath$1(parsedPoints, false); + } + if (index > 0) { + subPath[0][0] = 'L'; + } + } + path = path.concat(subPath); + }); + path.push(['Z']); + } + return path; +} +/** + * @ignore + * Gets shape attrs + * @param cfg + * @param isStroke + * @param smooth + * @param registeredShape + * @param [constraint] + * @returns + */ +function getShapeAttrs(cfg, isStroke, smooth, registeredShape, constraint) { + var attrs = getStyle$1(cfg, isStroke, !isStroke, 'lineWidth'); + var connectNulls = cfg.connectNulls, isInCircle = cfg.isInCircle, points = cfg.points, showSinglePoint = cfg.showSinglePoint; + var pathPoints = getPathPoints(points, connectNulls, showSinglePoint); // 根据 connectNulls 配置获取图形关键点 + var path = []; + for (var i = 0, len = pathPoints.length; i < len; i++) { + var eachPoints = pathPoints[i]; + path = path.concat(getPath$2(eachPoints, isInCircle, smooth, registeredShape, constraint)); + } + attrs.path = path; + return attrs; +} +/** + * @ignore + * Gets constraint + * @param coordinate + * @returns constraint + */ +function getConstraint(coordinate) { + var start = coordinate.start, end = coordinate.end; + return [ + [start.x, end.y], + [end.x, start.y], + ]; +} + +registerShapeFactory('area', { + defaultShapeType: 'area', + getDefaultPoints: function (pointInfo) { + // area 基本标记的绘制需要获取上下两边的顶点 + var x = pointInfo.x, y0 = pointInfo.y0; + var y = isArray$n(pointInfo.y) ? pointInfo.y : [y0, pointInfo.y]; + return y.map(function (yItem) { + return { + x: x, + y: yItem, + }; + }); + }, +}); +// Area 几何标记默认的 shape:填充的区域图 +registerShape('area', 'area', { + draw: function (cfg, container) { + var attrs = getShapeAttrs(cfg, false, false, this); + var shape = container.addShape({ + type: 'path', + attrs: attrs, + name: 'area', + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: function (x, y, r) { + if (r === void 0) { r = 5.5; } + return [['M', x - r, y - 4], ['L', x + r, y - 4], ['L', x + r, y + 4], ['L', x - r, y + 4], ['Z']]; + }, + style: { + r: 5, + fill: color, + }, + }; + }, +}); + +/** + * Area 几何标记类。 + * 常用于绘制面积图。 + */ +var Area$2 = /** @class */ (function (_super) { + __extends$e(Area, _super); + function Area(cfg) { + var _this = _super.call(this, cfg) || this; + _this.type = 'area'; + _this.shapeType = 'area'; + /** 生成图形关键点 */ + _this.generatePoints = true; + /** + * 面积图是否从 0 基准线开始填充。 + * 1. 默认值为 `true`,表现如下: + * ![image](https://gw.alipayobjects.com/zos/rmsportal/ZQqwUCczalrKqGgagOVp.png) + * 2. 当值为 `false` 时,表现如下: + * ![image](https://gw.alipayobjects.com/zos/rmsportal/yPswkaXvUpCYOdhocGwB.png) + */ + _this.startOnZero = true; + var _a = cfg.startOnZero, startOnZero = _a === void 0 ? true : _a, _b = cfg.sortable, sortable = _b === void 0 ? false : _b, _c = cfg.showSinglePoint, showSinglePoint = _c === void 0 ? false : _c; + _this.startOnZero = startOnZero; // 默认为 true + _this.sortable = sortable; // 关闭默认的 X 轴数据排序 + _this.showSinglePoint = showSinglePoint; + return _this; + } + /** + * 获取图形绘制的关键点以及数据 + * @param mappingData 映射后的数据 + */ + Area.prototype.getPointsAndData = function (mappingData) { + var points = []; + var data = []; + for (var i = 0, len = mappingData.length; i < len; i++) { + var obj = mappingData[i]; + points.push(obj.points); + data.push(obj[FIELD_ORIGIN]); + } + return { + points: points, + data: data, + }; + }; + /** + * 获取 Y 轴上的最小值 + * @returns y 字段最小值 + */ + Area.prototype.getYMinValue = function () { + if (this.startOnZero) { + return _super.prototype.getYMinValue.call(this); + } + var yScale = this.getYScale(); + return yScale.min; + }; + return Area; +}(Path)); + +registerShapeFactory('edge', { + defaultShapeType: 'line', + getDefaultPoints: function (pointInfo) { + return splitPoints(pointInfo); + }, +}); +registerShape('edge', 'line', { + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, false, 'lineWidth'); + var path = getLinePath$1(this.parsePoints(cfg.points), this.coordinate.isPolar); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + }); + }, + getMarker: function (markerCfg) { + return { + symbol: 'circle', + style: { + r: 4.5, + fill: markerCfg.color, + }, + }; + }, +}); + +/** + * Edge 几何标记,用于绘制关系图中的**边**图形,如: + * 1. 流程图 + * 2. 树 + * 3. 弧长连接图 + * 4. 和弦图 + * 5. 桑基图 + */ +var Edge$2 = /** @class */ (function (_super) { + __extends$e(Edge, _super); + function Edge() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'edge'; + _this.shapeType = 'edge'; + _this.generatePoints = true; + return _this; + } + return Edge; +}(Geometry$2)); + +/** + * 用于绘制热力图。 + */ +var Heatmap$2 = /** @class */ (function (_super) { + __extends$e(Heatmap, _super); + function Heatmap() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'heatmap'; + _this.paletteCache = {}; + return _this; + } + Heatmap.prototype.createElements = function (mappingData, index, isUpdate) { + var range = this.prepareRange(mappingData); + var radius = this.prepareSize(); + var blur = get$3(this.styleOption, ['cfg', 'shadowBlur']); + if (!isNumber$4(blur)) { + blur = radius / 2; + } + this.prepareGreyScaleBlurredCircle(radius, blur); + this.drawWithRange(mappingData, range, radius, blur); + return null; + }; + /** 热力图暂时不支持 callback 回调(文档需要说明下) */ + Heatmap.prototype.color = function (field, cfg) { + this.createAttrOption('color', field, typeof cfg !== 'function' ? cfg : ''); + return this; + }; + /** + * clear + */ + Heatmap.prototype.clear = function () { + _super.prototype.clear.call(this); + this.clearShadowCanvasCtx(); + this.paletteCache = {}; + }; + Heatmap.prototype.prepareRange = function (data) { + var colorAttr = this.getAttribute('color'); + var colorField = colorAttr.getFields()[0]; + var min = Infinity; + var max = -Infinity; + data.forEach(function (row) { + var value = row[FIELD_ORIGIN][colorField]; + if (value > max) { + max = value; + } + if (value < min) { + min = value; + } + }); + if (min === max) { + min = max - 1; + } + return [min, max]; + }; + Heatmap.prototype.prepareSize = function () { + var radius = this.getDefaultValue('size'); + if (!isNumber$4(radius)) { + radius = this.getDefaultSize(); + } + return radius; + }; + Heatmap.prototype.prepareGreyScaleBlurredCircle = function (radius, blur) { + var grayScaleBlurredCanvas = this.getGrayScaleBlurredCanvas(); + var r2 = radius + blur; + var ctx = grayScaleBlurredCanvas.getContext('2d'); + grayScaleBlurredCanvas.width = grayScaleBlurredCanvas.height = r2 * 2; + ctx.clearRect(0, 0, grayScaleBlurredCanvas.width, grayScaleBlurredCanvas.height); + ctx.shadowOffsetX = ctx.shadowOffsetY = r2 * 2; + ctx.shadowBlur = blur; + ctx.shadowColor = 'black'; + ctx.beginPath(); + ctx.arc(-r2, -r2, radius, 0, Math.PI * 2, true); + ctx.closePath(); + ctx.fill(); + }; + Heatmap.prototype.drawWithRange = function (data, range, radius, blur) { + // canvas size + var _a = this.coordinate, start = _a.start, end = _a.end; + var width = this.coordinate.getWidth(); + var height = this.coordinate.getHeight(); + // value, range, etc + var colorAttr = this.getAttribute('color'); + var valueField = colorAttr.getFields()[0]; + // prepare shadow canvas context + this.clearShadowCanvasCtx(); + var ctx = this.getShadowCanvasCtx(); + // filter data + if (range) { + data = data.filter(function (row) { + return row[FIELD_ORIGIN][valueField] <= range[1] && row[FIELD_ORIGIN][valueField] >= range[0]; + }); + } + // step1. draw points with shadow + var scale = this.scales[valueField]; + for (var _i = 0, data_1 = data; _i < data_1.length; _i++) { + var obj = data_1[_i]; + var _b = this.getDrawCfg(obj), x = _b.x, y = _b.y; + var alpha = scale.scale(obj[FIELD_ORIGIN][valueField]); + this.drawGrayScaleBlurredCircle(x - start.x, y - end.y, radius + blur, alpha, ctx); + } + // step2. convert pixels + var colored = ctx.getImageData(0, 0, width, height); + this.clearShadowCanvasCtx(); + this.colorize(colored); + ctx.putImageData(colored, 0, 0); + var imageShape = this.getImageShape(); + imageShape.attr('x', start.x); + imageShape.attr('y', end.y); + imageShape.attr('width', width); + imageShape.attr('height', height); + imageShape.attr('img', ctx.canvas); + imageShape.set('origin', this.getShapeInfo(data)); // 存储绘图信息数据 + }; + Heatmap.prototype.getDefaultSize = function () { + var position = this.getAttribute('position'); + var coordinate = this.coordinate; + return Math.min(coordinate.getWidth() / (position.scales[0].ticks.length * 4), coordinate.getHeight() / (position.scales[1].ticks.length * 4)); + }; + Heatmap.prototype.clearShadowCanvasCtx = function () { + var ctx = this.getShadowCanvasCtx(); + ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); + }; + Heatmap.prototype.getShadowCanvasCtx = function () { + var canvas = this.shadowCanvas; + if (!canvas) { + canvas = document.createElement('canvas'); + this.shadowCanvas = canvas; + } + canvas.width = this.coordinate.getWidth(); + canvas.height = this.coordinate.getHeight(); + return canvas.getContext('2d'); + }; + Heatmap.prototype.getGrayScaleBlurredCanvas = function () { + if (!this.grayScaleBlurredCanvas) { + this.grayScaleBlurredCanvas = document.createElement('canvas'); + } + return this.grayScaleBlurredCanvas; + }; + Heatmap.prototype.drawGrayScaleBlurredCircle = function (x, y, r, alpha, ctx) { + var grayScaleBlurredCanvas = this.getGrayScaleBlurredCanvas(); + ctx.globalAlpha = alpha; + ctx.drawImage(grayScaleBlurredCanvas, x - r, y - r); + }; + Heatmap.prototype.colorize = function (img) { + var colorAttr = this.getAttribute('color'); + var pixels = img.data; + var paletteCache = this.paletteCache; + for (var i = 3; i < pixels.length; i += 4) { + var alpha = pixels[i]; // get gradient color from opacity value + if (isNumber$4(alpha)) { + var palette = paletteCache[alpha] ? paletteCache[alpha] : colorUtil.rgb2arr(colorAttr.gradient(alpha / 256)); + pixels[i - 3] = palette[0]; + pixels[i - 2] = palette[1]; + pixels[i - 1] = palette[2]; + pixels[i] = alpha; + } + } + }; + Heatmap.prototype.getImageShape = function () { + var imageShape = this.imageShape; + if (imageShape) { + return imageShape; + } + var container = this.container; + imageShape = container.addShape({ + type: 'image', + attrs: {}, + }); + this.imageShape = imageShape; + return imageShape; + }; + Heatmap.prototype.getShapeInfo = function (mappingData) { + var shapeCfg = this.getDrawCfg(mappingData[0]); + return __assign$r(__assign$r({}, shapeCfg), { mappingData: mappingData, data: this.getData(mappingData) }); + }; + Heatmap.prototype.getData = function (mappingData) { + return mappingData.map(function (obj) { + return obj[FIELD_ORIGIN]; + }); + }; + return Heatmap; +}(Geometry$2)); + +/** + * @ignore + * 根据数据点生成矩形的四个关键点 + * @param pointInfo 数据点信息 + * @param [isPyramid] 是否为尖底漏斗图 + * @returns rect points 返回矩形四个顶点信息 + */ +function getRectPoints$2(pointInfo) { + var x = pointInfo.x, y = pointInfo.y, y0 = pointInfo.y0, size = pointInfo.size; + // 有 4 种情况, + // 1. x, y 都不是数组 + // 2. y是数组,x不是 + // 3. x是数组,y不是 + // 4. x, y 都是数组 + var yMin; + var yMax; + if (isArray$n(y)) { + yMin = y[0], yMax = y[1]; + } + else { + yMin = y0; + yMax = y; + } + var xMin; + var xMax; + if (isArray$n(x)) { + xMin = x[0], xMax = x[1]; + } + else { + xMin = x - size / 2; + xMax = x + size / 2; + } + var points = [ + { x: xMin, y: yMin }, + { x: xMin, y: yMax }, + ]; + // 矩形的四个关键点,结构如下(左下角顺时针连接) + // 1 ---- 2 + // | | + // 0 ---- 3 + points.push({ x: xMax, y: yMax }, { x: xMax, y: yMin }); + return points; +} +/** + * @ignore + * 根据矩形关键点绘制 path + * @param points 关键点数组 + * @param isClosed path 是否需要闭合 + * @returns 返回矩形的 path + */ +function getRectPath$2(points, isClosed) { + if (isClosed === void 0) { isClosed = true; } + var path = []; + var firstPoint = points[0]; + path.push(['M', firstPoint.x, firstPoint.y]); + for (var i = 1, len = points.length; i < len; i++) { + path.push(['L', points[i].x, points[i].y]); + } + // 对于 shape="line" path 不应该闭合,否则会造成 lineCap 绘图属性失效 + if (isClosed) { + path.push(['L', firstPoint.x, firstPoint.y]); // 需要闭合 + path.push(['z']); + } + return path; +} +/** + * 处理 rect path 的 radius + * @returns 返回矩形 path 的四个角的 arc 半径 + */ +function parseRadius(radius, minLength) { + var r1 = 0; + var r2 = 0; + var r3 = 0; + var r4 = 0; + if (isArray$n(radius)) { + if (radius.length === 1) { + r1 = r2 = r3 = r4 = radius[0]; + } + else if (radius.length === 2) { + r1 = r3 = radius[0]; + r2 = r4 = radius[1]; + } + else if (radius.length === 3) { + r1 = radius[0]; + r2 = r4 = radius[1]; + r3 = radius[2]; + } + else { + r1 = radius[0]; + r2 = radius[1]; + r3 = radius[2]; + r4 = radius[3]; + } + } + else { + r1 = r2 = r3 = r4 = radius; + } + // 处理 边界值 + if (r1 + r2 > minLength) { + r1 = r1 ? minLength / (1 + r2 / r1) : 0; + r2 = minLength - r1; + } + if (r3 + r4 > minLength) { + r3 = r3 ? minLength / (1 + r4 / r3) : 0; + r4 = minLength - r3; + } + return [r1 || 0, r2 || 0, r3 || 0, r4 || 0]; +} +/** + * 获取 interval 矩形背景的 path + * @param cfg 关键点的信息 + * @param points 已转化为画布坐标的 4 个关键点 + * @param coordinate 坐标系 + * @returns 返回矩形背景的 path + */ +function getBackgroundRectPath(cfg, points, coordinate) { + var path = []; + if (coordinate.isRect) { + var p0 = coordinate.isTransposed + ? { x: coordinate.start.x, y: points[0].y } + : { x: points[0].x, y: coordinate.start.y }; + var p1 = coordinate.isTransposed + ? { x: coordinate.end.x, y: points[2].y } + : { x: points[3].x, y: coordinate.end.y }; + // corner radius of background shape works only in 笛卡尔坐标系 + var radius = get$3(cfg, ['background', 'style', 'radius']); + if (radius) { + var width = coordinate.isTransposed ? Math.abs(points[0].y - points[2].y) : points[2].x - points[1].x; + var height = coordinate.isTransposed ? coordinate.getWidth() : coordinate.getHeight(); + var _a = parseRadius(radius, Math.min(width, height)), r1 = _a[0], r2 = _a[1], r3 = _a[2], r4 = _a[3]; + path.push(['M', p0.x, p1.y + r1]); + r1 !== 0 && path.push(['A', r1, r1, 0, 0, 1, p0.x + r1, p1.y]); + path.push(['L', p1.x - r2, p1.y]); + r2 !== 0 && path.push(['A', r2, r2, 0, 0, 1, p1.x, p1.y + r2]); + path.push(['L', p1.x, p0.y - r3]); + r3 !== 0 && path.push(['A', r3, r3, 0, 0, 1, p1.x - r3, p0.y]); + path.push(['L', p0.x + r4, p0.y]); + r4 !== 0 && path.push(['A', r4, r4, 0, 0, 1, p0.x, p0.y - r4]); + } + else { + path.push(['M', p0.x, p0.y]); + path.push(['L', p1.x, p0.y]); + path.push(['L', p1.x, p1.y]); + path.push(['L', p0.x, p1.y]); + path.push(['L', p0.x, p0.y]); + } + path.push(['z']); + } + if (coordinate.isPolar) { + var center = coordinate.getCenter(); + var _b = getAngle$2(cfg, coordinate), startAngle = _b.startAngle, endAngle = _b.endAngle; + if (coordinate.type !== 'theta' && !coordinate.isTransposed) { + // 获取扇形 path + path = getSectorPath(center.x, center.y, coordinate.getRadius(), startAngle, endAngle); + } + else { + var pow = function (v) { return Math.pow(v, 2); }; + var r1 = Math.sqrt(pow(center.x - points[0].x) + pow(center.y - points[0].y)); + var r2 = Math.sqrt(pow(center.x - points[2].x) + pow(center.y - points[2].y)); + // 获取扇形 path(其实是一个圆环,从 coordinate 的起始角度到结束角度) + path = getSectorPath(center.x, center.y, r1, coordinate.startAngle, coordinate.endAngle, r2); + } + } + return path; +} +/** + * @ignore + * 根据矩形关键点绘制 path + * @param points 关键点数组 + * @param lineCap 'round'圆角样式 + * @param coor 坐标 + * @returns 返回矩形的 path + */ +function getIntervalRectPath(points, lineCap, coor) { + var width = coor.getWidth(); + var height = coor.getHeight(); + var isRect = coor.type === 'rect'; + var path = []; + var r = (points[2].x - points[1].x) / 2; + var ry = coor.isTransposed ? (r * height) / width : (r * width) / height; + if (lineCap === 'round') { + if (isRect) { + path.push(['M', points[0].x, points[0].y + ry]); + path.push(['L', points[1].x, points[1].y - ry]); + path.push(['A', r, r, 0, 0, 1, points[2].x, points[2].y - ry]); + path.push(['L', points[3].x, points[3].y + ry]); + path.push(['A', r, r, 0, 0, 1, points[0].x, points[0].y + ry]); + } + else { + path.push(['M', points[0].x, points[0].y]); + path.push(['L', points[1].x, points[1].y]); + path.push(['A', r, r, 0, 0, 1, points[2].x, points[2].y]); + path.push(['L', points[3].x, points[3].y]); + path.push(['A', r, r, 0, 0, 1, points[0].x, points[0].y]); + } + path.push(['z']); + } + else { + path = getRectPath$2(points); + } + return path; +} +/** + * @ignore + * 根据 funnel 关键点绘制漏斗图的 path + * @param points 图形关键点信息 + * @param nextPoints 下一个数据的图形关键点信息 + * @param isPyramid 是否为尖底漏斗图 + * @returns 返回漏斗图的图形 path + */ +function getFunnelPath(points, nextPoints, isPyramid) { + var path = []; + if (!isNil(nextPoints)) { + path.push(['M', points[0].x, points[0].y], ['L', points[1].x, points[1].y], ['L', nextPoints[1].x, nextPoints[1].y], ['L', nextPoints[0].x, nextPoints[0].y], ['Z']); + } + else if (isPyramid) { + // 金字塔最底部 + path.push(['M', points[0].x, points[0].y], ['L', points[1].x, points[1].y], ['L', (points[2].x + points[3].x) / 2, (points[2].y + points[3].y) / 2], ['Z']); + } + else { + // 漏斗图最底部 + path.push(['M', points[0].x, points[0].y], ['L', points[1].x, points[1].y], ['L', points[2].x, points[2].y], ['L', points[3].x, points[3].y], ['Z']); + } + return path; +} +/** + * 获取 倒角 矩形 + * - 目前只适用于笛卡尔坐标系下 + */ +function getRectWithCornerRadius(points, coordinate, radius) { + var _a, _b, _c, _d; + // 获取 四个关键点 + var p0 = points[0], p1 = points[1], p2 = points[2], p3 = points[3]; + var _e = [0, 0, 0, 0], r1 = _e[0], r2 = _e[1], r3 = _e[2], r4 = _e[3]; + /** + * p1 → p2 + * ↑ ↓ + * p0 ← p3 + * + * 负数的情况,关键点会变成下面的形式 + * + * p0 ← p3 + * ↓ ↑ + * p1 → p2 + */ + if (p0.y < p1.y /** 负数情况 */) { + p1 = points[0], p0 = points[1], p3 = points[2], p2 = points[3]; + _a = parseRadius(radius, Math.min(p3.x - p0.x, p0.y - p1.y)), r4 = _a[0], r3 = _a[1], r2 = _a[2], r1 = _a[3]; + } + else { + _b = parseRadius(radius, Math.min(p3.x - p0.x, p0.y - p1.y)), r1 = _b[0], r2 = _b[1], r3 = _b[2], r4 = _b[3]; + } + /** + * 转置前 + * p1 → p2 + * ↑ ↓ + * p0 ← p3 + * + * 转置后(↓ 是 x 轴递增,→ 是 y 轴递增),从 p0 开始绘制,对应的 radius: [r3, r2, r1, r4] + * p3 ← p2 + * ↓ ↑ + * P0 → p1(points[3]) + * + * 负数的情况,y 轴翻转 + * + * p0 → p1 + * ↑ ↓ + * p3 ← p2 + */ + if (coordinate.isTransposed) { + p0 = points[0], p3 = points[1], p2 = points[2], p1 = points[3]; + if (points[0].x > points[1].x /** 负数情况 */) { + p3 = points[0], p0 = points[1], p1 = points[2], p2 = points[3]; + _c = parseRadius(radius, Math.min(p3.x - p0.x, p0.y - p1.y)), r1 = _c[0], r4 = _c[1], r3 = _c[2], r2 = _c[3]; + } + else { + _d = parseRadius(radius, Math.min(p3.x - p0.x, p0.y - p1.y)), r2 = _d[0], r3 = _d[1], r4 = _d[2], r1 = _d[3]; + } + } + var path = []; + path.push(['M', p1.x, p1.y + r1]); + r1 !== 0 && path.push(['A', r1, r1, 0, 0, 1, p1.x + r1, p1.y]); + path.push(['L', p2.x - r2, p2.y]); + r2 !== 0 && path.push(['A', r2, r2, 0, 0, 1, p2.x, p2.y + r2]); + path.push(['L', p3.x, p3.y - r3]); + r3 !== 0 && path.push(['A', r3, r3, 0, 0, 1, p3.x - r3, p3.y]); + path.push(['L', p0.x + r4, p0.y]); + r4 !== 0 && path.push(['A', r4, r4, 0, 0, 1, p0.x, p0.y - r4]); + path.push(['L', p1.x, p1.y + r1]); + path.push(['z']); + return path; +} + +/** Interval 的 shape 工厂 */ +registerShapeFactory('interval', { + defaultShapeType: 'rect', + getDefaultPoints: function (pointInfo) { + return getRectPoints$2(pointInfo); + }, +}); +/** Inerval 默认 shape,填充的矩形 */ +registerShape('interval', 'rect', { + draw: function (cfg, container) { + var style = getStyle$1(cfg, false, true); + var group = container; + var backgroundCfg = cfg === null || cfg === void 0 ? void 0 : cfg.background; + if (backgroundCfg) { + group = container.addGroup(); + var backgroundStyle = getBackgroundRectStyle(cfg); + var backgroundPath = getBackgroundRectPath(cfg, this.parsePoints(cfg.points), this.coordinate); + group.addShape('path', { + attrs: __assign$r(__assign$r({}, backgroundStyle), { path: backgroundPath }), + zIndex: -1, + name: BACKGROUND_SHAPE, + }); + } + var path; + if (style.radius && this.coordinate.isRect) { + path = getRectWithCornerRadius(this.parsePoints(cfg.points), this.coordinate, style.radius); + } + else { + path = this.parsePath(getIntervalRectPath(cfg.points, style.lineCap, this.coordinate)); + } + var shape = group.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + name: 'interval', + }); + return backgroundCfg ? group : shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color, isInPolar = markerCfg.isInPolar; + if (isInPolar) { + return { + symbol: 'circle', + style: { + r: 4.5, + fill: color, + }, + }; + } + return { + symbol: 'square', + style: { + r: 4, + fill: color, + }, + }; + }, +}); + +// 已经排序后的数据查找距离最小的 +function findMinDistance(arr, scale) { + var count = arr.length; + var sourceArr = arr; + if (isString$3(sourceArr[0])) { + // 日期类型的 values 经常上文本类型,所以需要转换一下 + sourceArr = arr.map(function (v) { + return scale.translate(v); + }); + } + var distance = sourceArr[1] - sourceArr[0]; + for (var i = 2; i < count; i++) { + var tmp = sourceArr[i] - sourceArr[i - 1]; + if (distance > tmp) { + distance = tmp; + } + } + return distance; +} +function getDodgeCount(dataArray, dodgeBy) { + if (dodgeBy) { + var mergeData = flatten$2(dataArray); + var values = valuesOfKey(mergeData, dodgeBy); + return values.length; + } + return dataArray.length; +} +/** @ignore */ +function getDefaultSize(geometry) { + var theme = geometry.theme; + var coordinate = geometry.coordinate; + var xScale = geometry.getXScale(); + var xValues = xScale.values; + var dataArray = geometry.beforeMappingData; + var count = xValues.length; + var xDimensionLength = getXDimensionLength(geometry.coordinate); + // 获取柱宽相关配置项 + var intervalPadding = geometry.intervalPadding, dodgePadding = geometry.dodgePadding; + // 兼容theme配置 + var maxColumnWidth = geometry.maxColumnWidth || theme.maxColumnWidth; + var minColumnWidth = geometry.minColumnWidth || theme.minColumnWidth; + var columnWidthRatio = geometry.columnWidthRatio || theme.columnWidthRatio; + var multiplePieWidthRatio = geometry.multiplePieWidthRatio || theme.multiplePieWidthRatio; + var roseWidthRatio = geometry.roseWidthRatio || theme.roseWidthRatio; + // 线性情况下count值 + if (xScale.isLinear && xValues.length > 1) { + // Linear 类型用户有可能设置了 min, max 范围所以需要根据数据最小区间计算 count + xValues.sort(); + var interval = findMinDistance(xValues, xScale); + count = (xScale.max - xScale.min) / interval; + if (xValues.length > count) { + count = xValues.length; + } + } + var range = xScale.range; + var normalizedSize = 1 / count; + var wr = 1; + if (coordinate.isPolar) { + // 极坐标场景 + if (coordinate.isTransposed && count > 1) { + // 极坐标下多层环图 + wr = multiplePieWidthRatio; + } + else { + wr = roseWidthRatio; + } + } + else { + // 非极坐标场景 + if (xScale.isLinear) { + normalizedSize *= range[1] - range[0]; + } + wr = columnWidthRatio; + } + // 基础柱状图 + if (!isNil(intervalPadding) && intervalPadding >= 0) { + // 配置组间距情况 + var normalizedIntervalPadding = intervalPadding / xDimensionLength; + normalizedSize = (1 - (count - 1) * normalizedIntervalPadding) / count; + } + else { + // 默认情况 + normalizedSize *= wr; + } + // 分组柱状图 + if (geometry.getAdjust('dodge')) { + var dodgeAdjust = geometry.getAdjust('dodge'); + var dodgeBy = dodgeAdjust.dodgeBy; + var dodgeCount = getDodgeCount(dataArray, dodgeBy); + if (!isNil(dodgePadding) && dodgePadding >= 0) { + // 仅配置组内间距情况 + var normalizedDodgePadding = dodgePadding / xDimensionLength; + normalizedSize = (normalizedSize - normalizedDodgePadding * (dodgeCount - 1)) / dodgeCount; + } + else if (!isNil(intervalPadding) && intervalPadding >= 0) { + // 设置组间距但未设置组内间距情况,避免组间距过小导致图形重叠,需乘以wr + normalizedSize *= wr; + normalizedSize = normalizedSize / dodgeCount; + } + else { + // 组间距和组内间距均未配置 + normalizedSize = normalizedSize / dodgeCount; + } + normalizedSize = (normalizedSize >= 0) ? normalizedSize : 0; + } + // 最大和最小限制 + if (!isNil(maxColumnWidth) && maxColumnWidth >= 0) { + var normalizedMaxColumnWidth = maxColumnWidth / xDimensionLength; + if (normalizedSize > normalizedMaxColumnWidth) { + normalizedSize = normalizedMaxColumnWidth; + } + } + // minColumnWidth可能设置为0 + if (!isNil(minColumnWidth) && minColumnWidth >= 0) { + var normalizedMinColumnWidth = minColumnWidth / xDimensionLength; + if (normalizedSize < normalizedMinColumnWidth) { + normalizedSize = normalizedMinColumnWidth; + } + } + return normalizedSize; +} + +/** + * Interval 几何标记。 + * 用于绘制柱状图、饼图、条形图、玫瑰图等。 + */ +var Interval = /** @class */ (function (_super) { + __extends$e(Interval, _super); + function Interval(cfg) { + var _this = _super.call(this, cfg) || this; + _this.type = 'interval'; + _this.shapeType = 'interval'; + _this.generatePoints = true; + var background = cfg.background; + _this.background = background; + return _this; + } + /** + * 获取每条数据的 Shape 绘制信息 + * @param obj 经过分组 -> 数字化 -> adjust 调整后的数据记录 + * @returns + */ + Interval.prototype.createShapePointsCfg = function (obj) { + var cfg = _super.prototype.createShapePointsCfg.call(this, obj); + // 计算每个 shape 的 size + var size; + var sizeAttr = this.getAttribute('size'); + if (sizeAttr) { + size = this.getAttributeValues(sizeAttr, obj)[0]; + // 归一化 + var coordinate = this.coordinate; + var coordinateWidth = getXDimensionLength(coordinate); + size = size / coordinateWidth; + } + else { + if (!this.defaultSize) { + this.defaultSize = getDefaultSize(this); + } + size = this.defaultSize; + } + cfg.size = size; + return cfg; + }; + /** + * 调整 y 轴的 scale 范围。 + * 对于 Y 轴为数值轴柱状图,默认从 0 开始 生长。 + */ + Interval.prototype.adjustScale = function () { + _super.prototype.adjustScale.call(this); + var yScale = this.getYScale(); + // 特殊逻辑:饼图需要填充满整个空间 + if (this.coordinate.type === 'theta') { + yScale.change({ + nice: false, + min: 0, + // 发生过 stack 调整,yScale 的 max 被调整过,this.updateStackRange() + max: getMaxScale(yScale), + }); + } + else { + // 柱状图数值轴默认从 0 开始 + var scaleDefs = this.scaleDefs; + var field = yScale.field, min = yScale.min, max = yScale.max, type = yScale.type; + if (type !== 'time') { + // time 类型不做调整 + // 柱状图的 Y 轴要从 0 开始生长,但是如果用户设置了则以用户的为准 + if (min > 0 && !get$3(scaleDefs, [field, 'min'])) { + yScale.change({ + min: 0, + }); + } + // 柱当柱状图全为负值时也需要从 0 开始生长,但是如果用户设置了则以用户的为准 + if (max <= 0 && !get$3(scaleDefs, [field, 'max'])) { + yScale.change({ + max: 0, + }); + } + } + } + }; + /** + * @override + */ + Interval.prototype.getDrawCfg = function (mappingData) { + var shapeCfg = _super.prototype.getDrawCfg.call(this, mappingData); + shapeCfg.background = this.background; + return shapeCfg; + }; + return Interval; +}(Geometry$2)); + +/** + * Line 几何标记。 + * 常用于折线图的绘制。 + */ +var Line$4 = /** @class */ (function (_super) { + __extends$e(Line, _super); + function Line(cfg) { + var _this = _super.call(this, cfg) || this; + _this.type = 'line'; + var _a = cfg.sortable, sortable = _a === void 0 ? false : _a; // 关闭默认的 X 轴数据排序 + _this.sortable = sortable; + return _this; + } + return Line; +}(Path)); + +var SHAPES = ['circle', 'square', 'bowtie', 'diamond', 'hexagon', 'triangle', 'triangle-down']; +var HOLLOW_SHAPES = ['cross', 'tick', 'plus', 'hyphen', 'line']; +/** + * @ignore + * Draws points + * @param shape + * @param cfg + * @param container + * @param shapeName + * @param isStroke + * @returns points + */ +function drawPoints(shape, cfg, container, shapeName, isStroke) { + var style = getStyle$1(cfg, isStroke, !isStroke, 'r'); + var points = shape.parsePoints(cfg.points); + var pointPosition = points[0]; + if (cfg.isStack) { + pointPosition = points[1]; + } + else if (points.length > 1) { + var group = container.addGroup(); + for (var _i = 0, points_1 = points; _i < points_1.length; _i++) { + var point = points_1[_i]; + group.addShape({ + type: 'marker', + attrs: __assign$r(__assign$r(__assign$r({}, style), { symbol: MarkerSymbols[shapeName] || shapeName }), point), + }); + } + return group; + } + return container.addShape({ + type: 'marker', + attrs: __assign$r(__assign$r(__assign$r({}, style), { symbol: MarkerSymbols[shapeName] || shapeName }), pointPosition), + }); +} + +registerShapeFactory('point', { + defaultShapeType: 'hollow-circle', + getDefaultPoints: function (pointInfo) { + return splitPoints(pointInfo); + }, +}); +each$2(SHAPES, function (shapeName) { + // 添加该 shape 对应的 hollow-shape + registerShape('point', "hollow-" + shapeName, { + draw: function (cfg, container) { + return drawPoints(this, cfg, container, shapeName, true); + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: MarkerSymbols[shapeName] || shapeName, + style: { + r: 4.5, + stroke: color, + fill: null, + }, + }; + }, + }); +}); + +/** + * Point 几何标记。 + * 常用于绘制点图。 + */ +var Point$1 = /** @class */ (function (_super) { + __extends$e(Point, _super); + function Point() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'point'; + _this.shapeType = 'point'; + _this.generatePoints = true; + return _this; + } + /** + * 获取一个点的绘制信息。 + * @param mappingDatum + * @returns draw cfg + */ + Point.prototype.getDrawCfg = function (mappingDatum) { + var shapeCfg = _super.prototype.getDrawCfg.call(this, mappingDatum); + return __assign$r(__assign$r({}, shapeCfg), { isStack: !!this.getAdjust('stack') }); + }; + return Point; +}(Geometry$2)); + +function getPath$1(points) { + var flag = points[0]; + var i = 1; + var path = [['M', flag.x, flag.y]]; + while (i < points.length) { + var c = points[i]; + if (c.x !== points[i - 1].x || c.y !== points[i - 1].y) { + path.push(['L', c.x, c.y]); + if (c.x === flag.x && c.y === flag.y && i < points.length - 1) { + flag = points[i + 1]; + path.push(['Z']); + path.push(['M', flag.x, flag.y]); + i++; + } + } + i++; + } + if (!isEqual$2(last$1(path), flag)) { + path.push(['L', flag.x, flag.y]); + } + path.push(['Z']); + return path; +} +registerShapeFactory('polygon', { + defaultShapeType: 'polygon', + getDefaultPoints: function (pointInfo) { + var points = []; + each$2(pointInfo.x, function (subX, index) { + var subY = pointInfo.y[index]; + points.push({ + x: subX, + y: subY, + }); + }); + return points; + }, +}); +registerShape('polygon', 'polygon', { + draw: function (cfg, container) { + if (!isEmpty$1(cfg.points)) { + var shapeAttrs = getStyle$1(cfg, true, true); + var path = this.parsePath(getPath$1(cfg.points)); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, shapeAttrs), { path: path }), + name: 'polygon', + }); + } + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'square', + style: { + r: 4, + fill: color, + }, + }; + }, +}); + +/** + * Polygon 几何标记。 + * 常用于绘制色块图、日历图等。 + */ +var Polygon = /** @class */ (function (_super) { + __extends$e(Polygon, _super); + function Polygon() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'polygon'; + _this.shapeType = 'polygon'; + _this.generatePoints = true; + return _this; + } + /** + * 获取 Shape 的关键点数据。 + * @param obj + * @returns + */ + Polygon.prototype.createShapePointsCfg = function (obj) { + var cfg = _super.prototype.createShapePointsCfg.call(this, obj); + var x = cfg.x; + var y = cfg.y; + var temp; + // x y 都是数组时,不做处理 + if (!(isArray$n(x) && isArray$n(y))) { + var xScale = this.getXScale(); + var yScale = this.getYScale(); + var xCount = xScale.values.length; + var yCount = yScale.values.length; + var xOffset = (0.5 * 1) / xCount; + var yOffset = (0.5 * 1) / yCount; + if (xScale.isCategory && yScale.isCategory) { + // 如果x,y都是分类 + x = [x - xOffset, x - xOffset, x + xOffset, x + xOffset]; + y = [y - yOffset, y + yOffset, y + yOffset, y - yOffset]; + } + else if (isArray$n(x)) { + // x 是数组 + temp = x; + x = [temp[0], temp[0], temp[1], temp[1]]; + y = [y - yOffset / 2, y + yOffset / 2, y + yOffset / 2, y - yOffset / 2]; + } + else if (isArray$n(y)) { + // y 是数组 + temp = y; + y = [temp[0], temp[1], temp[1], temp[0]]; + x = [x - xOffset / 2, x - xOffset / 2, x + xOffset / 2, x + xOffset / 2]; + } + cfg.x = x; + cfg.y = y; + } + return cfg; + }; + return Polygon; +}(Geometry$2)); + +registerShapeFactory('schema', { + defaultShapeType: '', +}); + +/** + * Schema 几何标记,用于一些自定义图形的绘制,比如箱型图、股票图等。 + */ +var Schema = /** @class */ (function (_super) { + __extends$e(Schema, _super); + function Schema() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'schema'; + _this.shapeType = 'schema'; + _this.generatePoints = true; + return _this; + } + /** + * 获取 Shape 的关键点数据。 + * @param record + * @returns + */ + Schema.prototype.createShapePointsCfg = function (record) { + var cfg = _super.prototype.createShapePointsCfg.call(this, record); + // 计算每个 shape 的 size + var size; + var sizeAttr = this.getAttribute('size'); + if (sizeAttr) { + size = this.getAttributeValues(sizeAttr, record)[0]; + // 归一化 + var coordinate = this.coordinate; + var coordinateWidth = getXDimensionLength(coordinate); + size = size / coordinateWidth; + } + else { + if (!this.defaultSize) { + this.defaultSize = getDefaultSize(this); + } + size = this.defaultSize; + } + cfg.size = size; + return cfg; + }; + return Schema; +}(Geometry$2)); + +function normalizeSize(arr) { + if (!isArray$n(arr)) { + return []; + } + var maxValue = max$7(arr); + return map$4(arr, function (num) { return num / maxValue; }); +} +registerShapeFactory('violin', { + defaultShapeType: 'violin', + getDefaultPoints: function (pointInfo) { + var radius = pointInfo.size / 2; + var points = []; + var sizeArr = normalizeSize(pointInfo._size); + each$2(pointInfo.y, function (y, index) { + var offset = sizeArr[index] * radius; + var isMin = index === 0; + var isMax = index === pointInfo.y.length - 1; + points.push({ + isMin: isMin, + isMax: isMax, + x: pointInfo.x - offset, + y: y, + }); + points.unshift({ + isMin: isMin, + isMax: isMax, + x: pointInfo.x + offset, + y: y, + }); + }); + return points; + }, +}); +registerShape('violin', 'violin', { + draw: function (cfg, container) { + var shapeAttrs = getStyle$1(cfg, true, true); + var path = this.parsePath(getViolinPath(cfg.points)); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, shapeAttrs), { path: path }), + name: 'violin', + }); + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'circle', + style: { + r: 4, + fill: color, + }, + }; + }, +}); + +/** + * Violin 几何标记。 + * 用于绘制小提琴图。 + */ +var Violin$2 = /** @class */ (function (_super) { + __extends$e(Violin, _super); + function Violin() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.type = 'violin'; + _this.shapeType = 'violin'; + _this.generatePoints = true; + return _this; + } + /** + * 获取 Shape 的关键点数据。 + * @param record + * @returns + */ + Violin.prototype.createShapePointsCfg = function (record) { + var cfg = _super.prototype.createShapePointsCfg.call(this, record); + // 计算每个 shape 的 size + var size; + var sizeAttr = this.getAttribute('size'); + if (sizeAttr) { + size = this.getAttributeValues(sizeAttr, record)[0]; + // 归一化 + var coordinate = this.coordinate; + var coordinateWidth = getXDimensionLength(coordinate); + size = size / coordinateWidth; + } + else { + if (!this.defaultSize) { + this.defaultSize = getDefaultSize(this); + } + size = this.defaultSize; + } + cfg.size = size; + cfg._size = get$3(record[FIELD_ORIGIN], [this._sizeField]); + return cfg; + }; + /** + * @override + */ + Violin.prototype.initAttributes = function () { + var attributeOption = this.attributeOption; + var sizeField = attributeOption.size + ? attributeOption.size.fields[0] + : this._sizeField + ? this._sizeField + : 'size'; + this._sizeField = sizeField; + // fixme 干啥要删掉 + delete attributeOption.size; + _super.prototype.initAttributes.call(this); + }; + return Violin; +}(Geometry$2)); + +/** + * 描边但不填充的区域图 + */ +registerShape('area', 'line', { + draw: function (cfg, container) { + var attrs = getShapeAttrs(cfg, true, false, this); + var shape = container.addShape({ + type: 'path', + attrs: attrs, + name: 'area', + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: function (x, y, r) { + if (r === void 0) { r = 5.5; } + return [['M', x - r, y - 4], ['L', x + r, y - 4], ['L', x + r, y + 4], ['L', x - r, y + 4], ['Z']]; + }, + style: { + r: 5, + stroke: color, + fill: null, + }, + }; + }, +}); + +/** + * 填充的平滑曲面图 + */ +registerShape('area', 'smooth', { + draw: function (cfg, container) { + var coordinate = this.coordinate; + var attrs = getShapeAttrs(cfg, false, true, this, getConstraint(coordinate)); + var shape = container.addShape({ + type: 'path', + attrs: attrs, + name: 'area', + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: function (x, y, r) { + if (r === void 0) { r = 5.5; } + return [['M', x - r, y - 4], ['L', x + r, y - 4], ['L', x + r, y + 4], ['L', x - r, y + 4], ['Z']]; + }, + style: { + r: 5, + fill: color, + }, + }; + }, +}); + +/** 描边的平滑曲面图 */ +registerShape('area', 'smooth-line', { + draw: function (cfg, container) { + var coordinate = this.coordinate; + var attrs = getShapeAttrs(cfg, true, true, this, getConstraint(coordinate)); + var shape = container.addShape({ + type: 'path', + attrs: attrs, + name: 'area', + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: function (x, y, r) { + if (r === void 0) { r = 5.5; } + return [['M', x - r, y - 4], ['L', x + r, y - 4], ['L', x + r, y + 4], ['L', x - r, y + 4], ['Z']]; + }, + style: { + r: 5, + stroke: color, + fill: null, + }, + }; + }, +}); + +/** + * @ignore + * Gets cpath + * @param from + * @param to + * @returns + */ +function getCPath(from, to) { + return [ + 'C', + (from.x * 1) / 2 + (to.x * 1) / 2, from.y, + (from.x * 1) / 2 + (to.x * 1) / 2, to.y, + to.x, to.y, + ]; +} +/** + * @ignore + * Gets qpath + * @param to + * @param center + * @returns + */ +function getQPath(to, center) { + var points = []; + points.push({ + x: center.x, + y: center.y, + }); + points.push(to); + var sub = ['Q']; + each$2(points, function (point) { + sub.push(point.x, point.y); + }); + return sub; +} + +function getArcShapePath(from, to, center) { + var sub = getQPath(to, center); + var path = [['M', from.x, from.y]]; + path.push(sub); + return path; +} +function getArcShapeWeightPath(points, center) { + var arc1 = getQPath(points[1], center); + var arc2 = getQPath(points[3], center); + var path = [['M', points[0].x, points[0].y]]; + path.push(arc2); + path.push(['L', points[3].x, points[3].y]); + path.push(['L', points[2].x, points[2].y]); + path.push(arc1); + path.push(['L', points[1].x, points[1].y]); + path.push(['L', points[0].x, points[0].y]); + path.push(['Z']); + return path; +} +// 弧线包括笛卡尔坐标系下的半圆弧线、极坐标系下以圆心为控制点的二阶曲线、笛卡尔坐标系下带权重的三阶曲线、极坐标系下带权重的以圆心为控制点的二阶曲线 +registerShape('edge', 'arc', { + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, false, 'lineWidth'); + var points = cfg.points; + var type = points.length > 2 ? 'weight' : 'normal'; + var path; + if (cfg.isInCircle) { + var center = { x: 0, y: 1 }; + if (type === 'normal') { + path = getArcShapePath(points[0], points[1], center); + } + else { + style.fill = style.stroke; + path = getArcShapeWeightPath(points, center); + } + path = this.parsePath(path); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + }); + } + else { + if (type === 'normal') { + points = this.parsePoints(points); + path = getArcPath((points[1].x + points[0].x) / 2, points[0].y, Math.abs(points[1].x - points[0].x) / 2, Math.PI, Math.PI * 2); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + }); + } + else { + var c1 = getCPath(points[1], points[3]); + var c2 = getCPath(points[2], points[0]); + path = [ + ['M', points[0].x, points[0].y], + ['L', points[1].x, points[1].y], + c1, + ['L', points[3].x, points[3].y], + ['L', points[2].x, points[2].y], + c2, + ['Z'], + ]; + path = this.parsePath(path); + style.fill = style.stroke; + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + }); + } + } + }, + getMarker: function (markerCfg) { + return { + symbol: 'circle', + style: { + r: 4.5, + fill: markerCfg.color, + }, + }; + }, +}); + +function getSmoothPath(from, to) { + var sub = getCPath(from, to); + var path = [['M', from.x, from.y]]; + path.push(sub); + return path; +} +registerShape('edge', 'smooth', { + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, false, 'lineWidth'); + var points = cfg.points; + var path = this.parsePath(getSmoothPath(points[0], points[1])); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + }); + }, + getMarker: function (markerCfg) { + return { + symbol: 'circle', + style: { + r: 4.5, + fill: markerCfg.color, + }, + }; + }, +}); + +var CORNER_PERCENT = 1 / 3; +function getVHVPath(from, to) { + var points = []; + points.push({ + x: from.x, + y: from.y * (1 - CORNER_PERCENT) + to.y * CORNER_PERCENT, + }); + points.push({ + x: to.x, + y: from.y * (1 - CORNER_PERCENT) + to.y * CORNER_PERCENT, + }); + points.push(to); + var path = [['M', from.x, from.y]]; + each$2(points, function (point) { + path.push(['L', point.x, point.y]); + }); + return path; +} +registerShape('edge', 'vhv', { + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, false, 'lineWidth'); + var points = cfg.points; + var path = this.parsePath(getVHVPath(points[0], points[1])); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + }); + }, + getMarker: function (markerCfg) { + return { + symbol: 'circle', + style: { + r: 4.5, + fill: markerCfg.color, + }, + }; + }, +}); + +/** 漏斗图 */ +registerShape('interval', 'funnel', { + getPoints: function (shapePoint) { + shapePoint.size = shapePoint.size * 2; // 漏斗图的 size 是柱状图的两倍 + return getRectPoints$2(shapePoint); + }, + draw: function (cfg, container) { + var style = getStyle$1(cfg, false, true); + var path = this.parsePath(getFunnelPath(cfg.points, cfg.nextPoints, false)); + var shape = container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + name: 'interval', + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'square', + style: { + r: 4, + fill: color, + }, + }; + }, +}); + +/** 描边柱状图 */ +registerShape('interval', 'hollow-rect', { + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, false); + var group = container; + var backgroundCfg = cfg === null || cfg === void 0 ? void 0 : cfg.background; + if (backgroundCfg) { + group = container.addGroup(); + var backgroundStyle = getBackgroundRectStyle(cfg); + var backgroundPath = getBackgroundRectPath(cfg, this.parsePoints(cfg.points), this.coordinate); + group.addShape('path', { + attrs: __assign$r(__assign$r({}, backgroundStyle), { path: backgroundPath }), + zIndex: -1, + name: BACKGROUND_SHAPE, + }); + } + var path = this.parsePath(getRectPath$2(cfg.points)); + var shape = group.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + name: 'interval', + }); + return backgroundCfg ? group : shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color, isInPolar = markerCfg.isInPolar; + if (isInPolar) { + return { + symbol: 'circle', + style: { + r: 4.5, + stroke: color, + fill: null, + }, + }; + } + return { + symbol: 'square', + style: { + r: 4, + stroke: color, + fill: null, + }, + }; + }, +}); + +// 根据数据点生成 Line 的两个关键点 +function getLinePoints(pointInfo) { + var x = pointInfo.x, y = pointInfo.y, y0 = pointInfo.y0; + if (isArray$n(y)) { + return y.map(function (yItem, idx) { + return { + x: isArray$n(x) ? x[idx] : x, + y: yItem, + }; + }); + } + // 起始点从 y0 开始 + return [ + { x: x, y: y0 }, + { x: x, y: y }, + ]; +} +registerShape('interval', 'line', { + getPoints: function (shapePoint) { + return getLinePoints(shapePoint); + }, + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, false, 'lineWidth'); + var newStyle = omit(__assign$r({}, style), ['fill']); + var path = this.parsePath(getRectPath$2(cfg.points, false)); + var shape = container.addShape('path', { + attrs: __assign$r(__assign$r({}, newStyle), { path: path }), + name: 'interval', + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: function (x, y, r) { + return [ + ['M', x, y - r], + ['L', x, y + r], + ]; + }, + style: { + r: 5, + stroke: color, + }, + }; + }, +}); + +/** 金字塔图,尖底漏斗图 */ +registerShape('interval', 'pyramid', { + getPoints: function (shapePoint) { + shapePoint.size = shapePoint.size * 2; // 漏斗图的 size 是柱状图的两倍 + return getRectPoints$2(shapePoint); + }, + draw: function (cfg, container) { + var style = getStyle$1(cfg, false, true); + var path = this.parsePath(getFunnelPath(cfg.points, cfg.nextPoints, true)); + var shape = container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + name: 'interval', + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'square', + style: { + r: 4, + fill: color, + }, + }; + }, +}); + +// 根据数据点生成 tick shape 的 6 个关键点 +function getTickPoints(pointInfo) { + var x = pointInfo.x, y = pointInfo.y, y0 = pointInfo.y0, size = pointInfo.size; + var yMin; + var yMax; + if (isArray$n(y)) { + yMin = y[0], yMax = y[1]; + } + else { + yMin = y0; + yMax = y; + } + var xMax = x + size / 2; + var xMin = x - size / 2; + // tick 关键点顺序 + // 4 - 1 - 5 + // | + // 2 - 0 - 3 + return [ + { x: x, y: yMin }, + { x: x, y: yMax }, + { x: xMin, y: yMin }, + { x: xMax, y: yMin }, + { x: xMin, y: yMax }, + { x: xMax, y: yMax }, + ]; +} +// 根据 tick 关键点绘制 path +function getTickPath(points) { + return [ + ['M', points[0].x, points[0].y], + ['L', points[1].x, points[1].y], + ['M', points[2].x, points[2].y], + ['L', points[3].x, points[3].y], + ['M', points[4].x, points[4].y], + ['L', points[5].x, points[5].y], + ]; +} +/** I 形状柱状图,常用于 error bar chart */ +registerShape('interval', 'tick', { + getPoints: function (shapePoint) { + return getTickPoints(shapePoint); + }, + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, false); + var path = this.parsePath(getTickPath(cfg.points)); + var shape = container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path }), + name: 'interval', + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: function (x, y, r) { + return [ + ['M', x - r / 2, y - r], + ['L', x + r / 2, y - r], + ['M', x, y - r], + ['L', x, y + r], + ['M', x - r / 2, y + r], + ['L', x + r / 2, y + r], + ]; + }, + style: { + r: 5, + stroke: color, + }, + }; + }, +}); + +var interpolateCallback = function (point, nextPoint, shapeType) { + var x = point.x; + var y = point.y; + var nextX = nextPoint.x; + var nextY = nextPoint.y; + var result; + switch (shapeType) { + case 'hv': + result = [{ x: nextX, y: y }]; + break; + case 'vh': + result = [{ x: x, y: nextY }]; + break; + case 'hvh': + var middleX = (nextX + x) / 2; + result = [ + { x: middleX, y: y }, + { x: middleX, y: nextY }, + ]; + break; + case 'vhv': + var middleY = (y + nextY) / 2; + result = [ + { x: x, y: middleY }, + { x: nextX, y: middleY }, + ]; + break; + } + return result; +}; +function getInterpolatePoints(points, shapeType) { + var result = []; + each$2(points, function (point, index) { + var nextPoint = points[index + 1]; + result.push(point); + if (nextPoint) { + var interpolatePoint = interpolateCallback(point, nextPoint, shapeType); + result = result.concat(interpolatePoint); + } + }); + return result; +} +// 插值的图形path,不考虑null +function getInterpolatePath(points) { + return points.map(function (point, index) { + return index === 0 ? ['M', point.x, point.y] : ['L', point.x, point.y]; + }); +} +// 插值的图形 +function getInterpolateShapeAttrs(cfg, shapeType) { + var points = getPathPoints(cfg.points, cfg.connectNulls, cfg.showSinglePoint); // 根据 connectNulls 值处理 points + var path = []; + each$2(points, function (eachLinePoints) { + var interpolatePoints = getInterpolatePoints(eachLinePoints, shapeType); + path = path.concat(getInterpolatePath(interpolatePoints)); + }); + return __assign$r(__assign$r({}, getStyle$1(cfg, true, false, 'lineWidth')), { path: path }); +} +// step line +each$2(['hv', 'vh', 'hvh', 'vhv'], function (shapeType) { + registerShape('line', shapeType, { + draw: function (cfg, container) { + var attrs = getInterpolateShapeAttrs(cfg, shapeType); + var shape = container.addShape({ + type: 'path', + attrs: attrs, + name: 'line', + }); + return shape; + }, + getMarker: function (markerCfg) { + return getLineMarker(markerCfg, shapeType); + }, + }); +}); + +// 添加 hollowShape +each$2(HOLLOW_SHAPES, function (shapeName) { + registerShape('point', shapeName, { + draw: function (cfg, container) { + return drawPoints(this, cfg, container, shapeName, true); + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: MarkerSymbols[shapeName], + style: { + r: 4.5, + stroke: color, + fill: null, + }, + }; + }, + }); +}); + +registerShape('point', 'image', { + draw: function (cfg, container) { + var size = getStyle$1(cfg, false, false, 'r').r; + var points = this.parsePoints(cfg.points); + var pointPosition = points[0]; + if (cfg.isStack) { + pointPosition = points[1]; + } + else if (points.length > 1) { + var group = container.addGroup(); + for (var _i = 0, points_1 = points; _i < points_1.length; _i++) { + var point = points_1[_i]; + group.addShape('image', { + attrs: { + x: point.x - size / 2, + y: point.y - size, + width: size, + height: size, + img: cfg.shape[1], + }, + }); + } + return group; + } + return container.addShape('image', { + attrs: { + x: pointPosition.x - size / 2, + y: pointPosition.y - size, + width: size, + height: size, + img: cfg.shape[1], + }, + }); + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'circle', + style: { + r: 4.5, + fill: color, + }, + }; + }, +}); + +// 所有的 SHAPES 都注册一下 +each$2(SHAPES, function (shapeName) { + registerShape('point', shapeName, { + draw: function (cfg, container) { + return drawPoints(this, cfg, container, shapeName, false); + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: MarkerSymbols[shapeName] || shapeName, + style: { + r: 4.5, + fill: color, + }, + }; + }, + }); +}); + +function parseValue(value) { + var array = !isArray$n(value) ? [value] : value; + var min = array[0]; // 最小值 + var max = array[array.length - 1]; // 最大值 + var min1 = array.length > 1 ? array[1] : min; + var max1 = array.length > 3 ? array[3] : max; + var median = array.length > 2 ? array[2] : min1; + return { + min: min, + max: max, + min1: min1, + max1: max1, + median: median, + }; +} +function getBoxPoints$1(x, y, size) { + var halfSize = size / 2; + var pointsArray; + if (isArray$n(y)) { + // 2维 + var _a = parseValue(y), min = _a.min, max = _a.max, median = _a.median, min1 = _a.min1, max1 = _a.max1; + var minX = x - halfSize; + var maxX = x + halfSize; + pointsArray = [ + [minX, max], + [maxX, max], + [x, max], + [x, max1], + [minX, min1], + [minX, max1], + [maxX, max1], + [maxX, min1], + [x, min1], + [x, min], + [minX, min], + [maxX, min], + [minX, median], + [maxX, median], + ]; + } + else { + // 只有一个维度 + y = isNil(y) ? 0.5 : y; + var _b = parseValue(x), min = _b.min, max = _b.max, median = _b.median, min1 = _b.min1, max1 = _b.max1; + var minY = y - halfSize; + var maxY = y + halfSize; + pointsArray = [ + [min, minY], + [min, maxY], + [min, y], + [min1, y], + [min1, minY], + [min1, maxY], + [max1, maxY], + [max1, minY], + [max1, y], + [max, y], + [max, minY], + [max, maxY], + [median, minY], + [median, maxY], + ]; + } + return pointsArray.map(function (arr) { + return { + x: arr[0], + y: arr[1], + }; + }); +} +function getBoxPath(points) { + return [ + ['M', points[0].x, points[0].y], + ['L', points[1].x, points[1].y], + ['M', points[2].x, points[2].y], + ['L', points[3].x, points[3].y], + ['M', points[4].x, points[4].y], + ['L', points[5].x, points[5].y], + ['L', points[6].x, points[6].y], + ['L', points[7].x, points[7].y], + ['L', points[4].x, points[4].y], + ['Z'], + ['M', points[8].x, points[8].y], + ['L', points[9].x, points[9].y], + ['M', points[10].x, points[10].y], + ['L', points[11].x, points[11].y], + ['M', points[12].x, points[12].y], + ['L', points[13].x, points[13].y], + ]; +} +// box shape +registerShape('schema', 'box', { + getPoints: function (shapePoint) { + var x = shapePoint.x, y = shapePoint.y, size = shapePoint.size; + return getBoxPoints$1(x, y, size); + }, + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, false); + var path = this.parsePath(getBoxPath(cfg.points)); + var shape = container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path, name: 'schema' }), + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: function (x, y, r) { + var yValues = [y - 6, y - 3, y, y + 3, y + 6]; + var points = getBoxPoints$1(x, yValues, r); + return [ + ['M', points[0].x + 1, points[0].y], + ['L', points[1].x - 1, points[1].y], + ['M', points[2].x, points[2].y], + ['L', points[3].x, points[3].y], + ['M', points[4].x, points[4].y], + ['L', points[5].x, points[5].y], + ['L', points[6].x, points[6].y], + ['L', points[7].x, points[7].y], + ['L', points[4].x, points[4].y], + ['Z'], + ['M', points[8].x, points[8].y], + ['L', points[9].x, points[9].y], + ['M', points[10].x + 1, points[10].y], + ['L', points[11].x - 1, points[11].y], + ['M', points[12].x, points[12].y], + ['L', points[13].x, points[13].y], + ]; + }, + style: { + r: 6, + lineWidth: 1, + stroke: color, + }, + }; + }, +}); + +function getCandleYValues(value) { + var array = !isArray$n(value) ? [value] : value; + // 从大到小排序 + var sorted = array.sort(function (a, b) { return b - a; }); + return padEnd(sorted, 4, sorted[sorted.length - 1]); +} +// get candle shape's key points +function getCandlePoints(x, y, size) { + var yValues = getCandleYValues(y); + return [ + { x: x, y: yValues[0] }, + { x: x, y: yValues[1] }, + { x: x - size / 2, y: yValues[2] }, + { x: x - size / 2, y: yValues[1] }, + { x: x + size / 2, y: yValues[1] }, + { x: x + size / 2, y: yValues[2] }, + { x: x, y: yValues[2] }, + { x: x, y: yValues[3] }, + ]; +} +function getCandlePath(points) { + return [ + ['M', points[0].x, points[0].y], + ['L', points[1].x, points[1].y], + ['M', points[2].x, points[2].y], + ['L', points[3].x, points[3].y], + ['L', points[4].x, points[4].y], + ['L', points[5].x, points[5].y], + ['Z'], + ['M', points[6].x, points[6].y], + ['L', points[7].x, points[7].y], + ]; +} +// k line shape +registerShape('schema', 'candle', { + getPoints: function (shapePoint) { + var x = shapePoint.x, y = shapePoint.y, size = shapePoint.size; + return getCandlePoints(x, y, size); + }, + draw: function (cfg, container) { + var style = getStyle$1(cfg, true, true); + var path = this.parsePath(getCandlePath(cfg.points)); + var shape = container.addShape('path', { + attrs: __assign$r(__assign$r({}, style), { path: path, name: 'schema' }), + }); + return shape; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: function (x, y, r) { + var yValues = [y + 7.5, y + 3, y - 3, y - 7.5]; + var points = getCandlePoints(x, yValues, r); + return [ + ['M', points[0].x, points[0].y], + ['L', points[1].x, points[1].y], + ['M', points[2].x, points[2].y], + ['L', points[3].x, points[3].y], + ['L', points[4].x, points[4].y], + ['L', points[5].x, points[5].y], + ['Z'], + ['M', points[6].x, points[6].y], + ['L', points[7].x, points[7].y], + ]; + }, + style: { + lineWidth: 1, + stroke: color, + fill: color, + r: 6, + }, + }; + }, +}); + +function getRectAttrs(points, size) { + var width = Math.abs(points[0].x - points[2].x); + var height = Math.abs(points[0].y - points[2].y); + var len = Math.min(width, height); + if (size) { + len = clamp$1(size, 0, Math.min(width, height)); + } + len = len / 2; + var centerX = (points[0].x + points[2].x) / 2; + var centerY = (points[0].y + points[2].y) / 2; + return { + x: centerX - len, + y: centerY - len, + width: len * 2, + height: len * 2, + }; +} +registerShape('polygon', 'square', { + draw: function (cfg, container) { + if (!isEmpty$1(cfg.points)) { + var shapeAttrs = getStyle$1(cfg, true, true); + var points = this.parsePoints(cfg.points); // 转换为画布坐标 + return container.addShape('rect', { + attrs: __assign$r(__assign$r({}, shapeAttrs), getRectAttrs(points, cfg.size)), + name: 'polygon', + }); + } + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'square', + style: { + r: 4, + fill: color, + }, + }; + }, +}); + +/** + * 平滑边界的小提琴图 + */ +registerShape('violin', 'smooth', { + draw: function (cfg, container) { + var attrs = getStyle$1(cfg, true, true); + var path = this.parsePath(getSmoothViolinPath(cfg.points)); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, attrs), { path: path }), + }); + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'circle', + style: { + stroke: null, + r: 4, + fill: color, + }, + }; + }, +}); + +/** + * 空心小提琴图 + */ +registerShape('violin', 'hollow', { + draw: function (cfg, container) { + var attrs = getStyle$1(cfg, true, false); + var path = this.parsePath(getViolinPath(cfg.points)); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, attrs), { path: path }), + }); + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'circle', + style: { + r: 4, + fill: null, + stroke: color, + }, + }; + }, +}); +/** + * 平滑边界的空心小提琴图 + */ +registerShape('violin', 'hollow-smooth', { + draw: function (cfg, container) { + var attrs = getStyle$1(cfg, true, false); + var path = this.parsePath(getSmoothViolinPath(cfg.points)); + return container.addShape('path', { + attrs: __assign$r(__assign$r({}, attrs), { path: path }), + }); + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'circle', + style: { + r: 4, + fill: null, + stroke: color, + }, + }; + }, +}); + +/** + * 柱状图 label + */ +var IntervalLabel = /** @class */ (function (_super) { + __extends$e(IntervalLabel, _super); + function IntervalLabel() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 获取 interval label 的方向,取决于 value 的值是正还是负 + * @param labelCfg + */ + IntervalLabel.prototype.getLabelValueDir = function (mappingData) { + // points 中的 x/y 和 transpose 无关 + var dim = 'y'; + var points = mappingData.points; + return points[0][dim] <= points[2][dim] ? 1 : -1; + }; + /** + * 重载:根据 interval 值的正负来调整 label 偏移量 + * @param labelCfg + * @param index + * @param total + */ + IntervalLabel.prototype.getLabelOffsetPoint = function (labelCfg, index, total) { + var _a; + var point = _super.prototype.getLabelOffsetPoint.call(this, labelCfg, index, total); + var transposed = this.getCoordinate().isTransposed; + var dim = transposed ? 'x' : 'y'; + var dir = this.getLabelValueDir(labelCfg.mappingData); + return __assign$r(__assign$r({}, point), (_a = {}, _a[dim] = point[dim] * dir, _a)); + }; + /** + * 重载:定制 interval label 的默认主题配置 + * @param labelCfg + */ + IntervalLabel.prototype.getThemedLabelCfg = function (labelCfg) { + var geometry = this.geometry; + var defaultLabelCfg = this.getDefaultLabelCfg(); + var theme = geometry.theme; + // 如果 interval label position 设置为 middle,则将主题中的 offset 覆盖为 0 + return deepMix({}, defaultLabelCfg, theme.labels, labelCfg.position === 'middle' ? { offset: 0 } : {}, labelCfg); + }; + IntervalLabel.prototype.setLabelPosition = function (labelPointCfg, mappingData, index, position) { + var coordinate = this.getCoordinate(); + var transposed = coordinate.isTransposed; + var shapePoints = mappingData.points; + var point0 = coordinate.convert(shapePoints[0]); + var point2 = coordinate.convert(shapePoints[2]); + var dir = this.getLabelValueDir(mappingData); + var top; + var right; + var bottom; + var left; + var shape = isArray$n(mappingData.shape) ? mappingData.shape[0] : mappingData.shape; + if (shape === 'funnel' || shape === 'pyramid') { + // 处理漏斗图 + var nextPoints = get$3(mappingData, 'nextPoints'); + var points = get$3(mappingData, 'points'); + if (nextPoints) { + // 非漏斗图底部 + var p0 = coordinate.convert(points[0]); + var p1 = coordinate.convert(points[1]); + var nextP0 = coordinate.convert(nextPoints[0]); + var nextP1 = coordinate.convert(nextPoints[1]); + // TODO: 使用包围盒的计算方法 + if (transposed) { + top = Math.min(nextP0.y, p0.y); + bottom = Math.max(nextP0.y, p0.y); + right = (p1.x + nextP1.x) / 2; + left = (p0.x + nextP0.x) / 2; + } + else { + top = Math.min((p1.y + nextP1.y) / 2, (p0.y + nextP0.y) / 2); + bottom = Math.max((p1.y + nextP1.y) / 2, (p0.y + nextP0.y) / 2); + right = nextP1.x; + left = p0.x; + } + } + else { + top = Math.min(point2.y, point0.y); + bottom = Math.max(point2.y, point0.y); + right = point2.x; + left = point0.x; + } + } + else { + top = Math.min(point2.y, point0.y); + bottom = Math.max(point2.y, point0.y); + right = point2.x; + left = point0.x; + } + switch (position) { + case 'right': + labelPointCfg.x = right; + labelPointCfg.y = (top + bottom) / 2; + labelPointCfg.textAlign = get$3(labelPointCfg, 'textAlign', dir > 0 ? 'left' : 'right'); + break; + case 'left': + labelPointCfg.x = left; + labelPointCfg.y = (top + bottom) / 2; + labelPointCfg.textAlign = get$3(labelPointCfg, 'textAlign', dir > 0 ? 'left' : 'right'); + break; + case 'bottom': + if (transposed) { + labelPointCfg.x = (right + left) / 2; + } + labelPointCfg.y = bottom; + labelPointCfg.textAlign = get$3(labelPointCfg, 'textAlign', 'center'); + labelPointCfg.textBaseline = get$3(labelPointCfg, 'textBaseline', dir > 0 ? 'bottom' : 'top'); + break; + case 'middle': + if (transposed) { + labelPointCfg.x = (right + left) / 2; + } + labelPointCfg.y = (top + bottom) / 2; + labelPointCfg.textAlign = get$3(labelPointCfg, 'textAlign', 'center'); + labelPointCfg.textBaseline = get$3(labelPointCfg, 'textBaseline', 'middle'); + break; + case 'top': + if (transposed) { + labelPointCfg.x = (right + left) / 2; + } + labelPointCfg.y = top; + labelPointCfg.textAlign = get$3(labelPointCfg, 'textAlign', 'center'); + labelPointCfg.textBaseline = get$3(labelPointCfg, 'textBaseline', dir > 0 ? 'bottom' : 'top'); + break; + } + }; + return IntervalLabel; +}(GeometryLabel$1)); + +var HALF_PI = Math.PI / 2; +/** + * 极坐标下的图形 label + */ +var PolarLabel = /** @class */ (function (_super) { + __extends$e(PolarLabel, _super); + function PolarLabel() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * @override + * @desc 获取 label offset + * polar & theta coordinate support「string」type, should transform to 「number」 + */ + PolarLabel.prototype.getLabelOffset = function (offset) { + var coordinate = this.getCoordinate(); + var actualOffset = 0; + if (isNumber$4(offset)) { + actualOffset = offset; + } + else if (isString$3(offset) && offset.indexOf('%') !== -1) { + var r = coordinate.getRadius(); + if (coordinate.innerRadius > 0) { + r = r * (1 - coordinate.innerRadius); + } + actualOffset = parseFloat(offset) * 0.01 * r; + } + return actualOffset; + }; + /** + * @override + * 获取 labelItems, 增加切片 percent + * @param mapppingArray + */ + PolarLabel.prototype.getLabelItems = function (mapppingArray) { + var items = _super.prototype.getLabelItems.call(this, mapppingArray); + var yScale = this.geometry.getYScale(); + return map$4(items, function (item) { + if (item && yScale) { + var percent = yScale.scale(get$3(item.data, yScale.field)); + return __assign$r(__assign$r({}, item), { percent: percent }); + } + return item; + }); + }; + /** + * @override + * 获取文本的对齐方式 + * @param point + */ + PolarLabel.prototype.getLabelAlign = function (point) { + var coordinate = this.getCoordinate(); + var align; + if (point.labelEmit) { + align = point.angle <= Math.PI / 2 && point.angle >= -Math.PI / 2 ? 'left' : 'right'; + } + else if (!coordinate.isTransposed) { + align = 'center'; + } + else { + var center = coordinate.getCenter(); + var offset = point.offset; + if (Math.abs(point.x - center.x) < 1) { + align = 'center'; + } + else if (point.angle > Math.PI || point.angle <= 0) { + align = offset > 0 ? 'left' : 'right'; + } + else { + align = offset > 0 ? 'right' : 'left'; + } + } + return align; + }; + /** + * @override + * 获取 label 的位置 + * @param labelCfg + * @param mappingData + * @param index + */ + PolarLabel.prototype.getLabelPoint = function (labelCfg, mappingData, index) { + var factor = 1; + var arcPoint; + var content = labelCfg.content[index]; + if (this.isToMiddle(mappingData)) { + arcPoint = this.getMiddlePoint(mappingData.points); + } + else { + if (labelCfg.content.length === 1 && index === 0) { + index = 1; + } + else if (index === 0) { + factor = -1; + } + arcPoint = this.getArcPoint(mappingData, index); + } + var offset = labelCfg.offset * factor; + var middleAngle = this.getPointAngle(arcPoint); + var isLabelEmit = labelCfg.labelEmit; + var labelPositionCfg = this.getCirclePoint(middleAngle, offset, arcPoint, isLabelEmit); + if (labelPositionCfg.r === 0) { + // 如果文本位置位于圆心,则不展示 + labelPositionCfg.content = ''; + } + else { + labelPositionCfg.content = content; + labelPositionCfg.angle = middleAngle; + labelPositionCfg.color = mappingData.color; + } + labelPositionCfg.rotate = labelCfg.autoRotate + ? this.getLabelRotate(middleAngle, offset, isLabelEmit) + : labelCfg.rotate; + labelPositionCfg.start = { + x: arcPoint.x, + y: arcPoint.y, + }; + return labelPositionCfg; + }; + /** + * 获取圆弧的位置 + */ + PolarLabel.prototype.getArcPoint = function (mappingData, index) { + if (index === void 0) { index = 0; } + if (!isArray$n(mappingData.x) && !isArray$n(mappingData.y)) { + return { + x: mappingData.x, + y: mappingData.y, + }; + } + return { + x: isArray$n(mappingData.x) ? mappingData.x[index] : mappingData.x, + y: isArray$n(mappingData.y) ? mappingData.y[index] : mappingData.y, + }; + }; + /** + * 计算坐标线点在极坐标系下角度 + * @param point + */ + PolarLabel.prototype.getPointAngle = function (point) { + return getAngleByPoint(this.getCoordinate(), point); + }; + /** + * 获取坐标点与圆心形成的圆的位置信息 + * @param angle + * @param offset + * @param point + * @param isLabelEmit + */ + PolarLabel.prototype.getCirclePoint = function (angle, offset, point, isLabelEmit) { + var coordinate = this.getCoordinate(); + var center = coordinate.getCenter(); + var r = getDistanceToCenter(coordinate, point); + if (r === 0) { + return __assign$r(__assign$r({}, center), { r: r }); + } + var labelAngle = angle; + if (coordinate.isTransposed && r > offset && !isLabelEmit) { + var appendAngle = Math.asin(offset / (2 * r)); + labelAngle = angle + appendAngle * 2; + } + else { + r = r + offset; + } + return { + x: center.x + r * Math.cos(labelAngle), + y: center.y + r * Math.sin(labelAngle), + r: r, + }; + }; + /** + * 获取 label 的旋转角度 + * @param angle + * @param offset + * @param isLabelEmit + */ + PolarLabel.prototype.getLabelRotate = function (angle, offset, isLabelEmit) { + var rotate = angle + HALF_PI; + if (isLabelEmit) { + rotate -= HALF_PI; + } + if (rotate) { + if (rotate > HALF_PI) { + rotate = rotate - Math.PI; + } + else if (rotate < -HALF_PI) { + rotate = rotate + Math.PI; + } + } + return rotate; + }; + // 获取中心的位置 + PolarLabel.prototype.getMiddlePoint = function (points) { + var coordinate = this.getCoordinate(); + var count = points.length; + var middlePoint = { + x: 0, + y: 0, + }; + each$2(points, function (point) { + middlePoint.x += point.x; + middlePoint.y += point.y; + }); + middlePoint.x /= count; + middlePoint.y /= count; + middlePoint = coordinate.convert(middlePoint); + return middlePoint; + }; + // 是否居中 + PolarLabel.prototype.isToMiddle = function (mappingData) { + return mappingData.x.length > 2; + }; + return PolarLabel; +}(GeometryLabel$1)); + +/** + * 饼图 label + */ +var PieLabel = /** @class */ (function (_super) { + __extends$e(PieLabel, _super); + function PieLabel() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.defaultLayout = 'distribute'; + return _this; + } + PieLabel.prototype.getDefaultLabelCfg = function (offset, position) { + var cfg = _super.prototype.getDefaultLabelCfg.call(this, offset, position); + return deepMix({}, cfg, get$3(this.geometry.theme, 'pieLabels', {})); + }; + /** @override */ + PieLabel.prototype.getLabelOffset = function (offset) { + return _super.prototype.getLabelOffset.call(this, offset) || 0; + }; + PieLabel.prototype.getLabelRotate = function (angle, offset, isLabelLimit) { + var rotate; + if (offset < 0) { + rotate = angle; + if (rotate > Math.PI / 2) { + rotate = rotate - Math.PI; + } + if (rotate < -Math.PI / 2) { + rotate = rotate + Math.PI; + } + } + return rotate; + }; + PieLabel.prototype.getLabelAlign = function (point) { + var coordinate = this.getCoordinate(); + var center = coordinate.getCenter(); + var align; + if (point.angle <= Math.PI / 2 && point.x >= center.x) { + align = 'left'; + } + else { + align = 'right'; + } + if (point.offset <= 0) { + if (align === 'right') { + align = 'left'; + } + else { + align = 'right'; + } + } + return align; + }; + PieLabel.prototype.getArcPoint = function (point) { + return point; + }; + PieLabel.prototype.getPointAngle = function (point) { + var coordinate = this.getCoordinate(); + var startPoint = { + x: isArray$n(point.x) ? point.x[0] : point.x, + y: point.y[0], + }; + var endPoint = { + x: isArray$n(point.x) ? point.x[1] : point.x, + y: point.y[1], + }; + var angle; + var startAngle = getAngleByPoint(coordinate, startPoint); + if (point.points && point.points[0].y === point.points[1].y) { + angle = startAngle; + } + else { + var endAngle = getAngleByPoint(coordinate, endPoint); + if (startAngle >= endAngle) { + // 100% pie slice + endAngle = endAngle + Math.PI * 2; + } + angle = startAngle + (endAngle - startAngle) / 2; + } + return angle; + }; + /** @override */ + PieLabel.prototype.getCirclePoint = function (angle, offset) { + var coordinate = this.getCoordinate(); + var center = coordinate.getCenter(); + var r = coordinate.getRadius() + offset; + return __assign$r(__assign$r({}, polarToCartesian(center.x, center.y, r, angle)), { angle: angle, + r: r }); + }; + return PieLabel; +}(PolarLabel)); + +/** label text和line距离 4px */ +var MARGIN$1 = 4; +function antiCollision$1(labelShapes, labels, lineHeight, plotRange, center, isRight) { + // adjust y position of labels to avoid overlapping + var overlapping = true; + var start = plotRange.start; + var end = plotRange.end; + var startY = Math.min(start.y, end.y); + var totalHeight = Math.abs(start.y - end.y); + var i; + var maxY = 0; + var minY = Number.MIN_VALUE; + var boxes = labels.map(function (label) { + if (label.y > maxY) { + maxY = label.y; + } + if (label.y < minY) { + minY = label.y; + } + return { + size: lineHeight, + targets: [label.y - startY], + }; + }); + minY -= startY; + if (maxY - startY > totalHeight) { + totalHeight = maxY - startY; + } + while (overlapping) { + /* eslint no-loop-func: 0 */ + boxes.forEach(function (box) { + var target = (Math.min.apply(minY, box.targets) + Math.max.apply(minY, box.targets)) / 2; + box.pos = Math.min(Math.max(minY, target - box.size / 2), totalHeight - box.size); + // box.pos = Math.max(0, target - box.size / 2); + }); + // detect overlapping and join boxes + overlapping = false; + i = boxes.length; + while (i--) { + if (i > 0) { + var previousBox = boxes[i - 1]; + var box = boxes[i]; + if (previousBox.pos + previousBox.size > box.pos) { + // overlapping + previousBox.size += box.size; + previousBox.targets = previousBox.targets.concat(box.targets); + // overflow, shift up + if (previousBox.pos + previousBox.size > totalHeight) { + previousBox.pos = totalHeight - previousBox.size; + } + boxes.splice(i, 1); // removing box + overlapping = true; + } + } + } + } + i = 0; + // step 4: normalize y and adjust x + boxes.forEach(function (b) { + var posInCompositeBox = startY + lineHeight / 2; // middle of the label + b.targets.forEach(function () { + labels[i].y = b.pos + posInCompositeBox; + posInCompositeBox += lineHeight; + i++; + }); + }); + var labelsMap = {}; + for (var _i = 0, labelShapes_1 = labelShapes; _i < labelShapes_1.length; _i++) { + var labelShape = labelShapes_1[_i]; + labelsMap[labelShape.get('id')] = labelShape; + } + // (x - cx)^2 + (y - cy)^2 = totalR^2 + labels.forEach(function (label) { + var rPow2 = label.r * label.r; + var dyPow2 = Math.pow(Math.abs(label.y - center.y), 2); + if (rPow2 < dyPow2) { + label.x = center.x; + } + else { + var dx = Math.sqrt(rPow2 - dyPow2); + if (!isRight) { + // left + label.x = center.x - dx; + } + else { + // right + label.x = center.x + dx; + } + } + // adjust labelShape + var labelShape = labelsMap[label.id]; + labelShape.attr('x', label.x); + labelShape.attr('y', label.y); + // because group could not effect text-shape, should set text-shape position manually + var textShape = find$3(labelShape.getChildren(), function (ele) { return ele.get('type') === 'text'; }); + // @ts-ignore + if (textShape) { + textShape.attr('y', label.y); + textShape.attr('x', label.x); + } + }); +} +function distribute(items, labels, shapes, region) { + if (!items.length || !labels.length) { + return; + } + var offset = items[0] ? items[0].offset : 0; + var coordinate = labels[0].get('coordinate'); + var radius = coordinate.getRadius(); + var center = coordinate.getCenter(); + if (offset > 0) { + // const lineHeight = get(this.geometry.theme, ['pieLabels', 'labelHeight'], 14); + var lineHeight_1 = 14; // TODO + var totalR = radius + offset; + var totalHeight_1 = totalR * 2 + lineHeight_1 * 2; + var plotRange_1 = { + start: coordinate.start, + end: coordinate.end, + }; + // step 1: separate labels + var halves_1 = [ + [], + [], + ]; + items.forEach(function (labelItem) { + if (!labelItem) { + return; + } + if (labelItem.textAlign === 'right') { + // left + halves_1[0].push(labelItem); + } + else { + // right or center will be put on the right side + halves_1[1].push(labelItem); + } + }); + halves_1.forEach(function (half, index) { + // step 2: reduce labels + var maxLabelsCountForOneSide = totalHeight_1 / lineHeight_1; + if (half.length > maxLabelsCountForOneSide) { + half.sort(function (a, b) { + // sort by percentage DESC + return b['..percent'] - a['..percent']; + }); + half.splice(maxLabelsCountForOneSide, half.length - maxLabelsCountForOneSide); + } + // step 3: distribute position (x and y) + half.sort(function (a, b) { + // sort by y ASC + return a.y - b.y; + }); + antiCollision$1(labels, half, lineHeight_1, plotRange_1, center, index); + }); + } + // 配置 labelLine + each$2(items, function (item) { + if (item && item.labelLine) { + var distance = item.offset; + var angle = item.angle; + // 贴近圆周 + var startPoint = polarToCartesian(center.x, center.y, radius, angle); + var innerPoint = polarToCartesian(center.x, center.y, radius + distance / 2, angle); + var itemX = item.x + get$3(item, 'offsetX', 0); + var itemY = item.y + get$3(item, 'offsetY', 0); + var endPoint = { + x: itemX - Math.cos(angle) * MARGIN$1, + y: itemY - Math.sin(angle) * MARGIN$1, + }; + if (!isObject$f(item.labelLine)) { + // labelLine: true + item.labelLine = {}; + } + item.labelLine.path = [ + "M " + startPoint.x, + startPoint.y + " Q" + innerPoint.x, + innerPoint.y + " " + endPoint.x, + endPoint.y, + ].join(','); + } + }); +} + +/** + * 碰撞检测算法 + */ +function antiCollision(items, labelHeight, plotRange) { + var labels = items.filter(function (item) { return !item.invisible; }); + // sorted by y, mutable + labels.sort(function (a, b) { return a.y - b.y; }); + // adjust y position of labels to avoid overlapping + var overlapping = true; + var startY = plotRange.minY; + var endY = plotRange.maxY; + var totalHeight = Math.abs(startY - endY); + var i; + var maxY = 0; + var minY = Number.MIN_VALUE; + var boxes = labels.map(function (label) { + if (label.y > maxY) { + maxY = label.y; + } + if (label.y < minY) { + minY = label.y; + } + return { + content: label.content, + size: labelHeight, + targets: [label.y - startY], + pos: null, + }; + }); + minY -= startY; + if (maxY - startY > totalHeight) { + totalHeight = maxY - startY; + } + while (overlapping) { + /* eslint no-loop-func: 0 */ + boxes.forEach(function (box) { + var target = (Math.min.apply(minY, box.targets) + Math.max.apply(minY, box.targets)) / 2; + box.pos = Math.min(Math.max(minY, target - box.size / 2), totalHeight - box.size); + box.pos = Math.max(0, box.pos); + }); + // detect overlapping and join boxes + overlapping = false; + i = boxes.length; + while (i--) { + if (i > 0) { + var previousBox = boxes[i - 1]; + var box = boxes[i]; + if (previousBox.pos + previousBox.size > box.pos) { + // overlapping + previousBox.size += box.size; + previousBox.targets = previousBox.targets.concat(box.targets); + // overflow, shift up + if (previousBox.pos + previousBox.size > totalHeight) { + previousBox.pos = totalHeight - previousBox.size; + } + boxes.splice(i, 1); // removing box + overlapping = true; + } + } + } + } + i = 0; + // step 4: normalize y and adjust x + boxes.forEach(function (b) { + var posInCompositeBox = startY + labelHeight / 2; // middle of the label + b.targets.forEach(function () { + labels[i].y = b.pos + posInCompositeBox; + posInCompositeBox += labelHeight; + i++; + }); + }); +} + +/** label text和line距离 4px */ +var MARGIN = 4; +/** + * 配置 labelline + * @param item PolarLabelItem + */ +function drawLabelline$1(item /** PolarLabelItem */, coordinate) { + /** 坐标圆心 */ + var center = coordinate.getCenter(); + /** 圆半径 */ + var radius = coordinate.getRadius(); + if (item && item.labelLine) { + var angle = item.angle, labelOffset = item.offset; + // 贴近圆周 + var startPoint = polarToCartesian(center.x, center.y, radius, angle); + var itemX = item.x + get$3(item, 'offsetX', 0) * (Math.cos(angle) > 0 ? 1 : -1); + var itemY = item.y + get$3(item, 'offsetY', 0) * (Math.sin(angle) > 0 ? 1 : -1); + var endPoint = { + x: itemX - Math.cos(angle) * MARGIN, + y: itemY - Math.sin(angle) * MARGIN, + }; + var smoothConnector = item.labelLine.smooth; + var path = []; + var dx = endPoint.x - center.x; + var dy = endPoint.y - center.y; + var endAngle = Math.atan(dy / dx); + // 第三象限 & 第四象限 + if (dx < 0) { + endAngle += Math.PI; + } + // 默认 smooth, undefined 也为 smooth + if (smoothConnector === false) { + if (!isObject$f(item.labelLine)) { + // labelLine: true + item.labelLine = {}; + } + // 表示弧线的方向,0 表示从起点到终点沿逆时针画弧, 1 表示顺时针 + var sweepFlag = 0; + // 第一象限 + if ((angle < 0 && angle > -Math.PI / 2) || angle > Math.PI * 1.5) { + if (endPoint.y > startPoint.y) { + sweepFlag = 1; + } + } + // 第二象限 + if (angle >= 0 && angle < Math.PI / 2) { + if (endPoint.y > startPoint.y) { + sweepFlag = 1; + } + } + // 第三象限 + if (angle >= Math.PI / 2 && angle < Math.PI) { + if (startPoint.y > endPoint.y) { + sweepFlag = 1; + } + } + // 第四象限 + if (angle < -Math.PI / 2 || (angle >= Math.PI && angle < Math.PI * 1.5)) { + if (startPoint.y > endPoint.y) { + sweepFlag = 1; + } + } + var distance = labelOffset / 2 > 4 ? 4 : Math.max(labelOffset / 2 - 1, 0); + var breakPoint = polarToCartesian(center.x, center.y, radius + distance, angle); + // 圆弧的结束点 + var breakPoint3 = polarToCartesian(center.x, center.y, radius + labelOffset / 2, endAngle); + /** + * @example + * M 100 100 L100 90 A 50 50 0 0 0 150 50 + * 移动至 (100, 100), 连接到 (100, 90), 以 (50, 50) 为圆心,绘制圆弧至 (150, 50); + * A 命令的第 4 个参数 large-arc-flag, 决定弧线是大于还是小于 180 度: 0 表示小角度弧,1 表示大角 + * 第 5 个参数: 是否顺时针绘制 + */ + // 默认小弧 + var largeArcFlag = 0; + // step1: 移动至起点 + path.push("M " + startPoint.x + " " + startPoint.y); + // step2: 连接拐点 + path.push("L " + breakPoint.x + " " + breakPoint.y); + // step3: 绘制圆弧 至 结束点 + path.push("A " + center.x + " " + center.y + " 0 " + largeArcFlag + " " + sweepFlag + " " + breakPoint3.x + " " + breakPoint3.y); + // step4: 连接结束点 + path.push("L " + endPoint.x + " " + endPoint.y); + } + else { + var breakPoint = polarToCartesian(center.x, center.y, radius + (labelOffset / 2 > 4 ? 4 : Math.max(labelOffset / 2 - 1, 0)), angle); + // G2 旧的拉线 + // path.push('Q', `${breakPoint.x}`, `${breakPoint.y}`, `${endPoint.x}`, `${endPoint.y}`); + var xSign = startPoint.x < center.x ? 1 : -1; + // step1: 连接结束点 + path.push("M " + endPoint.x + " " + endPoint.y); + var slope1 = (startPoint.y - center.y) / (startPoint.x - center.x); + var slope2 = (endPoint.y - center.y) / (endPoint.x - center.x); + if (Math.abs(slope1 - slope2) > Math.pow(Math.E, -16)) { + // step2: 绘制 curve line (起点 & 结合点与圆心的斜率不等时, 由于存在误差, 使用近似处理) + path.push.apply(path, [ + 'C', + endPoint.x + xSign * 4, + endPoint.y, + 2 * breakPoint.x - startPoint.x, + 2 * breakPoint.y - startPoint.y, + startPoint.x, + startPoint.y, + ]); + } + // step3: 连接至起点 + path.push("L " + startPoint.x + " " + startPoint.y); + } + item.labelLine.path = path.join(' '); + } +} +/** + * 饼图 outer-label 布局, 适用于 type = pie 且 label offset > 0 的标签 + */ +function pieOuterLabelLayout(originalItems, labels, shapes, region) { + var items = filter$1(originalItems, function (item) { return !isNil(item); }); + /** 坐标系 */ + var coordinate = labels[0] && labels[0].get('coordinate'); + if (!coordinate) { + return; + } + /** 坐标圆心 */ + var center = coordinate.getCenter(); + /** 圆半径 */ + var radius = coordinate.getRadius(); + /** label shapes */ + var labelsMap = {}; + for (var _i = 0, labels_1 = labels; _i < labels_1.length; _i++) { + var labelShape = labels_1[_i]; + labelsMap[labelShape.get('id')] = labelShape; + } + // note labelHeight 可以控制 label 的行高 + var labelHeight = get$3(items[0], 'labelHeight', 14); + var labelOffset = get$3(items[0], 'offset', 0); + if (labelOffset <= 0) { + return; + } + var LEFT_HALF_KEY = 'left'; + var RIGHT_HALF_KEY = 'right'; + // step 1: separate labels + var separateLabels = groupBy(items, function (item) { return (item.x < center.x ? LEFT_HALF_KEY : RIGHT_HALF_KEY); }); + var start = coordinate.start, end = coordinate.end; + // step2: calculate totalHeight + var totalHeight = Math.min((radius + labelOffset + labelHeight) * 2, coordinate.getHeight()); + var totalR = totalHeight / 2; + /** labels 容器的范围(后续根据组件的布局设计进行调整) */ + var labelsContainerRange = { + minX: start.x, + maxX: end.x, + minY: center.y - totalR, + maxY: center.y + totalR, + }; + // step 3: antiCollision + each$2(separateLabels, function (half, key) { + var maxLabelsCountForOneSide = Math.floor(totalHeight / labelHeight); + if (half.length > maxLabelsCountForOneSide) { + half.sort(function (a, b) { + // sort by percentage DESC + return b.percent - a.percent; + }); + each$2(half, function (labelItem, idx) { + if (idx + 1 > maxLabelsCountForOneSide) { + labelsMap[labelItem.id].set('visible', false); + labelItem.invisible = true; + } + }); + } + antiCollision(half, labelHeight, labelsContainerRange); + }); + each$2(separateLabels, function (half, key) { + each$2(half, function (item) { + var isRight = key === RIGHT_HALF_KEY; + var labelShape = labelsMap[item.id]; + // because group could not effect content-shape, should set content-shape position manually + var content = labelShape.getChildByIndex(0); + // textShape 发生过调整 + if (content) { + var r = radius + labelOffset; + // (x - cx)^2 + (y - cy)^2 = totalR^2 + var dy = item.y - center.y; + var rPow2 = Math.pow(r, 2); + var dyPow2 = Math.pow(dy, 2); + var dxPow2 = rPow2 - dyPow2 > 0 ? rPow2 - dyPow2 : 0; + var dx = Math.sqrt(dxPow2); + var dx_offset = Math.abs(Math.cos(item.angle) * r); + if (!isRight) { + // left + item.x = center.x - Math.max(dx, dx_offset); + } + else { + // right + item.x = center.x + Math.max(dx, dx_offset); + } + } + // adjust labelShape + if (content) { + content.attr('y', item.y); + content.attr('x', item.x); + } + drawLabelline$1(item, coordinate); + }); + }); +} + +/** 拐点偏移量, 暂不可配置 */ +var INFLECTION_OFFSET = 4; +/** 标签偏移量, distance between label and edge: offsetX */ +var LABEL_OFFSET_X = 4; +/** 标签与牵引线的偏移量 */ +var LABEL_TEXT_LINE_OFFSET = 4; +function drawLabelline(item, coordinate, inRight) { + /** 坐标圆心 */ + var center = coordinate.getCenter(); + /** 圆半径 */ + var radius = coordinate.getRadius(); + var startPoint = { + x: item.x - (inRight ? LABEL_TEXT_LINE_OFFSET : -LABEL_TEXT_LINE_OFFSET), + y: item.y, + }; + var inflectionPoint = polarToCartesian(center.x, center.y, radius + INFLECTION_OFFSET, item.angle); + var p1 = { x: startPoint.x, y: startPoint.y }; + var p2 = { x: inflectionPoint.x, y: inflectionPoint.y }; + var endPoint = polarToCartesian(center.x, center.y, radius, item.angle); + var path = ''; + // 文本被调整下去了,则添加拐点连接线 + if (startPoint.y !== inflectionPoint.y) { + var offset = inRight ? 4 : -4; + p1.y = startPoint.y; + /** 是否在第一象限 */ + if (item.angle < 0 && item.angle >= -Math.PI / 2) { + p1.x = Math.max(inflectionPoint.x, startPoint.x - offset); + if (startPoint.y < inflectionPoint.y) { + p2.y = p1.y; + } + else { + p2.y = inflectionPoint.y; + p2.x = Math.max(p2.x, p1.x - offset); + } + } + /** 是否在 第二象限 */ + if (item.angle > 0 && item.angle < Math.PI / 2) { + p1.x = Math.max(inflectionPoint.x, startPoint.x - offset); + if (startPoint.y > inflectionPoint.y) { + p2.y = p1.y; + } + else { + p2.y = inflectionPoint.y; + p2.x = Math.max(p2.x, p1.x - offset); + } + } + /** 是否在 第三象限 */ + if (item.angle > Math.PI / 2) { + p1.x = Math.min(inflectionPoint.x, startPoint.x - offset); + if (startPoint.y > inflectionPoint.y) { + p2.y = p1.y; + } + else { + p2.y = inflectionPoint.y; + p2.x = Math.min(p2.x, p1.x - offset); + } + } + /** 是否在 第四象限 */ + if (item.angle < -Math.PI / 2) { + p1.x = Math.min(inflectionPoint.x, startPoint.x - offset); + if (startPoint.y < inflectionPoint.y) { + p2.y = p1.y; + } + else { + p2.y = inflectionPoint.y; + p2.x = Math.min(p2.x, p1.x - offset); + } + } + } + path = [ + "M " + startPoint.x + "," + startPoint.y, + "L " + p1.x + "," + p1.y, + "L " + p2.x + "," + p2.y, + "L " + inflectionPoint.x + "," + inflectionPoint.y, + "L " + endPoint.x + "," + endPoint.y, + ].join(' '); + item.labelLine = deepMix({}, item.labelLine, { path: path }); +} +/** + * 饼图标签 spider 布局, 只适用于 pie-spider 的标签类型 + * region 应该是 labelsRenderer 容器的范围限制(便于后续组件间布局) + */ +function pieSpiderLabelLayout(items, labels, shapes, region) { + /** 坐标系 */ + var coordinate = labels[0] && labels[0].get('coordinate'); + if (!coordinate) { + return; + } + /** 坐标圆心 */ + var center = coordinate.getCenter(); + /** 圆半径 */ + var radius = coordinate.getRadius(); + /** label shapes */ + var labelsMap = {}; + for (var _i = 0, labels_1 = labels; _i < labels_1.length; _i++) { + var labelShape = labels_1[_i]; + labelsMap[labelShape.get('id')] = labelShape; + } + var labelHeight = get$3(items[0], 'labelHeight', 14); + var labelOffset = Math.max(get$3(items[0], 'offset', 0), INFLECTION_OFFSET); + // step 1: adjust items to spider + each$2(items, function (item) { + var label = get$3(labelsMap, [item.id]); + if (!label) { + return; + } + var inRight = item.x > center.x || (item.x === center.x && item.y > center.y); + var offsetX = !isNil(item.offsetX) ? item.offsetX : LABEL_OFFSET_X; + var inflectionPoint = polarToCartesian(center.x, center.y, radius + INFLECTION_OFFSET, item.angle); + var totalOffset = labelOffset + offsetX; + item.x = center.x + (inRight ? 1 : -1) * (radius + totalOffset); + item.y = inflectionPoint.y; + }); + var start = coordinate.start, end = coordinate.end; + var LEFT_HALF_KEY = 'left'; + var RIGHT_HALF_KEY = 'right'; + // step 1: separate labels + var seperateLabels = groupBy(items, function (item) { return (item.x < center.x ? LEFT_HALF_KEY : RIGHT_HALF_KEY); }); + // step2: calculate totalHeight + var totalHeight = (radius + labelOffset) * 2 + labelHeight; + each$2(seperateLabels, function (half) { + var halfHeight = half.length * labelHeight; + if (halfHeight > totalHeight) { + totalHeight = Math.min(halfHeight, Math.abs(start.y - end.y)); + } + }); + /** labels 容器的范围(后续根据组件的布局设计进行调整) */ + var labelsContainerRange = { + minX: start.x, + maxX: end.x, + minY: center.y - totalHeight / 2, + maxY: center.y + totalHeight / 2, + }; + // step 3: antiCollision + each$2(seperateLabels, function (half, key) { + var maxLabelsCountForOneSide = totalHeight / labelHeight; + if (half.length > maxLabelsCountForOneSide) { + half.sort(function (a, b) { + // sort by percentage DESC + return b.percent - a.percent; + }); + each$2(half, function (labelItem, idx) { + if (idx > maxLabelsCountForOneSide) { + labelsMap[labelItem.id].set('visible', false); + labelItem.invisible = true; + } + }); + } + antiCollision(half, labelHeight, labelsContainerRange); + }); + var startY = labelsContainerRange.minY; + var endY = labelsContainerRange.maxY; + // step4: applyTo labels and adjust labelLines + each$2(seperateLabels, function (half, key) { + var inRight = key === RIGHT_HALF_KEY; + each$2(half, function (item) { + var label = get$3(labelsMap, item && [item.id]); + if (!label) { + return; + } + // out of range, hidden + if (item.y < startY || item.y > endY) { + label.set('visible', false); + return; + } + var labelContent = label.getChildByIndex(0); + var box = labelContent.getCanvasBBox(); + var originalPos = { x: inRight ? box.x : box.maxX, y: box.y + box.height / 2 /** vertical-align: middle */ }; + translate$1(labelContent, item.x - originalPos.x /** 从 pos.x 移动到 item.x */, item.y - originalPos.y); + // adjust labelLines + if (item.labelLine) { + drawLabelline(item, coordinate, inRight); + } + }); + }); +} + +/** + * @ignore + * 将 label 限制在画布范围内,简单得将超出画布的 label 往画布内调整 + * @param labels + * @param cfg + */ +function limitInCanvas(items, labels, shapes, region) { + each$2(labels, function (label) { + var regionMinX = region.minX, regionMinY = region.minY, regionMaxX = region.maxX, regionMaxY = region.maxY; + var _a = label.getCanvasBBox(), minX = _a.minX, minY = _a.minY, maxX = _a.maxX, maxY = _a.maxY, x = _a.x, y = _a.y, width = _a.width, height = _a.height; + var finalX = x; + var finalY = y; + if (minX < regionMinX || maxX < regionMinX) { + // 超出左侧 + finalX = regionMinX; + } + if (minY < regionMinY || maxY < regionMinY) { + // 超出顶部 + finalY = regionMinY; + } + if (minX > regionMaxX) { + // 整体超出右侧 + finalX = regionMaxX - width; + } + else if (maxX > regionMaxX) { + // 超出右侧 + finalX = finalX - (maxX - regionMaxX); + } + if (minY > regionMaxY) { + // 整体超出顶部 + finalY = regionMaxY - height; + } + else if (maxY > regionMaxY) { + // 超出底部 + finalY = finalY - (maxY - regionMaxY); + } + if (finalX !== x || finalY !== y) { + translate$1(label, finalX - x, finalY - y); + } + }); +} + +/** + * @ignore + * 根据图形元素以及 label 的 bbox 进行调整,如果 label 超出了 shape 的 bbox 则不展示 + */ +function limitInShape(items, labels, shapes, region) { + each$2(labels, function (label, index) { + var labelBBox = label.getCanvasBBox(); // 文本有可能发生旋转 + var shapeBBox = shapes[index].getBBox(); + if (labelBBox.minX < shapeBBox.minX || + labelBBox.minY < shapeBBox.minY || + labelBBox.maxX > shapeBBox.maxX || + labelBBox.maxY > shapeBBox.maxY) { + label.remove(true); // 超出则不展示 + } + }); +} + +var MAX_TIMES = 100; +/** + * @ignore + * Greedy 贪婪算法 + */ +var Greedy = /** @class */ (function () { + function Greedy(cfg) { + if (cfg === void 0) { cfg = {}; } + this.bitmap = {}; + var _a = cfg.xGap, xGap = _a === void 0 ? 1 : _a, _b = cfg.yGap, yGap = _b === void 0 ? 8 : _b; + this.xGap = xGap; + this.yGap = yGap; + } + Greedy.prototype.hasGap = function (bbox) { + var hasGap = true; + var bitmap = this.bitmap; + var minX = Math.round(bbox.minX); + var maxX = Math.round(bbox.maxX); + var minY = Math.round(bbox.minY); + var maxY = Math.round(bbox.maxY); + for (var i = minX; i <= maxX; i += 1) { + if (!bitmap[i]) { + bitmap[i] = {}; + continue; + } + if (i === minX || i === maxX) { + for (var j = minY; j <= maxY; j++) { + if (bitmap[i][j]) { + hasGap = false; + break; + } + } + } + else { + if (bitmap[i][minY] || bitmap[i][maxY]) { + hasGap = false; + break; + } + } + } + return hasGap; + }; + Greedy.prototype.fillGap = function (bbox) { + var bitmap = this.bitmap; + var minX = Math.round(bbox.minX); + var maxX = Math.round(bbox.maxX); + var minY = Math.round(bbox.minY); + var maxY = Math.round(bbox.maxY); + // filling grid + for (var i = minX; i <= maxX; i += 1) { + if (!bitmap[i]) { + bitmap[i] = {}; + } + } + for (var i = minX; i <= maxX; i += this.xGap) { + for (var j = minY; j <= maxY; j += this.yGap) { + bitmap[i][j] = true; + } + bitmap[i][maxY] = true; + } + // filling y edges + if (this.yGap !== 1) { + for (var i = minY; i <= maxY; i += 1) { + bitmap[minX][i] = true; + bitmap[maxX][i] = true; + } + } + // filling x edges + if (this.xGap !== 1) { + for (var i = minX; i <= maxX; i += 1) { + bitmap[i][minY] = true; + bitmap[i][maxY] = true; + } + } + }; + Greedy.prototype.destroy = function () { + this.bitmap = {}; + }; + return Greedy; +}()); +function spiralFill(label, greedy, maxTimes) { + if (maxTimes === void 0) { maxTimes = MAX_TIMES; } + var dt = -1; + var _a = label.attr(), x = _a.x, y = _a.y; + var bbox = label.getCanvasBBox(); + var maxDelta = Math.sqrt(bbox.width * bbox.width + bbox.height * bbox.height); + var dxdy; + var t = -dt; + var dx = 0; + var dy = 0; + var f = function (param) { + var nt = param * 0.1; + return [nt * Math.cos(nt), nt * Math.sin(nt)]; + }; + if (greedy.hasGap(bbox)) { + greedy.fillGap(bbox); + return true; + } + var canFill = false; + var times = 0; + var accessedCache = {}; + while (Math.min(Math.abs(dx), Math.abs(dy)) < maxDelta && times < maxTimes) { + dxdy = f((t += dt)); + dx = ~~dxdy[0]; + dy = ~~dxdy[1]; + if ((!dx && !dy) || accessedCache[dx + "-" + dy]) { + continue; + } + label.attr({ x: x + dx, y: y + dy }); + if (dx + dy < 0) { + label.attr('textAlign', 'right'); + } + times++; + if (greedy.hasGap(label.getCanvasBBox())) { + greedy.fillGap(label.getCanvasBBox()); + canFill = true; + accessedCache[dx + "-" + dy] = true; + break; + } + } + return canFill; +} +/* + * 根据如下规则尝试放置label + * 5 + * ------------------ + * | 1 | 0 | + * 8 —————————4———————— 7 + * | 2 | 3 | + * —————————————————— + * 6 + */ +function adjustLabelPosition(label, x, y, index) { + var _a = label.getCanvasBBox(), width = _a.width, height = _a.height; + var attrs = { + x: x, + y: y, + textAlign: 'center', + }; + switch (index) { + case 0: + attrs.y -= height + 1; + attrs.x += 1; + attrs.textAlign = 'left'; + break; + case 1: + attrs.y -= height + 1; + attrs.x -= 1; + attrs.textAlign = 'right'; + break; + case 2: + attrs.y += height + 1; + attrs.x -= 1; + attrs.textAlign = 'right'; + break; + case 3: + attrs.y += height + 1; + attrs.x += 1; + attrs.textAlign = 'left'; + break; + case 5: + attrs.y -= height * 2 + 2; + break; + case 6: + attrs.y += height * 2 + 2; + break; + case 7: + attrs.x += width + 1; + attrs.textAlign = 'left'; + break; + case 8: + attrs.x -= width + 1; + attrs.textAlign = 'right'; + break; + } + label.attr(attrs); + return label.getCanvasBBox(); +} +/** + * @ignore + * label 防遮挡布局:在不改变 label 位置的情况下对相互重叠的 label 进行调整。 + * 不同于 'overlap' 类型的布局,该布局不会对 label 的位置进行偏移调整。 + * @param labels 参与布局调整的 label 数组集合 + */ +function fixedOverlap(items, labels, shapes, region) { + var greedy = new Greedy(); + each$2(labels, function (label) { + var labelShape = label.find(function (shape) { return shape.get('type') === 'text'; }); + if (!spiralFill(labelShape, greedy)) { + label.remove(true); + } + }); + greedy.destroy(); +} +/** + * @ignore + * label 防遮挡布局:为了防止 label 之间相互覆盖同时保证尽可能多 的 label 展示,通过尝试将 label 向**四周偏移**来剔除放不下的 label + * @param labels 参与布局调整的 label 数组集合 + */ +function overlap(items, labels, shapes, region) { + var greedy = new Greedy(); + each$2(labels, function (label) { + var labelShape = label.find(function (shape) { return shape.get('type') === 'text'; }); + var _a = labelShape.attr(), x = _a.x, y = _a.y; + var canFill = false; + for (var i = 0; i <= 8; i++) { + var bbox = adjustLabelPosition(labelShape, x, y, i); + if (greedy.hasGap(bbox)) { + greedy.fillGap(bbox); + canFill = true; + break; + } + } + if (!canFill) { + label.remove(true); + } + }); + greedy.destroy(); +} + +var dot$2 = dot$3; +/** + * @private + * 1. 获取投影轴 + */ +function getAxes(points /** 多边形的关键点 */) { + // 目前先处理 平行矩形 的场景, 其他多边形不处理 + if (points.length > 4) { + return []; + } + // 获取向量 + var vector = function (start, end) { + return [end.x - start.x, end.y - start.y]; + }; + // 由于 矩形的平行原理,所以只有 2 条投影轴: A -> B, B -> C + var AB = vector(points[0], points[1]); + var BC = vector(points[1], points[2]); + return [AB, BC]; +} +/** + * @private + * 绕指定点顺时针旋转后的点坐标 + * 默认绕原点旋转 + */ +function rotateAtPoint(point, deg, origin) { + if (deg === void 0) { deg = 0; } + if (origin === void 0) { origin = { x: 0, y: 0 }; } + var x = point.x, y = point.y; + return { + x: (x - origin.x) * Math.cos(-deg) + (y - origin.y) * Math.sin(-deg) + origin.x, + y: (origin.x - x) * Math.sin(-deg) + (y - origin.y) * Math.cos(-deg) + origin.y, + }; +} +/** + * @private + * 转化为顶点坐标数组 + * + * @param {Object} box + */ +function getRectPoints$1(box) { + var points = [ + { x: box.x, y: box.y }, + { x: box.x + box.width, y: box.y }, + { x: box.x + box.width, y: box.y + box.height }, + { x: box.x, y: box.y + box.height }, + ]; + var rotation = box.rotation; + if (rotation) { + return [ + rotateAtPoint(points[0], rotation, points[0]), + rotateAtPoint(points[1], rotation, points[0]), + rotateAtPoint(points[2], rotation, points[0]), + rotateAtPoint(points[3], rotation, points[0]), + ]; + } + return points; +} +/** + * @private + * 2. 获取多边形在投影轴上的投影 + * + * 向量的点积的其中一个几何含义是:一个向量在平行于另一个向量方向上的投影的数值乘积。 + * 由于投影轴是单位向量(长度为1),投影的长度为 x1 * x2 + y1 * y2 + */ +function getProjection(points /** 多边形的关键点 */, axis) { + // 目前先处理矩形的场景 + if (points.length > 4) { + return { min: 0, max: 0 }; + } + var scalars = []; + points.forEach(function (point) { + scalars.push(dot$2([point.x, point.y], axis)); + }); + return { min: Math.min.apply(Math, scalars), max: Math.max.apply(Math, scalars) }; +} +function isProjectionOverlap(projection1, projection2) { + return projection1.max > projection2.min && projection1.min < projection2.max; +} +/** + * 快速判断两个无旋转矩形是否遮挡 + */ +function isIntersectRect(box1, box2, margin) { + if (margin === void 0) { margin = 0; } + return !(box2.x > box1.x + box1.width + margin || + box2.x + box2.width < box1.x - margin || + box2.y > box1.y + box1.height + margin || + box2.y + box2.height < box1.y - margin); +} +/** + * detect whether two shape is intersected, useful when shape is been rotated + * 判断两个矩形是否重叠(相交和包含, 是否旋转) + * + * - 原理: 分离轴定律 + */ +function isIntersect(box1, box2) { + // 如果两个矩形没有旋转,使用快速判断 + if (!box1.rotation && !box2.rotation) { + return isIntersectRect(box1, box2); + } + // 分别获取 4 个关键点 + var rect1Points = getRectPoints$1(box1); + var rect2Points = getRectPoints$1(box2); + // 获取所有投影轴 + var axes = __spreadArrays$1(getAxes(rect1Points), getAxes(rect2Points)); + for (var i = 0; i < axes.length; i++) { + var axis = axes[i]; + var projection1 = getProjection(rect1Points, axis); + var projection2 = getProjection(rect2Points, axis); + // 判断投影轴上的投影是否存在重叠,若检测到存在间隙则立刻退出判断,消除不必要的运算。 + if (!isProjectionOverlap(projection1, projection2)) + return false; + } + return true; +} + +/** + * label 防遮挡布局:在不改变 label 位置的情况下对相互重叠的 label 进行隐藏(非移除) + * 不同于 'overlap' 类型的布局,该布局不会对 label 的位置进行偏移调整。 + * @param labels 参与布局调整的 label 数组集合 + */ +function hideOverlap(items, labels, shapes, region) { + // todo 添加 labelrank + // each label will hide the next one because the next one always has lower rank. + // Detect overlapping labels + for (var i = 0; i < labels.length; i++) { + var label1 = labels[i]; + if (labels[i].get('visible')) { + for (var j = i + 1; j < labels.length; j++) { + var label2 = labels[j]; + if (label1 && label2 && label1 !== label2 && label2.get('visible')) { + var box1 = getlLabelBackgroundInfo(label1, items[i], get$3(items[i], 'background.padding')); + var box2 = getlLabelBackgroundInfo(label2, items[j], get$3(items[j], 'background.padding')); + if (isIntersect(box1, box2)) { + labels[j].set('visible', false); + } + } + } + } + } +} + +// 内置的一些特殊设置 +var preset = { + '#5B8FF9': true, +}; +// 根据YIQ亮度判断指定颜色取反色是不是白色 +// http://24ways.org/2010/calculating-color-contrast +// http://www.w3.org/TR/AERT#color-contrast +var isContrastColorWhite = function (color) { + var rgb = colorUtil.toRGB(color).toUpperCase(); + if (preset[rgb]) { + return preset[rgb]; + } + var _a = colorUtil.rgb2arr(rgb), r = _a[0], g = _a[1], b = _a[2]; + var isDark = (r * 299 + g * 587 + b * 114) / 1000 < 128; + return isDark; +}; + +function adjustColor(items, labels, shapes) { + if (shapes.length === 0) { + return; + } + var element = shapes[0].get('element'); + var theme = element.geometry.theme; + var _a = theme.labels || {}, fillColorLight = _a.fillColorLight, fillColorDark = _a.fillColorDark; + shapes.forEach(function (shape, index) { + var label = labels[index]; + var textShape = label.find(function (el) { return el.get('type') === 'text'; }); + var shapeBBox = BBox.fromObject(shape.getBBox()); + var textBBox = BBox.fromObject(textShape.getCanvasBBox()); + var overflow = !shapeBBox.contains(textBBox); + var bgColor = shape.attr('fill'); + var fillWhite = isContrastColorWhite(bgColor); + if (!overflow) { + if (fillWhite) { + if (fillColorLight) { + textShape.attr('fill', fillColorLight); + } + } + else { + if (fillColorDark) { + textShape.attr('fill', fillColorDark); + } + } + } + else { + // 出现溢出直接应用 overflowLabel 样式 + textShape.attr(theme.overflowLabels.style); + } + }); +} + +function shouldInShapeSingle(geometry, label, shape) { + var coordinate = geometry.coordinate; + var textShape = findLabelTextShape(label); + var textBBox = BBox.fromObject(textShape.getCanvasBBox()); + var shapeBBox = BBox.fromObject(shape.getBBox()); + return coordinate.isTransposed ? shapeBBox.height >= textBBox.height : shapeBBox.width >= textBBox.width; +} +function shouldInShape(geometry, labels, shapes) { + var isStack = !!geometry.getAdjust('stack'); + return (isStack || + labels.every(function (label, index) { + var shape = shapes[index]; + return shouldInShapeSingle(geometry, label, shape); + })); +} +function moveInShape(geometry, label, shape) { + var coordinate = geometry.coordinate; + var shapeBBox = BBox.fromObject(shape.getBBox()); + var textShape = findLabelTextShape(label); + if (coordinate.isTransposed) { + // 水平方向:条形图系列 + textShape.attr({ + x: shapeBBox.minX + shapeBBox.width / 2, + textAlign: 'center', + }); + } + else { + // 垂直方向:柱形图系列 + textShape.attr({ + y: shapeBBox.minY + shapeBBox.height / 2, + textBaseline: 'middle', + }); + } +} +/** + * 适用于 interval geometry 的数据标签位置自动调整布局方法 + * @param items + * @param labels + * @param shapes + */ +function intervalAdjustPosition(items, labels, shapes) { + var _a; + if (shapes.length === 0) { + return; + } + var element = (_a = shapes[0]) === null || _a === void 0 ? void 0 : _a.get('element'); + var geometry = element === null || element === void 0 ? void 0 : element.geometry; + if (!geometry || geometry.type !== 'interval') { + return; + } + var inShape = shouldInShape(geometry, labels, shapes); + if (inShape) { + shapes.forEach(function (shape, index) { + var label = labels[index]; + moveInShape(geometry, label, shape); + }); + } +} + +function filterLabel(labels) { + var MAX_CNT = 500; // 最多显示 500 个数据标签 + var filteredLabels = []; + var pages = Math.max(Math.floor(labels.length / MAX_CNT), 1); + each$2(labels, function (label, idx) { + if (idx % pages === 0) { + filteredLabels.push(label); + } + else { + label.set('visible', false); + } + }); + return filteredLabels; +} +/** + * 为 interval geometry 定制的数据标签重叠自动隐藏布局方法 + * @param items + * @param labels + * @param shapes + */ +function intervalHideOverlap(items, labels, shapes) { + var _a; + if (shapes.length === 0) { + return; + } + var element = (_a = shapes[0]) === null || _a === void 0 ? void 0 : _a.get('element'); + var geometry = element === null || element === void 0 ? void 0 : element.geometry; + if (!geometry || geometry.type !== 'interval') { + return; + } + var filteredLabels = filterLabel(labels); + var xField = geometry.getXYFields()[0]; + var dones = []; + var todo = []; + var groupedLabels = groupBy(filteredLabels, function (label) { return label.get('data')[xField]; }); + var xValues = uniq$3(map$4(filteredLabels, function (label) { return label.get('data')[xField]; })); + var xValue; + filteredLabels.forEach(function (label) { + label.set('visible', true); + }); + var addCurrentGroup = function (curItems) { + if (curItems) { + if (curItems.length) { + // 最后一个 + todo.push(curItems.pop()); + } + todo.push.apply(todo, curItems); + } + }; + if (size$1(xValues) > 0) { + // 第一组 + xValue = xValues.shift(); + addCurrentGroup(groupedLabels[xValue]); + } + if (size$1(xValues) > 0) { + // 最后一组 + xValue = xValues.pop(); + addCurrentGroup(groupedLabels[xValue]); + } + each$2(xValues.reverse(), function (val) { + // 其他组 + addCurrentGroup(groupedLabels[val]); + }); + while (todo.length > 0) { + var cur = todo.shift(); + if (cur.get('visible')) { + if (checkShapeOverlap$2(cur, dones)) { + cur.set('visible', false); + } + else { + dones.push(cur); + } + } + } +} + +/** + * 对同一组(相同 xField )的 Label 进行排序:第一个、最后一个、其他... + * @param geometry + * @param labels + */ +function sortLabels$1(geometry, labels) { + var yField = geometry.getXYFields()[1]; + var result = []; + var sortedLabels = labels.sort(function (left, right) { return left.get('data')[yField] - left.get('data')[yField]; }); + if (sortedLabels.length > 0) { + result.push(sortedLabels.shift()); + } + if (sortedLabels.length > 0) { + result.push(sortedLabels.pop()); + } + result.push.apply(result, sortedLabels); + return result; +} +function hasSome$1(dones, current, compare) { + return dones.some(function (done) { return compare(done, current); }); +} +/** + * 计算两个矩形之间的堆叠区域面积 + */ +function getOverlapArea$1(a, b, margin) { + if (margin === void 0) { margin = 0; } + var xOverlap = Math.max(0, Math.min(a.x + a.width + margin, b.x + b.width + margin) - Math.max(a.x - margin, b.x - margin)); + var yOverlap = Math.max(0, Math.min(a.y + a.height + margin, b.y + b.height + margin) - Math.max(a.y - margin, b.y - margin)); + return xOverlap * yOverlap; +} +/** + * 判断新添加的 Label 是否和已存在的发生重叠 + * @param dones + * @param current + */ +function checkShapeOverlap$1(dones, current) { + return hasSome$1(dones, current, function (left, right) { + var leftText = findLabelTextShape(left); + var rightText = findLabelTextShape(right); + return getOverlapArea$1(leftText.getCanvasBBox(), rightText.getCanvasBBox(), 2) > 0; + }); +} +/** + * 适用于 point geometry 的数据标签位置自动调整布局方法 + * @param items + * @param labels + * @param shapes + * @param region + * @param cfg + */ +function pointAdjustPosition(items, labels, shapes, region, cfg) { + var _a, _b; + if (shapes.length === 0) { + return; + } + var element = (_a = shapes[0]) === null || _a === void 0 ? void 0 : _a.get('element'); + var geometry = element === null || element === void 0 ? void 0 : element.geometry; + if (!geometry || geometry.type !== 'point') { + return; + } + var _c = geometry.getXYFields(), xField = _c[0], yField = _c[1]; + var groupedLabels = groupBy(labels, function (label) { return label.get('data')[xField]; }); + var dones = []; + var offset = (cfg && cfg.offset) || ((_b = items[0]) === null || _b === void 0 ? void 0 : _b.offset) || 12; + map$4(keys$8(groupedLabels).reverse(), function (xValue) { + var sortedCollections = sortLabels$1(geometry, groupedLabels[xValue]); + while (sortedCollections.length) { + var current = sortedCollections.shift(); + var textShape = findLabelTextShape(current); + if (hasSome$1(dones, current, function (left, right) { + return left.get('data')[xField] === right.get('data')[xField] && + left.get('data')[yField] === right.get('data')[yField]; + })) { + // 重复位置,直接隐藏 + textShape.set('visible', false); + continue; + } + var upFail = checkShapeOverlap$1(dones, current); + var downFail = false; + if (upFail) { + textShape.attr('y', textShape.attr('y') + 2 * offset); + downFail = checkShapeOverlap$1(dones, current); + } + if (downFail) { + textShape.set('visible', false); + continue; + } + dones.push(current); + } + }); +} + +/** + * 对同一组(相同 xField )的 Label 进行排序:第一个、最后一个、其他... + * @param geometry + * @param labels + */ +function sortLabels(geometry, labels) { + var yField = geometry.getXYFields()[1]; + var result = []; + var sortedLabels = labels.sort(function (left, right) { return left.get('data')[yField] - left.get('data')[yField]; }); + if (sortedLabels.length > 0) { + result.push(sortedLabels.shift()); + } + if (sortedLabels.length > 0) { + result.push(sortedLabels.pop()); + } + result.push.apply(result, sortedLabels); + return result; +} +function hasSome(dones, current, compare) { + return dones.some(function (done) { return compare(done, current); }); +} +/** + * 计算两个矩形之间的堆叠区域面积 + */ +function getOverlapArea(a, b, margin) { + if (margin === void 0) { margin = 0; } + var xOverlap = Math.max(0, Math.min(a.x + a.width + margin, b.x + b.width + margin) - Math.max(a.x - margin, b.x - margin)); + var yOverlap = Math.max(0, Math.min(a.y + a.height + margin, b.y + b.height + margin) - Math.max(a.y - margin, b.y - margin)); + return xOverlap * yOverlap; +} +/** + * 判断新添加的 Label 是否和已存在的发生重叠 + * @param dones + * @param current + */ +function checkShapeOverlap(dones, current) { + return hasSome(dones, current, function (left, right) { + var leftText = findLabelTextShape(left); + var rightText = findLabelTextShape(right); + return getOverlapArea(leftText.getCanvasBBox(), rightText.getCanvasBBox(), 2) > 0; + }); +} +/** + * 适用于 point geometry 的数据标签位置自动调整布局方法 + * @param items + * @param labels + * @param shapes + * @param region + * @param cfg + */ +function pathAdjustPosition(items, labels, shapes, region, cfg) { + var _a, _b; + if (shapes.length === 0) { + return; + } + var element = (_a = shapes[0]) === null || _a === void 0 ? void 0 : _a.get('element'); + var geometry = element === null || element === void 0 ? void 0 : element.geometry; + if (!geometry || ['path', 'line', 'area'].indexOf(geometry.type) < 0) { + return; + } + var _c = geometry.getXYFields(), xField = _c[0], yField = _c[1]; + var groupedLabels = groupBy(labels, function (label) { return label.get('data')[xField]; }); + var dones = []; + var offset = (cfg && cfg.offset) || ((_b = items[0]) === null || _b === void 0 ? void 0 : _b.offset) || 12; + map$4(keys$8(groupedLabels).reverse(), function (xValue) { + var sortedCollections = sortLabels(geometry, groupedLabels[xValue]); + while (sortedCollections.length) { + var current = sortedCollections.shift(); + var textShape = findLabelTextShape(current); + if (hasSome(dones, current, function (left, right) { + return left.get('data')[xField] === right.get('data')[xField] && + left.get('data')[yField] === right.get('data')[yField]; + })) { + // 重复位置,直接隐藏 + textShape.set('visible', false); + continue; + } + var upFail = checkShapeOverlap(dones, current); + var downFail = false; + if (upFail) { + textShape.attr('y', textShape.attr('y') + 2 * offset); + downFail = checkShapeOverlap(dones, current); + } + if (downFail) { + textShape.set('visible', false); + continue; + } + dones.push(current); + } + }); +} + +var ctx$1; +/** + * 获取 canvas context + */ +function getCanvasContext$1() { + if (!ctx$1) { + ctx$1 = document.createElement('canvas').getContext('2d'); + } + return ctx$1; +} + +/** + * 计算文本在画布中的宽度 + */ +var measureTextWidth$1 = memoize$2(function (text, font) { + if (font === void 0) { font = {}; } + var fontSize = font.fontSize, fontFamily = font.fontFamily, fontWeight = font.fontWeight, fontStyle = font.fontStyle, fontVariant = font.fontVariant; + var ctx = getCanvasContext$1(); + ctx.font = [fontStyle, fontVariant, fontWeight, fontSize + "px", fontFamily].join(' '); + return ctx.measureText(isString$3(text) ? text : '').width; +}, function (text, font) { + if (font === void 0) { font = {}; } + return __spreadArrays$1([text], values$1(font)).join(''); +}); +/** + * 获取文本的 ... 文本。 + * 算法(减少每次 measureText 的长度,measureText 的性能跟字符串时间相关): + * 1. 先通过 STEP 逐步计算,找到最后一个小于 maxWidth 的字符串 + * 2. 然后对最后这个字符串二分计算 + * @param text 需要计算的文本, 由于历史原因 除了支持string,还支持空值,number和数组等 + * @param maxWidth + * @param font + */ +var getEllipsisText = function (text, maxWidth, font) { + var STEP = 16; // 每次 16,调参工程师 + var DOT_WIDTH = measureTextWidth$1('...', font); + var leftText; + if (!isString$3(text)) { + leftText = toString$7(text); + } + else { + leftText = text; + } + var leftWidth = maxWidth; + var r = []; // 最终的分段字符串 + var currentText; + var currentWidth; + if (measureTextWidth$1(text, font) <= maxWidth) { + return text; + } + // 首先通过 step 计算,找出最大的未超出长度的 + while (true) { + // 更新字符串 + currentText = leftText.substr(0, STEP); + // 计算宽度 + currentWidth = measureTextWidth$1(currentText, font); + // 超出剩余宽度,则停止 + if (currentWidth + DOT_WIDTH > leftWidth) { + if (currentWidth > leftWidth) { + break; + } + } + r.push(currentText); + // 没有超出,则计算剩余宽度 + leftWidth -= currentWidth; + leftText = leftText.substr(STEP); + // 字符串整体没有超出 + if (!leftText) { + return r.join(''); + } + } + // 最下的最后一个 STEP,使用 1 递增(用二分效果更高) + while (true) { + // 更新字符串 + currentText = leftText.substr(0, 1); + // 计算宽度 + currentWidth = measureTextWidth$1(currentText, font); + // 超出剩余宽度,则停止 + if (currentWidth + DOT_WIDTH > leftWidth) { + break; + } + r.push(currentText); + // 没有超出,则计算剩余宽度 + leftWidth -= currentWidth; + leftText = leftText.substr(1); + if (!leftText) { + return r.join(''); + } + } + return r.join('') + "..."; +}; + +/** + * @ignore + * 将 label 限制在 Plot 范围内,将超出 Plot 范围的 label 可选择进行隐藏或者移动位置 + * @param labels + * @param cfg + */ +function limitInPlot$3(items, labels, shapes, region, cfg) { + if (labels.length <= 0) { + return; + } + var direction = (cfg === null || cfg === void 0 ? void 0 : cfg.direction) || ['top', 'right', 'bottom', 'left']; + var action = (cfg === null || cfg === void 0 ? void 0 : cfg.action) || 'translate'; + var margin = (cfg === null || cfg === void 0 ? void 0 : cfg.margin) || 0; + var coordinate = labels[0].get('coordinate'); + if (!coordinate) { + return; + } + var _a = getCoordinateBBox(coordinate, margin), regionMinX = _a.minX, regionMinY = _a.minY, regionMaxX = _a.maxX, regionMaxY = _a.maxY; + each$2(labels, function (label) { + var _a = label.getCanvasBBox(), minX = _a.minX, minY = _a.minY, maxX = _a.maxX, maxY = _a.maxY, x = _a.x, y = _a.y, width = _a.width, height = _a.height; + var finalX = x; + var finalY = y; + if (direction.indexOf('left') >= 0 && (minX < regionMinX || maxX < regionMinX)) { + // 超出左侧 + finalX = regionMinX; + } + if (direction.indexOf('top') >= 0 && (minY < regionMinY || maxY < regionMinY)) { + // 超出顶部 + finalY = regionMinY; + } + if (direction.indexOf('right') >= 0) { + if (minX > regionMaxX) { + // 整体超出右侧 + finalX = regionMaxX - width; + } + else if (maxX > regionMaxX) { + // 超出右侧 + finalX = finalX - (maxX - regionMaxX); + } + } + if (direction.indexOf('bottom') >= 0) { + if (minY > regionMaxY) { + // 整体超出底部 + finalY = regionMaxY - height; + } + else if (maxY > regionMaxY) { + // 超出底部 + finalY = finalY - (maxY - regionMaxY); + } + } + if (finalX !== x || finalY !== y) { + var translateX_1 = finalX - x; + if (action === 'translate') { + translate$1(label, translateX_1, finalY - y); + } + else if (action === 'ellipsis') { + var textShapes = label.findAll(function (shape) { return shape.get('type') === 'text'; }); + textShapes.forEach(function (textShape) { + var style = pick$2(textShape.attr(), ['fontSize', 'fontFamily', 'fontWeight', 'fontStyle', 'fontVariant']); + var textBox = textShape.getCanvasBBox(); + var text = getEllipsisText(textShape.attr('text'), textBox.width - Math.abs(translateX_1), style); + textShape.attr('text', text); + }); + } + else { + label.hide(); + } + } + }); +} + +/** + * @ignore + * 单个 shape 动画 + * 渐现动画 + * @param shape 执行动画的图形元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function fadeIn(shape, animateCfg, cfg) { + var endState = { + fillOpacity: isNil(shape.attr('fillOpacity')) ? 1 : shape.attr('fillOpacity'), + strokeOpacity: isNil(shape.attr('strokeOpacity')) ? 1 : shape.attr('strokeOpacity'), + opacity: isNil(shape.attr('opacity')) ? 1 : shape.attr('opacity'), + }; + shape.attr({ + fillOpacity: 0, + strokeOpacity: 0, + opacity: 0, + }); + shape.animate(endState, animateCfg); +} +/** + * @ignore + * 单个 shape 动画 + * 渐隐动画 + * @param shape 执行动画的图形元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function fadeOut(shape, animateCfg, cfg) { + var endState = { + fillOpacity: 0, + strokeOpacity: 0, + opacity: 0, + }; + var easing = animateCfg.easing, duration = animateCfg.duration, delay = animateCfg.delay; + shape.animate(endState, duration, easing, function () { + shape.remove(true); + }, delay); +} + +/** + * @ignore + * 对图形元素进行矩阵变换,同时返回变换前的图形矩阵 + * @param shape 进行矩阵变换的图形 + * @param vector 矩阵变换的中心点 + * @param direct 矩阵变换的类型 + */ +function transformShape(shape, vector, direct) { + var scaledMatrix; + var x = vector[0], y = vector[1]; + shape.applyToMatrix([x, y, 1]); + if (direct === 'x') { + shape.setMatrix(transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 0.01, 1], + ['t', x, y], + ])); + scaledMatrix = transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 100, 1], + ['t', x, y], + ]); + } + else if (direct === 'y') { + shape.setMatrix(transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 1, 0.01], + ['t', x, y], + ])); + scaledMatrix = transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 1, 100], + ['t', x, y], + ]); + } + else if (direct === 'xy') { + shape.setMatrix(transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 0.01, 0.01], + ['t', x, y], + ])); + scaledMatrix = transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 100, 100], + ['t', x, y], + ]); + } + return scaledMatrix; +} +/** + * 对图形元素进行剪切动画 + * @param element 进行动画的图形元素 + * @param animateCfg 动画配置 + * @param coordinate 当前坐标系 + * @param yMinPoint y 轴的最小值对应的图形坐标点 + * @param type 剪切动画的类型 + */ +function doScaleAnimate(element, animateCfg, coordinate, yMinPoint, type) { + var start = coordinate.start, end = coordinate.end; + var width = coordinate.getWidth(); + var height = coordinate.getHeight(); + var x; + var y; + if (type === 'y') { + x = start.x + width / 2; + y = yMinPoint.y < start.y ? yMinPoint.y : start.y; + } + else if (type === 'x') { + x = yMinPoint.x > start.x ? yMinPoint.x : start.x; + y = start.y + height / 2; + } + else if (type === 'xy') { + if (coordinate.isPolar) { + x = coordinate.getCenter().x; + y = coordinate.getCenter().y; + } + else { + x = (start.x + end.x) / 2; + y = (start.y + end.y) / 2; + } + } + var endMatrix = transformShape(element, [x, y], type); + element.animate({ + matrix: endMatrix, + }, animateCfg); +} + +/** + * @ignore + * 入场动画 + * x 方向的生长 + * @param element 执行动画的元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function growInX(element, animateCfg, cfg) { + var coordinate = cfg.coordinate, minYPoint = cfg.minYPoint; + doScaleAnimate(element, animateCfg, coordinate, minYPoint, 'x'); +} +/** + * @ignore + * 入场动画 + * y 轴方向上的生长 + * @param element 执行动画的元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function growInY(element, animateCfg, cfg) { + var coordinate = cfg.coordinate, minYPoint = cfg.minYPoint; + doScaleAnimate(element, animateCfg, coordinate, minYPoint, 'y'); +} +/** + * @ignore + * 入场 + * 中心点的向四周的生长动画 + * @param element 执行动画的元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function growInXY(element, animateCfg, cfg) { + var coordinate = cfg.coordinate, minYPoint = cfg.minYPoint; + doScaleAnimate(element, animateCfg, coordinate, minYPoint, 'xy'); +} + +/** + * @ignore + * 入场动画 + * path 的入场动画 + * @param element 执行动画的元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function pathIn(element, animateCfg, cfg) { + // @ts-ignore + var length = element.getTotalLength(); + // 设置虚线样式 + element.attr('lineDash', [length]); + element.animate(function (ratio) { + return { + // 对虚线偏移量做动画 + lineDashOffset: (1 - ratio) * length, + }; + }, animateCfg); +} + +/** + * @ignore + * 坐标移动动画 + * @param shape 图形 + * @param animateCfg + * @param cfg + */ +function positionUpdate(shape, animateCfg, cfg) { + var toAttrs = cfg.toAttrs; + // @ts-ignore + var x = toAttrs.x; + // @ts-ignore + var y = toAttrs.y; + // @ts-ignore + delete toAttrs.x; + // @ts-ignore + delete toAttrs.y; + shape.attr(toAttrs); + shape.animate({ + x: x, + y: y, + }, animateCfg); +} + +/** + * @ignore + * 沿着 x 方向放大的动画 + * @param shape + * @param animateCfg + * @param shapeModel + */ +function scaleInX(shape, animateCfg, cfg) { + var box = shape.getBBox(); + var mappingData = shape.get('origin').mappingData; + var points = mappingData.points; + // x 数值如果为负值,那么应该从右往左生长 + var x = points[0].y - points[1].y > 0 ? box.maxX : box.minX; + var y = (box.minY + box.maxY) / 2; + shape.applyToMatrix([x, y, 1]); + var matrix = transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 0.01, 1], + ['t', x, y], + ]); + shape.setMatrix(matrix); + shape.animate({ + matrix: transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 100, 1], + ['t', x, y], + ]), + }, animateCfg); +} +/** + * @ignore + * 沿着 y 方向放大的动画 + * @param shape + * @param animateCfg + * @param shapeModel + */ +function scaleInY(shape, animateCfg, cfg) { + var box = shape.getBBox(); + var mappingData = shape.get('origin').mappingData; + var x = (box.minX + box.maxX) / 2; + var points = mappingData.points; + // 数值如果为负值,那么应该从上往下生长,通过 shape 的关键点进行判断 + var y = points[0].y - points[1].y <= 0 ? box.maxY : box.minY; + shape.applyToMatrix([x, y, 1]); + var matrix = transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 1, 0.01], + ['t', x, y], + ]); + shape.setMatrix(matrix); + shape.animate({ + matrix: transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 1, 100], + ['t', x, y], + ]), + }, animateCfg); +} + +function getAngle$1(startPoint, arcPath) { + var _a; + var _b = getArcParams(startPoint, arcPath), startAngle = _b.startAngle, endAngle = _b.endAngle; + if (!isNumberEqual$1(startAngle, -Math.PI * 0.5) && startAngle < -Math.PI * 0.5) { + startAngle += Math.PI * 2; + } + if (!isNumberEqual$1(endAngle, -Math.PI * 0.5) && endAngle < -Math.PI * 0.5) { + endAngle += Math.PI * 2; + } + if (arcPath[5] === 0) { + // 逆时针,需要将 startAngle 和 endAngle 转置,因为 G2 极坐标系为顺时针方向 + _a = [endAngle, startAngle], startAngle = _a[0], endAngle = _a[1]; + } + if (isNumberEqual$1(startAngle, Math.PI * 1.5)) { + startAngle = Math.PI * -0.5; + } + if (isNumberEqual$1(endAngle, Math.PI * -0.5)) { + endAngle = Math.PI * 1.5; + } + return { + startAngle: startAngle, + endAngle: endAngle, + }; +} +function getArcStartPoint(path) { + var startPoint; + if (path[0] === 'M' || path[0] === 'L') { + startPoint = [path[1], path[2]]; + } + else if (path[0] === 'a' || path[0] === 'A' || path[0] === 'C') { + startPoint = [path[path.length - 2], path[path.length - 1]]; + } + return startPoint; +} +/** + * path 存在以下情况 + * 1. 饼图不为整圆的 path,命令为 M, L, A, L, Z + * 2. 饼图为整圆的 path,命令为 M, M, A, A, M, Z + * 3. 环图不为整圆的 path,命令为 M, A, L, A, L, Z + * 4. 环图为整圆的 path,命令为 M, A, A, M, A, A, M, Z + * 5. radial-line, 不为整圆时的 path, 命令为 M, A, A, Z + * 6. radial-line, 为整圆时的 path,命令为 M, A, A, A, A, Z + * @param path theta 坐标系下圆弧的 path 命令 + */ +function getArcInfo(path) { + var _a; + var startAngle; + var endAngle; + var arcPaths = path.filter(function (command) { + return command[0] === 'A' || command[0] === 'a'; + }); + if (arcPaths.length === 0) { + return { + startAngle: 0, + endAngle: 0, + radius: 0, + innerRadius: 0, + }; + } + var firstArcPathCommand = arcPaths[0]; + var lastArcPathCommand = arcPaths.length > 1 ? arcPaths[1] : arcPaths[0]; + var firstIndex = path.indexOf(firstArcPathCommand); + var lastIndex = path.indexOf(lastArcPathCommand); + var firstStartPoint = getArcStartPoint(path[firstIndex - 1]); + var lastStartPoint = getArcStartPoint(path[lastIndex - 1]); + var _b = getAngle$1(firstStartPoint, firstArcPathCommand), firstStartAngle = _b.startAngle, firstEndAngle = _b.endAngle; + var _c = getAngle$1(lastStartPoint, lastArcPathCommand), lastStartAngle = _c.startAngle, lastEndAngle = _c.endAngle; + if (isNumberEqual$1(firstStartAngle, lastStartAngle) && isNumberEqual$1(firstEndAngle, lastEndAngle)) { + startAngle = firstStartAngle; + endAngle = firstEndAngle; + } + else { + startAngle = Math.min(firstStartAngle, lastStartAngle); + endAngle = Math.max(firstEndAngle, lastEndAngle); + } + var radius = firstArcPathCommand[1]; + var innerRadius = arcPaths[arcPaths.length - 1][1]; + if (radius < innerRadius) { + _a = [innerRadius, radius], radius = _a[0], innerRadius = _a[1]; + } + else if (radius === innerRadius) { + innerRadius = 0; + } + return { + startAngle: startAngle, + endAngle: endAngle, + radius: radius, + innerRadius: innerRadius, + }; +} +/** + * @ignore + * 饼图更新动画 + * @param shape 文本图形 + * @param animateCfg + * @param cfg + */ +function sectorPathUpdate(shape, animateCfg, cfg) { + var toAttrs = cfg.toAttrs, coordinate = cfg.coordinate; + var path = toAttrs.path || []; + var pathCommands = path.map(function (command) { return command[0]; }); + if (path.length < 1) + return; + var _a = getArcInfo(path), curStartAngle = _a.startAngle, curEndAngle = _a.endAngle, radius = _a.radius, innerRadius = _a.innerRadius; + var _b = getArcInfo(shape.attr('path')), preStartAngle = _b.startAngle, preEndAngle = _b.endAngle; + var center = coordinate.getCenter(); + var diffStartAngle = curStartAngle - preStartAngle; + var diffEndAngle = curEndAngle - preEndAngle; + // 没有 diff 时直接返回最终 attrs,不需要额外动画 + if (diffStartAngle === 0 && diffEndAngle === 0) { + shape.attr('path', path); + return; + } + shape.animate(function (ratio) { + var onFrameStartAngle = preStartAngle + ratio * diffStartAngle; + var onFrameEndAngle = preEndAngle + ratio * diffEndAngle; + return __assign$r(__assign$r({}, toAttrs), { path: + // hack, 兼容 /examples/bar/basic/demo/radial-line.ts 动画 + isEqual$2(pathCommands, ['M', 'A', 'A', 'Z']) + ? getArcPath(center.x, center.y, radius, onFrameStartAngle, onFrameEndAngle) + : getSectorPath(center.x, center.y, radius, onFrameStartAngle, onFrameEndAngle, innerRadius) }); + }, __assign$r(__assign$r({}, animateCfg), { callback: function () { + // 将 path 保持原始态,否则会影响 setState() 的动画 + shape.attr('path', path); + } })); +} + +/** + * @ignore + * 整体动画 + * 划入入场动画效果 + * @todo 放两张直角坐标系和极坐标系的图 + * @param element 参与动画的图形元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function waveIn(element, animateCfg, cfg) { + var _a = getCoordinateClipCfg(cfg.coordinate, 20), type = _a.type, startState = _a.startState, endState = _a.endState; // 根据坐标系类型获取整体的剪切区域配置信息 + var clipShape = element.setClip({ + type: type, + attrs: startState, + }); // 为 shape 设置剪切区域 + // 对剪切图形做动画 + clipShape.animate(endState, __assign$r(__assign$r({}, animateCfg), { callback: function () { + if (element && !element.get('destroyed')) { + element.set('clipShape', null); + } + clipShape.remove(true); // 动画结束需要将剪切图形销毁 + } })); +} + +function doShapeZoom(shape, animateCfg, type) { + if (shape.isGroup()) { + each$2(shape.getChildren(), function (child) { + doShapeZoom(child, animateCfg, type); + }); + } + else { + var bbox = shape.getBBox(); + var x = (bbox.minX + bbox.maxX) / 2; + var y = (bbox.minY + bbox.maxY) / 2; + shape.applyToMatrix([x, y, 1]); + if (type === 'zoomIn') { + // 放大 + var matrix = transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 0.01, 0.01], + ['t', x, y], + ]); + shape.setMatrix(matrix); + shape.animate({ + matrix: transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 100, 100], + ['t', x, y], + ]), + }, animateCfg); + } + else { + shape.animate({ + matrix: transform$i(shape.getMatrix(), [ + ['t', -x, -y], + ['s', 0.01, 0.01], + ['t', x, y], + ]), + }, __assign$r(__assign$r({}, animateCfg), { callback: function () { + shape.remove(true); + } })); + } + } +} +/** + * @ignore + * 单个 shape 动画 + * shape 以自身中心点逐渐放大的进入动画 + * @param shape 参与动画的图形元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function zoomIn(shape, animateCfg, cfg) { + doShapeZoom(shape, animateCfg, 'zoomIn'); +} +/** + * @ignore + * 单个 shape 动画 + * 消失动画,shape 以自身为中心点的逐渐缩小 + * @param shape 参与动画的图形元素 + * @param animateCfg 动画配置 + * @param cfg 额外信息 + */ +function zoomOut(shape, animateCfg, cfg) { + doShapeZoom(shape, animateCfg, 'zoomOut'); +} + +/** + * @ignore + * 获取 facet title 的最佳默认配置,防止 + */ +function getFactTitleConfig(direction) { + if ([DIRECTION.TOP, DIRECTION.BOTTOM].includes(direction)) { + return { + offsetX: 0, + offsetY: direction === DIRECTION.TOP ? -8 : 8, + style: { + textAlign: 'center', + textBaseline: direction === DIRECTION.TOP ? 'bottom' : 'top', + }, + }; + } + if ([DIRECTION.LEFT, DIRECTION.RIGHT].includes(direction)) { + return { + offsetX: direction === DIRECTION.LEFT ? -8 : 8, + offsetY: 0, + style: { + textAlign: direction === DIRECTION.LEFT ? 'right' : 'left', + textBaseline: 'middle', + rotate: Math.PI / 2, + }, + }; + } + return {}; +} +/** + * @ignore + * 根据角度,获取 ○ 上的点 + * @param center + * @param r + * @param angle + */ +function getAnglePoint(center, r, angle) { + return { + x: center.x + r * Math.cos(angle), + y: center.y + r * Math.sin(angle), + }; +} + +/** + * @ignore + * 镜像分面 + */ +var Circle = /** @class */ (function (_super) { + __extends$e(Circle, _super); + function Circle() { + return _super !== null && _super.apply(this, arguments) || this; + } + Circle.prototype.getDefaultCfg = function () { + return deepMix({}, _super.prototype.getDefaultCfg.call(this), { + type: 'circle', + showTitle: true, + title: _super.prototype.getDefaultTitleCfg.call(this), + }); + }; + Circle.prototype.render = function () { + _super.prototype.render.call(this); + if (this.cfg.showTitle) { + this.renderTitle(); + } + }; + /** + * 根据总数和当前索引,计算分面的 region + * @param count + * @param index + */ + Circle.prototype.getRegion = function (count, index) { + var r = 1 / 2; // 画布半径 + // 画布圆心 + var center = { x: 0.5, y: 0.5 }; + // 每隔分面间隔的弧度 + var avgAngle = (Math.PI * 2) / count; + // 当前分面所在的弧度 + var angle = (-1 * Math.PI) / 2 + avgAngle * index; + // TODO 没看懂 + var facetR = r / (1 + 1 / Math.sin(avgAngle / 2)); + // 分面的中心点 + var middle = getAnglePoint(center, r - facetR, angle); + var startAngle = (Math.PI * 5) / 4; // 右上角 + var endAngle = (Math.PI * 1) / 4; // 左下角 + return { + start: getAnglePoint(middle, facetR, startAngle), + end: getAnglePoint(middle, facetR, endAngle), + }; + }; + Circle.prototype.afterEachView = function (view, facet) { + this.processAxis(view, facet); + }; + Circle.prototype.beforeEachView = function (view, facet) { }; + Circle.prototype.generateFacets = function (data) { + var _this = this; + var _a = this.cfg, fields = _a.fields, type = _a.type; + var field = fields[0]; + if (!field) { + throw new Error('No `fields` specified!'); + } + var values = this.getFieldValues(data, field); + var count = values.length; + var rst = []; + values.forEach(function (value, index) { + var conditions = [{ field: field, value: value, values: values }]; + var facetData = filter$1(data, _this.getFacetDataFilter(conditions)); + var facet = { + type: type, + data: facetData, + region: _this.getRegion(count, index), + columnValue: value, + columnField: field, + columnIndex: index, + columnValuesLength: count, + rowValue: null, + rowField: null, + rowIndex: 0, + rowValuesLength: 1, + }; + rst.push(facet); + }); + return rst; + }; + Circle.prototype.getXAxisOption = function (x, axes, option, facet) { + // 不做任何处理 + return option; + }; + /** + * 设置 y 坐标轴的文本、title 是否显示 + * @param y + * @param axes + * @param option + * @param facet + */ + Circle.prototype.getYAxisOption = function (y, axes, option, facet) { + // 不做任何处理 + return option; + }; + /** + * facet title + */ + Circle.prototype.renderTitle = function () { + var _this = this; + each$2(this.facets, function (facet) { + var columnValue = facet.columnValue, view = facet.view; + var formatter = get$3(_this.cfg.title, 'formatter'); + var config = deepMix({ + position: ['50%', '0%'], + content: formatter ? formatter(columnValue) : columnValue, + }, getFactTitleConfig(DIRECTION.TOP), _this.cfg.title); + view.annotation().text(config); + }); + }; + return Circle; +}(Facet$2)); + +/** + * @ignore + * 镜像分面 + */ +var List$2 = /** @class */ (function (_super) { + __extends$e(List, _super); + function List() { + return _super !== null && _super.apply(this, arguments) || this; + } + List.prototype.getDefaultCfg = function () { + return deepMix({}, _super.prototype.getDefaultCfg.call(this), { + type: 'list', + cols: null, + showTitle: true, + title: _super.prototype.getDefaultTitleCfg.call(this), + }); + }; + List.prototype.render = function () { + _super.prototype.render.call(this); + if (this.cfg.showTitle) { + this.renderTitle(); + } + }; + List.prototype.afterEachView = function (view, facet) { + this.processAxis(view, facet); + }; + List.prototype.beforeEachView = function (view, facet) { }; + List.prototype.generateFacets = function (data) { + var _this = this; + var fields = this.cfg.fields; + var cols = this.cfg.cols; + var columnField = fields[0]; + if (!columnField) { + throw new Error('No `fields` specified!'); + } + var colValues = this.getFieldValues(data, columnField); + var count = colValues.length; + cols = cols || count; // 每行有几列数据 + // 总共有几行 + var rows = this.getPageCount(count, cols); + var rst = []; + colValues.forEach(function (val, index) { + // 当前 index 在那个行列 + var _a = _this.getRowCol(index, cols), row = _a.row, col = _a.col; + var conditions = [{ field: columnField, value: val, values: colValues }]; + var facetData = filter$1(data, _this.getFacetDataFilter(conditions)); + var facet = { + type: _this.cfg.type, + data: facetData, + region: _this.getRegion(rows, cols, col, row), + columnValue: val, + rowValue: val, + columnField: columnField, + rowField: null, + columnIndex: col, + rowIndex: row, + columnValuesLength: cols, + rowValuesLength: rows, + total: count, + }; + rst.push(facet); + }); + return rst; + }; + /** + * 设置 x 坐标轴的文本、title 是否显示 + * @param x + * @param axes + * @param option + * @param facet + */ + List.prototype.getXAxisOption = function (x, axes, option, facet) { + // 当是最后一行或者下面没有 view 时文本不显示 + if (facet.rowIndex !== facet.rowValuesLength - 1 && + facet.columnValuesLength * facet.rowIndex + facet.columnIndex + 1 + facet.columnValuesLength <= facet.total) { + return __assign$r(__assign$r({}, option), { label: null, title: null }); + } + return option; + }; + /** + * 设置 y 坐标轴的文本、title 是否显示 + * @param y + * @param axes + * @param option + * @param facet + */ + List.prototype.getYAxisOption = function (y, axes, option, facet) { + if (facet.columnIndex !== 0) { + return __assign$r(__assign$r({}, option), { title: null, label: null }); + } + return option; + }; + /** + * facet title + */ + List.prototype.renderTitle = function () { + var _this = this; + each$2(this.facets, function (facet) { + var columnValue = facet.columnValue, view = facet.view; + var formatter = get$3(_this.cfg.title, 'formatter'); + var config = deepMix({ + position: ['50%', '0%'], + content: formatter ? formatter(columnValue) : columnValue, + }, getFactTitleConfig(DIRECTION.TOP), _this.cfg.title); + view.annotation().text(config); + }); + }; + /** + * 计算分页数 + * @param total + * @param pageSize + */ + List.prototype.getPageCount = function (total, pageSize) { + return Math.floor((total + pageSize - 1) / pageSize); + }; + /** + * 索引值在哪一页 + * @param index + * @param pageSize + */ + List.prototype.getRowCol = function (index, pageSize) { + var row = Math.floor(index / pageSize); + var col = index % pageSize; + return { row: row, col: col }; + }; + return List; +}(Facet$2)); + +/** + * @ignore + * 镜像分面 + */ +var Matrix$1 = /** @class */ (function (_super) { + __extends$e(Matrix, _super); + function Matrix() { + return _super !== null && _super.apply(this, arguments) || this; + } + Matrix.prototype.getDefaultCfg = function () { + return deepMix({}, _super.prototype.getDefaultCfg.call(this), { + type: 'matrix', + showTitle: false, + columnTitle: __assign$r({}, _super.prototype.getDefaultTitleCfg.call(this)), + rowTitle: __assign$r({}, _super.prototype.getDefaultTitleCfg.call(this)), + }); + }; + Matrix.prototype.render = function () { + _super.prototype.render.call(this); + if (this.cfg.showTitle) { + this.renderTitle(); + } + }; + Matrix.prototype.afterEachView = function (view, facet) { + this.processAxis(view, facet); + }; + Matrix.prototype.beforeEachView = function (view, facet) { }; + Matrix.prototype.generateFacets = function (data) { + var _a = this.cfg, fields = _a.fields, type = _a.type; + // 矩阵中行列相等,等于指定的字段个数 + var rowValuesLength = fields.length; + var columnValuesLength = rowValuesLength; + var rst = []; + for (var i = 0; i < columnValuesLength; i++) { + var columnField = fields[i]; + for (var j = 0; j < rowValuesLength; j++) { + var rowField = fields[j]; + var facet = { + type: type, + data: data, + region: this.getRegion(rowValuesLength, columnValuesLength, i, j), + columnValue: columnField, + rowValue: rowField, + columnField: columnField, + rowField: rowField, + columnIndex: i, + rowIndex: j, + columnValuesLength: columnValuesLength, + rowValuesLength: rowValuesLength, + }; + rst.push(facet); + } + } + return rst; + }; + /** + * 设置 x 坐标轴的文本、title 是否显示 + * @param x + * @param axes + * @param option + * @param facet + */ + Matrix.prototype.getXAxisOption = function (x, axes, option, facet) { + // 最后一行显示 + if (facet.rowIndex !== facet.rowValuesLength - 1) { + return __assign$r(__assign$r({}, option), { label: null, title: null }); + } + return option; + }; + /** + * 设置 y 坐标轴的文本、title 是否显示 + * @param y + * @param axes + * @param option + * @param facet + */ + Matrix.prototype.getYAxisOption = function (y, axes, option, facet) { + // 第一列显示 + if (facet.columnIndex !== 0) { + return __assign$r(__assign$r({}, option), { title: null, label: null }); + } + return option; + }; + /** + * facet title + */ + Matrix.prototype.renderTitle = function () { + var _this = this; + each$2(this.facets, function (facet, facetIndex) { + var columnIndex = facet.columnIndex, rowIndex = facet.rowIndex, columnValuesLength = facet.columnValuesLength; facet.rowValuesLength; var columnValue = facet.columnValue, rowValue = facet.rowValue, view = facet.view; + // top + if (rowIndex === 0) { + var formatter = get$3(_this.cfg.columnTitle, 'formatter'); + var config = deepMix({ + position: ['50%', '0%'], + content: formatter ? formatter(columnValue) : columnValue, + }, getFactTitleConfig(DIRECTION.TOP), _this.cfg.columnTitle); + view.annotation().text(config); + } + // right + if (columnIndex === columnValuesLength - 1) { + var formatter = get$3(_this.cfg.rowTitle, 'formatter'); + var config = deepMix({ + position: ['100%', '50%'], + content: formatter ? formatter(rowValue) : rowValue, + }, getFactTitleConfig(DIRECTION.RIGHT), _this.cfg.rowTitle); + view.annotation().text(config); + } + }); + }; + return Matrix; +}(Facet$2)); + +/** + * @ignore + * 镜像分面 + */ +var Mirror = /** @class */ (function (_super) { + __extends$e(Mirror, _super); + function Mirror() { + return _super !== null && _super.apply(this, arguments) || this; + } + Mirror.prototype.getDefaultCfg = function () { + return deepMix({}, _super.prototype.getDefaultCfg.call(this), { + type: 'mirror', + showTitle: true, + title: _super.prototype.getDefaultTitleCfg.call(this), + transpose: false, + }); + }; + Mirror.prototype.render = function () { + _super.prototype.render.call(this); + if (this.cfg.showTitle) { + this.renderTitle(); + } + }; + Mirror.prototype.beforeEachView = function (view, facet) { + // 做一下坐标系转化 + if (this.cfg.transpose) { + if (facet.columnIndex % 2 === 0) { + view.coordinate().transpose().reflect('x'); + } + else { + view.coordinate().transpose(); + } + } + else { + if (facet.rowIndex % 2 !== 0) { + view.coordinate().reflect('y'); + } + } + }; + Mirror.prototype.afterEachView = function (view, facet) { + this.processAxis(view, facet); + }; + Mirror.prototype.generateFacets = function (data) { + var _this = this; + var f = this.cfg.fields[0]; + var rst = []; + var columnValuesLength = 1; + var rowValuesLength = 1; + var columnValues = ['']; + var rowValues = ['']; + var columnField; + var rowField; + if (this.cfg.transpose) { + columnField = f; + columnValues = this.getFieldValues(data, columnField).slice(0, 2); // 镜像最多两个 + columnValuesLength = columnValues.length; + } + else { + rowField = f; + rowValues = this.getFieldValues(data, rowField).slice(0, 2); // 镜像最多两个 + rowValuesLength = rowValues.length; + } + // 获取每个维度对应的数据配置片段 + columnValues.forEach(function (xVal, xIndex) { + rowValues.forEach(function (yVal, yIndex) { + var conditions = [ + { field: columnField, value: xVal, values: columnValues }, + { field: rowField, value: yVal, values: rowValues }, + ]; + var facetData = filter$1(data, _this.getFacetDataFilter(conditions)); + var facet = { + type: _this.cfg.type, + data: facetData, + region: _this.getRegion(rowValuesLength, columnValuesLength, xIndex, yIndex), + columnValue: xVal, + rowValue: yVal, + columnField: columnField, + rowField: rowField, + columnIndex: xIndex, + rowIndex: yIndex, + columnValuesLength: columnValuesLength, + rowValuesLength: rowValuesLength, + }; + rst.push(facet); + }); + }); + return rst; + }; + /** + * 设置 x 坐标轴的文本、title 是否显示 + * @param x + * @param axes + * @param option + * @param facet + */ + Mirror.prototype.getXAxisOption = function (x, axes, option, facet) { + // 非最后一行 + // 当是最后一行或者下面没有 view 时文本不显示 + if (facet.columnIndex === 1 || facet.rowIndex === 1) { + return __assign$r(__assign$r({}, option), { label: null, title: null }); + } + return option; + }; + /** + * 设置 y 坐标轴的文本、title 是否显示 + * @param y + * @param axes + * @param option + * @param facet + */ + Mirror.prototype.getYAxisOption = function (y, axes, option, facet) { + // do nothing + return option; + }; + Mirror.prototype.renderTitle = function () { + var _this = this; + each$2(this.facets, function (facet, facetIndex) { + var columnValue = facet.columnValue, rowValue = facet.rowValue, view = facet.view; + var formatter = get$3(_this.cfg.title, 'formatter'); + if (_this.cfg.transpose) { + var config = deepMix({ + position: ['50%', '0%'], + content: formatter ? formatter(columnValue) : columnValue, + }, getFactTitleConfig(DIRECTION.TOP), _this.cfg.title); + view.annotation().text(config); + } + else { + var config = deepMix({ + position: ['100%', '50%'], + content: formatter ? formatter(rowValue) : rowValue, + }, getFactTitleConfig(DIRECTION.RIGHT), _this.cfg.title); + view.annotation().text(config); + } + }); + }; + return Mirror; +}(Facet$2)); + +/** + * @ignore + * 矩阵分面 + */ +var Rect = /** @class */ (function (_super) { + __extends$e(Rect, _super); + function Rect() { + return _super !== null && _super.apply(this, arguments) || this; + } + Rect.prototype.afterEachView = function (view, facet) { + this.processAxis(view, facet); + }; + Rect.prototype.beforeEachView = function (view, facet) { + // do nothing + }; + Rect.prototype.getDefaultCfg = function () { + return deepMix({}, _super.prototype.getDefaultCfg.call(this), { + type: 'rect', + columnTitle: __assign$r({}, _super.prototype.getDefaultTitleCfg.call(this)), + rowTitle: __assign$r({}, _super.prototype.getDefaultTitleCfg.call(this)), + }); + }; + Rect.prototype.render = function () { + _super.prototype.render.call(this); + if (this.cfg.showTitle) { + this.renderTitle(); + } + }; + /** + * 生成矩阵分面的分面数据 + * @param data + */ + Rect.prototype.generateFacets = function (data) { + var _this = this; + var _a = this.cfg.fields, columnField = _a[0], rowField = _a[1]; + var rst = []; + var columnValuesLength = 1; + var rowValuesLength = 1; + var columnValues = ['']; + var rowValues = ['']; + if (columnField) { + columnValues = this.getFieldValues(data, columnField); + columnValuesLength = columnValues.length; + } + if (rowField) { + rowValues = this.getFieldValues(data, rowField); + rowValuesLength = rowValues.length; + } + // 获取每个维度对应的数据配置片段 + columnValues.forEach(function (xVal, xIndex) { + rowValues.forEach(function (yVal, yIndex) { + var conditions = [ + { field: columnField, value: xVal, values: columnValues }, + { field: rowField, value: yVal, values: rowValues }, + ]; + var facetData = filter$1(data, _this.getFacetDataFilter(conditions)); + var facet = { + type: _this.cfg.type, + data: facetData, + region: _this.getRegion(rowValuesLength, columnValuesLength, xIndex, yIndex), + columnValue: xVal, + rowValue: yVal, + columnField: columnField, + rowField: rowField, + columnIndex: xIndex, + rowIndex: yIndex, + columnValuesLength: columnValuesLength, + rowValuesLength: rowValuesLength, + }; + rst.push(facet); + }); + }); + return rst; + }; + Rect.prototype.renderTitle = function () { + var _this = this; + each$2(this.facets, function (facet, facetIndex) { + var columnIndex = facet.columnIndex, rowIndex = facet.rowIndex, columnValuesLength = facet.columnValuesLength, columnValue = facet.columnValue, rowValue = facet.rowValue, view = facet.view; + // top + if (rowIndex === 0) { + var formatter = get$3(_this.cfg.columnTitle, 'formatter'); + var config = deepMix({ + position: ['50%', '0%'], + content: formatter ? formatter(columnValue) : columnValue, + }, getFactTitleConfig(DIRECTION.TOP), _this.cfg.columnTitle); + view.annotation().text(config); + } + // right + if (columnIndex === columnValuesLength - 1) { + var formatter = get$3(_this.cfg.rowTitle, 'formatter'); + var config = deepMix({ + position: ['100%', '50%'], + content: formatter ? formatter(rowValue) : rowValue, + }, getFactTitleConfig(DIRECTION.RIGHT), _this.cfg.rowTitle); + view.annotation().text(config); + } + }); + }; + /** + * 设置 x 坐标轴的文本、title 是否显示 + * @param x + * @param axes + * @param option + * @param facet + */ + Rect.prototype.getXAxisOption = function (x, axes, option, facet) { + // 非最后一行 + if (facet.rowIndex !== facet.rowValuesLength - 1) { + return __assign$r(__assign$r({}, option), { title: null, label: null }); + } + else if (facet.columnIndex !== Math.floor((facet.columnValuesLength - 1) / 2)) { + // 不是中间列 + return __assign$r(__assign$r({}, option), { title: null }); + } + return option; + }; + /** + * 设置 y 坐标轴的文本、title 是否显示 + * @param y + * @param axes + * @param option + * @param facet + */ + Rect.prototype.getYAxisOption = function (y, axes, option, facet) { + if (facet.columnIndex !== 0) { + return __assign$r(__assign$r({}, option), { title: null, label: null }); + } + else if (facet.rowIndex !== Math.floor((facet.rowValuesLength - 1) / 2)) { + return __assign$r(__assign$r({}, option), { title: null }); + } + return option; + }; + return Rect; +}(Facet$2)); + +/** + * @ignore + * Tree Facet + */ +var Tree = /** @class */ (function (_super) { + __extends$e(Tree, _super); + function Tree() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.afterChartRender = function () { + if (_this.facets && _this.cfg.line) { + _this.container.clear(); + _this.drawLines(_this.facets); + } + }; + return _this; + } + Tree.prototype.afterEachView = function (view, facet) { + this.processAxis(view, facet); + }; + Tree.prototype.beforeEachView = function (view, facet) { }; + Tree.prototype.init = function () { + _super.prototype.init.call(this); + this.view.on(VIEW_LIFE_CIRCLE.AFTER_RENDER, this.afterChartRender); + }; + Tree.prototype.getDefaultCfg = function () { + return deepMix({}, _super.prototype.getDefaultCfg.call(this), { + type: 'tree', + line: { + style: { + lineWidth: 1, + stroke: '#ddd', + }, + smooth: false, + }, + showTitle: true, + title: _super.prototype.getDefaultTitleCfg.call(this), + }); + }; + Tree.prototype.generateFacets = function (data) { + var fields = this.cfg.fields; + if (!fields.length) { + throw new Error('Please specify for the fields for rootFacet!'); + } + var rst = []; + var rootFacet = { + type: this.cfg.type, + data: data, + region: null, + rowValuesLength: this.getRows(), + columnValuesLength: 1, + rowIndex: 0, + columnIndex: 0, + rowField: '', + columnField: '', + rowValue: '', + columnValue: '', + }; + rst.push(rootFacet); + rootFacet.children = this.getChildFacets(data, 1, rst); + this.setRegion(rst); + return rst; + }; + Tree.prototype.setRegion = function (facets) { + var _this = this; + this.forceColIndex(facets); + facets.forEach(function (facet) { + // @ts-ignore 允许调整 + facet.region = _this.getRegion(facet.rowValuesLength, facet.columnValuesLength, facet.columnIndex, facet.rowIndex); + }); + }; + Tree.prototype.getRegion = function (rows, cols, xIndex, yIndex) { + var xWidth = 1 / cols; // x轴方向的每个分面的偏移 + var yWidth = 1 / rows; // y轴方向的每个分面的偏移 + var start = { + x: xWidth * xIndex, + y: yWidth * yIndex, + }; + var end = { + x: start.x + xWidth, + y: start.y + (yWidth * 2) / 3, + }; + return { + start: start, + end: end, + }; + }; + Tree.prototype.forceColIndex = function (facets) { + var _this = this; + var leafs = []; + var index = 0; + facets.forEach(function (facet) { + if (_this.isLeaf(facet)) { + leafs.push(facet); + // @ts-ignore 允许调整 + facet.columnIndex = index; + index++; + } + }); + leafs.forEach(function (facet) { + // @ts-ignore + facet.columnValuesLength = leafs.length; + }); + var maxLevel = this.cfg.fields.length; + for (var i = maxLevel - 1; i >= 0; i--) { + var levelFacets = this.getFacetsByLevel(facets, i); + // var yIndex = maxLevel - i; + for (var _i = 0, levelFacets_1 = levelFacets; _i < levelFacets_1.length; _i++) { + var facet = levelFacets_1[_i]; + if (!this.isLeaf(facet)) { + facet.originColIndex = facet.columnIndex; + // @ts-ignore + facet.columnIndex = this.getRegionIndex(facet.children); + // @ts-ignore + facet.columnValuesLength = leafs.length; + } + } + } + }; + // get facet use level + Tree.prototype.getFacetsByLevel = function (facets, level) { + var rst = []; + facets.forEach(function (facet) { + if (facet.rowIndex === level) { + rst.push(facet); + } + }); + return rst; + }; + // if the facet has children , make it's column index in the middle of it's children + Tree.prototype.getRegionIndex = function (children) { + var first = children[0]; + var last = children[children.length - 1]; + return (last.columnIndex - first.columnIndex) / 2 + first.columnIndex; + }; + // is a leaf without children + Tree.prototype.isLeaf = function (facet) { + return !facet.children || !facet.children.length; + }; + Tree.prototype.getRows = function () { + return this.cfg.fields.length + 1; + }; + // get child + Tree.prototype.getChildFacets = function (data, level, arr) { + var _this = this; + // [ 'grade', 'class' ] + var fields = this.cfg.fields; + var length = fields.length; + if (length < level) { + return; + } + var rst = []; + // get fist level except root node + var field = fields[level - 1]; + // get field value + var values = this.getFieldValues(data, field); + values.forEach(function (value, index) { + var conditions = [{ field: field, value: value, values: values }]; + var subData = data.filter(_this.getFacetDataFilter(conditions)); + if (subData.length) { + var facet = { + type: _this.cfg.type, + data: subData, + region: null, + columnValue: value, + rowValue: '', + columnField: field, + rowField: '', + columnIndex: index, + rowValuesLength: _this.getRows(), + columnValuesLength: 1, + rowIndex: level, + children: _this.getChildFacets(subData, level + 1, arr), + }; + rst.push(facet); + arr.push(facet); + } + }); + return rst; + }; + Tree.prototype.render = function () { + _super.prototype.render.call(this); + if (this.cfg.showTitle) { + this.renderTitle(); + } + }; + Tree.prototype.renderTitle = function () { + var _this = this; + each$2(this.facets, function (facet) { + var columnValue = facet.columnValue, view = facet.view; + var formatter = get$3(_this.cfg.title, 'formatter'); + var config = deepMix({ + position: ['50%', '0%'], + content: formatter ? formatter(columnValue) : columnValue, + }, getFactTitleConfig(DIRECTION.TOP), _this.cfg.title); + view.annotation().text(config); + }); + }; + Tree.prototype.drawLines = function (facets) { + var _this = this; + facets.forEach(function (facet) { + if (!_this.isLeaf(facet)) { + var children = facet.children; + _this.addFacetLines(facet, children); + } + }); + }; + // add lines with it's children + Tree.prototype.addFacetLines = function (facet, children) { + var _this = this; + var view = facet.view; + var region = view.coordinateBBox; + // top, right, bottom, left + var start = { + x: region.x + region.width / 2, + y: region.y + region.height, + }; + children.forEach(function (subFacet) { + var subRegion = subFacet.view.coordinateBBox; + var end = { + x: subRegion.bl.x + (subRegion.tr.x - subRegion.bl.x) / 2, + y: subRegion.tr.y, + }; + var middle1 = { + x: start.x, + y: start.y + (end.y - start.y) / 2, + }; + var middle2 = { + x: end.x, + y: middle1.y, + }; + _this.drawLine([start, middle1, middle2, end]); + }); + }; + Tree.prototype.getPath = function (points) { + var path = []; + var smooth = this.cfg.line.smooth; + if (smooth) { + path.push(['M', points[0].x, points[0].y]); + path.push(['C', points[1].x, points[1].y, points[2].x, points[2].y, points[3].x, points[3].y]); + } + else { + points.forEach(function (point, index) { + if (index === 0) { + path.push(['M', point.x, point.y]); + } + else { + path.push(['L', point.x, point.y]); + } + }); + } + return path; + }; + // draw line width points + Tree.prototype.drawLine = function (points) { + var path = this.getPath(points); + var line = this.cfg.line.style; + this.container.addShape('path', { + attrs: mix({ + // @ts-ignore + path: path, + }, line), + }); + }; + Tree.prototype.getXAxisOption = function (x, axes, option, facet) { + if (facet.rowIndex !== facet.rowValuesLength - 1) { + return __assign$r(__assign$r({}, option), { title: null, label: null }); + } + return option; + }; + Tree.prototype.getYAxisOption = function (y, axes, option, facet) { + if (facet.originColIndex !== 0 && facet.columnIndex !== 0) { + return __assign$r(__assign$r({}, option), { title: null, label: null }); + } + return option; + }; + return Tree; +}(Facet$2)); + +/** + * 获得中位数 + * @param array + */ +function getMedian(array) { + var arr = __spreadArrays$1(array); + // 先排序 + arr.sort(function (a, b) { + return a - b; + }); + var len = arr.length; + // median + // 0 + if (len === 0) { + return 0; + } + // 奇数 + if (len % 2 === 1) { + return arr[(len - 1) / 2]; + } + // 偶数 + return (arr[len / 2] + arr[len / 2 - 1]) / 2; +} +/** + * 获得平均值 + * @param array + */ +function getMean(array) { + var sum = reduce$1(array, function (r, num) { + return r += (isNaN(num) || !isNumber$4(num) ? 0 : num); + }, 0); + return array.length === 0 ? 0 : sum / array.length; +} + +/** + * parse the value position + * @param val + * @param scale + */ +function getNormalizedValue(val, scale) { + if (!scale) { + return null; + } + var scaled; + switch (val) { + case 'start': + return 0; + case 'end': + return 1; + case 'median': { + scaled = scale.isCategory ? getMedian(scale.values.map(function (_, idx) { return idx; })) : getMedian(scale.values); + break; + } + case 'mean': { + scaled = scale.isCategory ? (scale.values.length - 1) / 2 : getMean(scale.values); + break; + } + case 'min': + scaled = scale.isCategory ? 0 : scale[val]; + break; + case 'max': + scaled = scale.isCategory ? scale.values.length - 1 : scale[val]; + break; + default: + scaled = val; + break; + } + return scale.scale(scaled); +} + +/** 需要在图形绘制完成后才渲染的辅助组件类型列表 */ +var ANNOTATIONS_AFTER_RENDER = ['regionFilter', 'shape']; +/** + * Annotation controller, 主要作用: + * 1. 创建 Annotation: line、text、arc ... + * 2. 生命周期: init、layout、render、clear、destroy + */ +var Annotation = /** @class */ (function (_super) { + __extends$e(Annotation, _super); + function Annotation(view) { + var _this = _super.call(this, view) || this; + /* 组件更新的 cache,组件配置 object : 组件 */ + _this.cache = new Map(); + _this.foregroundContainer = _this.view.getLayer(LAYER.FORE).addGroup(); + _this.backgroundContainer = _this.view.getLayer(LAYER.BG).addGroup(); + _this.option = []; + return _this; + } + Object.defineProperty(Annotation.prototype, "name", { + get: function () { + return 'annotation'; + }, + enumerable: false, + configurable: true + }); + Annotation.prototype.init = function () { }; + /** + * 因为 annotation 需要依赖坐标系信息,所以 render 阶段为空方法,实际的创建逻辑都在 layout 中 + */ + Annotation.prototype.layout = function () { + this.update(); + }; + // 因为 Annotation 不参与布局,但是渲染的位置依赖于坐标系,所以可以将绘制阶段延迟到 layout() 进行 + Annotation.prototype.render = function () { }; + /** + * 更新 + */ + Annotation.prototype.update = function () { + var _this = this; + // 1. 先处理需要在图形渲染之后的辅助组件 需要在 Geometry 完成之后,拿到图形信息 + this.onAfterRender(function () { + var updated = new Map(); + // 先看是否有 regionFilter/shape 要更新 + each$2(_this.option, function (option) { + if (contains(ANNOTATIONS_AFTER_RENDER, option.type)) { + var co = _this.updateOrCreate(option); + // 存储已经处理过的 + if (co) { + updated.set(_this.getCacheKey(option), co); + } + } + }); + // 处理完成之后,更新 cache + // 处理完成之后,销毁删除的 + _this.cache = _this.syncCache(updated); + }); + // 2. 处理非 regionFilter + var updateCache = new Map(); + each$2(this.option, function (option) { + if (!contains(ANNOTATIONS_AFTER_RENDER, option.type)) { + var co = _this.updateOrCreate(option); + // 存储已经处理过的 + if (co) { + updateCache.set(_this.getCacheKey(option), co); + } + } + }); + this.cache = this.syncCache(updateCache); + }; + /** + * 清空 + * @param includeOption 是否清空 option 配置项 + */ + Annotation.prototype.clear = function (includeOption) { + if (includeOption === void 0) { includeOption = false; } + _super.prototype.clear.call(this); + this.clearComponents(); + this.foregroundContainer.clear(); + this.backgroundContainer.clear(); + // clear all option + if (includeOption) { + this.option = []; + } + }; + Annotation.prototype.destroy = function () { + this.clear(true); + this.foregroundContainer.remove(true); + this.backgroundContainer.remove(true); + }; + /** + * 复写基类的方法 + */ + Annotation.prototype.getComponents = function () { + var co = []; + this.cache.forEach(function (value) { + co.push(value); + }); + return co; + }; + /** + * 清除当前的组件 + */ + Annotation.prototype.clearComponents = function () { + this.getComponents().forEach(function (co) { + co.component.destroy(); + }); + this.cache.clear(); + }; + /** + * region filter 比较特殊的渲染时机 + * @param doWhat + */ + Annotation.prototype.onAfterRender = function (doWhat) { + if (this.view.getOptions().animate) { + this.view.geometries.forEach(function (g) { + // 如果 geometry 开启,则监听 + if (g.animateOption) { + g.once(GEOMETRY_LIFE_CIRCLE.AFTER_DRAW_ANIMATE, function () { + doWhat(); + }); + } + }); + } + else { + this.view.getRootView().once(VIEW_LIFE_CIRCLE.AFTER_RENDER, function () { + doWhat(); + }); + } + }; + Annotation.prototype.createAnnotation = function (option) { + var type = option.type; + var Ctor = AnnotationComponent[upperFirst(type)]; + if (Ctor) { + var theme = this.getAnnotationTheme(type); + var cfg = this.getAnnotationCfg(type, option, theme); + var annotation = new Ctor(cfg); + return { + component: annotation, + layer: this.isTop(cfg) ? LAYER.FORE : LAYER.BG, + direction: DIRECTION.NONE, + type: COMPONENT_TYPE.ANNOTATION, + extra: option, + }; + } + }; + // APIs for creating annotation component + Annotation.prototype.annotation = function (option) { + this.option.push(option); + }; + /** + * 创建 Arc + * @param option + * @returns AnnotationController + */ + Annotation.prototype.arc = function (option) { + this.annotation(__assign$r({ type: 'arc' }, option)); + return this; + }; + /** + * 创建 image + * @param option + * @returns AnnotationController + */ + Annotation.prototype.image = function (option) { + this.annotation(__assign$r({ type: 'image' }, option)); + return this; + }; + /** + * 创建 Line + * @param option + * @returns AnnotationController + */ + Annotation.prototype.line = function (option) { + this.annotation(__assign$r({ type: 'line' }, option)); + return this; + }; + /** + * 创建 Region + * @param option + * @returns AnnotationController + */ + Annotation.prototype.region = function (option) { + this.annotation(__assign$r({ type: 'region' }, option)); + return this; + }; + /** + * 创建 Text + * @param option + * @returns AnnotationController + */ + Annotation.prototype.text = function (option) { + this.annotation(__assign$r({ type: 'text' }, option)); + return this; + }; + /** + * 创建 DataMarker + * @param option + * @returns AnnotationController + */ + Annotation.prototype.dataMarker = function (option) { + this.annotation(__assign$r({ type: 'dataMarker' }, option)); + return this; + }; + /** + * 创建 DataRegion + * @param option + * @returns AnnotationController + */ + Annotation.prototype.dataRegion = function (option) { + this.annotation(__assign$r({ type: 'dataRegion' }, option)); + }; + /** + * 创建 RegionFilter + * @param option + * @returns AnnotationController + */ + Annotation.prototype.regionFilter = function (option) { + this.annotation(__assign$r({ type: 'regionFilter' }, option)); + }; + /** + * 创建 ShapeAnnotation + * @param option + */ + Annotation.prototype.shape = function (option) { + this.annotation(__assign$r({ type: 'shape' }, option)); + }; + /** + * 创建 HtmlAnnotation + * @param option + */ + Annotation.prototype.html = function (option) { + this.annotation(__assign$r({ type: 'html' }, option)); + }; + // end API + /** + * parse the point position to [x, y] + * @param p Position + * @returns { x, y } + */ + Annotation.prototype.parsePosition = function (p) { + var xScale = this.view.getXScale(); + // 转成 object + var yScales = this.view.getScalesByDim('y'); + var position = isFunction$6(p) ? p.call(null, xScale, yScales) : p; + var x = 0; + var y = 0; + // 入参是 [24, 24] 这类时 + if (isArray$n(position)) { + var xPos = position[0], yPos = position[1]; + // 如果数据格式是 ['50%', '50%'] 的格式 + // fix: 原始数据中可能会包含 'xxx5%xxx' 这样的数据,需要判断下 https://github.com/antvis/f2/issues/590 + // @ts-ignore + if (isString$3(xPos) && xPos.indexOf('%') !== -1 && !isNaN(xPos.slice(0, -1))) { + return this.parsePercentPosition(position); + } + x = getNormalizedValue(xPos, xScale); + y = getNormalizedValue(yPos, Object.values(yScales)[0]); + } + else if (!isNil(position)) { + // 入参是 object 结构,数据点 + for (var _i = 0, _a = keys$8(position); _i < _a.length; _i++) { + var key = _a[_i]; + var value = position[key]; + if (key === xScale.field) { + x = getNormalizedValue(value, xScale); + } + if (yScales[key]) { + y = getNormalizedValue(value, yScales[key]); + } + } + } + return this.view.getCoordinate().convert({ x: x, y: y }); + }; + /** + * parse all the points between start and end + * @param start + * @param end + * @return Point[] + */ + Annotation.prototype.getRegionPoints = function (start, end) { + var _this = this; + var xScale = this.view.getXScale(); + var yScales = this.view.getScalesByDim('y'); + var yScale = Object.values(yScales)[0]; + var xField = xScale.field; + var viewData = this.view.getData(); + var startXValue = isArray$n(start) ? start[0] : start[xField]; + var endXValue = isArray$n(end) ? end[0] : end[xField]; + var arr = []; + var startIndex; + each$2(viewData, function (item, idx) { + if (item[xField] === startXValue) { + startIndex = idx; + } + if (idx >= startIndex) { + var point = _this.parsePosition([item[xField], item[yScale.field]]); + if (point) { + arr.push(point); + } + } + if (item[xField] === endXValue) { + return false; + } + }); + return arr; + }; + /** + * parse percent position + * @param position + */ + Annotation.prototype.parsePercentPosition = function (position) { + var xPercent = parseFloat(position[0]) / 100; + var yPercent = parseFloat(position[1]) / 100; + var coordinate = this.view.getCoordinate(); + var start = coordinate.start, end = coordinate.end; + var topLeft = { + x: Math.min(start.x, end.x), + y: Math.min(start.y, end.y), + }; + var x = coordinate.getWidth() * xPercent + topLeft.x; + var y = coordinate.getHeight() * yPercent + topLeft.y; + return { x: x, y: y }; + }; + /** + * get coordinate bbox + */ + Annotation.prototype.getCoordinateBBox = function () { + var coordinate = this.view.getCoordinate(); + var start = coordinate.start, end = coordinate.end; + var width = coordinate.getWidth(); + var height = coordinate.getHeight(); + var topLeft = { + x: Math.min(start.x, end.x), + y: Math.min(start.y, end.y), + }; + return { + x: topLeft.x, + y: topLeft.y, + minX: topLeft.x, + minY: topLeft.y, + maxX: topLeft.x + width, + maxY: topLeft.y + height, + width: width, + height: height, + }; + }; + /** + * get annotation component config by different type + * @param type + * @param option 用户的配置 + * @param theme + */ + Annotation.prototype.getAnnotationCfg = function (type, option, theme) { + var _this = this; + var coordinate = this.view.getCoordinate(); + var canvas = this.view.getCanvas(); + var o = {}; + if (isNil(option)) { + return null; + } + if (type === 'arc') { + var _a = option, start = _a.start, end = _a.end; + var sp = this.parsePosition(start); + var ep = this.parsePosition(end); + var startAngle = getAngleByPoint(coordinate, sp); + var endAngle = getAngleByPoint(coordinate, ep); + if (startAngle > endAngle) { + endAngle = Math.PI * 2 + endAngle; + } + o = { + center: coordinate.getCenter(), + radius: getDistanceToCenter(coordinate, sp), + startAngle: startAngle, + endAngle: endAngle, + }; + } + else if (type === 'image') { + var _b = option, start = _b.start, end = _b.end; + o = { + start: this.parsePosition(start), + end: this.parsePosition(end), + src: option.src, + }; + } + else if (type === 'line') { + var _c = option, start = _c.start, end = _c.end; + o = { + start: this.parsePosition(start), + end: this.parsePosition(end), + text: get$3(option, 'text', null), + }; + } + else if (type === 'region') { + var _d = option, start = _d.start, end = _d.end; + o = { + start: this.parsePosition(start), + end: this.parsePosition(end), + }; + } + else if (type === 'text') { + var filteredData = this.view.getData(); + var _e = option, position = _e.position, content = _e.content, rest = __rest$G(_e, ["position", "content"]); + var textContent = content; + if (isFunction$6(content)) { + textContent = content(filteredData); + } + o = __assign$r(__assign$r(__assign$r({}, this.parsePosition(position)), rest), { content: textContent }); + } + else if (type === 'dataMarker') { + var _f = option, position = _f.position, point = _f.point, line = _f.line, text = _f.text, autoAdjust = _f.autoAdjust, direction = _f.direction; + o = __assign$r(__assign$r({}, this.parsePosition(position)), { coordinateBBox: this.getCoordinateBBox(), point: point, + line: line, + text: text, + autoAdjust: autoAdjust, + direction: direction }); + } + else if (type === 'dataRegion') { + var _g = option, start = _g.start, end = _g.end, region = _g.region, text = _g.text, lineLength = _g.lineLength; + o = { + points: this.getRegionPoints(start, end), + region: region, + text: text, + lineLength: lineLength, + }; + } + else if (type === 'regionFilter') { + var _h = option, start = _h.start, end = _h.end, apply_1 = _h.apply, color = _h.color; + var geometries = this.view.geometries; + var shapes_1 = []; + var addShapes_1 = function (item) { + if (!item) { + return; + } + if (item.isGroup()) { + item.getChildren().forEach(function (child) { return addShapes_1(child); }); + } + else { + shapes_1.push(item); + } + }; + each$2(geometries, function (geom) { + if (apply_1) { + if (contains(apply_1, geom.type)) { + each$2(geom.elements, function (elem) { + addShapes_1(elem.shape); + }); + } + } + else { + each$2(geom.elements, function (elem) { + addShapes_1(elem.shape); + }); + } + }); + o = { + color: color, + shapes: shapes_1, + start: this.parsePosition(start), + end: this.parsePosition(end), + }; + } + else if (type === 'shape') { + var _j = option, render_1 = _j.render, restOptions = __rest$G(_j, ["render"]); + var wrappedRender = function (container) { + if (isFunction$6(option.render)) { + return render_1(container, _this.view, { parsePosition: _this.parsePosition.bind(_this) }); + } + }; + o = __assign$r(__assign$r({}, restOptions), { render: wrappedRender }); + } + else if (type === 'html') { + var _k = option, html_1 = _k.html, position = _k.position, restOptions = __rest$G(_k, ["html", "position"]); + var wrappedHtml = function (container) { + if (isFunction$6(html_1)) { + return html_1(container, _this.view); + } + return html_1; + }; + o = __assign$r(__assign$r(__assign$r({}, restOptions), this.parsePosition(position)), { + // html 组件需要指定 parent + parent: canvas.get('el').parentNode, html: wrappedHtml }); + } + // 合并主题,用户配置优先级高于默认主题 + var cfg = deepMix({}, theme, __assign$r(__assign$r({}, o), { top: option.top, style: option.style, offsetX: option.offsetX, offsetY: option.offsetY })); + if (type !== 'html') { + // html 类型不使用 G container + cfg.container = this.getComponentContainer(cfg); + } + cfg.animate = this.view.getOptions().animate && cfg.animate && get$3(option, 'animate', cfg.animate); // 如果 view 关闭动画,则不执行 + cfg.animateOption = deepMix({}, DEFAULT_ANIMATE_CFG, cfg.animateOption, option.animateOption); + return cfg; + }; + /** + * is annotation render on top + * @param option + * @return whethe on top + */ + Annotation.prototype.isTop = function (option) { + return get$3(option, 'top', true); + }; + /** + * get the container by option.top + * default is on top + * @param option + * @returns the container + */ + Annotation.prototype.getComponentContainer = function (option) { + return this.isTop(option) ? this.foregroundContainer : this.backgroundContainer; + }; + Annotation.prototype.getAnnotationTheme = function (type) { + return get$3(this.view.getTheme(), ['components', 'annotation', type], {}); + }; + /** + * 创建或者更新 annotation + * @param option + */ + Annotation.prototype.updateOrCreate = function (option) { + // 拿到缓存的内容 + var co = this.cache.get(this.getCacheKey(option)); + // 存在则更新,不存在在创建 + if (co) { + var type = option.type; + var theme = this.getAnnotationTheme(type); + var cfg = this.getAnnotationCfg(type, option, theme); + // 忽略掉一些配置 + omit(cfg, ['container']); + co.component.update(cfg); + // 对于 regionFilter/shape,因为生命周期的原因,需要额外 render + if (contains(ANNOTATIONS_AFTER_RENDER, option.type)) { + co.component.render(); + } + } + else { + // 不存在,创建 + co = this.createAnnotation(option); + if (co) { + co.component.init(); + // Note:regionFilter/shape 特殊处理,regionFilter/shape 需要取到 Geometry 中的 Shape,需要在 view render 之后处理 + // 其他组件使用外层的统一 render 逻辑 + if (contains(ANNOTATIONS_AFTER_RENDER, option.type)) { + co.component.render(); + } + } + } + return co; + }; + /** + * 更新缓存,以及销毁组件 + * @param updated 更新或者创建的组件 + */ + Annotation.prototype.syncCache = function (updated) { + var _this = this; + var newCache = new Map(this.cache); // clone 一份 + // 将 update 更新到 cache + updated.forEach(function (co, key) { + newCache.set(key, co); + }); + // 另外和 options 进行对比,删除 + newCache.forEach(function (co, key) { + // option 中已经找不到,那么就是删除的 + if (!find$3(_this.option, function (option) { + return key === _this.getCacheKey(option); + })) { + co.component.destroy(); + newCache.delete(key); + } + }); + return newCache; + }; + /** + * 获得缓存组件的 key + * @param option + */ + Annotation.prototype.getCacheKey = function (option) { + // 如果存在 id,则使用 id string,否则直接使用 option 引用作为 key + return option; + // 后续扩展 id 用 + // const id = get(option, 'id'); + // return id ? id : option; + }; + return Annotation; +}(Controller)); + +/** + * @ignore + * get the grid theme by type, will mix the common cfg of axis + * @param theme + * @param direction + * @returns theme object + */ +function getGridThemeCfg(theme, direction) { + var axisTheme = deepMix({}, get$3(theme, ['components', 'axis', 'common']), get$3(theme, ['components', 'axis', direction])); + return get$3(axisTheme, ['grid'], {}); +} +/** + * @ignore + * get axis grid items + * @param coordinate + * @param scale + * @param dim + * @return items + */ +function getLineGridItems(coordinate, scale, dim, alignTick) { + var items = []; + var ticks = scale.getTicks(); + if (coordinate.isPolar) { + // 补全 ticks + ticks.push({ + value: 1, + text: '', + tickValue: '', + }); + } + ticks.reduce(function (preTick, currentTick, currentIndex) { + var currentValue = currentTick.value; + if (alignTick) { + items.push({ + points: [ + coordinate.convert(dim === 'y' ? { x: 0, y: currentValue } : { x: currentValue, y: 0 }), + coordinate.convert(dim === 'y' ? { x: 1, y: currentValue } : { x: currentValue, y: 1 }), + ], + }); + } + else { + if (currentIndex) { + var preValue = preTick.value; + var middleValue = (preValue + currentValue) / 2; + items.push({ + points: [ + coordinate.convert(dim === 'y' ? { x: 0, y: middleValue } : { x: middleValue, y: 0 }), + coordinate.convert(dim === 'y' ? { x: 1, y: middleValue } : { x: middleValue, y: 1 }), + ], + }); + } + } + return currentTick; + }, ticks[0]); + return items; +} +/** + * @ignore + * get + * @param coordinate + * @param xScale + * @param yScale + * @param dim + * @returns items + */ +function getCircleGridItems(coordinate, xScale, yScale, alignTick, dim) { + var count = xScale.values.length; + var items = []; + var ticks = yScale.getTicks(); + ticks.reduce(function (preTick, currentTick) { + var preValue = preTick ? preTick.value : currentTick.value; // 只有一项数据时取当前值 + var currentValue = currentTick.value; + var middleValue = (preValue + currentValue) / 2; + if (dim === 'x') { + // 如果是 x 轴作为半径轴,那么只需要取圆弧收尾两个即可 + items.push({ + points: [ + coordinate.convert({ + x: alignTick ? currentValue : middleValue, + y: 0, + }), + coordinate.convert({ + x: alignTick ? currentValue : middleValue, + y: 1, + }), + ], + }); + } + else { + items.push({ + points: map$4(Array(count + 1), function (__, idx) { + return coordinate.convert({ + x: idx / count, + y: alignTick ? currentValue : middleValue, + }); + }), + }); + } + return currentTick; + }, ticks[0]); + return items; +} +/** + * @ignore + * show grid or not + * @param axisTheme + * @param axisOption + */ +function showGrid(axisTheme, axisOption) { + var userGrid = get$3(axisOption, 'grid'); + if (userGrid === null) { + return false; + } + var themeGrid = get$3(axisTheme, 'grid'); + return !(userGrid === undefined && themeGrid === null); +} + +// update 组件的时候,忽略的数据更新 +var OMIT_CFG = ['container']; +// 坐标轴默认动画配置 +var AXIS_DEFAULT_ANIMATE_CFG = __assign$r(__assign$r({}, DEFAULT_ANIMATE_CFG), { appear: null }); +/** + * @ignore + * G2 Axis controller, will: + * - create component + * - axis + * - grid + * - life circle + */ +var Axis = /** @class */ (function (_super) { + __extends$e(Axis, _super); + function Axis(view) { + var _this = _super.call(this, view) || this; + /** 使用 object 存储组件 */ + _this.cache = new Map(); + // 先创建 gridContainer,将 grid 放到 axis 底层 + _this.gridContainer = _this.view.getLayer(LAYER.BG).addGroup(); + _this.gridForeContainer = _this.view.getLayer(LAYER.FORE).addGroup(); + _this.axisContainer = _this.view.getLayer(LAYER.BG).addGroup(); + _this.axisForeContainer = _this.view.getLayer(LAYER.FORE).addGroup(); + return _this; + } + Object.defineProperty(Axis.prototype, "name", { + get: function () { + return 'axis'; + }, + enumerable: false, + configurable: true + }); + Axis.prototype.init = function () { }; + Axis.prototype.render = function () { + this.update(); + }; + /** + * 更新组件布局,位置大小 + */ + Axis.prototype.layout = function () { + var _this = this; + var coordinate = this.view.getCoordinate(); + each$2(this.getComponents(), function (co) { + var component = co.component, direction = co.direction, type = co.type, extra = co.extra; + var dim = extra.dim, scale = extra.scale, alignTick = extra.alignTick; + var updated; + if (type === COMPONENT_TYPE.AXIS) { + if (coordinate.isPolar) { + if (dim === 'x') { + updated = coordinate.isTransposed + ? getAxisRegion(coordinate, direction) + : getCircleAxisCenterRadius(coordinate); + } + else if (dim === 'y') { + updated = coordinate.isTransposed + ? getCircleAxisCenterRadius(coordinate) + : getAxisRegion(coordinate, direction); + } + } + else { + updated = getAxisRegion(coordinate, direction); + } + } + else if (type === COMPONENT_TYPE.GRID) { + if (coordinate.isPolar) { + var items = void 0; + if (coordinate.isTransposed) { + items = + dim === 'x' + ? getCircleGridItems(coordinate, _this.view.getYScales()[0], scale, alignTick, dim) + : getLineGridItems(coordinate, scale, dim, alignTick); + } + else { + items = + dim === 'x' + ? getLineGridItems(coordinate, scale, dim, alignTick) + : getCircleGridItems(coordinate, _this.view.getXScale(), scale, alignTick, dim); + } + updated = { + items: items, + // coordinate 更新之后,center 也变化了 + center: _this.view.getCoordinate().getCenter(), + }; + } + else { + updated = { items: getLineGridItems(coordinate, scale, dim, alignTick) }; + } + } + component.update(updated); + }); + }; + /** + * 更新 axis 组件 + */ + Axis.prototype.update = function () { + this.option = this.view.getOptions().axes; + var updatedCache = new Map(); + this.updateXAxes(updatedCache); + this.updateYAxes(updatedCache); + // 处理完成之后,销毁删除的 + // 不在处理中的 + var newCache = new Map(); + this.cache.forEach(function (co, key) { + if (updatedCache.has(key)) { + newCache.set(key, co); + } + else { + // 不存在,则是所有需要被销毁的组件 + co.component.destroy(); + } + }); + // 更新缓存 + this.cache = newCache; + }; + Axis.prototype.clear = function () { + _super.prototype.clear.call(this); + this.cache.clear(); + this.gridContainer.clear(); + this.gridForeContainer.clear(); + this.axisContainer.clear(); + this.axisForeContainer.clear(); + }; + Axis.prototype.destroy = function () { + _super.prototype.destroy.call(this); + this.gridContainer.remove(true); + this.gridForeContainer.remove(true); + this.axisContainer.remove(true); + this.axisForeContainer.remove(true); + }; + /** + * @override + */ + Axis.prototype.getComponents = function () { + var co = []; + this.cache.forEach(function (value) { + co.push(value); + }); + return co; + }; + /** + * 更新 x axis + * @param updatedCache + */ + Axis.prototype.updateXAxes = function (updatedCache) { + // x axis + var scale = this.view.getXScale(); + if (!scale || scale.isIdentity) { + return; + } + var xAxisOption = getAxisOption(this.option, scale.field); + if (xAxisOption === false) { + return; + } + var direction = getAxisDirection(xAxisOption, DIRECTION.BOTTOM); + var layer = LAYER.BG; + var dim = 'x'; + var coordinate = this.view.getCoordinate(); + var axisId = this.getId('axis', scale.field); + var gridId = this.getId('grid', scale.field); + if (coordinate.isRect) { + // 1. do axis update + var axis = this.cache.get(axisId); + // 存在则更新 + if (axis) { + var cfg = this.getLineAxisCfg(scale, xAxisOption, direction); + omit(cfg, OMIT_CFG); + axis.component.update(cfg); + updatedCache.set(axisId, axis); + } + else { + // 不存在,则创建 + axis = this.createLineAxis(scale, xAxisOption, layer, direction, dim); + this.cache.set(axisId, axis); + updatedCache.set(axisId, axis); + } + // 2. do grid update + var grid = this.cache.get(gridId); + // 存在则更新 + if (grid) { + var cfg = this.getLineGridCfg(scale, xAxisOption, direction, dim); + omit(cfg, OMIT_CFG); + grid.component.update(cfg); + updatedCache.set(gridId, grid); + } + else { + // 不存在则创建 + grid = this.createLineGrid(scale, xAxisOption, layer, direction, dim); + if (grid) { + this.cache.set(gridId, grid); + updatedCache.set(gridId, grid); + } + } + } + else if (coordinate.isPolar) { + // 1. do axis update + var axis = this.cache.get(axisId); + // 存在则更新 + if (axis) { + var cfg = coordinate.isTransposed + ? this.getLineAxisCfg(scale, xAxisOption, DIRECTION.RADIUS) + : this.getCircleAxisCfg(scale, xAxisOption, direction); + omit(cfg, OMIT_CFG); + axis.component.update(cfg); + updatedCache.set(axisId, axis); + } + else { + // 不存在,则创建 + if (coordinate.isTransposed) { + if (isUndefined$1(xAxisOption)) { + // 默认不渲染转置极坐标下的坐标轴 + return; + } + else { + // 如果用户打开了隐藏的坐标轴 chart.axis(true)/chart.axis('x', true) + // 那么对于转置了的极坐标,半径轴显示的是 x 轴对应的数据 + axis = this.createLineAxis(scale, xAxisOption, layer, DIRECTION.RADIUS, dim); + } + } + else { + axis = this.createCircleAxis(scale, xAxisOption, layer, direction, dim); + } + this.cache.set(axisId, axis); + updatedCache.set(axisId, axis); + } + // 2. do grid update + var grid = this.cache.get(gridId); + // 存在则更新 + if (grid) { + var cfg = coordinate.isTransposed + ? this.getCircleGridCfg(scale, xAxisOption, DIRECTION.RADIUS, dim) + : this.getLineGridCfg(scale, xAxisOption, DIRECTION.CIRCLE, dim); + omit(cfg, OMIT_CFG); + grid.component.update(cfg); + updatedCache.set(gridId, grid); + } + else { + // 不存在则创建 + if (coordinate.isTransposed) { + if (isUndefined$1(xAxisOption)) { + return; + } + else { + grid = this.createCircleGrid(scale, xAxisOption, layer, DIRECTION.RADIUS, dim); + } + } + else { + // grid,极坐标下的 x 轴网格线沿着半径方向绘制 + grid = this.createLineGrid(scale, xAxisOption, layer, DIRECTION.CIRCLE, dim); + } + if (grid) { + this.cache.set(gridId, grid); + updatedCache.set(gridId, grid); + } + } + } + else ; + }; + Axis.prototype.updateYAxes = function (updatedCache) { + var _this = this; + // y axes + var yScales = this.view.getYScales(); + each$2(yScales, function (scale, idx) { + // @ts-ignore + if (!scale || scale.isIdentity) { + return; + } + var field = scale.field; + var yAxisOption = getAxisOption(_this.option, field); + if (yAxisOption !== false) { + var layer = LAYER.BG; + var dim = 'y'; + var axisId = _this.getId('axis', field); + var gridId = _this.getId('grid', field); + var coordinate = _this.view.getCoordinate(); + if (coordinate.isRect) { + var direction = getAxisDirection(yAxisOption, idx === 0 ? DIRECTION.LEFT : DIRECTION.RIGHT); + // 1. do axis update + var axis = _this.cache.get(axisId); + // 存在则更新 + if (axis) { + var cfg = _this.getLineAxisCfg(scale, yAxisOption, direction); + omit(cfg, OMIT_CFG); + axis.component.update(cfg); + updatedCache.set(axisId, axis); + } + else { + // 不存在,则创建 + axis = _this.createLineAxis(scale, yAxisOption, layer, direction, dim); + _this.cache.set(axisId, axis); + updatedCache.set(axisId, axis); + } + // 2. do grid update + var grid = _this.cache.get(gridId); + // 存在则更新 + if (grid) { + var cfg = _this.getLineGridCfg(scale, yAxisOption, direction, dim); + omit(cfg, OMIT_CFG); + grid.component.update(cfg); + updatedCache.set(gridId, grid); + } + else { + // 不存在则创建 + grid = _this.createLineGrid(scale, yAxisOption, layer, direction, dim); + if (grid) { + _this.cache.set(gridId, grid); + updatedCache.set(gridId, grid); + } + } + } + else if (coordinate.isPolar) { + // 1. do axis update + var axis = _this.cache.get(axisId); + // 存在则更新 + if (axis) { + var cfg = coordinate.isTransposed + ? _this.getCircleAxisCfg(scale, yAxisOption, DIRECTION.CIRCLE) + : _this.getLineAxisCfg(scale, yAxisOption, DIRECTION.RADIUS); + // @ts-ignore + omit(cfg, OMIT_CFG); + axis.component.update(cfg); + updatedCache.set(axisId, axis); + } + else { + // 不存在,则创建 + if (coordinate.isTransposed) { + if (isUndefined$1(yAxisOption)) { + return; + } + else { + axis = _this.createCircleAxis(scale, yAxisOption, layer, DIRECTION.CIRCLE, dim); + } + } + else { + axis = _this.createLineAxis(scale, yAxisOption, layer, DIRECTION.RADIUS, dim); + } + _this.cache.set(axisId, axis); + updatedCache.set(axisId, axis); + } + // 2. do grid update + var grid = _this.cache.get(gridId); + // 存在则更新 + if (grid) { + var cfg = coordinate.isTransposed + ? _this.getLineGridCfg(scale, yAxisOption, DIRECTION.CIRCLE, dim) + : _this.getCircleGridCfg(scale, yAxisOption, DIRECTION.RADIUS, dim); + omit(cfg, OMIT_CFG); + grid.component.update(cfg); + updatedCache.set(gridId, grid); + } + else { + // 不存在则创建 + if (coordinate.isTransposed) { + if (isUndefined$1(yAxisOption)) { + return; + } + else { + grid = _this.createLineGrid(scale, yAxisOption, layer, DIRECTION.CIRCLE, dim); + } + } + else { + grid = _this.createCircleGrid(scale, yAxisOption, layer, DIRECTION.RADIUS, dim); + } + if (grid) { + _this.cache.set(gridId, grid); + updatedCache.set(gridId, grid); + } + } + } + else ; + } + }); + }; + /** + * 创建 line axis + * @param scale + * @param option + * @param layer + * @param direction + * @param dim + */ + Axis.prototype.createLineAxis = function (scale, option, layer, direction, dim) { + // axis + var axis = { + component: new LineAxis(this.getLineAxisCfg(scale, option, direction)), + layer: layer, + direction: direction === DIRECTION.RADIUS ? DIRECTION.NONE : direction, + type: COMPONENT_TYPE.AXIS, + extra: { dim: dim, scale: scale }, + }; + axis.component.set('field', scale.field); + axis.component.init(); + return axis; + }; + Axis.prototype.createLineGrid = function (scale, option, layer, direction, dim) { + var cfg = this.getLineGridCfg(scale, option, direction, dim); + if (cfg) { + var grid = { + component: new LineGrid(cfg), + layer: layer, + direction: DIRECTION.NONE, + type: COMPONENT_TYPE.GRID, + extra: { + dim: dim, + scale: scale, + alignTick: get$3(cfg, 'alignTick', true), + }, + }; + grid.component.init(); + return grid; + } + }; + Axis.prototype.createCircleAxis = function (scale, option, layer, direction, dim) { + var axis = { + component: new CircleAxis(this.getCircleAxisCfg(scale, option, direction)), + layer: layer, + direction: direction, + type: COMPONENT_TYPE.AXIS, + extra: { dim: dim, scale: scale }, + }; + axis.component.set('field', scale.field); + axis.component.init(); + return axis; + }; + Axis.prototype.createCircleGrid = function (scale, option, layer, direction, dim) { + var cfg = this.getCircleGridCfg(scale, option, direction, dim); + if (cfg) { + var grid = { + component: new CircleGrid(cfg), + layer: layer, + direction: DIRECTION.NONE, + type: COMPONENT_TYPE.GRID, + extra: { + dim: dim, + scale: scale, + alignTick: get$3(cfg, 'alignTick', true), + }, + }; + grid.component.init(); + return grid; + } + }; + /** + * generate line axis cfg + * @param scale + * @param axisOption + * @param direction + * @return line axis cfg + */ + Axis.prototype.getLineAxisCfg = function (scale, axisOption, direction) { + var container = get$3(axisOption, ['top']) ? this.axisForeContainer : this.axisContainer; + var coordinate = this.view.getCoordinate(); + var region = getAxisRegion(coordinate, direction); + var titleText = getAxisTitleText(scale, axisOption); + var axisThemeCfg = getAxisThemeCfg(this.view.getTheme(), direction); + // the cfg order should be ensure + var optionWithTitle = get$3(axisOption, ['title']) + ? deepMix({ title: { style: { text: titleText } } }, { title: getAxisTitleOptions(this.view.getTheme(), direction, axisOption.title) }, axisOption) + : axisOption; + var cfg = deepMix(__assign$r(__assign$r({ container: container }, region), { ticks: scale.getTicks().map(function (tick) { return ({ id: "" + tick.tickValue, name: tick.text, value: tick.value }); }), verticalFactor: coordinate.isPolar + ? getAxisFactorByRegion(region, coordinate.getCenter()) * -1 + : getAxisFactorByRegion(region, coordinate.getCenter()), theme: axisThemeCfg }), axisThemeCfg, optionWithTitle); + var _a = this.getAnimateCfg(cfg), animate = _a.animate, animateOption = _a.animateOption; + cfg.animateOption = animateOption; + cfg.animate = animate; + // 计算 verticalLimitLength + var isAxisVertical = isVertical(region); + // TODO: 1 / 3 等默认值需要有一个全局的配置的地方 + var verticalLimitLength = get$3(cfg, 'verticalLimitLength', isAxisVertical ? 1 / 3 : 1 / 2); + if (verticalLimitLength <= 1) { + // 配置的相对值,相对于画布 + var canvasWidth = this.view.getCanvas().get('width'); + var canvasHeight = this.view.getCanvas().get('height'); + cfg.verticalLimitLength = verticalLimitLength * (isAxisVertical ? canvasWidth : canvasHeight); + } + return cfg; + }; + /** + * generate line grid cfg + * @param scale + * @param axisOption + * @param direction + * @param dim + * @return line grid cfg + */ + Axis.prototype.getLineGridCfg = function (scale, axisOption, direction, dim) { + if (!showGrid(getAxisThemeCfg(this.view.getTheme(), direction), axisOption)) { + return undefined; + } + var gridThemeCfg = getGridThemeCfg(this.view.getTheme(), direction); + // the cfg order should be ensure + // grid 动画以 axis 为准 + var gridCfg = deepMix({ + container: get$3(axisOption, ['top']) ? this.gridForeContainer : this.gridContainer, + }, gridThemeCfg, get$3(axisOption, 'grid'), this.getAnimateCfg(axisOption)); + gridCfg.items = getLineGridItems(this.view.getCoordinate(), scale, dim, get$3(gridCfg, 'alignTick', true)); + return gridCfg; + }; + /** + * generate circle axis cfg + * @param scale + * @param axisOption + * @param direction + * @return circle axis cfg + */ + Axis.prototype.getCircleAxisCfg = function (scale, axisOption, direction) { + var container = get$3(axisOption, ['top']) ? this.axisForeContainer : this.axisContainer; + var coordinate = this.view.getCoordinate(); + var ticks = scale.getTicks().map(function (tick) { return ({ id: "" + tick.tickValue, name: tick.text, value: tick.value }); }); + if (!scale.isCategory && Math.abs(coordinate.endAngle - coordinate.startAngle) === Math.PI * 2) { + // x 轴对应的值如果是非 cat 类型,在整圆的情况下坐标轴第一个和最后一个文本会重叠,默认只展示第一个文本 + ticks.pop(); + } + var titleText = getAxisTitleText(scale, axisOption); + var axisThemeCfg = getAxisThemeCfg(this.view.getTheme(), DIRECTION.CIRCLE); + // the cfg order should be ensure + var optionWithTitle = get$3(axisOption, ['title']) + ? deepMix({ title: { style: { text: titleText } } }, { title: getAxisTitleOptions(this.view.getTheme(), direction, axisOption.title) }, axisOption) + : axisOption; + var cfg = deepMix(__assign$r(__assign$r({ container: container }, getCircleAxisCenterRadius(this.view.getCoordinate())), { ticks: ticks, verticalFactor: 1, theme: axisThemeCfg }), axisThemeCfg, optionWithTitle); + var _a = this.getAnimateCfg(cfg), animate = _a.animate, animateOption = _a.animateOption; + cfg.animate = animate; + cfg.animateOption = animateOption; + return cfg; + }; + /** + * generate circle grid cfg + * @param scale + * @param axisOption + * @param direction + * @return circle grid cfg + */ + Axis.prototype.getCircleGridCfg = function (scale, axisOption, direction, dim) { + if (!showGrid(getAxisThemeCfg(this.view.getTheme(), direction), axisOption)) { + return undefined; + } + // the cfg order should be ensure + // grid 动画以 axis 为准 + var gridThemeCfg = getGridThemeCfg(this.view.getTheme(), DIRECTION.RADIUS); + var gridCfg = deepMix({ + container: get$3(axisOption, ['top']) ? this.gridForeContainer : this.gridContainer, + center: this.view.getCoordinate().getCenter(), + }, gridThemeCfg, get$3(axisOption, 'grid'), this.getAnimateCfg(axisOption)); + var alignTick = get$3(gridCfg, 'alignTick', true); + var verticalScale = dim === 'x' ? this.view.getYScales()[0] : this.view.getXScale(); + gridCfg.items = getCircleGridItems(this.view.getCoordinate(), verticalScale, scale, alignTick, dim); + // the cfg order should be ensure + // grid 动画以 axis 为准 + return gridCfg; + }; + Axis.prototype.getId = function (name, key) { + var coordinate = this.view.getCoordinate(); + // 坐标系类型也作为组件的 key + return name + "-" + key + "-" + coordinate.type; + }; + Axis.prototype.getAnimateCfg = function (cfg) { + return { + animate: this.view.getOptions().animate && get$3(cfg, 'animate'), + animateOption: cfg && cfg.animateOption ? deepMix({}, AXIS_DEFAULT_ANIMATE_CFG, cfg.animateOption) : AXIS_DEFAULT_ANIMATE_CFG, + }; + }; + return Axis; +}(Controller)); + +/** + * @ignore + * 方位常量转实际的 bbox 位置大小 + * @param parentBBox + * @param bbox + * @param direction + */ +function directionToPosition(parentBBox, bbox, direction) { + if (direction === DIRECTION.TOP) { + return [parentBBox.minX + parentBBox.width / 2 - bbox.width / 2, parentBBox.minY]; + } + if (direction === DIRECTION.BOTTOM) { + return [parentBBox.minX + parentBBox.width / 2 - bbox.width / 2, parentBBox.maxY - bbox.height]; + } + if (direction === DIRECTION.LEFT) { + return [parentBBox.minX, parentBBox.minY + parentBBox.height / 2 - bbox.height / 2]; + } + if (direction === DIRECTION.RIGHT) { + return [parentBBox.maxX - bbox.width, parentBBox.minY + parentBBox.height / 2 - bbox.height / 2]; + } + if (direction === DIRECTION.TOP_LEFT || direction === DIRECTION.LEFT_TOP) { + return [parentBBox.tl.x, parentBBox.tl.y]; + } + if (direction === DIRECTION.TOP_RIGHT || direction === DIRECTION.RIGHT_TOP) { + return [parentBBox.tr.x - bbox.width, parentBBox.tr.y]; + } + if (direction === DIRECTION.BOTTOM_LEFT || direction === DIRECTION.LEFT_BOTTOM) { + return [parentBBox.bl.x, parentBBox.bl.y - bbox.height]; + } + if (direction === DIRECTION.BOTTOM_RIGHT || direction === DIRECTION.RIGHT_BOTTOM) { + return [parentBBox.br.x - bbox.width, parentBBox.br.y - bbox.height]; + } + return [0, 0]; +} + +/** + * 从配置中获取单个字段的 legend 配置 + * @param legends + * @param field + * @returns the option of one legend field + */ +function getLegendOption(legends, field) { + if (isBoolean(legends)) { + return legends === false ? false : {}; + } + return get$3(legends, [field], legends); +} +function getDirection(legendOption) { + return get$3(legendOption, 'position', DIRECTION.BOTTOM); +} +/** + * @ignore + * legend Controller + */ +var Legend = /** @class */ (function (_super) { + __extends$e(Legend, _super); + function Legend(view) { + var _this = _super.call(this, view) || this; + _this.container = _this.view.getLayer(LAYER.FORE).addGroup(); + return _this; + } + Object.defineProperty(Legend.prototype, "name", { + get: function () { + return 'legend'; + }, + enumerable: false, + configurable: true + }); + Legend.prototype.init = function () { }; + /** + * render the legend component by legend options + */ + Legend.prototype.render = function () { + // 和 update 逻辑保持一致 + this.update(); + }; + /** + * layout legend + * 计算出 legend 的 direction 位置 x, y + */ + Legend.prototype.layout = function () { + var _this = this; + this.layoutBBox = this.view.viewBBox; + each$2(this.components, function (co) { + var component = co.component, direction = co.direction; + var layout = getLegendLayout(direction); + var maxWidthRatio = component.get('maxWidthRatio'); + var maxHeightRatio = component.get('maxHeightRatio'); + var maxSize = _this.getCategoryLegendSizeCfg(layout, maxWidthRatio, maxHeightRatio); + var maxWidth = component.get('maxWidth'); + var maxHeight = component.get('maxHeight'); + // 先更新 maxSize,更新 layoutBBox,以便计算正确的 x y + component.update({ + maxWidth: Math.min(maxSize.maxWidth, maxWidth || 0), + maxHeight: Math.min(maxSize.maxHeight, maxHeight || 0), + }); + var padding = component.get('padding'); + var bboxObject = component.getLayoutBBox(); // 这里只需要他的 width、height 信息做位置调整 + var bbox = new BBox(bboxObject.x, bboxObject.y, bboxObject.width, bboxObject.height).expand(padding); + var _a = directionToPosition(_this.view.viewBBox, bbox, direction), x1 = _a[0], y1 = _a[1]; + var _b = directionToPosition(_this.layoutBBox, bbox, direction), x2 = _b[0], y2 = _b[1]; + var x = 0; + var y = 0; + // 因为 legend x y 要和 coordinateBBox 对齐,所以要做一个简单的判断 + if (direction.startsWith('top') || direction.startsWith('bottom')) { + x = x1; + y = y2; + } + else { + x = x2; + y = y1; + } + // 更新位置 + component.setLocation({ x: x + padding[3], y: y + padding[0] }); + _this.layoutBBox = _this.layoutBBox.cut(bbox, direction); + }); + }; + /** + * legend 的更新逻辑 + */ + Legend.prototype.update = function () { + var _this = this; + this.option = this.view.getOptions().legends; + // 已经处理过的 legend + var updated = {}; + var eachLegend = function (geometry, attr, scale) { + var id = _this.getId(scale.field); + var existCo = _this.getComponentById(id); + // 存在则 update + if (existCo) { + var cfg = void 0; + var legendOption = getLegendOption(_this.option, scale.field); + // if the legend option is not false, means legend should be created. + if (legendOption !== false) { + if (get$3(legendOption, 'custom')) { + cfg = _this.getCategoryCfg(geometry, attr, scale, legendOption, true); + } + else { + if (scale.isLinear) { + // linear field, create continuous legend + cfg = _this.getContinuousCfg(geometry, attr, scale, legendOption); + } + else if (scale.isCategory) { + // category field, create category legend + cfg = _this.getCategoryCfg(geometry, attr, scale, legendOption); + } + } + } + // 如果 cfg 为空,则不在 updated 标记,那么会在后面逻辑中删除 + if (cfg) { + // omit 掉一些属性,比如 container 等 + omit(cfg, ['container']); + existCo.direction = getDirection(legendOption); + existCo.component.update(cfg); + // 标记为新的 + updated[id] = true; + } + } + else { + // 不存在则 create + var legend = _this.createFieldLegend(geometry, attr, scale); + if (legend) { + legend.component.init(); + _this.components.push(legend); + // 标记为新的 + updated[id] = true; + } + } + }; + // 全局自定义图例 + if (get$3(this.option, 'custom')) { + var id = 'global-custom'; + var existCo = this.getComponentById(id); + if (existCo) { + var customCfg = this.getCategoryCfg(undefined, undefined, undefined, this.option, true); + omit(customCfg, ['container']); + existCo.component.update(customCfg); + updated[id] = true; + } + else { + var component = this.createCustomLegend(undefined, undefined, undefined, this.option); + if (component) { + component.init(); + var layer = LAYER.FORE; + var direction = getDirection(this.option); + this.components.push({ + id: id, + component: component, + layer: layer, + direction: direction, + type: COMPONENT_TYPE.LEGEND, + extra: undefined, + }); + // 标记为更新 + updated[id] = true; + } + } + } + else { + // 遍历处理每一个创建逻辑 + this.loopLegends(eachLegend); + } + // 处理完成之后,销毁删除的 + // 不在处理中的 + var components = []; + each$2(this.getComponents(), function (co) { + if (updated[co.id]) { + components.push(co); + } + else { + co.component.destroy(); + } + }); + // 更新当前已有的 components + this.components = components; + }; + Legend.prototype.clear = function () { + _super.prototype.clear.call(this); + this.container.clear(); + }; + Legend.prototype.destroy = function () { + _super.prototype.destroy.call(this); + this.container.remove(true); + }; + /** + * 递归获取所有的 Geometry + */ + Legend.prototype.getGeometries = function (view) { + var _this = this; + var geometries = view.geometries; + each$2(view.views, function (v) { + geometries = geometries.concat(_this.getGeometries(v)); + }); + return geometries; + }; + /** + * 遍历 Geometry,处理 legend 逻辑 + * @param doEach 每个 loop 中的处理方法 + */ + Legend.prototype.loopLegends = function (doEach) { + var isRootView = this.view.getRootView() === this.view; + // 非根 view,不处理 legend + if (!isRootView) { + return; + } + // 递归 view 中所有的 Geometry,进行创建 legend + var geometries = this.getGeometries(this.view); + var looped = {}; // 防止一个字段创建两个 legend + each$2(geometries, function (geometry) { + var attributes = geometry.getGroupAttributes(); + each$2(attributes, function (attr) { + var scale = attr.getScale(attr.type); + // 如果在视觉通道上映射常量值,如 size(2) shape('circle') 不创建 legend + if (!scale || scale.type === 'identity' || looped[scale.field]) { + return; + } + doEach(geometry, attr, scale); + looped[scale.field] = true; + }); + }); + }; + /** + * 创建一个 legend + * @param geometry + * @param attr + * @param scale + */ + Legend.prototype.createFieldLegend = function (geometry, attr, scale) { + var component; + var legendOption = getLegendOption(this.option, scale.field); + var layer = LAYER.FORE; + var direction = getDirection(legendOption); + // if the legend option is not false, means legend should be created. + if (legendOption !== false) { + if (get$3(legendOption, 'custom')) { + component = this.createCustomLegend(geometry, attr, scale, legendOption); + } + else { + if (scale.isLinear) { + // linear field, create continuous legend + component = this.createContinuousLegend(geometry, attr, scale, legendOption); + } + else if (scale.isCategory) { + // category field, create category legend + component = this.createCategoryLegend(geometry, attr, scale, legendOption); + } + } + } + if (component) { + component.set('field', scale.field); + return { + id: this.getId(scale.field), + component: component, + layer: layer, + direction: direction, + type: COMPONENT_TYPE.LEGEND, + extra: { scale: scale }, + }; + } + }; + /** + * 自定义图例使用 category 图例去渲染 + * @param geometry + * @param attr + * @param scale + * @param legendOption + */ + Legend.prototype.createCustomLegend = function (geometry, attr, scale, legendOption) { + // 直接使用 分类图例渲染 + var cfg = this.getCategoryCfg(geometry, attr, scale, legendOption, true); + return new CategoryLegend(cfg); + }; + /** + * 创建连续图例 + * @param geometry + * @param attr + * @param scale + * @param legendOption + */ + Legend.prototype.createContinuousLegend = function (geometry, attr, scale, legendOption) { + var cfg = this.getContinuousCfg(geometry, attr, scale, omit(legendOption, ['value'])); + return new ContinuousLegend(cfg); + }; + /** + * 创建分类图例 + * @param geometry + * @param attr + * @param scale + * @param legendOption + */ + Legend.prototype.createCategoryLegend = function (geometry, attr, scale, legendOption) { + var cfg = this.getCategoryCfg(geometry, attr, scale, legendOption); + return new CategoryLegend(cfg); + }; + /** + * 获得连续图例的配置 + * @param geometry + * @param attr + * @param scale + * @param legendOption + */ + Legend.prototype.getContinuousCfg = function (geometry, attr, scale, legendOption) { + var ticks = scale.getTicks(); + var containMin = find$3(ticks, function (tick) { return tick.value === 0; }); + var containMax = find$3(ticks, function (tick) { return tick.value === 1; }); + var items = ticks.map(function (tick) { + var value = tick.value, tickValue = tick.tickValue; + var attrValue = attr.mapping(scale.invert(value)).join(''); + return { + value: tickValue, + attrValue: attrValue, + color: attrValue, + scaleValue: value, + }; + }); + if (!containMin) { + items.push({ + value: scale.min, + attrValue: attr.mapping(scale.invert(0)).join(''), + color: attr.mapping(scale.invert(0)).join(''), + scaleValue: 0, + }); + } + if (!containMax) { + items.push({ + value: scale.max, + attrValue: attr.mapping(scale.invert(1)).join(''), + color: attr.mapping(scale.invert(1)).join(''), + scaleValue: 1, + }); + } + // 排序 + items.sort(function (a, b) { return a.value - b.value; }); + // 跟 attr 相关的配置 + // size color 区别的配置 + var attrLegendCfg = { + min: head(items).value, + max: last$1(items).value, + colors: [], + rail: { + type: attr.type, + }, + track: {}, + }; + if (attr.type === 'size') { + attrLegendCfg.track = { + style: { + // size 的选中前景色,对于 color,则直接使用 color 标识 + // @ts-ignore + fill: attr.type === 'size' ? this.view.getTheme().defaultColor : undefined, + }, + }; + } + if (attr.type === 'color') { + attrLegendCfg.colors = items.map(function (item) { return item.attrValue; }); + } + var container = this.container; + // if position is not set, use top as default + var direction = getDirection(legendOption); + var layout = getLegendLayout(direction); + var title = get$3(legendOption, 'title'); + if (title) { + title = deepMix({ + text: getName(scale), + }, title); + } + // 基础配置,从当前数据中读到的配置 + attrLegendCfg.container = container; + attrLegendCfg.layout = layout; + attrLegendCfg.title = title; + attrLegendCfg.animateOption = DEFAULT_ANIMATE_CFG; + // @ts-ignore + return this.mergeLegendCfg(attrLegendCfg, legendOption, 'continuous'); + }; + /** + * 获取分类图例的配置项 + * @param geometry + * @param attr + * @param scale + * @param custom + * @param legendOption + */ + Legend.prototype.getCategoryCfg = function (geometry, attr, scale, legendOption, custom) { + var container = this.container; + // if position is not set, use top as default + var direction = get$3(legendOption, 'position', DIRECTION.BOTTOM); + var legendTheme = getLegendThemeCfg(this.view.getTheme(), direction); + // the default marker style + var themeMarker = get$3(legendTheme, ['marker']); + var userMarker = get$3(legendOption, 'marker'); + var layout = getLegendLayout(direction); + var themePageNavigator = get$3(legendTheme, ['pageNavigator']); + var userPageNavigator = get$3(legendOption, 'pageNavigator'); + var items = custom + ? getCustomLegendItems(themeMarker, userMarker, legendOption.items) + : getLegendItems(this.view, geometry, attr, themeMarker, userMarker); + var title = get$3(legendOption, 'title'); + if (title) { + title = deepMix({ + text: scale ? getName(scale) : '', + }, title); + } + var maxWidthRatio = get$3(legendOption, 'maxWidthRatio'); + var maxHeightRatio = get$3(legendOption, 'maxHeightRatio'); + var baseCfg = this.getCategoryLegendSizeCfg(layout, maxWidthRatio, maxHeightRatio); + baseCfg.container = container; + baseCfg.layout = layout; + baseCfg.items = items; + baseCfg.title = title; + baseCfg.animateOption = DEFAULT_ANIMATE_CFG; + baseCfg.pageNavigator = deepMix({}, themePageNavigator, userPageNavigator); + var categoryCfg = this.mergeLegendCfg(baseCfg, legendOption, direction); + if (categoryCfg.reversed) { + // 图例项需要逆序 + categoryCfg.items.reverse(); + } + var maxItemWidth = get$3(categoryCfg, 'maxItemWidth'); + if (maxItemWidth && maxItemWidth <= 1) { + // 转换成像素值 + categoryCfg.maxItemWidth = this.view.viewBBox.width * maxItemWidth; + } + return categoryCfg; + }; + /** + * get legend config, use option > suggestion > theme + * @param baseCfg + * @param legendOption + * @param direction + */ + Legend.prototype.mergeLegendCfg = function (baseCfg, legendOption, direction) { + var position = direction.split('-')[0]; + var themeObject = getLegendThemeCfg(this.view.getTheme(), position); + return deepMix({}, themeObject, baseCfg, legendOption); + }; + /** + * 生成 id + * @param key + */ + Legend.prototype.getId = function (key) { + return this.name + "-" + key; + }; + /** + * 根据 id 来获取组件 + * @param id + */ + Legend.prototype.getComponentById = function (id) { + return find$3(this.components, function (co) { return co.id === id; }); + }; + Legend.prototype.getCategoryLegendSizeCfg = function (layout, maxWidthRatio, maxHeightRatio) { + if (maxWidthRatio === void 0) { maxWidthRatio = COMPONENT_MAX_VIEW_PERCENTAGE; } + if (maxHeightRatio === void 0) { maxHeightRatio = COMPONENT_MAX_VIEW_PERCENTAGE; } + var _a = this.view.viewBBox, vw = _a.width, vh = _a.height; + // 目前 legend 的布局是以 viewBBox 为参照 + // const { width: cw, height: ch } = this.view.coordinateBBox; + return layout === 'vertical' + ? { + maxWidth: vw * maxWidthRatio, + maxHeight: vh, + } + : { + maxWidth: vw, + maxHeight: vh * maxHeightRatio, + }; + }; + return Legend; +}(Controller)); + +/** + * @ignore + * slider Controller + */ +var Slider = /** @class */ (function (_super) { + __extends$e(Slider, _super); + function Slider(view) { + var _this = _super.call(this, view) || this; + _this.onChangeFn = noop$3; + /** + * 清除测量 + */ + _this.resetMeasure = function () { + _this.clear(); + }; + /** + * 滑块滑动的时候出发 + * @param v + */ + _this.onValueChange = function (v) { + var min = v[0], max = v[1]; + _this.start = min; + _this.end = max; + _this.changeViewData(min, max); + }; + _this.container = _this.view.getLayer(LAYER.FORE).addGroup(); + _this.onChangeFn = throttle(_this.onValueChange, 20, { + leading: true, + }); + _this.width = 0; + _this.view.on(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, _this.resetMeasure); + _this.view.on(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_SIZE, _this.resetMeasure); + return _this; + } + Object.defineProperty(Slider.prototype, "name", { + get: function () { + return 'slider'; + }, + enumerable: false, + configurable: true + }); + Slider.prototype.destroy = function () { + _super.prototype.destroy.call(this); + this.view.off(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, this.resetMeasure); + this.view.off(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_SIZE, this.resetMeasure); + }; + /** + * 初始化 + */ + Slider.prototype.init = function () { }; + /** + * 渲染 + */ + Slider.prototype.render = function () { + this.option = this.view.getOptions().slider; + var _a = this.getSliderCfg(), start = _a.start, end = _a.end; + if (isNil(this.start)) { + this.start = start; + this.end = end; + } + var viewData = this.view.getOptions().data; + if (this.option && !isEmpty$1(viewData)) { + if (this.slider) { + // exist, update + this.slider = this.updateSlider(); + } + else { + // not exist, create + this.slider = this.createSlider(); + // 监听事件,绑定交互 + this.slider.component.on('sliderchange', this.onChangeFn); + } + } + else { + if (this.slider) { + // exist, destroy + this.slider.component.destroy(); + this.slider = undefined; + } + } + }; + /** + * 布局 + */ + Slider.prototype.layout = function () { + var _this = this; + if (this.option && !this.width) { + this.measureSlider(); + setTimeout(function () { + // 初始状态下的 view 数据过滤 + if (!_this.view.destroyed) { + _this.changeViewData(_this.start, _this.end); + } + }, 0); + } + if (this.slider) { + var width = this.view.coordinateBBox.width; + // 获取组件的 layout bbox + var padding = this.slider.component.get('padding'); + var paddingTop = padding[0]; padding[1]; padding[2]; var paddingLeft = padding[3]; + var bboxObject = this.slider.component.getLayoutBBox(); + var bbox = new BBox(bboxObject.x, bboxObject.y, Math.min(bboxObject.width, width), bboxObject.height).expand(padding); + var _a = this.getMinMaxText(this.start, this.end), minText = _a.minText, maxText = _a.maxText; + var _b = directionToPosition(this.view.viewBBox, bbox, DIRECTION.BOTTOM); _b[0]; var y1 = _b[1]; + var _c = directionToPosition(this.view.coordinateBBox, bbox, DIRECTION.BOTTOM), x2 = _c[0]; _c[1]; + // 默认放在 bottom + this.slider.component.update(__assign$r(__assign$r({}, this.getSliderCfg()), { x: x2 + paddingLeft, y: y1 + paddingTop, width: this.width, start: this.start, end: this.end, minText: minText, + maxText: maxText })); + this.view.viewBBox = this.view.viewBBox.cut(bbox, DIRECTION.BOTTOM); + } + }; + /** + * 更新 + */ + Slider.prototype.update = function () { + // 逻辑和 render 保持一致 + this.render(); + }; + /** + * 创建 slider 组件 + */ + Slider.prototype.createSlider = function () { + var cfg = this.getSliderCfg(); + // 添加 slider 组件 + var component = new Slider$1(__assign$r({ container: this.container }, cfg)); + component.init(); + return { + component: component, + layer: LAYER.FORE, + direction: DIRECTION.BOTTOM, + type: COMPONENT_TYPE.SLIDER, + }; + }; + /** + * 更新配置 + */ + Slider.prototype.updateSlider = function () { + var cfg = this.getSliderCfg(); + if (this.width) { + var _a = this.getMinMaxText(this.start, this.end), minText = _a.minText, maxText = _a.maxText; + cfg = __assign$r(__assign$r({}, cfg), { width: this.width, start: this.start, end: this.end, minText: minText, maxText: maxText }); + } + this.slider.component.update(cfg); + return this.slider; + }; + /** + * 进行测量操作 + */ + Slider.prototype.measureSlider = function () { + var width = this.getSliderCfg().width; + this.width = width; + }; + /** + * 生成 slider 配置 + */ + Slider.prototype.getSliderCfg = function () { + var cfg = { + height: 16, + start: 0, + end: 1, + minText: '', + maxText: '', + x: 0, + y: 0, + width: this.view.coordinateBBox.width, + }; + if (isObject$f(this.option)) { + // 用户配置的数据,优先级更高 + var trendCfg = __assign$r({ data: this.getData() }, get$3(this.option, 'trendCfg', {})); + // 因为有样式,所以深层覆盖 + cfg = deepMix({}, cfg, this.getThemeOptions(), this.option); + // trendCfg 因为有数据数组,所以使用浅替换 + cfg = __assign$r(__assign$r({}, cfg), { trendCfg: trendCfg }); + } + cfg.start = clamp$1(Math.min(isNil(cfg.start) ? 0 : cfg.start, isNil(cfg.end) ? 1 : cfg.end), 0, 1); + cfg.end = clamp$1(Math.max(isNil(cfg.start) ? 0 : cfg.start, isNil(cfg.end) ? 1 : cfg.end), 0, 1); + return cfg; + }; + /** + * 从 view 中获取数据,缩略轴使用全量的数据 + */ + Slider.prototype.getData = function () { + var data = this.view.getOptions().data; + var yScale = this.view.getYScales()[0]; + var groupScales = this.view.getGroupScales(); + if (groupScales.length) { + var _a = groupScales[0], field_1 = _a.field, ticks_1 = _a.ticks; + return data.reduce(function (pre, cur) { + if (cur[field_1] === ticks_1[0]) { + pre.push(cur[yScale.field]); + } + return pre; + }, []); + } + return data.map(function (datum) { return datum[yScale.field] || 0; }); + }; + /** + * 获取 slider 的主题配置 + */ + Slider.prototype.getThemeOptions = function () { + var theme = this.view.getTheme(); + return get$3(theme, ['components', 'slider', 'common'], {}); + }; + /** + * 根据 start/end 和当前数据计算出当前的 minText/maxText + * @param min + * @param max + */ + Slider.prototype.getMinMaxText = function (min, max) { + var data = this.view.getOptions().data; + var xScale = this.view.getXScale(); + var values = valuesOfKey(data, xScale.field); + var xValues = values ; + var dataSize = size$1(data); + if (!xScale || !dataSize) { + return {}; // fix: 需要兼容,否则调用方直接取值会报错 + } + var xTickCount = size$1(xValues); + var minIndex = Math.floor(min * (xTickCount - 1)); + var maxIndex = Math.floor(max * (xTickCount - 1)); + var minText = get$3(xValues, [minIndex]); + var maxText = get$3(xValues, [maxIndex]); + var formatter = this.getSliderCfg().formatter; + if (formatter) { + minText = formatter(minText, data[minIndex], minIndex); + maxText = formatter(maxText, data[maxIndex], maxIndex); + } + return { + minText: minText, + maxText: maxText, + }; + }; + /** + * 更新 view 过滤数据 + * @param min + * @param max + */ + Slider.prototype.changeViewData = function (min, max) { + var data = this.view.getOptions().data; + var xScale = this.view.getXScale(); + var dataSize = size$1(data); + if (!xScale || !dataSize) { + return; + } + var values = valuesOfKey(data, xScale.field); + var xValues = values ; + var xTickCount = size$1(xValues); + var minIndex = Math.floor(min * (xTickCount - 1)); + var maxIndex = Math.floor(max * (xTickCount - 1)); + // 增加 x 轴的过滤器 + this.view.filter(xScale.field, function (value, datum) { + var idx = xValues.indexOf(value); + return idx > -1 ? isBetween$2(idx, minIndex, maxIndex) : true; + }); + this.view.render(true); + }; + /** + * 覆写父类方法 + */ + Slider.prototype.getComponents = function () { + return this.slider ? [this.slider] : []; + }; + /** + * 覆盖父类 + */ + Slider.prototype.clear = function () { + if (this.slider) { + this.slider.component.destroy(); + this.slider = undefined; + } + this.width = 0; + this.start = undefined; + this.end = undefined; + }; + return Slider; +}(Controller)); + +var DEFAULT_PADDING = 0; +var DEFAULT_SIZE = 8; +var DEFAULT_CATEGORY_SIZE = 32; +var MIN_THUMB_LENGTH = 20; +var Scrollbar = /** @class */ (function (_super) { + __extends$e(Scrollbar, _super); + function Scrollbar(view) { + var _this = _super.call(this, view) || this; + _this.onChangeFn = noop$3; + _this.resetMeasure = function () { + _this.clear(); + }; + _this.onValueChange = function (_a) { + var ratio = _a.ratio; + var animate = _this.getValidScrollbarCfg().animate; + _this.ratio = clamp$1(ratio, 0, 1); + var originalAnimate = _this.view.getOptions().animate; + if (!animate) { + _this.view.animate(false); + } + _this.changeViewData(_this.getScrollRange(), true); + _this.view.animate(originalAnimate); + }; + _this.container = _this.view.getLayer(LAYER.FORE).addGroup(); + _this.onChangeFn = throttle(_this.onValueChange, 20, { + leading: true, + }); + _this.trackLen = 0; + _this.thumbLen = 0; + _this.ratio = 0; + _this.view.on(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, _this.resetMeasure); + _this.view.on(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_SIZE, _this.resetMeasure); + return _this; + } + Object.defineProperty(Scrollbar.prototype, "name", { + get: function () { + return 'scrollbar'; + }, + enumerable: false, + configurable: true + }); + Scrollbar.prototype.destroy = function () { + _super.prototype.destroy.call(this); + this.view.off(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, this.resetMeasure); + this.view.off(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_SIZE, this.resetMeasure); + }; + Scrollbar.prototype.init = function () { }; + /** + * 渲染 + */ + Scrollbar.prototype.render = function () { + this.option = this.view.getOptions().scrollbar; + if (this.option) { + if (this.scrollbar) { + // exist, update + this.scrollbar = this.updateScrollbar(); + } + else { + // not exist, create + this.scrollbar = this.createScrollbar(); + this.scrollbar.component.on('scrollchange', this.onChangeFn); + } + } + else { + if (this.scrollbar) { + // exist, destroy + this.scrollbar.component.destroy(); + this.scrollbar = undefined; + } + } + }; + /** + * 布局 + */ + Scrollbar.prototype.layout = function () { + var _this = this; + if (this.option && !this.trackLen) { + this.measureScrollbar(); + setTimeout(function () { + if (!_this.view.destroyed) { + _this.changeViewData(_this.getScrollRange(), true); + } + }); + } + if (this.scrollbar) { + var width = this.view.coordinateBBox.width; + var padding = this.scrollbar.component.get('padding'); + var bboxObject = this.scrollbar.component.getLayoutBBox(); + var bbox = new BBox(bboxObject.x, bboxObject.y, Math.min(bboxObject.width, width), bboxObject.height).expand(padding); + var cfg = this.getScrollbarComponentCfg(); + var x = void 0; + var y = void 0; + if (cfg.isHorizontal) { + var _a = directionToPosition(this.view.viewBBox, bbox, DIRECTION.BOTTOM); _a[0]; var y1 = _a[1]; + var _b = directionToPosition(this.view.coordinateBBox, bbox, DIRECTION.BOTTOM), x2 = _b[0]; _b[1]; + x = x2; + y = y1; + } + else { + var _c = directionToPosition(this.view.viewBBox, bbox, DIRECTION.RIGHT); _c[0]; var y1 = _c[1]; + var _d = directionToPosition(this.view.viewBBox, bbox, DIRECTION.RIGHT), x2 = _d[0]; _d[1]; + x = x2; + y = y1; + } + x += padding[3]; + y += padding[0]; + // 默认放在 bottom + if (this.trackLen) { + this.scrollbar.component.update(__assign$r(__assign$r({}, cfg), { x: x, + y: y, trackLen: this.trackLen, thumbLen: this.thumbLen, thumbOffset: (this.trackLen - this.thumbLen) * this.ratio })); + } + else { + this.scrollbar.component.update(__assign$r(__assign$r({}, cfg), { x: x, + y: y })); + } + this.view.viewBBox = this.view.viewBBox.cut(bbox, cfg.isHorizontal ? DIRECTION.BOTTOM : DIRECTION.RIGHT); + } + }; + /** + * 更新 + */ + Scrollbar.prototype.update = function () { + // 逻辑和 render 保持一致 + this.render(); + }; + Scrollbar.prototype.getComponents = function () { + return this.scrollbar ? [this.scrollbar] : []; + }; + Scrollbar.prototype.clear = function () { + if (this.scrollbar) { + this.scrollbar.component.destroy(); + this.scrollbar = undefined; + } + this.trackLen = 0; + this.thumbLen = 0; + this.ratio = 0; + this.cnt = 0; + this.step = 0; + this.data = undefined; + this.xScaleCfg = undefined; + this.yScalesCfg = []; + }; + /** + * 获取 scrollbar 的主题配置 + */ + Scrollbar.prototype.getThemeOptions = function () { + var theme = this.view.getTheme(); + return get$3(theme, ['components', 'scrollbar', 'common'], {}); + }; + /** + * 获取 scrollbar 组件的主题样式 + */ + Scrollbar.prototype.getScrollbarTheme = function (style) { + var theme = get$3(this.view.getTheme(), ['components', 'scrollbar']); + var _a = style || {}, thumbHighlightColor = _a.thumbHighlightColor, restStyles = __rest$G(_a, ["thumbHighlightColor"]); + return { + default: deepMix({}, get$3(theme, ['default', 'style'], {}), restStyles), + hover: deepMix({}, get$3(theme, ['hover', 'style'], {}), { thumbColor: thumbHighlightColor }), + }; + }; + Scrollbar.prototype.measureScrollbar = function () { + var xScale = this.view.getXScale(); + var yScales = this.view.getYScales().slice(); + this.data = this.view.getOptions().data; + this.step = this.getStep(); + this.cnt = this.getCnt(); + var _a = this.getScrollbarComponentCfg(), trackLen = _a.trackLen, thumbLen = _a.thumbLen; + this.trackLen = trackLen; + this.thumbLen = thumbLen; + this.xScaleCfg = { + field: xScale.field, + values: xScale.values || [], + }; + this.yScalesCfg = yScales; + }; + Scrollbar.prototype.getScrollRange = function () { + var startIdx = Math.floor((this.cnt - this.step) * clamp$1(this.ratio, 0, 1)); + var endIdx = Math.min(startIdx + this.step - 1, this.cnt - 1); + return [startIdx, endIdx]; + }; + Scrollbar.prototype.changeViewData = function (_a, render) { + var _this = this; + var startIdx = _a[0], endIdx = _a[1]; + var type = this.getValidScrollbarCfg().type; + var isHorizontal = type !== 'vertical'; + var values = valuesOfKey(this.data, this.xScaleCfg.field); + var xValues = isHorizontal ? values : values.reverse(); + this.yScalesCfg.forEach(function (cfg) { + _this.view.scale(cfg.field, { + formatter: cfg.formatter, + type: cfg.type, + min: cfg.min, + max: cfg.max, + }); + }); + this.view.filter(this.xScaleCfg.field, function (val) { + var idx = xValues.indexOf(val); + return idx > -1 ? isBetween$2(idx, startIdx, endIdx) : true; + }); + this.view.render(true); + }; + Scrollbar.prototype.createScrollbar = function () { + var type = this.getValidScrollbarCfg().type; + var isHorizontal = type !== 'vertical'; + var component = new Scrollbar$1(__assign$r(__assign$r({ container: this.container }, this.getScrollbarComponentCfg()), { x: 0, y: 0 })); + component.init(); + return { + component: component, + layer: LAYER.FORE, + direction: isHorizontal ? DIRECTION.BOTTOM : DIRECTION.RIGHT, + type: COMPONENT_TYPE.SCROLLBAR, + }; + }; + Scrollbar.prototype.updateScrollbar = function () { + var config = this.getScrollbarComponentCfg(); + var realConfig = this.trackLen + ? __assign$r(__assign$r({}, config), { trackLen: this.trackLen, thumbLen: this.thumbLen, thumbOffset: (this.trackLen - this.thumbLen) * this.ratio }) : __assign$r({}, config); + this.scrollbar.component.update(realConfig); + return this.scrollbar; + }; + Scrollbar.prototype.getStep = function () { + if (this.step) { + return this.step; + } + var coordinateBBox = this.view.coordinateBBox; + var _a = this.getValidScrollbarCfg(), type = _a.type, categorySize = _a.categorySize; + var isHorizontal = type !== 'vertical'; + return Math.floor((isHorizontal ? coordinateBBox.width : coordinateBBox.height) / categorySize); + }; + Scrollbar.prototype.getCnt = function () { + if (this.cnt) { + return this.cnt; + } + var xScale = this.view.getXScale(); + var data = this.view.getOptions().data; + var values = valuesOfKey(data, xScale.field); + return size$1(values); + }; + Scrollbar.prototype.getScrollbarComponentCfg = function () { + var _a = this.view, coordinateBBox = _a.coordinateBBox, viewBBox = _a.viewBBox; + var _b = this.getValidScrollbarCfg(), type = _b.type, padding = _b.padding, width = _b.width, height = _b.height, style = _b.style; + var isHorizontal = type !== 'vertical'; + var paddingTop = padding[0], paddingRight = padding[1], paddingBottom = padding[2], paddingLeft = padding[3]; + var position = isHorizontal + ? { + x: coordinateBBox.minX + paddingLeft, + y: viewBBox.maxY - height - paddingBottom, + } + : { + x: viewBBox.maxX - width - paddingRight, + y: coordinateBBox.minY + paddingTop, + }; + var step = this.getStep(); + var cnt = this.getCnt(); + var trackLen = isHorizontal + ? coordinateBBox.width - paddingLeft - paddingRight + : coordinateBBox.height - paddingTop - paddingBottom; + var thumbLen = Math.max(trackLen * clamp$1(step / cnt, 0, 1), MIN_THUMB_LENGTH); + return __assign$r(__assign$r({}, this.getThemeOptions()), { x: position.x, y: position.y, size: isHorizontal ? height : width, isHorizontal: isHorizontal, + trackLen: trackLen, + thumbLen: thumbLen, thumbOffset: 0, theme: this.getScrollbarTheme(style) }); + }; + /** + * 填充一些默认的配置项目 + */ + Scrollbar.prototype.getValidScrollbarCfg = function () { + var cfg = { + type: 'horizontal', + categorySize: DEFAULT_CATEGORY_SIZE, + width: DEFAULT_SIZE, + height: DEFAULT_SIZE, + padding: [0, 0, 0, 0], + animate: true, + style: {}, + }; + if (isObject$f(this.option)) { + cfg = __assign$r(__assign$r({}, cfg), this.option); + } + if (!isObject$f(this.option) || !this.option.padding) { + cfg.padding = + cfg.type === 'horizontal' ? [DEFAULT_PADDING, 0, DEFAULT_PADDING, 0] : [0, DEFAULT_PADDING, 0, DEFAULT_PADDING]; + } + return cfg; + }; + return Scrollbar; +}(Controller)); + +var DEFAULT_REGION_PATH_STYLE = { + fill: '#CCD6EC', + opacity: 0.3, +}; +function getItemsOfView(view, point, tooltipCfg) { + var items = findItemsFromViewRecurisive(view, point, tooltipCfg); + if (items.length) { + // 三层 + items = flatten$2(items); + for (var _i = 0, items_1 = items; _i < items_1.length; _i++) { + var itemArr = items_1[_i]; + for (var _a = 0, itemArr_1 = itemArr; _a < itemArr_1.length; _a++) { + var item = itemArr_1[_a]; + var _b = item.mappingData, x = _b.x, y = _b.y; + item.x = isArray$n(x) ? x[x.length - 1] : x; + item.y = isArray$n(y) ? y[y.length - 1] : y; + } + } + var shared = tooltipCfg.shared; + // shared: false 代表只显示当前拾取到的 shape 的数据,但是一个 view 会有多个 Geometry,所以有可能会拾取到多个 shape + if (shared === false && items.length > 1) { + var snapItem = items[0]; + var min = Math.abs(point.y - snapItem[0].y); + for (var _c = 0, items_2 = items; _c < items_2.length; _c++) { + var aItem = items_2[_c]; + var yDistance = Math.abs(point.y - aItem[0].y); + if (yDistance <= min) { + snapItem = aItem; + min = yDistance; + } + } + items = [snapItem]; + } + return uniq$3(flatten$2(items)); + } + return []; +} +/** + * 背景框的 Action. 只作用于 interval 和 schema geometry + * @ignore + */ +var ActiveRegion = /** @class */ (function (_super) { + __extends$e(ActiveRegion, _super); + function ActiveRegion() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 显示 + * @param {ShapeAttrs} style region-path 的样式 + * @param {number} appendRatio 适用于笛卡尔坐标系. 对于 x 轴非 linear 类型: 默认:0.25, x 轴 linear 类型: 默认 0 + * @param {number} appendWidth 适用于笛卡尔坐标系. 像素级别,优先级 > appendRatio + */ + ActiveRegion.prototype.show = function (args) { + var view = this.context.view; + var ev = this.context.event; + var tooltipCfg = view.getController('tooltip').getTooltipCfg(); + var tooltipItems = getItemsOfView(view, { + x: ev.x, + y: ev.y, + }, tooltipCfg); + if (isEqual$2(tooltipItems, this.items)) { + // 如果拾取数据同上次相同,则不重复绘制 + return; + } + this.items = tooltipItems; + if (tooltipItems.length) { + var xField_1 = view.getXScale().field; + var xValue_1 = tooltipItems[0].data[xField_1]; + // 根据 x 对应的值查找 elements + var elements_1 = []; + var geometries = view.geometries; + each$2(geometries, function (geometry) { + if (geometry.type === 'interval' || geometry.type === 'schema') { + var result = geometry.getElementsBy(function (ele) { + var eleData = ele.getData(); + return eleData[xField_1] === xValue_1; + }); + elements_1 = elements_1.concat(result); + } + }); + // 根据 bbox 计算背景框的面积区域 + if (elements_1.length) { + var coordinate_1 = view.getCoordinate(); + var firstBBox_1 = elements_1[0].shape.getCanvasBBox(); + var lastBBox_1 = elements_1[0].shape.getCanvasBBox(); + var groupBBox_1 = firstBBox_1; + each$2(elements_1, function (ele) { + var bbox = ele.shape.getCanvasBBox(); + if (coordinate_1.isTransposed) { + if (bbox.minY < firstBBox_1.minY) { + firstBBox_1 = bbox; + } + if (bbox.maxY > lastBBox_1.maxY) { + lastBBox_1 = bbox; + } + } + else { + if (bbox.minX < firstBBox_1.minX) { + firstBBox_1 = bbox; + } + if (bbox.maxX > lastBBox_1.maxX) { + lastBBox_1 = bbox; + } + } + groupBBox_1.x = Math.min(bbox.minX, groupBBox_1.minX); + groupBBox_1.y = Math.min(bbox.minY, groupBBox_1.minY); + groupBBox_1.width = Math.max(bbox.maxX, groupBBox_1.maxX) - groupBBox_1.x; + groupBBox_1.height = Math.max(bbox.maxY, groupBBox_1.maxY) - groupBBox_1.y; + }); + var backgroundGroup = view.backgroundGroup, coordinateBBox = view.coordinateBBox; + var path = void 0; + if (coordinate_1.isRect) { + var xScale = view.getXScale(); + var _a = args || {}, appendRatio = _a.appendRatio, appendWidth = _a.appendWidth; + if (isNil(appendWidth)) { + appendRatio = isNil(appendRatio) ? (xScale.isLinear ? 0 : 0.25) : appendRatio; // 如果 x 轴是数值类型,如直方图,默认不需要加额外的宽度 + appendWidth = coordinate_1.isTransposed ? appendRatio * lastBBox_1.height : appendRatio * firstBBox_1.width; + } + var minX = void 0; + var minY = void 0; + var width = void 0; + var height = void 0; + if (coordinate_1.isTransposed) { + minX = coordinateBBox.minX; + minY = Math.min(lastBBox_1.minY, firstBBox_1.minY) - appendWidth; + width = coordinateBBox.width; + height = groupBBox_1.height + appendWidth * 2; + } + else { + minX = Math.min(firstBBox_1.minX, lastBBox_1.minX) - appendWidth; + // 直角坐标系 非转置:最小值直接取 坐标系 minY + minY = coordinateBBox.minY; + width = groupBBox_1.width + appendWidth * 2; + height = coordinateBBox.height; + } + path = [ + ['M', minX, minY], + ['L', minX + width, minY], + ['L', minX + width, minY + height], + ['L', minX, minY + height], + ['Z'], + ]; + } + else { + var firstElement = head(elements_1); + var lastElement = last$1(elements_1); + var startAngle = getAngle$2(firstElement.getModel(), coordinate_1).startAngle; + var endAngle = getAngle$2(lastElement.getModel(), coordinate_1).endAngle; + var center = coordinate_1.getCenter(); + var radius = coordinate_1.getRadius(); + var innterRadius = coordinate_1.innerRadius * radius; + path = getSectorPath(center.x, center.y, radius, startAngle, endAngle, innterRadius); + } + if (this.regionPath) { + this.regionPath.attr('path', path); + this.regionPath.show(); + } + else { + var style = get$3(args, 'style', DEFAULT_REGION_PATH_STYLE); + this.regionPath = backgroundGroup.addShape({ + type: 'path', + name: 'active-region', + capture: false, + attrs: __assign$r(__assign$r({}, style), { path: path }), + }); + } + } + } + }; + /** + * 隐藏 + */ + ActiveRegion.prototype.hide = function () { + if (this.regionPath) { + this.regionPath.hide(); + } + // this.regionPath = null; + this.items = null; + }; + /** + * 销毁 + */ + ActiveRegion.prototype.destroy = function () { + this.hide(); + if (this.regionPath) { + this.regionPath.remove(true); + } + _super.prototype.destroy.call(this); + }; + return ActiveRegion; +}(Action$1)); + +/** + * Tooltip 展示隐藏的 Action + * @ignore + */ +var TooltipAction = /** @class */ (function (_super) { + __extends$e(TooltipAction, _super); + function TooltipAction() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.timeStamp = 0; + return _this; + } + /** + * 显示 Tooltip + * @returns + */ + TooltipAction.prototype.show = function () { + var context = this.context; + var ev = context.event; + var view = context.view; + var isTooltipLocked = view.isTooltipLocked(); + if (isTooltipLocked) { + // 锁定时不移动 tooltip + return; + } + var lastTimeStamp = this.timeStamp; + var timeStamp = +new Date(); + // 在 showDelay 毫秒(默认 16ms)内到 tooltip 上可以实现 enterable(调参工程师) + var showDelay = get$3(context.view.getOptions(), 'tooltip.showDelay', 16); + if (timeStamp - lastTimeStamp > showDelay) { + var preLoc = this.location; + var curLoc = { x: ev.x, y: ev.y }; + if (!preLoc || !isEqual$2(preLoc, curLoc)) { + this.showTooltip(view, curLoc); + } + this.timeStamp = timeStamp; + this.location = curLoc; + } + }; + /** + * 隐藏 Tooltip。 + * @returns + */ + TooltipAction.prototype.hide = function () { + var view = this.context.view; + var tooltip = view.getController('tooltip'); + var _a = this.context.event, clientX = _a.clientX, clientY = _a.clientY; + // 如果已经 enterable + 已经在 tooltip 上,那么不隐藏 + if (tooltip.isCursorEntered({ x: clientX, y: clientY })) { + return; + } + // 锁定 tooltip 时不隐藏 + if (view.isTooltipLocked()) { + return; + } + this.hideTooltip(view); + this.location = null; + }; + TooltipAction.prototype.showTooltip = function (view, point) { + // 相同位置不重复展示 + view.showTooltip(point); + }; + TooltipAction.prototype.hideTooltip = function (view) { + view.hideTooltip(); + }; + return TooltipAction; +}(Action$1)); + +/** + * 存在多个 view 时,控制其他 view 上的 tooltip 显示 + * @ignore + */ +var SiblingTooltip = /** @class */ (function (_super) { + __extends$e(SiblingTooltip, _super); + function SiblingTooltip() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 所有同一层级的 tooltip 显示 + * @param view + * @param point + */ + SiblingTooltip.prototype.showTooltip = function (view, point) { + var siblings = getSilbings(view); + each$2(siblings, function (sibling) { + var siblingPoint = getSiblingPoint(view, sibling, point); + sibling.showTooltip(siblingPoint); + }); + }; + /** + * 隐藏同一层级的 tooltip + * @param view + */ + SiblingTooltip.prototype.hideTooltip = function (view) { + var siblings = getSilbings(view); + each$2(siblings, function (sibling) { + sibling.hideTooltip(); + }); + }; + return SiblingTooltip; +}(TooltipAction)); + +/** + * 用于组件文本省略后需要展示完整信息的 Tooltip Action + * @ignore + */ +var EllipsisText = /** @class */ (function (_super) { + __extends$e(EllipsisText, _super); + function EllipsisText() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.timeStamp = 0; + return _this; + } + EllipsisText.prototype.destroy = function () { + _super.prototype.destroy.call(this); + this.tooltip && this.tooltip.destroy(); + }; + /** + * 显示 Tooltip + * @returns + */ + EllipsisText.prototype.show = function () { + var context = this.context; + var ev = context.event; + var lastTimeStamp = this.timeStamp; + var timeStamp = +new Date(); + if (timeStamp - lastTimeStamp > 16) { + var preLoc = this.location; + var curLoc = { x: ev.x, y: ev.y }; + if (!preLoc || !isEqual$2(preLoc, curLoc)) { + this.showTooltip(curLoc); + } + this.timeStamp = timeStamp; + this.location = curLoc; + } + }; + /** + * 隐藏 Tooltip。 + * @returns + */ + EllipsisText.prototype.hide = function () { + this.hideTooltip(); + this.location = null; + }; + EllipsisText.prototype.showTooltip = function (curLoc) { + var context = this.context; + var ev = context.event; + var target = ev.target; + if (target && target.get('tip')) { + if (!this.tooltip) { + this.renderTooltip(); // 延迟生成 + } + var tipContent = target.get('tip'); + // 展示 tooltip + this.tooltip.update(__assign$r({ title: tipContent }, curLoc)); + this.tooltip.show(); + } + }; + EllipsisText.prototype.hideTooltip = function () { + this.tooltip && this.tooltip.hide(); + }; + EllipsisText.prototype.renderTooltip = function () { + var _a; + var view = this.context.view; + var canvas = view.canvas; + var region = { + start: { x: 0, y: 0 }, + end: { x: canvas.get('width'), y: canvas.get('height') }, + }; + var theme = view.getTheme(); + var tooltipStyles = get$3(theme, ['components', 'tooltip', 'domStyles'], {}); // 获取 tooltip 样式 + var tooltip = new HtmlTooltip({ + parent: canvas.get('el').parentNode, + region: region, + visible: false, + crosshairs: null, + domStyles: __assign$r({}, deepMix({}, tooltipStyles, (_a = {}, + // 超长的时候,tooltip tip 最大宽度为 50%,然后可以换行 + _a[CONTAINER_CLASS] = { 'max-width': '50%' }, + _a[TITLE_CLASS] = { 'word-break': 'break-all' }, + _a))), + }); + tooltip.init(); + tooltip.setCapture(false); // 不允许捕获事件 + this.tooltip = tooltip; + }; + return EllipsisText; +}(Action$1)); + +/** + * 状态量 Action 的基类 + * @abstract + * @class + * @ignore + */ +var StateBase = /** @class */ (function (_super) { + __extends$e(StateBase, _super); + function StateBase() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** + * 状态名称 + */ + _this.stateName = ''; + return _this; + } + /** + * 是否具有某个状态 + * @param element 图表 Element 元素 + */ + StateBase.prototype.hasState = function (element) { + return element.hasState(this.stateName); + }; + /** + * 设置状态激活 + * @param enable 状态值 + */ + StateBase.prototype.setElementState = function (element, enable) { + // 防止闪烁 + element.setState(this.stateName, enable); + }; + /** + * 设置状态 + */ + StateBase.prototype.setState = function () { + this.setStateEnable(true); + }; + /** + * 清除所有 Element 的状态 + */ + StateBase.prototype.clear = function () { + var view = this.context.view; + this.clearViewState(view); + }; + StateBase.prototype.clearViewState = function (view) { + var _this = this; + var elements = getElementsByState(view, this.stateName); + each$2(elements, function (el) { + _this.setElementState(el, false); + }); + }; + return StateBase; +}(Action$1)); + +function getItem(shape) { + return get$3(shape.get('delegateObject'), 'item'); +} +/** + * 状态量 Action 的基类,允许多个 Element 同时拥有某个状态 + * @class + * @ignore + */ +var ElementState = /** @class */ (function (_super) { + __extends$e(ElementState, _super); + function ElementState() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.ignoreListItemStates = ['unchecked']; + return _this; + } + // 是否忽略触发的列表项 + ElementState.prototype.isItemIgnore = function (item, list) { + var states = this.ignoreListItemStates; + var filtered = states.filter(function (state) { + return list.hasState(item, state); + }); + return !!filtered.length; + }; + // 设置由组件选项导致的状态变化 + ElementState.prototype.setStateByComponent = function (component, item, enable) { + var view = this.context.view; + var field = component.get('field'); + var elements = getElements(view); + this.setElementsStateByItem(elements, field, item, enable); + }; + // 处理触发源由 element 导致的状态变化 + ElementState.prototype.setStateByElement = function (element, enable) { + this.setElementState(element, enable); + }; + /** 组件的选项是否同 element 匹配 */ + ElementState.prototype.isMathItem = function (element, field, item) { + var view = this.context.view; + var scale = getScaleByField(view, field); + var value = getElementValue$1(element, field); + return !isNil(value) && item.name === scale.getText(value); + }; + ElementState.prototype.setElementsStateByItem = function (elements, field, item, enable) { + var _this = this; + each$2(elements, function (el) { + if (_this.isMathItem(el, field, item)) { + el.setState(_this.stateName, enable); + } + }); + }; + /** 设置状态是否激活 */ + ElementState.prototype.setStateEnable = function (enable) { + var element = getCurrentElement(this.context); + if (element) { + // 触发源由于 element 导致 + if (isElementChange(this.context)) { + this.setStateByElement(element, enable); + } + } + else { + // 触发源由组件导致 + var delegateObject = getDelegationObject(this.context); + // 如果触发源时列表,图例、坐标轴 + if (isList(delegateObject)) { + var item = delegateObject.item, component = delegateObject.component; + if (item && component && !this.isItemIgnore(item, component)) { + var event_1 = this.context.event.gEvent; + // 防止闪烁 + if (event_1 && event_1.fromShape && event_1.toShape && getItem(event_1.fromShape) === getItem(event_1.toShape)) { + return; + } + this.setStateByComponent(component, item, enable); + } + } + } + }; + /** + * 切换状态 + */ + ElementState.prototype.toggle = function () { + var element = getCurrentElement(this.context); + if (element) { + var hasState = element.hasState(this.stateName); + this.setElementState(element, !hasState); + } + }; + /** + * 取消当前时间影响的状态 + */ + ElementState.prototype.reset = function () { + this.setStateEnable(false); + }; + return ElementState; +}(StateBase)); + +/** + * 元素 active 的 Action,允许多个元素同时 active + * @class + * @ignore + */ +var ElementActive = /** @class */ (function (_super) { + __extends$e(ElementActive, _super); + function ElementActive() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'active'; + return _this; + } + /** + * Active Element + */ + ElementActive.prototype.active = function () { + this.setState(); + }; + return ElementActive; +}(ElementState)); + +/** + * Link Elements by color + * + * public 方法是对外可用的反馈交互。使用方式,如:element-link-by-color:link, element-link-by-color:unlink, element-link-by-color:clear + */ +var LinkByColor = /** @class */ (function (_super) { + __extends$e(LinkByColor, _super); + function LinkByColor() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.cache = {}; + return _this; + } + // 获取颜色对应的 scale + LinkByColor.prototype.getColorScale = function (view, element) { + var colorAttr = element.geometry.getAttribute('color'); + if (!colorAttr) { + return null; + } + var scale = view.getScaleByField(colorAttr.getFields()[0]); + return scale; + }; + // 获取连接的 path + LinkByColor.prototype.getLinkPath = function (element, nextElement) { + var view = this.context.view; + var isTransposed = view.getCoordinate().isTransposed; + var bbox = element.shape.getCanvasBBox(); + var nextBBox = nextElement.shape.getCanvasBBox(); + var path = isTransposed + ? [ + ['M', bbox.minX, bbox.minY], + ['L', nextBBox.minX, nextBBox.maxY], + ['L', nextBBox.maxX, nextBBox.maxY], + ['L', bbox.maxX, bbox.minY], + ['Z'], + ] + : [ + ['M', bbox.maxX, bbox.minY], + ['L', nextBBox.minX, nextBBox.minY], + ['L', nextBBox.minX, nextBBox.maxY], + ['L', bbox.maxX, bbox.maxY], + ['Z'], + ]; + return path; + }; + // 添加连接的图形 + LinkByColor.prototype.addLinkShape = function (group, element, nextElement, activeStyle) { + var style = { + opacity: 0.4, + fill: element.shape.attr('fill'), + }; + group.addShape({ + type: 'path', + attrs: __assign$r(__assign$r({}, deepMix({}, style, isFunction$6(activeStyle) ? activeStyle(style, element) : activeStyle)), { path: this.getLinkPath(element, nextElement) }), + }); + }; + // 使用图形连接 + LinkByColor.prototype.linkByElement = function (element, activeStyle) { + var _this = this; + var view = this.context.view; + var scale = this.getColorScale(view, element); + if (!scale) { + return; + } + var value = getElementValue$1(element, scale.field); + if (!this.cache[value]) { + var elements_1 = getElementsByField(view, scale.field, value); + var linkGroup = this.linkGroup; + var group_1 = linkGroup.addGroup(); + this.cache[value] = group_1; // 缓存 + var count_1 = elements_1.length; + each$2(elements_1, function (el, index) { + if (index < count_1 - 1) { + var nextEl = elements_1[index + 1]; + _this.addLinkShape(group_1, el, nextEl, activeStyle); + } + }); + } + }; + // 移除连接 + LinkByColor.prototype.removeLink = function (element) { + var scale = this.getColorScale(this.context.view, element); + if (!scale) { + return; + } + var value = getElementValue$1(element, scale.field); + if (this.cache[value]) { + this.cache[value].remove(); + this.cache[value] = null; + } + }; + /** + * 连接 elements + * + * @usage + * registerInteraction('xxx', { + * start: [ + * { + * trigger: 'interval:mouseenter', + * action: 'element-link-by-color:link', + * arg: { + * // style: { fill: 'red' } + * style: (style, element) => ({ fill: 'red' }) + * }, + * }, + * ], + * }); + */ + LinkByColor.prototype.link = function (args) { + var context = this.context; + if (!this.linkGroup) { + // 不允许被拾取 + this.linkGroup = context.view.foregroundGroup.addGroup({ + id: 'link-by-color-group', + capture: false, + }); + } + var element = getCurrentElement(context); + if (element) { + this.linkByElement(element, args === null || args === void 0 ? void 0 : args.style); + } + }; + /** + * 取消连接 elements + */ + LinkByColor.prototype.unlink = function () { + var element = getCurrentElement(this.context); + if (element) { + this.removeLink(element); + } + }; + /** + * 清除所有连接 + */ + LinkByColor.prototype.clear = function () { + if (this.linkGroup) { + this.linkGroup.clear(); + } + this.cache = {}; + }; + /** + * 销毁 + */ + LinkByColor.prototype.destroy = function () { + _super.prototype.destroy.call(this); + if (this.linkGroup) { + this.linkGroup.remove(); + } + }; + return LinkByColor; +}(Action$1)); + +/** + * @ignore + * 区域设置状态的基础 Action + */ +var ElementRangeState = /** @class */ (function (_super) { + __extends$e(ElementRangeState, _super); + function ElementRangeState() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.startPoint = null; + _this.endPoint = null; + _this.isStarted = false; + /** + * 是否作用于当前 view 的 siblings,默认是 false 仅作用于自己 + */ + _this.effectSiblings = false; + /** + * 是否受 element 的数据影响,还是受包围盒的影响 + */ + _this.effectByRecord = false; + return _this; + } + // 获取当前的位置 + ElementRangeState.prototype.getCurrentPoint = function () { + var event = this.context.event; + return { + x: event.x, + y: event.y, + }; + }; + /** + * 开始,记录开始选中的位置 + */ + ElementRangeState.prototype.start = function () { + this.clear(); // 开始的时候清理之前的状态 + this.startPoint = this.getCurrentPoint(); + this.isStarted = true; + }; + ElementRangeState.prototype.getIntersectElements = function () { + var elements = null; + if (isMask(this.context)) { + elements = getMaskedElements(this.context, 10); + } + else { + var startPoint = this.startPoint; + var endPoint = this.isStarted ? this.getCurrentPoint() : this.endPoint; + // 如果没有开始,则不允许范围设置状态,保护性质 + if (!startPoint || !endPoint) { + return; + } + // 计算框选区域 + var box = { + minX: Math.min(startPoint.x, endPoint.x), + minY: Math.min(startPoint.y, endPoint.y), + maxX: Math.max(startPoint.x, endPoint.x), + maxY: Math.max(startPoint.y, endPoint.y), + }; + // this.clear(); // 不全部清理,会导致闪烁 + var view = this.context.view; + elements = getIntersectElements(view, box); + } + return elements; + }; + /** + * 选中 + */ + ElementRangeState.prototype.setStateEnable = function (enable) { + if (this.effectSiblings && !this.effectByRecord) { + this.setSiblingsState(enable); + } + else { + var allElements = getElements(this.context.view); + var elements = this.getIntersectElements(); + if (elements && elements.length) { + if (this.effectByRecord) { + this.setSiblingsStateByRecord(elements, enable); + } + else { + this.setElementsState(elements, enable, allElements); + } + } + else { + this.clear(); + } + } + }; + // 根据选中的 element 的数据进行设置状态 + ElementRangeState.prototype.setSiblingsStateByRecord = function (elements, enable) { + var _this = this; + var view = this.context.view; + var siblings = getSilbings(view); + var records = elements.map(function (el) { + return el.getModel().data; + }); + var xFiled = view.getXScale().field; + var yField = view.getYScales()[0].field; + each$2(siblings, function (sibling) { + var allElements = getElements(sibling); + var effectElements = allElements.filter(function (el) { + var record = el.getModel().data; + return isInRecords(records, record, xFiled, yField); + }); + _this.setElementsState(effectElements, enable, allElements); + }); + }; + // 设置兄弟 view 的状态 + ElementRangeState.prototype.setSiblingsState = function (enable) { + var _this = this; + var view = this.context.view; + var siblings = getSilbings(view); + if (isMask(this.context)) { + // 受 mask 影响 + each$2(siblings, function (sibling) { + var allElements = getElements(sibling); + var effectElements = getSiblingMaskElements(_this.context, sibling, 10); + if (effectElements && effectElements.length) { + _this.setElementsState(effectElements, enable, allElements); + } + else { + _this.clearViewState(sibling); + } + }); + } + }; + ElementRangeState.prototype.setElementsState = function (elements, enable, allElements) { + var _this = this; + each$2(allElements, function (el) { + if (!elements.includes(el)) { + _this.setElementState(el, false); + } + else { + _this.setElementState(el, enable); + } + }); + }; + /** + * 结束 + */ + ElementRangeState.prototype.end = function () { + this.isStarted = false; + this.endPoint = this.getCurrentPoint(); + }; + // 复写 clear + ElementRangeState.prototype.clear = function () { + var _this = this; + var view = this.context.view; + // 判断是否影响 siblings + if (this.effectSiblings) { + var siblings = getSilbings(view); + each$2(siblings, function (sibling) { + _this.clearViewState(sibling); + }); + } + else { + this.clearViewState(view); + } + }; + return ElementRangeState; +}(StateBase)); + +/** + * @ignore + * 图表元素区域 Active 的 Action + */ +var ElementRangeActive = /** @class */ (function (_super) { + __extends$e(ElementRangeActive, _super); + function ElementRangeActive() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'active'; + return _this; + } + /** + * 图表元素 Active + */ + ElementRangeActive.prototype.active = function () { + this.setState(); + }; + return ElementRangeActive; +}(ElementRangeState)); + +/** + * 单状态量的 Action 基类 + * @class + * @ignore + */ +var ElementSingleState = /** @class */ (function (_super) { + __extends$e(ElementSingleState, _super); + function ElementSingleState() { + return _super !== null && _super.apply(this, arguments) || this; + } + ElementSingleState.prototype.setStateEnable = function (enable) { + var element = getCurrentElement(this.context); + if (element) { + // 在同一个 element 内部移动,忽视 label 和 shape 之间 + if (!isElementChange(this.context)) { + return; + } + // 仅支持单个状态量的元素,只能由 element 触发 + if (enable) { + this.clear(); + this.setElementState(element, true); + } + else if (this.hasState(element)) { + this.setElementState(element, false); + } + } + }; + /** + * 切换选中,只允许选中一个 + */ + ElementSingleState.prototype.toggle = function () { + var element = getCurrentElement(this.context); + if (element) { + var hasState = this.hasState(element); // 提前获取状态 + if (!hasState) { + this.clear(); + } + this.setElementState(element, !hasState); + } + }; + /** + * 取消当前时间影响的状态 + */ + ElementSingleState.prototype.reset = function () { + this.setStateEnable(false); + }; + return ElementSingleState; +}(StateBase)); + +/** + * @ignore + * 仅允许单个 Element Active 的 Action + */ +var ElementSingleActive = /** @class */ (function (_super) { + __extends$e(ElementSingleActive, _super); + function ElementSingleActive() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'active'; + return _this; + } + /** + * 当前事件相关的 Element Active + */ + ElementSingleActive.prototype.active = function () { + this.setState(); + }; + return ElementSingleActive; +}(ElementSingleState)); + +var STATUS_UNACTIVE$3 = 'inactive'; +var STATUS_ACTIVE$3 = 'active'; +/** + * @ignore + * 清理 highlight 效果 + * @param view View 或者 Chart + */ +function clearHighlight$1(view) { + var elements = getElements(view); + each$2(elements, function (el) { + if (el.hasState(STATUS_ACTIVE$3)) { + el.setState(STATUS_ACTIVE$3, false); + } + if (el.hasState(STATUS_UNACTIVE$3)) { + el.setState(STATUS_UNACTIVE$3, false); + } + }); +} +/** + * @ignore + * 设置多个元素的 highlight + * @param elements 元素集合 + * @param callback 设置回调函数 + * @param enable 设置或者取消 + */ +function setHighlightBy(elements, callback, enable) { + each$2(elements, function (el) { + // 需要处理 active 和 unactive 的互斥 + if (callback(el)) { + if (el.hasState(STATUS_UNACTIVE$3)) { + el.setState(STATUS_UNACTIVE$3, false); + } + el.setState(STATUS_ACTIVE$3, enable); + } + else { + if (el.hasState(STATUS_ACTIVE$3)) { + el.setState(STATUS_ACTIVE$3, false); + } + el.setState(STATUS_UNACTIVE$3, enable); + } + }); +} + +var STATUS_UNACTIVE$2 = ELEMENT_STATE.INACTIVE; +var STATUS_ACTIVE$2 = ELEMENT_STATE.ACTIVE; +/** + * @ignore + * highlight,指定图形高亮,其他图形变暗 + */ +var ElementHighlight = /** @class */ (function (_super) { + __extends$e(ElementHighlight, _super); + function ElementHighlight() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = STATUS_ACTIVE$2; + return _this; + } + // 多个元素设置、取消 highlight + ElementHighlight.prototype.setElementsStateByItem = function (elements, field, item, enable) { + var _this = this; + var callback = function (el) { return _this.isMathItem(el, field, item); }; + this.setHighlightBy(elements, callback, enable); + }; + // 设置元素的 highlight + ElementHighlight.prototype.setElementHighlight = function (el, callback) { + if (callback(el)) { + if (el.hasState(STATUS_UNACTIVE$2)) { + el.setState(STATUS_UNACTIVE$2, false); + } + el.setState(STATUS_ACTIVE$2, true); + } + else if (!el.hasState(STATUS_ACTIVE$2)) { + el.setState(STATUS_UNACTIVE$2, true); + } + }; + ElementHighlight.prototype.setHighlightBy = function (elements, callback, enable) { + var _this = this; + if (enable) { + // 如果是设置 highlight ,则将匹配的 element 设置成 active, + // 其他如果不是 active,则设置成 unactive + each$2(elements, function (el) { + _this.setElementHighlight(el, callback); + }); + } + else { + // 如果取消 highlight,则要检测是否全部取消 highlight + var activeElements = getElementsByState(this.context.view, STATUS_ACTIVE$2); + var allCancel_1 = true; + // 检测所有 activeElements 都要取消 highlight + each$2(activeElements, function (el) { + if (!callback(el)) { + allCancel_1 = false; + return false; + } + }); + if (allCancel_1) { + // 都要取消,则取消所有的 active,unactive 状态 + this.clear(); + } + else { + // 如果不是都要取消 highlight, 则设置匹配的 element 的状态为 unactive + // 其他 element 状态不变 + each$2(elements, function (el) { + if (callback(el)) { + if (el.hasState(STATUS_ACTIVE$2)) { + el.setState(STATUS_ACTIVE$2, false); + } + el.setState(STATUS_UNACTIVE$2, true); + } + }); + } + } + }; + // 单个元素设置和取消 highlight + ElementHighlight.prototype.setElementState = function (element, enable) { + var view = this.context.view; + var elements = getElements(view); + this.setHighlightBy(elements, function (el) { return element === el; }, enable); + }; + ElementHighlight.prototype.highlight = function () { + this.setState(); + }; + // 清理掉所有的 active, unactive 状态 + ElementHighlight.prototype.clear = function () { + var view = this.context.view; + clearHighlight$1(view); + }; + return ElementHighlight; +}(ElementState)); + +/** + * Highlight color + * @ignore + */ +var HighlightColor = /** @class */ (function (_super) { + __extends$e(HighlightColor, _super); + function HighlightColor() { + return _super !== null && _super.apply(this, arguments) || this; + } + HighlightColor.prototype.setStateByElement = function (element, enable) { + var view = this.context.view; + var colorAttr = element.geometry.getAttribute('color'); + if (!colorAttr) { + return; + } + var scale = view.getScaleByField(colorAttr.getFields()[0]); + var value = getElementValue$1(element, scale.field); + var elements = getElements(view); + var highlightElements = elements.filter(function (el) { + return getElementValue$1(el, scale.field) === value; + }); + this.setHighlightBy(elements, function (el) { return highlightElements.includes(el); }, enable); + }; + return HighlightColor; +}(ElementHighlight)); + +/** + * Highlight x + * @ignore + */ +var HighlightX = /** @class */ (function (_super) { + __extends$e(HighlightX, _super); + function HighlightX() { + return _super !== null && _super.apply(this, arguments) || this; + } + // 不允许多选 + HighlightX.prototype.setElementHighlight = function (el, callback) { + if (callback(el)) { + if (el.hasState(STATUS_UNACTIVE$2)) { + el.setState(STATUS_UNACTIVE$2, false); + } + el.setState(STATUS_ACTIVE$2, true); + } + else { + el.setState(STATUS_UNACTIVE$2, true); + if (el.hasState(STATUS_ACTIVE$2)) { + el.setState(STATUS_ACTIVE$2, false); + } + } + }; + HighlightX.prototype.setStateByElement = function (element, enable) { + var view = this.context.view; + var scale = view.getXScale(); + var value = getElementValue$1(element, scale.field); + var elements = getElements(view); + var highlightElements = elements.filter(function (el) { + return getElementValue$1(el, scale.field) === value; + }); + this.setHighlightBy(elements, function (el) { return highlightElements.includes(el); }, enable); + }; + /** + * 切换状态 + */ + HighlightX.prototype.toggle = function () { + var element = getCurrentElement(this.context); + if (element) { + var hasState = element.hasState(this.stateName); + this.setStateByElement(element, !hasState); + } + }; + return HighlightX; +}(ElementHighlight)); + +var EVENTS$1; +(function (EVENTS) { + EVENTS["BEFORE_HIGHLIGHT"] = "element-range-highlight:beforehighlight"; + EVENTS["AFTER_HIGHLIGHT"] = "element-range-highlight:afterhighlight"; + EVENTS["BEFORE_CLEAR"] = "element-range-highlight:beforeclear"; + EVENTS["AFTER_CLEAR"] = "element-range-highlight:afterclear"; +})(EVENTS$1 || (EVENTS$1 = {})); +/** + * @ignore + * 区域 highlight 的 Action + */ +var ElementRangeHighlight = /** @class */ (function (_super) { + __extends$e(ElementRangeHighlight, _super); + function ElementRangeHighlight() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'active'; + return _this; + } + // 清理掉所有的 active, unactive 状态 + ElementRangeHighlight.prototype.clearViewState = function (view) { + clearHighlight$1(view); + }; + /** + * 设置 highlight + */ + ElementRangeHighlight.prototype.highlight = function () { + var _a = this.context, view = _a.view, event = _a.event; + var elements = this.getIntersectElements(); + var payload = { view: view, event: event, highlightElements: elements }; + view.emit(EVENTS$1.BEFORE_HIGHLIGHT, Event$1.fromData(view, EVENTS$1.BEFORE_HIGHLIGHT, payload)); + this.setState(); + view.emit(EVENTS$1.AFTER_HIGHLIGHT, Event$1.fromData(view, EVENTS$1.AFTER_HIGHLIGHT, payload)); + }; + /** + * @overrider 添加事件 + */ + ElementRangeHighlight.prototype.clear = function () { + var view = this.context.view; + view.emit(EVENTS$1.BEFORE_CLEAR, Event$1.fromData(view, EVENTS$1.BEFORE_CLEAR, {})); + _super.prototype.clear.call(this); + view.emit(EVENTS$1.AFTER_CLEAR, Event$1.fromData(view, EVENTS$1.AFTER_CLEAR, {})); + }; + ElementRangeHighlight.prototype.setElementsState = function (elements, enable, allElements) { + setHighlightBy(allElements, function (el) { return elements.indexOf(el) >= 0; }, enable); + }; + return ElementRangeHighlight; +}(ElementRangeState)); + +/** + * @ignore + * 单个 Element Highlight 的 Action + */ +var ElementSingleHighlight = /** @class */ (function (_super) { + __extends$e(ElementSingleHighlight, _super); + function ElementSingleHighlight() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'active'; + return _this; + } + /** + * Element Highlight + */ + ElementSingleHighlight.prototype.highlight = function () { + this.setState(); + }; + ElementSingleHighlight.prototype.setElementState = function (element, enable) { + var view = this.context.view; + var elements = getElements(view); + setHighlightBy(elements, function (el) { return element === el; }, enable); + }; + // 清理掉所有的 active, unactive 状态 + ElementSingleHighlight.prototype.clear = function () { + var view = this.context.view; + clearHighlight$1(view); + }; + return ElementSingleHighlight; +}(ElementSingleState)); + +/** + * @ignore + * 区域选中的 Action + */ +var ElementRangeSelected = /** @class */ (function (_super) { + __extends$e(ElementRangeSelected, _super); + function ElementRangeSelected() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'selected'; + return _this; + } + /** + * 选中 + */ + ElementRangeSelected.prototype.selected = function () { + this.setState(); + }; + return ElementRangeSelected; +}(ElementRangeState)); + +/** + * @ignore + * 允许多选的 Action + * @class + */ +var ElementMultipleSelected = /** @class */ (function (_super) { + __extends$e(ElementMultipleSelected, _super); + function ElementMultipleSelected() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'selected'; + return _this; + } + /** + * 选中节点,允许多选 + */ + ElementMultipleSelected.prototype.selected = function () { + this.setState(); + }; + return ElementMultipleSelected; +}(ElementState)); + +/** + * @ignore + * 单选的 Action + */ +var ElementSingleSelected = /** @class */ (function (_super) { + __extends$e(ElementSingleSelected, _super); + function ElementSingleSelected() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'selected'; + return _this; + } + /** + * 选中 + */ + ElementSingleSelected.prototype.selected = function () { + this.setState(); + }; + return ElementSingleSelected; +}(ElementSingleState)); + +/** + * 列表项状态 Action 的基础类 + * @class + * @ignore + */ +var ListState = /** @class */ (function (_super) { + __extends$e(ListState, _super); + function ListState() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = ''; + _this.ignoreItemStates = []; + return _this; + } + /** 获取触发的列表组件 */ + ListState.prototype.getTriggerListInfo = function () { + var delegateObject = getDelegationObject(this.context); + var info = null; + if (isList(delegateObject)) { + info = { + item: delegateObject.item, + list: delegateObject.component, + }; + } + return info; + }; + // 获取所有允许执行 Action 的组件 + ListState.prototype.getAllowComponents = function () { + var _this = this; + var view = this.context.view; + var components = getComponents(view); + var rst = []; + each$2(components, function (component) { + if (component.isList() && _this.allowSetStateByElement(component)) { + rst.push(component); + } + }); + return rst; + }; + /** 是否存在指定的状态 */ + ListState.prototype.hasState = function (list, item) { + return list.hasState(item, this.stateName); + }; + /** 清理组件的状态 */ + ListState.prototype.clearAllComponentsState = function () { + var _this = this; + var components = this.getAllowComponents(); + each$2(components, function (component) { + component.clearItemsState(_this.stateName); + }); + }; + // 不是所有的 component 都能进行 active,目前仅支持分类 scale 对应的组件 + ListState.prototype.allowSetStateByElement = function (component) { + var field = component.get('field'); + if (!field) { + return false; + } + if (this.cfg && this.cfg.componentNames) { + var name_1 = component.get('name'); + // 如果配置了限制的 component name,则要进行检测 + if (this.cfg.componentNames.indexOf(name_1) === -1) { + return false; + } + } + var view = this.context.view; + var scale = getScaleByField(view, field); + return scale && scale.isCategory; + }; + // 检测是否允许触发对应的状态改变事件 + ListState.prototype.allowSetStateByItem = function (item, list) { + var ignoreStates = this.ignoreItemStates; + if (ignoreStates.length) { + var filterStates = ignoreStates.filter(function (state) { + return list.hasState(item, state); + }); + return filterStates.length === 0; + } + return true; // 没有定义忽略的状态时,允许 + }; + // 设置组件的 item active + ListState.prototype.setStateByElement = function (component, element, enable) { + var field = component.get('field'); + var view = this.context.view; + var scale = getScaleByField(view, field); + var value = getElementValue$1(element, field); + var text = scale.getText(value); + this.setItemsState(component, text, enable); + }; + // 设置状态 + ListState.prototype.setStateEnable = function (enable) { + var _this = this; + var element = getCurrentElement(this.context); + if (element) { + // trigger by element + var components = this.getAllowComponents(); + each$2(components, function (component) { + _this.setStateByElement(component, element, enable); + }); + } + else { + // 被组件触发 + var delegateObject = getDelegationObject(this.context); + if (isList(delegateObject)) { + var item = delegateObject.item, component = delegateObject.component; + if (this.allowSetStateByElement(component) && this.allowSetStateByItem(item, component)) { + this.setItemState(component, item, enable); + } + } + } + }; + // 多个 item 设置状态 + ListState.prototype.setItemsState = function (list, name, enable) { + var _this = this; + var items = list.getItems(); + each$2(items, function (item) { + if (item.name === name) { + _this.setItemState(list, item, enable); + } + }); + }; + // 单个 item 设置状态 + ListState.prototype.setItemState = function (list, item, enable) { + list.setItemState(item, this.stateName, enable); + }; + /** + * 设置状态 + */ + ListState.prototype.setState = function () { + this.setStateEnable(true); + }; + /** + * 取消状态 + */ + ListState.prototype.reset = function () { + this.setStateEnable(false); + }; + /** + * 切换状态 + */ + ListState.prototype.toggle = function () { + var triggerInfo = this.getTriggerListInfo(); + if (triggerInfo && triggerInfo.item) { + var list = triggerInfo.list, item = triggerInfo.item; + var enable = this.hasState(list, item); + this.setItemState(list, item, !enable); + } + }; + /** + * 取消状态 + */ + ListState.prototype.clear = function () { + var triggerInfo = this.getTriggerListInfo(); + if (triggerInfo) { + triggerInfo.list.clearItemsState(this.stateName); + } + else { + this.clearAllComponentsState(); + } + }; + return ListState; +}(Action$1)); + +/** + * 列表项(图例项、坐标轴文本)激活的 Action + * @class + * @ignore + */ +var ListActive = /** @class */ (function (_super) { + __extends$e(ListActive, _super); + function ListActive() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'active'; + return _this; + } + /** + * 激活选项 + */ + ListActive.prototype.active = function () { + this.setState(); + }; + return ListActive; +}(ListState)); + +var STATUS_UNACTIVE$1 = 'inactive'; +var STATUS_ACTIVE$1 = 'active'; +/** + * 清理图例的 Highlight 效果 + * @param list 列表组件,图例或者坐标轴 + * @ignore + */ +function clearList(list) { + var items = list.getItems(); + each$2(items, function (item) { + if (list.hasState(item, STATUS_ACTIVE$1)) { + list.setItemState(item, STATUS_ACTIVE$1, false); + } + if (list.hasState(item, STATUS_UNACTIVE$1)) { + list.setItemState(item, STATUS_UNACTIVE$1, false); + } + }); +} + +var STATUS_UNACTIVE = 'inactive'; +var STATUS_ACTIVE = 'active'; +/** + * highlight Action 的效果是 active 和 inactive 两个状态的组合 + * @class + * @ignore + */ +var ListHighlight = /** @class */ (function (_super) { + __extends$e(ListHighlight, _super); + function ListHighlight() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = STATUS_ACTIVE; + _this.ignoreItemStates = ['unchecked']; // 当存在 unchecked 状态时不触发 + return _this; + } + // 如果 item.name 匹配,则设置 highlight 以及取消 + ListHighlight.prototype.setItemsState = function (list, name, enable) { + this.setHighlightBy(list, function (item) { return item.name === name; }, enable); + }; + // 单个 item 设置状态 + ListHighlight.prototype.setItemState = function (list, item, enable) { + list.getItems(); + this.setHighlightBy(list, function (el) { return el === item; }, enable); + }; + // 根据条件设置 highlight + ListHighlight.prototype.setHighlightBy = function (list, callback, enable) { + var items = list.getItems(); + if (enable) { + // 设置 highlight 时,保留之前已经 Highlight 的项 + each$2(items, function (item) { + if (callback(item)) { + if (list.hasState(item, STATUS_UNACTIVE)) { + list.setItemState(item, STATUS_UNACTIVE, false); + } + list.setItemState(item, STATUS_ACTIVE, true); + } + else if (!list.hasState(item, STATUS_ACTIVE)) { + list.setItemState(item, STATUS_UNACTIVE, true); + } + }); + } + else { + var activeItems = list.getItemsByState(STATUS_ACTIVE); + var allCancel_1 = true; + // 检测 activeItems 是否要全部取消 + each$2(activeItems, function (item) { + if (!callback(item)) { + allCancel_1 = false; + return false; + } + }); + if (allCancel_1) { + this.clear(); + } + else { + // 如果不是都要取消 highlight, 则设置匹配的 element 的状态为 unactive + // 其他 element 状态不变 + each$2(items, function (item) { + if (callback(item)) { + if (list.hasState(item, STATUS_ACTIVE)) { + list.setItemState(item, STATUS_ACTIVE, false); + } + list.setItemState(item, STATUS_UNACTIVE, true); + } + }); + } + } + }; + /** + * highlight 图例项(坐标轴文本) + */ + ListHighlight.prototype.highlight = function () { + this.setState(); + }; + // 需要全部清理 active 和 unactive + ListHighlight.prototype.clear = function () { + var triggerInfo = this.getTriggerListInfo(); + if (triggerInfo) { + clearList(triggerInfo.list); + } + else { + // 如果不是 component 的事件触发,则所有满足触发条件的组件都清除该状态 + var components = this.getAllowComponents(); + each$2(components, function (component) { + component.clearItemsState(STATUS_ACTIVE); + component.clearItemsState(STATUS_UNACTIVE); + }); + } + }; + return ListHighlight; +}(ListState)); + +/** + * 图例项和坐标轴文本选中的 Action + * @ignore + */ +var ListSelected = /** @class */ (function (_super) { + __extends$e(ListSelected, _super); + function ListSelected() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'selected'; + return _this; + } + ListSelected.prototype.selected = function () { + this.setState(); + }; + return ListSelected; +}(ListState)); + +/** + * 图例项取消勾选的 Action + * @ignore + */ +var ListUnchecked = /** @class */ (function (_super) { + __extends$e(ListUnchecked, _super); + function ListUnchecked() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = 'unchecked'; + return _this; + } + /** + * 取消勾选 + */ + ListUnchecked.prototype.unchecked = function () { + this.setState(); + }; + return ListUnchecked; +}(ListState)); + +var STATUS_UNCHECKED = 'unchecked'; +var STATUS_CHECKED = 'checked'; +/** + * checked Action + * 提供三个对外方法 + * 1. toggle 切换状态 + * 2. checked 选中 + * 3. reset 清除重置 + */ +var ListChecked = /** @class */ (function (_super) { + __extends$e(ListChecked, _super); + function ListChecked() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.stateName = STATUS_CHECKED; + return _this; + } + // 单个 item 设置状态 + ListChecked.prototype.setItemState = function (list, item, enable) { + this.setCheckedBy(list, function (el) { return el === item; }, enable); + }; + // 根据条件设置 checked + ListChecked.prototype.setCheckedBy = function (list, callback, enable) { + var items = list.getItems(); + if (enable) { + // 设置 checked 时,保留之前已经 checked 的项 + each$2(items, function (item) { + if (callback(item)) { + if (list.hasState(item, STATUS_UNCHECKED)) { + list.setItemState(item, STATUS_UNCHECKED, false); + } + list.setItemState(item, STATUS_CHECKED, true); + } + else if (!list.hasState(item, STATUS_CHECKED)) { + list.setItemState(item, STATUS_UNCHECKED, true); + } + }); + } + }; + /** + * 切换状态. + * 1. 当全部选中的时候 或者 当前 item 未选中时,进行激活操作 + * 2. 否则,重置 + * @override + */ + ListChecked.prototype.toggle = function () { + var triggerInfo = this.getTriggerListInfo(); + if (triggerInfo && triggerInfo.item) { + var list_1 = triggerInfo.list, item = triggerInfo.item; + // 不知道 🤷‍♀️ 只认 unchecked status + var allChecked = !some(list_1.getItems(), function (t) { return list_1.hasState(t, STATUS_UNCHECKED); }); + // + if (allChecked || list_1.hasState(item, STATUS_UNCHECKED)) { + this.setItemState(list_1, item, true); + } + else { + this.reset(); + } + } + }; + /** + * checked 图例项 + */ + ListChecked.prototype.checked = function () { + this.setState(); + }; + /** + * 重置,需要全部清理 checked 和 unchecked + */ + ListChecked.prototype.reset = function () { + var components = this.getAllowComponents(); + each$2(components, function (component) { + component.clearItemsState(STATUS_CHECKED); + component.clearItemsState(STATUS_UNCHECKED); + }); + }; + return ListChecked; +}(ListState)); + +/** + * @ignore + * 辅助框 Action 的基类 + */ +var MaskBase = /** @class */ (function (_super) { + __extends$e(MaskBase, _super); + function MaskBase() { + var _this = _super !== null && _super.apply(this, arguments) || this; + // mask 图形 + _this.maskShape = null; + // 组成 mask 的各个点 + _this.points = []; + // 开始 mask 的标记 + _this.starting = false; + // 开始移动的标记 + _this.moving = false; + _this.preMovePoint = null; + _this.shapeType = 'path'; + return _this; + } + // 获取当前的位置 + MaskBase.prototype.getCurrentPoint = function () { + var event = this.context.event; + return { + x: event.x, + y: event.y, + }; + }; + // 触发 mask 的事件 + MaskBase.prototype.emitEvent = function (type) { + var eventName = "mask:" + type; + var view = this.context.view; + var event = this.context.event; + view.emit(eventName, { + target: this.maskShape, + shape: this.maskShape, + points: this.points, + x: event.x, + y: event.y, + }); + }; + // 创建 mask + MaskBase.prototype.createMask = function () { + var view = this.context.view; + var maskAttrs = this.getMaskAttrs(); + var maskShape = view.foregroundGroup.addShape({ + type: this.shapeType, + name: 'mask', + draggable: true, + attrs: __assign$r({ fill: '#C5D4EB', opacity: 0.3 }, maskAttrs), + }); + return maskShape; + }; + // 生成 mask 的路径 + MaskBase.prototype.getMaskPath = function () { + return []; + }; + /** + * 显示 + */ + MaskBase.prototype.show = function () { + if (this.maskShape) { + this.maskShape.show(); + this.emitEvent('show'); + } + }; + /** + * 开始 + */ + MaskBase.prototype.start = function (arg) { + this.starting = true; + // 开始时,保证移动结束 + this.moving = false; + this.points = [this.getCurrentPoint()]; + if (!this.maskShape) { + this.maskShape = this.createMask(); + // 开始时设置 capture: false,可以避免创建、resize 时触发事件 + this.maskShape.set('capture', false); + } + this.updateMask(arg === null || arg === void 0 ? void 0 : arg.maskStyle); + this.emitEvent('start'); + }; + /** + * 开始移动 + */ + MaskBase.prototype.moveStart = function () { + this.moving = true; + this.preMovePoint = this.getCurrentPoint(); + }; + /** + * 移动 mask + */ + MaskBase.prototype.move = function () { + if (!this.moving || !this.maskShape) { + return; + } + var currentPoint = this.getCurrentPoint(); + var preMovePoint = this.preMovePoint; + var dx = currentPoint.x - preMovePoint.x; + var dy = currentPoint.y - preMovePoint.y; + var points = this.points; + each$2(points, function (point) { + point.x += dx; + point.y += dy; + }); + this.updateMask(); + this.emitEvent('change'); + this.preMovePoint = currentPoint; + }; + MaskBase.prototype.updateMask = function (maskStyle) { + var attrs = deepMix({}, this.getMaskAttrs(), maskStyle); + this.maskShape.attr(attrs); + }; + /** + * 结束移动 + */ + MaskBase.prototype.moveEnd = function () { + this.moving = false; + this.preMovePoint = null; + }; + /** + * 结束 + */ + MaskBase.prototype.end = function () { + this.starting = false; + this.emitEvent('end'); + if (this.maskShape) { + this.maskShape.set('capture', true); + } + }; + /** + * 隐藏 + */ + MaskBase.prototype.hide = function () { + if (this.maskShape) { + this.maskShape.hide(); + this.emitEvent('hide'); + } + }; + /** + * 大小变化 + */ + MaskBase.prototype.resize = function () { + // 只有进行中,才会允许大小变化 + if (this.starting && this.maskShape) { + this.points.push(this.getCurrentPoint()); + this.updateMask(); + this.emitEvent('change'); + } + }; + /** + * 销毁 + */ + MaskBase.prototype.destroy = function () { + this.points = []; + if (this.maskShape) { + this.maskShape.remove(); + } + this.maskShape = null; + this.preMovePoint = null; + _super.prototype.destroy.call(this); + }; + return MaskBase; +}(Action$1)); + +/** + * @ignore + * 圆形辅助框 Action + */ +var CircleMask = /** @class */ (function (_super) { + __extends$e(CircleMask, _super); + function CircleMask() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.shapeType = 'circle'; + return _this; + } + CircleMask.prototype.getMaskAttrs = function () { + var points = this.points; + var currentPoint = last$1(this.points); + var r = 0; + var x = 0; + var y = 0; + if (points.length) { + var first = points[0]; + r = distance$6(first, currentPoint) / 2; + x = (currentPoint.x + first.x) / 2; + y = (currentPoint.y + first.y) / 2; + } + return { + x: x, + y: y, + r: r, + }; + }; + return CircleMask; +}(MaskBase)); + +/** + * @ignore + * 矩形的辅助框 Action + */ +var RectMask = /** @class */ (function (_super) { + __extends$e(RectMask, _super); + function RectMask() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.shapeType = 'rect'; + return _this; + } + RectMask.prototype.getRegion = function () { + var points = this.points; + return { + start: head(points), + end: last$1(points), + }; + }; + // 添加图形 + RectMask.prototype.getMaskAttrs = function () { + var _a = this.getRegion(), start = _a.start, end = _a.end; + var x = Math.min(start.x, end.x); + var y = Math.min(start.y, end.y); + var width = Math.abs(end.x - start.x); + var height = Math.abs(end.y - start.y); + return { + x: x, + y: y, + width: width, + height: height, + }; + }; + return RectMask; +}(MaskBase)); + +function clampPoint(point) { + point.x = clamp$1(point.x, 0, 1); + point.y = clamp$1(point.y, 0, 1); +} +/** + * @ignore + */ +var DimRect = /** @class */ (function (_super) { + __extends$e(DimRect, _super); + function DimRect() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.dim = 'x'; + _this.inPlot = true; + return _this; + } + DimRect.prototype.getRegion = function () { + var start = null; + var end = null; + var points = this.points; + var dim = this.dim; + var coord = this.context.view.getCoordinate(); + var normalStart = coord.invert(head(points)); + var normalEnd = coord.invert(last$1(points)); + if (this.inPlot) { + // 约束到 0 - 1 范围内 + clampPoint(normalStart); + clampPoint(normalEnd); + } + if (dim === 'x') { + // x 轴方向扩展, y 轴方向占满全部 + start = coord.convert({ + x: normalStart.x, + y: 0, + }); + end = coord.convert({ + x: normalEnd.x, + y: 1, + }); + } + else { + // y 轴方向扩展, x 轴方向占满全部 + start = coord.convert({ + x: 0, + y: normalStart.y, + }); + end = coord.convert({ + x: 1, + y: normalEnd.y, + }); + } + return { + start: start, + end: end, + }; + }; + return DimRect; +}(RectMask)); + +/** + * @ignore + * 多个点构成的 Path 辅助框 Action + */ +var PathMask = /** @class */ (function (_super) { + __extends$e(PathMask, _super); + function PathMask() { + return _super !== null && _super.apply(this, arguments) || this; + } + // 生成 mask 的路径 + PathMask.prototype.getMaskPath = function () { + var points = this.points; + var path = []; + if (points.length) { + each$2(points, function (point, index) { + if (index === 0) { + path.push(['M', point.x, point.y]); + } + else { + path.push(['L', point.x, point.y]); + } + }); + path.push(['L', points[0].x, points[0].y]); + } + return path; + }; + PathMask.prototype.getMaskAttrs = function () { + return { + path: this.getMaskPath(), + }; + }; + /** + * 添加一个点 + */ + PathMask.prototype.addPoint = function () { + this.resize(); + }; + return PathMask; +}(MaskBase)); + +/** + * Smooth path mask + * @ignore + */ +var SmoothPathMask = /** @class */ (function (_super) { + __extends$e(SmoothPathMask, _super); + function SmoothPathMask() { + return _super !== null && _super.apply(this, arguments) || this; + } + // 生成 mask 的路径 + SmoothPathMask.prototype.getMaskPath = function () { + var points = this.points; + return getSpline$1(points, true); + }; + return SmoothPathMask; +}(PathMask)); + +/** + * 鼠标形状的 Action + * @ignore + */ +var CursorAction = /** @class */ (function (_super) { + __extends$e(CursorAction, _super); + function CursorAction() { + return _super !== null && _super.apply(this, arguments) || this; + } + CursorAction.prototype.setCursor = function (cursor) { + var view = this.context.view; + view.getCanvas().setCursor(cursor); + }; + /** + * 默认光标(通常是一个箭头) + */ + CursorAction.prototype.default = function () { + this.setCursor('default'); + }; + /** 光标呈现为指示链接的指针(一只手) */ + CursorAction.prototype.pointer = function () { + this.setCursor('pointer'); + }; + /** 此光标指示某对象可被移动。 */ + CursorAction.prototype.move = function () { + this.setCursor('move'); + }; + /** 光标呈现为十字线。 */ + CursorAction.prototype.crosshair = function () { + this.setCursor('crosshair'); + }; + /** 此光标指示程序正忙(通常是一只表或沙漏)。 */ + CursorAction.prototype.wait = function () { + this.setCursor('wait'); + }; + /** 此光标指示可用的帮助(通常是一个问号或一个气球)。 */ + CursorAction.prototype.help = function () { + this.setCursor('help'); + }; + /** 此光标指示文本。 */ + CursorAction.prototype.text = function () { + this.setCursor('text'); + }; + /** + * 此光标指示矩形框的边缘可被向右(东)移动。 + */ + CursorAction.prototype.eResize = function () { + this.setCursor('e-resize'); + }; + /** + * 此光标指示矩形框的边缘可被向左(西)移动。 + */ + CursorAction.prototype.wResize = function () { + this.setCursor('w-resize'); + }; + /** + * 此光标指示矩形框的边缘可被向上(北)移动。 + */ + CursorAction.prototype.nResize = function () { + this.setCursor('n-resize'); + }; + /** + * 此光标指示矩形框的边缘可被向下(南)移动。 + */ + CursorAction.prototype.sResize = function () { + this.setCursor('s-resize'); + }; + /** + * 光标指示可移动的方向 右上方(东北) + */ + CursorAction.prototype.neResize = function () { + this.setCursor('ne-resize'); + }; + /** + * 光标指示可移动的方向 左上方(西北) + */ + CursorAction.prototype.nwResize = function () { + this.setCursor('nw-resize'); + }; + /** + * 光标指示可移动的方向右下方(东南) + */ + CursorAction.prototype.seResize = function () { + this.setCursor('se-resize'); + }; + /** + * 光标指示可移动的方向左下方(西南) + */ + CursorAction.prototype.swResize = function () { + this.setCursor('sw-resize'); + }; + /** + * 光标指示可以在上下方向移动 + */ + CursorAction.prototype.nsResize = function () { + this.setCursor('ns-resize'); + }; + /** + * 光标指示可以在左右方向移动 + */ + CursorAction.prototype.ewResize = function () { + this.setCursor('ew-resize'); + }; + return CursorAction; +}(Action$1)); + +/** + * 数据过滤。 + * @ignore + */ +var DataFilter = /** @class */ (function (_super) { + __extends$e(DataFilter, _super); + function DataFilter() { + return _super !== null && _super.apply(this, arguments) || this; + } + DataFilter.prototype.filterView = function (view, field, filter) { + var _this = this; + // 只有存在这个 scale 时才生效 + if (view.getScaleByField(field)) { + view.filter(field, filter); + } + if (view.views && view.views.length) { + each$2(view.views, function (subView) { + _this.filterView(subView, field, filter); + }); + } + }; + /** + * 过滤数据 + */ + DataFilter.prototype.filter = function () { + var delegateObject = getDelegationObject(this.context); + if (delegateObject) { + var view = this.context.view; + var component = delegateObject.component; + var field = component.get('field'); + // 列表类的组件能够触发 + if (isList(delegateObject)) { + if (field) { + var unCheckedItems = component.getItemsByState('unchecked'); + var scale_1 = getScaleByField(view, field); + var names_1 = unCheckedItems.map(function (item) { return item.name; }); + if (names_1.length) { + this.filterView(view, field, function (value) { + var text = scale_1.getText(value); + return !names_1.includes(text); + }); + } + else { + this.filterView(view, field, null); + } + view.render(true); + } + } + else if (isSlider(delegateObject)) { + var range = component.getValue(); + var min_1 = range[0], max_1 = range[1]; + this.filterView(view, field, function (value) { + return value >= min_1 && value <= max_1; + }); + view.render(true); + } + } + }; + return DataFilter; +}(Action$1)); + +// 获取对应的 scale +function getFilter(scale, dim, point1, point2) { + var min = Math.min(point1[dim], point2[dim]); + var max = Math.max(point1[dim], point2[dim]); + var _a = scale.range, rangeMin = _a[0], rangeMax = _a[1]; + // 约束值在 scale 的 range 之间 + if (min < rangeMin) { + min = rangeMin; + } + if (max > rangeMax) { + max = rangeMax; + } + // 范围大于整个 view 的范围,则返回 null + if (min === rangeMax && max === rangeMax) { + return null; + } + var minValue = scale.invert(min); + var maxValue = scale.invert(max); + if (scale.isCategory) { + var minIndex = scale.values.indexOf(minValue); + var maxIndex = scale.values.indexOf(maxValue); + var arr_1 = scale.values.slice(minIndex, maxIndex + 1); + return function (value) { + return arr_1.includes(value); + }; + } + else { + return function (value) { + return value >= minValue && value <= maxValue; + }; + } +} +/** range-filter 只用于:brush-filter, brush-x-filter, brush-y-filter */ +var EVENTS; +(function (EVENTS) { + EVENTS["FILTER"] = "brush-filter-processing"; + EVENTS["RESET"] = "brush-filter-reset"; + EVENTS["BEFORE_FILTER"] = "brush-filter:beforefilter"; + EVENTS["AFTER_FILTER"] = "brush-filter:afterfilter"; + EVENTS["BEFORE_RESET"] = "brush-filter:beforereset"; + EVENTS["AFTER_RESET"] = "brush-filter:afterreset"; +})(EVENTS || (EVENTS = {})); +/** + * 范围过滤的 Action + * @ignore + */ +var RangeFilter = /** @class */ (function (_super) { + __extends$e(RangeFilter, _super); + function RangeFilter() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** + * 范围过滤生效的字段/维度,可以是 x, y + */ + _this.dims = ['x', 'y']; + /** 起始点 */ + _this.startPoint = null; + _this.isStarted = false; + return _this; + } + // x,y 是否生效 + RangeFilter.prototype.hasDim = function (dim) { + return this.dims.includes(dim); + }; + /** + * 开始范围过滤,记录范围过滤的起点 + */ + RangeFilter.prototype.start = function () { + var context = this.context; + this.isStarted = true; + this.startPoint = context.getCurrentPoint(); + }; + /** + * 过滤,以开始的点和当前点对数据进行过滤 + */ + RangeFilter.prototype.filter = function () { + var startPoint; + var currentPoint; + if (isMask(this.context)) { + var maskShape = this.context.event.target; + var bbox = maskShape.getCanvasBBox(); + startPoint = { x: bbox.x, y: bbox.y }; + currentPoint = { x: bbox.maxX, y: bbox.maxY }; + } + else { + if (!this.isStarted) { + // 如果没有开始,则不执行过滤 + return; + } + startPoint = this.startPoint; + currentPoint = this.context.getCurrentPoint(); + } + if (Math.abs(startPoint.x - currentPoint.x) < 5 || Math.abs(startPoint.x - currentPoint.y) < 5) { + // 距离过小也不生效 + return; + } + var _a = this.context, view = _a.view, event = _a.event; + var payload = { view: view, event: event, dims: this.dims }; + view.emit(EVENTS.BEFORE_FILTER, Event$1.fromData(view, EVENTS.BEFORE_FILTER, payload)); + var coord = view.getCoordinate(); + var normalCurrent = coord.invert(currentPoint); + var normalStart = coord.invert(startPoint); + // 设置 x 方向的 filter + if (this.hasDim('x')) { + var xScale = view.getXScale(); + var filter = getFilter(xScale, 'x', normalCurrent, normalStart); + this.filterView(view, xScale.field, filter); + } + // 设置 y 方向的 filter + if (this.hasDim('y')) { + var yScale = view.getYScales()[0]; + var filter = getFilter(yScale, 'y', normalCurrent, normalStart); + this.filterView(view, yScale.field, filter); + } + this.reRender(view, { source: EVENTS.FILTER }); + view.emit(EVENTS.AFTER_FILTER, Event$1.fromData(view, EVENTS.AFTER_FILTER, payload)); + }; + /** + * 结束 + */ + RangeFilter.prototype.end = function () { + this.isStarted = false; + }; + /** + * 取消同当前 Action 相关的过滤,指定的 x,y + */ + RangeFilter.prototype.reset = function () { + var view = this.context.view; + view.emit(EVENTS.BEFORE_RESET, Event$1.fromData(view, EVENTS.BEFORE_RESET, {})); + this.isStarted = false; + if (this.hasDim('x')) { + var xScale = view.getXScale(); + this.filterView(view, xScale.field, null); // 取消过滤 + } + if (this.hasDim('y')) { + // y 轴过滤仅取第一个 yScale + var yScale = view.getYScales()[0]; + this.filterView(view, yScale.field, null); // 取消过滤 + } + this.reRender(view, { source: EVENTS.RESET }); + view.emit(EVENTS.AFTER_RESET, Event$1.fromData(view, EVENTS.AFTER_RESET, {})); + }; + /** + * 对 view 进行过滤 + */ + RangeFilter.prototype.filterView = function (view, field, filter) { + view.filter(field, filter); + }; + /** + * 重新渲染 + * @param view + */ + RangeFilter.prototype.reRender = function (view, payload) { + view.render(true, payload); + }; + return RangeFilter; +}(Action$1)); + +/** + * 数据范围过滤,但不在当前的 view 上生效,而在当前的 view 同一层级的其他 views 上生效,用于实现联动过滤。 + * @ignore + */ +var SiblingFilter$1 = /** @class */ (function (_super) { + __extends$e(SiblingFilter, _super); + function SiblingFilter() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 对 view 进行过滤 + * @param view + * @param field + * @param filter + */ + SiblingFilter.prototype.filterView = function (view, field, filter) { + var siblings = getSilbings(view); + each$2(siblings, function (sibling) { + sibling.filter(field, filter); + }); + }; + /** + * 重新渲染 + * @param view + */ + SiblingFilter.prototype.reRender = function (view) { + var siblings = getSilbings(view); + each$2(siblings, function (sibling) { + sibling.render(true); + }); + }; + return SiblingFilter; +}(RangeFilter)); + +/** + * 元素过滤的 Action,控制元素的显示隐藏 + * @ignore + */ +var ElementFilter = /** @class */ (function (_super) { + __extends$e(ElementFilter, _super); + function ElementFilter() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 过滤 + */ + ElementFilter.prototype.filter = function () { + var delegateObject = getDelegationObject(this.context); + var view = this.context.view; + var elements = getElements(view); + if (isMask(this.context)) { + var maskElements_1 = getMaskedElements(this.context, 10); + if (maskElements_1) { + each$2(elements, function (el) { + if (maskElements_1.includes(el)) { + el.show(); + } + else { + el.hide(); + } + }); + } + } + else if (delegateObject) { + var component = delegateObject.component; + var field_1 = component.get('field'); + // 列表类的组件能够触发 + if (isList(delegateObject)) { + if (field_1) { + var unCheckedItems = component.getItemsByState('unchecked'); + var scale_1 = getScaleByField(view, field_1); + var names_1 = unCheckedItems.map(function (item) { return item.name; }); + // 直接控制显示、隐藏 + each$2(elements, function (el) { + var value = getElementValue$1(el, field_1); + var text = scale_1.getText(value); + if (names_1.indexOf(text) >= 0) { + el.hide(); + } + else { + el.show(); + } + }); + } + } + else if (isSlider(delegateObject)) { + var range = component.getValue(); + var min_1 = range[0], max_1 = range[1]; + each$2(elements, function (el) { + var value = getElementValue$1(el, field_1); + if (value >= min_1 && value <= max_1) { + el.show(); + } + else { + el.hide(); + } + }); + } + } + }; + /** + * 清除过滤 + */ + ElementFilter.prototype.clear = function () { + var elements = getElements(this.context.view); + each$2(elements, function (el) { + el.show(); + }); + }; + /** + * 恢复发生的过滤,保持同 data-filter 命名的一致 + */ + ElementFilter.prototype.reset = function () { + this.clear(); + }; + return ElementFilter; +}(Action$1)); + +/** + * Sibling filter + * @ignore + */ +var SiblingFilter = /** @class */ (function (_super) { + __extends$e(SiblingFilter, _super); + function SiblingFilter() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.byRecord = false; + return _this; + } + /** + * 过滤隐藏图形 + */ + SiblingFilter.prototype.filter = function () { + // 仅考虑 mask 导致的过滤 + if (isMask(this.context)) { + if (this.byRecord) { + this.filterByRecord(); + } + else { + this.filterByBBox(); + } + } + }; + // 根据框选的记录来做过滤 + SiblingFilter.prototype.filterByRecord = function () { + var view = this.context.view; + var maskElements = getMaskedElements(this.context, 10); + if (!maskElements) { + return; + } + var xFiled = view.getXScale().field; + var yField = view.getYScales()[0].field; + var records = maskElements.map(function (el) { + return el.getModel().data; + }); + var siblings = getSilbings(view); + each$2(siblings, function (sibling) { + var elements = getElements(sibling); + each$2(elements, function (el) { + var record = el.getModel().data; + // records.includes(record) 不生效,应该是数据的引用被改了 + if (isInRecords(records, record, xFiled, yField)) { + el.show(); + } + else { + el.hide(); + } + }); + }); + }; + // 根据被框选的包围盒做过滤 + SiblingFilter.prototype.filterByBBox = function () { + var _this = this; + var view = this.context.view; + var siblings = getSilbings(view); + each$2(siblings, function (sibling) { + var maskElements = getSiblingMaskElements(_this.context, sibling, 10); + var elements = getElements(sibling); + if (maskElements) { + // mask 过小时返回为 null,不能是空数组,否则同未框选到混淆 + each$2(elements, function (el) { + if (maskElements.includes(el)) { + el.show(); + } + else { + el.hide(); + } + }); + } + }); + }; + /** + * 清理所有隐藏的图形 + */ + SiblingFilter.prototype.reset = function () { + var siblings = getSilbings(this.context.view); + each$2(siblings, function (sibling) { + var elements = getElements(sibling); + each$2(elements, function (el) { + el.show(); + }); + }); + }; + return SiblingFilter; +}(Action$1)); + +var PADDING_RIGHT$1 = 10; +var PADDING_TOP$2 = 5; +/** + * Button action + * @ignore + */ +var ButtonAction$1 = /** @class */ (function (_super) { + __extends$e(ButtonAction, _super); + function ButtonAction() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.buttonGroup = null; + _this.buttonCfg = { + name: 'button', + text: 'button', + textStyle: { + x: 0, + y: 0, + fontSize: 12, + fill: '#333333', + cursor: 'pointer', + }, + padding: [8, 10], + style: { + fill: '#f7f7f7', + stroke: '#cccccc', + cursor: 'pointer', + }, + activeStyle: { + fill: '#e6e6e6', + }, + }; + return _this; + } + // mix 默认的配置和用户配置 + ButtonAction.prototype.getButtonCfg = function () { + return deepMix(this.buttonCfg, this.cfg); + }; + // 绘制 Button 和 文本 + ButtonAction.prototype.drawButton = function () { + var config = this.getButtonCfg(); + var group = this.context.view.foregroundGroup.addGroup({ + name: config.name, + }); + // 添加文本 + var textShape = group.addShape({ + type: 'text', + name: 'button-text', + attrs: __assign$r({ text: config.text }, config.textStyle), + }); + var textBBox = textShape.getBBox(); + var padding = parsePadding(config.padding); + // 添加背景按钮 + var buttonShape = group.addShape({ + type: 'rect', + name: 'button-rect', + attrs: __assign$r({ x: textBBox.x - padding[3], y: textBBox.y - padding[0], width: textBBox.width + padding[1] + padding[3], height: textBBox.height + padding[0] + padding[2] }, config.style), + }); + buttonShape.toBack(); // 在后面 + // active 效果内置 + group.on('mouseenter', function () { + buttonShape.attr(config.activeStyle); + }); + group.on('mouseleave', function () { + buttonShape.attr(config.style); + }); + this.buttonGroup = group; + }; + // 重置位置 + ButtonAction.prototype.resetPosition = function () { + var view = this.context.view; + var coord = view.getCoordinate(); + var point = coord.convert({ x: 1, y: 1 }); // 后面直接改成左上角 + var buttonGroup = this.buttonGroup; + var bbox = buttonGroup.getBBox(); + var matrix = transform$i(null, [ + ['t', point.x - bbox.width - PADDING_RIGHT$1, point.y + bbox.height + PADDING_TOP$2], + ]); + buttonGroup.setMatrix(matrix); + }; + /** + * 显示 + */ + ButtonAction.prototype.show = function () { + if (!this.buttonGroup) { + this.drawButton(); + } + this.resetPosition(); + this.buttonGroup.show(); + }; + /** + * 隐藏 + */ + ButtonAction.prototype.hide = function () { + if (this.buttonGroup) { + this.buttonGroup.hide(); + } + }; + /** + * 销毁 + */ + ButtonAction.prototype.destroy = function () { + var buttonGroup = this.buttonGroup; + if (buttonGroup) { + buttonGroup.remove(); + } + _super.prototype.destroy.call(this); + }; + return ButtonAction; +}(Action$1)); + +var DISTANCE = 4; // 移动的最小距离 +/** + * @ignore + * View 支持 Drag 的 Action + */ +var Drag = /** @class */ (function (_super) { + __extends$e(Drag, _super); + function Drag() { + var _this = _super !== null && _super.apply(this, arguments) || this; + // Action 开始,不等同于 拖拽开始,需要判定移动的范围 + _this.starting = false; + // 拖拽开始 + _this.dragStart = false; + return _this; + } + /** + * 开始 + */ + Drag.prototype.start = function () { + this.starting = true; + this.startPoint = this.context.getCurrentPoint(); + }; + /** + * 拖拽 + */ + Drag.prototype.drag = function () { + if (!this.startPoint) { + return; + } + var current = this.context.getCurrentPoint(); + var view = this.context.view; + var event = this.context.event; + if (!this.dragStart) { + if (distance$6(current, this.startPoint) > DISTANCE) { + view.emit('dragstart', { + target: event.target, + x: event.x, + y: event.y, + }); + this.dragStart = true; + } + } + else { + view.emit('drag', { + target: event.target, + x: event.x, + y: event.y, + }); + } + }; + /** + * 结束 + */ + Drag.prototype.end = function () { + if (this.dragStart) { + var view = this.context.view; + var event_1 = this.context.event; + view.emit('dragend', { + target: event_1.target, + x: event_1.x, + y: event_1.y, + }); + } + this.starting = false; + this.dragStart = false; + }; + return Drag; +}(Action$1)); + +var MIN_DISTANCE = 5; +/** + * @ignore + * View 移动的 Action + */ +var Move = /** @class */ (function (_super) { + __extends$e(Move, _super); + function Move() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.starting = false; + _this.isMoving = false; + // private cacheRange = null; + _this.startPoint = null; + _this.startMatrix = null; + return _this; + } + /** + * 开始移动 + */ + Move.prototype.start = function () { + this.starting = true; + this.startPoint = this.context.getCurrentPoint(); + // 缓存开始时的矩阵,防止反复拖拽 + this.startMatrix = this.context.view.middleGroup.getMatrix(); + }; + /** + * 移动 + */ + Move.prototype.move = function () { + if (!this.starting) { + return; + } + var startPoint = this.startPoint; + var currentPoint = this.context.getCurrentPoint(); + var d = distance$6(startPoint, currentPoint); + if (d > MIN_DISTANCE && !this.isMoving) { + this.isMoving = true; + } + if (this.isMoving) { + var view = this.context.view; + var matrix = transform$i(this.startMatrix, [ + ['t', currentPoint.x - startPoint.x, currentPoint.y - startPoint.y], + ]); + view.backgroundGroup.setMatrix(matrix); + view.foregroundGroup.setMatrix(matrix); + view.middleGroup.setMatrix(matrix); + } + }; + /** + * 结束移动 + */ + Move.prototype.end = function () { + if (this.isMoving) { + this.isMoving = false; + } + this.startMatrix = null; + this.starting = false; + this.startPoint = null; + }; + /** + * 回滚 + */ + Move.prototype.reset = function () { + this.starting = false; + this.startPoint = null; + this.isMoving = false; + var view = this.context.view; + view.backgroundGroup.resetMatrix(); + view.foregroundGroup.resetMatrix(); + view.middleGroup.resetMatrix(); + this.isMoving = false; + }; + return Move; +}(Action$1)); + +var DIM_X = 'x'; +var DIM_Y = 'y'; +/** + * Scale translate + * @ignore + */ +var ScaleTranslate$2 = /** @class */ (function (_super) { + __extends$e(ScaleTranslate, _super); + function ScaleTranslate() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.dims = [DIM_X, DIM_Y]; + _this.cfgFields = ['dims']; + _this.cacheScaleDefs = {}; + return _this; + } + // 是否支持对应字段的平移 + ScaleTranslate.prototype.hasDim = function (dim) { + return this.dims.includes(dim); + }; + ScaleTranslate.prototype.getScale = function (dim) { + var view = this.context.view; + if (dim === 'x') { + return view.getXScale(); + } + else { + return view.getYScales()[0]; + } + }; + ScaleTranslate.prototype.resetDim = function (dim) { + var view = this.context.view; + if (this.hasDim(dim) && this.cacheScaleDefs[dim]) { + var scale = this.getScale(dim); + view.scale(scale.field, this.cacheScaleDefs[dim]); + this.cacheScaleDefs[dim] = null; + } + }; + /** + * 回滚 + */ + ScaleTranslate.prototype.reset = function () { + this.resetDim(DIM_X); + this.resetDim(DIM_Y); + var view = this.context.view; + view.render(true); + }; + return ScaleTranslate; +}(Action$1)); + +/** + * 拖拽 Scale 的 Action + * @ignore + */ +var ScaleTranslate$1 = /** @class */ (function (_super) { + __extends$e(ScaleTranslate, _super); + function ScaleTranslate() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.startPoint = null; + _this.starting = false; + _this.startCache = {}; + return _this; + } + /** + * 开始 + */ + ScaleTranslate.prototype.start = function () { + var _this = this; + this.startPoint = this.context.getCurrentPoint(); + this.starting = true; + var dims = this.dims; + each$2(dims, function (dim) { + var scale = _this.getScale(dim); + var min = scale.min, max = scale.max, values = scale.values; + _this.startCache[dim] = { min: min, max: max, values: values }; + }); + }; + // 平移分类的度量 + // private translateCategory(dim, scale, normalPoint) { + // } + /** + * 结束 + */ + ScaleTranslate.prototype.end = function () { + this.startPoint = null; + this.starting = false; + this.startCache = {}; + }; + /** + * 平移 + */ + ScaleTranslate.prototype.translate = function () { + var _this = this; + if (!this.starting) { + return; + } + var startPoint = this.startPoint; + var coord = this.context.view.getCoordinate(); + var currentPoint = this.context.getCurrentPoint(); + var normalStart = coord.invert(startPoint); + var noramlCurrent = coord.invert(currentPoint); + var dx = noramlCurrent.x - normalStart.x; + var dy = noramlCurrent.y - normalStart.y; + var view = this.context.view; + var dims = this.dims; + each$2(dims, function (dim) { + _this.translateDim(dim, { x: dx * -1, y: dy * -1 }); + }); + view.render(true); + }; + // 平移度量 + ScaleTranslate.prototype.translateDim = function (dim, normalPoint) { + if (this.hasDim(dim)) { + var scale = this.getScale(dim); + if (scale.isLinear) { + this.translateLinear(dim, scale, normalPoint); + } + // else { // 暂时仅处理连续字段 + // this.translateCategory(dim, scale, normalPoint); + // } + } + }; + // linear 度量平移 + ScaleTranslate.prototype.translateLinear = function (dim, scale, normalPoint) { + var view = this.context.view; + var _a = this.startCache[dim], min = _a.min, max = _a.max; + var range = max - min; + var d = normalPoint[dim] * range; + // 只有第一次缓存,否则无法回滚 + if (!this.cacheScaleDefs[dim]) { + this.cacheScaleDefs[dim] = { + // @ts-ignore + nice: scale.nice, + min: min, + max: max, + }; + } + view.scale(scale.field, { + // @ts-ignore + nice: false, + min: min + d, + max: max + d, + }); + }; + // 平移分类的度量 + // private translateCategory(dim, scale, normalPoint) { + // } + /** + * 回滚 + */ + ScaleTranslate.prototype.reset = function () { + _super.prototype.reset.call(this); + this.startPoint = null; + this.starting = false; + }; + return ScaleTranslate; +}(ScaleTranslate$2)); + +/** + * 缩放 Scale 的 Action + * @ignore + */ +var ScaleTranslate = /** @class */ (function (_super) { + __extends$e(ScaleTranslate, _super); + function ScaleTranslate() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.zoomRatio = 0.05; + return _this; + // 平移分类的度量 + // private translateCategory(dim, scale, normalPoint) { + // } + } + /** + * 缩小 + */ + ScaleTranslate.prototype.zoomIn = function () { + this.zoom(this.zoomRatio); + }; + ScaleTranslate.prototype.zoom = function (scale) { + var _this = this; + var dims = this.dims; + each$2(dims, function (dim) { + _this.zoomDim(dim, scale); + }); + this.context.view.render(true); + }; + /** + * 放大 + */ + ScaleTranslate.prototype.zoomOut = function () { + this.zoom(-1 * this.zoomRatio); + }; + // 缩放度量 + ScaleTranslate.prototype.zoomDim = function (dim, dRatio) { + if (this.hasDim(dim)) { + var scale = this.getScale(dim); + if (scale.isLinear) { + this.zoomLinear(dim, scale, dRatio); + } + // else { // 暂时仅处理连续字段 + // this.zoomCategory(dim, scale, normalPoint); + // } + } + }; + // linear 度量平移 + ScaleTranslate.prototype.zoomLinear = function (dim, scale, dRatio) { + var view = this.context.view; + // 只有第一次缓存,否则无法回滚 + if (!this.cacheScaleDefs[dim]) { + this.cacheScaleDefs[dim] = { + // @ts-ignore + nice: scale.nice, + min: scale.min, + max: scale.max, + }; + } + // 使用使用原始度量作为缩放标准 + var scaleDef = this.cacheScaleDefs[dim]; + var range = scaleDef.max - scaleDef.min; + var min = scale.min, max = scale.max; + var d = dRatio * range; + var toMin = min - d; + var toMax = max + d; + var curRange = toMax - toMin; + var scaled = curRange / range; + if (toMax > toMin && scaled < 100 && scaled > 0.01) { + view.scale(scale.field, { + // @ts-ignore + nice: false, + min: min - d, + max: max + d, + }); + } + }; + return ScaleTranslate; +}(ScaleTranslate$2)); + +// 注册黑暗主题 +registerTheme('dark', createThemeByStyleSheet(antvDark)); +registerEngine('canvas', CanvasEngine); +registerEngine('svg', SVGEngine); +registerGeometry('Polygon', Polygon); +registerGeometry('Interval', Interval); +registerGeometry('Schema', Schema); +registerGeometry('Path', Path); +registerGeometry('Point', Point$1); +registerGeometry('Line', Line$4); +registerGeometry('Area', Area$2); +registerGeometry('Edge', Edge$2); +registerGeometry('Heatmap', Heatmap$2); +registerGeometry('Violin', Violin$2); +registerGeometryLabel('base', GeometryLabel$1); +registerGeometryLabel('interval', IntervalLabel); +registerGeometryLabel('pie', PieLabel); +registerGeometryLabel('polar', PolarLabel); +registerGeometryLabelLayout('overlap', overlap); +registerGeometryLabelLayout('distribute', distribute); +registerGeometryLabelLayout('fixed-overlap', fixedOverlap); +registerGeometryLabelLayout('hide-overlap', hideOverlap); +registerGeometryLabelLayout('limit-in-shape', limitInShape); +registerGeometryLabelLayout('limit-in-canvas', limitInCanvas); +registerGeometryLabelLayout('limit-in-plot', limitInPlot$3); +registerGeometryLabelLayout('pie-outer', pieOuterLabelLayout); +registerGeometryLabelLayout('adjust-color', adjustColor); +registerGeometryLabelLayout('interval-adjust-position', intervalAdjustPosition); +registerGeometryLabelLayout('interval-hide-overlap', intervalHideOverlap); +registerGeometryLabelLayout('point-adjust-position', pointAdjustPosition); +registerGeometryLabelLayout('pie-spider', pieSpiderLabelLayout); +registerGeometryLabelLayout('path-adjust-position', pathAdjustPosition); +registerAnimation('fade-in', fadeIn); +registerAnimation('fade-out', fadeOut); +registerAnimation('grow-in-x', growInX); +registerAnimation('grow-in-xy', growInXY); +registerAnimation('grow-in-y', growInY); +registerAnimation('scale-in-x', scaleInX); +registerAnimation('scale-in-y', scaleInY); +registerAnimation('wave-in', waveIn); +registerAnimation('zoom-in', zoomIn); +registerAnimation('zoom-out', zoomOut); +registerAnimation('position-update', positionUpdate); +registerAnimation('sector-path-update', sectorPathUpdate); +registerAnimation('path-in', pathIn); +registerFacet('rect', Rect); +registerFacet('mirror', Mirror); +registerFacet('list', List$2); +registerFacet('matrix', Matrix$1); +registerFacet('circle', Circle); +registerFacet('tree', Tree); +// register build-in components +registerComponentController('axis', Axis); +registerComponentController('legend', Legend); +registerComponentController('tooltip', TooltipController); +registerComponentController('annotation', Annotation); +registerComponentController('slider', Slider); +registerComponentController('scrollbar', Scrollbar); +registerAction('tooltip', TooltipAction); +registerAction('sibling-tooltip', SiblingTooltip); +registerAction('ellipsis-text', EllipsisText); +registerAction('element-active', ElementActive); +registerAction('element-single-active', ElementSingleActive); +registerAction('element-range-active', ElementRangeActive); +registerAction('element-highlight', ElementHighlight); +registerAction('element-highlight-by-x', HighlightX); +registerAction('element-highlight-by-color', HighlightColor); +registerAction('element-single-highlight', ElementSingleHighlight); +registerAction('element-range-highlight', ElementRangeHighlight); +registerAction('element-sibling-highlight', ElementRangeHighlight, { + effectSiblings: true, + effectByRecord: true, +}); +registerAction('element-selected', ElementMultipleSelected); +registerAction('element-single-selected', ElementSingleSelected); +registerAction('element-range-selected', ElementRangeSelected); +registerAction('element-link-by-color', LinkByColor); +registerAction('active-region', ActiveRegion); +registerAction('list-active', ListActive); +registerAction('list-selected', ListSelected); +registerAction('list-highlight', ListHighlight); +registerAction('list-unchecked', ListUnchecked); +registerAction('list-checked', ListChecked); +registerAction('legend-item-highlight', ListHighlight, { + componentNames: ['legend'], +}); +registerAction('axis-label-highlight', ListHighlight, { + componentNames: ['axis'], +}); +registerAction('rect-mask', RectMask); +registerAction('x-rect-mask', DimRect, { dim: 'x' }); +registerAction('y-rect-mask', DimRect, { dim: 'y' }); +registerAction('circle-mask', CircleMask); +registerAction('path-mask', PathMask); +registerAction('smooth-path-mask', SmoothPathMask); +registerAction('cursor', CursorAction); +registerAction('data-filter', DataFilter); +registerAction('brush', RangeFilter); +registerAction('brush-x', RangeFilter, { dims: ['x'] }); +registerAction('brush-y', RangeFilter, { dims: ['y'] }); +registerAction('sibling-filter', SiblingFilter$1); +registerAction('sibling-x-filter', SiblingFilter$1); +registerAction('sibling-y-filter', SiblingFilter$1); +registerAction('element-filter', ElementFilter); +registerAction('element-sibling-filter', SiblingFilter); +registerAction('element-sibling-filter-record', SiblingFilter, { byRecord: true }); +registerAction('view-drag', Drag); +registerAction('view-move', Move); +registerAction('scale-translate', ScaleTranslate$1); +registerAction('scale-zoom', ScaleTranslate); +registerAction('reset-button', ButtonAction$1, { + name: 'reset-button', + text: 'reset', +}); +function isPointInView$1(context) { + return context.isInPlot(); +} +// 注册 tooltip 的 interaction +registerInteraction('tooltip', { + start: [ + { trigger: 'plot:mousemove', action: 'tooltip:show', throttle: { wait: 50, leading: true, trailing: false } }, + { trigger: 'plot:touchmove', action: 'tooltip:show', throttle: { wait: 50, leading: true, trailing: false } }, + ], + end: [ + { trigger: 'plot:mouseleave', action: 'tooltip:hide' }, + { trigger: 'plot:leave', action: 'tooltip:hide' }, + { trigger: 'plot:touchend', action: 'tooltip:hide' }, + ], +}); +registerInteraction('ellipsis-text', { + start: [ + { + trigger: 'legend-item-name:mousemove', + action: 'ellipsis-text:show', + throttle: { wait: 50, leading: true, trailing: false }, + }, + { + trigger: 'legend-item-name:touchstart', + action: 'ellipsis-text:show', + throttle: { wait: 50, leading: true, trailing: false }, + }, + { + trigger: 'axis-label:mousemove', + action: 'ellipsis-text:show', + throttle: { wait: 50, leading: true, trailing: false }, + }, + { + trigger: 'axis-label:touchstart', + action: 'ellipsis-text:show', + throttle: { wait: 50, leading: true, trailing: false }, + }, + ], + end: [ + { trigger: 'legend-item-name:mouseleave', action: 'ellipsis-text:hide' }, + { trigger: 'legend-item-name:touchend', action: 'ellipsis-text:hide' }, + { trigger: 'axis-label:mouseleave', action: 'ellipsis-text:hide' }, + { trigger: 'axis-label:touchend', action: 'ellipsis-text:hide' }, + ], +}); +// 移动到 element 上 active +registerInteraction('element-active', { + start: [{ trigger: 'element:mouseenter', action: 'element-active:active' }], + end: [{ trigger: 'element:mouseleave', action: 'element-active:reset' }], +}); +// 点击选中,允许取消 +registerInteraction('element-selected', { + start: [{ trigger: 'element:click', action: 'element-selected:toggle' }], +}); +// hover highlight,允许取消 +registerInteraction('element-highlight', { + start: [{ trigger: 'element:mouseenter', action: 'element-highlight:highlight' }], + end: [{ trigger: 'element:mouseleave', action: 'element-highlight:reset' }], +}); +// hover highlight by x,允许取消 +registerInteraction('element-highlight-by-x', { + start: [{ trigger: 'element:mouseenter', action: 'element-highlight-by-x:highlight' }], + end: [{ trigger: 'element:mouseleave', action: 'element-highlight-by-x:reset' }], +}); +// hover highlight by y,允许取消 +registerInteraction('element-highlight-by-color', { + start: [{ trigger: 'element:mouseenter', action: 'element-highlight-by-color:highlight' }], + end: [{ trigger: 'element:mouseleave', action: 'element-highlight-by-color:reset' }], +}); +// legend hover,element active +registerInteraction('legend-active', { + start: [{ trigger: 'legend-item:mouseenter', action: ['list-active:active', 'element-active:active'] }], + end: [{ trigger: 'legend-item:mouseleave', action: ['list-active:reset', 'element-active:reset'] }], +}); +// legend hover,element active +registerInteraction('legend-highlight', { + start: [ + { trigger: 'legend-item:mouseenter', action: ['legend-item-highlight:highlight', 'element-highlight:highlight'] }, + ], + end: [{ trigger: 'legend-item:mouseleave', action: ['legend-item-highlight:reset', 'element-highlight:reset'] }], +}); +// legend hover,element active +registerInteraction('axis-label-highlight', { + start: [ + { trigger: 'axis-label:mouseenter', action: ['axis-label-highlight:highlight', 'element-highlight:highlight'] }, + ], + end: [{ trigger: 'axis-label:mouseleave', action: ['axis-label-highlight:reset', 'element-highlight:reset'] }], +}); +// legend hover,element active +registerInteraction('element-list-highlight', { + start: [{ trigger: 'element:mouseenter', action: ['list-highlight:highlight', 'element-highlight:highlight'] }], + end: [{ trigger: 'element:mouseleave', action: ['list-highlight:reset', 'element-highlight:reset'] }], +}); +// 框选 +registerInteraction('element-range-highlight', { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'mask:mouseenter', action: 'cursor:move' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + { trigger: 'mask:mouseleave', action: 'cursor:crosshair' }, + ], + start: [ + { + trigger: 'plot:mousedown', + isEnable: function (context) { + // 不要点击在 mask 上重新开始 + return !context.isInShape('mask'); + }, + action: ['rect-mask:start', 'rect-mask:show'], + }, + { + trigger: 'mask:dragstart', + action: ['rect-mask:moveStart'], + }, + ], + processing: [ + { + trigger: 'plot:mousemove', + action: ['rect-mask:resize'], + }, + { + trigger: 'mask:drag', + action: ['rect-mask:move'], + }, + { + trigger: 'mask:change', + action: ['element-range-highlight:highlight'], + }, + ], + end: [ + { trigger: 'plot:mouseup', action: ['rect-mask:end'] }, + { trigger: 'mask:dragend', action: ['rect-mask:moveEnd'] }, + { + trigger: 'document:mouseup', + isEnable: function (context) { + return !context.isInPlot(); + }, + action: ['element-range-highlight:clear', 'rect-mask:end', 'rect-mask:hide'], + }, + ], + rollback: [{ trigger: 'dblclick', action: ['element-range-highlight:clear', 'rect-mask:hide'] }], +}); +registerInteraction('brush', { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + ], + start: [ + { + trigger: 'mousedown', + isEnable: isPointInView$1, + action: ['brush:start', 'rect-mask:start', 'rect-mask:show'], + }, + ], + processing: [ + { + trigger: 'mousemove', + isEnable: isPointInView$1, + action: ['rect-mask:resize'], + }, + ], + end: [ + { + trigger: 'mouseup', + isEnable: isPointInView$1, + action: ['brush:filter', 'brush:end', 'rect-mask:end', 'rect-mask:hide', 'reset-button:show'], + }, + ], + rollback: [{ trigger: 'reset-button:click', action: ['brush:reset', 'reset-button:hide', 'cursor:crosshair'] }], +}); +registerInteraction('brush-visible', { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + ], + start: [ + { + trigger: 'plot:mousedown', + action: ['rect-mask:start', 'rect-mask:show'], + }, + ], + processing: [ + { + trigger: 'plot:mousemove', + action: ['rect-mask:resize'], + }, + { trigger: 'mask:change', action: ['element-range-highlight:highlight'] }, + ], + end: [ + { + trigger: 'plot:mouseup', + action: ['rect-mask:end', 'rect-mask:hide', 'element-filter:filter', 'element-range-highlight:clear'], + }, + ], + rollback: [ + { + trigger: 'dblclick', + action: ['element-filter:clear'], + }, + ], +}); +registerInteraction('brush-x', { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + ], + start: [ + { + trigger: 'mousedown', + isEnable: isPointInView$1, + action: ['brush-x:start', 'x-rect-mask:start', 'x-rect-mask:show'], + }, + ], + processing: [ + { + trigger: 'mousemove', + isEnable: isPointInView$1, + action: ['x-rect-mask:resize'], + }, + ], + end: [ + { + trigger: 'mouseup', + isEnable: isPointInView$1, + action: ['brush-x:filter', 'brush-x:end', 'x-rect-mask:end', 'x-rect-mask:hide'], + }, + ], + rollback: [{ trigger: 'dblclick', action: ['brush-x:reset'] }], +}); +registerInteraction('element-path-highlight', { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + ], + start: [ + { trigger: 'mousedown', isEnable: isPointInView$1, action: 'path-mask:start' }, + { trigger: 'mousedown', isEnable: isPointInView$1, action: 'path-mask:show' }, + ], + processing: [{ trigger: 'mousemove', action: 'path-mask:addPoint' }], + end: [{ trigger: 'mouseup', action: 'path-mask:end' }], + rollback: [{ trigger: 'dblclick', action: 'path-mask:hide' }], +}); +// 点击选中,允许取消 +registerInteraction('element-single-selected', { + start: [{ trigger: 'element:click', action: 'element-single-selected:toggle' }], +}); +// 筛选数据 +registerInteraction('legend-filter', { + showEnable: [ + { trigger: 'legend-item:mouseenter', action: 'cursor:pointer' }, + { trigger: 'legend-item:mouseleave', action: 'cursor:default' }, + ], + start: [{ trigger: 'legend-item:click', action: ['list-unchecked:toggle', 'data-filter:filter'] }], +}); +// 筛选数据 +registerInteraction('continuous-filter', { + start: [{ trigger: 'legend:valuechanged', action: 'data-filter:filter' }], +}); +// 筛选数据 +registerInteraction('continuous-visible-filter', { + start: [{ trigger: 'legend:valuechanged', action: 'element-filter:filter' }], +}); +// 筛选图形 +registerInteraction('legend-visible-filter', { + showEnable: [ + { trigger: 'legend-item:mouseenter', action: 'cursor:pointer' }, + { trigger: 'legend-item:mouseleave', action: 'cursor:default' }, + ], + start: [{ trigger: 'legend-item:click', action: ['list-unchecked:toggle', 'element-filter:filter'] }], +}); +// 出现背景框 +registerInteraction('active-region', { + start: [{ trigger: 'plot:mousemove', action: 'active-region:show' }], + end: [{ trigger: 'plot:mouseleave', action: 'active-region:hide' }], +}); +function isWheelDown(event) { + event.gEvent.preventDefault(); + return event.gEvent.originalEvent.deltaY > 0; +} +registerInteraction('view-zoom', { + start: [ + { + trigger: 'plot:mousewheel', + isEnable: function (context) { + return isWheelDown(context.event); + }, + action: 'scale-zoom:zoomOut', + throttle: { wait: 100, leading: true, trailing: false }, + }, + { + trigger: 'plot:mousewheel', + isEnable: function (context) { + return !isWheelDown(context.event); + }, + action: 'scale-zoom:zoomIn', + throttle: { wait: 100, leading: true, trailing: false }, + }, + ], +}); +registerInteraction('sibling-tooltip', { + start: [{ trigger: 'plot:mousemove', action: 'sibling-tooltip:show' }], + end: [{ trigger: 'plot:mouseleave', action: 'sibling-tooltip:hide' }], +}); + +var G2 = /*#__PURE__*/Object.freeze({ + __proto__: null, + get BRUSH_FILTER_EVENTS () { return EVENTS; }, + get ELEMENT_RANGE_HIGHLIGHT_EVENTS () { return EVENTS$1; }, + get VIEW_LIFE_CIRCLE () { return VIEW_LIFE_CIRCLE; }, + Chart: Chart$2, + View: View$2, + Event: Event$1, + ComponentController: Controller, + TooltipController: TooltipController, + Geometry: Geometry$2, + Element: Element$2, + GeometryLabel: GeometryLabel$1, + Interaction: Interaction$1, + Action: Action$1, + Facet: Facet$2, + InteractionAction: Action$1, + registerComponentController: registerComponentController, + registerGeometry: registerGeometry, + registerShape: registerShape, + registerShapeFactory: registerShapeFactory, + getShapeFactory: getShapeFactory, + registerGeometryLabel: registerGeometryLabel, + registerGeometryLabelLayout: registerGeometryLabelLayout, + getGeometryLabel: getGeometryLabel, + getGeometryLabelLayout: getGeometryLabelLayout, + getInteraction: getInteraction, + registerInteraction: registerInteraction, + registerAction: registerAction, + getActionClass: getActionClass, + getFacet: getFacet, + registerFacet: registerFacet, + getTheme: getTheme, + registerTheme: registerTheme, + registerEngine: registerEngine, + getEngine: getEngine, + registerAnimation: registerAnimation, + getAnimation: getAnimation, + get LAYER () { return LAYER; }, + get DIRECTION () { return DIRECTION; }, + Coordinate: Coordinate$1, + Scale: Base$2, + VERSION: VERSION, + Util: Util$1 +}); + +/** + * 类似 lodash.flow 的方法 + * @param flows + */ +function flow() { + var flows = []; + for (var _i = 0; _i < arguments.length; _i++) { + flows[_i] = arguments[_i]; + } + return function (param) { + return flows.reduce(function (result, f) { + return f(result); + }, param); + }; +} + +/** + * 类似 lodash.pick 的方法 + * @param obj + * @param keys + */ +function pick$1(obj, keys) { + var r = {}; + if (obj !== null && typeof obj === 'object') { + keys.forEach(function (key) { + var v = obj[key]; + if (v !== undefined) { + r[key] = v; + } + }); + } + return r; +} + +/** + * 简单的模板引擎,使用方式如下(空格自动忽略): + * template('hello, {name}', { name: 'AntV' }); // hello, AntV + * @param string + * @param options + */ +function template(source, data) { + if (!data) { + return source; + } + return reduce$1( + // @ts-ignore + data, function (r, v, k) { return r.replace(new RegExp("{\\s*" + k + "\\s*}", 'g'), v); }, source); +} + +/** + * Simplified from https://github.com/zertosh/invariant. + */ +var LEVEL; +(function (LEVEL) { + LEVEL["ERROR"] = "error"; + LEVEL["WARN"] = "warn"; + LEVEL["INFO"] = "log"; +})(LEVEL || (LEVEL = {})); +var BRAND = 'AntV/G2Plot'; +/** + * 获取错误消息 + * @param format + * @param args + */ +function getMessage(format) { + var args = []; + for (var _i = 1; _i < arguments.length; _i++) { + args[_i - 1] = arguments[_i]; + } + var argIndex = 0; + return BRAND + ": " + format.replace(/%s/g, function () { return "" + args[argIndex++]; }); +} +/** + * 打印语句 + * @param level + * @param condition + * @param format + * @param args + */ +function log(level, condition, format) { + var args = []; + for (var _i = 3; _i < arguments.length; _i++) { + args[_i - 3] = arguments[_i]; + } + if (!condition) { + console[level](getMessage.apply(void 0, __spreadArrays$1([format], args))); + } +} + +/** + * get the element's bounding size + * @param ele dom element + * @returns the element width and height + */ +function getContainerSize(ele) { + if (!ele) { + return { width: 0, height: 0 }; + } + var style = getComputedStyle(ele); + return { + width: (ele.clientWidth || parseInt(style.width, 10)) - + parseInt(style.paddingLeft, 10) - + parseInt(style.paddingRight, 10), + height: (ele.clientHeight || parseInt(style.height, 10)) - + parseInt(style.paddingTop, 10) - + parseInt(style.paddingBottom, 10), + }; +} + +/** + * 在 View 中查找第一个指定 type 类型的 geometry + * @param view + * @param type + */ +function findGeometry(view, type) { + return view.geometries.find(function (g) { return g.type === type; }); +} +/** + * 获取 View 的 所有 elements + */ +function getAllElements(view) { + return reduce$1(view.geometries, function (r, geometry) { + return r.concat(geometry.elements); + }, []); +} +/** + * 递归获取 View 的 所有 elements, 包括 View 的子 View + */ +function getAllElementsRecursively(view) { + if (get$3(view, ['views', 'length'], 0) <= 0) { + return getAllElements(view); + } + return reduce$1(view.views, function (ele, subView) { + return ele.concat(getAllElementsRecursively(subView)); + }, getAllElements(view)); +} +/** + * 递归获取 View 的 所有 geometries, 包括 View 的子 View + */ +function getAllGeometriesRecursively(view) { + if (get$3(view, ['views', 'length'], 0) <= 0) { + return view.geometries; + } + return reduce$1(view.views, function (ele, subView) { + return ele.concat(subView.geometries); + }, view.geometries); +} + +/** + * 在 Chart 中查找特定 id 的子 View + * @param chart + * @param id + */ +function findViewById(chart, id) { + return chart.views.find(function (view) { return view.id === id; }); +} +/** + * 获取同 view 同一级的所有 views + * @param view 当前 view + * @returns 同一级的 views + * @ignore + */ +function getViews(view) { + var parent = view.parent; + return parent ? parent.views : []; +} +/** + * 获取同 view 同一级的 views,不包括自身 + * @param view 当前 view + * @returns 同一级的 views + * @ignore + */ +function getSiblingViews(view) { + return getViews(view).filter(function (sub) { return sub !== view; }); +} + +/** + * 兼容 v1 label formatter + * @param labelOptions + */ +function transformLabel(labelOptions) { + if (!isType$3(labelOptions, 'Object')) { + return labelOptions; + } + var label = __assign$r({}, labelOptions); + if (label.formatter && !label.content) { + label.content = label.formatter; + } + return label; +} + +function points2Path(points, isInCircle) { + var path = []; + if (points.length) { + path.push(['M', points[0].x, points[0].y]); + for (var i = 1, length_1 = points.length; i < length_1; i += 1) { + var item = points[i]; + path.push(['L', item.x, item.y]); + } + if (isInCircle) { + path.push(['Z']); + } + } + return path; +} +/** + * @ignore + * 计算光滑的贝塞尔曲线 + */ +var smoothBezier = function (points, smooth, isLoop, constraint) { + var cps = []; + var prevPoint; + var nextPoint; + var hasConstraint = !!constraint; + var min; + var max; + if (hasConstraint) { + min = [Infinity, Infinity]; + max = [-Infinity, -Infinity]; + for (var i = 0, l = points.length; i < l; i++) { + var point = points[i]; + min = min$5([0, 0], min, point); + max = max$6([0, 0], max, point); + } + min = min$5([0, 0], min, constraint[0]); + max = max$6([0, 0], max, constraint[1]); + } + for (var i = 0, len = points.length; i < len; i++) { + var point = points[i]; + if (isLoop) { + prevPoint = points[i ? i - 1 : len - 1]; + nextPoint = points[(i + 1) % len]; + } + else { + if (i === 0 || i === len - 1) { + cps.push(point); + continue; + } + else { + prevPoint = points[i - 1]; + nextPoint = points[i + 1]; + } + } + var v = [0, 0]; + v = sub$1(v, nextPoint, prevPoint); + v = scale$4(v, v, smooth); + var d0 = distance$a(point, prevPoint); + var d1 = distance$a(point, nextPoint); + var sum = d0 + d1; + if (sum !== 0) { + d0 /= sum; + d1 /= sum; + } + var v1 = scale$4([0, 0], v, -d0); + var v2 = scale$4([0, 0], v, d1); + var cp0 = add$3([0, 0], point, v1); + var cp1 = add$3([0, 0], point, v2); + if (hasConstraint) { + cp0 = max$6([0, 0], cp0, min); + cp0 = min$5([0, 0], cp0, max); + cp1 = max$6([0, 0], cp1, min); + cp1 = min$5([0, 0], cp1, max); + } + cps.push(cp0); + cps.push(cp1); + } + if (isLoop) { + cps.push(cps.shift()); + } + return cps; +}; +/** + * @ignore + * 贝塞尔曲线 + */ +function catmullRom2bezier(crp, z, constraint) { + var isLoop = !!z; + var pointList = []; + for (var i = 0, l = crp.length; i < l; i += 2) { + pointList.push([crp[i], crp[i + 1]]); + } + var controlPointList = smoothBezier(pointList, 0.4, isLoop, constraint); + var len = pointList.length; + var d1 = []; + var cp1; + var cp2; + var p; + for (var i = 0; i < len - 1; i++) { + cp1 = controlPointList[i * 2]; + cp2 = controlPointList[i * 2 + 1]; + p = pointList[i + 1]; + d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]]); + } + if (isLoop) { + cp1 = controlPointList[len]; + cp2 = controlPointList[len + 1]; + p = pointList[0]; + d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]]); + } + return d1; +} +/** + * @ignore + * 根据关键点获取限定了范围的平滑线 + */ +function getSplinePath(points, isInCircle, constaint) { + var data = []; + var first = points[0]; + var prePoint = null; + if (points.length <= 2) { + // 两点以内直接绘制成路径 + return points2Path(points, isInCircle); + } + for (var i = 0, len = points.length; i < len; i++) { + var point = points[i]; + if (!prePoint || !(prePoint.x === point.x && prePoint.y === point.y)) { + data.push(point.x); + data.push(point.y); + prePoint = point; + } + } + var constraint = constaint || [ + // 范围 + [0, 0], + [1, 1], + ]; + var splinePath = catmullRom2bezier(data, isInCircle, constraint); + splinePath.unshift(['M', first.x, first.y]); + return splinePath; +} + +var MAX_MIX_LEVEL = 5; // 最大比对层级 +var toString$5 = {}.toString; +// 类型检测 +var isType$2 = function (value, type) { return toString$5.call(value) === '[object ' + type + ']'; }; +var isArray$m = function (value) { + return isType$2(value, 'Array'); +}; +var isObjectLike$e = function (value) { + /** + * isObjectLike({}) => true + * isObjectLike([1, 2, 3]) => true + * isObjectLike(Function) => false + */ + return typeof value === 'object' && value !== null; +}; +var isPlainObject$2 = function (value) { + /** + * isObjectLike(new Foo) => false + * isObjectLike([1, 2, 3]) => false + * isObjectLike({ x: 0, y: 0 }) => true + */ + if (!isObjectLike$e(value) || !isType$2(value, 'Object')) { + return false; + } + var proto = value; + while (Object.getPrototypeOf(proto) !== null) { + proto = Object.getPrototypeOf(proto); + } + return Object.getPrototypeOf(value) === proto; +}; +/*** + * @param {any} dist + * @param {any} src + * @param {number} level 当前层级 + * @param {number} maxLevel 最大层级 + */ +var deep = function (dist, src, level, maxLevel) { + level = level || 0; + maxLevel = maxLevel || MAX_MIX_LEVEL; + for (var key in src) { + if (Object.prototype.hasOwnProperty.call(src, key)) { + var value = src[key]; + if (!value) { + // null 、 undefined 等情况直接赋值 + dist[key] = value; + } + else { + if (isPlainObject$2(value)) { + if (!isPlainObject$2(dist[key])) { + dist[key] = {}; + } + if (level < maxLevel) { + deep(dist[key], value, level + 1, maxLevel); + } + else { + // 层级过深直接赋值,性能问题 + dist[key] = src[key]; + } + } + else if (isArray$m(value)) { + dist[key] = []; + dist[key] = dist[key].concat(value); + } + else { + dist[key] = value; + } + } + } + } +}; +/** + * deepAssign 功能类似 deepMix + * 不同点在于 deepAssign 会将 null undefined 等类型直接覆盖给 source + * 详细参考: __tests__/unit/utils/deep-assign-spec.ts + */ +var deepAssign = function (rst) { + var args = []; + for (var _i = 1; _i < arguments.length; _i++) { + args[_i - 1] = arguments[_i]; + } + for (var i = 0; i < args.length; i += 1) { + deep(rst, args[i]); + } + return rst; +}; + +/** + * @desc simple kebabCase like lodash + * + * kebabCase('fooBar'); => 'foo-bar' + */ +function kebabCase(word) { + if (!word) { + return word; + } + var result = word.match(/(([A-Z]{0,1}[a-z]*[^A-Z])|([A-Z]{1}))/g); + return result.map(function (s) { return s.toLowerCase(); }).join('-'); +} + +/** + * @desc 生成 html-statistic 的 style 字符串 (兼容 canvas 的 shapeStyle 到 css样式上) + * + * @param width + * @param style + */ +function adapteStyle(style) { + var styleObject = { + overflow: 'hidden', + 'white-space': 'nowrap', + 'text-overflow': 'ellipsis', + display: 'flex', + justifyContent: 'center', + alignItems: 'center', + }; + var shapeStyleKeys = [ + 'stroke', + 'lineWidth', + 'shadowColor', + 'strokeOpacity', + 'shadowBlur', + 'shadowOffsetX', + 'shadowOffsetY', + 'fill', + ]; + // 兼容 shapeStyle 设置 · start + if (get$3(style, 'fill')) { + styleObject['color'] = style['fill']; + } + var _a = pick$1(style, shapeStyleKeys), shadowColor = _a.shadowColor, _b = _a.shadowBlur, shadowBlur = _b === void 0 ? 0 : _b, _c = _a.shadowOffsetX, shadowOffsetX = _c === void 0 ? 0 : _c, _d = _a.shadowOffsetY, shadowOffsetY = _d === void 0 ? 0 : _d; + styleObject['text-shadow'] = "" + [shadowColor, shadowOffsetX + "px", shadowOffsetY + "px", shadowBlur + "px"].join(' '); + var _e = pick$1(style, shapeStyleKeys), stroke = _e.stroke, _f = _e.lineWidth, lineWidth = _f === void 0 ? 0 : _f; + styleObject['-webkit-text-stroke'] = "" + [lineWidth + "px", stroke].join(' '); + // 兼容 shapeStyle 设置 · end + each$2(style, function (v, k) { + // 兼容 shapeStyle 的 fontSize 没有单位 + if (['fontSize'].includes(k) && isNumber$4(v)) { + styleObject[kebabCase(k)] = v + "px"; + } + else if (k && !shapeStyleKeys.includes(k)) { + styleObject[kebabCase(k)] = "" + v; + } + }); + return styleObject; +} +/** + * @desc 设置 html-statistic 容器的默认样式 + * + * - 默认事件穿透 + */ +function setStatisticContainerStyle(container, style) { + container.style['pointer-events'] = 'none'; + each$2(style, function (v, k) { + if (k && v) { + container.style[k] = v; + } + }); +} +/** + * 渲染环图 html-annotation(默认 position 居中 [50%, 50%]) + * @param chart + * @param options + * @param meta 字段元信息 + * @param {optional} datum 当前的元数据 + */ +var renderStatistic = function (chart, options, datum) { + var statistic = options.statistic, plotType = options.plotType; + var titleOpt = statistic.title, contentOpt = statistic.content; + [titleOpt, contentOpt].forEach(function (option, idx) { + if (!option) { + return; + } + var transform = ''; + if (idx === 0) { + transform = contentOpt ? 'translate(-50%, -100%)' : 'translate(-50%, -50%)'; + } + else { + transform = titleOpt ? 'translate(-50%, 0)' : 'translate(-50%, -50%)'; + } + var style = isFunction$6(option.style) ? option.style(datum) : option.style; + chart.annotation().html(__assign$r({ position: ['50%', '50%'], html: function (container, view) { + var coordinate = view.getCoordinate(); + var containerW = 0; + if (plotType === 'pie' || plotType === 'ring-progress') { + containerW = coordinate.getRadius() * coordinate.innerRadius * 2; + } + else if (plotType === 'liquid') { + var liquidShape = get$3(view.geometries, [0, 'elements', 0, 'shape']); + if (liquidShape) { + // 获取到水波图边框大小 + var path = liquidShape.find(function (t) { return t.get('name') === 'wrap'; }); + var width = path.getCanvasBBox().width; + containerW = width; + } + } + else if (!containerW) { + // 保底方案 + containerW = coordinate.getWidth(); + } + setStatisticContainerStyle(container, __assign$r({ width: containerW + "px", transform: transform }, adapteStyle(style))); + var filteredData = view.getData(); + if (option.customHtml) { + return option.customHtml(container, view, datum, filteredData); + } + var text = option.content; + if (option.formatter) { + text = option.formatter(datum, filteredData); + } + // todo G2 层修复可以返回空字符串 & G2 层修复允许返回非字符串的内容,比如数值 number + return text ? (isString$3(text) ? text : "" + text) : '
    '; + }, + // @ts-ignore + key: (idx === 0 ? 'top' : 'bottom') + "-statistic" }, pick$1(option, ['offsetX', 'offsetY', 'rotate', 'style', 'formatter']) /** 透传配置 */)); + }); +}; +/** + * 渲染 html-annotation for gauge (等不规则 plot), 默认 position 居中居底 [50%, 100%]) + * @param chart + * @param options + * @param meta 字段元信息 + * @param {optional} datum 当前的元数据 + */ +var renderGaugeStatistic = function (chart, options, datum) { + var statistic = options.statistic; + var titleOpt = statistic.title, contentOpt = statistic.content; + [titleOpt, contentOpt].forEach(function (option) { + if (!option) { + return; + } + var style = isFunction$6(option.style) ? option.style(datum) : option.style; + chart.annotation().html(__assign$r({ position: ['50%', '100%'], html: function (container, view) { + var coordinate = view.getCoordinate(); + // 弧形的坐标 + var polarCoord = view.views[0].getCoordinate(); + var polarCenter = polarCoord.getCenter(); + var polarRadius = polarCoord.getRadius(); + var polarMaxY = Math.max(Math.sin(polarCoord.startAngle), Math.sin(polarCoord.endAngle)) * polarRadius; + var offsetY = polarCenter.y + polarMaxY - coordinate.y.start - parseFloat(get$3(style, 'fontSize', 0)); + var containerWidth = coordinate.getRadius() * coordinate.innerRadius * 2; + setStatisticContainerStyle(container, __assign$r({ width: containerWidth + "px", transform: "translate(-50%, " + offsetY + "px)" }, adapteStyle(style))); + var filteredData = view.getData(); + if (option.customHtml) { + return option.customHtml(container, view, datum, filteredData); + } + var text = option.content; + if (option.formatter) { + text = option.formatter(datum, filteredData); + } + // todo G2 层修复可以返回空字符串 & G2 层修复允许返回非字符串的内容,比如数值 number + return text ? (isString$3(text) ? text : "" + text) : '
    '; + } }, pick$1(option, ['offsetX', 'offsetY', 'rotate', 'style', 'formatter']) /** 透传配置 */)); + }); +}; + +var ctx; +/** + * 获取 canvas context + */ +function getCanvasContext() { + if (!ctx) { + ctx = document.createElement('canvas').getContext('2d'); + } + return ctx; +} + +/** + * 计算文本在画布中的宽度 + * @param text 文本 + * @param font 字体 + */ +var measureTextWidth = memoize$2(function (text, font) { + if (font === void 0) { font = {}; } + var fontSize = font.fontSize, _a = font.fontFamily, fontFamily = _a === void 0 ? 'sans-serif' : _a, fontWeight = font.fontWeight, fontStyle = font.fontStyle, fontVariant = font.fontVariant; + var ctx = getCanvasContext(); + // @see https://developer.mozilla.org/zh-CN/docs/Web/CSS/font + ctx.font = [fontStyle, fontWeight, fontVariant, fontSize + "px", fontFamily].join(' '); + var metrics = ctx.measureText(isString$3(text) ? text : ''); + return metrics.width; +}, function (text, font) { + if (font === void 0) { font = {}; } + return __spreadArrays$1([text], values$1(font)).join(''); +}); + +/** + * 是否真实的是数字 + * @param v + */ +function isRealNumber(v) { + return typeof v === 'number' && !isNaN(v); +} +/** + * @ignore + * Determines whether between is + * @param value + * @param start + * @param end + * @returns true if between + */ +function isBetween$1(value, start, end) { + var min = Math.min(start, end); + var max = Math.max(start, end); + return value >= min && value <= max; +} + +/** + * 查看数据是否是全负数、或者全正数 + * @param data + * @param field + */ +function adjustYMetaByZero(data, field) { + // 过滤出数字数据 + var numberData = data.filter(function (datum) { + var v = get$3(datum, [field]); + return isNumber$4(v) && !isNaN(v); + }); + var gtZero = numberData.every(function (datum) { return get$3(datum, [field]) >= 0; }); + var ltZero = numberData.every(function (datum) { return get$3(datum, [field]) <= 0; }); + // 目前是增量更新,对 { min: 0, max: undefined } 进行 update({ max: 0 }) 会得到 { min: 0, max: 0 } + if (gtZero) { + return { min: 0 }; + } + if (ltZero) { + return { max: 0 }; + } + return {}; +} +/** + * 转换数据格式为带有节点与边的数据格式 + * @param data + * @param sourceField + * @param targetField + * @param weightField + * @param rawFields 存放一些原数据 + */ +function transformDataToNodeLinkData(data, sourceField, targetField, weightField, rawFields) { + if (rawFields === void 0) { rawFields = []; } + if (!Array.isArray(data)) { + return { + nodes: [], + links: [], + }; + } + // const nodes = []; + var links = []; + // 先使用对象方式存储 + var nodesMap = {}; + var nodesIndex = -1; + // 数组变换成 chord layout 的数据结构 + data.forEach(function (datum) { + var source = datum[sourceField]; + var target = datum[targetField]; + var weight = datum[weightField]; + var rawData = pick$1(datum, rawFields); + // source node + if (!nodesMap[source]) { + nodesMap[source] = __assign$r({ id: ++nodesIndex, name: source }, rawData); + } + if (!nodesMap[target]) { + nodesMap[target] = __assign$r({ id: ++nodesIndex, name: target }, rawData); + } + // links + links.push(__assign$r({ source: nodesMap[source].id, target: nodesMap[target].id, + // sourceName: source, + // targetName: target, + value: weight }, rawData)); + }); + return { + nodes: Object.values(nodesMap), + links: links, + }; +} +/** + * 处理不合法的数据(过滤 非数值型 和 NaN,保留 null) + * @param data + * @param angleField + */ +function processIllegalData(data, field) { + var processData = filter$1(data, function (d) { + var v = d[field]; + return v === null || (typeof v === 'number' && !isNaN(v)); + }); + // 打印异常数据情况 + log(LEVEL.WARN, processData.length === data.length, 'illegal data existed in chart data.'); + return processData; +} + +/** + * 把 padding 转换成统一的数组写法 + * @param padding + */ +function normalPadding(padding) { + if (isNumber$4(padding)) { + return [padding, padding, padding, padding]; + } + if (isArray$n(padding)) { + var length_1 = padding.length; + if (length_1 === 1) { + return [padding[0], padding[0], padding[0], padding[0]]; + } + if (length_1 === 2) { + return [padding[0], padding[1], padding[0], padding[1]]; + } + if (length_1 === 3) { + return [padding[0], padding[1], padding[2], padding[1]]; + } + if (length_1 === 4) { + return padding; + } + } + return [0, 0, 0, 0]; +} +/** + * 获取调整的 appendPadding + */ +function getAdjustAppendPadding(padding, position, append) { + if (position === void 0) { position = 'bottom'; } + if (append === void 0) { append = 25; } + var currentAppendPadding = normalPadding(padding); + var PADDING = [ + position.startsWith('top') ? append : 0, + position.startsWith('right') ? append : 0, + position.startsWith('bottom') ? append : 0, + position.startsWith('left') ? append : 0, + ]; + return [ + currentAppendPadding[0] + PADDING[0], + currentAppendPadding[1] + PADDING[1], + currentAppendPadding[2] + PADDING[2], + currentAppendPadding[3] + PADDING[3], + ]; +} +/** + * 根据图表的 padding 和 appendPadding 计算出图表的最终 padding + * @param array + */ +function resolveAllPadding(paddings) { + // 先把数组里的 padding 全部转换成 normal + var normalPaddings = paddings.map(function (item) { return normalPadding(item); }); + var finalPadding = [0, 0, 0, 0]; + if (normalPaddings.length > 0) { + finalPadding = finalPadding.map(function (item, index) { + // 有几个 padding 数组就遍历几次,累加 + normalPaddings.forEach(function (d, i) { + item += normalPaddings[i][index]; + }); + return item; + }); + } + return finalPadding; +} + +/** + * @file 全局的一些变量定义:含国际化、主题... + */ +var GLOBAL = { + /** 全局语言 */ + locale: 'en-US', +}; + +var LocaleMap = {}; +/** + * register a locale + * @param locale + * @param localeObj + */ +function registerLocale(locale, localeObj) { + LocaleMap[locale] = localeObj; +} +/** + * get locale of specific language + * @param lang + * @returns + */ +function getLocale(locale) { + return { + get: function (key, obj) { + return template(get$3(LocaleMap[locale], key) || get$3(LocaleMap[GLOBAL.locale], key) || get$3(LocaleMap['en-US'], key) || key, obj); + }, + }; +} + +var EN_US_LOCALE = { + locale: 'en-US', + // General + general: { + increase: 'Increase', + decrease: 'Decrease', + root: 'Root', + }, + // Plot Components + /** statistic text component */ + statistic: { + total: 'Total', + }, + /** conversionTag component */ + conversionTag: { + label: 'Rate', + }, + legend: {}, + tooltip: {}, + slider: {}, + scrollbar: {}, + // Plots + waterfall: { + total: 'Total', + }, +}; + +var ZH_CN_LOCALE = { + locale: 'zh-CN', + // 通用 + general: { + increase: '增加', + decrease: '减少', + root: '初始', + }, + // 按照图表组件 + /** 中心文本 */ + statistic: { + total: '总计', + }, + /** 转化率组件 */ + conversionTag: { + label: '转化率', + }, + legend: {}, + tooltip: {}, + slider: {}, + scrollbar: {}, + // 按照图表类型 + waterfall: { + total: '总计', + }, +}; + +var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; + +function getDefaultExportFromCjs (x) { + return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; +} + +function getAugmentedNamespace(n) { + if (n.__esModule) return n; + var a = Object.defineProperty({}, '__esModule', {value: true}); + Object.keys(n).forEach(function (k) { + var d = Object.getOwnPropertyDescriptor(n, k); + Object.defineProperty(a, k, d.get ? d : { + enumerable: true, + get: function () { + return n[k]; + } + }); + }); + return a; +} + +function commonjsRequire (path) { + throw new Error('Could not dynamically require "' + path + '". Please configure the dynamicRequireTargets or/and ignoreDynamicRequires option of @rollup/plugin-commonjs appropriately for this require call to work.'); +} + +var lib$3 = {}; + +var sensorPool = {}; + +var id$2 = {}; + +(function (exports) { + +Object.defineProperty(exports, "__esModule", { + value: true +}); +exports["default"] = void 0; + +/** + * Created by hustcc on 18/6/9. + * Contract: i@hust.cc + */ +var id = 1; +/** + * generate unique id in application + * @return {string} + */ + +var _default = function _default() { + return "".concat(id++); +}; + +exports["default"] = _default; +}(id$2)); + +var sensors = {}; + +var object = {}; + +var debounce = {}; + +(function (exports) { + +Object.defineProperty(exports, "__esModule", { + value: true +}); +exports["default"] = void 0; + +/** + * Created by hustcc on 18/6/9. + * Contract: i@hust.cc + */ +var _default = function _default(fn) { + var delay = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 60; + var timer = null; + return function () { + var _this = this; + + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + + clearTimeout(timer); + timer = setTimeout(function () { + fn.apply(_this, args); + }, delay); + }; +}; + +exports["default"] = _default; +}(debounce)); + +var constant$5 = {}; + +Object.defineProperty(constant$5, "__esModule", { + value: true +}); +constant$5.SensorTabIndex = constant$5.SensorClassName = constant$5.SizeSensorId = void 0; + +/** + * Created by hustcc on 18/6/9. + * Contract: i@hust.cc + */ +var SizeSensorId = 'size-sensor-id'; +constant$5.SizeSensorId = SizeSensorId; +var SensorClassName = 'size-sensor-object'; +constant$5.SensorClassName = SensorClassName; +var SensorTabIndex = '-1'; +constant$5.SensorTabIndex = SensorTabIndex; + +Object.defineProperty(object, "__esModule", { + value: true +}); +object.createSensor = void 0; + +var _debounce$1 = _interopRequireDefault$2(debounce); + +var _constant$1 = constant$5; + +function _interopRequireDefault$2(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + +/** + * Created by hustcc on 18/6/9. + * Contract: i@hust.cc + */ +var createSensor$2 = function createSensor(element) { + var sensor = undefined; // callback + + var listeners = []; + /** + * create object DOM of sensor + * @returns {HTMLObjectElement} + */ + + var newSensor = function newSensor() { + // adjust style + if (getComputedStyle(element).position === 'static') { + element.style.position = 'relative'; + } + + var obj = document.createElement('object'); + + obj.onload = function () { + obj.contentDocument.defaultView.addEventListener('resize', resizeListener); // 直接触发一次 resize + + resizeListener(); + }; + + obj.style.display = 'block'; + obj.style.position = 'absolute'; + obj.style.top = '0'; + obj.style.left = '0'; + obj.style.height = '100%'; + obj.style.width = '100%'; + obj.style.overflow = 'hidden'; + obj.style.pointerEvents = 'none'; + obj.style.zIndex = '-1'; + obj.style.opacity = '0'; + obj.setAttribute('class', _constant$1.SensorClassName); + obj.setAttribute('tabindex', _constant$1.SensorTabIndex); + obj.type = 'text/html'; // append into dom + + element.appendChild(obj); // for ie, should set data attribute delay, or will be white screen + + obj.data = 'about:blank'; + return obj; + }; + /** + * trigger listeners + */ + + + var resizeListener = (0, _debounce$1["default"])(function () { + // trigger all listener + listeners.forEach(function (listener) { + listener(element); + }); + }); + /** + * listen with one callback function + * @param cb + */ + + var bind = function bind(cb) { + // if not exist sensor, then create one + if (!sensor) { + sensor = newSensor(); + } + + if (listeners.indexOf(cb) === -1) { + listeners.push(cb); + } + }; + /** + * destroy all + */ + + + var destroy = function destroy() { + if (sensor && sensor.parentNode) { + if (sensor.contentDocument) { + // remote event + sensor.contentDocument.defaultView.removeEventListener('resize', resizeListener); + } // remove dom + + + sensor.parentNode.removeChild(sensor); // initial variable + + sensor = undefined; + listeners = []; + } + }; + /** + * cancel listener bind + * @param cb + */ + + + var unbind = function unbind(cb) { + var idx = listeners.indexOf(cb); + + if (idx !== -1) { + listeners.splice(idx, 1); + } // no listener, and sensor is exist + // then destroy the sensor + + + if (listeners.length === 0 && sensor) { + destroy(); + } + }; + + return { + element: element, + bind: bind, + destroy: destroy, + unbind: unbind + }; +}; + +object.createSensor = createSensor$2; + +var resizeObserver = {}; + +Object.defineProperty(resizeObserver, "__esModule", { + value: true +}); +resizeObserver.createSensor = void 0; + +var _debounce = _interopRequireDefault$1(debounce); + +function _interopRequireDefault$1(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + +/** + * Created by hustcc on 18/7/5. + * Contract: i@hust.cc + */ +var createSensor$1 = function createSensor(element) { + var sensor = undefined; // callback + + var listeners = []; + /** + * trigger listeners + */ + + var resizeListener = (0, _debounce["default"])(function () { + // trigger all + listeners.forEach(function (listener) { + listener(element); + }); + }); + /** + * create ResizeObserver sensor + * @returns + */ + + var newSensor = function newSensor() { + var s = new ResizeObserver(resizeListener); // listen element + + s.observe(element); // trigger once + + resizeListener(); + return s; + }; + /** + * listen with callback + * @param cb + */ + + + var bind = function bind(cb) { + if (!sensor) { + sensor = newSensor(); + } + + if (listeners.indexOf(cb) === -1) { + listeners.push(cb); + } + }; + /** + * destroy + */ + + + var destroy = function destroy() { + sensor.disconnect(); + listeners = []; + sensor = undefined; + }; + /** + * cancel bind + * @param cb + */ + + + var unbind = function unbind(cb) { + var idx = listeners.indexOf(cb); + + if (idx !== -1) { + listeners.splice(idx, 1); + } // no listener, and sensor is exist + // then destroy the sensor + + + if (listeners.length === 0 && sensor) { + destroy(); + } + }; + + return { + element: element, + bind: bind, + destroy: destroy, + unbind: unbind + }; +}; + +resizeObserver.createSensor = createSensor$1; + +Object.defineProperty(sensors, "__esModule", { + value: true +}); +sensors.createSensor = void 0; + +var _object = object; + +var _resizeObserver = resizeObserver; + +/** + * Created by hustcc on 18/7/5. + * Contract: i@hust.cc + */ + +/** + * sensor strategies + */ +// export const createSensor = createObjectSensor; +var createSensor = typeof ResizeObserver !== 'undefined' ? _resizeObserver.createSensor : _object.createSensor; +sensors.createSensor = createSensor; + +Object.defineProperty(sensorPool, "__esModule", { + value: true +}); +sensorPool.removeSensor = sensorPool.getSensor = void 0; + +var _id = _interopRequireDefault(id$2); + +var _sensors = sensors; + +var _constant = constant$5; + +function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } + +/** + * Created by hustcc on 18/6/9. + * Contract: i@hust.cc + */ + +/** + * all the sensor objects. + * sensor pool + */ +var Sensors = {}; +/** + * get one sensor + * @param element + * @returns {*} + */ + +var getSensor = function getSensor(element) { + var sensorId = element.getAttribute(_constant.SizeSensorId); // 1. if the sensor exists, then use it + + if (sensorId && Sensors[sensorId]) { + return Sensors[sensorId]; + } // 2. not exist, then create one + + + var newId = (0, _id["default"])(); + element.setAttribute(_constant.SizeSensorId, newId); + var sensor = (0, _sensors.createSensor)(element); // add sensor into pool + + Sensors[newId] = sensor; + return sensor; +}; +/** + * 移除 sensor + * @param sensor + */ + + +sensorPool.getSensor = getSensor; + +var removeSensor = function removeSensor(sensor) { + var sensorId = sensor.element.getAttribute(_constant.SizeSensorId); // remove attribute + + sensor.element.removeAttribute(_constant.SizeSensorId); // remove event, dom of the sensor used + + sensor.destroy(); // exist, then remove from pool + + if (sensorId && Sensors[sensorId]) { + delete Sensors[sensorId]; + } +}; + +sensorPool.removeSensor = removeSensor; + +Object.defineProperty(lib$3, "__esModule", { + value: true +}); +lib$3.ver = lib$3.clear = bind_1 = lib$3.bind = void 0; + +var _sensorPool = sensorPool; + +/** + * Created by hustcc on 18/6/9.[高考时间] + * Contract: i@hust.cc + */ + +/** + * bind an element with resize callback function + * @param {*} element + * @param {*} cb + */ +var bind = function bind(element, cb) { + var sensor = (0, _sensorPool.getSensor)(element); // listen with callback + + sensor.bind(cb); // return unbind function + + return function () { + sensor.unbind(cb); + }; +}; +/** + * clear all the listener and sensor of an element + * @param element + */ + + +var bind_1 = lib$3.bind = bind; + +var clear = function clear(element) { + var sensor = (0, _sensorPool.getSensor)(element); + (0, _sensorPool.removeSensor)(sensor); +}; + +lib$3.clear = clear; +var ver = "1.0.1"; +lib$3.ver = ver; + +var SOURCE_ATTRIBUTE_NAME = 'data-chart-source-type'; +/** plot 图表容器的配置 */ +var PLOT_CONTAINER_OPTIONS = [ + 'padding', + 'appendPadding', + 'renderer', + 'pixelRatio', + 'syncViewPadding', + 'supportCSSTransform', + 'limitInPlot', +]; +/** + * 所有 plot 的基类 + */ +var Plot = /** @class */ (function (_super) { + __extends$e(Plot, _super); + function Plot(container, options) { + var _this = _super.call(this) || this; + _this.container = typeof container === 'string' ? document.getElementById(container) : container; + _this.options = deepAssign({}, _this.getDefaultOptions(), options); + _this.createG2(); + _this.bindEvents(); + return _this; + } + /** + * 获取默认的 options 配置项 + * 每个组件都可以复写 + */ + Plot.getDefaultOptions = function () { + return { + renderer: 'canvas', + xAxis: { + nice: true, + label: { + autoRotate: false, + autoHide: { type: 'equidistance', cfg: { minGap: 6 } }, + }, + }, + yAxis: { + nice: true, + label: { + autoHide: true, + autoRotate: false, + }, + }, + animation: true, + }; + }; + /** + * 创建 G2 实例 + */ + Plot.prototype.createG2 = function () { + var _a = this.options, width = _a.width, height = _a.height; + this.chart = new Chart$2(__assign$r(__assign$r(__assign$r({ container: this.container, autoFit: false }, this.getChartSize(width, height)), { localRefresh: false }), pick$1(this.options, PLOT_CONTAINER_OPTIONS))); + // 给容器增加标识,知道图表的来源区别于 G2 + this.container.setAttribute(SOURCE_ATTRIBUTE_NAME, 'G2Plot'); + }; + /** + * 计算默认的 chart 大小。逻辑简化:如果存在 width 或 height,则直接使用,否则使用容器大小 + * @param width + * @param height + */ + Plot.prototype.getChartSize = function (width, height) { + var chartSize = getContainerSize(this.container); + return { width: width || chartSize.width || 400, height: height || chartSize.height || 400 }; + }; + /** + * 绑定代理所有 G2 的事件 + */ + Plot.prototype.bindEvents = function () { + var _this = this; + if (this.chart) { + this.chart.on('*', function (e) { + if (e === null || e === void 0 ? void 0 : e.type) { + _this.emit(e.type, e); + } + }); + } + }; + /** + * 获取默认的 options 配置项 + * 每个组件都可以复写 + */ + Plot.prototype.getDefaultOptions = function () { + return Plot.getDefaultOptions(); + }; + /** + * 绘制 + */ + Plot.prototype.render = function () { + // 暴力处理,先清空再渲染,需要 G2 层自行做好更新渲染 + this.chart.clear(); + // 因为子 view 会继承父 view 的 options 配置(包括 legend,所以会导致 legend 重复创建) + // 所以这里给 chart 实例的 options 配置清空 + // 最好的解法是在 G2 view.clear 方法的时候,重置 options 配置。或者提供方法去 resetOptions + // #1684 理论上在多 view 图形上,只要存在 custom legend,都存在类似问题(子弹图、双轴图) + // @ts-ignore + this.chart.options = { + data: [], + animate: true, + }; + this.chart.views = []; // 删除已有的 views + // 执行 adaptor + this.execAdaptor(); + // 渲染 + this.chart.render(); + // 绑定 + this.bindSizeSensor(); + }; + /** + * 更新: 更新配置且重新渲染 + * @param options + */ + Plot.prototype.update = function (options) { + this.updateOption(options); + this.render(); + }; + /** + * 更新配置 + * @param options + */ + Plot.prototype.updateOption = function (options) { + this.options = deepAssign({}, this.options, options); + }; + /** + * 设置状态 + * @param type 状态类型,支持 'active' | 'inactive' | 'selected' 三种 + * @param conditions 条件,支持数组 + * @param status 是否激活,默认 true + */ + Plot.prototype.setState = function (type, condition, status) { + if (status === void 0) { status = true; } + var elements = getAllElementsRecursively(this.chart); + each$2(elements, function (ele) { + if (condition(ele.getData())) { + ele.setState(type, status); + } + }); + }; + /** + * 获取状态 + */ + Plot.prototype.getStates = function () { + var elements = getAllElementsRecursively(this.chart); + var stateObjects = []; + each$2(elements, function (element) { + var data = element.getData(); + var states = element.getStates(); + each$2(states, function (state) { + stateObjects.push({ data: data, state: state, geometry: element.geometry, element: element }); + }); + }); + return stateObjects; + }; + /** + * 更新数据 + * @override + * @param options + */ + Plot.prototype.changeData = function (data) { + // @ts-ignore + this.update({ data: data }); + // TODO: 临时方案,最好使用下面的方式去更新数据 + // this.chart.changeData(data); + }; + /** + * 修改画布大小 + * @param width + * @param height + */ + Plot.prototype.changeSize = function (width, height) { + this.chart.changeSize(width, height); + }; + /** + * 增加图表标注。通过 id 标识,如果匹配到,就做更新 + */ + Plot.prototype.addAnnotations = function (annotations) { + var incoming = __spreadArrays$1(annotations); + var controller = this.chart.getController('annotation'); + var current = controller.getComponents().map(function (co) { return co.extra; }); + controller.clear(true); + var _loop_1 = function (i) { + var annotation = current[i]; + var findIndex = incoming.findIndex(function (item) { return item.id && item.id === annotation.id; }); + if (findIndex !== -1) { + annotation = deepAssign({}, annotation, incoming[findIndex]); + incoming.splice(findIndex, 1); + } + controller.annotation(annotation); + }; + for (var i = 0; i < current.length; i++) { + _loop_1(i); + } + incoming.forEach(function (annotation) { return controller.annotation(annotation); }); + this.chart.render(true); + }; + /** + * 删除图表标注。通过 id 标识,如果匹配到,就做删除 + */ + Plot.prototype.removeAnnotations = function (annotations) { + var controller = this.chart.getController('annotation'); + var current = controller.getComponents().map(function (co) { return co.extra; }); + controller.clear(true); + var _loop_2 = function (i) { + var annotation = current[i]; + if (!annotations.find(function (item) { return item.id && item.id === annotation.id; })) { + controller.annotation(annotation); + } + }; + for (var i = 0; i < current.length; i++) { + _loop_2(i); + } + this.chart.render(true); + }; + /** + * 销毁 + */ + Plot.prototype.destroy = function () { + // 取消 size-sensor 的绑定 + this.unbindSizeSensor(); + // G2 的销毁 + this.chart.destroy(); + // 清空已经绑定的事件 + this.off(); + this.container.removeAttribute(SOURCE_ATTRIBUTE_NAME); + }; + /** + * 执行 adaptor 操作 + */ + Plot.prototype.execAdaptor = function () { + var adaptor = this.getSchemaAdaptor(); + var _a = this.options, padding = _a.padding, appendPadding = _a.appendPadding; + // 更新 padding + this.chart.padding = padding; + // 更新 appendPadding + this.chart.appendPadding = appendPadding; + // 转化成 G2 API + adaptor({ + chart: this.chart, + options: this.options, + }); + }; + /** + * 当图表容器大小变化的时候,执行的函数 + */ + Plot.prototype.triggerResize = function () { + this.chart.forceFit(); + }; + /** + * 绑定 dom 容器大小变化的事件 + */ + Plot.prototype.bindSizeSensor = function () { + var _this = this; + if (this.unbind) { + return; + } + var _a = this.options.autoFit, autoFit = _a === void 0 ? true : _a; + if (autoFit) { + this.unbind = bind_1(this.container, function () { + // 获取最新的宽高信息 + var _a = getContainerSize(_this.container), width = _a.width, height = _a.height; + // 主要是防止绑定的时候触发 resize 回调 + if (width !== _this.chart.width || height !== _this.chart.height) { + _this.triggerResize(); + } + }); + } + }; + /** + * 取消绑定 + */ + Plot.prototype.unbindSizeSensor = function () { + if (this.unbind) { + this.unbind(); + this.unbind = undefined; + } + }; + return Plot; +}(EventEmitter)); + +/** + * 需要从轴配置中提取出来作为 meta 的属性 key 列表 + */ +var AXIS_META_CONFIG_KEYS = [ + 'type', + 'alias', + 'tickCount', + 'tickInterval', + 'min', + 'max', + 'nice', + 'minLimit', + 'maxLimit', + // 坐标轴的范围 + 'range', + 'tickMethod', + // type: 'log' 的底 + 'base', + // type: 'exp' 的指数 + 'exponent', + // time 类型的格式化 + 'mask', + // 是否同步 + 'sync', +]; + +/** + * 获取设备像素比 + */ +function getPixelRatio() { + return typeof window === 'object' ? window === null || window === void 0 ? void 0 : window.devicePixelRatio : 2; +} +/** + * 初始化 cavnas,设置宽高等 + */ +function initCanvas(width, height) { + if (height === void 0) { height = width; } + var canvas = document.createElement('canvas'); + var pixelRatio = getPixelRatio(); + // 画布尺寸 + canvas.width = width * pixelRatio; + canvas.height = height * pixelRatio; + // 显示尺寸 + canvas.style.width = width + "px"; + canvas.style.height = height + "px"; + var ctx = canvas.getContext('2d'); + ctx.scale(pixelRatio, pixelRatio); + return canvas; +} +/** + * 绘制背景 + * + * @param context + * @param cfg + * @param width + * @param height + */ +function drawBackground(context, cfg, width, height) { + if (height === void 0) { height = width; } + var backgroundColor = cfg.backgroundColor, opacity = cfg.opacity; + context.globalAlpha = opacity; + context.fillStyle = backgroundColor; + context.beginPath(); + context.fillRect(0, 0, width, height); + context.closePath(); +} +/** + * 计算贴图单元大小 + * + * @param size 元素大小 + * @param padding 圆点间隔 + * @param isStagger 是否交错 + * @reutrn 返回贴图单元大小 + */ +function getUnitPatternSize(size, padding, isStagger) { + // 如果交错, unitSize 放大两倍 + var unitSize = size + padding; + return isStagger ? unitSize * 2 : unitSize; +} +/** + * 计算有交错情况的元素坐标 + * + * @param unitSize 贴图单元大小 + * @param isStagger 是否交错 + * @reutrn 元素中心坐标 x,y 数组集合 + */ +function getSymbolsPosition(unitSize, isStagger) { + // 如果交错, 交错绘制 dot + var symbolsPos = isStagger + ? [ + [unitSize * (1 / 4), unitSize * (1 / 4)], + [unitSize * (3 / 4), unitSize * (3 / 4)], + ] + : [[unitSize * (1 / 2), unitSize * (1 / 2)]]; + return symbolsPos; +} +/** + * 给整个 pattern贴图 做变换, 目前支持旋转 + * + * @param pattern 整个贴图 + * @param dpr 设备像素比 + * @param rotation 旋转角度 + */ +function transformMatrix(dpr, rotation) { + var radian = (rotation * Math.PI) / 180; + var matrix = { + a: Math.cos(radian) * (1 / dpr), + b: Math.sin(radian) * (1 / dpr), + c: -Math.sin(radian) * (1 / dpr), + d: Math.cos(radian) * (1 / dpr), + e: 0, + f: 0, + }; + return matrix; +} + +/** + * dotPattern的默认配置 + */ +var defaultDotPatternCfg = { + size: 6, + padding: 2, + backgroundColor: 'transparent', + opacity: 1, + rotation: 0, + fill: '#fff', + fillOpacity: 0.5, + stroke: 'transparent', + lineWidth: 0, + isStagger: true, +}; +/** + * 绘制圆点 + * + * @param context + * @param cfg + * @param x 圆点中心坐标x + * @param y 圆点中心坐标y + */ +function drawDot(context, cfg, x, y) { + var size = cfg.size, fill = cfg.fill, lineWidth = cfg.lineWidth, stroke = cfg.stroke, fillOpacity = cfg.fillOpacity; + context.beginPath(); + context.globalAlpha = fillOpacity; + context.fillStyle = fill; + context.strokeStyle = stroke; + context.lineWidth = lineWidth; + context.arc(x, y, size / 2, 0, 2 * Math.PI, false); + context.fill(); + if (lineWidth) { + context.stroke(); + } + context.closePath(); +} +/** + * 创建 dot pattern,返回 HTMLCanvasElement + * + * @param cfg + * @returns HTMLCanvasElement + */ +function createDotPattern(cfg) { + var dotCfg = deepAssign({}, defaultDotPatternCfg, cfg); + var size = dotCfg.size, padding = dotCfg.padding, isStagger = dotCfg.isStagger, rotation = dotCfg.rotation; + // 计算 画布大小,dots的位置 + var unitSize = getUnitPatternSize(size, padding, isStagger); + var dots = getSymbolsPosition(unitSize, isStagger); + // 初始化 patternCanvas + var canvas = initCanvas(unitSize, unitSize); + var ctx = canvas.getContext('2d'); + // 绘制 background,dots + drawBackground(ctx, dotCfg, unitSize); + for (var _i = 0, dots_1 = dots; _i < dots_1.length; _i++) { + var _a = dots_1[_i], x = _a[0], y = _a[1]; + drawDot(ctx, dotCfg, x, y); + } + var pattern = ctx.createPattern(canvas, 'repeat'); + if (pattern) { + var dpr = getPixelRatio(); + var matrix = transformMatrix(dpr, rotation); + pattern.setTransform(matrix); + } + return pattern; +} + +/** + * linePattern 的 默认配置 + */ +var defaultLinePatternCfg = { + rotation: 45, + spacing: 5, + opacity: 1, + backgroundColor: 'transparent', + strokeOpacity: 0.5, + stroke: '#fff', + lineWidth: 2, +}; +/** + * 绘制line + * + * @param context canvasContext + * @param cfg linePattern 的配置 + * @param d 绘制 path 所需的 d + */ +function drawLine(context, cfg, d) { + var stroke = cfg.stroke, lineWidth = cfg.lineWidth, strokeOpacity = cfg.strokeOpacity; + var path = new Path2D(d); + context.globalAlpha = strokeOpacity; + context.lineCap = 'square'; + context.strokeStyle = lineWidth ? stroke : 'transparent'; + context.lineWidth = lineWidth; + context.stroke(path); +} +/** + * 创建 linePattern + */ +function createLinePattern(cfg) { + var lineCfg = deepAssign({}, defaultLinePatternCfg, cfg); + var spacing = lineCfg.spacing, rotation = lineCfg.rotation, lineWidth = lineCfg.lineWidth; + // 计算 pattern 画布的大小, path 所需的 d + var width = spacing + lineWidth || 1; + var height = spacing + lineWidth || 1; + var d = "\n M 0 0 L " + width + " 0\n M 0 " + height + " L " + width + " " + height + "\n "; + // 初始化 patternCanvas + var canvas = initCanvas(width, height); + var ctx = canvas.getContext('2d'); + // 绘制 background,line + drawBackground(ctx, lineCfg, width, height); + drawLine(ctx, lineCfg, d); + var pattern = ctx.createPattern(canvas, 'repeat'); + if (pattern) { + var dpr = getPixelRatio(); + var matrix = transformMatrix(dpr, rotation); + pattern.setTransform(matrix); + } + // 返回 Pattern 对象 + return pattern; +} + +/** + * squarePattern 的 默认配置 + */ +var defaultSquarePatternCfg = { + size: 6, + padding: 1, + isStagger: true, + backgroundColor: 'transparent', + opacity: 1, + rotation: 0, + fill: '#fff', + fillOpacity: 0.5, + stroke: 'transparent', + lineWidth: 0, +}; +/** + * 绘制square + * + * @param context canvasContext + * @param cfg squarePattern 的配置 + * @param x和y square的中心位置 + */ +function drawSquare(context, cfg, x, y) { + var stroke = cfg.stroke, size = cfg.size, fill = cfg.fill, lineWidth = cfg.lineWidth, fillOpacity = cfg.fillOpacity; + context.globalAlpha = fillOpacity; + context.strokeStyle = stroke; + context.lineWidth = lineWidth; + context.fillStyle = fill; + // 因为正方形绘制从左上角开始,所以x,y做个偏移 + context.strokeRect(x - size / 2, y - size / 2, size, size); + context.fillRect(x - size / 2, y - size / 2, size, size); +} +/** + * 创建 squarePattern + */ +function createSquarePattern(cfg) { + var squareCfg = deepAssign({}, defaultSquarePatternCfg, cfg); + var size = squareCfg.size, padding = squareCfg.padding, isStagger = squareCfg.isStagger, rotation = squareCfg.rotation; + // 计算 画布大小,squares的位置 + var unitSize = getUnitPatternSize(size, padding, isStagger); + var squares = getSymbolsPosition(unitSize, isStagger); // 计算方法与 dots 一样 + // 初始化 patternCanvas + var canvas = initCanvas(unitSize, unitSize); + var ctx = canvas.getContext('2d'); + // 绘制 background,squares + drawBackground(ctx, squareCfg, unitSize); + for (var _i = 0, squares_1 = squares; _i < squares_1.length; _i++) { + var _a = squares_1[_i], x = _a[0], y = _a[1]; + drawSquare(ctx, squareCfg, x, y); + } + var pattern = ctx.createPattern(canvas, 'repeat'); + if (pattern) { + var dpr = getPixelRatio(); + var matrix = transformMatrix(dpr, rotation); + pattern.setTransform(matrix); + } + return pattern; +} + +/** + * 获取内置的 CanvasPattern 方法 + * @param options + * @returns + */ +function getCanvasPattern(options) { + var type = options.type, cfg = options.cfg; + var pattern; + switch (type) { + case 'dot': + pattern = createDotPattern(cfg); + break; + case 'line': + pattern = createLinePattern(cfg); + break; + case 'square': + pattern = createSquarePattern(cfg); + break; + } + return pattern; +} + +/** + * Pattern 通道,处理图案填充 + * 🚀 目前支持图表类型:饼图、柱状图、条形图、玉珏图等(不支持在多 view 图表中,后续按需扩展) + * + * @param key key of style property + * @returns + */ +function pattern(key) { + var _this = this; + return function (params) { + var _a; + var options = params.options, chart = params.chart; + var patternOption = options.pattern; + // 没有 pattern 配置,则直接返回 + if (!patternOption) { + return params; + } + /** ~~~~~~~ 进行贴图图案处理 ~~~~~~~ */ + var style = function (datum) { + var _a, _b, _c; + var args = []; + for (var _i = 1; _i < arguments.length; _i++) { + args[_i - 1] = arguments[_i]; + } + var defaultColor = chart.getTheme().defaultColor; + var color = defaultColor; + var colorAttribute = (_b = (_a = chart.geometries) === null || _a === void 0 ? void 0 : _a[0]) === null || _b === void 0 ? void 0 : _b.getAttribute('color'); + if (colorAttribute) { + var colorField = colorAttribute.getFields()[0]; + var seriesValue = get$3(datum, colorField); + color = Util$1.getMappingValue(colorAttribute, seriesValue, ((_c = colorAttribute.values) === null || _c === void 0 ? void 0 : _c[0]) || defaultColor); + } + var pattern = patternOption; + // 1. 如果 patternOption 是一个回调,则获取回调结果。`(datum: Datum, color: string) => CanvasPattern` + if (typeof patternOption === 'function') { + pattern = patternOption.call(_this, datum, color); + } + // 2. 如果 pattern 不是 CanvasPattern,则进一步处理,否则直接赋予给 fill + if (pattern instanceof CanvasPattern === false) { + // 通过 createPattern(PatternStyle) 转换为 CanvasPattern + pattern = getCanvasPattern(deepAssign({}, { cfg: { backgroundColor: color } }, pattern)); + } + var styleOption = options[key]; + return __assign$r(__assign$r({}, (typeof styleOption === 'function' ? styleOption.call.apply(styleOption, __spreadArrays$1([_this, datum], args)) : styleOption || {})), { fill: pattern || color }); + }; + return deepAssign({}, params, { options: (_a = {}, _a[key] = style, _a) }); + }; +} + +/** + * 通用 legend 配置, 适用于带 colorField 或 seriesField 的图表 + * @param params + */ +function legend$f(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, colorField = options.colorField, seriesField = options.seriesField; + if (legend === false) { + chart.legend(false); + } + else if (colorField || seriesField) { + chart.legend(colorField || seriesField, legend); + } + return params; +} +/** + * 通用 tooltip 配置 + * @param params + */ +function tooltip$8(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip; + if (tooltip !== undefined) { + chart.tooltip(tooltip); + } + return params; +} +/** + * Interaction 配置 + * @param params + */ +function interaction$6(params) { + var chart = params.chart, options = params.options; + var interactions = options.interactions; + each$2(interactions, function (i) { + if (i.enable === false) { + chart.removeInteraction(i.type); + } + else { + chart.interaction(i.type, i.cfg || {}); + } + }); + return params; +} +/** + * 动画 + * @param params + */ +function animation$5(params) { + var chart = params.chart, options = params.options; + var animation = options.animation; + // 同时设置整个 view 动画选项 + if (typeof animation === 'boolean') { + chart.animate(animation); + } + else { + chart.animate(true); + } + // 所有的 Geometry 都使用同一动画(各个图形如有区别,自行覆盖) + each$2(chart.geometries, function (g) { + g.animate(animation); + }); + return params; +} +/** + * 设置全局主题配置 + * @param params + */ +function theme$2(params) { + var chart = params.chart, options = params.options; + var theme = options.theme; + // 存在主题才设置主题 + if (theme) { + chart.theme(theme); + } + return params; +} +/** + * 状态 state 配置 + * @param params + */ +function state(params) { + var chart = params.chart, options = params.options; + var state = options.state; + if (state) { + each$2(chart.geometries, function (geometry) { + geometry.state(state); + }); + } + return params; +} +/** + * 处理缩略轴的 adaptor + * @param params + */ +function slider$1(params) { + var chart = params.chart, options = params.options; + var slider = options.slider; + chart.option('slider', slider); + return params; +} +/** + * 处理缩略轴的 adaptor + * @param params + */ +function scrollbar(params) { + var chart = params.chart, options = params.options; + var scrollbar = options.scrollbar; + chart.option('scrollbar', scrollbar); + return params; +} +/** + * scale 的 adaptor + * @param axes + */ +function scale$3(axes, meta) { + return function (params) { + var chart = params.chart, options = params.options; + // 1. 轴配置中的 scale 信息 + var scales = {}; + each$2(axes, function (axis, field) { + scales[field] = pick$1(axis, AXIS_META_CONFIG_KEYS); + }); + // 2. meta 直接是 scale 的信息 + scales = deepAssign({}, meta, options.meta, scales); + chart.scale(scales); + return params; + }; +} +/** + * annotation 配置 + * @param params + */ +function annotation$2(annotationOptions) { + return function (params) { + var chart = params.chart, options = params.options; + var annotationController = chart.getController('annotation'); + /** 自定义 annotation */ + each$2(__spreadArrays$1((options.annotations || []), (annotationOptions || [])), function (annotationOption) { + // @ts-ignore + annotationController.annotation(annotationOption); + }); + return params; + }; +} +/** + * 自动设置 limitInPlot + * @param params + */ +function limitInPlot$2(params) { + var chart = params.chart, options = params.options; + var yAxis = options.yAxis, limitInPlot = options.limitInPlot; + var value = limitInPlot; + // 用户没有设置 limitInPlot,则自动根据 yAxis 是否有 min/max 来设置 limitInPlot + if (isObject$f(yAxis) && isNil(limitInPlot)) { + if (Object.values(pick$1(yAxis, ['min', 'max', 'minLimit', 'maxLimit'])).some(function (value) { return !isNil(value); })) { + value = true; + } + else { + value = false; + } + } + chart.limitInPlot = value; + return params; +} + +/** + * 获得 tooltip 的映射信息 + * @param tooltip + * @param defaultFields + */ +function getTooltipMapping(tooltip, defaultFields) { + if (tooltip === false) { + return { + fields: false, + }; + } + var fields = get$3(tooltip, 'fields'); + var formatter = get$3(tooltip, 'formatter'); + if (formatter && !fields) { + fields = defaultFields; + } + return { + fields: fields, + formatter: formatter, + }; +} + +/** + * 获得映射的字段列表 + * @param options + * @param field + */ +function getMappingField(o, field) { + var type = o.type, xField = o.xField, yField = o.yField, colorField = o.colorField, shapeField = o.shapeField, sizeField = o.sizeField, styleField = o.styleField, _a = o.rawFields, rawFields = _a === void 0 ? [] : _a; + var fields = []; + // 因为 color 会影响到数据分组,以及最后的图形映射。所以导致 bar 图中的 widthRatio 设置不生效 + // 所以对于 color 字段,仅仅保留 colorField 好了! + rawFields + // shape, size 同理 + if (field === 'color') { + fields = __spreadArrays$1([colorField || xField], rawFields); + } + else if (field === 'shape') { + fields = __spreadArrays$1([shapeField || xField], rawFields); + } + else if (field === 'size') { + fields = __spreadArrays$1([sizeField || xField], rawFields); + } + else { + fields = __spreadArrays$1([xField, yField, colorField, shapeField, sizeField, styleField], rawFields); + // 一定能找到的! + var idx = ['x', 'y', 'color', 'shape', 'size', 'style'].indexOf(field); + var f = fields[idx]; + // 删除当前字段 + fields.splice(idx, 1); + // 插入到第一个 + fields.unshift(f); + } + var mappingFields = uniq$3(fields.filter(function (f) { return !!f; })); + /** + * 修复 line geometry 无拆分时 color 回调错误 + * eg: + * geometry.color(xField, ()=> '#f24') + */ + var tileMappingField = type === 'line' && [xField, yField].includes(mappingFields.join('*')) ? '' : mappingFields.join('*'); + return { + mappingFields: mappingFields, + tileMappingField: tileMappingField, + }; +} +/** + * 获得映射函数 + * @param mappingFields + * @param func + */ +function getMappingFunction(mappingFields, func) { + if (!func) + return undefined; + // 返回函数 + return function () { + var args = []; + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + var params = {}; + mappingFields.forEach(function (f, idx) { + params[f] = args[idx]; + }); + // 删除 undefined + delete params['undefined']; + return func(params); + }; +} +/** + * 通用 geometry 的配置处理的 adaptor + * @param params + */ +function geometry$w(params) { + var chart = params.chart, options = params.options; + var type = options.type, args = options.args, mapping = options.mapping, xField = options.xField, yField = options.yField, colorField = options.colorField, shapeField = options.shapeField, sizeField = options.sizeField, tooltipFields = options.tooltipFields, label = options.label, state = options.state; + // 如果没有 mapping 信息,那么直接返回 + if (!mapping) { + return params; + } + var color = mapping.color, shape = mapping.shape, size = mapping.size, style = mapping.style, tooltip = mapping.tooltip; + // 创建 geometry + var geometry = chart[type](args).position(xField + "*" + yField); + /** + * color 的几种情况 + * g.color('red'); + * g.color('color', ['red', 'blue']); + * g.color('x', (x, y) => 'red'); + * g.color('color', (color, x, y) => 'red'); + */ + if (isString$3(color)) { + colorField ? geometry.color(colorField, color) : geometry.color(color); + } + else if (isFunction$6(color)) { + var _a = getMappingField(options, 'color'), mappingFields = _a.mappingFields, tileMappingField = _a.tileMappingField; + geometry.color(tileMappingField, getMappingFunction(mappingFields, color)); + } + else { + colorField && geometry.color(colorField, color); + } + /** + * shape 的几种情况 + * g.shape('rect'); + * g.shape('shape', ['rect', 'circle']); + * g.shape('x*y', (x, y) => 'rect'); + * g.shape('shape*x*y', (shape, x, y) => 'rect'); + */ + if (isString$3(shape)) { + shapeField ? geometry.shape(shapeField, [shape]) : geometry.shape(shape); // [shape] 需要在 G2 做掉 + } + else if (isFunction$6(shape)) { + var _b = getMappingField(options, 'shape'), mappingFields = _b.mappingFields, tileMappingField = _b.tileMappingField; + geometry.shape(tileMappingField, getMappingFunction(mappingFields, shape)); + } + else { + shapeField && geometry.shape(shapeField, shape); + } + /** + * size 的几种情况 + * g.size(10); + * g.size('size', [10, 20]); + * g.size('x*y', (x, y) => 10); + * g.color('size*x*y', (size, x, y) => 1-); + */ + if (isNumber$4(size)) { + sizeField ? geometry.size(sizeField, size) : geometry.size(size); + } + else if (isFunction$6(size)) { + var _c = getMappingField(options, 'size'), mappingFields = _c.mappingFields, tileMappingField = _c.tileMappingField; + geometry.size(tileMappingField, getMappingFunction(mappingFields, size)); + } + else { + sizeField && geometry.size(sizeField, size); + } + /** + * style 的几种情况 + * g.style({ fill: 'red' }); + * g.style('x*y*color', (x, y, color) => ({ fill: 'red' })); + */ + if (isFunction$6(style)) { + var _d = getMappingField(options, 'style'), mappingFields = _d.mappingFields, tileMappingField = _d.tileMappingField; + geometry.style(tileMappingField, getMappingFunction(mappingFields, style)); + } + else if (isObject$f(style)) { + geometry.style(style); + } + /** + * tooltip 的 API + * g.tooltip('x*y*color', (x, y, color) => ({ name, value })); + * g.tooltip(false); + */ + if (tooltipFields === false) { + geometry.tooltip(false); + } + else if (!isEmpty$1(tooltipFields)) { + geometry.tooltip(tooltipFields.join('*'), getMappingFunction(tooltipFields, tooltip)); + } + /** + * label 的映射 + */ + if (label === false) { + geometry.label(false); + } + else if (label) { + var callback = label.callback, fields = label.fields, cfg = __rest$G(label, ["callback", "fields"]); + geometry.label({ + fields: fields || [yField], + callback: callback, + cfg: transformLabel(cfg), + }); + } + /** + * state 状态样式 + */ + if (state) { + geometry.state(state); + } + // 防止因为 x y 字段做了通道映射,导致生成图例 + [xField, yField] + .filter(function (f) { return f !== colorField; }) + .forEach(function (f) { + chart.legend(f, false); + }); + return __assign$r(__assign$r({}, params), { + // geometry adaptor 额外需要做的事情,就是将创建好的 geometry 返回到下一层 adaptor,防止通过 type 查询的时候容易误判 + ext: { geometry: geometry } }); +} + +/** + * area geometry 的配置处理 + * @param params + */ +function area(params) { + var options = params.options; + var area = options.area, xField = options.xField, yField = options.yField, seriesField = options.seriesField, smooth = options.smooth, tooltip = options.tooltip; + var _a = getTooltipMapping(tooltip, [xField, yField, seriesField]), fields = _a.fields, formatter = _a.formatter; + // 如果存在才处理 + return area + ? geometry$w(deepAssign({}, params, { + options: { + type: 'area', + colorField: seriesField, + tooltipFields: fields, + mapping: __assign$r({ shape: smooth ? 'smooth' : 'area', tooltip: formatter }, area), + }, + })) + : params; +} + +/** + * line 辅助点的配置处理 + * @param params + */ +function line(params) { + var options = params.options; + var line = options.line, stepType = options.stepType, xField = options.xField, yField = options.yField, seriesField = options.seriesField, smooth = options.smooth, connectNulls = options.connectNulls, tooltip = options.tooltip; + var _a = getTooltipMapping(tooltip, [xField, yField, seriesField]), fields = _a.fields, formatter = _a.formatter; + // 如果存在才处理 + return line + ? geometry$w(deepAssign({}, params, { + options: { + type: 'line', + colorField: seriesField, + tooltipFields: fields, + mapping: deepMix({ + shape: stepType || (smooth ? 'smooth' : 'line'), + tooltip: formatter, + }, line), + args: { connectNulls: connectNulls }, + }, + })) + : params; +} + +/** + * point 辅助点的配置处理 + * @param params + */ +function point(params) { + var options = params.options; + var point = options.point, xField = options.xField, yField = options.yField, seriesField = options.seriesField, sizeField = options.sizeField, shapeField = options.shapeField, tooltip = options.tooltip; + var _a = getTooltipMapping(tooltip, [xField, yField, seriesField, sizeField, shapeField]), fields = _a.fields, formatter = _a.formatter; + return point + ? geometry$w(deepAssign({}, params, { + options: { + type: 'point', + colorField: seriesField, + shapeField: shapeField, + tooltipFields: fields, + mapping: __assign$r({ tooltip: formatter }, point), + }, + })) + : params; +} + +/** + * 柱形图其他的 adaptor + * @param params + */ +function otherAdaptor(params) { + var chart = params.chart, options = params.options, ext = params.ext; + var seriesField = options.seriesField, isGroup = options.isGroup, isStack = options.isStack, marginRatio = options.marginRatio, widthRatio = options.widthRatio, groupField = options.groupField, theme = options.theme; + /** + * adjust + */ + var adjust = []; + if (seriesField) { + // group + if (isGroup) { + adjust.push({ + type: 'dodge', + dodgeBy: groupField || seriesField, + marginRatio: marginRatio, + }); + } + // stack + if (isStack) { + adjust.push({ + type: 'stack', + marginRatio: marginRatio, + }); + } + } + if (adjust.length && (ext === null || ext === void 0 ? void 0 : ext.geometry)) { + var g = ext === null || ext === void 0 ? void 0 : ext.geometry; + g.adjust(adjust); + } + // widthRatio + if (!isNil(widthRatio)) { + chart.theme(deepAssign({}, isObject$f(theme) ? theme : getTheme(theme), { + // columWidthRatio 配置覆盖 theme 中的配置 + columnWidthRatio: widthRatio, + })); + } + return params; +} +function interval(params) { + var options = params.options; + var xField = options.xField, yField = options.yField, interval = options.interval, seriesField = options.seriesField, tooltip = options.tooltip, minColumnWidth = options.minColumnWidth, maxColumnWidth = options.maxColumnWidth, columnBackground = options.columnBackground, dodgePadding = options.dodgePadding, intervalPadding = options.intervalPadding; + var _a = getTooltipMapping(tooltip, [xField, yField, seriesField]), fields = _a.fields, formatter = _a.formatter; + // 保障一定要存在 interval 映射 + var ext = (interval + ? geometry$w(deepAssign({}, params, { + options: { + type: 'interval', + colorField: seriesField, + tooltipFields: fields, + mapping: __assign$r({ tooltip: formatter }, interval), + args: { dodgePadding: dodgePadding, intervalPadding: intervalPadding, minColumnWidth: minColumnWidth, maxColumnWidth: maxColumnWidth, background: columnBackground }, + }, + })) + : params).ext; + return otherAdaptor(__assign$r(__assign$r({}, params), { ext: ext })); +} + +/** + * polygon 的配置处理 + * @param params + */ +function polygon(params) { + var options = params.options; + var polygon = options.polygon, xField = options.xField, yField = options.yField, seriesField = options.seriesField, tooltip = options.tooltip; + var _a = getTooltipMapping(tooltip, [xField, yField, seriesField]), fields = _a.fields, formatter = _a.formatter; + return polygon + ? geometry$w(deepAssign({}, params, { + options: { + type: 'polygon', + colorField: seriesField, + tooltipFields: fields, + mapping: __assign$r({ tooltip: formatter }, polygon), + }, + })) + : params; +} + +/** + * edge 的配置处理 + * @param params + */ +function edge(params) { + var options = params.options; + var edge = options.edge, xField = options.xField, yField = options.yField, seriesField = options.seriesField, tooltip = options.tooltip; + var _a = getTooltipMapping(tooltip, [xField, yField, seriesField]), fields = _a.fields, formatter = _a.formatter; + return edge + ? geometry$w(deepAssign({}, params, { + options: { + type: 'edge', + colorField: seriesField, + tooltipFields: fields, + mapping: __assign$r({ tooltip: formatter }, edge), + }, + })) + : params; +} + +/** + * schema 的配置处理 + * @param params + */ +function schema(params) { + var options = params.options; + var schema = options.schema, xField = options.xField, yField = options.yField, seriesField = options.seriesField, tooltip = options.tooltip; + var _a = getTooltipMapping(tooltip, [xField, yField, seriesField]), fields = _a.fields, formatter = _a.formatter; + return schema + ? geometry$w(deepAssign({}, params, { + options: { + type: 'schema', + colorField: seriesField, + tooltipFields: fields, + mapping: __assign$r({ tooltip: formatter }, schema), + }, + })) + : params; +} + +/** + * violin 辅助点的配置处理 + * @param params + */ +function violin(params) { + var options = params.options; + var violin = options.violin, xField = options.xField, yField = options.yField, seriesField = options.seriesField, sizeField = options.sizeField, tooltip = options.tooltip; + var _a = getTooltipMapping(tooltip, [xField, yField, seriesField, sizeField]), fields = _a.fields, formatter = _a.formatter; + return violin + ? geometry$w(deepAssign({}, params, { + options: { + type: 'violin', + colorField: seriesField, + tooltipFields: fields, + mapping: __assign$r({ tooltip: formatter }, violin), + }, + })) + : params; +} + +/** + * geometry 配置处理 + * @param params + */ +function geometry$v(params) { + var chart = params.chart, options = params.options; + var data = options.data, color = options.color, lineStyle = options.lineStyle, lineShape = options.lineShape, pointMapping = options.point, seriesField = options.seriesField; + var pointState = pointMapping === null || pointMapping === void 0 ? void 0 : pointMapping.state; + chart.data(data); + // line geometry 处理 + var primary = deepAssign({}, params, { + options: { + shapeField: seriesField, + line: { + color: color, + style: lineStyle, + shape: lineShape, + }, + // 颜色保持一致,因为如果颜色不一致,会导致 tooltip 中元素重复。 + // 如果存在,才设置,否则为空 + point: pointMapping && __assign$r({ color: color, shape: 'circle' }, pointMapping), + // label 不传递给各个 geometry adaptor,由 label adaptor 处理 + label: undefined, + }, + }); + var second = deepAssign({}, primary, { options: { tooltip: false, state: pointState } }); + line(primary); + point(second); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$l(params) { + var _a, _b; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField, data = options.data; + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField] = yAxis, + _a), (_b = {}, + _b[xField] = { + type: 'cat', + }, + _b[yField] = adjustYMetaByZero(data, yField), + _b)))(params); +} +/** + * axis 配置 + * @param params + */ +function axis$k(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + // 为 false 则是不显示轴 + if (xAxis === false) { + chart.axis(xField, false); + } + else { + chart.axis(xField, xAxis); + } + if (yAxis === false) { + chart.axis(yField, false); + } + else { + chart.axis(yField, yAxis); + } + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$e(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, seriesField = options.seriesField; + if (legend && seriesField) { + chart.legend(seriesField, legend); + } + else if (legend === false) { + chart.legend(false); + } + return params; +} +/** + * 数据标签 + * @param params + */ +function label$d(params) { + var chart = params.chart, options = params.options; + var label = options.label, yField = options.yField; + var lineGeometry = findGeometry(chart, 'line'); + // label 为 false, 空 则不显示 label + if (!label) { + lineGeometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + lineGeometry.label({ + fields: [yField], + callback: callback, + cfg: __assign$r({ layout: [ + { type: 'limit-in-plot' }, + { type: 'path-adjust-position' }, + { type: 'point-adjust-position' }, + { type: 'limit-in-plot', cfg: { action: 'hide' } }, + ] }, transformLabel(cfg)), + }); + } + return params; +} +/** + * 统一处理 adjust + * @param params + */ +function adjust$2(params) { + var chart = params.chart, options = params.options; + var isStack = options.isStack; + if (isStack) { + each$2(chart.geometries, function (g) { + g.adjust('stack'); + }); + } + return params; +} +/** + * 折线图适配器 + * @param chart + * @param options + */ +function adaptor$y(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(geometry$v, meta$l, adjust$2, theme$2, axis$k, legend$e, tooltip$8, label$d, slider$1, interaction$6, animation$5, annotation$2(), limitInPlot$2)(params); +} + +/** + * 折线图默认配置项 + */ +var DEFAULT_OPTIONS$z = deepAssign({}, Plot.getDefaultOptions(), { + tooltip: { + shared: true, + showMarkers: true, + showCrosshairs: true, + crosshairs: { + type: 'x', + }, + }, + legend: { + position: 'top-left', + }, + isStack: false, +}); + +var MarkerActiveAction = /** @class */ (function (_super) { + __extends$e(MarkerActiveAction, _super); + function MarkerActiveAction() { + return _super !== null && _super.apply(this, arguments) || this; + } + MarkerActiveAction.prototype.active = function () { + var view = this.getView(); + var evt = this.context.event; + if (evt.data) { + // items: 数组对象,当前 tooltip 显示的每条内容 + var items_1 = evt.data.items; + var points = view.geometries.filter(function (geom) { return geom.type === 'point'; }); + each$2(points, function (point) { + each$2(point.elements, function (element) { + var active = findIndex$2(items_1, function (item) { return item.data === element.data; }) !== -1; + // @ts-ignore + element.setState('active', active); + }); + }); + } + }; + MarkerActiveAction.prototype.getView = function () { + return this.context.view; + }; + return MarkerActiveAction; +}(Action$1)); + +registerAction('marker-active', MarkerActiveAction); +registerInteraction('marker-active', { + start: [ + { + trigger: 'tooltip:show', + action: 'marker-active:active', + }, + ], +}); + +var Line$3 = /** @class */ (function (_super) { + __extends$e(Line, _super); + function Line() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'line'; + return _this; + } + /** + * 获取 折线图 默认配置项 + * 供外部使用 + */ + Line.getDefaultOptions = function () { + return DEFAULT_OPTIONS$z; + }; + /** + * @override + * @param data + */ + Line.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = this, chart = _a.chart, options = _a.options; + meta$l({ chart: chart, options: options }); + this.chart.changeData(data); + }; + /** + * 获取 折线图 默认配置 + */ + Line.prototype.getDefaultOptions = function () { + return Line.getDefaultOptions(); + }; + /** + * 获取 折线图 的适配器 + */ + Line.prototype.getSchemaAdaptor = function () { + return adaptor$y; + }; + return Line; +}(Plot)); + +/** + * 对数据进行百分比化 + * @param data + * @param measure + * @param groupField + * @param as + */ +function percent(data, measure, groupField, as) { + // 1. 先计算每一个分组的 max 值 + var sumMap = reduce$1(data, function (map, datum) { + var groupValue = datum[groupField]; + var sum = map.has(groupValue) ? map.get(groupValue) : 0; + var v = datum[measure]; + sum = isRealNumber(v) ? sum + v : sum; + map.set(groupValue, sum); + return map; + }, new Map()); + // 2. 循环数组,计算占比 + return map$4(data, function (datum) { + var _a; + var v = datum[measure]; + var groupValue = datum[groupField]; + var percentage = isRealNumber(v) ? v / sumMap.get(groupValue) : 0; + return __assign$r(__assign$r({}, datum), (_a = {}, _a[as] = percentage, _a)); + }); +} +/** + * 对数据进行深层百分比化 + * @param data + * @param measure // 数值 + * @param fields // 需要分组的 field值 + * @param as // 存储percent 百分比的值 + */ +function getDeepPercent(data, measure, fields, percent) { + var sumMap = reduce$1(data, function (map, datum) { + // 获取分组得到的枚举key值 + var groupValue = reduce$1(fields, function (value, field) { return "" + value + datum[field]; }, ''); + var sum = map.has(groupValue) ? map.get(groupValue) : 0; + var v = datum[measure]; + sum = isRealNumber(v) ? sum + v : sum; + map.set(groupValue, sum); + return map; + }, new Map()); + // 2. 循环数组,计算占比 + return map$4(data, function (datum) { + var _a; + var v = datum[measure]; + // 获取分组得到的枚举key值 + var groupValue = reduce$1(fields, function (value, field) { return "" + value + datum[field]; }, ''); + var percentage = isRealNumber(v) ? v / sumMap.get(groupValue) : 0; + return __assign$r(__assign$r({}, datum), (_a = {}, _a[percent] = percentage, _a)); + }); +} +/** + * 获取数据,如果是百分比,进行数据转换 (适用于面积图、柱状图、条形图) + * @param isPercent 是否百分比 + */ +function getDataWhetherPecentage(data, yField, groupField, asField, isPercent) { + return !isPercent ? data : percent(data, yField, groupField, asField); +} + +/** + * geometry 处理 + * @param params + */ +function geometry$u(params) { + var chart = params.chart, options = params.options; + var data = options.data, areaStyle = options.areaStyle, color = options.color, pointMapping = options.point, lineMapping = options.line, isPercent = options.isPercent, xField = options.xField, yField = options.yField, tooltip = options.tooltip, seriesField = options.seriesField, startOnZero = options.startOnZero; + var pointState = pointMapping === null || pointMapping === void 0 ? void 0 : pointMapping.state; + var chartData = getDataWhetherPecentage(data, yField, xField, yField, isPercent); + chart.data(chartData); + // 百分比堆积图,默认会给一个 % 格式化逻辑, 用户可自定义 + var tooltipOptions = isPercent + ? __assign$r({ formatter: function (datum) { return ({ + name: datum[seriesField] || datum[xField], + value: (Number(datum[yField]) * 100).toFixed(2) + '%', + }); } }, tooltip) : tooltip; + var primary = deepAssign({}, params, { + options: { + area: { color: color, style: areaStyle }, + // 颜色保持一致,因为如果颜色不一致,会导致 tooltip 中元素重复。 + // 如果存在,才设置,否则为空 + line: lineMapping && __assign$r({ color: color }, lineMapping), + point: pointMapping && __assign$r({ color: color }, pointMapping), + tooltip: tooltipOptions, + // label 不传递给各个 geometry adaptor,由 label adaptor 处理 + label: undefined, + args: { + startOnZero: startOnZero, + }, + }, + }); + var second = deepAssign({}, primary, { options: { tooltip: false } }); + var pointParams = deepAssign({}, primary, { options: { tooltip: false, state: pointState } }); + // area geometry 处理 + area(primary); + line(second); + point(pointParams); + return params; +} +/** + * 数据标签 + * @param params + */ +function label$c(params) { + var chart = params.chart, options = params.options; + var label = options.label, yField = options.yField; + var areaGeometry = findGeometry(chart, 'area'); + // label 为 false, 空 则不显示 label + if (!label) { + areaGeometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + areaGeometry.label({ + fields: [yField], + callback: callback, + cfg: __assign$r({ layout: [ + { type: 'limit-in-plot' }, + { type: 'path-adjust-position' }, + { type: 'point-adjust-position' }, + { type: 'limit-in-plot', cfg: { action: 'hide' } }, + ] }, transformLabel(cfg)), + }); + } + return params; +} +/** + * 处理 adjust + * @param params + */ +function adjust$1(params) { + var chart = params.chart, options = params.options; + var isStack = options.isStack, isPercent = options.isPercent, seriesField = options.seriesField; + if ((isPercent || isStack) && seriesField) { + each$2(chart.geometries, function (g) { + g.adjust('stack'); + }); + } + return params; +} +/** + * 折线图适配器 + * @param chart + * @param options + */ +function adaptor$x(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(theme$2, pattern('areaStyle'), geometry$u, meta$l, adjust$1, axis$k, legend$e, tooltip$8, label$c, slider$1, annotation$2(), interaction$6, animation$5, limitInPlot$2)(params); +} + +/** + * 面积图默认配置项 + */ +var DEFAULT_OPTIONS$y = deepAssign({}, Plot.getDefaultOptions(), { + tooltip: { + shared: true, + showMarkers: true, + showCrosshairs: true, + crosshairs: { + type: 'x', + }, + }, + isStack: true, + // 默认开启 + line: {}, + legend: { + position: 'top-left', + }, +}); + +var Area$1 = /** @class */ (function (_super) { + __extends$e(Area, _super); + function Area() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'area'; + return _this; + } + /** + * 获取 面积图 默认配置项 + * 供外部使用 + */ + Area.getDefaultOptions = function () { + return DEFAULT_OPTIONS$y; + }; + /** + * 获取 面积图 默认配置 + */ + Area.prototype.getDefaultOptions = function () { + return Area.getDefaultOptions(); + }; + /** + * @override + * @param data + */ + Area.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = this.options, isPercent = _a.isPercent, xField = _a.xField, yField = _a.yField; + var _b = this, chart = _b.chart, options = _b.options; + meta$l({ chart: chart, options: options }); + this.chart.changeData(getDataWhetherPecentage(data, yField, xField, yField, isPercent)); + }; + /** + * 获取 面积图 的适配器 + */ + Area.prototype.getSchemaAdaptor = function () { + return adaptor$x; + }; + return Area; +}(Plot)); + +/** + * 转化率的计算方式 + * @param prev + * @param next + */ +function conversionTagFormatter(prev, next) { + if (!isNumber$4(prev) || !isNumber$4(next)) { + return '-'; + } + if (prev === next) { + return '100%'; + } + if (prev === 0) { + return '∞'; + } + if (next === 0) { + return '-∞'; + } + return ((100 * next) / prev).toFixed(2) + "%"; +} + +function getConversionTagOptionsWithDefaults(options, horizontal) { + return deepAssign({ + size: horizontal ? 32 : 80, + spacing: horizontal ? 8 : 12, + offset: horizontal ? 32 : 0, + arrow: options.arrow !== false && { + headSize: 12, + style: { + fill: 'rgba(0, 0, 0, 0.05)', + }, + }, + text: options.text !== false && { + style: { + fontSize: 12, + fill: 'rgba(0, 0, 0, 0.85)', + textAlign: 'center', + textBaseline: 'middle', + }, + formatter: conversionTagFormatter, + }, + }, options); +} +function parsePoints(coordinate, element) { + // @ts-ignore + return map$4(element.getModel().points, function (point) { return coordinate.convertPoint(point); }); +} +function renderArrowTag(config, elemPrev, elemNext) { + var view = config.view, geometry = config.geometry, group = config.group, options = config.options, horizontal = config.horizontal; + var offset = options.offset, size = options.size, arrow = options.arrow; + var coordinate = view.getCoordinate(); + var pointPrev = parsePoints(coordinate, elemPrev)[horizontal ? 3 : 0]; + var pointNext = parsePoints(coordinate, elemNext)[horizontal ? 0 : 3]; + var totalHeight = pointNext.y - pointPrev.y; + var totalWidth = pointNext.x - pointPrev.x; + if (typeof arrow === 'boolean') { + return; + } + var headSize = arrow.headSize; + var spacing = options.spacing; + var points; + if (horizontal) { + if ((totalWidth - headSize) / 2 < spacing) { + // 当柱间距不足容纳箭头尖与间隔时,画三角并挤占间隔 + spacing = Math.max(1, (totalWidth - headSize) / 2); + points = [ + [pointPrev.x + spacing, pointPrev.y - offset], + [pointPrev.x + spacing, pointPrev.y - offset - size], + [pointNext.x - spacing, pointNext.y - offset - size / 2], + ]; + } + else { + // 当柱间距足够时,画完整图形并留出间隔。 + points = [ + [pointPrev.x + spacing, pointPrev.y - offset], + [pointPrev.x + spacing, pointPrev.y - offset - size], + [pointNext.x - spacing - headSize, pointNext.y - offset - size], + [pointNext.x - spacing, pointNext.y - offset - size / 2], + [pointNext.x - spacing - headSize, pointNext.y - offset], + ]; + } + } + else { + if ((totalHeight - headSize) / 2 < spacing) { + // 当柱间距不足容纳箭头尖与间隔时,画三角并挤占间隔 + spacing = Math.max(1, (totalHeight - headSize) / 2); + points = [ + [pointPrev.x + offset, pointPrev.y + spacing], + [pointPrev.x + offset + size, pointPrev.y + spacing], + [pointNext.x + offset + size / 2, pointNext.y - spacing], + ]; + } + else { + // 当柱间距足够时,画完整图形并留出间隔。 + points = [ + [pointPrev.x + offset, pointPrev.y + spacing], + [pointPrev.x + offset + size, pointPrev.y + spacing], + [pointNext.x + offset + size, pointNext.y - spacing - headSize], + [pointNext.x + offset + size / 2, pointNext.y - spacing], + [pointNext.x + offset, pointNext.y - spacing - headSize], + ]; + } + } + group.addShape('polygon', { + id: view.id + "-conversion-tag-arrow-" + geometry.getElementId(elemPrev.getModel().mappingData), + name: 'conversion-tag-arrow', + origin: { + element: elemPrev, + nextElement: elemNext, + }, + attrs: __assign$r(__assign$r({}, (arrow.style || {})), { points: points }), + }); +} +function renderTextTag(config, elemPrev, elemNext) { + var _a, _b, _c; + var view = config.view, geometry = config.geometry, group = config.group, options = config.options, field = config.field, horizontal = config.horizontal; + var offset = options.offset, size = options.size; + if (typeof options.text === 'boolean') { + return; + } + var coordinate = view.getCoordinate(); + var text = ((_a = options.text) === null || _a === void 0 ? void 0 : _a.formatter) && ((_b = options.text) === null || _b === void 0 ? void 0 : _b.formatter(elemPrev.getData()[field], elemNext.getData()[field])); + var pointPrev = parsePoints(coordinate, elemPrev)[horizontal ? 3 : 0]; + var pointNext = parsePoints(coordinate, elemNext)[horizontal ? 0 : 3]; + var textShape = group.addShape('text', { + id: view.id + "-conversion-tag-text-" + geometry.getElementId(elemPrev.getModel().mappingData), + name: 'conversion-tag-text', + origin: { + element: elemPrev, + nextElement: elemNext, + }, + attrs: __assign$r(__assign$r({}, (((_c = options.text) === null || _c === void 0 ? void 0 : _c.style) || {})), { text: text, x: horizontal ? (pointPrev.x + pointNext.x) / 2 : pointPrev.x + offset + size / 2, y: horizontal ? pointPrev.y - offset - size / 2 : (pointPrev.y + pointNext.y) / 2 }), + }); + if (horizontal) { + var totalWidth = pointNext.x - pointPrev.x; + var textWidth = textShape.getBBox().width; + if (textWidth > totalWidth) { + var cWidth = textWidth / text.length; + var cEnd = Math.max(1, Math.ceil(totalWidth / cWidth) - 1); + var textAdjusted = text.slice(0, cEnd) + "..."; + textShape.attr('text', textAdjusted); + } + } +} +function renderTag(options, elemPrev, elemNext) { + renderArrowTag(options, elemPrev, elemNext); + renderTextTag(options, elemPrev, elemNext); +} +/** + * 返回支持转化率组件的 adaptor,适用于柱形图/条形图 + * @param field 用户转化率计算的字段 + * @param horizontal 是否水平方向的转化率 + * @param disabled 是否禁用 + */ +function conversionTag$3(field, horizontal, disabled) { + if (horizontal === void 0) { horizontal = true; } + if (disabled === void 0) { disabled = false; } + return function (params) { + var options = params.options, chart = params.chart; + var conversionTag = options.conversionTag, theme = options.theme; + if (conversionTag && !disabled) { + // 有转化率组件时,柱子宽度占比自动为 1/3 + chart.theme(deepAssign({}, isObject$f(theme) ? theme : getTheme(theme), { + columnWidthRatio: 1 / 3, + })); + // 使用 shape annotation 绘制转化率组件 + chart.annotation().shape({ + render: function (container, view) { + var group = container.addGroup({ + id: chart.id + "-conversion-tag-group", + name: 'conversion-tag-group', + }); + var interval = find$3(chart.geometries, function (geom) { return geom.type === 'interval'; }); + var config = { + view: view, + geometry: interval, + group: group, + field: field, + horizontal: horizontal, + options: getConversionTagOptionsWithDefaults(conversionTag, horizontal), + }; + var elements = horizontal ? interval.elements : interval.elements.slice().reverse(); + each$2(elements, function (elem, idx) { + if (idx > 0) { + renderTag(config, elements[idx - 1], elem); + } + }); + }, + }); + } + return params; + }; +} + +var INTERACTION_MAP = { + hover: '__interval-connected-area-hover__', + click: '__interval-connected-area-click__', +}; +var getStartStages = function (trigger, style) { + if (trigger === 'hover') { + return [ + { + trigger: "interval:mouseenter", + action: ['element-highlight-by-color:highlight', 'element-link-by-color:link'], + arg: [null, { style: style }], + }, + ]; + } + return [ + { + trigger: "interval:click", + action: [ + 'element-highlight-by-color:clear', + 'element-highlight-by-color:highlight', + 'element-link-by-color:clear', + 'element-link-by-color:unlink', + 'element-link-by-color:link', + ], + arg: [null, null, null, null, { style: style }], + }, + ]; +}; +/** hover 触发的连通区域交互 */ +registerInteraction(INTERACTION_MAP.hover, { + start: getStartStages(INTERACTION_MAP.hover), + end: [ + { + trigger: 'interval:mouseleave', + action: ['element-highlight-by-color:reset', 'element-link-by-color:unlink'], + }, + ], +}); +/** click 触发的联通区域交互 */ +registerInteraction(INTERACTION_MAP.click, { + start: getStartStages(INTERACTION_MAP.click), + end: [ + { + trigger: 'document:mousedown', + action: ['element-highlight-by-color:clear', 'element-link-by-color:clear'], + }, + ], +}); +/** + * 返回支持联通区域组件交互的 adaptor,适用于堆叠柱形图/堆叠条形图 + * @param disable + */ +function connectedArea(disable) { + if (disable === void 0) { disable = false; } + return function (params) { + var chart = params.chart, options = params.options; + var connectedArea = options.connectedArea; + var clear = function () { + chart.removeInteraction(INTERACTION_MAP.hover); + chart.removeInteraction(INTERACTION_MAP.click); + }; + if (!disable && connectedArea) { + var trigger = connectedArea.trigger || 'hover'; + clear(); + chart.interaction(INTERACTION_MAP[trigger], { + start: getStartStages(trigger, connectedArea.style), + }); + } + else { + clear(); + } + return params; + }; +} + +var PADDING_RIGHT = 10; +var PADDING_TOP$1 = 5; +/** + * Action 中的 Button 按钮配置 + * + * 可能的使用场景:brush filter + */ +var BUTTON_ACTION_CONFIG = { + padding: [8, 10], + text: 'reset', + textStyle: { + default: { + x: 0, + y: 0, + fontSize: 12, + fill: '#333333', + cursor: 'pointer', + }, + }, + buttonStyle: { + default: { + fill: '#f7f7f7', + stroke: '#cccccc', + cursor: 'pointer', + }, + active: { + fill: '#e6e6e6', + }, + }, +}; +/** + * @override 复写 G2 Button Action, 后续直接使用 GUI + */ +var ButtonAction = /** @class */ (function (_super) { + __extends$e(ButtonAction, _super); + function ButtonAction() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.buttonGroup = null; + _this.buttonCfg = __assign$r({ name: 'button' }, BUTTON_ACTION_CONFIG); + return _this; + } + /** + * 获取 mix 默认的配置和用户配置 + */ + ButtonAction.prototype.getButtonCfg = function () { + var view = this.context.view; + var buttonCfg = get$3(view, ['interactions', 'filter-action', 'cfg', 'buttonConfig']); + return deepAssign(this.buttonCfg, buttonCfg, this.cfg); + }; + /** + * 绘制 Button 和 文本 + */ + ButtonAction.prototype.drawButton = function () { + var config = this.getButtonCfg(); + var group = this.context.view.foregroundGroup.addGroup({ + name: config.name, + }); + var textShape = this.drawText(group); + this.drawBackground(group, textShape.getBBox()); + this.buttonGroup = group; + }; + /** + * 绘制文本 + */ + ButtonAction.prototype.drawText = function (group) { + var _a; + var config = this.getButtonCfg(); + // 添加文本 + return group.addShape({ + type: 'text', + name: 'button-text', + attrs: __assign$r({ text: config.text }, (_a = config.textStyle) === null || _a === void 0 ? void 0 : _a.default), + }); + }; + ButtonAction.prototype.drawBackground = function (group, bbox) { + var _a; + var config = this.getButtonCfg(); + var padding = normalPadding(config.padding); + // 添加背景按钮 + var buttonShape = group.addShape({ + type: 'rect', + name: 'button-rect', + attrs: __assign$r({ x: bbox.x - padding[3], y: bbox.y - padding[0], width: bbox.width + padding[1] + padding[3], height: bbox.height + padding[0] + padding[2] }, (_a = config.buttonStyle) === null || _a === void 0 ? void 0 : _a.default), + }); + buttonShape.toBack(); // 在后面 + // active 效果内置 + group.on('mouseenter', function () { + var _a; + buttonShape.attr((_a = config.buttonStyle) === null || _a === void 0 ? void 0 : _a.active); + }); + group.on('mouseleave', function () { + var _a; + buttonShape.attr((_a = config.buttonStyle) === null || _a === void 0 ? void 0 : _a.default); + }); + return buttonShape; + }; + // 重置位置 + ButtonAction.prototype.resetPosition = function () { + var view = this.context.view; + var coord = view.getCoordinate(); + var point = coord.convert({ x: 1, y: 1 }); // 后面直接改成左上角 + var buttonGroup = this.buttonGroup; + var bbox = buttonGroup.getBBox(); + var matrix = Util$1.transform(null, [ + ['t', point.x - bbox.width - PADDING_RIGHT, point.y + bbox.height + PADDING_TOP$1], + ]); + buttonGroup.setMatrix(matrix); + }; + /** + * 显示 + */ + ButtonAction.prototype.show = function () { + if (!this.buttonGroup) { + this.drawButton(); + } + this.resetPosition(); + this.buttonGroup.show(); + }; + /** + * 隐藏 + */ + ButtonAction.prototype.hide = function () { + if (this.buttonGroup) { + this.buttonGroup.hide(); + } + }; + /** + * 销毁 + */ + ButtonAction.prototype.destroy = function () { + var buttonGroup = this.buttonGroup; + if (buttonGroup) { + buttonGroup.remove(); + } + _super.prototype.destroy.call(this); + }; + return ButtonAction; +}(Action$1)); + +registerAction('brush-reset-button', ButtonAction, { + name: 'brush-reset-button', +}); +registerInteraction('filter-action', {}); +/** + * G2 已经内置了 brush、brush-x、brush-y 等交互,其它: + * + * 1. element-range-highlight 是否可用重命名为 brush-highlight?(mask 可以移动) + * 2. brush-visible 与 brush 的区别是? + */ +function isPointInView(context) { + return context.isInPlot(); +} +/** + * 获取 交互 start 阶段的相关配置 + */ +function getInteractionCfg(interactionType, brushType, mask) { + var maskType = brushType || 'rect'; + switch (interactionType) { + case 'brush': + return { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + ], + start: [ + { + trigger: 'mousedown', + isEnable: isPointInView, + action: ['brush:start', maskType + "-mask:start", maskType + "-mask:show"], + // 对应第二个action的参数 + arg: [null, { maskStyle: mask === null || mask === void 0 ? void 0 : mask.style }], + }, + ], + processing: [ + { + trigger: 'mousemove', + isEnable: isPointInView, + action: [maskType + "-mask:resize"], + }, + ], + end: [ + { + trigger: 'mouseup', + isEnable: isPointInView, + action: [ + 'brush:filter', + 'brush:end', + maskType + "-mask:end", + maskType + "-mask:hide", + 'brush-reset-button:show', + ], + }, + ], + rollback: [ + { + trigger: 'brush-reset-button:click', + action: ['brush:reset', 'brush-reset-button:hide', 'cursor:crosshair'], + }, + ], + }; + case 'brush-highlight': + return { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'mask:mouseenter', action: 'cursor:move' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + { trigger: 'mask:mouseleave', action: 'cursor:crosshair' }, + ], + start: [ + { + trigger: 'plot:mousedown', + isEnable: function (context) { + // 不要点击在 mask 上重新开始 + return !context.isInShape('mask'); + }, + action: [maskType + "-mask:start", maskType + "-mask:show"], + // 对应第 1 个action的参数 + arg: [{ maskStyle: mask === null || mask === void 0 ? void 0 : mask.style }], + }, + { + trigger: 'mask:dragstart', + action: [maskType + "-mask:moveStart"], + }, + ], + processing: [ + { + trigger: 'plot:mousemove', + action: [maskType + "-mask:resize"], + }, + { + trigger: 'mask:drag', + action: [maskType + "-mask:move"], + }, + { + trigger: 'mask:change', + action: ['element-range-highlight:highlight'], + }, + ], + end: [ + { trigger: 'plot:mouseup', action: [maskType + "-mask:end"] }, + { trigger: 'mask:dragend', action: [maskType + "-mask:moveEnd"] }, + { + trigger: 'document:mouseup', + isEnable: function (context) { + return !context.isInPlot(); + }, + action: ['element-range-highlight:clear', maskType + "-mask:end", maskType + "-mask:hide"], + }, + ], + rollback: [{ trigger: 'dblclick', action: ['element-range-highlight:clear', maskType + "-mask:hide"] }], + }; + case 'brush-x': + return { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + ], + start: [ + { + trigger: 'mousedown', + isEnable: isPointInView, + action: ['brush-x:start', maskType + "-mask:start", maskType + "-mask:show"], + // 对应第二个action的参数 + arg: [null, { maskStyle: mask === null || mask === void 0 ? void 0 : mask.style }], + }, + ], + processing: [ + { + trigger: 'mousemove', + isEnable: isPointInView, + action: [maskType + "-mask:resize"], + }, + ], + end: [ + { + trigger: 'mouseup', + isEnable: isPointInView, + action: ['brush-x:filter', 'brush-x:end', maskType + "-mask:end", maskType + "-mask:hide"], + }, + ], + rollback: [{ trigger: 'dblclick', action: ['brush-x:reset'] }], + }; + case 'brush-x-highlight': + return { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'mask:mouseenter', action: 'cursor:move' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + { trigger: 'mask:mouseleave', action: 'cursor:crosshair' }, + ], + start: [ + { + trigger: 'plot:mousedown', + isEnable: function (context) { + // 不要点击在 mask 上重新开始 + return !context.isInShape('mask'); + }, + action: [maskType + "-mask:start", maskType + "-mask:show"], + // 对应第 1 个action的参数 + arg: [{ maskStyle: mask === null || mask === void 0 ? void 0 : mask.style }], + }, + { + trigger: 'mask:dragstart', + action: [maskType + "-mask:moveStart"], + }, + ], + processing: [ + { + trigger: 'plot:mousemove', + action: [maskType + "-mask:resize"], + }, + { + trigger: 'mask:drag', + action: [maskType + "-mask:move"], + }, + { + trigger: 'mask:change', + action: ['element-range-highlight:highlight'], + }, + ], + end: [ + { trigger: 'plot:mouseup', action: [maskType + "-mask:end"] }, + { trigger: 'mask:dragend', action: [maskType + "-mask:moveEnd"] }, + { + trigger: 'document:mouseup', + isEnable: function (context) { + return !context.isInPlot(); + }, + action: ['element-range-highlight:clear', maskType + "-mask:end", maskType + "-mask:hide"], + }, + ], + rollback: [{ trigger: 'dblclick', action: ['element-range-highlight:clear', maskType + "-mask:hide"] }], + }; + case 'brush-y': + return { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + ], + start: [ + { + trigger: 'mousedown', + isEnable: isPointInView, + action: ['brush-y:start', maskType + "-mask:start", maskType + "-mask:show"], + // 对应第二个action的参数 + arg: [null, { maskStyle: mask === null || mask === void 0 ? void 0 : mask.style }], + }, + ], + processing: [ + { + trigger: 'mousemove', + isEnable: isPointInView, + action: [maskType + "-mask:resize"], + }, + ], + end: [ + { + trigger: 'mouseup', + isEnable: isPointInView, + action: ['brush-y:filter', 'brush-y:end', maskType + "-mask:end", maskType + "-mask:hide"], + }, + ], + rollback: [{ trigger: 'dblclick', action: ['brush-y:reset'] }], + }; + case 'brush-y-highlight': + return { + showEnable: [ + { trigger: 'plot:mouseenter', action: 'cursor:crosshair' }, + { trigger: 'mask:mouseenter', action: 'cursor:move' }, + { trigger: 'plot:mouseleave', action: 'cursor:default' }, + { trigger: 'mask:mouseleave', action: 'cursor:crosshair' }, + ], + start: [ + { + trigger: 'plot:mousedown', + isEnable: function (context) { + // 不要点击在 mask 上重新开始 + return !context.isInShape('mask'); + }, + action: [maskType + "-mask:start", maskType + "-mask:show"], + // 对应第 1 个action的参数 + arg: [{ maskStyle: mask === null || mask === void 0 ? void 0 : mask.style }], + }, + { + trigger: 'mask:dragstart', + action: [maskType + "-mask:moveStart"], + }, + ], + processing: [ + { + trigger: 'plot:mousemove', + action: [maskType + "-mask:resize"], + }, + { + trigger: 'mask:drag', + action: [maskType + "-mask:move"], + }, + { + trigger: 'mask:change', + action: ['element-range-highlight:highlight'], + }, + ], + end: [ + { trigger: 'plot:mouseup', action: [maskType + "-mask:end"] }, + { trigger: 'mask:dragend', action: [maskType + "-mask:moveEnd"] }, + { + trigger: 'document:mouseup', + isEnable: function (context) { + return !context.isInPlot(); + }, + action: ['element-range-highlight:clear', maskType + "-mask:end", maskType + "-mask:hide"], + }, + ], + rollback: [{ trigger: 'dblclick', action: ['element-range-highlight:clear', maskType + "-mask:hide"] }], + }; + default: + return {}; + } +} +// 直接拷贝过来的 +registerInteraction('brush', getInteractionCfg('brush')); +// 复写 element-range-highlight interaction +registerInteraction('brush-highlight', getInteractionCfg('brush-highlight')); +// 复写 +registerInteraction('brush-x', getInteractionCfg('brush-x', 'x-rect')); +// 复写 +registerInteraction('brush-y', getInteractionCfg('brush-y', 'y-rect')); +// 新增, x 框选高亮 +registerInteraction('brush-x-highlight', getInteractionCfg('brush-x-highlight', 'x-rect')); +// 新增, y 框选高亮 +registerInteraction('brush-y-highlight', getInteractionCfg('brush-y-highlight', 'y-rect')); + +var BRUSH_TYPES = ['brush', 'brush-x', 'brush-y', 'brush-highlight', 'brush-x-highlight', 'brush-y-highlight']; +/** + * brush 交互 + */ +function brushInteraction(params) { + var options = params.options; + var brush = options.brush; + // 先过滤掉 brush 等交互 + var interactions = filter$1(options.interactions || [], function (i) { return BRUSH_TYPES.indexOf(i.type) === -1; }); + // 设置 brush 交互 + if (brush === null || brush === void 0 ? void 0 : brush.enabled) { + BRUSH_TYPES.forEach(function (type) { + var _a; + var enable = false; + switch (brush.type) { + case 'x-rect': + enable = type === (brush.action === 'highlight' ? 'brush-x-highlight' : 'brush-x'); + break; + case 'y-rect': + enable = type === (brush.action === 'highlight' ? 'brush-y-highlight' : 'brush-y'); + break; + default: + enable = type === (brush.action === 'highlight' ? 'brush-highlight' : 'brush'); + break; + } + var obj = { type: type, enable: enable }; + if (((_a = brush.mask) === null || _a === void 0 ? void 0 : _a.style) || brush.type) { + obj.cfg = getInteractionCfg(type, brush.type, brush.mask); + } + interactions.push(obj); + }); + // 塞入 button 配置 (G2Plot 的封装) + if ((brush === null || brush === void 0 ? void 0 : brush.action) !== 'highlight') { + interactions.push({ + type: 'filter-action', + cfg: { + buttonConfig: brush.button, + }, + }); + } + } + return deepAssign({}, params, { options: { interactions: interactions } }); +} + +/** + * defaultOptions + * @param params + */ +function defaultOptions$5(params) { + var options = params.options; + // 默认 legend 位置 + var legend = options.legend; + var seriesField = options.seriesField, isStack = options.isStack; + if (seriesField) { + if (legend !== false) { + legend = __assign$r({ position: isStack ? 'right-top' : 'top-left' }, legend); + } + } + else { + legend = false; + } + // @ts-ignore 直接改值 + params.options.legend = legend; + return params; +} +/** + * 字段 + * @param params + */ +function geometry$t(params) { + var chart = params.chart, options = params.options; + var data = options.data, columnStyle = options.columnStyle, color = options.color, columnWidthRatio = options.columnWidthRatio, isPercent = options.isPercent, isGroup = options.isGroup, isStack = options.isStack, xField = options.xField, yField = options.yField, seriesField = options.seriesField, groupField = options.groupField, tooltip = options.tooltip; + var percentData = isPercent && isGroup && isStack + ? getDeepPercent(data, yField, [xField, groupField], yField) + : getDataWhetherPecentage(data, yField, xField, yField, isPercent); + var chartData = []; + // 存在堆叠,并且存在堆叠seriesField分类,并且不存在分组的时候 进行堆叠 + if (isStack && seriesField && !isGroup) { + percentData.forEach(function (item) { + var stackedItem = chartData.find(function (v) { return v[xField] === item[xField] && v[seriesField] === item[seriesField]; }); + if (stackedItem) { + stackedItem[yField] += item[yField] || 0; + } + else { + chartData.push(__assign$r({}, item)); + } + }); + } + else { + chartData = percentData; + } + chart.data(chartData); + // 百分比堆积图,默认会给一个 % 格式化逻辑, 用户可自定义 + var tooltipOptions = isPercent + ? __assign$r({ formatter: function (datum) { return ({ + name: isGroup && isStack ? datum[seriesField] + " - " + datum[groupField] : datum[seriesField] || datum[xField], + value: (Number(datum[yField]) * 100).toFixed(2) + '%', + }); } }, tooltip) : tooltip; + var p = deepAssign({}, params, { + options: { + data: chartData, + widthRatio: columnWidthRatio, + tooltip: tooltipOptions, + interval: { + style: columnStyle, + color: color, + }, + }, + }); + interval(p); + return p; +} +/** + * meta 配置 + * @param params + */ +function meta$k(params) { + var _a, _b; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField, data = options.data, isPercent = options.isPercent; + var percentYMeta = isPercent ? { max: 1, min: 0, minLimit: 0, maxLimit: 1 } : {}; + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField] = yAxis, + _a), (_b = {}, + _b[xField] = { + type: 'cat', + }, + _b[yField] = __assign$r(__assign$r({}, adjustYMetaByZero(data, yField)), percentYMeta), + _b)))(params); +} +/** + * axis 配置 + * @param params + */ +function axis$j(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + // 为 false 则是不显示轴 + if (xAxis === false) { + chart.axis(xField, false); + } + else { + chart.axis(xField, xAxis); + } + if (yAxis === false) { + chart.axis(yField, false); + } + else { + chart.axis(yField, yAxis); + } + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$d(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, seriesField = options.seriesField; + if (legend && seriesField) { + chart.legend(seriesField, legend); + } + else if (legend === false) { + chart.legend(false); + } + return params; +} +/** + * 数据标签 + * @param params + */ +function label$b(params) { + var chart = params.chart, options = params.options; + var label = options.label, yField = options.yField, isRange = options.isRange; + var geometry = findGeometry(chart, 'interval'); + if (!label) { + geometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + geometry.label({ + fields: [yField], + callback: callback, + cfg: __assign$r({ + // 配置默认的 label layout: 如果用户没有指定 layout 和 position, 则自动配置 layout + layout: (cfg === null || cfg === void 0 ? void 0 : cfg.position) ? undefined + : [ + { type: 'interval-adjust-position' }, + { type: 'interval-hide-overlap' }, + { type: 'adjust-color' }, + { type: 'limit-in-plot', cfg: { action: 'hide' } }, + ] }, transformLabel(isRange + ? __assign$r({ content: function (item) { + var _a; + return (_a = item[yField]) === null || _a === void 0 ? void 0 : _a.join('-'); + } }, cfg) : cfg)), + }); + } + return params; +} +/** + * 柱形图 tooltip 配置 (对堆叠、分组做特殊处理) + * @param params + */ +function columnTooltip(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip, isGroup = options.isGroup, isStack = options.isStack, groupField = options.groupField, data = options.data, xField = options.xField, yField = options.yField, seriesField = options.seriesField; + if (tooltip === false) { + chart.tooltip(false); + } + else { + var tooltipOptions = tooltip; + // fix: https://github.com/antvis/G2Plot/issues/2572 + if (isGroup && isStack) { + var tooltipFormatter_1 = (tooltipOptions === null || tooltipOptions === void 0 ? void 0 : tooltipOptions.formatter) || + (function (datum) { return ({ name: datum[seriesField] + " - " + datum[groupField], value: datum[yField] }); }); + tooltipOptions = __assign$r(__assign$r({}, tooltipOptions), { customItems: function (originalItems) { + var items = []; + each$2(originalItems, function (item) { + // Find datas in same cluster + var datas = filter$1(data, function (d) { return isMatch(d, pick$1(item.data, [xField, seriesField])); }); + datas.forEach(function (datum) { + items.push(__assign$r(__assign$r(__assign$r({}, item), { value: datum[yField], data: datum, mappingData: { _origin: datum } }), tooltipFormatter_1(datum))); + }); + }); + return items; + } }); + } + chart.tooltip(tooltipOptions); + } + return params; +} +/** + * 柱形图适配器 + * @param params + */ +function adaptor$w(params, isBar) { + if (isBar === void 0) { isBar = false; } + var options = params.options; + var seriesField = options.seriesField; + return flow(defaultOptions$5, // 处理默认配置 + theme$2, // theme 需要在 geometry 之前 + pattern('columnStyle'), state, geometry$t, meta$k, axis$j, legend$d, columnTooltip, slider$1, scrollbar, label$b, brushInteraction, interaction$6, animation$5, annotation$2(), conversionTag$3(options.yField, !isBar, !!seriesField), // 有拆分的时候禁用转化率 + connectedArea(!options.isStack), limitInPlot$2)(params); +} + +/** + * 柱形图默认配置项 + */ +var DEFAULT_OPTIONS$x = deepAssign({}, Plot.getDefaultOptions(), { + columnWidthRatio: 0.6, + marginRatio: 1 / 32, + tooltip: { + shared: true, + showMarkers: false, + offset: 20, + }, + interactions: [{ type: 'active-region' }], +}); + +/** + * 柱形图 + */ +var Column$1 = /** @class */ (function (_super) { + __extends$e(Column, _super); + function Column() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'column'; + return _this; + } + /** + * 获取 柱形图 默认配置项 + * 供外部使用 + */ + Column.getDefaultOptions = function () { + return DEFAULT_OPTIONS$x; + }; + /** + * @override + */ + Column.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = this.options, yField = _a.yField, xField = _a.xField, isPercent = _a.isPercent; + var _b = this, chart = _b.chart, options = _b.options; + meta$k({ chart: chart, options: options }); + this.chart.changeData(getDataWhetherPecentage(data, yField, xField, yField, isPercent)); + }; + /** + * 获取 柱形图 默认配置 + */ + Column.prototype.getDefaultOptions = function () { + return Column.getDefaultOptions(); + }; + /** + * 获取 柱形图 的适配器 + */ + Column.prototype.getSchemaAdaptor = function () { + return adaptor$w; + }; + return Column; +}(Plot)); + +/** + * 条形图数据需要进行反转 + * @param data + */ +function transformBarData(data) { + return data ? data.slice().reverse() : data; +} + +/** + * 柱形图适配器 + * @param params + */ +function adaptor$v(params) { + var chart = params.chart, options = params.options; + var xField = options.xField, yField = options.yField, xAxis = options.xAxis, yAxis = options.yAxis, barStyle = options.barStyle, barWidthRatio = options.barWidthRatio, label = options.label, data = options.data, seriesField = options.seriesField, isStack = options.isStack, minBarWidth = options.minBarWidth, maxBarWidth = options.maxBarWidth; + // label of bar charts default position is left, if plot has label + if (label && !label.position) { + label.position = 'left'; + // 配置默认的 label layout: 如果用户没有指定 layout 和 position, 则自动配置 layout + if (!label.layout) { + label.layout = [ + { type: 'interval-adjust-position' }, + { type: 'interval-hide-overlap' }, + { type: 'adjust-color' }, + { type: 'limit-in-plot', cfg: { action: 'hide' } }, + ]; + } + } + // 默认 legend 位置 + var legend = options.legend; + if (seriesField) { + if (legend !== false) { + legend = __assign$r({ position: isStack ? 'top-left' : 'right-top', reversed: isStack ? false : true }, (legend || {})); + } + } + else { + legend = false; + } + // @ts-ignore 直接改值 + params.options.legend = legend; + // 默认 tooltip 配置 + var tooltip = options.tooltip; + if (seriesField) { + if (tooltip !== false) { + tooltip = __assign$r({ reversed: isStack ? false : true }, (tooltip || {})); + } + } + // @ts-ignore 直接改值 + params.options.tooltip = tooltip; + // transpose column to bar + chart.coordinate().transpose(); + return adaptor$w({ + chart: chart, + options: __assign$r(__assign$r({}, options), { label: label, + // switch xField and yField + xField: yField, yField: xField, xAxis: yAxis, yAxis: xAxis, + // rename attrs as column + columnStyle: barStyle, columnWidthRatio: barWidthRatio, minColumnWidth: minBarWidth, maxColumnWidth: maxBarWidth, columnBackground: options.barBackground, + // bar 调整数据顺序 + data: transformBarData(data) }), + }, true); +} + +/** + * 条形图默认配置项 + */ +var DEFAULT_OPTIONS$w = deepAssign({}, Plot.getDefaultOptions(), { + barWidthRatio: 0.6, + marginRatio: 1 / 32, + tooltip: { + shared: true, + showMarkers: false, + offset: 20, + }, + interactions: [{ type: 'active-region' }], +}); + +/** + * 条形图 + */ +var Bar$1 = /** @class */ (function (_super) { + __extends$e(Bar, _super); + function Bar() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'bar'; + return _this; + } + /** + * 获取 条形图 默认配置项 + * 供外部使用 + */ + Bar.getDefaultOptions = function () { + return DEFAULT_OPTIONS$w; + }; + /** + * @override + */ + Bar.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = this, chart = _a.chart, options = _a.options; + var xField = options.xField, yField = options.yField, isPercent = options.isPercent; + var switchedFieldOptions = __assign$r(__assign$r({}, options), { xField: yField, yField: xField }); + meta$k({ chart: chart, options: switchedFieldOptions }); + chart.changeData(getDataWhetherPecentage(transformBarData(data), xField, yField, xField, isPercent)); + }; + /** + * 获取 条形图 默认配置 + */ + Bar.prototype.getDefaultOptions = function () { + return Bar.getDefaultOptions(); + }; + /** + * 获取 条形图 的适配器 + */ + Bar.prototype.getSchemaAdaptor = function () { + return adaptor$v; + }; + return Bar; +}(Plot)); + +/** + * 饼图默认配置项 + */ +var DEFAULT_OPTIONS$v = deepAssign({}, Plot.getDefaultOptions(), { + legend: { + position: 'right', + }, + tooltip: { + shared: false, + showTitle: false, + showMarkers: false, + }, + label: { + layout: { type: 'limit-in-plot', cfg: { action: 'ellipsis' } }, + }, + /** 饼图样式, 不影响暗黑主题 */ + pieStyle: { + stroke: 'white', + lineWidth: 1, + }, + /** 饼图中心文本默认样式 */ + statistic: { + title: { + style: { fontWeight: 300, color: '#4B535E', textAlign: 'center', fontSize: '20px', lineHeight: 1 }, + }, + content: { + style: { + fontWeight: 'bold', + color: 'rgba(44,53,66,0.85)', + textAlign: 'center', + fontSize: '32px', + lineHeight: 1, + }, + }, + }, + /** 默认关闭 text-annotation 动画 */ + theme: { + components: { + annotation: { + text: { + animate: false, + }, + }, + }, + }, +}); + +/** + * 获取总计值 + * @param data + * @param field + */ +function getTotalValue(data, field) { + var total = null; + each$2(data, function (item) { + if (typeof item[field] === 'number') { + total += item[field]; + } + }); + return total; +} +/** + * pie label offset adaptor + */ +function adaptOffset(type, offset) { + var defaultOffset; + switch (type) { + case 'inner': + defaultOffset = '-30%'; + if (isString$3(offset) && offset.endsWith('%')) { + return parseFloat(offset) * 0.01 > 0 ? defaultOffset : offset; + } + return offset < 0 ? offset : defaultOffset; + case 'outer': + defaultOffset = 12; + if (isString$3(offset) && offset.endsWith('%')) { + return parseFloat(offset) * 0.01 < 0 ? defaultOffset : offset; + } + return offset > 0 ? offset : defaultOffset; + default: + return offset; + } +} +/** + * 判断数据是否全部为 0 + * @param data + * @param angleField + */ +function isAllZero(data, angleField) { + return every(processIllegalData(data, angleField), function (d) { return d[angleField] === 0; }); +} + +var ORIGIN_MATRIX = [1, 0, 0, 0, 1, 0, 0, 0, 1]; +/** + * 矩阵变换 + * @param actions + * @param matrix + */ +function transform$d(actions, matrix) { + var ulMatrix = matrix ? __spreadArrays$1(matrix) : __spreadArrays$1(ORIGIN_MATRIX); + return Util$1.transform(ulMatrix, actions); +} + +/** + * 饼图 图例激活 action + */ +var PieLegendAction = /** @class */ (function (_super) { + __extends$e(PieLegendAction, _super); + function PieLegendAction() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 获取激活的图形元素 + */ + PieLegendAction.prototype.getActiveElements = function () { + var delegateObject = Util$1.getDelegationObject(this.context); + if (delegateObject) { + var view = this.context.view; + var component = delegateObject.component, item_1 = delegateObject.item; + var field_1 = component.get('field'); + if (field_1) { + var elements = view.geometries[0].elements; + return elements.filter(function (ele) { return ele.getModel().data[field_1] === item_1.value; }); + } + } + return []; + }; + /** + * 获取激活的标签 + */ + PieLegendAction.prototype.getActiveElementLabels = function () { + var view = this.context.view; + var elements = this.getActiveElements(); + var labels = view.geometries[0].labelsContainer.getChildren(); + return labels.filter(function (label) { return elements.find(function (ele) { return isEqual$2(ele.getData(), label.get('data')); }); }); + }; + PieLegendAction.prototype.transfrom = function (offset) { + if (offset === void 0) { offset = 7.5; } + var elements = this.getActiveElements(); + var elementLabels = this.getActiveElementLabels(); + elements.forEach(function (element, idx) { + var labelShape = elementLabels[idx]; + var coordinate = element.geometry.coordinate; + if (coordinate.isPolar && coordinate.isTransposed) { + var _a = Util$1.getAngle(element.getModel(), coordinate), startAngle = _a.startAngle, endAngle = _a.endAngle; + var middleAngle = (startAngle + endAngle) / 2; + var r = offset; + var x = r * Math.cos(middleAngle); + var y = r * Math.sin(middleAngle); + element.shape.setMatrix(transform$d([['t', x, y]])); + labelShape.setMatrix(transform$d([['t', x, y]])); + } + }); + }; + PieLegendAction.prototype.active = function () { + this.transfrom(); + }; + /** + * 激活态还原 + */ + PieLegendAction.prototype.reset = function () { + this.transfrom(0); + }; + return PieLegendAction; +}(Action$1)); + +/** + * Pie 中心文本事件的 Action + */ +var StatisticAction = /** @class */ (function (_super) { + __extends$e(StatisticAction, _super); + function StatisticAction() { + return _super !== null && _super.apply(this, arguments) || this; + } + StatisticAction.prototype.getAnnotations = function (_view) { + var view = _view || this.context.view; + // @ts-ignore + return view.getController('annotation').option; + }; + StatisticAction.prototype.getInitialAnnotation = function () { + return this.initialAnnotation; + }; + StatisticAction.prototype.init = function () { + var _this = this; + var view = this.context.view; + view.removeInteraction('tooltip'); + view.on('afterchangesize', function () { + var annotations = _this.getAnnotations(view); + _this.initialAnnotation = annotations; + }); + }; + StatisticAction.prototype.change = function (arg) { + var _a = this.context, view = _a.view, event = _a.event; + if (!this.initialAnnotation) { + this.initialAnnotation = this.getAnnotations(); + } + var data = get$3(event, ['data', 'data']); + if (event.type.match('legend-item')) { + var delegateObject = Util$1.getDelegationObject(this.context); + // @ts-ignore + var colorField_1 = view.getGroupedFields()[0]; + if (delegateObject && colorField_1) { + var item_1 = delegateObject.item; + data = view.getData().find(function (d) { return d[colorField_1] === item_1.value; }); + } + } + if (data) { + var annotations = get$3(arg, 'annotations', []); + var statistic = get$3(arg, 'statistic', {}); + // 先清空标注,再重新渲染 + view.getController('annotation').clear(true); + // 先进行其他 annotations,再去渲染统计文本 + each$2(annotations, function (annotation) { + if (typeof annotation === 'object') { + view.annotation()[annotation.type](annotation); + } + }); + renderStatistic(view, { statistic: statistic, plotType: 'pie' }, data); + view.render(true); + } + }; + StatisticAction.prototype.reset = function () { + var view = this.context.view; + var annotationController = view.getController('annotation'); + annotationController.clear(true); + var initialStatistic = this.getInitialAnnotation(); + each$2(initialStatistic, function (a) { + view.annotation()[a.type](a); + }); + view.render(true); + }; + return StatisticAction; +}(Action$1)); + +var PIE_STATISTIC = 'pie-statistic'; +registerAction(PIE_STATISTIC, StatisticAction); +registerInteraction('pie-statistic-active', { + start: [{ trigger: 'element:mouseenter', action: 'pie-statistic:change' }], + end: [{ trigger: 'element:mouseleave', action: 'pie-statistic:reset' }], +}); +registerAction('pie-legend', PieLegendAction); +registerInteraction('pie-legend-active', { + start: [{ trigger: 'legend-item:mouseenter', action: 'pie-legend:active' }], + end: [{ trigger: 'legend-item:mouseleave', action: 'pie-legend:reset' }], +}); + +/** + * 字段 + * @param params + */ +function geometry$s(params) { + var chart = params.chart, options = params.options; + var data = options.data, angleField = options.angleField, colorField = options.colorField, color = options.color, pieStyle = options.pieStyle; + // 处理不合法的数据 + var processData = processIllegalData(data, angleField); + if (isAllZero(processData, angleField)) { + // 数据全 0 处理,调整 position 映射 + var percentageField_1 = '$$percentage$$'; + processData = processData.map(function (d) { + var _a; + return (__assign$r(__assign$r({}, d), (_a = {}, _a[percentageField_1] = 1 / processData.length, _a))); + }); + chart.data(processData); + var p = deepAssign({}, params, { + options: { + xField: '1', + yField: percentageField_1, + seriesField: colorField, + isStack: true, + interval: { + color: color, + style: pieStyle, + }, + args: { + zIndexReversed: true, + }, + }, + }); + interval(p); + } + else { + chart.data(processData); + var p = deepAssign({}, params, { + options: { + xField: '1', + yField: angleField, + seriesField: colorField, + isStack: true, + interval: { + color: color, + style: pieStyle, + }, + args: { + zIndexReversed: true, + }, + }, + }); + interval(p); + } + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$j(params) { + var _a; + var chart = params.chart, options = params.options; + var meta = options.meta, colorField = options.colorField; + // meta 直接是 scale 的信息 + var scales = deepAssign({}, meta); + chart.scale(scales, (_a = {}, + _a[colorField] = { type: 'cat' }, + _a)); + return params; +} +/** + * coord 配置 + * @param params + */ +function coordinate$7(params) { + var chart = params.chart, options = params.options; + var radius = options.radius, innerRadius = options.innerRadius, startAngle = options.startAngle, endAngle = options.endAngle; + chart.coordinate({ + type: 'theta', + cfg: { + radius: radius, + innerRadius: innerRadius, + startAngle: startAngle, + endAngle: endAngle, + }, + }); + return params; +} +/** + * label 配置 + * @param params + */ +function label$a(params) { + var chart = params.chart, options = params.options; + var label = options.label, colorField = options.colorField, angleField = options.angleField; + var geometry = chart.geometries[0]; + // label 为 false, 空 则不显示 label + if (!label) { + geometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + var labelCfg = transformLabel(cfg); + // ① 提供模板字符串的 label content 配置 + if (labelCfg.content) { + var content_1 = labelCfg.content; + labelCfg.content = function (data, dataum, index) { + var name = data[colorField]; + var value = data[angleField]; + // dymatic get scale, scale is ready this time + var angleScale = chart.getScaleByField(angleField); + var percent = angleScale === null || angleScale === void 0 ? void 0 : angleScale.scale(value); + return isFunction$6(content_1) + ? // append pecent (number) to data, users can get origin data from `dataum._origin` + content_1(__assign$r(__assign$r({}, data), { percent: percent }), dataum, index) + : isString$3(content_1) + ? template(content_1, { + value: value, + name: name, + // percentage (string), default keep 2 + percentage: isNumber$4(percent) && !isNil(value) ? (percent * 100).toFixed(2) + "%" : null, + }) + : content_1; + }; + } + var LABEL_LAYOUT_TYPE_MAP = { + inner: '', + outer: 'pie-outer', + spider: 'pie-spider', + }; + var labelLayoutType = labelCfg.type ? LABEL_LAYOUT_TYPE_MAP[labelCfg.type] : 'pie-outer'; + var labelLayoutCfg = labelCfg.layout ? (!isArray$n(labelCfg.layout) ? [labelCfg.layout] : labelCfg.layout) : []; + labelCfg.layout = (labelLayoutType ? [{ type: labelLayoutType }] : []).concat(labelLayoutCfg); + geometry.label({ + // fix: could not create scale, when field is undefined(attributes 中的 fields 定义都会被用来创建 scale) + fields: colorField ? [angleField, colorField] : [angleField], + callback: callback, + cfg: __assign$r(__assign$r({}, labelCfg), { offset: adaptOffset(labelCfg.type, labelCfg.offset), type: 'pie' }), + }); + } + return params; +} +/** + * statistic options 处理 + * 1. 默认继承 default options 的样式 + * 2. 默认使用 meta 的 formatter + */ +function transformStatisticOptions(options) { + var innerRadius = options.innerRadius, statistic = options.statistic, angleField = options.angleField, colorField = options.colorField, meta = options.meta, locale = options.locale; + var i18n = getLocale(locale); + if (innerRadius && statistic) { + var _a = deepAssign({}, DEFAULT_OPTIONS$v.statistic, statistic), titleOpt_1 = _a.title, contentOpt_1 = _a.content; + if (titleOpt_1 !== false) { + titleOpt_1 = deepAssign({}, { + formatter: function (datum) { + // 交互中 + if (datum) { + return datum[colorField]; + } + return !isNil(titleOpt_1.content) ? titleOpt_1.content : i18n.get(['statistic', 'total']); + }, + }, titleOpt_1); + } + if (contentOpt_1 !== false) { + contentOpt_1 = deepAssign({}, { + formatter: function (datum, data) { + var dataValue = datum ? datum[angleField] : getTotalValue(data, angleField); + var metaFormatter = get$3(meta, [angleField, 'formatter']) || (function (v) { return v; }); + // 交互中 + if (datum) { + return metaFormatter(dataValue); + } + return !isNil(contentOpt_1.content) ? contentOpt_1.content : metaFormatter(dataValue); + }, + }, contentOpt_1); + } + return deepAssign({}, { statistic: { title: titleOpt_1, content: contentOpt_1 } }, options); + } + return options; +} +/** + * statistic 中心文本配置 + * @param params + */ +function pieAnnotation(params) { + var chart = params.chart, options = params.options; + var _a = transformStatisticOptions(options), innerRadius = _a.innerRadius, statistic = _a.statistic; + // 先清空标注,再重新渲染 + chart.getController('annotation').clear(true); + // 先进行其他 annotations,再去渲染统计文本 + flow(annotation$2())(params); + /** 中心文本 指标卡 */ + if (innerRadius && statistic) { + renderStatistic(chart, { statistic: statistic, plotType: 'pie' }); + } + return params; +} +/** + * 饼图 tooltip 配置 + * 1. 强制 tooltip.shared 为 false + * @param params + */ +function tooltip$7(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip, colorField = options.colorField, angleField = options.angleField, data = options.data; + if (tooltip === false) { + chart.tooltip(tooltip); + } + else { + chart.tooltip(deepAssign({}, tooltip, { shared: false })); + // 主要解决 all zero, 对于非 all zero 不再适用 + if (isAllZero(data, angleField)) { + var fields = get$3(tooltip, 'fields'); + var formatter = get$3(tooltip, 'formatter'); + if (isEmpty$1(get$3(tooltip, 'fields'))) { + fields = [colorField, angleField]; + formatter = formatter || (function (datum) { return ({ name: datum[colorField], value: toString$7(datum[angleField]) }); }); + } + chart.geometries[0].tooltip(fields.join('*'), getMappingFunction(fields, formatter)); + } + } + return params; +} +/** + * Interaction 配置 (饼图特殊的 interaction, 中心文本变更的时候,需要将一些配置参数传进去) + * @param params + */ +function interaction$5(params) { + var chart = params.chart, options = params.options; + var _a = transformStatisticOptions(options), interactions = _a.interactions, statistic = _a.statistic, annotations = _a.annotations; + each$2(interactions, function (i) { + var _a, _b; + if (i.enable === false) { + chart.removeInteraction(i.type); + } + else if (i.type === 'pie-statistic-active') { + // 只针对 start 阶段的配置,进行添加参数信息 + var startStages_1 = []; + if (!((_a = i.cfg) === null || _a === void 0 ? void 0 : _a.start)) { + startStages_1 = [ + { + trigger: 'element:mouseenter', + action: PIE_STATISTIC + ":change", + arg: { statistic: statistic, annotations: annotations }, + }, + ]; + } + each$2((_b = i.cfg) === null || _b === void 0 ? void 0 : _b.start, function (stage) { + startStages_1.push(__assign$r(__assign$r({}, stage), { arg: { statistic: statistic, annotations: annotations } })); + }); + chart.interaction(i.type, deepAssign({}, i.cfg, { start: startStages_1 })); + } + else { + chart.interaction(i.type, i.cfg || {}); + } + }); + return params; +} +/** + * 饼图适配器 + * @param chart + * @param options + */ +function adaptor$u(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(pattern('pieStyle'), geometry$s, meta$j, theme$2, coordinate$7, legend$f, tooltip$7, label$a, state, + /** 指标卡中心文本 放在下层 */ + pieAnnotation, interaction$5, animation$5)(params); +} + +var Pie$1 = /** @class */ (function (_super) { + __extends$e(Pie, _super); + function Pie() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'pie'; + return _this; + } + /** + * 获取 饼图 默认配置项 + * 供外部使用 + */ + Pie.getDefaultOptions = function () { + return DEFAULT_OPTIONS$v; + }; + /** + * 更新数据 + * @param data + */ + Pie.prototype.changeData = function (data) { + this.chart.emit(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, null)); + var prevOptions = this.options; + var angleField = this.options.angleField; + var prevData = processIllegalData(prevOptions.data, angleField); + var curData = processIllegalData(data, angleField); + // 如果上一次或当前数据全为 0,则重新渲染 + if (isAllZero(prevData, angleField) || isAllZero(curData, angleField)) { + this.update({ data: data }); + } + else { + this.updateOption({ data: data }); + this.chart.data(curData); + // todo 后续让 G2 层在 afterrender 之后,来重绘 annotations + pieAnnotation({ chart: this.chart, options: this.options }); + this.chart.render(true); + } + this.chart.emit(VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, null)); + }; + /** + * 获取 饼图 默认配置项, 供 base 获取 + */ + Pie.prototype.getDefaultOptions = function () { + return Pie.getDefaultOptions(); + }; + /** + * 获取 饼图 的适配器 + */ + Pie.prototype.getSchemaAdaptor = function () { + return adaptor$u; + }; + return Pie; +}(Plot)); + +/** + * geometry 配置处理 + * @param params + */ +function geometry$r(params) { + var chart = params.chart, options = params.options; + var data = options.data, sectorStyle = options.sectorStyle, color = options.color; + // 装载数据 + chart.data(data); + flow(interval)(deepAssign({}, params, { + options: { + marginRatio: 1, + interval: { + style: sectorStyle, + color: color, + }, + }, + })); + return params; +} +/** + * label 配置 + * @param params + */ +function label$9(params) { + var chart = params.chart, options = params.options; + var label = options.label, xField = options.xField; + var geometry = findGeometry(chart, 'interval'); + // label 为 false 不显示 label + if (label === false) { + geometry.label(false); + } + else if (isObject$f(label)) { + var callback = label.callback, fields = label.fields, cfg = __rest$G(label, ["callback", "fields"]); + var offset = cfg.offset; + var layout = cfg.layout; + // 当 label 在 shape 外部显示时,设置 'limit-in-shape' 会 + // 造成 label 不显示。 + if (offset === undefined || offset >= 0) { + layout = layout ? (isArray$n(layout) ? layout : [layout]) : []; + cfg.layout = filter$1(layout, function (v) { return v.type !== 'limit-in-shape'; }); + cfg.layout.length || delete cfg.layout; + } + geometry.label({ + fields: fields || [xField], + callback: callback, + cfg: transformLabel(cfg), + }); + } + else { + log(LEVEL.WARN, label === null, 'the label option must be an Object.'); + geometry.label({ fields: [xField] }); + } + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$c(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, seriesField = options.seriesField; + if (legend === false) { + chart.legend(false); + } + else if (seriesField) { + chart.legend(seriesField, legend); + } + return params; +} +/** + * coord 配置 + * @param params + */ +function coordinate$6(params) { + var chart = params.chart, options = params.options; + var radius = options.radius, innerRadius = options.innerRadius, startAngle = options.startAngle, endAngle = options.endAngle; + chart.coordinate({ + type: 'polar', + cfg: { + radius: radius, + innerRadius: innerRadius, + startAngle: startAngle, + endAngle: endAngle, + }, + }); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$i(params) { + var _a; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField] = yAxis, + _a)))(params); +} +/** + * axis 配置 + * @param params + */ +function axis$i(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + // 为 falsy 则是不显示轴 + if (!xAxis) { + chart.axis(xField, false); + } + else { + chart.axis(xField, xAxis); + } + if (!yAxis) { + chart.axis(yField, false); + } + else { + chart.axis(yField, yAxis); + } + return params; +} +/** + * 玫瑰图适配器 + * @param chart + * @param options + */ +function adaptor$t(params) { + // flow 的方式处理所有的配置到 G2 API + flow(pattern('sectorStyle'), geometry$r, meta$i, label$9, coordinate$6, axis$i, legend$c, tooltip$8, interaction$6, animation$5, theme$2, annotation$2(), state)(params); +} + +/** + * 玫瑰图 默认配置项 + */ +var DEFAULT_OPTIONS$u = deepAssign({}, Plot.getDefaultOptions(), { + xAxis: false, + yAxis: false, + legend: { + position: 'right', + }, + sectorStyle: { + stroke: '#fff', + lineWidth: 1, + }, + label: { + layout: { + type: 'limit-in-shape', + }, + }, + tooltip: { + shared: true, + showMarkers: false, + }, + interactions: [{ type: 'active-region' }], +}); + +var Rose$1 = /** @class */ (function (_super) { + __extends$e(Rose, _super); + function Rose() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 玫瑰图 */ + _this.type = 'rose'; + return _this; + } + /** + * 获取 玫瑰图 默认配置项 + * 供外部使用 + */ + Rose.getDefaultOptions = function () { + return DEFAULT_OPTIONS$u; + }; + /** + * @override + * @param data + */ + Rose.prototype.changeData = function (data) { + this.updateOption({ data: data }); + this.chart.changeData(data); + }; + /** + * 获取默认的 options 配置项 + */ + Rose.prototype.getDefaultOptions = function () { + return Rose.getDefaultOptions(); + }; + /** + * 获取 玫瑰图 的适配器 + */ + Rose.prototype.getSchemaAdaptor = function () { + return adaptor$t; + }; + return Rose; +}(Plot)); + +var DEFAULT_OPTIONS$t = { + font: function () { return 'serif'; }, + padding: 1, + size: [500, 500], + spiral: 'archimedean', + // timeInterval: Infinity // max execute time + timeInterval: 3000, +}; +/** + * 根据对应的数据对象,计算每个 + * 词语在画布中的渲染位置,并返回 + * 计算后的数据对象 + * @param words + * @param options + */ +function wordCloud(words, options) { + // 混入默认配置 + options = mix({}, DEFAULT_OPTIONS$t, options); + return transform$c(words, options); +} +/** + * 抛出没有混入默认配置的方法,用于测试。 + * @param words + * @param options + */ +function transform$c(words, options) { + // 布局对象 + var layout = tagCloud(); + ['font', 'fontSize', 'fontWeight', 'padding', 'rotate', 'size', 'spiral', 'timeInterval', 'random'].forEach(function (key) { + if (!isNil(options[key])) { + layout[key](options[key]); + } + }); + layout.words(words); + if (options.imageMask) { + layout.createMask(options.imageMask); + } + var result = layout.start(); + var tags = result._tags; + tags.forEach(function (tag) { + tag.x += options.size[0] / 2; + tag.y += options.size[1] / 2; + }); + var _a = options.size, w = _a[0], h = _a[1]; + // 添加两个参照数据,分别表示左上角和右下角。 + // 不添加的话不会按照真实的坐标渲染,而是以 + // 数据中的边界坐标为边界进行拉伸,以铺满画布。 + // 这样的后果会导致词语之间的重叠。 + tags.push({ + text: '', + value: 0, + x: 0, + y: 0, + opacity: 0, + }); + tags.push({ + text: '', + value: 0, + x: w, + y: h, + opacity: 0, + }); + return tags; +} +var cloudRadians = Math.PI / 180, cw = (1 << 11) >> 5, ch = 1 << 11; +function cloudText(d) { + return d.text; +} +function cloudFont() { + return 'serif'; +} +function cloudFontNormal() { + return 'normal'; +} +function cloudFontSize(d) { + return d.value; +} +function cloudRotate() { + return ~~(Math.random() * 2) * 90; +} +function cloudPadding() { + return 1; +} +// Fetches a monochrome sprite bitmap for the specified text. +// Load in batches for speed. +function cloudSprite(contextAndRatio, d, data, di) { + if (d.sprite) + return; + var c = contextAndRatio.context, ratio = contextAndRatio.ratio; + c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio); + var x = 0, y = 0, maxh = 0; + var n = data.length; + --di; + while (++di < n) { + d = data[di]; + c.save(); + c.font = d.style + ' ' + d.weight + ' ' + ~~((d.size + 1) / ratio) + 'px ' + d.font; + var w = c.measureText(d.text + 'm').width * ratio, h = d.size << 1; + if (d.rotate) { + var sr = Math.sin(d.rotate * cloudRadians), cr = Math.cos(d.rotate * cloudRadians), wcr = w * cr, wsr = w * sr, hcr = h * cr, hsr = h * sr; + w = ((Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5) << 5; + h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr)); + } + else { + w = ((w + 0x1f) >> 5) << 5; + } + if (h > maxh) + maxh = h; + if (x + w >= cw << 5) { + x = 0; + y += maxh; + maxh = 0; + } + if (y + h >= ch) + break; + c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio); + if (d.rotate) + c.rotate(d.rotate * cloudRadians); + c.fillText(d.text, 0, 0); + if (d.padding) { + c.lineWidth = 2 * d.padding; + c.strokeText(d.text, 0, 0); + } + c.restore(); + d.width = w; + d.height = h; + d.xoff = x; + d.yoff = y; + d.x1 = w >> 1; + d.y1 = h >> 1; + d.x0 = -d.x1; + d.y0 = -d.y1; + d.hasText = true; + x += w; + } + var pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data, sprite = []; + while (--di >= 0) { + d = data[di]; + if (!d.hasText) + continue; + var w = d.width, w32 = w >> 5; + var h = d.y1 - d.y0; + // Zero the buffer + for (var i = 0; i < h * w32; i++) + sprite[i] = 0; + x = d.xoff; + if (x == null) + return; + y = d.yoff; + var seen = 0, seenRow = -1; + for (var j = 0; j < h; j++) { + for (var i = 0; i < w; i++) { + var k = w32 * j + (i >> 5), m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0; + sprite[k] |= m; + seen |= m; + } + if (seen) + seenRow = j; + else { + d.y0++; + h--; + j--; + y++; + } + } + d.y1 = d.y0 + seenRow; + d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32); + } +} +// Use mask-based collision detection. +function cloudCollide(tag, board, sw) { + sw >>= 5; + var sprite = tag.sprite, w = tag.width >> 5, lx = tag.x - (w << 4), sx = lx & 0x7f, msx = 32 - sx, h = tag.y1 - tag.y0; + var x = (tag.y + tag.y0) * sw + (lx >> 5), last; + for (var j = 0; j < h; j++) { + last = 0; + for (var i = 0; i <= w; i++) { + if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0)) & board[x + i]) + return true; + } + x += sw; + } + return false; +} +function cloudBounds(bounds, d) { + var b0 = bounds[0], b1 = bounds[1]; + if (d.x + d.x0 < b0.x) + b0.x = d.x + d.x0; + if (d.y + d.y0 < b0.y) + b0.y = d.y + d.y0; + if (d.x + d.x1 > b1.x) + b1.x = d.x + d.x1; + if (d.y + d.y1 > b1.y) + b1.y = d.y + d.y1; +} +function collideRects(a, b) { + return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y; +} +function archimedeanSpiral(size) { + var e = size[0] / size[1]; + return function (t) { + return [e * (t *= 0.1) * Math.cos(t), t * Math.sin(t)]; + }; +} +function rectangularSpiral(size) { + var dy = 4, dx = (dy * size[0]) / size[1]; + var x = 0, y = 0; + return function (t) { + var sign = t < 0 ? -1 : 1; + // See triangular numbers: T_n = n * (n + 1) / 2. + switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) { + case 0: + x += dx; + break; + case 1: + y += dy; + break; + case 2: + x -= dx; + break; + default: + y -= dy; + break; + } + return [x, y]; + }; +} +// TODO reuse arrays? +function zeroArray$1(n) { + var a = []; + var i = -1; + while (++i < n) + a[i] = 0; + return a; +} +function cloudCanvas() { + return document.createElement('canvas'); +} +function functor(d) { + return isFunction$6(d) + ? d + : function () { + return d; + }; +} +var spirals = { + archimedean: archimedeanSpiral, + rectangular: rectangularSpiral, +}; +function tagCloud() { + var size = [256, 256], font = cloudFont, fontSize = cloudFontSize, fontWeight = cloudFontNormal, rotate = cloudRotate, padding = cloudPadding, spiral = archimedeanSpiral, random = Math.random, words = [], timeInterval = Infinity; + var text = cloudText; + var fontStyle = cloudFontNormal; + var canvas = cloudCanvas; + var cloud = {}; + cloud.start = function () { + var width = size[0], height = size[1]; + var contextAndRatio = getContext(canvas()), board = cloud.board ? cloud.board : zeroArray$1((size[0] >> 5) * size[1]), n = words.length, tags = [], data = words + .map(function (d, i, data) { + d.text = text.call(this, d, i, data); + d.font = font.call(this, d, i, data); + d.style = fontStyle.call(this, d, i, data); + d.weight = fontWeight.call(this, d, i, data); + d.rotate = rotate.call(this, d, i, data); + d.size = ~~fontSize.call(this, d, i, data); + d.padding = padding.call(this, d, i, data); + return d; + }) + .sort(function (a, b) { + return b.size - a.size; + }); + var i = -1, bounds = !cloud.board + ? null + : [ + { + x: 0, + y: 0, + }, + { + x: width, + y: height, + }, + ]; + step(); + function step() { + var start = Date.now(); + while (Date.now() - start < timeInterval && ++i < n) { + var d = data[i]; + d.x = (width * (random() + 0.5)) >> 1; + d.y = (height * (random() + 0.5)) >> 1; + cloudSprite(contextAndRatio, d, data, i); + if (d.hasText && place(board, d, bounds)) { + tags.push(d); + if (bounds) { + if (!cloud.hasImage) { + // update bounds if image mask not set + cloudBounds(bounds, d); + } + } + else { + bounds = [ + { x: d.x + d.x0, y: d.y + d.y0 }, + { x: d.x + d.x1, y: d.y + d.y1 }, + ]; + } + // Temporary hack + d.x -= size[0] >> 1; + d.y -= size[1] >> 1; + } + } + cloud._tags = tags; + cloud._bounds = bounds; + } + return cloud; + }; + function getContext(canvas) { + canvas.width = canvas.height = 1; + var ratio = Math.sqrt(canvas.getContext('2d').getImageData(0, 0, 1, 1).data.length >> 2); + canvas.width = (cw << 5) / ratio; + canvas.height = ch / ratio; + var context = canvas.getContext('2d'); + context.fillStyle = context.strokeStyle = 'red'; + context.textAlign = 'center'; + return { context: context, ratio: ratio }; + } + function place(board, tag, bounds) { + // const perimeter = [{ x: 0, y: 0 }, { x: size[0], y: size[1] }], + var startX = tag.x, startY = tag.y, maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]), s = spiral(size), dt = random() < 0.5 ? 1 : -1; + var dxdy, t = -dt, dx, dy; + while ((dxdy = s((t += dt)))) { + dx = ~~dxdy[0]; + dy = ~~dxdy[1]; + if (Math.min(Math.abs(dx), Math.abs(dy)) >= maxDelta) + break; + tag.x = startX + dx; + tag.y = startY + dy; + if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 || tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) + continue; + // TODO only check for collisions within current bounds. + if (!bounds || !cloudCollide(tag, board, size[0])) { + if (!bounds || collideRects(tag, bounds)) { + var sprite = tag.sprite, w = tag.width >> 5, sw = size[0] >> 5, lx = tag.x - (w << 4), sx = lx & 0x7f, msx = 32 - sx, h = tag.y1 - tag.y0; + var last = void 0, x = (tag.y + tag.y0) * sw + (lx >> 5); + for (var j = 0; j < h; j++) { + last = 0; + for (var i = 0; i <= w; i++) { + board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0); + } + x += sw; + } + delete tag.sprite; + return true; + } + } + } + return false; + } + cloud.createMask = function (img) { + var can = document.createElement('canvas'); + var width = size[0], height = size[1]; + // 当 width 或 height 为 0 时,调用 cxt.getImageData 会报错 + if (!width || !height) { + return; + } + var w32 = width >> 5; + var board = zeroArray$1((width >> 5) * height); + can.width = width; + can.height = height; + var cxt = can.getContext('2d'); + cxt.drawImage(img, 0, 0, img.width, img.height, 0, 0, width, height); + var imageData = cxt.getImageData(0, 0, width, height).data; + for (var j = 0; j < height; j++) { + for (var i = 0; i < width; i++) { + var k = w32 * j + (i >> 5); + var tmp = (j * width + i) << 2; + var flag = imageData[tmp] >= 250 && imageData[tmp + 1] >= 250 && imageData[tmp + 2] >= 250; + var m = flag ? 1 << (31 - (i % 32)) : 0; + board[k] |= m; + } + } + cloud.board = board; + cloud.hasImage = true; + }; + cloud.timeInterval = function (_) { + timeInterval = _ == null ? Infinity : _; + }; + cloud.words = function (_) { + words = _; + }; + cloud.size = function (_) { + size = [+_[0], +_[1]]; + }; + cloud.font = function (_) { + font = functor(_); + }; + cloud.fontWeight = function (_) { + fontWeight = functor(_); + }; + cloud.rotate = function (_) { + rotate = functor(_); + }; + cloud.spiral = function (_) { + spiral = spirals[_] || _; + }; + cloud.fontSize = function (_) { + fontSize = functor(_); + }; + cloud.padding = function (_) { + padding = functor(_); + }; + cloud.random = function (_) { + random = functor(_); + }; + return cloud; +} + +/** + * 用 DataSet 转换词云图数据 + * @param params + */ +function transform$b(params) { + var rawOptions = params.options, chart = params.chart; + var _a = chart, width = _a.width, height = _a.height, chartPadding = _a.padding, appendPadding = _a.appendPadding, ele = _a.ele; + var data = rawOptions.data, imageMask = rawOptions.imageMask, wordField = rawOptions.wordField, weightField = rawOptions.weightField, colorField = rawOptions.colorField, wordStyle = rawOptions.wordStyle, timeInterval = rawOptions.timeInterval, random = rawOptions.random, spiral = rawOptions.spiral, _b = rawOptions.autoFit, autoFit = _b === void 0 ? true : _b, placementStrategy = rawOptions.placementStrategy; + if (!data || !data.length) { + return []; + } + var fontFamily = wordStyle.fontFamily, fontWeight = wordStyle.fontWeight, padding = wordStyle.padding, fontSize = wordStyle.fontSize; + var arr = getSingleKeyValues(data, weightField); + var range = [min$4(arr), max$5(arr)]; + // 变换出 text 和 value 字段 + var words = data.map(function (datum) { return ({ + text: datum[wordField], + value: datum[weightField], + color: datum[colorField], + datum: datum, + }); }); + var options = { + imageMask: imageMask, + font: fontFamily, + fontSize: getFontSizeMapping(fontSize, range), + fontWeight: fontWeight, + // 图表宽高减去 padding 之后的宽高 + size: getSize$1({ + width: width, + height: height, + padding: chartPadding, + appendPadding: appendPadding, + autoFit: autoFit, + container: ele, + }), + padding: padding, + timeInterval: timeInterval, + random: random, + spiral: spiral, + rotate: getRotate(rawOptions), + }; + // 自定义布局函数 + if (isFunction$6(placementStrategy)) { + var result = words.map(function (word, index, words) { return (__assign$r(__assign$r(__assign$r({}, word), { hasText: !!word.text, font: functor(options.font)(word, index, words), weight: functor(options.fontWeight)(word, index, words), rotate: functor(options.rotate)(word, index, words), size: functor(options.fontSize)(word, index, words), style: 'normal' }), placementStrategy.call(chart, word, index, words))); }); + // 添加两个参照数据,分别表示左上角和右下角 + result.push({ + text: '', + value: 0, + x: 0, + y: 0, + opacity: 0, + }); + result.push({ + text: '', + value: 0, + x: options.size[0], + y: options.size[1], + opacity: 0, + }); + return result; + } + // 数据准备在外部做,wordCloud 单纯就是做布局 + return wordCloud(words, options); +} +/** + * 获取最终的实际绘图尺寸:[width, height] + * @param chart + */ +function getSize$1(options) { + var width = options.width, height = options.height; + var container = options.container, autoFit = options.autoFit, padding = options.padding, appendPadding = options.appendPadding; + // 由于词云图每个词语的坐标都是先通过 DataSet 根据图表宽高计算出来的, + // 也就是说,如果一开始提供给 DataSet 的宽高信息和最终显示的宽高不相同, + // 那么就会出现布局错乱的情况,所以这里处理的目的就是让一开始提供给 DataSet 的 + // 宽高信息与最终显示的宽高信息相同,避免显示错乱。 + if (autoFit) { + var containerSize = getContainerSize(container); + width = containerSize.width; + height = containerSize.height; + } + // 宽高不能为 0,否则会造成死循环 + width = width || 400; + height = height || 400; + var _a = resolvePadding({ padding: padding, appendPadding: appendPadding }), top = _a[0], right = _a[1], bottom = _a[2], left = _a[3]; + var result = [width - (left + right), height - (top + bottom)]; + return result; +} +/** + * 根据图表的 padding 和 appendPadding 计算出图表的最终 padding + * @param chart + */ +function resolvePadding(options) { + var padding = normalPadding(options.padding); + var appendPadding = normalPadding(options.appendPadding); + var top = padding[0] + appendPadding[0]; + var right = padding[1] + appendPadding[1]; + var bottom = padding[2] + appendPadding[2]; + var left = padding[3] + appendPadding[3]; + return [top, right, bottom, left]; +} +/** + * 处理 imageMask 可能为 url 字符串的情况 + * @param {HTMLImageElement | string} img + * @return {Promise} + */ +function processImageMask(img) { + return new Promise(function (res, rej) { + if (img instanceof HTMLImageElement) { + res(img); + return; + } + if (isString$3(img)) { + var image_1 = new Image(); + image_1.crossOrigin = 'anonymous'; + image_1.src = img; + image_1.onload = function () { + res(image_1); + }; + image_1.onerror = function () { + log(LEVEL.ERROR, false, 'image %s load failed !!!', img); + rej(); + }; + return; + } + log(LEVEL.WARN, img === undefined, 'The type of imageMask option must be String or HTMLImageElement.'); + rej(); + }); +} +/** + * 把用户提供的 fontSize 值转换成符合 DataSet 要求的值 + * @param options + * @param range + */ +function getFontSizeMapping(fontSize, range) { + if (isFunction$6(fontSize)) { + return fontSize; + } + if (isArray$n(fontSize)) { + var fMin_1 = fontSize[0], fMax_1 = fontSize[1]; + if (!range) { + return function () { return (fMax_1 + fMin_1) / 2; }; + } + var min_1 = range[0], max_1 = range[1]; + if (max_1 === min_1) { + return function () { return (fMax_1 + fMin_1) / 2; }; + } + return function fontSize(_a) { + var value = _a.value; + return ((fMax_1 - fMin_1) / (max_1 - min_1)) * (value - min_1) + fMin_1; + }; + } + return function () { return fontSize; }; +} +function getSingleKeyValues(data, key) { + return data + .map(function (v) { return v[key]; }) + .filter(function (v) { + // 过滤非 number + if (typeof v === 'number' && !isNaN(v)) + return true; + return false; + }); +} +/** + * 把用户提供的关于旋转角度的字段值转换成符合 DataSet 要求的值 + * @param options + */ +function getRotate(options) { + var _a = resolveRotate(options), rotation = _a.rotation, rotationSteps = _a.rotationSteps; + if (!isArray$n(rotation)) + return rotation; + var min = rotation[0]; + var max = rotation[1]; + // 等于 1 时不旋转,所以把每份大小设为 0 + var perSize = rotationSteps === 1 ? 0 : (max - min) / (rotationSteps - 1); + return function rotate() { + if (max === min) + return max; + return Math.floor(Math.random() * rotationSteps) * perSize; + }; +} +/** + * 确保值在要求范围内 + * @param options + */ +function resolveRotate(options) { + var rotationSteps = options.wordStyle.rotationSteps; + if (rotationSteps < 1) { + log(LEVEL.WARN, false, 'The rotationSteps option must be greater than or equal to 1.'); + rotationSteps = 1; + } + return { + rotation: options.wordStyle.rotation, + rotationSteps: rotationSteps, + }; +} +/** + * 传入一个元素为数字的数组, + * 返回该数组中值最小的数字。 + * @param numbers + */ +function min$4(numbers) { + return Math.min.apply(Math, numbers); +} +/** + * 传入一个元素为数字的数组, + * 返回该数组中值最大的数字。 + * @param numbers + */ +function max$5(numbers) { + return Math.max.apply(Math, numbers); +} + +/** 词云图 color 通道映射字段 */ +var WORD_CLOUD_COLOR_FIELD = 'color'; +/** + * 词云图 默认配置项 + */ +var DEFAULT_OPTIONS$s = deepAssign({}, Plot.getDefaultOptions(), { + timeInterval: 2000, + legend: false, + tooltip: { + showTitle: false, + showMarkers: false, + showCrosshairs: false, + fields: ['text', 'value', WORD_CLOUD_COLOR_FIELD], + formatter: function (datum) { + return { name: datum.text, value: datum.value }; + }, + }, + wordStyle: { + fontFamily: 'Verdana', + fontWeight: 'normal', + padding: 1, + fontSize: [12, 60], + rotation: [0, 90], + rotationSteps: 2, + rotateRatio: 0.5, + }, +}); + +/** + * geometry 配置处理 + * @param params + */ +function geometry$q(params) { + var chart = params.chart, options = params.options; + var colorField = options.colorField, color = options.color; + var data = transform$b(params); + chart.data(data); + var p = deepAssign({}, params, { + options: { + xField: 'x', + yField: 'y', + seriesField: colorField && WORD_CLOUD_COLOR_FIELD, + rawFields: isFunction$6(color) && __spreadArrays$1(get$3(options, 'rawFields', []), ['datum']), + point: { + color: color, + shape: 'word-cloud', + }, + }, + }); + var ext = point(p).ext; + ext.geometry.label(false); + chart.coordinate().reflect('y'); + chart.axis(false); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$h(params) { + return flow(scale$3({ + x: { nice: false }, + y: { nice: false }, + }))(params); +} +/** + * 词云图 legend 配置 + * @param params + */ +function legend$b(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, colorField = options.colorField; + if (legend === false) { + chart.legend(false); + } + else if (colorField) { + chart.legend(WORD_CLOUD_COLOR_FIELD, legend); + } + return params; +} +/** + * 词云图适配器 + * @param chart + * @param options + */ +function adaptor$s(params) { + // flow 的方式处理所有的配置到 G2 API + flow(geometry$q, meta$h, tooltip$8, legend$b, interaction$6, animation$5, theme$2, state)(params); +} + +registerShape('point', 'word-cloud', { + draw: function (cfg, group) { + var cx = cfg.x; + var cy = cfg.y; + var shape = group.addShape('text', { + attrs: __assign$r(__assign$r({}, getTextAttrs(cfg)), { x: cx, y: cy }), + }); + var rotate = cfg.data.rotate; + if (typeof rotate === 'number') { + Util$1.rotate(shape, (rotate * Math.PI) / 180); + } + return shape; + }, +}); +function getTextAttrs(cfg) { + return { + fontSize: cfg.data.size, + text: cfg.data.text, + textAlign: 'center', + fontFamily: cfg.data.font, + fontWeight: cfg.data.weight, + fill: cfg.color || cfg.defaultStyle.stroke, + textBaseline: 'alphabetic', + }; +} + +var WordCloud$1 = /** @class */ (function (_super) { + __extends$e(WordCloud, _super); + function WordCloud() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 词云图 */ + _this.type = 'word-cloud'; + return _this; + } + /** + * 获取 词云图 默认配置项 + * 供外部使用 + */ + WordCloud.getDefaultOptions = function () { + return DEFAULT_OPTIONS$s; + }; + /** + * @override + * @param data + */ + WordCloud.prototype.changeData = function (data) { + this.updateOption({ data: data }); + if (this.options.imageMask) { + this.render(); + } + else { + this.chart.changeData(transform$b({ chart: this.chart, options: this.options })); + } + }; + /** + * 获取默认的 options 配置项 + */ + WordCloud.prototype.getDefaultOptions = function () { + return WordCloud.getDefaultOptions(); + }; + /** + * 覆写父类方法,词云图需要加载图片资源,所以需要异步渲染 + */ + WordCloud.prototype.render = function () { + var _this = this; + return new Promise(function (res) { + var imageMask = _this.options.imageMask; + if (!imageMask) { + // 调用父类渲染函数 + _super.prototype.render.call(_this); + res(); + return; + } + var handler = function (img) { + _this.options = __assign$r(__assign$r({}, _this.options), { imageMask: img || null }); + // 调用父类渲染函数 + _super.prototype.render.call(_this); + res(); + }; + processImageMask(imageMask).then(handler).catch(handler); + }); + }; + /** + * 获取 词云图 的适配器 + */ + WordCloud.prototype.getSchemaAdaptor = function () { + return adaptor$s; + }; + /** + * 覆写父类的方法,因为词云图使用 单独的函数 进行布局,原理上有些不一样 + */ + WordCloud.prototype.triggerResize = function () { + var _this = this; + if (!this.chart.destroyed) { + // 当整个词云图图表的宽高信息发生变化时,每个词语的坐标 + // 需要重新执行 adaptor,不然会出现布局错乱, + // 如相邻词语重叠的情况。 + this.execAdaptor(); + // 延迟执行,有利于动画更流畅 + // TODO: 在多次更改画布尺寸时,动画会越来越卡顿,原因未知 + window.setTimeout(function () { + // 执行父类的方法 + _super.prototype.triggerResize.call(_this); + }); + } + }; + return WordCloud; +}(Plot)); + +var d3Regression = {exports: {}}; + +(function (module, exports) { +// https://github.com/HarryStevens/d3-regression#readme Version 1.3.9. Copyright 2021 Harry Stevens. +(function (global, factory) { + factory(exports) ; +}(commonjsGlobal, (function (exports) { + function _slicedToArray(arr, i) { + return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); + } + + function _arrayWithHoles(arr) { + if (Array.isArray(arr)) return arr; + } + + function _iterableToArrayLimit(arr, i) { + var _arr = []; + var _n = true; + var _d = false; + var _e = undefined; + + try { + for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { + _arr.push(_s.value); + + if (i && _arr.length === i) break; + } + } catch (err) { + _d = true; + _e = err; + } finally { + try { + if (!_n && _i["return"] != null) _i["return"](); + } finally { + if (_d) throw _e; + } + } + + return _arr; + } + + function _nonIterableRest() { + throw new TypeError("Invalid attempt to destructure non-iterable instance"); + } + + // Adapted from vega-statistics by Jeffrey Heer + // License: https://github.com/vega/vega/blob/f058b099decad9db78301405dd0d2e9d8ba3d51a/LICENSE + // Source: https://github.com/vega/vega/blob/f058b099decad9db78301405dd0d2e9d8ba3d51a/packages/vega-statistics/src/regression/points.js + function points(data, x, y, sort) { + data = data.filter(function (d, i) { + var u = x(d, i), + v = y(d, i); + return u != null && isFinite(u) && v != null && isFinite(v); + }); + + if (sort) { + data.sort(function (a, b) { + return x(a) - x(b); + }); + } + + var n = data.length, + X = new Float64Array(n), + Y = new Float64Array(n); // extract values, calculate means + + var ux = 0, + uy = 0, + xv, + yv, + d; + + for (var i = 0; i < n;) { + d = data[i]; + X[i] = xv = +x(d, i, data); + Y[i] = yv = +y(d, i, data); + ++i; + ux += (xv - ux) / i; + uy += (yv - uy) / i; + } // mean center the data + + + for (var _i = 0; _i < n; ++_i) { + X[_i] -= ux; + Y[_i] -= uy; + } + + return [X, Y, ux, uy]; + } + function visitPoints(data, x, y, cb) { + var iterations = 0; + + for (var i = 0, n = data.length; i < n; i++) { + var d = data[i], + dx = +x(d, i, data), + dy = +y(d, i, data); + + if (dx != null && isFinite(dx) && dy != null && isFinite(dy)) { + cb(dx, dy, iterations++); + } + } + } + + // return the coefficient of determination, or R squared. + + function determination(data, x, y, uY, predict) { + var SSE = 0, + SST = 0; + visitPoints(data, x, y, function (dx, dy) { + var sse = dy - predict(dx), + sst = dy - uY; + SSE += sse * sse; + SST += sst * sst; + }); + return 1 - SSE / SST; + } + + // Returns the angle of a line in degrees. + function angle(line) { + return Math.atan2(line[1][1] - line[0][1], line[1][0] - line[0][0]) * 180 / Math.PI; + } // Returns the midpoint of a line. + + function midpoint(line) { + return [(line[0][0] + line[1][0]) / 2, (line[0][1] + line[1][1]) / 2]; + } + + // returns a smooth line. + + function interpose(xmin, xmax, predict) { + var l = Math.log(xmax - xmin) * Math.LOG10E + 1 | 0; + var precision = 1 * Math.pow(10, -l / 2 - 1), + maxIter = 1e4; + var points = [px(xmin), px(xmax)], + iter = 0; + + while (find(points) && iter < maxIter) { + } + + return points; + + function px(x) { + return [x, predict(x)]; + } + + function find(points) { + iter++; + var n = points.length; + var found = false; + + for (var i = 0; i < n - 1; i++) { + var p0 = points[i], + p1 = points[i + 1], + m = midpoint([p0, p1]), + mp = px(m[0]), + a0 = angle([p0, m]), + a1 = angle([p0, mp]), + a = Math.abs(a0 - a1); + + if (a > precision) { + points.splice(i + 1, 0, mp); + found = true; + } + } + + return found; + } + } + + // Ordinary Least Squares from vega-statistics by Jeffrey Heer + // License: https://github.com/vega/vega/blob/f058b099decad9db78301405dd0d2e9d8ba3d51a/LICENSE + // Source: https://github.com/vega/vega/blob/f058b099decad9db78301405dd0d2e9d8ba3d51a/packages/vega-statistics/src/regression/ols.js + function ols(uX, uY, uXY, uX2) { + var delta = uX2 - uX * uX, + slope = Math.abs(delta) < 1e-24 ? 0 : (uXY - uX * uY) / delta, + intercept = uY - slope * uX; + return [intercept, slope]; + } + + function exponential () { + var x = function x(d) { + return d[0]; + }, + y = function y(d) { + return d[1]; + }, + domain; + + function exponential(data) { + var n = 0, + Y = 0, + YL = 0, + XY = 0, + XYL = 0, + X2Y = 0, + xmin = domain ? +domain[0] : Infinity, + xmax = domain ? +domain[1] : -Infinity; + visitPoints(data, x, y, function (dx, dy) { + var ly = Math.log(dy), + xy = dx * dy; + ++n; + Y += (dy - Y) / n; + XY += (xy - XY) / n; + X2Y += (dx * xy - X2Y) / n; + YL += (dy * ly - YL) / n; + XYL += (xy * ly - XYL) / n; + + if (!domain) { + if (dx < xmin) xmin = dx; + if (dx > xmax) xmax = dx; + } + }); + + var _ols = ols(XY / Y, YL / Y, XYL / Y, X2Y / Y), + _ols2 = _slicedToArray(_ols, 2), + a = _ols2[0], + b = _ols2[1]; + + a = Math.exp(a); + + var fn = function fn(x) { + return a * Math.exp(b * x); + }, + out = interpose(xmin, xmax, fn); + + out.a = a; + out.b = b; + out.predict = fn; + out.rSquared = determination(data, x, y, Y, fn); + return out; + } + + exponential.domain = function (arr) { + return arguments.length ? (domain = arr, exponential) : domain; + }; + + exponential.x = function (fn) { + return arguments.length ? (x = fn, exponential) : x; + }; + + exponential.y = function (fn) { + return arguments.length ? (y = fn, exponential) : y; + }; + + return exponential; + } + + function linear () { + var x = function x(d) { + return d[0]; + }, + y = function y(d) { + return d[1]; + }, + domain; + + function linear(data) { + var n = 0, + X = 0, + // sum of x + Y = 0, + // sum of y + XY = 0, + // sum of x * y + X2 = 0, + // sum of x * x + xmin = domain ? +domain[0] : Infinity, + xmax = domain ? +domain[1] : -Infinity; + visitPoints(data, x, y, function (dx, dy) { + ++n; + X += (dx - X) / n; + Y += (dy - Y) / n; + XY += (dx * dy - XY) / n; + X2 += (dx * dx - X2) / n; + + if (!domain) { + if (dx < xmin) xmin = dx; + if (dx > xmax) xmax = dx; + } + }); + + var _ols = ols(X, Y, XY, X2), + _ols2 = _slicedToArray(_ols, 2), + intercept = _ols2[0], + slope = _ols2[1], + fn = function fn(x) { + return slope * x + intercept; + }, + out = [[xmin, fn(xmin)], [xmax, fn(xmax)]]; + + out.a = slope; + out.b = intercept; + out.predict = fn; + out.rSquared = determination(data, x, y, Y, fn); + return out; + } + + linear.domain = function (arr) { + return arguments.length ? (domain = arr, linear) : domain; + }; + + linear.x = function (fn) { + return arguments.length ? (x = fn, linear) : x; + }; + + linear.y = function (fn) { + return arguments.length ? (y = fn, linear) : y; + }; + + return linear; + } + + // Returns the medium value of an array of numbers. + function median(arr) { + arr.sort(function (a, b) { + return a - b; + }); + var i = arr.length / 2; + return i % 1 === 0 ? (arr[i - 1] + arr[i]) / 2 : arr[Math.floor(i)]; + } + + var maxiters = 2, + epsilon = 1e-12; + function loess () { + var x = function x(d) { + return d[0]; + }, + y = function y(d) { + return d[1]; + }, + bandwidth = .3; + + function loess(data) { + var _points = points(data, x, y, true), + _points2 = _slicedToArray(_points, 4), + xv = _points2[0], + yv = _points2[1], + ux = _points2[2], + uy = _points2[3], + n = xv.length, + bw = Math.max(2, ~~(bandwidth * n)), + yhat = new Float64Array(n), + residuals = new Float64Array(n), + robustWeights = new Float64Array(n).fill(1); + + for (var iter = -1; ++iter <= maxiters;) { + var interval = [0, bw - 1]; + + for (var i = 0; i < n; ++i) { + var dx = xv[i], + i0 = interval[0], + i1 = interval[1], + edge = dx - xv[i0] > xv[i1] - dx ? i0 : i1; + var W = 0, + X = 0, + Y = 0, + XY = 0, + X2 = 0, + denom = 1 / Math.abs(xv[edge] - dx || 1); // Avoid singularity + + for (var k = i0; k <= i1; ++k) { + var xk = xv[k], + yk = yv[k], + w = tricube(Math.abs(dx - xk) * denom) * robustWeights[k], + xkw = xk * w; + W += w; + X += xkw; + Y += yk * w; + XY += yk * xkw; + X2 += xk * xkw; + } // Linear regression fit + + + var _ols = ols(X / W, Y / W, XY / W, X2 / W), + _ols2 = _slicedToArray(_ols, 2), + a = _ols2[0], + b = _ols2[1]; + + yhat[i] = a + b * dx; + residuals[i] = Math.abs(yv[i] - yhat[i]); + updateInterval(xv, i + 1, interval); + } + + if (iter === maxiters) { + break; + } + + var medianResidual = median(residuals); + if (Math.abs(medianResidual) < epsilon) break; + + for (var _i = 0, arg, _w; _i < n; ++_i) { + arg = residuals[_i] / (6 * medianResidual); // Default to epsilon (rather than zero) for large deviations + // Keeping weights tiny but non-zero prevents singularites + + robustWeights[_i] = arg >= 1 ? epsilon : (_w = 1 - arg * arg) * _w; + } + } + + return output(xv, yhat, ux, uy); + } + + loess.bandwidth = function (bw) { + return arguments.length ? (bandwidth = bw, loess) : bandwidth; + }; + + loess.x = function (fn) { + return arguments.length ? (x = fn, loess) : x; + }; + + loess.y = function (fn) { + return arguments.length ? (y = fn, loess) : y; + }; + + return loess; + } // Weighting kernel for local regression + + function tricube(x) { + return (x = 1 - x * x * x) * x * x; + } // Advance sliding window interval of nearest neighbors + + + function updateInterval(xv, i, interval) { + var val = xv[i], + left = interval[0], + right = interval[1] + 1; + if (right >= xv.length) return; // Step right if distance to new right edge is <= distance to old left edge + // Step when distance is equal to ensure movement over duplicate x values + + while (i > left && xv[right] - val <= val - xv[left]) { + interval[0] = ++left; + interval[1] = right; + ++right; + } + } // Generate smoothed output points + // Average points with repeated x values + + + function output(xv, yhat, ux, uy) { + var n = xv.length, + out = []; + var i = 0, + cnt = 0, + prev = [], + v; + + for (; i < n; ++i) { + v = xv[i] + ux; + + if (prev[0] === v) { + // Average output values via online update + prev[1] += (yhat[i] - prev[1]) / ++cnt; + } else { + // Add new output point + cnt = 0; + prev[1] += uy; + prev = [v, yhat[i]]; + out.push(prev); + } + } + + prev[1] += uy; + return out; + } + + function logarithmic () { + var x = function x(d) { + return d[0]; + }, + y = function y(d) { + return d[1]; + }, + base = Math.E, + domain; + + function logarithmic(data) { + var n = 0, + X = 0, + Y = 0, + XY = 0, + X2 = 0, + xmin = domain ? +domain[0] : Infinity, + xmax = domain ? +domain[1] : -Infinity, + lb = Math.log(base); + visitPoints(data, x, y, function (dx, dy) { + var lx = Math.log(dx) / lb; + ++n; + X += (lx - X) / n; + Y += (dy - Y) / n; + XY += (lx * dy - XY) / n; + X2 += (lx * lx - X2) / n; + + if (!domain) { + if (dx < xmin) xmin = dx; + if (dx > xmax) xmax = dx; + } + }); + + var _ols = ols(X, Y, XY, X2), + _ols2 = _slicedToArray(_ols, 2), + intercept = _ols2[0], + slope = _ols2[1], + fn = function fn(x) { + return slope * Math.log(x) / lb + intercept; + }, + out = interpose(xmin, xmax, fn); + + out.a = slope; + out.b = intercept; + out.predict = fn; + out.rSquared = determination(data, x, y, Y, fn); + return out; + } + + logarithmic.domain = function (arr) { + return arguments.length ? (domain = arr, logarithmic) : domain; + }; + + logarithmic.x = function (fn) { + return arguments.length ? (x = fn, logarithmic) : x; + }; + + logarithmic.y = function (fn) { + return arguments.length ? (y = fn, logarithmic) : y; + }; + + logarithmic.base = function (n) { + return arguments.length ? (base = n, logarithmic) : base; + }; + + return logarithmic; + } + + function quad () { + var x = function x(d) { + return d[0]; + }, + y = function y(d) { + return d[1]; + }, + domain; + + function quadratic(data) { + var _points = points(data, x, y), + _points2 = _slicedToArray(_points, 4), + xv = _points2[0], + yv = _points2[1], + ux = _points2[2], + uy = _points2[3], + n = xv.length; + + var X2 = 0, + X3 = 0, + X4 = 0, + XY = 0, + X2Y = 0, + i, + dx, + dy, + x2; + + for (i = 0; i < n;) { + dx = xv[i]; + dy = yv[i++]; + x2 = dx * dx; + X2 += (x2 - X2) / i; + X3 += (x2 * dx - X3) / i; + X4 += (x2 * x2 - X4) / i; + XY += (dx * dy - XY) / i; + X2Y += (x2 * dy - X2Y) / i; + } + + var Y = 0, + n0 = 0, + xmin = domain ? +domain[0] : Infinity, + xmax = domain ? +domain[1] : -Infinity; + visitPoints(data, x, y, function (dx, dy) { + n0++; + Y += (dy - Y) / n0; + + if (!domain) { + if (dx < xmin) xmin = dx; + if (dx > xmax) xmax = dx; + } + }); + + var X2X2 = X4 - X2 * X2, + d = X2 * X2X2 - X3 * X3, + a = (X2Y * X2 - XY * X3) / d, + b = (XY * X2X2 - X2Y * X3) / d, + c = -a * X2, + fn = function fn(x) { + x = x - ux; + return a * x * x + b * x + c + uy; + }; + + var out = interpose(xmin, xmax, fn); + out.a = a; + out.b = b - 2 * a * ux; + out.c = c - b * ux + a * ux * ux + uy; + out.predict = fn; + out.rSquared = determination(data, x, y, Y, fn); + return out; + } + + quadratic.domain = function (arr) { + return arguments.length ? (domain = arr, quadratic) : domain; + }; + + quadratic.x = function (fn) { + return arguments.length ? (x = fn, quadratic) : x; + }; + + quadratic.y = function (fn) { + return arguments.length ? (y = fn, quadratic) : y; + }; + + return quadratic; + } + + // Source: https://github.com/Tom-Alexander/regression-js/blob/master/src/regression.js#L246 + // License: https://github.com/Tom-Alexander/regression-js/blob/master/LICENSE + // ...with ideas from vega-statistics by Jeffrey Heer + // Source: https://github.com/vega/vega/blob/f21cb8792b4e0cbe2b1a3fd44b0f5db370dbaadb/packages/vega-statistics/src/regression/poly.js + // License: https://github.com/vega/vega/blob/f058b099decad9db78301405dd0d2e9d8ba3d51a/LICENSE + + function polynomial () { + var x = function x(d) { + return d[0]; + }, + y = function y(d) { + return d[1]; + }, + order = 3, + domain; + + function polynomial(data) { + // Use more efficient methods for lower orders + if (order === 1) { + var o = linear().x(x).y(y).domain(domain)(data); + o.coefficients = [o.b, o.a]; + delete o.a; + delete o.b; + return o; + } + + if (order === 2) { + var _o = quad().x(x).y(y).domain(domain)(data); + + _o.coefficients = [_o.c, _o.b, _o.a]; + delete _o.a; + delete _o.b; + delete _o.c; + return _o; + } + + var _points = points(data, x, y), + _points2 = _slicedToArray(_points, 4), + xv = _points2[0], + yv = _points2[1], + ux = _points2[2], + uy = _points2[3], + n = xv.length, + lhs = [], + rhs = [], + k = order + 1; + + var Y = 0, + n0 = 0, + xmin = domain ? +domain[0] : Infinity, + xmax = domain ? +domain[1] : -Infinity; + visitPoints(data, x, y, function (dx, dy) { + ++n0; + Y += (dy - Y) / n0; + + if (!domain) { + if (dx < xmin) xmin = dx; + if (dx > xmax) xmax = dx; + } + }); + var i, j, l, v, c; + + for (i = 0; i < k; ++i) { + for (l = 0, v = 0; l < n; ++l) { + v += Math.pow(xv[l], i) * yv[l]; + } + + lhs.push(v); + c = new Float64Array(k); + + for (j = 0; j < k; ++j) { + for (l = 0, v = 0; l < n; ++l) { + v += Math.pow(xv[l], i + j); + } + + c[j] = v; + } + + rhs.push(c); + } + + rhs.push(lhs); + + var coef = gaussianElimination(rhs), + fn = function fn(x) { + x -= ux; + var y = uy + coef[0] + coef[1] * x + coef[2] * x * x; + + for (i = 3; i < k; ++i) { + y += coef[i] * Math.pow(x, i); + } + + return y; + }, + out = interpose(xmin, xmax, fn); + + out.coefficients = uncenter(k, coef, -ux, uy); + out.predict = fn; + out.rSquared = determination(data, x, y, Y, fn); + return out; + } + + polynomial.domain = function (arr) { + return arguments.length ? (domain = arr, polynomial) : domain; + }; + + polynomial.x = function (fn) { + return arguments.length ? (x = fn, polynomial) : x; + }; + + polynomial.y = function (fn) { + return arguments.length ? (y = fn, polynomial) : y; + }; + + polynomial.order = function (n) { + return arguments.length ? (order = n, polynomial) : order; + }; + + return polynomial; + } + + function uncenter(k, a, x, y) { + var z = Array(k); + var i, j, v, c; // initialize to zero + + for (i = 0; i < k; ++i) { + z[i] = 0; + } // polynomial expansion + + + for (i = k - 1; i >= 0; --i) { + v = a[i]; + c = 1; + z[i] += v; + + for (j = 1; j <= i; ++j) { + c *= (i + 1 - j) / j; // binomial coefficent + + z[i - j] += v * Math.pow(x, j) * c; + } + } // bias term + + + z[0] += y; + return z; + } // Given an array for a two-dimensional matrix and the polynomial order, + // solve A * x = b using Gaussian elimination. + + + function gaussianElimination(matrix) { + var n = matrix.length - 1, + coef = []; + var i, j, k, r, t; + + for (i = 0; i < n; ++i) { + r = i; // max row + + for (j = i + 1; j < n; ++j) { + if (Math.abs(matrix[i][j]) > Math.abs(matrix[i][r])) { + r = j; + } + } + + for (k = i; k < n + 1; ++k) { + t = matrix[k][i]; + matrix[k][i] = matrix[k][r]; + matrix[k][r] = t; + } + + for (j = i + 1; j < n; ++j) { + for (k = n; k >= i; k--) { + matrix[k][j] -= matrix[k][i] * matrix[i][j] / matrix[i][i]; + } + } + } + + for (j = n - 1; j >= 0; --j) { + t = 0; + + for (k = j + 1; k < n; ++k) { + t += matrix[k][j] * coef[k]; + } + + coef[j] = (matrix[n][j] - t) / matrix[j][j]; + } + + return coef; + } + + function power () { + var x = function x(d) { + return d[0]; + }, + y = function y(d) { + return d[1]; + }, + domain; + + function power(data) { + var n = 0, + X = 0, + Y = 0, + XY = 0, + X2 = 0, + YS = 0, + xmin = domain ? +domain[0] : Infinity, + xmax = domain ? +domain[1] : -Infinity; + visitPoints(data, x, y, function (dx, dy) { + var lx = Math.log(dx), + ly = Math.log(dy); + ++n; + X += (lx - X) / n; + Y += (ly - Y) / n; + XY += (lx * ly - XY) / n; + X2 += (lx * lx - X2) / n; + YS += (dy - YS) / n; + + if (!domain) { + if (dx < xmin) xmin = dx; + if (dx > xmax) xmax = dx; + } + }); + + var _ols = ols(X, Y, XY, X2), + _ols2 = _slicedToArray(_ols, 2), + a = _ols2[0], + b = _ols2[1]; + + a = Math.exp(a); + + var fn = function fn(x) { + return a * Math.pow(x, b); + }, + out = interpose(xmin, xmax, fn); + + out.a = a; + out.b = b; + out.predict = fn; + out.rSquared = determination(data, x, y, YS, fn); + return out; + } + + power.domain = function (arr) { + return arguments.length ? (domain = arr, power) : domain; + }; + + power.x = function (fn) { + return arguments.length ? (x = fn, power) : x; + }; + + power.y = function (fn) { + return arguments.length ? (y = fn, power) : y; + }; + + return power; + } + + exports.regressionExp = exponential; + exports.regressionLinear = linear; + exports.regressionLoess = loess; + exports.regressionLog = logarithmic; + exports.regressionPoly = polynomial; + exports.regressionPow = power; + exports.regressionQuad = quad; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}))); +}(d3Regression, d3Regression.exports)); + +var REGRESSION_MAP = { + exp: d3Regression.exports.regressionExp, + linear: d3Regression.exports.regressionLinear, + loess: d3Regression.exports.regressionLoess, + log: d3Regression.exports.regressionLog, + poly: d3Regression.exports.regressionPoly, + pow: d3Regression.exports.regressionPow, + quad: d3Regression.exports.regressionQuad, +}; +/** + * 获取四象限默认配置 + * @param {number} xBaseline + * @param {number} yBaseline + */ +function getQuadrantDefaultConfig(xBaseline, yBaseline) { + // 文本便宜距离 + var textOffset = 10; + // 四象限默认样式 + var defaultConfig = { + regionStyle: [ + { + position: { + start: [xBaseline, 'max'], + end: ['max', yBaseline], + }, + style: { + fill: '#d8d0c0', + opacity: 0.4, + }, + }, + { + position: { + start: ['min', 'max'], + end: [xBaseline, yBaseline], + }, + style: { + fill: '#a3dda1', + opacity: 0.4, + }, + }, + { + position: { + start: ['min', yBaseline], + end: [xBaseline, 'min'], + }, + style: { + fill: '#d8d0c0', + opacity: 0.4, + }, + }, + { + position: { + start: [xBaseline, yBaseline], + end: ['max', 'min'], + }, + style: { + fill: '#a3dda1', + opacity: 0.4, + }, + }, + ], + lineStyle: { + stroke: '#9ba29a', + lineWidth: 1, + }, + labelStyle: [ + { + position: ['max', yBaseline], + offsetX: -textOffset, + offsetY: -textOffset, + style: { + textAlign: 'right', + textBaseline: 'bottom', + fontSize: 14, + fill: '#ccc', + }, + }, + { + position: ['min', yBaseline], + offsetX: textOffset, + offsetY: -textOffset, + style: { + textAlign: 'left', + textBaseline: 'bottom', + fontSize: 14, + fill: '#ccc', + }, + }, + { + position: ['min', yBaseline], + offsetX: textOffset, + offsetY: textOffset, + style: { + textAlign: 'left', + textBaseline: 'top', + fontSize: 14, + fill: '#ccc', + }, + }, + { + position: ['max', yBaseline], + offsetX: -textOffset, + offsetY: textOffset, + style: { + textAlign: 'right', + textBaseline: 'top', + fontSize: 14, + fill: '#ccc', + }, + }, + ], + }; + return defaultConfig; +} +var splinePath = function (data, config) { + var view = config.view, _a = config.options, xField = _a.xField, yField = _a.yField; + var xScaleView = view.getScaleByField(xField); + var yScaleView = view.getScaleByField(yField); + var pathData = data.map(function (d) { + return view.getCoordinate().convert({ x: xScaleView.scale(d[0]), y: yScaleView.scale(d[1]) }); + }); + return getSplinePath(pathData, false); +}; +var getPath = function (config) { + var options = config.options; + var xField = options.xField, yField = options.yField, data = options.data, regressionLine = options.regressionLine; + var _a = regressionLine.type, type = _a === void 0 ? 'linear' : _a, algorithm = regressionLine.algorithm; + var pathData; + if (algorithm) { + pathData = isArray$n(algorithm) ? algorithm : algorithm(data); + } + else { + var reg = REGRESSION_MAP[type]() + .x(function (d) { return d[xField]; }) + .y(function (d) { return d[yField]; }); + pathData = reg(data); + } + return splinePath(pathData, config); +}; +/** + * 调整散点图 meta: { min, max } ① data.length === 1 ② 所有数据 y 值相等 ③ 所有数据 x 值相等 + * @param options + * @returns + */ +var getMeta = function (options) { + var _a; + var _b = options.meta, meta = _b === void 0 ? {} : _b, xField = options.xField, yField = options.yField, data = options.data; + var xFieldValue = data[0][xField]; + var yFieldValue = data[0][yField]; + var xIsPositiveNumber = xFieldValue > 0; + var yIsPositiveNumber = yFieldValue > 0; + /** + * 获得对应字段的 min max scale 配置 + */ + function getMetaMinMax(field, axis) { + var fieldMeta = get$3(meta, [field]); + function getCustomValue(type) { + return get$3(fieldMeta, type); + } + var range = {}; + if (axis === 'x') { + if (isNumber$4(xFieldValue)) { + if (!isNumber$4(getCustomValue('min'))) { + range['min'] = xIsPositiveNumber ? 0 : xFieldValue * 2; + } + if (!isNumber$4(getCustomValue('max'))) { + range['max'] = xIsPositiveNumber ? xFieldValue * 2 : 0; + } + } + return range; + } + if (isNumber$4(yFieldValue)) { + if (!isNumber$4(getCustomValue('min'))) { + range['min'] = yIsPositiveNumber ? 0 : yFieldValue * 2; + } + if (!isNumber$4(getCustomValue('max'))) { + range['max'] = yIsPositiveNumber ? yFieldValue * 2 : 0; + } + } + return range; + } + return __assign$r(__assign$r({}, meta), (_a = {}, _a[xField] = __assign$r(__assign$r({}, meta[xField]), getMetaMinMax(xField, 'x')), _a[yField] = __assign$r(__assign$r({}, meta[yField]), getMetaMinMax(yField, 'y')), _a)); +}; + +/** + * 散点图默认美观 + * ① data.length === 1 ② 所有数据 y 值相等 ③ 所有数据 x 值相等 + * @param params + * @returns params + */ +function transformOptions$1(options) { + var _a = options.data, data = _a === void 0 ? [] : _a, xField = options.xField, yField = options.yField; + if (data.length) { + // x y 字段知否只有一个值,如果只有一个值,则进行优化 + var isOneX = true; + var isOneY = true; + var prev = data[0]; + var curr = void 0; + for (var i = 1; i < data.length; i++) { + curr = data[i]; + if (prev[xField] !== curr[xField]) { + isOneX = false; + } + if (prev[yField] !== curr[yField]) { + isOneY = false; + } + // 如果都不是 oneValue,那么可提前跳出循环 + if (!isOneX && !isOneY) { + break; + } + prev = curr; + } + var keys = []; + isOneX && keys.push(xField); + isOneY && keys.push(yField); + var meta_1 = pick$1(getMeta(options), keys); + return deepAssign({}, options, { meta: meta_1 }); + } + return options; +} +/** + * 字段 + * @param params + */ +function geometry$p(params) { + var chart = params.chart, options = params.options; + var data = options.data, type = options.type, color = options.color, shape = options.shape, pointStyle = options.pointStyle, shapeField = options.shapeField, colorField = options.colorField, xField = options.xField, yField = options.yField, sizeField = options.sizeField; + var size = options.size; + var tooltip = options.tooltip; + if (sizeField) { + if (!size) { + size = [2, 8]; + } + if (isNumber$4(size)) { + size = [size, size]; + } + } + if (tooltip && !tooltip.fields) { + tooltip = __assign$r(__assign$r({}, tooltip), { fields: [xField, yField, colorField, sizeField, shapeField] }); + } + // 数据 + chart.data(data); + // geometry + point(deepAssign({}, params, { + options: { + seriesField: colorField, + point: { + color: color, + shape: shape, + size: size, + style: pointStyle, + }, + tooltip: tooltip, + }, + })); + var geometry = findGeometry(chart, 'point'); + // 数据调整 + if (type) { + geometry.adjust(type); + } + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$g(params) { + var _a; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + var newOptions = transformOptions$1(options); + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField] = yAxis, + _a)))(deepAssign({}, params, { options: newOptions })); +} +/** + * axis 配置 + * @param params + */ +function axis$h(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + chart.axis(xField, xAxis); + chart.axis(yField, yAxis); + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$a(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, colorField = options.colorField, shapeField = options.shapeField, sizeField = options.sizeField, shapeLegend = options.shapeLegend, sizeLegend = options.sizeLegend; + /** legend 不为 false, 则展示图例, 优先展示 color 分类图例 */ + var showLegend = legend !== false; + if (colorField) { + chart.legend(colorField, showLegend ? legend : false); + } + // 优先取 shapeLegend, 否则取 legend + if (shapeField) { + if (shapeLegend) { + chart.legend(shapeField, shapeLegend); + } + else { + chart.legend(shapeField, shapeLegend === false ? false : legend); + } + } + if (sizeField) { + chart.legend(sizeField, sizeLegend ? sizeLegend : false); + } + /** 默认不展示 shape 图例,当 shapeLegend 为 undefined 也不展示图例 */ + /** 默认没有 sizeField,则隐藏连续图例 */ + if (!showLegend && !shapeLegend && !sizeLegend) { + chart.legend(false); + } + return params; +} +/** + * 数据标签 + * @param params + */ +function label$8(params) { + var chart = params.chart, options = params.options; + var label = options.label, yField = options.yField; + var scatterGeometry = findGeometry(chart, 'point'); + // label 为 false, 空 则不显示 label + if (!label) { + scatterGeometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + scatterGeometry.label({ + fields: [yField], + callback: callback, + cfg: transformLabel(cfg), + }); + } + return params; +} +/** + * annotation 配置 + * - 特殊 annotation: quadrant(四象限) + * @param params + */ +function scatterAnnotation(params) { + var options = params.options; + var quadrant = options.quadrant; + var annotationOptions = []; + if (quadrant) { + var _a = quadrant.xBaseline, xBaseline = _a === void 0 ? 0 : _a, _b = quadrant.yBaseline, yBaseline = _b === void 0 ? 0 : _b, labels_1 = quadrant.labels, regionStyle_1 = quadrant.regionStyle, lineStyle = quadrant.lineStyle; + var defaultConfig_1 = getQuadrantDefaultConfig(xBaseline, yBaseline); + // 仅支持四象限 + var quadrants = new Array(4).join(',').split(','); + quadrants.forEach(function (_, index) { + annotationOptions.push(__assign$r(__assign$r({ type: 'region', top: false }, defaultConfig_1.regionStyle[index].position), { style: deepAssign({}, defaultConfig_1.regionStyle[index].style, regionStyle_1 === null || regionStyle_1 === void 0 ? void 0 : regionStyle_1[index]) }), __assign$r({ type: 'text', top: true }, deepAssign({}, defaultConfig_1.labelStyle[index], labels_1 === null || labels_1 === void 0 ? void 0 : labels_1[index]))); + }); + // 生成坐标轴 + annotationOptions.push({ + type: 'line', + top: false, + start: ['min', yBaseline], + end: ['max', yBaseline], + style: deepAssign({}, defaultConfig_1.lineStyle, lineStyle), + }, { + type: 'line', + top: false, + start: [xBaseline, 'min'], + end: [xBaseline, 'max'], + style: deepAssign({}, defaultConfig_1.lineStyle, lineStyle), + }); + } + return flow(annotation$2(annotationOptions))(params); +} +// 趋势线 +function regressionLine(params) { + var options = params.options, chart = params.chart; + var regressionLine = options.regressionLine; + if (regressionLine) { + var style_1 = regressionLine.style, _a = regressionLine.top, top_1 = _a === void 0 ? false : _a; + var defaultStyle_1 = { + stroke: '#9ba29a', + lineWidth: 2, + opacity: 0.5, + }; + chart.annotation().shape({ + top: top_1, + render: function (container, view) { + var group = container.addGroup({ + id: chart.id + "-regression-line", + name: 'regression-line-group', + }); + var path = getPath({ + view: view, + options: options, + }); + group.addShape('path', { + name: 'regression-line', + attrs: __assign$r(__assign$r({ path: path }, defaultStyle_1), style_1), + }); + }, + }); + } + return params; +} +/** + * tooltip 配置 + * @param params + */ +function tooltip$6(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip; + if (tooltip) { + chart.tooltip(tooltip); + } + else if (tooltip === false) { + chart.tooltip(false); + } + return params; +} +/** + * 散点图适配器 + * @param chart + * @param options + */ +function adaptor$r(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(geometry$p, meta$g, axis$h, legend$a, tooltip$6, label$8, + // 需要在 interaction 前面 + brushInteraction, interaction$6, scatterAnnotation, animation$5, theme$2, regressionLine)(params); +} + +/** + * 散点图 默认配置项 + */ +var DEFAULT_OPTIONS$r = deepAssign({}, Plot.getDefaultOptions(), { + size: 4, + tooltip: { + showTitle: false, + showMarkers: false, + showCrosshairs: true, + crosshairs: { + type: 'xy', + }, + }, +}); + +registerInteraction('drag-move', { + start: [{ trigger: 'plot:mousedown', action: 'scale-translate:start' }], + processing: [ + { + trigger: 'plot:mousemove', + action: 'scale-translate:translate', + throttle: { wait: 100, leading: true, trailing: false }, + }, + ], + end: [{ trigger: 'plot:mouseup', action: 'scale-translate:end' }], +}); + +var Scatter$1 = /** @class */ (function (_super) { + __extends$e(Scatter, _super); + function Scatter(container, options) { + var _this = _super.call(this, container, options) || this; + /** 图表类型 */ + _this.type = 'scatter'; + // 监听 brush 事件,处理 meta + _this.on(VIEW_LIFE_CIRCLE.BEFORE_RENDER, function (evt) { + var _a, _b; + // 运行时,读取 option + var _c = _this, options = _c.options, chart = _c.chart; + if (((_a = evt.data) === null || _a === void 0 ? void 0 : _a.source) === EVENTS.FILTER) { + var filteredData = _this.chart.filterData(_this.chart.getData()); + meta$g({ chart: chart, options: __assign$r(__assign$r({}, options), { data: filteredData }) }); + } + if (((_b = evt.data) === null || _b === void 0 ? void 0 : _b.source) === EVENTS.RESET) { + meta$g({ chart: chart, options: options }); + } + }); + return _this; + } + /** + * 获取 散点图 默认配置项 + * 供外部使用 + */ + Scatter.getDefaultOptions = function () { + return DEFAULT_OPTIONS$r; + }; + /** + * @override + * @param data + */ + Scatter.prototype.changeData = function (data) { + this.updateOption(transformOptions$1(deepAssign({}, this.options, { data: data }))); + var _a = this, options = _a.options, chart = _a.chart; + meta$g({ chart: chart, options: options }); + this.chart.changeData(data); + }; + /** + * 获取 散点图 的适配器 + */ + Scatter.prototype.getSchemaAdaptor = function () { + return adaptor$r; + }; + Scatter.prototype.getDefaultOptions = function () { + return Scatter.getDefaultOptions(); + }; + return Scatter; +}(Plot)); + +/** + * geometry 配置处理 + * @param params + */ +function geometry$o(params) { + var chart = params.chart, options = params.options; + var data = options.data, lineStyle = options.lineStyle, color = options.color, pointOptions = options.point, areaOptions = options.area; + chart.data(data); + // 雷达图 主 geometry + var primary = deepAssign({}, params, { + options: { + line: { + style: lineStyle, + color: color, + }, + point: pointOptions + ? __assign$r({ color: color }, pointOptions) : pointOptions, + area: areaOptions + ? __assign$r({ color: color }, areaOptions) : areaOptions, + // label 不传递给各个 geometry adaptor,由 label adaptor 处理 + label: undefined, + }, + }); + // 副 Geometry + var second = deepAssign({}, primary, { + options: { + tooltip: false, + }, + }); + // 优先使用 point.state, 其次取主元素的 state 状态样式配置 + var pointState = (pointOptions === null || pointOptions === void 0 ? void 0 : pointOptions.state) || options.state; + var pointParams = deepAssign({}, primary, { options: { tooltip: false, state: pointState } }); + line(primary); + point(pointParams); + area(second); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$f(params) { + var _a; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField] = yAxis, + _a)))(params); +} +/** + * coord 配置 + * @param params + */ +function coord(params) { + var chart = params.chart, options = params.options; + var radius = options.radius, startAngle = options.startAngle, endAngle = options.endAngle; + chart.coordinate('polar', { + radius: radius, + startAngle: startAngle, + endAngle: endAngle, + }); + return params; +} +/** + * axis 配置 + * @param params + */ +function axis$g(params) { + var chart = params.chart, options = params.options; + var xField = options.xField, xAxis = options.xAxis, yField = options.yField, yAxis = options.yAxis; + chart.axis(xField, xAxis); + chart.axis(yField, yAxis); + return params; +} +/** + * label 配置 + * @param params + */ +function label$7(params) { + var chart = params.chart, options = params.options; + var label = options.label, yField = options.yField; + var geometry = findGeometry(chart, 'line'); + if (!label) { + geometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + geometry.label({ + fields: [yField], + callback: callback, + cfg: transformLabel(cfg), + }); + } + return params; +} +/** + * 雷达图适配器 + * @param chart + * @param options + */ +function adaptor$q(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(geometry$o, meta$f, theme$2, coord, axis$g, legend$f, tooltip$8, label$7, interaction$6, animation$5, annotation$2())(params); +} + +var RadarTooltipController = /** @class */ (function (_super) { + __extends$e(RadarTooltipController, _super); + function RadarTooltipController() { + return _super !== null && _super.apply(this, arguments) || this; + } + Object.defineProperty(RadarTooltipController.prototype, "name", { + get: function () { + return 'radar-tooltip'; + }, + enumerable: false, + configurable: true + }); + RadarTooltipController.prototype.getTooltipItems = function (point) { + var _a = this.getTooltipCfg(), shared = _a.shared, cfgTitle = _a.title; + var hintItems = _super.prototype.getTooltipItems.call(this, point); + if (hintItems.length > 0) { + var geometry_1 = this.view.geometries[0]; + var dataArray = geometry_1.dataArray; + var title_1 = hintItems[0].name; + var result_1 = []; + dataArray.forEach(function (mappingData) { + mappingData.forEach(function (d) { + var items = Util$1.getTooltipItems(d, geometry_1); + var item = items[0]; + if (!shared && item && item.name === title_1) { + var displayTitle = isNil(cfgTitle) ? title_1 : cfgTitle; + result_1.push(__assign$r(__assign$r({}, item), { name: item.title, title: displayTitle })); + } + else if (shared && item) { + var displayTitle = isNil(cfgTitle) ? item.name || title_1 : cfgTitle; + result_1.push(__assign$r(__assign$r({}, item), { name: item.title, title: displayTitle })); + } + }); + }); + return result_1; + } + return []; + }; + return RadarTooltipController; +}(TooltipController)); +registerComponentController('radar-tooltip', RadarTooltipController); +/** + * 雷达图 tooltip 激活 action + */ +var RadarTooltipAction = /** @class */ (function (_super) { + __extends$e(RadarTooltipAction, _super); + function RadarTooltipAction() { + return _super !== null && _super.apply(this, arguments) || this; + } + RadarTooltipAction.prototype.init = function () { + var view = this.context.view; + view.removeInteraction('tooltip'); + }; + RadarTooltipAction.prototype.show = function () { + var event = this.context.event; + var controller = this.getTooltipController(); + controller.showTooltip({ x: event.x, y: event.y }); + }; + RadarTooltipAction.prototype.hide = function () { + var controller = this.getTooltipController(); + controller.hideTooltip(); + }; + RadarTooltipAction.prototype.getTooltipController = function () { + var view = this.context.view; + return view.getController('radar-tooltip'); + }; + return RadarTooltipAction; +}(Action$1)); + +registerAction('radar-tooltip', RadarTooltipAction); +registerInteraction('radar-tooltip', { + start: [{ trigger: 'plot:mousemove', action: 'radar-tooltip:show' }], + end: [{ trigger: 'plot:mouseleave', action: 'radar-tooltip:hide' }], +}); + +var Radar$1 = /** @class */ (function (_super) { + __extends$e(Radar, _super); + function Radar() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'radar'; + return _this; + } + /** + * @override + * @param data + */ + Radar.prototype.changeData = function (data) { + this.updateOption({ data: data }); + this.chart.changeData(data); + }; + /** + * 获取 雷达图 默认配置 + */ + Radar.prototype.getDefaultOptions = function () { + return deepAssign({}, _super.prototype.getDefaultOptions.call(this), { + xAxis: { + label: { + offset: 15, + }, + grid: { + line: { + type: 'line', + }, + }, + }, + yAxis: { + grid: { + line: { + type: 'circle', + }, + }, + }, + legend: { + position: 'top', + }, + tooltip: { + shared: true, + showCrosshairs: true, + showMarkers: true, + crosshairs: { + type: 'xy', + line: { + style: { + stroke: '#565656', + lineDash: [4], + }, + }, + follow: true, + }, + }, + }); + }; + /** + * 获取 雷达图 的适配器 + */ + Radar.prototype.getSchemaAdaptor = function () { + return adaptor$q; + }; + return Radar; +}(Plot)); + +var AxisType; +(function (AxisType) { + AxisType["Left"] = "Left"; + AxisType["Right"] = "Right"; +})(AxisType || (AxisType = {})); +var DualAxesGeometry; +(function (DualAxesGeometry) { + DualAxesGeometry["Line"] = "line"; + DualAxesGeometry["Column"] = "column"; +})(DualAxesGeometry || (DualAxesGeometry = {})); + +var LEFT_AXES_VIEW = 'left-axes-view'; +var RIGHT_AXES_VIEW = 'right-axes-view'; +var DEFAULT_YAXIS_CONFIG = { + nice: true, + label: { + autoHide: true, + autoRotate: false, + }, +}; +var DEFAULT_LEFT_YAXIS_CONFIG = __assign$r(__assign$r({}, DEFAULT_YAXIS_CONFIG), { position: 'left' }); +var DEFAULT_RIGHT_YAXIS_CONFIG = __assign$r(__assign$r({}, DEFAULT_YAXIS_CONFIG), { position: 'right', grid: null }); + +/** + * 根据 GeometryOption 判断 geometry 是否为 line + */ +function isLine(geometryOption) { + return get$3(geometryOption, 'geometry') === DualAxesGeometry.Line; +} +/** + * 根据 GeometryOption 判断 geometry 是否为 Column + */ +function isColumn(geometryOption) { + return get$3(geometryOption, 'geometry') === DualAxesGeometry.Column; +} +/** + * 获取 GeometryOption + * @param geometryOption + * @param axis + */ +function getGeometryOption(xField, yField, geometryOption) { + // 空默认为线 + return isColumn(geometryOption) + ? deepAssign({}, { + geometry: DualAxesGeometry.Column, + label: geometryOption.label && geometryOption.isRange + ? { + content: function (item) { + var _a; + return (_a = item[yField]) === null || _a === void 0 ? void 0 : _a.join('-'); + }, + } + : undefined, + }, geometryOption) + : __assign$r({ geometry: DualAxesGeometry.Line }, geometryOption); +} +/** + * 兼容一些属性 为 arr 和 obj 的两种情况, 如 yAxis,annotations + * 为了防止左右 yField 相同,导致变成 object 之后被覆盖,所以都转变成数组的形式 + * @param yField + * @param transformAttribute + */ +function transformObjectToArray(yField, transformAttribute) { + var y1 = yField[0], y2 = yField[1]; + if (isArray$n(transformAttribute)) { + // 将数组补齐为两个 + var a1_1 = transformAttribute[0], a2_1 = transformAttribute[1]; + return [a1_1, a2_1]; + } + var a1 = get$3(transformAttribute, y1); + var a2 = get$3(transformAttribute, y2); + return [a1, a2]; +} +/** + * 获取默认值 + * @param yAxis + * @param axisType + */ +function getYAxisWithDefault(yAxis, axisType) { + if (axisType === AxisType.Left) { + return yAxis === false ? false : deepAssign({}, DEFAULT_LEFT_YAXIS_CONFIG, yAxis); + } + else if (axisType === AxisType.Right) { + return yAxis === false ? false : deepAssign({}, DEFAULT_RIGHT_YAXIS_CONFIG, yAxis); + } + return yAxis; +} + +/** + * 获取 view 的 legendItem,供存在不含有 seriesField 的图形使用 + * @param params + */ +function getViewLegendItems(params) { + var view = params.view, geometryOption = params.geometryOption, yField = params.yField, legend = params.legend; + var userMarker = get$3(legend, 'marker'); + var geometry = findGeometry(view, isLine(geometryOption) ? 'line' : 'interval'); + if (!geometryOption.seriesField) { + var legendItemName = get$3(view, "options.scales." + yField + ".alias") || yField; + // 返回 g2 设置的图例 + var colorAttribute = geometry.getAttribute('color'); + var color = view.getTheme().defaultColor; + if (colorAttribute) { + color = Util$1.getMappingValue(colorAttribute, legendItemName, get$3(colorAttribute, ['values', 0], color)); + } + var marker = (isFunction$6(userMarker) + ? userMarker + : !isEmpty$1(userMarker) && + deepAssign({}, { + style: { + stroke: color, + fill: color, + }, + }, userMarker)) || + (isLine(geometryOption) + ? { + symbol: function (x, y, r) { + return [ + ['M', x - r, y], + ['L', x + r, y], + ]; + }, + style: { + lineWidth: 2, + r: 6, + stroke: color, + }, + } + : { + symbol: 'square', + style: { + fill: color, + }, + }); + return [ + { + value: yField, + name: legendItemName, + marker: marker, + isGeometry: true, + viewId: view.id, + }, + ]; + } + var attributes = geometry.getGroupAttributes(); + return reduce$1(attributes, function (items, attr) { + var attrItems = Util$1.getLegendItems(view, geometry, attr, view.getTheme(), userMarker); + return items.concat(attrItems); + }, []); +} + +/** + * 绘制单个图形 + * @param params + */ +function drawSingleGeometry(params) { + var options = params.options, chart = params.chart; + var geometryOption = options.geometryOption; + var isStack = geometryOption.isStack, color = geometryOption.color, seriesField = geometryOption.seriesField, groupField = geometryOption.groupField, isGroup = geometryOption.isGroup; + var FIELD_KEY = ['xField', 'yField']; + if (isLine(geometryOption)) { + // 绘制线 + line(deepAssign({}, params, { + options: __assign$r(__assign$r(__assign$r({}, pick$1(options, FIELD_KEY)), geometryOption), { line: { + color: geometryOption.color, + style: geometryOption.lineStyle, + } }), + })); + // 绘制点 + point(deepAssign({}, params, { + options: __assign$r(__assign$r(__assign$r({}, pick$1(options, FIELD_KEY)), geometryOption), { point: geometryOption.point && __assign$r({ color: color, shape: 'circle' }, geometryOption.point) }), + })); + // adjust + var adjust_1 = []; + if (isGroup) { + adjust_1.push({ + type: 'dodge', + dodgeBy: groupField || seriesField, + customOffset: 0, + }); + } + if (isStack) { + adjust_1.push({ + type: 'stack', + }); + } + if (adjust_1.length) { + each$2(chart.geometries, function (g) { + g.adjust(adjust_1); + }); + } + } + if (isColumn(geometryOption)) { + adaptor$w(deepAssign({}, params, { + options: __assign$r(__assign$r(__assign$r({}, pick$1(options, FIELD_KEY)), geometryOption), { widthRatio: geometryOption.columnWidthRatio, interval: __assign$r(__assign$r({}, pick$1(geometryOption, ['color'])), { style: geometryOption.columnStyle }) }), + })); + } + return params; +} + +/** + * 右侧 View 进行 slider 过滤 + * 由于双轴图是多 View , 需要监听左侧 Slider 的 change 事件来同步右侧 View + * @param { View } view 右侧视图 + * @param { number[] } sliderValue 滑块当前值 + * @returns void + */ +var doSliderFilter = function (view, sliderValue) { + var min = sliderValue[0], max = sliderValue[1]; + var data = view.getOptions().data; + var xScale = view.getXScale(); + var dataSize = size$1(data); + if (!xScale || !dataSize) { + return; + } + var values = valuesOfKey(data, xScale.field); + var xValues = values ; + var xTickCount = size$1(xValues); + var minIndex = Math.floor(min * (xTickCount - 1)); + var maxIndex = Math.floor(max * (xTickCount - 1)); + // 增加 x 轴的过滤器 + view.filter(xScale.field, function (value) { + var idx = xValues.indexOf(value); + return idx > -1 ? isBetween$1(idx, minIndex, maxIndex) : true; + }); + view.render(true); +}; + +/** + * transformOptions,双轴图整体的取参逻辑如下 + * 1. get index getOptions: 对应的是默认的图表参数,如 appendPadding,syncView 等 + * 2. get adpator transformOption: 对应的是双轴图的默认参数,deepAssign 优先级从低到高如下 + * 2.1 defaultoption,如 tooltip,legend + * 2.2 用户填写 options + * 2.3 根据用户填写的 options 补充的数组型 options,如 yaxis,GeometryOption,因为 deepAssign 无法 assign 数组 + * + * @param params + */ +function transformOptions(params) { + var _a; + var options = params.options; + var _b = options.geometryOptions, geometryOptions = _b === void 0 ? [] : _b, xField = options.xField, yField = options.yField; + var allLine = every(geometryOptions, function (_a) { + var geometry = _a.geometry; + return geometry === DualAxesGeometry.Line || geometry === undefined; + }); + return deepAssign({}, { + options: { + geometryOptions: [], + meta: (_a = {}, + _a[xField] = { + // 默认为 cat 类型 + type: 'cat', + // x 轴一定是同步 scale 的 + sync: true, + // 如果有没有柱子,则 + range: allLine ? [0, 1] : undefined, + }, + _a), + tooltip: { + showMarkers: allLine, + // 存在柱状图,不显示 crosshairs + showCrosshairs: allLine, + shared: true, + crosshairs: { + type: 'x', + }, + }, + interactions: !allLine + ? [{ type: 'legend-visible-filter' }, { type: 'active-region' }] + : [{ type: 'legend-visible-filter' }], + legend: { + position: 'top-left', + }, + }, + }, params, { + options: { + // yAxis + yAxis: transformObjectToArray(yField, options.yAxis), + // geometryOptions + geometryOptions: [ + getGeometryOption(xField, yField[0], geometryOptions[0]), + getGeometryOption(xField, yField[1], geometryOptions[1]), + ], + // annotations + annotations: transformObjectToArray(yField, options.annotations), + }, + }); +} +/** + * 创建 双轴图 中绘制图形的 view,提前创建是因为 theme 适配器的需要 + * @param params + */ +function createViews(params) { + var _a, _b; + var chart = params.chart, options = params.options; + var geometryOptions = options.geometryOptions; + var SORT_MAP = { line: 0, column: 1 }; + // 包含配置,id,数据的结构 + var geometries = [ + { type: (_a = geometryOptions[0]) === null || _a === void 0 ? void 0 : _a.geometry, id: LEFT_AXES_VIEW }, + { type: (_b = geometryOptions[1]) === null || _b === void 0 ? void 0 : _b.geometry, id: RIGHT_AXES_VIEW }, + ]; + // 将线的 view 放置在更上一层,防止线柱遮挡。先柱后先 + geometries.sort(function (a, b) { return -SORT_MAP[a.type] + SORT_MAP[b.type]; }).forEach(function (g) { return chart.createView({ id: g.id }); }); + return params; +} +/** + * 绘制图形 + * @param params + */ +function geometry$n(params) { + var chart = params.chart, options = params.options; + var xField = options.xField, yField = options.yField, geometryOptions = options.geometryOptions, data = options.data, tooltip = options.tooltip; + // 包含配置,id,数据的结构 + var geometries = [ + __assign$r(__assign$r({}, geometryOptions[0]), { id: LEFT_AXES_VIEW, data: data[0], yField: yField[0] }), + __assign$r(__assign$r({}, geometryOptions[1]), { id: RIGHT_AXES_VIEW, data: data[1], yField: yField[1] }), + ]; + geometries.forEach(function (geometry) { + var id = geometry.id, data = geometry.data, yField = geometry.yField; + // 百分比柱状图需要额外处理一次数据 + var isPercent = isColumn(geometry) && geometry.isPercent; + var formatData = isPercent ? percent(data, yField, xField, yField) : data; + var view = findViewById(chart, id).data(formatData); + var tooltipOptions = isPercent + ? __assign$r({ formatter: function (datum) { return ({ + name: datum[geometry.seriesField] || yField, + value: (Number(datum[yField]) * 100).toFixed(2) + '%', + }); } }, tooltip) : tooltip; + // 绘制图形 + drawSingleGeometry({ + chart: view, + options: { + xField: xField, + yField: yField, + tooltip: tooltipOptions, + geometryOption: geometry, + }, + }); + }); + return params; +} +function color$1(params) { + var _a; + var chart = params.chart, options = params.options; + var geometryOptions = options.geometryOptions; + var themeColor = ((_a = chart.getTheme()) === null || _a === void 0 ? void 0 : _a.colors10) || []; + var start = 0; + /* 为 geometry 添加默认 color。 + * 1. 若 geometryOptions 存在 color,则在 drawGeometry 时已处理 + * 2. 若 不存在 color,获取 Geometry group scales个数,在 theme color 10 中提取 + * 3. 为防止 group 过多导致右色板无值或值很少,右 view 面板在依次提取剩下的 N 个 后再 concat 一次 themeColor + * 4. 为简便获取 Geometry group scales个数,在绘制完后再执行 color + * 5. 考虑之后将不同 view 使用同一个色板的需求沉淀到 g2 + */ + chart.once('beforepaint', function () { + each$2(geometryOptions, function (geometryOption, index) { + var view = findViewById(chart, index === 0 ? LEFT_AXES_VIEW : RIGHT_AXES_VIEW); + if (geometryOption.color) + return; + var groupScale = view.getGroupScales(); + var count = get$3(groupScale, [0, 'values', 'length'], 1); + var color = themeColor.slice(start, start + count).concat(index === 0 ? [] : themeColor); + view.geometries.forEach(function (geometry) { + if (geometryOption.seriesField) { + geometry.color(geometryOption.seriesField, color); + } + else { + geometry.color(color[0]); + } + }); + start += count; + }); + chart.render(true); + }); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$e(params) { + var _a, _b; + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField[0]] = yAxis[0], + _a))(deepAssign({}, params, { chart: findViewById(chart, LEFT_AXES_VIEW) })); + scale$3((_b = {}, + _b[xField] = xAxis, + _b[yField[1]] = yAxis[1], + _b))(deepAssign({}, params, { chart: findViewById(chart, RIGHT_AXES_VIEW) })); + return params; +} +/** + * axis 配置 + * @param params + */ +function axis$f(params) { + var chart = params.chart, options = params.options; + var leftView = findViewById(chart, LEFT_AXES_VIEW); + var rightView = findViewById(chart, RIGHT_AXES_VIEW); + var xField = options.xField, yField = options.yField, xAxis = options.xAxis, yAxis = options.yAxis; + chart.axis(xField, false); + chart.axis(yField[0], false); + chart.axis(yField[1], false); + // 左 View + leftView.axis(xField, xAxis); + leftView.axis(yField[0], getYAxisWithDefault(yAxis[0], AxisType.Left)); + // 右 Y 轴 + rightView.axis(xField, false); + rightView.axis(yField[1], getYAxisWithDefault(yAxis[1], AxisType.Right)); + return params; +} +/** + * tooltip 配置 + * @param params + */ +function tooltip$5(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip; + var leftView = findViewById(chart, LEFT_AXES_VIEW); + var rightView = findViewById(chart, RIGHT_AXES_VIEW); + // tooltip 经过 getDefaultOption 处理后,一定不为 undefined + chart.tooltip(tooltip); + // 在 view 上添加 tooltip,使得 shared 和 interaction active-region 起作用 + // view 应该继承 chart 里的 shared,但是从表现看来,继承有点问题 + leftView.tooltip({ + shared: true, + }); + rightView.tooltip({ + shared: true, + }); + return params; +} +/** + * interaction 配置 + * @param params + */ +function interaction$4(params) { + var chart = params.chart; + interaction$6(deepAssign({}, params, { chart: findViewById(chart, LEFT_AXES_VIEW) })); + interaction$6(deepAssign({}, params, { chart: findViewById(chart, RIGHT_AXES_VIEW) })); + return params; +} +/** + * annotation 配置 + * @param params + */ +function annotation$1(params) { + var chart = params.chart, options = params.options; + var annotations = options.annotations; + var a1 = get$3(annotations, [0]); + var a2 = get$3(annotations, [1]); + annotation$2(a1)(deepAssign({}, params, { + chart: findViewById(chart, LEFT_AXES_VIEW), + options: { + annotations: a1, + }, + })); + annotation$2(a2)(deepAssign({}, params, { + chart: findViewById(chart, RIGHT_AXES_VIEW), + options: { + annotations: a2, + }, + })); + return params; +} +function theme$1(params) { + var chart = params.chart; + /* + * 双轴图中,部分组件是绘制在子 view 层(例如 axis,line),部分组件是绘制在 chart (例如 legend) + * 为 chart 和 子 view 均注册 theme,使其自行遵循 G2 theme geometry > view > chart 进行渲染。 + */ + theme$2(deepAssign({}, params, { chart: findViewById(chart, LEFT_AXES_VIEW) })); + theme$2(deepAssign({}, params, { chart: findViewById(chart, RIGHT_AXES_VIEW) })); + theme$2(params); + return params; +} +function animation$4(params) { + var chart = params.chart; + animation$5(deepAssign({}, params, { chart: findViewById(chart, LEFT_AXES_VIEW) })); + animation$5(deepAssign({}, params, { chart: findViewById(chart, RIGHT_AXES_VIEW) })); + return params; +} +/** + * 双轴图 limitInPlot + * @param params + */ +function limitInPlot$1(params) { + var chart = params.chart, options = params.options; + var yAxis = options.yAxis; + limitInPlot$2(deepAssign({}, params, { + chart: findViewById(chart, LEFT_AXES_VIEW), + options: { + yAxis: yAxis[0], + }, + })); + limitInPlot$2(deepAssign({}, params, { + chart: findViewById(chart, RIGHT_AXES_VIEW), + options: { + yAxis: yAxis[1], + }, + })); + return params; +} +/** + * legend 配置 + * 使用 custom,便于和类似于分组柱状图-单折线图的逻辑统一 + * @param params + */ +function legend$9(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, geometryOptions = options.geometryOptions, yField = options.yField, data = options.data; + var leftView = findViewById(chart, LEFT_AXES_VIEW); + var rightView = findViewById(chart, RIGHT_AXES_VIEW); + if (legend === false) { + chart.legend(false); + } + else if (isObject$f(legend) && legend.custom === true) { + chart.legend(legend); + } + else { + var leftLegend_1 = get$3(geometryOptions, [0, 'legend'], legend); + var rightLegend_1 = get$3(geometryOptions, [1, 'legend'], legend); + // 均使用自定义图例 + chart.once('beforepaint', function () { + var leftItems = data[0].length + ? getViewLegendItems({ + view: leftView, + geometryOption: geometryOptions[0], + yField: yField[0], + legend: leftLegend_1, + }) + : []; + var rightItems = data[1].length + ? getViewLegendItems({ + view: rightView, + geometryOption: geometryOptions[1], + yField: yField[1], + legend: rightLegend_1, + }) + : []; + chart.legend(deepAssign({}, legend, { + custom: true, + // todo 修改类型定义 + // @ts-ignore + items: leftItems.concat(rightItems), + })); + }); + if (geometryOptions[0].seriesField) { + leftView.legend(geometryOptions[0].seriesField, leftLegend_1); + } + if (geometryOptions[1].seriesField) { + rightView.legend(geometryOptions[1].seriesField, rightLegend_1); + } + // 自定义图例交互 + chart.on('legend-item:click', function (evt) { + var delegateObject = get$3(evt, 'gEvent.delegateObject', {}); + if (delegateObject && delegateObject.item) { + var _a = delegateObject.item, field_1 = _a.value, isGeometry = _a.isGeometry, viewId = _a.viewId; + // geometry 的时候,直接使用 view.changeVisible + if (isGeometry) { + var idx = findIndex$2(yField, function (yF) { return yF === field_1; }); + if (idx > -1) { + var geometries = get$3(findViewById(chart, viewId), 'geometries'); + each$2(geometries, function (g) { + g.changeVisible(!delegateObject.item.unchecked); + }); + } + } + else { + var legendItem_1 = get$3(chart.getController('legend'), 'option.items', []); + // 分组柱线图 + each$2(chart.views, function (view) { + // 单折柱图 + var groupScale = view.getGroupScales(); + each$2(groupScale, function (scale) { + if (scale.values && scale.values.indexOf(field_1) > -1) { + view.filter(scale.field, function (value) { + var curLegendItem = find$3(legendItem_1, function (item) { return item.value === value; }); + // 使用 legend 中的 unchecked 来判断,使得支持关闭多个图例 + return !curLegendItem.unchecked; + }); + } + }); + chart.render(true); + }); + } + } + }); + } + return params; +} +/** + * 双轴图 slider 适配器 + * @param params + */ +function slider(params) { + var chart = params.chart, options = params.options; + var slider = options.slider; + var leftView = findViewById(chart, LEFT_AXES_VIEW); + var rightView = findViewById(chart, RIGHT_AXES_VIEW); + if (slider) { + // 左 View + leftView.option('slider', slider); + // 监听左侧 slider 改变事件, 同步右侧 View 视图 + leftView.on('slider:valuechanged', function (evt) { + var _a = evt.event, value = _a.value, originValue = _a.originValue; + if (isEqual$2(value, originValue)) { + return; + } + doSliderFilter(rightView, value); + }); + chart.once('afterpaint', function () { + // 初始化数据,配置默认值时需要同步 + if (!isBoolean(slider)) { + var start = slider.start, end = slider.end; + if (start || end) { + doSliderFilter(rightView, [start, end]); + } + } + }); + } + return params; +} +/** + * 双折线图适配器 + * @param chart + * @param options + */ +function adaptor$p(params) { + // transformOptions 一定在最前面处理;color legend 使用了 beforepaint,为便于理解放在最后面 + return flow(transformOptions, createViews, + // 主题靠前设置,作为最低优先级 + theme$1, geometry$n, meta$e, axis$f, limitInPlot$1, tooltip$5, interaction$4, annotation$1, animation$4, color$1, legend$9, slider)(params); +} + +var DualAxes$1 = /** @class */ (function (_super) { + __extends$e(DualAxes, _super); + function DualAxes() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型: 双轴图 */ + _this.type = 'dual-axes'; + return _this; + } + /** + * 获取 双轴图 默认配置 + */ + DualAxes.prototype.getDefaultOptions = function () { + return deepAssign({}, _super.prototype.getDefaultOptions.call(this), { + yAxis: [], + syncViewPadding: true, + }); + }; + /** + * 获取双轴图的适配器 + */ + DualAxes.prototype.getSchemaAdaptor = function () { + return adaptor$p; + }; + return DualAxes; +}(Plot)); + +var X_FIELD$3 = 'x'; +var Y_FIELD$4 = 'y'; +var DEFAULT_TOOLTIP_OPTIONS$2 = { + showTitle: false, + shared: true, + showMarkers: false, + customContent: function (x, data) { return "" + get$3(data, [0, 'data', 'y'], 0); }, + containerTpl: '
    ', + itemTpl: '{value}', + domStyles: { + 'g2-tooltip': { + padding: '2px 4px', + fontSize: '10px', + }, + }, + showCrosshairs: true, + crosshairs: { + type: 'x', + }, +}; +/** + * 默认配置项 + */ +var DEFAULT_OPTIONS$q = { + appendPadding: 2, + tooltip: __assign$r({}, DEFAULT_TOOLTIP_OPTIONS$2), + animation: {}, +}; + +function getTinyData(data) { + return map$4(data || [], function (y, x) { return ({ x: "" + x, y: y }); }); +} + +/** + * 字段 + * @param params + */ +function geometry$m(params) { + var chart = params.chart, options = params.options; + var data = options.data, color = options.color, areaStyle = options.areaStyle, pointOptions = options.point, lineOptions = options.line; + var pointState = pointOptions === null || pointOptions === void 0 ? void 0 : pointOptions.state; + var seriesData = getTinyData(data); + chart.data(seriesData); + var primary = deepAssign({}, params, { + options: { + xField: X_FIELD$3, + yField: Y_FIELD$4, + area: { color: color, style: areaStyle }, + line: lineOptions, + point: pointOptions, + }, + }); + var second = deepAssign({}, primary, { options: { tooltip: false } }); + var pointParams = deepAssign({}, primary, { options: { tooltip: false, state: pointState } }); + // area geometry 处理 + area(primary); + line(second); + point(pointParams); + chart.axis(false); + chart.legend(false); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$d(params) { + var _a, _b; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, data = options.data; + var seriesData = getTinyData(data); + return flow(scale$3((_a = {}, + _a[X_FIELD$3] = xAxis, + _a[Y_FIELD$4] = yAxis, + _a), (_b = {}, + _b[X_FIELD$3] = { + type: 'cat', + }, + _b[Y_FIELD$4] = adjustYMetaByZero(seriesData, Y_FIELD$4), + _b)))(params); +} +/** + * 迷你面积图适配器 + * @param chart + * @param options + */ +function adaptor$o(params) { + return flow(pattern('areaStyle'), geometry$m, meta$d, tooltip$8, theme$2, animation$5, annotation$2())(params); +} + +/** + * 字段 + * @param params + */ +function geometry$l(params) { + var chart = params.chart, options = params.options; + var data = options.data, color = options.color, lineStyle = options.lineStyle, pointMapping = options.point; + var pointState = pointMapping === null || pointMapping === void 0 ? void 0 : pointMapping.state; + var seriesData = getTinyData(data); + chart.data(seriesData); + // line geometry 处理 + var primary = deepAssign({}, params, { + options: { + xField: X_FIELD$3, + yField: Y_FIELD$4, + line: { + color: color, + style: lineStyle, + }, + point: pointMapping, + }, + }); + var pointParams = deepAssign({}, primary, { options: { tooltip: false, state: pointState } }); + line(primary); + point(pointParams); + chart.axis(false); + chart.legend(false); + return params; +} +/** + * 迷你折线图适配器 + * @param chart + * @param options + */ +function adaptor$n(params) { + return flow(geometry$l, meta$d, theme$2, tooltip$8, animation$5, annotation$2())(params); +} + +var TinyLine$1 = /** @class */ (function (_super) { + __extends$e(TinyLine, _super); + function TinyLine() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'tiny-line'; + return _this; + } + /** + * 获取默认配置项 + * 供外部使用 + */ + TinyLine.getDefaultOptions = function () { + return DEFAULT_OPTIONS$q; + }; + /** + * @override + * @param data + */ + TinyLine.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = this, chart = _a.chart, options = _a.options; + meta$d({ chart: chart, options: options }); + chart.changeData(getTinyData(data)); + }; + TinyLine.prototype.getDefaultOptions = function () { + return TinyLine.getDefaultOptions(); + }; + /** + * 获取 迷你折线图 的适配器 + */ + TinyLine.prototype.getSchemaAdaptor = function () { + return adaptor$n; + }; + return TinyLine; +}(Plot)); + +/** + * 字段 + * @param params + */ +function geometry$k(params) { + var chart = params.chart, options = params.options; + var data = options.data, color = options.color, columnStyle = options.columnStyle, columnWidthRatio = options.columnWidthRatio; + var seriesData = getTinyData(data); + chart.data(seriesData); + var p = deepAssign({}, params, { + options: { + xField: X_FIELD$3, + yField: Y_FIELD$4, + widthRatio: columnWidthRatio, + interval: { + style: columnStyle, + color: color, + }, + }, + }); + interval(p); + chart.axis(false); + chart.legend(false); + chart.interaction('element-active'); + return params; +} +/** + * 迷你柱形图适配器 + * @param chart + * @param options + */ +function adaptor$m(params) { + return flow(theme$2, pattern('columnStyle'), geometry$k, meta$d, tooltip$8, animation$5, annotation$2())(params); +} + +var DEFAULT_TOOLTIP_OPTIONS$1 = { + showTitle: false, + shared: true, + showMarkers: false, + customContent: function (x, data) { return "" + get$3(data, [0, 'data', 'y'], 0); }, + containerTpl: '
    ', + itemTpl: '{value}', + domStyles: { + 'g2-tooltip': { + padding: '2px 4px', + fontSize: '10px', + }, + }, +}; +/** + * 默认配置项 + */ +var DEFAULT_OPTIONS$p = { + appendPadding: 2, + tooltip: __assign$r({}, DEFAULT_TOOLTIP_OPTIONS$1), + animation: {}, +}; + +var TinyColumn$1 = /** @class */ (function (_super) { + __extends$e(TinyColumn, _super); + function TinyColumn() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'tiny-column'; + return _this; + } + /** + * 获取默认配置项 + * 供外部使用 + */ + TinyColumn.getDefaultOptions = function () { + return DEFAULT_OPTIONS$p; + }; + /** + * @override + * @param data + */ + TinyColumn.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = this, chart = _a.chart, options = _a.options; + meta$d({ chart: chart, options: options }); + chart.changeData(getTinyData(data)); + }; + TinyColumn.prototype.getDefaultOptions = function () { + return TinyColumn.getDefaultOptions(); + }; + /** + * 获取 迷你柱形图 的适配器 + */ + TinyColumn.prototype.getSchemaAdaptor = function () { + return adaptor$m; + }; + return TinyColumn; +}(Plot)); + +/** + * 默认配置项 + */ +var DEFAULT_OPTIONS$o = { + appendPadding: 2, + tooltip: __assign$r({}, DEFAULT_TOOLTIP_OPTIONS$2), + // 默认样式 + color: 'l(90) 0:#E5EDFE 1:#ffffff', + areaStyle: { + fillOpacity: 0.6, + }, + line: { + size: 1, + color: '#5B8FF9', + }, + animation: {}, +}; + +var TinyArea$1 = /** @class */ (function (_super) { + __extends$e(TinyArea, _super); + function TinyArea() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'tiny-area'; + return _this; + } + /** + * 获取默认配置项 + * 供外部使用 + */ + TinyArea.getDefaultOptions = function () { + return DEFAULT_OPTIONS$o; + }; + /** + * @override + * @param data + */ + TinyArea.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = this, chart = _a.chart, options = _a.options; + meta$d({ chart: chart, options: options }); + chart.changeData(getTinyData(data)); + }; + TinyArea.prototype.getDefaultOptions = function () { + return TinyArea.getDefaultOptions(); + }; + /** + * 获取 迷你面积图 的适配器 + */ + TinyArea.prototype.getSchemaAdaptor = function () { + return adaptor$o; + }; + return TinyArea; +}(Plot)); + +// 进行转换得到值所在的 range +function getBinKey(value, binWidth, binNumber) { + // 做一点特殊处理 + if (binNumber === 1) { + return [0, binWidth]; + } + var index = Math.floor(value / binWidth); + return [binWidth * index, binWidth * (index + 1)]; +} +// 默认 sturges 转换 +function sturges(values) { + return Math.ceil(Math.log(values.length) / Math.LN2) + 1; +} +/** + * 对数据进行百分比化 + * @param data + * @param binField + * @param binWidth + * @param binNumber + * @param stackField + */ +function binHistogram(data, binField, binWidth, binNumber, stackField) { + var originData_copy = clone$7(data); + // 根据 binField 对源数据进行排序 + sortBy$1(originData_copy, binField); + // 获取源数据 binField 的 range + var values = valuesOfKey(originData_copy, binField); + var range = getRange(values); + var rangeWidth = range.max - range.min; + // 计算分箱,直方图分箱的计算基于 binWidth,如配置了 binNumber 则将其转为 binWidth 进行计算 + var _binWidth = binWidth; + if (!binWidth && binNumber) { + _binWidth = binNumber > 1 ? rangeWidth / (binNumber - 1) : range.max; + } + // 当 binWidth 和 binNumber 都没有指定的情况,采用 Sturges formula 自动生成 binWidth + if (!binWidth && !binNumber) { + var _defaultBinNumber = sturges(values); + _binWidth = rangeWidth / _defaultBinNumber; + } + // 构建 key - StatisticData 结构 + var bins = {}; + var groups = groupBy(originData_copy, stackField); + // 判断分组是否为空,如果为空,说明没有 stackField 字段 + if (isEmpty$1(groups)) { + each$2(originData_copy, function (data) { + var value = data[binField]; + var bin = getBinKey(value, _binWidth, binNumber); + var binKey = bin[0] + "-" + bin[1]; + if (!has$1(bins, binKey)) { + bins[binKey] = { range: bin, count: 0 }; + } + bins[binKey].count += 1; + }); + } + else { + Object.keys(groups).forEach(function (groupKey) { + each$2(groups[groupKey], function (data) { + var value = data[binField]; + var bin = getBinKey(value, _binWidth, binNumber); + var binKey = bin[0] + "-" + bin[1]; + var groupKeyBinKey = binKey + "-" + groupKey; + if (!has$1(bins, groupKeyBinKey)) { + bins[groupKeyBinKey] = { range: bin, count: 0 }; + bins[groupKeyBinKey][stackField] = groupKey; + } + bins[groupKeyBinKey].count += 1; + }); + }); + } + // 将分箱数据转换为 plotData 才是图表所需要的 + var plotData = []; + each$2(bins, function (bin) { + plotData.push(bin); + }); + return plotData; +} + +/** 直方图 xField */ +var HISTOGRAM_X_FIELD = 'range'; +/** 直方图 yField */ +var HISTOGRAM_Y_FIELD = 'count'; +/** + * 默认配置项 + */ +var DEFAULT_OPTIONS$n = deepAssign({}, Plot.getDefaultOptions(), { + columnStyle: { + stroke: '#FFFFFF', + }, + tooltip: { + shared: true, + showMarkers: false, + }, + interactions: [{ type: 'active-region' }], +}); + +/** + * geometry 处理 + * @param params + */ +function geometry$j(params) { + var chart = params.chart, options = params.options; + var data = options.data, binField = options.binField, binNumber = options.binNumber, binWidth = options.binWidth, color = options.color, stackField = options.stackField, legend = options.legend, columnStyle = options.columnStyle; + // 处理数据 + var plotData = binHistogram(data, binField, binWidth, binNumber, stackField); + chart.data(plotData); + var p = deepAssign({}, params, { + options: { + xField: HISTOGRAM_X_FIELD, + yField: HISTOGRAM_Y_FIELD, + seriesField: stackField, + isStack: true, + interval: { + color: color, + style: columnStyle, + }, + }, + }); + interval(p); + // 图例 + if (legend && stackField) { + chart.legend(stackField, legend); + } + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$c(params) { + var _a; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis; + return flow(scale$3((_a = {}, + _a[HISTOGRAM_X_FIELD] = xAxis, + _a[HISTOGRAM_Y_FIELD] = yAxis, + _a)))(params); +} +/** + * axis 配置 + * @param params + */ +function axis$e(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis; + // 为 false 则是不显示轴 + if (xAxis === false) { + chart.axis(HISTOGRAM_X_FIELD, false); + } + else { + chart.axis(HISTOGRAM_X_FIELD, xAxis); + } + if (yAxis === false) { + chart.axis(HISTOGRAM_Y_FIELD, false); + } + else { + chart.axis(HISTOGRAM_Y_FIELD, yAxis); + } + return params; +} +/** + * label 配置 + * @param params + */ +function label$6(params) { + var chart = params.chart, options = params.options; + var label = options.label; + var geometry = findGeometry(chart, 'interval'); + if (!label) { + geometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + geometry.label({ + fields: [HISTOGRAM_Y_FIELD], + callback: callback, + cfg: transformLabel(cfg), + }); + } + return params; +} +/** + * 直方图适配器 + * @param chart + * @param options + */ +function adaptor$l(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(theme$2, pattern('columnStyle'), geometry$j, meta$c, axis$e, state, label$6, tooltip$8, interaction$6, animation$5)(params); +} + +var Histogram$1 = /** @class */ (function (_super) { + __extends$e(Histogram, _super); + function Histogram() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'histogram'; + return _this; + } + /** + * 获取 默认配置项 + * 供外部使用 + */ + Histogram.getDefaultOptions = function () { + return DEFAULT_OPTIONS$n; + }; + Histogram.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = this.options, binField = _a.binField, binNumber = _a.binNumber, binWidth = _a.binWidth, stackField = _a.stackField; + this.chart.changeData(binHistogram(data, binField, binWidth, binNumber, stackField)); + }; + /** + * 获取直方图的适配器 + */ + Histogram.prototype.getDefaultOptions = function () { + return Histogram.getDefaultOptions(); + }; + /** + * 获取直方图的适配器 + */ + Histogram.prototype.getSchemaAdaptor = function () { + return adaptor$l; + }; + return Histogram; +}(Plot)); + +var DEFAULT_COLOR$1 = ['#FAAD14', '#E8EDF3']; +/** + * 默认配置项 + */ +var DEFAULT_OPTIONS$m = { + percent: 0.2, + color: DEFAULT_COLOR$1, + animation: {}, +}; + +/** + * 获取进度条数据 + */ +function getProgressData(percent) { + var clampPercent = clamp$1(isRealNumber(percent) ? percent : 0, 0, 1); + return [ + { + type: 'current', + percent: clampPercent, + }, + { + type: 'target', + percent: 1 - clampPercent, + }, + ]; +} + +/** + * 字段 + * @param params + */ +function geometry$i(params) { + var chart = params.chart, options = params.options; + var percent = options.percent, progressStyle = options.progressStyle, color = options.color, barWidthRatio = options.barWidthRatio; + chart.data(getProgressData(percent)); + var p = deepAssign({}, params, { + options: { + xField: '1', + yField: 'percent', + seriesField: 'type', + isStack: true, + widthRatio: barWidthRatio, + interval: { + style: progressStyle, + color: isString$3(color) ? [color, DEFAULT_COLOR$1[1]] : color, + }, + args: { + zIndexReversed: true, + }, + }, + }); + interval(p); + // 关闭组件 + chart.tooltip(false); + chart.axis(false); + chart.legend(false); + return params; +} +/** + * other 配置 + * @param params + */ +function coordinate$5(params) { + var chart = params.chart; + chart.coordinate('rect').transpose(); + return params; +} +/** + * 进度图适配器 + * @param chart + * @param options + */ +function adaptor$k(params) { + // @ts-ignore + return flow(geometry$i, scale$3({}), coordinate$5, animation$5, theme$2, annotation$2())(params); +} + +var Progress$1 = /** @class */ (function (_super) { + __extends$e(Progress, _super); + function Progress() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'process'; + return _this; + } + /** + * 获取 仪表盘 默认配置项 + * 供外部使用 + */ + Progress.getDefaultOptions = function () { + return DEFAULT_OPTIONS$m; + }; + /** + * 更新数据 + * @param percent + */ + Progress.prototype.changeData = function (percent) { + this.updateOption({ percent: percent }); + this.chart.changeData(getProgressData(percent)); + }; + Progress.prototype.getDefaultOptions = function () { + return Progress.getDefaultOptions(); + }; + /** + * 获取 进度图 的适配器 + */ + Progress.prototype.getSchemaAdaptor = function () { + return adaptor$k; + }; + return Progress; +}(Plot)); + +/** + * coordinate 配置 + * @param params + */ +function coordinate$4(params) { + var chart = params.chart, options = params.options; + var innerRadius = options.innerRadius, radius = options.radius; + // coordinate + chart.coordinate('theta', { + innerRadius: innerRadius, + radius: radius, + }); + return params; +} +/** + * statistic 配置 + * @param params + */ +function statistic$2(params, updated) { + var chart = params.chart, options = params.options; + var innerRadius = options.innerRadius, statistic = options.statistic, percent = options.percent, meta = options.meta; + // 先清空标注,再重新渲染 + chart.getController('annotation').clear(true); + /** 中心文本 指标卡 */ + if (innerRadius && statistic) { + var metaFormatter = get$3(meta, ['percent', 'formatter']) || (function (v) { return (v * 100).toFixed(2) + "%"; }); + var contentOpt = statistic.content; + if (contentOpt) { + contentOpt = deepAssign({}, contentOpt, { + content: !isNil(contentOpt.content) ? contentOpt.content : metaFormatter(percent), + }); + } + renderStatistic(chart, { statistic: __assign$r(__assign$r({}, statistic), { content: contentOpt }), plotType: 'ring-progress' }, { percent: percent }); + } + if (updated) { + chart.render(true); + } + return params; +} +/** + * 环形进度图适配器 + * @param chart + * @param options + */ +function adaptor$j(params) { + return flow(geometry$i, scale$3({}), coordinate$4, statistic$2, animation$5, theme$2, annotation$2())(params); +} + +/** + * 仪表盘默认配置项 + */ +var DEFAULT_OPTIONS$l = { + percent: 0.2, + innerRadius: 0.8, + radius: 0.98, + color: ['#FAAD14', '#E8EDF3'], + statistic: { + title: false, + content: { + style: { + fontSize: '14px', + fontWeight: 300, + fill: '#4D4D4D', + textAlign: 'center', + textBaseline: 'middle', + }, + }, + }, + animation: {}, +}; + +var RingProgress$1 = /** @class */ (function (_super) { + __extends$e(RingProgress, _super); + function RingProgress() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'ring-process'; + return _this; + } + /** + * 获取默认配置项 + * 供外部使用 + */ + RingProgress.getDefaultOptions = function () { + return DEFAULT_OPTIONS$l; + }; + /** + * 更新数据 + * @param percent + */ + RingProgress.prototype.changeData = function (percent) { + this.chart.emit(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, null)); + this.updateOption({ percent: percent }); + this.chart.data(getProgressData(percent)); + // todo 后续让 G2 层在 afterrender 之后,来重绘 annotations + statistic$2({ chart: this.chart, options: this.options }, true); + this.chart.emit(VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, null)); + }; + RingProgress.prototype.getDefaultOptions = function () { + return RingProgress.getDefaultOptions(); + }; + /** + * 获取 环形进度图 的适配器 + */ + RingProgress.prototype.getSchemaAdaptor = function () { + return adaptor$j; + }; + return RingProgress; +}(Plot)); + +function geometry$h(params) { + var chart = params.chart, options = params.options; + var data = options.data, type = options.type, xField = options.xField, yField = options.yField, colorField = options.colorField, sizeField = options.sizeField, sizeRatio = options.sizeRatio, shape = options.shape, color = options.color, tooltip = options.tooltip, heatmapStyle = options.heatmapStyle; + chart.data(data); + var geometryType = 'polygon'; + if (type === 'density') { + geometryType = 'heatmap'; + } + var _a = getTooltipMapping(tooltip, [xField, yField, colorField]), fields = _a.fields, formatter = _a.formatter; + /** + * The ratio between the actual size and the max available size, must be in range `[0,1]`. + * + * If the `sizeRatio` attribute is undefined or it exceeds the range, + * `checkedSizeRatio` would be set to 1 as default. + */ + var checkedSizeRatio = 1; + if (sizeRatio || sizeRatio === 0) { + if (!shape && !sizeField) { + console.warn('sizeRatio is not in effect: Must define shape or sizeField first'); + } + else if (sizeRatio < 0 || sizeRatio > 1) { + console.warn('sizeRatio is not in effect: It must be a number in [0,1]'); + } + else { + checkedSizeRatio = sizeRatio; + } + } + geometry$w(deepAssign({}, params, { + options: { + type: geometryType, + colorField: colorField, + tooltipFields: fields, + shapeField: sizeField || '', + label: undefined, + mapping: { + tooltip: formatter, + shape: shape && + (sizeField + ? function (dautm) { + var field = data.map(function (row) { return row[sizeField]; }); + var min = Math.min.apply(Math, field); + var max = Math.max.apply(Math, field); + return [shape, (get$3(dautm, sizeField) - min) / (max - min), checkedSizeRatio]; + } + : function () { return [shape, 1, checkedSizeRatio]; }), + color: color || (colorField && chart.getTheme().sequenceColors.join('-')), + style: heatmapStyle, + }, + }, + })); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$b(params) { + var _a; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField] = yAxis, + _a)))(params); +} +/** + * axis 配置 + * @param params + */ +function axis$d(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + // 为 false 则是不显示轴 + if (xAxis === false) { + chart.axis(xField, false); + } + else { + chart.axis(xField, xAxis); + } + if (yAxis === false) { + chart.axis(yField, false); + } + else { + chart.axis(yField, yAxis); + } + return params; +} +/** + * fixme 后续确认下,数据标签的逻辑为啥和通用的不一致 + * 数据标签 + * @param params + */ +function label$5(params) { + var chart = params.chart, options = params.options; + var label = options.label, colorField = options.colorField, type = options.type; + var geometry = findGeometry(chart, type === 'density' ? 'heatmap' : 'polygon'); + if (!label) { + geometry.label(false); + } + else if (colorField) { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + geometry.label({ + fields: [colorField], + callback: callback, + cfg: transformLabel(cfg), + }); + } + return params; +} +/** + * 极坐标 + * @param params + */ +function coordinate$3(params) { + var chart = params.chart, options = params.options; + var coordinate = options.coordinate, reflect = options.reflect; + if (coordinate) { + chart.coordinate({ + type: coordinate.type || 'rect', + cfg: coordinate.cfg, + }); + } + if (reflect) { + chart.coordinate().reflect(reflect); + } + return params; +} +/** + * 热力图适配器 + * @param chart + * @param options + */ +function adaptor$i(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(theme$2, pattern('heatmapStyle'), meta$b, coordinate$3, geometry$h, axis$d, legend$f, tooltip$8, label$5, annotation$2(), interaction$6, animation$5, state)(params); +} + +/** + * 色块图默认配置项 + */ +var DEFAULT_OPTIONS$k = deepAssign({}, Plot.getDefaultOptions(), { + type: 'polygon', + legend: false, + coordinate: { + type: 'rect', + }, + xAxis: { + tickLine: null, + line: null, + grid: { + alignTick: false, + line: { + style: { + lineWidth: 1, + lineDash: null, + stroke: '#f0f0f0', + }, + }, + }, + }, + yAxis: { + grid: { + alignTick: false, + line: { + style: { + lineWidth: 1, + lineDash: null, + stroke: '#f0f0f0', + }, + }, + }, + }, +}); + +registerShape('polygon', 'circle', { + draw: function (cfg, group) { + var _a, _b; + var cx = cfg.x; + var cy = cfg.y; + var points = this.parsePoints(cfg.points); + var width = Math.abs(points[2].x - points[1].x); + var height = Math.abs(points[1].y - points[0].y); + var maxRadius = Math.min(width, height) / 2; + var value = Number(cfg.shape[1]); + var sizeRatio = Number(cfg.shape[2]); + var radiusRatio = Math.sqrt(sizeRatio); + var radius = maxRadius * radiusRatio * Math.sqrt(value); + var fill = ((_a = cfg.style) === null || _a === void 0 ? void 0 : _a.fill) || cfg.color || ((_b = cfg.defaultStyle) === null || _b === void 0 ? void 0 : _b.fill); + var polygon = group.addShape('circle', { + attrs: __assign$r(__assign$r(__assign$r({ x: cx, y: cy, r: radius }, cfg.defaultStyle), cfg.style), { fill: fill }), + }); + return polygon; + }, +}); + +registerShape('polygon', 'square', { + draw: function (cfg, group) { + var _a, _b; + var cx = cfg.x; + var cy = cfg.y; + var points = this.parsePoints(cfg.points); + var width = Math.abs(points[2].x - points[1].x); + var height = Math.abs(points[1].y - points[0].y); + var maxSideLength = Math.min(width, height); + var value = Number(cfg.shape[1]); + var sizeRatio = Number(cfg.shape[2]); + var lenRatio = Math.sqrt(sizeRatio); + var sideLength = maxSideLength * lenRatio * Math.sqrt(value); + var fill = ((_a = cfg.style) === null || _a === void 0 ? void 0 : _a.fill) || cfg.color || ((_b = cfg.defaultStyle) === null || _b === void 0 ? void 0 : _b.fill); + var polygon = group.addShape('rect', { + attrs: __assign$r(__assign$r(__assign$r({ x: cx - sideLength / 2, y: cy - sideLength / 2, width: sideLength, height: sideLength }, cfg.defaultStyle), cfg.style), { fill: fill }), + }); + return polygon; + }, +}); + +var Heatmap$1 = /** @class */ (function (_super) { + __extends$e(Heatmap, _super); + function Heatmap() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'heatmap'; + return _this; + } + /** + * 获取 柱形图 默认配置项 + * 供外部使用 + */ + Heatmap.getDefaultOptions = function () { + return DEFAULT_OPTIONS$k; + }; + /** + * 获取直方图的适配器 + */ + Heatmap.prototype.getSchemaAdaptor = function () { + return adaptor$i; + }; + /** + * 获取 色块图 默认配置 + */ + Heatmap.prototype.getDefaultOptions = function () { + return Heatmap.getDefaultOptions(); + }; + return Heatmap; +}(Plot)); + +var _a$2; +var BOX_RANGE = '$$range$$'; +var BOX_RANGE_ALIAS = 'low-q1-median-q3-high'; +var BOX_SYNC_NAME = '$$y_outliers$$'; +var OUTLIERS_VIEW_ID = 'outliers_view'; +/** + * 面积图默认配置项 + */ +var DEFAULT_OPTIONS$j = deepAssign({}, Plot.getDefaultOptions(), { + meta: (_a$2 = {}, + _a$2[BOX_RANGE] = { min: 0, alias: BOX_RANGE_ALIAS }, + _a$2), + // 默认区域交互 + interactions: [{ type: 'active-region' }], + // 默认 tooltips 共享,不显示 markers + tooltip: { + showMarkers: false, + shared: true, + }, + boxStyle: { + lineWidth: 1, + }, +}); + +/** + * @desc 将数据转换为 box 需要的的图表数据,如果yField为数组,从data中解构出对应数组值并写入data,否则直接返回data + * @param data + * @param yField + */ +var transformData$8 = function (data, yField) { + var newData = data; + // formate data when `yField` is Array + if (Array.isArray(yField)) { + var low_1 = yField[0], q1_1 = yField[1], median_1 = yField[2], q3_1 = yField[3], high_1 = yField[4]; + newData = map$4(data, function (obj) { + obj[BOX_RANGE] = [obj[low_1], obj[q1_1], obj[median_1], obj[q3_1], obj[high_1]]; + return obj; + }); + } + return newData; +}; + +/** + * 字段 + * @param params + */ +function field$4(params) { + var chart = params.chart, options = params.options; + var xField = options.xField, yField = options.yField, groupField = options.groupField, color = options.color, tooltip = options.tooltip, boxStyle = options.boxStyle; + chart.data(transformData$8(options.data, yField)); + var yFieldName = isArray$n(yField) ? BOX_RANGE : yField; + var rawFields = yField ? (isArray$n(yField) ? yField : [yField]) : []; + var tooltipOptions = tooltip; + if (tooltipOptions !== false) { + tooltipOptions = deepAssign({}, { fields: isArray$n(yField) ? yField : [] }, tooltipOptions); + } + var ext = schema(deepAssign({}, params, { + options: { + xField: xField, + yField: yFieldName, + seriesField: groupField, + tooltip: tooltipOptions, + rawFields: rawFields, + schema: { + shape: 'box', + color: color, + style: boxStyle, + }, + }, + })).ext; + if (groupField) { + ext.geometry.adjust('dodge'); + } + return params; +} +function outliersPoint(params) { + var chart = params.chart, options = params.options; + var xField = options.xField, data = options.data, outliersField = options.outliersField, outliersStyle = options.outliersStyle, padding = options.padding; + if (!outliersField) + return params; + var outliersView = chart.createView({ padding: padding, id: OUTLIERS_VIEW_ID }); + outliersView.data(data); + point({ + chart: outliersView, + options: { + xField: xField, + yField: outliersField, + point: { shape: 'circle', style: outliersStyle }, + }, + }); + outliersView.axis(false); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$a(params) { + var _a, _b; + var chart = params.chart, options = params.options; + var meta = options.meta, xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField, outliersField = options.outliersField; + var yFieldName = Array.isArray(yField) ? BOX_RANGE : yField; + var baseMeta = {}; + // make yField and outliersField share y mate + if (outliersField) { + var syncName = BOX_SYNC_NAME; + baseMeta = (_a = {}, + _a[outliersField] = { sync: syncName, nice: true }, + _a[yFieldName] = { sync: syncName, nice: true }, + _a); + } + var scales = deepAssign(baseMeta, meta, (_b = {}, + _b[xField] = pick$1(xAxis, AXIS_META_CONFIG_KEYS), + _b[yFieldName] = pick$1(yAxis, AXIS_META_CONFIG_KEYS), + _b)); + chart.scale(scales); + return params; +} +/** + * axis 配置 + * @param params + */ +function axis$c(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + var yFieldName = Array.isArray(yField) ? BOX_RANGE : yField; + // 为 false 则是不显示轴 + if (xAxis === false) { + chart.axis(xField, false); + } + else { + chart.axis(xField, xAxis); + } + if (yAxis === false) { + chart.axis(BOX_RANGE, false); + } + else { + chart.axis(yFieldName, yAxis); + } + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$8(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, groupField = options.groupField; + if (groupField) { + if (legend) { + chart.legend(groupField, legend); + } + else { + // Grouped Box Chart default has legend, and it's position is `bottom` + chart.legend(groupField, { position: 'bottom' }); + } + } + else { + chart.legend(false); + } + return params; +} +/** + * 箱型图适配器 + * @param params + */ +function adaptor$h(params) { + return flow(field$4, outliersPoint, meta$a, axis$c, legend$8, tooltip$8, interaction$6, animation$5, theme$2)(params); +} + +var Box$2 = /** @class */ (function (_super) { + __extends$e(Box, _super); + function Box() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'box'; + return _this; + } + /** + * 获取 默认配置项 + * 供外部使用 + */ + Box.getDefaultOptions = function () { + return DEFAULT_OPTIONS$j; + }; + /** + * @override + * @param data + */ + Box.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var yField = this.options.yField; + var outliersView = this.chart.views.find(function (v) { return v.id === OUTLIERS_VIEW_ID; }); + if (outliersView) { + outliersView.data(data); + } + this.chart.changeData(transformData$8(data, yField)); + }; + /** + * 获取 箱型图 默认配置项 + */ + Box.prototype.getDefaultOptions = function () { + return Box.getDefaultOptions(); + }; + /** + * 获取 箱型图 的适配器 + */ + Box.prototype.getSchemaAdaptor = function () { + return adaptor$h; + }; + return Box; +}(Plot)); + +var src = {exports: {}}; + +var helper$1 = {exports: {}}; + +(function (module) { + +var self = module.exports; + +module.exports.isNumber = function (x) { + return (typeof x === 'number'); +}; + +module.exports.findMin = function (arr) { + if (arr.length === 0) { + return Infinity; + } + + var curr = arr[0]; + for (var i = 1; i < arr.length; i++) { + curr = Math.min(curr, arr[i]); + } + return curr; +}; + +module.exports.findMax = function (arr) { + if (arr.length === 0) { + return -Infinity; + } + + var curr = arr[0]; + for (var i = 1; i < arr.length; i++) { + curr = Math.max(curr, arr[i]); + } + return curr; +}; + +module.exports.findMinMulti = function (arr) { + var curr = self.findMin(arr[0]); + for (var i = 1; i < arr.length; i++) { + curr = Math.min(curr, self.findMin(arr[i])); + } + return curr; +}; + +module.exports.findMaxMulti = function (arr) { + var curr = self.findMax(arr[0]); + for (var i = 1; i < arr.length; i++) { + curr = Math.max(curr, self.findMax(arr[i])); + } + return curr; +}; + +module.exports.inside = function (min, max, x) { + return (min <= x) && (x <= max); +}; +}(helper$1)); + +(function (module) { + +var DEFAULT_SIZE = 50; +var DEFAULT_WIDTH = 2; + +var LN_2 = Math.log(2); +var self = module.exports; + +var helper = helper$1.exports; + +// Triangle +function kernel(x) { + return 1 - Math.abs(x); +} + +/** + * Get min and max value for the pdf, covering all arr data range while respecting options' data + * @param arr + * @param options + * @returns {*} + */ +module.exports.getUnifiedMinMax = function (arr, options) { + return self.getUnifiedMinMaxMulti([arr], options); +}; + +module.exports.getUnifiedMinMaxMulti = function (arrMulti, options) { + options = options || {}; + + var relaxMin = false; + var relaxMax = false; + + var width = helper.isNumber(options.width) ? options.width : DEFAULT_WIDTH; + var size = helper.isNumber(options.size) ? options.size : DEFAULT_SIZE; + var min = helper.isNumber(options.min) ? options.min : (relaxMin = true, helper.findMinMulti(arrMulti)); + var max = helper.isNumber(options.max) ? options.max : (relaxMax = true, helper.findMaxMulti(arrMulti)); + + var range = max - min; + var step = range / (size - 1); + + // Relax? + if (relaxMin) { + min = min - 2 * width * step; + } + if (relaxMax) { + max = max + 2 * width * step; + } + + return { + min: min, + max: max + }; +}; + +module.exports.create = function (arr, options) { + options = options || {}; + + if (!arr || (arr.length === 0)) { + return []; + } + + var size = helper.isNumber(options.size) ? options.size : DEFAULT_SIZE; + var width = helper.isNumber(options.width) ? options.width : DEFAULT_WIDTH; + var normalizedMinMax = self.getUnifiedMinMax(arr, { + size: size, + width: width, + min: options.min, + max: options.max + }); + + var min = normalizedMinMax.min; + var max = normalizedMinMax.max; + + var range = max - min; + var step = range / (size - 1); + if (range === 0) { + // Special case... + return [{x: min, y: 1}]; + } + + // Good to go + + var buckets = []; + for (var i = 0; i < size; i++) { + buckets.push({ + x: min + i * step, + y: 0 + }); + } + + var xToBucket = function (x) { + return Math.floor((x - min) / step); + }; + + var partialArea = generatePartialAreas(kernel, width); + var fullArea = partialArea[width]; + var c = partialArea[width-1] - partialArea[width-2]; + + var initalValue = 0; + arr.forEach(function (x) { + var bucket = xToBucket(x); + + // Totally outside? + if ((bucket + width < 0) || (bucket - width >= buckets.length)) { + return; + } + + var start = Math.max(bucket - width, 0); + var mid = bucket; + var end = Math.min(bucket + width, buckets.length - 1); + + var leftBlockCount = start - (bucket - width); + var rightBlockCount = (bucket + width) - end; + var spilledAreaLeft = partialArea[-width-1 + leftBlockCount] || 0; + var spilledAreaRight = partialArea[-width-1 + rightBlockCount] || 0; + var weight = fullArea / (fullArea - spilledAreaLeft - spilledAreaRight); + + if (leftBlockCount > 0) { + initalValue += weight * (leftBlockCount - 1) * c; + } + + // Add grads + var startGradPos = Math.max(0, bucket-width+1); + if (helper.inside(0, buckets.length-1, startGradPos)) { + buckets[startGradPos].y += weight * 1 * c; + } + if (helper.inside(0, buckets.length-1, mid + 1)) { + buckets[mid + 1].y -= weight * 2 * c; + } + if (helper.inside(0, buckets.length-1, end + 1)) { + buckets[end + 1].y += weight * 1 * c; + } + }); + + var accumulator = initalValue; + var gradAccumulator = 0; + var area = 0; + buckets.forEach(function (bucket) { + gradAccumulator += bucket.y; + accumulator += gradAccumulator; + + bucket.y = accumulator; + area += accumulator; + }); + + // Normalize + if (area > 0) { + buckets.forEach(function (bucket) { + bucket.y /= area; + }); + } + + return buckets; +}; + +function generatePartialAreas(kernel, width) { + var partialAreas = {}; + + var accumulator = 0; + for (var i = -width; i <= width; i++) { + accumulator += kernel(i/width); + partialAreas[i] = accumulator; + } + + return partialAreas; +} + +module.exports.getExpectedValueFromPdf = function (pdf) { + if (!pdf || (pdf.length === 0)) { + return undefined; + } + + var expected = 0; + + pdf.forEach(function (obj) { + expected += obj.x * obj.y; + }); + + return expected; +}; + +module.exports.getXWithLeftTailArea = function (pdf, area) { + if (!pdf || (pdf.length === 0)) { + return undefined; + } + + var accumulator = 0; + var last = 0; + for (var i = 0; i < pdf.length; i++) { + last = i; + accumulator += pdf[i].y; + + if (accumulator >= area) { + break; + } + } + + return pdf[last].x; +}; + +module.exports.getPerplexity = function (pdf) { + if (!pdf || (pdf.length === 0)) { + return undefined; + } + + var entropy = 0; + pdf.forEach(function (obj) { + var ln = Math.log(obj.y); + + if (isFinite(ln)) { + entropy += obj.y * ln; + } + }); + entropy = -entropy / LN_2; + + return Math.pow(2, entropy); +}; +}(src)); + +var pdf = src.exports; + +// from https://github.com/simple-statistics +/** + * This is the internal implementation of quantiles: when you know + * that the order is sorted, you don't need to re-sort it, and the computations + * are faster. + * + * @param {Array} x sample of one or more data points + * @param {number} p desired quantile: a number between 0 to 1, inclusive + * @returns {number} quantile value + * @throws {Error} if p ix outside of the range from 0 to 1 + * @throws {Error} if x is empty + * @example + * quantileSorted([3, 6, 7, 8, 8, 9, 10, 13, 15, 16, 20], 0.5); // => 9 + */ +function quantileSorted(x, p) { + var idx = x.length * p; + if (x.length === 0) { + throw new Error('quantile requires at least one data point.'); + } + else if (p < 0 || p > 1) { + throw new Error('quantiles must be between 0 and 1'); + } + else if (p === 1) { + // If p is 1, directly return the last element + return x[x.length - 1]; + } + else if (p === 0) { + // If p is 0, directly return the first element + return x[0]; + } + else if (idx % 1 !== 0) { + // If p is not integer, return the next element in array + return x[Math.ceil(idx) - 1]; + } + else if (x.length % 2 === 0) { + // If the list has even-length, we'll take the average of this number + // and the next value, if there is one + return (x[idx - 1] + x[idx]) / 2; + } + else { + // Finally, in the simple case of an integer value + // with an odd-length list, return the x value at the index. + return x[idx]; + } +} +/** + * 交换数组位置 + * @param arr T[] + * @param i number + * @param j number + */ +function swap(arr, i, j) { + var tmp = arr[i]; + arr[i] = arr[j]; + arr[j] = tmp; +} +/** + * Rearrange items in `arr` so that all items in `[left, k]` range are the smallest. + * The `k`-th element will have the `(k - left + 1)`-th smallest value in `[left, right]`. + * + * Implements Floyd-Rivest selection algorithm https://en.wikipedia.org/wiki/Floyd-Rivest_algorithm + * + * @param {Array} arr input array + * @param {number} k pivot index + * @param {number} [left] left index + * @param {number} [right] right index + * @returns {void} mutates input array + * @example + * var arr = [65, 28, 59, 33, 21, 56, 22, 95, 50, 12, 90, 53, 28, 77, 39]; + * quickselect(arr, 8); + * // = [39, 28, 28, 33, 21, 12, 22, 50, 53, 56, 59, 65, 90, 77, 95] + */ +function quickselect(arr, k, left, right) { + left = left || 0; + right = right || arr.length - 1; + while (right > left) { + // 600 and 0.5 are arbitrary constants chosen in the original paper to minimize execution time + if (right - left > 600) { + var n = right - left + 1; + var m = k - left + 1; + var z = Math.log(n); + var s = 0.5 * Math.exp((2 * z) / 3); + var sd = 0.5 * Math.sqrt((z * s * (n - s)) / n); + if (m - n / 2 < 0) + sd *= -1; + var newLeft = Math.max(left, Math.floor(k - (m * s) / n + sd)); + var newRight = Math.min(right, Math.floor(k + ((n - m) * s) / n + sd)); + quickselect(arr, k, newLeft, newRight); + } + var t = arr[k]; + var i = left; + var j = right; + swap(arr, left, k); + if (arr[right] > t) + swap(arr, left, right); + while (i < j) { + swap(arr, i, j); + i++; + j--; + while (arr[i] < t) + i++; + while (arr[j] > t) + j--; + } + if (arr[left] === t) + swap(arr, left, j); + else { + j++; + swap(arr, j, right); + } + if (j <= k) + left = j + 1; + if (k <= j) + right = j - 1; + } +} +function quantile(x, p) { + var copy = x.slice(); + if (Array.isArray(p)) { + // rearrange elements so that each element corresponding to a requested + // quantile is on a place it would be if the array was fully sorted + multiQuantileSelect(copy, p); + // Initialize the result array + var results = []; + // For each requested quantile + for (var i = 0; i < p.length; i++) { + results[i] = quantileSorted(copy, p[i]); + } + return results; + } + else { + var idx = quantileIndex(copy.length, p); + quantileSelect(copy, idx, 0, copy.length - 1); + return quantileSorted(copy, p); + } +} +function quantileSelect(arr, k, left, right) { + if (k % 1 === 0) { + quickselect(arr, k, left, right); + } + else { + k = Math.floor(k); + quickselect(arr, k, left, right); + quickselect(arr, k + 1, k + 1, right); + } +} +function multiQuantileSelect(arr, p) { + var indices = [0]; + for (var i = 0; i < p.length; i++) { + indices.push(quantileIndex(arr.length, p[i])); + } + indices.push(arr.length - 1); + indices.sort(compare$1); + var stack = [0, indices.length - 1]; + while (stack.length) { + var r = Math.ceil(stack.pop()); + var l = Math.floor(stack.pop()); + if (r - l <= 1) + continue; + var m = Math.floor((l + r) / 2); + quantileSelect(arr, indices[m], Math.floor(indices[l]), Math.ceil(indices[r])); + stack.push(l, m, m, r); + } +} +function compare$1(a, b) { + return a - b; +} +function quantileIndex(len, p) { + var idx = len * p; + if (p === 1) { + // If p is 1, directly return the last index + return len - 1; + } + else if (p === 0) { + // If p is 0, directly return the first index + return 0; + } + else if (idx % 1 !== 0) { + // If index is not integer, return the next index in array + return Math.ceil(idx) - 1; + } + else if (len % 2 === 0) { + // If the list has even-length, we'll return the middle of two indices + // around quantile to indicate that we need an average value of the two + return idx - 0.5; + } + else { + // Finally, in the simple case of an integer index + // with an odd-length list, return the index + return idx; + } +} + +var toBoxValue = function (values) { + return { + low: min$6(values), + high: max$7(values), + q1: quantile(values, 0.25), + q3: quantile(values, 0.75), + median: quantile(values, [0.5]), + minMax: [min$6(values), max$7(values)], + quantile: [quantile(values, 0.25), quantile(values, 0.75)], + }; +}; +var toViolinValue = function (values, pdfOptions) { + var pdfResults = pdf.create(values, pdfOptions); + return { + violinSize: pdfResults.map(function (result) { return result.y; }), + violinY: pdfResults.map(function (result) { return result.x; }), + }; +}; +var transformViolinData = function (options) { + var xField = options.xField, yField = options.yField, seriesField = options.seriesField, data = options.data, kde = options.kde; + /** 生成概率密度函数的配置 */ + var pdfOptions = { + min: kde.min, + max: kde.max, + size: kde.sampleSize, + width: kde.width, + }; + // 无拆分 + if (!seriesField) { + var group_1 = groupBy(data, xField); + return Object.keys(group_1).map(function (x) { + var records = group_1[x]; + var values = records.map(function (record) { return record[yField]; }); + return __assign$r(__assign$r({ x: x }, toViolinValue(values, pdfOptions)), toBoxValue(values)); + }); + } + // 有拆分 + var resultList = []; + var seriesGroup = groupBy(data, seriesField); + Object.keys(seriesGroup).forEach(function (series) { + var group = groupBy(seriesGroup[series], xField); + return Object.keys(group).forEach(function (key) { + var _a; + var records = group[key]; + var values = records.map(function (record) { return record[yField]; }); + resultList.push(__assign$r(__assign$r((_a = { x: key }, _a[seriesField] = series, _a), toViolinValue(values, pdfOptions)), toBoxValue(values))); + }); + }); + return resultList; +}; + +var X_FIELD$2 = 'x'; +var VIOLIN_Y_FIELD = 'violinY'; +var VIOLIN_SIZE_FIELD = 'violinSize'; +var MIN_MAX_FIELD = 'minMax'; +var QUANTILE_FIELD = 'quantile'; +var MEDIAN_FIELD = 'median'; +var VIOLIN_VIEW_ID = 'violin_view'; +var MIN_MAX_VIEW_ID = 'min_max_view'; +var QUANTILE_VIEW_ID = 'quantile_view'; +var MEDIAN_VIEW_ID = 'median_view'; +var DEFAULT_OPTIONS$i = deepAssign({}, Plot.getDefaultOptions(), { + // 多 view 组成,一定要设置 view padding 同步 + syncViewPadding: true, + // 默认核函数 + kde: { + type: 'triangular', + sampleSize: 32, + width: 3, + }, + // 默认小提琴轮廓样式 + violinStyle: { + lineWidth: 1, + fillOpacity: 0.3, + strokeOpacity: 0.75, + }, + // 坐标轴 + xAxis: { + grid: { + line: null, + }, + tickLine: { + alignTick: false, + }, + }, + yAxis: { + grid: { + line: { + style: { + lineWidth: 0.5, + lineDash: [4, 4], + }, + }, + }, + }, + // 图例 + legend: { + position: 'top-left', + }, + // Tooltip + tooltip: { + showMarkers: false, + }, +}); + +var TOOLTIP_FIELDS = ['low', 'high', 'q1', 'q3', 'median']; +var adjustCfg = [ + { + type: 'dodge', + marginRatio: 1 / 32, + }, +]; +/** 处理数据 */ +function data(params) { + var chart = params.chart, options = params.options; + chart.data(transformViolinData(options)); + return params; +} +/** 小提琴轮廓 */ +function violinView(params) { + var chart = params.chart, options = params.options; + var seriesField = options.seriesField, color = options.color, _a = options.shape, shape = _a === void 0 ? 'violin' : _a, violinStyle = options.violinStyle, tooltip = options.tooltip, state = options.state; + var view = chart.createView({ id: VIOLIN_VIEW_ID }); + violin({ + chart: view, + options: { + xField: X_FIELD$2, + yField: VIOLIN_Y_FIELD, + seriesField: seriesField ? seriesField : X_FIELD$2, + sizeField: VIOLIN_SIZE_FIELD, + tooltip: __assign$r({ fields: TOOLTIP_FIELDS }, tooltip), + violin: { + style: violinStyle, + color: color, + shape: shape, + }, + state: state, + }, + }); + view.geometries[0].adjust(adjustCfg); + return params; +} +/** 箱线 */ +function boxView(params) { + var chart = params.chart, options = params.options; + var seriesField = options.seriesField, color = options.color, tooltip = options.tooltip, box = options.box; + // 如果配置 `box` 为 false ,不渲染内部箱线图 + if (box === false) + return params; + // 边缘线 + var minMaxView = chart.createView({ id: MIN_MAX_VIEW_ID }); + interval({ + chart: minMaxView, + options: { + xField: X_FIELD$2, + yField: MIN_MAX_FIELD, + seriesField: seriesField ? seriesField : X_FIELD$2, + tooltip: __assign$r({ fields: TOOLTIP_FIELDS }, tooltip), + state: typeof box === 'object' ? box.state : {}, + interval: { + color: color, + size: 1, + style: { + lineWidth: 0, + }, + }, + }, + }); + minMaxView.geometries[0].adjust(adjustCfg); + // 四分点位 + var quantileView = chart.createView({ id: QUANTILE_VIEW_ID }); + interval({ + chart: quantileView, + options: { + xField: X_FIELD$2, + yField: QUANTILE_FIELD, + seriesField: seriesField ? seriesField : X_FIELD$2, + tooltip: __assign$r({ fields: TOOLTIP_FIELDS }, tooltip), + state: typeof box === 'object' ? box.state : {}, + interval: { + color: color, + size: 8, + style: { + fillOpacity: 1, + }, + }, + }, + }); + quantileView.geometries[0].adjust(adjustCfg); + // 中位值 + var medianView = chart.createView({ id: MEDIAN_VIEW_ID }); + point({ + chart: medianView, + options: { + xField: X_FIELD$2, + yField: MEDIAN_FIELD, + seriesField: seriesField ? seriesField : X_FIELD$2, + tooltip: __assign$r({ fields: TOOLTIP_FIELDS }, tooltip), + state: typeof box === 'object' ? box.state : {}, + point: { + color: color, + size: 1, + style: { + fill: 'white', + lineWidth: 0, + }, + }, + }, + }); + medianView.geometries[0].adjust(adjustCfg); + // 关闭辅助 view 的轴 + quantileView.axis(false); + minMaxView.axis(false); + medianView.axis(false); + // 关闭辅助 view 的图例 + medianView.legend(false); + minMaxView.legend(false); + quantileView.legend(false); + return params; +} +/** + * meta 配置 + */ +function meta$9(params) { + var _a; + var chart = params.chart, options = params.options; + var meta = options.meta, xAxis = options.xAxis, yAxis = options.yAxis; + var baseMeta = {}; + var scales = deepAssign(baseMeta, meta, (_a = {}, + _a[X_FIELD$2] = __assign$r(__assign$r({ sync: true }, pick$1(xAxis, AXIS_META_CONFIG_KEYS)), { + // fix: dodge is not support linear attribute, please use category attribute! + // 强制 x 轴类型为分类类型 + type: 'cat' }), + _a[VIOLIN_Y_FIELD] = __assign$r({ sync: true }, pick$1(yAxis, AXIS_META_CONFIG_KEYS)), + _a[MIN_MAX_FIELD] = __assign$r({ sync: VIOLIN_Y_FIELD }, pick$1(yAxis, AXIS_META_CONFIG_KEYS)), + _a[QUANTILE_FIELD] = __assign$r({ sync: VIOLIN_Y_FIELD }, pick$1(yAxis, AXIS_META_CONFIG_KEYS)), + _a[MEDIAN_FIELD] = __assign$r({ sync: VIOLIN_Y_FIELD }, pick$1(yAxis, AXIS_META_CONFIG_KEYS)), + _a)); + chart.scale(scales); + return params; +} +/** + * axis 配置 + */ +function axis$b(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis; + var view = findViewById(chart, VIOLIN_VIEW_ID); + // 为 false 则是不显示轴 + if (xAxis === false) { + view.axis(X_FIELD$2, false); + } + else { + view.axis(X_FIELD$2, xAxis); + } + if (yAxis === false) { + view.axis(VIOLIN_Y_FIELD, false); + } + else { + view.axis(VIOLIN_Y_FIELD, yAxis); + } + chart.axis(false); + return params; +} +/** + * + * @param params + * @returns + */ +function legend$7(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, seriesField = options.seriesField, shape = options.shape; + if (legend === false) { + chart.legend(false); + } + else { + var legendField_1 = seriesField ? seriesField : X_FIELD$2; + // fixme 暂不明为啥有描边 + var legendOptions = omit$1(legend, ['selected']); + if (!shape || !shape.startsWith('hollow')) { + if (!get$3(legendOptions, ['marker', 'style', 'lineWidth'])) { + set$5(legendOptions, ['marker', 'style', 'lineWidth'], 0); + } + } + chart.legend(legendField_1, legendOptions); + // 特殊的处理 fixme G2 层得解决这个问题 + if (get$3(legend, 'selected')) { + each$2(chart.views, function (view) { return view.legend(legendField_1, legend); }); + } + } + return params; +} +/** + * annotation, apply to violin view. + * @param params + * @returns + */ +function annotation(params) { + var chart = params.chart; + var violinView = findViewById(chart, VIOLIN_VIEW_ID); + annotation$2()(__assign$r(__assign$r({}, params), { chart: violinView })); + return params; +} +/** + * 动画 + * @param params + */ +function animation$3(params) { + var chart = params.chart, options = params.options; + var animation = options.animation; + // 所有的 Geometry 都使用同一动画(各个图形如有区别,自行覆盖) + each$2(chart.views, function (view) { + // 同时设置整个 view 动画选项 + if (typeof animation === 'boolean') { + view.animate(animation); + } + else { + view.animate(true); + } + each$2(view.geometries, function (g) { + g.animate(animation); + }); + }); + return params; +} +/** + * 小提琴图适配器 + * @param params + */ +function adaptor$g(params) { + return flow(theme$2, data, violinView, boxView, meta$9, tooltip$8, axis$b, legend$7, interaction$6, annotation, animation$3)(params); +} + +var Violin$1 = /** @class */ (function (_super) { + __extends$e(Violin, _super); + function Violin() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'violin'; + return _this; + } + /** + * 获取 默认配置项 + * 供外部使用 + */ + Violin.getDefaultOptions = function () { + return DEFAULT_OPTIONS$i; + }; + /** + * @override + */ + Violin.prototype.changeData = function (data) { + this.updateOption({ data: data }); + this.chart.changeData(transformViolinData(this.options)); + }; + /** + * 获取 小提琴图 默认配置项 + */ + Violin.prototype.getDefaultOptions = function () { + return Violin.getDefaultOptions(); + }; + /** + * 获取 小提琴图 的适配器 + */ + Violin.prototype.getSchemaAdaptor = function () { + return adaptor$g; + }; + return Violin; +}(Plot)); + +/* + * interpolates between a set of colors uzing a bezier spline + * blend mode formulas taken from http://www.venture-ware.com/kevin/coding/lets-learn-math-photoshop-blend-modes/ + */ +var each$1 = function (f) { + return function (c0, c1) { + var out = []; + out[0] = f(c0[0], c1[0]); + out[1] = f(c0[1], c1[1]); + out[2] = f(c0[2], c1[2]); + return out; + }; +}; +/** + * 混合方法集合 + */ +var blendObject = { + normal: function (a) { return a; }, + multiply: function (a, b) { return (a * b) / 255; }, + screen: function (a, b) { return 255 * (1 - (1 - a / 255) * (1 - b / 255)); }, + overlay: function (a, b) { return (b < 128 ? (2 * a * b) / 255 : 255 * (1 - 2 * (1 - a / 255) * (1 - b / 255))); }, + darken: function (a, b) { return (a > b ? b : a); }, + lighten: function (a, b) { return (a > b ? a : b); }, + dodge: function (a, b) { + if (a === 255) + return 255; + a = (255 * (b / 255)) / (1 - a / 255); + return a > 255 ? 255 : a; + }, + burn: function (a, b) { + // 参考 w3c 的写法,考虑除数为 0 的情况 + if (b === 255) + return 255; + else if (a === 0) + return 0; + else + return 255 * (1 - Math.min(1, (1 - b / 255) / (a / 255))); + }, +}; +/** + * 获取混合方法 + */ +var innerBlend = function (mode) { + if (!blendObject[mode]) { + throw new Error('unknown blend mode ' + mode); + } + return blendObject[mode]; +}; +/** + * 混合颜色,并处理透明度情况 + * 参考:https://www.w3.org/TR/compositing/#blending + * @param c0 + * @param c1 + * @param mode 混合模式 + * @return rbga + */ +function blend(c0, c1, mode) { + if (mode === void 0) { mode = 'normal'; } + // blendRgbArr: 生成不考虑透明度的 blend color: [r, g, b] + var blendRgbArr = each$1(innerBlend(mode))(colorToArr(c0), colorToArr(c1)); + var _a = colorToArr(c0), r0 = _a[0], g0 = _a[1], b0 = _a[2], a0 = _a[3]; + var _b = colorToArr(c1), r1 = _b[0], g1 = _b[1], b1 = _b[2], a1 = _b[3]; + var a = Number((a0 + a1 * (1 - a0)).toFixed(2)); + var r = Math.round(((a0 * (1 - a1) * (r0 / 255) + a0 * a1 * (blendRgbArr[0] / 255) + (1 - a0) * a1 * (r1 / 255)) / a) * 255); + var g = Math.round(((a0 * (1 - a1) * (g0 / 255) + a0 * a1 * (blendRgbArr[1] / 255) + (1 - a0) * a1 * (g1 / 255)) / a) * 255); + var b = Math.round(((a0 * (1 - a1) * (b0 / 255) + a0 * a1 * (blendRgbArr[2] / 255) + (1 - a0) * a1 * (b1 / 255)) / a) * 255); + return "rgba(" + r + ", " + g + ", " + b + ", " + a + ")"; +} +/** + * 统一颜色输入的格式 [r, g, b, a] + * 参考:https://www.w3.org/TR/compositing/#blending + * @param c color + * @return [r, g, b, a] + */ +function colorToArr(c) { + var color = c.replace('/s+/g', ''); // 去除所有空格 + var rgbaArr; + // 'red' -> [r, g, b, 1] + if (typeof color === 'string' && !color.startsWith('rgba') && !color.startsWith('#')) { + return (rgbaArr = colorUtil.rgb2arr(colorUtil.toRGB(color)).concat([1])); + } + // rgba(255, 200, 125, 0.5) -> [r, g, b, a] + if (color.startsWith('rgba')) + rgbaArr = color.replace('rgba(', '').replace(')', '').split(','); + // '#fff000' -> [r, g, b, 1] + if (color.startsWith('#')) + rgbaArr = colorUtil.rgb2arr(color).concat([1]); // 如果是 16 进制(6 位数),默认透明度 1 + // [r, g, b, a] 前三位取整 + return rgbaArr.map(function (item, index) { return (index === 3 ? Number(item) : item | 0); }); +} + +var fmin = {exports: {}}; + +(function (module, exports) { +(function (global, factory) { + factory(exports) ; +}(commonjsGlobal, function (exports) { + /** finds the zeros of a function, given two starting points (which must + * have opposite signs */ + function bisect(f, a, b, parameters) { + parameters = parameters || {}; + var maxIterations = parameters.maxIterations || 100, + tolerance = parameters.tolerance || 1e-10, + fA = f(a), + fB = f(b), + delta = b - a; + + if (fA * fB > 0) { + throw "Initial bisect points must have opposite signs"; + } + + if (fA === 0) return a; + if (fB === 0) return b; + + for (var i = 0; i < maxIterations; ++i) { + delta /= 2; + var mid = a + delta, + fMid = f(mid); + + if (fMid * fA >= 0) { + a = mid; + } + + if ((Math.abs(delta) < tolerance) || (fMid === 0)) { + return mid; + } + } + return a + delta; + } + + // need some basic operations on vectors, rather than adding a dependency, + // just define here + function zeros(x) { var r = new Array(x); for (var i = 0; i < x; ++i) { r[i] = 0; } return r; } + function zerosM(x,y) { return zeros(x).map(function() { return zeros(y); }); } + + function dot(a, b) { + var ret = 0; + for (var i = 0; i < a.length; ++i) { + ret += a[i] * b[i]; + } + return ret; + } + + function norm2(a) { + return Math.sqrt(dot(a, a)); + } + + function scale(ret, value, c) { + for (var i = 0; i < value.length; ++i) { + ret[i] = value[i] * c; + } + } + + function weightedSum(ret, w1, v1, w2, v2) { + for (var j = 0; j < ret.length; ++j) { + ret[j] = w1 * v1[j] + w2 * v2[j]; + } + } + + /** minimizes a function using the downhill simplex method */ + function nelderMead(f, x0, parameters) { + parameters = parameters || {}; + + var maxIterations = parameters.maxIterations || x0.length * 200, + nonZeroDelta = parameters.nonZeroDelta || 1.05, + zeroDelta = parameters.zeroDelta || 0.001, + minErrorDelta = parameters.minErrorDelta || 1e-6, + minTolerance = parameters.minErrorDelta || 1e-5, + rho = (parameters.rho !== undefined) ? parameters.rho : 1, + chi = (parameters.chi !== undefined) ? parameters.chi : 2, + psi = (parameters.psi !== undefined) ? parameters.psi : -0.5, + sigma = (parameters.sigma !== undefined) ? parameters.sigma : 0.5, + maxDiff; + + // initialize simplex. + var N = x0.length, + simplex = new Array(N + 1); + simplex[0] = x0; + simplex[0].fx = f(x0); + simplex[0].id = 0; + for (var i = 0; i < N; ++i) { + var point = x0.slice(); + point[i] = point[i] ? point[i] * nonZeroDelta : zeroDelta; + simplex[i+1] = point; + simplex[i+1].fx = f(point); + simplex[i+1].id = i+1; + } + + function updateSimplex(value) { + for (var i = 0; i < value.length; i++) { + simplex[N][i] = value[i]; + } + simplex[N].fx = value.fx; + } + + var sortOrder = function(a, b) { return a.fx - b.fx; }; + + var centroid = x0.slice(), + reflected = x0.slice(), + contracted = x0.slice(), + expanded = x0.slice(); + + for (var iteration = 0; iteration < maxIterations; ++iteration) { + simplex.sort(sortOrder); + + if (parameters.history) { + // copy the simplex (since later iterations will mutate) and + // sort it to have a consistent order between iterations + var sortedSimplex = simplex.map(function (x) { + var state = x.slice(); + state.fx = x.fx; + state.id = x.id; + return state; + }); + sortedSimplex.sort(function(a,b) { return a.id - b.id; }); + + parameters.history.push({x: simplex[0].slice(), + fx: simplex[0].fx, + simplex: sortedSimplex}); + } + + maxDiff = 0; + for (i = 0; i < N; ++i) { + maxDiff = Math.max(maxDiff, Math.abs(simplex[0][i] - simplex[1][i])); + } + + if ((Math.abs(simplex[0].fx - simplex[N].fx) < minErrorDelta) && + (maxDiff < minTolerance)) { + break; + } + + // compute the centroid of all but the worst point in the simplex + for (i = 0; i < N; ++i) { + centroid[i] = 0; + for (var j = 0; j < N; ++j) { + centroid[i] += simplex[j][i]; + } + centroid[i] /= N; + } + + // reflect the worst point past the centroid and compute loss at reflected + // point + var worst = simplex[N]; + weightedSum(reflected, 1+rho, centroid, -rho, worst); + reflected.fx = f(reflected); + + // if the reflected point is the best seen, then possibly expand + if (reflected.fx < simplex[0].fx) { + weightedSum(expanded, 1+chi, centroid, -chi, worst); + expanded.fx = f(expanded); + if (expanded.fx < reflected.fx) { + updateSimplex(expanded); + } else { + updateSimplex(reflected); + } + } + + // if the reflected point is worse than the second worst, we need to + // contract + else if (reflected.fx >= simplex[N-1].fx) { + var shouldReduce = false; + + if (reflected.fx > worst.fx) { + // do an inside contraction + weightedSum(contracted, 1+psi, centroid, -psi, worst); + contracted.fx = f(contracted); + if (contracted.fx < worst.fx) { + updateSimplex(contracted); + } else { + shouldReduce = true; + } + } else { + // do an outside contraction + weightedSum(contracted, 1-psi * rho, centroid, psi*rho, worst); + contracted.fx = f(contracted); + if (contracted.fx < reflected.fx) { + updateSimplex(contracted); + } else { + shouldReduce = true; + } + } + + if (shouldReduce) { + // if we don't contract here, we're done + if (sigma >= 1) break; + + // do a reduction + for (i = 1; i < simplex.length; ++i) { + weightedSum(simplex[i], 1 - sigma, simplex[0], sigma, simplex[i]); + simplex[i].fx = f(simplex[i]); + } + } + } else { + updateSimplex(reflected); + } + } + + simplex.sort(sortOrder); + return {fx : simplex[0].fx, + x : simplex[0]}; + } + + /// searches along line 'pk' for a point that satifies the wolfe conditions + /// See 'Numerical Optimization' by Nocedal and Wright p59-60 + /// f : objective function + /// pk : search direction + /// current: object containing current gradient/loss + /// next: output: contains next gradient/loss + /// returns a: step size taken + function wolfeLineSearch(f, pk, current, next, a, c1, c2) { + var phi0 = current.fx, phiPrime0 = dot(current.fxprime, pk), + phi = phi0, phi_old = phi0, + phiPrime = phiPrime0, + a0 = 0; + + a = a || 1; + c1 = c1 || 1e-6; + c2 = c2 || 0.1; + + function zoom(a_lo, a_high, phi_lo) { + for (var iteration = 0; iteration < 16; ++iteration) { + a = (a_lo + a_high)/2; + weightedSum(next.x, 1.0, current.x, a, pk); + phi = next.fx = f(next.x, next.fxprime); + phiPrime = dot(next.fxprime, pk); + + if ((phi > (phi0 + c1 * a * phiPrime0)) || + (phi >= phi_lo)) { + a_high = a; + + } else { + if (Math.abs(phiPrime) <= -c2 * phiPrime0) { + return a; + } + + if (phiPrime * (a_high - a_lo) >=0) { + a_high = a_lo; + } + + a_lo = a; + phi_lo = phi; + } + } + + return 0; + } + + for (var iteration = 0; iteration < 10; ++iteration) { + weightedSum(next.x, 1.0, current.x, a, pk); + phi = next.fx = f(next.x, next.fxprime); + phiPrime = dot(next.fxprime, pk); + if ((phi > (phi0 + c1 * a * phiPrime0)) || + (iteration && (phi >= phi_old))) { + return zoom(a0, a, phi_old); + } + + if (Math.abs(phiPrime) <= -c2 * phiPrime0) { + return a; + } + + if (phiPrime >= 0 ) { + return zoom(a, a0, phi); + } + + phi_old = phi; + a0 = a; + a *= 2; + } + + return a; + } + + function conjugateGradient(f, initial, params) { + // allocate all memory up front here, keep out of the loop for perfomance + // reasons + var current = {x: initial.slice(), fx: 0, fxprime: initial.slice()}, + next = {x: initial.slice(), fx: 0, fxprime: initial.slice()}, + yk = initial.slice(), + pk, temp, + a = 1, + maxIterations; + + params = params || {}; + maxIterations = params.maxIterations || initial.length * 20; + + current.fx = f(current.x, current.fxprime); + pk = current.fxprime.slice(); + scale(pk, current.fxprime,-1); + + for (var i = 0; i < maxIterations; ++i) { + a = wolfeLineSearch(f, pk, current, next, a); + + // todo: history in wrong spot? + if (params.history) { + params.history.push({x: current.x.slice(), + fx: current.fx, + fxprime: current.fxprime.slice(), + alpha: a}); + } + + if (!a) { + // faiiled to find point that satifies wolfe conditions. + // reset direction for next iteration + scale(pk, current.fxprime, -1); + + } else { + // update direction using Polak–Ribiere CG method + weightedSum(yk, 1, next.fxprime, -1, current.fxprime); + + var delta_k = dot(current.fxprime, current.fxprime), + beta_k = Math.max(0, dot(yk, next.fxprime) / delta_k); + + weightedSum(pk, beta_k, pk, -1, next.fxprime); + + temp = current; + current = next; + next = temp; + } + + if (norm2(current.fxprime) <= 1e-5) { + break; + } + } + + if (params.history) { + params.history.push({x: current.x.slice(), + fx: current.fx, + fxprime: current.fxprime.slice(), + alpha: a}); + } + + return current; + } + + function gradientDescent(f, initial, params) { + params = params || {}; + var maxIterations = params.maxIterations || initial.length * 100, + learnRate = params.learnRate || 0.001, + current = {x: initial.slice(), fx: 0, fxprime: initial.slice()}; + + for (var i = 0; i < maxIterations; ++i) { + current.fx = f(current.x, current.fxprime); + if (params.history) { + params.history.push({x: current.x.slice(), + fx: current.fx, + fxprime: current.fxprime.slice()}); + } + + weightedSum(current.x, 1, current.x, -learnRate, current.fxprime); + if (norm2(current.fxprime) <= 1e-5) { + break; + } + } + + return current; + } + + function gradientDescentLineSearch(f, initial, params) { + params = params || {}; + var current = {x: initial.slice(), fx: 0, fxprime: initial.slice()}, + next = {x: initial.slice(), fx: 0, fxprime: initial.slice()}, + maxIterations = params.maxIterations || initial.length * 100, + learnRate = params.learnRate || 1, + pk = initial.slice(), + c1 = params.c1 || 1e-3, + c2 = params.c2 || 0.1, + temp, + functionCalls = []; + + if (params.history) { + // wrap the function call to track linesearch samples + var inner = f; + f = function(x, fxprime) { + functionCalls.push(x.slice()); + return inner(x, fxprime); + }; + } + + current.fx = f(current.x, current.fxprime); + for (var i = 0; i < maxIterations; ++i) { + scale(pk, current.fxprime, -1); + learnRate = wolfeLineSearch(f, pk, current, next, learnRate, c1, c2); + + if (params.history) { + params.history.push({x: current.x.slice(), + fx: current.fx, + fxprime: current.fxprime.slice(), + functionCalls: functionCalls, + learnRate: learnRate, + alpha: learnRate}); + functionCalls = []; + } + + + temp = current; + current = next; + next = temp; + + if ((learnRate === 0) || (norm2(current.fxprime) < 1e-5)) break; + } + + return current; + } + + exports.bisect = bisect; + exports.nelderMead = nelderMead; + exports.conjugateGradient = conjugateGradient; + exports.gradientDescent = gradientDescent; + exports.gradientDescentLineSearch = gradientDescentLineSearch; + exports.zeros = zeros; + exports.zerosM = zerosM; + exports.norm2 = norm2; + exports.weightedSum = weightedSum; + exports.scale = scale; + +})); +}(fmin, fmin.exports)); + +var SMALL$1 = 1e-10; +/** Returns the intersection area of a bunch of circles (where each circle + is an object having an x,y and radius property) */ +function intersectionArea(circles, stats) { + // get all the intersection points of the circles + var intersectionPoints = getIntersectionPoints(circles); + // filter out points that aren't included in all the circles + var innerPoints = intersectionPoints.filter(function (p) { + return containedInCircles(p, circles); + }); + var arcArea = 0, polygonArea = 0, i; + var arcs = []; + // if we have intersection points that are within all the circles, + // then figure out the area contained by them + if (innerPoints.length > 1) { + // sort the points by angle from the center of the polygon, which lets + // us just iterate over points to get the edges + var center = getCenter(innerPoints); + for (i = 0; i < innerPoints.length; ++i) { + var p = innerPoints[i]; + p.angle = Math.atan2(p.x - center.x, p.y - center.y); + } + innerPoints.sort(function (a, b) { + return b.angle - a.angle; + }); + // iterate over all points, get arc between the points + // and update the areas + var p2 = innerPoints[innerPoints.length - 1]; + for (i = 0; i < innerPoints.length; ++i) { + var p1 = innerPoints[i]; + // polygon area updates easily ... + polygonArea += (p2.x + p1.x) * (p1.y - p2.y); + // updating the arc area is a little more involved + var midPoint = { x: (p1.x + p2.x) / 2, y: (p1.y + p2.y) / 2 }; + var arc = null; + for (var j = 0; j < p1.parentIndex.length; ++j) { + if (p2.parentIndex.indexOf(p1.parentIndex[j]) > -1) { + // figure out the angle halfway between the two points + // on the current circle + var circle = circles[p1.parentIndex[j]], a1 = Math.atan2(p1.x - circle.x, p1.y - circle.y), a2 = Math.atan2(p2.x - circle.x, p2.y - circle.y); + var angleDiff = a2 - a1; + if (angleDiff < 0) { + angleDiff += 2 * Math.PI; + } + // and use that angle to figure out the width of the + // arc + var a = a2 - angleDiff / 2; + var width = distance$4(midPoint, { + x: circle.x + circle.radius * Math.sin(a), + y: circle.y + circle.radius * Math.cos(a), + }); + // clamp the width to the largest is can actually be + // (sometimes slightly overflows because of FP errors) + if (width > circle.radius * 2) { + width = circle.radius * 2; + } + // pick the circle whose arc has the smallest width + if (arc === null || arc.width > width) { + arc = { circle: circle, width: width, p1: p1, p2: p2 }; + } + } + } + if (arc !== null) { + arcs.push(arc); + arcArea += circleArea(arc.circle.radius, arc.width); + p2 = p1; + } + } + } + else { + // no intersection points, is either disjoint - or is completely + // overlapped. figure out which by examining the smallest circle + var smallest = circles[0]; + for (i = 1; i < circles.length; ++i) { + if (circles[i].radius < smallest.radius) { + smallest = circles[i]; + } + } + // make sure the smallest circle is completely contained in all + // the other circles + var disjoint = false; + for (i = 0; i < circles.length; ++i) { + if (distance$4(circles[i], smallest) > Math.abs(smallest.radius - circles[i].radius)) { + disjoint = true; + break; + } + } + if (disjoint) { + arcArea = polygonArea = 0; + } + else { + arcArea = smallest.radius * smallest.radius * Math.PI; + arcs.push({ + circle: smallest, + p1: { x: smallest.x, y: smallest.y + smallest.radius }, + p2: { x: smallest.x - SMALL$1, y: smallest.y + smallest.radius }, + width: smallest.radius * 2, + }); + } + } + polygonArea /= 2; + if (stats) { + stats.area = arcArea + polygonArea; + stats.arcArea = arcArea; + stats.polygonArea = polygonArea; + stats.arcs = arcs; + stats.innerPoints = innerPoints; + stats.intersectionPoints = intersectionPoints; + } + return arcArea + polygonArea; +} +/** returns whether a point is contained by all of a list of circles */ +function containedInCircles(point, circles) { + for (var i = 0; i < circles.length; ++i) { + if (distance$4(point, circles[i]) > circles[i].radius + SMALL$1) { + return false; + } + } + return true; +} +/** Gets all intersection points between a bunch of circles */ +function getIntersectionPoints(circles) { + var ret = []; + for (var i = 0; i < circles.length; ++i) { + for (var j = i + 1; j < circles.length; ++j) { + var intersect = circleCircleIntersection(circles[i], circles[j]); + for (var k = 0; k < intersect.length; ++k) { + var p = intersect[k]; + p.parentIndex = [i, j]; + ret.push(p); + } + } + } + return ret; +} +/** Circular segment area calculation. See http://mathworld.wolfram.com/CircularSegment.html */ +function circleArea(r, width) { + return r * r * Math.acos(1 - width / r) - (r - width) * Math.sqrt(width * (2 * r - width)); +} +/** euclidean distance between two points */ +function distance$4(p1, p2) { + return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y)); +} +/** Returns the overlap area of two circles of radius r1 and r2 - that +have their centers separated by distance d. Simpler faster +circle intersection for only two circles */ +function circleOverlap(r1, r2, d) { + // no overlap + if (d >= r1 + r2) { + return 0; + } + // completely overlapped + if (d <= Math.abs(r1 - r2)) { + return Math.PI * Math.min(r1, r2) * Math.min(r1, r2); + } + var w1 = r1 - (d * d - r2 * r2 + r1 * r1) / (2 * d), w2 = r2 - (d * d - r1 * r1 + r2 * r2) / (2 * d); + return circleArea(r1, w1) + circleArea(r2, w2); +} +/** Given two circles (containing a x/y/radius attributes), +returns the intersecting points if possible. +note: doesn't handle cases where there are infinitely many +intersection points (circles are equivalent):, or only one intersection point*/ +function circleCircleIntersection(p1, p2) { + var d = distance$4(p1, p2), r1 = p1.radius, r2 = p2.radius; + // if to far away, or self contained - can't be done + if (d >= r1 + r2 || d <= Math.abs(r1 - r2)) { + return []; + } + var a = (r1 * r1 - r2 * r2 + d * d) / (2 * d), h = Math.sqrt(r1 * r1 - a * a), x0 = p1.x + (a * (p2.x - p1.x)) / d, y0 = p1.y + (a * (p2.y - p1.y)) / d, rx = -(p2.y - p1.y) * (h / d), ry = -(p2.x - p1.x) * (h / d); + return [ + { x: x0 + rx, y: y0 - ry }, + { x: x0 - rx, y: y0 + ry }, + ]; +} +/** Returns the center of a bunch of points */ +function getCenter(points) { + var center = { x: 0, y: 0 }; + for (var i = 0; i < points.length; ++i) { + center.x += points[i].x; + center.y += points[i].y; + } + center.x /= points.length; + center.y /= points.length; + return center; +} + +/** given a list of set objects, and their corresponding overlaps. +updates the (x, y, radius) attribute on each set such that their positions +roughly correspond to the desired overlaps */ +function venn(areas, parameters) { + parameters = parameters || {}; + parameters.maxIterations = parameters.maxIterations || 500; + var initialLayout = parameters.initialLayout || bestInitialLayout; + var loss = parameters.lossFunction || lossFunction; + // add in missing pairwise areas as having 0 size + areas = addMissingAreas(areas); + // initial layout is done greedily + var circles = initialLayout(areas, parameters); + // transform x/y coordinates to a vector to optimize + var initial = [], setids = []; + var setid; + for (setid in circles) { + // eslint-disable-next-line + if (circles.hasOwnProperty(setid)) { + initial.push(circles[setid].x); + initial.push(circles[setid].y); + setids.push(setid); + } + } + // optimize initial layout from our loss function + var solution = fmin.exports.nelderMead(function (values) { + var current = {}; + for (var i = 0; i < setids.length; ++i) { + var setid_1 = setids[i]; + current[setid_1] = { + x: values[2 * i], + y: values[2 * i + 1], + radius: circles[setid_1].radius, + }; + } + return loss(current, areas); + }, initial, parameters); + // transform solution vector back to x/y points + var positions = solution.x; + for (var i = 0; i < setids.length; ++i) { + setid = setids[i]; + circles[setid].x = positions[2 * i]; + circles[setid].y = positions[2 * i + 1]; + } + return circles; +} +var SMALL = 1e-10; +/** Returns the distance necessary for two circles of radius r1 + r2 to +have the overlap area 'overlap' */ +function distanceFromIntersectArea(r1, r2, overlap) { + // handle complete overlapped circles + if (Math.min(r1, r2) * Math.min(r1, r2) * Math.PI <= overlap + SMALL) { + return Math.abs(r1 - r2); + } + return fmin.exports.bisect(function (distance) { + return circleOverlap(r1, r2, distance) - overlap; + }, 0, r1 + r2); +} +/** Missing pair-wise intersection area data can cause problems: + treating as an unknown means that sets will be laid out overlapping, + which isn't what people expect. To reflect that we want disjoint sets + here, set the overlap to 0 for all missing pairwise set intersections */ +function addMissingAreas(areas) { + areas = areas.slice(); + // two circle intersections that aren't defined + var ids = [], pairs = {}; + var i, j, a, b; + for (i = 0; i < areas.length; ++i) { + var area = areas[i]; + if (area.sets.length == 1) { + ids.push(area.sets[0]); + } + else if (area.sets.length == 2) { + a = area.sets[0]; + b = area.sets[1]; + // @ts-ignore + pairs[[a, b]] = true; + // @ts-ignore + pairs[[b, a]] = true; + } + } + ids.sort(function (a, b) { + return a > b ? 1 : -1; + }); + for (i = 0; i < ids.length; ++i) { + a = ids[i]; + for (j = i + 1; j < ids.length; ++j) { + b = ids[j]; + // @ts-ignore + if (!([a, b] in pairs)) { + areas.push({ sets: [a, b], size: 0 }); + } + } + } + return areas; +} +/// Returns two matrices, one of the euclidean distances between the sets +/// and the other indicating if there are subset or disjoint set relationships +function getDistanceMatrices(areas, sets, setids) { + // initialize an empty distance matrix between all the points + var distances = fmin.exports.zerosM(sets.length, sets.length), constraints = fmin.exports.zerosM(sets.length, sets.length); + // compute required distances between all the sets such that + // the areas match + areas + .filter(function (x) { + return x.sets.length == 2; + }) + .map(function (current) { + var left = setids[current.sets[0]], right = setids[current.sets[1]], r1 = Math.sqrt(sets[left].size / Math.PI), r2 = Math.sqrt(sets[right].size / Math.PI), distance = distanceFromIntersectArea(r1, r2, current.size); + distances[left][right] = distances[right][left] = distance; + // also update constraints to indicate if its a subset or disjoint + // relationship + var c = 0; + if (current.size + 1e-10 >= Math.min(sets[left].size, sets[right].size)) { + c = 1; + } + else if (current.size <= 1e-10) { + c = -1; + } + constraints[left][right] = constraints[right][left] = c; + }); + return { distances: distances, constraints: constraints }; +} +/// computes the gradient and loss simulatenously for our constrained MDS optimizer +function constrainedMDSGradient(x, fxprime, distances, constraints) { + var loss = 0, i; + for (i = 0; i < fxprime.length; ++i) { + fxprime[i] = 0; + } + for (i = 0; i < distances.length; ++i) { + var xi = x[2 * i], yi = x[2 * i + 1]; + for (var j = i + 1; j < distances.length; ++j) { + var xj = x[2 * j], yj = x[2 * j + 1], dij = distances[i][j], constraint = constraints[i][j]; + var squaredDistance = (xj - xi) * (xj - xi) + (yj - yi) * (yj - yi), distance_1 = Math.sqrt(squaredDistance), delta = squaredDistance - dij * dij; + if ((constraint > 0 && distance_1 <= dij) || (constraint < 0 && distance_1 >= dij)) { + continue; + } + loss += 2 * delta * delta; + fxprime[2 * i] += 4 * delta * (xi - xj); + fxprime[2 * i + 1] += 4 * delta * (yi - yj); + fxprime[2 * j] += 4 * delta * (xj - xi); + fxprime[2 * j + 1] += 4 * delta * (yj - yi); + } + } + return loss; +} +/// takes the best working variant of either constrained MDS or greedy +function bestInitialLayout(areas, params) { + var initial = greedyLayout(areas, params); + var loss = params.lossFunction || lossFunction; + // greedylayout is sufficient for all 2/3 circle cases. try out + // constrained MDS for higher order problems, take its output + // if it outperforms. (greedy is aesthetically better on 2/3 circles + // since it axis aligns) + if (areas.length >= 8) { + var constrained = constrainedMDSLayout(areas, params), constrainedLoss = loss(constrained, areas), greedyLoss = loss(initial, areas); + if (constrainedLoss + 1e-8 < greedyLoss) { + initial = constrained; + } + } + return initial; +} +/// use the constrained MDS variant to generate an initial layout +function constrainedMDSLayout(areas, params) { + params = params || {}; + var restarts = params.restarts || 10; + // bidirectionally map sets to a rowid (so we can create a matrix) + var sets = [], setids = {}; + var i; + for (i = 0; i < areas.length; ++i) { + var area = areas[i]; + if (area.sets.length == 1) { + setids[area.sets[0]] = sets.length; + sets.push(area); + } + } + var matrices = getDistanceMatrices(areas, sets, setids); + var distances = matrices.distances; + var constraints = matrices.constraints; + // keep distances bounded, things get messed up otherwise. + // TODO: proper preconditioner? + var norm = fmin.exports.norm2(distances.map(fmin.exports.norm2)) / distances.length; + distances = distances.map(function (row) { + return row.map(function (value) { + return value / norm; + }); + }); + var obj = function (x, fxprime) { + return constrainedMDSGradient(x, fxprime, distances, constraints); + }; + var best, current; + for (i = 0; i < restarts; ++i) { + var initial = fmin.exports.zeros(distances.length * 2).map(Math.random); + current = fmin.exports.conjugateGradient(obj, initial, params); + if (!best || current.fx < best.fx) { + best = current; + } + } + var positions = best.x; + // translate rows back to (x,y,radius) coordinates + var circles = {}; + for (i = 0; i < sets.length; ++i) { + var set = sets[i]; + circles[set.sets[0]] = { + x: positions[2 * i] * norm, + y: positions[2 * i + 1] * norm, + radius: Math.sqrt(set.size / Math.PI), + }; + } + if (params.history) { + for (i = 0; i < params.history.length; ++i) { + fmin.exports.scale(params.history[i].x, norm); + } + } + return circles; +} +/** Lays out a Venn diagram greedily, going from most overlapped sets to +least overlapped, attempting to position each new set such that the +overlapping areas to already positioned sets are basically right */ +function greedyLayout(areas, params) { + var loss = params && params.lossFunction ? params.lossFunction : lossFunction; + // define a circle for each set + var circles = {}, setOverlaps = {}; + var set; + for (var i = 0; i < areas.length; ++i) { + var area = areas[i]; + if (area.sets.length == 1) { + set = area.sets[0]; + circles[set] = { + x: 1e10, + y: 1e10, + // rowid: circles.length, // fix to -> + rowid: Object.keys(circles).length, + size: area.size, + radius: Math.sqrt(area.size / Math.PI), + }; + setOverlaps[set] = []; + } + } + areas = areas.filter(function (a) { + return a.sets.length == 2; + }); + // map each set to a list of all the other sets that overlap it + for (var i = 0; i < areas.length; ++i) { + var current = areas[i]; + // eslint-disable-next-line + var weight = current.hasOwnProperty('weight') ? current.weight : 1.0; + var left = current.sets[0], right = current.sets[1]; + // completely overlapped circles shouldn't be positioned early here + if (current.size + SMALL >= Math.min(circles[left].size, circles[right].size)) { + weight = 0; + } + setOverlaps[left].push({ set: right, size: current.size, weight: weight }); + setOverlaps[right].push({ set: left, size: current.size, weight: weight }); + } + // get list of most overlapped sets + var mostOverlapped = []; + for (set in setOverlaps) { + // eslint-disable-next-line + if (setOverlaps.hasOwnProperty(set)) { + var size = 0; + for (var i = 0; i < setOverlaps[set].length; ++i) { + size += setOverlaps[set][i].size * setOverlaps[set][i].weight; + } + mostOverlapped.push({ set: set, size: size }); + } + } + // sort by size desc + function sortOrder(a, b) { + return b.size - a.size; + } + mostOverlapped.sort(sortOrder); + // keep track of what sets have been laid out + var positioned = {}; + function isPositioned(element) { + return element.set in positioned; + } + // adds a point to the output + function positionSet(point, index) { + circles[index].x = point.x; + circles[index].y = point.y; + positioned[index] = true; + } + // add most overlapped set at (0,0) + positionSet({ x: 0, y: 0 }, mostOverlapped[0].set); + // get distances between all points. TODO, necessary? + // answer: probably not + // var distances = venn.getDistanceMatrices(circles, areas).distances; + for (var i = 1; i < mostOverlapped.length; ++i) { + var setIndex = mostOverlapped[i].set, overlap = setOverlaps[setIndex].filter(isPositioned); + set = circles[setIndex]; + overlap.sort(sortOrder); + if (overlap.length === 0) { + // this shouldn't happen anymore with addMissingAreas + throw 'ERROR: missing pairwise overlap information'; + } + var points = []; + for (var j = 0; j < overlap.length; ++j) { + // get appropriate distance from most overlapped already added set + var p1 = circles[overlap[j].set], d1 = distanceFromIntersectArea(set.radius, p1.radius, overlap[j].size); + // sample positions at 90 degrees for maximum aesthetics + points.push({ x: p1.x + d1, y: p1.y }); + points.push({ x: p1.x - d1, y: p1.y }); + points.push({ y: p1.y + d1, x: p1.x }); + points.push({ y: p1.y - d1, x: p1.x }); + // if we have at least 2 overlaps, then figure out where the + // set should be positioned analytically and try those too + for (var k = j + 1; k < overlap.length; ++k) { + var p2 = circles[overlap[k].set], d2 = distanceFromIntersectArea(set.radius, p2.radius, overlap[k].size); + var extraPoints = circleCircleIntersection({ x: p1.x, y: p1.y, radius: d1 }, { x: p2.x, y: p2.y, radius: d2 }); + for (var l = 0; l < extraPoints.length; ++l) { + points.push(extraPoints[l]); + } + } + } + // we have some candidate positions for the set, examine loss + // at each position to figure out where to put it at + var bestLoss = 1e50, bestPoint = points[0]; + for (var j = 0; j < points.length; ++j) { + circles[setIndex].x = points[j].x; + circles[setIndex].y = points[j].y; + var localLoss = loss(circles, areas); + if (localLoss < bestLoss) { + bestLoss = localLoss; + bestPoint = points[j]; + } + } + positionSet(bestPoint, setIndex); + } + return circles; +} +/** Given a bunch of sets, and the desired overlaps between these sets - computes +the distance from the actual overlaps to the desired overlaps. Note that +this method ignores overlaps of more than 2 circles */ +function lossFunction(sets, overlaps) { + var output = 0; + function getCircles(indices) { + return indices.map(function (i) { + return sets[i]; + }); + } + for (var i = 0; i < overlaps.length; ++i) { + var area = overlaps[i]; + var overlap = void 0; + if (area.sets.length == 1) { + continue; + } + else if (area.sets.length == 2) { + var left = sets[area.sets[0]], right = sets[area.sets[1]]; + overlap = circleOverlap(left.radius, right.radius, distance$4(left, right)); + } + else { + overlap = intersectionArea(getCircles(area.sets)); + } + // eslint-disable-next-line + var weight = area.hasOwnProperty('weight') ? area.weight : 1.0; + output += weight * (overlap - area.size) * (overlap - area.size); + } + return output; +} +function getBoundingBox(circles) { + var minMax = function (d) { + var hi = Math.max.apply(null, circles.map(function (c) { + return c[d] + c.radius; + })), lo = Math.min.apply(null, circles.map(function (c) { + return c[d] - c.radius; + })); + return { max: hi, min: lo }; + }; + return { xRange: minMax('x'), yRange: minMax('y') }; +} +/** Scales a solution from venn.venn or venn.greedyLayout such that it fits in +a rectangle of width/height - with padding around the borders. also +centers the diagram in the available space at the same time */ +function scaleSolution(solution, width, height, padding) { + var circles = [], setids = []; + for (var setid in solution) { + // eslint-disable-next-line + if (solution.hasOwnProperty(setid)) { + setids.push(setid); + circles.push(solution[setid]); + } + } + width -= 2 * padding; + height -= 2 * padding; + var bounds = getBoundingBox(circles), xRange = bounds.xRange, yRange = bounds.yRange; + if (xRange.max == xRange.min || yRange.max == yRange.min) { + console.log('not scaling solution: zero size detected'); + return solution; + } + var xScaling = width / (xRange.max - xRange.min), yScaling = height / (yRange.max - yRange.min), scaling = Math.min(yScaling, xScaling), + // while we're at it, center the diagram too + xOffset = (width - (xRange.max - xRange.min) * scaling) / 2, yOffset = (height - (yRange.max - yRange.min) * scaling) / 2; + var scaled = {}; + for (var i = 0; i < circles.length; ++i) { + var circle = circles[i]; + scaled[setids[i]] = { + radius: scaling * circle.radius, + x: padding + xOffset + (circle.x - xRange.min) * scaling, + y: padding + yOffset + (circle.y - yRange.min) * scaling, + }; + } + return scaled; +} + +function circleMargin(current, interior, exterior) { + var margin = interior[0].radius - distance$4(interior[0], current), i, m; + for (i = 1; i < interior.length; ++i) { + m = interior[i].radius - distance$4(interior[i], current); + if (m <= margin) { + margin = m; + } + } + for (i = 0; i < exterior.length; ++i) { + m = distance$4(exterior[i], current) - exterior[i].radius; + if (m <= margin) { + margin = m; + } + } + return margin; +} +// compute the center of some circles by maximizing the margin of +// the center point relative to the circles (interior) after subtracting +// nearby circles (exterior) +function computeTextCentre(interior, exterior) { + // get an initial estimate by sampling around the interior circles + // and taking the point with the biggest margin + var points = []; + var i; + for (i = 0; i < interior.length; ++i) { + var c = interior[i]; + points.push({ x: c.x, y: c.y }); + points.push({ x: c.x + c.radius / 2, y: c.y }); + points.push({ x: c.x - c.radius / 2, y: c.y }); + points.push({ x: c.x, y: c.y + c.radius / 2 }); + points.push({ x: c.x, y: c.y - c.radius / 2 }); + } + var initial = points[0], margin = circleMargin(points[0], interior, exterior); + for (i = 1; i < points.length; ++i) { + var m = circleMargin(points[i], interior, exterior); + if (m >= margin) { + initial = points[i]; + margin = m; + } + } + // maximize the margin numerically + var solution = fmin.exports.nelderMead(function (p) { + return -1 * circleMargin({ x: p[0], y: p[1] }, interior, exterior); + }, [initial.x, initial.y], { maxIterations: 500, minErrorDelta: 1e-10 }).x; + var ret = { x: solution[0], y: solution[1] }; + // check solution, fallback as needed (happens if fully overlapped + // etc) + var valid = true; + for (i = 0; i < interior.length; ++i) { + if (distance$4(ret, interior[i]) > interior[i].radius) { + valid = false; + break; + } + } + for (i = 0; i < exterior.length; ++i) { + if (distance$4(ret, exterior[i]) < exterior[i].radius) { + valid = false; + break; + } + } + if (!valid) { + if (interior.length == 1) { + ret = { x: interior[0].x, y: interior[0].y }; + } + else { + var areaStats = {}; + intersectionArea(interior, areaStats); + if (areaStats.arcs.length === 0) { + ret = { x: 0, y: -1000, disjoint: true }; + } + else if (areaStats.arcs.length == 1) { + ret = { x: areaStats.arcs[0].circle.x, y: areaStats.arcs[0].circle.y }; + } + else if (exterior.length) { + // try again without other circles + ret = computeTextCentre(interior, []); + } + else { + // take average of all the points in the intersection + // polygon. this should basically never happen + // and has some issues: + // https://github.com/benfred/venn.js/issues/48#issuecomment-146069777 + ret = getCenter(areaStats.arcs.map(function (a) { + return a.p1; + })); + } + } + } + return ret; +} +// given a dictionary of {setid : circle}, returns +// a dictionary of setid to list of circles that completely overlap it +function getOverlappingCircles(circles) { + var ret = {}, circleids = []; + for (var circleid in circles) { + circleids.push(circleid); + ret[circleid] = []; + } + for (var i = 0; i < circleids.length; i++) { + var a = circles[circleids[i]]; + for (var j = i + 1; j < circleids.length; ++j) { + var b = circles[circleids[j]], d = distance$4(a, b); + if (d + b.radius <= a.radius + 1e-10) { + ret[circleids[j]].push(circleids[i]); + } + else if (d + a.radius <= b.radius + 1e-10) { + ret[circleids[i]].push(circleids[j]); + } + } + } + return ret; +} +function computeTextCentres(circles, areas) { + var ret = {}, overlapped = getOverlappingCircles(circles); + for (var i = 0; i < areas.length; ++i) { + var area = areas[i].sets, areaids = {}, exclude = {}; + for (var j = 0; j < area.length; ++j) { + areaids[area[j]] = true; + var overlaps = overlapped[area[j]]; + // keep track of any circles that overlap this area, + // and don't consider for purposes of computing the text + // centre + for (var k = 0; k < overlaps.length; ++k) { + exclude[overlaps[k]] = true; + } + } + var interior = [], exterior = []; + for (var setid in circles) { + if (setid in areaids) { + interior.push(circles[setid]); + } + else if (!(setid in exclude)) { + exterior.push(circles[setid]); + } + } + var centre = computeTextCentre(interior, exterior); + ret[area] = centre; + if (centre.disjoint && areas[i].size > 0) { + console.log('WARNING: area ' + area + ' not represented on screen'); + } + } + return ret; +} +/** + * 根据圆心(x, y) 半径 r 返回圆的绘制 path + * @param x 圆心点 x + * @param y 圆心点 y + * @param r 圆的半径 + * @returns 圆的 path + */ +function circlePath(x, y, r) { + var ret = []; + // ret.push('\nM', x, y); + // ret.push('\nm', -r, 0); + // ret.push('\na', r, r, 0, 1, 0, r * 2, 0); + // ret.push('\na', r, r, 0, 1, 0, -r * 2, 0); + var x0 = x - r; + var y0 = y; + ret.push('M', x0, y0); + ret.push('A', r, r, 0, 1, 0, x0 + 2 * r, y0); + ret.push('A', r, r, 0, 1, 0, x0, y0); + return ret.join(' '); +} +/** returns a svg path of the intersection area of a bunch of circles */ +function intersectionAreaPath(circles) { + var stats = {}; + intersectionArea(circles, stats); + var arcs = stats.arcs; + if (arcs.length === 0) { + return 'M 0 0'; + } + else if (arcs.length == 1) { + var circle = arcs[0].circle; + return circlePath(circle.x, circle.y, circle.radius); + } + else { + // draw path around arcs + var ret = ['\nM', arcs[0].p2.x, arcs[0].p2.y]; + for (var i = 0; i < arcs.length; ++i) { + var arc = arcs[i], r = arc.circle.radius, wide = arc.width > r; + ret.push('\nA', r, r, 0, wide ? 1 : 0, 1, arc.p1.x, arc.p1.y); + } + return ret.join(' '); + } +} + +// 一些字段常量定义,需要在文档初告知用户 +var ID_FIELD = 'id'; +var PATH_FIELD = 'path'; +/** + * 韦恩图 默认配置项 + */ +var DEFAULT_OPTIONS$h = { + appendPadding: [10, 0, 20, 0], + blendMode: 'multiply', + tooltip: { + showTitle: false, + showMarkers: false, + fields: ['id', 'size'], + formatter: function (datum) { + return { name: datum.id, value: datum.size }; + }, + }, + legend: { position: 'top-left' }, + label: { + offsetY: 6, + style: { + textAlign: 'center', + fill: '#fff', + }, + }, + // 默认不开启 图例筛选交互 + interactions: [ + { type: 'legend-filter', enable: false }, + // hover 激活的时候,元素的层级展示不太好 先移除该交互 + { type: 'legend-highlight', enable: false }, + { type: 'legend-active', enable: false }, + ], +}; + +/** + * 获取 颜色映射 + * @usage colorMap.get(id) => color + * + * @returns Map + */ +var getColorMap = memoize$2(function (colorPalette, data, options) { + var blendMode = options.blendMode, setsField = options.setsField; + var colorMap = new Map(); + var colorPaletteLen = colorPalette.length; + data.forEach(function (d, idx) { + if (d[setsField].length === 1) { + colorMap.set(d[ID_FIELD], colorPalette[(idx + colorPaletteLen) % colorPaletteLen]); + } + else { + /** 一般都是可以获取到颜色的,如果不正确 就是输入了非法数据 */ + var colorArr = d[setsField].map(function (id) { return colorMap.get(id); }); + colorMap.set(d[ID_FIELD], colorArr.slice(1).reduce(function (a, b) { return blend(a, b, blendMode); }, colorArr[0])); + } + }); + return colorMap; +}, function () { + var params = []; + for (var _i = 0; _i < arguments.length; _i++) { + params[_i] = arguments[_i]; + } + return JSON.stringify(params); +}); +/** + * 给韦恩图数据进行布局 + * + * @param data + * @param width + * @param height + * @param padding + * @returns 韦恩图数据 + */ +function layoutVennData(options, width, height, padding) { + if (padding === void 0) { padding = 0; } + var data = options.data, setsField = options.setsField, sizeField = options.sizeField; + var vennData = data.map(function (d) { + var _a; + return (__assign$r(__assign$r({}, d), (_a = { sets: d[setsField] || [], size: d[sizeField] }, _a[PATH_FIELD] = '', _a[ID_FIELD] = '', _a))); + }); + // 1. 进行排序,避免图形元素遮挡 + vennData.sort(function (a, b) { return a.sets.length - b.sets.length; }); + // todo 2. 可以在这里处理下非法数据输入,避免直接 crash + var solution = venn(vennData); + var circles = scaleSolution(solution, width, height, padding); + var textCenters = computeTextCentres(circles, vennData); + vennData.forEach(function (row) { + var sets = row.sets; + var id = sets.join(','); + row[ID_FIELD] = id; + if (sets.length === 1) { + var circle = circles[id]; + row[PATH_FIELD] = circlePath(circle.x, circle.y, circle.radius); + mix(row, circle); + } + else { + var setCircles = sets.map(function (set) { return circles[set]; }); + var path = intersectionAreaPath(setCircles); + if (!/[zZ]$/.test(path)) { + path += ' Z'; + } + row[PATH_FIELD] = path; + var center = textCenters[id] || { x: 0, y: 0 }; + mix(row, center); + } + }); + return vennData; +} + +/** + * 获取填充属性 + * @param cfg 图形绘制数据 + */ +function getFillAttrs$2(cfg) { + // style.fill 优先级更高 + return deepAssign({}, cfg.defaultStyle, { fill: cfg.color }, cfg.style); +} +registerShape('schema', 'venn', { + draw: function (cfg, container) { + var data = cfg.data; + var segments = parsePathString$1(data[PATH_FIELD]); + var fillAttrs = getFillAttrs$2(cfg); + var group = container.addGroup({ name: 'venn-shape' }); + group.addShape('path', { + attrs: __assign$r(__assign$r({}, fillAttrs), { path: segments }), + name: 'venn-path', + }); + var _a = cfg.customInfo, offsetX = _a.offsetX, offsetY = _a.offsetY, label = _a.label; + if (label !== false) { + var formatter = get$3(label, 'formatter'); + var offsetX_1 = get$3(label, 'offsetX', 0); + var offsetY_1 = get$3(label, 'offsetY', 0); + group.addShape('text', { + attrs: __assign$r(__assign$r(__assign$r({}, label), get$3(label, 'style', { textAlign: 'center', fill: '#fff' })), { x: data.x + offsetX_1, y: data.y + offsetY_1, text: formatter ? formatter(data) : data.id + ": " + data.size }), + name: 'venn-label', + }); + } + var matrix = Util$1.transform(null, [['t', offsetX, offsetY]]); + group.setMatrix(matrix); + return group; + }, + getMarker: function (markerCfg) { + var color = markerCfg.color; + return { + symbol: 'circle', + style: { + lineWidth: 0, + stroke: color, + fill: color, + r: 4, + }, + }; + }, +}); + +/** 图例默认预留空间 */ +var LEGEND_SPACE = 40; +/** + * color options 转换 + */ +function transformColor(params, data) { + var chart = params.chart, options = params.options; + var color = options.color, setsField = options.setsField; + if (typeof color !== 'function') { + var colorPalette_1 = typeof color === 'string' ? [color] : color; + if (!isArray$n(colorPalette_1)) { + var _a = chart.getTheme(), colors10 = _a.colors10, colors20 = _a.colors20; + colorPalette_1 = data.filter(function (d) { return d[setsField].length === 1; }).length <= 10 ? colors10 : colors20; + } + var colorMap_1 = getColorMap(colorPalette_1, data, options); + return function (datum) { return colorMap_1.get(datum[ID_FIELD]) || colorPalette_1[0]; }; + } + return color; +} +/** + * 处理 padding + */ +function padding$1(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, appendPadding = options.appendPadding, padding = options.padding; + // 处理 legend 的位置. 默认预留 40px, 业务上可以通过 appendPadding 增加 + var tempPadding = normalPadding(appendPadding); + if (legend !== false) { + tempPadding = getAdjustAppendPadding(appendPadding, get$3(legend, 'position'), LEGEND_SPACE); + } + chart.appendPadding = resolveAllPadding([tempPadding, padding]); + return params; +} +/** + * geometry 处理 + * @param params + */ +function geometry$g(params) { + var chart = params.chart, options = params.options; + var pointStyle = options.pointStyle, label = options.label, setsField = options.setsField, sizeField = options.sizeField; + // 获取容器大小 + var _a = normalPadding(chart.appendPadding), t = _a[0], r = _a[1], b = _a[2], l = _a[3]; + // 处理 legend 的位置. 默认预留 40px, 业务上可以通过 appendPadding 增加 + var customInfo = { offsetX: l, offsetY: t, label: label }; + // coordinateBBox + appendPadding = viewBBox, 不需要再计算 appendPadding 部分,因此直接使用 viewBBox + var _b = chart.viewBBox, width = _b.width, height = _b.height; + var vennData = layoutVennData(options, width - (r + l), height - (t + b), 0); + chart.data(vennData); + var ext = schema(deepAssign({}, params, { + options: { + xField: 'x', + yField: 'y', + sizeField: sizeField, + seriesField: ID_FIELD, + rawFields: [setsField, sizeField], + // 不使用 G2 的label,直接在自定义 shape 中实现 + label: false, + schema: { + shape: 'venn', + style: pointStyle, + color: transformColor(params, vennData), + }, + }, + })).ext; + var geometry = ext.geometry; + geometry.customInfo(customInfo); + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$6(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, sizeField = options.sizeField; + chart.legend(ID_FIELD, legend); + // 强制不开启 连续图例 + chart.legend(sizeField, false); + return params; +} +/** + * 默认关闭坐标轴 + * @param params + */ +function axis$a(params) { + var chart = params.chart; + chart.axis(false); + return params; +} +/** + * 图适配器 + * @param chart + * @param options + */ +function adaptor$f(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(padding$1, theme$2, geometry$g, scale$3({}), legend$6, axis$a, tooltip$8, interaction$6, animation$5 + // ... 其他的 adaptor flow + )(params); +} + +/** + * 这个是一个图表开发的 模板代码! + */ +var Venn$1 = /** @class */ (function (_super) { + __extends$e(Venn, _super); + function Venn() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'venn'; + return _this; + } + Venn.getDefaultOptions = function () { + return DEFAULT_OPTIONS$h; + }; + /** + * 获取 韦恩图 默认配置 + */ + Venn.prototype.getDefaultOptions = function () { + return Venn.getDefaultOptions(); + }; + /** + * 获取适配器 + */ + Venn.prototype.getSchemaAdaptor = function () { + return adaptor$f; + }; + /** + * 覆写父类的方法 + */ + Venn.prototype.triggerResize = function () { + if (!this.chart.destroyed) { + // 首先自适应容器的宽高 + this.chart.forceFit(); // g2 内部执行 changeSize,changeSize 中执行 render(true) + this.chart.clear(); + this.execAdaptor(); // 核心:宽高更新之后计算布局 + // 渲染 + this.chart.render(true); + } + }; + return Venn; +}(Plot)); + +var Y_FIELD$3 = '$$stock-range$$'; +var TREND_FIELD = 'trend'; +var TREND_UP = 'up'; +var TREND_DOWN = 'down'; +/** tooltip 配置 */ +var DEFAULT_TOOLTIP_OPTIONS = { + showMarkers: false, + showCrosshairs: true, + shared: true, + crosshairs: { + type: 'xy', + follow: true, + text: function (type, defaultContent, items) { + var textContent; + if (type === 'x') { + var item = items[0]; + textContent = item ? item.title : defaultContent; + } + else { + textContent = defaultContent; + } + return { + position: type === 'y' ? 'start' : 'end', + content: textContent, + style: { + fill: '#dfdfdf', + }, + }; + }, + // 自定义 crosshairs textBackground 样式 + textBackground: { + padding: [2, 4], + style: { + fill: '#666', + }, + }, + }, +}; +/** + * 散点图 默认配置项 + */ +var DEFAULT_OPTIONS$g = deepAssign({}, Plot.getDefaultOptions(), { + // 设置默认图表 tooltips + tooltip: DEFAULT_TOOLTIP_OPTIONS, + interactions: [{ type: 'tooltip' }], + legend: { + position: 'top-left', + }, + risingFill: '#ef5350', + fallingFill: '#26a69a', +}); + +/** + * @desc 股票图数据处理 + * @param data + * @param yField + */ +function getStockData(data, yField) { + return map$4(data, function (obj) { + if (isArray$n(yField)) { + var open_1 = yField[0], close_1 = yField[1], high = yField[2], low = yField[3]; + obj[TREND_FIELD] = obj[open_1] <= obj[close_1] ? TREND_UP : TREND_DOWN; + obj[Y_FIELD$3] = [obj[open_1], obj[close_1], obj[high], obj[low]]; + } + return obj; + }); +} + +/** + * 图表配置处理 + * @param params + */ +function geometry$f(params) { + var chart = params.chart, options = params.options; + var yField = options.yField; + var data = options.data, risingFill = options.risingFill, fallingFill = options.fallingFill, tooltip = options.tooltip, stockStyle = options.stockStyle; + chart.data(getStockData(data, yField)); + var tooltipOptions = tooltip; + if (tooltipOptions !== false) { + tooltipOptions = deepAssign({}, { fields: yField }, tooltipOptions); + } + schema(deepAssign({}, params, { + options: { + schema: { + shape: 'candle', + color: [risingFill, fallingFill], + style: stockStyle, + }, + yField: Y_FIELD$3, + seriesField: TREND_FIELD, + rawFields: yField, + tooltip: tooltipOptions, + }, + })); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$8(params) { + var _a, _b; + var chart = params.chart, options = params.options; + var meta = options.meta, xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField; + var baseMeta = (_a = {}, + _a[xField] = { + type: 'timeCat', + tickCount: 6, + }, + _a[TREND_FIELD] = { + values: [TREND_UP, TREND_DOWN], + }, + _a); + var scales = deepAssign(baseMeta, meta, (_b = {}, + _b[xField] = pick$1(xAxis, AXIS_META_CONFIG_KEYS), + _b[Y_FIELD$3] = pick$1(yAxis, AXIS_META_CONFIG_KEYS), + _b)); + chart.scale(scales); + return params; +} +/** + * axis 配置 + * @param params + */ +function axis$9(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField; + // 为 false 则是不显示轴 + if (xAxis === false) { + chart.axis(xField, false); + } + else { + chart.axis(xField, xAxis); + } + if (yAxis === false) { + chart.axis(Y_FIELD$3, false); + } + else { + chart.axis(Y_FIELD$3, yAxis); + } + return params; +} +/** + * tooltip 配置 + * @param params + */ +function tooltip$4(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip; + if (tooltip !== false) { + chart.tooltip(tooltip); + } + else { + chart.tooltip(false); + } + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$5(params) { + var chart = params.chart, options = params.options; + var legend = options.legend; + if (legend) { + chart.legend(TREND_FIELD, legend); + } + else if (legend === false) { + chart.legend(false); + } + return params; +} +/** + * K线图适配器 + * @param chart + * @param options + */ +function adaptor$e(params) { + // flow 的方式处理所有的配置到 G2 API + flow(theme$2, geometry$f, meta$8, axis$9, tooltip$4, legend$5, interaction$6, animation$5, annotation$2(), slider$1)(params); +} + +var Stock$1 = /** @class */ (function (_super) { + __extends$e(Stock, _super); + function Stock() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'stock'; + return _this; + } + /** + * 获取 散点图 默认配置项 + * 供外部使用 + */ + Stock.getDefaultOptions = function () { + return DEFAULT_OPTIONS$g; + }; + /** + * 默认配置 + * g2/g2plot默 认 配 置 --> 图 表 默 认 配 置 --> 开 发 者 自 定 义 配 置 --> 最 终 绘 图 配 置 + */ + Stock.prototype.getDefaultOptions = function () { + return Stock.getDefaultOptions(); + }; + /** + * 获取 蜡烛图 的适配器 + */ + Stock.prototype.getSchemaAdaptor = function () { + return adaptor$e; + }; + /** + * @override + * @param data + */ + Stock.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var yField = this.options.yField; + this.chart.changeData(getStockData(data, yField)); + }; + return Stock; +}(Plot)); + +var _a$1; +// 漏斗占比: data[n][yField] / data[0][yField] +var FUNNEL_PERCENT = '$$percentage$$'; +// 漏斗映射值 +var FUNNEL_MAPPING_VALUE = '$$mappingValue$$'; +// 漏斗转化率: data[n][yField] / data[n-1][yField]; +var FUNNEL_CONVERSATION = '$$conversion$$'; +// 漏斗单项占总体和的百分比,用于动态漏斗图计算高度: +// data[n][yField] / sum(data[0-n][yField]) +var FUNNEL_TOTAL_PERCENT = '$$totalPercentage$$'; +// 漏斗多边型 x 坐标 +var PLOYGON_X = '$$x$$'; +var PLOYGON_Y = '$$y$$'; +/** + * 漏斗图 默认配置项 + */ +var DEFAULT_OPTIONS$f = { + appendPadding: [0, 80], + minSize: 0, + maxSize: 1, + meta: (_a$1 = {}, + _a$1[FUNNEL_MAPPING_VALUE] = { + min: 0, + max: 1, + nice: false, + }, + _a$1), + label: { + style: { + fill: '#fff', + fontSize: 12, + }, + }, + tooltip: { + showTitle: false, + showMarkers: false, + shared: false, + }, + conversionTag: { + offsetX: 10, + offsetY: 0, + style: { + fontSize: 12, + fill: 'rgba(0,0,0,0.45)', + }, + }, +}; + +/** + * 漏斗图 transform + * @param geometry + */ +function transformData$7(data, originData, options) { + var formatData = []; + var yField = options.yField, maxSize = options.maxSize, minSize = options.minSize; + var maxYFieldValue = get$3(maxBy(originData, yField), [yField]); + var max = isNumber$4(maxSize) ? maxSize : 1; + var min = isNumber$4(minSize) ? minSize : 0; + // format 数据 + formatData = map$4(data, function (row, index) { + var percent = (row[yField] || 0) / maxYFieldValue; + row[FUNNEL_PERCENT] = percent; + row[FUNNEL_MAPPING_VALUE] = (max - min) * percent + min; + // 转化率数据存储前后数据 + row[FUNNEL_CONVERSATION] = [get$3(data, [index - 1, yField]), row[yField]]; + return row; + }); + return formatData; +} +/** + * 漏斗图通用转化率组件 + * @param getLineCoordinate 用于获取特定的 line 的位置及配置 + */ +function conversionTagComponent(getLineCoordinate) { + return function (params) { + var chart = params.chart, options = params.options; + var conversionTag = options.conversionTag; + var data = chart.getOptions().data; + if (conversionTag) { + var formatter_1 = conversionTag.formatter; + data.forEach(function (obj, index) { + if (index <= 0) + return; + var lineOption = getLineCoordinate(obj, index, data, { + top: true, + text: { + content: isFunction$6(formatter_1) ? formatter_1(obj, data) : formatter_1, + offsetX: conversionTag.offsetX, + offsetY: conversionTag.offsetY, + position: 'end', + autoRotate: false, + style: __assign$r({ textAlign: 'start', textBaseline: 'middle' }, conversionTag.style), + }, + }); + chart.annotation().line(lineOption); + }); + } + return params; + }; +} + +/** + * 处理字段数据 + * @param params + */ +function field$3(params) { + var chart = params.chart, options = params.options; + var _a = options.data, data = _a === void 0 ? [] : _a, yField = options.yField, maxSize = options.maxSize, minSize = options.minSize; + var formatData = transformData$7(data, data, { + yField: yField, + maxSize: maxSize, + minSize: minSize, + }); + // 绘制漏斗图 + chart.data(formatData); + return params; +} +/** + * geometry处理 + * @param params + */ +function geometry$e(params) { + var chart = params.chart, options = params.options; + var xField = options.xField, yField = options.yField, color = options.color, tooltip = options.tooltip, label = options.label, _a = options.shape, shape = _a === void 0 ? 'funnel' : _a, funnelStyle = options.funnelStyle, state = options.state; + var _b = getTooltipMapping(tooltip, [xField, yField]), fields = _b.fields, formatter = _b.formatter; + geometry$w({ + chart: chart, + options: { + type: 'interval', + xField: xField, + yField: FUNNEL_MAPPING_VALUE, + colorField: xField, + tooltipFields: isArray$n(fields) && fields.concat([FUNNEL_PERCENT, FUNNEL_CONVERSATION]), + mapping: { + shape: shape, + tooltip: formatter, + color: color, + style: funnelStyle, + }, + label: label, + state: state, + }, + }); + var geo = findGeometry(params.chart, 'interval'); + geo.adjust('symmetric'); + return params; +} +/** + * 转置处理 + * @param params + */ +function transpose$1(params) { + var chart = params.chart, options = params.options; + var isTransposed = options.isTransposed; + chart.coordinate({ + type: 'rect', + actions: !isTransposed ? [['transpose'], ['scale', 1, -1]] : [], + }); + return params; +} +/** + * 转化率组件 + * @param params + */ +function conversionTag$2(params) { + var options = params.options; + var maxSize = options.maxSize; + var getLineCoordinate = function (datum, datumIndex, data, initLineOption) { + var percent = maxSize - (maxSize - datum[FUNNEL_MAPPING_VALUE]) / 2; + return __assign$r(__assign$r({}, initLineOption), { start: [datumIndex - 0.5, percent], end: [datumIndex - 0.5, percent + 0.05] }); + }; + conversionTagComponent(getLineCoordinate)(params); + return params; +} +/** + * 基础漏斗 + * @param chart + * @param options + */ +function basicFunnel(params) { + return flow(field$3, geometry$e, transpose$1, conversionTag$2)(params); +} + +/** + * 处理字段数据 + * @param params + */ +function field$2(params) { + var _a; + var chart = params.chart, options = params.options; + var _b = options.data, data = _b === void 0 ? [] : _b, yField = options.yField; + // 绘制漏斗图 + chart.data(data); + chart.scale((_a = {}, + _a[yField] = { + sync: true, + }, + _a)); + return params; +} +/** + * geometry处理 + * @param params + */ +function geometry$d(params) { + var chart = params.chart, options = params.options; + var data = options.data, xField = options.xField, yField = options.yField, color = options.color, compareField = options.compareField, isTransposed = options.isTransposed, tooltip = options.tooltip, maxSize = options.maxSize, minSize = options.minSize, label = options.label, funnelStyle = options.funnelStyle, state = options.state; + chart.facet('mirror', { + fields: [compareField], + // 漏斗图的转置规则与分面相反,默认是垂直布局 + transpose: !isTransposed, + padding: isTransposed ? 0 : [32, 0, 0, 0], + eachView: function (view, facet) { + var index = isTransposed ? facet.rowIndex : facet.columnIndex; + if (!isTransposed) { + view.coordinate({ + type: 'rect', + actions: [['transpose'], ['scale', index === 0 ? -1 : 1, -1]], + }); + } + var formatterData = transformData$7(facet.data, data, { + yField: yField, + maxSize: maxSize, + minSize: minSize, + }); + view.data(formatterData); + // 绘制图形 + var _a = getTooltipMapping(tooltip, [xField, yField, compareField]), fields = _a.fields, formatter = _a.formatter; + var defaultFacetLabel = isTransposed + ? { + offset: index === 0 ? 10 : -23, + position: (index === 0 ? 'bottom' : 'top'), + } + : { + offset: 10, + position: 'left', + style: { + textAlign: index === 0 ? 'end' : 'start', + }, + }; + geometry$w({ + chart: view, + options: { + type: 'interval', + xField: xField, + yField: FUNNEL_MAPPING_VALUE, + colorField: xField, + tooltipFields: isArray$n(fields) && fields.concat([FUNNEL_PERCENT, FUNNEL_CONVERSATION]), + mapping: { + // todo 暂时不提供 金字塔 shape,后续需要自定义下形状 + shape: 'funnel', + tooltip: formatter, + color: color, + style: funnelStyle, + }, + label: label === false ? false : deepAssign({}, defaultFacetLabel, label), + state: state, + }, + }); + }, + }); + return params; +} +/** + * 转化率组件 + * @param params + */ +function conversionTag$1(params) { + var chart = params.chart, options = params.options; + var conversionTag = options.conversionTag, isTransposed = options.isTransposed; + // @ts-ignore + chart.once('beforepaint', function () { + chart.views.forEach(function (view, viewIndex) { + var getLineCoordinate = function (datum, datumIndex, data, initLineOption) { + var ratio = viewIndex === 0 ? -1 : 1; + return deepAssign({}, initLineOption, { + start: [datumIndex - 0.5, datum[FUNNEL_MAPPING_VALUE]], + end: [datumIndex - 0.5, datum[FUNNEL_MAPPING_VALUE] + 0.05], + text: isTransposed + ? { + style: { + textAlign: 'start', + }, + } + : { + offsetX: conversionTag !== false ? ratio * conversionTag.offsetX : 0, + style: { + textAlign: viewIndex === 0 ? 'end' : 'start', + }, + }, + }); + }; + conversionTagComponent(getLineCoordinate)(deepAssign({}, { + chart: view, + options: options, + })); + }); + }); + return params; +} +/** + * 对比漏斗 + * @param chart + * @param options + */ +function compareFunnel(params) { + return flow(field$2, geometry$d, conversionTag$1)(params); +} + +/** + * 处理字段数据 + * @param params + */ +function field$1(params) { + var _a; + var chart = params.chart, options = params.options; + var _b = options.data, data = _b === void 0 ? [] : _b, yField = options.yField; + // 绘制漏斗图 + chart.data(data); + chart.scale((_a = {}, + _a[yField] = { + sync: true, + }, + _a)); + return params; +} +/** + * geometry处理 + * @param params + */ +function geometry$c(params) { + var chart = params.chart, options = params.options; + var seriesField = options.seriesField, isTransposed = options.isTransposed; + chart.facet('rect', { + fields: [seriesField], + padding: [isTransposed ? 0 : 32, 10, 0, 10], + eachView: function (view, facet) { + basicFunnel(deepAssign({}, params, { + chart: view, + options: { + data: facet.data, + }, + })); + }, + }); + return params; +} +/** + * 分面漏斗 + * @param chart + * @param options + */ +function facetFunnel(params) { + return flow(field$1, geometry$c)(params); +} + +/** + * 动态高度漏斗图 + * @param params + * 需求: 每个漏斗项的高度根据 yfield 等比生成。漏斗上下宽度比为2,即斜率为 2。 + * 实现方式: 使用 g2 多边形,data -> 点坐标 -> 绘制 + * 以漏斗底部中心点为坐标轴原点,漏斗在 -0.5 <= x <= 0.5, 0 <= y <= 1 的正方形中绘制 + * 先计算第一象限的点, 第二象限的点即为镜像 x 轴取反。 + * 第一象限共需计算 data.length + 1 个点,在 y = 4x - 1 上。首尾分别是[0.5, 1], [0.25, 0]。根据 data 计算出 y 值,从而得到 y 值 + */ +/** + * 处理数据 + * @param params + */ +function field(params) { + var chart = params.chart, options = params.options; + var _a = options.data, data = _a === void 0 ? [] : _a, yField = options.yField; + // 计算各数据项所占高度 + var sum = reduce$1(data, function (total, item) { + return total + (item[yField] || 0); + }, 0); + var max = maxBy(data, yField)[yField]; + var formatData = map$4(data, function (row, index) { + // 储存四个点 x,y 坐标,方向为顺时针,即 [左上, 右上,右下,左下] + var x = []; + var y = []; + row[FUNNEL_TOTAL_PERCENT] = (row[yField] || 0) / sum; + // 获取左上角,右上角坐标 + if (index) { + var preItemX = data[index - 1][PLOYGON_X]; + var preItemY = data[index - 1][PLOYGON_Y]; + x[0] = preItemX[3]; + y[0] = preItemY[3]; + x[1] = preItemX[2]; + y[1] = preItemY[2]; + } + else { + x[0] = -0.5; + y[0] = 1; + x[1] = 0.5; + y[1] = 1; + } + // 获取右下角坐标 + y[2] = y[1] - row[FUNNEL_TOTAL_PERCENT]; + x[2] = (y[2] + 1) / 4; + y[3] = y[2]; + x[3] = -x[2]; + // 赋值 + row[PLOYGON_X] = x; + row[PLOYGON_Y] = y; + row[FUNNEL_PERCENT] = (row[yField] || 0) / max; + row[FUNNEL_CONVERSATION] = [get$3(data, [index - 1, yField]), row[yField]]; + return row; + }); + chart.data(formatData); + return params; +} +/** + * geometry处理 + * @param params + */ +function geometry$b(params) { + var chart = params.chart, options = params.options; + var xField = options.xField, yField = options.yField, color = options.color, tooltip = options.tooltip, label = options.label, funnelStyle = options.funnelStyle, state = options.state; + var _a = getTooltipMapping(tooltip, [xField, yField]), fields = _a.fields, formatter = _a.formatter; + // 绘制漏斗图 + geometry$w({ + chart: chart, + options: { + type: 'polygon', + xField: PLOYGON_X, + yField: PLOYGON_Y, + colorField: xField, + tooltipFields: isArray$n(fields) && fields.concat([FUNNEL_PERCENT, FUNNEL_CONVERSATION]), + label: label, + state: state, + mapping: { + tooltip: formatter, + color: color, + style: funnelStyle, + }, + }, + }); + return params; +} +/** + * 转置处理 + * @param params + */ +function transpose(params) { + var chart = params.chart, options = params.options; + var isTransposed = options.isTransposed; + chart.coordinate({ + type: 'rect', + actions: isTransposed ? [['transpose'], ['reflect', 'x']] : [], + }); + return params; +} +/** + * 转化率组件 + * @param params + */ +function conversionTag(params) { + var getLineCoordinate = function (datum, datumIndex, data, initLineOption) { + return __assign$r(__assign$r({}, initLineOption), { start: [datum[PLOYGON_X][1], datum[PLOYGON_Y][1]], end: [datum[PLOYGON_X][1] + 0.05, datum[PLOYGON_Y][1]] }); + }; + conversionTagComponent(getLineCoordinate)(params); + return params; +} +/** + * 动态高度漏斗 + * @param chart + * @param options + */ +function dynamicHeightFunnel(params) { + return flow(field, geometry$b, transpose, conversionTag)(params); +} + +/** + * + * 各式漏斗图geometry实现细节有较大不同, + * 1. 普通漏斗图:interval.shape('funnel') + * 2. 对比漏斗图:分面 + * 3. 动态高度漏斗图:polypon + * 4. 分面漏斗图:普通 + list 分面 +* / + +/** + * options 处理 + * @param params + */ +function defaultOptions$4(params) { + var options = params.options; + var compareField = options.compareField, xField = options.xField, yField = options.yField, locale = options.locale, funnelStyle = options.funnelStyle; + var i18n = getLocale(locale); + var defaultOption = { + label: compareField + ? { + fields: [xField, yField, compareField, FUNNEL_PERCENT, FUNNEL_CONVERSATION], + formatter: function (datum) { return "" + datum[yField]; }, + } + : { + fields: [xField, yField, FUNNEL_PERCENT, FUNNEL_CONVERSATION], + offset: 0, + position: 'middle', + formatter: function (datum) { return datum[xField] + " " + datum[yField]; }, + }, + tooltip: { + title: xField, + formatter: function (datum) { + return { name: datum[xField], value: datum[yField] }; + }, + }, + conversionTag: { + // conversionTag 的计算和显示逻辑统一保持一致 + formatter: function (datum) { + return i18n.get(['conversionTag', 'label']) + ": " + conversionTagFormatter.apply(void 0, datum[FUNNEL_CONVERSATION]); + }, + }, + }; + // 漏斗图样式 + var style; + if (compareField || funnelStyle) { + style = function (datum) { + return deepAssign({}, + // 对比漏斗图默认描边 + compareField && { lineWidth: 1, stroke: '#fff' }, isFunction$6(funnelStyle) ? funnelStyle(datum) : funnelStyle); + }; + } + return deepAssign({ options: defaultOption }, params, { options: { funnelStyle: style } }); +} +/** + * geometry处理 + * @param params + */ +function geometry$a(params) { + var options = params.options; + var compareField = options.compareField, dynamicHeight = options.dynamicHeight, seriesField = options.seriesField; + if (seriesField) { + return facetFunnel(params); + } + if (compareField) { + return compareFunnel(params); + } + if (dynamicHeight) { + return dynamicHeightFunnel(params); + } + return basicFunnel(params); +} +/** + * meta 配置 + * @param params + */ +function meta$7(params) { + var _a; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField] = yAxis, + _a)))(params); +} +/** + * 坐标轴 + * @param params + */ +function axis$8(params) { + var chart = params.chart; + chart.axis(false); + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$4(params) { + var chart = params.chart, options = params.options; + var legend = options.legend; + if (legend === false) { + chart.legend(false); + } + else { + chart.legend(legend); + // TODO FIX: legend-click 时间和转化率组件之间的关联 + } + return params; +} +/** + * 漏斗图适配器 + * @param chart + * @param options + */ +function adaptor$d(params) { + return flow(defaultOptions$4, geometry$a, meta$7, axis$8, tooltip$8, interaction$6, legend$4, animation$5, theme$2, annotation$2())(params); +} + +var Funnel$1 = /** @class */ (function (_super) { + __extends$e(Funnel, _super); + function Funnel() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'funnel'; + return _this; + } + Funnel.getDefaultOptions = function () { + return DEFAULT_OPTIONS$f; + }; + /** + * 获取 漏斗图 默认配置项 + */ + Funnel.prototype.getDefaultOptions = function () { + // 由于不同漏斗图 defaultOption 有部分逻辑不同,此处仅处理 core.getDefaultOptions 覆盖范围,funnel 的 defaulOption 为不分散逻辑统一写到 adaptor 的 defaultOption 中 + return Funnel.getDefaultOptions(); + }; + /** + * 获取 漏斗图 的适配器 + */ + Funnel.prototype.getSchemaAdaptor = function () { + return adaptor$d; + }; + /** + * 设置状态 + * @param type 状态类型,支持 'active' | 'inactive' | 'selected' 三种 + * @param conditions 条件,支持数组 + * @param status 是否激活,默认 true + */ + Funnel.prototype.setState = function (type, condition, status) { + if (status === void 0) { status = true; } + var elements = getAllElementsRecursively(this.chart); + each$2(elements, function (ele) { + if (condition(ele.getData())) { + ele.setState(type, status); + } + }); + }; + /** + * 获取状态 + */ + Funnel.prototype.getStates = function () { + var elements = getAllElementsRecursively(this.chart); + var stateObjects = []; + each$2(elements, function (element) { + var data = element.getData(); + var states = element.getStates(); + each$2(states, function (state) { + stateObjects.push({ data: data, state: state, geometry: element.geometry, element: element }); + }); + }); + return stateObjects; + }; + // 内部变量 + /** 漏斗 转化率 字段 */ + Funnel.CONVERSATION_FIELD = FUNNEL_CONVERSATION; + /** 漏斗 百分比 字段 */ + Funnel.PERCENT_FIELD = FUNNEL_PERCENT; + /** 漏斗 总转换率百分比 字段 */ + Funnel.TOTAL_PERCENT_FIELD = FUNNEL_TOTAL_PERCENT; + return Funnel; +}(Plot)); + +var CAT_VALUE = 'liquid'; +/** + * 获取水波图数据 + */ +function getLiquidData(percent) { + return [{ percent: percent, type: CAT_VALUE }]; +} + +/** + * geometry 处理 + * @param params + */ +function geometry$9(params) { + var chart = params.chart, options = params.options; + var percent = options.percent, liquidStyle = options.liquidStyle, radius = options.radius, outline = options.outline, wave = options.wave, shape = options.shape; + chart.scale({ + percent: { + min: 0, + max: 1, + }, + }); + chart.data(getLiquidData(percent)); + var color = options.color || chart.getTheme().defaultColor; + var p = deepAssign({}, params, { + options: { + xField: 'type', + yField: 'percent', + // radius 放到 columnWidthRatio 中。 + // 保证横向的大小是根据 radius 生成的 + widthRatio: radius, + interval: { + color: color, + style: liquidStyle, + shape: 'liquid-fill-gauge', + }, + }, + }); + var ext = interval(p).ext; + var geometry = ext.geometry; + var background = chart.getTheme().background; + var customInfo = { + radius: radius, + outline: outline, + wave: wave, + shape: shape, + background: background, + }; + // 将 radius 传入到自定义 shape 中 + geometry.customInfo(customInfo); + // 关闭组件 + chart.legend(false); + chart.axis(false); + chart.tooltip(false); + return params; +} +/** + * 统计指标文档 + * @param params + */ +function statistic$1(params, updated) { + var chart = params.chart, options = params.options; + var statistic = options.statistic, percent = options.percent, meta = options.meta; + // 先清空标注,再重新渲染 + chart.getController('annotation').clear(true); + var metaFormatter = get$3(meta, ['percent', 'formatter']) || (function (v) { return (v * 100).toFixed(2) + "%"; }); + var contentOpt = statistic.content; + if (contentOpt) { + contentOpt = deepAssign({}, contentOpt, { + content: !isNil(contentOpt.content) ? contentOpt.content : metaFormatter(percent), + }); + } + renderStatistic(chart, { statistic: __assign$r(__assign$r({}, statistic), { content: contentOpt }), plotType: 'liquid' }, { percent: percent }); + if (updated) { + chart.render(true); + } + return params; +} +/** + * 水波图适配器 + * @param chart + * @param options + */ +function adaptor$c(params) { + // flow 的方式处理所有的配置到 G2 API (主题前置,会影响绘制的取色) + return flow(theme$2, pattern('liquidStyle'), geometry$9, statistic$1, scale$3({}), animation$5, interaction$6)(params); +} + +/** + * 水波图默认配置项 + */ +var DEFAULT_OPTIONS$e = { + radius: 0.9, + statistic: { + title: false, + content: { + style: { + opacity: 0.75, + fontSize: '30px', + lineHeight: '30px', + textAlign: 'center', + }, + }, + }, + outline: { + border: 2, + distance: 0, + }, + wave: { + count: 3, + length: 192, + }, + shape: 'circle', +}; + +var DURATION = 5000; +/** + * 一个线性映射的函数 + * @param min + * @param max + * @param factor + */ +function lerp$1(min, max, factor) { + return min + (max - min) * factor; +} +/** + * 波浪的 attrs + * @param cfg + */ +function getFillAttrs$1(cfg) { + var attrs = __assign$r({ opacity: 1 }, cfg.style); + if (cfg.color && !attrs.fill) { + attrs.fill = cfg.color; + } + return attrs; +} +/** + * shape 的 attrs + * @param cfg + */ +function getLineAttrs(cfg) { + var defaultAttrs = { + fill: '#fff', + fillOpacity: 0, + lineWidth: 4, + }; + var attrs = mix({}, defaultAttrs, cfg.style); + if (cfg.color && !attrs.stroke) { + attrs.stroke = cfg.color; + } + if (isNumber$4(cfg.opacity)) { + attrs.opacity = attrs.strokeOpacity = cfg.opacity; + } + return attrs; +} +/** + * 用贝塞尔曲线模拟正弦波 + * Using Bezier curves to fit sine wave. + * There is 4 control points for each curve of wave, + * which is at 1/4 wave length of the sine wave. + * + * The control points for a wave from (a) to (d) are a-b-c-d: + * c *----* d + * b * + * | + * ... a * .................. + * + * whose positions are a: (0, 0), b: (0.5, 0.5), c: (1, 1), d: (PI / 2, 1) + * + * @param x x position of the left-most point (a) + * @param stage 0-3, stating which part of the wave it is + * @param waveLength wave length of the sine wave + * @param amplitude wave amplitude + * @return 正弦片段曲线 + */ +function getWaterWavePositions(x, stage, waveLength, amplitude) { + if (stage === 0) { + return [ + [x + ((1 / 2) * waveLength) / Math.PI / 2, amplitude / 2], + [x + ((1 / 2) * waveLength) / Math.PI, amplitude], + [x + waveLength / 4, amplitude], + ]; + } + if (stage === 1) { + return [ + [x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 2), amplitude], + [x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 1), amplitude / 2], + [x + waveLength / 4, 0], + ]; + } + if (stage === 2) { + return [ + [x + ((1 / 2) * waveLength) / Math.PI / 2, -amplitude / 2], + [x + ((1 / 2) * waveLength) / Math.PI, -amplitude], + [x + waveLength / 4, -amplitude], + ]; + } + return [ + [x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 2), -amplitude], + [x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 1), -amplitude / 2], + [x + waveLength / 4, 0], + ]; +} +/** + * 获取水波路径 + * @param radius 半径 + * @param waterLevel 水位 + * @param waveLength 波长 + * @param phase 相位 + * @param amplitude 震幅 + * @param cx 圆心x + * @param cy 圆心y + * @return path 路径 + * @reference http://gitlab.alipay-inc.com/datavis/g6/blob/1.2.0/src/graph/utils/path.js#L135 + */ +function getWaterWavePath(radius, waterLevel, waveLength, phase, amplitude, cx, cy) { + var curves = Math.ceil(((2 * radius) / waveLength) * 4) * 4; + var path = []; + var _phase = phase; + // map phase to [-Math.PI * 2, 0] + while (_phase < -Math.PI * 2) { + _phase += Math.PI * 2; + } + while (_phase > 0) { + _phase -= Math.PI * 2; + } + _phase = (_phase / Math.PI / 2) * waveLength; + var left = cx - radius + _phase - radius * 2; + /** + * top-left corner as start point + * + * draws this point + * | + * \|/ + * ~~~~~~~~ + * | | + * +------+ + */ + path.push(['M', left, waterLevel]); + /** + * top wave + * + * ~~~~~~~~ <- draws this sine wave + * | | + * +------+ + */ + var waveRight = 0; + for (var c = 0; c < curves; ++c) { + var stage = c % 4; + var pos = getWaterWavePositions((c * waveLength) / 4, stage, waveLength, amplitude); + path.push([ + 'C', + pos[0][0] + left, + -pos[0][1] + waterLevel, + pos[1][0] + left, + -pos[1][1] + waterLevel, + pos[2][0] + left, + -pos[2][1] + waterLevel, + ]); + if (c === curves - 1) { + waveRight = pos[2][0]; + } + } + /** + * top-right corner + * + * ~~~~~~~~ + * 3. draws this line -> | | <- 1. draws this line + * +------+ + * ^ + * | + * 2. draws this line + */ + path.push(['L', waveRight + left, cy + radius]); + path.push(['L', left, cy + radius]); + path.push(['Z']); + // path.push(['L', left, waterLevel]); + return path; +} +/** + * 添加水波 + * @param x 中心x + * @param y 中心y + * @param level 水位等级 0~1 + * @param waveCount 水波数 + * @param waveAttrs 色值 + * @param group 图组 + * @param clip 用于剪切的图形 + * @param radius 绘制图形的高度 + * @param waveLength 波的长度 + */ +function addWaterWave(x, y, level, waveCount, waveAttrs, group, clip, radius, waveLength) { + var fill = waveAttrs.fill, opacity = waveAttrs.opacity; + var bbox = clip.getBBox(); + var width = bbox.maxX - bbox.minX; + var height = bbox.maxY - bbox.minY; + for (var idx = 0; idx < waveCount; idx++) { + var factor = waveCount <= 1 ? 0 : idx / (waveCount - 1); + var wave = group.addShape('path', { + name: "waterwave-path", + attrs: { + path: getWaterWavePath(radius, bbox.minY + height * level, waveLength, 0, width / 32, // 波幅高度 + x, y), + fill: fill, + opacity: lerp$1(0.2, 0.9, factor) * opacity, + }, + }); + try { + var matrix = transform$d([['t', waveLength, 0]]); + wave.stopAnimate(); + wave.animate({ matrix: matrix }, { + duration: lerp$1(0.5 * DURATION, DURATION, factor), + repeat: true, + }); + } + catch (e) { + // TODO off-screen canvas 中动画会找不到 canvas + console.warn('off-screen group animate error!'); + } + } +} +/** + * + * @param x 中心 x + * @param y 中心 y + * @param width 外接矩形的宽 + * @param height 外接矩形的高 + */ +function pin(x, y, width, height) { + var w = (width * 2) / 3; + var h = Math.max(w, height); + var r = w / 2; + // attrs of the upper circle + var cx = x; + var cy = r + y - h / 2; + var theta = Math.asin(r / ((h - r) * 0.85)); + var dy = Math.sin(theta) * r; + var dx = Math.cos(theta) * r; + // the start point of the path + var x0 = cx - dx; + var y0 = cy + dy; + // control point + var cpX = x; + var cpY = cy + r / Math.sin(theta); + return "\n M " + x0 + " " + y0 + "\n A " + r + " " + r + " 0 1 1 " + (x0 + dx * 2) + " " + y0 + "\n Q " + cpX + " " + cpY + " " + x + " " + (y + h / 2) + "\n Q " + cpX + " " + cpY + " " + x0 + " " + y0 + "\n Z \n "; +} +/** + * + * @param x 中心 x + * @param y 中心 y + * @param width 外接矩形的宽 + * @param height 外接矩形的高 + */ +function circle(x, y, width, height) { + var rx = width / 2; + var ry = height / 2; + return "\n M " + x + " " + (y - ry) + " \n a " + rx + " " + ry + " 0 1 0 0 " + ry * 2 + "\n a " + rx + " " + ry + " 0 1 0 0 " + -ry * 2 + "\n Z\n "; +} +/** + * + * @param x 中心 x + * @param y 中心 y + * @param width 外接矩形的宽 + * @param height 外接矩形的高 + */ +function diamond(x, y, width, height) { + var h = height / 2; + var w = width / 2; + return "\n M " + x + " " + (y - h) + "\n L " + (x + w) + " " + y + "\n L " + x + " " + (y + h) + "\n L " + (x - w) + " " + y + "\n Z\n "; +} +/** + * + * @param x 中心 x + * @param y 中心 y + * @param width 外接矩形的宽 + * @param height 外接矩形的高 + */ +function triangle(x, y, width, height) { + var h = height / 2; + var w = width / 2; + return "\n M " + x + " " + (y - h) + "\n L " + (x + w) + " " + (y + h) + "\n L " + (x - w) + " " + (y + h) + "\n Z\n "; +} +/** + * + * @param x 中心 x + * @param y 中心 y + * @param width 外接矩形的宽 + * @param height 外接矩形的高 + */ +function rect(x, y, width, height) { + var GOLDEN_SECTION_RATIO = 0.618; + var h = height / 2; + var w = (width / 2) * GOLDEN_SECTION_RATIO; + return "\n M " + (x - w) + " " + (y - h) + "\n L " + (x + w) + " " + (y - h) + "\n L " + (x + w) + " " + (y + h) + "\n L " + (x - w) + " " + (y + h) + "\n Z\n "; +} +registerShape('interval', 'liquid-fill-gauge', { + draw: function (cfg, container) { + var cx = 0.5; + var cy = 0.5; + var customInfo = cfg.customInfo; + var _a = customInfo, radio = _a.radius, shape = _a.shape, background = _a.background; + var outline = customInfo.outline; + var wave = customInfo.wave; + var border = outline.border, distance = outline.distance; + var waveCount = wave.count, waveLength = wave.length; + // 获取最小 minX + var minX = reduce$1(cfg.points, function (r, p) { + return Math.min(r, p.x); + }, Infinity); + var center = this.parsePoint({ x: cx, y: cy }); + var minXPoint = this.parsePoint({ x: minX, y: cy }); + var halfWidth = center.x - minXPoint.x; + // 保证半径是 画布宽高最小值的 radius 值 + var radius = Math.min(halfWidth, minXPoint.y * radio); + var waveAttrs = getFillAttrs$1(cfg); + var outlineAttrs = getLineAttrs(mix({}, cfg, outline)); + var innerRadius = radius - border / 2; + var builtInShapeByName = { + pin: pin, + circle: circle, + diamond: diamond, + triangle: triangle, + rect: rect, + }; + var buildPath = typeof shape === 'function' ? shape : builtInShapeByName[shape] || builtInShapeByName['circle']; + var shapePath = buildPath(center.x, center.y, innerRadius * 2, innerRadius * 2); + // 1. 绘制一个波 + var waves = container.addGroup({ + name: 'waves', + }); + // 3. 波对应的 clip 裁剪形状 + var clipPath = waves.setClip({ + type: 'path', + attrs: { + path: shapePath, + }, + }); + // 4. 绘制波形 + addWaterWave(center.x, center.y, 1 - cfg.points[1].y, waveCount, waveAttrs, waves, clipPath, radius * 2, waveLength); + // 2. 绘制一个 distance 宽的 border + container.addShape('path', { + name: 'distance', + attrs: { + path: shapePath, + fill: 'transparent', + lineWidth: border + distance * 2, + stroke: background === 'transparent' ? '#fff' : background, + }, + }); + // 3. 绘制一个 border 宽的 border + container.addShape('path', { + name: 'wrap', + attrs: mix(outlineAttrs, { + path: shapePath, + fill: 'transparent', + lineWidth: border, + }), + }); + return container; + }, +}); + +/** + * 传说中的水波图 + */ +var Liquid$1 = /** @class */ (function (_super) { + __extends$e(Liquid, _super); + function Liquid() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'liquid'; + return _this; + } + /** + * 获取 饼图 默认配置项 + * 供外部使用 + */ + Liquid.getDefaultOptions = function () { + return DEFAULT_OPTIONS$e; + }; + /** + * 获取 水波图 默认配置项, 供 base 获取 + */ + Liquid.prototype.getDefaultOptions = function () { + return Liquid.getDefaultOptions(); + }; + /** + * 更新数据 + * @param percent + */ + Liquid.prototype.changeData = function (percent) { + this.chart.emit(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, null)); + this.updateOption({ percent: percent }); + this.chart.data(getLiquidData(percent)); + statistic$1({ chart: this.chart, options: this.options }, true); + this.chart.emit(VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, null)); + }; + /** + * 获取适配器 + */ + Liquid.prototype.getSchemaAdaptor = function () { + return adaptor$c; + }; + return Liquid; +}(Plot)); + +/** + * bullet 处理数据 + * @param options + */ +function transformData$6(options) { + var data = options.data, xField = options.xField, measureField = options.measureField, rangeField = options.rangeField, targetField = options.targetField, layout = options.layout; + var ds = []; + var scales = []; + data.forEach(function (item, index) { + var _a; + // 构建 title * range + item[rangeField].sort(function (a, b) { return a - b; }); + item[rangeField].forEach(function (d, i) { + var _a; + var range = i === 0 ? d : item[rangeField][i] - item[rangeField][i - 1]; + ds.push((_a = { + rKey: rangeField + "_" + i + }, + _a[xField] = xField ? item[xField] : String(index), + _a[rangeField] = range, + _a)); + }); + // 构建 title * measure + item[measureField].forEach(function (d, i) { + var _a; + ds.push((_a = { + mKey: item[measureField].length > 1 ? measureField + "_" + i : "" + measureField + }, + _a[xField] = xField ? item[xField] : String(index), + _a[measureField] = d, + _a)); + }); + // 构建 title * target + ds.push((_a = { + tKey: "" + targetField + }, + _a[xField] = xField ? item[xField] : String(index), + _a[targetField] = item[targetField], + _a)); + // 为了取最大值和最小值,先存储 + scales.push(item[rangeField], item[measureField], item[targetField]); + }); + // scales 是嵌套的需要拍平 + var min = Math.min.apply(Math, scales.flat(Infinity)); + var max = Math.max.apply(Math, scales.flat(Infinity)); + // min 大于 0 从 0 开始 + min = min > 0 ? 0 : min; + // 垂直情况,需要反转数据 + if (layout === 'vertical') { + ds.reverse(); + } + return { min: min, max: max, ds: ds }; +} + +/** + * geometry 处理 + * @param params + */ +function geometry$8(params) { + var chart = params.chart, options = params.options; + var bulletStyle = options.bulletStyle, targetField = options.targetField, rangeField = options.rangeField, measureField = options.measureField, xField = options.xField, color = options.color, layout = options.layout, size = options.size, label = options.label; + // 处理数据 + var _a = transformData$6(options), min = _a.min, max = _a.max, ds = _a.ds; + chart.data(ds); + // rangeGeometry + var r = deepAssign({}, params, { + options: { + xField: xField, + yField: rangeField, + seriesField: 'rKey', + isStack: true, + label: get$3(label, 'range'), + interval: { + color: get$3(color, 'range'), + style: get$3(bulletStyle, 'range'), + size: get$3(size, 'range'), + }, + }, + }); + interval(r); + // 范围值的 tooltip 隐藏掉 + chart.geometries[0].tooltip(false); + // measureGeometry + var m = deepAssign({}, params, { + options: { + xField: xField, + yField: measureField, + seriesField: 'mKey', + isStack: true, + label: get$3(label, 'measure'), + interval: { + color: get$3(color, 'measure'), + style: get$3(bulletStyle, 'measure'), + size: get$3(size, 'measure'), + }, + }, + }); + interval(m); + // targetGeometry + var t = deepAssign({}, params, { + options: { + xField: xField, + yField: targetField, + seriesField: 'tKey', + label: get$3(label, 'target'), + point: { + color: get$3(color, 'target'), + style: get$3(bulletStyle, 'target'), + size: isFunction$6(get$3(size, 'target')) + ? function (data) { return get$3(size, 'target')(data) / 2; } + : get$3(size, 'target') / 2, + shape: layout === 'horizontal' ? 'line' : 'hyphen', + }, + }, + }); + point(t); + // 水平的时候,要转换坐标轴 + if (layout === 'horizontal') { + chart.coordinate().transpose(); + } + return __assign$r(__assign$r({}, params), { ext: { data: { min: min, max: max } } }); +} +/** + * meta 配置 + * @param params + */ +function meta$6(params) { + var _a, _b; + var options = params.options, ext = params.ext; + var xAxis = options.xAxis, yAxis = options.yAxis, targetField = options.targetField, rangeField = options.rangeField, measureField = options.measureField, xField = options.xField; + var extData = ext.data; + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[measureField] = yAxis, + _a), (_b = {}, + _b[measureField] = { min: extData === null || extData === void 0 ? void 0 : extData.min, max: extData === null || extData === void 0 ? void 0 : extData.max, sync: true }, + _b[targetField] = { + sync: "" + measureField, + }, + _b[rangeField] = { + sync: "" + measureField, + }, + _b)))(params); +} +/** + * axis 配置 + * @param params + */ +function axis$7(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, measureField = options.measureField, rangeField = options.rangeField, targetField = options.targetField; + chart.axis("" + rangeField, false); + chart.axis("" + targetField, false); + // 为 false 则是不显示轴 + if (xAxis === false) { + chart.axis("" + xField, false); + } + else { + chart.axis("" + xField, xAxis); + } + if (yAxis === false) { + chart.axis("" + measureField, false); + } + else { + chart.axis("" + measureField, yAxis); + } + return params; +} +/** + * legend 配置 + * @param params + */ +function legend$3(params) { + var chart = params.chart, options = params.options; + var legend = options.legend; + chart.removeInteraction('legend-filter'); + // @TODO 后续看是否内部自定义一个 legend + chart.legend(legend); + // 默认关闭掉所在 color 字段的 legend, 从而不影响自定义的legend + chart.legend('rKey', false); + chart.legend('mKey', false); + chart.legend('tKey', false); + return params; +} +/** + * label 配置 + * @param params + */ +function label$4(params) { + var chart = params.chart, options = params.options; + var label = options.label, measureField = options.measureField, targetField = options.targetField, rangeField = options.rangeField; + var _a = chart.geometries, rangeGeometry = _a[0], measureGeometry = _a[1], targetGeometry = _a[2]; + if (get$3(label, 'range')) { + rangeGeometry.label("" + rangeField, __assign$r({ layout: [{ type: 'limit-in-plot' }] }, transformLabel(label.range))); + } + else { + rangeGeometry.label(false); + } + if (get$3(label, 'measure')) { + measureGeometry.label("" + measureField, __assign$r({ layout: [{ type: 'limit-in-plot' }] }, transformLabel(label.measure))); + } + else { + measureGeometry.label(false); + } + if (get$3(label, 'target')) { + targetGeometry.label("" + targetField, __assign$r({ layout: [{ type: 'limit-in-plot' }] }, transformLabel(label.target))); + } + else { + targetGeometry.label(false); + } + return params; +} +/** + * 子弹图适配器 + * @param chart + * @param options + */ +function adaptor$b(params) { + // flow 的方式处理所有的配置到 G2 API + flow(geometry$8, meta$6, axis$7, legend$3, theme$2, label$4, tooltip$8, interaction$6, animation$5)(params); +} + +/** + * 默认配置项 + */ +var DEFAULT_OPTIONS$d = deepAssign({}, Plot.getDefaultOptions(), { + layout: 'horizontal', + size: { + range: 30, + measure: 20, + target: 20, + }, + xAxis: { + tickLine: false, + line: null, + }, + bulletStyle: { + range: { + fillOpacity: 0.5, + }, + }, + label: { + measure: { + position: 'right', + }, + }, + tooltip: { + // 默认关闭 + showMarkers: false, + }, +}); + +var Bullet$1 = /** @class */ (function (_super) { + __extends$e(Bullet, _super); + function Bullet() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'bullet'; + return _this; + } + /** + * 获取 子弹图 默认配置项 + * 供外部使用 + */ + Bullet.getDefaultOptions = function () { + return DEFAULT_OPTIONS$d; + }; + Bullet.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = transformData$6(this.options), min = _a.min, max = _a.max, ds = _a.ds; + // 处理scale + meta$6({ options: this.options, ext: { data: { min: min, max: max } }, chart: this.chart }); + this.chart.changeData(ds); + }; + /** + * 获取子弹图的适配器 + */ + Bullet.prototype.getSchemaAdaptor = function () { + return adaptor$b; + }; + /** + * 获取 子弹图 默认配置 + */ + Bullet.prototype.getDefaultOptions = function () { + return Bullet.getDefaultOptions(); + }; + return Bullet; +}(Plot)); + +/** export 一些字段常量 */ +/** 在同层级,同一父节点下的节点索引顺序 */ +var NODE_INDEX_FIELD = 'nodeIndex'; +/** child 节点数量 */ +var CHILD_NODE_COUNT = 'childNodeCount'; +/** 节点的祖先节点 */ +var NODE_ANCESTORS_FIELD = 'nodeAncestor'; +var INVALID_FIELD_ERR_MSG = 'Invalid field: it must be a string!'; +function getField(options, defaultField) { + var field = options.field, fields = options.fields; + if (isString$3(field)) { + return field; + } + if (isArray$n(field)) { + console.warn(INVALID_FIELD_ERR_MSG); + return field[0]; + } + console.warn(INVALID_FIELD_ERR_MSG + " will try to get fields instead."); + if (isString$3(fields)) { + return fields; + } + if (isArray$n(fields) && fields.length) { + return fields[0]; + } + if (defaultField) { + return defaultField; + } + throw new TypeError(INVALID_FIELD_ERR_MSG); +} +function getAllNodes(root) { + var nodes = []; + if (root && root.each) { + var parent_1; + var index_1; + // d3-hierarchy: Invokes the specified function for node and each descendant in **breadth-first order** + root.each(function (node) { + var _a, _b; + if (node.parent !== parent_1) { + parent_1 = node.parent; + index_1 = 0; + } + else { + index_1 += 1; + } + var ancestors = filter$1((((_a = node.ancestors) === null || _a === void 0 ? void 0 : _a.call(node)) || []).map(function (d) { return nodes.find(function (n) { return n.name === d.name; }) || d; }), function (_a) { + var depth = _a.depth; + return depth > 0 && depth < node.depth; + }); + node[NODE_ANCESTORS_FIELD] = ancestors; + node[CHILD_NODE_COUNT] = ((_b = node.children) === null || _b === void 0 ? void 0 : _b.length) || 0; + node[NODE_INDEX_FIELD] = index_1; + nodes.push(node); + }); + } + else if (root && root.eachNode) { + // @antv/hierarchy + root.eachNode(function (node) { + nodes.push(node); + }); + } + return nodes; +} + +/** + * 祖先节点,非 root 根节点 + */ +var SUNBURST_ANCESTOR_FIELD = 'ancestor-node'; +var SUNBURST_Y_FIELD = 'value'; +var SUNBURST_PATH_FIELD = 'path'; +/** 默认的源字段 */ +var RAW_FIELDS$1 = [ + SUNBURST_PATH_FIELD, + NODE_INDEX_FIELD, + NODE_ANCESTORS_FIELD, + CHILD_NODE_COUNT, + 'name', + 'depth', + 'height', +]; +/** + * 旭日图 默认配置项 + */ +var DEFAULT_OPTIONS$c = deepAssign({}, Plot.getDefaultOptions(), { + innerRadius: 0, + radius: 0.85, + // 分层配置 + hierarchyConfig: { + // 数值字段,默认是 value(可配置) + field: 'value', + }, + // 组件 + tooltip: { + shared: true, + showMarkers: false, + offset: 20, + showTitle: false, + }, + // 样式设置 + sunburstStyle: { + lineWidth: 0.5, + stroke: '#FFF', + }, + // 默认开启交互 + drilldown: { enabled: true }, +}); + +// 面包屑文字和分割符'/'之间的距离 +var PADDING = 4; +// 面包屑位置距离树图的距离 +var PADDING_LEFT = 0; +// 面包屑位置距离树图的顶部距离 +var PADDING_TOP = 5; +/** Group name of breadCrumb: 面包屑 */ +var BREAD_CRUMB_NAME = 'drilldown-bread-crumb'; +// 面包屑默认配置 +var DEFAULT_BREAD_CRUMB_CONFIG = { + /** 位置,默认:左上角 */ + position: 'top-left', + dividerText: '/', + textStyle: { + fontSize: 12, + fill: 'rgba(0, 0, 0, 0.65)', + cursor: 'pointer', + }, + activeTextStyle: { + fill: '#87B5FF', + }, +}; +/** + * hierarchy 数据转换的参数 + */ +var HIERARCHY_DATA_TRANSFORM_PARAMS = 'hierarchy-data-transform-params'; +/** + * @description 下钻交互的 action + * @author liuzhenying + * + * 适用于:hierarchy plot + */ +var DrillDownAction = /** @class */ (function (_super) { + __extends$e(DrillDownAction, _super); + function DrillDownAction() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** Action name */ + _this.name = 'drill-down'; + // 存储历史下钻数据 + _this.historyCache = []; + // 面包屑 group + _this.breadCrumbGroup = null; + // 面包屑基础配置 + _this.breadCrumbCfg = DEFAULT_BREAD_CRUMB_CONFIG; + return _this; + } + /** + * 点击事件, 下钻数据,并绘制面包屑 + */ + DrillDownAction.prototype.click = function () { + var data = get$3(this.context, ['event', 'data', 'data']); + if (!data) + return false; + this.drill(data); + this.drawBreadCrumb(); + }; + /** + * 重置位置,初始化及触发 chart afterchangesize 回调时使用 + */ + DrillDownAction.prototype.resetPosition = function () { + // 当在第一层级未绘制面包屑,此时 changedata 触发 resetPosition 函数,需判断 this.breadCrumbGroup 是否存在 + if (!this.breadCrumbGroup) + return; + var coordinate = this.context.view.getCoordinate(); + var breadCrumbGroup = this.breadCrumbGroup; + var bbox = breadCrumbGroup.getBBox(); + var position = this.getButtonCfg().position; + // @todo 后续抽取一个函数来处理,以及增加 margin 或者 padding 的设置 + // 非 polar 的,需要使用 coordinate,除却图表组件 + var point = { x: coordinate.start.x, y: coordinate.end.y - (bbox.height + PADDING_TOP * 2) }; + if (coordinate.isPolar) { + // 默认,左上角直接出发 + point = { x: 0, y: 0 }; + } + if (position === 'bottom-left') { + // 涉及到坐标反转的问题 + point = { x: coordinate.start.x, y: coordinate.start.y }; + } + /** PADDING_LEFT, PADDING_TOP 与画布边缘的距离 */ + var matrix = Util$1.transform(null, [['t', point.x + PADDING_LEFT, point.y + bbox.height + PADDING_TOP]]); + breadCrumbGroup.setMatrix(matrix); + }; + /** + * 重置 + */ + DrillDownAction.prototype.reset = function () { + if (this.historyCache[0]) { + this.back(this.historyCache.slice(0, 1)); + } + // 清空 + this.historyCache = []; + this.hideCrumbGroup(); + }; + /** + * 下钻数据并更新 view 显示层 + * @param nodeInfo 下钻数据 + */ + DrillDownAction.prototype.drill = function (nodeInfo) { + var view = this.context.view; + var transformData = get$3(view, ['interactions', 'drill-down', 'cfg', 'transformData'], function (v) { return v; }); + // 重新 update 数据 + var drillData = transformData(__assign$r({ data: nodeInfo.data }, nodeInfo[HIERARCHY_DATA_TRANSFORM_PARAMS])); + view.changeData(drillData); + // 存储历史记录 + var historyCache = []; + var node = nodeInfo; + while (node) { + var nodeData = node.data; + historyCache.unshift({ + id: nodeData.name + "_" + node.height + "_" + node.depth, + name: nodeData.name, + // children 是实际数据 + children: transformData(__assign$r({ data: nodeData }, nodeInfo[HIERARCHY_DATA_TRANSFORM_PARAMS])), + }); + node = node.parent; + } + this.historyCache = (this.historyCache || []).slice(0, -1).concat(historyCache); + }; + /** + * 回退事件,点击面包屑时触发 + * @param historyCache 当前要回退到的历史 + */ + DrillDownAction.prototype.back = function (historyCache) { + if (!historyCache || historyCache.length <= 0) { + return; + } + var view = this.context.view; + var data = last$1(historyCache).children; // 处理后的数组 + view.changeData(data); + if (historyCache.length > 1) { + this.historyCache = historyCache; + this.drawBreadCrumb(); + } + else { + // 清空 + this.historyCache = []; + this.hideCrumbGroup(); + } + }; + /** + * 获取 mix 默认的配置和用户配置 + */ + DrillDownAction.prototype.getButtonCfg = function () { + var view = this.context.view; + var drillDownConfig = get$3(view, ['interactions', 'drill-down', 'cfg', 'drillDownConfig']); + return deepAssign(this.breadCrumbCfg, drillDownConfig === null || drillDownConfig === void 0 ? void 0 : drillDownConfig.breadCrumb, this.cfg); + }; + /** + * 显示面包屑 + */ + DrillDownAction.prototype.drawBreadCrumb = function () { + this.drawBreadCrumbGroup(); + this.resetPosition(); + this.breadCrumbGroup.show(); + }; + /** + * 绘制 Button 和 文本 + */ + DrillDownAction.prototype.drawBreadCrumbGroup = function () { + var _this = this; + var config = this.getButtonCfg(); + var cache = this.historyCache; + // 初始化面包屑 group + if (!this.breadCrumbGroup) { + this.breadCrumbGroup = this.context.view.foregroundGroup.addGroup({ + name: BREAD_CRUMB_NAME, + }); + } + else { + this.breadCrumbGroup.clear(); + } + // 绘制面包屑 + var left = 0; + cache.forEach(function (record, index) { + // 添加文本 + var textShape = _this.breadCrumbGroup.addShape({ + type: 'text', + id: record.id, + name: BREAD_CRUMB_NAME + "_" + record.name + "_text", + attrs: __assign$r(__assign$r({ text: index === 0 && !isNil(config.rootText) ? config.rootText : record.name }, config.textStyle), { x: left, y: 0 }), + }); + var textShapeBox = textShape.getBBox(); + left += textShapeBox.width + PADDING; + // 增加文本事件 + textShape.on('click', function (event) { + var _a; + var targetId = event.target.get('id'); + if (targetId !== ((_a = last$1(cache)) === null || _a === void 0 ? void 0 : _a.id)) { + var newHistoryCache = cache.slice(0, cache.findIndex(function (d) { return d.id === targetId; }) + 1); + _this.back(newHistoryCache); + } + }); + // active 效果内置 + textShape.on('mouseenter', function (event) { + var _a; + var targetId = event.target.get('id'); + if (targetId !== ((_a = last$1(cache)) === null || _a === void 0 ? void 0 : _a.id)) { + textShape.attr(config.activeTextStyle); + } + else { + textShape.attr({ cursor: 'default' }); + } + }); + textShape.on('mouseleave', function () { + textShape.attr(config.textStyle); + }); + if (index < cache.length - 1) { + // 添加反斜杠 + var dividerShape = _this.breadCrumbGroup.addShape({ + type: 'text', + name: config.name + "_" + record.name + "_divider", + attrs: __assign$r(__assign$r({ text: config.dividerText }, config.textStyle), { x: left, y: 0 }), + }); + var dividerBox = dividerShape.getBBox(); + left += dividerBox.width + PADDING; + } + }); + }; + /** + * 隐藏面包屑 + */ + DrillDownAction.prototype.hideCrumbGroup = function () { + if (this.breadCrumbGroup) { + this.breadCrumbGroup.hide(); + } + }; + /** + * @override + * destroy: 销毁资源 + */ + DrillDownAction.prototype.destroy = function () { + if (this.breadCrumbGroup) { + this.breadCrumbGroup.remove(); + } + _super.prototype.destroy.call(this); + }; + return DrillDownAction; +}(Action$1)); + +function defaultSeparation$1(a, b) { + return a.parent === b.parent ? 1 : 2; +} + +function meanX(children) { + return children.reduce(meanXReduce, 0) / children.length; +} + +function meanXReduce(x, c) { + return x + c.x; +} + +function maxY(children) { + return 1 + children.reduce(maxYReduce, 0); +} + +function maxYReduce(y, c) { + return Math.max(y, c.y); +} + +function leafLeft(node) { + var children; + while (children = node.children) node = children[0]; + return node; +} + +function leafRight(node) { + var children; + while (children = node.children) node = children[children.length - 1]; + return node; +} + +function cluster() { + var separation = defaultSeparation$1, + dx = 1, + dy = 1, + nodeSize = false; + + function cluster(root) { + var previousNode, + x = 0; + + // First walk, computing the initial x & y values. + root.eachAfter(function(node) { + var children = node.children; + if (children) { + node.x = meanX(children); + node.y = maxY(children); + } else { + node.x = previousNode ? x += separation(node, previousNode) : 0; + node.y = 0; + previousNode = node; + } + }); + + var left = leafLeft(root), + right = leafRight(root), + x0 = left.x - separation(left, right) / 2, + x1 = right.x + separation(right, left) / 2; + + // Second walk, normalizing x & y to the desired size. + return root.eachAfter(nodeSize ? function(node) { + node.x = (node.x - root.x) * dx; + node.y = (root.y - node.y) * dy; + } : function(node) { + node.x = (node.x - x0) / (x1 - x0) * dx; + node.y = (1 - (root.y ? node.y / root.y : 1)) * dy; + }); + } + + cluster.separation = function(x) { + return arguments.length ? (separation = x, cluster) : separation; + }; + + cluster.size = function(x) { + return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? null : [dx, dy]); + }; + + cluster.nodeSize = function(x) { + return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? [dx, dy] : null); + }; + + return cluster; +} + +function count(node) { + var sum = 0, + children = node.children, + i = children && children.length; + if (!i) sum = 1; + else while (--i >= 0) sum += children[i].value; + node.value = sum; +} + +function node_count() { + return this.eachAfter(count); +} + +function node_each(callback, that) { + let index = -1; + for (const node of this) { + callback.call(that, node, ++index, this); + } + return this; +} + +function node_eachBefore(callback, that) { + var node = this, nodes = [node], children, i, index = -1; + while (node = nodes.pop()) { + callback.call(that, node, ++index, this); + if (children = node.children) { + for (i = children.length - 1; i >= 0; --i) { + nodes.push(children[i]); + } + } + } + return this; +} + +function node_eachAfter(callback, that) { + var node = this, nodes = [node], next = [], children, i, n, index = -1; + while (node = nodes.pop()) { + next.push(node); + if (children = node.children) { + for (i = 0, n = children.length; i < n; ++i) { + nodes.push(children[i]); + } + } + } + while (node = next.pop()) { + callback.call(that, node, ++index, this); + } + return this; +} + +function node_find(callback, that) { + let index = -1; + for (const node of this) { + if (callback.call(that, node, ++index, this)) { + return node; + } + } +} + +function node_sum(value) { + return this.eachAfter(function(node) { + var sum = +value(node.data) || 0, + children = node.children, + i = children && children.length; + while (--i >= 0) sum += children[i].value; + node.value = sum; + }); +} + +function node_sort(compare) { + return this.eachBefore(function(node) { + if (node.children) { + node.children.sort(compare); + } + }); +} + +function node_path(end) { + var start = this, + ancestor = leastCommonAncestor(start, end), + nodes = [start]; + while (start !== ancestor) { + start = start.parent; + nodes.push(start); + } + var k = nodes.length; + while (end !== ancestor) { + nodes.splice(k, 0, end); + end = end.parent; + } + return nodes; +} + +function leastCommonAncestor(a, b) { + if (a === b) return a; + var aNodes = a.ancestors(), + bNodes = b.ancestors(), + c = null; + a = aNodes.pop(); + b = bNodes.pop(); + while (a === b) { + c = a; + a = aNodes.pop(); + b = bNodes.pop(); + } + return c; +} + +function node_ancestors() { + var node = this, nodes = [node]; + while (node = node.parent) { + nodes.push(node); + } + return nodes; +} + +function node_descendants() { + return Array.from(this); +} + +function node_leaves() { + var leaves = []; + this.eachBefore(function(node) { + if (!node.children) { + leaves.push(node); + } + }); + return leaves; +} + +function node_links() { + var root = this, links = []; + root.each(function(node) { + if (node !== root) { // Don’t include the root’s parent, if any. + links.push({source: node.parent, target: node}); + } + }); + return links; +} + +function* node_iterator() { + var node = this, current, next = [node], children, i, n; + do { + current = next.reverse(), next = []; + while (node = current.pop()) { + yield node; + if (children = node.children) { + for (i = 0, n = children.length; i < n; ++i) { + next.push(children[i]); + } + } + } + } while (next.length); +} + +function hierarchy$1(data, children) { + if (data instanceof Map) { + data = [undefined, data]; + if (children === undefined) children = mapChildren; + } else if (children === undefined) { + children = objectChildren; + } + + var root = new Node$3(data), + node, + nodes = [root], + child, + childs, + i, + n; + + while (node = nodes.pop()) { + if ((childs = children(node.data)) && (n = (childs = Array.from(childs)).length)) { + node.children = childs; + for (i = n - 1; i >= 0; --i) { + nodes.push(child = childs[i] = new Node$3(childs[i])); + child.parent = node; + child.depth = node.depth + 1; + } + } + } + + return root.eachBefore(computeHeight); +} + +function node_copy() { + return hierarchy$1(this).eachBefore(copyData); +} + +function objectChildren(d) { + return d.children; +} + +function mapChildren(d) { + return Array.isArray(d) ? d[1] : null; +} + +function copyData(node) { + if (node.data.value !== undefined) node.value = node.data.value; + node.data = node.data.data; +} + +function computeHeight(node) { + var height = 0; + do node.height = height; + while ((node = node.parent) && (node.height < ++height)); +} + +function Node$3(data) { + this.data = data; + this.depth = + this.height = 0; + this.parent = null; +} + +Node$3.prototype = hierarchy$1.prototype = { + constructor: Node$3, + count: node_count, + each: node_each, + eachAfter: node_eachAfter, + eachBefore: node_eachBefore, + find: node_find, + sum: node_sum, + sort: node_sort, + path: node_path, + ancestors: node_ancestors, + descendants: node_descendants, + leaves: node_leaves, + links: node_links, + copy: node_copy, + [Symbol.iterator]: node_iterator +}; + +function array(x) { + return typeof x === "object" && "length" in x + ? x // Array, TypedArray, NodeList, array-like + : Array.from(x); // Map, Set, iterable, string, or anything else +} + +function shuffle(array) { + var m = array.length, + t, + i; + + while (m) { + i = Math.random() * m-- | 0; + t = array[m]; + array[m] = array[i]; + array[i] = t; + } + + return array; +} + +function enclose(circles) { + var i = 0, n = (circles = shuffle(Array.from(circles))).length, B = [], p, e; + + while (i < n) { + p = circles[i]; + if (e && enclosesWeak(e, p)) ++i; + else e = encloseBasis(B = extendBasis(B, p)), i = 0; + } + + return e; +} + +function extendBasis(B, p) { + var i, j; + + if (enclosesWeakAll(p, B)) return [p]; + + // If we get here then B must have at least one element. + for (i = 0; i < B.length; ++i) { + if (enclosesNot(p, B[i]) + && enclosesWeakAll(encloseBasis2(B[i], p), B)) { + return [B[i], p]; + } + } + + // If we get here then B must have at least two elements. + for (i = 0; i < B.length - 1; ++i) { + for (j = i + 1; j < B.length; ++j) { + if (enclosesNot(encloseBasis2(B[i], B[j]), p) + && enclosesNot(encloseBasis2(B[i], p), B[j]) + && enclosesNot(encloseBasis2(B[j], p), B[i]) + && enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) { + return [B[i], B[j], p]; + } + } + } + + // If we get here then something is very wrong. + throw new Error; +} + +function enclosesNot(a, b) { + var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y; + return dr < 0 || dr * dr < dx * dx + dy * dy; +} + +function enclosesWeak(a, b) { + var dr = a.r - b.r + Math.max(a.r, b.r, 1) * 1e-9, dx = b.x - a.x, dy = b.y - a.y; + return dr > 0 && dr * dr > dx * dx + dy * dy; +} + +function enclosesWeakAll(a, B) { + for (var i = 0; i < B.length; ++i) { + if (!enclosesWeak(a, B[i])) { + return false; + } + } + return true; +} + +function encloseBasis(B) { + switch (B.length) { + case 1: return encloseBasis1(B[0]); + case 2: return encloseBasis2(B[0], B[1]); + case 3: return encloseBasis3(B[0], B[1], B[2]); + } +} + +function encloseBasis1(a) { + return { + x: a.x, + y: a.y, + r: a.r + }; +} + +function encloseBasis2(a, b) { + var x1 = a.x, y1 = a.y, r1 = a.r, + x2 = b.x, y2 = b.y, r2 = b.r, + x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1, + l = Math.sqrt(x21 * x21 + y21 * y21); + return { + x: (x1 + x2 + x21 / l * r21) / 2, + y: (y1 + y2 + y21 / l * r21) / 2, + r: (l + r1 + r2) / 2 + }; +} + +function encloseBasis3(a, b, c) { + var x1 = a.x, y1 = a.y, r1 = a.r, + x2 = b.x, y2 = b.y, r2 = b.r, + x3 = c.x, y3 = c.y, r3 = c.r, + a2 = x1 - x2, + a3 = x1 - x3, + b2 = y1 - y2, + b3 = y1 - y3, + c2 = r2 - r1, + c3 = r3 - r1, + d1 = x1 * x1 + y1 * y1 - r1 * r1, + d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2, + d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3, + ab = a3 * b2 - a2 * b3, + xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1, + xb = (b3 * c2 - b2 * c3) / ab, + ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1, + yb = (a2 * c3 - a3 * c2) / ab, + A = xb * xb + yb * yb - 1, + B = 2 * (r1 + xa * xb + ya * yb), + C = xa * xa + ya * ya - r1 * r1, + r = -(A ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B); + return { + x: x1 + xa + xb * r, + y: y1 + ya + yb * r, + r: r + }; +} + +function place(b, a, c) { + var dx = b.x - a.x, x, a2, + dy = b.y - a.y, y, b2, + d2 = dx * dx + dy * dy; + if (d2) { + a2 = a.r + c.r, a2 *= a2; + b2 = b.r + c.r, b2 *= b2; + if (a2 > b2) { + x = (d2 + b2 - a2) / (2 * d2); + y = Math.sqrt(Math.max(0, b2 / d2 - x * x)); + c.x = b.x - x * dx - y * dy; + c.y = b.y - x * dy + y * dx; + } else { + x = (d2 + a2 - b2) / (2 * d2); + y = Math.sqrt(Math.max(0, a2 / d2 - x * x)); + c.x = a.x + x * dx - y * dy; + c.y = a.y + x * dy + y * dx; + } + } else { + c.x = a.x + c.r; + c.y = a.y; + } +} + +function intersects(a, b) { + var dr = a.r + b.r - 1e-6, dx = b.x - a.x, dy = b.y - a.y; + return dr > 0 && dr * dr > dx * dx + dy * dy; +} + +function score(node) { + var a = node._, + b = node.next._, + ab = a.r + b.r, + dx = (a.x * b.r + b.x * a.r) / ab, + dy = (a.y * b.r + b.y * a.r) / ab; + return dx * dx + dy * dy; +} + +function Node$2(circle) { + this._ = circle; + this.next = null; + this.previous = null; +} + +function packEnclose(circles) { + if (!(n = (circles = array(circles)).length)) return 0; + + var a, b, c, n, aa, ca, i, j, k, sj, sk; + + // Place the first circle. + a = circles[0], a.x = 0, a.y = 0; + if (!(n > 1)) return a.r; + + // Place the second circle. + b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0; + if (!(n > 2)) return a.r + b.r; + + // Place the third circle. + place(b, a, c = circles[2]); + + // Initialize the front-chain using the first three circles a, b and c. + a = new Node$2(a), b = new Node$2(b), c = new Node$2(c); + a.next = c.previous = b; + b.next = a.previous = c; + c.next = b.previous = a; + + // Attempt to place each remaining circle… + pack: for (i = 3; i < n; ++i) { + place(a._, b._, c = circles[i]), c = new Node$2(c); + + // Find the closest intersecting circle on the front-chain, if any. + // “Closeness” is determined by linear distance along the front-chain. + // “Ahead” or “behind” is likewise determined by linear distance. + j = b.next, k = a.previous, sj = b._.r, sk = a._.r; + do { + if (sj <= sk) { + if (intersects(j._, c._)) { + b = j, a.next = b, b.previous = a, --i; + continue pack; + } + sj += j._.r, j = j.next; + } else { + if (intersects(k._, c._)) { + a = k, a.next = b, b.previous = a, --i; + continue pack; + } + sk += k._.r, k = k.previous; + } + } while (j !== k.next); + + // Success! Insert the new circle c between a and b. + c.previous = a, c.next = b, a.next = b.previous = b = c; + + // Compute the new closest circle pair to the centroid. + aa = score(a); + while ((c = c.next) !== b) { + if ((ca = score(c)) < aa) { + a = c, aa = ca; + } + } + b = a.next; + } + + // Compute the enclosing circle of the front chain. + a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = enclose(a); + + // Translate the circles to put the enclosing circle around the origin. + for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y; + + return c.r; +} + +function siblings(circles) { + packEnclose(circles); + return circles; +} + +function optional$2(f) { + return f == null ? null : required(f); +} + +function required(f) { + if (typeof f !== "function") throw new Error; + return f; +} + +function constantZero() { + return 0; +} + +function constant$4(x) { + return function() { + return x; + }; +} + +function defaultRadius(d) { + return Math.sqrt(d.value); +} + +function index$3() { + var radius = null, + dx = 1, + dy = 1, + padding = constantZero; + + function pack(root) { + root.x = dx / 2, root.y = dy / 2; + if (radius) { + root.eachBefore(radiusLeaf(radius)) + .eachAfter(packChildren(padding, 0.5)) + .eachBefore(translateChild(1)); + } else { + root.eachBefore(radiusLeaf(defaultRadius)) + .eachAfter(packChildren(constantZero, 1)) + .eachAfter(packChildren(padding, root.r / Math.min(dx, dy))) + .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r))); + } + return root; + } + + pack.radius = function(x) { + return arguments.length ? (radius = optional$2(x), pack) : radius; + }; + + pack.size = function(x) { + return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy]; + }; + + pack.padding = function(x) { + return arguments.length ? (padding = typeof x === "function" ? x : constant$4(+x), pack) : padding; + }; + + return pack; +} + +function radiusLeaf(radius) { + return function(node) { + if (!node.children) { + node.r = Math.max(0, +radius(node) || 0); + } + }; +} + +function packChildren(padding, k) { + return function(node) { + if (children = node.children) { + var children, + i, + n = children.length, + r = padding(node) * k || 0, + e; + + if (r) for (i = 0; i < n; ++i) children[i].r += r; + e = packEnclose(children); + if (r) for (i = 0; i < n; ++i) children[i].r -= r; + node.r = e + r; + } + }; +} + +function translateChild(k) { + return function(node) { + var parent = node.parent; + node.r *= k; + if (parent) { + node.x = parent.x + k * node.x; + node.y = parent.y + k * node.y; + } + }; +} + +function roundNode(node) { + node.x0 = Math.round(node.x0); + node.y0 = Math.round(node.y0); + node.x1 = Math.round(node.x1); + node.y1 = Math.round(node.y1); +} + +function treemapDice(parent, x0, y0, x1, y1) { + var nodes = parent.children, + node, + i = -1, + n = nodes.length, + k = parent.value && (x1 - x0) / parent.value; + + while (++i < n) { + node = nodes[i], node.y0 = y0, node.y1 = y1; + node.x0 = x0, node.x1 = x0 += node.value * k; + } +} + +function partition$2() { + var dx = 1, + dy = 1, + padding = 0, + round = false; + + function partition(root) { + var n = root.height + 1; + root.x0 = + root.y0 = padding; + root.x1 = dx; + root.y1 = dy / n; + root.eachBefore(positionNode(dy, n)); + if (round) root.eachBefore(roundNode); + return root; + } + + function positionNode(dy, n) { + return function(node) { + if (node.children) { + treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * (node.depth + 2) / n); + } + var x0 = node.x0, + y0 = node.y0, + x1 = node.x1 - padding, + y1 = node.y1 - padding; + if (x1 < x0) x0 = x1 = (x0 + x1) / 2; + if (y1 < y0) y0 = y1 = (y0 + y1) / 2; + node.x0 = x0; + node.y0 = y0; + node.x1 = x1; + node.y1 = y1; + }; + } + + partition.round = function(x) { + return arguments.length ? (round = !!x, partition) : round; + }; + + partition.size = function(x) { + return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy]; + }; + + partition.padding = function(x) { + return arguments.length ? (padding = +x, partition) : padding; + }; + + return partition; +} + +var preroot = {depth: -1}, + ambiguous = {}; + +function defaultId$1(d) { + return d.id; +} + +function defaultParentId(d) { + return d.parentId; +} + +function stratify() { + var id = defaultId$1, + parentId = defaultParentId; + + function stratify(data) { + var nodes = Array.from(data), + n = nodes.length, + d, + i, + root, + parent, + node, + nodeId, + nodeKey, + nodeByKey = new Map; + + for (i = 0; i < n; ++i) { + d = nodes[i], node = nodes[i] = new Node$3(d); + if ((nodeId = id(d, i, data)) != null && (nodeId += "")) { + nodeKey = node.id = nodeId; + nodeByKey.set(nodeKey, nodeByKey.has(nodeKey) ? ambiguous : node); + } + if ((nodeId = parentId(d, i, data)) != null && (nodeId += "")) { + node.parent = nodeId; + } + } + + for (i = 0; i < n; ++i) { + node = nodes[i]; + if (nodeId = node.parent) { + parent = nodeByKey.get(nodeId); + if (!parent) throw new Error("missing: " + nodeId); + if (parent === ambiguous) throw new Error("ambiguous: " + nodeId); + if (parent.children) parent.children.push(node); + else parent.children = [node]; + node.parent = parent; + } else { + if (root) throw new Error("multiple roots"); + root = node; + } + } + + if (!root) throw new Error("no root"); + root.parent = preroot; + root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; }).eachBefore(computeHeight); + root.parent = null; + if (n > 0) throw new Error("cycle"); + + return root; + } + + stratify.id = function(x) { + return arguments.length ? (id = required(x), stratify) : id; + }; + + stratify.parentId = function(x) { + return arguments.length ? (parentId = required(x), stratify) : parentId; + }; + + return stratify; +} + +function defaultSeparation(a, b) { + return a.parent === b.parent ? 1 : 2; +} + +// function radialSeparation(a, b) { +// return (a.parent === b.parent ? 1 : 2) / a.depth; +// } + +// This function is used to traverse the left contour of a subtree (or +// subforest). It returns the successor of v on this contour. This successor is +// either given by the leftmost child of v or by the thread of v. The function +// returns null if and only if v is on the highest level of its subtree. +function nextLeft(v) { + var children = v.children; + return children ? children[0] : v.t; +} + +// This function works analogously to nextLeft. +function nextRight(v) { + var children = v.children; + return children ? children[children.length - 1] : v.t; +} + +// Shifts the current subtree rooted at w+. This is done by increasing +// prelim(w+) and mod(w+) by shift. +function moveSubtree(wm, wp, shift) { + var change = shift / (wp.i - wm.i); + wp.c -= change; + wp.s += shift; + wm.c += change; + wp.z += shift; + wp.m += shift; +} + +// All other shifts, applied to the smaller subtrees between w- and w+, are +// performed by this function. To prepare the shifts, we have to adjust +// change(w+), shift(w+), and change(w-). +function executeShifts(v) { + var shift = 0, + change = 0, + children = v.children, + i = children.length, + w; + while (--i >= 0) { + w = children[i]; + w.z += shift; + w.m += shift; + shift += w.s + (change += w.c); + } +} + +// If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise, +// returns the specified (default) ancestor. +function nextAncestor(vim, v, ancestor) { + return vim.a.parent === v.parent ? vim.a : ancestor; +} + +function TreeNode(node, i) { + this._ = node; + this.parent = null; + this.children = null; + this.A = null; // default ancestor + this.a = this; // ancestor + this.z = 0; // prelim + this.m = 0; // mod + this.c = 0; // change + this.s = 0; // shift + this.t = null; // thread + this.i = i; // number +} + +TreeNode.prototype = Object.create(Node$3.prototype); + +function treeRoot(root) { + var tree = new TreeNode(root, 0), + node, + nodes = [tree], + child, + children, + i, + n; + + while (node = nodes.pop()) { + if (children = node._.children) { + node.children = new Array(n = children.length); + for (i = n - 1; i >= 0; --i) { + nodes.push(child = node.children[i] = new TreeNode(children[i], i)); + child.parent = node; + } + } + } + + (tree.parent = new TreeNode(null, 0)).children = [tree]; + return tree; +} + +// Node-link tree diagram using the Reingold-Tilford "tidy" algorithm +function tree() { + var separation = defaultSeparation, + dx = 1, + dy = 1, + nodeSize = null; + + function tree(root) { + var t = treeRoot(root); + + // Compute the layout using Buchheim et al.’s algorithm. + t.eachAfter(firstWalk), t.parent.m = -t.z; + t.eachBefore(secondWalk); + + // If a fixed node size is specified, scale x and y. + if (nodeSize) root.eachBefore(sizeNode); + + // If a fixed tree size is specified, scale x and y based on the extent. + // Compute the left-most, right-most, and depth-most nodes for extents. + else { + var left = root, + right = root, + bottom = root; + root.eachBefore(function(node) { + if (node.x < left.x) left = node; + if (node.x > right.x) right = node; + if (node.depth > bottom.depth) bottom = node; + }); + var s = left === right ? 1 : separation(left, right) / 2, + tx = s - left.x, + kx = dx / (right.x + s + tx), + ky = dy / (bottom.depth || 1); + root.eachBefore(function(node) { + node.x = (node.x + tx) * kx; + node.y = node.depth * ky; + }); + } + + return root; + } + + // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is + // applied recursively to the children of v, as well as the function + // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the + // node v is placed to the midpoint of its outermost children. + function firstWalk(v) { + var children = v.children, + siblings = v.parent.children, + w = v.i ? siblings[v.i - 1] : null; + if (children) { + executeShifts(v); + var midpoint = (children[0].z + children[children.length - 1].z) / 2; + if (w) { + v.z = w.z + separation(v._, w._); + v.m = v.z - midpoint; + } else { + v.z = midpoint; + } + } else if (w) { + v.z = w.z + separation(v._, w._); + } + v.parent.A = apportion(v, w, v.parent.A || siblings[0]); + } + + // Computes all real x-coordinates by summing up the modifiers recursively. + function secondWalk(v) { + v._.x = v.z + v.parent.m; + v.m += v.parent.m; + } + + // The core of the algorithm. Here, a new subtree is combined with the + // previous subtrees. Threads are used to traverse the inside and outside + // contours of the left and right subtree up to the highest common level. The + // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the + // superscript o means outside and i means inside, the subscript - means left + // subtree and + means right subtree. For summing up the modifiers along the + // contour, we use respective variables si+, si-, so-, and so+. Whenever two + // nodes of the inside contours conflict, we compute the left one of the + // greatest uncommon ancestors using the function ANCESTOR and call MOVE + // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees. + // Finally, we add a new thread (if necessary). + function apportion(v, w, ancestor) { + if (w) { + var vip = v, + vop = v, + vim = w, + vom = vip.parent.children[0], + sip = vip.m, + sop = vop.m, + sim = vim.m, + som = vom.m, + shift; + while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) { + vom = nextLeft(vom); + vop = nextRight(vop); + vop.a = v; + shift = vim.z + sim - vip.z - sip + separation(vim._, vip._); + if (shift > 0) { + moveSubtree(nextAncestor(vim, v, ancestor), v, shift); + sip += shift; + sop += shift; + } + sim += vim.m; + sip += vip.m; + som += vom.m; + sop += vop.m; + } + if (vim && !nextRight(vop)) { + vop.t = vim; + vop.m += sim - sop; + } + if (vip && !nextLeft(vom)) { + vom.t = vip; + vom.m += sip - som; + ancestor = v; + } + } + return ancestor; + } + + function sizeNode(node) { + node.x *= dx; + node.y = node.depth * dy; + } + + tree.separation = function(x) { + return arguments.length ? (separation = x, tree) : separation; + }; + + tree.size = function(x) { + return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) : (nodeSize ? null : [dx, dy]); + }; + + tree.nodeSize = function(x) { + return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) : (nodeSize ? [dx, dy] : null); + }; + + return tree; +} + +function treemapSlice(parent, x0, y0, x1, y1) { + var nodes = parent.children, + node, + i = -1, + n = nodes.length, + k = parent.value && (y1 - y0) / parent.value; + + while (++i < n) { + node = nodes[i], node.x0 = x0, node.x1 = x1; + node.y0 = y0, node.y1 = y0 += node.value * k; + } +} + +var phi = (1 + Math.sqrt(5)) / 2; + +function squarifyRatio(ratio, parent, x0, y0, x1, y1) { + var rows = [], + nodes = parent.children, + row, + nodeValue, + i0 = 0, + i1 = 0, + n = nodes.length, + dx, dy, + value = parent.value, + sumValue, + minValue, + maxValue, + newRatio, + minRatio, + alpha, + beta; + + while (i0 < n) { + dx = x1 - x0, dy = y1 - y0; + + // Find the next non-empty node. + do sumValue = nodes[i1++].value; while (!sumValue && i1 < n); + minValue = maxValue = sumValue; + alpha = Math.max(dy / dx, dx / dy) / (value * ratio); + beta = sumValue * sumValue * alpha; + minRatio = Math.max(maxValue / beta, beta / minValue); + + // Keep adding nodes while the aspect ratio maintains or improves. + for (; i1 < n; ++i1) { + sumValue += nodeValue = nodes[i1].value; + if (nodeValue < minValue) minValue = nodeValue; + if (nodeValue > maxValue) maxValue = nodeValue; + beta = sumValue * sumValue * alpha; + newRatio = Math.max(maxValue / beta, beta / minValue); + if (newRatio > minRatio) { sumValue -= nodeValue; break; } + minRatio = newRatio; + } + + // Position and record the row orientation. + rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)}); + if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1); + else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1); + value -= sumValue, i0 = i1; + } + + return rows; +} + +var squarify = (function custom(ratio) { + + function squarify(parent, x0, y0, x1, y1) { + squarifyRatio(ratio, parent, x0, y0, x1, y1); + } + + squarify.ratio = function(x) { + return custom((x = +x) > 1 ? x : 1); + }; + + return squarify; +})(phi); + +function index$2() { + var tile = squarify, + round = false, + dx = 1, + dy = 1, + paddingStack = [0], + paddingInner = constantZero, + paddingTop = constantZero, + paddingRight = constantZero, + paddingBottom = constantZero, + paddingLeft = constantZero; + + function treemap(root) { + root.x0 = + root.y0 = 0; + root.x1 = dx; + root.y1 = dy; + root.eachBefore(positionNode); + paddingStack = [0]; + if (round) root.eachBefore(roundNode); + return root; + } + + function positionNode(node) { + var p = paddingStack[node.depth], + x0 = node.x0 + p, + y0 = node.y0 + p, + x1 = node.x1 - p, + y1 = node.y1 - p; + if (x1 < x0) x0 = x1 = (x0 + x1) / 2; + if (y1 < y0) y0 = y1 = (y0 + y1) / 2; + node.x0 = x0; + node.y0 = y0; + node.x1 = x1; + node.y1 = y1; + if (node.children) { + p = paddingStack[node.depth + 1] = paddingInner(node) / 2; + x0 += paddingLeft(node) - p; + y0 += paddingTop(node) - p; + x1 -= paddingRight(node) - p; + y1 -= paddingBottom(node) - p; + if (x1 < x0) x0 = x1 = (x0 + x1) / 2; + if (y1 < y0) y0 = y1 = (y0 + y1) / 2; + tile(node, x0, y0, x1, y1); + } + } + + treemap.round = function(x) { + return arguments.length ? (round = !!x, treemap) : round; + }; + + treemap.size = function(x) { + return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy]; + }; + + treemap.tile = function(x) { + return arguments.length ? (tile = required(x), treemap) : tile; + }; + + treemap.padding = function(x) { + return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : treemap.paddingInner(); + }; + + treemap.paddingInner = function(x) { + return arguments.length ? (paddingInner = typeof x === "function" ? x : constant$4(+x), treemap) : paddingInner; + }; + + treemap.paddingOuter = function(x) { + return arguments.length ? treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : treemap.paddingTop(); + }; + + treemap.paddingTop = function(x) { + return arguments.length ? (paddingTop = typeof x === "function" ? x : constant$4(+x), treemap) : paddingTop; + }; + + treemap.paddingRight = function(x) { + return arguments.length ? (paddingRight = typeof x === "function" ? x : constant$4(+x), treemap) : paddingRight; + }; + + treemap.paddingBottom = function(x) { + return arguments.length ? (paddingBottom = typeof x === "function" ? x : constant$4(+x), treemap) : paddingBottom; + }; + + treemap.paddingLeft = function(x) { + return arguments.length ? (paddingLeft = typeof x === "function" ? x : constant$4(+x), treemap) : paddingLeft; + }; + + return treemap; +} + +function binary(parent, x0, y0, x1, y1) { + var nodes = parent.children, + i, n = nodes.length, + sum, sums = new Array(n + 1); + + for (sums[0] = sum = i = 0; i < n; ++i) { + sums[i + 1] = sum += nodes[i].value; + } + + partition(0, n, parent.value, x0, y0, x1, y1); + + function partition(i, j, value, x0, y0, x1, y1) { + if (i >= j - 1) { + var node = nodes[i]; + node.x0 = x0, node.y0 = y0; + node.x1 = x1, node.y1 = y1; + return; + } + + var valueOffset = sums[i], + valueTarget = (value / 2) + valueOffset, + k = i + 1, + hi = j - 1; + + while (k < hi) { + var mid = k + hi >>> 1; + if (sums[mid] < valueTarget) k = mid + 1; + else hi = mid; + } + + if ((valueTarget - sums[k - 1]) < (sums[k] - valueTarget) && i + 1 < k) --k; + + var valueLeft = sums[k] - valueOffset, + valueRight = value - valueLeft; + + if ((x1 - x0) > (y1 - y0)) { + var xk = value ? (x0 * valueRight + x1 * valueLeft) / value : x1; + partition(i, k, valueLeft, x0, y0, xk, y1); + partition(k, j, valueRight, xk, y0, x1, y1); + } else { + var yk = value ? (y0 * valueRight + y1 * valueLeft) / value : y1; + partition(i, k, valueLeft, x0, y0, x1, yk); + partition(k, j, valueRight, x0, yk, x1, y1); + } + } +} + +function sliceDice(parent, x0, y0, x1, y1) { + (parent.depth & 1 ? treemapSlice : treemapDice)(parent, x0, y0, x1, y1); +} + +var resquarify = (function custom(ratio) { + + function resquarify(parent, x0, y0, x1, y1) { + if ((rows = parent._squarify) && (rows.ratio === ratio)) { + var rows, + row, + nodes, + i, + j = -1, + n, + m = rows.length, + value = parent.value; + + while (++j < m) { + row = rows[j], nodes = row.children; + for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += nodes[i].value; + if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += (y1 - y0) * row.value / value : y1); + else treemapSlice(row, x0, y0, value ? x0 += (x1 - x0) * row.value / value : x1, y1); + value -= row.value; + } + } else { + parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1); + rows.ratio = ratio; + } + } + + resquarify.ratio = function(x) { + return custom((x = +x) > 1 ? x : 1); + }; + + return resquarify; +})(phi); + +var d3Hierarchy = /*#__PURE__*/Object.freeze({ + __proto__: null, + cluster: cluster, + hierarchy: hierarchy$1, + pack: index$3, + packSiblings: siblings, + packEnclose: enclose, + partition: partition$2, + stratify: stratify, + tree: tree, + treemap: index$2, + treemapBinary: binary, + treemapDice: treemapDice, + treemapSlice: treemapSlice, + treemapSliceDice: sliceDice, + treemapSquarify: squarify, + treemapResquarify: resquarify +}); + +var DEFAULT_OPTIONS$b = { + field: 'value', + size: [1, 1], + round: false, + padding: 0, + // 默认降序 + sort: function (a, b) { return b.value - a.value; }, + as: ['x', 'y'], + // 是否忽略 parentValue, 当设置为 true 时,父节点的权重由子元素决定 + ignoreParentValue: true, +}; +function partition$1(data, options) { + options = mix({}, DEFAULT_OPTIONS$b, options); + var as = options.as; + if (!isArray$n(as) || as.length !== 2) { + throw new TypeError('Invalid as: it must be an array with 2 strings (e.g. [ "x", "y" ])!'); + } + var field; + try { + field = getField(options); + } + catch (e) { + console.warn(e); + } + var partition = function (data) { + return partition$2().size(options.size).round(options.round).padding(options.padding)( + /** + * d3Hierarchy 布局中需指定 sum 函数计算 node 值,规则是:从当前 node 开始以 post-order traversal 的次序为当前节点以及每个后代节点调用指定的 value 函数,并返回当前 node。 + * for example: + * { node: 'parent', value: 10, children: [{node: 'child1', value: 5}, {node: 'child2', value: 5}, ]} + * parent 所得的计算值是 sum(node(parent)) + sum(node(child1)) + sum(node(child2)) + * sum 函数中,d 为用户传入的 data, children 为保留字段 + */ + hierarchy$1(data) + .sum(function (d) { + return size$1(d.children) + ? options.ignoreParentValue + ? 0 + : d[field] - reduce$1(d.children, function (a, b) { return a + b[field]; }, 0) + : d[field]; + }) + .sort(options.sort)); + }; + var root = partition(data); + /* + * points: + * 3 2 + * 0 1 + */ + var x = as[0]; + var y = as[1]; + root.each(function (node) { + var _a, _b; + node[x] = [node.x0, node.x1, node.x1, node.x0]; + node[y] = [node.y1, node.y1, node.y0, node.y0]; + // 旭日图兼容下 旧版本 + node.name = node.name || ((_a = node.data) === null || _a === void 0 ? void 0 : _a.name) || ((_b = node.data) === null || _b === void 0 ? void 0 : _b.label); + node.data.name = node.name; + ['x0', 'x1', 'y0', 'y1'].forEach(function (prop) { + if (as.indexOf(prop) === -1) { + delete node[prop]; + } + }); + }); + return getAllNodes(root); +} + +var DEFAULT_OPTIONS$a = { + field: 'value', + tile: 'treemapSquarify', + size: [1, 1], + round: false, + ignoreParentValue: true, + padding: 0, + paddingInner: 0, + paddingOuter: 0, + paddingTop: 0, + paddingRight: 0, + paddingBottom: 0, + paddingLeft: 0, + as: ['x', 'y'], + // 默认降序 + sort: function (a, b) { return b.value - a.value; }, + // 纵横比, treemapSquarify 布局时可用,默认黄金分割比例 + ratio: 0.5 * (1 + Math.sqrt(5)), +}; +function getTileMethod(tile, ratio) { + return tile === 'treemapSquarify' ? d3Hierarchy[tile].ratio(ratio) : d3Hierarchy[tile]; +} +function treemap(data, options) { + options = mix({}, DEFAULT_OPTIONS$a, options); + var as = options.as; + if (!isArray$n(as) || as.length !== 2) { + throw new TypeError('Invalid as: it must be an array with 2 strings (e.g. [ "x", "y" ])!'); + } + var field; + try { + field = getField(options); + } + catch (e) { + console.warn(e); + } + var tileMethod = getTileMethod(options.tile, options.ratio); + var partition = function (data) { + return index$2() + .tile(tileMethod) + .size(options.size) + .round(options.round) + .padding(options.padding) + .paddingInner(options.paddingInner) + .paddingOuter(options.paddingOuter) + .paddingTop(options.paddingTop) + .paddingRight(options.paddingRight) + .paddingBottom(options.paddingBottom) + .paddingLeft(options.paddingLeft)( + /** + * d3Hierarchy 布局中需指定 sum 函数计算 node 值,规则是:从当前 node 开始以 post-order traversal 的次序为当前节点以及每个后代节点调用指定的 value 函数,并返回当前 node。 + * for example: + * { node: 'parent', value: 10, children: [{node: 'child1', value: 5}, {node: 'child2', value: 5}, ]} + * parent 所得的计算值是 sum(node(parent)) + sum(node(child1)) + sum(node(child2)) + * ignoreParentValue 为 true(默认) 时,父元素的值由子元素累加而来,该值为 0 + 5 + 5 = 10 + * ignoreParentValue 为 false 时,父元素的值由当前节点 及子元素累加而来,该值为 10 + 5 + 5 = 20 + * sum 函数中,d 为用户传入的 data, children 为保留字段 + */ + hierarchy$1(data) + .sum(function (d) { return (options.ignoreParentValue && d.children ? 0 : d[field]); }) + .sort(options.sort)); + }; + var root = partition(data); + /* + * points: + * 3 2 + * 0 1 + */ + var x = as[0]; + var y = as[1]; + root.each(function (node) { + node[x] = [node.x0, node.x1, node.x1, node.x0]; + node[y] = [node.y1, node.y1, node.y0, node.y0]; + ['x0', 'x1', 'y0', 'y1'].forEach(function (prop) { + if (as.indexOf(prop) === -1) { + delete node[prop]; + } + }); + }); + return getAllNodes(root); +} + +/** + * sunburst 处理数据 + * @param options + */ +function transformData$5(options) { + var data = options.data, colorField = options.colorField, rawFields = options.rawFields, _a = options.hierarchyConfig, hierarchyConfig = _a === void 0 ? {} : _a; + var transform = { + partition: partition$1, + treemap: treemap, + }; + // @ts-ignore 兼容旧版本,支持 seriesField 来作为 hierarchyConfig.field + var seriesField = options.seriesField; + // @ts-ignore 兼容旧版本,支持矩阵树图形状的旭日图 + var type = options.type || 'partition'; + var nodes = transform[type](data, __assign$r(__assign$r({ field: seriesField || 'value' }, hierarchyConfig), { + // @ts-ignore + type: "hierarchy." + type, as: ['x', 'y'] })); + var result = []; + nodes.forEach(function (node) { + var _a; + var _b, _c, _d, _e, _f; + if (node.depth === 0) { + return null; + } + var path = node.data.name; + var ancestorNode = __assign$r({}, node); + while (ancestorNode.depth > 1) { + path = ((_b = ancestorNode.parent.data) === null || _b === void 0 ? void 0 : _b.name) + " / " + path; + ancestorNode = ancestorNode.parent; + } + var nodeInfo = __assign$r(__assign$r(__assign$r({}, pick$1(node.data, __spreadArrays$1((rawFields || []), [hierarchyConfig.field]))), (_a = {}, _a[SUNBURST_PATH_FIELD] = path, _a[SUNBURST_ANCESTOR_FIELD] = ancestorNode.data.name, _a)), node); + // note: 兼容旧版本 + if (seriesField) { + nodeInfo[seriesField] = node.data[seriesField] || ((_d = (_c = node.parent) === null || _c === void 0 ? void 0 : _c.data) === null || _d === void 0 ? void 0 : _d[seriesField]); + } + if (colorField) { + nodeInfo[colorField] = node.data[colorField] || ((_f = (_e = node.parent) === null || _e === void 0 ? void 0 : _e.data) === null || _f === void 0 ? void 0 : _f[colorField]); + } + nodeInfo.ext = hierarchyConfig; + nodeInfo[HIERARCHY_DATA_TRANSFORM_PARAMS] = { hierarchyConfig: hierarchyConfig, colorField: colorField, rawFields: rawFields }; + result.push(nodeInfo); + }); + return result; +} + +/** + * geometry 配置处理 + * @param params + */ +function geometry$7(params) { + var chart = params.chart, options = params.options; + var color = options.color, _a = options.colorField, colorField = _a === void 0 ? SUNBURST_ANCESTOR_FIELD : _a, sunburstStyle = options.sunburstStyle, _b = options.rawFields, rawFields = _b === void 0 ? [] : _b; + var data = transformData$5(options); + chart.data(data); + // 特殊处理下样式,如果没有设置 fillOpacity 的时候,默认根据层级进行填充透明度 + var style; + if (sunburstStyle) { + style = function (datum) { + return deepAssign({}, { + fillOpacity: Math.pow(0.85, datum.depth), + }, isFunction$6(sunburstStyle) ? sunburstStyle(datum) : sunburstStyle); + }; + } + // geometry + polygon(deepAssign({}, params, { + options: { + xField: 'x', + yField: 'y', + seriesField: colorField, + rawFields: uniq$3(__spreadArrays$1(RAW_FIELDS$1, rawFields)), + polygon: { + color: color, + style: style, + }, + }, + })); + return params; +} +/** + * axis 配置 + * @param params + */ +function axis$6(params) { + var chart = params.chart; + chart.axis(false); + return params; +} +/** + * legend 配置(旭日图暂时不支持图例,后续需要支持的话,得自定义数据筛选) + * @param params + * @returns + */ +function legend$2(params) { + var chart = params.chart; + chart.legend(false); + return params; +} +/** + * 数据标签 + * @param params + */ +function label$3(params) { + var chart = params.chart, options = params.options; + var label = options.label; + var geometry = findGeometry(chart, 'polygon'); + // 默认不展示,undefined 也不展示 + if (!label) { + geometry.label(false); + } + else { + var _a = label.fields, fields = _a === void 0 ? ['name'] : _a, callback = label.callback, cfg = __rest$G(label, ["fields", "callback"]); + geometry.label({ + fields: fields, + callback: callback, + cfg: transformLabel(cfg), + }); + } + return params; +} +/** + * coord 配置 + * @param params + */ +function coordinate$2(params) { + var chart = params.chart, options = params.options; + var innerRadius = options.innerRadius, radius = options.radius, reflect = options.reflect; + var coord = chart.coordinate({ + type: 'polar', + cfg: { + innerRadius: innerRadius, + radius: radius, + }, + }); + if (reflect) { + coord.reflect(reflect); + } + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$5(params) { + var _a; + var options = params.options; + var hierarchyConfig = options.hierarchyConfig, meta = options.meta; + return flow(scale$3({}, (_a = {}, + _a[SUNBURST_Y_FIELD] = get$3(meta, get$3(hierarchyConfig, ['field'], 'value')), + _a)))(params); +} +/** + * tooltip 配置 + * @param params + */ +function tooltip$3(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip; + if (tooltip === false) { + chart.tooltip(false); + } + else { + var tooltipOptions = tooltip; + // 设置了 fields,就不进行 customItems 了; 设置 formatter 时,需要搭配 fields + if (!get$3(tooltip, 'fields')) { + tooltipOptions = deepAssign({}, { + customItems: function (items) { + return items.map(function (item) { + var scales = get$3(chart.getOptions(), 'scales'); + var pathFormatter = get$3(scales, [SUNBURST_PATH_FIELD, 'formatter'], function (v) { return v; }); + var valueFormatter = get$3(scales, [SUNBURST_Y_FIELD, 'formatter'], function (v) { return v; }); + return __assign$r(__assign$r({}, item), { name: pathFormatter(item.data[SUNBURST_PATH_FIELD]), value: valueFormatter(item.data.value) }); + }); + }, + }, tooltipOptions); + } + chart.tooltip(tooltipOptions); + } + return params; +} +function adaptorInteraction$2(options) { + var drilldown = options.drilldown, _a = options.interactions, interactions = _a === void 0 ? [] : _a; + if (drilldown === null || drilldown === void 0 ? void 0 : drilldown.enabled) { + return deepAssign({}, options, { + interactions: __spreadArrays$1(interactions, [ + { + type: 'drill-down', + cfg: { drillDownConfig: drilldown, transformData: transformData$5 }, + }, + ]), + }); + } + return options; +} +/** + * 交互配置 + * @param params + * @returns + */ +function interaction$3(params) { + var chart = params.chart, options = params.options; + var drilldown = options.drilldown; + interaction$6({ + chart: chart, + options: adaptorInteraction$2(options), + }); + // 适应下钻交互面包屑 + if (drilldown === null || drilldown === void 0 ? void 0 : drilldown.enabled) { + // 为面包屑留出 25px 的空间 + chart.appendPadding = getAdjustAppendPadding(chart.appendPadding, get$3(drilldown, ['breadCrumb', 'position'])); + } + return params; +} +/** + * 旭日图适配器 + * @param chart + * @param options + */ +function adaptor$a(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(theme$2, pattern('sunburstStyle'), geometry$7, axis$6, meta$5, legend$2, coordinate$2, tooltip$3, label$3, interaction$3, animation$5, annotation$2())(params); +} + +/** + * 判断是否为父节点 + */ +function isParentNode(context) { + var data = get$3(context, ['event', 'data', 'data'], {}); + return isArray$n(data.children) && data.children.length > 0; +} +registerAction('drill-down-action', DrillDownAction); +registerInteraction('drill-down', { + showEnable: [ + { trigger: 'element:mouseenter', action: 'cursor:pointer', isEnable: isParentNode }, + { trigger: 'element:mouseleave', action: 'cursor:default' }, + ], + start: [ + { + trigger: 'element:click', + isEnable: isParentNode, + action: ['drill-down-action:click'], + }, + { + trigger: 'afterchangesize', + action: ['drill-down-action:resetPosition'], + }, + ], +}); + +var Sunburst$1 = /** @class */ (function (_super) { + __extends$e(Sunburst, _super); + function Sunburst() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'sunburst'; + return _this; + } + /** + * 获取 旭日图 默认配置项 + * 供外部使用 + */ + Sunburst.getDefaultOptions = function () { + return DEFAULT_OPTIONS$c; + }; + /** + * 获取 旭日图 默认配置 + */ + Sunburst.prototype.getDefaultOptions = function () { + return Sunburst.getDefaultOptions(); + }; + /** + * 获取旭日图的适配器 + */ + Sunburst.prototype.getSchemaAdaptor = function () { + return adaptor$a; + }; + /** 旭日图 节点的祖先节点 */ + Sunburst.SUNBURST_ANCESTOR_FIELD = SUNBURST_ANCESTOR_FIELD; + /** 旭日图 节点的路径 */ + Sunburst.SUNBURST_PATH_FIELD = SUNBURST_PATH_FIELD; + /** 节点的祖先节点 */ + Sunburst.NODE_ANCESTORS_FIELD = NODE_ANCESTORS_FIELD; + return Sunburst; +}(Plot)); + +var _a; +var RANGE_VALUE = 'range'; +var RANGE_TYPE = 'type'; +var PERCENT = 'percent'; +var DEFAULT_COLOR = '#f0f0f0'; +/** 仪表盘由 指针和表盘 组成 */ +var INDICATEOR_VIEW_ID = 'indicator-view'; +var RANGE_VIEW_ID = 'range-view'; +/** meter 类型的仪表盘 带 mask 的 view */ +var MASK_VIEW_ID = 'range-mask-view'; +/** + * 仪表盘默认配置项 + */ +var DEFAULT_OPTIONS$9 = { + percent: 0, + range: { + ticks: [], + }, + innerRadius: 0.9, + radius: 0.95, + startAngle: (-7 / 6) * Math.PI, + endAngle: (1 / 6) * Math.PI, + syncViewPadding: true, + axis: { + line: null, + label: { + offset: -24, + style: { + textAlign: 'center', + textBaseline: 'middle', + }, + }, + subTickLine: { + length: -8, + }, + tickLine: { + length: -12, + }, + grid: null, + }, + indicator: { + pointer: { + style: { + lineWidth: 5, + lineCap: 'round', + }, + }, + pin: { + style: { + r: 9.75, + lineWidth: 4.5, + fill: '#fff', + }, + }, + }, + statistic: { + title: false, + }, + meta: (_a = {}, + // 两个 view 的 scale 同步到 v 上 + _a[RANGE_VALUE] = { + sync: 'v', + }, + _a[PERCENT] = { + sync: 'v', + tickCount: 5, + tickInterval: 0.2, + }, + _a), + animation: false, +}; + +/** + * 将 range 生成为 data 数据 + * @param range + * @param key + * @returns {GaugeRangeData} + */ +function processRangeData(range, percent) { + return (range + // 映射为 stack 的数据 + .map(function (r, idx) { + var _a; + return _a = {}, _a[RANGE_VALUE] = r - (range[idx - 1] || 0), _a[RANGE_TYPE] = "" + idx, _a[PERCENT] = percent, _a; + }) + // 去掉 0 的数据 + .filter(function (d) { return !!d[RANGE_VALUE]; })); +} +/** + * 获取 仪表盘 指针数据 + * @param percent + */ +function getIndicatorData(percent) { + var _a; + return [(_a = {}, _a[PERCENT] = clamp$1(percent, 0, 1), _a)]; +} +/** + * 获取仪表盘 表盘弧形数据 + * @param percent + * @param range + */ +function getRangeData(percent, range) { + var ticks = get$3(range, ['ticks'], []); + var clampTicks = size$1(ticks) ? ticks : [0, clamp$1(percent, 0, 1), 1]; + return processRangeData(clampTicks, percent); +} + +/** + * geometry 处理 + * @param params + */ +function geometry$6(params) { + var chart = params.chart, options = params.options; + var percent = options.percent, range = options.range, radius = options.radius, innerRadius = options.innerRadius, startAngle = options.startAngle, endAngle = options.endAngle, axis = options.axis, indicator = options.indicator, gaugeStyle = options.gaugeStyle; + var color = range.color, rangeWidth = range.width; + // 指标 & 指针 + // 如果开启在应用 + if (indicator) { + var indicatorData = getIndicatorData(percent); + var v1 = chart.createView({ id: INDICATEOR_VIEW_ID }); + v1.data(indicatorData); + v1.point() + .position(PERCENT + "*1") + .shape('gauge-indicator') + // 传入指针的样式到自定义 shape 中 + .customInfo({ + defaultColor: chart.getTheme().defaultColor, + indicator: indicator, + }); + v1.coordinate('polar', { + startAngle: startAngle, + endAngle: endAngle, + radius: innerRadius * radius, + }); + v1.axis(PERCENT, axis); + // 一部分应用到 scale 中 + v1.scale(PERCENT, pick$1(axis, AXIS_META_CONFIG_KEYS)); + } + // 辅助 range + // [{ range: 1, type: '0', percent: 原始进度百分比 }] + var rangeData = getRangeData(percent, options.range); + var v2 = chart.createView({ id: RANGE_VIEW_ID }); + v2.data(rangeData); + var rangeColor = isString$3(color) ? [color, DEFAULT_COLOR] : color; + interval({ + chart: v2, + options: { + xField: '1', + yField: RANGE_VALUE, + seriesField: RANGE_TYPE, + rawFields: [PERCENT], + isStack: true, + interval: { + color: rangeColor, + style: gaugeStyle, + }, + args: { + zIndexReversed: true, + }, + minColumnWidth: rangeWidth, + maxColumnWidth: rangeWidth, + }, + }); + v2.coordinate('polar', { + innerRadius: innerRadius, + radius: radius, + startAngle: startAngle, + endAngle: endAngle, + }).transpose(); + return params; +} +/** + * meter 类型的仪表盘 有一层 mask + * @param params + */ +function meterView(params) { + var _a; + var chart = params.chart, options = params.options; + var type = options.type, meter = options.meter; + if (type === 'meter') { + var innerRadius = options.innerRadius, radius = options.radius, startAngle = options.startAngle, endAngle = options.endAngle, range = options.range; + var minColumnWidth = range === null || range === void 0 ? void 0 : range.width; + var maxColumnWidth = range === null || range === void 0 ? void 0 : range.width; + var background = chart.getTheme().background; + var color = background; + if (!color || color === 'transparent') { + color = '#fff'; + } + var v3 = chart.createView({ id: MASK_VIEW_ID }); + v3.data([(_a = {}, _a[RANGE_TYPE] = '1', _a[RANGE_VALUE] = 1, _a)]); + var customInfo = { meter: meter }; + v3.interval({ minColumnWidth: minColumnWidth, maxColumnWidth: maxColumnWidth }) + .position("1*" + RANGE_VALUE) + .color(color) + .adjust('stack') + .shape('meter-gauge') + .customInfo(customInfo); + v3.coordinate('polar', { innerRadius: innerRadius, radius: radius, startAngle: startAngle, endAngle: endAngle }).transpose(); + } + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$4(params) { + var _a; + return flow(scale$3((_a = { + range: { + min: 0, + max: 1, + maxLimit: 1, + minLimit: 0, + } + }, + _a[PERCENT] = {}, + _a)))(params); +} +/** + * 统计指标文档 + * @param params + */ +function statistic(params, updated) { + var chart = params.chart, options = params.options; + var statistic = options.statistic, percent = options.percent; + // 先清空标注,再重新渲染 + chart.getController('annotation').clear(true); + if (statistic) { + var contentOption = statistic.content; + var transformContent = void 0; + // 当设置 content 的时候,设置默认样式 + if (contentOption) { + transformContent = deepAssign({}, { + content: (percent * 100).toFixed(2) + "%", + style: { + opacity: 0.75, + fontSize: '30px', + lineHeight: 1, + textAlign: 'center', + color: 'rgba(44,53,66,0.85)', + }, + }, contentOption); + } + renderGaugeStatistic(chart, { statistic: __assign$r(__assign$r({}, statistic), { content: transformContent }) }, { percent: percent }); + } + if (updated) { + chart.render(true); + } + return params; +} +/** + * other 配置 + * @param params + */ +function other(params) { + var chart = params.chart; + chart.legend(false); + chart.tooltip(false); + return params; +} +/** + * 图适配器 + * @param chart + * @param options + */ +function adaptor$9(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(theme$2, + // animation 配置必须在 createView 之前,不然无法让子 View 生效 + animation$5, geometry$6, meta$4, statistic, interaction$6, + // meterView 需要放到主题之后 + meterView, annotation$2(), other + // ... 其他的 adaptor flow + )(params); +} + +// 自定义Shape 部分 +registerShape('point', 'gauge-indicator', { + draw: function (cfg, container) { + // 使用 customInfo 传递参数 + var _a = cfg.customInfo, indicator = _a.indicator, defaultColor = _a.defaultColor; + var _b = indicator, pointer = _b.pointer, pin = _b.pin; + var group = container.addGroup(); + // 获取极坐标系下画布中心点 + var center = this.parsePoint({ x: 0, y: 0 }); + // 绘制指针 + if (pointer) { + // pointer + group.addShape('line', { + name: 'pointer', + attrs: __assign$r({ x1: center.x, y1: center.y, x2: cfg.x, y2: cfg.y, stroke: defaultColor }, pointer.style), + }); + } + // pin + if (pin) { + group.addShape('circle', { + name: 'pin', + attrs: __assign$r({ x: center.x, y: center.y, stroke: defaultColor }, pin.style), + }); + } + return group; + }, +}); + +// 自定义Shape 部分 +registerShape('interval', 'meter-gauge', { + draw: function (cfg, container) { + // 使用 customInfo 传递参数 + var _a = cfg.customInfo.meter, meter = _a === void 0 ? {} : _a; + var _b = meter.steps, STEP = _b === void 0 ? 50 : _b, _c = meter.stepRatio, stepRatio = _c === void 0 ? 0.5 : _c; + var total = this.coordinate.endAngle - this.coordinate.startAngle; + var interval = total / STEP; + var gap = 0; + /** + * stepRatio 取值范围: (0, 1] + * 1: interval : gap = stepRatio : (1 - stepRatio) + * 2: interval * STEP + stepRatio * (STEP - 1) = total + */ + if (stepRatio > 0 && stepRatio <= 1) { + interval = total / (((1 - stepRatio) / stepRatio) * (STEP - 1) + STEP); + gap = (interval * (1 - stepRatio)) / stepRatio; + } + var group = container.addGroup(); + // 绘制 gap + if (gap > 0) { + var center = this.coordinate.getCenter(); + var radius = this.coordinate.getRadius(); + var _d = Util$1.getAngle(cfg, this.coordinate), startAngle = _d.startAngle, endAngle = _d.endAngle; + for (var i = startAngle, j = 0; i < endAngle && j < 2 * STEP - 1; j++) { + var drawn = j % 2; + if (drawn) { + var path = Util$1.getSectorPath(center.x, center.y, radius, i, Math.min(i + gap, endAngle), radius * this.coordinate.innerRadius); + group.addShape('path', { + name: 'meter-gauge-mask', + attrs: { + path: path, + fill: cfg.color, + stroke: cfg.color, + lineWidth: 0.5, + }, + // mask 不需要捕捉事件 + capture: false, + }); + } + i += drawn ? gap : interval; + } + } + return group; + }, +}); + +/** + * 仪表盘 + */ +var Gauge$1 = /** @class */ (function (_super) { + __extends$e(Gauge, _super); + function Gauge() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'gauge'; + return _this; + } + /** + * 获取 仪表盘 默认配置项 + * 供外部使用 + */ + Gauge.getDefaultOptions = function () { + return DEFAULT_OPTIONS$9; + }; + /** + * 更新数据 + * @param percent + */ + Gauge.prototype.changeData = function (percent) { + this.chart.emit(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, null)); + this.updateOption({ percent: percent }); + var indicatorView = this.chart.views.find(function (v) { return v.id === INDICATEOR_VIEW_ID; }); + if (indicatorView) { + indicatorView.data(getIndicatorData(percent)); + } + var rangeView = this.chart.views.find(function (v) { return v.id === RANGE_VIEW_ID; }); + if (rangeView) { + rangeView.data(getRangeData(percent, this.options.range)); + } + // todo 后续让 G2 层在 afterrender 之后,来重绘 annotations + statistic({ chart: this.chart, options: this.options }, true); + this.chart.emit(VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, null)); + }; + /** + * 获取默认配置 + * 供 base 使用 + */ + Gauge.prototype.getDefaultOptions = function () { + return Gauge.getDefaultOptions(); + }; + /** + * 获取适配器 + */ + Gauge.prototype.getSchemaAdaptor = function () { + return adaptor$9; + }; + return Gauge; +}(Plot)); + +var Y_FIELD$2 = '$$yField$$'; +var DIFF_FIELD = '$$diffField$$'; +var ABSOLUTE_FIELD = '$$absoluteField$$'; +var IS_TOTAL = '$$isTotal$$'; +/** + * 瀑布图 默认配置项 + */ +var DEFAULT_OPTIONS$8 = { + /** default: show label */ + label: {}, + /** default: show leaderLine */ + leaderLine: { + style: { + lineWidth: 1, + stroke: '#8c8c8c', + lineDash: [4, 2], + }, + }, + /** default: show total */ + total: { + style: { + fill: 'rgba(0, 0, 0, 0.25)', + }, + }, + interactions: [{ type: 'element-active' }], + risingFill: '#f4664a', + fallingFill: '#30bf78', + waterfallStyle: { + fill: 'rgba(0, 0, 0, 0.25)', + }, + yAxis: { + grid: { + line: { + style: { + lineDash: [4, 2], + }, + }, + }, + }, +}; + +/** + * @desc 数据处理函数,统一将数据处理成[start, end] + * @param data + * @param xField + * @param yField + * @param totalLabel + */ +function processData(data, xField, yField, newYField, total) { + var _a; + var newData = []; + reduce$1(data, function (r, d) { + var _a; + // 校验数据合法性 + log(LEVEL.WARN, isNumber$4(d[yField]), d[yField] + " is not a valid number"); + var value = isUndefined$1(d[yField]) ? null : d[yField]; + newData.push(__assign$r(__assign$r({}, d), (_a = {}, _a[newYField] = [r, r + value], _a))); + return r + value; + }, 0); + // 如果需要展示总和 + if (newData.length && total) { + var sum = get$3(newData, [[data.length - 1], newYField, [1]]); + newData.push((_a = {}, + _a[xField] = total.label, + _a[yField] = sum, + _a[newYField] = [0, sum], + _a)); + } + return newData; +} +/** + * 处理为 瀑布图 数据 + */ +function transformData$4(data, xField, yField, total) { + var processed = processData(data, xField, yField, Y_FIELD$2, total); + return processed.map(function (d, dIdx) { + var _a; + if (!isObject$f(d)) { + return d; + } + return __assign$r(__assign$r({}, d), (_a = {}, _a[ABSOLUTE_FIELD] = d[Y_FIELD$2][1], _a[DIFF_FIELD] = d[Y_FIELD$2][1] - d[Y_FIELD$2][0], _a[IS_TOTAL] = dIdx === data.length, _a)); + }); +} + +/** + * 获取柱子 path + * @param points + */ +function getRectPath$1(points) { + var path = []; + for (var i = 0; i < points.length; i++) { + var point = points[i]; + if (point) { + var action = i === 0 ? 'M' : 'L'; + path.push([action, point.x, point.y]); + } + } + var first = points[0]; + path.push(['L', first.x, first.y]); + path.push(['z']); + return path; +} +/** + * 获取填充属性 + * @param cfg 图形绘制数据 + */ +function getFillAttrs(cfg) { + return deepAssign({}, cfg.defaultStyle, cfg.style, { fill: cfg.color }); +} +registerShape('interval', 'waterfall', { + draw: function (cfg, container) { + var customInfo = cfg.customInfo, points = cfg.points, nextPoints = cfg.nextPoints; + var group = container.addGroup(); + // ① 绘制柱体 + var rectPath = this.parsePath(getRectPath$1(points)); + var fillAttrs = getFillAttrs(cfg); + group.addShape('path', { + attrs: __assign$r(__assign$r({}, fillAttrs), { path: rectPath }), + }); + // ② 绘制连接线 + var leaderLineCfg = get$3(customInfo, 'leaderLine'); + if (leaderLineCfg && nextPoints) { + var linkPath = [ + ['M', points[2].x, points[2].y], + ['L', nextPoints[0].x, nextPoints[0].y], + ]; + if (points[2].y === nextPoints[1].y) { + linkPath[1] = ['L', nextPoints[1].x, nextPoints[1].y]; + } + linkPath = this.parsePath(linkPath); + group.addShape('path', { + attrs: __assign$r({ path: linkPath }, (leaderLineCfg.style || {})), + }); + } + return group; + }, +}); + +/** + * 处理默认配置项 + * @param params + * @returns + */ +function defaultOptions$3(params) { + var _a = params.options, locale = _a.locale, total = _a.total; + var localeTotalLabel = getLocale(locale).get(['waterfall', 'total']); + if (total && typeof total.label !== 'string' && localeTotalLabel) { + // @ts-ignore + params.options.total.label = localeTotalLabel; + } + return params; +} +/** + * 字段 + * @param params + */ +function geometry$5(params) { + var chart = params.chart, options = params.options; + var data = options.data, xField = options.xField, yField = options.yField, total = options.total, leaderLine = options.leaderLine, columnWidthRatio = options.columnWidthRatio, waterfallStyle = options.waterfallStyle, risingFill = options.risingFill, fallingFill = options.fallingFill, color = options.color; + // 数据处理 + chart.data(transformData$4(data, xField, yField, total)); + // 瀑布图自带的 colorMapping + var colorMapping = color || + function (datum) { + if (get$3(datum, [IS_TOTAL])) { + return get$3(total, ['style', 'fill'], ''); + } + return get$3(datum, [Y_FIELD$2, 1]) - get$3(datum, [Y_FIELD$2, 0]) > 0 ? risingFill : fallingFill; + }; + var p = deepAssign({}, params, { + options: { + xField: xField, + yField: Y_FIELD$2, + seriesField: xField, + rawFields: [yField, DIFF_FIELD, IS_TOTAL, Y_FIELD$2], + widthRatio: columnWidthRatio, + interval: { + style: waterfallStyle, + shape: 'waterfall', + color: colorMapping, + }, + }, + }); + var ext = interval(p).ext; + var geometry = ext.geometry; + // 将 waterfall leaderLineCfg 传入到自定义 shape 中 + geometry.customInfo({ leaderLine: leaderLine }); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$3(params) { + var _a, _b; + var options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField, meta = options.meta; + var Y_FIELD_META = deepAssign({}, { alias: yField }, get$3(meta, yField)); + return flow(scale$3((_a = {}, + _a[xField] = xAxis, + _a[yField] = yAxis, + _a[Y_FIELD$2] = yAxis, + _a), deepAssign({}, meta, (_b = {}, _b[Y_FIELD$2] = Y_FIELD_META, _b[DIFF_FIELD] = Y_FIELD_META, _b[ABSOLUTE_FIELD] = Y_FIELD_META, _b))))(params); +} +/** + * axis 配置 + * @param params + */ +function axis$5(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + // 为 false 则是不显示轴 + if (xAxis === false) { + chart.axis(xField, false); + } + else { + chart.axis(xField, xAxis); + } + if (yAxis === false) { + chart.axis(yField, false); + chart.axis(Y_FIELD$2, false); + } + else { + chart.axis(yField, yAxis); + chart.axis(Y_FIELD$2, yAxis); + } + return params; +} +/** + * legend 配置 todo 添加 hover 交互 + * @param params + */ +function legend$1(params) { + var chart = params.chart, options = params.options; + var legend = options.legend, total = options.total, risingFill = options.risingFill, fallingFill = options.fallingFill, locale = options.locale; + var i18n = getLocale(locale); + if (legend === false) { + chart.legend(false); + } + else { + var items = [ + { + name: i18n.get(['general', 'increase']), + value: 'increase', + marker: { symbol: 'square', style: { r: 5, fill: risingFill } }, + }, + { + name: i18n.get(['general', 'decrease']), + value: 'decrease', + marker: { symbol: 'square', style: { r: 5, fill: fallingFill } }, + }, + ]; + if (total) { + items.push({ + name: total.label || '', + value: 'total', + marker: { + symbol: 'square', + style: deepAssign({}, { r: 5 }, get$3(total, 'style')), + }, + }); + } + chart.legend(deepAssign({}, { + custom: true, + position: 'top', + items: items, + }, legend)); + chart.removeInteraction('legend-filter'); + } + return params; +} +/** + * 数据标签 + * @param params + */ +function label$2(params) { + var chart = params.chart, options = params.options; + var label = options.label, labelMode = options.labelMode, xField = options.xField; + var geometry = findGeometry(chart, 'interval'); + if (!label) { + geometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + geometry.label({ + fields: labelMode === 'absolute' ? [ABSOLUTE_FIELD, xField] : [DIFF_FIELD, xField], + callback: callback, + cfg: transformLabel(cfg), + }); + } + return params; +} +/** + * tooltip 配置 + * @param params + */ +function tooltip$2(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip, xField = options.xField, yField = options.yField; + if (tooltip !== false) { + chart.tooltip(__assign$r({ showCrosshairs: false, showMarkers: false, shared: true, + // tooltip 默认展示 y 字段值 + fields: [yField] }, tooltip)); + // 瀑布图默认以 yField 作为 tooltip 内容 + var geometry_1 = chart.geometries[0]; + (tooltip === null || tooltip === void 0 ? void 0 : tooltip.formatter) ? geometry_1.tooltip(xField + "*" + yField, tooltip.formatter) : geometry_1.tooltip(yField); + } + else { + chart.tooltip(false); + } + return params; +} +/** + * 瀑布图适配器 + * @param params + */ +function adaptor$8(params) { + return flow(defaultOptions$3, theme$2, geometry$5, meta$3, axis$5, legend$1, tooltip$2, label$2, state, interaction$6, animation$5, annotation$2())(params); +} + +/** + * 瀑布图 + */ +var Waterfall$1 = /** @class */ (function (_super) { + __extends$e(Waterfall, _super); + function Waterfall() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'waterfall'; + return _this; + } + /** + * 获取 瀑布图 默认配置项 + * 供外部使用 + */ + Waterfall.getDefaultOptions = function () { + return DEFAULT_OPTIONS$8; + }; + /** + * @override + * @param data + */ + Waterfall.prototype.changeData = function (data) { + var _a = this.options, xField = _a.xField, yField = _a.yField, total = _a.total; + this.updateOption({ data: data }); + this.chart.changeData(transformData$4(data, xField, yField, total)); + }; + /** + * 获取 瀑布图 的适配器 + */ + Waterfall.prototype.getSchemaAdaptor = function () { + return adaptor$8; + }; + /** + * 获取 瀑布图 的默认配置 + */ + Waterfall.prototype.getDefaultOptions = function () { + return Waterfall.getDefaultOptions(); + }; + return Waterfall; +}(Plot)); + +function getScaleMax(maxAngle, yField, data) { + var yData = data.map(function (item) { return item[yField]; }).filter(function (v) { return v !== undefined; }); + var maxValue = yData.length > 0 ? Math.max.apply(Math, yData) : 0; + var formatRadian = Math.abs(maxAngle) % 360; + if (!formatRadian) { + return maxValue; + } + return (maxValue * 360) / formatRadian; +} +/** + * 获取堆叠之后的数据 + */ +function getStackedData(data, xField, yField) { + var stackedData = []; + data.forEach(function (item) { + var valueItem = stackedData.find(function (v) { return v[xField] === item[xField]; }); + if (valueItem) { + valueItem[yField] += item[yField] || null; + } + else { + stackedData.push(__assign$r({}, item)); + } + }); + return stackedData; +} + +/** + * geometry 处理 + * @param params + */ +function geometry$4(params) { + var chart = params.chart, options = params.options; + var style = options.barStyle, color = options.color, tooltip = options.tooltip, colorField = options.colorField, type = options.type, xField = options.xField, yField = options.yField, data = options.data; + // 处理不合法的数据 + var processData = processIllegalData(data, yField); + chart.data(processData); + var p = deepAssign({}, params, { + options: { + tooltip: tooltip, + seriesField: colorField, + interval: { + style: style, + color: color, + shape: type === 'line' ? 'line' : 'intervel', + }, + // 柱子的一些样式设置:柱子最小宽度、柱子最大宽度、柱子背景 + minColumnWidth: options.minBarWidth, + maxColumnWidth: options.maxBarWidth, + columnBackground: options.barBackground, + }, + }); + interval(p); + if (type === 'line') { + point({ + chart: chart, + options: { xField: xField, yField: yField, seriesField: colorField, point: { shape: 'circle', color: color } }, + }); + } + return params; +} +/** + * meta 配置 + * @param params + */ +function meta$2(params) { + var _a; + var options = params.options; + var yField = options.yField, xField = options.xField, data = options.data, isStack = options.isStack, isGroup = options.isGroup, colorField = options.colorField, maxAngle = options.maxAngle; + var actualData = isStack && !isGroup && colorField ? getStackedData(data, xField, yField) : data; + var processData = processIllegalData(actualData, yField); + return flow(scale$3((_a = {}, + _a[yField] = { + min: 0, + max: getScaleMax(maxAngle, yField, processData), + }, + _a)))(params); +} +/** + * coordinate 配置 + * @param params + */ +function coordinate$1(params) { + var chart = params.chart, options = params.options; + var radius = options.radius, innerRadius = options.innerRadius, startAngle = options.startAngle, endAngle = options.endAngle; + chart + .coordinate({ + type: 'polar', + cfg: { + radius: radius, + innerRadius: innerRadius, + startAngle: startAngle, + endAngle: endAngle, + }, + }) + .transpose(); + return params; +} +/** + * axis 配置 + * @param params + */ +function axis$4(params) { + var chart = params.chart, options = params.options; + var xField = options.xField, xAxis = options.xAxis; + chart.axis(xField, xAxis); + return params; +} +/** + * 数据标签 + * @param params + */ +function label$1(params) { + var chart = params.chart, options = params.options; + var label = options.label, yField = options.yField; + var intervalGeometry = findGeometry(chart, 'interval'); + // label 为 false, 空 则不显示 label + if (!label) { + intervalGeometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + intervalGeometry.label({ + fields: [yField], + callback: callback, + cfg: __assign$r(__assign$r({}, transformLabel(cfg)), { type: 'polar' }), + }); + } + return params; +} +/** + * 图适配器 + * @param chart + * @param options + */ +function adaptor$7(params) { + return flow(pattern('barStyle'), geometry$4, meta$2, axis$4, coordinate$1, interaction$6, animation$5, theme$2, tooltip$8, legend$f, annotation$2(), label$1)(params); +} + +/** + * 玉珏图 默认配置项 + */ +var DEFAULT_OPTIONS$7 = deepAssign({}, Plot.getDefaultOptions(), { + interactions: [{ type: 'element-active' }], + legend: false, + tooltip: { + showMarkers: false, + }, + xAxis: { + grid: null, + tickLine: null, + line: null, + }, + maxAngle: 240, +}); + +/** + * 玉珏图 + */ +var RadialBar$1 = /** @class */ (function (_super) { + __extends$e(RadialBar, _super); + function RadialBar() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'radial-bar'; + return _this; + } + RadialBar.getDefaultOptions = function () { + return DEFAULT_OPTIONS$7; + }; + /** + * @override + * @param data + */ + RadialBar.prototype.changeData = function (data) { + this.updateOption({ data: data }); + // 更新玉珏图的 scale + meta$2({ chart: this.chart, options: this.options }); + this.chart.changeData(data); + }; + /** + * 获取默认配置 + */ + RadialBar.prototype.getDefaultOptions = function () { + return RadialBar.getDefaultOptions(); + }; + /** + * 获取适配器 + */ + RadialBar.prototype.getSchemaAdaptor = function () { + return adaptor$7; + }; + return RadialBar; +}(Plot)); + +var FIRST_AXES_VIEW = 'first-axes-view'; +var SECOND_AXES_VIEW = 'second-axes-view'; +/** 对称条形图的分组 key 值 */ +var SERIES_FIELD_KEY = 'series-field-key'; + +/** + * bidirectional-bar 处理数据, 通过 SERIES_FIELD_KEY 字段分成左右数据 + * @param xField + * @param yField + * @param data + */ +function transformData$3(xField, yField, seriesField, data, reverse) { + var hopeData = []; + yField.forEach(function (d) { + data.forEach(function (k) { + var _a; + var obj = (_a = {}, + _a[xField] = k[xField], + _a[seriesField] = d, + _a[d] = k[d], + _a); + hopeData.push(obj); + }); + }); + var groupData = Object.values(groupBy(hopeData, seriesField)); + var _a = groupData[0], data1 = _a === void 0 ? [] : _a, _b = groupData[1], data2 = _b === void 0 ? [] : _b; + return reverse ? [data1.reverse(), data2.reverse()] : [data1, data2]; +} +/** + * 是否横向,默认空为横向 + * @param layout + */ +function isHorizontal(layout) { + return layout !== 'vertical'; +} +/** + * 多 view 进行同步 padding 的自定义逻辑 + * @param chart + * @param views + * @param p + */ +function syncViewPadding(chart, views, p) { + var v1 = views[0], v2 = views[1]; + var p1 = v1.autoPadding; + var p2 = v2.autoPadding; + var _a = chart.__axisPosition, layout = _a.layout, position = _a.position; + // 目前只能根据布局的比例来判断 layout + if (isHorizontal(layout) && position === 'top') { + /** + * 保证 v1 的 left 和 v2 right 的间隔相等,因为 v1 有轴 + * position top 即为 v1 左边,中间间距设置就为 0 + */ + v1.autoPadding = p.instance(p1.top, 0, p1.bottom, p1.left); + v2.autoPadding = p.instance(p2.top, p1.left, p2.bottom, 0); + } + if (isHorizontal(layout) && position === 'bottom') { + /** + * 保证 v1 的 left 和 v2 right 的间隔相等,因为 v1 有轴 + * position bottom 即为 v1 的右边,v1 right = right / 2 v2 left = right / 2 + * + 5 是为了 让那个轴不要太贴近了,更好看 + */ + v1.autoPadding = p.instance(p1.top, p1.right / 2 + 5, p1.bottom, p1.left); + v2.autoPadding = p.instance(p2.top, p2.right, p2.bottom, p1.right / 2 + 5); + } + if (!isHorizontal(layout) && position === 'bottom') { + /** + * 保证 v1 的 left 和 v2 left 的间隔相等 left 取最大值 + * position bottom 即为 v1 下边,v1 bottom = bottom / 2 v2 top = bottom / 2 + * + 5 是为了 让那个轴不要太贴近了,更好看 + */ + var left = p1.left >= p2.left ? p1.left : p2.left; + v1.autoPadding = p.instance(p1.top, p1.right, p1.bottom / 2 + 5, left); + v2.autoPadding = p.instance(p1.bottom / 2 + 5, p2.right, p2.bottom, left); + } + // 垂直状态,不建议设置position 为 top, 还是做个兼容处理 + if (!isHorizontal(layout) && position === 'top') { + var left = p1.left >= p2.left ? p1.left : p2.left; + v1.autoPadding = p.instance(p1.top, p1.right, 0, left); + v2.autoPadding = p.instance(0, p2.right, p1.top, left); + } +} + +/** + * geometry 处理 + * @param params + */ +function geometry$3(params) { + var chart = params.chart, options = params.options; + var data = options.data, xField = options.xField, yField = options.yField, color = options.color, barStyle = options.barStyle, widthRatio = options.widthRatio, legend = options.legend, layout = options.layout; + // 处理数据 + var groupData = transformData$3(xField, yField, SERIES_FIELD_KEY, data, isHorizontal(layout)); + // 在创建子 view 执行后不行,需要在前面处理 legend + if (legend) { + chart.legend(SERIES_FIELD_KEY, legend); + } + else if (legend === false) { + chart.legend(false); + } + // 创建 view + var firstView; + var secondView; + var firstViewData = groupData[0], secondViewData = groupData[1]; + // 横向 + if (isHorizontal(layout)) { + firstView = chart.createView({ + region: { + start: { x: 0, y: 0 }, + end: { x: 0.5, y: 1 }, + }, + id: FIRST_AXES_VIEW, + }); + firstView.coordinate().transpose().reflect('x'); + secondView = chart.createView({ + region: { + start: { x: 0.5, y: 0 }, + end: { x: 1, y: 1 }, + }, + id: SECOND_AXES_VIEW, + }); + secondView.coordinate().transpose(); + // @说明: 测试发现,横向因为轴的反转,需要数据也反转,不然会图形渲染是反的(翻转操作进入到 transform 中处理) + firstView.data(firstViewData); + secondView.data(secondViewData); + } + else { + // 纵向 + firstView = chart.createView({ + region: { + start: { x: 0, y: 0 }, + end: { x: 1, y: 0.5 }, + }, + id: FIRST_AXES_VIEW, + }); + secondView = chart.createView({ + region: { + start: { x: 0, y: 0.5 }, + end: { x: 1, y: 1 }, + }, + id: SECOND_AXES_VIEW, + }); + secondView + .coordinate() + .reflect('y') + .rotate(Math.PI * 0); // 旋转 + firstView.data(firstViewData); + secondView.data(secondViewData); + } + var left = deepAssign({}, params, { + chart: firstView, + options: { + widthRatio: widthRatio, + xField: xField, + yField: yField[0], + seriesField: SERIES_FIELD_KEY, + interval: { + color: color, + style: barStyle, + }, + }, + }); + interval(left); + var right = deepAssign({}, params, { + chart: secondView, + options: { + xField: xField, + yField: yField[1], + seriesField: SERIES_FIELD_KEY, + widthRatio: widthRatio, + interval: { + color: color, + style: barStyle, + }, + }, + }); + interval(right); + return params; +} +/** + * meta 配置 + * - 对称条形图对数据进行了处理,通过 SERIES_FIELD_KEY 来对两条 yField 数据进行分类 + * @param params + */ +function meta$1(params) { + var _a, _b, _c; + var options = params.options, chart = params.chart; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField; + var firstView = findViewById(chart, FIRST_AXES_VIEW); + var secondView = findViewById(chart, SECOND_AXES_VIEW); + var aliasMap = {}; + keys$8((options === null || options === void 0 ? void 0 : options.meta) || {}).map(function (metaKey) { + if (get$3(options === null || options === void 0 ? void 0 : options.meta, [metaKey, 'alias'])) { + aliasMap[metaKey] = options.meta[metaKey].alias; + } + }); + chart.scale((_a = {}, + _a[SERIES_FIELD_KEY] = { + sync: true, + formatter: function (v) { + return get$3(aliasMap, v, v); + }, + }, + _a)); + scale$3((_b = {}, + _b[xField] = xAxis, + _b[yField[0]] = yAxis[yField[0]], + _b))(deepAssign({}, params, { chart: firstView })); + scale$3((_c = {}, + _c[xField] = xAxis, + _c[yField[1]] = yAxis[yField[1]], + _c))(deepAssign({}, params, { chart: secondView })); + return params; +} +/** + * axis 配置 + * @param params + */ +function axis$3(params) { + var chart = params.chart, options = params.options; + var xAxis = options.xAxis, yAxis = options.yAxis, xField = options.xField, yField = options.yField, layout = options.layout; + var firstView = findViewById(chart, FIRST_AXES_VIEW); + var secondView = findViewById(chart, SECOND_AXES_VIEW); + // 第二个 view axis 始终隐藏; 注意 bottom 的时候,只隐藏 label,其他共用配置 + // @ts-ignore + if ((xAxis === null || xAxis === void 0 ? void 0 : xAxis.position) === 'bottom') { + // fixme 直接设置 label: null 会导致 tickLine 无法显示 + secondView.axis(xField, __assign$r(__assign$r({}, xAxis), { label: { formatter: function () { return ''; } } })); + } + else { + secondView.axis(xField, false); + } + // 为 false 则是不显示 firstView 轴 + if (xAxis === false) { + firstView.axis(xField, false); + } + else { + firstView.axis(xField, __assign$r({ + // 不同布局 firstView 的坐标轴显示位置 + position: isHorizontal(layout) ? 'top' : 'bottom' }, xAxis)); + } + if (yAxis === false) { + firstView.axis(yField[0], false); + secondView.axis(yField[1], false); + } + else { + firstView.axis(yField[0], yAxis[yField[0]]); + secondView.axis(yField[1], yAxis[yField[1]]); + } + /** + * 这个注入,主要是在syncViewPadding时候拿到相对应的配置:布局和轴的位置 + * TODO 之后希望 g2 View 对象可以开放 setter 可以设置一些需要的东西 + */ + //@ts-ignore + chart.__axisPosition = { + position: firstView.getOptions().axes[xField].position, + layout: layout, + }; + return params; +} +/** + * interaction 配置 + * @param params + */ +function interaction$2(params) { + var chart = params.chart; + interaction$6(deepAssign({}, params, { chart: findViewById(chart, FIRST_AXES_VIEW) })); + interaction$6(deepAssign({}, params, { chart: findViewById(chart, SECOND_AXES_VIEW) })); + return params; +} +/** + * limitInPlot + * @param params + */ +function limitInPlot(params) { + var chart = params.chart, options = params.options; + var yField = options.yField, yAxis = options.yAxis; + limitInPlot$2(deepAssign({}, params, { + chart: findViewById(chart, FIRST_AXES_VIEW), + options: { + yAxis: yAxis[yField[0]], + }, + })); + limitInPlot$2(deepAssign({}, params, { + chart: findViewById(chart, SECOND_AXES_VIEW), + options: { + yAxis: yAxis[yField[1]], + }, + })); + return params; +} +/** + * theme + * @param params + */ +function theme(params) { + var chart = params.chart; + theme$2(deepAssign({}, params, { chart: findViewById(chart, FIRST_AXES_VIEW) })); + theme$2(deepAssign({}, params, { chart: findViewById(chart, SECOND_AXES_VIEW) })); + return params; +} +/** + * animation + * @param params + */ +function animation$2(params) { + var chart = params.chart; + animation$5(deepAssign({}, params, { chart: findViewById(chart, FIRST_AXES_VIEW) })); + animation$5(deepAssign({}, params, { chart: findViewById(chart, SECOND_AXES_VIEW) })); + return params; +} +/** + * label 配置 + * @param params + */ +function label(params) { + var chart = params.chart, options = params.options; + var label = options.label, yField = options.yField; + var firstView = findViewById(chart, FIRST_AXES_VIEW); + var secondView = findViewById(chart, SECOND_AXES_VIEW); + var leftGeometry = findGeometry(firstView, 'interval'); + var rightGeometry = findGeometry(secondView, 'interval'); + if (!label) { + leftGeometry.label(false); + rightGeometry.label(false); + } + else { + var callback = label.callback, cfg = __rest$G(label, ["callback"]); + leftGeometry.label({ + fields: [yField[0]], + callback: callback, + cfg: transformLabel(cfg), + }); + rightGeometry.label({ + fields: [yField[1]], + callback: callback, + cfg: transformLabel(cfg), + }); + } + return params; +} +/** + * 对称条形图适配器 + * @param chart + * @param options + */ +function adaptor$6(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(geometry$3, meta$1, axis$3, limitInPlot, theme, label, tooltip$8, interaction$2, animation$2)(params); +} + +var BidirectionalBar$1 = /** @class */ (function (_super) { + __extends$e(BidirectionalBar, _super); + function BidirectionalBar() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'bidirectional-bar'; + return _this; + } + /** + * 获取 默认配置项 + * 供外部使用 + */ + BidirectionalBar.getDefaultOptions = function () { + return deepAssign({}, _super.getDefaultOptions.call(this), { + syncViewPadding: syncViewPadding, + }); + }; + /** + * @override + */ + BidirectionalBar.prototype.changeData = function (data) { + if (data === void 0) { data = []; } + this.chart.emit(VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.BEFORE_CHANGE_DATA, null)); + // 更新options + this.updateOption({ data: data }); + var _a = this.options, xField = _a.xField, yField = _a.yField, layout = _a.layout; + // 处理数据 + var groupData = transformData$3(xField, yField, SERIES_FIELD_KEY, data, isHorizontal(layout)); + var firstViewData = groupData[0], secondViewData = groupData[1]; + var firstView = findViewById(this.chart, FIRST_AXES_VIEW); + var secondView = findViewById(this.chart, SECOND_AXES_VIEW); + // 更新对应view的data + firstView.data(firstViewData); + secondView.data(secondViewData); + // 重新渲染 + this.chart.render(true); + this.chart.emit(VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, Event$1.fromData(this.chart, VIEW_LIFE_CIRCLE.AFTER_CHANGE_DATA, null)); + }; + BidirectionalBar.prototype.getDefaultOptions = function () { + return BidirectionalBar.getDefaultOptions(); + }; + /** + * 获取对称条形图的适配器 + */ + BidirectionalBar.prototype.getSchemaAdaptor = function () { + return adaptor$6; + }; + return BidirectionalBar; +}(Plot)); + +function findInteraction(interactions, interactionType) { + if (!isArray$n(interactions)) + return undefined; + return interactions.find(function (i) { return i.type === interactionType; }); +} +function enableInteraction(interactions, interactionType) { + var interaction = findInteraction(interactions, interactionType); + return interaction && interaction.enable !== false; +} +/** + * 是否允许下钻交互 + * @param interactions + * @param interactionType + * @returns + */ +function enableDrillInteraction(options) { + var interactions = options.interactions, drilldown = options.drilldown; + // 兼容旧版本, treemap-drill-down + return get$3(drilldown, 'enabled') || enableInteraction(interactions, 'treemap-drill-down'); +} +function resetDrillDown(chart) { + var drillDownInteraction = chart.interactions['drill-down']; + if (!drillDownInteraction) + return; + // @ts-ignore + var drillDownAction = drillDownInteraction.context.actions.find(function (i) { return i.name === 'drill-down-action'; }); + drillDownAction.reset(); +} +function transformData$2(options) { + var data = options.data, colorField = options.colorField, enableDrillDown = options.enableDrillDown, hierarchyConfig = options.hierarchyConfig; + var nodes = treemap(data, __assign$r(__assign$r({}, hierarchyConfig), { + // @ts-ignore + type: 'hierarchy.treemap', field: 'value', as: ['x', 'y'] })); + var result = []; + nodes.forEach(function (node) { + if (node.depth === 0) { + return null; + } + // 开启下钻,仅加载 depth === 1 的数据 + if (enableDrillDown && node.depth !== 1) { + return null; + } + // 不开启下钻,加载所有叶子节点 + if (!enableDrillDown && node.children) { + return null; + } + // path 信息仅挑选必要祖先元素属性,因为在有些属性是不必要(x, y), 或是不准确的(下钻时的 depth),不对外透出 + var curPath = node.ancestors().map(function (n) { return ({ + data: n.data, + height: n.height, + value: n.value, + }); }); + // 在下钻树图中,每次绘制的是当前层级信息,将父元素的层级信息(data.path) 做一层拼接。 + var path = enableDrillDown && isArray$n(data.path) ? curPath.concat(data.path.slice(1)) : curPath; + var nodeInfo = Object.assign({}, node.data, __assign$r({ x: node.x, y: node.y, depth: node.depth, value: node.value, path: path }, node)); + if (!node.data[colorField] && node.parent) { + var ancestorNode = node.ancestors().find(function (n) { return n.data[colorField]; }); + nodeInfo[colorField] = ancestorNode === null || ancestorNode === void 0 ? void 0 : ancestorNode.data[colorField]; + } + else { + nodeInfo[colorField] = node.data[colorField]; + } + nodeInfo[HIERARCHY_DATA_TRANSFORM_PARAMS] = { hierarchyConfig: hierarchyConfig, colorField: colorField, enableDrillDown: enableDrillDown }; + result.push(nodeInfo); + }); + return result; +} + +/** + * 获取默认 option + * @param params + */ +function defaultOptions$2(params) { + var options = params.options; + var colorField = options.colorField; + return deepAssign({ + options: { + rawFields: ['value'], + tooltip: { + fields: ['name', 'value', colorField, 'path'], + formatter: function (data) { + return { + name: data.name, + value: data.value, + }; + }, + }, + }, + }, params); +} +/** + * 字段 + * @param params + */ +function geometry$2(params) { + var chart = params.chart, options = params.options; + var color = options.color, colorField = options.colorField, rectStyle = options.rectStyle, hierarchyConfig = options.hierarchyConfig, rawFields = options.rawFields; + var data = transformData$2({ + data: options.data, + colorField: options.colorField, + enableDrillDown: enableDrillInteraction(options), + hierarchyConfig: hierarchyConfig, + }); + chart.data(data); + // geometry + polygon(deepAssign({}, params, { + options: { + xField: 'x', + yField: 'y', + seriesField: colorField, + rawFields: rawFields, + polygon: { + color: color, + style: rectStyle, + }, + }, + })); + // 做一个反转,这样配合排序,可以将最大值放到左上角,最小值放到右下角 + chart.coordinate().reflect('y'); + return params; +} +/** + * 坐标轴 + * @param params + */ +function axis$2(params) { + var chart = params.chart; + chart.axis(false); + return params; +} +function adaptorInteraction$1(options) { + var drilldown = options.drilldown, _a = options.interactions, interactions = _a === void 0 ? [] : _a; + var enableDrillDown = enableDrillInteraction(options); + if (enableDrillDown) { + return deepAssign({}, options, { + interactions: __spreadArrays$1(interactions, [ + { + type: 'drill-down', + // 🚓 这不是一个规范的 API,后续会变更。慎重参考 + cfg: { drillDownConfig: drilldown, transformData: transformData$2 }, + }, + ]), + }); + } + return options; +} +/** + * Interaction 配置 + * @param params + */ +function interaction$1(params) { + var chart = params.chart, options = params.options; + var interactions = options.interactions, drilldown = options.drilldown; + interaction$6({ + chart: chart, + options: adaptorInteraction$1(options), + }); + // 适配 view-zoom + var viewZoomInteraction = findInteraction(interactions, 'view-zoom'); + if (viewZoomInteraction) { + // 开启缩放 interaction 后,则阻止默认滚动事件,避免整个窗口的滚动 + if (viewZoomInteraction.enable !== false) { + chart.getCanvas().on('mousewheel', function (ev) { + ev.preventDefault(); + }); + } + else { + // 手动关闭后,清除。仅对声明 viewZoomInteraction 的清除。 + chart.getCanvas().off('mousewheel'); + } + } + // 适应下钻交互面包屑 + var enableDrillDown = enableDrillInteraction(options); + if (enableDrillDown) { + // 为面包屑在底部留出 25px 的空间 + chart.appendPadding = getAdjustAppendPadding(chart.appendPadding, get$3(drilldown, ['breadCrumb', 'position'])); + } + return params; +} +/** + * 矩形树图 + * @param chart + * @param options + */ +function adaptor$5(params) { + return flow(defaultOptions$2, theme$2, pattern('rectStyle'), geometry$2, axis$2, legend$f, tooltip$8, interaction$1, animation$5, annotation$2())(params); +} + +var DEFAULT_OPTIONS$6 = { + // 默认按照 name 字段对颜色进行分类 + colorField: 'name', + rectStyle: { + lineWidth: 1, + stroke: '#fff', + }, + hierarchyConfig: { + tile: 'treemapSquarify', + }, + label: { + fields: ['name'], + layout: { + type: 'limit-in-shape', + }, + }, + tooltip: { + showMarkers: false, + showTitle: false, + }, + // 下钻交互配置,默认不开启 + drilldown: { + enabled: false, + breadCrumb: { + position: 'bottom-left', + rootText: '初始', + dividerText: '/', + textStyle: { + fontSize: 12, + fill: 'rgba(0, 0, 0, 0.65)', + cursor: 'pointer', + }, + activeTextStyle: { + fill: '#87B5FF', + }, + }, + }, +}; + +var Treemap$1 = /** @class */ (function (_super) { + __extends$e(Treemap, _super); + function Treemap() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'treemap'; + return _this; + } + /** + * 获取 矩阵树图 默认配置项 + * 供外部使用 + */ + Treemap.getDefaultOptions = function () { + return DEFAULT_OPTIONS$6; + }; + /** + * changeData + */ + Treemap.prototype.changeData = function (data) { + var _a = this.options, colorField = _a.colorField, interactions = _a.interactions, hierarchyConfig = _a.hierarchyConfig; + this.updateOption({ data: data }); + var transData = transformData$2({ + data: data, + colorField: colorField, + enableDrillDown: enableInteraction(interactions, 'treemap-drill-down'), + hierarchyConfig: hierarchyConfig, + }); + this.chart.changeData(transData); + resetDrillDown(this.chart); + }; + /** + * 获取 矩阵树图 默认配置 + */ + Treemap.prototype.getDefaultOptions = function () { + return Treemap.getDefaultOptions(); + }; + Treemap.prototype.getSchemaAdaptor = function () { + return adaptor$5; + }; + return Treemap; +}(Plot)); + +function targetDepth(d) { + return d.target.depth; +} +function left(node) { + return node.depth; +} +function right(node, n) { + return n - 1 - node.height; +} +function justify(node, n) { + return node.sourceLinks.length ? node.depth : n - 1; +} +function center$1(node) { + return node.targetLinks.length ? node.depth : node.sourceLinks.length ? minBy$1(node.sourceLinks, targetDepth) - 1 : 0; +} + +function constant$3(x) { + return function () { + return x; + }; +} +function sumBy(arr, func) { + var r = 0; + for (var i = 0; i < arr.length; i++) { + r += func(arr[i]); + } + return r; +} +/** + * 计算最大值 + * @param arr + * @param func + */ +function maxValueBy(arr, func) { + var r = -Infinity; + for (var i = 0; i < arr.length; i++) { + r = Math.max(func(arr[i]), r); + } + return r; +} +/** + * 计算最小值 + * @param arr + * @param func + */ +function minValueBy(arr, func) { + var r = Infinity; + for (var i = 0; i < arr.length; i++) { + r = Math.min(func(arr[i]), r); + } + return r; +} + +function ascendingSourceBreadth(a, b) { + return ascendingBreadth(a.source, b.source) || a.index - b.index; +} +function ascendingTargetBreadth(a, b) { + return ascendingBreadth(a.target, b.target) || a.index - b.index; +} +function ascendingBreadth(a, b) { + return a.y0 - b.y0; +} +function value(d) { + return d.value; +} +function defaultId(d) { + return d.index; +} +function defaultNodes(graph) { + return graph.nodes; +} +function defaultLinks(graph) { + return graph.links; +} +function find$2(nodeById, id) { + var node = nodeById.get(id); + if (!node) + throw new Error('missing: ' + id); + return node; +} +function computeLinkBreadths(_a) { + var nodes = _a.nodes; + for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) { + var node = nodes_1[_i]; + var y0 = node.y0; + var y1 = y0; + for (var _b = 0, _c = node.sourceLinks; _b < _c.length; _b++) { + var link = _c[_b]; + link.y0 = y0 + link.width / 2; + y0 += link.width; + } + for (var _d = 0, _e = node.targetLinks; _d < _e.length; _d++) { + var link = _e[_d]; + link.y1 = y1 + link.width / 2; + y1 += link.width; + } + } +} +function Sankey$2() { + var x0 = 0, y0 = 0, x1 = 1, y1 = 1; // extent + var dx = 24; // nodeWidth + var dy = 8, py; // nodePadding + var id = defaultId; + var align = justify; + var depth; + var sort; + var linkSort; + var nodes = defaultNodes; + var links = defaultLinks; + var iterations = 6; + function sankey(arg) { + var graph = { + nodes: nodes(arg), + links: links(arg), + }; + computeNodeLinks(graph); + computeNodeValues(graph); + computeNodeDepths(graph); + computeNodeHeights(graph); + computeNodeBreadths(graph); + computeLinkBreadths(graph); + return graph; + } + sankey.update = function (graph) { + computeLinkBreadths(graph); + return graph; + }; + sankey.nodeId = function (_) { + return arguments.length ? ((id = typeof _ === 'function' ? _ : constant$3(_)), sankey) : id; + }; + sankey.nodeAlign = function (_) { + return arguments.length ? ((align = typeof _ === 'function' ? _ : constant$3(_)), sankey) : align; + }; + sankey.nodeDepth = function (_) { + return arguments.length ? ((depth = typeof _ === 'function' ? _ : _), sankey) : depth; + }; + sankey.nodeSort = function (_) { + return arguments.length ? ((sort = _), sankey) : sort; + }; + sankey.nodeWidth = function (_) { + return arguments.length ? ((dx = +_), sankey) : dx; + }; + sankey.nodePadding = function (_) { + return arguments.length ? ((dy = py = +_), sankey) : dy; + }; + sankey.nodes = function (_) { + return arguments.length ? ((nodes = typeof _ === 'function' ? _ : constant$3(_)), sankey) : nodes; + }; + sankey.links = function (_) { + return arguments.length ? ((links = typeof _ === 'function' ? _ : constant$3(_)), sankey) : links; + }; + sankey.linkSort = function (_) { + return arguments.length ? ((linkSort = _), sankey) : linkSort; + }; + sankey.size = function (_) { + return arguments.length ? ((x0 = y0 = 0), (x1 = +_[0]), (y1 = +_[1]), sankey) : [x1 - x0, y1 - y0]; + }; + sankey.extent = function (_) { + return arguments.length + ? ((x0 = +_[0][0]), (x1 = +_[1][0]), (y0 = +_[0][1]), (y1 = +_[1][1]), sankey) + : [ + [x0, y0], + [x1, y1], + ]; + }; + sankey.iterations = function (_) { + return arguments.length ? ((iterations = +_), sankey) : iterations; + }; + function computeNodeLinks(_a) { + var nodes = _a.nodes, links = _a.links; + nodes.forEach(function (node, idx) { + node.index = idx; + node.sourceLinks = []; + node.targetLinks = []; + }); + var nodeById = new Map(nodes.map(function (d) { return [id(d), d]; })); + links.forEach(function (link, idx) { + link.index = idx; + var source = link.source, target = link.target; + if (typeof source !== 'object') + source = link.source = find$2(nodeById, source); + if (typeof target !== 'object') + target = link.target = find$2(nodeById, target); + source.sourceLinks.push(link); + target.targetLinks.push(link); + }); + if (linkSort != null) { + for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) { + var _b = nodes_2[_i], sourceLinks = _b.sourceLinks, targetLinks = _b.targetLinks; + sourceLinks.sort(linkSort); + targetLinks.sort(linkSort); + } + } + } + function computeNodeValues(_a) { + var nodes = _a.nodes; + for (var _i = 0, nodes_3 = nodes; _i < nodes_3.length; _i++) { + var node = nodes_3[_i]; + node.value = + node.fixedValue === undefined + ? Math.max(sumBy(node.sourceLinks, value), sumBy(node.targetLinks, value)) + : node.fixedValue; + } + } + function computeNodeDepths(_a) { + var nodes = _a.nodes; + var n = nodes.length; + var current = new Set(nodes); + var next = new Set(); + var x = 0; + while (current.size) { + current.forEach(function (node) { + node.depth = x; + for (var _i = 0, _a = node.sourceLinks; _i < _a.length; _i++) { + var target = _a[_i].target; + next.add(target); + } + }); + if (++x > n) + throw new Error('circular link'); + current = next; + next = new Set(); + } + // 如果配置了 depth,则设置自定义 depth + if (depth) { + var maxDepth = Math.max(maxValueBy(nodes, function (d) { return d.depth; }) + 1, 0); + var node = void 0; + for (var i = 0; i < nodes.length; i++) { + node = nodes[i]; + node.depth = depth.call(null, node, maxDepth); + } + } + } + function computeNodeHeights(_a) { + var nodes = _a.nodes; + var n = nodes.length; + var current = new Set(nodes); + var next = new Set(); + var x = 0; + while (current.size) { + current.forEach(function (node) { + node.height = x; + for (var _i = 0, _a = node.targetLinks; _i < _a.length; _i++) { + var source = _a[_i].source; + next.add(source); + } + }); + if (++x > n) + throw new Error('circular link'); + current = next; + next = new Set(); + } + } + function computeNodeLayers(_a) { + var nodes = _a.nodes; + var x = Math.max(maxValueBy(nodes, function (d) { return d.depth; }) + 1, 0); + var kx = (x1 - x0 - dx) / (x - 1); + var columns = new Array(x).fill(0).map(function () { return []; }); + for (var _i = 0, nodes_4 = nodes; _i < nodes_4.length; _i++) { + var node = nodes_4[_i]; + var i = Math.max(0, Math.min(x - 1, Math.floor(align.call(null, node, x)))); + node.layer = i; + node.x0 = x0 + i * kx; + node.x1 = node.x0 + dx; + if (columns[i]) + columns[i].push(node); + else + columns[i] = [node]; + } + if (sort) + for (var _b = 0, columns_1 = columns; _b < columns_1.length; _b++) { + var column = columns_1[_b]; + column.sort(sort); + } + return columns; + } + function initializeNodeBreadths(columns) { + var ky = minValueBy(columns, function (c) { return (y1 - y0 - (c.length - 1) * py) / sumBy(c, value); }); + for (var _i = 0, columns_2 = columns; _i < columns_2.length; _i++) { + var nodes_6 = columns_2[_i]; + var y = y0; + for (var _a = 0, nodes_5 = nodes_6; _a < nodes_5.length; _a++) { + var node = nodes_5[_a]; + node.y0 = y; + node.y1 = y + node.value * ky; + y = node.y1 + py; + for (var _b = 0, _c = node.sourceLinks; _b < _c.length; _b++) { + var link = _c[_b]; + link.width = link.value * ky; + } + } + y = (y1 - y + py) / (nodes_6.length + 1); + for (var i = 0; i < nodes_6.length; ++i) { + var node = nodes_6[i]; + node.y0 += y * (i + 1); + node.y1 += y * (i + 1); + } + reorderLinks(nodes_6); + } + } + function computeNodeBreadths(graph) { + var columns = computeNodeLayers(graph); + py = Math.min(dy, (y1 - y0) / (maxValueBy(columns, function (c) { return c.length; }) - 1)); + initializeNodeBreadths(columns); + for (var i = 0; i < iterations; ++i) { + var alpha = Math.pow(0.99, i); + var beta = Math.max(1 - alpha, (i + 1) / iterations); + relaxRightToLeft(columns, alpha, beta); + relaxLeftToRight(columns, alpha, beta); + } + } + // Reposition each node based on its incoming (target) links. + function relaxLeftToRight(columns, alpha, beta) { + for (var i = 1, n = columns.length; i < n; ++i) { + var column = columns[i]; + for (var _i = 0, column_1 = column; _i < column_1.length; _i++) { + var target = column_1[_i]; + var y = 0; + var w = 0; + for (var _a = 0, _b = target.targetLinks; _a < _b.length; _a++) { + var _c = _b[_a], source = _c.source, value_1 = _c.value; + var v = value_1 * (target.layer - source.layer); + y += targetTop(source, target) * v; + w += v; + } + if (!(w > 0)) + continue; + var dy_1 = (y / w - target.y0) * alpha; + target.y0 += dy_1; + target.y1 += dy_1; + reorderNodeLinks(target); + } + if (sort === undefined) + column.sort(ascendingBreadth); + if (column.length) + resolveCollisions(column, beta); + } + } + // Reposition each node based on its outgoing (source) links. + function relaxRightToLeft(columns, alpha, beta) { + for (var n = columns.length, i = n - 2; i >= 0; --i) { + var column = columns[i]; + for (var _i = 0, column_2 = column; _i < column_2.length; _i++) { + var source = column_2[_i]; + var y = 0; + var w = 0; + for (var _a = 0, _b = source.sourceLinks; _a < _b.length; _a++) { + var _c = _b[_a], target = _c.target, value_2 = _c.value; + var v = value_2 * (target.layer - source.layer); + y += sourceTop(source, target) * v; + w += v; + } + if (!(w > 0)) + continue; + var dy_2 = (y / w - source.y0) * alpha; + source.y0 += dy_2; + source.y1 += dy_2; + reorderNodeLinks(source); + } + if (sort === undefined) + column.sort(ascendingBreadth); + if (column.length) + resolveCollisions(column, beta); + } + } + function resolveCollisions(nodes, alpha) { + var i = nodes.length >> 1; + var subject = nodes[i]; + resolveCollisionsBottomToTop(nodes, subject.y0 - py, i - 1, alpha); + resolveCollisionsTopToBottom(nodes, subject.y1 + py, i + 1, alpha); + resolveCollisionsBottomToTop(nodes, y1, nodes.length - 1, alpha); + resolveCollisionsTopToBottom(nodes, y0, 0, alpha); + } + // Push any overlapping nodes down. + function resolveCollisionsTopToBottom(nodes, y, i, alpha) { + for (; i < nodes.length; ++i) { + var node = nodes[i]; + var dy_3 = (y - node.y0) * alpha; + if (dy_3 > 1e-6) + (node.y0 += dy_3), (node.y1 += dy_3); + y = node.y1 + py; + } + } + // Push any overlapping nodes up. + function resolveCollisionsBottomToTop(nodes, y, i, alpha) { + for (; i >= 0; --i) { + var node = nodes[i]; + var dy_4 = (node.y1 - y) * alpha; + if (dy_4 > 1e-6) + (node.y0 -= dy_4), (node.y1 -= dy_4); + y = node.y0 - py; + } + } + function reorderNodeLinks(_a) { + var sourceLinks = _a.sourceLinks, targetLinks = _a.targetLinks; + if (linkSort === undefined) { + for (var _i = 0, targetLinks_1 = targetLinks; _i < targetLinks_1.length; _i++) { + var sourceLinks_2 = targetLinks_1[_i].source.sourceLinks; + sourceLinks_2.sort(ascendingTargetBreadth); + } + for (var _b = 0, sourceLinks_1 = sourceLinks; _b < sourceLinks_1.length; _b++) { + var targetLinks_2 = sourceLinks_1[_b].target.targetLinks; + targetLinks_2.sort(ascendingSourceBreadth); + } + } + } + function reorderLinks(nodes) { + if (linkSort === undefined) { + for (var _i = 0, nodes_7 = nodes; _i < nodes_7.length; _i++) { + var _a = nodes_7[_i], sourceLinks = _a.sourceLinks, targetLinks = _a.targetLinks; + sourceLinks.sort(ascendingTargetBreadth); + targetLinks.sort(ascendingSourceBreadth); + } + } + } + // Returns the target.y0 that would produce an ideal link from source to target. + function targetTop(source, target) { + var y = source.y0 - ((source.sourceLinks.length - 1) * py) / 2; + for (var _i = 0, _a = source.sourceLinks; _i < _a.length; _i++) { + var _b = _a[_i], node = _b.target, width = _b.width; + if (node === target) + break; + y += width + py; + } + for (var _c = 0, _d = target.targetLinks; _c < _d.length; _c++) { + var _e = _d[_c], node = _e.source, width = _e.width; + if (node === source) + break; + y -= width; + } + return y; + } + // Returns the source.y0 that would produce an ideal link from source to target. + function sourceTop(source, target) { + var y = target.y0 - ((target.targetLinks.length - 1) * py) / 2; + for (var _i = 0, _a = target.targetLinks; _i < _a.length; _i++) { + var _b = _a[_i], node = _b.source, width = _b.width; + if (node === source) + break; + y += width + py; + } + for (var _c = 0, _d = source.sourceLinks; _c < _d.length; _c++) { + var _e = _d[_c], node = _e.target, width = _e.width; + if (node === target) + break; + y -= width; + } + return y; + } + return sankey; +} + +var ALIGN_METHOD = { + left: left, + right: right, + center: center$1, + justify: justify, +}; +/** + * 默认值 + */ +var DEFAULT_OPTIONS$5 = { + nodeId: function (node) { return node.index; }, + nodeAlign: 'justify', + nodeWidth: 0.008, + nodePadding: 0.03, + nodeSort: undefined, +}; +/** + * 获得 align function + * @param nodeAlign + * @param nodeDepth + */ +function getNodeAlignFunction(nodeAlign) { + var func = isString$3(nodeAlign) ? ALIGN_METHOD[nodeAlign] : isFunction$6(nodeAlign) ? nodeAlign : null; + return func || justify; +} +function getDefaultOptions$1(sankeyLayoutOptions) { + return mix({}, DEFAULT_OPTIONS$5, sankeyLayoutOptions); +} +/** + * 桑基图利用数据进行布局的函数,最终返回节点、边的位置(0 - 1 的信息) + * 将会修改 data 数据 + * @param sankeyLayoutOptions + * @param data + */ +function sankeyLayout(sankeyLayoutOptions, data) { + var options = getDefaultOptions$1(sankeyLayoutOptions); + var nodeId = options.nodeId, nodeSort = options.nodeSort, nodeAlign = options.nodeAlign, nodeWidth = options.nodeWidth, nodePadding = options.nodePadding, nodeDepth = options.nodeDepth; + var sankeyProcessor = Sankey$2() + // .links((d: any) => d.links) + // .nodes((d: any) => d.nodes) + .nodeSort(nodeSort) + .nodeWidth(nodeWidth) + .nodePadding(nodePadding) + .nodeDepth(nodeDepth) + .nodeAlign(getNodeAlignFunction(nodeAlign)) + .extent([ + [0, 0], + [1, 1], + ]) + .nodeId(nodeId); + // 进行桑基图布局处理 + var layoutData = sankeyProcessor(data); + // post process (x, y), etc. + layoutData.nodes.forEach(function (node) { + var x0 = node.x0, x1 = node.x1, y0 = node.y0, y1 = node.y1; + /* points + * 3---2 + * | | + * 0---1 + */ + node.x = [x0, x1, x1, x0]; + node.y = [y0, y0, y1, y1]; + }); + layoutData.links.forEach(function (edge) { + var source = edge.source, target = edge.target; + var sx = source.x1; + var tx = target.x0; + edge.x = [sx, sx, tx, tx]; + var offset = edge.width / 2; + edge.y = [edge.y0 + offset, edge.y0 - offset, edge.y1 + offset, edge.y1 - offset]; + }); + return layoutData; +} + +/** + * 根据 edges 获取对应的 node 结构 + */ +function getNodes(edges, sourceField, targetField) { + var nodes = []; + edges.forEach(function (e) { + var source = e[sourceField]; + var target = e[targetField]; + if (!nodes.includes(source)) { + nodes.push(source); + } + if (!nodes.includes(target)) { + nodes.push(target); + } + }); + return nodes; +} +/** + * 根据 edges 获取对应的 dfs 邻接矩阵 + */ +function getMatrix(edges, nodes, sourceField, targetField) { + var graphMatrix = {}; + nodes.forEach(function (pre) { + graphMatrix[pre] = {}; + nodes.forEach(function (next) { + graphMatrix[pre][next] = 0; + }); + }); + edges.forEach(function (edge) { + graphMatrix[edge[sourceField]][edge[targetField]] = 1; + }); + return graphMatrix; +} +/** + * 使用 DFS 思路切断桑基图数据中的环(会丢失数据),保证顺序 + * @param data + * @param sourceField + * @param targetField + */ +function cutoffCircle(edges, sourceField, targetField) { + if (!isArray$n(edges)) + return []; + // 待删除的环状结构 + var removedData = []; + // 获取所有的节点 + var nodes = getNodes(edges, sourceField, targetField); + // 获取节点与边的邻接矩阵 + var graphMatrix = getMatrix(edges, nodes, sourceField, targetField); + // visited:标记节点访问状态, 0:未访问,1:访问中, -1:已访问 + var visited = {}; + // 初始化visited + nodes.forEach(function (node) { + visited[node] = 0; + }); + // 图的深度遍历函数 + function DFS(dfsNode) { + // 节点状态置为正在访问 + visited[dfsNode] = 1; + nodes.forEach(function (node) { + if (graphMatrix[dfsNode][node] != 0) { + // 当前节点在访问中,再次被访问,证明有环,移动到 removeData + if (visited[node] == 1) { + // 拼接为字符串,方便最后过滤 + removedData.push(dfsNode + "_" + node); + } + else if (visited[node] == -1) { + // 当前结点及后边的结点都被访问过,直接跳至下一个结点 + return; + } + else { + DFS(node); // 否则递归访问 + } + } + }); + //遍历过所有相连的结点后,把本节点标记为-1 + visited[dfsNode] = -1; + } + // 对每个节点执行 dfs 操作 + nodes.forEach(function (node) { + //该结点后边的结点都被访问过了,跳过它 + if (visited[node] == -1) { + return; + } + DFS(node); + }); + if (removedData.length !== 0) { + console.warn("sankey data contains circle, " + removedData.length + " records removed.", removedData); + } + // 过滤 remove 路径 + return edges.filter(function (edge) { return removedData.findIndex(function (i) { return i === edge[sourceField] + "_" + edge[targetField]; }) < 0; }); +} + +function getNodeWidthRatio(nodeWidth, nodeWidthRatio, width) { + return isRealNumber(nodeWidth) ? nodeWidth / width : nodeWidthRatio; +} +function getNodePaddingRatio(nodePadding, nodePaddingRatio, height) { + return isRealNumber(nodePadding) ? nodePadding / height : nodePaddingRatio; +} +/** + * 将桑基图配置经过 layout,生成最终的 view 数据 + * @param options + * @param width + * @param height + */ +function transformToViewsData(options, width, height) { + var data = options.data, sourceField = options.sourceField, targetField = options.targetField, weightField = options.weightField, nodeAlign = options.nodeAlign, nodeSort = options.nodeSort, nodePadding = options.nodePadding, nodePaddingRatio = options.nodePaddingRatio, nodeWidth = options.nodeWidth, nodeWidthRatio = options.nodeWidthRatio, nodeDepth = options.nodeDepth, _a = options.rawFields, rawFields = _a === void 0 ? [] : _a; + var sankeyLayoutInputData = transformDataToNodeLinkData(cutoffCircle(data, sourceField, targetField), sourceField, targetField, weightField, rawFields); + // 3. layout 之后的数据 + var _b = sankeyLayout({ + nodeAlign: nodeAlign, + nodePadding: getNodePaddingRatio(nodePadding, nodePaddingRatio, height), + nodeWidth: getNodeWidthRatio(nodeWidth, nodeWidthRatio, width), + nodeSort: nodeSort, + nodeDepth: nodeDepth, + }, sankeyLayoutInputData), nodes = _b.nodes, links = _b.links; + // 4. 生成绘图数据 + return { + nodes: nodes.map(function (node) { + return __assign$r(__assign$r({}, pick$1(node, __spreadArrays$1(['x', 'y', 'name'], rawFields))), { isNode: true }); + }), + edges: links.map(function (link) { + return __assign$r(__assign$r({ source: link.source.name, target: link.target.name, name: link.source.name || link.target.name }, pick$1(link, __spreadArrays$1(['x', 'y', 'value'], rawFields))), { isNode: false }); + }), + }; +} + +var X_FIELD$1 = 'x'; +var Y_FIELD$1 = 'y'; +var COLOR_FIELD = 'name'; +var NODES_VIEW_ID = 'nodes'; +var EDGES_VIEW_ID = 'edges'; + +/** + * 默认配置项 处理 + * @param params + */ +function defaultOptions$1(params) { + var options = params.options; + var _a = options.rawFields, rawFields = _a === void 0 ? [] : _a; + return deepAssign({}, { + options: { + tooltip: { + fields: uniq$3(__spreadArrays$1(['name', 'source', 'target', 'value', 'isNode'], rawFields)), + }, + label: { + fields: uniq$3(__spreadArrays$1(['x', 'name'], rawFields)), + }, + }, + }, params); +} +/** + * geometry 处理 + * @param params + */ +function geometry$1(params) { + var chart = params.chart, options = params.options; + var color = options.color, nodeStyle = options.nodeStyle, edgeStyle = options.edgeStyle, label = options.label, tooltip = options.tooltip, nodeState = options.nodeState, edgeState = options.edgeState; + // 1. 组件,优先设置,因为子 view 会继承配置 + chart.legend(false); + chart.tooltip(tooltip); + chart.axis(false); + // y 镜像一下,防止图形顺序和数据顺序反了 + chart.coordinate().reflect('y'); + // 2. node edge views + // @ts-ignore + var _a = transformToViewsData(options, chart.width, chart.height), nodes = _a.nodes, edges = _a.edges; + // edge view + var edgeView = chart.createView({ id: EDGES_VIEW_ID }); + edgeView.data(edges); + edge({ + chart: edgeView, + // @ts-ignore + options: { + xField: X_FIELD$1, + yField: Y_FIELD$1, + seriesField: COLOR_FIELD, + edge: { + color: color, + style: edgeStyle, + shape: 'arc', + }, + tooltip: tooltip, + state: edgeState, + }, + }); + var nodeView = chart.createView({ id: NODES_VIEW_ID }); + nodeView.data(nodes); + polygon({ + chart: nodeView, + options: { + xField: X_FIELD$1, + yField: Y_FIELD$1, + seriesField: COLOR_FIELD, + polygon: { + color: color, + style: nodeStyle, + }, + label: label, + tooltip: tooltip, + state: nodeState, + }, + }); + chart.interaction('element-active'); + // scale + chart.scale({ + x: { sync: true, nice: true, min: 0, max: 1, minLimit: 0, maxLimit: 1 }, + y: { sync: true, nice: true, min: 0, max: 1, minLimit: 0, maxLimit: 1 }, + name: { sync: 'color', type: 'cat' }, + }); + return params; +} +/** + * 动画 + * @param params + */ +function animation$1(params) { + var chart = params.chart, options = params.options; + var animation = options.animation; + // 同时设置整个 view 动画选项 + if (typeof animation === 'boolean') { + chart.animate(animation); + } + else { + chart.animate(true); + } + var geometries = __spreadArrays$1(chart.views[0].geometries, chart.views[1].geometries); + // 所有的 Geometry 都使用同一动画(各个图形如有区别,自行覆盖) + geometries.forEach(function (g) { + g.animate(animation); + }); + return params; +} +/** + * 节点拖动 + * @param params + */ +function nodeDraggable(params) { + var chart = params.chart, options = params.options; + var nodeDraggable = options.nodeDraggable; + var DRAG_INTERACTION = 'sankey-node-draggable'; + if (nodeDraggable) { + chart.interaction(DRAG_INTERACTION); + } + else { + chart.removeInteraction(DRAG_INTERACTION); + } + return params; +} +/** + * 图适配器 + * @param chart + * @param options + */ +function adaptor$4(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(defaultOptions$1, geometry$1, interaction$6, nodeDraggable, animation$1, theme$2 + // ... 其他的 adaptor flow + )(params); +} + +var SankeyNodeDragAction = /** @class */ (function (_super) { + __extends$e(SankeyNodeDragAction, _super); + function SankeyNodeDragAction() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** + * 是否在拖拽中的标记 + */ + _this.isDragging = false; + return _this; + } + /** + * 当前操作的是否是 element + */ + SankeyNodeDragAction.prototype.isNodeElement = function () { + var shape = get$3(this.context, 'event.target'); + if (shape) { + var element = shape.get('element'); + return element && element.getModel().data.isNode; + } + return false; + }; + SankeyNodeDragAction.prototype.getNodeView = function () { + return findViewById(this.context.view, NODES_VIEW_ID); + }; + SankeyNodeDragAction.prototype.getEdgeView = function () { + return findViewById(this.context.view, EDGES_VIEW_ID); + }; + /** + * 获取当前操作的 index + * @param element + */ + SankeyNodeDragAction.prototype.getCurrentDatumIdx = function (element) { + return this.getNodeView().geometries[0].elements.indexOf(element); + }; + /** + * 点击下去,开始 + */ + SankeyNodeDragAction.prototype.start = function () { + // 记录开始了的状态 + if (this.isNodeElement()) { + this.prevPoint = { + x: get$3(this.context, 'event.x'), + y: get$3(this.context, 'event.y'), + }; + var element = this.context.event.target.get('element'); + var idx = this.getCurrentDatumIdx(element); + if (idx === -1) { + return; + } + this.currentElementIdx = idx; + this.context.isDragging = true; + this.isDragging = true; + // 关闭动画并暂存配置 + this.prevNodeAnimateCfg = this.getNodeView().getOptions().animate; + this.prevEdgeAnimateCfg = this.getEdgeView().getOptions().animate; + this.getNodeView().animate(false); + this.getEdgeView().animate(false); + } + }; + /** + * 移动过程中,平移 + */ + SankeyNodeDragAction.prototype.translate = function () { + if (this.isDragging) { + var chart = this.context.view; + var currentPoint = { + x: get$3(this.context, 'event.x'), + y: get$3(this.context, 'event.y'), + }; + var x = currentPoint.x - this.prevPoint.x; + var y = currentPoint.y - this.prevPoint.y; + var nodeView = this.getNodeView(); + var element = nodeView.geometries[0].elements[this.currentElementIdx]; + // 修改数据 + if (element && element.getModel()) { + var prevDatum = element.getModel().data; + var data = nodeView.getOptions().data; + var coordinate = nodeView.getCoordinate(); + var datumGap_1 = { + x: x / coordinate.getWidth(), + y: y / coordinate.getHeight(), + }; + var nextDatum = __assign$r(__assign$r({}, prevDatum), { x: prevDatum.x.map(function (x) { return (x += datumGap_1.x); }), y: prevDatum.y.map(function (y) { return (y += datumGap_1.y); }) }); + // 处理一下在 [0, 1] 范围 + // 1. 更新 node 数据 + var newData = __spreadArrays$1(data); + newData[this.currentElementIdx] = nextDatum; + nodeView.data(newData); + // 2. 更新 edge 数据 + var name_1 = prevDatum.name; + var edgeView = this.getEdgeView(); + var edgeData = edgeView.getOptions().data; + edgeData.forEach(function (datum) { + // 2.1 以该 node 为 source 的边,修改 [x0, x1, x2, x3] 中的 x0, x1 + if (datum.source === name_1) { + datum.x[0] += datumGap_1.x; + datum.x[1] += datumGap_1.x; + datum.y[0] += datumGap_1.y; + datum.y[1] += datumGap_1.y; + } + // 2.2 以该 node 为 target 的边,修改 [x0, x1, x2, x3] 中的 x2, x3 + if (datum.target === name_1) { + datum.x[2] += datumGap_1.x; + datum.x[3] += datumGap_1.x; + datum.y[2] += datumGap_1.y; + datum.y[3] += datumGap_1.y; + } + }); + edgeView.data(edgeData); + // 3. 更新最新位置 + this.prevPoint = currentPoint; + // node edge 都改变了,所以要从底层 render + chart.render(true); + } + } + }; + /** + * 结论,清除状态 + */ + SankeyNodeDragAction.prototype.end = function () { + this.isDragging = false; + this.context.isDragging = false; + this.prevPoint = null; + this.currentElementIdx = null; + // 还原动画 + this.getNodeView().animate(this.prevNodeAnimateCfg); + this.getEdgeView().animate(this.prevEdgeAnimateCfg); + }; + return SankeyNodeDragAction; +}(Action$1)); + +registerAction('sankey-node-drag', SankeyNodeDragAction); +registerInteraction('sankey-node-draggable', { + showEnable: [ + { trigger: 'polygon:mouseenter', action: 'cursor:pointer' }, + { trigger: 'polygon:mouseleave', action: 'cursor:default' }, + ], + start: [{ trigger: 'polygon:mousedown', action: 'sankey-node-drag:start' }], + processing: [ + { trigger: 'plot:mousemove', action: 'sankey-node-drag:translate' }, + { isEnable: function (context) { return context.isDragging; }, trigger: 'plot:mousemove', action: 'cursor:move' }, + ], + end: [{ trigger: 'plot:mouseup', action: 'sankey-node-drag:end' }], +}); + +/** + * 桑基图 Sankey + */ +var Sankey$1 = /** @class */ (function (_super) { + __extends$e(Sankey, _super); + function Sankey() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'sankey'; + return _this; + } + Sankey.getDefaultOptions = function () { + return { + appendPadding: 8, + syncViewPadding: true, + nodeStyle: { + opacity: 1, + fillOpacity: 1, + lineWidth: 1, + }, + edgeStyle: { + opacity: 0.3, + lineWidth: 0, + }, + edgeState: { + active: { + style: { + opacity: 0.8, + lineWidth: 0, + }, + }, + }, + label: { + formatter: function (_a) { + var name = _a.name; + return name; + }, + callback: function (x) { + var isLast = x[1] === 1; // 最后一列靠边的节点 + return { + style: { + fill: '#545454', + textAlign: isLast ? 'end' : 'start', + }, + offsetX: isLast ? -8 : 8, + }; + }, + layout: [ + { + type: 'hide-overlap', + }, + ], + }, + tooltip: { + showTitle: false, + showMarkers: false, + shared: false, + // 内置:node 不显示 tooltip,edge 显示 tooltip + showContent: function (items) { + return !get$3(items, [0, 'data', 'isNode']); + }, + formatter: function (datum) { + var source = datum.source, target = datum.target, value = datum.value; + return { + name: source + ' -> ' + target, + value: value, + }; + }, + }, + nodeWidthRatio: 0.008, + nodePaddingRatio: 0.01, + animation: { + appear: { + animation: 'wave-in', + }, + enter: { + animation: 'wave-in', + }, + }, + }; + }; + /** + * @override + * @param data + */ + Sankey.prototype.changeData = function (data) { + this.updateOption({ data: data }); + var _a = transformToViewsData(this.options, this.chart.width, this.chart.height), nodes = _a.nodes, edges = _a.edges; + var nodesView = findViewById(this.chart, NODES_VIEW_ID); + var edgesView = findViewById(this.chart, EDGES_VIEW_ID); + nodesView.changeData(nodes); + edgesView.changeData(edges); + }; + /** + * 获取适配器 + */ + Sankey.prototype.getSchemaAdaptor = function () { + return adaptor$4; + }; + /** + * 获取 条形图 默认配置 + */ + Sankey.prototype.getDefaultOptions = function () { + return Sankey.getDefaultOptions(); + }; + return Sankey; +}(Plot)); + +/* + * for Arc Diagram (edges without weight) / Chord Diagram (edges with source and target weight) + * graph data required (nodes, edges) + */ +var DEFAULT_OPTIONS$4 = { + y: 0, + nodeWidthRatio: 0.05, + weight: false, + nodePaddingRatio: 0.1, + id: function (node) { return node.id; }, + source: function (edge) { return edge.source; }, + target: function (edge) { return edge.target; }, + sourceWeight: function (edge) { return edge.value || 1; }, + targetWeight: function (edge) { return edge.value || 1; }, + sortBy: null, +}; +/** + * 处理节点的value、edges + * @param nodeById + * @param edges + * @param options + */ +function processGraph(nodeById, edges, options) { + each$2(nodeById, function (node, id) { + // in edges, out edges + node.inEdges = edges.filter(function (edge) { return "" + options.target(edge) === "" + id; }); + node.outEdges = edges.filter(function (edge) { return "" + options.source(edge) === "" + id; }); + // frequency + node.edges = node.outEdges.concat(node.inEdges); + node.frequency = node.edges.length; + // weight + node.value = 0; + node.inEdges.forEach(function (edge) { + node.value += options.targetWeight(edge); + }); + node.outEdges.forEach(function (edge) { + node.value += options.sourceWeight(edge); + }); + }); +} +/** + * 节点排序 + * @param nodes + * @param options + */ +function sortNodes(nodes, options) { + var sortMethods = { + weight: function (a, b) { return b.value - a.value; }, + frequency: function (a, b) { return b.frequency - a.frequency; }, + id: function (a, b) { return ("" + options.id(a)).localeCompare("" + options.id(b)); }, + }; + var method = sortMethods[options.sortBy]; + if (!method && isFunction$6(options.sortBy)) { + method = options.sortBy; + } + if (method) { + nodes.sort(method); + } +} +function layoutNodes(nodes, options) { + var len = nodes.length; + if (!len) { + throw new TypeError("Invalid nodes: it's empty!"); + } + if (options.weight) { + var nodePaddingRatio_1 = options.nodePaddingRatio; + if (nodePaddingRatio_1 < 0 || nodePaddingRatio_1 >= 1) { + throw new TypeError('Invalid nodePaddingRatio: it must be in range [0, 1)!'); + } + var margin_1 = nodePaddingRatio_1 / (2 * len); + var nodeWidthRatio_1 = options.nodeWidthRatio; + if (nodeWidthRatio_1 <= 0 || nodeWidthRatio_1 >= 1) { + throw new TypeError('Invalid nodeWidthRatio: it must be in range (0, 1)!'); + } + var totalValue_1 = 0; + nodes.forEach(function (node) { + totalValue_1 += node.value; + }); + nodes.forEach(function (node) { + node.weight = node.value / totalValue_1; + node.width = node.weight * (1 - nodePaddingRatio_1); + node.height = nodeWidthRatio_1; + }); + nodes.forEach(function (node, index) { + // x + var deltaX = 0; + for (var i = index - 1; i >= 0; i--) { + deltaX += nodes[i].width + 2 * margin_1; + } + var minX = (node.minX = margin_1 + deltaX); + var maxX = (node.maxX = node.minX + node.width); + var minY = (node.minY = options.y - nodeWidthRatio_1 / 2); + var maxY = (node.maxY = minY + nodeWidthRatio_1); + node.x = [minX, maxX, maxX, minX]; + node.y = [minY, minY, maxY, maxY]; + /* points + * 3---2 + * | | + * 0---1 + */ + // node.x = minX + 0.5 * node.width; + // node.y = options.y; + }); + } + else { + var deltaX_1 = 1 / len; + nodes.forEach(function (node, index) { + node.x = (index + 0.5) * deltaX_1; + node.y = options.y; + }); + } + return nodes; +} +function locatingEdges(nodeById, edges, options) { + if (options.weight) { + var valueById_1 = {}; + each$2(nodeById, function (node, id) { + valueById_1[id] = node.value; + }); + edges.forEach(function (edge) { + var sId = options.source(edge); + var tId = options.target(edge); + var sNode = nodeById[sId]; + var tNode = nodeById[tId]; + if (sNode && tNode) { + var sValue = valueById_1[sId]; + var currentSValue = options.sourceWeight(edge); + var sStart = sNode.minX + ((sNode.value - sValue) / sNode.value) * sNode.width; + var sEnd = sStart + (currentSValue / sNode.value) * sNode.width; + valueById_1[sId] -= currentSValue; + var tValue = valueById_1[tId]; + var currentTValue = options.targetWeight(edge); + var tStart = tNode.minX + ((tNode.value - tValue) / tNode.value) * tNode.width; + var tEnd = tStart + (currentTValue / tNode.value) * tNode.width; + valueById_1[tId] -= currentTValue; + var y = options.y; + edge.x = [sStart, sEnd, tStart, tEnd]; + edge.y = [y, y, y, y]; + // 将edge的source与target的id换为 sourceNode与targetNode + edge.source = sNode; + edge.target = tNode; + } + }); + } + else { + edges.forEach(function (edge) { + var sNode = nodeById[options.source(edge)]; + var tNode = nodeById[options.target(edge)]; + if (sNode && tNode) { + edge.x = [sNode.x, tNode.x]; + edge.y = [sNode.y, tNode.y]; + // 将edge的source与target的id换为 sourceNode与targetNode + edge.source = sNode; + edge.target = tNode; + } + }); + } + return edges; +} +function getDefaultOptions(options) { + return mix({}, DEFAULT_OPTIONS$4, options); +} +function chordLayout(chordLayoutOptions, chordLayoutInputData) { + var options = getDefaultOptions(chordLayoutOptions); + var nodeById = {}; + var nodes = chordLayoutInputData.nodes; + var links = chordLayoutInputData.links; + nodes.forEach(function (node) { + var id = options.id(node); + nodeById[id] = node; + }); + processGraph(nodeById, links, options); + sortNodes(nodes, options); + var outputNodes = layoutNodes(nodes, options); + var outputLinks = locatingEdges(nodeById, links, options); + return { + nodes: outputNodes, + links: outputLinks, + }; +} + +var X_FIELD = 'x'; +var Y_FIELD = 'y'; +var NODE_COLOR_FIELD = 'name'; +var EDGE_COLOR_FIELD = 'source'; +var DEFAULT_OPTIONS$3 = { + nodeStyle: { + opacity: 1, + fillOpacity: 1, + lineWidth: 1, + }, + edgeStyle: { + opacity: 0.5, + lineWidth: 2, + }, + label: { + fields: ['x', 'name'], + callback: function (x, name) { + var centerX = (x[0] + x[1]) / 2; + var offsetX = centerX > 0.5 ? -4 : 4; + return { + labelEmit: true, + style: { + fill: '#8c8c8c', + }, + offsetX: offsetX, + content: name, + }; + }, + }, + tooltip: { + showTitle: false, + showMarkers: false, + fields: ['source', 'target', 'value', 'isNode'], + // 内置:node 不显示 tooltip (业务层自行处理),edge 显示 tooltip + showContent: function (items) { + return !get$3(items, [0, 'data', 'isNode']); + }, + formatter: function (datum) { + var source = datum.source, target = datum.target, value = datum.value; + return { + name: source + " -> " + target, + value: value, + }; + }, + }, + interactions: [ + { + type: 'element-active', + }, + ], + weight: true, + nodePaddingRatio: 0.1, + nodeWidthRatio: 0.05, +}; + +function transformData$1(params) { + // 将弦图数据放到ext中,nodeGeometry edgeGeometry使用 + var options = params.options; + var data = options.data, sourceField = options.sourceField, targetField = options.targetField, weightField = options.weightField, nodePaddingRatio = options.nodePaddingRatio, nodeWidthRatio = options.nodeWidthRatio, _a = options.rawFields, rawFields = _a === void 0 ? [] : _a; + // 将数据转换为node link格式 + var chordLayoutInputData = transformDataToNodeLinkData(data, sourceField, targetField, weightField); + var _b = chordLayout({ weight: true, nodePaddingRatio: nodePaddingRatio, nodeWidthRatio: nodeWidthRatio }, chordLayoutInputData), nodes = _b.nodes, links = _b.links; + // 1. 生成绘制node使用数据 + var nodesData = nodes.map(function (node) { + return __assign$r(__assign$r({}, pick$1(node, __spreadArrays$1(['id', 'x', 'y', 'name'], rawFields))), { isNode: true }); + }); + // 2. 生成 edge 使用数据 (同桑基图) + var edgesData = links.map(function (link) { + return __assign$r(__assign$r({ source: link.source.name, target: link.target.name, name: link.source.name || link.target.name }, pick$1(link, __spreadArrays$1(['x', 'y', 'value'], rawFields))), { isNode: false }); + }); + return __assign$r(__assign$r({}, params), { ext: __assign$r(__assign$r({}, params.ext), { + // 将chordData放到ext中,方便下面的geometry使用 + chordData: { nodesData: nodesData, edgesData: edgesData } }) }); +} +/** + * scale配置 + * @param params 参数 + */ +function scale$2(params) { + var _a; + var chart = params.chart; + chart.scale((_a = { + x: { sync: true, nice: true }, + y: { sync: true, nice: true, max: 1 } + }, + _a[NODE_COLOR_FIELD] = { sync: 'color' }, + _a[EDGE_COLOR_FIELD] = { sync: 'color' }, + _a)); + return params; +} +/** + * axis配置 + * @param params 参数 + */ +function axis$1(params) { + var chart = params.chart; + chart.axis(false); + return params; +} +/** + * legend配置 + * @param params 参数 + */ +function legend(params) { + var chart = params.chart; + chart.legend(false); + return params; +} +/** + * tooltip配置 + * @param params 参数 + */ +function tooltip$1(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip; + chart.tooltip(tooltip); + return params; +} +/** + * coordinate配置 + * @param params 参数 + */ +function coordinate(params) { + var chart = params.chart; + chart.coordinate('polar').reflect('y'); + return params; +} +/** + * nodeGeometry配置 + * @param params 参数 + */ +function nodeGeometry(params) { + // node view + var chart = params.chart, options = params.options; + var nodesData = params.ext.chordData.nodesData; + var nodeStyle = options.nodeStyle, label = options.label, tooltip = options.tooltip; + var nodeView = chart.createView(); + nodeView.data(nodesData); + // 面 + polygon({ + chart: nodeView, + options: { + xField: X_FIELD, + yField: Y_FIELD, + seriesField: NODE_COLOR_FIELD, + polygon: { + style: nodeStyle, + }, + label: label, + tooltip: tooltip, + }, + }); + return params; +} +/** + * edgeGeometry配置 + * @param params 参数 + */ +function edgeGeometry(params) { + var chart = params.chart, options = params.options; + var edgesData = params.ext.chordData.edgesData; + var edgeStyle = options.edgeStyle, tooltip = options.tooltip; + var edgeView = chart.createView(); + edgeView.data(edgesData); + // edge + var edgeOptions = { + xField: X_FIELD, + yField: Y_FIELD, + seriesField: EDGE_COLOR_FIELD, + edge: { + style: edgeStyle, + shape: 'arc', + }, + tooltip: tooltip, + }; + edge({ + chart: edgeView, + options: edgeOptions, + }); + return params; +} +function animation(params) { + var chart = params.chart, options = params.options; + var animation = options.animation; + // 同时设置整个 view 动画选项 + if (typeof animation === 'boolean') { + chart.animate(animation); + } + else { + chart.animate(true); + } + // 所有的 Geometry 都使用同一动画(各个图形如有区别,自行覆盖) + each$2(getAllGeometriesRecursively(chart), function (g) { + g.animate(animation); + }); + return params; +} +/** + * 弦图适配器 + * @param chart + * @param options + */ +function adaptor$3(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(theme$2, transformData$1, coordinate, scale$2, axis$1, legend, tooltip$1, edgeGeometry, nodeGeometry, interaction$6, state, animation)(params); +} + +/** + * 弦图 Chord + */ +var Chord$1 = /** @class */ (function (_super) { + __extends$e(Chord, _super); + function Chord() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'chord'; + return _this; + } + /** + * 获取 面积图 默认配置项 + * 供外部使用 + */ + Chord.getDefaultOptions = function () { + return DEFAULT_OPTIONS$3; + }; + Chord.prototype.getDefaultOptions = function () { + return Chord.getDefaultOptions(); + }; + /** + * 获取适配器 + */ + Chord.prototype.getSchemaAdaptor = function () { + return adaptor$3; + }; + return Chord; +}(Plot)); + +var DEFAULT_OPTIONS$2 = { + field: 'value', + as: ['x', 'y', 'r'], + // 默认降序 + sort: function (a, b) { return b.value - a.value; }, +}; +function pack(data, options) { + options = mix({}, DEFAULT_OPTIONS$2, options); + var as = options.as; + if (!isArray$n(as) || as.length !== 3) { + throw new TypeError('Invalid as: it must be an array with 3 strings (e.g. [ "x", "y", "r" ])!'); + } + var field; + try { + field = getField(options); + } + catch (e) { + console.warn(e); + } + var packLayout = function (data) { + return index$3().size(options.size).padding(options.padding)(hierarchy$1(data) + .sum(function (d) { return d[field]; }) + .sort(options.sort)); + }; + var root = packLayout(data); + var x = as[0]; + var y = as[1]; + var r = as[2]; + root.each(function (node) { + node[x] = node.x; + node[y] = node.y; + node[r] = node.r; + }); + return getAllNodes(root); +} + +/** + * circle-packing 数据转换 + * @param options + */ +function transformData(options) { + var data = options.data, hierarchyConfig = options.hierarchyConfig, _a = options.rawFields, rawFields = _a === void 0 ? [] : _a, enableDrillDown = options.enableDrillDown; + var nodes = pack(data, __assign$r(__assign$r({}, hierarchyConfig), { field: 'value', as: ['x', 'y', 'r'] })); + var result = []; + nodes.forEach(function (node) { + var _a; + var path = node.data.name; + var ancestorNode = __assign$r({}, node); + while (ancestorNode.depth > 1) { + path = ((_a = ancestorNode.parent.data) === null || _a === void 0 ? void 0 : _a.name) + " / " + path; + ancestorNode = ancestorNode.parent; + } + // 开启下钻,仅加载 depth <= 2 的数据 (加载两层) + if (enableDrillDown && node.depth > 2) { + return null; + } + var nodeInfo = deepAssign({}, node.data, __assign$r(__assign$r(__assign$r({}, pick$1(node.data, rawFields)), { path: path }), node)); + nodeInfo.ext = hierarchyConfig; + nodeInfo[HIERARCHY_DATA_TRANSFORM_PARAMS] = { hierarchyConfig: hierarchyConfig, rawFields: rawFields, enableDrillDown: enableDrillDown }; + result.push(nodeInfo); + }); + return result; +} +/** + * 根据传入的 padding 和 现有的 画布大小, 输出针对圆形视图布局需要的 finalPadding 以及 finalSize + * @param params + */ +function resolvePaddingForCircle(padding, appendPadding, containerSize) { + var tempPadding = resolveAllPadding([padding, appendPadding]); + var top = tempPadding[0], right = tempPadding[1], bottom = tempPadding[2], left = tempPadding[3]; // 没设定,默认是 [0, 0, 0, 0] + var width = containerSize.width, height = containerSize.height; + // 有了 tempPadding 介入以后,计算出coordinate范围宽高的最小值 minSize = circle-packing的直径 + var wSize = width - (left + right); + var hSize = height - (top + bottom); + var minSize = Math.min(wSize, hSize); // circle-packing的直径 + // 得到居中后各方向剩余的 padding + var restWidthPadding = (wSize - minSize) / 2; + var restHeightPadding = (hSize - minSize) / 2; + var finalTop = top + restHeightPadding; + var finalRight = right + restWidthPadding; + var finalBottom = bottom + restHeightPadding; + var finalLeft = left + restWidthPadding; + var finalPadding = [finalTop, finalRight, finalBottom, finalLeft]; + var finalSize = minSize < 0 ? 0 : minSize; // 防止为负数 + return { finalPadding: finalPadding, finalSize: finalSize }; +} + +/** 默认的源字段 */ +var RAW_FIELDS = ['x', 'y', 'r', 'name', 'value', 'path', 'depth']; +var DEFAULT_OPTIONS$1 = { + // 默认按照 name 字段对颜色进行分类 + colorField: 'name', + autoFit: true, + pointStyle: { + lineWidth: 0, + stroke: '#fff', + }, + // 默认不开启图例 + legend: false, + hierarchyConfig: { + size: [1, 1], + padding: 0, + }, + label: { + fields: ['name'], + layout: { + type: 'limit-in-shape', + }, + }, + tooltip: { + showMarkers: false, + showTitle: false, + }, + // 默认不可以下钻 + drilldown: { enabled: false }, +}; + +/** + * 获取默认 option + * @param params + */ +function defaultOptions(params) { + var chart = params.chart; + var diameter = Math.min(chart.viewBBox.width, chart.viewBBox.height); + return deepAssign({ + options: { + size: function (_a) { + var r = _a.r; + return r * diameter; + }, + }, + }, params); +} +/** + * padding 配置 + * @param params + */ +function padding(params) { + var options = params.options, chart = params.chart; + // 通过改变 padding,修改 coordinate 的绘制区域 + var containerSize = chart.viewBBox; + var padding = options.padding, appendPadding = options.appendPadding, drilldown = options.drilldown; + var tempAppendPadding = appendPadding; + if (drilldown === null || drilldown === void 0 ? void 0 : drilldown.enabled) { + var appendPaddingByDrilldown = getAdjustAppendPadding(chart.appendPadding, get$3(drilldown, ['breadCrumb', 'position'])); + tempAppendPadding = resolveAllPadding([appendPaddingByDrilldown, appendPadding]); + } + var finalPadding = resolvePaddingForCircle(padding, tempAppendPadding, containerSize).finalPadding; + chart.padding = finalPadding; + chart.appendPadding = 0; + return params; +} +/** + * 字段 + * @param params + */ +function geometry(params) { + var chart = params.chart, options = params.options; + var padding = chart.padding, appendPadding = chart.appendPadding; + var color = options.color, colorField = options.colorField, pointStyle = options.pointStyle, hierarchyConfig = options.hierarchyConfig, sizeField = options.sizeField, _a = options.rawFields, rawFields = _a === void 0 ? [] : _a, drilldown = options.drilldown; + var data = transformData({ + data: options.data, + hierarchyConfig: hierarchyConfig, + enableDrillDown: drilldown === null || drilldown === void 0 ? void 0 : drilldown.enabled, + rawFields: rawFields, + }); + chart.data(data); + var containerSize = chart.viewBBox; + var finalSize = resolvePaddingForCircle(padding, appendPadding, containerSize).finalSize; + // 有sizeField的时候,例如 value ,可以选择映射 size 函数,自己计算出映射的半径 + var circleSize = function (_a) { + var r = _a.r; + return r * finalSize; + }; // 默认配置 + if (sizeField) { + circleSize = function (d) { return d[sizeField] * finalSize; }; // 目前只有 r 通道映射效果会正常 + } + // geometry + point(deepAssign({}, params, { + options: { + xField: 'x', + yField: 'y', + seriesField: colorField, + sizeField: sizeField, + rawFields: __spreadArrays$1(RAW_FIELDS, rawFields), + point: { + color: color, + style: pointStyle, + shape: 'circle', + size: circleSize, + }, + }, + })); + return params; +} +/** + * meta 配置 + * @param params + */ +function meta(params) { + return flow(scale$3({}, { + // 必须强制为 nice + x: { min: 0, max: 1, minLimit: 0, maxLimit: 1, nice: true }, + y: { min: 0, max: 1, minLimit: 0, maxLimit: 1, nice: true }, + }))(params); +} +/** + * tooltip 配置 + * @param params + */ +function tooltip(params) { + var chart = params.chart, options = params.options; + var tooltip = options.tooltip; + if (tooltip === false) { + chart.tooltip(false); + } + else { + var tooltipOptions = tooltip; + // 设置了 fields,就不进行 customItems 了; 设置 formatter 时,需要搭配 fields + if (!get$3(tooltip, 'fields')) { + tooltipOptions = deepAssign({}, { + customItems: function (items) { + return items.map(function (item) { + var scales = get$3(chart.getOptions(), 'scales'); + var nameFormatter = get$3(scales, ['name', 'formatter'], function (v) { return v; }); + var valueFormatter = get$3(scales, ['value', 'formatter'], function (v) { return v; }); + return __assign$r(__assign$r({}, item), { name: nameFormatter(item.data.name), value: valueFormatter(item.data.value) }); + }); + }, + }, tooltipOptions); + } + chart.tooltip(tooltipOptions); + } + return params; +} +/** + * 坐标轴, 默认关闭 + * @param params + */ +function axis(params) { + var chart = params.chart; + chart.axis(false); + return params; +} +function adaptorInteraction(options) { + var drilldown = options.drilldown, _a = options.interactions, interactions = _a === void 0 ? [] : _a; + if (drilldown === null || drilldown === void 0 ? void 0 : drilldown.enabled) { + return deepAssign({}, options, { + interactions: __spreadArrays$1(interactions, [ + { + type: 'drill-down', + cfg: { drillDownConfig: drilldown, transformData: transformData, enableDrillDown: true }, + }, + ]), + }); + } + return options; +} +/** + * 交互配置 + * @param params + * @returns + */ +function interaction(params) { + var chart = params.chart, options = params.options; + interaction$6({ + chart: chart, + options: adaptorInteraction(options), + }); + return params; +} +/** + * 矩形树图 + * @param chart + * @param options + */ +function adaptor$2(params) { + return flow(pattern('pointStyle'), defaultOptions, padding, theme$2, meta, geometry, axis, legend$f, tooltip, interaction, animation$5, annotation$2())(params); +} + +/** + * CirclePacking + * @usage hierarchy, proportions + */ +/** @class */ ((function (_super) { + __extends$e(CirclePacking, _super); + function CirclePacking() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'circle-packing'; + return _this; + } + /** + * 获取 面积图 默认配置项 + * 供外部使用 + */ + CirclePacking.getDefaultOptions = function () { + return DEFAULT_OPTIONS$1; + }; + CirclePacking.prototype.getDefaultOptions = function () { + return CirclePacking.getDefaultOptions(); + }; + /** + * 获取适配器 + */ + CirclePacking.prototype.getSchemaAdaptor = function () { + return adaptor$2; + }; + /** + * 覆写父类的方法 + */ + CirclePacking.prototype.triggerResize = function () { + if (!this.chart.destroyed) { + // 首先自适应容器的宽高 + this.chart.forceFit(); // g2 内部执行 changeSize,changeSize 中执行 render(true) + this.chart.clear(); + this.execAdaptor(); // 核心:宽高更新之后计算padding + // 渲染 + this.chart.render(true); + } + }; + return CirclePacking; +})(Plot)); + +/** + * 给 G2Plot 提供非常简单的开放开发的机制。目的是能够让社区和业务上自己基于 G2Plot 开发自己的定制图表库。主要分成几类图表: + * 1. 领域专业的图表,内部同学因为没有场景,不一定能做的完善。 + * 2. 定制业务的图表,不具备通用性 + * 3. 趣味性的可视化组件 + * 然后官方可以根据社区的情况,可以进行一些官方推荐和采纳。 + * + * 如果使用? + * + * ```ts + * import { P } from '@antv/g2plot'; + * import { GeoWorldMap, GeoWorldMapOptions } from 'g2plot-geo-world-map'; + * + * const plot = new P('container', { + * geoJson: '', + * longitude: '', + * latitude: '', + * }, GeoWorldMap, defaultOptions); + * + * plot.render(); + * ``` + */ +/** @class */ ((function (_super) { + __extends$e(P, _super); + /** + * 相比普通图表增加 adaptor 参数。 + * @param container + * @param options + * @param adaptor + * @param defaultOptions + */ + function P(container, options, adaptor, defaultOptions) { + var _this = _super.call(this, container, deepAssign({}, defaultOptions, options)) || this; + /** 统一为 any plot */ + _this.type = 'g2-plot'; + _this.defaultOptions = defaultOptions; + _this.adaptor = adaptor; + return _this; + } + /** + * 实现父类方法,直接使用传入的 + */ + P.prototype.getDefaultOptions = function () { + return this.defaultOptions; + }; + /** + * 实现父类方法,直接使用传入的 + */ + P.prototype.getSchemaAdaptor = function () { + return this.adaptor; + }; + return P; +})(Plot)); + +/** + * 可在 multi-view 中使用的 plots + */ +var PLOT_ADAPTORS = { + line: adaptor$y, + pie: adaptor$u, + column: adaptor$w, + bar: adaptor$v, + area: adaptor$x, + gauge: adaptor$9, + 'tiny-line': adaptor$n, + 'tiny-column': adaptor$m, + 'tiny-area': adaptor$o, + 'ring-progress': adaptor$j, + progress: adaptor$k, + scatter: adaptor$r, + histogram: adaptor$l, + funnel: adaptor$d, +}; +/** + * 获取指定 plot 的 class contructor + * @param {string} plot + */ +var PLOT_CONSTRUCTOR = { + line: Line$3, + pie: Pie$1, + column: Column$1, + bar: Bar$1, + area: Area$1, + gauge: Gauge$1, + 'tiny-line': TinyLine$1, + 'tiny-column': TinyColumn$1, + 'tiny-area': TinyArea$1, + 'ring-progress': RingProgress$1, + progress: Progress$1, + scatter: Scatter$1, + histogram: Histogram$1, + funnel: Funnel$1, +}; +/** + * 在 mix 图表以及 facet 图表中,defaultOptions 进行复写简化 + */ +var DEFAULT_OPTIONS_MAP = { + pie: { label: false }, + column: { tooltip: { showMarkers: false } }, + bar: { tooltip: { showMarkers: false } }, +}; +/** + * 执行 plot 的 adaptor, 默认都带上 defaultOptions + * @param {string} plot + */ +function execPlotAdaptor(plot, view, options) { + var cls = PLOT_CONSTRUCTOR[plot]; + if (!cls) { + console.error("could not find " + plot + " plot"); + return; + } + var module = PLOT_ADAPTORS[plot]; + module({ + chart: view, + options: deepAssign({}, cls.getDefaultOptions(), get$3(DEFAULT_OPTIONS_MAP, plot, {}), options), + }); +} + +/** + * geometry 处理 + * @param params + */ +function multiView(params) { + var chart = params.chart, options = params.options; + var views = options.views, legend = options.legend; + each$2(views, function (v) { + var region = v.region, data = v.data, meta = v.meta, axes = v.axes, coordinate = v.coordinate, interactions = v.interactions, annotations = v.annotations, tooltip = v.tooltip, geometries = v.geometries; + // 1. 创建 view + var viewOfG2 = chart.createView({ + region: region, + }); + // 2. data + viewOfG2.data(data); + // 3. meta + var scales = {}; + if (axes) { + each$2(axes, function (axis, field) { + scales[field] = pick$1(axis, AXIS_META_CONFIG_KEYS); + }); + } + scales = deepAssign({}, meta, scales); + viewOfG2.scale(scales); + // 4. x y axis + if (!axes) { + viewOfG2.axis(false); + } + else { + each$2(axes, function (axis, field) { + viewOfG2.axis(field, axis); + }); + } + // 5. coordinate + viewOfG2.coordinate(coordinate); + // 6. geometry + each$2(geometries, function (geometry) { + var ext = geometry$w({ + chart: viewOfG2, + options: geometry, + }).ext; + // adjust + var adjust = geometry.adjust; + if (adjust) { + ext.geometry.adjust(adjust); + } + }); + // 7. interactions + each$2(interactions, function (interaction) { + if (interaction.enable === false) { + viewOfG2.removeInteraction(interaction.type); + } + else { + viewOfG2.interaction(interaction.type, interaction.cfg); + } + }); + // 8. annotations + each$2(annotations, function (annotation) { + viewOfG2.annotation()[annotation.type](__assign$r({}, annotation)); + }); + // 9. animation (先做动画) + if (typeof v.animation === 'boolean') { + viewOfG2.animate(false); + } + else { + viewOfG2.animate(true); + // 9.1 所有的 Geometry 都使用同一动画(各个图形如有区别,todo 自行覆盖) + each$2(viewOfG2.geometries, function (g) { + g.animate(v.animation); + }); + } + if (tooltip) { + // 10. tooltip + viewOfG2.interaction('tooltip'); + viewOfG2.tooltip(tooltip); + } + }); + // legend + if (!legend) { + chart.legend(false); + } + else { + each$2(legend, function (l, field) { + chart.legend(field, l); + }); + } + // tooltip + chart.tooltip(options.tooltip); + return params; +} +/** + * 支持嵌套使用 g2plot 内置图表 + * @param params + */ +function multiPlot(params) { + var chart = params.chart, options = params.options; + var plots = options.plots; + each$2(plots, function (plot) { + var type = plot.type, region = plot.region, _a = plot.options, options = _a === void 0 ? {} : _a; + var tooltip = options.tooltip; + var viewOfG2 = chart.createView(__assign$r({ region: region }, pick$1(options, PLOT_CONTAINER_OPTIONS))); + if (tooltip) { + // 配置 tooltip 交互 + viewOfG2.interaction('tooltip'); + } + execPlotAdaptor(type, viewOfG2, options); + }); + return params; +} +/** + * 图适配器 + * @param chart + * @param options + */ +function adaptor$1(params) { + return flow(animation$5, // 多 view 的图,动画配置放到最前面 + multiView, multiPlot, interaction$6, animation$5, theme$2, tooltip$8 + // ... 其他的 adaptor flow + )(params); +} + +/** + * 获取图表元素对应字段的值 + * @param element 图表元素 + * @param field 字段名 + * @ignore + */ +function getElementValue(element, field) { + var model = element.getModel(); + var record = model.data; + var value; + if (isArray$n(record)) { + value = record[0][field]; + } + else { + value = record[field]; + } + return value; +} +/** + * @ignore + * 清理 highlight 效果 + * @param view View 或者 Chart + */ +function clearHighlight(view) { + var elements = getAllElements(view); + each$2(elements, function (el) { + if (el.hasState('active')) { + el.setState('active', false); + } + if (el.hasState('selected')) { + el.setState('selected', false); + } + if (el.hasState('inactive')) { + el.setState('inactive', false); + } + }); +} + +/** + * 存在多个 view 时,view 之间的联动交互 + * + * 提供四个反馈 action,均接受参数:linkField 关联字段,dim 维度 + * 1. showTooltip + * 2. active + * 3. highlight + * 4. selected + * + * 附加,两个结束反馈 action: + * 1. hidetooltip + * 2. reset 清除激活和高亮状态 + */ +var Association = /** @class */ (function (_super) { + __extends$e(Association, _super); + function Association() { + return _super !== null && _super.apply(this, arguments) || this; + } + /** + * 获取关联的 elements + * + * - 如果 dim 参数存在,根据 dim 获取相应的 field。与 linkField 不匹配则 return + * - 否则 dim 参数不存在,且 linkField 存在,则作为关联字段 + * - 否则若 linkField 不存在,则获取第一个分类字段 + * @returns EventItem[] + */ + Association.prototype.getAssociationItems = function (views, params) { + var _a; + var event = this.context.event; + var _b = params || {}, linkField = _b.linkField, dim = _b.dim; + var items = []; + if ((_a = event.data) === null || _a === void 0 ? void 0 : _a.data) { + var data_1 = event.data.data; + each$2(views, function (v) { + var _a, _b; + var field = linkField; + if (dim === 'x') { + field = v.getXScale().field; + } + else if (dim === 'y') { + field = (_a = v.getYScales().find(function (s) { return s.field === field; })) === null || _a === void 0 ? void 0 : _a.field; + } + else if (!field) { + field = (_b = v.getGroupScales()[0]) === null || _b === void 0 ? void 0 : _b.field; + } + if (!field) { + return; + } + var elements = map$4(getAllElements(v), function (ele) { + var active = false; + var inactive = false; + var dataValue = isArray$n(data_1) ? get$3(data_1[0], field) : get$3(data_1, field); + if (getElementValue(ele, field) === dataValue) { + active = true; + } + else { + inactive = true; + } + return { element: ele, view: v, active: active, inactive: inactive }; + }); + items.push.apply(items, elements); + }); + } + return items; + }; + /** + * 所有同一层级的 tooltip 显示 + */ + Association.prototype.showTooltip = function (params) { + var siblings = getSiblingViews(this.context.view); + var elements = this.getAssociationItems(siblings, params); + each$2(elements, function (ele) { + if (ele.active) { + var box = ele.element.shape.getCanvasBBox(); + ele.view.showTooltip({ x: box.minX + box.width / 2, y: box.minY + box.height / 2 }); + } + }); + }; + /** + * 隐藏同一层级的 tooltip + */ + Association.prototype.hideTooltip = function () { + var siblings = getSiblingViews(this.context.view); + each$2(siblings, function (sibling) { + sibling.hideTooltip(); + }); + }; + /** + * 设置 active 状态 + */ + Association.prototype.active = function (params) { + var views = getViews(this.context.view); + var items = this.getAssociationItems(views, params); + each$2(items, function (item) { + var active = item.active, element = item.element; + if (active) { + element.setState('active', true); + } + }); + }; + /** + * 设置 selected 状态 + */ + Association.prototype.selected = function (params) { + var views = getViews(this.context.view); + var items = this.getAssociationItems(views, params); + each$2(items, function (item) { + var active = item.active, element = item.element; + if (active) { + element.setState('selected', true); + } + }); + }; + /** + * 进行高亮 => 设置 inactive 状态 + */ + Association.prototype.highlight = function (params) { + var views = getViews(this.context.view); + var items = this.getAssociationItems(views, params); + each$2(items, function (item) { + var inactive = item.inactive, element = item.element; + if (inactive) { + element.setState('inactive', true); + } + }); + }; + Association.prototype.reset = function () { + var views = getViews(this.context.view); + each$2(views, function (v) { + clearHighlight(v); + }); + }; + return Association; +}(Action$1)); +registerAction('association', Association); +/** + * 相邻 view 的 active 联动(相同维值的 tooltip 联动) + */ +registerInteraction('association-active', { + start: [{ trigger: 'element:mouseenter', action: 'association:active' }], + end: [{ trigger: 'element:mouseleave', action: 'association:reset' }], +}); +/** + * 相邻 view 的 active 联动(相同维值的 tooltip 联动) + */ +registerInteraction('association-selected', { + start: [{ trigger: 'element:mouseenter', action: 'association:selected' }], + end: [{ trigger: 'element:mouseleave', action: 'association:reset' }], +}); +/** + * 相邻 view 的 highlight 联动, 突出当前 element + */ +registerInteraction('association-highlight', { + start: [{ trigger: 'element:mouseenter', action: 'association:highlight' }], + end: [{ trigger: 'element:mouseleave', action: 'association:reset' }], +}); +/** + * 相邻 view 的 tooltip 联动,根据 groupField 进行关联(相同维值的 tooltip 联动) + */ +registerInteraction('association-tooltip', { + start: [{ trigger: 'element:mousemove', action: 'association:showTooltip' }], + end: [{ trigger: 'element:mouseleave', action: 'association:hideTooltip' }], +}); + +/** + * 多图层图形,释放 G2 80% 的功能,可以用来做: + * 1. 图层叠加的图: + * - 折线 + 置信度区间迭代 + * - 嵌套饼图 + * - ... + * 2. 图层划分的图 + * - 多维图 + * - 柱饼组合图 + * - ... + */ +var Mix$1 = /** @class */ (function (_super) { + __extends$e(Mix, _super); + function Mix() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'mix'; + return _this; + } + /** + * 获取适配器 + */ + Mix.prototype.getSchemaAdaptor = function () { + return adaptor$1; + }; + return Mix; +}(Plot)); + +/** + * + * @param params 分面图 参数 + * @returns facet eachView 的回调设置每个 view 的展示 + */ +function execViewAdaptor(viewOfG2, options) { + var data = options.data, coordinate = options.coordinate, interactions = options.interactions, annotations = options.annotations, animation = options.animation, tooltip = options.tooltip, axes = options.axes, meta = options.meta, geometries = options.geometries; + // 1. data, optional + if (data) { + viewOfG2.data(data); + } + // 2. meta 配置 + var scales = {}; + if (axes) { + each$2(axes, function (axis, field) { + scales[field] = pick$1(axis, AXIS_META_CONFIG_KEYS); + }); + } + scales = deepAssign({}, meta, scales); + viewOfG2.scale(scales); + // 3. coordinate 配置 (默认由顶层决定) + if (coordinate) { + viewOfG2.coordinate(coordinate); + } + // 4. axis 轴配置 (默认由顶层决定,但可以通过 false 强制关闭) + if (axes === false) { + viewOfG2.axis(false); + } + else { + each$2(axes, function (axis, field) { + viewOfG2.axis(field, axis); + }); + } + each$2(geometries, function (geometry) { + // Geometry + var ext = geometry$w({ + chart: viewOfG2, + options: geometry, + }).ext; + // Geometry adjust + var adjust = geometry.adjust; + if (adjust) { + ext.geometry.adjust(adjust); + } + }); + // 5. interactions + each$2(interactions, function (interaction) { + if (interaction.enable === false) { + viewOfG2.removeInteraction(interaction.type); + } + else { + viewOfG2.interaction(interaction.type, interaction.cfg); + } + }); + // 6. annotations + each$2(annotations, function (annotation) { + viewOfG2.annotation()[annotation.type](__assign$r({}, annotation)); + }); + // 7. animation (先做动画) + if (typeof animation === 'boolean') { + viewOfG2.animate(false); + } + else { + viewOfG2.animate(true); + // 所有的 Geometry 都使用同一动画(各个图形如有区别,todo 自行覆盖) + each$2(viewOfG2.geometries, function (g) { + g.animate(animation); + }); + } + if (tooltip) { + // 8. tooltip + viewOfG2.interaction('tooltip'); + viewOfG2.tooltip(tooltip); + } + else if (tooltip === false) { + viewOfG2.removeInteraction('tooltip'); + } +} + +function facetAdaptor(params) { + var chart = params.chart, options = params.options; + var facetType = options.type, data = options.data, fields = options.fields, eachView = options.eachView; + var restFacetCfg = omit$1(options, [ + 'type', + 'data', + 'fields', + 'eachView', + 'axes', + 'meta', + 'tooltip', + 'coordinate', + 'theme', + 'legend', + 'interactions', + 'annotations', + ]); + // 1. data + chart.data(data); + // 2. facet + chart.facet(facetType, __assign$r(__assign$r({}, restFacetCfg), { fields: fields, eachView: function (viewOfG2, facet) { + var viewOptions = eachView(viewOfG2, facet); + if (viewOptions.geometries) { + execViewAdaptor(viewOfG2, viewOptions); + } + else { + var plot = viewOptions; + var plotOptions = plot.options; + // @ts-ignore 仪表盘没 tooltip + if (plotOptions.tooltip) { + // 配置 tooltip 交互 + viewOfG2.interaction('tooltip'); + } + execPlotAdaptor(plot.type, viewOfG2, plotOptions); + } + } })); + return params; +} +function component(params) { + var chart = params.chart, options = params.options; + var axes = options.axes, meta = options.meta, tooltip = options.tooltip, coordinate = options.coordinate, theme = options.theme, legend = options.legend, interactions = options.interactions, annotations = options.annotations; + // 3. meta 配置 + var scales = {}; + if (axes) { + each$2(axes, function (axis, field) { + scales[field] = pick$1(axis, AXIS_META_CONFIG_KEYS); + }); + } + scales = deepAssign({}, meta, scales); + chart.scale(scales); + // 4. coordinate 配置 + chart.coordinate(coordinate); + // 5. axis 轴配置 (默认不展示) + if (!axes) { + chart.axis(false); + } + else { + each$2(axes, function (axis, field) { + chart.axis(field, axis); + }); + } + // 6. tooltip 配置 + if (tooltip) { + chart.interaction('tooltip'); + chart.tooltip(tooltip); + } + else if (tooltip === false) { + chart.removeInteraction('tooltip'); + } + // 7. legend 配置(默认展示) + chart.legend(legend); + // theme 配置 + if (theme) { + chart.theme(theme); + } + // 8. interactions + each$2(interactions, function (interaction) { + if (interaction.enable === false) { + chart.removeInteraction(interaction.type); + } + else { + chart.interaction(interaction.type, interaction.cfg); + } + }); + // 9. annotations + each$2(annotations, function (annotation) { + chart.annotation()[annotation.type](__assign$r({}, annotation)); + }); + return params; +} +/** + * 分面图适配器 + * @param chart + * @param options + */ +function adaptor(params) { + // flow 的方式处理所有的配置到 G2 API + return flow(theme$2, facetAdaptor, component)(params); +} + +/** + * 分面图 默认配置项 + */ +var DEFAULT_OPTIONS = { + title: { + style: { + fontSize: 12, + fill: 'rgba(0,0,0,0.65)', + }, + }, + rowTitle: { + style: { + fontSize: 12, + fill: 'rgba(0,0,0,0.65)', + }, + }, + columnTitle: { + style: { + fontSize: 12, + fill: 'rgba(0,0,0,0.65)', + }, + }, +}; + +var Facet$1 = /** @class */ (function (_super) { + __extends$e(Facet, _super); + function Facet() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** 图表类型 */ + _this.type = 'area'; + return _this; + } + /** + * 获取 分面图 默认配置项 + * 供外部使用 + */ + Facet.getDefaultOptions = function () { + return DEFAULT_OPTIONS; + }; + /** + * 获取 分面图 默认配置 + */ + Facet.prototype.getDefaultOptions = function () { + return Facet.getDefaultOptions(); + }; + /** + * 获取 分面图 的适配器 + */ + Facet.prototype.getSchemaAdaptor = function () { + return adaptor; + }; + return Facet; +}(Plot)); + +/** 实验室图表所处的阶段 */ +var Stage; +(function (Stage) { + Stage["DEV"] = "DEV"; + Stage["BETA"] = "BETA"; + Stage["STABLE"] = "STABLE"; +})(Stage || (Stage = {})); +/** + * 不同阶段打印一些消息给开发者 + * @param stage + */ +function notice(stage, plotType) { + console.warn(stage === Stage.DEV + ? "Plot '" + plotType + "' is in DEV stage, just give us issues." + : stage === Stage.BETA + ? "Plot '" + plotType + "' is in BETA stage, DO NOT use it in production env." + : stage === Stage.STABLE + ? "Plot '" + plotType + "' is in STABLE stage, import it by \"import { " + plotType + " } from '@antv/g2plot'\"." + : 'invalid Stage type.'); +} +/** + * 实验室图表,实验室中的图表分成不同的阶段。 + */ +/** @class */ ((function () { + function Lab() { + } + Object.defineProperty(Lab, "MultiView", { + get: function () { + notice(Stage.STABLE, 'MultiView'); + return Mix$1; + }, + enumerable: false, + configurable: true + }); + return Lab; +})()); + +/** default locale register */ +registerLocale('en-US', EN_US_LOCALE); +registerLocale('zh-CN', ZH_CN_LOCALE); +var adaptors = { scale: scale$3, legend: legend$f, tooltip: tooltip$8, annotation: annotation$2, interaction: interaction$6, theme: theme$2, animation: animation$5 }; + +// @ts-ignore +var createNode = function (children, type) { + var mountPoint = document.createElement('div'); + if (type === 'tooltip') { + mountPoint.className = 'g2-tooltip'; + } + React.render(children, mountPoint); + return mountPoint; +}; +var createNode$1 = createNode; + +/* eslint-disable no-restricted-syntax */ +// 类型检测 +var isType$1 = function (value, type) { + var toString = {}.toString; + return toString.call(value) === "[object " + type + "]"; +}; +var clone$3 = function (source) { + if (!source) { + return source; + } + var target = {}; + // eslint-disable-next-line guard-for-in + for (var k in source) { + target[k] = source[k]; + } + return target; +}; +var getType = function (n) { + return Object.prototype.toString.call(n).slice(8, -1); +}; +/** + * 深克隆 + * @param source 要深克隆的目标对象 + */ +var deepClone = function (source) { + if (!source) { + return source; + } + // @ts-ignore + var target = new source.constructor(); + for (var key in source) { + if (source.hasOwnProperty(key)) { + target[key] = + getType(source[key]) === 'Object' || getType(source[key]) === 'Array' + ? deepClone(source[key]) + : source[key]; + } + } + return target; +}; +/** + * 存在时返回路径值,不存在时返回 undefined + */ +var hasPath$3 = function (source, path) { + var current = source; + for (var i = 0; i < path.length; i += 1) { + if (current === null || current === void 0 ? void 0 : current[path[i]]) { + current = current[path[i]]; + } + else { + current = undefined; + break; + } + } + return current; +}; +/** + * 内部指定 params ,不考虑复杂情况 + */ +var setPath = function (source, path, value) { + if (!source) { + return source; + } + var o = source; + path.forEach(function (key, idx) { + // 不是最后一个 + if (idx < path.length - 1) { + o = o[key]; + } + else { + o[key] = value; + } + }); + return source; +}; + +/** + * 获取或者绑定图表实例 + */ +var getChart = function (chartRef, chart) { + if (!chartRef) { + return; + } + if (isFunction$6(chartRef)) { + chartRef(chart); + } + else { + chartRef.current = chart; + } +}; + +var __assign$p = (undefined && undefined.__assign) || function () { + __assign$p = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$p.apply(this, arguments); +}; +var __rest$F = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +function useInit(ChartClass, config) { + var chart = s(); + var chartOptions = s(); + var container = s(null); + var onReady = config.onReady, onEvent = config.onEvent, chartRef = config.chartRef; + /** + * Get data base64 + * @param {string} type A DOMString indicating the image format. The default format type is image/png. + * @param {number} encoderOptions A Number between 0 and 1 indicating the image quality + */ + var toDataURL = function (type, encoderOptions) { + var _a; + if (type === void 0) { type = 'image/png'; } + return (_a = chart.current) === null || _a === void 0 ? void 0 : _a.chart.canvas.cfg.el.toDataURL(type, encoderOptions); + }; + /** + * Download Iamge + * @param {string} name A name of image + * @param {string} type A DOMString indicating the image format. The default format type is image/png. + * @param {number} encoderOptions A Number between 0 and 1 indicating the image quality + */ + var downloadImage = function (name, type, encoderOptions) { + var _a; + if (name === void 0) { name = 'download'; } + if (type === void 0) { type = 'image/png'; } + var imageName = name; + if (name.indexOf('.') === -1) { + imageName = name + "." + type.split('/')[1]; + } + var base64 = (_a = chart.current) === null || _a === void 0 ? void 0 : _a.chart.canvas.cfg.el.toDataURL(type, encoderOptions); + var a = document.createElement('a'); + a.href = base64; + a.download = imageName; + document.body.appendChild(a); + a.click(); + document.body.removeChild(a); + a = null; + return imageName; + }; + var reactDomToString = function (source, path, type) { + var statisticCustomHtml = hasPath$3(source, path); + setPath(source, path, function () { + var arg = []; + for (var _i = 0; _i < arguments.length; _i++) { + arg[_i] = arguments[_i]; + } + var statisticDom = isType$1(statisticCustomHtml, 'Function') + ? statisticCustomHtml.apply(void 0, arg) : statisticCustomHtml; + if (isType$1(statisticDom, 'String') || + isType$1(statisticDom, 'Number') || + isType$1(statisticDom, 'HTMLDivElement')) { + return statisticDom; + } + return createNode$1(statisticDom, type); + }); + }; + var processConfig = function () { + // statistic + if (hasPath$3(config, ['statistic', 'content', 'customHtml'])) { + reactDomToString(config, ['statistic', 'content', 'customHtml']); + } + if (hasPath$3(config, ['statistic', 'title', 'customHtml'])) { + reactDomToString(config, ['statistic', 'title', 'customHtml']); + } + // tooltip + if (typeof config.tooltip === 'object') { + if (hasPath$3(config, ['tooltip', 'container'])) { + reactDomToString(config, ['tooltip', 'container'], 'tooltip'); + } + if (hasPath$3(config, ['tooltip', 'customContent'])) { + reactDomToString(config, ['tooltip', 'customContent'], 'tooltip'); + } + } + }; + y$3(function () { + if (chart.current && !isEqual$2(chartOptions.current, config)) { + var changeData = false; + if (chartOptions.current) { + // 从 options 里面取出 data 、value 、 percent 进行比对,判断是否仅数值发生改变 + var _a = chartOptions.current; _a.data; _a.value; _a.percent; var currentConfig = __rest$F(_a, ["data", "value", "percent"]); + config.data; config.value; config.percent; var inputConfig = __rest$F(config, ["data", "value", "percent"]); + changeData = isEqual$2(currentConfig, inputConfig); + } + if (changeData) { + var changeType_1 = 'data'; + var typeMaps = ['percent']; // 特殊类型的图表 data 字段,例如 RingProgress + var currentKeys_1 = Object.keys(config); + typeMaps.forEach(function (type) { + if (currentKeys_1.includes(type)) { + changeType_1 = type; + } + }); + chart.current.changeData((config === null || config === void 0 ? void 0 : config[changeType_1]) || []); + } + else { + processConfig(); + chart.current.update(config); + } + chartOptions.current = deepClone(config); + } + }, [config]); + y$3(function () { + if (!container.current) { + return function () { return null; }; + } + processConfig(); + var chartInstance = new ChartClass(container.current, __assign$p({}, config)); + ChartClass.prototype.toDataURL = function (type, encoderOptions) { + return toDataURL(type, encoderOptions); + }; + ChartClass.prototype.downloadImage = function (name, type, encoderOptions) { + return downloadImage(name, type, encoderOptions); + }; + chartInstance.render(); + if (!chartOptions.current) { + chartOptions.current = deepClone(config); + } + chart.current = clone$3(chartInstance); + if (onReady) { + onReady(chartInstance); + } + getChart(chartRef, chart.current); + var handler = function (event) { + if (onEvent) { + onEvent(chartInstance, event); + } + }; + chartInstance.on('*', handler); + // 组件销毁时销毁图表 + return function () { + if (chart.current) { + chart.current.destroy(); + chart.current.off('*', handler); + chart.current = undefined; + } + }; + }, []); + return { + chart: chart, + container: container, + }; +} + +var __extends$b = (undefined && undefined.__extends) || (function () { + var extendStatics = function (d, b) { + extendStatics = Object.setPrototypeOf || + ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || + function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; + return extendStatics(d, b); + }; + return function (d, b) { + if (typeof b !== "function" && b !== null) + throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + extendStatics(d, b); + function __() { this.constructor = d; } + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +})(); +var ErrorBoundary$1 = /** @class */ (function (_super) { + __extends$b(ErrorBoundary, _super); + function ErrorBoundary() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.state = { + hasError: false, + }; + _this.renderError = function (e) { + var errorTemplate = _this.props.errorTemplate; + switch (e) { + default: + // fallback + return errorTemplate && typeof errorTemplate === 'function' ? (errorTemplate(e)) : (React.createElement("h5", null, + "\u7EC4\u4EF6\u51FA\u9519\u4E86\uFF0C\u8BF7\u6838\u67E5\u540E\u91CD\u8BD5\uFF1A ", + e.message)); + } + }; + return _this; + } + ErrorBoundary.getDerivedStateFromError = function (error) { + return { hasError: true, error: error }; + }; + ErrorBoundary.getDerivedStateFromProps = function (nextProps, state) { + if (state.children !== nextProps.children) { + return { + children: nextProps.children, + hasError: false, + error: undefined, + }; + } + return null; + }; + ErrorBoundary.prototype.render = function () { + if (this.state.hasError) { + return this.renderError(this.state.error); + } + return React.createElement(d$1, null, this.props.children); + }; + return ErrorBoundary; +}(React.Component)); +var ErrorBoundary$2 = ErrorBoundary$1; + +/*! ***************************************************************************** +Copyright (c) Microsoft Corporation. All rights reserved. +Licensed under the Apache License, Version 2.0 (the "License"); you may not use +this file except in compliance with the License. You may obtain a copy of the +License at http://www.apache.org/licenses/LICENSE-2.0 + +THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY +KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED +WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, +MERCHANTABLITY OR NON-INFRINGEMENT. + +See the Apache Version 2.0 License for specific language governing permissions +and limitations under the License. +***************************************************************************** */ + +var __assign$o = function() { + __assign$o = Object.assign || function __assign(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + return t; + }; + return __assign$o.apply(this, arguments); +}; + +function __rest$E(s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +} + +var uid = (function () { + return Math.random() + .toString(36) + .substring(6); +}); + +var SVG$2 = function (_a) { + var animate = _a.animate, backgroundColor = _a.backgroundColor, backgroundOpacity = _a.backgroundOpacity, baseUrl = _a.baseUrl, children = _a.children, foregroundColor = _a.foregroundColor, foregroundOpacity = _a.foregroundOpacity, gradientRatio = _a.gradientRatio, uniqueKey = _a.uniqueKey, interval = _a.interval, rtl = _a.rtl, speed = _a.speed, style = _a.style, title = _a.title, props = __rest$E(_a, ["animate", "backgroundColor", "backgroundOpacity", "baseUrl", "children", "foregroundColor", "foregroundOpacity", "gradientRatio", "uniqueKey", "interval", "rtl", "speed", "style", "title"]); + var fixedId = uniqueKey || uid(); + var idClip = fixedId + "-diff"; + var idGradient = fixedId + "-animated-diff"; + var idAria = fixedId + "-aria"; + var rtlStyle = rtl ? { transform: 'scaleX(-1)' } : null; + var keyTimes = "0; " + interval + "; 1"; + var dur = speed + "s"; + return (v$1("svg", __assign$o({ "aria-labelledby": idAria, role: "img", style: __assign$o(__assign$o({}, style), rtlStyle) }, props), + title ? v$1("title", { id: idAria }, title) : null, + v$1("rect", { role: "presentation", x: "0", y: "0", width: "100%", height: "100%", clipPath: "url(" + baseUrl + "#" + idClip + ")", style: { fill: "url(" + baseUrl + "#" + idGradient + ")" } }), + v$1("defs", { role: "presentation" }, + v$1("clipPath", { id: idClip }, children), + v$1("linearGradient", { id: idGradient }, + v$1("stop", { offset: "0%", stopColor: backgroundColor, stopOpacity: backgroundOpacity }, animate && (v$1("animate", { attributeName: "offset", values: -gradientRatio + "; " + -gradientRatio + "; 1", keyTimes: keyTimes, dur: dur, repeatCount: "indefinite" }))), + v$1("stop", { offset: "50%", stopColor: foregroundColor, stopOpacity: foregroundOpacity }, animate && (v$1("animate", { attributeName: "offset", values: -gradientRatio / 2 + "; " + -gradientRatio / 2 + "; " + (1 + + gradientRatio / 2), keyTimes: keyTimes, dur: dur, repeatCount: "indefinite" }))), + v$1("stop", { offset: "100%", stopColor: backgroundColor, stopOpacity: backgroundOpacity }, animate && (v$1("animate", { attributeName: "offset", values: "0; 0; " + (1 + gradientRatio), keyTimes: keyTimes, dur: dur, repeatCount: "indefinite" }))))))); +}; +SVG$2.defaultProps = { + animate: true, + backgroundColor: '#f5f6f7', + backgroundOpacity: 1, + baseUrl: '', + foregroundColor: '#eee', + foregroundOpacity: 1, + gradientRatio: 2, + id: null, + interval: 0.25, + rtl: false, + speed: 1.2, + style: {}, + title: 'Loading...', +}; + +var ContentLoader = function (props) { + return props.children ? v$1(SVG$2, __assign$o({}, props)) : v$1(ReactContentLoaderFacebook, __assign$o({}, props)); +}; + +var ReactContentLoaderFacebook = function (props) { return (v$1(ContentLoader, __assign$o({ viewBox: "0 0 476 124" }, props), + v$1("rect", { x: "48", y: "8", width: "88", height: "6", rx: "3" }), + v$1("rect", { x: "48", y: "26", width: "52", height: "6", rx: "3" }), + v$1("rect", { x: "0", y: "56", width: "410", height: "6", rx: "3" }), + v$1("rect", { x: "0", y: "72", width: "380", height: "6", rx: "3" }), + v$1("rect", { x: "0", y: "88", width: "178", height: "6", rx: "3" }), + v$1("circle", { cx: "20", cy: "20", r: "20" }))); }; + +var ContentLoader$1 = ContentLoader; + +var ChartLoading = function (_a) { + var loadingTemplate = _a.loadingTemplate; + var renderLoading = function () { + if (loadingTemplate) { + return loadingTemplate; + } + return (React.createElement(ContentLoader$1, { viewBox: "0 0 400 180", width: 200, height: 90, speed: 1 }, + React.createElement("rect", { x: "20", y: "5", rx: "0", ry: "0", width: "1", height: "170" }), + React.createElement("rect", { x: "20", y: "175", rx: "0", ry: "0", width: "360", height: "1" }), + React.createElement("rect", { x: "40", y: "75", rx: "0", ry: "0", width: "35", height: "100" }), + React.createElement("rect", { x: "80", y: "125", rx: "0", ry: "0", width: "35", height: "50" }), + React.createElement("rect", { x: "120", y: "105", rx: "0", ry: "0", width: "35", height: "70" }), + React.createElement("rect", { x: "160", y: "35", rx: "0", ry: "0", width: "35", height: "140" }), + React.createElement("rect", { x: "200", y: "55", rx: "0", ry: "0", width: "35", height: "120" }), + React.createElement("rect", { x: "240", y: "15", rx: "0", ry: "0", width: "35", height: "160" }), + React.createElement("rect", { x: "280", y: "135", rx: "0", ry: "0", width: "35", height: "40" }), + React.createElement("rect", { x: "320", y: "85", rx: "0", ry: "0", width: "35", height: "90" }))); + }; + return (React.createElement("div", { style: { + position: 'absolute', + width: '100%', + height: '100%', + display: 'flex', + alignItems: 'center', + justifyContent: 'center', + left: 0, + top: 0, + zIndex: 99, + backgroundColor: '#fff', + } }, renderLoading())); +}; +var ChartLoading$1 = ChartLoading; + +var __rest$D = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var AreaChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$D(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Area$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Area = AreaChart; + +var __rest$C = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var BarChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$C(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Bar$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Bar = BarChart; + +var __rest$B = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var BulletChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$B(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Bullet$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Bullet = BulletChart; + +var __rest$A = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var ColumnChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$A(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Column$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Column = ColumnChart; + +var __rest$z = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var FunnelChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$z(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Funnel$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Funnel = FunnelChart; + +var __rest$y = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var HistogramChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$y(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Histogram$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Histogram = HistogramChart; + +var __rest$x = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var LineChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$x(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Line$3, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Line$2 = LineChart; + +var __rest$w = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var BoxChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$w(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Box$2, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Box$1 = BoxChart; + +var __rest$v = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var LiquidChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$v(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Liquid$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Liquid = LiquidChart; + +var __rest$u = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var HeatmapChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$u(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Heatmap$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Heatmap = HeatmapChart; + +var __rest$t = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var PieChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$t(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Pie$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Pie = PieChart; + +var __rest$s = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var GaugeChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$s(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Gauge$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Gauge = GaugeChart; + +var __rest$r = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var ProgressChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$r(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Progress$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Progress = ProgressChart; + +var __rest$q = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var RadarChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$q(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Radar$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Radar = RadarChart; + +var __rest$p = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var RingProgressChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$p(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(RingProgress$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var RingProgress = RingProgressChart; + +var __rest$o = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var RoseChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$o(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Rose$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Rose = RoseChart; + +var __rest$n = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var ChordChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$n(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Chord$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Chord = ChordChart; + +var __rest$m = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var ScatterChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$m(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Scatter$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Scatter = ScatterChart; + +var __rest$l = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var TinyAreaChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$l(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(TinyArea$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var TinyArea = TinyAreaChart; + +var __rest$k = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var TinyColumnChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$k(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(TinyColumn$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var TinyColumn = TinyColumnChart; + +var __rest$j = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var DualAxesChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$j(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + // @ts-ignore annotations 类型特殊 + var _b = useInit(DualAxes$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var DualAxes = DualAxesChart; + +var __rest$i = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var TinyLineChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$i(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(TinyLine$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var TinyLine = TinyLineChart; + +var __rest$h = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var WaterfallChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$h(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Waterfall$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Waterfall = WaterfallChart; + +var __rest$g = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var WordCloudChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$g(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(WordCloud$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var WordCloud = WordCloudChart; + +var __rest$f = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var SunburstChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$f(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Sunburst$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Sunburst = SunburstChart; + +var __rest$e = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var StockChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$e(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Stock$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Stock = StockChart; + +var __rest$d = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var RadialBarChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$d(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(RadialBar$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var RadialBar = RadialBarChart; + +var __rest$c = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var SankeyChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$c(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Sankey$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Sankey = SankeyChart; + +var __rest$b = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var TreemapChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$b(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Treemap$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Treemap = TreemapChart; + +var __rest$a = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var ViolinChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$a(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Violin$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Violin = ViolinChart; + +var __rest$9 = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var FacetChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$9(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Facet$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Facet = FacetChart; + +var __rest$8 = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var MultiViewChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$8(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Mix$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Mix = MultiViewChart; + +var __rest$7 = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var VennChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$7(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(Venn$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var Venn = VennChart; + +var __rest$6 = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var BidirectionalBarChart = x$3(function (props, ref) { + var _a = props.style, style = _a === void 0 ? { + height: 'inherit', + } : _a, className = props.className, loading = props.loading, loadingTemplate = props.loadingTemplate, errorTemplate = props.errorTemplate, rest = __rest$6(props, ["style", "className", "loading", "loadingTemplate", "errorTemplate"]); + var _b = useInit(BidirectionalBar$1, rest), chart = _b.chart, container = _b.container; + _$A(ref, function () { return ({ + getChart: function () { return chart.current; }, + }); }); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}); +var BidirectionalBar = BidirectionalBarChart; + +var behaviorOption = { + getDefaultCfg: function getDefaultCfg() { + return {}; + }, + + /** + * register event handler, behavior will auto bind events + * for example: + * return { + * click: 'onClick' + * } + */ + getEvents: function getEvents() { + return {}; + }, + updateCfg: function updateCfg(cfg) { + Object.assign(this, cfg); + return true; + }, + shouldBegin: function shouldBegin() { + return true; + }, + shouldUpdate: function shouldUpdate() { + return true; + }, + shouldEnd: function shouldEnd() { + return true; + }, + + /** + * auto bind events when register behavior + * @param graph Graph instance + */ + bind: function bind(graph) { + var _this = this; + + var events = this.events; + this.graph = graph; + + if (this.type === 'drag-canvas' || this.type === 'brush-select' || this.type === 'lasso-select') { + graph.get('canvas').set('draggable', true); + } + + each$2(events, function (handler, event) { + graph.on(event, handler); + }); // To avoid the tabs switching makes the keydown related behaviors disable + + document.addEventListener('visibilitychange', function () { + _this.keydown = false; + }); + }, + unbind: function unbind(graph) { + var events = this.events; + + if (this.type === 'drag-canvas' || this.type === 'brush-select' || this.type === 'lasso-select') { + graph.get('canvas').set('draggable', false); + } + + each$2(events, function (handler, event) { + graph.off(event, handler); + }); + }, + get: function get(val) { + return this[val]; + }, + set: function set(key, val) { + this[key] = val; + return this; + } +}; + +var Behavior = +/** @class */ +function () { + function Behavior() {} + /** + * 自定义 Behavior + * @param type Behavior 名称 + * @param behavior Behavior 定义的方法集合 + */ + + + Behavior.registerBehavior = function (type, behavior) { + if (!behavior) { + throw new Error("please specify handler for this behavior: " + type); + } + + var prototype = clone$7(behaviorOption); + Object.assign(prototype, behavior); // eslint-disable-next-line func-names + + var base = function base(cfg) { + var _this = this; + + Object.assign(this, this.getDefaultCfg(), cfg); + var events = this.getEvents(); + this.events = null; + var eventsToBind = {}; + + if (events) { + each$2(events, function (handle, event) { + eventsToBind[event] = wrapBehavior(_this, handle); + }); + this.events = eventsToBind; + } + }; + + base.prototype = prototype; + Behavior.types[type] = base; + }; + + Behavior.hasBehavior = function (type) { + return !!Behavior.types[type]; + }; + + Behavior.getBehavior = function (type) { + return Behavior.types[type]; + }; // 所有自定义的 Behavior 的实例 + + + Behavior.types = {}; + return Behavior; +}(); + +var adjMatrix = function adjMatrix(graphData, directed) { + var nodes = graphData.nodes, + edges = graphData.edges; + var matrix = []; // map node with index in data.nodes + + var nodeMap = {}; + + if (!nodes) { + throw new Error("invalid nodes data!"); + } + + if (nodes) { + nodes.forEach(function (node, i) { + nodeMap[node.id] = i; + var row = []; + matrix.push(row); + }); + } + + if (edges) { + edges.forEach(function (edge) { + var source = edge.source, + target = edge.target; + var sIndex = nodeMap[source]; + var tIndex = nodeMap[target]; + if (!sIndex && sIndex !== 0 || !tIndex && tIndex !== 0) return; + matrix[sIndex][tIndex] = 1; + + if (!directed) { + matrix[tIndex][sIndex] = 1; + } + }); + } + + return matrix; +}; + +var defaultComparator = function defaultComparator(a, b) { + if (a === b) { + return true; + } + + return false; +}; +/** + * 链表中单个元素节点 + */ + + +var LinkedListNode = function () { + function LinkedListNode(value, next) { + if (next === void 0) { + next = null; + } + + this.value = value; + this.next = next; + } + + LinkedListNode.prototype.toString = function (callback) { + return callback ? callback(this.value) : "" + this.value; + }; + + return LinkedListNode; +}(); + +var LinkedList = function () { + function LinkedList(comparator) { + if (comparator === void 0) { + comparator = defaultComparator; + } + + this.head = null; + this.tail = null; + this.compare = comparator; + } + /** + * 将指定元素添加到链表头部 + * @param value + */ + + + LinkedList.prototype.prepend = function (value) { + // 在头部添加一个节点 + var newNode = new LinkedListNode(value, this.head); + this.head = newNode; + + if (!this.tail) { + this.tail = newNode; + } + + return this; + }; + /** + * 将指定元素添加到链表中 + * @param value + */ + + + LinkedList.prototype.append = function (value) { + var newNode = new LinkedListNode(value); // 如果不存在头节点,则将创建的新节点作为头节点 + + if (!this.head) { + this.head = newNode; + this.tail = newNode; + return this; + } // 将新节点附加到链表末尾 + + + this.tail.next = newNode; + this.tail = newNode; + return this; + }; + /** + * 删除指定元素 + * @param value 要删除的元素 + */ + + + LinkedList.prototype.delete = function (value) { + if (!this.head) { + return null; + } + + var deleteNode = null; // 如果删除的是头部元素,则将next作为头元素 + + while (this.head && this.compare(this.head.value, value)) { + deleteNode = this.head; + this.head = this.head.next; + } + + var currentNode = this.head; + + if (currentNode !== null) { + // 如果删除了节点以后,将next节点前移 + while (currentNode.next) { + if (this.compare(currentNode.next.value, value)) { + deleteNode = currentNode.next; + currentNode.next = currentNode.next.next; + } else { + currentNode = currentNode.next; + } + } + } // 检查尾部节点是否被删除 + + + if (this.compare(this.tail.value, value)) { + this.tail = currentNode; + } + + return deleteNode; + }; + /** + * 查找指定的元素 + * @param param0 + */ + + + LinkedList.prototype.find = function (_a) { + var _b = _a.value, + value = _b === void 0 ? undefined : _b, + _c = _a.callback, + callback = _c === void 0 ? undefined : _c; + + if (!this.head) { + return null; + } + + var currentNode = this.head; + + while (currentNode) { + // 如果指定了 callback,则按指定的 callback 查找 + if (callback && callback(currentNode.value)) { + return currentNode; + } // 如果指定了 value,则按 value 查找 + + + if (value !== undefined && this.compare(currentNode.value, value)) { + return currentNode; + } + + currentNode = currentNode.next; + } + + return null; + }; + /** + * 删除尾部节点 + */ + + + LinkedList.prototype.deleteTail = function () { + var deletedTail = this.tail; + + if (this.head === this.tail) { + // 链表中只有一个元素 + this.head = null; + this.tail = null; + return deletedTail; + } + + var currentNode = this.head; + + while (currentNode.next) { + if (!currentNode.next.next) { + currentNode.next = null; + } else { + currentNode = currentNode.next; + } + } + + this.tail = currentNode; + return deletedTail; + }; + /** + * 删除头部节点 + */ + + + LinkedList.prototype.deleteHead = function () { + if (!this.head) { + return null; + } + + var deletedHead = this.head; + + if (this.head.next) { + this.head = this.head.next; + } else { + this.head = null; + this.tail = null; + } + + return deletedHead; + }; + /** + * 将一组元素转成链表中的节点 + * @param values 链表中的元素 + */ + + + LinkedList.prototype.fromArray = function (values) { + var _this = this; + + values.forEach(function (value) { + return _this.append(value); + }); + return this; + }; + /** + * 将链表中的节点转成数组元素 + */ + + + LinkedList.prototype.toArray = function () { + var nodes = []; + var currentNode = this.head; + + while (currentNode) { + nodes.push(currentNode); + currentNode = currentNode.next; + } + + return nodes; + }; + /** + * 反转链表中的元素节点 + */ + + + LinkedList.prototype.reverse = function () { + var currentNode = this.head; + var prevNode = null; + var nextNode = null; + + while (currentNode) { + // 存储下一个元素节点 + nextNode = currentNode.next; // 更改当前节点的下一个节点,以便将它连接到上一个节点上 + + currentNode.next = prevNode; // 将 prevNode 和 currentNode 向前移动一步 + + prevNode = currentNode; + currentNode = nextNode; + } + + this.tail = this.head; + this.head = prevNode; + }; + + LinkedList.prototype.toString = function (callback) { + if (callback === void 0) { + callback = undefined; + } + + return this.toArray().map(function (node) { + return node.toString(callback); + }).toString(); + }; + + return LinkedList; +}(); + +var Queue = function () { + function Queue() { + this.linkedList = new LinkedList(); + } + /** + * 队列是否为空 + */ + + + Queue.prototype.isEmpty = function () { + return !this.linkedList.head; + }; + /** + * 读取队列头部的元素, 不删除队列中的元素 + */ + + + Queue.prototype.peek = function () { + if (!this.linkedList.head) { + return null; + } + + return this.linkedList.head.value; + }; + /** + * 在队列的尾部新增一个元素 + * @param value + */ + + + Queue.prototype.enqueue = function (value) { + this.linkedList.append(value); + }; + /** + * 删除队列中的头部元素,如果队列为空,则返回 null + */ + + + Queue.prototype.dequeue = function () { + var removeHead = this.linkedList.deleteHead(); + return removeHead ? removeHead.value : null; + }; + + Queue.prototype.toString = function (callback) { + return this.linkedList.toString(callback); + }; + + return Queue; +}(); + +/** + * 获取指定节点的所有邻居 + * @param nodeId 节点 ID + * @param edges 图中的所有边数据 + * @param type 邻居类型 + */ +var getNeighbors = function getNeighbors(nodeId, edges, type) { + if (edges === void 0) { + edges = []; + } + + var currentEdges = edges.filter(function (edge) { + return edge.source === nodeId || edge.target === nodeId; + }); + + if (type === 'target') { + // 当前节点为 source,它所指向的目标节点 + var neighhborsConverter_1 = function neighhborsConverter_1(edge) { + return edge.source === nodeId; + }; + + return currentEdges.filter(neighhborsConverter_1).map(function (edge) { + return edge.target; + }); + } + + if (type === 'source') { + // 当前节点为 target,它所指向的源节点 + var neighhborsConverter_2 = function neighhborsConverter_2(edge) { + return edge.target === nodeId; + }; + + return currentEdges.filter(neighhborsConverter_2).map(function (edge) { + return edge.source; + }); + } // 若未指定 type ,则返回所有邻居 + + + var neighhborsConverter = function neighhborsConverter(edge) { + return edge.source === nodeId ? edge.target : edge.source; + }; + + return currentEdges.map(neighhborsConverter); +}; +/** + * 获取指定节点的出边 + * @param nodeId 节点 ID + * @param edges 图中的所有边数据 + */ + +var getOutEdgesNodeId = function getOutEdgesNodeId(nodeId, edges) { + return edges.filter(function (edge) { + return edge.source === nodeId; + }); +}; +/** + * 获取指定节点的边,包括出边和入边 + * @param nodeId 节点 ID + * @param edges 图中的所有边数据 + */ + +var getEdgesByNodeId = function getEdgesByNodeId(nodeId, edges) { + return edges.filter(function (edge) { + return edge.source === nodeId || edge.target === nodeId; + }); +}; +/** + * 生成唯一的 ID,规则是序号 + 时间戳 + * @param index 序号 + */ + +var uniqueId$2 = function uniqueId(index) { + if (index === void 0) { + index = 0; + } + + var random1 = ("" + Math.random()).split('.')[1].substr(0, 5); + var random2 = ("" + Math.random()).split('.')[1].substr(0, 5); + return index + "-" + random1 + random2; +}; + +/** + * + * @param callbacks + * allowTraversal: 确定 BFS 是否从顶点沿着边遍历到其邻居,默认情况下,同一个节点只能遍历一次 + * enterNode: 当 BFS 访问某个节点时调用 + * leaveNode: 当 BFS 访问访问结束某个节点时调用 + */ + +function initCallbacks$1(callbacks) { + if (callbacks === void 0) { + callbacks = {}; + } + + var initiatedCallback = callbacks; + + var stubCallback = function stubCallback() {}; + + var allowTraversalCallback = function () { + var seen = {}; + return function (_a) { + var next = _a.next; + var id = next; + + if (!seen[id]) { + seen[id] = true; + return true; + } + + return false; + }; + }(); + + initiatedCallback.allowTraversal = callbacks.allowTraversal || allowTraversalCallback; + initiatedCallback.enter = callbacks.enter || stubCallback; + initiatedCallback.leave = callbacks.leave || stubCallback; + return initiatedCallback; +} +/** + * 广度优先遍历图 + * @param graph Graph 图实例 + * @param startNode 开始遍历的节点 + * @param originalCallbacks 回调 + */ + + +var breadthFirstSearch = function breadthFirstSearch(graphData, startNodeId, originalCallbacks) { + var callbacks = initCallbacks$1(originalCallbacks); + var nodeQueue = new Queue(); + var _a = graphData.edges, + edges = _a === void 0 ? [] : _a; // 初始化队列元素 + + nodeQueue.enqueue(startNodeId); + var previousNode = ''; + + var _loop_1 = function _loop_1() { + var currentNode = nodeQueue.dequeue(); + callbacks.enter({ + current: currentNode, + previous: previousNode + }); // 将所有邻居添加到队列中以便遍历 + + getNeighbors(currentNode, edges, 'target').forEach(function (nextNode) { + if (callbacks.allowTraversal({ + previous: previousNode, + current: currentNode, + next: nextNode + })) { + nodeQueue.enqueue(nextNode); + } + }); + callbacks.leave({ + current: currentNode, + previous: previousNode + }); // 下一次循环之前存储当前顶点 + + previousNode = currentNode; + }; // 遍历队列中的所有顶点 + + + while (!nodeQueue.isEmpty()) { + _loop_1(); + } +}; + +/** + * Generate all connected components for an undirected graph + * @param graph + */ + +var detectConnectedComponents = function detectConnectedComponents(graphData) { + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + var allComponents = []; + var visited = {}; + var nodeStack = []; + + var getComponent = function getComponent(node) { + nodeStack.push(node); + visited[node.id] = true; + var neighbors = getNeighbors(node.id, edges); + + var _loop_1 = function _loop_1(i) { + var neighbor = neighbors[i]; + + if (!visited[neighbor]) { + var targetNode = nodes.filter(function (node) { + return node.id === neighbor; + }); + + if (targetNode.length > 0) { + getComponent(targetNode[0]); + } + } + }; + + for (var i = 0; i < neighbors.length; ++i) { + _loop_1(i); + } + }; + + for (var i = 0; i < nodes.length; i++) { + var node = nodes[i]; + + if (!visited[node.id]) { + // 对于无向图进行dfs遍历,每一次调用后都得到一个连通分量 + getComponent(node); + var component = []; + + while (nodeStack.length > 0) { + component.push(nodeStack.pop()); + } + + allComponents.push(component); + } + } + + return allComponents; +}; +/** + * Tarjan's Algorithm 复杂度 O(|V|+|E|) + * For directed graph only + * a directed graph is said to be strongly connected if "every vertex is reachable from every other vertex". + * refer: http://en.wikipedia.org/wiki/Tarjan%27s_strongly_connected_components_algorithm + * @param graph + * @return a list of strongly connected components + */ + +var detectStrongConnectComponents = function detectStrongConnectComponents(graphData) { + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + var nodeStack = []; + var inStack = {}; // 辅助判断是否已经在stack中,减少查找开销 + + var indices = {}; + var lowLink = {}; + var allComponents = []; + var index = 0; + + var getComponent = function getComponent(node) { + // Set the depth index for v to the smallest unused index + indices[node.id] = index; + lowLink[node.id] = index; + index += 1; + nodeStack.push(node); + inStack[node.id] = true; // 考虑每个邻接点 + + var neighbors = getNeighbors(node.id, edges, 'target').filter(function (n) { + return nodes.map(function (node) { + return node.id; + }).indexOf(n) > -1; + }); + + var _loop_2 = function _loop_2(i) { + var targetNodeID = neighbors[i]; + + if (!indices[targetNodeID] && indices[targetNodeID] !== 0) { + var targetNode = nodes.filter(function (node) { + return node.id === targetNodeID; + }); + + if (targetNode.length > 0) { + getComponent(targetNode[0]); + } // tree edge + + + lowLink[node.id] = Math.min(lowLink[node.id], lowLink[targetNodeID]); + } else if (inStack[targetNodeID]) { + // back edge, target node is in the current SCC + lowLink[node.id] = Math.min(lowLink[node.id], indices[targetNodeID]); + } + }; + + for (var i = 0; i < neighbors.length; i++) { + _loop_2(i); + } // If node is a root node, generate an SCC + + + if (lowLink[node.id] === indices[node.id]) { + var component = []; + + while (nodeStack.length > 0) { + var tmpNode = nodeStack.pop(); + inStack[tmpNode.id] = false; + component.push(tmpNode); + if (tmpNode === node) break; + } + + if (component.length > 0) { + allComponents.push(component); + } + } + }; + + for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) { + var node = nodes_1[_i]; + + if (!indices[node.id] && indices[node.id] !== 0) { + getComponent(node); + } + } + + return allComponents; +}; +function getConnectedComponents(graphData, directed) { + if (directed) return detectStrongConnectComponents(graphData); + return detectConnectedComponents(graphData); +} + +var degree = function degree(graphData) { + var degrees = {}; + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + nodes.forEach(function (node) { + degrees[node.id] = { + degree: 0, + inDegree: 0, + outDegree: 0 + }; + }); + edges.forEach(function (edge) { + degrees[edge.source].degree++; + degrees[edge.source].outDegree++; + degrees[edge.target].degree++; + degrees[edge.target].inDegree++; + }); + return degrees; +}; +/** + * 获取指定节点的入度 + * @param graphData 图数据 + * @param nodeId 节点ID + */ + +var getInDegree = function getInDegree(graphData, nodeId) { + var nodeDegree = degree(graphData); + + if (nodeDegree[nodeId]) { + return degree(graphData)[nodeId].inDegree; + } + + return 0; +}; +/** + * 获取指定节点的出度 + * @param graphData 图数据 + * @param nodeId 节点ID + */ + +var getOutDegree = function getOutDegree(graphData, nodeId) { + var nodeDegree = degree(graphData); + + if (nodeDegree[nodeId]) { + return degree(graphData)[nodeId].outDegree; + } + + return 0; +}; + +function initCallbacks(callbacks) { + if (callbacks === void 0) { + callbacks = {}; + } + + var initiatedCallback = callbacks; + + var stubCallback = function stubCallback() {}; + + var allowTraversalCallback = function () { + var seen = {}; + return function (_a) { + var next = _a.next; + + if (!seen[next]) { + seen[next] = true; + return true; + } + + return false; + }; + }(); + + initiatedCallback.allowTraversal = callbacks.allowTraversal || allowTraversalCallback; + initiatedCallback.enter = callbacks.enter || stubCallback; + initiatedCallback.leave = callbacks.leave || stubCallback; + return initiatedCallback; +} +/** + * @param {Graph} graph + * @param {GraphNode} currentNode + * @param {GraphNode} previousNode + * @param {Callbacks} callbacks + */ + + +function depthFirstSearchRecursive(graphData, currentNode, previousNode, callbacks) { + callbacks.enter({ + current: currentNode, + previous: previousNode + }); + var _a = graphData.edges, + edges = _a === void 0 ? [] : _a; + getNeighbors(currentNode, edges, 'target').forEach(function (nextNode) { + if (callbacks.allowTraversal({ + previous: previousNode, + current: currentNode, + next: nextNode + })) { + depthFirstSearchRecursive(graphData, nextNode, currentNode, callbacks); + } + }); + callbacks.leave({ + current: currentNode, + previous: previousNode + }); +} +/** + * 深度优先遍历图 + * @param data GraphData 图数据 + * @param startNodeId 开始遍历的节点的 ID + * @param originalCallbacks 回调 + */ + + +function depthFirstSearch(graphData, startNodeId, callbacks) { + depthFirstSearchRecursive(graphData, startNodeId, '', initCallbacks(callbacks)); +} + +var detectDirectedCycle$1 = function detectDirectedCycle(graphData) { + var cycle = null; + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a; + var dfsParentMap = {}; // 所有没有被访问的节点集合 + + var unvisitedSet = {}; // 正在被访问的节点集合 + + var visitingSet = {}; // 所有已经被访问过的节点集合 + + var visitedSet = {}; // 初始化 unvisitedSet + + nodes.forEach(function (node) { + unvisitedSet[node.id] = node; + }); + var callbacks = { + enter: function enter(_a) { + var currentNode = _a.current, + previousNode = _a.previous; + + if (visitingSet[currentNode]) { + // 如果当前节点正在访问中,则说明检测到环路了 + cycle = {}; + var currentCycleNode = currentNode; + var previousCycleNode = previousNode; + + while (previousCycleNode !== currentNode) { + cycle[currentCycleNode] = previousCycleNode; + currentCycleNode = previousCycleNode; + previousCycleNode = dfsParentMap[previousCycleNode]; + } + + cycle[currentCycleNode] = previousCycleNode; + } else { + // 如果不存在正在访问集合中,则将其放入正在访问集合,并从未访问集合中删除 + visitingSet[currentNode] = currentNode; + delete unvisitedSet[currentNode]; // 更新 DSF parents 列表 + + dfsParentMap[currentNode] = previousNode; + } + }, + leave: function leave(_a) { + var currentNode = _a.current; // 如果所有的节点的子节点都已经访问过了,则从正在访问集合中删除掉,并将其移入到已访问集合中, + // 同时也意味着当前节点的所有邻居节点都被访问过了 + + visitedSet[currentNode] = currentNode; + delete visitingSet[currentNode]; + }, + allowTraversal: function allowTraversal(_a) { + var nextNode = _a.next; // 如果检测到环路则需要终止所有进一步的遍历,否则会导致无限循环遍历 + + if (cycle) { + return false; + } // 仅允许遍历没有访问的节点,visitedSet 中的都已经访问过了 + + + return !visitedSet[nextNode]; + } + }; // 开始遍历节点 + + while (Object.keys(unvisitedSet).length) { + // 从第一个节点开始进行 DFS 遍历 + var firsetUnVisitedKey = Object.keys(unvisitedSet)[0]; + depthFirstSearch(graphData, firsetUnVisitedKey, callbacks); + } + + return cycle; +}; +/** + * 检测无向图中的所有Base cycles + * refer: https://www.codeproject.com/Articles/1158232/Enumerating-All-Cycles-in-an-Undirected-Graph + * @param graph + * @param nodeIds 节点 ID 的数组 + * @param include 包含或排除指定的节点 + * @return [{[key: string]: INode}] 返回一组base cycles + */ + + +var detectAllUndirectedCycle = function detectAllUndirectedCycle(graphData, nodeIds, include) { + var _a, _b; + + if (include === void 0) { + include = true; + } + + var allCycles = []; + var components = getConnectedComponents(graphData, false); // loop through all connected components + + for (var _i = 0, components_1 = components; _i < components_1.length; _i++) { + var component = components_1[_i]; + if (!component.length) continue; + var root = component[0]; + var rootId = root.id; + var stack = [root]; + var parent_1 = (_a = {}, _a[rootId] = root, _a); + var used = (_b = {}, _b[rootId] = new Set(), _b); // walk a spanning tree to find cycles + + while (stack.length > 0) { + var curNode = stack.pop(); + var curNodeId = curNode.id; + var neighbors = getNeighbors(curNodeId, graphData.edges); + + var _loop_1 = function _loop_1(i) { + var _c; + + var neighborId = neighbors[i]; + var neighbor = graphData.nodes.find(function (node) { + return node.id === neighborId; + }); // const neighborId = neighbor.get('id'); + + if (neighborId === curNodeId) { + // 自环 + allCycles.push((_c = {}, _c[neighborId] = curNode, _c)); + } else if (!(neighborId in used)) { + // visit a new node + parent_1[neighborId] = curNode; + stack.push(neighbor); + used[neighborId] = new Set([curNode]); + } else if (!used[curNodeId].has(neighbor)) { + // a cycle found + var cycleValid = true; + var cyclePath = [neighbor, curNode]; + var p = parent_1[curNodeId]; + + while (used[neighborId].size && !used[neighborId].has(p)) { + cyclePath.push(p); + if (p === parent_1[p.id]) break;else p = parent_1[p.id]; + } + + cyclePath.push(p); + + if (nodeIds && include) { + // 如果有指定包含的节点 + cycleValid = false; + + if (cyclePath.findIndex(function (node) { + return nodeIds.indexOf(node.id) > -1; + }) > -1) { + cycleValid = true; + } + } else if (nodeIds && !include) { + // 如果有指定不包含的节点 + if (cyclePath.findIndex(function (node) { + return nodeIds.indexOf(node.id) > -1; + }) > -1) { + cycleValid = false; + } + } // 把 node list 形式转换为 cycle 的格式 + + + if (cycleValid) { + var cycle = {}; + + for (var index = 1; index < cyclePath.length; index += 1) { + cycle[cyclePath[index - 1].id] = cyclePath[index]; + } + + if (cyclePath.length) { + cycle[cyclePath[cyclePath.length - 1].id] = cyclePath[0]; + } + + allCycles.push(cycle); + } + + used[neighborId].add(curNode); + } + }; + + for (var i = 0; i < neighbors.length; i += 1) { + _loop_1(i); + } + } + } + + return allCycles; +}; +/** + * Johnson's algorithm, 时间复杂度 O((V + E)(C + 1))$ and space bounded by O(V + E) + * refer: https://www.cs.tufts.edu/comp/150GA/homeworks/hw1/Johnson%2075.PDF + * refer: https://networkx.github.io/documentation/stable/_modules/networkx/algorithms/cycles.html#simple_cycles + * @param graph + * @param nodeIds 节点 ID 的数组 + * @param include 包含或排除指定的节点 + * @return [{[key: string]: INode}] 返回所有的 simple cycles + */ + +var detectAllDirectedCycle = function detectAllDirectedCycle(graphData, nodeIds, include) { + if (include === void 0) { + include = true; + } + + var path = []; // stack of nodes in current path + + var blocked = new Set(); + var B = []; // remember portions of the graph that yield no elementary circuit + + var allCycles = []; + var idx2Node = {}; + var node2Idx = {}; // 辅助函数: unblock all blocked nodes + + var unblock = function unblock(thisNode) { + var stack = [thisNode]; + + while (stack.length > 0) { + var node = stack.pop(); + + if (blocked.has(node)) { + blocked.delete(node); + B[node.id].forEach(function (n) { + stack.push(n); + }); + B[node.id].clear(); + } + } + }; + + var circuit = function circuit(node, start, adjList) { + var closed = false; // whether a path is closed + + if (nodeIds && include === false && nodeIds.indexOf(node.id) > -1) return closed; + path.push(node); + blocked.add(node); + var neighbors = adjList[node.id]; + + for (var i = 0; i < neighbors.length; i += 1) { + var neighbor = idx2Node[neighbors[i]]; + + if (neighbor === start) { + var cycle = {}; + + for (var index = 1; index < path.length; index += 1) { + cycle[path[index - 1].id] = path[index]; + } + + if (path.length) { + cycle[path[path.length - 1].id] = path[0]; + } + + allCycles.push(cycle); + closed = true; + } else if (!blocked.has(neighbor)) { + if (circuit(neighbor, start, adjList)) { + closed = true; + } + } + } + + if (closed) { + unblock(node); + } else { + for (var i = 0; i < neighbors.length; i += 1) { + var neighbor = idx2Node[neighbors[i]]; + + if (!B[neighbor.id].has(node)) { + B[neighbor.id].add(node); + } + } + } + + path.pop(); + return closed; + }; + + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a; // Johnson's algorithm 要求给节点赋顺序,先按节点在数组中的顺序 + + for (var i = 0; i < nodes.length; i += 1) { + var node = nodes[i]; + var nodeId = node.id; + node2Idx[nodeId] = i; + idx2Node[i] = node; + } // 如果有指定包含的节点,则把指定节点排序在前,以便提早结束搜索 + + + if (nodeIds && include) { + var _loop_2 = function _loop_2(i) { + var nodeId = nodeIds[i]; + node2Idx[nodes[i].id] = node2Idx[nodeId]; + node2Idx[nodeId] = 0; + idx2Node[0] = nodes.find(function (node) { + return node.id === nodeId; + }); + idx2Node[node2Idx[nodes[i].id]] = nodes[i]; + }; + + for (var i = 0; i < nodeIds.length; i++) { + _loop_2(i); + } + } // 返回 节点顺序 >= nodeOrder 的强连通分量的adjList + + + var getMinComponentAdj = function getMinComponentAdj(components) { + var _a; + + var minCompIdx; + var minIdx = Infinity; // Find least component and the lowest node + + for (var i = 0; i < components.length; i += 1) { + var comp = components[i]; + + for (var j = 0; j < comp.length; j++) { + var nodeIdx_1 = node2Idx[comp[j].id]; + + if (nodeIdx_1 < minIdx) { + minIdx = nodeIdx_1; + minCompIdx = i; + } + } + } + + var component = components[minCompIdx]; + var adjList = []; + + for (var i = 0; i < component.length; i += 1) { + var node = component[i]; + adjList[node.id] = []; + + for (var _i = 0, _b = getNeighbors(node.id, graphData.edges, 'target').filter(function (n) { + return component.map(function (c) { + return c.id; + }).indexOf(n) > -1; + }); _i < _b.length; _i++) { + var neighbor = _b[_i]; // 对自环情况 (点连向自身) 特殊处理:记录自环,但不加入adjList + + if (neighbor === node.id && !(include === false && nodeIds.indexOf(node.id) > -1)) { + allCycles.push((_a = {}, _a[node.id] = node, _a)); + } else { + adjList[node.id].push(node2Idx[neighbor]); + } + } + } + + return { + component: component, + adjList: adjList, + minIdx: minIdx + }; + }; + + var nodeIdx = 0; + + while (nodeIdx < nodes.length) { + var subgraphNodes = nodes.filter(function (n) { + return node2Idx[n.id] >= nodeIdx; + }); + var sccs = detectStrongConnectComponents({ + nodes: subgraphNodes, + edges: graphData.edges + }).filter(function (component) { + return component.length > 1; + }); + if (sccs.length === 0) break; + var scc = getMinComponentAdj(sccs); + var minIdx = scc.minIdx, + adjList = scc.adjList, + component = scc.component; + + if (component.length > 1) { + component.forEach(function (node) { + B[node.id] = new Set(); + }); + var startNode = idx2Node[minIdx]; // startNode 不在指定要包含的节点中,提前结束搜索 + + if (nodeIds && include && nodeIds.indexOf(startNode.id) === -1) return allCycles; + circuit(startNode, startNode, adjList); + nodeIdx = minIdx + 1; + } else { + break; + } + } + + return allCycles; +}; +/** + * 查找图中所有满足要求的圈 + * @param graph + * @param directed 是否为有向图 + * @param nodeIds 节点 ID 的数组,若不指定,则返回图中所有的圈 + * @param include 包含或排除指定的节点 + * @return [{[key: string]: Node}] 包含所有环的数组,每个环用一个Object表示,其中key为节点id,value为该节点在环中指向的下一个节点 + */ + +var detectAllCycles = function detectAllCycles(graphData, directed, nodeIds, include) { + if (include === void 0) { + include = true; + } + + if (directed) return detectAllDirectedCycle(graphData, nodeIds, include); + return detectAllUndirectedCycle(graphData, nodeIds, include); +}; + +var minVertex = function minVertex(D, nodes, marks) { + // 找出最小的点 + var minDis = Infinity; + var minNode; + + for (var i = 0; i < nodes.length; i++) { + var nodeId = nodes[i].id; + + if (!marks[nodeId] && D[nodeId] <= minDis) { + minDis = D[nodeId]; + minNode = nodes[i]; + } + } + + return minNode; +}; + +var dijkstra$2 = function dijkstra(graphData, source, directed, weightPropertyName) { + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + var marks = {}; + var D = {}; + var prevs = {}; // key: 顶点, value: 顶点的前驱点数组(可能有多条等长的最短路径) + + nodes.forEach(function (node, i) { + var id = node.id; + D[id] = Infinity; + if (id === source) D[id] = 0; + }); + var nodeNum = nodes.length; + + var _loop_1 = function _loop_1(i) { + // Process the vertices + var minNode = minVertex(D, nodes, marks); + var minNodeId = minNode.id; + marks[minNodeId] = true; + if (D[minNodeId] === Infinity) return "continue"; // Unreachable vertices cannot be the intermediate point + + var relatedEdges = []; + if (directed) relatedEdges = getOutEdgesNodeId(minNodeId, edges);else relatedEdges = getEdgesByNodeId(minNodeId, edges); + relatedEdges.forEach(function (edge) { + var edgeTarget = edge.target; + var edgeSource = edge.source; + var w = edgeTarget === minNodeId ? edgeSource : edgeTarget; + var weight = weightPropertyName && edge[weightPropertyName] ? edge[weightPropertyName] : 1; + + if (D[w] > D[minNode.id] + weight) { + D[w] = D[minNode.id] + weight; + prevs[w] = [minNode.id]; + } else if (D[w] === D[minNode.id] + weight) { + prevs[w].push(minNode.id); + } + }); + }; + + for (var i = 0; i < nodeNum; i++) { + _loop_1(); + } + + prevs[source] = [source]; // 每个节点存可能存在多条最短路径 + + var paths = {}; + + for (var target in D) { + if (D[target] !== Infinity) { + findAllPaths(source, target, prevs, paths); + } + } // 兼容之前单路径 + + + var path = {}; + + for (var target in paths) { + path[target] = paths[target][0]; + } + + return { + length: D, + path: path, + allPath: paths + }; +}; + +function findAllPaths(source, target, prevs, foundPaths) { + if (source === target) { + return [source]; + } + + if (foundPaths[target]) { + return foundPaths[target]; + } + + var paths = []; + + for (var _i = 0, _a = prevs[target]; _i < _a.length; _i++) { + var prev = _a[_i]; + var prevPaths = findAllPaths(source, prev, prevs, foundPaths); + if (!prevPaths) return; + + for (var _b = 0, prevPaths_1 = prevPaths; _b < prevPaths_1.length; _b++) { + var prePath = prevPaths_1[_b]; + if (isArray$n(prePath)) paths.push(__spreadArray$3(__spreadArray$3([], prePath), [target]));else paths.push([prePath, target]); + } + } + + foundPaths[target] = paths; + return foundPaths[target]; +} + +var findShortestPath = function findShortestPath(graphData, start, end, directed, weightPropertyName) { + var _a = dijkstra$2(graphData, start, directed, weightPropertyName), + length = _a.length, + path = _a.path, + allPath = _a.allPath; + + return { + length: length[end], + path: path[end], + allPath: allPath[end] + }; +}; +var findAllPath = function findAllPath(graphData, start, end, directed) { + var _a; + + if (start === end) return [[start]]; + var _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + var visited = [start]; + var isVisited = (_a = {}, _a[start] = true, _a); + var stack = []; // 辅助栈,用于存储访问过的节点的邻居节点 + + var allPath = []; + var neighbors = directed ? getNeighbors(start, edges, 'target') : getNeighbors(start, edges); + stack.push(neighbors); + + while (visited.length > 0 && stack.length > 0) { + var children = stack[stack.length - 1]; + + if (children.length) { + var child = children.shift(); + + if (child) { + visited.push(child); + isVisited[child] = true; + neighbors = directed ? getNeighbors(child, edges, 'target') : getNeighbors(child, edges); + stack.push(neighbors.filter(function (neighbor) { + return !isVisited[neighbor]; + })); + } + } else { + var node = visited.pop(); + isVisited[node] = false; + stack.pop(); + continue; + } + + if (visited[visited.length - 1] === end) { + var path = visited.map(function (node) { + return node; + }); + allPath.push(path); + var node = visited.pop(); + isVisited[node] = false; + stack.pop(); + } + } + + return allPath; +}; + +var floydWarshall$3 = function floydWarshall(graphData, directed) { + var adjacentMatrix = adjMatrix(graphData, directed); + var dist = []; + var size = adjacentMatrix.length; + + for (var i = 0; i < size; i += 1) { + dist[i] = []; + + for (var j = 0; j < size; j += 1) { + if (i === j) { + dist[i][j] = 0; + } else if (adjacentMatrix[i][j] === 0 || !adjacentMatrix[i][j]) { + dist[i][j] = Infinity; + } else { + dist[i][j] = adjacentMatrix[i][j]; + } + } + } // floyd + + + for (var k = 0; k < size; k += 1) { + for (var i = 0; i < size; i += 1) { + for (var j = 0; j < size; j += 1) { + if (dist[i][j] > dist[i][k] + dist[k][j]) { + dist[i][j] = dist[i][k] + dist[k][j]; + } + } + } + } + + return dist; +}; + +/** + * 标签传播算法 + * @param graphData 图数据 + * @param directed 是否有向图,默认为 false + * @param weightPropertyName 权重的属性字段 + * @param maxIteration 最大迭代次数 + */ + +var labelPropagation = function labelPropagation(graphData, directed, weightPropertyName, maxIteration) { + if (directed === void 0) { + directed = false; + } + + if (weightPropertyName === void 0) { + weightPropertyName = 'weight'; + } + + if (maxIteration === void 0) { + maxIteration = 1000; + } // the origin data + + + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + var clusters = {}; + var nodeMap = {}; // init the clusters and nodeMap + + nodes.forEach(function (node, i) { + var cid = uniqueId$2(); + node.clusterId = cid; + clusters[cid] = { + id: cid, + nodes: [node] + }; + nodeMap[node.id] = { + node: node, + idx: i + }; + }); // the adjacent matrix of calNodes inside clusters + + var adjMatrix$1 = adjMatrix(graphData, directed); // the sum of each row in adjacent matrix + /** + * neighbor nodes (id for key and weight for value) for each node + * neighbors = { + * id(node_id): { id(neighbor_1_id): weight(weight of the edge), id(neighbor_2_id): weight(weight of the edge), ... }, + * ... + * } + */ + + var neighbors = {}; + adjMatrix$1.forEach(function (row, i) { + var iid = nodes[i].id; + neighbors[iid] = {}; + row.forEach(function (entry, j) { + if (!entry) return; + var jid = nodes[j].id; + neighbors[iid][jid] = entry; + }); + }); + var iter = 0; + + var _loop_1 = function _loop_1() { + var changed = false; + nodes.forEach(function (node) { + var neighborClusters = {}; + Object.keys(neighbors[node.id]).forEach(function (neighborId) { + var neighborWeight = neighbors[node.id][neighborId]; + var neighborNode = nodeMap[neighborId].node; + var neighborClusterId = neighborNode.clusterId; + if (!neighborClusters[neighborClusterId]) neighborClusters[neighborClusterId] = 0; + neighborClusters[neighborClusterId] += neighborWeight; + }); // find the cluster with max weight + + var maxWeight = -Infinity; + var bestClusterIds = []; + Object.keys(neighborClusters).forEach(function (clusterId) { + if (maxWeight < neighborClusters[clusterId]) { + maxWeight = neighborClusters[clusterId]; + bestClusterIds = [clusterId]; + } else if (maxWeight === neighborClusters[clusterId]) { + bestClusterIds.push(clusterId); + } + }); + if (bestClusterIds.length === 1 && bestClusterIds[0] === node.clusterId) return; + var selfClusterIdx = bestClusterIds.indexOf(node.clusterId); + if (selfClusterIdx >= 0) bestClusterIds.splice(selfClusterIdx, 1); + + if (bestClusterIds && bestClusterIds.length) { + changed = true; // remove from origin cluster + + var selfCluster = clusters[node.clusterId]; + var nodeInSelfClusterIdx = selfCluster.nodes.indexOf(node); + selfCluster.nodes.splice(nodeInSelfClusterIdx, 1); // move the node to the best cluster + + var randomIdx = Math.floor(Math.random() * bestClusterIds.length); + var bestCluster = clusters[bestClusterIds[randomIdx]]; + bestCluster.nodes.push(node); + node.clusterId = bestCluster.id; + } + }); + if (!changed) return "break"; + iter++; + }; + + while (iter < maxIteration) { + var state_1 = _loop_1(); + + if (state_1 === "break") break; + } // delete the empty clusters + + + Object.keys(clusters).forEach(function (clusterId) { + var cluster = clusters[clusterId]; + + if (!cluster.nodes || !cluster.nodes.length) { + delete clusters[clusterId]; + } + }); // get the cluster edges + + var clusterEdges = []; + var clusterEdgeMap = {}; + edges.forEach(function (edge) { + var source = edge.source, + target = edge.target; + var weight = edge[weightPropertyName] || 1; + var sourceClusterId = nodeMap[source].node.clusterId; + var targetClusterId = nodeMap[target].node.clusterId; + var newEdgeId = sourceClusterId + "---" + targetClusterId; + + if (clusterEdgeMap[newEdgeId]) { + clusterEdgeMap[newEdgeId].weight += weight; + clusterEdgeMap[newEdgeId].count++; + } else { + var newEdge = { + source: sourceClusterId, + target: targetClusterId, + weight: weight, + count: 1 + }; + clusterEdgeMap[newEdgeId] = newEdge; + clusterEdges.push(newEdge); + } + }); + var clustersArray = []; + Object.keys(clusters).forEach(function (clusterId) { + clustersArray.push(clusters[clusterId]); + }); + return { + clusters: clustersArray, + clusterEdges: clusterEdges + }; +}; + +var getModularity = function getModularity(nodes, adjMatrix, ks, m) { + var length = adjMatrix.length; + var param = 2 * m; + var modularity = 0; + + for (var i = 0; i < length; i++) { + var clusteri = nodes[i].clusterId; + + for (var j = 0; j < length; j++) { + var clusterj = nodes[j].clusterId; + if (clusteri !== clusterj) continue; + var entry = adjMatrix[i][j] || 0; + var ki = ks[i] || 0; + var kj = ks[j] || 0; + modularity += entry - ki * kj / param; + } + } + + modularity *= 1 / param; + return modularity; +}; +/** + * 社区发现 louvain 算法 + * @param graphData 图数据 + * @param directed 是否有向图,默认为 false + * @param weightPropertyName 权重的属性字段 + * @param threshold + */ + + +var louvain = function louvain(graphData, directed, weightPropertyName, threshold) { + if (directed === void 0) { + directed = false; + } + + if (weightPropertyName === void 0) { + weightPropertyName = 'weight'; + } + + if (threshold === void 0) { + threshold = 0.0001; + } // the origin data + + + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + var uniqueId = 1; + var clusters = {}; + var nodeMap = {}; // init the clusters and nodeMap + + nodes.forEach(function (node, i) { + var cid = String(uniqueId++); + node.clusterId = cid; + clusters[cid] = { + id: cid, + nodes: [node] + }; + nodeMap[node.id] = { + node: node, + idx: i + }; + }); // the adjacent matrix of calNodes inside clusters + + var adjMatrix$1 = adjMatrix(graphData, directed); // the sum of each row in adjacent matrix + + var ks = []; + /** + * neighbor nodes (id for key and weight for value) for each node + * neighbors = { + * id(node_id): { id(neighbor_1_id): weight(weight of the edge), id(neighbor_2_id): weight(weight of the edge), ... }, + * ... + * } + */ + + var neighbors = {}; // the sum of the weights of all edges in the graph + + var m = 0; + adjMatrix$1.forEach(function (row, i) { + var k = 0; + var iid = nodes[i].id; + neighbors[iid] = {}; + row.forEach(function (entry, j) { + if (!entry) return; + k += entry; + var jid = nodes[j].id; + neighbors[iid][jid] = entry; + m += entry; + }); + ks.push(k); + }); + m /= 2; + var totalModularity = Infinity; + var previousModularity = Infinity; + var iter = 0; + + while (true) { + // whether to terminate the iterations + totalModularity = getModularity(nodes, adjMatrix$1, ks, m); + if (Math.abs(totalModularity - previousModularity) < threshold || iter > 100) break; + previousModularity = totalModularity; + iter++; // pre compute some values for current clusters + + Object.keys(clusters).forEach(function (clusterId) { + // sum of weights of edges to nodes in cluster + var sumTot = 0; + edges.forEach(function (edge) { + var source = edge.source, + target = edge.target; + var sourceClusterId = nodeMap[source].node.clusterId; + var targetClusterId = nodeMap[target].node.clusterId; + + if (sourceClusterId === clusterId && targetClusterId !== clusterId || targetClusterId === clusterId && sourceClusterId !== clusterId) { + sumTot = sumTot + (edge[weightPropertyName] || 1); + } + }); + clusters[clusterId].sumTot = sumTot; + }); // move the nodes to increase the delta modularity + + nodes.forEach(function (node, i) { + var selfCluster = clusters[node.clusterId]; + var bestIncrease = 0; + var bestCluster; + var commonParam = ks[i] / (2 * m); // sum of weights of edges from node to nodes in cluster + + var kiin = 0; + var selfClusterNodes = selfCluster.nodes; + selfClusterNodes.forEach(function (scNode) { + var scNodeIdx = nodeMap[scNode.id].idx; + kiin += adjMatrix$1[i][scNodeIdx] || 0; + }); // the modurarity for **removing** the node i from the origin cluster of node i + + var removeModurarity = kiin - selfCluster.sumTot * commonParam; // the neightbors of the node + + var nodeNeighborIds = neighbors[node.id]; + Object.keys(nodeNeighborIds).forEach(function (neighborNodeId) { + var neighborNode = nodeMap[neighborNodeId].node; + var neighborClusterId = neighborNode.clusterId; // if the node and the neighbor of node are in the same cluster, reutrn + + if (neighborClusterId === node.clusterId) return; + var neighborCluster = clusters[neighborClusterId]; + var clusterNodes = neighborCluster.nodes; // if the cluster is empty, remove the cluster and return + + if (!clusterNodes || !clusterNodes.length) return; // sum of weights of edges from node to nodes in cluster + + var neighborClusterKiin = 0; + clusterNodes.forEach(function (cNode) { + var cNodeIdx = nodeMap[cNode.id].idx; + neighborClusterKiin += adjMatrix$1[i][cNodeIdx] || 0; + }); // modurarity for **adding** node i into this neighbor cluster + + var addModurarity = neighborClusterKiin - neighborCluster.sumTot * commonParam; // the increase modurarity is the difference between addModurarity and removeModurarity + + var increase = addModurarity - removeModurarity; // find the best cluster to move node i into + + if (increase > bestIncrease) { + bestIncrease = increase; + bestCluster = neighborCluster; + } + }); // if found a best cluster to move into + + if (bestIncrease > 0) { + bestCluster.nodes.push(node); + var previousClusterId_1 = node.clusterId; + node.clusterId = bestCluster.id; // move the node to the best cluster + + var nodeInSelfClusterIdx = selfCluster.nodes.indexOf(node); // remove from origin cluster + + selfCluster.nodes.splice(nodeInSelfClusterIdx, 1); // update sumTot for clusters + // sum of weights of edges to nodes in cluster + + var neighborClusterSumTot_1 = 0; + var selfClusterSumTot_1 = 0; + edges.forEach(function (edge) { + var source = edge.source, + target = edge.target; + var sourceClusterId = nodeMap[source].node.clusterId; + var targetClusterId = nodeMap[target].node.clusterId; + + if (sourceClusterId === bestCluster.id && targetClusterId !== bestCluster.id || targetClusterId === bestCluster.id && sourceClusterId !== bestCluster.id) { + neighborClusterSumTot_1 = neighborClusterSumTot_1 + (edge[weightPropertyName] || 1); + } + + if (sourceClusterId === previousClusterId_1 && targetClusterId !== previousClusterId_1 || targetClusterId === previousClusterId_1 && sourceClusterId !== previousClusterId_1) { + selfClusterSumTot_1 = selfClusterSumTot_1 + (edge[weightPropertyName] || 1); + } + }); // the nodes of the clusters to move into and remove are changed, update their sumTot + + bestCluster.sumTot = neighborClusterSumTot_1; + selfCluster.sumTot = selfClusterSumTot_1; + } + }); + } // delete the empty clusters, assign increasing clusterId + + + var newClusterIdMap = {}; + var clusterIdx = 0; + Object.keys(clusters).forEach(function (clusterId) { + var cluster = clusters[clusterId]; + + if (!cluster.nodes || !cluster.nodes.length) { + delete clusters[clusterId]; + return; + } + + var newId = String(clusterIdx + 1); + + if (newId === clusterId) { + return; + } + + cluster.id = newId; + cluster.nodes = cluster.nodes.map(function (item) { + return { + id: item.id, + clusterId: newId + }; + }); + clusters[newId] = cluster; + newClusterIdMap[clusterId] = newId; + delete clusters[clusterId]; + clusterIdx++; + }); + nodes.forEach(function (node) { + if (node.clusterId && newClusterIdMap[node.clusterId]) node.clusterId = newClusterIdMap[node.clusterId]; + }); // get the cluster edges + + var clusterEdges = []; + var clusterEdgeMap = {}; + edges.forEach(function (edge) { + var source = edge.source, + target = edge.target; + var weight = edge[weightPropertyName] || 1; + var sourceClusterId = nodeMap[source].node.clusterId; + var targetClusterId = nodeMap[target].node.clusterId; + var newEdgeId = sourceClusterId + "---" + targetClusterId; + + if (clusterEdgeMap[newEdgeId]) { + clusterEdgeMap[newEdgeId].weight += weight; + clusterEdgeMap[newEdgeId].count++; + } else { + var newEdge = { + source: sourceClusterId, + target: targetClusterId, + weight: weight, + count: 1 + }; + clusterEdgeMap[newEdgeId] = newEdge; + clusterEdges.push(newEdge); + } + }); + var clustersArray = []; + Object.keys(clusters).forEach(function (clusterId) { + clustersArray.push(clusters[clusterId]); + }); + return { + clusters: clustersArray, + clusterEdges: clusterEdges + }; +}; + +/** + * 并查集 Disjoint set to support quick union + */ +var UnionFind = function () { + function UnionFind(items) { + this.count = items.length; + this.parent = {}; + + for (var _i = 0, items_1 = items; _i < items_1.length; _i++) { + var i = items_1[_i]; + this.parent[i] = i; + } + } // find the root of the item + + + UnionFind.prototype.find = function (item) { + while (this.parent[item] !== item) { + item = this.parent[item]; + } + + return item; + }; + + UnionFind.prototype.union = function (a, b) { + var rootA = this.find(a); + var rootB = this.find(b); + if (rootA === rootB) return; // make the element with smaller root the parent + + if (rootA < rootB) { + if (this.parent[b] !== b) this.union(this.parent[b], a); + this.parent[b] = this.parent[a]; + } else { + if (this.parent[a] !== a) this.union(this.parent[a], b); + this.parent[a] = this.parent[b]; + } + }; // whether a and b are connected, i.e. a and b have the same root + + + UnionFind.prototype.connected = function (a, b) { + return this.find(a) === this.find(b); + }; + + return UnionFind; +}(); + +var defaultCompare = function defaultCompare(a, b) { + return a - b; +}; + +var MinBinaryHeap = function () { + function MinBinaryHeap(compareFn) { + if (compareFn === void 0) { + compareFn = defaultCompare; + } + + this.compareFn = compareFn; + this.list = []; + } + + MinBinaryHeap.prototype.getLeft = function (index) { + return 2 * index + 1; + }; + + MinBinaryHeap.prototype.getRight = function (index) { + return 2 * index + 2; + }; + + MinBinaryHeap.prototype.getParent = function (index) { + if (index === 0) { + return null; + } + + return Math.floor((index - 1) / 2); + }; + + MinBinaryHeap.prototype.isEmpty = function () { + return this.list.length <= 0; + }; + + MinBinaryHeap.prototype.top = function () { + return this.isEmpty() ? undefined : this.list[0]; + }; + + MinBinaryHeap.prototype.delMin = function () { + var top = this.top(); + var bottom = this.list.pop(); + + if (this.list.length > 0) { + this.list[0] = bottom; + this.moveDown(0); + } + + return top; + }; + + MinBinaryHeap.prototype.insert = function (value) { + if (value !== null) { + this.list.push(value); + var index = this.list.length - 1; + this.moveUp(index); + return true; + } + + return false; + }; + + MinBinaryHeap.prototype.moveUp = function (index) { + var parent = this.getParent(index); + + while (index && index > 0 && this.compareFn(this.list[parent], this.list[index]) > 0) { + // swap + var tmp = this.list[parent]; + this.list[parent] = this.list[index]; + this.list[index] = tmp; // [this.list[index], this.list[parent]] = [this.list[parent], this.list[index]] + + index = parent; + parent = this.getParent(index); + } + }; + + MinBinaryHeap.prototype.moveDown = function (index) { + var _a; + + var element = index; + var left = this.getLeft(index); + var right = this.getRight(index); + var size = this.list.length; + + if (left !== null && left < size && this.compareFn(this.list[element], this.list[left]) > 0) { + element = left; + } else if (right !== null && right < size && this.compareFn(this.list[element], this.list[right]) > 0) { + element = right; + } + + if (index !== element) { + _a = [this.list[element], this.list[index]], this.list[index] = _a[0], this.list[element] = _a[1]; + this.moveDown(element); + } + }; + + return MinBinaryHeap; +}(); + +/** + * Prim algorithm,use priority queue,复杂度 O(E+V*logV), V: 节点数量,E: 边的数量 + * refer: https://en.wikipedia.org/wiki/Prim%27s_algorithm + * @param graph + * @param weight 指定用于作为边权重的属性,若不指定,则认为所有边权重一致 + */ + +var primMST = function primMST(graphData, weight) { + var selectedEdges = []; + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + + if (nodes.length === 0) { + return selectedEdges; + } // 从nodes[0]开始 + + + var currNode = nodes[0]; + var visited = new Set(); + visited.add(currNode); // 用二叉堆维护距已加入节点的其他节点的边的权值 + + var compareWeight = function compareWeight(a, b) { + if (weight) { + return a.weight - b.weight; + } + + return 0; + }; + + var edgeQueue = new MinBinaryHeap(compareWeight); + getEdgesByNodeId(currNode.id, edges).forEach(function (edge) { + edgeQueue.insert(edge); + }); + + while (!edgeQueue.isEmpty()) { + // 选取与已加入的结点之间边权最小的结点 + var currEdge = edgeQueue.delMin(); + var source = currEdge.source; + var target = currEdge.target; + if (visited.has(source) && visited.has(target)) continue; + selectedEdges.push(currEdge); + + if (!visited.has(source)) { + visited.add(source); + getEdgesByNodeId(source, edges).forEach(function (edge) { + edgeQueue.insert(edge); + }); + } + + if (!visited.has(target)) { + visited.add(target); + getEdgesByNodeId(target, edges).forEach(function (edge) { + edgeQueue.insert(edge); + }); + } + } + + return selectedEdges; +}; +/** + * Kruskal algorithm,复杂度 O(E*logE), E: 边的数量 + * refer: https://en.wikipedia.org/wiki/Kruskal%27s_algorithm + * @param graph + * @param weight 指定用于作为边权重的属性,若不指定,则认为所有边权重一致 + * @return IEdge[] 返回构成MST的边的数组 + */ + + +var kruskalMST = function kruskalMST(graphData, weight) { + var selectedEdges = []; + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + + if (nodes.length === 0) { + return selectedEdges; + } // 若指定weight,则将所有的边按权值从小到大排序 + + + var weightEdges = edges.map(function (edge) { + return edge; + }); + + if (weight) { + weightEdges.sort(function (a, b) { + return a.weight - b.weight; + }); + } + + var disjointSet = new UnionFind(nodes.map(function (n) { + return n.id; + })); // 从权值最小的边开始,如果这条边连接的两个节点于图G中不在同一个连通分量中,则添加这条边 + // 直到遍历完所有点或边 + + while (weightEdges.length > 0) { + var curEdge = weightEdges.shift(); + var source = curEdge.source; + var target = curEdge.target; + + if (!disjointSet.connected(source, target)) { + selectedEdges.push(curEdge); + disjointSet.union(source, target); + } + } + + return selectedEdges; +}; +/** + * 最小生成树 + * refer: https://en.wikipedia.org/wiki/Kruskal%27s_algorithm + * @param graph + * @param weight 指定用于作为边权重的属性,若不指定,则认为所有边权重一致 + * @param algo 'prim' | 'kruskal' 算法类型 + * @return EdgeConfig[] 返回构成MST的边的数组 + */ + + +var minimumSpanningTree = function minimumSpanningTree(graphData, weight, algo) { + var algos = { + prim: primMST, + kruskal: kruskalMST + }; + if (!algo) return kruskalMST(graphData, weight); + return algos[algo](graphData, weight); +}; + +/** + * PageRank https://en.wikipedia.org/wiki/PageRank + * refer: https://github.com/anvaka/ngraph.pagerank + * @param graph + * @param epsilon 判断是否收敛的精度值,默认 0.000001 + * @param linkProb 阻尼系数(dumping factor),指任意时刻,用户访问到某节点后继续访问该节点链接的下一个节点的概率,经验值 0.85 + */ + +var pageRank = function pageRank(graphData, epsilon, linkProb) { + if (typeof epsilon !== 'number') epsilon = 0.000001; + if (typeof linkProb !== 'number') linkProb = 0.85; + var distance = 1; + var leakedRank = 0; + var maxIterations = 1000; + var _a = graphData.nodes, + nodes = _a === void 0 ? [] : _a, + _b = graphData.edges, + edges = _b === void 0 ? [] : _b; + var nodesCount = nodes.length; + var currentRank; + var curRanks = {}; + var prevRanks = {}; // Initialize pageranks 初始化 + + for (var j = 0; j < nodesCount; ++j) { + var node = nodes[j]; + var nodeId = node.id; + curRanks[nodeId] = 1 / nodesCount; + prevRanks[nodeId] = 1 / nodesCount; + } + + var nodeDegree = degree(graphData); + + while (maxIterations > 0 && distance > epsilon) { + leakedRank = 0; + + for (var j = 0; j < nodesCount; ++j) { + var node = nodes[j]; + var nodeId = node.id; + currentRank = 0; + + if (nodeDegree[node.id].inDegree === 0) { + curRanks[nodeId] = 0; + } else { + var neighbors = getNeighbors(nodeId, edges, 'source'); + + for (var i = 0; i < neighbors.length; ++i) { + var neighbor = neighbors[i]; + var outDegree = nodeDegree[neighbor].outDegree; + if (outDegree > 0) currentRank += prevRanks[neighbor] / outDegree; + } + + curRanks[nodeId] = linkProb * currentRank; + leakedRank += curRanks[nodeId]; + } + } + + leakedRank = (1 - leakedRank) / nodesCount; + distance = 0; + + for (var j = 0; j < nodesCount; ++j) { + var node = nodes[j]; + var nodeId = node.id; + currentRank = curRanks[nodeId] + leakedRank; + distance += Math.abs(currentRank - prevRanks[nodeId]); + prevRanks[nodeId] = currentRank; + } + + maxIterations -= 1; + } + + return prevRanks; +}; + +var VACANT_EDGE_ID = -1; +var VACANT_NODE_ID = -1; +var VACANT_EDGE_LABEL = "-1"; +var VACANT_NODE_LABEL = "-1"; +var VACANT_GRAPH_ID = -1; + +var Edge$1 = function () { + function Edge(id, from, to, label) { + if (id === void 0) { + id = VACANT_EDGE_ID; + } + + if (from === void 0) { + from = VACANT_NODE_ID; + } + + if (to === void 0) { + to = VACANT_NODE_ID; + } + + if (label === void 0) { + label = VACANT_EDGE_LABEL; + } + + this.id = id; + this.from = from; + this.to = to; + this.label = label; + } + + return Edge; +}(); + +var Node$1 = function () { + function Node(id, label) { + if (id === void 0) { + id = VACANT_NODE_ID; + } + + if (label === void 0) { + label = VACANT_NODE_LABEL; + } + + this.id = id; + this.label = label; + this.edges = []; + this.edgeMap = {}; + } + + Node.prototype.addEdge = function (edge) { + this.edges.push(edge); + this.edgeMap[edge.id] = edge; + }; + + return Node; +}(); + +var Graph$c = function () { + function Graph(id, edgeIdAutoIncrease, directed) { + if (id === void 0) { + id = VACANT_NODE_ID; + } + + if (edgeIdAutoIncrease === void 0) { + edgeIdAutoIncrease = true; + } + + if (directed === void 0) { + directed = false; + } + + this.id = id; + this.edgeIdAutoIncrease = edgeIdAutoIncrease; + this.edges = []; + this.nodes = []; + this.nodeMap = {}; + this.edgeMap = {}; + this.nodeLabelMap = {}; + this.edgeLabelMap = {}; + this.counter = 0; + this.directed = directed; + } + + Graph.prototype.getNodeNum = function () { + return this.nodes.length; + }; + + Graph.prototype.addNode = function (id, label) { + if (this.nodeMap[id]) return; + var node = new Node$1(id, label); + this.nodes.push(node); + this.nodeMap[id] = node; + if (!this.nodeLabelMap[label]) this.nodeLabelMap[label] = []; + this.nodeLabelMap[label].push(id); + }; + + Graph.prototype.addEdge = function (id, from, to, label) { + if (this.edgeIdAutoIncrease || id === undefined) id = this.counter++; + if (this.nodeMap[from] && this.nodeMap[to] && this.nodeMap[to].edgeMap[id]) return; + var edge = new Edge$1(id, from, to, label); + this.edges.push(edge); + this.edgeMap[id] = edge; + this.nodeMap[from].addEdge(edge); + if (!this.edgeLabelMap[label]) this.edgeLabelMap[label] = []; + this.edgeLabelMap[label].push(edge); + + if (!this.directed) { + var rEdge = new Edge$1(id, to, from, label); + this.nodeMap[to].addEdge(rEdge); + this.edgeLabelMap[label].push(rEdge); + } + }; + + return Graph; +}(); + +var DFSedge = function () { + function DFSedge(fromNode, toNode, fromNodeLabel, edgeLabel, toNodeLabel) { + this.fromNode = fromNode; + this.toNode = toNode; + this.nodeEdgeNodeLabel = { + nodeLabel1: fromNodeLabel || VACANT_NODE_LABEL, + edgeLabel: edgeLabel || VACANT_EDGE_LABEL, + nodeLabel2: toNodeLabel || VACANT_NODE_LABEL + }; + } + + DFSedge.prototype.equalTo = function (other) { + return this.fromNode === other.formNode && this.toNode === other.toNode && this.nodeEdgeNodeLabel === other.nodeEdgeNodeLabel; + }; + + DFSedge.prototype.notEqualTo = function (other) { + return !this.equalTo(other); + }; + + return DFSedge; +}(); // DFScode 是 DESedge 的数组 + + +var DFScode = function () { + function DFScode() { + this.rmpath = []; + this.dfsEdgeList = []; + } + + DFScode.prototype.equalTo = function (other) { + var aLength = this.dfsEdgeList.length; + var bLength = other.length; + if (aLength !== bLength) return false; + + for (var i = 0; i < aLength; i++) { + if (this.dfsEdgeList[i] !== other[i]) return false; + } + + return true; + }; + + DFScode.prototype.notEqualTo = function (other) { + return !this.equalTo(other); + }; + /** 增加一条 edge 到 DFScode */ + + + DFScode.prototype.pushBack = function (fromNode, toNode, fromNodeLabel, edgeLabel, toNodeLabel) { + this.dfsEdgeList.push(new DFSedge(fromNode, toNode, fromNodeLabel, edgeLabel, toNodeLabel)); + return this.dfsEdgeList; + }; + /** 根据 dfs 构建图 */ + + + DFScode.prototype.toGraph = function (graphId, directed) { + if (graphId === void 0) { + graphId = VACANT_GRAPH_ID; + } + + if (directed === void 0) { + directed = false; + } + + var graph = new Graph$c(graphId, true, directed); + this.dfsEdgeList.forEach(function (dfsEdge) { + var fromNodeId = dfsEdge.fromNode; + var toNodeId = dfsEdge.toNode; + var _a = dfsEdge.nodeEdgeNodeLabel, + nodeLabel1 = _a.nodeLabel1, + edgeLabel = _a.edgeLabel, + nodeLabel2 = _a.nodeLabel2; + if (nodeLabel1 !== VACANT_NODE_LABEL) graph.addNode(fromNodeId, nodeLabel1); + if (nodeLabel2 !== VACANT_NODE_LABEL) graph.addNode(toNodeId, nodeLabel2); + graph.addEdge(undefined, fromNodeId, toNodeId, edgeLabel); + }); + return graph; + }; // 建立 rightmost path + + + DFScode.prototype.buildRmpath = function () { + this.rmpath = []; + var oldFrom = undefined; + var selfLength = this.dfsEdgeList.length; + + for (var i = selfLength - 1; i >= 0; i--) { + var dfsEdge = this.dfsEdgeList[i]; + var fromNodeIdx = dfsEdge.fromNode; + var toNodeIdx = dfsEdge.toNode; + + if (fromNodeIdx < toNodeIdx && (oldFrom === undefined || toNodeIdx === oldFrom)) { + this.rmpath.push(i); + oldFrom = fromNodeIdx; + } + } + + return this.rmpath; + }; + + DFScode.prototype.getNodeNum = function () { + var nodeMap = {}; + this.dfsEdgeList.forEach(function (dfsEdge) { + if (!nodeMap[dfsEdge.fromNode]) nodeMap[dfsEdge.fromNode] = true; + if (!nodeMap[dfsEdge.toNode]) nodeMap[dfsEdge.toNode] = true; + }); + return Object.keys(nodeMap).length; + }; + + return DFScode; +}(); + +var History = function () { + function History(pdfs) { + this.his = {}; + this.nodesUsed = {}; + this.edgesUsed = {}; + this.edges = []; + if (!pdfs) return; + + while (pdfs) { + var e = pdfs.edge; + this.edges.push(e); + this.nodesUsed[e.from] = 1; + this.nodesUsed[e.to] = 1; + this.edgesUsed[e.id] = 1; + pdfs = pdfs.preNode; + } // 倒序 + + + this.edges = this.edges.reverse(); + } + + History.prototype.hasNode = function (node) { + return this.nodesUsed[node.id] === 1; + }; + + History.prototype.hasEdge = function (edge) { + return this.edgesUsed[edge.id] === 1; + }; + + return History; +}(); + +var GSpan = function () { + function GSpan(_a) { + var graphs = _a.graphs, + _b = _a.minSupport, + minSupport = _b === void 0 ? 2 : _b, + _c = _a.minNodeNum, + minNodeNum = _c === void 0 ? 1 : _c, + _d = _a.maxNodeNum, + maxNodeNum = _d === void 0 ? 4 : _d, + _e = _a.top, + top = _e === void 0 ? 10 : _e, + _f = _a.directed, + directed = _f === void 0 ? false : _f, + _g = _a.verbose, + verbose = _g === void 0 ? false : _g; // -------- 第零步,初始化------- + + this.graphs = graphs; + this.dfsCode = new DFScode(); + this.support = 0; + this.frequentSize1Subgraphs = []; + this.frequentSubgraphs = []; + this.minSupport = minSupport; + this.top = top; + this.directed = directed; + this.counter = 0; // TODO? timestamp = {} + + this.maxNodeNum = maxNodeNum; + this.minNodeNum = minNodeNum; + this.verbose = verbose; + if (this.maxNodeNum < this.minNodeNum) this.maxNodeNum = this.minNodeNum; + this.reportDF = []; // matrix + } // Line 352 + + + GSpan.prototype.findForwardRootEdges = function (graph, fromNode) { + var _this = this; + + var result = []; + var nodeMap = graph.nodeMap; + fromNode.edges.forEach(function (edge) { + if (_this.directed || fromNode.label <= nodeMap[edge.to].label) result.push(edge); + }); + return result; + }; + + GSpan.prototype.findBackwardEdge = function (graph, edge1, edge2, history) { + if (!this.directed && edge1 === edge2) return null; + var nodeMap = graph.nodeMap; + var edge2To = nodeMap[edge2.to]; + var edge2ToEdges = edge2To.edges; + var edgeLength = edge2ToEdges.length; + + for (var i = 0; i < edgeLength; i++) { + var edge = edge2ToEdges[i]; + if (history.hasEdge(edge) || edge.to !== edge1.from) continue; + + if (!this.directed) { + if (edge1.label < edge.label || edge1.label === edge.label && nodeMap[edge1.to].label <= nodeMap[edge2.to].label) { + return edge; + } + } else { + if (nodeMap[edge1.from].label < nodeMap[edge2.to].label || nodeMap[edge1.from].label === nodeMap[edge2.to].label && edge1.label <= edge.label) { + return edge; + } + } + } + + return null; + }; + + GSpan.prototype.findForwardPureEdges = function (graph, rightmostEdge, minNodeLabel, history) { + var result = []; + var rightmostEdgeToId = rightmostEdge.to; + var edges = graph.nodeMap[rightmostEdgeToId].edges; + var edgeLength = edges.length; + + for (var i = 0; i < edgeLength; i++) { + var edge = edges[i]; + var toNode = graph.nodeMap[edge.to]; + + if (minNodeLabel <= toNode.label && !history.hasNode(toNode)) { + result.push(edge); + } + } + + return result; + }; + + GSpan.prototype.findForwardRmpathEdges = function (graph, rightmostEdge, minNodeLabel, history) { + var result = []; + var nodeMap = graph.nodeMap; + var toNodeLabel = nodeMap[rightmostEdge.to].label; + var fromNode = nodeMap[rightmostEdge.from]; + var edges = fromNode.edges; + var edgeLength = edges.length; + + for (var i = 0; i < edgeLength; i++) { + var edge = edges[i]; + var newToNodeLabel = nodeMap[edge.to].label; + + if (rightmostEdge.to === edge.to || minNodeLabel > newToNodeLabel || history.hasNode(nodeMap[edge.to])) { + continue; + } + + if (rightmostEdge.label < edge.label || rightmostEdge.label === edge.label && toNodeLabel <= newToNodeLabel) { + result.push(edge); + } + } + + return result; + }; + + GSpan.prototype.getSupport = function (projected) { + var graphMap = {}; + projected.forEach(function (pro) { + if (!graphMap[pro.graphId]) graphMap[pro.graphId] = true; + }); + return Object.keys(graphMap).length; + }; + + GSpan.prototype.findMinLabel = function (obj) { + var minLabel = undefined; + Object.keys(obj).forEach(function (nodeEdgeNodeLabel) { + var _a = obj[nodeEdgeNodeLabel], + nodeLabel1 = _a.nodeLabel1, + edgeLabel = _a.edgeLabel, + nodeLabel2 = _a.nodeLabel2; + + if (!minLabel) { + minLabel = { + nodeLabel1: nodeLabel1, + edgeLabel: edgeLabel, + nodeLabel2: nodeLabel2 + }; + return; + } + + if (nodeLabel1 < minLabel.nodeLabel1 || nodeLabel1 === minLabel.nodeLabel1 && edgeLabel < minLabel.edgeLabel || nodeLabel1 === minLabel.nodeLabel1 && edgeLabel === minLabel.edgeLabel && nodeLabel2 < minLabel.nodeLabel2) { + minLabel = { + nodeLabel1: nodeLabel1, + edgeLabel: edgeLabel, + nodeLabel2: nodeLabel2 + }; + } + }); + return minLabel; + }; + + GSpan.prototype.isMin = function () { + var _this = this; + + var dfsCode = this.dfsCode; + if (this.verbose) console.log("isMin checking", dfsCode); + if (dfsCode.dfsEdgeList.length === 1) return true; + var directed = this.directed; + var graph = dfsCode.toGraph(VACANT_GRAPH_ID, directed); + var nodeMap = graph.nodeMap; + var dfsCodeMin = new DFScode(); + var root = {}; + graph.nodes.forEach(function (node) { + var forwardEdges = _this.findForwardRootEdges(graph, node); + + forwardEdges.forEach(function (edge) { + var otherNode = nodeMap[edge.to]; + var nodeEdgeNodeLabel = node.label + "-" + edge.label + "-" + otherNode.label; + if (!root[nodeEdgeNodeLabel]) root[nodeEdgeNodeLabel] = { + projected: [], + nodeLabel1: node.label, + edgeLabel: edge.label, + nodeLabel2: otherNode.label + }; + var pdfs = { + graphId: graph.id, + edge: edge, + preNode: null + }; + root[nodeEdgeNodeLabel].projected.push(pdfs); + }); + }); // 比较 root 中每一项的 nodeEdgeNodeLabel 大小,按照 nodeLabel1、edgeLabe、nodeLabel2 的顺序比较 + + var minLabel = this.findMinLabel(root); // line 419 + + dfsCodeMin.dfsEdgeList.push(new DFSedge(0, 1, minLabel.nodeLabel1, minLabel.edgeLabel, minLabel.nodeLabel2)); // line 423 + + var projectIsMin = function projectIsMin(projected) { + // right most path + var rmpath = dfsCodeMin.buildRmpath(); + var minNodeLabel = dfsCodeMin.dfsEdgeList[0].nodeEdgeNodeLabel.nodeLabel1; + var maxToC = dfsCodeMin.dfsEdgeList[rmpath[0]].toNode; // node id + + var backwardRoot = {}; + var flag = false, + newTo = 0; + var end = directed ? -1 : 0; // 遍历到 1 还是到 0 + + var _loop_1 = function _loop_1(i) { + if (flag) return "break"; // line 435 + + projected.forEach(function (p) { + var history = new History(p); + + var backwardEdge = _this.findBackwardEdge(graph, history.edges[rmpath[i]], history.edges[rmpath[0]], history); + + if (backwardEdge) { + // Line 441 + if (!backwardRoot[backwardEdge.label]) { + backwardRoot[backwardEdge.label] = { + projected: [], + edgeLabel: backwardEdge.label + }; + } + + backwardRoot[backwardEdge.label].projected.push({ + graphId: graph.id, + edge: backwardRoot, + preNode: p + }); + newTo = dfsCodeMin.dfsEdgeList[rmpath[i]].fromNode; + flag = true; + } + }); + }; + + for (var i = rmpath.length - 1; i > end; i--) { + var state_1 = _loop_1(i); + + if (state_1 === "break") break; + } + + if (flag) { + var minBackwardEdgeLabel = _this.findMinLabel(backwardRoot); + + dfsCodeMin.dfsEdgeList.push(new DFSedge(maxToC, newTo, VACANT_NODE_LABEL, minBackwardEdgeLabel.edgeLabel, VACANT_NODE_LABEL)); + var idx_1 = dfsCodeMin.dfsEdgeList.length - 1; + if (_this.dfsCode.dfsEdgeList[idx_1] !== dfsCodeMin.dfsEdgeList[idx_1]) return false; + return projectIsMin(backwardRoot[minBackwardEdgeLabel.edgeLabel].projected); + } + + var forwardRoot = {}; + flag = false; + var newFrom = 0; + projected.forEach(function (p) { + var history = new History(p); + + var forwardPureEdges = _this.findForwardPureEdges(graph, history.edges[rmpath[0]], minNodeLabel, history); + + if (forwardPureEdges.length > 0) { + flag = true; + newFrom = maxToC; + forwardPureEdges.forEach(function (edge) { + var key = edge.label + "-" + nodeMap[edge.to].label; + if (!forwardRoot[key]) forwardRoot[key] = { + projected: [], + edgeLabel: edge.label, + nodeLabel2: nodeMap[edge.to].label + }; + forwardRoot[key].projected.push({ + graphId: graph.id, + edge: edge, + preNode: p + }); + }); + } + }); + var pathLength = rmpath.length; + + var _loop_2 = function _loop_2(i) { + if (flag) return "break"; + var value = rmpath[i]; + projected.forEach(function (p) { + var history = new History(p); + + var forwardRmpathEdges = _this.findForwardRmpathEdges(graph, history.edges[value], minNodeLabel, history); + + if (forwardRmpathEdges.length > 0) { + flag = true; + newFrom = dfsCodeMin.dfsEdgeList[value].fromNode; + forwardRmpathEdges.forEach(function (edge) { + var key = edge.label + "-" + nodeMap[edge.to].label; + if (!forwardRoot[key]) forwardRoot[key] = { + projected: [], + edgeLabel: edge.label, + nodeLabel2: nodeMap[edge.to].label + }; + forwardRoot[key].projected.push({ + graphId: graph.id, + edge: edge, + preNode: p + }); + }); + } + }); + }; + + for (var i = 0; i < pathLength; i++) { + var state_2 = _loop_2(i); + + if (state_2 === "break") break; + } + + if (!flag) return true; + + var forwardMinEdgeNodeLabel = _this.findMinLabel(forwardRoot); + + dfsCodeMin.dfsEdgeList.push(new DFSedge(newFrom, maxToC + 1, VACANT_NODE_LABEL, forwardMinEdgeNodeLabel.edgeLabel, forwardMinEdgeNodeLabel.nodeLabel2)); + var idx = dfsCodeMin.dfsEdgeList.length - 1; + if (dfsCode.dfsEdgeList[idx] !== dfsCodeMin.dfsEdgeList[idx]) return false; + return projectIsMin(forwardRoot[forwardMinEdgeNodeLabel.edgeLabel + "-" + forwardMinEdgeNodeLabel.nodeLabel2].projected); + }; + + var key = minLabel.nodeLabel1 + "-" + minLabel.edgeLabel + "-" + minLabel.nodeLabel2; + return projectIsMin(root[key].projected); + }; + + GSpan.prototype.report = function () { + if (this.dfsCode.getNodeNum() < this.minNodeNum) return; + this.counter++; + var graph = this.dfsCode.toGraph(this.counter, this.directed); + this.frequentSubgraphs.push(clone$7(graph)); + }; + + GSpan.prototype.subGraphMining = function (projected) { + var _this = this; + + var support = this.getSupport(projected); + if (support < this.minSupport) return; + if (!this.isMin()) return; + this.report(); + var nodeNum = this.dfsCode.getNodeNum(); + var rmpath = this.dfsCode.buildRmpath(); + var maxToC = this.dfsCode.dfsEdgeList[rmpath[0]].toNode; + var minNodeLabel = this.dfsCode.dfsEdgeList[0].nodeEdgeNodeLabel.nodeLabel1; + var forwardRoot = {}; + var backwardRoot = {}; + projected.forEach(function (p) { + var graph = _this.graphs[p.graphId]; + var nodeMap = graph.nodeMap; + var history = new History(p); // backward Line 526 + + for (var i = rmpath.length - 1; i >= 0; i--) { + var backwardEdge = _this.findBackwardEdge(graph, history.edges[rmpath[i]], history.edges[rmpath[0]], history); + + if (backwardEdge) { + var key = _this.dfsCode.dfsEdgeList[rmpath[i]].fromNode + "-" + backwardEdge.label; + if (!backwardRoot[key]) backwardRoot[key] = { + projected: [], + toNodeId: _this.dfsCode.dfsEdgeList[rmpath[i]].fromNode, + edgeLabel: backwardEdge.label + }; + backwardRoot[key].projected.push({ + graphId: p.graphId, + edge: backwardEdge, + preNode: p + }); + } + } // pure forward + + + if (nodeNum >= _this.maxNodeNum) return; + + var forwardPureEdges = _this.findForwardPureEdges(graph, history.edges[rmpath[0]], minNodeLabel, history); + + forwardPureEdges.forEach(function (edge) { + var key = maxToC + "-" + edge.label + "-" + nodeMap[edge.to].label; + if (!forwardRoot[key]) forwardRoot[key] = { + projected: [], + fromNodeId: maxToC, + edgeLabel: edge.label, + nodeLabel2: nodeMap[edge.to].label + }; + forwardRoot[key].projected.push({ + graphId: p.graphId, + edge: edge, + preNode: p + }); + }); + + var _loop_3 = function _loop_3(i) { + var forwardRmpathEdges = _this.findForwardRmpathEdges(graph, history.edges[rmpath[i]], minNodeLabel, history); + + forwardRmpathEdges.forEach(function (edge) { + var key = _this.dfsCode.dfsEdgeList[rmpath[i]].fromNode + "-" + edge.label + "-" + nodeMap[edge.to].label; + if (!forwardRoot[key]) forwardRoot[key] = { + projected: [], + fromNodeId: _this.dfsCode.dfsEdgeList[rmpath[i]].fromNode, + edgeLabel: edge.label, + nodeLabel2: nodeMap[edge.to].label + }; + forwardRoot[key].projected.push({ + graphId: p.graphId, + edge: edge, + preNode: p + }); + }); + }; // rmpath forward + + + for (var i = 0; i < rmpath.length; i++) { + _loop_3(i); + } + }); // backward + + Object.keys(backwardRoot).forEach(function (key) { + var _a = backwardRoot[key], + toNodeId = _a.toNodeId, + edgeLabel = _a.edgeLabel; + + _this.dfsCode.dfsEdgeList.push(new DFSedge(maxToC, toNodeId, "-1", edgeLabel, "-1")); + + _this.subGraphMining(backwardRoot[key].projected); + + _this.dfsCode.dfsEdgeList.pop(); + }); // forward + + Object.keys(forwardRoot).forEach(function (key) { + var _a = forwardRoot[key], + fromNodeId = _a.fromNodeId, + edgeLabel = _a.edgeLabel, + nodeLabel2 = _a.nodeLabel2; + + _this.dfsCode.dfsEdgeList.push(new DFSedge(fromNodeId, maxToC + 1, VACANT_NODE_LABEL, edgeLabel, nodeLabel2)); + + _this.subGraphMining(forwardRoot[key].projected); + + _this.dfsCode.dfsEdgeList.pop(); + }); + }; + + GSpan.prototype.generate1EdgeFrequentSubGraphs = function () { + var graphs = this.graphs; + var directed = this.directed; + var minSupport = this.minSupport; + var frequentSize1Subgraphs = this.frequentSize1Subgraphs; + var nodeLabelCounter = {}, + nodeEdgeNodeCounter = {}; // 保存各个图和各自节点的关系 map,key 格式为 graphKey-node类型 + + var nodeLableCounted = {}; // 保存各个图和各自边的关系 map,key 格式为 graphKey-fromNode类型-edge类型-toNode类型 + + var nodeEdgeNodeLabelCounted = {}; + Object.keys(graphs).forEach(function (key) { + // Line 271 + var graph = graphs[key]; + var nodeMap = graph.nodeMap; // 遍历节点,记录对应图 与 每个节点的 label 到 nodeLableCounted + + graph.nodes.forEach(function (node, i) { + // Line 272 + var nodeLabel = node.label; + var graphNodeKey = key + "-" + nodeLabel; + + if (!nodeLableCounted[graphNodeKey]) { + var counter = nodeLabelCounter[nodeLabel] || 0; + counter++; + nodeLabelCounter[nodeLabel] = counter; + } + + nodeLableCounted[graphNodeKey] = { + graphKey: key, + label: nodeLabel + }; // 遍历该节点的所有边,记录各个图和各自边的关系到 nodeEdgeNodeLabelCounted. Line 276 + + node.edges.forEach(function (edge) { + var nodeLabel1 = nodeLabel; + var nodeLabel2 = nodeMap[edge.to].label; + + if (!directed && nodeLabel1 > nodeLabel2) { + var tmp = nodeLabel2; + nodeLabel2 = nodeLabel1; + nodeLabel1 = tmp; + } + + var edgeLabel = edge.label; + var graphNodeEdgeNodeKey = key + "-" + nodeLabel1 + "-" + edgeLabel + "-" + nodeLabel2; + var nodeEdgeNodeKey = nodeLabel1 + "-" + edgeLabel + "-" + nodeLabel2; + + if (!nodeEdgeNodeCounter[nodeEdgeNodeKey]) { + var counter = nodeEdgeNodeCounter[nodeEdgeNodeKey] || 0; + counter++; + nodeEdgeNodeCounter[nodeEdgeNodeKey] = counter; // Line281 + } + + nodeEdgeNodeLabelCounted[graphNodeEdgeNodeKey] = { + graphId: key, + nodeLabel1: nodeLabel1, + edgeLabel: edgeLabel, + nodeLabel2: nodeLabel2 + }; + }); + }); + }); // 计算频繁的节点 + + Object.keys(nodeLabelCounter).forEach(function (label) { + var count = nodeLabelCounter[label]; + if (count < minSupport) return; + var g = { + nodes: [], + edges: [] + }; + g.nodes.push({ + id: "0", + label: label + }); + frequentSize1Subgraphs.push(g); // if (minNodeNum <= 1) reportSize1 TODO + }); + return frequentSize1Subgraphs; + }; + + GSpan.prototype.run = function () { + var _this = this; // -------- 第一步, _generate_1edge_frequent_subgraphs:频繁的单个节点------- + + + this.frequentSize1Subgraphs = this.generate1EdgeFrequentSubGraphs(); + if (this.maxNodeNum < 2) return; + var graphs = this.graphs; + this.directed; // PDFS 数组的 map Line 304 + + var root = {}; + Object.keys(graphs).forEach(function (graphId) { + var graph = graphs[graphId]; + var nodeMap = graph.nodeMap; // Line 306 + + graph.nodes.forEach(function (node) { + var forwardRootEdges = _this.findForwardRootEdges(graph, node); // Line 308 + + + forwardRootEdges.forEach(function (edge) { + var toNode = nodeMap[edge.to]; + var nodeEdgeNodeLabel = node.label + "-" + edge.label + "-" + toNode.label; + if (!root[nodeEdgeNodeLabel]) root[nodeEdgeNodeLabel] = { + projected: [], + nodeLabel1: node.label, + edgeLabel: edge.label, + nodeLabel2: toNode.label + }; + var pdfs = { + graphId: graphId, + edge: edge, + preNode: null + }; + root[nodeEdgeNodeLabel].projected.push(pdfs); + }); + }); + }); // Line 313 + + Object.keys(root).forEach(function (nodeEdgeNodeLabel) { + var _a = root[nodeEdgeNodeLabel], + projected = _a.projected, + nodeLabel1 = _a.nodeLabel1, + edgeLabel = _a.edgeLabel, + nodeLabel2 = _a.nodeLabel2; + + _this.dfsCode.dfsEdgeList.push(new DFSedge(0, 1, nodeLabel1, edgeLabel, nodeLabel2)); + + _this.subGraphMining(projected); + + _this.dfsCode.dfsEdgeList.pop(); + }); + }; + + return GSpan; +}(); + +var formatGraphs = function formatGraphs(graphs, directed, nodeLabelProp, edgeLabelProp) { + var result = {}; + Object.keys(graphs).forEach(function (key, i) { + var graph = graphs[key]; + var fGraph = new Graph$c(i, true, directed); + var nodeIdxMap = {}; + graph.nodes.forEach(function (node, j) { + fGraph.addNode(j, node[nodeLabelProp]); + nodeIdxMap[node.id] = j; + }); + graph.edges.forEach(function (edge, k) { + var sourceIdx = nodeIdxMap[edge.source]; + var targetIdx = nodeIdxMap[edge.target]; + fGraph.addEdge(-1, sourceIdx, targetIdx, edge[edgeLabelProp]); + }); + if (fGraph && fGraph.getNodeNum()) result[fGraph.id] = fGraph; + }); + return result; +}; + +var toGraphDatas = function toGraphDatas(graphs, nodeLabelProp, edgeLabelProp) { + var result = []; + graphs.forEach(function (graph) { + var graphData = { + nodes: [], + edges: [] + }; + graph.nodes.forEach(function (node) { + var _a; + + graphData.nodes.push((_a = { + id: "" + node.id + }, _a[nodeLabelProp] = node.label, _a)); + }); + graph.edges.forEach(function (edge) { + var _a; + + graphData.edges.push((_a = { + source: "" + edge.from, + target: "" + edge.to + }, _a[edgeLabelProp] = edge.label, _a)); + }); + result.push(graphData); + }); + return result; +}; + +var DEFAULT_LABEL_NAME = "cluster"; +/** + * gSpan 频繁子图计算算法(frequent graph mining) + * @param params 参数 + */ + +var gSpan = function gSpan(params) { + // ------- 将图数据 GraphData 的 map 转换为格式 ------- + var graphs = params.graphs, + _a = params.directed, + directed = _a === void 0 ? false : _a, + _b = params.nodeLabelProp, + nodeLabelProp = _b === void 0 ? DEFAULT_LABEL_NAME : _b, + _c = params.edgeLabelProp, + edgeLabelProp = _c === void 0 ? DEFAULT_LABEL_NAME : _c; + var formattedGraphs = formatGraphs(graphs, directed, nodeLabelProp, edgeLabelProp); + var minSupport = params.minSupport, + maxNodeNum = params.maxNodeNum, + minNodeNum = params.minNodeNum, + verbose = params.verbose, + top = params.top; // ------- 初始化与执行算法 ------- + + var algoParams = { + graphs: formattedGraphs, + minSupport: minSupport, + maxNodeNum: maxNodeNum, + minNodeNum: minNodeNum, + top: top, + verbose: verbose, + directed: directed + }; + var calculator = new GSpan(algoParams); + calculator.run(); + var result = toGraphDatas(calculator.frequentSubgraphs, nodeLabelProp, edgeLabelProp); + return result; +}; + +/** + * 为 graphData 中每个节点生成邻居单元数组 + * @param graphData + * @param spm + * @param nodeLabelProp + * @param k k-近邻 + */ + +var findKNeighborUnits = function findKNeighborUnits(graphData, spm, nodeLabelProp, k) { + if (nodeLabelProp === void 0) { + nodeLabelProp = 'cluster'; + } + + if (k === void 0) { + k = 2; + } + + var units = []; + var nodes = graphData.nodes; + spm.forEach(function (row, i) { + units.push(findKNeighborUnit(nodes, row, i, nodeLabelProp, k)); + }); + return units; +}; + +var findKNeighborUnit = function findKNeighborUnit(nodes, row, i, nodeLabelProp, k) { + var unitNodeIdxs = [i]; + var neighbors = []; + var labelCountMap = {}; + row.forEach(function (v, j) { + if (v <= k && i !== j) { + unitNodeIdxs.push(j); + neighbors.push(nodes[j]); + var label = nodes[j][nodeLabelProp]; + if (!labelCountMap[label]) labelCountMap[label] = { + count: 1, + dists: [v] + };else { + labelCountMap[label].count++; + labelCountMap[label].dists.push(v); + } + } + }); // 将 labelCountMap 中的 dists 按照从小到大排序,方便后面使用 + + Object.keys(labelCountMap).forEach(function (label) { + labelCountMap[label].dists = labelCountMap[label].dists.sort(function (a, b) { + return a - b; + }); + }); + return { + nodeIdx: i, + nodeId: nodes[i].id, + nodeIdxs: unitNodeIdxs, + neighbors: neighbors, + neighborNum: unitNodeIdxs.length - 1, + nodeLabelCountMap: labelCountMap + }; +}; +/** + * 随机寻找点对,满足距离小于 k + * @param k 参数 k,表示 k-近邻 + * @param nodeNum 参数 length + * @param maxNodePairNum 寻找点对的数量不超过 maxNodePairNum + * @param spm 最短路径矩阵 + */ + + +var findNodePairsRandomly = function findNodePairsRandomly(k, nodeNum, maxNodePairNum, kNeighborUnits, spm) { + // 每个节点需要随机找出的点对数 + var nodePairNumEachNode = Math.ceil(maxNodePairNum / nodeNum); + var nodePairMap = {}; + var foundNodePairCount = 0; // 遍历节点,为每个节点随机找出 nodePairNumEachNode 个点对,满足距离小于 k。找到的点对数量超过 maxNodePairNum 或所有节点遍历结束时终止 + + kNeighborUnits.forEach(function (unit, i) { + // 若未达到 nodePairNumEachNode,或循环次数小于最大循环次数(2 * nodeNum),继续循环 + var nodePairForICount = 0; + var outerLoopCount = 0; + var neighbors = unit.nodeIdxs; // the first one is the center node + + var neighborNum = unit.neighborNum - 1; + + while (nodePairForICount < nodePairNumEachNode) { + // 另一端节点在节点数组中的的 index + var oidx = neighbors[1 + Math.floor(Math.random() * neighborNum)]; + var innerLoopCount = 0; // 若随机得到的另一端 idx 不符合条件,则继续 random。条件是不是同一个节点、这个点对没有被记录过、距离小于 k + + while (nodePairMap[i + "-" + oidx] || nodePairMap[oidx + "-" + i]) { + oidx = Math.floor(Math.random() * nodeNum); + innerLoopCount++; + if (innerLoopCount > 2 * nodeNum) break; // 循环次数大于最大循环次数(2 * nodeNum)跳出循环,避免死循环 + } + + if (innerLoopCount < 2 * nodeNum) { + // 未达到最大循环次数,说明找到了合适的另一端 + nodePairMap[i + "-" + oidx] = { + start: i, + end: oidx, + distance: spm[i][oidx] + }; + nodePairForICount++; + foundNodePairCount++; // 如果当前找到的点对数量达到了上限,返回结果 + + if (foundNodePairCount >= maxNodePairNum) return nodePairMap; + } + + outerLoopCount++; + if (outerLoopCount > 2 * nodeNum) break; // 循环次数大于最大循环次数(2 * nodeNum)跳出循环,避免死循环 + } // 这个节点没有找到足够 nodePairNumEachNode 的点对。更新 nodePairNumEachNode,让后续节点找更多的点对 + + + if (nodePairForICount < nodePairNumEachNode) { + var gap = nodePairNumEachNode - nodePairForICount; + nodePairNumEachNode = (nodePairNumEachNode + gap) / (nodeNum - i - 1); + } + }); + return nodePairMap; +}; +/** + * 计算所有 nodePairMap 中节点对的相交邻居诱导子图 + * @param nodePairMap 节点对 map,key 为 node1.id-node2.id,value 为 { startNodeIdx, endNodeIdx, distance } + * @param neighborUnits 每个节点的邻居元数组 + * @param graphData 原图数据 + * @param edgeMap 边的 map,方便检索 + * @param cachedInducedGraphMap 缓存的结果,下次进入该函数将继续更新该缓存,若 key 在缓存中存在则不需要重复计算 + */ + + +var getIntersectNeighborInducedGraph = function getIntersectNeighborInducedGraph(nodePairMap, neighborUnits, graphData, cachedInducedGraphMap) { + var nodes = graphData.nodes; + if (!cachedInducedGraphMap) cachedInducedGraphMap = {}; + Object.keys(nodePairMap).forEach(function (key) { + var _a, _b; + + if (cachedInducedGraphMap && cachedInducedGraphMap[key]) return; + cachedInducedGraphMap[key] = { + nodes: [], + edges: [] + }; + var pair = nodePairMap[key]; + var startUnitNodeIds = (_a = neighborUnits[pair.start]) === null || _a === void 0 ? void 0 : _a.nodeIdxs; + var endUnitNodeIds = (_b = neighborUnits[pair.end]) === null || _b === void 0 ? void 0 : _b.nodeIdxs; + if (!startUnitNodeIds || !endUnitNodeIds) return; // 不存在邻元,返回空图 + + var endSet = new Set(endUnitNodeIds); + var intersect = startUnitNodeIds.filter(function (x) { + return endSet.has(x); + }); // 可能会爆栈(在 1580 + 6 nodes full-connected 时出现) + + if (!intersect || !intersect.length) return; // 没有交集,返回空图 + + var intersectIdMap = {}; + var intersectLength = intersect.length; + + for (var i = 0; i < intersectLength; i++) { + var node = nodes[intersect[i]]; + cachedInducedGraphMap[key].nodes.push(node); // 将交集中的点加入诱导子图 + + intersectIdMap[node.id] = true; + } // 遍历所有边数据,如果边的两端都在交集中,将该边加入诱导子图 + + + graphData.edges.forEach(function (edge) { + if (intersectIdMap[edge.source] && intersectIdMap[edge.target]) cachedInducedGraphMap[key].edges.push(edge); + }); + }); + return cachedInducedGraphMap; +}; +/** + * 计算 strcutre 在 graph 上的匹配数量 + * @param graph 图数据 + * @param structure 目前支持只有两个节点一条边的最简单结构 + * @param nodeLabelProp 节点类型字段名 + * @param edgeLabelProp 边类型字段名 + */ + + +var getMatchedCount = function getMatchedCount(graph, structure, nodeLabelProp, edgeLabelProp) { + var nodeMap = {}; + graph.nodes.forEach(function (node) { + nodeMap[node.id] = node; + }); + var count = 0; + graph.edges.forEach(function (e) { + var sourceLabel = nodeMap[e.source][nodeLabelProp]; + var targetLabel = nodeMap[e.target][nodeLabelProp]; + var strNodeLabel1 = structure === null || structure === void 0 ? void 0 : structure.nodes[0][nodeLabelProp]; + var strNodeLabel2 = structure === null || structure === void 0 ? void 0 : structure.nodes[1][nodeLabelProp]; + var strEdgeLabel = structure === null || structure === void 0 ? void 0 : structure.edges[0][edgeLabelProp]; + if (e[edgeLabelProp] !== strEdgeLabel) return; + + if (sourceLabel === strNodeLabel1 && targetLabel === strNodeLabel2 || sourceLabel === strNodeLabel2 && targetLabel === strNodeLabel1) { + count++; + } + }); + return count; +}; +/** + * structures 中寻找最具有代表性的一个。这个结构是使得 matchedCountMap 的分组方式类内间距最小,类间间距最大 + * @param matchedCountMap 每个 structure 分类后的各图匹配数量,格式 { [strcture.idx]: { [interInducedGraphKey]: count } } + * @param structureNum strcuture 个数,与 matchedCountMap.length 对应 + * @param structures + */ + + +var findRepresentStructure = function findRepresentStructure(matchedCountMap, structureNum, structures) { + var maxOffset = Infinity, + representClusterType = 0; + + var _loop_1 = function _loop_1(i) { + // 一种分组的 map,key 是 intGraph 的 key,value 是 structures[i] 的匹配个数 + var countMapI = matchedCountMap[i]; // 按照 value 为该组排序,生成 keys 的数组: + + var sortedGraphKeys = Object.keys(countMapI).sort(function (a, b) { + return countMapI[a] - countMapI[b]; + }); // 共 100 个 graphKeys,将 graphKeys 按顺序分为 groupNum 组 + + var groupNum = 10; + var clusters = []; // 总共有 groupNum 个项 + + sortedGraphKeys.forEach(function (key, j) { + if (!clusters[j % groupNum]) clusters[j % groupNum] = { + graphs: [], + totalCount: 0, + aveCount: 0 + }; + clusters[j % groupNum].graphs.push(key); + clusters[j % groupNum].totalCount += countMapI[key]; + }); // 计算 cluster 与 cluster 之间的距离 innerDist,每个 cluster 内部的距离 intraDist + + var aveIntraDist = 0; // 该类的类内平均值 + + var aveCounts = []; // 类内平均匹配数量,将用于计算类间距离 + + clusters.forEach(function (graphsInCluster) { + // 类内均值 + var aveCount = graphsInCluster.totalCount / graphsInCluster.graphs.length; + graphsInCluster.aveCount = aveCount; + aveCounts.push(aveCount); // 对于每类,计算类内间距平均值 + + var aveIntraPerCluster = 0; + var graphsNum = graphsInCluster.length; + graphsInCluster.graphs.forEach(function (graphKey1, j) { + var graph1Count = countMapI[graphKey1]; + graphsInCluster.graphs.forEach(function (graphKey2, k) { + if (j === k) return; + aveIntraPerCluster += Math.abs(graph1Count - countMapI[graphKey2]); + }); + }); + aveIntraPerCluster /= graphsNum * (graphsNum - 1) / 2; + aveIntraDist += aveIntraPerCluster; + }); + aveIntraDist /= clusters.length; // 用类内均值计算类间距 + + var aveInterDist = 0; // 类间间距平均值 + + aveCounts.forEach(function (aveCount1, j) { + aveCounts.forEach(function (aveCount2, k) { + if (j === k) return; + aveInterDist += Math.abs(aveCount1 - aveCount2); + }); + aveInterDist /= aveCounts.length * (aveCounts.length - 1) / 2; + }); // 寻找 (类间间距均值-类内间距均值) 最大的一种分组方式(对应的 structure 就是最终要找的唯一 DS(G)) + + var offset = aveInterDist - aveIntraDist; + + if (maxOffset < offset) { + maxOffset = offset; + representClusterType = i; + } + }; + + for (var i = 0; i < structureNum; i++) { + _loop_1(i); + } + + return { + structure: structures[representClusterType], + structureCountMap: matchedCountMap[representClusterType] + }; +}; + +var getNodeMaps = function getNodeMaps(nodes, nodeLabelProp) { + var nodeMap = {}, + nodeLabelMap = {}; + nodes.forEach(function (node, i) { + nodeMap[node.id] = { + idx: i, + node: node, + degree: 0, + inDegree: 0, + outDegree: 0 + }; + var label = node[nodeLabelProp]; + if (!nodeLabelMap[label]) nodeLabelMap[label] = []; + nodeLabelMap[label].push(node); + }); + return { + nodeMap: nodeMap, + nodeLabelMap: nodeLabelMap + }; +}; + +var getEdgeMaps = function getEdgeMaps(edges, edgeLabelProp, nodeMap) { + var edgeMap = {}, + edgeLabelMap = {}; + edges.forEach(function (edge, i) { + edgeMap["" + uniqueId$2] = { + idx: i, + edge: edge + }; + var label = edge[edgeLabelProp]; + if (!edgeLabelMap[label]) edgeLabelMap[label] = []; + edgeLabelMap[label].push(edge); + var sourceNode = nodeMap[edge.source]; + + if (sourceNode) { + sourceNode.degree++; + sourceNode.outDegree++; + } + + var targetNode = nodeMap[edge.target]; + + if (targetNode) { + targetNode.degree++; + targetNode.inDegree++; + } + }); + return { + edgeMap: edgeMap, + edgeLabelMap: edgeLabelMap + }; +}; +/** + * 输出最短路径的 map,key 为 sourceNode.id-targetNode.id,value 为这两个节点的最短路径长度 + * @param nodes + * @param spm + * @param directed + */ + + +var getSpmMap = function getSpmMap(nodes, spm, directed) { + var length = spm.length; + var map = {}; + spm.forEach(function (row, i) { + var start = directed ? 0 : i + 1; + var iId = nodes[i].id; + + for (var j = start; j < length; j++) { + if (i === j) continue; + var jId = nodes[j].id; + var dist = row[j]; + map[iId + "-" + jId] = dist; + if (!directed) map[jId + "-" + iId] = dist; + } + }); + return map; +}; +/** + * 计算一对节点(node1,node2)的 NDS 距离 + * @param graph 原图数据 + * @param node1 + * @param node2 + */ + + +var getNDSDist = function getNDSDist(graph, node1, node2, nodeMap, spDist, kNeighborUnits, structure, nodeLabelProp, edgeLabelProp, cachedNDSMap, cachedInterInducedGraph) { + var _a; + + var key = node1.id + "-" + node2.id; + if (cachedNDSMap && cachedNDSMap[key]) return cachedNDSMap[key]; + var interInducedGraph = cachedInterInducedGraph ? cachedInterInducedGraph[key] : undefined; // 若没有缓存相交邻居诱导子图,计算 + + if (!interInducedGraph) { + var pairMap = (_a = {}, _a[key] = { + start: nodeMap[node1.id].idx, + end: nodeMap[node2.id].idx, + distance: spDist + }, _a); + cachedInterInducedGraph = getIntersectNeighborInducedGraph(pairMap, kNeighborUnits, graph, cachedInterInducedGraph); + interInducedGraph = cachedInterInducedGraph[key]; + } + + return getMatchedCount(interInducedGraph, structure, nodeLabelProp, edgeLabelProp); +}; +/** + * 计算 pattern 上绩点的度数并存储到 minPatternNodeLabelDegreeMap + */ + + +var stashPatternNodeLabelDegreeMap = function stashPatternNodeLabelDegreeMap(minPatternNodeLabelDegreeMap, neighborLabel, patternNodeMap, patternNodeLabelMap) { + var _a, _b, _c; + + var minPatternNodeLabelDegree = (_a = minPatternNodeLabelDegreeMap[neighborLabel]) === null || _a === void 0 ? void 0 : _a.degree; + var minPatternNodeLabelInDegree = (_b = minPatternNodeLabelDegreeMap[neighborLabel]) === null || _b === void 0 ? void 0 : _b.inDegree; + var minPatternNodeLabelOutDegree = (_c = minPatternNodeLabelDegreeMap[neighborLabel]) === null || _c === void 0 ? void 0 : _c.outDegree; + + if (minPatternNodeLabelDegreeMap[neighborLabel] === undefined) { + minPatternNodeLabelDegree = Infinity; + minPatternNodeLabelInDegree = Infinity; + minPatternNodeLabelOutDegree = Infinity; + patternNodeLabelMap[neighborLabel].forEach(function (patternNodeWithLabel) { + var patternNodeDegree = patternNodeMap[patternNodeWithLabel.id].degree; + if (minPatternNodeLabelDegree > patternNodeDegree) minPatternNodeLabelDegree = patternNodeDegree; + var patternNodeInDegree = patternNodeMap[patternNodeWithLabel.id].inDegree; + if (minPatternNodeLabelInDegree > patternNodeInDegree) minPatternNodeLabelInDegree = patternNodeInDegree; + var patternNodeOutDegree = patternNodeMap[patternNodeWithLabel.id].outDegree; + if (minPatternNodeLabelOutDegree > patternNodeOutDegree) minPatternNodeLabelOutDegree = patternNodeOutDegree; + }); + minPatternNodeLabelDegreeMap[neighborLabel] = { + degree: minPatternNodeLabelDegree, + inDegree: minPatternNodeLabelInDegree, + outDegree: minPatternNodeLabelOutDegree + }; + } + + return { + minPatternNodeLabelDegree: minPatternNodeLabelDegree, + minPatternNodeLabelInDegree: minPatternNodeLabelInDegree, + minPatternNodeLabelOutDegree: minPatternNodeLabelOutDegree + }; +}; +/** + * GADDI 模式匹配 + * @param graphData 原图数据 + * @param pattern 搜索图(需要在原图上搜索的模式)数据 + * @param directed 是否计算有向图,默认 false + * @param k 参数 k,表示 k-近邻 + * @param length 参数 length + * @param nodeLabelProp 节点数据中代表节点标签(分类信息)的属性名。默认为 cluster + * @param edgeLabelProp 边数据中代表边标签(分类信息)的属性名。默认为 cluster + */ + + +var GADDI = function GADDI(graphData, pattern, directed, k, length, nodeLabelProp, edgeLabelProp) { + if (directed === void 0) { + directed = false; + } + + if (nodeLabelProp === void 0) { + nodeLabelProp = 'cluster'; + } + + if (edgeLabelProp === void 0) { + edgeLabelProp = 'cluster'; + } + + if (!graphData || !graphData.nodes) return; // 分为三步: + // 0. 预计算:节点/边数,邻接矩阵、最短路径矩阵 + // 1. 处理原图 graphData。再分为 1~5 小步 + // 2. 匹配 + // console.log("----- stage-pre: preprocessing -------"); + // -------- 第零步,预计算:节点/边数,邻接矩阵、最短路径矩阵------- + + var nodeNum = graphData.nodes.length; + if (!nodeNum) return; // console.log("----- stage-pre.1: calc shortest path matrix for graph -------"); + + var spm = floydWarshall$3(graphData, directed); // console.log( + // "----- stage-pre.2: calc shortest path matrix for pattern -------" + // ); + + var patternSpm = floydWarshall$3(pattern, directed); // console.log( + // "----- stage-pre.3: calc shortest path matrix map for graph -------" + // ); + + var spmMap = getSpmMap(graphData.nodes, spm, directed); // console.log( + // "----- stage-pre.4: calc shortest path matrix map for pattern -------" + // ); + + var patternSpmMap = getSpmMap(pattern.nodes, patternSpm, directed); // console.log("----- stage-pre.5: establish maps -------"); + // 节点的 map,以 id 为 id 映射,方便后续快速检索 + + var _a = getNodeMaps(graphData.nodes, nodeLabelProp), + nodeMap = _a.nodeMap, + nodeLabelMap = _a.nodeLabelMap; + + var _b = getNodeMaps(pattern.nodes, nodeLabelProp), + patternNodeMap = _b.nodeMap, + patternNodeLabelMap = _b.nodeLabelMap; // 计算节点度数 + + + getEdgeMaps(graphData.edges, edgeLabelProp, nodeMap); + var patternEdgeLabelMap = getEdgeMaps(pattern.edges, edgeLabelProp, patternNodeMap).edgeLabelMap; // 若未指定 length,自动计算 pattern 半径(最短路径最大值) + + if (!length) length = Math.max.apply(Math, __spreadArray$3(__spreadArray$3([], patternSpm[0]), [2])); + if (!k) k = length; // console.log("params", directed, length, k); + // console.log("----- stage-pre.6: calc k neighbor units -------"); + // 计算每个节点的 k 邻元集合 + + var kNeighborUnits = findKNeighborUnits(graphData, spm, nodeLabelProp, k); + var patternKNeighborUnits = findKNeighborUnits(pattern, patternSpm, nodeLabelProp, k); // console.log( + // "----- stage0: going to processing graph and find intersect neighbor induced graphs -------" + // ); + // console.log("----- stage0.1: going to select random node pairs -------"); + // -------- 第一步,处理原图 graphData------- + // 1.1. 随机选择最多 100 个点对,满足距离小于 Length 和 k + // 当 graphData 少于 20 个节点,则不能找出 100 个点对,只找出不多于 n(n-1)/2 个点对 + + var maxNodePairNum = Math.min(100, nodeNum * (nodeNum - 1) / 2); + var nodePairsMap = findNodePairsRandomly(k, nodeNum, maxNodePairNum, patternKNeighborUnits, spm); // console.log( + // "----- stage0.2: going to calculate intersect neighbor induced graphs -------" + // ); + // 1.2. 生成上面节点对的相应相交邻居诱导子图。格式为 {'beginNodeIdx-endNodeIdx': {nodes: [], edges: []}} + + var intGMap = getIntersectNeighborInducedGraph(nodePairsMap, kNeighborUnits, graphData); // 1.3. 使用 gSpan 算法(frequent graph mining)计算 ISIntG 的前 10 个频率最高的子结构(3-4条边) + + var top = 10, + minSupport = 1, + minNodeNum = 1, + maxNodeNum = 4; + var params = { + graphs: intGMap, + nodeLabelProp: nodeLabelProp, + edgeLabelProp: edgeLabelProp, + minSupport: minSupport, + minNodeNum: minNodeNum, + maxNodeNum: maxNodeNum, + directed: directed + }; // console.log( + // "----- stage1: (gSpan) going to find frequent structure dsG -------" + // ); + // console.log("----- stage1.1: going to run gSpan -------"); + // 暂时假设生成的 sub structure 都只有一条边 + + var freStructures = gSpan(params).slice(0, top); // structureNum 可能小于 top + + var structureNum = freStructures.length; // 1.4. 计算上述 10 个子结构在 intGMap 中每个诱导子图的匹配个数 + + var matchedCountMap = []; + freStructures.forEach(function (structure, i) { + matchedCountMap[i] = {}; + Object.keys(intGMap).forEach(function (key) { + var graph = intGMap[key]; + var subStructureCount = getMatchedCount(graph, structure, nodeLabelProp, edgeLabelProp); + matchedCountMap[i][key] = subStructureCount; + }); + }); // console.log( + // "----- stage1.1: going to find the most represent strucutre -------" + // ); + // 1.5. 对于每个子结构,根据匹配个数为 intGMap 中的诱导子图分组,生成 structureNum 种分组 + // 计算每种分组的类间距和类内间距,找到类间距最大、类内间距最小的一种分组,这种分组对应的子结构被选为唯一代表性子结构 DS(G) + + var _c = findRepresentStructure(matchedCountMap, structureNum, freStructures), + dsG = _c.structure, + ndsDist = _c.structureCountMap; // -------- 第二步,匹配------- + // 2.1 从 Q 中的第一个标签的第一个节点开始,寻找 G 中的匹配 + + + var beginPNode = pattern.nodes[0]; + var label = beginPNode[nodeLabelProp]; // 2.1.1 找到 G 中标签与之相同的节点 + + var candidates = nodeLabelMap[label]; // console.log("----- stage2: going to find candidates -------"); + // 全局缓存,避免重复计算 + + var minPatternNodeLabelDegreeMap = {}; // key 是 label,value 是该 label 节点的最小度数 + + var patternIntGraphMap = {}, + patternNDSDist = {}, + // key 为 node.id-node.id + patternNDSDistMap = {}; // key 为 node.id-label2,value nds距离值数组(按从大到小排序,无需关心具体对应哪个 node2) + // 2.2.2 对于 Q 中的另一个标签的 k 个节点,计算它们到 node 的最短路径以及 NDS 距离 + + var patternSpDist = {}; + var patternSpDistBack = {}; + Object.keys(patternNodeLabelMap).forEach(function (label2, j) { + patternSpDist[label2] = []; + + if (directed) { + patternSpDistBack[label2] = []; + } + var patternNodesWithLabel2 = patternNodeLabelMap[label2]; + var patternNodePairMap = {}; + patternNodesWithLabel2.forEach(function (nodeWithLabel2) { + var dist = patternSpmMap[beginPNode.id + "-" + nodeWithLabel2.id]; + dist && patternSpDist[label2].push(dist); + patternNodePairMap[beginPNode.id + "-" + nodeWithLabel2.id] = { + start: 0, + end: patternNodeMap[nodeWithLabel2.id].idx, + distance: dist + }; + + if (directed) { + var distBack = patternSpmMap[nodeWithLabel2.id + "-" + beginPNode.id]; + distBack && patternSpDistBack[label2].push(distBack); + } + }); // spDist[label2] 按照从小到大排序 + + patternSpDist[label2] = patternSpDist[label2].sort(function (a, b) { + return a - b; + }); + if (directed) patternSpDistBack[label2] = patternSpDistBack[label2].sort(function (a, b) { + return a - b; + }); // 计算 Q 中所有 label2 节点到 beginPNode 的 NDS 距离 + // 所有 label2 节点到 beginPNode 的邻居相交诱导子图: + // key: node1.id-node2.id + + patternIntGraphMap = getIntersectNeighborInducedGraph(patternNodePairMap, patternKNeighborUnits, pattern, patternIntGraphMap); // pattern 中 beginNode 到当前 label2 节点 的 NDS 距离(数组,无需关心具体对应到哪个节点) + + var currentPatternNDSDistArray = []; + Object.keys(patternNodePairMap).forEach(function (key) { + if (patternNDSDist[key]) { + currentPatternNDSDistArray.push(patternNDSDist[key]); + return; // 缓存过则不需要再次计算 + } + + var patternIntGraph = patternIntGraphMap[key]; + patternNDSDist[key] = getMatchedCount(patternIntGraph, dsG, nodeLabelProp, edgeLabelProp); + currentPatternNDSDistArray.push(patternNDSDist[key]); + }); // 根据值为 currentPatternNDSDist 从大到小排序 + + currentPatternNDSDistArray = currentPatternNDSDistArray.sort(function (a, b) { + return b - a; + }); + patternNDSDistMap[beginPNode.id + "-" + label2] = currentPatternNDSDistArray; + if (label2 === label) return; + var candidatesNum = candidates.length; + + var _loop_4 = function _loop_4(m) { + var cNode = candidates[m]; // prune1:若 candidates 中节点 cNode 的 kNeighborUnits 中标签为 label2 的节点个数少于 pattern 中 label2 个数,删去它 + + var graphNeighborUnit = kNeighborUnits[nodeMap[cNode.id].idx]; + var graphNeighborUnitCountMap = graphNeighborUnit.nodeLabelCountMap[label2]; + var patternLabel2Num = patternNodeLabelMap[label2].length; + + if (!graphNeighborUnitCountMap || graphNeighborUnitCountMap.count < patternLabel2Num) { + candidates.splice(m, 1); + return "continue"; + } // prune2:若 candidates 中节点 cNode 到 kNeighborUnits 中标签为 label2 的节点最短路径大于 patternSpDist[label2],删去它 + // (prune2 规则即:candidate 相关的最短路径的最大 spDist[label2].length 个,按照大小顺序依次和 patternSpDist[label2] 中的值比较,只要遇到一个是 G > Q 的,就删去这个 candidate) + + + var prune2Invalid = false; + + for (var n = 0; n < patternLabel2Num; n++) { + if (graphNeighborUnitCountMap.dists[n] > patternSpDist[label2][n]) { + prune2Invalid = true; + break; + } + } + + if (prune2Invalid) { + candidates.splice(m, 1); + return "continue"; + } // prune3:若 candidates 中节点 cNode 到 kNeighborUnits 中标签为 label2 的节点 NDS 距离小于 patternNDSDist[beginNode.id-label2],删去它 + // TODO:prune3,currentPatternNDSDistArray 与 currentNDSDist 的比较 + // 计算 G 中所有 label2 节点到 cNode 的 NDS 距离 + // 所有 label2 节点到 cNode 的邻居相交诱导子图: + + + var cNodePairMap = {}; + graphNeighborUnit.neighbors.forEach(function (neighborNode) { + var dist = spmMap[cNode.id + "-" + neighborNode.id]; + cNodePairMap[cNode.id + "-" + neighborNode.id] = { + start: nodeMap[cNode.id].idx, + end: nodeMap[neighborNode.id].idx, + distance: dist + }; + }); // 更新 intGMap + + intGMap = getIntersectNeighborInducedGraph(cNodePairMap, kNeighborUnits, graphData, intGMap); // candidate 到它周围 label2 节点的 NDS 距离, key 是 node.id-node.id + + var currentNDSDistArray = []; + Object.keys(cNodePairMap).forEach(function (key) { + if (ndsDist[key]) { + currentNDSDistArray.push(ndsDist[key]); + return; // 缓存过则不需要再次计算 + } + + var intGraph = intGMap[key]; + ndsDist[key] = getMatchedCount(intGraph, dsG, nodeLabelProp, edgeLabelProp); + currentNDSDistArray.push(ndsDist[key]); + }); // 根据值为 currentNDSDistArray 从大到小排序 + + currentNDSDistArray = currentNDSDistArray.sort(function (a, b) { + return b - a; + }); + var prune3Invalid = false; + + for (var n = 0; n < patternLabel2Num; n++) { + if (currentNDSDistArray[n] < currentPatternNDSDistArray[n]) { + prune3Invalid = true; + break; + } + } + + if (prune3Invalid) { + candidates.splice(m, 1); + return "continue"; + } + }; + + for (var m = candidatesNum - 1; m >= 0; m--) { + _loop_4(m); + } + }); + var candidateGraphs = []; // console.log( + // "----- stage3: going to splice neighbors for each candidate graph -------" + // ); + // candidates 经过筛选后,以每个 candidate 为中心,生成 Length-neighbor 的邻居诱导子图 + // 并在诱导子图中去除不可能在 Q 上找到匹配的点:在 Q 上不存在的 label,其他 label 到 candidate 的最大最短距离符合 Q、NDS 距离符合 Q + + candidates.forEach(function (candidate) { + var nodeIdx = nodeMap[candidate.id].idx; + var lengthNeighborUnit = findKNeighborUnit(graphData.nodes, spm[nodeIdx], nodeIdx, nodeLabelProp, length); + var neighborNodes = lengthNeighborUnit.neighbors; // 删除不可能找到匹配的邻居点 + + var neighborNum = neighborNodes.length; + var unmatched = false; + + for (var i = neighborNum - 1; i >= 0; i--) { + // 如果通过裁剪,符合条件的节点数量已过少,说明不能匹配这个 candidate 相关的图 + if (neighborNodes.length + 1 < pattern.nodes.length) { + unmatched = true; + return; + } + + var neighborNode = neighborNodes[i]; + var neighborLabel = neighborNode[nodeLabelProp]; // prune1: 若该邻居点的 label 不存在于 pattern 中,移除这个点 + + if (!patternNodeLabelMap[neighborLabel] || !patternNodeLabelMap[neighborLabel].length) { + neighborNodes.splice(i, 1); + continue; + } // prune2: 若该邻居点到 candidate 的最短路径比和它有相同 label 的节点到 beginPNode 的最大最短路径长度长,移除这个点 + // prune2.1: 如果没有这个标签到 beginPNode 的距离记录,说明 pattern 上(可能 beginPNode 是这个 label)没有其他这个 label 的节点 + + + if (!patternSpDist[neighborLabel] || !patternSpDist[neighborLabel].length) { + neighborNodes.splice(i, 1); + continue; + } + + var key = candidate.id + "-" + neighborNode.id; // prune2.2 + + var distToCandidate = spmMap[key]; + var idx = patternSpDist[neighborLabel].length - 1; + var maxDistWithLabelInPattern = patternSpDist[neighborLabel][idx]; // patternSpDist[neighborLabel] 已经按照从小到大排序 + + if (distToCandidate > maxDistWithLabelInPattern) { + neighborNodes.splice(i, 1); + continue; + } + + if (directed) { + var keyBack = neighborNode.id + "-" + candidate.id; + var distFromCandidate = spmMap[keyBack]; + idx = patternSpDistBack[neighborLabel].length - 1; + var maxBackDistWithLabelInPattern = patternSpDistBack[neighborLabel][idx]; + + if (distFromCandidate > maxBackDistWithLabelInPattern) { + neighborNodes.splice(i, 1); + continue; + } + } // prune3: 若该邻居点到 candidate 的 NDS 距离比和它有相同 label 的节点到 beginPNode 的最小 NDS 距离小,移除这个点 + + + var ndsToCandidate = ndsDist[key] ? ndsDist[key] : getNDSDist(graphData, candidate, neighborNode, nodeMap, distToCandidate, kNeighborUnits, dsG, nodeLabelProp, edgeLabelProp, ndsDist, intGMap); + var patternKey = beginPNode.id + "-" + neighborLabel; + var minNdsWithLabelInPattern = patternNDSDistMap[patternKey][patternNDSDistMap[patternKey].length - 1]; // patternNDSDist[key] 一定存在 + + if (ndsToCandidate < minNdsWithLabelInPattern) { + neighborNodes.splice(i, 1); + continue; + } // prune4: 若该邻居点的度数小于 pattern 同 label 节点最小度数,删去该点 + + + var _a = stashPatternNodeLabelDegreeMap(minPatternNodeLabelDegreeMap, neighborLabel, patternNodeMap, patternNodeLabelMap), + minPatternNodeLabelDegree = _a.minPatternNodeLabelDegree; + _a.minPatternNodeLabelInDegree; + _a.minPatternNodeLabelOutDegree; + + if (nodeMap[neighborNode.id].degree < minPatternNodeLabelDegree) { + neighborNodes.splice(i, 1); + continue; + } + } // 节点在个数上符合匹配(不少于 pattern 的节点个数),现在筛选相关边 + + + if (!unmatched) { + candidateGraphs.push({ + nodes: [candidate].concat(neighborNodes) + }); + } + }); // console.log( + // "----- stage4: going to splice edges and neighbors for each candidate graph -------" + // ); + + var undirectedLengthsToBeginPNode = dijkstra$2(pattern, beginPNode.id, false).length; + var undirectedLengthsToBeginPNodeLabelMap = {}; + + if (directed) { + Object.keys(undirectedLengthsToBeginPNode).forEach(function (nodeId) { + var nodeLabel = patternNodeMap[nodeId].node[nodeLabelProp]; + if (!undirectedLengthsToBeginPNodeLabelMap[nodeLabel]) undirectedLengthsToBeginPNodeLabelMap[nodeLabel] = [undirectedLengthsToBeginPNode[nodeId]];else undirectedLengthsToBeginPNodeLabelMap[nodeLabel].push(undirectedLengthsToBeginPNode[nodeId]); + }); + Object.keys(undirectedLengthsToBeginPNodeLabelMap).forEach(function (pLabel) { + undirectedLengthsToBeginPNodeLabelMap[pLabel].sort(function (a, b) { + return a - b; + }); + }); + } else { + undirectedLengthsToBeginPNodeLabelMap = patternSpDist; + } // 现在 candidateGraphs 里面只有节点,进行边的筛选 + + + var candidateGraphNum = candidateGraphs.length; + + var _loop_2 = function _loop_2(i) { + var candidateGraph = candidateGraphs[i]; + var candidate = candidateGraph.nodes[0]; + var candidateNodeLabelCountMap = {}; + var candidateNodeMap = {}; + candidateGraph.nodes.forEach(function (node, q) { + candidateNodeMap[node.id] = { + idx: q, + node: node, + degree: 0, + inDegree: 0, + outDegree: 0 + }; + var cNodeLabel = node[nodeLabelProp]; + if (!candidateNodeLabelCountMap[cNodeLabel]) candidateNodeLabelCountMap[cNodeLabel] = 1;else candidateNodeLabelCountMap[cNodeLabel]++; + }); // 根据 candidate 和 neighborNodes 中的节点生成 G 的诱导子图 + // 即,将 graphData 上两端都在 candidateGraph.nodes 中的边放入 candidateEdges + + var candidateEdges = []; + var edgeLabelCountMap = {}; + graphData.edges.forEach(function (edge) { + if (candidateNodeMap[edge.source] && candidateNodeMap[edge.target]) { + candidateEdges.push(edge); + if (!edgeLabelCountMap[edge[edgeLabelProp]]) edgeLabelCountMap[edge[edgeLabelProp]] = 1;else edgeLabelCountMap[edge[edgeLabelProp]]++; + candidateNodeMap[edge.source].degree++; + candidateNodeMap[edge.target].degree++; + candidateNodeMap[edge.source].outDegree++; + candidateNodeMap[edge.target].inDegree++; + } + }); // prune:若有一个 edgeLabel 在 candidateGraph 上的个数少于 pattern,去除该图 + + var pattenrEdgeLabelNum = Object.keys(patternEdgeLabelMap).length; + var prunedByEdgeLabel = false; + + for (var e = 0; e < pattenrEdgeLabelNum; e++) { + var label_1 = Object.keys(patternEdgeLabelMap)[e]; + + if (!edgeLabelCountMap[label_1] || edgeLabelCountMap[label_1] < patternEdgeLabelMap[label_1].length) { + prunedByEdgeLabel = true; + break; + } + } + + if (prunedByEdgeLabel) { + candidateGraphs.splice(i, 1); + return "continue"; + } // 遍历 candidateEdges,进行边的筛选 + + + var candidateEdgeNum = candidateEdges.length; // prune:若边数过少,去除该图 + + if (candidateEdgeNum < pattern.edges.length) { + candidateGraphs.splice(i, 1); + return "break"; + } + + var candidateGraphInvalid = false; + + var _loop_5 = function _loop_5(e) { + var edge = candidateEdges[e]; + var edgeLabel = edge[edgeLabelProp]; + var patternEdgesWithLabel = patternEdgeLabelMap[edgeLabel]; // prune 1: 若边的 label 不存在于 pattern 边 label 中,去除该边 + + if (!patternEdgesWithLabel || !patternEdgesWithLabel.length) { + edgeLabelCountMap[edgeLabel]--; // 若这个 label 的 count 减少之后,该 label 的边数不足,去除该图 + + if (patternEdgesWithLabel && edgeLabelCountMap[edgeLabel] < patternEdgesWithLabel.length) { + candidateGraphInvalid = true; + return "break"; + } + + candidateEdges.splice(e, 1); + candidateNodeMap[edge.source].degree--; + candidateNodeMap[edge.target].degree--; + candidateNodeMap[edge.source].outDegree--; + candidateNodeMap[edge.target].inDegree--; + return "continue"; + } // prune 2: 若边的 label +两端 label 的三元组关系不能在 pattern 中找到,去除该边 + + + var sourceLabel = candidateNodeMap[edge.source].node[nodeLabelProp]; + var targetLabel = candidateNodeMap[edge.target].node[nodeLabelProp]; + var edgeMatched = false; + patternEdgesWithLabel.forEach(function (patternEdge) { + var patternSource = patternNodeMap[patternEdge.source].node; + var patternTarget = patternNodeMap[patternEdge.target].node; + if (patternSource[nodeLabelProp] === sourceLabel && patternTarget[nodeLabelProp] === targetLabel) edgeMatched = true; + if (!directed && patternSource[nodeLabelProp] === targetLabel && patternTarget[nodeLabelProp] === sourceLabel) edgeMatched = true; + }); + + if (!edgeMatched) { + edgeLabelCountMap[edgeLabel]--; // 若这个 label 的 count 减少之后,该 label 的边数不足,去除该图 + + if (patternEdgesWithLabel && edgeLabelCountMap[edgeLabel] < patternEdgesWithLabel.length) { + candidateGraphInvalid = true; + return "break"; + } + + candidateEdges.splice(e, 1); + candidateNodeMap[edge.source].degree--; + candidateNodeMap[edge.target].degree--; + candidateNodeMap[edge.source].outDegree--; + candidateNodeMap[edge.target].inDegree--; + return "continue"; + } + }; + + for (var e = candidateEdgeNum - 1; e >= 0; e--) { + var state_2 = _loop_5(e); + + if (state_2 === "break") break; + } // prune2: 删除边的过程中,发现边数过少/边 label 数过少时,去除该图 + + + if (candidateGraphInvalid) { + candidateGraphs.splice(i, 1); + return "continue"; + } + + candidateGraph.edges = candidateEdges; + var lengthsToCandidate = dijkstra$2(candidateGraph, candidateGraph.nodes[0].id, false).length; + Object.keys(lengthsToCandidate).reverse().forEach(function (targetId) { + if (targetId === candidateGraph.nodes[0].id || candidateGraphInvalid) return; // prune4: 通过上述裁剪,可能导致该邻居子图变为不连通。裁剪掉目前在这个邻居子图中和 candidate(第一个节点)不连通的节点 + + if (lengthsToCandidate[targetId] === Infinity) { + var targetNodeLabel = candidateNodeMap[targetId].node[nodeLabelProp]; + candidateNodeLabelCountMap[targetNodeLabel]--; + + if (candidateNodeLabelCountMap[targetNodeLabel] < patternNodeLabelMap[targetNodeLabel].length) { + candidateGraphInvalid = true; + return; + } + + var idx = candidateGraph.nodes.indexOf(candidateNodeMap[targetId].node); + candidateGraph.nodes.splice(idx, 1); + candidateNodeMap[targetId] = undefined; + return; + } // prune5: 经过边裁剪后,可能又出现了最短路径过长的节点 (比 pattern 中同 label 的节点到 beginNode 最大最短距离远),删去这些节点 + + + var nLabel = nodeMap[targetId].node[nodeLabelProp]; + + if (!undirectedLengthsToBeginPNodeLabelMap[nLabel] || !undirectedLengthsToBeginPNodeLabelMap[nLabel].length || lengthsToCandidate[targetId] > undirectedLengthsToBeginPNodeLabelMap[nLabel][undirectedLengthsToBeginPNodeLabelMap[nLabel].length - 1]) { + var targetNodeLabel = candidateNodeMap[targetId].node[nodeLabelProp]; + candidateNodeLabelCountMap[targetNodeLabel]--; + + if (candidateNodeLabelCountMap[targetNodeLabel] < patternNodeLabelMap[targetNodeLabel].length) { + candidateGraphInvalid = true; + return; + } + + var idx = candidateGraph.nodes.indexOf(candidateNodeMap[targetId].node); + candidateGraph.nodes.splice(idx, 1); + candidateNodeMap[targetId] = undefined; + } + }); + + if (candidateGraphInvalid) { + candidateGraphs.splice(i, 1); + return "continue"; + } + + var degreeChanged = true; + var loopCount = 0; + + while (degreeChanged && !candidateGraphInvalid) { + degreeChanged = false; // candidate 度数不足,删去该图 + + var condition = directed ? candidateNodeMap[candidate.id].degree < patternNodeMap[beginPNode.id].degree || candidateNodeMap[candidate.id].inDegree < patternNodeMap[beginPNode.id].inDegree || candidateNodeMap[candidate.id].outDegree < patternNodeMap[beginPNode.id].outDegree : candidateNodeMap[candidate.id].degree < patternNodeMap[beginPNode.id].degree; + + if (condition) { + candidateGraphInvalid = true; + break; + } // candidate label 个数不足,删去该图 + + + if (candidateNodeLabelCountMap[candidate[nodeLabelProp]] < patternNodeLabelMap[candidate[nodeLabelProp]].length) { + candidateGraphInvalid = true; + break; + } // prune6:去除度数过小的节点 + + + var currentCandidateNodeNum = candidateGraph.nodes.length; + + for (var o = currentCandidateNodeNum - 1; o >= 0; o--) { + var cgNode = candidateGraph.nodes[o]; + var nodeDegree = candidateNodeMap[cgNode.id].degree; + var nodeInDegree = candidateNodeMap[cgNode.id].inDegree; + var nodeOutDegree = candidateNodeMap[cgNode.id].outDegree; + var cNodeLabel = cgNode[nodeLabelProp]; + + var _d = stashPatternNodeLabelDegreeMap(minPatternNodeLabelDegreeMap, cNodeLabel, patternNodeMap, patternNodeLabelMap), + minPatternNodeLabelDegree = _d.minPatternNodeLabelDegree, + minPatternNodeLabelInDegree = _d.minPatternNodeLabelInDegree, + minPatternNodeLabelOutDegree = _d.minPatternNodeLabelOutDegree; + + var deleteCondition = directed ? nodeDegree < minPatternNodeLabelDegree || nodeInDegree < minPatternNodeLabelInDegree || nodeOutDegree < minPatternNodeLabelOutDegree : nodeDegree < minPatternNodeLabelDegree; + + if (deleteCondition) { + candidateNodeLabelCountMap[cgNode[nodeLabelProp]]--; // 节点 label 个数不足 + + if (candidateNodeLabelCountMap[cgNode[nodeLabelProp]] < patternNodeLabelMap[cgNode[nodeLabelProp]].length) { + candidateGraphInvalid = true; + break; + } + + candidateGraph.nodes.splice(o, 1); + candidateNodeMap[cgNode.id] = undefined; + degreeChanged = true; + } + } + + if (candidateGraphInvalid || !degreeChanged && loopCount !== 0) break; // 经过 prune5 节点裁剪,删去端点已经不在 candidateGraph 中的边 + + candidateEdgeNum = candidateEdges.length; + + for (var y = candidateEdgeNum - 1; y >= 0; y--) { + var cedge = candidateEdges[y]; + + if (!candidateNodeMap[cedge.source] || !candidateNodeMap[cedge.target]) { + candidateEdges.splice(y, 1); + var edgeLabel = cedge[edgeLabelProp]; + edgeLabelCountMap[edgeLabel]--; + + if (candidateNodeMap[cedge.source]) { + candidateNodeMap[cedge.source].degree--; + candidateNodeMap[cedge.source].outDegree--; + } + + if (candidateNodeMap[cedge.target]) { + candidateNodeMap[cedge.target].degree--; + candidateNodeMap[cedge.target].inDegree--; + } // 边 label 数量不足 + + + if (patternEdgeLabelMap[edgeLabel] && edgeLabelCountMap[edgeLabel] < patternEdgeLabelMap[edgeLabel].length) { + candidateGraphInvalid = true; + break; + } + + degreeChanged = true; + } + } + + loopCount++; + } + + if (candidateGraphInvalid) { + candidateGraphs.splice(i, 1); + return "continue"; + } // prune: 若节点/边数过少,节点/边 label 过少,去掉这个图 + + + if (candidateGraphInvalid || candidateGraph.nodes.length < pattern.nodes.length || candidateEdges.length < pattern.edges.length) { + candidateGraphs.splice(i, 1); + return "continue"; + } + }; + + for (var i = candidateGraphNum - 1; i >= 0; i--) { + var state_1 = _loop_2(i); + + if (state_1 === "break") break; + } // 此时已经生成的多个 candidateGraphs,可能有重复 + // console.log( + // "----- stage5: going to splice dulplicated candidate graphs -------" + // ); + // 删去 candidateGraphs 中一模一样的子图,通过边的 node-node-edgeLabel 作为 key,这类边个数作为 value,进行匹配 + + + var currentLength = candidateGraphs.length; + + var _loop_3 = function _loop_3(i) { + var cg1 = candidateGraphs[i]; + var cg1EdgeMap = {}; // [node1.id-node2.id-edge.label]: count + + cg1.edges.forEach(function (edge) { + var key = edge.source + "-" + edge.target + "-" + edge.label; + if (!cg1EdgeMap[key]) cg1EdgeMap[key] = 1;else cg1EdgeMap[key]++; + }); + + var _loop_6 = function _loop_6(j) { + var cg2 = candidateGraphs[j]; + var cg2EdgeMap = {}; // [node1.id-node2.id-edge.label]: count + + cg2.edges.forEach(function (edge) { + var key = edge.source + "-" + edge.target + "-" + edge.label; + if (!cg2EdgeMap[key]) cg2EdgeMap[key] = 1;else cg2EdgeMap[key]++; + }); + var same = true; + + if (Object.keys(cg2EdgeMap).length !== Object.keys(cg1EdgeMap).length) { + same = false; + } else { + Object.keys(cg1EdgeMap).forEach(function (key) { + if (cg2EdgeMap[key] !== cg1EdgeMap[key]) same = false; + }); + } + + if (same) { + candidateGraphs.splice(j, 1); + } + }; + + for (var j = currentLength - 1; j > i; j--) { + _loop_6(j); + } + + currentLength = candidateGraphs.length; + }; + + for (var i = 0; i <= currentLength - 1; i++) { + _loop_3(i); + } + + return candidateGraphs; +}; + +var Stack$5 = function () { + function Stack(maxStep) { + if (maxStep === void 0) { + maxStep = 10; + } + + this.linkedList = new LinkedList(); + this.maxStep = maxStep; + } + + Object.defineProperty(Stack.prototype, "length", { + get: function get() { + return this.linkedList.toArray().length; + }, + enumerable: false, + configurable: true + }); + /** + * 判断栈是否为空,如果链表中没有头部元素,则栈为空 + */ + + Stack.prototype.isEmpty = function () { + return !this.linkedList.head; + }; + /** + * 是否到定义的栈的最大长度,如果达到最大长度后,不再允许入栈 + */ + + + Stack.prototype.isMaxStack = function () { + return this.toArray().length >= this.maxStep; + }; + /** + * 访问顶端元素 + */ + + + Stack.prototype.peek = function () { + if (this.isEmpty()) { + return null; + } // 返回头部元素,不删除元素 + + + return this.linkedList.head.value; + }; + + Stack.prototype.push = function (value) { + this.linkedList.prepend(value); + + if (this.length > this.maxStep) { + this.linkedList.deleteTail(); + } + }; + + Stack.prototype.pop = function () { + var removeHead = this.linkedList.deleteHead(); + return removeHead ? removeHead.value : null; + }; + + Stack.prototype.toArray = function () { + return this.linkedList.toArray().map(function (node) { + return node.value; + }); + }; + + Stack.prototype.clear = function () { + while (!this.isEmpty()) { + this.pop(); + } + }; + + return Stack; +}(); + +var detectDirectedCycle = detectDirectedCycle$1; +var index$1 = { + getAdjMatrix: adjMatrix, + breadthFirstSearch: breadthFirstSearch, + connectedComponent: getConnectedComponents, + getDegree: degree, + getInDegree: getInDegree, + getOutDegree: getOutDegree, + detectCycle: detectDirectedCycle$1, + detectDirectedCycle: detectDirectedCycle, + detectAllCycles: detectAllCycles, + detectAllDirectedCycle: detectAllDirectedCycle, + detectAllUndirectedCycle: detectAllUndirectedCycle, + depthFirstSearch: depthFirstSearch, + dijkstra: dijkstra$2, + findAllPath: findAllPath, + findShortestPath: findShortestPath, + floydWarshall: floydWarshall$3, + labelPropagation: labelPropagation, + louvain: louvain, + minimumSpanningTree: minimumSpanningTree, + pageRank: pageRank, + getNeighbors: getNeighbors, + Stack: Stack$5, + GADDI: GADDI +}; + +var Algorithm = /*#__PURE__*/Object.freeze({ + __proto__: null, + getAdjMatrix: adjMatrix, + breadthFirstSearch: breadthFirstSearch, + connectedComponent: getConnectedComponents, + getDegree: degree, + getInDegree: getInDegree, + getOutDegree: getOutDegree, + detectCycle: detectDirectedCycle$1, + detectDirectedCycle: detectDirectedCycle, + detectAllCycles: detectAllCycles, + detectAllDirectedCycle: detectAllDirectedCycle, + detectAllUndirectedCycle: detectAllUndirectedCycle, + depthFirstSearch: depthFirstSearch, + dijkstra: dijkstra$2, + findAllPath: findAllPath, + findShortestPath: findShortestPath, + floydWarshall: floydWarshall$3, + labelPropagation: labelPropagation, + louvain: louvain, + minimumSpanningTree: minimumSpanningTree, + pageRank: pageRank, + getNeighbors: getNeighbors, + Stack: Stack$5, + GADDI: GADDI, + 'default': index$1 +}); + +var transform$a = transform$i; +/** + * 对比对象,用于对象数组排序 + * @param {string} attributeName 排序依据的字段名称 + * @param {number} min 最小值 + * @param {number} max 最大值 + * @return {boolean} bool 布尔 + */ + +var compare = function compare(attributeName) { + return function (m, n) { + return m[attributeName] - n[attributeName]; + }; +}; +/** + * 是否在区间内 + * @param {number} value 值 + * @param {number} min 最小值 + * @param {number} max 最大值 + * @return {boolean} bool 布尔 + */ + +var isBetween = function isBetween(value, min, max) { + return value >= min && value <= max; +}; +/** + * 获取两条线段的交点 + * @param {Point} p0 第一条线段起点 + * @param {Point} p1 第一条线段终点 + * @param {Point} p2 第二条线段起点 + * @param {Point} p3 第二条线段终点 + * @return {Point} 交点 + */ + + +var getLineIntersect = function getLineIntersect(p0, p1, p2, p3) { + var tolerance = 0.0001; + var E = { + x: p2.x - p0.x, + y: p2.y - p0.y + }; + var D0 = { + x: p1.x - p0.x, + y: p1.y - p0.y + }; + var D1 = { + x: p3.x - p2.x, + y: p3.y - p2.y + }; + var kross = D0.x * D1.y - D0.y * D1.x; + var sqrKross = kross * kross; + var invertKross = 1 / kross; + var sqrLen0 = D0.x * D0.x + D0.y * D0.y; + var sqrLen1 = D1.x * D1.x + D1.y * D1.y; + + if (sqrKross > tolerance * sqrLen0 * sqrLen1) { + var s = (E.x * D1.y - E.y * D1.x) * invertKross; + var t = (E.x * D0.y - E.y * D0.x) * invertKross; + if (!isBetween(s, 0, 1) || !isBetween(t, 0, 1)) return null; + return { + x: p0.x + s * D0.x, + y: p0.y + s * D0.y + }; + } + + return null; +}; +/** + * point and rectangular intersection point + * @param {IRect} rect rect + * @param {Point} point point + * @return {PointPoint} rst; + */ + +var getRectIntersectByPoint = function getRectIntersectByPoint(rect, point) { + var x = rect.x, + y = rect.y, + width = rect.width, + height = rect.height; + var cx = x + width / 2; + var cy = y + height / 2; + var points = []; + var center = { + x: cx, + y: cy + }; + points.push({ + x: x, + y: y + }); + points.push({ + x: x + width, + y: y + }); + points.push({ + x: x + width, + y: y + height + }); + points.push({ + x: x, + y: y + height + }); + points.push({ + x: x, + y: y + }); + var rst = null; + + for (var i = 1; i < points.length; i++) { + rst = getLineIntersect(points[i - 1], points[i], center, point); + + if (rst) { + break; + } + } + + return rst; +}; +/** + * get point and circle inIntersect + * @param {ICircle} circle 圆点,x,y,r + * @param {Point} point 点 x,y + * @return {Point} applied point + */ + +var getCircleIntersectByPoint = function getCircleIntersectByPoint(circle, point) { + var cx = circle.x, + cy = circle.y, + r = circle.r; + var x = point.x, + y = point.y; + var dx = x - cx; + var dy = y - cy; + var d = Math.sqrt(dx * dx + dy * dy); + + if (d < r) { + return null; + } + + var signX = Math.sign(dx); + var signY = Math.sign(dy); + var angle = Math.atan(dy / dx); + return { + x: cx + Math.abs(r * Math.cos(angle)) * signX, + y: cy + Math.abs(r * Math.sin(angle)) * signY + }; +}; +/** + * get point and ellipse inIntersect + * @param {Object} ellipse 椭圆 x,y,rx,ry + * @param {Object} point 点 x,y + * @return {object} applied point + */ + +var getEllipseIntersectByPoint = function getEllipseIntersectByPoint(ellipse, point) { + var a = ellipse.rx; + var b = ellipse.ry; + var cx = ellipse.x; + var cy = ellipse.y; + var dx = point.x - cx; + var dy = point.y - cy; // 直接通过 x,y 求夹角,求出来的范围是 -PI, PI + + var angle = Math.atan2(dy / b, dx / a); + + if (angle < 0) { + angle += 2 * Math.PI; // 转换到 0,2PI + } + + return { + x: cx + a * Math.cos(angle), + y: cy + b * Math.sin(angle) + }; +}; +/** + * coordinate matrix transformation + * @param {number} point coordinate + * @param {Matrix} matrix matrix + * @param {number} tag could be 0 or 1 + * @return {Point} transformed point + */ + +var applyMatrix$1 = function applyMatrix(point, matrix, tag) { + if (tag === void 0) { + tag = 1; + } + + var vector = [point.x, point.y, tag]; + + if (!matrix || isNaN(matrix[0])) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + transformMat3$2(vector, vector, matrix); + return { + x: vector[0], + y: vector[1] + }; +}; +/** + * coordinate matrix invert transformation + * @param {number} point coordinate + * @param {number} matrix matrix + * @param {number} tag could be 0 or 1 + * @return {object} transformed point + */ + +var invertMatrix = function invertMatrix(point, matrix, tag) { + if (tag === void 0) { + tag = 1; + } + + if (!matrix || isNaN(matrix[0])) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + var inversedMatrix = invert$4([1, 0, 0, 0, 1, 0, 0, 0, 1], matrix); + + if (!inversedMatrix) { + inversedMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + var vector = [point.x, point.y, tag]; + transformMat3$2(vector, vector, inversedMatrix); + return { + x: vector[0], + y: vector[1] + }; +}; +/** + * + * @param p1 First coordinate + * @param p2 second coordinate + * @param p3 three coordinate + */ + +var getCircleCenterByPoints = function getCircleCenterByPoints(p1, p2, p3) { + var a = p1.x - p2.x; + var b = p1.y - p2.y; + var c = p1.x - p3.x; + var d = p1.y - p3.y; + var e = (p1.x * p1.x - p2.x * p2.x - p2.y * p2.y + p1.y * p1.y) / 2; + var f = (p1.x * p1.x - p3.x * p3.x - p3.y * p3.y + p1.y * p1.y) / 2; + var denominator = b * c - a * d; + return { + x: -(d * e - b * f) / denominator, + y: -(a * f - c * e) / denominator + }; +}; +/** + * get distance by two points + * @param p1 first point + * @param p2 second point + */ + +var distance$3 = function distance(p1, p2) { + var vx = p1.x - p2.x; + var vy = p1.y - p2.y; + return Math.sqrt(vx * vx + vy * vy); +}; +/** + * scale matrix + * @param matrix [ [], [], [] ] + * @param ratio + */ + +var scaleMatrix$1 = function scaleMatrix(matrix, ratio) { + var result = []; + matrix.forEach(function (row) { + var newRow = []; + row.forEach(function (v) { + newRow.push(v * ratio); + }); + result.push(newRow); + }); + return result; +}; +/** + * Floyd Warshall algorithm for shortest path distances matrix + * @param {array} adjMatrix adjacency matrix + * @return {array} distances shortest path distances matrix + */ + +var floydWarshall$2 = function floydWarshall(adjMatrix) { + // initialize + var dist = []; + var size = adjMatrix.length; + + for (var i = 0; i < size; i += 1) { + dist[i] = []; + + for (var j = 0; j < size; j += 1) { + if (i === j) { + dist[i][j] = 0; + } else if (adjMatrix[i][j] === 0 || !adjMatrix[i][j]) { + dist[i][j] = Infinity; + } else { + dist[i][j] = adjMatrix[i][j]; + } + } + } // floyd + + + for (var k = 0; k < size; k += 1) { + for (var i = 0; i < size; i += 1) { + for (var j = 0; j < size; j += 1) { + if (dist[i][j] > dist[i][k] + dist[k][j]) { + dist[i][j] = dist[i][k] + dist[k][j]; + } + } + } + } + + return dist; +}; +/** + * get adjacency matrix + * @param data graph data + * @param directed whether it's a directed graph + */ + +var getAdjMatrix$1 = function getAdjMatrix(data, directed) { + var nodes = data.nodes, + edges = data.edges; + var matrix = []; // map node with index in data.nodes + + var nodeMap = {}; + + if (!nodes) { + throw new Error('invalid nodes data!'); + } + + if (nodes) { + nodes.forEach(function (node, i) { + nodeMap[node.id] = i; + var row = []; + matrix.push(row); + }); + } + + if (edges) { + edges.forEach(function (e) { + var source = e.source, + target = e.target; + var sIndex = nodeMap[source]; + var tIndex = nodeMap[target]; + matrix[sIndex][tIndex] = 1; + + if (!directed) { + matrix[tIndex][sIndex] = 1; + } + }); + } + + return matrix; +}; +/** + * 平移group + * @param group Group 实例 + * @param vec 移动向量 + */ + +var translate = function translate(group, vec) { + group.translate(vec.x, vec.y); +}; +/** + * 移动到指定坐标点 + * @param group Group 实例 + * @param point 移动到的坐标点 + */ + +var move = function move(group, point) { + var matrix = group.getMatrix(); + + if (!matrix) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + var bbox = group.getCanvasBBox(); + var vx = point.x - bbox.minX; + var vy = point.y - bbox.minY; + var movedMatrix = transform$a(matrix, [['t', vx, vy]]); + group.setMatrix(movedMatrix); +}; +/** + * 缩放 group + * @param group Group 实例 + * @param point 在x 和 y 方向上的缩放比例 + */ + +var scale$1 = function scale(group, ratio) { + var matrix = group.getMatrix(); + + if (!matrix) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + var scaleXY = ratio; + + if (!isArray$n(ratio)) { + scaleXY = [ratio, ratio]; + } + + if (isArray$n(ratio) && ratio.length === 1) { + scaleXY = [ratio[0], ratio[0]]; + } + + matrix = transform$a(matrix, [['s', scaleXY[0], scaleXY[1]]]); + group.setMatrix(matrix); +}; +/** + * + * @param group Group 实例 + * @param ratio 选择角度 + */ + +var rotate$1 = function rotate(group, angle) { + var matrix = group.getMatrix(); + + if (!matrix) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + matrix = transform$a(matrix, [['r', angle]]); + group.setMatrix(matrix); +}; +var getDegree$1 = function getDegree(n, nodeIdxMap, edges) { + var degrees = []; + + for (var i = 0; i < n; i++) { + degrees[i] = 0; + } + + edges.forEach(function (e) { + if (e.source) { + degrees[nodeIdxMap[e.source]] += 1; + } + + if (e.target) { + degrees[nodeIdxMap[e.target]] += 1; + } + }); + return degrees; +}; // 判断点Q是否在p1和p2的线段上 + +function onSegment(p1, p2, q) { + if ((q[0] - p1[0]) * (p2[1] - p1[1]) === (p2[0] - p1[0]) * (q[1] - p1[1]) && Math.min(p1[0], p2[0]) <= q[0] && q[0] <= Math.max(p1[0], p2[0]) && Math.min(p1[1], p2[1]) <= q[1] && q[1] <= Math.max(p1[1], p2[1])) { + return true; + } + + return false; +} +/** + * 判断点P在多边形内-射线法. Borrow from https://github.com/antvis/util/blob/master/packages/path-util/src/point-in-polygon.ts + * @param points + * @param x + * @param y + */ + + +var isPointInPolygon = function isPointInPolygon(points, x, y) { + var isHit = false; + var n = points.length; // 判断两个double在eps精度下的大小关系 + + var tolerance = 1e-6; + + function dcmp(xValue) { + if (Math.abs(xValue) < tolerance) { + return 0; + } + + return xValue < 0 ? -1 : 1; + } + + if (n <= 2) { + // svg 中点小于 3 个时,不显示,也无法被拾取 + return false; + } + + for (var i = 0; i < n; i++) { + var p1 = points[i]; + var p2 = points[(i + 1) % n]; + + if (onSegment(p1, p2, [x, y])) { + // 点在多边形一条边上 + return true; + } // 前一个判断min(p1[1],p2[1]) 0 !== dcmp(p2[1] - y) > 0 && dcmp(x - (y - p1[1]) * (p1[0] - p2[0]) / (p1[1] - p2[1]) - p1[0]) < 0) { + isHit = !isHit; + } + } + + return isHit; +}; // 判断两个BBox是否相交 + +var intersectBBox = function intersectBBox(box1, box2) { + return !(box2.minX > box1.maxX || box2.maxX < box1.minX || box2.minY > box1.maxY || box2.maxY < box1.minY); +}; + +var lineIntersectPolygon = function lineIntersectPolygon(lines, line) { + var isIntersect = false; + each$2(lines, function (l) { + if (getLineIntersect(l.from, l.to, line.from, line.to)) { + isIntersect = true; + return false; + } + }); + return isIntersect; +}; +/** + * 判断两个polygon是否相交。 + * borrow from @antv/path-util + * @param points1 polygon1的顶点数组 + * @param points2 polygon2的顶点数组 + */ + + +var isPolygonsIntersect$1 = function isPolygonsIntersect(points1, points2) { + var getBBox = function getBBox(points) { + var xArr = points.map(function (p) { + return p[0]; + }); + var yArr = points.map(function (p) { + return p[1]; + }); + return { + minX: Math.min.apply(null, xArr), + maxX: Math.max.apply(null, xArr), + minY: Math.min.apply(null, yArr), + maxY: Math.max.apply(null, yArr) + }; + }; + + var parseToLines = function parseToLines(points) { + var lines = []; + var count = points.length; + + for (var i = 0; i < count - 1; i++) { + var point = points[i]; + var next = points[i + 1]; + lines.push({ + from: { + x: point[0], + y: point[1] + }, + to: { + x: next[0], + y: next[1] + } + }); + } + + if (lines.length > 1) { + var first = points[0]; + var last = points[count - 1]; + lines.push({ + from: { + x: last[0], + y: last[1] + }, + to: { + x: first[0], + y: first[1] + } + }); + } + + return lines; + }; // 空数组,或者一个点返回 false + + + if (points1.length < 2 || points2.length < 2) { + return false; + } + + var bbox1 = getBBox(points1); + var bbox2 = getBBox(points2); // 判定包围盒是否相交,比判定点是否在多边形内要快的多,可以筛选掉大多数情况 + + if (!intersectBBox(bbox1, bbox2)) { + return false; + } + + var isIn = false; // 判定点是否在多边形内部,一旦有一个点在另一个多边形内,则返回 + + each$2(points2, function (point) { + if (isPointInPolygon(points1, point[0], point[1])) { + isIn = true; + return false; + } + }); + + if (isIn) { + return true; + } + + each$2(points1, function (point) { + if (isPointInPolygon(points2, point[0], point[1])) { + isIn = true; + return false; + } + }); + + if (isIn) { + return true; + } + + var lines1 = parseToLines(points1); + var lines2 = parseToLines(points2); + var isIntersect = false; + each$2(lines2, function (line) { + if (lineIntersectPolygon(lines1, line)) { + isIntersect = true; + return false; + } + }); + return isIntersect; +}; + +var Line$1 = +/** @class */ +function () { + function Line(x1, y1, x2, y2) { + this.x1 = x1; + this.y1 = y1; + this.x2 = x2; + this.y2 = y2; + } + + Line.prototype.getBBox = function () { + var minX = Math.min(this.x1, this.x2); + var minY = Math.min(this.y1, this.y2); + var maxX = Math.max(this.x1, this.x2); + var maxY = Math.max(this.y1, this.y2); + var res = { + x: minX, + y: minY, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + width: maxX - minX, + height: maxY - minY + }; + return res; + }; + + return Line; +}(); +var getBBoxBoundLine = function getBBoxBoundLine(bbox, direction) { + var bounds = { + top: [bbox.minX, bbox.minY, bbox.maxX, bbox.minY], + left: [bbox.minX, bbox.minY, bbox.minX, bbox.maxY], + bottom: [bbox.minX, bbox.maxY, bbox.maxX, bbox.maxY], + right: [bbox.maxX, bbox.minY, bbox.maxX, bbox.maxY] + }; + return bounds[direction]; +}; +/** + * 计算两条线段相交时,相交点对第一条线段上的分割比例 + */ + +var fractionAlongLineA = function fractionAlongLineA(la, lb) { + var uaT = (lb.x2 - lb.x1) * (la.y1 - lb.y1) - (lb.y2 - lb.y1) * (la.x1 - lb.x1); + var ubT = (la.x2 - la.x1) * (la.y1 - lb.y1) - (la.y2 - la.y1) * (la.x1 - lb.x1); + var uB = (lb.y2 - lb.y1) * (la.x2 - la.x1) - (lb.x2 - lb.x1) * (la.y2 - la.y1); + + if (uB) { + var ua = uaT / uB; + var ub = ubT / uB; + + if (ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1) { + return ua; + } + } + + return Number.POSITIVE_INFINITY; +}; + +var itemIntersectByLine = function itemIntersectByLine(item, line) { + var directions = ['top', 'left', 'bottom', 'right']; + var bbox = item.getBBox(); + var countIntersections = 0; + var intersections = []; + + for (var i = 0; i < 4; i++) { + var _a = getBBoxBoundLine(bbox, directions[i]), + x1 = _a[0], + y1 = _a[1], + x2 = _a[2], + y2 = _a[3]; + + intersections[i] = getLineIntersect({ + x: line.x1, + y: line.y1 + }, { + x: line.x2, + y: line.y2 + }, { + x: x1, + y: y1 + }, { + x: x2, + y: y2 + }); + + if (intersections[i]) { + countIntersections += 1; + } + } + + return [intersections, countIntersections]; +}; +var fractionToLine = function fractionToLine(item, line) { + var directions = ['top', 'left', 'bottom', 'right']; + var bbox = item.getBBox(); + var minDistance = Number.POSITIVE_INFINITY; + var countIntersections = 0; + + for (var i = 0; i < 4; i++) { + var _a = getBBoxBoundLine(bbox, directions[i]), + x1 = _a[0], + y1 = _a[1], + x2 = _a[2], + y2 = _a[3]; + + var testDistance = fractionAlongLineA(line, new Line$1(x1, y1, x2, y2)); + testDistance = Math.abs(testDistance - 0.5); + + if (testDistance >= 0 && testDistance <= 1) { + countIntersections += 1; + minDistance = testDistance < minDistance ? testDistance : minDistance; + } + } + + if (countIntersections === 0) return -1; + return minDistance; +}; +var getPointsCenter = function getPointsCenter(points) { + var centerX = 0; + var centerY = 0; + + if (points.length > 0) { + for (var _i = 0, points_1 = points; _i < points_1.length; _i++) { + var point = points_1[_i]; + centerX += point.x; + centerY += point.y; + } + + centerX /= points.length; + centerY /= points.length; + } + + return { + x: centerX, + y: centerY + }; +}; +var squareDist = function squareDist(a, b) { + return Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2); +}; +var pointLineSquareDist = function pointLineSquareDist(point, line) { + var x1 = line.x1; + var y1 = line.y1; + var x2 = line.x2 - x1; + var y2 = line.y2 - y1; + var px = point.x - x1; + var py = point.y - y1; + var dotprod = px * x2 + py * y2; + var projlenSq; + + if (dotprod <= 0) { + projlenSq = 0; + } else { + px = x2 - px; + py = y2 - py; + dotprod = px * x2 + py * y2; + + if (dotprod <= 0) { + projlenSq = 0; + } else { + projlenSq = dotprod * dotprod / (x2 * x2 + y2 * y2); + } + } + + var lenSq = px * px + py * py - projlenSq; + + if (lenSq < 0) { + lenSq = 0; + } + + return lenSq; +}; +var isPointsOverlap = function isPointsOverlap(p1, p2, e) { + if (e === void 0) { + e = 1e-3; + } + + return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2) < Math.pow(e, 2); +}; +/** + * 点到矩形的距离的平方:矩形内部点视作距离为0,外部的点若投影落在矩形边上则为点到矩形边的最近的垂直距离,否则为点到矩形顶点的距离, + * @param point IPoint + * @param rect IRect + */ + +var pointRectSquareDist = function pointRectSquareDist(point, rect) { + var isLeft = point.x < rect.x; + var isRight = point.x > rect.x + rect.width; + var isTop = point.y > rect.y + rect.height; + var isBottom = point.y < rect.y; + var isPointOutside = isLeft || isRight || isTop || isBottom; + + if (!isPointOutside) { + return 0; + } + + if (isTop && !isLeft && !isRight) { + return Math.pow(rect.y + rect.height - point.y, 2); + } + + if (isBottom && !isLeft && !isRight) { + return Math.pow(point.y - rect.y, 2); + } + + if (isLeft && !isTop && !isBottom) { + return Math.pow(rect.x - point.x, 2); + } + + if (isRight && !isTop && !isBottom) { + return Math.pow(rect.x + rect.width - point.x, 2); + } + + var dx = Math.min(Math.abs(rect.x - point.x), Math.abs(rect.x + rect.width - point.x)); + var dy = Math.min(Math.abs(rect.y - point.y), Math.abs(rect.y + rect.height - point.y)); + return dx * dx + dy * dy; +}; + +var MathUtil = /*#__PURE__*/Object.freeze({ + __proto__: null, + compare: compare, + getLineIntersect: getLineIntersect, + getRectIntersectByPoint: getRectIntersectByPoint, + getCircleIntersectByPoint: getCircleIntersectByPoint, + getEllipseIntersectByPoint: getEllipseIntersectByPoint, + applyMatrix: applyMatrix$1, + invertMatrix: invertMatrix, + getCircleCenterByPoints: getCircleCenterByPoints, + distance: distance$3, + scaleMatrix: scaleMatrix$1, + floydWarshall: floydWarshall$2, + getAdjMatrix: getAdjMatrix$1, + translate: translate, + move: move, + scale: scale$1, + rotate: rotate$1, + getDegree: getDegree$1, + isPointInPolygon: isPointInPolygon, + intersectBBox: intersectBBox, + isPolygonsIntersect: isPolygonsIntersect$1, + Line: Line$1, + getBBoxBoundLine: getBBoxBoundLine, + itemIntersectByLine: itemIntersectByLine, + fractionToLine: fractionToLine, + getPointsCenter: getPointsCenter, + squareDist: squareDist, + pointLineSquareDist: pointLineSquareDist, + isPointsOverlap: isPointsOverlap, + pointRectSquareDist: pointRectSquareDist +}); + +var subjectColor$1 = 'rgb(95, 149, 255)'; +var backColor$1 = 'rgb(255, 255, 255)'; +var textColor$1 = 'rgb(0, 0, 0)'; +var activeFill = 'rgb(247, 250, 255)'; +var nodeMainFill = 'rgb(239, 244, 255)'; +var comboFill = 'rgb(253, 253, 253)'; +var disabledFill = 'rgb(250, 250, 250)'; +var edgeMainStroke = 'rgb(224, 224, 224)'; +var edgeInactiveStroke = 'rgb(234, 234, 234)'; +var edgeDisablesStroke = 'rgb(245, 245, 245)'; +var inactiveStroke = 'rgb(191, 213, 255)'; +var highlightStroke = '#4572d9'; +var highlightFill = 'rgb(223, 234, 255)'; +var colorSet$1 = { + // for nodes + mainStroke: subjectColor$1, + mainFill: nodeMainFill, + activeStroke: subjectColor$1, + activeFill: activeFill, + inactiveStroke: inactiveStroke, + inactiveFill: activeFill, + selectedStroke: subjectColor$1, + selectedFill: backColor$1, + highlightStroke: highlightStroke, + highlightFill: highlightFill, + disableStroke: edgeMainStroke, + disableFill: disabledFill, + // for edges + edgeMainStroke: edgeMainStroke, + edgeActiveStroke: subjectColor$1, + edgeInactiveStroke: edgeInactiveStroke, + edgeSelectedStroke: subjectColor$1, + edgeHighlightStroke: subjectColor$1, + edgeDisableStroke: edgeDisablesStroke, + // for combos + comboMainStroke: edgeMainStroke, + comboMainFill: comboFill, + comboActiveStroke: subjectColor$1, + comboActiveFill: activeFill, + comboInactiveStroke: edgeMainStroke, + comboInactiveFill: comboFill, + comboSelectedStroke: subjectColor$1, + comboSelectedFill: comboFill, + comboHighlightStroke: highlightStroke, + comboHighlightFill: comboFill, + comboDisableStroke: edgeInactiveStroke, + comboDisableFill: disabledFill +}; +var Global$1 = { + version: '0.2.4', + rootContainerClassName: 'root-container', + nodeContainerClassName: 'node-container', + edgeContainerClassName: 'edge-container', + comboContainerClassName: 'combo-container', + delegateContainerClassName: 'delegate-container', + defaultLoopPosition: 'top', + nodeLabel: { + style: { + fill: '#000', + fontSize: 12, + textAlign: 'center', + textBaseline: 'middle' + }, + offset: 4 // 节点的默认文本不居中时的偏移量 + + }, + defaultNode: { + type: 'circle', + style: { + lineWidth: 1, + stroke: colorSet$1.mainStroke, + fill: nodeMainFill + }, + size: 20, + color: colorSet$1.mainStroke, + linkPoints: { + size: 8, + lineWidth: 1, + fill: colorSet$1.activeFill, + stroke: colorSet$1.activeStroke + } + }, + // 节点应用状态后的样式,默认仅提供 active、selected、highlight、inactive、disable,用户可以自己扩展 + nodeStateStyles: { + active: { + fill: colorSet$1.activeFill, + stroke: colorSet$1.activeStroke, + lineWidth: 2, + shadowColor: colorSet$1.mainStroke, + shadowBlur: 10 + }, + selected: { + fill: colorSet$1.selectedFill, + stroke: colorSet$1.selectedStroke, + lineWidth: 4, + shadowColor: colorSet$1.selectedStroke, + shadowBlur: 10, + 'text-shape': { + fontWeight: 500 + } + }, + highlight: { + fill: colorSet$1.highlightFill, + stroke: colorSet$1.highlightStroke, + lineWidth: 2, + 'text-shape': { + fontWeight: 500 + } + }, + inactive: { + fill: colorSet$1.inactiveFill, + stroke: colorSet$1.inactiveStroke, + lineWidth: 1 + }, + disable: { + fill: colorSet$1.disableFill, + stroke: colorSet$1.disableStroke, + lineWidth: 1 + } + }, + edgeLabel: { + style: { + fill: textColor$1, + textAlign: 'center', + textBaseline: 'middle', + fontSize: 12 + } + }, + defaultEdge: { + type: 'line', + size: 1, + style: { + stroke: colorSet$1.edgeMainStroke, + lineAppendWidth: 2 + }, + color: colorSet$1.edgeMainStroke + }, + // 边应用状态后的样式,默认仅提供 active、selected、highlight、inactive、disable,用户可以自己扩展 + edgeStateStyles: { + active: { + stroke: colorSet$1.edgeActiveStroke, + lineWidth: 1 + }, + selected: { + stroke: colorSet$1.edgeSelectedStroke, + lineWidth: 2, + shadowColor: colorSet$1.edgeSelectedStroke, + shadowBlur: 10, + 'text-shape': { + fontWeight: 500 + } + }, + highlight: { + stroke: colorSet$1.edgeHighlightStroke, + lineWidth: 2, + 'text-shape': { + fontWeight: 500 + } + }, + inactive: { + stroke: colorSet$1.edgeInactiveStroke, + lineWidth: 1 + }, + disable: { + stroke: colorSet$1.edgeDisableStroke, + lineWidth: 1 + } + }, + comboLabel: { + style: { + fill: textColor$1, + // textAlign: 'center', + textBaseline: 'middle', + fontSize: 12 + }, + refY: 10, + refX: 10 // Combo 的默认文本不居中时的偏移量 + + }, + defaultCombo: { + type: 'circle', + style: { + fill: colorSet$1.comboMainFill, + lineWidth: 1, + stroke: colorSet$1.comboMainStroke, + r: 5, + width: 20, + height: 10 + }, + size: [20, 5], + color: colorSet$1.comboMainStroke, + padding: [25, 20, 15, 20] + }, + // combo 应用状态后的样式,默认仅提供 active、selected、highlight、inactive、disable,用户可以自己扩展 + comboStateStyles: { + active: { + stroke: colorSet$1.comboActiveStroke, + lineWidth: 1, + fill: colorSet$1.comboActiveFill + }, + selected: { + stroke: colorSet$1.comboSelectedStroke, + lineWidth: 2, + fill: colorSet$1.comboSelectedFill, + shadowColor: colorSet$1.comboSelectedStroke, + shadowBlur: 10, + 'text-shape': { + fontWeight: 500 + } + }, + highlight: { + stroke: colorSet$1.comboHighlightStroke, + lineWidth: 2, + fill: colorSet$1.comboHighlightFill, + 'text-shape': { + fontWeight: 500 + } + }, + inactive: { + stroke: colorSet$1.comboInactiveStroke, + fill: colorSet$1.comboInactiveFill, + lineWidth: 1 + }, + disable: { + stroke: colorSet$1.comboDisableStroke, + fill: colorSet$1.comboDisableFill, + lineWidth: 1 + } + }, + delegateStyle: { + fill: '#F3F9FF', + fillOpacity: 0.5, + stroke: '#1890FF', + strokeOpacity: 0.9, + lineDash: [5, 5] + } +}; + +var ModeController = +/** @class */ +function () { + function ModeController(graph) { + this.graph = graph; + this.destroyed = false; + this.modes = graph.get('modes') || { + default: [] + }; + this.formatModes(); + this.mode = graph.get('defaultMode') || 'default'; + this.currentBehaves = []; + this.setMode(this.mode); + } + + ModeController.prototype.formatModes = function () { + var modes = this.modes; + each$2(modes, function (mode) { + each$2(mode, function (behavior, i) { + if (isString$3(behavior)) { + mode[i] = { + type: behavior + }; + } + }); + }); + }; + + ModeController.prototype.setBehaviors = function (mode) { + var graph = this.graph; + var behaviors = this.modes[mode]; + var behaves = []; + var behave; + each$2(behaviors || [], function (behavior) { + var BehaviorInstance = Behavior.getBehavior(behavior.type || behavior); + + if (!BehaviorInstance) { + return; + } + + behave = new BehaviorInstance(behavior); + + if (behave) { + behave.bind(graph); + behaves.push(behave); + } + }); + this.currentBehaves = behaves; + }; + + ModeController.mergeBehaviors = function (modeBehaviors, behaviors) { + each$2(behaviors, function (behavior) { + if (modeBehaviors.indexOf(behavior) < 0) { + if (isString$3(behavior)) { + behavior = { + type: behavior + }; + } + + modeBehaviors.push(behavior); + } + }); + return modeBehaviors; + }; + + ModeController.filterBehaviors = function (modeBehaviors, behaviors) { + var result = []; + modeBehaviors.forEach(function (behavior) { + var type = ''; + + if (isString$3(behavior)) { + type = behavior; + } else { + // eslint-disable-next-line prefer-destructuring + type = behavior.type; + } + + if (behaviors.indexOf(type) < 0) { + result.push(behavior); + } + }); + return result; + }; + + ModeController.prototype.setMode = function (mode) { + var _a = this, + modes = _a.modes, + graph = _a.graph; + + var current = mode; + var behaviors = modes[current]; + + if (!behaviors) { + return; + } + + graph.emit('beforemodechange', { + mode: mode + }); + each$2(this.currentBehaves, function (behave) { + if (behave.delegate) behave.delegate.remove(); + behave.unbind(graph); + }); + this.setBehaviors(current); + graph.emit('aftermodechange', { + mode: mode + }); + this.mode = mode; + }; + + ModeController.prototype.getMode = function () { + return this.mode; + }; + /** + * 动态增加或删除 Behavior + * + * @param {ModeType[]} behaviors + * @param {(ModeType[] | ModeType)} modes + * @param {boolean} isAdd + * @returns {Mode} + * @memberof Mode + */ + + + ModeController.prototype.manipulateBehaviors = function (behaviors, modes, isAdd) { + var _this = this; + + var behaves; + + if (!isArray$n(behaviors)) { + behaves = [behaviors]; + } else { + behaves = behaviors; + } + + if (isArray$n(modes)) { + each$2(modes, function (mode) { + if (!_this.modes[mode]) { + if (isAdd) { + _this.modes[mode] = behaves; + } + } else if (isAdd) { + _this.modes[mode] = ModeController.mergeBehaviors(_this.modes[mode] || [], behaves); + } else { + _this.modes[mode] = ModeController.filterBehaviors(_this.modes[mode] || [], behaves); + } + }); + return this; + } + + var currentMode = modes; + + if (!modes) { + currentMode = this.mode; // isString(this.mode) ? this.mode : this.mode.type + } + + if (!this.modes[currentMode]) { + if (isAdd) { + this.modes[currentMode] = behaves; + } + } + + if (isAdd) { + this.modes[currentMode] = ModeController.mergeBehaviors(this.modes[currentMode] || [], behaves); + } else { + this.modes[currentMode] = ModeController.filterBehaviors(this.modes[currentMode] || [], behaves); + } + + this.setMode(this.mode); + return this; + }; + /** + * 更新行为参数 + * @param {string | ModeOption | ModeType} behavior 需要更新的行为 + * @param {string | string[]} modes 指定的模式中的行为,不指定则为 default + * @return {Graph} Graph + */ + + + ModeController.prototype.updateBehavior = function (behavior, newCfg, mode) { + if (isString$3(behavior)) { + behavior = { + type: behavior + }; + } + + var behaviorSet = []; + + if (!mode || mode === this.mode || mode === 'default') { + behaviorSet = this.currentBehaves; + + if (!behaviorSet || !behaviorSet.length) { + console.warn('Update behavior failed! There is no behaviors in this mode on the graph.'); + return this; + } + + var length_1 = behaviorSet.length; + + for (var i = 0; i < length_1; i++) { + var behave = behaviorSet[i]; + + if (behave.type === behavior.type) { + behave.updateCfg(newCfg); + return this; + } + + if (i === length_1 - 1) console.warn('Update behavior failed! There is no such behavior in the mode'); + } + } else { + behaviorSet = this.modes[mode]; + + if (!behaviorSet || !behaviorSet.length) { + console.warn('Update behavior failed! There is no behaviors in this mode on the graph.'); + return this; + } + + var length_2 = behaviorSet.length; + + for (var i = 0; i < length_2; i++) { + var behave = behaviorSet[i]; + + if (behave.type === behavior.type || behave === behavior.type) { + if (behave === behavior.type) behave = { + type: behave + }; + Object.assign(behave, newCfg); + behaviorSet[i] = behave; + return this; + } + + if (i === length_2 - 1) console.warn('Update behavior failed! There is no such behavior in the mode'); + } + } + + return this; + }; + + ModeController.prototype.destroy = function () { + this.graph = null; + this.modes = null; + this.currentBehaves = null; + this.destroyed = true; + }; + + return ModeController; +}(); + +var G6GraphEvent = +/** @class */ +function (_super) { + __extends$e(G6GraphEvent, _super); + + function G6GraphEvent(type, event) { + var _this = _super.call(this, type, event) || this; + + _this.item = event.item; + _this.canvasX = event.canvasX; + _this.canvasY = event.canvasY; + _this.wheelDelta = event.wheelDelta; + _this.detail = event.detail; + return _this; + } + + return G6GraphEvent; +}(GraphEvent$1); + +var uniqueId$1 = function uniqueId(type) { + return type + "-" + Math.random() + Date.now(); +}; +/** + * turn padding into [top, right, bottom, right] + * @param {Number|Array} padding input padding + * @return {array} output + */ + +var formatPadding = function formatPadding(padding) { + var top = 0; + var left = 0; + var right = 0; + var bottom = 0; + + if (isNumber$4(padding)) { + top = left = right = bottom = padding; + } else if (isString$3(padding)) { + var intPadding = parseInt(padding, 10); + top = left = right = bottom = intPadding; + } else if (isArray$n(padding)) { + top = padding[0]; + right = !isNil(padding[1]) ? padding[1] : padding[0]; + bottom = !isNil(padding[2]) ? padding[2] : padding[0]; + left = !isNil(padding[3]) ? padding[3] : right; + } + + return [top, right, bottom, left]; +}; +/** + * clone event + * @param e + */ + +var cloneEvent$2 = function cloneEvent(e) { + var event = new G6GraphEvent(e.type, e); + event.clientX = e.clientX; + event.clientY = e.clientY; + event.x = e.x; + event.y = e.y; + event.target = e.target; + event.currentTarget = e.currentTarget; + event.bubbles = true; + event.item = e.item; + return event; +}; +/** + * 判断 viewport 是否改变,通过和单位矩阵对比 + * @param matrix Viewport 的 Matrix + */ + +var isViewportChanged$1 = function isViewportChanged(matrix) { + // matrix 为 null, 则说明没有变化 + if (!matrix) { + return false; + } + + var MATRIX_LEN = 9; + var ORIGIN_MATRIX = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + + for (var i = 0; i < MATRIX_LEN; i++) { + if (matrix[i] !== ORIGIN_MATRIX[i]) { + return true; + } + } + + return false; +}; +var isNaN$3 = function isNaN(input) { + return Number.isNaN(Number(input)); +}; +/** + * 计算一组 Item 的 BBox + * @param items 选中的一组Item,可以是 node 或 combo + */ + +var calculationItemsBBox$1 = function calculationItemsBBox(items) { + var minx = Infinity; + var maxx = -Infinity; + var miny = Infinity; + var maxy = -Infinity; // 获取已节点的所有最大最小x y值 + + for (var i = 0; i < items.length; i++) { + var element = items[i]; + var bbox = element.getBBox(); + var minX = bbox.minX, + minY = bbox.minY, + maxX = bbox.maxX, + maxY = bbox.maxY; + + if (minX < minx) { + minx = minX; + } + + if (minY < miny) { + miny = minY; + } + + if (maxX > maxx) { + maxx = maxX; + } + + if (maxY > maxy) { + maxy = maxY; + } + } + + var x = Math.floor(minx); + var y = Math.floor(miny); + var width = Math.ceil(maxx) - Math.floor(minx); + var height = Math.ceil(maxy) - Math.floor(miny); + return { + x: x, + y: y, + width: width, + height: height, + minX: minx, + minY: miny, + maxX: maxx, + maxY: maxy + }; +}; +/** + * 若 edges 中存在两端点相同的边,使用 quadratic 边并自动计算 curveOffset 使它们不相互重叠 + * 文档: https://g6.antv.vision/en/docs/api/Util + * @param edges 边数据集合 + * @param offsetDiff 相邻两边的 offset 之差 + * @param multiEdgeType + * @param singleEdgeType + * @param loopEdgeType + */ + +var processParallelEdges = function processParallelEdges(edges, offsetDiff, multiEdgeType, singleEdgeType, loopEdgeType) { + if (offsetDiff === void 0) { + offsetDiff = 15; + } + + if (multiEdgeType === void 0) { + multiEdgeType = 'quadratic'; + } + + if (singleEdgeType === void 0) { + singleEdgeType = undefined; + } + + if (loopEdgeType === void 0) { + loopEdgeType = undefined; + } + + var len = edges.length; + var cod = offsetDiff * 2; + var loopPosition = ['top', 'top-right', 'right', 'bottom-right', 'bottom', 'bottom-left', 'left', 'top-left']; + var edgeMap = {}; + var tags = []; + var reverses = {}; + + for (var i = 0; i < len; i++) { + var edge = edges[i]; + var source = edge.source, + target = edge.target; + var sourceTarget = source + "-" + target; + if (tags[i]) continue; + + if (!edgeMap[sourceTarget]) { + edgeMap[sourceTarget] = []; + } + + tags[i] = true; + edgeMap[sourceTarget].push(edge); + + for (var j = 0; j < len; j++) { + if (i === j) continue; + var sedge = edges[j]; + var src = sedge.source; + var dst = sedge.target; // 两个节点之间共同的边 + // 第一条的source = 第二条的target + // 第一条的target = 第二条的source + + if (!tags[j]) { + if (source === dst && target === src) { + edgeMap[sourceTarget].push(sedge); + tags[j] = true; + reverses[src + "|" + dst + "|" + (edgeMap[sourceTarget].length - 1)] = true; + } else if (source === src && target === dst) { + edgeMap[sourceTarget].push(sedge); + tags[j] = true; + } + } + } + } + + for (var key in edgeMap) { + var arcEdges = edgeMap[key]; + var length_1 = arcEdges.length; + + for (var k = 0; k < length_1; k++) { + var current = arcEdges[k]; + + if (current.source === current.target) { + if (loopEdgeType) current.type = loopEdgeType; // 超过8条自环边,则需要重新处理 + + current.loopCfg = { + position: loopPosition[k % 8], + dist: Math.floor(k / 8) * 20 + 50 + }; + continue; + } + + if (length_1 === 1 && singleEdgeType && current.source !== current.target) { + current.type = singleEdgeType; + continue; + } + + current.type = multiEdgeType; + var sign = (k % 2 === 0 ? 1 : -1) * (reverses[current.source + "|" + current.target + "|" + k] ? -1 : 1); + + if (length_1 % 2 === 1) { + current.curveOffset = sign * Math.ceil(k / 2) * cod; + } else { + current.curveOffset = sign * (Math.floor(k / 2) * cod + offsetDiff); + } + } + } + + return edges; +}; + +var BaseUtil = /*#__PURE__*/Object.freeze({ + __proto__: null, + uniqueId: uniqueId$1, + formatPadding: formatPadding, + cloneEvent: cloneEvent$2, + isViewportChanged: isViewportChanged$1, + isNaN: isNaN$3, + calculationItemsBBox: calculationItemsBBox$1, + processParallelEdges: processParallelEdges +}); + +var ViewController = +/** @class */ +function () { + function ViewController(graph) { + this.destroyed = false; + this.graph = graph; + this.destroyed = false; + } // get view center coordinate + + + ViewController.prototype.getViewCenter = function () { + var padding = this.getFormatPadding(); + var graph = this.graph; + var width = this.graph.get('width'); + var height = graph.get('height'); + return { + x: (width - padding[1] - padding[3]) / 2 + padding[3], + y: (height - padding[0] - padding[2]) / 2 + padding[0] + }; + }; + + ViewController.prototype.fitCenter = function () { + var graph = this.graph; + var group = graph.get('group'); + group.resetMatrix(); + var bbox = group.getCanvasBBox(); + if (bbox.width === 0 || bbox.height === 0) return; + var viewCenter = this.getViewCenter(); + var groupCenter = { + x: bbox.x + bbox.width / 2, + y: bbox.y + bbox.height / 2 + }; + graph.translate(viewCenter.x - groupCenter.x, viewCenter.y - groupCenter.y); + }; // fit view graph + + + ViewController.prototype.fitView = function () { + var graph = this.graph; + var padding = this.getFormatPadding(); + var width = graph.get('width'); + var height = graph.get('height'); + var group = graph.get('group'); + group.resetMatrix(); + var bbox = group.getCanvasBBox(); + if (bbox.width === 0 || bbox.height === 0) return; + var viewCenter = this.getViewCenter(); + var groupCenter = { + x: bbox.x + bbox.width / 2, + y: bbox.y + bbox.height / 2 + }; + graph.translate(viewCenter.x - groupCenter.x, viewCenter.y - groupCenter.y); + var w = (width - padding[1] - padding[3]) / bbox.width; + var h = (height - padding[0] - padding[2]) / bbox.height; + var ratio = w; + + if (w > h) { + ratio = h; + } + + graph.zoom(ratio, viewCenter); + }; + + ViewController.prototype.getFormatPadding = function () { + var padding = this.graph.get('fitViewPadding'); + return formatPadding(padding); + }; + + ViewController.prototype.focusPoint = function (point, animate, animateCfg) { + var _this = this; + + var viewCenter = this.getViewCenter(); + var modelCenter = this.getPointByCanvas(viewCenter.x, viewCenter.y); + var viewportMatrix = this.graph.get('group').getMatrix(); + if (!viewportMatrix) viewportMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + + if (animate) { + var dx_1 = (modelCenter.x - point.x) * viewportMatrix[0]; + var dy_1 = (modelCenter.y - point.y) * viewportMatrix[4]; + var lastX_1 = 0; + var lastY_1 = 0; + var newX_1 = 0; + var newY_1 = 0; // 动画每次平移一点,直到目标位置 + + this.graph.get('canvas').animate(function (ratio) { + newX_1 = dx_1 * ratio; + newY_1 = dy_1 * ratio; + + _this.graph.translate(newX_1 - lastX_1, newY_1 - lastY_1); + + lastX_1 = newX_1; + lastY_1 = newY_1; + }, __assign$r({}, animateCfg)); + } else { + this.graph.translate((modelCenter.x - point.x) * viewportMatrix[0], (modelCenter.y - point.y) * viewportMatrix[4]); + } + }; + /** + * 将 Canvas 坐标转成视口坐标 + * @param canvasX canvas x 坐标 + * @param canvasY canvas y 坐标 + */ + + + ViewController.prototype.getPointByCanvas = function (canvasX, canvasY) { + var viewportMatrix = this.graph.get('group').getMatrix(); + + if (!viewportMatrix) { + viewportMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + var point = invertMatrix({ + x: canvasX, + y: canvasY + }, viewportMatrix); + return point; + }; + /** + * 将页面坐标转成视口坐标 + * @param clientX 页面 x 坐标 + * @param clientY 页面 y 坐标 + */ + + + ViewController.prototype.getPointByClient = function (clientX, clientY) { + var canvas = this.graph.get('canvas'); + var canvasPoint = canvas.getPointByClient(clientX, clientY); + return this.getPointByCanvas(canvasPoint.x, canvasPoint.y); + }; + /** + * 将视口坐标转成页面坐标 + * @param x 视口 x 坐标 + * @param y 视口 y 坐标 + */ + + + ViewController.prototype.getClientByPoint = function (x, y) { + var canvas = this.graph.get('canvas'); + var canvasPoint = this.getCanvasByPoint(x, y); + var point = canvas.getClientByPoint(canvasPoint.x, canvasPoint.y); + return { + x: point.x, + y: point.y + }; + }; + /** + * 将视口坐标转成 Canvas 坐标 + * @param x 视口 x 坐标 + * @param y 视口 y 坐标 + */ + + + ViewController.prototype.getCanvasByPoint = function (x, y) { + var viewportMatrix = this.graph.get('group').getMatrix(); + + if (!viewportMatrix) { + viewportMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + return applyMatrix$1({ + x: x, + y: y + }, viewportMatrix); + }; + /** + * 将元素移动到画布中心 + * @param item Item 实例或 id + * @param {boolean} animate 是否带有动画地移动 + * @param {GraphAnimateConfig} animateCfg 若带有动画,动画的配置项 + */ + + + ViewController.prototype.focus = function (item, animate, animateCfg) { + if (isString$3(item)) { + item = this.graph.findById(item); + } + + var group = item.get('group'); + var matrix = group.getMatrix(); + if (!matrix) matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + + if (item) { + // 用实际位置而不是model中的x,y,防止由于拖拽等的交互导致model的x,y并不是当前的x,y + this.focusPoint({ + x: matrix[6], + y: matrix[7] + }, animate, animateCfg); + } + }; + /** + * 改变 canvas 画布的宽度和高度 + * @param width canvas 宽度 + * @param height canvas 高度 + */ + + + ViewController.prototype.changeSize = function (width, height) { + var graph = this.graph; + + if (!isNumber$4(width) || !isNumber$4(height)) { + throw Error('invalid canvas width & height, please make sure width & height type is number'); + } + + graph.set({ + width: width, + height: height + }); + var canvas = graph.get('canvas'); + canvas.changeSize(width, height); // change the size of grid plugin if it exists on graph + + var plugins = graph.get('plugins'); + plugins.forEach(function (plugin) { + if (plugin.get('gridContainer')) { + var minZoom = graph.get('minZoom'); + modifyCSS(plugin.get('container'), { + width: width + "px", + height: height + "px" + }); + modifyCSS(plugin.get('gridContainer'), { + width: width / minZoom + "px", + height: height / minZoom + "px", + left: 0, + top: 0 + }); + } + }); + }; + + ViewController.prototype.destroy = function () { + this.graph = null; + this.destroyed = false; + }; + + return ViewController; +}(); + +var letterAspectRatio = { + ' ': 0.3329986572265625, + a: 0.5589996337890625, + A: 0.6569992065429687, + b: 0.58599853515625, + B: 0.6769989013671875, + c: 0.5469985961914062, + C: 0.7279998779296875, + d: 0.58599853515625, + D: 0.705999755859375, + e: 0.554998779296875, + E: 0.63699951171875, + f: 0.37299957275390627, + F: 0.5769989013671875, + g: 0.5909988403320312, + G: 0.7479995727539063, + h: 0.555999755859375, + H: 0.7199996948242188, + i: 0.255999755859375, + I: 0.23699951171875, + j: 0.26699981689453123, + J: 0.5169998168945312, + k: 0.5289993286132812, + K: 0.6899993896484375, + l: 0.23499908447265624, + L: 0.5879989624023437, + m: 0.854998779296875, + M: 0.8819992065429687, + n: 0.5589996337890625, + N: 0.7189987182617188, + o: 0.58599853515625, + O: 0.7669998168945312, + p: 0.58599853515625, + P: 0.6419998168945312, + q: 0.58599853515625, + Q: 0.7669998168945312, + r: 0.3649993896484375, + R: 0.6759994506835938, + s: 0.504998779296875, + S: 0.6319992065429687, + t: 0.354998779296875, + T: 0.6189987182617187, + u: 0.5599990844726562, + U: 0.7139999389648437, + v: 0.48199920654296874, + V: 0.6389999389648438, + w: 0.754998779296875, + W: 0.929998779296875, + x: 0.5089996337890625, + X: 0.63699951171875, + y: 0.4959991455078125, + Y: 0.66199951171875, + z: 0.48699951171875, + Z: 0.6239990234375, + '0': 0.6, + '1': 0.40099945068359377, + '2': 0.6, + '3': 0.6, + '4': 0.6, + '5': 0.6, + '6': 0.6, + '7': 0.5469985961914062, + '8': 0.6, + '9': 0.6, + '[': 0.3329986572265625, + ']': 0.3329986572265625, + ',': 0.26399993896484375, + '.': 0.26399993896484375, + ';': 0.26399993896484375, + ':': 0.26399993896484375, + '{': 0.3329986572265625, + '}': 0.3329986572265625, + '\\': 0.5, + '|': 0.19499969482421875, + '=': 0.604998779296875, + '+': 0.604998779296875, + '-': 0.604998779296875, + _: 0.5, + '`': 0.3329986572265625, + ' ~': 0.8329986572265625, + '!': 0.3329986572265625, + '@': 0.8579986572265625, + '#': 0.6, + $: 0.6, + '%': 0.9699996948242188, + '^': 0.517999267578125, + '&': 0.7259994506835937, + '*': 0.505999755859375, + '(': 0.3329986572265625, + ')': 0.3329986572265625, + '<': 0.604998779296875, + '>': 0.604998779296875, + '/': 0.5, + '?': 0.53699951171875 +}; + +var PI = Math.PI, + sin = Math.sin, + cos = Math.cos; // 一共支持8个方向的自环,每个环占的角度是45度,在计算时再二分,为22.5度 + +var SELF_LINK_SIN = sin(PI / 8); +var SELF_LINK_COS = cos(PI / 8); +var getBBox$1 = function getBBox(element, group) { + var bbox = element.getBBox(); + var leftTop = { + x: bbox.minX, + y: bbox.minY + }; + var rightBottom = { + x: bbox.maxX, + y: bbox.maxY + }; // 根据父元素变换矩阵 + + if (group) { + var matrix = group.getMatrix(); + + if (!matrix) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + leftTop = applyMatrix$1(leftTop, matrix); + rightBottom = applyMatrix$1(rightBottom, matrix); + } + + var lx = leftTop.x, + ly = leftTop.y; + var rx = rightBottom.x, + ry = rightBottom.y; + return { + x: lx, + y: ly, + minX: lx, + minY: ly, + maxX: rx, + maxY: ry, + width: rx - lx, + height: ry - ly + }; +}; +/** + * get loop edge config + * @param cfg edge config + */ + +var getLoopCfgs = function getLoopCfgs(cfg) { + var item = cfg.sourceNode || cfg.targetNode; + var container = item.get('group'); + var containerMatrix = container.getMatrix(); + if (!containerMatrix) containerMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + var keyShape = item.getKeyShape(); + var bbox = keyShape.getBBox(); + var loopCfg = cfg.loopCfg || {}; // 距离keyShape边的最高距离 + + var dist = loopCfg.dist || Math.max(bbox.width, bbox.height) * 2; // 自环边与keyShape的相对位置关系 + + var position = loopCfg.position || Global$1.defaultLoopPosition; // 中心取group上真实位置 + + var center = [containerMatrix[6], containerMatrix[7]]; + var startPoint = [cfg.startPoint.x, cfg.startPoint.y]; + var endPoint = [cfg.endPoint.x, cfg.endPoint.y]; + var rstart = bbox.height / 2; + var rend = bbox.height / 2; + var sinDeltaStart = rstart * SELF_LINK_SIN; + var cosDeltaStart = rstart * SELF_LINK_COS; + var sinDeltaEnd = rend * SELF_LINK_SIN; + var cosDeltaEnd = rend * SELF_LINK_COS; // 如果定义了锚点的,直接用锚点坐标,否则,根据自环的 cfg 计算 + + if (startPoint[0] === endPoint[0] && startPoint[1] === endPoint[1]) { + switch (position) { + case 'top': + startPoint = [center[0] - sinDeltaStart, center[1] - cosDeltaStart]; + endPoint = [center[0] + sinDeltaEnd, center[1] - cosDeltaEnd]; + break; + + case 'top-right': + rstart = bbox.height / 2; + rend = bbox.width / 2; + sinDeltaStart = rstart * SELF_LINK_SIN; + cosDeltaStart = rstart * SELF_LINK_COS; + sinDeltaEnd = rend * SELF_LINK_SIN; + cosDeltaEnd = rend * SELF_LINK_COS; + startPoint = [center[0] + sinDeltaStart, center[1] - cosDeltaStart]; + endPoint = [center[0] + cosDeltaEnd, center[1] - sinDeltaEnd]; + break; + + case 'right': + rstart = bbox.width / 2; + rend = bbox.width / 2; + sinDeltaStart = rstart * SELF_LINK_SIN; + cosDeltaStart = rstart * SELF_LINK_COS; + sinDeltaEnd = rend * SELF_LINK_SIN; + cosDeltaEnd = rend * SELF_LINK_COS; + startPoint = [center[0] + cosDeltaStart, center[1] - sinDeltaStart]; + endPoint = [center[0] + cosDeltaEnd, center[1] + sinDeltaEnd]; + break; + + case 'bottom-right': + rstart = bbox.width / 2; + rend = bbox.height / 2; + sinDeltaStart = rstart * SELF_LINK_SIN; + cosDeltaStart = rstart * SELF_LINK_COS; + sinDeltaEnd = rend * SELF_LINK_SIN; + cosDeltaEnd = rend * SELF_LINK_COS; + startPoint = [center[0] + cosDeltaStart, center[1] + sinDeltaStart]; + endPoint = [center[0] + sinDeltaEnd, center[1] + cosDeltaEnd]; + break; + + case 'bottom': + rstart = bbox.height / 2; + rend = bbox.height / 2; + sinDeltaStart = rstart * SELF_LINK_SIN; + cosDeltaStart = rstart * SELF_LINK_COS; + sinDeltaEnd = rend * SELF_LINK_SIN; + cosDeltaEnd = rend * SELF_LINK_COS; + startPoint = [center[0] + sinDeltaStart, center[1] + cosDeltaStart]; + endPoint = [center[0] - sinDeltaEnd, center[1] + cosDeltaEnd]; + break; + + case 'bottom-left': + rstart = bbox.height / 2; + rend = bbox.width / 2; + sinDeltaStart = rstart * SELF_LINK_SIN; + cosDeltaStart = rstart * SELF_LINK_COS; + sinDeltaEnd = rend * SELF_LINK_SIN; + cosDeltaEnd = rend * SELF_LINK_COS; + startPoint = [center[0] - sinDeltaStart, center[1] + cosDeltaStart]; + endPoint = [center[0] - cosDeltaEnd, center[1] + sinDeltaEnd]; + break; + + case 'left': + rstart = bbox.width / 2; + rend = bbox.width / 2; + sinDeltaStart = rstart * SELF_LINK_SIN; + cosDeltaStart = rstart * SELF_LINK_COS; + sinDeltaEnd = rend * SELF_LINK_SIN; + cosDeltaEnd = rend * SELF_LINK_COS; + startPoint = [center[0] - cosDeltaStart, center[1] + sinDeltaStart]; + endPoint = [center[0] - cosDeltaEnd, center[1] - sinDeltaEnd]; + break; + + case 'top-left': + rstart = bbox.width / 2; + rend = bbox.height / 2; + sinDeltaStart = rstart * SELF_LINK_SIN; + cosDeltaStart = rstart * SELF_LINK_COS; + sinDeltaEnd = rend * SELF_LINK_SIN; + cosDeltaEnd = rend * SELF_LINK_COS; + startPoint = [center[0] - cosDeltaStart, center[1] - sinDeltaStart]; + endPoint = [center[0] - sinDeltaEnd, center[1] - cosDeltaEnd]; + break; + + default: + rstart = bbox.width / 2; + rend = bbox.width / 2; + sinDeltaStart = rstart * SELF_LINK_SIN; + cosDeltaStart = rstart * SELF_LINK_COS; + sinDeltaEnd = rend * SELF_LINK_SIN; + cosDeltaEnd = rend * SELF_LINK_COS; + startPoint = [center[0] - sinDeltaStart, center[1] - cosDeltaStart]; + endPoint = [center[0] + sinDeltaEnd, center[1] - cosDeltaEnd]; + } // 如果逆时针画,交换起点和终点 + + + if (loopCfg.clockwise === false) { + var swap = [startPoint[0], startPoint[1]]; + startPoint = [endPoint[0], endPoint[1]]; + endPoint = [swap[0], swap[1]]; + } + } + + var startVec = [startPoint[0] - center[0], startPoint[1] - center[1]]; + var scaleRateStart = (rstart + dist) / rstart; + var scaleRateEnd = (rend + dist) / rend; + + if (loopCfg.clockwise === false) { + scaleRateStart = (rend + dist) / rend; + scaleRateEnd = (rstart + dist) / rstart; + } + + var startExtendVec = scale$4([0, 0], startVec, scaleRateStart); + var controlPoint1 = [center[0] + startExtendVec[0], center[1] + startExtendVec[1]]; + var endVec = [endPoint[0] - center[0], endPoint[1] - center[1]]; + var endExtendVec = scale$4([0, 0], endVec, scaleRateEnd); + var controlPoint2 = [center[0] + endExtendVec[0], center[1] + endExtendVec[1]]; + cfg.startPoint = { + x: startPoint[0], + y: startPoint[1] + }; + cfg.endPoint = { + x: endPoint[0], + y: endPoint[1] + }; + cfg.controlPoints = [{ + x: controlPoint1[0], + y: controlPoint1[1] + }, { + x: controlPoint2[0], + y: controlPoint2[1] + }]; + return cfg; +}; +/** + * 根据 label 所在线条的位置百分比,计算 label 坐标 + * @param {object} pathShape G 的 path 实例,一般是 Edge 实例的 keyShape + * @param {number} percent 范围 0 - 1 的线条百分比 + * @param {number} refX x 轴正方向为基准的 label 偏移 + * @param {number} refY y 轴正方向为基准的 label 偏移 + * @param {boolean} rotate 是否根据线条斜率旋转文本 + * @return {object} 文本的 x, y, 文本的旋转角度 + */ + +var getLabelPosition = function getLabelPosition(pathShape, percent, refX, refY, rotate) { + var TAN_OFFSET = 0.0001; + var vector = []; + var point = pathShape.getPoint(percent); + + if (point === null) { + return { + x: 0, + y: 0, + angle: 0 + }; + } // 头尾最可能,放在最前面,使用 g path 上封装的方法 + + + if (percent < TAN_OFFSET) { + vector = pathShape.getStartTangent().reverse(); + } else if (percent > 1 - TAN_OFFSET) { + vector = pathShape.getEndTangent(); + } else { + // 否则取指定位置的点,与少量偏移的点,做微分向量 + var offsetPoint = pathShape.getPoint(percent + TAN_OFFSET); + vector.push([point.x, point.y]); + vector.push([offsetPoint.x, offsetPoint.y]); + } + + var rad = Math.atan2(vector[1][1] - vector[0][1], vector[1][0] - vector[0][0]); + + if (rad < 0) { + rad += PI * 2; + } + + if (refX) { + point.x += cos(rad) * refX; + point.y += sin(rad) * refX; + } + + if (refY) { + // 默认方向是 x 轴正方向,法线是 求出角度 - 90° + var normal = rad - PI / 2; // 若法线角度在 y 轴负方向,切到正方向,保证 refY 相对于 y 轴正方向 + + if (rad > 1 / 2 * PI && rad < 3 * 1 / 2 * PI) { + normal -= PI; + } + + point.x += cos(normal) * refY; + point.y += sin(normal) * refY; + } + + var result = { + x: point.x, + y: point.y, + angle: rad + }; + + if (rotate) { + if (rad > 1 / 2 * PI && rad < 3 * 1 / 2 * PI) { + rad -= PI; + } + + return __assign$r({ + rotate: rad + }, result); + } + + return result; +}; +/** + * depth first traverse, from root to leaves, children in inverse order + * if the fn returns false, terminate the traverse + */ + +var traverse = function traverse(data, fn) { + if (fn(data) === false) { + return false; + } + + if (data && data.children) { + for (var i = data.children.length - 1; i >= 0; i--) { + if (!traverse(data.children[i], fn)) return false; + } + } + + return true; +}; +/** + * depth first traverse, from leaves to root, children in inverse order + * if the fn returns false, terminate the traverse + */ + + +var traverseUp$1 = function traverseUp(data, fn) { + if (data && data.children) { + for (var i = data.children.length - 1; i >= 0; i--) { + if (!traverseUp(data.children[i], fn)) return; + } + } + + if (fn(data) === false) { + return false; + } + + return true; +}; +/** + * depth first traverse, from root to leaves, children in inverse order + * if the fn returns false, terminate the traverse + */ + + +var traverseTree$2 = function traverseTree(data, fn) { + if (typeof fn !== 'function') { + return; + } + + traverse(data, fn); +}; +/** + * depth first traverse, from leaves to root, children in inverse order + * if the fn returns false, terminate the traverse + */ + +var traverseTreeUp$1 = function traverseTreeUp(data, fn) { + if (typeof fn !== 'function') { + return; + } + + traverseUp$1(data, fn); +}; +/** + * + * @param letter the letter + * @param fontSize + * @return the letter's width + */ + +var getLetterWidth = function getLetterWidth(letter, fontSize) { + return fontSize * (letterAspectRatio[letter] || 1); +}; +/** + * + * @param text the text + * @param fontSize + * @return the text's size + */ + +var getTextSize = function getTextSize(text, fontSize) { + var width = 0; + var pattern = new RegExp("[\u4E00-\u9FA5]+"); + text.split('').forEach(function (letter) { + if (pattern.test(letter)) { + // 中文字符 + width += fontSize; + } else { + width += getLetterWidth(letter, fontSize); + } + }); + return [width, fontSize]; +}; +/** + * construct the trees from combos data + * @param array the combos array + * @param nodes the nodes array + * @return the tree + */ + +var plainCombosToTrees = function plainCombosToTrees(array, nodes) { + var result = []; + var addedMap = {}; + var modelMap = {}; + array.forEach(function (d) { + modelMap[d.id] = d; + }); + array.forEach(function (d, i) { + var cd = clone$7(d); + cd.itemType = 'combo'; + cd.children = undefined; + + if (cd.parentId === cd.id) { + console.warn("The parentId for combo " + cd.id + " can not be the same as the combo's id"); + delete cd.parentId; + } else if (cd.parentId && !modelMap[cd.parentId]) { + console.warn("The parent combo for combo " + cd.id + " does not exist!"); + delete cd.parentId; + } + + var mappedObj = addedMap[cd.id]; + + if (mappedObj) { + cd.children = mappedObj.children; + addedMap[cd.id] = cd; + mappedObj = cd; + + if (!mappedObj.parentId) { + result.push(mappedObj); + return; + } + + var mappedParent = addedMap[mappedObj.parentId]; + + if (mappedParent) { + if (mappedParent.children) mappedParent.children.push(cd);else mappedParent.children = [cd]; + } else { + var parent_1 = { + id: mappedObj.parentId, + children: [mappedObj] + }; + addedMap[mappedObj.parentId] = parent_1; + addedMap[cd.id] = cd; + } + + return; + } + + if (isString$3(d.parentId)) { + var parent_2 = addedMap[d.parentId]; + + if (parent_2) { + if (parent_2.children) parent_2.children.push(cd);else parent_2.children = [cd]; + addedMap[cd.id] = cd; + } else { + var pa = { + id: d.parentId, + children: [cd] + }; + addedMap[pa.id] = pa; + addedMap[cd.id] = cd; + } + } else { + result.push(cd); + addedMap[cd.id] = cd; + } + }); // proccess the nodes + + var nodeMap = {}; + (nodes || []).forEach(function (node) { + nodeMap[node.id] = node; + var combo = addedMap[node.comboId]; + + if (combo) { + var cnode = { + id: node.id, + comboId: node.comboId + }; + if (combo.children) combo.children.push(cnode);else combo.children = [cnode]; + cnode.itemType = 'node'; + addedMap[node.id] = cnode; + } + }); // assign the depth for each element + + var maxDepth = 0; + result.forEach(function (tree) { + tree.depth = maxDepth + 10; + traverse(tree, function (child) { + var parent; + var itemType = addedMap[child.id].itemType; + + if (itemType === 'node') { + parent = addedMap[child.comboId]; + } else { + parent = addedMap[child.parentId]; + } + + if (parent) { + if (itemType === 'node') child.depth = maxDepth + 1;else child.depth = maxDepth + 10; + } else { + child.depth = maxDepth + 10; + } + + if (maxDepth < child.depth) maxDepth = child.depth; + var oriNodeModel = nodeMap[child.id]; + + if (oriNodeModel) { + oriNodeModel.depth = child.depth; + } + + return true; + }); + }); + return result; +}; +var reconstructTree = function reconstructTree(trees, subtreeId, newParentId) { + var brothers = trees; + var subtree; + var comboChildsMap = { + root: { + children: trees + } + }; + var foundSubTree = false; + var oldParentId = 'root'; + (trees || []).forEach(function (tree) { + if (foundSubTree) return; + + if (tree.id === subtreeId) { + subtree = tree; + + if (tree.itemType === 'combo') { + subtree.parentId = newParentId; + } else { + subtree.comboId = newParentId; + } + + foundSubTree = true; + return; + } + + traverseTree$2(tree, function (child) { + comboChildsMap[child.id] = { + children: child.children + }; // store the old parent id to delete the subtree from the old parent's children in next recursion + + brothers = comboChildsMap[child.parentId || child.comboId || 'root'].children; + + if (child && (child.removed || subtreeId === child.id) && brothers) { + oldParentId = child.parentId || child.comboId || 'root'; + subtree = child; // re-assign the parentId or comboId for the moved subtree + + if (child.itemType === 'combo') { + subtree.parentId = newParentId; + } else { + subtree.comboId = newParentId; + } + + foundSubTree = true; + return false; + } + + return true; + }); + }); + brothers = comboChildsMap[oldParentId].children; + var index = brothers ? brothers.indexOf(subtree) : -1; + if (index > -1) brothers.splice(index, 1); // 如果遍历完整棵树还没有找到,说明之前就不在树中 + + if (!foundSubTree) { + subtree = { + id: subtreeId, + itemType: 'node', + comboId: newParentId + }; + comboChildsMap[subtreeId] = { + children: undefined + }; + } // append to new parent + + + if (subtreeId) { + var found_1 = false; // newParentId is undefined means the subtree will have no parent + + if (newParentId) { + var newParentDepth_1 = 0; + (trees || []).forEach(function (tree) { + if (found_1) return; // terminate + + traverseTree$2(tree, function (child) { + // append subtree to the new parent ans assign the depth to the subtree + if (newParentId === child.id) { + found_1 = true; + if (child.children) child.children.push(subtree);else child.children = [subtree]; + newParentDepth_1 = child.depth; + if (subtree.itemType === 'node') subtree.depth = newParentDepth_1 + 2;else subtree.depth = newParentDepth_1 + 1; + return false; // terminate + } + + return true; + }); + }); + } else if ((!newParentId || !found_1) && subtree.itemType !== 'node') { + // if the newParentId is undefined or it is not found in the tree, add the subTree to the root + trees.push(subtree); + } // update the depth of the subtree and its children from the subtree + + + var currentDepth_1 = subtree.depth; + traverseTree$2(subtree, function (child) { + if (child.itemType === 'node') currentDepth_1 += 2;else currentDepth_1 += 1; + child.depth = currentDepth_1; + return true; + }); + } + + return trees; +}; +var getComboBBox = function getComboBBox(children, graph) { + var comboBBox = { + minX: Infinity, + minY: Infinity, + maxX: -Infinity, + maxY: -Infinity, + x: undefined, + y: undefined, + width: undefined, + height: undefined, + centerX: undefined, + centerY: undefined + }; + + if (!children || children.length === 0) { + return comboBBox; + } + + children.forEach(function (child) { + var childItem = graph.findById(child.id); + if (!childItem || !childItem.isVisible()) return; // ignore hidden children + + childItem.set('bboxCanvasCache', undefined); + var childBBox = childItem.getCanvasBBox(); + if (childBBox.x && comboBBox.minX > childBBox.minX) comboBBox.minX = childBBox.minX; + if (childBBox.y && comboBBox.minY > childBBox.minY) comboBBox.minY = childBBox.minY; + if (childBBox.x && comboBBox.maxX < childBBox.maxX) comboBBox.maxX = childBBox.maxX; + if (childBBox.y && comboBBox.maxY < childBBox.maxY) comboBBox.maxY = childBBox.maxY; + }); + comboBBox.x = (comboBBox.minX + comboBBox.maxX) / 2; + comboBBox.y = (comboBBox.minY + comboBBox.maxY) / 2; + comboBBox.width = comboBBox.maxX - comboBBox.minX; + comboBBox.height = comboBBox.maxY - comboBBox.minY; + comboBBox.centerX = (comboBBox.minX + comboBBox.maxX) / 2; + comboBBox.centerY = (comboBBox.minY + comboBBox.maxY) / 2; + Object.keys(comboBBox).forEach(function (key) { + if (comboBBox[key] === Infinity || comboBBox[key] === -Infinity) { + comboBBox[key] = undefined; + } + }); + return comboBBox; +}; +var shouldRefreshEdge = function shouldRefreshEdge(cfg) { + var refreshEdge = isNumber$4(cfg.x) || isNumber$4(cfg.y) || cfg.type || cfg.anchorPoints || cfg.size; + if (cfg.style) refreshEdge = refreshEdge || isNumber$4(cfg.style.r) || isNumber$4(cfg.style.width) || isNumber$4(cfg.style.height) || isNumber$4(cfg.style.rx) || isNumber$4(cfg.style.ry); + return refreshEdge; +}; +var cloneBesidesImg$1 = function cloneBesidesImg(obj) { + var clonedObj = {}; + Object.keys(obj).forEach(function (key1) { + var obj2 = obj[key1]; + + if (isObject$f(obj2)) { + var clonedObj2_1 = {}; + Object.keys(obj2).forEach(function (key2) { + var v = obj2[key2]; + if (key2 === 'img' && !isString$3(v)) return; + clonedObj2_1[key2] = clone$7(v); + }); + clonedObj[key1] = clonedObj2_1; + } else { + clonedObj[key1] = clone$7(obj2); + } + }); + return clonedObj; +}; + +var GraphicUtil = /*#__PURE__*/Object.freeze({ + __proto__: null, + getBBox: getBBox$1, + getLoopCfgs: getLoopCfgs, + getLabelPosition: getLabelPosition, + traverseTree: traverseTree$2, + traverseTreeUp: traverseTreeUp$1, + getLetterWidth: getLetterWidth, + getTextSize: getTextSize, + plainCombosToTrees: plainCombosToTrees, + reconstructTree: reconstructTree, + getComboBBox: getComboBBox, + shouldRefreshEdge: shouldRefreshEdge, + cloneBesidesImg: cloneBesidesImg$1 +}); + +function _typeof$3(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof$3 = function _typeof(obj) { return typeof obj; }; } else { _typeof$3 = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof$3(obj); } +/** + * 一种更宽松的JSON 解析,如果遇到不符合规范的字段会直接转为字符串 + * @param text json 内容 + */ + +function looseJSONParse(text) { + if (typeof text !== 'string') { + return text; + } + + var safeParse = function safeParse(str) { + if (typeof str !== 'string') { + return str; + } + + try { + return JSON.parse(str.trim()); + } catch (e) { + return str.trim(); + } + }; + + var firstAttempt = safeParse(text); + + if (typeof firstAttempt !== 'string') { + return firstAttempt; + } + + var tail = function tail(arr) { + return arr[arr.length - 1]; + }; + + var str = text.trim(); + var objectStack = []; + var syntaxStack = []; + + var isLastPair = function isLastPair() { + var syntaxes = []; + + for (var _i = 0; _i < arguments.length; _i++) { + syntaxes[_i] = arguments[_i]; + } + + return syntaxes.some(function (syntax) { + return tail(syntaxStack) === syntax; + }); + }; + + var getValueStore = function getValueStore() { + return tail(objectStack); + }; + + var rst = null; + var i = 0; + var temp = ''; + + while (i < str.length) { + var nowChar = str[i]; + var isInString = isLastPair('"', "'"); + + if (!isInString && !nowChar.trim()) { + i += 1; + continue; + } + + var isLastTranslate = str[i - 1] === '\\'; + var isInObject = isLastPair('}'); + var isInArray = isLastPair(']'); + var isWaitingValue = isLastPair(','); + var tempArr = getValueStore(); + + if (isInString) { + if (tail(syntaxStack) === nowChar && !isLastTranslate) { + syntaxStack.pop(); + var value = safeParse(temp); + tempArr.push(value); + rst = value; + temp = ''; + } else { + temp += nowChar; + } + } else if (isInArray && nowChar === ',') { + if (temp) { + tempArr.push(safeParse(temp)); + temp = ''; + } + } else if (isInObject && nowChar === ':') { + syntaxStack.push(','); + + if (temp) { + tempArr.push(temp); + temp = ''; + } + } else if (isWaitingValue && nowChar === ',') { + if (temp) { + tempArr.push(safeParse(temp)); + temp = ''; + } + + syntaxStack.pop(); + } else if (nowChar === '}' && (isInObject || isWaitingValue)) { + if (temp) { + tempArr.push(safeParse(temp)); + temp = ''; + } + + if (isWaitingValue) { + syntaxStack.pop(); + } + + var obj = {}; + + for (var c = 1; c < tempArr.length; c += 2) { + obj[tempArr[c - 1]] = tempArr[c]; + } + + objectStack.pop(); + + if (objectStack.length) { + tail(objectStack).push(obj); + } + + syntaxStack.pop(); + rst = obj; + } else if (nowChar === ']' && isInArray) { + if (temp) { + tempArr.push(safeParse(temp)); + temp = ''; + } + + objectStack.pop(); + + if (objectStack.length) { + tail(objectStack).push(tempArr); + } + + syntaxStack.pop(); + rst = tempArr; + } else if (nowChar === '{') { + objectStack.push([]); + syntaxStack.push('}'); + } else if (nowChar === '[') { + objectStack.push([]); + syntaxStack.push(']'); + } else if (nowChar === '"') { + syntaxStack.push('"'); + } else if (nowChar === "'") { + syntaxStack.push("'"); + } else { + temp += nowChar; + } + + i += 1; + } + + return rst || temp; +} + +var keyConvert = function keyConvert(str) { + return str.split('-').reduce(function (a, b) { + return a + b.charAt(0).toUpperCase() + b.slice(1); + }); +}; +/** + * 简单的一个{{}}模板渲染,不包含任何复杂语法 + * @param xml + */ + + +var xmlDataRenderer = function xmlDataRenderer(xml) { + return function (data) { + var len = xml.length; + var arr = []; + var i = 0; + var tmp = ''; + + while (i < len) { + if (xml[i] === '{' && xml[i + 1] === '{') { + arr.push(tmp); + tmp = ''; + i += 2; + } else if (xml[i] === '}' && xml[i + 1] === '}') { + if (arr.length) { + var last = arr.pop(); + tmp = get$3(data, tmp, last.endsWith('=') ? "\"{" + tmp + "}\"" : tmp); + arr.push(last + tmp); + } + + i += 2; + tmp = ''; + } else { + tmp += xml[i]; + i += 1; + } + } + + arr.push(tmp); + return arr.map(function (e, index) { + return arr[index - 1] && arr[index - 1].endsWith('=') ? "\"{" + e + "}\"" : e; + }).join(''); + }; +}; +/** + * 解析XML,并转化为相应的JSON结构 + * @param xml xml解析后的节点 + */ + +function parseXML(xml, cfg) { + var attrs = {}; + var keys = xml.getAttributeNames && xml.getAttributeNames() || []; + var children = xml.children && Array.from(xml.children).map(function (e) { + return parseXML(e, cfg); + }); + var rst = {}; + var tagName = xml.tagName ? xml.tagName.toLowerCase() : 'group'; + + if (tagName === 'text') { + attrs.text = xml.innerText; + } + + rst.type = tagName; + + if (tagName === 'img') { + rst.type = 'image'; + } + + Array.from(keys).forEach(function (k) { + var key = keyConvert(k); + var val = xml.getAttribute(k); + + try { + if (key === 'style' || key === 'attrs') { + var style = looseJSONParse(val); + attrs = __assign$r(__assign$r({}, attrs), style); + } else { + rst[key] = looseJSONParse(val); + } + } catch (e) { + if (key === 'style') { + throw e; + } + + rst[key] = val; + } + }); + rst.attrs = attrs; + + if (cfg && cfg.style && rst.name && _typeof$3(cfg.style[rst.name]) === 'object') { + rst.attrs = __assign$r(__assign$r({}, rst.attrs), cfg.style[rst.name]); + } + + if (cfg && cfg.style && rst.keyshape) { + rst.attrs = __assign$r(__assign$r({}, rst.attrs), cfg.style); + } + + if (children.length) { + rst.children = children; + } + + return rst; +} +/** + * 根据偏移量和内部节点最终的bounding box来得出该shape最终的bbox + */ + +function getBBox(node, offset, chilrenBBox) { + var _a = node.attrs, + attrs = _a === void 0 ? {} : _a; + var bbox = { + x: offset.x || 0, + y: offset.y || 0, + width: chilrenBBox.width || 0, + height: chilrenBBox.height || 0 + }; + var shapeHeight, shapeWidth; + + switch (node.type) { + case 'maker': + case 'circle': + if (attrs.r) { + shapeWidth = 2 * attrs.r; + shapeHeight = 2 * attrs.r; + } + + break; + + case 'text': + if (attrs.text) { + shapeWidth = getTextSize(attrs.text, attrs.fontSize || 12)[0]; + shapeHeight = 16; + bbox.y += shapeHeight; + bbox.height = shapeHeight; + bbox.width = shapeWidth; + node.attrs = __assign$r({ + fontSize: 12, + fill: '#000' + }, attrs); + } + + break; + + default: + if (attrs.width) { + shapeWidth = attrs.width; + } + + if (attrs.height) { + shapeHeight = attrs.height; + } + + } + + if (shapeHeight >= 0) { + bbox.height = shapeHeight; + } + + if (shapeWidth >= 0) { + bbox.width = shapeWidth; + } + + if (attrs.marginTop) { + bbox.y += attrs.marginTop; + } + + if (attrs.marginLeft) { + bbox.x += attrs.marginLeft; + } + + return bbox; +} +/** + * 把从xml计算出的结构填上位置信息,补全attrs + * @param target + * @param lastOffset + */ + +function generateTarget(target, lastOffset) { + var _a; + + if (lastOffset === void 0) { + lastOffset = { + x: 0, + y: 0 + }; + } + + var defaultBbox = __assign$r({ + x: 0, + y: 0, + width: 0, + height: 0 + }, lastOffset); + + if ((_a = target.children) === null || _a === void 0 ? void 0 : _a.length) { + var _b = target.attrs, + attrs = _b === void 0 ? {} : _b; + var marginTop = attrs.marginTop; + + var offset = __assign$r({}, lastOffset); + + if (marginTop) { + offset.y += marginTop; + } + + for (var index = 0; index < target.children.length; index++) { + target.children[index].attrs.key = (attrs.key || 'root') + " -" + index + " "; + var node = generateTarget(target.children[index], offset); + + if (node.bbox) { + var bbox = node.bbox; + + if (node.attrs.next === 'inline') { + offset.x += node.bbox.width; + } else { + offset.y += node.bbox.height; + } + + if (bbox.width + bbox.x > defaultBbox.width) { + defaultBbox.width = bbox.width + bbox.x; + } + + if (bbox.height + bbox.y > defaultBbox.height) { + defaultBbox.height = bbox.height + bbox.y; + } + } + } + } + + target.bbox = getBBox(target, lastOffset, defaultBbox); + target.attrs = __assign$r(__assign$r({}, target.attrs), target.bbox); + return target; +} +/** + * 对比前后两个最终计算出来的node,并对比出最小改动, + * 动作: 'add' 添加节点 | ’delete‘ 删除节点 | ’change‘ 改变节点attrs | 'restructure' 重构节点 + * @param nowTarget + * @param formerTarget + */ + +function compareTwoTarget(nowTarget, formerTarget) { + var _a, _b, _c, _d; + + var type = (nowTarget || {}).type; + var key = ((formerTarget === null || formerTarget === void 0 ? void 0 : formerTarget.attrs) || {}).key; + + if (key && nowTarget) { + nowTarget.attrs.key = key; + } + + if (!nowTarget && formerTarget) { + return { + action: 'delete', + val: formerTarget, + type: type, + key: key + }; + } + + if (nowTarget && !formerTarget) { + return { + action: 'add', + val: nowTarget, + type: type + }; + } + + if (!nowTarget && !formerTarget) { + return { + action: 'same', + type: type + }; + } + + var children = []; + + if (((_a = nowTarget.children) === null || _a === void 0 ? void 0 : _a.length) > 0 || ((_b = formerTarget.children) === null || _b === void 0 ? void 0 : _b.length) > 0) { + var length_1 = Math.max((_c = nowTarget.children) === null || _c === void 0 ? void 0 : _c.length, (_d = formerTarget.children) === null || _d === void 0 ? void 0 : _d.length); + var formerChilren = formerTarget.children || []; + var nowChilren = nowTarget.children || []; + + for (var index = 0; index < length_1; index += 1) { + children.push(compareTwoTarget(nowChilren[index], formerChilren[index])); + } + } + + var formerKeys = Object.keys(formerTarget.attrs); + var nowKeys = Object.keys(nowTarget.attrs); + + if (formerTarget.type !== nowTarget.type) { + return { + action: 'restructure', + nowTarget: nowTarget, + formerTarget: formerTarget, + key: key, + children: children + }; + } + + if (formerKeys.filter(function (e) { + return e !== 'children'; + }).some(function (e) { + return nowTarget.attrs[e] !== formerTarget.attrs[e] || !nowKeys.includes(e); + })) { + return { + action: 'change', + val: nowTarget, + children: children, + type: type, + key: key + }; + } + + return { + action: 'same', + children: children, + type: type, + key: key + }; +} +/** + * 根据xml或者返回xml的函数构建自定义节点的结构 + * @param gen + */ + +function createNodeFromXML(gen) { + var structures = {}; + + var compileXML = function compileXML(cfg) { + var rawStr = typeof gen === 'function' ? gen(cfg) : gen; + var target = xmlDataRenderer(rawStr)(cfg); + var xmlParser = document.createElement('div'); + xmlParser.innerHTML = target; + var xml = xmlParser.children[0]; + var result = generateTarget(parseXML(xml, cfg)); + xmlParser.remove(); + return result; + }; + + return { + draw: function draw(cfg, group) { + var resultTarget = compileXML(cfg); + var keyshape = group; + + var renderTarget = function renderTarget(target) { + var _a = target.attrs, + attrs = _a === void 0 ? {} : _a, + bbox = target.bbox, + type = target.type, + children = target.children, + rest = __rest$G(target, ["attrs", "bbox", "type", "children"]); + + if (target.type !== 'group') { + var shape = group.addShape(target.type, __assign$r({ + attrs: attrs, + origin: { + bbox: bbox, + type: type, + children: children + } + }, rest)); + + if (target.keyshape) { + keyshape = shape; + } + } + + if (target.children) { + target.children.forEach(function (n) { + return renderTarget(n); + }); + } + }; + + renderTarget(resultTarget); + structures[cfg.id] = [resultTarget]; + return keyshape; + }, + update: function update(cfg, node) { + if (!structures[cfg.id]) { + structures[cfg.id] = []; + } + + var container = node.getContainer(); + var children = container.get('children'); + var newTarget = compileXML(cfg); + var lastTarget = structures[cfg.id].pop(); + var diffResult = compareTwoTarget(newTarget, lastTarget); + + var addShape = function addShape(shape) { + var _a; + + if (shape.type !== 'group') { + container.addShape(shape.type, { + attrs: shape.attrs + }); + } + + if ((_a = shape.children) === null || _a === void 0 ? void 0 : _a.length) { + shape.children.map(function (e) { + return addShape(e); + }); + } + }; + + var delShape = function delShape(shape) { + var _a; + + var targetShape = children.find(function (e) { + return e.attrs.key === shape.attrs.key; + }); + + if (targetShape) { + container.removeChild(targetShape); + } + + if ((_a = shape.children) === null || _a === void 0 ? void 0 : _a.length) { + shape.children.map(function (e) { + return delShape(e); + }); + } + }; + + var updateTarget = function updateTarget(target) { + var key = target.key; + + if (target.type !== 'group') { + var targetShape = children.find(function (e) { + return e.attrs.key === key; + }); + + switch (target.action) { + case 'change': + if (targetShape) { + var originAttr = target.val.keyshape ? node.getOriginStyle() : {}; + targetShape.attr(__assign$r(__assign$r({}, originAttr), target.val.attrs)); + } + + break; + + case 'add': + addShape(target.val); + break; + + case 'delete': + delShape(target.val); + break; + + case 'restructure': + delShape(target.formerTarget); + addShape(target.nowTarget); + break; + } + } + + if (target.children) { + target.children.forEach(function (n) { + return updateTarget(n); + }); + } + }; + + updateTarget(diffResult); + structures[cfg.id].push(newTarget); + }, + getAnchorPoints: function getAnchorPoints() { + return [[0, 0.5], [1, 0.5], [0.5, 1], [0.5, 0]]; + } + }; +} + +var cache = {}; // ucfirst 开销过大,进行缓存 +// 首字母大写 + +function ucfirst(str) { + if (!cache[str]) { + cache[str] = upperFirst(str); + } + + return cache[str]; +} +/** + * 工厂方法的基类 + * @type Shape.FactoryBase + */ + + +var ShapeFactoryBase = { + /** + * 默认的形状,当没有指定/匹配 shapeType 时,使用默认的 + * @type {String} + */ + defaultShapeType: 'defaultType', + + /** + * 形状的 className,用于搜索 + * @type {String} + */ + className: null, + + /** + * 获取绘制 Shape 的工具类,无状态 + * @param {String} type 类型 + * @return {Shape} 工具类 + */ + getShape: function getShape(type) { + var self = this; + var shape = self[type] || self[self.defaultShapeType] || self['simple-circle']; + return shape; + }, + + /** + * 绘制图形 + * @param {String} type 类型 + * @param {Object} cfg 配置项 + * @param {G.Group} group 图形的分组 + * @return {IShape} 图形对象 + */ + draw: function draw(type, cfg, group) { + var shape = this.getShape(type); + var rst = shape.draw(cfg, group); + + if (shape.afterDraw) { + shape.afterDraw(cfg, group, rst); + } + + return rst; + }, + + /** + * 更新 + * @param {String} type 类型 + * @param {Object} cfg 配置项 + * @param {G6.Item} item 节点、边、分组等 + */ + baseUpdate: function baseUpdate(type, cfg, item) { + var shape = this.getShape(type); + + if (shape.update) { + // 防止没定义 update 函数 + shape.update(cfg, item); + } + + if (shape.afterUpdate) { + shape.afterUpdate(cfg, item); + } + }, + + /** + * 设置状态 + * @param {String} type 类型 + * @param {String} name 状态名 + * @param {String | Boolean} value 状态值 + * @param {G6.Item} item 节点、边、分组等 + */ + setState: function setState(type, name, value, item) { + var shape = this.getShape(type); // 调用 shape/shapeBase.ts 中的 setState 方法 + + shape.setState(name, value, item); + }, + + /** + * 是否允许更新,不重新绘制图形 + * @param {String} type 类型 + * @return {Boolean} 是否允许使用更新 + */ + shouldUpdate: function shouldUpdate(type) { + var shape = this.getShape(type); + return !!shape.update; + }, + getControlPoints: function getControlPoints(type, cfg) { + var shape = this.getShape(type); + return shape.getControlPoints(cfg); + }, + + /** + * 获取控制点 + * @param {String} type 节点、边类型 + * @param {Object} cfg 节点、边的配置项 + * @return {Array|null} 控制点的数组,如果为 null,则没有控制点 + */ + getAnchorPoints: function getAnchorPoints(type, cfg) { + var shape = this.getShape(type); + return shape.getAnchorPoints(cfg); + } +}; +/** + * 元素的框架 + */ + +var ShapeFramework = { + // 默认样式及配置 + options: {}, + + /** + * 绘制 + */ + draw: function draw(cfg, group) { + return this.drawShape(cfg, group); + }, + + /** + * 绘制 + */ + drawShape: function drawShape() + /* cfg, group */ + {}, + + /** + * 绘制完成后的操作,便于用户继承现有的节点、边 + */ + afterDraw: function afterDraw() + /* cfg, group */ + {}, + // update(cfg, item) // 默认不定义 + afterUpdate: function afterUpdate() + /* cfg, item */ + {}, + + /** + * 设置节点、边状态 + */ + setState: function setState() + /* name, value, item */ + {}, + + /** + * 获取控制点 + * @param {Object} cfg 节点、边的配置项 + * @return {Array|null} 控制点的数组,如果为 null,则没有控制点 + */ + getControlPoints: function getControlPoints(cfg) { + return cfg.controlPoints; + }, + + /** + * 获取控制点 + * @param {Object} cfg 节点、边的配置项 + * @return {Array|null} 控制点的数组,如果为 null,则没有控制点 + */ + getAnchorPoints: function getAnchorPoints(cfg) { + var defaultAnchorPoints = this.options.anchorPoints; + var anchorPoints = cfg.anchorPoints || defaultAnchorPoints; + return anchorPoints; + } + /* 如果没定义 update 方法,每次都调用 draw 方法 + update(cfg, item) { + } + */ + +}; + +var Shape = +/** @class */ +function () { + function Shape() {} + + Shape.registerFactory = function (factoryType, cfg) { + var className = ucfirst(factoryType); + var factoryBase = ShapeFactoryBase; + + var shapeFactory = __assign$r(__assign$r({}, factoryBase), cfg); + + Shape[className] = shapeFactory; + shapeFactory.className = className; + return shapeFactory; + }; + + Shape.getFactory = function (factoryType) { + var className = ucfirst(factoryType); + return Shape[className]; + }; + + Shape.registerNode = function (shapeType, nodeDefinition, extendShapeType) { + var shapeFactory = Shape.Node; + var shapeObj; + + if (typeof nodeDefinition === 'string' || typeof nodeDefinition === 'function') { + var autoNodeDefinition = createNodeFromXML(nodeDefinition); + shapeObj = __assign$r(__assign$r({}, shapeFactory.getShape('single-node')), autoNodeDefinition); + } else if (nodeDefinition.jsx) { + var jsx = nodeDefinition.jsx; + var autoNodeDefinition = createNodeFromXML(jsx); + shapeObj = __assign$r(__assign$r(__assign$r({}, shapeFactory.getShape('single-node')), autoNodeDefinition), nodeDefinition); + } else { + shapeFactory.getShape(extendShapeType); + var extendShape = extendShapeType ? shapeFactory.getShape(extendShapeType) : ShapeFramework; + shapeObj = __assign$r(__assign$r({}, extendShape), nodeDefinition); + } + + shapeObj.type = shapeType; + shapeObj.itemType = 'node'; + shapeFactory[shapeType] = shapeObj; + return shapeObj; + }; + + Shape.registerEdge = function (shapeType, edgeDefinition, extendShapeType) { + var shapeFactory = Shape.Edge; + var extendShape = extendShapeType ? shapeFactory.getShape(extendShapeType) : ShapeFramework; + + var shapeObj = __assign$r(__assign$r({}, extendShape), edgeDefinition); + + shapeObj.type = shapeType; + shapeObj.itemType = 'edge'; + shapeFactory[shapeType] = shapeObj; + return shapeObj; + }; + + Shape.registerCombo = function (shapeType, comboDefinition, extendShapeType) { + var shapeFactory = Shape.Combo; + var extendShape = extendShapeType ? shapeFactory.getShape(extendShapeType) : ShapeFramework; + + var shapeObj = __assign$r(__assign$r({}, extendShape), comboDefinition); + + shapeObj.type = shapeType; + shapeObj.itemType = 'combo'; + shapeFactory[shapeType] = shapeObj; + return shapeObj; + }; + + return Shape; +}(); + +Shape.registerFactory('node', { + defaultShapeType: 'circle' +}); // 注册 Edge 的工厂方法 + +Shape.registerFactory('edge', { + defaultShapeType: 'line' +}); // 注册 Combo 的工厂方法 + +Shape.registerFactory('combo', { + defaultShapeType: 'circle' +}); + +var CACHE_BBOX$2 = 'bboxCache'; +var CACHE_CANVAS_BBOX$1 = 'bboxCanvasCache'; + +var ItemBase = +/** @class */ +function () { + function ItemBase(cfg) { + this._cfg = {}; + this.destroyed = false; + var defaultCfg = { + /** + * id + * @type {string} + */ + id: undefined, + + /** + * 类型 + * @type {string} + */ + type: 'item', + + /** + * data model + * @type {object} + */ + model: {}, + + /** + * g group + * @type {G.Group} + */ + group: undefined, + + /** + * is open animate + * @type {boolean} + */ + animate: false, + + /** + * visible - not group visible + * @type {boolean} + */ + visible: true, + + /** + * locked - lock node + * @type {boolean} + */ + locked: false, + + /** + * capture event + * @type {boolean} + */ + event: true, + + /** + * key shape to calculate item's bbox + * @type object + */ + keyShape: undefined, + + /** + * item's states, such as selected or active + * @type Array + */ + states: [] + }; + this._cfg = Object.assign(defaultCfg, this.getDefaultCfg(), cfg); + var model = this.get('model'); + var id = model.id; + var itemType = this.get('type'); + + if (!id) { + id = uniqueId$1(itemType); + this.get('model').id = id; + } + + this.set('id', id); + var group = cfg.group; + + if (group) { + group.set('item', this); + group.set('id', id); + } + + this.init(); + this.draw(); + var shapeType = model.shape || model.type || (itemType === 'edge' ? 'line' : 'circle'); + var shapeFactory = this.get('shapeFactory'); + + if (shapeFactory && shapeFactory[shapeType]) { + var options = shapeFactory[shapeType].options; // merge the stateStyles from item and shape + + if (options && options.stateStyles) { + var styles = this.get('styles') || model.stateStyles; + styles = deepMix({}, options.stateStyles, styles); + this.set('styles', styles); + } + } + } + /** + * 根据 keyshape 计算包围盒 + */ + + + ItemBase.prototype.calculateBBox = function () { + var keyShape = this.get('keyShape'); + var group = this.get('group'); // 因为 group 可能会移动,所以必须通过父元素计算才能计算出正确的包围盒 + + var bbox = getBBox$1(keyShape, group); + bbox.x = bbox.minX; + bbox.y = bbox.minY; + bbox.width = bbox.maxX - bbox.minX; + bbox.height = bbox.maxY - bbox.minY; + bbox.centerX = (bbox.minX + bbox.maxX) / 2; + bbox.centerY = (bbox.minY + bbox.maxY) / 2; + return bbox; + }; + /** + * 根据 keyshape 计算包围盒 + */ + + + ItemBase.prototype.calculateCanvasBBox = function () { + var keyShape = this.get('keyShape'); + var group = this.get('group'); // 因为 group 可能会移动,所以必须通过父元素计算才能计算出正确的包围盒 + + var bbox = getBBox$1(keyShape, group); + bbox.x = bbox.minX; + bbox.y = bbox.minY; + bbox.width = bbox.maxX - bbox.minX; + bbox.height = bbox.maxY - bbox.minY; + bbox.centerX = (bbox.minX + bbox.maxX) / 2; + bbox.centerY = (bbox.minY + bbox.maxY) / 2; + return bbox; + }; + /** + * draw shape + */ + + + ItemBase.prototype.drawInner = function () { + var self = this; + var shapeFactory = self.get('shapeFactory'); + var group = self.get('group'); + var model = self.get('model'); + group.clear(); + var visible = model.visible; + if (visible !== undefined && !visible) self.changeVisibility(visible); + + if (!shapeFactory) { + return; + } + + self.updatePosition(model); + var cfg = self.getShapeCfg(model); // 可能会附加额外信息 + + var shapeType = cfg.type; + var keyShape = shapeFactory.draw(shapeType, cfg, group); + + if (keyShape) { + self.set('keyShape', keyShape); + keyShape.set('isKeyShape', true); + keyShape.set('draggable', true); + } + + this.setOriginStyle(); // 防止由于用户外部修改 model 中的 shape 导致 shape 不更新 + + this.set('currentShape', shapeType); + this.restoreStates(shapeFactory, shapeType); + }; + /** + * 设置图元素原始样式 + * @param keyShape 图元素 keyShape + * @param group Group 容器 + */ + + + ItemBase.prototype.setOriginStyle = function (cfg) { + var group = this.get('group'); + var children = group.get('children'); + var keyShape = this.getKeyShape(); + var self = this; + var keyShapeName = keyShape.get('name'); + + if (!this.get('originStyle')) { + // 第一次 set originStyle,直接拿首次渲染所有图形的 attrs + var originStyles_1 = {}; + each$2(children, function (child) { + var shapeType = child.get('type'); + var name = child.get('name'); + + if (name && name !== keyShapeName) { + originStyles_1[name] = shapeType !== 'image' ? clone$7(child.attr()) : self.getShapeStyleByName(name); + } else { + // !name || name === keyShape + var keyShapeStyle = self.getShapeStyleByName(); // 可优化,需要去除 child.attr 中其他 shape 名的对象 + + if (keyShapeStyle.path) delete keyShapeStyle.path; + if (keyShapeStyle.matrix) delete keyShapeStyle.matrix; + + if (!keyShapeName) { + Object.assign(originStyles_1, keyShapeStyle); + } else { + // 若 keyShape 有 name 且 !name,这个图形不是 keyShape,给这个图形一个 name + if (!name) { + var shapeName = uniqueId$1('shape'); + child.set('name', shapeName); + originStyles_1[shapeName] = shapeType !== 'image' ? clone$7(child.attr()) : self.getShapeStyleByName(name); + } else originStyles_1[keyShapeName] = keyShapeStyle; + } + } + }); + self.set('originStyle', originStyles_1); + } else { + // 第二次 set originStyles,需要找到不是 stateStyles 的样式,更新到 originStyles 中 + // 上一次设置的 originStyle,是初始的 shape attrs + var styles_1 = this.getOriginStyle(); // let styles: ShapeStyle = {}; + + if (keyShapeName && !styles_1[keyShapeName]) styles_1[keyShapeName] = {}; // 获取当前状态样式 + + var currentStatesStyle_1 = this.getCurrentStatesStyle(); // 遍历当前所有图形的 attrs,找到不是 stateStyles 的样式更新到 originStyles 中 + + each$2(children, function (child) { + var name = child.get('name'); + var shapeAttrs = child.attr(); + + if (name && name !== keyShapeName) { + // 有 name 的非 keyShape 图形 + var shapeStateStyle_1 = currentStatesStyle_1[name]; + if (!styles_1[name]) styles_1[name] = {}; + + if (shapeStateStyle_1) { + Object.keys(shapeAttrs).forEach(function (key) { + var value = shapeAttrs[key]; + if (value !== shapeStateStyle_1[key]) styles_1[name][key] = value; + }); + } else { + styles_1[name] = child.get('type') !== 'image' ? clone$7(shapeAttrs) : self.getShapeStyleByName(name); + } + } else { + var shapeAttrs_1 = child.attr(); + + var keyShapeStateStyles_1 = __assign$r(__assign$r({}, currentStatesStyle_1), currentStatesStyle_1[keyShapeName]); + + Object.keys(shapeAttrs_1).forEach(function (key) { + var value = shapeAttrs_1[key]; // 如果是对象且不是 arrow,则是其他 shape 的样式 + // if (isPlainObject(value) && ARROWS.indexOf(name) === -1) return; + + if (keyShapeStateStyles_1[key] !== value) { + if (keyShapeName) styles_1[keyShapeName][key] = value;else styles_1[key] = value; + } + }); + } + }); + if (styles_1.path) delete styles_1.path; + if (styles_1.matrix) delete styles_1.matrix; + if (styles_1.x) delete styles_1.x; + if (styles_1.y) delete styles_1.y; + if (styles_1[keyShapeName] && styles_1[keyShapeName].x) delete styles_1[keyShapeName].x; + if (styles_1[keyShapeName] && styles_1[keyShapeName].y) delete styles_1[keyShapeName].y; + self.set('originStyle', styles_1); + } + }; + /** + * restore shape states + * @param shapeFactory + * @param shapeType + */ + + + ItemBase.prototype.restoreStates = function (shapeFactory, shapeType) { + var self = this; + var states = self.get('states'); + each$2(states, function (state) { + shapeFactory.setState(shapeType, state, true, self); + }); + }; + + ItemBase.prototype.init = function () { + var shapeFactory = Shape.getFactory(this.get('type')); + this.set('shapeFactory', shapeFactory); + }; + /** + * 获取属性 + * @internal 仅内部类使用 + * @param {String} key 属性名 + * @return {object | string | number} 属性值 + */ + + + ItemBase.prototype.get = function (key) { + return this._cfg[key]; + }; + /** + * 设置属性 + * @internal 仅内部类使用 + * @param {String|Object} key 属性名,也可以是对象 + * @param {object | string | number} val 属性值 + */ + + + ItemBase.prototype.set = function (key, val) { + if (isPlainObject$3(key)) { + this._cfg = __assign$r(__assign$r({}, this._cfg), key); + } else { + this._cfg[key] = val; + } + }; + + ItemBase.prototype.getDefaultCfg = function () { + return {}; + }; + /** + * 更新/刷新等操作后,清除 cache + */ + + + ItemBase.prototype.clearCache = function () { + this.set(CACHE_BBOX$2, null); + this.set(CACHE_CANVAS_BBOX$1, null); + }; + /** + * 渲染前的逻辑,提供给子类复写 + */ + + + ItemBase.prototype.beforeDraw = function () {}; + /** + * 渲染后的逻辑,提供给子类复写 + */ + + + ItemBase.prototype.afterDraw = function () {}; + /** + * 更新后做一些工作 + */ + + + ItemBase.prototype.afterUpdate = function () {}; + /** + * draw shape + */ + + + ItemBase.prototype.draw = function () { + this.beforeDraw(); + this.drawInner(); + this.afterDraw(); + }; + + ItemBase.prototype.getShapeStyleByName = function (name) { + var group = this.get('group'); + var currentShape; + + if (name) { + currentShape = group.find(function (element) { + return element.get('name') === name; + }); + } else { + currentShape = this.getKeyShape(); + } + + if (currentShape) { + var styles_2 = {}; + each$2(currentShape.attr(), function (val, key) { + // 修改 img 通过 updateItem 实现 + if (key !== 'img') { + styles_2[key] = val; + } + }); + return styles_2; + } + + return {}; + }; + + ItemBase.prototype.getShapeCfg = function (model) { + var styles = this.get('styles'); + + if (styles) { + // merge graph的item样式与数据模型中的样式 + var newModel = model; + newModel.style = __assign$r(__assign$r({}, styles), model.style); + return newModel; + } + + return model; + }; + /** + * 获取指定状态的样式,去除了全局样式 + * @param state 状态名称 + */ + + + ItemBase.prototype.getStateStyle = function (state) { + var styles = this.get('styles'); + var stateStyle = styles && styles[state]; + return stateStyle; + }; + /** + * get keyshape style + */ + + + ItemBase.prototype.getOriginStyle = function () { + return this.get('originStyle'); + }; + + ItemBase.prototype.getCurrentStatesStyle = function () { + var self = this; + var styles = {}; + var states = self.getStates(); + + if (!states || !states.length) { + return this.getOriginStyle(); + } + + each$2(self.getStates(), function (state) { + styles = Object.assign(styles, self.getStateStyle(state)); + }); + return styles; + }; + /** + * 更改元素状态, visible 不属于这个范畴 + * @internal 仅提供内部类 graph 使用 + * @param {String} state 状态名 + * @param {Boolean} value 节点状态值 + */ + + + ItemBase.prototype.setState = function (state, value) { + var states = this.get('states'); + var shapeFactory = this.get('shapeFactory'); + var stateName = state; + var filterStateName = state; + + if (isString$3(value)) { + stateName = state + ":" + value; + filterStateName = state + ":"; + } + + var newStates = states; + + if (isBoolean(value)) { + var index = states.indexOf(filterStateName); + + if (value) { + if (index > -1) { + return; + } + + states.push(stateName); + } else if (index > -1) { + states.splice(index, 1); + } + } else if (isString$3(value)) { + // 过滤掉 states 中 filterStateName 相关的状态 + var filterStates = states.filter(function (name) { + return name.includes(filterStateName); + }); + + if (filterStates.length > 0) { + this.clearStates(filterStates); + } + + newStates = newStates.filter(function (name) { + return !name.includes(filterStateName); + }); + newStates.push(stateName); + this.set('states', newStates); + } + + if (shapeFactory) { + var model = this.get('model'); + var type = model.type; // 调用 shape/shape.ts 中的 setState + + shapeFactory.setState(type, state, value, this); + } + }; + /** + * 清除指定的状态,如果参数为空,则不做任务处理 + * @param states 状态名称 + */ + + + ItemBase.prototype.clearStates = function (states) { + var self = this; + var originStates = self.getStates(); + var shapeFactory = self.get('shapeFactory'); + var model = self.get('model'); + var shape = model.type; + + if (!states) { + states = originStates; + } + + if (isString$3(states)) { + states = [states]; + } + + var newStates = originStates.filter(function (state) { + return states.indexOf(state) === -1; + }); + self.set('states', newStates); + states.forEach(function (state) { + shapeFactory.setState(shape, state, false, self); + }); + }; + /** + * 节点的图形容器 + * @return {G.Group} 图形容器 + */ + + + ItemBase.prototype.getContainer = function () { + return this.get('group'); + }; + /** + * 节点的关键形状,用于计算节点大小,连线截距等 + * @return {IShapeBase} 关键形状 + */ + + + ItemBase.prototype.getKeyShape = function () { + return this.get('keyShape'); + }; + /** + * 节点数据模型 + * @return {Object} 数据模型 + */ + + + ItemBase.prototype.getModel = function () { + return this.get('model'); + }; + /** + * 节点类型 + * @return {string} 节点的类型 + */ + + + ItemBase.prototype.getType = function () { + return this.get('type'); + }; + /** + * 获取 Item 的ID + */ + + + ItemBase.prototype.getID = function () { + return this.get('id'); + }; + /** + * 是否是 Item 对象,悬空边情况下进行判定 + */ + + + ItemBase.prototype.isItem = function () { + return true; + }; + /** + * 获取当前元素的所有状态 + * @return {Array} 元素的所有状态 + */ + + + ItemBase.prototype.getStates = function () { + return this.get('states'); + }; + /** + * 当前元素是否处于某状态 + * @param {String} state 状态名 + * @return {Boolean} 是否处于某状态 + */ + + + ItemBase.prototype.hasState = function (state) { + var states = this.getStates(); + return states.indexOf(state) >= 0; + }; + /** + * 刷新一般用于处理几种情况 + * 1. item model 在外部被改变 + * 2. 边的节点位置发生改变,需要重新计算边 + * + * 因为数据从外部被修改无法判断一些属性是否被修改,直接走位置和 shape 的更新 + */ + + + ItemBase.prototype.refresh = function () { + var model = this.get('model'); // 更新元素位置 + + this.updatePosition(model); // 更新元素内容,样式 + + this.updateShape(); // 做一些更新之后的操作 + + this.afterUpdate(); // 清除缓存 + + this.clearCache(); + }; + + ItemBase.prototype.isOnlyMove = function (cfg) { + return false; + }; + /** + * 将更新应用到 model 上,刷新属性 + * @internal 仅提供给 Graph 使用,外部直接调用 graph.update 接口 + * @param {Object} cfg 配置项,可以是增量信息 + */ + + + ItemBase.prototype.update = function (cfg, onlyMove) { + if (onlyMove === void 0) { + onlyMove = false; + } + + var model = this.get('model'); + var oriVisible = model.visible; + var cfgVisible = cfg.visible; + if (oriVisible !== cfgVisible && cfgVisible !== undefined) this.changeVisibility(cfgVisible); + var originPosition = { + x: model.x, + y: model.y + }; + cfg.x = isNaN(cfg.x) ? model.x : cfg.x; + cfg.y = isNaN(cfg.y) ? model.y : cfg.y; + var styles = this.get('styles'); + + if (cfg.stateStyles) { + // 更新 item 时更新 this.get('styles') 中的值 + var stateStyles = cfg.stateStyles; + mix(styles, stateStyles); + delete cfg.stateStyles; + } // 直接将更新合到原数据模型上,可以保证用户在外部修改源数据然后刷新时的样式符合期待。 + + + Object.assign(model, cfg); // isOnlyMove 仅用于node + // const onlyMove = this.isOnlyMove(cfg); + // 仅仅移动位置时,既不更新,也不重绘 + + if (onlyMove) { + this.updatePosition(cfg); + } else { + // 如果 x,y 有变化,先重置位置 + if (originPosition.x !== cfg.x || originPosition.y !== cfg.y) { + this.updatePosition(cfg); + } + + this.updateShape(); + } + + this.afterUpdate(); + this.clearCache(); + }; + /** + * 更新元素内容,样式 + */ + + + ItemBase.prototype.updateShape = function () { + var shapeFactory = this.get('shapeFactory'); + var model = this.get('model'); + var shape = model.type; // 判定是否允许更新 + // 1. 注册的节点允许更新 + // 2. 更新后的 shape 等于原先的 shape + + if (shapeFactory.shouldUpdate(shape) && shape === this.get('currentShape')) { + var updateCfg = this.getShapeCfg(model); + shapeFactory.baseUpdate(shape, updateCfg, this); + } else { + // 如果不满足上面两种状态,重新绘制 + this.draw(); + } // 更新完以后重新设置原始样式 + + + this.setOriginStyle(model); // 更新后重置节点状态 + + this.restoreStates(shapeFactory, shape); + }; + /** + * 更新位置,避免整体重绘 + * @param {object} cfg 待更新数据 + */ + + + ItemBase.prototype.updatePosition = function (cfg) { + var model = this.get('model'); + var x = isNil(cfg.x) ? model.x : cfg.x; + var y = isNil(cfg.y) ? model.y : cfg.y; + var group = this.get('group'); + + if (isNil(x) || isNil(y)) { + return false; + } + + model.x = x; + model.y = y; + var matrix = group.getMatrix(); + if (matrix && matrix[6] === x && matrix[7] === y) return false; + group.resetMatrix(); // G 4.0 element 中移除了矩阵相关方法,详见https://www.yuque.com/antv/blog/kxzk9g#4rMMV + + translate(group, { + x: x, + y: y + }); + this.clearCache(); // 位置更新后需要清除缓存 + + return true; + }; + /** + * 获取 item 的包围盒,这个包围盒是相对于 item 自己,不会将 matrix 计算在内 + * @return {Object} 包含 x,y,width,height, centerX, centerY + */ + + + ItemBase.prototype.getBBox = function () { + // 计算 bbox 开销有些大,缓存 + var bbox = this.get(CACHE_BBOX$2); + + if (!bbox) { + bbox = this.calculateBBox(); + this.set(CACHE_BBOX$2, bbox); + } + + return bbox; + }; + /** + * 获取 item 相对于画布的包围盒,会将从顶层到当前元素的 matrix 都计算在内 + * @return {Object} 包含 x,y,width,height, centerX, centerY + */ + + + ItemBase.prototype.getCanvasBBox = function () { + // 计算 bbox 开销有些大,缓存 + var bbox = this.get(CACHE_CANVAS_BBOX$1); + + if (!bbox) { + bbox = this.calculateCanvasBBox(); + this.set(CACHE_CANVAS_BBOX$1, bbox); + } + + return bbox; + }; + /** + * 将元素放到最前面 + */ + + + ItemBase.prototype.toFront = function () { + var group = this.get('group'); + group.toFront(); + }; + /** + * 将元素放到最后面 + */ + + + ItemBase.prototype.toBack = function () { + var group = this.get('group'); + group.toBack(); + }; + /** + * 显示元素 + */ + + + ItemBase.prototype.show = function () { + this.changeVisibility(true); + }; + /** + * 隐藏元素 + */ + + + ItemBase.prototype.hide = function () { + this.changeVisibility(false); + }; + /** + * 更改是否显示 + * @param {Boolean} visible 是否显示 + */ + + + ItemBase.prototype.changeVisibility = function (visible) { + var group = this.get('group'); + + if (visible) { + group.show(); + } else { + group.hide(); + } + + this.set('visible', visible); + }; + /** + * 元素是否可见 + * @return {Boolean} 返回该元素是否可见 + */ + + + ItemBase.prototype.isVisible = function () { + return this.get('visible'); + }; + /** + * 是否拾取及出发该元素的交互事件 + * @param {Boolean} enable 标识位 + */ + + + ItemBase.prototype.enableCapture = function (enable) { + var group = this.get('group'); + + if (group) { + group.set('capture', enable); + } + }; + + ItemBase.prototype.destroy = function () { + if (!this.destroyed) { + var animate = this.get('animate'); + var group = this.get('group'); + + if (animate) { + group.stopAnimate(); + } + + this.clearCache(); + group.remove(); + this._cfg = null; + this.destroyed = true; + } + }; + + return ItemBase; +}(); + +var END_MAP = { + source: 'start', + target: 'end' +}; +var ITEM_NAME_SUFFIX = 'Node'; // 端点的后缀,如 sourceNode, targetNode + +var POINT_NAME_SUFFIX = 'Point'; // 起点或者结束点的后缀,如 startPoint, endPoint + +var ANCHOR_NAME_SUFFIX = 'Anchor'; + +var Edge = +/** @class */ +function (_super) { + __extends$e(Edge, _super); + + function Edge() { + return _super !== null && _super.apply(this, arguments) || this; + } + + Edge.prototype.getDefaultCfg = function () { + return { + type: 'edge', + sourceNode: null, + targetNode: null, + startPoint: null, + endPoint: null, + linkCenter: false + }; + }; + + Edge.prototype.setEnd = function (name, value) { + var pointName = END_MAP[name] + POINT_NAME_SUFFIX; + var itemName = name + ITEM_NAME_SUFFIX; + var preItem = this.get(itemName); + + if (preItem && !preItem.destroyed) { + // 如果之前存在节点,则移除掉边 + preItem.removeEdge(this); + } + + if (isPlainObject$3(value)) { + // 如果设置成具体的点,则清理节点 + this.set(pointName, value); + this.set(itemName, null); + } else { + value.addEdge(this); + this.set(itemName, value); + this.set(pointName, null); + } + }; + /** + * 获取连接点的坐标 + * @param name source | target + * @param model 边的数据模型 + * @param controlPoints 控制点 + */ + + + Edge.prototype.getLinkPoint = function (name, model, controlPoints) { + var pointName = END_MAP[name] + POINT_NAME_SUFFIX; + var itemName = name + ITEM_NAME_SUFFIX; + var point = this.get(pointName); + + if (!point) { + var item = this.get(itemName); + var anchorName = name + ANCHOR_NAME_SUFFIX; + var prePoint = this.getPrePoint(name, controlPoints); + var anchorIndex = model[anchorName]; + + if (!isNil(anchorIndex)) { + // 如果有锚点,则使用锚点索引获取连接点 + point = item.getLinkPointByAnchor(anchorIndex); + } // 如果锚点没有对应的点或者没有锚点,则直接计算连接点 + + + point = point || item.getLinkPoint(prePoint); + + if (!isNil(point.index)) { + this.set(name + "AnchorIndex", point.index); + } + } + + return point; + }; + /** + * 获取同端点进行连接的点,计算交汇点 + * @param name + * @param controlPoints + */ + + + Edge.prototype.getPrePoint = function (name, controlPoints) { + if (controlPoints && controlPoints.length) { + var index = name === 'source' ? 0 : controlPoints.length - 1; + return controlPoints[index]; + } + + var oppositeName = name === 'source' ? 'target' : 'source'; // 取另一个节点的位置 + + return this.getEndPoint(oppositeName); + }; + /** + * 获取端点的位置 + * @param name + */ + + + Edge.prototype.getEndPoint = function (name) { + var itemName = name + ITEM_NAME_SUFFIX; + var pointName = END_MAP[name] + POINT_NAME_SUFFIX; + var item = this.get(itemName); // 如果有端点,直接使用 model + + if (item) { + return item.get('model'); + } // 否则直接使用点 + + + return this.get(pointName); + }; + /** + * 通过端点的中心获取控制点 + * @param model + */ + + + Edge.prototype.getControlPointsByCenter = function (model) { + var sourcePoint = this.getEndPoint('source'); + var targetPoint = this.getEndPoint('target'); + var shapeFactory = this.get('shapeFactory'); + var type = model.type; + return shapeFactory.getControlPoints(type, { + startPoint: sourcePoint, + endPoint: targetPoint + }); + }; + + Edge.prototype.getEndCenter = function (name) { + var itemName = name + ITEM_NAME_SUFFIX; + var pointName = END_MAP[name] + POINT_NAME_SUFFIX; + var item = this.get(itemName); // 如果有端点,直接使用 model + + if (item) { + var bbox = item.getBBox(); + return { + x: bbox.centerX, + y: bbox.centerY + }; + } // 否则直接使用点 + + + return this.get(pointName); + }; + + Edge.prototype.init = function () { + _super.prototype.init.call(this); // 初始化两个端点 + + + this.setSource(this.get('source')); + this.setTarget(this.get('target')); + }; + + Edge.prototype.getShapeCfg = function (model) { + var self = this; + var linkCenter = self.get('linkCenter'); // 如果连接到中心,忽视锚点、忽视控制点 + + var cfg = _super.prototype.getShapeCfg.call(this, model); + + if (linkCenter) { + cfg.startPoint = self.getEndCenter('source'); + cfg.endPoint = self.getEndCenter('target'); + } else { + var controlPoints = cfg.controlPoints || self.getControlPointsByCenter(cfg); + cfg.startPoint = self.getLinkPoint('source', model, controlPoints); + cfg.endPoint = self.getLinkPoint('target', model, controlPoints); + } + + cfg.sourceNode = self.get('sourceNode'); + cfg.targetNode = self.get('targetNode'); + return cfg; + }; + /** + * 获取边的数据模型 + */ + + + Edge.prototype.getModel = function () { + var out = this.get('model'); + var sourceItem = this.get("source" + ITEM_NAME_SUFFIX); + var targetItem = this.get("target" + ITEM_NAME_SUFFIX); + + if (sourceItem) { + delete out["source" + ITEM_NAME_SUFFIX]; + } else { + out.source = this.get("start" + POINT_NAME_SUFFIX); + } + + if (targetItem) { + delete out["target" + ITEM_NAME_SUFFIX]; + } else { + out.target = this.get("end" + POINT_NAME_SUFFIX); + } + + if (!isString$3(out.source) && !isPlainObject$3(out.source)) { + out.source = out.source.getID(); + } + + if (!isString$3(out.target) && !isPlainObject$3(out.target)) { + out.target = out.target.getID(); + } + + return out; + }; + + Edge.prototype.setSource = function (source) { + this.setEnd('source', source); + this.set('source', source); + }; + + Edge.prototype.setTarget = function (target) { + this.setEnd('target', target); + this.set('target', target); + }; + + Edge.prototype.getSource = function () { + return this.get('source'); + }; + + Edge.prototype.getTarget = function () { + return this.get('target'); + }; + + Edge.prototype.updatePosition = function () { + return false; + }; + /** + * 边不需要重计算容器位置,直接重新计算 path 位置 + * @param {object} cfg 待更新数据 + */ + + + Edge.prototype.update = function (cfg, onlyMove) { + + var model = this.get('model'); + var oriVisible = model.visible; + var cfgVisible = cfg.visible; + if (oriVisible !== cfgVisible && cfgVisible !== undefined) this.changeVisibility(cfgVisible); + var styles = this.get('styles'); + + if (cfg.stateStyles) { + // 更新 item 时更新 this.get('styles') 中的值 + var stateStyles = cfg.stateStyles; + mix(styles, stateStyles); + delete cfg.stateStyles; + } + + Object.assign(model, cfg); + this.updateShape(); + this.afterUpdate(); + this.clearCache(); + }; + + Edge.prototype.destroy = function () { + var sourceItem = this.get("source" + ITEM_NAME_SUFFIX); + var targetItem = this.get("target" + ITEM_NAME_SUFFIX); + + if (sourceItem && !sourceItem.destroyed) { + sourceItem.removeEdge(this); + } + + if (targetItem && !targetItem.destroyed) { + targetItem.removeEdge(this); + } + + _super.prototype.destroy.call(this); + }; + + return Edge; +}(ItemBase); + +var CACHE_ANCHOR_POINTS$1 = 'anchorPointsCache'; +var CACHE_BBOX$1 = 'bboxCache'; + +var Node = +/** @class */ +function (_super) { + __extends$e(Node, _super); + + function Node() { + return _super !== null && _super.apply(this, arguments) || this; + } + + Node.prototype.getNearestPoint = function (points, curPoint) { + var index = 0; + var nearestPoint = points[0]; + var minDistance = distance$3(points[0], curPoint); + + for (var i = 0; i < points.length; i++) { + var point = points[i]; + var dis = distance$3(point, curPoint); + + if (dis < minDistance) { + nearestPoint = point; + minDistance = dis; + index = i; + } + } + + nearestPoint.anchorIndex = index; + return nearestPoint; + }; + + Node.prototype.getDefaultCfg = function () { + return { + type: 'node', + edges: [] + }; + }; + /** + * 获取从节点关联的所有边 + */ + + + Node.prototype.getEdges = function () { + return this.get('edges'); + }; + /** + * 获取所有的入边 + */ + + + Node.prototype.getInEdges = function () { + var self = this; + return this.get('edges').filter(function (edge) { + return edge.get('target') === self; + }); + }; + /** + * 获取所有的出边 + */ + + + Node.prototype.getOutEdges = function () { + var self = this; + return this.get('edges').filter(function (edge) { + return edge.get('source') === self; + }); + }; + /** + * 获取节点的邻居节点 + * + * @returns {INode[]} + * @memberof Node + */ + + + Node.prototype.getNeighbors = function (type) { + var _this = this; + + var edges = this.get('edges'); + + if (type === 'target') { + // 当前节点为 source,它所指向的目标节点 + var neighhborsConverter_1 = function neighhborsConverter_1(edge) { + return edge.getSource() === _this; + }; + + return edges.filter(neighhborsConverter_1).map(function (edge) { + return edge.getTarget(); + }); + } + + if (type === 'source') { + // 当前节点为 target,它所指向的源节点 + var neighhborsConverter_2 = function neighhborsConverter_2(edge) { + return edge.getTarget() === _this; + }; + + return edges.filter(neighhborsConverter_2).map(function (edge) { + return edge.getSource(); + }); + } // 若未指定 type ,则返回所有邻居 + + + var neighhborsConverter = function neighhborsConverter(edge) { + return edge.getSource() === _this ? edge.getTarget() : edge.getSource(); + }; + + return edges.map(neighhborsConverter); + }; + /** + * 根据锚点的索引获取连接点 + * @param {Number} index 索引 + */ + + + Node.prototype.getLinkPointByAnchor = function (index) { + var anchorPoints = this.getAnchorPoints(); + return anchorPoints[index]; + }; + /** + * 获取连接点 + * @param point + */ + + + Node.prototype.getLinkPoint = function (point) { + var keyShape = this.get('keyShape'); + var type = keyShape.get('type'); + var itemType = this.get('type'); + var centerX; + var centerY; + var bbox = this.getBBox(); + + if (itemType === 'combo') { + centerX = bbox.centerX || (bbox.maxX + bbox.minX) / 2; + centerY = bbox.centerY || (bbox.maxY + bbox.minY) / 2; + } else { + centerX = bbox.centerX; + centerY = bbox.centerY; + } + + var anchorPoints = this.getAnchorPoints(); + var intersectPoint; + + switch (type) { + case 'circle': + intersectPoint = getCircleIntersectByPoint({ + x: centerX, + y: centerY, + r: bbox.width / 2 + }, point); + break; + + case 'ellipse': + intersectPoint = getEllipseIntersectByPoint({ + x: centerX, + y: centerY, + rx: bbox.width / 2, + ry: bbox.height / 2 + }, point); + break; + + default: + intersectPoint = getRectIntersectByPoint(bbox, point); + } + + var linkPoint = intersectPoint; // 如果存在锚点,则使用交点计算最近的锚点 + + if (anchorPoints.length) { + if (!linkPoint) { + // 如果计算不出交点 + linkPoint = point; + } + + linkPoint = this.getNearestPoint(anchorPoints, linkPoint); + } + + if (!linkPoint) { + // 如果最终依然没法找到锚点和连接点,直接返回中心点 + linkPoint = { + x: centerX, + y: centerY + }; + } + + return linkPoint; + }; + /** + * 获取锚点的定义 + * @return {array} anchorPoints + */ + + + Node.prototype.getAnchorPoints = function () { + var anchorPoints = this.get(CACHE_ANCHOR_POINTS$1); + + if (!anchorPoints) { + anchorPoints = []; + var shapeFactory = this.get('shapeFactory'); + var bbox_1 = this.getBBox(); + var model = this.get('model'); + var shapeCfg = this.getShapeCfg(model); + var type = model.type; + var points = shapeFactory.getAnchorPoints(type, shapeCfg) || []; + each$2(points, function (pointArr, index) { + var point = { + x: bbox_1.minX + pointArr[0] * bbox_1.width, + y: bbox_1.minY + pointArr[1] * bbox_1.height, + anchorIndex: index + }; + anchorPoints.push(point); + }); + this.set(CACHE_ANCHOR_POINTS$1, anchorPoints); + } + + return anchorPoints; + }; + /** + * add edge + * @param edge Edge instance + */ + + + Node.prototype.addEdge = function (edge) { + this.get('edges').push(edge); + }; + /** + * 锁定节点 + */ + + + Node.prototype.lock = function () { + this.set('locked', true); + }; + /** + * 解锁锁定的节点 + */ + + + Node.prototype.unlock = function () { + this.set('locked', false); + }; + + Node.prototype.hasLocked = function () { + return this.get('locked'); + }; + /** + * 移除边 + * @param {Edge} edge 边 + */ + + + Node.prototype.removeEdge = function (edge) { + var edges = this.getEdges(); + var index = edges.indexOf(edge); + + if (index > -1) { + edges.splice(index, 1); + } + }; + + Node.prototype.clearCache = function () { + this.set(CACHE_BBOX$1, null); // 清理缓存的 bbox + + this.set(CACHE_ANCHOR_POINTS$1, null); + }; + /** + * 是否仅仅移动节点,其他属性没变化 + * @param cfg 节点数据模型 + */ + + + Node.prototype.isOnlyMove = function (cfg) { + if (!cfg) { + return false; + } + + var existX = !isNil(cfg.x); + var existY = !isNil(cfg.y); + var keys = Object.keys(cfg); // 仅有一个字段,包含 x 或者 包含 y + // 两个字段,同时有 x,同时有 y + + return keys.length === 1 && (existX || existY) || keys.length === 2 && existX && existY; + }; + + return Node; +}(ItemBase); + +var CACHE_BBOX = 'bboxCache'; +var CACHE_CANVAS_BBOX = 'bboxCanvasCache'; +var CACHE_SIZE = 'sizeCache'; +var CACHE_ANCHOR_POINTS = 'anchorPointsCache'; + +var Combo = +/** @class */ +function (_super) { + __extends$e(Combo, _super); + + function Combo() { + return _super !== null && _super.apply(this, arguments) || this; + } + + Combo.prototype.getDefaultCfg = function () { + return { + type: 'combo', + nodes: [], + edges: [], + combos: [] + }; + }; + + Combo.prototype.getShapeCfg = function (model) { + var styles = this.get('styles'); + var bbox = this.get('bbox'); + + if (styles && bbox) { + // merge graph的item样式与数据模型中的样式 + var newModel = model; + var size = { + r: Math.hypot(bbox.height, bbox.width) / 2 || Global$1.defaultCombo.size[0] / 2, + width: bbox.width || Global$1.defaultCombo.size[0], + height: bbox.height || Global$1.defaultCombo.size[1] + }; + newModel.style = __assign$r(__assign$r(__assign$r({}, styles), model.style), size); + var padding = model.padding || Global$1.defaultCombo.padding; + + if (isNumber$4(padding)) { + size.r += padding; + size.width += padding * 2; + size.height += padding * 2; + } else { + size.r += padding[0]; + size.width += padding[1] + padding[3] || padding[1] * 2; + size.height += padding[0] + padding[2] || padding[0] * 2; + } + + this.set(CACHE_SIZE, size); + return newModel; + } + + return model; + }; + /** + * 根据 keyshape 计算包围盒 + */ + + + Combo.prototype.calculateCanvasBBox = function () { + if (this.destroyed) return; + var keyShape = this.get('keyShape'); + var group = this.get('group'); // 因为 group 可能会移动,所以必须通过父元素计算才能计算出正确的包围盒 + + var bbox = getBBox$1(keyShape, group); + bbox.centerX = (bbox.minX + bbox.maxX) / 2; + bbox.centerY = (bbox.minY + bbox.maxY) / 2; + var cacheSize = this.get(CACHE_SIZE); + var cacheBBox = this.get(CACHE_BBOX) || {}; + var oriX = cacheBBox.x; + var oriY = cacheBBox.x; + + if (cacheSize) { + cacheSize.width = Math.max(cacheSize.width, bbox.width); + cacheSize.height = Math.max(cacheSize.height, bbox.height); + var type = keyShape.get('type'); + + if (type === 'circle') { + bbox.width = cacheSize.r * 2; + bbox.height = cacheSize.r * 2; + } else { + bbox.width = cacheSize.width; + bbox.height = cacheSize.height; + } + + bbox.minX = bbox.centerX - bbox.width / 2; + bbox.minY = bbox.centerY - bbox.height / 2; + bbox.maxX = bbox.centerX + bbox.width / 2; + bbox.maxY = bbox.centerY + bbox.height / 2; + } else { + bbox.width = bbox.maxX - bbox.minX; + bbox.height = bbox.maxY - bbox.minY; + bbox.centerX = (bbox.minX + bbox.maxX) / 2; + bbox.centerY = (bbox.minY + bbox.maxY) / 2; + } + + bbox.x = bbox.minX; + bbox.y = bbox.minY; + if (bbox.x !== oriX || bbox.y !== oriY) this.set(CACHE_ANCHOR_POINTS, null); + return bbox; + }; + /** + * 获取 Combo 中所有的子元素,包括 Combo、Node 及 Edge + */ + + + Combo.prototype.getChildren = function () { + var self = this; + return { + nodes: self.getNodes(), + combos: self.getCombos() + }; + }; + /** + * 获取 Combo 中所有子节点 + */ + + + Combo.prototype.getNodes = function () { + var self = this; + return self.get('nodes'); + }; + /** + * 获取 Combo 中所有子 combo + */ + + + Combo.prototype.getCombos = function () { + var self = this; + return self.get('combos'); + }; + /** + * 向 Combo 中增加子 combo 或 node + * @param item Combo 或节点实例 + * @return boolean 添加成功返回 true,否则返回 false + */ + + + Combo.prototype.addChild = function (item) { + var self = this; + var itemType = item.getType(); + + switch (itemType) { + case 'node': + self.addNode(item); + break; + + case 'combo': + self.addCombo(item); + break; + + default: + console.warn('Only node or combo items are allowed to be added into a combo'); + return false; + } + + return true; + }; + /** + * 向 Combo 中增加 combo + * @param combo Combo 实例 + * @return boolean 添加成功返回 true,否则返回 false + */ + + + Combo.prototype.addCombo = function (combo) { + var self = this; + self.get('combos').push(combo); + return true; + }; + /** + * 向 Combo 中添加节点 + * @param node 节点实例 + * @return boolean 添加成功返回 true,否则返回 false + */ + + + Combo.prototype.addNode = function (node) { + var self = this; + self.get('nodes').push(node); + return true; + }; + /** + * 向 Combo 中增加子 combo 或 node + * @param item Combo 或节点实例 + * @return boolean 添加成功返回 true,否则返回 false + */ + + + Combo.prototype.removeChild = function (item) { + var self = this; + var itemType = item.getType(); + + switch (itemType) { + case 'node': + self.removeNode(item); + break; + + case 'combo': + self.removeCombo(item); + break; + + default: + console.warn('Only node or combo items are allowed to be added into a combo'); + return false; + } + + return true; + }; + /** + * 从 Combo 中移除指定的 combo + * @param combo Combo 实例 + * @return boolean 移除成功返回 true,否则返回 false + */ + + + Combo.prototype.removeCombo = function (combo) { + if (!combo) return; + var combos = this.getCombos(); + var index = combos.indexOf(combo); + + if (index > -1) { + combos.splice(index, 1); + return true; + } + + return false; + }; + /** + * 向 Combo 中移除指定的节点 + * @param node 节点实例 + * @return boolean 移除成功返回 true,否则返回 false + */ + + + Combo.prototype.removeNode = function (node) { + if (!node) return; + var nodes = this.getNodes(); + var index = nodes.indexOf(node); + + if (index > -1) { + nodes.splice(index, 1); + return true; + } + + return false; + }; + + Combo.prototype.isOnlyMove = function (cfg) { + return false; + }; + /** + * 获取 item 的包围盒,这个包围盒是相对于 item 自己,不会将 matrix 计算在内 + * @return {Object} 包含 x,y,width,height, centerX, centerY + */ + + + Combo.prototype.getBBox = function () { + this.set(CACHE_CANVAS_BBOX, null); + var bbox = this.calculateCanvasBBox(); + return bbox; + }; + + Combo.prototype.clearCache = function () { + this.set(CACHE_BBOX, null); // 清理缓存的 bbox + + this.set(CACHE_CANVAS_BBOX, null); + this.set(CACHE_ANCHOR_POINTS, null); + }; + + Combo.prototype.destroy = function () { + if (!this.destroyed) { + var animate = this.get('animate'); + var group = this.get('group'); + + if (animate) { + group.stopAnimate(); + } + + this.clearCache(); + this.set(CACHE_SIZE, null); + this.set('bbox', null); + group.remove(); + this._cfg = null; + this.destroyed = true; + } + }; + + return Combo; +}(Node); + +var NODE$1 = 'node'; +var EDGE = 'edge'; +var VEDGE = 'vedge'; +var COMBO = 'combo'; +var CFG_PREFIX = 'default'; +var MAPPER_SUFFIX = 'Mapper'; +var STATE_SUFFIX = 'stateStyles'; + +var ItemController = +/** @class */ +function () { + function ItemController(graph) { + this.graph = graph; + this.destroyed = false; + } + /** + * 增加 Item 实例 + * + * @param {ITEM_TYPE} type 实例类型,node 或 edge + * @param {(NodeConfig & EdgeConfig)} model 数据模型 + * @returns {(Item)} + * @memberof ItemController + */ + + + ItemController.prototype.addItem = function (type, model) { + var _this = this; + + var graph = this.graph; + var vType = type === VEDGE ? EDGE : type; + var parent = graph.get(vType + "Group") || graph.get('group'); + var upperType = upperFirst(vType); + var item = null; // 获取 this.get('styles') 中的值 + + var styles = graph.get(vType + upperFirst(STATE_SUFFIX)) || {}; + var defaultModel = graph.get(CFG_PREFIX + upperType); + + if (model[STATE_SUFFIX]) { + // 设置 this.get('styles') 中的值 + styles = model[STATE_SUFFIX]; + } + + if (defaultModel) { + // 很多布局会直接修改原数据模型,所以不能用 merge 的形式,逐个写入原 model 中 + each$2(defaultModel, function (val, cfg) { + if (isObject$f(val) && !isArray$n(val)) { + model[cfg] = deepMix({}, val, model[cfg]); + } else if (isArray$n(val)) { + model[cfg] = model[cfg] || clone$7(defaultModel[cfg]); + } else { + model[cfg] = model[cfg] || defaultModel[cfg]; + } + }); + } + + var mapper = graph.get(vType + MAPPER_SUFFIX); + + if (mapper) { + var mappedModel_1 = mapper(model); + + if (mappedModel_1[STATE_SUFFIX]) { + // 设置 this.get('styles') 中的值 + styles = mappedModel_1[STATE_SUFFIX]; + delete mappedModel_1[STATE_SUFFIX]; + } // 如果配置了 defaultEdge 或 defaultNode,则将默认配置的数据也合并进去 + + + each$2(mappedModel_1, function (val, cfg) { + if (isObject$f(val) && !isArray$n(val)) { + model[cfg] = deepMix({}, model[cfg], val); + } else { + model[cfg] = mappedModel_1[cfg] || model[cfg]; + } + }); + } + + graph.emit('beforeadditem', { + type: type, + model: model + }); + + if (type === EDGE || type === VEDGE) { + var source = void 0; + var target = void 0; + source = model.source; // eslint-disable-line prefer-destructuring + + target = model.target; // eslint-disable-line prefer-destructuring + + if (source && isString$3(source)) { + source = graph.findById(source); + } + + if (target && isString$3(target)) { + target = graph.findById(target); + } + + if (!source || !target) { + console.warn("The source or target node of edge " + model.id + " does not exist!"); + return; + } + + if (source.getType && source.getType() === 'combo') { + model.isComboEdge = true; // graph.updateCombo(source as ICombo); + } + + if (target.getType && target.getType() === 'combo') { + model.isComboEdge = true; // graph.updateCombo(target as ICombo); + } + + item = new Edge({ + model: model, + source: source, + target: target, + styles: styles, + linkCenter: graph.get('linkCenter'), + group: parent.addGroup() + }); + } else if (type === NODE$1) { + item = new Node({ + model: model, + styles: styles, + group: parent.addGroup() + }); + } else if (type === COMBO) { + var children = model.children; + var comboBBox = getComboBBox(children, graph); + model.x = comboBBox.x || model.x || Math.random() * 100; + model.y = comboBBox.y || model.y || Math.random() * 100; + var comboGroup = parent.addGroup(); + comboGroup.setZIndex(model.depth); + item = new Combo({ + model: model, + styles: styles, + bbox: comboBBox, + group: comboGroup + }); + var comboModel_1 = item.getModel(); + (children || []).forEach(function (child) { + var childItem = graph.findById(child.id); + item.addChild(childItem); + child.depth = comboModel_1.depth + 2; + }); // collapse the combo if the collapsed is true in the model + + if (model.collapsed) { + setTimeout(function () { + graph.collapseCombo(item); + + _this.updateCombo(item, []); + }, 250); + } + } + + if (item) { + graph.get(type + "s").push(item); + graph.get('itemMap')[item.get('id')] = item; + graph.emit('afteradditem', { + item: item, + model: model + }); // eslint-disable-next-line consistent-return + + return item; + } + }; + /** + * 更新节点或边 + * + * @param {Item} item ID 或 实例 + * @param {(EdgeConfig | Partial)} cfg 数据模型 + * @returns + * @memberof ItemController + */ + + + ItemController.prototype.updateItem = function (item, cfg) { + var _a, _b; + + var graph = this.graph; + + if (isString$3(item)) { + item = graph.findById(item); + } + + if (!item || item.destroyed) { + return; + } // 更新的 item 的类型 + + + var type = ''; + if (item.getType) type = item.getType(); + var mapper = graph.get(type + MAPPER_SUFFIX); + var model = item.getModel(); + var isOnlyMove = item.isOnlyMove(cfg); + + if (mapper) { + var result = deepMix({}, model, cfg); + var mappedModel = mapper(result); // 将 update 时候用户传入的参数与mapperModel做deepMix,以便复用之前设置的参数值 + + var newModel = deepMix({}, model, mappedModel, cfg); + + if (mappedModel[STATE_SUFFIX]) { + item.set('styles', newModel[STATE_SUFFIX]); + delete newModel[STATE_SUFFIX]; + } + + each$2(newModel, function (val, key) { + cfg[key] = val; + }); + } else { + // merge update传进来的对象参数,model中没有的数据不做处理,对象和字符串值也不做处理,直接替换原来的 + each$2(cfg, function (val, key) { + if (model[key]) { + if (isObject$f(val) && !isArray$n(val)) { + cfg[key] = __assign$r(__assign$r({}, model[key]), cfg[key]); + } + } + }); + } // emit beforeupdateitem 事件 + + + graph.emit('beforeupdateitem', { + item: item, + cfg: cfg + }); + + if (type === EDGE) { + // 若是边要更新source || target, 为了不影响示例内部model,并且重新计算startPoint和endPoint,手动设置 + if (cfg.source) { + var source = cfg.source; + + if (isString$3(source)) { + source = graph.findById(source); + } + + item.setSource(source); + } + + if (cfg.target) { + var target = cfg.target; + + if (isString$3(target)) { + target = graph.findById(target); + } + + item.setTarget(target); + } + + item.update(cfg); + } // item.update(cfg); + + + if (type === NODE$1 || type === COMBO) { + item.update(cfg, isOnlyMove); + var edges_1 = item.getEdges(); + var refreshEdge = shouldRefreshEdge(cfg); + if (refreshEdge && type === NODE$1) each$2(edges_1, function (edge) { + edge.refresh(); + });else if (refreshEdge && type === COMBO) { + var shapeFactory = item.get('shapeFactory'); + var shapeType = model.type || 'circle'; + var comboAnimate = model.animate === undefined || cfg.animate === undefined ? (_b = (_a = shapeFactory[shapeType]) === null || _a === void 0 ? void 0 : _a.options) === null || _b === void 0 ? void 0 : _b.animate : model.animate || cfg.animate; + + if (comboAnimate) { + setTimeout(function () { + if (!item || item.destroyed) return; + var keyShape = item.getKeyShape(); + if (!keyShape || keyShape.destroyed) return; + each$2(edges_1, function (edge) { + if (edge && !edge.destroyed) edge.refresh(); + }); + }, 201); + } else { + each$2(edges_1, function (edge) { + edge.refresh(); + }); + } + } + } + + graph.emit('afterupdateitem', { + item: item, + cfg: cfg + }); + }; + /** + * 根据 combo 的子元素更新 combo 的位置及大小 + * + * @param {ICombo} combo ID 或 实例 + * @returns + * @memberof ItemController + */ + + + ItemController.prototype.updateCombo = function (combo, children) { + var _a, _b; + + var graph = this.graph; + + if (isString$3(combo)) { + combo = graph.findById(combo); + } + + if (!combo || combo.destroyed) { + return; + } + + var comboBBox = getComboBBox(children, graph); + combo.set('bbox', comboBBox); + combo.update({ + x: comboBBox.x, + y: comboBBox.y + }); + var combEdges = combo.getEdges() || []; + var length = combEdges.length; + var model = combo.getModel(); + var shapeFactory = combo.get('shapeFactory'); + var shapeType = model.type || 'circle'; + var comboAnimate = model.animate === undefined ? (_b = (_a = shapeFactory[shapeType]) === null || _a === void 0 ? void 0 : _a.options) === null || _b === void 0 ? void 0 : _b.animate : model.animate; + + if (comboAnimate) { + setTimeout(function () { + if (!combo || combo.destroyed) return; + var keyShape = combo.getKeyShape(); + if (!keyShape || keyShape.destroyed) return; + + for (var i = 0; i < length; i++) { + var edge = combEdges[i]; + if (edge && !edge.destroyed) edge.refresh(); + } + }, 201); + } else { + for (var i = 0; i < length; i++) { + var edge = combEdges[i]; + if (edge && !edge.destroyed) edge.refresh(); + } + } + }; + /** + * 收起 combo,隐藏相关元素 + */ + + + ItemController.prototype.collapseCombo = function (combo) { + var graph = this.graph; + + if (isString$3(combo)) { + combo = graph.findById(combo); + } + + var children = combo.getChildren(); + children.nodes.forEach(function (node) { + graph.hideItem(node); + }); + children.combos.forEach(function (c) { + graph.hideItem(c); + }); + }; + /** + * 展开 combo,相关元素出现 + * 若子 combo 原先是收起状态,则保持它的收起状态 + */ + + + ItemController.prototype.expandCombo = function (combo) { + var graph = this.graph; + + if (isString$3(combo)) { + combo = graph.findById(combo); + } + + var children = combo.getChildren(); + children.nodes.forEach(function (node) { + graph.showItem(node); + }); + children.combos.forEach(function (c) { + if (c.getModel().collapsed) { + c.show(); + } else { + graph.showItem(c); + } + }); + }; + /** + * 删除指定的节点或边 + * + * @param {Item} item item ID 或实例 + * @returns {void} + * @memberof ItemController + */ + + + ItemController.prototype.removeItem = function (item) { + var _this = this; + + var graph = this.graph; + + if (isString$3(item)) { + item = graph.findById(item); + } + + if (!item || item.destroyed) { + return; + } + + var itemModel = clone$7(item.getModel()); + graph.emit('beforeremoveitem', { + item: itemModel + }); + var type = ''; + if (item.getType) type = item.getType(); + var items = graph.get(type + "s"); + var index = items.indexOf(item); + if (index > -1) items.splice(index, 1); + + if (type === EDGE) { + var vitems = graph.get("v" + type + "s"); + var vindex = vitems.indexOf(item); + if (vindex > -1) vitems.splice(vindex, 1); + } + + var itemId = item.get('id'); + var itemMap = graph.get('itemMap'); + delete itemMap[itemId]; + var comboTrees = graph.get('comboTrees'); + var id = item.get('id'); + + if (type === NODE$1) { + var comboId = item.getModel().comboId; + + if (comboTrees && comboId) { + var brothers_1 = comboTrees; + var found_1 = false; // the flag to terminate the forEach circulation + // remove the node from the children array of its parent fromt he tree + + comboTrees.forEach(function (ctree) { + if (found_1) return; + traverseTree$2(ctree, function (combo) { + if (combo.id === id && brothers_1) { + var bidx = brothers_1.indexOf(combo); + brothers_1.splice(bidx, 1); + found_1 = true; + return false; // terminate the traverse + } + + brothers_1 = combo.children; + return true; + }); + }); + } // 若移除的是节点,需要将与之相连的边一同删除 + + + var edges = item.getEdges(); + + for (var i = edges.length - 1; i >= 0; i--) { + graph.removeItem(edges[i], false); + } + + if (comboId) graph.updateCombo(comboId); + } else if (type === COMBO) { + var parentId = item.getModel().parentId; + var comboInTree_1; // find the subtree rooted at the item to be removed + + var found_2 = false; // the flag to terminate the forEach circulation + + (comboTrees || []).forEach(function (ctree) { + if (found_2) return; + traverseTree$2(ctree, function (combo) { + if (combo.id === id) { + comboInTree_1 = combo; + found_2 = true; + return false; // terminate the traverse + } + + return true; + }); + }); + comboInTree_1.removed = true; + + if (comboInTree_1 && comboInTree_1.children) { + comboInTree_1.children.forEach(function (child) { + _this.removeItem(child.id); + }); + } // 若移除的是 combo,需要将与之相连的边一同删除 + + + var edges = item.getEdges(); + + for (var i = edges.length; i >= 0; i--) { + graph.removeItem(edges[i], false); + } + + if (parentId) graph.updateCombo(parentId); + } + + item.destroy(); + graph.emit('afterremoveitem', { + item: itemModel + }); + }; + /** + * 更新 item 状态 + * + * @param {Item} item Item 实例 + * @param {string} state 状态名称 + * @param {boolean} value 是否启用状态或状态值 + * @returns {void} + * @memberof ItemController + */ + + + ItemController.prototype.setItemState = function (item, state, value) { + var graph = this.graph; + var stateName = state; + + if (isString$3(value)) { + stateName = state + ":" + value; + } // 已经存在要设置的 state,或不存在 state 的样式为 undefined + + + if (item.hasState(stateName) === value && value || // 当该状态已经存在且现在需要设置为 true 时,不需要继续。当该状态不存在,且设置为 false 时,需要继续 + isString$3(value) && item.hasState(stateName)) { + // 当该状态 value 是字符串,且已经存在该状态,不需要继续 + return; + } + + graph.emit('beforeitemstatechange', { + item: item, + state: stateName, + enabled: value + }); + item.setState(state, value); + graph.autoPaint(); + graph.emit('afteritemstatechange', { + item: item, + state: stateName, + enabled: value + }); + }; + /** + * 将指定状态的优先级提升为最高优先级 + * @param {Item} item 元素id或元素实例 + * @param state 状态名称 + */ + + + ItemController.prototype.priorityState = function (item, state) { + var graph = this.graph; + var currentItem = item; + + if (isString$3(item)) { + currentItem = graph.findById(item); + } // 先取消已有的 state + + + this.setItemState(currentItem, state, false); // 再设置state,则此时该优先级为最高 + + this.setItemState(currentItem, state, true); + }; + /** + * 清除所有指定的状态 + * + * @param {Item} item Item 实例 + * @param {string[]} states 状态名称集合 + * @memberof ItemController + */ + + + ItemController.prototype.clearItemStates = function (item, states) { + var graph = this.graph; + + if (isString$3(item)) { + item = graph.findById(item); + } + + graph.emit('beforeitemstatesclear', { + item: item, + states: states + }); + item.clearStates(states); + graph.emit('afteritemstatesclear', { + item: item, + states: states + }); + }; + /** + * 刷新指定的 Item + * + * @param {Item} item Item ID 或 实例 + * @memberof ItemController + */ + + + ItemController.prototype.refreshItem = function (item) { + var graph = this.graph; + + if (isString$3(item)) { + item = graph.findById(item); + } + + graph.emit('beforeitemrefresh', { + item: item + }); // 调用 Item 的 refresh 方法,实现刷新功能 + + item.refresh(); + graph.emit('afteritemrefresh', { + item: item + }); + }; + /** + * 根据 graph 上用 combos 数据生成的 comboTree 来增加所有 combos + * + * @param {ComboTree[]} comboTrees graph 上用 combos 数据生成的 comboTree + * @param {ComboConfig[]} comboModels combos 数据 + * @memberof ItemController + */ + + + ItemController.prototype.addCombos = function (comboTrees, comboModels) { + var _this = this; + + var graph = this.graph; + (comboTrees || []).forEach(function (ctree) { + traverseTreeUp$1(ctree, function (child) { + var comboModel; + comboModels.forEach(function (model) { + if (model.id === child.id) { + model.children = child.children; + model.depth = child.depth; + comboModel = model; + } + }); + + if (comboModel) { + _this.addItem('combo', comboModel); + } + + return true; + }); + }); + var comboGroup = graph.get('comboGroup'); + if (comboGroup) comboGroup.sort(); + }; + /** + * 改变Item的显示状态 + * + * @param {Item} item Item ID 或 实例 + * @param {boolean} visible 是否显示 + * @memberof ItemController + */ + + + ItemController.prototype.changeItemVisibility = function (item, visible) { + var _this = this; + + var graph = this.graph; + + if (isString$3(item)) { + item = graph.findById(item); + } + + if (!item) { + console.warn('The item to be shown or hidden does not exist!'); + return; + } + + graph.emit('beforeitemvisibilitychange', { + item: item, + visible: visible + }); + item.changeVisibility(visible); + + if (item.getType && item.getType() === NODE$1) { + var edges = item.getEdges(); + each$2(edges, function (edge) { + // 若隐藏节点,则将与之关联的边也隐藏 + // 若显示节点,则将与之关联的边也显示,但是需要判断边两端的节点都是可见的 + if (visible && !(edge.get('source').isVisible() && edge.get('target').isVisible())) { + return; + } + + _this.changeItemVisibility(edge, visible); + }); + } else if (item.getType && item.getType() === COMBO) { + var comboTrees = graph.get('comboTrees'); + var id_1 = item.get('id'); + var children_1 = []; + var found_3 = false; // flag the terminate the forEach + + (comboTrees || []).forEach(function (ctree) { + if (found_3) return; + if (!ctree.children || ctree.children.length === 0) return; + traverseTree$2(ctree, function (combo) { + if (combo.id === id_1) { + children_1 = combo.children; + found_3 = true; + return false; // terminate the traverse + } + + return true; + }); + }); + + if (children_1) { + children_1.forEach(function (child) { + var childItem = graph.findById(child.id); + + _this.changeItemVisibility(childItem, visible); + }); + } + + var edges = item.getEdges(); + each$2(edges, function (edge) { + // 若隐藏 combo,则将与 combo 本身关联的边也隐藏 + // 若显示 combo,则将与 combo 本身关联的边也显示,但是需要判断边两端的节点都是可见的 + if (visible && !(edge.get('source').isVisible() && edge.get('target').isVisible())) { + return; + } + + _this.changeItemVisibility(edge, visible); + }); + } + + graph.emit('afteritemvisibilitychange', { + item: item, + visible: visible + }); + return item; + }; + + ItemController.prototype.destroy = function () { + this.graph = null; + this.destroyed = true; + }; + + return ItemController; +}(); + +var timer = null; + +var StateController = +/** @class */ +function () { + function StateController(graph) { + this.graph = graph; + /** + * this.cachedStates = { + * enabled: { + * hover: [Node] + * }, + * disabled: {} + * } + */ + + this.cachedStates = { + enabled: {}, + disabled: {} + }; + this.destroyed = false; + } + /** + * 检查 cache 的可用性 + * + * @private + * @param {Item} item + * @param {string} state + * @param {object} cache + * @returns + * @memberof State + */ + + + StateController.checkCache = function (item, state, cache) { + if (!cache[state]) { + return; + } + + var index = cache[state].indexOf(item); + + if (index >= 0) { + cache[state].splice(index, 1); + } + }; + /** + * 缓存 state + * + * @private + * @param {Item} item Item 实例 + * @param {string} state 状态名称 + * @param {object} states + * @memberof State + */ + + + StateController.cacheState = function (item, state, states) { + if (!states[state]) { + states[state] = []; + } + + states[state].push(item); + }; + /** + * 更新 Item 的状态 + * + * @param {Item} item Item实例 + * @param {string} state 状态名称 + * @param {boolean} enabled 状态是否可用 + * @memberof State + */ + + + StateController.prototype.updateState = function (item, state, enabled) { + var _this = this; + + var checkCache = StateController.checkCache, + cacheState = StateController.cacheState; + + if (item.destroyed) { + return; + } + + var cachedStates = this.cachedStates; + var enabledStates = cachedStates.enabled; + var disabledStates = cachedStates.disabled; + + if (enabled) { + checkCache(item, state, disabledStates); + cacheState(item, state, enabledStates); + } else { + checkCache(item, state, enabledStates); + cacheState(item, state, disabledStates); + } + + if (timer) { + clearTimeout(timer); + } + + timer = setTimeout(function () { + timer = null; + + _this.updateGraphStates(); + }, 16); + }; + /** + * 批量更新 states,兼容 updateState,支持更新一个 state + * + * @param {Item} item + * @param {(string | string[])} states + * @param {boolean} enabled + * @memberof State + */ + + + StateController.prototype.updateStates = function (item, states, enabled) { + var _this = this; + + if (isString$3(states)) { + this.updateState(item, states, enabled); + } else { + states.forEach(function (state) { + _this.updateState(item, state, enabled); + }); + } + }; + /** + * 更新 states + * + * @memberof State + */ + + + StateController.prototype.updateGraphStates = function () { + var states = this.graph.get('states'); + var cachedStates = this.cachedStates; + each$2(cachedStates.disabled, function (val, key) { + if (states[key]) { + states[key] = states[key].filter(function (item) { + return val.indexOf(item) < 0 && !val.destroyed; + }); + } + }); + each$2(cachedStates.enabled, function (val, key) { + if (!states[key]) { + states[key] = val; + } else { + var map_1 = {}; + states[key].forEach(function (item) { + if (!item.destroyed) { + map_1[item.get('id')] = true; + } + }); + val.forEach(function (item) { + if (!item.destroyed) { + var id = item.get('id'); + + if (!map_1[id]) { + map_1[id] = true; + states[key].push(item); + } + } + }); + } + }); + this.graph.emit('graphstatechange', { + states: states + }); + this.cachedStates = { + enabled: {}, + disabled: {} + }; + }; + + StateController.prototype.destroy = function () { + this.graph = null; + this.cachedStates = null; + + if (timer) { + clearTimeout(timer); + } + + timer = null; + this.destroyed = true; + }; + + return StateController; +}(); + +/** + * 替换字符串中的字段 + * @param {String} str 模版字符串 + * @param {Object} o json data + */ + +var substitute = function substitute(str, o) { + if (!str || !o) { + return str; + } + + return str.replace(/\\?\{([^{}]+)\}/g, function (match, name) { + if (match.charAt(0) === '\\') { + return match.slice(1); + } + + var res = o[name]; + if (res === 0) res = '0'; + return res || ''; + }); +}; +/** + * 给定坐标获取三次贝塞尔曲线的 M 及 C 值 + * @param points coordinate set + */ + + +var getSpline = function getSpline(points) { + var data = []; + + if (points.length < 2) { + throw new Error("point length must largn than 2, now it's " + points.length); + } + + for (var _i = 0, points_1 = points; _i < points_1.length; _i++) { + var point = points_1[_i]; + var x = point.x, + y = point.y; + data.push(x); + data.push(y); + } + + var spliePath = catmullRom2Bezier(data); + spliePath.unshift(['M', points[0].x, points[0].y]); + return spliePath; +}; +/** + * 根据起始点、相对位置、偏移量计算控制点 + * @param {IPoint} startPoint 起始点,包含 x,y + * @param {IPoint} endPoint 结束点, 包含 x,y + * @param {Number} percent 相对位置,范围 0-1 + * @param {Number} offset 偏移量 + * @return {IPoint} 控制点,包含 x,y + */ + +var getControlPoint = function getControlPoint(startPoint, endPoint, percent, offset) { + if (percent === void 0) { + percent = 0; + } + + if (offset === void 0) { + offset = 0; + } + + var point = { + x: (1 - percent) * startPoint.x + percent * endPoint.x, + y: (1 - percent) * startPoint.y + percent * endPoint.y + }; + var tangent = [0, 0]; + normalize$4(tangent, [endPoint.x - startPoint.x, endPoint.y - startPoint.y]); + + if (!tangent || !tangent[0] && !tangent[1]) { + tangent = [0, 0]; + } + + var perpendicular = [-tangent[1] * offset, tangent[0] * offset]; // 垂直向量 + + point.x += perpendicular[0]; + point.y += perpendicular[1]; + return point; +}; +/** + * 点集转化为Path多边形 + * @param {Array} points 点集 + * @param {Boolen} z 是否封闭 + * @return {Array} Path + */ + +var pointsToPolygon = function pointsToPolygon(points, z) { + var length = points.length; + + if (!length) { + return ''; + } + + var path = ''; + var str = ''; + + for (var i = 0; i < length; i++) { + var item = points[i]; + + if (i === 0) { + str = 'M{x} {y}'; + } else { + str = 'L{x} {y}'; + } + + path += substitute(str, item); + } + + if (z) { + path += 'Z'; + } + + return path; +}; +var pathToPoints$1 = function pathToPoints(path) { + var points = []; + path.forEach(function (seg) { + var command = seg[0]; + + if (command !== 'A') { + for (var i = 1; i < seg.length; i = i + 2) { + points.push([seg[i], seg[i + 1]]); + } + } else { + var length_1 = seg.length; + points.push([seg[length_1 - 2], seg[length_1 - 1]]); + } + }); + return points; +}; +/** + * 生成平滑的闭合曲线 + * @param points + */ + +var getClosedSpline = function getClosedSpline(points) { + if (points.length < 2) { + throw new Error("point length must largn than 2, now it's " + points.length); + } + + var first = points[0]; + var second = points[1]; + var last = points[points.length - 1]; + var lastSecond = points[points.length - 2]; + points.unshift(last); + points.unshift(lastSecond); + points.push(first); + points.push(second); + var closedPath = []; + + for (var i = 1; i < points.length - 2; i += 1) { + var x0 = points[i - 1].x; + var y0 = points[i - 1].y; + var x1 = points[i].x; + var y1 = points[i].y; + var x2 = points[i + 1].x; + var y2 = points[i + 1].y; + var x3 = i !== points.length - 2 ? points[i + 2].x : x2; + var y3 = i !== points.length - 2 ? points[i + 2].y : y2; + var cp1x = x1 + (x2 - x0) / 6; + var cp1y = y1 + (y2 - y0) / 6; + var cp2x = x2 - (x3 - x1) / 6; + var cp2y = y2 - (y3 - y1) / 6; + closedPath.push(['C', cp1x, cp1y, cp2x, cp2y, x2, y2]); + } + + closedPath.unshift(['M', last.x, last.y]); + return closedPath; +}; + +var vecScaleTo = function vecScaleTo(v, length) { + // Vector with direction of v with specified length + return scale$4([0, 0], normalize$4([0, 0], v), length); +}; + +var unitNormal = function unitNormal(p0, p1) { + // Returns the unit normal to the line segment from p0 to p1. + var n = [p0[1] - p1[1], p1[0] - p0[0]]; + var nLength = Math.sqrt(n[0] * n[0] + n[1] * n[1]); + + if (nLength === 0) { + throw new Error('p0 should not be equal to p1'); + } + + return [n[0] / nLength, n[1] / nLength]; +}; + +var vecFrom = function vecFrom(p0, p1) { + // Vector from p0 to p1 + return [p1[0] - p0[0], p1[1] - p0[1]]; +}; +/** + * 传入的节点作为多边形顶点,生成有圆角的多边形 + * @param polyPoints 多边形顶点 + * @param padding 在原多边形基础上增加最终轮廓和原多边形的空白间隔 + */ + + +function roundedHull(polyPoints, padding) { + // The rounded hull path around a single point + var roundedHull1 = function roundedHull1(points) { + var p1 = [points[0][0], points[0][1] - padding]; + var p2 = [points[0][0], points[0][1] + padding]; + return "M " + p1 + " A " + padding + "," + padding + ",0,0,0," + p2 + " A " + padding + "," + padding + ",0,0,0," + p1; + }; // The rounded hull path around two points + + + var roundedHull2 = function roundedHull2(points) { + var offsetVector = scale$4([0, 0], unitNormal(points[0], points[1]), padding); + var invOffsetVector = scale$4([0, 0], offsetVector, -1); + var p0 = add$3([0, 0], points[0], offsetVector); + var p1 = add$3([0, 0], points[1], offsetVector); + var p2 = add$3([0, 0], points[1], invOffsetVector); + var p3 = add$3([0, 0], points[0], invOffsetVector); + return "M " + p0 + " L " + p1 + " A " + [padding, padding, '0,0,0', p2].join(',') + " L " + p3 + " A " + [padding, padding, '0,0,0', p0].join(','); + }; // 特殊情况处理:节点数小于等于2 + + + if (!polyPoints || polyPoints.length < 1) return ''; + if (polyPoints.length === 1) return roundedHull1(polyPoints); + if (polyPoints.length === 2) return roundedHull2(polyPoints); + var segments = new Array(polyPoints.length); // Calculate each offset (outwards) segment of the convex hull. + + for (var segmentIndex = 0; segmentIndex < segments.length; ++segmentIndex) { + var p0 = segmentIndex === 0 ? polyPoints[polyPoints.length - 1] : polyPoints[segmentIndex - 1]; + var p1 = polyPoints[segmentIndex]; // Compute the offset vector for the line segment, with length = padding. + + var offset = scale$4([0, 0], unitNormal(p0, p1), padding); + segments[segmentIndex] = [add$3([0, 0], p0, offset), add$3([0, 0], p1, offset)]; + } + + var arcData = "A " + [padding, padding, '0,0,0,'].join(','); + segments = segments.map(function (segment, index) { + var pathFragment = ''; + + if (index === 0) { + pathFragment = "M " + segments[segments.length - 1][1] + " "; + } + + pathFragment += arcData + segment[0] + " L " + segment[1]; + return pathFragment; + }); + return segments.join(' '); +} +/** + * 传入的节点作为多边形顶点,生成平滑的闭合多边形 + * @param polyPoints + * @param padding + */ + +function paddedHull(polyPoints, padding) { + var pointCount = polyPoints.length; + + var smoothHull1 = function smoothHull1(points) { + // Returns the path for a circular hull around a single point. + var p1 = [points[0][0], points[0][1] - padding]; + var p2 = [points[0][0], points[0][1] + padding]; + return "M " + p1 + " A " + [padding, padding, '0,0,0', p2].join(',') + " A " + [padding, padding, '0,0,0', p1].join(','); + }; // Returns the path for a rounded hull around two points. + + + var smoothHull2 = function smoothHull2(points) { + var v = vecFrom(points[0], points[1]); + var extensionVec = vecScaleTo(v, padding); + var extension0 = add$3([0, 0], points[0], scale$4([0, 0], extensionVec, -1)); + var extension1 = add$3([0, 0], points[1], extensionVec); + var tangentHalfLength = 1.2 * padding; + var controlDelta = vecScaleTo(normalize$4([0, 0], v), tangentHalfLength); + var invControlDelta = scale$4([0, 0], controlDelta, -1); + var control0 = add$3([0, 0], extension0, invControlDelta); + var control1 = add$3([0, 0], extension1, invControlDelta); + var control3 = add$3([0, 0], extension0, controlDelta); // return [ + // ['M', extension0[0], extension0[1]], + // ['C', control0, control1, extension1], + // ['S', control3, extension0], + // 'Z', + // ]; + + return "M " + extension0 + " C " + [control0, control1, extension1].join(',') + " S " + [control3, extension0].join(',') + " Z"; + }; // Handle special cases + + + if (!polyPoints || pointCount < 1) return ''; + if (pointCount === 1) return smoothHull1(polyPoints); + if (pointCount === 2) return smoothHull2(polyPoints); + var hullPoints = polyPoints.map(function (point, index) { + var pNext = polyPoints[(index + 1) % pointCount]; + return { + p: point, + v: normalize$4([0, 0], vecFrom(point, pNext)) + }; + }); // Compute the expanded hull points, and the nearest prior control point for each. + + for (var i = 0; i < hullPoints.length; ++i) { + var priorIndex = i > 0 ? i - 1 : pointCount - 1; + var extensionVec = normalize$4([0, 0], add$3([0, 0], hullPoints[priorIndex].v, scale$4([0, 0], hullPoints[i].v, -1))); + hullPoints[i].p = add$3([0, 0], hullPoints[i].p, scale$4([0, 0], extensionVec, padding)); + } + + return hullPoints.map(function (obj) { + var point = obj.p; + return { + x: point[0], + y: point[1] + }; + }); +} + +var PathUtil = /*#__PURE__*/Object.freeze({ + __proto__: null, + getSpline: getSpline, + getControlPoint: getControlPoint, + pointsToPolygon: pointsToPolygon, + pathToPoints: pathToPoints$1, + getClosedSpline: getClosedSpline, + roundedHull: roundedHull, + paddedHull: paddedHull +}); + +/** + * Use cross product to judge the direction of the turn. + * Returns a positive value, if OAB makes a clockwise turn, + * negative for counter-clockwise turn, and zero if the points are collinear. + */ +var cross$1 = function cross(a, b, o) { + return (a.y - o.y) * (b.x - o.x) - (a.x - o.x) * (b.y - o.y); +}; +/** + * Generate a convex hull of given points. Andrew's monotone chain algorithm. + * @param points An array of [x, y] representing the coordinates of points. + * @return a list of vertices of the convex hull in counter-clockwise order, + */ + +var genConvexHull = function genConvexHull(items) { + var points = items.map(function (item) { + return { + x: item.getModel().x, + y: item.getModel().y + }; + }); + points.sort(function (a, b) { + return a.x === b.x ? a.y - b.y : a.x - b.x; + }); + + if (points.length === 1) { + return points; + } // build the lower hull + + + var lower = []; + + for (var i = 0; i < points.length; i++) { + while (lower.length >= 2 && cross$1(lower[lower.length - 2], lower[lower.length - 1], points[i]) <= 0) { + lower.pop(); + } + + lower.push(points[i]); + } // build the upper hull + + + var upper = []; + + for (var i = points.length - 1; i >= 0; i--) { + while (upper.length >= 2 && cross$1(upper[upper.length - 2], upper[upper.length - 1], points[i]) <= 0) { + upper.pop(); + } + + upper.push(points[i]); + } + + upper.pop(); + lower.pop(); + var strictHull = lower.concat(upper); + return strictHull; +}; + +var defaultOps = { + maxRoutingIterations: 100, + maxMarchingIterations: 100, + pixelGroupSize: 2, + edgeR0: 10, + edgeR1: 10, + nodeR0: 5, + nodeR1: 10, + morphBuffer: 5, + threshold: 0.001, + skip: 16, + nodeInfluenceFactor: 1, + edgeInfluenceFactor: 1, + negativeNodeInfluenceFactor: -0.5 +}; +/** + * Marching square algorithm for traching the contour of a pixel group + * https://www.emanueleferonato.com/2013/03/01/using-marching-squares-algorithm-to-trace-the-contour-of-an-image/ + * @param potentialArea + * @param threshold + */ + +function MarchingSquares(contour, potentialArea, threshold) { + var marched = false; + + var getVal = function getVal(x, y) { + return potentialArea.cells[x + y * potentialArea.width]; + }; + + var getState = function getState(x, y) { + var squareVal = 0; + + if (getVal(x - 1, y - 1) >= threshold) { + squareVal += 1; + } + + if (getVal(x, y - 1) > threshold) { + squareVal += 2; + } + + if (getVal(x - 1, y) > threshold) { + squareVal += 4; + } + + if (getVal(x, y) > threshold) { + squareVal += 8; + } + + return squareVal; + }; + + var doMarch = function doMarch(xPos, yPos) { + var x = xPos; + var y = yPos; + var prevX; + var prevY; + + for (var i = 0; i < potentialArea.width * potentialArea.height; i++) { + prevX = x; + prevY = y; + + if (contour.findIndex(function (item) { + return item.x === x && item.y === y; + }) > -1) { + if (contour[0].x !== x || contour[0].y !== y) ; else { + return true; + } + } else { + contour.push({ + x: x, + y: y + }); + } + + var state = getState(x, y); // assign the move direction according to state of the square + + switch (state) { + case -1: + console.warn('Marched out of bounds'); + return true; + + case 0: + case 3: + case 2: + case 7: + x++; // go right + + break; + + case 12: + case 14: + case 4: + x--; // go left + + break; + + case 6: + // go left if come from up else go right + if (prevX === 0) { + if (prevY === -1) { + x -= 1; + } else { + x += 1; + } + } + + break; + + case 1: + case 13: + case 5: + y--; // go up + + break; + + case 9: + // go up if come from right else go down + if (prevX === 1) { + if (prevY === 0) { + y -= 1; + } else { + y += 1; + } + } + + break; + + case 10: + case 8: + case 11: + y++; // go down + + break; + + default: + console.warn("Marching squares invalid state: " + state); + return true; + } + } + }; + + this.march = function () { + for (var x = 0; x < potentialArea.width && !marched; x += 1) { + for (var y = 0; y < potentialArea.height && !marched; y += 1) { + if (getVal(x, y) > threshold && getState(x, y) !== 15) { + marched = doMarch(x, y); + } + } + } + + return marched; + }; +} +/** + * Space partition & assign value to each cell + * @param points + */ + + +var initGridCells = function initGridCells(width, height, pixelGroupSize) { + var scaleWidth = Math.ceil(width / pixelGroupSize); + var scaleHeight = Math.ceil(height / pixelGroupSize); + var gridCells = new Float32Array(Math.max(0, scaleWidth * scaleHeight)).fill(0); + return { + cells: gridCells, + width: scaleWidth, + height: scaleHeight + }; +}; +/** + * Find the optimal already visited member to item; + Optimal: minimize cost(j) = distance(i,j) ∗ countObstacles(i,j) + * @param item + * @param visited + */ + + +var pickBestNeighbor = function pickBestNeighbor(item, visited, nonMembers) { + var closestNeighbour = null; + var minCost = Number.POSITIVE_INFINITY; + visited.forEach(function (neighbourItem) { + var itemP = { + x: item.getModel().x, + y: item.getModel().y + }; + var neighbourItemP = { + x: neighbourItem.getModel().x, + y: neighbourItem.getModel().y + }; + var dist = squareDist(itemP, neighbourItemP); + var directLine = new Line$1(itemP.x, itemP.y, neighbourItemP.x, neighbourItemP.y); + var numberObstacles = nonMembers.reduce(function (count, _item) { + if (fractionToLine(_item, directLine) > 0) { + return count + 1; + } + + return count; + }, 0); + + if (dist * Math.pow(numberObstacles + 1, 2) < minCost) { + closestNeighbour = neighbourItem; + minCost = dist * Math.pow(numberObstacles + 1, 2); + } + }); + return closestNeighbour; +}; +/** + * 返回和线相交的item中,离边的起点最近的item + * @param items + * @param line + */ + + +var getIntersectItem = function getIntersectItem(items, line) { + var minDistance = Number.POSITIVE_INFINITY; + var closestItem = null; + items.forEach(function (item) { + var distance = fractionToLine(item, line); // find closest intersection + + if (distance >= 0 && distance < minDistance) { + closestItem = item; + minDistance = distance; + } + }); + return closestItem; +}; +/** + * Modify the directLine and Route virtual edges around obstacles + */ + + +var computeRoute = function computeRoute(directLine, nonMembers, maxRoutingIterations, morphBuffer) { + var checkedLines = []; + var linesToCheck = []; + linesToCheck.push(directLine); + var hasIntersection = true; + var iterations = 0; + + var pointExists = function pointExists(point, lines) { + var flag = false; + lines.forEach(function (line) { + if (flag) return; + + if (isPointsOverlap(point, { + x: line.x1, + y: line.y1 + }) || isPointsOverlap(point, { + x: line.x2, + y: line.y2 + })) { + flag = true; + } + }); + return flag; + }; + + var isPointInNonMembers = function isPointInNonMembers(point, _nonMembers) { + for (var _i = 0, _nonMembers_1 = _nonMembers; _i < _nonMembers_1.length; _i++) { + var item = _nonMembers_1[_i]; + var bbox = item.getBBox(); + var itemContour = [[bbox.x, bbox.y], [bbox.x + bbox.width, bbox.y], [bbox.x, bbox.y + bbox.height], [bbox.x + bbox.width, bbox.y + bbox.height]]; + + if (isPointInPolygon(itemContour, point.x, point.y)) { + return true; + } + } + + return false; + }; // outer loop end when no more intersections or out of iterations + + + while (hasIntersection && iterations < maxRoutingIterations) { + hasIntersection = false; + + var _loop_1 = function _loop_1() { + var line = linesToCheck.pop(); + var closestItem = getIntersectItem(nonMembers, line); + + if (closestItem) { + var _a = itemIntersectByLine(closestItem, line), + intersections_1 = _a[0], + countIntersections = _a[1]; // if line passes through item + + + if (countIntersections === 2) { + var testReroute = function testReroute(isFirst) { + var tempMorphBuffer = morphBuffer; + var virtualNode = rerouteLine(closestItem, tempMorphBuffer, intersections_1, isFirst); // test the virtualNode already exists + + var exist = pointExists(virtualNode, linesToCheck) || pointExists(virtualNode, checkedLines); + var pointInside = isPointInNonMembers(virtualNode, nonMembers); + + while (!exist && pointInside && tempMorphBuffer >= 1) { + // try a smaller buffer + tempMorphBuffer /= 1.5; + virtualNode = rerouteLine(closestItem, tempMorphBuffer, intersections_1, isFirst); + exist = pointExists(virtualNode, linesToCheck) || pointExists(virtualNode, checkedLines); + pointInside = isPointInNonMembers(virtualNode, nonMembers); + } // 第二次route时不要求pointInside + + + if (virtualNode && !exist && (!isFirst || !pointInside)) { + // add 2 rerouted lines to check + linesToCheck.push(new Line$1(line.x1, line.y1, virtualNode.x, virtualNode.y)); + linesToCheck.push(new Line$1(virtualNode.x, virtualNode.y, line.x2, line.y2)); + hasIntersection = true; + } + }; + + testReroute(true); + + if (!hasIntersection) { + // if we didn't find a valid point around the first corner, try the second + testReroute(false); + } + } + } // no intersection found, mark this line as completed + + + if (!hasIntersection) { + checkedLines.push(line); + } + + iterations += 1; + }; // inner loop end when out of lines or found an intersection + + + while (!hasIntersection && linesToCheck.length) { + _loop_1(); + } + } // 加入剩余的线 + + + while (linesToCheck.length) { + checkedLines.push(linesToCheck.pop()); + } + + return checkedLines; +}; +/** + * Connect item with visited members using direct line or virtual edges + */ + + +function getRoute(item, nonMembers, visited, maxRoutingIterations, morphBuffer) { + var optimalNeighbor = pickBestNeighbor(item, visited, nonMembers); + + if (optimalNeighbor === null) { + return []; + } // merge the consecutive lines + + + var mergeLines = function mergeLines(checkedLines) { + var finalRoute = []; + + while (checkedLines.length > 0) { + var line1 = checkedLines.pop(); + + if (checkedLines.length === 0) { + finalRoute.push(line1); + break; + } + + var line2 = checkedLines.pop(); + var mergeLine = new Line$1(line1.x1, line1.y1, line2.x2, line2.y2); + var closestItem = getIntersectItem(nonMembers, mergeLine); // merge most recent line and previous line + + if (!closestItem) { + checkedLines.push(mergeLine); + } else { + finalRoute.push(line1); + checkedLines.push(line2); + } + } + + return finalRoute; + }; + + var directLine = new Line$1(item.getModel().x, item.getModel().y, optimalNeighbor.getModel().x, optimalNeighbor.getModel().y); + var checkedLines = computeRoute(directLine, nonMembers, maxRoutingIterations, morphBuffer); + var finalRoute = mergeLines(checkedLines); + return finalRoute; +} +/** + * Calculate the countor that includes the selected items and exclues the non-selected items + * @param graph + * @param members + * @param nonMembers + * @param options + */ + + +var genBubbleSet = function genBubbleSet(members, nonMembers, ops) { + // eslint-disable-next-line no-redeclare + var options = Object.assign(defaultOps, ops); + var centroid = getPointsCenter(members.map(function (item) { + return { + x: item.getModel().x, + y: item.getModel().y + }; + })); // 按照到中心距离远近排序 + + members = members.sort(function (a, b) { + return squareDist({ + x: a.getModel().x, + y: a.getModel().y + }, centroid) - squareDist({ + x: b.getModel().x, + y: b.getModel().y + }, centroid); + }); + var visited = []; + var virtualEdges = []; + members.forEach(function (item) { + var lines = getRoute(item, nonMembers, visited, options.maxRoutingIterations, options.morphBuffer); + lines.forEach(function (l) { + virtualEdges.push(l); + }); + visited.push(item); + }); // 由于edge也可以作为member和nonMember传入,暂时不考虑把edges作为参数传入genBubbleSet + // edges && edges.forEach(e => { + // virtualEdges.push(new Line(e.getSource().getModel().x, e.getSource().getModel().y, e.getTarget().getModel().x, e.getTarget().getModel().y)); + // }); + + var activeRegion = getActiveRregion(members, virtualEdges, options.nodeR0); + var potentialArea = initGridCells(activeRegion.width, activeRegion.height, options.pixelGroupSize); // Use march squares to generate contour + + var contour = []; + var hull = []; + + for (var iterations = 0; iterations < options.maxMarchingIterations; iterations++) { + fillPotentialArea(members, nonMembers, virtualEdges, activeRegion, potentialArea, options); + contour = []; + hull = []; + if (!new MarchingSquares(contour, potentialArea, options.threshold).march()) continue; + var marchedPath = contour.map(function (point) { + return { + x: Math.round(point.x * options.pixelGroupSize + activeRegion.minX), + y: Math.round(point.y * options.pixelGroupSize + activeRegion.minY) + }; + }); // const marchedPath = marchingSquares(potentialArea, options.threshold).map(point => ({ x: Math.round(point.x * options.pixelGroupSize + activeRegion.minX), y: Math.round(point.y * options.pixelGroupSize + activeRegion.minY) })) + + if (marchedPath) { + var size = marchedPath.length; + + if (options.skip > 1) { + size = Math.floor(marchedPath.length / options.skip); // if we reduced too much (fewer than three points in reduced surface) reduce skip and try again + + while (size < 3 && options.skip > 1) { + options.skip -= 1; + size = Math.floor(marchedPath.length / options.skip); + } + } // copy hull values + + + for (var i = 0, j = 0; j < size; j += 1, i += options.skip) { + hull.push({ + x: marchedPath[i].x, + y: marchedPath[i].y + }); + } + } + + var isContourValid = function isContourValid() { + for (var _i = 0, members_1 = members; _i < members_1.length; _i++) { + var item = members_1[_i]; + var hullPoints = hull.map(function (point) { + return [point.x, point.y]; + }); + if (!isPointInPolygon(hullPoints, item.getBBox().centerX, item.getBBox().centerY)) return false; + } // 不强制要求所有nonMembers都没有包含在内 + // for (const item of nonMembers) { + // if (isPointInPolygon({ x: item.getBBox().centerX, y: item.getBBox().centerY }, contour)) return false + // } + + + return true; + }; + + if (hull && isContourValid()) { + return hull; + } // update parameters for next iteraction + + + options.threshold *= 0.9; + + if (iterations <= options.maxMarchingIterations * 0.5) { + options.memberInfluenceFactor *= 1.2; + options.edgeInfluenceFactor *= 1.2; + } else if (options.nonMemberInfluenceFactor !== 0 && nonMembers.length > 0) { + // after half the iterations, start increasing positive energy and lowering the threshold + options.nonMemberInfluenceFactor *= 0.8; + } else { + break; + } + } + + return hull; +}; +/** + * unionboundingbox + * @param members + * @param edges + */ + +function getActiveRregion(members, edges, offset) { + var activeRegion = { + minX: Number.POSITIVE_INFINITY, + minY: Number.POSITIVE_INFINITY, + maxX: Number.NEGATIVE_INFINITY, + maxY: Number.NEGATIVE_INFINITY, + width: 0, + height: 0, + x: 0, + y: 0 + }; + var bboxes = []; + members.forEach(function (item) { + bboxes.push(item.getBBox()); + }); + edges.forEach(function (l) { + bboxes.push(l.getBBox()); + }); + + for (var _i = 0, bboxes_1 = bboxes; _i < bboxes_1.length; _i++) { + var bbox = bboxes_1[_i]; + activeRegion.minX = (bbox.minX < activeRegion.minX ? bbox.minX : activeRegion.minX) - offset; + activeRegion.minY = (bbox.minY < activeRegion.minY ? bbox.minY : activeRegion.minY) - offset; + activeRegion.maxX = (bbox.maxX > activeRegion.maxX ? bbox.maxX : activeRegion.maxX) + offset; + activeRegion.maxY = (bbox.maxY > activeRegion.maxY ? bbox.maxY : activeRegion.maxY) + offset; + } + + activeRegion.width = activeRegion.maxX - activeRegion.minX; + activeRegion.height = activeRegion.maxY - activeRegion.minY; + activeRegion.x = activeRegion.minX; + activeRegion.y = activeRegion.minY; + return activeRegion; +} + +function fillPotentialArea(members, nonMembers, edges, activeRegion, potentialArea, options) { + function pos2GridIx(x, offset) { + var gridIx = Math.floor((x - offset) / options.pixelGroupSize); + return gridIx < 0 ? 0 : gridIx; + } + + function gridIx2Pos(x, offset) { + return x * options.pixelGroupSize + offset; + } // using inverse a for numerical stability + + + var nodeInfA = (options.nodeR0 - options.nodeR1) * (options.nodeR0 - options.nodeR1); + var edgeInfA = (options.edgeR0 - options.edgeR1) * (options.edgeR0 - options.edgeR1); + + var getAffectedRegion = function getAffectedRegion(bbox, thresholdR) { + var startX = Math.min(pos2GridIx(bbox.minX, thresholdR + activeRegion.minX), potentialArea.width); + var startY = Math.min(pos2GridIx(bbox.minY, thresholdR + activeRegion.minY), potentialArea.height); + var endX = Math.min(pos2GridIx(bbox.maxX, -thresholdR + activeRegion.minX), potentialArea.width); + var endY = Math.min(pos2GridIx(bbox.maxY, -thresholdR + activeRegion.minY), potentialArea.height); + return [startX, startY, endX, endY]; + }; + + var addItemInfluence = function addItemInfluence(item, influenceFactor) { + var bbox = item.getBBox(); + + var _a = getAffectedRegion(bbox, options.nodeR1), + startX = _a[0], + startY = _a[1], + endX = _a[2], + endY = _a[3]; // calculate item influence for each cell + + + for (var y = startY; y < endY; y += 1) { + for (var x = startX; x < endX; x += 1) { + if (influenceFactor < 0 && potentialArea[x + y * potentialArea.width] <= 0) { + continue; + } + + var tempX = gridIx2Pos(x, activeRegion.minX); + var tempY = gridIx2Pos(y, activeRegion.minY); + var distanceSq = pointRectSquareDist({ + x: tempX, + y: tempY + }, { + x: bbox.minX, + y: bbox.minY, + width: bbox.width, + height: bbox.height + }); + + if (distanceSq < Math.pow(options.nodeR1, 2)) { + var dr = Math.sqrt(distanceSq) - options.nodeR1; + potentialArea.cells[x + y * potentialArea.width] += influenceFactor * dr * dr; + } + } + } + }; + + var addEdgeInfluence = function addEdgeInfluence(line, influenceFactor) { + var bbox = line.getBBox(); + + var _a = getAffectedRegion(bbox, options.edgeR1), + startX = _a[0], + startY = _a[1], + endX = _a[2], + endY = _a[3]; // for every point in active part of potentialArea, calculate distance to nearest point on line and add influence + + + for (var y = startY; y < endY; y += 1) { + for (var x = startX; x < endX; x += 1) { + if (influenceFactor < 0 && potentialArea.cells[x + y * potentialArea.width] <= 0) { + continue; + } + + var tempX = gridIx2Pos(x, activeRegion.minX); + var tempY = gridIx2Pos(y, activeRegion.minY); + var minDistanceSq = pointLineSquareDist({ + x: tempX, + y: tempY + }, line); // only influence if less than r1 + + if (minDistanceSq < Math.pow(options.edgeR1, 2)) { + var mdr = Math.sqrt(minDistanceSq) - options.edgeR1; + potentialArea.cells[x + y * potentialArea.width] += influenceFactor * mdr * mdr; + } + } + } + }; + + if (options.nodeInfluenceFactor) { + members.forEach(function (item) { + addItemInfluence(item, options.nodeInfluenceFactor / nodeInfA); + }); + } + + if (options.edgeInfluenceFactor) { + edges.forEach(function (edge) { + addEdgeInfluence(edge, options.edgeInfluenceFactor / edgeInfA); + }); + } + + if (options.negativeNodeInfluenceFactor) { + nonMembers.forEach(function (item) { + addItemInfluence(item, options.negativeNodeInfluenceFactor / nodeInfA); + }); + } +} + +function rerouteLine(item, buffer, intersections, wrapNormal) { + var bbox = item.getBBox(); + var topIntersect = intersections[0], + leftIntersect = intersections[1], + bottomIntersect = intersections[2], + rightIntersect = intersections[3]; + var cornerPos = { + topLeft: { + x: bbox.minX - buffer, + y: bbox.minY - buffer + }, + topRight: { + x: bbox.maxX + buffer, + y: bbox.minY - buffer + }, + bottomLeft: { + x: bbox.minX - buffer, + y: bbox.maxY + buffer + }, + bottomRight: { + x: bbox.maxX + buffer, + y: bbox.maxY + buffer + } + }; + var totalArea = bbox.height * bbox.width; + + function calcHalfArea(intersect1, intersect2) { + return bbox.width * ((intersect1.y - bbox.minY + (intersect2.y - bbox.minY)) * 0.5); + } // 根据线和boundingbox相交的情况,确定control point的位置 + + + if (leftIntersect) { + // 相交区域有三角形 + if (topIntersect) return wrapNormal ? cornerPos.topLeft : cornerPos.bottomRight; + if (bottomIntersect) return wrapNormal ? cornerPos.bottomLeft : cornerPos.topRight; // 相交区域分成上下两个梯形,比较面积 + + var topArea = calcHalfArea(leftIntersect, rightIntersect); + + if (topArea < totalArea * 0.5) { + if (leftIntersect.y > rightIntersect.y) return wrapNormal ? cornerPos.topLeft : cornerPos.bottomRight; + return wrapNormal ? cornerPos.topRight : cornerPos.bottomLeft; + } + + if (leftIntersect.y < rightIntersect.y) return wrapNormal ? cornerPos.bottomLeft : cornerPos.topRight; + return wrapNormal ? cornerPos.bottomRight : cornerPos.topLeft; + } + + if (rightIntersect) { + if (topIntersect) return wrapNormal ? cornerPos.topRight : cornerPos.bottomLeft; + if (bottomIntersect) return wrapNormal ? cornerPos.bottomRight : cornerPos.topLeft; + } // 相交区域分成左右两个梯形 + + + var leftArea = calcHalfArea(topIntersect, bottomIntersect); + + if (leftArea < totalArea * 0.5) { + if (topIntersect.x > bottomIntersect.x) return wrapNormal ? cornerPos.topLeft : cornerPos.bottomRight; + return wrapNormal ? cornerPos.bottomLeft : cornerPos.topRight; + } + + if (topIntersect.x < bottomIntersect.x) return wrapNormal ? cornerPos.topRight : cornerPos.bottomLeft; + return wrapNormal ? cornerPos.bottomRight : cornerPos.topLeft; +} + +/** + * 用于包裹内部的成员的轮廓。 + * convex hull(凸包):http://geomalgorithms.com/a10-_hull-1.html#Monotone%20Chain + * bubble: 使用 bubbleset算法,refer: http://vialab.science.uoit.ca/wp-content/papercite-data/pdf/col2009c.pdf + * 通过配置 padding 可以调节包裹轮廓对节点的松紧程度 + */ + +var Hull = +/** @class */ +function () { + function Hull(graph, cfg) { + this.cfg = deepMix(this.getDefaultCfg(), cfg); + this.graph = graph; + this.id = this.cfg.id; + this.group = this.cfg.group; + this.members = this.cfg.members.map(function (item) { + return isString$3(item) ? graph.findById(item) : item; + }); + this.nonMembers = this.cfg.nonMembers.map(function (item) { + return isString$3(item) ? graph.findById(item) : item; + }); + this.setPadding(); + this.setType(); + this.path = this.calcPath(this.members, this.nonMembers); + this.render(); + } + + Hull.prototype.getDefaultCfg = function () { + return { + id: 'g6-hull', + type: 'round-convex', + members: [], + nonMembers: [], + style: { + fill: 'lightblue', + stroke: 'blue', + opacity: 0.2 + }, + padding: 10 + }; + }; + + Hull.prototype.setPadding = function () { + var nodeSize = this.members.length && this.members[0].getKeyShape().getCanvasBBox().width / 2; + this.padding = this.cfg.padding > 0 ? this.cfg.padding + nodeSize : 10 + nodeSize; + this.cfg.bubbleCfg = { + nodeR0: this.padding - nodeSize, + nodeR1: this.padding - nodeSize, + morphBuffer: this.padding - nodeSize + }; + }; + + Hull.prototype.setType = function () { + this.type = this.cfg.type; + + if (this.members.length < 3) { + this.type = 'round-convex'; + } + + if (this.type !== 'round-convex' && this.type !== 'smooth-convex' && this.type !== 'bubble') { + console.warn('The hull type should be either round-convex, smooth-convex or bubble, round-convex is used by default.'); + this.type = 'round-convex'; + } + }; + + Hull.prototype.calcPath = function (members, nonMembers) { + var contour, path, hull; + + switch (this.type) { + case 'round-convex': + contour = genConvexHull(members); + hull = roundedHull(contour.map(function (p) { + return [p.x, p.y]; + }), this.padding); + path = parsePathString$1(hull); + break; + + case 'smooth-convex': + contour = genConvexHull(members); + + if (contour.length === 2) { + hull = roundedHull(contour.map(function (p) { + return [p.x, p.y]; + }), this.padding); + path = parsePathString$1(hull); + } else if (contour.length > 2) { + hull = paddedHull(contour.map(function (p) { + return [p.x, p.y]; + }), this.padding); + path = getClosedSpline(hull); + } + + break; + + case 'bubble': + contour = genBubbleSet(members, nonMembers, this.cfg.bubbleCfg); + path = contour.length >= 2 && getClosedSpline(contour); + break; + } + + return path; + }; + + Hull.prototype.render = function () { + this.group.addShape('path', { + attrs: __assign$r({ + path: this.path + }, this.cfg.style), + id: this.id, + name: this.cfg.id + }); + this.group.toBack(); + }; + /** + * 增加hull的成员,同时如果该成员原先在nonMembers中,则从nonMembers中去掉 + * @param item 节点实例 + * @return boolean 添加成功返回 true,否则返回 false + */ + + + Hull.prototype.addMember = function (item) { + if (!item) return; + if (isString$3(item)) item = this.graph.findById(item); + this.members.push(item); + var index = this.nonMembers.indexOf(item); + + if (index > -1) { + this.nonMembers.splice(index, 1); + } + + this.updateData(this.members, this.nonMembers); + return true; + }; + /** + * 增加hull需要排除的节点,同时如果该成员原先在members中,则从members中去掉 + * @param item 节点实例 + * @return boolean 添加成功返回 true,否则返回 false + */ + + + Hull.prototype.addNonMember = function (item) { + if (!item) return; + if (isString$3(item)) item = this.graph.findById(item); + this.nonMembers.push(item); + var index = this.members.indexOf(item); + + if (index > -1) { + this.members.splice(index, 1); + } + + this.updateData(this.members, this.nonMembers); + return true; + }; + /** + * 移除hull中的成员 + * @param node 节点实例 + * @return boolean 移除成功返回 true,否则返回 false + */ + + + Hull.prototype.removeMember = function (item) { + if (!item) return; + if (isString$3(item)) item = this.graph.findById(item); + var index = this.members.indexOf(item); + + if (index > -1) { + this.members.splice(index, 1); + this.updateData(this.members, this.nonMembers); + return true; + } + + return false; + }; + /** + * @param node 节点实例 + * @return boolean 移除成功返回 true,否则返回 false + */ + + + Hull.prototype.removeNonMember = function (item) { + if (!item) return; + if (isString$3(item)) item = this.graph.findById(item); + var index = this.nonMembers.indexOf(item); + + if (index > -1) { + this.nonMembers.splice(index, 1); + this.updateData(this.members, this.nonMembers); + return true; + } + + return false; + }; + + Hull.prototype.updateData = function (members, nonMembers) { + var _this = this; + + this.group.findById(this.id).remove(); + if (members) this.members = members.map(function (item) { + return isString$3(item) ? _this.graph.findById(item) : item; + }); + if (nonMembers) this.nonMembers = nonMembers.map(function (item) { + return isString$3(item) ? _this.graph.findById(item) : item; + }); + this.path = this.calcPath(this.members, this.nonMembers); + this.render(); + }; + + Hull.prototype.updateStyle = function (cfg) { + var path = this.group.findById(this.id); + path.attr(__assign$r({}, cfg)); + }; + /** + * 更新 hull + * @param cfg hull 配置项 + */ + + + Hull.prototype.updateCfg = function (cfg) { + var _this = this; + + this.cfg = deepMix(this.cfg, cfg); + this.id = this.cfg.id; + this.group = this.cfg.group; + + if (cfg.members) { + this.members = this.cfg.members.map(function (item) { + return isString$3(item) ? _this.graph.findById(item) : item; + }); + } + + if (cfg.nonMembers) { + this.nonMembers = this.cfg.nonMembers.map(function (item) { + return isString$3(item) ? _this.graph.findById(item) : item; + }); + } // TODO padding 设置太大,会影响到 contain 结果 + + + this.setPadding(); + this.setType(); + this.path = this.calcPath(this.members, this.nonMembers); + this.render(); + }; + /** + * 判断是否在hull内部 + * @param item + */ + + + Hull.prototype.contain = function (item) { + var _this = this; + + var nodeItem; + + if (isString$3(item)) { + nodeItem = this.graph.findById(item); + } else { + nodeItem = item; + } + + var shapePoints; + var shape = nodeItem.getKeyShape(); + + if (nodeItem.get('type') === 'path') { + shapePoints = pathToPoints$1(shape.attr('path')); + } else { + var shapeBBox = shape.getCanvasBBox(); + shapePoints = [[shapeBBox.minX, shapeBBox.minY], [shapeBBox.maxX, shapeBBox.minY], [shapeBBox.maxX, shapeBBox.maxY], [shapeBBox.minX, shapeBBox.maxY]]; + } + + shapePoints = shapePoints.map(function (canvasPoint) { + var point = _this.graph.getPointByCanvas(canvasPoint[0], canvasPoint[1]); + + return [point.x, point.y]; + }); + return isPolygonsIntersect$1(shapePoints, pathToPoints$1(this.path)); + }; + + Hull.prototype.destroy = function () { + this.group.remove(); + this.cfg = null; + }; + + return Hull; +}(); + +var transform$9 = transform$i; +var NODE = 'node'; + +var AbstractGraph = +/** @class */ +function (_super) { + __extends$e(AbstractGraph, _super); + + function AbstractGraph(cfg) { + var _this = _super.call(this) || this; + + _this.cfg = deepMix(_this.getDefaultCfg(), cfg); + + _this.init(); + + _this.animating = false; + _this.destroyed = false; // 启用 stack 后,实例化 undoStack 和 redoStack + + if (_this.cfg.enabledStack) { + // 实例化 undo 和 redo 栈 + _this.undoStack = new Stack$5(_this.cfg.maxStep); + _this.redoStack = new Stack$5(_this.cfg.maxStep); + } + + return _this; + } + + AbstractGraph.prototype.init = function () { + this.initCanvas(); // instance controller + + var viewController = new ViewController(this); + var modeController = new ModeController(this); + var itemController = new ItemController(this); + var stateController = new StateController(this); + this.set({ + viewController: viewController, + modeController: modeController, + itemController: itemController, + stateController: stateController + }); // 初始化布局机制 + + this.initLayoutController(); // 初始化事件机制 + + this.initEventController(); + this.initGroups(); + /** 初始化插件 */ + + this.initPlugins(); + }; // 初始化所有 Group + + + AbstractGraph.prototype.initGroups = function () { + var canvas = this.get('canvas'); + var el = this.get('canvas').get('el'); + var id = el.id; + var group = canvas.addGroup({ + id: id + "-root", + className: Global$1.rootContainerClassName + }); + + if (this.get('groupByTypes')) { + var edgeGroup = group.addGroup({ + id: id + "-edge", + className: Global$1.edgeContainerClassName + }); + var nodeGroup = group.addGroup({ + id: id + "-node", + className: Global$1.nodeContainerClassName + }); + var comboGroup = group.addGroup({ + id: id + "-combo", + className: Global$1.comboContainerClassName + }); // 用于存储自定义的群组 + + comboGroup.toBack(); + this.set({ + nodeGroup: nodeGroup, + edgeGroup: edgeGroup, + comboGroup: comboGroup + }); + } + + var delegateGroup = group.addGroup({ + id: id + "-delegate", + className: Global$1.delegateContainerClassName + }); + this.set({ + delegateGroup: delegateGroup + }); + this.set('group', group); + }; // eslint-disable-next-line class-methods-use-this + + + AbstractGraph.prototype.getDefaultCfg = function () { + return { + /** + * Container could be dom object or dom id + */ + container: undefined, + + /** + * Canvas width + * unit pixel if undefined force fit width + */ + width: undefined, + + /** + * Canvas height + * unit pixel if undefined force fit height + */ + height: undefined, + + /** + * renderer canvas or svg + * @type {string} + */ + renderer: 'canvas', + + /** + * control graph behaviors + */ + modes: {}, + + /** + * 注册插件 + */ + plugins: [], + + /** + * source data + */ + data: {}, + + /** + * Fit view padding (client scale) + */ + fitViewPadding: 10, + + /** + * Minimum scale size + */ + minZoom: 0.2, + + /** + * Maxmum scale size + */ + maxZoom: 10, + + /** + * capture events + */ + event: true, + + /** + * group node & edges into different graphic groups + */ + groupByTypes: true, + + /** + * determine if it's a directed graph + */ + directed: false, + + /** + * when data or shape changed, should canvas draw automatically + */ + autoPaint: true, + + /** + * store all the node instances + */ + nodes: [], + + /** + * store all the edge instances + */ + edges: [], + + /** + * store all the combo instances + */ + combos: [], + + /** + * store all the edge instances which are virtual edges related to collapsed combo + */ + vedges: [], + + /** + * all the instances indexed by id + */ + itemMap: {}, + + /** + * 边直接连接到节点的中心,不再考虑锚点 + */ + linkCenter: false, + + /** + * 默认的节点配置,data 上定义的配置会覆盖这些配置。例如: + * defaultNode: { + * type: 'rect', + * size: [60, 40], + * style: { + * //... 样式配置项 + * } + * } + * 若数据项为 { id: 'node', x: 100, y: 100 } + * 实际创建的节点模型是 { id: 'node', x: 100, y: 100, type: 'rect', size: [60, 40] } + * 若数据项为 { id: 'node', x: 100, y: 100, type: 'circle' } + * 实际创建的节点模型是 { id: 'node', x: 100, y: 100, type: 'circle', size: [60, 40] } + */ + defaultNode: {}, + + /** + * 默认边配置,data 上定义的配置会覆盖这些配置。用法同 defaultNode + */ + defaultEdge: {}, + + /** + * 节点默认样式,也可以添加状态样式 + * 例如: + * const graph = new G6.Graph({ + * nodeStateStyles: { + * selected: { fill: '#ccc', stroke: '#666' }, + * active: { lineWidth: 2 } + * }, + * ... + * }); + * + */ + nodeStateStyles: {}, + + /** + * 边默认样式,用法同nodeStateStyle + */ + edgeStateStyles: {}, + + /** + * graph 状态 + */ + states: {}, + + /** + * 是否启用全局动画 + */ + animate: false, + + /** + * 动画设置,仅在 animate 为 true 时有效 + */ + animateCfg: { + /** + * 帧回调函数,用于自定义节点运动路径,为空时线性运动 + */ + onFrame: undefined, + + /** + * 动画时长(ms) + */ + duration: 500, + + /** + * 指定动画动效 + */ + easing: 'easeLinear' + }, + callback: undefined, + // 默认不启用 undo & redo 功能 + enabledStack: false, + // 只有当 enabledStack 为 true 时才起作用 + maxStep: 10, + // 存储图上的 tooltip dom,方便销毁 + tooltips: [] + }; + }; + /** + * 将值设置到 this.cfg 变量上面 + * @param key 键 或 对象值 + * @param val 值 + */ + + + AbstractGraph.prototype.set = function (key, val) { + if (isPlainObject$3(key)) { + this.cfg = __assign$r(__assign$r({}, this.cfg), key); + } else { + this.cfg[key] = val; + } + + return this; + }; + /** + * 获取 this.cfg 中的值 + * @param key 键 + */ + + + AbstractGraph.prototype.get = function (key) { + return this.cfg[key]; + }; + /** + * 获取 graph 的根图形分组 + * @return 根 group + */ + + + AbstractGraph.prototype.getGroup = function () { + return this.get('group'); + }; + /** + * 获取 graph 的 DOM 容器 + * @return DOM 容器 + */ + + + AbstractGraph.prototype.getContainer = function () { + return this.get('container'); + }; + /** + * 获取 graph 的最小缩放比例 + * @return minZoom + */ + + + AbstractGraph.prototype.getMinZoom = function () { + return this.get('minZoom'); + }; + /** + * 设置 graph 的最小缩放比例 + * @return minZoom + */ + + + AbstractGraph.prototype.setMinZoom = function (ratio) { + return this.set('minZoom', ratio); + }; + /** + * 获取 graph 的最大缩放比例 + * @param maxZoom + */ + + + AbstractGraph.prototype.getMaxZoom = function () { + return this.get('maxZoom'); + }; + /** + * 设置 graph 的最大缩放比例 + * @param maxZoom + */ + + + AbstractGraph.prototype.setMaxZoom = function (ratio) { + return this.set('maxZoom', ratio); + }; + /** + * 获取 graph 的宽度 + * @return width + */ + + + AbstractGraph.prototype.getWidth = function () { + return this.get('width'); + }; + /** + * 获取 graph 的高度 + * @return width + */ + + + AbstractGraph.prototype.getHeight = function () { + return this.get('height'); + }; + /** + * 清理元素多个状态 + * @param {string|Item} item 元素id或元素实例 + * @param {string[]} states 状态 + */ + + + AbstractGraph.prototype.clearItemStates = function (item, states) { + if (isString$3(item)) { + item = this.findById(item); + } + + var itemController = this.get('itemController'); + + if (!states) { + states = item.get('states'); + } + + itemController.clearItemStates(item, states); + var stateController = this.get('stateController'); + stateController.updateStates(item, states, false); + }; + /** + * 设置各个节点样式,以及在各种状态下节点 keyShape 的样式。 + * 若是自定义节点切在各种状态下 + * graph.node(node => { + * return { + * type: 'rect', + * label: node.id, + * style: { fill: '#666' }, + * stateStyles: { + * selected: { fill: 'blue' }, + * custom: { fill: 'green' } + * } + * } + * }); + * @param {function} nodeFn 指定每个节点样式 + */ + + + AbstractGraph.prototype.node = function (nodeFn) { + if (typeof nodeFn === 'function') { + this.set('nodeMapper', nodeFn); + } + }; + /** + * 设置各个边样式 + * @param {function} edgeFn 指定每个边的样式,用法同 node + */ + + + AbstractGraph.prototype.edge = function (edgeFn) { + if (typeof edgeFn === 'function') { + this.set('edgeMapper', edgeFn); + } + }; + /** + * 设置各个 combo 的配置 + * @param comboFn + */ + + + AbstractGraph.prototype.combo = function (comboFn) { + if (typeof comboFn === 'function') { + this.set('comboMapper', comboFn); + } + }; + /** + * 根据 ID 查询图元素实例 + * @param id 图元素 ID + */ + + + AbstractGraph.prototype.findById = function (id) { + return this.get('itemMap')[id]; + }; + /** + * 根据对应规则查找单个元素 + * @param {ITEM_TYPE} type 元素类型(node | edge | group) + * @param {(item: T, index: number) => T} fn 指定规则 + * @return {T} 元素实例 + */ + + + AbstractGraph.prototype.find = function (type, fn) { + var result; + var items = this.get(type + "s"); // eslint-disable-next-line consistent-return + + each$2(items, function (item, i) { + if (fn(item, i)) { + result = item; + return result; + } + }); + return result; + }; + /** + * 查找所有满足规则的元素 + * @param {string} type 元素类型(node|edge) + * @param {string} fn 指定规则 + * @return {array} 元素实例 + */ + + + AbstractGraph.prototype.findAll = function (type, fn) { + var result = []; + each$2(this.get(type + "s"), function (item, i) { + if (fn(item, i)) { + result.push(item); + } + }); + return result; + }; + /** + * 查找所有处于指定状态的元素 + * @param {string} type 元素类型(node|edge) + * @param {string} state 状态 + * @return {object} 元素实例 + */ + + + AbstractGraph.prototype.findAllByState = function (type, state) { + return this.findAll(type, function (item) { + return item.hasState(state); + }); + }; + /** + * 平移画布 + * @param dx 水平方向位移 + * @param dy 垂直方向位移 + */ + + + AbstractGraph.prototype.translate = function (dx, dy) { + var group = this.get('group'); + var matrix = clone$7(group.getMatrix()); + + if (!matrix) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + matrix = transform$9(matrix, [['t', dx, dy]]); + group.setMatrix(matrix); + this.emit('viewportchange', { + action: 'translate', + matrix: group.getMatrix() + }); + this.autoPaint(); + }; + /** + * 平移画布到某点 + * @param {number} x 水平坐标 + * @param {number} y 垂直坐标 + */ + + + AbstractGraph.prototype.moveTo = function (x, y) { + var group = this.get('group'); + move(group, { + x: x, + y: y + }); + this.emit('viewportchange', { + action: 'move', + matrix: group.getMatrix() + }); + }; + /** + * 调整视口适应视图 + * @param {object} padding 四周围边距 + */ + + + AbstractGraph.prototype.fitView = function (padding) { + if (padding) { + this.set('fitViewPadding', padding); + } + + var viewController = this.get('viewController'); + viewController.fitView(); + this.autoPaint(); + }; + /** + * 调整视口适应视图,不缩放,仅将图 bbox 中心对齐到画布中心 + */ + + + AbstractGraph.prototype.fitCenter = function () { + var viewController = this.get('viewController'); + viewController.fitCenter(); + this.autoPaint(); + }; + /** + * 新增行为 + * @param {string | ModeOption | ModeType[]} behaviors 添加的行为 + * @param {string | string[]} modes 添加到对应的模式 + * @return {Graph} Graph + */ + + + AbstractGraph.prototype.addBehaviors = function (behaviors, modes) { + var modeController = this.get('modeController'); + modeController.manipulateBehaviors(behaviors, modes, true); + return this; + }; + /** + * 移除行为 + * @param {string | ModeOption | ModeType[]} behaviors 移除的行为 + * @param {string | string[]} modes 从指定的模式中移除 + * @return {Graph} Graph + */ + + + AbstractGraph.prototype.removeBehaviors = function (behaviors, modes) { + var modeController = this.get('modeController'); + modeController.manipulateBehaviors(behaviors, modes, false); + return this; + }; + /** + * 更新行为参数 + * @param {string | ModeOption | ModeType} behavior 需要更新的行为 + * @param {string | string[]} modes 指定的模式中的行为,不指定则为 default + * @return {Graph} Graph + */ + + + AbstractGraph.prototype.updateBehavior = function (behavior, newCfg, mode) { + var modeController = this.get('modeController'); + modeController.updateBehavior(behavior, newCfg, mode); + return this; + }; + /** + * 伸缩窗口 + * @param ratio 伸缩比例 + * @param center 以center的x, y坐标为中心缩放 + */ + + + AbstractGraph.prototype.zoom = function (ratio, center) { + var group = this.get('group'); + var matrix = clone$7(group.getMatrix()); + var minZoom = this.get('minZoom'); + var maxZoom = this.get('maxZoom'); + + if (!matrix) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + if (center) { + matrix = transform$9(matrix, [['t', -center.x, -center.y], ['s', ratio, ratio], ['t', center.x, center.y]]); + } else { + matrix = transform$9(matrix, [['s', ratio, ratio]]); + } + + if (minZoom && matrix[0] < minZoom || maxZoom && matrix[0] > maxZoom) { + return; + } // matrix = [2, 0, 0, 0, 2, 0, -125, -125, 1]; + + + group.setMatrix(matrix); + this.emit('viewportchange', { + action: 'zoom', + matrix: matrix + }); + this.autoPaint(); + }; + /** + * 伸缩视口到一固定比例 + * @param {number} toRatio 伸缩比例 + * @param {Point} center 以center的x, y坐标为中心缩放 + */ + + + AbstractGraph.prototype.zoomTo = function (toRatio, center) { + var ratio = toRatio / this.getZoom(); + this.zoom(ratio, center); + }; + /** + * 将元素移动到视口中心 + * @param {Item} item 指定元素 + * @param {boolean} animate 是否带有动画地移动 + * @param {GraphAnimateConfig} animateCfg 若带有动画,动画的配置项 + */ + + + AbstractGraph.prototype.focusItem = function (item, animate, animateCfg) { + var viewController = this.get('viewController'); + var isAnimate = false; + if (animate) isAnimate = true;else if (animate === undefined) isAnimate = this.get('animate'); + var curAniamteCfg = {}; + if (animateCfg) curAniamteCfg = animateCfg;else if (animateCfg === undefined) curAniamteCfg = this.get('animateCfg'); + viewController.focus(item, isAnimate, curAniamteCfg); + this.autoPaint(); + }; + /** + * 自动重绘 + * @internal 仅供内部更新机制调用,外部根据需求调用 render 或 paint 接口 + */ + + + AbstractGraph.prototype.autoPaint = function () { + if (this.get('autoPaint')) { + this.paint(); + } + }; + /** + * 仅画布重新绘制 + */ + + + AbstractGraph.prototype.paint = function () { + this.emit('beforepaint'); + this.get('canvas').draw(); + this.emit('afterpaint'); + }; + /** + * 将屏幕坐标转换为视口坐标 + * @param {number} clientX 屏幕x坐标 + * @param {number} clientY 屏幕y坐标 + * @return {Point} 视口坐标 + */ + + + AbstractGraph.prototype.getPointByClient = function (clientX, clientY) { + var viewController = this.get('viewController'); + return viewController.getPointByClient(clientX, clientY); + }; + /** + * 将绘制坐标转换为屏幕坐标 + * @param {number} x 绘制坐标 x + * @param {number} y 绘制坐标 y + * @return {Point} 绘制坐标 + */ + + + AbstractGraph.prototype.getClientByPoint = function (x, y) { + var viewController = this.get('viewController'); + return viewController.getClientByPoint(x, y); + }; + /** + * 将画布坐标转换为绘制坐标 + * @param {number} canvasX 画布 x 坐标 + * @param {number} canvasY 画布 y 坐标 + * @return {object} 绘制坐标 + */ + + + AbstractGraph.prototype.getPointByCanvas = function (canvasX, canvasY) { + var viewController = this.get('viewController'); + return viewController.getPointByCanvas(canvasX, canvasY); + }; + /** + * 将绘制坐标转换为画布坐标 + * @param {number} x 绘制坐标 x + * @param {number} y 绘制坐标 y + * @return {object} 画布坐标 + */ + + + AbstractGraph.prototype.getCanvasByPoint = function (x, y) { + var viewController = this.get('viewController'); + return viewController.getCanvasByPoint(x, y); + }; + /** + * 获取图内容的中心绘制坐标 + * @return {object} 中心绘制坐标 + */ + + + AbstractGraph.prototype.getGraphCenterPoint = function () { + var bbox = this.get('group').getCanvasBBox(); + return { + x: (bbox.minX + bbox.maxX) / 2, + y: (bbox.minY + bbox.maxY) / 2 + }; + }; + /** + * 获取视口中心绘制坐标 + * @return {object} 视口中心绘制坐标 + */ + + + AbstractGraph.prototype.getViewPortCenterPoint = function () { + return this.getPointByCanvas(this.get('width') / 2, this.get('height') / 2); + }; + /** + * 显示元素 + * @param {Item} item 指定元素 + * @param {boolean} stack 本次操作是否入栈,默认为 true + */ + + + AbstractGraph.prototype.showItem = function (item, stack) { + if (stack === void 0) { + stack = true; + } + + var itemController = this.get('itemController'); + var object = itemController.changeItemVisibility(item, true); + + if (stack && this.get('enabledStack')) { + var id = object.getID(); + var type = object.getType(); + var before = {}; + var after = {}; + + switch (type) { + case 'node': + before.nodes = [{ + id: id, + visible: false + }]; + after.nodes = [{ + id: id, + visible: true + }]; + break; + + case 'edge': + before.nodes = [{ + id: id, + visible: false + }]; + after.edges = [{ + id: id, + visible: true + }]; + break; + + case 'combo': + before.nodes = [{ + id: id, + visible: false + }]; + after.combos = [{ + id: id, + visible: true + }]; + break; + } + + this.pushStack('visible', { + before: before, + after: after + }); + } + }; + /** + * 隐藏元素 + * @param {Item} item 指定元素 + * @param {boolean} stack 本次操作是否入栈,默认为 true + */ + + + AbstractGraph.prototype.hideItem = function (item, stack) { + if (stack === void 0) { + stack = true; + } + + var itemController = this.get('itemController'); + var object = itemController.changeItemVisibility(item, false); + + if (stack && this.get('enabledStack')) { + var id = object.getID(); + var type = object.getType(); + var before = {}; + var after = {}; + + switch (type) { + case 'node': + before.nodes = [{ + id: id, + visible: true + }]; + after.nodes = [{ + id: id, + visible: false + }]; + break; + + case 'edge': + before.nodes = [{ + id: id, + visible: true + }]; + after.edges = [{ + id: id, + visible: false + }]; + break; + + case 'combo': + before.nodes = [{ + id: id, + visible: true + }]; + after.combos = [{ + id: id, + visible: false + }]; + break; + } + + this.pushStack('visible', { + before: before, + after: after + }); + } + }; + /** + * 刷新元素 + * @param {string|object} item 元素id或元素实例 + */ + + + AbstractGraph.prototype.refreshItem = function (item) { + var itemController = this.get('itemController'); + itemController.refreshItem(item); + }; + /** + * 设置是否在更新/刷新后自动重绘 + * @param {boolean} auto 自动重绘 + */ + + + AbstractGraph.prototype.setAutoPaint = function (auto) { + var self = this; + self.set('autoPaint', auto); + var canvas = self.get('canvas'); + canvas.set('autoDraw', auto); + }; + /** + * 删除元素 + * @param {Item} item 元素id或元素实例 + * @param {boolean} stack 本次操作是否入栈,默认为 true + */ + + + AbstractGraph.prototype.remove = function (item, stack) { + if (stack === void 0) { + stack = true; + } + + this.removeItem(item, stack); + }; + /** + * 删除元素 + * @param {Item} item 元素id或元素实例 + * @param {boolean} stack 本次操作是否入栈,默认为 true + */ + + + AbstractGraph.prototype.removeItem = function (item, stack) { + if (stack === void 0) { + stack = true; + } + + var nodeItem = item; + if (isString$3(item)) nodeItem = this.findById(item); + + if (!nodeItem && isString$3(item)) { + console.warn('The item to be removed does not exist!'); + } else if (nodeItem) { + var type = ''; + if (nodeItem.getType) type = nodeItem.getType(); // 将删除的元素入栈 + + if (stack && this.get('enabledStack')) { + var deletedModel = __assign$r(__assign$r({}, nodeItem.getModel()), { + itemType: type + }); + + var before = {}; + + switch (type) { + case 'node': + { + before.nodes = [deletedModel]; + before.edges = []; + var edges = nodeItem.getEdges(); + + for (var i = edges.length - 1; i >= 0; i--) { + before.edges.push(__assign$r(__assign$r({}, edges[i].getModel()), { + itemType: 'edge' + })); + } + + break; + } + + case 'edge': + before.edges = [deletedModel]; + break; + + case 'combo': + before.combos = [deletedModel]; + break; + } + + this.pushStack('delete', { + before: before, + after: {} + }); + } + + if (type === 'node') { + var model = nodeItem.getModel(); // 如果删除的是节点,且该节点存在于某个 Combo 中,则需要先将 node 从 combo 中移除,否则删除节点后,操作 combo 会出错 + + if (model.comboId) { + this.updateComboTree(nodeItem); + } + } + + var itemController = this.get('itemController'); + itemController.removeItem(nodeItem); + + if (type === 'combo') { + var newComboTrees = reconstructTree(this.get('comboTrees')); + this.set('comboTrees', newComboTrees); + } + } + }; + /** + * 新增元素 + * @param {ITEM_TYPE} type 元素类型(node | edge) + * @param {ModelConfig} model 元素数据模型 + * @param {boolean} stack 本次操作是否入栈,默认为 true + * @param {boolean} sortCombo 本次操作是否需要更新 combo 层级顺序,内部参数,用户在外部使用 addItem 时始终时需要更新 + * @return {Item} 元素实例 + */ + + + AbstractGraph.prototype.addItem = function (type, model, stack, sortCombo) { + if (stack === void 0) { + stack = true; + } + + if (sortCombo === void 0) { + sortCombo = true; + } + + var currentComboSorted = this.get('comboSorted'); + this.set('comboSorted', currentComboSorted && !sortCombo); + var itemController = this.get('itemController'); + + if (model.id && this.findById(model.id)) { + console.warn("This item exists already. Be sure the id %c" + model.id + "%c is unique.", 'font-size: 20px; color: red;', ''); + return; + } + + var item; + var comboTrees = this.get('comboTrees'); + if (!comboTrees) comboTrees = []; + + if (type === 'combo') { + var itemMap_1 = this.get('itemMap'); + var foundParent_1 = false; + comboTrees.forEach(function (ctree) { + if (foundParent_1) return; // terminate the forEach after the tree containing the item is done + + traverseTreeUp$1(ctree, function (child) { + // find the parent + if (model.parentId === child.id) { + foundParent_1 = true; + + var newCombo = __assign$r({ + id: model.id, + depth: child.depth + 2 + }, model); + + if (child.children) child.children.push(newCombo);else child.children = [newCombo]; + model.depth = newCombo.depth; + item = itemController.addItem(type, model); + } + + var childItem = itemMap_1[child.id]; // after the parent is found, update all the ancestors + + if (foundParent_1 && childItem && childItem.getType && childItem.getType() === 'combo') { + itemController.updateCombo(childItem, child.children); + } + + return true; + }); + }); // if the parent is not found, add it to the root + + if (!foundParent_1) { + var newCombo = __assign$r({ + id: model.id, + depth: 0 + }, model); + + model.depth = newCombo.depth; + comboTrees.push(newCombo); + item = itemController.addItem(type, model); + } + + this.set('comboTrees', comboTrees); + } else if (type === 'node' && isString$3(model.comboId) && comboTrees) { + var parentCombo = this.findById(model.comboId); + + if (parentCombo && parentCombo.getType && parentCombo.getType() !== 'combo') { + console.warn("'" + model.comboId + "' is not a id of a combo in the graph, the node will be added without combo."); + } + + item = itemController.addItem(type, model); + var itemMap_2 = this.get('itemMap'); + var foundParent_2 = false, + foundNode_1 = false; + (comboTrees || []).forEach(function (ctree) { + if (foundNode_1 || foundParent_2) return; // terminate the forEach + + traverseTreeUp$1(ctree, function (child) { + if (child.id === model.id) { + // if the item exists in the tree already, terminate + foundNode_1 = true; + return false; + } + + if (model.comboId === child.id && !foundNode_1) { + // found the parent, add the item to the children of its parent in the tree + foundParent_2 = true; + var cloneNode = clone$7(model); + cloneNode.itemType = 'node'; + if (child.children) child.children.push(cloneNode);else child.children = [cloneNode]; + model.depth = child.depth + 1; + } // update the size of all the ancestors + + + if (foundParent_2 && itemMap_2[child.id].getType && itemMap_2[child.id].getType() === 'combo') { + itemController.updateCombo(itemMap_2[child.id], child.children); + } + + return true; + }); + }); + } else { + item = itemController.addItem(type, model); + } + + if (type === 'node' && model.comboId || type === 'combo' && model.parentId) { + // add the combo to the parent's children array + var parentCombo = this.findById(model.comboId || model.parentId); + if (parentCombo && parentCombo.getType && parentCombo.getType() === 'combo') parentCombo.addChild(item); + } + + var combos = this.get('combos'); + + if (combos && combos.length > 0) { + this.sortCombos(); + } + + this.autoPaint(); + + if (stack && this.get('enabledStack')) { + var addedModel = __assign$r(__assign$r({}, item.getModel()), { + itemType: type + }); + + var after = {}; + + switch (type) { + case 'node': + after.nodes = [addedModel]; + break; + + case 'edge': + after.edges = [addedModel]; + break; + + case 'combo': + after.combos = [addedModel]; + break; + } + + this.pushStack('add', { + before: {}, + after: after + }); + } + + return item; + }; + /** + * 新增元素 + * @param {ITEM_TYPE} type 元素类型(node | edge) + * @param {ModelConfig} model 元素数据模型 + * @param {boolean} stack 本次操作是否入栈,默认为 true + * @return {Item} 元素实例 + */ + + + AbstractGraph.prototype.add = function (type, model, stack, sortCombo) { + if (stack === void 0) { + stack = true; + } + + if (sortCombo === void 0) { + sortCombo = true; + } + + return this.addItem(type, model, stack, sortCombo); + }; + /** + * 更新元素 + * @param {Item} item 元素id或元素实例 + * @param {Partial | EdgeConfig} cfg 需要更新的数据 + */ + + + AbstractGraph.prototype.updateItem = function (item, cfg, stack) { + var _this = this; + + if (stack === void 0) { + stack = true; + } + + var itemController = this.get('itemController'); + var currentItem; + + if (isString$3(item)) { + currentItem = this.findById(item); + } else { + currentItem = item; + } + + var UnupdateModel = clone$7(currentItem.getModel()); + var type = ''; + if (currentItem.getType) type = currentItem.getType(); + + var states = __spreadArray$3([], currentItem.getStates()); + + if (type === 'combo') { + each$2(states, function (state) { + return _this.setItemState(currentItem, state, false); + }); + } + + itemController.updateItem(currentItem, cfg); + + if (type === 'combo') { + each$2(states, function (state) { + return _this.setItemState(currentItem, state, true); + }); + } + + if (stack && this.get('enabledStack')) { + var before = { + nodes: [], + edges: [], + combos: [] + }; + var after = { + nodes: [], + edges: [], + combos: [] + }; + + var afterModel = __assign$r({ + id: UnupdateModel.id + }, cfg); + + switch (type) { + case 'node': + before.nodes.push(UnupdateModel); + after.nodes.push(afterModel); + break; + + case 'edge': + before.edges.push(UnupdateModel); + after.edges.push(afterModel); + break; + + case 'combo': + before.combos.push(UnupdateModel); + after.combos.push(afterModel); + break; + } + + if (type === 'node') { + before.nodes.push(UnupdateModel); + } + + this.pushStack('update', { + before: before, + after: after + }); + } + }; + /** + * 更新元素 + * @param {Item} item 元素id或元素实例 + * @param {Partial | EdgeConfig} cfg 需要更新的数据 + * @param {boolean} stack 本次操作是否入栈,默认为 true + */ + + + AbstractGraph.prototype.update = function (item, cfg, stack) { + if (stack === void 0) { + stack = true; + } + + this.updateItem(item, cfg, stack); + }; + /** + * 设置元素状态 + * @param {Item} item 元素id或元素实例 + * @param {string} state 状态名称 + * @param {string | boolean} value 是否启用状态 或 状态值 + */ + + + AbstractGraph.prototype.setItemState = function (item, state, value) { + if (isString$3(item)) { + item = this.findById(item); + } + + var itemController = this.get('itemController'); + itemController.setItemState(item, state, value); + var stateController = this.get('stateController'); + + if (isString$3(value)) { + stateController.updateState(item, state + ":" + value, true); + } else { + stateController.updateState(item, state, value); + } + }; + /** + * 将指定状态的优先级提升为最高优先级 + * @param {Item} item 元素id或元素实例 + * @param state 状态名称 + */ + + + AbstractGraph.prototype.priorityState = function (item, state) { + var itemController = this.get('itemController'); + itemController.priorityState(item, state); + }; + /** + * 设置视图初始化数据 + * @param {GraphData} data 初始化数据 + */ + + + AbstractGraph.prototype.data = function (data) { + this.set('data', data); + }; + /** + * 根据data接口的数据渲染视图 + */ + + + AbstractGraph.prototype.render = function () { + var self = this; + this.set('comboSorted', false); + var data = this.get('data'); + + if (this.get('enabledStack')) { + // render 之前清空 redo 和 undo 栈 + this.clearStack(); + } + + if (!data) { + throw new Error('data must be defined first'); + } + + var _a = data.nodes, + nodes = _a === void 0 ? [] : _a, + _b = data.edges, + edges = _b === void 0 ? [] : _b, + _c = data.combos, + combos = _c === void 0 ? [] : _c; + this.clear(true); + this.emit('beforerender'); + each$2(nodes, function (node) { + self.add('node', node, false, false); + }); // process the data to tree structure + + if (combos && combos.length !== 0) { + var comboTrees = plainCombosToTrees(combos, nodes); + this.set('comboTrees', comboTrees); // add combos + + self.addCombos(combos); + } + + each$2(edges, function (edge) { + self.add('edge', edge, false, false); + }); + var animate = self.get('animate'); + + if (self.get('fitView') || self.get('fitCenter')) { + self.set('animate', false); + } // layout + + + var layoutController = self.get('layoutController'); + + if (layoutController) { + layoutController.layout(success); + if (this.destroyed) return; + } else { + if (self.get('fitView')) { + self.fitView(); + } + + if (self.get('fitCenter')) { + self.fitCenter(); + } + + self.emit('afterrender'); + self.set('animate', animate); + } // 将在 onLayoutEnd 中被调用 + + + function success() { + // fitView 与 fitCenter 共存时,fitView 优先,fitCenter 不再执行 + if (self.get('fitView')) { + self.fitView(); + } else if (self.get('fitCenter')) { + self.fitCenter(); + } + + self.autoPaint(); + self.emit('afterrender'); + + if (self.get('fitView') || self.get('fitCenter')) { + self.set('animate', animate); + } + } + + if (!this.get('groupByTypes')) { + if (combos && combos.length !== 0) { + this.sortCombos(); + } else { + // 为提升性能,选择数量少的进行操作 + if (data.nodes && data.edges && data.nodes.length < data.edges.length) { + var nodesArr = this.getNodes(); // 遍历节点实例,将所有节点提前。 + + nodesArr.forEach(function (node) { + node.toFront(); + }); + } else { + var edgesArr = this.getEdges(); // 遍历节点实例,将所有节点提前。 + + edgesArr.forEach(function (edge) { + edge.toBack(); + }); + } + } + } + + if (this.get('enabledStack')) { + this.pushStack('render'); + } + }; + /** + * 接收数据进行渲染 + * @Param {Object} data 初始化数据 + */ + + + AbstractGraph.prototype.read = function (data) { + this.data(data); + this.render(); + }; // 比较item + + + AbstractGraph.prototype.diffItems = function (type, items, models) { + var self = this; + var item; + var itemMap = this.get('itemMap'); + each$2(models, function (model) { + item = itemMap[model.id]; + + if (item) { + if (self.get('animate') && type === NODE) { + var containerMatrix = item.getContainer().getMatrix(); + if (!containerMatrix) containerMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + item.set('originAttrs', { + x: containerMatrix[6], + y: containerMatrix[7] + }); + } + + self.updateItem(item, model, false); + } else { + item = self.addItem(type, model, false); + } + + if (item) items[type + "s"].push(item); + }); + }; + /** + * 更改源数据,根据新数据重新渲染视图 + * @param {GraphData | TreeGraphData} data 源数据 + * @param {boolean} 是否入栈,默认为true + * @return {object} this + */ + + + AbstractGraph.prototype.changeData = function (data, stack) { + if (stack === void 0) { + stack = true; + } + + var self = this; + + if (!data) { + return this; + } + + if (stack && this.get('enabledStack')) { + this.pushStack('changedata', { + before: self.save(), + after: data + }); + } + + this.set('comboSorted', false); // 删除 hulls + + this.removeHulls(); // 更改数据源后,取消所有状态 + + this.getNodes().map(function (node) { + return self.clearItemStates(node); + }); + this.getEdges().map(function (edge) { + return self.clearItemStates(edge); + }); + var canvas = this.get('canvas'); + var localRefresh = canvas.get('localRefresh'); + canvas.set('localRefresh', false); + + if (!self.get('data')) { + self.data(data); + self.render(); + } + + var itemMap = this.get('itemMap'); + var items = { + nodes: [], + edges: [] + }; + var combosData = data.combos; + + if (combosData) { + var comboTrees = plainCombosToTrees(combosData, data.nodes); + this.set('comboTrees', comboTrees); + } + + this.diffItems('node', items, data.nodes); + each$2(itemMap, function (item, id) { + itemMap[id].getModel().depth = 0; + if (item.getType && item.getType() === 'edge') return; + + if (item.getType && item.getType() === 'combo') { + delete itemMap[id]; + item.destroy(); + } else if (items.nodes.indexOf(item) < 0) { + delete itemMap[id]; + self.remove(item, false); + } + }); // clear the destroyed combos here to avoid removing sub nodes before removing the parent combo + + var comboItems = this.getCombos(); + var combosLength = comboItems.length; + + for (var i = combosLength - 1; i >= 0; i--) { + if (comboItems[i].destroyed) { + comboItems.splice(i, 1); + } + } // process the data to tree structure + + + if (combosData) { + // add combos + self.addCombos(combosData); + + if (!this.get('groupByTypes')) { + this.sortCombos(); + } + } + + this.diffItems('edge', items, data.edges); + each$2(itemMap, function (item, id) { + if (item.getType && (item.getType() === 'node' || item.getType() === 'combo')) return; + + if (items.edges.indexOf(item) < 0) { + delete itemMap[id]; + self.remove(item, false); + } + }); + this.set({ + nodes: items.nodes, + edges: items.edges + }); + var layoutController = this.get('layoutController'); + + if (layoutController) { + layoutController.changeData(); + + if (self.get('animate') && !layoutController.getLayoutType()) { + // 如果没有指定布局 + self.positionsAnimate(); + } else { + self.autoPaint(); + } + } + + setTimeout(function () { + canvas.set('localRefresh', localRefresh); + }, 16); + return this; + }; + /** + * 私有方法,在 render 和 changeData 的时候批量添加数据中所有平铺的 combos + * @param {ComboConfig[]} combos 平铺的 combos 数据 + */ + + + AbstractGraph.prototype.addCombos = function (combos) { + var self = this; + var comboTrees = self.get('comboTrees'); + var itemController = this.get('itemController'); + itemController.addCombos(comboTrees, combos); + }; + /** + * 根据已经存在的节点或 combo 创建新的 combo + * @param combo combo ID 或 Combo 配置 + * @param children 添加到 Combo 中的元素,包括节点和 combo + */ + + + AbstractGraph.prototype.createCombo = function (combo, children) { + var _this = this; + + this.set('comboSorted', false); // step 1: 创建新的 Combo + + var comboId = ''; + var comboConfig; + if (!combo) return; + + if (isString$3(combo)) { + comboId = combo; + comboConfig = { + id: combo + }; + } else { + comboId = combo.id; + + if (!comboId) { + console.warn('Create combo failed. Please assign a unique string id for the adding combo.'); + return; + } + + comboConfig = combo; + } + + var trees = children.map(function (elementId) { + var item = _this.findById(elementId); + + var type = ''; + if (item.getType) type = item.getType(); + var cItem = { + id: item.getID(), + itemType: type + }; + + if (type === 'combo') { + cItem.parentId = comboId; + } else if (type === 'node') { + cItem.comboId = comboId; + } + + return cItem; + }); + comboConfig.children = trees; // step 2: 添加 Combo,addItem 时会将子将元素添加到 Combo 中 + + this.addItem('combo', comboConfig, false); + this.set('comboSorted', false); // step3: 更新 comboTrees 结构 + + var comboTrees = this.get('comboTrees'); + (comboTrees || []).forEach(function (ctree) { + traverseTreeUp$1(ctree, function (child) { + if (child.id === comboId) { + child.itemType = 'combo'; + child.children = trees; + return false; + } + + return true; + }); + }); + + if (comboTrees) { + this.sortCombos(); + } + }; + /** + * 解散 combo + * @param {String | INode | ICombo} combo 需要被解散的 Combo item 或 id + */ + + + AbstractGraph.prototype.uncombo = function (combo) { + var _this = this; + + var self = this; + var comboItem = combo; + + if (isString$3(combo)) { + comboItem = this.findById(combo); + } + + if (!comboItem || comboItem.getType && comboItem.getType() !== 'combo') { + console.warn('The item is not a combo!'); + return; + } + + var parentId = comboItem.getModel().parentId; + var comboTrees = self.get('comboTrees'); + if (!comboTrees) comboTrees = []; + var itemMap = this.get('itemMap'); + var comboId = comboItem.get('id'); + var treeToBeUncombo; + var brothers = []; + var comboItems = this.get('combos'); + var parentItem = this.findById(parentId); + comboTrees.forEach(function (ctree) { + if (treeToBeUncombo) return; // terminate the forEach + + traverseTreeUp$1(ctree, function (subtree) { + // find the combo to be uncomboed, delete the combo from map and cache + if (subtree.id === comboId) { + treeToBeUncombo = subtree; // delete the related edges + + var edges = comboItem.getEdges(); + edges.forEach(function (edge) { + _this.removeItem(edge, false); + }); + var index = comboItems.indexOf(combo); + comboItems.splice(index, 1); + delete itemMap[comboId]; + comboItem.destroy(); + } // find the parent to remove the combo from the combo's brothers array and add the combo's children to the combo's brothers array in the tree + + + if (parentId && treeToBeUncombo && subtree.id === parentId) { + parentItem.removeCombo(comboItem); + brothers = subtree.children; // the combo's brothers + // remove the combo from its brothers array + + var index = brothers.indexOf(treeToBeUncombo); + + if (index !== -1) { + brothers.splice(index, 1); + } // append the combo's children to the combo's brothers array + + + treeToBeUncombo.children.forEach(function (child) { + var item = _this.findById(child.id); + + var childModel = item.getModel(); + + if (item.getType && item.getType() === 'combo') { + child.parentId = parentId; + delete child.comboId; + childModel.parentId = parentId; // update the parentId of the model + + delete childModel.comboId; + } else if (item.getType && item.getType() === 'node') { + child.comboId = parentId; + childModel.comboId = parentId; // update the parentId of the model + } + + parentItem.addChild(item); + brothers.push(child); + }); + return false; + } + + return true; + }); + }); // if the parentId is not found, remove the combo from the roots + + if (!parentId && treeToBeUncombo) { + var index = comboTrees.indexOf(treeToBeUncombo); + comboTrees.splice(index, 1); // modify the parentId of the children + + treeToBeUncombo.children.forEach(function (child) { + child.parentId = undefined; + + var childModel = _this.findById(child.id).getModel(); + + childModel.parentId = undefined; // update the parentId of the model + + if (child.itemType !== 'node') comboTrees.push(child); + }); + } + }; + /** + * 根据节点的 bbox 更新所有 combos 的绘制,包括 combos 的位置和范围 + */ + + + AbstractGraph.prototype.updateCombos = function () { + var _this = this; + + var self = this; + var comboTrees = this.get('comboTrees'); + var itemController = self.get('itemController'); + var itemMap = self.get('itemMap'); + (comboTrees || []).forEach(function (ctree) { + traverseTreeUp$1(ctree, function (child) { + if (!child) { + return true; + } + + var childItem = itemMap[child.id]; + + if (childItem && childItem.getType && childItem.getType() === 'combo') { + // 更新具体的 Combo 之前先清除所有的已有状态,以免将 state 中的样式更新为 Combo 的样式 + var states = __spreadArray$3([], childItem.getStates()); + + each$2(states, function (state) { + return _this.setItemState(childItem, state, false); + }); // 更新具体的 Combo + + itemController.updateCombo(childItem, child.children); // 更新 Combo 后,还原已有的状态 + + each$2(states, function (state) { + return _this.setItemState(childItem, state, true); + }); + } + + return true; + }); + }); + self.sortCombos(); + }; + /** + * 根据节点的 bbox 更新 combo 及其祖先 combos 的绘制,包括 combos 的位置和范围 + * @param {String | ICombo} combo 需要被更新的 Combo 或 id,若指定,则该 Combo 及所有祖先 Combod 都会被更新 + */ + + + AbstractGraph.prototype.updateCombo = function (combo) { + var _this = this; + + var self = this; + var comboItem = combo; + var comboId; + + if (isString$3(combo)) { + comboItem = this.findById(combo); + } + + if (!comboItem || comboItem.getType && comboItem.getType() !== 'combo') { + console.warn('The item to be updated is not a combo!'); + return; + } + + comboId = comboItem.get('id'); + var comboTrees = this.get('comboTrees'); + var itemController = self.get('itemController'); + var itemMap = self.get('itemMap'); + (comboTrees || []).forEach(function (ctree) { + traverseTreeUp$1(ctree, function (child) { + if (!child) { + return true; + } + + var childItem = itemMap[child.id]; + + if (comboId === child.id && childItem && childItem.getType && childItem.getType() === 'combo') { + // 更新具体的 Combo 之前先清除所有的已有状态,以免将 state 中的样式更新为 Combo 的样式 + var states = __spreadArray$3([], childItem.getStates()); // || !item.getStateStyle(stateName) + + + each$2(states, function (state) { + if (childItem.getStateStyle(state)) { + _this.setItemState(childItem, state, false); + } + }); // 更新具体的 Combo + + itemController.updateCombo(childItem, child.children); // 更新 Combo 后,还原已有的状态 + + each$2(states, function (state) { + if (childItem.getStateStyle(state)) { + _this.setItemState(childItem, state, true); + } + }); + if (comboId) comboId = child.parentId; + } + + return true; + }); + }); + }; + /** + * 更新树结构,例如移动子树等 + * @param {String | INode | ICombo} item 需要被更新的 Combo 或 节点 id + * @param {string | undefined} parentId 新的父 combo id,undefined 代表没有父 combo + */ + + + AbstractGraph.prototype.updateComboTree = function (item, parentId, stack) { + if (stack === void 0) { + stack = true; + } + + var self = this; + this.set('comboSorted', false); + var uItem; + + if (isString$3(item)) { + uItem = self.findById(item); + } else { + uItem = item; + } + + var model = uItem.getModel(); + var oldParentId = model.comboId || model.parentId; + var type = ''; + if (uItem.getType) type = uItem.getType(); // 若 item 是 Combo,且 parentId 是其子孙 combo 的 id,则警告并终止 + + if (parentId && type === 'combo') { + var comboTrees = this.get('comboTrees'); + var valid_1 = true; + var itemSubTree_1; + (comboTrees || []).forEach(function (ctree) { + if (itemSubTree_1) return; + traverseTree$2(ctree, function (subTree) { + if (itemSubTree_1) return; // 找到从 item 开始的子树 + + if (subTree.id === uItem.getID()) { + itemSubTree_1 = subTree; + } + + return true; + }); + }); // 在以 item 为根的子树中寻找与 parentId 相同的后继元素 + + traverseTree$2(itemSubTree_1, function (subTree) { + if (subTree.id === parentId) { + valid_1 = false; + return false; + } + + return true; + }); // parentId 是 item 的一个后继元素,不能进行更新 + + if (!valid_1) { + console.warn('Failed to update the combo tree! The parentId points to a descendant of the combo!'); + return; + } + } + + if (stack && this.get('enabledStack')) { + var beforeData = {}, + afterData = {}; + + if (type === 'combo') { + beforeData.combos = [{ + id: model.id, + parentId: model.parentId + }]; + afterData.combos = [{ + id: model.id, + parentId: parentId + }]; + } else if (type === 'node') { + beforeData.nodes = [{ + id: model.id, + parentId: model.comboId + }]; + afterData.nodes = [{ + id: model.id, + parentId: parentId + }]; + } + + this.pushStack('updateComboTree', { + before: beforeData, + after: afterData + }); + } // 当 combo 存在 parentId 或 comboId 时,才将其移除 + + + if (model.parentId || model.comboId) { + var combo = this.findById(model.parentId || model.comboId); + + if (combo) { + combo.removeChild(uItem); + } + } + + if (type === 'combo') { + model.parentId = parentId; + } else if (type === 'node') { + model.comboId = parentId; + } // 只有当移入到指定 combo 时才添加 + + + if (parentId) { + var parentCombo = this.findById(parentId); + + if (parentCombo) { + // 将元素添加到 parentCombo 中 + parentCombo.addChild(uItem); + } + } // 如果原先有父亲 combo,则从原父 combo 的子元素数组中删除 + + + if (oldParentId) { + var parentCombo = this.findById(oldParentId); + + if (parentCombo) { + // 将元素从 parentCombo 中移除 + parentCombo.removeChild(uItem); + } + } + + var newComboTrees = reconstructTree(this.get('comboTrees'), model.id, parentId); + this.set('comboTrees', newComboTrees); + this.updateCombos(); + }; + /** + * 导出图数据 + * @return {object} data + */ + + + AbstractGraph.prototype.save = function () { + var nodes = []; + var edges = []; + var combos = []; + each$2(this.get('nodes'), function (node) { + nodes.push(node.getModel()); + }); + each$2(this.get('edges'), function (edge) { + edges.push(edge.getModel()); + }); + each$2(this.get('combos'), function (combo) { + combos.push(combo.getModel()); + }); + return { + nodes: nodes, + edges: edges, + combos: combos + }; + }; + /** + * 改变画布大小 + * @param {number} width 画布宽度 + * @param {number} height 画布高度 + * @return {object} this + */ + + + AbstractGraph.prototype.changeSize = function (width, height) { + var viewController = this.get('viewController'); + viewController.changeSize(width, height); + return this; + }; + /** + * 当源数据在外部发生变更时,根据新数据刷新视图。但是不刷新节点位置 + */ + + + AbstractGraph.prototype.refresh = function () { + var self = this; + self.emit('beforegraphrefresh'); + + if (self.get('animate')) { + self.positionsAnimate(); + } else { + var nodes = self.get('nodes'); + var edges = self.get('edges'); + var vedges = self.get('edges'); + each$2(nodes, function (node) { + node.refresh(); + }); + each$2(edges, function (edge) { + edge.refresh(); + }); + each$2(vedges, function (vedge) { + vedge.refresh(); + }); + } + + self.emit('aftergraphrefresh'); + self.autoPaint(); + }; + /** + * 获取当前图中所有节点的item实例 + * @return {INode} item数组 + */ + + + AbstractGraph.prototype.getNodes = function () { + return this.get('nodes'); + }; + /** + * 获取当前图中所有边的item实例 + * @return {IEdge} item数组 + */ + + + AbstractGraph.prototype.getEdges = function () { + return this.get('edges'); + }; + /** + * 获取图中所有的 combo 实例 + */ + + + AbstractGraph.prototype.getCombos = function () { + return this.get('combos'); + }; + /** + * 获取指定 Combo 中所有的节点 + * @param comboId combo ID + */ + + + AbstractGraph.prototype.getComboChildren = function (combo) { + if (isString$3(combo)) { + combo = this.findById(combo); + } + + if (!combo || combo.getType && combo.getType() !== 'combo') { + console.warn('The combo does not exist!'); + return; + } + + return combo.getChildren(); + }; + /** + * 根据 graph 上的 animateCfg 进行视图中节点位置动画接口 + */ + + + AbstractGraph.prototype.positionsAnimate = function () { + var self = this; + self.emit('beforeanimate'); + var animateCfg = self.get('animateCfg'); + var onFrame = animateCfg.onFrame; + var nodes = self.getNodes(); + var toNodes = nodes.map(function (node) { + var model = node.getModel(); + return { + id: model.id, + x: model.x, + y: model.y + }; + }); + + if (self.isAnimating()) { + self.stopAnimate(); + } + + var canvas = self.get('canvas'); + canvas.animate(function (ratio) { + each$2(toNodes, function (data) { + var node = self.findById(data.id); + + if (!node || node.destroyed) { + return; + } + + var originAttrs = node.get('originAttrs'); + var model = node.get('model'); + + if (!originAttrs) { + var containerMatrix = node.getContainer().getMatrix(); + if (!containerMatrix) containerMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + originAttrs = { + x: containerMatrix[6], + y: containerMatrix[7] + }; + node.set('originAttrs', originAttrs); + } + + if (onFrame) { + var attrs = onFrame(node, ratio, data, originAttrs); + node.set('model', Object.assign(model, attrs)); + } else { + model.x = originAttrs.x + (data.x - originAttrs.x) * ratio; + model.y = originAttrs.y + (data.y - originAttrs.y) * ratio; + } + }); + self.refreshPositions(); + }, { + duration: animateCfg.duration, + easing: animateCfg.easing, + callback: function callback() { + each$2(nodes, function (node) { + node.set('originAttrs', null); + }); + + if (animateCfg.callback) { + animateCfg.callback(); + } + + self.emit('afteranimate'); + self.animating = false; + } + }); + }; + /** + * 当节点位置在外部发生改变时,刷新所有节点位置,重计算边 + */ + + + AbstractGraph.prototype.refreshPositions = function () { + var self = this; + self.emit('beforegraphrefreshposition'); + var nodes = self.get('nodes'); + var edges = self.get('edges'); + var vedges = self.get('vedges'); + var combos = self.get('combos'); + var model; + var updatedNodes = {}; + each$2(nodes, function (node) { + model = node.getModel(); + var originAttrs = node.get('originAttrs'); + + if (originAttrs && model.x === originAttrs.x && model.y === originAttrs.y) { + return; + } + + var changed = node.updatePosition({ + x: model.x, + y: model.y + }); + updatedNodes[model.id] = changed; + if (model.comboId) updatedNodes[model.comboId] = updatedNodes[model.comboId] || changed; + }); + + if (combos && combos.length !== 0) { + self.updateCombos(); + } + + each$2(edges, function (edge) { + var sourceModel = edge.getSource().getModel(); + var targetModel = edge.getTarget().getModel(); + + if (updatedNodes[sourceModel.id] || updatedNodes[targetModel.id] || edge.getModel().isComboEdge) { + edge.refresh(); + } + }); + each$2(vedges, function (vedge) { + vedge.refresh(); + }); + self.emit('aftergraphrefreshposition'); + self.autoPaint(); + }; + + AbstractGraph.prototype.stopAnimate = function () { + this.get('canvas').stopAnimate(); + }; + + AbstractGraph.prototype.isAnimating = function () { + return this.animating; + }; + /** + * 获取当前视口伸缩比例 + * @return {number} 比例 + */ + + + AbstractGraph.prototype.getZoom = function () { + var matrix = this.get('group').getMatrix(); + return matrix ? matrix[0] : 1; + }; + /** + * 获取当前的行为模式 + * @return {string} 当前行为模式 + */ + + + AbstractGraph.prototype.getCurrentMode = function () { + var modeController = this.get('modeController'); + return modeController.getMode(); + }; + /** + * 切换行为模式 + * @param {string} mode 指定模式 + * @return {object} this + */ + + + AbstractGraph.prototype.setMode = function (mode) { + var modeController = this.get('modeController'); + modeController.setMode(mode); + return this; + }; + /** + * 清除画布元素 + * @return {object} this + */ + + + AbstractGraph.prototype.clear = function (avoidEmit) { + if (avoidEmit === void 0) { + avoidEmit = false; + } + + var canvas = this.get('canvas'); + canvas.clear(); + this.initGroups(); // 清空画布时同时清除数据 + + this.set({ + itemMap: {}, + nodes: [], + edges: [], + groups: [], + combos: [], + comboTrees: [] + }); + if (!avoidEmit) this.emit('afterrender'); + return this; + }; + /** + * 更换布局配置项 + * @param {object} cfg 新布局配置项 + * 若 cfg 含有 type 字段或为 String 类型,且与现有布局方法不同,则更换布局 + * 若 cfg 不包括 type ,则保持原有布局方法,仅更新布局配置项 + */ + + + AbstractGraph.prototype.updateLayout = function (cfg) { + var layoutController = this.get('layoutController'); + + if (isString$3(cfg)) { + cfg = { + type: cfg + }; + } + + var oriLayoutCfg = this.get('layout'); + var layoutCfg = {}; + Object.assign(layoutCfg, oriLayoutCfg, cfg); + this.set('layout', layoutCfg); + + if (layoutController.isLayoutTypeSame(layoutCfg) && layoutCfg.gpuEnabled === oriLayoutCfg.gpuEnabled) { + // no type or same type, or switch the gpu and cpu, update layout + layoutController.updateLayoutCfg(layoutCfg); + } else { + // has different type, change layout + layoutController.changeLayout(layoutCfg); + } + }; + /** + * 销毁布局,changeData 时不会再使用原来的布局方法对新数据进行布局 + */ + + + AbstractGraph.prototype.destroyLayout = function () { + var layoutController = this.get('layoutController'); + layoutController.destroyLayout(); + }; + /** + * 重新以当前示例中配置的属性进行一次布局 + */ + + + AbstractGraph.prototype.layout = function () { + var layoutController = this.get('layoutController'); + var layoutCfg = this.get('layout'); + if (!layoutCfg || !layoutController) return; + + if (layoutCfg.workerEnabled) { + // 如果使用web worker布局 + layoutController.layout(); + return; + } + + if (layoutController.layoutMethod) { + layoutController.relayout(true); + } else { + layoutController.layout(); + } + }; + /** + * 收起指定的 combo + * @param {string | ICombo} combo combo ID 或 combo item + */ + + + AbstractGraph.prototype.collapseCombo = function (combo) { + var _this = this; + + if (isString$3(combo)) { + combo = this.findById(combo); + } + + if (!combo) { + console.warn('The combo to be collapsed does not exist!'); + return; + } + + this.emit('beforecollapseexpandcombo', { + action: 'expand', + item: combo + }); + var comboModel = combo.getModel(); + var itemController = this.get('itemController'); + itemController.collapseCombo(combo); + comboModel.collapsed = true; // add virtual edges + + var edges = this.getEdges().concat(this.get('vedges')); // find all the descendant nodes and combos + + var cnodes = []; + var ccombos = []; + var comboTrees = this.get('comboTrees'); + var found = false; + var brothers = {}; + (comboTrees || []).forEach(function (ctree) { + brothers[ctree.id] = ctree; + }); + (comboTrees || []).forEach(function (ctree) { + if (found) return; // if the combo is found, terminate the forEach + + traverseTree$2(ctree, function (subTree) { + // if the combo is found and the it is traversing the other brothers, terminate + if (found && brothers[subTree.id]) return false; + + if (comboModel.parentId === subTree.id) { + // if the parent is found, store the brothers + brothers = {}; + subTree.children.forEach(function (child) { + brothers[child.id] = child; + }); + } else if (comboModel.id === subTree.id) { + // if the combo is found + found = true; + } + + if (found) { + // if the combo is found, concat the descendant nodes and combos + var item = _this.findById(subTree.id); + + if (item && item.getType && item.getType() === 'combo') { + cnodes = cnodes.concat(item.getNodes()); + ccombos = ccombos.concat(item.getCombos()); + } + } + + return true; + }); + }); + var edgeWeightMap = {}; + var addedVEdges = []; + edges.forEach(function (edge) { + if (edge.isVisible() && !edge.getModel().isVEdge) return; + var source = edge.getSource(); + var target = edge.getTarget(); + + if ((cnodes.includes(source) || ccombos.includes(source)) && !cnodes.includes(target) && !ccombos.includes(target) || source.getModel().id === comboModel.id) { + var edgeModel = edge.getModel(); + + if (edgeModel.isVEdge) { + _this.removeItem(edge, false); + + return; + } + + var targetModel = target.getModel(); + + while (!target.isVisible()) { + target = _this.findById(targetModel.parentId || targetModel.comboId); + if (!target || !targetModel.parentId && !targetModel.comboId) return; // all the ancestors are hidden, then ignore the edge + + targetModel = target.getModel(); + } + + var targetId = targetModel.id; + + if (edgeWeightMap[comboModel.id + "-" + targetId]) { + edgeWeightMap[comboModel.id + "-" + targetId] += edgeModel.size || 1; + return; + } // the source is in the combo, the target is not + + + var vedge = _this.addItem('vedge', { + source: comboModel.id, + target: targetId, + isVEdge: true + }, false); + + edgeWeightMap[comboModel.id + "-" + targetId] = edgeModel.size || 1; + addedVEdges.push(vedge); + } else if (!cnodes.includes(source) && !ccombos.includes(source) && (cnodes.includes(target) || ccombos.includes(target)) || target.getModel().id === comboModel.id) { + var edgeModel = edge.getModel(); + + if (edgeModel.isVEdge) { + _this.removeItem(edge, false); + + return; + } + + var sourceModel = source.getModel(); + + while (!source.isVisible()) { + source = _this.findById(sourceModel.parentId || sourceModel.comboId); + if (!source || !sourceModel.parentId && !sourceModel.comboId) return; // all the ancestors are hidden, then ignore the edge + + sourceModel = source.getModel(); + } + + var sourceId = sourceModel.id; + + if (edgeWeightMap[sourceId + "-" + comboModel.id]) { + edgeWeightMap[sourceId + "-" + comboModel.id] += edgeModel.size || 1; + return; + } // the target is in the combo, the source is not + + + var vedge = _this.addItem('vedge', { + target: comboModel.id, + source: sourceId, + isVEdge: true + }, false); + + edgeWeightMap[sourceId + "-" + comboModel.id] = edgeModel.size || 1; + addedVEdges.push(vedge); + } + }); // update the width of the virtual edges, which is the sum of merged actual edges + // be attention that the actual edges with same endpoints but different directions will be represented by two different virtual edges + + addedVEdges.forEach(function (vedge) { + var vedgeModel = vedge.getModel(); + + _this.updateItem(vedge, { + size: edgeWeightMap[vedgeModel.source + "-" + vedgeModel.target] + }, false); + }); + this.emit('aftercollapseexpandcombo', { + action: 'collapse', + item: combo + }); + }; + /** + * 展开指定的 combo + * @param {string | ICombo} combo combo ID 或 combo item + */ + + + AbstractGraph.prototype.expandCombo = function (combo) { + var _this = this; + + if (isString$3(combo)) { + combo = this.findById(combo); + } + + if (!combo || combo.getType && combo.getType() !== 'combo') { + console.warn('The combo to be collapsed does not exist!'); + return; + } + + this.emit('beforecollapseexpandcombo', { + action: 'expand', + item: combo + }); + var comboModel = combo.getModel(); + var itemController = this.get('itemController'); + itemController.expandCombo(combo); + comboModel.collapsed = false; // add virtual edges + + var edges = this.getEdges().concat(this.get('vedges')); // find all the descendant nodes and combos + + var cnodes = []; + var ccombos = []; + var comboTrees = this.get('comboTrees'); + var found = false; + var brothers = {}; + (comboTrees || []).forEach(function (ctree) { + brothers[ctree.id] = ctree; + }); + (comboTrees || []).forEach(function (ctree) { + if (found) return; // if the combo is found, terminate + + traverseTree$2(ctree, function (subTree) { + if (found && brothers[subTree.id]) { + return false; + } + + if (comboModel.parentId === subTree.id) { + brothers = {}; + subTree.children.forEach(function (child) { + brothers[child.id] = child; + }); + } else if (comboModel.id === subTree.id) { + found = true; + } + + if (found) { + var item = _this.findById(subTree.id); + + if (item && item.getType && item.getType() === 'combo') { + cnodes = cnodes.concat(item.getNodes()); + ccombos = ccombos.concat(item.getCombos()); + } + } + + return true; + }); + }); + var edgeWeightMap = {}; + var addedVEdges = {}; + edges.forEach(function (edge) { + if (edge.isVisible() && !edge.getModel().isVEdge) return; + var source = edge.getSource(); + var target = edge.getTarget(); + var sourceId = source.get('id'); + var targetId = target.get('id'); + + if ((cnodes.includes(source) || ccombos.includes(source)) && !cnodes.includes(target) && !ccombos.includes(target) || sourceId === comboModel.id) { + // the source is in the combo, the target is not + // ignore the virtual edges + if (edge.getModel().isVEdge) { + _this.removeItem(edge, false); + + return; + } + + var targetModel = target.getModel(); // find the nearest visible ancestor + + while (!target.isVisible()) { + target = _this.findById(targetModel.comboId || targetModel.parentId); + + if (!target || !targetModel.parentId && !targetModel.comboId) { + return; // if all the ancestors of the oppsite are all hidden, ignore the edge + } + + targetModel = target.getModel(); + } + + targetId = targetModel.id; + var sourceModel = source.getModel(); // find the nearest visible ancestor + + while (!source.isVisible()) { + source = _this.findById(sourceModel.comboId || sourceModel.parentId); + + if (!source || !sourceModel.parentId && !sourceModel.comboId) { + return; // if all the ancestors of the oppsite are all hidden, ignore the edge + } + + if (sourceModel.comboId === comboModel.id || sourceModel.parentId === comboModel.id) { + break; // if the next ancestor is the combo, break the while + } + + sourceModel = source.getModel(); + } + + sourceId = sourceModel.id; + + if (targetId) { + var vedgeId = sourceId + "-" + targetId; // update the width of the virtual edges, which is the sum of merged actual edges + // be attention that the actual edges with same endpoints but different directions will be represented by two different virtual edges + + if (edgeWeightMap[vedgeId]) { + edgeWeightMap[vedgeId] += edge.getModel().size || 1; + + _this.updateItem(addedVEdges[vedgeId], { + size: edgeWeightMap[vedgeId] + }, false); + + return; + } + + var vedge = _this.addItem('vedge', { + source: sourceId, + target: targetId, + isVEdge: true + }, false); + + edgeWeightMap[vedgeId] = edge.getModel().size || 1; + addedVEdges[vedgeId] = vedge; + } + } else if (!cnodes.includes(source) && !ccombos.includes(source) && (cnodes.includes(target) || ccombos.includes(target)) || targetId === comboModel.id) { + // the target is in the combo, the source is not + // ignore the virtual edges + if (edge.getModel().isVEdge) { + _this.removeItem(edge, false); + + return; + } + + var sourceModel = source.getModel(); // find the nearest visible ancestor + + while (!source.isVisible()) { + source = _this.findById(sourceModel.comboId || sourceModel.parentId); + + if (!source || !sourceModel.parentId && !sourceModel.comboId) { + return; // if all the ancestors of the oppsite are all hidden, ignore the edge + } + + sourceModel = source.getModel(); + } + + sourceId = sourceModel.id; + var targetModel = target.getModel(); // find the nearest visible ancestor + + while (!target.isVisible()) { + target = _this.findById(targetModel.comboId || targetModel.parentId); + + if (!target || !targetModel.parentId && !targetModel.comboId) { + return; // if all the ancestors of the oppsite are all hidden, ignore the edge + } + + if (targetModel.comboId === comboModel.id || targetModel.parentId === comboModel.id) { + break; // if the next ancestor is the combo, break the while + } + + targetModel = target.getModel(); + } + + targetId = targetModel.id; + + if (sourceId) { + var vedgeId = sourceId + "-" + targetId; // update the width of the virtual edges, which is the sum of merged actual edges + // be attention that the actual edges with same endpoints but different directions will be represented by two different virtual edges + + if (edgeWeightMap[vedgeId]) { + edgeWeightMap[vedgeId] += edge.getModel().size || 1; + + _this.updateItem(addedVEdges[vedgeId], { + size: edgeWeightMap[vedgeId] + }, false); + + return; + } + + var vedge = _this.addItem('vedge', { + target: targetId, + source: sourceId, + isVEdge: true + }, false); + + edgeWeightMap[vedgeId] = edge.getModel().size || 1; + addedVEdges[vedgeId] = vedge; + } + } else if ((cnodes.includes(source) || ccombos.includes(source)) && (cnodes.includes(target) || ccombos.includes(target))) { + // both source and target are in the combo, if the target and source are both visible, show the edge + if (source.isVisible() && target.isVisible()) { + edge.show(); + } + } + }); + this.emit('aftercollapseexpandcombo', { + action: 'expand', + item: combo + }); + }; + + AbstractGraph.prototype.collapseExpandCombo = function (combo) { + if (isString$3(combo)) { + combo = this.findById(combo); + } + + if (combo.getType && combo.getType() !== 'combo') return; + var comboModel = combo.getModel(); // if one ancestor combo of the combo is collapsed, it should not be collapsed or expanded + + var parentItem = this.findById(comboModel.parentId); + + while (parentItem) { + var parentModel = parentItem.getModel(); + + if (parentModel.collapsed) { + console.warn("Fail to expand the combo since it's ancestor combo is collapsed."); + parentItem = undefined; + return; + } + + parentItem = this.findById(parentModel.parentId); + } + + var collapsed = comboModel.collapsed; // 该群组已经处于收起状态,需要展开 + + if (collapsed) { + this.expandCombo(combo); + } else { + this.collapseCombo(combo); + } + + this.updateCombo(combo); + }; + /** + * 根据 comboTree 结构整理 Combo 相关的图形绘制层级,包括 Combo 本身、节点、边 + * @param {GraphData} data 数据 + */ + + + AbstractGraph.prototype.sortCombos = function () { + var _this = this; + + var comboSorted = this.get('comboSorted'); + if (comboSorted) return; + this.set('comboSorted', true); + var depthMap = []; + var dataDepthMap = {}; + var comboTrees = this.get('comboTrees'); + (comboTrees || []).forEach(function (cTree) { + traverseTree$2(cTree, function (child) { + if (depthMap[child.depth]) depthMap[child.depth].push(child.id);else depthMap[child.depth] = [child.id]; + dataDepthMap[child.id] = child.depth; + return true; + }); + }); + var edges = this.getEdges().concat(this.get('vedges')); + (edges || []).forEach(function (edgeItem) { + var edge = edgeItem.getModel(); + var sourceDepth = dataDepthMap[edge.source] || 0; + var targetDepth = dataDepthMap[edge.target] || 0; + var depth = Math.max(sourceDepth, targetDepth); + if (depthMap[depth]) depthMap[depth].push(edge.id);else depthMap[depth] = [edge.id]; + }); + depthMap.forEach(function (array) { + if (!array || !array.length) return; + + for (var i = array.length - 1; i >= 0; i--) { + var item = _this.findById(array[i]); + + if (item) item.toFront(); + } + }); + }; + /** + * 获取节点所有的邻居节点 + * + * @param {(string | INode)} node 节点 ID 或实例 + * @returns {INode[]} + * @memberof IAbstractGraph + */ + + + AbstractGraph.prototype.getNeighbors = function (node, type) { + var item = node; + + if (isString$3(node)) { + item = this.findById(node); + } + + return item.getNeighbors(type); + }; + /** + * 获取 node 的度数 + * + * @param {(string | INode)} node 节点 ID 或实例 + * @param {('in' | 'out' | 'total' | 'all' | undefined)} 度数类型,in 入度,out 出度,total 总度数,all 返回三种类型度数的对象 + * @returns {Number | Object} 该节点的度数 + * @memberof IAbstractGraph + */ + + + AbstractGraph.prototype.getNodeDegree = function (node, type, refresh) { + if (type === void 0) { + type = undefined; + } + + if (refresh === void 0) { + refresh = false; + } + + var item = node; + + if (isString$3(node)) { + item = this.findById(node); + } + + var degrees = this.get('degrees'); + + if (!degrees || refresh) { + degrees = degree(this.save()); + this.set('degrees', degrees); + } + + var nodeDegrees = degrees[item.getID()]; + var res = 0; // 如果是通过 addItem 后面新增加的节点,此时它的所有度数都为 0 + + if (!nodeDegrees) { + return 0; + } + + switch (type) { + case 'in': + res = nodeDegrees.inDegree; + break; + + case 'out': + res = nodeDegrees.outDegree; + break; + + case 'all': + res = nodeDegrees; + break; + + default: + res = nodeDegrees.degree; + break; + } + + return res; + }; + + AbstractGraph.prototype.getUndoStack = function () { + return this.undoStack; + }; + + AbstractGraph.prototype.getRedoStack = function () { + return this.redoStack; + }; + /** + * 获取 undo 和 redo 栈的数据 + */ + + + AbstractGraph.prototype.getStackData = function () { + if (!this.get('enabledStack')) { + return null; + } + + return { + undoStack: this.undoStack.toArray(), + redoStack: this.redoStack.toArray() + }; + }; + /** + * 清空 undo stack & redo stack + */ + + + AbstractGraph.prototype.clearStack = function () { + if (this.get('enabledStack')) { + this.undoStack.clear(); + this.redoStack.clear(); + } + }; + /** + * 将操作类型和操作数据入栈 + * @param action 操作类型 + * @param data 入栈的数据 + * @param stackType 栈的类型 + */ + + + AbstractGraph.prototype.pushStack = function (action, data, stackType) { + if (action === void 0) { + action = 'update'; + } + + if (stackType === void 0) { + stackType = 'undo'; + } + + if (!this.get('enabledStack')) { + console.warn('请先启用 undo & redo 功能,在实例化 Graph 时候配置 enabledStack: true !'); + return; + } + + var stackData = data ? clone$7(data) : { + before: {}, + after: clone$7(this.save()) + }; + + if (stackType === 'redo') { + this.redoStack.push({ + action: action, + data: stackData + }); + } else { + this.undoStack.push({ + action: action, + data: stackData + }); + } + + this.emit('stackchange', { + undoStack: this.undoStack, + redoStack: this.redoStack + }); + }; + /** + * 获取邻接矩阵 + * + * @param {boolean} cache 是否使用缓存的 + * @param {boolean} directed 是否是有向图,默认取 graph.directed + * @returns {Matrix} 邻接矩阵 + * @memberof IAbstractGraph + */ + + + AbstractGraph.prototype.getAdjMatrix = function (cache, directed) { + if (cache === void 0) { + cache = true; + } + + if (directed === undefined) directed = this.get('directed'); + var currentAdjMatrix = this.get('adjMatrix'); + + if (!currentAdjMatrix || !cache) { + currentAdjMatrix = adjMatrix(this.save(), directed); + this.set('adjMatrix', currentAdjMatrix); + } + + return currentAdjMatrix; + }; + /** + * 获取最短路径矩阵 + * + * @param {boolean} cache 是否使用缓存的 + * @param {boolean} directed 是否是有向图,默认取 graph.directed + * @returns {Matrix} 最短路径矩阵 + * @memberof IAbstractGraph + */ + + + AbstractGraph.prototype.getShortestPathMatrix = function (cache, directed) { + if (cache === void 0) { + cache = true; + } + + if (directed === undefined) directed = this.get('directed'); + var currentAdjMatrix = this.get('adjMatrix'); + var currentShourtestPathMatrix = this.get('shortestPathMatrix'); + + if (!currentAdjMatrix || !cache) { + currentAdjMatrix = adjMatrix(this.save(), directed); + this.set('adjMatrix', currentAdjMatrix); + } + + if (!currentShourtestPathMatrix || !cache) { + currentShourtestPathMatrix = floydWarshall$3(this.save(), directed); + this.set('shortestPathMatrix', currentShourtestPathMatrix); + } + + return currentShourtestPathMatrix; + }; + /** + * 重新定义监听函数,复写参数类型 + */ + + + AbstractGraph.prototype.on = function (eventName, callback, once) { + return _super.prototype.on.call(this, eventName, callback, once); + }; + /** + * 销毁画布 + */ + + + AbstractGraph.prototype.destroy = function () { + this.clear(); // 清空栈数据 + + this.clearStack(); + this.get('itemController').destroy(); + this.get('modeController').destroy(); + this.get('viewController').destroy(); + this.get('stateController').destroy(); + this.get('canvas').destroy(); + this.cfg = null; + this.destroyed = true; + this.redoStack = null; + this.undoStack = null; + }; + /** + * 创建凸包或凹包轮廓 + * @param cfg HullCfg 轮廓配置项 + */ + + + AbstractGraph.prototype.createHull = function (cfg) { + if (!cfg.members || cfg.members.length < 1) { + console.warn('Create hull failed! The members is empty.'); + return; + } + + var parent = this.get('hullGroup'); + var hullMap = this.get('hullMap'); + + if (!hullMap) { + hullMap = {}; + this.set('hullMap', hullMap); + } + + if (!parent || parent.get('destroyed')) { + parent = this.get('group').addGroup({ + id: 'hullGroup' + }); + parent.toBack(); + this.set('hullGroup', parent); + } + + if (hullMap[cfg.id]) { + console.warn('Existed hull id.'); + return hullMap[cfg.id]; + } + + var group = parent.addGroup({ + id: cfg.id + "-container" + }); + var hull = new Hull(this, __assign$r(__assign$r({}, cfg), { + group: group + })); + var hullId = hull.id; + hullMap[hullId] = hull; + return hull; + }; + /** + * 获取当前 graph 中存在的包裹轮廓 + * @return {[key: string]: Hull} Hull 的 map,hullId 对应的 hull 实例 + */ + + + AbstractGraph.prototype.getHulls = function () { + return this.get('hullMap'); + }; + /** + * 根据 hullId 获取对应的 hull + * @return Hull + */ + + + AbstractGraph.prototype.getHullById = function (hullId) { + return this.get('hullMap')[hullId]; + }; + + AbstractGraph.prototype.removeHull = function (hull) { + var hullInstance; + + if (isString$3(hull)) { + hullInstance = this.getHullById(hull); + } else { + hullInstance = hull; + } + + var hullMap = this.get('hullMap'); + delete hullMap[hullInstance.id]; + hullInstance.destroy(); + }; + + AbstractGraph.prototype.removeHulls = function () { + var hulls = this.getHulls(); + if (!hulls || !Object.keys(hulls).length) return; + Object.keys(hulls).forEach(function (key) { + var hull = hulls[key]; + hull.destroy(); + }); + this.set('hullMap', {}); + }; + + return AbstractGraph; +}(EventEmitter); + +function _typeof$2(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof$2 = function _typeof(obj) { return typeof obj; }; } else { _typeof$2 = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof$2(obj); } +var transform$8 = transform$i; +var CLS_SHAPE_SUFFIX = '-shape'; +var CLS_LABEL_SUFFIX = '-label'; +var ARROWS = ['startArrow', 'endArrow']; +var SHAPE_DEFAULT_ATTRS = { + lineWidth: 1, + stroke: undefined, + fill: undefined, + lineAppendWidth: 1, + opacity: undefined, + strokeOpacity: undefined, + fillOpacity: undefined, + x: 0, + y: 0, + r: 10, + width: 20, + height: 20, + shadowColor: undefined, + shadowBlur: 0, + shadowOffsetX: 0, + shadowOffsetY: 0 +}; +var PATH_SHAPE_DEFAULT_ATTRS = { + lineWidth: 1, + stroke: '#000', + lineDash: undefined, + startArrow: false, + endArrow: false, + opacity: undefined, + strokeOpacity: undefined, + fillOpacity: undefined, + shadowColor: undefined, + shadowBlur: 0, + shadowOffsetX: 0, + shadowOffsetY: 0 +}; +var SHAPES_DEFAULT_ATTRS = { + edge: PATH_SHAPE_DEFAULT_ATTRS, + node: SHAPE_DEFAULT_ATTRS, + combo: SHAPE_DEFAULT_ATTRS +}; +var CLS_LABEL_BG_SUFFIX = '-label-bg'; // 单个 shape 带有一个 label,共用这段代码 + +var shapeBase = { + // 默认样式及配置 + options: {}, + itemType: '', + + /** + * 形状的类型,例如 circle,ellipse,polyline... + */ + type: '', + getCustomConfig: function getCustomConfig(cfg) { + return {}; + }, + getOptions: function getOptions(cfg) { + return deepMix({ + // 解决局部渲染导致的文字移动残影问题 + labelCfg: { + style: { + fontFamily: typeof window !== 'undefined' ? window.getComputedStyle(document.body, null).getPropertyValue('font-family') || 'Arial, sans-serif' : 'Arial, sans-serif' + } + }, + descriptionCfg: { + style: { + fontFamily: typeof window !== 'undefined' ? window.getComputedStyle(document.body, null).getPropertyValue('font-family') || 'Arial, sans-serif' : 'Arial, sans-serif' + } + } + }, this.options, this.getCustomConfig(cfg) || {}, cfg); + }, + + /** + * 绘制节点/边,包含文本 + * @override + * @param {Object} cfg 节点的配置项 + * @param {G.Group} group 节点的容器 + * @return {IShape} 绘制的图形 + */ + draw: function draw(cfg, group) { + var shape = this.drawShape(cfg, group); + shape.set('className', this.itemType + CLS_SHAPE_SUFFIX); + + if (cfg.label) { + var label = this.drawLabel(cfg, group); + label.set('className', this.itemType + CLS_LABEL_SUFFIX); + } + + return shape; + }, + + /** + * 绘制完成后的操作,便于用户继承现有的节点、边 + * @param cfg + * @param group + * @param keyShape + */ + afterDraw: function afterDraw(cfg, group, keyShape) {}, + drawShape: function drawShape(cfg, group) { + return null; + }, + drawLabel: function drawLabel(cfg, group) { + var defaultLabelCfg = this.getOptions(cfg).labelCfg; // image的情况下有可能为null + + var labelCfg = defaultLabelCfg || {}; + var labelStyle = this.getLabelStyle(cfg, labelCfg, group); + var rotate = labelStyle.rotate; + delete labelStyle.rotate; + var label = group.addShape('text', { + attrs: labelStyle, + draggable: true, + className: 'text-shape', + name: 'text-shape' + }); + + if (rotate) { + var labelBBox = label.getBBox(); + var labelMatrix = label.getMatrix(); + + if (!labelMatrix) { + labelMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + if (labelStyle.rotateCenter) { + switch (labelStyle.rotateCenter) { + case 'center': + labelMatrix = transform$8(labelMatrix, [['t', -labelBBox.width / 2, -labelBBox.height / 2], ['r', rotate], ['t', labelBBox.width / 2, labelBBox.height / 2]]); + break; + + case 'lefttop': + labelMatrix = transform$8(labelMatrix, [['t', -labelStyle.x, -labelStyle.y], ['r', rotate], ['t', labelStyle.x, labelStyle.y]]); + break; + + case 'leftcenter': + labelMatrix = transform$8(labelMatrix, [['t', -labelStyle.x, -labelStyle.y - labelBBox.height / 2], ['r', rotate], ['t', labelStyle.x, labelStyle.y + labelBBox.height / 2]]); + break; + + default: + labelMatrix = transform$8(labelMatrix, [['t', -labelBBox.width / 2, -labelBBox.height / 2], ['r', rotate], ['t', labelBBox.width / 2, labelBBox.height / 2]]); + break; + } + } else { + labelMatrix = transform$8(labelMatrix, [['t', -labelStyle.x, -labelStyle.y - labelBBox.height / 2], ['r', rotate], ['t', labelStyle.x, labelStyle.y + labelBBox.height / 2]]); + } + + label.setMatrix(labelMatrix); + } + + if (labelStyle.background) { + var rect = this.drawLabelBg(cfg, group, label); + var labelBgClassname = this.itemType + CLS_LABEL_BG_SUFFIX; + rect.set('classname', labelBgClassname); + label.toFront(); + } + + return label; + }, + drawLabelBg: function drawLabelBg(cfg, group, label) { + var defaultLabelCfg = this.options.labelCfg; + var labelCfg = mix({}, defaultLabelCfg, cfg.labelCfg); + var style = this.getLabelBgStyleByPosition(label, cfg, labelCfg, group); + var rect = group.addShape('rect', { + name: 'text-bg-shape', + attrs: style + }); + return rect; + }, + getLabelStyleByPosition: function getLabelStyleByPosition(cfg, labelCfg, group) { + return { + text: cfg.label + }; + }, + getLabelBgStyleByPosition: function getLabelBgStyleByPosition(label, cfg, labelCfg, group) { + return {}; + }, + + /** + * 获取文本的配置项 + * @param cfg 节点的配置项 + * @param labelCfg 文本的配置项 + * @param group 父容器,label 的定位可能与图形相关 + */ + getLabelStyle: function getLabelStyle(cfg, labelCfg, group) { + var calculateStyle = this.getLabelStyleByPosition(cfg, labelCfg, group); + var attrName = this.itemType + "Label"; // 取 nodeLabel,edgeLabel 的配置项 + + var defaultStyle = Global$1[attrName] ? Global$1[attrName].style : null; + + var labelStyle = __assign$r(__assign$r(__assign$r({}, defaultStyle), calculateStyle), labelCfg.style); + + return labelStyle; + }, + + /** + * 获取图形的配置项 + * @param cfg + */ + getShapeStyle: function getShapeStyle(cfg) { + return cfg.style; + }, + + /** + * 更新节点,包含文本 + * @override + * @param {Object} cfg 节点/边的配置项 + * @param {G6.Item} item 节点/边 + */ + update: function update(cfg, item) { + this.updateShapeStyle(cfg, item); + this.updateLabel(cfg, item); + }, + updateShapeStyle: function updateShapeStyle(cfg, item) { + var group = item.getContainer(); + var shape = item.getKeyShape(); + var shapeStyle = mix({}, shape.attr(), cfg.style); + + var _loop_1 = function _loop_1(key) { + var _a; + + var style = shapeStyle[key]; + + if (isPlainObject$3(style)) { + // 更新图元素样式,支持更新子元素 + var subShape = group.find(function (element) { + return element.get('name') === key; + }); + + if (subShape) { + subShape.attr(style); + } + } else { + shape.attr((_a = {}, _a[key] = style, _a)); + } + }; + + for (var key in shapeStyle) { + _loop_1(key); + } + }, + updateLabel: function updateLabel(cfg, item) { + var group = item.getContainer(); + var defaultLabelCfg = this.getOptions({}).labelCfg; + var labelClassName = this.itemType + CLS_LABEL_SUFFIX; + var label = group.find(function (element) { + return element.get('className') === labelClassName; + }); + var labelBgClassname = this.itemType + CLS_LABEL_BG_SUFFIX; + var labelBg = group.find(function (element) { + return element.get('classname') === labelBgClassname; + }); // 防止 cfg.label = "" 的情况 + + if (cfg.label || cfg.label === '') { + // 若传入的新配置中有 label,(用户没传入但原先有 label,label 也会有值) + if (!label) { + // 若原先不存在 label,则绘制一个新的 label + var newLabel = this.drawLabel(cfg, group); + newLabel.set('className', labelClassName); + } else { + // 若原先存在 label,则更新样式。与 getLabelStyle 不同在于这里需要融合当前 label 的样式 + // 用于融合 style 以外的属性:position, offset, ... + var currentLabelCfg = {}; + + if (item.getModel) { + currentLabelCfg = item.getModel().labelCfg; + } // 这里不能去掉 + + + var labelCfg = deepMix({}, defaultLabelCfg, currentLabelCfg, cfg.labelCfg); // 获取位置信息 + + var calculateStyle = this.getLabelStyleByPosition(cfg, labelCfg, group); // 取 nodeLabel,edgeLabel 的配置项 + + var cfgStyle = cfg.labelCfg ? cfg.labelCfg.style : undefined; + var cfgBgStyle = labelCfg.style && labelCfg.style.background; // 需要融合当前 label 的样式 label.attr()。不再需要全局/默认样式,因为已经应用在当前的 label 上 + + var labelStyle = __assign$r(__assign$r(__assign$r({}, label.attr()), calculateStyle), cfgStyle); + + var rotate = labelStyle.rotate; + delete labelStyle.rotate; // 计算 label 的旋转矩阵 + + if (rotate) { + // if G 4.x define the rotateAtStart, use it directly instead of using the following codes + var rotateMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + rotateMatrix = transform$8(rotateMatrix, [['t', -labelStyle.x, -labelStyle.y], ['r', rotate], ['t', labelStyle.x, labelStyle.y]]); + label.resetMatrix(); + label.attr(__assign$r(__assign$r({}, labelStyle), { + matrix: rotateMatrix + })); + } else { + label.resetMatrix(); + label.attr(labelStyle); + } + + if (!labelBg) { + if (labelStyle.background) { + labelBg = this.drawLabelBg(cfg, group, label); + labelBg.set('classname', labelBgClassname); + label.toFront(); + } + } else if (labelStyle.background) { + var calculateBgStyle = this.getLabelBgStyleByPosition(label, cfg, labelCfg, group); + + var labelBgStyle = __assign$r(__assign$r({}, calculateBgStyle), cfgBgStyle); + + labelBg.resetMatrix(); + + if (rotate) { + var bgRotateMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + bgRotateMatrix = transform$8(bgRotateMatrix, [['t', -labelBgStyle.x, -labelBgStyle.y], ['r', rotate], ['t', labelBgStyle.x, labelBgStyle.y]]); + labelBgStyle.matrix = bgRotateMatrix; + } + + labelBg.attr(labelBgStyle); + } else { + group.removeChild(labelBg); + } + } + } + }, + // update(cfg, item) // 默认不定义 + afterUpdate: function afterUpdate(cfg, item) {}, + + /** + * 设置节点的状态,主要是交互状态,业务状态请在 draw 方法中实现 + * 单图形的节点仅考虑 selected、active 状态,有其他状态需求的用户自己复写这个方法 + * @override + * @param {String} name 状态名称 + * @param {String | Boolean} value 状态值 + * @param {G6.Item} item 节点 + */ + setState: function setState(name, value, item) { + var _a, _b; + + var shape = item.get('keyShape'); + + if (!shape) { + return; + } + + var type = item.getType(); + var stateName = isBoolean(value) ? name : name + ":" + value; + var shapeStateStyle = this.getStateStyle(stateName, item); + var itemStateStyle = item.getStateStyle(stateName); // const originStyle = item.getOriginStyle(); + // 不允许设置一个不存在的状态 + + if (!itemStateStyle && !shapeStateStyle) { + return; + } // 要设置或取消的状态的样式 + // 当没有 state 状态时,默认使用 model.stateStyles 中的样式 + + + var styles = mix({}, itemStateStyle || shapeStateStyle); + var group = item.getContainer(); // 从图元素现有的样式中删除本次要取消的 states 中存在的属性值。使用对象检索更快 + + var keptAttrs = { + x: 1, + y: 1, + cx: 1, + cy: 1 + }; + + if (type === 'combo') { + keptAttrs.r = 1; + keptAttrs.width = 1; + keptAttrs.height = 1; + } + + if (value) { + var _loop_2 = function _loop_2(key) { + var _c; + + var style = styles[key]; + + if (isPlainObject$3(style) && !ARROWS.includes(key)) { + var subShape = group.find(function (element) { + return element.get('name') === key; + }); + + if (subShape) { + subShape.attr(style); + } + } else { + // 非纯对象,则认为是设置到 keyShape 上面的 + shape.attr((_c = {}, _c[key] = style, _c)); + } + }; // style 为要设置的状态的样式 + + + for (var key in styles) { + _loop_2(key); + } + } else { + // 所有生效的 state 的样式 + var enableStatesStyle = cloneBesidesImg$1(item.getCurrentStatesStyle()); + var model = item.getModel(); // 原始样式 + + var originStyle_1 = mix({}, model.style, cloneBesidesImg$1(item.getOriginStyle())); + var keyShapeName_1 = shape.get('name'); // cloning shape.attr(), keys.forEach to avoid cloning the img attr, which leads to maximum clone heap #2383 + // const keyShapeStyles = clone(shape.attr()) + + var shapeAttrs_1 = shape.attr(); + var keyShapeStyles_1 = {}; + Object.keys(shapeAttrs_1).forEach(function (key) { + if (key === 'img') return; + var attr = shapeAttrs_1[key]; + + if (attr && _typeof$2(attr) === 'object') { + keyShapeStyles_1[key] = clone$7(attr); + } else { + keyShapeStyles_1[key] = attr; + } + }); // 已有样式 - 要取消的状态的样式 + + var filtetDisableStatesStyle = {}; + + var _loop_3 = function _loop_3(p) { + var style = styles[p]; + + if (isPlainObject$3(style) && !ARROWS.includes(p)) { + var subShape_1 = group.find(function (element) { + return element.get('name') === p; + }); + + if (subShape_1) { + var subShapeStyles_1 = clone$7(subShape_1.attr()); + each$2(style, function (v, key) { + if (p === keyShapeName_1 && keyShapeStyles_1[key] && !keptAttrs[key]) { + delete keyShapeStyles_1[key]; + var value_1 = originStyle_1[p][key] || SHAPES_DEFAULT_ATTRS[type][key]; + shape.attr(key, value_1); + } else if (subShapeStyles_1[key] || subShapeStyles_1[key] === 0) { + delete subShapeStyles_1[key]; + var value_2 = originStyle_1[p][key] || SHAPES_DEFAULT_ATTRS[type][key]; + subShape_1.attr(key, value_2); + } + }); + filtetDisableStatesStyle[p] = subShapeStyles_1; + } + } else { + if (keyShapeStyles_1[p] && !keptAttrs[p]) { + delete keyShapeStyles_1[p]; + var value_3 = originStyle_1[p] || (originStyle_1[keyShapeName_1] ? originStyle_1[keyShapeName_1][p] : undefined) || SHAPES_DEFAULT_ATTRS[type][p]; + shape.attr(p, value_3); + } + } + }; // styles 为要取消的状态的样式 + + + for (var p in styles) { + _loop_3(p); + } // 从图元素现有的样式中删除本次要取消的 states 中存在的属性值后, + // 如果 keyShape 有 name 属性,则 filtetDisableStatesStyle 的格式为 { keyShapeName: {} } + // 否则为普通对象 + + + if (!keyShapeName_1) { + mix(filtetDisableStatesStyle, keyShapeStyles_1); + } else { + filtetDisableStatesStyle[keyShapeName_1] = keyShapeStyles_1; + } + + for (var key in enableStatesStyle) { + if (keptAttrs[key]) continue; + var enableStyle = enableStatesStyle[key]; + + if (!isPlainObject$3(enableStyle) || ARROWS.includes(key)) { + // 把样式属性merge到keyShape中 + if (!keyShapeName_1) { + mix(originStyle_1, (_a = {}, _a[key] = enableStyle, _a)); + } else { + mix(originStyle_1[keyShapeName_1], (_b = {}, _b[key] = enableStyle, _b)); + delete originStyle_1[key]; + } + + delete enableStatesStyle[key]; + } + } + + var originstyles = {}; + deepMix(originstyles, originStyle_1, filtetDisableStatesStyle, enableStatesStyle); + var keyShapeSetted = false; + + var _loop_4 = function _loop_4(originKey) { + var _d, _e; + + var style = originstyles[originKey]; + + if (isPlainObject$3(style) && !ARROWS.includes(originKey)) { + var subShape = group.find(function (element) { + return element.get('name') === originKey; + }); + + if (subShape) { + if (originKey === keyShapeName_1) { + if (type === 'combo') { + delete style.r; + delete style.width; + delete style.height; + } + + keyShapeSetted = true; + } + + subShape.attr(style); + } + } else if (!keyShapeSetted) { + var value_4 = style || SHAPES_DEFAULT_ATTRS[type][originKey]; // 当更新 combo 状态时,当不存在 keyShapeName 时候,则认为是设置到 keyShape 上面的 + + if (type === 'combo') { + if (!keyShapeName_1) { + shape.attr((_d = {}, _d[originKey] = value_4, _d)); + } + } else { + shape.attr((_e = {}, _e[originKey] = value_4, _e)); + } + } + }; + + for (var originKey in originstyles) { + _loop_4(originKey); + } + } + }, + + /** + * 获取不同状态下的样式 + * + * @param {string} name 状态名称 + * @param {Item} item Node或Edge的实例 + * @return {object} 样式 + */ + getStateStyle: function getStateStyle(name, item) { + var model = item.getModel(); + var type = item.getType(); + + var _a = this.getOptions(model), + stateStyles = _a.stateStyles, + _b = _a.style, + style = _b === void 0 ? {} : _b; + + var modelStateStyle = model.stateStyles ? model.stateStyles[name] : stateStyles && stateStyles[name]; + + if (type === 'combo') { + return clone$7(modelStateStyle); + } + + return mix({}, style, modelStateStyle); + }, + + /** + * 获取控制点 + * @param {Object} cfg 节点、边的配置项 + * @return {Array|null} 控制点的数组,如果为 null,则没有控制点 + */ + getControlPoints: function getControlPoints(cfg) { + return cfg.controlPoints; + }, + + /** + * 获取控制点 + * @param {Object} cfg 节点、边的配置项 + * @return {Array|null} 锚点的数组,如果为 null,则没有锚点 + */ + getAnchorPoints: function getAnchorPoints(cfg) { + var anchorPoints = this.getOptions(cfg).anchorPoints; + return anchorPoints; + } +}; + +var singleNode = { + itemType: 'node', + // 单个图形的类型 + shapeType: 'single-node', + + /** + * 文本相对图形的位置,默认以中心点 + * 位置包括: top, bottom, left, right, center + * @type {String} + */ + labelPosition: 'center', + + /** + * 文本相对偏移,当 labelPosition 不为 center 时有效 + * @type {Number} + */ + offset: Global$1.nodeLabel.offset, + + /** + * 获取节点宽高 + * @internal 返回节点的大小,以 [width, height] 的方式维护 + * @param {Object} cfg 节点的配置项 + * @return {Array} 宽高 + */ + getSize: function getSize(cfg) { + var size = cfg.size || this.getOptions({}).size || Global$1.defaultNode.size; // size 是数组,但长度为1,则补长度为2 + + if (isArray$n(size) && size.length === 1) { + size = [size[0], size[0]]; + } // size 为数字,则转换为数组 + + + if (!isArray$n(size)) { + size = [size, size]; + } + + return size; + }, + // 私有方法,不希望扩展的节点复写这个方法 + getLabelStyleByPosition: function getLabelStyleByPosition(cfg, labelCfg) { + var labelPosition = labelCfg.position || this.labelPosition; // 默认的位置(最可能的情形),所以放在最上面 + + if (labelPosition === 'center') { + return { + x: 0, + y: 0, + text: cfg.label + }; + } + + var offset = labelCfg.offset; + + if (isNil(offset)) { + // 考虑 offset = 0 的场景,不用用 labelCfg.offset || Global.nodeLabel.offset + offset = this.offset; // 不居中时的偏移量 + } + + var size = this.getSize(cfg); + var width = size[0]; + var height = size[1]; + var style; + + switch (labelPosition) { + case 'top': + style = { + x: 0, + y: 0 - height / 2 - offset, + textBaseline: 'bottom' // 文本在图形的上面 + + }; + break; + + case 'bottom': + style = { + x: 0, + y: height / 2 + offset, + textBaseline: 'top' + }; + break; + + case 'left': + style = { + x: 0 - width / 2 - offset, + y: 0, + textAlign: 'right' + }; + break; + + default: + style = { + x: width / 2 + offset, + y: 0, + textAlign: 'left' + }; + break; + } + + style.text = cfg.label; + return style; + }, + getLabelBgStyleByPosition: function getLabelBgStyleByPosition(label, cfg, labelCfg, group) { + if (!label) { + return {}; + } + + var bbox = label.getBBox(); + var backgroundStyle = labelCfg.style && labelCfg.style.background; + + if (!backgroundStyle) { + return {}; + } + + var padding = formatPadding(backgroundStyle.padding); + var backgroundWidth = bbox.width + padding[1] + padding[3]; + var backgroundHeight = bbox.height + padding[0] + padding[2]; + labelCfg.offset; + + var style; + style = { + x: bbox.minX - padding[3], + y: bbox.minY - padding[0] + }; + style = __assign$r(__assign$r(__assign$r({}, style), backgroundStyle), { + width: backgroundWidth, + height: backgroundHeight + }); + return style; + }, + drawShape: function drawShape(cfg, group) { + var shapeType = this.shapeType; // || this.type,都已经加了 shapeType + + var style = this.getShapeStyle(cfg); + var shape = group.addShape(shapeType, { + attrs: style, + draggable: true, + name: 'node-shape' + }); + return shape; + }, + + /** + * 更新linkPoints + * @param {Object} cfg 节点数据配置项 + * @param {Group} group Item所在的group + */ + updateLinkPoints: function updateLinkPoints(cfg, group) { + var defaultLinkPoints = this.getOptions(cfg).linkPoints; + var markLeft = group.find(function (element) { + return element.get('className') === 'link-point-left'; + }); + var markRight = group.find(function (element) { + return element.get('className') === 'link-point-right'; + }); + var markTop = group.find(function (element) { + return element.get('className') === 'link-point-top'; + }); + var markBottom = group.find(function (element) { + return element.get('className') === 'link-point-bottom'; + }); + var currentLinkPoints; + + if (markLeft) { + currentLinkPoints = markLeft.attr(); + } + + if (markRight && !currentLinkPoints) { + currentLinkPoints = markRight.attr(); + } + + if (markTop && !currentLinkPoints) { + currentLinkPoints = markTop.attr(); + } + + if (markBottom && !currentLinkPoints) { + currentLinkPoints = markBottom.attr(); + } + + if (!currentLinkPoints) currentLinkPoints = defaultLinkPoints; + var linkPoints = mix({}, currentLinkPoints, cfg.linkPoints); + var markFill = linkPoints.fill, + markStroke = linkPoints.stroke, + borderWidth = linkPoints.lineWidth; + var markSize = linkPoints.size / 2; + if (!markSize) markSize = linkPoints.r; + + var _a = cfg.linkPoints ? cfg.linkPoints : { + left: undefined, + right: undefined, + top: undefined, + bottom: undefined + }, + left = _a.left, + right = _a.right, + top = _a.top, + bottom = _a.bottom; + + var size = this.getSize(cfg); + var width = size[0]; + var height = size[1]; + var styles = { + r: markSize, + fill: markFill, + stroke: markStroke, + lineWidth: borderWidth + }; + + if (markLeft) { + if (!left && left !== undefined) { + markLeft.remove(); + } else { + markLeft.attr(__assign$r(__assign$r({}, styles), { + x: -width / 2, + y: 0 + })); + } + } else if (left) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: -width / 2, + y: 0 + }), + className: 'link-point-left', + name: 'link-point-left', + isAnchorPoint: true + }); + } + + if (markRight) { + if (!right && right !== undefined) { + markRight.remove(); + } + + markRight.attr(__assign$r(__assign$r({}, styles), { + x: width / 2, + y: 0 + })); + } else if (right) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: width / 2, + y: 0 + }), + className: 'link-point-right', + name: 'link-point-right', + isAnchorPoint: true + }); + } + + if (markTop) { + if (!top && top !== undefined) { + markTop.remove(); + } + + markTop.attr(__assign$r(__assign$r({}, styles), { + x: 0, + y: -height / 2 + })); + } else if (top) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: 0, + y: -height / 2 + }), + className: 'link-point-top', + name: 'link-point-top', + isAnchorPoint: true + }); + } + + if (markBottom) { + if (!bottom && bottom !== undefined) { + markBottom.remove(); + } else { + markBottom.attr(__assign$r(__assign$r({}, styles), { + x: 0, + y: height / 2 + })); + } + } else if (bottom) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: 0, + y: height / 2 + }), + className: 'link-point-bottom', + name: 'link-point-bottom', + isAnchorPoint: true + }); + } + }, + updateShape: function updateShape(cfg, item, keyShapeStyle, hasIcon) { + var keyShape = item.get('keyShape'); + keyShape.attr(__assign$r({}, keyShapeStyle)); + this.updateLabel(cfg, item); // special for some types of nodes + + if (hasIcon) { + this.updateIcon(cfg, item); + } + }, + updateIcon: function updateIcon(cfg, item) { + var _this = this; + + var group = item.getContainer(); + var icon = this.getOptions(cfg).icon; + var show = (cfg.icon ? cfg.icon : { + show: undefined + }).show; + var iconShape = group.find(function (element) { + return element.get('className') === _this.type + "-icon"; + }); + + if (iconShape) { + // 若原先存在 icon + if (show || show === undefined) { + // 若传入 show: true, 或没有设置,则更新原有的 icon 样式 + var iconConfig = mix({}, iconShape.attr(), icon); + var w = iconConfig.width, + h = iconConfig.height; + iconShape.attr(__assign$r(__assign$r({}, iconConfig), { + x: -w / 2, + y: -h / 2 + })); + } else { + // 若传入了 show: false 则删除原先的 icon + iconShape.remove(); + } + } else if (show) { + // 如果原先不存在 icon,但传入了 show: true,则新增 icon + var w = icon.width, + h = icon.height; + group.addShape('image', { + attrs: __assign$r(__assign$r({}, icon), { + x: -w / 2, + y: -h / 2 + }), + className: this.type + "-icon", + name: this.type + "-icon" + }); // to ensure the label is on the top of all the shapes + + var labelShape = group.find(function (element) { + return element.get('className') === "node-label"; + }); + + if (labelShape) { + labelShape.toFront(); + } + } + } +}; + +var singleNodeDef = __assign$r(__assign$r({}, shapeBase), singleNode); + +Shape.registerNode('single-node', singleNodeDef); + +/** + * @fileOverview 自定义边 + * @description 自定义边中有大量逻辑同自定义节点重复,虽然可以提取成为 mixin ,但是考虑到代码的可读性,还是单独实现。 + */ +var CLS_SHAPE = 'edge-shape'; // start,end 倒置,center 不变 + +function revertAlign(labelPosition) { + var textAlign = labelPosition; + + if (labelPosition === 'start') { + textAlign = 'end'; + } else if (labelPosition === 'end') { + textAlign = 'start'; + } + + return textAlign; +} + +var singleEdge = { + itemType: 'edge', + + /** + * 文本的位置 + * @type {String} + */ + labelPosition: 'center', + + /** + * 文本的 x 偏移 + * @type {Number} + */ + refX: 0, + + /** + * 文本的 y 偏移 + * @type {Number} + */ + refY: 0, + + /** + * 文本是否跟着线自动旋转,默认 false + * @type {Boolean} + */ + labelAutoRotate: false, + // 自定义边时的配置 + options: { + size: Global$1.defaultEdge.size, + style: { + x: 0, + y: 0, + stroke: Global$1.defaultEdge.style.stroke, + lineAppendWidth: Global$1.defaultEdge.style.lineAppendWidth + }, + labelCfg: { + style: { + fill: Global$1.edgeLabel.style.fill, + fontSize: Global$1.edgeLabel.style.fontSize + } + }, + stateStyles: __assign$r({}, Global$1.edgeStateStyles) + }, + + /** + * 获取边的 path + * @internal 供扩展的边覆盖 + * @param {Array} points 构成边的点的集合 + * @return {Array} 构成 path 的数组 + */ + getPath: function getPath(points) { + var path = []; + each$2(points, function (point, index) { + if (index === 0) { + path.push(['M', point.x, point.y]); + } else { + path.push(['L', point.x, point.y]); + } + }); + return path; + }, + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.options.style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle, cfg.style); + var size = cfg.size || Global$1.defaultEdge.size; + cfg = this.getPathPoints(cfg); + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + var controlPoints = this.getControlPoints(cfg); + var points = [startPoint]; // 添加起始点 + // 添加控制点 + + if (controlPoints) { + points = points.concat(controlPoints); + } // 添加结束点 + + + points.push(endPoint); + var path = this.getPath(points); + var styles = mix({}, Global$1.defaultEdge.style, { + stroke: Global$1.defaultEdge.color, + lineWidth: size, + path: path + }, style); + return styles; + }, + updateShapeStyle: function updateShapeStyle(cfg, item) { + var group = item.getContainer(); + var strokeStyle = { + stroke: cfg.color + }; + var shape = group.find(function (element) { + return element.get('className') === 'edge-shape'; + }) || item.getKeyShape(); + var size = cfg.size; + cfg = this.getPathPoints(cfg); + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + var controlPoints = this.getControlPoints(cfg); // || cfg.controlPoints; + + var points = [startPoint]; // 添加起始点 + // 添加控制点 + + if (controlPoints) { + points = points.concat(controlPoints); + } // 添加结束点 + + + points.push(endPoint); + var currentAttr = shape.attr(); + var previousStyle = mix({}, strokeStyle, currentAttr, cfg.style); + var source = cfg.sourceNode; + var target = cfg.targetNode; + var routeCfg = { + radius: previousStyle.radius + }; + + if (!controlPoints) { + routeCfg = { + source: source, + target: target, + offset: previousStyle.offset, + radius: previousStyle.radius + }; + } + + if (currentAttr.endArrow && previousStyle.endArrow === false) { + cfg.style.endArrow = { + path: '' + }; + } + + if (currentAttr.startArrow && previousStyle.startArrow === false) ; + + var path = this.getPath(points, routeCfg); + var style = mix(strokeStyle, shape.attr(), { + lineWidth: size, + path: path + }, cfg.style); + + if (shape) { + shape.attr(style); + } + }, + getLabelStyleByPosition: function getLabelStyleByPosition(cfg, labelCfg, group) { + var labelPosition = labelCfg.position || this.labelPosition; // 文本的位置用户可以传入 + + var style = {}; + var pathShape = group && group.find(function (element) { + return element.get('className') === CLS_SHAPE; + }); // 不对 pathShape 进行判空,如果线不存在,说明有问题了 + + var pointPercent; + + if (labelPosition === 'start') { + pointPercent = 0; + } else if (labelPosition === 'end') { + pointPercent = 1; + } else { + pointPercent = 0.5; + } // 偏移量 + + + var offsetX = labelCfg.refX || this.refX; + var offsetY = labelCfg.refY || this.refY; // 如果两个节点重叠,线就变成了一个点,这时候label的位置,就是这个点 + 绝对偏移 + + if (cfg.startPoint.x === cfg.endPoint.x && cfg.startPoint.y === cfg.endPoint.y) { + style.x = cfg.startPoint.x + offsetX; + style.y = cfg.startPoint.y + offsetY; + style.text = cfg.label; + return style; + } + + var autoRotate; + if (isNil(labelCfg.autoRotate)) autoRotate = this.labelAutoRotate;else autoRotate = labelCfg.autoRotate; + var offsetStyle = getLabelPosition(pathShape, pointPercent, offsetX, offsetY, autoRotate); + style.x = offsetStyle.x; + style.y = offsetStyle.y; + style.rotate = offsetStyle.rotate; + style.textAlign = this._getTextAlign(labelPosition, offsetStyle.angle); + style.text = cfg.label; + return style; + }, + getLabelBgStyleByPosition: function getLabelBgStyleByPosition(label, cfg, labelCfg, group) { + if (!label) { + return {}; + } + + var bbox = label.getBBox(); + var backgroundStyle = labelCfg.style && labelCfg.style.background; + + if (!backgroundStyle) { + return {}; + } + + var padding = backgroundStyle.padding; + var backgroundWidth = bbox.width + padding[1] + padding[3]; + var backgroundHeight = bbox.height + padding[0] + padding[2]; + var labelPosition = labelCfg.position || this.labelPosition; + + var style = __assign$r(__assign$r({}, backgroundStyle), { + width: backgroundWidth, + height: backgroundHeight, + x: bbox.minX - padding[2], + y: bbox.minY - padding[0], + rotate: 0 + }); + + var autoRotate; + if (isNil(labelCfg.autoRotate)) autoRotate = this.labelAutoRotate;else autoRotate = labelCfg.autoRotate; + var pathShape = group && group.find(function (element) { + return element.get('className') === CLS_SHAPE; + }); // 不对 pathShape 进行判空,如果线不存在,说明有问题了 + + var pointPercent; + + if (labelPosition === 'start') { + pointPercent = 0; + } else if (labelPosition === 'end') { + pointPercent = 1; + } else { + pointPercent = 0.5; + } // 偏移量 + + + var offsetX = labelCfg.refX || this.refX; + var offsetY = labelCfg.refY || this.refY; // // 如果两个节点重叠,线就变成了一个点,这时候label的位置,就是这个点 + 绝对偏移 + + if (cfg.startPoint.x === cfg.endPoint.x && cfg.startPoint.y === cfg.endPoint.y) { + style.x = cfg.startPoint.x + offsetX - backgroundWidth / 2; + style.y = cfg.startPoint.y + offsetY - backgroundHeight / 2; + return style; + } + + var offsetStyle = getLabelPosition(pathShape, pointPercent, offsetX - backgroundWidth / 2, offsetY + backgroundHeight / 2, autoRotate); + var rad = offsetStyle.angle; + + if (rad > 1 / 2 * Math.PI && rad < 3 * 1 / 2 * Math.PI) { + offsetStyle = getLabelPosition(pathShape, pointPercent, offsetX + backgroundWidth / 2, offsetY + backgroundHeight / 2, autoRotate); + } + + if (autoRotate) { + style.x = offsetStyle.x; + style.y = offsetStyle.y; + } + + style.rotate = offsetStyle.rotate; + return style; + }, + // 获取文本对齐方式 + _getTextAlign: function _getTextAlign(labelPosition, angle) { + var textAlign = 'center'; + + if (!angle) { + return labelPosition; + } + + angle = angle % (Math.PI * 2); // 取模 + + if (labelPosition !== 'center') { + if (angle >= 0 && angle <= Math.PI / 2 || angle >= 3 / 2 * Math.PI && angle < 2 * Math.PI) { + textAlign = labelPosition; + } else { + textAlign = revertAlign(labelPosition); + } + } + + return textAlign; + }, + + /** + * @internal 获取边的控制点 + * @param {Object} cfg 边的配置项 + * @return {Array} 控制点的数组 + */ + getControlPoints: function getControlPoints(cfg) { + return cfg.controlPoints; + }, + + /** + * @internal 处理需要重计算点和边的情况 + * @param {Object} cfg 边的配置项 + * @return {Object} 边的配置项 + */ + getPathPoints: function getPathPoints(cfg) { + return cfg; + }, + + /** + * 绘制边 + * @override + * @param {Object} cfg 边的配置项 + * @param {G.Group} group 边的容器 + * @return {IShape} 图形 + */ + drawShape: function drawShape(cfg, group) { + var shapeStyle = this.getShapeStyle(cfg); + var shape = group.addShape('path', { + className: CLS_SHAPE, + name: CLS_SHAPE, + attrs: shapeStyle + }); + return shape; + }, + drawLabel: function drawLabel(cfg, group) { + var defaultLabelCfg = this.options.labelCfg; + var defaultFontFamily; + if (typeof window !== 'undefined') defaultFontFamily = window.getComputedStyle(document.body, null).getPropertyValue('font-family') || 'Arial, sans-serif';else defaultFontFamily = 'Arial, sans-serif'; + var labelCfg = deepMix({ + fontFamily: defaultFontFamily + }, defaultLabelCfg, cfg.labelCfg); + var labelStyle = this.getLabelStyle(cfg, labelCfg, group); + var rotate = labelStyle.rotate; + delete labelStyle.rotate; + var label = group.addShape('text', { + attrs: labelStyle, + name: 'text-shape' + }); + + if (rotate) { + label.rotateAtStart(rotate); + } + + if (labelStyle.background) { + var rect = this.drawLabelBg(cfg, group, label); + var labelBgClassname = this.itemType + CLS_LABEL_BG_SUFFIX; + rect.set('classname', labelBgClassname); + label.toFront(); + } + + return label; + }, + drawLabelBg: function drawLabelBg(cfg, group, label) { + var defaultLabelCfg = this.options.labelCfg; + var labelCfg = deepMix({}, defaultLabelCfg, cfg.labelCfg); + var labelStyle = this.getLabelStyle(cfg, labelCfg, group); + var rotate = labelStyle.rotate; + var style = this.getLabelBgStyleByPosition(label, cfg, labelCfg, group); + delete style.rotate; + var rect = group.addShape('rect', { + name: 'text-bg-shape', + attrs: style + }); + if (rotate) rect.rotateAtStart(rotate); + return rect; + } +}; + +var singleEdgeDef = __assign$r(__assign$r({}, shapeBase), singleEdge); + +Shape.registerEdge('single-edge', singleEdgeDef); // 直线, 不支持控制点 + +Shape.registerEdge('line', { + // 控制点不生效 + getControlPoints: function getControlPoints() { + return undefined; + } +}, 'single-edge'); // 直线 + +Shape.registerEdge('spline', { + getPath: function getPath(points) { + var path = getSpline(points); + return path; + } +}, 'single-edge'); +Shape.registerEdge('arc', { + curveOffset: 20, + clockwise: 1, + getControlPoints: function getControlPoints(cfg) { + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + var midPoint = { + x: (startPoint.x + endPoint.x) / 2, + y: (startPoint.y + endPoint.y) / 2 + }; + var center; + var arcPoint; // 根据给定点计算圆弧 + + if (cfg.controlPoints !== undefined) { + arcPoint = cfg.controlPoints[0]; + center = getCircleCenterByPoints(startPoint, arcPoint, endPoint); // 根据控制点和直线关系决定 clockwise值 + + if (startPoint.x <= endPoint.x && startPoint.y > endPoint.y) { + this.clockwise = center.x > arcPoint.x ? 0 : 1; + } else if (startPoint.x <= endPoint.x && startPoint.y < endPoint.y) { + this.clockwise = center.x > arcPoint.x ? 1 : 0; + } else if (startPoint.x > endPoint.x && startPoint.y <= endPoint.y) { + this.clockwise = center.y < arcPoint.y ? 0 : 1; + } else { + this.clockwise = center.y < arcPoint.y ? 1 : 0; + } // 若给定点和两端点共线,无法生成圆弧,绘制直线 + + + if ((arcPoint.x - startPoint.x) / (arcPoint.y - startPoint.y) === (endPoint.x - startPoint.x) / (endPoint.y - startPoint.y)) { + return []; + } + } else { + // 根据直线连线中点的的偏移计算圆弧 + // 若用户给定偏移量则根据其计算,否则按照默认偏移值计算 + if (cfg.curveOffset === undefined) { + cfg.curveOffset = this.curveOffset; + } + + if (isArray$n(cfg.curveOffset)) { + cfg.curveOffset = cfg.curveOffset[0]; + } + + if (cfg.curveOffset < 0) { + this.clockwise = 0; + } else { + this.clockwise = 1; + } + + var vec = { + x: endPoint.x - startPoint.x, + y: endPoint.y - startPoint.y + }; + var edgeAngle = Math.atan2(vec.y, vec.x); + arcPoint = { + x: cfg.curveOffset * Math.cos(-Math.PI / 2 + edgeAngle) + midPoint.x, + y: cfg.curveOffset * Math.sin(-Math.PI / 2 + edgeAngle) + midPoint.y + }; + center = getCircleCenterByPoints(startPoint, arcPoint, endPoint); + } + + var radius = distance$3(startPoint, center); + var controlPoints = [{ + x: radius, + y: radius + }]; + return controlPoints; + }, + getPath: function getPath(points) { + var path = []; + path.push(['M', points[0].x, points[0].y]); // 控制点与端点共线 + + if (points.length === 2) { + path.push(['L', points[1].x, points[1].y]); + } else { + path.push(['A', points[1].x, points[1].y, 0, 0, this.clockwise, points[2].x, points[2].y]); + } + + return path; + } +}, 'single-edge'); +Shape.registerEdge('quadratic', { + curvePosition: 0.5, + curveOffset: -20, + getControlPoints: function getControlPoints(cfg) { + var controlPoints = cfg.controlPoints; // 指定controlPoints + + if (!controlPoints || !controlPoints.length) { + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + if (cfg.curveOffset === undefined) cfg.curveOffset = this.curveOffset; + if (cfg.curvePosition === undefined) cfg.curvePosition = this.curvePosition; + if (isArray$n(this.curveOffset)) cfg.curveOffset = cfg.curveOffset[0]; + if (isArray$n(this.curvePosition)) cfg.curvePosition = cfg.curveOffset[0]; + var innerPoint = getControlPoint(startPoint, endPoint, cfg.curvePosition, cfg.curveOffset); + controlPoints = [innerPoint]; + } + + return controlPoints; + }, + getPath: function getPath(points) { + var path = []; + path.push(['M', points[0].x, points[0].y]); + path.push(['Q', points[1].x, points[1].y, points[2].x, points[2].y]); + return path; + } +}, 'single-edge'); +Shape.registerEdge('cubic', { + curvePosition: [1 / 2, 1 / 2], + curveOffset: [-20, 20], + getControlPoints: function getControlPoints(cfg) { + var controlPoints = cfg.controlPoints; // 指定controlPoints + + if (cfg.curveOffset === undefined) cfg.curveOffset = this.curveOffset; + if (cfg.curvePosition === undefined) cfg.curvePosition = this.curvePosition; + if (isNumber$4(cfg.curveOffset)) cfg.curveOffset = [cfg.curveOffset, -cfg.curveOffset]; + if (isNumber$4(cfg.curvePosition)) cfg.curvePosition = [cfg.curvePosition, 1 - cfg.curvePosition]; + + if (!controlPoints || !controlPoints.length || controlPoints.length < 2) { + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + var innerPoint1 = getControlPoint(startPoint, endPoint, cfg.curvePosition[0], cfg.curveOffset[0]); + var innerPoint2 = getControlPoint(startPoint, endPoint, cfg.curvePosition[1], cfg.curveOffset[1]); + controlPoints = [innerPoint1, innerPoint2]; + } + + return controlPoints; + }, + getPath: function getPath(points) { + var path = []; + path.push(['M', points[0].x, points[0].y]); + path.push(['C', points[1].x, points[1].y, points[2].x, points[2].y, points[3].x, points[3].y]); + return path; + } +}, 'single-edge'); // 垂直方向的三阶贝塞尔曲线,不再考虑用户外部传入的控制点 + +Shape.registerEdge('cubic-vertical', { + curvePosition: [1 / 2, 1 / 2], + minCurveOffset: [0, 0], + curveOffset: undefined, + getControlPoints: function getControlPoints(cfg) { + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + if (cfg.curvePosition === undefined) cfg.curvePosition = this.curvePosition; + if (cfg.curveOffset === undefined) cfg.curveOffset = this.curveOffset; + if (cfg.minCurveOffset === undefined) cfg.minCurveOffset = this.minCurveOffset; + if (isNumber$4(cfg.curveOffset)) cfg.curveOffset = [cfg.curveOffset, -cfg.curveOffset]; + if (isNumber$4(cfg.minCurveOffset)) cfg.minCurveOffset = [cfg.minCurveOffset, -cfg.minCurveOffset]; + if (isNumber$4(cfg.curvePosition)) cfg.curvePosition = [cfg.curvePosition, 1 - cfg.curvePosition]; + var yDist = endPoint.y - startPoint.y; + var curveOffset = [0, 0]; + + if (cfg.curveOffset) { + curveOffset = cfg.curveOffset; + } else if (Math.abs(yDist) < Math.abs(cfg.minCurveOffset[0])) { + curveOffset = cfg.minCurveOffset; + } + + var innerPoint1 = { + x: startPoint.x, + y: startPoint.y + yDist * this.curvePosition[0] + curveOffset[0] + }; + var innerPoint2 = { + x: endPoint.x, + y: endPoint.y - yDist * this.curvePosition[1] + curveOffset[1] + }; + return [innerPoint1, innerPoint2]; + } +}, 'cubic'); // 水平方向的三阶贝塞尔曲线,不再考虑用户外部传入的控制点 + +Shape.registerEdge('cubic-horizontal', { + curvePosition: [1 / 2, 1 / 2], + minCurveOffset: [0, 0], + curveOffset: undefined, + getControlPoints: function getControlPoints(cfg) { + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + if (cfg.curvePosition === undefined) cfg.curvePosition = this.curvePosition; + if (cfg.curveOffset === undefined) cfg.curveOffset = this.curveOffset; + if (cfg.minCurveOffset === undefined) cfg.minCurveOffset = this.minCurveOffset; + if (isNumber$4(cfg.curveOffset)) cfg.curveOffset = [cfg.curveOffset, -cfg.curveOffset]; + if (isNumber$4(cfg.minCurveOffset)) cfg.minCurveOffset = [cfg.minCurveOffset, -cfg.minCurveOffset]; + if (isNumber$4(cfg.curvePosition)) cfg.curvePosition = [cfg.curvePosition, 1 - cfg.curvePosition]; + var xDist = endPoint.x - startPoint.x; + var curveOffset = [0, 0]; + + if (cfg.curveOffset) { + curveOffset = cfg.curveOffset; + } else if (Math.abs(xDist) < Math.abs(cfg.minCurveOffset[0])) { + curveOffset = cfg.minCurveOffset; + } + + var innerPoint1 = { + x: startPoint.x + xDist * this.curvePosition[0] + curveOffset[0], + y: startPoint.y + }; + var innerPoint2 = { + x: endPoint.x - xDist * this.curvePosition[1] + curveOffset[1], + y: endPoint.y + }; + var controlPoints = [innerPoint1, innerPoint2]; + return controlPoints; + } +}, 'cubic'); +Shape.registerEdge('loop', { + getPathPoints: function getPathPoints(cfg) { + return getLoopCfgs(cfg); + }, + getControlPoints: function getControlPoints(cfg) { + return cfg.controlPoints; + }, + afterDraw: function afterDraw(cfg) { + cfg.controlPoints = undefined; + }, + afterUpdate: function afterUpdate(cfg) { + cfg.controlPoints = undefined; + } +}, 'cubic'); + +var singleCombo = { + itemType: 'combo', + // 单个图形的类型 + shapeType: 'single-combo', + + /** + * Combo 标题文本相对图形的位置,默认为 top + * 位置包括: top, bottom, left, right, center + * @type {String} + */ + labelPosition: 'top', + + /** + * 标题文本相对偏移,当 labelPosition 不为 center 时有效 + * @type {Number} + */ + refX: Global$1.comboLabel.refX, + refY: Global$1.comboLabel.refY, + options: { + style: { + stroke: Global$1.defaultCombo.style.stroke, + fill: Global$1.defaultCombo.style.fill, + lineWidth: Global$1.defaultCombo.style.lineWidth + }, + labelCfg: { + style: { + fill: Global$1.comboLabel.style.fill, + fontSize: Global$1.comboLabel.style.fontSize + } + }, + stateStyles: __assign$r({}, Global$1.comboStateStyles) + }, + + /** + * 获取 Combo 宽高 + * @internal 返回 Combo 的大小,以 [width, height] 的方式维护 + * @param {Object} cfg Combo 的配置项 + * @return {Array} 宽高 + */ + getSize: function getSize(cfg) { + var size = clone$7(cfg.size || this.options.size || Global$1.defaultCombo.size); // size 是数组,若长度为 1,则补长度为 2 + + if (isArray$n(size) && size.length === 1) { + size = [size[0], size[0]]; + } // size 为数字,则转换为数组 + + + if (!isArray$n(size)) { + size = [size, size]; + } + + return size; + }, + // 私有方法,不希望扩展的 Combo 复写这个方法 + getLabelStyleByPosition: function getLabelStyleByPosition(cfg, labelCfg) { + var labelPosition = labelCfg.position || this.labelPosition; + var cfgStyle = cfg.style; + var padding = cfg.padding || this.options.padding; + if (isArray$n(padding)) padding = padding[0]; + var refX = labelCfg.refX, + refY = labelCfg.refY; // 考虑 refX 和 refY = 0 的场景,不用用 labelCfg.refX || Global.nodeLabel.refX + + if (isNil(refX)) { + refX = this.refX; // 不居中时的偏移量 + } + + if (isNil(refY)) { + refY = this.refY; // 不居中时的偏移量 + } + + var size = this.getSize(cfg); + var r = Math.max(cfgStyle.r, size[0] / 2) || size[0] / 2; + var dis = r + padding; + var style; + + switch (labelPosition) { + case 'top': + style = { + x: 0, + y: -dis - refY, + textBaseline: 'bottom', + textAlign: 'center' + }; + break; + + case 'bottom': + style = { + x: 0, + y: dis + refY, + textBaseline: 'bottom', + textAlign: 'center' + }; + break; + + case 'left': + style = { + x: -dis + refX, + y: 0, + textAlign: 'left' + }; + break; + + case 'center': + style = { + x: 0, + y: 0, + text: cfg.label, + textAlign: 'center' + }; + break; + + default: + style = { + x: dis + refX, + y: 0, + textAlign: 'right' + }; + break; + } + + style.text = cfg.label; + return style; + }, + drawShape: function drawShape(cfg, group) { + var shapeType = this.shapeType; // || this.type,都已经加了 shapeType + + var style = this.getShapeStyle(cfg); + var shape = group.addShape(shapeType, { + attrs: style, + draggable: true, + name: 'combo-shape' + }); + return shape; + }, + updateShape: function updateShape(cfg, item, keyShapeStyle) { + var keyShape = item.get('keyShape'); + var animate = cfg.animate === undefined ? this.options.animate : cfg.animate; + + if (animate && keyShape.animate) { + keyShape.animate(keyShapeStyle, { + duration: 200, + easing: 'easeLinear' + }); + } else { + keyShape.attr(__assign$r({}, keyShapeStyle)); + } + + this.updateLabel(cfg, item); // special for some types of nodes + } +}; + +var singleComboDef = __assign$r(__assign$r({}, shapeBase), singleCombo); + +Shape.registerCombo('single-combo', singleComboDef); + +Shape.registerCombo('circle', { + // 自定义节点时的配置 + options: { + size: [Global$1.defaultCombo.size[0], Global$1.defaultCombo.size[0]], + padding: Global$1.defaultCombo.padding[0], + animate: true, + style: { + stroke: Global$1.defaultCombo.style.stroke, + fill: Global$1.defaultCombo.style.fill, + lineWidth: Global$1.defaultCombo.style.lineWidth + }, + labelCfg: { + style: { + fill: Global$1.comboLabel.style.fill, + fontSize: Global$1.comboLabel.style.fontSize + }, + refX: 0, + refY: 0 + }, + stateStyles: __assign$r({}, Global$1.comboStateStyles) + }, + shapeType: 'circle', + // 文本位置 + labelPosition: 'top', + drawShape: function drawShape(cfg, group) { + var style = this.getShapeStyle(cfg); + delete style.height; + delete style.width; + var keyShape = group.addShape('circle', { + attrs: style, + className: 'circle-combo', + name: 'circle-combo', + draggable: true + }); + return keyShape; + }, + + /** + * 获取 Combo 的样式,供基于该 Combo 自定义时使用 + * @param {Object} cfg Combo 数据模型 + * @return {Object} Combo 的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.options.style; + var padding = cfg.padding || this.options.padding; + if (isArray$n(padding)) padding = padding[0]; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle, cfg.style); + var r; + + if (cfg.fixSize) { + r = isNumber$4(cfg.fixSize) ? cfg.fixSize : cfg.fixSize[0]; + } else { + var size = this.getSize(cfg); + if (!isNumber$4(style.r) || isNaN(style.r)) r = size[0] / 2 || Global$1.defaultCombo.style.r;else r = Math.max(style.r, size[0] / 2) || size[0] / 2; + } + + style.r = r + padding; + + var styles = __assign$r({ + x: 0, + y: 0 + }, style); + + if (cfg.style) cfg.style.r = r;else { + cfg.style = { + r: r + }; + } + return styles; + }, + update: function update(cfg, item) { + var size = this.getSize(cfg); + var padding = cfg.padding || this.options.padding; + if (isArray$n(padding)) padding = padding[0]; + var cfgStyle = clone$7(cfg.style); + var r; + + if (cfg.fixSize) { + r = isNumber$4(cfg.fixSize) ? cfg.fixSize : cfg.fixSize[0]; + } else { + r = Math.max(cfgStyle.r, size[0] / 2) || size[0] / 2; + } + + cfgStyle.r = r + padding; + var itemCacheSize = item.get('sizeCache'); + + if (itemCacheSize) { + itemCacheSize.r = cfgStyle.r; + } // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + + var strokeStyle = { + stroke: cfg.color + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var keyShape = item.get('keyShape'); + var style = mix({}, keyShape.attr(), strokeStyle, cfgStyle); + if (cfg.style) cfg.style.r = r;else { + cfg.style = { + r: r + }; + } + this.updateShape(cfg, item, style, true); + } +}, 'single-combo'); + +Shape.registerCombo('rect', { + // 自定义 Combo 时的配置 + options: { + size: [40, 5], + padding: [25, 20, 15, 20], + animate: true, + style: { + radius: 0, + stroke: Global$1.defaultCombo.style.stroke, + fill: Global$1.defaultCombo.style.fill, + lineWidth: Global$1.defaultCombo.style.lineWidth + }, + // 文本样式配置 + labelCfg: { + style: { + fill: Global$1.comboLabel.style.fill, + fontSize: Global$1.comboLabel.style.fontSize + } + }, + // 连接点,默认为左右 + anchorPoints: [[0, 0.5], [1, 0.5]], + stateStyles: __assign$r({}, Global$1.comboStateStyles) + }, + shapeType: 'rect', + labelPosition: 'top', + drawShape: function drawShape(cfg, group) { + var style = this.getShapeStyle(cfg); + var keyShape = group.addShape('rect', { + attrs: style, + className: 'rect-combo', + name: 'rect-combo', + draggable: true + }); + return keyShape; + }, + // 私有方法,不希望扩展的 Combo 复写这个方法 + getLabelStyleByPosition: function getLabelStyleByPosition(cfg, labelCfg) { + var labelPosition = labelCfg.position || this.labelPosition; + var cfgStyle = cfg.style; + var padding = cfg.padding || this.options.padding; + if (isNumber$4(padding)) padding = [padding, padding, padding, padding]; + var refX = labelCfg.refX, + refY = labelCfg.refY; // 考虑 refX 和 refY = 0 的场景,不用用 labelCfg.refX || Global.nodeLabel.refY + + if (isNil(refX)) { + refX = this.refX; // 不居中时的偏移量 + } + + if (isNil(refY)) { + refY = this.refY; // 不居中时的偏移量 + } + + var leftDis = cfgStyle.width / 2 + padding[3]; + var topDis = cfgStyle.height / 2 + padding[0]; + var style; + + switch (labelPosition) { + case 'top': + style = { + x: 0 - leftDis + refX, + y: 0 - topDis + refY, + textBaseline: 'top', + textAlign: 'left' + }; + break; + + case 'bottom': + style = { + x: 0, + y: topDis + refY, + textBaseline: 'bottom', + textAlign: 'center' + }; + break; + + case 'left': + style = { + x: 0 - leftDis + refY, + y: 0, + textAlign: 'left' + }; + break; + + case 'center': + style = { + x: 0, + y: 0, + text: cfg.label, + textAlign: 'center' + }; + break; + + default: + style = { + x: leftDis + refX, + y: 0, + textAlign: 'right' + }; + break; + } + + style.text = cfg.label; + return style; + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.options.style; + var padding = cfg.padding || this.options.padding; + if (isNumber$4(padding)) padding = [padding, padding, padding, padding]; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle, cfg.style); + var size = this.getSize(cfg); + var width; + var height; + var fixSize = cfg.collapsed && cfg.fixCollapseSize ? cfg.fixCollapseSize : cfg.fixSize; + + if (fixSize) { + if (isNumber$4(fixSize)) { + width = fixSize; + height = fixSize; + } else { + width = fixSize[0]; + height = fixSize[1]; + } + } else { + if (!isNumber$4(style.width) || isNaN(style.width)) width = size[0] || Global$1.defaultCombo.style.width;else width = Math.max(style.width, size[0]) || size[0]; + if (!isNumber$4(style.height) || isNaN(style.height)) height = size[1] || Global$1.defaultCombo.style.height;else height = Math.max(style.height, size[1]) || size[1]; + } + + var x = -width / 2 - padding[3]; + var y = -height / 2 - padding[0]; + style.width = width + padding[1] + padding[3]; + style.height = height + padding[0] + padding[2]; + + var styles = __assign$r({ + x: x, + y: y + }, style); + + if (!cfg.style) { + cfg.style = { + width: width, + height: height + }; + } else { + cfg.style.width = width; + cfg.style.height = height; + } + + return styles; + }, + update: function update(cfg, item) { + var size = this.getSize(cfg); + var padding = cfg.padding || this.options.padding; + if (isNumber$4(padding)) padding = [padding, padding, padding, padding]; + var cfgStyle = clone$7(cfg.style); + var width, height; + var fixSize = cfg.collapsed && cfg.fixCollapseSize ? cfg.fixCollapseSize : cfg.fixSize; + + if (fixSize) { + if (isNumber$4(fixSize)) { + width = fixSize; + height = fixSize; + } else { + width = fixSize[0]; + height = fixSize[1]; + } + } else { + width = Math.max(cfgStyle.width, size[0]) || size[0]; + height = Math.max(cfgStyle.height, size[1]) || size[1]; + } + + cfgStyle.width = width + padding[1] + padding[3]; + cfgStyle.height = height + padding[0] + padding[2]; + var itemCacheSize = item.get('sizeCache'); + + if (itemCacheSize) { + itemCacheSize.width = cfgStyle.width; + itemCacheSize.height = cfgStyle.height; + } + + cfgStyle.x = -width / 2 - padding[3]; + cfgStyle.y = -height / 2 - padding[0]; // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + var strokeStyle = { + stroke: cfg.color + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var keyShape = item.get('keyShape'); + var style = mix({}, keyShape.attr(), strokeStyle, cfgStyle); + + if (cfg.style) { + cfg.style.width = width; + cfg.style.height = height; + } else { + cfg.style = { + width: width, + height: height + }; + } + + this.updateShape(cfg, item, style, false); + }, + updateShape: function updateShape(cfg, item, keyShapeStyle) { + var keyShape = item.get('keyShape'); + var animate = cfg.animate === undefined ? this.options.animate : cfg.animate; + + if (animate && keyShape.animate) { + keyShape.animate(keyShapeStyle, { + duration: 200, + easing: 'easeLinear' + }); + } else { + keyShape.attr(__assign$r({}, keyShapeStyle)); + } + + this.updateLabel(cfg, item); + } +}, 'single-combo'); + +Shape.registerNode('simple-circle', { + // 自定义节点时的配置 + options: { + size: Global$1.defaultNode.size, + style: { + x: 0, + y: 0, + stroke: Global$1.defaultNode.style.stroke, + fill: Global$1.defaultNode.style.fill, + lineWidth: Global$1.defaultNode.style.lineWidth + }, + labelCfg: { + style: { + fill: Global$1.nodeLabel.style.fill, + fontSize: Global$1.nodeLabel.style.fontSize + } + }, + stateStyles: __assign$r({}, Global$1.nodeStateStyles) + }, + shapeType: 'simple-circle', + // 文本位置 + labelPosition: 'center', + drawShape: function drawShape(cfg, group) { + var style = this.getShapeStyle(cfg); + var keyShape = group.addShape('circle', { + attrs: style, + className: this.type + "-keyShape", + draggable: true + }); + return keyShape; + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = deepMix({}, defaultStyle, strokeStyle); + var size = this.getSize(cfg); + var r = size[0] / 2; + + var styles = __assign$r({ + x: 0, + y: 0, + r: r + }, style); + + return styles; + }, + update: function update(cfg, item) { + var size = this.getSize(cfg); // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + var strokeStyle = { + stroke: cfg.color, + r: size[0] / 2 + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var keyShape = item.get('keyShape'); + var style = deepMix({}, keyShape.attr(), strokeStyle, cfg.style); + this.updateShape(cfg, item, style, true); + } +}, 'single-node'); + +Shape.registerNode('simple-rect', { + // 自定义节点时的配置 + options: { + size: [100, 30], + style: { + radius: 0, + stroke: Global$1.defaultNode.style.stroke, + fill: Global$1.defaultNode.style.fill, + lineWidth: Global$1.defaultNode.style.lineWidth + }, + // 文本样式配置 + labelCfg: { + style: { + fill: Global$1.nodeLabel.style.fill, + fontSize: Global$1.nodeLabel.style.fontSize + } + }, + // 连接点,默认为左右 + // anchorPoints: [{ x: 0, y: 0.5 }, { x: 1, y: 0.5 }] + anchorPoints: [[0, 0.5], [1, 0.5]], + stateStyles: __assign$r({}, Global$1.nodeStateStyles) + }, + shapeType: 'simple-rect', + labelPosition: 'center', + drawShape: function drawShape(cfg, group) { + var style = this.getShapeStyle(cfg); + var keyShape = group.addShape('rect', { + attrs: style, + className: this.type + "-keyShape", + name: this.type + "-keyShape", + draggable: true + }); + return keyShape; + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle); + var size = this.getSize(cfg); + var width = style.width || size[0]; + var height = style.height || size[1]; + + var styles = __assign$r({ + x: -width / 2, + y: -height / 2, + width: width, + height: height + }, style); + + return styles; + }, + update: function update(cfg, item) { + item.getContainer(); // 这里不传 cfg 参数是因为 cfg.style 需要最后覆盖样式 + + var defaultStyle = this.getOptions({}).style; + var size = this.getSize(cfg); + var keyShape = item.get('keyShape'); + + if (!cfg.size) { + size[0] = keyShape.attr('width') || defaultStyle.width; + size[1] = keyShape.attr('height') || defaultStyle.height; + } // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + + var strokeStyle = { + stroke: cfg.color, + x: -size[0] / 2, + y: -size[1] / 2, + width: size[0], + height: size[1] + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var style = mix({}, defaultStyle, keyShape.attr(), strokeStyle); + style = mix(style, cfg.style); + this.updateShape(cfg, item, style, false); + } +}, 'single-node'); + +/** + * 基本的图片,可以添加文本,默认文本在图片的下面 + */ + +Shape.registerNode('image', { + options: { + img: 'https://gw.alipayobjects.com/mdn/rms_f8c6a0/afts/img/A*eD7nT6tmYgAAAAAAAAAAAABkARQnAQ', + size: 200, + clipCfg: { + show: false, + type: 'circle', + // circle + r: 50, + // ellipse + rx: 50, + ry: 35, + // rect + width: 50, + height: 35, + // polygon + points: [[30, 12], [12, 30], [30, 48], [48, 30]], + // path + path: [['M', 25, 25], ['L', 50, 25], ['A', 12.5, 12.5, 0, 1, 1, 50, 50], ['A', 12.5, 12.5, 0, 1, 0, 50, 50], ['L', 25, 75], ['Z']], + // 坐标 + x: 0, + y: 0 // clip 的属性样式 + // style: { + // lineWidth: 1 + // }, + + } + }, + shapeType: 'image', + labelPosition: 'bottom', + drawShape: function drawShape(cfg, group) { + var shapeType = this.shapeType; // || this.type,都已经加了 shapeType + + var style = this.getShapeStyle(cfg); + delete style.fill; + var shape = group.addShape(shapeType, { + attrs: style, + className: this.type + "-keyShape", + name: this.type + "-keyShape", + draggable: true + }); + this.drawClip(cfg, shape); + return shape; + }, + drawClip: function drawClip(cfg, shape) { + var clip = this.getOptions(cfg).clipCfg; + + if (!clip.show) { + return; + } // 支持 circle、rect、ellipse、Polygon 及自定义 path clip + + + var type = clip.type, + x = clip.x, + y = clip.y, + style = clip.style; + + if (type === 'circle') { + var r = clip.r; + shape.setClip({ + type: 'circle', + attrs: __assign$r({ + r: r, + x: x, + y: y + }, style) + }); + } else if (type === 'rect') { + var width = clip.width, + height = clip.height; + var rectX = x - width / 2; + var rectY = y - height / 2; + shape.setClip({ + type: 'rect', + attrs: __assign$r({ + x: rectX, + y: rectY, + width: width, + height: height + }, style) + }); + } else if (type === 'ellipse') { + var rx = clip.rx, + ry = clip.ry; + shape.setClip({ + type: 'ellipse', + attrs: __assign$r({ + x: x, + y: y, + rx: rx, + ry: ry + }, style) + }); + } else if (type === 'polygon') { + var points = clip.points; + shape.setClip({ + type: 'polygon', + attrs: __assign$r({ + points: points + }, style) + }); + } else if (type === 'path') { + var path = clip.path; + shape.setClip({ + type: 'path', + attrs: __assign$r({ + path: path + }, style) + }); + } + }, + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var size = this.getSize(cfg); + var img = this.getOptions(cfg).img; + var width = size[0]; + var height = size[1]; + + if (defaultStyle) { + width = defaultStyle.width || size[0]; + height = defaultStyle.height || size[1]; + } + + var style = __assign$r({ + x: -width / 2, + y: -height / 2, + width: width, + height: height, + img: img + }, defaultStyle); + + return style; + }, + updateShapeStyle: function updateShapeStyle(cfg, item) { + var group = item.getContainer(); + var shapeClassName = this.itemType + "-shape"; + var shape = group.find(function (element) { + return element.get('className') === shapeClassName; + }) || item.getKeyShape(); + var shapeStyle = this.getShapeStyle(cfg); + + if (shape) { + shape.attr(shapeStyle); + } + } +}, 'single-node'); + +var Arrow = { + triangle: function triangle(width, length, d) { + if (width === void 0) { + width = 10; + } + + if (length === void 0) { + length = 15; + } + + if (d === void 0) { + d = 0; + } + + var begin = d * 2; + var path = "M " + begin + ",0 L " + (begin + length) + ",-" + width / 2 + " L " + (begin + length) + "," + width / 2 + " Z"; + return path; + }, + vee: function vee(width, length, d) { + if (width === void 0) { + width = 15; + } + + if (length === void 0) { + length = 20; + } + + if (d === void 0) { + d = 0; + } + + var begin = d * 2; + var path = "M " + begin + ",0 L " + (begin + length) + ",-" + width / 2 + "\n L " + (begin + 2 * length / 3) + ",0 L " + (begin + length) + "," + width / 2 + " Z"; + return path; + }, + circle: function circle(r, d) { + if (r === void 0) { + r = 5; + } + + if (d === void 0) { + d = 0; + } + + var begin = d * 2; + var path = "M " + begin + ", 0\n a " + r + "," + r + " 0 1,0 " + r * 2 + ",0\n a " + r + "," + r + " 0 1,0 " + -r * 2 + ",0"; + return path; + }, + rect: function rect(width, length, d) { + if (width === void 0) { + width = 10; + } + + if (length === void 0) { + length = 10; + } + + if (d === void 0) { + d = 0; + } + + var begin = d * 2; + var path = "M " + begin + "," + -width / 2 + " \n L " + (begin + length) + "," + -width / 2 + " \n L " + (begin + length) + "," + width / 2 + " \n L " + begin + "," + width / 2 + " Z"; + return path; + }, + diamond: function diamond(width, length, d) { + if (width === void 0) { + width = 15; + } + + if (length === void 0) { + length = 15; + } + + if (d === void 0) { + d = 0; + } + + var begin = d * 2; + var path = "M " + begin + ",0 \n L " + (begin + length / 2) + "," + -width / 2 + " \n L " + (begin + length) + ",0 \n L " + (begin + length / 2) + "," + width / 2 + " Z"; + return path; + }, + triangleRect: function triangleRect(tWidth, tLength, rWidth, rLength, gap, d) { + if (tWidth === void 0) { + tWidth = 15; + } + + if (tLength === void 0) { + tLength = 15; + } + + if (rWidth === void 0) { + rWidth = 15; + } + + if (rLength === void 0) { + rLength = 3; + } + + if (gap === void 0) { + gap = 5; + } + + if (d === void 0) { + d = 0; + } + + var begin = d * 2; + var rectBegin = begin + tLength + gap; + var path = "M " + begin + ",0 L " + (begin + tLength) + ",-" + tWidth / 2 + " L " + (begin + tLength) + "," + tWidth / 2 + " Z\n M " + rectBegin + ", -" + rWidth / 2 + "\n L " + (rectBegin + rLength) + " -" + rWidth / 2 + "\n L " + (rectBegin + rLength) + " " + rWidth / 2 + "\n L " + rectBegin + " " + rWidth / 2 + "\n Z"; + return path; + } +}; + +var Marker = { + collapse: function collapse(x, y, r) { + return [['M', x - r, y], ['a', r, r, 0, 1, 0, r * 2, 0], ['a', r, r, 0, 1, 0, -r * 2, 0], ['M', x - r + 4, y], ['L', x + r - 4, y]]; + }, + expand: function expand(x, y, r) { + return [['M', x - r, y], ['a', r, r, 0, 1, 0, r * 2, 0], ['a', r, r, 0, 1, 0, -r * 2, 0], ['M', x - r + 4, y], ['L', x - r + 2 * r - 4, y], ['M', x - r + r, y - r + 4], ['L', x, y + r - 4]]; + }, + upTriangle: function upTriangle(x, y, r) { + var l1 = r * Math.cos(Math.PI / 6); + var l2 = r * Math.sin(Math.PI / 6); + return [['M', x - l1, y + l2], ['L', x + l1, y + l2], ['L', x, y - r], ['Z']]; + }, + downTriangle: function downTriangle(x, y, r) { + var l1 = r * Math.cos(Math.PI / 6); + var l2 = r * Math.sin(Math.PI / 6); + return [['M', x - l1, y - l2], ['L', x + l1, y - l2], ['L', x, y + r], ['Z']]; + } +}; + +var transform$7 = transform$i; + +var Util = __assign$r(__assign$r(__assign$r(__assign$r(__assign$r({}, BaseUtil), GraphicUtil), PathUtil), MathUtil), { + transform: transform$7, + mat3: mat3 +}); + +var LayoutController$1 = +/** @class */ +function () { + function LayoutController(graph) { + this.graph = graph; + this.layoutCfg = graph.get('layout') || {}; + this.layoutType = this.getLayoutType(); + this.layoutMethods = []; + this.initLayout(); + } // eslint-disable-next-line class-methods-use-this + + + LayoutController.prototype.initLayout = function () {// no data before rendering + }; + + LayoutController.prototype.getLayoutType = function () { + return this.getLayoutCfgType(this.layoutCfg); + }; + + LayoutController.prototype.getLayoutCfgType = function (layoutCfg) { + var type = layoutCfg.type; // type should be top priority + + if (type) { + return type; + } + + var pipes = layoutCfg.pipes; + + if (Array.isArray(pipes)) { + return pipes.map(function (pipe) { + return (pipe === null || pipe === void 0 ? void 0 : pipe.type) || ""; + }); + } + + return null; + }; + + LayoutController.prototype.isLayoutTypeSame = function (cfg) { + var current = this.getLayoutCfgType(cfg); // already has pipes + + if (Array.isArray(this.layoutType)) { + return this.layoutType.every(function (type, index) { + return type === current[index]; + }); + } + + return (cfg === null || cfg === void 0 ? void 0 : cfg.type) === this.layoutType; + }; // 绘制 + + + LayoutController.prototype.refreshLayout = function () { + var graph = this.graph; + if (!graph) return; + + if (graph.get('animate')) { + graph.positionsAnimate(); + } else { + graph.refreshPositions(); + } + }; // 更换布局 + + + LayoutController.prototype.changeLayout = function (cfg) { + this.layoutCfg = cfg; + this.destoryLayoutMethods(); + this.layout(); + }; // 更换数据 + + + LayoutController.prototype.changeData = function () { + this.destoryLayoutMethods(); + this.layout(); + }; + + LayoutController.prototype.destoryLayoutMethods = function () { + var layoutMethods = this.layoutMethods; + layoutMethods === null || layoutMethods === void 0 ? void 0 : layoutMethods.forEach(function (layoutMethod) { + layoutMethod.destroy(); + }); + this.layoutMethods = []; + }; // 销毁布局,不能使用 this.destroy,因为 controller 还需要被使用,只是把布局算法销毁 + + + LayoutController.prototype.destroyLayout = function () { + var graph = this.graph; + this.destoryLayoutMethods(); + graph.set('layout', undefined); + this.layoutCfg = undefined; + this.layoutType = undefined; + this.layoutMethods = undefined; + }; // 从 this.graph 获取数据 + + + LayoutController.prototype.setDataFromGraph = function () { + var nodes = []; + var hiddenNodes = []; + var edges = []; + var hiddenEdges = []; + var comboEdges = []; + var combos = []; + var hiddenCombos = []; + var nodeItems = this.graph.getNodes(); + var edgeItems = this.graph.getEdges(); + var comboItems = this.graph.getCombos(); + var nodeLength = nodeItems.length; + + for (var i = 0; i < nodeLength; i++) { + var nodeItem = nodeItems[i]; + if (!nodeItem || nodeItem.destroyed) continue; + var model = nodeItem.getModel(); + + if (!nodeItem.isVisible()) { + hiddenNodes.push(model); + continue; + } + + nodes.push(model); + } + + var edgeLength = edgeItems.length; + + for (var i = 0; i < edgeLength; i++) { + var edgeItem = edgeItems[i]; + if (!edgeItem || edgeItem.destroyed) continue; + var model = edgeItem.getModel(); + + if (!edgeItem.isVisible()) { + hiddenEdges.push(model); + continue; + } + + if (!model.isComboEdge) edges.push(model);else comboEdges.push(model); + } + + var comboLength = comboItems.length; + + for (var i = 0; i < comboLength; i++) { + var comboItem = comboItems[i]; + if (comboItem.destroyed) continue; + var model = comboItem.getModel(); + + if (!comboItem.isVisible()) { + hiddenEdges.push(model); + continue; + } + + combos.push(model); + } + + return { + nodes: nodes, + hiddenNodes: hiddenNodes, + edges: edges, + hiddenEdges: hiddenEdges, + combos: combos, + hiddenCombos: hiddenCombos, + comboEdges: comboEdges + }; + }; + + LayoutController.prototype.reLayoutMethod = function (layoutMethod, layoutCfg) { + var _this = this; + + return new Promise(function (reslove, reject) { + var graph = _this.graph; + var layoutType = layoutCfg === null || layoutCfg === void 0 ? void 0 : layoutCfg.type; // 每个布局方法都需要注册 + + layoutCfg.onLayoutEnd = function () { + graph.emit('aftersublayout', { + type: layoutType + }); + reslove(); + }; + + layoutMethod.init(_this.data); + + if (layoutType === 'force') { + layoutMethod.ticking = false; + layoutMethod.forceSimulation.stop(); + } + + graph.emit('beforesublayout', { + type: layoutType + }); + layoutMethod.execute(); + if (layoutMethod.isCustomLayout && layoutCfg.onLayoutEnd) layoutCfg.onLayoutEnd(); + }); + }; // 重新布局 + + + LayoutController.prototype.relayout = function (reloadData) { + var _this = this; + + var _a = this, + graph = _a.graph, + layoutMethods = _a.layoutMethods, + layoutCfg = _a.layoutCfg; + + if (reloadData) { + this.data = this.setDataFromGraph(); + var nodes = this.data.nodes; + + if (!nodes) { + return false; + } + + this.initPositions(layoutCfg.center, nodes); + } + + graph.emit('beforelayout'); + var start = Promise.resolve(); + layoutMethods === null || layoutMethods === void 0 ? void 0 : layoutMethods.forEach(function (layoutMethod, index) { + var currentCfg = layoutCfg[index]; + start = start.then(function () { + return _this.reLayoutMethod(layoutMethod, currentCfg); + }); + }); + start.then(function () { + if (layoutCfg.onAllLayoutEnd) layoutCfg.onAllLayoutEnd(); + }).catch(function (error) { + console.warn('relayout failed', error); + }); + }; // 筛选参与布局的nodes和edges + + + LayoutController.prototype.filterLayoutData = function (data, cfg) { + var nodes = data.nodes, + edges = data.edges, + rest = __rest$G(data, ["nodes", "edges"]); + + if (!nodes) { + return data; + } + + var nodesFilter; + var edegsFilter; + + if (isFunction$6(cfg === null || cfg === void 0 ? void 0 : cfg.nodesFilter)) { + nodesFilter = cfg.nodesFilter; + } else { + nodesFilter = function nodesFilter() { + return true; + }; + } + + if (isFunction$6(cfg === null || cfg === void 0 ? void 0 : cfg.edgesFilter)) { + edegsFilter = cfg.edgesFilter; + } else { + var nodesMap_1 = nodes.reduce(function (acc, cur) { + acc[cur.id] = true; + return acc; + }, {}); + + edegsFilter = function edegsFilter(edge) { + return nodesMap_1[edge.source] && nodesMap_1[edge.target]; + }; + } + + return __assign$r({ + nodes: nodes.filter(nodesFilter), + edges: edges.filter(edegsFilter) + }, rest); + }; + + LayoutController.prototype.getLayoutBBox = function (nodes) { + var graph = this.graph; + var graphGroupNodes = groupBy(graph.getNodes(), function (n) { + return n.getModel().layoutOrder; + }); + var layoutNodes = Object.values(graphGroupNodes).map(function (value) { + var bbox = calculationItemsBBox$1(value); + bbox.size = [bbox.width, bbox.height]; + return bbox; + }); + var groupNodes = Object.values(groupBy(nodes, 'layoutOrder')); + return { + groupNodes: groupNodes, + layoutNodes: layoutNodes + }; + }; // 控制布局动画 + // eslint-disable-next-line class-methods-use-this + + + LayoutController.prototype.layoutAnimate = function () {}; // 将当前节点的平均中心移动到原点 + + + LayoutController.prototype.moveToZero = function () { + var graph = this.graph; + var data = graph.get('data'); + var nodes = data.nodes; + + if (nodes[0].x === undefined || nodes[0].x === null || isNaN$3(nodes[0].x)) { + return; + } + + var meanCenter = [0, 0]; + var nodeLength = nodes.length; + + for (var i = 0; i < nodeLength; i++) { + var node = nodes[i]; + meanCenter[0] += node.x; + meanCenter[1] += node.y; + } + + meanCenter[0] /= nodes.length; + meanCenter[1] /= nodes.length; + + for (var i = 0; i < nodeLength; i++) { + var node = nodes[i]; + node.x -= meanCenter[0]; + node.y -= meanCenter[1]; + } + }; // 初始化节点到 center 附近 + + + LayoutController.prototype.initPositions = function (center, nodes) { + var graph = this.graph; + + if (!nodes) { + return false; + } + + var nodeLength = nodes ? nodes.length : 0; + if (!nodeLength) return; + var width = graph.get('width') * 0.85; + var height = graph.get('height') * 0.85; + var horiNum = Math.ceil(Math.sqrt(nodeLength) * (width / height)); + var vertiNum = Math.ceil(nodeLength / horiNum); + var horiGap = width / (horiNum - 1); + var vertiGap = height / (vertiNum - 1); + if (!isFinite(horiGap) || !horiGap) horiGap = 0; + if (!isFinite(vertiGap) || !horiGap) vertiGap = 0; + var beginX = center[0] - width / 2; + var beginY = center[1] - height / 2; + var allHavePos = true; + + for (var i = 0; i < nodeLength; i++) { + var node = nodes[i]; + + if (isNaN$3(node.x)) { + allHavePos = false; + node.x = i % horiNum * horiGap + beginX; + } + + if (isNaN$3(node.y)) { + allHavePos = false; + node.y = Math.floor(i / horiNum) * vertiGap + beginY; + } + } + + return allHavePos; + }; + + LayoutController.prototype.destroy = function () { + this.graph = null; + this.destoryLayoutMethods(); + this.destroyed = true; + }; + + return LayoutController; +}(); + +var EventController$1 = +/** @class */ +function () { + function EventController(graph) { + this.graph = graph; + this.destroyed = false; + this.initEvents(); + } + + return EventController; +}(); + +var G6Event; + +(function (G6Event) { + // common events + G6Event["CLICK"] = "click"; + G6Event["DBLCLICK"] = "dblclick"; + G6Event["MOUSEDOWN"] = "mousedown"; + G6Event["MOUDEUP"] = "mouseup"; + G6Event["CONTEXTMENU"] = "contextmenu"; + G6Event["MOUSEENTER"] = "mouseenter"; + G6Event["MOUSEOUT"] = "mouseout"; + G6Event["MOUSEOVER"] = "mouseover"; + G6Event["MOUSEMOVE"] = "mousemove"; + G6Event["MOUSELEAVE"] = "mouseleave"; + G6Event["DRAGSTART"] = "dragstart"; + G6Event["DRAGEND"] = "dragend"; + G6Event["DRAG"] = "drag"; + G6Event["DRAGENTER"] = "dragenter"; + G6Event["DRAGLEAVE"] = "dragleave"; + G6Event["DRAGOVER"] = "dragover"; + G6Event["DRAGOUT"] = "dragout"; + G6Event["DDROP"] = "drop"; + G6Event["KEYUP"] = "keyup"; + G6Event["KEYDOWN"] = "keydown"; + G6Event["WHEEL"] = "wheel"; + G6Event["FOCUS"] = "focus"; + G6Event["BLUR"] = "blur"; // touch events + + G6Event["TOUCHSTART"] = "touchstart"; + G6Event["TOUCHMOVE"] = "touchmove"; + G6Event["TOUCHEND"] = "touchend"; // node events + + G6Event["NODE_CONTEXTMENU"] = "node:contextmenu"; + G6Event["NODE_CLICK"] = "node:click"; + G6Event["NODE_DBLCLICK"] = "node:dblclick"; + G6Event["NODE_MOUSEDOWN"] = "node:mousedown"; + G6Event["NODE_MOUSEUP"] = "node:mouseup"; + G6Event["NODE_MOUSEENTER"] = "node:mouseenter"; + G6Event["NODE_MOUSELEAVE"] = "node:mouseleave"; + G6Event["NODE_MOUSEMOVE"] = "node:mousemove"; + G6Event["NODE_MOUSEOUT"] = "node:mouseout"; + G6Event["NODE_MOUSEOVER"] = "node:mouseover"; + G6Event["NODE_DROP"] = "node:drop"; + G6Event["NODE_DRAGOVER"] = "node:dragover"; + G6Event["NODE_DRAGENTER"] = "node:dragenter"; + G6Event["NODE_DRAGLEAVE"] = "node:dragleave"; + G6Event["NODE_DRAGSTART"] = "node:dragstart"; + G6Event["NODE_DRAG"] = "node:drag"; + G6Event["NODE_DRAGEND"] = "node:dragend"; // combo, extends from nodes + + G6Event["COMBO_CONTEXTMENU"] = "combo:contextmenu"; + G6Event["COMBO_CLICK"] = "combo:click"; + G6Event["COMBO_DBLCLICK"] = "combo:dblclick"; + G6Event["COMBO_MOUSEDOWN"] = "combo:mousedown"; + G6Event["COMBO_MOUSEUP"] = "combo:mouseup"; + G6Event["COMBO_MOUSEENTER"] = "combo:mouseenter"; + G6Event["COMBO_MOUSELEAVE"] = "combo:mouseleave"; + G6Event["COMBO_MOUSEMOVE"] = "combo:mousemove"; + G6Event["COMBO_MOUSEOUT"] = "combo:mouseout"; + G6Event["COMBO_MOUSEOVER"] = "combo:mouseover"; + G6Event["COMBO_DROP"] = "combo:drop"; + G6Event["COMBO_DRAGOVER"] = "combo:dragover"; + G6Event["COMBO_DRAGENTER"] = "combo:dragenter"; + G6Event["COMBO_DRAGLEAVE"] = "combo:dragleave"; + G6Event["COMBO_DRAGSTART"] = "combo:dragstart"; + G6Event["COMBO_DRAG"] = "combo:drag"; + G6Event["COMBO_DRAGEND"] = "combo:dragend"; // edge events + + G6Event["EDGE_CONTEXTMENU"] = "edge:contextmenu"; + G6Event["EDGE_CLICK"] = "edge:click"; + G6Event["EDGE_DBLCLICK"] = "edge:dblclick"; + G6Event["EDGE_MOUSEDOWN"] = "edge:mousedown"; + G6Event["EDGE_MOUSEUP"] = "edge:mouseup"; + G6Event["EDGE_MOUSEENTER"] = "edge:mouseenter"; + G6Event["EDGE_MOUSELEAVE"] = "edge:mouseleave"; + G6Event["EDGE_MOUSEMOVE"] = "edge:mousemove"; + G6Event["EDGE_MOUSEOUT"] = "edge:mouseout"; + G6Event["EDGE_MOUSEOVER"] = "edge:mouseover"; + G6Event["EDGE_DROP"] = "edge:drop"; + G6Event["EDGE_DRAGOVER"] = "edge:dragover"; + G6Event["EDGE_DRAGENTER"] = "edge:dragenter"; + G6Event["EDGE_DRAGLEAVE"] = "edge:dragleave"; // canvas events + + G6Event["CANVAS_CONTEXTMENU"] = "canvas:contextmenu"; + G6Event["CANVAS_CLICK"] = "canvas:click"; + G6Event["CANVAS_DBLCLICK"] = "canvas:dblclick"; + G6Event["CANVAS_MOUSEDOWN"] = "canvas:mousedown"; + G6Event["CANVAS_MOUSEUP"] = "canvas:mouseup"; + G6Event["CANVAS_MOUSEENTER"] = "canvas:mouseenter"; + G6Event["CANVAS_MOUSELEAVE"] = "canvas:mouseleave"; + G6Event["CANVAS_MOUSEMOVE"] = "canvas:mousemove"; + G6Event["CANVAS_MOUSEOUT"] = "canvas:mouseout"; + G6Event["CANVAS_MOUSEOVER"] = "canvas:mouseover"; + G6Event["CANVAS_DROP"] = "canvas:drop"; + G6Event["CANVAS_DRAGENTER"] = "canvas:dragenter"; + G6Event["CANVAS_DRAGLEAVE"] = "canvas:dragleave"; + G6Event["CANVAS_DRAGSTART"] = "canvas:dragstart"; + G6Event["CANVAS_DRAG"] = "canvas:drag"; + G6Event["CANVAS_DRAGEND"] = "canvas:dragend"; // timing events + + G6Event["BEFORERENDER"] = "beforerender"; + G6Event["AFTERRENDER"] = "afterrender"; + G6Event["BEFOREADDITEM"] = "beforeadditem"; + G6Event["AFTERADDITEM"] = "afteradditem"; + G6Event["BEFOREREMOVEITEM"] = "beforeremoveitem"; + G6Event["AFTERREMOVEITEM"] = "afterremoveitem"; + G6Event["BEFOREUPDATEITEM"] = "beforeupdateitem"; + G6Event["AFTERUPDATEITEM"] = "afterupdateitem"; + G6Event["BEFOREITEMVISIBILITYCHANGE"] = "beforeitemvisibilitychange"; + G6Event["AFTERITEMVISIBILITYCHANGE"] = "afteritemvisibilitychange"; + G6Event["BEFOREITEMSTATECHANGE"] = "beforeitemstatechange"; + G6Event["AFTERITEMSTATECHANGE"] = "afteritemstatechange"; + G6Event["BEFOREITEMREFRESH"] = "beforeitemrefresh"; + G6Event["AFTERITEMREFRESH"] = "afteritemrefresh"; + G6Event["BEFOREITEMSTATESCLEAR"] = "beforeitemstatesclear"; + G6Event["AFTERITEMSTATESCLEAR"] = "afteritemstatesclear"; + G6Event["BEFOREMODECHANGE"] = "beforemodechange"; + G6Event["AFTERMODECHANGE"] = "aftermodechange"; + G6Event["BEFORELAYOUT"] = "beforelayout"; + G6Event["AFTERLAYOUT"] = "afterlayout"; + G6Event["BEFORECREATEEDGE"] = "beforecreateedge"; + G6Event["AFTERCREATEEDGE"] = "aftercreateedge"; + G6Event["BEFOREGRAPHREFRESHPOSITION"] = "beforegraphrefreshposition"; + G6Event["AFTERGRAPHREFRESHPOSITION"] = "aftergraphrefreshposition"; + G6Event["BEFOREGRAPHREFRESH"] = "beforegraphrefresh"; + G6Event["AFTERGRAPHREFRESH"] = "aftergraphrefresh"; + G6Event["BEFOREANIMATE"] = "beforeanimate"; + G6Event["AFTERANIMATE"] = "afteranimate"; + G6Event["BEFOREPAINT"] = "beforepaint"; + G6Event["AFTERPAINT"] = "afterpaint"; + G6Event["BEFORECOLLAPSEEXPANDCOMBO"] = "beforecollapseexpandcombo"; + G6Event["AFTERCOLLAPSEEXPANDCOMBO"] = "aftercollapseexpandcombo"; + G6Event["GRAPHSTATECHANGE"] = "graphstatechange"; + G6Event["AFTERACTIVATERELATIONS"] = "afteractivaterelations"; + G6Event["NODESELECTCHANGE"] = "nodeselectchange"; + G6Event["TOOLTIPCHANGE"] = "tooltipchange"; + G6Event["WHEELZOOM"] = "wheelzoom"; + G6Event["VIEWPORTCHANGE"] = "viewportchange"; + G6Event["DRAGNODEEND"] = "dragnodeend"; + G6Event["STACKCHANGE"] = "stackchange"; +})(G6Event || (G6Event = {})); + +var registerNode = Shape.registerNode; +var registerEdge = Shape.registerEdge; +var registerCombo = Shape.registerCombo; +var registerBehavior = Behavior.registerBehavior; +var BaseGlobal = Global$1; + +/** + * @description 扩展方法,提供 gl-matrix 为提供的方法 + * */ +function leftTranslate$1(out, a, v) { + var transMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromTranslation(transMat, v); + return multiply$4(out, transMat, a); +} +function leftRotate$1(out, a, rad) { + var rotateMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromRotation(rotateMat, rad); + return multiply$4(out, rotateMat, a); +} +function leftScale$1(out, a, v) { + var scaleMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromScaling(scaleMat, v); + return multiply$4(out, scaleMat, a); +} +function leftMultiply$1(out, a, a1) { + return multiply$4(out, a1, a); +} +/** + * 根据 actions 来做 transform + * @param m + * @param actions + */ +function transform$6(m, actions) { + var matrix = m ? [].concat(m) : [1, 0, 0, 0, 1, 0, 0, 0, 1]; + for (var i = 0, len = actions.length; i < len; i++) { + var action = actions[i]; + switch (action[0]) { + case 't': + leftTranslate$1(matrix, matrix, [action[1], action[2]]); + break; + case 's': + leftScale$1(matrix, matrix, [action[1], action[2]]); + break; + case 'r': + leftRotate$1(matrix, matrix, action[1]); + break; + case 'm': + leftMultiply$1(matrix, matrix, action[1]); + break; + } + } + return matrix; +} + +var colorString$1 = {exports: {}}; + +var colorName = { + "aliceblue": [240, 248, 255], + "antiquewhite": [250, 235, 215], + "aqua": [0, 255, 255], + "aquamarine": [127, 255, 212], + "azure": [240, 255, 255], + "beige": [245, 245, 220], + "bisque": [255, 228, 196], + "black": [0, 0, 0], + "blanchedalmond": [255, 235, 205], + "blue": [0, 0, 255], + "blueviolet": [138, 43, 226], + "brown": [165, 42, 42], + "burlywood": [222, 184, 135], + "cadetblue": [95, 158, 160], + "chartreuse": [127, 255, 0], + "chocolate": [210, 105, 30], + "coral": [255, 127, 80], + "cornflowerblue": [100, 149, 237], + "cornsilk": [255, 248, 220], + "crimson": [220, 20, 60], + "cyan": [0, 255, 255], + "darkblue": [0, 0, 139], + "darkcyan": [0, 139, 139], + "darkgoldenrod": [184, 134, 11], + "darkgray": [169, 169, 169], + "darkgreen": [0, 100, 0], + "darkgrey": [169, 169, 169], + "darkkhaki": [189, 183, 107], + "darkmagenta": [139, 0, 139], + "darkolivegreen": [85, 107, 47], + "darkorange": [255, 140, 0], + "darkorchid": [153, 50, 204], + "darkred": [139, 0, 0], + "darksalmon": [233, 150, 122], + "darkseagreen": [143, 188, 143], + "darkslateblue": [72, 61, 139], + "darkslategray": [47, 79, 79], + "darkslategrey": [47, 79, 79], + "darkturquoise": [0, 206, 209], + "darkviolet": [148, 0, 211], + "deeppink": [255, 20, 147], + "deepskyblue": [0, 191, 255], + "dimgray": [105, 105, 105], + "dimgrey": [105, 105, 105], + "dodgerblue": [30, 144, 255], + "firebrick": [178, 34, 34], + "floralwhite": [255, 250, 240], + "forestgreen": [34, 139, 34], + "fuchsia": [255, 0, 255], + "gainsboro": [220, 220, 220], + "ghostwhite": [248, 248, 255], + "gold": [255, 215, 0], + "goldenrod": [218, 165, 32], + "gray": [128, 128, 128], + "green": [0, 128, 0], + "greenyellow": [173, 255, 47], + "grey": [128, 128, 128], + "honeydew": [240, 255, 240], + "hotpink": [255, 105, 180], + "indianred": [205, 92, 92], + "indigo": [75, 0, 130], + "ivory": [255, 255, 240], + "khaki": [240, 230, 140], + "lavender": [230, 230, 250], + "lavenderblush": [255, 240, 245], + "lawngreen": [124, 252, 0], + "lemonchiffon": [255, 250, 205], + "lightblue": [173, 216, 230], + "lightcoral": [240, 128, 128], + "lightcyan": [224, 255, 255], + "lightgoldenrodyellow": [250, 250, 210], + "lightgray": [211, 211, 211], + "lightgreen": [144, 238, 144], + "lightgrey": [211, 211, 211], + "lightpink": [255, 182, 193], + "lightsalmon": [255, 160, 122], + "lightseagreen": [32, 178, 170], + "lightskyblue": [135, 206, 250], + "lightslategray": [119, 136, 153], + "lightslategrey": [119, 136, 153], + "lightsteelblue": [176, 196, 222], + "lightyellow": [255, 255, 224], + "lime": [0, 255, 0], + "limegreen": [50, 205, 50], + "linen": [250, 240, 230], + "magenta": [255, 0, 255], + "maroon": [128, 0, 0], + "mediumaquamarine": [102, 205, 170], + "mediumblue": [0, 0, 205], + "mediumorchid": [186, 85, 211], + "mediumpurple": [147, 112, 219], + "mediumseagreen": [60, 179, 113], + "mediumslateblue": [123, 104, 238], + "mediumspringgreen": [0, 250, 154], + "mediumturquoise": [72, 209, 204], + "mediumvioletred": [199, 21, 133], + "midnightblue": [25, 25, 112], + "mintcream": [245, 255, 250], + "mistyrose": [255, 228, 225], + "moccasin": [255, 228, 181], + "navajowhite": [255, 222, 173], + "navy": [0, 0, 128], + "oldlace": [253, 245, 230], + "olive": [128, 128, 0], + "olivedrab": [107, 142, 35], + "orange": [255, 165, 0], + "orangered": [255, 69, 0], + "orchid": [218, 112, 214], + "palegoldenrod": [238, 232, 170], + "palegreen": [152, 251, 152], + "paleturquoise": [175, 238, 238], + "palevioletred": [219, 112, 147], + "papayawhip": [255, 239, 213], + "peachpuff": [255, 218, 185], + "peru": [205, 133, 63], + "pink": [255, 192, 203], + "plum": [221, 160, 221], + "powderblue": [176, 224, 230], + "purple": [128, 0, 128], + "rebeccapurple": [102, 51, 153], + "red": [255, 0, 0], + "rosybrown": [188, 143, 143], + "royalblue": [65, 105, 225], + "saddlebrown": [139, 69, 19], + "salmon": [250, 128, 114], + "sandybrown": [244, 164, 96], + "seagreen": [46, 139, 87], + "seashell": [255, 245, 238], + "sienna": [160, 82, 45], + "silver": [192, 192, 192], + "skyblue": [135, 206, 235], + "slateblue": [106, 90, 205], + "slategray": [112, 128, 144], + "slategrey": [112, 128, 144], + "snow": [255, 250, 250], + "springgreen": [0, 255, 127], + "steelblue": [70, 130, 180], + "tan": [210, 180, 140], + "teal": [0, 128, 128], + "thistle": [216, 191, 216], + "tomato": [255, 99, 71], + "turquoise": [64, 224, 208], + "violet": [238, 130, 238], + "wheat": [245, 222, 179], + "white": [255, 255, 255], + "whitesmoke": [245, 245, 245], + "yellow": [255, 255, 0], + "yellowgreen": [154, 205, 50] +}; + +var simpleSwizzle = {exports: {}}; + +var isArrayish$1 = function isArrayish(obj) { + if (!obj || typeof obj === 'string') { + return false; + } + + return obj instanceof Array || Array.isArray(obj) || + (obj.length >= 0 && (obj.splice instanceof Function || + (Object.getOwnPropertyDescriptor(obj, (obj.length - 1)) && obj.constructor.name !== 'String'))); +}; + +var isArrayish = isArrayish$1; + +var concat = Array.prototype.concat; +var slice = Array.prototype.slice; + +var swizzle$1 = simpleSwizzle.exports = function swizzle(args) { + var results = []; + + for (var i = 0, len = args.length; i < len; i++) { + var arg = args[i]; + + if (isArrayish(arg)) { + // http://jsperf.com/javascript-array-concat-vs-push/98 + results = concat.call(results, slice.call(arg)); + } else { + results.push(arg); + } + } + + return results; +}; + +swizzle$1.wrap = function (fn) { + return function () { + return fn(swizzle$1(arguments)); + }; +}; + +/* MIT license */ + +var colorNames = colorName; +var swizzle = simpleSwizzle.exports; + +var reverseNames = {}; + +// create a list of reverse color names +for (var name in colorNames) { + if (colorNames.hasOwnProperty(name)) { + reverseNames[colorNames[name]] = name; + } +} + +var cs = colorString$1.exports = { + to: {}, + get: {} +}; + +cs.get = function (string) { + var prefix = string.substring(0, 3).toLowerCase(); + var val; + var model; + switch (prefix) { + case 'hsl': + val = cs.get.hsl(string); + model = 'hsl'; + break; + case 'hwb': + val = cs.get.hwb(string); + model = 'hwb'; + break; + default: + val = cs.get.rgb(string); + model = 'rgb'; + break; + } + + if (!val) { + return null; + } + + return {model: model, value: val}; +}; + +cs.get.rgb = function (string) { + if (!string) { + return null; + } + + var abbr = /^#([a-f0-9]{3,4})$/i; + var hex = /^#([a-f0-9]{6})([a-f0-9]{2})?$/i; + var rgba = /^rgba?\(\s*([+-]?\d+)\s*,\s*([+-]?\d+)\s*,\s*([+-]?\d+)\s*(?:,\s*([+-]?[\d\.]+)\s*)?\)$/; + var per = /^rgba?\(\s*([+-]?[\d\.]+)\%\s*,\s*([+-]?[\d\.]+)\%\s*,\s*([+-]?[\d\.]+)\%\s*(?:,\s*([+-]?[\d\.]+)\s*)?\)$/; + var keyword = /(\D+)/; + + var rgb = [0, 0, 0, 1]; + var match; + var i; + var hexAlpha; + + if (match = string.match(hex)) { + hexAlpha = match[2]; + match = match[1]; + + for (i = 0; i < 3; i++) { + // https://jsperf.com/slice-vs-substr-vs-substring-methods-long-string/19 + var i2 = i * 2; + rgb[i] = parseInt(match.slice(i2, i2 + 2), 16); + } + + if (hexAlpha) { + rgb[3] = parseInt(hexAlpha, 16) / 255; + } + } else if (match = string.match(abbr)) { + match = match[1]; + hexAlpha = match[3]; + + for (i = 0; i < 3; i++) { + rgb[i] = parseInt(match[i] + match[i], 16); + } + + if (hexAlpha) { + rgb[3] = parseInt(hexAlpha + hexAlpha, 16) / 255; + } + } else if (match = string.match(rgba)) { + for (i = 0; i < 3; i++) { + rgb[i] = parseInt(match[i + 1], 0); + } + + if (match[4]) { + rgb[3] = parseFloat(match[4]); + } + } else if (match = string.match(per)) { + for (i = 0; i < 3; i++) { + rgb[i] = Math.round(parseFloat(match[i + 1]) * 2.55); + } + + if (match[4]) { + rgb[3] = parseFloat(match[4]); + } + } else if (match = string.match(keyword)) { + if (match[1] === 'transparent') { + return [0, 0, 0, 0]; + } + + rgb = colorNames[match[1]]; + + if (!rgb) { + return null; + } + + rgb[3] = 1; + + return rgb; + } else { + return null; + } + + for (i = 0; i < 3; i++) { + rgb[i] = clamp(rgb[i], 0, 255); + } + rgb[3] = clamp(rgb[3], 0, 1); + + return rgb; +}; + +cs.get.hsl = function (string) { + if (!string) { + return null; + } + + var hsl = /^hsla?\(\s*([+-]?(?:\d{0,3}\.)?\d+)(?:deg)?\s*,?\s*([+-]?[\d\.]+)%\s*,?\s*([+-]?[\d\.]+)%\s*(?:[,|\/]\s*([+-]?[\d\.]+)\s*)?\)$/; + var match = string.match(hsl); + + if (match) { + var alpha = parseFloat(match[4]); + var h = (parseFloat(match[1]) + 360) % 360; + var s = clamp(parseFloat(match[2]), 0, 100); + var l = clamp(parseFloat(match[3]), 0, 100); + var a = clamp(isNaN(alpha) ? 1 : alpha, 0, 1); + + return [h, s, l, a]; + } + + return null; +}; + +cs.get.hwb = function (string) { + if (!string) { + return null; + } + + var hwb = /^hwb\(\s*([+-]?\d{0,3}(?:\.\d+)?)(?:deg)?\s*,\s*([+-]?[\d\.]+)%\s*,\s*([+-]?[\d\.]+)%\s*(?:,\s*([+-]?[\d\.]+)\s*)?\)$/; + var match = string.match(hwb); + + if (match) { + var alpha = parseFloat(match[4]); + var h = ((parseFloat(match[1]) % 360) + 360) % 360; + var w = clamp(parseFloat(match[2]), 0, 100); + var b = clamp(parseFloat(match[3]), 0, 100); + var a = clamp(isNaN(alpha) ? 1 : alpha, 0, 1); + return [h, w, b, a]; + } + + return null; +}; + +cs.to.hex = function () { + var rgba = swizzle(arguments); + + return ( + '#' + + hexDouble(rgba[0]) + + hexDouble(rgba[1]) + + hexDouble(rgba[2]) + + (rgba[3] < 1 + ? (hexDouble(Math.round(rgba[3] * 255))) + : '') + ); +}; + +cs.to.rgb = function () { + var rgba = swizzle(arguments); + + return rgba.length < 4 || rgba[3] === 1 + ? 'rgb(' + Math.round(rgba[0]) + ', ' + Math.round(rgba[1]) + ', ' + Math.round(rgba[2]) + ')' + : 'rgba(' + Math.round(rgba[0]) + ', ' + Math.round(rgba[1]) + ', ' + Math.round(rgba[2]) + ', ' + rgba[3] + ')'; +}; + +cs.to.rgb.percent = function () { + var rgba = swizzle(arguments); + + var r = Math.round(rgba[0] / 255 * 100); + var g = Math.round(rgba[1] / 255 * 100); + var b = Math.round(rgba[2] / 255 * 100); + + return rgba.length < 4 || rgba[3] === 1 + ? 'rgb(' + r + '%, ' + g + '%, ' + b + '%)' + : 'rgba(' + r + '%, ' + g + '%, ' + b + '%, ' + rgba[3] + ')'; +}; + +cs.to.hsl = function () { + var hsla = swizzle(arguments); + return hsla.length < 4 || hsla[3] === 1 + ? 'hsl(' + hsla[0] + ', ' + hsla[1] + '%, ' + hsla[2] + '%)' + : 'hsla(' + hsla[0] + ', ' + hsla[1] + '%, ' + hsla[2] + '%, ' + hsla[3] + ')'; +}; + +// hwb is a bit different than rgb(a) & hsl(a) since there is no alpha specific syntax +// (hwb have alpha optional & 1 is default value) +cs.to.hwb = function () { + var hwba = swizzle(arguments); + + var a = ''; + if (hwba.length >= 4 && hwba[3] !== 1) { + a = ', ' + hwba[3]; + } + + return 'hwb(' + hwba[0] + ', ' + hwba[1] + '%, ' + hwba[2] + '%' + a + ')'; +}; + +cs.to.keyword = function (rgb) { + return reverseNames[rgb.slice(0, 3)]; +}; + +// helpers +function clamp(num, min, max) { + return Math.min(Math.max(min, num), max); +} + +function hexDouble(num) { + var str = num.toString(16).toUpperCase(); + return (str.length < 2) ? '0' + str : str; +} + +var conversions$2 = {exports: {}}; + +/* MIT license */ + +var cssKeywords = colorName; + +// NOTE: conversions should only return primitive values (i.e. arrays, or +// values that give correct `typeof` results). +// do not use box values types (i.e. Number(), String(), etc.) + +var reverseKeywords = {}; +for (var key in cssKeywords) { + if (cssKeywords.hasOwnProperty(key)) { + reverseKeywords[cssKeywords[key]] = key; + } +} + +var convert$2 = conversions$2.exports = { + rgb: {channels: 3, labels: 'rgb'}, + hsl: {channels: 3, labels: 'hsl'}, + hsv: {channels: 3, labels: 'hsv'}, + hwb: {channels: 3, labels: 'hwb'}, + cmyk: {channels: 4, labels: 'cmyk'}, + xyz: {channels: 3, labels: 'xyz'}, + lab: {channels: 3, labels: 'lab'}, + lch: {channels: 3, labels: 'lch'}, + hex: {channels: 1, labels: ['hex']}, + keyword: {channels: 1, labels: ['keyword']}, + ansi16: {channels: 1, labels: ['ansi16']}, + ansi256: {channels: 1, labels: ['ansi256']}, + hcg: {channels: 3, labels: ['h', 'c', 'g']}, + apple: {channels: 3, labels: ['r16', 'g16', 'b16']}, + gray: {channels: 1, labels: ['gray']} +}; + +// hide .channels and .labels properties +for (var model in convert$2) { + if (convert$2.hasOwnProperty(model)) { + if (!('channels' in convert$2[model])) { + throw new Error('missing channels property: ' + model); + } + + if (!('labels' in convert$2[model])) { + throw new Error('missing channel labels property: ' + model); + } + + if (convert$2[model].labels.length !== convert$2[model].channels) { + throw new Error('channel and label counts mismatch: ' + model); + } + + var channels = convert$2[model].channels; + var labels = convert$2[model].labels; + delete convert$2[model].channels; + delete convert$2[model].labels; + Object.defineProperty(convert$2[model], 'channels', {value: channels}); + Object.defineProperty(convert$2[model], 'labels', {value: labels}); + } +} + +convert$2.rgb.hsl = function (rgb) { + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + var min = Math.min(r, g, b); + var max = Math.max(r, g, b); + var delta = max - min; + var h; + var s; + var l; + + if (max === min) { + h = 0; + } else if (r === max) { + h = (g - b) / delta; + } else if (g === max) { + h = 2 + (b - r) / delta; + } else if (b === max) { + h = 4 + (r - g) / delta; + } + + h = Math.min(h * 60, 360); + + if (h < 0) { + h += 360; + } + + l = (min + max) / 2; + + if (max === min) { + s = 0; + } else if (l <= 0.5) { + s = delta / (max + min); + } else { + s = delta / (2 - max - min); + } + + return [h, s * 100, l * 100]; +}; + +convert$2.rgb.hsv = function (rgb) { + var rdif; + var gdif; + var bdif; + var h; + var s; + + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + var v = Math.max(r, g, b); + var diff = v - Math.min(r, g, b); + var diffc = function (c) { + return (v - c) / 6 / diff + 1 / 2; + }; + + if (diff === 0) { + h = s = 0; + } else { + s = diff / v; + rdif = diffc(r); + gdif = diffc(g); + bdif = diffc(b); + + if (r === v) { + h = bdif - gdif; + } else if (g === v) { + h = (1 / 3) + rdif - bdif; + } else if (b === v) { + h = (2 / 3) + gdif - rdif; + } + if (h < 0) { + h += 1; + } else if (h > 1) { + h -= 1; + } + } + + return [ + h * 360, + s * 100, + v * 100 + ]; +}; + +convert$2.rgb.hwb = function (rgb) { + var r = rgb[0]; + var g = rgb[1]; + var b = rgb[2]; + var h = convert$2.rgb.hsl(rgb)[0]; + var w = 1 / 255 * Math.min(r, Math.min(g, b)); + + b = 1 - 1 / 255 * Math.max(r, Math.max(g, b)); + + return [h, w * 100, b * 100]; +}; + +convert$2.rgb.cmyk = function (rgb) { + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + var c; + var m; + var y; + var k; + + k = Math.min(1 - r, 1 - g, 1 - b); + c = (1 - r - k) / (1 - k) || 0; + m = (1 - g - k) / (1 - k) || 0; + y = (1 - b - k) / (1 - k) || 0; + + return [c * 100, m * 100, y * 100, k * 100]; +}; + +/** + * See https://en.m.wikipedia.org/wiki/Euclidean_distance#Squared_Euclidean_distance + * */ +function comparativeDistance(x, y) { + return ( + Math.pow(x[0] - y[0], 2) + + Math.pow(x[1] - y[1], 2) + + Math.pow(x[2] - y[2], 2) + ); +} + +convert$2.rgb.keyword = function (rgb) { + var reversed = reverseKeywords[rgb]; + if (reversed) { + return reversed; + } + + var currentClosestDistance = Infinity; + var currentClosestKeyword; + + for (var keyword in cssKeywords) { + if (cssKeywords.hasOwnProperty(keyword)) { + var value = cssKeywords[keyword]; + + // Compute comparative distance + var distance = comparativeDistance(rgb, value); + + // Check if its less, if so set as closest + if (distance < currentClosestDistance) { + currentClosestDistance = distance; + currentClosestKeyword = keyword; + } + } + } + + return currentClosestKeyword; +}; + +convert$2.keyword.rgb = function (keyword) { + return cssKeywords[keyword]; +}; + +convert$2.rgb.xyz = function (rgb) { + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + + // assume sRGB + r = r > 0.04045 ? Math.pow(((r + 0.055) / 1.055), 2.4) : (r / 12.92); + g = g > 0.04045 ? Math.pow(((g + 0.055) / 1.055), 2.4) : (g / 12.92); + b = b > 0.04045 ? Math.pow(((b + 0.055) / 1.055), 2.4) : (b / 12.92); + + var x = (r * 0.4124) + (g * 0.3576) + (b * 0.1805); + var y = (r * 0.2126) + (g * 0.7152) + (b * 0.0722); + var z = (r * 0.0193) + (g * 0.1192) + (b * 0.9505); + + return [x * 100, y * 100, z * 100]; +}; + +convert$2.rgb.lab = function (rgb) { + var xyz = convert$2.rgb.xyz(rgb); + var x = xyz[0]; + var y = xyz[1]; + var z = xyz[2]; + var l; + var a; + var b; + + x /= 95.047; + y /= 100; + z /= 108.883; + + x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116); + y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116); + z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116); + + l = (116 * y) - 16; + a = 500 * (x - y); + b = 200 * (y - z); + + return [l, a, b]; +}; + +convert$2.hsl.rgb = function (hsl) { + var h = hsl[0] / 360; + var s = hsl[1] / 100; + var l = hsl[2] / 100; + var t1; + var t2; + var t3; + var rgb; + var val; + + if (s === 0) { + val = l * 255; + return [val, val, val]; + } + + if (l < 0.5) { + t2 = l * (1 + s); + } else { + t2 = l + s - l * s; + } + + t1 = 2 * l - t2; + + rgb = [0, 0, 0]; + for (var i = 0; i < 3; i++) { + t3 = h + 1 / 3 * -(i - 1); + if (t3 < 0) { + t3++; + } + if (t3 > 1) { + t3--; + } + + if (6 * t3 < 1) { + val = t1 + (t2 - t1) * 6 * t3; + } else if (2 * t3 < 1) { + val = t2; + } else if (3 * t3 < 2) { + val = t1 + (t2 - t1) * (2 / 3 - t3) * 6; + } else { + val = t1; + } + + rgb[i] = val * 255; + } + + return rgb; +}; + +convert$2.hsl.hsv = function (hsl) { + var h = hsl[0]; + var s = hsl[1] / 100; + var l = hsl[2] / 100; + var smin = s; + var lmin = Math.max(l, 0.01); + var sv; + var v; + + l *= 2; + s *= (l <= 1) ? l : 2 - l; + smin *= lmin <= 1 ? lmin : 2 - lmin; + v = (l + s) / 2; + sv = l === 0 ? (2 * smin) / (lmin + smin) : (2 * s) / (l + s); + + return [h, sv * 100, v * 100]; +}; + +convert$2.hsv.rgb = function (hsv) { + var h = hsv[0] / 60; + var s = hsv[1] / 100; + var v = hsv[2] / 100; + var hi = Math.floor(h) % 6; + + var f = h - Math.floor(h); + var p = 255 * v * (1 - s); + var q = 255 * v * (1 - (s * f)); + var t = 255 * v * (1 - (s * (1 - f))); + v *= 255; + + switch (hi) { + case 0: + return [v, t, p]; + case 1: + return [q, v, p]; + case 2: + return [p, v, t]; + case 3: + return [p, q, v]; + case 4: + return [t, p, v]; + case 5: + return [v, p, q]; + } +}; + +convert$2.hsv.hsl = function (hsv) { + var h = hsv[0]; + var s = hsv[1] / 100; + var v = hsv[2] / 100; + var vmin = Math.max(v, 0.01); + var lmin; + var sl; + var l; + + l = (2 - s) * v; + lmin = (2 - s) * vmin; + sl = s * vmin; + sl /= (lmin <= 1) ? lmin : 2 - lmin; + sl = sl || 0; + l /= 2; + + return [h, sl * 100, l * 100]; +}; + +// http://dev.w3.org/csswg/css-color/#hwb-to-rgb +convert$2.hwb.rgb = function (hwb) { + var h = hwb[0] / 360; + var wh = hwb[1] / 100; + var bl = hwb[2] / 100; + var ratio = wh + bl; + var i; + var v; + var f; + var n; + + // wh + bl cant be > 1 + if (ratio > 1) { + wh /= ratio; + bl /= ratio; + } + + i = Math.floor(6 * h); + v = 1 - bl; + f = 6 * h - i; + + if ((i & 0x01) !== 0) { + f = 1 - f; + } + + n = wh + f * (v - wh); // linear interpolation + + var r; + var g; + var b; + switch (i) { + default: + case 6: + case 0: r = v; g = n; b = wh; break; + case 1: r = n; g = v; b = wh; break; + case 2: r = wh; g = v; b = n; break; + case 3: r = wh; g = n; b = v; break; + case 4: r = n; g = wh; b = v; break; + case 5: r = v; g = wh; b = n; break; + } + + return [r * 255, g * 255, b * 255]; +}; + +convert$2.cmyk.rgb = function (cmyk) { + var c = cmyk[0] / 100; + var m = cmyk[1] / 100; + var y = cmyk[2] / 100; + var k = cmyk[3] / 100; + var r; + var g; + var b; + + r = 1 - Math.min(1, c * (1 - k) + k); + g = 1 - Math.min(1, m * (1 - k) + k); + b = 1 - Math.min(1, y * (1 - k) + k); + + return [r * 255, g * 255, b * 255]; +}; + +convert$2.xyz.rgb = function (xyz) { + var x = xyz[0] / 100; + var y = xyz[1] / 100; + var z = xyz[2] / 100; + var r; + var g; + var b; + + r = (x * 3.2406) + (y * -1.5372) + (z * -0.4986); + g = (x * -0.9689) + (y * 1.8758) + (z * 0.0415); + b = (x * 0.0557) + (y * -0.2040) + (z * 1.0570); + + // assume sRGB + r = r > 0.0031308 + ? ((1.055 * Math.pow(r, 1.0 / 2.4)) - 0.055) + : r * 12.92; + + g = g > 0.0031308 + ? ((1.055 * Math.pow(g, 1.0 / 2.4)) - 0.055) + : g * 12.92; + + b = b > 0.0031308 + ? ((1.055 * Math.pow(b, 1.0 / 2.4)) - 0.055) + : b * 12.92; + + r = Math.min(Math.max(0, r), 1); + g = Math.min(Math.max(0, g), 1); + b = Math.min(Math.max(0, b), 1); + + return [r * 255, g * 255, b * 255]; +}; + +convert$2.xyz.lab = function (xyz) { + var x = xyz[0]; + var y = xyz[1]; + var z = xyz[2]; + var l; + var a; + var b; + + x /= 95.047; + y /= 100; + z /= 108.883; + + x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116); + y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116); + z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116); + + l = (116 * y) - 16; + a = 500 * (x - y); + b = 200 * (y - z); + + return [l, a, b]; +}; + +convert$2.lab.xyz = function (lab) { + var l = lab[0]; + var a = lab[1]; + var b = lab[2]; + var x; + var y; + var z; + + y = (l + 16) / 116; + x = a / 500 + y; + z = y - b / 200; + + var y2 = Math.pow(y, 3); + var x2 = Math.pow(x, 3); + var z2 = Math.pow(z, 3); + y = y2 > 0.008856 ? y2 : (y - 16 / 116) / 7.787; + x = x2 > 0.008856 ? x2 : (x - 16 / 116) / 7.787; + z = z2 > 0.008856 ? z2 : (z - 16 / 116) / 7.787; + + x *= 95.047; + y *= 100; + z *= 108.883; + + return [x, y, z]; +}; + +convert$2.lab.lch = function (lab) { + var l = lab[0]; + var a = lab[1]; + var b = lab[2]; + var hr; + var h; + var c; + + hr = Math.atan2(b, a); + h = hr * 360 / 2 / Math.PI; + + if (h < 0) { + h += 360; + } + + c = Math.sqrt(a * a + b * b); + + return [l, c, h]; +}; + +convert$2.lch.lab = function (lch) { + var l = lch[0]; + var c = lch[1]; + var h = lch[2]; + var a; + var b; + var hr; + + hr = h / 360 * 2 * Math.PI; + a = c * Math.cos(hr); + b = c * Math.sin(hr); + + return [l, a, b]; +}; + +convert$2.rgb.ansi16 = function (args) { + var r = args[0]; + var g = args[1]; + var b = args[2]; + var value = 1 in arguments ? arguments[1] : convert$2.rgb.hsv(args)[2]; // hsv -> ansi16 optimization + + value = Math.round(value / 50); + + if (value === 0) { + return 30; + } + + var ansi = 30 + + ((Math.round(b / 255) << 2) + | (Math.round(g / 255) << 1) + | Math.round(r / 255)); + + if (value === 2) { + ansi += 60; + } + + return ansi; +}; + +convert$2.hsv.ansi16 = function (args) { + // optimization here; we already know the value and don't need to get + // it converted for us. + return convert$2.rgb.ansi16(convert$2.hsv.rgb(args), args[2]); +}; + +convert$2.rgb.ansi256 = function (args) { + var r = args[0]; + var g = args[1]; + var b = args[2]; + + // we use the extended greyscale palette here, with the exception of + // black and white. normal palette only has 4 greyscale shades. + if (r === g && g === b) { + if (r < 8) { + return 16; + } + + if (r > 248) { + return 231; + } + + return Math.round(((r - 8) / 247) * 24) + 232; + } + + var ansi = 16 + + (36 * Math.round(r / 255 * 5)) + + (6 * Math.round(g / 255 * 5)) + + Math.round(b / 255 * 5); + + return ansi; +}; + +convert$2.ansi16.rgb = function (args) { + var color = args % 10; + + // handle greyscale + if (color === 0 || color === 7) { + if (args > 50) { + color += 3.5; + } + + color = color / 10.5 * 255; + + return [color, color, color]; + } + + var mult = (~~(args > 50) + 1) * 0.5; + var r = ((color & 1) * mult) * 255; + var g = (((color >> 1) & 1) * mult) * 255; + var b = (((color >> 2) & 1) * mult) * 255; + + return [r, g, b]; +}; + +convert$2.ansi256.rgb = function (args) { + // handle greyscale + if (args >= 232) { + var c = (args - 232) * 10 + 8; + return [c, c, c]; + } + + args -= 16; + + var rem; + var r = Math.floor(args / 36) / 5 * 255; + var g = Math.floor((rem = args % 36) / 6) / 5 * 255; + var b = (rem % 6) / 5 * 255; + + return [r, g, b]; +}; + +convert$2.rgb.hex = function (args) { + var integer = ((Math.round(args[0]) & 0xFF) << 16) + + ((Math.round(args[1]) & 0xFF) << 8) + + (Math.round(args[2]) & 0xFF); + + var string = integer.toString(16).toUpperCase(); + return '000000'.substring(string.length) + string; +}; + +convert$2.hex.rgb = function (args) { + var match = args.toString(16).match(/[a-f0-9]{6}|[a-f0-9]{3}/i); + if (!match) { + return [0, 0, 0]; + } + + var colorString = match[0]; + + if (match[0].length === 3) { + colorString = colorString.split('').map(function (char) { + return char + char; + }).join(''); + } + + var integer = parseInt(colorString, 16); + var r = (integer >> 16) & 0xFF; + var g = (integer >> 8) & 0xFF; + var b = integer & 0xFF; + + return [r, g, b]; +}; + +convert$2.rgb.hcg = function (rgb) { + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + var max = Math.max(Math.max(r, g), b); + var min = Math.min(Math.min(r, g), b); + var chroma = (max - min); + var grayscale; + var hue; + + if (chroma < 1) { + grayscale = min / (1 - chroma); + } else { + grayscale = 0; + } + + if (chroma <= 0) { + hue = 0; + } else + if (max === r) { + hue = ((g - b) / chroma) % 6; + } else + if (max === g) { + hue = 2 + (b - r) / chroma; + } else { + hue = 4 + (r - g) / chroma + 4; + } + + hue /= 6; + hue %= 1; + + return [hue * 360, chroma * 100, grayscale * 100]; +}; + +convert$2.hsl.hcg = function (hsl) { + var s = hsl[1] / 100; + var l = hsl[2] / 100; + var c = 1; + var f = 0; + + if (l < 0.5) { + c = 2.0 * s * l; + } else { + c = 2.0 * s * (1.0 - l); + } + + if (c < 1.0) { + f = (l - 0.5 * c) / (1.0 - c); + } + + return [hsl[0], c * 100, f * 100]; +}; + +convert$2.hsv.hcg = function (hsv) { + var s = hsv[1] / 100; + var v = hsv[2] / 100; + + var c = s * v; + var f = 0; + + if (c < 1.0) { + f = (v - c) / (1 - c); + } + + return [hsv[0], c * 100, f * 100]; +}; + +convert$2.hcg.rgb = function (hcg) { + var h = hcg[0] / 360; + var c = hcg[1] / 100; + var g = hcg[2] / 100; + + if (c === 0.0) { + return [g * 255, g * 255, g * 255]; + } + + var pure = [0, 0, 0]; + var hi = (h % 1) * 6; + var v = hi % 1; + var w = 1 - v; + var mg = 0; + + switch (Math.floor(hi)) { + case 0: + pure[0] = 1; pure[1] = v; pure[2] = 0; break; + case 1: + pure[0] = w; pure[1] = 1; pure[2] = 0; break; + case 2: + pure[0] = 0; pure[1] = 1; pure[2] = v; break; + case 3: + pure[0] = 0; pure[1] = w; pure[2] = 1; break; + case 4: + pure[0] = v; pure[1] = 0; pure[2] = 1; break; + default: + pure[0] = 1; pure[1] = 0; pure[2] = w; + } + + mg = (1.0 - c) * g; + + return [ + (c * pure[0] + mg) * 255, + (c * pure[1] + mg) * 255, + (c * pure[2] + mg) * 255 + ]; +}; + +convert$2.hcg.hsv = function (hcg) { + var c = hcg[1] / 100; + var g = hcg[2] / 100; + + var v = c + g * (1.0 - c); + var f = 0; + + if (v > 0.0) { + f = c / v; + } + + return [hcg[0], f * 100, v * 100]; +}; + +convert$2.hcg.hsl = function (hcg) { + var c = hcg[1] / 100; + var g = hcg[2] / 100; + + var l = g * (1.0 - c) + 0.5 * c; + var s = 0; + + if (l > 0.0 && l < 0.5) { + s = c / (2 * l); + } else + if (l >= 0.5 && l < 1.0) { + s = c / (2 * (1 - l)); + } + + return [hcg[0], s * 100, l * 100]; +}; + +convert$2.hcg.hwb = function (hcg) { + var c = hcg[1] / 100; + var g = hcg[2] / 100; + var v = c + g * (1.0 - c); + return [hcg[0], (v - c) * 100, (1 - v) * 100]; +}; + +convert$2.hwb.hcg = function (hwb) { + var w = hwb[1] / 100; + var b = hwb[2] / 100; + var v = 1 - b; + var c = v - w; + var g = 0; + + if (c < 1) { + g = (v - c) / (1 - c); + } + + return [hwb[0], c * 100, g * 100]; +}; + +convert$2.apple.rgb = function (apple) { + return [(apple[0] / 65535) * 255, (apple[1] / 65535) * 255, (apple[2] / 65535) * 255]; +}; + +convert$2.rgb.apple = function (rgb) { + return [(rgb[0] / 255) * 65535, (rgb[1] / 255) * 65535, (rgb[2] / 255) * 65535]; +}; + +convert$2.gray.rgb = function (args) { + return [args[0] / 100 * 255, args[0] / 100 * 255, args[0] / 100 * 255]; +}; + +convert$2.gray.hsl = convert$2.gray.hsv = function (args) { + return [0, 0, args[0]]; +}; + +convert$2.gray.hwb = function (gray) { + return [0, 100, gray[0]]; +}; + +convert$2.gray.cmyk = function (gray) { + return [0, 0, 0, gray[0]]; +}; + +convert$2.gray.lab = function (gray) { + return [gray[0], 0, 0]; +}; + +convert$2.gray.hex = function (gray) { + var val = Math.round(gray[0] / 100 * 255) & 0xFF; + var integer = (val << 16) + (val << 8) + val; + + var string = integer.toString(16).toUpperCase(); + return '000000'.substring(string.length) + string; +}; + +convert$2.rgb.gray = function (rgb) { + var val = (rgb[0] + rgb[1] + rgb[2]) / 3; + return [val / 255 * 100]; +}; + +var conversions$1 = conversions$2.exports; + +/* + this function routes a model to all other models. + + all functions that are routed have a property `.conversion` attached + to the returned synthetic function. This property is an array + of strings, each with the steps in between the 'from' and 'to' + color models (inclusive). + + conversions that are not possible simply are not included. +*/ + +function buildGraph() { + var graph = {}; + // https://jsperf.com/object-keys-vs-for-in-with-closure/3 + var models = Object.keys(conversions$1); + + for (var len = models.length, i = 0; i < len; i++) { + graph[models[i]] = { + // http://jsperf.com/1-vs-infinity + // micro-opt, but this is simple. + distance: -1, + parent: null + }; + } + + return graph; +} + +// https://en.wikipedia.org/wiki/Breadth-first_search +function deriveBFS(fromModel) { + var graph = buildGraph(); + var queue = [fromModel]; // unshift -> queue -> pop + + graph[fromModel].distance = 0; + + while (queue.length) { + var current = queue.pop(); + var adjacents = Object.keys(conversions$1[current]); + + for (var len = adjacents.length, i = 0; i < len; i++) { + var adjacent = adjacents[i]; + var node = graph[adjacent]; + + if (node.distance === -1) { + node.distance = graph[current].distance + 1; + node.parent = current; + queue.unshift(adjacent); + } + } + } + + return graph; +} + +function link$1(from, to) { + return function (args) { + return to(from(args)); + }; +} + +function wrapConversion(toModel, graph) { + var path = [graph[toModel].parent, toModel]; + var fn = conversions$1[graph[toModel].parent][toModel]; + + var cur = graph[toModel].parent; + while (graph[cur].parent) { + path.unshift(graph[cur].parent); + fn = link$1(conversions$1[graph[cur].parent][cur], fn); + cur = graph[cur].parent; + } + + fn.conversion = path; + return fn; +} + +var route$1 = function (fromModel) { + var graph = deriveBFS(fromModel); + var conversion = {}; + + var models = Object.keys(graph); + for (var len = models.length, i = 0; i < len; i++) { + var toModel = models[i]; + var node = graph[toModel]; + + if (node.parent === null) { + // no possible conversion, or this node is the source model. + continue; + } + + conversion[toModel] = wrapConversion(toModel, graph); + } + + return conversion; +}; + +var conversions = conversions$2.exports; +var route = route$1; + +var convert$1 = {}; + +var models = Object.keys(conversions); + +function wrapRaw(fn) { + var wrappedFn = function (args) { + if (args === undefined || args === null) { + return args; + } + + if (arguments.length > 1) { + args = Array.prototype.slice.call(arguments); + } + + return fn(args); + }; + + // preserve .conversion property if there is one + if ('conversion' in fn) { + wrappedFn.conversion = fn.conversion; + } + + return wrappedFn; +} + +function wrapRounded(fn) { + var wrappedFn = function (args) { + if (args === undefined || args === null) { + return args; + } + + if (arguments.length > 1) { + args = Array.prototype.slice.call(arguments); + } + + var result = fn(args); + + // we're assuming the result is an array here. + // see notice in conversions.js; don't use box types + // in conversion functions. + if (typeof result === 'object') { + for (var len = result.length, i = 0; i < len; i++) { + result[i] = Math.round(result[i]); + } + } + + return result; + }; + + // preserve .conversion property if there is one + if ('conversion' in fn) { + wrappedFn.conversion = fn.conversion; + } + + return wrappedFn; +} + +models.forEach(function (fromModel) { + convert$1[fromModel] = {}; + + Object.defineProperty(convert$1[fromModel], 'channels', {value: conversions[fromModel].channels}); + Object.defineProperty(convert$1[fromModel], 'labels', {value: conversions[fromModel].labels}); + + var routes = route(fromModel); + var routeModels = Object.keys(routes); + + routeModels.forEach(function (toModel) { + var fn = routes[toModel]; + + convert$1[fromModel][toModel] = wrapRounded(fn); + convert$1[fromModel][toModel].raw = wrapRaw(fn); + }); +}); + +var colorConvert = convert$1; + +var colorString = colorString$1.exports; +var convert = colorConvert; + +var _slice = [].slice; + +var skippedModels = [ + // to be honest, I don't really feel like keyword belongs in color convert, but eh. + 'keyword', + + // gray conflicts with some method names, and has its own method defined. + 'gray', + + // shouldn't really be in color-convert either... + 'hex' +]; + +var hashedModelKeys = {}; +Object.keys(convert).forEach(function (model) { + hashedModelKeys[_slice.call(convert[model].labels).sort().join('')] = model; +}); + +var limiters = {}; + +function Color(obj, model) { + if (!(this instanceof Color)) { + return new Color(obj, model); + } + + if (model && model in skippedModels) { + model = null; + } + + if (model && !(model in convert)) { + throw new Error('Unknown model: ' + model); + } + + var i; + var channels; + + if (obj == null) { // eslint-disable-line no-eq-null,eqeqeq + this.model = 'rgb'; + this.color = [0, 0, 0]; + this.valpha = 1; + } else if (obj instanceof Color) { + this.model = obj.model; + this.color = obj.color.slice(); + this.valpha = obj.valpha; + } else if (typeof obj === 'string') { + var result = colorString.get(obj); + if (result === null) { + throw new Error('Unable to parse color from string: ' + obj); + } + + this.model = result.model; + channels = convert[this.model].channels; + this.color = result.value.slice(0, channels); + this.valpha = typeof result.value[channels] === 'number' ? result.value[channels] : 1; + } else if (obj.length) { + this.model = model || 'rgb'; + channels = convert[this.model].channels; + var newArr = _slice.call(obj, 0, channels); + this.color = zeroArray(newArr, channels); + this.valpha = typeof obj[channels] === 'number' ? obj[channels] : 1; + } else if (typeof obj === 'number') { + // this is always RGB - can be converted later on. + obj &= 0xFFFFFF; + this.model = 'rgb'; + this.color = [ + (obj >> 16) & 0xFF, + (obj >> 8) & 0xFF, + obj & 0xFF + ]; + this.valpha = 1; + } else { + this.valpha = 1; + + var keys = Object.keys(obj); + if ('alpha' in obj) { + keys.splice(keys.indexOf('alpha'), 1); + this.valpha = typeof obj.alpha === 'number' ? obj.alpha : 0; + } + + var hashedKeys = keys.sort().join(''); + if (!(hashedKeys in hashedModelKeys)) { + throw new Error('Unable to parse color from object: ' + JSON.stringify(obj)); + } + + this.model = hashedModelKeys[hashedKeys]; + + var labels = convert[this.model].labels; + var color = []; + for (i = 0; i < labels.length; i++) { + color.push(obj[labels[i]]); + } + + this.color = zeroArray(color); + } + + // perform limitations (clamping, etc.) + if (limiters[this.model]) { + channels = convert[this.model].channels; + for (i = 0; i < channels; i++) { + var limit = limiters[this.model][i]; + if (limit) { + this.color[i] = limit(this.color[i]); + } + } + } + + this.valpha = Math.max(0, Math.min(1, this.valpha)); + + if (Object.freeze) { + Object.freeze(this); + } +} + +Color.prototype = { + toString: function () { + return this.string(); + }, + + toJSON: function () { + return this[this.model](); + }, + + string: function (places) { + var self = this.model in colorString.to ? this : this.rgb(); + self = self.round(typeof places === 'number' ? places : 1); + var args = self.valpha === 1 ? self.color : self.color.concat(this.valpha); + return colorString.to[self.model](args); + }, + + percentString: function (places) { + var self = this.rgb().round(typeof places === 'number' ? places : 1); + var args = self.valpha === 1 ? self.color : self.color.concat(this.valpha); + return colorString.to.rgb.percent(args); + }, + + array: function () { + return this.valpha === 1 ? this.color.slice() : this.color.concat(this.valpha); + }, + + object: function () { + var result = {}; + var channels = convert[this.model].channels; + var labels = convert[this.model].labels; + + for (var i = 0; i < channels; i++) { + result[labels[i]] = this.color[i]; + } + + if (this.valpha !== 1) { + result.alpha = this.valpha; + } + + return result; + }, + + unitArray: function () { + var rgb = this.rgb().color; + rgb[0] /= 255; + rgb[1] /= 255; + rgb[2] /= 255; + + if (this.valpha !== 1) { + rgb.push(this.valpha); + } + + return rgb; + }, + + unitObject: function () { + var rgb = this.rgb().object(); + rgb.r /= 255; + rgb.g /= 255; + rgb.b /= 255; + + if (this.valpha !== 1) { + rgb.alpha = this.valpha; + } + + return rgb; + }, + + round: function (places) { + places = Math.max(places || 0, 0); + return new Color(this.color.map(roundToPlace(places)).concat(this.valpha), this.model); + }, + + alpha: function (val) { + if (arguments.length) { + return new Color(this.color.concat(Math.max(0, Math.min(1, val))), this.model); + } + + return this.valpha; + }, + + // rgb + red: getset('rgb', 0, maxfn(255)), + green: getset('rgb', 1, maxfn(255)), + blue: getset('rgb', 2, maxfn(255)), + + hue: getset(['hsl', 'hsv', 'hsl', 'hwb', 'hcg'], 0, function (val) { return ((val % 360) + 360) % 360; }), // eslint-disable-line brace-style + + saturationl: getset('hsl', 1, maxfn(100)), + lightness: getset('hsl', 2, maxfn(100)), + + saturationv: getset('hsv', 1, maxfn(100)), + value: getset('hsv', 2, maxfn(100)), + + chroma: getset('hcg', 1, maxfn(100)), + gray: getset('hcg', 2, maxfn(100)), + + white: getset('hwb', 1, maxfn(100)), + wblack: getset('hwb', 2, maxfn(100)), + + cyan: getset('cmyk', 0, maxfn(100)), + magenta: getset('cmyk', 1, maxfn(100)), + yellow: getset('cmyk', 2, maxfn(100)), + black: getset('cmyk', 3, maxfn(100)), + + x: getset('xyz', 0, maxfn(100)), + y: getset('xyz', 1, maxfn(100)), + z: getset('xyz', 2, maxfn(100)), + + l: getset('lab', 0, maxfn(100)), + a: getset('lab', 1), + b: getset('lab', 2), + + keyword: function (val) { + if (arguments.length) { + return new Color(val); + } + + return convert[this.model].keyword(this.color); + }, + + hex: function (val) { + if (arguments.length) { + return new Color(val); + } + + return colorString.to.hex(this.rgb().round().color); + }, + + rgbNumber: function () { + var rgb = this.rgb().color; + return ((rgb[0] & 0xFF) << 16) | ((rgb[1] & 0xFF) << 8) | (rgb[2] & 0xFF); + }, + + luminosity: function () { + // http://www.w3.org/TR/WCAG20/#relativeluminancedef + var rgb = this.rgb().color; + + var lum = []; + for (var i = 0; i < rgb.length; i++) { + var chan = rgb[i] / 255; + lum[i] = (chan <= 0.03928) ? chan / 12.92 : Math.pow(((chan + 0.055) / 1.055), 2.4); + } + + return 0.2126 * lum[0] + 0.7152 * lum[1] + 0.0722 * lum[2]; + }, + + contrast: function (color2) { + // http://www.w3.org/TR/WCAG20/#contrast-ratiodef + var lum1 = this.luminosity(); + var lum2 = color2.luminosity(); + + if (lum1 > lum2) { + return (lum1 + 0.05) / (lum2 + 0.05); + } + + return (lum2 + 0.05) / (lum1 + 0.05); + }, + + level: function (color2) { + var contrastRatio = this.contrast(color2); + if (contrastRatio >= 7.1) { + return 'AAA'; + } + + return (contrastRatio >= 4.5) ? 'AA' : ''; + }, + + isDark: function () { + // YIQ equation from http://24ways.org/2010/calculating-color-contrast + var rgb = this.rgb().color; + var yiq = (rgb[0] * 299 + rgb[1] * 587 + rgb[2] * 114) / 1000; + return yiq < 128; + }, + + isLight: function () { + return !this.isDark(); + }, + + negate: function () { + var rgb = this.rgb(); + for (var i = 0; i < 3; i++) { + rgb.color[i] = 255 - rgb.color[i]; + } + return rgb; + }, + + lighten: function (ratio) { + var hsl = this.hsl(); + hsl.color[2] += hsl.color[2] * ratio; + return hsl; + }, + + darken: function (ratio) { + var hsl = this.hsl(); + hsl.color[2] -= hsl.color[2] * ratio; + return hsl; + }, + + saturate: function (ratio) { + var hsl = this.hsl(); + hsl.color[1] += hsl.color[1] * ratio; + return hsl; + }, + + desaturate: function (ratio) { + var hsl = this.hsl(); + hsl.color[1] -= hsl.color[1] * ratio; + return hsl; + }, + + whiten: function (ratio) { + var hwb = this.hwb(); + hwb.color[1] += hwb.color[1] * ratio; + return hwb; + }, + + blacken: function (ratio) { + var hwb = this.hwb(); + hwb.color[2] += hwb.color[2] * ratio; + return hwb; + }, + + grayscale: function () { + // http://en.wikipedia.org/wiki/Grayscale#Converting_color_to_grayscale + var rgb = this.rgb().color; + var val = rgb[0] * 0.3 + rgb[1] * 0.59 + rgb[2] * 0.11; + return Color.rgb(val, val, val); + }, + + fade: function (ratio) { + return this.alpha(this.valpha - (this.valpha * ratio)); + }, + + opaquer: function (ratio) { + return this.alpha(this.valpha + (this.valpha * ratio)); + }, + + rotate: function (degrees) { + var hsl = this.hsl(); + var hue = hsl.color[0]; + hue = (hue + degrees) % 360; + hue = hue < 0 ? 360 + hue : hue; + hsl.color[0] = hue; + return hsl; + }, + + mix: function (mixinColor, weight) { + // ported from sass implementation in C + // https://github.com/sass/libsass/blob/0e6b4a2850092356aa3ece07c6b249f0221caced/functions.cpp#L209 + if (!mixinColor || !mixinColor.rgb) { + throw new Error('Argument to "mix" was not a Color instance, but rather an instance of ' + typeof mixinColor); + } + var color1 = mixinColor.rgb(); + var color2 = this.rgb(); + var p = weight === undefined ? 0.5 : weight; + + var w = 2 * p - 1; + var a = color1.alpha() - color2.alpha(); + + var w1 = (((w * a === -1) ? w : (w + a) / (1 + w * a)) + 1) / 2.0; + var w2 = 1 - w1; + + return Color.rgb( + w1 * color1.red() + w2 * color2.red(), + w1 * color1.green() + w2 * color2.green(), + w1 * color1.blue() + w2 * color2.blue(), + color1.alpha() * p + color2.alpha() * (1 - p)); + } +}; + +// model conversion methods and static constructors +Object.keys(convert).forEach(function (model) { + if (skippedModels.indexOf(model) !== -1) { + return; + } + + var channels = convert[model].channels; + + // conversion methods + Color.prototype[model] = function () { + if (this.model === model) { + return new Color(this); + } + + if (arguments.length) { + return new Color(arguments, model); + } + + var newAlpha = typeof arguments[channels] === 'number' ? channels : this.valpha; + return new Color(assertArray(convert[this.model][model].raw(this.color)).concat(newAlpha), model); + }; + + // 'static' construction methods + Color[model] = function (color) { + if (typeof color === 'number') { + color = zeroArray(_slice.call(arguments), channels); + } + return new Color(color, model); + }; +}); + +function roundTo(num, places) { + return Number(num.toFixed(places)); +} + +function roundToPlace(places) { + return function (num) { + return roundTo(num, places); + }; +} + +function getset(model, channel, modifier) { + model = Array.isArray(model) ? model : [model]; + + model.forEach(function (m) { + (limiters[m] || (limiters[m] = []))[channel] = modifier; + }); + + model = model[0]; + + return function (val) { + var result; + + if (arguments.length) { + if (modifier) { + val = modifier(val); + } + + result = this[model](); + result.color[channel] = val; + return result; + } + + result = this[model]().color[channel]; + if (modifier) { + result = modifier(result); + } + + return result; + }; +} + +function maxfn(max) { + return function (v) { + return Math.max(0, Math.min(max, v)); + }; +} + +function assertArray(val) { + return Array.isArray(val) ? val : [val]; +} + +function zeroArray(arr, length) { + for (var i = 0; i < length; i++) { + if (typeof arr[i] !== 'number') { + arr[i] = 0; + } + } + + return arr; +} + +var color = Color; + +var tinycolor$1 = {exports: {}}; + +(function (module) { +// TinyColor v1.4.2 +// https://github.com/bgrins/TinyColor +// Brian Grinstead, MIT License + +(function(Math) { + +var trimLeft = /^\s+/, + trimRight = /\s+$/, + tinyCounter = 0, + mathRound = Math.round, + mathMin = Math.min, + mathMax = Math.max, + mathRandom = Math.random; + +function tinycolor (color, opts) { + + color = (color) ? color : ''; + opts = opts || { }; + + // If input is already a tinycolor, return itself + if (color instanceof tinycolor) { + return color; + } + // If we are called as a function, call using new instead + if (!(this instanceof tinycolor)) { + return new tinycolor(color, opts); + } + + var rgb = inputToRGB(color); + this._originalInput = color, + this._r = rgb.r, + this._g = rgb.g, + this._b = rgb.b, + this._a = rgb.a, + this._roundA = mathRound(100*this._a) / 100, + this._format = opts.format || rgb.format; + this._gradientType = opts.gradientType; + + // Don't let the range of [0,255] come back in [0,1]. + // Potentially lose a little bit of precision here, but will fix issues where + // .5 gets interpreted as half of the total, instead of half of 1 + // If it was supposed to be 128, this was already taken care of by `inputToRgb` + if (this._r < 1) { this._r = mathRound(this._r); } + if (this._g < 1) { this._g = mathRound(this._g); } + if (this._b < 1) { this._b = mathRound(this._b); } + + this._ok = rgb.ok; + this._tc_id = tinyCounter++; +} + +tinycolor.prototype = { + isDark: function() { + return this.getBrightness() < 128; + }, + isLight: function() { + return !this.isDark(); + }, + isValid: function() { + return this._ok; + }, + getOriginalInput: function() { + return this._originalInput; + }, + getFormat: function() { + return this._format; + }, + getAlpha: function() { + return this._a; + }, + getBrightness: function() { + //http://www.w3.org/TR/AERT#color-contrast + var rgb = this.toRgb(); + return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000; + }, + getLuminance: function() { + //http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef + var rgb = this.toRgb(); + var RsRGB, GsRGB, BsRGB, R, G, B; + RsRGB = rgb.r/255; + GsRGB = rgb.g/255; + BsRGB = rgb.b/255; + + if (RsRGB <= 0.03928) {R = RsRGB / 12.92;} else {R = Math.pow(((RsRGB + 0.055) / 1.055), 2.4);} + if (GsRGB <= 0.03928) {G = GsRGB / 12.92;} else {G = Math.pow(((GsRGB + 0.055) / 1.055), 2.4);} + if (BsRGB <= 0.03928) {B = BsRGB / 12.92;} else {B = Math.pow(((BsRGB + 0.055) / 1.055), 2.4);} + return (0.2126 * R) + (0.7152 * G) + (0.0722 * B); + }, + setAlpha: function(value) { + this._a = boundAlpha(value); + this._roundA = mathRound(100*this._a) / 100; + return this; + }, + toHsv: function() { + var hsv = rgbToHsv(this._r, this._g, this._b); + return { h: hsv.h * 360, s: hsv.s, v: hsv.v, a: this._a }; + }, + toHsvString: function() { + var hsv = rgbToHsv(this._r, this._g, this._b); + var h = mathRound(hsv.h * 360), s = mathRound(hsv.s * 100), v = mathRound(hsv.v * 100); + return (this._a == 1) ? + "hsv(" + h + ", " + s + "%, " + v + "%)" : + "hsva(" + h + ", " + s + "%, " + v + "%, "+ this._roundA + ")"; + }, + toHsl: function() { + var hsl = rgbToHsl(this._r, this._g, this._b); + return { h: hsl.h * 360, s: hsl.s, l: hsl.l, a: this._a }; + }, + toHslString: function() { + var hsl = rgbToHsl(this._r, this._g, this._b); + var h = mathRound(hsl.h * 360), s = mathRound(hsl.s * 100), l = mathRound(hsl.l * 100); + return (this._a == 1) ? + "hsl(" + h + ", " + s + "%, " + l + "%)" : + "hsla(" + h + ", " + s + "%, " + l + "%, "+ this._roundA + ")"; + }, + toHex: function(allow3Char) { + return rgbToHex(this._r, this._g, this._b, allow3Char); + }, + toHexString: function(allow3Char) { + return '#' + this.toHex(allow3Char); + }, + toHex8: function(allow4Char) { + return rgbaToHex(this._r, this._g, this._b, this._a, allow4Char); + }, + toHex8String: function(allow4Char) { + return '#' + this.toHex8(allow4Char); + }, + toRgb: function() { + return { r: mathRound(this._r), g: mathRound(this._g), b: mathRound(this._b), a: this._a }; + }, + toRgbString: function() { + return (this._a == 1) ? + "rgb(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ")" : + "rgba(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ", " + this._roundA + ")"; + }, + toPercentageRgb: function() { + return { r: mathRound(bound01(this._r, 255) * 100) + "%", g: mathRound(bound01(this._g, 255) * 100) + "%", b: mathRound(bound01(this._b, 255) * 100) + "%", a: this._a }; + }, + toPercentageRgbString: function() { + return (this._a == 1) ? + "rgb(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%)" : + "rgba(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%, " + this._roundA + ")"; + }, + toName: function() { + if (this._a === 0) { + return "transparent"; + } + + if (this._a < 1) { + return false; + } + + return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false; + }, + toFilter: function(secondColor) { + var hex8String = '#' + rgbaToArgbHex(this._r, this._g, this._b, this._a); + var secondHex8String = hex8String; + var gradientType = this._gradientType ? "GradientType = 1, " : ""; + + if (secondColor) { + var s = tinycolor(secondColor); + secondHex8String = '#' + rgbaToArgbHex(s._r, s._g, s._b, s._a); + } + + return "progid:DXImageTransform.Microsoft.gradient("+gradientType+"startColorstr="+hex8String+",endColorstr="+secondHex8String+")"; + }, + toString: function(format) { + var formatSet = !!format; + format = format || this._format; + + var formattedString = false; + var hasAlpha = this._a < 1 && this._a >= 0; + var needsAlphaFormat = !formatSet && hasAlpha && (format === "hex" || format === "hex6" || format === "hex3" || format === "hex4" || format === "hex8" || format === "name"); + + if (needsAlphaFormat) { + // Special case for "transparent", all other non-alpha formats + // will return rgba when there is transparency. + if (format === "name" && this._a === 0) { + return this.toName(); + } + return this.toRgbString(); + } + if (format === "rgb") { + formattedString = this.toRgbString(); + } + if (format === "prgb") { + formattedString = this.toPercentageRgbString(); + } + if (format === "hex" || format === "hex6") { + formattedString = this.toHexString(); + } + if (format === "hex3") { + formattedString = this.toHexString(true); + } + if (format === "hex4") { + formattedString = this.toHex8String(true); + } + if (format === "hex8") { + formattedString = this.toHex8String(); + } + if (format === "name") { + formattedString = this.toName(); + } + if (format === "hsl") { + formattedString = this.toHslString(); + } + if (format === "hsv") { + formattedString = this.toHsvString(); + } + + return formattedString || this.toHexString(); + }, + clone: function() { + return tinycolor(this.toString()); + }, + + _applyModification: function(fn, args) { + var color = fn.apply(null, [this].concat([].slice.call(args))); + this._r = color._r; + this._g = color._g; + this._b = color._b; + this.setAlpha(color._a); + return this; + }, + lighten: function() { + return this._applyModification(lighten, arguments); + }, + brighten: function() { + return this._applyModification(brighten, arguments); + }, + darken: function() { + return this._applyModification(darken, arguments); + }, + desaturate: function() { + return this._applyModification(desaturate, arguments); + }, + saturate: function() { + return this._applyModification(saturate, arguments); + }, + greyscale: function() { + return this._applyModification(greyscale, arguments); + }, + spin: function() { + return this._applyModification(spin, arguments); + }, + + _applyCombination: function(fn, args) { + return fn.apply(null, [this].concat([].slice.call(args))); + }, + analogous: function() { + return this._applyCombination(analogous, arguments); + }, + complement: function() { + return this._applyCombination(complement, arguments); + }, + monochromatic: function() { + return this._applyCombination(monochromatic, arguments); + }, + splitcomplement: function() { + return this._applyCombination(splitcomplement, arguments); + }, + triad: function() { + return this._applyCombination(triad, arguments); + }, + tetrad: function() { + return this._applyCombination(tetrad, arguments); + } +}; + +// If input is an object, force 1 into "1.0" to handle ratios properly +// String input requires "1.0" as input, so 1 will be treated as 1 +tinycolor.fromRatio = function(color, opts) { + if (typeof color == "object") { + var newColor = {}; + for (var i in color) { + if (color.hasOwnProperty(i)) { + if (i === "a") { + newColor[i] = color[i]; + } + else { + newColor[i] = convertToPercentage(color[i]); + } + } + } + color = newColor; + } + + return tinycolor(color, opts); +}; + +// Given a string or object, convert that input to RGB +// Possible string inputs: +// +// "red" +// "#f00" or "f00" +// "#ff0000" or "ff0000" +// "#ff000000" or "ff000000" +// "rgb 255 0 0" or "rgb (255, 0, 0)" +// "rgb 1.0 0 0" or "rgb (1, 0, 0)" +// "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1" +// "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1" +// "hsl(0, 100%, 50%)" or "hsl 0 100% 50%" +// "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1" +// "hsv(0, 100%, 100%)" or "hsv 0 100% 100%" +// +function inputToRGB(color) { + + var rgb = { r: 0, g: 0, b: 0 }; + var a = 1; + var s = null; + var v = null; + var l = null; + var ok = false; + var format = false; + + if (typeof color == "string") { + color = stringInputToObject(color); + } + + if (typeof color == "object") { + if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) { + rgb = rgbToRgb(color.r, color.g, color.b); + ok = true; + format = String(color.r).substr(-1) === "%" ? "prgb" : "rgb"; + } + else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) { + s = convertToPercentage(color.s); + v = convertToPercentage(color.v); + rgb = hsvToRgb(color.h, s, v); + ok = true; + format = "hsv"; + } + else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) { + s = convertToPercentage(color.s); + l = convertToPercentage(color.l); + rgb = hslToRgb(color.h, s, l); + ok = true; + format = "hsl"; + } + + if (color.hasOwnProperty("a")) { + a = color.a; + } + } + + a = boundAlpha(a); + + return { + ok: ok, + format: color.format || format, + r: mathMin(255, mathMax(rgb.r, 0)), + g: mathMin(255, mathMax(rgb.g, 0)), + b: mathMin(255, mathMax(rgb.b, 0)), + a: a + }; +} + + +// Conversion Functions +// -------------------- + +// `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from: +// + +// `rgbToRgb` +// Handle bounds / percentage checking to conform to CSS color spec +// +// *Assumes:* r, g, b in [0, 255] or [0, 1] +// *Returns:* { r, g, b } in [0, 255] +function rgbToRgb(r, g, b){ + return { + r: bound01(r, 255) * 255, + g: bound01(g, 255) * 255, + b: bound01(b, 255) * 255 + }; +} + +// `rgbToHsl` +// Converts an RGB color value to HSL. +// *Assumes:* r, g, and b are contained in [0, 255] or [0, 1] +// *Returns:* { h, s, l } in [0,1] +function rgbToHsl(r, g, b) { + + r = bound01(r, 255); + g = bound01(g, 255); + b = bound01(b, 255); + + var max = mathMax(r, g, b), min = mathMin(r, g, b); + var h, s, l = (max + min) / 2; + + if(max == min) { + h = s = 0; // achromatic + } + else { + var d = max - min; + s = l > 0.5 ? d / (2 - max - min) : d / (max + min); + switch(max) { + case r: h = (g - b) / d + (g < b ? 6 : 0); break; + case g: h = (b - r) / d + 2; break; + case b: h = (r - g) / d + 4; break; + } + + h /= 6; + } + + return { h: h, s: s, l: l }; +} + +// `hslToRgb` +// Converts an HSL color value to RGB. +// *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100] +// *Returns:* { r, g, b } in the set [0, 255] +function hslToRgb(h, s, l) { + var r, g, b; + + h = bound01(h, 360); + s = bound01(s, 100); + l = bound01(l, 100); + + function hue2rgb(p, q, t) { + if(t < 0) t += 1; + if(t > 1) t -= 1; + if(t < 1/6) return p + (q - p) * 6 * t; + if(t < 1/2) return q; + if(t < 2/3) return p + (q - p) * (2/3 - t) * 6; + return p; + } + + if(s === 0) { + r = g = b = l; // achromatic + } + else { + var q = l < 0.5 ? l * (1 + s) : l + s - l * s; + var p = 2 * l - q; + r = hue2rgb(p, q, h + 1/3); + g = hue2rgb(p, q, h); + b = hue2rgb(p, q, h - 1/3); + } + + return { r: r * 255, g: g * 255, b: b * 255 }; +} + +// `rgbToHsv` +// Converts an RGB color value to HSV +// *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1] +// *Returns:* { h, s, v } in [0,1] +function rgbToHsv(r, g, b) { + + r = bound01(r, 255); + g = bound01(g, 255); + b = bound01(b, 255); + + var max = mathMax(r, g, b), min = mathMin(r, g, b); + var h, s, v = max; + + var d = max - min; + s = max === 0 ? 0 : d / max; + + if(max == min) { + h = 0; // achromatic + } + else { + switch(max) { + case r: h = (g - b) / d + (g < b ? 6 : 0); break; + case g: h = (b - r) / d + 2; break; + case b: h = (r - g) / d + 4; break; + } + h /= 6; + } + return { h: h, s: s, v: v }; +} + +// `hsvToRgb` +// Converts an HSV color value to RGB. +// *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100] +// *Returns:* { r, g, b } in the set [0, 255] + function hsvToRgb(h, s, v) { + + h = bound01(h, 360) * 6; + s = bound01(s, 100); + v = bound01(v, 100); + + var i = Math.floor(h), + f = h - i, + p = v * (1 - s), + q = v * (1 - f * s), + t = v * (1 - (1 - f) * s), + mod = i % 6, + r = [v, q, p, p, t, v][mod], + g = [t, v, v, q, p, p][mod], + b = [p, p, t, v, v, q][mod]; + + return { r: r * 255, g: g * 255, b: b * 255 }; +} + +// `rgbToHex` +// Converts an RGB color to hex +// Assumes r, g, and b are contained in the set [0, 255] +// Returns a 3 or 6 character hex +function rgbToHex(r, g, b, allow3Char) { + + var hex = [ + pad2(mathRound(r).toString(16)), + pad2(mathRound(g).toString(16)), + pad2(mathRound(b).toString(16)) + ]; + + // Return a 3 character hex if possible + if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) { + return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0); + } + + return hex.join(""); +} + +// `rgbaToHex` +// Converts an RGBA color plus alpha transparency to hex +// Assumes r, g, b are contained in the set [0, 255] and +// a in [0, 1]. Returns a 4 or 8 character rgba hex +function rgbaToHex(r, g, b, a, allow4Char) { + + var hex = [ + pad2(mathRound(r).toString(16)), + pad2(mathRound(g).toString(16)), + pad2(mathRound(b).toString(16)), + pad2(convertDecimalToHex(a)) + ]; + + // Return a 4 character hex if possible + if (allow4Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1) && hex[3].charAt(0) == hex[3].charAt(1)) { + return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0) + hex[3].charAt(0); + } + + return hex.join(""); +} + +// `rgbaToArgbHex` +// Converts an RGBA color to an ARGB Hex8 string +// Rarely used, but required for "toFilter()" +function rgbaToArgbHex(r, g, b, a) { + + var hex = [ + pad2(convertDecimalToHex(a)), + pad2(mathRound(r).toString(16)), + pad2(mathRound(g).toString(16)), + pad2(mathRound(b).toString(16)) + ]; + + return hex.join(""); +} + +// `equals` +// Can be called with any tinycolor input +tinycolor.equals = function (color1, color2) { + if (!color1 || !color2) { return false; } + return tinycolor(color1).toRgbString() == tinycolor(color2).toRgbString(); +}; + +tinycolor.random = function() { + return tinycolor.fromRatio({ + r: mathRandom(), + g: mathRandom(), + b: mathRandom() + }); +}; + + +// Modification Functions +// ---------------------- +// Thanks to less.js for some of the basics here +// + +function desaturate(color, amount) { + amount = (amount === 0) ? 0 : (amount || 10); + var hsl = tinycolor(color).toHsl(); + hsl.s -= amount / 100; + hsl.s = clamp01(hsl.s); + return tinycolor(hsl); +} + +function saturate(color, amount) { + amount = (amount === 0) ? 0 : (amount || 10); + var hsl = tinycolor(color).toHsl(); + hsl.s += amount / 100; + hsl.s = clamp01(hsl.s); + return tinycolor(hsl); +} + +function greyscale(color) { + return tinycolor(color).desaturate(100); +} + +function lighten (color, amount) { + amount = (amount === 0) ? 0 : (amount || 10); + var hsl = tinycolor(color).toHsl(); + hsl.l += amount / 100; + hsl.l = clamp01(hsl.l); + return tinycolor(hsl); +} + +function brighten(color, amount) { + amount = (amount === 0) ? 0 : (amount || 10); + var rgb = tinycolor(color).toRgb(); + rgb.r = mathMax(0, mathMin(255, rgb.r - mathRound(255 * - (amount / 100)))); + rgb.g = mathMax(0, mathMin(255, rgb.g - mathRound(255 * - (amount / 100)))); + rgb.b = mathMax(0, mathMin(255, rgb.b - mathRound(255 * - (amount / 100)))); + return tinycolor(rgb); +} + +function darken (color, amount) { + amount = (amount === 0) ? 0 : (amount || 10); + var hsl = tinycolor(color).toHsl(); + hsl.l -= amount / 100; + hsl.l = clamp01(hsl.l); + return tinycolor(hsl); +} + +// Spin takes a positive or negative amount within [-360, 360] indicating the change of hue. +// Values outside of this range will be wrapped into this range. +function spin(color, amount) { + var hsl = tinycolor(color).toHsl(); + var hue = (hsl.h + amount) % 360; + hsl.h = hue < 0 ? 360 + hue : hue; + return tinycolor(hsl); +} + +// Combination Functions +// --------------------- +// Thanks to jQuery xColor for some of the ideas behind these +// + +function complement(color) { + var hsl = tinycolor(color).toHsl(); + hsl.h = (hsl.h + 180) % 360; + return tinycolor(hsl); +} + +function triad(color) { + var hsl = tinycolor(color).toHsl(); + var h = hsl.h; + return [ + tinycolor(color), + tinycolor({ h: (h + 120) % 360, s: hsl.s, l: hsl.l }), + tinycolor({ h: (h + 240) % 360, s: hsl.s, l: hsl.l }) + ]; +} + +function tetrad(color) { + var hsl = tinycolor(color).toHsl(); + var h = hsl.h; + return [ + tinycolor(color), + tinycolor({ h: (h + 90) % 360, s: hsl.s, l: hsl.l }), + tinycolor({ h: (h + 180) % 360, s: hsl.s, l: hsl.l }), + tinycolor({ h: (h + 270) % 360, s: hsl.s, l: hsl.l }) + ]; +} + +function splitcomplement(color) { + var hsl = tinycolor(color).toHsl(); + var h = hsl.h; + return [ + tinycolor(color), + tinycolor({ h: (h + 72) % 360, s: hsl.s, l: hsl.l}), + tinycolor({ h: (h + 216) % 360, s: hsl.s, l: hsl.l}) + ]; +} + +function analogous(color, results, slices) { + results = results || 6; + slices = slices || 30; + + var hsl = tinycolor(color).toHsl(); + var part = 360 / slices; + var ret = [tinycolor(color)]; + + for (hsl.h = ((hsl.h - (part * results >> 1)) + 720) % 360; --results; ) { + hsl.h = (hsl.h + part) % 360; + ret.push(tinycolor(hsl)); + } + return ret; +} + +function monochromatic(color, results) { + results = results || 6; + var hsv = tinycolor(color).toHsv(); + var h = hsv.h, s = hsv.s, v = hsv.v; + var ret = []; + var modification = 1 / results; + + while (results--) { + ret.push(tinycolor({ h: h, s: s, v: v})); + v = (v + modification) % 1; + } + + return ret; +} + +// Utility Functions +// --------------------- + +tinycolor.mix = function(color1, color2, amount) { + amount = (amount === 0) ? 0 : (amount || 50); + + var rgb1 = tinycolor(color1).toRgb(); + var rgb2 = tinycolor(color2).toRgb(); + + var p = amount / 100; + + var rgba = { + r: ((rgb2.r - rgb1.r) * p) + rgb1.r, + g: ((rgb2.g - rgb1.g) * p) + rgb1.g, + b: ((rgb2.b - rgb1.b) * p) + rgb1.b, + a: ((rgb2.a - rgb1.a) * p) + rgb1.a + }; + + return tinycolor(rgba); +}; + + +// Readability Functions +// --------------------- +// false +// tinycolor.isReadable("#000", "#111",{level:"AA",size:"large"}) => false +tinycolor.isReadable = function(color1, color2, wcag2) { + var readability = tinycolor.readability(color1, color2); + var wcag2Parms, out; + + out = false; + + wcag2Parms = validateWCAG2Parms(wcag2); + switch (wcag2Parms.level + wcag2Parms.size) { + case "AAsmall": + case "AAAlarge": + out = readability >= 4.5; + break; + case "AAlarge": + out = readability >= 3; + break; + case "AAAsmall": + out = readability >= 7; + break; + } + return out; + +}; + +// `mostReadable` +// Given a base color and a list of possible foreground or background +// colors for that base, returns the most readable color. +// Optionally returns Black or White if the most readable color is unreadable. +// *Example* +// tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:false}).toHexString(); // "#112255" +// tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:true}).toHexString(); // "#ffffff" +// tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"large"}).toHexString(); // "#faf3f3" +// tinycolor.mostReadable("#a8015a", ["#faf3f3"],{includeFallbackColors:true,level:"AAA",size:"small"}).toHexString(); // "#ffffff" +tinycolor.mostReadable = function(baseColor, colorList, args) { + var bestColor = null; + var bestScore = 0; + var readability; + var includeFallbackColors, level, size ; + args = args || {}; + includeFallbackColors = args.includeFallbackColors ; + level = args.level; + size = args.size; + + for (var i= 0; i < colorList.length ; i++) { + readability = tinycolor.readability(baseColor, colorList[i]); + if (readability > bestScore) { + bestScore = readability; + bestColor = tinycolor(colorList[i]); + } + } + + if (tinycolor.isReadable(baseColor, bestColor, {"level":level,"size":size}) || !includeFallbackColors) { + return bestColor; + } + else { + args.includeFallbackColors=false; + return tinycolor.mostReadable(baseColor,["#fff", "#000"],args); + } +}; + + +// Big List of Colors +// ------------------ +// +var names = tinycolor.names = { + aliceblue: "f0f8ff", + antiquewhite: "faebd7", + aqua: "0ff", + aquamarine: "7fffd4", + azure: "f0ffff", + beige: "f5f5dc", + bisque: "ffe4c4", + black: "000", + blanchedalmond: "ffebcd", + blue: "00f", + blueviolet: "8a2be2", + brown: "a52a2a", + burlywood: "deb887", + burntsienna: "ea7e5d", + cadetblue: "5f9ea0", + chartreuse: "7fff00", + chocolate: "d2691e", + coral: "ff7f50", + cornflowerblue: "6495ed", + cornsilk: "fff8dc", + crimson: "dc143c", + cyan: "0ff", + darkblue: "00008b", + darkcyan: "008b8b", + darkgoldenrod: "b8860b", + darkgray: "a9a9a9", + darkgreen: "006400", + darkgrey: "a9a9a9", + darkkhaki: "bdb76b", + darkmagenta: "8b008b", + darkolivegreen: "556b2f", + darkorange: "ff8c00", + darkorchid: "9932cc", + darkred: "8b0000", + darksalmon: "e9967a", + darkseagreen: "8fbc8f", + darkslateblue: "483d8b", + darkslategray: "2f4f4f", + darkslategrey: "2f4f4f", + darkturquoise: "00ced1", + darkviolet: "9400d3", + deeppink: "ff1493", + deepskyblue: "00bfff", + dimgray: "696969", + dimgrey: "696969", + dodgerblue: "1e90ff", + firebrick: "b22222", + floralwhite: "fffaf0", + forestgreen: "228b22", + fuchsia: "f0f", + gainsboro: "dcdcdc", + ghostwhite: "f8f8ff", + gold: "ffd700", + goldenrod: "daa520", + gray: "808080", + green: "008000", + greenyellow: "adff2f", + grey: "808080", + honeydew: "f0fff0", + hotpink: "ff69b4", + indianred: "cd5c5c", + indigo: "4b0082", + ivory: "fffff0", + khaki: "f0e68c", + lavender: "e6e6fa", + lavenderblush: "fff0f5", + lawngreen: "7cfc00", + lemonchiffon: "fffacd", + lightblue: "add8e6", + lightcoral: "f08080", + lightcyan: "e0ffff", + lightgoldenrodyellow: "fafad2", + lightgray: "d3d3d3", + lightgreen: "90ee90", + lightgrey: "d3d3d3", + lightpink: "ffb6c1", + lightsalmon: "ffa07a", + lightseagreen: "20b2aa", + lightskyblue: "87cefa", + lightslategray: "789", + lightslategrey: "789", + lightsteelblue: "b0c4de", + lightyellow: "ffffe0", + lime: "0f0", + limegreen: "32cd32", + linen: "faf0e6", + magenta: "f0f", + maroon: "800000", + mediumaquamarine: "66cdaa", + mediumblue: "0000cd", + mediumorchid: "ba55d3", + mediumpurple: "9370db", + mediumseagreen: "3cb371", + mediumslateblue: "7b68ee", + mediumspringgreen: "00fa9a", + mediumturquoise: "48d1cc", + mediumvioletred: "c71585", + midnightblue: "191970", + mintcream: "f5fffa", + mistyrose: "ffe4e1", + moccasin: "ffe4b5", + navajowhite: "ffdead", + navy: "000080", + oldlace: "fdf5e6", + olive: "808000", + olivedrab: "6b8e23", + orange: "ffa500", + orangered: "ff4500", + orchid: "da70d6", + palegoldenrod: "eee8aa", + palegreen: "98fb98", + paleturquoise: "afeeee", + palevioletred: "db7093", + papayawhip: "ffefd5", + peachpuff: "ffdab9", + peru: "cd853f", + pink: "ffc0cb", + plum: "dda0dd", + powderblue: "b0e0e6", + purple: "800080", + rebeccapurple: "663399", + red: "f00", + rosybrown: "bc8f8f", + royalblue: "4169e1", + saddlebrown: "8b4513", + salmon: "fa8072", + sandybrown: "f4a460", + seagreen: "2e8b57", + seashell: "fff5ee", + sienna: "a0522d", + silver: "c0c0c0", + skyblue: "87ceeb", + slateblue: "6a5acd", + slategray: "708090", + slategrey: "708090", + snow: "fffafa", + springgreen: "00ff7f", + steelblue: "4682b4", + tan: "d2b48c", + teal: "008080", + thistle: "d8bfd8", + tomato: "ff6347", + turquoise: "40e0d0", + violet: "ee82ee", + wheat: "f5deb3", + white: "fff", + whitesmoke: "f5f5f5", + yellow: "ff0", + yellowgreen: "9acd32" +}; + +// Make it easy to access colors via `hexNames[hex]` +var hexNames = tinycolor.hexNames = flip(names); + + +// Utilities +// --------- + +// `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }` +function flip(o) { + var flipped = { }; + for (var i in o) { + if (o.hasOwnProperty(i)) { + flipped[o[i]] = i; + } + } + return flipped; +} + +// Return a valid alpha value [0,1] with all invalid values being set to 1 +function boundAlpha(a) { + a = parseFloat(a); + + if (isNaN(a) || a < 0 || a > 1) { + a = 1; + } + + return a; +} + +// Take input from [0, n] and return it as [0, 1] +function bound01(n, max) { + if (isOnePointZero(n)) { n = "100%"; } + + var processPercent = isPercentage(n); + n = mathMin(max, mathMax(0, parseFloat(n))); + + // Automatically convert percentage into number + if (processPercent) { + n = parseInt(n * max, 10) / 100; + } + + // Handle floating point rounding errors + if ((Math.abs(n - max) < 0.000001)) { + return 1; + } + + // Convert into [0, 1] range if it isn't already + return (n % max) / parseFloat(max); +} + +// Force a number between 0 and 1 +function clamp01(val) { + return mathMin(1, mathMax(0, val)); +} + +// Parse a base-16 hex value into a base-10 integer +function parseIntFromHex(val) { + return parseInt(val, 16); +} + +// Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1 +// +function isOnePointZero(n) { + return typeof n == "string" && n.indexOf('.') != -1 && parseFloat(n) === 1; +} + +// Check to see if string passed in is a percentage +function isPercentage(n) { + return typeof n === "string" && n.indexOf('%') != -1; +} + +// Force a hex value to have 2 characters +function pad2(c) { + return c.length == 1 ? '0' + c : '' + c; +} + +// Replace a decimal with it's percentage value +function convertToPercentage(n) { + if (n <= 1) { + n = (n * 100) + "%"; + } + + return n; +} + +// Converts a decimal to a hex value +function convertDecimalToHex(d) { + return Math.round(parseFloat(d) * 255).toString(16); +} +// Converts a hex value to a decimal +function convertHexToDecimal(h) { + return (parseIntFromHex(h) / 255); +} + +var matchers = (function() { + + // + var CSS_INTEGER = "[-\\+]?\\d+%?"; + + // + var CSS_NUMBER = "[-\\+]?\\d*\\.\\d+%?"; + + // Allow positive/negative integer/number. Don't capture the either/or, just the entire outcome. + var CSS_UNIT = "(?:" + CSS_NUMBER + ")|(?:" + CSS_INTEGER + ")"; + + // Actual matching. + // Parentheses and commas are optional, but not required. + // Whitespace can take the place of commas or opening paren + var PERMISSIVE_MATCH3 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; + var PERMISSIVE_MATCH4 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?"; + + return { + CSS_UNIT: new RegExp(CSS_UNIT), + rgb: new RegExp("rgb" + PERMISSIVE_MATCH3), + rgba: new RegExp("rgba" + PERMISSIVE_MATCH4), + hsl: new RegExp("hsl" + PERMISSIVE_MATCH3), + hsla: new RegExp("hsla" + PERMISSIVE_MATCH4), + hsv: new RegExp("hsv" + PERMISSIVE_MATCH3), + hsva: new RegExp("hsva" + PERMISSIVE_MATCH4), + hex3: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, + hex6: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/, + hex4: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/, + hex8: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/ + }; +})(); + +// `isValidCSSUnit` +// Take in a single string / number and check to see if it looks like a CSS unit +// (see `matchers` above for definition). +function isValidCSSUnit(color) { + return !!matchers.CSS_UNIT.exec(color); +} + +// `stringInputToObject` +// Permissive string parsing. Take in a number of formats, and output an object +// based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}` +function stringInputToObject(color) { + + color = color.replace(trimLeft,'').replace(trimRight, '').toLowerCase(); + var named = false; + if (names[color]) { + color = names[color]; + named = true; + } + else if (color == 'transparent') { + return { r: 0, g: 0, b: 0, a: 0, format: "name" }; + } + + // Try to match string input using regular expressions. + // Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360] + // Just return an object and let the conversion functions handle that. + // This way the result will be the same whether the tinycolor is initialized with string or object. + var match; + if ((match = matchers.rgb.exec(color))) { + return { r: match[1], g: match[2], b: match[3] }; + } + if ((match = matchers.rgba.exec(color))) { + return { r: match[1], g: match[2], b: match[3], a: match[4] }; + } + if ((match = matchers.hsl.exec(color))) { + return { h: match[1], s: match[2], l: match[3] }; + } + if ((match = matchers.hsla.exec(color))) { + return { h: match[1], s: match[2], l: match[3], a: match[4] }; + } + if ((match = matchers.hsv.exec(color))) { + return { h: match[1], s: match[2], v: match[3] }; + } + if ((match = matchers.hsva.exec(color))) { + return { h: match[1], s: match[2], v: match[3], a: match[4] }; + } + if ((match = matchers.hex8.exec(color))) { + return { + r: parseIntFromHex(match[1]), + g: parseIntFromHex(match[2]), + b: parseIntFromHex(match[3]), + a: convertHexToDecimal(match[4]), + format: named ? "name" : "hex8" + }; + } + if ((match = matchers.hex6.exec(color))) { + return { + r: parseIntFromHex(match[1]), + g: parseIntFromHex(match[2]), + b: parseIntFromHex(match[3]), + format: named ? "name" : "hex" + }; + } + if ((match = matchers.hex4.exec(color))) { + return { + r: parseIntFromHex(match[1] + '' + match[1]), + g: parseIntFromHex(match[2] + '' + match[2]), + b: parseIntFromHex(match[3] + '' + match[3]), + a: convertHexToDecimal(match[4] + '' + match[4]), + format: named ? "name" : "hex8" + }; + } + if ((match = matchers.hex3.exec(color))) { + return { + r: parseIntFromHex(match[1] + '' + match[1]), + g: parseIntFromHex(match[2] + '' + match[2]), + b: parseIntFromHex(match[3] + '' + match[3]), + format: named ? "name" : "hex" + }; + } + + return false; +} + +function validateWCAG2Parms(parms) { + // return valid WCAG2 parms for isReadable. + // If input parms are invalid, return {"level":"AA", "size":"small"} + var level, size; + parms = parms || {"level":"AA", "size":"small"}; + level = (parms.level || "AA").toUpperCase(); + size = (parms.size || "small").toLowerCase(); + if (level !== "AA" && level !== "AAA") { + level = "AA"; + } + if (size !== "small" && size !== "large") { + size = "small"; + } + return {"level":level, "size":size}; +} + +// Node: Export function +if (module.exports) { + module.exports = tinycolor; +} +// AMD/requirejs: Define the module +else { + window.tinycolor = tinycolor; +} + +})(Math); +}(tinycolor$1)); + +var tinycolor = tinycolor$1.exports; + +var hueStep = 2; // 色相阶梯 + +var saturationStep = 0.16; // 饱和度阶梯,浅色部分 + +var saturationStep2 = 0.05; // 饱和度阶梯,深色部分 + +var brightnessStep1 = 0.05; // 亮度阶梯,浅色部分 + +var brightnessStep2 = 0.15; // 亮度阶梯,深色部分 + +var lightColorCount = 5; // 浅色数量,主色上 + +var darkColorCount = 4; // 深色数量,主色下 +// 暗色主题颜色映射关系表 + +var darkColorMap = [{ + index: 7, + opacity: 0.15 +}, { + index: 6, + opacity: 0.25 +}, { + index: 5, + opacity: 0.3 +}, { + index: 5, + opacity: 0.45 +}, { + index: 5, + opacity: 0.65 +}, { + index: 5, + opacity: 0.85 +}, { + index: 4, + opacity: 0.9 +}, { + index: 3, + opacity: 0.95 +}, { + index: 2, + opacity: 0.97 +}, { + index: 1, + opacity: 0.98 +}]; + +function getHue(hsv, i, light) { + var hue; // 根据色相不同,色相转向不同 + + if (Math.round(hsv.h) >= 60 && Math.round(hsv.h) <= 240) { + hue = light ? Math.round(hsv.h) - hueStep * i : Math.round(hsv.h) + hueStep * i; + } else { + hue = light ? Math.round(hsv.h) + hueStep * i : Math.round(hsv.h) - hueStep * i; + } + + if (hue < 0) { + hue += 360; + } else if (hue >= 360) { + hue -= 360; + } + + return hue; +} + +function getSaturation(hsv, i, light) { + // grey color don't change saturation + if (hsv.h === 0 && hsv.s === 0) { + return hsv.s; + } + + var saturation; + + if (light) { + saturation = hsv.s - saturationStep * i; + } else if (i === darkColorCount) { + saturation = hsv.s + saturationStep; + } else { + saturation = hsv.s + saturationStep2 * i; + } // 边界值修正 + + + if (saturation > 1) { + saturation = 1; + } // 第一格的 s 限制在 0.06-0.1 之间 + + + if (light && i === lightColorCount && saturation > 0.1) { + saturation = 0.1; + } + + if (saturation < 0.06) { + saturation = 0.06; + } + + return Number(saturation.toFixed(2)); +} + +function getValue$2(hsv, i, light) { + var value; + + if (light) { + value = hsv.v + brightnessStep1 * i; + } else { + value = hsv.v - brightnessStep2 * i; + } + + if (value > 1) { + value = 1; + } + + return Number(value.toFixed(2)); +} + +function generate(color) { + var opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; + var patterns = []; + var pColor = tinycolor(color); + + for (var i = lightColorCount; i > 0; i -= 1) { + var hsv = pColor.toHsv(); + var colorString = tinycolor({ + h: getHue(hsv, i, true), + s: getSaturation(hsv, i, true), + v: getValue$2(hsv, i, true) + }).toHexString(); + patterns.push(colorString); + } + + patterns.push(pColor.toHexString()); + + for (var _i = 1; _i <= darkColorCount; _i += 1) { + var _hsv = pColor.toHsv(); + + var _colorString = tinycolor({ + h: getHue(_hsv, _i), + s: getSaturation(_hsv, _i), + v: getValue$2(_hsv, _i) + }).toHexString(); + + patterns.push(_colorString); + } // dark theme patterns + + + if (opts.theme === 'dark') { + return darkColorMap.map(function (_ref) { + var index = _ref.index, + opacity = _ref.opacity; + var darkColorString = tinycolor.mix(opts.backgroundColor || '#141414', patterns[index], opacity * 100).toHexString(); + return darkColorString; + }); + } + + return patterns; +} + +var presetPrimaryColors = { + red: '#F5222D', + volcano: '#FA541C', + orange: '#FA8C16', + gold: '#FAAD14', + yellow: '#FADB14', + lime: '#A0D911', + green: '#52C41A', + cyan: '#13C2C2', + blue: '#1890FF', + geekblue: '#2F54EB', + purple: '#722ED1', + magenta: '#EB2F96', + grey: '#666666' +}; +var presetPalettes = {}; +var presetDarkPalettes = {}; +Object.keys(presetPrimaryColors).forEach(function (key) { + presetPalettes[key] = generate(presetPrimaryColors[key]); + presetPalettes[key].primary = presetPalettes[key][5]; // dark presetPalettes + + presetDarkPalettes[key] = generate(presetPrimaryColors[key], { + theme: 'dark', + backgroundColor: '#141414' + }); + presetDarkPalettes[key].primary = presetDarkPalettes[key][5]; +}); +presetPalettes.red; +presetPalettes.volcano; +presetPalettes.gold; +presetPalettes.orange; +presetPalettes.yellow; +presetPalettes.lime; +presetPalettes.green; +presetPalettes.cyan; +presetPalettes.blue; +presetPalettes.geekblue; +presetPalettes.purple; +presetPalettes.magenta; +presetPalettes.grey; + +/** + * get the mix color of backColor and frontColor with alpah + * @param backColor background color + * @param frontColor foreground color + * @param frontAlpha the opacity of foreground color + */ + +var mixColor = function mixColor(backColor, frontColor, frontAlpha) { + var bc = color(backColor); + var fc = color(frontColor); + return color([(1 - frontAlpha) * bc.red() + frontAlpha * fc.red(), (1 - frontAlpha) * bc.green() + frontAlpha * fc.green(), (1 - frontAlpha) * bc.blue() + frontAlpha * fc.blue()]).rgb(); +}; + +var getColorsWithDefaultTheme = function getColorsWithDefaultTheme(subjectColor, backColor, disableColor) { + if (backColor === void 0) { + backColor = '#fff'; + } + + if (disableColor === void 0) { + disableColor = 'rgb(150, 150, 150)'; + } + + var subjectColor005 = mixColor(backColor, subjectColor, 0.05).rgb().toString(); + var subjectColor01 = mixColor(backColor, subjectColor, 0.1).rgb().toString(); + var subjectColor02 = mixColor(backColor, subjectColor, 0.2).rgb().toString(); + var subjectColor04 = mixColor(backColor, subjectColor, 0.4).rgb().toString(); + var disableColor002 = mixColor(backColor, disableColor, 0.02).rgb().toString(); + var disableColor005 = mixColor(backColor, disableColor, 0.05).rgb().toString(); + var disableColor01 = mixColor(backColor, disableColor, 0.1).rgb().toString(); + var disableColor02 = mixColor(backColor, disableColor, 0.2).rgb().toString(); + var disableColor03 = mixColor(backColor, disableColor, 0.3).rgb().toString(); + var paletteFromSubject = generate(subjectColor, { + theme: 'default', + backgroundColor: backColor + }); + var subjectHex = color(subjectColor).hex().toLowerCase(); + var subjectIdx = paletteFromSubject.indexOf(subjectHex); + var deeperSubject = subjectColor; + + if (subjectIdx !== -1) { + deeperSubject = paletteFromSubject[subjectIdx + 1]; + } + + return { + // for nodes + mainStroke: subjectColor, + mainFill: subjectColor01, + activeStroke: subjectColor, + activeFill: subjectColor005, + inactiveStroke: subjectColor04, + inactiveFill: subjectColor005, + selectedStroke: subjectColor, + selectedFill: backColor, + highlightStroke: deeperSubject, + highlightFill: subjectColor02, + disableStroke: disableColor03, + disableFill: disableColor005, + // for edges + edgeMainStroke: disableColor03, + edgeActiveStroke: subjectColor, + edgeInactiveStroke: disableColor02, + edgeSelectedStroke: subjectColor, + edgeHighlightStroke: subjectColor, + edgeDisableStroke: disableColor01, + // for combos + comboMainStroke: disableColor03, + comboMainFill: disableColor002, + comboActiveStroke: subjectColor, + comboActiveFill: subjectColor005, + comboInactiveStroke: disableColor03, + comboInactiveFill: disableColor002, + comboSelectedStroke: subjectColor, + comboSelectedFill: disableColor002, + comboHighlightStroke: deeperSubject, + comboHighlightFill: disableColor002, + comboDisableStroke: disableColor02, + comboDisableFill: disableColor005 + }; +}; + +var getColorsWithDarkTheme = function getColorsWithDarkTheme(subjectColor, backColor, disableColor) { + if (backColor === void 0) { + backColor = '#fff'; + } + + if (disableColor === void 0) { + disableColor = '#777'; + } + + var subjectColor02 = mixColor(backColor, subjectColor, 0.2).rgb().toString(); + var subjectColor03 = mixColor(backColor, subjectColor, 0.3).rgb().toString(); + var subjectColor06 = mixColor(backColor, subjectColor, 0.6).rgb().toString(); + var subjectColor08 = mixColor(backColor, subjectColor, 0.8).rgb().toString(); + var disableColor02 = mixColor(backColor, disableColor, 0.2).rgb().toString(); + var disableColor025 = mixColor(backColor, disableColor, 0.25).rgb().toString(); + var disableColor03 = mixColor(backColor, disableColor, 0.3).rgb().toString(); + var disableColor04 = mixColor(backColor, disableColor, 0.4).rgb().toString(); + var disableColor05 = mixColor(backColor, disableColor, 0.5).rgb().toString(); + var paletteFromSubject = generate(subjectColor, { + theme: 'dark', + backgroundColor: backColor + }); + var subjectHex = color(subjectColor).hex().toLowerCase(); + var subjectIdx = paletteFromSubject.indexOf(subjectHex); + var deeperSubject = subjectColor; + + if (subjectIdx !== -1) { + deeperSubject = paletteFromSubject[subjectIdx + 1]; + } + + return { + // for nodes + mainStroke: subjectColor08, + mainFill: subjectColor02, + activeStroke: subjectColor, + activeFill: subjectColor03, + inactiveStroke: subjectColor08, + inactiveFill: subjectColor02, + selectedStroke: subjectColor, + selectedFill: subjectColor02, + highlightStroke: subjectColor, + highlightFill: subjectColor06, + disableStroke: disableColor05, + disableFill: disableColor025, + // for edges + edgeMainStroke: disableColor, + edgeActiveStroke: subjectColor, + edgeInactiveStroke: disableColor, + edgeSelectedStroke: subjectColor, + edgeHighlightStroke: subjectColor, + edgeDisableStroke: disableColor03, + // for combos + comboMainStroke: disableColor04, + comboMainFill: disableColor025, + comboActiveStroke: subjectColor, + comboActiveFill: disableColor02, + comboInactiveStroke: disableColor04, + comboInactiveFill: disableColor025, + comboSelectedStroke: subjectColor, + comboSelectedFill: disableColor02, + comboHighlightStroke: deeperSubject, + comboHighlightFill: disableColor025, + comboDisableStroke: disableColor04, + comboDisableFill: disableColor02 + }; +}; +/** + * get the set of colors according to the subject color and background color + * @param subjectColor the subject color + * @param backColor background color + * @param disableColor the color for disable state + */ + + +var getColorsWithSubjectColor = function getColorsWithSubjectColor(subjectColor, backColor, theme, disableColor) { + if (backColor === void 0) { + backColor = '#fff'; + } + + if (theme === void 0) { + theme = 'default'; + } + + if (theme === 'default') return getColorsWithDefaultTheme(subjectColor, backColor, 'rgb(150, 150, 150)'); + return getColorsWithDarkTheme(subjectColor, backColor, '#777'); +}; +var getColorSetsBySubjectColors = function getColorSetsBySubjectColors(subjectColors, backColor, theme, disableColor) { + if (backColor === void 0) { + backColor = '#fff'; + } + + if (theme === void 0) { + theme = 'default'; + } + + var sets = []; + subjectColors.forEach(function (sColor) { + sets.push(getColorsWithSubjectColor(sColor, backColor, theme)); + }); + return sets; +}; + +var ColorUtil = /*#__PURE__*/Object.freeze({ + __proto__: null, + mixColor: mixColor, + getColorsWithSubjectColor: getColorsWithSubjectColor, + getColorSetsBySubjectColors: getColorSetsBySubjectColors +}); + +var subjectColor = 'rgb(95, 149, 255)'; +var backColor = 'rgb(255, 255, 255)'; +var textColor = 'rgb(0, 0, 0)'; +var colorSet = getColorsWithSubjectColor(subjectColor, backColor); +var Global = { + version: '0.2.4', + rootContainerClassName: 'root-container', + nodeContainerClassName: 'node-container', + edgeContainerClassName: 'edge-container', + comboContainerClassName: 'combo-container', + delegateContainerClassName: 'delegate-container', + defaultLoopPosition: 'top', + nodeLabel: { + style: { + fill: '#000', + fontSize: 12, + textAlign: 'center', + textBaseline: 'middle' + }, + offset: 4 // 节点的默认文本不居中时的偏移量 + + }, + defaultNode: { + type: 'circle', + style: { + lineWidth: 1, + stroke: colorSet.mainStroke, + fill: colorSet.mainFill + }, + size: 20, + color: colorSet.mainStroke, + linkPoints: { + size: 8, + lineWidth: 1, + fill: colorSet.activeFill, + stroke: colorSet.activeStroke + } + }, + // 节点应用状态后的样式,默认仅提供 active、selected、highlight、inactive、disable,用户可以自己扩展 + nodeStateStyles: { + active: { + fill: colorSet.activeFill, + stroke: colorSet.activeStroke, + lineWidth: 2, + shadowColor: colorSet.mainStroke, + shadowBlur: 10 + }, + selected: { + fill: colorSet.selectedFill, + stroke: colorSet.selectedStroke, + lineWidth: 4, + shadowColor: colorSet.selectedStroke, + shadowBlur: 10, + 'text-shape': { + fontWeight: 500 + } + }, + highlight: { + fill: colorSet.highlightFill, + stroke: colorSet.highlightStroke, + lineWidth: 2, + 'text-shape': { + fontWeight: 500 + } + }, + inactive: { + fill: colorSet.inactiveFill, + stroke: colorSet.inactiveStroke, + lineWidth: 1 + }, + disable: { + fill: colorSet.disableFill, + stroke: colorSet.disableStroke, + lineWidth: 1 + } + }, + edgeLabel: { + style: { + fill: textColor, + textAlign: 'center', + textBaseline: 'middle', + fontSize: 12 + } + }, + defaultEdge: { + type: 'line', + size: 1, + style: { + stroke: colorSet.edgeMainStroke, + lineAppendWidth: 2 + }, + color: colorSet.edgeMainStroke + }, + // 边应用状态后的样式,默认仅提供 active、selected、highlight、inactive、disable,用户可以自己扩展 + edgeStateStyles: { + active: { + stroke: colorSet.edgeActiveStroke, + lineWidth: 1 + }, + selected: { + stroke: colorSet.edgeSelectedStroke, + lineWidth: 2, + shadowColor: colorSet.edgeSelectedStroke, + shadowBlur: 10, + 'text-shape': { + fontWeight: 500 + } + }, + highlight: { + stroke: colorSet.edgeHighlightStroke, + lineWidth: 2, + 'text-shape': { + fontWeight: 500 + } + }, + inactive: { + stroke: colorSet.edgeInactiveStroke, + lineWidth: 1 + }, + disable: { + stroke: colorSet.edgeDisableStroke, + lineWidth: 1 + } + }, + comboLabel: { + style: { + fill: textColor, + // textAlign: 'center', + textBaseline: 'middle', + fontSize: 12 + }, + refY: 10, + refX: 10 // Combo 的默认文本不居中时的偏移量 + + }, + defaultCombo: { + type: 'circle', + style: { + fill: colorSet.comboMainFill, + lineWidth: 1, + stroke: colorSet.comboMainStroke, + r: 5, + width: 20, + height: 10 + }, + size: [20, 5], + color: colorSet.comboMainStroke, + padding: [25, 20, 15, 20] + }, + // combo 应用状态后的样式,默认仅提供 active、selected、highlight、inactive、disable,用户可以自己扩展 + comboStateStyles: { + active: { + stroke: colorSet.comboActiveStroke, + lineWidth: 1, + fill: colorSet.comboActiveFill + }, + selected: { + stroke: colorSet.comboSelectedStroke, + lineWidth: 2, + fill: colorSet.comboSelectedFill, + shadowColor: colorSet.comboSelectedStroke, + shadowBlur: 10, + 'text-shape': { + fontWeight: 500 + } + }, + highlight: { + stroke: colorSet.comboHighlightStroke, + lineWidth: 2, + fill: colorSet.comboHighlightFill, + 'text-shape': { + fontWeight: 500 + } + }, + inactive: { + stroke: colorSet.comboInactiveStroke, + fill: colorSet.comboInactiveFill, + lineWidth: 1 + }, + disable: { + stroke: colorSet.comboDisableStroke, + fill: colorSet.comboDisableFill, + lineWidth: 1 + } + }, + delegateStyle: { + fill: '#F3F9FF', + fillOpacity: 0.5, + stroke: '#1890FF', + strokeOpacity: 0.9, + lineDash: [5, 5] + }, + // 文本水印默认配置 + textWaterMarkerConfig: { + width: 150, + height: 100, + compatible: false, + text: { + x: 0, + y: 60, + lineHeight: 20, + rotate: 20, + fontSize: 14, + fontFamily: 'Microsoft YaHei', + fill: 'rgba(0, 0, 0, 0.1)', + baseline: 'Middle' + } + }, + imageWaterMarkerConfig: { + width: 150, + height: 130, + compatible: false, + image: { + x: 0, + y: 0, + width: 30, + height: 20, + rotate: 0 + } + }, + waterMarkerImage: 'https://gw.alipayobjects.com/os/s/prod/antv/assets/image/logo-with-text-73b8a.svg' +}; + +var cloneEvent$1 = Util.cloneEvent, + isViewportChanged = Util.isViewportChanged; + +var EventController = +/** @class */ +function (_super) { + __extends$e(EventController, _super); + + function EventController(graph) { + var _this = _super.call(this, graph) || this; + + _this.extendEvents = []; + _this.dragging = false; + _this.preItem = null; + _this.graph = graph; + _this.destroyed = false; + + _this.initEvents(); + + return _this; + } // 初始化 G6 中的事件 + + + EventController.prototype.initEvents = function () { + var _a = this, + graph = _a.graph, + _b = _a.extendEvents, + extendEvents = _b === void 0 ? [] : _b; + + var canvas = graph.get('canvas'); // canvas.set('draggable', true); + + var el = canvas.get('el'); + var canvasHandler = wrapBehavior(this, 'onCanvasEvents'); + var originHandler = wrapBehavior(this, 'onExtendEvents'); + var wheelHandler = wrapBehavior(this, 'onWheelEvent'); // each(EVENTS, event => { + // canvas.off(event).on(event, canvasHandler); + // }); + + canvas.off('*').on('*', canvasHandler); + this.canvasHandler = canvasHandler; + extendEvents.push(addEventListener(el, 'DOMMouseScroll', wheelHandler)); + extendEvents.push(addEventListener(el, 'mousewheel', wheelHandler)); + + if (typeof window !== 'undefined') { + extendEvents.push(addEventListener(window, 'keydown', originHandler)); + extendEvents.push(addEventListener(window, 'keyup', originHandler)); + extendEvents.push(addEventListener(window, 'focus', originHandler)); + } + }; // 获取 shape 的 item 对象 + + + EventController.getItemRoot = function (shape) { + while (shape && !shape.get('item')) { + shape = shape.get('parent'); + } + + return shape; + }; + /** + * 处理 canvas 事件 + * @param evt 事件句柄 + */ + + + EventController.prototype.onCanvasEvents = function (evt) { + var graph = this.graph; + var canvas = graph.get('canvas'); + var target = evt.target; + var eventType = evt.type; + /** + * (clientX, clientY): 相对于页面的坐标; + * (canvasX, canvasY): 相对于 左上角的坐标; + * (x, y): 相对于整个画布的坐标, 与 model 的 x, y 是同一维度的。 + */ + + evt.canvasX = evt.x; + evt.canvasY = evt.y; + var point = { + x: evt.canvasX, + y: evt.canvasY + }; + var group = graph.get('group'); + var matrix = group.getMatrix(); + + if (!matrix) { + matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + } + + if (isViewportChanged(matrix)) { + point = graph.getPointByClient(evt.clientX, evt.clientY); + } + + evt.x = point.x; + evt.y = point.y; + evt.currentTarget = graph; + + if (target === canvas) { + if (eventType === 'mousemove') { + this.handleMouseMove(evt, 'canvas'); + } + + evt.target = canvas; + evt.item = null; + graph.emit(eventType, evt); + graph.emit("canvas:" + eventType, evt); + return; + } + + var itemShape = EventController.getItemRoot(target); + + if (!itemShape) { + graph.emit(eventType, evt); + return; + } + + var item = itemShape.get('item'); + + if (item.destroyed) { + return; + } + + var type = item.getType(); // 事件target是触发事件的Shape实例,item是触发事件的item实例 + + evt.target = target; + evt.item = item; + + if (evt.canvasX === evt.x && evt.canvasY === evt.y) { + var canvasPoint = graph.getCanvasByPoint(evt.x, evt.y); + evt.canvasX = canvasPoint.x; + evt.canvasY = canvasPoint.y; + } // emit('click', evt); + + + graph.emit(eventType, evt); + if (evt.name && !evt.name.includes(':')) graph.emit(type + ":" + eventType, evt); // emit('node:click', evt) + else graph.emit(evt.name, evt); // emit('text-shape:click', evt) + + if (eventType === 'dragstart') { + this.dragging = true; + } + + if (eventType === 'dragend') { + this.dragging = false; + } + + if (eventType === 'mousemove') { + this.handleMouseMove(evt, type); + } + }; + /** + * 处理扩展事件 + * @param evt 事件句柄 + */ + + + EventController.prototype.onExtendEvents = function (evt) { + this.graph.emit(evt.type, evt); + }; + /** + * 处理滚轮事件 + * @param evt 事件句柄 + */ + + + EventController.prototype.onWheelEvent = function (evt) { + if (isNil(evt.wheelDelta)) { + evt.wheelDelta = -evt.detail; + } + + this.graph.emit('wheel', evt); + }; + /** + * 处理鼠标移动的事件 + * @param evt 事件句柄 + * @param type item 类型 + */ + + + EventController.prototype.handleMouseMove = function (evt, type) { + var _a = this, + graph = _a.graph, + preItem = _a.preItem; + + var canvas = graph.get('canvas'); + var item = evt.target === canvas ? null : evt.item; + evt = cloneEvent$1(evt); // 从前一个item直接移动到当前item,触发前一个item的leave事件 + + if (preItem && preItem !== item && !preItem.destroyed) { + evt.item = preItem; + this.emitCustomEvent(preItem.getType(), 'mouseleave', evt); + + if (this.dragging) { + this.emitCustomEvent(preItem.getType(), 'dragleave', evt); + } + } // 从一个item或canvas移动到当前item,触发当前item的enter事件 + + + if (item && preItem !== item) { + evt.item = item; + this.emitCustomEvent(type, 'mouseenter', evt); + + if (this.dragging) { + this.emitCustomEvent(type, 'dragenter', evt); + } + } + + this.preItem = item; + }; + /** + * 在 graph 上面 emit 事件 + * @param itemType item 类型 + * @param eventType 事件类型 + * @param evt 事件句柄 + */ + + + EventController.prototype.emitCustomEvent = function (itemType, eventType, evt) { + evt.type = eventType; + this.graph.emit(itemType + ":" + eventType, evt); + }; + + EventController.prototype.destroy = function () { + var _a = this, + graph = _a.graph, + canvasHandler = _a.canvasHandler, + extendEvents = _a.extendEvents; + + var canvas = graph.get('canvas'); // each(EVENTS, event => { + // canvas.off(event, canvasHandler); + // }); + + canvas.off('*', canvasHandler); + each$2(extendEvents, function (event) { + event.remove(); + }); + this.dragging = false; + this.preItem = null; + this.extendEvents.length = 0; + this.canvasHandler = null; + this.destroyed = true; + }; + + return EventController; +}(EventController$1); + +class Base { + constructor() { + this.nodes = []; + this.edges = []; + this.combos = []; + this.positions = []; + this.destroyed = false; + this.onLayoutEnd = () => { }; + } + layout(data) { + this.init(data); + return this.execute(true); + } + init(data) { + this.nodes = data.nodes || []; + this.edges = data.edges || []; + this.combos = data.combos || []; + } + execute(reloadData) { } + executeWithWorker() { } + getDefaultCfg() { + return {}; + } + updateCfg(cfg) { + if (cfg) { + Object.assign(this, cfg); + } + } + getType() { + return 'base'; + } + destroy() { + this.nodes = null; + this.edges = null; + this.combos = null; + this.positions = null; + this.destroyed = true; + } +} + +const isString$2 = (val) => typeof val === 'string'; +// export const capitalize = cacheStringFunction( +// (str: string) => str.charAt(0).toUpperCase() + str.slice(1), +// ) + +const isArray$l = Array.isArray; + +const isNumber$2 = (val) => typeof val === 'number'; +const isNaN$2 = (num) => Number.isNaN(Number(num)); + +const isObject$e = (val) => val !== null && typeof val === 'object'; +const clone$2 = (target) => { + if (target === null) { + return target; + } + if (target instanceof Date) { + return new Date(target.getTime()); + } + if (target instanceof Array) { + const cp = []; + target.forEach((v) => { + cp.push(v); + }); + return cp.map((n) => clone$2(n)); + } + if (typeof target === 'object' && target !== {}) { + const cp = Object.assign({}, target); + Object.keys(cp).forEach((k) => { + cp[k] = clone$2(cp[k]); + }); + return cp; + } + return target; +}; + +const getEdgeTerminal = (edge, type) => { + const terminal = edge[type]; + if (isObject$e(terminal)) { + return terminal.cell; + } + return terminal; +}; +const getDegree = (n, nodeIdxMap, edges) => { + const degrees = []; + for (let i = 0; i < n; i++) { + degrees[i] = 0; + } + if (!edges) + return degrees; + edges.forEach((e) => { + const source = getEdgeTerminal(e, 'source'); + const target = getEdgeTerminal(e, 'target'); + if (source) { + degrees[nodeIdxMap[source]] += 1; + } + if (target) { + degrees[nodeIdxMap[target]] += 1; + } + }); + return degrees; +}; +const floydWarshall$1 = (adjMatrix) => { + // initialize + const dist = []; + const size = adjMatrix.length; + for (let i = 0; i < size; i += 1) { + dist[i] = []; + for (let j = 0; j < size; j += 1) { + if (i === j) { + dist[i][j] = 0; + } + else if (adjMatrix[i][j] === 0 || !adjMatrix[i][j]) { + dist[i][j] = Infinity; + } + else { + dist[i][j] = adjMatrix[i][j]; + } + } + } + // floyd + for (let k = 0; k < size; k += 1) { + for (let i = 0; i < size; i += 1) { + for (let j = 0; j < size; j += 1) { + if (dist[i][j] > dist[i][k] + dist[k][j]) { + dist[i][j] = dist[i][k] + dist[k][j]; + } + } + } + } + return dist; +}; +const getAdjMatrix = (data, directed) => { + const { nodes, edges } = data; + const matrix = []; + // map node with index in data.nodes + const nodeMap = {}; + if (!nodes) { + throw new Error('invalid nodes data!'); + } + if (nodes) { + nodes.forEach((node, i) => { + nodeMap[node.id] = i; + const row = []; + matrix.push(row); + }); + } + if (edges) { + edges.forEach((e) => { + const source = getEdgeTerminal(e, 'source'); + const target = getEdgeTerminal(e, 'target'); + const sIndex = nodeMap[source]; + const tIndex = nodeMap[target]; + matrix[sIndex][tIndex] = 1; + if (!directed) { + matrix[tIndex][sIndex] = 1; + } + }); + } + return matrix; +}; +/** + * scale matrix + * @param matrix [ [], [], [] ] + * @param ratio + */ +const scaleMatrix = (matrix, ratio) => { + const result = []; + matrix.forEach((row) => { + const newRow = []; + row.forEach((v) => { + newRow.push(v * ratio); + }); + result.push(newRow); + }); + return result; +}; +/** + * depth first traverse, from leaves to root, children in inverse order + * if the fn returns false, terminate the traverse + */ +const traverseUp = (data, fn) => { + if (data && data.children) { + for (let i = data.children.length - 1; i >= 0; i--) { + if (!traverseUp(data.children[i], fn)) + return; + } + } + if (!fn(data)) { + return false; + } + return true; +}; +/** + * depth first traverse, from leaves to root, children in inverse order + * if the fn returns false, terminate the traverse + */ +const traverseTreeUp = (data, fn) => { + if (typeof fn !== 'function') { + return; + } + traverseUp(data, fn); +}; + +const isFunction$5 = (val) => typeof val === 'function'; + +const map$1 = new Map(); +const registerLayout$1 = (name, layoutOverride) => { + if (map$1.get(name)) { + console.warn(`The layout with the name ${name} exists already, it will be overridden`); + } + if (isObject$e(layoutOverride)) { + // tslint:disable-next-line: max-classes-per-file + class GLayout extends Base { + constructor(cfg) { + super(); + const self = this; + const props = {}; + const defaultCfg = self.getDefaultCfg(); + Object.assign(props, defaultCfg, layoutOverride, cfg); + Object.keys(props).forEach((key) => { + const value = props[key]; + self[key] = value; + }); + } + } + map$1.set(name, GLayout); + } + else { + map$1.set(name, layoutOverride); + } +}; +const getLayoutByName = (name) => { + if (map$1.has(name)) { + return map$1.get(name); + } + return null; +}; + +/** + * @fileOverview grid layout + * @author shiwu.wyy@antfin.com + * this algorithm refers to - https://github.com/cytoscape/cytoscape.js/ + */ +/** + * 网格布局 + */ +class GridLayout extends Base { + constructor(options) { + super(); + /** 布局起始点 */ + this.begin = [0, 0]; + /** prevents node overlap, may overflow boundingBox if not enough space */ + this.preventOverlap = true; + /** extra spacing around nodes when preventOverlap: true */ + this.preventOverlapPadding = 10; + /** uses all available space on false, uses minimal space on true */ + this.condense = false; + /** a sorting function to order the nodes; e.g. function(a, b){ return a.datapublic ('weight') - b.data('weight') } */ + this.sortBy = "degree"; + this.nodeSize = 30; + this.nodes = []; + this.edges = []; + this.width = 300; + this.height = 300; + this.row = 0; + this.col = 0; + this.cellWidth = 0; + this.cellHeight = 0; + this.cellUsed = {}; + this.id2manPos = {}; + /** 迭代结束的回调函数 */ + this.onLayoutEnd = () => { }; + this.updateCfg(options); + } + getDefaultCfg() { + return { + begin: [0, 0], + preventOverlap: true, + preventOverlapPadding: 10, + condense: false, + rows: undefined, + cols: undefined, + position: undefined, + sortBy: "degree", + nodeSize: 30 + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const nodes = self.nodes; + const edges = self.edges; + const n = nodes.length; + const begin = self.begin; + if (n === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + nodes, + edges + }; + } + if (n === 1) { + nodes[0].x = begin[0]; + nodes[0].y = begin[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + nodes, + edges, + }; + } + const layoutNodes = []; + nodes.forEach((node) => { + layoutNodes.push(node); + }); + const nodeIdxMap = {}; + layoutNodes.forEach((node, i) => { + nodeIdxMap[node.id] = i; + }); + if (self.sortBy === "degree" || + !isString$2(self.sortBy) || + layoutNodes[0][self.sortBy] === undefined) { + self.sortBy = "degree"; + if (isNaN$2(nodes[0].degree)) { + const values = getDegree(layoutNodes.length, nodeIdxMap, edges); + layoutNodes.forEach((node, i) => { + node.degree = values[i]; + }); + } + } + // sort nodes by value + layoutNodes.sort((n1, n2) => n2[self.sortBy] - n1[self.sortBy]); + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + const oRows = self.rows; + const oCols = self.cols != null ? self.cols : self.columns; + self.cells = n; + // if rows or columns were set in self, use those values + if (oRows != null && oCols != null) { + self.rows = oRows; + self.cols = oCols; + } + else if (oRows != null && oCols == null) { + self.rows = oRows; + self.cols = Math.ceil(self.cells / self.rows); + } + else if (oRows == null && oCols != null) { + self.cols = oCols; + self.rows = Math.ceil(self.cells / self.cols); + } + else { + // otherwise use the automatic values and adjust accordingly // otherwise use the automatic values and adjust accordingly + // width/height * splits^2 = cells where splits is number of times to split width + self.splits = Math.sqrt((self.cells * self.height) / self.width); + self.rows = Math.round(self.splits); + self.cols = Math.round((self.width / self.height) * self.splits); + } + if (self.cols * self.rows > self.cells) { + // otherwise use the automatic values and adjust accordingly + // if rounding was up, see if we can reduce rows or columns + const sm = self.small(); + const lg = self.large(); + // reducing the small side takes away the most cells, so try it first + if ((sm - 1) * lg >= self.cells) { + self.small(sm - 1); + } + else if ((lg - 1) * sm >= self.cells) { + self.large(lg - 1); + } + } + else { + // if rounding was too low, add rows or columns + while (self.cols * self.rows < self.cells) { + const sm = self.small(); + const lg = self.large(); + // try to add to larger side first (adds less in multiplication) + if ((lg + 1) * sm >= self.cells) { + self.large(lg + 1); + } + else { + self.small(sm + 1); + } + } + } + self.cellWidth = self.width / self.cols; + self.cellHeight = self.height / self.rows; + if (self.condense) { + self.cellWidth = 0; + self.cellHeight = 0; + } + if (self.preventOverlap) { + layoutNodes.forEach((node) => { + if (!node.x || !node.y) { + // for bb + node.x = 0; + node.y = 0; + } + let nodew; + let nodeh; + if (isArray$l(node.size)) { + nodew = node.size[0]; + nodeh = node.size[1]; + } + else if (isNumber$2(node.size)) { + nodew = node.size; + nodeh = node.size; + } + else if (isObject$e(node.size)) { + nodew = node.size.width; + nodeh = node.size.height; + } + if (nodew === undefined || nodeh === undefined) { + if (isArray$l(self.nodeSize)) { + nodew = self.nodeSize[0]; + nodeh = self.nodeSize[1]; + } + else if (isNumber$2(self.nodeSize)) { + nodew = self.nodeSize; + nodeh = self.nodeSize; + } + else { + nodew = 30; + nodeh = 30; + } + } + const p = self.preventOverlapPadding; + const w = nodew + p; + const h = nodeh + p; + self.cellWidth = Math.max(self.cellWidth, w); + self.cellHeight = Math.max(self.cellHeight, h); + }); + } + self.cellUsed = {}; // e.g. 'c-0-2' => true + // to keep track of current cell position + self.row = 0; + self.col = 0; + // get a cache of all the manual positions + self.id2manPos = {}; + for (let i = 0; i < layoutNodes.length; i++) { + const node = layoutNodes[i]; + let rcPos; + if (self.position) { + rcPos = self.position(node); + } + if (rcPos && (rcPos.row !== undefined || rcPos.col !== undefined)) { + // must have at least row or col def'd + const pos = { + row: rcPos.row, + col: rcPos.col + }; + if (pos.col === undefined) { + // find unused col + pos.col = 0; + while (self.used(pos.row, pos.col)) { + pos.col++; + } + } + else if (pos.row === undefined) { + // find unused row + pos.row = 0; + while (self.used(pos.row, pos.col)) { + pos.row++; + } + } + self.id2manPos[node.id] = pos; + self.use(pos.row, pos.col); + } + self.getPos(node); + } + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + edges, + nodes: layoutNodes + }; + } + small(val) { + const self = this; + let res; + const rows = self.rows || 5; + const cols = self.cols || 5; + if (val == null) { + res = Math.min(rows, cols); + } + else { + const min = Math.min(rows, cols); + if (min === self.rows) { + self.rows = val; + } + else { + self.cols = val; + } + } + return res; + } + large(val) { + const self = this; + let res; + const rows = self.rows || 5; + const cols = self.cols || 5; + if (val == null) { + res = Math.max(rows, cols); + } + else { + const max = Math.max(rows, cols); + if (max === self.rows) { + self.rows = val; + } + else { + self.cols = val; + } + } + return res; + } + used(row, col) { + const self = this; + return self.cellUsed[`c-${row}-${col}`] || false; + } + use(row, col) { + const self = this; + self.cellUsed[`c-${row}-${col}`] = true; + } + moveToNextCell() { + const self = this; + const cols = self.cols || 5; + self.col++; + if (self.col >= cols) { + self.col = 0; + self.row++; + } + } + getPos(node) { + const self = this; + const begin = self.begin; + const cellWidth = self.cellWidth; + const cellHeight = self.cellHeight; + let x; + let y; + // see if we have a manual position set + const rcPos = self.id2manPos[node.id]; + if (rcPos) { + x = rcPos.col * cellWidth + cellWidth / 2 + begin[0]; + y = rcPos.row * cellHeight + cellHeight / 2 + begin[1]; + } + else { + // otherwise set automatically + while (self.used(self.row, self.col)) { + self.moveToNextCell(); + } + x = self.col * cellWidth + cellWidth / 2 + begin[0]; + y = self.row * cellHeight + cellHeight / 2 + begin[1]; + self.use(self.row, self.col); + self.moveToNextCell(); + } + node.x = x; + node.y = y; + } + getType() { + return "grid"; + } +} + +/** + * @fileOverview random layout + * @author shiwu.wyy@antfin.com + */ +/** + * 随机布局 + */ +class RandomLayout extends Base { + constructor(options) { + super(); + /** 布局中心 */ + this.center = [0, 0]; + /** 宽度 */ + this.width = 300; + /** 高度 */ + this.height = 300; + this.nodes = []; + this.edges = []; + /** 迭代结束的回调函数 */ + this.onLayoutEnd = () => { }; + this.updateCfg(options); + } + getDefaultCfg() { + return { + center: [0, 0], + width: 300, + height: 300 + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const nodes = self.nodes; + const layoutScale = 0.9; + const center = self.center; + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + if (nodes) { + nodes.forEach((node) => { + node.x = (Math.random() - 0.5) * layoutScale * self.width + center[0]; + node.y = (Math.random() - 0.5) * layoutScale * self.height + center[1]; + }); + } + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + nodes, + edges: this.edges + }; + } + getType() { + return "random"; + } +} + +/** + * @fileOverview fruchterman layout + * @author shiwu.wyy@antfin.com + */ +const proccessToFunc$2 = (value, defaultV) => { + let func; + if (!value) { + func = (d) => { + return defaultV || 1; + }; + } + else if (isNumber$2(value)) { + func = (d) => { + return value; + }; + } + else { + func = value; + } + return func; +}; +/** + * graphin 中的 force 布局 + */ +class GForceLayout extends Base { + constructor(options) { + super(); + /** 停止迭代的最大迭代数 */ + this.maxIteration = 1000; + /** 弹簧引力系数 */ + this.edgeStrength = 200; + /** 斥力系数 */ + this.nodeStrength = 1000; + /** 库伦系数 */ + this.coulombDisScale = 0.005; + /** 阻尼系数 */ + this.damping = 0.9; + /** 最大速度 */ + this.maxSpeed = 1000; + /** 一次迭代的平均移动距离小于该值时停止迭代 */ + this.minMovement = 0.5; + /** 迭代中衰减 */ + this.interval = 0.02; + /** 斥力的一个系数 */ + this.factor = 1; + /** 理想边长 */ + this.linkDistance = 1; + /** 重力大小 */ + this.gravity = 10; + /** 是否防止重叠 */ + this.preventOverlap = true; + /** 每次迭代结束的回调函数 */ + this.tick = () => { }; + this.nodes = []; + this.edges = []; + this.width = 300; + this.height = 300; + this.nodeMap = {}; + this.nodeIdxMap = {}; + this.updateCfg(options); + } + getDefaultCfg() { + return { + maxIteration: 500, + gravity: 10, + enableTick: true + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const nodes = self.nodes; + if (self.timeInterval !== undefined && typeof window !== "undefined") { + window.clearInterval(self.timeInterval); + } + if (!nodes || nodes.length === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + if (!self.center) { + self.center = [self.width / 2, self.height / 2]; + } + const center = self.center; + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + const nodeMap = {}; + const nodeIdxMap = {}; + nodes.forEach((node, i) => { + if (!isNumber$2(node.x)) + node.x = Math.random() * self.width; + if (!isNumber$2(node.y)) + node.y = Math.random() * self.height; + nodeMap[node.id] = node; + nodeIdxMap[node.id] = i; + }); + self.nodeMap = nodeMap; + self.nodeIdxMap = nodeIdxMap; + self.linkDistance = proccessToFunc$2(self.linkDistance, 1); + self.nodeStrength = proccessToFunc$2(self.nodeStrength, 1); + self.edgeStrength = proccessToFunc$2(self.edgeStrength, 1); + // node size function + const nodeSize = self.nodeSize; + let nodeSizeFunc; + if (self.preventOverlap) { + const nodeSpacing = self.nodeSpacing; + let nodeSpacingFunc; + if (isNumber$2(nodeSpacing)) { + nodeSpacingFunc = () => nodeSpacing; + } + else if (isFunction$5(nodeSpacing)) { + nodeSpacingFunc = nodeSpacing; + } + else { + nodeSpacingFunc = () => 0; + } + if (!nodeSize) { + nodeSizeFunc = (d) => { + if (d.size) { + if (isArray$l(d.size)) { + const res = d.size[0] > d.size[1] ? d.size[0] : d.size[1]; + return res + nodeSpacingFunc(d); + } + if (isObject$e(d.size)) { + const res = d.size.width > d.size.height ? d.size.width : d.size.height; + return res + nodeSpacingFunc(d); + } + return d.size + nodeSpacingFunc(d); + } + return 10 + nodeSpacingFunc(d); + }; + } + else if (isArray$l(nodeSize)) { + nodeSizeFunc = (d) => { + const res = nodeSize[0] > nodeSize[1] ? nodeSize[0] : nodeSize[1]; + return res + nodeSpacingFunc(d); + }; + } + else { + nodeSizeFunc = (d) => nodeSize + nodeSpacingFunc(d); + } + } + self.nodeSize = nodeSizeFunc; + const edges = self.edges; + self.degrees = getDegree(nodes.length, self.nodeIdxMap, edges); + if (!self.getMass) { + self.getMass = (d) => { + const mass = self.degrees[self.nodeIdxMap[d.id]] || 1; + return mass; + }; + } + // layout + self.run(); + } + run() { + const self = this; + const nodes = self.nodes; + const edges = self.edges; + const maxIteration = self.maxIteration; + if (typeof window === "undefined") + return; + let iter = 0; + // interval for render the result after each iteration + this.timeInterval = window.setInterval(() => { + const accArray = []; + const velArray = []; + if (!nodes) + return; + nodes.forEach((_, i) => { + accArray[2 * i] = 0; + accArray[2 * i + 1] = 0; + velArray[2 * i] = 0; + velArray[2 * i + 1] = 0; + }); + self.calRepulsive(accArray, nodes); + if (edges) + self.calAttractive(accArray, edges); + self.calGravity(accArray, nodes); + const stepInterval = Math.max(0.02, self.interval - iter * 0.002); + self.updateVelocity(accArray, velArray, stepInterval, nodes); + const previousPos = []; + nodes.forEach((node) => { + previousPos.push({ + x: node.x, + y: node.y + }); + }); + self.updatePosition(velArray, stepInterval, nodes); + if (self.tick) + self.tick(); + // whether to stop the iteration + let movement = 0; + nodes.forEach((node, j) => { + const vx = node.x - previousPos[j].x; + const vy = node.y - previousPos[j].y; + movement += Math.sqrt(vx * vx + vy * vy); + }); + movement /= nodes.length; + if (movement < self.minMovement) { + window.clearInterval(self.timeInterval); + if (self.onLayoutEnd) + self.onLayoutEnd(); + } + iter++; + if (iter >= maxIteration) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + window.clearInterval(self.timeInterval); + } + }, 0); + } + calRepulsive(accArray, nodes) { + const self = this; + // const nodes = self.nodes; + const getMass = self.getMass; + const nodeStrength = self.nodeStrength; + const factor = self.factor; + const coulombDisScale = self.coulombDisScale; + const preventOverlap = self.preventOverlap; + const nodeSize = self.nodeSize; + nodes.forEach((ni, i) => { + const massi = getMass ? getMass(ni) : 1; + nodes.forEach((nj, j) => { + if (i >= j) + return; + // if (!accArray[j]) accArray[j] = 0; + const vecX = ni.x - nj.x; + const vecY = ni.y - nj.y; + const vecLength = Math.sqrt(vecX * vecX + vecY * vecY) + 0.01; + const nVecLength = (vecLength + 0.1) * coulombDisScale; + const direX = vecX / vecLength; + const direY = vecY / vecLength; + const param = (((nodeStrength(ni) + nodeStrength(nj)) / 2) * factor) / + (nVecLength * nVecLength); + const massj = getMass ? getMass(nj) : 1; + accArray[2 * i] += (direX * param); + accArray[2 * i + 1] += (direY * param); + accArray[2 * j] -= (direX * param); + accArray[2 * j + 1] -= (direY * param); + if (preventOverlap && vecLength < (nodeSize(ni) + nodeSize(nj)) / 2) { + const paramOverlap = (nodeStrength(ni) + nodeStrength(nj)) / 2 / (vecLength * vecLength); + accArray[2 * i] += (direX * paramOverlap) / massi; + accArray[2 * i + 1] += (direY * paramOverlap) / massi; + accArray[2 * j] -= (direX * paramOverlap) / massj; + accArray[2 * j + 1] -= (direY * paramOverlap) / massj; + } + }); + }); + } + calAttractive(accArray, edges) { + const self = this; + // const edges = self.edges; + const nodeMap = self.nodeMap; + const nodeIdxMap = self.nodeIdxMap; + const linkDistance = self.linkDistance; + const edgeStrength = self.edgeStrength; + const getMass = self.getMass; + edges.forEach((edge, i) => { + const source = getEdgeTerminal(edge, 'source'); + const target = getEdgeTerminal(edge, 'target'); + const sourceNode = nodeMap[source]; + const targetNode = nodeMap[target]; + const vecX = targetNode.x - sourceNode.x; + const vecY = targetNode.y - sourceNode.y; + const vecLength = Math.sqrt(vecX * vecX + vecY * vecY) + 0.01; + const direX = vecX / vecLength; + const direY = vecY / vecLength; + const length = linkDistance(edge) || 1; + const diff = length - vecLength; + const param = diff * edgeStrength(edge); + const sourceIdx = nodeIdxMap[source]; + const targetIdx = nodeIdxMap[target]; + const massSource = getMass ? getMass(sourceNode) : 1; + const massTarget = getMass ? getMass(targetNode) : 1; + accArray[2 * sourceIdx] -= (direX * param) / massSource; + accArray[2 * sourceIdx + 1] -= (direY * param) / massSource; + accArray[2 * targetIdx] += (direX * param) / massTarget; + accArray[2 * targetIdx + 1] += (direY * param) / massTarget; + }); + } + calGravity(accArray, nodes) { + const self = this; + // const nodes = self.nodes; + const center = self.center; + const defaultGravity = self.gravity; + const degrees = self.degrees; + const nodeLength = nodes.length; + for (let i = 0; i < nodeLength; i++) { + const node = nodes[i]; + let vecX = node.x - center[0]; + let vecY = node.y - center[1]; + let gravity = defaultGravity; + if (self.getCenter) { + const customCenterOpt = self.getCenter(node, degrees[i]); + if (customCenterOpt && + isNumber$2(customCenterOpt[0]) && + isNumber$2(customCenterOpt[1]) && + isNumber$2(customCenterOpt[2])) { + vecX = node.x - customCenterOpt[0]; + vecY = node.y - customCenterOpt[1]; + gravity = customCenterOpt[2]; + } + } + if (!gravity) + continue; + accArray[2 * i] -= gravity * vecX; + accArray[2 * i + 1] -= gravity * vecY; + } + } + updateVelocity(accArray, velArray, stepInterval, nodes) { + const self = this; + const param = stepInterval * self.damping; + // const nodes = self.nodes; + nodes.forEach((node, i) => { + let vx = accArray[2 * i] * param || 0.01; + let vy = accArray[2 * i + 1] * param || 0.01; + const vLength = Math.sqrt(vx * vx + vy * vy); + if (vLength > self.maxSpeed) { + const param2 = self.maxSpeed / vLength; + vx = param2 * vx; + vy = param2 * vy; + } + velArray[2 * i] = vx; + velArray[2 * i + 1] = vy; + }); + } + updatePosition(velArray, stepInterval, nodes) { + nodes.forEach((node, i) => { + if (isNumber$2(node.fx) && isNumber$2(node.fy)) { + node.x = node.fx; + node.y = node.fy; + return; + } + const distX = velArray[2 * i] * stepInterval; + const distY = velArray[2 * i + 1] * stepInterval; + node.x += distX; + node.y += distY; + }); + } + stop() { + if (this.timeInterval && typeof window !== "undefined") { + window.clearInterval(this.timeInterval); + } + } + destroy() { + const self = this; + self.stop(); + self.tick = null; + self.nodes = null; + self.edges = null; + self.destroyed = true; + } + getType() { + return "gForce"; + } +} + +function center(x, y) { + var nodes, strength = 1; + + if (x == null) x = 0; + if (y == null) y = 0; + + function force() { + var i, + n = nodes.length, + node, + sx = 0, + sy = 0; + + for (i = 0; i < n; ++i) { + node = nodes[i], sx += node.x, sy += node.y; + } + + for (sx = (sx / n - x) * strength, sy = (sy / n - y) * strength, i = 0; i < n; ++i) { + node = nodes[i], node.x -= sx, node.y -= sy; + } + } + + force.initialize = function(_) { + nodes = _; + }; + + force.x = function(_) { + return arguments.length ? (x = +_, force) : x; + }; + + force.y = function(_) { + return arguments.length ? (y = +_, force) : y; + }; + + force.strength = function(_) { + return arguments.length ? (strength = +_, force) : strength; + }; + + return force; +} + +function tree_add(d) { + const x = +this._x.call(null, d), + y = +this._y.call(null, d); + return add$2(this.cover(x, y), x, y, d); +} + +function add$2(tree, x, y, d) { + if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points + + var parent, + node = tree._root, + leaf = {data: d}, + x0 = tree._x0, + y0 = tree._y0, + x1 = tree._x1, + y1 = tree._y1, + xm, + ym, + xp, + yp, + right, + bottom, + i, + j; + + // If the tree is empty, initialize the root as a leaf. + if (!node) return tree._root = leaf, tree; + + // Find the existing leaf for the new point, or add it. + while (node.length) { + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; + if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree; + } + + // Is the new point is exactly coincident with the existing point? + xp = +tree._x.call(null, node.data); + yp = +tree._y.call(null, node.data); + if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; + + // Otherwise, split the leaf node until the old and new point are separated. + do { + parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4); + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; + } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm))); + return parent[j] = node, parent[i] = leaf, tree; +} + +function addAll(data) { + var d, i, n = data.length, + x, + y, + xz = new Array(n), + yz = new Array(n), + x0 = Infinity, + y0 = Infinity, + x1 = -Infinity, + y1 = -Infinity; + + // Compute the points and their extent. + for (i = 0; i < n; ++i) { + if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue; + xz[i] = x; + yz[i] = y; + if (x < x0) x0 = x; + if (x > x1) x1 = x; + if (y < y0) y0 = y; + if (y > y1) y1 = y; + } + + // If there were no (valid) points, abort. + if (x0 > x1 || y0 > y1) return this; + + // Expand the tree to cover the new points. + this.cover(x0, y0).cover(x1, y1); + + // Add the new points. + for (i = 0; i < n; ++i) { + add$2(this, xz[i], yz[i], data[i]); + } + + return this; +} + +function tree_cover(x, y) { + if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points + + var x0 = this._x0, + y0 = this._y0, + x1 = this._x1, + y1 = this._y1; + + // If the quadtree has no extent, initialize them. + // Integer extent are necessary so that if we later double the extent, + // the existing quadrant boundaries don’t change due to floating point error! + if (isNaN(x0)) { + x1 = (x0 = Math.floor(x)) + 1; + y1 = (y0 = Math.floor(y)) + 1; + } + + // Otherwise, double repeatedly to cover. + else { + var z = x1 - x0 || 1, + node = this._root, + parent, + i; + + while (x0 > x || x >= x1 || y0 > y || y >= y1) { + i = (y < y0) << 1 | (x < x0); + parent = new Array(4), parent[i] = node, node = parent, z *= 2; + switch (i) { + case 0: x1 = x0 + z, y1 = y0 + z; break; + case 1: x0 = x1 - z, y1 = y0 + z; break; + case 2: x1 = x0 + z, y0 = y1 - z; break; + case 3: x0 = x1 - z, y0 = y1 - z; break; + } + } + + if (this._root && this._root.length) this._root = node; + } + + this._x0 = x0; + this._y0 = y0; + this._x1 = x1; + this._y1 = y1; + return this; +} + +function tree_data() { + var data = []; + this.visit(function(node) { + if (!node.length) do data.push(node.data); while (node = node.next) + }); + return data; +} + +function tree_extent(_) { + return arguments.length + ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1]) + : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]]; +} + +function Quad$1(node, x0, y0, x1, y1) { + this.node = node; + this.x0 = x0; + this.y0 = y0; + this.x1 = x1; + this.y1 = y1; +} + +function tree_find(x, y, radius) { + var data, + x0 = this._x0, + y0 = this._y0, + x1, + y1, + x2, + y2, + x3 = this._x1, + y3 = this._y1, + quads = [], + node = this._root, + q, + i; + + if (node) quads.push(new Quad$1(node, x0, y0, x3, y3)); + if (radius == null) radius = Infinity; + else { + x0 = x - radius, y0 = y - radius; + x3 = x + radius, y3 = y + radius; + radius *= radius; + } + + while (q = quads.pop()) { + + // Stop searching if this quadrant can’t contain a closer node. + if (!(node = q.node) + || (x1 = q.x0) > x3 + || (y1 = q.y0) > y3 + || (x2 = q.x1) < x0 + || (y2 = q.y1) < y0) continue; + + // Bisect the current quadrant. + if (node.length) { + var xm = (x1 + x2) / 2, + ym = (y1 + y2) / 2; + + quads.push( + new Quad$1(node[3], xm, ym, x2, y2), + new Quad$1(node[2], x1, ym, xm, y2), + new Quad$1(node[1], xm, y1, x2, ym), + new Quad$1(node[0], x1, y1, xm, ym) + ); + + // Visit the closest quadrant first. + if (i = (y >= ym) << 1 | (x >= xm)) { + q = quads[quads.length - 1]; + quads[quads.length - 1] = quads[quads.length - 1 - i]; + quads[quads.length - 1 - i] = q; + } + } + + // Visit this point. (Visiting coincident points isn’t necessary!) + else { + var dx = x - +this._x.call(null, node.data), + dy = y - +this._y.call(null, node.data), + d2 = dx * dx + dy * dy; + if (d2 < radius) { + var d = Math.sqrt(radius = d2); + x0 = x - d, y0 = y - d; + x3 = x + d, y3 = y + d; + data = node.data; + } + } + } + + return data; +} + +function tree_remove(d) { + if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points + + var parent, + node = this._root, + retainer, + previous, + next, + x0 = this._x0, + y0 = this._y0, + x1 = this._x1, + y1 = this._y1, + x, + y, + xm, + ym, + right, + bottom, + i, + j; + + // If the tree is empty, initialize the root as a leaf. + if (!node) return this; + + // Find the leaf node for the point. + // While descending, also retain the deepest parent with a non-removed sibling. + if (node.length) while (true) { + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym; + if (!(parent = node, node = node[i = bottom << 1 | right])) return this; + if (!node.length) break; + if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i; + } + + // Find the point to remove. + while (node.data !== d) if (!(previous = node, node = node.next)) return this; + if (next = node.next) delete node.next; + + // If there are multiple coincident points, remove just the point. + if (previous) return (next ? previous.next = next : delete previous.next), this; + + // If this is the root point, remove it. + if (!parent) return this._root = next, this; + + // Remove this leaf. + next ? parent[i] = next : delete parent[i]; + + // If the parent now contains exactly one leaf, collapse superfluous parents. + if ((node = parent[0] || parent[1] || parent[2] || parent[3]) + && node === (parent[3] || parent[2] || parent[1] || parent[0]) + && !node.length) { + if (retainer) retainer[j] = node; + else this._root = node; + } + + return this; +} + +function removeAll(data) { + for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); + return this; +} + +function tree_root() { + return this._root; +} + +function tree_size() { + var size = 0; + this.visit(function(node) { + if (!node.length) do ++size; while (node = node.next) + }); + return size; +} + +function tree_visit(callback) { + var quads = [], q, node = this._root, child, x0, y0, x1, y1; + if (node) quads.push(new Quad$1(node, this._x0, this._y0, this._x1, this._y1)); + while (q = quads.pop()) { + if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) { + var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2; + if (child = node[3]) quads.push(new Quad$1(child, xm, ym, x1, y1)); + if (child = node[2]) quads.push(new Quad$1(child, x0, ym, xm, y1)); + if (child = node[1]) quads.push(new Quad$1(child, xm, y0, x1, ym)); + if (child = node[0]) quads.push(new Quad$1(child, x0, y0, xm, ym)); + } + } + return this; +} + +function tree_visitAfter(callback) { + var quads = [], next = [], q; + if (this._root) quads.push(new Quad$1(this._root, this._x0, this._y0, this._x1, this._y1)); + while (q = quads.pop()) { + var node = q.node; + if (node.length) { + var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2; + if (child = node[0]) quads.push(new Quad$1(child, x0, y0, xm, ym)); + if (child = node[1]) quads.push(new Quad$1(child, xm, y0, x1, ym)); + if (child = node[2]) quads.push(new Quad$1(child, x0, ym, xm, y1)); + if (child = node[3]) quads.push(new Quad$1(child, xm, ym, x1, y1)); + } + next.push(q); + } + while (q = next.pop()) { + callback(q.node, q.x0, q.y0, q.x1, q.y1); + } + return this; +} + +function defaultX(d) { + return d[0]; +} + +function tree_x(_) { + return arguments.length ? (this._x = _, this) : this._x; +} + +function defaultY(d) { + return d[1]; +} + +function tree_y(_) { + return arguments.length ? (this._y = _, this) : this._y; +} + +function quadtree(nodes, x, y) { + var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN); + return nodes == null ? tree : tree.addAll(nodes); +} + +function Quadtree(x, y, x0, y0, x1, y1) { + this._x = x; + this._y = y; + this._x0 = x0; + this._y0 = y0; + this._x1 = x1; + this._y1 = y1; + this._root = undefined; +} + +function leaf_copy(leaf) { + var copy = {data: leaf.data}, next = copy; + while (leaf = leaf.next) next = next.next = {data: leaf.data}; + return copy; +} + +var treeProto = quadtree.prototype = Quadtree.prototype; + +treeProto.copy = function() { + var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1), + node = this._root, + nodes, + child; + + if (!node) return copy; + + if (!node.length) return copy._root = leaf_copy(node), copy; + + nodes = [{source: node, target: copy._root = new Array(4)}]; + while (node = nodes.pop()) { + for (var i = 0; i < 4; ++i) { + if (child = node.source[i]) { + if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)}); + else node.target[i] = leaf_copy(child); + } + } + } + + return copy; +}; + +treeProto.add = tree_add; +treeProto.addAll = addAll; +treeProto.cover = tree_cover; +treeProto.data = tree_data; +treeProto.extent = tree_extent; +treeProto.find = tree_find; +treeProto.remove = tree_remove; +treeProto.removeAll = removeAll; +treeProto.root = tree_root; +treeProto.size = tree_size; +treeProto.visit = tree_visit; +treeProto.visitAfter = tree_visitAfter; +treeProto.x = tree_x; +treeProto.y = tree_y; + +function constant$2(x) { + return function() { + return x; + }; +} + +function jiggle(random) { + return (random() - 0.5) * 1e-6; +} + +function x$2(d) { + return d.x + d.vx; +} + +function y$2(d) { + return d.y + d.vy; +} + +function collide(radius) { + var nodes, + radii, + random, + strength = 1, + iterations = 1; + + if (typeof radius !== "function") radius = constant$2(radius == null ? 1 : +radius); + + function force() { + var i, n = nodes.length, + tree, + node, + xi, + yi, + ri, + ri2; + + for (var k = 0; k < iterations; ++k) { + tree = quadtree(nodes, x$2, y$2).visitAfter(prepare); + for (i = 0; i < n; ++i) { + node = nodes[i]; + ri = radii[node.index], ri2 = ri * ri; + xi = node.x + node.vx; + yi = node.y + node.vy; + tree.visit(apply); + } + } + + function apply(quad, x0, y0, x1, y1) { + var data = quad.data, rj = quad.r, r = ri + rj; + if (data) { + if (data.index > node.index) { + var x = xi - data.x - data.vx, + y = yi - data.y - data.vy, + l = x * x + y * y; + if (l < r * r) { + if (x === 0) x = jiggle(random), l += x * x; + if (y === 0) y = jiggle(random), l += y * y; + l = (r - (l = Math.sqrt(l))) / l * strength; + node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj)); + node.vy += (y *= l) * r; + data.vx -= x * (r = 1 - r); + data.vy -= y * r; + } + } + return; + } + return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r; + } + } + + function prepare(quad) { + if (quad.data) return quad.r = radii[quad.data.index]; + for (var i = quad.r = 0; i < 4; ++i) { + if (quad[i] && quad[i].r > quad.r) { + quad.r = quad[i].r; + } + } + } + + function initialize() { + if (!nodes) return; + var i, n = nodes.length, node; + radii = new Array(n); + for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes); + } + + force.initialize = function(_nodes, _random) { + nodes = _nodes; + random = _random; + initialize(); + }; + + force.iterations = function(_) { + return arguments.length ? (iterations = +_, force) : iterations; + }; + + force.strength = function(_) { + return arguments.length ? (strength = +_, force) : strength; + }; + + force.radius = function(_) { + return arguments.length ? (radius = typeof _ === "function" ? _ : constant$2(+_), initialize(), force) : radius; + }; + + return force; +} + +function index(d) { + return d.index; +} + +function find$1(nodeById, nodeId) { + var node = nodeById.get(nodeId); + if (!node) throw new Error("node not found: " + nodeId); + return node; +} + +function link(links) { + var id = index, + strength = defaultStrength, + strengths, + distance = constant$2(30), + distances, + nodes, + count, + bias, + random, + iterations = 1; + + if (links == null) links = []; + + function defaultStrength(link) { + return 1 / Math.min(count[link.source.index], count[link.target.index]); + } + + function force(alpha) { + for (var k = 0, n = links.length; k < iterations; ++k) { + for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) { + link = links[i], source = link.source, target = link.target; + x = target.x + target.vx - source.x - source.vx || jiggle(random); + y = target.y + target.vy - source.y - source.vy || jiggle(random); + l = Math.sqrt(x * x + y * y); + l = (l - distances[i]) / l * alpha * strengths[i]; + x *= l, y *= l; + target.vx -= x * (b = bias[i]); + target.vy -= y * b; + source.vx += x * (b = 1 - b); + source.vy += y * b; + } + } + } + + function initialize() { + if (!nodes) return; + + var i, + n = nodes.length, + m = links.length, + nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])), + link; + + for (i = 0, count = new Array(n); i < m; ++i) { + link = links[i], link.index = i; + if (typeof link.source !== "object") link.source = find$1(nodeById, link.source); + if (typeof link.target !== "object") link.target = find$1(nodeById, link.target); + count[link.source.index] = (count[link.source.index] || 0) + 1; + count[link.target.index] = (count[link.target.index] || 0) + 1; + } + + for (i = 0, bias = new Array(m); i < m; ++i) { + link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]); + } + + strengths = new Array(m), initializeStrength(); + distances = new Array(m), initializeDistance(); + } + + function initializeStrength() { + if (!nodes) return; + + for (var i = 0, n = links.length; i < n; ++i) { + strengths[i] = +strength(links[i], i, links); + } + } + + function initializeDistance() { + if (!nodes) return; + + for (var i = 0, n = links.length; i < n; ++i) { + distances[i] = +distance(links[i], i, links); + } + } + + force.initialize = function(_nodes, _random) { + nodes = _nodes; + random = _random; + initialize(); + }; + + force.links = function(_) { + return arguments.length ? (links = _, initialize(), force) : links; + }; + + force.id = function(_) { + return arguments.length ? (id = _, force) : id; + }; + + force.iterations = function(_) { + return arguments.length ? (iterations = +_, force) : iterations; + }; + + force.strength = function(_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant$2(+_), initializeStrength(), force) : strength; + }; + + force.distance = function(_) { + return arguments.length ? (distance = typeof _ === "function" ? _ : constant$2(+_), initializeDistance(), force) : distance; + }; + + return force; +} + +var noop$2 = {value: () => {}}; + +function dispatch() { + for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) { + if (!(t = arguments[i] + "") || (t in _) || /[\s.]/.test(t)) throw new Error("illegal type: " + t); + _[t] = []; + } + return new Dispatch(_); +} + +function Dispatch(_) { + this._ = _; +} + +function parseTypenames(typenames, types) { + return typenames.trim().split(/^|\s+/).map(function(t) { + var name = "", i = t.indexOf("."); + if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i); + if (t && !types.hasOwnProperty(t)) throw new Error("unknown type: " + t); + return {type: t, name: name}; + }); +} + +Dispatch.prototype = dispatch.prototype = { + constructor: Dispatch, + on: function(typename, callback) { + var _ = this._, + T = parseTypenames(typename + "", _), + t, + i = -1, + n = T.length; + + // If no callback was specified, return the callback of the given type and name. + if (arguments.length < 2) { + while (++i < n) if ((t = (typename = T[i]).type) && (t = get$2(_[t], typename.name))) return t; + return; + } + + // If a type was specified, set the callback for the given type and name. + // Otherwise, if a null callback was specified, remove callbacks of the given name. + if (callback != null && typeof callback !== "function") throw new Error("invalid callback: " + callback); + while (++i < n) { + if (t = (typename = T[i]).type) _[t] = set$2(_[t], typename.name, callback); + else if (callback == null) for (t in _) _[t] = set$2(_[t], typename.name, null); + } + + return this; + }, + copy: function() { + var copy = {}, _ = this._; + for (var t in _) copy[t] = _[t].slice(); + return new Dispatch(copy); + }, + call: function(type, that) { + if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2]; + if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type); + for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args); + }, + apply: function(type, that, args) { + if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type); + for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args); + } +}; + +function get$2(type, name) { + for (var i = 0, n = type.length, c; i < n; ++i) { + if ((c = type[i]).name === name) { + return c.value; + } + } +} + +function set$2(type, name, callback) { + for (var i = 0, n = type.length; i < n; ++i) { + if (type[i].name === name) { + type[i] = noop$2, type = type.slice(0, i).concat(type.slice(i + 1)); + break; + } + } + if (callback != null) type.push({name: name, value: callback}); + return type; +} + +// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use +const a = 1664525; +const c = 1013904223; +const m = 4294967296; // 2^32 + +function lcg() { + let s = 1; + return () => (s = (a * s + c) % m) / m; +} + +function x$1(d) { + return d.x; +} + +function y$1(d) { + return d.y; +} + +var initialRadius = 10, + initialAngle = Math.PI * (3 - Math.sqrt(5)); + +function simulation(nodes) { + var simulation, + alpha = 1, + alphaMin = 0.001, + alphaDecay = 1 - Math.pow(alphaMin, 1 / 300), + alphaTarget = 0, + velocityDecay = 0.6, + forces = new Map(), + stepper = timer$1(step), + event = dispatch("tick", "end"), + random = lcg(); + + if (nodes == null) nodes = []; + + function step() { + tick(); + event.call("tick", simulation); + if (alpha < alphaMin) { + stepper.stop(); + event.call("end", simulation); + } + } + + function tick(iterations) { + var i, n = nodes.length, node; + + if (iterations === undefined) iterations = 1; + + for (var k = 0; k < iterations; ++k) { + alpha += (alphaTarget - alpha) * alphaDecay; + + forces.forEach(function(force) { + force(alpha); + }); + + for (i = 0; i < n; ++i) { + node = nodes[i]; + if (node.fx == null) node.x += node.vx *= velocityDecay; + else node.x = node.fx, node.vx = 0; + if (node.fy == null) node.y += node.vy *= velocityDecay; + else node.y = node.fy, node.vy = 0; + } + } + + return simulation; + } + + function initializeNodes() { + for (var i = 0, n = nodes.length, node; i < n; ++i) { + node = nodes[i], node.index = i; + if (node.fx != null) node.x = node.fx; + if (node.fy != null) node.y = node.fy; + if (isNaN(node.x) || isNaN(node.y)) { + var radius = initialRadius * Math.sqrt(0.5 + i), angle = i * initialAngle; + node.x = radius * Math.cos(angle); + node.y = radius * Math.sin(angle); + } + if (isNaN(node.vx) || isNaN(node.vy)) { + node.vx = node.vy = 0; + } + } + } + + function initializeForce(force) { + if (force.initialize) force.initialize(nodes, random); + return force; + } + + initializeNodes(); + + return simulation = { + tick: tick, + + restart: function() { + return stepper.restart(step), simulation; + }, + + stop: function() { + return stepper.stop(), simulation; + }, + + nodes: function(_) { + return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes; + }, + + alpha: function(_) { + return arguments.length ? (alpha = +_, simulation) : alpha; + }, + + alphaMin: function(_) { + return arguments.length ? (alphaMin = +_, simulation) : alphaMin; + }, + + alphaDecay: function(_) { + return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay; + }, + + alphaTarget: function(_) { + return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget; + }, + + velocityDecay: function(_) { + return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay; + }, + + randomSource: function(_) { + return arguments.length ? (random = _, forces.forEach(initializeForce), simulation) : random; + }, + + force: function(name, _) { + return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name); + }, + + find: function(x, y, radius) { + var i = 0, + n = nodes.length, + dx, + dy, + d2, + node, + closest; + + if (radius == null) radius = Infinity; + else radius *= radius; + + for (i = 0; i < n; ++i) { + node = nodes[i]; + dx = x - node.x; + dy = y - node.y; + d2 = dx * dx + dy * dy; + if (d2 < radius) closest = node, radius = d2; + } + + return closest; + }, + + on: function(name, _) { + return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name); + } + }; +} + +function manyBody() { + var nodes, + node, + random, + alpha, + strength = constant$2(-30), + strengths, + distanceMin2 = 1, + distanceMax2 = Infinity, + theta2 = 0.81; + + function force(_) { + var i, n = nodes.length, tree = quadtree(nodes, x$1, y$1).visitAfter(accumulate); + for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply); + } + + function initialize() { + if (!nodes) return; + var i, n = nodes.length, node; + strengths = new Array(n); + for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes); + } + + function accumulate(quad) { + var strength = 0, q, c, weight = 0, x, y, i; + + // For internal nodes, accumulate forces from child quadrants. + if (quad.length) { + for (x = y = i = 0; i < 4; ++i) { + if ((q = quad[i]) && (c = Math.abs(q.value))) { + strength += q.value, weight += c, x += c * q.x, y += c * q.y; + } + } + quad.x = x / weight; + quad.y = y / weight; + } + + // For leaf nodes, accumulate forces from coincident quadrants. + else { + q = quad; + q.x = q.data.x; + q.y = q.data.y; + do strength += strengths[q.data.index]; + while (q = q.next); + } + + quad.value = strength; + } + + function apply(quad, x1, _, x2) { + if (!quad.value) return true; + + var x = quad.x - node.x, + y = quad.y - node.y, + w = x2 - x1, + l = x * x + y * y; + + // Apply the Barnes-Hut approximation if possible. + // Limit forces for very close nodes; randomize direction if coincident. + if (w * w / theta2 < l) { + if (l < distanceMax2) { + if (x === 0) x = jiggle(random), l += x * x; + if (y === 0) y = jiggle(random), l += y * y; + if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); + node.vx += x * quad.value * alpha / l; + node.vy += y * quad.value * alpha / l; + } + return true; + } + + // Otherwise, process points directly. + else if (quad.length || l >= distanceMax2) return; + + // Limit forces for very close nodes; randomize direction if coincident. + if (quad.data !== node || quad.next) { + if (x === 0) x = jiggle(random), l += x * x; + if (y === 0) y = jiggle(random), l += y * y; + if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); + } + + do if (quad.data !== node) { + w = strengths[quad.data.index] * alpha / l; + node.vx += x * w; + node.vy += y * w; + } while (quad = quad.next); + } + + force.initialize = function(_nodes, _random) { + nodes = _nodes; + random = _random; + initialize(); + }; + + force.strength = function(_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant$2(+_), initialize(), force) : strength; + }; + + force.distanceMin = function(_) { + return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2); + }; + + force.distanceMax = function(_) { + return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2); + }; + + force.theta = function(_) { + return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2); + }; + + return force; +} + +function x(x) { + var strength = constant$2(0.1), + nodes, + strengths, + xz; + + if (typeof x !== "function") x = constant$2(x == null ? 0 : +x); + + function force(alpha) { + for (var i = 0, n = nodes.length, node; i < n; ++i) { + node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha; + } + } + + function initialize() { + if (!nodes) return; + var i, n = nodes.length; + strengths = new Array(n); + xz = new Array(n); + for (i = 0; i < n; ++i) { + strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes); + } + } + + force.initialize = function(_) { + nodes = _; + initialize(); + }; + + force.strength = function(_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant$2(+_), initialize(), force) : strength; + }; + + force.x = function(_) { + return arguments.length ? (x = typeof _ === "function" ? _ : constant$2(+_), initialize(), force) : x; + }; + + return force; +} + +function y(y) { + var strength = constant$2(0.1), + nodes, + strengths, + yz; + + if (typeof y !== "function") y = constant$2(y == null ? 0 : +y); + + function force(alpha) { + for (var i = 0, n = nodes.length, node; i < n; ++i) { + node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha; + } + } + + function initialize() { + if (!nodes) return; + var i, n = nodes.length; + strengths = new Array(n); + yz = new Array(n); + for (i = 0; i < n; ++i) { + strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes); + } + } + + force.initialize = function(_) { + nodes = _; + initialize(); + }; + + force.strength = function(_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant$2(+_), initialize(), force) : strength; + }; + + force.y = function(_) { + return arguments.length ? (y = typeof _ === "function" ? _ : constant$2(+_), initialize(), force) : y; + }; + + return force; +} + +// https://github.com/john-guerra/forceInABox/blob/master/src/forceInABox.js +function forceInABox() { + function constant(_) { + return () => _; + } + let groupBy = (d) => { + return d.cluster; + }; + let forceNodeSize = constant(1); + let forceCharge = constant(-1); + let forceLinkDistance = constant(100); + let forceLinkStrength = constant(0.1); + let offset = [0, 0]; + let nodes = []; + let nodesMap = {}; + let links = []; + let centerX = 100; + let centerY = 100; + let foci = { + none: { + x: 0, + y: 0, + }, + }; + let templateNodes = []; + let templateForce; + let template = 'force'; + let enableGrouping = true; + let strength = 0.1; + function force(alpha) { + if (!enableGrouping) { + return force; + } + templateForce.tick(); + getFocisFromTemplate(); + for (let i = 0, n = nodes.length, node, k = alpha * strength; i < n; ++i) { + node = nodes[i]; + node.vx += (foci[groupBy(node)].x - node.x) * k; + node.vy += (foci[groupBy(node)].y - node.y) * k; + } + } + function initialize() { + if (!nodes) + return; + initializeWithForce(); + } + function initializeWithForce() { + if (!nodes || !nodes.length) { + return; + } + if (groupBy(nodes[0]) === undefined) { + throw Error("Couldnt find the grouping attribute for the nodes. Make sure to set it up with forceInABox.groupBy('clusterAttr') before calling .links()"); + } + // checkLinksAsObjects(); + const net = getGroupsGraph(); + templateForce = simulation(net.nodes) + .force('x', x(centerX).strength(0.1)) + .force('y', y(centerY).strength(0.1)) + .force('collide', collide((d) => d.r).iterations(4)) + .force('charge', manyBody().strength(forceCharge)) + .force('links', link(net.nodes.length ? net.links : []) + .distance(forceLinkDistance) + .strength(forceLinkStrength)); + templateNodes = templateForce.nodes(); + getFocisFromTemplate(); + } + function getGroupsGraph() { + const gnodes = []; + const glinks = []; + const dNodes = {}; + let clustersList = []; + let clustersCounts = {}; + let clustersLinks = []; + clustersCounts = computeClustersNodeCounts(nodes); + clustersLinks = computeClustersLinkCounts(links); + clustersList = Object.keys(clustersCounts); + clustersList.forEach((key, index) => { + const val = clustersCounts[key]; + // Uses approx meta-node size + gnodes.push({ + id: key, + size: val.count, + r: Math.sqrt(val.sumforceNodeSize / Math.PI), + }); + dNodes[key] = index; + }); + clustersLinks.forEach((l) => { + const sourceTerminal = getEdgeTerminal(l, 'source'); + const targetTerminal = getEdgeTerminal(l, 'target'); + const source = dNodes[sourceTerminal]; + const target = dNodes[targetTerminal]; + if (source !== undefined && target !== undefined) { + glinks.push({ + source, + target, + count: l.count, + }); + } + }); + return { + nodes: gnodes, + links: glinks, + }; + } + function computeClustersNodeCounts(nodes) { + const clustersCounts = {}; + nodes.forEach((d) => { + const key = groupBy(d); + if (!clustersCounts[key]) { + clustersCounts[key] = { + count: 0, + sumforceNodeSize: 0, + }; + } + }); + nodes.forEach((d) => { + const key = groupBy(d); + const nodeSize = forceNodeSize(d); + const tmpCount = clustersCounts[key]; + tmpCount.count = tmpCount.count + 1; + tmpCount.sumforceNodeSize = + tmpCount.sumforceNodeSize + Math.PI * (nodeSize * nodeSize) * 1.3; + clustersCounts[key] = tmpCount; + }); + return clustersCounts; + } + function computeClustersLinkCounts(links) { + const dClusterLinks = {}; + const clusterLinks = []; + links.forEach((l) => { + const key = getLinkKey(l); + let count = 0; + if (dClusterLinks[key] !== undefined) { + count = dClusterLinks[key]; + } + count += 1; + dClusterLinks[key] = count; + }); + const entries = Object.entries(dClusterLinks); + entries.forEach(([key, count]) => { + const source = key.split('~')[0]; + const target = key.split('~')[1]; + if (source !== undefined && target !== undefined) { + clusterLinks.push({ + source, + target, + count, + }); + } + }); + return clusterLinks; + } + function getFocisFromTemplate() { + foci = { + none: { + x: 0, + y: 0, + }, + }; + templateNodes.forEach((d) => { + foci[d.id] = { + x: d.x - offset[0], + y: d.y - offset[1], + }; + }); + return foci; + } + function getLinkKey(l) { + const source = getEdgeTerminal(l, 'source'); + const target = getEdgeTerminal(l, 'target'); + const sourceID = groupBy(nodesMap[source]); + const targetID = groupBy(nodesMap[target]); + return sourceID <= targetID + ? `${sourceID}~${targetID}` + : `${targetID}~${sourceID}`; + } + function genNodesMap(nodes) { + nodesMap = {}; + nodes.forEach((node) => { + nodesMap[node.id] = node; + }); + } + function setTemplate(x) { + if (!arguments.length) + return template; + template = x; + initialize(); + return force; + } + function setGroupBy(x) { + if (!arguments.length) + return groupBy; + if (typeof x === 'string') { + groupBy = (d) => { + return d[x]; + }; + return force; + } + groupBy = x; + return force; + } + function setEnableGrouping(x) { + if (!arguments.length) + return enableGrouping; + enableGrouping = x; + return force; + } + function setStrength(x) { + if (!arguments.length) + return strength; + strength = x; + return force; + } + function setCenterX(_) { + if (arguments.length) { + centerX = _; + return force; + } + return centerX; + } + function setCenterY(_) { + if (arguments.length) { + centerY = _; + return force; + } + return centerY; + } + function setNodes(_) { + if (arguments.length) { + genNodesMap(_ || []); + nodes = _ || []; + return force; + } + return nodes; + } + function setLinks(_) { + if (arguments.length) { + links = _ || []; + initialize(); + return force; + } + return links; + } + function setForceNodeSize(_) { + if (arguments.length) { + if (typeof _ === 'function') { + forceNodeSize = _; + } + else { + forceNodeSize = constant(+_); + } + initialize(); + return force; + } + return forceNodeSize; + } + function setForceCharge(_) { + if (arguments.length) { + if (typeof _ === 'function') { + forceCharge = _; + } + else { + forceCharge = constant(+_); + } + initialize(); + return force; + } + return forceCharge; + } + function setForceLinkDistance(_) { + if (arguments.length) { + if (typeof _ === 'function') { + forceLinkDistance = _; + } + else { + forceLinkDistance = constant(+_); + } + initialize(); + return force; + } + return forceLinkDistance; + } + function setForceLinkStrength(_) { + if (arguments.length) { + if (typeof _ === 'function') { + forceLinkStrength = _; + } + else { + forceLinkStrength = constant(+_); + } + initialize(); + return force; + } + return forceLinkStrength; + } + function setOffset(_) { + if (arguments.length) { + offset = _; + return force; + } + return offset; + } + force.initialize = (_) => { + nodes = _; + initialize(); + }; + force.template = setTemplate; + force.groupBy = setGroupBy; + force.enableGrouping = setEnableGrouping; + force.strength = setStrength; + force.centerX = setCenterX; + force.centerY = setCenterY; + force.nodes = setNodes; + force.links = setLinks; + force.forceNodeSize = setForceNodeSize; + // Legacy support + force.nodeSize = force.forceNodeSize; + force.forceCharge = setForceCharge; + force.forceLinkDistance = setForceLinkDistance; + force.forceLinkStrength = setForceLinkStrength; + force.offset = setOffset; + force.getFocis = getFocisFromTemplate; + return force; +} + +/** layout message type */ +const LAYOUT_MESSAGE$1 = { + // run layout + RUN: "LAYOUT_RUN", + // layout ended with success + END: "LAYOUT_END", + // layout error + ERROR: "LAYOUT_ERROR", + // layout tick, used in force directed layout + TICK: "LAYOUT_TICK", + GPURUN: "GPU_LAYOUT_RUN", + GPUEND: "GPU_LAYOUT_END" +}; + +/** + * @fileOverview random layout + * @author shiwu.wyy@antfin.com + */ +/** + * 经典力导布局 force-directed + */ +class ForceLayout extends Base { + constructor(options) { + super(); + /** 向心力作用点 */ + this.center = [0, 0]; + /** 节点作用力 */ + this.nodeStrength = null; + /** 边的作用力, 默认为根据节点的入度出度自适应 */ + this.edgeStrength = null; + /** 是否防止节点相互覆盖 */ + this.preventOverlap = false; + /** 聚类节点作用力 */ + this.clusterNodeStrength = null; + /** 聚类边作用力 */ + this.clusterEdgeStrength = null; + /** 聚类边长度 */ + this.clusterEdgeDistance = null; + /** 聚类节点大小 / 直径,直径越大,越分散 */ + this.clusterNodeSize = null; + /** 用于 foci 的力 */ + this.clusterFociStrength = null; + /** 默认边长度 */ + this.linkDistance = 50; + /** 迭代阈值的衰减率 [0, 1],0.028 对应最大迭代数为 300 */ + this.alphaDecay = 0.028; + /** 停止迭代的阈值 */ + this.alphaMin = 0.001; + /** 当前阈值 */ + this.alpha = 0.3; + /** 防止重叠的力强度 */ + this.collideStrength = 1; + /** 是否启用web worker。前提是在web worker里执行布局,否则无效 */ + this.workerEnabled = false; + this.tick = () => { }; + /** 布局完成回调 */ + this.onLayoutEnd = () => { }; + /** 是否正在布局 */ + this.ticking = undefined; + if (options) { + this.updateCfg(options); + } + } + getDefaultCfg() { + return { + center: [0, 0], + nodeStrength: null, + edgeStrength: null, + preventOverlap: false, + nodeSize: undefined, + nodeSpacing: undefined, + linkDistance: 50, + forceSimulation: null, + alphaDecay: 0.028, + alphaMin: 0.001, + alpha: 0.3, + collideStrength: 1, + clustering: false, + clusterNodeStrength: -1, + clusterEdgeStrength: 0.1, + clusterEdgeDistance: 100, + clusterFociStrength: 0.8, + clusterNodeSize: 10, + tick() { }, + onLayoutEnd() { }, + // 是否启用web worker。前提是在web worker里执行布局,否则无效 + workerEnabled: false + }; + } + /** + * 初始化 + * @param {object} data 数据 + */ + init(data) { + const self = this; + self.nodes = data.nodes || []; + const edges = data.edges || []; + self.edges = edges.map((edge) => { + const res = {}; + const expectKeys = ["targetNode", "sourceNode", "startPoint", "endPoint"]; + Object.keys(edge).forEach((key) => { + if (!(expectKeys.indexOf(key) > -1)) { + res[key] = edge[key]; + } + }); + return res; + }); + self.ticking = false; + } + /** + * 执行布局 + */ + execute(reloadData) { + const self = this; + const nodes = self.nodes; + const edges = self.edges; + // 如果正在布局,忽略布局请求 + if (self.ticking) { + return; + } + let simulation$1 = self.forceSimulation; + const alphaMin = self.alphaMin; + const alphaDecay = self.alphaDecay; + const alpha = self.alpha; + if (!simulation$1) { + try { + // 定义节点的力 + const nodeForce = manyBody(); + if (self.nodeStrength) { + nodeForce.strength(self.nodeStrength); + } + simulation$1 = simulation().nodes(nodes); + if (self.clustering) { + const clusterForce = forceInABox(); + clusterForce + .centerX(self.center[0]) + .centerY(self.center[1]) + .template("force") + .strength(self.clusterFociStrength); + if (edges) { + clusterForce.links(edges); + } + if (nodes) { + clusterForce.nodes(nodes); + } + clusterForce + .forceLinkDistance(self.clusterEdgeDistance) + .forceLinkStrength(self.clusterEdgeStrength) + .forceCharge(self.clusterNodeStrength) + .forceNodeSize(self.clusterNodeSize); + self.clusterForce = clusterForce; + simulation$1.force("group", clusterForce); + } + simulation$1 + .force("center", center(self.center[0], self.center[1])) + .force("charge", nodeForce) + .alpha(alpha) + .alphaDecay(alphaDecay) + .alphaMin(alphaMin); + if (self.preventOverlap) { + self.overlapProcess(simulation$1); + } + // 如果有边,定义边的力 + if (edges) { + // d3 的 forceLayout 会重新生成边的数据模型,为了避免污染源数据 + const edgeForce = link() + .id((d) => d.id) + .links(edges); + if (self.edgeStrength) { + edgeForce.strength(self.edgeStrength); + } + if (self.linkDistance) { + edgeForce.distance(self.linkDistance); + } + self.edgeForce = edgeForce; + simulation$1.force("link", edgeForce); + } + if (self.workerEnabled && !isInWorker()) { + // 如果不是运行在web worker里,不用web worker布局 + self.workerEnabled = false; + console.warn("workerEnabled option is only supported when running in web worker."); + } + if (!self.workerEnabled) { + simulation$1 + .on("tick", () => { + self.tick(); + }) + .on("end", () => { + self.ticking = false; + if (self.onLayoutEnd) + self.onLayoutEnd(); + }); + self.ticking = true; + } + else { + // worker is enabled + simulation$1.stop(); + const totalTicks = getSimulationTicks(simulation$1); + for (let currentTick = 1; currentTick <= totalTicks; currentTick++) { + simulation$1.tick(); + // currentTick starts from 1. + postMessage({ + nodes, + currentTick, + totalTicks, + type: LAYOUT_MESSAGE$1.TICK + }, undefined); + } + self.ticking = false; + } + self.forceSimulation = simulation$1; + self.ticking = true; + } + catch (e) { + self.ticking = false; + console.warn(e); + } + } + else { + if (reloadData) { + if (self.clustering && self.clusterForce) { + self.clusterForce.nodes(nodes); + self.clusterForce.links(edges); + } + simulation$1.nodes(nodes); + if (edges && self.edgeForce) + self.edgeForce.links(edges); + else if (edges && !self.edgeForce) { + // d3 的 forceLayout 会重新生成边的数据模型,为了避免污染源数据 + const edgeForce = link() + .id((d) => d.id) + .links(edges); + if (self.edgeStrength) { + edgeForce.strength(self.edgeStrength); + } + if (self.linkDistance) { + edgeForce.distance(self.linkDistance); + } + self.edgeForce = edgeForce; + simulation$1.force("link", edgeForce); + } + } + if (self.preventOverlap) { + self.overlapProcess(simulation$1); + } + simulation$1.alpha(alpha).restart(); + this.ticking = true; + } + } + /** + * 防止重叠 + * @param {object} simulation 力模拟模型 + */ + overlapProcess(simulation) { + const self = this; + const nodeSize = self.nodeSize; + const nodeSpacing = self.nodeSpacing; + let nodeSizeFunc; + let nodeSpacingFunc; + const collideStrength = self.collideStrength; + if (isNumber$2(nodeSpacing)) { + nodeSpacingFunc = () => nodeSpacing; + } + else if (isFunction$5(nodeSpacing)) { + nodeSpacingFunc = nodeSpacing; + } + else { + nodeSpacingFunc = () => 0; + } + if (!nodeSize) { + nodeSizeFunc = (d) => { + if (d.size) { + if (isArray$l(d.size)) { + const res = d.size[0] > d.size[1] ? d.size[0] : d.size[1]; + return res / 2 + nodeSpacingFunc(d); + } + if (isObject$e(d.size)) { + const res = d.size.width > d.size.height ? d.size.width : d.size.height; + return res / 2 + nodeSpacingFunc(d); + } + return d.size / 2 + nodeSpacingFunc(d); + } + return 10 + nodeSpacingFunc(d); + }; + } + else if (isFunction$5(nodeSize)) { + nodeSizeFunc = (d) => { + const size = nodeSize(d); + return size + nodeSpacingFunc(d); + }; + } + else if (isArray$l(nodeSize)) { + const larger = nodeSize[0] > nodeSize[1] ? nodeSize[0] : nodeSize[1]; + const radius = larger / 2; + nodeSizeFunc = (d) => radius + nodeSpacingFunc(d); + } + else if (isNumber$2(nodeSize)) { + const radius = nodeSize / 2; + nodeSizeFunc = (d) => radius + nodeSpacingFunc(d); + } + else { + nodeSizeFunc = () => 10; + } + // forceCollide's parameter is a radius + simulation.force("collisionForce", collide(nodeSizeFunc).strength(collideStrength)); + } + /** + * 更新布局配置,但不执行布局 + * @param {object} cfg 需要更新的配置项 + */ + updateCfg(cfg) { + const self = this; + if (self.ticking) { + self.forceSimulation.stop(); + self.ticking = false; + } + self.forceSimulation = null; + Object.assign(self, cfg); + } + destroy() { + const self = this; + if (self.ticking) { + self.forceSimulation.stop(); + self.ticking = false; + } + self.nodes = null; + self.edges = null; + self.destroyed = true; + } +} +// Return total ticks of d3-force simulation +function getSimulationTicks(simulation) { + const alphaMin = simulation.alphaMin(); + const alphaTarget = simulation.alphaTarget(); + const alpha = simulation.alpha(); + const totalTicksFloat = Math.log((alphaMin - alphaTarget) / (alpha - alphaTarget)) / + Math.log(1 - simulation.alphaDecay()); + const totalTicks = Math.ceil(totalTicksFloat); + return totalTicks; +} +// 判断是否运行在web worker里 +function isInWorker() { + // eslint-disable-next-line no-undef + return (typeof WorkerGlobalScope !== "undefined" && + self instanceof WorkerGlobalScope); +} + +/** + * @fileOverview random layout + * @author shiwu.wyy@antfin.com + */ +function initHierarchy(nodes, edges, nodeMap, directed) { + nodes.forEach((_, i) => { + nodes[i].children = []; + nodes[i].parent = []; + }); + if (directed) { + edges.forEach((e) => { + const source = getEdgeTerminal(e, 'source'); + const target = getEdgeTerminal(e, 'target'); + let sourceIdx = 0; + if (source) { + sourceIdx = nodeMap[source]; + } + let targetIdx = 0; + if (target) { + targetIdx = nodeMap[target]; + } + const child = nodes[sourceIdx].children; + const parent = nodes[targetIdx].parent; + child.push(nodes[targetIdx].id); + parent.push(nodes[sourceIdx].id); + }); + } + else { + edges.forEach((e) => { + const source = getEdgeTerminal(e, 'source'); + const target = getEdgeTerminal(e, 'target'); + let sourceIdx = 0; + if (source) { + sourceIdx = nodeMap[source]; + } + let targetIdx = 0; + if (target) { + targetIdx = nodeMap[target]; + } + const sourceChildren = nodes[sourceIdx].children; + const targetChildren = nodes[targetIdx].children; + sourceChildren.push(nodes[targetIdx].id); + targetChildren.push(nodes[sourceIdx].id); + }); + } +} +function connect(a, b, edges) { + const m = edges.length; + for (let i = 0; i < m; i++) { + const source = getEdgeTerminal(edges[i], 'source'); + const target = getEdgeTerminal(edges[i], 'target'); + if ((a.id === source && b.id === target) || + (b.id === source && a.id === target)) { + return true; + } + } + return false; +} +function compareDegree(a, b) { + const aDegree = a.degree; + const bDegree = b.degree; + if (aDegree < bDegree) { + return -1; + } + if (aDegree > bDegree) { + return 1; + } + return 0; +} +/** + * 圆形布局 + */ +class CircularLayout extends Base { + constructor(options) { + super(); + /** 固定半径,若设置了 radius,则 startRadius 与 endRadius 不起效 */ + this.radius = null; + /** 起始半径 */ + this.startRadius = null; + /** 终止半径 */ + this.endRadius = null; + /** 起始角度 */ + this.startAngle = 0; + /** 终止角度 */ + this.endAngle = 2 * Math.PI; + /** 是否顺时针 */ + this.clockwise = true; + /** 节点在环上分成段数(几个段将均匀分布),在 endRadius - startRadius != 0 时生效 */ + this.divisions = 1; + /** 节点在环上排序的依据,可选: 'topology', 'degree', 'null' */ + this.ordering = null; + /** how many 2*pi from first to last nodes */ + this.angleRatio = 1; + this.nodes = []; + this.edges = []; + this.nodeMap = {}; + this.degrees = []; + this.width = 300; + this.height = 300; + this.updateCfg(options); + } + getDefaultCfg() { + return { + radius: null, + startRadius: null, + endRadius: null, + startAngle: 0, + endAngle: 2 * Math.PI, + clockwise: true, + divisions: 1, + ordering: null, + angleRatio: 1 + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const nodes = self.nodes; + const edges = self.edges; + const n = nodes.length; + if (n === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + if (!self.center) { + self.center = [self.width / 2, self.height / 2]; + } + const center = self.center; + if (n === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + let radius = self.radius; + let startRadius = self.startRadius; + let endRadius = self.endRadius; + const divisions = self.divisions; + const startAngle = self.startAngle; + const endAngle = self.endAngle; + const angleStep = (endAngle - startAngle) / n; + // layout + const nodeMap = {}; + nodes.forEach((node, i) => { + nodeMap[node.id] = i; + }); + self.nodeMap = nodeMap; + const degrees = getDegree(nodes.length, nodeMap, edges); + self.degrees = degrees; + if (!radius && !startRadius && !endRadius) { + radius = self.height > self.width ? self.width / 2 : self.height / 2; + } + else if (!startRadius && endRadius) { + startRadius = endRadius; + } + else if (startRadius && !endRadius) { + endRadius = startRadius; + } + const angleRatio = self.angleRatio; + const astep = angleStep * angleRatio; + const ordering = self.ordering; + let layoutNodes = []; + if (ordering === "topology") { + // layout according to the topology + layoutNodes = self.topologyOrdering(); + } + else if (ordering === "topology-directed") { + // layout according to the topology + layoutNodes = self.topologyOrdering(true); + } + else if (ordering === "degree") { + // layout according to the descent order of degrees + layoutNodes = self.degreeOrdering(); + } + else { + // layout according to the original order in the data.nodes + layoutNodes = nodes; + } + const clockwise = self.clockwise; + const divN = Math.ceil(n / divisions); // node number in each division + for (let i = 0; i < n; ++i) { + let r = radius; + if (!r && startRadius !== null && endRadius !== null) { + r = startRadius + (i * (endRadius - startRadius)) / (n - 1); + } + if (!r) { + r = 10 + (i * 100) / (n - 1); + } + let angle = startAngle + + (i % divN) * astep + + ((2 * Math.PI) / divisions) * Math.floor(i / divN); + if (!clockwise) { + angle = + endAngle - + (i % divN) * astep - + ((2 * Math.PI) / divisions) * Math.floor(i / divN); + } + layoutNodes[i].x = center[0] + Math.cos(angle) * r; + layoutNodes[i].y = center[1] + Math.sin(angle) * r; + layoutNodes[i].weight = degrees[i]; + } + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + nodes: layoutNodes, + edges: this.edges + }; + } + /** + * 根据节点的拓扑结构排序 + * @return {array} orderedNodes 排序后的结果 + */ + topologyOrdering(directed = false) { + const self = this; + const degrees = self.degrees; + const edges = self.edges; + const nodes = self.nodes; + const cnodes = clone$2(nodes); + const nodeMap = self.nodeMap; + const orderedCNodes = [cnodes[0]]; + const resNodes = [nodes[0]]; + const pickFlags = []; + const n = nodes.length; + pickFlags[0] = true; + initHierarchy(cnodes, edges, nodeMap, directed); + let k = 0; + cnodes.forEach((cnode, i) => { + if (i !== 0) { + if ((i === n - 1 || + degrees[i] !== degrees[i + 1] || + connect(orderedCNodes[k], cnode, edges)) && + !pickFlags[i]) { + orderedCNodes.push(cnode); + resNodes.push(nodes[nodeMap[cnode.id]]); + pickFlags[i] = true; + k++; + } + else { + const children = orderedCNodes[k].children; + let foundChild = false; + for (let j = 0; j < children.length; j++) { + const childIdx = nodeMap[children[j]]; + if (degrees[childIdx] === degrees[i] && !pickFlags[childIdx]) { + orderedCNodes.push(cnodes[childIdx]); + resNodes.push(nodes[nodeMap[cnodes[childIdx].id]]); + pickFlags[childIdx] = true; + foundChild = true; + break; + } + } + let ii = 0; + while (!foundChild) { + if (!pickFlags[ii]) { + orderedCNodes.push(cnodes[ii]); + resNodes.push(nodes[nodeMap[cnodes[ii].id]]); + pickFlags[ii] = true; + foundChild = true; + } + ii++; + if (ii === n) { + break; + } + } + } + } + }); + return resNodes; + } + /** + * 根据节点度数大小排序 + * @return {array} orderedNodes 排序后的结果 + */ + degreeOrdering() { + const self = this; + const nodes = self.nodes; + const orderedNodes = []; + const degrees = self.degrees; + nodes.forEach((node, i) => { + node.degree = degrees[i]; + orderedNodes.push(node); + }); + orderedNodes.sort(compareDegree); + return orderedNodes; + } + getType() { + return "circular"; + } +} + +/** + * Removes all key-value entries from the list cache. + * + * @private + * @name clear + * @memberOf ListCache + */ + +function listCacheClear$1() { + this.__data__ = []; + this.size = 0; +} + +var _listCacheClear = listCacheClear$1; + +/** + * Performs a + * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero) + * comparison between two values to determine if they are equivalent. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to compare. + * @param {*} other The other value to compare. + * @returns {boolean} Returns `true` if the values are equivalent, else `false`. + * @example + * + * var object = { 'a': 1 }; + * var other = { 'a': 1 }; + * + * _.eq(object, object); + * // => true + * + * _.eq(object, other); + * // => false + * + * _.eq('a', 'a'); + * // => true + * + * _.eq('a', Object('a')); + * // => false + * + * _.eq(NaN, NaN); + * // => true + */ + +function eq$6(value, other) { + return value === other || (value !== value && other !== other); +} + +var eq_1 = eq$6; + +var eq$5 = eq_1; + +/** + * Gets the index at which the `key` is found in `array` of key-value pairs. + * + * @private + * @param {Array} array The array to inspect. + * @param {*} key The key to search for. + * @returns {number} Returns the index of the matched value, else `-1`. + */ +function assocIndexOf$4(array, key) { + var length = array.length; + while (length--) { + if (eq$5(array[length][0], key)) { + return length; + } + } + return -1; +} + +var _assocIndexOf = assocIndexOf$4; + +var assocIndexOf$3 = _assocIndexOf; + +/** Used for built-in method references. */ +var arrayProto = Array.prototype; + +/** Built-in value references. */ +var splice = arrayProto.splice; + +/** + * Removes `key` and its value from the list cache. + * + * @private + * @name delete + * @memberOf ListCache + * @param {string} key The key of the value to remove. + * @returns {boolean} Returns `true` if the entry was removed, else `false`. + */ +function listCacheDelete$1(key) { + var data = this.__data__, + index = assocIndexOf$3(data, key); + + if (index < 0) { + return false; + } + var lastIndex = data.length - 1; + if (index == lastIndex) { + data.pop(); + } else { + splice.call(data, index, 1); + } + --this.size; + return true; +} + +var _listCacheDelete = listCacheDelete$1; + +var assocIndexOf$2 = _assocIndexOf; + +/** + * Gets the list cache value for `key`. + * + * @private + * @name get + * @memberOf ListCache + * @param {string} key The key of the value to get. + * @returns {*} Returns the entry value. + */ +function listCacheGet$1(key) { + var data = this.__data__, + index = assocIndexOf$2(data, key); + + return index < 0 ? undefined : data[index][1]; +} + +var _listCacheGet = listCacheGet$1; + +var assocIndexOf$1 = _assocIndexOf; + +/** + * Checks if a list cache value for `key` exists. + * + * @private + * @name has + * @memberOf ListCache + * @param {string} key The key of the entry to check. + * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`. + */ +function listCacheHas$1(key) { + return assocIndexOf$1(this.__data__, key) > -1; +} + +var _listCacheHas = listCacheHas$1; + +var assocIndexOf = _assocIndexOf; + +/** + * Sets the list cache `key` to `value`. + * + * @private + * @name set + * @memberOf ListCache + * @param {string} key The key of the value to set. + * @param {*} value The value to set. + * @returns {Object} Returns the list cache instance. + */ +function listCacheSet$1(key, value) { + var data = this.__data__, + index = assocIndexOf(data, key); + + if (index < 0) { + ++this.size; + data.push([key, value]); + } else { + data[index][1] = value; + } + return this; +} + +var _listCacheSet = listCacheSet$1; + +var listCacheClear = _listCacheClear, + listCacheDelete = _listCacheDelete, + listCacheGet = _listCacheGet, + listCacheHas = _listCacheHas, + listCacheSet = _listCacheSet; + +/** + * Creates an list cache object. + * + * @private + * @constructor + * @param {Array} [entries] The key-value pairs to cache. + */ +function ListCache$4(entries) { + var index = -1, + length = entries == null ? 0 : entries.length; + + this.clear(); + while (++index < length) { + var entry = entries[index]; + this.set(entry[0], entry[1]); + } +} + +// Add methods to `ListCache`. +ListCache$4.prototype.clear = listCacheClear; +ListCache$4.prototype['delete'] = listCacheDelete; +ListCache$4.prototype.get = listCacheGet; +ListCache$4.prototype.has = listCacheHas; +ListCache$4.prototype.set = listCacheSet; + +var _ListCache = ListCache$4; + +var ListCache$3 = _ListCache; + +/** + * Removes all key-value entries from the stack. + * + * @private + * @name clear + * @memberOf Stack + */ +function stackClear$1() { + this.__data__ = new ListCache$3; + this.size = 0; +} + +var _stackClear = stackClear$1; + +/** + * Removes `key` and its value from the stack. + * + * @private + * @name delete + * @memberOf Stack + * @param {string} key The key of the value to remove. + * @returns {boolean} Returns `true` if the entry was removed, else `false`. + */ + +function stackDelete$1(key) { + var data = this.__data__, + result = data['delete'](key); + + this.size = data.size; + return result; +} + +var _stackDelete = stackDelete$1; + +/** + * Gets the stack value for `key`. + * + * @private + * @name get + * @memberOf Stack + * @param {string} key The key of the value to get. + * @returns {*} Returns the entry value. + */ + +function stackGet$1(key) { + return this.__data__.get(key); +} + +var _stackGet = stackGet$1; + +/** + * Checks if a stack value for `key` exists. + * + * @private + * @name has + * @memberOf Stack + * @param {string} key The key of the entry to check. + * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`. + */ + +function stackHas$1(key) { + return this.__data__.has(key); +} + +var _stackHas = stackHas$1; + +/** Detect free variable `global` from Node.js. */ + +var freeGlobal$1 = typeof commonjsGlobal == 'object' && commonjsGlobal && commonjsGlobal.Object === Object && commonjsGlobal; + +var _freeGlobal = freeGlobal$1; + +var freeGlobal = _freeGlobal; + +/** Detect free variable `self`. */ +var freeSelf = typeof self == 'object' && self && self.Object === Object && self; + +/** Used as a reference to the global object. */ +var root$9 = freeGlobal || freeSelf || Function('return this')(); + +var _root = root$9; + +var root$8 = _root; + +/** Built-in value references. */ +var Symbol$7 = root$8.Symbol; + +var _Symbol = Symbol$7; + +var Symbol$6 = _Symbol; + +/** Used for built-in method references. */ +var objectProto$l = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$f = objectProto$l.hasOwnProperty; + +/** + * Used to resolve the + * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) + * of values. + */ +var nativeObjectToString$1 = objectProto$l.toString; + +/** Built-in value references. */ +var symToStringTag$1 = Symbol$6 ? Symbol$6.toStringTag : undefined; + +/** + * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values. + * + * @private + * @param {*} value The value to query. + * @returns {string} Returns the raw `toStringTag`. + */ +function getRawTag$1(value) { + var isOwn = hasOwnProperty$f.call(value, symToStringTag$1), + tag = value[symToStringTag$1]; + + try { + value[symToStringTag$1] = undefined; + var unmasked = true; + } catch (e) {} + + var result = nativeObjectToString$1.call(value); + if (unmasked) { + if (isOwn) { + value[symToStringTag$1] = tag; + } else { + delete value[symToStringTag$1]; + } + } + return result; +} + +var _getRawTag = getRawTag$1; + +/** Used for built-in method references. */ + +var objectProto$k = Object.prototype; + +/** + * Used to resolve the + * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) + * of values. + */ +var nativeObjectToString = objectProto$k.toString; + +/** + * Converts `value` to a string using `Object.prototype.toString`. + * + * @private + * @param {*} value The value to convert. + * @returns {string} Returns the converted string. + */ +function objectToString$4(value) { + return nativeObjectToString.call(value); +} + +var _objectToString = objectToString$4; + +var Symbol$5 = _Symbol, + getRawTag = _getRawTag, + objectToString$3 = _objectToString; + +/** `Object#toString` result references. */ +var nullTag = '[object Null]', + undefinedTag = '[object Undefined]'; + +/** Built-in value references. */ +var symToStringTag = Symbol$5 ? Symbol$5.toStringTag : undefined; + +/** + * The base implementation of `getTag` without fallbacks for buggy environments. + * + * @private + * @param {*} value The value to query. + * @returns {string} Returns the `toStringTag`. + */ +function baseGetTag$7(value) { + if (value == null) { + return value === undefined ? undefinedTag : nullTag; + } + return (symToStringTag && symToStringTag in Object(value)) + ? getRawTag(value) + : objectToString$3(value); +} + +var _baseGetTag = baseGetTag$7; + +/** + * Checks if `value` is the + * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types) + * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`) + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is an object, else `false`. + * @example + * + * _.isObject({}); + * // => true + * + * _.isObject([1, 2, 3]); + * // => true + * + * _.isObject(_.noop); + * // => true + * + * _.isObject(null); + * // => false + */ + +function isObject$d(value) { + var type = typeof value; + return value != null && (type == 'object' || type == 'function'); +} + +var isObject_1 = isObject$d; + +var baseGetTag$6 = _baseGetTag, + isObject$c = isObject_1; + +/** `Object#toString` result references. */ +var asyncTag = '[object AsyncFunction]', + funcTag$5 = '[object Function]', + genTag$1 = '[object GeneratorFunction]', + proxyTag = '[object Proxy]'; + +/** + * Checks if `value` is classified as a `Function` object. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a function, else `false`. + * @example + * + * _.isFunction(_); + * // => true + * + * _.isFunction(/abc/); + * // => false + */ +function isFunction$4(value) { + if (!isObject$c(value)) { + return false; + } + // The use of `Object#toString` avoids issues with the `typeof` operator + // in Safari 9 which returns 'object' for typed arrays and other constructors. + var tag = baseGetTag$6(value); + return tag == funcTag$5 || tag == genTag$1 || tag == asyncTag || tag == proxyTag; +} + +var isFunction_1 = isFunction$4; + +var root$7 = _root; + +/** Used to detect overreaching core-js shims. */ +var coreJsData$1 = root$7['__core-js_shared__']; + +var _coreJsData = coreJsData$1; + +var coreJsData = _coreJsData; + +/** Used to detect methods masquerading as native. */ +var maskSrcKey = (function() { + var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || ''); + return uid ? ('Symbol(src)_1.' + uid) : ''; +}()); + +/** + * Checks if `func` has its source masked. + * + * @private + * @param {Function} func The function to check. + * @returns {boolean} Returns `true` if `func` is masked, else `false`. + */ +function isMasked$1(func) { + return !!maskSrcKey && (maskSrcKey in func); +} + +var _isMasked = isMasked$1; + +/** Used for built-in method references. */ + +var funcProto$2 = Function.prototype; + +/** Used to resolve the decompiled source of functions. */ +var funcToString$2 = funcProto$2.toString; + +/** + * Converts `func` to its source code. + * + * @private + * @param {Function} func The function to convert. + * @returns {string} Returns the source code. + */ +function toSource$2(func) { + if (func != null) { + try { + return funcToString$2.call(func); + } catch (e) {} + try { + return (func + ''); + } catch (e) {} + } + return ''; +} + +var _toSource = toSource$2; + +var isFunction$3 = isFunction_1, + isMasked = _isMasked, + isObject$b = isObject_1, + toSource$1 = _toSource; + +/** + * Used to match `RegExp` + * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns). + */ +var reRegExpChar = /[\\^$.*+?()[\]{}|]/g; + +/** Used to detect host constructors (Safari). */ +var reIsHostCtor = /^\[object .+?Constructor\]$/; + +/** Used for built-in method references. */ +var funcProto$1 = Function.prototype, + objectProto$j = Object.prototype; + +/** Used to resolve the decompiled source of functions. */ +var funcToString$1 = funcProto$1.toString; + +/** Used to check objects for own properties. */ +var hasOwnProperty$e = objectProto$j.hasOwnProperty; + +/** Used to detect if a method is native. */ +var reIsNative = RegExp('^' + + funcToString$1.call(hasOwnProperty$e).replace(reRegExpChar, '\\$&') + .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$' +); + +/** + * The base implementation of `_.isNative` without bad shim checks. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a native function, + * else `false`. + */ +function baseIsNative$1(value) { + if (!isObject$b(value) || isMasked(value)) { + return false; + } + var pattern = isFunction$3(value) ? reIsNative : reIsHostCtor; + return pattern.test(toSource$1(value)); +} + +var _baseIsNative = baseIsNative$1; + +/** + * Gets the value at `key` of `object`. + * + * @private + * @param {Object} [object] The object to query. + * @param {string} key The key of the property to get. + * @returns {*} Returns the property value. + */ + +function getValue$1(object, key) { + return object == null ? undefined : object[key]; +} + +var _getValue = getValue$1; + +var baseIsNative = _baseIsNative, + getValue = _getValue; + +/** + * Gets the native function at `key` of `object`. + * + * @private + * @param {Object} object The object to query. + * @param {string} key The key of the method to get. + * @returns {*} Returns the function if it's native, else `undefined`. + */ +function getNative$7(object, key) { + var value = getValue(object, key); + return baseIsNative(value) ? value : undefined; +} + +var _getNative = getNative$7; + +var getNative$6 = _getNative, + root$6 = _root; + +/* Built-in method references that are verified to be native. */ +var Map$4 = getNative$6(root$6, 'Map'); + +var _Map = Map$4; + +var getNative$5 = _getNative; + +/* Built-in method references that are verified to be native. */ +var nativeCreate$4 = getNative$5(Object, 'create'); + +var _nativeCreate = nativeCreate$4; + +var nativeCreate$3 = _nativeCreate; + +/** + * Removes all key-value entries from the hash. + * + * @private + * @name clear + * @memberOf Hash + */ +function hashClear$1() { + this.__data__ = nativeCreate$3 ? nativeCreate$3(null) : {}; + this.size = 0; +} + +var _hashClear = hashClear$1; + +/** + * Removes `key` and its value from the hash. + * + * @private + * @name delete + * @memberOf Hash + * @param {Object} hash The hash to modify. + * @param {string} key The key of the value to remove. + * @returns {boolean} Returns `true` if the entry was removed, else `false`. + */ + +function hashDelete$1(key) { + var result = this.has(key) && delete this.__data__[key]; + this.size -= result ? 1 : 0; + return result; +} + +var _hashDelete = hashDelete$1; + +var nativeCreate$2 = _nativeCreate; + +/** Used to stand-in for `undefined` hash values. */ +var HASH_UNDEFINED$2 = '__lodash_hash_undefined__'; + +/** Used for built-in method references. */ +var objectProto$i = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$d = objectProto$i.hasOwnProperty; + +/** + * Gets the hash value for `key`. + * + * @private + * @name get + * @memberOf Hash + * @param {string} key The key of the value to get. + * @returns {*} Returns the entry value. + */ +function hashGet$1(key) { + var data = this.__data__; + if (nativeCreate$2) { + var result = data[key]; + return result === HASH_UNDEFINED$2 ? undefined : result; + } + return hasOwnProperty$d.call(data, key) ? data[key] : undefined; +} + +var _hashGet = hashGet$1; + +var nativeCreate$1 = _nativeCreate; + +/** Used for built-in method references. */ +var objectProto$h = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$c = objectProto$h.hasOwnProperty; + +/** + * Checks if a hash value for `key` exists. + * + * @private + * @name has + * @memberOf Hash + * @param {string} key The key of the entry to check. + * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`. + */ +function hashHas$1(key) { + var data = this.__data__; + return nativeCreate$1 ? (data[key] !== undefined) : hasOwnProperty$c.call(data, key); +} + +var _hashHas = hashHas$1; + +var nativeCreate = _nativeCreate; + +/** Used to stand-in for `undefined` hash values. */ +var HASH_UNDEFINED$1 = '__lodash_hash_undefined__'; + +/** + * Sets the hash `key` to `value`. + * + * @private + * @name set + * @memberOf Hash + * @param {string} key The key of the value to set. + * @param {*} value The value to set. + * @returns {Object} Returns the hash instance. + */ +function hashSet$1(key, value) { + var data = this.__data__; + this.size += this.has(key) ? 0 : 1; + data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED$1 : value; + return this; +} + +var _hashSet = hashSet$1; + +var hashClear = _hashClear, + hashDelete = _hashDelete, + hashGet = _hashGet, + hashHas = _hashHas, + hashSet = _hashSet; + +/** + * Creates a hash object. + * + * @private + * @constructor + * @param {Array} [entries] The key-value pairs to cache. + */ +function Hash$1(entries) { + var index = -1, + length = entries == null ? 0 : entries.length; + + this.clear(); + while (++index < length) { + var entry = entries[index]; + this.set(entry[0], entry[1]); + } +} + +// Add methods to `Hash`. +Hash$1.prototype.clear = hashClear; +Hash$1.prototype['delete'] = hashDelete; +Hash$1.prototype.get = hashGet; +Hash$1.prototype.has = hashHas; +Hash$1.prototype.set = hashSet; + +var _Hash = Hash$1; + +var Hash = _Hash, + ListCache$2 = _ListCache, + Map$3 = _Map; + +/** + * Removes all key-value entries from the map. + * + * @private + * @name clear + * @memberOf MapCache + */ +function mapCacheClear$1() { + this.size = 0; + this.__data__ = { + 'hash': new Hash, + 'map': new (Map$3 || ListCache$2), + 'string': new Hash + }; +} + +var _mapCacheClear = mapCacheClear$1; + +/** + * Checks if `value` is suitable for use as unique object key. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is suitable, else `false`. + */ + +function isKeyable$1(value) { + var type = typeof value; + return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean') + ? (value !== '__proto__') + : (value === null); +} + +var _isKeyable = isKeyable$1; + +var isKeyable = _isKeyable; + +/** + * Gets the data for `map`. + * + * @private + * @param {Object} map The map to query. + * @param {string} key The reference key. + * @returns {*} Returns the map data. + */ +function getMapData$4(map, key) { + var data = map.__data__; + return isKeyable(key) + ? data[typeof key == 'string' ? 'string' : 'hash'] + : data.map; +} + +var _getMapData = getMapData$4; + +var getMapData$3 = _getMapData; + +/** + * Removes `key` and its value from the map. + * + * @private + * @name delete + * @memberOf MapCache + * @param {string} key The key of the value to remove. + * @returns {boolean} Returns `true` if the entry was removed, else `false`. + */ +function mapCacheDelete$1(key) { + var result = getMapData$3(this, key)['delete'](key); + this.size -= result ? 1 : 0; + return result; +} + +var _mapCacheDelete = mapCacheDelete$1; + +var getMapData$2 = _getMapData; + +/** + * Gets the map value for `key`. + * + * @private + * @name get + * @memberOf MapCache + * @param {string} key The key of the value to get. + * @returns {*} Returns the entry value. + */ +function mapCacheGet$1(key) { + return getMapData$2(this, key).get(key); +} + +var _mapCacheGet = mapCacheGet$1; + +var getMapData$1 = _getMapData; + +/** + * Checks if a map value for `key` exists. + * + * @private + * @name has + * @memberOf MapCache + * @param {string} key The key of the entry to check. + * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`. + */ +function mapCacheHas$1(key) { + return getMapData$1(this, key).has(key); +} + +var _mapCacheHas = mapCacheHas$1; + +var getMapData = _getMapData; + +/** + * Sets the map `key` to `value`. + * + * @private + * @name set + * @memberOf MapCache + * @param {string} key The key of the value to set. + * @param {*} value The value to set. + * @returns {Object} Returns the map cache instance. + */ +function mapCacheSet$1(key, value) { + var data = getMapData(this, key), + size = data.size; + + data.set(key, value); + this.size += data.size == size ? 0 : 1; + return this; +} + +var _mapCacheSet = mapCacheSet$1; + +var mapCacheClear = _mapCacheClear, + mapCacheDelete = _mapCacheDelete, + mapCacheGet = _mapCacheGet, + mapCacheHas = _mapCacheHas, + mapCacheSet = _mapCacheSet; + +/** + * Creates a map cache object to store key-value pairs. + * + * @private + * @constructor + * @param {Array} [entries] The key-value pairs to cache. + */ +function MapCache$3(entries) { + var index = -1, + length = entries == null ? 0 : entries.length; + + this.clear(); + while (++index < length) { + var entry = entries[index]; + this.set(entry[0], entry[1]); + } +} + +// Add methods to `MapCache`. +MapCache$3.prototype.clear = mapCacheClear; +MapCache$3.prototype['delete'] = mapCacheDelete; +MapCache$3.prototype.get = mapCacheGet; +MapCache$3.prototype.has = mapCacheHas; +MapCache$3.prototype.set = mapCacheSet; + +var _MapCache = MapCache$3; + +var ListCache$1 = _ListCache, + Map$2 = _Map, + MapCache$2 = _MapCache; + +/** Used as the size to enable large array optimizations. */ +var LARGE_ARRAY_SIZE$1 = 200; + +/** + * Sets the stack `key` to `value`. + * + * @private + * @name set + * @memberOf Stack + * @param {string} key The key of the value to set. + * @param {*} value The value to set. + * @returns {Object} Returns the stack cache instance. + */ +function stackSet$1(key, value) { + var data = this.__data__; + if (data instanceof ListCache$1) { + var pairs = data.__data__; + if (!Map$2 || (pairs.length < LARGE_ARRAY_SIZE$1 - 1)) { + pairs.push([key, value]); + this.size = ++data.size; + return this; + } + data = this.__data__ = new MapCache$2(pairs); + } + data.set(key, value); + this.size = data.size; + return this; +} + +var _stackSet = stackSet$1; + +var ListCache = _ListCache, + stackClear = _stackClear, + stackDelete = _stackDelete, + stackGet = _stackGet, + stackHas = _stackHas, + stackSet = _stackSet; + +/** + * Creates a stack cache object to store key-value pairs. + * + * @private + * @constructor + * @param {Array} [entries] The key-value pairs to cache. + */ +function Stack$4(entries) { + var data = this.__data__ = new ListCache(entries); + this.size = data.size; +} + +// Add methods to `Stack`. +Stack$4.prototype.clear = stackClear; +Stack$4.prototype['delete'] = stackDelete; +Stack$4.prototype.get = stackGet; +Stack$4.prototype.has = stackHas; +Stack$4.prototype.set = stackSet; + +var _Stack = Stack$4; + +/** + * A specialized version of `_.forEach` for arrays without support for + * iteratee shorthands. + * + * @private + * @param {Array} [array] The array to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @returns {Array} Returns `array`. + */ + +function arrayEach$3(array, iteratee) { + var index = -1, + length = array == null ? 0 : array.length; + + while (++index < length) { + if (iteratee(array[index], index, array) === false) { + break; + } + } + return array; +} + +var _arrayEach = arrayEach$3; + +var getNative$4 = _getNative; + +var defineProperty$2 = (function() { + try { + var func = getNative$4(Object, 'defineProperty'); + func({}, '', {}); + return func; + } catch (e) {} +}()); + +var _defineProperty$1 = defineProperty$2; + +var defineProperty$1 = _defineProperty$1; + +/** + * The base implementation of `assignValue` and `assignMergeValue` without + * value checks. + * + * @private + * @param {Object} object The object to modify. + * @param {string} key The key of the property to assign. + * @param {*} value The value to assign. + */ +function baseAssignValue$4(object, key, value) { + if (key == '__proto__' && defineProperty$1) { + defineProperty$1(object, key, { + 'configurable': true, + 'enumerable': true, + 'value': value, + 'writable': true + }); + } else { + object[key] = value; + } +} + +var _baseAssignValue = baseAssignValue$4; + +var baseAssignValue$3 = _baseAssignValue, + eq$4 = eq_1; + +/** Used for built-in method references. */ +var objectProto$g = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$b = objectProto$g.hasOwnProperty; + +/** + * Assigns `value` to `key` of `object` if the existing value is not equivalent + * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero) + * for equality comparisons. + * + * @private + * @param {Object} object The object to modify. + * @param {string} key The key of the property to assign. + * @param {*} value The value to assign. + */ +function assignValue$4(object, key, value) { + var objValue = object[key]; + if (!(hasOwnProperty$b.call(object, key) && eq$4(objValue, value)) || + (value === undefined && !(key in object))) { + baseAssignValue$3(object, key, value); + } +} + +var _assignValue = assignValue$4; + +var assignValue$3 = _assignValue, + baseAssignValue$2 = _baseAssignValue; + +/** + * Copies properties of `source` to `object`. + * + * @private + * @param {Object} source The object to copy properties from. + * @param {Array} props The property identifiers to copy. + * @param {Object} [object={}] The object to copy properties to. + * @param {Function} [customizer] The function to customize copied values. + * @returns {Object} Returns `object`. + */ +function copyObject$5(source, props, object, customizer) { + var isNew = !object; + object || (object = {}); + + var index = -1, + length = props.length; + + while (++index < length) { + var key = props[index]; + + var newValue = customizer + ? customizer(object[key], source[key], key, object, source) + : undefined; + + if (newValue === undefined) { + newValue = source[key]; + } + if (isNew) { + baseAssignValue$2(object, key, newValue); + } else { + assignValue$3(object, key, newValue); + } + } + return object; +} + +var _copyObject = copyObject$5; + +/** + * The base implementation of `_.times` without support for iteratee shorthands + * or max array length checks. + * + * @private + * @param {number} n The number of times to invoke `iteratee`. + * @param {Function} iteratee The function invoked per iteration. + * @returns {Array} Returns the array of results. + */ + +function baseTimes$1(n, iteratee) { + var index = -1, + result = Array(n); + + while (++index < n) { + result[index] = iteratee(index); + } + return result; +} + +var _baseTimes = baseTimes$1; + +/** + * Checks if `value` is object-like. A value is object-like if it's not `null` + * and has a `typeof` result of "object". + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is object-like, else `false`. + * @example + * + * _.isObjectLike({}); + * // => true + * + * _.isObjectLike([1, 2, 3]); + * // => true + * + * _.isObjectLike(_.noop); + * // => false + * + * _.isObjectLike(null); + * // => false + */ + +function isObjectLike$d(value) { + return value != null && typeof value == 'object'; +} + +var isObjectLike_1 = isObjectLike$d; + +var baseGetTag$5 = _baseGetTag, + isObjectLike$c = isObjectLike_1; + +/** `Object#toString` result references. */ +var argsTag$6 = '[object Arguments]'; + +/** + * The base implementation of `_.isArguments`. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is an `arguments` object, + */ +function baseIsArguments$1(value) { + return isObjectLike$c(value) && baseGetTag$5(value) == argsTag$6; +} + +var _baseIsArguments = baseIsArguments$1; + +var baseIsArguments = _baseIsArguments, + isObjectLike$b = isObjectLike_1; + +/** Used for built-in method references. */ +var objectProto$f = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$a = objectProto$f.hasOwnProperty; + +/** Built-in value references. */ +var propertyIsEnumerable$1 = objectProto$f.propertyIsEnumerable; + +/** + * Checks if `value` is likely an `arguments` object. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is an `arguments` object, + * else `false`. + * @example + * + * _.isArguments(function() { return arguments; }()); + * // => true + * + * _.isArguments([1, 2, 3]); + * // => false + */ +var isArguments$5 = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) { + return isObjectLike$b(value) && hasOwnProperty$a.call(value, 'callee') && + !propertyIsEnumerable$1.call(value, 'callee'); +}; + +var isArguments_1 = isArguments$5; + +/** + * Checks if `value` is classified as an `Array` object. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is an array, else `false`. + * @example + * + * _.isArray([1, 2, 3]); + * // => true + * + * _.isArray(document.body.children); + * // => false + * + * _.isArray('abc'); + * // => false + * + * _.isArray(_.noop); + * // => false + */ + +var isArray$k = Array.isArray; + +var isArray_1 = isArray$k; + +var isBuffer$6 = {exports: {}}; + +/** + * This method returns `false`. + * + * @static + * @memberOf _ + * @since 4.13.0 + * @category Util + * @returns {boolean} Returns `false`. + * @example + * + * _.times(2, _.stubFalse); + * // => [false, false] + */ + +function stubFalse() { + return false; +} + +var stubFalse_1 = stubFalse; + +(function (module, exports) { +var root = _root, + stubFalse = stubFalse_1; + +/** Detect free variable `exports`. */ +var freeExports = exports && !exports.nodeType && exports; + +/** Detect free variable `module`. */ +var freeModule = freeExports && 'object' == 'object' && module && !module.nodeType && module; + +/** Detect the popular CommonJS extension `module.exports`. */ +var moduleExports = freeModule && freeModule.exports === freeExports; + +/** Built-in value references. */ +var Buffer = moduleExports ? root.Buffer : undefined; + +/* Built-in method references for those with the same name as other `lodash` methods. */ +var nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined; + +/** + * Checks if `value` is a buffer. + * + * @static + * @memberOf _ + * @since 4.3.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a buffer, else `false`. + * @example + * + * _.isBuffer(new Buffer(2)); + * // => true + * + * _.isBuffer(new Uint8Array(2)); + * // => false + */ +var isBuffer = nativeIsBuffer || stubFalse; + +module.exports = isBuffer; +}(isBuffer$6, isBuffer$6.exports)); + +/** Used as references for various `Number` constants. */ + +var MAX_SAFE_INTEGER$4 = 9007199254740991; + +/** Used to detect unsigned integer values. */ +var reIsUint = /^(?:0|[1-9]\d*)$/; + +/** + * Checks if `value` is a valid array-like index. + * + * @private + * @param {*} value The value to check. + * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index. + * @returns {boolean} Returns `true` if `value` is a valid index, else `false`. + */ +function isIndex$4(value, length) { + var type = typeof value; + length = length == null ? MAX_SAFE_INTEGER$4 : length; + + return !!length && + (type == 'number' || + (type != 'symbol' && reIsUint.test(value))) && + (value > -1 && value % 1 == 0 && value < length); +} + +var _isIndex = isIndex$4; + +/** Used as references for various `Number` constants. */ + +var MAX_SAFE_INTEGER$3 = 9007199254740991; + +/** + * Checks if `value` is a valid array-like length. + * + * **Note:** This method is loosely based on + * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength). + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a valid length, else `false`. + * @example + * + * _.isLength(3); + * // => true + * + * _.isLength(Number.MIN_VALUE); + * // => false + * + * _.isLength(Infinity); + * // => false + * + * _.isLength('3'); + * // => false + */ +function isLength$6(value) { + return typeof value == 'number' && + value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER$3; +} + +var isLength_1 = isLength$6; + +var baseGetTag$4 = _baseGetTag, + isLength$5 = isLength_1, + isObjectLike$a = isObjectLike_1; + +/** `Object#toString` result references. */ +var argsTag$5 = '[object Arguments]', + arrayTag$5 = '[object Array]', + boolTag$6 = '[object Boolean]', + dateTag$6 = '[object Date]', + errorTag$5 = '[object Error]', + funcTag$4 = '[object Function]', + mapTag$a = '[object Map]', + numberTag$6 = '[object Number]', + objectTag$7 = '[object Object]', + regexpTag$6 = '[object RegExp]', + setTag$b = '[object Set]', + stringTag$7 = '[object String]', + weakMapTag$5 = '[object WeakMap]'; + +var arrayBufferTag$6 = '[object ArrayBuffer]', + dataViewTag$7 = '[object DataView]', + float32Tag$5 = '[object Float32Array]', + float64Tag$5 = '[object Float64Array]', + int8Tag$5 = '[object Int8Array]', + int16Tag$5 = '[object Int16Array]', + int32Tag$5 = '[object Int32Array]', + uint8Tag$5 = '[object Uint8Array]', + uint8ClampedTag$5 = '[object Uint8ClampedArray]', + uint16Tag$5 = '[object Uint16Array]', + uint32Tag$5 = '[object Uint32Array]'; + +/** Used to identify `toStringTag` values of typed arrays. */ +var typedArrayTags$3 = {}; +typedArrayTags$3[float32Tag$5] = typedArrayTags$3[float64Tag$5] = +typedArrayTags$3[int8Tag$5] = typedArrayTags$3[int16Tag$5] = +typedArrayTags$3[int32Tag$5] = typedArrayTags$3[uint8Tag$5] = +typedArrayTags$3[uint8ClampedTag$5] = typedArrayTags$3[uint16Tag$5] = +typedArrayTags$3[uint32Tag$5] = true; +typedArrayTags$3[argsTag$5] = typedArrayTags$3[arrayTag$5] = +typedArrayTags$3[arrayBufferTag$6] = typedArrayTags$3[boolTag$6] = +typedArrayTags$3[dataViewTag$7] = typedArrayTags$3[dateTag$6] = +typedArrayTags$3[errorTag$5] = typedArrayTags$3[funcTag$4] = +typedArrayTags$3[mapTag$a] = typedArrayTags$3[numberTag$6] = +typedArrayTags$3[objectTag$7] = typedArrayTags$3[regexpTag$6] = +typedArrayTags$3[setTag$b] = typedArrayTags$3[stringTag$7] = +typedArrayTags$3[weakMapTag$5] = false; + +/** + * The base implementation of `_.isTypedArray` without Node.js optimizations. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a typed array, else `false`. + */ +function baseIsTypedArray$4(value) { + return isObjectLike$a(value) && + isLength$5(value.length) && !!typedArrayTags$3[baseGetTag$4(value)]; +} + +var _baseIsTypedArray = baseIsTypedArray$4; + +/** + * The base implementation of `_.unary` without support for storing metadata. + * + * @private + * @param {Function} func The function to cap arguments for. + * @returns {Function} Returns the new capped function. + */ + +function baseUnary$4(func) { + return function(value) { + return func(value); + }; +} + +var _baseUnary = baseUnary$4; + +var _nodeUtil = {exports: {}}; + +(function (module, exports) { +var freeGlobal = _freeGlobal; + +/** Detect free variable `exports`. */ +var freeExports = exports && !exports.nodeType && exports; + +/** Detect free variable `module`. */ +var freeModule = freeExports && 'object' == 'object' && module && !module.nodeType && module; + +/** Detect the popular CommonJS extension `module.exports`. */ +var moduleExports = freeModule && freeModule.exports === freeExports; + +/** Detect free variable `process` from Node.js. */ +var freeProcess = moduleExports && freeGlobal.process; + +/** Used to access faster Node.js helpers. */ +var nodeUtil = (function() { + try { + // Use `util.types` for Node.js 10+. + var types = freeModule && freeModule.require && freeModule.require('util').types; + + if (types) { + return types; + } + + // Legacy `process.binding('util')` for Node.js < 10. + return freeProcess && freeProcess.binding && freeProcess.binding('util'); + } catch (e) {} +}()); + +module.exports = nodeUtil; +}(_nodeUtil, _nodeUtil.exports)); + +var baseIsTypedArray$3 = _baseIsTypedArray, + baseUnary$3 = _baseUnary, + nodeUtil$2 = _nodeUtil.exports; + +/* Node.js helper references. */ +var nodeIsTypedArray = nodeUtil$2 && nodeUtil$2.isTypedArray; + +/** + * Checks if `value` is classified as a typed array. + * + * @static + * @memberOf _ + * @since 3.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a typed array, else `false`. + * @example + * + * _.isTypedArray(new Uint8Array); + * // => true + * + * _.isTypedArray([]); + * // => false + */ +var isTypedArray$8 = nodeIsTypedArray ? baseUnary$3(nodeIsTypedArray) : baseIsTypedArray$3; + +var isTypedArray_1 = isTypedArray$8; + +var baseTimes = _baseTimes, + isArguments$4 = isArguments_1, + isArray$j = isArray_1, + isBuffer$5 = isBuffer$6.exports, + isIndex$3 = _isIndex, + isTypedArray$7 = isTypedArray_1; + +/** Used for built-in method references. */ +var objectProto$e = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$9 = objectProto$e.hasOwnProperty; + +/** + * Creates an array of the enumerable property names of the array-like `value`. + * + * @private + * @param {*} value The value to query. + * @param {boolean} inherited Specify returning inherited property names. + * @returns {Array} Returns the array of property names. + */ +function arrayLikeKeys$2(value, inherited) { + var isArr = isArray$j(value), + isArg = !isArr && isArguments$4(value), + isBuff = !isArr && !isArg && isBuffer$5(value), + isType = !isArr && !isArg && !isBuff && isTypedArray$7(value), + skipIndexes = isArr || isArg || isBuff || isType, + result = skipIndexes ? baseTimes(value.length, String) : [], + length = result.length; + + for (var key in value) { + if ((inherited || hasOwnProperty$9.call(value, key)) && + !(skipIndexes && ( + // Safari 9 has enumerable `arguments.length` in strict mode. + key == 'length' || + // Node.js 0.10 has enumerable non-index properties on buffers. + (isBuff && (key == 'offset' || key == 'parent')) || + // PhantomJS 2 has enumerable non-index properties on typed arrays. + (isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) || + // Skip index properties. + isIndex$3(key, length) + ))) { + result.push(key); + } + } + return result; +} + +var _arrayLikeKeys = arrayLikeKeys$2; + +/** Used for built-in method references. */ + +var objectProto$d = Object.prototype; + +/** + * Checks if `value` is likely a prototype object. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a prototype, else `false`. + */ +function isPrototype$4(value) { + var Ctor = value && value.constructor, + proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto$d; + + return value === proto; +} + +var _isPrototype = isPrototype$4; + +/** + * Creates a unary function that invokes `func` with its argument transformed. + * + * @private + * @param {Function} func The function to wrap. + * @param {Function} transform The argument transform. + * @returns {Function} Returns the new function. + */ + +function overArg$2(func, transform) { + return function(arg) { + return func(transform(arg)); + }; +} + +var _overArg = overArg$2; + +var overArg$1 = _overArg; + +/* Built-in method references for those with the same name as other `lodash` methods. */ +var nativeKeys$1 = overArg$1(Object.keys, Object); + +var _nativeKeys = nativeKeys$1; + +var isPrototype$3 = _isPrototype, + nativeKeys = _nativeKeys; + +/** Used for built-in method references. */ +var objectProto$c = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$8 = objectProto$c.hasOwnProperty; + +/** + * The base implementation of `_.keys` which doesn't treat sparse arrays as dense. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names. + */ +function baseKeys$3(object) { + if (!isPrototype$3(object)) { + return nativeKeys(object); + } + var result = []; + for (var key in Object(object)) { + if (hasOwnProperty$8.call(object, key) && key != 'constructor') { + result.push(key); + } + } + return result; +} + +var _baseKeys = baseKeys$3; + +var isFunction$2 = isFunction_1, + isLength$4 = isLength_1; + +/** + * Checks if `value` is array-like. A value is considered array-like if it's + * not a function and has a `value.length` that's an integer greater than or + * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is array-like, else `false`. + * @example + * + * _.isArrayLike([1, 2, 3]); + * // => true + * + * _.isArrayLike(document.body.children); + * // => true + * + * _.isArrayLike('abc'); + * // => true + * + * _.isArrayLike(_.noop); + * // => false + */ +function isArrayLike$9(value) { + return value != null && isLength$4(value.length) && !isFunction$2(value); +} + +var isArrayLike_1 = isArrayLike$9; + +var arrayLikeKeys$1 = _arrayLikeKeys, + baseKeys$2 = _baseKeys, + isArrayLike$8 = isArrayLike_1; + +/** + * Creates an array of the own enumerable property names of `object`. + * + * **Note:** Non-object values are coerced to objects. See the + * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys) + * for more details. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Object + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names. + * @example + * + * function Foo() { + * this.a = 1; + * this.b = 2; + * } + * + * Foo.prototype.c = 3; + * + * _.keys(new Foo); + * // => ['a', 'b'] (iteration order is not guaranteed) + * + * _.keys('hi'); + * // => ['0', '1'] + */ +function keys$7(object) { + return isArrayLike$8(object) ? arrayLikeKeys$1(object) : baseKeys$2(object); +} + +var keys_1 = keys$7; + +var copyObject$4 = _copyObject, + keys$6 = keys_1; + +/** + * The base implementation of `_.assign` without support for multiple sources + * or `customizer` functions. + * + * @private + * @param {Object} object The destination object. + * @param {Object} source The source object. + * @returns {Object} Returns `object`. + */ +function baseAssign$1(object, source) { + return object && copyObject$4(source, keys$6(source), object); +} + +var _baseAssign = baseAssign$1; + +/** + * This function is like + * [`Object.keys`](http://ecma-international.org/ecma-262/7.0/#sec-object.keys) + * except that it includes inherited enumerable properties. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names. + */ + +function nativeKeysIn$1(object) { + var result = []; + if (object != null) { + for (var key in Object(object)) { + result.push(key); + } + } + return result; +} + +var _nativeKeysIn = nativeKeysIn$1; + +var isObject$a = isObject_1, + isPrototype$2 = _isPrototype, + nativeKeysIn = _nativeKeysIn; + +/** Used for built-in method references. */ +var objectProto$b = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$7 = objectProto$b.hasOwnProperty; + +/** + * The base implementation of `_.keysIn` which doesn't treat sparse arrays as dense. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names. + */ +function baseKeysIn$1(object) { + if (!isObject$a(object)) { + return nativeKeysIn(object); + } + var isProto = isPrototype$2(object), + result = []; + + for (var key in object) { + if (!(key == 'constructor' && (isProto || !hasOwnProperty$7.call(object, key)))) { + result.push(key); + } + } + return result; +} + +var _baseKeysIn = baseKeysIn$1; + +var arrayLikeKeys = _arrayLikeKeys, + baseKeysIn = _baseKeysIn, + isArrayLike$7 = isArrayLike_1; + +/** + * Creates an array of the own and inherited enumerable property names of `object`. + * + * **Note:** Non-object values are coerced to objects. + * + * @static + * @memberOf _ + * @since 3.0.0 + * @category Object + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names. + * @example + * + * function Foo() { + * this.a = 1; + * this.b = 2; + * } + * + * Foo.prototype.c = 3; + * + * _.keysIn(new Foo); + * // => ['a', 'b', 'c'] (iteration order is not guaranteed) + */ +function keysIn$7(object) { + return isArrayLike$7(object) ? arrayLikeKeys(object, true) : baseKeysIn(object); +} + +var keysIn_1 = keysIn$7; + +var copyObject$3 = _copyObject, + keysIn$6 = keysIn_1; + +/** + * The base implementation of `_.assignIn` without support for multiple sources + * or `customizer` functions. + * + * @private + * @param {Object} object The destination object. + * @param {Object} source The source object. + * @returns {Object} Returns `object`. + */ +function baseAssignIn$1(object, source) { + return object && copyObject$3(source, keysIn$6(source), object); +} + +var _baseAssignIn = baseAssignIn$1; + +var _cloneBuffer = {exports: {}}; + +(function (module, exports) { +var root = _root; + +/** Detect free variable `exports`. */ +var freeExports = exports && !exports.nodeType && exports; + +/** Detect free variable `module`. */ +var freeModule = freeExports && 'object' == 'object' && module && !module.nodeType && module; + +/** Detect the popular CommonJS extension `module.exports`. */ +var moduleExports = freeModule && freeModule.exports === freeExports; + +/** Built-in value references. */ +var Buffer = moduleExports ? root.Buffer : undefined, + allocUnsafe = Buffer ? Buffer.allocUnsafe : undefined; + +/** + * Creates a clone of `buffer`. + * + * @private + * @param {Buffer} buffer The buffer to clone. + * @param {boolean} [isDeep] Specify a deep clone. + * @returns {Buffer} Returns the cloned buffer. + */ +function cloneBuffer(buffer, isDeep) { + if (isDeep) { + return buffer.slice(); + } + var length = buffer.length, + result = allocUnsafe ? allocUnsafe(length) : new buffer.constructor(length); + + buffer.copy(result); + return result; +} + +module.exports = cloneBuffer; +}(_cloneBuffer, _cloneBuffer.exports)); + +/** + * Copies the values of `source` to `array`. + * + * @private + * @param {Array} source The array to copy values from. + * @param {Array} [array=[]] The array to copy values to. + * @returns {Array} Returns `array`. + */ + +function copyArray$2(source, array) { + var index = -1, + length = source.length; + + array || (array = Array(length)); + while (++index < length) { + array[index] = source[index]; + } + return array; +} + +var _copyArray = copyArray$2; + +/** + * A specialized version of `_.filter` for arrays without support for + * iteratee shorthands. + * + * @private + * @param {Array} [array] The array to iterate over. + * @param {Function} predicate The function invoked per iteration. + * @returns {Array} Returns the new filtered array. + */ + +function arrayFilter$2(array, predicate) { + var index = -1, + length = array == null ? 0 : array.length, + resIndex = 0, + result = []; + + while (++index < length) { + var value = array[index]; + if (predicate(value, index, array)) { + result[resIndex++] = value; + } + } + return result; +} + +var _arrayFilter = arrayFilter$2; + +/** + * This method returns a new empty array. + * + * @static + * @memberOf _ + * @since 4.13.0 + * @category Util + * @returns {Array} Returns the new empty array. + * @example + * + * var arrays = _.times(2, _.stubArray); + * + * console.log(arrays); + * // => [[], []] + * + * console.log(arrays[0] === arrays[1]); + * // => false + */ + +function stubArray$2() { + return []; +} + +var stubArray_1 = stubArray$2; + +var arrayFilter$1 = _arrayFilter, + stubArray$1 = stubArray_1; + +/** Used for built-in method references. */ +var objectProto$a = Object.prototype; + +/** Built-in value references. */ +var propertyIsEnumerable = objectProto$a.propertyIsEnumerable; + +/* Built-in method references for those with the same name as other `lodash` methods. */ +var nativeGetSymbols$1 = Object.getOwnPropertySymbols; + +/** + * Creates an array of the own enumerable symbols of `object`. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the array of symbols. + */ +var getSymbols$3 = !nativeGetSymbols$1 ? stubArray$1 : function(object) { + if (object == null) { + return []; + } + object = Object(object); + return arrayFilter$1(nativeGetSymbols$1(object), function(symbol) { + return propertyIsEnumerable.call(object, symbol); + }); +}; + +var _getSymbols = getSymbols$3; + +var copyObject$2 = _copyObject, + getSymbols$2 = _getSymbols; + +/** + * Copies own symbols of `source` to `object`. + * + * @private + * @param {Object} source The object to copy symbols from. + * @param {Object} [object={}] The object to copy symbols to. + * @returns {Object} Returns `object`. + */ +function copySymbols$1(source, object) { + return copyObject$2(source, getSymbols$2(source), object); +} + +var _copySymbols = copySymbols$1; + +/** + * Appends the elements of `values` to `array`. + * + * @private + * @param {Array} array The array to modify. + * @param {Array} values The values to append. + * @returns {Array} Returns `array`. + */ + +function arrayPush$3(array, values) { + var index = -1, + length = values.length, + offset = array.length; + + while (++index < length) { + array[offset + index] = values[index]; + } + return array; +} + +var _arrayPush = arrayPush$3; + +var overArg = _overArg; + +/** Built-in value references. */ +var getPrototype$4 = overArg(Object.getPrototypeOf, Object); + +var _getPrototype = getPrototype$4; + +var arrayPush$2 = _arrayPush, + getPrototype$3 = _getPrototype, + getSymbols$1 = _getSymbols, + stubArray = stubArray_1; + +/* Built-in method references for those with the same name as other `lodash` methods. */ +var nativeGetSymbols = Object.getOwnPropertySymbols; + +/** + * Creates an array of the own and inherited enumerable symbols of `object`. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the array of symbols. + */ +var getSymbolsIn$2 = !nativeGetSymbols ? stubArray : function(object) { + var result = []; + while (object) { + arrayPush$2(result, getSymbols$1(object)); + object = getPrototype$3(object); + } + return result; +}; + +var _getSymbolsIn = getSymbolsIn$2; + +var copyObject$1 = _copyObject, + getSymbolsIn$1 = _getSymbolsIn; + +/** + * Copies own and inherited symbols of `source` to `object`. + * + * @private + * @param {Object} source The object to copy symbols from. + * @param {Object} [object={}] The object to copy symbols to. + * @returns {Object} Returns `object`. + */ +function copySymbolsIn$1(source, object) { + return copyObject$1(source, getSymbolsIn$1(source), object); +} + +var _copySymbolsIn = copySymbolsIn$1; + +var arrayPush$1 = _arrayPush, + isArray$i = isArray_1; + +/** + * The base implementation of `getAllKeys` and `getAllKeysIn` which uses + * `keysFunc` and `symbolsFunc` to get the enumerable property names and + * symbols of `object`. + * + * @private + * @param {Object} object The object to query. + * @param {Function} keysFunc The function to get the keys of `object`. + * @param {Function} symbolsFunc The function to get the symbols of `object`. + * @returns {Array} Returns the array of property names and symbols. + */ +function baseGetAllKeys$2(object, keysFunc, symbolsFunc) { + var result = keysFunc(object); + return isArray$i(object) ? result : arrayPush$1(result, symbolsFunc(object)); +} + +var _baseGetAllKeys = baseGetAllKeys$2; + +var baseGetAllKeys$1 = _baseGetAllKeys, + getSymbols = _getSymbols, + keys$5 = keys_1; + +/** + * Creates an array of own enumerable property names and symbols of `object`. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names and symbols. + */ +function getAllKeys$2(object) { + return baseGetAllKeys$1(object, keys$5, getSymbols); +} + +var _getAllKeys = getAllKeys$2; + +var baseGetAllKeys = _baseGetAllKeys, + getSymbolsIn = _getSymbolsIn, + keysIn$5 = keysIn_1; + +/** + * Creates an array of own and inherited enumerable property names and + * symbols of `object`. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property names and symbols. + */ +function getAllKeysIn$1(object) { + return baseGetAllKeys(object, keysIn$5, getSymbolsIn); +} + +var _getAllKeysIn = getAllKeysIn$1; + +var getNative$3 = _getNative, + root$5 = _root; + +/* Built-in method references that are verified to be native. */ +var DataView$2 = getNative$3(root$5, 'DataView'); + +var _DataView = DataView$2; + +var getNative$2 = _getNative, + root$4 = _root; + +/* Built-in method references that are verified to be native. */ +var Promise$2 = getNative$2(root$4, 'Promise'); + +var _Promise = Promise$2; + +var getNative$1 = _getNative, + root$3 = _root; + +/* Built-in method references that are verified to be native. */ +var Set$3 = getNative$1(root$3, 'Set'); + +var _Set = Set$3; + +var getNative = _getNative, + root$2 = _root; + +/* Built-in method references that are verified to be native. */ +var WeakMap$2 = getNative(root$2, 'WeakMap'); + +var _WeakMap = WeakMap$2; + +var DataView$1 = _DataView, + Map$1 = _Map, + Promise$1 = _Promise, + Set$2 = _Set, + WeakMap$1 = _WeakMap, + baseGetTag$3 = _baseGetTag, + toSource = _toSource; + +/** `Object#toString` result references. */ +var mapTag$9 = '[object Map]', + objectTag$6 = '[object Object]', + promiseTag = '[object Promise]', + setTag$a = '[object Set]', + weakMapTag$4 = '[object WeakMap]'; + +var dataViewTag$6 = '[object DataView]'; + +/** Used to detect maps, sets, and weakmaps. */ +var dataViewCtorString = toSource(DataView$1), + mapCtorString = toSource(Map$1), + promiseCtorString = toSource(Promise$1), + setCtorString = toSource(Set$2), + weakMapCtorString = toSource(WeakMap$1); + +/** + * Gets the `toStringTag` of `value`. + * + * @private + * @param {*} value The value to query. + * @returns {string} Returns the `toStringTag`. + */ +var getTag$6 = baseGetTag$3; + +// Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6. +if ((DataView$1 && getTag$6(new DataView$1(new ArrayBuffer(1))) != dataViewTag$6) || + (Map$1 && getTag$6(new Map$1) != mapTag$9) || + (Promise$1 && getTag$6(Promise$1.resolve()) != promiseTag) || + (Set$2 && getTag$6(new Set$2) != setTag$a) || + (WeakMap$1 && getTag$6(new WeakMap$1) != weakMapTag$4)) { + getTag$6 = function(value) { + var result = baseGetTag$3(value), + Ctor = result == objectTag$6 ? value.constructor : undefined, + ctorString = Ctor ? toSource(Ctor) : ''; + + if (ctorString) { + switch (ctorString) { + case dataViewCtorString: return dataViewTag$6; + case mapCtorString: return mapTag$9; + case promiseCtorString: return promiseTag; + case setCtorString: return setTag$a; + case weakMapCtorString: return weakMapTag$4; + } + } + return result; + }; +} + +var _getTag = getTag$6; + +/** Used for built-in method references. */ + +var objectProto$9 = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$6 = objectProto$9.hasOwnProperty; + +/** + * Initializes an array clone. + * + * @private + * @param {Array} array The array to clone. + * @returns {Array} Returns the initialized clone. + */ +function initCloneArray$1(array) { + var length = array.length, + result = new array.constructor(length); + + // Add properties assigned by `RegExp#exec`. + if (length && typeof array[0] == 'string' && hasOwnProperty$6.call(array, 'index')) { + result.index = array.index; + result.input = array.input; + } + return result; +} + +var _initCloneArray = initCloneArray$1; + +var root$1 = _root; + +/** Built-in value references. */ +var Uint8Array$3 = root$1.Uint8Array; + +var _Uint8Array = Uint8Array$3; + +var Uint8Array$2 = _Uint8Array; + +/** + * Creates a clone of `arrayBuffer`. + * + * @private + * @param {ArrayBuffer} arrayBuffer The array buffer to clone. + * @returns {ArrayBuffer} Returns the cloned array buffer. + */ +function cloneArrayBuffer$3(arrayBuffer) { + var result = new arrayBuffer.constructor(arrayBuffer.byteLength); + new Uint8Array$2(result).set(new Uint8Array$2(arrayBuffer)); + return result; +} + +var _cloneArrayBuffer = cloneArrayBuffer$3; + +var cloneArrayBuffer$2 = _cloneArrayBuffer; + +/** + * Creates a clone of `dataView`. + * + * @private + * @param {Object} dataView The data view to clone. + * @param {boolean} [isDeep] Specify a deep clone. + * @returns {Object} Returns the cloned data view. + */ +function cloneDataView$1(dataView, isDeep) { + var buffer = isDeep ? cloneArrayBuffer$2(dataView.buffer) : dataView.buffer; + return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength); +} + +var _cloneDataView = cloneDataView$1; + +/** Used to match `RegExp` flags from their coerced string values. */ + +var reFlags = /\w*$/; + +/** + * Creates a clone of `regexp`. + * + * @private + * @param {Object} regexp The regexp to clone. + * @returns {Object} Returns the cloned regexp. + */ +function cloneRegExp$1(regexp) { + var result = new regexp.constructor(regexp.source, reFlags.exec(regexp)); + result.lastIndex = regexp.lastIndex; + return result; +} + +var _cloneRegExp = cloneRegExp$1; + +var Symbol$4 = _Symbol; + +/** Used to convert symbols to primitives and strings. */ +var symbolProto$2 = Symbol$4 ? Symbol$4.prototype : undefined, + symbolValueOf$1 = symbolProto$2 ? symbolProto$2.valueOf : undefined; + +/** + * Creates a clone of the `symbol` object. + * + * @private + * @param {Object} symbol The symbol object to clone. + * @returns {Object} Returns the cloned symbol object. + */ +function cloneSymbol$1(symbol) { + return symbolValueOf$1 ? Object(symbolValueOf$1.call(symbol)) : {}; +} + +var _cloneSymbol = cloneSymbol$1; + +var cloneArrayBuffer$1 = _cloneArrayBuffer; + +/** + * Creates a clone of `typedArray`. + * + * @private + * @param {Object} typedArray The typed array to clone. + * @param {boolean} [isDeep] Specify a deep clone. + * @returns {Object} Returns the cloned typed array. + */ +function cloneTypedArray$2(typedArray, isDeep) { + var buffer = isDeep ? cloneArrayBuffer$1(typedArray.buffer) : typedArray.buffer; + return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length); +} + +var _cloneTypedArray = cloneTypedArray$2; + +var cloneArrayBuffer = _cloneArrayBuffer, + cloneDataView = _cloneDataView, + cloneRegExp = _cloneRegExp, + cloneSymbol = _cloneSymbol, + cloneTypedArray$1 = _cloneTypedArray; + +/** `Object#toString` result references. */ +var boolTag$5 = '[object Boolean]', + dateTag$5 = '[object Date]', + mapTag$8 = '[object Map]', + numberTag$5 = '[object Number]', + regexpTag$5 = '[object RegExp]', + setTag$9 = '[object Set]', + stringTag$6 = '[object String]', + symbolTag$3 = '[object Symbol]'; + +var arrayBufferTag$5 = '[object ArrayBuffer]', + dataViewTag$5 = '[object DataView]', + float32Tag$4 = '[object Float32Array]', + float64Tag$4 = '[object Float64Array]', + int8Tag$4 = '[object Int8Array]', + int16Tag$4 = '[object Int16Array]', + int32Tag$4 = '[object Int32Array]', + uint8Tag$4 = '[object Uint8Array]', + uint8ClampedTag$4 = '[object Uint8ClampedArray]', + uint16Tag$4 = '[object Uint16Array]', + uint32Tag$4 = '[object Uint32Array]'; + +/** + * Initializes an object clone based on its `toStringTag`. + * + * **Note:** This function only supports cloning values with tags of + * `Boolean`, `Date`, `Error`, `Map`, `Number`, `RegExp`, `Set`, or `String`. + * + * @private + * @param {Object} object The object to clone. + * @param {string} tag The `toStringTag` of the object to clone. + * @param {boolean} [isDeep] Specify a deep clone. + * @returns {Object} Returns the initialized clone. + */ +function initCloneByTag$1(object, tag, isDeep) { + var Ctor = object.constructor; + switch (tag) { + case arrayBufferTag$5: + return cloneArrayBuffer(object); + + case boolTag$5: + case dateTag$5: + return new Ctor(+object); + + case dataViewTag$5: + return cloneDataView(object, isDeep); + + case float32Tag$4: case float64Tag$4: + case int8Tag$4: case int16Tag$4: case int32Tag$4: + case uint8Tag$4: case uint8ClampedTag$4: case uint16Tag$4: case uint32Tag$4: + return cloneTypedArray$1(object, isDeep); + + case mapTag$8: + return new Ctor; + + case numberTag$5: + case stringTag$6: + return new Ctor(object); + + case regexpTag$5: + return cloneRegExp(object); + + case setTag$9: + return new Ctor; + + case symbolTag$3: + return cloneSymbol(object); + } +} + +var _initCloneByTag = initCloneByTag$1; + +var isObject$9 = isObject_1; + +/** Built-in value references. */ +var objectCreate = Object.create; + +/** + * The base implementation of `_.create` without support for assigning + * properties to the created object. + * + * @private + * @param {Object} proto The object to inherit from. + * @returns {Object} Returns the new object. + */ +var baseCreate$2 = (function() { + function object() {} + return function(proto) { + if (!isObject$9(proto)) { + return {}; + } + if (objectCreate) { + return objectCreate(proto); + } + object.prototype = proto; + var result = new object; + object.prototype = undefined; + return result; + }; +}()); + +var _baseCreate = baseCreate$2; + +var baseCreate$1 = _baseCreate, + getPrototype$2 = _getPrototype, + isPrototype$1 = _isPrototype; + +/** + * Initializes an object clone. + * + * @private + * @param {Object} object The object to clone. + * @returns {Object} Returns the initialized clone. + */ +function initCloneObject$2(object) { + return (typeof object.constructor == 'function' && !isPrototype$1(object)) + ? baseCreate$1(getPrototype$2(object)) + : {}; +} + +var _initCloneObject = initCloneObject$2; + +var getTag$5 = _getTag, + isObjectLike$9 = isObjectLike_1; + +/** `Object#toString` result references. */ +var mapTag$7 = '[object Map]'; + +/** + * The base implementation of `_.isMap` without Node.js optimizations. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a map, else `false`. + */ +function baseIsMap$1(value) { + return isObjectLike$9(value) && getTag$5(value) == mapTag$7; +} + +var _baseIsMap = baseIsMap$1; + +var baseIsMap = _baseIsMap, + baseUnary$2 = _baseUnary, + nodeUtil$1 = _nodeUtil.exports; + +/* Node.js helper references. */ +var nodeIsMap = nodeUtil$1 && nodeUtil$1.isMap; + +/** + * Checks if `value` is classified as a `Map` object. + * + * @static + * @memberOf _ + * @since 4.3.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a map, else `false`. + * @example + * + * _.isMap(new Map); + * // => true + * + * _.isMap(new WeakMap); + * // => false + */ +var isMap$1 = nodeIsMap ? baseUnary$2(nodeIsMap) : baseIsMap; + +var isMap_1 = isMap$1; + +var getTag$4 = _getTag, + isObjectLike$8 = isObjectLike_1; + +/** `Object#toString` result references. */ +var setTag$8 = '[object Set]'; + +/** + * The base implementation of `_.isSet` without Node.js optimizations. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a set, else `false`. + */ +function baseIsSet$1(value) { + return isObjectLike$8(value) && getTag$4(value) == setTag$8; +} + +var _baseIsSet = baseIsSet$1; + +var baseIsSet = _baseIsSet, + baseUnary$1 = _baseUnary, + nodeUtil = _nodeUtil.exports; + +/* Node.js helper references. */ +var nodeIsSet = nodeUtil && nodeUtil.isSet; + +/** + * Checks if `value` is classified as a `Set` object. + * + * @static + * @memberOf _ + * @since 4.3.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a set, else `false`. + * @example + * + * _.isSet(new Set); + * // => true + * + * _.isSet(new WeakSet); + * // => false + */ +var isSet$1 = nodeIsSet ? baseUnary$1(nodeIsSet) : baseIsSet; + +var isSet_1 = isSet$1; + +var Stack$3 = _Stack, + arrayEach$2 = _arrayEach, + assignValue$2 = _assignValue, + baseAssign = _baseAssign, + baseAssignIn = _baseAssignIn, + cloneBuffer$1 = _cloneBuffer.exports, + copyArray$1 = _copyArray, + copySymbols = _copySymbols, + copySymbolsIn = _copySymbolsIn, + getAllKeys$1 = _getAllKeys, + getAllKeysIn = _getAllKeysIn, + getTag$3 = _getTag, + initCloneArray = _initCloneArray, + initCloneByTag = _initCloneByTag, + initCloneObject$1 = _initCloneObject, + isArray$h = isArray_1, + isBuffer$4 = isBuffer$6.exports, + isMap = isMap_1, + isObject$8 = isObject_1, + isSet = isSet_1, + keys$4 = keys_1, + keysIn$4 = keysIn_1; + +/** Used to compose bitmasks for cloning. */ +var CLONE_DEEP_FLAG$1 = 1, + CLONE_FLAT_FLAG = 2, + CLONE_SYMBOLS_FLAG$2 = 4; + +/** `Object#toString` result references. */ +var argsTag$4 = '[object Arguments]', + arrayTag$4 = '[object Array]', + boolTag$4 = '[object Boolean]', + dateTag$4 = '[object Date]', + errorTag$4 = '[object Error]', + funcTag$3 = '[object Function]', + genTag = '[object GeneratorFunction]', + mapTag$6 = '[object Map]', + numberTag$4 = '[object Number]', + objectTag$5 = '[object Object]', + regexpTag$4 = '[object RegExp]', + setTag$7 = '[object Set]', + stringTag$5 = '[object String]', + symbolTag$2 = '[object Symbol]', + weakMapTag$3 = '[object WeakMap]'; + +var arrayBufferTag$4 = '[object ArrayBuffer]', + dataViewTag$4 = '[object DataView]', + float32Tag$3 = '[object Float32Array]', + float64Tag$3 = '[object Float64Array]', + int8Tag$3 = '[object Int8Array]', + int16Tag$3 = '[object Int16Array]', + int32Tag$3 = '[object Int32Array]', + uint8Tag$3 = '[object Uint8Array]', + uint8ClampedTag$3 = '[object Uint8ClampedArray]', + uint16Tag$3 = '[object Uint16Array]', + uint32Tag$3 = '[object Uint32Array]'; + +/** Used to identify `toStringTag` values supported by `_.clone`. */ +var cloneableTags = {}; +cloneableTags[argsTag$4] = cloneableTags[arrayTag$4] = +cloneableTags[arrayBufferTag$4] = cloneableTags[dataViewTag$4] = +cloneableTags[boolTag$4] = cloneableTags[dateTag$4] = +cloneableTags[float32Tag$3] = cloneableTags[float64Tag$3] = +cloneableTags[int8Tag$3] = cloneableTags[int16Tag$3] = +cloneableTags[int32Tag$3] = cloneableTags[mapTag$6] = +cloneableTags[numberTag$4] = cloneableTags[objectTag$5] = +cloneableTags[regexpTag$4] = cloneableTags[setTag$7] = +cloneableTags[stringTag$5] = cloneableTags[symbolTag$2] = +cloneableTags[uint8Tag$3] = cloneableTags[uint8ClampedTag$3] = +cloneableTags[uint16Tag$3] = cloneableTags[uint32Tag$3] = true; +cloneableTags[errorTag$4] = cloneableTags[funcTag$3] = +cloneableTags[weakMapTag$3] = false; + +/** + * The base implementation of `_.clone` and `_.cloneDeep` which tracks + * traversed objects. + * + * @private + * @param {*} value The value to clone. + * @param {boolean} bitmask The bitmask flags. + * 1 - Deep clone + * 2 - Flatten inherited properties + * 4 - Clone symbols + * @param {Function} [customizer] The function to customize cloning. + * @param {string} [key] The key of `value`. + * @param {Object} [object] The parent object of `value`. + * @param {Object} [stack] Tracks traversed objects and their clone counterparts. + * @returns {*} Returns the cloned value. + */ +function baseClone$2(value, bitmask, customizer, key, object, stack) { + var result, + isDeep = bitmask & CLONE_DEEP_FLAG$1, + isFlat = bitmask & CLONE_FLAT_FLAG, + isFull = bitmask & CLONE_SYMBOLS_FLAG$2; + + if (customizer) { + result = object ? customizer(value, key, object, stack) : customizer(value); + } + if (result !== undefined) { + return result; + } + if (!isObject$8(value)) { + return value; + } + var isArr = isArray$h(value); + if (isArr) { + result = initCloneArray(value); + if (!isDeep) { + return copyArray$1(value, result); + } + } else { + var tag = getTag$3(value), + isFunc = tag == funcTag$3 || tag == genTag; + + if (isBuffer$4(value)) { + return cloneBuffer$1(value, isDeep); + } + if (tag == objectTag$5 || tag == argsTag$4 || (isFunc && !object)) { + result = (isFlat || isFunc) ? {} : initCloneObject$1(value); + if (!isDeep) { + return isFlat + ? copySymbolsIn(value, baseAssignIn(result, value)) + : copySymbols(value, baseAssign(result, value)); + } + } else { + if (!cloneableTags[tag]) { + return object ? value : {}; + } + result = initCloneByTag(value, tag, isDeep); + } + } + // Check for circular references and return its corresponding clone. + stack || (stack = new Stack$3); + var stacked = stack.get(value); + if (stacked) { + return stacked; + } + stack.set(value, result); + + if (isSet(value)) { + value.forEach(function(subValue) { + result.add(baseClone$2(subValue, bitmask, customizer, subValue, value, stack)); + }); + } else if (isMap(value)) { + value.forEach(function(subValue, key) { + result.set(key, baseClone$2(subValue, bitmask, customizer, key, value, stack)); + }); + } + + var keysFunc = isFull + ? (isFlat ? getAllKeysIn : getAllKeys$1) + : (isFlat ? keysIn$4 : keys$4); + + var props = isArr ? undefined : keysFunc(value); + arrayEach$2(props || value, function(subValue, key) { + if (props) { + key = subValue; + subValue = value[key]; + } + // Recursively populate clone (susceptible to call stack limits). + assignValue$2(result, key, baseClone$2(subValue, bitmask, customizer, key, value, stack)); + }); + return result; +} + +var _baseClone = baseClone$2; + +var baseClone$1 = _baseClone; + +/** Used to compose bitmasks for cloning. */ +var CLONE_SYMBOLS_FLAG$1 = 4; + +/** + * Creates a shallow clone of `value`. + * + * **Note:** This method is loosely based on the + * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm) + * and supports cloning arrays, array buffers, booleans, date objects, maps, + * numbers, `Object` objects, regexes, sets, strings, symbols, and typed + * arrays. The own enumerable properties of `arguments` objects are cloned + * as plain objects. An empty object is returned for uncloneable values such + * as error objects, functions, DOM nodes, and WeakMaps. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Lang + * @param {*} value The value to clone. + * @returns {*} Returns the cloned value. + * @see _.cloneDeep + * @example + * + * var objects = [{ 'a': 1 }, { 'b': 2 }]; + * + * var shallow = _.clone(objects); + * console.log(shallow[0] === objects[0]); + * // => true + */ +function clone$1(value) { + return baseClone$1(value, CLONE_SYMBOLS_FLAG$1); +} + +var clone_1$1 = clone$1; + +/** + * Creates a function that returns `value`. + * + * @static + * @memberOf _ + * @since 2.4.0 + * @category Util + * @param {*} value The value to return from the new function. + * @returns {Function} Returns the new constant function. + * @example + * + * var objects = _.times(2, _.constant({ 'a': 1 })); + * + * console.log(objects); + * // => [{ 'a': 1 }, { 'a': 1 }] + * + * console.log(objects[0] === objects[1]); + * // => true + */ + +function constant$1(value) { + return function() { + return value; + }; +} + +var constant_1 = constant$1; + +/** + * Creates a base function for methods like `_.forIn` and `_.forOwn`. + * + * @private + * @param {boolean} [fromRight] Specify iterating from right to left. + * @returns {Function} Returns the new base function. + */ + +function createBaseFor$1(fromRight) { + return function(object, iteratee, keysFunc) { + var index = -1, + iterable = Object(object), + props = keysFunc(object), + length = props.length; + + while (length--) { + var key = props[fromRight ? length : ++index]; + if (iteratee(iterable[key], key, iterable) === false) { + break; + } + } + return object; + }; +} + +var _createBaseFor = createBaseFor$1; + +var createBaseFor = _createBaseFor; + +/** + * The base implementation of `baseForOwn` which iterates over `object` + * properties returned by `keysFunc` and invokes `iteratee` for each property. + * Iteratee functions may exit iteration early by explicitly returning `false`. + * + * @private + * @param {Object} object The object to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @param {Function} keysFunc The function to get the keys of `object`. + * @returns {Object} Returns `object`. + */ +var baseFor$3 = createBaseFor(); + +var _baseFor = baseFor$3; + +var baseFor$2 = _baseFor, + keys$3 = keys_1; + +/** + * The base implementation of `_.forOwn` without support for iteratee shorthands. + * + * @private + * @param {Object} object The object to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @returns {Object} Returns `object`. + */ +function baseForOwn$3(object, iteratee) { + return object && baseFor$2(object, iteratee, keys$3); +} + +var _baseForOwn = baseForOwn$3; + +var isArrayLike$6 = isArrayLike_1; + +/** + * Creates a `baseEach` or `baseEachRight` function. + * + * @private + * @param {Function} eachFunc The function to iterate over a collection. + * @param {boolean} [fromRight] Specify iterating from right to left. + * @returns {Function} Returns the new base function. + */ +function createBaseEach$1(eachFunc, fromRight) { + return function(collection, iteratee) { + if (collection == null) { + return collection; + } + if (!isArrayLike$6(collection)) { + return eachFunc(collection, iteratee); + } + var length = collection.length, + index = fromRight ? length : -1, + iterable = Object(collection); + + while ((fromRight ? index-- : ++index < length)) { + if (iteratee(iterable[index], index, iterable) === false) { + break; + } + } + return collection; + }; +} + +var _createBaseEach = createBaseEach$1; + +var baseForOwn$2 = _baseForOwn, + createBaseEach = _createBaseEach; + +/** + * The base implementation of `_.forEach` without support for iteratee shorthands. + * + * @private + * @param {Array|Object} collection The collection to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @returns {Array|Object} Returns `collection`. + */ +var baseEach$4 = createBaseEach(baseForOwn$2); + +var _baseEach = baseEach$4; + +/** + * This method returns the first argument it receives. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Util + * @param {*} value Any value. + * @returns {*} Returns `value`. + * @example + * + * var object = { 'a': 1 }; + * + * console.log(_.identity(object) === object); + * // => true + */ + +function identity$7(value) { + return value; +} + +var identity_1 = identity$7; + +var identity$6 = identity_1; + +/** + * Casts `value` to `identity` if it's not a function. + * + * @private + * @param {*} value The value to inspect. + * @returns {Function} Returns cast function. + */ +function castFunction$2(value) { + return typeof value == 'function' ? value : identity$6; +} + +var _castFunction = castFunction$2; + +var arrayEach$1 = _arrayEach, + baseEach$3 = _baseEach, + castFunction$1 = _castFunction, + isArray$g = isArray_1; + +/** + * Iterates over elements of `collection` and invokes `iteratee` for each element. + * The iteratee is invoked with three arguments: (value, index|key, collection). + * Iteratee functions may exit iteration early by explicitly returning `false`. + * + * **Note:** As with other "Collections" methods, objects with a "length" + * property are iterated like arrays. To avoid this behavior use `_.forIn` + * or `_.forOwn` for object iteration. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @alias each + * @category Collection + * @param {Array|Object} collection The collection to iterate over. + * @param {Function} [iteratee=_.identity] The function invoked per iteration. + * @returns {Array|Object} Returns `collection`. + * @see _.forEachRight + * @example + * + * _.forEach([1, 2], function(value) { + * console.log(value); + * }); + * // => Logs `1` then `2`. + * + * _.forEach({ 'a': 1, 'b': 2 }, function(value, key) { + * console.log(key); + * }); + * // => Logs 'a' then 'b' (iteration order is not guaranteed). + */ +function forEach$1(collection, iteratee) { + var func = isArray$g(collection) ? arrayEach$1 : baseEach$3; + return func(collection, castFunction$1(iteratee)); +} + +var forEach_1$1 = forEach$1; + +var each = forEach_1$1; + +var baseEach$2 = _baseEach; + +/** + * The base implementation of `_.filter` without support for iteratee shorthands. + * + * @private + * @param {Array|Object} collection The collection to iterate over. + * @param {Function} predicate The function invoked per iteration. + * @returns {Array} Returns the new filtered array. + */ +function baseFilter$1(collection, predicate) { + var result = []; + baseEach$2(collection, function(value, index, collection) { + if (predicate(value, index, collection)) { + result.push(value); + } + }); + return result; +} + +var _baseFilter = baseFilter$1; + +/** Used to stand-in for `undefined` hash values. */ + +var HASH_UNDEFINED = '__lodash_hash_undefined__'; + +/** + * Adds `value` to the array cache. + * + * @private + * @name add + * @memberOf SetCache + * @alias push + * @param {*} value The value to cache. + * @returns {Object} Returns the cache instance. + */ +function setCacheAdd$1(value) { + this.__data__.set(value, HASH_UNDEFINED); + return this; +} + +var _setCacheAdd = setCacheAdd$1; + +/** + * Checks if `value` is in the array cache. + * + * @private + * @name has + * @memberOf SetCache + * @param {*} value The value to search for. + * @returns {number} Returns `true` if `value` is found, else `false`. + */ + +function setCacheHas$1(value) { + return this.__data__.has(value); +} + +var _setCacheHas = setCacheHas$1; + +var MapCache$1 = _MapCache, + setCacheAdd = _setCacheAdd, + setCacheHas = _setCacheHas; + +/** + * + * Creates an array cache object to store unique values. + * + * @private + * @constructor + * @param {Array} [values] The values to cache. + */ +function SetCache$2(values) { + var index = -1, + length = values == null ? 0 : values.length; + + this.__data__ = new MapCache$1; + while (++index < length) { + this.add(values[index]); + } +} + +// Add methods to `SetCache`. +SetCache$2.prototype.add = SetCache$2.prototype.push = setCacheAdd; +SetCache$2.prototype.has = setCacheHas; + +var _SetCache = SetCache$2; + +/** + * A specialized version of `_.some` for arrays without support for iteratee + * shorthands. + * + * @private + * @param {Array} [array] The array to iterate over. + * @param {Function} predicate The function invoked per iteration. + * @returns {boolean} Returns `true` if any element passes the predicate check, + * else `false`. + */ + +function arraySome$1(array, predicate) { + var index = -1, + length = array == null ? 0 : array.length; + + while (++index < length) { + if (predicate(array[index], index, array)) { + return true; + } + } + return false; +} + +var _arraySome = arraySome$1; + +/** + * Checks if a `cache` value for `key` exists. + * + * @private + * @param {Object} cache The cache to query. + * @param {string} key The key of the entry to check. + * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`. + */ + +function cacheHas$2(cache, key) { + return cache.has(key); +} + +var _cacheHas = cacheHas$2; + +var SetCache$1 = _SetCache, + arraySome = _arraySome, + cacheHas$1 = _cacheHas; + +/** Used to compose bitmasks for value comparisons. */ +var COMPARE_PARTIAL_FLAG$5 = 1, + COMPARE_UNORDERED_FLAG$3 = 2; + +/** + * A specialized version of `baseIsEqualDeep` for arrays with support for + * partial deep comparisons. + * + * @private + * @param {Array} array The array to compare. + * @param {Array} other The other array to compare. + * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details. + * @param {Function} customizer The function to customize comparisons. + * @param {Function} equalFunc The function to determine equivalents of values. + * @param {Object} stack Tracks traversed `array` and `other` objects. + * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`. + */ +function equalArrays$2(array, other, bitmask, customizer, equalFunc, stack) { + var isPartial = bitmask & COMPARE_PARTIAL_FLAG$5, + arrLength = array.length, + othLength = other.length; + + if (arrLength != othLength && !(isPartial && othLength > arrLength)) { + return false; + } + // Check that cyclic values are equal. + var arrStacked = stack.get(array); + var othStacked = stack.get(other); + if (arrStacked && othStacked) { + return arrStacked == other && othStacked == array; + } + var index = -1, + result = true, + seen = (bitmask & COMPARE_UNORDERED_FLAG$3) ? new SetCache$1 : undefined; + + stack.set(array, other); + stack.set(other, array); + + // Ignore non-index properties. + while (++index < arrLength) { + var arrValue = array[index], + othValue = other[index]; + + if (customizer) { + var compared = isPartial + ? customizer(othValue, arrValue, index, other, array, stack) + : customizer(arrValue, othValue, index, array, other, stack); + } + if (compared !== undefined) { + if (compared) { + continue; + } + result = false; + break; + } + // Recursively compare arrays (susceptible to call stack limits). + if (seen) { + if (!arraySome(other, function(othValue, othIndex) { + if (!cacheHas$1(seen, othIndex) && + (arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) { + return seen.push(othIndex); + } + })) { + result = false; + break; + } + } else if (!( + arrValue === othValue || + equalFunc(arrValue, othValue, bitmask, customizer, stack) + )) { + result = false; + break; + } + } + stack['delete'](array); + stack['delete'](other); + return result; +} + +var _equalArrays = equalArrays$2; + +/** + * Converts `map` to its key-value pairs. + * + * @private + * @param {Object} map The map to convert. + * @returns {Array} Returns the key-value pairs. + */ + +function mapToArray$1(map) { + var index = -1, + result = Array(map.size); + + map.forEach(function(value, key) { + result[++index] = [key, value]; + }); + return result; +} + +var _mapToArray = mapToArray$1; + +/** + * Converts `set` to an array of its values. + * + * @private + * @param {Object} set The set to convert. + * @returns {Array} Returns the values. + */ + +function setToArray$3(set) { + var index = -1, + result = Array(set.size); + + set.forEach(function(value) { + result[++index] = value; + }); + return result; +} + +var _setToArray = setToArray$3; + +var Symbol$3 = _Symbol, + Uint8Array$1 = _Uint8Array, + eq$3 = eq_1, + equalArrays$1 = _equalArrays, + mapToArray = _mapToArray, + setToArray$2 = _setToArray; + +/** Used to compose bitmasks for value comparisons. */ +var COMPARE_PARTIAL_FLAG$4 = 1, + COMPARE_UNORDERED_FLAG$2 = 2; + +/** `Object#toString` result references. */ +var boolTag$3 = '[object Boolean]', + dateTag$3 = '[object Date]', + errorTag$3 = '[object Error]', + mapTag$5 = '[object Map]', + numberTag$3 = '[object Number]', + regexpTag$3 = '[object RegExp]', + setTag$6 = '[object Set]', + stringTag$4 = '[object String]', + symbolTag$1 = '[object Symbol]'; + +var arrayBufferTag$3 = '[object ArrayBuffer]', + dataViewTag$3 = '[object DataView]'; + +/** Used to convert symbols to primitives and strings. */ +var symbolProto$1 = Symbol$3 ? Symbol$3.prototype : undefined, + symbolValueOf = symbolProto$1 ? symbolProto$1.valueOf : undefined; + +/** + * A specialized version of `baseIsEqualDeep` for comparing objects of + * the same `toStringTag`. + * + * **Note:** This function only supports comparing values with tags of + * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`. + * + * @private + * @param {Object} object The object to compare. + * @param {Object} other The other object to compare. + * @param {string} tag The `toStringTag` of the objects to compare. + * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details. + * @param {Function} customizer The function to customize comparisons. + * @param {Function} equalFunc The function to determine equivalents of values. + * @param {Object} stack Tracks traversed `object` and `other` objects. + * @returns {boolean} Returns `true` if the objects are equivalent, else `false`. + */ +function equalByTag$1(object, other, tag, bitmask, customizer, equalFunc, stack) { + switch (tag) { + case dataViewTag$3: + if ((object.byteLength != other.byteLength) || + (object.byteOffset != other.byteOffset)) { + return false; + } + object = object.buffer; + other = other.buffer; + + case arrayBufferTag$3: + if ((object.byteLength != other.byteLength) || + !equalFunc(new Uint8Array$1(object), new Uint8Array$1(other))) { + return false; + } + return true; + + case boolTag$3: + case dateTag$3: + case numberTag$3: + // Coerce booleans to `1` or `0` and dates to milliseconds. + // Invalid dates are coerced to `NaN`. + return eq$3(+object, +other); + + case errorTag$3: + return object.name == other.name && object.message == other.message; + + case regexpTag$3: + case stringTag$4: + // Coerce regexes to strings and treat strings, primitives and objects, + // as equal. See http://www.ecma-international.org/ecma-262/7.0/#sec-regexp.prototype.tostring + // for more details. + return object == (other + ''); + + case mapTag$5: + var convert = mapToArray; + + case setTag$6: + var isPartial = bitmask & COMPARE_PARTIAL_FLAG$4; + convert || (convert = setToArray$2); + + if (object.size != other.size && !isPartial) { + return false; + } + // Assume cyclic values are equal. + var stacked = stack.get(object); + if (stacked) { + return stacked == other; + } + bitmask |= COMPARE_UNORDERED_FLAG$2; + + // Recursively compare objects (susceptible to call stack limits). + stack.set(object, other); + var result = equalArrays$1(convert(object), convert(other), bitmask, customizer, equalFunc, stack); + stack['delete'](object); + return result; + + case symbolTag$1: + if (symbolValueOf) { + return symbolValueOf.call(object) == symbolValueOf.call(other); + } + } + return false; +} + +var _equalByTag = equalByTag$1; + +var getAllKeys = _getAllKeys; + +/** Used to compose bitmasks for value comparisons. */ +var COMPARE_PARTIAL_FLAG$3 = 1; + +/** Used for built-in method references. */ +var objectProto$8 = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$5 = objectProto$8.hasOwnProperty; + +/** + * A specialized version of `baseIsEqualDeep` for objects with support for + * partial deep comparisons. + * + * @private + * @param {Object} object The object to compare. + * @param {Object} other The other object to compare. + * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details. + * @param {Function} customizer The function to customize comparisons. + * @param {Function} equalFunc The function to determine equivalents of values. + * @param {Object} stack Tracks traversed `object` and `other` objects. + * @returns {boolean} Returns `true` if the objects are equivalent, else `false`. + */ +function equalObjects$1(object, other, bitmask, customizer, equalFunc, stack) { + var isPartial = bitmask & COMPARE_PARTIAL_FLAG$3, + objProps = getAllKeys(object), + objLength = objProps.length, + othProps = getAllKeys(other), + othLength = othProps.length; + + if (objLength != othLength && !isPartial) { + return false; + } + var index = objLength; + while (index--) { + var key = objProps[index]; + if (!(isPartial ? key in other : hasOwnProperty$5.call(other, key))) { + return false; + } + } + // Check that cyclic values are equal. + var objStacked = stack.get(object); + var othStacked = stack.get(other); + if (objStacked && othStacked) { + return objStacked == other && othStacked == object; + } + var result = true; + stack.set(object, other); + stack.set(other, object); + + var skipCtor = isPartial; + while (++index < objLength) { + key = objProps[index]; + var objValue = object[key], + othValue = other[key]; + + if (customizer) { + var compared = isPartial + ? customizer(othValue, objValue, key, other, object, stack) + : customizer(objValue, othValue, key, object, other, stack); + } + // Recursively compare objects (susceptible to call stack limits). + if (!(compared === undefined + ? (objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack)) + : compared + )) { + result = false; + break; + } + skipCtor || (skipCtor = key == 'constructor'); + } + if (result && !skipCtor) { + var objCtor = object.constructor, + othCtor = other.constructor; + + // Non `Object` object instances with different constructors are not equal. + if (objCtor != othCtor && + ('constructor' in object && 'constructor' in other) && + !(typeof objCtor == 'function' && objCtor instanceof objCtor && + typeof othCtor == 'function' && othCtor instanceof othCtor)) { + result = false; + } + } + stack['delete'](object); + stack['delete'](other); + return result; +} + +var _equalObjects = equalObjects$1; + +var Stack$2 = _Stack, + equalArrays = _equalArrays, + equalByTag = _equalByTag, + equalObjects = _equalObjects, + getTag$2 = _getTag, + isArray$f = isArray_1, + isBuffer$3 = isBuffer$6.exports, + isTypedArray$6 = isTypedArray_1; + +/** Used to compose bitmasks for value comparisons. */ +var COMPARE_PARTIAL_FLAG$2 = 1; + +/** `Object#toString` result references. */ +var argsTag$3 = '[object Arguments]', + arrayTag$3 = '[object Array]', + objectTag$4 = '[object Object]'; + +/** Used for built-in method references. */ +var objectProto$7 = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$4 = objectProto$7.hasOwnProperty; + +/** + * A specialized version of `baseIsEqual` for arrays and objects which performs + * deep comparisons and tracks traversed objects enabling objects with circular + * references to be compared. + * + * @private + * @param {Object} object The object to compare. + * @param {Object} other The other object to compare. + * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details. + * @param {Function} customizer The function to customize comparisons. + * @param {Function} equalFunc The function to determine equivalents of values. + * @param {Object} [stack] Tracks traversed `object` and `other` objects. + * @returns {boolean} Returns `true` if the objects are equivalent, else `false`. + */ +function baseIsEqualDeep$1(object, other, bitmask, customizer, equalFunc, stack) { + var objIsArr = isArray$f(object), + othIsArr = isArray$f(other), + objTag = objIsArr ? arrayTag$3 : getTag$2(object), + othTag = othIsArr ? arrayTag$3 : getTag$2(other); + + objTag = objTag == argsTag$3 ? objectTag$4 : objTag; + othTag = othTag == argsTag$3 ? objectTag$4 : othTag; + + var objIsObj = objTag == objectTag$4, + othIsObj = othTag == objectTag$4, + isSameTag = objTag == othTag; + + if (isSameTag && isBuffer$3(object)) { + if (!isBuffer$3(other)) { + return false; + } + objIsArr = true; + objIsObj = false; + } + if (isSameTag && !objIsObj) { + stack || (stack = new Stack$2); + return (objIsArr || isTypedArray$6(object)) + ? equalArrays(object, other, bitmask, customizer, equalFunc, stack) + : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack); + } + if (!(bitmask & COMPARE_PARTIAL_FLAG$2)) { + var objIsWrapped = objIsObj && hasOwnProperty$4.call(object, '__wrapped__'), + othIsWrapped = othIsObj && hasOwnProperty$4.call(other, '__wrapped__'); + + if (objIsWrapped || othIsWrapped) { + var objUnwrapped = objIsWrapped ? object.value() : object, + othUnwrapped = othIsWrapped ? other.value() : other; + + stack || (stack = new Stack$2); + return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack); + } + } + if (!isSameTag) { + return false; + } + stack || (stack = new Stack$2); + return equalObjects(object, other, bitmask, customizer, equalFunc, stack); +} + +var _baseIsEqualDeep = baseIsEqualDeep$1; + +var baseIsEqualDeep = _baseIsEqualDeep, + isObjectLike$7 = isObjectLike_1; + +/** + * The base implementation of `_.isEqual` which supports partial comparisons + * and tracks traversed objects. + * + * @private + * @param {*} value The value to compare. + * @param {*} other The other value to compare. + * @param {boolean} bitmask The bitmask flags. + * 1 - Unordered comparison + * 2 - Partial comparison + * @param {Function} [customizer] The function to customize comparisons. + * @param {Object} [stack] Tracks traversed `value` and `other` objects. + * @returns {boolean} Returns `true` if the values are equivalent, else `false`. + */ +function baseIsEqual$2(value, other, bitmask, customizer, stack) { + if (value === other) { + return true; + } + if (value == null || other == null || (!isObjectLike$7(value) && !isObjectLike$7(other))) { + return value !== value && other !== other; + } + return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual$2, stack); +} + +var _baseIsEqual = baseIsEqual$2; + +var Stack$1 = _Stack, + baseIsEqual$1 = _baseIsEqual; + +/** Used to compose bitmasks for value comparisons. */ +var COMPARE_PARTIAL_FLAG$1 = 1, + COMPARE_UNORDERED_FLAG$1 = 2; + +/** + * The base implementation of `_.isMatch` without support for iteratee shorthands. + * + * @private + * @param {Object} object The object to inspect. + * @param {Object} source The object of property values to match. + * @param {Array} matchData The property names, values, and compare flags to match. + * @param {Function} [customizer] The function to customize comparisons. + * @returns {boolean} Returns `true` if `object` is a match, else `false`. + */ +function baseIsMatch$1(object, source, matchData, customizer) { + var index = matchData.length, + length = index, + noCustomizer = !customizer; + + if (object == null) { + return !length; + } + object = Object(object); + while (index--) { + var data = matchData[index]; + if ((noCustomizer && data[2]) + ? data[1] !== object[data[0]] + : !(data[0] in object) + ) { + return false; + } + } + while (++index < length) { + data = matchData[index]; + var key = data[0], + objValue = object[key], + srcValue = data[1]; + + if (noCustomizer && data[2]) { + if (objValue === undefined && !(key in object)) { + return false; + } + } else { + var stack = new Stack$1; + if (customizer) { + var result = customizer(objValue, srcValue, key, object, source, stack); + } + if (!(result === undefined + ? baseIsEqual$1(srcValue, objValue, COMPARE_PARTIAL_FLAG$1 | COMPARE_UNORDERED_FLAG$1, customizer, stack) + : result + )) { + return false; + } + } + } + return true; +} + +var _baseIsMatch = baseIsMatch$1; + +var isObject$7 = isObject_1; + +/** + * Checks if `value` is suitable for strict equality comparisons, i.e. `===`. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` if suitable for strict + * equality comparisons, else `false`. + */ +function isStrictComparable$2(value) { + return value === value && !isObject$7(value); +} + +var _isStrictComparable = isStrictComparable$2; + +var isStrictComparable$1 = _isStrictComparable, + keys$2 = keys_1; + +/** + * Gets the property names, values, and compare flags of `object`. + * + * @private + * @param {Object} object The object to query. + * @returns {Array} Returns the match data of `object`. + */ +function getMatchData$1(object) { + var result = keys$2(object), + length = result.length; + + while (length--) { + var key = result[length], + value = object[key]; + + result[length] = [key, value, isStrictComparable$1(value)]; + } + return result; +} + +var _getMatchData = getMatchData$1; + +/** + * A specialized version of `matchesProperty` for source values suitable + * for strict equality comparisons, i.e. `===`. + * + * @private + * @param {string} key The key of the property to get. + * @param {*} srcValue The value to match. + * @returns {Function} Returns the new spec function. + */ + +function matchesStrictComparable$2(key, srcValue) { + return function(object) { + if (object == null) { + return false; + } + return object[key] === srcValue && + (srcValue !== undefined || (key in Object(object))); + }; +} + +var _matchesStrictComparable = matchesStrictComparable$2; + +var baseIsMatch = _baseIsMatch, + getMatchData = _getMatchData, + matchesStrictComparable$1 = _matchesStrictComparable; + +/** + * The base implementation of `_.matches` which doesn't clone `source`. + * + * @private + * @param {Object} source The object of property values to match. + * @returns {Function} Returns the new spec function. + */ +function baseMatches$1(source) { + var matchData = getMatchData(source); + if (matchData.length == 1 && matchData[0][2]) { + return matchesStrictComparable$1(matchData[0][0], matchData[0][1]); + } + return function(object) { + return object === source || baseIsMatch(object, source, matchData); + }; +} + +var _baseMatches = baseMatches$1; + +var baseGetTag$2 = _baseGetTag, + isObjectLike$6 = isObjectLike_1; + +/** `Object#toString` result references. */ +var symbolTag = '[object Symbol]'; + +/** + * Checks if `value` is classified as a `Symbol` primitive or object. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a symbol, else `false`. + * @example + * + * _.isSymbol(Symbol.iterator); + * // => true + * + * _.isSymbol('abc'); + * // => false + */ +function isSymbol$6(value) { + return typeof value == 'symbol' || + (isObjectLike$6(value) && baseGetTag$2(value) == symbolTag); +} + +var isSymbol_1 = isSymbol$6; + +var isArray$e = isArray_1, + isSymbol$5 = isSymbol_1; + +/** Used to match property names within property paths. */ +var reIsDeepProp = /\.|\[(?:[^[\]]*|(["'])(?:(?!\1)[^\\]|\\.)*?\1)\]/, + reIsPlainProp = /^\w*$/; + +/** + * Checks if `value` is a property name and not a property path. + * + * @private + * @param {*} value The value to check. + * @param {Object} [object] The object to query keys on. + * @returns {boolean} Returns `true` if `value` is a property name, else `false`. + */ +function isKey$3(value, object) { + if (isArray$e(value)) { + return false; + } + var type = typeof value; + if (type == 'number' || type == 'symbol' || type == 'boolean' || + value == null || isSymbol$5(value)) { + return true; + } + return reIsPlainProp.test(value) || !reIsDeepProp.test(value) || + (object != null && value in Object(object)); +} + +var _isKey = isKey$3; + +var MapCache = _MapCache; + +/** Error message constants. */ +var FUNC_ERROR_TEXT = 'Expected a function'; + +/** + * Creates a function that memoizes the result of `func`. If `resolver` is + * provided, it determines the cache key for storing the result based on the + * arguments provided to the memoized function. By default, the first argument + * provided to the memoized function is used as the map cache key. The `func` + * is invoked with the `this` binding of the memoized function. + * + * **Note:** The cache is exposed as the `cache` property on the memoized + * function. Its creation may be customized by replacing the `_.memoize.Cache` + * constructor with one whose instances implement the + * [`Map`](http://ecma-international.org/ecma-262/7.0/#sec-properties-of-the-map-prototype-object) + * method interface of `clear`, `delete`, `get`, `has`, and `set`. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Function + * @param {Function} func The function to have its output memoized. + * @param {Function} [resolver] The function to resolve the cache key. + * @returns {Function} Returns the new memoized function. + * @example + * + * var object = { 'a': 1, 'b': 2 }; + * var other = { 'c': 3, 'd': 4 }; + * + * var values = _.memoize(_.values); + * values(object); + * // => [1, 2] + * + * values(other); + * // => [3, 4] + * + * object.a = 2; + * values(object); + * // => [1, 2] + * + * // Modify the result cache. + * values.cache.set(object, ['a', 'b']); + * values(object); + * // => ['a', 'b'] + * + * // Replace `_.memoize.Cache`. + * _.memoize.Cache = WeakMap; + */ +function memoize$1(func, resolver) { + if (typeof func != 'function' || (resolver != null && typeof resolver != 'function')) { + throw new TypeError(FUNC_ERROR_TEXT); + } + var memoized = function() { + var args = arguments, + key = resolver ? resolver.apply(this, args) : args[0], + cache = memoized.cache; + + if (cache.has(key)) { + return cache.get(key); + } + var result = func.apply(this, args); + memoized.cache = cache.set(key, result) || cache; + return result; + }; + memoized.cache = new (memoize$1.Cache || MapCache); + return memoized; +} + +// Expose `MapCache`. +memoize$1.Cache = MapCache; + +var memoize_1 = memoize$1; + +var memoize = memoize_1; + +/** Used as the maximum memoize cache size. */ +var MAX_MEMOIZE_SIZE = 500; + +/** + * A specialized version of `_.memoize` which clears the memoized function's + * cache when it exceeds `MAX_MEMOIZE_SIZE`. + * + * @private + * @param {Function} func The function to have its output memoized. + * @returns {Function} Returns the new memoized function. + */ +function memoizeCapped$1(func) { + var result = memoize(func, function(key) { + if (cache.size === MAX_MEMOIZE_SIZE) { + cache.clear(); + } + return key; + }); + + var cache = result.cache; + return result; +} + +var _memoizeCapped = memoizeCapped$1; + +var memoizeCapped = _memoizeCapped; + +/** Used to match property names within property paths. */ +var rePropName = /[^.[\]]+|\[(?:(-?\d+(?:\.\d+)?)|(["'])((?:(?!\2)[^\\]|\\.)*?)\2)\]|(?=(?:\.|\[\])(?:\.|\[\]|$))/g; + +/** Used to match backslashes in property paths. */ +var reEscapeChar = /\\(\\)?/g; + +/** + * Converts `string` to a property path array. + * + * @private + * @param {string} string The string to convert. + * @returns {Array} Returns the property path array. + */ +var stringToPath$1 = memoizeCapped(function(string) { + var result = []; + if (string.charCodeAt(0) === 46 /* . */) { + result.push(''); + } + string.replace(rePropName, function(match, number, quote, subString) { + result.push(quote ? subString.replace(reEscapeChar, '$1') : (number || match)); + }); + return result; +}); + +var _stringToPath = stringToPath$1; + +/** + * A specialized version of `_.map` for arrays without support for iteratee + * shorthands. + * + * @private + * @param {Array} [array] The array to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @returns {Array} Returns the new mapped array. + */ + +function arrayMap$4(array, iteratee) { + var index = -1, + length = array == null ? 0 : array.length, + result = Array(length); + + while (++index < length) { + result[index] = iteratee(array[index], index, array); + } + return result; +} + +var _arrayMap = arrayMap$4; + +var Symbol$2 = _Symbol, + arrayMap$3 = _arrayMap, + isArray$d = isArray_1, + isSymbol$4 = isSymbol_1; + +/** Used as references for various `Number` constants. */ +var INFINITY$3 = 1 / 0; + +/** Used to convert symbols to primitives and strings. */ +var symbolProto = Symbol$2 ? Symbol$2.prototype : undefined, + symbolToString = symbolProto ? symbolProto.toString : undefined; + +/** + * The base implementation of `_.toString` which doesn't convert nullish + * values to empty strings. + * + * @private + * @param {*} value The value to process. + * @returns {string} Returns the string. + */ +function baseToString$1(value) { + // Exit early for strings to avoid a performance hit in some environments. + if (typeof value == 'string') { + return value; + } + if (isArray$d(value)) { + // Recursively convert values (susceptible to call stack limits). + return arrayMap$3(value, baseToString$1) + ''; + } + if (isSymbol$4(value)) { + return symbolToString ? symbolToString.call(value) : ''; + } + var result = (value + ''); + return (result == '0' && (1 / value) == -INFINITY$3) ? '-0' : result; +} + +var _baseToString = baseToString$1; + +var baseToString = _baseToString; + +/** + * Converts `value` to a string. An empty string is returned for `null` + * and `undefined` values. The sign of `-0` is preserved. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to convert. + * @returns {string} Returns the converted string. + * @example + * + * _.toString(null); + * // => '' + * + * _.toString(-0); + * // => '-0' + * + * _.toString([1, 2, 3]); + * // => '1,2,3' + */ +function toString$4(value) { + return value == null ? '' : baseToString(value); +} + +var toString_1 = toString$4; + +var isArray$c = isArray_1, + isKey$2 = _isKey, + stringToPath = _stringToPath, + toString$3 = toString_1; + +/** + * Casts `value` to a path array if it's not one. + * + * @private + * @param {*} value The value to inspect. + * @param {Object} [object] The object to query keys on. + * @returns {Array} Returns the cast property path array. + */ +function castPath$4(value, object) { + if (isArray$c(value)) { + return value; + } + return isKey$2(value, object) ? [value] : stringToPath(toString$3(value)); +} + +var _castPath = castPath$4; + +var isSymbol$3 = isSymbol_1; + +/** Used as references for various `Number` constants. */ +var INFINITY$2 = 1 / 0; + +/** + * Converts `value` to a string key if it's not a string or symbol. + * + * @private + * @param {*} value The value to inspect. + * @returns {string|symbol} Returns the key. + */ +function toKey$5(value) { + if (typeof value == 'string' || isSymbol$3(value)) { + return value; + } + var result = (value + ''); + return (result == '0' && (1 / value) == -INFINITY$2) ? '-0' : result; +} + +var _toKey = toKey$5; + +var castPath$3 = _castPath, + toKey$4 = _toKey; + +/** + * The base implementation of `_.get` without support for default values. + * + * @private + * @param {Object} object The object to query. + * @param {Array|string} path The path of the property to get. + * @returns {*} Returns the resolved value. + */ +function baseGet$4(object, path) { + path = castPath$3(path, object); + + var index = 0, + length = path.length; + + while (object != null && index < length) { + object = object[toKey$4(path[index++])]; + } + return (index && index == length) ? object : undefined; +} + +var _baseGet = baseGet$4; + +var baseGet$3 = _baseGet; + +/** + * Gets the value at `path` of `object`. If the resolved value is + * `undefined`, the `defaultValue` is returned in its place. + * + * @static + * @memberOf _ + * @since 3.7.0 + * @category Object + * @param {Object} object The object to query. + * @param {Array|string} path The path of the property to get. + * @param {*} [defaultValue] The value returned for `undefined` resolved values. + * @returns {*} Returns the resolved value. + * @example + * + * var object = { 'a': [{ 'b': { 'c': 3 } }] }; + * + * _.get(object, 'a[0].b.c'); + * // => 3 + * + * _.get(object, ['a', '0', 'b', 'c']); + * // => 3 + * + * _.get(object, 'a.b.c', 'default'); + * // => 'default' + */ +function get$1(object, path, defaultValue) { + var result = object == null ? undefined : baseGet$3(object, path); + return result === undefined ? defaultValue : result; +} + +var get_1 = get$1; + +/** + * The base implementation of `_.hasIn` without support for deep paths. + * + * @private + * @param {Object} [object] The object to query. + * @param {Array|string} key The key to check. + * @returns {boolean} Returns `true` if `key` exists, else `false`. + */ + +function baseHasIn$1(object, key) { + return object != null && key in Object(object); +} + +var _baseHasIn = baseHasIn$1; + +var castPath$2 = _castPath, + isArguments$3 = isArguments_1, + isArray$b = isArray_1, + isIndex$2 = _isIndex, + isLength$3 = isLength_1, + toKey$3 = _toKey; + +/** + * Checks if `path` exists on `object`. + * + * @private + * @param {Object} object The object to query. + * @param {Array|string} path The path to check. + * @param {Function} hasFunc The function to check properties. + * @returns {boolean} Returns `true` if `path` exists, else `false`. + */ +function hasPath$2(object, path, hasFunc) { + path = castPath$2(path, object); + + var index = -1, + length = path.length, + result = false; + + while (++index < length) { + var key = toKey$3(path[index]); + if (!(result = object != null && hasFunc(object, key))) { + break; + } + object = object[key]; + } + if (result || ++index != length) { + return result; + } + length = object == null ? 0 : object.length; + return !!length && isLength$3(length) && isIndex$2(key, length) && + (isArray$b(object) || isArguments$3(object)); +} + +var _hasPath = hasPath$2; + +var baseHasIn = _baseHasIn, + hasPath$1 = _hasPath; + +/** + * Checks if `path` is a direct or inherited property of `object`. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Object + * @param {Object} object The object to query. + * @param {Array|string} path The path to check. + * @returns {boolean} Returns `true` if `path` exists, else `false`. + * @example + * + * var object = _.create({ 'a': _.create({ 'b': 2 }) }); + * + * _.hasIn(object, 'a'); + * // => true + * + * _.hasIn(object, 'a.b'); + * // => true + * + * _.hasIn(object, ['a', 'b']); + * // => true + * + * _.hasIn(object, 'b'); + * // => false + */ +function hasIn$2(object, path) { + return object != null && hasPath$1(object, path, baseHasIn); +} + +var hasIn_1 = hasIn$2; + +var baseIsEqual = _baseIsEqual, + get = get_1, + hasIn$1 = hasIn_1, + isKey$1 = _isKey, + isStrictComparable = _isStrictComparable, + matchesStrictComparable = _matchesStrictComparable, + toKey$2 = _toKey; + +/** Used to compose bitmasks for value comparisons. */ +var COMPARE_PARTIAL_FLAG = 1, + COMPARE_UNORDERED_FLAG = 2; + +/** + * The base implementation of `_.matchesProperty` which doesn't clone `srcValue`. + * + * @private + * @param {string} path The path of the property to get. + * @param {*} srcValue The value to match. + * @returns {Function} Returns the new spec function. + */ +function baseMatchesProperty$1(path, srcValue) { + if (isKey$1(path) && isStrictComparable(srcValue)) { + return matchesStrictComparable(toKey$2(path), srcValue); + } + return function(object) { + var objValue = get(object, path); + return (objValue === undefined && objValue === srcValue) + ? hasIn$1(object, path) + : baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG); + }; +} + +var _baseMatchesProperty = baseMatchesProperty$1; + +/** + * The base implementation of `_.property` without support for deep paths. + * + * @private + * @param {string} key The key of the property to get. + * @returns {Function} Returns the new accessor function. + */ + +function baseProperty$2(key) { + return function(object) { + return object == null ? undefined : object[key]; + }; +} + +var _baseProperty = baseProperty$2; + +var baseGet$2 = _baseGet; + +/** + * A specialized version of `baseProperty` which supports deep paths. + * + * @private + * @param {Array|string} path The path of the property to get. + * @returns {Function} Returns the new accessor function. + */ +function basePropertyDeep$1(path) { + return function(object) { + return baseGet$2(object, path); + }; +} + +var _basePropertyDeep = basePropertyDeep$1; + +var baseProperty$1 = _baseProperty, + basePropertyDeep = _basePropertyDeep, + isKey = _isKey, + toKey$1 = _toKey; + +/** + * Creates a function that returns the value at `path` of a given object. + * + * @static + * @memberOf _ + * @since 2.4.0 + * @category Util + * @param {Array|string} path The path of the property to get. + * @returns {Function} Returns the new accessor function. + * @example + * + * var objects = [ + * { 'a': { 'b': 2 } }, + * { 'a': { 'b': 1 } } + * ]; + * + * _.map(objects, _.property('a.b')); + * // => [2, 1] + * + * _.map(_.sortBy(objects, _.property(['a', 'b'])), 'a.b'); + * // => [1, 2] + */ +function property$1(path) { + return isKey(path) ? baseProperty$1(toKey$1(path)) : basePropertyDeep(path); +} + +var property_1 = property$1; + +var baseMatches = _baseMatches, + baseMatchesProperty = _baseMatchesProperty, + identity$5 = identity_1, + isArray$a = isArray_1, + property = property_1; + +/** + * The base implementation of `_.iteratee`. + * + * @private + * @param {*} [value=_.identity] The value to convert to an iteratee. + * @returns {Function} Returns the iteratee. + */ +function baseIteratee$9(value) { + // Don't store the `typeof` result in a variable to avoid a JIT bug in Safari 9. + // See https://bugs.webkit.org/show_bug.cgi?id=156034 for more details. + if (typeof value == 'function') { + return value; + } + if (value == null) { + return identity$5; + } + if (typeof value == 'object') { + return isArray$a(value) + ? baseMatchesProperty(value[0], value[1]) + : baseMatches(value); + } + return property(value); +} + +var _baseIteratee = baseIteratee$9; + +var arrayFilter = _arrayFilter, + baseFilter = _baseFilter, + baseIteratee$8 = _baseIteratee, + isArray$9 = isArray_1; + +/** + * Iterates over elements of `collection`, returning an array of all elements + * `predicate` returns truthy for. The predicate is invoked with three + * arguments: (value, index|key, collection). + * + * **Note:** Unlike `_.remove`, this method returns a new array. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Collection + * @param {Array|Object} collection The collection to iterate over. + * @param {Function} [predicate=_.identity] The function invoked per iteration. + * @returns {Array} Returns the new filtered array. + * @see _.reject + * @example + * + * var users = [ + * { 'user': 'barney', 'age': 36, 'active': true }, + * { 'user': 'fred', 'age': 40, 'active': false } + * ]; + * + * _.filter(users, function(o) { return !o.active; }); + * // => objects for ['fred'] + * + * // The `_.matches` iteratee shorthand. + * _.filter(users, { 'age': 36, 'active': true }); + * // => objects for ['barney'] + * + * // The `_.matchesProperty` iteratee shorthand. + * _.filter(users, ['active', false]); + * // => objects for ['fred'] + * + * // The `_.property` iteratee shorthand. + * _.filter(users, 'active'); + * // => objects for ['barney'] + * + * // Combining several predicates using `_.overEvery` or `_.overSome`. + * _.filter(users, _.overSome([{ 'age': 36 }, ['age', 40]])); + * // => objects for ['fred', 'barney'] + */ +function filter(collection, predicate) { + var func = isArray$9(collection) ? arrayFilter : baseFilter; + return func(collection, baseIteratee$8(predicate)); +} + +var filter_1 = filter; + +/** Used for built-in method references. */ + +var objectProto$6 = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$3 = objectProto$6.hasOwnProperty; + +/** + * The base implementation of `_.has` without support for deep paths. + * + * @private + * @param {Object} [object] The object to query. + * @param {Array|string} key The key to check. + * @returns {boolean} Returns `true` if `key` exists, else `false`. + */ +function baseHas$1(object, key) { + return object != null && hasOwnProperty$3.call(object, key); +} + +var _baseHas = baseHas$1; + +var baseHas = _baseHas, + hasPath = _hasPath; + +/** + * Checks if `path` is a direct property of `object`. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Object + * @param {Object} object The object to query. + * @param {Array|string} path The path to check. + * @returns {boolean} Returns `true` if `path` exists, else `false`. + * @example + * + * var object = { 'a': { 'b': 2 } }; + * var other = _.create({ 'a': _.create({ 'b': 2 }) }); + * + * _.has(object, 'a'); + * // => true + * + * _.has(object, 'a.b'); + * // => true + * + * _.has(object, ['a', 'b']); + * // => true + * + * _.has(other, 'a'); + * // => false + */ +function has(object, path) { + return object != null && hasPath(object, path, baseHas); +} + +var has_1 = has; + +var baseKeys$1 = _baseKeys, + getTag$1 = _getTag, + isArguments$2 = isArguments_1, + isArray$8 = isArray_1, + isArrayLike$5 = isArrayLike_1, + isBuffer$2 = isBuffer$6.exports, + isPrototype = _isPrototype, + isTypedArray$5 = isTypedArray_1; + +/** `Object#toString` result references. */ +var mapTag$4 = '[object Map]', + setTag$5 = '[object Set]'; + +/** Used for built-in method references. */ +var objectProto$5 = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$2 = objectProto$5.hasOwnProperty; + +/** + * Checks if `value` is an empty object, collection, map, or set. + * + * Objects are considered empty if they have no own enumerable string keyed + * properties. + * + * Array-like values such as `arguments` objects, arrays, buffers, strings, or + * jQuery-like collections are considered empty if they have a `length` of `0`. + * Similarly, maps and sets are considered empty if they have a `size` of `0`. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is empty, else `false`. + * @example + * + * _.isEmpty(null); + * // => true + * + * _.isEmpty(true); + * // => true + * + * _.isEmpty(1); + * // => true + * + * _.isEmpty([1, 2, 3]); + * // => false + * + * _.isEmpty({ 'a': 1 }); + * // => false + */ +function isEmpty(value) { + if (value == null) { + return true; + } + if (isArrayLike$5(value) && + (isArray$8(value) || typeof value == 'string' || typeof value.splice == 'function' || + isBuffer$2(value) || isTypedArray$5(value) || isArguments$2(value))) { + return !value.length; + } + var tag = getTag$1(value); + if (tag == mapTag$4 || tag == setTag$5) { + return !value.size; + } + if (isPrototype(value)) { + return !baseKeys$1(value).length; + } + for (var key in value) { + if (hasOwnProperty$2.call(value, key)) { + return false; + } + } + return true; +} + +var isEmpty_1 = isEmpty; + +/** + * Checks if `value` is `undefined`. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is `undefined`, else `false`. + * @example + * + * _.isUndefined(void 0); + * // => true + * + * _.isUndefined(null); + * // => false + */ + +function isUndefined(value) { + return value === undefined; +} + +var isUndefined_1 = isUndefined; + +var baseEach$1 = _baseEach, + isArrayLike$4 = isArrayLike_1; + +/** + * The base implementation of `_.map` without support for iteratee shorthands. + * + * @private + * @param {Array|Object} collection The collection to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @returns {Array} Returns the new mapped array. + */ +function baseMap$2(collection, iteratee) { + var index = -1, + result = isArrayLike$4(collection) ? Array(collection.length) : []; + + baseEach$1(collection, function(value, key, collection) { + result[++index] = iteratee(value, key, collection); + }); + return result; +} + +var _baseMap = baseMap$2; + +var arrayMap$2 = _arrayMap, + baseIteratee$7 = _baseIteratee, + baseMap$1 = _baseMap, + isArray$7 = isArray_1; + +/** + * Creates an array of values by running each element in `collection` thru + * `iteratee`. The iteratee is invoked with three arguments: + * (value, index|key, collection). + * + * Many lodash methods are guarded to work as iteratees for methods like + * `_.every`, `_.filter`, `_.map`, `_.mapValues`, `_.reject`, and `_.some`. + * + * The guarded methods are: + * `ary`, `chunk`, `curry`, `curryRight`, `drop`, `dropRight`, `every`, + * `fill`, `invert`, `parseInt`, `random`, `range`, `rangeRight`, `repeat`, + * `sampleSize`, `slice`, `some`, `sortBy`, `split`, `take`, `takeRight`, + * `template`, `trim`, `trimEnd`, `trimStart`, and `words` + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Collection + * @param {Array|Object} collection The collection to iterate over. + * @param {Function} [iteratee=_.identity] The function invoked per iteration. + * @returns {Array} Returns the new mapped array. + * @example + * + * function square(n) { + * return n * n; + * } + * + * _.map([4, 8], square); + * // => [16, 64] + * + * _.map({ 'a': 4, 'b': 8 }, square); + * // => [16, 64] (iteration order is not guaranteed) + * + * var users = [ + * { 'user': 'barney' }, + * { 'user': 'fred' } + * ]; + * + * // The `_.property` iteratee shorthand. + * _.map(users, 'user'); + * // => ['barney', 'fred'] + */ +function map(collection, iteratee) { + var func = isArray$7(collection) ? arrayMap$2 : baseMap$1; + return func(collection, baseIteratee$7(iteratee)); +} + +var map_1 = map; + +/** + * A specialized version of `_.reduce` for arrays without support for + * iteratee shorthands. + * + * @private + * @param {Array} [array] The array to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @param {*} [accumulator] The initial value. + * @param {boolean} [initAccum] Specify using the first element of `array` as + * the initial value. + * @returns {*} Returns the accumulated value. + */ + +function arrayReduce$1(array, iteratee, accumulator, initAccum) { + var index = -1, + length = array == null ? 0 : array.length; + + if (initAccum && length) { + accumulator = array[++index]; + } + while (++index < length) { + accumulator = iteratee(accumulator, array[index], index, array); + } + return accumulator; +} + +var _arrayReduce = arrayReduce$1; + +/** + * The base implementation of `_.reduce` and `_.reduceRight`, without support + * for iteratee shorthands, which iterates over `collection` using `eachFunc`. + * + * @private + * @param {Array|Object} collection The collection to iterate over. + * @param {Function} iteratee The function invoked per iteration. + * @param {*} accumulator The initial value. + * @param {boolean} initAccum Specify using the first or last element of + * `collection` as the initial value. + * @param {Function} eachFunc The function to iterate over `collection`. + * @returns {*} Returns the accumulated value. + */ + +function baseReduce$1(collection, iteratee, accumulator, initAccum, eachFunc) { + eachFunc(collection, function(value, index, collection) { + accumulator = initAccum + ? (initAccum = false, value) + : iteratee(accumulator, value, index, collection); + }); + return accumulator; +} + +var _baseReduce = baseReduce$1; + +var arrayReduce = _arrayReduce, + baseEach = _baseEach, + baseIteratee$6 = _baseIteratee, + baseReduce = _baseReduce, + isArray$6 = isArray_1; + +/** + * Reduces `collection` to a value which is the accumulated result of running + * each element in `collection` thru `iteratee`, where each successive + * invocation is supplied the return value of the previous. If `accumulator` + * is not given, the first element of `collection` is used as the initial + * value. The iteratee is invoked with four arguments: + * (accumulator, value, index|key, collection). + * + * Many lodash methods are guarded to work as iteratees for methods like + * `_.reduce`, `_.reduceRight`, and `_.transform`. + * + * The guarded methods are: + * `assign`, `defaults`, `defaultsDeep`, `includes`, `merge`, `orderBy`, + * and `sortBy` + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Collection + * @param {Array|Object} collection The collection to iterate over. + * @param {Function} [iteratee=_.identity] The function invoked per iteration. + * @param {*} [accumulator] The initial value. + * @returns {*} Returns the accumulated value. + * @see _.reduceRight + * @example + * + * _.reduce([1, 2], function(sum, n) { + * return sum + n; + * }, 0); + * // => 3 + * + * _.reduce({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) { + * (result[value] || (result[value] = [])).push(key); + * return result; + * }, {}); + * // => { '1': ['a', 'c'], '2': ['b'] } (iteration order is not guaranteed) + */ +function reduce(collection, iteratee, accumulator) { + var func = isArray$6(collection) ? arrayReduce : baseReduce, + initAccum = arguments.length < 3; + + return func(collection, baseIteratee$6(iteratee), accumulator, initAccum, baseEach); +} + +var reduce_1 = reduce; + +var baseGetTag$1 = _baseGetTag, + isArray$5 = isArray_1, + isObjectLike$5 = isObjectLike_1; + +/** `Object#toString` result references. */ +var stringTag$3 = '[object String]'; + +/** + * Checks if `value` is classified as a `String` primitive or object. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a string, else `false`. + * @example + * + * _.isString('abc'); + * // => true + * + * _.isString(1); + * // => false + */ +function isString$1(value) { + return typeof value == 'string' || + (!isArray$5(value) && isObjectLike$5(value) && baseGetTag$1(value) == stringTag$3); +} + +var isString_1 = isString$1; + +var baseProperty = _baseProperty; + +/** + * Gets the size of an ASCII `string`. + * + * @private + * @param {string} string The string inspect. + * @returns {number} Returns the string size. + */ +var asciiSize$1 = baseProperty('length'); + +var _asciiSize = asciiSize$1; + +/** Used to compose unicode character classes. */ + +var rsAstralRange$1 = '\\ud800-\\udfff', + rsComboMarksRange$1 = '\\u0300-\\u036f', + reComboHalfMarksRange$1 = '\\ufe20-\\ufe2f', + rsComboSymbolsRange$1 = '\\u20d0-\\u20ff', + rsComboRange$1 = rsComboMarksRange$1 + reComboHalfMarksRange$1 + rsComboSymbolsRange$1, + rsVarRange$1 = '\\ufe0e\\ufe0f'; + +/** Used to compose unicode capture groups. */ +var rsZWJ$1 = '\\u200d'; + +/** Used to detect strings with [zero-width joiners or code points from the astral planes](http://eev.ee/blog/2015/09/12/dark-corners-of-unicode/). */ +var reHasUnicode = RegExp('[' + rsZWJ$1 + rsAstralRange$1 + rsComboRange$1 + rsVarRange$1 + ']'); + +/** + * Checks if `string` contains Unicode symbols. + * + * @private + * @param {string} string The string to inspect. + * @returns {boolean} Returns `true` if a symbol is found, else `false`. + */ +function hasUnicode$1(string) { + return reHasUnicode.test(string); +} + +var _hasUnicode = hasUnicode$1; + +/** Used to compose unicode character classes. */ + +var rsAstralRange = '\\ud800-\\udfff', + rsComboMarksRange = '\\u0300-\\u036f', + reComboHalfMarksRange = '\\ufe20-\\ufe2f', + rsComboSymbolsRange = '\\u20d0-\\u20ff', + rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange, + rsVarRange = '\\ufe0e\\ufe0f'; + +/** Used to compose unicode capture groups. */ +var rsAstral = '[' + rsAstralRange + ']', + rsCombo = '[' + rsComboRange + ']', + rsFitz = '\\ud83c[\\udffb-\\udfff]', + rsModifier = '(?:' + rsCombo + '|' + rsFitz + ')', + rsNonAstral = '[^' + rsAstralRange + ']', + rsRegional = '(?:\\ud83c[\\udde6-\\uddff]){2}', + rsSurrPair = '[\\ud800-\\udbff][\\udc00-\\udfff]', + rsZWJ = '\\u200d'; + +/** Used to compose unicode regexes. */ +var reOptMod = rsModifier + '?', + rsOptVar = '[' + rsVarRange + ']?', + rsOptJoin = '(?:' + rsZWJ + '(?:' + [rsNonAstral, rsRegional, rsSurrPair].join('|') + ')' + rsOptVar + reOptMod + ')*', + rsSeq = rsOptVar + reOptMod + rsOptJoin, + rsSymbol = '(?:' + [rsNonAstral + rsCombo + '?', rsCombo, rsRegional, rsSurrPair, rsAstral].join('|') + ')'; + +/** Used to match [string symbols](https://mathiasbynens.be/notes/javascript-unicode). */ +var reUnicode = RegExp(rsFitz + '(?=' + rsFitz + ')|' + rsSymbol + rsSeq, 'g'); + +/** + * Gets the size of a Unicode `string`. + * + * @private + * @param {string} string The string inspect. + * @returns {number} Returns the string size. + */ +function unicodeSize$1(string) { + var result = reUnicode.lastIndex = 0; + while (reUnicode.test(string)) { + ++result; + } + return result; +} + +var _unicodeSize = unicodeSize$1; + +var asciiSize = _asciiSize, + hasUnicode = _hasUnicode, + unicodeSize = _unicodeSize; + +/** + * Gets the number of symbols in `string`. + * + * @private + * @param {string} string The string to inspect. + * @returns {number} Returns the string size. + */ +function stringSize$1(string) { + return hasUnicode(string) + ? unicodeSize(string) + : asciiSize(string); +} + +var _stringSize = stringSize$1; + +var baseKeys = _baseKeys, + getTag = _getTag, + isArrayLike$3 = isArrayLike_1, + isString = isString_1, + stringSize = _stringSize; + +/** `Object#toString` result references. */ +var mapTag$3 = '[object Map]', + setTag$4 = '[object Set]'; + +/** + * Gets the size of `collection` by returning its length for array-like + * values or the number of own enumerable string keyed properties for objects. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Collection + * @param {Array|Object|string} collection The collection to inspect. + * @returns {number} Returns the collection size. + * @example + * + * _.size([1, 2, 3]); + * // => 3 + * + * _.size({ 'a': 1, 'b': 2 }); + * // => 2 + * + * _.size('pebbles'); + * // => 7 + */ +function size(collection) { + if (collection == null) { + return 0; + } + if (isArrayLike$3(collection)) { + return isString(collection) ? stringSize(collection) : collection.length; + } + var tag = getTag(collection); + if (tag == mapTag$3 || tag == setTag$4) { + return collection.size; + } + return baseKeys(collection).length; +} + +var size_1 = size; + +var arrayEach = _arrayEach, + baseCreate = _baseCreate, + baseForOwn$1 = _baseForOwn, + baseIteratee$5 = _baseIteratee, + getPrototype$1 = _getPrototype, + isArray$4 = isArray_1, + isBuffer$1 = isBuffer$6.exports, + isFunction$1 = isFunction_1, + isObject$6 = isObject_1, + isTypedArray$4 = isTypedArray_1; + +/** + * An alternative to `_.reduce`; this method transforms `object` to a new + * `accumulator` object which is the result of running each of its own + * enumerable string keyed properties thru `iteratee`, with each invocation + * potentially mutating the `accumulator` object. If `accumulator` is not + * provided, a new object with the same `[[Prototype]]` will be used. The + * iteratee is invoked with four arguments: (accumulator, value, key, object). + * Iteratee functions may exit iteration early by explicitly returning `false`. + * + * @static + * @memberOf _ + * @since 1.3.0 + * @category Object + * @param {Object} object The object to iterate over. + * @param {Function} [iteratee=_.identity] The function invoked per iteration. + * @param {*} [accumulator] The custom accumulator value. + * @returns {*} Returns the accumulated value. + * @example + * + * _.transform([2, 3, 4], function(result, n) { + * result.push(n *= n); + * return n % 2 == 0; + * }, []); + * // => [4, 9] + * + * _.transform({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) { + * (result[value] || (result[value] = [])).push(key); + * }, {}); + * // => { '1': ['a', 'c'], '2': ['b'] } + */ +function transform$5(object, iteratee, accumulator) { + var isArr = isArray$4(object), + isArrLike = isArr || isBuffer$1(object) || isTypedArray$4(object); + + iteratee = baseIteratee$5(iteratee); + if (accumulator == null) { + var Ctor = object && object.constructor; + if (isArrLike) { + accumulator = isArr ? new Ctor : []; + } + else if (isObject$6(object)) { + accumulator = isFunction$1(Ctor) ? baseCreate(getPrototype$1(object)) : {}; + } + else { + accumulator = {}; + } + } + (isArrLike ? arrayEach : baseForOwn$1)(object, function(value, index, object) { + return iteratee(accumulator, value, index, object); + }); + return accumulator; +} + +var transform_1 = transform$5; + +var Symbol$1 = _Symbol, + isArguments$1 = isArguments_1, + isArray$3 = isArray_1; + +/** Built-in value references. */ +var spreadableSymbol = Symbol$1 ? Symbol$1.isConcatSpreadable : undefined; + +/** + * Checks if `value` is a flattenable `arguments` object or array. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is flattenable, else `false`. + */ +function isFlattenable$1(value) { + return isArray$3(value) || isArguments$1(value) || + !!(spreadableSymbol && value && value[spreadableSymbol]); +} + +var _isFlattenable = isFlattenable$1; + +var arrayPush = _arrayPush, + isFlattenable = _isFlattenable; + +/** + * The base implementation of `_.flatten` with support for restricting flattening. + * + * @private + * @param {Array} array The array to flatten. + * @param {number} depth The maximum recursion depth. + * @param {boolean} [predicate=isFlattenable] The function invoked per iteration. + * @param {boolean} [isStrict] Restrict to values that pass `predicate` checks. + * @param {Array} [result=[]] The initial result value. + * @returns {Array} Returns the new flattened array. + */ +function baseFlatten$3(array, depth, predicate, isStrict, result) { + var index = -1, + length = array.length; + + predicate || (predicate = isFlattenable); + result || (result = []); + + while (++index < length) { + var value = array[index]; + if (depth > 0 && predicate(value)) { + if (depth > 1) { + // Recursively flatten arrays (susceptible to call stack limits). + baseFlatten$3(value, depth - 1, predicate, isStrict, result); + } else { + arrayPush(result, value); + } + } else if (!isStrict) { + result[result.length] = value; + } + } + return result; +} + +var _baseFlatten = baseFlatten$3; + +/** + * A faster alternative to `Function#apply`, this function invokes `func` + * with the `this` binding of `thisArg` and the arguments of `args`. + * + * @private + * @param {Function} func The function to invoke. + * @param {*} thisArg The `this` binding of `func`. + * @param {Array} args The arguments to invoke `func` with. + * @returns {*} Returns the result of `func`. + */ + +function apply$1(func, thisArg, args) { + switch (args.length) { + case 0: return func.call(thisArg); + case 1: return func.call(thisArg, args[0]); + case 2: return func.call(thisArg, args[0], args[1]); + case 3: return func.call(thisArg, args[0], args[1], args[2]); + } + return func.apply(thisArg, args); +} + +var _apply = apply$1; + +var apply = _apply; + +/* Built-in method references for those with the same name as other `lodash` methods. */ +var nativeMax$2 = Math.max; + +/** + * A specialized version of `baseRest` which transforms the rest array. + * + * @private + * @param {Function} func The function to apply a rest parameter to. + * @param {number} [start=func.length-1] The start position of the rest parameter. + * @param {Function} transform The rest array transform. + * @returns {Function} Returns the new function. + */ +function overRest$2(func, start, transform) { + start = nativeMax$2(start === undefined ? (func.length - 1) : start, 0); + return function() { + var args = arguments, + index = -1, + length = nativeMax$2(args.length - start, 0), + array = Array(length); + + while (++index < length) { + array[index] = args[start + index]; + } + index = -1; + var otherArgs = Array(start + 1); + while (++index < start) { + otherArgs[index] = args[index]; + } + otherArgs[start] = transform(array); + return apply(func, this, otherArgs); + }; +} + +var _overRest = overRest$2; + +var constant = constant_1, + defineProperty = _defineProperty$1, + identity$4 = identity_1; + +/** + * The base implementation of `setToString` without support for hot loop shorting. + * + * @private + * @param {Function} func The function to modify. + * @param {Function} string The `toString` result. + * @returns {Function} Returns `func`. + */ +var baseSetToString$1 = !defineProperty ? identity$4 : function(func, string) { + return defineProperty(func, 'toString', { + 'configurable': true, + 'enumerable': false, + 'value': constant(string), + 'writable': true + }); +}; + +var _baseSetToString = baseSetToString$1; + +/** Used to detect hot functions by number of calls within a span of milliseconds. */ + +var HOT_COUNT = 800, + HOT_SPAN = 16; + +/* Built-in method references for those with the same name as other `lodash` methods. */ +var nativeNow = Date.now; + +/** + * Creates a function that'll short out and invoke `identity` instead + * of `func` when it's called `HOT_COUNT` or more times in `HOT_SPAN` + * milliseconds. + * + * @private + * @param {Function} func The function to restrict. + * @returns {Function} Returns the new shortable function. + */ +function shortOut$1(func) { + var count = 0, + lastCalled = 0; + + return function() { + var stamp = nativeNow(), + remaining = HOT_SPAN - (stamp - lastCalled); + + lastCalled = stamp; + if (remaining > 0) { + if (++count >= HOT_COUNT) { + return arguments[0]; + } + } else { + count = 0; + } + return func.apply(undefined, arguments); + }; +} + +var _shortOut = shortOut$1; + +var baseSetToString = _baseSetToString, + shortOut = _shortOut; + +/** + * Sets the `toString` method of `func` to return `string`. + * + * @private + * @param {Function} func The function to modify. + * @param {Function} string The `toString` result. + * @returns {Function} Returns `func`. + */ +var setToString$2 = shortOut(baseSetToString); + +var _setToString = setToString$2; + +var identity$3 = identity_1, + overRest$1 = _overRest, + setToString$1 = _setToString; + +/** + * The base implementation of `_.rest` which doesn't validate or coerce arguments. + * + * @private + * @param {Function} func The function to apply a rest parameter to. + * @param {number} [start=func.length-1] The start position of the rest parameter. + * @returns {Function} Returns the new function. + */ +function baseRest$4(func, start) { + return setToString$1(overRest$1(func, start, identity$3), func + ''); +} + +var _baseRest = baseRest$4; + +/** + * The base implementation of `_.findIndex` and `_.findLastIndex` without + * support for iteratee shorthands. + * + * @private + * @param {Array} array The array to inspect. + * @param {Function} predicate The function invoked per iteration. + * @param {number} fromIndex The index to search from. + * @param {boolean} [fromRight] Specify iterating from right to left. + * @returns {number} Returns the index of the matched value, else `-1`. + */ + +function baseFindIndex$2(array, predicate, fromIndex, fromRight) { + var length = array.length, + index = fromIndex + (fromRight ? 1 : -1); + + while ((fromRight ? index-- : ++index < length)) { + if (predicate(array[index], index, array)) { + return index; + } + } + return -1; +} + +var _baseFindIndex = baseFindIndex$2; + +/** + * The base implementation of `_.isNaN` without support for number objects. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`. + */ + +function baseIsNaN$1(value) { + return value !== value; +} + +var _baseIsNaN = baseIsNaN$1; + +/** + * A specialized version of `_.indexOf` which performs strict equality + * comparisons of values, i.e. `===`. + * + * @private + * @param {Array} array The array to inspect. + * @param {*} value The value to search for. + * @param {number} fromIndex The index to search from. + * @returns {number} Returns the index of the matched value, else `-1`. + */ + +function strictIndexOf$1(array, value, fromIndex) { + var index = fromIndex - 1, + length = array.length; + + while (++index < length) { + if (array[index] === value) { + return index; + } + } + return -1; +} + +var _strictIndexOf = strictIndexOf$1; + +var baseFindIndex$1 = _baseFindIndex, + baseIsNaN = _baseIsNaN, + strictIndexOf = _strictIndexOf; + +/** + * The base implementation of `_.indexOf` without `fromIndex` bounds checks. + * + * @private + * @param {Array} array The array to inspect. + * @param {*} value The value to search for. + * @param {number} fromIndex The index to search from. + * @returns {number} Returns the index of the matched value, else `-1`. + */ +function baseIndexOf$1(array, value, fromIndex) { + return value === value + ? strictIndexOf(array, value, fromIndex) + : baseFindIndex$1(array, baseIsNaN, fromIndex); +} + +var _baseIndexOf = baseIndexOf$1; + +var baseIndexOf = _baseIndexOf; + +/** + * A specialized version of `_.includes` for arrays without support for + * specifying an index to search from. + * + * @private + * @param {Array} [array] The array to inspect. + * @param {*} target The value to search for. + * @returns {boolean} Returns `true` if `target` is found, else `false`. + */ +function arrayIncludes$1(array, value) { + var length = array == null ? 0 : array.length; + return !!length && baseIndexOf(array, value, 0) > -1; +} + +var _arrayIncludes = arrayIncludes$1; + +/** + * This function is like `arrayIncludes` except that it accepts a comparator. + * + * @private + * @param {Array} [array] The array to inspect. + * @param {*} target The value to search for. + * @param {Function} comparator The comparator invoked per element. + * @returns {boolean} Returns `true` if `target` is found, else `false`. + */ + +function arrayIncludesWith$1(array, value, comparator) { + var index = -1, + length = array == null ? 0 : array.length; + + while (++index < length) { + if (comparator(value, array[index])) { + return true; + } + } + return false; +} + +var _arrayIncludesWith = arrayIncludesWith$1; + +/** + * This method returns `undefined`. + * + * @static + * @memberOf _ + * @since 2.3.0 + * @category Util + * @example + * + * _.times(2, _.noop); + * // => [undefined, undefined] + */ + +function noop$1() { + // No operation performed. +} + +var noop_1 = noop$1; + +var Set$1 = _Set, + noop = noop_1, + setToArray$1 = _setToArray; + +/** Used as references for various `Number` constants. */ +var INFINITY$1 = 1 / 0; + +/** + * Creates a set object of `values`. + * + * @private + * @param {Array} values The values to add to the set. + * @returns {Object} Returns the new set. + */ +var createSet$1 = !(Set$1 && (1 / setToArray$1(new Set$1([,-0]))[1]) == INFINITY$1) ? noop : function(values) { + return new Set$1(values); +}; + +var _createSet = createSet$1; + +var SetCache = _SetCache, + arrayIncludes = _arrayIncludes, + arrayIncludesWith = _arrayIncludesWith, + cacheHas = _cacheHas, + createSet = _createSet, + setToArray = _setToArray; + +/** Used as the size to enable large array optimizations. */ +var LARGE_ARRAY_SIZE = 200; + +/** + * The base implementation of `_.uniqBy` without support for iteratee shorthands. + * + * @private + * @param {Array} array The array to inspect. + * @param {Function} [iteratee] The iteratee invoked per element. + * @param {Function} [comparator] The comparator invoked per element. + * @returns {Array} Returns the new duplicate free array. + */ +function baseUniq$1(array, iteratee, comparator) { + var index = -1, + includes = arrayIncludes, + length = array.length, + isCommon = true, + result = [], + seen = result; + + if (comparator) { + isCommon = false; + includes = arrayIncludesWith; + } + else if (length >= LARGE_ARRAY_SIZE) { + var set = iteratee ? null : createSet(array); + if (set) { + return setToArray(set); + } + isCommon = false; + includes = cacheHas; + seen = new SetCache; + } + else { + seen = iteratee ? [] : result; + } + outer: + while (++index < length) { + var value = array[index], + computed = iteratee ? iteratee(value) : value; + + value = (comparator || value !== 0) ? value : 0; + if (isCommon && computed === computed) { + var seenIndex = seen.length; + while (seenIndex--) { + if (seen[seenIndex] === computed) { + continue outer; + } + } + if (iteratee) { + seen.push(computed); + } + result.push(value); + } + else if (!includes(seen, computed, comparator)) { + if (seen !== result) { + seen.push(computed); + } + result.push(value); + } + } + return result; +} + +var _baseUniq = baseUniq$1; + +var isArrayLike$2 = isArrayLike_1, + isObjectLike$4 = isObjectLike_1; + +/** + * This method is like `_.isArrayLike` except that it also checks if `value` + * is an object. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is an array-like object, + * else `false`. + * @example + * + * _.isArrayLikeObject([1, 2, 3]); + * // => true + * + * _.isArrayLikeObject(document.body.children); + * // => true + * + * _.isArrayLikeObject('abc'); + * // => false + * + * _.isArrayLikeObject(_.noop); + * // => false + */ +function isArrayLikeObject$2(value) { + return isObjectLike$4(value) && isArrayLike$2(value); +} + +var isArrayLikeObject_1 = isArrayLikeObject$2; + +var baseFlatten$2 = _baseFlatten, + baseRest$3 = _baseRest, + baseUniq = _baseUniq, + isArrayLikeObject$1 = isArrayLikeObject_1; + +/** + * Creates an array of unique values, in order, from all given arrays using + * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero) + * for equality comparisons. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Array + * @param {...Array} [arrays] The arrays to inspect. + * @returns {Array} Returns the new array of combined values. + * @example + * + * _.union([2], [1, 2]); + * // => [2, 1] + */ +var union = baseRest$3(function(arrays) { + return baseUniq(baseFlatten$2(arrays, 1, isArrayLikeObject$1, true)); +}); + +var union_1 = union; + +var arrayMap$1 = _arrayMap; + +/** + * The base implementation of `_.values` and `_.valuesIn` which creates an + * array of `object` property values corresponding to the property names + * of `props`. + * + * @private + * @param {Object} object The object to query. + * @param {Array} props The property names to get values for. + * @returns {Object} Returns the array of property values. + */ +function baseValues$1(object, props) { + return arrayMap$1(props, function(key) { + return object[key]; + }); +} + +var _baseValues = baseValues$1; + +var baseValues = _baseValues, + keys$1 = keys_1; + +/** + * Creates an array of the own enumerable string keyed property values of `object`. + * + * **Note:** Non-object values are coerced to objects. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Object + * @param {Object} object The object to query. + * @returns {Array} Returns the array of property values. + * @example + * + * function Foo() { + * this.a = 1; + * this.b = 2; + * } + * + * Foo.prototype.c = 3; + * + * _.values(new Foo); + * // => [1, 2] (iteration order is not guaranteed) + * + * _.values('hi'); + * // => ['h', 'i'] + */ +function values(object) { + return object == null ? [] : baseValues(object, keys$1(object)); +} + +var values_1 = values; + +/* global window */ + +var lodash$1; + +if (typeof commonjsRequire === "function") { + try { + lodash$1 = { + clone: clone_1$1, + constant: constant_1, + each: each, + filter: filter_1, + has: has_1, + isArray: isArray_1, + isEmpty: isEmpty_1, + isFunction: isFunction_1, + isUndefined: isUndefined_1, + keys: keys_1, + map: map_1, + reduce: reduce_1, + size: size_1, + transform: transform_1, + union: union_1, + values: values_1 + }; + } catch (e) { + // continue regardless of error + } +} + +if (!lodash$1) { + lodash$1 = window._; +} + +var lodash_1$1 = lodash$1; + +var _$z = lodash_1$1; + +var graph = Graph$b; + +var DEFAULT_EDGE_NAME = "\x00"; +var GRAPH_NODE = "\x00"; +var EDGE_KEY_DELIM = "\x01"; + +// Implementation notes: +// +// * Node id query functions should return string ids for the nodes +// * Edge id query functions should return an "edgeObj", edge object, that is +// composed of enough information to uniquely identify an edge: {v, w, name}. +// * Internally we use an "edgeId", a stringified form of the edgeObj, to +// reference edges. This is because we need a performant way to look these +// edges up and, object properties, which have string keys, are the closest +// we're going to get to a performant hashtable in JavaScript. + +function Graph$b(opts) { + this._isDirected = _$z.has(opts, "directed") ? opts.directed : true; + this._isMultigraph = _$z.has(opts, "multigraph") ? opts.multigraph : false; + this._isCompound = _$z.has(opts, "compound") ? opts.compound : false; + + // Label for the graph itself + this._label = undefined; + + // Defaults to be set when creating a new node + this._defaultNodeLabelFn = _$z.constant(undefined); + + // Defaults to be set when creating a new edge + this._defaultEdgeLabelFn = _$z.constant(undefined); + + // v -> label + this._nodes = {}; + + if (this._isCompound) { + // v -> parent + this._parent = {}; + + // v -> children + this._children = {}; + this._children[GRAPH_NODE] = {}; + } + + // v -> edgeObj + this._in = {}; + + // u -> v -> Number + this._preds = {}; + + // v -> edgeObj + this._out = {}; + + // v -> w -> Number + this._sucs = {}; + + // e -> edgeObj + this._edgeObjs = {}; + + // e -> label + this._edgeLabels = {}; +} + +/* Number of nodes in the graph. Should only be changed by the implementation. */ +Graph$b.prototype._nodeCount = 0; + +/* Number of edges in the graph. Should only be changed by the implementation. */ +Graph$b.prototype._edgeCount = 0; + + +/* === Graph functions ========= */ + +Graph$b.prototype.isDirected = function() { + return this._isDirected; +}; + +Graph$b.prototype.isMultigraph = function() { + return this._isMultigraph; +}; + +Graph$b.prototype.isCompound = function() { + return this._isCompound; +}; + +Graph$b.prototype.setGraph = function(label) { + this._label = label; + return this; +}; + +Graph$b.prototype.graph = function() { + return this._label; +}; + + +/* === Node functions ========== */ + +Graph$b.prototype.setDefaultNodeLabel = function(newDefault) { + if (!_$z.isFunction(newDefault)) { + newDefault = _$z.constant(newDefault); + } + this._defaultNodeLabelFn = newDefault; + return this; +}; + +Graph$b.prototype.nodeCount = function() { + return this._nodeCount; +}; + +Graph$b.prototype.nodes = function() { + return _$z.keys(this._nodes); +}; + +Graph$b.prototype.sources = function() { + var self = this; + return _$z.filter(this.nodes(), function(v) { + return _$z.isEmpty(self._in[v]); + }); +}; + +Graph$b.prototype.sinks = function() { + var self = this; + return _$z.filter(this.nodes(), function(v) { + return _$z.isEmpty(self._out[v]); + }); +}; + +Graph$b.prototype.setNodes = function(vs, value) { + var args = arguments; + var self = this; + _$z.each(vs, function(v) { + if (args.length > 1) { + self.setNode(v, value); + } else { + self.setNode(v); + } + }); + return this; +}; + +Graph$b.prototype.setNode = function(v, value) { + if (_$z.has(this._nodes, v)) { + if (arguments.length > 1) { + this._nodes[v] = value; + } + return this; + } + + this._nodes[v] = arguments.length > 1 ? value : this._defaultNodeLabelFn(v); + if (this._isCompound) { + this._parent[v] = GRAPH_NODE; + this._children[v] = {}; + this._children[GRAPH_NODE][v] = true; + } + this._in[v] = {}; + this._preds[v] = {}; + this._out[v] = {}; + this._sucs[v] = {}; + ++this._nodeCount; + return this; +}; + +Graph$b.prototype.node = function(v) { + return this._nodes[v]; +}; + +Graph$b.prototype.hasNode = function(v) { + return _$z.has(this._nodes, v); +}; + +Graph$b.prototype.removeNode = function(v) { + var self = this; + if (_$z.has(this._nodes, v)) { + var removeEdge = function(e) { self.removeEdge(self._edgeObjs[e]); }; + delete this._nodes[v]; + if (this._isCompound) { + this._removeFromParentsChildList(v); + delete this._parent[v]; + _$z.each(this.children(v), function(child) { + self.setParent(child); + }); + delete this._children[v]; + } + _$z.each(_$z.keys(this._in[v]), removeEdge); + delete this._in[v]; + delete this._preds[v]; + _$z.each(_$z.keys(this._out[v]), removeEdge); + delete this._out[v]; + delete this._sucs[v]; + --this._nodeCount; + } + return this; +}; + +Graph$b.prototype.setParent = function(v, parent) { + if (!this._isCompound) { + throw new Error("Cannot set parent in a non-compound graph"); + } + + if (_$z.isUndefined(parent)) { + parent = GRAPH_NODE; + } else { + // Coerce parent to string + parent += ""; + for (var ancestor = parent; + !_$z.isUndefined(ancestor); + ancestor = this.parent(ancestor)) { + if (ancestor === v) { + throw new Error("Setting " + parent+ " as parent of " + v + + " would create a cycle"); + } + } + + this.setNode(parent); + } + + this.setNode(v); + this._removeFromParentsChildList(v); + this._parent[v] = parent; + this._children[parent][v] = true; + return this; +}; + +Graph$b.prototype._removeFromParentsChildList = function(v) { + delete this._children[this._parent[v]][v]; +}; + +Graph$b.prototype.parent = function(v) { + if (this._isCompound) { + var parent = this._parent[v]; + if (parent !== GRAPH_NODE) { + return parent; + } + } +}; + +Graph$b.prototype.children = function(v) { + if (_$z.isUndefined(v)) { + v = GRAPH_NODE; + } + + if (this._isCompound) { + var children = this._children[v]; + if (children) { + return _$z.keys(children); + } + } else if (v === GRAPH_NODE) { + return this.nodes(); + } else if (this.hasNode(v)) { + return []; + } +}; + +Graph$b.prototype.predecessors = function(v) { + var predsV = this._preds[v]; + if (predsV) { + return _$z.keys(predsV); + } +}; + +Graph$b.prototype.successors = function(v) { + var sucsV = this._sucs[v]; + if (sucsV) { + return _$z.keys(sucsV); + } +}; + +Graph$b.prototype.neighbors = function(v) { + var preds = this.predecessors(v); + if (preds) { + return _$z.union(preds, this.successors(v)); + } +}; + +Graph$b.prototype.isLeaf = function (v) { + var neighbors; + if (this.isDirected()) { + neighbors = this.successors(v); + } else { + neighbors = this.neighbors(v); + } + return neighbors.length === 0; +}; + +Graph$b.prototype.filterNodes = function(filter) { + var copy = new this.constructor({ + directed: this._isDirected, + multigraph: this._isMultigraph, + compound: this._isCompound + }); + + copy.setGraph(this.graph()); + + var self = this; + _$z.each(this._nodes, function(value, v) { + if (filter(v)) { + copy.setNode(v, value); + } + }); + + _$z.each(this._edgeObjs, function(e) { + if (copy.hasNode(e.v) && copy.hasNode(e.w)) { + copy.setEdge(e, self.edge(e)); + } + }); + + var parents = {}; + function findParent(v) { + var parent = self.parent(v); + if (parent === undefined || copy.hasNode(parent)) { + parents[v] = parent; + return parent; + } else if (parent in parents) { + return parents[parent]; + } else { + return findParent(parent); + } + } + + if (this._isCompound) { + _$z.each(copy.nodes(), function(v) { + copy.setParent(v, findParent(v)); + }); + } + + return copy; +}; + +/* === Edge functions ========== */ + +Graph$b.prototype.setDefaultEdgeLabel = function(newDefault) { + if (!_$z.isFunction(newDefault)) { + newDefault = _$z.constant(newDefault); + } + this._defaultEdgeLabelFn = newDefault; + return this; +}; + +Graph$b.prototype.edgeCount = function() { + return this._edgeCount; +}; + +Graph$b.prototype.edges = function() { + return _$z.values(this._edgeObjs); +}; + +Graph$b.prototype.setPath = function(vs, value) { + var self = this; + var args = arguments; + _$z.reduce(vs, function(v, w) { + if (args.length > 1) { + self.setEdge(v, w, value); + } else { + self.setEdge(v, w); + } + return w; + }); + return this; +}; + +/* + * setEdge(v, w, [value, [name]]) + * setEdge({ v, w, [name] }, [value]) + */ +Graph$b.prototype.setEdge = function() { + var v, w, name, value; + var valueSpecified = false; + var arg0 = arguments[0]; + + if (typeof arg0 === "object" && arg0 !== null && "v" in arg0) { + v = arg0.v; + w = arg0.w; + name = arg0.name; + if (arguments.length === 2) { + value = arguments[1]; + valueSpecified = true; + } + } else { + v = arg0; + w = arguments[1]; + name = arguments[3]; + if (arguments.length > 2) { + value = arguments[2]; + valueSpecified = true; + } + } + + v = "" + v; + w = "" + w; + if (!_$z.isUndefined(name)) { + name = "" + name; + } + + var e = edgeArgsToId(this._isDirected, v, w, name); + if (_$z.has(this._edgeLabels, e)) { + if (valueSpecified) { + this._edgeLabels[e] = value; + } + return this; + } + + if (!_$z.isUndefined(name) && !this._isMultigraph) { + throw new Error("Cannot set a named edge when isMultigraph = false"); + } + + // It didn't exist, so we need to create it. + // First ensure the nodes exist. + this.setNode(v); + this.setNode(w); + + this._edgeLabels[e] = valueSpecified ? value : this._defaultEdgeLabelFn(v, w, name); + + var edgeObj = edgeArgsToObj(this._isDirected, v, w, name); + // Ensure we add undirected edges in a consistent way. + v = edgeObj.v; + w = edgeObj.w; + + Object.freeze(edgeObj); + this._edgeObjs[e] = edgeObj; + incrementOrInitEntry(this._preds[w], v); + incrementOrInitEntry(this._sucs[v], w); + this._in[w][e] = edgeObj; + this._out[v][e] = edgeObj; + this._edgeCount++; + return this; +}; + +Graph$b.prototype.edge = function(v, w, name) { + var e = (arguments.length === 1 + ? edgeObjToId(this._isDirected, arguments[0]) + : edgeArgsToId(this._isDirected, v, w, name)); + return this._edgeLabels[e]; +}; + +Graph$b.prototype.hasEdge = function(v, w, name) { + var e = (arguments.length === 1 + ? edgeObjToId(this._isDirected, arguments[0]) + : edgeArgsToId(this._isDirected, v, w, name)); + return _$z.has(this._edgeLabels, e); +}; + +Graph$b.prototype.removeEdge = function(v, w, name) { + var e = (arguments.length === 1 + ? edgeObjToId(this._isDirected, arguments[0]) + : edgeArgsToId(this._isDirected, v, w, name)); + var edge = this._edgeObjs[e]; + if (edge) { + v = edge.v; + w = edge.w; + delete this._edgeLabels[e]; + delete this._edgeObjs[e]; + decrementOrRemoveEntry(this._preds[w], v); + decrementOrRemoveEntry(this._sucs[v], w); + delete this._in[w][e]; + delete this._out[v][e]; + this._edgeCount--; + } + return this; +}; + +Graph$b.prototype.inEdges = function(v, u) { + var inV = this._in[v]; + if (inV) { + var edges = _$z.values(inV); + if (!u) { + return edges; + } + return _$z.filter(edges, function(edge) { return edge.v === u; }); + } +}; + +Graph$b.prototype.outEdges = function(v, w) { + var outV = this._out[v]; + if (outV) { + var edges = _$z.values(outV); + if (!w) { + return edges; + } + return _$z.filter(edges, function(edge) { return edge.w === w; }); + } +}; + +Graph$b.prototype.nodeEdges = function(v, w) { + var inEdges = this.inEdges(v, w); + if (inEdges) { + return inEdges.concat(this.outEdges(v, w)); + } +}; + +function incrementOrInitEntry(map, k) { + if (map[k]) { + map[k]++; + } else { + map[k] = 1; + } +} + +function decrementOrRemoveEntry(map, k) { + if (!--map[k]) { delete map[k]; } +} + +function edgeArgsToId(isDirected, v_, w_, name) { + var v = "" + v_; + var w = "" + w_; + if (!isDirected && v > w) { + var tmp = v; + v = w; + w = tmp; + } + return v + EDGE_KEY_DELIM + w + EDGE_KEY_DELIM + + (_$z.isUndefined(name) ? DEFAULT_EDGE_NAME : name); +} + +function edgeArgsToObj(isDirected, v_, w_, name) { + var v = "" + v_; + var w = "" + w_; + if (!isDirected && v > w) { + var tmp = v; + v = w; + w = tmp; + } + var edgeObj = { v: v, w: w }; + if (name) { + edgeObj.name = name; + } + return edgeObj; +} + +function edgeObjToId(isDirected, edgeObj) { + return edgeArgsToId(isDirected, edgeObj.v, edgeObj.w, edgeObj.name); +} + +var version$1 = '2.1.8'; + +// Includes only the "core" of graphlib +var lib$2 = { + Graph: graph, + version: version$1 +}; + +var _$y = lodash_1$1; +var Graph$a = graph; + +var json = { + write: write, + read: read +}; + +function write(g) { + var json = { + options: { + directed: g.isDirected(), + multigraph: g.isMultigraph(), + compound: g.isCompound() + }, + nodes: writeNodes(g), + edges: writeEdges(g) + }; + if (!_$y.isUndefined(g.graph())) { + json.value = _$y.clone(g.graph()); + } + return json; +} + +function writeNodes(g) { + return _$y.map(g.nodes(), function(v) { + var nodeValue = g.node(v); + var parent = g.parent(v); + var node = { v: v }; + if (!_$y.isUndefined(nodeValue)) { + node.value = nodeValue; + } + if (!_$y.isUndefined(parent)) { + node.parent = parent; + } + return node; + }); +} + +function writeEdges(g) { + return _$y.map(g.edges(), function(e) { + var edgeValue = g.edge(e); + var edge = { v: e.v, w: e.w }; + if (!_$y.isUndefined(e.name)) { + edge.name = e.name; + } + if (!_$y.isUndefined(edgeValue)) { + edge.value = edgeValue; + } + return edge; + }); +} + +function read(json) { + var g = new Graph$a(json.options).setGraph(json.value); + _$y.each(json.nodes, function(entry) { + g.setNode(entry.v, entry.value); + if (entry.parent) { + g.setParent(entry.v, entry.parent); + } + }); + _$y.each(json.edges, function(entry) { + g.setEdge({ v: entry.v, w: entry.w, name: entry.name }, entry.value); + }); + return g; +} + +var _$x = lodash_1$1; + +var components_1 = components; + +function components(g) { + var visited = {}; + var cmpts = []; + var cmpt; + + function dfs(v) { + if (_$x.has(visited, v)) return; + visited[v] = true; + cmpt.push(v); + _$x.each(g.successors(v), dfs); + _$x.each(g.predecessors(v), dfs); + } + + _$x.each(g.nodes(), function(v) { + cmpt = []; + dfs(v); + if (cmpt.length) { + cmpts.push(cmpt); + } + }); + + return cmpts; +} + +var _$w = lodash_1$1; + +var priorityQueue = PriorityQueue$2; + +/** + * A min-priority queue data structure. This algorithm is derived from Cormen, + * et al., "Introduction to Algorithms". The basic idea of a min-priority + * queue is that you can efficiently (in O(1) time) get the smallest key in + * the queue. Adding and removing elements takes O(log n) time. A key can + * have its priority decreased in O(log n) time. + */ +function PriorityQueue$2() { + this._arr = []; + this._keyIndices = {}; +} + +/** + * Returns the number of elements in the queue. Takes `O(1)` time. + */ +PriorityQueue$2.prototype.size = function() { + return this._arr.length; +}; + +/** + * Returns the keys that are in the queue. Takes `O(n)` time. + */ +PriorityQueue$2.prototype.keys = function() { + return this._arr.map(function(x) { return x.key; }); +}; + +/** + * Returns `true` if **key** is in the queue and `false` if not. + */ +PriorityQueue$2.prototype.has = function(key) { + return _$w.has(this._keyIndices, key); +}; + +/** + * Returns the priority for **key**. If **key** is not present in the queue + * then this function returns `undefined`. Takes `O(1)` time. + * + * @param {Object} key + */ +PriorityQueue$2.prototype.priority = function(key) { + var index = this._keyIndices[key]; + if (index !== undefined) { + return this._arr[index].priority; + } +}; + +/** + * Returns the key for the minimum element in this queue. If the queue is + * empty this function throws an Error. Takes `O(1)` time. + */ +PriorityQueue$2.prototype.min = function() { + if (this.size() === 0) { + throw new Error("Queue underflow"); + } + return this._arr[0].key; +}; + +/** + * Inserts a new key into the priority queue. If the key already exists in + * the queue this function returns `false`; otherwise it will return `true`. + * Takes `O(n)` time. + * + * @param {Object} key the key to add + * @param {Number} priority the initial priority for the key + */ +PriorityQueue$2.prototype.add = function(key, priority) { + var keyIndices = this._keyIndices; + key = String(key); + if (!_$w.has(keyIndices, key)) { + var arr = this._arr; + var index = arr.length; + keyIndices[key] = index; + arr.push({key: key, priority: priority}); + this._decrease(index); + return true; + } + return false; +}; + +/** + * Removes and returns the smallest key in the queue. Takes `O(log n)` time. + */ +PriorityQueue$2.prototype.removeMin = function() { + this._swap(0, this._arr.length - 1); + var min = this._arr.pop(); + delete this._keyIndices[min.key]; + this._heapify(0); + return min.key; +}; + +/** + * Decreases the priority for **key** to **priority**. If the new priority is + * greater than the previous priority, this function will throw an Error. + * + * @param {Object} key the key for which to raise priority + * @param {Number} priority the new priority for the key + */ +PriorityQueue$2.prototype.decrease = function(key, priority) { + var index = this._keyIndices[key]; + if (priority > this._arr[index].priority) { + throw new Error("New priority is greater than current priority. " + + "Key: " + key + " Old: " + this._arr[index].priority + " New: " + priority); + } + this._arr[index].priority = priority; + this._decrease(index); +}; + +PriorityQueue$2.prototype._heapify = function(i) { + var arr = this._arr; + var l = 2 * i; + var r = l + 1; + var largest = i; + if (l < arr.length) { + largest = arr[l].priority < arr[largest].priority ? l : largest; + if (r < arr.length) { + largest = arr[r].priority < arr[largest].priority ? r : largest; + } + if (largest !== i) { + this._swap(i, largest); + this._heapify(largest); + } + } +}; + +PriorityQueue$2.prototype._decrease = function(index) { + var arr = this._arr; + var priority = arr[index].priority; + var parent; + while (index !== 0) { + parent = index >> 1; + if (arr[parent].priority < priority) { + break; + } + this._swap(index, parent); + index = parent; + } +}; + +PriorityQueue$2.prototype._swap = function(i, j) { + var arr = this._arr; + var keyIndices = this._keyIndices; + var origArrI = arr[i]; + var origArrJ = arr[j]; + arr[i] = origArrJ; + arr[j] = origArrI; + keyIndices[origArrJ.key] = i; + keyIndices[origArrI.key] = j; +}; + +var _$v = lodash_1$1; +var PriorityQueue$1 = priorityQueue; + +var dijkstra_1 = dijkstra$1; + +var DEFAULT_WEIGHT_FUNC$1 = _$v.constant(1); + +function dijkstra$1(g, source, weightFn, edgeFn) { + return runDijkstra(g, String(source), + weightFn || DEFAULT_WEIGHT_FUNC$1, + edgeFn || function(v) { return g.outEdges(v); }); +} + +function runDijkstra(g, source, weightFn, edgeFn) { + var results = {}; + var pq = new PriorityQueue$1(); + var v, vEntry; + + var updateNeighbors = function(edge) { + var w = edge.v !== v ? edge.v : edge.w; + var wEntry = results[w]; + var weight = weightFn(edge); + var distance = vEntry.distance + weight; + + if (weight < 0) { + throw new Error("dijkstra does not allow negative edge weights. " + + "Bad edge: " + edge + " Weight: " + weight); + } + + if (distance < wEntry.distance) { + wEntry.distance = distance; + wEntry.predecessor = v; + pq.decrease(w, distance); + } + }; + + g.nodes().forEach(function(v) { + var distance = v === source ? 0 : Number.POSITIVE_INFINITY; + results[v] = { distance: distance }; + pq.add(v, distance); + }); + + while (pq.size() > 0) { + v = pq.removeMin(); + vEntry = results[v]; + if (vEntry.distance === Number.POSITIVE_INFINITY) { + break; + } + + edgeFn(v).forEach(updateNeighbors); + } + + return results; +} + +var dijkstra = dijkstra_1; +var _$u = lodash_1$1; + +var dijkstraAll_1 = dijkstraAll; + +function dijkstraAll(g, weightFunc, edgeFunc) { + return _$u.transform(g.nodes(), function(acc, v) { + acc[v] = dijkstra(g, v, weightFunc, edgeFunc); + }, {}); +} + +var _$t = lodash_1$1; + +var tarjan_1 = tarjan$1; + +function tarjan$1(g) { + var index = 0; + var stack = []; + var visited = {}; // node id -> { onStack, lowlink, index } + var results = []; + + function dfs(v) { + var entry = visited[v] = { + onStack: true, + lowlink: index, + index: index++ + }; + stack.push(v); + + g.successors(v).forEach(function(w) { + if (!_$t.has(visited, w)) { + dfs(w); + entry.lowlink = Math.min(entry.lowlink, visited[w].lowlink); + } else if (visited[w].onStack) { + entry.lowlink = Math.min(entry.lowlink, visited[w].index); + } + }); + + if (entry.lowlink === entry.index) { + var cmpt = []; + var w; + do { + w = stack.pop(); + visited[w].onStack = false; + cmpt.push(w); + } while (v !== w); + results.push(cmpt); + } + } + + g.nodes().forEach(function(v) { + if (!_$t.has(visited, v)) { + dfs(v); + } + }); + + return results; +} + +var _$s = lodash_1$1; +var tarjan = tarjan_1; + +var findCycles_1 = findCycles; + +function findCycles(g) { + return _$s.filter(tarjan(g), function(cmpt) { + return cmpt.length > 1 || (cmpt.length === 1 && g.hasEdge(cmpt[0], cmpt[0])); + }); +} + +var _$r = lodash_1$1; + +var floydWarshall_1 = floydWarshall; + +var DEFAULT_WEIGHT_FUNC = _$r.constant(1); + +function floydWarshall(g, weightFn, edgeFn) { + return runFloydWarshall(g, + weightFn || DEFAULT_WEIGHT_FUNC, + edgeFn || function(v) { return g.outEdges(v); }); +} + +function runFloydWarshall(g, weightFn, edgeFn) { + var results = {}; + var nodes = g.nodes(); + + nodes.forEach(function(v) { + results[v] = {}; + results[v][v] = { distance: 0 }; + nodes.forEach(function(w) { + if (v !== w) { + results[v][w] = { distance: Number.POSITIVE_INFINITY }; + } + }); + edgeFn(v).forEach(function(edge) { + var w = edge.v === v ? edge.w : edge.v; + var d = weightFn(edge); + results[v][w] = { distance: d, predecessor: v }; + }); + }); + + nodes.forEach(function(k) { + var rowK = results[k]; + nodes.forEach(function(i) { + var rowI = results[i]; + nodes.forEach(function(j) { + var ik = rowI[k]; + var kj = rowK[j]; + var ij = rowI[j]; + var altDistance = ik.distance + kj.distance; + if (altDistance < ij.distance) { + ij.distance = altDistance; + ij.predecessor = kj.predecessor; + } + }); + }); + }); + + return results; +} + +var _$q = lodash_1$1; + +var topsort_1 = topsort$1; +topsort$1.CycleException = CycleException; + +function topsort$1(g) { + var visited = {}; + var stack = {}; + var results = []; + + function visit(node) { + if (_$q.has(stack, node)) { + throw new CycleException(); + } + + if (!_$q.has(visited, node)) { + stack[node] = true; + visited[node] = true; + _$q.each(g.predecessors(node), visit); + delete stack[node]; + results.push(node); + } + } + + _$q.each(g.sinks(), visit); + + if (_$q.size(visited) !== g.nodeCount()) { + throw new CycleException(); + } + + return results; +} + +function CycleException() {} +CycleException.prototype = new Error(); // must be an instance of Error to pass testing + +var topsort = topsort_1; + +var isAcyclic_1 = isAcyclic; + +function isAcyclic(g) { + try { + topsort(g); + } catch (e) { + if (e instanceof topsort.CycleException) { + return false; + } + throw e; + } + return true; +} + +var _$p = lodash_1$1; + +var dfs_1 = dfs$3; + +/* + * A helper that preforms a pre- or post-order traversal on the input graph + * and returns the nodes in the order they were visited. If the graph is + * undirected then this algorithm will navigate using neighbors. If the graph + * is directed then this algorithm will navigate using successors. + * + * Order must be one of "pre" or "post". + */ +function dfs$3(g, vs, order) { + if (!_$p.isArray(vs)) { + vs = [vs]; + } + + var navigation = (g.isDirected() ? g.successors : g.neighbors).bind(g); + + var acc = []; + var visited = {}; + _$p.each(vs, function(v) { + if (!g.hasNode(v)) { + throw new Error("Graph does not have node: " + v); + } + + doDfs(g, v, order === "post", visited, navigation, acc); + }); + return acc; +} + +function doDfs(g, v, postorder, visited, navigation, acc) { + if (!_$p.has(visited, v)) { + visited[v] = true; + + if (!postorder) { acc.push(v); } + _$p.each(navigation(v), function(w) { + doDfs(g, w, postorder, visited, navigation, acc); + }); + if (postorder) { acc.push(v); } + } +} + +var dfs$2 = dfs_1; + +var postorder_1 = postorder$2; + +function postorder$2(g, vs) { + return dfs$2(g, vs, "post"); +} + +var dfs$1 = dfs_1; + +var preorder_1 = preorder$1; + +function preorder$1(g, vs) { + return dfs$1(g, vs, "pre"); +} + +var _$o = lodash_1$1; +var Graph$9 = graph; +var PriorityQueue = priorityQueue; + +var prim_1 = prim; + +function prim(g, weightFunc) { + var result = new Graph$9(); + var parents = {}; + var pq = new PriorityQueue(); + var v; + + function updateNeighbors(edge) { + var w = edge.v === v ? edge.w : edge.v; + var pri = pq.priority(w); + if (pri !== undefined) { + var edgeWeight = weightFunc(edge); + if (edgeWeight < pri) { + parents[w] = v; + pq.decrease(w, edgeWeight); + } + } + } + + if (g.nodeCount() === 0) { + return result; + } + + _$o.each(g.nodes(), function(v) { + pq.add(v, Number.POSITIVE_INFINITY); + result.setNode(v); + }); + + // Start from an arbitrary node + pq.decrease(g.nodes()[0], 0); + + var init = false; + while (pq.size() > 0) { + v = pq.removeMin(); + if (_$o.has(parents, v)) { + result.setEdge(v, parents[v]); + } else if (init) { + throw new Error("Input graph is not connected: " + g); + } else { + init = true; + } + + g.nodeEdges(v).forEach(updateNeighbors); + } + + return result; +} + +var alg = { + components: components_1, + dijkstra: dijkstra_1, + dijkstraAll: dijkstraAll_1, + findCycles: findCycles_1, + floydWarshall: floydWarshall_1, + isAcyclic: isAcyclic_1, + postorder: postorder_1, + preorder: preorder_1, + prim: prim_1, + tarjan: tarjan_1, + topsort: topsort_1 +}; + +/** + * Copyright (c) 2014, Chris Pettitt + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * 3. Neither the name of the copyright holder nor the names of its contributors + * may be used to endorse or promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +var lib$1 = lib$2; + +var graphlib$1 = { + Graph: lib$1.Graph, + json: json, + alg: alg, + version: lib$1.version +}; + +/* global window */ + +var graphlib; + +if (typeof commonjsRequire === "function") { + try { + graphlib = graphlib$1; + } catch (e) { + // continue regardless of error + } +} + +if (!graphlib) { + graphlib = window.graphlib; +} + +var graphlib_1 = graphlib; + +var baseClone = _baseClone; + +/** Used to compose bitmasks for cloning. */ +var CLONE_DEEP_FLAG = 1, + CLONE_SYMBOLS_FLAG = 4; + +/** + * This method is like `_.clone` except that it recursively clones `value`. + * + * @static + * @memberOf _ + * @since 1.0.0 + * @category Lang + * @param {*} value The value to recursively clone. + * @returns {*} Returns the deep cloned value. + * @see _.clone + * @example + * + * var objects = [{ 'a': 1 }, { 'b': 2 }]; + * + * var deep = _.cloneDeep(objects); + * console.log(deep[0] === objects[0]); + * // => false + */ +function cloneDeep(value) { + return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG); +} + +var cloneDeep_1 = cloneDeep; + +var eq$2 = eq_1, + isArrayLike$1 = isArrayLike_1, + isIndex$1 = _isIndex, + isObject$5 = isObject_1; + +/** + * Checks if the given arguments are from an iteratee call. + * + * @private + * @param {*} value The potential iteratee value argument. + * @param {*} index The potential iteratee index or key argument. + * @param {*} object The potential iteratee object argument. + * @returns {boolean} Returns `true` if the arguments are from an iteratee call, + * else `false`. + */ +function isIterateeCall$4(value, index, object) { + if (!isObject$5(object)) { + return false; + } + var type = typeof index; + if (type == 'number' + ? (isArrayLike$1(object) && isIndex$1(index, object.length)) + : (type == 'string' && index in object) + ) { + return eq$2(object[index], value); + } + return false; +} + +var _isIterateeCall = isIterateeCall$4; + +var baseRest$2 = _baseRest, + eq$1 = eq_1, + isIterateeCall$3 = _isIterateeCall, + keysIn$3 = keysIn_1; + +/** Used for built-in method references. */ +var objectProto$4 = Object.prototype; + +/** Used to check objects for own properties. */ +var hasOwnProperty$1 = objectProto$4.hasOwnProperty; + +/** + * Assigns own and inherited enumerable string keyed properties of source + * objects to the destination object for all destination properties that + * resolve to `undefined`. Source objects are applied from left to right. + * Once a property is set, additional values of the same property are ignored. + * + * **Note:** This method mutates `object`. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Object + * @param {Object} object The destination object. + * @param {...Object} [sources] The source objects. + * @returns {Object} Returns `object`. + * @see _.defaultsDeep + * @example + * + * _.defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 }); + * // => { 'a': 1, 'b': 2 } + */ +var defaults = baseRest$2(function(object, sources) { + object = Object(object); + + var index = -1; + var length = sources.length; + var guard = length > 2 ? sources[2] : undefined; + + if (guard && isIterateeCall$3(sources[0], sources[1], guard)) { + length = 1; + } + + while (++index < length) { + var source = sources[index]; + var props = keysIn$3(source); + var propsIndex = -1; + var propsLength = props.length; + + while (++propsIndex < propsLength) { + var key = props[propsIndex]; + var value = object[key]; + + if (value === undefined || + (eq$1(value, objectProto$4[key]) && !hasOwnProperty$1.call(object, key))) { + object[key] = source[key]; + } + } + } + + return object; +}); + +var defaults_1 = defaults; + +var baseIteratee$4 = _baseIteratee, + isArrayLike = isArrayLike_1, + keys = keys_1; + +/** + * Creates a `_.find` or `_.findLast` function. + * + * @private + * @param {Function} findIndexFunc The function to find the collection index. + * @returns {Function} Returns the new find function. + */ +function createFind$1(findIndexFunc) { + return function(collection, predicate, fromIndex) { + var iterable = Object(collection); + if (!isArrayLike(collection)) { + var iteratee = baseIteratee$4(predicate); + collection = keys(collection); + predicate = function(key) { return iteratee(iterable[key], key, iterable); }; + } + var index = findIndexFunc(collection, predicate, fromIndex); + return index > -1 ? iterable[iteratee ? collection[index] : index] : undefined; + }; +} + +var _createFind = createFind$1; + +/** Used to match a single whitespace character. */ + +var reWhitespace = /\s/; + +/** + * Used by `_.trim` and `_.trimEnd` to get the index of the last non-whitespace + * character of `string`. + * + * @private + * @param {string} string The string to inspect. + * @returns {number} Returns the index of the last non-whitespace character. + */ +function trimmedEndIndex$1(string) { + var index = string.length; + + while (index-- && reWhitespace.test(string.charAt(index))) {} + return index; +} + +var _trimmedEndIndex = trimmedEndIndex$1; + +var trimmedEndIndex = _trimmedEndIndex; + +/** Used to match leading whitespace. */ +var reTrimStart = /^\s+/; + +/** + * The base implementation of `_.trim`. + * + * @private + * @param {string} string The string to trim. + * @returns {string} Returns the trimmed string. + */ +function baseTrim$1(string) { + return string + ? string.slice(0, trimmedEndIndex(string) + 1).replace(reTrimStart, '') + : string; +} + +var _baseTrim = baseTrim$1; + +var baseTrim = _baseTrim, + isObject$4 = isObject_1, + isSymbol$2 = isSymbol_1; + +/** Used as references for various `Number` constants. */ +var NAN = 0 / 0; + +/** Used to detect bad signed hexadecimal string values. */ +var reIsBadHex = /^[-+]0x[0-9a-f]+$/i; + +/** Used to detect binary string values. */ +var reIsBinary = /^0b[01]+$/i; + +/** Used to detect octal string values. */ +var reIsOctal = /^0o[0-7]+$/i; + +/** Built-in method references without a dependency on `root`. */ +var freeParseInt = parseInt; + +/** + * Converts `value` to a number. + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to process. + * @returns {number} Returns the number. + * @example + * + * _.toNumber(3.2); + * // => 3.2 + * + * _.toNumber(Number.MIN_VALUE); + * // => 5e-324 + * + * _.toNumber(Infinity); + * // => Infinity + * + * _.toNumber('3.2'); + * // => 3.2 + */ +function toNumber$1(value) { + if (typeof value == 'number') { + return value; + } + if (isSymbol$2(value)) { + return NAN; + } + if (isObject$4(value)) { + var other = typeof value.valueOf == 'function' ? value.valueOf() : value; + value = isObject$4(other) ? (other + '') : other; + } + if (typeof value != 'string') { + return value === 0 ? value : +value; + } + value = baseTrim(value); + var isBinary = reIsBinary.test(value); + return (isBinary || reIsOctal.test(value)) + ? freeParseInt(value.slice(2), isBinary ? 2 : 8) + : (reIsBadHex.test(value) ? NAN : +value); +} + +var toNumber_1 = toNumber$1; + +var toNumber = toNumber_1; + +/** Used as references for various `Number` constants. */ +var INFINITY = 1 / 0, + MAX_INTEGER = 1.7976931348623157e+308; + +/** + * Converts `value` to a finite number. + * + * @static + * @memberOf _ + * @since 4.12.0 + * @category Lang + * @param {*} value The value to convert. + * @returns {number} Returns the converted number. + * @example + * + * _.toFinite(3.2); + * // => 3.2 + * + * _.toFinite(Number.MIN_VALUE); + * // => 5e-324 + * + * _.toFinite(Infinity); + * // => 1.7976931348623157e+308 + * + * _.toFinite('3.2'); + * // => 3.2 + */ +function toFinite$2(value) { + if (!value) { + return value === 0 ? value : 0; + } + value = toNumber(value); + if (value === INFINITY || value === -INFINITY) { + var sign = (value < 0 ? -1 : 1); + return sign * MAX_INTEGER; + } + return value === value ? value : 0; +} + +var toFinite_1 = toFinite$2; + +var toFinite$1 = toFinite_1; + +/** + * Converts `value` to an integer. + * + * **Note:** This method is loosely based on + * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger). + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Lang + * @param {*} value The value to convert. + * @returns {number} Returns the converted integer. + * @example + * + * _.toInteger(3.2); + * // => 3 + * + * _.toInteger(Number.MIN_VALUE); + * // => 0 + * + * _.toInteger(Infinity); + * // => 1.7976931348623157e+308 + * + * _.toInteger('3.2'); + * // => 3 + */ +function toInteger$1(value) { + var result = toFinite$1(value), + remainder = result % 1; + + return result === result ? (remainder ? result - remainder : result) : 0; +} + +var toInteger_1 = toInteger$1; + +var baseFindIndex = _baseFindIndex, + baseIteratee$3 = _baseIteratee, + toInteger = toInteger_1; + +/* Built-in method references for those with the same name as other `lodash` methods. */ +var nativeMax$1 = Math.max; + +/** + * This method is like `_.find` except that it returns the index of the first + * element `predicate` returns truthy for instead of the element itself. + * + * @static + * @memberOf _ + * @since 1.1.0 + * @category Array + * @param {Array} array The array to inspect. + * @param {Function} [predicate=_.identity] The function invoked per iteration. + * @param {number} [fromIndex=0] The index to search from. + * @returns {number} Returns the index of the found element, else `-1`. + * @example + * + * var users = [ + * { 'user': 'barney', 'active': false }, + * { 'user': 'fred', 'active': false }, + * { 'user': 'pebbles', 'active': true } + * ]; + * + * _.findIndex(users, function(o) { return o.user == 'barney'; }); + * // => 0 + * + * // The `_.matches` iteratee shorthand. + * _.findIndex(users, { 'user': 'fred', 'active': false }); + * // => 1 + * + * // The `_.matchesProperty` iteratee shorthand. + * _.findIndex(users, ['active', false]); + * // => 0 + * + * // The `_.property` iteratee shorthand. + * _.findIndex(users, 'active'); + * // => 2 + */ +function findIndex$1(array, predicate, fromIndex) { + var length = array == null ? 0 : array.length; + if (!length) { + return -1; + } + var index = fromIndex == null ? 0 : toInteger(fromIndex); + if (index < 0) { + index = nativeMax$1(length + index, 0); + } + return baseFindIndex(array, baseIteratee$3(predicate), index); +} + +var findIndex_1 = findIndex$1; + +var createFind = _createFind, + findIndex = findIndex_1; + +/** + * Iterates over elements of `collection`, returning the first element + * `predicate` returns truthy for. The predicate is invoked with three + * arguments: (value, index|key, collection). + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Collection + * @param {Array|Object} collection The collection to inspect. + * @param {Function} [predicate=_.identity] The function invoked per iteration. + * @param {number} [fromIndex=0] The index to search from. + * @returns {*} Returns the matched element, else `undefined`. + * @example + * + * var users = [ + * { 'user': 'barney', 'age': 36, 'active': true }, + * { 'user': 'fred', 'age': 40, 'active': false }, + * { 'user': 'pebbles', 'age': 1, 'active': true } + * ]; + * + * _.find(users, function(o) { return o.age < 40; }); + * // => object for 'barney' + * + * // The `_.matches` iteratee shorthand. + * _.find(users, { 'age': 1, 'active': true }); + * // => object for 'pebbles' + * + * // The `_.matchesProperty` iteratee shorthand. + * _.find(users, ['active', false]); + * // => object for 'fred' + * + * // The `_.property` iteratee shorthand. + * _.find(users, 'active'); + * // => object for 'barney' + */ +var find = createFind(findIndex); + +var find_1 = find; + +var baseFlatten$1 = _baseFlatten; + +/** + * Flattens `array` a single level deep. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Array + * @param {Array} array The array to flatten. + * @returns {Array} Returns the new flattened array. + * @example + * + * _.flatten([1, [2, [3, [4]], 5]]); + * // => [1, 2, [3, [4]], 5] + */ +function flatten$1(array) { + var length = array == null ? 0 : array.length; + return length ? baseFlatten$1(array, 1) : []; +} + +var flatten_1 = flatten$1; + +var baseFor$1 = _baseFor, + castFunction = _castFunction, + keysIn$2 = keysIn_1; + +/** + * Iterates over own and inherited enumerable string keyed properties of an + * object and invokes `iteratee` for each property. The iteratee is invoked + * with three arguments: (value, key, object). Iteratee functions may exit + * iteration early by explicitly returning `false`. + * + * @static + * @memberOf _ + * @since 0.3.0 + * @category Object + * @param {Object} object The object to iterate over. + * @param {Function} [iteratee=_.identity] The function invoked per iteration. + * @returns {Object} Returns `object`. + * @see _.forInRight + * @example + * + * function Foo() { + * this.a = 1; + * this.b = 2; + * } + * + * Foo.prototype.c = 3; + * + * _.forIn(new Foo, function(value, key) { + * console.log(key); + * }); + * // => Logs 'a', 'b', then 'c' (iteration order is not guaranteed). + */ +function forIn(object, iteratee) { + return object == null + ? object + : baseFor$1(object, castFunction(iteratee), keysIn$2); +} + +var forIn_1 = forIn; + +/** + * Gets the last element of `array`. + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Array + * @param {Array} array The array to query. + * @returns {*} Returns the last element of `array`. + * @example + * + * _.last([1, 2, 3]); + * // => 3 + */ + +function last(array) { + var length = array == null ? 0 : array.length; + return length ? array[length - 1] : undefined; +} + +var last_1 = last; + +var baseAssignValue$1 = _baseAssignValue, + baseForOwn = _baseForOwn, + baseIteratee$2 = _baseIteratee; + +/** + * Creates an object with the same keys as `object` and values generated + * by running each own enumerable string keyed property of `object` thru + * `iteratee`. The iteratee is invoked with three arguments: + * (value, key, object). + * + * @static + * @memberOf _ + * @since 2.4.0 + * @category Object + * @param {Object} object The object to iterate over. + * @param {Function} [iteratee=_.identity] The function invoked per iteration. + * @returns {Object} Returns the new mapped object. + * @see _.mapKeys + * @example + * + * var users = { + * 'fred': { 'user': 'fred', 'age': 40 }, + * 'pebbles': { 'user': 'pebbles', 'age': 1 } + * }; + * + * _.mapValues(users, function(o) { return o.age; }); + * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed) + * + * // The `_.property` iteratee shorthand. + * _.mapValues(users, 'age'); + * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed) + */ +function mapValues(object, iteratee) { + var result = {}; + iteratee = baseIteratee$2(iteratee); + + baseForOwn(object, function(value, key, object) { + baseAssignValue$1(result, key, iteratee(value, key, object)); + }); + return result; +} + +var mapValues_1 = mapValues; + +var isSymbol$1 = isSymbol_1; + +/** + * The base implementation of methods like `_.max` and `_.min` which accepts a + * `comparator` to determine the extremum value. + * + * @private + * @param {Array} array The array to iterate over. + * @param {Function} iteratee The iteratee invoked per iteration. + * @param {Function} comparator The comparator used to compare values. + * @returns {*} Returns the extremum value. + */ +function baseExtremum$3(array, iteratee, comparator) { + var index = -1, + length = array.length; + + while (++index < length) { + var value = array[index], + current = iteratee(value); + + if (current != null && (computed === undefined + ? (current === current && !isSymbol$1(current)) + : comparator(current, computed) + )) { + var computed = current, + result = value; + } + } + return result; +} + +var _baseExtremum = baseExtremum$3; + +/** + * The base implementation of `_.gt` which doesn't coerce arguments. + * + * @private + * @param {*} value The value to compare. + * @param {*} other The other value to compare. + * @returns {boolean} Returns `true` if `value` is greater than `other`, + * else `false`. + */ + +function baseGt$1(value, other) { + return value > other; +} + +var _baseGt = baseGt$1; + +var baseExtremum$2 = _baseExtremum, + baseGt = _baseGt, + identity$2 = identity_1; + +/** + * Computes the maximum value of `array`. If `array` is empty or falsey, + * `undefined` is returned. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Math + * @param {Array} array The array to iterate over. + * @returns {*} Returns the maximum value. + * @example + * + * _.max([4, 2, 8, 6]); + * // => 8 + * + * _.max([]); + * // => undefined + */ +function max$4(array) { + return (array && array.length) + ? baseExtremum$2(array, identity$2, baseGt) + : undefined; +} + +var max_1$1 = max$4; + +var baseAssignValue = _baseAssignValue, + eq = eq_1; + +/** + * This function is like `assignValue` except that it doesn't assign + * `undefined` values. + * + * @private + * @param {Object} object The object to modify. + * @param {string} key The key of the property to assign. + * @param {*} value The value to assign. + */ +function assignMergeValue$2(object, key, value) { + if ((value !== undefined && !eq(object[key], value)) || + (value === undefined && !(key in object))) { + baseAssignValue(object, key, value); + } +} + +var _assignMergeValue = assignMergeValue$2; + +var baseGetTag = _baseGetTag, + getPrototype = _getPrototype, + isObjectLike$3 = isObjectLike_1; + +/** `Object#toString` result references. */ +var objectTag$3 = '[object Object]'; + +/** Used for built-in method references. */ +var funcProto = Function.prototype, + objectProto$3 = Object.prototype; + +/** Used to resolve the decompiled source of functions. */ +var funcToString = funcProto.toString; + +/** Used to check objects for own properties. */ +var hasOwnProperty = objectProto$3.hasOwnProperty; + +/** Used to infer the `Object` constructor. */ +var objectCtorString = funcToString.call(Object); + +/** + * Checks if `value` is a plain object, that is, an object created by the + * `Object` constructor or one with a `[[Prototype]]` of `null`. + * + * @static + * @memberOf _ + * @since 0.8.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a plain object, else `false`. + * @example + * + * function Foo() { + * this.a = 1; + * } + * + * _.isPlainObject(new Foo); + * // => false + * + * _.isPlainObject([1, 2, 3]); + * // => false + * + * _.isPlainObject({ 'x': 0, 'y': 0 }); + * // => true + * + * _.isPlainObject(Object.create(null)); + * // => true + */ +function isPlainObject$1(value) { + if (!isObjectLike$3(value) || baseGetTag(value) != objectTag$3) { + return false; + } + var proto = getPrototype(value); + if (proto === null) { + return true; + } + var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor; + return typeof Ctor == 'function' && Ctor instanceof Ctor && + funcToString.call(Ctor) == objectCtorString; +} + +var isPlainObject_1 = isPlainObject$1; + +/** + * Gets the value at `key`, unless `key` is "__proto__" or "constructor". + * + * @private + * @param {Object} object The object to query. + * @param {string} key The key of the property to get. + * @returns {*} Returns the property value. + */ + +function safeGet$2(object, key) { + if (key === 'constructor' && typeof object[key] === 'function') { + return; + } + + if (key == '__proto__') { + return; + } + + return object[key]; +} + +var _safeGet = safeGet$2; + +var copyObject = _copyObject, + keysIn$1 = keysIn_1; + +/** + * Converts `value` to a plain object flattening inherited enumerable string + * keyed properties of `value` to own properties of the plain object. + * + * @static + * @memberOf _ + * @since 3.0.0 + * @category Lang + * @param {*} value The value to convert. + * @returns {Object} Returns the converted plain object. + * @example + * + * function Foo() { + * this.b = 2; + * } + * + * Foo.prototype.c = 3; + * + * _.assign({ 'a': 1 }, new Foo); + * // => { 'a': 1, 'b': 2 } + * + * _.assign({ 'a': 1 }, _.toPlainObject(new Foo)); + * // => { 'a': 1, 'b': 2, 'c': 3 } + */ +function toPlainObject$1(value) { + return copyObject(value, keysIn$1(value)); +} + +var toPlainObject_1 = toPlainObject$1; + +var assignMergeValue$1 = _assignMergeValue, + cloneBuffer = _cloneBuffer.exports, + cloneTypedArray = _cloneTypedArray, + copyArray = _copyArray, + initCloneObject = _initCloneObject, + isArguments = isArguments_1, + isArray$2 = isArray_1, + isArrayLikeObject = isArrayLikeObject_1, + isBuffer = isBuffer$6.exports, + isFunction = isFunction_1, + isObject$3 = isObject_1, + isPlainObject = isPlainObject_1, + isTypedArray$3 = isTypedArray_1, + safeGet$1 = _safeGet, + toPlainObject = toPlainObject_1; + +/** + * A specialized version of `baseMerge` for arrays and objects which performs + * deep merges and tracks traversed objects enabling objects with circular + * references to be merged. + * + * @private + * @param {Object} object The destination object. + * @param {Object} source The source object. + * @param {string} key The key of the value to merge. + * @param {number} srcIndex The index of `source`. + * @param {Function} mergeFunc The function to merge values. + * @param {Function} [customizer] The function to customize assigned values. + * @param {Object} [stack] Tracks traversed source values and their merged + * counterparts. + */ +function baseMergeDeep$1(object, source, key, srcIndex, mergeFunc, customizer, stack) { + var objValue = safeGet$1(object, key), + srcValue = safeGet$1(source, key), + stacked = stack.get(srcValue); + + if (stacked) { + assignMergeValue$1(object, key, stacked); + return; + } + var newValue = customizer + ? customizer(objValue, srcValue, (key + ''), object, source, stack) + : undefined; + + var isCommon = newValue === undefined; + + if (isCommon) { + var isArr = isArray$2(srcValue), + isBuff = !isArr && isBuffer(srcValue), + isTyped = !isArr && !isBuff && isTypedArray$3(srcValue); + + newValue = srcValue; + if (isArr || isBuff || isTyped) { + if (isArray$2(objValue)) { + newValue = objValue; + } + else if (isArrayLikeObject(objValue)) { + newValue = copyArray(objValue); + } + else if (isBuff) { + isCommon = false; + newValue = cloneBuffer(srcValue, true); + } + else if (isTyped) { + isCommon = false; + newValue = cloneTypedArray(srcValue, true); + } + else { + newValue = []; + } + } + else if (isPlainObject(srcValue) || isArguments(srcValue)) { + newValue = objValue; + if (isArguments(objValue)) { + newValue = toPlainObject(objValue); + } + else if (!isObject$3(objValue) || isFunction(objValue)) { + newValue = initCloneObject(srcValue); + } + } + else { + isCommon = false; + } + } + if (isCommon) { + // Recursively merge objects and arrays (susceptible to call stack limits). + stack.set(srcValue, newValue); + mergeFunc(newValue, srcValue, srcIndex, customizer, stack); + stack['delete'](srcValue); + } + assignMergeValue$1(object, key, newValue); +} + +var _baseMergeDeep = baseMergeDeep$1; + +var Stack = _Stack, + assignMergeValue = _assignMergeValue, + baseFor = _baseFor, + baseMergeDeep = _baseMergeDeep, + isObject$2 = isObject_1, + keysIn = keysIn_1, + safeGet = _safeGet; + +/** + * The base implementation of `_.merge` without support for multiple sources. + * + * @private + * @param {Object} object The destination object. + * @param {Object} source The source object. + * @param {number} srcIndex The index of `source`. + * @param {Function} [customizer] The function to customize merged values. + * @param {Object} [stack] Tracks traversed source values and their merged + * counterparts. + */ +function baseMerge$1(object, source, srcIndex, customizer, stack) { + if (object === source) { + return; + } + baseFor(source, function(srcValue, key) { + stack || (stack = new Stack); + if (isObject$2(srcValue)) { + baseMergeDeep(object, source, key, srcIndex, baseMerge$1, customizer, stack); + } + else { + var newValue = customizer + ? customizer(safeGet(object, key), srcValue, (key + ''), object, source, stack) + : undefined; + + if (newValue === undefined) { + newValue = srcValue; + } + assignMergeValue(object, key, newValue); + } + }, keysIn); +} + +var _baseMerge = baseMerge$1; + +var baseRest$1 = _baseRest, + isIterateeCall$2 = _isIterateeCall; + +/** + * Creates a function like `_.assign`. + * + * @private + * @param {Function} assigner The function to assign values. + * @returns {Function} Returns the new assigner function. + */ +function createAssigner$1(assigner) { + return baseRest$1(function(object, sources) { + var index = -1, + length = sources.length, + customizer = length > 1 ? sources[length - 1] : undefined, + guard = length > 2 ? sources[2] : undefined; + + customizer = (assigner.length > 3 && typeof customizer == 'function') + ? (length--, customizer) + : undefined; + + if (guard && isIterateeCall$2(sources[0], sources[1], guard)) { + customizer = length < 3 ? undefined : customizer; + length = 1; + } + object = Object(object); + while (++index < length) { + var source = sources[index]; + if (source) { + assigner(object, source, index, customizer); + } + } + return object; + }); +} + +var _createAssigner = createAssigner$1; + +var baseMerge = _baseMerge, + createAssigner = _createAssigner; + +/** + * This method is like `_.assign` except that it recursively merges own and + * inherited enumerable string keyed properties of source objects into the + * destination object. Source properties that resolve to `undefined` are + * skipped if a destination value exists. Array and plain object properties + * are merged recursively. Other objects and value types are overridden by + * assignment. Source objects are applied from left to right. Subsequent + * sources overwrite property assignments of previous sources. + * + * **Note:** This method mutates `object`. + * + * @static + * @memberOf _ + * @since 0.5.0 + * @category Object + * @param {Object} object The destination object. + * @param {...Object} [sources] The source objects. + * @returns {Object} Returns `object`. + * @example + * + * var object = { + * 'a': [{ 'b': 2 }, { 'd': 4 }] + * }; + * + * var other = { + * 'a': [{ 'c': 3 }, { 'e': 5 }] + * }; + * + * _.merge(object, other); + * // => { 'a': [{ 'b': 2, 'c': 3 }, { 'd': 4, 'e': 5 }] } + */ +var merge$1 = createAssigner(function(object, source, srcIndex) { + baseMerge(object, source, srcIndex); +}); + +var merge_1 = merge$1; + +/** + * The base implementation of `_.lt` which doesn't coerce arguments. + * + * @private + * @param {*} value The value to compare. + * @param {*} other The other value to compare. + * @returns {boolean} Returns `true` if `value` is less than `other`, + * else `false`. + */ + +function baseLt$2(value, other) { + return value < other; +} + +var _baseLt = baseLt$2; + +var baseExtremum$1 = _baseExtremum, + baseLt$1 = _baseLt, + identity$1 = identity_1; + +/** + * Computes the minimum value of `array`. If `array` is empty or falsey, + * `undefined` is returned. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Math + * @param {Array} array The array to iterate over. + * @returns {*} Returns the minimum value. + * @example + * + * _.min([4, 2, 8, 6]); + * // => 2 + * + * _.min([]); + * // => undefined + */ +function min$3(array) { + return (array && array.length) + ? baseExtremum$1(array, identity$1, baseLt$1) + : undefined; +} + +var min_1$1 = min$3; + +var baseExtremum = _baseExtremum, + baseIteratee$1 = _baseIteratee, + baseLt = _baseLt; + +/** + * This method is like `_.min` except that it accepts `iteratee` which is + * invoked for each element in `array` to generate the criterion by which + * the value is ranked. The iteratee is invoked with one argument: (value). + * + * @static + * @memberOf _ + * @since 4.0.0 + * @category Math + * @param {Array} array The array to iterate over. + * @param {Function} [iteratee=_.identity] The iteratee invoked per element. + * @returns {*} Returns the minimum value. + * @example + * + * var objects = [{ 'n': 1 }, { 'n': 2 }]; + * + * _.minBy(objects, function(o) { return o.n; }); + * // => { 'n': 1 } + * + * // The `_.property` iteratee shorthand. + * _.minBy(objects, 'n'); + * // => { 'n': 1 } + */ +function minBy(array, iteratee) { + return (array && array.length) + ? baseExtremum(array, baseIteratee$1(iteratee), baseLt) + : undefined; +} + +var minBy_1 = minBy; + +var root = _root; + +/** + * Gets the timestamp of the number of milliseconds that have elapsed since + * the Unix epoch (1 January 1970 00:00:00 UTC). + * + * @static + * @memberOf _ + * @since 2.4.0 + * @category Date + * @returns {number} Returns the timestamp. + * @example + * + * _.defer(function(stamp) { + * console.log(_.now() - stamp); + * }, _.now()); + * // => Logs the number of milliseconds it took for the deferred invocation. + */ +var now = function() { + return root.Date.now(); +}; + +var now_1 = now; + +var assignValue$1 = _assignValue, + castPath$1 = _castPath, + isIndex = _isIndex, + isObject$1 = isObject_1, + toKey = _toKey; + +/** + * The base implementation of `_.set`. + * + * @private + * @param {Object} object The object to modify. + * @param {Array|string} path The path of the property to set. + * @param {*} value The value to set. + * @param {Function} [customizer] The function to customize path creation. + * @returns {Object} Returns `object`. + */ +function baseSet$1(object, path, value, customizer) { + if (!isObject$1(object)) { + return object; + } + path = castPath$1(path, object); + + var index = -1, + length = path.length, + lastIndex = length - 1, + nested = object; + + while (nested != null && ++index < length) { + var key = toKey(path[index]), + newValue = value; + + if (key === '__proto__' || key === 'constructor' || key === 'prototype') { + return object; + } + + if (index != lastIndex) { + var objValue = nested[key]; + newValue = customizer ? customizer(objValue, key, nested) : undefined; + if (newValue === undefined) { + newValue = isObject$1(objValue) + ? objValue + : (isIndex(path[index + 1]) ? [] : {}); + } + } + assignValue$1(nested, key, newValue); + nested = nested[key]; + } + return object; +} + +var _baseSet = baseSet$1; + +var baseGet$1 = _baseGet, + baseSet = _baseSet, + castPath = _castPath; + +/** + * The base implementation of `_.pickBy` without support for iteratee shorthands. + * + * @private + * @param {Object} object The source object. + * @param {string[]} paths The property paths to pick. + * @param {Function} predicate The function invoked per property. + * @returns {Object} Returns the new object. + */ +function basePickBy$1(object, paths, predicate) { + var index = -1, + length = paths.length, + result = {}; + + while (++index < length) { + var path = paths[index], + value = baseGet$1(object, path); + + if (predicate(value, path)) { + baseSet(result, castPath(path, object), value); + } + } + return result; +} + +var _basePickBy = basePickBy$1; + +var basePickBy = _basePickBy, + hasIn = hasIn_1; + +/** + * The base implementation of `_.pick` without support for individual + * property identifiers. + * + * @private + * @param {Object} object The source object. + * @param {string[]} paths The property paths to pick. + * @returns {Object} Returns the new object. + */ +function basePick$1(object, paths) { + return basePickBy(object, paths, function(value, path) { + return hasIn(object, path); + }); +} + +var _basePick = basePick$1; + +var flatten = flatten_1, + overRest = _overRest, + setToString = _setToString; + +/** + * A specialized version of `baseRest` which flattens the rest array. + * + * @private + * @param {Function} func The function to apply a rest parameter to. + * @returns {Function} Returns the new function. + */ +function flatRest$1(func) { + return setToString(overRest(func, undefined, flatten), func + ''); +} + +var _flatRest = flatRest$1; + +var basePick = _basePick, + flatRest = _flatRest; + +/** + * Creates an object composed of the picked `object` properties. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Object + * @param {Object} object The source object. + * @param {...(string|string[])} [paths] The property paths to pick. + * @returns {Object} Returns the new object. + * @example + * + * var object = { 'a': 1, 'b': '2', 'c': 3 }; + * + * _.pick(object, ['a', 'c']); + * // => { 'a': 1, 'c': 3 } + */ +var pick = flatRest(function(object, paths) { + return object == null ? {} : basePick(object, paths); +}); + +var pick_1 = pick; + +/* Built-in method references for those with the same name as other `lodash` methods. */ + +var nativeCeil = Math.ceil, + nativeMax = Math.max; + +/** + * The base implementation of `_.range` and `_.rangeRight` which doesn't + * coerce arguments. + * + * @private + * @param {number} start The start of the range. + * @param {number} end The end of the range. + * @param {number} step The value to increment or decrement by. + * @param {boolean} [fromRight] Specify iterating from right to left. + * @returns {Array} Returns the range of numbers. + */ +function baseRange$1(start, end, step, fromRight) { + var index = -1, + length = nativeMax(nativeCeil((end - start) / (step || 1)), 0), + result = Array(length); + + while (length--) { + result[fromRight ? length : ++index] = start; + start += step; + } + return result; +} + +var _baseRange = baseRange$1; + +var baseRange = _baseRange, + isIterateeCall$1 = _isIterateeCall, + toFinite = toFinite_1; + +/** + * Creates a `_.range` or `_.rangeRight` function. + * + * @private + * @param {boolean} [fromRight] Specify iterating from right to left. + * @returns {Function} Returns the new range function. + */ +function createRange$1(fromRight) { + return function(start, end, step) { + if (step && typeof step != 'number' && isIterateeCall$1(start, end, step)) { + end = step = undefined; + } + // Ensure the sign of `-0` is preserved. + start = toFinite(start); + if (end === undefined) { + end = start; + start = 0; + } else { + end = toFinite(end); + } + step = step === undefined ? (start < end ? 1 : -1) : toFinite(step); + return baseRange(start, end, step, fromRight); + }; +} + +var _createRange = createRange$1; + +var createRange = _createRange; + +/** + * Creates an array of numbers (positive and/or negative) progressing from + * `start` up to, but not including, `end`. A step of `-1` is used if a negative + * `start` is specified without an `end` or `step`. If `end` is not specified, + * it's set to `start` with `start` then set to `0`. + * + * **Note:** JavaScript follows the IEEE-754 standard for resolving + * floating-point values which can produce unexpected results. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Util + * @param {number} [start=0] The start of the range. + * @param {number} end The end of the range. + * @param {number} [step=1] The value to increment or decrement by. + * @returns {Array} Returns the range of numbers. + * @see _.inRange, _.rangeRight + * @example + * + * _.range(4); + * // => [0, 1, 2, 3] + * + * _.range(-4); + * // => [0, -1, -2, -3] + * + * _.range(1, 5); + * // => [1, 2, 3, 4] + * + * _.range(0, 20, 5); + * // => [0, 5, 10, 15] + * + * _.range(0, -4, -1); + * // => [0, -1, -2, -3] + * + * _.range(1, 4, 0); + * // => [1, 1, 1] + * + * _.range(0); + * // => [] + */ +var range = createRange(); + +var range_1 = range; + +/** + * The base implementation of `_.sortBy` which uses `comparer` to define the + * sort order of `array` and replaces criteria objects with their corresponding + * values. + * + * @private + * @param {Array} array The array to sort. + * @param {Function} comparer The function to define sort order. + * @returns {Array} Returns `array`. + */ + +function baseSortBy$1(array, comparer) { + var length = array.length; + + array.sort(comparer); + while (length--) { + array[length] = array[length].value; + } + return array; +} + +var _baseSortBy = baseSortBy$1; + +var isSymbol = isSymbol_1; + +/** + * Compares values to sort them in ascending order. + * + * @private + * @param {*} value The value to compare. + * @param {*} other The other value to compare. + * @returns {number} Returns the sort order indicator for `value`. + */ +function compareAscending$1(value, other) { + if (value !== other) { + var valIsDefined = value !== undefined, + valIsNull = value === null, + valIsReflexive = value === value, + valIsSymbol = isSymbol(value); + + var othIsDefined = other !== undefined, + othIsNull = other === null, + othIsReflexive = other === other, + othIsSymbol = isSymbol(other); + + if ((!othIsNull && !othIsSymbol && !valIsSymbol && value > other) || + (valIsSymbol && othIsDefined && othIsReflexive && !othIsNull && !othIsSymbol) || + (valIsNull && othIsDefined && othIsReflexive) || + (!valIsDefined && othIsReflexive) || + !valIsReflexive) { + return 1; + } + if ((!valIsNull && !valIsSymbol && !othIsSymbol && value < other) || + (othIsSymbol && valIsDefined && valIsReflexive && !valIsNull && !valIsSymbol) || + (othIsNull && valIsDefined && valIsReflexive) || + (!othIsDefined && valIsReflexive) || + !othIsReflexive) { + return -1; + } + } + return 0; +} + +var _compareAscending = compareAscending$1; + +var compareAscending = _compareAscending; + +/** + * Used by `_.orderBy` to compare multiple properties of a value to another + * and stable sort them. + * + * If `orders` is unspecified, all values are sorted in ascending order. Otherwise, + * specify an order of "desc" for descending or "asc" for ascending sort order + * of corresponding values. + * + * @private + * @param {Object} object The object to compare. + * @param {Object} other The other object to compare. + * @param {boolean[]|string[]} orders The order to sort by for each property. + * @returns {number} Returns the sort order indicator for `object`. + */ +function compareMultiple$1(object, other, orders) { + var index = -1, + objCriteria = object.criteria, + othCriteria = other.criteria, + length = objCriteria.length, + ordersLength = orders.length; + + while (++index < length) { + var result = compareAscending(objCriteria[index], othCriteria[index]); + if (result) { + if (index >= ordersLength) { + return result; + } + var order = orders[index]; + return result * (order == 'desc' ? -1 : 1); + } + } + // Fixes an `Array#sort` bug in the JS engine embedded in Adobe applications + // that causes it, under certain circumstances, to provide the same value for + // `object` and `other`. See https://github.com/jashkenas/underscore/pull/1247 + // for more details. + // + // This also ensures a stable sort in V8 and other engines. + // See https://bugs.chromium.org/p/v8/issues/detail?id=90 for more details. + return object.index - other.index; +} + +var _compareMultiple = compareMultiple$1; + +var arrayMap = _arrayMap, + baseGet = _baseGet, + baseIteratee = _baseIteratee, + baseMap = _baseMap, + baseSortBy = _baseSortBy, + baseUnary = _baseUnary, + compareMultiple = _compareMultiple, + identity = identity_1, + isArray$1 = isArray_1; + +/** + * The base implementation of `_.orderBy` without param guards. + * + * @private + * @param {Array|Object} collection The collection to iterate over. + * @param {Function[]|Object[]|string[]} iteratees The iteratees to sort by. + * @param {string[]} orders The sort orders of `iteratees`. + * @returns {Array} Returns the new sorted array. + */ +function baseOrderBy$1(collection, iteratees, orders) { + if (iteratees.length) { + iteratees = arrayMap(iteratees, function(iteratee) { + if (isArray$1(iteratee)) { + return function(value) { + return baseGet(value, iteratee.length === 1 ? iteratee[0] : iteratee); + } + } + return iteratee; + }); + } else { + iteratees = [identity]; + } + + var index = -1; + iteratees = arrayMap(iteratees, baseUnary(baseIteratee)); + + var result = baseMap(collection, function(value, key, collection) { + var criteria = arrayMap(iteratees, function(iteratee) { + return iteratee(value); + }); + return { 'criteria': criteria, 'index': ++index, 'value': value }; + }); + + return baseSortBy(result, function(object, other) { + return compareMultiple(object, other, orders); + }); +} + +var _baseOrderBy = baseOrderBy$1; + +var baseFlatten = _baseFlatten, + baseOrderBy = _baseOrderBy, + baseRest = _baseRest, + isIterateeCall = _isIterateeCall; + +/** + * Creates an array of elements, sorted in ascending order by the results of + * running each element in a collection thru each iteratee. This method + * performs a stable sort, that is, it preserves the original sort order of + * equal elements. The iteratees are invoked with one argument: (value). + * + * @static + * @memberOf _ + * @since 0.1.0 + * @category Collection + * @param {Array|Object} collection The collection to iterate over. + * @param {...(Function|Function[])} [iteratees=[_.identity]] + * The iteratees to sort by. + * @returns {Array} Returns the new sorted array. + * @example + * + * var users = [ + * { 'user': 'fred', 'age': 48 }, + * { 'user': 'barney', 'age': 36 }, + * { 'user': 'fred', 'age': 30 }, + * { 'user': 'barney', 'age': 34 } + * ]; + * + * _.sortBy(users, [function(o) { return o.user; }]); + * // => objects for [['barney', 36], ['barney', 34], ['fred', 48], ['fred', 30]] + * + * _.sortBy(users, ['user', 'age']); + * // => objects for [['barney', 34], ['barney', 36], ['fred', 30], ['fred', 48]] + */ +var sortBy = baseRest(function(collection, iteratees) { + if (collection == null) { + return []; + } + var length = iteratees.length; + if (length > 1 && isIterateeCall(collection, iteratees[0], iteratees[1])) { + iteratees = []; + } else if (length > 2 && isIterateeCall(iteratees[0], iteratees[1], iteratees[2])) { + iteratees = [iteratees[0]]; + } + return baseOrderBy(collection, baseFlatten(iteratees, 1), []); +}); + +var sortBy_1 = sortBy; + +var toString$2 = toString_1; + +/** Used to generate unique IDs. */ +var idCounter$1 = 0; + +/** + * Generates a unique ID. If `prefix` is given, the ID is appended to it. + * + * @static + * @since 0.1.0 + * @memberOf _ + * @category Util + * @param {string} [prefix=''] The value to prefix the ID with. + * @returns {string} Returns the unique ID. + * @example + * + * _.uniqueId('contact_'); + * // => 'contact_104' + * + * _.uniqueId(); + * // => '105' + */ +function uniqueId(prefix) { + var id = ++idCounter$1; + return toString$2(prefix) + id; +} + +var uniqueId_1 = uniqueId; + +/** + * This base implementation of `_.zipObject` which assigns values using `assignFunc`. + * + * @private + * @param {Array} props The property identifiers. + * @param {Array} values The property values. + * @param {Function} assignFunc The function to assign values. + * @returns {Object} Returns the new object. + */ + +function baseZipObject$1(props, values, assignFunc) { + var index = -1, + length = props.length, + valsLength = values.length, + result = {}; + + while (++index < length) { + var value = index < valsLength ? values[index] : undefined; + assignFunc(result, props[index], value); + } + return result; +} + +var _baseZipObject = baseZipObject$1; + +var assignValue = _assignValue, + baseZipObject = _baseZipObject; + +/** + * This method is like `_.fromPairs` except that it accepts two arrays, + * one of property identifiers and one of corresponding values. + * + * @static + * @memberOf _ + * @since 0.4.0 + * @category Array + * @param {Array} [props=[]] The property identifiers. + * @param {Array} [values=[]] The property values. + * @returns {Object} Returns the new object. + * @example + * + * _.zipObject(['a', 'b'], [1, 2]); + * // => { 'a': 1, 'b': 2 } + */ +function zipObject(props, values) { + return baseZipObject(props || [], values || [], assignValue); +} + +var zipObject_1 = zipObject; + +/* global window */ + +var lodash; + +if (typeof commonjsRequire === "function") { + try { + lodash = { + cloneDeep: cloneDeep_1, + constant: constant_1, + defaults: defaults_1, + each: each, + filter: filter_1, + find: find_1, + flatten: flatten_1, + forEach: forEach_1$1, + forIn: forIn_1, + has: has_1, + isUndefined: isUndefined_1, + last: last_1, + map: map_1, + mapValues: mapValues_1, + max: max_1$1, + merge: merge_1, + min: min_1$1, + minBy: minBy_1, + now: now_1, + pick: pick_1, + range: range_1, + reduce: reduce_1, + sortBy: sortBy_1, + uniqueId: uniqueId_1, + values: values_1, + zipObject: zipObject_1, + }; + } catch (e) { + // continue regardless of error + } +} + +if (!lodash) { + lodash = window._; +} + +var lodash_1 = lodash; + +/* + * Simple doubly linked list implementation derived from Cormen, et al., + * "Introduction to Algorithms". + */ + +var list = List$1; + +function List$1() { + var sentinel = {}; + sentinel._next = sentinel._prev = sentinel; + this._sentinel = sentinel; +} + +List$1.prototype.dequeue = function() { + var sentinel = this._sentinel; + var entry = sentinel._prev; + if (entry !== sentinel) { + unlink(entry); + return entry; + } +}; + +List$1.prototype.enqueue = function(entry) { + var sentinel = this._sentinel; + if (entry._prev && entry._next) { + unlink(entry); + } + entry._next = sentinel._next; + sentinel._next._prev = entry; + sentinel._next = entry; + entry._prev = sentinel; +}; + +List$1.prototype.toString = function() { + var strs = []; + var sentinel = this._sentinel; + var curr = sentinel._prev; + while (curr !== sentinel) { + strs.push(JSON.stringify(curr, filterOutLinks)); + curr = curr._prev; + } + return "[" + strs.join(", ") + "]"; +}; + +function unlink(entry) { + entry._prev._next = entry._next; + entry._next._prev = entry._prev; + delete entry._next; + delete entry._prev; +} + +function filterOutLinks(k, v) { + if (k !== "_next" && k !== "_prev") { + return v; + } +} + +var _$n = lodash_1; +var Graph$8 = graphlib_1.Graph; +var List = list; + +/* + * A greedy heuristic for finding a feedback arc set for a graph. A feedback + * arc set is a set of edges that can be removed to make a graph acyclic. + * The algorithm comes from: P. Eades, X. Lin, and W. F. Smyth, "A fast and + * effective heuristic for the feedback arc set problem." This implementation + * adjusts that from the paper to allow for weighted edges. + */ +var greedyFas = greedyFAS$1; + +var DEFAULT_WEIGHT_FN = _$n.constant(1); + +function greedyFAS$1(g, weightFn) { + if (g.nodeCount() <= 1) { + return []; + } + var state = buildState(g, weightFn || DEFAULT_WEIGHT_FN); + var results = doGreedyFAS(state.graph, state.buckets, state.zeroIdx); + + // Expand multi-edges + return _$n.flatten(_$n.map(results, function(e) { + return g.outEdges(e.v, e.w); + }), true); +} + +function doGreedyFAS(g, buckets, zeroIdx) { + var results = []; + var sources = buckets[buckets.length - 1]; + var sinks = buckets[0]; + + var entry; + while (g.nodeCount()) { + while ((entry = sinks.dequeue())) { removeNode(g, buckets, zeroIdx, entry); } + while ((entry = sources.dequeue())) { removeNode(g, buckets, zeroIdx, entry); } + if (g.nodeCount()) { + for (var i = buckets.length - 2; i > 0; --i) { + entry = buckets[i].dequeue(); + if (entry) { + results = results.concat(removeNode(g, buckets, zeroIdx, entry, true)); + break; + } + } + } + } + + return results; +} + +function removeNode(g, buckets, zeroIdx, entry, collectPredecessors) { + var results = collectPredecessors ? [] : undefined; + + _$n.forEach(g.inEdges(entry.v), function(edge) { + var weight = g.edge(edge); + var uEntry = g.node(edge.v); + + if (collectPredecessors) { + results.push({ v: edge.v, w: edge.w }); + } + + uEntry.out -= weight; + assignBucket(buckets, zeroIdx, uEntry); + }); + + _$n.forEach(g.outEdges(entry.v), function(edge) { + var weight = g.edge(edge); + var w = edge.w; + var wEntry = g.node(w); + wEntry["in"] -= weight; + assignBucket(buckets, zeroIdx, wEntry); + }); + + g.removeNode(entry.v); + + return results; +} + +function buildState(g, weightFn) { + var fasGraph = new Graph$8(); + var maxIn = 0; + var maxOut = 0; + + _$n.forEach(g.nodes(), function(v) { + fasGraph.setNode(v, { v: v, "in": 0, out: 0 }); + }); + + // Aggregate weights on nodes, but also sum the weights across multi-edges + // into a single edge for the fasGraph. + _$n.forEach(g.edges(), function(e) { + var prevWeight = fasGraph.edge(e.v, e.w) || 0; + var weight = weightFn(e); + var edgeWeight = prevWeight + weight; + fasGraph.setEdge(e.v, e.w, edgeWeight); + maxOut = Math.max(maxOut, fasGraph.node(e.v).out += weight); + maxIn = Math.max(maxIn, fasGraph.node(e.w)["in"] += weight); + }); + + var buckets = _$n.range(maxOut + maxIn + 3).map(function() { return new List(); }); + var zeroIdx = maxIn + 1; + + _$n.forEach(fasGraph.nodes(), function(v) { + assignBucket(buckets, zeroIdx, fasGraph.node(v)); + }); + + return { graph: fasGraph, buckets: buckets, zeroIdx: zeroIdx }; +} + +function assignBucket(buckets, zeroIdx, entry) { + if (!entry.out) { + buckets[0].enqueue(entry); + } else if (!entry["in"]) { + buckets[buckets.length - 1].enqueue(entry); + } else { + buckets[entry.out - entry["in"] + zeroIdx].enqueue(entry); + } +} + +var _$m = lodash_1; +var greedyFAS = greedyFas; + +var acyclic$1 = { + run: run$2, + undo: undo$2 +}; + +function run$2(g) { + var fas = (g.graph().acyclicer === "greedy" + ? greedyFAS(g, weightFn(g)) + : dfsFAS(g)); + _$m.forEach(fas, function(e) { + var label = g.edge(e); + g.removeEdge(e); + label.forwardName = e.name; + label.reversed = true; + g.setEdge(e.w, e.v, label, _$m.uniqueId("rev")); + }); + + function weightFn(g) { + return function(e) { + return g.edge(e).weight; + }; + } +} + +function dfsFAS(g) { + var fas = []; + var stack = {}; + var visited = {}; + + function dfs(v) { + if (_$m.has(visited, v)) { + return; + } + visited[v] = true; + stack[v] = true; + _$m.forEach(g.outEdges(v), function(e) { + if (_$m.has(stack, e.w)) { + fas.push(e); + } else { + dfs(e.w); + } + }); + delete stack[v]; + } + + _$m.forEach(g.nodes(), dfs); + return fas; +} + +function undo$2(g) { + _$m.forEach(g.edges(), function(e) { + var label = g.edge(e); + if (label.reversed) { + g.removeEdge(e); + + var forwardName = label.forwardName; + delete label.reversed; + delete label.forwardName; + g.setEdge(e.w, e.v, label, forwardName); + } + }); +} + +/* eslint "no-console": off */ + +var _$l = lodash_1; +var Graph$7 = graphlib_1.Graph; + +var util$a = { + addDummyNode: addDummyNode, + simplify: simplify$1, + asNonCompoundGraph: asNonCompoundGraph, + successorWeights: successorWeights, + predecessorWeights: predecessorWeights, + intersectRect: intersectRect, + buildLayerMatrix: buildLayerMatrix, + normalizeRanks: normalizeRanks$1, + removeEmptyRanks: removeEmptyRanks$1, + addBorderNode: addBorderNode$1, + maxRank: maxRank, + partition: partition, + time: time, + notime: notime +}; + +/* + * Adds a dummy node to the graph and return v. + */ +function addDummyNode(g, type, attrs, name) { + var v; + do { + v = _$l.uniqueId(name); + } while (g.hasNode(v)); + + attrs.dummy = type; + g.setNode(v, attrs); + return v; +} + +/* + * Returns a new graph with only simple edges. Handles aggregation of data + * associated with multi-edges. + */ +function simplify$1(g) { + var simplified = new Graph$7().setGraph(g.graph()); + _$l.forEach(g.nodes(), function(v) { simplified.setNode(v, g.node(v)); }); + _$l.forEach(g.edges(), function(e) { + var simpleLabel = simplified.edge(e.v, e.w) || { weight: 0, minlen: 1 }; + var label = g.edge(e); + simplified.setEdge(e.v, e.w, { + weight: simpleLabel.weight + label.weight, + minlen: Math.max(simpleLabel.minlen, label.minlen) + }); + }); + return simplified; +} + +function asNonCompoundGraph(g) { + var simplified = new Graph$7({ multigraph: g.isMultigraph() }).setGraph(g.graph()); + _$l.forEach(g.nodes(), function(v) { + if (!g.children(v).length) { + simplified.setNode(v, g.node(v)); + } + }); + _$l.forEach(g.edges(), function(e) { + simplified.setEdge(e, g.edge(e)); + }); + return simplified; +} + +function successorWeights(g) { + var weightMap = _$l.map(g.nodes(), function(v) { + var sucs = {}; + _$l.forEach(g.outEdges(v), function(e) { + sucs[e.w] = (sucs[e.w] || 0) + g.edge(e).weight; + }); + return sucs; + }); + return _$l.zipObject(g.nodes(), weightMap); +} + +function predecessorWeights(g) { + var weightMap = _$l.map(g.nodes(), function(v) { + var preds = {}; + _$l.forEach(g.inEdges(v), function(e) { + preds[e.v] = (preds[e.v] || 0) + g.edge(e).weight; + }); + return preds; + }); + return _$l.zipObject(g.nodes(), weightMap); +} + +/* + * Finds where a line starting at point ({x, y}) would intersect a rectangle + * ({x, y, width, height}) if it were pointing at the rectangle's center. + */ +function intersectRect(rect, point) { + var x = rect.x; + var y = rect.y; + + // Rectangle intersection algorithm from: + // http://math.stackexchange.com/questions/108113/find-edge-between-two-boxes + var dx = point.x - x; + var dy = point.y - y; + var w = rect.width / 2; + var h = rect.height / 2; + + if (!dx && !dy) { + throw new Error("Not possible to find intersection inside of the rectangle"); + } + + var sx, sy; + if (Math.abs(dy) * w > Math.abs(dx) * h) { + // Intersection is top or bottom of rect. + if (dy < 0) { + h = -h; + } + sx = h * dx / dy; + sy = h; + } else { + // Intersection is left or right of rect. + if (dx < 0) { + w = -w; + } + sx = w; + sy = w * dy / dx; + } + + return { x: x + sx, y: y + sy }; +} + +/* + * Given a DAG with each node assigned "rank" and "order" properties, this + * function will produce a matrix with the ids of each node. + */ +function buildLayerMatrix(g) { + var layering = _$l.map(_$l.range(maxRank(g) + 1), function() { return []; }); + _$l.forEach(g.nodes(), function(v) { + var node = g.node(v); + var rank = node.rank; + if (!_$l.isUndefined(rank)) { + layering[rank][node.order] = v; + } + }); + return layering; +} + +/* + * Adjusts the ranks for all nodes in the graph such that all nodes v have + * rank(v) >= 0 and at least one node w has rank(w) = 0. + */ +function normalizeRanks$1(g) { + var min = _$l.min(_$l.map(g.nodes(), function(v) { return g.node(v).rank; })); + _$l.forEach(g.nodes(), function(v) { + var node = g.node(v); + if (_$l.has(node, "rank")) { + node.rank -= min; + } + }); +} + +function removeEmptyRanks$1(g) { + // Ranks may not start at 0, so we need to offset them + var offset = _$l.min(_$l.map(g.nodes(), function(v) { return g.node(v).rank; })); + + var layers = []; + _$l.forEach(g.nodes(), function(v) { + var rank = g.node(v).rank - offset; + if (!layers[rank]) { + layers[rank] = []; + } + layers[rank].push(v); + }); + + var delta = 0; + var nodeRankFactor = g.graph().nodeRankFactor; + _$l.forEach(layers, function(vs, i) { + if (_$l.isUndefined(vs) && i % nodeRankFactor !== 0) { + --delta; + } else if (delta) { + _$l.forEach(vs, function(v) { g.node(v).rank += delta; }); + } + }); +} + +function addBorderNode$1(g, prefix, rank, order) { + var node = { + width: 0, + height: 0 + }; + if (arguments.length >= 4) { + node.rank = rank; + node.order = order; + } + return addDummyNode(g, "border", node, prefix); +} + +function maxRank(g) { + return _$l.max(_$l.map(g.nodes(), function(v) { + var rank = g.node(v).rank; + if (!_$l.isUndefined(rank)) { + return rank; + } + })); +} + +/* + * Partition a collection into two groups: `lhs` and `rhs`. If the supplied + * function returns true for an entry it goes into `lhs`. Otherwise it goes + * into `rhs. + */ +function partition(collection, fn) { + var result = { lhs: [], rhs: [] }; + _$l.forEach(collection, function(value) { + if (fn(value)) { + result.lhs.push(value); + } else { + result.rhs.push(value); + } + }); + return result; +} + +/* + * Returns a new function that wraps `fn` with a timer. The wrapper logs the + * time it takes to execute the function. + */ +function time(name, fn) { + var start = _$l.now(); + try { + return fn(); + } finally { + console.log(name + " time: " + (_$l.now() - start) + "ms"); + } +} + +function notime(name, fn) { + return fn(); +} + +var _$k = lodash_1; +var util$9 = util$a; + +var normalize$3 = { + run: run$1, + undo: undo$1 +}; + +/* + * Breaks any long edges in the graph into short segments that span 1 layer + * each. This operation is undoable with the denormalize function. + * + * Pre-conditions: + * + * 1. The input graph is a DAG. + * 2. Each node in the graph has a "rank" property. + * + * Post-condition: + * + * 1. All edges in the graph have a length of 1. + * 2. Dummy nodes are added where edges have been split into segments. + * 3. The graph is augmented with a "dummyChains" attribute which contains + * the first dummy in each chain of dummy nodes produced. + */ +function run$1(g) { + g.graph().dummyChains = []; + _$k.forEach(g.edges(), function(edge) { normalizeEdge(g, edge); }); +} + +function normalizeEdge(g, e) { + var v = e.v; + var vRank = g.node(v).rank; + var w = e.w; + var wRank = g.node(w).rank; + var name = e.name; + var edgeLabel = g.edge(e); + var labelRank = edgeLabel.labelRank; + + if (wRank === vRank + 1) return; + + g.removeEdge(e); + + var dummy, attrs, i; + for (i = 0, ++vRank; vRank < wRank; ++i, ++vRank) { + edgeLabel.points = []; + attrs = { + width: 0, height: 0, + edgeLabel: edgeLabel, edgeObj: e, + rank: vRank + }; + dummy = util$9.addDummyNode(g, "edge", attrs, "_d"); + if (vRank === labelRank) { + attrs.width = edgeLabel.width; + attrs.height = edgeLabel.height; + attrs.dummy = "edge-label"; + attrs.labelpos = edgeLabel.labelpos; + } + g.setEdge(v, dummy, { weight: edgeLabel.weight }, name); + if (i === 0) { + g.graph().dummyChains.push(dummy); + } + v = dummy; + } + + g.setEdge(v, w, { weight: edgeLabel.weight }, name); +} + +function undo$1(g) { + _$k.forEach(g.graph().dummyChains, function(v) { + var node = g.node(v); + var origLabel = node.edgeLabel; + var w; + g.setEdge(node.edgeObj, origLabel); + while (node.dummy) { + w = g.successors(v)[0]; + g.removeNode(v); + origLabel.points.push({ x: node.x, y: node.y }); + if (node.dummy === "edge-label") { + origLabel.x = node.x; + origLabel.y = node.y; + origLabel.width = node.width; + origLabel.height = node.height; + } + v = w; + node = g.node(v); + } + }); +} + +var _$j = lodash_1; + +var util$8 = { + longestPath: longestPath$1, + slack: slack$2 +}; + +/* + * Initializes ranks for the input graph using the longest path algorithm. This + * algorithm scales well and is fast in practice, it yields rather poor + * solutions. Nodes are pushed to the lowest layer possible, leaving the bottom + * ranks wide and leaving edges longer than necessary. However, due to its + * speed, this algorithm is good for getting an initial ranking that can be fed + * into other algorithms. + * + * This algorithm does not normalize layers because it will be used by other + * algorithms in most cases. If using this algorithm directly, be sure to + * run normalize at the end. + * + * Pre-conditions: + * + * 1. Input graph is a DAG. + * 2. Input graph node labels can be assigned properties. + * + * Post-conditions: + * + * 1. Each node will be assign an (unnormalized) "rank" property. + */ +function longestPath$1(g) { + var visited = {}; + + function dfs(v) { + var label = g.node(v); + if (_$j.has(visited, v)) { + return label.rank; + } + visited[v] = true; + + var rank = _$j.min(_$j.map(g.outEdges(v), function(e) { + return dfs(e.w) - g.edge(e).minlen; + })); + + if (rank === Number.POSITIVE_INFINITY || // return value of _.map([]) for Lodash 3 + rank === undefined || // return value of _.map([]) for Lodash 4 + rank === null) { // return value of _.map([null]) + rank = 0; + } + + return (label.rank = rank); + } + + _$j.forEach(g.sources(), dfs); +} + +/* + * Returns the amount of slack for the given edge. The slack is defined as the + * difference between the length of the edge and its minimum length. + */ +function slack$2(g, e) { + return g.node(e.w).rank - g.node(e.v).rank - g.edge(e).minlen; +} + +var _$i = lodash_1; +var Graph$6 = graphlib_1.Graph; +var slack$1 = util$8.slack; + +var feasibleTree_1 = feasibleTree$2; + +/* + * Constructs a spanning tree with tight edges and adjusted the input node's + * ranks to achieve this. A tight edge is one that is has a length that matches + * its "minlen" attribute. + * + * The basic structure for this function is derived from Gansner, et al., "A + * Technique for Drawing Directed Graphs." + * + * Pre-conditions: + * + * 1. Graph must be a DAG. + * 2. Graph must be connected. + * 3. Graph must have at least one node. + * 5. Graph nodes must have been previously assigned a "rank" property that + * respects the "minlen" property of incident edges. + * 6. Graph edges must have a "minlen" property. + * + * Post-conditions: + * + * - Graph nodes will have their rank adjusted to ensure that all edges are + * tight. + * + * Returns a tree (undirected graph) that is constructed using only "tight" + * edges. + */ +function feasibleTree$2(g) { + var t = new Graph$6({ directed: false }); + + // Choose arbitrary node from which to start our tree + var start = g.nodes()[0]; + var size = g.nodeCount(); + t.setNode(start, {}); + + var edge, delta; + while (tightTree(t, g) < size) { + edge = findMinSlackEdge(t, g); + delta = t.hasNode(edge.v) ? slack$1(g, edge) : -slack$1(g, edge); + shiftRanks(t, g, delta); + } + + return t; +} + +/* + * Finds a maximal tree of tight edges and returns the number of nodes in the + * tree. + */ +function tightTree(t, g) { + function dfs(v) { + _$i.forEach(g.nodeEdges(v), function(e) { + var edgeV = e.v, + w = (v === edgeV) ? e.w : edgeV; + if (!t.hasNode(w) && !slack$1(g, e)) { + t.setNode(w, {}); + t.setEdge(v, w, {}); + dfs(w); + } + }); + } + + _$i.forEach(t.nodes(), dfs); + return t.nodeCount(); +} + +/* + * Finds the edge with the smallest slack that is incident on tree and returns + * it. + */ +function findMinSlackEdge(t, g) { + return _$i.minBy(g.edges(), function(e) { + if (t.hasNode(e.v) !== t.hasNode(e.w)) { + return slack$1(g, e); + } + }); +} + +function shiftRanks(t, g, delta) { + _$i.forEach(t.nodes(), function(v) { + g.node(v).rank += delta; + }); +} + +var _$h = lodash_1; +var feasibleTree$1 = feasibleTree_1; +var slack = util$8.slack; +var initRank = util$8.longestPath; +var preorder = graphlib_1.alg.preorder; +var postorder$1 = graphlib_1.alg.postorder; +var simplify = util$a.simplify; + +var networkSimplex_1 = networkSimplex$1; + +// Expose some internals for testing purposes +networkSimplex$1.initLowLimValues = initLowLimValues; +networkSimplex$1.initCutValues = initCutValues; +networkSimplex$1.calcCutValue = calcCutValue; +networkSimplex$1.leaveEdge = leaveEdge; +networkSimplex$1.enterEdge = enterEdge; +networkSimplex$1.exchangeEdges = exchangeEdges; + +/* + * The network simplex algorithm assigns ranks to each node in the input graph + * and iteratively improves the ranking to reduce the length of edges. + * + * Preconditions: + * + * 1. The input graph must be a DAG. + * 2. All nodes in the graph must have an object value. + * 3. All edges in the graph must have "minlen" and "weight" attributes. + * + * Postconditions: + * + * 1. All nodes in the graph will have an assigned "rank" attribute that has + * been optimized by the network simplex algorithm. Ranks start at 0. + * + * + * A rough sketch of the algorithm is as follows: + * + * 1. Assign initial ranks to each node. We use the longest path algorithm, + * which assigns ranks to the lowest position possible. In general this + * leads to very wide bottom ranks and unnecessarily long edges. + * 2. Construct a feasible tight tree. A tight tree is one such that all + * edges in the tree have no slack (difference between length of edge + * and minlen for the edge). This by itself greatly improves the assigned + * rankings by shorting edges. + * 3. Iteratively find edges that have negative cut values. Generally a + * negative cut value indicates that the edge could be removed and a new + * tree edge could be added to produce a more compact graph. + * + * Much of the algorithms here are derived from Gansner, et al., "A Technique + * for Drawing Directed Graphs." The structure of the file roughly follows the + * structure of the overall algorithm. + */ +function networkSimplex$1(g) { + g = simplify(g); + initRank(g); + var t = feasibleTree$1(g); + initLowLimValues(t); + initCutValues(t, g); + + var e, f; + while ((e = leaveEdge(t))) { + f = enterEdge(t, g, e); + exchangeEdges(t, g, e, f); + } +} + +/* + * Initializes cut values for all edges in the tree. + */ +function initCutValues(t, g) { + var vs = postorder$1(t, t.nodes()); + vs = vs.slice(0, vs.length - 1); + _$h.forEach(vs, function(v) { + assignCutValue(t, g, v); + }); +} + +function assignCutValue(t, g, child) { + var childLab = t.node(child); + var parent = childLab.parent; + t.edge(child, parent).cutvalue = calcCutValue(t, g, child); +} + +/* + * Given the tight tree, its graph, and a child in the graph calculate and + * return the cut value for the edge between the child and its parent. + */ +function calcCutValue(t, g, child) { + var childLab = t.node(child); + var parent = childLab.parent; + // True if the child is on the tail end of the edge in the directed graph + var childIsTail = true; + // The graph's view of the tree edge we're inspecting + var graphEdge = g.edge(child, parent); + // The accumulated cut value for the edge between this node and its parent + var cutValue = 0; + + if (!graphEdge) { + childIsTail = false; + graphEdge = g.edge(parent, child); + } + + cutValue = graphEdge.weight; + + _$h.forEach(g.nodeEdges(child), function(e) { + var isOutEdge = e.v === child, + other = isOutEdge ? e.w : e.v; + + if (other !== parent) { + var pointsToHead = isOutEdge === childIsTail, + otherWeight = g.edge(e).weight; + + cutValue += pointsToHead ? otherWeight : -otherWeight; + if (isTreeEdge(t, child, other)) { + var otherCutValue = t.edge(child, other).cutvalue; + cutValue += pointsToHead ? -otherCutValue : otherCutValue; + } + } + }); + + return cutValue; +} + +function initLowLimValues(tree, root) { + if (arguments.length < 2) { + root = tree.nodes()[0]; + } + dfsAssignLowLim(tree, {}, 1, root); +} + +function dfsAssignLowLim(tree, visited, nextLim, v, parent) { + var low = nextLim; + var label = tree.node(v); + + visited[v] = true; + _$h.forEach(tree.neighbors(v), function(w) { + if (!_$h.has(visited, w)) { + nextLim = dfsAssignLowLim(tree, visited, nextLim, w, v); + } + }); + + label.low = low; + label.lim = nextLim++; + if (parent) { + label.parent = parent; + } else { + // TODO should be able to remove this when we incrementally update low lim + delete label.parent; + } + + return nextLim; +} + +function leaveEdge(tree) { + return _$h.find(tree.edges(), function(e) { + return tree.edge(e).cutvalue < 0; + }); +} + +function enterEdge(t, g, edge) { + var v = edge.v; + var w = edge.w; + + // For the rest of this function we assume that v is the tail and w is the + // head, so if we don't have this edge in the graph we should flip it to + // match the correct orientation. + if (!g.hasEdge(v, w)) { + v = edge.w; + w = edge.v; + } + + var vLabel = t.node(v); + var wLabel = t.node(w); + var tailLabel = vLabel; + var flip = false; + + // If the root is in the tail of the edge then we need to flip the logic that + // checks for the head and tail nodes in the candidates function below. + if (vLabel.lim > wLabel.lim) { + tailLabel = wLabel; + flip = true; + } + + var candidates = _$h.filter(g.edges(), function(edge) { + return flip === isDescendant(t, t.node(edge.v), tailLabel) && + flip !== isDescendant(t, t.node(edge.w), tailLabel); + }); + + return _$h.minBy(candidates, function(edge) { return slack(g, edge); }); +} + +function exchangeEdges(t, g, e, f) { + var v = e.v; + var w = e.w; + t.removeEdge(v, w); + t.setEdge(f.v, f.w, {}); + initLowLimValues(t); + initCutValues(t, g); + updateRanks(t, g); +} + +function updateRanks(t, g) { + var root = _$h.find(t.nodes(), function(v) { return !g.node(v).parent; }); + var vs = preorder(t, root); + vs = vs.slice(1); + _$h.forEach(vs, function(v) { + var parent = t.node(v).parent, + edge = g.edge(v, parent), + flipped = false; + + if (!edge) { + edge = g.edge(parent, v); + flipped = true; + } + + g.node(v).rank = g.node(parent).rank + (flipped ? edge.minlen : -edge.minlen); + }); +} + +/* + * Returns true if the edge is in the tree. + */ +function isTreeEdge(tree, u, v) { + return tree.hasEdge(u, v); +} + +/* + * Returns true if the specified node is descendant of the root node per the + * assigned low and lim attributes in the tree. + */ +function isDescendant(tree, vLabel, rootLabel) { + return rootLabel.low <= vLabel.lim && vLabel.lim <= rootLabel.lim; +} + +var rankUtil = util$8; +var longestPath = rankUtil.longestPath; +var feasibleTree = feasibleTree_1; +var networkSimplex = networkSimplex_1; + +var rank_1 = rank$1; + +/* + * Assigns a rank to each node in the input graph that respects the "minlen" + * constraint specified on edges between nodes. + * + * This basic structure is derived from Gansner, et al., "A Technique for + * Drawing Directed Graphs." + * + * Pre-conditions: + * + * 1. Graph must be a connected DAG + * 2. Graph nodes must be objects + * 3. Graph edges must have "weight" and "minlen" attributes + * + * Post-conditions: + * + * 1. Graph nodes will have a "rank" attribute based on the results of the + * algorithm. Ranks can start at any index (including negative), we'll + * fix them up later. + */ +function rank$1(g) { + switch(g.graph().ranker) { + case "network-simplex": networkSimplexRanker(g); break; + case "tight-tree": tightTreeRanker(g); break; + case "longest-path": longestPathRanker(g); break; + default: networkSimplexRanker(g); + } +} + +// A fast and simple ranker, but results are far from optimal. +var longestPathRanker = longestPath; + +function tightTreeRanker(g) { + longestPath(g); + feasibleTree(g); +} + +function networkSimplexRanker(g) { + networkSimplex(g); +} + +var _$g = lodash_1; + +var parentDummyChains_1 = parentDummyChains$1; + +function parentDummyChains$1(g) { + var postorderNums = postorder(g); + + _$g.forEach(g.graph().dummyChains, function(v) { + var node = g.node(v); + var edgeObj = node.edgeObj; + var pathData = findPath(g, postorderNums, edgeObj.v, edgeObj.w); + var path = pathData.path; + var lca = pathData.lca; + var pathIdx = 0; + var pathV = path[pathIdx]; + var ascending = true; + + while (v !== edgeObj.w) { + node = g.node(v); + + if (ascending) { + while ((pathV = path[pathIdx]) !== lca && + g.node(pathV).maxRank < node.rank) { + pathIdx++; + } + + if (pathV === lca) { + ascending = false; + } + } + + if (!ascending) { + while (pathIdx < path.length - 1 && + g.node(pathV = path[pathIdx + 1]).minRank <= node.rank) { + pathIdx++; + } + pathV = path[pathIdx]; + } + + g.setParent(v, pathV); + v = g.successors(v)[0]; + } + }); +} + +// Find a path from v to w through the lowest common ancestor (LCA). Return the +// full path and the LCA. +function findPath(g, postorderNums, v, w) { + var vPath = []; + var wPath = []; + var low = Math.min(postorderNums[v].low, postorderNums[w].low); + var lim = Math.max(postorderNums[v].lim, postorderNums[w].lim); + var parent; + var lca; + + // Traverse up from v to find the LCA + parent = v; + do { + parent = g.parent(parent); + vPath.push(parent); + } while (parent && + (postorderNums[parent].low > low || lim > postorderNums[parent].lim)); + lca = parent; + + // Traverse from w to LCA + parent = w; + while ((parent = g.parent(parent)) !== lca) { + wPath.push(parent); + } + + return { path: vPath.concat(wPath.reverse()), lca: lca }; +} + +function postorder(g) { + var result = {}; + var lim = 0; + + function dfs(v) { + var low = lim; + _$g.forEach(g.children(v), dfs); + result[v] = { low: low, lim: lim++ }; + } + _$g.forEach(g.children(), dfs); + + return result; +} + +var _$f = lodash_1; +var util$7 = util$a; + +var nestingGraph$1 = { + run: run, + cleanup: cleanup +}; + +/* + * A nesting graph creates dummy nodes for the tops and bottoms of subgraphs, + * adds appropriate edges to ensure that all cluster nodes are placed between + * these boundries, and ensures that the graph is connected. + * + * In addition we ensure, through the use of the minlen property, that nodes + * and subgraph border nodes to not end up on the same rank. + * + * Preconditions: + * + * 1. Input graph is a DAG + * 2. Nodes in the input graph has a minlen attribute + * + * Postconditions: + * + * 1. Input graph is connected. + * 2. Dummy nodes are added for the tops and bottoms of subgraphs. + * 3. The minlen attribute for nodes is adjusted to ensure nodes do not + * get placed on the same rank as subgraph border nodes. + * + * The nesting graph idea comes from Sander, "Layout of Compound Directed + * Graphs." + */ +function run(g) { + var root = util$7.addDummyNode(g, "root", {}, "_root"); + var depths = treeDepths(g); + var height = _$f.max(_$f.values(depths)) - 1; // Note: depths is an Object not an array + var nodeSep = 2 * height + 1; + + g.graph().nestingRoot = root; + + // Multiply minlen by nodeSep to align nodes on non-border ranks. + _$f.forEach(g.edges(), function(e) { g.edge(e).minlen *= nodeSep; }); + + // Calculate a weight that is sufficient to keep subgraphs vertically compact + var weight = sumWeights(g) + 1; + + // Create border nodes and link them up + _$f.forEach(g.children(), function(child) { + dfs(g, root, nodeSep, weight, height, depths, child); + }); + + // Save the multiplier for node layers for later removal of empty border + // layers. + g.graph().nodeRankFactor = nodeSep; +} + +function dfs(g, root, nodeSep, weight, height, depths, v) { + var children = g.children(v); + if (!children.length) { + if (v !== root) { + g.setEdge(root, v, { weight: 0, minlen: nodeSep }); + } + return; + } + + var top = util$7.addBorderNode(g, "_bt"); + var bottom = util$7.addBorderNode(g, "_bb"); + var label = g.node(v); + + g.setParent(top, v); + label.borderTop = top; + g.setParent(bottom, v); + label.borderBottom = bottom; + + _$f.forEach(children, function(child) { + dfs(g, root, nodeSep, weight, height, depths, child); + + var childNode = g.node(child); + var childTop = childNode.borderTop ? childNode.borderTop : child; + var childBottom = childNode.borderBottom ? childNode.borderBottom : child; + var thisWeight = childNode.borderTop ? weight : 2 * weight; + var minlen = childTop !== childBottom ? 1 : height - depths[v] + 1; + + g.setEdge(top, childTop, { + weight: thisWeight, + minlen: minlen, + nestingEdge: true + }); + + g.setEdge(childBottom, bottom, { + weight: thisWeight, + minlen: minlen, + nestingEdge: true + }); + }); + + if (!g.parent(v)) { + g.setEdge(root, top, { weight: 0, minlen: height + depths[v] }); + } +} + +function treeDepths(g) { + var depths = {}; + function dfs(v, depth) { + var children = g.children(v); + if (children && children.length) { + _$f.forEach(children, function(child) { + dfs(child, depth + 1); + }); + } + depths[v] = depth; + } + _$f.forEach(g.children(), function(v) { dfs(v, 1); }); + return depths; +} + +function sumWeights(g) { + return _$f.reduce(g.edges(), function(acc, e) { + return acc + g.edge(e).weight; + }, 0); +} + +function cleanup(g) { + var graphLabel = g.graph(); + g.removeNode(graphLabel.nestingRoot); + delete graphLabel.nestingRoot; + _$f.forEach(g.edges(), function(e) { + var edge = g.edge(e); + if (edge.nestingEdge) { + g.removeEdge(e); + } + }); +} + +var _$e = lodash_1; +var util$6 = util$a; + +var addBorderSegments_1 = addBorderSegments$1; + +function addBorderSegments$1(g) { + function dfs(v) { + var children = g.children(v); + var node = g.node(v); + if (children.length) { + _$e.forEach(children, dfs); + } + + if (_$e.has(node, "minRank")) { + node.borderLeft = []; + node.borderRight = []; + for (var rank = node.minRank, maxRank = node.maxRank + 1; + rank < maxRank; + ++rank) { + addBorderNode(g, "borderLeft", "_bl", v, node, rank); + addBorderNode(g, "borderRight", "_br", v, node, rank); + } + } + } + + _$e.forEach(g.children(), dfs); +} + +function addBorderNode(g, prop, prefix, sg, sgNode, rank) { + var label = { width: 0, height: 0, rank: rank, borderType: prop }; + var prev = sgNode[prop][rank - 1]; + var curr = util$6.addDummyNode(g, "border", label, prefix); + sgNode[prop][rank] = curr; + g.setParent(curr, sg); + if (prev) { + g.setEdge(prev, curr, { weight: 1 }); + } +} + +var _$d = lodash_1; + +var coordinateSystem$1 = { + adjust: adjust, + undo: undo +}; + +function adjust(g) { + var rankDir = g.graph().rankdir.toLowerCase(); + if (rankDir === "lr" || rankDir === "rl") { + swapWidthHeight(g); + } +} + +function undo(g) { + var rankDir = g.graph().rankdir.toLowerCase(); + if (rankDir === "bt" || rankDir === "rl") { + reverseY(g); + } + + if (rankDir === "lr" || rankDir === "rl") { + swapXY(g); + swapWidthHeight(g); + } +} + +function swapWidthHeight(g) { + _$d.forEach(g.nodes(), function(v) { swapWidthHeightOne(g.node(v)); }); + _$d.forEach(g.edges(), function(e) { swapWidthHeightOne(g.edge(e)); }); +} + +function swapWidthHeightOne(attrs) { + var w = attrs.width; + attrs.width = attrs.height; + attrs.height = w; +} + +function reverseY(g) { + _$d.forEach(g.nodes(), function(v) { reverseYOne(g.node(v)); }); + + _$d.forEach(g.edges(), function(e) { + var edge = g.edge(e); + _$d.forEach(edge.points, reverseYOne); + if (_$d.has(edge, "y")) { + reverseYOne(edge); + } + }); +} + +function reverseYOne(attrs) { + attrs.y = -attrs.y; +} + +function swapXY(g) { + _$d.forEach(g.nodes(), function(v) { swapXYOne(g.node(v)); }); + + _$d.forEach(g.edges(), function(e) { + var edge = g.edge(e); + _$d.forEach(edge.points, swapXYOne); + if (_$d.has(edge, "x")) { + swapXYOne(edge); + } + }); +} + +function swapXYOne(attrs) { + var x = attrs.x; + attrs.x = attrs.y; + attrs.y = x; +} + +var _$c = lodash_1; + +var initOrder_1 = initOrder$1; + +/* + * Assigns an initial order value for each node by performing a DFS search + * starting from nodes in the first rank. Nodes are assigned an order in their + * rank as they are first visited. + * + * This approach comes from Gansner, et al., "A Technique for Drawing Directed + * Graphs." + * + * Returns a layering matrix with an array per layer and each layer sorted by + * the order of its nodes. + */ +function initOrder$1(g) { + var visited = {}; + var simpleNodes = _$c.filter(g.nodes(), function(v) { + return !g.children(v).length; + }); + var maxRank = _$c.max(_$c.map(simpleNodes, function(v) { return g.node(v).rank; })); + var layers = _$c.map(_$c.range(maxRank + 1), function() { return []; }); + + function dfs(v) { + if (_$c.has(visited, v)) return; + visited[v] = true; + var node = g.node(v); + layers[node.rank].push(v); + _$c.forEach(g.successors(v), dfs); + } + + var orderedVs = _$c.sortBy(simpleNodes, function(v) { return g.node(v).rank; }); + _$c.forEach(orderedVs, dfs); + + return layers; +} + +var _$b = lodash_1; + +var crossCount_1 = crossCount$1; + +/* + * A function that takes a layering (an array of layers, each with an array of + * ordererd nodes) and a graph and returns a weighted crossing count. + * + * Pre-conditions: + * + * 1. Input graph must be simple (not a multigraph), directed, and include + * only simple edges. + * 2. Edges in the input graph must have assigned weights. + * + * Post-conditions: + * + * 1. The graph and layering matrix are left unchanged. + * + * This algorithm is derived from Barth, et al., "Bilayer Cross Counting." + */ +function crossCount$1(g, layering) { + var cc = 0; + for (var i = 1; i < layering.length; ++i) { + cc += twoLayerCrossCount(g, layering[i-1], layering[i]); + } + return cc; +} + +function twoLayerCrossCount(g, northLayer, southLayer) { + // Sort all of the edges between the north and south layers by their position + // in the north layer and then the south. Map these edges to the position of + // their head in the south layer. + var southPos = _$b.zipObject(southLayer, + _$b.map(southLayer, function (v, i) { return i; })); + var southEntries = _$b.flatten(_$b.map(northLayer, function(v) { + return _$b.sortBy(_$b.map(g.outEdges(v), function(e) { + return { pos: southPos[e.w], weight: g.edge(e).weight }; + }), "pos"); + }), true); + + // Build the accumulator tree + var firstIndex = 1; + while (firstIndex < southLayer.length) firstIndex <<= 1; + var treeSize = 2 * firstIndex - 1; + firstIndex -= 1; + var tree = _$b.map(new Array(treeSize), function() { return 0; }); + + // Calculate the weighted crossings + var cc = 0; + _$b.forEach(southEntries.forEach(function(entry) { + var index = entry.pos + firstIndex; + tree[index] += entry.weight; + var weightSum = 0; + while (index > 0) { + if (index % 2) { + weightSum += tree[index + 1]; + } + index = (index - 1) >> 1; + tree[index] += entry.weight; + } + cc += entry.weight * weightSum; + })); + + return cc; +} + +var _$a = lodash_1; + +var barycenter_1 = barycenter$1; + +function barycenter$1(g, movable) { + return _$a.map(movable, function(v) { + var inV = g.inEdges(v); + if (!inV.length) { + return { v: v }; + } else { + var result = _$a.reduce(inV, function(acc, e) { + var edge = g.edge(e), + nodeU = g.node(e.v); + return { + sum: acc.sum + (edge.weight * nodeU.order), + weight: acc.weight + edge.weight + }; + }, { sum: 0, weight: 0 }); + + return { + v: v, + barycenter: result.sum / result.weight, + weight: result.weight + }; + } + }); +} + +var _$9 = lodash_1; + +var resolveConflicts_1 = resolveConflicts$1; + +/* + * Given a list of entries of the form {v, barycenter, weight} and a + * constraint graph this function will resolve any conflicts between the + * constraint graph and the barycenters for the entries. If the barycenters for + * an entry would violate a constraint in the constraint graph then we coalesce + * the nodes in the conflict into a new node that respects the contraint and + * aggregates barycenter and weight information. + * + * This implementation is based on the description in Forster, "A Fast and + * Simple Hueristic for Constrained Two-Level Crossing Reduction," thought it + * differs in some specific details. + * + * Pre-conditions: + * + * 1. Each entry has the form {v, barycenter, weight}, or if the node has + * no barycenter, then {v}. + * + * Returns: + * + * A new list of entries of the form {vs, i, barycenter, weight}. The list + * `vs` may either be a singleton or it may be an aggregation of nodes + * ordered such that they do not violate constraints from the constraint + * graph. The property `i` is the lowest original index of any of the + * elements in `vs`. + */ +function resolveConflicts$1(entries, cg) { + var mappedEntries = {}; + _$9.forEach(entries, function(entry, i) { + var tmp = mappedEntries[entry.v] = { + indegree: 0, + "in": [], + out: [], + vs: [entry.v], + i: i + }; + if (!_$9.isUndefined(entry.barycenter)) { + tmp.barycenter = entry.barycenter; + tmp.weight = entry.weight; + } + }); + + _$9.forEach(cg.edges(), function(e) { + var entryV = mappedEntries[e.v]; + var entryW = mappedEntries[e.w]; + if (!_$9.isUndefined(entryV) && !_$9.isUndefined(entryW)) { + entryW.indegree++; + entryV.out.push(mappedEntries[e.w]); + } + }); + + var sourceSet = _$9.filter(mappedEntries, function(entry) { + return !entry.indegree; + }); + + return doResolveConflicts(sourceSet); +} + +function doResolveConflicts(sourceSet) { + var entries = []; + + function handleIn(vEntry) { + return function(uEntry) { + if (uEntry.merged) { + return; + } + if (_$9.isUndefined(uEntry.barycenter) || + _$9.isUndefined(vEntry.barycenter) || + uEntry.barycenter >= vEntry.barycenter) { + mergeEntries(vEntry, uEntry); + } + }; + } + + function handleOut(vEntry) { + return function(wEntry) { + wEntry["in"].push(vEntry); + if (--wEntry.indegree === 0) { + sourceSet.push(wEntry); + } + }; + } + + while (sourceSet.length) { + var entry = sourceSet.pop(); + entries.push(entry); + _$9.forEach(entry["in"].reverse(), handleIn(entry)); + _$9.forEach(entry.out, handleOut(entry)); + } + + return _$9.map(_$9.filter(entries, function(entry) { return !entry.merged; }), + function(entry) { + return _$9.pick(entry, ["vs", "i", "barycenter", "weight"]); + }); + +} + +function mergeEntries(target, source) { + var sum = 0; + var weight = 0; + + if (target.weight) { + sum += target.barycenter * target.weight; + weight += target.weight; + } + + if (source.weight) { + sum += source.barycenter * source.weight; + weight += source.weight; + } + + target.vs = source.vs.concat(target.vs); + target.barycenter = sum / weight; + target.weight = weight; + target.i = Math.min(source.i, target.i); + source.merged = true; +} + +var _$8 = lodash_1; +var util$5 = util$a; + +var sort_1 = sort$1; + +function sort$1(entries, biasRight) { + var parts = util$5.partition(entries, function(entry) { + return _$8.has(entry, "barycenter"); + }); + var sortable = parts.lhs, + unsortable = _$8.sortBy(parts.rhs, function(entry) { return -entry.i; }), + vs = [], + sum = 0, + weight = 0, + vsIndex = 0; + + sortable.sort(compareWithBias(!!biasRight)); + + vsIndex = consumeUnsortable(vs, unsortable, vsIndex); + + _$8.forEach(sortable, function (entry) { + vsIndex += entry.vs.length; + vs.push(entry.vs); + sum += entry.barycenter * entry.weight; + weight += entry.weight; + vsIndex = consumeUnsortable(vs, unsortable, vsIndex); + }); + + var result = { vs: _$8.flatten(vs, true) }; + if (weight) { + result.barycenter = sum / weight; + result.weight = weight; + } + return result; +} + +function consumeUnsortable(vs, unsortable, index) { + var last; + while (unsortable.length && (last = _$8.last(unsortable)).i <= index) { + unsortable.pop(); + vs.push(last.vs); + index++; + } + return index; +} + +function compareWithBias(bias) { + return function(entryV, entryW) { + if (entryV.barycenter < entryW.barycenter) { + return -1; + } else if (entryV.barycenter > entryW.barycenter) { + return 1; + } + + return !bias ? entryV.i - entryW.i : entryW.i - entryV.i; + }; +} + +var _$7 = lodash_1; +var barycenter = barycenter_1; +var resolveConflicts = resolveConflicts_1; +var sort = sort_1; + +var sortSubgraph_1 = sortSubgraph$1; + +function sortSubgraph$1(g, v, cg, biasRight) { + var movable = g.children(v); + var node = g.node(v); + var bl = node ? node.borderLeft : undefined; + var br = node ? node.borderRight: undefined; + var subgraphs = {}; + + if (bl) { + movable = _$7.filter(movable, function(w) { + return w !== bl && w !== br; + }); + } + + var barycenters = barycenter(g, movable); + _$7.forEach(barycenters, function(entry) { + if (g.children(entry.v).length) { + var subgraphResult = sortSubgraph$1(g, entry.v, cg, biasRight); + subgraphs[entry.v] = subgraphResult; + if (_$7.has(subgraphResult, "barycenter")) { + mergeBarycenters(entry, subgraphResult); + } + } + }); + + var entries = resolveConflicts(barycenters, cg); + expandSubgraphs(entries, subgraphs); + + var result = sort(entries, biasRight); + + if (bl) { + result.vs = _$7.flatten([bl, result.vs, br], true); + if (g.predecessors(bl).length) { + var blPred = g.node(g.predecessors(bl)[0]), + brPred = g.node(g.predecessors(br)[0]); + if (!_$7.has(result, "barycenter")) { + result.barycenter = 0; + result.weight = 0; + } + result.barycenter = (result.barycenter * result.weight + + blPred.order + brPred.order) / (result.weight + 2); + result.weight += 2; + } + } + + return result; +} + +function expandSubgraphs(entries, subgraphs) { + _$7.forEach(entries, function(entry) { + entry.vs = _$7.flatten(entry.vs.map(function(v) { + if (subgraphs[v]) { + return subgraphs[v].vs; + } + return v; + }), true); + }); +} + +function mergeBarycenters(target, other) { + if (!_$7.isUndefined(target.barycenter)) { + target.barycenter = (target.barycenter * target.weight + + other.barycenter * other.weight) / + (target.weight + other.weight); + target.weight += other.weight; + } else { + target.barycenter = other.barycenter; + target.weight = other.weight; + } +} + +var _$6 = lodash_1; +var Graph$5 = graphlib_1.Graph; + +var buildLayerGraph_1 = buildLayerGraph$1; + +/* + * Constructs a graph that can be used to sort a layer of nodes. The graph will + * contain all base and subgraph nodes from the request layer in their original + * hierarchy and any edges that are incident on these nodes and are of the type + * requested by the "relationship" parameter. + * + * Nodes from the requested rank that do not have parents are assigned a root + * node in the output graph, which is set in the root graph attribute. This + * makes it easy to walk the hierarchy of movable nodes during ordering. + * + * Pre-conditions: + * + * 1. Input graph is a DAG + * 2. Base nodes in the input graph have a rank attribute + * 3. Subgraph nodes in the input graph has minRank and maxRank attributes + * 4. Edges have an assigned weight + * + * Post-conditions: + * + * 1. Output graph has all nodes in the movable rank with preserved + * hierarchy. + * 2. Root nodes in the movable layer are made children of the node + * indicated by the root attribute of the graph. + * 3. Non-movable nodes incident on movable nodes, selected by the + * relationship parameter, are included in the graph (without hierarchy). + * 4. Edges incident on movable nodes, selected by the relationship + * parameter, are added to the output graph. + * 5. The weights for copied edges are aggregated as need, since the output + * graph is not a multi-graph. + */ +function buildLayerGraph$1(g, rank, relationship) { + var root = createRootNode(g), + result = new Graph$5({ compound: true }).setGraph({ root: root }) + .setDefaultNodeLabel(function(v) { return g.node(v); }); + + _$6.forEach(g.nodes(), function(v) { + var node = g.node(v), + parent = g.parent(v); + + if (node.rank === rank || node.minRank <= rank && rank <= node.maxRank) { + result.setNode(v); + result.setParent(v, parent || root); + + // This assumes we have only short edges! + _$6.forEach(g[relationship](v), function(e) { + var u = e.v === v ? e.w : e.v, + edge = result.edge(u, v), + weight = !_$6.isUndefined(edge) ? edge.weight : 0; + result.setEdge(u, v, { weight: g.edge(e).weight + weight }); + }); + + if (_$6.has(node, "minRank")) { + result.setNode(v, { + borderLeft: node.borderLeft[rank], + borderRight: node.borderRight[rank] + }); + } + } + }); + + return result; +} + +function createRootNode(g) { + var v; + while (g.hasNode((v = _$6.uniqueId("_root")))); + return v; +} + +var _$5 = lodash_1; + +var addSubgraphConstraints_1 = addSubgraphConstraints$1; + +function addSubgraphConstraints$1(g, cg, vs) { + var prev = {}, + rootPrev; + + _$5.forEach(vs, function(v) { + var child = g.parent(v), + parent, + prevChild; + while (child) { + parent = g.parent(child); + if (parent) { + prevChild = prev[parent]; + prev[parent] = child; + } else { + prevChild = rootPrev; + rootPrev = child; + } + if (prevChild && prevChild !== child) { + cg.setEdge(prevChild, child); + return; + } + child = parent; + } + }); + + /* + function dfs(v) { + var children = v ? g.children(v) : g.children(); + if (children.length) { + var min = Number.POSITIVE_INFINITY, + subgraphs = []; + _.each(children, function(child) { + var childMin = dfs(child); + if (g.children(child).length) { + subgraphs.push({ v: child, order: childMin }); + } + min = Math.min(min, childMin); + }); + _.reduce(_.sortBy(subgraphs, "order"), function(prev, curr) { + cg.setEdge(prev.v, curr.v); + return curr; + }); + return min; + } + return g.node(v).order; + } + dfs(undefined); + */ +} + +var _$4 = lodash_1; +var initOrder = initOrder_1; +var crossCount = crossCount_1; +var sortSubgraph = sortSubgraph_1; +var buildLayerGraph = buildLayerGraph_1; +var addSubgraphConstraints = addSubgraphConstraints_1; +var Graph$4 = graphlib_1.Graph; +var util$4 = util$a; + +var order_1 = order$1; + +/* + * Applies heuristics to minimize edge crossings in the graph and sets the best + * order solution as an order attribute on each node. + * + * Pre-conditions: + * + * 1. Graph must be DAG + * 2. Graph nodes must be objects with a "rank" attribute + * 3. Graph edges must have the "weight" attribute + * + * Post-conditions: + * + * 1. Graph nodes will have an "order" attribute based on the results of the + * algorithm. + */ +function order$1(g) { + var maxRank = util$4.maxRank(g), + downLayerGraphs = buildLayerGraphs(g, _$4.range(1, maxRank + 1), "inEdges"), + upLayerGraphs = buildLayerGraphs(g, _$4.range(maxRank - 1, -1, -1), "outEdges"); + + var layering = initOrder(g); + assignOrder(g, layering); + + var bestCC = Number.POSITIVE_INFINITY, + best; + + for (var i = 0, lastBest = 0; lastBest < 4; ++i, ++lastBest) { + sweepLayerGraphs(i % 2 ? downLayerGraphs : upLayerGraphs, i % 4 >= 2); + + layering = util$4.buildLayerMatrix(g); + var cc = crossCount(g, layering); + if (cc < bestCC) { + lastBest = 0; + best = _$4.cloneDeep(layering); + bestCC = cc; + } + } + + assignOrder(g, best); +} + +function buildLayerGraphs(g, ranks, relationship) { + return _$4.map(ranks, function(rank) { + return buildLayerGraph(g, rank, relationship); + }); +} + +function sweepLayerGraphs(layerGraphs, biasRight) { + var cg = new Graph$4(); + _$4.forEach(layerGraphs, function(lg) { + var root = lg.graph().root; + var sorted = sortSubgraph(lg, root, cg, biasRight); + _$4.forEach(sorted.vs, function(v, i) { + lg.node(v).order = i; + }); + addSubgraphConstraints(lg, cg, sorted.vs); + }); +} + +function assignOrder(g, layering) { + _$4.forEach(layering, function(layer) { + _$4.forEach(layer, function(v, i) { + g.node(v).order = i; + }); + }); +} + +var _$3 = lodash_1; +var Graph$3 = graphlib_1.Graph; +var util$3 = util$a; + +/* + * This module provides coordinate assignment based on Brandes and Köpf, "Fast + * and Simple Horizontal Coordinate Assignment." + */ + +var bk = { + positionX: positionX$1, + findType1Conflicts: findType1Conflicts, + findType2Conflicts: findType2Conflicts, + addConflict: addConflict, + hasConflict: hasConflict, + verticalAlignment: verticalAlignment, + horizontalCompaction: horizontalCompaction, + alignCoordinates: alignCoordinates, + findSmallestWidthAlignment: findSmallestWidthAlignment, + balance: balance +}; + +/* + * Marks all edges in the graph with a type-1 conflict with the "type1Conflict" + * property. A type-1 conflict is one where a non-inner segment crosses an + * inner segment. An inner segment is an edge with both incident nodes marked + * with the "dummy" property. + * + * This algorithm scans layer by layer, starting with the second, for type-1 + * conflicts between the current layer and the previous layer. For each layer + * it scans the nodes from left to right until it reaches one that is incident + * on an inner segment. It then scans predecessors to determine if they have + * edges that cross that inner segment. At the end a final scan is done for all + * nodes on the current rank to see if they cross the last visited inner + * segment. + * + * This algorithm (safely) assumes that a dummy node will only be incident on a + * single node in the layers being scanned. + */ +function findType1Conflicts(g, layering) { + var conflicts = {}; + + function visitLayer(prevLayer, layer) { + var + // last visited node in the previous layer that is incident on an inner + // segment. + k0 = 0, + // Tracks the last node in this layer scanned for crossings with a type-1 + // segment. + scanPos = 0, + prevLayerLength = prevLayer.length, + lastNode = _$3.last(layer); + + _$3.forEach(layer, function(v, i) { + var w = findOtherInnerSegmentNode(g, v), + k1 = w ? g.node(w).order : prevLayerLength; + + if (w || v === lastNode) { + _$3.forEach(layer.slice(scanPos, i +1), function(scanNode) { + _$3.forEach(g.predecessors(scanNode), function(u) { + var uLabel = g.node(u), + uPos = uLabel.order; + if ((uPos < k0 || k1 < uPos) && + !(uLabel.dummy && g.node(scanNode).dummy)) { + addConflict(conflicts, u, scanNode); + } + }); + }); + scanPos = i + 1; + k0 = k1; + } + }); + + return layer; + } + + _$3.reduce(layering, visitLayer); + return conflicts; +} + +function findType2Conflicts(g, layering) { + var conflicts = {}; + + function scan(south, southPos, southEnd, prevNorthBorder, nextNorthBorder) { + var v; + _$3.forEach(_$3.range(southPos, southEnd), function(i) { + v = south[i]; + if (g.node(v).dummy) { + _$3.forEach(g.predecessors(v), function(u) { + var uNode = g.node(u); + if (uNode.dummy && + (uNode.order < prevNorthBorder || uNode.order > nextNorthBorder)) { + addConflict(conflicts, u, v); + } + }); + } + }); + } + + + function visitLayer(north, south) { + var prevNorthPos = -1, + nextNorthPos, + southPos = 0; + + _$3.forEach(south, function(v, southLookahead) { + if (g.node(v).dummy === "border") { + var predecessors = g.predecessors(v); + if (predecessors.length) { + nextNorthPos = g.node(predecessors[0]).order; + scan(south, southPos, southLookahead, prevNorthPos, nextNorthPos); + southPos = southLookahead; + prevNorthPos = nextNorthPos; + } + } + scan(south, southPos, south.length, nextNorthPos, north.length); + }); + + return south; + } + + _$3.reduce(layering, visitLayer); + return conflicts; +} + +function findOtherInnerSegmentNode(g, v) { + if (g.node(v).dummy) { + return _$3.find(g.predecessors(v), function(u) { + return g.node(u).dummy; + }); + } +} + +function addConflict(conflicts, v, w) { + if (v > w) { + var tmp = v; + v = w; + w = tmp; + } + + var conflictsV = conflicts[v]; + if (!conflictsV) { + conflicts[v] = conflictsV = {}; + } + conflictsV[w] = true; +} + +function hasConflict(conflicts, v, w) { + if (v > w) { + var tmp = v; + v = w; + w = tmp; + } + return _$3.has(conflicts[v], w); +} + +/* + * Try to align nodes into vertical "blocks" where possible. This algorithm + * attempts to align a node with one of its median neighbors. If the edge + * connecting a neighbor is a type-1 conflict then we ignore that possibility. + * If a previous node has already formed a block with a node after the node + * we're trying to form a block with, we also ignore that possibility - our + * blocks would be split in that scenario. + */ +function verticalAlignment(g, layering, conflicts, neighborFn) { + var root = {}, + align = {}, + pos = {}; + + // We cache the position here based on the layering because the graph and + // layering may be out of sync. The layering matrix is manipulated to + // generate different extreme alignments. + _$3.forEach(layering, function(layer) { + _$3.forEach(layer, function(v, order) { + root[v] = v; + align[v] = v; + pos[v] = order; + }); + }); + + _$3.forEach(layering, function(layer) { + var prevIdx = -1; + _$3.forEach(layer, function(v) { + var ws = neighborFn(v); + if (ws.length) { + ws = _$3.sortBy(ws, function(w) { return pos[w]; }); + var mp = (ws.length - 1) / 2; + for (var i = Math.floor(mp), il = Math.ceil(mp); i <= il; ++i) { + var w = ws[i]; + if (align[v] === v && + prevIdx < pos[w] && + !hasConflict(conflicts, v, w)) { + align[w] = v; + align[v] = root[v] = root[w]; + prevIdx = pos[w]; + } + } + } + }); + }); + + return { root: root, align: align }; +} + +function horizontalCompaction(g, layering, root, align, reverseSep) { + // This portion of the algorithm differs from BK due to a number of problems. + // Instead of their algorithm we construct a new block graph and do two + // sweeps. The first sweep places blocks with the smallest possible + // coordinates. The second sweep removes unused space by moving blocks to the + // greatest coordinates without violating separation. + var xs = {}, + blockG = buildBlockGraph(g, layering, root, reverseSep), + borderType = reverseSep ? "borderLeft" : "borderRight"; + + function iterate(setXsFunc, nextNodesFunc) { + var stack = blockG.nodes(); + var elem = stack.pop(); + var visited = {}; + while (elem) { + if (visited[elem]) { + setXsFunc(elem); + } else { + visited[elem] = true; + stack.push(elem); + stack = stack.concat(nextNodesFunc(elem)); + } + + elem = stack.pop(); + } + } + + // First pass, assign smallest coordinates + function pass1(elem) { + xs[elem] = blockG.inEdges(elem).reduce(function(acc, e) { + return Math.max(acc, xs[e.v] + blockG.edge(e)); + }, 0); + } + + // Second pass, assign greatest coordinates + function pass2(elem) { + var min = blockG.outEdges(elem).reduce(function(acc, e) { + return Math.min(acc, xs[e.w] - blockG.edge(e)); + }, Number.POSITIVE_INFINITY); + + var node = g.node(elem); + if (min !== Number.POSITIVE_INFINITY && node.borderType !== borderType) { + xs[elem] = Math.max(xs[elem], min); + } + } + + iterate(pass1, blockG.predecessors.bind(blockG)); + iterate(pass2, blockG.successors.bind(blockG)); + + // Assign x coordinates to all nodes + _$3.forEach(align, function(v) { + xs[v] = xs[root[v]]; + }); + + return xs; +} + + +function buildBlockGraph(g, layering, root, reverseSep) { + var blockGraph = new Graph$3(), + graphLabel = g.graph(), + sepFn = sep(graphLabel.nodesep, graphLabel.edgesep, reverseSep); + + _$3.forEach(layering, function(layer) { + var u; + _$3.forEach(layer, function(v) { + var vRoot = root[v]; + blockGraph.setNode(vRoot); + if (u) { + var uRoot = root[u], + prevMax = blockGraph.edge(uRoot, vRoot); + blockGraph.setEdge(uRoot, vRoot, Math.max(sepFn(g, v, u), prevMax || 0)); + } + u = v; + }); + }); + + return blockGraph; +} + +/* + * Returns the alignment that has the smallest width of the given alignments. + */ +function findSmallestWidthAlignment(g, xss) { + return _$3.minBy(_$3.values(xss), function (xs) { + var max = Number.NEGATIVE_INFINITY; + var min = Number.POSITIVE_INFINITY; + + _$3.forIn(xs, function (x, v) { + var halfWidth = width(g, v) / 2; + + max = Math.max(x + halfWidth, max); + min = Math.min(x - halfWidth, min); + }); + + return max - min; + }); +} + +/* + * Align the coordinates of each of the layout alignments such that + * left-biased alignments have their minimum coordinate at the same point as + * the minimum coordinate of the smallest width alignment and right-biased + * alignments have their maximum coordinate at the same point as the maximum + * coordinate of the smallest width alignment. + */ +function alignCoordinates(xss, alignTo) { + var alignToVals = _$3.values(alignTo), + alignToMin = _$3.min(alignToVals), + alignToMax = _$3.max(alignToVals); + + _$3.forEach(["u", "d"], function(vert) { + _$3.forEach(["l", "r"], function(horiz) { + var alignment = vert + horiz, + xs = xss[alignment], + delta; + if (xs === alignTo) return; + + var xsVals = _$3.values(xs); + delta = horiz === "l" ? alignToMin - _$3.min(xsVals) : alignToMax - _$3.max(xsVals); + + if (delta) { + xss[alignment] = _$3.mapValues(xs, function(x) { return x + delta; }); + } + }); + }); +} + +function balance(xss, align) { + return _$3.mapValues(xss.ul, function(ignore, v) { + if (align) { + return xss[align.toLowerCase()][v]; + } else { + var xs = _$3.sortBy(_$3.map(xss, v)); + return (xs[1] + xs[2]) / 2; + } + }); +} + +function positionX$1(g) { + var layering = util$3.buildLayerMatrix(g); + var conflicts = _$3.merge( + findType1Conflicts(g, layering), + findType2Conflicts(g, layering)); + + var xss = {}; + var adjustedLayering; + _$3.forEach(["u", "d"], function(vert) { + adjustedLayering = vert === "u" ? layering : _$3.values(layering).reverse(); + _$3.forEach(["l", "r"], function(horiz) { + if (horiz === "r") { + adjustedLayering = _$3.map(adjustedLayering, function(inner) { + return _$3.values(inner).reverse(); + }); + } + + var neighborFn = (vert === "u" ? g.predecessors : g.successors).bind(g); + var align = verticalAlignment(g, adjustedLayering, conflicts, neighborFn); + var xs = horizontalCompaction(g, adjustedLayering, + align.root, align.align, horiz === "r"); + if (horiz === "r") { + xs = _$3.mapValues(xs, function(x) { return -x; }); + } + xss[vert + horiz] = xs; + }); + }); + + var smallestWidth = findSmallestWidthAlignment(g, xss); + alignCoordinates(xss, smallestWidth); + return balance(xss, g.graph().align); +} + +function sep(nodeSep, edgeSep, reverseSep) { + return function(g, v, w) { + var vLabel = g.node(v); + var wLabel = g.node(w); + var sum = 0; + var delta; + + sum += vLabel.width / 2; + if (_$3.has(vLabel, "labelpos")) { + switch (vLabel.labelpos.toLowerCase()) { + case "l": delta = -vLabel.width / 2; break; + case "r": delta = vLabel.width / 2; break; + } + } + if (delta) { + sum += reverseSep ? delta : -delta; + } + delta = 0; + + sum += (vLabel.dummy ? edgeSep : nodeSep) / 2; + sum += (wLabel.dummy ? edgeSep : nodeSep) / 2; + + sum += wLabel.width / 2; + if (_$3.has(wLabel, "labelpos")) { + switch (wLabel.labelpos.toLowerCase()) { + case "l": delta = wLabel.width / 2; break; + case "r": delta = -wLabel.width / 2; break; + } + } + if (delta) { + sum += reverseSep ? delta : -delta; + } + delta = 0; + + return sum; + }; +} + +function width(g, v) { + return g.node(v).width; +} + +var _$2 = lodash_1; +var util$2 = util$a; +var positionX = bk.positionX; + +var position_1 = position$1; + +function position$1(g) { + g = util$2.asNonCompoundGraph(g); + + positionY(g); + _$2.forEach(positionX(g), function(x, v) { + g.node(v).x = x; + }); +} + +function positionY(g) { + var layering = util$2.buildLayerMatrix(g); + var rankSep = g.graph().ranksep; + var prevY = 0; + _$2.forEach(layering, function(layer) { + var maxHeight = _$2.max(_$2.map(layer, function(v) { return g.node(v).height; })); + _$2.forEach(layer, function(v) { + g.node(v).y = prevY + maxHeight / 2; + }); + prevY += maxHeight + rankSep; + }); +} + +var _$1 = lodash_1; +var acyclic = acyclic$1; +var normalize$2 = normalize$3; +var rank = rank_1; +var normalizeRanks = util$a.normalizeRanks; +var parentDummyChains = parentDummyChains_1; +var removeEmptyRanks = util$a.removeEmptyRanks; +var nestingGraph = nestingGraph$1; +var addBorderSegments = addBorderSegments_1; +var coordinateSystem = coordinateSystem$1; +var order = order_1; +var position = position_1; +var util$1 = util$a; +var Graph$2 = graphlib_1.Graph; + +var layout_1 = layout$1; + +function layout$1(g, opts) { + var time = opts && opts.debugTiming ? util$1.time : util$1.notime; + time("layout", function() { + var layoutGraph = + time(" buildLayoutGraph", function() { return buildLayoutGraph(g); }); + time(" runLayout", function() { runLayout(layoutGraph, time); }); + time(" updateInputGraph", function() { updateInputGraph(g, layoutGraph); }); + }); +} + +function runLayout(g, time) { + time(" makeSpaceForEdgeLabels", function() { makeSpaceForEdgeLabels(g); }); + time(" removeSelfEdges", function() { removeSelfEdges(g); }); + time(" acyclic", function() { acyclic.run(g); }); + time(" nestingGraph.run", function() { nestingGraph.run(g); }); + time(" rank", function() { rank(util$1.asNonCompoundGraph(g)); }); + time(" injectEdgeLabelProxies", function() { injectEdgeLabelProxies(g); }); + time(" removeEmptyRanks", function() { removeEmptyRanks(g); }); + time(" nestingGraph.cleanup", function() { nestingGraph.cleanup(g); }); + time(" normalizeRanks", function() { normalizeRanks(g); }); + time(" assignRankMinMax", function() { assignRankMinMax(g); }); + time(" removeEdgeLabelProxies", function() { removeEdgeLabelProxies(g); }); + time(" normalize.run", function() { normalize$2.run(g); }); + time(" parentDummyChains", function() { parentDummyChains(g); }); + time(" addBorderSegments", function() { addBorderSegments(g); }); + time(" order", function() { order(g); }); + time(" insertSelfEdges", function() { insertSelfEdges(g); }); + time(" adjustCoordinateSystem", function() { coordinateSystem.adjust(g); }); + time(" position", function() { position(g); }); + time(" positionSelfEdges", function() { positionSelfEdges(g); }); + time(" removeBorderNodes", function() { removeBorderNodes(g); }); + time(" normalize.undo", function() { normalize$2.undo(g); }); + time(" fixupEdgeLabelCoords", function() { fixupEdgeLabelCoords(g); }); + time(" undoCoordinateSystem", function() { coordinateSystem.undo(g); }); + time(" translateGraph", function() { translateGraph(g); }); + time(" assignNodeIntersects", function() { assignNodeIntersects(g); }); + time(" reversePoints", function() { reversePointsForReversedEdges(g); }); + time(" acyclic.undo", function() { acyclic.undo(g); }); +} + +/* + * Copies final layout information from the layout graph back to the input + * graph. This process only copies whitelisted attributes from the layout graph + * to the input graph, so it serves as a good place to determine what + * attributes can influence layout. + */ +function updateInputGraph(inputGraph, layoutGraph) { + _$1.forEach(inputGraph.nodes(), function(v) { + var inputLabel = inputGraph.node(v); + var layoutLabel = layoutGraph.node(v); + + if (inputLabel) { + inputLabel.x = layoutLabel.x; + inputLabel.y = layoutLabel.y; + + if (layoutGraph.children(v).length) { + inputLabel.width = layoutLabel.width; + inputLabel.height = layoutLabel.height; + } + } + }); + + _$1.forEach(inputGraph.edges(), function(e) { + var inputLabel = inputGraph.edge(e); + var layoutLabel = layoutGraph.edge(e); + + inputLabel.points = layoutLabel.points; + if (_$1.has(layoutLabel, "x")) { + inputLabel.x = layoutLabel.x; + inputLabel.y = layoutLabel.y; + } + }); + + inputGraph.graph().width = layoutGraph.graph().width; + inputGraph.graph().height = layoutGraph.graph().height; +} + +var graphNumAttrs = ["nodesep", "edgesep", "ranksep", "marginx", "marginy"]; +var graphDefaults = { ranksep: 50, edgesep: 20, nodesep: 50, rankdir: "tb" }; +var graphAttrs = ["acyclicer", "ranker", "rankdir", "align"]; +var nodeNumAttrs = ["width", "height"]; +var nodeDefaults = { width: 0, height: 0 }; +var edgeNumAttrs = ["minlen", "weight", "width", "height", "labeloffset"]; +var edgeDefaults = { + minlen: 1, weight: 1, width: 0, height: 0, + labeloffset: 10, labelpos: "r" +}; +var edgeAttrs = ["labelpos"]; + +/* + * Constructs a new graph from the input graph, which can be used for layout. + * This process copies only whitelisted attributes from the input graph to the + * layout graph. Thus this function serves as a good place to determine what + * attributes can influence layout. + */ +function buildLayoutGraph(inputGraph) { + var g = new Graph$2({ multigraph: true, compound: true }); + var graph = canonicalize(inputGraph.graph()); + + g.setGraph(_$1.merge({}, + graphDefaults, + selectNumberAttrs(graph, graphNumAttrs), + _$1.pick(graph, graphAttrs))); + + _$1.forEach(inputGraph.nodes(), function(v) { + var node = canonicalize(inputGraph.node(v)); + g.setNode(v, _$1.defaults(selectNumberAttrs(node, nodeNumAttrs), nodeDefaults)); + g.setParent(v, inputGraph.parent(v)); + }); + + _$1.forEach(inputGraph.edges(), function(e) { + var edge = canonicalize(inputGraph.edge(e)); + g.setEdge(e, _$1.merge({}, + edgeDefaults, + selectNumberAttrs(edge, edgeNumAttrs), + _$1.pick(edge, edgeAttrs))); + }); + + return g; +} + +/* + * This idea comes from the Gansner paper: to account for edge labels in our + * layout we split each rank in half by doubling minlen and halving ranksep. + * Then we can place labels at these mid-points between nodes. + * + * We also add some minimal padding to the width to push the label for the edge + * away from the edge itself a bit. + */ +function makeSpaceForEdgeLabels(g) { + var graph = g.graph(); + graph.ranksep /= 2; + _$1.forEach(g.edges(), function(e) { + var edge = g.edge(e); + edge.minlen *= 2; + if (edge.labelpos.toLowerCase() !== "c") { + if (graph.rankdir === "TB" || graph.rankdir === "BT") { + edge.width += edge.labeloffset; + } else { + edge.height += edge.labeloffset; + } + } + }); +} + +/* + * Creates temporary dummy nodes that capture the rank in which each edge's + * label is going to, if it has one of non-zero width and height. We do this + * so that we can safely remove empty ranks while preserving balance for the + * label's position. + */ +function injectEdgeLabelProxies(g) { + _$1.forEach(g.edges(), function(e) { + var edge = g.edge(e); + if (edge.width && edge.height) { + var v = g.node(e.v); + var w = g.node(e.w); + var label = { rank: (w.rank - v.rank) / 2 + v.rank, e: e }; + util$1.addDummyNode(g, "edge-proxy", label, "_ep"); + } + }); +} + +function assignRankMinMax(g) { + var maxRank = 0; + _$1.forEach(g.nodes(), function(v) { + var node = g.node(v); + if (node.borderTop) { + node.minRank = g.node(node.borderTop).rank; + node.maxRank = g.node(node.borderBottom).rank; + maxRank = _$1.max(maxRank, node.maxRank); + } + }); + g.graph().maxRank = maxRank; +} + +function removeEdgeLabelProxies(g) { + _$1.forEach(g.nodes(), function(v) { + var node = g.node(v); + if (node.dummy === "edge-proxy") { + g.edge(node.e).labelRank = node.rank; + g.removeNode(v); + } + }); +} + +function translateGraph(g) { + var minX = Number.POSITIVE_INFINITY; + var maxX = 0; + var minY = Number.POSITIVE_INFINITY; + var maxY = 0; + var graphLabel = g.graph(); + var marginX = graphLabel.marginx || 0; + var marginY = graphLabel.marginy || 0; + + function getExtremes(attrs) { + var x = attrs.x; + var y = attrs.y; + var w = attrs.width; + var h = attrs.height; + minX = Math.min(minX, x - w / 2); + maxX = Math.max(maxX, x + w / 2); + minY = Math.min(minY, y - h / 2); + maxY = Math.max(maxY, y + h / 2); + } + + _$1.forEach(g.nodes(), function(v) { getExtremes(g.node(v)); }); + _$1.forEach(g.edges(), function(e) { + var edge = g.edge(e); + if (_$1.has(edge, "x")) { + getExtremes(edge); + } + }); + + minX -= marginX; + minY -= marginY; + + _$1.forEach(g.nodes(), function(v) { + var node = g.node(v); + node.x -= minX; + node.y -= minY; + }); + + _$1.forEach(g.edges(), function(e) { + var edge = g.edge(e); + _$1.forEach(edge.points, function(p) { + p.x -= minX; + p.y -= minY; + }); + if (_$1.has(edge, "x")) { edge.x -= minX; } + if (_$1.has(edge, "y")) { edge.y -= minY; } + }); + + graphLabel.width = maxX - minX + marginX; + graphLabel.height = maxY - minY + marginY; +} + +function assignNodeIntersects(g) { + _$1.forEach(g.edges(), function(e) { + var edge = g.edge(e); + var nodeV = g.node(e.v); + var nodeW = g.node(e.w); + var p1, p2; + if (!edge.points) { + edge.points = []; + p1 = nodeW; + p2 = nodeV; + } else { + p1 = edge.points[0]; + p2 = edge.points[edge.points.length - 1]; + } + edge.points.unshift(util$1.intersectRect(nodeV, p1)); + edge.points.push(util$1.intersectRect(nodeW, p2)); + }); +} + +function fixupEdgeLabelCoords(g) { + _$1.forEach(g.edges(), function(e) { + var edge = g.edge(e); + if (_$1.has(edge, "x")) { + if (edge.labelpos === "l" || edge.labelpos === "r") { + edge.width -= edge.labeloffset; + } + switch (edge.labelpos) { + case "l": edge.x -= edge.width / 2 + edge.labeloffset; break; + case "r": edge.x += edge.width / 2 + edge.labeloffset; break; + } + } + }); +} + +function reversePointsForReversedEdges(g) { + _$1.forEach(g.edges(), function(e) { + var edge = g.edge(e); + if (edge.reversed) { + edge.points.reverse(); + } + }); +} + +function removeBorderNodes(g) { + _$1.forEach(g.nodes(), function(v) { + if (g.children(v).length) { + var node = g.node(v); + var t = g.node(node.borderTop); + var b = g.node(node.borderBottom); + var l = g.node(_$1.last(node.borderLeft)); + var r = g.node(_$1.last(node.borderRight)); + + node.width = Math.abs(r.x - l.x); + node.height = Math.abs(b.y - t.y); + node.x = l.x + node.width / 2; + node.y = t.y + node.height / 2; + } + }); + + _$1.forEach(g.nodes(), function(v) { + if (g.node(v).dummy === "border") { + g.removeNode(v); + } + }); +} + +function removeSelfEdges(g) { + _$1.forEach(g.edges(), function(e) { + if (e.v === e.w) { + var node = g.node(e.v); + if (!node.selfEdges) { + node.selfEdges = []; + } + node.selfEdges.push({ e: e, label: g.edge(e) }); + g.removeEdge(e); + } + }); +} + +function insertSelfEdges(g) { + var layers = util$1.buildLayerMatrix(g); + _$1.forEach(layers, function(layer) { + var orderShift = 0; + _$1.forEach(layer, function(v, i) { + var node = g.node(v); + node.order = i + orderShift; + _$1.forEach(node.selfEdges, function(selfEdge) { + util$1.addDummyNode(g, "selfedge", { + width: selfEdge.label.width, + height: selfEdge.label.height, + rank: node.rank, + order: i + (++orderShift), + e: selfEdge.e, + label: selfEdge.label + }, "_se"); + }); + delete node.selfEdges; + }); + }); +} + +function positionSelfEdges(g) { + _$1.forEach(g.nodes(), function(v) { + var node = g.node(v); + if (node.dummy === "selfedge") { + var selfNode = g.node(node.e.v); + var x = selfNode.x + selfNode.width / 2; + var y = selfNode.y; + var dx = node.x - x; + var dy = selfNode.height / 2; + g.setEdge(node.e, node.label); + g.removeNode(v); + node.label.points = [ + { x: x + 2 * dx / 3, y: y - dy }, + { x: x + 5 * dx / 6, y: y - dy }, + { x: x + dx , y: y }, + { x: x + 5 * dx / 6, y: y + dy }, + { x: x + 2 * dx / 3, y: y + dy } + ]; + node.label.x = node.x; + node.label.y = node.y; + } + }); +} + +function selectNumberAttrs(obj, attrs) { + return _$1.mapValues(_$1.pick(obj, attrs), Number); +} + +function canonicalize(attrs) { + var newAttrs = {}; + _$1.forEach(attrs, function(v, k) { + newAttrs[k.toLowerCase()] = v; + }); + return newAttrs; +} + +var _ = lodash_1; +var util = util$a; +var Graph$1 = graphlib_1.Graph; + +var debug = { + debugOrdering: debugOrdering +}; + +/* istanbul ignore next */ +function debugOrdering(g) { + var layerMatrix = util.buildLayerMatrix(g); + + var h = new Graph$1({ compound: true, multigraph: true }).setGraph({}); + + _.forEach(g.nodes(), function(v) { + h.setNode(v, { label: v }); + h.setParent(v, "layer" + g.node(v).rank); + }); + + _.forEach(g.edges(), function(e) { + h.setEdge(e.v, e.w, {}, e.name); + }); + + _.forEach(layerMatrix, function(layer, i) { + var layerV = "layer" + i; + h.setNode(layerV, { rank: "same" }); + _.reduce(layer, function(u, v) { + h.setEdge(u, v, { style: "invis" }); + return v; + }); + }); + + return h; +} + +var version = "0.8.5"; + +/* +Copyright (c) 2012-2014 Chris Pettitt + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +var dagre = { + graphlib: graphlib_1, + + layout: layout_1, + debug: debug, + util: { + time: util$a.time, + notime: util$a.notime + }, + version: version +}; + +/** + * @fileOverview random layout + * @author shiwu.wyy@antfin.com + */ +/** + * 层次布局 + */ +class DagreLayout extends Base { + constructor(options) { + super(); + /** layout 方向, 可选 TB, BT, LR, RL */ + this.rankdir = "TB"; + /** 节点水平间距(px) */ + this.nodesep = 50; + /** 每一层节点之间间距 */ + this.ranksep = 50; + /** 是否保留布局连线的控制点 */ + this.controlPoints = false; + /** 每层节点是否根据节点数据中的 comboId 进行排序,以防止同层 combo 重叠 */ + this.sortByCombo = false; + this.nodes = []; + this.edges = []; + /** 迭代结束的回调函数 */ + this.onLayoutEnd = () => { }; + this.updateCfg(options); + } + getDefaultCfg() { + return { + rankdir: "TB", + align: undefined, + nodeSize: undefined, + nodesepFunc: undefined, + ranksepFunc: undefined, + nodesep: 50, + ranksep: 50, + controlPoints: false, // 是否保留布局连线的控制点 + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const { nodes, nodeSize, rankdir, combos } = self; + if (!nodes) + return; + const edges = self.edges || []; + const g = new dagre.graphlib.Graph({ + multigraph: true, + compound: true, + }); + let nodeSizeFunc; + if (!nodeSize) { + nodeSizeFunc = (d) => { + if (d.size) { + if (isArray$l(d.size)) { + return d.size; + } + if (isObject$e(d.size)) { + return [d.size.width || 40, d.size.height || 40]; + } + return [d.size, d.size]; + } + return [40, 40]; + }; + } + else if (isArray$l(nodeSize)) { + nodeSizeFunc = () => nodeSize; + } + else { + nodeSizeFunc = () => [nodeSize, nodeSize]; + } + let horisep = getFunc(self.nodesepFunc, self.nodesep, 50); + let vertisep = getFunc(self.ranksepFunc, self.ranksep, 50); + if (rankdir === "LR" || rankdir === "RL") { + horisep = getFunc(self.ranksepFunc, self.ranksep, 50); + vertisep = getFunc(self.nodesepFunc, self.nodesep, 50); + } + g.setDefaultEdgeLabel(() => ({})); + g.setGraph(self); + const comboMap = {}; + nodes.filter((node) => node.layout !== false).forEach((node) => { + const size = nodeSizeFunc(node); + const verti = vertisep(node); + const hori = horisep(node); + const width = size[0] + 2 * hori; + const height = size[1] + 2 * verti; + g.setNode(node.id, { width, height }); + if (this.sortByCombo && node.comboId) { + if (!comboMap[node.comboId]) { + comboMap[node.comboId] = true; + g.setNode(node.comboId, {}); + } + g.setParent(node.id, node.comboId); + } + }); + if (this.sortByCombo && combos) { + combos.forEach((combo) => { + if (!combo.parentId) + return; + if (!comboMap[combo.parentId]) { + comboMap[combo.parentId] = true; + g.setNode(combo.parentId, {}); + } + g.setParent(combo.id, combo.parentId); + }); + } + edges.forEach((edge) => { + // dagrejs Wiki https://github.com/dagrejs/dagre/wiki#configuring-the-layout + const source = getEdgeTerminal(edge, 'source'); + const target = getEdgeTerminal(edge, 'target'); + g.setEdge(source, target, { + weight: edge.weight || 1, + }); + }); + dagre.layout(g); + let coord; + g.nodes().forEach((node) => { + coord = g.node(node); + const i = nodes.findIndex((it) => it.id === node); + if (!nodes[i]) + return; + nodes[i].x = coord.x; + nodes[i].y = coord.y; + }); + g.edges().forEach((edge) => { + coord = g.edge(edge); + const i = edges.findIndex((it) => { + const source = getEdgeTerminal(it, 'source'); + const target = getEdgeTerminal(it, 'target'); + return source === edge.v && target === edge.w; + }); + if (self.controlPoints && edges[i].type !== "loop") { + edges[i].controlPoints = coord.points.slice(1, coord.points.length - 1); + } + }); + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + nodes, + edges, + }; + } + getType() { + return "dagre"; + } +} +function getFunc(func, value, defaultValue) { + let resultFunc; + if (func) { + resultFunc = func; + } + else if (isNumber$2(value)) { + resultFunc = () => value; + } + else { + resultFunc = () => defaultValue; + } + return resultFunc; +} + +const toString$1 = Object.prototype.toString; + +function isAnyArray(object) { + return toString$1.call(object).endsWith('Array]'); +} + +function max$3(input) { + var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; + + if (!isAnyArray(input)) { + throw new TypeError('input must be an array'); + } + + if (input.length === 0) { + throw new TypeError('input must not be empty'); + } + + var _options$fromIndex = options.fromIndex, + fromIndex = _options$fromIndex === void 0 ? 0 : _options$fromIndex, + _options$toIndex = options.toIndex, + toIndex = _options$toIndex === void 0 ? input.length : _options$toIndex; + + if (fromIndex < 0 || fromIndex >= input.length || !Number.isInteger(fromIndex)) { + throw new Error('fromIndex must be a positive integer smaller than length'); + } + + if (toIndex <= fromIndex || toIndex > input.length || !Number.isInteger(toIndex)) { + throw new Error('toIndex must be an integer greater than fromIndex and at most equal to length'); + } + + var maxValue = input[fromIndex]; + + for (var i = fromIndex + 1; i < toIndex; i++) { + if (input[i] > maxValue) maxValue = input[i]; + } + + return maxValue; +} + +function min$2(input) { + var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; + + if (!isAnyArray(input)) { + throw new TypeError('input must be an array'); + } + + if (input.length === 0) { + throw new TypeError('input must not be empty'); + } + + var _options$fromIndex = options.fromIndex, + fromIndex = _options$fromIndex === void 0 ? 0 : _options$fromIndex, + _options$toIndex = options.toIndex, + toIndex = _options$toIndex === void 0 ? input.length : _options$toIndex; + + if (fromIndex < 0 || fromIndex >= input.length || !Number.isInteger(fromIndex)) { + throw new Error('fromIndex must be a positive integer smaller than length'); + } + + if (toIndex <= fromIndex || toIndex > input.length || !Number.isInteger(toIndex)) { + throw new Error('toIndex must be an integer greater than fromIndex and at most equal to length'); + } + + var minValue = input[fromIndex]; + + for (var i = fromIndex + 1; i < toIndex; i++) { + if (input[i] < minValue) minValue = input[i]; + } + + return minValue; +} + +function rescale(input) { + var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; + + if (!isAnyArray(input)) { + throw new TypeError('input must be an array'); + } else if (input.length === 0) { + throw new TypeError('input must not be empty'); + } + + var output; + + if (options.output !== undefined) { + if (!isAnyArray(options.output)) { + throw new TypeError('output option must be an array if specified'); + } + + output = options.output; + } else { + output = new Array(input.length); + } + + var currentMin = min$2(input); + var currentMax = max$3(input); + + if (currentMin === currentMax) { + throw new RangeError('minimum and maximum input values are equal. Cannot rescale a constant array'); + } + + var _options$min = options.min, + minValue = _options$min === void 0 ? options.autoMinMax ? currentMin : 0 : _options$min, + _options$max = options.max, + maxValue = _options$max === void 0 ? options.autoMinMax ? currentMax : 1 : _options$max; + + if (minValue >= maxValue) { + throw new RangeError('min option must be smaller than max option'); + } + + var factor = (maxValue - minValue) / (currentMax - currentMin); + + for (var i = 0; i < input.length; i++) { + output[i] = (input[i] - currentMin) * factor + minValue; + } + + return output; +} + +const indent = ' '.repeat(2); +const indentData = ' '.repeat(4); + +function inspectMatrix() { + return inspectMatrixWithOptions(this); +} + +function inspectMatrixWithOptions(matrix, options = {}) { + const { maxRows = 15, maxColumns = 10, maxNumSize = 8 } = options; + return `${matrix.constructor.name} { +${indent}[ +${indentData}${inspectData(matrix, maxRows, maxColumns, maxNumSize)} +${indent}] +${indent}rows: ${matrix.rows} +${indent}columns: ${matrix.columns} +}`; +} + +function inspectData(matrix, maxRows, maxColumns, maxNumSize) { + const { rows, columns } = matrix; + const maxI = Math.min(rows, maxRows); + const maxJ = Math.min(columns, maxColumns); + const result = []; + for (let i = 0; i < maxI; i++) { + let line = []; + for (let j = 0; j < maxJ; j++) { + line.push(formatNumber(matrix.get(i, j), maxNumSize)); + } + result.push(`${line.join(' ')}`); + } + if (maxJ !== columns) { + result[result.length - 1] += ` ... ${columns - maxColumns} more columns`; + } + if (maxI !== rows) { + result.push(`... ${rows - maxRows} more rows`); + } + return result.join(`\n${indentData}`); +} + +function formatNumber(num, maxNumSize) { + const numStr = String(num); + if (numStr.length <= maxNumSize) { + return numStr.padEnd(maxNumSize, ' '); + } + const precise = num.toPrecision(maxNumSize - 2); + if (precise.length <= maxNumSize) { + return precise; + } + const exponential = num.toExponential(maxNumSize - 2); + const eIndex = exponential.indexOf('e'); + const e = exponential.slice(eIndex); + return exponential.slice(0, maxNumSize - e.length) + e; +} + +function installMathOperations(AbstractMatrix, Matrix) { + AbstractMatrix.prototype.add = function add(value) { + if (typeof value === 'number') return this.addS(value); + return this.addM(value); + }; + + AbstractMatrix.prototype.addS = function addS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) + value); + } + } + return this; + }; + + AbstractMatrix.prototype.addM = function addM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) + matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.add = function add(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.add(value); + }; + + AbstractMatrix.prototype.sub = function sub(value) { + if (typeof value === 'number') return this.subS(value); + return this.subM(value); + }; + + AbstractMatrix.prototype.subS = function subS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) - value); + } + } + return this; + }; + + AbstractMatrix.prototype.subM = function subM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) - matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.sub = function sub(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.sub(value); + }; + AbstractMatrix.prototype.subtract = AbstractMatrix.prototype.sub; + AbstractMatrix.prototype.subtractS = AbstractMatrix.prototype.subS; + AbstractMatrix.prototype.subtractM = AbstractMatrix.prototype.subM; + AbstractMatrix.subtract = AbstractMatrix.sub; + + AbstractMatrix.prototype.mul = function mul(value) { + if (typeof value === 'number') return this.mulS(value); + return this.mulM(value); + }; + + AbstractMatrix.prototype.mulS = function mulS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) * value); + } + } + return this; + }; + + AbstractMatrix.prototype.mulM = function mulM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) * matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.mul = function mul(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.mul(value); + }; + AbstractMatrix.prototype.multiply = AbstractMatrix.prototype.mul; + AbstractMatrix.prototype.multiplyS = AbstractMatrix.prototype.mulS; + AbstractMatrix.prototype.multiplyM = AbstractMatrix.prototype.mulM; + AbstractMatrix.multiply = AbstractMatrix.mul; + + AbstractMatrix.prototype.div = function div(value) { + if (typeof value === 'number') return this.divS(value); + return this.divM(value); + }; + + AbstractMatrix.prototype.divS = function divS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) / value); + } + } + return this; + }; + + AbstractMatrix.prototype.divM = function divM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) / matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.div = function div(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.div(value); + }; + AbstractMatrix.prototype.divide = AbstractMatrix.prototype.div; + AbstractMatrix.prototype.divideS = AbstractMatrix.prototype.divS; + AbstractMatrix.prototype.divideM = AbstractMatrix.prototype.divM; + AbstractMatrix.divide = AbstractMatrix.div; + + AbstractMatrix.prototype.mod = function mod(value) { + if (typeof value === 'number') return this.modS(value); + return this.modM(value); + }; + + AbstractMatrix.prototype.modS = function modS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) % value); + } + } + return this; + }; + + AbstractMatrix.prototype.modM = function modM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) % matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.mod = function mod(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.mod(value); + }; + AbstractMatrix.prototype.modulus = AbstractMatrix.prototype.mod; + AbstractMatrix.prototype.modulusS = AbstractMatrix.prototype.modS; + AbstractMatrix.prototype.modulusM = AbstractMatrix.prototype.modM; + AbstractMatrix.modulus = AbstractMatrix.mod; + + AbstractMatrix.prototype.and = function and(value) { + if (typeof value === 'number') return this.andS(value); + return this.andM(value); + }; + + AbstractMatrix.prototype.andS = function andS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) & value); + } + } + return this; + }; + + AbstractMatrix.prototype.andM = function andM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) & matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.and = function and(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.and(value); + }; + + AbstractMatrix.prototype.or = function or(value) { + if (typeof value === 'number') return this.orS(value); + return this.orM(value); + }; + + AbstractMatrix.prototype.orS = function orS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) | value); + } + } + return this; + }; + + AbstractMatrix.prototype.orM = function orM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) | matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.or = function or(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.or(value); + }; + + AbstractMatrix.prototype.xor = function xor(value) { + if (typeof value === 'number') return this.xorS(value); + return this.xorM(value); + }; + + AbstractMatrix.prototype.xorS = function xorS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) ^ value); + } + } + return this; + }; + + AbstractMatrix.prototype.xorM = function xorM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) ^ matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.xor = function xor(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.xor(value); + }; + + AbstractMatrix.prototype.leftShift = function leftShift(value) { + if (typeof value === 'number') return this.leftShiftS(value); + return this.leftShiftM(value); + }; + + AbstractMatrix.prototype.leftShiftS = function leftShiftS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) << value); + } + } + return this; + }; + + AbstractMatrix.prototype.leftShiftM = function leftShiftM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) << matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.leftShift = function leftShift(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.leftShift(value); + }; + + AbstractMatrix.prototype.signPropagatingRightShift = function signPropagatingRightShift(value) { + if (typeof value === 'number') return this.signPropagatingRightShiftS(value); + return this.signPropagatingRightShiftM(value); + }; + + AbstractMatrix.prototype.signPropagatingRightShiftS = function signPropagatingRightShiftS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) >> value); + } + } + return this; + }; + + AbstractMatrix.prototype.signPropagatingRightShiftM = function signPropagatingRightShiftM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) >> matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.signPropagatingRightShift = function signPropagatingRightShift(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.signPropagatingRightShift(value); + }; + + AbstractMatrix.prototype.rightShift = function rightShift(value) { + if (typeof value === 'number') return this.rightShiftS(value); + return this.rightShiftM(value); + }; + + AbstractMatrix.prototype.rightShiftS = function rightShiftS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) >>> value); + } + } + return this; + }; + + AbstractMatrix.prototype.rightShiftM = function rightShiftM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) >>> matrix.get(i, j)); + } + } + return this; + }; + + AbstractMatrix.rightShift = function rightShift(matrix, value) { + const newMatrix = new Matrix(matrix); + return newMatrix.rightShift(value); + }; + AbstractMatrix.prototype.zeroFillRightShift = AbstractMatrix.prototype.rightShift; + AbstractMatrix.prototype.zeroFillRightShiftS = AbstractMatrix.prototype.rightShiftS; + AbstractMatrix.prototype.zeroFillRightShiftM = AbstractMatrix.prototype.rightShiftM; + AbstractMatrix.zeroFillRightShift = AbstractMatrix.rightShift; + + AbstractMatrix.prototype.not = function not() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, ~(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.not = function not(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.not(); + }; + + AbstractMatrix.prototype.abs = function abs() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.abs(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.abs = function abs(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.abs(); + }; + + AbstractMatrix.prototype.acos = function acos() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.acos(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.acos = function acos(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.acos(); + }; + + AbstractMatrix.prototype.acosh = function acosh() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.acosh(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.acosh = function acosh(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.acosh(); + }; + + AbstractMatrix.prototype.asin = function asin() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.asin(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.asin = function asin(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.asin(); + }; + + AbstractMatrix.prototype.asinh = function asinh() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.asinh(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.asinh = function asinh(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.asinh(); + }; + + AbstractMatrix.prototype.atan = function atan() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.atan(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.atan = function atan(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.atan(); + }; + + AbstractMatrix.prototype.atanh = function atanh() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.atanh(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.atanh = function atanh(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.atanh(); + }; + + AbstractMatrix.prototype.cbrt = function cbrt() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.cbrt(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.cbrt = function cbrt(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.cbrt(); + }; + + AbstractMatrix.prototype.ceil = function ceil() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.ceil(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.ceil = function ceil(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.ceil(); + }; + + AbstractMatrix.prototype.clz32 = function clz32() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.clz32(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.clz32 = function clz32(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.clz32(); + }; + + AbstractMatrix.prototype.cos = function cos() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.cos(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.cos = function cos(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.cos(); + }; + + AbstractMatrix.prototype.cosh = function cosh() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.cosh(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.cosh = function cosh(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.cosh(); + }; + + AbstractMatrix.prototype.exp = function exp() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.exp(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.exp = function exp(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.exp(); + }; + + AbstractMatrix.prototype.expm1 = function expm1() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.expm1(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.expm1 = function expm1(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.expm1(); + }; + + AbstractMatrix.prototype.floor = function floor() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.floor(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.floor = function floor(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.floor(); + }; + + AbstractMatrix.prototype.fround = function fround() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.fround(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.fround = function fround(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.fround(); + }; + + AbstractMatrix.prototype.log = function log() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.log(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.log = function log(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.log(); + }; + + AbstractMatrix.prototype.log1p = function log1p() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.log1p(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.log1p = function log1p(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.log1p(); + }; + + AbstractMatrix.prototype.log10 = function log10() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.log10(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.log10 = function log10(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.log10(); + }; + + AbstractMatrix.prototype.log2 = function log2() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.log2(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.log2 = function log2(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.log2(); + }; + + AbstractMatrix.prototype.round = function round() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.round(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.round = function round(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.round(); + }; + + AbstractMatrix.prototype.sign = function sign() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.sign(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.sign = function sign(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.sign(); + }; + + AbstractMatrix.prototype.sin = function sin() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.sin(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.sin = function sin(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.sin(); + }; + + AbstractMatrix.prototype.sinh = function sinh() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.sinh(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.sinh = function sinh(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.sinh(); + }; + + AbstractMatrix.prototype.sqrt = function sqrt() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.sqrt(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.sqrt = function sqrt(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.sqrt(); + }; + + AbstractMatrix.prototype.tan = function tan() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.tan(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.tan = function tan(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.tan(); + }; + + AbstractMatrix.prototype.tanh = function tanh() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.tanh(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.tanh = function tanh(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.tanh(); + }; + + AbstractMatrix.prototype.trunc = function trunc() { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.trunc(this.get(i, j))); + } + } + return this; + }; + + AbstractMatrix.trunc = function trunc(matrix) { + const newMatrix = new Matrix(matrix); + return newMatrix.trunc(); + }; + + AbstractMatrix.pow = function pow(matrix, arg0) { + const newMatrix = new Matrix(matrix); + return newMatrix.pow(arg0); + }; + + AbstractMatrix.prototype.pow = function pow(value) { + if (typeof value === 'number') return this.powS(value); + return this.powM(value); + }; + + AbstractMatrix.prototype.powS = function powS(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.pow(this.get(i, j), value)); + } + } + return this; + }; + + AbstractMatrix.prototype.powM = function powM(matrix) { + matrix = Matrix.checkMatrix(matrix); + if (this.rows !== matrix.rows || + this.columns !== matrix.columns) { + throw new RangeError('Matrices dimensions must be equal'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, Math.pow(this.get(i, j), matrix.get(i, j))); + } + } + return this; + }; +} + +/** + * @private + * Check that a row index is not out of bounds + * @param {Matrix} matrix + * @param {number} index + * @param {boolean} [outer] + */ +function checkRowIndex(matrix, index, outer) { + let max = outer ? matrix.rows : matrix.rows - 1; + if (index < 0 || index > max) { + throw new RangeError('Row index out of range'); + } +} + +/** + * @private + * Check that a column index is not out of bounds + * @param {Matrix} matrix + * @param {number} index + * @param {boolean} [outer] + */ +function checkColumnIndex(matrix, index, outer) { + let max = outer ? matrix.columns : matrix.columns - 1; + if (index < 0 || index > max) { + throw new RangeError('Column index out of range'); + } +} + +/** + * @private + * Check that the provided vector is an array with the right length + * @param {Matrix} matrix + * @param {Array|Matrix} vector + * @return {Array} + * @throws {RangeError} + */ +function checkRowVector(matrix, vector) { + if (vector.to1DArray) { + vector = vector.to1DArray(); + } + if (vector.length !== matrix.columns) { + throw new RangeError( + 'vector size must be the same as the number of columns', + ); + } + return vector; +} + +/** + * @private + * Check that the provided vector is an array with the right length + * @param {Matrix} matrix + * @param {Array|Matrix} vector + * @return {Array} + * @throws {RangeError} + */ +function checkColumnVector(matrix, vector) { + if (vector.to1DArray) { + vector = vector.to1DArray(); + } + if (vector.length !== matrix.rows) { + throw new RangeError('vector size must be the same as the number of rows'); + } + return vector; +} + +function checkIndices(matrix, rowIndices, columnIndices) { + return { + row: checkRowIndices(matrix, rowIndices), + column: checkColumnIndices(matrix, columnIndices), + }; +} + +function checkRowIndices(matrix, rowIndices) { + if (typeof rowIndices !== 'object') { + throw new TypeError('unexpected type for row indices'); + } + + let rowOut = rowIndices.some((r) => { + return r < 0 || r >= matrix.rows; + }); + + if (rowOut) { + throw new RangeError('row indices are out of range'); + } + + if (!Array.isArray(rowIndices)) rowIndices = Array.from(rowIndices); + + return rowIndices; +} + +function checkColumnIndices(matrix, columnIndices) { + if (typeof columnIndices !== 'object') { + throw new TypeError('unexpected type for column indices'); + } + + let columnOut = columnIndices.some((c) => { + return c < 0 || c >= matrix.columns; + }); + + if (columnOut) { + throw new RangeError('column indices are out of range'); + } + if (!Array.isArray(columnIndices)) columnIndices = Array.from(columnIndices); + + return columnIndices; +} + +function checkRange(matrix, startRow, endRow, startColumn, endColumn) { + if (arguments.length !== 5) { + throw new RangeError('expected 4 arguments'); + } + checkNumber('startRow', startRow); + checkNumber('endRow', endRow); + checkNumber('startColumn', startColumn); + checkNumber('endColumn', endColumn); + if ( + startRow > endRow || + startColumn > endColumn || + startRow < 0 || + startRow >= matrix.rows || + endRow < 0 || + endRow >= matrix.rows || + startColumn < 0 || + startColumn >= matrix.columns || + endColumn < 0 || + endColumn >= matrix.columns + ) { + throw new RangeError('Submatrix indices are out of range'); + } +} + +function newArray(length, value = 0) { + let array = []; + for (let i = 0; i < length; i++) { + array.push(value); + } + return array; +} + +function checkNumber(name, value) { + if (typeof value !== 'number') { + throw new TypeError(`${name} must be a number`); + } +} + +function checkNonEmpty(matrix) { + if (matrix.isEmpty()) { + throw new Error('Empty matrix has no elements to index'); + } +} + +function sumByRow(matrix) { + let sum = newArray(matrix.rows); + for (let i = 0; i < matrix.rows; ++i) { + for (let j = 0; j < matrix.columns; ++j) { + sum[i] += matrix.get(i, j); + } + } + return sum; +} + +function sumByColumn(matrix) { + let sum = newArray(matrix.columns); + for (let i = 0; i < matrix.rows; ++i) { + for (let j = 0; j < matrix.columns; ++j) { + sum[j] += matrix.get(i, j); + } + } + return sum; +} + +function sumAll(matrix) { + let v = 0; + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + v += matrix.get(i, j); + } + } + return v; +} + +function productByRow(matrix) { + let sum = newArray(matrix.rows, 1); + for (let i = 0; i < matrix.rows; ++i) { + for (let j = 0; j < matrix.columns; ++j) { + sum[i] *= matrix.get(i, j); + } + } + return sum; +} + +function productByColumn(matrix) { + let sum = newArray(matrix.columns, 1); + for (let i = 0; i < matrix.rows; ++i) { + for (let j = 0; j < matrix.columns; ++j) { + sum[j] *= matrix.get(i, j); + } + } + return sum; +} + +function productAll(matrix) { + let v = 1; + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + v *= matrix.get(i, j); + } + } + return v; +} + +function varianceByRow(matrix, unbiased, mean) { + const rows = matrix.rows; + const cols = matrix.columns; + const variance = []; + + for (let i = 0; i < rows; i++) { + let sum1 = 0; + let sum2 = 0; + let x = 0; + for (let j = 0; j < cols; j++) { + x = matrix.get(i, j) - mean[i]; + sum1 += x; + sum2 += x * x; + } + if (unbiased) { + variance.push((sum2 - (sum1 * sum1) / cols) / (cols - 1)); + } else { + variance.push((sum2 - (sum1 * sum1) / cols) / cols); + } + } + return variance; +} + +function varianceByColumn(matrix, unbiased, mean) { + const rows = matrix.rows; + const cols = matrix.columns; + const variance = []; + + for (let j = 0; j < cols; j++) { + let sum1 = 0; + let sum2 = 0; + let x = 0; + for (let i = 0; i < rows; i++) { + x = matrix.get(i, j) - mean[j]; + sum1 += x; + sum2 += x * x; + } + if (unbiased) { + variance.push((sum2 - (sum1 * sum1) / rows) / (rows - 1)); + } else { + variance.push((sum2 - (sum1 * sum1) / rows) / rows); + } + } + return variance; +} + +function varianceAll(matrix, unbiased, mean) { + const rows = matrix.rows; + const cols = matrix.columns; + const size = rows * cols; + + let sum1 = 0; + let sum2 = 0; + let x = 0; + for (let i = 0; i < rows; i++) { + for (let j = 0; j < cols; j++) { + x = matrix.get(i, j) - mean; + sum1 += x; + sum2 += x * x; + } + } + if (unbiased) { + return (sum2 - (sum1 * sum1) / size) / (size - 1); + } else { + return (sum2 - (sum1 * sum1) / size) / size; + } +} + +function centerByRow(matrix, mean) { + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + matrix.set(i, j, matrix.get(i, j) - mean[i]); + } + } +} + +function centerByColumn(matrix, mean) { + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + matrix.set(i, j, matrix.get(i, j) - mean[j]); + } + } +} + +function centerAll(matrix, mean) { + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + matrix.set(i, j, matrix.get(i, j) - mean); + } + } +} + +function getScaleByRow(matrix) { + const scale = []; + for (let i = 0; i < matrix.rows; i++) { + let sum = 0; + for (let j = 0; j < matrix.columns; j++) { + sum += Math.pow(matrix.get(i, j), 2) / (matrix.columns - 1); + } + scale.push(Math.sqrt(sum)); + } + return scale; +} + +function scaleByRow(matrix, scale) { + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + matrix.set(i, j, matrix.get(i, j) / scale[i]); + } + } +} + +function getScaleByColumn(matrix) { + const scale = []; + for (let j = 0; j < matrix.columns; j++) { + let sum = 0; + for (let i = 0; i < matrix.rows; i++) { + sum += Math.pow(matrix.get(i, j), 2) / (matrix.rows - 1); + } + scale.push(Math.sqrt(sum)); + } + return scale; +} + +function scaleByColumn(matrix, scale) { + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + matrix.set(i, j, matrix.get(i, j) / scale[j]); + } + } +} + +function getScaleAll(matrix) { + const divider = matrix.size - 1; + let sum = 0; + for (let j = 0; j < matrix.columns; j++) { + for (let i = 0; i < matrix.rows; i++) { + sum += Math.pow(matrix.get(i, j), 2) / divider; + } + } + return Math.sqrt(sum); +} + +function scaleAll(matrix, scale) { + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + matrix.set(i, j, matrix.get(i, j) / scale); + } + } +} + +class AbstractMatrix { + static from1DArray(newRows, newColumns, newData) { + let length = newRows * newColumns; + if (length !== newData.length) { + throw new RangeError('data length does not match given dimensions'); + } + let newMatrix = new Matrix(newRows, newColumns); + for (let row = 0; row < newRows; row++) { + for (let column = 0; column < newColumns; column++) { + newMatrix.set(row, column, newData[row * newColumns + column]); + } + } + return newMatrix; + } + + static rowVector(newData) { + let vector = new Matrix(1, newData.length); + for (let i = 0; i < newData.length; i++) { + vector.set(0, i, newData[i]); + } + return vector; + } + + static columnVector(newData) { + let vector = new Matrix(newData.length, 1); + for (let i = 0; i < newData.length; i++) { + vector.set(i, 0, newData[i]); + } + return vector; + } + + static zeros(rows, columns) { + return new Matrix(rows, columns); + } + + static ones(rows, columns) { + return new Matrix(rows, columns).fill(1); + } + + static rand(rows, columns, options = {}) { + if (typeof options !== 'object') { + throw new TypeError('options must be an object'); + } + const { random = Math.random } = options; + let matrix = new Matrix(rows, columns); + for (let i = 0; i < rows; i++) { + for (let j = 0; j < columns; j++) { + matrix.set(i, j, random()); + } + } + return matrix; + } + + static randInt(rows, columns, options = {}) { + if (typeof options !== 'object') { + throw new TypeError('options must be an object'); + } + const { min = 0, max = 1000, random = Math.random } = options; + if (!Number.isInteger(min)) throw new TypeError('min must be an integer'); + if (!Number.isInteger(max)) throw new TypeError('max must be an integer'); + if (min >= max) throw new RangeError('min must be smaller than max'); + let interval = max - min; + let matrix = new Matrix(rows, columns); + for (let i = 0; i < rows; i++) { + for (let j = 0; j < columns; j++) { + let value = min + Math.round(random() * interval); + matrix.set(i, j, value); + } + } + return matrix; + } + + static eye(rows, columns, value) { + if (columns === undefined) columns = rows; + if (value === undefined) value = 1; + let min = Math.min(rows, columns); + let matrix = this.zeros(rows, columns); + for (let i = 0; i < min; i++) { + matrix.set(i, i, value); + } + return matrix; + } + + static diag(data, rows, columns) { + let l = data.length; + if (rows === undefined) rows = l; + if (columns === undefined) columns = rows; + let min = Math.min(l, rows, columns); + let matrix = this.zeros(rows, columns); + for (let i = 0; i < min; i++) { + matrix.set(i, i, data[i]); + } + return matrix; + } + + static min(matrix1, matrix2) { + matrix1 = this.checkMatrix(matrix1); + matrix2 = this.checkMatrix(matrix2); + let rows = matrix1.rows; + let columns = matrix1.columns; + let result = new Matrix(rows, columns); + for (let i = 0; i < rows; i++) { + for (let j = 0; j < columns; j++) { + result.set(i, j, Math.min(matrix1.get(i, j), matrix2.get(i, j))); + } + } + return result; + } + + static max(matrix1, matrix2) { + matrix1 = this.checkMatrix(matrix1); + matrix2 = this.checkMatrix(matrix2); + let rows = matrix1.rows; + let columns = matrix1.columns; + let result = new this(rows, columns); + for (let i = 0; i < rows; i++) { + for (let j = 0; j < columns; j++) { + result.set(i, j, Math.max(matrix1.get(i, j), matrix2.get(i, j))); + } + } + return result; + } + + static checkMatrix(value) { + return AbstractMatrix.isMatrix(value) ? value : new Matrix(value); + } + + static isMatrix(value) { + return value != null && value.klass === 'Matrix'; + } + + get size() { + return this.rows * this.columns; + } + + apply(callback) { + if (typeof callback !== 'function') { + throw new TypeError('callback must be a function'); + } + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + callback.call(this, i, j); + } + } + return this; + } + + to1DArray() { + let array = []; + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + array.push(this.get(i, j)); + } + } + return array; + } + + to2DArray() { + let copy = []; + for (let i = 0; i < this.rows; i++) { + copy.push([]); + for (let j = 0; j < this.columns; j++) { + copy[i].push(this.get(i, j)); + } + } + return copy; + } + + toJSON() { + return this.to2DArray(); + } + + isRowVector() { + return this.rows === 1; + } + + isColumnVector() { + return this.columns === 1; + } + + isVector() { + return this.rows === 1 || this.columns === 1; + } + + isSquare() { + return this.rows === this.columns; + } + + isEmpty() { + return this.rows === 0 || this.columns === 0; + } + + isSymmetric() { + if (this.isSquare()) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j <= i; j++) { + if (this.get(i, j) !== this.get(j, i)) { + return false; + } + } + } + return true; + } + return false; + } + + isEchelonForm() { + let i = 0; + let j = 0; + let previousColumn = -1; + let isEchelonForm = true; + let checked = false; + while (i < this.rows && isEchelonForm) { + j = 0; + checked = false; + while (j < this.columns && checked === false) { + if (this.get(i, j) === 0) { + j++; + } else if (this.get(i, j) === 1 && j > previousColumn) { + checked = true; + previousColumn = j; + } else { + isEchelonForm = false; + checked = true; + } + } + i++; + } + return isEchelonForm; + } + + isReducedEchelonForm() { + let i = 0; + let j = 0; + let previousColumn = -1; + let isReducedEchelonForm = true; + let checked = false; + while (i < this.rows && isReducedEchelonForm) { + j = 0; + checked = false; + while (j < this.columns && checked === false) { + if (this.get(i, j) === 0) { + j++; + } else if (this.get(i, j) === 1 && j > previousColumn) { + checked = true; + previousColumn = j; + } else { + isReducedEchelonForm = false; + checked = true; + } + } + for (let k = j + 1; k < this.rows; k++) { + if (this.get(i, k) !== 0) { + isReducedEchelonForm = false; + } + } + i++; + } + return isReducedEchelonForm; + } + + echelonForm() { + let result = this.clone(); + let h = 0; + let k = 0; + while (h < result.rows && k < result.columns) { + let iMax = h; + for (let i = h; i < result.rows; i++) { + if (result.get(i, k) > result.get(iMax, k)) { + iMax = i; + } + } + if (result.get(iMax, k) === 0) { + k++; + } else { + result.swapRows(h, iMax); + let tmp = result.get(h, k); + for (let j = k; j < result.columns; j++) { + result.set(h, j, result.get(h, j) / tmp); + } + for (let i = h + 1; i < result.rows; i++) { + let factor = result.get(i, k) / result.get(h, k); + result.set(i, k, 0); + for (let j = k + 1; j < result.columns; j++) { + result.set(i, j, result.get(i, j) - result.get(h, j) * factor); + } + } + h++; + k++; + } + } + return result; + } + + reducedEchelonForm() { + let result = this.echelonForm(); + let m = result.columns; + let n = result.rows; + let h = n - 1; + while (h >= 0) { + if (result.maxRow(h) === 0) { + h--; + } else { + let p = 0; + let pivot = false; + while (p < n && pivot === false) { + if (result.get(h, p) === 1) { + pivot = true; + } else { + p++; + } + } + for (let i = 0; i < h; i++) { + let factor = result.get(i, p); + for (let j = p; j < m; j++) { + let tmp = result.get(i, j) - factor * result.get(h, j); + result.set(i, j, tmp); + } + } + h--; + } + } + return result; + } + + set() { + throw new Error('set method is unimplemented'); + } + + get() { + throw new Error('get method is unimplemented'); + } + + repeat(options = {}) { + if (typeof options !== 'object') { + throw new TypeError('options must be an object'); + } + const { rows = 1, columns = 1 } = options; + if (!Number.isInteger(rows) || rows <= 0) { + throw new TypeError('rows must be a positive integer'); + } + if (!Number.isInteger(columns) || columns <= 0) { + throw new TypeError('columns must be a positive integer'); + } + let matrix = new Matrix(this.rows * rows, this.columns * columns); + for (let i = 0; i < rows; i++) { + for (let j = 0; j < columns; j++) { + matrix.setSubMatrix(this, this.rows * i, this.columns * j); + } + } + return matrix; + } + + fill(value) { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, value); + } + } + return this; + } + + neg() { + return this.mulS(-1); + } + + getRow(index) { + checkRowIndex(this, index); + let row = []; + for (let i = 0; i < this.columns; i++) { + row.push(this.get(index, i)); + } + return row; + } + + getRowVector(index) { + return Matrix.rowVector(this.getRow(index)); + } + + setRow(index, array) { + checkRowIndex(this, index); + array = checkRowVector(this, array); + for (let i = 0; i < this.columns; i++) { + this.set(index, i, array[i]); + } + return this; + } + + swapRows(row1, row2) { + checkRowIndex(this, row1); + checkRowIndex(this, row2); + for (let i = 0; i < this.columns; i++) { + let temp = this.get(row1, i); + this.set(row1, i, this.get(row2, i)); + this.set(row2, i, temp); + } + return this; + } + + getColumn(index) { + checkColumnIndex(this, index); + let column = []; + for (let i = 0; i < this.rows; i++) { + column.push(this.get(i, index)); + } + return column; + } + + getColumnVector(index) { + return Matrix.columnVector(this.getColumn(index)); + } + + setColumn(index, array) { + checkColumnIndex(this, index); + array = checkColumnVector(this, array); + for (let i = 0; i < this.rows; i++) { + this.set(i, index, array[i]); + } + return this; + } + + swapColumns(column1, column2) { + checkColumnIndex(this, column1); + checkColumnIndex(this, column2); + for (let i = 0; i < this.rows; i++) { + let temp = this.get(i, column1); + this.set(i, column1, this.get(i, column2)); + this.set(i, column2, temp); + } + return this; + } + + addRowVector(vector) { + vector = checkRowVector(this, vector); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) + vector[j]); + } + } + return this; + } + + subRowVector(vector) { + vector = checkRowVector(this, vector); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) - vector[j]); + } + } + return this; + } + + mulRowVector(vector) { + vector = checkRowVector(this, vector); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) * vector[j]); + } + } + return this; + } + + divRowVector(vector) { + vector = checkRowVector(this, vector); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) / vector[j]); + } + } + return this; + } + + addColumnVector(vector) { + vector = checkColumnVector(this, vector); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) + vector[i]); + } + } + return this; + } + + subColumnVector(vector) { + vector = checkColumnVector(this, vector); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) - vector[i]); + } + } + return this; + } + + mulColumnVector(vector) { + vector = checkColumnVector(this, vector); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) * vector[i]); + } + } + return this; + } + + divColumnVector(vector) { + vector = checkColumnVector(this, vector); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + this.set(i, j, this.get(i, j) / vector[i]); + } + } + return this; + } + + mulRow(index, value) { + checkRowIndex(this, index); + for (let i = 0; i < this.columns; i++) { + this.set(index, i, this.get(index, i) * value); + } + return this; + } + + mulColumn(index, value) { + checkColumnIndex(this, index); + for (let i = 0; i < this.rows; i++) { + this.set(i, index, this.get(i, index) * value); + } + return this; + } + + max() { + if (this.isEmpty()) { + return NaN; + } + let v = this.get(0, 0); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + if (this.get(i, j) > v) { + v = this.get(i, j); + } + } + } + return v; + } + + maxIndex() { + checkNonEmpty(this); + let v = this.get(0, 0); + let idx = [0, 0]; + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + if (this.get(i, j) > v) { + v = this.get(i, j); + idx[0] = i; + idx[1] = j; + } + } + } + return idx; + } + + min() { + if (this.isEmpty()) { + return NaN; + } + let v = this.get(0, 0); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + if (this.get(i, j) < v) { + v = this.get(i, j); + } + } + } + return v; + } + + minIndex() { + checkNonEmpty(this); + let v = this.get(0, 0); + let idx = [0, 0]; + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + if (this.get(i, j) < v) { + v = this.get(i, j); + idx[0] = i; + idx[1] = j; + } + } + } + return idx; + } + + maxRow(row) { + checkRowIndex(this, row); + if (this.isEmpty()) { + return NaN; + } + let v = this.get(row, 0); + for (let i = 1; i < this.columns; i++) { + if (this.get(row, i) > v) { + v = this.get(row, i); + } + } + return v; + } + + maxRowIndex(row) { + checkRowIndex(this, row); + checkNonEmpty(this); + let v = this.get(row, 0); + let idx = [row, 0]; + for (let i = 1; i < this.columns; i++) { + if (this.get(row, i) > v) { + v = this.get(row, i); + idx[1] = i; + } + } + return idx; + } + + minRow(row) { + checkRowIndex(this, row); + if (this.isEmpty()) { + return NaN; + } + let v = this.get(row, 0); + for (let i = 1; i < this.columns; i++) { + if (this.get(row, i) < v) { + v = this.get(row, i); + } + } + return v; + } + + minRowIndex(row) { + checkRowIndex(this, row); + checkNonEmpty(this); + let v = this.get(row, 0); + let idx = [row, 0]; + for (let i = 1; i < this.columns; i++) { + if (this.get(row, i) < v) { + v = this.get(row, i); + idx[1] = i; + } + } + return idx; + } + + maxColumn(column) { + checkColumnIndex(this, column); + if (this.isEmpty()) { + return NaN; + } + let v = this.get(0, column); + for (let i = 1; i < this.rows; i++) { + if (this.get(i, column) > v) { + v = this.get(i, column); + } + } + return v; + } + + maxColumnIndex(column) { + checkColumnIndex(this, column); + checkNonEmpty(this); + let v = this.get(0, column); + let idx = [0, column]; + for (let i = 1; i < this.rows; i++) { + if (this.get(i, column) > v) { + v = this.get(i, column); + idx[0] = i; + } + } + return idx; + } + + minColumn(column) { + checkColumnIndex(this, column); + if (this.isEmpty()) { + return NaN; + } + let v = this.get(0, column); + for (let i = 1; i < this.rows; i++) { + if (this.get(i, column) < v) { + v = this.get(i, column); + } + } + return v; + } + + minColumnIndex(column) { + checkColumnIndex(this, column); + checkNonEmpty(this); + let v = this.get(0, column); + let idx = [0, column]; + for (let i = 1; i < this.rows; i++) { + if (this.get(i, column) < v) { + v = this.get(i, column); + idx[0] = i; + } + } + return idx; + } + + diag() { + let min = Math.min(this.rows, this.columns); + let diag = []; + for (let i = 0; i < min; i++) { + diag.push(this.get(i, i)); + } + return diag; + } + + norm(type = 'frobenius') { + let result = 0; + if (type === 'max') { + return this.max(); + } else if (type === 'frobenius') { + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + result = result + this.get(i, j) * this.get(i, j); + } + } + return Math.sqrt(result); + } else { + throw new RangeError(`unknown norm type: ${type}`); + } + } + + cumulativeSum() { + let sum = 0; + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + sum += this.get(i, j); + this.set(i, j, sum); + } + } + return this; + } + + dot(vector2) { + if (AbstractMatrix.isMatrix(vector2)) vector2 = vector2.to1DArray(); + let vector1 = this.to1DArray(); + if (vector1.length !== vector2.length) { + throw new RangeError('vectors do not have the same size'); + } + let dot = 0; + for (let i = 0; i < vector1.length; i++) { + dot += vector1[i] * vector2[i]; + } + return dot; + } + + mmul(other) { + other = Matrix.checkMatrix(other); + + let m = this.rows; + let n = this.columns; + let p = other.columns; + + let result = new Matrix(m, p); + + let Bcolj = new Float64Array(n); + for (let j = 0; j < p; j++) { + for (let k = 0; k < n; k++) { + Bcolj[k] = other.get(k, j); + } + + for (let i = 0; i < m; i++) { + let s = 0; + for (let k = 0; k < n; k++) { + s += this.get(i, k) * Bcolj[k]; + } + + result.set(i, j, s); + } + } + return result; + } + + strassen2x2(other) { + other = Matrix.checkMatrix(other); + let result = new Matrix(2, 2); + const a11 = this.get(0, 0); + const b11 = other.get(0, 0); + const a12 = this.get(0, 1); + const b12 = other.get(0, 1); + const a21 = this.get(1, 0); + const b21 = other.get(1, 0); + const a22 = this.get(1, 1); + const b22 = other.get(1, 1); + + // Compute intermediate values. + const m1 = (a11 + a22) * (b11 + b22); + const m2 = (a21 + a22) * b11; + const m3 = a11 * (b12 - b22); + const m4 = a22 * (b21 - b11); + const m5 = (a11 + a12) * b22; + const m6 = (a21 - a11) * (b11 + b12); + const m7 = (a12 - a22) * (b21 + b22); + + // Combine intermediate values into the output. + const c00 = m1 + m4 - m5 + m7; + const c01 = m3 + m5; + const c10 = m2 + m4; + const c11 = m1 - m2 + m3 + m6; + + result.set(0, 0, c00); + result.set(0, 1, c01); + result.set(1, 0, c10); + result.set(1, 1, c11); + return result; + } + + strassen3x3(other) { + other = Matrix.checkMatrix(other); + let result = new Matrix(3, 3); + + const a00 = this.get(0, 0); + const a01 = this.get(0, 1); + const a02 = this.get(0, 2); + const a10 = this.get(1, 0); + const a11 = this.get(1, 1); + const a12 = this.get(1, 2); + const a20 = this.get(2, 0); + const a21 = this.get(2, 1); + const a22 = this.get(2, 2); + + const b00 = other.get(0, 0); + const b01 = other.get(0, 1); + const b02 = other.get(0, 2); + const b10 = other.get(1, 0); + const b11 = other.get(1, 1); + const b12 = other.get(1, 2); + const b20 = other.get(2, 0); + const b21 = other.get(2, 1); + const b22 = other.get(2, 2); + + const m1 = (a00 + a01 + a02 - a10 - a11 - a21 - a22) * b11; + const m2 = (a00 - a10) * (-b01 + b11); + const m3 = a11 * (-b00 + b01 + b10 - b11 - b12 - b20 + b22); + const m4 = (-a00 + a10 + a11) * (b00 - b01 + b11); + const m5 = (a10 + a11) * (-b00 + b01); + const m6 = a00 * b00; + const m7 = (-a00 + a20 + a21) * (b00 - b02 + b12); + const m8 = (-a00 + a20) * (b02 - b12); + const m9 = (a20 + a21) * (-b00 + b02); + const m10 = (a00 + a01 + a02 - a11 - a12 - a20 - a21) * b12; + const m11 = a21 * (-b00 + b02 + b10 - b11 - b12 - b20 + b21); + const m12 = (-a02 + a21 + a22) * (b11 + b20 - b21); + const m13 = (a02 - a22) * (b11 - b21); + const m14 = a02 * b20; + const m15 = (a21 + a22) * (-b20 + b21); + const m16 = (-a02 + a11 + a12) * (b12 + b20 - b22); + const m17 = (a02 - a12) * (b12 - b22); + const m18 = (a11 + a12) * (-b20 + b22); + const m19 = a01 * b10; + const m20 = a12 * b21; + const m21 = a10 * b02; + const m22 = a20 * b01; + const m23 = a22 * b22; + + const c00 = m6 + m14 + m19; + const c01 = m1 + m4 + m5 + m6 + m12 + m14 + m15; + const c02 = m6 + m7 + m9 + m10 + m14 + m16 + m18; + const c10 = m2 + m3 + m4 + m6 + m14 + m16 + m17; + const c11 = m2 + m4 + m5 + m6 + m20; + const c12 = m14 + m16 + m17 + m18 + m21; + const c20 = m6 + m7 + m8 + m11 + m12 + m13 + m14; + const c21 = m12 + m13 + m14 + m15 + m22; + const c22 = m6 + m7 + m8 + m9 + m23; + + result.set(0, 0, c00); + result.set(0, 1, c01); + result.set(0, 2, c02); + result.set(1, 0, c10); + result.set(1, 1, c11); + result.set(1, 2, c12); + result.set(2, 0, c20); + result.set(2, 1, c21); + result.set(2, 2, c22); + return result; + } + + mmulStrassen(y) { + y = Matrix.checkMatrix(y); + let x = this.clone(); + let r1 = x.rows; + let c1 = x.columns; + let r2 = y.rows; + let c2 = y.columns; + if (c1 !== r2) { + // eslint-disable-next-line no-console + console.warn( + `Multiplying ${r1} x ${c1} and ${r2} x ${c2} matrix: dimensions do not match.`, + ); + } + + // Put a matrix into the top left of a matrix of zeros. + // `rows` and `cols` are the dimensions of the output matrix. + function embed(mat, rows, cols) { + let r = mat.rows; + let c = mat.columns; + if (r === rows && c === cols) { + return mat; + } else { + let resultat = AbstractMatrix.zeros(rows, cols); + resultat = resultat.setSubMatrix(mat, 0, 0); + return resultat; + } + } + + // Make sure both matrices are the same size. + // This is exclusively for simplicity: + // this algorithm can be implemented with matrices of different sizes. + + let r = Math.max(r1, r2); + let c = Math.max(c1, c2); + x = embed(x, r, c); + y = embed(y, r, c); + + // Our recursive multiplication function. + function blockMult(a, b, rows, cols) { + // For small matrices, resort to naive multiplication. + if (rows <= 512 || cols <= 512) { + return a.mmul(b); // a is equivalent to this + } + + // Apply dynamic padding. + if (rows % 2 === 1 && cols % 2 === 1) { + a = embed(a, rows + 1, cols + 1); + b = embed(b, rows + 1, cols + 1); + } else if (rows % 2 === 1) { + a = embed(a, rows + 1, cols); + b = embed(b, rows + 1, cols); + } else if (cols % 2 === 1) { + a = embed(a, rows, cols + 1); + b = embed(b, rows, cols + 1); + } + + let halfRows = parseInt(a.rows / 2, 10); + let halfCols = parseInt(a.columns / 2, 10); + // Subdivide input matrices. + let a11 = a.subMatrix(0, halfRows - 1, 0, halfCols - 1); + let b11 = b.subMatrix(0, halfRows - 1, 0, halfCols - 1); + + let a12 = a.subMatrix(0, halfRows - 1, halfCols, a.columns - 1); + let b12 = b.subMatrix(0, halfRows - 1, halfCols, b.columns - 1); + + let a21 = a.subMatrix(halfRows, a.rows - 1, 0, halfCols - 1); + let b21 = b.subMatrix(halfRows, b.rows - 1, 0, halfCols - 1); + + let a22 = a.subMatrix(halfRows, a.rows - 1, halfCols, a.columns - 1); + let b22 = b.subMatrix(halfRows, b.rows - 1, halfCols, b.columns - 1); + + // Compute intermediate values. + let m1 = blockMult( + AbstractMatrix.add(a11, a22), + AbstractMatrix.add(b11, b22), + halfRows, + halfCols, + ); + let m2 = blockMult(AbstractMatrix.add(a21, a22), b11, halfRows, halfCols); + let m3 = blockMult(a11, AbstractMatrix.sub(b12, b22), halfRows, halfCols); + let m4 = blockMult(a22, AbstractMatrix.sub(b21, b11), halfRows, halfCols); + let m5 = blockMult(AbstractMatrix.add(a11, a12), b22, halfRows, halfCols); + let m6 = blockMult( + AbstractMatrix.sub(a21, a11), + AbstractMatrix.add(b11, b12), + halfRows, + halfCols, + ); + let m7 = blockMult( + AbstractMatrix.sub(a12, a22), + AbstractMatrix.add(b21, b22), + halfRows, + halfCols, + ); + + // Combine intermediate values into the output. + let c11 = AbstractMatrix.add(m1, m4); + c11.sub(m5); + c11.add(m7); + let c12 = AbstractMatrix.add(m3, m5); + let c21 = AbstractMatrix.add(m2, m4); + let c22 = AbstractMatrix.sub(m1, m2); + c22.add(m3); + c22.add(m6); + + // Crop output to the desired size (undo dynamic padding). + let resultat = AbstractMatrix.zeros(2 * c11.rows, 2 * c11.columns); + resultat = resultat.setSubMatrix(c11, 0, 0); + resultat = resultat.setSubMatrix(c12, c11.rows, 0); + resultat = resultat.setSubMatrix(c21, 0, c11.columns); + resultat = resultat.setSubMatrix(c22, c11.rows, c11.columns); + return resultat.subMatrix(0, rows - 1, 0, cols - 1); + } + return blockMult(x, y, r, c); + } + + scaleRows(options = {}) { + if (typeof options !== 'object') { + throw new TypeError('options must be an object'); + } + const { min = 0, max = 1 } = options; + if (!Number.isFinite(min)) throw new TypeError('min must be a number'); + if (!Number.isFinite(max)) throw new TypeError('max must be a number'); + if (min >= max) throw new RangeError('min must be smaller than max'); + let newMatrix = new Matrix(this.rows, this.columns); + for (let i = 0; i < this.rows; i++) { + const row = this.getRow(i); + if (row.length > 0) { + rescale(row, { min, max, output: row }); + } + newMatrix.setRow(i, row); + } + return newMatrix; + } + + scaleColumns(options = {}) { + if (typeof options !== 'object') { + throw new TypeError('options must be an object'); + } + const { min = 0, max = 1 } = options; + if (!Number.isFinite(min)) throw new TypeError('min must be a number'); + if (!Number.isFinite(max)) throw new TypeError('max must be a number'); + if (min >= max) throw new RangeError('min must be smaller than max'); + let newMatrix = new Matrix(this.rows, this.columns); + for (let i = 0; i < this.columns; i++) { + const column = this.getColumn(i); + if (column.length) { + rescale(column, { + min: min, + max: max, + output: column, + }); + } + newMatrix.setColumn(i, column); + } + return newMatrix; + } + + flipRows() { + const middle = Math.ceil(this.columns / 2); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < middle; j++) { + let first = this.get(i, j); + let last = this.get(i, this.columns - 1 - j); + this.set(i, j, last); + this.set(i, this.columns - 1 - j, first); + } + } + return this; + } + + flipColumns() { + const middle = Math.ceil(this.rows / 2); + for (let j = 0; j < this.columns; j++) { + for (let i = 0; i < middle; i++) { + let first = this.get(i, j); + let last = this.get(this.rows - 1 - i, j); + this.set(i, j, last); + this.set(this.rows - 1 - i, j, first); + } + } + return this; + } + + kroneckerProduct(other) { + other = Matrix.checkMatrix(other); + + let m = this.rows; + let n = this.columns; + let p = other.rows; + let q = other.columns; + + let result = new Matrix(m * p, n * q); + for (let i = 0; i < m; i++) { + for (let j = 0; j < n; j++) { + for (let k = 0; k < p; k++) { + for (let l = 0; l < q; l++) { + result.set(p * i + k, q * j + l, this.get(i, j) * other.get(k, l)); + } + } + } + } + return result; + } + + kroneckerSum(other) { + other = Matrix.checkMatrix(other); + if (!this.isSquare() || !other.isSquare()) { + throw new Error('Kronecker Sum needs two Square Matrices'); + } + let m = this.rows; + let n = other.rows; + let AxI = this.kroneckerProduct(Matrix.eye(n, n)); + let IxB = Matrix.eye(m, m).kroneckerProduct(other); + return AxI.add(IxB); + } + + transpose() { + let result = new Matrix(this.columns, this.rows); + for (let i = 0; i < this.rows; i++) { + for (let j = 0; j < this.columns; j++) { + result.set(j, i, this.get(i, j)); + } + } + return result; + } + + sortRows(compareFunction = compareNumbers) { + for (let i = 0; i < this.rows; i++) { + this.setRow(i, this.getRow(i).sort(compareFunction)); + } + return this; + } + + sortColumns(compareFunction = compareNumbers) { + for (let i = 0; i < this.columns; i++) { + this.setColumn(i, this.getColumn(i).sort(compareFunction)); + } + return this; + } + + subMatrix(startRow, endRow, startColumn, endColumn) { + checkRange(this, startRow, endRow, startColumn, endColumn); + let newMatrix = new Matrix( + endRow - startRow + 1, + endColumn - startColumn + 1, + ); + for (let i = startRow; i <= endRow; i++) { + for (let j = startColumn; j <= endColumn; j++) { + newMatrix.set(i - startRow, j - startColumn, this.get(i, j)); + } + } + return newMatrix; + } + + subMatrixRow(indices, startColumn, endColumn) { + if (startColumn === undefined) startColumn = 0; + if (endColumn === undefined) endColumn = this.columns - 1; + if ( + startColumn > endColumn || + startColumn < 0 || + startColumn >= this.columns || + endColumn < 0 || + endColumn >= this.columns + ) { + throw new RangeError('Argument out of range'); + } + + let newMatrix = new Matrix(indices.length, endColumn - startColumn + 1); + for (let i = 0; i < indices.length; i++) { + for (let j = startColumn; j <= endColumn; j++) { + if (indices[i] < 0 || indices[i] >= this.rows) { + throw new RangeError(`Row index out of range: ${indices[i]}`); + } + newMatrix.set(i, j - startColumn, this.get(indices[i], j)); + } + } + return newMatrix; + } + + subMatrixColumn(indices, startRow, endRow) { + if (startRow === undefined) startRow = 0; + if (endRow === undefined) endRow = this.rows - 1; + if ( + startRow > endRow || + startRow < 0 || + startRow >= this.rows || + endRow < 0 || + endRow >= this.rows + ) { + throw new RangeError('Argument out of range'); + } + + let newMatrix = new Matrix(endRow - startRow + 1, indices.length); + for (let i = 0; i < indices.length; i++) { + for (let j = startRow; j <= endRow; j++) { + if (indices[i] < 0 || indices[i] >= this.columns) { + throw new RangeError(`Column index out of range: ${indices[i]}`); + } + newMatrix.set(j - startRow, i, this.get(j, indices[i])); + } + } + return newMatrix; + } + + setSubMatrix(matrix, startRow, startColumn) { + matrix = Matrix.checkMatrix(matrix); + if (matrix.isEmpty()) { + return this; + } + let endRow = startRow + matrix.rows - 1; + let endColumn = startColumn + matrix.columns - 1; + checkRange(this, startRow, endRow, startColumn, endColumn); + for (let i = 0; i < matrix.rows; i++) { + for (let j = 0; j < matrix.columns; j++) { + this.set(startRow + i, startColumn + j, matrix.get(i, j)); + } + } + return this; + } + + selection(rowIndices, columnIndices) { + let indices = checkIndices(this, rowIndices, columnIndices); + let newMatrix = new Matrix(rowIndices.length, columnIndices.length); + for (let i = 0; i < indices.row.length; i++) { + let rowIndex = indices.row[i]; + for (let j = 0; j < indices.column.length; j++) { + let columnIndex = indices.column[j]; + newMatrix.set(i, j, this.get(rowIndex, columnIndex)); + } + } + return newMatrix; + } + + trace() { + let min = Math.min(this.rows, this.columns); + let trace = 0; + for (let i = 0; i < min; i++) { + trace += this.get(i, i); + } + return trace; + } + + clone() { + let newMatrix = new Matrix(this.rows, this.columns); + for (let row = 0; row < this.rows; row++) { + for (let column = 0; column < this.columns; column++) { + newMatrix.set(row, column, this.get(row, column)); + } + } + return newMatrix; + } + + sum(by) { + switch (by) { + case 'row': + return sumByRow(this); + case 'column': + return sumByColumn(this); + case undefined: + return sumAll(this); + default: + throw new Error(`invalid option: ${by}`); + } + } + + product(by) { + switch (by) { + case 'row': + return productByRow(this); + case 'column': + return productByColumn(this); + case undefined: + return productAll(this); + default: + throw new Error(`invalid option: ${by}`); + } + } + + mean(by) { + const sum = this.sum(by); + switch (by) { + case 'row': { + for (let i = 0; i < this.rows; i++) { + sum[i] /= this.columns; + } + return sum; + } + case 'column': { + for (let i = 0; i < this.columns; i++) { + sum[i] /= this.rows; + } + return sum; + } + case undefined: + return sum / this.size; + default: + throw new Error(`invalid option: ${by}`); + } + } + + variance(by, options = {}) { + if (typeof by === 'object') { + options = by; + by = undefined; + } + if (typeof options !== 'object') { + throw new TypeError('options must be an object'); + } + const { unbiased = true, mean = this.mean(by) } = options; + if (typeof unbiased !== 'boolean') { + throw new TypeError('unbiased must be a boolean'); + } + switch (by) { + case 'row': { + if (!Array.isArray(mean)) { + throw new TypeError('mean must be an array'); + } + return varianceByRow(this, unbiased, mean); + } + case 'column': { + if (!Array.isArray(mean)) { + throw new TypeError('mean must be an array'); + } + return varianceByColumn(this, unbiased, mean); + } + case undefined: { + if (typeof mean !== 'number') { + throw new TypeError('mean must be a number'); + } + return varianceAll(this, unbiased, mean); + } + default: + throw new Error(`invalid option: ${by}`); + } + } + + standardDeviation(by, options) { + if (typeof by === 'object') { + options = by; + by = undefined; + } + const variance = this.variance(by, options); + if (by === undefined) { + return Math.sqrt(variance); + } else { + for (let i = 0; i < variance.length; i++) { + variance[i] = Math.sqrt(variance[i]); + } + return variance; + } + } + + center(by, options = {}) { + if (typeof by === 'object') { + options = by; + by = undefined; + } + if (typeof options !== 'object') { + throw new TypeError('options must be an object'); + } + const { center = this.mean(by) } = options; + switch (by) { + case 'row': { + if (!Array.isArray(center)) { + throw new TypeError('center must be an array'); + } + centerByRow(this, center); + return this; + } + case 'column': { + if (!Array.isArray(center)) { + throw new TypeError('center must be an array'); + } + centerByColumn(this, center); + return this; + } + case undefined: { + if (typeof center !== 'number') { + throw new TypeError('center must be a number'); + } + centerAll(this, center); + return this; + } + default: + throw new Error(`invalid option: ${by}`); + } + } + + scale(by, options = {}) { + if (typeof by === 'object') { + options = by; + by = undefined; + } + if (typeof options !== 'object') { + throw new TypeError('options must be an object'); + } + let scale = options.scale; + switch (by) { + case 'row': { + if (scale === undefined) { + scale = getScaleByRow(this); + } else if (!Array.isArray(scale)) { + throw new TypeError('scale must be an array'); + } + scaleByRow(this, scale); + return this; + } + case 'column': { + if (scale === undefined) { + scale = getScaleByColumn(this); + } else if (!Array.isArray(scale)) { + throw new TypeError('scale must be an array'); + } + scaleByColumn(this, scale); + return this; + } + case undefined: { + if (scale === undefined) { + scale = getScaleAll(this); + } else if (typeof scale !== 'number') { + throw new TypeError('scale must be a number'); + } + scaleAll(this, scale); + return this; + } + default: + throw new Error(`invalid option: ${by}`); + } + } + + toString(options) { + return inspectMatrixWithOptions(this, options); + } +} + +AbstractMatrix.prototype.klass = 'Matrix'; +if (typeof Symbol !== 'undefined') { + AbstractMatrix.prototype[ + Symbol.for('nodejs.util.inspect.custom') + ] = inspectMatrix; +} + +function compareNumbers(a, b) { + return a - b; +} + +// Synonyms +AbstractMatrix.random = AbstractMatrix.rand; +AbstractMatrix.randomInt = AbstractMatrix.randInt; +AbstractMatrix.diagonal = AbstractMatrix.diag; +AbstractMatrix.prototype.diagonal = AbstractMatrix.prototype.diag; +AbstractMatrix.identity = AbstractMatrix.eye; +AbstractMatrix.prototype.negate = AbstractMatrix.prototype.neg; +AbstractMatrix.prototype.tensorProduct = + AbstractMatrix.prototype.kroneckerProduct; + +class Matrix extends AbstractMatrix { + constructor(nRows, nColumns) { + super(); + if (Matrix.isMatrix(nRows)) { + // eslint-disable-next-line no-constructor-return + return nRows.clone(); + } else if (Number.isInteger(nRows) && nRows >= 0) { + // Create an empty matrix + this.data = []; + if (Number.isInteger(nColumns) && nColumns >= 0) { + for (let i = 0; i < nRows; i++) { + this.data.push(new Float64Array(nColumns)); + } + } else { + throw new TypeError('nColumns must be a positive integer'); + } + } else if (Array.isArray(nRows)) { + // Copy the values from the 2D array + const arrayData = nRows; + nRows = arrayData.length; + nColumns = nRows ? arrayData[0].length : 0; + if (typeof nColumns !== 'number') { + throw new TypeError( + 'Data must be a 2D array with at least one element', + ); + } + this.data = []; + for (let i = 0; i < nRows; i++) { + if (arrayData[i].length !== nColumns) { + throw new RangeError('Inconsistent array dimensions'); + } + this.data.push(Float64Array.from(arrayData[i])); + } + } else { + throw new TypeError( + 'First argument must be a positive number or an array', + ); + } + this.rows = nRows; + this.columns = nColumns; + } + + set(rowIndex, columnIndex, value) { + this.data[rowIndex][columnIndex] = value; + return this; + } + + get(rowIndex, columnIndex) { + return this.data[rowIndex][columnIndex]; + } + + removeRow(index) { + checkRowIndex(this, index); + this.data.splice(index, 1); + this.rows -= 1; + return this; + } + + addRow(index, array) { + if (array === undefined) { + array = index; + index = this.rows; + } + checkRowIndex(this, index, true); + array = Float64Array.from(checkRowVector(this, array)); + this.data.splice(index, 0, array); + this.rows += 1; + return this; + } + + removeColumn(index) { + checkColumnIndex(this, index); + for (let i = 0; i < this.rows; i++) { + const newRow = new Float64Array(this.columns - 1); + for (let j = 0; j < index; j++) { + newRow[j] = this.data[i][j]; + } + for (let j = index + 1; j < this.columns; j++) { + newRow[j - 1] = this.data[i][j]; + } + this.data[i] = newRow; + } + this.columns -= 1; + return this; + } + + addColumn(index, array) { + if (typeof array === 'undefined') { + array = index; + index = this.columns; + } + checkColumnIndex(this, index, true); + array = checkColumnVector(this, array); + for (let i = 0; i < this.rows; i++) { + const newRow = new Float64Array(this.columns + 1); + let j = 0; + for (; j < index; j++) { + newRow[j] = this.data[i][j]; + } + newRow[j++] = array[i]; + for (; j < this.columns + 1; j++) { + newRow[j] = this.data[i][j - 1]; + } + this.data[i] = newRow; + } + this.columns += 1; + return this; + } +} + +installMathOperations(AbstractMatrix, Matrix); + +class WrapperMatrix2D extends AbstractMatrix { + constructor(data) { + super(); + this.data = data; + this.rows = data.length; + this.columns = data[0].length; + } + + set(rowIndex, columnIndex, value) { + this.data[rowIndex][columnIndex] = value; + return this; + } + + get(rowIndex, columnIndex) { + return this.data[rowIndex][columnIndex]; + } +} + +function hypotenuse(a, b) { + let r = 0; + if (Math.abs(a) > Math.abs(b)) { + r = b / a; + return Math.abs(a) * Math.sqrt(1 + r * r); + } + if (b !== 0) { + r = a / b; + return Math.abs(b) * Math.sqrt(1 + r * r); + } + return 0; +} + +class SingularValueDecomposition { + constructor(value, options = {}) { + value = WrapperMatrix2D.checkMatrix(value); + + if (value.isEmpty()) { + throw new Error('Matrix must be non-empty'); + } + + let m = value.rows; + let n = value.columns; + + const { + computeLeftSingularVectors = true, + computeRightSingularVectors = true, + autoTranspose = false, + } = options; + + let wantu = Boolean(computeLeftSingularVectors); + let wantv = Boolean(computeRightSingularVectors); + + let swapped = false; + let a; + if (m < n) { + if (!autoTranspose) { + a = value.clone(); + // eslint-disable-next-line no-console + console.warn( + 'Computing SVD on a matrix with more columns than rows. Consider enabling autoTranspose', + ); + } else { + a = value.transpose(); + m = a.rows; + n = a.columns; + swapped = true; + let aux = wantu; + wantu = wantv; + wantv = aux; + } + } else { + a = value.clone(); + } + + let nu = Math.min(m, n); + let ni = Math.min(m + 1, n); + let s = new Float64Array(ni); + let U = new Matrix(m, nu); + let V = new Matrix(n, n); + + let e = new Float64Array(n); + let work = new Float64Array(m); + + let si = new Float64Array(ni); + for (let i = 0; i < ni; i++) si[i] = i; + + let nct = Math.min(m - 1, n); + let nrt = Math.max(0, Math.min(n - 2, m)); + let mrc = Math.max(nct, nrt); + + for (let k = 0; k < mrc; k++) { + if (k < nct) { + s[k] = 0; + for (let i = k; i < m; i++) { + s[k] = hypotenuse(s[k], a.get(i, k)); + } + if (s[k] !== 0) { + if (a.get(k, k) < 0) { + s[k] = -s[k]; + } + for (let i = k; i < m; i++) { + a.set(i, k, a.get(i, k) / s[k]); + } + a.set(k, k, a.get(k, k) + 1); + } + s[k] = -s[k]; + } + + for (let j = k + 1; j < n; j++) { + if (k < nct && s[k] !== 0) { + let t = 0; + for (let i = k; i < m; i++) { + t += a.get(i, k) * a.get(i, j); + } + t = -t / a.get(k, k); + for (let i = k; i < m; i++) { + a.set(i, j, a.get(i, j) + t * a.get(i, k)); + } + } + e[j] = a.get(k, j); + } + + if (wantu && k < nct) { + for (let i = k; i < m; i++) { + U.set(i, k, a.get(i, k)); + } + } + + if (k < nrt) { + e[k] = 0; + for (let i = k + 1; i < n; i++) { + e[k] = hypotenuse(e[k], e[i]); + } + if (e[k] !== 0) { + if (e[k + 1] < 0) { + e[k] = 0 - e[k]; + } + for (let i = k + 1; i < n; i++) { + e[i] /= e[k]; + } + e[k + 1] += 1; + } + e[k] = -e[k]; + if (k + 1 < m && e[k] !== 0) { + for (let i = k + 1; i < m; i++) { + work[i] = 0; + } + for (let i = k + 1; i < m; i++) { + for (let j = k + 1; j < n; j++) { + work[i] += e[j] * a.get(i, j); + } + } + for (let j = k + 1; j < n; j++) { + let t = -e[j] / e[k + 1]; + for (let i = k + 1; i < m; i++) { + a.set(i, j, a.get(i, j) + t * work[i]); + } + } + } + if (wantv) { + for (let i = k + 1; i < n; i++) { + V.set(i, k, e[i]); + } + } + } + } + + let p = Math.min(n, m + 1); + if (nct < n) { + s[nct] = a.get(nct, nct); + } + if (m < p) { + s[p - 1] = 0; + } + if (nrt + 1 < p) { + e[nrt] = a.get(nrt, p - 1); + } + e[p - 1] = 0; + + if (wantu) { + for (let j = nct; j < nu; j++) { + for (let i = 0; i < m; i++) { + U.set(i, j, 0); + } + U.set(j, j, 1); + } + for (let k = nct - 1; k >= 0; k--) { + if (s[k] !== 0) { + for (let j = k + 1; j < nu; j++) { + let t = 0; + for (let i = k; i < m; i++) { + t += U.get(i, k) * U.get(i, j); + } + t = -t / U.get(k, k); + for (let i = k; i < m; i++) { + U.set(i, j, U.get(i, j) + t * U.get(i, k)); + } + } + for (let i = k; i < m; i++) { + U.set(i, k, -U.get(i, k)); + } + U.set(k, k, 1 + U.get(k, k)); + for (let i = 0; i < k - 1; i++) { + U.set(i, k, 0); + } + } else { + for (let i = 0; i < m; i++) { + U.set(i, k, 0); + } + U.set(k, k, 1); + } + } + } + + if (wantv) { + for (let k = n - 1; k >= 0; k--) { + if (k < nrt && e[k] !== 0) { + for (let j = k + 1; j < n; j++) { + let t = 0; + for (let i = k + 1; i < n; i++) { + t += V.get(i, k) * V.get(i, j); + } + t = -t / V.get(k + 1, k); + for (let i = k + 1; i < n; i++) { + V.set(i, j, V.get(i, j) + t * V.get(i, k)); + } + } + } + for (let i = 0; i < n; i++) { + V.set(i, k, 0); + } + V.set(k, k, 1); + } + } + + let pp = p - 1; + let eps = Number.EPSILON; + while (p > 0) { + let k, kase; + for (k = p - 2; k >= -1; k--) { + if (k === -1) { + break; + } + const alpha = + Number.MIN_VALUE + eps * Math.abs(s[k] + Math.abs(s[k + 1])); + if (Math.abs(e[k]) <= alpha || Number.isNaN(e[k])) { + e[k] = 0; + break; + } + } + if (k === p - 2) { + kase = 4; + } else { + let ks; + for (ks = p - 1; ks >= k; ks--) { + if (ks === k) { + break; + } + let t = + (ks !== p ? Math.abs(e[ks]) : 0) + + (ks !== k + 1 ? Math.abs(e[ks - 1]) : 0); + if (Math.abs(s[ks]) <= eps * t) { + s[ks] = 0; + break; + } + } + if (ks === k) { + kase = 3; + } else if (ks === p - 1) { + kase = 1; + } else { + kase = 2; + k = ks; + } + } + + k++; + + switch (kase) { + case 1: { + let f = e[p - 2]; + e[p - 2] = 0; + for (let j = p - 2; j >= k; j--) { + let t = hypotenuse(s[j], f); + let cs = s[j] / t; + let sn = f / t; + s[j] = t; + if (j !== k) { + f = -sn * e[j - 1]; + e[j - 1] = cs * e[j - 1]; + } + if (wantv) { + for (let i = 0; i < n; i++) { + t = cs * V.get(i, j) + sn * V.get(i, p - 1); + V.set(i, p - 1, -sn * V.get(i, j) + cs * V.get(i, p - 1)); + V.set(i, j, t); + } + } + } + break; + } + case 2: { + let f = e[k - 1]; + e[k - 1] = 0; + for (let j = k; j < p; j++) { + let t = hypotenuse(s[j], f); + let cs = s[j] / t; + let sn = f / t; + s[j] = t; + f = -sn * e[j]; + e[j] = cs * e[j]; + if (wantu) { + for (let i = 0; i < m; i++) { + t = cs * U.get(i, j) + sn * U.get(i, k - 1); + U.set(i, k - 1, -sn * U.get(i, j) + cs * U.get(i, k - 1)); + U.set(i, j, t); + } + } + } + break; + } + case 3: { + const scale = Math.max( + Math.abs(s[p - 1]), + Math.abs(s[p - 2]), + Math.abs(e[p - 2]), + Math.abs(s[k]), + Math.abs(e[k]), + ); + const sp = s[p - 1] / scale; + const spm1 = s[p - 2] / scale; + const epm1 = e[p - 2] / scale; + const sk = s[k] / scale; + const ek = e[k] / scale; + const b = ((spm1 + sp) * (spm1 - sp) + epm1 * epm1) / 2; + const c = sp * epm1 * (sp * epm1); + let shift = 0; + if (b !== 0 || c !== 0) { + if (b < 0) { + shift = 0 - Math.sqrt(b * b + c); + } else { + shift = Math.sqrt(b * b + c); + } + shift = c / (b + shift); + } + let f = (sk + sp) * (sk - sp) + shift; + let g = sk * ek; + for (let j = k; j < p - 1; j++) { + let t = hypotenuse(f, g); + if (t === 0) t = Number.MIN_VALUE; + let cs = f / t; + let sn = g / t; + if (j !== k) { + e[j - 1] = t; + } + f = cs * s[j] + sn * e[j]; + e[j] = cs * e[j] - sn * s[j]; + g = sn * s[j + 1]; + s[j + 1] = cs * s[j + 1]; + if (wantv) { + for (let i = 0; i < n; i++) { + t = cs * V.get(i, j) + sn * V.get(i, j + 1); + V.set(i, j + 1, -sn * V.get(i, j) + cs * V.get(i, j + 1)); + V.set(i, j, t); + } + } + t = hypotenuse(f, g); + if (t === 0) t = Number.MIN_VALUE; + cs = f / t; + sn = g / t; + s[j] = t; + f = cs * e[j] + sn * s[j + 1]; + s[j + 1] = -sn * e[j] + cs * s[j + 1]; + g = sn * e[j + 1]; + e[j + 1] = cs * e[j + 1]; + if (wantu && j < m - 1) { + for (let i = 0; i < m; i++) { + t = cs * U.get(i, j) + sn * U.get(i, j + 1); + U.set(i, j + 1, -sn * U.get(i, j) + cs * U.get(i, j + 1)); + U.set(i, j, t); + } + } + } + e[p - 2] = f; + break; + } + case 4: { + if (s[k] <= 0) { + s[k] = s[k] < 0 ? -s[k] : 0; + if (wantv) { + for (let i = 0; i <= pp; i++) { + V.set(i, k, -V.get(i, k)); + } + } + } + while (k < pp) { + if (s[k] >= s[k + 1]) { + break; + } + let t = s[k]; + s[k] = s[k + 1]; + s[k + 1] = t; + if (wantv && k < n - 1) { + for (let i = 0; i < n; i++) { + t = V.get(i, k + 1); + V.set(i, k + 1, V.get(i, k)); + V.set(i, k, t); + } + } + if (wantu && k < m - 1) { + for (let i = 0; i < m; i++) { + t = U.get(i, k + 1); + U.set(i, k + 1, U.get(i, k)); + U.set(i, k, t); + } + } + k++; + } + p--; + break; + } + // no default + } + } + + if (swapped) { + let tmp = V; + V = U; + U = tmp; + } + + this.m = m; + this.n = n; + this.s = s; + this.U = U; + this.V = V; + } + + solve(value) { + let Y = value; + let e = this.threshold; + let scols = this.s.length; + let Ls = Matrix.zeros(scols, scols); + + for (let i = 0; i < scols; i++) { + if (Math.abs(this.s[i]) <= e) { + Ls.set(i, i, 0); + } else { + Ls.set(i, i, 1 / this.s[i]); + } + } + + let U = this.U; + let V = this.rightSingularVectors; + + let VL = V.mmul(Ls); + let vrows = V.rows; + let urows = U.rows; + let VLU = Matrix.zeros(vrows, urows); + + for (let i = 0; i < vrows; i++) { + for (let j = 0; j < urows; j++) { + let sum = 0; + for (let k = 0; k < scols; k++) { + sum += VL.get(i, k) * U.get(j, k); + } + VLU.set(i, j, sum); + } + } + + return VLU.mmul(Y); + } + + solveForDiagonal(value) { + return this.solve(Matrix.diag(value)); + } + + inverse() { + let V = this.V; + let e = this.threshold; + let vrows = V.rows; + let vcols = V.columns; + let X = new Matrix(vrows, this.s.length); + + for (let i = 0; i < vrows; i++) { + for (let j = 0; j < vcols; j++) { + if (Math.abs(this.s[j]) > e) { + X.set(i, j, V.get(i, j) / this.s[j]); + } + } + } + + let U = this.U; + + let urows = U.rows; + let ucols = U.columns; + let Y = new Matrix(vrows, urows); + + for (let i = 0; i < vrows; i++) { + for (let j = 0; j < urows; j++) { + let sum = 0; + for (let k = 0; k < ucols; k++) { + sum += X.get(i, k) * U.get(j, k); + } + Y.set(i, j, sum); + } + } + + return Y; + } + + get condition() { + return this.s[0] / this.s[Math.min(this.m, this.n) - 1]; + } + + get norm2() { + return this.s[0]; + } + + get rank() { + let tol = Math.max(this.m, this.n) * this.s[0] * Number.EPSILON; + let r = 0; + let s = this.s; + for (let i = 0, ii = s.length; i < ii; i++) { + if (s[i] > tol) { + r++; + } + } + return r; + } + + get diagonal() { + return Array.from(this.s); + } + + get threshold() { + return (Number.EPSILON / 2) * Math.max(this.m, this.n) * this.s[0]; + } + + get leftSingularVectors() { + return this.U; + } + + get rightSingularVectors() { + return this.V; + } + + get diagonalMatrix() { + return Matrix.diag(this.s); + } +} + +class MDS { + constructor(params) { + this.distances = params.distances; + this.dimension = params.dimension || 2; + this.linkDistance = params.linkDistance; + } + layout() { + const self = this; + const { dimension, distances, linkDistance } = self; + try { + // square distances + const M = Matrix.mul(Matrix.pow(distances, 2), -0.5); + // double centre the rows/columns + const rowMeans = M.mean('row'); + const colMeans = M.mean('column'); + const totalMean = M.mean(); + M.add(totalMean).subRowVector(rowMeans).subColumnVector(colMeans); + // take the SVD of the double centred matrix, and return the + // points from it + const ret = new SingularValueDecomposition(M); + const eigenValues = Matrix.sqrt(ret.diagonalMatrix).diagonal(); + return ret.leftSingularVectors.toJSON().map((row) => { + return Matrix.mul([row], [eigenValues]).toJSON()[0].splice(0, dimension); + }); + } + catch (_a) { + const res = []; + for (let i = 0; i < distances.length; i++) { + const x = Math.random() * linkDistance; + const y = Math.random() * linkDistance; + res.push([x, y]); + } + return res; + } + } +} + +const SPEED_DIVISOR$1 = 800; +class RadialNonoverlapForce { + constructor(params) { + this.disp = []; + this.positions = params.positions; + this.adjMatrix = params.adjMatrix; + this.focusID = params.focusID; + this.radii = params.radii; + this.iterations = params.iterations || 10; + this.height = params.height || 10; + this.width = params.width || 10; + this.speed = params.speed || 100; + this.gravity = params.gravity || 10; + this.nodeSizeFunc = params.nodeSizeFunc; + this.k = params.k || 5; + this.strictRadial = params.strictRadial; + this.nodes = params.nodes; + } + layout() { + const self = this; + const positions = self.positions; + const disp = []; + const iterations = self.iterations; + const maxDisplace = self.width / 10; + self.maxDisplace = maxDisplace; + self.disp = disp; + for (let i = 0; i < iterations; i++) { + positions.forEach((_, k) => { + disp[k] = { x: 0, y: 0 }; + }); + // 给重叠的节点增加斥力 + self.getRepulsion(); + self.updatePositions(); + } + return positions; + } + getRepulsion() { + const self = this; + const positions = self.positions; + const nodes = self.nodes; + const disp = self.disp; + const k = self.k; + const radii = self.radii || []; + positions.forEach((v, i) => { + disp[i] = { x: 0, y: 0 }; + positions.forEach((u, j) => { + if (i === j) { + return; + } + // v and u are not on the same circle, return + if (radii[i] !== radii[j]) { + return; + } + let vecx = v[0] - u[0]; + let vecy = v[1] - u[1]; + let vecLength = Math.sqrt(vecx * vecx + vecy * vecy); + if (vecLength === 0) { + vecLength = 1; + const sign = i > j ? 1 : -1; + vecx = 0.01 * sign; + vecy = 0.01 * sign; + } + // these two nodes overlap + if (vecLength < self.nodeSizeFunc(nodes[i]) / 2 + self.nodeSizeFunc(nodes[j]) / 2) { + const common = (k * k) / vecLength; + disp[i].x += (vecx / vecLength) * common; + disp[i].y += (vecy / vecLength) * common; + } + }); + }); + } + updatePositions() { + const self = this; + const positions = self.positions; + const disp = self.disp; + const speed = self.speed; + const strictRadial = self.strictRadial; + const f = self.focusID; + const maxDisplace = self.maxDisplace || self.width / 10; + if (strictRadial) { + disp.forEach((di, i) => { + const vx = positions[i][0] - positions[f][0]; + const vy = positions[i][1] - positions[f][1]; + const vLength = Math.sqrt(vx * vx + vy * vy); + let vpx = vy / vLength; + let vpy = -vx / vLength; + const diLength = Math.sqrt(di.x * di.x + di.y * di.y); + let alpha = Math.acos((vpx * di.x + vpy * di.y) / diLength); + if (alpha > Math.PI / 2) { + alpha -= Math.PI / 2; + vpx *= -1; + vpy *= -1; + } + const tdispLength = Math.cos(alpha) * diLength; + di.x = vpx * tdispLength; + di.y = vpy * tdispLength; + }); + } + // move + const radii = self.radii; + positions.forEach((n, i) => { + if (i === f) { + return; + } + const distLength = Math.sqrt(disp[i].x * disp[i].x + disp[i].y * disp[i].y); + if (distLength > 0 && i !== f) { + const limitedDist = Math.min(maxDisplace * (speed / SPEED_DIVISOR$1), distLength); + n[0] += (disp[i].x / distLength) * limitedDist; + n[1] += (disp[i].y / distLength) * limitedDist; + if (strictRadial) { + let vx = n[0] - positions[f][0]; + let vy = n[1] - positions[f][1]; + const nfDis = Math.sqrt(vx * vx + vy * vy); + vx = (vx / nfDis) * radii[i]; + vy = (vy / nfDis) * radii[i]; + n[0] = positions[f][0] + vx; + n[1] = positions[f][1] + vy; + } + } + }); + } +} + +/** + * @fileOverview random layout + * @author shiwu.wyy@antfin.com + */ +function getWeightMatrix(M) { + const rows = M.length; + const cols = M[0].length; + const result = []; + for (let i = 0; i < rows; i++) { + const row = []; + for (let j = 0; j < cols; j++) { + if (M[i][j] !== 0) { + row.push(1 / (M[i][j] * M[i][j])); + } + else { + row.push(0); + } + } + result.push(row); + } + return result; +} +function getIndexById(array, id) { + let index = -1; + array.forEach((a, i) => { + if (a.id === id) { + index = i; + } + }); + return index; +} +function getEDistance(p1, p2) { + return Math.sqrt((p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1])); +} +/** + * 辐射状布局 + */ +class RadialLayout extends Base { + constructor(options) { + super(); + /** 停止迭代的最大迭代数 */ + this.maxIteration = 1000; + /** 中心点,默认为数据中第一个点 */ + this.focusNode = null; + /** 每一圈半径 */ + this.unitRadius = null; + /** 默认边长度 */ + this.linkDistance = 50; + /** 是否防止重叠 */ + this.preventOverlap = false; + /** 是否必须是严格的 radial 布局,即每一层的节点严格布局在一个环上。preventOverlap 为 true 时生效 */ + this.strictRadial = true; + /** 防止重叠步骤的最大迭代次数 */ + this.maxPreventOverlapIteration = 200; + this.sortStrength = 10; + this.nodes = []; + this.edges = []; + this.updateCfg(options); + } + getDefaultCfg() { + return { + maxIteration: 1000, + focusNode: null, + unitRadius: null, + linkDistance: 50, + preventOverlap: false, + nodeSize: undefined, + nodeSpacing: undefined, + strictRadial: true, + maxPreventOverlapIteration: 200, + sortBy: undefined, + sortStrength: 10 + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const nodes = self.nodes; + const edges = self.edges || []; + if (!nodes || nodes.length === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + if (!self.center) { + self.center = [self.width / 2, self.height / 2]; + } + const center = self.center; + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + const linkDistance = self.linkDistance; + // layout + let focusNode = null; + if (isString$2(self.focusNode)) { + let found = false; + for (let i = 0; i < nodes.length; i++) { + if (nodes[i].id === self.focusNode) { + focusNode = nodes[i]; + self.focusNode = focusNode; + found = true; + i = nodes.length; + } + } + if (!found) { + focusNode = null; + } + } + else { + focusNode = self.focusNode; + } + // default focus node + if (!focusNode) { + focusNode = nodes[0]; + self.focusNode = focusNode; + } + // the index of the focusNode in data + const focusIndex = getIndexById(nodes, focusNode.id); + self.focusIndex = focusIndex; + // the graph-theoretic distance (shortest path distance) matrix + const adjMatrix = getAdjMatrix({ nodes, edges }, false); + const D = floydWarshall$1(adjMatrix); + const maxDistance = self.maxToFocus(D, focusIndex); + // replace first node in unconnected component to the circle at (maxDistance + 1) + self.handleInfinity(D, focusIndex, maxDistance + 1); + self.distances = D; + // the shortest path distance from each node to focusNode + const focusNodeD = D[focusIndex]; + const width = self.width || 500; + const height = self.height || 500; + let semiWidth = width - center[0] > center[0] ? center[0] : width - center[0]; + let semiHeight = height - center[1] > center[1] ? center[1] : height - center[1]; + if (semiWidth === 0) { + semiWidth = width / 2; + } + if (semiHeight === 0) { + semiHeight = height / 2; + } + // the maxRadius of the graph + const maxRadius = semiHeight > semiWidth ? semiWidth : semiHeight; + const maxD = Math.max(...focusNodeD); + // the radius for each nodes away from focusNode + const radii = []; + focusNodeD.forEach((value, i) => { + if (!self.unitRadius) { + self.unitRadius = maxRadius / maxD; + } + radii[i] = value * self.unitRadius; + }); + self.radii = radii; + const eIdealD = self.eIdealDisMatrix(); + // const eIdealD = scaleMatrix(D, linkDistance); + self.eIdealDistances = eIdealD; + // the weight matrix, Wij = 1 / dij^(-2) + const W = getWeightMatrix(eIdealD); + self.weights = W; + // the initial positions from mds + const mds = new MDS({ linkDistance, distances: eIdealD }); + let positions = mds.layout(); + positions.forEach((p) => { + if (isNaN$2(p[0])) { + p[0] = Math.random() * linkDistance; + } + if (isNaN$2(p[1])) { + p[1] = Math.random() * linkDistance; + } + }); + self.positions = positions; + positions.forEach((p, i) => { + nodes[i].x = p[0] + center[0]; + nodes[i].y = p[1] + center[1]; + }); + // move the graph to origin, centered at focusNode + positions.forEach((p) => { + p[0] -= positions[focusIndex][0]; + p[1] -= positions[focusIndex][1]; + }); + self.run(); + const preventOverlap = self.preventOverlap; + const nodeSize = self.nodeSize; + let nodeSizeFunc; + const strictRadial = self.strictRadial; + // stagger the overlapped nodes + if (preventOverlap) { + const nodeSpacing = self.nodeSpacing; + let nodeSpacingFunc; + if (isNumber$2(nodeSpacing)) { + nodeSpacingFunc = () => nodeSpacing; + } + else if (isFunction$5(nodeSpacing)) { + nodeSpacingFunc = nodeSpacing; + } + else { + nodeSpacingFunc = () => 0; + } + if (!nodeSize) { + nodeSizeFunc = (d) => { + if (d.size) { + if (isArray$l(d.size)) { + const res = d.size[0] > d.size[1] ? d.size[0] : d.size[1]; + return res + nodeSpacingFunc(d); + } + if (isObject$e(d.size)) { + const res = d.size.width > d.size.height ? d.size.width : d.size.height; + return res + nodeSpacingFunc(d); + } + return d.size + nodeSpacingFunc(d); + } + return 10 + nodeSpacingFunc(d); + }; + } + else if (isArray$l(nodeSize)) { + nodeSizeFunc = (d) => { + const res = nodeSize[0] > nodeSize[1] ? nodeSize[0] : nodeSize[1]; + return res + nodeSpacingFunc(d); + }; + } + else { + nodeSizeFunc = (d) => nodeSize + nodeSpacingFunc(d); + } + const nonoverlapForceParams = { + nodes, + nodeSizeFunc, + adjMatrix, + positions, + radii, + height, + width, + strictRadial, + focusID: focusIndex, + iterations: self.maxPreventOverlapIteration || 200, + k: positions.length / 4.5 + }; + const nonoverlapForce = new RadialNonoverlapForce(nonoverlapForceParams); + positions = nonoverlapForce.layout(); + } + // move the graph to center + positions.forEach((p, i) => { + nodes[i].x = p[0] + center[0]; + nodes[i].y = p[1] + center[1]; + }); + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + nodes, + edges + }; + } + run() { + const self = this; + const maxIteration = self.maxIteration; + const positions = self.positions || []; + const W = self.weights || []; + const eIdealDis = self.eIdealDistances || []; + const radii = self.radii || []; + for (let i = 0; i <= maxIteration; i++) { + const param = i / maxIteration; + self.oneIteration(param, positions, radii, eIdealDis, W); + } + } + oneIteration(param, positions, radii, D, W) { + const self = this; + const vparam = 1 - param; + const focusIndex = self.focusIndex; + positions.forEach((v, i) => { + // v + const originDis = getEDistance(v, [0, 0]); + const reciODis = originDis === 0 ? 0 : 1 / originDis; + if (i === focusIndex) { + return; + } + let xMolecule = 0; + let yMolecule = 0; + let denominator = 0; + positions.forEach((u, j) => { + // u + if (i === j) { + return; + } + // the euclidean distance between v and u + const edis = getEDistance(v, u); + const reciEdis = edis === 0 ? 0 : 1 / edis; + const idealDis = D[j][i]; + // same for x and y + denominator += W[i][j]; + // x + xMolecule += W[i][j] * (u[0] + idealDis * (v[0] - u[0]) * reciEdis); + // y + yMolecule += W[i][j] * (u[1] + idealDis * (v[1] - u[1]) * reciEdis); + }); + const reciR = radii[i] === 0 ? 0 : 1 / radii[i]; + denominator *= vparam; + denominator += param * reciR * reciR; + // x + xMolecule *= vparam; + xMolecule += param * reciR * v[0] * reciODis; + v[0] = xMolecule / denominator; + // y + yMolecule *= vparam; + yMolecule += param * reciR * v[1] * reciODis; + v[1] = yMolecule / denominator; + }); + } + eIdealDisMatrix() { + const self = this; + const nodes = self.nodes; + if (!nodes) + return []; + const D = self.distances; + const linkDis = self.linkDistance; + const radii = self.radii || []; + const unitRadius = self.unitRadius || 50; + const result = []; + if (D) { + D.forEach((row, i) => { + const newRow = []; + row.forEach((v, j) => { + if (i === j) { + newRow.push(0); + } + else if (radii[i] === radii[j]) { + // i and j are on the same circle + if (self.sortBy === "data") { + // sort the nodes on the same circle according to the ordering of the data + newRow.push((v * (Math.abs(i - j) * self.sortStrength)) / + (radii[i] / unitRadius)); + } + else if (self.sortBy) { + // sort the nodes on the same circle according to the attributes + let iValue = nodes[i][self.sortBy] || 0; + let jValue = nodes[j][self.sortBy] || 0; + if (isString$2(iValue)) { + iValue = iValue.charCodeAt(0); + } + if (isString$2(jValue)) { + jValue = jValue.charCodeAt(0); + } + newRow.push((v * (Math.abs(iValue - jValue) * self.sortStrength)) / + (radii[i] / unitRadius)); + } + else { + newRow.push((v * linkDis) / (radii[i] / unitRadius)); + } + } + else { + // i and j are on different circle + // i and j are on different circle + const link = (linkDis + unitRadius) / 2; + newRow.push(v * link); + } + }); + result.push(newRow); + }); + } + return result; + } + handleInfinity(matrix, focusIndex, step) { + const length = matrix.length; + // 遍历 matrix 中遍历 focus 对应行 + for (let i = 0; i < length; i++) { + // matrix 关注点对应行的 Inf 项 + if (matrix[focusIndex][i] === Infinity) { + matrix[focusIndex][i] = step; + matrix[i][focusIndex] = step; + // 遍历 matrix 中的 i 行,i 行中非 Inf 项若在 focus 行为 Inf,则替换 focus 行的那个 Inf + for (let j = 0; j < length; j++) { + if (matrix[i][j] !== Infinity && matrix[focusIndex][j] === Infinity) { + matrix[focusIndex][j] = step + matrix[i][j]; + matrix[j][focusIndex] = step + matrix[i][j]; + } + } + } + } + // 处理其他行的 Inf。根据该行对应点与 focus 距离以及 Inf 项点 与 focus 距离,决定替换值 + for (let i = 0; i < length; i++) { + if (i === focusIndex) { + continue; + } + for (let j = 0; j < length; j++) { + if (matrix[i][j] === Infinity) { + let minus = Math.abs(matrix[focusIndex][i] - matrix[focusIndex][j]); + minus = minus === 0 ? 1 : minus; + matrix[i][j] = minus; + } + } + } + } + maxToFocus(matrix, focusIndex) { + let max = 0; + for (let i = 0; i < matrix[focusIndex].length; i++) { + if (matrix[focusIndex][i] === Infinity) { + continue; + } + max = matrix[focusIndex][i] > max ? matrix[focusIndex][i] : max; + } + return max; + } + getType() { + return "radial"; + } +} + +/** + * @fileOverview concentric layout + * @author shiwu.wyy@antfin.com + * this algorithm refers to - https://github.com/cytoscape/cytoscape.js/ + */ +/** + * 同心圆布局 + */ +class ConcentricLayout extends Base { + constructor(options) { + super(); + this.nodeSize = 30; + /** min spacing between outside of nodes (used for radius adjustment) */ + this.minNodeSpacing = 10; + /** prevents node overlap, may overflow boundingBox if not enough space */ + this.preventOverlap = false; + /** whether levels have an equal radial distance betwen them, may cause bounding box overflow */ + this.equidistant = false; + /** where nodes start in radians */ + this.startAngle = (3 / 2) * Math.PI; + /** whether the layout should go clockwise (true) or counterclockwise/anticlockwise (false) */ + this.clockwise = true; + /** 根据 sortBy 指定的属性进行排布,数值高的放在中心,如果是 sortBy 则会计算节点度数,度数最高的放在中心 */ + this.sortBy = "degree"; + this.nodes = []; + this.edges = []; + this.width = 300; + this.height = 300; + /** 迭代结束的回调函数 */ + this.onLayoutEnd = () => { }; + this.updateCfg(options); + } + getDefaultCfg() { + return { + nodeSize: 30, + minNodeSpacing: 10, + preventOverlap: false, + sweep: undefined, + equidistant: false, + startAngle: (3 / 2) * Math.PI, + clockwise: true, + maxLevelDiff: undefined, + sortBy: "degree" + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const nodes = self.nodes; + const edges = self.edges; + const n = nodes.length; + if (n === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + if (!self.center) { + self.center = [self.width / 2, self.height / 2]; + } + const center = self.center; + if (n === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + const layoutNodes = []; + let maxNodeSize; + if (isArray$l(self.nodeSize)) { + maxNodeSize = Math.max(self.nodeSize[0], self.nodeSize[1]); + } + else { + maxNodeSize = self.nodeSize; + } + nodes.forEach((node) => { + layoutNodes.push(node); + let nodeSize = maxNodeSize; + if (isArray$l(node.size)) { + nodeSize = Math.max(node.size[0], node.size[1]); + } + else if (isNumber$2(node.size)) { + nodeSize = node.size; + } + else if (isObject$e(node.size)) { + nodeSize = Math.max(node.size.width, node.size.height); + } + maxNodeSize = Math.max(maxNodeSize, nodeSize); + }); + self.clockwise = + self.counterclockwise !== undefined + ? !self.counterclockwise + : self.clockwise; + // layout + const nodeMap = {}; + const indexMap = {}; + layoutNodes.forEach((node, i) => { + nodeMap[node.id] = node; + indexMap[node.id] = i; + }); + // get the node degrees + if (self.sortBy === "degree" || + !isString$2(self.sortBy) || + layoutNodes[0][self.sortBy] === undefined) { + self.sortBy = "degree"; + if (!isNumber$2(nodes[0].degree)) { + const values = getDegree(nodes.length, indexMap, edges); + layoutNodes.forEach((node, i) => { + node.degree = values[i]; + }); + } + } + // sort nodes by value + layoutNodes.sort((n1, n2) => n2[self.sortBy] - n1[self.sortBy]); + self.maxValueNode = layoutNodes[0]; + self.maxLevelDiff = + self.maxLevelDiff || self.maxValueNode[self.sortBy] / 4; + // put the values into levels + const levels = [[]]; + let currentLevel = levels[0]; + layoutNodes.forEach((node) => { + if (currentLevel.length > 0) { + const diff = Math.abs(currentLevel[0][self.sortBy] - node[self.sortBy]); + if (self.maxLevelDiff && diff >= self.maxLevelDiff) { + currentLevel = []; + levels.push(currentLevel); + } + } + currentLevel.push(node); + }); + // create positions for levels + let minDist = maxNodeSize + self.minNodeSpacing; // min dist between nodes + if (!self.preventOverlap) { + // then strictly constrain to bb + const firstLvlHasMulti = levels.length > 0 && levels[0].length > 1; + const maxR = Math.min(self.width, self.height) / 2 - minDist; + const rStep = maxR / (levels.length + (firstLvlHasMulti ? 1 : 0)); + minDist = Math.min(minDist, rStep); + } + // find the metrics for each level + let r = 0; + levels.forEach((level) => { + let sweep = self.sweep; + if (sweep === undefined) { + sweep = 2 * Math.PI - (2 * Math.PI) / level.length; + } + const dTheta = (level.dTheta = sweep / Math.max(1, level.length - 1)); + // calculate the radius + if (level.length > 1 && self.preventOverlap) { + // but only if more than one node (can't overlap) + const dcos = Math.cos(dTheta) - Math.cos(0); + const dsin = Math.sin(dTheta) - Math.sin(0); + const rMin = Math.sqrt((minDist * minDist) / (dcos * dcos + dsin * dsin)); // s.t. no nodes overlapping + r = Math.max(rMin, r); + } + level.r = r; + r += minDist; + }); + if (self.equidistant) { + let rDeltaMax = 0; + let rr = 0; + for (let i = 0; i < levels.length; i++) { + const level = levels[i]; + const rDelta = level.r - rr; + rDeltaMax = Math.max(rDeltaMax, rDelta); + } + rr = 0; + levels.forEach((level, i) => { + if (i === 0) { + rr = level.r; + } + level.r = rr; + rr += rDeltaMax; + }); + } + // calculate the node positions + levels.forEach((level) => { + const dTheta = level.dTheta; + const rr = level.r; + level.forEach((node, j) => { + const theta = self.startAngle + (self.clockwise ? 1 : -1) * dTheta * j; + node.x = center[0] + rr * Math.cos(theta); + node.y = center[1] + rr * Math.sin(theta); + }); + }); + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + nodes, + edges + }; + } + getType() { + return "concentric"; + } +} + +/** + * @fileOverview MDS layout + * @author shiwu.wyy@antfin.com + */ +/** + * mds 布局 + */ +class MDSLayout extends Base { + constructor(options) { + super(); + /** 布局中心 */ + this.center = [0, 0]; + /** 边长度 */ + this.linkDistance = 50; + this.nodes = []; + this.edges = []; + /** 迭代结束的回调函数 */ + this.onLayoutEnd = () => { }; + this.updateCfg(options); + } + getDefaultCfg() { + return { + center: [0, 0], + linkDistance: 50 + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const { nodes, edges = [] } = self; + const center = self.center; + if (!nodes || nodes.length === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + const linkDistance = self.linkDistance; + // the graph-theoretic distance (shortest path distance) matrix + const adjMatrix = getAdjMatrix({ nodes, edges }, false); + const distances = floydWarshall$1(adjMatrix); + self.handleInfinity(distances); + // scale the ideal edge length acoording to linkDistance + const scaledD = scaleMatrix(distances, linkDistance); + self.scaledDistances = scaledD; + // get positions by MDS + const positions = self.runMDS(); + self.positions = positions; + positions.forEach((p, i) => { + nodes[i].x = p[0] + center[0]; + nodes[i].y = p[1] + center[1]; + }); + if (self.onLayoutEnd) + self.onLayoutEnd(); + return { + nodes, + edges + }; + } + /** + * mds 算法 + * @return {array} positions 计算后的节点位置数组 + */ + runMDS() { + const self = this; + const dimension = 2; + const distances = self.scaledDistances; + // square distances + const M = Matrix.mul(Matrix.pow(distances, 2), -0.5); + // double centre the rows/columns + const rowMeans = M.mean("row"); + const colMeans = M.mean("column"); + const totalMean = M.mean(); + M.add(totalMean) + .subRowVector(rowMeans) + .subColumnVector(colMeans); + // take the SVD of the double centred matrix, and return the + // points from it + const ret = new SingularValueDecomposition(M); + const eigenValues = Matrix.sqrt(ret.diagonalMatrix).diagonal(); + return ret.leftSingularVectors.toJSON().map((row) => { + return Matrix.mul([row], [eigenValues]) + .toJSON()[0] + .splice(0, dimension); + }); + } + handleInfinity(distances) { + let maxDistance = -999999; + distances.forEach((row) => { + row.forEach((value) => { + if (value === Infinity) { + return; + } + if (maxDistance < value) { + maxDistance = value; + } + }); + }); + distances.forEach((row, i) => { + row.forEach((value, j) => { + if (value === Infinity) { + distances[i][j] = maxDistance; + } + }); + }); + } + getType() { + return "mds"; + } +} + +/** + * @fileOverview fruchterman layout + * @author shiwu.wyy@antfin.com + */ +const SPEED_DIVISOR = 800; +/** + * fruchterman 布局 + */ +class FruchtermanLayout extends Base { + constructor(options) { + super(); + /** 停止迭代的最大迭代数 */ + this.maxIteration = 1000; + /** 重力大小,影响图的紧凑程度 */ + this.gravity = 10; + /** 速度 */ + this.speed = 5; + /** 是否产生聚类力 */ + this.clustering = false; + /** 聚类力大小 */ + this.clusterGravity = 10; + this.nodes = []; + this.edges = []; + this.width = 300; + this.height = 300; + this.nodeMap = {}; + this.nodeIdxMap = {}; + /** 迭代结束的回调函数 */ + this.onLayoutEnd = () => { }; + /** 每次迭代结束的回调函数 */ + this.tick = () => { }; + this.updateCfg(options); + } + getDefaultCfg() { + return { + maxIteration: 1000, + gravity: 10, + speed: 1, + clustering: false, + clusterGravity: 10 + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const nodes = self.nodes; + if (self.timeInterval !== undefined && typeof window !== "undefined") { + window.clearInterval(self.timeInterval); + } + if (!nodes || nodes.length === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + if (!self.center) { + self.center = [self.width / 2, self.height / 2]; + } + const center = self.center; + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + const nodeMap = {}; + const nodeIdxMap = {}; + nodes.forEach((node, i) => { + if (!isNumber$2(node.x)) + node.x = Math.random() * this.width; + if (!isNumber$2(node.y)) + node.y = Math.random() * this.height; + nodeMap[node.id] = node; + nodeIdxMap[node.id] = i; + }); + self.nodeMap = nodeMap; + self.nodeIdxMap = nodeIdxMap; + // layout + return self.run(); + } + run() { + const self = this; + const nodes = self.nodes; + if (!nodes) + return; + const edges = self.edges; + const maxIteration = self.maxIteration; + const center = self.center; + const area = self.height * self.width; + const maxDisplace = Math.sqrt(area) / 10; + const k2 = area / (nodes.length + 1); + const k = Math.sqrt(k2); + const gravity = self.gravity; + const speed = self.speed; + const clustering = self.clustering; + const clusterMap = {}; + if (clustering) { + nodes.forEach((n) => { + if (clusterMap[n.cluster] === undefined) { + const cluster = { + name: n.cluster, + cx: 0, + cy: 0, + count: 0 + }; + clusterMap[n.cluster] = cluster; + } + const c = clusterMap[n.cluster]; + if (isNumber$2(n.x)) { + c.cx += n.x; + } + if (isNumber$2(n.y)) { + c.cy += n.y; + } + c.count++; + }); + for (const key in clusterMap) { + clusterMap[key].cx /= clusterMap[key].count; + clusterMap[key].cy /= clusterMap[key].count; + } + } + if (typeof window === "undefined") + return; + let iter = 0; + // interval for render the result after each iteration + this.timeInterval = window.setInterval(() => { + if (!nodes) + return; + // for (let i = 0; i < maxIteration; i++) { + const displacements = []; + nodes.forEach((_, j) => { + displacements[j] = { x: 0, y: 0 }; + }); + self.applyCalculate(nodes, edges, displacements, k, k2); + // gravity for clusters + if (clustering) { + const clusterGravity = self.clusterGravity || gravity; + nodes.forEach((n, j) => { + if (!isNumber$2(n.x) || !isNumber$2(n.y)) + return; + const c = clusterMap[n.cluster]; + const distLength = Math.sqrt((n.x - c.cx) * (n.x - c.cx) + (n.y - c.cy) * (n.y - c.cy)); + const gravityForce = k * clusterGravity; + displacements[j].x -= (gravityForce * (n.x - c.cx)) / distLength; + displacements[j].y -= (gravityForce * (n.y - c.cy)) / distLength; + }); + for (const key in clusterMap) { + clusterMap[key].cx = 0; + clusterMap[key].cy = 0; + clusterMap[key].count = 0; + } + nodes.forEach((n) => { + const c = clusterMap[n.cluster]; + if (isNumber$2(n.x)) { + c.cx += n.x; + } + if (isNumber$2(n.y)) { + c.cy += n.y; + } + c.count++; + }); + for (const key in clusterMap) { + clusterMap[key].cx /= clusterMap[key].count; + clusterMap[key].cy /= clusterMap[key].count; + } + } + // gravity + nodes.forEach((n, j) => { + if (!isNumber$2(n.x) || !isNumber$2(n.y)) + return; + const gravityForce = 0.01 * k * gravity; + displacements[j].x -= gravityForce * (n.x - center[0]); + displacements[j].y -= gravityForce * (n.y - center[1]); + }); + // move + nodes.forEach((n, j) => { + if (isNumber$2(n.fx) && isNumber$2(n.fy)) { + n.x = n.fx; + n.y = n.fy; + return; + } + if (!isNumber$2(n.x) || !isNumber$2(n.y)) + return; + const distLength = Math.sqrt(displacements[j].x * displacements[j].x + + displacements[j].y * displacements[j].y); + if (distLength > 0) { + // && !n.isFixed() + const limitedDist = Math.min(maxDisplace * (speed / SPEED_DIVISOR), distLength); + n.x += (displacements[j].x / distLength) * limitedDist; + n.y += (displacements[j].y / distLength) * limitedDist; + } + }); + if (self.tick) + self.tick(); + iter++; + if (iter >= maxIteration) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + window.clearInterval(self.timeInterval); + } + }, 0); + return { + nodes, + edges + }; + } + applyCalculate(nodes, edges, displacements, k, k2) { + const self = this; + self.calRepulsive(nodes, displacements, k2); + if (edges) + self.calAttractive(edges, displacements, k); + } + calRepulsive(nodes, displacements, k2) { + nodes.forEach((v, i) => { + displacements[i] = { x: 0, y: 0 }; + nodes.forEach((u, j) => { + if (i === j) { + return; + } + if (!isNumber$2(v.x) || + !isNumber$2(u.x) || + !isNumber$2(v.y) || + !isNumber$2(u.y)) { + return; + } + let vecX = v.x - u.x; + let vecY = v.y - u.y; + let vecLengthSqr = vecX * vecX + vecY * vecY; + if (vecLengthSqr === 0) { + vecLengthSqr = 1; + const sign = i > j ? 1 : -1; + vecX = 0.01 * sign; + vecY = 0.01 * sign; + } + const common = k2 / vecLengthSqr; + displacements[i].x += vecX * common; + displacements[i].y += vecY * common; + }); + }); + } + calAttractive(edges, displacements, k) { + edges.forEach((e) => { + const source = getEdgeTerminal(e, 'source'); + const target = getEdgeTerminal(e, 'target'); + if (!source || !target) + return; + const uIndex = this.nodeIdxMap[source]; + const vIndex = this.nodeIdxMap[target]; + if (uIndex === vIndex) { + return; + } + const u = this.nodeMap[source]; + const v = this.nodeMap[target]; + if (!isNumber$2(v.x) || !isNumber$2(u.x) || !isNumber$2(v.y) || !isNumber$2(u.y)) { + return; + } + const vecX = v.x - u.x; + const vecY = v.y - u.y; + const vecLength = Math.sqrt(vecX * vecX + vecY * vecY); + const common = (vecLength * vecLength) / k; + displacements[vIndex].x -= (vecX / vecLength) * common; + displacements[vIndex].y -= (vecY / vecLength) * common; + displacements[uIndex].x += (vecX / vecLength) * common; + displacements[uIndex].y += (vecY / vecLength) * common; + }); + } + stop() { + if (this.timeInterval && typeof window !== "undefined") { + window.clearInterval(this.timeInterval); + } + } + destroy() { + const self = this; + self.stop(); + self.tick = null; + self.nodes = null; + self.edges = null; + self.destroyed = true; + } + getType() { + return "fruchterman"; + } +} + +function _initializerDefineProperty(target, property, descriptor, context) { + if (!descriptor) return; + Object.defineProperty(target, property, { + enumerable: descriptor.enumerable, + configurable: descriptor.configurable, + writable: descriptor.writable, + value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 + }); +} + +function _classCallCheck(instance, Constructor) { + if (!(instance instanceof Constructor)) { + throw new TypeError("Cannot call a class as a function"); + } +} + +function _defineProperties(target, props) { + for (var i = 0; i < props.length; i++) { + var descriptor = props[i]; + descriptor.enumerable = descriptor.enumerable || false; + descriptor.configurable = true; + if ("value" in descriptor) descriptor.writable = true; + Object.defineProperty(target, descriptor.key, descriptor); + } +} + +function _createClass(Constructor, protoProps, staticProps) { + if (protoProps) _defineProperties(Constructor.prototype, protoProps); + if (staticProps) _defineProperties(Constructor, staticProps); + return Constructor; +} + +function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { + var desc = {}; + Object.keys(descriptor).forEach(function (key) { + desc[key] = descriptor[key]; + }); + desc.enumerable = !!desc.enumerable; + desc.configurable = !!desc.configurable; + + if ('value' in desc || desc.initializer) { + desc.writable = true; + } + + desc = decorators.slice().reverse().reduce(function (desc, decorator) { + return decorator(target, property, desc) || desc; + }, desc); + + if (context && desc.initializer !== void 0) { + desc.value = desc.initializer ? desc.initializer.call(context) : void 0; + desc.initializer = undefined; + } + + if (desc.initializer === void 0) { + Object.defineProperty(target, property, desc); + desc = null; + } + + return desc; +} + +/*! ***************************************************************************** +Copyright (C) Microsoft. All rights reserved. +Licensed under the Apache License, Version 2.0 (the "License"); you may not use +this file except in compliance with the License. You may obtain a copy of the +License at http://www.apache.org/licenses/LICENSE-2.0 + +THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY +KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED +WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, +MERCHANTABLITY OR NON-INFRINGEMENT. + +See the Apache Version 2.0 License for specific language governing permissions +and limitations under the License. +***************************************************************************** */ + +var Reflect$1; +(function (Reflect) { + // Metadata Proposal + // https://rbuckton.github.io/reflect-metadata/ + (function (factory) { + var root = typeof commonjsGlobal === "object" ? commonjsGlobal : + typeof self === "object" ? self : + typeof this === "object" ? this : + Function("return this;")(); + var exporter = makeExporter(Reflect); + if (typeof root.Reflect === "undefined") { + root.Reflect = Reflect; + } + else { + exporter = makeExporter(root.Reflect, exporter); + } + factory(exporter); + function makeExporter(target, previous) { + return function (key, value) { + if (typeof target[key] !== "function") { + Object.defineProperty(target, key, { configurable: true, writable: true, value: value }); + } + if (previous) + previous(key, value); + }; + } + })(function (exporter) { + var hasOwn = Object.prototype.hasOwnProperty; + // feature test for Symbol support + var supportsSymbol = typeof Symbol === "function"; + var toPrimitiveSymbol = supportsSymbol && typeof Symbol.toPrimitive !== "undefined" ? Symbol.toPrimitive : "@@toPrimitive"; + var iteratorSymbol = supportsSymbol && typeof Symbol.iterator !== "undefined" ? Symbol.iterator : "@@iterator"; + var supportsCreate = typeof Object.create === "function"; // feature test for Object.create support + var supportsProto = { __proto__: [] } instanceof Array; // feature test for __proto__ support + var downLevel = !supportsCreate && !supportsProto; + var HashMap = { + // create an object in dictionary mode (a.k.a. "slow" mode in v8) + create: supportsCreate + ? function () { return MakeDictionary(Object.create(null)); } + : supportsProto + ? function () { return MakeDictionary({ __proto__: null }); } + : function () { return MakeDictionary({}); }, + has: downLevel + ? function (map, key) { return hasOwn.call(map, key); } + : function (map, key) { return key in map; }, + get: downLevel + ? function (map, key) { return hasOwn.call(map, key) ? map[key] : undefined; } + : function (map, key) { return map[key]; }, + }; + // Load global or shim versions of Map, Set, and WeakMap + var functionPrototype = Object.getPrototypeOf(Function); + var usePolyfill = typeof process === "object" && process.env && process.env["REFLECT_METADATA_USE_MAP_POLYFILL"] === "true"; + var _Map = !usePolyfill && typeof Map === "function" && typeof Map.prototype.entries === "function" ? Map : CreateMapPolyfill(); + var _Set = !usePolyfill && typeof Set === "function" && typeof Set.prototype.entries === "function" ? Set : CreateSetPolyfill(); + var _WeakMap = !usePolyfill && typeof WeakMap === "function" ? WeakMap : CreateWeakMapPolyfill(); + // [[Metadata]] internal slot + // https://rbuckton.github.io/reflect-metadata/#ordinary-object-internal-methods-and-internal-slots + var Metadata = new _WeakMap(); + /** + * Applies a set of decorators to a property of a target object. + * @param decorators An array of decorators. + * @param target The target object. + * @param propertyKey (Optional) The property key to decorate. + * @param attributes (Optional) The property descriptor for the target key. + * @remarks Decorators are applied in reverse order. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * Example = Reflect.decorate(decoratorsArray, Example); + * + * // property (on constructor) + * Reflect.decorate(decoratorsArray, Example, "staticProperty"); + * + * // property (on prototype) + * Reflect.decorate(decoratorsArray, Example.prototype, "property"); + * + * // method (on constructor) + * Object.defineProperty(Example, "staticMethod", + * Reflect.decorate(decoratorsArray, Example, "staticMethod", + * Object.getOwnPropertyDescriptor(Example, "staticMethod"))); + * + * // method (on prototype) + * Object.defineProperty(Example.prototype, "method", + * Reflect.decorate(decoratorsArray, Example.prototype, "method", + * Object.getOwnPropertyDescriptor(Example.prototype, "method"))); + * + */ + function decorate(decorators, target, propertyKey, attributes) { + if (!IsUndefined(propertyKey)) { + if (!IsArray(decorators)) + throw new TypeError(); + if (!IsObject(target)) + throw new TypeError(); + if (!IsObject(attributes) && !IsUndefined(attributes) && !IsNull(attributes)) + throw new TypeError(); + if (IsNull(attributes)) + attributes = undefined; + propertyKey = ToPropertyKey(propertyKey); + return DecorateProperty(decorators, target, propertyKey, attributes); + } + else { + if (!IsArray(decorators)) + throw new TypeError(); + if (!IsConstructor(target)) + throw new TypeError(); + return DecorateConstructor(decorators, target); + } + } + exporter("decorate", decorate); + // 4.1.2 Reflect.metadata(metadataKey, metadataValue) + // https://rbuckton.github.io/reflect-metadata/#reflect.metadata + /** + * A default metadata decorator factory that can be used on a class, class member, or parameter. + * @param metadataKey The key for the metadata entry. + * @param metadataValue The value for the metadata entry. + * @returns A decorator function. + * @remarks + * If `metadataKey` is already defined for the target and target key, the + * metadataValue for that key will be overwritten. + * @example + * + * // constructor + * @Reflect.metadata(key, value) + * class Example { + * } + * + * // property (on constructor, TypeScript only) + * class Example { + * @Reflect.metadata(key, value) + * static staticProperty; + * } + * + * // property (on prototype, TypeScript only) + * class Example { + * @Reflect.metadata(key, value) + * property; + * } + * + * // method (on constructor) + * class Example { + * @Reflect.metadata(key, value) + * static staticMethod() { } + * } + * + * // method (on prototype) + * class Example { + * @Reflect.metadata(key, value) + * method() { } + * } + * + */ + function metadata(metadataKey, metadataValue) { + function decorator(target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey) && !IsPropertyKey(propertyKey)) + throw new TypeError(); + OrdinaryDefineOwnMetadata(metadataKey, metadataValue, target, propertyKey); + } + return decorator; + } + exporter("metadata", metadata); + /** + * Define a unique metadata entry on the target. + * @param metadataKey A key used to store and retrieve metadata. + * @param metadataValue A value that contains attached metadata. + * @param target The target object on which to define metadata. + * @param propertyKey (Optional) The property key for the target. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * Reflect.defineMetadata("custom:annotation", options, Example); + * + * // property (on constructor) + * Reflect.defineMetadata("custom:annotation", options, Example, "staticProperty"); + * + * // property (on prototype) + * Reflect.defineMetadata("custom:annotation", options, Example.prototype, "property"); + * + * // method (on constructor) + * Reflect.defineMetadata("custom:annotation", options, Example, "staticMethod"); + * + * // method (on prototype) + * Reflect.defineMetadata("custom:annotation", options, Example.prototype, "method"); + * + * // decorator factory as metadata-producing annotation. + * function MyAnnotation(options): Decorator { + * return (target, key?) => Reflect.defineMetadata("custom:annotation", options, target, key); + * } + * + */ + function defineMetadata(metadataKey, metadataValue, target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey)) + propertyKey = ToPropertyKey(propertyKey); + return OrdinaryDefineOwnMetadata(metadataKey, metadataValue, target, propertyKey); + } + exporter("defineMetadata", defineMetadata); + /** + * Gets a value indicating whether the target object or its prototype chain has the provided metadata key defined. + * @param metadataKey A key used to store and retrieve metadata. + * @param target The target object on which the metadata is defined. + * @param propertyKey (Optional) The property key for the target. + * @returns `true` if the metadata key was defined on the target object or its prototype chain; otherwise, `false`. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * result = Reflect.hasMetadata("custom:annotation", Example); + * + * // property (on constructor) + * result = Reflect.hasMetadata("custom:annotation", Example, "staticProperty"); + * + * // property (on prototype) + * result = Reflect.hasMetadata("custom:annotation", Example.prototype, "property"); + * + * // method (on constructor) + * result = Reflect.hasMetadata("custom:annotation", Example, "staticMethod"); + * + * // method (on prototype) + * result = Reflect.hasMetadata("custom:annotation", Example.prototype, "method"); + * + */ + function hasMetadata(metadataKey, target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey)) + propertyKey = ToPropertyKey(propertyKey); + return OrdinaryHasMetadata(metadataKey, target, propertyKey); + } + exporter("hasMetadata", hasMetadata); + /** + * Gets a value indicating whether the target object has the provided metadata key defined. + * @param metadataKey A key used to store and retrieve metadata. + * @param target The target object on which the metadata is defined. + * @param propertyKey (Optional) The property key for the target. + * @returns `true` if the metadata key was defined on the target object; otherwise, `false`. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * result = Reflect.hasOwnMetadata("custom:annotation", Example); + * + * // property (on constructor) + * result = Reflect.hasOwnMetadata("custom:annotation", Example, "staticProperty"); + * + * // property (on prototype) + * result = Reflect.hasOwnMetadata("custom:annotation", Example.prototype, "property"); + * + * // method (on constructor) + * result = Reflect.hasOwnMetadata("custom:annotation", Example, "staticMethod"); + * + * // method (on prototype) + * result = Reflect.hasOwnMetadata("custom:annotation", Example.prototype, "method"); + * + */ + function hasOwnMetadata(metadataKey, target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey)) + propertyKey = ToPropertyKey(propertyKey); + return OrdinaryHasOwnMetadata(metadataKey, target, propertyKey); + } + exporter("hasOwnMetadata", hasOwnMetadata); + /** + * Gets the metadata value for the provided metadata key on the target object or its prototype chain. + * @param metadataKey A key used to store and retrieve metadata. + * @param target The target object on which the metadata is defined. + * @param propertyKey (Optional) The property key for the target. + * @returns The metadata value for the metadata key if found; otherwise, `undefined`. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * result = Reflect.getMetadata("custom:annotation", Example); + * + * // property (on constructor) + * result = Reflect.getMetadata("custom:annotation", Example, "staticProperty"); + * + * // property (on prototype) + * result = Reflect.getMetadata("custom:annotation", Example.prototype, "property"); + * + * // method (on constructor) + * result = Reflect.getMetadata("custom:annotation", Example, "staticMethod"); + * + * // method (on prototype) + * result = Reflect.getMetadata("custom:annotation", Example.prototype, "method"); + * + */ + function getMetadata(metadataKey, target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey)) + propertyKey = ToPropertyKey(propertyKey); + return OrdinaryGetMetadata(metadataKey, target, propertyKey); + } + exporter("getMetadata", getMetadata); + /** + * Gets the metadata value for the provided metadata key on the target object. + * @param metadataKey A key used to store and retrieve metadata. + * @param target The target object on which the metadata is defined. + * @param propertyKey (Optional) The property key for the target. + * @returns The metadata value for the metadata key if found; otherwise, `undefined`. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * result = Reflect.getOwnMetadata("custom:annotation", Example); + * + * // property (on constructor) + * result = Reflect.getOwnMetadata("custom:annotation", Example, "staticProperty"); + * + * // property (on prototype) + * result = Reflect.getOwnMetadata("custom:annotation", Example.prototype, "property"); + * + * // method (on constructor) + * result = Reflect.getOwnMetadata("custom:annotation", Example, "staticMethod"); + * + * // method (on prototype) + * result = Reflect.getOwnMetadata("custom:annotation", Example.prototype, "method"); + * + */ + function getOwnMetadata(metadataKey, target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey)) + propertyKey = ToPropertyKey(propertyKey); + return OrdinaryGetOwnMetadata(metadataKey, target, propertyKey); + } + exporter("getOwnMetadata", getOwnMetadata); + /** + * Gets the metadata keys defined on the target object or its prototype chain. + * @param target The target object on which the metadata is defined. + * @param propertyKey (Optional) The property key for the target. + * @returns An array of unique metadata keys. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * result = Reflect.getMetadataKeys(Example); + * + * // property (on constructor) + * result = Reflect.getMetadataKeys(Example, "staticProperty"); + * + * // property (on prototype) + * result = Reflect.getMetadataKeys(Example.prototype, "property"); + * + * // method (on constructor) + * result = Reflect.getMetadataKeys(Example, "staticMethod"); + * + * // method (on prototype) + * result = Reflect.getMetadataKeys(Example.prototype, "method"); + * + */ + function getMetadataKeys(target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey)) + propertyKey = ToPropertyKey(propertyKey); + return OrdinaryMetadataKeys(target, propertyKey); + } + exporter("getMetadataKeys", getMetadataKeys); + /** + * Gets the unique metadata keys defined on the target object. + * @param target The target object on which the metadata is defined. + * @param propertyKey (Optional) The property key for the target. + * @returns An array of unique metadata keys. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * result = Reflect.getOwnMetadataKeys(Example); + * + * // property (on constructor) + * result = Reflect.getOwnMetadataKeys(Example, "staticProperty"); + * + * // property (on prototype) + * result = Reflect.getOwnMetadataKeys(Example.prototype, "property"); + * + * // method (on constructor) + * result = Reflect.getOwnMetadataKeys(Example, "staticMethod"); + * + * // method (on prototype) + * result = Reflect.getOwnMetadataKeys(Example.prototype, "method"); + * + */ + function getOwnMetadataKeys(target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey)) + propertyKey = ToPropertyKey(propertyKey); + return OrdinaryOwnMetadataKeys(target, propertyKey); + } + exporter("getOwnMetadataKeys", getOwnMetadataKeys); + /** + * Deletes the metadata entry from the target object with the provided key. + * @param metadataKey A key used to store and retrieve metadata. + * @param target The target object on which the metadata is defined. + * @param propertyKey (Optional) The property key for the target. + * @returns `true` if the metadata entry was found and deleted; otherwise, false. + * @example + * + * class Example { + * // property declarations are not part of ES6, though they are valid in TypeScript: + * // static staticProperty; + * // property; + * + * constructor(p) { } + * static staticMethod(p) { } + * method(p) { } + * } + * + * // constructor + * result = Reflect.deleteMetadata("custom:annotation", Example); + * + * // property (on constructor) + * result = Reflect.deleteMetadata("custom:annotation", Example, "staticProperty"); + * + * // property (on prototype) + * result = Reflect.deleteMetadata("custom:annotation", Example.prototype, "property"); + * + * // method (on constructor) + * result = Reflect.deleteMetadata("custom:annotation", Example, "staticMethod"); + * + * // method (on prototype) + * result = Reflect.deleteMetadata("custom:annotation", Example.prototype, "method"); + * + */ + function deleteMetadata(metadataKey, target, propertyKey) { + if (!IsObject(target)) + throw new TypeError(); + if (!IsUndefined(propertyKey)) + propertyKey = ToPropertyKey(propertyKey); + var metadataMap = GetOrCreateMetadataMap(target, propertyKey, /*Create*/ false); + if (IsUndefined(metadataMap)) + return false; + if (!metadataMap.delete(metadataKey)) + return false; + if (metadataMap.size > 0) + return true; + var targetMetadata = Metadata.get(target); + targetMetadata.delete(propertyKey); + if (targetMetadata.size > 0) + return true; + Metadata.delete(target); + return true; + } + exporter("deleteMetadata", deleteMetadata); + function DecorateConstructor(decorators, target) { + for (var i = decorators.length - 1; i >= 0; --i) { + var decorator = decorators[i]; + var decorated = decorator(target); + if (!IsUndefined(decorated) && !IsNull(decorated)) { + if (!IsConstructor(decorated)) + throw new TypeError(); + target = decorated; + } + } + return target; + } + function DecorateProperty(decorators, target, propertyKey, descriptor) { + for (var i = decorators.length - 1; i >= 0; --i) { + var decorator = decorators[i]; + var decorated = decorator(target, propertyKey, descriptor); + if (!IsUndefined(decorated) && !IsNull(decorated)) { + if (!IsObject(decorated)) + throw new TypeError(); + descriptor = decorated; + } + } + return descriptor; + } + function GetOrCreateMetadataMap(O, P, Create) { + var targetMetadata = Metadata.get(O); + if (IsUndefined(targetMetadata)) { + if (!Create) + return undefined; + targetMetadata = new _Map(); + Metadata.set(O, targetMetadata); + } + var metadataMap = targetMetadata.get(P); + if (IsUndefined(metadataMap)) { + if (!Create) + return undefined; + metadataMap = new _Map(); + targetMetadata.set(P, metadataMap); + } + return metadataMap; + } + // 3.1.1.1 OrdinaryHasMetadata(MetadataKey, O, P) + // https://rbuckton.github.io/reflect-metadata/#ordinaryhasmetadata + function OrdinaryHasMetadata(MetadataKey, O, P) { + var hasOwn = OrdinaryHasOwnMetadata(MetadataKey, O, P); + if (hasOwn) + return true; + var parent = OrdinaryGetPrototypeOf(O); + if (!IsNull(parent)) + return OrdinaryHasMetadata(MetadataKey, parent, P); + return false; + } + // 3.1.2.1 OrdinaryHasOwnMetadata(MetadataKey, O, P) + // https://rbuckton.github.io/reflect-metadata/#ordinaryhasownmetadata + function OrdinaryHasOwnMetadata(MetadataKey, O, P) { + var metadataMap = GetOrCreateMetadataMap(O, P, /*Create*/ false); + if (IsUndefined(metadataMap)) + return false; + return ToBoolean(metadataMap.has(MetadataKey)); + } + // 3.1.3.1 OrdinaryGetMetadata(MetadataKey, O, P) + // https://rbuckton.github.io/reflect-metadata/#ordinarygetmetadata + function OrdinaryGetMetadata(MetadataKey, O, P) { + var hasOwn = OrdinaryHasOwnMetadata(MetadataKey, O, P); + if (hasOwn) + return OrdinaryGetOwnMetadata(MetadataKey, O, P); + var parent = OrdinaryGetPrototypeOf(O); + if (!IsNull(parent)) + return OrdinaryGetMetadata(MetadataKey, parent, P); + return undefined; + } + // 3.1.4.1 OrdinaryGetOwnMetadata(MetadataKey, O, P) + // https://rbuckton.github.io/reflect-metadata/#ordinarygetownmetadata + function OrdinaryGetOwnMetadata(MetadataKey, O, P) { + var metadataMap = GetOrCreateMetadataMap(O, P, /*Create*/ false); + if (IsUndefined(metadataMap)) + return undefined; + return metadataMap.get(MetadataKey); + } + // 3.1.5.1 OrdinaryDefineOwnMetadata(MetadataKey, MetadataValue, O, P) + // https://rbuckton.github.io/reflect-metadata/#ordinarydefineownmetadata + function OrdinaryDefineOwnMetadata(MetadataKey, MetadataValue, O, P) { + var metadataMap = GetOrCreateMetadataMap(O, P, /*Create*/ true); + metadataMap.set(MetadataKey, MetadataValue); + } + // 3.1.6.1 OrdinaryMetadataKeys(O, P) + // https://rbuckton.github.io/reflect-metadata/#ordinarymetadatakeys + function OrdinaryMetadataKeys(O, P) { + var ownKeys = OrdinaryOwnMetadataKeys(O, P); + var parent = OrdinaryGetPrototypeOf(O); + if (parent === null) + return ownKeys; + var parentKeys = OrdinaryMetadataKeys(parent, P); + if (parentKeys.length <= 0) + return ownKeys; + if (ownKeys.length <= 0) + return parentKeys; + var set = new _Set(); + var keys = []; + for (var _i = 0, ownKeys_1 = ownKeys; _i < ownKeys_1.length; _i++) { + var key = ownKeys_1[_i]; + var hasKey = set.has(key); + if (!hasKey) { + set.add(key); + keys.push(key); + } + } + for (var _a = 0, parentKeys_1 = parentKeys; _a < parentKeys_1.length; _a++) { + var key = parentKeys_1[_a]; + var hasKey = set.has(key); + if (!hasKey) { + set.add(key); + keys.push(key); + } + } + return keys; + } + // 3.1.7.1 OrdinaryOwnMetadataKeys(O, P) + // https://rbuckton.github.io/reflect-metadata/#ordinaryownmetadatakeys + function OrdinaryOwnMetadataKeys(O, P) { + var keys = []; + var metadataMap = GetOrCreateMetadataMap(O, P, /*Create*/ false); + if (IsUndefined(metadataMap)) + return keys; + var keysObj = metadataMap.keys(); + var iterator = GetIterator(keysObj); + var k = 0; + while (true) { + var next = IteratorStep(iterator); + if (!next) { + keys.length = k; + return keys; + } + var nextValue = IteratorValue(next); + try { + keys[k] = nextValue; + } + catch (e) { + try { + IteratorClose(iterator); + } + finally { + throw e; + } + } + k++; + } + } + // 6 ECMAScript Data Typ0es and Values + // https://tc39.github.io/ecma262/#sec-ecmascript-data-types-and-values + function Type(x) { + if (x === null) + return 1 /* Null */; + switch (typeof x) { + case "undefined": return 0 /* Undefined */; + case "boolean": return 2 /* Boolean */; + case "string": return 3 /* String */; + case "symbol": return 4 /* Symbol */; + case "number": return 5 /* Number */; + case "object": return x === null ? 1 /* Null */ : 6 /* Object */; + default: return 6 /* Object */; + } + } + // 6.1.1 The Undefined Type + // https://tc39.github.io/ecma262/#sec-ecmascript-language-types-undefined-type + function IsUndefined(x) { + return x === undefined; + } + // 6.1.2 The Null Type + // https://tc39.github.io/ecma262/#sec-ecmascript-language-types-null-type + function IsNull(x) { + return x === null; + } + // 6.1.5 The Symbol Type + // https://tc39.github.io/ecma262/#sec-ecmascript-language-types-symbol-type + function IsSymbol(x) { + return typeof x === "symbol"; + } + // 6.1.7 The Object Type + // https://tc39.github.io/ecma262/#sec-object-type + function IsObject(x) { + return typeof x === "object" ? x !== null : typeof x === "function"; + } + // 7.1 Type Conversion + // https://tc39.github.io/ecma262/#sec-type-conversion + // 7.1.1 ToPrimitive(input [, PreferredType]) + // https://tc39.github.io/ecma262/#sec-toprimitive + function ToPrimitive(input, PreferredType) { + switch (Type(input)) { + case 0 /* Undefined */: return input; + case 1 /* Null */: return input; + case 2 /* Boolean */: return input; + case 3 /* String */: return input; + case 4 /* Symbol */: return input; + case 5 /* Number */: return input; + } + var hint = PreferredType === 3 /* String */ ? "string" : PreferredType === 5 /* Number */ ? "number" : "default"; + var exoticToPrim = GetMethod(input, toPrimitiveSymbol); + if (exoticToPrim !== undefined) { + var result = exoticToPrim.call(input, hint); + if (IsObject(result)) + throw new TypeError(); + return result; + } + return OrdinaryToPrimitive(input, hint === "default" ? "number" : hint); + } + // 7.1.1.1 OrdinaryToPrimitive(O, hint) + // https://tc39.github.io/ecma262/#sec-ordinarytoprimitive + function OrdinaryToPrimitive(O, hint) { + if (hint === "string") { + var toString_1 = O.toString; + if (IsCallable(toString_1)) { + var result = toString_1.call(O); + if (!IsObject(result)) + return result; + } + var valueOf = O.valueOf; + if (IsCallable(valueOf)) { + var result = valueOf.call(O); + if (!IsObject(result)) + return result; + } + } + else { + var valueOf = O.valueOf; + if (IsCallable(valueOf)) { + var result = valueOf.call(O); + if (!IsObject(result)) + return result; + } + var toString_2 = O.toString; + if (IsCallable(toString_2)) { + var result = toString_2.call(O); + if (!IsObject(result)) + return result; + } + } + throw new TypeError(); + } + // 7.1.2 ToBoolean(argument) + // https://tc39.github.io/ecma262/2016/#sec-toboolean + function ToBoolean(argument) { + return !!argument; + } + // 7.1.12 ToString(argument) + // https://tc39.github.io/ecma262/#sec-tostring + function ToString(argument) { + return "" + argument; + } + // 7.1.14 ToPropertyKey(argument) + // https://tc39.github.io/ecma262/#sec-topropertykey + function ToPropertyKey(argument) { + var key = ToPrimitive(argument, 3 /* String */); + if (IsSymbol(key)) + return key; + return ToString(key); + } + // 7.2 Testing and Comparison Operations + // https://tc39.github.io/ecma262/#sec-testing-and-comparison-operations + // 7.2.2 IsArray(argument) + // https://tc39.github.io/ecma262/#sec-isarray + function IsArray(argument) { + return Array.isArray + ? Array.isArray(argument) + : argument instanceof Object + ? argument instanceof Array + : Object.prototype.toString.call(argument) === "[object Array]"; + } + // 7.2.3 IsCallable(argument) + // https://tc39.github.io/ecma262/#sec-iscallable + function IsCallable(argument) { + // NOTE: This is an approximation as we cannot check for [[Call]] internal method. + return typeof argument === "function"; + } + // 7.2.4 IsConstructor(argument) + // https://tc39.github.io/ecma262/#sec-isconstructor + function IsConstructor(argument) { + // NOTE: This is an approximation as we cannot check for [[Construct]] internal method. + return typeof argument === "function"; + } + // 7.2.7 IsPropertyKey(argument) + // https://tc39.github.io/ecma262/#sec-ispropertykey + function IsPropertyKey(argument) { + switch (Type(argument)) { + case 3 /* String */: return true; + case 4 /* Symbol */: return true; + default: return false; + } + } + // 7.3 Operations on Objects + // https://tc39.github.io/ecma262/#sec-operations-on-objects + // 7.3.9 GetMethod(V, P) + // https://tc39.github.io/ecma262/#sec-getmethod + function GetMethod(V, P) { + var func = V[P]; + if (func === undefined || func === null) + return undefined; + if (!IsCallable(func)) + throw new TypeError(); + return func; + } + // 7.4 Operations on Iterator Objects + // https://tc39.github.io/ecma262/#sec-operations-on-iterator-objects + function GetIterator(obj) { + var method = GetMethod(obj, iteratorSymbol); + if (!IsCallable(method)) + throw new TypeError(); // from Call + var iterator = method.call(obj); + if (!IsObject(iterator)) + throw new TypeError(); + return iterator; + } + // 7.4.4 IteratorValue(iterResult) + // https://tc39.github.io/ecma262/2016/#sec-iteratorvalue + function IteratorValue(iterResult) { + return iterResult.value; + } + // 7.4.5 IteratorStep(iterator) + // https://tc39.github.io/ecma262/#sec-iteratorstep + function IteratorStep(iterator) { + var result = iterator.next(); + return result.done ? false : result; + } + // 7.4.6 IteratorClose(iterator, completion) + // https://tc39.github.io/ecma262/#sec-iteratorclose + function IteratorClose(iterator) { + var f = iterator["return"]; + if (f) + f.call(iterator); + } + // 9.1 Ordinary Object Internal Methods and Internal Slots + // https://tc39.github.io/ecma262/#sec-ordinary-object-internal-methods-and-internal-slots + // 9.1.1.1 OrdinaryGetPrototypeOf(O) + // https://tc39.github.io/ecma262/#sec-ordinarygetprototypeof + function OrdinaryGetPrototypeOf(O) { + var proto = Object.getPrototypeOf(O); + if (typeof O !== "function" || O === functionPrototype) + return proto; + // TypeScript doesn't set __proto__ in ES5, as it's non-standard. + // Try to determine the superclass constructor. Compatible implementations + // must either set __proto__ on a subclass constructor to the superclass constructor, + // or ensure each class has a valid `constructor` property on its prototype that + // points back to the constructor. + // If this is not the same as Function.[[Prototype]], then this is definately inherited. + // This is the case when in ES6 or when using __proto__ in a compatible browser. + if (proto !== functionPrototype) + return proto; + // If the super prototype is Object.prototype, null, or undefined, then we cannot determine the heritage. + var prototype = O.prototype; + var prototypeProto = prototype && Object.getPrototypeOf(prototype); + if (prototypeProto == null || prototypeProto === Object.prototype) + return proto; + // If the constructor was not a function, then we cannot determine the heritage. + var constructor = prototypeProto.constructor; + if (typeof constructor !== "function") + return proto; + // If we have some kind of self-reference, then we cannot determine the heritage. + if (constructor === O) + return proto; + // we have a pretty good guess at the heritage. + return constructor; + } + // naive Map shim + function CreateMapPolyfill() { + var cacheSentinel = {}; + var arraySentinel = []; + var MapIterator = /** @class */ (function () { + function MapIterator(keys, values, selector) { + this._index = 0; + this._keys = keys; + this._values = values; + this._selector = selector; + } + MapIterator.prototype["@@iterator"] = function () { return this; }; + MapIterator.prototype[iteratorSymbol] = function () { return this; }; + MapIterator.prototype.next = function () { + var index = this._index; + if (index >= 0 && index < this._keys.length) { + var result = this._selector(this._keys[index], this._values[index]); + if (index + 1 >= this._keys.length) { + this._index = -1; + this._keys = arraySentinel; + this._values = arraySentinel; + } + else { + this._index++; + } + return { value: result, done: false }; + } + return { value: undefined, done: true }; + }; + MapIterator.prototype.throw = function (error) { + if (this._index >= 0) { + this._index = -1; + this._keys = arraySentinel; + this._values = arraySentinel; + } + throw error; + }; + MapIterator.prototype.return = function (value) { + if (this._index >= 0) { + this._index = -1; + this._keys = arraySentinel; + this._values = arraySentinel; + } + return { value: value, done: true }; + }; + return MapIterator; + }()); + return /** @class */ (function () { + function Map() { + this._keys = []; + this._values = []; + this._cacheKey = cacheSentinel; + this._cacheIndex = -2; + } + Object.defineProperty(Map.prototype, "size", { + get: function () { return this._keys.length; }, + enumerable: true, + configurable: true + }); + Map.prototype.has = function (key) { return this._find(key, /*insert*/ false) >= 0; }; + Map.prototype.get = function (key) { + var index = this._find(key, /*insert*/ false); + return index >= 0 ? this._values[index] : undefined; + }; + Map.prototype.set = function (key, value) { + var index = this._find(key, /*insert*/ true); + this._values[index] = value; + return this; + }; + Map.prototype.delete = function (key) { + var index = this._find(key, /*insert*/ false); + if (index >= 0) { + var size = this._keys.length; + for (var i = index + 1; i < size; i++) { + this._keys[i - 1] = this._keys[i]; + this._values[i - 1] = this._values[i]; + } + this._keys.length--; + this._values.length--; + if (key === this._cacheKey) { + this._cacheKey = cacheSentinel; + this._cacheIndex = -2; + } + return true; + } + return false; + }; + Map.prototype.clear = function () { + this._keys.length = 0; + this._values.length = 0; + this._cacheKey = cacheSentinel; + this._cacheIndex = -2; + }; + Map.prototype.keys = function () { return new MapIterator(this._keys, this._values, getKey); }; + Map.prototype.values = function () { return new MapIterator(this._keys, this._values, getValue); }; + Map.prototype.entries = function () { return new MapIterator(this._keys, this._values, getEntry); }; + Map.prototype["@@iterator"] = function () { return this.entries(); }; + Map.prototype[iteratorSymbol] = function () { return this.entries(); }; + Map.prototype._find = function (key, insert) { + if (this._cacheKey !== key) { + this._cacheIndex = this._keys.indexOf(this._cacheKey = key); + } + if (this._cacheIndex < 0 && insert) { + this._cacheIndex = this._keys.length; + this._keys.push(key); + this._values.push(undefined); + } + return this._cacheIndex; + }; + return Map; + }()); + function getKey(key, _) { + return key; + } + function getValue(_, value) { + return value; + } + function getEntry(key, value) { + return [key, value]; + } + } + // naive Set shim + function CreateSetPolyfill() { + return /** @class */ (function () { + function Set() { + this._map = new _Map(); + } + Object.defineProperty(Set.prototype, "size", { + get: function () { return this._map.size; }, + enumerable: true, + configurable: true + }); + Set.prototype.has = function (value) { return this._map.has(value); }; + Set.prototype.add = function (value) { return this._map.set(value, value), this; }; + Set.prototype.delete = function (value) { return this._map.delete(value); }; + Set.prototype.clear = function () { this._map.clear(); }; + Set.prototype.keys = function () { return this._map.keys(); }; + Set.prototype.values = function () { return this._map.values(); }; + Set.prototype.entries = function () { return this._map.entries(); }; + Set.prototype["@@iterator"] = function () { return this.keys(); }; + Set.prototype[iteratorSymbol] = function () { return this.keys(); }; + return Set; + }()); + } + // naive WeakMap shim + function CreateWeakMapPolyfill() { + var UUID_SIZE = 16; + var keys = HashMap.create(); + var rootKey = CreateUniqueKey(); + return /** @class */ (function () { + function WeakMap() { + this._key = CreateUniqueKey(); + } + WeakMap.prototype.has = function (target) { + var table = GetOrCreateWeakMapTable(target, /*create*/ false); + return table !== undefined ? HashMap.has(table, this._key) : false; + }; + WeakMap.prototype.get = function (target) { + var table = GetOrCreateWeakMapTable(target, /*create*/ false); + return table !== undefined ? HashMap.get(table, this._key) : undefined; + }; + WeakMap.prototype.set = function (target, value) { + var table = GetOrCreateWeakMapTable(target, /*create*/ true); + table[this._key] = value; + return this; + }; + WeakMap.prototype.delete = function (target) { + var table = GetOrCreateWeakMapTable(target, /*create*/ false); + return table !== undefined ? delete table[this._key] : false; + }; + WeakMap.prototype.clear = function () { + // NOTE: not a real clear, just makes the previous data unreachable + this._key = CreateUniqueKey(); + }; + return WeakMap; + }()); + function CreateUniqueKey() { + var key; + do + key = "@@WeakMap@@" + CreateUUID(); + while (HashMap.has(keys, key)); + keys[key] = true; + return key; + } + function GetOrCreateWeakMapTable(target, create) { + if (!hasOwn.call(target, rootKey)) { + if (!create) + return undefined; + Object.defineProperty(target, rootKey, { value: HashMap.create() }); + } + return target[rootKey]; + } + function FillRandomBytes(buffer, size) { + for (var i = 0; i < size; ++i) + buffer[i] = Math.random() * 0xff | 0; + return buffer; + } + function GenRandomBytes(size) { + if (typeof Uint8Array === "function") { + if (typeof crypto !== "undefined") + return crypto.getRandomValues(new Uint8Array(size)); + if (typeof msCrypto !== "undefined") + return msCrypto.getRandomValues(new Uint8Array(size)); + return FillRandomBytes(new Uint8Array(size), size); + } + return FillRandomBytes(new Array(size), size); + } + function CreateUUID() { + var data = GenRandomBytes(UUID_SIZE); + // mark as random - RFC 4122 § 4.4 + data[6] = data[6] & 0x4f | 0x40; + data[8] = data[8] & 0xbf | 0x80; + var result = ""; + for (var offset = 0; offset < UUID_SIZE; ++offset) { + var byte = data[offset]; + if (offset === 4 || offset === 6 || offset === 8) + result += "-"; + if (byte < 16) + result += "0"; + result += byte.toString(16).toLowerCase(); + } + return result; + } + } + // uses a heuristic used by v8 and chakra to force an object into dictionary mode. + function MakeDictionary(obj) { + obj.__ = undefined; + delete obj.__; + return obj; + } + }); +})(Reflect$1 || (Reflect$1 = {})); + +var runtime = {exports: {}}; + +/** + * Copyright (c) 2014-present, Facebook, Inc. + * + * This source code is licensed under the MIT license found in the + * LICENSE file in the root directory of this source tree. + */ + +(function (module) { +var runtime = (function (exports) { + + var Op = Object.prototype; + var hasOwn = Op.hasOwnProperty; + var undefined$1; // More compressible than void 0. + var $Symbol = typeof Symbol === "function" ? Symbol : {}; + var iteratorSymbol = $Symbol.iterator || "@@iterator"; + var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; + var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; + + function define(obj, key, value) { + Object.defineProperty(obj, key, { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + return obj[key]; + } + try { + // IE 8 has a broken Object.defineProperty that only works on DOM objects. + define({}, ""); + } catch (err) { + define = function(obj, key, value) { + return obj[key] = value; + }; + } + + function wrap(innerFn, outerFn, self, tryLocsList) { + // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. + var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; + var generator = Object.create(protoGenerator.prototype); + var context = new Context(tryLocsList || []); + + // The ._invoke method unifies the implementations of the .next, + // .throw, and .return methods. + generator._invoke = makeInvokeMethod(innerFn, self, context); + + return generator; + } + exports.wrap = wrap; + + // Try/catch helper to minimize deoptimizations. Returns a completion + // record like context.tryEntries[i].completion. This interface could + // have been (and was previously) designed to take a closure to be + // invoked without arguments, but in all the cases we care about we + // already have an existing method we want to call, so there's no need + // to create a new function object. We can even get away with assuming + // the method takes exactly one argument, since that happens to be true + // in every case, so we don't have to touch the arguments object. The + // only additional allocation required is the completion record, which + // has a stable shape and so hopefully should be cheap to allocate. + function tryCatch(fn, obj, arg) { + try { + return { type: "normal", arg: fn.call(obj, arg) }; + } catch (err) { + return { type: "throw", arg: err }; + } + } + + var GenStateSuspendedStart = "suspendedStart"; + var GenStateSuspendedYield = "suspendedYield"; + var GenStateExecuting = "executing"; + var GenStateCompleted = "completed"; + + // Returning this object from the innerFn has the same effect as + // breaking out of the dispatch switch statement. + var ContinueSentinel = {}; + + // Dummy constructor functions that we use as the .constructor and + // .constructor.prototype properties for functions that return Generator + // objects. For full spec compliance, you may wish to configure your + // minifier not to mangle the names of these two functions. + function Generator() {} + function GeneratorFunction() {} + function GeneratorFunctionPrototype() {} + + // This is a polyfill for %IteratorPrototype% for environments that + // don't natively support it. + var IteratorPrototype = {}; + define(IteratorPrototype, iteratorSymbol, function () { + return this; + }); + + var getProto = Object.getPrototypeOf; + var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); + if (NativeIteratorPrototype && + NativeIteratorPrototype !== Op && + hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { + // This environment has a native %IteratorPrototype%; use it instead + // of the polyfill. + IteratorPrototype = NativeIteratorPrototype; + } + + var Gp = GeneratorFunctionPrototype.prototype = + Generator.prototype = Object.create(IteratorPrototype); + GeneratorFunction.prototype = GeneratorFunctionPrototype; + define(Gp, "constructor", GeneratorFunctionPrototype); + define(GeneratorFunctionPrototype, "constructor", GeneratorFunction); + GeneratorFunction.displayName = define( + GeneratorFunctionPrototype, + toStringTagSymbol, + "GeneratorFunction" + ); + + // Helper for defining the .next, .throw, and .return methods of the + // Iterator interface in terms of a single ._invoke method. + function defineIteratorMethods(prototype) { + ["next", "throw", "return"].forEach(function(method) { + define(prototype, method, function(arg) { + return this._invoke(method, arg); + }); + }); + } + + exports.isGeneratorFunction = function(genFun) { + var ctor = typeof genFun === "function" && genFun.constructor; + return ctor + ? ctor === GeneratorFunction || + // For the native GeneratorFunction constructor, the best we can + // do is to check its .name property. + (ctor.displayName || ctor.name) === "GeneratorFunction" + : false; + }; + + exports.mark = function(genFun) { + if (Object.setPrototypeOf) { + Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); + } else { + genFun.__proto__ = GeneratorFunctionPrototype; + define(genFun, toStringTagSymbol, "GeneratorFunction"); + } + genFun.prototype = Object.create(Gp); + return genFun; + }; + + // Within the body of any async function, `await x` is transformed to + // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test + // `hasOwn.call(value, "__await")` to determine if the yielded value is + // meant to be awaited. + exports.awrap = function(arg) { + return { __await: arg }; + }; + + function AsyncIterator(generator, PromiseImpl) { + function invoke(method, arg, resolve, reject) { + var record = tryCatch(generator[method], generator, arg); + if (record.type === "throw") { + reject(record.arg); + } else { + var result = record.arg; + var value = result.value; + if (value && + typeof value === "object" && + hasOwn.call(value, "__await")) { + return PromiseImpl.resolve(value.__await).then(function(value) { + invoke("next", value, resolve, reject); + }, function(err) { + invoke("throw", err, resolve, reject); + }); + } + + return PromiseImpl.resolve(value).then(function(unwrapped) { + // When a yielded Promise is resolved, its final value becomes + // the .value of the Promise<{value,done}> result for the + // current iteration. + result.value = unwrapped; + resolve(result); + }, function(error) { + // If a rejected Promise was yielded, throw the rejection back + // into the async generator function so it can be handled there. + return invoke("throw", error, resolve, reject); + }); + } + } + + var previousPromise; + + function enqueue(method, arg) { + function callInvokeWithMethodAndArg() { + return new PromiseImpl(function(resolve, reject) { + invoke(method, arg, resolve, reject); + }); + } + + return previousPromise = + // If enqueue has been called before, then we want to wait until + // all previous Promises have been resolved before calling invoke, + // so that results are always delivered in the correct order. If + // enqueue has not been called before, then it is important to + // call invoke immediately, without waiting on a callback to fire, + // so that the async generator function has the opportunity to do + // any necessary setup in a predictable way. This predictability + // is why the Promise constructor synchronously invokes its + // executor callback, and why async functions synchronously + // execute code before the first await. Since we implement simple + // async functions in terms of async generators, it is especially + // important to get this right, even though it requires care. + previousPromise ? previousPromise.then( + callInvokeWithMethodAndArg, + // Avoid propagating failures to Promises returned by later + // invocations of the iterator. + callInvokeWithMethodAndArg + ) : callInvokeWithMethodAndArg(); + } + + // Define the unified helper method that is used to implement .next, + // .throw, and .return (see defineIteratorMethods). + this._invoke = enqueue; + } + + defineIteratorMethods(AsyncIterator.prototype); + define(AsyncIterator.prototype, asyncIteratorSymbol, function () { + return this; + }); + exports.AsyncIterator = AsyncIterator; + + // Note that simple async functions are implemented on top of + // AsyncIterator objects; they just return a Promise for the value of + // the final result produced by the iterator. + exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) { + if (PromiseImpl === void 0) PromiseImpl = Promise; + + var iter = new AsyncIterator( + wrap(innerFn, outerFn, self, tryLocsList), + PromiseImpl + ); + + return exports.isGeneratorFunction(outerFn) + ? iter // If outerFn is a generator, return the full iterator. + : iter.next().then(function(result) { + return result.done ? result.value : iter.next(); + }); + }; + + function makeInvokeMethod(innerFn, self, context) { + var state = GenStateSuspendedStart; + + return function invoke(method, arg) { + if (state === GenStateExecuting) { + throw new Error("Generator is already running"); + } + + if (state === GenStateCompleted) { + if (method === "throw") { + throw arg; + } + + // Be forgiving, per 25.3.3.3.3 of the spec: + // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume + return doneResult(); + } + + context.method = method; + context.arg = arg; + + while (true) { + var delegate = context.delegate; + if (delegate) { + var delegateResult = maybeInvokeDelegate(delegate, context); + if (delegateResult) { + if (delegateResult === ContinueSentinel) continue; + return delegateResult; + } + } + + if (context.method === "next") { + // Setting context._sent for legacy support of Babel's + // function.sent implementation. + context.sent = context._sent = context.arg; + + } else if (context.method === "throw") { + if (state === GenStateSuspendedStart) { + state = GenStateCompleted; + throw context.arg; + } + + context.dispatchException(context.arg); + + } else if (context.method === "return") { + context.abrupt("return", context.arg); + } + + state = GenStateExecuting; + + var record = tryCatch(innerFn, self, context); + if (record.type === "normal") { + // If an exception is thrown from innerFn, we leave state === + // GenStateExecuting and loop back for another invocation. + state = context.done + ? GenStateCompleted + : GenStateSuspendedYield; + + if (record.arg === ContinueSentinel) { + continue; + } + + return { + value: record.arg, + done: context.done + }; + + } else if (record.type === "throw") { + state = GenStateCompleted; + // Dispatch the exception by looping back around to the + // context.dispatchException(context.arg) call above. + context.method = "throw"; + context.arg = record.arg; + } + } + }; + } + + // Call delegate.iterator[context.method](context.arg) and handle the + // result, either by returning a { value, done } result from the + // delegate iterator, or by modifying context.method and context.arg, + // setting context.delegate to null, and returning the ContinueSentinel. + function maybeInvokeDelegate(delegate, context) { + var method = delegate.iterator[context.method]; + if (method === undefined$1) { + // A .throw or .return when the delegate iterator has no .throw + // method always terminates the yield* loop. + context.delegate = null; + + if (context.method === "throw") { + // Note: ["return"] must be used for ES3 parsing compatibility. + if (delegate.iterator["return"]) { + // If the delegate iterator has a return method, give it a + // chance to clean up. + context.method = "return"; + context.arg = undefined$1; + maybeInvokeDelegate(delegate, context); + + if (context.method === "throw") { + // If maybeInvokeDelegate(context) changed context.method from + // "return" to "throw", let that override the TypeError below. + return ContinueSentinel; + } + } + + context.method = "throw"; + context.arg = new TypeError( + "The iterator does not provide a 'throw' method"); + } + + return ContinueSentinel; + } + + var record = tryCatch(method, delegate.iterator, context.arg); + + if (record.type === "throw") { + context.method = "throw"; + context.arg = record.arg; + context.delegate = null; + return ContinueSentinel; + } + + var info = record.arg; + + if (! info) { + context.method = "throw"; + context.arg = new TypeError("iterator result is not an object"); + context.delegate = null; + return ContinueSentinel; + } + + if (info.done) { + // Assign the result of the finished delegate to the temporary + // variable specified by delegate.resultName (see delegateYield). + context[delegate.resultName] = info.value; + + // Resume execution at the desired location (see delegateYield). + context.next = delegate.nextLoc; + + // If context.method was "throw" but the delegate handled the + // exception, let the outer generator proceed normally. If + // context.method was "next", forget context.arg since it has been + // "consumed" by the delegate iterator. If context.method was + // "return", allow the original .return call to continue in the + // outer generator. + if (context.method !== "return") { + context.method = "next"; + context.arg = undefined$1; + } + + } else { + // Re-yield the result returned by the delegate method. + return info; + } + + // The delegate iterator is finished, so forget it and continue with + // the outer generator. + context.delegate = null; + return ContinueSentinel; + } + + // Define Generator.prototype.{next,throw,return} in terms of the + // unified ._invoke helper method. + defineIteratorMethods(Gp); + + define(Gp, toStringTagSymbol, "Generator"); + + // A Generator should always return itself as the iterator object when the + // @@iterator function is called on it. Some browsers' implementations of the + // iterator prototype chain incorrectly implement this, causing the Generator + // object to not be returned from this call. This ensures that doesn't happen. + // See https://github.com/facebook/regenerator/issues/274 for more details. + define(Gp, iteratorSymbol, function() { + return this; + }); + + define(Gp, "toString", function() { + return "[object Generator]"; + }); + + function pushTryEntry(locs) { + var entry = { tryLoc: locs[0] }; + + if (1 in locs) { + entry.catchLoc = locs[1]; + } + + if (2 in locs) { + entry.finallyLoc = locs[2]; + entry.afterLoc = locs[3]; + } + + this.tryEntries.push(entry); + } + + function resetTryEntry(entry) { + var record = entry.completion || {}; + record.type = "normal"; + delete record.arg; + entry.completion = record; + } + + function Context(tryLocsList) { + // The root entry object (effectively a try statement without a catch + // or a finally block) gives us a place to store values thrown from + // locations where there is no enclosing try statement. + this.tryEntries = [{ tryLoc: "root" }]; + tryLocsList.forEach(pushTryEntry, this); + this.reset(true); + } + + exports.keys = function(object) { + var keys = []; + for (var key in object) { + keys.push(key); + } + keys.reverse(); + + // Rather than returning an object with a next method, we keep + // things simple and return the next function itself. + return function next() { + while (keys.length) { + var key = keys.pop(); + if (key in object) { + next.value = key; + next.done = false; + return next; + } + } + + // To avoid creating an additional object, we just hang the .value + // and .done properties off the next function object itself. This + // also ensures that the minifier will not anonymize the function. + next.done = true; + return next; + }; + }; + + function values(iterable) { + if (iterable) { + var iteratorMethod = iterable[iteratorSymbol]; + if (iteratorMethod) { + return iteratorMethod.call(iterable); + } + + if (typeof iterable.next === "function") { + return iterable; + } + + if (!isNaN(iterable.length)) { + var i = -1, next = function next() { + while (++i < iterable.length) { + if (hasOwn.call(iterable, i)) { + next.value = iterable[i]; + next.done = false; + return next; + } + } + + next.value = undefined$1; + next.done = true; + + return next; + }; + + return next.next = next; + } + } + + // Return an iterator with no values. + return { next: doneResult }; + } + exports.values = values; + + function doneResult() { + return { value: undefined$1, done: true }; + } + + Context.prototype = { + constructor: Context, + + reset: function(skipTempReset) { + this.prev = 0; + this.next = 0; + // Resetting context._sent for legacy support of Babel's + // function.sent implementation. + this.sent = this._sent = undefined$1; + this.done = false; + this.delegate = null; + + this.method = "next"; + this.arg = undefined$1; + + this.tryEntries.forEach(resetTryEntry); + + if (!skipTempReset) { + for (var name in this) { + // Not sure about the optimal order of these conditions: + if (name.charAt(0) === "t" && + hasOwn.call(this, name) && + !isNaN(+name.slice(1))) { + this[name] = undefined$1; + } + } + } + }, + + stop: function() { + this.done = true; + + var rootEntry = this.tryEntries[0]; + var rootRecord = rootEntry.completion; + if (rootRecord.type === "throw") { + throw rootRecord.arg; + } + + return this.rval; + }, + + dispatchException: function(exception) { + if (this.done) { + throw exception; + } + + var context = this; + function handle(loc, caught) { + record.type = "throw"; + record.arg = exception; + context.next = loc; + + if (caught) { + // If the dispatched exception was caught by a catch block, + // then let that catch block handle the exception normally. + context.method = "next"; + context.arg = undefined$1; + } + + return !! caught; + } + + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + var record = entry.completion; + + if (entry.tryLoc === "root") { + // Exception thrown outside of any try block that could handle + // it, so set the completion value of the entire function to + // throw the exception. + return handle("end"); + } + + if (entry.tryLoc <= this.prev) { + var hasCatch = hasOwn.call(entry, "catchLoc"); + var hasFinally = hasOwn.call(entry, "finallyLoc"); + + if (hasCatch && hasFinally) { + if (this.prev < entry.catchLoc) { + return handle(entry.catchLoc, true); + } else if (this.prev < entry.finallyLoc) { + return handle(entry.finallyLoc); + } + + } else if (hasCatch) { + if (this.prev < entry.catchLoc) { + return handle(entry.catchLoc, true); + } + + } else if (hasFinally) { + if (this.prev < entry.finallyLoc) { + return handle(entry.finallyLoc); + } + + } else { + throw new Error("try statement without catch or finally"); + } + } + } + }, + + abrupt: function(type, arg) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.tryLoc <= this.prev && + hasOwn.call(entry, "finallyLoc") && + this.prev < entry.finallyLoc) { + var finallyEntry = entry; + break; + } + } + + if (finallyEntry && + (type === "break" || + type === "continue") && + finallyEntry.tryLoc <= arg && + arg <= finallyEntry.finallyLoc) { + // Ignore the finally entry if control is not jumping to a + // location outside the try/catch block. + finallyEntry = null; + } + + var record = finallyEntry ? finallyEntry.completion : {}; + record.type = type; + record.arg = arg; + + if (finallyEntry) { + this.method = "next"; + this.next = finallyEntry.finallyLoc; + return ContinueSentinel; + } + + return this.complete(record); + }, + + complete: function(record, afterLoc) { + if (record.type === "throw") { + throw record.arg; + } + + if (record.type === "break" || + record.type === "continue") { + this.next = record.arg; + } else if (record.type === "return") { + this.rval = this.arg = record.arg; + this.method = "return"; + this.next = "end"; + } else if (record.type === "normal" && afterLoc) { + this.next = afterLoc; + } + + return ContinueSentinel; + }, + + finish: function(finallyLoc) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.finallyLoc === finallyLoc) { + this.complete(entry.completion, entry.afterLoc); + resetTryEntry(entry); + return ContinueSentinel; + } + } + }, + + "catch": function(tryLoc) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.tryLoc === tryLoc) { + var record = entry.completion; + if (record.type === "throw") { + var thrown = record.arg; + resetTryEntry(entry); + } + return thrown; + } + } + + // The context.catch method must only be called with a location + // argument that corresponds to a known catch block. + throw new Error("illegal catch attempt"); + }, + + delegateYield: function(iterable, resultName, nextLoc) { + this.delegate = { + iterator: values(iterable), + resultName: resultName, + nextLoc: nextLoc + }; + + if (this.method === "next") { + // Deliberately forget the last sent value so that we don't + // accidentally pass it on to the delegate. + this.arg = undefined$1; + } + + return ContinueSentinel; + } + }; + + // Regardless of whether this script is executing as a CommonJS module + // or not, return the runtime object so that we can declare the variable + // regeneratorRuntime in the outer scope, which allows this module to be + // injected easily by `bin/regenerator --include-runtime script.js`. + return exports; + +}( + // If this script is executing as a CommonJS module, use module.exports + // as the regeneratorRuntime namespace. Otherwise create a new empty + // object. Either way, the resulting object will be used to initialize + // the regeneratorRuntime variable at the top of this file. + module.exports +)); + +try { + regeneratorRuntime = runtime; +} catch (accidentalStrictMode) { + // This module should not be running in strict mode, so the above + // assignment should always work unless something is misconfigured. Just + // in case runtime.js accidentally runs in strict mode, in modern engines + // we can explicitly access globalThis. In older engines we can escape + // strict mode using a global Function call. This could conceivably fail + // if a Content Security Policy forbids using Function, but in that case + // the proper solution is to fix the accidental strict mode problem. If + // you've misconfigured your bundler to force strict mode and applied a + // CSP to forbid Function, and you're not willing to fix either of those + // problems, please detail your unique predicament in a GitHub issue. + if (typeof globalThis === "object") { + globalThis.regeneratorRuntime = runtime; + } else { + Function("r", "regeneratorRuntime = r")(runtime); + } +} +}(runtime)); + +var regenerator = runtime.exports; + +function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { + try { + var info = gen[key](arg); + var value = info.value; + } catch (error) { + reject(error); + return; + } + + if (info.done) { + resolve(value); + } else { + Promise.resolve(value).then(_next, _throw); + } +} + +function _asyncToGenerator(fn) { + return function () { + var self = this, + args = arguments; + return new Promise(function (resolve, reject) { + var gen = fn.apply(self, args); + + function _next(value) { + asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); + } + + function _throw(err) { + asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); + } + + _next(undefined); + }); + }; +} + +var EMPTY = -1; +var entitySequence = 1; +/** + * 类似关系型数据库的主键 + * TODO: 自动生成,考虑序列化 + */ + +function createEntity() { + return entitySequence++; +} + +var Component = function Component(data) {// + + _classCallCheck(this, Component); +}; +/** + * 管理某一类 Component,尽可能做到 AoS 而非 SoA + * @see https://wickedengine.net/2019/09/29/entity-component-system/ + * @see https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/wiECS.h + */ +// tslint:disable-next-line:max-classes-per-file + +var ComponentManager = /*#__PURE__*/function () { + /** + * 不在 Entity 中维护拥有的 Component 列表,反之亦然 + */ + function ComponentManager(clazz) { + _classCallCheck(this, ComponentManager); + + this.clazz = void 0; + this.components = []; + this.entities = []; + this.lookup = {}; + this.clazz = clazz; + } + + _createClass(ComponentManager, [{ + key: "clear", + value: function clear() { + this.components = []; + this.entities = []; + this.lookup = {}; + } + }, { + key: "contains", + value: function contains(entity) { + return this.lookup[entity] > -1; + } + }, { + key: "create", + value: function create(entity, data) { + this.lookup[entity] = this.components.length; + var component = new this.clazz(data || {}); + this.components.push(component); + this.entities.push(entity); + return component; + } + }, { + key: "remove", + value: function remove(entity) { + var componentIndex = this.lookup[entity]; + + if (componentIndex > -1) { + if (componentIndex < this.components.length - 1) { + // 将待删除元素和最后一个元素交换 + // C++ 中有 std::move 这样的操作,避免数据的拷贝 + // @see https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/wiECS.h#L169 + this.components[componentIndex] = this.components[this.components.length - 1]; + this.entities[componentIndex] = this.entities[this.entities.length - 1]; + this.lookup[this.entities[componentIndex]] = componentIndex; + } + } // 待删除元素已经移动到了最后一个 + + + this.components.pop(); + this.entities.pop(); + delete this.lookup[entity]; + } + }, { + key: "removeKeepSorted", + value: function removeKeepSorted(entity) { + var componentIndex = this.lookup[entity]; + + if (componentIndex > -1) { + var entity2 = this.entities[componentIndex]; + + if (componentIndex < this.components.length - 1) { + // Move every component left by one that is after this element: + for (var _i = componentIndex + 1; _i < this.components.length; ++_i) { + this.components[_i - 1] = this.components[_i]; + } // Move every entity left by one that is after this element and update lut: + + + for (var _i2 = componentIndex + 1; _i2 < this.entities.length; ++_i2) { + this.entities[_i2 - 1] = this.entities[_i2]; + this.lookup[this.entities[_i2 - 1]] = _i2 - 1; + } + } + + this.components.pop(); + this.entities.pop(); + delete this.lookup[entity2]; + } + } + }, { + key: "moveItem", + value: function moveItem(srcIndex, destIndex) { + if (srcIndex === destIndex) { + return; + } // Save the moved component and entity: + + + var srcComponent = this.components[srcIndex]; + var srcEntity = this.entities[srcIndex]; // Every other entity-component that's in the way gets moved by one and lut is kept updated: + + var direction = srcIndex < destIndex ? 1 : -1; + + for (var _i3 = srcIndex; _i3 !== destIndex; _i3 += direction) { + var next = _i3 + direction; + this.components[_i3] = this.components[next]; + this.entities[_i3] = this.entities[next]; + this.lookup[this.entities[_i3]] = _i3; + } // Saved entity-component moved to the required position: + + + this.components[destIndex] = srcComponent; + this.entities[destIndex] = srcEntity; + this.lookup[srcEntity] = destIndex; + } + }, { + key: "getEntity", + value: function getEntity(index) { + return this.entities[index]; + } + /** + * 由于缺少类似 C++ 的重载操作符,没法通过 [下标] 直接访问。因此只能增加该方法用于遍历。 + */ + + }, { + key: "getComponent", + value: function getComponent(index) { + return this.components[index]; + } + }, { + key: "getComponentByEntity", + value: function getComponentByEntity(entity) { + var componentIndex = this.lookup[entity]; + + if (componentIndex > -1) { + return this.components[componentIndex]; + } + + return null; + } + }, { + key: "getCount", + value: function getCount() { + return this.components.length; + } + }, { + key: "getEntityByComponentIndex", + value: function getEntityByComponentIndex(componentIdx) { + for (var _i4 = 0, _Object$keys = Object.keys(this.lookup); _i4 < _Object$keys.length; _i4++) { + var _entity = _Object$keys[_i4]; + var entityInNum = Number(_entity); + + if (this.lookup[entityInNum] === componentIdx) { + return entityInNum; + } + } + + return EMPTY; + } + }, { + key: "find", + value: function find(callback) { + for (var _i5 = 0; _i5 < this.getCount(); _i5++) { + var _component = this.getComponent(_i5); + + if (callback(_component, _i5)) { + return _component; + } + } + + return null; + } + }, { + key: "findIndex", + value: function findIndex(callback) { + for (var _i6 = 0; _i6 < this.getCount(); _i6++) { + var _component2 = this.getComponent(_i6); + + if (callback(_component2, _i6)) { + return _i6; + } + } + + return -1; + } + }, { + key: "forEach", + value: function forEach(callback) { + for (var _i7 = 0, _Object$keys2 = Object.keys(this.lookup); _i7 < _Object$keys2.length; _i7++) { + var _entity2 = _Object$keys2[_i7]; + var entityInNum = Number(_entity2); + var componentIndex = this.lookup[entityInNum]; + callback(entityInNum, this.getComponent(componentIndex)); + } + } + }, { + key: "forEachAsync", + value: function () { + var _forEachAsync = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(callback) { + var _i8, _Object$keys3, _entity3, entityInNum, componentIndex; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + _i8 = 0, _Object$keys3 = Object.keys(this.lookup); + + case 1: + if (!(_i8 < _Object$keys3.length)) { + _context.next = 10; + break; + } + + _entity3 = _Object$keys3[_i8]; + entityInNum = Number(_entity3); + componentIndex = this.lookup[entityInNum]; + _context.next = 7; + return callback(entityInNum, this.getComponent(componentIndex)); + + case 7: + _i8++; + _context.next = 1; + break; + + case 10: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function forEachAsync(_x) { + return _forEachAsync.apply(this, arguments); + } + + return forEachAsync; + }() + }, { + key: "map", + value: function map(callback) { + var result = []; + + for (var _i9 = 0, _Object$keys4 = Object.keys(this.lookup); _i9 < _Object$keys4.length; _i9++) { + var _entity4 = _Object$keys4[_i9]; + var entityInNum = Number(_entity4); + var componentIndex = this.lookup[entityInNum]; + result.push(callback(entityInNum, this.getComponent(componentIndex))); + } + + return result; + } + }]); + + return ComponentManager; +}(); + +function _arrayWithHoles(arr) { + if (Array.isArray(arr)) return arr; +} + +function _iterableToArrayLimit(arr, i) { + var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]; + + if (_i == null) return; + var _arr = []; + var _n = true; + var _d = false; + + var _s, _e; + + try { + for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { + _arr.push(_s.value); + + if (i && _arr.length === i) break; + } + } catch (err) { + _d = true; + _e = err; + } finally { + try { + if (!_n && _i["return"] != null) _i["return"](); + } finally { + if (_d) throw _e; + } + } + + return _arr; +} + +function _arrayLikeToArray$5(arr, len) { + if (len == null || len > arr.length) len = arr.length; + + for (var i = 0, arr2 = new Array(len); i < len; i++) { + arr2[i] = arr[i]; + } + + return arr2; +} + +function _unsupportedIterableToArray$5(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray$5(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$5(o, minLen); +} + +function _nonIterableRest() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); +} + +function _slicedToArray(arr, i) { + return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray$5(arr, i) || _nonIterableRest(); +} + +var inversify = {}; + +var metadata_keys = {}; + +(function (exports) { +Object.defineProperty(exports, "__esModule", { value: true }); +exports.NON_CUSTOM_TAG_KEYS = exports.POST_CONSTRUCT = exports.DESIGN_PARAM_TYPES = exports.PARAM_TYPES = exports.TAGGED_PROP = exports.TAGGED = exports.MULTI_INJECT_TAG = exports.INJECT_TAG = exports.OPTIONAL_TAG = exports.UNMANAGED_TAG = exports.NAME_TAG = exports.NAMED_TAG = void 0; +exports.NAMED_TAG = "named"; +exports.NAME_TAG = "name"; +exports.UNMANAGED_TAG = "unmanaged"; +exports.OPTIONAL_TAG = "optional"; +exports.INJECT_TAG = "inject"; +exports.MULTI_INJECT_TAG = "multi_inject"; +exports.TAGGED = "inversify:tagged"; +exports.TAGGED_PROP = "inversify:tagged_props"; +exports.PARAM_TYPES = "inversify:paramtypes"; +exports.DESIGN_PARAM_TYPES = "design:paramtypes"; +exports.POST_CONSTRUCT = "post_construct"; +function getNonCustomTagKeys() { + return [ + exports.INJECT_TAG, + exports.MULTI_INJECT_TAG, + exports.NAME_TAG, + exports.UNMANAGED_TAG, + exports.NAMED_TAG, + exports.OPTIONAL_TAG, + ]; +} +exports.NON_CUSTOM_TAG_KEYS = getNonCustomTagKeys(); + +}(metadata_keys)); + +var container$1 = {}; + +var binding = {}; + +var literal_types = {}; + +Object.defineProperty(literal_types, "__esModule", { value: true }); +literal_types.TargetTypeEnum = literal_types.BindingTypeEnum = literal_types.BindingScopeEnum = void 0; +var BindingScopeEnum = { + Request: "Request", + Singleton: "Singleton", + Transient: "Transient" +}; +literal_types.BindingScopeEnum = BindingScopeEnum; +var BindingTypeEnum = { + ConstantValue: "ConstantValue", + Constructor: "Constructor", + DynamicValue: "DynamicValue", + Factory: "Factory", + Function: "Function", + Instance: "Instance", + Invalid: "Invalid", + Provider: "Provider" +}; +literal_types.BindingTypeEnum = BindingTypeEnum; +var TargetTypeEnum = { + ClassProperty: "ClassProperty", + ConstructorArgument: "ConstructorArgument", + Variable: "Variable" +}; +literal_types.TargetTypeEnum = TargetTypeEnum; + +var id$1 = {}; + +Object.defineProperty(id$1, "__esModule", { value: true }); +id$1.id = void 0; +var idCounter = 0; +function id() { + return idCounter++; +} +id$1.id = id; + +Object.defineProperty(binding, "__esModule", { value: true }); +binding.Binding = void 0; +var literal_types_1$6 = literal_types; +var id_1$5 = id$1; +var Binding = (function () { + function Binding(serviceIdentifier, scope) { + this.id = id_1$5.id(); + this.activated = false; + this.serviceIdentifier = serviceIdentifier; + this.scope = scope; + this.type = literal_types_1$6.BindingTypeEnum.Invalid; + this.constraint = function (request) { return true; }; + this.implementationType = null; + this.cache = null; + this.factory = null; + this.provider = null; + this.onActivation = null; + this.dynamicValue = null; + } + Binding.prototype.clone = function () { + var clone = new Binding(this.serviceIdentifier, this.scope); + clone.activated = (clone.scope === literal_types_1$6.BindingScopeEnum.Singleton) ? this.activated : false; + clone.implementationType = this.implementationType; + clone.dynamicValue = this.dynamicValue; + clone.scope = this.scope; + clone.type = this.type; + clone.factory = this.factory; + clone.provider = this.provider; + clone.constraint = this.constraint; + clone.onActivation = this.onActivation; + clone.cache = this.cache; + return clone; + }; + return Binding; +}()); +binding.Binding = Binding; + +var error_msgs = {}; + +Object.defineProperty(error_msgs, "__esModule", { value: true }); +error_msgs.STACK_OVERFLOW = error_msgs.CIRCULAR_DEPENDENCY_IN_FACTORY = error_msgs.POST_CONSTRUCT_ERROR = error_msgs.MULTIPLE_POST_CONSTRUCT_METHODS = error_msgs.CONTAINER_OPTIONS_INVALID_SKIP_BASE_CHECK = error_msgs.CONTAINER_OPTIONS_INVALID_AUTO_BIND_INJECTABLE = error_msgs.CONTAINER_OPTIONS_INVALID_DEFAULT_SCOPE = error_msgs.CONTAINER_OPTIONS_MUST_BE_AN_OBJECT = error_msgs.ARGUMENTS_LENGTH_MISMATCH = error_msgs.INVALID_DECORATOR_OPERATION = error_msgs.INVALID_TO_SELF_VALUE = error_msgs.INVALID_FUNCTION_BINDING = error_msgs.INVALID_MIDDLEWARE_RETURN = error_msgs.NO_MORE_SNAPSHOTS_AVAILABLE = error_msgs.INVALID_BINDING_TYPE = error_msgs.NOT_IMPLEMENTED = error_msgs.CIRCULAR_DEPENDENCY = error_msgs.UNDEFINED_INJECT_ANNOTATION = error_msgs.MISSING_INJECT_ANNOTATION = error_msgs.MISSING_INJECTABLE_ANNOTATION = error_msgs.NOT_REGISTERED = error_msgs.CANNOT_UNBIND = error_msgs.AMBIGUOUS_MATCH = error_msgs.KEY_NOT_FOUND = error_msgs.NULL_ARGUMENT = error_msgs.DUPLICATED_METADATA = error_msgs.DUPLICATED_INJECTABLE_DECORATOR = void 0; +error_msgs.DUPLICATED_INJECTABLE_DECORATOR = "Cannot apply @injectable decorator multiple times."; +error_msgs.DUPLICATED_METADATA = "Metadata key was used more than once in a parameter:"; +error_msgs.NULL_ARGUMENT = "NULL argument"; +error_msgs.KEY_NOT_FOUND = "Key Not Found"; +error_msgs.AMBIGUOUS_MATCH = "Ambiguous match found for serviceIdentifier:"; +error_msgs.CANNOT_UNBIND = "Could not unbind serviceIdentifier:"; +error_msgs.NOT_REGISTERED = "No matching bindings found for serviceIdentifier:"; +error_msgs.MISSING_INJECTABLE_ANNOTATION = "Missing required @injectable annotation in:"; +error_msgs.MISSING_INJECT_ANNOTATION = "Missing required @inject or @multiInject annotation in:"; +var UNDEFINED_INJECT_ANNOTATION = function (name) { + return "@inject called with undefined this could mean that the class " + name + " has " + + "a circular dependency problem. You can use a LazyServiceIdentifer to " + + "overcome this limitation."; +}; +error_msgs.UNDEFINED_INJECT_ANNOTATION = UNDEFINED_INJECT_ANNOTATION; +error_msgs.CIRCULAR_DEPENDENCY = "Circular dependency found:"; +error_msgs.NOT_IMPLEMENTED = "Sorry, this feature is not fully implemented yet."; +error_msgs.INVALID_BINDING_TYPE = "Invalid binding type:"; +error_msgs.NO_MORE_SNAPSHOTS_AVAILABLE = "No snapshot available to restore."; +error_msgs.INVALID_MIDDLEWARE_RETURN = "Invalid return type in middleware. Middleware must return!"; +error_msgs.INVALID_FUNCTION_BINDING = "Value provided to function binding must be a function!"; +error_msgs.INVALID_TO_SELF_VALUE = "The toSelf function can only be applied when a constructor is " + + "used as service identifier"; +error_msgs.INVALID_DECORATOR_OPERATION = "The @inject @multiInject @tagged and @named decorators " + + "must be applied to the parameters of a class constructor or a class property."; +var ARGUMENTS_LENGTH_MISMATCH = function () { + var values = []; + for (var _i = 0; _i < arguments.length; _i++) { + values[_i] = arguments[_i]; + } + return "The number of constructor arguments in the derived class " + + (values[0] + " must be >= than the number of constructor arguments of its base class."); +}; +error_msgs.ARGUMENTS_LENGTH_MISMATCH = ARGUMENTS_LENGTH_MISMATCH; +error_msgs.CONTAINER_OPTIONS_MUST_BE_AN_OBJECT = "Invalid Container constructor argument. Container options " + + "must be an object."; +error_msgs.CONTAINER_OPTIONS_INVALID_DEFAULT_SCOPE = "Invalid Container option. Default scope must " + + "be a string ('singleton' or 'transient')."; +error_msgs.CONTAINER_OPTIONS_INVALID_AUTO_BIND_INJECTABLE = "Invalid Container option. Auto bind injectable must " + + "be a boolean"; +error_msgs.CONTAINER_OPTIONS_INVALID_SKIP_BASE_CHECK = "Invalid Container option. Skip base check must " + + "be a boolean"; +error_msgs.MULTIPLE_POST_CONSTRUCT_METHODS = "Cannot apply @postConstruct decorator multiple times in the same class"; +var POST_CONSTRUCT_ERROR = function () { + var values = []; + for (var _i = 0; _i < arguments.length; _i++) { + values[_i] = arguments[_i]; + } + return "@postConstruct error in class " + values[0] + ": " + values[1]; +}; +error_msgs.POST_CONSTRUCT_ERROR = POST_CONSTRUCT_ERROR; +var CIRCULAR_DEPENDENCY_IN_FACTORY = function () { + var values = []; + for (var _i = 0; _i < arguments.length; _i++) { + values[_i] = arguments[_i]; + } + return "It looks like there is a circular dependency " + + ("in one of the '" + values[0] + "' bindings. Please investigate bindings with") + + ("service identifier '" + values[1] + "'."); +}; +error_msgs.CIRCULAR_DEPENDENCY_IN_FACTORY = CIRCULAR_DEPENDENCY_IN_FACTORY; +error_msgs.STACK_OVERFLOW = "Maximum call stack size exceeded"; + +var metadata_reader = {}; + +Object.defineProperty(metadata_reader, "__esModule", { value: true }); +metadata_reader.MetadataReader = void 0; +var METADATA_KEY$f = metadata_keys; +var MetadataReader = (function () { + function MetadataReader() { + } + MetadataReader.prototype.getConstructorMetadata = function (constructorFunc) { + var compilerGeneratedMetadata = Reflect.getMetadata(METADATA_KEY$f.PARAM_TYPES, constructorFunc); + var userGeneratedMetadata = Reflect.getMetadata(METADATA_KEY$f.TAGGED, constructorFunc); + return { + compilerGeneratedMetadata: compilerGeneratedMetadata, + userGeneratedMetadata: userGeneratedMetadata || {} + }; + }; + MetadataReader.prototype.getPropertiesMetadata = function (constructorFunc) { + var userGeneratedMetadata = Reflect.getMetadata(METADATA_KEY$f.TAGGED_PROP, constructorFunc) || []; + return userGeneratedMetadata; + }; + return MetadataReader; +}()); +metadata_reader.MetadataReader = MetadataReader; + +var planner = {}; + +var binding_count = {}; + +Object.defineProperty(binding_count, "__esModule", { value: true }); +binding_count.BindingCount = void 0; +var BindingCount = { + MultipleBindingsAvailable: 2, + NoBindingsAvailable: 0, + OnlyOneBindingAvailable: 1 +}; +binding_count.BindingCount = BindingCount; + +var exceptions = {}; + +Object.defineProperty(exceptions, "__esModule", { value: true }); +exceptions.isStackOverflowExeption = void 0; +var ERROR_MSGS$7 = error_msgs; +function isStackOverflowExeption(error) { + return (error instanceof RangeError || + error.message === ERROR_MSGS$7.STACK_OVERFLOW); +} +exceptions.isStackOverflowExeption = isStackOverflowExeption; + +var serialization = {}; + +Object.defineProperty(serialization, "__esModule", { value: true }); +serialization.circularDependencyToException = serialization.listMetadataForTarget = serialization.listRegisteredBindingsForServiceIdentifier = serialization.getServiceIdentifierAsString = serialization.getFunctionName = void 0; +var ERROR_MSGS$6 = error_msgs; +function getServiceIdentifierAsString(serviceIdentifier) { + if (typeof serviceIdentifier === "function") { + var _serviceIdentifier = serviceIdentifier; + return _serviceIdentifier.name; + } + else if (typeof serviceIdentifier === "symbol") { + return serviceIdentifier.toString(); + } + else { + var _serviceIdentifier = serviceIdentifier; + return _serviceIdentifier; + } +} +serialization.getServiceIdentifierAsString = getServiceIdentifierAsString; +function listRegisteredBindingsForServiceIdentifier(container, serviceIdentifier, getBindings) { + var registeredBindingsList = ""; + var registeredBindings = getBindings(container, serviceIdentifier); + if (registeredBindings.length !== 0) { + registeredBindingsList = "\nRegistered bindings:"; + registeredBindings.forEach(function (binding) { + var name = "Object"; + if (binding.implementationType !== null) { + name = getFunctionName(binding.implementationType); + } + registeredBindingsList = registeredBindingsList + "\n " + name; + if (binding.constraint.metaData) { + registeredBindingsList = registeredBindingsList + " - " + binding.constraint.metaData; + } + }); + } + return registeredBindingsList; +} +serialization.listRegisteredBindingsForServiceIdentifier = listRegisteredBindingsForServiceIdentifier; +function alreadyDependencyChain(request, serviceIdentifier) { + if (request.parentRequest === null) { + return false; + } + else if (request.parentRequest.serviceIdentifier === serviceIdentifier) { + return true; + } + else { + return alreadyDependencyChain(request.parentRequest, serviceIdentifier); + } +} +function dependencyChainToString(request) { + function _createStringArr(req, result) { + if (result === void 0) { result = []; } + var serviceIdentifier = getServiceIdentifierAsString(req.serviceIdentifier); + result.push(serviceIdentifier); + if (req.parentRequest !== null) { + return _createStringArr(req.parentRequest, result); + } + return result; + } + var stringArr = _createStringArr(request); + return stringArr.reverse().join(" --> "); +} +function circularDependencyToException(request) { + request.childRequests.forEach(function (childRequest) { + if (alreadyDependencyChain(childRequest, childRequest.serviceIdentifier)) { + var services = dependencyChainToString(childRequest); + throw new Error(ERROR_MSGS$6.CIRCULAR_DEPENDENCY + " " + services); + } + else { + circularDependencyToException(childRequest); + } + }); +} +serialization.circularDependencyToException = circularDependencyToException; +function listMetadataForTarget(serviceIdentifierString, target) { + if (target.isTagged() || target.isNamed()) { + var m_1 = ""; + var namedTag = target.getNamedTag(); + var otherTags = target.getCustomTags(); + if (namedTag !== null) { + m_1 += namedTag.toString() + "\n"; + } + if (otherTags !== null) { + otherTags.forEach(function (tag) { + m_1 += tag.toString() + "\n"; + }); + } + return " " + serviceIdentifierString + "\n " + serviceIdentifierString + " - " + m_1; + } + else { + return " " + serviceIdentifierString; + } +} +serialization.listMetadataForTarget = listMetadataForTarget; +function getFunctionName(v) { + if (v.name) { + return v.name; + } + else { + var name_1 = v.toString(); + var match = name_1.match(/^function\s*([^\s(]+)/); + return match ? match[1] : "Anonymous function: " + name_1; + } +} +serialization.getFunctionName = getFunctionName; + +var context = {}; + +Object.defineProperty(context, "__esModule", { value: true }); +context.Context = void 0; +var id_1$4 = id$1; +var Context = (function () { + function Context(container) { + this.id = id_1$4.id(); + this.container = container; + } + Context.prototype.addPlan = function (plan) { + this.plan = plan; + }; + Context.prototype.setCurrentRequest = function (currentRequest) { + this.currentRequest = currentRequest; + }; + return Context; +}()); +context.Context = Context; + +var metadata = {}; + +Object.defineProperty(metadata, "__esModule", { value: true }); +metadata.Metadata = void 0; +var METADATA_KEY$e = metadata_keys; +var Metadata = (function () { + function Metadata(key, value) { + this.key = key; + this.value = value; + } + Metadata.prototype.toString = function () { + if (this.key === METADATA_KEY$e.NAMED_TAG) { + return "named: " + this.value.toString() + " "; + } + else { + return "tagged: { key:" + this.key.toString() + ", value: " + this.value + " }"; + } + }; + return Metadata; +}()); +metadata.Metadata = Metadata; + +var plan$1 = {}; + +Object.defineProperty(plan$1, "__esModule", { value: true }); +plan$1.Plan = void 0; +var Plan = (function () { + function Plan(parentContext, rootRequest) { + this.parentContext = parentContext; + this.rootRequest = rootRequest; + } + return Plan; +}()); +plan$1.Plan = Plan; + +var reflection_utils = {}; + +var inject$1 = {}; + +var decorator_utils = {}; + +Object.defineProperty(decorator_utils, "__esModule", { value: true }); +decorator_utils.tagProperty = decorator_utils.tagParameter = decorator_utils.decorate = void 0; +var ERROR_MSGS$5 = error_msgs; +var METADATA_KEY$d = metadata_keys; +function tagParameter(annotationTarget, propertyName, parameterIndex, metadata) { + var metadataKey = METADATA_KEY$d.TAGGED; + _tagParameterOrProperty(metadataKey, annotationTarget, propertyName, metadata, parameterIndex); +} +decorator_utils.tagParameter = tagParameter; +function tagProperty(annotationTarget, propertyName, metadata) { + var metadataKey = METADATA_KEY$d.TAGGED_PROP; + _tagParameterOrProperty(metadataKey, annotationTarget.constructor, propertyName, metadata); +} +decorator_utils.tagProperty = tagProperty; +function _tagParameterOrProperty(metadataKey, annotationTarget, propertyName, metadata, parameterIndex) { + var paramsOrPropertiesMetadata = {}; + var isParameterDecorator = (typeof parameterIndex === "number"); + var key = (parameterIndex !== undefined && isParameterDecorator) ? parameterIndex.toString() : propertyName; + if (isParameterDecorator && propertyName !== undefined) { + throw new Error(ERROR_MSGS$5.INVALID_DECORATOR_OPERATION); + } + if (Reflect.hasOwnMetadata(metadataKey, annotationTarget)) { + paramsOrPropertiesMetadata = Reflect.getMetadata(metadataKey, annotationTarget); + } + var paramOrPropertyMetadata = paramsOrPropertiesMetadata[key]; + if (!Array.isArray(paramOrPropertyMetadata)) { + paramOrPropertyMetadata = []; + } + else { + for (var _i = 0, paramOrPropertyMetadata_1 = paramOrPropertyMetadata; _i < paramOrPropertyMetadata_1.length; _i++) { + var m = paramOrPropertyMetadata_1[_i]; + if (m.key === metadata.key) { + throw new Error(ERROR_MSGS$5.DUPLICATED_METADATA + " " + m.key.toString()); + } + } + } + paramOrPropertyMetadata.push(metadata); + paramsOrPropertiesMetadata[key] = paramOrPropertyMetadata; + Reflect.defineMetadata(metadataKey, paramsOrPropertiesMetadata, annotationTarget); +} +function _decorate(decorators, target) { + Reflect.decorate(decorators, target); +} +function _param(paramIndex, decorator) { + return function (target, key) { decorator(target, key, paramIndex); }; +} +function decorate(decorator, target, parameterIndex) { + if (typeof parameterIndex === "number") { + _decorate([_param(parameterIndex, decorator)], target); + } + else if (typeof parameterIndex === "string") { + Reflect.decorate([decorator], target, parameterIndex); + } + else { + _decorate([decorator], target); + } +} +decorator_utils.decorate = decorate; + +Object.defineProperty(inject$1, "__esModule", { value: true }); +inject$1.inject = inject$1.LazyServiceIdentifer = void 0; +var error_msgs_1$1 = error_msgs; +var METADATA_KEY$c = metadata_keys; +var metadata_1$a = metadata; +var decorator_utils_1$6 = decorator_utils; +var LazyServiceIdentifer = (function () { + function LazyServiceIdentifer(cb) { + this._cb = cb; + } + LazyServiceIdentifer.prototype.unwrap = function () { + return this._cb(); + }; + return LazyServiceIdentifer; +}()); +inject$1.LazyServiceIdentifer = LazyServiceIdentifer; +function inject(serviceIdentifier) { + return function (target, targetKey, index) { + if (serviceIdentifier === undefined) { + throw new Error(error_msgs_1$1.UNDEFINED_INJECT_ANNOTATION(target.name)); + } + var metadata = new metadata_1$a.Metadata(METADATA_KEY$c.INJECT_TAG, serviceIdentifier); + if (typeof index === "number") { + decorator_utils_1$6.tagParameter(target, targetKey, index, metadata); + } + else { + decorator_utils_1$6.tagProperty(target, targetKey, metadata); + } + }; +} +inject$1.inject = inject; + +var target = {}; + +var queryable_string = {}; + +Object.defineProperty(queryable_string, "__esModule", { value: true }); +queryable_string.QueryableString = void 0; +var QueryableString = (function () { + function QueryableString(str) { + this.str = str; + } + QueryableString.prototype.startsWith = function (searchString) { + return this.str.indexOf(searchString) === 0; + }; + QueryableString.prototype.endsWith = function (searchString) { + var reverseString = ""; + var reverseSearchString = searchString.split("").reverse().join(""); + reverseString = this.str.split("").reverse().join(""); + return this.startsWith.call({ str: reverseString }, reverseSearchString); + }; + QueryableString.prototype.contains = function (searchString) { + return (this.str.indexOf(searchString) !== -1); + }; + QueryableString.prototype.equals = function (compareString) { + return this.str === compareString; + }; + QueryableString.prototype.value = function () { + return this.str; + }; + return QueryableString; +}()); +queryable_string.QueryableString = QueryableString; + +Object.defineProperty(target, "__esModule", { value: true }); +target.Target = void 0; +var METADATA_KEY$b = metadata_keys; +var id_1$3 = id$1; +var metadata_1$9 = metadata; +var queryable_string_1 = queryable_string; +var Target$1 = (function () { + function Target(type, name, serviceIdentifier, namedOrTagged) { + this.id = id_1$3.id(); + this.type = type; + this.serviceIdentifier = serviceIdentifier; + this.name = new queryable_string_1.QueryableString(name || ""); + this.metadata = new Array(); + var metadataItem = null; + if (typeof namedOrTagged === "string") { + metadataItem = new metadata_1$9.Metadata(METADATA_KEY$b.NAMED_TAG, namedOrTagged); + } + else if (namedOrTagged instanceof metadata_1$9.Metadata) { + metadataItem = namedOrTagged; + } + if (metadataItem !== null) { + this.metadata.push(metadataItem); + } + } + Target.prototype.hasTag = function (key) { + for (var _i = 0, _a = this.metadata; _i < _a.length; _i++) { + var m = _a[_i]; + if (m.key === key) { + return true; + } + } + return false; + }; + Target.prototype.isArray = function () { + return this.hasTag(METADATA_KEY$b.MULTI_INJECT_TAG); + }; + Target.prototype.matchesArray = function (name) { + return this.matchesTag(METADATA_KEY$b.MULTI_INJECT_TAG)(name); + }; + Target.prototype.isNamed = function () { + return this.hasTag(METADATA_KEY$b.NAMED_TAG); + }; + Target.prototype.isTagged = function () { + return this.metadata.some(function (metadata) { return METADATA_KEY$b.NON_CUSTOM_TAG_KEYS.every(function (key) { return metadata.key !== key; }); }); + }; + Target.prototype.isOptional = function () { + return this.matchesTag(METADATA_KEY$b.OPTIONAL_TAG)(true); + }; + Target.prototype.getNamedTag = function () { + if (this.isNamed()) { + return this.metadata.filter(function (m) { return m.key === METADATA_KEY$b.NAMED_TAG; })[0]; + } + return null; + }; + Target.prototype.getCustomTags = function () { + if (this.isTagged()) { + return this.metadata.filter(function (metadata) { return METADATA_KEY$b.NON_CUSTOM_TAG_KEYS.every(function (key) { return metadata.key !== key; }); }); + } + else { + return null; + } + }; + Target.prototype.matchesNamedTag = function (name) { + return this.matchesTag(METADATA_KEY$b.NAMED_TAG)(name); + }; + Target.prototype.matchesTag = function (key) { + var _this = this; + return function (value) { + for (var _i = 0, _a = _this.metadata; _i < _a.length; _i++) { + var m = _a[_i]; + if (m.key === key && m.value === value) { + return true; + } + } + return false; + }; + }; + return Target; +}()); +target.Target = Target$1; + +(function (exports) { +var __spreadArray = (commonjsGlobal && commonjsGlobal.__spreadArray) || function (to, from) { + for (var i = 0, il = from.length, j = to.length; i < il; i++, j++) + to[j] = from[i]; + return to; +}; +Object.defineProperty(exports, "__esModule", { value: true }); +exports.getFunctionName = exports.getBaseClassDependencyCount = exports.getDependencies = void 0; +var inject_1 = inject$1; +var ERROR_MSGS = error_msgs; +var literal_types_1 = literal_types; +var METADATA_KEY = metadata_keys; +var serialization_1 = serialization; +Object.defineProperty(exports, "getFunctionName", { enumerable: true, get: function () { return serialization_1.getFunctionName; } }); +var target_1 = target; +function getDependencies(metadataReader, func) { + var constructorName = serialization_1.getFunctionName(func); + var targets = getTargets(metadataReader, constructorName, func, false); + return targets; +} +exports.getDependencies = getDependencies; +function getTargets(metadataReader, constructorName, func, isBaseClass) { + var metadata = metadataReader.getConstructorMetadata(func); + var serviceIdentifiers = metadata.compilerGeneratedMetadata; + if (serviceIdentifiers === undefined) { + var msg = ERROR_MSGS.MISSING_INJECTABLE_ANNOTATION + " " + constructorName + "."; + throw new Error(msg); + } + var constructorArgsMetadata = metadata.userGeneratedMetadata; + var keys = Object.keys(constructorArgsMetadata); + var hasUserDeclaredUnknownInjections = (func.length === 0 && keys.length > 0); + var hasOptionalParameters = keys.length > func.length; + var iterations = (hasUserDeclaredUnknownInjections || hasOptionalParameters) ? keys.length : func.length; + var constructorTargets = getConstructorArgsAsTargets(isBaseClass, constructorName, serviceIdentifiers, constructorArgsMetadata, iterations); + var propertyTargets = getClassPropsAsTargets(metadataReader, func); + var targets = __spreadArray(__spreadArray([], constructorTargets), propertyTargets); + return targets; +} +function getConstructorArgsAsTarget(index, isBaseClass, constructorName, serviceIdentifiers, constructorArgsMetadata) { + var targetMetadata = constructorArgsMetadata[index.toString()] || []; + var metadata = formatTargetMetadata(targetMetadata); + var isManaged = metadata.unmanaged !== true; + var serviceIdentifier = serviceIdentifiers[index]; + var injectIdentifier = (metadata.inject || metadata.multiInject); + serviceIdentifier = (injectIdentifier) ? (injectIdentifier) : serviceIdentifier; + if (serviceIdentifier instanceof inject_1.LazyServiceIdentifer) { + serviceIdentifier = serviceIdentifier.unwrap(); + } + if (isManaged) { + var isObject = serviceIdentifier === Object; + var isFunction = serviceIdentifier === Function; + var isUndefined = serviceIdentifier === undefined; + var isUnknownType = (isObject || isFunction || isUndefined); + if (!isBaseClass && isUnknownType) { + var msg = ERROR_MSGS.MISSING_INJECT_ANNOTATION + " argument " + index + " in class " + constructorName + "."; + throw new Error(msg); + } + var target = new target_1.Target(literal_types_1.TargetTypeEnum.ConstructorArgument, metadata.targetName, serviceIdentifier); + target.metadata = targetMetadata; + return target; + } + return null; +} +function getConstructorArgsAsTargets(isBaseClass, constructorName, serviceIdentifiers, constructorArgsMetadata, iterations) { + var targets = []; + for (var i = 0; i < iterations; i++) { + var index = i; + var target = getConstructorArgsAsTarget(index, isBaseClass, constructorName, serviceIdentifiers, constructorArgsMetadata); + if (target !== null) { + targets.push(target); + } + } + return targets; +} +function getClassPropsAsTargets(metadataReader, constructorFunc) { + var classPropsMetadata = metadataReader.getPropertiesMetadata(constructorFunc); + var targets = []; + var keys = Object.keys(classPropsMetadata); + for (var _i = 0, keys_1 = keys; _i < keys_1.length; _i++) { + var key = keys_1[_i]; + var targetMetadata = classPropsMetadata[key]; + var metadata = formatTargetMetadata(classPropsMetadata[key]); + var targetName = metadata.targetName || key; + var serviceIdentifier = (metadata.inject || metadata.multiInject); + var target = new target_1.Target(literal_types_1.TargetTypeEnum.ClassProperty, targetName, serviceIdentifier); + target.metadata = targetMetadata; + targets.push(target); + } + var baseConstructor = Object.getPrototypeOf(constructorFunc.prototype).constructor; + if (baseConstructor !== Object) { + var baseTargets = getClassPropsAsTargets(metadataReader, baseConstructor); + targets = __spreadArray(__spreadArray([], targets), baseTargets); + } + return targets; +} +function getBaseClassDependencyCount(metadataReader, func) { + var baseConstructor = Object.getPrototypeOf(func.prototype).constructor; + if (baseConstructor !== Object) { + var baseConstructorName = serialization_1.getFunctionName(baseConstructor); + var targets = getTargets(metadataReader, baseConstructorName, baseConstructor, true); + var metadata = targets.map(function (t) { + return t.metadata.filter(function (m) { + return m.key === METADATA_KEY.UNMANAGED_TAG; + }); + }); + var unmanagedCount = [].concat.apply([], metadata).length; + var dependencyCount = targets.length - unmanagedCount; + if (dependencyCount > 0) { + return dependencyCount; + } + else { + return getBaseClassDependencyCount(metadataReader, baseConstructor); + } + } + else { + return 0; + } +} +exports.getBaseClassDependencyCount = getBaseClassDependencyCount; +function formatTargetMetadata(targetMetadata) { + var targetMetadataMap = {}; + targetMetadata.forEach(function (m) { + targetMetadataMap[m.key.toString()] = m.value; + }); + return { + inject: targetMetadataMap[METADATA_KEY.INJECT_TAG], + multiInject: targetMetadataMap[METADATA_KEY.MULTI_INJECT_TAG], + targetName: targetMetadataMap[METADATA_KEY.NAME_TAG], + unmanaged: targetMetadataMap[METADATA_KEY.UNMANAGED_TAG] + }; +} + +}(reflection_utils)); + +var request = {}; + +Object.defineProperty(request, "__esModule", { value: true }); +request.Request = void 0; +var id_1$2 = id$1; +var Request = (function () { + function Request(serviceIdentifier, parentContext, parentRequest, bindings, target) { + this.id = id_1$2.id(); + this.serviceIdentifier = serviceIdentifier; + this.parentContext = parentContext; + this.parentRequest = parentRequest; + this.target = target; + this.childRequests = []; + this.bindings = (Array.isArray(bindings) ? bindings : [bindings]); + this.requestScope = parentRequest === null + ? new Map() + : null; + } + Request.prototype.addChildRequest = function (serviceIdentifier, bindings, target) { + var child = new Request(serviceIdentifier, this.parentContext, this, bindings, target); + this.childRequests.push(child); + return child; + }; + return Request; +}()); +request.Request = Request; + +Object.defineProperty(planner, "__esModule", { value: true }); +planner.getBindingDictionary = planner.createMockRequest = planner.plan = void 0; +var binding_count_1 = binding_count; +var ERROR_MSGS$4 = error_msgs; +var literal_types_1$5 = literal_types; +var METADATA_KEY$a = metadata_keys; +var exceptions_1$1 = exceptions; +var serialization_1$2 = serialization; +var context_1 = context; +var metadata_1$8 = metadata; +var plan_1 = plan$1; +var reflection_utils_1 = reflection_utils; +var request_1 = request; +var target_1 = target; +function getBindingDictionary(cntnr) { + return cntnr._bindingDictionary; +} +planner.getBindingDictionary = getBindingDictionary; +function _createTarget(isMultiInject, targetType, serviceIdentifier, name, key, value) { + var metadataKey = isMultiInject ? METADATA_KEY$a.MULTI_INJECT_TAG : METADATA_KEY$a.INJECT_TAG; + var injectMetadata = new metadata_1$8.Metadata(metadataKey, serviceIdentifier); + var target = new target_1.Target(targetType, name, serviceIdentifier, injectMetadata); + if (key !== undefined) { + var tagMetadata = new metadata_1$8.Metadata(key, value); + target.metadata.push(tagMetadata); + } + return target; +} +function _getActiveBindings(metadataReader, avoidConstraints, context, parentRequest, target) { + var bindings = getBindings(context.container, target.serviceIdentifier); + var activeBindings = []; + if (bindings.length === binding_count_1.BindingCount.NoBindingsAvailable && + context.container.options.autoBindInjectable && + typeof target.serviceIdentifier === "function" && + metadataReader.getConstructorMetadata(target.serviceIdentifier).compilerGeneratedMetadata) { + context.container.bind(target.serviceIdentifier).toSelf(); + bindings = getBindings(context.container, target.serviceIdentifier); + } + if (!avoidConstraints) { + activeBindings = bindings.filter(function (binding) { + var request = new request_1.Request(binding.serviceIdentifier, context, parentRequest, binding, target); + return binding.constraint(request); + }); + } + else { + activeBindings = bindings; + } + _validateActiveBindingCount(target.serviceIdentifier, activeBindings, target, context.container); + return activeBindings; +} +function _validateActiveBindingCount(serviceIdentifier, bindings, target, container) { + switch (bindings.length) { + case binding_count_1.BindingCount.NoBindingsAvailable: + if (target.isOptional()) { + return bindings; + } + else { + var serviceIdentifierString = serialization_1$2.getServiceIdentifierAsString(serviceIdentifier); + var msg = ERROR_MSGS$4.NOT_REGISTERED; + msg += serialization_1$2.listMetadataForTarget(serviceIdentifierString, target); + msg += serialization_1$2.listRegisteredBindingsForServiceIdentifier(container, serviceIdentifierString, getBindings); + throw new Error(msg); + } + case binding_count_1.BindingCount.OnlyOneBindingAvailable: + if (!target.isArray()) { + return bindings; + } + case binding_count_1.BindingCount.MultipleBindingsAvailable: + default: + if (!target.isArray()) { + var serviceIdentifierString = serialization_1$2.getServiceIdentifierAsString(serviceIdentifier); + var msg = ERROR_MSGS$4.AMBIGUOUS_MATCH + " " + serviceIdentifierString; + msg += serialization_1$2.listRegisteredBindingsForServiceIdentifier(container, serviceIdentifierString, getBindings); + throw new Error(msg); + } + else { + return bindings; + } + } +} +function _createSubRequests(metadataReader, avoidConstraints, serviceIdentifier, context, parentRequest, target) { + var activeBindings; + var childRequest; + if (parentRequest === null) { + activeBindings = _getActiveBindings(metadataReader, avoidConstraints, context, null, target); + childRequest = new request_1.Request(serviceIdentifier, context, null, activeBindings, target); + var thePlan = new plan_1.Plan(context, childRequest); + context.addPlan(thePlan); + } + else { + activeBindings = _getActiveBindings(metadataReader, avoidConstraints, context, parentRequest, target); + childRequest = parentRequest.addChildRequest(target.serviceIdentifier, activeBindings, target); + } + activeBindings.forEach(function (binding) { + var subChildRequest = null; + if (target.isArray()) { + subChildRequest = childRequest.addChildRequest(binding.serviceIdentifier, binding, target); + } + else { + if (binding.cache) { + return; + } + subChildRequest = childRequest; + } + if (binding.type === literal_types_1$5.BindingTypeEnum.Instance && binding.implementationType !== null) { + var dependencies = reflection_utils_1.getDependencies(metadataReader, binding.implementationType); + if (!context.container.options.skipBaseClassChecks) { + var baseClassDependencyCount = reflection_utils_1.getBaseClassDependencyCount(metadataReader, binding.implementationType); + if (dependencies.length < baseClassDependencyCount) { + var error = ERROR_MSGS$4.ARGUMENTS_LENGTH_MISMATCH(reflection_utils_1.getFunctionName(binding.implementationType)); + throw new Error(error); + } + } + dependencies.forEach(function (dependency) { + _createSubRequests(metadataReader, false, dependency.serviceIdentifier, context, subChildRequest, dependency); + }); + } + }); +} +function getBindings(container, serviceIdentifier) { + var bindings = []; + var bindingDictionary = getBindingDictionary(container); + if (bindingDictionary.hasKey(serviceIdentifier)) { + bindings = bindingDictionary.get(serviceIdentifier); + } + else if (container.parent !== null) { + bindings = getBindings(container.parent, serviceIdentifier); + } + return bindings; +} +function plan(metadataReader, container, isMultiInject, targetType, serviceIdentifier, key, value, avoidConstraints) { + if (avoidConstraints === void 0) { avoidConstraints = false; } + var context = new context_1.Context(container); + var target = _createTarget(isMultiInject, targetType, serviceIdentifier, "", key, value); + try { + _createSubRequests(metadataReader, avoidConstraints, serviceIdentifier, context, null, target); + return context; + } + catch (error) { + if (exceptions_1$1.isStackOverflowExeption(error)) { + if (context.plan) { + serialization_1$2.circularDependencyToException(context.plan.rootRequest); + } + } + throw error; + } +} +planner.plan = plan; +function createMockRequest(container, serviceIdentifier, key, value) { + var target = new target_1.Target(literal_types_1$5.TargetTypeEnum.Variable, "", serviceIdentifier, new metadata_1$8.Metadata(key, value)); + var context = new context_1.Context(container); + var request = new request_1.Request(serviceIdentifier, context, null, [], target); + return request; +} +planner.createMockRequest = createMockRequest; + +var resolver = {}; + +var instantiation = {}; + +var __spreadArray$2 = (commonjsGlobal && commonjsGlobal.__spreadArray) || function (to, from) { + for (var i = 0, il = from.length, j = to.length; i < il; i++, j++) + to[j] = from[i]; + return to; +}; +Object.defineProperty(instantiation, "__esModule", { value: true }); +instantiation.resolveInstance = void 0; +var error_msgs_1 = error_msgs; +var literal_types_1$4 = literal_types; +var METADATA_KEY$9 = metadata_keys; +function _injectProperties(instance, childRequests, resolveRequest) { + var propertyInjectionsRequests = childRequests.filter(function (childRequest) { + return (childRequest.target !== null && + childRequest.target.type === literal_types_1$4.TargetTypeEnum.ClassProperty); + }); + var propertyInjections = propertyInjectionsRequests.map(resolveRequest); + propertyInjectionsRequests.forEach(function (r, index) { + var propertyName = ""; + propertyName = r.target.name.value(); + var injection = propertyInjections[index]; + instance[propertyName] = injection; + }); + return instance; +} +function _createInstance(Func, injections) { + return new (Func.bind.apply(Func, __spreadArray$2([void 0], injections)))(); +} +function _postConstruct(constr, result) { + if (Reflect.hasMetadata(METADATA_KEY$9.POST_CONSTRUCT, constr)) { + var data = Reflect.getMetadata(METADATA_KEY$9.POST_CONSTRUCT, constr); + try { + result[data.value](); + } + catch (e) { + throw new Error(error_msgs_1.POST_CONSTRUCT_ERROR(constr.name, e.message)); + } + } +} +function resolveInstance(constr, childRequests, resolveRequest) { + var result = null; + if (childRequests.length > 0) { + var constructorInjectionsRequests = childRequests.filter(function (childRequest) { + return (childRequest.target !== null && childRequest.target.type === literal_types_1$4.TargetTypeEnum.ConstructorArgument); + }); + var constructorInjections = constructorInjectionsRequests.map(resolveRequest); + result = _createInstance(constr, constructorInjections); + result = _injectProperties(result, childRequests, resolveRequest); + } + else { + result = new constr(); + } + _postConstruct(constr, result); + return result; +} +instantiation.resolveInstance = resolveInstance; + +Object.defineProperty(resolver, "__esModule", { value: true }); +resolver.resolve = void 0; +var ERROR_MSGS$3 = error_msgs; +var literal_types_1$3 = literal_types; +var exceptions_1 = exceptions; +var serialization_1$1 = serialization; +var instantiation_1 = instantiation; +var invokeFactory = function (factoryType, serviceIdentifier, fn) { + try { + return fn(); + } + catch (error) { + if (exceptions_1.isStackOverflowExeption(error)) { + throw new Error(ERROR_MSGS$3.CIRCULAR_DEPENDENCY_IN_FACTORY(factoryType, serviceIdentifier.toString())); + } + else { + throw error; + } + } +}; +var _resolveRequest = function (requestScope) { + return function (request) { + request.parentContext.setCurrentRequest(request); + var bindings = request.bindings; + var childRequests = request.childRequests; + var targetIsAnArray = request.target && request.target.isArray(); + var targetParentIsNotAnArray = !request.parentRequest || + !request.parentRequest.target || + !request.target || + !request.parentRequest.target.matchesArray(request.target.serviceIdentifier); + if (targetIsAnArray && targetParentIsNotAnArray) { + return childRequests.map(function (childRequest) { + var _f = _resolveRequest(requestScope); + return _f(childRequest); + }); + } + else { + var result = null; + if (request.target.isOptional() && bindings.length === 0) { + return undefined; + } + var binding_1 = bindings[0]; + var isSingleton = binding_1.scope === literal_types_1$3.BindingScopeEnum.Singleton; + var isRequestSingleton = binding_1.scope === literal_types_1$3.BindingScopeEnum.Request; + if (isSingleton && binding_1.activated) { + return binding_1.cache; + } + if (isRequestSingleton && + requestScope !== null && + requestScope.has(binding_1.id)) { + return requestScope.get(binding_1.id); + } + if (binding_1.type === literal_types_1$3.BindingTypeEnum.ConstantValue) { + result = binding_1.cache; + binding_1.activated = true; + } + else if (binding_1.type === literal_types_1$3.BindingTypeEnum.Function) { + result = binding_1.cache; + binding_1.activated = true; + } + else if (binding_1.type === literal_types_1$3.BindingTypeEnum.Constructor) { + result = binding_1.implementationType; + } + else if (binding_1.type === literal_types_1$3.BindingTypeEnum.DynamicValue && binding_1.dynamicValue !== null) { + result = invokeFactory("toDynamicValue", binding_1.serviceIdentifier, function () { return binding_1.dynamicValue(request.parentContext); }); + } + else if (binding_1.type === literal_types_1$3.BindingTypeEnum.Factory && binding_1.factory !== null) { + result = invokeFactory("toFactory", binding_1.serviceIdentifier, function () { return binding_1.factory(request.parentContext); }); + } + else if (binding_1.type === literal_types_1$3.BindingTypeEnum.Provider && binding_1.provider !== null) { + result = invokeFactory("toProvider", binding_1.serviceIdentifier, function () { return binding_1.provider(request.parentContext); }); + } + else if (binding_1.type === literal_types_1$3.BindingTypeEnum.Instance && binding_1.implementationType !== null) { + result = instantiation_1.resolveInstance(binding_1.implementationType, childRequests, _resolveRequest(requestScope)); + } + else { + var serviceIdentifier = serialization_1$1.getServiceIdentifierAsString(request.serviceIdentifier); + throw new Error(ERROR_MSGS$3.INVALID_BINDING_TYPE + " " + serviceIdentifier); + } + if (typeof binding_1.onActivation === "function") { + result = binding_1.onActivation(request.parentContext, result); + } + if (isSingleton) { + binding_1.cache = result; + binding_1.activated = true; + } + if (isRequestSingleton && + requestScope !== null && + !requestScope.has(binding_1.id)) { + requestScope.set(binding_1.id, result); + } + return result; + } + }; +}; +function resolve(context) { + var _f = _resolveRequest(context.plan.rootRequest.requestScope); + return _f(context.plan.rootRequest); +} +resolver.resolve = resolve; + +var binding_to_syntax = {}; + +var binding_in_when_on_syntax = {}; + +var binding_in_syntax = {}; + +var binding_when_on_syntax = {}; + +var binding_on_syntax = {}; + +var binding_when_syntax = {}; + +var constraint_helpers = {}; + +Object.defineProperty(constraint_helpers, "__esModule", { value: true }); +constraint_helpers.typeConstraint = constraint_helpers.namedConstraint = constraint_helpers.taggedConstraint = constraint_helpers.traverseAncerstors = void 0; +var METADATA_KEY$8 = metadata_keys; +var metadata_1$7 = metadata; +var traverseAncerstors = function (request, constraint) { + var parent = request.parentRequest; + if (parent !== null) { + return constraint(parent) ? true : traverseAncerstors(parent, constraint); + } + else { + return false; + } +}; +constraint_helpers.traverseAncerstors = traverseAncerstors; +var taggedConstraint = function (key) { return function (value) { + var constraint = function (request) { + return request !== null && request.target !== null && request.target.matchesTag(key)(value); + }; + constraint.metaData = new metadata_1$7.Metadata(key, value); + return constraint; +}; }; +constraint_helpers.taggedConstraint = taggedConstraint; +var namedConstraint = taggedConstraint(METADATA_KEY$8.NAMED_TAG); +constraint_helpers.namedConstraint = namedConstraint; +var typeConstraint = function (type) { return function (request) { + var binding = null; + if (request !== null) { + binding = request.bindings[0]; + if (typeof type === "string") { + var serviceIdentifier = binding.serviceIdentifier; + return serviceIdentifier === type; + } + else { + var constructor = request.bindings[0].implementationType; + return type === constructor; + } + } + return false; +}; }; +constraint_helpers.typeConstraint = typeConstraint; + +Object.defineProperty(binding_when_syntax, "__esModule", { value: true }); +binding_when_syntax.BindingWhenSyntax = void 0; +var binding_on_syntax_1$2 = binding_on_syntax; +var constraint_helpers_1 = constraint_helpers; +var BindingWhenSyntax = (function () { + function BindingWhenSyntax(binding) { + this._binding = binding; + } + BindingWhenSyntax.prototype.when = function (constraint) { + this._binding.constraint = constraint; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenTargetNamed = function (name) { + this._binding.constraint = constraint_helpers_1.namedConstraint(name); + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenTargetIsDefault = function () { + this._binding.constraint = function (request) { + var targetIsDefault = (request.target !== null) && + (!request.target.isNamed()) && + (!request.target.isTagged()); + return targetIsDefault; + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenTargetTagged = function (tag, value) { + this._binding.constraint = constraint_helpers_1.taggedConstraint(tag)(value); + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenInjectedInto = function (parent) { + this._binding.constraint = function (request) { + return constraint_helpers_1.typeConstraint(parent)(request.parentRequest); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenParentNamed = function (name) { + this._binding.constraint = function (request) { + return constraint_helpers_1.namedConstraint(name)(request.parentRequest); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenParentTagged = function (tag, value) { + this._binding.constraint = function (request) { + return constraint_helpers_1.taggedConstraint(tag)(value)(request.parentRequest); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenAnyAncestorIs = function (ancestor) { + this._binding.constraint = function (request) { + return constraint_helpers_1.traverseAncerstors(request, constraint_helpers_1.typeConstraint(ancestor)); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenNoAncestorIs = function (ancestor) { + this._binding.constraint = function (request) { + return !constraint_helpers_1.traverseAncerstors(request, constraint_helpers_1.typeConstraint(ancestor)); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenAnyAncestorNamed = function (name) { + this._binding.constraint = function (request) { + return constraint_helpers_1.traverseAncerstors(request, constraint_helpers_1.namedConstraint(name)); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenNoAncestorNamed = function (name) { + this._binding.constraint = function (request) { + return !constraint_helpers_1.traverseAncerstors(request, constraint_helpers_1.namedConstraint(name)); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenAnyAncestorTagged = function (tag, value) { + this._binding.constraint = function (request) { + return constraint_helpers_1.traverseAncerstors(request, constraint_helpers_1.taggedConstraint(tag)(value)); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenNoAncestorTagged = function (tag, value) { + this._binding.constraint = function (request) { + return !constraint_helpers_1.traverseAncerstors(request, constraint_helpers_1.taggedConstraint(tag)(value)); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenAnyAncestorMatches = function (constraint) { + this._binding.constraint = function (request) { + return constraint_helpers_1.traverseAncerstors(request, constraint); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + BindingWhenSyntax.prototype.whenNoAncestorMatches = function (constraint) { + this._binding.constraint = function (request) { + return !constraint_helpers_1.traverseAncerstors(request, constraint); + }; + return new binding_on_syntax_1$2.BindingOnSyntax(this._binding); + }; + return BindingWhenSyntax; +}()); +binding_when_syntax.BindingWhenSyntax = BindingWhenSyntax; + +Object.defineProperty(binding_on_syntax, "__esModule", { value: true }); +binding_on_syntax.BindingOnSyntax = void 0; +var binding_when_syntax_1$2 = binding_when_syntax; +var BindingOnSyntax = (function () { + function BindingOnSyntax(binding) { + this._binding = binding; + } + BindingOnSyntax.prototype.onActivation = function (handler) { + this._binding.onActivation = handler; + return new binding_when_syntax_1$2.BindingWhenSyntax(this._binding); + }; + return BindingOnSyntax; +}()); +binding_on_syntax.BindingOnSyntax = BindingOnSyntax; + +Object.defineProperty(binding_when_on_syntax, "__esModule", { value: true }); +binding_when_on_syntax.BindingWhenOnSyntax = void 0; +var binding_on_syntax_1$1 = binding_on_syntax; +var binding_when_syntax_1$1 = binding_when_syntax; +var BindingWhenOnSyntax = (function () { + function BindingWhenOnSyntax(binding) { + this._binding = binding; + this._bindingWhenSyntax = new binding_when_syntax_1$1.BindingWhenSyntax(this._binding); + this._bindingOnSyntax = new binding_on_syntax_1$1.BindingOnSyntax(this._binding); + } + BindingWhenOnSyntax.prototype.when = function (constraint) { + return this._bindingWhenSyntax.when(constraint); + }; + BindingWhenOnSyntax.prototype.whenTargetNamed = function (name) { + return this._bindingWhenSyntax.whenTargetNamed(name); + }; + BindingWhenOnSyntax.prototype.whenTargetIsDefault = function () { + return this._bindingWhenSyntax.whenTargetIsDefault(); + }; + BindingWhenOnSyntax.prototype.whenTargetTagged = function (tag, value) { + return this._bindingWhenSyntax.whenTargetTagged(tag, value); + }; + BindingWhenOnSyntax.prototype.whenInjectedInto = function (parent) { + return this._bindingWhenSyntax.whenInjectedInto(parent); + }; + BindingWhenOnSyntax.prototype.whenParentNamed = function (name) { + return this._bindingWhenSyntax.whenParentNamed(name); + }; + BindingWhenOnSyntax.prototype.whenParentTagged = function (tag, value) { + return this._bindingWhenSyntax.whenParentTagged(tag, value); + }; + BindingWhenOnSyntax.prototype.whenAnyAncestorIs = function (ancestor) { + return this._bindingWhenSyntax.whenAnyAncestorIs(ancestor); + }; + BindingWhenOnSyntax.prototype.whenNoAncestorIs = function (ancestor) { + return this._bindingWhenSyntax.whenNoAncestorIs(ancestor); + }; + BindingWhenOnSyntax.prototype.whenAnyAncestorNamed = function (name) { + return this._bindingWhenSyntax.whenAnyAncestorNamed(name); + }; + BindingWhenOnSyntax.prototype.whenAnyAncestorTagged = function (tag, value) { + return this._bindingWhenSyntax.whenAnyAncestorTagged(tag, value); + }; + BindingWhenOnSyntax.prototype.whenNoAncestorNamed = function (name) { + return this._bindingWhenSyntax.whenNoAncestorNamed(name); + }; + BindingWhenOnSyntax.prototype.whenNoAncestorTagged = function (tag, value) { + return this._bindingWhenSyntax.whenNoAncestorTagged(tag, value); + }; + BindingWhenOnSyntax.prototype.whenAnyAncestorMatches = function (constraint) { + return this._bindingWhenSyntax.whenAnyAncestorMatches(constraint); + }; + BindingWhenOnSyntax.prototype.whenNoAncestorMatches = function (constraint) { + return this._bindingWhenSyntax.whenNoAncestorMatches(constraint); + }; + BindingWhenOnSyntax.prototype.onActivation = function (handler) { + return this._bindingOnSyntax.onActivation(handler); + }; + return BindingWhenOnSyntax; +}()); +binding_when_on_syntax.BindingWhenOnSyntax = BindingWhenOnSyntax; + +Object.defineProperty(binding_in_syntax, "__esModule", { value: true }); +binding_in_syntax.BindingInSyntax = void 0; +var literal_types_1$2 = literal_types; +var binding_when_on_syntax_1$1 = binding_when_on_syntax; +var BindingInSyntax = (function () { + function BindingInSyntax(binding) { + this._binding = binding; + } + BindingInSyntax.prototype.inRequestScope = function () { + this._binding.scope = literal_types_1$2.BindingScopeEnum.Request; + return new binding_when_on_syntax_1$1.BindingWhenOnSyntax(this._binding); + }; + BindingInSyntax.prototype.inSingletonScope = function () { + this._binding.scope = literal_types_1$2.BindingScopeEnum.Singleton; + return new binding_when_on_syntax_1$1.BindingWhenOnSyntax(this._binding); + }; + BindingInSyntax.prototype.inTransientScope = function () { + this._binding.scope = literal_types_1$2.BindingScopeEnum.Transient; + return new binding_when_on_syntax_1$1.BindingWhenOnSyntax(this._binding); + }; + return BindingInSyntax; +}()); +binding_in_syntax.BindingInSyntax = BindingInSyntax; + +Object.defineProperty(binding_in_when_on_syntax, "__esModule", { value: true }); +binding_in_when_on_syntax.BindingInWhenOnSyntax = void 0; +var binding_in_syntax_1 = binding_in_syntax; +var binding_on_syntax_1 = binding_on_syntax; +var binding_when_syntax_1 = binding_when_syntax; +var BindingInWhenOnSyntax = (function () { + function BindingInWhenOnSyntax(binding) { + this._binding = binding; + this._bindingWhenSyntax = new binding_when_syntax_1.BindingWhenSyntax(this._binding); + this._bindingOnSyntax = new binding_on_syntax_1.BindingOnSyntax(this._binding); + this._bindingInSyntax = new binding_in_syntax_1.BindingInSyntax(binding); + } + BindingInWhenOnSyntax.prototype.inRequestScope = function () { + return this._bindingInSyntax.inRequestScope(); + }; + BindingInWhenOnSyntax.prototype.inSingletonScope = function () { + return this._bindingInSyntax.inSingletonScope(); + }; + BindingInWhenOnSyntax.prototype.inTransientScope = function () { + return this._bindingInSyntax.inTransientScope(); + }; + BindingInWhenOnSyntax.prototype.when = function (constraint) { + return this._bindingWhenSyntax.when(constraint); + }; + BindingInWhenOnSyntax.prototype.whenTargetNamed = function (name) { + return this._bindingWhenSyntax.whenTargetNamed(name); + }; + BindingInWhenOnSyntax.prototype.whenTargetIsDefault = function () { + return this._bindingWhenSyntax.whenTargetIsDefault(); + }; + BindingInWhenOnSyntax.prototype.whenTargetTagged = function (tag, value) { + return this._bindingWhenSyntax.whenTargetTagged(tag, value); + }; + BindingInWhenOnSyntax.prototype.whenInjectedInto = function (parent) { + return this._bindingWhenSyntax.whenInjectedInto(parent); + }; + BindingInWhenOnSyntax.prototype.whenParentNamed = function (name) { + return this._bindingWhenSyntax.whenParentNamed(name); + }; + BindingInWhenOnSyntax.prototype.whenParentTagged = function (tag, value) { + return this._bindingWhenSyntax.whenParentTagged(tag, value); + }; + BindingInWhenOnSyntax.prototype.whenAnyAncestorIs = function (ancestor) { + return this._bindingWhenSyntax.whenAnyAncestorIs(ancestor); + }; + BindingInWhenOnSyntax.prototype.whenNoAncestorIs = function (ancestor) { + return this._bindingWhenSyntax.whenNoAncestorIs(ancestor); + }; + BindingInWhenOnSyntax.prototype.whenAnyAncestorNamed = function (name) { + return this._bindingWhenSyntax.whenAnyAncestorNamed(name); + }; + BindingInWhenOnSyntax.prototype.whenAnyAncestorTagged = function (tag, value) { + return this._bindingWhenSyntax.whenAnyAncestorTagged(tag, value); + }; + BindingInWhenOnSyntax.prototype.whenNoAncestorNamed = function (name) { + return this._bindingWhenSyntax.whenNoAncestorNamed(name); + }; + BindingInWhenOnSyntax.prototype.whenNoAncestorTagged = function (tag, value) { + return this._bindingWhenSyntax.whenNoAncestorTagged(tag, value); + }; + BindingInWhenOnSyntax.prototype.whenAnyAncestorMatches = function (constraint) { + return this._bindingWhenSyntax.whenAnyAncestorMatches(constraint); + }; + BindingInWhenOnSyntax.prototype.whenNoAncestorMatches = function (constraint) { + return this._bindingWhenSyntax.whenNoAncestorMatches(constraint); + }; + BindingInWhenOnSyntax.prototype.onActivation = function (handler) { + return this._bindingOnSyntax.onActivation(handler); + }; + return BindingInWhenOnSyntax; +}()); +binding_in_when_on_syntax.BindingInWhenOnSyntax = BindingInWhenOnSyntax; + +Object.defineProperty(binding_to_syntax, "__esModule", { value: true }); +binding_to_syntax.BindingToSyntax = void 0; +var ERROR_MSGS$2 = error_msgs; +var literal_types_1$1 = literal_types; +var binding_in_when_on_syntax_1 = binding_in_when_on_syntax; +var binding_when_on_syntax_1 = binding_when_on_syntax; +var BindingToSyntax = (function () { + function BindingToSyntax(binding) { + this._binding = binding; + } + BindingToSyntax.prototype.to = function (constructor) { + this._binding.type = literal_types_1$1.BindingTypeEnum.Instance; + this._binding.implementationType = constructor; + return new binding_in_when_on_syntax_1.BindingInWhenOnSyntax(this._binding); + }; + BindingToSyntax.prototype.toSelf = function () { + if (typeof this._binding.serviceIdentifier !== "function") { + throw new Error("" + ERROR_MSGS$2.INVALID_TO_SELF_VALUE); + } + var self = this._binding.serviceIdentifier; + return this.to(self); + }; + BindingToSyntax.prototype.toConstantValue = function (value) { + this._binding.type = literal_types_1$1.BindingTypeEnum.ConstantValue; + this._binding.cache = value; + this._binding.dynamicValue = null; + this._binding.implementationType = null; + this._binding.scope = literal_types_1$1.BindingScopeEnum.Singleton; + return new binding_when_on_syntax_1.BindingWhenOnSyntax(this._binding); + }; + BindingToSyntax.prototype.toDynamicValue = function (func) { + this._binding.type = literal_types_1$1.BindingTypeEnum.DynamicValue; + this._binding.cache = null; + this._binding.dynamicValue = func; + this._binding.implementationType = null; + return new binding_in_when_on_syntax_1.BindingInWhenOnSyntax(this._binding); + }; + BindingToSyntax.prototype.toConstructor = function (constructor) { + this._binding.type = literal_types_1$1.BindingTypeEnum.Constructor; + this._binding.implementationType = constructor; + this._binding.scope = literal_types_1$1.BindingScopeEnum.Singleton; + return new binding_when_on_syntax_1.BindingWhenOnSyntax(this._binding); + }; + BindingToSyntax.prototype.toFactory = function (factory) { + this._binding.type = literal_types_1$1.BindingTypeEnum.Factory; + this._binding.factory = factory; + this._binding.scope = literal_types_1$1.BindingScopeEnum.Singleton; + return new binding_when_on_syntax_1.BindingWhenOnSyntax(this._binding); + }; + BindingToSyntax.prototype.toFunction = function (func) { + if (typeof func !== "function") { + throw new Error(ERROR_MSGS$2.INVALID_FUNCTION_BINDING); + } + var bindingWhenOnSyntax = this.toConstantValue(func); + this._binding.type = literal_types_1$1.BindingTypeEnum.Function; + this._binding.scope = literal_types_1$1.BindingScopeEnum.Singleton; + return bindingWhenOnSyntax; + }; + BindingToSyntax.prototype.toAutoFactory = function (serviceIdentifier) { + this._binding.type = literal_types_1$1.BindingTypeEnum.Factory; + this._binding.factory = function (context) { + var autofactory = function () { return context.container.get(serviceIdentifier); }; + return autofactory; + }; + this._binding.scope = literal_types_1$1.BindingScopeEnum.Singleton; + return new binding_when_on_syntax_1.BindingWhenOnSyntax(this._binding); + }; + BindingToSyntax.prototype.toProvider = function (provider) { + this._binding.type = literal_types_1$1.BindingTypeEnum.Provider; + this._binding.provider = provider; + this._binding.scope = literal_types_1$1.BindingScopeEnum.Singleton; + return new binding_when_on_syntax_1.BindingWhenOnSyntax(this._binding); + }; + BindingToSyntax.prototype.toService = function (service) { + this.toDynamicValue(function (context) { return context.container.get(service); }); + }; + return BindingToSyntax; +}()); +binding_to_syntax.BindingToSyntax = BindingToSyntax; + +var container_snapshot = {}; + +Object.defineProperty(container_snapshot, "__esModule", { value: true }); +container_snapshot.ContainerSnapshot = void 0; +var ContainerSnapshot = (function () { + function ContainerSnapshot() { + } + ContainerSnapshot.of = function (bindings, middleware) { + var snapshot = new ContainerSnapshot(); + snapshot.bindings = bindings; + snapshot.middleware = middleware; + return snapshot; + }; + return ContainerSnapshot; +}()); +container_snapshot.ContainerSnapshot = ContainerSnapshot; + +var lookup$1 = {}; + +Object.defineProperty(lookup$1, "__esModule", { value: true }); +lookup$1.Lookup = void 0; +var ERROR_MSGS$1 = error_msgs; +var Lookup = (function () { + function Lookup() { + this._map = new Map(); + } + Lookup.prototype.getMap = function () { + return this._map; + }; + Lookup.prototype.add = function (serviceIdentifier, value) { + if (serviceIdentifier === null || serviceIdentifier === undefined) { + throw new Error(ERROR_MSGS$1.NULL_ARGUMENT); + } + if (value === null || value === undefined) { + throw new Error(ERROR_MSGS$1.NULL_ARGUMENT); + } + var entry = this._map.get(serviceIdentifier); + if (entry !== undefined) { + entry.push(value); + this._map.set(serviceIdentifier, entry); + } + else { + this._map.set(serviceIdentifier, [value]); + } + }; + Lookup.prototype.get = function (serviceIdentifier) { + if (serviceIdentifier === null || serviceIdentifier === undefined) { + throw new Error(ERROR_MSGS$1.NULL_ARGUMENT); + } + var entry = this._map.get(serviceIdentifier); + if (entry !== undefined) { + return entry; + } + else { + throw new Error(ERROR_MSGS$1.KEY_NOT_FOUND); + } + }; + Lookup.prototype.remove = function (serviceIdentifier) { + if (serviceIdentifier === null || serviceIdentifier === undefined) { + throw new Error(ERROR_MSGS$1.NULL_ARGUMENT); + } + if (!this._map.delete(serviceIdentifier)) { + throw new Error(ERROR_MSGS$1.KEY_NOT_FOUND); + } + }; + Lookup.prototype.removeByCondition = function (condition) { + var _this = this; + this._map.forEach(function (entries, key) { + var updatedEntries = entries.filter(function (entry) { return !condition(entry); }); + if (updatedEntries.length > 0) { + _this._map.set(key, updatedEntries); + } + else { + _this._map.delete(key); + } + }); + }; + Lookup.prototype.hasKey = function (serviceIdentifier) { + if (serviceIdentifier === null || serviceIdentifier === undefined) { + throw new Error(ERROR_MSGS$1.NULL_ARGUMENT); + } + return this._map.has(serviceIdentifier); + }; + Lookup.prototype.clone = function () { + var copy = new Lookup(); + this._map.forEach(function (value, key) { + value.forEach(function (b) { return copy.add(key, b.clone()); }); + }); + return copy; + }; + Lookup.prototype.traverse = function (func) { + this._map.forEach(function (value, key) { + func(key, value); + }); + }; + return Lookup; +}()); +lookup$1.Lookup = Lookup; + +var __awaiter$3 = (commonjsGlobal && commonjsGlobal.__awaiter) || function (thisArg, _arguments, P, generator) { + function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } + return new (P || (P = Promise))(function (resolve, reject) { + function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } + function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } + function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } + step((generator = generator.apply(thisArg, _arguments || [])).next()); + }); +}; +var __generator$1 = (commonjsGlobal && commonjsGlobal.__generator) || function (thisArg, body) { + var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; + return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; + function verb(n) { return function (v) { return step([n, v]); }; } + function step(op) { + if (f) throw new TypeError("Generator is already executing."); + while (_) try { + if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; + if (y = 0, t) op = [op[0] & 2, t.value]; + switch (op[0]) { + case 0: case 1: t = op; break; + case 4: _.label++; return { value: op[1], done: false }; + case 5: _.label++; y = op[1]; op = [0]; continue; + case 7: op = _.ops.pop(); _.trys.pop(); continue; + default: + if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } + if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } + if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } + if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } + if (t[2]) _.ops.pop(); + _.trys.pop(); continue; + } + op = body.call(thisArg, _); + } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } + if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; + } +}; +var __spreadArray$1 = (commonjsGlobal && commonjsGlobal.__spreadArray) || function (to, from) { + for (var i = 0, il = from.length, j = to.length; i < il; i++, j++) + to[j] = from[i]; + return to; +}; +Object.defineProperty(container$1, "__esModule", { value: true }); +container$1.Container = void 0; +var binding_1 = binding; +var ERROR_MSGS = error_msgs; +var literal_types_1 = literal_types; +var METADATA_KEY$7 = metadata_keys; +var metadata_reader_1 = metadata_reader; +var planner_1 = planner; +var resolver_1 = resolver; +var binding_to_syntax_1 = binding_to_syntax; +var id_1$1 = id$1; +var serialization_1 = serialization; +var container_snapshot_1 = container_snapshot; +var lookup_1 = lookup$1; +var Container = (function () { + function Container(containerOptions) { + this._appliedMiddleware = []; + var options = containerOptions || {}; + if (typeof options !== "object") { + throw new Error("" + ERROR_MSGS.CONTAINER_OPTIONS_MUST_BE_AN_OBJECT); + } + if (options.defaultScope === undefined) { + options.defaultScope = literal_types_1.BindingScopeEnum.Transient; + } + else if (options.defaultScope !== literal_types_1.BindingScopeEnum.Singleton && + options.defaultScope !== literal_types_1.BindingScopeEnum.Transient && + options.defaultScope !== literal_types_1.BindingScopeEnum.Request) { + throw new Error("" + ERROR_MSGS.CONTAINER_OPTIONS_INVALID_DEFAULT_SCOPE); + } + if (options.autoBindInjectable === undefined) { + options.autoBindInjectable = false; + } + else if (typeof options.autoBindInjectable !== "boolean") { + throw new Error("" + ERROR_MSGS.CONTAINER_OPTIONS_INVALID_AUTO_BIND_INJECTABLE); + } + if (options.skipBaseClassChecks === undefined) { + options.skipBaseClassChecks = false; + } + else if (typeof options.skipBaseClassChecks !== "boolean") { + throw new Error("" + ERROR_MSGS.CONTAINER_OPTIONS_INVALID_SKIP_BASE_CHECK); + } + this.options = { + autoBindInjectable: options.autoBindInjectable, + defaultScope: options.defaultScope, + skipBaseClassChecks: options.skipBaseClassChecks + }; + this.id = id_1$1.id(); + this._bindingDictionary = new lookup_1.Lookup(); + this._snapshots = []; + this._middleware = null; + this.parent = null; + this._metadataReader = new metadata_reader_1.MetadataReader(); + } + Container.merge = function (container1, container2) { + var container3 = []; + for (var _i = 2; _i < arguments.length; _i++) { + container3[_i - 2] = arguments[_i]; + } + var container = new Container(); + var targetContainers = __spreadArray$1([container1, container2], container3).map(function (targetContainer) { return planner_1.getBindingDictionary(targetContainer); }); + var bindingDictionary = planner_1.getBindingDictionary(container); + function copyDictionary(origin, destination) { + origin.traverse(function (key, value) { + value.forEach(function (binding) { + destination.add(binding.serviceIdentifier, binding.clone()); + }); + }); + } + targetContainers.forEach(function (targetBindingDictionary) { + copyDictionary(targetBindingDictionary, bindingDictionary); + }); + return container; + }; + Container.prototype.load = function () { + var modules = []; + for (var _i = 0; _i < arguments.length; _i++) { + modules[_i] = arguments[_i]; + } + var getHelpers = this._getContainerModuleHelpersFactory(); + for (var _a = 0, modules_1 = modules; _a < modules_1.length; _a++) { + var currentModule = modules_1[_a]; + var containerModuleHelpers = getHelpers(currentModule.id); + currentModule.registry(containerModuleHelpers.bindFunction, containerModuleHelpers.unbindFunction, containerModuleHelpers.isboundFunction, containerModuleHelpers.rebindFunction); + } + }; + Container.prototype.loadAsync = function () { + var modules = []; + for (var _i = 0; _i < arguments.length; _i++) { + modules[_i] = arguments[_i]; + } + return __awaiter$3(this, void 0, void 0, function () { + var getHelpers, _a, modules_2, currentModule, containerModuleHelpers; + return __generator$1(this, function (_b) { + switch (_b.label) { + case 0: + getHelpers = this._getContainerModuleHelpersFactory(); + _a = 0, modules_2 = modules; + _b.label = 1; + case 1: + if (!(_a < modules_2.length)) return [3, 4]; + currentModule = modules_2[_a]; + containerModuleHelpers = getHelpers(currentModule.id); + return [4, currentModule.registry(containerModuleHelpers.bindFunction, containerModuleHelpers.unbindFunction, containerModuleHelpers.isboundFunction, containerModuleHelpers.rebindFunction)]; + case 2: + _b.sent(); + _b.label = 3; + case 3: + _a++; + return [3, 1]; + case 4: return [2]; + } + }); + }); + }; + Container.prototype.unload = function () { + var _this = this; + var modules = []; + for (var _i = 0; _i < arguments.length; _i++) { + modules[_i] = arguments[_i]; + } + var conditionFactory = function (expected) { return function (item) { + return item.moduleId === expected; + }; }; + modules.forEach(function (module) { + var condition = conditionFactory(module.id); + _this._bindingDictionary.removeByCondition(condition); + }); + }; + Container.prototype.bind = function (serviceIdentifier) { + var scope = this.options.defaultScope || literal_types_1.BindingScopeEnum.Transient; + var binding = new binding_1.Binding(serviceIdentifier, scope); + this._bindingDictionary.add(serviceIdentifier, binding); + return new binding_to_syntax_1.BindingToSyntax(binding); + }; + Container.prototype.rebind = function (serviceIdentifier) { + this.unbind(serviceIdentifier); + return this.bind(serviceIdentifier); + }; + Container.prototype.unbind = function (serviceIdentifier) { + try { + this._bindingDictionary.remove(serviceIdentifier); + } + catch (e) { + throw new Error(ERROR_MSGS.CANNOT_UNBIND + " " + serialization_1.getServiceIdentifierAsString(serviceIdentifier)); + } + }; + Container.prototype.unbindAll = function () { + this._bindingDictionary = new lookup_1.Lookup(); + }; + Container.prototype.isBound = function (serviceIdentifier) { + var bound = this._bindingDictionary.hasKey(serviceIdentifier); + if (!bound && this.parent) { + bound = this.parent.isBound(serviceIdentifier); + } + return bound; + }; + Container.prototype.isBoundNamed = function (serviceIdentifier, named) { + return this.isBoundTagged(serviceIdentifier, METADATA_KEY$7.NAMED_TAG, named); + }; + Container.prototype.isBoundTagged = function (serviceIdentifier, key, value) { + var bound = false; + if (this._bindingDictionary.hasKey(serviceIdentifier)) { + var bindings = this._bindingDictionary.get(serviceIdentifier); + var request_1 = planner_1.createMockRequest(this, serviceIdentifier, key, value); + bound = bindings.some(function (b) { return b.constraint(request_1); }); + } + if (!bound && this.parent) { + bound = this.parent.isBoundTagged(serviceIdentifier, key, value); + } + return bound; + }; + Container.prototype.snapshot = function () { + this._snapshots.push(container_snapshot_1.ContainerSnapshot.of(this._bindingDictionary.clone(), this._middleware)); + }; + Container.prototype.restore = function () { + var snapshot = this._snapshots.pop(); + if (snapshot === undefined) { + throw new Error(ERROR_MSGS.NO_MORE_SNAPSHOTS_AVAILABLE); + } + this._bindingDictionary = snapshot.bindings; + this._middleware = snapshot.middleware; + }; + Container.prototype.createChild = function (containerOptions) { + var child = new Container(containerOptions || this.options); + child.parent = this; + return child; + }; + Container.prototype.applyMiddleware = function () { + var middlewares = []; + for (var _i = 0; _i < arguments.length; _i++) { + middlewares[_i] = arguments[_i]; + } + this._appliedMiddleware = this._appliedMiddleware.concat(middlewares); + var initial = (this._middleware) ? this._middleware : this._planAndResolve(); + this._middleware = middlewares.reduce(function (prev, curr) { return curr(prev); }, initial); + }; + Container.prototype.applyCustomMetadataReader = function (metadataReader) { + this._metadataReader = metadataReader; + }; + Container.prototype.get = function (serviceIdentifier) { + return this._get(false, false, literal_types_1.TargetTypeEnum.Variable, serviceIdentifier); + }; + Container.prototype.getTagged = function (serviceIdentifier, key, value) { + return this._get(false, false, literal_types_1.TargetTypeEnum.Variable, serviceIdentifier, key, value); + }; + Container.prototype.getNamed = function (serviceIdentifier, named) { + return this.getTagged(serviceIdentifier, METADATA_KEY$7.NAMED_TAG, named); + }; + Container.prototype.getAll = function (serviceIdentifier) { + return this._get(true, true, literal_types_1.TargetTypeEnum.Variable, serviceIdentifier); + }; + Container.prototype.getAllTagged = function (serviceIdentifier, key, value) { + return this._get(false, true, literal_types_1.TargetTypeEnum.Variable, serviceIdentifier, key, value); + }; + Container.prototype.getAllNamed = function (serviceIdentifier, named) { + return this.getAllTagged(serviceIdentifier, METADATA_KEY$7.NAMED_TAG, named); + }; + Container.prototype.resolve = function (constructorFunction) { + var tempContainer = this.createChild(); + tempContainer.bind(constructorFunction).toSelf(); + this._appliedMiddleware.forEach(function (m) { + tempContainer.applyMiddleware(m); + }); + return tempContainer.get(constructorFunction); + }; + Container.prototype._getContainerModuleHelpersFactory = function () { + var _this = this; + var setModuleId = function (bindingToSyntax, moduleId) { + bindingToSyntax._binding.moduleId = moduleId; + }; + var getBindFunction = function (moduleId) { + return function (serviceIdentifier) { + var _bind = _this.bind.bind(_this); + var bindingToSyntax = _bind(serviceIdentifier); + setModuleId(bindingToSyntax, moduleId); + return bindingToSyntax; + }; + }; + var getUnbindFunction = function (moduleId) { + return function (serviceIdentifier) { + var _unbind = _this.unbind.bind(_this); + _unbind(serviceIdentifier); + }; + }; + var getIsboundFunction = function (moduleId) { + return function (serviceIdentifier) { + var _isBound = _this.isBound.bind(_this); + return _isBound(serviceIdentifier); + }; + }; + var getRebindFunction = function (moduleId) { + return function (serviceIdentifier) { + var _rebind = _this.rebind.bind(_this); + var bindingToSyntax = _rebind(serviceIdentifier); + setModuleId(bindingToSyntax, moduleId); + return bindingToSyntax; + }; + }; + return function (mId) { return ({ + bindFunction: getBindFunction(mId), + isboundFunction: getIsboundFunction(mId), + rebindFunction: getRebindFunction(mId), + unbindFunction: getUnbindFunction(mId) + }); }; + }; + Container.prototype._get = function (avoidConstraints, isMultiInject, targetType, serviceIdentifier, key, value) { + var result = null; + var defaultArgs = { + avoidConstraints: avoidConstraints, + contextInterceptor: function (context) { return context; }, + isMultiInject: isMultiInject, + key: key, + serviceIdentifier: serviceIdentifier, + targetType: targetType, + value: value + }; + if (this._middleware) { + result = this._middleware(defaultArgs); + if (result === undefined || result === null) { + throw new Error(ERROR_MSGS.INVALID_MIDDLEWARE_RETURN); + } + } + else { + result = this._planAndResolve()(defaultArgs); + } + return result; + }; + Container.prototype._planAndResolve = function () { + var _this = this; + return function (args) { + var context = planner_1.plan(_this._metadataReader, _this, args.isMultiInject, args.targetType, args.serviceIdentifier, args.key, args.value, args.avoidConstraints); + context = args.contextInterceptor(context); + var result = resolver_1.resolve(context); + return result; + }; + }; + return Container; +}()); +container$1.Container = Container; + +var container_module = {}; + +Object.defineProperty(container_module, "__esModule", { value: true }); +container_module.AsyncContainerModule = container_module.ContainerModule = void 0; +var id_1 = id$1; +var ContainerModule = (function () { + function ContainerModule(registry) { + this.id = id_1.id(); + this.registry = registry; + } + return ContainerModule; +}()); +container_module.ContainerModule = ContainerModule; +var AsyncContainerModule = (function () { + function AsyncContainerModule(registry) { + this.id = id_1.id(); + this.registry = registry; + } + return AsyncContainerModule; +}()); +container_module.AsyncContainerModule = AsyncContainerModule; + +var injectable$1 = {}; + +Object.defineProperty(injectable$1, "__esModule", { value: true }); +injectable$1.injectable = void 0; +var ERRORS_MSGS$1 = error_msgs; +var METADATA_KEY$6 = metadata_keys; +function injectable() { + return function (target) { + if (Reflect.hasOwnMetadata(METADATA_KEY$6.PARAM_TYPES, target)) { + throw new Error(ERRORS_MSGS$1.DUPLICATED_INJECTABLE_DECORATOR); + } + var types = Reflect.getMetadata(METADATA_KEY$6.DESIGN_PARAM_TYPES, target) || []; + Reflect.defineMetadata(METADATA_KEY$6.PARAM_TYPES, types, target); + return target; + }; +} +injectable$1.injectable = injectable; + +var tagged$1 = {}; + +Object.defineProperty(tagged$1, "__esModule", { value: true }); +tagged$1.tagged = void 0; +var metadata_1$6 = metadata; +var decorator_utils_1$5 = decorator_utils; +function tagged(metadataKey, metadataValue) { + return function (target, targetKey, index) { + var metadata = new metadata_1$6.Metadata(metadataKey, metadataValue); + if (typeof index === "number") { + decorator_utils_1$5.tagParameter(target, targetKey, index, metadata); + } + else { + decorator_utils_1$5.tagProperty(target, targetKey, metadata); + } + }; +} +tagged$1.tagged = tagged; + +var named$1 = {}; + +Object.defineProperty(named$1, "__esModule", { value: true }); +named$1.named = void 0; +var METADATA_KEY$5 = metadata_keys; +var metadata_1$5 = metadata; +var decorator_utils_1$4 = decorator_utils; +function named(name) { + return function (target, targetKey, index) { + var metadata = new metadata_1$5.Metadata(METADATA_KEY$5.NAMED_TAG, name); + if (typeof index === "number") { + decorator_utils_1$4.tagParameter(target, targetKey, index, metadata); + } + else { + decorator_utils_1$4.tagProperty(target, targetKey, metadata); + } + }; +} +named$1.named = named; + +var optional$1 = {}; + +Object.defineProperty(optional$1, "__esModule", { value: true }); +optional$1.optional = void 0; +var METADATA_KEY$4 = metadata_keys; +var metadata_1$4 = metadata; +var decorator_utils_1$3 = decorator_utils; +function optional() { + return function (target, targetKey, index) { + var metadata = new metadata_1$4.Metadata(METADATA_KEY$4.OPTIONAL_TAG, true); + if (typeof index === "number") { + decorator_utils_1$3.tagParameter(target, targetKey, index, metadata); + } + else { + decorator_utils_1$3.tagProperty(target, targetKey, metadata); + } + }; +} +optional$1.optional = optional; + +var unmanaged$1 = {}; + +Object.defineProperty(unmanaged$1, "__esModule", { value: true }); +unmanaged$1.unmanaged = void 0; +var METADATA_KEY$3 = metadata_keys; +var metadata_1$3 = metadata; +var decorator_utils_1$2 = decorator_utils; +function unmanaged() { + return function (target, targetKey, index) { + var metadata = new metadata_1$3.Metadata(METADATA_KEY$3.UNMANAGED_TAG, true); + decorator_utils_1$2.tagParameter(target, targetKey, index, metadata); + }; +} +unmanaged$1.unmanaged = unmanaged; + +var multi_inject = {}; + +Object.defineProperty(multi_inject, "__esModule", { value: true }); +multi_inject.multiInject = void 0; +var METADATA_KEY$2 = metadata_keys; +var metadata_1$2 = metadata; +var decorator_utils_1$1 = decorator_utils; +function multiInject(serviceIdentifier) { + return function (target, targetKey, index) { + var metadata = new metadata_1$2.Metadata(METADATA_KEY$2.MULTI_INJECT_TAG, serviceIdentifier); + if (typeof index === "number") { + decorator_utils_1$1.tagParameter(target, targetKey, index, metadata); + } + else { + decorator_utils_1$1.tagProperty(target, targetKey, metadata); + } + }; +} +multi_inject.multiInject = multiInject; + +var target_name = {}; + +Object.defineProperty(target_name, "__esModule", { value: true }); +target_name.targetName = void 0; +var METADATA_KEY$1 = metadata_keys; +var metadata_1$1 = metadata; +var decorator_utils_1 = decorator_utils; +function targetName(name) { + return function (target, targetKey, index) { + var metadata = new metadata_1$1.Metadata(METADATA_KEY$1.NAME_TAG, name); + decorator_utils_1.tagParameter(target, targetKey, index, metadata); + }; +} +target_name.targetName = targetName; + +var post_construct = {}; + +Object.defineProperty(post_construct, "__esModule", { value: true }); +post_construct.postConstruct = void 0; +var ERRORS_MSGS = error_msgs; +var METADATA_KEY = metadata_keys; +var metadata_1 = metadata; +function postConstruct() { + return function (target, propertyKey, descriptor) { + var metadata = new metadata_1.Metadata(METADATA_KEY.POST_CONSTRUCT, propertyKey); + if (Reflect.hasOwnMetadata(METADATA_KEY.POST_CONSTRUCT, target.constructor)) { + throw new Error(ERRORS_MSGS.MULTIPLE_POST_CONSTRUCT_METHODS); + } + Reflect.defineMetadata(METADATA_KEY.POST_CONSTRUCT, metadata, target.constructor); + }; +} +post_construct.postConstruct = postConstruct; + +var binding_utils = {}; + +Object.defineProperty(binding_utils, "__esModule", { value: true }); +binding_utils.multiBindToService = void 0; +var multiBindToService = function (container) { + return function (service) { + return function () { + var types = []; + for (var _i = 0; _i < arguments.length; _i++) { + types[_i] = arguments[_i]; + } + return types.forEach(function (t) { return container.bind(t).toService(service); }); + }; + }; +}; +binding_utils.multiBindToService = multiBindToService; + +(function (exports) { +Object.defineProperty(exports, "__esModule", { value: true }); +exports.multiBindToService = exports.getServiceIdentifierAsString = exports.typeConstraint = exports.namedConstraint = exports.taggedConstraint = exports.traverseAncerstors = exports.decorate = exports.id = exports.MetadataReader = exports.postConstruct = exports.targetName = exports.multiInject = exports.unmanaged = exports.optional = exports.LazyServiceIdentifer = exports.inject = exports.named = exports.tagged = exports.injectable = exports.ContainerModule = exports.AsyncContainerModule = exports.TargetTypeEnum = exports.BindingTypeEnum = exports.BindingScopeEnum = exports.Container = exports.METADATA_KEY = void 0; +var keys = metadata_keys; +exports.METADATA_KEY = keys; +var container_1 = container$1; +Object.defineProperty(exports, "Container", { enumerable: true, get: function () { return container_1.Container; } }); +var literal_types_1 = literal_types; +Object.defineProperty(exports, "BindingScopeEnum", { enumerable: true, get: function () { return literal_types_1.BindingScopeEnum; } }); +Object.defineProperty(exports, "BindingTypeEnum", { enumerable: true, get: function () { return literal_types_1.BindingTypeEnum; } }); +Object.defineProperty(exports, "TargetTypeEnum", { enumerable: true, get: function () { return literal_types_1.TargetTypeEnum; } }); +var container_module_1 = container_module; +Object.defineProperty(exports, "AsyncContainerModule", { enumerable: true, get: function () { return container_module_1.AsyncContainerModule; } }); +Object.defineProperty(exports, "ContainerModule", { enumerable: true, get: function () { return container_module_1.ContainerModule; } }); +var injectable_1 = injectable$1; +Object.defineProperty(exports, "injectable", { enumerable: true, get: function () { return injectable_1.injectable; } }); +var tagged_1 = tagged$1; +Object.defineProperty(exports, "tagged", { enumerable: true, get: function () { return tagged_1.tagged; } }); +var named_1 = named$1; +Object.defineProperty(exports, "named", { enumerable: true, get: function () { return named_1.named; } }); +var inject_1 = inject$1; +Object.defineProperty(exports, "inject", { enumerable: true, get: function () { return inject_1.inject; } }); +Object.defineProperty(exports, "LazyServiceIdentifer", { enumerable: true, get: function () { return inject_1.LazyServiceIdentifer; } }); +var optional_1 = optional$1; +Object.defineProperty(exports, "optional", { enumerable: true, get: function () { return optional_1.optional; } }); +var unmanaged_1 = unmanaged$1; +Object.defineProperty(exports, "unmanaged", { enumerable: true, get: function () { return unmanaged_1.unmanaged; } }); +var multi_inject_1 = multi_inject; +Object.defineProperty(exports, "multiInject", { enumerable: true, get: function () { return multi_inject_1.multiInject; } }); +var target_name_1 = target_name; +Object.defineProperty(exports, "targetName", { enumerable: true, get: function () { return target_name_1.targetName; } }); +var post_construct_1 = post_construct; +Object.defineProperty(exports, "postConstruct", { enumerable: true, get: function () { return post_construct_1.postConstruct; } }); +var metadata_reader_1 = metadata_reader; +Object.defineProperty(exports, "MetadataReader", { enumerable: true, get: function () { return metadata_reader_1.MetadataReader; } }); +var id_1 = id$1; +Object.defineProperty(exports, "id", { enumerable: true, get: function () { return id_1.id; } }); +var decorator_utils_1 = decorator_utils; +Object.defineProperty(exports, "decorate", { enumerable: true, get: function () { return decorator_utils_1.decorate; } }); +var constraint_helpers_1 = constraint_helpers; +Object.defineProperty(exports, "traverseAncerstors", { enumerable: true, get: function () { return constraint_helpers_1.traverseAncerstors; } }); +Object.defineProperty(exports, "taggedConstraint", { enumerable: true, get: function () { return constraint_helpers_1.taggedConstraint; } }); +Object.defineProperty(exports, "namedConstraint", { enumerable: true, get: function () { return constraint_helpers_1.namedConstraint; } }); +Object.defineProperty(exports, "typeConstraint", { enumerable: true, get: function () { return constraint_helpers_1.typeConstraint; } }); +var serialization_1 = serialization; +Object.defineProperty(exports, "getServiceIdentifierAsString", { enumerable: true, get: function () { return serialization_1.getServiceIdentifierAsString; } }); +var binding_utils_1 = binding_utils; +Object.defineProperty(exports, "multiBindToService", { enumerable: true, get: function () { return binding_utils_1.multiBindToService; } }); + +}(inversify)); + +var IDENTIFIER = { + // SceneGraph + HierarchyComponentManager: Symbol('HierarchyComponentManager'), + TransformComponentManager: Symbol('TransformComponentManager'), + NameComponentManager: Symbol('NameComponentManager'), + SceneGraphSystem: Symbol('SceneGraphSystem'), + // FrameGraph + FrameGraphSystem: Symbol('FrameGraphSystem'), + ResourcePool: Symbol('ResourcePool'), + ResourceHandleComponentManager: Symbol('ResourceHandleComponentManager'), + PassNodeComponentManager: Symbol('PassNodeComponentManager'), + // Renderer + RendererSystem: Symbol('RendererSystem'), + RenderPass: Symbol('RenderPass'), + RenderPassFactory: Symbol('Factory'), + Renderable: Symbol('Factory'), + // Mesh + MeshSystem: Symbol('MeshSystem'), + MeshComponentManager: Symbol('MeshComponentManager'), + CullableComponentManager: Symbol('CullableComponentManager'), + // Geometry + Geometry: Symbol('Geometry'), + GeometrySystem: Symbol('GeometrySystem'), + GeometryComponentManager: Symbol('GeometryComponentManager'), + // Material + Material: Symbol('Material'), + MaterialSystem: Symbol('MaterialSystem'), + MaterialComponentManager: Symbol('MaterialComponentManager'), + // RenderPath + ForwardRenderPath: Symbol('ForwardRenderPath'), + // ComputeSystem + ComputeSystem: Symbol('ComputeSystem'), + ComputeComponentManager: Symbol('ComputeComponentManager'), + ComputeStrategy: Symbol('ComputeStrategy'), + Systems: Symbol('Systems'), + World: Symbol('World'), + // RenderEngine + RenderEngine: Symbol('RenderEngine'), + WebGPUEngine: Symbol('WebGPUEngine'), + WebGLEngine: Symbol('WebGLEngine'), + // Shader Module + ShaderModuleService: Symbol('ShaderModuleService'), + ConfigService: Symbol('ConfigService'), + InteractorService: Symbol('InteractorService'), + IEventEmitter: Symbol('IEventEmitter'), + // Light + Light: Symbol('Light') +}; + +var FrameGraphHandle = function FrameGraphHandle() { + _classCallCheck(this, FrameGraphHandle); + + this.index = void 0; +}; + +var FrameGraphPass = function FrameGraphPass() { + _classCallCheck(this, FrameGraphPass); + + this.name = void 0; + this.data = void 0; + this.execute = void 0; + this.tearDown = void 0; +}; + +var PassNode = /*#__PURE__*/function () { + function PassNode() { + _classCallCheck(this, PassNode); + + this.name = void 0; + this.refCount = 0; + this.hasSideEffect = false; + this.devirtualize = []; + this.destroy = []; + this.reads = []; + this.writes = []; + } + + _createClass(PassNode, [{ + key: "read", + value: function read(handle) { + if (!this.reads.find(function (h) { + return h.index === handle.index; + })) { + this.reads.push(handle); + } + + return handle; + } + }, { + key: "sample", + value: function sample(handle) { + this.read(handle); // TODO: 记录在 this.samples 中 + + return handle; + } + }, { + key: "write", + value: function write(fg, handle) { + var existed = this.writes.find(function (h) { + return h.index === handle.index; + }); + + if (existed) { + return handle; + } + + var node = fg.getResourceNode(handle); + node.resource.version++; + + if (node.resource.imported) { + this.hasSideEffect = true; + } + + var r = fg.createResourceNode(node.resource); + var newNode = fg.getResourceNode(r); + newNode.writer = this; + this.writes.push(r); + return r; + } + }]); + + return PassNode; +}(); + +function _setPrototypeOf(o, p) { + _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { + o.__proto__ = p; + return o; + }; + + return _setPrototypeOf(o, p); +} + +function _inherits(subClass, superClass) { + if (typeof superClass !== "function" && superClass !== null) { + throw new TypeError("Super expression must either be null or a function"); + } + + subClass.prototype = Object.create(superClass && superClass.prototype, { + constructor: { + value: subClass, + writable: true, + configurable: true + } + }); + if (superClass) _setPrototypeOf(subClass, superClass); +} + +function _typeof$1(obj) { + "@babel/helpers - typeof"; + + if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { + _typeof$1 = function _typeof(obj) { + return typeof obj; + }; + } else { + _typeof$1 = function _typeof(obj) { + return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; + }; + } + + return _typeof$1(obj); +} + +function _assertThisInitialized(self) { + if (self === void 0) { + throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); + } + + return self; +} + +function _possibleConstructorReturn(self, call) { + if (call && (_typeof$1(call) === "object" || typeof call === "function")) { + return call; + } else if (call !== void 0) { + throw new TypeError("Derived constructors may only return object or undefined"); + } + + return _assertThisInitialized(self); +} + +function _getPrototypeOf(o) { + _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { + return o.__proto__ || Object.getPrototypeOf(o); + }; + return _getPrototypeOf(o); +} + +/** + * ported from filament + */ +var VirtualResource = function VirtualResource() { + _classCallCheck(this, VirtualResource); + + this.first = void 0; + this.last = void 0; +}; + +function _createSuper$f(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$f(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$f() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var ResourceEntry = /*#__PURE__*/function (_VirtualResource) { + _inherits(ResourceEntry, _VirtualResource); + + var _super = _createSuper$f(ResourceEntry); + + function ResourceEntry() { + var _this; + + _classCallCheck(this, ResourceEntry); + + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + + _this = _super.call.apply(_super, [this].concat(args)); + _this.version = 0; + _this.refs = 0; + _this.name = void 0; + _this.imported = void 0; + _this.priority = void 0; + _this.discardStart = true; + _this.discardEnd = false; + _this.descriptor = void 0; + _this.resource = void 0; + return _this; + } + + _createClass(ResourceEntry, [{ + key: "preExecuteDestroy", + + /** + * Lifecycles in FG's execute + */ + value: function preExecuteDestroy() { + this.discardEnd = true; + } + }, { + key: "postExecuteDestroy", + value: function postExecuteDestroy() { + if (!this.imported) ; + } + }, { + key: "postExecuteDevirtualize", + value: function postExecuteDevirtualize() { + this.discardStart = false; + } + }, { + key: "preExecuteDevirtualize", + value: function preExecuteDevirtualize() { + if (!this.imported) ; + } + }]); + + return ResourceEntry; +}(VirtualResource); + +var ResourceNode = function ResourceNode() { + _classCallCheck(this, ResourceNode); + + this.resource = void 0; + this.writer = void 0; + this.readerCount = 0; + this.version = void 0; +}; + +var _dec$x, _dec2$m, _class$x, _class2$m, _descriptor$m, _temp$s; + +function _createForOfIteratorHelper$4(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray$4(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } + +function _unsupportedIterableToArray$4(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray$4(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$4(o, minLen); } + +function _arrayLikeToArray$4(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } +/** + * ported from FrameGraph implemented by SakuraRender + * @see https://zhuanlan.zhihu.com/p/98572442 + * @see https://github.com/SaeruHikari/Sakura/blob/RenderGraph/SakuraCore/Source/Framework/GraphicTypes/FrameGraph/SakuraFrameGraph.cpp + */ + +var FrameGraphSystem = (_dec$x = inversify.injectable(), _dec2$m = inversify.inject(IDENTIFIER.RenderEngine), _dec$x(_class$x = (_class2$m = (_temp$s = /*#__PURE__*/function () { + function FrameGraphSystem() { + _classCallCheck(this, FrameGraphSystem); + + this.passNodes = []; + this.resourceNodes = []; + this.frameGraphPasses = []; + + _initializerDefineProperty(this, "engine", _descriptor$m, this); + } + + _createClass(FrameGraphSystem, [{ + key: "execute", + value: function () { + var _execute = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(views) { + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + // this.engine.beginFrame(); + this.compile(); + _context.next = 3; + return this.executePassNodes(views); + + case 3: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function execute(_x) { + return _execute.apply(this, arguments); + } + + return execute; + }() + }, { + key: "tearDown", + value: function tearDown() { + this.frameGraphPasses.forEach(function (pass) { + if (pass.tearDown) { + pass.tearDown(); + } + }); + this.reset(); + } + }, { + key: "addPass", + value: function addPass(name, setup, execute, tearDown) { + var frameGraphPass = new FrameGraphPass(); + frameGraphPass.execute = execute; + + if (tearDown) { + frameGraphPass.tearDown = tearDown; + } + + frameGraphPass.name = name; + var passNode = new PassNode(); + passNode.name = name; + this.passNodes.push(passNode); + this.frameGraphPasses.push(frameGraphPass); + setup(this, passNode, frameGraphPass); + return frameGraphPass; + } + }, { + key: "getPass", + value: function getPass(name) { + return this.frameGraphPasses.find(function (p) { + return p.name === name; + }); + } + }, { + key: "compile", + value: function compile() { + var _this = this; + + var _iterator = _createForOfIteratorHelper$4(this.passNodes), + _step; + + try { + for (_iterator.s(); !(_step = _iterator.n()).done;) { + var _pass = _step.value; + _pass.refCount = _pass.writes.length + (_pass.hasSideEffect ? 1 : 0); + + _pass.reads.forEach(function (handle) { + _this.resourceNodes[handle.index].readerCount++; + }); + } + } catch (err) { + _iterator.e(err); + } finally { + _iterator.f(); + } + + var stack = []; + + var _iterator2 = _createForOfIteratorHelper$4(this.resourceNodes), + _step2; + + try { + for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { + var node = _step2.value; + + if (node.readerCount === 0) { + stack.push(node); + } + } + } catch (err) { + _iterator2.e(err); + } finally { + _iterator2.f(); + } + + while (stack.length) { + var pNode = stack.pop(); + var writer = pNode && pNode.writer; + + if (writer) { + if (--writer.refCount === 0) { + // this pass is culled + // assert(!writer->hasSideEffect); + var _iterator3 = _createForOfIteratorHelper$4(writer.reads), + _step3; + + try { + for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) { + var resource = _step3.value; + var r = this.resourceNodes[resource.index]; + + if (--r.readerCount === 0) { + stack.push(r); + } + } + } catch (err) { + _iterator3.e(err); + } finally { + _iterator3.f(); + } + } + } + } // update the final reference counts + + + this.resourceNodes.forEach(function (node) { + node.resource.refs += node.readerCount; + }); + + var _iterator4 = _createForOfIteratorHelper$4(this.passNodes), + _step4; + + try { + for (_iterator4.s(); !(_step4 = _iterator4.n()).done;) { + var _pass2 = _step4.value; + + if (!_pass2.refCount) { + continue; + } + + var _iterator6 = _createForOfIteratorHelper$4(_pass2.reads), + _step6; + + try { + for (_iterator6.s(); !(_step6 = _iterator6.n()).done;) { + var _resource2 = _step6.value; + var pResource = this.resourceNodes[_resource2.index].resource; + pResource.first = pResource.first ? pResource.first : _pass2; + pResource.last = _pass2; + } + } catch (err) { + _iterator6.e(err); + } finally { + _iterator6.f(); + } + + var _iterator7 = _createForOfIteratorHelper$4(_pass2.writes), + _step7; + + try { + for (_iterator7.s(); !(_step7 = _iterator7.n()).done;) { + var _resource3 = _step7.value; + var _pResource = this.resourceNodes[_resource3.index].resource; + _pResource.first = _pResource.first ? _pResource.first : _pass2; + _pResource.last = _pass2; + } + } catch (err) { + _iterator7.e(err); + } finally { + _iterator7.f(); + } + } + } catch (err) { + _iterator4.e(err); + } finally { + _iterator4.f(); + } + + for (var priority = 0; priority < 2; priority++) { + var _iterator5 = _createForOfIteratorHelper$4(this.resourceNodes), + _step5; + + try { + for (_iterator5.s(); !(_step5 = _iterator5.n()).done;) { + var resoureNode = _step5.value; + var _resource = resoureNode.resource; + + if (_resource.priority === priority && _resource.refs) { + var pFirst = _resource.first; + var pLast = _resource.last; + + if (pFirst && pLast) { + pFirst.devirtualize.push(_resource); + pLast.destroy.push(_resource); + } + } + } + } catch (err) { + _iterator5.e(err); + } finally { + _iterator5.f(); + } + } + } + }, { + key: "executePassNodes", + value: function () { + var _executePassNodes = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2(views) { + var _iterator8, _step8, _step8$value, index, node, _iterator9, _step9, resource, _iterator10, _step10, _resource4, _iterator11, _step11, _resource5, _iterator12, _step12, _resource6; + + return regenerator.wrap(function _callee2$(_context2) { + while (1) { + switch (_context2.prev = _context2.next) { + case 0: + _iterator8 = _createForOfIteratorHelper$4(this.passNodes.entries()); + _context2.prev = 1; + + _iterator8.s(); + + case 3: + if ((_step8 = _iterator8.n()).done) { + _context2.next = 18; + break; + } + + _step8$value = _slicedToArray(_step8.value, 2), index = _step8$value[0], node = _step8$value[1]; + + if (!node.refCount) { + _context2.next = 16; + break; + } + + _iterator9 = _createForOfIteratorHelper$4(node.devirtualize); + + try { + for (_iterator9.s(); !(_step9 = _iterator9.n()).done;) { + resource = _step9.value; + resource.preExecuteDevirtualize(this.engine); + } + } catch (err) { + _iterator9.e(err); + } finally { + _iterator9.f(); + } + + _iterator10 = _createForOfIteratorHelper$4(node.destroy); + + try { + for (_iterator10.s(); !(_step10 = _iterator10.n()).done;) { + _resource4 = _step10.value; + + _resource4.preExecuteDestroy(this.engine); + } + } catch (err) { + _iterator10.e(err); + } finally { + _iterator10.f(); + } + + _context2.next = 12; + return this.frameGraphPasses[index].execute(this, this.frameGraphPasses[index], views); + + case 12: + _iterator11 = _createForOfIteratorHelper$4(node.devirtualize); + + try { + for (_iterator11.s(); !(_step11 = _iterator11.n()).done;) { + _resource5 = _step11.value; + + _resource5.postExecuteDevirtualize(this.engine); + } + } catch (err) { + _iterator11.e(err); + } finally { + _iterator11.f(); + } + + _iterator12 = _createForOfIteratorHelper$4(node.destroy); + + try { + for (_iterator12.s(); !(_step12 = _iterator12.n()).done;) { + _resource6 = _step12.value; + + _resource6.postExecuteDestroy(this.engine); + } + } catch (err) { + _iterator12.e(err); + } finally { + _iterator12.f(); + } + + case 16: + _context2.next = 3; + break; + + case 18: + _context2.next = 23; + break; + + case 20: + _context2.prev = 20; + _context2.t0 = _context2["catch"](1); + + _iterator8.e(_context2.t0); + + case 23: + _context2.prev = 23; + + _iterator8.f(); + + return _context2.finish(23); + + case 26: + this.reset(); + + case 27: + case "end": + return _context2.stop(); + } + } + }, _callee2, this, [[1, 20, 23, 26]]); + })); + + function executePassNodes(_x2) { + return _executePassNodes.apply(this, arguments); + } + + return executePassNodes; + }() + }, { + key: "reset", + value: function reset() { + this.passNodes = []; + this.resourceNodes = []; + this.frameGraphPasses = []; + } + }, { + key: "getResourceNode", + value: function getResourceNode(r) { + return this.resourceNodes[r.index]; + } + }, { + key: "createResourceNode", + value: function createResourceNode(resourceEntry) { + var resourceNode = new ResourceNode(); + resourceNode.resource = resourceEntry; + resourceNode.version = resourceEntry.version; + this.resourceNodes.push(resourceNode); + var fgh = new FrameGraphHandle(); + fgh.index = this.resourceNodes.length - 1; + return fgh; + } + }, { + key: "createTexture", + value: function createTexture(passNode, name, descriptor) { + var resource = new ResourceEntry(); + resource.name = name; + resource.descriptor = descriptor; + return this.createResourceNode(resource); + } + }, { + key: "createRenderTarget", + value: function createRenderTarget(passNode, name, descriptor) { + var resource = new ResourceEntry(); + resource.name = name; + resource.descriptor = descriptor; + return this.createResourceNode(resource); + } + }, { + key: "present", + value: function present(input) { + this.addPass('Present', function (fg, passNode) { + passNode.read(input); + passNode.hasSideEffect = true; + }, /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee3() { + return regenerator.wrap(function _callee3$(_context3) { + while (1) { + switch (_context3.prev = _context3.next) { + case 0: + case "end": + return _context3.stop(); + } + } + }, _callee3); + }))); + } + }]); + + return FrameGraphSystem; +}(), _temp$s), (_descriptor$m = _applyDecoratedDescriptor(_class2$m.prototype, "engine", [_dec2$m], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$m)) || _class$x); + +function _defineProperty(obj, key, value) { + if (key in obj) { + Object.defineProperty(obj, key, { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + } else { + obj[key] = value; + } + + return obj; +} + +/** Used as references for various `Number` constants. */ +var MAX_SAFE_INTEGER$2 = 9007199254740991; +/** `Object#toString` result references. */ + +var argsTag$2 = '[object Arguments]'; +var arrayTag$2 = '[object Array]'; +var boolTag$2 = '[object Boolean]'; +var dateTag$2 = '[object Date]'; +var errorTag$2 = '[object Error]'; +var funcTag$2 = '[object Function]'; +var mapTag$2 = '[object Map]'; +var numberTag$2 = '[object Number]'; +var objectTag$2 = '[object Object]'; +var regexpTag$2 = '[object RegExp]'; +var setTag$3 = '[object Set]'; +var stringTag$2 = '[object String]'; +var weakMapTag$2 = '[object WeakMap]'; +var arrayBufferTag$2 = '[object ArrayBuffer]'; +var dataViewTag$2 = '[object DataView]'; +var float32Tag$2 = '[object Float32Array]'; +var float64Tag$2 = '[object Float64Array]'; +var int8Tag$2 = '[object Int8Array]'; +var int16Tag$2 = '[object Int16Array]'; +var int32Tag$2 = '[object Int32Array]'; +var uint8Tag$2 = '[object Uint8Array]'; +var uint8ClampedTag$2 = '[object Uint8ClampedArray]'; +var uint16Tag$2 = '[object Uint16Array]'; +var uint32Tag$2 = '[object Uint32Array]'; +/** Used to identify `toStringTag` values of typed arrays. */ + +var typedArrayTags$2 = {}; +typedArrayTags$2[float32Tag$2] = typedArrayTags$2[float64Tag$2] = typedArrayTags$2[int8Tag$2] = typedArrayTags$2[int16Tag$2] = typedArrayTags$2[int32Tag$2] = typedArrayTags$2[uint8Tag$2] = typedArrayTags$2[uint8ClampedTag$2] = typedArrayTags$2[uint16Tag$2] = typedArrayTags$2[uint32Tag$2] = true; +typedArrayTags$2[argsTag$2] = typedArrayTags$2[arrayTag$2] = typedArrayTags$2[arrayBufferTag$2] = typedArrayTags$2[boolTag$2] = typedArrayTags$2[dataViewTag$2] = typedArrayTags$2[dateTag$2] = typedArrayTags$2[errorTag$2] = typedArrayTags$2[funcTag$2] = typedArrayTags$2[mapTag$2] = typedArrayTags$2[numberTag$2] = typedArrayTags$2[objectTag$2] = typedArrayTags$2[regexpTag$2] = typedArrayTags$2[setTag$3] = typedArrayTags$2[stringTag$2] = typedArrayTags$2[weakMapTag$2] = false; +/** Used for built-in method references. */ + + +var objectProto$2 = Object.prototype; +/** + * Used to resolve the + * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) + * of values. + */ + +var objectToString$2 = objectProto$2.toString; +/** + * The base implementation of `_.isTypedArray` without Node.js optimizations. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a typed array, else `false`. + */ + +function baseIsTypedArray$2(value) { + return isObjectLike$2(value) && isLength$2(value.length) && !!typedArrayTags$2[objectToString$2.call(value)]; +} + +function isLength$2(value) { + return typeof value === 'number' && value > -1 && value % 1 === 0 && value <= MAX_SAFE_INTEGER$2; +} + +function isObjectLike$2(value) { + return !!value && _typeof$1(value) === 'object'; +} +/** + * Checks if `value` is classified as a typed array. + * + * @static + * @memberOf _ + * @since 3.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a typed array, else `false`. + * @example + * + * _.isTypedArray(new Uint8Array); + * // => true + * + * _.isTypedArray([]); + * // => false + */ + + +var isTypedArray$2 = baseIsTypedArray$2; + +function ownKeys$a(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$a(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$a(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$a(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } + +function _createSuper$e(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$e(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$e() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var GeometryComponent = /*#__PURE__*/function (_Component) { + _inherits(GeometryComponent, _Component); + + var _super = _createSuper$e(GeometryComponent); + + // instanced count + function GeometryComponent(data) { + var _this; + + _classCallCheck(this, GeometryComponent); + + _this = _super.call(this, data); + _this.dirty = true; + _this.attributes = []; + _this.indices = void 0; + _this.indicesBuffer = void 0; + _this.vertexCount = 0; + _this.maxInstancedCount = void 0; + _this.aabb = void 0; + _this.entity = void 0; + Object.assign(_assertThisInitialized(_this), data); + return _this; + } + /** + * @see https://threejs.org/docs/#api/en/core/BufferAttribute + */ + + + _createClass(GeometryComponent, [{ + key: "setAttribute", + value: function setAttribute(name, data, descriptor, bufferGetter) { + var existed = this.attributes.find(function (a) { + return a.name === name; + }); + + if (!existed) { + this.attributes.push(_objectSpread$a(_objectSpread$a({ + dirty: true, + name: name, + data: data + }, descriptor), {}, { + bufferGetter: bufferGetter + })); + } else { + existed.data = data; + existed.dirty = true; + } + + this.dirty = true; + return this; + } + }, { + key: "setIndex", + value: function setIndex(data) { + this.indices = new Uint32Array( // @ts-ignore + data.buffer ? data.buffer : data); + this.dirty = true; + return this; + } + /** + * when merge all the geometries into one, we need to transform every vertex's position + * and every face's normal + */ + + }, { + key: "applyMatrix", + value: function applyMatrix(matrix) { + var positionAttribute = this.attributes.find(function (_ref) { + var name = _ref.name; + return name === 'position'; + }); + var normalAttribute = this.attributes.find(function (_ref2) { + var name = _ref2.name; + return name === 'normal'; + }); + + if (positionAttribute) { + positionAttribute.dirty = true; // @ts-ignore + + if (positionAttribute.data && positionAttribute.data.length) { + // @ts-ignore + for (var i = 0; i < positionAttribute.data.length; i += 3) { + var position = fromValues$2( // @ts-ignore + positionAttribute.data[i], // @ts-ignore + positionAttribute.data[i + 1], // @ts-ignore + positionAttribute.data[i + 2], 1); + transformMat4$1(position, position, matrix); + + if (isTypedArray$2(positionAttribute.data)) { + // @ts-ignore + positionAttribute.data.set([position[0], position[1], position[2]], i); + } else { + // @ts-ignore + positionAttribute.data[i] = position[0]; // @ts-ignore + + positionAttribute.data[i + 1] = position[1]; // @ts-ignore + + positionAttribute.data[i + 2] = position[2]; + } + } + } + } + + if (normalAttribute) { + var normalMatrix = normalFromMat4(create$6(), matrix); // @ts-ignore + + if (normalAttribute.data && normalAttribute.data.length) { + // @ts-ignore + for (var _i = 0; _i < normalAttribute.data.length; _i += 3) { + var normal = fromValues$3( // @ts-ignore + normalAttribute.data[_i], // @ts-ignore + normalAttribute.data[_i + 1], // @ts-ignore + normalAttribute.data[_i + 2]); + transformMat3$2(normal, normal, normalMatrix); + normalize$7(normal, normal); + + if (isTypedArray$2(normalAttribute.data)) { + // @ts-ignore + normalAttribute.data.set([normal[0], normal[1], normal[2]], _i); + } else { + // @ts-ignore + normalAttribute.data[_i] = normal[0]; // @ts-ignore + + normalAttribute.data[_i + 1] = normal[1]; // @ts-ignore + + normalAttribute.data[_i + 2] = normal[2]; + } + } + } + } + } + }]); + + return GeometryComponent; +}(Component); + +/** + * WebGL 枚举值 + * @see http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14 + * 使用 babel 插件对常量进行内联,以减少最终打包产物大小 + * @see https://github.com/uber/deck.gl/blob/7.1-release/dev-docs/roadmaps/dist-size-roadmap.md#inline-gl-constants + * 为了支持 WebGPU,新增 TextureUsage + * @see https://gpuweb.github.io/gpuweb/#gputextureusage + */ +var gl; + +(function (gl) { + gl[gl["DEPTH_BUFFER_BIT"] = 256] = "DEPTH_BUFFER_BIT"; + gl[gl["STENCIL_BUFFER_BIT"] = 1024] = "STENCIL_BUFFER_BIT"; + gl[gl["COLOR_BUFFER_BIT"] = 16384] = "COLOR_BUFFER_BIT"; + gl[gl["POINTS"] = 0] = "POINTS"; + gl[gl["LINES"] = 1] = "LINES"; + gl[gl["LINE_LOOP"] = 2] = "LINE_LOOP"; + gl[gl["LINE_STRIP"] = 3] = "LINE_STRIP"; + gl[gl["TRIANGLES"] = 4] = "TRIANGLES"; + gl[gl["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP"; + gl[gl["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN"; + gl[gl["ZERO"] = 0] = "ZERO"; + gl[gl["ONE"] = 1] = "ONE"; + gl[gl["SRC_COLOR"] = 768] = "SRC_COLOR"; + gl[gl["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR"; + gl[gl["SRC_ALPHA"] = 770] = "SRC_ALPHA"; + gl[gl["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA"; + gl[gl["DST_ALPHA"] = 772] = "DST_ALPHA"; + gl[gl["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA"; + gl[gl["DST_COLOR"] = 774] = "DST_COLOR"; + gl[gl["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR"; + gl[gl["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE"; + gl[gl["FUNC_ADD"] = 32774] = "FUNC_ADD"; + gl[gl["BLEND_EQUATION"] = 32777] = "BLEND_EQUATION"; + gl[gl["BLEND_EQUATION_RGB"] = 32777] = "BLEND_EQUATION_RGB"; + gl[gl["BLEND_EQUATION_ALPHA"] = 34877] = "BLEND_EQUATION_ALPHA"; + gl[gl["FUNC_SUBTRACT"] = 32778] = "FUNC_SUBTRACT"; + gl[gl["FUNC_REVERSE_SUBTRACT"] = 32779] = "FUNC_REVERSE_SUBTRACT"; + gl[gl["MAX_EXT"] = 32776] = "MAX_EXT"; + gl[gl["MIN_EXT"] = 32775] = "MIN_EXT"; + gl[gl["BLEND_DST_RGB"] = 32968] = "BLEND_DST_RGB"; + gl[gl["BLEND_SRC_RGB"] = 32969] = "BLEND_SRC_RGB"; + gl[gl["BLEND_DST_ALPHA"] = 32970] = "BLEND_DST_ALPHA"; + gl[gl["BLEND_SRC_ALPHA"] = 32971] = "BLEND_SRC_ALPHA"; + gl[gl["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR"; + gl[gl["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR"; + gl[gl["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA"; + gl[gl["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA"; + gl[gl["BLEND_COLOR"] = 32773] = "BLEND_COLOR"; + gl[gl["ARRAY_BUFFER"] = 34962] = "ARRAY_BUFFER"; + gl[gl["ELEMENT_ARRAY_BUFFER"] = 34963] = "ELEMENT_ARRAY_BUFFER"; + gl[gl["ARRAY_BUFFER_BINDING"] = 34964] = "ARRAY_BUFFER_BINDING"; + gl[gl["ELEMENT_ARRAY_BUFFER_BINDING"] = 34965] = "ELEMENT_ARRAY_BUFFER_BINDING"; + gl[gl["STREAM_DRAW"] = 35040] = "STREAM_DRAW"; + gl[gl["STATIC_DRAW"] = 35044] = "STATIC_DRAW"; + gl[gl["DYNAMIC_DRAW"] = 35048] = "DYNAMIC_DRAW"; + gl[gl["BUFFER_SIZE"] = 34660] = "BUFFER_SIZE"; + gl[gl["BUFFER_USAGE"] = 34661] = "BUFFER_USAGE"; + gl[gl["CURRENT_VERTEX_ATTRIB"] = 34342] = "CURRENT_VERTEX_ATTRIB"; + gl[gl["FRONT"] = 1028] = "FRONT"; + gl[gl["BACK"] = 1029] = "BACK"; + gl[gl["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK"; + gl[gl["CULL_FACE"] = 2884] = "CULL_FACE"; + gl[gl["BLEND"] = 3042] = "BLEND"; + gl[gl["DITHER"] = 3024] = "DITHER"; + gl[gl["STENCIL_TEST"] = 2960] = "STENCIL_TEST"; + gl[gl["DEPTH_TEST"] = 2929] = "DEPTH_TEST"; + gl[gl["SCISSOR_TEST"] = 3089] = "SCISSOR_TEST"; + gl[gl["POLYGON_OFFSET_FILL"] = 32823] = "POLYGON_OFFSET_FILL"; + gl[gl["SAMPLE_ALPHA_TO_COVERAGE"] = 32926] = "SAMPLE_ALPHA_TO_COVERAGE"; + gl[gl["SAMPLE_COVERAGE"] = 32928] = "SAMPLE_COVERAGE"; + gl[gl["NO_ERROR"] = 0] = "NO_ERROR"; + gl[gl["INVALID_ENUM"] = 1280] = "INVALID_ENUM"; + gl[gl["INVALID_VALUE"] = 1281] = "INVALID_VALUE"; + gl[gl["INVALID_OPERATION"] = 1282] = "INVALID_OPERATION"; + gl[gl["OUT_OF_MEMORY"] = 1285] = "OUT_OF_MEMORY"; + gl[gl["CW"] = 2304] = "CW"; + gl[gl["CCW"] = 2305] = "CCW"; + gl[gl["LINE_WIDTH"] = 2849] = "LINE_WIDTH"; + gl[gl["ALIASED_POINT_SIZE_RANGE"] = 33901] = "ALIASED_POINT_SIZE_RANGE"; + gl[gl["ALIASED_LINE_WIDTH_RANGE"] = 33902] = "ALIASED_LINE_WIDTH_RANGE"; + gl[gl["CULL_FACE_MODE"] = 2885] = "CULL_FACE_MODE"; + gl[gl["FRONT_FACE"] = 2886] = "FRONT_FACE"; + gl[gl["DEPTH_RANGE"] = 2928] = "DEPTH_RANGE"; + gl[gl["DEPTH_WRITEMASK"] = 2930] = "DEPTH_WRITEMASK"; + gl[gl["DEPTH_CLEAR_VALUE"] = 2931] = "DEPTH_CLEAR_VALUE"; + gl[gl["DEPTH_FUNC"] = 2932] = "DEPTH_FUNC"; + gl[gl["STENCIL_CLEAR_VALUE"] = 2961] = "STENCIL_CLEAR_VALUE"; + gl[gl["STENCIL_FUNC"] = 2962] = "STENCIL_FUNC"; + gl[gl["STENCIL_FAIL"] = 2964] = "STENCIL_FAIL"; + gl[gl["STENCIL_PASS_DEPTH_FAIL"] = 2965] = "STENCIL_PASS_DEPTH_FAIL"; + gl[gl["STENCIL_PASS_DEPTH_PASS"] = 2966] = "STENCIL_PASS_DEPTH_PASS"; + gl[gl["STENCIL_REF"] = 2967] = "STENCIL_REF"; + gl[gl["STENCIL_VALUE_MASK"] = 2963] = "STENCIL_VALUE_MASK"; + gl[gl["STENCIL_WRITEMASK"] = 2968] = "STENCIL_WRITEMASK"; + gl[gl["STENCIL_BACK_FUNC"] = 34816] = "STENCIL_BACK_FUNC"; + gl[gl["STENCIL_BACK_FAIL"] = 34817] = "STENCIL_BACK_FAIL"; + gl[gl["STENCIL_BACK_PASS_DEPTH_FAIL"] = 34818] = "STENCIL_BACK_PASS_DEPTH_FAIL"; + gl[gl["STENCIL_BACK_PASS_DEPTH_PASS"] = 34819] = "STENCIL_BACK_PASS_DEPTH_PASS"; + gl[gl["STENCIL_BACK_REF"] = 36003] = "STENCIL_BACK_REF"; + gl[gl["STENCIL_BACK_VALUE_MASK"] = 36004] = "STENCIL_BACK_VALUE_MASK"; + gl[gl["STENCIL_BACK_WRITEMASK"] = 36005] = "STENCIL_BACK_WRITEMASK"; + gl[gl["VIEWPORT"] = 2978] = "VIEWPORT"; + gl[gl["SCISSOR_BOX"] = 3088] = "SCISSOR_BOX"; + gl[gl["COLOR_CLEAR_VALUE"] = 3106] = "COLOR_CLEAR_VALUE"; + gl[gl["COLOR_WRITEMASK"] = 3107] = "COLOR_WRITEMASK"; + gl[gl["UNPACK_ALIGNMENT"] = 3317] = "UNPACK_ALIGNMENT"; + gl[gl["PACK_ALIGNMENT"] = 3333] = "PACK_ALIGNMENT"; + gl[gl["MAX_TEXTURE_SIZE"] = 3379] = "MAX_TEXTURE_SIZE"; + gl[gl["MAX_VIEWPORT_DIMS"] = 3386] = "MAX_VIEWPORT_DIMS"; + gl[gl["SUBPIXEL_BITS"] = 3408] = "SUBPIXEL_BITS"; + gl[gl["RED_BITS"] = 3410] = "RED_BITS"; + gl[gl["GREEN_BITS"] = 3411] = "GREEN_BITS"; + gl[gl["BLUE_BITS"] = 3412] = "BLUE_BITS"; + gl[gl["ALPHA_BITS"] = 3413] = "ALPHA_BITS"; + gl[gl["DEPTH_BITS"] = 3414] = "DEPTH_BITS"; + gl[gl["STENCIL_BITS"] = 3415] = "STENCIL_BITS"; + gl[gl["POLYGON_OFFSET_UNITS"] = 10752] = "POLYGON_OFFSET_UNITS"; + gl[gl["POLYGON_OFFSET_FACTOR"] = 32824] = "POLYGON_OFFSET_FACTOR"; + gl[gl["TEXTURE_BINDING_2D"] = 32873] = "TEXTURE_BINDING_2D"; + gl[gl["SAMPLE_BUFFERS"] = 32936] = "SAMPLE_BUFFERS"; + gl[gl["SAMPLES"] = 32937] = "SAMPLES"; + gl[gl["SAMPLE_COVERAGE_VALUE"] = 32938] = "SAMPLE_COVERAGE_VALUE"; + gl[gl["SAMPLE_COVERAGE_INVERT"] = 32939] = "SAMPLE_COVERAGE_INVERT"; + gl[gl["COMPRESSED_TEXTURE_FORMATS"] = 34467] = "COMPRESSED_TEXTURE_FORMATS"; + gl[gl["DONT_CARE"] = 4352] = "DONT_CARE"; + gl[gl["FASTEST"] = 4353] = "FASTEST"; + gl[gl["NICEST"] = 4354] = "NICEST"; + gl[gl["GENERATE_MIPMAP_HINT"] = 33170] = "GENERATE_MIPMAP_HINT"; + gl[gl["BYTE"] = 5120] = "BYTE"; + gl[gl["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE"; + gl[gl["SHORT"] = 5122] = "SHORT"; + gl[gl["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT"; + gl[gl["INT"] = 5124] = "INT"; + gl[gl["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT"; + gl[gl["FLOAT"] = 5126] = "FLOAT"; + gl[gl["DEPTH_COMPONENT"] = 6402] = "DEPTH_COMPONENT"; + gl[gl["ALPHA"] = 6406] = "ALPHA"; + gl[gl["RGB"] = 6407] = "RGB"; + gl[gl["RGBA"] = 6408] = "RGBA"; + gl[gl["LUMINANCE"] = 6409] = "LUMINANCE"; + gl[gl["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA"; + gl[gl["UNSIGNED_SHORT_4_4_4_4"] = 32819] = "UNSIGNED_SHORT_4_4_4_4"; + gl[gl["UNSIGNED_SHORT_5_5_5_1"] = 32820] = "UNSIGNED_SHORT_5_5_5_1"; + gl[gl["UNSIGNED_SHORT_5_6_5"] = 33635] = "UNSIGNED_SHORT_5_6_5"; + gl[gl["FRAGMENT_SHADER"] = 35632] = "FRAGMENT_SHADER"; + gl[gl["VERTEX_SHADER"] = 35633] = "VERTEX_SHADER"; + gl[gl["MAX_VERTEX_ATTRIBS"] = 34921] = "MAX_VERTEX_ATTRIBS"; + gl[gl["MAX_VERTEX_UNIFORM_VECTORS"] = 36347] = "MAX_VERTEX_UNIFORM_VECTORS"; + gl[gl["MAX_VARYING_VECTORS"] = 36348] = "MAX_VARYING_VECTORS"; + gl[gl["MAX_COMBINED_TEXTURE_IMAGE_UNITS"] = 35661] = "MAX_COMBINED_TEXTURE_IMAGE_UNITS"; + gl[gl["MAX_VERTEX_TEXTURE_IMAGE_UNITS"] = 35660] = "MAX_VERTEX_TEXTURE_IMAGE_UNITS"; + gl[gl["MAX_TEXTURE_IMAGE_UNITS"] = 34930] = "MAX_TEXTURE_IMAGE_UNITS"; + gl[gl["MAX_FRAGMENT_UNIFORM_VECTORS"] = 36349] = "MAX_FRAGMENT_UNIFORM_VECTORS"; + gl[gl["SHADER_TYPE"] = 35663] = "SHADER_TYPE"; + gl[gl["DELETE_STATUS"] = 35712] = "DELETE_STATUS"; + gl[gl["LINK_STATUS"] = 35714] = "LINK_STATUS"; + gl[gl["VALIDATE_STATUS"] = 35715] = "VALIDATE_STATUS"; + gl[gl["ATTACHED_SHADERS"] = 35717] = "ATTACHED_SHADERS"; + gl[gl["ACTIVE_UNIFORMS"] = 35718] = "ACTIVE_UNIFORMS"; + gl[gl["ACTIVE_ATTRIBUTES"] = 35721] = "ACTIVE_ATTRIBUTES"; + gl[gl["SHADING_LANGUAGE_VERSION"] = 35724] = "SHADING_LANGUAGE_VERSION"; + gl[gl["CURRENT_PROGRAM"] = 35725] = "CURRENT_PROGRAM"; + gl[gl["NEVER"] = 512] = "NEVER"; + gl[gl["LESS"] = 513] = "LESS"; + gl[gl["EQUAL"] = 514] = "EQUAL"; + gl[gl["LEQUAL"] = 515] = "LEQUAL"; + gl[gl["GREATER"] = 516] = "GREATER"; + gl[gl["NOTEQUAL"] = 517] = "NOTEQUAL"; + gl[gl["GEQUAL"] = 518] = "GEQUAL"; + gl[gl["ALWAYS"] = 519] = "ALWAYS"; + gl[gl["KEEP"] = 7680] = "KEEP"; + gl[gl["REPLACE"] = 7681] = "REPLACE"; + gl[gl["INCR"] = 7682] = "INCR"; + gl[gl["DECR"] = 7683] = "DECR"; + gl[gl["INVERT"] = 5386] = "INVERT"; + gl[gl["INCR_WRAP"] = 34055] = "INCR_WRAP"; + gl[gl["DECR_WRAP"] = 34056] = "DECR_WRAP"; + gl[gl["VENDOR"] = 7936] = "VENDOR"; + gl[gl["RENDERER"] = 7937] = "RENDERER"; + gl[gl["VERSION"] = 7938] = "VERSION"; + gl[gl["NEAREST"] = 9728] = "NEAREST"; + gl[gl["LINEAR"] = 9729] = "LINEAR"; + gl[gl["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST"; + gl[gl["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST"; + gl[gl["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR"; + gl[gl["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR"; + gl[gl["TEXTURE_MAG_FILTER"] = 10240] = "TEXTURE_MAG_FILTER"; + gl[gl["TEXTURE_MIN_FILTER"] = 10241] = "TEXTURE_MIN_FILTER"; + gl[gl["TEXTURE_WRAP_S"] = 10242] = "TEXTURE_WRAP_S"; + gl[gl["TEXTURE_WRAP_T"] = 10243] = "TEXTURE_WRAP_T"; + gl[gl["TEXTURE_2D"] = 3553] = "TEXTURE_2D"; + gl[gl["TEXTURE"] = 5890] = "TEXTURE"; + gl[gl["TEXTURE_CUBE_MAP"] = 34067] = "TEXTURE_CUBE_MAP"; + gl[gl["TEXTURE_BINDING_CUBE_MAP"] = 34068] = "TEXTURE_BINDING_CUBE_MAP"; + gl[gl["TEXTURE_CUBE_MAP_POSITIVE_X"] = 34069] = "TEXTURE_CUBE_MAP_POSITIVE_X"; + gl[gl["TEXTURE_CUBE_MAP_NEGATIVE_X"] = 34070] = "TEXTURE_CUBE_MAP_NEGATIVE_X"; + gl[gl["TEXTURE_CUBE_MAP_POSITIVE_Y"] = 34071] = "TEXTURE_CUBE_MAP_POSITIVE_Y"; + gl[gl["TEXTURE_CUBE_MAP_NEGATIVE_Y"] = 34072] = "TEXTURE_CUBE_MAP_NEGATIVE_Y"; + gl[gl["TEXTURE_CUBE_MAP_POSITIVE_Z"] = 34073] = "TEXTURE_CUBE_MAP_POSITIVE_Z"; + gl[gl["TEXTURE_CUBE_MAP_NEGATIVE_Z"] = 34074] = "TEXTURE_CUBE_MAP_NEGATIVE_Z"; + gl[gl["MAX_CUBE_MAP_TEXTURE_SIZE"] = 34076] = "MAX_CUBE_MAP_TEXTURE_SIZE"; + gl[gl["TEXTURE0"] = 33984] = "TEXTURE0"; + gl[gl["TEXTURE1"] = 33985] = "TEXTURE1"; + gl[gl["TEXTURE2"] = 33986] = "TEXTURE2"; + gl[gl["TEXTURE3"] = 33987] = "TEXTURE3"; + gl[gl["TEXTURE4"] = 33988] = "TEXTURE4"; + gl[gl["TEXTURE5"] = 33989] = "TEXTURE5"; + gl[gl["TEXTURE6"] = 33990] = "TEXTURE6"; + gl[gl["TEXTURE7"] = 33991] = "TEXTURE7"; + gl[gl["TEXTURE8"] = 33992] = "TEXTURE8"; + gl[gl["TEXTURE9"] = 33993] = "TEXTURE9"; + gl[gl["TEXTURE10"] = 33994] = "TEXTURE10"; + gl[gl["TEXTURE11"] = 33995] = "TEXTURE11"; + gl[gl["TEXTURE12"] = 33996] = "TEXTURE12"; + gl[gl["TEXTURE13"] = 33997] = "TEXTURE13"; + gl[gl["TEXTURE14"] = 33998] = "TEXTURE14"; + gl[gl["TEXTURE15"] = 33999] = "TEXTURE15"; + gl[gl["TEXTURE16"] = 34000] = "TEXTURE16"; + gl[gl["TEXTURE17"] = 34001] = "TEXTURE17"; + gl[gl["TEXTURE18"] = 34002] = "TEXTURE18"; + gl[gl["TEXTURE19"] = 34003] = "TEXTURE19"; + gl[gl["TEXTURE20"] = 34004] = "TEXTURE20"; + gl[gl["TEXTURE21"] = 34005] = "TEXTURE21"; + gl[gl["TEXTURE22"] = 34006] = "TEXTURE22"; + gl[gl["TEXTURE23"] = 34007] = "TEXTURE23"; + gl[gl["TEXTURE24"] = 34008] = "TEXTURE24"; + gl[gl["TEXTURE25"] = 34009] = "TEXTURE25"; + gl[gl["TEXTURE26"] = 34010] = "TEXTURE26"; + gl[gl["TEXTURE27"] = 34011] = "TEXTURE27"; + gl[gl["TEXTURE28"] = 34012] = "TEXTURE28"; + gl[gl["TEXTURE29"] = 34013] = "TEXTURE29"; + gl[gl["TEXTURE30"] = 34014] = "TEXTURE30"; + gl[gl["TEXTURE31"] = 34015] = "TEXTURE31"; + gl[gl["ACTIVE_TEXTURE"] = 34016] = "ACTIVE_TEXTURE"; + gl[gl["REPEAT"] = 10497] = "REPEAT"; + gl[gl["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE"; + gl[gl["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT"; + gl[gl["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2"; + gl[gl["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3"; + gl[gl["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4"; + gl[gl["INT_VEC2"] = 35667] = "INT_VEC2"; + gl[gl["INT_VEC3"] = 35668] = "INT_VEC3"; + gl[gl["INT_VEC4"] = 35669] = "INT_VEC4"; + gl[gl["BOOL"] = 35670] = "BOOL"; + gl[gl["BOOL_VEC2"] = 35671] = "BOOL_VEC2"; + gl[gl["BOOL_VEC3"] = 35672] = "BOOL_VEC3"; + gl[gl["BOOL_VEC4"] = 35673] = "BOOL_VEC4"; + gl[gl["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2"; + gl[gl["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3"; + gl[gl["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4"; + gl[gl["SAMPLER_2D"] = 35678] = "SAMPLER_2D"; + gl[gl["SAMPLER_CUBE"] = 35680] = "SAMPLER_CUBE"; + gl[gl["VERTEX_ATTRIB_ARRAY_ENABLED"] = 34338] = "VERTEX_ATTRIB_ARRAY_ENABLED"; + gl[gl["VERTEX_ATTRIB_ARRAY_SIZE"] = 34339] = "VERTEX_ATTRIB_ARRAY_SIZE"; + gl[gl["VERTEX_ATTRIB_ARRAY_STRIDE"] = 34340] = "VERTEX_ATTRIB_ARRAY_STRIDE"; + gl[gl["VERTEX_ATTRIB_ARRAY_TYPE"] = 34341] = "VERTEX_ATTRIB_ARRAY_TYPE"; + gl[gl["VERTEX_ATTRIB_ARRAY_NORMALIZED"] = 34922] = "VERTEX_ATTRIB_ARRAY_NORMALIZED"; + gl[gl["VERTEX_ATTRIB_ARRAY_POINTER"] = 34373] = "VERTEX_ATTRIB_ARRAY_POINTER"; + gl[gl["VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"] = 34975] = "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; + gl[gl["COMPILE_STATUS"] = 35713] = "COMPILE_STATUS"; + gl[gl["LOW_FLOAT"] = 36336] = "LOW_FLOAT"; + gl[gl["MEDIUM_FLOAT"] = 36337] = "MEDIUM_FLOAT"; + gl[gl["HIGH_FLOAT"] = 36338] = "HIGH_FLOAT"; + gl[gl["LOW_INT"] = 36339] = "LOW_INT"; + gl[gl["MEDIUM_INT"] = 36340] = "MEDIUM_INT"; + gl[gl["HIGH_INT"] = 36341] = "HIGH_INT"; + gl[gl["FRAMEBUFFER"] = 36160] = "FRAMEBUFFER"; + gl[gl["RENDERBUFFER"] = 36161] = "RENDERBUFFER"; + gl[gl["RGBA4"] = 32854] = "RGBA4"; + gl[gl["RGB5_A1"] = 32855] = "RGB5_A1"; + gl[gl["RGB565"] = 36194] = "RGB565"; + gl[gl["DEPTH_COMPONENT16"] = 33189] = "DEPTH_COMPONENT16"; + gl[gl["STENCIL_INDEX"] = 6401] = "STENCIL_INDEX"; + gl[gl["STENCIL_INDEX8"] = 36168] = "STENCIL_INDEX8"; + gl[gl["DEPTH_STENCIL"] = 34041] = "DEPTH_STENCIL"; + gl[gl["RENDERBUFFER_WIDTH"] = 36162] = "RENDERBUFFER_WIDTH"; + gl[gl["RENDERBUFFER_HEIGHT"] = 36163] = "RENDERBUFFER_HEIGHT"; + gl[gl["RENDERBUFFER_INTERNAL_FORMAT"] = 36164] = "RENDERBUFFER_INTERNAL_FORMAT"; + gl[gl["RENDERBUFFER_RED_SIZE"] = 36176] = "RENDERBUFFER_RED_SIZE"; + gl[gl["RENDERBUFFER_GREEN_SIZE"] = 36177] = "RENDERBUFFER_GREEN_SIZE"; + gl[gl["RENDERBUFFER_BLUE_SIZE"] = 36178] = "RENDERBUFFER_BLUE_SIZE"; + gl[gl["RENDERBUFFER_ALPHA_SIZE"] = 36179] = "RENDERBUFFER_ALPHA_SIZE"; + gl[gl["RENDERBUFFER_DEPTH_SIZE"] = 36180] = "RENDERBUFFER_DEPTH_SIZE"; + gl[gl["RENDERBUFFER_STENCIL_SIZE"] = 36181] = "RENDERBUFFER_STENCIL_SIZE"; + gl[gl["FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"] = 36048] = "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; + gl[gl["FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"] = 36049] = "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; + gl[gl["FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"] = 36050] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; + gl[gl["FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"] = 36051] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; + gl[gl["COLOR_ATTACHMENT0"] = 36064] = "COLOR_ATTACHMENT0"; + gl[gl["DEPTH_ATTACHMENT"] = 36096] = "DEPTH_ATTACHMENT"; + gl[gl["STENCIL_ATTACHMENT"] = 36128] = "STENCIL_ATTACHMENT"; + gl[gl["DEPTH_STENCIL_ATTACHMENT"] = 33306] = "DEPTH_STENCIL_ATTACHMENT"; + gl[gl["NONE"] = 0] = "NONE"; + gl[gl["FRAMEBUFFER_COMPLETE"] = 36053] = "FRAMEBUFFER_COMPLETE"; + gl[gl["FRAMEBUFFER_INCOMPLETE_ATTACHMENT"] = 36054] = "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; + gl[gl["FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"] = 36055] = "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; + gl[gl["FRAMEBUFFER_INCOMPLETE_DIMENSIONS"] = 36057] = "FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; + gl[gl["FRAMEBUFFER_UNSUPPORTED"] = 36061] = "FRAMEBUFFER_UNSUPPORTED"; + gl[gl["FRAMEBUFFER_BINDING"] = 36006] = "FRAMEBUFFER_BINDING"; + gl[gl["RENDERBUFFER_BINDING"] = 36007] = "RENDERBUFFER_BINDING"; + gl[gl["MAX_RENDERBUFFER_SIZE"] = 34024] = "MAX_RENDERBUFFER_SIZE"; + gl[gl["INVALID_FRAMEBUFFER_OPERATION"] = 1286] = "INVALID_FRAMEBUFFER_OPERATION"; + gl[gl["UNPACK_FLIP_Y_WEBGL"] = 37440] = "UNPACK_FLIP_Y_WEBGL"; + gl[gl["UNPACK_PREMULTIPLY_ALPHA_WEBGL"] = 37441] = "UNPACK_PREMULTIPLY_ALPHA_WEBGL"; + gl[gl["CONTEXT_LOST_WEBGL"] = 37442] = "CONTEXT_LOST_WEBGL"; + gl[gl["UNPACK_COLORSPACE_CONVERSION_WEBGL"] = 37443] = "UNPACK_COLORSPACE_CONVERSION_WEBGL"; + gl[gl["BROWSER_DEFAULT_WEBGL"] = 37444] = "BROWSER_DEFAULT_WEBGL"; + gl[gl["COPY_SRC"] = 1] = "COPY_SRC"; + gl[gl["COPY_DST"] = 2] = "COPY_DST"; + gl[gl["SAMPLED"] = 4] = "SAMPLED"; + gl[gl["STORAGE"] = 8] = "STORAGE"; + gl[gl["RENDER_ATTACHMENT"] = 16] = "RENDER_ATTACHMENT"; +})(gl || (gl = {})); + +var _dec$w, _dec2$l, _dec3$g, _class$w, _class2$l, _descriptor$l, _descriptor2$f, _temp$r; +var GeometrySystem = (_dec$w = inversify.injectable(), _dec2$l = inversify.inject(IDENTIFIER.GeometryComponentManager), _dec3$g = inversify.inject(IDENTIFIER.RenderEngine), _dec$w(_class$w = (_class2$l = (_temp$r = /*#__PURE__*/function () { + function GeometrySystem() { + _classCallCheck(this, GeometrySystem); + + _initializerDefineProperty(this, "geometry", _descriptor$l, this); + + _initializerDefineProperty(this, "engine", _descriptor2$f, this); + } + + _createClass(GeometrySystem, [{ + key: "execute", + value: function () { + var _execute = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + var _this = this; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + this.geometry.forEach(function (entity, component) { + // build buffers for each geometry + if (component.dirty) { + component.attributes.forEach(function (attribute) { + if (attribute.dirty && attribute.data) { + if (!attribute.buffer) { + attribute.buffer = _this.engine.createBuffer({ + data: attribute.data, + type: gl.FLOAT + }); + } else { + var _attribute$buffer; + + (_attribute$buffer = attribute.buffer) === null || _attribute$buffer === void 0 ? void 0 : _attribute$buffer.subData({ + data: attribute.data, + // TODO: support offset in subdata + offset: 0 + }); + } + + attribute.dirty = false; + } + }); // create index buffer if needed + + if (component.indices) { + if (!component.indicesBuffer) { + component.indicesBuffer = _this.engine.createElements({ + data: component.indices, + count: component.indices.length, + type: gl.UNSIGNED_INT, + usage: gl.STATIC_DRAW + }); + } else { + component.indicesBuffer.subData({ + data: component.indices, + offset: 0 + }); + } + } + + component.dirty = false; + } + }); + + case 1: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function execute() { + return _execute.apply(this, arguments); + } + + return execute; + }() + }, { + key: "tearDown", + value: function tearDown() { + this.geometry.forEach(function (_, geometry) { + if (geometry.indicesBuffer) { + geometry.indicesBuffer.destroy(); + } + + geometry.attributes.forEach(function (attribute) { + if (attribute.buffer) { + attribute.buffer.destroy(); + } + }); + }); + this.geometry.clear(); + } + /** + * @see https://threejs.org/docs/#api/en/core/BufferGeometry + */ + + }, { + key: "createBufferGeometry", + value: function createBufferGeometry() { + var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : { + vertexCount: 3 + }, + vertexCount = _ref.vertexCount; + + var entity = createEntity(); + return this.geometry.create(entity, { + vertexCount: vertexCount + }); + } + /** + * @see https://threejs.org/docs/#api/en/core/InstancedBufferGeometry + */ + + }, { + key: "createInstancedBufferGeometry", + value: function createInstancedBufferGeometry(_ref2) { + var maxInstancedCount = _ref2.maxInstancedCount, + vertexCount = _ref2.vertexCount; + var entity = createEntity(); + return this.geometry.create(entity, { + maxInstancedCount: maxInstancedCount, + vertexCount: vertexCount + }); + } + }]); + + return GeometrySystem; +}(), _temp$r), (_descriptor$l = _applyDecoratedDescriptor(_class2$l.prototype, "geometry", [_dec2$l], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$f = _applyDecoratedDescriptor(_class2$l.prototype, "engine", [_dec3$g], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$l)) || _class$w); + +function ownKeys$9(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$9(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$9(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$9(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } + +function _createSuper$d(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$d(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$d() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var MaterialComponent = /*#__PURE__*/function (_Component) { + _inherits(MaterialComponent, _Component); + + var _super = _createSuper$d(MaterialComponent); + + // control flow in shaders, eg. USE_UV, USE_MAP... + function MaterialComponent(data) { + var _this; + + _classCallCheck(this, MaterialComponent); + + _this = _super.call(this, data); + _this.vertexShaderGLSL = void 0; + _this.fragmentShaderGLSL = void 0; + _this.defines = {}; + _this.dirty = true; + _this.uniforms = []; + _this.cull = { + enable: true, + face: gl.BACK + }; + _this.depth = { + enable: true + }; + _this.blend = void 0; + _this.entity = void 0; + _this.type = void 0; + Object.assign(_assertThisInitialized(_this), data); + return _this; + } + + _createClass(MaterialComponent, [{ + key: "setDefines", + value: function setDefines(defines) { + this.defines = _objectSpread$9(_objectSpread$9({}, this.defines), defines); + return this; + } + }, { + key: "setCull", + value: function setCull(cull) { + this.cull = cull; + return this; + } + }, { + key: "setDepth", + value: function setDepth(depth) { + this.depth = depth; + return this; + } + }, { + key: "setBlend", + value: function setBlend(blend) { + this.blend = blend; + return this; + } + }, { + key: "setUniform", + value: function setUniform(name, data) { + var _this2 = this; + + if (typeof name !== 'string') { + Object.keys(name).forEach(function (key) { + return _this2.setUniform(key, name[key]); + }); + return this; + } + + var existedUniform = this.uniforms.find(function (u) { + return u.name === name; + }); + + if (!existedUniform) { + this.uniforms.push({ + name: name, + dirty: true, + data: data + }); + } else { + existedUniform.dirty = true; + existedUniform.data = data; + } + + this.dirty = true; + return this; + } + }]); + + return MaterialComponent; +}(Component); + +var _dec$v, _dec2$k, _dec3$f, _dec4$a, _class$v, _class2$k, _descriptor$k, _descriptor2$e, _descriptor3$a, _temp$q; + +function ownKeys$8(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$8(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$8(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$8(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } +var MaterialSystem = (_dec$v = inversify.injectable(), _dec2$k = inversify.inject(IDENTIFIER.MaterialComponentManager), _dec3$f = inversify.inject(IDENTIFIER.RenderEngine), _dec4$a = inversify.inject(IDENTIFIER.ShaderModuleService), _dec$v(_class$v = (_class2$k = (_temp$q = /*#__PURE__*/function () { + function MaterialSystem() { + _classCallCheck(this, MaterialSystem); + + _initializerDefineProperty(this, "material", _descriptor$k, this); + + _initializerDefineProperty(this, "engine", _descriptor2$e, this); + + _initializerDefineProperty(this, "shaderModule", _descriptor3$a, this); + } + + _createClass(MaterialSystem, [{ + key: "execute", + value: function () { + var _execute = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + case "end": + return _context.stop(); + } + } + }, _callee); + })); + + function execute() { + return _execute.apply(this, arguments); + } + + return execute; + }() + }, { + key: "tearDown", + value: function tearDown() { + this.material.clear(); + } + /** + * @see https://threejs.org/docs/#api/en/materials/ShaderMaterial + */ + + }, { + key: "createShaderMaterial", + value: function createShaderMaterial(params) { + var entity = createEntity(); + var vertexShaderGLSL = params.vertexShader; + var fragmentShaderGLSL = params.fragmentShader; + var uniforms = []; + + if (!this.engine.supportWebGPU) { + var moduleName = "material-".concat(entity); + this.shaderModule.registerModule(moduleName, { + vs: params.vertexShader, + fs: params.fragmentShader + }); + var materialModule = this.shaderModule.getModule(moduleName); + vertexShaderGLSL = materialModule.vs; + fragmentShaderGLSL = materialModule.fs; + + if (materialModule.uniforms) { + // @ts-ignore + uniforms = Object.keys(materialModule.uniforms).map(function (uniformName) { + return { + dirty: true, + name: uniformName, + // @ts-ignore + data: materialModule.uniforms[uniformName] + }; + }); + } + } + + return this.material.create(entity, _objectSpread$8(_objectSpread$8({ + vertexShaderGLSL: vertexShaderGLSL, + fragmentShaderGLSL: fragmentShaderGLSL + }, params), {}, { + uniforms: uniforms + })); + } + }]); + + return MaterialSystem; +}(), _temp$q), (_descriptor$k = _applyDecoratedDescriptor(_class2$k.prototype, "material", [_dec2$k], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$e = _applyDecoratedDescriptor(_class2$k.prototype, "engine", [_dec3$f], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$a = _applyDecoratedDescriptor(_class2$k.prototype, "shaderModule", [_dec4$a], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$k)) || _class$v); + +function _createSuper$c(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$c(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$c() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } + +/** + * @see https://doc.babylonjs.com/how_to/optimizing_your_scene#changing-mesh-culling-strategy + */ +var Strategy; + +(function (Strategy) { + Strategy[Strategy["Standard"] = 0] = "Standard"; +})(Strategy || (Strategy = {})); + +var CullableComponent = /*#__PURE__*/function (_Component) { + _inherits(CullableComponent, _Component); + + var _super = _createSuper$c(CullableComponent); + + function CullableComponent(data) { + var _this; + + _classCallCheck(this, CullableComponent); + + _this = _super.call(this, data); + _this.strategy = Strategy.Standard; + _this.visibilityPlaneMask = 0; + _this.visible = false; + Object.assign(_assertThisInitialized(_this), data); + return _this; + } + + return CullableComponent; +}(Component); + +/** + * Axis-Aligned Bounding Box + * 为了便于后续 Frustum Culling,通过查找表定义 p-vertex 和 n-vertex + * @see https://github.com/antvis/GWebGPUEngine/issues/3 + */ +var AABB = /*#__PURE__*/function () { + function AABB(center, halfExtents) { + _classCallCheck(this, AABB); + + this.center = void 0; + this.halfExtents = void 0; + this.min = create$4(); + this.max = create$4(); + this.update(center, halfExtents); + } + + _createClass(AABB, [{ + key: "update", + value: function update(center, halfExtents) { + this.center = center || create$4(); + this.halfExtents = halfExtents || fromValues$3(0.5, 0.5, 0.5); + this.min = sub$2(this.min, this.center, this.halfExtents); + this.max = add$4(this.max, this.center, this.halfExtents); + } + }, { + key: "setMinMax", + value: function setMinMax(min, max) { + add$4(this.center, max, min); + scale$5(this.center, this.center, 0.5); + sub$2(this.halfExtents, max, min); + scale$5(this.halfExtents, this.halfExtents, 0.5); + copy$3(this.min, min); + copy$3(this.max, max); + } + }, { + key: "getMin", + value: function getMin() { + return this.min; + } + }, { + key: "getMax", + value: function getMax() { + return this.max; + } + }, { + key: "add", + value: function add(aabb) { + var tc = this.center; + var tcx = tc[0]; + var tcy = tc[1]; + var tcz = tc[2]; + var th = this.halfExtents; + var thx = th[0]; + var thy = th[1]; + var thz = th[2]; + var tminx = tcx - thx; + var tmaxx = tcx + thx; + var tminy = tcy - thy; + var tmaxy = tcy + thy; + var tminz = tcz - thz; + var tmaxz = tcz + thz; + var oc = aabb.center; + var ocx = oc[0]; + var ocy = oc[1]; + var ocz = oc[2]; + var oh = aabb.halfExtents; + var ohx = oh[0]; + var ohy = oh[1]; + var ohz = oh[2]; + var ominx = ocx - ohx; + var omaxx = ocx + ohx; + var ominy = ocy - ohy; + var omaxy = ocy + ohy; + var ominz = ocz - ohz; + var omaxz = ocz + ohz; + + if (ominx < tminx) { + tminx = ominx; + } + + if (omaxx > tmaxx) { + tmaxx = omaxx; + } + + if (ominy < tminy) { + tminy = ominy; + } + + if (omaxy > tmaxy) { + tmaxy = omaxy; + } + + if (ominz < tminz) { + tminz = ominz; + } + + if (omaxz > tmaxz) { + tmaxz = omaxz; + } + + tc[0] = (tminx + tmaxx) * 0.5; + tc[1] = (tminy + tmaxy) * 0.5; + tc[2] = (tminz + tmaxz) * 0.5; + th[0] = (tmaxx - tminx) * 0.5; + th[1] = (tmaxy - tminy) * 0.5; + th[2] = (tmaxz - tminz) * 0.5; + this.min[0] = tminx; + this.min[1] = tminy; + this.min[2] = tminz; + this.max[0] = tmaxx; + this.max[1] = tmaxy; + this.max[2] = tmaxz; + } + }, { + key: "intersects", + value: function intersects(aabb) { + var aMax = this.getMax(); + var aMin = this.getMin(); + var bMax = aabb.getMax(); + var bMin = aabb.getMin(); + return aMin[0] <= bMax[0] && aMax[0] >= bMin[0] && aMin[1] <= bMax[1] && aMax[1] >= bMin[1] && aMin[2] <= bMax[2] && aMax[2] >= bMin[2]; + } + }, { + key: "containsPoint", + value: function containsPoint(point) { + var min = this.getMin(); + var max = this.getMax(); + return !(point[0] < min[0] || point[0] > max[0] || point[1] < min[1] || point[1] > max[1] || point[2] < min[2] || point[2] > max[2]); + } + /** + * get n-vertex + * @param plane plane of CullingVolume + */ + + }, { + key: "getNegativeFarPoint", + value: function getNegativeFarPoint(plane) { + if (plane.pnVertexFlag === 0x111) { + return copy$3(create$4(), this.min); + } else if (plane.pnVertexFlag === 0x110) { + return fromValues$3(this.min[0], this.min[1], this.max[2]); + } else if (plane.pnVertexFlag === 0x101) { + return fromValues$3(this.min[0], this.max[1], this.min[2]); + } else if (plane.pnVertexFlag === 0x100) { + return fromValues$3(this.min[0], this.max[1], this.max[2]); + } else if (plane.pnVertexFlag === 0x011) { + return fromValues$3(this.max[0], this.min[1], this.min[2]); + } else if (plane.pnVertexFlag === 0x010) { + return fromValues$3(this.max[0], this.min[1], this.max[2]); + } else if (plane.pnVertexFlag === 0x001) { + return fromValues$3(this.max[0], this.max[1], this.min[2]); + } else { + return fromValues$3(this.max[0], this.max[1], this.max[2]); + } + } + /** + * get p-vertex + * @param plane plane of CullingVolume + */ + + }, { + key: "getPositiveFarPoint", + value: function getPositiveFarPoint(plane) { + if (plane.pnVertexFlag === 0x111) { + return copy$3(create$4(), this.max); + } else if (plane.pnVertexFlag === 0x110) { + return fromValues$3(this.max[0], this.max[1], this.min[2]); + } else if (plane.pnVertexFlag === 0x101) { + return fromValues$3(this.max[0], this.min[1], this.max[2]); + } else if (plane.pnVertexFlag === 0x100) { + return fromValues$3(this.max[0], this.min[1], this.min[2]); + } else if (plane.pnVertexFlag === 0x011) { + return fromValues$3(this.min[0], this.max[1], this.max[2]); + } else if (plane.pnVertexFlag === 0x010) { + return fromValues$3(this.min[0], this.max[1], this.min[2]); + } else if (plane.pnVertexFlag === 0x001) { + return fromValues$3(this.min[0], this.min[1], this.max[2]); + } else { + return fromValues$3(this.min[0], this.min[1], this.min[2]); + } + } + }]); + + return AABB; +}(); + +function _createSuper$b(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$b(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$b() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var MeshComponent = /*#__PURE__*/function (_Component) { + _inherits(MeshComponent, _Component); + + var _super = _createSuper$b(MeshComponent); + + /** + * aabb 应该存在 Mesh 而非 Geometry 中,原因包括: + * 1. 包围盒会受 transform 影响。例如每次 transform 之后应该重新计算包围盒(center 发生偏移)。 + * 2. 多个 Mesh 可以共享一个 Geometry,但可以各自拥有不同的 aabb + */ + + /** + * transform 之后需要重新计算包围盒 + */ + + /** + * 实际渲染 Model + */ + function MeshComponent(data) { + var _this; + + _classCallCheck(this, MeshComponent); + + _this = _super.call(this, data); + _this.material = void 0; + _this.geometry = void 0; + _this.aabb = new AABB(); + _this.aabbDirty = true; + _this.model = void 0; + _this.visible = true; + _this.children = []; + Object.assign(_assertThisInitialized(_this), data); + return _this; + } + + return MeshComponent; +}(Component); + +var Plane$1 = /*#__PURE__*/function () { + /** + * lookup table for p-vertex & n-vertex when doing frustum culling + */ + function Plane(distance, normal) { + _classCallCheck(this, Plane); + + this.distance = void 0; + this.normal = void 0; + this.pnVertexFlag = void 0; + this.distance = distance || 0; + this.normal = normal || fromValues$3(0, 1, 0); + this.updatePNVertexFlag(); + } + + _createClass(Plane, [{ + key: "updatePNVertexFlag", + value: function updatePNVertexFlag() { + this.pnVertexFlag = (Number(this.normal[0] >= 0) << 8) + (Number(this.normal[1] >= 0) << 4) + Number(this.normal[2] >= 0); + } + }, { + key: "distanceToPoint", + value: function distanceToPoint(point) { + return dot$4(point, this.normal) - this.distance; + } + }, { + key: "normalize", + value: function normalize() { + var invLen = 1 / len$2(this.normal); + scale$5(this.normal, this.normal, invLen); + this.distance *= invLen; + } + }, { + key: "intersectsLine", + value: function intersectsLine(start, end, point) { + var d0 = this.distanceToPoint(start); + var d1 = this.distanceToPoint(end); + var t = d0 / (d0 - d1); + var intersects = t >= 0 && t <= 1; + + if (intersects && point) { + lerp$2(point, start, end, t); + } + + return intersects; + } + }]); + + return Plane; +}(); + +var Mask; + +(function (Mask) { + Mask[Mask["OUTSIDE"] = 4294967295] = "OUTSIDE"; + Mask[Mask["INSIDE"] = 0] = "INSIDE"; + Mask[Mask["INDETERMINATE"] = 2147483647] = "INDETERMINATE"; +})(Mask || (Mask = {})); + +var Frustum = /*#__PURE__*/function () { + function Frustum(planes) { + _classCallCheck(this, Frustum); + + this.planes = []; + + if (planes) { + this.planes = planes; + } else { + for (var i = 0; i < 6; i++) { + this.planes.push(new Plane$1()); + } + } + } + /** + * extract 6 planes from vpMatrix + * @see http://www8.cs.umu.se/kurser/5DV051/HT12/lab/plane_extraction.pdf + * @param vpMatrix viewProjectionMatrix + */ + + + _createClass(Frustum, [{ + key: "extractFromVPMatrix", + value: function extractFromVPMatrix(vpMatrix) { + var _vpMatrix = _slicedToArray(vpMatrix, 16), + m0 = _vpMatrix[0], + m1 = _vpMatrix[1], + m2 = _vpMatrix[2], + m3 = _vpMatrix[3], + m4 = _vpMatrix[4], + m5 = _vpMatrix[5], + m6 = _vpMatrix[6], + m7 = _vpMatrix[7], + m8 = _vpMatrix[8], + m9 = _vpMatrix[9], + m10 = _vpMatrix[10], + m11 = _vpMatrix[11], + m12 = _vpMatrix[12], + m13 = _vpMatrix[13], + m14 = _vpMatrix[14], + m15 = _vpMatrix[15]; // right + + + set$3(this.planes[0].normal, m3 - m0, m7 - m4, m11 - m8); + this.planes[0].distance = -(m15 - m12); // left + + set$3(this.planes[1].normal, m3 + m0, m7 + m4, m11 + m8); + this.planes[1].distance = -(m15 + m12); // bottom + + set$3(this.planes[2].normal, m3 + m1, m7 + m5, m11 + m9); + this.planes[2].distance = -(m15 + m13); // top + + set$3(this.planes[3].normal, m3 - m1, m7 - m5, m11 - m9); + this.planes[3].distance = -(m15 - m13); // far + + set$3(this.planes[4].normal, m3 - m2, m7 - m6, m11 - m10); + this.planes[4].distance = -(m15 - m14); // near + + set$3(this.planes[5].normal, m3 + m2, m7 + m6, m11 + m10); + this.planes[5].distance = -(m15 + m14); + this.planes.forEach(function (plane) { + plane.normalize(); + plane.updatePNVertexFlag(); + }); + } + }]); + + return Frustum; +}(); + +function getRotationScale(matrix, result) { + result[0] = matrix[0]; + result[1] = matrix[1]; + result[2] = matrix[2]; + result[3] = matrix[4]; + result[4] = matrix[5]; + result[5] = matrix[6]; + result[6] = matrix[8]; + result[7] = matrix[9]; + result[8] = matrix[10]; + return result; +} +function decodePickingColor(color) { + var _color = _slicedToArray(color, 3), + i1 = _color[0], + i2 = _color[1], + i3 = _color[2]; // 1 was added to seperate from no selection + + + var index = i1 + i2 * 256 + i3 * 65536 - 1; + return index; +} + +var _dec$u, _dec2$j, _dec3$e, _dec4$9, _dec5$7, _dec6$6, _class$u, _class2$j, _descriptor$j, _descriptor2$d, _descriptor3$9, _descriptor4$4, _descriptor5$1, _temp$p; + +function _createForOfIteratorHelper$3(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray$3(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } + +function _unsupportedIterableToArray$3(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray$3(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$3(o, minLen); } + +function _arrayLikeToArray$3(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } +var MeshSystem = (_dec$u = inversify.injectable(), _dec2$j = inversify.inject(IDENTIFIER.MeshComponentManager), _dec3$e = inversify.inject(IDENTIFIER.CullableComponentManager), _dec4$9 = inversify.inject(IDENTIFIER.GeometryComponentManager), _dec5$7 = inversify.inject(IDENTIFIER.HierarchyComponentManager), _dec6$6 = inversify.inject(IDENTIFIER.TransformComponentManager), _dec$u(_class$u = (_class2$j = (_temp$p = /*#__PURE__*/function () { + function MeshSystem() { + _classCallCheck(this, MeshSystem); + + _initializerDefineProperty(this, "mesh", _descriptor$j, this); + + _initializerDefineProperty(this, "cullable", _descriptor2$d, this); + + _initializerDefineProperty(this, "geometry", _descriptor3$9, this); + + _initializerDefineProperty(this, "hierarchy", _descriptor4$4, this); + + _initializerDefineProperty(this, "transform", _descriptor5$1, this); + + this.planes = void 0; + } + + _createClass(MeshSystem, [{ + key: "setFrustumPlanes", + value: function setFrustumPlanes(planes) { + this.planes = planes; + } + }, { + key: "execute", + value: function () { + var _execute = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(views) { + var _iterator, _step, view, scene, camera, _iterator2, _step2, entity, component, hierarchyComponent, cullableComponent, geometryComponent, meshTransform, worldTransform, _geometryComponent$aa, center, halfExtents, transformedCenter, rotationScale, transformedHalfExtents, parentCullableComponent; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + _iterator = _createForOfIteratorHelper$3(views); + + try { + for (_iterator.s(); !(_step = _iterator.n()).done;) { + view = _step.value; + scene = view.getScene(); + camera = view.getCamera(); // get VP matrix from camera + + _iterator2 = _createForOfIteratorHelper$3(scene.getEntities()); + + try { + for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { + entity = _step2.value; + component = this.mesh.getComponentByEntity(entity); + + if (component) { + hierarchyComponent = this.hierarchy.getComponentByEntity(entity); + cullableComponent = this.cullable.getComponentByEntity(entity); + geometryComponent = component.geometry; + meshTransform = this.transform.getComponentByEntity(entity); // update mesh.aabb + + if (geometryComponent && geometryComponent.aabb && meshTransform && component.aabbDirty) { + worldTransform = meshTransform.worldTransform; // apply transform to geometry.aabb + + _geometryComponent$aa = geometryComponent.aabb, center = _geometryComponent$aa.center, halfExtents = _geometryComponent$aa.halfExtents; + transformedCenter = transformMat4$2(create$4(), center, worldTransform); + rotationScale = getRotationScale(worldTransform, create$6()); + transformedHalfExtents = transformMat3$2(create$4(), halfExtents, rotationScale); + component.aabb.update(transformedCenter, transformedHalfExtents); + component.aabbDirty = false; + } // culling + + + if (cullableComponent && geometryComponent) { + parentCullableComponent = this.cullable.getComponentByEntity((hierarchyComponent === null || hierarchyComponent === void 0 ? void 0 : hierarchyComponent.parentID) || -1); + cullableComponent.visibilityPlaneMask = this.computeVisibilityWithPlaneMask(component.aabb, (parentCullableComponent === null || parentCullableComponent === void 0 ? void 0 : parentCullableComponent.visibilityPlaneMask) || Mask.INDETERMINATE, this.planes || camera.getFrustum().planes); + cullableComponent.visible = cullableComponent.visibilityPlaneMask !== Mask.OUTSIDE; + } + } + } + } catch (err) { + _iterator2.e(err); + } finally { + _iterator2.f(); + } + } + } catch (err) { + _iterator.e(err); + } finally { + _iterator.f(); + } + + case 2: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function execute(_x) { + return _execute.apply(this, arguments); + } + + return execute; + }() + }, { + key: "tearDown", + value: function tearDown() { + this.cullable.clear(); + this.mesh.clear(); + } + /** + * + * @see「Optimized View Frustum Culling Algorithms for Bounding Boxes」 + * @see https://github.com/antvis/GWebGPUEngine/issues/3 + * + * * 基础相交测试 the basic intersection test + * * 标记 masking @see https://cesium.com/blog/2015/08/04/fast-hierarchical-culling/ + * * TODO: 平面一致性测试 the plane-coherency test + * * TODO: 支持 mesh 指定自身的剔除策略,参考 Babylon.js @see https://doc.babylonjs.com/how_to/optimizing_your_scene#changing-mesh-culling-strategy + * + * @param aabb aabb + * @param parentPlaneMask mask of parent + * @param planes planes of frustum + */ + + }, { + key: "computeVisibilityWithPlaneMask", + value: function computeVisibilityWithPlaneMask(aabb, parentPlaneMask, planes) { + if (parentPlaneMask === Mask.OUTSIDE || parentPlaneMask === Mask.INSIDE) { + // 父节点完全位于视锥内或者外部,直接返回 + return parentPlaneMask; + } // Start with MASK_INSIDE (all zeros) so that after the loop, the return value can be compared with MASK_INSIDE. + // (Because if there are fewer than 31 planes, the upper bits wont be changed.) + + + var mask = Mask.INSIDE; + + for (var k = 0, len = planes.length; k < len; ++k) { + // For k greater than 31 (since 31 is the maximum number of INSIDE/INTERSECTING bits we can store), skip the optimization. + var flag = k < 31 ? 1 << k : 0; + + if (k < 31 && (parentPlaneMask & flag) === 0) { + // 父节点处于当前面内部,可以跳过 + continue; + } // 使用 p-vertex 和 n-vertex 加速,避免进行平面和 aabb 全部顶点的相交检测 + + + var _planes$k = planes[k], + normal = _planes$k.normal, + distance = _planes$k.distance; + + if (dot$4(normal, aabb.getNegativeFarPoint(planes[k])) + distance > 0) { + return Mask.OUTSIDE; + } + + if (dot$4(normal, aabb.getPositiveFarPoint(planes[k])) + distance > 0) { + // 和当前面相交,对应位置为1,继续检测下一个面 + mask |= flag; + } + } + + return mask; + } + }]); + + return MeshSystem; +}(), _temp$p), (_descriptor$j = _applyDecoratedDescriptor(_class2$j.prototype, "mesh", [_dec2$j], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$d = _applyDecoratedDescriptor(_class2$j.prototype, "cullable", [_dec3$e], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$9 = _applyDecoratedDescriptor(_class2$j.prototype, "geometry", [_dec4$9], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor4$4 = _applyDecoratedDescriptor(_class2$j.prototype, "hierarchy", [_dec5$7], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor5$1 = _applyDecoratedDescriptor(_class2$j.prototype, "transform", [_dec6$6], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$j)) || _class$u); + +var _dec$t, _dec2$i, _dec3$d, _dec4$8, _dec5$6, _dec6$5, _dec7, _dec8, _dec9, _dec10, _dec11, _class$t, _class2$i, _descriptor$i, _descriptor2$c, _descriptor3$8, _descriptor4$3, _descriptor5, _descriptor6, _descriptor7, _descriptor8, _descriptor9, _class3$6, _temp$o; + +function _createForOfIteratorHelper$2(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray$2(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } + +function _unsupportedIterableToArray$2(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray$2(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$2(o, minLen); } + +function _arrayLikeToArray$2(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } +var RenderPass = (_dec$t = inversify.injectable(), _dec2$i = inversify.inject(IDENTIFIER.MeshComponentManager), _dec3$d = inversify.inject(IDENTIFIER.GeometryComponentManager), _dec4$8 = inversify.inject(IDENTIFIER.MaterialComponentManager), _dec5$6 = inversify.inject(IDENTIFIER.CullableComponentManager), _dec6$5 = inversify.inject(IDENTIFIER.TransformComponentManager), _dec7 = inversify.inject(IDENTIFIER.HierarchyComponentManager), _dec8 = inversify.inject(IDENTIFIER.Systems), _dec9 = inversify.named(IDENTIFIER.FrameGraphSystem), _dec10 = inversify.inject(IDENTIFIER.RenderEngine), _dec11 = inversify.inject(IDENTIFIER.ResourcePool), _dec$t(_class$t = (_class2$i = (_temp$o = _class3$6 = /*#__PURE__*/function () { + function RenderPass() { + var _this = this; + + _classCallCheck(this, RenderPass); + + _initializerDefineProperty(this, "mesh", _descriptor$i, this); + + _initializerDefineProperty(this, "geometry", _descriptor2$c, this); + + _initializerDefineProperty(this, "material", _descriptor3$8, this); + + _initializerDefineProperty(this, "cullable", _descriptor4$3, this); + + _initializerDefineProperty(this, "transform", _descriptor5, this); + + _initializerDefineProperty(this, "hierarchy", _descriptor6, this); + + _initializerDefineProperty(this, "frameGraphSystem", _descriptor7, this); + + _initializerDefineProperty(this, "engine", _descriptor8, this); + + _initializerDefineProperty(this, "resourcePool", _descriptor9, this); + + this.modelCache = {}; + + this.setup = function (fg, passNode, pass) { + var output = fg.createRenderTarget(passNode, 'color buffer', { + width: 1, + height: 1, + usage: gl.RENDER_ATTACHMENT | gl.SAMPLED | gl.COPY_SRC + }); + pass.data = { + output: passNode.write(fg, output) + }; + }; + + this.execute = /*#__PURE__*/function () { + var _ref = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(fg, pass, views) { + var resourceNode, framebuffer, _iterator, _step, view, canvas; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + resourceNode = fg.getResourceNode(pass.data.output); + framebuffer = _this.resourcePool.getOrCreateResource(resourceNode.resource); // initialize model of each mesh + + _iterator = _createForOfIteratorHelper$2(views); + _context.prev = 3; + + _iterator.s(); + + case 5: + if ((_step = _iterator.n()).done) { + _context.next = 11; + break; + } + + view = _step.value; + _context.next = 9; + return _this.initView(view); + + case 9: + _context.next = 5; + break; + + case 11: + _context.next = 16; + break; + + case 13: + _context.prev = 13; + _context.t0 = _context["catch"](3); + + _iterator.e(_context.t0); + + case 16: + _context.prev = 16; + + _iterator.f(); + + return _context.finish(16); + + case 19: + canvas = _this.engine.getCanvas(); + framebuffer.resize({ + width: canvas.width, + height: canvas.height + }); + + _this.engine.setScissor({ + enable: false + }); + + _this.engine.clear({ + framebuffer: framebuffer, + color: views[0].getClearColor(), + // TODO: use clearColor defined in view + depth: 1 + }); + + _this.engine.useFramebuffer(framebuffer, function () { + var _iterator2 = _createForOfIteratorHelper$2(views), + _step2; + + try { + for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { + var view = _step2.value; + + // must do rendering in a sync way + _this.renderView(view); + } + } catch (err) { + _iterator2.e(err); + } finally { + _iterator2.f(); + } + }); + + case 24: + case "end": + return _context.stop(); + } + } + }, _callee, null, [[3, 13, 16, 19]]); + })); + + return function (_x, _x2, _x3) { + return _ref.apply(this, arguments); + }; + }(); + } + + _createClass(RenderPass, [{ + key: "renderView", + value: function renderView(view) { + var scene = view.getScene(); + var camera = view.getCamera(); // get VP matrix from camera + + var viewMatrix = camera.getViewTransform(); + var viewProjectionMatrix = multiply$3(create$5(), camera.getPerspective(), viewMatrix); // TODO: use cached planes if camera was not changed + + camera.getFrustum().extractFromVPMatrix(viewProjectionMatrix); + + var _view$getViewport = view.getViewport(), + x = _view$getViewport.x, + y = _view$getViewport.y, + width = _view$getViewport.width, + height = _view$getViewport.height; + + this.engine.viewport({ + x: x, + y: y, + width: width, + height: height + }); // this.engine.setScissor({ + // enable: true, + // box: { x, y, width, height }, + // }); + // this.engine.clear({ + // // framebuffer, + // color: [1, 1, 1, 1], // TODO: use clearColor defined in view + // depth: 1, + // }); + + var _iterator3 = _createForOfIteratorHelper$2(scene.getEntities()), + _step3; + + try { + for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) { + var meshEntity = _step3.value; + this.renderMesh(meshEntity, { + camera: camera, + view: view, + viewMatrix: viewMatrix + }); + } + } catch (err) { + _iterator3.e(err); + } finally { + _iterator3.f(); + } + } + }, { + key: "renderMesh", + value: function renderMesh(meshEntity, _ref2) { + var camera = _ref2.camera, + view = _ref2.view, + viewMatrix = _ref2.viewMatrix; + var mesh = this.mesh.getComponentByEntity(meshEntity); + + if (!mesh || !mesh.visible) { + return; + } // filter meshes with frustum culling + // if (!this.cullable.getComponentByEntity(meshEntity)?.visible) { + // return; + // } + + + var material = mesh.material; + var geometry = mesh.geometry; // geometry 在自己的 System 中完成脏检查后的更新 + + if (!geometry || geometry.dirty || !material) { + return; + } // get model matrix from mesh + + + var transform = this.transform.getComponentByEntity(meshEntity); + var modelViewMatrix = multiply$3(create$5(), viewMatrix, transform.worldTransform); + + var _view$getViewport2 = view.getViewport(), + width = _view$getViewport2.width, + height = _view$getViewport2.height; // set MVP matrix, other builtin uniforms @see https://threejs.org/docs/#api/en/renderers/webgl/WebGLProgram + + + material.setUniform({ + projectionMatrix: camera.getPerspective(), + modelViewMatrix: modelViewMatrix, + modelMatrix: transform.worldTransform, + viewMatrix: viewMatrix, + cameraPosition: camera.getPosition(), + u_viewport: [width, height] + }); + + if (mesh.model) { + mesh.model.draw({ + uniforms: material.uniforms.reduce(function (cur, prev) { + cur[prev.name] = prev.data; + return cur; + }, {}) + }); + material.uniforms.forEach(function (u) { + u.dirty = false; + }); + material.dirty = false; + } + } + }, { + key: "initMesh", + value: function () { + var _initMesh = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2(meshEntity, view) { + var mesh, material, geometry, modelCacheKey, _this$engine, createModel, createAttribute, modelInitializationOptions; + + return regenerator.wrap(function _callee2$(_context2) { + while (1) { + switch (_context2.prev = _context2.next) { + case 0: + mesh = this.mesh.getComponentByEntity(meshEntity); + + if (mesh) { + _context2.next = 3; + break; + } + + return _context2.abrupt("return"); + + case 3: + material = mesh.material; + geometry = mesh.geometry; + + if (!(!geometry || geometry.dirty || !material)) { + _context2.next = 7; + break; + } + + return _context2.abrupt("return"); + + case 7: + if (mesh.model) { + _context2.next = 24; + break; + } + + modelCacheKey = "m-".concat(material.entity, "-g-").concat(geometry.entity); + + if (!this.modelCache[modelCacheKey]) { + _context2.next = 12; + break; + } + + mesh.model = this.modelCache[modelCacheKey]; + return _context2.abrupt("return"); + + case 12: + material.setUniform({ + projectionMatrix: 1, + modelViewMatrix: 1, + modelMatrix: 1, + viewMatrix: 1, + cameraPosition: 1, + u_viewport: 1 + }); + _this$engine = this.engine, createModel = _this$engine.createModel, createAttribute = _this$engine.createAttribute; + modelInitializationOptions = { + vs: material.vertexShaderGLSL, + fs: material.fragmentShaderGLSL, + defines: material.defines, + attributes: geometry.attributes.reduce(function (cur, prev) { + if (prev.data && prev.buffer) { + cur[prev.name] = createAttribute({ + buffer: prev.buffer, + attributes: prev.attributes, + arrayStride: prev.arrayStride, + stepMode: prev.stepMode, + divisor: prev.stepMode === 'vertex' ? 0 : 1 + }); + } + + return cur; + }, {}), + uniforms: material.uniforms.reduce(function (cur, prev) { + cur[prev.name] = prev.data; + return cur; + }, {}), + scissor: { + enable: true, + // @ts-ignore + box: function box() { + return view.getViewport(); + } + } + }; + + if (material.cull) { + modelInitializationOptions.cull = material.cull; + } + + if (material.depth) { + modelInitializationOptions.depth = material.depth; + } + + if (material.blend) { + modelInitializationOptions.blend = material.blend; + } + + if (geometry.indicesBuffer) { + modelInitializationOptions.elements = geometry.indicesBuffer; + } + + if (geometry.maxInstancedCount) { + modelInitializationOptions.instances = geometry.maxInstancedCount; + modelInitializationOptions.count = geometry.vertexCount || 3; + } + + _context2.next = 22; + return createModel(modelInitializationOptions); + + case 22: + mesh.model = _context2.sent; + this.modelCache[modelCacheKey] = mesh.model; + + case 24: + case "end": + return _context2.stop(); + } + } + }, _callee2, this); + })); + + function initMesh(_x4, _x5) { + return _initMesh.apply(this, arguments); + } + + return initMesh; + }() + }, { + key: "initView", + value: function () { + var _initView = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee3(view) { + var scene, _iterator4, _step4, meshEntity; + + return regenerator.wrap(function _callee3$(_context3) { + while (1) { + switch (_context3.prev = _context3.next) { + case 0: + scene = view.getScene(); + _iterator4 = _createForOfIteratorHelper$2(scene.getEntities()); + _context3.prev = 2; + + _iterator4.s(); + + case 4: + if ((_step4 = _iterator4.n()).done) { + _context3.next = 10; + break; + } + + meshEntity = _step4.value; + _context3.next = 8; + return this.initMesh(meshEntity, view); + + case 8: + _context3.next = 4; + break; + + case 10: + _context3.next = 15; + break; + + case 12: + _context3.prev = 12; + _context3.t0 = _context3["catch"](2); + + _iterator4.e(_context3.t0); + + case 15: + _context3.prev = 15; + + _iterator4.f(); + + return _context3.finish(15); + + case 18: + case "end": + return _context3.stop(); + } + } + }, _callee3, this, [[2, 12, 15, 18]]); + })); + + function initView(_x6) { + return _initView.apply(this, arguments); + } + + return initView; + }() + }]); + + return RenderPass; +}(), _class3$6.IDENTIFIER = 'Render Pass', _temp$o), (_descriptor$i = _applyDecoratedDescriptor(_class2$i.prototype, "mesh", [_dec2$i], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$c = _applyDecoratedDescriptor(_class2$i.prototype, "geometry", [_dec3$d], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$8 = _applyDecoratedDescriptor(_class2$i.prototype, "material", [_dec4$8], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor4$3 = _applyDecoratedDescriptor(_class2$i.prototype, "cullable", [_dec5$6], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor5 = _applyDecoratedDescriptor(_class2$i.prototype, "transform", [_dec6$5], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor6 = _applyDecoratedDescriptor(_class2$i.prototype, "hierarchy", [_dec7], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor7 = _applyDecoratedDescriptor(_class2$i.prototype, "frameGraphSystem", [_dec8, _dec9], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor8 = _applyDecoratedDescriptor(_class2$i.prototype, "engine", [_dec10], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor9 = _applyDecoratedDescriptor(_class2$i.prototype, "resourcePool", [_dec11], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$i)) || _class$t); + +var _dec$s, _dec2$h, _dec3$c, _dec4$7, _dec5$5, _class$s, _class2$h, _descriptor$h, _descriptor2$b, _descriptor3$7, _descriptor4$2, _class3$5, _temp$n; + +function _createForOfIteratorHelper$1(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray$1(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } + +function _unsupportedIterableToArray$1(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray$1(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray$1(o, minLen); } + +function _arrayLikeToArray$1(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } +var PickingStage = { + NONE: 0.0, + ENCODE: 1.0, + HIGHLIGHT: 2.0 +}; +/** + * color-based picking + * @see https://threejsfundamentals.org/threejs/lessons/threejs-picking.html + */ + +var PixelPickingPass = (_dec$s = inversify.injectable(), _dec2$h = inversify.inject(IDENTIFIER.RenderEngine), _dec3$c = inversify.inject(IDENTIFIER.ResourcePool), _dec4$7 = inversify.inject(IDENTIFIER.RenderPassFactory), _dec5$5 = inversify.inject(IDENTIFIER.MeshComponentManager), _dec$s(_class$s = (_class2$h = (_temp$n = _class3$5 = /*#__PURE__*/function () { + function PixelPickingPass() { + var _this = this; + + _classCallCheck(this, PixelPickingPass); + + _initializerDefineProperty(this, "engine", _descriptor$h, this); + + _initializerDefineProperty(this, "resourcePool", _descriptor2$b, this); + + _initializerDefineProperty(this, "renderPassFactory", _descriptor3$7, this); + + _initializerDefineProperty(this, "mesh", _descriptor4$2, this); + + this.pickingFBO = void 0; + this.views = void 0; + this.highlightEnabled = true; + this.highlightColor = [255, 0, 0, 255]; + this.alreadyInRendering = false; + + this.setup = function (fg, passNode, pass) { + var output = fg.createRenderTarget(passNode, 'picking fbo', { + width: 1, + height: 1 + }); + pass.data = { + output: passNode.write(fg, output) + }; // 防止被 FrameGraph 剔除 + + passNode.hasSideEffect = true; + }; + + this.execute = /*#__PURE__*/function () { + var _ref = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(fg, pass, views) { + var _iterator, _step, _loop; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + _this.views = views; + + if (!_this.alreadyInRendering) { + _context.next = 3; + break; + } + + return _context.abrupt("return"); + + case 3: + _iterator = _createForOfIteratorHelper$1(views); + + try { + _loop = function _loop() { + var view = _step.value; + + var _view$getViewport = view.getViewport(), + width = _view$getViewport.width, + height = _view$getViewport.height; // throttled + + + _this.alreadyInRendering = true; // 实例化资源 + + var resourceNode = fg.getResourceNode(pass.data.output); + _this.pickingFBO = _this.resourcePool.getOrCreateResource(resourceNode.resource); // TODO: only draw 1x1 quad, with offset camera + + _this.pickingFBO.resize({ + width: width, + height: height + }); + + _this.engine.useFramebuffer(_this.pickingFBO, function () { + _this.engine.clear({ + framebuffer: _this.pickingFBO, + color: [0, 0, 0, 0], + stencil: 0, + depth: 1 + }); // 渲染 + + + var renderPass = _this.renderPassFactory(RenderPass.IDENTIFIER); // 修改所有 + + + var meshes = []; + var scene = view.getScene(); + + var _iterator2 = _createForOfIteratorHelper$1(scene.getEntities()), + _step2; + + try { + for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { + var meshEntity = _step2.value; + + var mesh = _this.mesh.getComponentByEntity(meshEntity); + + var material = mesh.material; + material.setUniform('u_PickingStage', PickingStage.ENCODE); + meshes.push(mesh); + } // @ts-ignore + + } catch (err) { + _iterator2.e(err); + } finally { + _iterator2.f(); + } + + renderPass.renderView(view); + meshes.forEach(function (mesh) { + var material = mesh.material; + material.setUniform('u_PickingStage', PickingStage.HIGHLIGHT); + }); + _this.alreadyInRendering = false; + }); + }; + + for (_iterator.s(); !(_step = _iterator.n()).done;) { + _loop(); + } + } catch (err) { + _iterator.e(err); + } finally { + _iterator.f(); + } + + case 5: + case "end": + return _context.stop(); + } + } + }, _callee); + })); + + return function (_x, _x2, _x3) { + return _ref.apply(this, arguments); + }; + }(); + + this.pick = function (_ref2, view) { + var x = _ref2.x, + y = _ref2.y; + var _this$engine = _this.engine, + readPixels = _this$engine.readPixels, + useFramebuffer = _this$engine.useFramebuffer; + + var _view$getViewport2 = view.getViewport(), + width = _view$getViewport2.width, + height = _view$getViewport2.height; + + var xInDevicePixel = x * window.devicePixelRatio; + var yInDevicePixel = y * window.devicePixelRatio; // const xInDevicePixel = x; + // const yInDevicePixel = y; + + if (xInDevicePixel > width || xInDevicePixel < 0 || yInDevicePixel > height || yInDevicePixel < 0) { + return; + } + + var pickedColors; + var pickedFeatureIdx; + useFramebuffer(_this.pickingFBO, function () { + // avoid realloc + pickedColors = readPixels({ + x: Math.round(xInDevicePixel), + // 视口坐标系原点在左上,而 WebGL 在左下,需要翻转 Y 轴 + y: Math.round(height - (y + 1) * window.devicePixelRatio), + // y: Math.round(height - (y + 1)), + width: 1, + height: 1, + data: new Uint8Array(1 * 1 * 4), + framebuffer: _this.pickingFBO + }); + + if (pickedColors[0] !== 0 || pickedColors[1] !== 0 || pickedColors[2] !== 0) { + pickedFeatureIdx = decodePickingColor(pickedColors); + + if (_this.highlightEnabled) { + // 高亮 + _this.highlightPickedFeature(pickedColors, view); + } + } + }); + return pickedFeatureIdx; + }; + } + + _createClass(PixelPickingPass, [{ + key: "enableHighlight", + value: function enableHighlight(enabled) { + this.highlightEnabled = enabled; + } + }, { + key: "setHighlightColor", + value: function setHighlightColor(color) { + this.highlightColor = color; + } + }, { + key: "highlightPickedFeature", + + /** + * highlight 如果直接修改选中 feature 的 buffer,存在两个问题: + * 1. 鼠标移走时无法恢复 + * 2. 无法实现高亮颜色与原始原色的 alpha 混合 + * 因此高亮还是放在 shader 中做比较好 + */ + value: function highlightPickedFeature(pickedColors, view) { + if (pickedColors) { + var _iterator3 = _createForOfIteratorHelper$1(view.getScene().getEntities()), + _step3; + + try { + for (_iterator3.s(); !(_step3 = _iterator3.n()).done;) { + var meshEntity = _step3.value; + var mesh = this.mesh.getComponentByEntity(meshEntity); + var material = mesh.material; + material.setUniform('u_PickingStage', PickingStage.HIGHLIGHT); + material.setUniform('u_PickingColor', [pickedColors[0], pickedColors[1], pickedColors[2]]); + material.setUniform('u_HighlightColor', this.highlightColor); + } + } catch (err) { + _iterator3.e(err); + } finally { + _iterator3.f(); + } + } + } + }]); + + return PixelPickingPass; +}(), _class3$5.IDENTIFIER = 'PixelPicking Pass', _temp$n), (_descriptor$h = _applyDecoratedDescriptor(_class2$h.prototype, "engine", [_dec2$h], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$b = _applyDecoratedDescriptor(_class2$h.prototype, "resourcePool", [_dec3$c], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$7 = _applyDecoratedDescriptor(_class2$h.prototype, "renderPassFactory", [_dec4$7], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor4$2 = _applyDecoratedDescriptor(_class2$h.prototype, "mesh", [_dec5$5], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$h)) || _class$s); + +var _dec$r, _dec2$g, _dec3$b, _class$r, _class2$g, _descriptor$g, _descriptor2$a, _class3$4, _temp$m; + +/* babel-plugin-inline-import '../../../services/shader-module/shaders/webgl.copy.frag.glsl' */ +var copyFrag = "varying vec2 v_UV;\n\nuniform sampler2D u_Texture;\n\nvoid main() {\n gl_FragColor = vec4(texture2D(u_Texture, v_UV));\n}"; + +/* babel-plugin-inline-import '../../../services/shader-module/shaders/webgl.copy.vert.glsl' */ +var copyVert = "attribute vec2 a_Position;\n\nvarying vec2 v_UV;\n\nvoid main() {\n v_UV = 0.5 * (a_Position + 1.0);\n gl_Position = vec4(a_Position, 0., 1.);\n}"; + +/* babel-plugin-inline-import '../../../services/shader-module/shaders/webgpu.copy.frag.glsl' */ +var copyFragWebGPU = "layout(set = 0, binding = 0) uniform sampler u_TextureSampler;\nlayout(set = 0, binding = 1) uniform texture2D u_Texture;\n\nlayout(location = 0) in vec2 v_UV;\nlayout(location = 0) out vec4 outColor;\n\nvoid main() {\n outColor = texture(sampler2D(u_Texture, u_TextureSampler), v_UV);\n}"; + +/* babel-plugin-inline-import '../../../services/shader-module/shaders/webgpu.copy.vert.glsl' */ +var copyVertWebGPU = "layout(location = 0) in vec2 a_Position;\nlayout(location = 0) out vec2 v_UV;\n\nvoid main() {\n v_UV = 0.5 * (a_Position + 1.0);\n gl_Position = vec4(a_Position, 0., 1.);\n}"; +var CopyPass = (_dec$r = inversify.injectable(), _dec2$g = inversify.inject(IDENTIFIER.RenderEngine), _dec3$b = inversify.inject(IDENTIFIER.ResourcePool), _dec$r(_class$r = (_class2$g = (_temp$m = _class3$4 = function CopyPass() { + var _this = this; + + _classCallCheck(this, CopyPass); + + _initializerDefineProperty(this, "engine", _descriptor$g, this); + + _initializerDefineProperty(this, "resourcePool", _descriptor2$a, this); + + this.model = void 0; + + this.setup = function (fg, passNode, pass) { + var renderPass = fg.getPass(RenderPass.IDENTIFIER); + + if (renderPass) { + var output = fg.createRenderTarget(passNode, 'render to screen', { + width: 1, + height: 1 + }); + pass.data = { + input: passNode.read(renderPass.data.output), + output: passNode.write(fg, output) + }; + } + }; + + this.execute = /*#__PURE__*/function () { + var _ref = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(fg, pass) { + var _this$engine, createModel, createAttribute, createBuffer, model, resourceNode, framebuffer; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + _this$engine = _this.engine, createModel = _this$engine.createModel, createAttribute = _this$engine.createAttribute, createBuffer = _this$engine.createBuffer; + + if (_this.model) { + _context.next = 6; + break; + } + + _context.next = 4; + return createModel({ + vs: _this.engine.supportWebGPU ? copyVertWebGPU : copyVert, + fs: _this.engine.supportWebGPU ? copyFragWebGPU : copyFrag, + attributes: { + // rendering a fullscreen triangle instead of quad + // @see https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/ + a_Position: createAttribute({ + buffer: createBuffer({ + data: [-4, -4, 4, -4, 0, 4], + type: gl.FLOAT + }), + size: 2, + arrayStride: 2 * 4, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 0, + offset: 0, + format: 'float2' + }] + }) + }, + uniforms: { + // @ts-ignore + u_Texture: null + }, + depth: { + enable: false + }, + count: 3, + blend: { + // copy pass 需要混合 + // enable: this.getName() === 'copy', + enable: true + } + }); + + case 4: + model = _context.sent; + _this.model = model; + + case 6: + // 实例化资源 + resourceNode = fg.getResourceNode(pass.data.input); + framebuffer = _this.resourcePool.getOrCreateResource(resourceNode.resource); + + _this.engine.useFramebuffer(null, function () { + _this.engine.clear({ + framebuffer: null, + color: [0, 0, 0, 0], + depth: 1, + stencil: 0 + }); + + _this.model.draw({ + uniforms: { + u_Texture: framebuffer // u_ViewportSize: [width, height], + + } + }); + }); + + case 9: + case "end": + return _context.stop(); + } + } + }, _callee); + })); + + return function (_x, _x2) { + return _ref.apply(this, arguments); + }; + }(); + + this.tearDown = function () { + _this.model = undefined; + }; +}, _class3$4.IDENTIFIER = 'Copy Pass', _temp$m), (_descriptor$g = _applyDecoratedDescriptor(_class2$g.prototype, "engine", [_dec2$g], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$a = _applyDecoratedDescriptor(_class2$g.prototype, "resourcePool", [_dec3$b], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$g)) || _class$r); + +var _dec$q, _dec2$f, _dec3$a, _dec4$6, _dec5$4, _dec6$4, _class$q, _class2$f, _descriptor$f, _descriptor2$9, _descriptor3$6, _descriptor4$1, _temp$l; +var RendererSystem = (_dec$q = inversify.injectable(), _dec2$f = inversify.inject(IDENTIFIER.Systems), _dec3$a = inversify.named(IDENTIFIER.FrameGraphSystem), _dec4$6 = inversify.inject(IDENTIFIER.RenderPassFactory), _dec5$4 = inversify.inject(IDENTIFIER.ConfigService), _dec6$4 = inversify.inject(IDENTIFIER.ResourcePool), _dec$q(_class$q = (_class2$f = (_temp$l = /*#__PURE__*/function () { + function RendererSystem() { + _classCallCheck(this, RendererSystem); + + _initializerDefineProperty(this, "frameGraphSystem", _descriptor$f, this); + + _initializerDefineProperty(this, "renderPassFactory", _descriptor2$9, this); + + _initializerDefineProperty(this, "configService", _descriptor3$6, this); + + _initializerDefineProperty(this, "resourcePool", _descriptor4$1, this); + } + + _createClass(RendererSystem, [{ + key: "execute", + value: function () { + var _execute = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(views) { + var _this$renderPassFacto, setupRenderPass, executeRenderPass, _this$renderPassFacto2, setupCopyPass, executeCopyPass, tearDownCopyPass, copyPass; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + // const pixelPickingPass = this.renderPassFactory( + // PixelPickingPass.IDENTIFIER, + // ); + // const { + // setup: setupPixelPickingPass, + // execute: executePixelPickingPass, + // tearDown: tearDownPickingPass, + // } = pixelPickingPass; + // this.frameGraphSystem.addPass( + // PixelPickingPass.IDENTIFIER, + // setupPixelPickingPass, + // executePixelPickingPass, + // tearDownPickingPass, + // ); + _this$renderPassFacto = this.renderPassFactory(RenderPass.IDENTIFIER), setupRenderPass = _this$renderPassFacto.setup, executeRenderPass = _this$renderPassFacto.execute; + this.frameGraphSystem.addPass(RenderPass.IDENTIFIER, setupRenderPass, executeRenderPass); + _this$renderPassFacto2 = this.renderPassFactory(CopyPass.IDENTIFIER), setupCopyPass = _this$renderPassFacto2.setup, executeCopyPass = _this$renderPassFacto2.execute, tearDownCopyPass = _this$renderPassFacto2.tearDown; + copyPass = this.frameGraphSystem.addPass(CopyPass.IDENTIFIER, setupCopyPass, executeCopyPass, tearDownCopyPass); + this.frameGraphSystem.present(copyPass.data.output); // this.frameGraphSystem.present(renderPass.data.output); + + case 5: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function execute(_x) { + return _execute.apply(this, arguments); + } + + return execute; + }() + }, { + key: "tearDown", + value: function tearDown() { + this.resourcePool.clean(); + } + }, { + key: "pick", + value: function pick(position, view) { + var pickingPass = this.renderPassFactory(PixelPickingPass.IDENTIFIER); + return pickingPass.pick(position, view); + } + }]); + + return RendererSystem; +}(), _temp$l), (_descriptor$f = _applyDecoratedDescriptor(_class2$f.prototype, "frameGraphSystem", [_dec2$f, _dec3$a], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$9 = _applyDecoratedDescriptor(_class2$f.prototype, "renderPassFactory", [_dec4$6], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$6 = _applyDecoratedDescriptor(_class2$f.prototype, "configService", [_dec5$4], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor4$1 = _applyDecoratedDescriptor(_class2$f.prototype, "resourcePool", [_dec6$4], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$f)) || _class$q); + +function _createSuper$a(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$a(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$a() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var HierarchyComponent = /*#__PURE__*/function (_Component) { + _inherits(HierarchyComponent, _Component); + + var _super = _createSuper$a(HierarchyComponent); + + function HierarchyComponent(data) { + var _this; + + _classCallCheck(this, HierarchyComponent); + + _this = _super.call(this, data); + _this.parentID = void 0; + Object.assign(_assertThisInitialized(_this), data); + return _this; + } + + return HierarchyComponent; +}(Component); + +var _dec$p, _dec2$e, _dec3$9, _dec4$5, _class$p, _class2$e, _descriptor$e, _descriptor2$8, _descriptor3$5, _temp$k; +var SceneGraphSystem = (_dec$p = inversify.injectable(), _dec2$e = inversify.inject(IDENTIFIER.HierarchyComponentManager), _dec3$9 = inversify.inject(IDENTIFIER.TransformComponentManager), _dec4$5 = inversify.inject(IDENTIFIER.MeshComponentManager), _dec$p(_class$p = (_class2$e = (_temp$k = /*#__PURE__*/function () { + function SceneGraphSystem() { + _classCallCheck(this, SceneGraphSystem); + + _initializerDefineProperty(this, "hierarchy", _descriptor$e, this); + + _initializerDefineProperty(this, "transform", _descriptor2$8, this); + + _initializerDefineProperty(this, "mesh", _descriptor3$5, this); + } + + _createClass(SceneGraphSystem, [{ + key: "execute", + value: function () { + var _execute = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + this.runTransformUpdateSystem(); + this.runHierarchyUpdateSystem(); + + case 2: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function execute() { + return _execute.apply(this, arguments); + } + + return execute; + }() + }, { + key: "tearDown", + value: function tearDown() { + this.hierarchy.clear(); + this.transform.clear(); + } + }, { + key: "getHierarchyComponentManager", + value: function getHierarchyComponentManager() { + return this.hierarchy; + } + }, { + key: "getTransformComponentManager", + value: function getTransformComponentManager() { + return this.transform; + } + }, { + key: "runTransformUpdateSystem", + value: function runTransformUpdateSystem() { + var _this = this; + + // 原版基于 JobSystem 实现 + this.transform.forEach(function (entity, transform) { + if (transform.isDirty() || transform.isLocalDirty()) { + _this.setMeshAABBDirty(_this.mesh.getComponentByEntity(entity)); + + transform.updateTransform(); + } + }); + } + }, { + key: "runHierarchyUpdateSystem", + value: function runHierarchyUpdateSystem() { + var _this2 = this; + + this.hierarchy.forEach(function (entity, parentComponent) { + var transformChild = _this2.transform.getComponentByEntity(entity); + + var transformParent = _this2.transform.getComponentByEntity(parentComponent.parentID); + + if (transformChild !== null && transformParent !== null) { + transformChild.updateTransformWithParent(transformParent); + } + }); + } + }, { + key: "attach", + value: function attach(entity, parent, isChildAlreadyInLocalSpace) { + if (this.hierarchy.contains(entity)) { + this.detach(entity); + } + + this.hierarchy.create(entity, { + parentID: parent + }); + var mesh = this.mesh.getComponentByEntity(parent); // inform parent mesh to update its aabb + + this.setMeshAABBDirty(mesh); + + if (mesh && mesh.children.indexOf(entity) === -1) { + mesh.children.push(entity); + } + + if (this.hierarchy.getCount() > 1) { + for (var i = this.hierarchy.getCount() - 1; i > 0; --i) { + var parentCandidateEntity = this.hierarchy.getEntity(i); // const parentCandidateComponent = this.hierarchy.getComponent(i); + + for (var j = 0; j < i; ++j) { + var childCandidateEntity = this.hierarchy.getComponent(j); + + if (childCandidateEntity.parentID === parentCandidateEntity) { + this.hierarchy.moveItem(i, j); + ++i; // next outer iteration will check the same index again as parent candidate, however things were moved upwards, so it will be a different entity! + + break; + } + } + } + } // Re-query parent after potential MoveItem(), because it invalidates references: + + + this.hierarchy.getComponentByEntity(entity); + var transformParent = this.transform.getComponentByEntity(parent); + + if (transformParent === null) { + transformParent = this.transform.create(parent); + } + + var transformChild = this.transform.getComponentByEntity(entity); + + if (transformChild === null) { + transformChild = this.transform.create(entity); // after transforms.Create(), transform_parent pointer could have become invalidated! + + transformParent = this.transform.getComponentByEntity(parent); + } + + transformChild.parent = transformParent; + + if (!isChildAlreadyInLocalSpace && transformParent) { + transformChild.matrixTransform(invert$3(create$5(), transformParent.worldTransform)); + transformChild.updateTransform(); + } + + if (transformParent) { + transformChild.updateTransformWithParent(transformParent); + } + } + }, { + key: "detach", + value: function detach(entity) { + var self = this.hierarchy.getComponentByEntity(entity); + + if (self !== null) { + var transform = this.transform.getComponentByEntity(entity); + + if (transform !== null) { + transform.parent = null; + transform.applyTransform(); + } + + this.hierarchy.removeKeepSorted(entity); // inform parent mesh to update its aabb + + var mesh = this.mesh.getComponentByEntity(self.parentID); + + if (mesh) { + var index = mesh.children.indexOf(entity); + mesh.children.splice(index, 1); + } + + this.setMeshAABBDirty(mesh); + } + } + }, { + key: "detachChildren", + value: function detachChildren(parent) { + var mesh = this.mesh.getComponentByEntity(parent); + + if (mesh) { + mesh.children = []; + } + + for (var i = 0; i < this.hierarchy.getCount();) { + var _this$hierarchy$getCo; + + if (((_this$hierarchy$getCo = this.hierarchy.getComponent(i)) === null || _this$hierarchy$getCo === void 0 ? void 0 : _this$hierarchy$getCo.parentID) === parent) { + var entity = this.hierarchy.getEntity(i); + this.detach(entity); + } else { + ++i; + } + } + } + }, { + key: "setMeshAABBDirty", + value: function setMeshAABBDirty(mesh) { + if (mesh) { + mesh.aabbDirty = true; + } + } + }]); + + return SceneGraphSystem; +}(), _temp$k), (_descriptor$e = _applyDecoratedDescriptor(_class2$e.prototype, "hierarchy", [_dec2$e], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$8 = _applyDecoratedDescriptor(_class2$e.prototype, "transform", [_dec3$9], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$5 = _applyDecoratedDescriptor(_class2$e.prototype, "mesh", [_dec4$5], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$e)) || _class$p); + +function _createSuper$9(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$9(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$9() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var TransformComponent = /*#__PURE__*/function (_Component) { + _inherits(TransformComponent, _Component); + + var _super = _createSuper$9(TransformComponent); + + /** + * local space RTS + */ + + /** + * XMFLOAT4X4._41 + * @see https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-xmfloat4x4-xmfloat4x4(constfloat)#remarks + */ + + /** + * world space RTS + */ + // 高阶函数,利用闭包重复利用临时变量 + // @see playcanvas graph node + + /** + * @see https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-xmquaternionrotationrollpitchyaw + */ + + /** + * @see https://xiaoiver.github.io/coding/2018/12/28/Camera-%E8%AE%BE%E8%AE%A1-%E4%B8%80.html + */ + + /** + * TODO: 支持以下两种: + * * translate(x, y, z) + * * translate(vec3(x, y, z)) + */ + + /** + * @see https://en.wikipedia.org/wiki/Centripetal_Catmull%E2%80%93Rom_spline + */ + // public catmullRom = (() => { + // const aS = vec3.create(); + // const aR = quat.create(); + // const aT = vec3.create(); + // const bS = vec3.create(); + // const bR = quat.create(); + // const bT = vec3.create(); + // const cS = vec3.create(); + // const cR = quat.create(); + // const cT = vec3.create(); + // const dS = vec3.create(); + // const dR = quat.create(); + // const dT = vec3.create(); + // const R = quat.create(); + // return ( + // a: TransformComponent, + // b: TransformComponent, + // c: TransformComponent, + // d: TransformComponent, + // t: number, + // ) => { + // this.setDirty(); + // mat4.getScaling(aS, a.worldTransform); + // mat4.getTranslation(aT, a.worldTransform); + // mat4.getRotation(aR, a.worldTransform); + // mat4.getScaling(bS, b.worldTransform); + // mat4.getTranslation(bT, b.worldTransform); + // mat4.getRotation(bR, b.worldTransform); + // mat4.getScaling(cS, c.worldTransform); + // mat4.getTranslation(cT, c.worldTransform); + // mat4.getRotation(cR, c.worldTransform); + // mat4.getScaling(dS, d.worldTransform); + // mat4.getTranslation(dT, d.worldTransform); + // mat4.getRotation(dR, d.worldTransform); + // vec3.catmullRom(this.localPosition, aT, bT, cT, dT, t); + // vec3.catmullRom(R, aR, bR, cR, dR, t); + // quat.normalize(this.localRotation, R); + // vec3.catmullRom(this.localScale, aS, bS, cS, dS, t); + // }; + // })(); + function TransformComponent(data) { + var _this; + + _classCallCheck(this, TransformComponent); + + _this = _super.call(this, data); + _this.dirtyFlag = void 0; + _this.localDirtyFlag = void 0; + _this.parent = null; + _this.localPosition = fromValues$3(0, 0, 0); + _this.localRotation = fromValues$1(0, 0, 0, 1); + _this.localScale = fromValues$3(1, 1, 1); + _this.localTransform = create$5(); + _this.position = fromValues$3(0, 0, 0); + _this.rotation = fromValues$1(0, 0, 0, 1); + _this.scaling = fromValues$3(1, 1, 1); + _this.worldTransform = create$5(); + + _this.matrixTransform = function () { + var transformed = create$5(); + return function (mat) { + multiply$3(transformed, _this.getLocalTransform(), mat); + getScaling(_this.localScale, transformed); + getTranslation(_this.localPosition, transformed); + getRotation(_this.localRotation, transformed); + }; + }(); + + _this.rotateRollPitchYaw = function () { + var quatX = create$2(); + var quatY = create$2(); + var quatZ = create$2(); + return function (x, y, z) { + _this.setDirty(); + + fromEuler(quatX, x, 0, 0); + fromEuler(quatY, 0, y, 0); + fromEuler(quatZ, 0, 0, z); + multiply$1(_this.localRotation, quatX, _this.localRotation); + multiply$1(_this.localRotation, _this.localRotation, quatY); + multiply$1(_this.localRotation, quatZ, _this.localRotation); + normalize$5(_this.localRotation, _this.localRotation); + }; + }(); + + _this.lerp = function () { + var aS = create$4(); + var aR = create$2(); + var aT = create$4(); + var bS = create$4(); + var bR = create$2(); + var bT = create$4(); + return function (a, b, t) { + _this.setDirty(); + + getScaling(aS, a.worldTransform); + getTranslation(aT, a.worldTransform); + getRotation(aR, a.worldTransform); + getScaling(bS, b.worldTransform); + getTranslation(bT, b.worldTransform); + getRotation(bR, b.worldTransform); + lerp$2(_this.localScale, aS, bS, t); + slerp(_this.localRotation, aR, bR, t); + lerp$2(_this.localPosition, aT, bT, t); + }; + }(); + + _this.translate = function () { + var tr = create$4(); + return function (translation) { + add$4(tr, _this.getPosition(), translation); + + _this.setPosition(tr); + + _this.setDirty(true); + + return _assertThisInitialized(_this); + }; + }(); + + _this.translateLocal = function () { + return function (translation) { + transformQuat(translation, translation, _this.localRotation); + add$4(_this.localPosition, _this.localPosition, translation); + + _this.setLocalDirty(true); + + return _assertThisInitialized(_this); + }; + }(); + + _this.setPosition = function () { + var parentInvertMatrix = create$5(); + return function (position) { + _this.position = position; + + _this.setLocalDirty(true); + + if (_this.parent === null) { + copy$3(_this.localPosition, position); + } else { + copy$4(parentInvertMatrix, _this.parent.worldTransform); + invert$3(parentInvertMatrix, parentInvertMatrix); + transformMat4$2(_this.localPosition, position, parentInvertMatrix); + } + + return _assertThisInitialized(_this); + }; + }(); + + _this.rotate = function () { + var parentInvertRotation = create$2(); + return function (quaternion) { + if (_this.parent === null) { + multiply$1(_this.localRotation, _this.localRotation, quaternion); + normalize$5(_this.localRotation, _this.localRotation); + } else { + var rot = _this.getRotation(); + + var parentRot = _this.parent.getRotation(); + + copy$1(parentInvertRotation, parentRot); + invert$2(parentInvertRotation, parentInvertRotation); + multiply$1(parentInvertRotation, parentInvertRotation, quaternion); + multiply$1(_this.localRotation, quaternion, rot); + normalize$5(_this.localRotation, _this.localRotation); + } + + _this.setLocalDirty(); + + return _assertThisInitialized(_this); + }; + }(); + + _this.rotateLocal = function () { + return function (quaternion) { + multiply$1(_this.localRotation, _this.localRotation, quaternion); + normalize$5(_this.localRotation, _this.localRotation); + + _this.setLocalDirty(true); + + return _assertThisInitialized(_this); + }; + }(); + + _this.setRotation = function () { + var invParentRot = create$2(); + return function (rotation) { + if (_this.parent === null) { + copy$1(_this.localRotation, rotation); + } else { + copy$1(invParentRot, _this.parent.getRotation()); + invert$2(invParentRot, invParentRot); + copy$1(_this.localRotation, invParentRot); + mul$1(_this.localRotation, _this.localRotation, rotation); + } + + _this.setLocalDirty(true); + + return _assertThisInitialized(_this); + }; + }(); + + return _this; + } + + _createClass(TransformComponent, [{ + key: "setLocalPosition", + value: function setLocalPosition(position) { + copy$3(this.localPosition, position); + this.setLocalDirty(true); + } + }, { + key: "setLocalScale", + value: function setLocalScale(scale) { + copy$3(this.localScale, scale); + this.setLocalDirty(true); + } + }, { + key: "setLocalRotation", + value: function setLocalRotation(rotation) { + copy$1(this.localRotation, rotation); + this.setLocalDirty(true); + return this; + } + }, { + key: "isDirty", + value: function isDirty() { + return this.dirtyFlag; + } + }, { + key: "setDirty", + value: function setDirty() { + var value = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true; + + if (value) { + this.dirtyFlag |= TransformComponent.DIRTY; + } else { + this.dirtyFlag &= ~TransformComponent.DIRTY; + } + } + }, { + key: "isLocalDirty", + value: function isLocalDirty() { + return this.localDirtyFlag; + } + }, { + key: "setLocalDirty", + value: function setLocalDirty() { + var value = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true; + + if (value) { + this.localDirtyFlag |= TransformComponent.DIRTY; + this.setDirty(true); + } else { + this.localDirtyFlag &= ~TransformComponent.DIRTY; + } + } + }, { + key: "updateTransform", + value: function updateTransform() { + if (this.isLocalDirty()) { + this.getLocalTransform(); + } + + if (this.isDirty()) { + if (this.parent === null) { + copy$4(this.worldTransform, this.getLocalTransform()); + this.setDirty(false); + } + } + } + }, { + key: "updateTransformWithParent", + value: function updateTransformWithParent(parent) { + multiply$3(this.worldTransform, parent.worldTransform, this.getLocalTransform()); + } + }, { + key: "applyTransform", + value: function applyTransform() { + this.setDirty(); + getScaling(this.localScale, this.worldTransform); + getTranslation(this.localPosition, this.worldTransform); + getRotation(this.localRotation, this.worldTransform); + } + }, { + key: "clearTransform", + value: function clearTransform() { + this.setDirty(); + this.localPosition = fromValues$3(0, 0, 0); + this.localRotation = fromValues$1(0, 0, 0, 1); + this.localScale = fromValues$3(1, 1, 1); + } + }, { + key: "scaleLocal", + value: function scaleLocal(scaling) { + this.setLocalDirty(); + multiply$2(this.localScale, this.localScale, scaling); + return this; + } + }, { + key: "getLocalPosition", + value: function getLocalPosition() { + return this.localPosition; + } + }, { + key: "getLocalRotation", + value: function getLocalRotation() { + return this.localRotation; + } + }, { + key: "getLocalScale", + value: function getLocalScale() { + return this.localScale; + } + }, { + key: "getLocalTransform", + value: function getLocalTransform() { + if (this.localDirtyFlag) { + fromRotationTranslationScale(this.localTransform, this.localRotation, this.localPosition, this.localScale); + this.setLocalDirty(false); + } + + return this.localTransform; + } + }, { + key: "getWorldTransform", + value: function getWorldTransform() { + if (!this.isLocalDirty() && !this.isDirty()) { + return this.worldTransform; + } + + if (this.parent) { + this.parent.getWorldTransform(); + } + + this.updateTransform(); + return this.worldTransform; + } + }, { + key: "getPosition", + value: function getPosition() { + getTranslation(this.position, this.worldTransform); + return this.position; + } + }, { + key: "getRotation", + value: function getRotation$1() { + getRotation(this.rotation, this.worldTransform); + return this.rotation; + } + }, { + key: "getScale", + value: function getScale() { + getScaling(this.scaling, this.worldTransform); + return this.scaling; + } + }]); + + return TransformComponent; +}(Component); +TransformComponent.DIRTY = 1 << 0; + +var lib = {}; + +var decorators = {}; + +Object.defineProperty(decorators, "__esModule", { value: true }); +var INJECTION = Symbol.for("INJECTION"); +function _proxyGetter(proto, key, resolve, doCache) { + function getter() { + if (doCache && !Reflect.hasMetadata(INJECTION, this, key)) { + Reflect.defineMetadata(INJECTION, resolve(), this, key); + } + if (Reflect.hasMetadata(INJECTION, this, key)) { + return Reflect.getMetadata(INJECTION, this, key); + } + else { + return resolve(); + } + } + function setter(newVal) { + Reflect.defineMetadata(INJECTION, newVal, this, key); + } + Object.defineProperty(proto, key, { + configurable: true, + enumerable: true, + get: getter, + set: setter + }); +} +function makePropertyInjectDecorator(container, doCache) { + return function (serviceIdentifier) { + return function (proto, key) { + var resolve = function () { + return container.get(serviceIdentifier); + }; + _proxyGetter(proto, key, resolve, doCache); + }; + }; +} +decorators.makePropertyInjectDecorator = makePropertyInjectDecorator; +function makePropertyInjectNamedDecorator(container, doCache) { + return function (serviceIdentifier, named) { + return function (proto, key) { + var resolve = function () { + return container.getNamed(serviceIdentifier, named); + }; + _proxyGetter(proto, key, resolve, doCache); + }; + }; +} +decorators.makePropertyInjectNamedDecorator = makePropertyInjectNamedDecorator; +function makePropertyInjectTaggedDecorator(container, doCache) { + return function (serviceIdentifier, key, value) { + return function (proto, propertyName) { + var resolve = function () { + return container.getTagged(serviceIdentifier, key, value); + }; + _proxyGetter(proto, propertyName, resolve, doCache); + }; + }; +} +decorators.makePropertyInjectTaggedDecorator = makePropertyInjectTaggedDecorator; +function makePropertyMultiInjectDecorator(container, doCache) { + return function (serviceIdentifier) { + return function (proto, key) { + var resolve = function () { + return container.getAll(serviceIdentifier); + }; + _proxyGetter(proto, key, resolve, doCache); + }; + }; +} +decorators.makePropertyMultiInjectDecorator = makePropertyMultiInjectDecorator; + +Object.defineProperty(lib, "__esModule", { value: true }); +var decorators_1 = decorators; +function getDecorators(container, doCache) { + if (doCache === void 0) { doCache = true; } + var lazyInject = decorators_1.makePropertyInjectDecorator(container, doCache); + var lazyInjectNamed = decorators_1.makePropertyInjectNamedDecorator(container, doCache); + var lazyInjectTagged = decorators_1.makePropertyInjectTaggedDecorator(container, doCache); + var lazyMultiInject = decorators_1.makePropertyMultiInjectDecorator(container, doCache); + return { + lazyInject: lazyInject, + lazyInjectNamed: lazyInjectNamed, + lazyInjectTagged: lazyInjectTagged, + lazyMultiInject: lazyMultiInject + }; +} +var _default$1 = lib.default = getDecorators; + +var _dec$o, _dec2$d, _class$o, _class2$d, _descriptor$d, _temp$j; +var ResourcePool = (_dec$o = inversify.injectable(), _dec2$d = inversify.inject(IDENTIFIER.RenderEngine), _dec$o(_class$o = (_class2$d = (_temp$j = /*#__PURE__*/function () { + function ResourcePool() { + _classCallCheck(this, ResourcePool); + + _initializerDefineProperty(this, "engine", _descriptor$d, this); + + this.resourcePool = {}; + } + + _createClass(ResourcePool, [{ + key: "getOrCreateResource", + + /** + * 负责实例化虚拟资源,通过引擎服务 + * @param resource 虚拟资源 + */ + value: function getOrCreateResource(resource) { + if (!this.resourcePool[resource.name]) { + var _resource$descriptor = resource.descriptor, + width = _resource$descriptor.width, + height = _resource$descriptor.height, + usage = _resource$descriptor.usage; + this.resourcePool[resource.name] = this.engine.createFramebuffer({ + color: this.engine.createTexture2D({ + width: width, + height: height, + wrapS: gl.CLAMP_TO_EDGE, + wrapT: gl.CLAMP_TO_EDGE, + usage: usage + }) + }); + } + + return this.resourcePool[resource.name]; + } + }, { + key: "clean", + value: function clean() { + this.resourcePool = {}; + } + }]); + + return ResourcePool; +}(), _temp$j), (_descriptor$d = _applyDecoratedDescriptor(_class2$d.prototype, "engine", [_dec2$d], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$d)) || _class$o); + +function _createSuper$8(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$8(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$8() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var NameComponent = /*#__PURE__*/function (_Component) { + _inherits(NameComponent, _Component); + + var _super = _createSuper$8(NameComponent); + + function NameComponent(data) { + var _this; + + _classCallCheck(this, NameComponent); + + _this = _super.call(this, data); + _this.name = void 0; + _this.name = data.name || ''; + return _this; + } + + return NameComponent; +}(Component); + +var _dec$n, _class$n, _temp$i; +var ConfigService = (_dec$n = inversify.injectable(), _dec$n(_class$n = (_temp$i = /*#__PURE__*/function () { + function ConfigService() { + _classCallCheck(this, ConfigService); + + this.config = void 0; + } + + _createClass(ConfigService, [{ + key: "get", + value: function get() { + return this.config; + } + }, { + key: "set", + value: function set(config) { + this.config = config; + } + }]); + + return ConfigService; +}(), _temp$i)) || _class$n); + +var _dec$m, _class$m; +var IInteractorEvent; + +(function (IInteractorEvent) { + IInteractorEvent["PANSTART"] = "PANSTART"; + IInteractorEvent["PANEND"] = "PANEND"; + IInteractorEvent["PANMOVE"] = "PANMOVE"; + IInteractorEvent["PINCH"] = "PINCH"; + IInteractorEvent["KEYDOWN"] = "KEYDOWN"; + IInteractorEvent["KEYUP"] = "KEYUP"; + IInteractorEvent["HOVER"] = "HOVER"; +})(IInteractorEvent || (IInteractorEvent = {})); + +var InteractorService = (_dec$m = inversify.injectable(), _dec$m(_class$m = /*#__PURE__*/function () { + function InteractorService() { + _classCallCheck(this, InteractorService); + } + + _createClass(InteractorService, [{ + key: "listen", + value: function listen(canvas) {} + }, { + key: "on", + value: function on(event, args) {} + }, { + key: "connect", + value: function connect() {} + }, { + key: "disconnect", + value: function disconnect() {} + }, { + key: "destroy", + value: function destroy() {} + }]); + + return InteractorService; +}()) || _class$m); + +function getUniformLengthByType(type) { + var arrayLength = 0; + + switch (type) { + case 'vec2': + case 'ivec2': + arrayLength = 2; + break; + + case 'vec3': + case 'ivec3': + arrayLength = 3; + break; + + case 'vec4': + case 'ivec4': + case 'mat2': + arrayLength = 4; + break; + + case 'mat3': + arrayLength = 9; + break; + + case 'mat4': + arrayLength = 16; + break; + } + + return arrayLength; +} +var uniformRegExp = /uniform\s+(bool|float|int|vec2|vec3|vec4|ivec2|ivec3|ivec4|mat2|mat3|mat4|sampler2D|samplerCube)\s+([\s\S]*?);/g; +function extractUniforms$1(content) { + var uniforms = {}; + content = content.replace(uniformRegExp, function (_, type, c) { + var defaultValues = c.split(':'); + var uniformName = defaultValues[0].trim(); + var defaultValue = ''; + + if (defaultValues.length > 1) { + defaultValue = defaultValues[1].trim(); + } // set default value for uniform according to its type + // eg. vec2 u -> [0.0, 0.0] + + + switch (type) { + case 'bool': + defaultValue = defaultValue === 'true'; + break; + + case 'float': + case 'int': + defaultValue = Number(defaultValue); + break; + + case 'vec2': + case 'vec3': + case 'vec4': + case 'ivec2': + case 'ivec3': + case 'ivec4': + case 'mat2': + case 'mat3': + case 'mat4': + if (defaultValue) { + defaultValue = defaultValue.replace('[', '').replace(']', '').split(',').reduce(function (prev, cur) { + prev.push(Number(cur.trim())); + return prev; + }, []); + } else { + defaultValue = new Array(getUniformLengthByType(type)).fill(0); + } + + break; + } // @ts-ignore + + + uniforms[uniformName] = defaultValue; + return "uniform ".concat(type, " ").concat(uniformName, ";\n"); + }); + return { + content: content, + uniforms: uniforms + }; +} + +function uniq(array) { + return array.filter(function (v, i, a) { + return a.indexOf(v) === i; + }); +} + +var _dec$l, _class$l, _temp$h; + +function ownKeys$7(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$7(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$7(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$7(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } + +/* babel-plugin-inline-import './shaders/webgl.picking.frag.glsl' */ +var pickingFrag = "varying vec4 v_PickingResult;\nuniform vec4 u_HighlightColor : [0, 0, 0, 0];\nuniform float u_PickingStage : 0.0;\n\n#define PICKING_ENCODE 1.0\n#define PICKING_HIGHLIGHT 2.0\n#define COLOR_SCALE 1. / 255.\n\n/*\n * Returns highlight color if this item is selected.\n */\nvec4 filterHighlightColor(vec4 color) {\n bool selected = bool(v_PickingResult.a);\n\n if (selected) {\n vec4 highLightColor = u_HighlightColor * COLOR_SCALE;\n\n float highLightAlpha = highLightColor.a;\n float highLightRatio = highLightAlpha / (highLightAlpha + color.a * (1.0 - highLightAlpha));\n\n vec3 resultRGB = mix(color.rgb, highLightColor.rgb, highLightRatio);\n return vec4(resultRGB, color.a);\n } else {\n return color;\n }\n}\n\n/*\n * Returns picking color if picking enabled else unmodified argument.\n */\nvec4 filterPickingColor(vec4 color) {\n vec3 pickingColor = v_PickingResult.rgb;\n if (u_PickingStage == PICKING_ENCODE && length(pickingColor) < 0.001) {\n discard;\n }\n return u_PickingStage == PICKING_ENCODE ? vec4(pickingColor, step(0.001,color.a)): color;\n}\n\n/*\n * Returns picking color if picking is enabled if not\n * highlight color if this item is selected, otherwise unmodified argument.\n */\nvec4 filterColor(vec4 color) {\n return filterPickingColor(filterHighlightColor(color));\n}\n"; + +/* babel-plugin-inline-import './shaders/webgl.picking.vert.glsl' */ +var pickingVert = "attribute vec3 a_PickingColor;\nvarying vec4 v_PickingResult;\n\nuniform vec3 u_PickingColor : [0, 0, 0];\nuniform vec4 u_HighlightColor : [0, 0, 0, 0];\nuniform float u_PickingStage : 0.0;\nuniform float u_PickingThreshold : 1.0;\nuniform float u_PickingBuffer: 0.0;\n\n#define PICKING_ENCODE 1.0\n#define PICKING_HIGHLIGHT 2.0\n#define COLOR_SCALE 1. / 255.\n\nbool isVertexPicked(vec3 vertexColor) {\n return\n abs(vertexColor.r - u_PickingColor.r) < u_PickingThreshold &&\n abs(vertexColor.g - u_PickingColor.g) < u_PickingThreshold &&\n abs(vertexColor.b - u_PickingColor.b) < u_PickingThreshold;\n}\n\nvoid setPickingColor(vec3 pickingColor) {\n // compares only in highlight stage\n v_PickingResult.a = float((u_PickingStage == PICKING_HIGHLIGHT) && isVertexPicked(pickingColor));\n\n // Stores the picking color so that the fragment shader can render it during picking\n v_PickingResult.rgb = pickingColor * COLOR_SCALE;\n}\n\nfloat setPickingSize(float x) {\n return u_PickingStage == PICKING_ENCODE ? x + u_PickingBuffer : x;\n}"; + +/* babel-plugin-inline-import './shaders/webgl.sdf2d.frag.glsl' */ +var sdf2dFrag = "/**\n * 2D signed distance field functions\n * @see http://www.iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm\n */\n\nfloat ndot(vec2 a, vec2 b ) { return a.x*b.x - a.y*b.y; }\n\nfloat sdCircle(vec2 p, float r) {\n return length(p) - r;\n}\n\nfloat sdEquilateralTriangle(vec2 p) {\n float k = sqrt(3.0);\n p.x = abs(p.x) - 1.0;\n p.y = p.y + 1.0/k;\n if( p.x + k*p.y > 0.0 ) p = vec2(p.x-k*p.y,-k*p.x-p.y)/2.0;\n p.x -= clamp( p.x, -2.0, 0.0 );\n return -length(p)*sign(p.y);\n}\n\nfloat sdBox(vec2 p, vec2 b) {\n vec2 d = abs(p)-b;\n return length(max(d,vec2(0))) + min(max(d.x,d.y),0.0);\n}\n\nfloat sdPentagon(vec2 p, float r) {\n vec3 k = vec3(0.809016994,0.587785252,0.726542528);\n p.x = abs(p.x);\n p -= 2.0*min(dot(vec2(-k.x,k.y),p),0.0)*vec2(-k.x,k.y);\n p -= 2.0*min(dot(vec2( k.x,k.y),p),0.0)*vec2( k.x,k.y);\n p -= vec2(clamp(p.x,-r*k.z,r*k.z),r);\n return length(p)*sign(p.y);\n}\n\nfloat sdHexagon(vec2 p, float r) {\n vec3 k = vec3(-0.866025404,0.5,0.577350269);\n p = abs(p);\n p -= 2.0*min(dot(k.xy,p),0.0)*k.xy;\n p -= vec2(clamp(p.x, -k.z*r, k.z*r), r);\n return length(p)*sign(p.y);\n}\n\nfloat sdOctogon(vec2 p, float r) {\n vec3 k = vec3(-0.9238795325, 0.3826834323, 0.4142135623 );\n p = abs(p);\n p -= 2.0*min(dot(vec2( k.x,k.y),p),0.0)*vec2( k.x,k.y);\n p -= 2.0*min(dot(vec2(-k.x,k.y),p),0.0)*vec2(-k.x,k.y);\n p -= vec2(clamp(p.x, -k.z*r, k.z*r), r);\n return length(p)*sign(p.y);\n}\n\nfloat sdHexagram(vec2 p, float r) {\n vec4 k=vec4(-0.5,0.8660254038,0.5773502692,1.7320508076);\n p = abs(p);\n p -= 2.0*min(dot(k.xy,p),0.0)*k.xy;\n p -= 2.0*min(dot(k.yx,p),0.0)*k.yx;\n p -= vec2(clamp(p.x,r*k.z,r*k.w),r);\n return length(p)*sign(p.y);\n}\n\nfloat sdRhombus(vec2 p, vec2 b) {\n vec2 q = abs(p);\n float h = clamp((-2.0*ndot(q,b)+ndot(b,b))/dot(b,b),-1.0,1.0);\n float d = length( q - 0.5*b*vec2(1.0-h,1.0+h) );\n return d * sign( q.x*b.y + q.y*b.x - b.x*b.y );\n}\n\nfloat sdVesica(vec2 p, float r, float d) {\n p = abs(p);\n float b = sqrt(r*r-d*d); // can delay this sqrt\n return ((p.y-b)*d>p.x*b)\n ? length(p-vec2(0.0,b))\n : length(p-vec2(-d,0.0))-r;\n}"; +var precisionRegExp = /precision\s+(high|low|medium)p\s+float/; +var globalDefaultprecision = '#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n #else\n precision mediump float;\n#endif\n'; +var includeRegExp = /#pragma include (["^+"]?["\ "[a-zA-Z_0-9](.*)"]*?)/g; +var ShaderModuleService = (_dec$l = inversify.injectable(), _dec$l(_class$l = (_temp$h = /*#__PURE__*/function () { + function ShaderModuleService() { + _classCallCheck(this, ShaderModuleService); + + this.moduleCache = {}; + this.rawContentCache = {}; + } + + _createClass(ShaderModuleService, [{ + key: "registerBuiltinModules", + value: function registerBuiltinModules() { + this.destroy(); + this.registerModule('picking', { + vs: pickingVert, + fs: pickingFrag + }); + this.registerModule('sdf2d', { + vs: '', + fs: sdf2dFrag + }); + } + }, { + key: "registerModule", + value: function registerModule(moduleName, moduleParams) { + // prevent registering the same module multiple times + if (this.rawContentCache[moduleName]) { + return; + } + + var _moduleParams$vs = moduleParams.vs, + vs = _moduleParams$vs === void 0 ? '' : _moduleParams$vs, + _moduleParams$fs = moduleParams.fs, + fs = _moduleParams$fs === void 0 ? '' : _moduleParams$fs, + declaredUniforms = moduleParams.uniforms; + + var _extractUniforms = extractUniforms$1(vs), + extractedVS = _extractUniforms.content, + vsUniforms = _extractUniforms.uniforms; + + var _extractUniforms2 = extractUniforms$1(fs), + extractedFS = _extractUniforms2.content, + fsUniforms = _extractUniforms2.uniforms; + + this.rawContentCache[moduleName] = { + fs: extractedFS, + uniforms: _objectSpread$7(_objectSpread$7(_objectSpread$7({}, vsUniforms), fsUniforms), declaredUniforms), + vs: extractedVS + }; + } + }, { + key: "destroy", + value: function destroy() { + this.moduleCache = {}; + this.rawContentCache = {}; + } + }, { + key: "getModule", + value: function getModule(moduleName) { + var _this = this; + + if (this.moduleCache[moduleName]) { + return this.moduleCache[moduleName]; + } + + var rawVS = this.rawContentCache[moduleName].vs || ''; + var rawFS = this.rawContentCache[moduleName].fs || ''; + + var _this$processModule = this.processModule(rawVS, [], 'vs'), + vs = _this$processModule.content, + vsIncludeList = _this$processModule.includeList; + + var _this$processModule2 = this.processModule(rawFS, [], 'fs'), + fs = _this$processModule2.content, + fsIncludeList = _this$processModule2.includeList; + + var compiledFs = fs; // TODO: extract uniforms and their default values from GLSL + + var uniforms = uniq(vsIncludeList.concat(fsIncludeList).concat(moduleName)).reduce(function (prev, cur) { + return _objectSpread$7(_objectSpread$7({}, prev), _this.rawContentCache[cur].uniforms); + }, {}); + /** + * set default precision for fragment shader + * https://stackoverflow.com/questions/28540290/why-it-is-necessary-to-set-precision-for-the-fragment-shader + */ + + if (!precisionRegExp.test(fs)) { + compiledFs = globalDefaultprecision + fs; + } + + this.moduleCache[moduleName] = { + fs: compiledFs.trim(), + uniforms: uniforms, + vs: vs.trim() + }; + return this.moduleCache[moduleName]; + } + }, { + key: "processModule", + value: function processModule(rawContent, includeList, type) { + var _this2 = this; + + var compiled = rawContent.replace(includeRegExp, function (_, strMatch) { + var includeOpt = strMatch.split(' '); + var includeName = includeOpt[0].replace(/"/g, ''); + + if (includeList.indexOf(includeName) > -1) { + return ''; + } + + var txt = _this2.rawContentCache[includeName][type]; + includeList.push(includeName); + + var _this2$processModule = _this2.processModule(txt || '', includeList, type), + content = _this2$processModule.content; + + return content; + }); + return { + content: compiled, + includeList: includeList + }; + } + }]); + + return ShaderModuleService; +}(), _temp$h)) || _class$l); + +/** + * Root Container + * @see /dev-docs/IoC 容器、依赖注入与服务说明.md + */ + +var container = new inversify.Container(); // @see https://github.com/inversify/InversifyJS/blob/master/wiki/inheritance.md#what-can-i-do-when-my-base-class-is-provided-by-a-third-party-module +// decorate(injectable(), EventEmitter); +// container.bind(IDENTIFIER.IEventEmitter).to(EventEmitter); +// 支持使用 new 而非容器实例化的场景,同时禁止 lazyInject cache +// @see https://github.com/inversify/inversify-inject-decorators#caching-vs-non-caching-behaviour + +_default$1(container, false); +/** global services */ + +container.bind(IDENTIFIER.ShaderModuleService).to(ShaderModuleService).inSingletonScope(); +/** + * bind global component managers in root container + */ + +container.bind(IDENTIFIER.NameComponentManager).toConstantValue(new ComponentManager(NameComponent)); +container.bind(IDENTIFIER.HierarchyComponentManager).toConstantValue(new ComponentManager(HierarchyComponent)); +container.bind(IDENTIFIER.TransformComponentManager).toConstantValue(new ComponentManager(TransformComponent)); +container.bind(IDENTIFIER.MeshComponentManager).toConstantValue(new ComponentManager(MeshComponent)); +container.bind(IDENTIFIER.CullableComponentManager).toConstantValue(new ComponentManager(CullableComponent)); +container.bind(IDENTIFIER.GeometryComponentManager).toConstantValue(new ComponentManager(GeometryComponent)); +container.bind(IDENTIFIER.MaterialComponentManager).toConstantValue(new ComponentManager(MaterialComponent)); // https://github.com/inversify/InversifyJS/blob/master/wiki/hierarchical_di.md#support-for-hierarchical-di-systems + +function createWorldContainer() { + var worldContainer = new inversify.Container(); + worldContainer.parent = container; + /** + * bind systems + */ + + worldContainer.bind(IDENTIFIER.Systems).to(SceneGraphSystem).inSingletonScope().whenTargetNamed(IDENTIFIER.SceneGraphSystem); + worldContainer.bind(IDENTIFIER.Systems).to(FrameGraphSystem).inSingletonScope().whenTargetNamed(IDENTIFIER.FrameGraphSystem); + worldContainer.bind(IDENTIFIER.Systems).to(MeshSystem).inSingletonScope().whenTargetNamed(IDENTIFIER.MeshSystem); + worldContainer.bind(IDENTIFIER.Systems).to(GeometrySystem).inSingletonScope().whenTargetNamed(IDENTIFIER.GeometrySystem); + worldContainer.bind(IDENTIFIER.Systems).to(MaterialSystem).inSingletonScope().whenTargetNamed(IDENTIFIER.MaterialSystem); + worldContainer.bind(IDENTIFIER.Systems).to(RendererSystem).inSingletonScope().whenTargetNamed(IDENTIFIER.RendererSystem); // 资源池 + + worldContainer.bind(IDENTIFIER.ResourcePool).to(ResourcePool).inSingletonScope(); + worldContainer.bind(IDENTIFIER.ConfigService).to(ConfigService).inSingletonScope(); + worldContainer.bind(IDENTIFIER.InteractorService).to(InteractorService).inSingletonScope(); + /** + * bind render passes + */ + + worldContainer.bind(IDENTIFIER.RenderPass).to(RenderPass).inSingletonScope().whenTargetNamed(RenderPass.IDENTIFIER); + worldContainer.bind(IDENTIFIER.RenderPass).to(CopyPass).inSingletonScope().whenTargetNamed(CopyPass.IDENTIFIER); + worldContainer.bind(IDENTIFIER.RenderPass).to(PixelPickingPass).inSingletonScope().whenTargetNamed(PixelPickingPass.IDENTIFIER); + worldContainer.bind(IDENTIFIER.RenderPassFactory).toFactory(function (context) { + return function (name) { + return context.container.getNamed(IDENTIFIER.RenderPass, name); + }; + }); + return worldContainer; +} + +/** + * generate AABB with positions + * @param positions [x1,y1,z1, x2,y2,z2] + */ + +function generateAABBFromVertices(positions) { + var aabb = new AABB(); + var min = fromValues$3(positions[0], positions[1], positions[2]); + var max = fromValues$3(positions[0], positions[1], positions[2]); + + for (var i = 3; i < positions.length;) { + var x = positions[i++]; + var y = positions[i++]; + var z = positions[i++]; + + if (x < min[0]) { + min[0] = x; + } + + if (y < min[1]) { + min[1] = y; + } + + if (z < min[2]) { + min[2] = z; + } + + if (x > max[0]) { + max[0] = x; + } + + if (y > max[1]) { + max[1] = y; + } + + if (z > max[2]) { + max[2] = z; + } + } + + aabb.setMinMax(min, max); + return aabb; +} + +var isSafari = typeof navigator !== 'undefined' && /Version\/[\d\.]+.*Safari/.test(navigator.userAgent); + +create$4(); + +create$4(); +create$4(); +create$4(); +create$4(); +create$4(); + +var PassType; +/** + * Pass 分两类: + * 1. 渲染相关 eg. ClearPass、RenderPass、PickingPass、ShadowPass + * 2. PostProcessing eg. CopyPass、BlurPass + * 另外考虑到 Pass 之间严格的执行顺序,render 方法必须是异步的 + */ + +(function (PassType) { + PassType["Normal"] = "normal"; + PassType["PostProcessing"] = "post-processing"; +})(PassType || (PassType = {})); + +// tslint:disable-next-line:no-reference +/** + * inspired by Entitas' Systems + * @see https://github.com/sschmid/Entitas-CSharp/wiki/Systems + */ + +var AST_TOKEN_TYPES; + +(function (AST_TOKEN_TYPES) { + AST_TOKEN_TYPES["Void"] = "Void"; + AST_TOKEN_TYPES["Boolean"] = "Boolean"; + AST_TOKEN_TYPES["Float"] = "Float"; + AST_TOKEN_TYPES["Uint32"] = "Uint32"; + AST_TOKEN_TYPES["Int32"] = "Int32"; + AST_TOKEN_TYPES["Vector"] = "Vector"; + AST_TOKEN_TYPES["Vector2Float"] = "vec2"; + AST_TOKEN_TYPES["Vector3Float"] = "vec3"; + AST_TOKEN_TYPES["Vector4Float"] = "vec4"; + AST_TOKEN_TYPES["Vector2Boolean"] = "vec2"; + AST_TOKEN_TYPES["Vector3Boolean"] = "vec3"; + AST_TOKEN_TYPES["Vector4Boolean"] = "vec4"; + AST_TOKEN_TYPES["Vector2Uint"] = "vec2"; + AST_TOKEN_TYPES["Vector3Uint"] = "vec3"; + AST_TOKEN_TYPES["Vector4Uint"] = "vec4"; + AST_TOKEN_TYPES["Vector2Int"] = "vec2"; + AST_TOKEN_TYPES["Vector3Int"] = "vec3"; + AST_TOKEN_TYPES["Vector4Int"] = "vec4"; + AST_TOKEN_TYPES["Matrix"] = "Matrix"; + AST_TOKEN_TYPES["Matrix3x3Float"] = "mat3x3"; + AST_TOKEN_TYPES["Matrix4x4Float"] = "mat4x4"; + AST_TOKEN_TYPES["Struct"] = "Struct"; + AST_TOKEN_TYPES["FloatArray"] = "Float[]"; + AST_TOKEN_TYPES["Vector4FloatArray"] = "vec4[]"; +})(AST_TOKEN_TYPES || (AST_TOKEN_TYPES = {})); + +var AST_NODE_TYPES; + +(function (AST_NODE_TYPES) { + AST_NODE_TYPES["Program"] = "Program"; + AST_NODE_TYPES["Identifier"] = "Identifier"; + AST_NODE_TYPES["VariableDeclaration"] = "VariableDeclaration"; + AST_NODE_TYPES["BlockStatement"] = "BlockStatement"; + AST_NODE_TYPES["ReturnStatement"] = "ReturnStatement"; + AST_NODE_TYPES["FunctionDeclaration"] = "FunctionDeclaration"; + AST_NODE_TYPES["VariableDeclarator"] = "VariableDeclarator"; + AST_NODE_TYPES["AssignmentExpression"] = "AssignmentExpression"; + AST_NODE_TYPES["LogicalExpression"] = "LogicalExpression"; + AST_NODE_TYPES["BinaryExpression"] = "BinaryExpression"; + AST_NODE_TYPES["ArrayExpression"] = "ArrayExpression"; + AST_NODE_TYPES["UnaryExpression"] = "UnaryExpression"; + AST_NODE_TYPES["UpdateExpression"] = "UpdateExpression"; + AST_NODE_TYPES["FunctionExpression"] = "FunctionExpression"; + AST_NODE_TYPES["MemberExpression"] = "MemberExpression"; + AST_NODE_TYPES["ConditionalExpression"] = "ConditionalExpression"; + AST_NODE_TYPES["ExpressionStatement"] = "ExpressionStatement"; + AST_NODE_TYPES["CallExpression"] = "CallExpression"; + AST_NODE_TYPES["NumThreadStatement"] = "NumThreadStatement"; + AST_NODE_TYPES["StorageStatement"] = "StorageStatement"; + AST_NODE_TYPES["DoWhileStatement"] = "DoWhileStatement"; + AST_NODE_TYPES["WhileStatement"] = "WhileStatement"; + AST_NODE_TYPES["ForStatement"] = "ForStatement"; + AST_NODE_TYPES["BreakStatement"] = "BreakStatement"; + AST_NODE_TYPES["ContinueStatement"] = "ContinueStatement"; + AST_NODE_TYPES["IfStatement"] = "IfStatement"; + AST_NODE_TYPES["ImportedFunctionStatement"] = "ImportedFunctionStatement"; +})(AST_NODE_TYPES || (AST_NODE_TYPES = {})); + +var STORAGE_CLASS; + +(function (STORAGE_CLASS) { + STORAGE_CLASS["Input"] = "Input"; + STORAGE_CLASS["Output"] = "Output"; + STORAGE_CLASS["Uniform"] = "Uniform"; + STORAGE_CLASS["Workgroup"] = "Workgroup"; + STORAGE_CLASS["UniformConstant"] = "UniformConstant"; + STORAGE_CLASS["Image"] = "Image"; + STORAGE_CLASS["StorageBuffer"] = "StorageBuffer"; + STORAGE_CLASS["Private"] = "Private"; + STORAGE_CLASS["Function"] = "Function"; +})(STORAGE_CLASS || (STORAGE_CLASS = {})); + +/** + * 根据目标平台生成 Shader 代码 + * * WebGL GLSL 1.0 + * * WebGPU Chrome/Edge GLSL 4.5 & WGSL @see https://gpuweb.github.io/gpuweb/wgsl.html + * * Safari WHLSL (maybe deprecated) + */ +var Target; + +(function (Target) { + Target["GLSL100"] = "GLSL100"; + Target["GLSL450"] = "GLSL450"; + Target["WGSL"] = "WGSL"; +})(Target || (Target = {})); + +var DefineValuePlaceholder = '__DefineValuePlaceholder__'; + +function isNumber$1(value) { + return typeof value === 'number'; +} + +function getAngle(angle) { + if (angle === undefined) { + return 0; + } else if (angle > 360 || angle < -360) { + return angle % 360; + } + + return angle; +} +function createVec3(x, y, z) { + if (isNumber$1(x)) { + return fromValues$3(x, y, z); + } + + if (x.length === 3) { + return clone$4(x); + } // @ts-ignore + + + return fromValues$3(x[0], x[1], x[2]); +} + +/** + * 保存相机状态,便于后续在多个 Landmark 间移动 + */ +var Landmark = /*#__PURE__*/function () { + function Landmark(name, c) { + _classCallCheck(this, Landmark); + + this.name = void 0; + this.matrix = void 0; + this.right = void 0; + this.up = void 0; + this.forward = void 0; + this.position = void 0; + this.focalPoint = void 0; + this.distanceVector = void 0; + this.distance = void 0; + this.dollyingStep = void 0; + this.azimuth = 0; + this.elevation = 0; + this.roll = 0; + this.relAzimuth = 0; + this.relElevation = 0; + this.relRoll = 0; + this.name = name; + this.matrix = clone$5(c.matrix); + this.right = clone$4(c.right); + this.up = clone$4(c.up); + this.forward = clone$4(c.forward); + this.position = clone$4(c.position); + this.focalPoint = clone$4(c.focalPoint); + this.distanceVector = clone$4(c.distanceVector); + this.azimuth = c.azimuth; + this.elevation = c.elevation; + this.roll = c.roll; + this.relAzimuth = c.relAzimuth; + this.relElevation = c.relElevation; + this.relRoll = c.relRoll; + this.dollyingStep = c.dollyingStep; + this.distance = c.distance; + } + + _createClass(Landmark, [{ + key: "getPosition", + value: function getPosition() { + return this.position; + } + }, { + key: "getFocalPoint", + value: function getFocalPoint() { + return this.focalPoint; + } + }, { + key: "getRoll", + value: function getRoll() { + return this.roll; + } + }, { + key: "retrieve", + value: function retrieve(c) { + c.matrix = copy$4(c.matrix, this.matrix); + c.right = copy$3(c.right, this.right); + c.up = copy$3(c.up, this.up); + c.forward = copy$3(c.forward, this.forward); + c.position = copy$3(c.position, this.position); + c.focalPoint = copy$3(c.focalPoint, this.focalPoint); + c.distanceVector = copy$3(c.distanceVector, this.distanceVector); + c.azimuth = this.azimuth; + c.elevation = this.elevation; + c.roll = this.roll; + c.relAzimuth = this.relAzimuth; + c.relElevation = this.relElevation; + c.relRoll = this.relRoll; + c.dollyingStep = this.dollyingStep; + c.distance = this.distance; + } + }]); + + return Landmark; +}(); + +var _dec$k, _dec2$c, _class$k, _class2$c, _descriptor$c, _class3$3, _temp$g; +var CAMERA_TYPE; + +(function (CAMERA_TYPE) { + CAMERA_TYPE["ORBITING"] = "ORBITING"; + CAMERA_TYPE["EXPLORING"] = "EXPLORING"; + CAMERA_TYPE["TRACKING"] = "TRACKING"; +})(CAMERA_TYPE || (CAMERA_TYPE = {})); + +var CAMERA_TRACKING_MODE; + +(function (CAMERA_TRACKING_MODE) { + CAMERA_TRACKING_MODE["DEFAULT"] = "DEFAULT"; + CAMERA_TRACKING_MODE["ROTATIONAL"] = "ROTATIONAL"; + CAMERA_TRACKING_MODE["TRANSLATIONAL"] = "TRANSLATIONAL"; + CAMERA_TRACKING_MODE["CINEMATIC"] = "CINEMATIC"; +})(CAMERA_TRACKING_MODE || (CAMERA_TRACKING_MODE = {})); + +var CAMERA_PROJECTION_MODE; + +(function (CAMERA_PROJECTION_MODE) { + CAMERA_PROJECTION_MODE["ORTHOGRAPHIC"] = "ORTHOGRAPHIC"; + CAMERA_PROJECTION_MODE["PERSPECTIVE"] = "PERSPECTIVE"; +})(CAMERA_PROJECTION_MODE || (CAMERA_PROJECTION_MODE = {})); + +var DEG_2_RAD = Math.PI / 180; +var RAD_2_DEG = 180 / Math.PI; +/** + * 参考「WebGL Insights - 23.Designing Cameras for WebGL Applications」,基于 Responsible Camera 思路设计 + * 保存相机参数,定义相机动作: + * 1. dolly 沿 n 轴移动 + * 2. pan 沿 u v 轴移动 + * 3. rotate 以方位角旋转 + * 4. 移动到 Landmark,具有平滑的动画效果,其间禁止其他用户交互 + */ + +var Camera = (_dec$k = inversify.injectable(), _dec2$c = inversify.inject(IDENTIFIER.InteractorService), _dec$k(_class$k = (_class2$c = (_temp$g = _class3$3 = /*#__PURE__*/function () { + function Camera() { + _classCallCheck(this, Camera); + + this.matrix = create$5(); + this.right = fromValues$3(1, 0, 0); + this.up = fromValues$3(0, 1, 0); + this.forward = fromValues$3(0, 0, 1); + this.position = fromValues$3(0, 0, 1); + this.focalPoint = fromValues$3(0, 0, 0); + this.distanceVector = fromValues$3(0, 0, 0); + this.distance = 1; + this.azimuth = 0; + this.elevation = 0; + this.roll = 0; + this.relAzimuth = 0; + this.relElevation = 0; + this.relRoll = 0; + this.dollyingStep = 0; + this.maxDistance = Infinity; + this.minDistance = -Infinity; + this.rotateWorld = false; + + _initializerDefineProperty(this, "interactor", _descriptor$c, this); + + this.fov = 30; + this.near = 0.1; + this.far = 10000; + this.aspect = 1; + this.left = void 0; + this.rright = void 0; + this.top = void 0; + this.bottom = void 0; + this.zoom = 1; + this.perspective = create$5(); + this.view = void 0; + this.following = undefined; + this.type = CAMERA_TYPE.EXPLORING; + this.trackingMode = CAMERA_TRACKING_MODE.DEFAULT; + this.projectionMode = CAMERA_PROJECTION_MODE.PERSPECTIVE; + this.frustum = new Frustum(); + this.landmarks = []; + this.landmarkAnimationID = void 0; + } + + _createClass(Camera, [{ + key: "clone", + value: function clone() { + var camera = new Camera(); + camera.setType(this.type, undefined); + camera.interactor = this.interactor; + return camera; + } + }, { + key: "getProjectionMode", + value: function getProjectionMode() { + return this.projectionMode; + } + }, { + key: "getPerspective", + value: function getPerspective() { + return this.perspective; + } + }, { + key: "getFrustum", + value: function getFrustum() { + return this.frustum; + } + }, { + key: "getPosition", + value: function getPosition() { + return this.position; + } + }, { + key: "setType", + value: function setType(type, trackingMode) { + this.type = type; + + if (this.type === CAMERA_TYPE.EXPLORING) { + this.setWorldRotation(true); + } else { + this.setWorldRotation(false); + } + + this._getAngles(); + + if (this.type === CAMERA_TYPE.TRACKING && trackingMode !== undefined) { + this.setTrackingMode(trackingMode); + } + + return this; + } + }, { + key: "setProjectionMode", + value: function setProjectionMode(projectionMode) { + this.projectionMode = projectionMode; + return this; + } + }, { + key: "setTrackingMode", + value: function setTrackingMode(trackingMode) { + if (this.type !== CAMERA_TYPE.TRACKING) { + throw new Error('Impossible to set a tracking mode if the camera is not of tracking type'); + } + + this.trackingMode = trackingMode; + return this; + } + /** + * If flag is true, it reverses the azimuth and elevation angles. + * Subsequent calls to rotate, setAzimuth, setElevation, + * changeAzimuth or changeElevation will cause the inverted effect. + * setRoll or changeRoll is not affected by this method. + * + * This inversion is useful when one wants to simulate that the world + * is moving, instead of the camera. + * + * By default the camera angles are not reversed. + * @param {Boolean} flag the boolean flag to reverse the angles. + */ + + }, { + key: "setWorldRotation", + value: function setWorldRotation(flag) { + this.rotateWorld = flag; + + this._getAngles(); + } + /** + * 计算 MV 矩阵,为相机矩阵的逆矩阵 + */ + + }, { + key: "getViewTransform", + value: function getViewTransform() { + return invert$3(create$5(), this.matrix); + } + }, { + key: "getWorldTransform", + value: function getWorldTransform() { + return this.matrix; + } + /** + * 设置相机矩阵 + */ + + }, { + key: "setMatrix", + value: function setMatrix(matrix) { + this.matrix = matrix; + + this._update(); + + return this; + } + }, { + key: "setAspect", + value: function setAspect(aspect) { + this.setPerspective(this.near, this.far, this.fov, aspect); + return this; + } + /** + * Sets an offset in a larger frustum, used in PixelPicking + */ + + }, { + key: "setViewOffset", + value: function setViewOffset(fullWidth, fullHeight, x, y, width, height) { + this.aspect = fullWidth / fullHeight; + + if (this.view === undefined) { + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + if (this.projectionMode === CAMERA_PROJECTION_MODE.PERSPECTIVE) { + this.setPerspective(this.near, this.far, this.fov, this.aspect); + } else { + this.setOrthographic(this.left, this.rright, this.top, this.bottom, this.near, this.far); + } + + return this; + } + }, { + key: "clearViewOffset", + value: function clearViewOffset() { + if (this.view !== undefined) { + this.view.enabled = false; + } + + if (this.projectionMode === CAMERA_PROJECTION_MODE.PERSPECTIVE) { + this.setPerspective(this.near, this.far, this.fov, this.aspect); + } else { + this.setOrthographic(this.left, this.rright, this.top, this.bottom, this.near, this.far); + } + + return this; + } + }, { + key: "setPerspective", + value: function setPerspective(near, far, fov, aspect) { + this.projectionMode = CAMERA_PROJECTION_MODE.PERSPECTIVE; + this.fov = fov; + this.near = near; + this.far = far; + this.aspect = aspect; + perspective(this.perspective, this.fov * DEG_2_RAD, this.aspect, this.near, this.far); + return this; + } + }, { + key: "setOrthographic", + value: function setOrthographic(l, r, t, b, near, far) { + this.projectionMode = CAMERA_PROJECTION_MODE.ORTHOGRAPHIC; + this.rright = r; + this.left = l; + this.top = t; + this.bottom = b; + this.near = near; + this.far = far; + var dx = (this.rright - this.left) / (2 * this.zoom); + var dy = (this.top - this.bottom) / (2 * this.zoom); + var cx = (this.rright + this.left) / 2; + var cy = (this.top + this.bottom) / 2; + var left = cx - dx; + var right = cx + dx; + var top = cy + dy; + var bottom = cy - dy; + + if (this.view !== undefined && this.view.enabled) { + var scaleW = (this.rright - this.left) / this.view.fullWidth / this.zoom; + var scaleH = (this.top - this.bottom) / this.view.fullHeight / this.zoom; + left += scaleW * this.view.offsetX; + right = left + scaleW * this.view.width; + top -= scaleH * this.view.offsetY; + bottom = top - scaleH * this.view.height; + } + + ortho(this.perspective, left, right, top, bottom, near, far); + return this; + } + /** + * 设置相机位置 + */ + + }, { + key: "setPosition", + value: function setPosition(x, y, z) { + this._setPosition(x, y, z); + + this.setFocalPoint(this.focalPoint); + return this; + } + /** + * 设置视点位置 + */ + + }, { + key: "setFocalPoint", + value: function setFocalPoint(x, y, z) { + var up = fromValues$3(0, 1, 0); + this.focalPoint = createVec3(x, y, z); + + if (this.trackingMode === CAMERA_TRACKING_MODE.CINEMATIC) { + var d = subtract$3(create$4(), this.focalPoint, this.position); + x = d[0]; + y = d[1]; + z = d[2]; + var r = length$2(d); + var el = Math.asin(y / r) * RAD_2_DEG; + var az = 90 + Math.atan2(z, x) * RAD_2_DEG; + var m = create$5(); + rotateY(m, m, az * DEG_2_RAD); + rotateX(m, m, el * DEG_2_RAD); + up = transformMat4$2(create$4(), [0, 1, 0], m); + } + + invert$3(this.matrix, lookAt(create$5(), this.position, this.focalPoint, up)); + + this._getAxes(); + + this._getDistance(); + + this._getAngles(); + + return this; + } + /** + * 固定当前视点,按指定距离放置相机 + */ + + }, { + key: "setDistance", + value: function setDistance(d) { + if (this.distance === d || d < 0) { + return; + } + + this.distance = d; + + if (this.distance < 0.0002) { + this.distance = 0.0002; + } + + this.dollyingStep = this.distance / 100; + var pos = create$4(); + d = this.distance; + var n = this.forward; + var f = this.focalPoint; + pos[0] = d * n[0] + f[0]; + pos[1] = d * n[1] + f[1]; + pos[2] = d * n[2] + f[2]; + + this._setPosition(pos); + + return this; + } + }, { + key: "setMaxDistance", + value: function setMaxDistance(d) { + this.maxDistance = d; + return this; + } + }, { + key: "setMinDistance", + value: function setMinDistance(d) { + this.minDistance = d; + return this; + } + /** + * Changes the initial azimuth of the camera + */ + + }, { + key: "changeAzimuth", + value: function changeAzimuth(az) { + this.setAzimuth(this.azimuth + az); + return this; + } + /** + * Changes the initial elevation of the camera + */ + + }, { + key: "changeElevation", + value: function changeElevation(el) { + this.setElevation(this.elevation + el); + return this; + } + /** + * Changes the initial roll of the camera + */ + + }, { + key: "changeRoll", + value: function changeRoll(rl) { + this.setRoll(this.roll + rl); + return this; + } + /** + * 设置相机方位角,不同相机模式下需要重新计算相机位置或者是视点位置 + * @param {Number} el the azimuth in degrees + */ + + }, { + key: "setAzimuth", + value: function setAzimuth(az) { + this.azimuth = getAngle(az); + this.computeMatrix(); + + this._getAxes(); + + if (this.type === CAMERA_TYPE.ORBITING || this.type === CAMERA_TYPE.EXPLORING) { + this._getPosition(); + } else if (this.type === CAMERA_TYPE.TRACKING) { + this._getFocalPoint(); + } + + return this; + } + }, { + key: "getAzimuth", + value: function getAzimuth() { + return this.azimuth; + } + /** + * 设置相机方位角,不同相机模式下需要重新计算相机位置或者是视点位置 + * @param {Number} el the elevation in degrees + */ + + }, { + key: "setElevation", + value: function setElevation(el) { + this.elevation = getAngle(el); + this.computeMatrix(); + + this._getAxes(); + + if (this.type === CAMERA_TYPE.ORBITING || this.type === CAMERA_TYPE.EXPLORING) { + this._getPosition(); + } else if (this.type === CAMERA_TYPE.TRACKING) { + this._getFocalPoint(); + } + + return this; + } + /** + * 设置相机方位角,不同相机模式下需要重新计算相机位置或者是视点位置 + * @param {Number} angle the roll angle + */ + + }, { + key: "setRoll", + value: function setRoll(angle) { + this.roll = getAngle(angle); + this.computeMatrix(); + + this._getAxes(); + + if (this.type === CAMERA_TYPE.ORBITING || this.type === CAMERA_TYPE.EXPLORING) { + this._getPosition(); + } else if (this.type === CAMERA_TYPE.TRACKING) { + this._getFocalPoint(); + } + + return this; + } + /** + * Changes the azimuth and elevation with respect to the current camera axes + * @param {Number} azimuth the relative azimuth + * @param {Number} elevation the relative elevation + * @param {Number} roll the relative roll + */ + + }, { + key: "rotate", + value: function rotate(azimuth, elevation, roll) { + if (this.type === CAMERA_TYPE.EXPLORING) { + azimuth = getAngle(azimuth); + elevation = getAngle(elevation); + roll = getAngle(roll); + var rotX = setAxisAngle(create$2(), [1, 0, 0], (this.rotateWorld ? 1 : -1) * elevation * DEG_2_RAD); + var rotY = setAxisAngle(create$2(), [0, 1, 0], (this.rotateWorld ? 1 : -1) * azimuth * DEG_2_RAD); + var rotZ = setAxisAngle(create$2(), [0, 0, 1], roll * DEG_2_RAD); + var rotQ = multiply$1(create$2(), rotY, rotX); + rotQ = multiply$1(create$2(), rotQ, rotZ); + var rotMatrix = fromQuat(create$5(), rotQ); + translate$2(this.matrix, this.matrix, [0, 0, -this.distance]); + multiply$3(this.matrix, this.matrix, rotMatrix); + translate$2(this.matrix, this.matrix, [0, 0, this.distance]); + } else { + if (Math.abs(this.elevation + elevation) > 90) { + return; + } + + this.relElevation = getAngle(elevation); + this.relAzimuth = getAngle(azimuth); + this.relRoll = getAngle(roll); + this.elevation += this.relElevation; + this.azimuth += this.relAzimuth; + this.roll += this.relRoll; + this.computeMatrix(); + } + + this._getAxes(); + + if (this.type === CAMERA_TYPE.ORBITING || this.type === CAMERA_TYPE.EXPLORING) { + this._getPosition(); + } else if (this.type === CAMERA_TYPE.TRACKING) { + this._getFocalPoint(); + } + + this._update(); + + return this; + } + /** + * 沿水平(right) & 垂直(up)平移相机 + */ + + }, { + key: "pan", + value: function pan(tx, ty) { + var coords = createVec3(tx, ty, 0); + var pos = clone$4(this.position); + add$4(pos, pos, scale$5(create$4(), this.right, coords[0])); + add$4(pos, pos, scale$5(create$4(), this.up, coords[1])); + + this._setPosition(pos); + + return this; + } + /** + * 沿 n 轴移动,当距离视点远时移动速度较快,离视点越近速度越慢 + */ + + }, { + key: "dolly", + value: function dolly(value) { + var n = this.forward; + var pos = clone$4(this.position); + var step = value * this.dollyingStep; + var updatedDistance = this.distance + value * this.dollyingStep; // 限制视点距离范围 + + step = Math.max(Math.min(updatedDistance, this.maxDistance), this.minDistance) - this.distance; + pos[0] += step * n[0]; + pos[1] += step * n[1]; + pos[2] += step * n[2]; + + this._setPosition(pos); + + if (this.type === CAMERA_TYPE.ORBITING || this.type === CAMERA_TYPE.EXPLORING) { + // 重新计算视点距离 + this._getDistance(); + } else if (this.type === CAMERA_TYPE.TRACKING) { + // 保持视距,移动视点位置 + add$4(this.focalPoint, pos, this.distanceVector); + } + + return this; + } + }, { + key: "createLandmark", + value: function createLandmark(name, params) { + var camera = this.clone(); + camera.setPosition(params.position); + camera.setFocalPoint(params.focalPoint); + + if (params.roll !== undefined) { + camera.setRoll(params.roll); + } + + var landmark = new Landmark(name, camera); + this.landmarks.push(landmark); + return landmark; + } + }, { + key: "setLandmark", + value: function setLandmark(name) { + var landmark = new Landmark(name, this); + this.landmarks.push(landmark); + return this; + } + }, { + key: "gotoLandmark", + value: function gotoLandmark(name) { + var _this = this; + + var duration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1000; + var landmark = this.landmarks.find(function (l) { + return l.name === name; + }); + + if (landmark) { + if (duration === 0) { + landmark.retrieve(this); + return; + } + + if (this.landmarkAnimationID !== undefined) { + window.cancelAnimationFrame(this.landmarkAnimationID); + } // TODO: do not process events during animation + + + this.interactor.disconnect(); + var destPosition = landmark.getPosition(); + var destFocalPoint = landmark.getFocalPoint(); + var destRoll = landmark.getRoll(); + var timeStart; + + var animate = function animate(timestamp) { + if (timeStart === undefined) { + timeStart = timestamp; + } + + var elapsed = timestamp - timeStart; // TODO: use better ease function + + var t = (1 - Math.cos(elapsed / duration * Math.PI)) / 2; + var interFocalPoint = create$4(); + var interPosition = create$4(); + var interRoll = 0; + lerp$2(interFocalPoint, _this.focalPoint, destFocalPoint, t); + lerp$2(interPosition, _this.position, destPosition, t); + interRoll = _this.roll * (1 - t) + destRoll * t; + + _this.setFocalPoint(interFocalPoint); + + _this.setPosition(interPosition); + + _this.setRoll(interRoll); + + _this.computeMatrix(); + + var dist = dist$1(interFocalPoint, destFocalPoint) + dist$1(interPosition, destPosition); + + if (dist > 0.01) ; else { + _this.setFocalPoint(interFocalPoint); + + _this.setPosition(interPosition); + + _this.setRoll(interRoll); + + _this.computeMatrix(); + + _this.interactor.connect(); + + return; + } + + if (elapsed < duration) { + _this.landmarkAnimationID = window.requestAnimationFrame(animate); + } + }; + + window.requestAnimationFrame(animate); + } + } + /** + * 根据相机矩阵重新计算各种相机参数 + */ + + }, { + key: "_update", + value: function _update() { + this._getAxes(); + + this._getPosition(); + + this._getDistance(); + + this._getAngles(); + } + /** + * 计算相机矩阵 + */ + + }, { + key: "computeMatrix", + value: function computeMatrix() { + var rotX; + var rotY; // 使用四元数描述 3D 旋转 + // @see https://xiaoiver.github.io/coding/2018/12/28/Camera-%E8%AE%BE%E8%AE%A1-%E4%B8%80.html + + var rotZ = setAxisAngle(create$2(), [0, 0, 1], this.roll * DEG_2_RAD); + identity$8(this.matrix); // only consider HCS for EXPLORING and ORBITING cameras + + rotX = setAxisAngle(create$2(), [1, 0, 0], (this.rotateWorld && this.type !== CAMERA_TYPE.TRACKING || this.type === CAMERA_TYPE.TRACKING ? 1 : -1) * this.elevation * DEG_2_RAD); + rotY = setAxisAngle(create$2(), [0, 1, 0], (this.rotateWorld && this.type !== CAMERA_TYPE.TRACKING || this.type === CAMERA_TYPE.TRACKING ? 1 : -1) * this.azimuth * DEG_2_RAD); + var rotQ = multiply$1(create$2(), rotY, rotX); + rotQ = multiply$1(create$2(), rotQ, rotZ); + var rotMatrix = fromQuat(create$5(), rotQ); + + if (this.type === CAMERA_TYPE.ORBITING || this.type === CAMERA_TYPE.EXPLORING) { + translate$2(this.matrix, this.matrix, this.focalPoint); + multiply$3(this.matrix, this.matrix, rotMatrix); + translate$2(this.matrix, this.matrix, [0, 0, this.distance]); + } else if (this.type === CAMERA_TYPE.TRACKING) { + translate$2(this.matrix, this.matrix, this.position); + multiply$3(this.matrix, this.matrix, rotMatrix); + } + } + /** + * Sets the camera position in the camera matrix + */ + + }, { + key: "_setPosition", + value: function _setPosition(x, y, z) { + this.position = createVec3(x, y, z); + var m = this.matrix; + m[12] = this.position[0]; + m[13] = this.position[1]; + m[14] = this.position[2]; + m[15] = 1; + } + /** + * Recalculates axes based on the current matrix + */ + + }, { + key: "_getAxes", + value: function _getAxes() { + copy$3(this.right, createVec3(transformMat4$1(create$3(), [1, 0, 0, 0], this.matrix))); + copy$3(this.up, createVec3(transformMat4$1(create$3(), [0, 1, 0, 0], this.matrix))); + copy$3(this.forward, createVec3(transformMat4$1(create$3(), [0, 0, 1, 0], this.matrix))); + normalize$7(this.right, this.right); + normalize$7(this.up, this.up); + normalize$7(this.forward, this.forward); + } + /** + * Recalculates euler angles based on the current state + */ + + }, { + key: "_getAngles", + value: function _getAngles() { + // Recalculates angles + var x = this.distanceVector[0]; + var y = this.distanceVector[1]; + var z = this.distanceVector[2]; + var r = length$2(this.distanceVector); // FAST FAIL: If there is no distance we cannot compute angles + + if (r === 0) { + this.elevation = 0; + this.azimuth = 0; + return; + } + + if (this.type === CAMERA_TYPE.TRACKING) { + this.elevation = Math.asin(y / r) * RAD_2_DEG; + this.azimuth = Math.atan2(-x, -z) * RAD_2_DEG; + } else { + if (this.rotateWorld) { + this.elevation = Math.asin(y / r) * RAD_2_DEG; + this.azimuth = Math.atan2(-x, -z) * RAD_2_DEG; + } else { + this.elevation = -Math.asin(y / r) * RAD_2_DEG; + this.azimuth = -Math.atan2(-x, -z) * RAD_2_DEG; + } + } + } + /** + * 重新计算相机位置,只有 ORBITING 模式相机位置才会发生变化 + */ + + }, { + key: "_getPosition", + value: function _getPosition() { + copy$3(this.position, createVec3(transformMat4$1(create$3(), [0, 0, 0, 1], this.matrix))); // 相机位置变化,需要重新计算视距 + + this._getDistance(); + } + /** + * 重新计算视点,只有 TRACKING 模式视点才会发生变化 + */ + + }, { + key: "_getFocalPoint", + value: function _getFocalPoint() { + transformMat3$2(this.distanceVector, [0, 0, -this.distance], fromMat4(create$6(), this.matrix)); + add$4(this.focalPoint, this.position, this.distanceVector); // 视点变化,需要重新计算视距 + + this._getDistance(); + } + /** + * 重新计算视距 + */ + + }, { + key: "_getDistance", + value: function _getDistance() { + this.distanceVector = subtract$3(create$4(), this.focalPoint, this.position); + this.distance = length$2(this.distanceVector); + this.dollyingStep = this.distance / 100; + } + }]); + + return Camera; +}(), _class3$3.ProjectionMode = { + ORTHOGRAPHIC: 'ORTHOGRAPHIC', + PERSPECTIVE: 'PERSPECTIVE' +}, _temp$g), (_descriptor$c = _applyDecoratedDescriptor(_class2$c.prototype, "interactor", [_dec2$c], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$c)) || _class$k); + +var _dec$j, _dec2$b, _class$j, _class2$b, _descriptor$b, _class3$2, _temp$f; +var Geometry = (_dec$j = inversify.injectable(), _dec2$b = inversify.inject(IDENTIFIER.GeometryComponentManager), _dec$j(_class$j = (_class2$b = (_temp$f = _class3$2 = /*#__PURE__*/function () { + function Geometry() { + _classCallCheck(this, Geometry); + + this.config = void 0; + + _initializerDefineProperty(this, "geometry", _descriptor$b, this); + + this.entity = void 0; + this.component = void 0; + } + + _createClass(Geometry, [{ + key: "getEntity", + value: function getEntity() { + return this.entity; + } + }, { + key: "getComponent", + value: function getComponent() { + return this.component; + } + }, { + key: "setConfig", + value: function setConfig(config) { + this.config = config; + } + }, { + key: "setEntity", + value: function setEntity(entity) { + this.entity = entity; + this.component = this.geometry.create(entity); + this.component.entity = entity; + this.onEntityCreated(); + } + }, { + key: "onEntityCreated", + value: function onEntityCreated() {// + } + }]); + + return Geometry; +}(), _class3$2.BOX = 'box', _class3$2.SPHERE = 'sphere', _class3$2.PLANE = 'plane', _class3$2.MERGED = 'merged', _temp$f), (_descriptor$b = _applyDecoratedDescriptor(_class2$b.prototype, "geometry", [_dec2$b], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$b)) || _class$j); + +var constants = {}; + +(function (exports) { +// https://github.com/gpuweb/gpuweb/blob/01b20b4ad93fabae1e8e0d7752515f69708d33e0/spec/index.bs +Object.defineProperty(exports, "__esModule", { value: true }); +(function (ExtensionName) { + ExtensionName["TextureCompressionBC"] = "texture-compression-bc"; +})(exports.ExtensionName || (exports.ExtensionName = {})); +(function (AddressMode) { + AddressMode["ClampToEdge"] = "clamp-to-edge"; + AddressMode["Repeat"] = "repeat"; + AddressMode["MirrorRepeat"] = "mirror-repeat"; +})(exports.AddressMode || (exports.AddressMode = {})); +(function (BindingType) { + BindingType["UniformBuffer"] = "uniform-buffer"; + BindingType["StorageBuffer"] = "storage-buffer"; + BindingType["ReadonlyStorageBuffer"] = "readonly-storage-buffer"; + BindingType["Sampler"] = "sampler"; + BindingType["ComparisonSampler"] = "comparison-sampler"; + BindingType["SampledTexture"] = "sampled-texture"; + BindingType["ReadonlyStorageTexture"] = "readonly-storage-texture"; + BindingType["WriteonlyStorageTexture"] = "writeonly-storage-texture"; +})(exports.BindingType || (exports.BindingType = {})); +(function (BlendFactor) { + BlendFactor["Zero"] = "zero"; + BlendFactor["One"] = "one"; + BlendFactor["SrcColor"] = "src-color"; + BlendFactor["OneMinusSrcColor"] = "one-minus-src-color"; + BlendFactor["SrcAlpha"] = "src-alpha"; + BlendFactor["OneMinusSrcAlpha"] = "one-minus-src-alpha"; + BlendFactor["DstColor"] = "dst-color"; + BlendFactor["OneMinusDstColor"] = "one-minus-dst-color"; + BlendFactor["DstAlpha"] = "dst-alpha"; + BlendFactor["OneMinusDstAlpha"] = "one-minus-dst-alpha"; + BlendFactor["SrcAlphaSaturated"] = "src-alpha-saturated"; + BlendFactor["BlendColor"] = "blend-color"; + BlendFactor["OneMinusBlendColor"] = "one-minus-blend-color"; +})(exports.BlendFactor || (exports.BlendFactor = {})); +(function (BlendOperation) { + BlendOperation["Add"] = "add"; + BlendOperation["Subtract"] = "subtract"; + BlendOperation["ReverseSubtract"] = "reverse-subtract"; + BlendOperation["Min"] = "min"; + BlendOperation["Max"] = "max"; +})(exports.BlendOperation || (exports.BlendOperation = {})); +(function (CompareFunction) { + CompareFunction["Never"] = "never"; + CompareFunction["Less"] = "less"; + CompareFunction["Equal"] = "equal"; + CompareFunction["LessEqual"] = "less-equal"; + CompareFunction["Greater"] = "greater"; + CompareFunction["NotEqual"] = "not-equal"; + CompareFunction["GreaterEqual"] = "greater-equal"; + CompareFunction["Always"] = "always"; +})(exports.CompareFunction || (exports.CompareFunction = {})); +(function (CullMode) { + CullMode["None"] = "none"; + CullMode["Front"] = "front"; + CullMode["Back"] = "back"; +})(exports.CullMode || (exports.CullMode = {})); +(function (FilterMode) { + FilterMode["Nearest"] = "nearest"; + FilterMode["Linear"] = "linear"; +})(exports.FilterMode || (exports.FilterMode = {})); +(function (FrontFace) { + FrontFace["CCW"] = "ccw"; + FrontFace["CW"] = "cw"; +})(exports.FrontFace || (exports.FrontFace = {})); +(function (IndexFormat) { + IndexFormat["Uint16"] = "uint16"; + IndexFormat["Uint32"] = "uint32"; +})(exports.IndexFormat || (exports.IndexFormat = {})); +(function (InputStepMode) { + InputStepMode["Vertex"] = "vertex"; + InputStepMode["Instance"] = "instance"; +})(exports.InputStepMode || (exports.InputStepMode = {})); +(function (LoadOp) { + LoadOp["Load"] = "load"; +})(exports.LoadOp || (exports.LoadOp = {})); +(function (PrimitiveTopology) { + PrimitiveTopology["PointList"] = "point-list"; + PrimitiveTopology["LineList"] = "line-list"; + PrimitiveTopology["LineStrip"] = "line-strip"; + PrimitiveTopology["TriangleList"] = "triangle-list"; + PrimitiveTopology["TriangleStrip"] = "triangle-strip"; +})(exports.PrimitiveTopology || (exports.PrimitiveTopology = {})); +(function (StencilOperation) { + StencilOperation["Keep"] = "keep"; + StencilOperation["Zero"] = "zero"; + StencilOperation["Replace"] = "replace"; + StencilOperation["Invert"] = "invert"; + StencilOperation["IncrementClamp"] = "increment-clamp"; + StencilOperation["DecrementClamp"] = "decrement-clamp"; + StencilOperation["IncrementWrap"] = "increment-wrap"; + StencilOperation["DecrementWrap"] = "decrement-wrap"; +})(exports.StencilOperation || (exports.StencilOperation = {})); +(function (StoreOp) { + StoreOp["Store"] = "store"; + StoreOp["Clear"] = "clear"; +})(exports.StoreOp || (exports.StoreOp = {})); +(function (TextureDimension) { + TextureDimension["E1d"] = "1d"; + TextureDimension["E2d"] = "2d"; + TextureDimension["E3d"] = "3d"; +})(exports.TextureDimension || (exports.TextureDimension = {})); +(function (TextureFormat) { + TextureFormat["R8Unorm"] = "r8unorm"; + TextureFormat["R8Snorm"] = "r8snorm"; + TextureFormat["R8Uint"] = "r8uint"; + TextureFormat["R8Sint"] = "r8sint"; + TextureFormat["R16Uint"] = "r16uint"; + TextureFormat["R16Sint"] = "r16sint"; + TextureFormat["R16Float"] = "r16float"; + TextureFormat["RG8Unorm"] = "rg8unorm"; + TextureFormat["RG8Snorm"] = "rg8snorm"; + TextureFormat["RG8Uint"] = "rg8uint"; + TextureFormat["RG8Sint"] = "rg8sint"; + TextureFormat["R32Uint"] = "r32uint"; + TextureFormat["R32Sint"] = "r32sint"; + TextureFormat["R32Float"] = "r32float"; + TextureFormat["RG16Uint"] = "rg16uint"; + TextureFormat["RG16Sint"] = "rg16sint"; + TextureFormat["RG16Float"] = "rg16float"; + TextureFormat["RGBA8Unorm"] = "rgba8unorm"; + TextureFormat["RGBA8UnormSRGB"] = "rgba8unorm-srgb"; + TextureFormat["RGBA8Snorm"] = "rgba8snorm"; + TextureFormat["RGBA8Uint"] = "rgba8uint"; + TextureFormat["RGBA8Sint"] = "rgba8sint"; + TextureFormat["BGRA8Unorm"] = "bgra8unorm"; + TextureFormat["BGRA8UnormSRGB"] = "bgra8unorm-srgb"; + TextureFormat["RGB10A2Unorm"] = "rgb10a2unorm"; + TextureFormat["RG11B10Float"] = "rg11b10float"; + TextureFormat["RG32Uint"] = "rg32uint"; + TextureFormat["RG32Sint"] = "rg32sint"; + TextureFormat["RG32Float"] = "rg32float"; + TextureFormat["RGBA16Uint"] = "rgba16uint"; + TextureFormat["RGBA16Sint"] = "rgba16sint"; + TextureFormat["RGBA16Float"] = "rgba16float"; + TextureFormat["RGBA32Uint"] = "rgba32uint"; + TextureFormat["RGBA32Sint"] = "rgba32sint"; + TextureFormat["RGBA32Float"] = "rgba32float"; + TextureFormat["Depth32Float"] = "depth32float"; + TextureFormat["Depth24Plus"] = "depth24plus"; + TextureFormat["Depth24PlusStencil8"] = "depth24plus-stencil8"; +})(exports.TextureFormat || (exports.TextureFormat = {})); +(function (TextureComponentType) { + TextureComponentType["Float"] = "float"; + TextureComponentType["Sint"] = "sint"; + TextureComponentType["Uint"] = "uint"; +})(exports.TextureComponentType || (exports.TextureComponentType = {})); +(function (TextureViewDimension) { + TextureViewDimension["E1d"] = "1d"; + TextureViewDimension["E2d"] = "2d"; + TextureViewDimension["E2dArray"] = "2d-array"; + TextureViewDimension["Cube"] = "cube"; + TextureViewDimension["CubeArray"] = "cube-array"; + TextureViewDimension["E3d"] = "3d"; +})(exports.TextureViewDimension || (exports.TextureViewDimension = {})); +(function (VertexFormat) { + VertexFormat["Uchar2"] = "uchar2"; + VertexFormat["Uchar4"] = "uchar4"; + VertexFormat["Char2"] = "char2"; + VertexFormat["Char4"] = "char4"; + VertexFormat["Uchar2Norm"] = "uchar2norm"; + VertexFormat["Uchar4Norm"] = "uchar4norm"; + VertexFormat["Char2Norm"] = "char2norm"; + VertexFormat["Char4Norm"] = "char4norm"; + VertexFormat["Ushort2"] = "ushort2"; + VertexFormat["Ushort4"] = "ushort4"; + VertexFormat["Short2"] = "short2"; + VertexFormat["Short4"] = "short4"; + VertexFormat["Ushort2Norm"] = "ushort2norm"; + VertexFormat["Ushort4Norm"] = "ushort4norm"; + VertexFormat["Short2Norm"] = "short2norm"; + VertexFormat["Short4Norm"] = "short4norm"; + VertexFormat["Half2"] = "half2"; + VertexFormat["Half4"] = "half4"; + VertexFormat["Float"] = "float"; + VertexFormat["Float2"] = "float2"; + VertexFormat["Float3"] = "float3"; + VertexFormat["Float4"] = "float4"; + VertexFormat["Uint"] = "uint"; + VertexFormat["Uint2"] = "uint2"; + VertexFormat["Uint3"] = "uint3"; + VertexFormat["Uint4"] = "uint4"; + VertexFormat["Int"] = "int"; + VertexFormat["Int2"] = "int2"; + VertexFormat["Int3"] = "int3"; + VertexFormat["Int4"] = "int4"; +})(exports.VertexFormat || (exports.VertexFormat = {})); +(function (TextureAspect) { + TextureAspect["All"] = "all"; + TextureAspect["StencilOnly"] = "stencil-only"; + TextureAspect["DepthOnly"] = "depth-only"; +})(exports.TextureAspect || (exports.TextureAspect = {})); +(function (CompilationMessageType) { + CompilationMessageType["Error"] = "error"; + CompilationMessageType["Warning"] = "warning"; + CompilationMessageType["Info"] = "info"; +})(exports.CompilationMessageType || (exports.CompilationMessageType = {})); +(function (QueryType) { + QueryType["Occlusion"] = "occlusion"; +})(exports.QueryType || (exports.QueryType = {})); +(function (BufferUsage) { + BufferUsage[BufferUsage["MapRead"] = 1] = "MapRead"; + BufferUsage[BufferUsage["MapWrite"] = 2] = "MapWrite"; + BufferUsage[BufferUsage["CopySrc"] = 4] = "CopySrc"; + BufferUsage[BufferUsage["CopyDst"] = 8] = "CopyDst"; + BufferUsage[BufferUsage["Index"] = 16] = "Index"; + BufferUsage[BufferUsage["Vertex"] = 32] = "Vertex"; + BufferUsage[BufferUsage["Uniform"] = 64] = "Uniform"; + BufferUsage[BufferUsage["Storage"] = 128] = "Storage"; + BufferUsage[BufferUsage["Indirect"] = 256] = "Indirect"; + BufferUsage[BufferUsage["QueryResolve"] = 512] = "QueryResolve"; +})(exports.BufferUsage || (exports.BufferUsage = {})); +(function (ColorWrite) { + ColorWrite[ColorWrite["Red"] = 1] = "Red"; + ColorWrite[ColorWrite["Green"] = 2] = "Green"; + ColorWrite[ColorWrite["Blue"] = 4] = "Blue"; + ColorWrite[ColorWrite["Alpha"] = 8] = "Alpha"; + ColorWrite[ColorWrite["All"] = 15] = "All"; +})(exports.ColorWrite || (exports.ColorWrite = {})); +(function (ShaderStage) { + ShaderStage[ShaderStage["Vertex"] = 1] = "Vertex"; + ShaderStage[ShaderStage["Fragment"] = 2] = "Fragment"; + ShaderStage[ShaderStage["Compute"] = 4] = "Compute"; +})(exports.ShaderStage || (exports.ShaderStage = {})); +(function (TextureUsage) { + TextureUsage[TextureUsage["CopySrc"] = 1] = "CopySrc"; + TextureUsage[TextureUsage["CopyDst"] = 2] = "CopyDst"; + TextureUsage[TextureUsage["Sampled"] = 4] = "Sampled"; + TextureUsage[TextureUsage["Storage"] = 8] = "Storage"; + TextureUsage[TextureUsage["OutputAttachment"] = 16] = "OutputAttachment"; +})(exports.TextureUsage || (exports.TextureUsage = {})); +(function (MapMode) { + MapMode[MapMode["Read"] = 1] = "Read"; + MapMode[MapMode["Write"] = 2] = "Write"; +})(exports.MapMode || (exports.MapMode = {})); +}(constants)); + +function createCanvas() { + if (typeof document !== 'undefined') { + return document.createElement('canvas'); + } else { + throw new Error('Cannot create a canvas in this context'); + } +} + +var toString = {}.toString; + +var isType = function isType(value, type) { + return toString.call(value) === '[object ' + type + ']'; +}; + +var isArray = (function (value) { + return Array.isArray ? Array.isArray(value) : isType(value, 'Array'); +}); + +/** Used as references for various `Number` constants. */ +var MAX_SAFE_INTEGER$1 = 9007199254740991; +/** `Object#toString` result references. */ + +var argsTag$1 = '[object Arguments]'; +var arrayTag$1 = '[object Array]'; +var boolTag$1 = '[object Boolean]'; +var dateTag$1 = '[object Date]'; +var errorTag$1 = '[object Error]'; +var funcTag$1 = '[object Function]'; +var mapTag$1 = '[object Map]'; +var numberTag$1 = '[object Number]'; +var objectTag$1 = '[object Object]'; +var regexpTag$1 = '[object RegExp]'; +var setTag$2 = '[object Set]'; +var stringTag$1 = '[object String]'; +var weakMapTag$1 = '[object WeakMap]'; +var arrayBufferTag$1 = '[object ArrayBuffer]'; +var dataViewTag$1 = '[object DataView]'; +var float32Tag$1 = '[object Float32Array]'; +var float64Tag$1 = '[object Float64Array]'; +var int8Tag$1 = '[object Int8Array]'; +var int16Tag$1 = '[object Int16Array]'; +var int32Tag$1 = '[object Int32Array]'; +var uint8Tag$1 = '[object Uint8Array]'; +var uint8ClampedTag$1 = '[object Uint8ClampedArray]'; +var uint16Tag$1 = '[object Uint16Array]'; +var uint32Tag$1 = '[object Uint32Array]'; +/** Used to identify `toStringTag` values of typed arrays. */ + +var typedArrayTags$1 = {}; +typedArrayTags$1[float32Tag$1] = typedArrayTags$1[float64Tag$1] = typedArrayTags$1[int8Tag$1] = typedArrayTags$1[int16Tag$1] = typedArrayTags$1[int32Tag$1] = typedArrayTags$1[uint8Tag$1] = typedArrayTags$1[uint8ClampedTag$1] = typedArrayTags$1[uint16Tag$1] = typedArrayTags$1[uint32Tag$1] = true; +typedArrayTags$1[argsTag$1] = typedArrayTags$1[arrayTag$1] = typedArrayTags$1[arrayBufferTag$1] = typedArrayTags$1[boolTag$1] = typedArrayTags$1[dataViewTag$1] = typedArrayTags$1[dateTag$1] = typedArrayTags$1[errorTag$1] = typedArrayTags$1[funcTag$1] = typedArrayTags$1[mapTag$1] = typedArrayTags$1[numberTag$1] = typedArrayTags$1[objectTag$1] = typedArrayTags$1[regexpTag$1] = typedArrayTags$1[setTag$2] = typedArrayTags$1[stringTag$1] = typedArrayTags$1[weakMapTag$1] = false; +/** Used for built-in method references. */ + + +var objectProto$1 = Object.prototype; +/** + * Used to resolve the + * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) + * of values. + */ + +var objectToString$1 = objectProto$1.toString; +/** + * The base implementation of `_.isTypedArray` without Node.js optimizations. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a typed array, else `false`. + */ + +function baseIsTypedArray$1(value) { + return isObjectLike$1(value) && isLength$1(value.length) && !!typedArrayTags$1[objectToString$1.call(value)]; +} + +function isLength$1(value) { + return typeof value === 'number' && value > -1 && value % 1 === 0 && value <= MAX_SAFE_INTEGER$1; +} + +function isObjectLike$1(value) { + return !!value && _typeof$1(value) === 'object'; +} +/** + * Checks if `value` is classified as a typed array. + * + * @static + * @memberOf _ + * @since 3.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a typed array, else `false`. + * @example + * + * _.isTypedArray(new Uint8Array); + * // => true + * + * _.isTypedArray([]); + * // => false + */ + + +var isTypedArray$1 = baseIsTypedArray$1; + +var _dec$i, _dec2$a, _dec3$8, _class$i, _class2$a, _descriptor$a, _descriptor2$7, _temp$e; + +function ownKeys$6(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$6(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$6(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$6(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } +var Kernel = (_dec$i = inversify.injectable(), _dec2$a = inversify.inject(IDENTIFIER.RenderEngine), _dec3$8 = inversify.inject(IDENTIFIER.ConfigService), _dec$i(_class$i = (_class2$a = (_temp$e = /*#__PURE__*/function () { + function Kernel() { + _classCallCheck(this, Kernel); + + _initializerDefineProperty(this, "engine", _descriptor$a, this); + + _initializerDefineProperty(this, "configService", _descriptor2$7, this); + + this.entity = createEntity(); + this.model = void 0; + this.dirty = true; + this.compiledBundle = void 0; + this.initPromise = void 0; + } + + _createClass(Kernel, [{ + key: "init", + value: function init() { + var _this$configService$g = this.configService.get(), + canvas = _this$configService$g.canvas, + engineOptions = _this$configService$g.engineOptions; + + this.initPromise = this.engine.init(_objectSpread$6({ + canvas: canvas || createCanvas(), + swapChainFormat: constants.TextureFormat.BGRA8Unorm, + antialiasing: false + }, engineOptions)); + } + }, { + key: "setBundle", + value: function setBundle(bundle) { + // deep clone + this.compiledBundle = JSON.parse(JSON.stringify(bundle)); + } + }, { + key: "setDispatch", + value: function setDispatch(dispatch) { + if (this.compiledBundle.context) { + this.compiledBundle.context.dispatch = dispatch; + } + + return this; + } + }, { + key: "setMaxIteration", + value: function setMaxIteration(maxIteration) { + if (this.compiledBundle.context) { + this.compiledBundle.context.maxIteration = maxIteration; + } + + return this; + } + }, { + key: "setBinding", + value: function setBinding(name, data) { + var _this = this; + + if (typeof name === 'string') { + var isNumberLikeData = isNumber$1(data) || isTypedArray$1(data) || isArray(data); + + if (this.compiledBundle && this.compiledBundle.context) { + // set define, eg. setBinding('MAX_LENGTH', 10) + var existedDefine = this.compiledBundle.context.defines.find(function (b) { + return b.name === name; + }); + + if (existedDefine) { + existedDefine.value = data; + return this; + } // set uniform + + + var existedBinding = this.compiledBundle.context.uniforms.find(function (b) { + return b.name === name; + }); + + if (existedBinding) { + // update uniform or buffer + if (isNumberLikeData) { + // @ts-ignore + existedBinding.data = data; + existedBinding.isReferer = false; + + if (existedBinding.storageClass === STORAGE_CLASS.Uniform) { + if (this.model) { + // @ts-ignore + this.model.updateUniform(name, data); + } + } else { + if (this.model) { + // @ts-ignore + this.model.updateBuffer(name, data); + } + } + } else { + // update with another kernel + existedBinding.isReferer = true; // @ts-ignore + + existedBinding.data = data; + } + } + } + } else { + Object.keys(name).forEach(function (key) { + _this.setBinding(key, name[key]); + }); + } + + return this; + } + }, { + key: "execute", + value: function () { + var _execute = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + var _this2 = this; + + var iteration, + i, + _args = arguments; + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + iteration = _args.length > 0 && _args[0] !== undefined ? _args[0] : 1; + + if (!this.dirty) { + _context.next = 6; + break; + } + + if (this.compiledBundle.context) { + if (iteration > 1) { + this.compiledBundle.context.maxIteration = iteration; + } else { + this.compiledBundle.context.maxIteration++; + } + } + + _context.next = 5; + return this.compile(); + + case 5: + this.dirty = false; + + case 6: + this.engine.beginFrame(); // 首先开启当前 frame 的 compute pass + + this.engine.clear({}); + + if (this.compiledBundle.context) { + this.compiledBundle.context.uniforms.filter(function (_ref) { + var isReferer = _ref.isReferer; + return isReferer; + }).forEach(function (_ref2) { + var data = _ref2.data, + name = _ref2.name; + + // @ts-ignore + _this2.model.confirmInput(data.model, name); + }); + } + + for (i = 0; i < iteration; i++) { + this.model.run(); + } + + this.engine.endFrame(); + return _context.abrupt("return", this); + + case 12: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function execute() { + return _execute.apply(this, arguments); + } + + return execute; + }() + /** + * read output from GPUBuffer + */ + + }, { + key: "getOutput", + value: function () { + var _getOutput = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2() { + return regenerator.wrap(function _callee2$(_context2) { + while (1) { + switch (_context2.prev = _context2.next) { + case 0: + return _context2.abrupt("return", this.model.readData()); + + case 1: + case "end": + return _context2.stop(); + } + } + }, _callee2, this); + })); + + function getOutput() { + return _getOutput.apply(this, arguments); + } + + return getOutput; + }() + }, { + key: "compile", + value: function () { + var _compile = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee3() { + var context, target, shader; + return regenerator.wrap(function _callee3$(_context3) { + while (1) { + switch (_context3.prev = _context3.next) { + case 0: + _context3.next = 2; + return this.initPromise; + + case 2: + context = _objectSpread$6({}, this.compiledBundle.context); + target = this.engine.supportWebGPU ? this.engine.useWGSL ? Target.WGSL : Target.GLSL450 : Target.GLSL100; + shader = this.compiledBundle.shaders[target]; // this.bindings?.forEach(({ name, data }) => { + // if (name === name.toUpperCase()) { + // const define = context.defines.find((d) => d.name === name); + // if (define) { + // // @ts-ignore + // define.value = data; + // } + // } + // }); + // 生成运行时 define + + context.defines.filter(function (define) { + return define.runtime; + }).forEach(function (define) { + var valuePlaceHolder = "".concat(DefineValuePlaceholder).concat(define.name); + shader = shader.replace(valuePlaceHolder, "".concat(define.value)); + }); + context.shader = shader; // 添加 uniform 绑定的数据 + + context.uniforms.forEach(function (uniform) { + // const binding = this.bindings.find((b) => b.name === uniform.name); + // if (binding) { + // // @ts-ignore + // uniform.data = binding.referer || binding.data; + // // @ts-ignore + // uniform.isReferer = !!binding.referer; + // } + // 未指定数据,尝试根据 uniform 类型初始化 + if (!uniform.data) { + if (uniform.storageClass === STORAGE_CLASS.StorageBuffer) { + var sizePerElement = 1; + + if (uniform.type === AST_TOKEN_TYPES.FloatArray) { + sizePerElement = 1; + } else if (uniform.type === AST_TOKEN_TYPES.Vector4FloatArray) { + sizePerElement = 4; + } + + uniform.data = new Float32Array(context.output.length * sizePerElement).fill(0); + } + } + }); // } else if (uniform.type === 'image2D') { + // // @ts-ignore + // buffer.data = new Uint8ClampedArray(context.output.length!).fill(0); + // } + + this.compiledBundle.context = context; + _context3.next = 11; + return this.engine.createComputeModel(this.compiledBundle.context); + + case 11: + this.model = _context3.sent; + + case 12: + case "end": + return _context3.stop(); + } + } + }, _callee3, this); + })); + + function compile() { + return _compile.apply(this, arguments); + } + + return compile; + }() + }]); + + return Kernel; +}(), _temp$e), (_descriptor$a = _applyDecoratedDescriptor(_class2$a.prototype, "engine", [_dec2$a], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$7 = _applyDecoratedDescriptor(_class2$a.prototype, "configService", [_dec3$8], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$a)) || _class$i); + +var _dec$h, _dec2$9, _class$h, _class2$9, _descriptor$9, _class3$1, _temp$d; +var Material = (_dec$h = inversify.injectable(), _dec2$9 = inversify.inject(IDENTIFIER.MaterialComponentManager), _dec$h(_class$h = (_class2$9 = (_temp$d = _class3$1 = /*#__PURE__*/function () { + function Material() { + _classCallCheck(this, Material); + + this.config = void 0; + + _initializerDefineProperty(this, "material", _descriptor$9, this); + + this.entity = void 0; + this.component = void 0; + } + + _createClass(Material, [{ + key: "getEntity", + value: function getEntity() { + return this.entity; + } + }, { + key: "getComponent", + value: function getComponent() { + return this.component; + } + }, { + key: "setConfig", + value: function setConfig(config) { + this.config = config; + } + }, { + key: "setEntity", + value: function setEntity(entity, type) { + this.entity = entity; + this.component = this.material.create(entity); + this.component.entity = entity; + this.component.type = type; + this.onEntityCreated(); + } + }, { + key: "onEntityCreated", + value: function onEntityCreated() {// + } + }]); + + return Material; +}(), _class3$1.BASIC = 'basic', _temp$d), (_descriptor$9 = _applyDecoratedDescriptor(_class2$9.prototype, "material", [_dec2$9], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$9)) || _class$h); + +var _dec$g, _dec2$8, _dec3$7, _dec4$4, _dec5$3, _dec6$3, _class$g, _class2$8, _descriptor$8, _descriptor2$6, _descriptor3$4, _descriptor4, _class3, _temp$c; +var Renderable = (_dec$g = inversify.injectable(), _dec2$8 = inversify.inject(IDENTIFIER.MeshComponentManager), _dec3$7 = inversify.inject(IDENTIFIER.CullableComponentManager), _dec4$4 = inversify.inject(IDENTIFIER.TransformComponentManager), _dec5$3 = inversify.inject(IDENTIFIER.Systems), _dec6$3 = inversify.named(IDENTIFIER.SceneGraphSystem), _dec$g(_class$g = (_class2$8 = (_temp$c = _class3 = /*#__PURE__*/function () { + function Renderable() { + _classCallCheck(this, Renderable); + + this.attributes = {}; + this.config = void 0; + + _initializerDefineProperty(this, "mesh", _descriptor$8, this); + + _initializerDefineProperty(this, "cullable", _descriptor2$6, this); + + _initializerDefineProperty(this, "transform", _descriptor3$4, this); + + _initializerDefineProperty(this, "sceneGraphSystem", _descriptor4, this); + + this.meshComponent = void 0; + this.transformComponent = void 0; + this.entity = void 0; + } + + _createClass(Renderable, [{ + key: "getEntity", + value: function getEntity() { + return this.entity; + } + }, { + key: "getTransformComponent", + value: function getTransformComponent() { + return this.transformComponent; + } + }, { + key: "getMeshComponent", + value: function getMeshComponent() { + return this.meshComponent; + } + }, { + key: "setConfig", + value: function setConfig(config) { + this.config = config; + } + }, { + key: "setEntity", + value: function setEntity(entity) { + this.entity = entity; + this.cullable.create(entity); + this.meshComponent = this.mesh.create(entity); + this.transformComponent = this.transform.create(entity); + this.onEntityCreated(); + } + }, { + key: "setMaterial", + value: function setMaterial(material) { + this.meshComponent.material = material; + return this; + } + }, { + key: "setGeometry", + value: function setGeometry(geometry) { + this.meshComponent.geometry = geometry; + return this; + } + }, { + key: "setAttributes", + value: function setAttributes(attributes) { + var _this = this; + + Object.keys(attributes).forEach(function (name) { + if (attributes[name] !== undefined && attributes[name] !== _this.attributes[name]) { + _this.onAttributeChanged({ + name: name, + data: attributes[name] + }); + + _this.attributes[name] = attributes[name]; + } + }); + } + }, { + key: "setVisible", + value: function setVisible(visible) { + var _this2 = this; + + this.meshComponent.visible = visible; + this.meshComponent.children.forEach(function (childEntity) { + var child = _this2.mesh.getComponentByEntity(childEntity); + + if (child) { + child.visible = visible; + } + }); + return this; + } + }, { + key: "isVisible", + value: function isVisible() { + return this.meshComponent.visible; + } + }, { + key: "attach", + value: function attach(parentRenderable) { + this.sceneGraphSystem.attach(this.entity, parentRenderable.entity); + return this; + } + }, { + key: "detach", + value: function detach() { + this.sceneGraphSystem.detach(this.entity); + return this; + } + }, { + key: "detachChildren", + value: function detachChildren() { + this.sceneGraphSystem.detachChildren(this.entity); + return this; + } + }, { + key: "onEntityCreated", + value: function onEntityCreated() {// + } + }, { + key: "onAttributeChanged", + value: function onAttributeChanged(_ref) { + var name = _ref.name, + data = _ref.data; + + if (this.meshComponent && this.meshComponent.material) { + this.meshComponent.material.setUniform(this.convertAttributeName2UniformName(name), data); + } + } + }, { + key: "convertAttributeName2UniformName", + value: function convertAttributeName2UniformName(attributeName) { + return attributeName; + } + }]); + + return Renderable; +}(), _class3.POINT = 'point', _class3.LINE = 'line', _class3.GRID = 'grid', _temp$c), (_descriptor$8 = _applyDecoratedDescriptor(_class2$8.prototype, "mesh", [_dec2$8], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$6 = _applyDecoratedDescriptor(_class2$8.prototype, "cullable", [_dec3$7], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$4 = _applyDecoratedDescriptor(_class2$8.prototype, "transform", [_dec4$4], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor4 = _applyDecoratedDescriptor(_class2$8.prototype, "sceneGraphSystem", [_dec5$3, _dec6$3], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$8)) || _class$g); + +var regl$1 = {exports: {}}; + +(function (module, exports) { +(function (global, factory) { + module.exports = factory() ; +}(commonjsGlobal, (function () { +var isTypedArray = function (x) { + return ( + x instanceof Uint8Array || + x instanceof Uint16Array || + x instanceof Uint32Array || + x instanceof Int8Array || + x instanceof Int16Array || + x instanceof Int32Array || + x instanceof Float32Array || + x instanceof Float64Array || + x instanceof Uint8ClampedArray + ) +}; + +var extend = function (base, opts) { + var keys = Object.keys(opts); + for (var i = 0; i < keys.length; ++i) { + base[keys[i]] = opts[keys[i]]; + } + return base +}; + +// Error checking and parameter validation. +// +// Statements for the form `check.someProcedure(...)` get removed by +// a browserify transform for optimized/minified bundles. +// +/* globals atob */ +var endl = '\n'; + +// only used for extracting shader names. if atob not present, then errors +// will be slightly crappier +function decodeB64 (str) { + if (typeof atob !== 'undefined') { + return atob(str) + } + return 'base64:' + str +} + +function raise (message) { + var error = new Error('(regl) ' + message); + console.error(error); + throw error +} + +function check (pred, message) { + if (!pred) { + raise(message); + } +} + +function encolon (message) { + if (message) { + return ': ' + message + } + return '' +} + +function checkParameter (param, possibilities, message) { + if (!(param in possibilities)) { + raise('unknown parameter (' + param + ')' + encolon(message) + + '. possible values: ' + Object.keys(possibilities).join()); + } +} + +function checkIsTypedArray (data, message) { + if (!isTypedArray(data)) { + raise( + 'invalid parameter type' + encolon(message) + + '. must be a typed array'); + } +} + +function standardTypeEh (value, type) { + switch (type) { + case 'number': return typeof value === 'number' + case 'object': return typeof value === 'object' + case 'string': return typeof value === 'string' + case 'boolean': return typeof value === 'boolean' + case 'function': return typeof value === 'function' + case 'undefined': return typeof value === 'undefined' + case 'symbol': return typeof value === 'symbol' + } +} + +function checkTypeOf (value, type, message) { + if (!standardTypeEh(value, type)) { + raise( + 'invalid parameter type' + encolon(message) + + '. expected ' + type + ', got ' + (typeof value)); + } +} + +function checkNonNegativeInt (value, message) { + if (!((value >= 0) && + ((value | 0) === value))) { + raise('invalid parameter type, (' + value + ')' + encolon(message) + + '. must be a nonnegative integer'); + } +} + +function checkOneOf (value, list, message) { + if (list.indexOf(value) < 0) { + raise('invalid value' + encolon(message) + '. must be one of: ' + list); + } +} + +var constructorKeys = [ + 'gl', + 'canvas', + 'container', + 'attributes', + 'pixelRatio', + 'extensions', + 'optionalExtensions', + 'profile', + 'onDone' +]; + +function checkConstructor (obj) { + Object.keys(obj).forEach(function (key) { + if (constructorKeys.indexOf(key) < 0) { + raise('invalid regl constructor argument "' + key + '". must be one of ' + constructorKeys); + } + }); +} + +function leftPad (str, n) { + str = str + ''; + while (str.length < n) { + str = ' ' + str; + } + return str +} + +function ShaderFile () { + this.name = 'unknown'; + this.lines = []; + this.index = {}; + this.hasErrors = false; +} + +function ShaderLine (number, line) { + this.number = number; + this.line = line; + this.errors = []; +} + +function ShaderError (fileNumber, lineNumber, message) { + this.file = fileNumber; + this.line = lineNumber; + this.message = message; +} + +function guessCommand () { + var error = new Error(); + var stack = (error.stack || error).toString(); + var pat = /compileProcedure.*\n\s*at.*\((.*)\)/.exec(stack); + if (pat) { + return pat[1] + } + var pat2 = /compileProcedure.*\n\s*at\s+(.*)(\n|$)/.exec(stack); + if (pat2) { + return pat2[1] + } + return 'unknown' +} + +function guessCallSite () { + var error = new Error(); + var stack = (error.stack || error).toString(); + var pat = /at REGLCommand.*\n\s+at.*\((.*)\)/.exec(stack); + if (pat) { + return pat[1] + } + var pat2 = /at REGLCommand.*\n\s+at\s+(.*)\n/.exec(stack); + if (pat2) { + return pat2[1] + } + return 'unknown' +} + +function parseSource (source, command) { + var lines = source.split('\n'); + var lineNumber = 1; + var fileNumber = 0; + var files = { + unknown: new ShaderFile(), + 0: new ShaderFile() + }; + files.unknown.name = files[0].name = command || guessCommand(); + files.unknown.lines.push(new ShaderLine(0, '')); + for (var i = 0; i < lines.length; ++i) { + var line = lines[i]; + var parts = /^\s*#\s*(\w+)\s+(.+)\s*$/.exec(line); + if (parts) { + switch (parts[1]) { + case 'line': + var lineNumberInfo = /(\d+)(\s+\d+)?/.exec(parts[2]); + if (lineNumberInfo) { + lineNumber = lineNumberInfo[1] | 0; + if (lineNumberInfo[2]) { + fileNumber = lineNumberInfo[2] | 0; + if (!(fileNumber in files)) { + files[fileNumber] = new ShaderFile(); + } + } + } + break + case 'define': + var nameInfo = /SHADER_NAME(_B64)?\s+(.*)$/.exec(parts[2]); + if (nameInfo) { + files[fileNumber].name = (nameInfo[1] + ? decodeB64(nameInfo[2]) + : nameInfo[2]); + } + break + } + } + files[fileNumber].lines.push(new ShaderLine(lineNumber++, line)); + } + Object.keys(files).forEach(function (fileNumber) { + var file = files[fileNumber]; + file.lines.forEach(function (line) { + file.index[line.number] = line; + }); + }); + return files +} + +function parseErrorLog (errLog) { + var result = []; + errLog.split('\n').forEach(function (errMsg) { + if (errMsg.length < 5) { + return + } + var parts = /^ERROR:\s+(\d+):(\d+):\s*(.*)$/.exec(errMsg); + if (parts) { + result.push(new ShaderError( + parts[1] | 0, + parts[2] | 0, + parts[3].trim())); + } else if (errMsg.length > 0) { + result.push(new ShaderError('unknown', 0, errMsg)); + } + }); + return result +} + +function annotateFiles (files, errors) { + errors.forEach(function (error) { + var file = files[error.file]; + if (file) { + var line = file.index[error.line]; + if (line) { + line.errors.push(error); + file.hasErrors = true; + return + } + } + files.unknown.hasErrors = true; + files.unknown.lines[0].errors.push(error); + }); +} + +function checkShaderError (gl, shader, source, type, command) { + if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { + var errLog = gl.getShaderInfoLog(shader); + var typeName = type === gl.FRAGMENT_SHADER ? 'fragment' : 'vertex'; + checkCommandType(source, 'string', typeName + ' shader source must be a string', command); + var files = parseSource(source, command); + var errors = parseErrorLog(errLog); + annotateFiles(files, errors); + + Object.keys(files).forEach(function (fileNumber) { + var file = files[fileNumber]; + if (!file.hasErrors) { + return + } + + var strings = ['']; + var styles = ['']; + + function push (str, style) { + strings.push(str); + styles.push(style || ''); + } + + push('file number ' + fileNumber + ': ' + file.name + '\n', 'color:red;text-decoration:underline;font-weight:bold'); + + file.lines.forEach(function (line) { + if (line.errors.length > 0) { + push(leftPad(line.number, 4) + '| ', 'background-color:yellow; font-weight:bold'); + push(line.line + endl, 'color:red; background-color:yellow; font-weight:bold'); + + // try to guess token + var offset = 0; + line.errors.forEach(function (error) { + var message = error.message; + var token = /^\s*'(.*)'\s*:\s*(.*)$/.exec(message); + if (token) { + var tokenPat = token[1]; + message = token[2]; + switch (tokenPat) { + case 'assign': + tokenPat = '='; + break + } + offset = Math.max(line.line.indexOf(tokenPat, offset), 0); + } else { + offset = 0; + } + + push(leftPad('| ', 6)); + push(leftPad('^^^', offset + 3) + endl, 'font-weight:bold'); + push(leftPad('| ', 6)); + push(message + endl, 'font-weight:bold'); + }); + push(leftPad('| ', 6) + endl); + } else { + push(leftPad(line.number, 4) + '| '); + push(line.line + endl, 'color:red'); + } + }); + if (typeof document !== 'undefined' && !window.chrome) { + styles[0] = strings.join('%c'); + console.log.apply(console, styles); + } else { + console.log(strings.join('')); + } + }); + + check.raise('Error compiling ' + typeName + ' shader, ' + files[0].name); + } +} + +function checkLinkError (gl, program, fragShader, vertShader, command) { + if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { + var errLog = gl.getProgramInfoLog(program); + var fragParse = parseSource(fragShader, command); + var vertParse = parseSource(vertShader, command); + + var header = 'Error linking program with vertex shader, "' + + vertParse[0].name + '", and fragment shader "' + fragParse[0].name + '"'; + + if (typeof document !== 'undefined') { + console.log('%c' + header + endl + '%c' + errLog, + 'color:red;text-decoration:underline;font-weight:bold', + 'color:red'); + } else { + console.log(header + endl + errLog); + } + check.raise(header); + } +} + +function saveCommandRef (object) { + object._commandRef = guessCommand(); +} + +function saveDrawCommandInfo (opts, uniforms, attributes, stringStore) { + saveCommandRef(opts); + + function id (str) { + if (str) { + return stringStore.id(str) + } + return 0 + } + opts._fragId = id(opts.static.frag); + opts._vertId = id(opts.static.vert); + + function addProps (dict, set) { + Object.keys(set).forEach(function (u) { + dict[stringStore.id(u)] = true; + }); + } + + var uniformSet = opts._uniformSet = {}; + addProps(uniformSet, uniforms.static); + addProps(uniformSet, uniforms.dynamic); + + var attributeSet = opts._attributeSet = {}; + addProps(attributeSet, attributes.static); + addProps(attributeSet, attributes.dynamic); + + opts._hasCount = ( + 'count' in opts.static || + 'count' in opts.dynamic || + 'elements' in opts.static || + 'elements' in opts.dynamic); +} + +function commandRaise (message, command) { + var callSite = guessCallSite(); + raise(message + + ' in command ' + (command || guessCommand()) + + (callSite === 'unknown' ? '' : ' called from ' + callSite)); +} + +function checkCommand (pred, message, command) { + if (!pred) { + commandRaise(message, command || guessCommand()); + } +} + +function checkParameterCommand (param, possibilities, message, command) { + if (!(param in possibilities)) { + commandRaise( + 'unknown parameter (' + param + ')' + encolon(message) + + '. possible values: ' + Object.keys(possibilities).join(), + command || guessCommand()); + } +} + +function checkCommandType (value, type, message, command) { + if (!standardTypeEh(value, type)) { + commandRaise( + 'invalid parameter type' + encolon(message) + + '. expected ' + type + ', got ' + (typeof value), + command || guessCommand()); + } +} + +function checkOptional (block) { + block(); +} + +function checkFramebufferFormat (attachment, texFormats, rbFormats) { + if (attachment.texture) { + checkOneOf( + attachment.texture._texture.internalformat, + texFormats, + 'unsupported texture format for attachment'); + } else { + checkOneOf( + attachment.renderbuffer._renderbuffer.format, + rbFormats, + 'unsupported renderbuffer format for attachment'); + } +} + +var GL_CLAMP_TO_EDGE = 0x812F; + +var GL_NEAREST = 0x2600; +var GL_NEAREST_MIPMAP_NEAREST = 0x2700; +var GL_LINEAR_MIPMAP_NEAREST = 0x2701; +var GL_NEAREST_MIPMAP_LINEAR = 0x2702; +var GL_LINEAR_MIPMAP_LINEAR = 0x2703; + +var GL_BYTE = 5120; +var GL_UNSIGNED_BYTE = 5121; +var GL_SHORT = 5122; +var GL_UNSIGNED_SHORT = 5123; +var GL_INT = 5124; +var GL_UNSIGNED_INT = 5125; +var GL_FLOAT = 5126; + +var GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; +var GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; +var GL_UNSIGNED_SHORT_5_6_5 = 0x8363; +var GL_UNSIGNED_INT_24_8_WEBGL = 0x84FA; + +var GL_HALF_FLOAT_OES = 0x8D61; + +var TYPE_SIZE = {}; + +TYPE_SIZE[GL_BYTE] = +TYPE_SIZE[GL_UNSIGNED_BYTE] = 1; + +TYPE_SIZE[GL_SHORT] = +TYPE_SIZE[GL_UNSIGNED_SHORT] = +TYPE_SIZE[GL_HALF_FLOAT_OES] = +TYPE_SIZE[GL_UNSIGNED_SHORT_5_6_5] = +TYPE_SIZE[GL_UNSIGNED_SHORT_4_4_4_4] = +TYPE_SIZE[GL_UNSIGNED_SHORT_5_5_5_1] = 2; + +TYPE_SIZE[GL_INT] = +TYPE_SIZE[GL_UNSIGNED_INT] = +TYPE_SIZE[GL_FLOAT] = +TYPE_SIZE[GL_UNSIGNED_INT_24_8_WEBGL] = 4; + +function pixelSize (type, channels) { + if (type === GL_UNSIGNED_SHORT_5_5_5_1 || + type === GL_UNSIGNED_SHORT_4_4_4_4 || + type === GL_UNSIGNED_SHORT_5_6_5) { + return 2 + } else if (type === GL_UNSIGNED_INT_24_8_WEBGL) { + return 4 + } else { + return TYPE_SIZE[type] * channels + } +} + +function isPow2 (v) { + return !(v & (v - 1)) && (!!v) +} + +function checkTexture2D (info, mipData, limits) { + var i; + var w = mipData.width; + var h = mipData.height; + var c = mipData.channels; + + // Check texture shape + check(w > 0 && w <= limits.maxTextureSize && + h > 0 && h <= limits.maxTextureSize, + 'invalid texture shape'); + + // check wrap mode + if (info.wrapS !== GL_CLAMP_TO_EDGE || info.wrapT !== GL_CLAMP_TO_EDGE) { + check(isPow2(w) && isPow2(h), + 'incompatible wrap mode for texture, both width and height must be power of 2'); + } + + if (mipData.mipmask === 1) { + if (w !== 1 && h !== 1) { + check( + info.minFilter !== GL_NEAREST_MIPMAP_NEAREST && + info.minFilter !== GL_NEAREST_MIPMAP_LINEAR && + info.minFilter !== GL_LINEAR_MIPMAP_NEAREST && + info.minFilter !== GL_LINEAR_MIPMAP_LINEAR, + 'min filter requires mipmap'); + } + } else { + // texture must be power of 2 + check(isPow2(w) && isPow2(h), + 'texture must be a square power of 2 to support mipmapping'); + check(mipData.mipmask === (w << 1) - 1, + 'missing or incomplete mipmap data'); + } + + if (mipData.type === GL_FLOAT) { + if (limits.extensions.indexOf('oes_texture_float_linear') < 0) { + check(info.minFilter === GL_NEAREST && info.magFilter === GL_NEAREST, + 'filter not supported, must enable oes_texture_float_linear'); + } + check(!info.genMipmaps, + 'mipmap generation not supported with float textures'); + } + + // check image complete + var mipimages = mipData.images; + for (i = 0; i < 16; ++i) { + if (mipimages[i]) { + var mw = w >> i; + var mh = h >> i; + check(mipData.mipmask & (1 << i), 'missing mipmap data'); + + var img = mipimages[i]; + + check( + img.width === mw && + img.height === mh, + 'invalid shape for mip images'); + + check( + img.format === mipData.format && + img.internalformat === mipData.internalformat && + img.type === mipData.type, + 'incompatible type for mip image'); + + if (img.compressed) ; else if (img.data) { + // check(img.data.byteLength === mw * mh * + // Math.max(pixelSize(img.type, c), img.unpackAlignment), + var rowSize = Math.ceil(pixelSize(img.type, c) * mw / img.unpackAlignment) * img.unpackAlignment; + check(img.data.byteLength === rowSize * mh, + 'invalid data for image, buffer size is inconsistent with image format'); + } else if (img.element) ; else if (img.copy) ; + } else if (!info.genMipmaps) { + check((mipData.mipmask & (1 << i)) === 0, 'extra mipmap data'); + } + } + + if (mipData.compressed) { + check(!info.genMipmaps, + 'mipmap generation for compressed images not supported'); + } +} + +function checkTextureCube (texture, info, faces, limits) { + var w = texture.width; + var h = texture.height; + var c = texture.channels; + + // Check texture shape + check( + w > 0 && w <= limits.maxTextureSize && h > 0 && h <= limits.maxTextureSize, + 'invalid texture shape'); + check( + w === h, + 'cube map must be square'); + check( + info.wrapS === GL_CLAMP_TO_EDGE && info.wrapT === GL_CLAMP_TO_EDGE, + 'wrap mode not supported by cube map'); + + for (var i = 0; i < faces.length; ++i) { + var face = faces[i]; + check( + face.width === w && face.height === h, + 'inconsistent cube map face shape'); + + if (info.genMipmaps) { + check(!face.compressed, + 'can not generate mipmap for compressed textures'); + check(face.mipmask === 1, + 'can not specify mipmaps and generate mipmaps'); + } + + var mipmaps = face.images; + for (var j = 0; j < 16; ++j) { + var img = mipmaps[j]; + if (img) { + var mw = w >> j; + var mh = h >> j; + check(face.mipmask & (1 << j), 'missing mipmap data'); + check( + img.width === mw && + img.height === mh, + 'invalid shape for mip images'); + check( + img.format === texture.format && + img.internalformat === texture.internalformat && + img.type === texture.type, + 'incompatible type for mip image'); + + if (img.compressed) ; else if (img.data) { + check(img.data.byteLength === mw * mh * + Math.max(pixelSize(img.type, c), img.unpackAlignment), + 'invalid data for image, buffer size is inconsistent with image format'); + } else if (img.element) ; else if (img.copy) ; + } + } + } +} + +var check$1 = extend(check, { + optional: checkOptional, + raise: raise, + commandRaise: commandRaise, + command: checkCommand, + parameter: checkParameter, + commandParameter: checkParameterCommand, + constructor: checkConstructor, + type: checkTypeOf, + commandType: checkCommandType, + isTypedArray: checkIsTypedArray, + nni: checkNonNegativeInt, + oneOf: checkOneOf, + shaderError: checkShaderError, + linkError: checkLinkError, + callSite: guessCallSite, + saveCommandRef: saveCommandRef, + saveDrawInfo: saveDrawCommandInfo, + framebufferFormat: checkFramebufferFormat, + guessCommand: guessCommand, + texture2D: checkTexture2D, + textureCube: checkTextureCube +}); + +var VARIABLE_COUNTER = 0; + +var DYN_FUNC = 0; +var DYN_CONSTANT = 5; +var DYN_ARRAY = 6; + +function DynamicVariable (type, data) { + this.id = (VARIABLE_COUNTER++); + this.type = type; + this.data = data; +} + +function escapeStr (str) { + return str.replace(/\\/g, '\\\\').replace(/"/g, '\\"') +} + +function splitParts (str) { + if (str.length === 0) { + return [] + } + + var firstChar = str.charAt(0); + var lastChar = str.charAt(str.length - 1); + + if (str.length > 1 && + firstChar === lastChar && + (firstChar === '"' || firstChar === "'")) { + return ['"' + escapeStr(str.substr(1, str.length - 2)) + '"'] + } + + var parts = /\[(false|true|null|\d+|'[^']*'|"[^"]*")\]/.exec(str); + if (parts) { + return ( + splitParts(str.substr(0, parts.index)) + .concat(splitParts(parts[1])) + .concat(splitParts(str.substr(parts.index + parts[0].length))) + ) + } + + var subparts = str.split('.'); + if (subparts.length === 1) { + return ['"' + escapeStr(str) + '"'] + } + + var result = []; + for (var i = 0; i < subparts.length; ++i) { + result = result.concat(splitParts(subparts[i])); + } + return result +} + +function toAccessorString (str) { + return '[' + splitParts(str).join('][') + ']' +} + +function defineDynamic (type, data) { + return new DynamicVariable(type, toAccessorString(data + '')) +} + +function isDynamic (x) { + return (typeof x === 'function' && !x._reglType) || (x instanceof DynamicVariable) +} + +function unbox (x, path) { + if (typeof x === 'function') { + return new DynamicVariable(DYN_FUNC, x) + } else if (typeof x === 'number' || typeof x === 'boolean') { + return new DynamicVariable(DYN_CONSTANT, x) + } else if (Array.isArray(x)) { + return new DynamicVariable(DYN_ARRAY, x.map((y, i) => unbox(y, path + '[' + i + ']'))) + } else if (x instanceof DynamicVariable) { + return x + } + check$1(false, 'invalid option type in uniform ' + path); +} + +var dynamic = { + DynamicVariable: DynamicVariable, + define: defineDynamic, + isDynamic: isDynamic, + unbox: unbox, + accessor: toAccessorString +}; + +/* globals requestAnimationFrame, cancelAnimationFrame */ +var raf = { + next: typeof requestAnimationFrame === 'function' + ? function (cb) { return requestAnimationFrame(cb) } + : function (cb) { return setTimeout(cb, 16) }, + cancel: typeof cancelAnimationFrame === 'function' + ? function (raf) { return cancelAnimationFrame(raf) } + : clearTimeout +}; + +/* globals performance */ +var clock = (typeof performance !== 'undefined' && performance.now) + ? function () { return performance.now() } + : function () { return +(new Date()) }; + +function createStringStore () { + var stringIds = { '': 0 }; + var stringValues = ['']; + return { + id: function (str) { + var result = stringIds[str]; + if (result) { + return result + } + result = stringIds[str] = stringValues.length; + stringValues.push(str); + return result + }, + + str: function (id) { + return stringValues[id] + } + } +} + +// Context and canvas creation helper functions +function createCanvas (element, onDone, pixelRatio) { + var canvas = document.createElement('canvas'); + extend(canvas.style, { + border: 0, + margin: 0, + padding: 0, + top: 0, + left: 0 + }); + element.appendChild(canvas); + + if (element === document.body) { + canvas.style.position = 'absolute'; + extend(element.style, { + margin: 0, + padding: 0 + }); + } + + function resize () { + var w = window.innerWidth; + var h = window.innerHeight; + if (element !== document.body) { + var bounds = element.getBoundingClientRect(); + w = bounds.right - bounds.left; + h = bounds.bottom - bounds.top; + } + canvas.width = pixelRatio * w; + canvas.height = pixelRatio * h; + extend(canvas.style, { + width: w + 'px', + height: h + 'px' + }); + } + + var resizeObserver; + if (element !== document.body && typeof ResizeObserver === 'function') { + // ignore 'ResizeObserver' is not defined + // eslint-disable-next-line + resizeObserver = new ResizeObserver(function () { + // setTimeout to avoid flicker + setTimeout(resize); + }); + resizeObserver.observe(element); + } else { + window.addEventListener('resize', resize, false); + } + + function onDestroy () { + if (resizeObserver) { + resizeObserver.disconnect(); + } else { + window.removeEventListener('resize', resize); + } + element.removeChild(canvas); + } + + resize(); + + return { + canvas: canvas, + onDestroy: onDestroy + } +} + +function createContext (canvas, contextAttributes) { + function get (name) { + try { + return canvas.getContext(name, contextAttributes) + } catch (e) { + return null + } + } + return ( + get('webgl') || + get('experimental-webgl') || + get('webgl-experimental') + ) +} + +function isHTMLElement (obj) { + return ( + typeof obj.nodeName === 'string' && + typeof obj.appendChild === 'function' && + typeof obj.getBoundingClientRect === 'function' + ) +} + +function isWebGLContext (obj) { + return ( + typeof obj.drawArrays === 'function' || + typeof obj.drawElements === 'function' + ) +} + +function parseExtensions (input) { + if (typeof input === 'string') { + return input.split() + } + check$1(Array.isArray(input), 'invalid extension array'); + return input +} + +function getElement (desc) { + if (typeof desc === 'string') { + check$1(typeof document !== 'undefined', 'not supported outside of DOM'); + return document.querySelector(desc) + } + return desc +} + +function parseArgs (args_) { + var args = args_ || {}; + var element, container, canvas, gl; + var contextAttributes = {}; + var extensions = []; + var optionalExtensions = []; + var pixelRatio = (typeof window === 'undefined' ? 1 : window.devicePixelRatio); + var profile = false; + var onDone = function (err) { + if (err) { + check$1.raise(err); + } + }; + var onDestroy = function () {}; + if (typeof args === 'string') { + check$1( + typeof document !== 'undefined', + 'selector queries only supported in DOM enviroments'); + element = document.querySelector(args); + check$1(element, 'invalid query string for element'); + } else if (typeof args === 'object') { + if (isHTMLElement(args)) { + element = args; + } else if (isWebGLContext(args)) { + gl = args; + canvas = gl.canvas; + } else { + check$1.constructor(args); + if ('gl' in args) { + gl = args.gl; + } else if ('canvas' in args) { + canvas = getElement(args.canvas); + } else if ('container' in args) { + container = getElement(args.container); + } + if ('attributes' in args) { + contextAttributes = args.attributes; + check$1.type(contextAttributes, 'object', 'invalid context attributes'); + } + if ('extensions' in args) { + extensions = parseExtensions(args.extensions); + } + if ('optionalExtensions' in args) { + optionalExtensions = parseExtensions(args.optionalExtensions); + } + if ('onDone' in args) { + check$1.type( + args.onDone, 'function', + 'invalid or missing onDone callback'); + onDone = args.onDone; + } + if ('profile' in args) { + profile = !!args.profile; + } + if ('pixelRatio' in args) { + pixelRatio = +args.pixelRatio; + check$1(pixelRatio > 0, 'invalid pixel ratio'); + } + } + } else { + check$1.raise('invalid arguments to regl'); + } + + if (element) { + if (element.nodeName.toLowerCase() === 'canvas') { + canvas = element; + } else { + container = element; + } + } + + if (!gl) { + if (!canvas) { + check$1( + typeof document !== 'undefined', + 'must manually specify webgl context outside of DOM environments'); + var result = createCanvas(container || document.body, onDone, pixelRatio); + if (!result) { + return null + } + canvas = result.canvas; + onDestroy = result.onDestroy; + } + // workaround for chromium bug, premultiplied alpha value is platform dependent + if (contextAttributes.premultipliedAlpha === undefined) contextAttributes.premultipliedAlpha = true; + gl = createContext(canvas, contextAttributes); + } + + if (!gl) { + onDestroy(); + onDone('webgl not supported, try upgrading your browser or graphics drivers http://get.webgl.org'); + return null + } + + return { + gl: gl, + canvas: canvas, + container: container, + extensions: extensions, + optionalExtensions: optionalExtensions, + pixelRatio: pixelRatio, + profile: profile, + onDone: onDone, + onDestroy: onDestroy + } +} + +function createExtensionCache (gl, config) { + var extensions = {}; + + function tryLoadExtension (name_) { + check$1.type(name_, 'string', 'extension name must be string'); + var name = name_.toLowerCase(); + var ext; + try { + ext = extensions[name] = gl.getExtension(name); + } catch (e) {} + return !!ext + } + + for (var i = 0; i < config.extensions.length; ++i) { + var name = config.extensions[i]; + if (!tryLoadExtension(name)) { + config.onDestroy(); + config.onDone('"' + name + '" extension is not supported by the current WebGL context, try upgrading your system or a different browser'); + return null + } + } + + config.optionalExtensions.forEach(tryLoadExtension); + + return { + extensions: extensions, + restore: function () { + Object.keys(extensions).forEach(function (name) { + if (extensions[name] && !tryLoadExtension(name)) { + throw new Error('(regl): error restoring extension ' + name) + } + }); + } + } +} + +function loop (n, f) { + var result = Array(n); + for (var i = 0; i < n; ++i) { + result[i] = f(i); + } + return result +} + +var GL_BYTE$1 = 5120; +var GL_UNSIGNED_BYTE$2 = 5121; +var GL_SHORT$1 = 5122; +var GL_UNSIGNED_SHORT$1 = 5123; +var GL_INT$1 = 5124; +var GL_UNSIGNED_INT$1 = 5125; +var GL_FLOAT$2 = 5126; + +function nextPow16 (v) { + for (var i = 16; i <= (1 << 28); i *= 16) { + if (v <= i) { + return i + } + } + return 0 +} + +function log2 (v) { + var r, shift; + r = (v > 0xFFFF) << 4; + v >>>= r; + shift = (v > 0xFF) << 3; + v >>>= shift; r |= shift; + shift = (v > 0xF) << 2; + v >>>= shift; r |= shift; + shift = (v > 0x3) << 1; + v >>>= shift; r |= shift; + return r | (v >> 1) +} + +function createPool () { + var bufferPool = loop(8, function () { + return [] + }); + + function alloc (n) { + var sz = nextPow16(n); + var bin = bufferPool[log2(sz) >> 2]; + if (bin.length > 0) { + return bin.pop() + } + return new ArrayBuffer(sz) + } + + function free (buf) { + bufferPool[log2(buf.byteLength) >> 2].push(buf); + } + + function allocType (type, n) { + var result = null; + switch (type) { + case GL_BYTE$1: + result = new Int8Array(alloc(n), 0, n); + break + case GL_UNSIGNED_BYTE$2: + result = new Uint8Array(alloc(n), 0, n); + break + case GL_SHORT$1: + result = new Int16Array(alloc(2 * n), 0, n); + break + case GL_UNSIGNED_SHORT$1: + result = new Uint16Array(alloc(2 * n), 0, n); + break + case GL_INT$1: + result = new Int32Array(alloc(4 * n), 0, n); + break + case GL_UNSIGNED_INT$1: + result = new Uint32Array(alloc(4 * n), 0, n); + break + case GL_FLOAT$2: + result = new Float32Array(alloc(4 * n), 0, n); + break + default: + return null + } + if (result.length !== n) { + return result.subarray(0, n) + } + return result + } + + function freeType (array) { + free(array.buffer); + } + + return { + alloc: alloc, + free: free, + allocType: allocType, + freeType: freeType + } +} + +var pool = createPool(); + +// zero pool for initial zero data +pool.zero = createPool(); + +var GL_SUBPIXEL_BITS = 0x0D50; +var GL_RED_BITS = 0x0D52; +var GL_GREEN_BITS = 0x0D53; +var GL_BLUE_BITS = 0x0D54; +var GL_ALPHA_BITS = 0x0D55; +var GL_DEPTH_BITS = 0x0D56; +var GL_STENCIL_BITS = 0x0D57; + +var GL_ALIASED_POINT_SIZE_RANGE = 0x846D; +var GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; + +var GL_MAX_TEXTURE_SIZE = 0x0D33; +var GL_MAX_VIEWPORT_DIMS = 0x0D3A; +var GL_MAX_VERTEX_ATTRIBS = 0x8869; +var GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; +var GL_MAX_VARYING_VECTORS = 0x8DFC; +var GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; +var GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; +var GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; +var GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; +var GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; +var GL_MAX_RENDERBUFFER_SIZE = 0x84E8; + +var GL_VENDOR = 0x1F00; +var GL_RENDERER = 0x1F01; +var GL_VERSION = 0x1F02; +var GL_SHADING_LANGUAGE_VERSION = 0x8B8C; + +var GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF; + +var GL_MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF; +var GL_MAX_DRAW_BUFFERS_WEBGL = 0x8824; + +var GL_TEXTURE_2D = 0x0DE1; +var GL_TEXTURE_CUBE_MAP = 0x8513; +var GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; +var GL_TEXTURE0 = 0x84C0; +var GL_RGBA = 0x1908; +var GL_FLOAT$1 = 0x1406; +var GL_UNSIGNED_BYTE$1 = 0x1401; +var GL_FRAMEBUFFER = 0x8D40; +var GL_FRAMEBUFFER_COMPLETE = 0x8CD5; +var GL_COLOR_ATTACHMENT0 = 0x8CE0; +var GL_COLOR_BUFFER_BIT$1 = 0x4000; + +var wrapLimits = function (gl, extensions) { + var maxAnisotropic = 1; + if (extensions.ext_texture_filter_anisotropic) { + maxAnisotropic = gl.getParameter(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT); + } + + var maxDrawbuffers = 1; + var maxColorAttachments = 1; + if (extensions.webgl_draw_buffers) { + maxDrawbuffers = gl.getParameter(GL_MAX_DRAW_BUFFERS_WEBGL); + maxColorAttachments = gl.getParameter(GL_MAX_COLOR_ATTACHMENTS_WEBGL); + } + + // detect if reading float textures is available (Safari doesn't support) + var readFloat = !!extensions.oes_texture_float; + if (readFloat) { + var readFloatTexture = gl.createTexture(); + gl.bindTexture(GL_TEXTURE_2D, readFloatTexture); + gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_FLOAT$1, null); + + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); + gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, readFloatTexture, 0); + gl.bindTexture(GL_TEXTURE_2D, null); + + if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) !== GL_FRAMEBUFFER_COMPLETE) readFloat = false; + + else { + gl.viewport(0, 0, 1, 1); + gl.clearColor(1.0, 0.0, 0.0, 1.0); + gl.clear(GL_COLOR_BUFFER_BIT$1); + var pixels = pool.allocType(GL_FLOAT$1, 4); + gl.readPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT$1, pixels); + + if (gl.getError()) readFloat = false; + else { + gl.deleteFramebuffer(fbo); + gl.deleteTexture(readFloatTexture); + + readFloat = pixels[0] === 1.0; + } + + pool.freeType(pixels); + } + } + + // detect non power of two cube textures support (IE doesn't support) + var isIE = typeof navigator !== 'undefined' && (/MSIE/.test(navigator.userAgent) || /Trident\//.test(navigator.appVersion) || /Edge/.test(navigator.userAgent)); + + var npotTextureCube = true; + + if (!isIE) { + var cubeTexture = gl.createTexture(); + var data = pool.allocType(GL_UNSIGNED_BYTE$1, 36); + gl.activeTexture(GL_TEXTURE0); + gl.bindTexture(GL_TEXTURE_CUBE_MAP, cubeTexture); + gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE$1, data); + pool.freeType(data); + gl.bindTexture(GL_TEXTURE_CUBE_MAP, null); + gl.deleteTexture(cubeTexture); + npotTextureCube = !gl.getError(); + } + + return { + // drawing buffer bit depth + colorBits: [ + gl.getParameter(GL_RED_BITS), + gl.getParameter(GL_GREEN_BITS), + gl.getParameter(GL_BLUE_BITS), + gl.getParameter(GL_ALPHA_BITS) + ], + depthBits: gl.getParameter(GL_DEPTH_BITS), + stencilBits: gl.getParameter(GL_STENCIL_BITS), + subpixelBits: gl.getParameter(GL_SUBPIXEL_BITS), + + // supported extensions + extensions: Object.keys(extensions).filter(function (ext) { + return !!extensions[ext] + }), + + // max aniso samples + maxAnisotropic: maxAnisotropic, + + // max draw buffers + maxDrawbuffers: maxDrawbuffers, + maxColorAttachments: maxColorAttachments, + + // point and line size ranges + pointSizeDims: gl.getParameter(GL_ALIASED_POINT_SIZE_RANGE), + lineWidthDims: gl.getParameter(GL_ALIASED_LINE_WIDTH_RANGE), + maxViewportDims: gl.getParameter(GL_MAX_VIEWPORT_DIMS), + maxCombinedTextureUnits: gl.getParameter(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS), + maxCubeMapSize: gl.getParameter(GL_MAX_CUBE_MAP_TEXTURE_SIZE), + maxRenderbufferSize: gl.getParameter(GL_MAX_RENDERBUFFER_SIZE), + maxTextureUnits: gl.getParameter(GL_MAX_TEXTURE_IMAGE_UNITS), + maxTextureSize: gl.getParameter(GL_MAX_TEXTURE_SIZE), + maxAttributes: gl.getParameter(GL_MAX_VERTEX_ATTRIBS), + maxVertexUniforms: gl.getParameter(GL_MAX_VERTEX_UNIFORM_VECTORS), + maxVertexTextureUnits: gl.getParameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS), + maxVaryingVectors: gl.getParameter(GL_MAX_VARYING_VECTORS), + maxFragmentUniforms: gl.getParameter(GL_MAX_FRAGMENT_UNIFORM_VECTORS), + + // vendor info + glsl: gl.getParameter(GL_SHADING_LANGUAGE_VERSION), + renderer: gl.getParameter(GL_RENDERER), + vendor: gl.getParameter(GL_VENDOR), + version: gl.getParameter(GL_VERSION), + + // quirks + readFloat: readFloat, + npotTextureCube: npotTextureCube + } +}; + +function isNDArrayLike (obj) { + return ( + !!obj && + typeof obj === 'object' && + Array.isArray(obj.shape) && + Array.isArray(obj.stride) && + typeof obj.offset === 'number' && + obj.shape.length === obj.stride.length && + (Array.isArray(obj.data) || + isTypedArray(obj.data))) +} + +var values = function (obj) { + return Object.keys(obj).map(function (key) { return obj[key] }) +}; + +var flattenUtils = { + shape: arrayShape$1, + flatten: flattenArray +}; + +function flatten1D (array, nx, out) { + for (var i = 0; i < nx; ++i) { + out[i] = array[i]; + } +} + +function flatten2D (array, nx, ny, out) { + var ptr = 0; + for (var i = 0; i < nx; ++i) { + var row = array[i]; + for (var j = 0; j < ny; ++j) { + out[ptr++] = row[j]; + } + } +} + +function flatten3D (array, nx, ny, nz, out, ptr_) { + var ptr = ptr_; + for (var i = 0; i < nx; ++i) { + var row = array[i]; + for (var j = 0; j < ny; ++j) { + var col = row[j]; + for (var k = 0; k < nz; ++k) { + out[ptr++] = col[k]; + } + } + } +} + +function flattenRec (array, shape, level, out, ptr) { + var stride = 1; + for (var i = level + 1; i < shape.length; ++i) { + stride *= shape[i]; + } + var n = shape[level]; + if (shape.length - level === 4) { + var nx = shape[level + 1]; + var ny = shape[level + 2]; + var nz = shape[level + 3]; + for (i = 0; i < n; ++i) { + flatten3D(array[i], nx, ny, nz, out, ptr); + ptr += stride; + } + } else { + for (i = 0; i < n; ++i) { + flattenRec(array[i], shape, level + 1, out, ptr); + ptr += stride; + } + } +} + +function flattenArray (array, shape, type, out_) { + var sz = 1; + if (shape.length) { + for (var i = 0; i < shape.length; ++i) { + sz *= shape[i]; + } + } else { + sz = 0; + } + var out = out_ || pool.allocType(type, sz); + switch (shape.length) { + case 0: + break + case 1: + flatten1D(array, shape[0], out); + break + case 2: + flatten2D(array, shape[0], shape[1], out); + break + case 3: + flatten3D(array, shape[0], shape[1], shape[2], out, 0); + break + default: + flattenRec(array, shape, 0, out, 0); + } + return out +} + +function arrayShape$1 (array_) { + var shape = []; + for (var array = array_; array.length; array = array[0]) { + shape.push(array.length); + } + return shape +} + +var arrayTypes = { + "[object Int8Array]": 5120, + "[object Int16Array]": 5122, + "[object Int32Array]": 5124, + "[object Uint8Array]": 5121, + "[object Uint8ClampedArray]": 5121, + "[object Uint16Array]": 5123, + "[object Uint32Array]": 5125, + "[object Float32Array]": 5126, + "[object Float64Array]": 5121, + "[object ArrayBuffer]": 5121 +}; + +var int8 = 5120; +var int16 = 5122; +var int32 = 5124; +var uint8 = 5121; +var uint16 = 5123; +var uint32 = 5125; +var float = 5126; +var float32 = 5126; +var glTypes = { + int8: int8, + int16: int16, + int32: int32, + uint8: uint8, + uint16: uint16, + uint32: uint32, + float: float, + float32: float32 +}; + +var dynamic$1 = 35048; +var stream = 35040; +var usageTypes = { + dynamic: dynamic$1, + stream: stream, + "static": 35044 +}; + +var arrayFlatten = flattenUtils.flatten; +var arrayShape = flattenUtils.shape; + +var GL_STATIC_DRAW = 0x88E4; +var GL_STREAM_DRAW = 0x88E0; + +var GL_UNSIGNED_BYTE$3 = 5121; +var GL_FLOAT$3 = 5126; + +var DTYPES_SIZES = []; +DTYPES_SIZES[5120] = 1; // int8 +DTYPES_SIZES[5122] = 2; // int16 +DTYPES_SIZES[5124] = 4; // int32 +DTYPES_SIZES[5121] = 1; // uint8 +DTYPES_SIZES[5123] = 2; // uint16 +DTYPES_SIZES[5125] = 4; // uint32 +DTYPES_SIZES[5126] = 4; // float32 + +function typedArrayCode (data) { + return arrayTypes[Object.prototype.toString.call(data)] | 0 +} + +function copyArray (out, inp) { + for (var i = 0; i < inp.length; ++i) { + out[i] = inp[i]; + } +} + +function transpose ( + result, data, shapeX, shapeY, strideX, strideY, offset) { + var ptr = 0; + for (var i = 0; i < shapeX; ++i) { + for (var j = 0; j < shapeY; ++j) { + result[ptr++] = data[strideX * i + strideY * j + offset]; + } + } +} + +function wrapBufferState (gl, stats, config, destroyBuffer) { + var bufferCount = 0; + var bufferSet = {}; + + function REGLBuffer (type) { + this.id = bufferCount++; + this.buffer = gl.createBuffer(); + this.type = type; + this.usage = GL_STATIC_DRAW; + this.byteLength = 0; + this.dimension = 1; + this.dtype = GL_UNSIGNED_BYTE$3; + + this.persistentData = null; + + if (config.profile) { + this.stats = { size: 0 }; + } + } + + REGLBuffer.prototype.bind = function () { + gl.bindBuffer(this.type, this.buffer); + }; + + REGLBuffer.prototype.destroy = function () { + destroy(this); + }; + + var streamPool = []; + + function createStream (type, data) { + var buffer = streamPool.pop(); + if (!buffer) { + buffer = new REGLBuffer(type); + } + buffer.bind(); + initBufferFromData(buffer, data, GL_STREAM_DRAW, 0, 1, false); + return buffer + } + + function destroyStream (stream$$1) { + streamPool.push(stream$$1); + } + + function initBufferFromTypedArray (buffer, data, usage) { + buffer.byteLength = data.byteLength; + gl.bufferData(buffer.type, data, usage); + } + + function initBufferFromData (buffer, data, usage, dtype, dimension, persist) { + var shape; + buffer.usage = usage; + if (Array.isArray(data)) { + buffer.dtype = dtype || GL_FLOAT$3; + if (data.length > 0) { + var flatData; + if (Array.isArray(data[0])) { + shape = arrayShape(data); + var dim = 1; + for (var i = 1; i < shape.length; ++i) { + dim *= shape[i]; + } + buffer.dimension = dim; + flatData = arrayFlatten(data, shape, buffer.dtype); + initBufferFromTypedArray(buffer, flatData, usage); + if (persist) { + buffer.persistentData = flatData; + } else { + pool.freeType(flatData); + } + } else if (typeof data[0] === 'number') { + buffer.dimension = dimension; + var typedData = pool.allocType(buffer.dtype, data.length); + copyArray(typedData, data); + initBufferFromTypedArray(buffer, typedData, usage); + if (persist) { + buffer.persistentData = typedData; + } else { + pool.freeType(typedData); + } + } else if (isTypedArray(data[0])) { + buffer.dimension = data[0].length; + buffer.dtype = dtype || typedArrayCode(data[0]) || GL_FLOAT$3; + flatData = arrayFlatten( + data, + [data.length, data[0].length], + buffer.dtype); + initBufferFromTypedArray(buffer, flatData, usage); + if (persist) { + buffer.persistentData = flatData; + } else { + pool.freeType(flatData); + } + } else { + check$1.raise('invalid buffer data'); + } + } + } else if (isTypedArray(data)) { + buffer.dtype = dtype || typedArrayCode(data); + buffer.dimension = dimension; + initBufferFromTypedArray(buffer, data, usage); + if (persist) { + buffer.persistentData = new Uint8Array(new Uint8Array(data.buffer)); + } + } else if (isNDArrayLike(data)) { + shape = data.shape; + var stride = data.stride; + var offset = data.offset; + + var shapeX = 0; + var shapeY = 0; + var strideX = 0; + var strideY = 0; + if (shape.length === 1) { + shapeX = shape[0]; + shapeY = 1; + strideX = stride[0]; + strideY = 0; + } else if (shape.length === 2) { + shapeX = shape[0]; + shapeY = shape[1]; + strideX = stride[0]; + strideY = stride[1]; + } else { + check$1.raise('invalid shape'); + } + + buffer.dtype = dtype || typedArrayCode(data.data) || GL_FLOAT$3; + buffer.dimension = shapeY; + + var transposeData = pool.allocType(buffer.dtype, shapeX * shapeY); + transpose(transposeData, + data.data, + shapeX, shapeY, + strideX, strideY, + offset); + initBufferFromTypedArray(buffer, transposeData, usage); + if (persist) { + buffer.persistentData = transposeData; + } else { + pool.freeType(transposeData); + } + } else if (data instanceof ArrayBuffer) { + buffer.dtype = GL_UNSIGNED_BYTE$3; + buffer.dimension = dimension; + initBufferFromTypedArray(buffer, data, usage); + if (persist) { + buffer.persistentData = new Uint8Array(new Uint8Array(data)); + } + } else { + check$1.raise('invalid buffer data'); + } + } + + function destroy (buffer) { + stats.bufferCount--; + + // remove attribute link + destroyBuffer(buffer); + + var handle = buffer.buffer; + check$1(handle, 'buffer must not be deleted already'); + gl.deleteBuffer(handle); + buffer.buffer = null; + delete bufferSet[buffer.id]; + } + + function createBuffer (options, type, deferInit, persistent) { + stats.bufferCount++; + + var buffer = new REGLBuffer(type); + bufferSet[buffer.id] = buffer; + + function reglBuffer (options) { + var usage = GL_STATIC_DRAW; + var data = null; + var byteLength = 0; + var dtype = 0; + var dimension = 1; + if (Array.isArray(options) || + isTypedArray(options) || + isNDArrayLike(options) || + options instanceof ArrayBuffer) { + data = options; + } else if (typeof options === 'number') { + byteLength = options | 0; + } else if (options) { + check$1.type( + options, 'object', + 'buffer arguments must be an object, a number or an array'); + + if ('data' in options) { + check$1( + data === null || + Array.isArray(data) || + isTypedArray(data) || + isNDArrayLike(data), + 'invalid data for buffer'); + data = options.data; + } + + if ('usage' in options) { + check$1.parameter(options.usage, usageTypes, 'invalid buffer usage'); + usage = usageTypes[options.usage]; + } + + if ('type' in options) { + check$1.parameter(options.type, glTypes, 'invalid buffer type'); + dtype = glTypes[options.type]; + } + + if ('dimension' in options) { + check$1.type(options.dimension, 'number', 'invalid dimension'); + dimension = options.dimension | 0; + } + + if ('length' in options) { + check$1.nni(byteLength, 'buffer length must be a nonnegative integer'); + byteLength = options.length | 0; + } + } + + buffer.bind(); + if (!data) { + // #475 + if (byteLength) gl.bufferData(buffer.type, byteLength, usage); + buffer.dtype = dtype || GL_UNSIGNED_BYTE$3; + buffer.usage = usage; + buffer.dimension = dimension; + buffer.byteLength = byteLength; + } else { + initBufferFromData(buffer, data, usage, dtype, dimension, persistent); + } + + if (config.profile) { + buffer.stats.size = buffer.byteLength * DTYPES_SIZES[buffer.dtype]; + } + + return reglBuffer + } + + function setSubData (data, offset) { + check$1(offset + data.byteLength <= buffer.byteLength, + 'invalid buffer subdata call, buffer is too small. ' + ' Can\'t write data of size ' + data.byteLength + ' starting from offset ' + offset + ' to a buffer of size ' + buffer.byteLength); + + gl.bufferSubData(buffer.type, offset, data); + } + + function subdata (data, offset_) { + var offset = (offset_ || 0) | 0; + var shape; + buffer.bind(); + if (isTypedArray(data) || data instanceof ArrayBuffer) { + setSubData(data, offset); + } else if (Array.isArray(data)) { + if (data.length > 0) { + if (typeof data[0] === 'number') { + var converted = pool.allocType(buffer.dtype, data.length); + copyArray(converted, data); + setSubData(converted, offset); + pool.freeType(converted); + } else if (Array.isArray(data[0]) || isTypedArray(data[0])) { + shape = arrayShape(data); + var flatData = arrayFlatten(data, shape, buffer.dtype); + setSubData(flatData, offset); + pool.freeType(flatData); + } else { + check$1.raise('invalid buffer data'); + } + } + } else if (isNDArrayLike(data)) { + shape = data.shape; + var stride = data.stride; + + var shapeX = 0; + var shapeY = 0; + var strideX = 0; + var strideY = 0; + if (shape.length === 1) { + shapeX = shape[0]; + shapeY = 1; + strideX = stride[0]; + strideY = 0; + } else if (shape.length === 2) { + shapeX = shape[0]; + shapeY = shape[1]; + strideX = stride[0]; + strideY = stride[1]; + } else { + check$1.raise('invalid shape'); + } + var dtype = Array.isArray(data.data) + ? buffer.dtype + : typedArrayCode(data.data); + + var transposeData = pool.allocType(dtype, shapeX * shapeY); + transpose(transposeData, + data.data, + shapeX, shapeY, + strideX, strideY, + data.offset); + setSubData(transposeData, offset); + pool.freeType(transposeData); + } else { + check$1.raise('invalid data for buffer subdata'); + } + return reglBuffer + } + + if (!deferInit) { + reglBuffer(options); + } + + reglBuffer._reglType = 'buffer'; + reglBuffer._buffer = buffer; + reglBuffer.subdata = subdata; + if (config.profile) { + reglBuffer.stats = buffer.stats; + } + reglBuffer.destroy = function () { destroy(buffer); }; + + return reglBuffer + } + + function restoreBuffers () { + values(bufferSet).forEach(function (buffer) { + buffer.buffer = gl.createBuffer(); + gl.bindBuffer(buffer.type, buffer.buffer); + gl.bufferData( + buffer.type, buffer.persistentData || buffer.byteLength, buffer.usage); + }); + } + + if (config.profile) { + stats.getTotalBufferSize = function () { + var total = 0; + // TODO: Right now, the streams are not part of the total count. + Object.keys(bufferSet).forEach(function (key) { + total += bufferSet[key].stats.size; + }); + return total + }; + } + + return { + create: createBuffer, + + createStream: createStream, + destroyStream: destroyStream, + + clear: function () { + values(bufferSet).forEach(destroy); + streamPool.forEach(destroy); + }, + + getBuffer: function (wrapper) { + if (wrapper && wrapper._buffer instanceof REGLBuffer) { + return wrapper._buffer + } + return null + }, + + restore: restoreBuffers, + + _initBuffer: initBufferFromData + } +} + +var points = 0; +var point = 0; +var lines = 1; +var line = 1; +var triangles = 4; +var triangle = 4; +var primTypes = { + points: points, + point: point, + lines: lines, + line: line, + triangles: triangles, + triangle: triangle, + "line loop": 2, + "line strip": 3, + "triangle strip": 5, + "triangle fan": 6 +}; + +var GL_POINTS = 0; +var GL_LINES = 1; +var GL_TRIANGLES = 4; + +var GL_BYTE$2 = 5120; +var GL_UNSIGNED_BYTE$4 = 5121; +var GL_SHORT$2 = 5122; +var GL_UNSIGNED_SHORT$2 = 5123; +var GL_INT$2 = 5124; +var GL_UNSIGNED_INT$2 = 5125; + +var GL_ELEMENT_ARRAY_BUFFER = 34963; + +var GL_STREAM_DRAW$1 = 0x88E0; +var GL_STATIC_DRAW$1 = 0x88E4; + +function wrapElementsState (gl, extensions, bufferState, stats) { + var elementSet = {}; + var elementCount = 0; + + var elementTypes = { + 'uint8': GL_UNSIGNED_BYTE$4, + 'uint16': GL_UNSIGNED_SHORT$2 + }; + + if (extensions.oes_element_index_uint) { + elementTypes.uint32 = GL_UNSIGNED_INT$2; + } + + function REGLElementBuffer (buffer) { + this.id = elementCount++; + elementSet[this.id] = this; + this.buffer = buffer; + this.primType = GL_TRIANGLES; + this.vertCount = 0; + this.type = 0; + } + + REGLElementBuffer.prototype.bind = function () { + this.buffer.bind(); + }; + + var bufferPool = []; + + function createElementStream (data) { + var result = bufferPool.pop(); + if (!result) { + result = new REGLElementBuffer(bufferState.create( + null, + GL_ELEMENT_ARRAY_BUFFER, + true, + false)._buffer); + } + initElements(result, data, GL_STREAM_DRAW$1, -1, -1, 0, 0); + return result + } + + function destroyElementStream (elements) { + bufferPool.push(elements); + } + + function initElements ( + elements, + data, + usage, + prim, + count, + byteLength, + type) { + elements.buffer.bind(); + var dtype; + if (data) { + var predictedType = type; + if (!type && ( + !isTypedArray(data) || + (isNDArrayLike(data) && !isTypedArray(data.data)))) { + predictedType = extensions.oes_element_index_uint + ? GL_UNSIGNED_INT$2 + : GL_UNSIGNED_SHORT$2; + } + bufferState._initBuffer( + elements.buffer, + data, + usage, + predictedType, + 3); + } else { + gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, byteLength, usage); + elements.buffer.dtype = dtype || GL_UNSIGNED_BYTE$4; + elements.buffer.usage = usage; + elements.buffer.dimension = 3; + elements.buffer.byteLength = byteLength; + } + + dtype = type; + if (!type) { + switch (elements.buffer.dtype) { + case GL_UNSIGNED_BYTE$4: + case GL_BYTE$2: + dtype = GL_UNSIGNED_BYTE$4; + break + + case GL_UNSIGNED_SHORT$2: + case GL_SHORT$2: + dtype = GL_UNSIGNED_SHORT$2; + break + + case GL_UNSIGNED_INT$2: + case GL_INT$2: + dtype = GL_UNSIGNED_INT$2; + break + + default: + check$1.raise('unsupported type for element array'); + } + elements.buffer.dtype = dtype; + } + elements.type = dtype; + + // Check oes_element_index_uint extension + check$1( + dtype !== GL_UNSIGNED_INT$2 || + !!extensions.oes_element_index_uint, + '32 bit element buffers not supported, enable oes_element_index_uint first'); + + // try to guess default primitive type and arguments + var vertCount = count; + if (vertCount < 0) { + vertCount = elements.buffer.byteLength; + if (dtype === GL_UNSIGNED_SHORT$2) { + vertCount >>= 1; + } else if (dtype === GL_UNSIGNED_INT$2) { + vertCount >>= 2; + } + } + elements.vertCount = vertCount; + + // try to guess primitive type from cell dimension + var primType = prim; + if (prim < 0) { + primType = GL_TRIANGLES; + var dimension = elements.buffer.dimension; + if (dimension === 1) primType = GL_POINTS; + if (dimension === 2) primType = GL_LINES; + if (dimension === 3) primType = GL_TRIANGLES; + } + elements.primType = primType; + } + + function destroyElements (elements) { + stats.elementsCount--; + + check$1(elements.buffer !== null, 'must not double destroy elements'); + delete elementSet[elements.id]; + elements.buffer.destroy(); + elements.buffer = null; + } + + function createElements (options, persistent) { + var buffer = bufferState.create(null, GL_ELEMENT_ARRAY_BUFFER, true); + var elements = new REGLElementBuffer(buffer._buffer); + stats.elementsCount++; + + function reglElements (options) { + if (!options) { + buffer(); + elements.primType = GL_TRIANGLES; + elements.vertCount = 0; + elements.type = GL_UNSIGNED_BYTE$4; + } else if (typeof options === 'number') { + buffer(options); + elements.primType = GL_TRIANGLES; + elements.vertCount = options | 0; + elements.type = GL_UNSIGNED_BYTE$4; + } else { + var data = null; + var usage = GL_STATIC_DRAW$1; + var primType = -1; + var vertCount = -1; + var byteLength = 0; + var dtype = 0; + if (Array.isArray(options) || + isTypedArray(options) || + isNDArrayLike(options)) { + data = options; + } else { + check$1.type(options, 'object', 'invalid arguments for elements'); + if ('data' in options) { + data = options.data; + check$1( + Array.isArray(data) || + isTypedArray(data) || + isNDArrayLike(data), + 'invalid data for element buffer'); + } + if ('usage' in options) { + check$1.parameter( + options.usage, + usageTypes, + 'invalid element buffer usage'); + usage = usageTypes[options.usage]; + } + if ('primitive' in options) { + check$1.parameter( + options.primitive, + primTypes, + 'invalid element buffer primitive'); + primType = primTypes[options.primitive]; + } + if ('count' in options) { + check$1( + typeof options.count === 'number' && options.count >= 0, + 'invalid vertex count for elements'); + vertCount = options.count | 0; + } + if ('type' in options) { + check$1.parameter( + options.type, + elementTypes, + 'invalid buffer type'); + dtype = elementTypes[options.type]; + } + if ('length' in options) { + byteLength = options.length | 0; + } else { + byteLength = vertCount; + if (dtype === GL_UNSIGNED_SHORT$2 || dtype === GL_SHORT$2) { + byteLength *= 2; + } else if (dtype === GL_UNSIGNED_INT$2 || dtype === GL_INT$2) { + byteLength *= 4; + } + } + } + initElements( + elements, + data, + usage, + primType, + vertCount, + byteLength, + dtype); + } + + return reglElements + } + + reglElements(options); + + reglElements._reglType = 'elements'; + reglElements._elements = elements; + reglElements.subdata = function (data, offset) { + buffer.subdata(data, offset); + return reglElements + }; + reglElements.destroy = function () { + destroyElements(elements); + }; + + return reglElements + } + + return { + create: createElements, + createStream: createElementStream, + destroyStream: destroyElementStream, + getElements: function (elements) { + if (typeof elements === 'function' && + elements._elements instanceof REGLElementBuffer) { + return elements._elements + } + return null + }, + clear: function () { + values(elementSet).forEach(destroyElements); + } + } +} + +var FLOAT = new Float32Array(1); +var INT = new Uint32Array(FLOAT.buffer); + +var GL_UNSIGNED_SHORT$4 = 5123; + +function convertToHalfFloat (array) { + var ushorts = pool.allocType(GL_UNSIGNED_SHORT$4, array.length); + + for (var i = 0; i < array.length; ++i) { + if (isNaN(array[i])) { + ushorts[i] = 0xffff; + } else if (array[i] === Infinity) { + ushorts[i] = 0x7c00; + } else if (array[i] === -Infinity) { + ushorts[i] = 0xfc00; + } else { + FLOAT[0] = array[i]; + var x = INT[0]; + + var sgn = (x >>> 31) << 15; + var exp = ((x << 1) >>> 24) - 127; + var frac = (x >> 13) & ((1 << 10) - 1); + + if (exp < -24) { + // round non-representable denormals to 0 + ushorts[i] = sgn; + } else if (exp < -14) { + // handle denormals + var s = -14 - exp; + ushorts[i] = sgn + ((frac + (1 << 10)) >> s); + } else if (exp > 15) { + // round overflow to +/- Infinity + ushorts[i] = sgn + 0x7c00; + } else { + // otherwise convert directly + ushorts[i] = sgn + ((exp + 15) << 10) + frac; + } + } + } + + return ushorts +} + +function isArrayLike (s) { + return Array.isArray(s) || isTypedArray(s) +} + +var isPow2$1 = function (v) { + return !(v & (v - 1)) && (!!v) +}; + +var GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; + +var GL_TEXTURE_2D$1 = 0x0DE1; +var GL_TEXTURE_CUBE_MAP$1 = 0x8513; +var GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 = 0x8515; + +var GL_RGBA$1 = 0x1908; +var GL_ALPHA = 0x1906; +var GL_RGB = 0x1907; +var GL_LUMINANCE = 0x1909; +var GL_LUMINANCE_ALPHA = 0x190A; + +var GL_RGBA4 = 0x8056; +var GL_RGB5_A1 = 0x8057; +var GL_RGB565 = 0x8D62; + +var GL_UNSIGNED_SHORT_4_4_4_4$1 = 0x8033; +var GL_UNSIGNED_SHORT_5_5_5_1$1 = 0x8034; +var GL_UNSIGNED_SHORT_5_6_5$1 = 0x8363; +var GL_UNSIGNED_INT_24_8_WEBGL$1 = 0x84FA; + +var GL_DEPTH_COMPONENT = 0x1902; +var GL_DEPTH_STENCIL = 0x84F9; + +var GL_SRGB_EXT = 0x8C40; +var GL_SRGB_ALPHA_EXT = 0x8C42; + +var GL_HALF_FLOAT_OES$1 = 0x8D61; + +var GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; +var GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; +var GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; +var GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; + +var GL_COMPRESSED_RGB_ATC_WEBGL = 0x8C92; +var GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93; +var GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE; + +var GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; +var GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01; +var GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; +var GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03; + +var GL_COMPRESSED_RGB_ETC1_WEBGL = 0x8D64; + +var GL_UNSIGNED_BYTE$5 = 0x1401; +var GL_UNSIGNED_SHORT$3 = 0x1403; +var GL_UNSIGNED_INT$3 = 0x1405; +var GL_FLOAT$4 = 0x1406; + +var GL_TEXTURE_WRAP_S = 0x2802; +var GL_TEXTURE_WRAP_T = 0x2803; + +var GL_REPEAT = 0x2901; +var GL_CLAMP_TO_EDGE$1 = 0x812F; +var GL_MIRRORED_REPEAT = 0x8370; + +var GL_TEXTURE_MAG_FILTER = 0x2800; +var GL_TEXTURE_MIN_FILTER = 0x2801; + +var GL_NEAREST$1 = 0x2600; +var GL_LINEAR = 0x2601; +var GL_NEAREST_MIPMAP_NEAREST$1 = 0x2700; +var GL_LINEAR_MIPMAP_NEAREST$1 = 0x2701; +var GL_NEAREST_MIPMAP_LINEAR$1 = 0x2702; +var GL_LINEAR_MIPMAP_LINEAR$1 = 0x2703; + +var GL_GENERATE_MIPMAP_HINT = 0x8192; +var GL_DONT_CARE = 0x1100; +var GL_FASTEST = 0x1101; +var GL_NICEST = 0x1102; + +var GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE; + +var GL_UNPACK_ALIGNMENT = 0x0CF5; +var GL_UNPACK_FLIP_Y_WEBGL = 0x9240; +var GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; +var GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; + +var GL_BROWSER_DEFAULT_WEBGL = 0x9244; + +var GL_TEXTURE0$1 = 0x84C0; + +var MIPMAP_FILTERS = [ + GL_NEAREST_MIPMAP_NEAREST$1, + GL_NEAREST_MIPMAP_LINEAR$1, + GL_LINEAR_MIPMAP_NEAREST$1, + GL_LINEAR_MIPMAP_LINEAR$1 +]; + +var CHANNELS_FORMAT = [ + 0, + GL_LUMINANCE, + GL_LUMINANCE_ALPHA, + GL_RGB, + GL_RGBA$1 +]; + +var FORMAT_CHANNELS = {}; +FORMAT_CHANNELS[GL_LUMINANCE] = +FORMAT_CHANNELS[GL_ALPHA] = +FORMAT_CHANNELS[GL_DEPTH_COMPONENT] = 1; +FORMAT_CHANNELS[GL_DEPTH_STENCIL] = +FORMAT_CHANNELS[GL_LUMINANCE_ALPHA] = 2; +FORMAT_CHANNELS[GL_RGB] = +FORMAT_CHANNELS[GL_SRGB_EXT] = 3; +FORMAT_CHANNELS[GL_RGBA$1] = +FORMAT_CHANNELS[GL_SRGB_ALPHA_EXT] = 4; + +function objectName (str) { + return '[object ' + str + ']' +} + +var CANVAS_CLASS = objectName('HTMLCanvasElement'); +var OFFSCREENCANVAS_CLASS = objectName('OffscreenCanvas'); +var CONTEXT2D_CLASS = objectName('CanvasRenderingContext2D'); +var BITMAP_CLASS = objectName('ImageBitmap'); +var IMAGE_CLASS = objectName('HTMLImageElement'); +var VIDEO_CLASS = objectName('HTMLVideoElement'); + +var PIXEL_CLASSES = Object.keys(arrayTypes).concat([ + CANVAS_CLASS, + OFFSCREENCANVAS_CLASS, + CONTEXT2D_CLASS, + BITMAP_CLASS, + IMAGE_CLASS, + VIDEO_CLASS +]); + +// for every texture type, store +// the size in bytes. +var TYPE_SIZES = []; +TYPE_SIZES[GL_UNSIGNED_BYTE$5] = 1; +TYPE_SIZES[GL_FLOAT$4] = 4; +TYPE_SIZES[GL_HALF_FLOAT_OES$1] = 2; + +TYPE_SIZES[GL_UNSIGNED_SHORT$3] = 2; +TYPE_SIZES[GL_UNSIGNED_INT$3] = 4; + +var FORMAT_SIZES_SPECIAL = []; +FORMAT_SIZES_SPECIAL[GL_RGBA4] = 2; +FORMAT_SIZES_SPECIAL[GL_RGB5_A1] = 2; +FORMAT_SIZES_SPECIAL[GL_RGB565] = 2; +FORMAT_SIZES_SPECIAL[GL_DEPTH_STENCIL] = 4; + +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_S3TC_DXT1_EXT] = 0.5; +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT1_EXT] = 0.5; +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT3_EXT] = 1; +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_S3TC_DXT5_EXT] = 1; + +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ATC_WEBGL] = 0.5; +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL] = 1; +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL] = 1; + +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG] = 0.5; +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG] = 0.25; +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG] = 0.5; +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG] = 0.25; + +FORMAT_SIZES_SPECIAL[GL_COMPRESSED_RGB_ETC1_WEBGL] = 0.5; + +function isNumericArray (arr) { + return ( + Array.isArray(arr) && + (arr.length === 0 || + typeof arr[0] === 'number')) +} + +function isRectArray (arr) { + if (!Array.isArray(arr)) { + return false + } + var width = arr.length; + if (width === 0 || !isArrayLike(arr[0])) { + return false + } + return true +} + +function classString (x) { + return Object.prototype.toString.call(x) +} + +function isCanvasElement (object) { + return classString(object) === CANVAS_CLASS +} + +function isOffscreenCanvas (object) { + return classString(object) === OFFSCREENCANVAS_CLASS +} + +function isContext2D (object) { + return classString(object) === CONTEXT2D_CLASS +} + +function isBitmap (object) { + return classString(object) === BITMAP_CLASS +} + +function isImageElement (object) { + return classString(object) === IMAGE_CLASS +} + +function isVideoElement (object) { + return classString(object) === VIDEO_CLASS +} + +function isPixelData (object) { + if (!object) { + return false + } + var className = classString(object); + if (PIXEL_CLASSES.indexOf(className) >= 0) { + return true + } + return ( + isNumericArray(object) || + isRectArray(object) || + isNDArrayLike(object)) +} + +function typedArrayCode$1 (data) { + return arrayTypes[Object.prototype.toString.call(data)] | 0 +} + +function convertData (result, data) { + var n = data.length; + switch (result.type) { + case GL_UNSIGNED_BYTE$5: + case GL_UNSIGNED_SHORT$3: + case GL_UNSIGNED_INT$3: + case GL_FLOAT$4: + var converted = pool.allocType(result.type, n); + converted.set(data); + result.data = converted; + break + + case GL_HALF_FLOAT_OES$1: + result.data = convertToHalfFloat(data); + break + + default: + check$1.raise('unsupported texture type, must specify a typed array'); + } +} + +function preConvert (image, n) { + return pool.allocType( + image.type === GL_HALF_FLOAT_OES$1 + ? GL_FLOAT$4 + : image.type, n) +} + +function postConvert (image, data) { + if (image.type === GL_HALF_FLOAT_OES$1) { + image.data = convertToHalfFloat(data); + pool.freeType(data); + } else { + image.data = data; + } +} + +function transposeData (image, array, strideX, strideY, strideC, offset) { + var w = image.width; + var h = image.height; + var c = image.channels; + var n = w * h * c; + var data = preConvert(image, n); + + var p = 0; + for (var i = 0; i < h; ++i) { + for (var j = 0; j < w; ++j) { + for (var k = 0; k < c; ++k) { + data[p++] = array[strideX * j + strideY * i + strideC * k + offset]; + } + } + } + + postConvert(image, data); +} + +function getTextureSize (format, type, width, height, isMipmap, isCube) { + var s; + if (typeof FORMAT_SIZES_SPECIAL[format] !== 'undefined') { + // we have a special array for dealing with weird color formats such as RGB5A1 + s = FORMAT_SIZES_SPECIAL[format]; + } else { + s = FORMAT_CHANNELS[format] * TYPE_SIZES[type]; + } + + if (isCube) { + s *= 6; + } + + if (isMipmap) { + // compute the total size of all the mipmaps. + var total = 0; + + var w = width; + while (w >= 1) { + // we can only use mipmaps on a square image, + // so we can simply use the width and ignore the height: + total += s * w * w; + w /= 2; + } + return total + } else { + return s * width * height + } +} + +function createTextureSet ( + gl, extensions, limits, reglPoll, contextState, stats, config) { + // ------------------------------------------------------- + // Initialize constants and parameter tables here + // ------------------------------------------------------- + var mipmapHint = { + "don't care": GL_DONT_CARE, + 'dont care': GL_DONT_CARE, + 'nice': GL_NICEST, + 'fast': GL_FASTEST + }; + + var wrapModes = { + 'repeat': GL_REPEAT, + 'clamp': GL_CLAMP_TO_EDGE$1, + 'mirror': GL_MIRRORED_REPEAT + }; + + var magFilters = { + 'nearest': GL_NEAREST$1, + 'linear': GL_LINEAR + }; + + var minFilters = extend({ + 'mipmap': GL_LINEAR_MIPMAP_LINEAR$1, + 'nearest mipmap nearest': GL_NEAREST_MIPMAP_NEAREST$1, + 'linear mipmap nearest': GL_LINEAR_MIPMAP_NEAREST$1, + 'nearest mipmap linear': GL_NEAREST_MIPMAP_LINEAR$1, + 'linear mipmap linear': GL_LINEAR_MIPMAP_LINEAR$1 + }, magFilters); + + var colorSpace = { + 'none': 0, + 'browser': GL_BROWSER_DEFAULT_WEBGL + }; + + var textureTypes = { + 'uint8': GL_UNSIGNED_BYTE$5, + 'rgba4': GL_UNSIGNED_SHORT_4_4_4_4$1, + 'rgb565': GL_UNSIGNED_SHORT_5_6_5$1, + 'rgb5 a1': GL_UNSIGNED_SHORT_5_5_5_1$1 + }; + + var textureFormats = { + 'alpha': GL_ALPHA, + 'luminance': GL_LUMINANCE, + 'luminance alpha': GL_LUMINANCE_ALPHA, + 'rgb': GL_RGB, + 'rgba': GL_RGBA$1, + 'rgba4': GL_RGBA4, + 'rgb5 a1': GL_RGB5_A1, + 'rgb565': GL_RGB565 + }; + + var compressedTextureFormats = {}; + + if (extensions.ext_srgb) { + textureFormats.srgb = GL_SRGB_EXT; + textureFormats.srgba = GL_SRGB_ALPHA_EXT; + } + + if (extensions.oes_texture_float) { + textureTypes.float32 = textureTypes.float = GL_FLOAT$4; + } + + if (extensions.oes_texture_half_float) { + textureTypes['float16'] = textureTypes['half float'] = GL_HALF_FLOAT_OES$1; + } + + if (extensions.webgl_depth_texture) { + extend(textureFormats, { + 'depth': GL_DEPTH_COMPONENT, + 'depth stencil': GL_DEPTH_STENCIL + }); + + extend(textureTypes, { + 'uint16': GL_UNSIGNED_SHORT$3, + 'uint32': GL_UNSIGNED_INT$3, + 'depth stencil': GL_UNSIGNED_INT_24_8_WEBGL$1 + }); + } + + if (extensions.webgl_compressed_texture_s3tc) { + extend(compressedTextureFormats, { + 'rgb s3tc dxt1': GL_COMPRESSED_RGB_S3TC_DXT1_EXT, + 'rgba s3tc dxt1': GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, + 'rgba s3tc dxt3': GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, + 'rgba s3tc dxt5': GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + }); + } + + if (extensions.webgl_compressed_texture_atc) { + extend(compressedTextureFormats, { + 'rgb atc': GL_COMPRESSED_RGB_ATC_WEBGL, + 'rgba atc explicit alpha': GL_COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL, + 'rgba atc interpolated alpha': GL_COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL + }); + } + + if (extensions.webgl_compressed_texture_pvrtc) { + extend(compressedTextureFormats, { + 'rgb pvrtc 4bppv1': GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, + 'rgb pvrtc 2bppv1': GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, + 'rgba pvrtc 4bppv1': GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, + 'rgba pvrtc 2bppv1': GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG + }); + } + + if (extensions.webgl_compressed_texture_etc1) { + compressedTextureFormats['rgb etc1'] = GL_COMPRESSED_RGB_ETC1_WEBGL; + } + + // Copy over all texture formats + var supportedCompressedFormats = Array.prototype.slice.call( + gl.getParameter(GL_COMPRESSED_TEXTURE_FORMATS)); + Object.keys(compressedTextureFormats).forEach(function (name) { + var format = compressedTextureFormats[name]; + if (supportedCompressedFormats.indexOf(format) >= 0) { + textureFormats[name] = format; + } + }); + + var supportedFormats = Object.keys(textureFormats); + limits.textureFormats = supportedFormats; + + // associate with every format string its + // corresponding GL-value. + var textureFormatsInvert = []; + Object.keys(textureFormats).forEach(function (key) { + var val = textureFormats[key]; + textureFormatsInvert[val] = key; + }); + + // associate with every type string its + // corresponding GL-value. + var textureTypesInvert = []; + Object.keys(textureTypes).forEach(function (key) { + var val = textureTypes[key]; + textureTypesInvert[val] = key; + }); + + var magFiltersInvert = []; + Object.keys(magFilters).forEach(function (key) { + var val = magFilters[key]; + magFiltersInvert[val] = key; + }); + + var minFiltersInvert = []; + Object.keys(minFilters).forEach(function (key) { + var val = minFilters[key]; + minFiltersInvert[val] = key; + }); + + var wrapModesInvert = []; + Object.keys(wrapModes).forEach(function (key) { + var val = wrapModes[key]; + wrapModesInvert[val] = key; + }); + + // colorFormats[] gives the format (channels) associated to an + // internalformat + var colorFormats = supportedFormats.reduce(function (color, key) { + var glenum = textureFormats[key]; + if (glenum === GL_LUMINANCE || + glenum === GL_ALPHA || + glenum === GL_LUMINANCE || + glenum === GL_LUMINANCE_ALPHA || + glenum === GL_DEPTH_COMPONENT || + glenum === GL_DEPTH_STENCIL || + (extensions.ext_srgb && + (glenum === GL_SRGB_EXT || + glenum === GL_SRGB_ALPHA_EXT))) { + color[glenum] = glenum; + } else if (glenum === GL_RGB5_A1 || key.indexOf('rgba') >= 0) { + color[glenum] = GL_RGBA$1; + } else { + color[glenum] = GL_RGB; + } + return color + }, {}); + + function TexFlags () { + // format info + this.internalformat = GL_RGBA$1; + this.format = GL_RGBA$1; + this.type = GL_UNSIGNED_BYTE$5; + this.compressed = false; + + // pixel storage + this.premultiplyAlpha = false; + this.flipY = false; + this.unpackAlignment = 1; + this.colorSpace = GL_BROWSER_DEFAULT_WEBGL; + + // shape info + this.width = 0; + this.height = 0; + this.channels = 0; + } + + function copyFlags (result, other) { + result.internalformat = other.internalformat; + result.format = other.format; + result.type = other.type; + result.compressed = other.compressed; + + result.premultiplyAlpha = other.premultiplyAlpha; + result.flipY = other.flipY; + result.unpackAlignment = other.unpackAlignment; + result.colorSpace = other.colorSpace; + + result.width = other.width; + result.height = other.height; + result.channels = other.channels; + } + + function parseFlags (flags, options) { + if (typeof options !== 'object' || !options) { + return + } + + if ('premultiplyAlpha' in options) { + check$1.type(options.premultiplyAlpha, 'boolean', + 'invalid premultiplyAlpha'); + flags.premultiplyAlpha = options.premultiplyAlpha; + } + + if ('flipY' in options) { + check$1.type(options.flipY, 'boolean', + 'invalid texture flip'); + flags.flipY = options.flipY; + } + + if ('alignment' in options) { + check$1.oneOf(options.alignment, [1, 2, 4, 8], + 'invalid texture unpack alignment'); + flags.unpackAlignment = options.alignment; + } + + if ('colorSpace' in options) { + check$1.parameter(options.colorSpace, colorSpace, + 'invalid colorSpace'); + flags.colorSpace = colorSpace[options.colorSpace]; + } + + if ('type' in options) { + var type = options.type; + check$1(extensions.oes_texture_float || + !(type === 'float' || type === 'float32'), + 'you must enable the OES_texture_float extension in order to use floating point textures.'); + check$1(extensions.oes_texture_half_float || + !(type === 'half float' || type === 'float16'), + 'you must enable the OES_texture_half_float extension in order to use 16-bit floating point textures.'); + check$1(extensions.webgl_depth_texture || + !(type === 'uint16' || type === 'uint32' || type === 'depth stencil'), + 'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.'); + check$1.parameter(type, textureTypes, + 'invalid texture type'); + flags.type = textureTypes[type]; + } + + var w = flags.width; + var h = flags.height; + var c = flags.channels; + var hasChannels = false; + if ('shape' in options) { + check$1(Array.isArray(options.shape) && options.shape.length >= 2, + 'shape must be an array'); + w = options.shape[0]; + h = options.shape[1]; + if (options.shape.length === 3) { + c = options.shape[2]; + check$1(c > 0 && c <= 4, 'invalid number of channels'); + hasChannels = true; + } + check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width'); + check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height'); + } else { + if ('radius' in options) { + w = h = options.radius; + check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid radius'); + } + if ('width' in options) { + w = options.width; + check$1(w >= 0 && w <= limits.maxTextureSize, 'invalid width'); + } + if ('height' in options) { + h = options.height; + check$1(h >= 0 && h <= limits.maxTextureSize, 'invalid height'); + } + if ('channels' in options) { + c = options.channels; + check$1(c > 0 && c <= 4, 'invalid number of channels'); + hasChannels = true; + } + } + flags.width = w | 0; + flags.height = h | 0; + flags.channels = c | 0; + + var hasFormat = false; + if ('format' in options) { + var formatStr = options.format; + check$1(extensions.webgl_depth_texture || + !(formatStr === 'depth' || formatStr === 'depth stencil'), + 'you must enable the WEBGL_depth_texture extension in order to use depth/stencil textures.'); + check$1.parameter(formatStr, textureFormats, + 'invalid texture format'); + var internalformat = flags.internalformat = textureFormats[formatStr]; + flags.format = colorFormats[internalformat]; + if (formatStr in textureTypes) { + if (!('type' in options)) { + flags.type = textureTypes[formatStr]; + } + } + if (formatStr in compressedTextureFormats) { + flags.compressed = true; + } + hasFormat = true; + } + + // Reconcile channels and format + if (!hasChannels && hasFormat) { + flags.channels = FORMAT_CHANNELS[flags.format]; + } else if (hasChannels && !hasFormat) { + if (flags.channels !== CHANNELS_FORMAT[flags.format]) { + flags.format = flags.internalformat = CHANNELS_FORMAT[flags.channels]; + } + } else if (hasFormat && hasChannels) { + check$1( + flags.channels === FORMAT_CHANNELS[flags.format], + 'number of channels inconsistent with specified format'); + } + } + + function setFlags (flags) { + gl.pixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flags.flipY); + gl.pixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, flags.premultiplyAlpha); + gl.pixelStorei(GL_UNPACK_COLORSPACE_CONVERSION_WEBGL, flags.colorSpace); + gl.pixelStorei(GL_UNPACK_ALIGNMENT, flags.unpackAlignment); + } + + // ------------------------------------------------------- + // Tex image data + // ------------------------------------------------------- + function TexImage () { + TexFlags.call(this); + + this.xOffset = 0; + this.yOffset = 0; + + // data + this.data = null; + this.needsFree = false; + + // html element + this.element = null; + + // copyTexImage info + this.needsCopy = false; + } + + function parseImage (image, options) { + var data = null; + if (isPixelData(options)) { + data = options; + } else if (options) { + check$1.type(options, 'object', 'invalid pixel data type'); + parseFlags(image, options); + if ('x' in options) { + image.xOffset = options.x | 0; + } + if ('y' in options) { + image.yOffset = options.y | 0; + } + if (isPixelData(options.data)) { + data = options.data; + } + } + + check$1( + !image.compressed || + data instanceof Uint8Array, + 'compressed texture data must be stored in a uint8array'); + + if (options.copy) { + check$1(!data, 'can not specify copy and data field for the same texture'); + var viewW = contextState.viewportWidth; + var viewH = contextState.viewportHeight; + image.width = image.width || (viewW - image.xOffset); + image.height = image.height || (viewH - image.yOffset); + image.needsCopy = true; + check$1(image.xOffset >= 0 && image.xOffset < viewW && + image.yOffset >= 0 && image.yOffset < viewH && + image.width > 0 && image.width <= viewW && + image.height > 0 && image.height <= viewH, + 'copy texture read out of bounds'); + } else if (!data) { + image.width = image.width || 1; + image.height = image.height || 1; + image.channels = image.channels || 4; + } else if (isTypedArray(data)) { + image.channels = image.channels || 4; + image.data = data; + if (!('type' in options) && image.type === GL_UNSIGNED_BYTE$5) { + image.type = typedArrayCode$1(data); + } + } else if (isNumericArray(data)) { + image.channels = image.channels || 4; + convertData(image, data); + image.alignment = 1; + image.needsFree = true; + } else if (isNDArrayLike(data)) { + var array = data.data; + if (!Array.isArray(array) && image.type === GL_UNSIGNED_BYTE$5) { + image.type = typedArrayCode$1(array); + } + var shape = data.shape; + var stride = data.stride; + var shapeX, shapeY, shapeC, strideX, strideY, strideC; + if (shape.length === 3) { + shapeC = shape[2]; + strideC = stride[2]; + } else { + check$1(shape.length === 2, 'invalid ndarray pixel data, must be 2 or 3D'); + shapeC = 1; + strideC = 1; + } + shapeX = shape[0]; + shapeY = shape[1]; + strideX = stride[0]; + strideY = stride[1]; + image.alignment = 1; + image.width = shapeX; + image.height = shapeY; + image.channels = shapeC; + image.format = image.internalformat = CHANNELS_FORMAT[shapeC]; + image.needsFree = true; + transposeData(image, array, strideX, strideY, strideC, data.offset); + } else if (isCanvasElement(data) || isOffscreenCanvas(data) || isContext2D(data)) { + if (isCanvasElement(data) || isOffscreenCanvas(data)) { + image.element = data; + } else { + image.element = data.canvas; + } + image.width = image.element.width; + image.height = image.element.height; + image.channels = 4; + } else if (isBitmap(data)) { + image.element = data; + image.width = data.width; + image.height = data.height; + image.channels = 4; + } else if (isImageElement(data)) { + image.element = data; + image.width = data.naturalWidth; + image.height = data.naturalHeight; + image.channels = 4; + } else if (isVideoElement(data)) { + image.element = data; + image.width = data.videoWidth; + image.height = data.videoHeight; + image.channels = 4; + } else if (isRectArray(data)) { + var w = image.width || data[0].length; + var h = image.height || data.length; + var c = image.channels; + if (isArrayLike(data[0][0])) { + c = c || data[0][0].length; + } else { + c = c || 1; + } + var arrayShape = flattenUtils.shape(data); + var n = 1; + for (var dd = 0; dd < arrayShape.length; ++dd) { + n *= arrayShape[dd]; + } + var allocData = preConvert(image, n); + flattenUtils.flatten(data, arrayShape, '', allocData); + postConvert(image, allocData); + image.alignment = 1; + image.width = w; + image.height = h; + image.channels = c; + image.format = image.internalformat = CHANNELS_FORMAT[c]; + image.needsFree = true; + } + + if (image.type === GL_FLOAT$4) { + check$1(limits.extensions.indexOf('oes_texture_float') >= 0, + 'oes_texture_float extension not enabled'); + } else if (image.type === GL_HALF_FLOAT_OES$1) { + check$1(limits.extensions.indexOf('oes_texture_half_float') >= 0, + 'oes_texture_half_float extension not enabled'); + } + + // do compressed texture validation here. + } + + function setImage (info, target, miplevel) { + var element = info.element; + var data = info.data; + var internalformat = info.internalformat; + var format = info.format; + var type = info.type; + var width = info.width; + var height = info.height; + + setFlags(info); + + if (element) { + gl.texImage2D(target, miplevel, format, format, type, element); + } else if (info.compressed) { + gl.compressedTexImage2D(target, miplevel, internalformat, width, height, 0, data); + } else if (info.needsCopy) { + reglPoll(); + gl.copyTexImage2D( + target, miplevel, format, info.xOffset, info.yOffset, width, height, 0); + } else { + gl.texImage2D(target, miplevel, format, width, height, 0, format, type, data || null); + } + } + + function setSubImage (info, target, x, y, miplevel) { + var element = info.element; + var data = info.data; + var internalformat = info.internalformat; + var format = info.format; + var type = info.type; + var width = info.width; + var height = info.height; + + setFlags(info); + + if (element) { + gl.texSubImage2D( + target, miplevel, x, y, format, type, element); + } else if (info.compressed) { + gl.compressedTexSubImage2D( + target, miplevel, x, y, internalformat, width, height, data); + } else if (info.needsCopy) { + reglPoll(); + gl.copyTexSubImage2D( + target, miplevel, x, y, info.xOffset, info.yOffset, width, height); + } else { + gl.texSubImage2D( + target, miplevel, x, y, width, height, format, type, data); + } + } + + // texImage pool + var imagePool = []; + + function allocImage () { + return imagePool.pop() || new TexImage() + } + + function freeImage (image) { + if (image.needsFree) { + pool.freeType(image.data); + } + TexImage.call(image); + imagePool.push(image); + } + + // ------------------------------------------------------- + // Mip map + // ------------------------------------------------------- + function MipMap () { + TexFlags.call(this); + + this.genMipmaps = false; + this.mipmapHint = GL_DONT_CARE; + this.mipmask = 0; + this.images = Array(16); + } + + function parseMipMapFromShape (mipmap, width, height) { + var img = mipmap.images[0] = allocImage(); + mipmap.mipmask = 1; + img.width = mipmap.width = width; + img.height = mipmap.height = height; + img.channels = mipmap.channels = 4; + } + + function parseMipMapFromObject (mipmap, options) { + var imgData = null; + if (isPixelData(options)) { + imgData = mipmap.images[0] = allocImage(); + copyFlags(imgData, mipmap); + parseImage(imgData, options); + mipmap.mipmask = 1; + } else { + parseFlags(mipmap, options); + if (Array.isArray(options.mipmap)) { + var mipData = options.mipmap; + for (var i = 0; i < mipData.length; ++i) { + imgData = mipmap.images[i] = allocImage(); + copyFlags(imgData, mipmap); + imgData.width >>= i; + imgData.height >>= i; + parseImage(imgData, mipData[i]); + mipmap.mipmask |= (1 << i); + } + } else { + imgData = mipmap.images[0] = allocImage(); + copyFlags(imgData, mipmap); + parseImage(imgData, options); + mipmap.mipmask = 1; + } + } + copyFlags(mipmap, mipmap.images[0]); + + // For textures of the compressed format WEBGL_compressed_texture_s3tc + // we must have that + // + // "When level equals zero width and height must be a multiple of 4. + // When level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4. " + // + // but we do not yet support having multiple mipmap levels for compressed textures, + // so we only test for level zero. + + if ( + mipmap.compressed && + ( + mipmap.internalformat === GL_COMPRESSED_RGB_S3TC_DXT1_EXT || + mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || + mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || + mipmap.internalformat === GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + ) + ) { + check$1(mipmap.width % 4 === 0 && mipmap.height % 4 === 0, + 'for compressed texture formats, mipmap level 0 must have width and height that are a multiple of 4'); + } + } + + function setMipMap (mipmap, target) { + var images = mipmap.images; + for (var i = 0; i < images.length; ++i) { + if (!images[i]) { + return + } + setImage(images[i], target, i); + } + } + + var mipPool = []; + + function allocMipMap () { + var result = mipPool.pop() || new MipMap(); + TexFlags.call(result); + result.mipmask = 0; + for (var i = 0; i < 16; ++i) { + result.images[i] = null; + } + return result + } + + function freeMipMap (mipmap) { + var images = mipmap.images; + for (var i = 0; i < images.length; ++i) { + if (images[i]) { + freeImage(images[i]); + } + images[i] = null; + } + mipPool.push(mipmap); + } + + // ------------------------------------------------------- + // Tex info + // ------------------------------------------------------- + function TexInfo () { + this.minFilter = GL_NEAREST$1; + this.magFilter = GL_NEAREST$1; + + this.wrapS = GL_CLAMP_TO_EDGE$1; + this.wrapT = GL_CLAMP_TO_EDGE$1; + + this.anisotropic = 1; + + this.genMipmaps = false; + this.mipmapHint = GL_DONT_CARE; + } + + function parseTexInfo (info, options) { + if ('min' in options) { + var minFilter = options.min; + check$1.parameter(minFilter, minFilters); + info.minFilter = minFilters[minFilter]; + if (MIPMAP_FILTERS.indexOf(info.minFilter) >= 0 && !('faces' in options)) { + info.genMipmaps = true; + } + } + + if ('mag' in options) { + var magFilter = options.mag; + check$1.parameter(magFilter, magFilters); + info.magFilter = magFilters[magFilter]; + } + + var wrapS = info.wrapS; + var wrapT = info.wrapT; + if ('wrap' in options) { + var wrap = options.wrap; + if (typeof wrap === 'string') { + check$1.parameter(wrap, wrapModes); + wrapS = wrapT = wrapModes[wrap]; + } else if (Array.isArray(wrap)) { + check$1.parameter(wrap[0], wrapModes); + check$1.parameter(wrap[1], wrapModes); + wrapS = wrapModes[wrap[0]]; + wrapT = wrapModes[wrap[1]]; + } + } else { + if ('wrapS' in options) { + var optWrapS = options.wrapS; + check$1.parameter(optWrapS, wrapModes); + wrapS = wrapModes[optWrapS]; + } + if ('wrapT' in options) { + var optWrapT = options.wrapT; + check$1.parameter(optWrapT, wrapModes); + wrapT = wrapModes[optWrapT]; + } + } + info.wrapS = wrapS; + info.wrapT = wrapT; + + if ('anisotropic' in options) { + var anisotropic = options.anisotropic; + check$1(typeof anisotropic === 'number' && + anisotropic >= 1 && anisotropic <= limits.maxAnisotropic, + 'aniso samples must be between 1 and '); + info.anisotropic = options.anisotropic; + } + + if ('mipmap' in options) { + var hasMipMap = false; + switch (typeof options.mipmap) { + case 'string': + check$1.parameter(options.mipmap, mipmapHint, + 'invalid mipmap hint'); + info.mipmapHint = mipmapHint[options.mipmap]; + info.genMipmaps = true; + hasMipMap = true; + break + + case 'boolean': + hasMipMap = info.genMipmaps = options.mipmap; + break + + case 'object': + check$1(Array.isArray(options.mipmap), 'invalid mipmap type'); + info.genMipmaps = false; + hasMipMap = true; + break + + default: + check$1.raise('invalid mipmap type'); + } + if (hasMipMap && !('min' in options)) { + info.minFilter = GL_NEAREST_MIPMAP_NEAREST$1; + } + } + } + + function setTexInfo (info, target) { + gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, info.minFilter); + gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, info.magFilter); + gl.texParameteri(target, GL_TEXTURE_WRAP_S, info.wrapS); + gl.texParameteri(target, GL_TEXTURE_WRAP_T, info.wrapT); + if (extensions.ext_texture_filter_anisotropic) { + gl.texParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, info.anisotropic); + } + if (info.genMipmaps) { + gl.hint(GL_GENERATE_MIPMAP_HINT, info.mipmapHint); + gl.generateMipmap(target); + } + } + + // ------------------------------------------------------- + // Full texture object + // ------------------------------------------------------- + var textureCount = 0; + var textureSet = {}; + var numTexUnits = limits.maxTextureUnits; + var textureUnits = Array(numTexUnits).map(function () { + return null + }); + + function REGLTexture (target) { + TexFlags.call(this); + this.mipmask = 0; + this.internalformat = GL_RGBA$1; + + this.id = textureCount++; + + this.refCount = 1; + + this.target = target; + this.texture = gl.createTexture(); + + this.unit = -1; + this.bindCount = 0; + + this.texInfo = new TexInfo(); + + if (config.profile) { + this.stats = { size: 0 }; + } + } + + function tempBind (texture) { + gl.activeTexture(GL_TEXTURE0$1); + gl.bindTexture(texture.target, texture.texture); + } + + function tempRestore () { + var prev = textureUnits[0]; + if (prev) { + gl.bindTexture(prev.target, prev.texture); + } else { + gl.bindTexture(GL_TEXTURE_2D$1, null); + } + } + + function destroy (texture) { + var handle = texture.texture; + check$1(handle, 'must not double destroy texture'); + var unit = texture.unit; + var target = texture.target; + if (unit >= 0) { + gl.activeTexture(GL_TEXTURE0$1 + unit); + gl.bindTexture(target, null); + textureUnits[unit] = null; + } + gl.deleteTexture(handle); + texture.texture = null; + texture.params = null; + texture.pixels = null; + texture.refCount = 0; + delete textureSet[texture.id]; + stats.textureCount--; + } + + extend(REGLTexture.prototype, { + bind: function () { + var texture = this; + texture.bindCount += 1; + var unit = texture.unit; + if (unit < 0) { + for (var i = 0; i < numTexUnits; ++i) { + var other = textureUnits[i]; + if (other) { + if (other.bindCount > 0) { + continue + } + other.unit = -1; + } + textureUnits[i] = texture; + unit = i; + break + } + if (unit >= numTexUnits) { + check$1.raise('insufficient number of texture units'); + } + if (config.profile && stats.maxTextureUnits < (unit + 1)) { + stats.maxTextureUnits = unit + 1; // +1, since the units are zero-based + } + texture.unit = unit; + gl.activeTexture(GL_TEXTURE0$1 + unit); + gl.bindTexture(texture.target, texture.texture); + } + return unit + }, + + unbind: function () { + this.bindCount -= 1; + }, + + decRef: function () { + if (--this.refCount <= 0) { + destroy(this); + } + } + }); + + function createTexture2D (a, b) { + var texture = new REGLTexture(GL_TEXTURE_2D$1); + textureSet[texture.id] = texture; + stats.textureCount++; + + function reglTexture2D (a, b) { + var texInfo = texture.texInfo; + TexInfo.call(texInfo); + var mipData = allocMipMap(); + + if (typeof a === 'number') { + if (typeof b === 'number') { + parseMipMapFromShape(mipData, a | 0, b | 0); + } else { + parseMipMapFromShape(mipData, a | 0, a | 0); + } + } else if (a) { + check$1.type(a, 'object', 'invalid arguments to regl.texture'); + parseTexInfo(texInfo, a); + parseMipMapFromObject(mipData, a); + } else { + // empty textures get assigned a default shape of 1x1 + parseMipMapFromShape(mipData, 1, 1); + } + + if (texInfo.genMipmaps) { + mipData.mipmask = (mipData.width << 1) - 1; + } + texture.mipmask = mipData.mipmask; + + copyFlags(texture, mipData); + + check$1.texture2D(texInfo, mipData, limits); + texture.internalformat = mipData.internalformat; + + reglTexture2D.width = mipData.width; + reglTexture2D.height = mipData.height; + + tempBind(texture); + setMipMap(mipData, GL_TEXTURE_2D$1); + setTexInfo(texInfo, GL_TEXTURE_2D$1); + tempRestore(); + + freeMipMap(mipData); + + if (config.profile) { + texture.stats.size = getTextureSize( + texture.internalformat, + texture.type, + mipData.width, + mipData.height, + texInfo.genMipmaps, + false); + } + reglTexture2D.format = textureFormatsInvert[texture.internalformat]; + reglTexture2D.type = textureTypesInvert[texture.type]; + + reglTexture2D.mag = magFiltersInvert[texInfo.magFilter]; + reglTexture2D.min = minFiltersInvert[texInfo.minFilter]; + + reglTexture2D.wrapS = wrapModesInvert[texInfo.wrapS]; + reglTexture2D.wrapT = wrapModesInvert[texInfo.wrapT]; + + return reglTexture2D + } + + function subimage (image, x_, y_, level_) { + check$1(!!image, 'must specify image data'); + + var x = x_ | 0; + var y = y_ | 0; + var level = level_ | 0; + + var imageData = allocImage(); + copyFlags(imageData, texture); + imageData.width = 0; + imageData.height = 0; + parseImage(imageData, image); + imageData.width = imageData.width || ((texture.width >> level) - x); + imageData.height = imageData.height || ((texture.height >> level) - y); + + check$1( + texture.type === imageData.type && + texture.format === imageData.format && + texture.internalformat === imageData.internalformat, + 'incompatible format for texture.subimage'); + check$1( + x >= 0 && y >= 0 && + x + imageData.width <= texture.width && + y + imageData.height <= texture.height, + 'texture.subimage write out of bounds'); + check$1( + texture.mipmask & (1 << level), + 'missing mipmap data'); + check$1( + imageData.data || imageData.element || imageData.needsCopy, + 'missing image data'); + + tempBind(texture); + setSubImage(imageData, GL_TEXTURE_2D$1, x, y, level); + tempRestore(); + + freeImage(imageData); + + return reglTexture2D + } + + function resize (w_, h_) { + var w = w_ | 0; + var h = (h_ | 0) || w; + if (w === texture.width && h === texture.height) { + return reglTexture2D + } + + reglTexture2D.width = texture.width = w; + reglTexture2D.height = texture.height = h; + + tempBind(texture); + + for (var i = 0; texture.mipmask >> i; ++i) { + var _w = w >> i; + var _h = h >> i; + if (!_w || !_h) break + gl.texImage2D( + GL_TEXTURE_2D$1, + i, + texture.format, + _w, + _h, + 0, + texture.format, + texture.type, + null); + } + tempRestore(); + + // also, recompute the texture size. + if (config.profile) { + texture.stats.size = getTextureSize( + texture.internalformat, + texture.type, + w, + h, + false, + false); + } + + return reglTexture2D + } + + reglTexture2D(a, b); + + reglTexture2D.subimage = subimage; + reglTexture2D.resize = resize; + reglTexture2D._reglType = 'texture2d'; + reglTexture2D._texture = texture; + if (config.profile) { + reglTexture2D.stats = texture.stats; + } + reglTexture2D.destroy = function () { + texture.decRef(); + }; + + return reglTexture2D + } + + function createTextureCube (a0, a1, a2, a3, a4, a5) { + var texture = new REGLTexture(GL_TEXTURE_CUBE_MAP$1); + textureSet[texture.id] = texture; + stats.cubeCount++; + + var faces = new Array(6); + + function reglTextureCube (a0, a1, a2, a3, a4, a5) { + var i; + var texInfo = texture.texInfo; + TexInfo.call(texInfo); + for (i = 0; i < 6; ++i) { + faces[i] = allocMipMap(); + } + + if (typeof a0 === 'number' || !a0) { + var s = (a0 | 0) || 1; + for (i = 0; i < 6; ++i) { + parseMipMapFromShape(faces[i], s, s); + } + } else if (typeof a0 === 'object') { + if (a1) { + parseMipMapFromObject(faces[0], a0); + parseMipMapFromObject(faces[1], a1); + parseMipMapFromObject(faces[2], a2); + parseMipMapFromObject(faces[3], a3); + parseMipMapFromObject(faces[4], a4); + parseMipMapFromObject(faces[5], a5); + } else { + parseTexInfo(texInfo, a0); + parseFlags(texture, a0); + if ('faces' in a0) { + var faceInput = a0.faces; + check$1(Array.isArray(faceInput) && faceInput.length === 6, + 'cube faces must be a length 6 array'); + for (i = 0; i < 6; ++i) { + check$1(typeof faceInput[i] === 'object' && !!faceInput[i], + 'invalid input for cube map face'); + copyFlags(faces[i], texture); + parseMipMapFromObject(faces[i], faceInput[i]); + } + } else { + for (i = 0; i < 6; ++i) { + parseMipMapFromObject(faces[i], a0); + } + } + } + } else { + check$1.raise('invalid arguments to cube map'); + } + + copyFlags(texture, faces[0]); + + if (!limits.npotTextureCube) { + check$1(isPow2$1(texture.width) && isPow2$1(texture.height), 'your browser does not support non power or two texture dimensions'); + } + + if (texInfo.genMipmaps) { + texture.mipmask = (faces[0].width << 1) - 1; + } else { + texture.mipmask = faces[0].mipmask; + } + + check$1.textureCube(texture, texInfo, faces, limits); + texture.internalformat = faces[0].internalformat; + + reglTextureCube.width = faces[0].width; + reglTextureCube.height = faces[0].height; + + tempBind(texture); + for (i = 0; i < 6; ++i) { + setMipMap(faces[i], GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i); + } + setTexInfo(texInfo, GL_TEXTURE_CUBE_MAP$1); + tempRestore(); + + if (config.profile) { + texture.stats.size = getTextureSize( + texture.internalformat, + texture.type, + reglTextureCube.width, + reglTextureCube.height, + texInfo.genMipmaps, + true); + } + + reglTextureCube.format = textureFormatsInvert[texture.internalformat]; + reglTextureCube.type = textureTypesInvert[texture.type]; + + reglTextureCube.mag = magFiltersInvert[texInfo.magFilter]; + reglTextureCube.min = minFiltersInvert[texInfo.minFilter]; + + reglTextureCube.wrapS = wrapModesInvert[texInfo.wrapS]; + reglTextureCube.wrapT = wrapModesInvert[texInfo.wrapT]; + + for (i = 0; i < 6; ++i) { + freeMipMap(faces[i]); + } + + return reglTextureCube + } + + function subimage (face, image, x_, y_, level_) { + check$1(!!image, 'must specify image data'); + check$1(typeof face === 'number' && face === (face | 0) && + face >= 0 && face < 6, 'invalid face'); + + var x = x_ | 0; + var y = y_ | 0; + var level = level_ | 0; + + var imageData = allocImage(); + copyFlags(imageData, texture); + imageData.width = 0; + imageData.height = 0; + parseImage(imageData, image); + imageData.width = imageData.width || ((texture.width >> level) - x); + imageData.height = imageData.height || ((texture.height >> level) - y); + + check$1( + texture.type === imageData.type && + texture.format === imageData.format && + texture.internalformat === imageData.internalformat, + 'incompatible format for texture.subimage'); + check$1( + x >= 0 && y >= 0 && + x + imageData.width <= texture.width && + y + imageData.height <= texture.height, + 'texture.subimage write out of bounds'); + check$1( + texture.mipmask & (1 << level), + 'missing mipmap data'); + check$1( + imageData.data || imageData.element || imageData.needsCopy, + 'missing image data'); + + tempBind(texture); + setSubImage(imageData, GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + face, x, y, level); + tempRestore(); + + freeImage(imageData); + + return reglTextureCube + } + + function resize (radius_) { + var radius = radius_ | 0; + if (radius === texture.width) { + return + } + + reglTextureCube.width = texture.width = radius; + reglTextureCube.height = texture.height = radius; + + tempBind(texture); + for (var i = 0; i < 6; ++i) { + for (var j = 0; texture.mipmask >> j; ++j) { + gl.texImage2D( + GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + i, + j, + texture.format, + radius >> j, + radius >> j, + 0, + texture.format, + texture.type, + null); + } + } + tempRestore(); + + if (config.profile) { + texture.stats.size = getTextureSize( + texture.internalformat, + texture.type, + reglTextureCube.width, + reglTextureCube.height, + false, + true); + } + + return reglTextureCube + } + + reglTextureCube(a0, a1, a2, a3, a4, a5); + + reglTextureCube.subimage = subimage; + reglTextureCube.resize = resize; + reglTextureCube._reglType = 'textureCube'; + reglTextureCube._texture = texture; + if (config.profile) { + reglTextureCube.stats = texture.stats; + } + reglTextureCube.destroy = function () { + texture.decRef(); + }; + + return reglTextureCube + } + + // Called when regl is destroyed + function destroyTextures () { + for (var i = 0; i < numTexUnits; ++i) { + gl.activeTexture(GL_TEXTURE0$1 + i); + gl.bindTexture(GL_TEXTURE_2D$1, null); + textureUnits[i] = null; + } + values(textureSet).forEach(destroy); + + stats.cubeCount = 0; + stats.textureCount = 0; + } + + if (config.profile) { + stats.getTotalTextureSize = function () { + var total = 0; + Object.keys(textureSet).forEach(function (key) { + total += textureSet[key].stats.size; + }); + return total + }; + } + + function restoreTextures () { + for (var i = 0; i < numTexUnits; ++i) { + var tex = textureUnits[i]; + if (tex) { + tex.bindCount = 0; + tex.unit = -1; + textureUnits[i] = null; + } + } + + values(textureSet).forEach(function (texture) { + texture.texture = gl.createTexture(); + gl.bindTexture(texture.target, texture.texture); + for (var i = 0; i < 32; ++i) { + if ((texture.mipmask & (1 << i)) === 0) { + continue + } + if (texture.target === GL_TEXTURE_2D$1) { + gl.texImage2D(GL_TEXTURE_2D$1, + i, + texture.internalformat, + texture.width >> i, + texture.height >> i, + 0, + texture.internalformat, + texture.type, + null); + } else { + for (var j = 0; j < 6; ++j) { + gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X$1 + j, + i, + texture.internalformat, + texture.width >> i, + texture.height >> i, + 0, + texture.internalformat, + texture.type, + null); + } + } + } + setTexInfo(texture.texInfo, texture.target); + }); + } + + function refreshTextures () { + for (var i = 0; i < numTexUnits; ++i) { + var tex = textureUnits[i]; + if (tex) { + tex.bindCount = 0; + tex.unit = -1; + textureUnits[i] = null; + } + gl.activeTexture(GL_TEXTURE0$1 + i); + gl.bindTexture(GL_TEXTURE_2D$1, null); + gl.bindTexture(GL_TEXTURE_CUBE_MAP$1, null); + } + } + + return { + create2D: createTexture2D, + createCube: createTextureCube, + clear: destroyTextures, + getTexture: function (wrapper) { + return null + }, + restore: restoreTextures, + refresh: refreshTextures + } +} + +var GL_RENDERBUFFER = 0x8D41; + +var GL_RGBA4$1 = 0x8056; +var GL_RGB5_A1$1 = 0x8057; +var GL_RGB565$1 = 0x8D62; +var GL_DEPTH_COMPONENT16 = 0x81A5; +var GL_STENCIL_INDEX8 = 0x8D48; +var GL_DEPTH_STENCIL$1 = 0x84F9; + +var GL_SRGB8_ALPHA8_EXT = 0x8C43; + +var GL_RGBA32F_EXT = 0x8814; + +var GL_RGBA16F_EXT = 0x881A; +var GL_RGB16F_EXT = 0x881B; + +var FORMAT_SIZES = []; + +FORMAT_SIZES[GL_RGBA4$1] = 2; +FORMAT_SIZES[GL_RGB5_A1$1] = 2; +FORMAT_SIZES[GL_RGB565$1] = 2; + +FORMAT_SIZES[GL_DEPTH_COMPONENT16] = 2; +FORMAT_SIZES[GL_STENCIL_INDEX8] = 1; +FORMAT_SIZES[GL_DEPTH_STENCIL$1] = 4; + +FORMAT_SIZES[GL_SRGB8_ALPHA8_EXT] = 4; +FORMAT_SIZES[GL_RGBA32F_EXT] = 16; +FORMAT_SIZES[GL_RGBA16F_EXT] = 8; +FORMAT_SIZES[GL_RGB16F_EXT] = 6; + +function getRenderbufferSize (format, width, height) { + return FORMAT_SIZES[format] * width * height +} + +var wrapRenderbuffers = function (gl, extensions, limits, stats, config) { + var formatTypes = { + 'rgba4': GL_RGBA4$1, + 'rgb565': GL_RGB565$1, + 'rgb5 a1': GL_RGB5_A1$1, + 'depth': GL_DEPTH_COMPONENT16, + 'stencil': GL_STENCIL_INDEX8, + 'depth stencil': GL_DEPTH_STENCIL$1 + }; + + if (extensions.ext_srgb) { + formatTypes['srgba'] = GL_SRGB8_ALPHA8_EXT; + } + + if (extensions.ext_color_buffer_half_float) { + formatTypes['rgba16f'] = GL_RGBA16F_EXT; + formatTypes['rgb16f'] = GL_RGB16F_EXT; + } + + if (extensions.webgl_color_buffer_float) { + formatTypes['rgba32f'] = GL_RGBA32F_EXT; + } + + var formatTypesInvert = []; + Object.keys(formatTypes).forEach(function (key) { + var val = formatTypes[key]; + formatTypesInvert[val] = key; + }); + + var renderbufferCount = 0; + var renderbufferSet = {}; + + function REGLRenderbuffer (renderbuffer) { + this.id = renderbufferCount++; + this.refCount = 1; + + this.renderbuffer = renderbuffer; + + this.format = GL_RGBA4$1; + this.width = 0; + this.height = 0; + + if (config.profile) { + this.stats = { size: 0 }; + } + } + + REGLRenderbuffer.prototype.decRef = function () { + if (--this.refCount <= 0) { + destroy(this); + } + }; + + function destroy (rb) { + var handle = rb.renderbuffer; + check$1(handle, 'must not double destroy renderbuffer'); + gl.bindRenderbuffer(GL_RENDERBUFFER, null); + gl.deleteRenderbuffer(handle); + rb.renderbuffer = null; + rb.refCount = 0; + delete renderbufferSet[rb.id]; + stats.renderbufferCount--; + } + + function createRenderbuffer (a, b) { + var renderbuffer = new REGLRenderbuffer(gl.createRenderbuffer()); + renderbufferSet[renderbuffer.id] = renderbuffer; + stats.renderbufferCount++; + + function reglRenderbuffer (a, b) { + var w = 0; + var h = 0; + var format = GL_RGBA4$1; + + if (typeof a === 'object' && a) { + var options = a; + if ('shape' in options) { + var shape = options.shape; + check$1(Array.isArray(shape) && shape.length >= 2, + 'invalid renderbuffer shape'); + w = shape[0] | 0; + h = shape[1] | 0; + } else { + if ('radius' in options) { + w = h = options.radius | 0; + } + if ('width' in options) { + w = options.width | 0; + } + if ('height' in options) { + h = options.height | 0; + } + } + if ('format' in options) { + check$1.parameter(options.format, formatTypes, + 'invalid renderbuffer format'); + format = formatTypes[options.format]; + } + } else if (typeof a === 'number') { + w = a | 0; + if (typeof b === 'number') { + h = b | 0; + } else { + h = w; + } + } else if (!a) { + w = h = 1; + } else { + check$1.raise('invalid arguments to renderbuffer constructor'); + } + + // check shape + check$1( + w > 0 && h > 0 && + w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize, + 'invalid renderbuffer size'); + + if (w === renderbuffer.width && + h === renderbuffer.height && + format === renderbuffer.format) { + return + } + + reglRenderbuffer.width = renderbuffer.width = w; + reglRenderbuffer.height = renderbuffer.height = h; + renderbuffer.format = format; + + gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer); + gl.renderbufferStorage(GL_RENDERBUFFER, format, w, h); + + check$1( + gl.getError() === 0, + 'invalid render buffer format'); + + if (config.profile) { + renderbuffer.stats.size = getRenderbufferSize(renderbuffer.format, renderbuffer.width, renderbuffer.height); + } + reglRenderbuffer.format = formatTypesInvert[renderbuffer.format]; + + return reglRenderbuffer + } + + function resize (w_, h_) { + var w = w_ | 0; + var h = (h_ | 0) || w; + + if (w === renderbuffer.width && h === renderbuffer.height) { + return reglRenderbuffer + } + + // check shape + check$1( + w > 0 && h > 0 && + w <= limits.maxRenderbufferSize && h <= limits.maxRenderbufferSize, + 'invalid renderbuffer size'); + + reglRenderbuffer.width = renderbuffer.width = w; + reglRenderbuffer.height = renderbuffer.height = h; + + gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffer.renderbuffer); + gl.renderbufferStorage(GL_RENDERBUFFER, renderbuffer.format, w, h); + + check$1( + gl.getError() === 0, + 'invalid render buffer format'); + + // also, recompute size. + if (config.profile) { + renderbuffer.stats.size = getRenderbufferSize( + renderbuffer.format, renderbuffer.width, renderbuffer.height); + } + + return reglRenderbuffer + } + + reglRenderbuffer(a, b); + + reglRenderbuffer.resize = resize; + reglRenderbuffer._reglType = 'renderbuffer'; + reglRenderbuffer._renderbuffer = renderbuffer; + if (config.profile) { + reglRenderbuffer.stats = renderbuffer.stats; + } + reglRenderbuffer.destroy = function () { + renderbuffer.decRef(); + }; + + return reglRenderbuffer + } + + if (config.profile) { + stats.getTotalRenderbufferSize = function () { + var total = 0; + Object.keys(renderbufferSet).forEach(function (key) { + total += renderbufferSet[key].stats.size; + }); + return total + }; + } + + function restoreRenderbuffers () { + values(renderbufferSet).forEach(function (rb) { + rb.renderbuffer = gl.createRenderbuffer(); + gl.bindRenderbuffer(GL_RENDERBUFFER, rb.renderbuffer); + gl.renderbufferStorage(GL_RENDERBUFFER, rb.format, rb.width, rb.height); + }); + gl.bindRenderbuffer(GL_RENDERBUFFER, null); + } + + return { + create: createRenderbuffer, + clear: function () { + values(renderbufferSet).forEach(destroy); + }, + restore: restoreRenderbuffers + } +}; + +// We store these constants so that the minifier can inline them +var GL_FRAMEBUFFER$1 = 0x8D40; +var GL_RENDERBUFFER$1 = 0x8D41; + +var GL_TEXTURE_2D$2 = 0x0DE1; +var GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 = 0x8515; + +var GL_COLOR_ATTACHMENT0$1 = 0x8CE0; +var GL_DEPTH_ATTACHMENT = 0x8D00; +var GL_STENCIL_ATTACHMENT = 0x8D20; +var GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; + +var GL_FRAMEBUFFER_COMPLETE$1 = 0x8CD5; +var GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; +var GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; +var GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; +var GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; + +var GL_HALF_FLOAT_OES$2 = 0x8D61; +var GL_UNSIGNED_BYTE$6 = 0x1401; +var GL_FLOAT$5 = 0x1406; + +var GL_RGB$1 = 0x1907; +var GL_RGBA$2 = 0x1908; + +var GL_DEPTH_COMPONENT$1 = 0x1902; + +var colorTextureFormatEnums = [ + GL_RGB$1, + GL_RGBA$2 +]; + +// for every texture format, store +// the number of channels +var textureFormatChannels = []; +textureFormatChannels[GL_RGBA$2] = 4; +textureFormatChannels[GL_RGB$1] = 3; + +// for every texture type, store +// the size in bytes. +var textureTypeSizes = []; +textureTypeSizes[GL_UNSIGNED_BYTE$6] = 1; +textureTypeSizes[GL_FLOAT$5] = 4; +textureTypeSizes[GL_HALF_FLOAT_OES$2] = 2; + +var GL_RGBA4$2 = 0x8056; +var GL_RGB5_A1$2 = 0x8057; +var GL_RGB565$2 = 0x8D62; +var GL_DEPTH_COMPONENT16$1 = 0x81A5; +var GL_STENCIL_INDEX8$1 = 0x8D48; +var GL_DEPTH_STENCIL$2 = 0x84F9; + +var GL_SRGB8_ALPHA8_EXT$1 = 0x8C43; + +var GL_RGBA32F_EXT$1 = 0x8814; + +var GL_RGBA16F_EXT$1 = 0x881A; +var GL_RGB16F_EXT$1 = 0x881B; + +var colorRenderbufferFormatEnums = [ + GL_RGBA4$2, + GL_RGB5_A1$2, + GL_RGB565$2, + GL_SRGB8_ALPHA8_EXT$1, + GL_RGBA16F_EXT$1, + GL_RGB16F_EXT$1, + GL_RGBA32F_EXT$1 +]; + +var statusCode = {}; +statusCode[GL_FRAMEBUFFER_COMPLETE$1] = 'complete'; +statusCode[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = 'incomplete attachment'; +statusCode[GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS] = 'incomplete dimensions'; +statusCode[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = 'incomplete, missing attachment'; +statusCode[GL_FRAMEBUFFER_UNSUPPORTED] = 'unsupported'; + +function wrapFBOState ( + gl, + extensions, + limits, + textureState, + renderbufferState, + stats) { + var framebufferState = { + cur: null, + next: null, + dirty: false, + setFBO: null + }; + + var colorTextureFormats = ['rgba']; + var colorRenderbufferFormats = ['rgba4', 'rgb565', 'rgb5 a1']; + + if (extensions.ext_srgb) { + colorRenderbufferFormats.push('srgba'); + } + + if (extensions.ext_color_buffer_half_float) { + colorRenderbufferFormats.push('rgba16f', 'rgb16f'); + } + + if (extensions.webgl_color_buffer_float) { + colorRenderbufferFormats.push('rgba32f'); + } + + var colorTypes = ['uint8']; + if (extensions.oes_texture_half_float) { + colorTypes.push('half float', 'float16'); + } + if (extensions.oes_texture_float) { + colorTypes.push('float', 'float32'); + } + + function FramebufferAttachment (target, texture, renderbuffer) { + this.target = target; + this.texture = texture; + this.renderbuffer = renderbuffer; + + var w = 0; + var h = 0; + if (texture) { + w = texture.width; + h = texture.height; + } else if (renderbuffer) { + w = renderbuffer.width; + h = renderbuffer.height; + } + this.width = w; + this.height = h; + } + + function decRef (attachment) { + if (attachment) { + if (attachment.texture) { + attachment.texture._texture.decRef(); + } + if (attachment.renderbuffer) { + attachment.renderbuffer._renderbuffer.decRef(); + } + } + } + + function incRefAndCheckShape (attachment, width, height) { + if (!attachment) { + return + } + if (attachment.texture) { + var texture = attachment.texture._texture; + var tw = Math.max(1, texture.width); + var th = Math.max(1, texture.height); + check$1(tw === width && th === height, + 'inconsistent width/height for supplied texture'); + texture.refCount += 1; + } else { + var renderbuffer = attachment.renderbuffer._renderbuffer; + check$1( + renderbuffer.width === width && renderbuffer.height === height, + 'inconsistent width/height for renderbuffer'); + renderbuffer.refCount += 1; + } + } + + function attach (location, attachment) { + if (attachment) { + if (attachment.texture) { + gl.framebufferTexture2D( + GL_FRAMEBUFFER$1, + location, + attachment.target, + attachment.texture._texture.texture, + 0); + } else { + gl.framebufferRenderbuffer( + GL_FRAMEBUFFER$1, + location, + GL_RENDERBUFFER$1, + attachment.renderbuffer._renderbuffer.renderbuffer); + } + } + } + + function parseAttachment (attachment) { + var target = GL_TEXTURE_2D$2; + var texture = null; + var renderbuffer = null; + + var data = attachment; + if (typeof attachment === 'object') { + data = attachment.data; + if ('target' in attachment) { + target = attachment.target | 0; + } + } + + check$1.type(data, 'function', 'invalid attachment data'); + + var type = data._reglType; + if (type === 'texture2d') { + texture = data; + check$1(target === GL_TEXTURE_2D$2); + } else if (type === 'textureCube') { + texture = data; + check$1( + target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 && + target < GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 + 6, + 'invalid cube map target'); + } else if (type === 'renderbuffer') { + renderbuffer = data; + target = GL_RENDERBUFFER$1; + } else { + check$1.raise('invalid regl object for attachment'); + } + + return new FramebufferAttachment(target, texture, renderbuffer) + } + + function allocAttachment ( + width, + height, + isTexture, + format, + type) { + if (isTexture) { + var texture = textureState.create2D({ + width: width, + height: height, + format: format, + type: type + }); + texture._texture.refCount = 0; + return new FramebufferAttachment(GL_TEXTURE_2D$2, texture, null) + } else { + var rb = renderbufferState.create({ + width: width, + height: height, + format: format + }); + rb._renderbuffer.refCount = 0; + return new FramebufferAttachment(GL_RENDERBUFFER$1, null, rb) + } + } + + function unwrapAttachment (attachment) { + return attachment && (attachment.texture || attachment.renderbuffer) + } + + function resizeAttachment (attachment, w, h) { + if (attachment) { + if (attachment.texture) { + attachment.texture.resize(w, h); + } else if (attachment.renderbuffer) { + attachment.renderbuffer.resize(w, h); + } + attachment.width = w; + attachment.height = h; + } + } + + var framebufferCount = 0; + var framebufferSet = {}; + + function REGLFramebuffer () { + this.id = framebufferCount++; + framebufferSet[this.id] = this; + + this.framebuffer = gl.createFramebuffer(); + this.width = 0; + this.height = 0; + + this.colorAttachments = []; + this.depthAttachment = null; + this.stencilAttachment = null; + this.depthStencilAttachment = null; + } + + function decFBORefs (framebuffer) { + framebuffer.colorAttachments.forEach(decRef); + decRef(framebuffer.depthAttachment); + decRef(framebuffer.stencilAttachment); + decRef(framebuffer.depthStencilAttachment); + } + + function destroy (framebuffer) { + var handle = framebuffer.framebuffer; + check$1(handle, 'must not double destroy framebuffer'); + gl.deleteFramebuffer(handle); + framebuffer.framebuffer = null; + stats.framebufferCount--; + delete framebufferSet[framebuffer.id]; + } + + function updateFramebuffer (framebuffer) { + var i; + + gl.bindFramebuffer(GL_FRAMEBUFFER$1, framebuffer.framebuffer); + var colorAttachments = framebuffer.colorAttachments; + for (i = 0; i < colorAttachments.length; ++i) { + attach(GL_COLOR_ATTACHMENT0$1 + i, colorAttachments[i]); + } + for (i = colorAttachments.length; i < limits.maxColorAttachments; ++i) { + gl.framebufferTexture2D( + GL_FRAMEBUFFER$1, + GL_COLOR_ATTACHMENT0$1 + i, + GL_TEXTURE_2D$2, + null, + 0); + } + + gl.framebufferTexture2D( + GL_FRAMEBUFFER$1, + GL_DEPTH_STENCIL_ATTACHMENT, + GL_TEXTURE_2D$2, + null, + 0); + gl.framebufferTexture2D( + GL_FRAMEBUFFER$1, + GL_DEPTH_ATTACHMENT, + GL_TEXTURE_2D$2, + null, + 0); + gl.framebufferTexture2D( + GL_FRAMEBUFFER$1, + GL_STENCIL_ATTACHMENT, + GL_TEXTURE_2D$2, + null, + 0); + + attach(GL_DEPTH_ATTACHMENT, framebuffer.depthAttachment); + attach(GL_STENCIL_ATTACHMENT, framebuffer.stencilAttachment); + attach(GL_DEPTH_STENCIL_ATTACHMENT, framebuffer.depthStencilAttachment); + + // Check status code + var status = gl.checkFramebufferStatus(GL_FRAMEBUFFER$1); + if (!gl.isContextLost() && status !== GL_FRAMEBUFFER_COMPLETE$1) { + check$1.raise('framebuffer configuration not supported, status = ' + + statusCode[status]); + } + + gl.bindFramebuffer(GL_FRAMEBUFFER$1, framebufferState.next ? framebufferState.next.framebuffer : null); + framebufferState.cur = framebufferState.next; + + // FIXME: Clear error code here. This is a work around for a bug in + // headless-gl + gl.getError(); + } + + function createFBO (a0, a1) { + var framebuffer = new REGLFramebuffer(); + stats.framebufferCount++; + + function reglFramebuffer (a, b) { + var i; + + check$1(framebufferState.next !== framebuffer, + 'can not update framebuffer which is currently in use'); + + var width = 0; + var height = 0; + + var needsDepth = true; + var needsStencil = true; + + var colorBuffer = null; + var colorTexture = true; + var colorFormat = 'rgba'; + var colorType = 'uint8'; + var colorCount = 1; + + var depthBuffer = null; + var stencilBuffer = null; + var depthStencilBuffer = null; + var depthStencilTexture = false; + + if (typeof a === 'number') { + width = a | 0; + height = (b | 0) || width; + } else if (!a) { + width = height = 1; + } else { + check$1.type(a, 'object', 'invalid arguments for framebuffer'); + var options = a; + + if ('shape' in options) { + var shape = options.shape; + check$1(Array.isArray(shape) && shape.length >= 2, + 'invalid shape for framebuffer'); + width = shape[0]; + height = shape[1]; + } else { + if ('radius' in options) { + width = height = options.radius; + } + if ('width' in options) { + width = options.width; + } + if ('height' in options) { + height = options.height; + } + } + + if ('color' in options || + 'colors' in options) { + colorBuffer = + options.color || + options.colors; + if (Array.isArray(colorBuffer)) { + check$1( + colorBuffer.length === 1 || extensions.webgl_draw_buffers, + 'multiple render targets not supported'); + } + } + + if (!colorBuffer) { + if ('colorCount' in options) { + colorCount = options.colorCount | 0; + check$1(colorCount > 0, 'invalid color buffer count'); + } + + if ('colorTexture' in options) { + colorTexture = !!options.colorTexture; + colorFormat = 'rgba4'; + } + + if ('colorType' in options) { + colorType = options.colorType; + if (!colorTexture) { + if (colorType === 'half float' || colorType === 'float16') { + check$1(extensions.ext_color_buffer_half_float, + 'you must enable EXT_color_buffer_half_float to use 16-bit render buffers'); + colorFormat = 'rgba16f'; + } else if (colorType === 'float' || colorType === 'float32') { + check$1(extensions.webgl_color_buffer_float, + 'you must enable WEBGL_color_buffer_float in order to use 32-bit floating point renderbuffers'); + colorFormat = 'rgba32f'; + } + } else { + check$1(extensions.oes_texture_float || + !(colorType === 'float' || colorType === 'float32'), + 'you must enable OES_texture_float in order to use floating point framebuffer objects'); + check$1(extensions.oes_texture_half_float || + !(colorType === 'half float' || colorType === 'float16'), + 'you must enable OES_texture_half_float in order to use 16-bit floating point framebuffer objects'); + } + check$1.oneOf(colorType, colorTypes, 'invalid color type'); + } + + if ('colorFormat' in options) { + colorFormat = options.colorFormat; + if (colorTextureFormats.indexOf(colorFormat) >= 0) { + colorTexture = true; + } else if (colorRenderbufferFormats.indexOf(colorFormat) >= 0) { + colorTexture = false; + } else { + if (colorTexture) { + check$1.oneOf( + options.colorFormat, colorTextureFormats, + 'invalid color format for texture'); + } else { + check$1.oneOf( + options.colorFormat, colorRenderbufferFormats, + 'invalid color format for renderbuffer'); + } + } + } + } + + if ('depthTexture' in options || 'depthStencilTexture' in options) { + depthStencilTexture = !!(options.depthTexture || + options.depthStencilTexture); + check$1(!depthStencilTexture || extensions.webgl_depth_texture, + 'webgl_depth_texture extension not supported'); + } + + if ('depth' in options) { + if (typeof options.depth === 'boolean') { + needsDepth = options.depth; + } else { + depthBuffer = options.depth; + needsStencil = false; + } + } + + if ('stencil' in options) { + if (typeof options.stencil === 'boolean') { + needsStencil = options.stencil; + } else { + stencilBuffer = options.stencil; + needsDepth = false; + } + } + + if ('depthStencil' in options) { + if (typeof options.depthStencil === 'boolean') { + needsDepth = needsStencil = options.depthStencil; + } else { + depthStencilBuffer = options.depthStencil; + needsDepth = false; + needsStencil = false; + } + } + } + + // parse attachments + var colorAttachments = null; + var depthAttachment = null; + var stencilAttachment = null; + var depthStencilAttachment = null; + + // Set up color attachments + if (Array.isArray(colorBuffer)) { + colorAttachments = colorBuffer.map(parseAttachment); + } else if (colorBuffer) { + colorAttachments = [parseAttachment(colorBuffer)]; + } else { + colorAttachments = new Array(colorCount); + for (i = 0; i < colorCount; ++i) { + colorAttachments[i] = allocAttachment( + width, + height, + colorTexture, + colorFormat, + colorType); + } + } + + check$1(extensions.webgl_draw_buffers || colorAttachments.length <= 1, + 'you must enable the WEBGL_draw_buffers extension in order to use multiple color buffers.'); + check$1(colorAttachments.length <= limits.maxColorAttachments, + 'too many color attachments, not supported'); + + width = width || colorAttachments[0].width; + height = height || colorAttachments[0].height; + + if (depthBuffer) { + depthAttachment = parseAttachment(depthBuffer); + } else if (needsDepth && !needsStencil) { + depthAttachment = allocAttachment( + width, + height, + depthStencilTexture, + 'depth', + 'uint32'); + } + + if (stencilBuffer) { + stencilAttachment = parseAttachment(stencilBuffer); + } else if (needsStencil && !needsDepth) { + stencilAttachment = allocAttachment( + width, + height, + false, + 'stencil', + 'uint8'); + } + + if (depthStencilBuffer) { + depthStencilAttachment = parseAttachment(depthStencilBuffer); + } else if (!depthBuffer && !stencilBuffer && needsStencil && needsDepth) { + depthStencilAttachment = allocAttachment( + width, + height, + depthStencilTexture, + 'depth stencil', + 'depth stencil'); + } + + check$1( + (!!depthBuffer) + (!!stencilBuffer) + (!!depthStencilBuffer) <= 1, + 'invalid framebuffer configuration, can specify exactly one depth/stencil attachment'); + + var commonColorAttachmentSize = null; + + for (i = 0; i < colorAttachments.length; ++i) { + incRefAndCheckShape(colorAttachments[i], width, height); + check$1(!colorAttachments[i] || + (colorAttachments[i].texture && + colorTextureFormatEnums.indexOf(colorAttachments[i].texture._texture.format) >= 0) || + (colorAttachments[i].renderbuffer && + colorRenderbufferFormatEnums.indexOf(colorAttachments[i].renderbuffer._renderbuffer.format) >= 0), + 'framebuffer color attachment ' + i + ' is invalid'); + + if (colorAttachments[i] && colorAttachments[i].texture) { + var colorAttachmentSize = + textureFormatChannels[colorAttachments[i].texture._texture.format] * + textureTypeSizes[colorAttachments[i].texture._texture.type]; + + if (commonColorAttachmentSize === null) { + commonColorAttachmentSize = colorAttachmentSize; + } else { + // We need to make sure that all color attachments have the same number of bitplanes + // (that is, the same numer of bits per pixel) + // This is required by the GLES2.0 standard. See the beginning of Chapter 4 in that document. + check$1(commonColorAttachmentSize === colorAttachmentSize, + 'all color attachments much have the same number of bits per pixel.'); + } + } + } + incRefAndCheckShape(depthAttachment, width, height); + check$1(!depthAttachment || + (depthAttachment.texture && + depthAttachment.texture._texture.format === GL_DEPTH_COMPONENT$1) || + (depthAttachment.renderbuffer && + depthAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_COMPONENT16$1), + 'invalid depth attachment for framebuffer object'); + incRefAndCheckShape(stencilAttachment, width, height); + check$1(!stencilAttachment || + (stencilAttachment.renderbuffer && + stencilAttachment.renderbuffer._renderbuffer.format === GL_STENCIL_INDEX8$1), + 'invalid stencil attachment for framebuffer object'); + incRefAndCheckShape(depthStencilAttachment, width, height); + check$1(!depthStencilAttachment || + (depthStencilAttachment.texture && + depthStencilAttachment.texture._texture.format === GL_DEPTH_STENCIL$2) || + (depthStencilAttachment.renderbuffer && + depthStencilAttachment.renderbuffer._renderbuffer.format === GL_DEPTH_STENCIL$2), + 'invalid depth-stencil attachment for framebuffer object'); + + // decrement references + decFBORefs(framebuffer); + + framebuffer.width = width; + framebuffer.height = height; + + framebuffer.colorAttachments = colorAttachments; + framebuffer.depthAttachment = depthAttachment; + framebuffer.stencilAttachment = stencilAttachment; + framebuffer.depthStencilAttachment = depthStencilAttachment; + + reglFramebuffer.color = colorAttachments.map(unwrapAttachment); + reglFramebuffer.depth = unwrapAttachment(depthAttachment); + reglFramebuffer.stencil = unwrapAttachment(stencilAttachment); + reglFramebuffer.depthStencil = unwrapAttachment(depthStencilAttachment); + + reglFramebuffer.width = framebuffer.width; + reglFramebuffer.height = framebuffer.height; + + updateFramebuffer(framebuffer); + + return reglFramebuffer + } + + function resize (w_, h_) { + check$1(framebufferState.next !== framebuffer, + 'can not resize a framebuffer which is currently in use'); + + var w = Math.max(w_ | 0, 1); + var h = Math.max((h_ | 0) || w, 1); + if (w === framebuffer.width && h === framebuffer.height) { + return reglFramebuffer + } + + // resize all buffers + var colorAttachments = framebuffer.colorAttachments; + for (var i = 0; i < colorAttachments.length; ++i) { + resizeAttachment(colorAttachments[i], w, h); + } + resizeAttachment(framebuffer.depthAttachment, w, h); + resizeAttachment(framebuffer.stencilAttachment, w, h); + resizeAttachment(framebuffer.depthStencilAttachment, w, h); + + framebuffer.width = reglFramebuffer.width = w; + framebuffer.height = reglFramebuffer.height = h; + + updateFramebuffer(framebuffer); + + return reglFramebuffer + } + + reglFramebuffer(a0, a1); + + return extend(reglFramebuffer, { + resize: resize, + _reglType: 'framebuffer', + _framebuffer: framebuffer, + destroy: function () { + destroy(framebuffer); + decFBORefs(framebuffer); + }, + use: function (block) { + framebufferState.setFBO({ + framebuffer: reglFramebuffer + }, block); + } + }) + } + + function createCubeFBO (options) { + var faces = Array(6); + + function reglFramebufferCube (a) { + var i; + + check$1(faces.indexOf(framebufferState.next) < 0, + 'can not update framebuffer which is currently in use'); + + var params = { + color: null + }; + + var radius = 0; + + var colorBuffer = null; + var colorFormat = 'rgba'; + var colorType = 'uint8'; + var colorCount = 1; + + if (typeof a === 'number') { + radius = a | 0; + } else if (!a) { + radius = 1; + } else { + check$1.type(a, 'object', 'invalid arguments for framebuffer'); + var options = a; + + if ('shape' in options) { + var shape = options.shape; + check$1( + Array.isArray(shape) && shape.length >= 2, + 'invalid shape for framebuffer'); + check$1( + shape[0] === shape[1], + 'cube framebuffer must be square'); + radius = shape[0]; + } else { + if ('radius' in options) { + radius = options.radius | 0; + } + if ('width' in options) { + radius = options.width | 0; + if ('height' in options) { + check$1(options.height === radius, 'must be square'); + } + } else if ('height' in options) { + radius = options.height | 0; + } + } + + if ('color' in options || + 'colors' in options) { + colorBuffer = + options.color || + options.colors; + if (Array.isArray(colorBuffer)) { + check$1( + colorBuffer.length === 1 || extensions.webgl_draw_buffers, + 'multiple render targets not supported'); + } + } + + if (!colorBuffer) { + if ('colorCount' in options) { + colorCount = options.colorCount | 0; + check$1(colorCount > 0, 'invalid color buffer count'); + } + + if ('colorType' in options) { + check$1.oneOf( + options.colorType, colorTypes, + 'invalid color type'); + colorType = options.colorType; + } + + if ('colorFormat' in options) { + colorFormat = options.colorFormat; + check$1.oneOf( + options.colorFormat, colorTextureFormats, + 'invalid color format for texture'); + } + } + + if ('depth' in options) { + params.depth = options.depth; + } + + if ('stencil' in options) { + params.stencil = options.stencil; + } + + if ('depthStencil' in options) { + params.depthStencil = options.depthStencil; + } + } + + var colorCubes; + if (colorBuffer) { + if (Array.isArray(colorBuffer)) { + colorCubes = []; + for (i = 0; i < colorBuffer.length; ++i) { + colorCubes[i] = colorBuffer[i]; + } + } else { + colorCubes = [ colorBuffer ]; + } + } else { + colorCubes = Array(colorCount); + var cubeMapParams = { + radius: radius, + format: colorFormat, + type: colorType + }; + for (i = 0; i < colorCount; ++i) { + colorCubes[i] = textureState.createCube(cubeMapParams); + } + } + + // Check color cubes + params.color = Array(colorCubes.length); + for (i = 0; i < colorCubes.length; ++i) { + var cube = colorCubes[i]; + check$1( + typeof cube === 'function' && cube._reglType === 'textureCube', + 'invalid cube map'); + radius = radius || cube.width; + check$1( + cube.width === radius && cube.height === radius, + 'invalid cube map shape'); + params.color[i] = { + target: GL_TEXTURE_CUBE_MAP_POSITIVE_X$2, + data: colorCubes[i] + }; + } + + for (i = 0; i < 6; ++i) { + for (var j = 0; j < colorCubes.length; ++j) { + params.color[j].target = GL_TEXTURE_CUBE_MAP_POSITIVE_X$2 + i; + } + // reuse depth-stencil attachments across all cube maps + if (i > 0) { + params.depth = faces[0].depth; + params.stencil = faces[0].stencil; + params.depthStencil = faces[0].depthStencil; + } + if (faces[i]) { + (faces[i])(params); + } else { + faces[i] = createFBO(params); + } + } + + return extend(reglFramebufferCube, { + width: radius, + height: radius, + color: colorCubes + }) + } + + function resize (radius_) { + var i; + var radius = radius_ | 0; + check$1(radius > 0 && radius <= limits.maxCubeMapSize, + 'invalid radius for cube fbo'); + + if (radius === reglFramebufferCube.width) { + return reglFramebufferCube + } + + var colors = reglFramebufferCube.color; + for (i = 0; i < colors.length; ++i) { + colors[i].resize(radius); + } + + for (i = 0; i < 6; ++i) { + faces[i].resize(radius); + } + + reglFramebufferCube.width = reglFramebufferCube.height = radius; + + return reglFramebufferCube + } + + reglFramebufferCube(options); + + return extend(reglFramebufferCube, { + faces: faces, + resize: resize, + _reglType: 'framebufferCube', + destroy: function () { + faces.forEach(function (f) { + f.destroy(); + }); + } + }) + } + + function restoreFramebuffers () { + framebufferState.cur = null; + framebufferState.next = null; + framebufferState.dirty = true; + values(framebufferSet).forEach(function (fb) { + fb.framebuffer = gl.createFramebuffer(); + updateFramebuffer(fb); + }); + } + + return extend(framebufferState, { + getFramebuffer: function (object) { + if (typeof object === 'function' && object._reglType === 'framebuffer') { + var fbo = object._framebuffer; + if (fbo instanceof REGLFramebuffer) { + return fbo + } + } + return null + }, + create: createFBO, + createCube: createCubeFBO, + clear: function () { + values(framebufferSet).forEach(destroy); + }, + restore: restoreFramebuffers + }) +} + +var GL_FLOAT$6 = 5126; +var GL_ARRAY_BUFFER$1 = 34962; + +function AttributeRecord () { + this.state = 0; + + this.x = 0.0; + this.y = 0.0; + this.z = 0.0; + this.w = 0.0; + + this.buffer = null; + this.size = 0; + this.normalized = false; + this.type = GL_FLOAT$6; + this.offset = 0; + this.stride = 0; + this.divisor = 0; +} + +function wrapAttributeState ( + gl, + extensions, + limits, + stats, + bufferState) { + var NUM_ATTRIBUTES = limits.maxAttributes; + var attributeBindings = new Array(NUM_ATTRIBUTES); + for (var i = 0; i < NUM_ATTRIBUTES; ++i) { + attributeBindings[i] = new AttributeRecord(); + } + var vaoCount = 0; + var vaoSet = {}; + + var state = { + Record: AttributeRecord, + scope: {}, + state: attributeBindings, + currentVAO: null, + targetVAO: null, + restore: extVAO() ? restoreVAO : function () {}, + createVAO: createVAO, + getVAO: getVAO, + destroyBuffer: destroyBuffer, + setVAO: extVAO() ? setVAOEXT : setVAOEmulated, + clear: extVAO() ? destroyVAOEXT : function () {} + }; + + function destroyBuffer (buffer) { + for (var i = 0; i < attributeBindings.length; ++i) { + var record = attributeBindings[i]; + if (record.buffer === buffer) { + gl.disableVertexAttribArray(i); + record.buffer = null; + } + } + } + + function extVAO () { + return extensions.oes_vertex_array_object + } + + function extInstanced () { + return extensions.angle_instanced_arrays + } + + function getVAO (vao) { + if (typeof vao === 'function' && vao._vao) { + return vao._vao + } + return null + } + + function setVAOEXT (vao) { + if (vao === state.currentVAO) { + return + } + var ext = extVAO(); + if (vao) { + ext.bindVertexArrayOES(vao.vao); + } else { + ext.bindVertexArrayOES(null); + } + state.currentVAO = vao; + } + + function setVAOEmulated (vao) { + if (vao === state.currentVAO) { + return + } + if (vao) { + vao.bindAttrs(); + } else { + var exti = extInstanced(); + for (var i = 0; i < attributeBindings.length; ++i) { + var binding = attributeBindings[i]; + if (binding.buffer) { + gl.enableVertexAttribArray(i); + gl.vertexAttribPointer(i, binding.size, binding.type, binding.normalized, binding.stride, binding.offfset); + if (exti && binding.divisor) { + exti.vertexAttribDivisorANGLE(i, binding.divisor); + } + } else { + gl.disableVertexAttribArray(i); + gl.vertexAttrib4f(i, binding.x, binding.y, binding.z, binding.w); + } + } + } + state.currentVAO = vao; + } + + function destroyVAOEXT () { + values(vaoSet).forEach(function (vao) { + vao.destroy(); + }); + } + + function REGLVAO () { + this.id = ++vaoCount; + this.attributes = []; + var extension = extVAO(); + if (extension) { + this.vao = extension.createVertexArrayOES(); + } else { + this.vao = null; + } + vaoSet[this.id] = this; + this.buffers = []; + } + + REGLVAO.prototype.bindAttrs = function () { + var exti = extInstanced(); + var attributes = this.attributes; + for (var i = 0; i < attributes.length; ++i) { + var attr = attributes[i]; + if (attr.buffer) { + gl.enableVertexAttribArray(i); + gl.bindBuffer(GL_ARRAY_BUFFER$1, attr.buffer.buffer); + gl.vertexAttribPointer(i, attr.size, attr.type, attr.normalized, attr.stride, attr.offset); + if (exti && attr.divisor) { + exti.vertexAttribDivisorANGLE(i, attr.divisor); + } + } else { + gl.disableVertexAttribArray(i); + gl.vertexAttrib4f(i, attr.x, attr.y, attr.z, attr.w); + } + } + for (var j = attributes.length; j < NUM_ATTRIBUTES; ++j) { + gl.disableVertexAttribArray(j); + } + }; + + REGLVAO.prototype.refresh = function () { + var ext = extVAO(); + if (ext) { + ext.bindVertexArrayOES(this.vao); + this.bindAttrs(); + state.currentVAO = this; + } + }; + + REGLVAO.prototype.destroy = function () { + if (this.vao) { + var extension = extVAO(); + if (this === state.currentVAO) { + state.currentVAO = null; + extension.bindVertexArrayOES(null); + } + extension.deleteVertexArrayOES(this.vao); + this.vao = null; + } + if (vaoSet[this.id]) { + delete vaoSet[this.id]; + stats.vaoCount -= 1; + } + }; + + function restoreVAO () { + var ext = extVAO(); + if (ext) { + values(vaoSet).forEach(function (vao) { + vao.refresh(); + }); + } + } + + function createVAO (_attr) { + var vao = new REGLVAO(); + stats.vaoCount += 1; + + function updateVAO (attributes) { + check$1(Array.isArray(attributes), 'arguments to vertex array constructor must be an array'); + check$1(attributes.length < NUM_ATTRIBUTES, 'too many attributes'); + check$1(attributes.length > 0, 'must specify at least one attribute'); + + var bufUpdated = {}; + var nattributes = vao.attributes; + nattributes.length = attributes.length; + for (var i = 0; i < attributes.length; ++i) { + var spec = attributes[i]; + var rec = nattributes[i] = new AttributeRecord(); + var data = spec.data || spec; + if (Array.isArray(data) || isTypedArray(data) || isNDArrayLike(data)) { + var buf; + if (vao.buffers[i]) { + buf = vao.buffers[i]; + if (isTypedArray(data) && buf._buffer.byteLength >= data.byteLength) { + buf.subdata(data); + } else { + buf.destroy(); + vao.buffers[i] = null; + } + } + if (!vao.buffers[i]) { + buf = vao.buffers[i] = bufferState.create(spec, GL_ARRAY_BUFFER$1, false, true); + } + rec.buffer = bufferState.getBuffer(buf); + rec.size = rec.buffer.dimension | 0; + rec.normalized = false; + rec.type = rec.buffer.dtype; + rec.offset = 0; + rec.stride = 0; + rec.divisor = 0; + rec.state = 1; + bufUpdated[i] = 1; + } else if (bufferState.getBuffer(spec)) { + rec.buffer = bufferState.getBuffer(spec); + rec.size = rec.buffer.dimension | 0; + rec.normalized = false; + rec.type = rec.buffer.dtype; + rec.offset = 0; + rec.stride = 0; + rec.divisor = 0; + rec.state = 1; + } else if (bufferState.getBuffer(spec.buffer)) { + rec.buffer = bufferState.getBuffer(spec.buffer); + rec.size = ((+spec.size) || rec.buffer.dimension) | 0; + rec.normalized = !!spec.normalized || false; + if ('type' in spec) { + check$1.parameter(spec.type, glTypes, 'invalid buffer type'); + rec.type = glTypes[spec.type]; + } else { + rec.type = rec.buffer.dtype; + } + rec.offset = (spec.offset || 0) | 0; + rec.stride = (spec.stride || 0) | 0; + rec.divisor = (spec.divisor || 0) | 0; + rec.state = 1; + + check$1(rec.size >= 1 && rec.size <= 4, 'size must be between 1 and 4'); + check$1(rec.offset >= 0, 'invalid offset'); + check$1(rec.stride >= 0 && rec.stride <= 255, 'stride must be between 0 and 255'); + check$1(rec.divisor >= 0, 'divisor must be positive'); + check$1(!rec.divisor || !!extensions.angle_instanced_arrays, 'ANGLE_instanced_arrays must be enabled to use divisor'); + } else if ('x' in spec) { + check$1(i > 0, 'first attribute must not be a constant'); + rec.x = +spec.x || 0; + rec.y = +spec.y || 0; + rec.z = +spec.z || 0; + rec.w = +spec.w || 0; + rec.state = 2; + } else { + check$1(false, 'invalid attribute spec for location ' + i); + } + } + + // retire unused buffers + for (var j = 0; j < vao.buffers.length; ++j) { + if (!bufUpdated[j] && vao.buffers[j]) { + vao.buffers[j].destroy(); + vao.buffers[j] = null; + } + } + + vao.refresh(); + return updateVAO + } + + updateVAO.destroy = function () { + for (var j = 0; j < vao.buffers.length; ++j) { + if (vao.buffers[j]) { + vao.buffers[j].destroy(); + } + } + vao.buffers.length = 0; + vao.destroy(); + }; + + updateVAO._vao = vao; + updateVAO._reglType = 'vao'; + + return updateVAO(_attr) + } + + return state +} + +var GL_FRAGMENT_SHADER = 35632; +var GL_VERTEX_SHADER = 35633; + +var GL_ACTIVE_UNIFORMS = 0x8B86; +var GL_ACTIVE_ATTRIBUTES = 0x8B89; + +function wrapShaderState (gl, stringStore, stats, config) { + // =================================================== + // glsl compilation and linking + // =================================================== + var fragShaders = {}; + var vertShaders = {}; + + function ActiveInfo (name, id, location, info) { + this.name = name; + this.id = id; + this.location = location; + this.info = info; + } + + function insertActiveInfo (list, info) { + for (var i = 0; i < list.length; ++i) { + if (list[i].id === info.id) { + list[i].location = info.location; + return + } + } + list.push(info); + } + + function getShader (type, id, command) { + var cache = type === GL_FRAGMENT_SHADER ? fragShaders : vertShaders; + var shader = cache[id]; + + if (!shader) { + var source = stringStore.str(id); + shader = gl.createShader(type); + gl.shaderSource(shader, source); + gl.compileShader(shader); + check$1.shaderError(gl, shader, source, type, command); + cache[id] = shader; + } + + return shader + } + + // =================================================== + // program linking + // =================================================== + var programCache = {}; + var programList = []; + + var PROGRAM_COUNTER = 0; + + function REGLProgram (fragId, vertId) { + this.id = PROGRAM_COUNTER++; + this.fragId = fragId; + this.vertId = vertId; + this.program = null; + this.uniforms = []; + this.attributes = []; + this.refCount = 1; + + if (config.profile) { + this.stats = { + uniformsCount: 0, + attributesCount: 0 + }; + } + } + + function linkProgram (desc, command, attributeLocations) { + var i, info; + + // ------------------------------- + // compile & link + // ------------------------------- + var fragShader = getShader(GL_FRAGMENT_SHADER, desc.fragId); + var vertShader = getShader(GL_VERTEX_SHADER, desc.vertId); + + var program = desc.program = gl.createProgram(); + gl.attachShader(program, fragShader); + gl.attachShader(program, vertShader); + if (attributeLocations) { + for (i = 0; i < attributeLocations.length; ++i) { + var binding = attributeLocations[i]; + gl.bindAttribLocation(program, binding[0], binding[1]); + } + } + + gl.linkProgram(program); + check$1.linkError( + gl, + program, + stringStore.str(desc.fragId), + stringStore.str(desc.vertId), + command); + + // ------------------------------- + // grab uniforms + // ------------------------------- + var numUniforms = gl.getProgramParameter(program, GL_ACTIVE_UNIFORMS); + if (config.profile) { + desc.stats.uniformsCount = numUniforms; + } + var uniforms = desc.uniforms; + for (i = 0; i < numUniforms; ++i) { + info = gl.getActiveUniform(program, i); + if (info) { + if (info.size > 1) { + for (var j = 0; j < info.size; ++j) { + var name = info.name.replace('[0]', '[' + j + ']'); + insertActiveInfo(uniforms, new ActiveInfo( + name, + stringStore.id(name), + gl.getUniformLocation(program, name), + info)); + } + } else { + insertActiveInfo(uniforms, new ActiveInfo( + info.name, + stringStore.id(info.name), + gl.getUniformLocation(program, info.name), + info)); + } + } + } + + // ------------------------------- + // grab attributes + // ------------------------------- + var numAttributes = gl.getProgramParameter(program, GL_ACTIVE_ATTRIBUTES); + if (config.profile) { + desc.stats.attributesCount = numAttributes; + } + + var attributes = desc.attributes; + for (i = 0; i < numAttributes; ++i) { + info = gl.getActiveAttrib(program, i); + if (info) { + insertActiveInfo(attributes, new ActiveInfo( + info.name, + stringStore.id(info.name), + gl.getAttribLocation(program, info.name), + info)); + } + } + } + + if (config.profile) { + stats.getMaxUniformsCount = function () { + var m = 0; + programList.forEach(function (desc) { + if (desc.stats.uniformsCount > m) { + m = desc.stats.uniformsCount; + } + }); + return m + }; + + stats.getMaxAttributesCount = function () { + var m = 0; + programList.forEach(function (desc) { + if (desc.stats.attributesCount > m) { + m = desc.stats.attributesCount; + } + }); + return m + }; + } + + function restoreShaders () { + fragShaders = {}; + vertShaders = {}; + for (var i = 0; i < programList.length; ++i) { + linkProgram(programList[i], null, programList[i].attributes.map(function (info) { + return [info.location, info.name] + })); + } + } + + return { + clear: function () { + var deleteShader = gl.deleteShader.bind(gl); + values(fragShaders).forEach(deleteShader); + fragShaders = {}; + values(vertShaders).forEach(deleteShader); + vertShaders = {}; + + programList.forEach(function (desc) { + gl.deleteProgram(desc.program); + }); + programList.length = 0; + programCache = {}; + + stats.shaderCount = 0; + }, + + program: function (vertId, fragId, command, attribLocations) { + check$1.command(vertId >= 0, 'missing vertex shader', command); + check$1.command(fragId >= 0, 'missing fragment shader', command); + + var cache = programCache[fragId]; + if (!cache) { + cache = programCache[fragId] = {}; + } + var prevProgram = cache[vertId]; + if (prevProgram) { + prevProgram.refCount++; + if (!attribLocations) { + return prevProgram + } + } + var program = new REGLProgram(fragId, vertId); + stats.shaderCount++; + linkProgram(program, command, attribLocations); + if (!prevProgram) { + cache[vertId] = program; + } + programList.push(program); + return extend(program, { + destroy: function () { + program.refCount--; + if (program.refCount <= 0) { + gl.deleteProgram(program.program); + var idx = programList.indexOf(program); + programList.splice(idx, 1); + stats.shaderCount--; + } + // no program is linked to this vert anymore + if (cache[program.vertId].refCount <= 0) { + gl.deleteShader(vertShaders[program.vertId]); + delete vertShaders[program.vertId]; + delete programCache[program.fragId][program.vertId]; + } + // no program is linked to this frag anymore + if (!Object.keys(programCache[program.fragId]).length) { + gl.deleteShader(fragShaders[program.fragId]); + delete fragShaders[program.fragId]; + delete programCache[program.fragId]; + } + } + }) + }, + + restore: restoreShaders, + + shader: getShader, + + frag: -1, + vert: -1 + } +} + +var GL_RGBA$3 = 6408; +var GL_UNSIGNED_BYTE$7 = 5121; +var GL_PACK_ALIGNMENT = 0x0D05; +var GL_FLOAT$7 = 0x1406; // 5126 + +function wrapReadPixels ( + gl, + framebufferState, + reglPoll, + context, + glAttributes, + extensions, + limits) { + function readPixelsImpl (input) { + var type; + if (framebufferState.next === null) { + check$1( + glAttributes.preserveDrawingBuffer, + 'you must create a webgl context with "preserveDrawingBuffer":true in order to read pixels from the drawing buffer'); + type = GL_UNSIGNED_BYTE$7; + } else { + check$1( + framebufferState.next.colorAttachments[0].texture !== null, + 'You cannot read from a renderbuffer'); + type = framebufferState.next.colorAttachments[0].texture._texture.type; + + if (extensions.oes_texture_float) { + check$1( + type === GL_UNSIGNED_BYTE$7 || type === GL_FLOAT$7, + 'Reading from a framebuffer is only allowed for the types \'uint8\' and \'float\''); + + if (type === GL_FLOAT$7) { + check$1(limits.readFloat, 'Reading \'float\' values is not permitted in your browser. For a fallback, please see: https://www.npmjs.com/package/glsl-read-float'); + } + } else { + check$1( + type === GL_UNSIGNED_BYTE$7, + 'Reading from a framebuffer is only allowed for the type \'uint8\''); + } + } + + var x = 0; + var y = 0; + var width = context.framebufferWidth; + var height = context.framebufferHeight; + var data = null; + + if (isTypedArray(input)) { + data = input; + } else if (input) { + check$1.type(input, 'object', 'invalid arguments to regl.read()'); + x = input.x | 0; + y = input.y | 0; + check$1( + x >= 0 && x < context.framebufferWidth, + 'invalid x offset for regl.read'); + check$1( + y >= 0 && y < context.framebufferHeight, + 'invalid y offset for regl.read'); + width = (input.width || (context.framebufferWidth - x)) | 0; + height = (input.height || (context.framebufferHeight - y)) | 0; + data = input.data || null; + } + + // sanity check input.data + if (data) { + if (type === GL_UNSIGNED_BYTE$7) { + check$1( + data instanceof Uint8Array, + 'buffer must be \'Uint8Array\' when reading from a framebuffer of type \'uint8\''); + } else if (type === GL_FLOAT$7) { + check$1( + data instanceof Float32Array, + 'buffer must be \'Float32Array\' when reading from a framebuffer of type \'float\''); + } + } + + check$1( + width > 0 && width + x <= context.framebufferWidth, + 'invalid width for read pixels'); + check$1( + height > 0 && height + y <= context.framebufferHeight, + 'invalid height for read pixels'); + + // Update WebGL state + reglPoll(); + + // Compute size + var size = width * height * 4; + + // Allocate data + if (!data) { + if (type === GL_UNSIGNED_BYTE$7) { + data = new Uint8Array(size); + } else if (type === GL_FLOAT$7) { + data = data || new Float32Array(size); + } + } + + // Type check + check$1.isTypedArray(data, 'data buffer for regl.read() must be a typedarray'); + check$1(data.byteLength >= size, 'data buffer for regl.read() too small'); + + // Run read pixels + gl.pixelStorei(GL_PACK_ALIGNMENT, 4); + gl.readPixels(x, y, width, height, GL_RGBA$3, + type, + data); + + return data + } + + function readPixelsFBO (options) { + var result; + framebufferState.setFBO({ + framebuffer: options.framebuffer + }, function () { + result = readPixelsImpl(options); + }); + return result + } + + function readPixels (options) { + if (!options || !('framebuffer' in options)) { + return readPixelsImpl(options) + } else { + return readPixelsFBO(options) + } + } + + return readPixels +} + +function slice (x) { + return Array.prototype.slice.call(x) +} + +function join (x) { + return slice(x).join('') +} + +function createEnvironment () { + // Unique variable id counter + var varCounter = 0; + + // Linked values are passed from this scope into the generated code block + // Calling link() passes a value into the generated scope and returns + // the variable name which it is bound to + var linkedNames = []; + var linkedValues = []; + function link (value) { + for (var i = 0; i < linkedValues.length; ++i) { + if (linkedValues[i] === value) { + return linkedNames[i] + } + } + + var name = 'g' + (varCounter++); + linkedNames.push(name); + linkedValues.push(value); + return name + } + + // create a code block + function block () { + var code = []; + function push () { + code.push.apply(code, slice(arguments)); + } + + var vars = []; + function def () { + var name = 'v' + (varCounter++); + vars.push(name); + + if (arguments.length > 0) { + code.push(name, '='); + code.push.apply(code, slice(arguments)); + code.push(';'); + } + + return name + } + + return extend(push, { + def: def, + toString: function () { + return join([ + (vars.length > 0 ? 'var ' + vars.join(',') + ';' : ''), + join(code) + ]) + } + }) + } + + function scope () { + var entry = block(); + var exit = block(); + + var entryToString = entry.toString; + var exitToString = exit.toString; + + function save (object, prop) { + exit(object, prop, '=', entry.def(object, prop), ';'); + } + + return extend(function () { + entry.apply(entry, slice(arguments)); + }, { + def: entry.def, + entry: entry, + exit: exit, + save: save, + set: function (object, prop, value) { + save(object, prop); + entry(object, prop, '=', value, ';'); + }, + toString: function () { + return entryToString() + exitToString() + } + }) + } + + function conditional () { + var pred = join(arguments); + var thenBlock = scope(); + var elseBlock = scope(); + + var thenToString = thenBlock.toString; + var elseToString = elseBlock.toString; + + return extend(thenBlock, { + then: function () { + thenBlock.apply(thenBlock, slice(arguments)); + return this + }, + else: function () { + elseBlock.apply(elseBlock, slice(arguments)); + return this + }, + toString: function () { + var elseClause = elseToString(); + if (elseClause) { + elseClause = 'else{' + elseClause + '}'; + } + return join([ + 'if(', pred, '){', + thenToString(), + '}', elseClause + ]) + } + }) + } + + // procedure list + var globalBlock = block(); + var procedures = {}; + function proc (name, count) { + var args = []; + function arg () { + var name = 'a' + args.length; + args.push(name); + return name + } + + count = count || 0; + for (var i = 0; i < count; ++i) { + arg(); + } + + var body = scope(); + var bodyToString = body.toString; + + var result = procedures[name] = extend(body, { + arg: arg, + toString: function () { + return join([ + 'function(', args.join(), '){', + bodyToString(), + '}' + ]) + } + }); + + return result + } + + function compile () { + var code = ['"use strict";', + globalBlock, + 'return {']; + Object.keys(procedures).forEach(function (name) { + code.push('"', name, '":', procedures[name].toString(), ','); + }); + code.push('}'); + var src = join(code) + .replace(/;/g, ';\n') + .replace(/}/g, '}\n') + .replace(/{/g, '{\n'); + var proc = Function.apply(null, linkedNames.concat(src)); + return proc.apply(null, linkedValues) + } + + return { + global: globalBlock, + link: link, + block: block, + proc: proc, + scope: scope, + cond: conditional, + compile: compile + } +} + +// "cute" names for vector components +var CUTE_COMPONENTS = 'xyzw'.split(''); + +var GL_UNSIGNED_BYTE$8 = 5121; + +var ATTRIB_STATE_POINTER = 1; +var ATTRIB_STATE_CONSTANT = 2; + +var DYN_FUNC$1 = 0; +var DYN_PROP$1 = 1; +var DYN_CONTEXT$1 = 2; +var DYN_STATE$1 = 3; +var DYN_THUNK = 4; +var DYN_CONSTANT$1 = 5; +var DYN_ARRAY$1 = 6; + +var S_DITHER = 'dither'; +var S_BLEND_ENABLE = 'blend.enable'; +var S_BLEND_COLOR = 'blend.color'; +var S_BLEND_EQUATION = 'blend.equation'; +var S_BLEND_FUNC = 'blend.func'; +var S_DEPTH_ENABLE = 'depth.enable'; +var S_DEPTH_FUNC = 'depth.func'; +var S_DEPTH_RANGE = 'depth.range'; +var S_DEPTH_MASK = 'depth.mask'; +var S_COLOR_MASK = 'colorMask'; +var S_CULL_ENABLE = 'cull.enable'; +var S_CULL_FACE = 'cull.face'; +var S_FRONT_FACE = 'frontFace'; +var S_LINE_WIDTH = 'lineWidth'; +var S_POLYGON_OFFSET_ENABLE = 'polygonOffset.enable'; +var S_POLYGON_OFFSET_OFFSET = 'polygonOffset.offset'; +var S_SAMPLE_ALPHA = 'sample.alpha'; +var S_SAMPLE_ENABLE = 'sample.enable'; +var S_SAMPLE_COVERAGE = 'sample.coverage'; +var S_STENCIL_ENABLE = 'stencil.enable'; +var S_STENCIL_MASK = 'stencil.mask'; +var S_STENCIL_FUNC = 'stencil.func'; +var S_STENCIL_OPFRONT = 'stencil.opFront'; +var S_STENCIL_OPBACK = 'stencil.opBack'; +var S_SCISSOR_ENABLE = 'scissor.enable'; +var S_SCISSOR_BOX = 'scissor.box'; +var S_VIEWPORT = 'viewport'; + +var S_PROFILE = 'profile'; + +var S_FRAMEBUFFER = 'framebuffer'; +var S_VERT = 'vert'; +var S_FRAG = 'frag'; +var S_ELEMENTS = 'elements'; +var S_PRIMITIVE = 'primitive'; +var S_COUNT = 'count'; +var S_OFFSET = 'offset'; +var S_INSTANCES = 'instances'; +var S_VAO = 'vao'; + +var SUFFIX_WIDTH = 'Width'; +var SUFFIX_HEIGHT = 'Height'; + +var S_FRAMEBUFFER_WIDTH = S_FRAMEBUFFER + SUFFIX_WIDTH; +var S_FRAMEBUFFER_HEIGHT = S_FRAMEBUFFER + SUFFIX_HEIGHT; +var S_VIEWPORT_WIDTH = S_VIEWPORT + SUFFIX_WIDTH; +var S_VIEWPORT_HEIGHT = S_VIEWPORT + SUFFIX_HEIGHT; +var S_DRAWINGBUFFER = 'drawingBuffer'; +var S_DRAWINGBUFFER_WIDTH = S_DRAWINGBUFFER + SUFFIX_WIDTH; +var S_DRAWINGBUFFER_HEIGHT = S_DRAWINGBUFFER + SUFFIX_HEIGHT; + +var NESTED_OPTIONS = [ + S_BLEND_FUNC, + S_BLEND_EQUATION, + S_STENCIL_FUNC, + S_STENCIL_OPFRONT, + S_STENCIL_OPBACK, + S_SAMPLE_COVERAGE, + S_VIEWPORT, + S_SCISSOR_BOX, + S_POLYGON_OFFSET_OFFSET +]; + +var GL_ARRAY_BUFFER$2 = 34962; +var GL_ELEMENT_ARRAY_BUFFER$1 = 34963; + +var GL_FRAGMENT_SHADER$1 = 35632; +var GL_VERTEX_SHADER$1 = 35633; + +var GL_TEXTURE_2D$3 = 0x0DE1; +var GL_TEXTURE_CUBE_MAP$2 = 0x8513; + +var GL_CULL_FACE = 0x0B44; +var GL_BLEND = 0x0BE2; +var GL_DITHER = 0x0BD0; +var GL_STENCIL_TEST = 0x0B90; +var GL_DEPTH_TEST = 0x0B71; +var GL_SCISSOR_TEST = 0x0C11; +var GL_POLYGON_OFFSET_FILL = 0x8037; +var GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; +var GL_SAMPLE_COVERAGE = 0x80A0; + +var GL_FLOAT$8 = 5126; +var GL_FLOAT_VEC2 = 35664; +var GL_FLOAT_VEC3 = 35665; +var GL_FLOAT_VEC4 = 35666; +var GL_INT$3 = 5124; +var GL_INT_VEC2 = 35667; +var GL_INT_VEC3 = 35668; +var GL_INT_VEC4 = 35669; +var GL_BOOL = 35670; +var GL_BOOL_VEC2 = 35671; +var GL_BOOL_VEC3 = 35672; +var GL_BOOL_VEC4 = 35673; +var GL_FLOAT_MAT2 = 35674; +var GL_FLOAT_MAT3 = 35675; +var GL_FLOAT_MAT4 = 35676; +var GL_SAMPLER_2D = 35678; +var GL_SAMPLER_CUBE = 35680; + +var GL_TRIANGLES$1 = 4; + +var GL_FRONT = 1028; +var GL_BACK = 1029; +var GL_CW = 0x0900; +var GL_CCW = 0x0901; +var GL_MIN_EXT = 0x8007; +var GL_MAX_EXT = 0x8008; +var GL_ALWAYS = 519; +var GL_KEEP = 7680; +var GL_ZERO = 0; +var GL_ONE = 1; +var GL_FUNC_ADD = 0x8006; +var GL_LESS = 513; + +var GL_FRAMEBUFFER$2 = 0x8D40; +var GL_COLOR_ATTACHMENT0$2 = 0x8CE0; + +var blendFuncs = { + '0': 0, + '1': 1, + 'zero': 0, + 'one': 1, + 'src color': 768, + 'one minus src color': 769, + 'src alpha': 770, + 'one minus src alpha': 771, + 'dst color': 774, + 'one minus dst color': 775, + 'dst alpha': 772, + 'one minus dst alpha': 773, + 'constant color': 32769, + 'one minus constant color': 32770, + 'constant alpha': 32771, + 'one minus constant alpha': 32772, + 'src alpha saturate': 776 +}; + +// There are invalid values for srcRGB and dstRGB. See: +// https://www.khronos.org/registry/webgl/specs/1.0/#6.13 +// https://github.com/KhronosGroup/WebGL/blob/0d3201f5f7ec3c0060bc1f04077461541f1987b9/conformance-suites/1.0.3/conformance/misc/webgl-specific.html#L56 +var invalidBlendCombinations = [ + 'constant color, constant alpha', + 'one minus constant color, constant alpha', + 'constant color, one minus constant alpha', + 'one minus constant color, one minus constant alpha', + 'constant alpha, constant color', + 'constant alpha, one minus constant color', + 'one minus constant alpha, constant color', + 'one minus constant alpha, one minus constant color' +]; + +var compareFuncs = { + 'never': 512, + 'less': 513, + '<': 513, + 'equal': 514, + '=': 514, + '==': 514, + '===': 514, + 'lequal': 515, + '<=': 515, + 'greater': 516, + '>': 516, + 'notequal': 517, + '!=': 517, + '!==': 517, + 'gequal': 518, + '>=': 518, + 'always': 519 +}; + +var stencilOps = { + '0': 0, + 'zero': 0, + 'keep': 7680, + 'replace': 7681, + 'increment': 7682, + 'decrement': 7683, + 'increment wrap': 34055, + 'decrement wrap': 34056, + 'invert': 5386 +}; + +var shaderType = { + 'frag': GL_FRAGMENT_SHADER$1, + 'vert': GL_VERTEX_SHADER$1 +}; + +var orientationType = { + 'cw': GL_CW, + 'ccw': GL_CCW +}; + +function isBufferArgs (x) { + return Array.isArray(x) || + isTypedArray(x) || + isNDArrayLike(x) +} + +// Make sure viewport is processed first +function sortState (state) { + return state.sort(function (a, b) { + if (a === S_VIEWPORT) { + return -1 + } else if (b === S_VIEWPORT) { + return 1 + } + return (a < b) ? -1 : 1 + }) +} + +function Declaration (thisDep, contextDep, propDep, append) { + this.thisDep = thisDep; + this.contextDep = contextDep; + this.propDep = propDep; + this.append = append; +} + +function isStatic (decl) { + return decl && !(decl.thisDep || decl.contextDep || decl.propDep) +} + +function createStaticDecl (append) { + return new Declaration(false, false, false, append) +} + +function createDynamicDecl (dyn, append) { + var type = dyn.type; + if (type === DYN_FUNC$1) { + var numArgs = dyn.data.length; + return new Declaration( + true, + numArgs >= 1, + numArgs >= 2, + append) + } else if (type === DYN_THUNK) { + var data = dyn.data; + return new Declaration( + data.thisDep, + data.contextDep, + data.propDep, + append) + } else if (type === DYN_CONSTANT$1) { + return new Declaration( + false, + false, + false, + append) + } else if (type === DYN_ARRAY$1) { + var thisDep = false; + var contextDep = false; + var propDep = false; + for (var i = 0; i < dyn.data.length; ++i) { + var subDyn = dyn.data[i]; + if (subDyn.type === DYN_PROP$1) { + propDep = true; + } else if (subDyn.type === DYN_CONTEXT$1) { + contextDep = true; + } else if (subDyn.type === DYN_STATE$1) { + thisDep = true; + } else if (subDyn.type === DYN_FUNC$1) { + thisDep = true; + var subArgs = subDyn.data; + if (subArgs >= 1) { + contextDep = true; + } + if (subArgs >= 2) { + propDep = true; + } + } else if (subDyn.type === DYN_THUNK) { + thisDep = thisDep || subDyn.data.thisDep; + contextDep = contextDep || subDyn.data.contextDep; + propDep = propDep || subDyn.data.propDep; + } + } + return new Declaration( + thisDep, + contextDep, + propDep, + append) + } else { + return new Declaration( + type === DYN_STATE$1, + type === DYN_CONTEXT$1, + type === DYN_PROP$1, + append) + } +} + +var SCOPE_DECL = new Declaration(false, false, false, function () {}); + +function reglCore ( + gl, + stringStore, + extensions, + limits, + bufferState, + elementState, + textureState, + framebufferState, + uniformState, + attributeState, + shaderState, + drawState, + contextState, + timer, + config) { + var AttributeRecord = attributeState.Record; + + var blendEquations = { + 'add': 32774, + 'subtract': 32778, + 'reverse subtract': 32779 + }; + if (extensions.ext_blend_minmax) { + blendEquations.min = GL_MIN_EXT; + blendEquations.max = GL_MAX_EXT; + } + + var extInstancing = extensions.angle_instanced_arrays; + var extDrawBuffers = extensions.webgl_draw_buffers; + + // =================================================== + // =================================================== + // WEBGL STATE + // =================================================== + // =================================================== + var currentState = { + dirty: true, + profile: config.profile + }; + var nextState = {}; + var GL_STATE_NAMES = []; + var GL_FLAGS = {}; + var GL_VARIABLES = {}; + + function propName (name) { + return name.replace('.', '_') + } + + function stateFlag (sname, cap, init) { + var name = propName(sname); + GL_STATE_NAMES.push(sname); + nextState[name] = currentState[name] = !!init; + GL_FLAGS[name] = cap; + } + + function stateVariable (sname, func, init) { + var name = propName(sname); + GL_STATE_NAMES.push(sname); + if (Array.isArray(init)) { + currentState[name] = init.slice(); + nextState[name] = init.slice(); + } else { + currentState[name] = nextState[name] = init; + } + GL_VARIABLES[name] = func; + } + + // Dithering + stateFlag(S_DITHER, GL_DITHER); + + // Blending + stateFlag(S_BLEND_ENABLE, GL_BLEND); + stateVariable(S_BLEND_COLOR, 'blendColor', [0, 0, 0, 0]); + stateVariable(S_BLEND_EQUATION, 'blendEquationSeparate', + [GL_FUNC_ADD, GL_FUNC_ADD]); + stateVariable(S_BLEND_FUNC, 'blendFuncSeparate', + [GL_ONE, GL_ZERO, GL_ONE, GL_ZERO]); + + // Depth + stateFlag(S_DEPTH_ENABLE, GL_DEPTH_TEST, true); + stateVariable(S_DEPTH_FUNC, 'depthFunc', GL_LESS); + stateVariable(S_DEPTH_RANGE, 'depthRange', [0, 1]); + stateVariable(S_DEPTH_MASK, 'depthMask', true); + + // Color mask + stateVariable(S_COLOR_MASK, S_COLOR_MASK, [true, true, true, true]); + + // Face culling + stateFlag(S_CULL_ENABLE, GL_CULL_FACE); + stateVariable(S_CULL_FACE, 'cullFace', GL_BACK); + + // Front face orientation + stateVariable(S_FRONT_FACE, S_FRONT_FACE, GL_CCW); + + // Line width + stateVariable(S_LINE_WIDTH, S_LINE_WIDTH, 1); + + // Polygon offset + stateFlag(S_POLYGON_OFFSET_ENABLE, GL_POLYGON_OFFSET_FILL); + stateVariable(S_POLYGON_OFFSET_OFFSET, 'polygonOffset', [0, 0]); + + // Sample coverage + stateFlag(S_SAMPLE_ALPHA, GL_SAMPLE_ALPHA_TO_COVERAGE); + stateFlag(S_SAMPLE_ENABLE, GL_SAMPLE_COVERAGE); + stateVariable(S_SAMPLE_COVERAGE, 'sampleCoverage', [1, false]); + + // Stencil + stateFlag(S_STENCIL_ENABLE, GL_STENCIL_TEST); + stateVariable(S_STENCIL_MASK, 'stencilMask', -1); + stateVariable(S_STENCIL_FUNC, 'stencilFunc', [GL_ALWAYS, 0, -1]); + stateVariable(S_STENCIL_OPFRONT, 'stencilOpSeparate', + [GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP]); + stateVariable(S_STENCIL_OPBACK, 'stencilOpSeparate', + [GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP]); + + // Scissor + stateFlag(S_SCISSOR_ENABLE, GL_SCISSOR_TEST); + stateVariable(S_SCISSOR_BOX, 'scissor', + [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]); + + // Viewport + stateVariable(S_VIEWPORT, S_VIEWPORT, + [0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight]); + + // =================================================== + // =================================================== + // ENVIRONMENT + // =================================================== + // =================================================== + var sharedState = { + gl: gl, + context: contextState, + strings: stringStore, + next: nextState, + current: currentState, + draw: drawState, + elements: elementState, + buffer: bufferState, + shader: shaderState, + attributes: attributeState.state, + vao: attributeState, + uniforms: uniformState, + framebuffer: framebufferState, + extensions: extensions, + + timer: timer, + isBufferArgs: isBufferArgs + }; + + var sharedConstants = { + primTypes: primTypes, + compareFuncs: compareFuncs, + blendFuncs: blendFuncs, + blendEquations: blendEquations, + stencilOps: stencilOps, + glTypes: glTypes, + orientationType: orientationType + }; + + check$1.optional(function () { + sharedState.isArrayLike = isArrayLike; + }); + + if (extDrawBuffers) { + sharedConstants.backBuffer = [GL_BACK]; + sharedConstants.drawBuffer = loop(limits.maxDrawbuffers, function (i) { + if (i === 0) { + return [0] + } + return loop(i, function (j) { + return GL_COLOR_ATTACHMENT0$2 + j + }) + }); + } + + var drawCallCounter = 0; + function createREGLEnvironment () { + var env = createEnvironment(); + var link = env.link; + var global = env.global; + env.id = drawCallCounter++; + + env.batchId = '0'; + + // link shared state + var SHARED = link(sharedState); + var shared = env.shared = { + props: 'a0' + }; + Object.keys(sharedState).forEach(function (prop) { + shared[prop] = global.def(SHARED, '.', prop); + }); + + // Inject runtime assertion stuff for debug builds + check$1.optional(function () { + env.CHECK = link(check$1); + env.commandStr = check$1.guessCommand(); + env.command = link(env.commandStr); + env.assert = function (block, pred, message) { + block( + 'if(!(', pred, '))', + this.CHECK, '.commandRaise(', link(message), ',', this.command, ');'); + }; + + sharedConstants.invalidBlendCombinations = invalidBlendCombinations; + }); + + // Copy GL state variables over + var nextVars = env.next = {}; + var currentVars = env.current = {}; + Object.keys(GL_VARIABLES).forEach(function (variable) { + if (Array.isArray(currentState[variable])) { + nextVars[variable] = global.def(shared.next, '.', variable); + currentVars[variable] = global.def(shared.current, '.', variable); + } + }); + + // Initialize shared constants + var constants = env.constants = {}; + Object.keys(sharedConstants).forEach(function (name) { + constants[name] = global.def(JSON.stringify(sharedConstants[name])); + }); + + // Helper function for calling a block + env.invoke = function (block, x) { + switch (x.type) { + case DYN_FUNC$1: + var argList = [ + 'this', + shared.context, + shared.props, + env.batchId + ]; + return block.def( + link(x.data), '.call(', + argList.slice(0, Math.max(x.data.length + 1, 4)), + ')') + case DYN_PROP$1: + return block.def(shared.props, x.data) + case DYN_CONTEXT$1: + return block.def(shared.context, x.data) + case DYN_STATE$1: + return block.def('this', x.data) + case DYN_THUNK: + x.data.append(env, block); + return x.data.ref + case DYN_CONSTANT$1: + return x.data.toString() + case DYN_ARRAY$1: + return x.data.map(function (y) { + return env.invoke(block, y) + }) + } + }; + + env.attribCache = {}; + + var scopeAttribs = {}; + env.scopeAttrib = function (name) { + var id = stringStore.id(name); + if (id in scopeAttribs) { + return scopeAttribs[id] + } + var binding = attributeState.scope[id]; + if (!binding) { + binding = attributeState.scope[id] = new AttributeRecord(); + } + var result = scopeAttribs[id] = link(binding); + return result + }; + + return env + } + + // =================================================== + // =================================================== + // PARSING + // =================================================== + // =================================================== + function parseProfile (options) { + var staticOptions = options.static; + var dynamicOptions = options.dynamic; + + var profileEnable; + if (S_PROFILE in staticOptions) { + var value = !!staticOptions[S_PROFILE]; + profileEnable = createStaticDecl(function (env, scope) { + return value + }); + profileEnable.enable = value; + } else if (S_PROFILE in dynamicOptions) { + var dyn = dynamicOptions[S_PROFILE]; + profileEnable = createDynamicDecl(dyn, function (env, scope) { + return env.invoke(scope, dyn) + }); + } + + return profileEnable + } + + function parseFramebuffer (options, env) { + var staticOptions = options.static; + var dynamicOptions = options.dynamic; + + if (S_FRAMEBUFFER in staticOptions) { + var framebuffer = staticOptions[S_FRAMEBUFFER]; + if (framebuffer) { + framebuffer = framebufferState.getFramebuffer(framebuffer); + check$1.command(framebuffer, 'invalid framebuffer object'); + return createStaticDecl(function (env, block) { + var FRAMEBUFFER = env.link(framebuffer); + var shared = env.shared; + block.set( + shared.framebuffer, + '.next', + FRAMEBUFFER); + var CONTEXT = shared.context; + block.set( + CONTEXT, + '.' + S_FRAMEBUFFER_WIDTH, + FRAMEBUFFER + '.width'); + block.set( + CONTEXT, + '.' + S_FRAMEBUFFER_HEIGHT, + FRAMEBUFFER + '.height'); + return FRAMEBUFFER + }) + } else { + return createStaticDecl(function (env, scope) { + var shared = env.shared; + scope.set( + shared.framebuffer, + '.next', + 'null'); + var CONTEXT = shared.context; + scope.set( + CONTEXT, + '.' + S_FRAMEBUFFER_WIDTH, + CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH); + scope.set( + CONTEXT, + '.' + S_FRAMEBUFFER_HEIGHT, + CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT); + return 'null' + }) + } + } else if (S_FRAMEBUFFER in dynamicOptions) { + var dyn = dynamicOptions[S_FRAMEBUFFER]; + return createDynamicDecl(dyn, function (env, scope) { + var FRAMEBUFFER_FUNC = env.invoke(scope, dyn); + var shared = env.shared; + var FRAMEBUFFER_STATE = shared.framebuffer; + var FRAMEBUFFER = scope.def( + FRAMEBUFFER_STATE, '.getFramebuffer(', FRAMEBUFFER_FUNC, ')'); + + check$1.optional(function () { + env.assert(scope, + '!' + FRAMEBUFFER_FUNC + '||' + FRAMEBUFFER, + 'invalid framebuffer object'); + }); + + scope.set( + FRAMEBUFFER_STATE, + '.next', + FRAMEBUFFER); + var CONTEXT = shared.context; + scope.set( + CONTEXT, + '.' + S_FRAMEBUFFER_WIDTH, + FRAMEBUFFER + '?' + FRAMEBUFFER + '.width:' + + CONTEXT + '.' + S_DRAWINGBUFFER_WIDTH); + scope.set( + CONTEXT, + '.' + S_FRAMEBUFFER_HEIGHT, + FRAMEBUFFER + + '?' + FRAMEBUFFER + '.height:' + + CONTEXT + '.' + S_DRAWINGBUFFER_HEIGHT); + return FRAMEBUFFER + }) + } else { + return null + } + } + + function parseViewportScissor (options, framebuffer, env) { + var staticOptions = options.static; + var dynamicOptions = options.dynamic; + + function parseBox (param) { + if (param in staticOptions) { + var box = staticOptions[param]; + check$1.commandType(box, 'object', 'invalid ' + param, env.commandStr); + + var isStatic = true; + var x = box.x | 0; + var y = box.y | 0; + var w, h; + if ('width' in box) { + w = box.width | 0; + check$1.command(w >= 0, 'invalid ' + param, env.commandStr); + } else { + isStatic = false; + } + if ('height' in box) { + h = box.height | 0; + check$1.command(h >= 0, 'invalid ' + param, env.commandStr); + } else { + isStatic = false; + } + + return new Declaration( + !isStatic && framebuffer && framebuffer.thisDep, + !isStatic && framebuffer && framebuffer.contextDep, + !isStatic && framebuffer && framebuffer.propDep, + function (env, scope) { + var CONTEXT = env.shared.context; + var BOX_W = w; + if (!('width' in box)) { + BOX_W = scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', x); + } + var BOX_H = h; + if (!('height' in box)) { + BOX_H = scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', y); + } + return [x, y, BOX_W, BOX_H] + }) + } else if (param in dynamicOptions) { + var dynBox = dynamicOptions[param]; + var result = createDynamicDecl(dynBox, function (env, scope) { + var BOX = env.invoke(scope, dynBox); + + check$1.optional(function () { + env.assert(scope, + BOX + '&&typeof ' + BOX + '==="object"', + 'invalid ' + param); + }); + + var CONTEXT = env.shared.context; + var BOX_X = scope.def(BOX, '.x|0'); + var BOX_Y = scope.def(BOX, '.y|0'); + var BOX_W = scope.def( + '"width" in ', BOX, '?', BOX, '.width|0:', + '(', CONTEXT, '.', S_FRAMEBUFFER_WIDTH, '-', BOX_X, ')'); + var BOX_H = scope.def( + '"height" in ', BOX, '?', BOX, '.height|0:', + '(', CONTEXT, '.', S_FRAMEBUFFER_HEIGHT, '-', BOX_Y, ')'); + + check$1.optional(function () { + env.assert(scope, + BOX_W + '>=0&&' + + BOX_H + '>=0', + 'invalid ' + param); + }); + + return [BOX_X, BOX_Y, BOX_W, BOX_H] + }); + if (framebuffer) { + result.thisDep = result.thisDep || framebuffer.thisDep; + result.contextDep = result.contextDep || framebuffer.contextDep; + result.propDep = result.propDep || framebuffer.propDep; + } + return result + } else if (framebuffer) { + return new Declaration( + framebuffer.thisDep, + framebuffer.contextDep, + framebuffer.propDep, + function (env, scope) { + var CONTEXT = env.shared.context; + return [ + 0, 0, + scope.def(CONTEXT, '.', S_FRAMEBUFFER_WIDTH), + scope.def(CONTEXT, '.', S_FRAMEBUFFER_HEIGHT)] + }) + } else { + return null + } + } + + var viewport = parseBox(S_VIEWPORT); + + if (viewport) { + var prevViewport = viewport; + viewport = new Declaration( + viewport.thisDep, + viewport.contextDep, + viewport.propDep, + function (env, scope) { + var VIEWPORT = prevViewport.append(env, scope); + var CONTEXT = env.shared.context; + scope.set( + CONTEXT, + '.' + S_VIEWPORT_WIDTH, + VIEWPORT[2]); + scope.set( + CONTEXT, + '.' + S_VIEWPORT_HEIGHT, + VIEWPORT[3]); + return VIEWPORT + }); + } + + return { + viewport: viewport, + scissor_box: parseBox(S_SCISSOR_BOX) + } + } + + function parseAttribLocations (options, attributes) { + var staticOptions = options.static; + var staticProgram = + typeof staticOptions[S_FRAG] === 'string' && + typeof staticOptions[S_VERT] === 'string'; + if (staticProgram) { + if (Object.keys(attributes.dynamic).length > 0) { + return null + } + var staticAttributes = attributes.static; + var sAttributes = Object.keys(staticAttributes); + if (sAttributes.length > 0 && typeof staticAttributes[sAttributes[0]] === 'number') { + var bindings = []; + for (var i = 0; i < sAttributes.length; ++i) { + check$1(typeof staticAttributes[sAttributes[i]] === 'number', 'must specify all vertex attribute locations when using vaos'); + bindings.push([staticAttributes[sAttributes[i]] | 0, sAttributes[i]]); + } + return bindings + } + } + return null + } + + function parseProgram (options, env, attribLocations) { + var staticOptions = options.static; + var dynamicOptions = options.dynamic; + + function parseShader (name) { + if (name in staticOptions) { + var id = stringStore.id(staticOptions[name]); + check$1.optional(function () { + shaderState.shader(shaderType[name], id, check$1.guessCommand()); + }); + var result = createStaticDecl(function () { + return id + }); + result.id = id; + return result + } else if (name in dynamicOptions) { + var dyn = dynamicOptions[name]; + return createDynamicDecl(dyn, function (env, scope) { + var str = env.invoke(scope, dyn); + var id = scope.def(env.shared.strings, '.id(', str, ')'); + check$1.optional(function () { + scope( + env.shared.shader, '.shader(', + shaderType[name], ',', + id, ',', + env.command, ');'); + }); + return id + }) + } + return null + } + + var frag = parseShader(S_FRAG); + var vert = parseShader(S_VERT); + + var program = null; + var progVar; + if (isStatic(frag) && isStatic(vert)) { + program = shaderState.program(vert.id, frag.id, null, attribLocations); + progVar = createStaticDecl(function (env, scope) { + return env.link(program) + }); + } else { + progVar = new Declaration( + (frag && frag.thisDep) || (vert && vert.thisDep), + (frag && frag.contextDep) || (vert && vert.contextDep), + (frag && frag.propDep) || (vert && vert.propDep), + function (env, scope) { + var SHADER_STATE = env.shared.shader; + var fragId; + if (frag) { + fragId = frag.append(env, scope); + } else { + fragId = scope.def(SHADER_STATE, '.', S_FRAG); + } + var vertId; + if (vert) { + vertId = vert.append(env, scope); + } else { + vertId = scope.def(SHADER_STATE, '.', S_VERT); + } + var progDef = SHADER_STATE + '.program(' + vertId + ',' + fragId; + check$1.optional(function () { + progDef += ',' + env.command; + }); + return scope.def(progDef + ')') + }); + } + + return { + frag: frag, + vert: vert, + progVar: progVar, + program: program + } + } + + function parseDraw (options, env) { + var staticOptions = options.static; + var dynamicOptions = options.dynamic; + + function parseElements () { + if (S_ELEMENTS in staticOptions) { + var elements = staticOptions[S_ELEMENTS]; + if (isBufferArgs(elements)) { + elements = elementState.getElements(elementState.create(elements, true)); + } else if (elements) { + elements = elementState.getElements(elements); + check$1.command(elements, 'invalid elements', env.commandStr); + } + var result = createStaticDecl(function (env, scope) { + if (elements) { + var result = env.link(elements); + env.ELEMENTS = result; + return result + } + env.ELEMENTS = null; + return null + }); + result.value = elements; + return result + } else if (S_ELEMENTS in dynamicOptions) { + var dyn = dynamicOptions[S_ELEMENTS]; + return createDynamicDecl(dyn, function (env, scope) { + var shared = env.shared; + + var IS_BUFFER_ARGS = shared.isBufferArgs; + var ELEMENT_STATE = shared.elements; + + var elementDefn = env.invoke(scope, dyn); + var elements = scope.def('null'); + var elementStream = scope.def(IS_BUFFER_ARGS, '(', elementDefn, ')'); + + var ifte = env.cond(elementStream) + .then(elements, '=', ELEMENT_STATE, '.createStream(', elementDefn, ');') + .else(elements, '=', ELEMENT_STATE, '.getElements(', elementDefn, ');'); + + check$1.optional(function () { + env.assert(ifte.else, + '!' + elementDefn + '||' + elements, + 'invalid elements'); + }); + + scope.entry(ifte); + scope.exit( + env.cond(elementStream) + .then(ELEMENT_STATE, '.destroyStream(', elements, ');')); + + env.ELEMENTS = elements; + + return elements + }) + } + + return null + } + + var elements = parseElements(); + + function parsePrimitive () { + if (S_PRIMITIVE in staticOptions) { + var primitive = staticOptions[S_PRIMITIVE]; + check$1.commandParameter(primitive, primTypes, 'invalid primitve', env.commandStr); + return createStaticDecl(function (env, scope) { + return primTypes[primitive] + }) + } else if (S_PRIMITIVE in dynamicOptions) { + var dynPrimitive = dynamicOptions[S_PRIMITIVE]; + return createDynamicDecl(dynPrimitive, function (env, scope) { + var PRIM_TYPES = env.constants.primTypes; + var prim = env.invoke(scope, dynPrimitive); + check$1.optional(function () { + env.assert(scope, + prim + ' in ' + PRIM_TYPES, + 'invalid primitive, must be one of ' + Object.keys(primTypes)); + }); + return scope.def(PRIM_TYPES, '[', prim, ']') + }) + } else if (elements) { + if (isStatic(elements)) { + if (elements.value) { + return createStaticDecl(function (env, scope) { + return scope.def(env.ELEMENTS, '.primType') + }) + } else { + return createStaticDecl(function () { + return GL_TRIANGLES$1 + }) + } + } else { + return new Declaration( + elements.thisDep, + elements.contextDep, + elements.propDep, + function (env, scope) { + var elements = env.ELEMENTS; + return scope.def(elements, '?', elements, '.primType:', GL_TRIANGLES$1) + }) + } + } + return null + } + + function parseParam (param, isOffset) { + if (param in staticOptions) { + var value = staticOptions[param] | 0; + check$1.command(!isOffset || value >= 0, 'invalid ' + param, env.commandStr); + return createStaticDecl(function (env, scope) { + if (isOffset) { + env.OFFSET = value; + } + return value + }) + } else if (param in dynamicOptions) { + var dynValue = dynamicOptions[param]; + return createDynamicDecl(dynValue, function (env, scope) { + var result = env.invoke(scope, dynValue); + if (isOffset) { + env.OFFSET = result; + check$1.optional(function () { + env.assert(scope, + result + '>=0', + 'invalid ' + param); + }); + } + return result + }) + } else if (isOffset && elements) { + return createStaticDecl(function (env, scope) { + env.OFFSET = '0'; + return 0 + }) + } + return null + } + + var OFFSET = parseParam(S_OFFSET, true); + + function parseVertCount () { + if (S_COUNT in staticOptions) { + var count = staticOptions[S_COUNT] | 0; + check$1.command( + typeof count === 'number' && count >= 0, 'invalid vertex count', env.commandStr); + return createStaticDecl(function () { + return count + }) + } else if (S_COUNT in dynamicOptions) { + var dynCount = dynamicOptions[S_COUNT]; + return createDynamicDecl(dynCount, function (env, scope) { + var result = env.invoke(scope, dynCount); + check$1.optional(function () { + env.assert(scope, + 'typeof ' + result + '==="number"&&' + + result + '>=0&&' + + result + '===(' + result + '|0)', + 'invalid vertex count'); + }); + return result + }) + } else if (elements) { + if (isStatic(elements)) { + if (elements) { + if (OFFSET) { + return new Declaration( + OFFSET.thisDep, + OFFSET.contextDep, + OFFSET.propDep, + function (env, scope) { + var result = scope.def( + env.ELEMENTS, '.vertCount-', env.OFFSET); + + check$1.optional(function () { + env.assert(scope, + result + '>=0', + 'invalid vertex offset/element buffer too small'); + }); + + return result + }) + } else { + return createStaticDecl(function (env, scope) { + return scope.def(env.ELEMENTS, '.vertCount') + }) + } + } else { + var result = createStaticDecl(function () { + return -1 + }); + check$1.optional(function () { + result.MISSING = true; + }); + return result + } + } else { + var variable = new Declaration( + elements.thisDep || OFFSET.thisDep, + elements.contextDep || OFFSET.contextDep, + elements.propDep || OFFSET.propDep, + function (env, scope) { + var elements = env.ELEMENTS; + if (env.OFFSET) { + return scope.def(elements, '?', elements, '.vertCount-', + env.OFFSET, ':-1') + } + return scope.def(elements, '?', elements, '.vertCount:-1') + }); + check$1.optional(function () { + variable.DYNAMIC = true; + }); + return variable + } + } + return null + } + + return { + elements: elements, + primitive: parsePrimitive(), + count: parseVertCount(), + instances: parseParam(S_INSTANCES, false), + offset: OFFSET + } + } + + function parseGLState (options, env) { + var staticOptions = options.static; + var dynamicOptions = options.dynamic; + + var STATE = {}; + + GL_STATE_NAMES.forEach(function (prop) { + var param = propName(prop); + + function parseParam (parseStatic, parseDynamic) { + if (prop in staticOptions) { + var value = parseStatic(staticOptions[prop]); + STATE[param] = createStaticDecl(function () { + return value + }); + } else if (prop in dynamicOptions) { + var dyn = dynamicOptions[prop]; + STATE[param] = createDynamicDecl(dyn, function (env, scope) { + return parseDynamic(env, scope, env.invoke(scope, dyn)) + }); + } + } + + switch (prop) { + case S_CULL_ENABLE: + case S_BLEND_ENABLE: + case S_DITHER: + case S_STENCIL_ENABLE: + case S_DEPTH_ENABLE: + case S_SCISSOR_ENABLE: + case S_POLYGON_OFFSET_ENABLE: + case S_SAMPLE_ALPHA: + case S_SAMPLE_ENABLE: + case S_DEPTH_MASK: + return parseParam( + function (value) { + check$1.commandType(value, 'boolean', prop, env.commandStr); + return value + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + 'typeof ' + value + '==="boolean"', + 'invalid flag ' + prop, env.commandStr); + }); + return value + }) + + case S_DEPTH_FUNC: + return parseParam( + function (value) { + check$1.commandParameter(value, compareFuncs, 'invalid ' + prop, env.commandStr); + return compareFuncs[value] + }, + function (env, scope, value) { + var COMPARE_FUNCS = env.constants.compareFuncs; + check$1.optional(function () { + env.assert(scope, + value + ' in ' + COMPARE_FUNCS, + 'invalid ' + prop + ', must be one of ' + Object.keys(compareFuncs)); + }); + return scope.def(COMPARE_FUNCS, '[', value, ']') + }) + + case S_DEPTH_RANGE: + return parseParam( + function (value) { + check$1.command( + isArrayLike(value) && + value.length === 2 && + typeof value[0] === 'number' && + typeof value[1] === 'number' && + value[0] <= value[1], + 'depth range is 2d array', + env.commandStr); + return value + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + env.shared.isArrayLike + '(' + value + ')&&' + + value + '.length===2&&' + + 'typeof ' + value + '[0]==="number"&&' + + 'typeof ' + value + '[1]==="number"&&' + + value + '[0]<=' + value + '[1]', + 'depth range must be a 2d array'); + }); + + var Z_NEAR = scope.def('+', value, '[0]'); + var Z_FAR = scope.def('+', value, '[1]'); + return [Z_NEAR, Z_FAR] + }) + + case S_BLEND_FUNC: + return parseParam( + function (value) { + check$1.commandType(value, 'object', 'blend.func', env.commandStr); + var srcRGB = ('srcRGB' in value ? value.srcRGB : value.src); + var srcAlpha = ('srcAlpha' in value ? value.srcAlpha : value.src); + var dstRGB = ('dstRGB' in value ? value.dstRGB : value.dst); + var dstAlpha = ('dstAlpha' in value ? value.dstAlpha : value.dst); + check$1.commandParameter(srcRGB, blendFuncs, param + '.srcRGB', env.commandStr); + check$1.commandParameter(srcAlpha, blendFuncs, param + '.srcAlpha', env.commandStr); + check$1.commandParameter(dstRGB, blendFuncs, param + '.dstRGB', env.commandStr); + check$1.commandParameter(dstAlpha, blendFuncs, param + '.dstAlpha', env.commandStr); + + check$1.command( + (invalidBlendCombinations.indexOf(srcRGB + ', ' + dstRGB) === -1), + 'unallowed blending combination (srcRGB, dstRGB) = (' + srcRGB + ', ' + dstRGB + ')', env.commandStr); + + return [ + blendFuncs[srcRGB], + blendFuncs[dstRGB], + blendFuncs[srcAlpha], + blendFuncs[dstAlpha] + ] + }, + function (env, scope, value) { + var BLEND_FUNCS = env.constants.blendFuncs; + + check$1.optional(function () { + env.assert(scope, + value + '&&typeof ' + value + '==="object"', + 'invalid blend func, must be an object'); + }); + + function read (prefix, suffix) { + var func = scope.def( + '"', prefix, suffix, '" in ', value, + '?', value, '.', prefix, suffix, + ':', value, '.', prefix); + + check$1.optional(function () { + env.assert(scope, + func + ' in ' + BLEND_FUNCS, + 'invalid ' + prop + '.' + prefix + suffix + ', must be one of ' + Object.keys(blendFuncs)); + }); + + return func + } + + var srcRGB = read('src', 'RGB'); + var dstRGB = read('dst', 'RGB'); + + check$1.optional(function () { + var INVALID_BLEND_COMBINATIONS = env.constants.invalidBlendCombinations; + + env.assert(scope, + INVALID_BLEND_COMBINATIONS + + '.indexOf(' + srcRGB + '+", "+' + dstRGB + ') === -1 ', + 'unallowed blending combination for (srcRGB, dstRGB)' + ); + }); + + var SRC_RGB = scope.def(BLEND_FUNCS, '[', srcRGB, ']'); + var SRC_ALPHA = scope.def(BLEND_FUNCS, '[', read('src', 'Alpha'), ']'); + var DST_RGB = scope.def(BLEND_FUNCS, '[', dstRGB, ']'); + var DST_ALPHA = scope.def(BLEND_FUNCS, '[', read('dst', 'Alpha'), ']'); + + return [SRC_RGB, DST_RGB, SRC_ALPHA, DST_ALPHA] + }) + + case S_BLEND_EQUATION: + return parseParam( + function (value) { + if (typeof value === 'string') { + check$1.commandParameter(value, blendEquations, 'invalid ' + prop, env.commandStr); + return [ + blendEquations[value], + blendEquations[value] + ] + } else if (typeof value === 'object') { + check$1.commandParameter( + value.rgb, blendEquations, prop + '.rgb', env.commandStr); + check$1.commandParameter( + value.alpha, blendEquations, prop + '.alpha', env.commandStr); + return [ + blendEquations[value.rgb], + blendEquations[value.alpha] + ] + } else { + check$1.commandRaise('invalid blend.equation', env.commandStr); + } + }, + function (env, scope, value) { + var BLEND_EQUATIONS = env.constants.blendEquations; + + var RGB = scope.def(); + var ALPHA = scope.def(); + + var ifte = env.cond('typeof ', value, '==="string"'); + + check$1.optional(function () { + function checkProp (block, name, value) { + env.assert(block, + value + ' in ' + BLEND_EQUATIONS, + 'invalid ' + name + ', must be one of ' + Object.keys(blendEquations)); + } + checkProp(ifte.then, prop, value); + + env.assert(ifte.else, + value + '&&typeof ' + value + '==="object"', + 'invalid ' + prop); + checkProp(ifte.else, prop + '.rgb', value + '.rgb'); + checkProp(ifte.else, prop + '.alpha', value + '.alpha'); + }); + + ifte.then( + RGB, '=', ALPHA, '=', BLEND_EQUATIONS, '[', value, '];'); + ifte.else( + RGB, '=', BLEND_EQUATIONS, '[', value, '.rgb];', + ALPHA, '=', BLEND_EQUATIONS, '[', value, '.alpha];'); + + scope(ifte); + + return [RGB, ALPHA] + }) + + case S_BLEND_COLOR: + return parseParam( + function (value) { + check$1.command( + isArrayLike(value) && + value.length === 4, + 'blend.color must be a 4d array', env.commandStr); + return loop(4, function (i) { + return +value[i] + }) + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + env.shared.isArrayLike + '(' + value + ')&&' + + value + '.length===4', + 'blend.color must be a 4d array'); + }); + return loop(4, function (i) { + return scope.def('+', value, '[', i, ']') + }) + }) + + case S_STENCIL_MASK: + return parseParam( + function (value) { + check$1.commandType(value, 'number', param, env.commandStr); + return value | 0 + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + 'typeof ' + value + '==="number"', + 'invalid stencil.mask'); + }); + return scope.def(value, '|0') + }) + + case S_STENCIL_FUNC: + return parseParam( + function (value) { + check$1.commandType(value, 'object', param, env.commandStr); + var cmp = value.cmp || 'keep'; + var ref = value.ref || 0; + var mask = 'mask' in value ? value.mask : -1; + check$1.commandParameter(cmp, compareFuncs, prop + '.cmp', env.commandStr); + check$1.commandType(ref, 'number', prop + '.ref', env.commandStr); + check$1.commandType(mask, 'number', prop + '.mask', env.commandStr); + return [ + compareFuncs[cmp], + ref, + mask + ] + }, + function (env, scope, value) { + var COMPARE_FUNCS = env.constants.compareFuncs; + check$1.optional(function () { + function assert () { + env.assert(scope, + Array.prototype.join.call(arguments, ''), + 'invalid stencil.func'); + } + assert(value + '&&typeof ', value, '==="object"'); + assert('!("cmp" in ', value, ')||(', + value, '.cmp in ', COMPARE_FUNCS, ')'); + }); + var cmp = scope.def( + '"cmp" in ', value, + '?', COMPARE_FUNCS, '[', value, '.cmp]', + ':', GL_KEEP); + var ref = scope.def(value, '.ref|0'); + var mask = scope.def( + '"mask" in ', value, + '?', value, '.mask|0:-1'); + return [cmp, ref, mask] + }) + + case S_STENCIL_OPFRONT: + case S_STENCIL_OPBACK: + return parseParam( + function (value) { + check$1.commandType(value, 'object', param, env.commandStr); + var fail = value.fail || 'keep'; + var zfail = value.zfail || 'keep'; + var zpass = value.zpass || 'keep'; + check$1.commandParameter(fail, stencilOps, prop + '.fail', env.commandStr); + check$1.commandParameter(zfail, stencilOps, prop + '.zfail', env.commandStr); + check$1.commandParameter(zpass, stencilOps, prop + '.zpass', env.commandStr); + return [ + prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT, + stencilOps[fail], + stencilOps[zfail], + stencilOps[zpass] + ] + }, + function (env, scope, value) { + var STENCIL_OPS = env.constants.stencilOps; + + check$1.optional(function () { + env.assert(scope, + value + '&&typeof ' + value + '==="object"', + 'invalid ' + prop); + }); + + function read (name) { + check$1.optional(function () { + env.assert(scope, + '!("' + name + '" in ' + value + ')||' + + '(' + value + '.' + name + ' in ' + STENCIL_OPS + ')', + 'invalid ' + prop + '.' + name + ', must be one of ' + Object.keys(stencilOps)); + }); + + return scope.def( + '"', name, '" in ', value, + '?', STENCIL_OPS, '[', value, '.', name, ']:', + GL_KEEP) + } + + return [ + prop === S_STENCIL_OPBACK ? GL_BACK : GL_FRONT, + read('fail'), + read('zfail'), + read('zpass') + ] + }) + + case S_POLYGON_OFFSET_OFFSET: + return parseParam( + function (value) { + check$1.commandType(value, 'object', param, env.commandStr); + var factor = value.factor | 0; + var units = value.units | 0; + check$1.commandType(factor, 'number', param + '.factor', env.commandStr); + check$1.commandType(units, 'number', param + '.units', env.commandStr); + return [factor, units] + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + value + '&&typeof ' + value + '==="object"', + 'invalid ' + prop); + }); + + var FACTOR = scope.def(value, '.factor|0'); + var UNITS = scope.def(value, '.units|0'); + + return [FACTOR, UNITS] + }) + + case S_CULL_FACE: + return parseParam( + function (value) { + var face = 0; + if (value === 'front') { + face = GL_FRONT; + } else if (value === 'back') { + face = GL_BACK; + } + check$1.command(!!face, param, env.commandStr); + return face + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + value + '==="front"||' + + value + '==="back"', + 'invalid cull.face'); + }); + return scope.def(value, '==="front"?', GL_FRONT, ':', GL_BACK) + }) + + case S_LINE_WIDTH: + return parseParam( + function (value) { + check$1.command( + typeof value === 'number' && + value >= limits.lineWidthDims[0] && + value <= limits.lineWidthDims[1], + 'invalid line width, must be a positive number between ' + + limits.lineWidthDims[0] + ' and ' + limits.lineWidthDims[1], env.commandStr); + return value + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + 'typeof ' + value + '==="number"&&' + + value + '>=' + limits.lineWidthDims[0] + '&&' + + value + '<=' + limits.lineWidthDims[1], + 'invalid line width'); + }); + + return value + }) + + case S_FRONT_FACE: + return parseParam( + function (value) { + check$1.commandParameter(value, orientationType, param, env.commandStr); + return orientationType[value] + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + value + '==="cw"||' + + value + '==="ccw"', + 'invalid frontFace, must be one of cw,ccw'); + }); + return scope.def(value + '==="cw"?' + GL_CW + ':' + GL_CCW) + }) + + case S_COLOR_MASK: + return parseParam( + function (value) { + check$1.command( + isArrayLike(value) && value.length === 4, + 'color.mask must be length 4 array', env.commandStr); + return value.map(function (v) { return !!v }) + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + env.shared.isArrayLike + '(' + value + ')&&' + + value + '.length===4', + 'invalid color.mask'); + }); + return loop(4, function (i) { + return '!!' + value + '[' + i + ']' + }) + }) + + case S_SAMPLE_COVERAGE: + return parseParam( + function (value) { + check$1.command(typeof value === 'object' && value, param, env.commandStr); + var sampleValue = 'value' in value ? value.value : 1; + var sampleInvert = !!value.invert; + check$1.command( + typeof sampleValue === 'number' && + sampleValue >= 0 && sampleValue <= 1, + 'sample.coverage.value must be a number between 0 and 1', env.commandStr); + return [sampleValue, sampleInvert] + }, + function (env, scope, value) { + check$1.optional(function () { + env.assert(scope, + value + '&&typeof ' + value + '==="object"', + 'invalid sample.coverage'); + }); + var VALUE = scope.def( + '"value" in ', value, '?+', value, '.value:1'); + var INVERT = scope.def('!!', value, '.invert'); + return [VALUE, INVERT] + }) + } + }); + + return STATE + } + + function parseUniforms (uniforms, env) { + var staticUniforms = uniforms.static; + var dynamicUniforms = uniforms.dynamic; + + var UNIFORMS = {}; + + Object.keys(staticUniforms).forEach(function (name) { + var value = staticUniforms[name]; + var result; + if (typeof value === 'number' || + typeof value === 'boolean') { + result = createStaticDecl(function () { + return value + }); + } else if (typeof value === 'function') { + var reglType = value._reglType; + if (reglType === 'texture2d' || + reglType === 'textureCube') { + result = createStaticDecl(function (env) { + return env.link(value) + }); + } else if (reglType === 'framebuffer' || + reglType === 'framebufferCube') { + check$1.command(value.color.length > 0, + 'missing color attachment for framebuffer sent to uniform "' + name + '"', env.commandStr); + result = createStaticDecl(function (env) { + return env.link(value.color[0]) + }); + } else { + check$1.commandRaise('invalid data for uniform "' + name + '"', env.commandStr); + } + } else if (isArrayLike(value)) { + result = createStaticDecl(function (env) { + var ITEM = env.global.def('[', + loop(value.length, function (i) { + check$1.command( + typeof value[i] === 'number' || + typeof value[i] === 'boolean', + 'invalid uniform ' + name, env.commandStr); + return value[i] + }), ']'); + return ITEM + }); + } else { + check$1.commandRaise('invalid or missing data for uniform "' + name + '"', env.commandStr); + } + result.value = value; + UNIFORMS[name] = result; + }); + + Object.keys(dynamicUniforms).forEach(function (key) { + var dyn = dynamicUniforms[key]; + UNIFORMS[key] = createDynamicDecl(dyn, function (env, scope) { + return env.invoke(scope, dyn) + }); + }); + + return UNIFORMS + } + + function parseAttributes (attributes, env) { + var staticAttributes = attributes.static; + var dynamicAttributes = attributes.dynamic; + + var attributeDefs = {}; + + Object.keys(staticAttributes).forEach(function (attribute) { + var value = staticAttributes[attribute]; + var id = stringStore.id(attribute); + + var record = new AttributeRecord(); + if (isBufferArgs(value)) { + record.state = ATTRIB_STATE_POINTER; + record.buffer = bufferState.getBuffer( + bufferState.create(value, GL_ARRAY_BUFFER$2, false, true)); + record.type = 0; + } else { + var buffer = bufferState.getBuffer(value); + if (buffer) { + record.state = ATTRIB_STATE_POINTER; + record.buffer = buffer; + record.type = 0; + } else { + check$1.command(typeof value === 'object' && value, + 'invalid data for attribute ' + attribute, env.commandStr); + if ('constant' in value) { + var constant = value.constant; + record.buffer = 'null'; + record.state = ATTRIB_STATE_CONSTANT; + if (typeof constant === 'number') { + record.x = constant; + } else { + check$1.command( + isArrayLike(constant) && + constant.length > 0 && + constant.length <= 4, + 'invalid constant for attribute ' + attribute, env.commandStr); + CUTE_COMPONENTS.forEach(function (c, i) { + if (i < constant.length) { + record[c] = constant[i]; + } + }); + } + } else { + if (isBufferArgs(value.buffer)) { + buffer = bufferState.getBuffer( + bufferState.create(value.buffer, GL_ARRAY_BUFFER$2, false, true)); + } else { + buffer = bufferState.getBuffer(value.buffer); + } + check$1.command(!!buffer, 'missing buffer for attribute "' + attribute + '"', env.commandStr); + + var offset = value.offset | 0; + check$1.command(offset >= 0, + 'invalid offset for attribute "' + attribute + '"', env.commandStr); + + var stride = value.stride | 0; + check$1.command(stride >= 0 && stride < 256, + 'invalid stride for attribute "' + attribute + '", must be integer betweeen [0, 255]', env.commandStr); + + var size = value.size | 0; + check$1.command(!('size' in value) || (size > 0 && size <= 4), + 'invalid size for attribute "' + attribute + '", must be 1,2,3,4', env.commandStr); + + var normalized = !!value.normalized; + + var type = 0; + if ('type' in value) { + check$1.commandParameter( + value.type, glTypes, + 'invalid type for attribute ' + attribute, env.commandStr); + type = glTypes[value.type]; + } + + var divisor = value.divisor | 0; + if ('divisor' in value) { + check$1.command(divisor === 0 || extInstancing, + 'cannot specify divisor for attribute "' + attribute + '", instancing not supported', env.commandStr); + check$1.command(divisor >= 0, + 'invalid divisor for attribute "' + attribute + '"', env.commandStr); + } + + check$1.optional(function () { + var command = env.commandStr; + + var VALID_KEYS = [ + 'buffer', + 'offset', + 'divisor', + 'normalized', + 'type', + 'size', + 'stride' + ]; + + Object.keys(value).forEach(function (prop) { + check$1.command( + VALID_KEYS.indexOf(prop) >= 0, + 'unknown parameter "' + prop + '" for attribute pointer "' + attribute + '" (valid parameters are ' + VALID_KEYS + ')', + command); + }); + }); + + record.buffer = buffer; + record.state = ATTRIB_STATE_POINTER; + record.size = size; + record.normalized = normalized; + record.type = type || buffer.dtype; + record.offset = offset; + record.stride = stride; + record.divisor = divisor; + } + } + } + + attributeDefs[attribute] = createStaticDecl(function (env, scope) { + var cache = env.attribCache; + if (id in cache) { + return cache[id] + } + var result = { + isStream: false + }; + Object.keys(record).forEach(function (key) { + result[key] = record[key]; + }); + if (record.buffer) { + result.buffer = env.link(record.buffer); + result.type = result.type || (result.buffer + '.dtype'); + } + cache[id] = result; + return result + }); + }); + + Object.keys(dynamicAttributes).forEach(function (attribute) { + var dyn = dynamicAttributes[attribute]; + + function appendAttributeCode (env, block) { + var VALUE = env.invoke(block, dyn); + + var shared = env.shared; + var constants = env.constants; + + var IS_BUFFER_ARGS = shared.isBufferArgs; + var BUFFER_STATE = shared.buffer; + + // Perform validation on attribute + check$1.optional(function () { + env.assert(block, + VALUE + '&&(typeof ' + VALUE + '==="object"||typeof ' + + VALUE + '==="function")&&(' + + IS_BUFFER_ARGS + '(' + VALUE + ')||' + + BUFFER_STATE + '.getBuffer(' + VALUE + ')||' + + BUFFER_STATE + '.getBuffer(' + VALUE + '.buffer)||' + + IS_BUFFER_ARGS + '(' + VALUE + '.buffer)||' + + '("constant" in ' + VALUE + + '&&(typeof ' + VALUE + '.constant==="number"||' + + shared.isArrayLike + '(' + VALUE + '.constant))))', + 'invalid dynamic attribute "' + attribute + '"'); + }); + + // allocate names for result + var result = { + isStream: block.def(false) + }; + var defaultRecord = new AttributeRecord(); + defaultRecord.state = ATTRIB_STATE_POINTER; + Object.keys(defaultRecord).forEach(function (key) { + result[key] = block.def('' + defaultRecord[key]); + }); + + var BUFFER = result.buffer; + var TYPE = result.type; + block( + 'if(', IS_BUFFER_ARGS, '(', VALUE, ')){', + result.isStream, '=true;', + BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$2, ',', VALUE, ');', + TYPE, '=', BUFFER, '.dtype;', + '}else{', + BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, ');', + 'if(', BUFFER, '){', + TYPE, '=', BUFFER, '.dtype;', + '}else if("constant" in ', VALUE, '){', + result.state, '=', ATTRIB_STATE_CONSTANT, ';', + 'if(typeof ' + VALUE + '.constant === "number"){', + result[CUTE_COMPONENTS[0]], '=', VALUE, '.constant;', + CUTE_COMPONENTS.slice(1).map(function (n) { + return result[n] + }).join('='), '=0;', + '}else{', + CUTE_COMPONENTS.map(function (name, i) { + return ( + result[name] + '=' + VALUE + '.constant.length>' + i + + '?' + VALUE + '.constant[' + i + ']:0;' + ) + }).join(''), + '}}else{', + 'if(', IS_BUFFER_ARGS, '(', VALUE, '.buffer)){', + BUFFER, '=', BUFFER_STATE, '.createStream(', GL_ARRAY_BUFFER$2, ',', VALUE, '.buffer);', + '}else{', + BUFFER, '=', BUFFER_STATE, '.getBuffer(', VALUE, '.buffer);', + '}', + TYPE, '="type" in ', VALUE, '?', + constants.glTypes, '[', VALUE, '.type]:', BUFFER, '.dtype;', + result.normalized, '=!!', VALUE, '.normalized;'); + function emitReadRecord (name) { + block(result[name], '=', VALUE, '.', name, '|0;'); + } + emitReadRecord('size'); + emitReadRecord('offset'); + emitReadRecord('stride'); + emitReadRecord('divisor'); + + block('}}'); + + block.exit( + 'if(', result.isStream, '){', + BUFFER_STATE, '.destroyStream(', BUFFER, ');', + '}'); + + return result + } + + attributeDefs[attribute] = createDynamicDecl(dyn, appendAttributeCode); + }); + + return attributeDefs + } + + function parseVAO (options, env) { + var staticOptions = options.static; + var dynamicOptions = options.dynamic; + if (S_VAO in staticOptions) { + var vao = staticOptions[S_VAO]; + if (vao !== null && attributeState.getVAO(vao) === null) { + vao = attributeState.createVAO(vao); + } + return createStaticDecl(function (env) { + return env.link(attributeState.getVAO(vao)) + }) + } else if (S_VAO in dynamicOptions) { + var dyn = dynamicOptions[S_VAO]; + return createDynamicDecl(dyn, function (env, scope) { + var vaoRef = env.invoke(scope, dyn); + return scope.def(env.shared.vao + '.getVAO(' + vaoRef + ')') + }) + } + return null + } + + function parseContext (context) { + var staticContext = context.static; + var dynamicContext = context.dynamic; + var result = {}; + + Object.keys(staticContext).forEach(function (name) { + var value = staticContext[name]; + result[name] = createStaticDecl(function (env, scope) { + if (typeof value === 'number' || typeof value === 'boolean') { + return '' + value + } else { + return env.link(value) + } + }); + }); + + Object.keys(dynamicContext).forEach(function (name) { + var dyn = dynamicContext[name]; + result[name] = createDynamicDecl(dyn, function (env, scope) { + return env.invoke(scope, dyn) + }); + }); + + return result + } + + function parseArguments (options, attributes, uniforms, context, env) { + var staticOptions = options.static; + var dynamicOptions = options.dynamic; + + check$1.optional(function () { + var KEY_NAMES = [ + S_FRAMEBUFFER, + S_VERT, + S_FRAG, + S_ELEMENTS, + S_PRIMITIVE, + S_OFFSET, + S_COUNT, + S_INSTANCES, + S_PROFILE, + S_VAO + ].concat(GL_STATE_NAMES); + + function checkKeys (dict) { + Object.keys(dict).forEach(function (key) { + check$1.command( + KEY_NAMES.indexOf(key) >= 0, + 'unknown parameter "' + key + '"', + env.commandStr); + }); + } + + checkKeys(staticOptions); + checkKeys(dynamicOptions); + }); + + var attribLocations = parseAttribLocations(options, attributes); + + var framebuffer = parseFramebuffer(options); + var viewportAndScissor = parseViewportScissor(options, framebuffer, env); + var draw = parseDraw(options, env); + var state = parseGLState(options, env); + var shader = parseProgram(options, env, attribLocations); + + function copyBox (name) { + var defn = viewportAndScissor[name]; + if (defn) { + state[name] = defn; + } + } + copyBox(S_VIEWPORT); + copyBox(propName(S_SCISSOR_BOX)); + + var dirty = Object.keys(state).length > 0; + + var result = { + framebuffer: framebuffer, + draw: draw, + shader: shader, + state: state, + dirty: dirty, + scopeVAO: null, + drawVAO: null, + useVAO: false, + attributes: {} + }; + + result.profile = parseProfile(options); + result.uniforms = parseUniforms(uniforms, env); + result.drawVAO = result.scopeVAO = parseVAO(options); + // special case: check if we can statically allocate a vertex array object for this program + if (!result.drawVAO && shader.program && !attribLocations && extensions.angle_instanced_arrays) { + var useVAO = true; + var staticBindings = shader.program.attributes.map(function (attr) { + var binding = attributes.static[attr]; + useVAO = useVAO && !!binding; + return binding + }); + if (useVAO && staticBindings.length > 0) { + var vao = attributeState.getVAO(attributeState.createVAO(staticBindings)); + result.drawVAO = new Declaration(null, null, null, function (env, scope) { + return env.link(vao) + }); + result.useVAO = true; + } + } + if (attribLocations) { + result.useVAO = true; + } else { + result.attributes = parseAttributes(attributes, env); + } + result.context = parseContext(context); + return result + } + + // =================================================== + // =================================================== + // COMMON UPDATE FUNCTIONS + // =================================================== + // =================================================== + function emitContext (env, scope, context) { + var shared = env.shared; + var CONTEXT = shared.context; + + var contextEnter = env.scope(); + + Object.keys(context).forEach(function (name) { + scope.save(CONTEXT, '.' + name); + var defn = context[name]; + var value = defn.append(env, scope); + if (Array.isArray(value)) { + contextEnter(CONTEXT, '.', name, '=[', value.join(), '];'); + } else { + contextEnter(CONTEXT, '.', name, '=', value, ';'); + } + }); + + scope(contextEnter); + } + + // =================================================== + // =================================================== + // COMMON DRAWING FUNCTIONS + // =================================================== + // =================================================== + function emitPollFramebuffer (env, scope, framebuffer, skipCheck) { + var shared = env.shared; + + var GL = shared.gl; + var FRAMEBUFFER_STATE = shared.framebuffer; + var EXT_DRAW_BUFFERS; + if (extDrawBuffers) { + EXT_DRAW_BUFFERS = scope.def(shared.extensions, '.webgl_draw_buffers'); + } + + var constants = env.constants; + + var DRAW_BUFFERS = constants.drawBuffer; + var BACK_BUFFER = constants.backBuffer; + + var NEXT; + if (framebuffer) { + NEXT = framebuffer.append(env, scope); + } else { + NEXT = scope.def(FRAMEBUFFER_STATE, '.next'); + } + + if (!skipCheck) { + scope('if(', NEXT, '!==', FRAMEBUFFER_STATE, '.cur){'); + } + scope( + 'if(', NEXT, '){', + GL, '.bindFramebuffer(', GL_FRAMEBUFFER$2, ',', NEXT, '.framebuffer);'); + if (extDrawBuffers) { + scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(', + DRAW_BUFFERS, '[', NEXT, '.colorAttachments.length]);'); + } + scope('}else{', + GL, '.bindFramebuffer(', GL_FRAMEBUFFER$2, ',null);'); + if (extDrawBuffers) { + scope(EXT_DRAW_BUFFERS, '.drawBuffersWEBGL(', BACK_BUFFER, ');'); + } + scope( + '}', + FRAMEBUFFER_STATE, '.cur=', NEXT, ';'); + if (!skipCheck) { + scope('}'); + } + } + + function emitPollState (env, scope, args) { + var shared = env.shared; + + var GL = shared.gl; + + var CURRENT_VARS = env.current; + var NEXT_VARS = env.next; + var CURRENT_STATE = shared.current; + var NEXT_STATE = shared.next; + + var block = env.cond(CURRENT_STATE, '.dirty'); + + GL_STATE_NAMES.forEach(function (prop) { + var param = propName(prop); + if (param in args.state) { + return + } + + var NEXT, CURRENT; + if (param in NEXT_VARS) { + NEXT = NEXT_VARS[param]; + CURRENT = CURRENT_VARS[param]; + var parts = loop(currentState[param].length, function (i) { + return block.def(NEXT, '[', i, ']') + }); + block(env.cond(parts.map(function (p, i) { + return p + '!==' + CURRENT + '[' + i + ']' + }).join('||')) + .then( + GL, '.', GL_VARIABLES[param], '(', parts, ');', + parts.map(function (p, i) { + return CURRENT + '[' + i + ']=' + p + }).join(';'), ';')); + } else { + NEXT = block.def(NEXT_STATE, '.', param); + var ifte = env.cond(NEXT, '!==', CURRENT_STATE, '.', param); + block(ifte); + if (param in GL_FLAGS) { + ifte( + env.cond(NEXT) + .then(GL, '.enable(', GL_FLAGS[param], ');') + .else(GL, '.disable(', GL_FLAGS[param], ');'), + CURRENT_STATE, '.', param, '=', NEXT, ';'); + } else { + ifte( + GL, '.', GL_VARIABLES[param], '(', NEXT, ');', + CURRENT_STATE, '.', param, '=', NEXT, ';'); + } + } + }); + if (Object.keys(args.state).length === 0) { + block(CURRENT_STATE, '.dirty=false;'); + } + scope(block); + } + + function emitSetOptions (env, scope, options, filter) { + var shared = env.shared; + var CURRENT_VARS = env.current; + var CURRENT_STATE = shared.current; + var GL = shared.gl; + sortState(Object.keys(options)).forEach(function (param) { + var defn = options[param]; + if (filter && !filter(defn)) { + return + } + var variable = defn.append(env, scope); + if (GL_FLAGS[param]) { + var flag = GL_FLAGS[param]; + if (isStatic(defn)) { + if (variable) { + scope(GL, '.enable(', flag, ');'); + } else { + scope(GL, '.disable(', flag, ');'); + } + } else { + scope(env.cond(variable) + .then(GL, '.enable(', flag, ');') + .else(GL, '.disable(', flag, ');')); + } + scope(CURRENT_STATE, '.', param, '=', variable, ';'); + } else if (isArrayLike(variable)) { + var CURRENT = CURRENT_VARS[param]; + scope( + GL, '.', GL_VARIABLES[param], '(', variable, ');', + variable.map(function (v, i) { + return CURRENT + '[' + i + ']=' + v + }).join(';'), ';'); + } else { + scope( + GL, '.', GL_VARIABLES[param], '(', variable, ');', + CURRENT_STATE, '.', param, '=', variable, ';'); + } + }); + } + + function injectExtensions (env, scope) { + if (extInstancing) { + env.instancing = scope.def( + env.shared.extensions, '.angle_instanced_arrays'); + } + } + + function emitProfile (env, scope, args, useScope, incrementCounter) { + var shared = env.shared; + var STATS = env.stats; + var CURRENT_STATE = shared.current; + var TIMER = shared.timer; + var profileArg = args.profile; + + function perfCounter () { + if (typeof performance === 'undefined') { + return 'Date.now()' + } else { + return 'performance.now()' + } + } + + var CPU_START, QUERY_COUNTER; + function emitProfileStart (block) { + CPU_START = scope.def(); + block(CPU_START, '=', perfCounter(), ';'); + if (typeof incrementCounter === 'string') { + block(STATS, '.count+=', incrementCounter, ';'); + } else { + block(STATS, '.count++;'); + } + if (timer) { + if (useScope) { + QUERY_COUNTER = scope.def(); + block(QUERY_COUNTER, '=', TIMER, '.getNumPendingQueries();'); + } else { + block(TIMER, '.beginQuery(', STATS, ');'); + } + } + } + + function emitProfileEnd (block) { + block(STATS, '.cpuTime+=', perfCounter(), '-', CPU_START, ';'); + if (timer) { + if (useScope) { + block(TIMER, '.pushScopeStats(', + QUERY_COUNTER, ',', + TIMER, '.getNumPendingQueries(),', + STATS, ');'); + } else { + block(TIMER, '.endQuery();'); + } + } + } + + function scopeProfile (value) { + var prev = scope.def(CURRENT_STATE, '.profile'); + scope(CURRENT_STATE, '.profile=', value, ';'); + scope.exit(CURRENT_STATE, '.profile=', prev, ';'); + } + + var USE_PROFILE; + if (profileArg) { + if (isStatic(profileArg)) { + if (profileArg.enable) { + emitProfileStart(scope); + emitProfileEnd(scope.exit); + scopeProfile('true'); + } else { + scopeProfile('false'); + } + return + } + USE_PROFILE = profileArg.append(env, scope); + scopeProfile(USE_PROFILE); + } else { + USE_PROFILE = scope.def(CURRENT_STATE, '.profile'); + } + + var start = env.block(); + emitProfileStart(start); + scope('if(', USE_PROFILE, '){', start, '}'); + var end = env.block(); + emitProfileEnd(end); + scope.exit('if(', USE_PROFILE, '){', end, '}'); + } + + function emitAttributes (env, scope, args, attributes, filter) { + var shared = env.shared; + + function typeLength (x) { + switch (x) { + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_BOOL_VEC2: + return 2 + case GL_FLOAT_VEC3: + case GL_INT_VEC3: + case GL_BOOL_VEC3: + return 3 + case GL_FLOAT_VEC4: + case GL_INT_VEC4: + case GL_BOOL_VEC4: + return 4 + default: + return 1 + } + } + + function emitBindAttribute (ATTRIBUTE, size, record) { + var GL = shared.gl; + + var LOCATION = scope.def(ATTRIBUTE, '.location'); + var BINDING = scope.def(shared.attributes, '[', LOCATION, ']'); + + var STATE = record.state; + var BUFFER = record.buffer; + var CONST_COMPONENTS = [ + record.x, + record.y, + record.z, + record.w + ]; + + var COMMON_KEYS = [ + 'buffer', + 'normalized', + 'offset', + 'stride' + ]; + + function emitBuffer () { + scope( + 'if(!', BINDING, '.buffer){', + GL, '.enableVertexAttribArray(', LOCATION, ');}'); + + var TYPE = record.type; + var SIZE; + if (!record.size) { + SIZE = size; + } else { + SIZE = scope.def(record.size, '||', size); + } + + scope('if(', + BINDING, '.type!==', TYPE, '||', + BINDING, '.size!==', SIZE, '||', + COMMON_KEYS.map(function (key) { + return BINDING + '.' + key + '!==' + record[key] + }).join('||'), + '){', + GL, '.bindBuffer(', GL_ARRAY_BUFFER$2, ',', BUFFER, '.buffer);', + GL, '.vertexAttribPointer(', [ + LOCATION, + SIZE, + TYPE, + record.normalized, + record.stride, + record.offset + ], ');', + BINDING, '.type=', TYPE, ';', + BINDING, '.size=', SIZE, ';', + COMMON_KEYS.map(function (key) { + return BINDING + '.' + key + '=' + record[key] + ';' + }).join(''), + '}'); + + if (extInstancing) { + var DIVISOR = record.divisor; + scope( + 'if(', BINDING, '.divisor!==', DIVISOR, '){', + env.instancing, '.vertexAttribDivisorANGLE(', [LOCATION, DIVISOR], ');', + BINDING, '.divisor=', DIVISOR, ';}'); + } + } + + function emitConstant () { + scope( + 'if(', BINDING, '.buffer){', + GL, '.disableVertexAttribArray(', LOCATION, ');', + BINDING, '.buffer=null;', + '}if(', CUTE_COMPONENTS.map(function (c, i) { + return BINDING + '.' + c + '!==' + CONST_COMPONENTS[i] + }).join('||'), '){', + GL, '.vertexAttrib4f(', LOCATION, ',', CONST_COMPONENTS, ');', + CUTE_COMPONENTS.map(function (c, i) { + return BINDING + '.' + c + '=' + CONST_COMPONENTS[i] + ';' + }).join(''), + '}'); + } + + if (STATE === ATTRIB_STATE_POINTER) { + emitBuffer(); + } else if (STATE === ATTRIB_STATE_CONSTANT) { + emitConstant(); + } else { + scope('if(', STATE, '===', ATTRIB_STATE_POINTER, '){'); + emitBuffer(); + scope('}else{'); + emitConstant(); + scope('}'); + } + } + + attributes.forEach(function (attribute) { + var name = attribute.name; + var arg = args.attributes[name]; + var record; + if (arg) { + if (!filter(arg)) { + return + } + record = arg.append(env, scope); + } else { + if (!filter(SCOPE_DECL)) { + return + } + var scopeAttrib = env.scopeAttrib(name); + check$1.optional(function () { + env.assert(scope, + scopeAttrib + '.state', + 'missing attribute ' + name); + }); + record = {}; + Object.keys(new AttributeRecord()).forEach(function (key) { + record[key] = scope.def(scopeAttrib, '.', key); + }); + } + emitBindAttribute( + env.link(attribute), typeLength(attribute.info.type), record); + }); + } + + function emitUniforms (env, scope, args, uniforms, filter) { + var shared = env.shared; + var GL = shared.gl; + + var infix; + for (var i = 0; i < uniforms.length; ++i) { + var uniform = uniforms[i]; + var name = uniform.name; + var type = uniform.info.type; + var arg = args.uniforms[name]; + var UNIFORM = env.link(uniform); + var LOCATION = UNIFORM + '.location'; + + var VALUE; + if (arg) { + if (!filter(arg)) { + continue + } + if (isStatic(arg)) { + var value = arg.value; + check$1.command( + value !== null && typeof value !== 'undefined', + 'missing uniform "' + name + '"', env.commandStr); + if (type === GL_SAMPLER_2D || type === GL_SAMPLER_CUBE) { + check$1.command( + typeof value === 'function' && + ((type === GL_SAMPLER_2D && + (value._reglType === 'texture2d' || + value._reglType === 'framebuffer')) || + (type === GL_SAMPLER_CUBE && + (value._reglType === 'textureCube' || + value._reglType === 'framebufferCube'))), + 'invalid texture for uniform ' + name, env.commandStr); + var TEX_VALUE = env.link(value._texture || value.color[0]._texture); + scope(GL, '.uniform1i(', LOCATION, ',', TEX_VALUE + '.bind());'); + scope.exit(TEX_VALUE, '.unbind();'); + } else if ( + type === GL_FLOAT_MAT2 || + type === GL_FLOAT_MAT3 || + type === GL_FLOAT_MAT4) { + check$1.optional(function () { + check$1.command(isArrayLike(value), + 'invalid matrix for uniform ' + name, env.commandStr); + check$1.command( + (type === GL_FLOAT_MAT2 && value.length === 4) || + (type === GL_FLOAT_MAT3 && value.length === 9) || + (type === GL_FLOAT_MAT4 && value.length === 16), + 'invalid length for matrix uniform ' + name, env.commandStr); + }); + var MAT_VALUE = env.global.def('new Float32Array([' + + Array.prototype.slice.call(value) + '])'); + var dim = 2; + if (type === GL_FLOAT_MAT3) { + dim = 3; + } else if (type === GL_FLOAT_MAT4) { + dim = 4; + } + scope( + GL, '.uniformMatrix', dim, 'fv(', + LOCATION, ',false,', MAT_VALUE, ');'); + } else { + switch (type) { + case GL_FLOAT$8: + check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr); + infix = '1f'; + break + case GL_FLOAT_VEC2: + check$1.command( + isArrayLike(value) && value.length === 2, + 'uniform ' + name, env.commandStr); + infix = '2f'; + break + case GL_FLOAT_VEC3: + check$1.command( + isArrayLike(value) && value.length === 3, + 'uniform ' + name, env.commandStr); + infix = '3f'; + break + case GL_FLOAT_VEC4: + check$1.command( + isArrayLike(value) && value.length === 4, + 'uniform ' + name, env.commandStr); + infix = '4f'; + break + case GL_BOOL: + check$1.commandType(value, 'boolean', 'uniform ' + name, env.commandStr); + infix = '1i'; + break + case GL_INT$3: + check$1.commandType(value, 'number', 'uniform ' + name, env.commandStr); + infix = '1i'; + break + case GL_BOOL_VEC2: + check$1.command( + isArrayLike(value) && value.length === 2, + 'uniform ' + name, env.commandStr); + infix = '2i'; + break + case GL_INT_VEC2: + check$1.command( + isArrayLike(value) && value.length === 2, + 'uniform ' + name, env.commandStr); + infix = '2i'; + break + case GL_BOOL_VEC3: + check$1.command( + isArrayLike(value) && value.length === 3, + 'uniform ' + name, env.commandStr); + infix = '3i'; + break + case GL_INT_VEC3: + check$1.command( + isArrayLike(value) && value.length === 3, + 'uniform ' + name, env.commandStr); + infix = '3i'; + break + case GL_BOOL_VEC4: + check$1.command( + isArrayLike(value) && value.length === 4, + 'uniform ' + name, env.commandStr); + infix = '4i'; + break + case GL_INT_VEC4: + check$1.command( + isArrayLike(value) && value.length === 4, + 'uniform ' + name, env.commandStr); + infix = '4i'; + break + } + scope(GL, '.uniform', infix, '(', LOCATION, ',', + isArrayLike(value) ? Array.prototype.slice.call(value) : value, + ');'); + } + continue + } else { + VALUE = arg.append(env, scope); + } + } else { + if (!filter(SCOPE_DECL)) { + continue + } + VALUE = scope.def(shared.uniforms, '[', stringStore.id(name), ']'); + } + + if (type === GL_SAMPLER_2D) { + check$1(!Array.isArray(VALUE), 'must specify a scalar prop for textures'); + scope( + 'if(', VALUE, '&&', VALUE, '._reglType==="framebuffer"){', + VALUE, '=', VALUE, '.color[0];', + '}'); + } else if (type === GL_SAMPLER_CUBE) { + check$1(!Array.isArray(VALUE), 'must specify a scalar prop for cube maps'); + scope( + 'if(', VALUE, '&&', VALUE, '._reglType==="framebufferCube"){', + VALUE, '=', VALUE, '.color[0];', + '}'); + } + + // perform type validation + check$1.optional(function () { + function emitCheck (pred, message) { + env.assert(scope, pred, + 'bad data or missing for uniform "' + name + '". ' + message); + } + + function checkType (type) { + check$1(!Array.isArray(VALUE), 'must not specify an array type for uniform'); + emitCheck( + 'typeof ' + VALUE + '==="' + type + '"', + 'invalid type, expected ' + type); + } + + function checkVector (n, type) { + if (Array.isArray(VALUE)) { + check$1(VALUE.length === n, 'must have length ' + n); + } else { + emitCheck( + shared.isArrayLike + '(' + VALUE + ')&&' + VALUE + '.length===' + n, + 'invalid vector, should have length ' + n, env.commandStr); + } + } + + function checkTexture (target) { + check$1(!Array.isArray(VALUE), 'must not specify a value type'); + emitCheck( + 'typeof ' + VALUE + '==="function"&&' + + VALUE + '._reglType==="texture' + + (target === GL_TEXTURE_2D$3 ? '2d' : 'Cube') + '"', + 'invalid texture type', env.commandStr); + } + + switch (type) { + case GL_INT$3: + checkType('number'); + break + case GL_INT_VEC2: + checkVector(2); + break + case GL_INT_VEC3: + checkVector(3); + break + case GL_INT_VEC4: + checkVector(4); + break + case GL_FLOAT$8: + checkType('number'); + break + case GL_FLOAT_VEC2: + checkVector(2); + break + case GL_FLOAT_VEC3: + checkVector(3); + break + case GL_FLOAT_VEC4: + checkVector(4); + break + case GL_BOOL: + checkType('boolean'); + break + case GL_BOOL_VEC2: + checkVector(2); + break + case GL_BOOL_VEC3: + checkVector(3); + break + case GL_BOOL_VEC4: + checkVector(4); + break + case GL_FLOAT_MAT2: + checkVector(4); + break + case GL_FLOAT_MAT3: + checkVector(9); + break + case GL_FLOAT_MAT4: + checkVector(16); + break + case GL_SAMPLER_2D: + checkTexture(GL_TEXTURE_2D$3); + break + case GL_SAMPLER_CUBE: + checkTexture(GL_TEXTURE_CUBE_MAP$2); + break + } + }); + + var unroll = 1; + switch (type) { + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: + var TEX = scope.def(VALUE, '._texture'); + scope(GL, '.uniform1i(', LOCATION, ',', TEX, '.bind());'); + scope.exit(TEX, '.unbind();'); + continue + + case GL_INT$3: + case GL_BOOL: + infix = '1i'; + break + + case GL_INT_VEC2: + case GL_BOOL_VEC2: + infix = '2i'; + unroll = 2; + break + + case GL_INT_VEC3: + case GL_BOOL_VEC3: + infix = '3i'; + unroll = 3; + break + + case GL_INT_VEC4: + case GL_BOOL_VEC4: + infix = '4i'; + unroll = 4; + break + + case GL_FLOAT$8: + infix = '1f'; + break + + case GL_FLOAT_VEC2: + infix = '2f'; + unroll = 2; + break + + case GL_FLOAT_VEC3: + infix = '3f'; + unroll = 3; + break + + case GL_FLOAT_VEC4: + infix = '4f'; + unroll = 4; + break + + case GL_FLOAT_MAT2: + infix = 'Matrix2fv'; + break + + case GL_FLOAT_MAT3: + infix = 'Matrix3fv'; + break + + case GL_FLOAT_MAT4: + infix = 'Matrix4fv'; + break + } + + scope(GL, '.uniform', infix, '(', LOCATION, ','); + if (infix.charAt(0) === 'M') { + var matSize = Math.pow(type - GL_FLOAT_MAT2 + 2, 2); + var STORAGE = env.global.def('new Float32Array(', matSize, ')'); + if (Array.isArray(VALUE)) { + scope( + 'false,(', + loop(matSize, function (i) { + return STORAGE + '[' + i + ']=' + VALUE[i] + }), ',', STORAGE, ')'); + } else { + scope( + 'false,(Array.isArray(', VALUE, ')||', VALUE, ' instanceof Float32Array)?', VALUE, ':(', + loop(matSize, function (i) { + return STORAGE + '[' + i + ']=' + VALUE + '[' + i + ']' + }), ',', STORAGE, ')'); + } + } else if (unroll > 1) { + scope(loop(unroll, function (i) { + return Array.isArray(VALUE) ? VALUE[i] : VALUE + '[' + i + ']' + })); + } else { + check$1(!Array.isArray(VALUE), 'uniform value must not be an array'); + scope(VALUE); + } + scope(');'); + } + } + + function emitDraw (env, outer, inner, args) { + var shared = env.shared; + var GL = shared.gl; + var DRAW_STATE = shared.draw; + + var drawOptions = args.draw; + + function emitElements () { + var defn = drawOptions.elements; + var ELEMENTS; + var scope = outer; + if (defn) { + if ((defn.contextDep && args.contextDynamic) || defn.propDep) { + scope = inner; + } + ELEMENTS = defn.append(env, scope); + } else { + ELEMENTS = scope.def(DRAW_STATE, '.', S_ELEMENTS); + } + if (ELEMENTS) { + scope( + 'if(' + ELEMENTS + ')' + + GL + '.bindBuffer(' + GL_ELEMENT_ARRAY_BUFFER$1 + ',' + ELEMENTS + '.buffer.buffer);'); + } + return ELEMENTS + } + + function emitCount () { + var defn = drawOptions.count; + var COUNT; + var scope = outer; + if (defn) { + if ((defn.contextDep && args.contextDynamic) || defn.propDep) { + scope = inner; + } + COUNT = defn.append(env, scope); + check$1.optional(function () { + if (defn.MISSING) { + env.assert(outer, 'false', 'missing vertex count'); + } + if (defn.DYNAMIC) { + env.assert(scope, COUNT + '>=0', 'missing vertex count'); + } + }); + } else { + COUNT = scope.def(DRAW_STATE, '.', S_COUNT); + check$1.optional(function () { + env.assert(scope, COUNT + '>=0', 'missing vertex count'); + }); + } + return COUNT + } + + var ELEMENTS = emitElements(); + function emitValue (name) { + var defn = drawOptions[name]; + if (defn) { + if ((defn.contextDep && args.contextDynamic) || defn.propDep) { + return defn.append(env, inner) + } else { + return defn.append(env, outer) + } + } else { + return outer.def(DRAW_STATE, '.', name) + } + } + + var PRIMITIVE = emitValue(S_PRIMITIVE); + var OFFSET = emitValue(S_OFFSET); + + var COUNT = emitCount(); + if (typeof COUNT === 'number') { + if (COUNT === 0) { + return + } + } else { + inner('if(', COUNT, '){'); + inner.exit('}'); + } + + var INSTANCES, EXT_INSTANCING; + if (extInstancing) { + INSTANCES = emitValue(S_INSTANCES); + EXT_INSTANCING = env.instancing; + } + + var ELEMENT_TYPE = ELEMENTS + '.type'; + + var elementsStatic = drawOptions.elements && isStatic(drawOptions.elements); + + function emitInstancing () { + function drawElements () { + inner(EXT_INSTANCING, '.drawElementsInstancedANGLE(', [ + PRIMITIVE, + COUNT, + ELEMENT_TYPE, + OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$8 + ')>>1)', + INSTANCES + ], ');'); + } + + function drawArrays () { + inner(EXT_INSTANCING, '.drawArraysInstancedANGLE(', + [PRIMITIVE, OFFSET, COUNT, INSTANCES], ');'); + } + + if (ELEMENTS) { + if (!elementsStatic) { + inner('if(', ELEMENTS, '){'); + drawElements(); + inner('}else{'); + drawArrays(); + inner('}'); + } else { + drawElements(); + } + } else { + drawArrays(); + } + } + + function emitRegular () { + function drawElements () { + inner(GL + '.drawElements(' + [ + PRIMITIVE, + COUNT, + ELEMENT_TYPE, + OFFSET + '<<((' + ELEMENT_TYPE + '-' + GL_UNSIGNED_BYTE$8 + ')>>1)' + ] + ');'); + } + + function drawArrays () { + inner(GL + '.drawArrays(' + [PRIMITIVE, OFFSET, COUNT] + ');'); + } + + if (ELEMENTS) { + if (!elementsStatic) { + inner('if(', ELEMENTS, '){'); + drawElements(); + inner('}else{'); + drawArrays(); + inner('}'); + } else { + drawElements(); + } + } else { + drawArrays(); + } + } + + if (extInstancing && (typeof INSTANCES !== 'number' || INSTANCES >= 0)) { + if (typeof INSTANCES === 'string') { + inner('if(', INSTANCES, '>0){'); + emitInstancing(); + inner('}else if(', INSTANCES, '<0){'); + emitRegular(); + inner('}'); + } else { + emitInstancing(); + } + } else { + emitRegular(); + } + } + + function createBody (emitBody, parentEnv, args, program, count) { + var env = createREGLEnvironment(); + var scope = env.proc('body', count); + check$1.optional(function () { + env.commandStr = parentEnv.commandStr; + env.command = env.link(parentEnv.commandStr); + }); + if (extInstancing) { + env.instancing = scope.def( + env.shared.extensions, '.angle_instanced_arrays'); + } + emitBody(env, scope, args, program); + return env.compile().body + } + + // =================================================== + // =================================================== + // DRAW PROC + // =================================================== + // =================================================== + function emitDrawBody (env, draw, args, program) { + injectExtensions(env, draw); + if (args.useVAO) { + if (args.drawVAO) { + draw(env.shared.vao, '.setVAO(', args.drawVAO.append(env, draw), ');'); + } else { + draw(env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);'); + } + } else { + draw(env.shared.vao, '.setVAO(null);'); + emitAttributes(env, draw, args, program.attributes, function () { + return true + }); + } + emitUniforms(env, draw, args, program.uniforms, function () { + return true + }); + emitDraw(env, draw, draw, args); + } + + function emitDrawProc (env, args) { + var draw = env.proc('draw', 1); + + injectExtensions(env, draw); + + emitContext(env, draw, args.context); + emitPollFramebuffer(env, draw, args.framebuffer); + + emitPollState(env, draw, args); + emitSetOptions(env, draw, args.state); + + emitProfile(env, draw, args, false, true); + + var program = args.shader.progVar.append(env, draw); + draw(env.shared.gl, '.useProgram(', program, '.program);'); + + if (args.shader.program) { + emitDrawBody(env, draw, args, args.shader.program); + } else { + draw(env.shared.vao, '.setVAO(null);'); + var drawCache = env.global.def('{}'); + var PROG_ID = draw.def(program, '.id'); + var CACHED_PROC = draw.def(drawCache, '[', PROG_ID, ']'); + draw( + env.cond(CACHED_PROC) + .then(CACHED_PROC, '.call(this,a0);') + .else( + CACHED_PROC, '=', drawCache, '[', PROG_ID, ']=', + env.link(function (program) { + return createBody(emitDrawBody, env, args, program, 1) + }), '(', program, ');', + CACHED_PROC, '.call(this,a0);')); + } + + if (Object.keys(args.state).length > 0) { + draw(env.shared.current, '.dirty=true;'); + } + } + + // =================================================== + // =================================================== + // BATCH PROC + // =================================================== + // =================================================== + + function emitBatchDynamicShaderBody (env, scope, args, program) { + env.batchId = 'a1'; + + injectExtensions(env, scope); + + function all () { + return true + } + + emitAttributes(env, scope, args, program.attributes, all); + emitUniforms(env, scope, args, program.uniforms, all); + emitDraw(env, scope, scope, args); + } + + function emitBatchBody (env, scope, args, program) { + injectExtensions(env, scope); + + var contextDynamic = args.contextDep; + + var BATCH_ID = scope.def(); + var PROP_LIST = 'a0'; + var NUM_PROPS = 'a1'; + var PROPS = scope.def(); + env.shared.props = PROPS; + env.batchId = BATCH_ID; + + var outer = env.scope(); + var inner = env.scope(); + + scope( + outer.entry, + 'for(', BATCH_ID, '=0;', BATCH_ID, '<', NUM_PROPS, ';++', BATCH_ID, '){', + PROPS, '=', PROP_LIST, '[', BATCH_ID, '];', + inner, + '}', + outer.exit); + + function isInnerDefn (defn) { + return ((defn.contextDep && contextDynamic) || defn.propDep) + } + + function isOuterDefn (defn) { + return !isInnerDefn(defn) + } + + if (args.needsContext) { + emitContext(env, inner, args.context); + } + if (args.needsFramebuffer) { + emitPollFramebuffer(env, inner, args.framebuffer); + } + emitSetOptions(env, inner, args.state, isInnerDefn); + + if (args.profile && isInnerDefn(args.profile)) { + emitProfile(env, inner, args, false, true); + } + + if (!program) { + var progCache = env.global.def('{}'); + var PROGRAM = args.shader.progVar.append(env, inner); + var PROG_ID = inner.def(PROGRAM, '.id'); + var CACHED_PROC = inner.def(progCache, '[', PROG_ID, ']'); + inner( + env.shared.gl, '.useProgram(', PROGRAM, '.program);', + 'if(!', CACHED_PROC, '){', + CACHED_PROC, '=', progCache, '[', PROG_ID, ']=', + env.link(function (program) { + return createBody( + emitBatchDynamicShaderBody, env, args, program, 2) + }), '(', PROGRAM, ');}', + CACHED_PROC, '.call(this,a0[', BATCH_ID, '],', BATCH_ID, ');'); + } else { + if (args.useVAO) { + if (args.drawVAO) { + if (isInnerDefn(args.drawVAO)) { + // vao is a prop + inner(env.shared.vao, '.setVAO(', args.drawVAO.append(env, inner), ');'); + } else { + // vao is invariant + outer(env.shared.vao, '.setVAO(', args.drawVAO.append(env, outer), ');'); + } + } else { + // scoped vao binding + outer(env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);'); + } + } else { + outer(env.shared.vao, '.setVAO(null);'); + emitAttributes(env, outer, args, program.attributes, isOuterDefn); + emitAttributes(env, inner, args, program.attributes, isInnerDefn); + } + emitUniforms(env, outer, args, program.uniforms, isOuterDefn); + emitUniforms(env, inner, args, program.uniforms, isInnerDefn); + emitDraw(env, outer, inner, args); + } + } + + function emitBatchProc (env, args) { + var batch = env.proc('batch', 2); + env.batchId = '0'; + + injectExtensions(env, batch); + + // Check if any context variables depend on props + var contextDynamic = false; + var needsContext = true; + Object.keys(args.context).forEach(function (name) { + contextDynamic = contextDynamic || args.context[name].propDep; + }); + if (!contextDynamic) { + emitContext(env, batch, args.context); + needsContext = false; + } + + // framebuffer state affects framebufferWidth/height context vars + var framebuffer = args.framebuffer; + var needsFramebuffer = false; + if (framebuffer) { + if (framebuffer.propDep) { + contextDynamic = needsFramebuffer = true; + } else if (framebuffer.contextDep && contextDynamic) { + needsFramebuffer = true; + } + if (!needsFramebuffer) { + emitPollFramebuffer(env, batch, framebuffer); + } + } else { + emitPollFramebuffer(env, batch, null); + } + + // viewport is weird because it can affect context vars + if (args.state.viewport && args.state.viewport.propDep) { + contextDynamic = true; + } + + function isInnerDefn (defn) { + return (defn.contextDep && contextDynamic) || defn.propDep + } + + // set webgl options + emitPollState(env, batch, args); + emitSetOptions(env, batch, args.state, function (defn) { + return !isInnerDefn(defn) + }); + + if (!args.profile || !isInnerDefn(args.profile)) { + emitProfile(env, batch, args, false, 'a1'); + } + + // Save these values to args so that the batch body routine can use them + args.contextDep = contextDynamic; + args.needsContext = needsContext; + args.needsFramebuffer = needsFramebuffer; + + // determine if shader is dynamic + var progDefn = args.shader.progVar; + if ((progDefn.contextDep && contextDynamic) || progDefn.propDep) { + emitBatchBody( + env, + batch, + args, + null); + } else { + var PROGRAM = progDefn.append(env, batch); + batch(env.shared.gl, '.useProgram(', PROGRAM, '.program);'); + if (args.shader.program) { + emitBatchBody( + env, + batch, + args, + args.shader.program); + } else { + batch(env.shared.vao, '.setVAO(null);'); + var batchCache = env.global.def('{}'); + var PROG_ID = batch.def(PROGRAM, '.id'); + var CACHED_PROC = batch.def(batchCache, '[', PROG_ID, ']'); + batch( + env.cond(CACHED_PROC) + .then(CACHED_PROC, '.call(this,a0,a1);') + .else( + CACHED_PROC, '=', batchCache, '[', PROG_ID, ']=', + env.link(function (program) { + return createBody(emitBatchBody, env, args, program, 2) + }), '(', PROGRAM, ');', + CACHED_PROC, '.call(this,a0,a1);')); + } + } + + if (Object.keys(args.state).length > 0) { + batch(env.shared.current, '.dirty=true;'); + } + } + + // =================================================== + // =================================================== + // SCOPE COMMAND + // =================================================== + // =================================================== + function emitScopeProc (env, args) { + var scope = env.proc('scope', 3); + env.batchId = 'a2'; + + var shared = env.shared; + var CURRENT_STATE = shared.current; + + emitContext(env, scope, args.context); + + if (args.framebuffer) { + args.framebuffer.append(env, scope); + } + + sortState(Object.keys(args.state)).forEach(function (name) { + var defn = args.state[name]; + var value = defn.append(env, scope); + if (isArrayLike(value)) { + value.forEach(function (v, i) { + scope.set(env.next[name], '[' + i + ']', v); + }); + } else { + scope.set(shared.next, '.' + name, value); + } + }); + + emitProfile(env, scope, args, true, true) + + ;[S_ELEMENTS, S_OFFSET, S_COUNT, S_INSTANCES, S_PRIMITIVE].forEach( + function (opt) { + var variable = args.draw[opt]; + if (!variable) { + return + } + scope.set(shared.draw, '.' + opt, '' + variable.append(env, scope)); + }); + + Object.keys(args.uniforms).forEach(function (opt) { + var value = args.uniforms[opt].append(env, scope); + if (Array.isArray(value)) { + value = '[' + value.join() + ']'; + } + scope.set( + shared.uniforms, + '[' + stringStore.id(opt) + ']', + value); + }); + + Object.keys(args.attributes).forEach(function (name) { + var record = args.attributes[name].append(env, scope); + var scopeAttrib = env.scopeAttrib(name); + Object.keys(new AttributeRecord()).forEach(function (prop) { + scope.set(scopeAttrib, '.' + prop, record[prop]); + }); + }); + + if (args.scopeVAO) { + scope.set(shared.vao, '.targetVAO', args.scopeVAO.append(env, scope)); + } + + function saveShader (name) { + var shader = args.shader[name]; + if (shader) { + scope.set(shared.shader, '.' + name, shader.append(env, scope)); + } + } + saveShader(S_VERT); + saveShader(S_FRAG); + + if (Object.keys(args.state).length > 0) { + scope(CURRENT_STATE, '.dirty=true;'); + scope.exit(CURRENT_STATE, '.dirty=true;'); + } + + scope('a1(', env.shared.context, ',a0,', env.batchId, ');'); + } + + function isDynamicObject (object) { + if (typeof object !== 'object' || isArrayLike(object)) { + return + } + var props = Object.keys(object); + for (var i = 0; i < props.length; ++i) { + if (dynamic.isDynamic(object[props[i]])) { + return true + } + } + return false + } + + function splatObject (env, options, name) { + var object = options.static[name]; + if (!object || !isDynamicObject(object)) { + return + } + + var globals = env.global; + var keys = Object.keys(object); + var thisDep = false; + var contextDep = false; + var propDep = false; + var objectRef = env.global.def('{}'); + keys.forEach(function (key) { + var value = object[key]; + if (dynamic.isDynamic(value)) { + if (typeof value === 'function') { + value = object[key] = dynamic.unbox(value); + } + var deps = createDynamicDecl(value, null); + thisDep = thisDep || deps.thisDep; + propDep = propDep || deps.propDep; + contextDep = contextDep || deps.contextDep; + } else { + globals(objectRef, '.', key, '='); + switch (typeof value) { + case 'number': + globals(value); + break + case 'string': + globals('"', value, '"'); + break + case 'object': + if (Array.isArray(value)) { + globals('[', value.join(), ']'); + } + break + default: + globals(env.link(value)); + break + } + globals(';'); + } + }); + + function appendBlock (env, block) { + keys.forEach(function (key) { + var value = object[key]; + if (!dynamic.isDynamic(value)) { + return + } + var ref = env.invoke(block, value); + block(objectRef, '.', key, '=', ref, ';'); + }); + } + + options.dynamic[name] = new dynamic.DynamicVariable(DYN_THUNK, { + thisDep: thisDep, + contextDep: contextDep, + propDep: propDep, + ref: objectRef, + append: appendBlock + }); + delete options.static[name]; + } + + // =========================================================================== + // =========================================================================== + // MAIN DRAW COMMAND + // =========================================================================== + // =========================================================================== + function compileCommand (options, attributes, uniforms, context, stats) { + var env = createREGLEnvironment(); + + // link stats, so that we can easily access it in the program. + env.stats = env.link(stats); + + // splat options and attributes to allow for dynamic nested properties + Object.keys(attributes.static).forEach(function (key) { + splatObject(env, attributes, key); + }); + NESTED_OPTIONS.forEach(function (name) { + splatObject(env, options, name); + }); + + var args = parseArguments(options, attributes, uniforms, context, env); + + emitDrawProc(env, args); + emitScopeProc(env, args); + emitBatchProc(env, args); + + return extend(env.compile(), { + destroy: function () { + args.shader.program.destroy(); + } + }) + } + + // =========================================================================== + // =========================================================================== + // POLL / REFRESH + // =========================================================================== + // =========================================================================== + return { + next: nextState, + current: currentState, + procs: (function () { + var env = createREGLEnvironment(); + var poll = env.proc('poll'); + var refresh = env.proc('refresh'); + var common = env.block(); + poll(common); + refresh(common); + + var shared = env.shared; + var GL = shared.gl; + var NEXT_STATE = shared.next; + var CURRENT_STATE = shared.current; + + common(CURRENT_STATE, '.dirty=false;'); + + emitPollFramebuffer(env, poll); + emitPollFramebuffer(env, refresh, null, true); + + // Refresh updates all attribute state changes + var INSTANCING; + if (extInstancing) { + INSTANCING = env.link(extInstancing); + } + + // update vertex array bindings + if (extensions.oes_vertex_array_object) { + refresh(env.link(extensions.oes_vertex_array_object), '.bindVertexArrayOES(null);'); + } + for (var i = 0; i < limits.maxAttributes; ++i) { + var BINDING = refresh.def(shared.attributes, '[', i, ']'); + var ifte = env.cond(BINDING, '.buffer'); + ifte.then( + GL, '.enableVertexAttribArray(', i, ');', + GL, '.bindBuffer(', + GL_ARRAY_BUFFER$2, ',', + BINDING, '.buffer.buffer);', + GL, '.vertexAttribPointer(', + i, ',', + BINDING, '.size,', + BINDING, '.type,', + BINDING, '.normalized,', + BINDING, '.stride,', + BINDING, '.offset);' + ).else( + GL, '.disableVertexAttribArray(', i, ');', + GL, '.vertexAttrib4f(', + i, ',', + BINDING, '.x,', + BINDING, '.y,', + BINDING, '.z,', + BINDING, '.w);', + BINDING, '.buffer=null;'); + refresh(ifte); + if (extInstancing) { + refresh( + INSTANCING, '.vertexAttribDivisorANGLE(', + i, ',', + BINDING, '.divisor);'); + } + } + refresh( + env.shared.vao, '.currentVAO=null;', + env.shared.vao, '.setVAO(', env.shared.vao, '.targetVAO);'); + + Object.keys(GL_FLAGS).forEach(function (flag) { + var cap = GL_FLAGS[flag]; + var NEXT = common.def(NEXT_STATE, '.', flag); + var block = env.block(); + block('if(', NEXT, '){', + GL, '.enable(', cap, ')}else{', + GL, '.disable(', cap, ')}', + CURRENT_STATE, '.', flag, '=', NEXT, ';'); + refresh(block); + poll( + 'if(', NEXT, '!==', CURRENT_STATE, '.', flag, '){', + block, + '}'); + }); + + Object.keys(GL_VARIABLES).forEach(function (name) { + var func = GL_VARIABLES[name]; + var init = currentState[name]; + var NEXT, CURRENT; + var block = env.block(); + block(GL, '.', func, '('); + if (isArrayLike(init)) { + var n = init.length; + NEXT = env.global.def(NEXT_STATE, '.', name); + CURRENT = env.global.def(CURRENT_STATE, '.', name); + block( + loop(n, function (i) { + return NEXT + '[' + i + ']' + }), ');', + loop(n, function (i) { + return CURRENT + '[' + i + ']=' + NEXT + '[' + i + '];' + }).join('')); + poll( + 'if(', loop(n, function (i) { + return NEXT + '[' + i + ']!==' + CURRENT + '[' + i + ']' + }).join('||'), '){', + block, + '}'); + } else { + NEXT = common.def(NEXT_STATE, '.', name); + CURRENT = common.def(CURRENT_STATE, '.', name); + block( + NEXT, ');', + CURRENT_STATE, '.', name, '=', NEXT, ';'); + poll( + 'if(', NEXT, '!==', CURRENT, '){', + block, + '}'); + } + refresh(block); + }); + + return env.compile() + })(), + compile: compileCommand + } +} + +function stats () { + return { + vaoCount: 0, + bufferCount: 0, + elementsCount: 0, + framebufferCount: 0, + shaderCount: 0, + textureCount: 0, + cubeCount: 0, + renderbufferCount: 0, + maxTextureUnits: 0 + } +} + +var GL_QUERY_RESULT_EXT = 0x8866; +var GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867; +var GL_TIME_ELAPSED_EXT = 0x88BF; + +var createTimer = function (gl, extensions) { + if (!extensions.ext_disjoint_timer_query) { + return null + } + + // QUERY POOL BEGIN + var queryPool = []; + function allocQuery () { + return queryPool.pop() || extensions.ext_disjoint_timer_query.createQueryEXT() + } + function freeQuery (query) { + queryPool.push(query); + } + // QUERY POOL END + + var pendingQueries = []; + function beginQuery (stats) { + var query = allocQuery(); + extensions.ext_disjoint_timer_query.beginQueryEXT(GL_TIME_ELAPSED_EXT, query); + pendingQueries.push(query); + pushScopeStats(pendingQueries.length - 1, pendingQueries.length, stats); + } + + function endQuery () { + extensions.ext_disjoint_timer_query.endQueryEXT(GL_TIME_ELAPSED_EXT); + } + + // + // Pending stats pool. + // + function PendingStats () { + this.startQueryIndex = -1; + this.endQueryIndex = -1; + this.sum = 0; + this.stats = null; + } + var pendingStatsPool = []; + function allocPendingStats () { + return pendingStatsPool.pop() || new PendingStats() + } + function freePendingStats (pendingStats) { + pendingStatsPool.push(pendingStats); + } + // Pending stats pool end + + var pendingStats = []; + function pushScopeStats (start, end, stats) { + var ps = allocPendingStats(); + ps.startQueryIndex = start; + ps.endQueryIndex = end; + ps.sum = 0; + ps.stats = stats; + pendingStats.push(ps); + } + + // we should call this at the beginning of the frame, + // in order to update gpuTime + var timeSum = []; + var queryPtr = []; + function update () { + var ptr, i; + + var n = pendingQueries.length; + if (n === 0) { + return + } + + // Reserve space + queryPtr.length = Math.max(queryPtr.length, n + 1); + timeSum.length = Math.max(timeSum.length, n + 1); + timeSum[0] = 0; + queryPtr[0] = 0; + + // Update all pending timer queries + var queryTime = 0; + ptr = 0; + for (i = 0; i < pendingQueries.length; ++i) { + var query = pendingQueries[i]; + if (extensions.ext_disjoint_timer_query.getQueryObjectEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT)) { + queryTime += extensions.ext_disjoint_timer_query.getQueryObjectEXT(query, GL_QUERY_RESULT_EXT); + freeQuery(query); + } else { + pendingQueries[ptr++] = query; + } + timeSum[i + 1] = queryTime; + queryPtr[i + 1] = ptr; + } + pendingQueries.length = ptr; + + // Update all pending stat queries + ptr = 0; + for (i = 0; i < pendingStats.length; ++i) { + var stats = pendingStats[i]; + var start = stats.startQueryIndex; + var end = stats.endQueryIndex; + stats.sum += timeSum[end] - timeSum[start]; + var startPtr = queryPtr[start]; + var endPtr = queryPtr[end]; + if (endPtr === startPtr) { + stats.stats.gpuTime += stats.sum / 1e6; + freePendingStats(stats); + } else { + stats.startQueryIndex = startPtr; + stats.endQueryIndex = endPtr; + pendingStats[ptr++] = stats; + } + } + pendingStats.length = ptr; + } + + return { + beginQuery: beginQuery, + endQuery: endQuery, + pushScopeStats: pushScopeStats, + update: update, + getNumPendingQueries: function () { + return pendingQueries.length + }, + clear: function () { + queryPool.push.apply(queryPool, pendingQueries); + for (var i = 0; i < queryPool.length; i++) { + extensions.ext_disjoint_timer_query.deleteQueryEXT(queryPool[i]); + } + pendingQueries.length = 0; + queryPool.length = 0; + }, + restore: function () { + pendingQueries.length = 0; + queryPool.length = 0; + } + } +}; + +var GL_COLOR_BUFFER_BIT = 16384; +var GL_DEPTH_BUFFER_BIT = 256; +var GL_STENCIL_BUFFER_BIT = 1024; + +var GL_ARRAY_BUFFER = 34962; + +var CONTEXT_LOST_EVENT = 'webglcontextlost'; +var CONTEXT_RESTORED_EVENT = 'webglcontextrestored'; + +var DYN_PROP = 1; +var DYN_CONTEXT = 2; +var DYN_STATE = 3; + +function find (haystack, needle) { + for (var i = 0; i < haystack.length; ++i) { + if (haystack[i] === needle) { + return i + } + } + return -1 +} + +function wrapREGL (args) { + var config = parseArgs(args); + if (!config) { + return null + } + + var gl = config.gl; + var glAttributes = gl.getContextAttributes(); + var contextLost = gl.isContextLost(); + + var extensionState = createExtensionCache(gl, config); + if (!extensionState) { + return null + } + + var stringStore = createStringStore(); + var stats$$1 = stats(); + var extensions = extensionState.extensions; + var timer = createTimer(gl, extensions); + + var START_TIME = clock(); + var WIDTH = gl.drawingBufferWidth; + var HEIGHT = gl.drawingBufferHeight; + + var contextState = { + tick: 0, + time: 0, + viewportWidth: WIDTH, + viewportHeight: HEIGHT, + framebufferWidth: WIDTH, + framebufferHeight: HEIGHT, + drawingBufferWidth: WIDTH, + drawingBufferHeight: HEIGHT, + pixelRatio: config.pixelRatio + }; + var uniformState = {}; + var drawState = { + elements: null, + primitive: 4, // GL_TRIANGLES + count: -1, + offset: 0, + instances: -1 + }; + + var limits = wrapLimits(gl, extensions); + var bufferState = wrapBufferState( + gl, + stats$$1, + config, + destroyBuffer); + var attributeState = wrapAttributeState( + gl, + extensions, + limits, + stats$$1, + bufferState); + function destroyBuffer (buffer) { + return attributeState.destroyBuffer(buffer) + } + var elementState = wrapElementsState(gl, extensions, bufferState, stats$$1); + var shaderState = wrapShaderState(gl, stringStore, stats$$1, config); + var textureState = createTextureSet( + gl, + extensions, + limits, + function () { core.procs.poll(); }, + contextState, + stats$$1, + config); + var renderbufferState = wrapRenderbuffers(gl, extensions, limits, stats$$1, config); + var framebufferState = wrapFBOState( + gl, + extensions, + limits, + textureState, + renderbufferState, + stats$$1); + var core = reglCore( + gl, + stringStore, + extensions, + limits, + bufferState, + elementState, + textureState, + framebufferState, + uniformState, + attributeState, + shaderState, + drawState, + contextState, + timer, + config); + var readPixels = wrapReadPixels( + gl, + framebufferState, + core.procs.poll, + contextState, + glAttributes, extensions, limits); + + var nextState = core.next; + var canvas = gl.canvas; + + var rafCallbacks = []; + var lossCallbacks = []; + var restoreCallbacks = []; + var destroyCallbacks = [config.onDestroy]; + + var activeRAF = null; + function handleRAF () { + if (rafCallbacks.length === 0) { + if (timer) { + timer.update(); + } + activeRAF = null; + return + } + + // schedule next animation frame + activeRAF = raf.next(handleRAF); + + // poll for changes + poll(); + + // fire a callback for all pending rafs + for (var i = rafCallbacks.length - 1; i >= 0; --i) { + var cb = rafCallbacks[i]; + if (cb) { + cb(contextState, null, 0); + } + } + + // flush all pending webgl calls + gl.flush(); + + // poll GPU timers *after* gl.flush so we don't delay command dispatch + if (timer) { + timer.update(); + } + } + + function startRAF () { + if (!activeRAF && rafCallbacks.length > 0) { + activeRAF = raf.next(handleRAF); + } + } + + function stopRAF () { + if (activeRAF) { + raf.cancel(handleRAF); + activeRAF = null; + } + } + + function handleContextLoss (event) { + event.preventDefault(); + + // set context lost flag + contextLost = true; + + // pause request animation frame + stopRAF(); + + // lose context + lossCallbacks.forEach(function (cb) { + cb(); + }); + } + + function handleContextRestored (event) { + // clear error code + gl.getError(); + + // clear context lost flag + contextLost = false; + + // refresh state + extensionState.restore(); + shaderState.restore(); + bufferState.restore(); + textureState.restore(); + renderbufferState.restore(); + framebufferState.restore(); + attributeState.restore(); + if (timer) { + timer.restore(); + } + + // refresh state + core.procs.refresh(); + + // restart RAF + startRAF(); + + // restore context + restoreCallbacks.forEach(function (cb) { + cb(); + }); + } + + if (canvas) { + canvas.addEventListener(CONTEXT_LOST_EVENT, handleContextLoss, false); + canvas.addEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored, false); + } + + function destroy () { + rafCallbacks.length = 0; + stopRAF(); + + if (canvas) { + canvas.removeEventListener(CONTEXT_LOST_EVENT, handleContextLoss); + canvas.removeEventListener(CONTEXT_RESTORED_EVENT, handleContextRestored); + } + + shaderState.clear(); + framebufferState.clear(); + renderbufferState.clear(); + textureState.clear(); + elementState.clear(); + bufferState.clear(); + attributeState.clear(); + + if (timer) { + timer.clear(); + } + + destroyCallbacks.forEach(function (cb) { + cb(); + }); + } + + function compileProcedure (options) { + check$1(!!options, 'invalid args to regl({...})'); + check$1.type(options, 'object', 'invalid args to regl({...})'); + + function flattenNestedOptions (options) { + var result = extend({}, options); + delete result.uniforms; + delete result.attributes; + delete result.context; + delete result.vao; + + if ('stencil' in result && result.stencil.op) { + result.stencil.opBack = result.stencil.opFront = result.stencil.op; + delete result.stencil.op; + } + + function merge (name) { + if (name in result) { + var child = result[name]; + delete result[name]; + Object.keys(child).forEach(function (prop) { + result[name + '.' + prop] = child[prop]; + }); + } + } + merge('blend'); + merge('depth'); + merge('cull'); + merge('stencil'); + merge('polygonOffset'); + merge('scissor'); + merge('sample'); + + if ('vao' in options) { + result.vao = options.vao; + } + + return result + } + + function separateDynamic (object, useArrays) { + var staticItems = {}; + var dynamicItems = {}; + Object.keys(object).forEach(function (option) { + var value = object[option]; + if (dynamic.isDynamic(value)) { + dynamicItems[option] = dynamic.unbox(value, option); + return + } else if (useArrays && Array.isArray(value)) { + for (var i = 0; i < value.length; ++i) { + if (dynamic.isDynamic(value[i])) { + dynamicItems[option] = dynamic.unbox(value, option); + return + } + } + } + staticItems[option] = value; + }); + return { + dynamic: dynamicItems, + static: staticItems + } + } + + // Treat context variables separate from other dynamic variables + var context = separateDynamic(options.context || {}, true); + var uniforms = separateDynamic(options.uniforms || {}, true); + var attributes = separateDynamic(options.attributes || {}, false); + var opts = separateDynamic(flattenNestedOptions(options), false); + + var stats$$1 = { + gpuTime: 0.0, + cpuTime: 0.0, + count: 0 + }; + + var compiled = core.compile(opts, attributes, uniforms, context, stats$$1); + + var draw = compiled.draw; + var batch = compiled.batch; + var scope = compiled.scope; + + // FIXME: we should modify code generation for batch commands so this + // isn't necessary + var EMPTY_ARRAY = []; + function reserve (count) { + while (EMPTY_ARRAY.length < count) { + EMPTY_ARRAY.push(null); + } + return EMPTY_ARRAY + } + + function REGLCommand (args, body) { + var i; + if (contextLost) { + check$1.raise('context lost'); + } + if (typeof args === 'function') { + return scope.call(this, null, args, 0) + } else if (typeof body === 'function') { + if (typeof args === 'number') { + for (i = 0; i < args; ++i) { + scope.call(this, null, body, i); + } + } else if (Array.isArray(args)) { + for (i = 0; i < args.length; ++i) { + scope.call(this, args[i], body, i); + } + } else { + return scope.call(this, args, body, 0) + } + } else if (typeof args === 'number') { + if (args > 0) { + return batch.call(this, reserve(args | 0), args | 0) + } + } else if (Array.isArray(args)) { + if (args.length) { + return batch.call(this, args, args.length) + } + } else { + return draw.call(this, args) + } + } + + return extend(REGLCommand, { + stats: stats$$1, + destroy: function () { + compiled.destroy(); + } + }) + } + + var setFBO = framebufferState.setFBO = compileProcedure({ + framebuffer: dynamic.define.call(null, DYN_PROP, 'framebuffer') + }); + + function clearImpl (_, options) { + var clearFlags = 0; + core.procs.poll(); + + var c = options.color; + if (c) { + gl.clearColor(+c[0] || 0, +c[1] || 0, +c[2] || 0, +c[3] || 0); + clearFlags |= GL_COLOR_BUFFER_BIT; + } + if ('depth' in options) { + gl.clearDepth(+options.depth); + clearFlags |= GL_DEPTH_BUFFER_BIT; + } + if ('stencil' in options) { + gl.clearStencil(options.stencil | 0); + clearFlags |= GL_STENCIL_BUFFER_BIT; + } + + check$1(!!clearFlags, 'called regl.clear with no buffer specified'); + gl.clear(clearFlags); + } + + function clear (options) { + check$1( + typeof options === 'object' && options, + 'regl.clear() takes an object as input'); + if ('framebuffer' in options) { + if (options.framebuffer && + options.framebuffer_reglType === 'framebufferCube') { + for (var i = 0; i < 6; ++i) { + setFBO(extend({ + framebuffer: options.framebuffer.faces[i] + }, options), clearImpl); + } + } else { + setFBO(options, clearImpl); + } + } else { + clearImpl(null, options); + } + } + + function frame (cb) { + check$1.type(cb, 'function', 'regl.frame() callback must be a function'); + rafCallbacks.push(cb); + + function cancel () { + // FIXME: should we check something other than equals cb here? + // what if a user calls frame twice with the same callback... + // + var i = find(rafCallbacks, cb); + check$1(i >= 0, 'cannot cancel a frame twice'); + function pendingCancel () { + var index = find(rafCallbacks, pendingCancel); + rafCallbacks[index] = rafCallbacks[rafCallbacks.length - 1]; + rafCallbacks.length -= 1; + if (rafCallbacks.length <= 0) { + stopRAF(); + } + } + rafCallbacks[i] = pendingCancel; + } + + startRAF(); + + return { + cancel: cancel + } + } + + // poll viewport + function pollViewport () { + var viewport = nextState.viewport; + var scissorBox = nextState.scissor_box; + viewport[0] = viewport[1] = scissorBox[0] = scissorBox[1] = 0; + contextState.viewportWidth = + contextState.framebufferWidth = + contextState.drawingBufferWidth = + viewport[2] = + scissorBox[2] = gl.drawingBufferWidth; + contextState.viewportHeight = + contextState.framebufferHeight = + contextState.drawingBufferHeight = + viewport[3] = + scissorBox[3] = gl.drawingBufferHeight; + } + + function poll () { + contextState.tick += 1; + contextState.time = now(); + pollViewport(); + core.procs.poll(); + } + + function refresh () { + textureState.refresh(); + pollViewport(); + core.procs.refresh(); + if (timer) { + timer.update(); + } + } + + function now () { + return (clock() - START_TIME) / 1000.0 + } + + refresh(); + + function addListener (event, callback) { + check$1.type(callback, 'function', 'listener callback must be a function'); + + var callbacks; + switch (event) { + case 'frame': + return frame(callback) + case 'lost': + callbacks = lossCallbacks; + break + case 'restore': + callbacks = restoreCallbacks; + break + case 'destroy': + callbacks = destroyCallbacks; + break + default: + check$1.raise('invalid event, must be one of frame,lost,restore,destroy'); + } + + callbacks.push(callback); + return { + cancel: function () { + for (var i = 0; i < callbacks.length; ++i) { + if (callbacks[i] === callback) { + callbacks[i] = callbacks[callbacks.length - 1]; + callbacks.pop(); + return + } + } + } + } + } + + var regl = extend(compileProcedure, { + // Clear current FBO + clear: clear, + + // Short cuts for dynamic variables + prop: dynamic.define.bind(null, DYN_PROP), + context: dynamic.define.bind(null, DYN_CONTEXT), + this: dynamic.define.bind(null, DYN_STATE), + + // executes an empty draw command + draw: compileProcedure({}), + + // Resources + buffer: function (options) { + return bufferState.create(options, GL_ARRAY_BUFFER, false, false) + }, + elements: function (options) { + return elementState.create(options, false) + }, + texture: textureState.create2D, + cube: textureState.createCube, + renderbuffer: renderbufferState.create, + framebuffer: framebufferState.create, + framebufferCube: framebufferState.createCube, + vao: attributeState.createVAO, + + // Expose context attributes + attributes: glAttributes, + + // Frame rendering + frame: frame, + on: addListener, + + // System limits + limits: limits, + hasExtension: function (name) { + return limits.extensions.indexOf(name.toLowerCase()) >= 0 + }, + + // Read pixels + read: readPixels, + + // Destroy regl and all associated resources + destroy: destroy, + + // Direct GL state manipulation + _gl: gl, + _refresh: refresh, + + poll: function () { + poll(); + if (timer) { + timer.update(); + } + }, + + // Current time + now: now, + + // regl Statistics Information + stats: stats$$1 + }); + + config.onDone(null, regl); + + return regl +} + +return wrapREGL; + +}))); + +}(regl$1)); + +var regl = regl$1.exports; + +/** + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#attributes + */ +var ReglAttribute = /*#__PURE__*/function () { + function ReglAttribute(gl, options) { + _classCallCheck(this, ReglAttribute); + + this.attribute = void 0; + this.buffer = void 0; + var buffer = options.buffer, + offset = options.offset, + stride = options.stride, + normalized = options.normalized, + size = options.size, + divisor = options.divisor; + this.buffer = buffer; + this.attribute = { + buffer: buffer.get(), + offset: offset || 0, + stride: stride || 0, + normalized: normalized || false, + divisor: divisor || 0 + }; + + if (size) { + this.attribute.size = size; + } + } + + _createClass(ReglAttribute, [{ + key: "get", + value: function get() { + return this.attribute; + } + }, { + key: "updateBuffer", + value: function updateBuffer(options) { + this.buffer.subData(options); + } + }, { + key: "destroy", + value: function destroy() { + this.buffer.destroy(); + } + }]); + + return ReglAttribute; +}(); + +var _primitiveMap$1, _usageMap, _dataTypeMap, _formatMap$1, _mipmapMap, _filterMap$1, _wrapModeMap$1, _colorSpaceMap, _depthFuncMap$1, _blendEquationMap$1, _blendFuncMap$1, _stencilFuncMap, _stencilOpMap, _cullFaceMap; +// @see https://github.com/regl-project/regl/blob/gh-pages/lib/constants/primitives.json +var primitiveMap$1 = (_primitiveMap$1 = {}, _defineProperty(_primitiveMap$1, gl.POINTS, 'points'), _defineProperty(_primitiveMap$1, gl.LINES, 'lines'), _defineProperty(_primitiveMap$1, gl.LINE_LOOP, 'line loop'), _defineProperty(_primitiveMap$1, gl.LINE_STRIP, 'line strip'), _defineProperty(_primitiveMap$1, gl.TRIANGLES, 'triangles'), _defineProperty(_primitiveMap$1, gl.TRIANGLE_FAN, 'triangle fan'), _defineProperty(_primitiveMap$1, gl.TRIANGLE_STRIP, 'triangle strip'), _primitiveMap$1); +var usageMap = (_usageMap = {}, _defineProperty(_usageMap, gl.STATIC_DRAW, 'static'), _defineProperty(_usageMap, gl.DYNAMIC_DRAW, 'dynamic'), _defineProperty(_usageMap, gl.STREAM_DRAW, 'stream'), _usageMap); +var dataTypeMap = (_dataTypeMap = {}, _defineProperty(_dataTypeMap, gl.BYTE, 'int8'), _defineProperty(_dataTypeMap, gl.UNSIGNED_INT, 'int16'), _defineProperty(_dataTypeMap, gl.INT, 'int32'), _defineProperty(_dataTypeMap, gl.UNSIGNED_BYTE, 'uint8'), _defineProperty(_dataTypeMap, gl.UNSIGNED_SHORT, 'uint16'), _defineProperty(_dataTypeMap, gl.UNSIGNED_INT, 'uint32'), _defineProperty(_dataTypeMap, gl.FLOAT, 'float'), _dataTypeMap); +var formatMap$1 = (_formatMap$1 = {}, _defineProperty(_formatMap$1, gl.ALPHA, 'alpha'), _defineProperty(_formatMap$1, gl.LUMINANCE, 'luminance'), _defineProperty(_formatMap$1, gl.LUMINANCE_ALPHA, 'luminance alpha'), _defineProperty(_formatMap$1, gl.RGB, 'rgb'), _defineProperty(_formatMap$1, gl.RGBA, 'rgba'), _defineProperty(_formatMap$1, gl.RGBA4, 'rgba4'), _defineProperty(_formatMap$1, gl.RGB5_A1, 'rgb5 a1'), _defineProperty(_formatMap$1, gl.RGB565, 'rgb565'), _defineProperty(_formatMap$1, gl.DEPTH_COMPONENT, 'depth'), _defineProperty(_formatMap$1, gl.DEPTH_STENCIL, 'depth stencil'), _formatMap$1); +var mipmapMap = (_mipmapMap = {}, _defineProperty(_mipmapMap, gl.DONT_CARE, 'dont care'), _defineProperty(_mipmapMap, gl.NICEST, 'nice'), _defineProperty(_mipmapMap, gl.FASTEST, 'fast'), _mipmapMap); +var filterMap$1 = (_filterMap$1 = {}, _defineProperty(_filterMap$1, gl.NEAREST, 'nearest'), _defineProperty(_filterMap$1, gl.LINEAR, 'linear'), _defineProperty(_filterMap$1, gl.LINEAR_MIPMAP_LINEAR, 'mipmap'), _defineProperty(_filterMap$1, gl.NEAREST_MIPMAP_LINEAR, 'nearest mipmap linear'), _defineProperty(_filterMap$1, gl.LINEAR_MIPMAP_NEAREST, 'linear mipmap nearest'), _defineProperty(_filterMap$1, gl.NEAREST_MIPMAP_NEAREST, 'nearest mipmap nearest'), _filterMap$1); +var wrapModeMap$1 = (_wrapModeMap$1 = {}, _defineProperty(_wrapModeMap$1, gl.REPEAT, 'repeat'), _defineProperty(_wrapModeMap$1, gl.CLAMP_TO_EDGE, 'clamp'), _defineProperty(_wrapModeMap$1, gl.MIRRORED_REPEAT, 'mirror'), _wrapModeMap$1); +var colorSpaceMap = (_colorSpaceMap = {}, _defineProperty(_colorSpaceMap, gl.NONE, 'none'), _defineProperty(_colorSpaceMap, gl.BROWSER_DEFAULT_WEBGL, 'browser'), _colorSpaceMap); +var depthFuncMap$1 = (_depthFuncMap$1 = {}, _defineProperty(_depthFuncMap$1, gl.NEVER, 'never'), _defineProperty(_depthFuncMap$1, gl.ALWAYS, 'always'), _defineProperty(_depthFuncMap$1, gl.LESS, 'less'), _defineProperty(_depthFuncMap$1, gl.LEQUAL, 'lequal'), _defineProperty(_depthFuncMap$1, gl.GREATER, 'greater'), _defineProperty(_depthFuncMap$1, gl.GEQUAL, 'gequal'), _defineProperty(_depthFuncMap$1, gl.EQUAL, 'equal'), _defineProperty(_depthFuncMap$1, gl.NOTEQUAL, 'notequal'), _depthFuncMap$1); +var blendEquationMap$1 = (_blendEquationMap$1 = {}, _defineProperty(_blendEquationMap$1, gl.FUNC_ADD, 'add'), _defineProperty(_blendEquationMap$1, gl.MIN_EXT, 'min'), _defineProperty(_blendEquationMap$1, gl.MAX_EXT, 'max'), _defineProperty(_blendEquationMap$1, gl.FUNC_SUBTRACT, 'subtract'), _defineProperty(_blendEquationMap$1, gl.FUNC_REVERSE_SUBTRACT, 'reverse subtract'), _blendEquationMap$1); +var blendFuncMap$1 = (_blendFuncMap$1 = {}, _defineProperty(_blendFuncMap$1, gl.ZERO, 'zero'), _defineProperty(_blendFuncMap$1, gl.ONE, 'one'), _defineProperty(_blendFuncMap$1, gl.SRC_COLOR, 'src color'), _defineProperty(_blendFuncMap$1, gl.ONE_MINUS_SRC_COLOR, 'one minus src color'), _defineProperty(_blendFuncMap$1, gl.SRC_ALPHA, 'src alpha'), _defineProperty(_blendFuncMap$1, gl.ONE_MINUS_SRC_ALPHA, 'one minus src alpha'), _defineProperty(_blendFuncMap$1, gl.DST_COLOR, 'dst color'), _defineProperty(_blendFuncMap$1, gl.ONE_MINUS_DST_COLOR, 'one minus dst color'), _defineProperty(_blendFuncMap$1, gl.DST_ALPHA, 'dst alpha'), _defineProperty(_blendFuncMap$1, gl.ONE_MINUS_DST_ALPHA, 'one minus dst alpha'), _defineProperty(_blendFuncMap$1, gl.CONSTANT_COLOR, 'constant color'), _defineProperty(_blendFuncMap$1, gl.ONE_MINUS_CONSTANT_COLOR, 'one minus constant color'), _defineProperty(_blendFuncMap$1, gl.CONSTANT_ALPHA, 'constant alpha'), _defineProperty(_blendFuncMap$1, gl.ONE_MINUS_CONSTANT_ALPHA, 'one minus constant alpha'), _defineProperty(_blendFuncMap$1, gl.SRC_ALPHA_SATURATE, 'src alpha saturate'), _blendFuncMap$1); +var stencilFuncMap = (_stencilFuncMap = {}, _defineProperty(_stencilFuncMap, gl.NEVER, 'never'), _defineProperty(_stencilFuncMap, gl.ALWAYS, 'always'), _defineProperty(_stencilFuncMap, gl.LESS, 'less'), _defineProperty(_stencilFuncMap, gl.LEQUAL, 'lequal'), _defineProperty(_stencilFuncMap, gl.GREATER, 'greater'), _defineProperty(_stencilFuncMap, gl.GEQUAL, 'gequal'), _defineProperty(_stencilFuncMap, gl.EQUAL, 'equal'), _defineProperty(_stencilFuncMap, gl.NOTEQUAL, 'notequal'), _stencilFuncMap); +var stencilOpMap = (_stencilOpMap = {}, _defineProperty(_stencilOpMap, gl.ZERO, 'zero'), _defineProperty(_stencilOpMap, gl.KEEP, 'keep'), _defineProperty(_stencilOpMap, gl.REPLACE, 'replace'), _defineProperty(_stencilOpMap, gl.INVERT, 'invert'), _defineProperty(_stencilOpMap, gl.INCR, 'increment'), _defineProperty(_stencilOpMap, gl.DECR, 'decrement'), _defineProperty(_stencilOpMap, gl.INCR_WRAP, 'increment wrap'), _defineProperty(_stencilOpMap, gl.DECR_WRAP, 'decrement wrap'), _stencilOpMap); +var cullFaceMap = (_cullFaceMap = {}, _defineProperty(_cullFaceMap, gl.FRONT, 'front'), _defineProperty(_cullFaceMap, gl.BACK, 'back'), _cullFaceMap); + +/** + * adaptor for regl.Buffer + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#buffers + */ + +var ReglBuffer = /*#__PURE__*/function () { + function ReglBuffer(reGl, options) { + _classCallCheck(this, ReglBuffer); + + this.buffer = void 0; + var data = options.data, + usage = options.usage, + type = options.type; // @ts-ignore + + this.buffer = reGl.buffer({ + data: data, + usage: usageMap[usage || gl.STATIC_DRAW], + type: dataTypeMap[type || gl.UNSIGNED_BYTE] // length: 0, + + }); + } + + _createClass(ReglBuffer, [{ + key: "get", + value: function get() { + return this.buffer; + } + }, { + key: "destroy", + value: function destroy() {// this.buffer.destroy(); + } + }, { + key: "subData", + value: function subData(_ref) { + var data = _ref.data, + offset = _ref.offset; + // @ts-ignore + this.buffer.subdata(data, offset); + } + }]); + + return ReglBuffer; +}(); + +function _arrayWithoutHoles(arr) { + if (Array.isArray(arr)) return _arrayLikeToArray$5(arr); +} + +function _iterableToArray(iter) { + if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter); +} + +function _nonIterableSpread() { + throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); +} + +function _toConsumableArray(arr) { + return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray$5(arr) || _nonIterableSpread(); +} + +/** Used as references for various `Number` constants. */ +var MAX_SAFE_INTEGER = 9007199254740991; +/** `Object#toString` result references. */ + +var argsTag = '[object Arguments]'; +var arrayTag = '[object Array]'; +var boolTag = '[object Boolean]'; +var dateTag = '[object Date]'; +var errorTag = '[object Error]'; +var funcTag = '[object Function]'; +var mapTag = '[object Map]'; +var numberTag = '[object Number]'; +var objectTag = '[object Object]'; +var regexpTag = '[object RegExp]'; +var setTag$1 = '[object Set]'; +var stringTag = '[object String]'; +var weakMapTag = '[object WeakMap]'; +var arrayBufferTag = '[object ArrayBuffer]'; +var dataViewTag = '[object DataView]'; +var float32Tag = '[object Float32Array]'; +var float64Tag = '[object Float64Array]'; +var int8Tag = '[object Int8Array]'; +var int16Tag = '[object Int16Array]'; +var int32Tag = '[object Int32Array]'; +var uint8Tag = '[object Uint8Array]'; +var uint8ClampedTag = '[object Uint8ClampedArray]'; +var uint16Tag = '[object Uint16Array]'; +var uint32Tag = '[object Uint32Array]'; +/** Used to identify `toStringTag` values of typed arrays. */ + +var typedArrayTags = {}; +typedArrayTags[float32Tag] = typedArrayTags[float64Tag] = typedArrayTags[int8Tag] = typedArrayTags[int16Tag] = typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] = typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] = typedArrayTags[uint32Tag] = true; +typedArrayTags[argsTag] = typedArrayTags[arrayTag] = typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] = typedArrayTags[dataViewTag] = typedArrayTags[dateTag] = typedArrayTags[errorTag] = typedArrayTags[funcTag] = typedArrayTags[mapTag] = typedArrayTags[numberTag] = typedArrayTags[objectTag] = typedArrayTags[regexpTag] = typedArrayTags[setTag$1] = typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false; +/** Used for built-in method references. */ + + +var objectProto = Object.prototype; +/** + * Used to resolve the + * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring) + * of values. + */ + +var objectToString = objectProto.toString; +/** + * The base implementation of `_.isTypedArray` without Node.js optimizations. + * + * @private + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a typed array, else `false`. + */ + +function baseIsTypedArray(value) { + return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[objectToString.call(value)]; +} + +function isLength(value) { + return typeof value === 'number' && value > -1 && value % 1 === 0 && value <= MAX_SAFE_INTEGER; +} + +function isObjectLike(value) { + return !!value && _typeof$1(value) === 'object'; +} +/** + * Checks if `value` is classified as a typed array. + * + * @static + * @memberOf _ + * @since 3.0.0 + * @category Lang + * @param {*} value The value to check. + * @returns {boolean} Returns `true` if `value` is a typed array, else `false`. + * @example + * + * _.isTypedArray(new Uint8Array); + * // => true + * + * _.isTypedArray([]); + * // => false + */ + + +var isTypedArray = baseIsTypedArray; + +function ownKeys$5(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$5(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$5(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$5(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } + +/* babel-plugin-inline-import './shaders/quad.vert.glsl' */ +var quadVert = "attribute vec3 a_Position;\nattribute vec2 a_TexCoord;\n\nvarying vec2 v_TexCoord;\n\nvoid main() {\n gl_Position = vec4(a_Position, 1.0);\n v_TexCoord = a_TexCoord;\n}"; +var textureId = 0; +/** + * adaptor for regl.DrawCommand + */ + +var ReglComputeModel = /*#__PURE__*/function () { + function ReglComputeModel(reGl, context) { + var _this = this; + + _classCallCheck(this, ReglComputeModel); + + this.reGl = reGl; + this.context = context; + this.entity = createEntity(); + this.texFBO = void 0; + this.computeCommand = void 0; + this.textureCache = {}; + this.outputTextureName = void 0; + this.swapOutputTextureName = void 0; + this.compiledPingpong = void 0; + this.dynamicPingpong = void 0; + var uniforms = {}; + this.context.uniforms.forEach(function (uniform) { + var name = uniform.name, + type = uniform.type, + data = uniform.data, + isReferer = uniform.isReferer, + storageClass = uniform.storageClass; // store data with a 2D texture + + if (storageClass === STORAGE_CLASS.StorageBuffer) { + if (!isReferer) { + _this.textureCache[name] = _this.calcDataTexture(name, type, data); + var _this$textureCache$na = _this.textureCache[name], + width = _this$textureCache$na.textureWidth, + isOutput = _this$textureCache$na.isOutput; + uniforms["".concat(name, "Size")] = [width, width]; + + if (isOutput) { + _this.outputTextureName = name; + + if (_this.context.needPingpong) { + _this.outputTextureName = "".concat(name, "Output"); + _this.textureCache[_this.outputTextureName] = _this.calcDataTexture(name, type, data); + } + } + } else { + // @ts-ignore + _this.textureCache[name] = { + data: undefined + }; // refer to another kernel's output, + // the referred kernel may not have been initialized, so we use dynamic way here + + uniforms["".concat(name, "Size")] = function () { + return (// @ts-ignore + data.compiledBundle.context.output.textureSize + ); + }; + } + + uniforms[name] = function () { + + return _this.textureCache[name].texture; + }; + } else if (storageClass === STORAGE_CLASS.Uniform) { + if (data && (Array.isArray(data) || isTypedArray(data)) && data.length > 16) { + // up to mat4 which includes 16 elements + throw new Error("invalid data type ".concat(type)); + } // get uniform dynamically + + + uniforms[name] = function () { + return uniform.data; + }; + } + }); + + var _this$getOuputDataTex = this.getOuputDataTexture(), + textureWidth = _this$getOuputDataTex.textureWidth, + texelCount = _this$getOuputDataTex.texelCount; // 传入 output 纹理尺寸和数据长度,便于多余的 texel 提前退出 + + + uniforms.u_OutputTextureSize = [textureWidth, textureWidth]; + uniforms.u_OutputTexelCount = texelCount; // 保存在 Kernel 的上下文中,供其他 Kernel 引用 + + this.context.output.textureSize = [textureWidth, textureWidth]; + var drawParams = { + attributes: { + a_Position: [[-1, 1, 0], [-1, -1, 0], [1, 1, 0], [1, -1, 0]], + a_TexCoord: [[0, 1], [0, 0], [1, 1], [1, 0]] + }, + frag: "#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n#else\n precision mediump float;\n#endif\n".concat(this.context.shader), + uniforms: uniforms, + vert: quadVert, + // TODO: use a fullscreen triangle instead. + primitive: 'triangle strip', + count: 4 + }; + this.computeCommand = this.reGl(drawParams); + } + + _createClass(ReglComputeModel, [{ + key: "run", + value: function run() { + var _this2 = this; + + if (this.context.maxIteration > 1 && this.context.needPingpong) { + this.compiledPingpong = true; + } // need pingpong when (@in@out and execute(10)) or use `setBinding('out', self)` + // this.needPingpong = + // !!(this.context.maxIteration > 1 && this.context.needPingpong); + // if (this.relativeOutputTextureNames.length) { + // const { id, texture } = this.getOuputDataTexture(); + // this.relativeOutputTextureNames.forEach((name) => { + // this.textureCache[name].id = id; + // this.textureCache[name].texture = texture; + // }); + // this.swap(); + // } + + + if (this.compiledPingpong || this.dynamicPingpong) { + this.swap(); + } + + this.texFBO = this.reGl.framebuffer({ + color: this.getOuputDataTexture().texture + }); + this.texFBO.use(function () { + _this2.computeCommand(); + }); + } + }, { + key: "readData", + value: function () { + var _readData = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + var _this3 = this; + + var pixels, _this$getOuputDataTex2, originalDataLength, elementsPerTexel, _this$getOuputDataTex3, typedArrayConstructor, formattedPixels, i; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + this.reGl({ + framebuffer: this.texFBO + })(function () { + pixels = _this3.reGl.read(); + }); // @ts-ignore + + if (!pixels) { + _context.next = 6; + break; + } + + _this$getOuputDataTex2 = this.getOuputDataTexture(), originalDataLength = _this$getOuputDataTex2.originalDataLength, elementsPerTexel = _this$getOuputDataTex2.elementsPerTexel, _this$getOuputDataTex3 = _this$getOuputDataTex2.typedArrayConstructor, typedArrayConstructor = _this$getOuputDataTex3 === void 0 ? Float32Array : _this$getOuputDataTex3; + formattedPixels = []; + + if (elementsPerTexel !== 4) { + for (i = 0; i < pixels.length; i += 4) { + if (elementsPerTexel === 1) { + formattedPixels.push(pixels[i]); + } else if (elementsPerTexel === 2) { + formattedPixels.push(pixels[i], pixels[i + 1]); + } else { + formattedPixels.push(pixels[i], pixels[i + 1], pixels[i + 2]); + } + } + } else { + // @ts-ignore + formattedPixels = pixels; + } // 截取多余的部分 + // @ts-ignore + + + return _context.abrupt("return", new typedArrayConstructor(formattedPixels.slice(0, originalDataLength))); + + case 6: + return _context.abrupt("return", new Float32Array()); + + case 7: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function readData() { + return _readData.apply(this, arguments); + } + + return readData; + }() + }, { + key: "confirmInput", + value: function confirmInput(model, inputName) { + var inputModel; // refer to self, same as pingpong + + if (this.entity === model.entity) { + this.dynamicPingpong = true; + inputModel = this; + } else { + inputModel = model; + } + + this.textureCache[inputName].id = inputModel.getOuputDataTexture().id; + this.textureCache[inputName].texture = inputModel.getOuputDataTexture().texture; + } + }, { + key: "updateUniform", + value: function updateUniform() {// already get uniform's data dynamically when created, do nothing here + } + }, { + key: "updateBuffer", + value: function updateBuffer(bufferName, data) { + // regenerate data texture + var buffer = this.context.uniforms.find(function (_ref) { + var name = _ref.name; + return name === bufferName; + }); + + if (buffer) { + var _this$calcDataTexture = this.calcDataTexture(bufferName, buffer.type, data), + texture = _this$calcDataTexture.texture, + paddingData = _this$calcDataTexture.data; // TODO: destroy outdated texture + + + this.textureCache[bufferName].data = paddingData; + this.textureCache[bufferName].texture = texture; + } + } + }, { + key: "destroy", + value: function destroy() {// regl will destroy all resources + } + }, { + key: "swap", + value: function swap() { + if (!this.swapOutputTextureName) { + this.createSwapOutputDataTexture(); + } + + if (this.compiledPingpong) { + var outputTextureUniformName = this.context.output.name; + this.textureCache[outputTextureUniformName].id = this.getOuputDataTexture().id; + this.textureCache[outputTextureUniformName].texture = this.getOuputDataTexture().texture; + } + + var tmp = this.outputTextureName; + this.outputTextureName = this.swapOutputTextureName; + this.swapOutputTextureName = tmp; + } + }, { + key: "getOuputDataTexture", + value: function getOuputDataTexture() { + return this.textureCache[this.outputTextureName]; + } + }, { + key: "createSwapOutputDataTexture", + value: function createSwapOutputDataTexture() { + var texture = this.cloneDataTexture(this.getOuputDataTexture()); + this.swapOutputTextureName = "".concat(this.entity, "-swap"); + this.textureCache[this.swapOutputTextureName] = texture; + } + }, { + key: "cloneDataTexture", + value: function cloneDataTexture(texture) { + var data = texture.data, + textureWidth = texture.textureWidth; + return _objectSpread$5(_objectSpread$5({}, texture), {}, { + id: textureId++, + // @ts-ignore + texture: this.reGl.texture({ + width: textureWidth, + height: textureWidth, + data: data, + type: 'float' + }) + }); + } + }, { + key: "calcDataTexture", + value: function calcDataTexture(name, type, data) { + var elementsPerTexel = 1; + + if (type === AST_TOKEN_TYPES.Vector4FloatArray) { + elementsPerTexel = 4; + } // 用 0 补全不足 vec4 的部分 + + + var paddingData = []; + + for (var i = 0; i < data.length; i += elementsPerTexel) { + if (elementsPerTexel === 1) { + paddingData.push(data[i], 0, 0, 0); + } else if (elementsPerTexel === 2) { + paddingData.push(data[i], data[i + 1], 0, 0); + } else if (elementsPerTexel === 3) { + paddingData.push(data[i], data[i + 1], data[i + 2], 0); + } else if (elementsPerTexel === 4) { + paddingData.push(data[i], data[i + 1], data[i + 2], data[i + 3]); + } + } // 使用纹理存储,例如 Array(8) 使用 3 * 3 纹理,末尾空白使用 0 填充 + + + var originalDataLength = data.length; + var texelCount = Math.ceil(originalDataLength / elementsPerTexel); + var width = Math.ceil(Math.sqrt(texelCount)); + var paddingTexelCount = width * width; + + if (texelCount < paddingTexelCount) { + paddingData.push.apply(paddingData, _toConsumableArray(new Array((paddingTexelCount - texelCount) * 4).fill(0))); + } + + var texture = this.reGl.texture({ + width: width, + height: width, + data: paddingData, + type: 'float' + }); + return { + id: textureId++, + data: paddingData, + originalDataLength: originalDataLength, + typedArrayConstructor: isTypedArray(data) ? data.constructor : undefined, + textureWidth: width, + texture: texture, + texelCount: texelCount, + elementsPerTexel: elementsPerTexel, + isOutput: name === this.context.output.name + }; + } + }]); + + return ReglComputeModel; +}(); + +/** + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#elements + */ + +var ReglElements = /*#__PURE__*/function () { + function ReglElements(reGl, options) { + _classCallCheck(this, ReglElements); + + this.elements = void 0; + var data = options.data, + usage = options.usage, + type = options.type, + count = options.count; + this.elements = reGl.elements({ + data: data, + usage: usageMap[usage || gl.STATIC_DRAW], + type: dataTypeMap[type || gl.UNSIGNED_BYTE], + count: count + }); + } + + _createClass(ReglElements, [{ + key: "get", + value: function get() { + return this.elements; + } + }, { + key: "subData", + value: function subData(_ref) { + var data = _ref.data; + this.elements.subdata(data); + } + }, { + key: "destroy", + value: function destroy() { + this.elements.destroy(); + } + }]); + + return ReglElements; +}(); + +/** + * adaptor for regl.Framebuffer + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#framebuffers + */ +var ReglFramebuffer = /*#__PURE__*/function () { + function ReglFramebuffer(reGl, options) { + _classCallCheck(this, ReglFramebuffer); + + this.framebuffer = void 0; + var width = options.width, + height = options.height, + color = options.color, + colors = options.colors; + options.depth; + options.stencil; + var framebufferOptions = { + width: width, + height: height + }; + + if (Array.isArray(colors)) { + framebufferOptions.colors = colors.map(function (c) { + return c.get(); + }); + } + + if (color && typeof color !== 'boolean') { + framebufferOptions.color = color.get(); + } // TODO: depth & stencil + + + this.framebuffer = reGl.framebuffer(framebufferOptions); + } + + _createClass(ReglFramebuffer, [{ + key: "get", + value: function get() { + return this.framebuffer; + } + }, { + key: "destroy", + value: function destroy() { + this.framebuffer.destroy(); + } + }, { + key: "resize", + value: function resize(_ref) { + var width = _ref.width, + height = _ref.height; + this.framebuffer.resize(width, height); + } + }]); + + return ReglFramebuffer; +}(); + +function isObject(value) { + var type = _typeof$1(value); + + return value != null && (type === 'object' || type === 'function'); +} + +/** + * 考虑结构体命名, eg: + * a: { b: 1 } -> 'a.b' + * a: [ { b: 1 } ] -> 'a[0].b' + */ + +function extractUniforms(uniforms) { + var extractedUniforms = {}; + Object.keys(uniforms).forEach(function (uniformName) { + extractUniformsRecursively(uniformName, uniforms[uniformName], extractedUniforms, ''); + }); + return extractedUniforms; +} + +function extractUniformsRecursively(uniformName, uniformValue, uniforms, prefix) { + if (uniformValue === null || typeof uniformValue === 'number' || // u_A: 1 + typeof uniformValue === 'boolean' || // u_A: false + Array.isArray(uniformValue) && typeof uniformValue[0] === 'number' || // u_A: [1, 2, 3] + isTypedArray(uniformValue) || // u_A: Float32Array + // @ts-ignore + uniformValue === '' || // @ts-ignore + uniformValue.resize !== undefined) { + uniforms["".concat(prefix && prefix + '.').concat(uniformName)] = uniformValue; + return; + } // u_Struct.a.b.c + + + if (isObject(uniformValue)) { + Object.keys(uniformValue).forEach(function (childName) { + extractUniformsRecursively(childName, // @ts-ignore + uniformValue[childName], uniforms, "".concat(prefix && prefix + '.').concat(uniformName)); + }); + } // u_Struct[0].a + + + if (Array.isArray(uniformValue)) { + // @ts-ignore + uniformValue.forEach(function (child, idx) { + Object.keys(child).forEach(function (childName) { + extractUniformsRecursively(childName, // @ts-ignore + child[childName], uniforms, "".concat(prefix && prefix + '.').concat(uniformName, "[").concat(idx, "]")); + }); + }); + } +} + +function ownKeys$4(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$4(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$4(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$4(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } + +/** + * adaptor for regl.DrawCommand + */ +var ReglModel = /*#__PURE__*/function () { + function ReglModel(reGl, options) { + _classCallCheck(this, ReglModel); + + this.reGl = void 0; + this.drawCommand = void 0; + this.uniforms = {}; + this.reGl = reGl; + var vs = options.vs, + fs = options.fs, + defines = options.defines, + attributes = options.attributes, + uniforms = options.uniforms, + primitive = options.primitive, + count = options.count, + elements = options.elements, + depth = options.depth, + blend = options.blend, + stencil = options.stencil, + cull = options.cull, + instances = options.instances, + scissor = options.scissor, + viewport = options.viewport; + var reglUniforms = {}; + + if (uniforms) { + this.uniforms = extractUniforms(uniforms); + Object.keys(uniforms).forEach(function (uniformName) { + // use regl prop API + // @ts-ignore + reglUniforms[uniformName] = reGl.prop(uniformName); + }); + } + + var reglAttributes = {}; + Object.keys(attributes).forEach(function (name) { + reglAttributes[name] = attributes[name].get(); + }); + var defineStmts = defines && this.generateDefines(defines) || ''; + var drawParams = { + attributes: reglAttributes, + frag: "#ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n#else\n precision mediump float;\n#endif\n".concat(defineStmts, "\n").concat(fs), + uniforms: reglUniforms, + vert: "\n".concat(defineStmts, "\n").concat(vs), + primitive: primitiveMap$1[primitive === undefined ? gl.TRIANGLES : primitive] + }; + + if (instances) { + drawParams.instances = instances; + } // elements 中可能包含 count,此时不应传入 + + + if (count) { + drawParams.count = count; + } + + if (elements) { + drawParams.elements = elements.get(); + } + + if (scissor) { + drawParams.scissor = scissor; + } + + if (viewport) { + drawParams.viewport = viewport; + } + + this.initDepthDrawParams({ + depth: depth + }, drawParams); + this.initBlendDrawParams({ + blend: blend + }, drawParams); + this.initStencilDrawParams({ + stencil: stencil + }, drawParams); + this.initCullDrawParams({ + cull: cull + }, drawParams); + this.drawCommand = reGl(drawParams); + } + + _createClass(ReglModel, [{ + key: "addUniforms", + value: function addUniforms(uniforms) { + this.uniforms = _objectSpread$4(_objectSpread$4({}, this.uniforms), extractUniforms(uniforms)); + } + }, { + key: "draw", + value: function draw(options) { + var uniforms = _objectSpread$4(_objectSpread$4({}, this.uniforms), extractUniforms(options.uniforms || {})); + + var reglDrawProps = {}; + Object.keys(uniforms).forEach(function (uniformName) { + var type = _typeof$1(uniforms[uniformName]); + + if (type === 'boolean' || type === 'number' || Array.isArray(uniforms[uniformName]) || // @ts-ignore + uniforms[uniformName].BYTES_PER_ELEMENT) { + reglDrawProps[uniformName] = uniforms[uniformName]; + } else if (type === 'string') ; else { + reglDrawProps[uniformName] = uniforms[uniformName].get(); + } + }); + this.drawCommand(reglDrawProps); + } + }, { + key: "destroy", + value: function destroy() {// don't need do anything since we will call `rendererService.cleanup()` + } + /** + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#depth-buffer + */ + + }, { + key: "initDepthDrawParams", + value: function initDepthDrawParams(_ref, drawParams) { + var depth = _ref.depth; + + if (depth) { + drawParams.depth = { + enable: depth.enable === undefined ? true : !!depth.enable, + mask: depth.mask === undefined ? true : !!depth.mask, + func: depthFuncMap$1[depth.func || gl.LESS], + range: depth.range || [0, 1] + }; + } + } + /** + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#blending + */ + + }, { + key: "initBlendDrawParams", + value: function initBlendDrawParams(_ref2, drawParams) { + var blend = _ref2.blend; + + if (blend) { + var enable = blend.enable, + func = blend.func, + equation = blend.equation, + _blend$color = blend.color, + color = _blend$color === void 0 ? [0, 0, 0, 0] : _blend$color; // @ts-ignore + + drawParams.blend = { + enable: !!enable, + func: { + srcRGB: blendFuncMap$1[func && func.srcRGB || gl.SRC_ALPHA], + srcAlpha: blendFuncMap$1[func && func.srcAlpha || gl.SRC_ALPHA], + dstRGB: blendFuncMap$1[func && func.dstRGB || gl.ONE_MINUS_SRC_ALPHA], + dstAlpha: blendFuncMap$1[func && func.dstAlpha || gl.ONE_MINUS_SRC_ALPHA] + }, + equation: { + rgb: blendEquationMap$1[equation && equation.rgb || gl.FUNC_ADD], + alpha: blendEquationMap$1[equation && equation.alpha || gl.FUNC_ADD] + }, + color: color + }; + } + } + /** + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#stencil + */ + + }, { + key: "initStencilDrawParams", + value: function initStencilDrawParams(_ref3, drawParams) { + var stencil = _ref3.stencil; + + if (stencil) { + var enable = stencil.enable, + _stencil$mask = stencil.mask, + mask = _stencil$mask === void 0 ? -1 : _stencil$mask, + _stencil$func = stencil.func, + func = _stencil$func === void 0 ? { + cmp: gl.ALWAYS, + ref: 0, + mask: -1 + } : _stencil$func, + _stencil$opFront = stencil.opFront, + opFront = _stencil$opFront === void 0 ? { + fail: gl.KEEP, + zfail: gl.KEEP, + zpass: gl.KEEP + } : _stencil$opFront, + _stencil$opBack = stencil.opBack, + opBack = _stencil$opBack === void 0 ? { + fail: gl.KEEP, + zfail: gl.KEEP, + zpass: gl.KEEP + } : _stencil$opBack; + drawParams.stencil = { + enable: !!enable, + mask: mask, + func: _objectSpread$4(_objectSpread$4({}, func), {}, { + cmp: stencilFuncMap[func.cmp] + }), + opFront: { + fail: stencilOpMap[opFront.fail], + zfail: stencilOpMap[opFront.zfail], + zpass: stencilOpMap[opFront.zpass] + }, + opBack: { + fail: stencilOpMap[opBack.fail], + zfail: stencilOpMap[opBack.zfail], + zpass: stencilOpMap[opBack.zpass] + } + }; + } + } + /** + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#culling + */ + + }, { + key: "initCullDrawParams", + value: function initCullDrawParams(_ref4, drawParams) { + var cull = _ref4.cull; + + if (cull) { + var enable = cull.enable, + _cull$face = cull.face, + face = _cull$face === void 0 ? gl.BACK : _cull$face; + drawParams.cull = { + enable: !!enable, + face: cullFaceMap[face] + }; + } + } + }, { + key: "generateDefines", + value: function generateDefines(defines) { + return Object.keys(defines).map(function (name) { + return "#define ".concat(name, " ").concat(Number(defines[name])); + }).join('\n'); + } + }]); + + return ReglModel; +}(); + +/** + * adaptor for regl.Buffer + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#buffers + */ + +var ReglTexture2D = /*#__PURE__*/function () { + function ReglTexture2D(reGl, options) { + _classCallCheck(this, ReglTexture2D); + + this.texture = void 0; + this.width = void 0; + this.height = void 0; + var data = options.data, + _options$type = options.type, + type = _options$type === void 0 ? gl.UNSIGNED_BYTE : _options$type, + width = options.width, + height = options.height, + _options$flipY = options.flipY, + flipY = _options$flipY === void 0 ? false : _options$flipY, + _options$format = options.format, + format = _options$format === void 0 ? gl.RGBA : _options$format, + _options$mipmap = options.mipmap, + mipmap = _options$mipmap === void 0 ? false : _options$mipmap, + _options$wrapS = options.wrapS, + wrapS = _options$wrapS === void 0 ? gl.CLAMP_TO_EDGE : _options$wrapS, + _options$wrapT = options.wrapT, + wrapT = _options$wrapT === void 0 ? gl.CLAMP_TO_EDGE : _options$wrapT, + _options$aniso = options.aniso, + aniso = _options$aniso === void 0 ? 0 : _options$aniso, + _options$alignment = options.alignment, + alignment = _options$alignment === void 0 ? 1 : _options$alignment, + _options$premultiplyA = options.premultiplyAlpha, + premultiplyAlpha = _options$premultiplyA === void 0 ? false : _options$premultiplyA, + _options$mag = options.mag, + mag = _options$mag === void 0 ? gl.NEAREST : _options$mag, + _options$min = options.min, + min = _options$min === void 0 ? gl.NEAREST : _options$min, + _options$colorSpace = options.colorSpace, + colorSpace = _options$colorSpace === void 0 ? gl.BROWSER_DEFAULT_WEBGL : _options$colorSpace; + this.width = width; + this.height = height; + var textureOptions = { + width: width, + height: height, + // @ts-ignore + type: dataTypeMap[type], + format: formatMap$1[format], + wrapS: wrapModeMap$1[wrapS], + wrapT: wrapModeMap$1[wrapT], + // @ts-ignore + mag: filterMap$1[mag], + min: filterMap$1[min], + alignment: alignment, + flipY: flipY, + colorSpace: colorSpaceMap[colorSpace], + premultiplyAlpha: premultiplyAlpha, + aniso: aniso + }; + + if (data) { + textureOptions.data = data; + } + + if (typeof mipmap === 'number') { + textureOptions.mipmap = mipmapMap[mipmap]; + } else if (typeof mipmap === 'boolean') { + textureOptions.mipmap = mipmap; + } + + this.texture = reGl.texture(textureOptions); + } + + _createClass(ReglTexture2D, [{ + key: "get", + value: function get() { + return this.texture; + } + }, { + key: "update", + value: function update() { + // @ts-ignore + this.texture._texture.bind(); + } + }, { + key: "resize", + value: function resize(_ref) { + var width = _ref.width, + height = _ref.height; + this.texture.resize(width, height); + this.width = width; + this.height = height; + } + }, { + key: "destroy", + value: function destroy() { + this.texture.destroy(); + } + }]); + + return ReglTexture2D; +}(); + +var _dec$f, _class$f, _temp$b; +/** + * regl renderer + */ + +var WebGLEngine = (_dec$f = inversify.injectable(), _dec$f(_class$f = (_temp$b = /*#__PURE__*/function () { + function WebGLEngine() { + var _this = this; + + _classCallCheck(this, WebGLEngine); + + this.supportWebGPU = false; + this.useWGSL = false; + this.$canvas = void 0; + this.gl = void 0; + this.inited = void 0; + + this.createModel = /*#__PURE__*/function () { + var _ref = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2(options) { + return regenerator.wrap(function _callee2$(_context2) { + while (1) { + switch (_context2.prev = _context2.next) { + case 0: + if (!options.uniforms) { + _context2.next = 3; + break; + } + + _context2.next = 3; + return Promise.all(Object.keys(options.uniforms).map( /*#__PURE__*/function () { + var _ref2 = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(name) { + var texture; + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + if (!(options.uniforms[name] && options.uniforms[name].load !== undefined)) { + _context.next = 5; + break; + } + + _context.next = 3; + return options.uniforms[name].load(); + + case 3: + texture = _context.sent; + // @ts-ignore + options.uniforms[name] = texture; + + case 5: + case "end": + return _context.stop(); + } + } + }, _callee); + })); + + return function (_x2) { + return _ref2.apply(this, arguments); + }; + }())); + + case 3: + return _context2.abrupt("return", new ReglModel(_this.gl, options)); + + case 4: + case "end": + return _context2.stop(); + } + } + }, _callee2); + })); + + return function (_x) { + return _ref.apply(this, arguments); + }; + }(); + + this.createAttribute = function (options) { + return new ReglAttribute(_this.gl, options); + }; + + this.createBuffer = function (options) { + return new ReglBuffer(_this.gl, options); + }; + + this.createElements = function (options) { + return new ReglElements(_this.gl, options); + }; + + this.createTexture2D = function (options) { + return new ReglTexture2D(_this.gl, options); + }; + + this.createFramebuffer = function (options) { + return new ReglFramebuffer(_this.gl, options); + }; + + this.useFramebuffer = function (framebuffer, drawCommands) { + _this.gl({ + framebuffer: framebuffer ? framebuffer.get() : null + })(drawCommands); + }; + + this.createComputeModel = /*#__PURE__*/function () { + var _ref3 = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee3(context) { + return regenerator.wrap(function _callee3$(_context3) { + while (1) { + switch (_context3.prev = _context3.next) { + case 0: + return _context3.abrupt("return", new ReglComputeModel(_this.gl, context)); + + case 1: + case "end": + return _context3.stop(); + } + } + }, _callee3); + })); + + return function (_x3) { + return _ref3.apply(this, arguments); + }; + }(); + + this.clear = function (options) { + // @see https://github.com/regl-project/regl/blob/gh-pages/API.md#clear-the-draw-buffer + var color = options.color, + depth = options.depth, + stencil = options.stencil, + _options$framebuffer = options.framebuffer, + framebuffer = _options$framebuffer === void 0 ? null : _options$framebuffer; + var reglClearOptions = { + color: color, + depth: depth, + stencil: stencil + }; + reglClearOptions.framebuffer = framebuffer === null ? framebuffer : framebuffer.get(); + + _this.gl.clear(reglClearOptions); + }; + + this.setScissor = function (scissor) { + if (_this.gl && _this.gl._gl) { + // https://developer.mozilla.org/zh-CN/docs/Web/API/WebGLRenderingContext/scissor + if (scissor.enable && scissor.box) { + // console.log(scissor.box); + _this.gl._gl.enable(gl.SCISSOR_TEST); + + _this.gl._gl.scissor(scissor.box.x, scissor.box.y, scissor.box.width, scissor.box.height); + } else { + _this.gl._gl.disable(gl.SCISSOR_TEST); + } + + _this.gl._refresh(); + } + }; + + this.viewport = function (_ref4) { + var x = _ref4.x, + y = _ref4.y, + width = _ref4.width, + height = _ref4.height; + + if (_this.gl && _this.gl._gl) { + // use WebGL context directly + // @see https://github.com/regl-project/regl/blob/gh-pages/API.md#unsafe-escape-hatch + _this.gl._gl.viewport(x, y, width, height); + + _this.gl._refresh(); + } + }; + + this.readPixels = function (options) { + var framebuffer = options.framebuffer, + x = options.x, + y = options.y, + width = options.width, + height = options.height; + var readPixelsOptions = { + x: x, + y: y, + width: width, + height: height + }; + + if (framebuffer) { + readPixelsOptions.framebuffer = framebuffer.get(); + } + + return _this.gl.read(readPixelsOptions); + }; + + this.getCanvas = function () { + return _this.$canvas; + }; + + this.getGLContext = function () { + return _this.gl._gl; + }; + + this.destroy = function () { + if (_this.gl) { + // @see https://github.com/regl-project/regl/blob/gh-pages/API.md#clean-up + _this.gl.destroy(); + + _this.inited = false; + } + }; + } + + _createClass(WebGLEngine, [{ + key: "init", + value: function () { + var _init = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee4(cfg) { + return regenerator.wrap(function _callee4$(_context4) { + while (1) { + switch (_context4.prev = _context4.next) { + case 0: + if (!this.inited) { + _context4.next = 2; + break; + } + + return _context4.abrupt("return"); + + case 2: + this.$canvas = cfg.canvas; // tslint:disable-next-line:typedef + + _context4.next = 5; + return new Promise(function (resolve, reject) { + regl({ + canvas: cfg.canvas, + attributes: { + alpha: true, + // use TAA instead of MSAA + // @see https://www.khronos.org/registry/webgl/specs/1.0/#5.2.1 + antialias: cfg.antialias, + premultipliedAlpha: true // preserveDrawingBuffer: false, + + }, + pixelRatio: 1, + // TODO: use extensions + extensions: ['OES_element_index_uint', 'OES_texture_float', 'OES_standard_derivatives', // wireframe + 'angle_instanced_arrays' // VSM shadow map + ], + optionalExtensions: ['EXT_texture_filter_anisotropic', 'EXT_blend_minmax', 'WEBGL_depth_texture'], + profile: true, + onDone: function onDone(err, r) { + if (err || !r) { + reject(err); + } // @ts-ignore + + + resolve(r); + } + }); + }); + + case 5: + this.gl = _context4.sent; + this.inited = true; + + case 7: + case "end": + return _context4.stop(); + } + } + }, _callee4, this); + })); + + function init(_x4) { + return _init.apply(this, arguments); + } + + return init; + }() + }, { + key: "isFloatSupported", + value: function isFloatSupported() { + // @see https://github.com/antvis/GWebGPUEngine/issues/26 + // @ts-ignore + return this.gl.limits.readFloat; + } + }, { + key: "beginFrame", + value: function beginFrame() {// + } + }, { + key: "endFrame", + value: function endFrame() {// + } + }]); + + return WebGLEngine; +}(), _temp$b)) || _class$f); + +function isWindowObjectExist() { + return typeof window !== 'undefined'; +} +function loadScript(scriptUrl, onSuccess, onError, scriptId) { + if (!isWindowObjectExist()) { + return; + } + + var head = document.getElementsByTagName('head')[0]; + var script = document.createElement('script'); + script.setAttribute('type', 'text/javascript'); + script.setAttribute('src', scriptUrl); + + if (scriptId) { + script.id = scriptId; + } + + script.onload = function () { + if (onSuccess) { + onSuccess(); + } + }; + + script.onerror = function (e) { + if (onError) { + onError("Unable to load script '".concat(scriptUrl, "'"), e); + } + }; + + head.appendChild(script); +} +function loadScriptAsync(scriptUrl, scriptId) { + return new Promise(function (resolve, reject) { + loadScript(scriptUrl, function () { + resolve(); + }, function (message, exception) { + reject(exception); + }); + }); +} + +var glslang; +function glslang$1 () { + return _ref.apply(this, arguments); +} + +function _ref() { + _ref = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + if (!glslang) { + _context.next = 2; + break; + } + + return _context.abrupt("return", glslang); + + case 2: + _context.next = 4; + return loadScriptAsync('https://preview.babylonjs.com/glslang/glslang.js'); + + case 4: + glslang = window.glslang('https://preview.babylonjs.com/glslang/glslang.wasm'); + return _context.abrupt("return", glslang); + + case 6: + case "end": + return _context.stop(); + } + } + }, _callee); + })); + return _ref.apply(this, arguments); +} + +var WebGPUAttribute = /*#__PURE__*/function () { + function WebGPUAttribute(engine, options) { + _classCallCheck(this, WebGPUAttribute); + + this.engine = engine; + this.options = options; + this.attribute = void 0; + this.buffer = void 0; + var _options = options, + buffer = _options.buffer, + offset = _options.offset, + stride = _options.stride, + normalized = _options.normalized, + size = _options.size, + divisor = _options.divisor, + arrayStride = _options.arrayStride, + attributes = _options.attributes, + stepMode = _options.stepMode; + this.buffer = buffer; + this.attribute = { + buffer: buffer.get(), + offset: offset || 0, + stride: stride || 0, + normalized: normalized || false, + divisor: divisor || 0, + arrayStride: arrayStride || 0, + // @ts-ignore + attributes: attributes, + stepMode: stepMode || 'vertex' + }; + + if (size) { + this.attribute.size = size; + } + } + + _createClass(WebGPUAttribute, [{ + key: "get", + value: function get() { + return this.attribute; + } + }, { + key: "updateBuffer", + value: function updateBuffer(options) { + this.buffer.subData(options); + } + }, { + key: "destroy", + value: function destroy() { + this.buffer.destroy(); + } + }]); + + return WebGPUAttribute; +}(); + +var WebGPUBuffer = /*#__PURE__*/function () { + function WebGPUBuffer(engine, options) { + _classCallCheck(this, WebGPUBuffer); + + this.engine = engine; + this.options = options; + this.buffer = void 0; + var _options = options, + data = _options.data, + usage = _options.usage; + _options.type; + this.buffer = this.createBuffer(data instanceof Array ? new Float32Array(data) : data, // TODO: WebGL 和 WebGPU buffer usage 映射关系 + usage || constants.BufferUsage.Vertex | constants.BufferUsage.CopyDst); + } + + _createClass(WebGPUBuffer, [{ + key: "get", + value: function get() { + return this.buffer; + } + }, { + key: "destroy", + value: function destroy() { + this.buffer.destroy(); + } + }, { + key: "subData", + value: function subData(_ref) { + var data = _ref.data, + offset = _ref.offset; + this.setSubData(this.buffer, offset, data instanceof Array ? new Float32Array(data) : data); + } + }, { + key: "createBuffer", + value: function createBuffer(view, flags) { + // @ts-ignore + var padding = view.byteLength % 4; + var verticesBufferDescriptor = { + // @ts-ignore + size: view.byteLength + padding, + usage: flags + }; + var buffer = this.engine.device.createBuffer(verticesBufferDescriptor); + this.setSubData(buffer, 0, view); + return buffer; + } + /** + * 不同于 Babylon.js 的版本,使用最新的 GPUQueue.writeBuffer 方法 + * @see https://gpuweb.github.io/gpuweb/#dom-gpuqueue-writebuffer + * 已废弃创建一个临时的 mapped buffer 用于拷贝数据 @see https://gpuweb.github.io/gpuweb/#GPUDevice-createBufferMapped + * @see https://github.com/gpuweb/gpuweb/blob/master/design/BufferOperations.md#updating-data-to-an-existing-buffer-like-webgls-buffersubdata + */ + + }, { + key: "setSubData", + value: function setSubData(destBuffer, destOffset, srcArrayBuffer) { + // deprecated API setSubData + // destBuffer.setSubData(0, srcArrayBuffer); + // deprecated API createBufferMapped + // use createBuffer & getMappedRange instead + // const [srcBuffer, arrayBuffer] = this.engine.device.createBufferMapped({ + // size: byteCount, + // usage: WebGPUConstants.BufferUsage.CopySrc, + // }); + var queue = isSafari ? // @ts-ignore + this.engine.device.getQueue() : this.engine.device.defaultQueue; // @ts-ignore + + queue.writeBuffer(destBuffer, destOffset, srcArrayBuffer); + } + }]); + + return WebGPUBuffer; +}(); + +function isNumber(value) { + return typeof value === 'number'; +} + +var WebGPUComputeModel = /*#__PURE__*/function () { + /** + * 用于后续渲染时动态更新 + */ + function WebGPUComputeModel(engine, context) { + _classCallCheck(this, WebGPUComputeModel); + + this.engine = engine; + this.context = context; + this.entity = createEntity(); + this.uniformGPUBufferLayout = []; + this.uniformBuffer = void 0; + this.vertexBuffers = {}; + this.outputBuffer = void 0; + this.bindGroupEntries = void 0; + this.bindGroup = void 0; + this.computePipeline = void 0; + } + + _createClass(WebGPUComputeModel, [{ + key: "init", + value: function () { + var _init = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + var _this = this; + + var _yield$this$compileCo, computeStage, buffers, uniforms, bufferBindingIndex, offset, mergedUniformData; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + _context.next = 2; + return this.compileComputePipelineStageDescriptor(this.context.shader); + + case 2: + _yield$this$compileCo = _context.sent; + computeStage = _yield$this$compileCo.computeStage; + buffers = this.context.uniforms.filter(function (uniform) { + return uniform.storageClass === STORAGE_CLASS.StorageBuffer; + }); + uniforms = this.context.uniforms.filter(function (uniform) { + return uniform.storageClass === STORAGE_CLASS.Uniform; + }); + bufferBindingIndex = uniforms.length ? 1 : 0; + this.bindGroupEntries = []; + + if (bufferBindingIndex) { + offset = 0; // FIXME: 所有 uniform 合并成一个 buffer,固定使用 Float32Array 存储,确实会造成一些内存的浪费 + // we use std140 layout @see https://www.khronos.org/opengl/wiki/Interface_Block_(GLSL) + + mergedUniformData = []; + uniforms.forEach(function (uniform) { + if (isNumber(uniform.data)) { + _this.uniformGPUBufferLayout.push({ + name: uniform.name, + offset: offset + }); + + offset += 4; // @ts-ignore + + mergedUniformData.push(uniform.data); + } else { + var _uniform$data; + + // @ts-ignore + var originDataLength = ((_uniform$data = uniform.data) === null || _uniform$data === void 0 ? void 0 : _uniform$data.length) || 1; + + if (originDataLength === 3) { + // vec3 -> vec4 + // @see http://ptgmedia.pearsoncmg.com/images/9780321552624/downloads/0321552628_AppL.pdf + originDataLength = 4; // @ts-ignore + + uniform.data.push(0); + } // 4 elements per block/line + + + var padding = offset / 4 % 4; + + if (padding > 0) { + var space = 4 - padding; + + if (originDataLength > 1 && originDataLength <= space) { + if (originDataLength === 2) { + if (space === 3) { + offset += 4; + mergedUniformData.push(0); + } // @ts-ignore + + + mergedUniformData.push.apply(mergedUniformData, _toConsumableArray(uniform.data)); + + _this.uniformGPUBufferLayout.push({ + name: uniform.name, + offset: offset + }); + } + } else { + for (var i = 0; i < space; i++) { + offset += 4; + mergedUniformData.push(0); + } // @ts-ignore + + + mergedUniformData.push.apply(mergedUniformData, _toConsumableArray(uniform.data)); + + _this.uniformGPUBufferLayout.push({ + name: uniform.name, + offset: offset + }); + } + } + + offset += 4 * originDataLength; + } + }); + this.uniformBuffer = new WebGPUBuffer(this.engine, { + // TODO: 处理 Struct 和 boolean + // @ts-ignore + data: mergedUniformData instanceof Array ? // @ts-ignore + new Float32Array(mergedUniformData) : mergedUniformData, + usage: constants.BufferUsage.Uniform | constants.BufferUsage.CopyDst + }); + this.bindGroupEntries.push({ + binding: 0, + resource: { + buffer: this.uniformBuffer.get() + } + }); + } // create GPUBuffers for storeage buffers + + + buffers.forEach(function (buffer) { + if (buffer.data !== null) { + if (buffer.type === AST_TOKEN_TYPES.Vector4FloatArray || buffer.type === AST_TOKEN_TYPES.FloatArray) { + var gpuBuffer; + + if (buffer.name === _this.context.output.name) { + gpuBuffer = new WebGPUBuffer(_this.engine, { + // @ts-ignore + data: isFinite(Number(buffer.data)) ? [buffer.data] : buffer.data, + usage: constants.BufferUsage.Storage | constants.BufferUsage.CopyDst | constants.BufferUsage.CopySrc + }); + _this.outputBuffer = gpuBuffer; + _this.context.output = { + name: buffer.name, + // @ts-ignore + length: isFinite(Number(buffer.data)) ? 1 : buffer.data.length, + typedArrayConstructor: Float32Array, + gpuBuffer: gpuBuffer.get() + }; + } else { + if (buffer.isReferer) { + // @ts-ignore + if (buffer.data.model && buffer.data.model.outputBuffer) { + // @ts-ignore + gpuBuffer = buffer.data.model.outputBuffer; + } + } else { + gpuBuffer = new WebGPUBuffer(_this.engine, { + // @ts-ignore + data: isFinite(Number(buffer.data)) ? [buffer.data] : buffer.data, + usage: constants.BufferUsage.Storage | constants.BufferUsage.CopyDst | constants.BufferUsage.CopySrc + }); + } + } // @ts-ignore + + + _this.vertexBuffers[buffer.name] = gpuBuffer; + + _this.bindGroupEntries.push({ + binding: bufferBindingIndex, + resource: { + name: buffer.name, + refer: gpuBuffer ? undefined : buffer.data, + // @ts-ignore + buffer: gpuBuffer ? gpuBuffer.get() : undefined + } + }); + + bufferBindingIndex++; + } + } + }); // create compute pipeline layout + + this.computePipeline = this.engine.device.createComputePipeline({ + computeStage: computeStage + }); + console.log(this.bindGroupEntries); + this.bindGroup = this.engine.device.createBindGroup({ + layout: this.computePipeline.getBindGroupLayout(0), + entries: this.bindGroupEntries + }); + + case 13: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function init() { + return _init.apply(this, arguments); + } + + return init; + }() + }, { + key: "destroy", + value: function destroy() { + var _this2 = this; + + if (this.uniformBuffer) { + this.uniformBuffer.destroy(); + } + + Object.keys(this.vertexBuffers).forEach(function (bufferName) { + return _this2.vertexBuffers[bufferName].destroy(); + }); + } + }, { + key: "readData", + value: function () { + var _readData = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2() { + var output, length, typedArrayConstructor, gpuBuffer, byteCount, gpuReadBuffer, encoder, queue, arraybuffer, typedArray; + return regenerator.wrap(function _callee2$(_context2) { + while (1) { + switch (_context2.prev = _context2.next) { + case 0: + output = this.context.output; + + if (!output) { + _context2.next = 16; + break; + } + + length = output.length, typedArrayConstructor = output.typedArrayConstructor, gpuBuffer = output.gpuBuffer; + + if (!gpuBuffer) { + _context2.next = 16; + break; + } + + // await gpuBuffer.mapAsync(WebGPUConstants.MapMode.Read); + // const arraybuffer = gpuBuffer.getMappedRange(); + // let arraybuffer; + // if (isSafari) { + // arraybuffer = await gpuBuffer.mapReadAsync(); + // } else { + byteCount = length * typedArrayConstructor.BYTES_PER_ELEMENT; // @see https://developers.google.com/web/updates/2019/08/get-started-with-gpu-compute-on-the-web + + gpuReadBuffer = this.engine.device.createBuffer({ + size: byteCount, + usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ + }); + encoder = this.engine.device.createCommandEncoder(); + encoder.copyBufferToBuffer(gpuBuffer, 0, gpuReadBuffer, 0, byteCount); + queue = isSafari ? // @ts-ignore + this.engine.device.getQueue() : this.engine.device.defaultQueue; + queue.submit([encoder.finish()]); + _context2.next = 12; + return gpuReadBuffer.mapAsync(constants.MapMode.Read); + + case 12: + arraybuffer = gpuReadBuffer.getMappedRange(); + typedArray = new typedArrayConstructor(arraybuffer.slice(0)); + gpuReadBuffer.unmap(); + return _context2.abrupt("return", typedArray); + + case 16: + return _context2.abrupt("return", new Float32Array()); + + case 17: + case "end": + return _context2.stop(); + } + } + }, _callee2, this); + })); + + function readData() { + return _readData.apply(this, arguments); + } + + return readData; + }() + }, { + key: "run", + value: function run() { + if (this.engine.currentComputePass) { + var _this$engine$currentC; + + this.engine.currentComputePass.setPipeline(this.computePipeline); // this.bindGroupEntries.forEach((entry) => { + // if (!entry.resource.buffer) { + // // get referred kernel's output + // const gpuBuffer = (entry.resource.refer.model as WebGPUComputeModel) + // .outputBuffer; + // this.vertexBuffers[entry.resource.name] = gpuBuffer; + // entry.resource.buffer = gpuBuffer.get(); + // } + // }); + // const bindGroup = this.engine.device.createBindGroup({ + // layout: this.computePipeline.getBindGroupLayout(0), + // entries: this.bindGroupEntries, + // }); + + this.engine.currentComputePass.setBindGroup(0, this.bindGroup); + + (_this$engine$currentC = this.engine.currentComputePass).dispatch.apply(_this$engine$currentC, _toConsumableArray(this.context.dispatch)); + } + } + }, { + key: "updateBuffer", + value: function updateBuffer(bufferName, data) { + var offset = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; + var buffer = this.vertexBuffers[bufferName]; + + if (buffer) { + buffer.subData({ + data: data, + offset: offset + }); + } + } + }, { + key: "updateUniform", + value: function updateUniform(uniformName, data) { + var layout = this.uniformGPUBufferLayout.find(function (l) { + return l.name === uniformName; + }); + + if (layout) { + this.uniformBuffer.subData({ + data: Number.isFinite(data) ? new Float32Array([data]) : new Float32Array(data), + offset: layout.offset + }); + } + } + }, { + key: "confirmInput", + value: function confirmInput(model, inputName) { + // copy output GPUBuffer of kernel + var inputBuffer = this.vertexBuffers[inputName]; + var outputBuffer = model.outputBuffer; + + if (inputBuffer && outputBuffer && inputBuffer !== outputBuffer) { + var encoder = this.engine.device.createCommandEncoder(); + var _context$output = model.context.output, + length = _context$output.length, + typedArrayConstructor = _context$output.typedArrayConstructor; + var byteCount = length * typedArrayConstructor.BYTES_PER_ELEMENT; + encoder.copyBufferToBuffer(outputBuffer.get(), 0, inputBuffer.get(), 0, byteCount); + var queue = isSafari ? // @ts-ignore + this.engine.device.getQueue() : this.engine.device.defaultQueue; + queue.submit([encoder.finish()]); + } + } + }, { + key: "compileShaderToSpirV", + value: function compileShaderToSpirV(source, type, shaderVersion) { + return this.compileRawShaderToSpirV(shaderVersion + source, type); + } + }, { + key: "compileRawShaderToSpirV", + value: function compileRawShaderToSpirV(source, type) { + return this.engine.glslang.compileGLSL(source, type); + } + }, { + key: "compileComputePipelineStageDescriptor", + value: function () { + var _compileComputePipelineStageDescriptor = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee3(computeCode) { + var computeShader, shaderVersion; + return regenerator.wrap(function _callee3$(_context3) { + while (1) { + switch (_context3.prev = _context3.next) { + case 0: + computeShader = computeCode; + shaderVersion = '#version 450\n'; + + if (this.engine.options.useWGSL) { + _context3.next = 6; + break; + } + + _context3.next = 5; + return this.compileShaderToSpirV(computeCode, 'compute', shaderVersion); + + case 5: + computeShader = _context3.sent; + + case 6: + return _context3.abrupt("return", { + computeStage: { + module: this.engine.device.createShaderModule({ + code: computeShader, + // @ts-ignore + isWHLSL: isSafari + }), + entryPoint: 'main' + } + }); + + case 7: + case "end": + return _context3.stop(); + } + } + }, _callee3, this); + })); + + function compileComputePipelineStageDescriptor(_x) { + return _compileComputePipelineStageDescriptor.apply(this, arguments); + } + + return compileComputePipelineStageDescriptor; + }() + }]); + + return WebGPUComputeModel; +}(); + +var WebGPUElements = /*#__PURE__*/function () { + function WebGPUElements(engine, options) { + _classCallCheck(this, WebGPUElements); + + this.engine = engine; + this.options = options; + this.indexCount = void 0; + this.buffer = void 0; + var _options = options, + data = _options.data; + _options.usage; + _options.type; + var count = _options.count; + this.indexCount = count || 0; + this.buffer = new WebGPUBuffer(engine, { + // @ts-ignore + data: data instanceof Array ? new Uint16Array(data) : data, + usage: constants.BufferUsage.Index | constants.BufferUsage.CopyDst + }); + } + + _createClass(WebGPUElements, [{ + key: "get", + value: function get() { + return this.buffer; + } + }, { + key: "subData", + value: function subData(options) { + this.buffer.subData(options); + } + }, { + key: "destroy", + value: function destroy() { + this.buffer.destroy(); + } + }]); + + return WebGPUElements; +}(); + +var WebGPUFramebuffer = /*#__PURE__*/function () { + function WebGPUFramebuffer(engine, options) { + _classCallCheck(this, WebGPUFramebuffer); + + this.engine = engine; + this.options = options; + this.colorTexture = void 0; + this.depthTexture = void 0; + this.width = 0; + this.height = 0; + var _options = options; + _options.width; + _options.height; + var color = _options.color; + _options.colors; + var depth = _options.depth; + _options.stencil; + + if (color) { + this.colorTexture = color; + } + + if (depth) { + this.depthTexture = depth; + } // TODO: depth & stencil + + } + + _createClass(WebGPUFramebuffer, [{ + key: "get", + value: function get() { + var _this$colorTexture, _this$depthTexture; + + return { + color: (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.get(), + depth: (_this$depthTexture = this.depthTexture) === null || _this$depthTexture === void 0 ? void 0 : _this$depthTexture.get() + }; + } + }, { + key: "destroy", + value: function destroy() { + var _this$colorTexture2, _this$depthTexture2; + + (_this$colorTexture2 = this.colorTexture) === null || _this$colorTexture2 === void 0 ? void 0 : _this$colorTexture2.destroy(); + (_this$depthTexture2 = this.depthTexture) === null || _this$depthTexture2 === void 0 ? void 0 : _this$depthTexture2.destroy(); + } + }, { + key: "resize", + value: function resize(_ref) { + var width = _ref.width, + height = _ref.height; + + if (width !== this.width || height !== this.height) { + var _this$colorTexture3, _this$depthTexture3; + + (_this$colorTexture3 = this.colorTexture) === null || _this$colorTexture3 === void 0 ? void 0 : _this$colorTexture3.resize({ + width: width, + height: height + }); + (_this$depthTexture3 = this.depthTexture) === null || _this$depthTexture3 === void 0 ? void 0 : _this$depthTexture3.resize({ + width: width, + height: height + }); + } + + this.width = width; + this.height = height; + } + }]); + + return WebGPUFramebuffer; +}(); + +var _primitiveMap, _depthFuncMap, _blendEquationMap, _blendFuncMap, _formatMap, _filterMap, _wrapModeMap; + +var primitiveMap = (_primitiveMap = {}, _defineProperty(_primitiveMap, gl.POINTS, constants.PrimitiveTopology.PointList), _defineProperty(_primitiveMap, gl.LINES, constants.PrimitiveTopology.LineList), _defineProperty(_primitiveMap, gl.LINE_LOOP, constants.PrimitiveTopology.LineList), _defineProperty(_primitiveMap, gl.LINE_STRIP, constants.PrimitiveTopology.LineStrip), _defineProperty(_primitiveMap, gl.TRIANGLES, constants.PrimitiveTopology.TriangleList), _defineProperty(_primitiveMap, gl.TRIANGLE_FAN, constants.PrimitiveTopology.TriangleList), _defineProperty(_primitiveMap, gl.TRIANGLE_STRIP, constants.PrimitiveTopology.TriangleStrip), _primitiveMap); +var depthFuncMap = (_depthFuncMap = {}, _defineProperty(_depthFuncMap, gl.NEVER, constants.CompareFunction.Never), _defineProperty(_depthFuncMap, gl.ALWAYS, constants.CompareFunction.Always), _defineProperty(_depthFuncMap, gl.LESS, constants.CompareFunction.Less), _defineProperty(_depthFuncMap, gl.LEQUAL, constants.CompareFunction.LessEqual), _defineProperty(_depthFuncMap, gl.GREATER, constants.CompareFunction.Greater), _defineProperty(_depthFuncMap, gl.GEQUAL, constants.CompareFunction.GreaterEqual), _defineProperty(_depthFuncMap, gl.EQUAL, constants.CompareFunction.Equal), _defineProperty(_depthFuncMap, gl.NOTEQUAL, constants.CompareFunction.NotEqual), _depthFuncMap); +var blendEquationMap = (_blendEquationMap = {}, _defineProperty(_blendEquationMap, gl.FUNC_ADD, constants.BlendOperation.Add), _defineProperty(_blendEquationMap, gl.MIN_EXT, constants.BlendOperation.Min), _defineProperty(_blendEquationMap, gl.MAX_EXT, constants.BlendOperation.Max), _defineProperty(_blendEquationMap, gl.FUNC_SUBTRACT, constants.BlendOperation.Subtract), _defineProperty(_blendEquationMap, gl.FUNC_REVERSE_SUBTRACT, constants.BlendOperation.ReverseSubtract), _blendEquationMap); // @see https://gpuweb.github.io/gpuweb/#blend-state +// 不支持 'constant alpha' 和 'one minus constant alpha' + +var blendFuncMap = (_blendFuncMap = {}, _defineProperty(_blendFuncMap, gl.ZERO, constants.BlendFactor.Zero), _defineProperty(_blendFuncMap, gl.ONE, constants.BlendFactor.One), _defineProperty(_blendFuncMap, gl.SRC_COLOR, constants.BlendFactor.SrcColor), _defineProperty(_blendFuncMap, gl.ONE_MINUS_SRC_COLOR, constants.BlendFactor.OneMinusSrcColor), _defineProperty(_blendFuncMap, gl.SRC_ALPHA, constants.BlendFactor.SrcAlpha), _defineProperty(_blendFuncMap, gl.ONE_MINUS_SRC_ALPHA, constants.BlendFactor.OneMinusSrcAlpha), _defineProperty(_blendFuncMap, gl.DST_COLOR, constants.BlendFactor.DstColor), _defineProperty(_blendFuncMap, gl.ONE_MINUS_DST_COLOR, constants.BlendFactor.OneMinusDstColor), _defineProperty(_blendFuncMap, gl.DST_ALPHA, constants.BlendFactor.DstAlpha), _defineProperty(_blendFuncMap, gl.ONE_MINUS_DST_ALPHA, constants.BlendFactor.OneMinusDstAlpha), _defineProperty(_blendFuncMap, gl.CONSTANT_COLOR, constants.BlendFactor.BlendColor), _defineProperty(_blendFuncMap, gl.ONE_MINUS_CONSTANT_COLOR, constants.BlendFactor.OneMinusBlendColor), _defineProperty(_blendFuncMap, gl.SRC_ALPHA_SATURATE, constants.BlendFactor.SrcAlphaSaturated), _blendFuncMap); // @see https://gpuweb.github.io/gpuweb/#texture-formats + +var formatMap = (_formatMap = {}, _defineProperty(_formatMap, gl.ALPHA, 'r8unorm'), _defineProperty(_formatMap, gl.RGBA, 'rgba8unorm'), _defineProperty(_formatMap, gl.DEPTH_COMPONENT, 'depth32float'), _defineProperty(_formatMap, gl.DEPTH_STENCIL, 'depth24plus-stencil8'), _formatMap); // @see https://gpuweb.github.io/gpuweb/#enumdef-gpufiltermode + +var filterMap = (_filterMap = {}, _defineProperty(_filterMap, gl.NEAREST, 'nearest'), _defineProperty(_filterMap, gl.LINEAR, 'linear'), _filterMap); // @see https://gpuweb.github.io/gpuweb/#enumdef-gpuaddressmode + +var wrapModeMap = (_wrapModeMap = {}, _defineProperty(_wrapModeMap, gl.REPEAT, 'repeat'), _defineProperty(_wrapModeMap, gl.CLAMP_TO_EDGE, 'clamp-to-edge'), _defineProperty(_wrapModeMap, gl.MIRRORED_REPEAT, 'mirror-repeat'), _wrapModeMap); +function getCullMode(_ref) { + var cull = _ref.cull; + + if (!cull || !cull.enable) { + return constants.CullMode.None; + } + + if (cull.face) { + return cull.face === gl.FRONT ? constants.CullMode.Front : constants.CullMode.Back; + } +} +function getDepthStencilStateDescriptor(_ref2) { + var depth = _ref2.depth; + _ref2.stencil; + // TODO: stencil + var stencilFrontBack = { + compare: constants.CompareFunction.Always, + depthFailOp: constants.StencilOperation.Keep, + failOp: constants.StencilOperation.Keep, + passOp: constants.StencilOperation.Keep + }; + return { + depthWriteEnabled: depth && depth.enable, + depthCompare: depthFuncMap[(depth === null || depth === void 0 ? void 0 : depth.func) || gl.ALWAYS], + format: constants.TextureFormat.Depth24PlusStencil8, + stencilFront: stencilFrontBack, + stencilBack: stencilFrontBack, + stencilReadMask: 0xffffffff, + stencilWriteMask: 0xffffffff + }; +} +/** + * @see https://gpuweb.github.io/gpuweb/#color-state + */ + +function getColorStateDescriptors(_ref3, swapChainFormat) { + var blend = _ref3.blend; + return [{ + format: swapChainFormat, + // https://gpuweb.github.io/gpuweb/#blend-state + alphaBlend: { + srcFactor: blendFuncMap[blend && blend.func && blend.func.srcAlpha || gl.ONE], + dstFactor: blendFuncMap[blend && blend.func && blend.func.dstAlpha || gl.ZERO], + operation: blendEquationMap[blend && blend.equation && blend.equation.alpha || gl.FUNC_ADD] + }, + colorBlend: { + srcFactor: blendFuncMap[blend && blend.func && blend.func.srcRGB || gl.ONE], + dstFactor: blendFuncMap[blend && blend.func && blend.func.dstRGB || gl.ZERO], + operation: blendEquationMap[blend && blend.equation && blend.equation.rgb || gl.FUNC_ADD] + }, + writeMask: constants.ColorWrite.All + }]; +} + +function ownKeys$3(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$3(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$3(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$3(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } + +// @ts-ignore +function concatenate(resultConstructor) { + var totalLength = 0; + + for (var _len = arguments.length, arrays = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { + arrays[_key - 1] = arguments[_key]; + } + + for (var _i = 0, _arrays = arrays; _i < _arrays.length; _i++) { + var arr = _arrays[_i]; + totalLength += arr.length; + } + + var result = new resultConstructor(totalLength); + var offset = 0; + + for (var _i2 = 0, _arrays2 = arrays; _i2 < _arrays2.length; _i2++) { + var _arr = _arrays2[_i2]; + result.set(_arr, offset); + offset += _arr.length; + } + + return result; +} + +var WebGPUModel = /*#__PURE__*/function () { + /** + * 用于后续渲染时动态更新 + */ + + /** + * vertex + */ + + /** + * indices's buffer + */ + function WebGPUModel(engine, options) { + _classCallCheck(this, WebGPUModel); + + this.engine = engine; + this.options = options; + this.pipelineLayout = void 0; + this.renderPipeline = void 0; + this.uniformsBindGroupLayout = void 0; + this.uniformBindGroup = void 0; + this.uniformBuffer = void 0; + this.uniforms = {}; + this.uniformGPUBufferLayout = []; + this.attributeCache = {}; + this.indexBuffer = void 0; + this.indexCount = void 0; + } + + _createClass(WebGPUModel, [{ + key: "init", + value: function () { + var _init = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + var _this = this; + + var _this$options, vs, fs, attributes, uniforms, primitive, elements, depth, blend, stencil, cull, _yield$this$compilePi, vertexStage, fragmentStage, vertexState, descriptor; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + _this$options = this.options, vs = _this$options.vs, fs = _this$options.fs, attributes = _this$options.attributes, uniforms = _this$options.uniforms, primitive = _this$options.primitive, elements = _this$options.elements, depth = _this$options.depth, blend = _this$options.blend, stencil = _this$options.stencil, cull = _this$options.cull; // build shaders first + + _context.next = 3; + return this.compilePipelineStageDescriptor(vs, fs, null); + + case 3: + _yield$this$compilePi = _context.sent; + vertexStage = _yield$this$compilePi.vertexStage; + fragmentStage = _yield$this$compilePi.fragmentStage; + + if (uniforms) { + // create uniform bind groups & layout + this.buildUniformBindGroup(uniforms); + } + + if (elements) { + this.indexBuffer = elements.get(); + this.indexCount = elements.indexCount; + } // TODO: instanced array + + + vertexState = { + vertexBuffers: Object.keys(attributes).map(function (attributeName, i) { + var attribute = attributes[attributeName]; + + var _attribute$get = attribute.get(), + arrayStride = _attribute$get.arrayStride, + stepMode = _attribute$get.stepMode, + ats = _attribute$get.attributes; + + _this.attributeCache[attributeName] = attribute; + return { + arrayStride: arrayStride, + stepMode: stepMode, + attributes: ats + }; + }) + }; + descriptor = { + sampleCount: this.engine.mainPassSampleCount, + primitiveTopology: primitiveMap[primitive || gl.TRIANGLES], + rasterizationState: _objectSpread$3(_objectSpread$3({}, this.getDefaultRasterizationStateDescriptor()), {}, { + // TODO: support frontface + cullMode: getCullMode({ + cull: cull + }) + }), + depthStencilState: getDepthStencilStateDescriptor({ + depth: depth, + stencil: stencil + }), + colorStates: getColorStateDescriptors({ + blend: blend + }, this.engine.options.swapChainFormat), + layout: this.pipelineLayout, + vertexStage: vertexStage, + fragmentStage: fragmentStage, + vertexState: vertexState + }; // create pipeline + + this.renderPipeline = this.engine.device.createRenderPipeline(descriptor); + + case 11: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function init() { + return _init.apply(this, arguments); + } + + return init; + }() + }, { + key: "addUniforms", + value: function addUniforms(uniforms) { + this.uniforms = _objectSpread$3(_objectSpread$3({}, this.uniforms), extractUniforms(uniforms)); + } + }, { + key: "draw", + value: function draw(options) { + var _this2 = this; + + var renderPass = this.engine.getCurrentRenderPass(); + + var uniforms = _objectSpread$3(_objectSpread$3({}, this.uniforms), extractUniforms(options.uniforms || {})); + + var bindGroupBindings = []; // TODO: uniform 发生修改 + + Object.keys(uniforms).forEach(function (uniformName) { + var type = _typeof$1(uniforms[uniformName]); + + if (type === 'boolean' || type === 'number' || Array.isArray(uniforms[uniformName]) || // @ts-ignore + uniforms[uniformName].BYTES_PER_ELEMENT) { + var _this2$uniformGPUBuff; + + var offset = (_this2$uniformGPUBuff = _this2.uniformGPUBufferLayout.find(function (_ref) { + var name = _ref.name; + return name === uniformName; + })) === null || _this2$uniformGPUBuff === void 0 ? void 0 : _this2$uniformGPUBuff.offset; + + if (offset !== null) { + _this2.uniformBuffer.subData({ + // @ts-ignore + data: uniforms[uniformName], + // @ts-ignore + offset: offset + }); + } + } else { + var _this2$uniformGPUBuff2; + + var _offset = (_this2$uniformGPUBuff2 = _this2.uniformGPUBufferLayout.find(function (_ref2) { + var name = _ref2.name; + return name === uniformName; + })) === null || _this2$uniformGPUBuff2 === void 0 ? void 0 : _this2$uniformGPUBuff2.offset; + + if (_offset !== null) { + var textureOrFramebuffer = uniforms[uniformName].get(); + + var _ref3 = // @ts-ignore + textureOrFramebuffer.color || textureOrFramebuffer, + texture = _ref3.texture, + sampler = _ref3.sampler; + + if (sampler) { + bindGroupBindings.push({ + // @ts-ignore + binding: _offset, + resource: sampler + }); // @ts-ignore + + _offset++; + } + + bindGroupBindings.push({ + // @ts-ignore + binding: _offset, + resource: texture.createView() + }); + } + } + }); + + if (this.uniformBuffer) { + bindGroupBindings[0] = { + binding: 0, + resource: { + buffer: this.uniformBuffer.get() // 返回 GPUBuffer 原生对象 + + } + }; + } + + this.uniformBindGroup = this.engine.device.createBindGroup({ + layout: this.uniformsBindGroupLayout, + entries: bindGroupBindings + }); + + if (this.renderPipeline) { + renderPass.setPipeline(this.renderPipeline); + } + + renderPass.setBindGroup(0, this.uniformBindGroup); + + if (this.indexBuffer) { + renderPass.setIndexBuffer(this.indexBuffer.get(), constants.IndexFormat.Uint32, 0); + } + + Object.keys(this.attributeCache).forEach(function (attributeName, i) { + renderPass.setVertexBuffer(0 + i, _this2.attributeCache[attributeName].get().buffer, 0); + }); // renderPass.draw(verticesCount, instancesCount, verticesStart, 0); + + if (this.indexBuffer) { + renderPass.drawIndexed(this.indexCount, this.options.instances || 1, 0, 0, 0); + } else { + renderPass.draw(this.options.count || 0, this.options.instances || 0, 0, 0); + } + } + }, { + key: "destroy", + value: function destroy() { + throw new Error('Method not implemented.'); + } + }, { + key: "compilePipelineStageDescriptor", + value: function () { + var _compilePipelineStageDescriptor = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2(vertexCode, fragmentCode, defines) { + var shaderVersion, vertexShader, fragmentShader; + return regenerator.wrap(function _callee2$(_context2) { + while (1) { + switch (_context2.prev = _context2.next) { + case 0: + shaderVersion = '#version 450\n'; + vertexShader = vertexCode; + fragmentShader = fragmentCode; + + if (this.engine.options.useWGSL) { + _context2.next = 10; + break; + } + + _context2.next = 6; + return this.compileShaderToSpirV(vertexCode, 'vertex', shaderVersion); + + case 6: + vertexShader = _context2.sent; + _context2.next = 9; + return this.compileShaderToSpirV(fragmentCode, 'fragment', shaderVersion); + + case 9: + fragmentShader = _context2.sent; + + case 10: + return _context2.abrupt("return", this.createPipelineStageDescriptor(vertexShader, fragmentShader)); + + case 11: + case "end": + return _context2.stop(); + } + } + }, _callee2, this); + })); + + function compilePipelineStageDescriptor(_x, _x2, _x3) { + return _compilePipelineStageDescriptor.apply(this, arguments); + } + + return compilePipelineStageDescriptor; + }() + }, { + key: "compileShaderToSpirV", + value: function compileShaderToSpirV(source, type, shaderVersion) { + return this.compileRawShaderToSpirV(shaderVersion + source, type); + } + }, { + key: "compileRawShaderToSpirV", + value: function compileRawShaderToSpirV(source, type) { + return this.engine.glslang.compileGLSL(source, type); + } + }, { + key: "createPipelineStageDescriptor", + value: function createPipelineStageDescriptor(vertexShader, fragmentShader) { + return { + vertexStage: { + module: this.engine.device.createShaderModule({ + code: vertexShader, + // @ts-ignore + isWHLSL: isSafari + }), + entryPoint: 'main' + }, + fragmentStage: { + module: this.engine.device.createShaderModule({ + code: fragmentShader, + // @ts-ignore + isWHLSL: isSafari + }), + entryPoint: 'main' + } + }; + } + /** + * @see https://gpuweb.github.io/gpuweb/#rasterization-state + */ + + }, { + key: "getDefaultRasterizationStateDescriptor", + value: function getDefaultRasterizationStateDescriptor() { + return { + frontFace: constants.FrontFace.CCW, + cullMode: constants.CullMode.None, + depthBias: 0, + depthBiasSlopeScale: 0, + depthBiasClamp: 0 + }; + } + }, { + key: "buildUniformBindGroup", + value: function buildUniformBindGroup(uniforms) { + var _this3 = this; + + var offset = 0; // FIXME: 所有 uniform 合并成一个 buffer,固定使用 Float32Array 存储,确实会造成一些内存的浪费 + + var mergedUniformData = concatenate.apply(void 0, [Float32Array].concat(_toConsumableArray(Object.keys(uniforms).map(function (uniformName) { + if (uniforms[uniformName]) { + _this3.uniformGPUBufferLayout.push({ + name: uniformName, + offset: offset + }); // @ts-ignore + + + offset += (uniforms[uniformName].length || 1) * 4; + return uniforms[uniformName]; + } else { + // texture & framebuffer + return []; + } + })))); + var entries = []; + var hasUniform = false; + + if (mergedUniformData.length) { + hasUniform = true; // TODO: 所有 uniform 绑定到 slot 0,通过解析 Shader 代码判定可见性 + + entries.push({ + // TODO: 暂时都绑定到 slot 0 + binding: 0, + visibility: constants.ShaderStage.Fragment | constants.ShaderStage.Vertex, + // TODO: 暂时 VS 和 FS 都可见 + type: constants.BindingType.UniformBuffer + }); + } // 声明 texture & sampler + + + Object.keys(uniforms).filter(function (uniformName) { + return uniforms[uniformName] === null; + }).forEach(function (uniformName, i) { + _this3.uniformGPUBufferLayout.push({ + name: uniformName, + offset: i * 2 + (hasUniform ? 1 : 0) + }); + + entries.push({ + // Sampler + binding: i * 2 + (hasUniform ? 1 : 0), + visibility: constants.ShaderStage.Fragment, + type: constants.BindingType.Sampler + }, { + // Texture view + binding: i * 2 + (hasUniform ? 1 : 0) + 1, + visibility: constants.ShaderStage.Fragment, + type: constants.BindingType.SampledTexture + }); + }); + this.uniformsBindGroupLayout = this.engine.device.createBindGroupLayout({ + // 最新 API 0.0.22 版本使用 entries。Chrome Canary 84.0.4110.0 已实现。 + // 使用 bindings 会报 Warning: GPUBindGroupLayoutDescriptor.bindings is deprecated: renamed to entries + // @see https://github.com/antvis/GWebGPUEngine/issues/5 + entries: entries + }); + this.pipelineLayout = this.engine.device.createPipelineLayout({ + bindGroupLayouts: [this.uniformsBindGroupLayout] + }); + + if (hasUniform) { + this.uniformBuffer = new WebGPUBuffer(this.engine, { + // TODO: 处理 Struct 和 boolean + // @ts-ignore + data: mergedUniformData instanceof Array ? // @ts-ignore + new Float32Array(mergedUniformData) : mergedUniformData, + usage: constants.BufferUsage.Uniform | constants.BufferUsage.CopyDst + }); + } + } + }]); + + return WebGPUModel; +}(); + +/** + * adaptor for regl.Buffer + * @see https://github.com/regl-project/regl/blob/gh-pages/API.md#buffers + */ + +var WebGPUTexture2D = /*#__PURE__*/function () { + function WebGPUTexture2D(engine, options) { + _classCallCheck(this, WebGPUTexture2D); + + this.engine = engine; + this.options = options; + this.texture = void 0; + this.sampler = void 0; + this.width = void 0; + this.height = void 0; + this.createTexture(); + } + + _createClass(WebGPUTexture2D, [{ + key: "get", + value: function get() { + return { + texture: this.texture, + sampler: this.sampler + }; + } + }, { + key: "update", + value: function update() {// TODO + } + }, { + key: "resize", + value: function resize(_ref) { + var width = _ref.width, + height = _ref.height; + + // TODO: it seems that Texture doesn't support `resize` + if (width !== this.width || height !== this.height) { + this.destroy(); + this.createTexture(); + } + + this.width = width; + this.height = height; + } + }, { + key: "destroy", + value: function destroy() { + if (this.texture) { + this.texture.destroy(); + } + } + }, { + key: "createTexture", + value: function createTexture() { + var _this$options = this.options; + _this$options.data; + var _this$options$type = _this$options.type; + _this$options$type === void 0 ? gl.UNSIGNED_BYTE : _this$options$type; + var width = _this$options.width, + height = _this$options.height; + _this$options.flipY; + var _this$options$format = _this$options.format, + format = _this$options$format === void 0 ? gl.RGBA : _this$options$format; + _this$options.mipmap; + var _this$options$wrapS = _this$options.wrapS, + wrapS = _this$options$wrapS === void 0 ? gl.CLAMP_TO_EDGE : _this$options$wrapS, + _this$options$wrapT = _this$options.wrapT, + wrapT = _this$options$wrapT === void 0 ? gl.CLAMP_TO_EDGE : _this$options$wrapT, + _this$options$aniso = _this$options.aniso, + aniso = _this$options$aniso === void 0 ? 0 : _this$options$aniso; + _this$options.alignment; + _this$options.premultiplyAlpha; + var _this$options$mag = _this$options.mag, + mag = _this$options$mag === void 0 ? gl.NEAREST : _this$options$mag, + _this$options$min = _this$options.min, + min = _this$options$min === void 0 ? gl.NEAREST : _this$options$min, + _this$options$colorSp = _this$options.colorSpace; + _this$options$colorSp === void 0 ? gl.BROWSER_DEFAULT_WEBGL : _this$options$colorSp; + var usage = _this$options.usage; + this.width = width; + this.height = height; + this.texture = this.engine.device.createTexture({ + size: [width, height, 1], + // TODO: arrayLayerCount is deprecated: use size.depth + // arrayLayerCount: 1, + mipLevelCount: 1, + // TODO: https://gpuweb.github.io/gpuweb/#dom-gputextureviewdescriptor-miplevelcount + sampleCount: 1, + dimension: constants.TextureDimension.E2d, + format: formatMap[format], + // could throw texture binding usage mismatch + usage: usage || constants.TextureUsage.Sampled | constants.TextureUsage.CopyDst + }); + + if (!usage || usage & constants.TextureUsage.Sampled) { + this.sampler = this.engine.device.createSampler({ + addressModeU: wrapModeMap[wrapS], + addressModeV: wrapModeMap[wrapT], + addressModeW: wrapModeMap[wrapS], + // TODO: same as addressModeU + magFilter: filterMap[mag], + minFilter: filterMap[min], + maxAnisotropy: aniso // @see https://gpuweb.github.io/gpuweb/#dom-gpusamplerdescriptor-maxanisotropy + + }); + } + } + }]); + + return WebGPUTexture2D; +}(); + +var _dec$e, _class$e, _temp$a; +var WebGPUEngine = (_dec$e = inversify.injectable(), _dec$e(_class$e = (_temp$a = /*#__PURE__*/function () { + function WebGPUEngine() { + var _this = this; + + _classCallCheck(this, WebGPUEngine); + + this.supportWebGPU = true; + this.useWGSL = false; + this.options = void 0; + this.canvas = void 0; + this.context = void 0; + this.glslang = void 0; + this.adapter = void 0; + this.device = void 0; + this.swapChain = void 0; + this.mainPassSampleCount = void 0; + this.mainTexture = void 0; + this.depthTexture = void 0; + this.mainColorAttachments = void 0; + this.mainTextureExtends = void 0; + this.mainDepthAttachment = void 0; + this.uploadEncoder = void 0; + this.renderEncoder = void 0; + this.computeEncoder = void 0; + this.renderTargetEncoder = void 0; + this.commandBuffers = new Array(4).fill(undefined); + this.currentRenderPass = null; + this.mainRenderPass = null; + this.currentRenderTargetViewDescriptor = void 0; + this.currentComputePass = null; + this.bundleEncoder = void 0; + this.tempBuffers = []; + this.currentRenderTarget = null; + this.uploadEncoderDescriptor = { + label: 'upload' + }; + this.renderEncoderDescriptor = { + label: 'render' + }; + this.renderTargetEncoderDescriptor = { + label: 'renderTarget' + }; + this.computeEncoderDescriptor = { + label: 'compute' + }; + this.pipelines = {}; + this.computePipelines = {}; + this.defaultSampleCount = 4; + this.clearDepthValue = 1; + this.clearStencilValue = 0; + this.transientViewport = { + x: Infinity, + y: 0, + width: 0, + height: 0 + }; + this.cachedViewport = { + x: 0, + y: 0, + width: 0, + height: 0 + }; + + this.clear = function (options) { + options.framebuffer; + var color = options.color, + depth = options.depth, + stencil = options.stencil; + + if (_this.options.supportCompute) { + _this.startComputePass(); + } // We need to recreate the render pass so that the new parameters for clear color / depth / stencil are taken into account + + + if (_this.currentRenderTarget) { + if (_this.currentRenderPass) { + _this.endRenderTargetRenderPass(); + } + + _this.startRenderTargetRenderPass(_this.currentRenderTarget, color ? color : null, !!depth, !!stencil); + } else { + // if (this.useReverseDepthBuffer) { + // this._depthCullingState.depthFunc = Constants.GREATER; + // } + _this.mainColorAttachments[0].loadValue = color ? color : constants.LoadOp.Load; + _this.mainDepthAttachment.depthLoadValue = depth ? depth : constants.LoadOp.Load; + _this.mainDepthAttachment.stencilLoadValue = stencil ? _this.clearStencilValue : constants.LoadOp.Load; + + if (_this.mainRenderPass) { + _this.endMainRenderPass(); + } + + _this.startMainRenderPass(); + } + }; + + this.createModel = /*#__PURE__*/function () { + var _ref = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(options) { + var model; + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + model = new WebGPUModel(_this, options); + _context.next = 3; + return model.init(); + + case 3: + return _context.abrupt("return", model); + + case 4: + case "end": + return _context.stop(); + } + } + }, _callee); + })); + + return function (_x) { + return _ref.apply(this, arguments); + }; + }(); + + this.createAttribute = function (options) { + return new WebGPUAttribute(_this, options); + }; + + this.createBuffer = function (options) { + return new WebGPUBuffer(_this, options); + }; + + this.createElements = function (options) { + return new WebGPUElements(_this, options); + }; + + this.createTexture2D = function (options) { + return new WebGPUTexture2D(_this, options); + }; + + this.createFramebuffer = function (options) { + return new WebGPUFramebuffer(_this, options); + }; + + this.useFramebuffer = function (framebuffer, drawCommands) { + // bind + if (_this.currentRenderTarget) { + _this.unbindFramebuffer(_this.currentRenderTarget); + } + + _this.currentRenderTarget = framebuffer; // TODO: use mipmap options in framebuffer + + _this.currentRenderTargetViewDescriptor = { + dimension: constants.TextureViewDimension.E2d, + // mipLevelCount: bindWithMipMaps ? WebGPUTextureHelper.computeNumMipmapLevels(texture.width, texture.height) - lodLevel : 1, + // baseArrayLayer: faceIndex, + // baseMipLevel: lodLevel, + arrayLayerCount: 1, + aspect: constants.TextureAspect.All + }; + _this.currentRenderPass = null; + drawCommands(); + }; + + this.createComputeModel = /*#__PURE__*/function () { + var _ref2 = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2(context) { + var model; + return regenerator.wrap(function _callee2$(_context2) { + while (1) { + switch (_context2.prev = _context2.next) { + case 0: + model = new WebGPUComputeModel(_this, context); + _context2.next = 3; + return model.init(); + + case 3: + return _context2.abrupt("return", model); + + case 4: + case "end": + return _context2.stop(); + } + } + }, _callee2); + })); + + return function (_x2) { + return _ref2.apply(this, arguments); + }; + }(); + + this.getCanvas = function () { + return _this.canvas; + }; + + this.getGLContext = function () { + throw new Error('Method not implemented.'); + }; + + this.viewport = function (_ref3) { + var x = _ref3.x, + y = _ref3.y, + width = _ref3.width, + height = _ref3.height; + + if (!_this.currentRenderPass) { + // call viewport() before current render pass created + _this.transientViewport = { + x: x, + y: y, + width: width, + height: height + }; + } else if (_this.transientViewport.x !== Infinity) { + var renderPass = _this.getCurrentRenderPass(); // @see https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setviewport + + + renderPass.setViewport(_this.transientViewport.x, _this.transientViewport.y, _this.transientViewport.width, _this.transientViewport.height, 0, 1); + } else if (x !== _this.cachedViewport.x || y !== _this.cachedViewport.y || width !== _this.cachedViewport.width || height !== _this.cachedViewport.height) { + _this.cachedViewport = { + x: x, + y: y, + width: width, + height: height + }; + + var _renderPass = _this.getCurrentRenderPass(); + + _renderPass.setViewport(x, y, width, height, 0, 1); + } + }; + + this.readPixels = function (options) { + throw new Error('Method not implemented.'); + }; + } + + _createClass(WebGPUEngine, [{ + key: "isFloatSupported", + value: function isFloatSupported() { + return true; + } + }, { + key: "init", + value: function () { + var _init = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee3(config) { + return regenerator.wrap(function _callee3$(_context3) { + while (1) { + switch (_context3.prev = _context3.next) { + case 0: + this.canvas = config.canvas; + this.options = config; + this.useWGSL = !!config.useWGSL; + this.mainPassSampleCount = config.antialiasing ? this.defaultSampleCount : 1; + _context3.next = 6; + return this.initGlslang(); + + case 6: + this.initContextAndSwapChain(); + this.initMainAttachments(); + + case 8: + case "end": + return _context3.stop(); + } + } + }, _callee3, this); + })); + + function init(_x3) { + return _init.apply(this, arguments); + } + + return init; + }() + }, { + key: "setScissor", + value: function setScissor(scissor) { + throw new Error('Method not implemented.'); + } + }, { + key: "destroy", + value: function destroy() { + if (this.mainTexture) { + this.mainTexture.destroy(); + } + + if (this.depthTexture) { + this.depthTexture.destroy(); + } + + this.tempBuffers.forEach(function (buffer) { + return buffer.destroy(); + }); + this.tempBuffers = []; + } + }, { + key: "beginFrame", + value: function beginFrame() { + this.uploadEncoder = this.device.createCommandEncoder(this.uploadEncoderDescriptor); + this.renderEncoder = this.device.createCommandEncoder(this.renderEncoderDescriptor); + this.renderTargetEncoder = this.device.createCommandEncoder(this.renderTargetEncoderDescriptor); + + if (this.options.supportCompute) { + this.computeEncoder = this.device.createCommandEncoder(this.computeEncoderDescriptor); + } + } + }, { + key: "endFrame", + value: function endFrame() { + if (this.options.supportCompute) { + this.endComputePass(); + } + + this.endMainRenderPass(); + this.commandBuffers[0] = this.uploadEncoder.finish(); + this.commandBuffers[1] = this.renderEncoder.finish(); + + if (this.options.supportCompute) { + this.commandBuffers[2] = this.computeEncoder.finish(); + } + + this.commandBuffers[3] = this.renderTargetEncoder.finish(); + + if (isSafari) { + this.device // @ts-ignore + .getQueue().submit(this.commandBuffers.filter(function (buffer) { + return buffer; + })); + } else { + this.device.defaultQueue.submit(this.commandBuffers.filter(function (buffer) { + return buffer; + })); + } + } + }, { + key: "getCurrentRenderPass", + value: function getCurrentRenderPass() { + if (this.currentRenderTarget && !this.currentRenderPass) { + this.startRenderTargetRenderPass(this.currentRenderTarget, null, false, false); + } else if (!this.currentRenderPass) { + this.startMainRenderPass(); + } + + return this.currentRenderPass; + } + }, { + key: "initGlslang", + value: function () { + var _initGlslang = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee4() { + var _navigator, _navigator$gpu; + + return regenerator.wrap(function _callee4$(_context4) { + while (1) { + switch (_context4.prev = _context4.next) { + case 0: + _context4.next = 2; + return glslang$1(); + + case 2: + this.glslang = _context4.sent; + _context4.next = 5; + return (_navigator = navigator) === null || _navigator === void 0 ? void 0 : (_navigator$gpu = _navigator.gpu) === null || _navigator$gpu === void 0 ? void 0 : _navigator$gpu.requestAdapter(); + + case 5: + this.adapter = _context4.sent; + _context4.next = 8; + return this.adapter.requestDevice(); + + case 8: + this.device = _context4.sent; + + case 9: + case "end": + return _context4.stop(); + } + } + }, _callee4, this); + })); + + function initGlslang() { + return _initGlslang.apply(this, arguments); + } + + return initGlslang; + }() + }, { + key: "initContextAndSwapChain", + value: function initContextAndSwapChain() { + this.context = this.canvas.getContext(isSafari ? 'gpu' : 'gpupresent'); + this.swapChain = this.context.configureSwapChain({ + device: this.device, + format: this.options.swapChainFormat, + usage: constants.TextureUsage.OutputAttachment | constants.TextureUsage.CopySrc + }); + } + }, { + key: "initMainAttachments", + value: function initMainAttachments() { + this.mainTextureExtends = { + width: this.canvas.width, + height: this.canvas.height, + depth: 1 + }; + + if (this.options.antialiasing) { + var mainTextureDescriptor = { + size: this.mainTextureExtends, + // TODO: arrayLayerCount is deprecated: use size.depth + // arrayLayerCount: 1, + mipLevelCount: 1, + sampleCount: this.mainPassSampleCount, + dimension: constants.TextureDimension.E2d, + format: constants.TextureFormat.BGRA8Unorm, + usage: constants.TextureUsage.OutputAttachment + }; + + if (this.mainTexture) { + this.mainTexture.destroy(); + } + + this.mainTexture = this.device.createTexture(mainTextureDescriptor); + this.mainColorAttachments = [{ + attachment: isSafari ? // @ts-ignore + this.mainTexture.createDefaultView() : this.mainTexture.createView(), + loadValue: [0, 0, 0, 1], + storeOp: constants.StoreOp.Store + }]; + } else { + this.mainColorAttachments = [{ + attachment: isSafari ? // @ts-ignore + this.swapChain.getCurrentTexture().createDefaultView() : this.swapChain.getCurrentTexture().createView(), + loadValue: [0, 0, 0, 1], + storeOp: constants.StoreOp.Store + }]; + } + + var depthTextureDescriptor = { + size: this.mainTextureExtends, + // arrayLayerCount: 1, + mipLevelCount: 1, + sampleCount: this.mainPassSampleCount, + dimension: constants.TextureDimension.E2d, + format: isSafari ? 'depth32float-stencil8' : constants.TextureFormat.Depth24PlusStencil8, + usage: constants.TextureUsage.OutputAttachment + }; + + if (this.depthTexture) { + this.depthTexture.destroy(); + } + + this.depthTexture = this.device.createTexture( // @ts-ignore + depthTextureDescriptor); + this.mainDepthAttachment = { + attachment: isSafari ? // @ts-ignore + this.depthTexture.createDefaultView() : this.depthTexture.createView(), + depthLoadValue: this.clearDepthValue, + depthStoreOp: constants.StoreOp.Store, + stencilLoadValue: this.clearStencilValue, + stencilStoreOp: constants.StoreOp.Store + }; + } + }, { + key: "startComputePass", + value: function startComputePass() { + if (this.currentComputePass) { + this.endComputePass(); + } + + this.currentComputePass = this.computeEncoder.beginComputePass(); + } + }, { + key: "startMainRenderPass", + value: function startMainRenderPass() { + if (this.currentRenderPass && !this.currentRenderTarget) { + this.endMainRenderPass(); + } // Resolve in case of MSAA + + + if (this.options.antialiasing) { + this.mainColorAttachments[0].resolveTarget = isSafari ? // @ts-ignore + this.swapChain.getCurrentTexture().createDefaultView() : this.swapChain.getCurrentTexture().createView(); + } else { + this.mainColorAttachments[0].attachment = isSafari ? // @ts-ignore + this.swapChain.getCurrentTexture().createDefaultView() : this.swapChain.getCurrentTexture().createView(); + } + + this.currentRenderPass = this.renderEncoder.beginRenderPass({ + colorAttachments: this.mainColorAttachments, + depthStencilAttachment: this.mainDepthAttachment // TODO: use framebuffer's depth & stencil + + }); + this.mainRenderPass = this.currentRenderPass; + + if (this.cachedViewport) { + this.viewport(this.cachedViewport); + } + } + }, { + key: "startRenderTargetRenderPass", + value: function startRenderTargetRenderPass(renderTarget, clearColor, clearDepth) { + var _renderTarget$get$col, _renderTarget$get$dep; + + var clearStencil = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false; + var gpuTexture = (_renderTarget$get$col = renderTarget.get().color) === null || _renderTarget$get$col === void 0 ? void 0 : _renderTarget$get$col.texture; + var colorTextureView; + + if (gpuTexture) { + colorTextureView = gpuTexture.createView(this.currentRenderTargetViewDescriptor); + } + + var depthStencilTexture = (_renderTarget$get$dep = renderTarget.get().depth) === null || _renderTarget$get$dep === void 0 ? void 0 : _renderTarget$get$dep.texture; + var depthStencilTextureView; + + if (depthStencilTexture) { + depthStencilTextureView = depthStencilTexture.createView(); + } + + var renderPass = this.renderTargetEncoder.beginRenderPass({ + colorAttachments: [{ + attachment: colorTextureView, + loadValue: clearColor !== null ? clearColor : constants.LoadOp.Load, + storeOp: constants.StoreOp.Store + }], + depthStencilAttachment: depthStencilTexture && depthStencilTextureView ? { + attachment: depthStencilTextureView, + depthLoadValue: clearDepth ? this.clearDepthValue : constants.LoadOp.Load, + depthStoreOp: constants.StoreOp.Store, + stencilLoadValue: clearStencil ? this.clearStencilValue : constants.LoadOp.Load, + stencilStoreOp: constants.StoreOp.Store + } : undefined + }); + this.currentRenderPass = renderPass; + + if (this.cachedViewport) { + this.viewport(this.cachedViewport); + } // TODO WEBGPU set the scissor rect and the stencil reference value + + } + }, { + key: "endMainRenderPass", + value: function endMainRenderPass() { + if (this.currentRenderPass === this.mainRenderPass && this.currentRenderPass !== null) { + this.currentRenderPass.endPass(); + this.resetCachedViewport(); + this.currentRenderPass = null; + this.mainRenderPass = null; + } + } + }, { + key: "endComputePass", + value: function endComputePass() { + if (this.currentComputePass) { + this.currentComputePass.endPass(); + this.currentComputePass = null; + } + } + }, { + key: "endRenderTargetRenderPass", + value: function endRenderTargetRenderPass() { + if (this.currentRenderPass) { + this.currentRenderPass.endPass(); + this.resetCachedViewport(); + } + } + }, { + key: "resetCachedViewport", + value: function resetCachedViewport() { + this.cachedViewport = { + x: 0, + y: 0, + width: 0, + height: 0 + }; + } + }, { + key: "unbindFramebuffer", + value: function unbindFramebuffer(framebuffer) { + // unbind + if (this.currentRenderPass && this.currentRenderPass !== this.mainRenderPass) { + this.endRenderTargetRenderPass(); + } + + this.transientViewport.x = Infinity; + this.currentRenderTarget = null; // if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) { + // this._generateMipmaps(texture); + // } + + this.currentRenderPass = this.mainRenderPass; + } + }]); + + return WebGPUEngine; +}(), _temp$a)) || _class$e); + +var _dec$d, _class$d; + +function _createSuper$7(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$7(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$7() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var primitiveUv1Padding = 4.0 / 64; +var primitiveUv1PaddingScale = 1.0 - primitiveUv1Padding * 2; +var +/** + * borrow from playcanvas: + * Creates a procedural box-shaped mesh + */ +Box = (_dec$d = inversify.injectable(), _dec$d(_class$d = /*#__PURE__*/function (_Geometry) { + _inherits(Box, _Geometry); + + var _super = _createSuper$7(Box); + + function Box() { + _classCallCheck(this, Box); + + return _super.apply(this, arguments); + } + + _createClass(Box, [{ + key: "onEntityCreated", + value: function onEntityCreated() { + var _this$config = this.config, + _this$config$widthSeg = _this$config.widthSegments, + widthSegments = _this$config$widthSeg === void 0 ? 1 : _this$config$widthSeg, + _this$config$heightSe = _this$config.heightSegments, + heightSegments = _this$config$heightSe === void 0 ? 1 : _this$config$heightSe, + _this$config$depthSeg = _this$config.depthSegments, + depthSegments = _this$config$depthSeg === void 0 ? 1 : _this$config$depthSeg, + _this$config$halfExte = _this$config.halfExtents, + halfExtents = _this$config$halfExte === void 0 ? fromValues$3(0.5, 0.5, 0.5) : _this$config$halfExte; + var ws = widthSegments; + var hs = heightSegments; + var ds = depthSegments; + + var _halfExtents = _slicedToArray(halfExtents, 3), + hex = _halfExtents[0], + hey = _halfExtents[1], + hez = _halfExtents[2]; + + var corners = [fromValues$3(-hex, -hey, hez), fromValues$3(hex, -hey, hez), fromValues$3(hex, hey, hez), fromValues$3(-hex, hey, hez), fromValues$3(hex, -hey, -hez), fromValues$3(-hex, -hey, -hez), fromValues$3(-hex, hey, -hez), fromValues$3(hex, hey, -hez)]; + var faceAxes = [[0, 1, 3], // FRONT + [4, 5, 7], // BACK + [3, 2, 6], // TOP + [1, 0, 4], // BOTTOM + [1, 4, 2], // RIGHT + [5, 0, 6] // LEFT + ]; + var faceNormals = [[0, 0, 1], // FRONT + [0, 0, -1], // BACK + [0, 1, 0], // TOP + [0, -1, 0], // BOTTOM + [1, 0, 0], // RIGHT + [-1, 0, 0] // LEFT + ]; + var sides = { + FRONT: 0, + BACK: 1, + TOP: 2, + BOTTOM: 3, + RIGHT: 4, + LEFT: 5 + }; + var positions = []; + var normals = []; + var uvs = []; + var indices = []; + var vcounter = 0; + + var generateFace = function generateFace(side, uSegments, vSegments) { + var u; + var v; + var i; + var j; + + for (i = 0; i <= uSegments; i++) { + for (j = 0; j <= vSegments; j++) { + var temp1 = create$4(); + var temp2 = create$4(); + var temp3 = create$4(); + var r = create$4(); + lerp$2(temp1, corners[faceAxes[side][0]], corners[faceAxes[side][1]], i / uSegments); + lerp$2(temp2, corners[faceAxes[side][0]], corners[faceAxes[side][2]], j / vSegments); + sub$2(temp3, temp2, corners[faceAxes[side][0]]); + add$4(r, temp1, temp3); + u = i / uSegments; + v = j / vSegments; + positions.push(r[0], r[1], r[2]); + normals.push(faceNormals[side][0], faceNormals[side][1], faceNormals[side][2]); + uvs.push(u, v); // pack as 3x2 + // 1/3 will be empty, but it's either that or stretched pixels + // TODO: generate non-rectangular lightMaps, so we could use space without stretching + + u /= 3; + v /= 3; + u = u * primitiveUv1PaddingScale + primitiveUv1Padding; + v = v * primitiveUv1PaddingScale + primitiveUv1Padding; + u += side % 3 / 3; + v += Math.floor(side / 3) / 3; + + if (i < uSegments && j < vSegments) { + indices.push(vcounter + vSegments + 1, vcounter + 1, vcounter); + indices.push(vcounter + vSegments + 1, vcounter + vSegments + 2, vcounter + 1); + } + + vcounter++; + } + } + }; + + generateFace(sides.FRONT, ws, hs); + generateFace(sides.BACK, ws, hs); + generateFace(sides.TOP, ws, ds); + generateFace(sides.BOTTOM, ws, ds); + generateFace(sides.RIGHT, ds, hs); + generateFace(sides.LEFT, ds, hs); // generate AABB + + var aabb = generateAABBFromVertices(positions); + var component = this.getComponent(); + component.indices = Uint32Array.from(indices); + component.aabb = aabb; + component.vertexCount = vcounter; + component.attributes = [{ + dirty: true, + name: 'position', + data: Float32Array.from(positions), + arrayStride: 4 * 3, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 0, + offset: 0, + format: 'float3' + }] + }, { + dirty: true, + name: 'normal', + data: Float32Array.from(normals), + arrayStride: 4 * 3, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 1, + offset: 0, + format: 'float3' + }] + }, { + dirty: true, + name: 'uv', + data: Float32Array.from(uvs), + arrayStride: 4 * 2, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 2, + offset: 0, + format: 'float2' + }] + }]; // TODO: barycentric & tangent + } + }]); + + return Box; +}(Geometry)) || _class$d); + +function merge(a, b) { + // Checks for truthy values on both arrays + if (!a && !b) { + throw new Error('Please specify valid arguments for parameters a and b.'); + } // Checks for truthy values or empty arrays on each argument + // to avoid the unnecessary construction of a new array and + // the type comparison + + + if (!b || b.length === 0) { + return a; + } + + if (!a || a.length === 0) { + return b; + } // Make sure that both typed arrays are of the same type + + + if (Object.prototype.toString.call(a) !== Object.prototype.toString.call(b)) { + throw new Error('The types of the two arguments passed for parameters a and b do not match.'); + } // @ts-ignore + + + var c = new a.constructor(a.length + b.length); + c.set(a); + c.set(b, a.length); + return c; +} + +var _dec$c, _class$c; + +function _createSuper$6(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$6(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$6() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var +/** + * merge many geometries into one, use a batch of draw calls + */ +Merged = (_dec$c = inversify.injectable(), _dec$c(_class$c = /*#__PURE__*/function (_Geometry) { + _inherits(Merged, _Geometry); + + var _super = _createSuper$6(Merged); + + function Merged() { + _classCallCheck(this, Merged); + + return _super.apply(this, arguments); + } + + _createClass(Merged, [{ + key: "onEntityCreated", + value: function onEntityCreated() { + var _this$config$geometri = this.config.geometries, + geometries = _this$config$geometri === void 0 ? [] : _this$config$geometri; + var mergedComponent = this.getComponent(); + mergedComponent.aabb = new AABB(); + var mergedAttributes = []; + var mergedIndices = []; + var indexOffset = 0; + geometries.forEach(function (geometry) { + var aabb = geometry.aabb, + indices = geometry.indices, + vertexCount = geometry.vertexCount, + attributes = geometry.attributes; // merge aabb + + mergedComponent.aabb.add(aabb); + mergedComponent.vertexCount += vertexCount; // merge indices + + if (indices) { + mergedIndices.push.apply(mergedIndices, _toConsumableArray(indices.map(function (index) { + return index + indexOffset; + }))); + } + + indexOffset += vertexCount; // merge attributes + + attributes.forEach(function (attribute, i) { + if (!mergedAttributes[i]) { + mergedAttributes[i] = attribute; + mergedAttributes[i].dirty = true; + } else { + if (attribute.data) { + if (isNumber$1(attribute.data)) { + // @ts-ignore + mergedAttributes[i].push(attribute.data); + } else if (isTypedArray$1(attribute.data)) { + // @ts-ignore + mergedAttributes[i].data = merge( // @ts-ignore + mergedAttributes[i].data, attribute.data); + } else { + // @ts-ignore + mergedAttributes[i].data = mergedAttributes[i].data.concat(attribute.data); + } + } + } + }); + }); + mergedComponent.attributes = mergedAttributes; + mergedComponent.indices = Uint32Array.from(mergedIndices); + mergedComponent.dirty = true; + } + }]); + + return Merged; +}(Geometry)) || _class$c); + +var _dec$b, _class$b; + +function _createSuper$5(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$5(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$5() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var +/** + * borrow from playcanvas + */ +Plane = (_dec$b = inversify.injectable(), _dec$b(_class$b = /*#__PURE__*/function (_Geometry) { + _inherits(Plane, _Geometry); + + var _super = _createSuper$5(Plane); + + function Plane() { + _classCallCheck(this, Plane); + + return _super.apply(this, arguments); + } + + _createClass(Plane, [{ + key: "onEntityCreated", + value: function onEntityCreated() { + var _this$config = this.config, + _this$config$halfExte = _this$config.halfExtents, + halfExtents = _this$config$halfExte === void 0 ? [0.5, 0.5] : _this$config$halfExte, + _this$config$widthSeg = _this$config.widthSegments, + widthSegments = _this$config$widthSeg === void 0 ? 5 : _this$config$widthSeg, + _this$config$lengthSe = _this$config.lengthSegments, + lengthSegments = _this$config$lengthSe === void 0 ? 5 : _this$config$lengthSe; + var positions = []; + var normals = []; + var uvs = []; + var indices = []; + var vcounter = 0; + + for (var i = 0; i <= widthSegments; i++) { + for (var j = 0; j <= lengthSegments; j++) { + var x = -halfExtents[0] + 2.0 * halfExtents[0] * i / widthSegments; + var y = 0.0; + var z = -(-halfExtents[1] + 2.0 * halfExtents[1] * j / lengthSegments); + var u = i / widthSegments; + var v = j / lengthSegments; + positions.push(x, y, z); + normals.push(0.0, 1.0, 0.0); + uvs.push(u, v); + + if (i < widthSegments && j < lengthSegments) { + indices.push(vcounter + lengthSegments + 1, vcounter + 1, vcounter); + indices.push(vcounter + lengthSegments + 1, vcounter + lengthSegments + 2, vcounter + 1); + } + + vcounter++; + } + } // generate AABB + + + var aabb = generateAABBFromVertices(positions); + var component = this.getComponent(); + component.indices = Uint32Array.from(indices); + component.aabb = aabb; + component.vertexCount = vcounter; + component.attributes = [{ + dirty: true, + name: 'position', + data: Float32Array.from(positions), + arrayStride: 4 * 3, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 0, + offset: 0, + format: 'float3' + }] + }, { + dirty: true, + name: 'normal', + data: Float32Array.from(normals), + arrayStride: 4 * 3, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 1, + offset: 0, + format: 'float3' + }] + }, { + dirty: true, + name: 'uv', + data: Float32Array.from(uvs), + arrayStride: 4 * 2, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 2, + offset: 0, + format: 'float2' + }] + }]; // TODO: barycentric & tangent + } + }]); + + return Plane; +}(Geometry)) || _class$b); + +var _dec$a, _class$a; + +function _createSuper$4(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$4(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$4() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } +var +/** + * borrow from playcanvas + */ +Sphere = (_dec$a = inversify.injectable(), _dec$a(_class$a = /*#__PURE__*/function (_Geometry) { + _inherits(Sphere, _Geometry); + + var _super = _createSuper$4(Sphere); + + function Sphere() { + _classCallCheck(this, Sphere); + + return _super.apply(this, arguments); + } + + _createClass(Sphere, [{ + key: "onEntityCreated", + value: function onEntityCreated() { + var _this$config = this.config, + _this$config$radius = _this$config.radius, + radius = _this$config$radius === void 0 ? 0.5 : _this$config$radius, + _this$config$latitude = _this$config.latitudeBands, + latitudeBands = _this$config$latitude === void 0 ? 16 : _this$config$latitude, + _this$config$longitud = _this$config.longitudeBands, + longitudeBands = _this$config$longitud === void 0 ? 16 : _this$config$longitud; + var positions = []; + var normals = []; + var uvs = []; + var indices = []; + + for (var lat = 0; lat <= latitudeBands; lat++) { + var theta = lat * Math.PI / latitudeBands; + var sinTheta = Math.sin(theta); + var cosTheta = Math.cos(theta); + + for (var lon = 0; lon <= longitudeBands; lon++) { + // Sweep the sphere from the positive Z axis to match a 3DS Max sphere + var phi = lon * 2 * Math.PI / longitudeBands - Math.PI / 2.0; + var sinPhi = Math.sin(phi); + var cosPhi = Math.cos(phi); + var x = cosPhi * sinTheta; + var y = cosTheta; + var z = sinPhi * sinTheta; + var u = 1.0 - lon / longitudeBands; + var v = 1.0 - lat / latitudeBands; + positions.push(x * radius, y * radius, z * radius); + normals.push(x, y, z); + uvs.push(u, v); + } + } + + for (var _lat = 0; _lat < latitudeBands; ++_lat) { + for (var _lon = 0; _lon < longitudeBands; ++_lon) { + var first = _lat * (longitudeBands + 1) + _lon; + var second = first + longitudeBands + 1; + indices.push(first + 1, second, first); + indices.push(first + 1, second + 1, second); + } + } // generate AABB + + + var aabb = generateAABBFromVertices(positions); + var component = this.getComponent(); + component.indices = Uint32Array.from(indices); + component.aabb = aabb; + component.vertexCount = positions.length / 3; + component.attributes = [{ + dirty: true, + name: 'position', + data: Float32Array.from(positions), + arrayStride: 4 * 3, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 0, + offset: 0, + format: 'float3' + }] + }, { + dirty: true, + name: 'normal', + data: Float32Array.from(normals), + arrayStride: 4 * 3, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 1, + offset: 0, + format: 'float3' + }] + }, { + dirty: true, + name: 'uv', + data: Float32Array.from(uvs), + arrayStride: 4 * 2, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 2, + offset: 0, + format: 'float2' + }] + }]; // TODO: barycentric & tangent + } + }]); + + return Sphere; +}(Geometry)) || _class$a); + +var _dec$9, _dec2$7, _dec3$6, _class$9, _class2$7, _descriptor$7, _descriptor2$5, _temp$9; + +function _createSuper$3(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$3(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$3() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } + +/* babel-plugin-inline-import './shaders/webgl.basic.frag.glsl' */ +var webglFragmentShaderGLSL = "varying vec4 fragColor;\n\n#pragma include \"uv.frag.declaration\"\n#pragma include \"map.frag.declaration\"\n\nvoid main() {\n vec4 diffuseColor = fragColor;\n\n #pragma include \"map.frag.main\"\n\n gl_FragColor = diffuseColor;\n}"; + +/* babel-plugin-inline-import './shaders/webgl.basic.vert.glsl' */ +var webglVertexShaderGLSL = "attribute vec3 position;\nattribute vec3 normal;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelViewMatrix;\nuniform vec4 color;\n\nvarying vec4 fragColor;\n\n#pragma include \"uv.vert.declaration\"\n\nvoid main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n fragColor = color;\n\n #pragma include \"uv.vert.main\"\n}"; + +/* babel-plugin-inline-import './shaders/webgpu.basic.frag.glsl' */ +var webgpuFragmentShaderGLSL = "// layout(set = 0, binding = 1) uniform WireframeUniforms {\n// float lineWidth;\n// vec4 lineColor;\n// } wireframe;\n\nlayout(location = 0) in vec4 fragColor;\n// layout(location = 1) in vec3 v_Barycentric;\n\nlayout(location = 0) out vec4 outColor;\n\n// wireframe\n// float edgeFactor() {\n// vec3 d = fwidth(v_Barycentric);\n// vec3 a3 = smoothstep(vec3(0.0), d * wireframe.lineWidth, v_Barycentric);\n// return min(min(a3.x, a3.y), a3.z);\n// }\n\nvoid main() {\n // outColor = mix(fragColor, wireframe.lineColor, (1.0 - edgeFactor()));\n outColor = fragColor;\n}"; + +/* babel-plugin-inline-import './shaders/webgpu.basic.vert.glsl' */ +var webgpuVertexShaderGLSL = "layout(set = 0, binding = 0) uniform Uniforms {\n vec4 color;\n mat4 projectionMatrix;\n mat4 modelViewMatrix;\n} uniforms;\n\nlayout(location = 0) in vec3 position;\n// layout(location = 1) in vec3 barycentric;\n\nlayout(location = 0) out vec4 fragColor;\n// layout(location = 1) out vec3 v_Barycentric;\n\nvoid main() {\n gl_Position = uniforms.projectionMatrix * uniforms.modelViewMatrix * vec4(position, 1.0);\n fragColor = uniforms.color;\n // v_Barycentric = barycentric;\n}"; +var +/** + * This material is not affected by lights. + * @see https://threejs.org/docs/#api/en/materials/MeshBasicMaterial + */ +Basic = (_dec$9 = inversify.injectable(), _dec2$7 = inversify.inject(IDENTIFIER.RenderEngine), _dec3$6 = inversify.inject(IDENTIFIER.ShaderModuleService), _dec$9(_class$9 = (_class2$7 = (_temp$9 = /*#__PURE__*/function (_Material) { + _inherits(Basic, _Material); + + var _super = _createSuper$3(Basic); + + function Basic() { + var _this; + + _classCallCheck(this, Basic); + + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + + _this = _super.call.apply(_super, [this].concat(args)); + + _initializerDefineProperty(_this, "engine", _descriptor$7, _assertThisInitialized(_this)); + + _initializerDefineProperty(_this, "shaderModuleService", _descriptor2$5, _assertThisInitialized(_this)); + + return _this; + } + + _createClass(Basic, [{ + key: "onEntityCreated", + value: function onEntityCreated() { + var component = this.getComponent(); + var vertexShaderGLSL = this.engine.supportWebGPU ? webgpuVertexShaderGLSL : webglVertexShaderGLSL; + var fragmentShaderGLSL = this.engine.supportWebGPU ? webgpuFragmentShaderGLSL : webglFragmentShaderGLSL; + this.shaderModuleService.registerModule('material-basic', { + vs: vertexShaderGLSL, + fs: fragmentShaderGLSL + }); + + var _this$shaderModuleSer = this.shaderModuleService.getModule('material-basic'), + vs = _this$shaderModuleSer.vs, + fs = _this$shaderModuleSer.fs, + extractedUniforms = _this$shaderModuleSer.uniforms; + + component.vertexShaderGLSL = vs; + component.fragmentShaderGLSL = fs; // @ts-ignore + + component.setUniform(extractedUniforms); + + if (this.config.map) { + component.setDefines({ + USE_UV: 1, + USE_MAP: 1 + }); + component.setUniform({ + // @ts-ignore + map: this.config.map, + uvTransform: create$6() + }); + } + } + }]); + + return Basic; +}(Material), _temp$9), (_descriptor$7 = _applyDecoratedDescriptor(_class2$7.prototype, "engine", [_dec2$7], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$5 = _applyDecoratedDescriptor(_class2$7.prototype, "shaderModuleService", [_dec3$6], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$7)) || _class$9); + +var _dec$8, _dec2$6, _dec3$5, _dec4$3, _dec5$2, _dec6$2, _class$8, _class2$6, _descriptor$6, _descriptor2$4, _descriptor3$3, _temp$8; + +function _createSuper$2(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$2(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$2() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } + +/* babel-plugin-inline-import './shaders/webgl.grid.frag.glsl' */ +var gridFrag = "// generate grid, borrow from clay.gl viewer\n// @see https://github.com/pissang/clay-viewer/blob/master/src/graphic/ground.glsl\n#extension GL_OES_standard_derivatives : enable\n\nvarying vec3 v_Position;\n// varying vec3 v_Normal;\n\nuniform float u_GridSize : 5;\nuniform float u_GridSize2 : .5;\nuniform vec4 u_GridColor : [0, 0, 0, 1];\nuniform vec4 u_GridColor2 : [0.3, 0.3, 0.3, 1];\nuniform bool u_GridEnabled : true;\n\n// uniform vec3 u_LightDirection;\n// uniform vec3 u_LightColor;\n// uniform vec3 u_Camera;\n\nvoid main() {\n // vec3 n = v_Normal;\n // vec3 l = normalize(u_LightDirection);\n // float NdotL = clamp(dot(n, l), 0.001, 1.0);\n\n gl_FragColor = vec4(1.);\n\n if (u_GridEnabled) {\n float wx = v_Position.x;\n float wz = v_Position.z;\n // float x0 = abs(fract(wx / u_GridSize - 0.5) - 0.5) / fwidth(wx) * u_GridSize / 2.0;\n // float z0 = abs(fract(wz / u_GridSize - 0.5) - 0.5) / fwidth(wz) * u_GridSize / 2.0;\n\n float x1 = abs(fract(wx / u_GridSize2 - 0.5) - 0.5) / fwidth(wx) * u_GridSize2;\n float z1 = abs(fract(wz / u_GridSize2 - 0.5) - 0.5) / fwidth(wz) * u_GridSize2;\n\n // float v0 = 1.0 - clamp(min(x0, z0), 0.0, 1.0);\n float v1 = 1.0 - clamp(min(x1, z1), 0.0, 1.0);\n // if (v0 > 0.1) {\n // gl_FragColor = mix(gl_FragColor, u_GridColor, v0);\n // }\n // else {\n gl_FragColor = mix(gl_FragColor, u_GridColor2, v1);\n // }\n }\n\n // float shadowFactor = calcShadow(u_ShadowMap, v_PositionFromLight, l, n);\n // vec3 diffuseColor = u_LightColor * NdotL * shadowFactor;\n\n // gl_FragColor.rgb *= diffuseColor;\n}"; + +/* babel-plugin-inline-import './shaders/webgl.grid.vert.glsl' */ +var gridVert = "attribute vec3 a_Position;\n\nvarying vec3 v_Position;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelViewMatrix;\n\nvoid main() {\n v_Position = a_Position;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(a_Position, 1.);\n}"; +var Grid$2 = (_dec$8 = inversify.injectable(), _dec2$6 = inversify.inject(IDENTIFIER.Systems), _dec3$5 = inversify.named(IDENTIFIER.MaterialSystem), _dec4$3 = inversify.inject(IDENTIFIER.Systems), _dec5$2 = inversify.named(IDENTIFIER.GeometrySystem), _dec6$2 = inversify.inject(IDENTIFIER.ShaderModuleService), _dec$8(_class$8 = (_class2$6 = (_temp$8 = /*#__PURE__*/function (_Renderable) { + _inherits(Grid, _Renderable); + + var _super = _createSuper$2(Grid); + + function Grid() { + var _this; + + _classCallCheck(this, Grid); + + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + + _this = _super.call.apply(_super, [this].concat(args)); + + _initializerDefineProperty(_this, "materialSystem", _descriptor$6, _assertThisInitialized(_this)); + + _initializerDefineProperty(_this, "geometrySystem", _descriptor2$4, _assertThisInitialized(_this)); + + _initializerDefineProperty(_this, "shaderModuleService", _descriptor3$3, _assertThisInitialized(_this)); + + return _this; + } + + _createClass(Grid, [{ + key: "onAttributeChanged", + value: function onAttributeChanged(_ref) { + var name = _ref.name, + data = _ref.data; + var mesh = this.getMeshComponent(); + + if (mesh && mesh.material) { + if (name === 'gridColor') { + mesh.material.setUniform('u_GridColor', data); + mesh.material.setUniform('u_GridColor2', data); + } else if (name === 'gridSize') { + mesh.material.setUniform('u_GridSize', data); + mesh.material.setUniform('u_GridSize2', data); + } + } + } + }, { + key: "onEntityCreated", + value: function onEntityCreated() { + this.shaderModuleService.registerModule('grid', { + vs: gridVert, + fs: gridFrag + }); + + var _this$shaderModuleSer = this.shaderModuleService.getModule('grid'), + vs = _this$shaderModuleSer.vs, + fs = _this$shaderModuleSer.fs, + extractedUniforms = _this$shaderModuleSer.uniforms; + + var material = this.materialSystem.createShaderMaterial({ + vertexShader: vs, + fragmentShader: fs + }); + this.setMaterial(material); + var geometry = this.geometrySystem.createBufferGeometry({ + vertexCount: 4 + }); + this.setGeometry(geometry); + material.setCull({ + enable: false, + face: gl.BACK + }).setDepth({ + enable: true, + func: gl.LESS + }); // @ts-ignore + + material.setUniform(extractedUniforms); + this.setAttributes({ + gridColor: this.config.gridColor, + gridSize: this.config.gridSize + }); + geometry.setIndex([0, 3, 2, 2, 1, 0]); + geometry.setAttribute('a_Position', Float32Array.from([-4, -1, -4, 4, -1, -4, 4, -1, 4, -4, -1, 4]), { + arrayStride: 4 * 2, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 0, + offset: 0, + format: 'float2' + }] + }); + } + }]); + + return Grid; +}(Renderable), _temp$8), (_descriptor$6 = _applyDecoratedDescriptor(_class2$6.prototype, "materialSystem", [_dec2$6, _dec3$5], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$4 = _applyDecoratedDescriptor(_class2$6.prototype, "geometrySystem", [_dec4$3, _dec5$2], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$3 = _applyDecoratedDescriptor(_class2$6.prototype, "shaderModuleService", [_dec6$2], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$6)) || _class$8); + +var epsilon = 0.000001; + +var create_1 = create; + +/** + * Creates a new, empty vec2 + * + * @returns {vec2} a new 2D vector + */ +function create() { + var out = new Float32Array(2); + out[0] = 0; + out[1] = 0; + return out +} + +var clone_1 = clone; + +/** + * Creates a new vec2 initialized with values from an existing vector + * + * @param {vec2} a vector to clone + * @returns {vec2} a new 2D vector + */ +function clone(a) { + var out = new Float32Array(2); + out[0] = a[0]; + out[1] = a[1]; + return out +} + +var fromValues_1 = fromValues; + +/** + * Creates a new vec2 initialized with the given values + * + * @param {Number} x X component + * @param {Number} y Y component + * @returns {vec2} a new 2D vector + */ +function fromValues(x, y) { + var out = new Float32Array(2); + out[0] = x; + out[1] = y; + return out +} + +var copy_1 = copy; + +/** + * Copy the values from one vec2 to another + * + * @param {vec2} out the receiving vector + * @param {vec2} a the source vector + * @returns {vec2} out + */ +function copy(out, a) { + out[0] = a[0]; + out[1] = a[1]; + return out +} + +var set_1 = set$1; + +/** + * Set the components of a vec2 to the given values + * + * @param {vec2} out the receiving vector + * @param {Number} x X component + * @param {Number} y Y component + * @returns {vec2} out + */ +function set$1(out, x, y) { + out[0] = x; + out[1] = y; + return out +} + +var equals_1 = equals; + +var EPSILON = epsilon; + +/** + * Returns whether or not the vectors have approximately the same elements in the same position. + * + * @param {vec2} a The first vector. + * @param {vec2} b The second vector. + * @returns {Boolean} True if the vectors are equal, false otherwise. + */ +function equals(a, b) { + var a0 = a[0]; + var a1 = a[1]; + var b0 = b[0]; + var b1 = b[1]; + return (Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && + Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1))) +} + +var exactEquals_1 = exactEquals; + +/** + * Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===) + * + * @param {vec2} a The first vector. + * @param {vec2} b The second vector. + * @returns {Boolean} True if the vectors are equal, false otherwise. + */ +function exactEquals(a, b) { + return a[0] === b[0] && a[1] === b[1] +} + +var add_1 = add$1; + +/** + * Adds two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ +function add$1(out, a, b) { + out[0] = a[0] + b[0]; + out[1] = a[1] + b[1]; + return out +} + +var subtract_1 = subtract$1; + +/** + * Subtracts vector b from vector a + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ +function subtract$1(out, a, b) { + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + return out +} + +var sub = subtract_1; + +var multiply_1 = multiply; + +/** + * Multiplies two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ +function multiply(out, a, b) { + out[0] = a[0] * b[0]; + out[1] = a[1] * b[1]; + return out +} + +var mul = multiply_1; + +var divide_1 = divide; + +/** + * Divides two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ +function divide(out, a, b) { + out[0] = a[0] / b[0]; + out[1] = a[1] / b[1]; + return out +} + +var div = divide_1; + +var inverse_1 = inverse; + +/** + * Returns the inverse of the components of a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to invert + * @returns {vec2} out + */ +function inverse(out, a) { + out[0] = 1.0 / a[0]; + out[1] = 1.0 / a[1]; + return out +} + +var min_1 = min$1; + +/** + * Returns the minimum of two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ +function min$1(out, a, b) { + out[0] = Math.min(a[0], b[0]); + out[1] = Math.min(a[1], b[1]); + return out +} + +var max_1 = max$2; + +/** + * Returns the maximum of two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec2} out + */ +function max$2(out, a, b) { + out[0] = Math.max(a[0], b[0]); + out[1] = Math.max(a[1], b[1]); + return out +} + +var rotate_1 = rotate; + +/** + * Rotates a vec2 by an angle + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to rotate + * @param {Number} angle the angle of rotation (in radians) + * @returns {vec2} out + */ +function rotate(out, a, angle) { + var c = Math.cos(angle), + s = Math.sin(angle); + var x = a[0], + y = a[1]; + + out[0] = x * c - y * s; + out[1] = x * s + y * c; + + return out +} + +var floor_1 = floor; + +/** + * Math.floor the components of a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to floor + * @returns {vec2} out + */ +function floor(out, a) { + out[0] = Math.floor(a[0]); + out[1] = Math.floor(a[1]); + return out +} + +var ceil_1 = ceil; + +/** + * Math.ceil the components of a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to ceil + * @returns {vec2} out + */ +function ceil(out, a) { + out[0] = Math.ceil(a[0]); + out[1] = Math.ceil(a[1]); + return out +} + +var round_1 = round; + +/** + * Math.round the components of a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to round + * @returns {vec2} out + */ +function round(out, a) { + out[0] = Math.round(a[0]); + out[1] = Math.round(a[1]); + return out +} + +var scale_1 = scale; + +/** + * Scales a vec2 by a scalar number + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to scale + * @param {Number} b amount to scale the vector by + * @returns {vec2} out + */ +function scale(out, a, b) { + out[0] = a[0] * b; + out[1] = a[1] * b; + return out +} + +var scaleAndAdd_1 = scaleAndAdd; + +/** + * Adds two vec2's after scaling the second operand by a scalar value + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @param {Number} scale the amount to scale b by before adding + * @returns {vec2} out + */ +function scaleAndAdd(out, a, b, scale) { + out[0] = a[0] + (b[0] * scale); + out[1] = a[1] + (b[1] * scale); + return out +} + +var distance_1 = distance$2; + +/** + * Calculates the euclidian distance between two vec2's + * + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {Number} distance between a and b + */ +function distance$2(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1]; + return Math.sqrt(x*x + y*y) +} + +var dist = distance_1; + +var squaredDistance_1 = squaredDistance; + +/** + * Calculates the squared euclidian distance between two vec2's + * + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {Number} squared distance between a and b + */ +function squaredDistance(a, b) { + var x = b[0] - a[0], + y = b[1] - a[1]; + return x*x + y*y +} + +var sqrDist = squaredDistance_1; + +var length_1 = length; + +/** + * Calculates the length of a vec2 + * + * @param {vec2} a vector to calculate length of + * @returns {Number} length of a + */ +function length(a) { + var x = a[0], + y = a[1]; + return Math.sqrt(x*x + y*y) +} + +var len$1 = length_1; + +var squaredLength_1 = squaredLength; + +/** + * Calculates the squared length of a vec2 + * + * @param {vec2} a vector to calculate squared length of + * @returns {Number} squared length of a + */ +function squaredLength(a) { + var x = a[0], + y = a[1]; + return x*x + y*y +} + +var sqrLen = squaredLength_1; + +var negate_1 = negate; + +/** + * Negates the components of a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to negate + * @returns {vec2} out + */ +function negate(out, a) { + out[0] = -a[0]; + out[1] = -a[1]; + return out +} + +var normalize_1 = normalize$1; + +/** + * Normalize a vec2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a vector to normalize + * @returns {vec2} out + */ +function normalize$1(out, a) { + var x = a[0], + y = a[1]; + var len = x*x + y*y; + if (len > 0) { + //TODO: evaluate use of glm_invsqrt here? + len = 1 / Math.sqrt(len); + out[0] = a[0] * len; + out[1] = a[1] * len; + } + return out +} + +var dot_1 = dot$1; + +/** + * Calculates the dot product of two vec2's + * + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {Number} dot product of a and b + */ +function dot$1(a, b) { + return a[0] * b[0] + a[1] * b[1] +} + +var cross_1 = cross; + +/** + * Computes the cross product of two vec2's + * Note that the cross product must by definition produce a 3D vector + * + * @param {vec3} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @returns {vec3} out + */ +function cross(out, a, b) { + var z = a[0] * b[1] - a[1] * b[0]; + out[0] = out[1] = 0; + out[2] = z; + return out +} + +var lerp_1 = lerp; + +/** + * Performs a linear interpolation between two vec2's + * + * @param {vec2} out the receiving vector + * @param {vec2} a the first operand + * @param {vec2} b the second operand + * @param {Number} t interpolation amount between the two inputs + * @returns {vec2} out + */ +function lerp(out, a, b, t) { + var ax = a[0], + ay = a[1]; + out[0] = ax + t * (b[0] - ax); + out[1] = ay + t * (b[1] - ay); + return out +} + +var random_1 = random; + +/** + * Generates a random vector with the given scale + * + * @param {vec2} out the receiving vector + * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned + * @returns {vec2} out + */ +function random(out, scale) { + scale = scale || 1.0; + var r = Math.random() * 2.0 * Math.PI; + out[0] = Math.cos(r) * scale; + out[1] = Math.sin(r) * scale; + return out +} + +var transformMat2_1 = transformMat2; + +/** + * Transforms the vec2 with a mat2 + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to transform + * @param {mat2} m matrix to transform with + * @returns {vec2} out + */ +function transformMat2(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[2] * y; + out[1] = m[1] * x + m[3] * y; + return out +} + +var transformMat2d_1 = transformMat2d; + +/** + * Transforms the vec2 with a mat2d + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to transform + * @param {mat2d} m matrix to transform with + * @returns {vec2} out + */ +function transformMat2d(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[2] * y + m[4]; + out[1] = m[1] * x + m[3] * y + m[5]; + return out +} + +var transformMat3_1 = transformMat3; + +/** + * Transforms the vec2 with a mat3 + * 3rd vector component is implicitly '1' + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to transform + * @param {mat3} m matrix to transform with + * @returns {vec2} out + */ +function transformMat3(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[3] * y + m[6]; + out[1] = m[1] * x + m[4] * y + m[7]; + return out +} + +var transformMat4_1 = transformMat4; + +/** + * Transforms the vec2 with a mat4 + * 3rd vector component is implicitly '0' + * 4th vector component is implicitly '1' + * + * @param {vec2} out the receiving vector + * @param {vec2} a the vector to transform + * @param {mat4} m matrix to transform with + * @returns {vec2} out + */ +function transformMat4(out, a, m) { + var x = a[0], + y = a[1]; + out[0] = m[0] * x + m[4] * y + m[12]; + out[1] = m[1] * x + m[5] * y + m[13]; + return out +} + +var forEach_1 = forEach; + +var vec = create_1(); + +/** + * Perform some operation over an array of vec2s. + * + * @param {Array} a the array of vectors to iterate over + * @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed + * @param {Number} offset Number of elements to skip at the beginning of the array + * @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array + * @param {Function} fn Function to call for each vector in the array + * @param {Object} [arg] additional argument to pass to fn + * @returns {Array} a + * @function + */ +function forEach(a, stride, offset, count, fn, arg) { + var i, l; + if(!stride) { + stride = 2; + } + + if(!offset) { + offset = 0; + } + + if(count) { + l = Math.min((count * stride) + offset, a.length); + } else { + l = a.length; + } + + for(i = offset; i < l; i += stride) { + vec[0] = a[i]; + vec[1] = a[i+1]; + fn(vec, vec, arg); + a[i] = vec[0]; + a[i+1] = vec[1]; + } + + return a +} + +var limit_1 = limit; + +/** + * Limit the magnitude of this vector to the value used for the `max` + * parameter. + * + * @param {vec2} the vector to limit + * @param {Number} max the maximum magnitude for the vector + * @returns {vec2} out + */ +function limit(out, a, max) { + var mSq = a[0] * a[0] + a[1] * a[1]; + + if (mSq > max * max) { + var n = Math.sqrt(mSq); + out[0] = a[0] / n * max; + out[1] = a[1] / n * max; + } else { + out[0] = a[0]; + out[1] = a[1]; + } + + return out; +} + +var glVec2 = { + EPSILON: epsilon + , create: create_1 + , clone: clone_1 + , fromValues: fromValues_1 + , copy: copy_1 + , set: set_1 + , equals: equals_1 + , exactEquals: exactEquals_1 + , add: add_1 + , subtract: subtract_1 + , sub: sub + , multiply: multiply_1 + , mul: mul + , divide: divide_1 + , div: div + , inverse: inverse_1 + , min: min_1 + , max: max_1 + , rotate: rotate_1 + , floor: floor_1 + , ceil: ceil_1 + , round: round_1 + , scale: scale_1 + , scaleAndAdd: scaleAndAdd_1 + , distance: distance_1 + , dist: dist + , squaredDistance: squaredDistance_1 + , sqrDist: sqrDist + , length: length_1 + , len: len$1 + , squaredLength: squaredLength_1 + , sqrLen: sqrLen + , negate: negate_1 + , normalize: normalize_1 + , dot: dot_1 + , cross: cross_1 + , lerp: lerp_1 + , random: random_1 + , transformMat2: transformMat2_1 + , transformMat2d: transformMat2d_1 + , transformMat3: transformMat3_1 + , transformMat4: transformMat4_1 + , forEach: forEach_1 + , limit: limit_1 +}; + +var add = add_1; +var set = set_1; +var normalize = normalize_1; +var subtract = subtract_1; +var dot = dot_1; + +var tmp = [0, 0]; + +var computeMiter = function computeMiter(tangent, miter, lineA, lineB, halfThick) { + //get tangent line + add(tangent, lineA, lineB); + normalize(tangent, tangent); + + //get miter as a unit vector + set(miter, -tangent[1], tangent[0]); + set(tmp, -lineA[1], lineA[0]); + + //get the necessary length of our miter + return halfThick / dot(miter, tmp) +}; + +var normal = function normal(out, dir) { + //get perpendicular + set(out, -dir[1], dir[0]); + return out +}; + +var direction = function direction(out, a, b) { + //get unit dir of two lines + subtract(out, a, b); + normalize(out, out); + return out +}; + +// @ts-ignore + +function extrusions(positions, out, point, normal, scale) { + addNext(out, normal, -scale); + addNext(out, normal, scale); + positions.push(point); + positions.push(point); +} + +function addNext(out, normal, length) { + out.push([[normal[0], normal[1]], length]); +} + +function getNormals (points, closed, indexOffset) { + var lineA = [0, 0]; + var lineB = [0, 0]; + var tangent = [0, 0]; + var miter = [0, 0]; + + var _lastFlip = -1; + + var _started = false; + var _normal = null; + var tmp = glVec2.create(); + var count = indexOffset || 0; + var miterLimit = 3; + var out = []; + var attrPos = []; + var attrIndex = []; + var attrCounters = [0, 0]; + + if (closed) { + points = points.slice(); + points.push(points[0]); + } + + var total = points.length; + + for (var i = 1; i < total; i++) { + var index = count; + var last = points[i - 1]; + var cur = points[i]; + var next = i < points.length - 1 ? points[i + 1] : null; + attrCounters.push(i / total, i / total); + direction(lineA, cur, last); + + if (!_normal) { + _normal = [0, 0]; + normal(_normal, lineA); + } + + if (!_started) { + _started = true; + extrusions(attrPos, out, last, _normal, 1); + } + + attrIndex.push([index + 0, index + 1, index + 2]); + + if (!next) { + // no miter, simple segment + normal(_normal, lineA); // reset normal + + extrusions(attrPos, out, cur, _normal, 1); + attrIndex.push(_lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]); + count += 2; + } else { + // miter with last + // get unit dir of next line + direction(lineB, next, cur); // stores tangent & miter + + var miterLen = computeMiter(tangent, miter, lineA, lineB, 1); // get orientation + + var flip = glVec2.dot(tangent, _normal) < 0 ? -1 : 1; + var bevel = miterLen > miterLimit; // 处理相邻线段重叠的情况 + + if (!isFinite(miterLen)) { + normal(_normal, lineA); // reset normal + + extrusions(attrPos, out, cur, _normal, 1); + attrIndex.push(_lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]); + count += 2; + _lastFlip = flip; + continue; + } + + if (bevel) { + miterLen = miterLimit; + attrCounters.push(i / total); // next two points in our first segment + + addNext(out, _normal, -flip); + attrPos.push(cur); + addNext(out, miter, miterLen * flip); + attrPos.push(cur); + attrIndex.push(_lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]); // now add the bevel triangle + + attrIndex.push([index + 2, index + 3, index + 4]); + normal(tmp, lineB); + glVec2.copy(_normal, tmp); // store normal for next round + + addNext(out, _normal, -flip); + attrPos.push(cur); // the miter is now the normal for our next join + + count += 3; + } else { + // miter + // next two points for our miter join + extrusions(attrPos, out, cur, miter, miterLen); + attrIndex.push(_lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]); + flip = -1; // the miter is now the normal for our next join + + glVec2.copy(_normal, miter); + count += 2; + } + + _lastFlip = flip; + } + } + + return { + normals: out, + attrIndex: attrIndex, + attrPos: attrPos, + attrCounters: attrCounters + }; +} + +var _dec$7, _dec2$5, _dec3$4, _dec4$2, _dec5$1, _dec6$1, _class$7, _class2$5, _descriptor$5, _descriptor2$3, _descriptor3$2, _temp$7; + +function _createSuper$1(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct$1(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct$1() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } + +/* babel-plugin-inline-import './shaders/webgl.line.frag.glsl' */ +var lineFrag = "uniform float u_dash_array : 0.02;\nuniform float u_dash_offset : 0;\nuniform float u_dash_ratio : 0;\nuniform float u_thickness : 0.02;\n\nvarying vec4 v_color;\nvarying vec2 v_normal;\nvarying float v_counters;\n\nvoid main() {\n float blur = 1. - smoothstep(0.98, 1., length(v_normal));\n\n gl_FragColor = v_color;\n gl_FragColor.a *= blur * ceil(mod(v_counters + u_dash_offset, u_dash_array) - (u_dash_array * u_dash_ratio));\n}"; + +/* babel-plugin-inline-import './shaders/webgl.line.vert.glsl' */ +var lineVert = "attribute vec2 a_pos;\nattribute vec4 a_color;\nattribute float a_line_miter;\nattribute vec2 a_line_normal;\nattribute float a_counters;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelViewMatrix;\nuniform float u_thickness : 0.02;\nuniform vec2 u_viewport;\n\nvarying vec4 v_color;\nvarying vec2 v_normal;\nvarying float v_counters;\n\nvoid main() {\n v_color = a_color;\n v_counters = a_counters;\n\n vec3 normal = normalize(vec3(a_line_normal, 0.0));\n\n vec4 offset = vec4(normal * u_thickness / 2.0 * a_line_miter, 0.0);\n\n v_normal = vec2(normal * sign(a_line_miter));\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(a_pos, 0.0, 1.0) + offset;\n}\n"; +var Line = (_dec$7 = inversify.injectable(), _dec2$5 = inversify.inject(IDENTIFIER.Systems), _dec3$4 = inversify.named(IDENTIFIER.MaterialSystem), _dec4$2 = inversify.inject(IDENTIFIER.Systems), _dec5$1 = inversify.named(IDENTIFIER.GeometrySystem), _dec6$1 = inversify.inject(IDENTIFIER.ShaderModuleService), _dec$7(_class$7 = (_class2$5 = (_temp$7 = /*#__PURE__*/function (_Renderable) { + _inherits(Line, _Renderable); + + var _super = _createSuper$1(Line); + + function Line() { + var _this; + + _classCallCheck(this, Line); + + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + + _this = _super.call.apply(_super, [this].concat(args)); + + _initializerDefineProperty(_this, "materialSystem", _descriptor$5, _assertThisInitialized(_this)); + + _initializerDefineProperty(_this, "geometrySystem", _descriptor2$3, _assertThisInitialized(_this)); + + _initializerDefineProperty(_this, "shaderModuleService", _descriptor3$2, _assertThisInitialized(_this)); + + _this.vertexCount = void 0; + return _this; + } + + _createClass(Line, [{ + key: "onAttributeChanged", + value: function onAttributeChanged(_ref) { + var name = _ref.name, + data = _ref.data; + var mesh = this.getMeshComponent(); + + if (mesh && mesh.material) { + switch (name) { + case 'dashArray': + mesh.material.setUniform('u_dash_array', data); + break; + + case 'dashOffset': + mesh.material.setUniform('u_dash_offset', data); + break; + + case 'dashRatio': + mesh.material.setUniform('u_dash_ratio', data); + break; + + case 'thickness': + mesh.material.setUniform('u_thickness', data); + break; + + case 'color': + var colors = new Array(this.vertexCount).fill(undefined).map(function () { + return data; + }).reduce(function (prev, cur) { + // @ts-ignore + return [].concat(_toConsumableArray(prev), _toConsumableArray(cur)); + }, []); // @ts-ignore + + mesh.geometry.setAttribute('a_color', Float32Array.from(colors), { + arrayStride: 4 * 4, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 1, + offset: 0, + format: 'float4' + }] + }); + break; + } + } + } + }, { + key: "onEntityCreated", + value: function onEntityCreated() { + var _this2 = this; + + this.shaderModuleService.registerModule('line', { + vs: lineVert, + fs: lineFrag + }); + + var _this$shaderModuleSer = this.shaderModuleService.getModule('line'), + vs = _this$shaderModuleSer.vs, + fs = _this$shaderModuleSer.fs, + extractedUniforms = _this$shaderModuleSer.uniforms; + + var material = this.materialSystem.createShaderMaterial({ + vertexShader: vs, + fragmentShader: fs + }); + + var _getNormals = getNormals(this.config.points, false), + normals = _getNormals.normals, + attrIndex = _getNormals.attrIndex, + attrPos = _getNormals.attrPos, + attrCounters = _getNormals.attrCounters; + + var vertexCount = attrPos.length; + this.vertexCount = vertexCount; + var geometry = this.geometrySystem.createBufferGeometry({ + vertexCount: vertexCount + }); + this.setMaterial(material); + this.setGeometry(geometry); + material.setCull({ + enable: false, + face: gl.BACK + }) // @ts-ignore + .setUniform(extractedUniforms); + this.setAttributes({ + dashArray: this.config.dashArray, + dashOffset: this.config.dashOffset, + dashRatio: this.config.dashRatio, + thickness: this.config.thickness + }); + var attrNormal = []; + var attrMiter = []; + normals.forEach(function (n) { + var norm = n[0]; + var miter = n[1]; + attrNormal.push([norm[0], norm[1]]); // @ts-ignore + + attrMiter.push(miter); + }); // [[0,1,2], [2,1,3]] + + geometry.setIndex(attrIndex.reduce(function (prev, cur) { + return [].concat(_toConsumableArray(prev), _toConsumableArray(cur)); + }, [])); + geometry.setAttribute('a_pos', Float32Array.from(attrPos.reduce(function (prev, cur) { + return [].concat(_toConsumableArray(prev), _toConsumableArray(cur)); + }, [])), { + arrayStride: 4 * 2, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 0, + offset: 0, + format: 'float2' + }] + }); + var colors = new Array(vertexCount).fill(undefined).map(function () { + return _toConsumableArray(_this2.config.color); + }).reduce(function (prev, cur) { + return [].concat(_toConsumableArray(prev), _toConsumableArray(cur)); + }, []); + geometry.setAttribute('a_color', Float32Array.from(colors), { + arrayStride: 4 * 4, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 1, + offset: 0, + format: 'float4' + }] + }); + geometry.setAttribute('a_line_miter', Float32Array.from(attrMiter), { + arrayStride: 4 * 1, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 2, + offset: 0, + format: 'float' + }] + }); + geometry.setAttribute('a_line_normal', Float32Array.from(attrNormal.reduce(function (prev, cur) { + return [].concat(_toConsumableArray(prev), _toConsumableArray(cur)); + }, [])), { + arrayStride: 4 * 2, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 3, + offset: 0, + format: 'float2' + }] + }); + geometry.setAttribute('a_counters', Float32Array.from(attrCounters), { + arrayStride: 4 * 1, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 4, + offset: 0, + format: 'float' + }] + }); + } + }]); + + return Line; +}(Renderable), _temp$7), (_descriptor$5 = _applyDecoratedDescriptor(_class2$5.prototype, "materialSystem", [_dec2$5, _dec3$4], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$3 = _applyDecoratedDescriptor(_class2$5.prototype, "geometrySystem", [_dec4$2, _dec5$1], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$2 = _applyDecoratedDescriptor(_class2$5.prototype, "shaderModuleService", [_dec6$1], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$5)) || _class$7); + +function encodePickingColor(featureIdx) { + return [featureIdx + 1 & 255, featureIdx + 1 >> 8 & 255, featureIdx + 1 >> 8 >> 8 & 255]; +} + +var _dec$6, _dec2$4, _dec3$3, _dec4$1, _dec5, _dec6, _class$6, _class2$4, _descriptor$4, _descriptor2$2, _descriptor3$1, _temp$6; + +function ownKeys$2(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$2(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$2(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$2(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } + +function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; } + +function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } + +/* babel-plugin-inline-import './shaders/webgl.point.frag.glsl' */ +var pointFrag = "uniform float u_blur : 0.05;\nuniform float u_opacity : 0.7;\nuniform float u_stroke_width : 0.01;\nuniform vec4 u_stroke_color : [0, 0, 0, 0];\nuniform float u_stroke_opacity : 1;\n\nvarying vec4 v_color;\nvarying vec4 v_data;\nvarying float v_radius;\n\n#pragma include \"sdf2d\"\n#pragma include \"picking\"\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n float antialiasblur = v_data.z;\n float antialiased_blur = -max(u_blur, antialiasblur);\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n // if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n // } else if (shape == 1) {\n // outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n // inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n // } else if (shape == 2) {\n // outer_df = sdBox(v_data.xy, vec2(1.));\n // inner_df = sdBox(v_data.xy, vec2(r));\n // } else if (shape == 3) {\n // outer_df = sdPentagon(v_data.xy, 0.8);\n // inner_df = sdPentagon(v_data.xy, r * 0.8);\n // } else if (shape == 4) {\n // outer_df = sdHexagon(v_data.xy, 0.8);\n // inner_df = sdHexagon(v_data.xy, r * 0.8);\n // } else if (shape == 5) {\n // outer_df = sdOctogon(v_data.xy, 1.0);\n // inner_df = sdOctogon(v_data.xy, r);\n // } else if (shape == 6) {\n // outer_df = sdHexagram(v_data.xy, 0.52);\n // inner_df = sdHexagram(v_data.xy, r * 0.52);\n // } else if (shape == 7) {\n // outer_df = sdRhombus(v_data.xy, vec2(1.0));\n // inner_df = sdRhombus(v_data.xy, vec2(r));\n // } else if (shape == 8) {\n // outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n // inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n // }\n\n float opacity_t = smoothstep(0.0, antialiased_blur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(\n antialiased_blur,\n 0.0,\n inner_df\n );\n vec4 strokeColor = u_stroke_color == vec4(0) ? v_color : u_stroke_color;\n\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), strokeColor * u_stroke_opacity, color_t);\n gl_FragColor.a = gl_FragColor.a * opacity_t;\n\n gl_FragColor = filterColor(gl_FragColor);\n}"; + +/* babel-plugin-inline-import './shaders/webgl.point.vert.glsl' */ +var pointVert = "attribute vec2 position;\nattribute vec4 color;\nattribute float shape;\nattribute vec2 offset;\nattribute float size;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelViewMatrix;\n\nuniform float u_stroke_width : 0.01;\nuniform float u_device_pixel_ratio;\nuniform vec2 u_viewport;\n\nvarying vec4 v_color;\nvarying vec4 v_data;\nvarying float v_radius;\n\n#pragma include \"picking\"\n\nvoid main() {\n v_color = color;\n v_radius = size;\n\n lowp float antialiasblur = 1.0 / u_device_pixel_ratio * (size + u_stroke_width);\n\n // construct point coords\n v_data = vec4(position, antialiasblur, shape);\n\n gl_Position = projectionMatrix * modelViewMatrix\n * vec4(position * size + offset, 0.0, 1.0);\n\n setPickingColor(a_PickingColor);\n}"; +var pointShapes = ['circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica']; +var Point = (_dec$6 = inversify.injectable(), _dec2$4 = inversify.inject(IDENTIFIER.Systems), _dec3$3 = inversify.named(IDENTIFIER.MaterialSystem), _dec4$1 = inversify.inject(IDENTIFIER.Systems), _dec5 = inversify.named(IDENTIFIER.GeometrySystem), _dec6 = inversify.inject(IDENTIFIER.ShaderModuleService), _dec$6(_class$6 = (_class2$4 = (_temp$6 = /*#__PURE__*/function (_Renderable) { + _inherits(Point, _Renderable); + + var _super = _createSuper(Point); + + function Point() { + var _this; + + _classCallCheck(this, Point); + + for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { + args[_key] = arguments[_key]; + } + + _this = _super.call.apply(_super, [this].concat(args)); + + _initializerDefineProperty(_this, "materialSystem", _descriptor$4, _assertThisInitialized(_this)); + + _initializerDefineProperty(_this, "geometrySystem", _descriptor2$2, _assertThisInitialized(_this)); + + _initializerDefineProperty(_this, "shaderModuleService", _descriptor3$1, _assertThisInitialized(_this)); + + return _this; + } + + _createClass(Point, [{ + key: "onAttributeChanged", + value: function onAttributeChanged(_ref) { + var name = _ref.name, + data = _ref.data; + var mesh = this.getMeshComponent(); + + if (mesh && mesh.material) { + if (name === 'strokeWidth') { + mesh.material.setUniform('u_stroke_width', data); + } else if (name === 'strokeColor') { + mesh.material.setUniform('u_stroke_color', data); + } else if (name === 'strokeOpacity') { + mesh.material.setUniform('u_stroke_opacity', data); + } else if (name === 'opacity') { + mesh.material.setUniform('u_opacity', data); + } else if (name === 'blur') { + mesh.material.setUniform('u_blur', data); + } + } + } + }, { + key: "onEntityCreated", + value: function onEntityCreated() { + this.shaderModuleService.registerModule('grid', { + vs: pointVert, + fs: pointFrag + }); + + var _this$shaderModuleSer = this.shaderModuleService.getModule('grid'), + vs = _this$shaderModuleSer.vs, + fs = _this$shaderModuleSer.fs, + extractedUniforms = _this$shaderModuleSer.uniforms; + + var material = this.materialSystem.createShaderMaterial({ + vertexShader: vs, + fragmentShader: fs, + cull: { + enable: false + }, + depth: { + enable: false + }, + blend: { + enable: true, + func: { + srcRGB: gl.SRC_ALPHA, + dstRGB: gl.ONE_MINUS_SRC_ALPHA, + srcAlpha: 1, + dstAlpha: 1 + } + } + }); // TODO: support define stroke-relative props per point + + material.setUniform(_objectSpread$2({ + u_device_pixel_ratio: window.devicePixelRatio + }, extractedUniforms)); + var attributes = this.buildAttributes(); + var geometry = this.geometrySystem.createInstancedBufferGeometry({ + maxInstancedCount: attributes.instancedOffsets.length / 2, + vertexCount: 6 + }); + geometry.setIndex([0, 2, 1, 0, 3, 2]); + geometry.setAttribute('position', Float32Array.from(attributes.positions), { + arrayStride: 4 * 2, + stepMode: 'vertex', + attributes: [{ + shaderLocation: 0, + offset: 0, + format: 'float2' + }] + }); + geometry.setAttribute('offset', Float32Array.from(attributes.instancedOffsets), { + arrayStride: 4 * 2, + stepMode: 'instance', + attributes: [{ + shaderLocation: 1, + offset: 0, + format: 'float2' + }] + }); + geometry.setAttribute('color', Float32Array.from(attributes.instancedColors), { + arrayStride: 4 * 4, + stepMode: 'instance', + attributes: [{ + shaderLocation: 2, + offset: 0, + format: 'float4' + }] + }); + geometry.setAttribute('size', Float32Array.from(attributes.instancedSizes), { + arrayStride: 4, + stepMode: 'instance', + attributes: [{ + shaderLocation: 3, + offset: 0, + format: 'float' + }] + }); + geometry.setAttribute('shape', Float32Array.from(attributes.instancedShapes), { + arrayStride: 4, + stepMode: 'instance', + attributes: [{ + shaderLocation: 4, + offset: 0, + format: 'float' + }] + }); + geometry.setAttribute('a_PickingColor', Float32Array.from(attributes.instancedPickingColors), { + arrayStride: 4 * 3, + stepMode: 'instance', + attributes: [{ + shaderLocation: 6, + offset: 0, + format: 'float3' + }] + }); + this.setMaterial(material); + this.setGeometry(geometry); + } + }, { + key: "buildAttribute", + value: function buildAttribute(config, attributes, index) { + var _attributes$instanced, _attributes$instanced2, _attributes$instanced3, _attributes$instanced4; + + (_attributes$instanced = attributes.instancedPickingColors).push.apply(_attributes$instanced, _toConsumableArray(encodePickingColor(config.id || index))); + + attributes.instancedShapes.push(pointShapes.indexOf(config.shape || 'circle')); + + (_attributes$instanced2 = attributes.instancedColors).push.apply(_attributes$instanced2, _toConsumableArray(config.color || [1, 0, 0, 1])); + + (_attributes$instanced3 = attributes.instancedOffsets).push.apply(_attributes$instanced3, _toConsumableArray(config.position || [0, 0])); + + (_attributes$instanced4 = attributes.instancedSizes).push.apply(_attributes$instanced4, _toConsumableArray(config.size || [0.2, 0.2])); + } + }, { + key: "buildAttributes", + value: function buildAttributes() { + var _this2 = this; + + var attributes = { + positions: [1, 1, 1, -1, -1, -1, -1, 1], + instancedOffsets: [], + instancedColors: [], + instancedSizes: [], + instancedShapes: [], + instancedPickingColors: [] + }; + + if (Array.isArray(this.config)) { + this.config.forEach(function (config, i) { + _this2.buildAttribute(config, attributes, i); + }); + } else { + this.buildAttribute(this.config, attributes, 0); + } + + return attributes; + } + }]); + + return Point; +}(Renderable), _temp$6), (_descriptor$4 = _applyDecoratedDescriptor(_class2$4.prototype, "materialSystem", [_dec2$4, _dec3$3], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$2 = _applyDecoratedDescriptor(_class2$4.prototype, "geometrySystem", [_dec4$1, _dec5], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3$1 = _applyDecoratedDescriptor(_class2$4.prototype, "shaderModuleService", [_dec6], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$4)) || _class$6); + +var _dec$5, _dec2$3, _dec3$2, _dec4, _class$5, _class2$3, _descriptor$3, _descriptor2$1, _descriptor3, _temp$5; + +function _createForOfIteratorHelper(o, allowArrayLike) { var it; if (typeof Symbol === "undefined" || o[Symbol.iterator] == null) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = o[Symbol.iterator](); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } + +function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } + +function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } + +/* babel-plugin-inline-import './material/shaders/map.frag.declaration.glsl' */ +var mapFragDeclaration = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif"; + +/* babel-plugin-inline-import './material/shaders/map.frag.main.glsl' */ +var mapFragMain = "#ifdef USE_MAP\n vec4 texelColor = texture2D(map, vUv);\n // texelColor = mapTexelToLinear(texelColor);\n diffuseColor *= texelColor;\n#endif"; + +/* babel-plugin-inline-import './material/shaders/uv.frag.declaration.glsl' */ +var uvFragDeclaration = "#if (defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ))\n varying vec2 vUv;\n#endif"; + +/* babel-plugin-inline-import './material/shaders/uv.vert.declaration.glsl' */ +var uvVertDeclaration = "#ifdef USE_UV\n attribute vec2 uv;\n\t#ifdef UVS_VERTEX_ONLY\n vec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif"; + +/* babel-plugin-inline-import './material/shaders/uv.vert.main.glsl' */ +var uvVertMain = "#ifdef USE_UV\n vUv = (uvTransform * vec3(uv, 1)).xy;\n#endif"; +var Renderer = (_dec$5 = inversify.injectable(), _dec2$3 = inversify.inject(IDENTIFIER.RenderEngine), _dec3$2 = inversify.inject(IDENTIFIER.ShaderModuleService), _dec4 = inversify.inject(IDENTIFIER.ConfigService), _dec$5(_class$5 = (_class2$3 = (_temp$5 = /*#__PURE__*/function () { + function Renderer() { + _classCallCheck(this, Renderer); + + this.container = void 0; + + _initializerDefineProperty(this, "engine", _descriptor$3, this); + + _initializerDefineProperty(this, "shaderModule", _descriptor2$1, this); + + _initializerDefineProperty(this, "configService", _descriptor3, this); + + this.inited = false; + this.rendering = false; + this.pendings = []; + this.views = []; + this.size = void 0; + } + + _createClass(Renderer, [{ + key: "init", + value: function () { + var _init = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + var systems, config, _iterator, _step, system; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + // 模块化处理 + this.shaderModule.registerBuiltinModules(); + this.shaderModule.registerModule('uv.vert.declaration', { + vs: uvVertDeclaration + }); + this.shaderModule.registerModule('uv.vert.main', { + vs: uvVertMain + }); + this.shaderModule.registerModule('uv.frag.declaration', { + fs: uvFragDeclaration + }); + this.shaderModule.registerModule('map.frag.declaration', { + fs: mapFragDeclaration + }); + this.shaderModule.registerModule('map.frag.main', { + fs: mapFragMain + }); + systems = this.container.getAll(IDENTIFIER.Systems); + config = this.configService.get(); + + if (!config.canvas) { + _context.next = 30; + break; + } + + _context.next = 11; + return this.engine.init({ + canvas: config.canvas, + swapChainFormat: constants.TextureFormat.BGRA8Unorm, + antialiasing: false + }); + + case 11: + _iterator = _createForOfIteratorHelper(systems); + _context.prev = 12; + + _iterator.s(); + + case 14: + if ((_step = _iterator.n()).done) { + _context.next = 21; + break; + } + + system = _step.value; + + if (!system.initialize) { + _context.next = 19; + break; + } + + _context.next = 19; + return system.initialize(); + + case 19: + _context.next = 14; + break; + + case 21: + _context.next = 26; + break; + + case 23: + _context.prev = 23; + _context.t0 = _context["catch"](12); + + _iterator.e(_context.t0); + + case 26: + _context.prev = 26; + + _iterator.f(); + + return _context.finish(26); + + case 29: + this.inited = true; + + case 30: + case "end": + return _context.stop(); + } + } + }, _callee, this, [[12, 23, 26, 29]]); + })); + + function init() { + return _init.apply(this, arguments); + } + + return init; + }() + }, { + key: "render", + value: function () { + var _render = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2() { + var systems, + _len, + views, + _key, + _iterator2, + _step2, + system, + _args2 = arguments; + + return regenerator.wrap(function _callee2$(_context2) { + while (1) { + switch (_context2.prev = _context2.next) { + case 0: + if (!(!this.inited || this.rendering)) { + _context2.next = 2; + break; + } + + return _context2.abrupt("return"); + + case 2: + if (this.pendings.length) { + this.pendings.forEach(function (pending) { + pending(); + }); + } + + this.rendering = true; + this.engine.beginFrame(); + systems = this.container.getAll(IDENTIFIER.Systems); + + for (_len = _args2.length, views = new Array(_len), _key = 0; _key < _len; _key++) { + views[_key] = _args2[_key]; + } + + _iterator2 = _createForOfIteratorHelper(systems); + _context2.prev = 8; + + _iterator2.s(); + + case 10: + if ((_step2 = _iterator2.n()).done) { + _context2.next = 17; + break; + } + + system = _step2.value; + + if (!system.execute) { + _context2.next = 15; + break; + } + + _context2.next = 15; + return system.execute(views); + + case 15: + _context2.next = 10; + break; + + case 17: + _context2.next = 22; + break; + + case 19: + _context2.prev = 19; + _context2.t0 = _context2["catch"](8); + + _iterator2.e(_context2.t0); + + case 22: + _context2.prev = 22; + + _iterator2.f(); + + return _context2.finish(22); + + case 25: + // 录制一遍绘制命令,后续直接播放 + // if (this.useRenderBundle) { + // if (!this.renderBundleRecorded) { + // this.engine.startRecordBundle(); + // if (this.onUpdate) { + // await this.onUpdate(this.engine); + // } + // this.renderBundle = this.engine.stopRecordBundle(); + // this.renderBundleRecorded = true; + // } + // this.engine.executeBundles([this.renderBundle]); + // } else { + // if (this.onUpdate) { + // await this.onUpdate(this.engine); + // } + // } + this.engine.endFrame(); + this.rendering = false; + + case 27: + case "end": + return _context2.stop(); + } + } + }, _callee2, this, [[8, 19, 22, 25]]); + })); + + function render() { + return _render.apply(this, arguments); + } + + return render; + }() + }, { + key: "clear", + value: function clear(options) { + var _this = this; + + if (this.inited) { + this.engine.clear(options); + } else { + this.pendings.unshift(function () { + _this.engine.clear(options); + + _this.pendings.shift(); + }); + } + + return this; + } // public setScissor( + // scissor: Partial<{ + // enable: boolean; + // box: { + // x: number; + // y: number; + // width: number; + // height: number; + // }; + // }>, + // ) { + // this.engine.setScissor(scissor); + // return this; + // } + + }, { + key: "setSize", + value: function setSize(_ref) { + var width = _ref.width, + height = _ref.height; + var canvas = this.engine.getCanvas(); + this.size = { + width: width, + height: height + }; + canvas.width = width; + canvas.height = height; + return this; + } + }, { + key: "getSize", + value: function getSize() { + return this.size; + } + }]); + + return Renderer; +}(), _temp$5), (_descriptor$3 = _applyDecoratedDescriptor(_class2$3.prototype, "engine", [_dec2$3], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2$1 = _applyDecoratedDescriptor(_class2$3.prototype, "shaderModule", [_dec3$2], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor3 = _applyDecoratedDescriptor(_class2$3.prototype, "configService", [_dec4], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$3)) || _class$5); + +var _dec$4, _class$4, _temp$4; +var Scene = (_dec$4 = inversify.injectable(), _dec$4(_class$4 = (_temp$4 = /*#__PURE__*/function () { + function Scene() { + _classCallCheck(this, Scene); + + this.entities = []; + } + + _createClass(Scene, [{ + key: "getEntities", + value: function getEntities() { + return this.entities; + } + }, { + key: "addRenderable", + value: function addRenderable(renderable) { + this.addEntity(renderable.getEntity()); + return this; + } + }, { + key: "removeRenderable", + value: function removeRenderable(renderable) { + this.removeEntity(renderable.getEntity()); + return this; + } + }, { + key: "addLight", + value: function addLight() {} + }, { + key: "addEntity", + value: function addEntity(entity) { + if (this.entities.indexOf(entity) === -1) { + this.entities.push(entity); + } + + return this; + } + }, { + key: "removeEntity", + value: function removeEntity(entity) { + var index = this.entities.indexOf(entity); + this.entities.splice(index, 1); + return this; + } + }]); + + return Scene; +}(), _temp$4)) || _class$4); + +var _dec$3, _class$3, _temp$3; +var TextureCache = (_dec$3 = inversify.injectable(), _dec$3(_class$3 = (_temp$3 = /*#__PURE__*/function () { + function TextureCache() { + _classCallCheck(this, TextureCache); + + this.cache = {}; + } + + _createClass(TextureCache, [{ + key: "get", + value: function get(name) { + return this.cache[name]; + } + }, { + key: "set", + value: function set(name, texture) { + this.cache[name] = texture; + } + }]); + + return TextureCache; +}(), _temp$3)) || _class$3); + +var _dec$2, _dec2$2, _dec3$1, _class$2, _class2$2, _descriptor$2, _descriptor2, _temp$2; + +function ownKeys$1(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread$1(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys$1(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys$1(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } +var Texture2D = (_dec$2 = inversify.injectable(), _dec2$2 = inversify.inject(TextureCache), _dec3$1 = inversify.inject(IDENTIFIER.RenderEngine), _dec$2(_class$2 = (_class2$2 = (_temp$2 = /*#__PURE__*/function () { + function Texture2D() { + _classCallCheck(this, Texture2D); + + _initializerDefineProperty(this, "textureCache", _descriptor$2, this); + + _initializerDefineProperty(this, "engine", _descriptor2, this); + + this.config = void 0; + this.loaded = false; + this.texture = void 0; + } + + _createClass(Texture2D, [{ + key: "setConfig", + value: function setConfig(config) { + this.config = config; + } + }, { + key: "isLoaded", + value: function isLoaded() { + return this.loaded; + } // public update(config: ITexture2DInitializationOptions) { + // if (this.loaded && this.texture) { + // const t = this.texture.get(); + // } + // } + + }, { + key: "load", + value: function () { + var _load = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + var _this = this; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + if (!this.config.url) { + _context.next = 4; + break; + } + + return _context.abrupt("return", new Promise(function (resolve, reject) { + var existed = _this.textureCache.get(_this.config.url); + + if (existed) { + resolve(existed); + } else { + var image = new Image(); + image.crossOrigin = 'Anonymous'; + image.src = _this.config.url; + + image.onload = function () { + var texture = _this.engine.createTexture2D(_objectSpread$1(_objectSpread$1({}, _this.config), {}, { + data: image, + width: image.width, + height: image.height, + flipY: true + })); + + _this.textureCache.set(_this.config.url, texture); + + _this.texture = texture; + _this.loaded = true; + resolve(texture); + }; + + image.onerror = function () { + reject(); + }; + } + })); + + case 4: + this.loaded = true; + this.texture = this.engine.createTexture2D(this.config); + return _context.abrupt("return", this.texture); + + case 7: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function load() { + return _load.apply(this, arguments); + } + + return load; + }() + }]); + + return Texture2D; +}(), _temp$2), (_descriptor$2 = _applyDecoratedDescriptor(_class2$2.prototype, "textureCache", [_dec2$2], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +}), _descriptor2 = _applyDecoratedDescriptor(_class2$2.prototype, "engine", [_dec3$1], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$2)) || _class$2); + +var _dec$1, _dec2$1, _dec3, _class$1, _class2$1, _descriptor$1, _temp$1; +var View = (_dec$1 = inversify.injectable(), _dec2$1 = inversify.inject(IDENTIFIER.Systems), _dec3 = inversify.named(IDENTIFIER.RendererSystem), _dec$1(_class$1 = (_class2$1 = (_temp$1 = /*#__PURE__*/function () { + function View() { + _classCallCheck(this, View); + + _initializerDefineProperty(this, "rendererSystem", _descriptor$1, this); + + this.camera = void 0; + this.scene = void 0; + this.viewport = { + x: 0, + y: 0, + width: 0, + height: 0 + }; + this.clearColor = [1, 1, 1, 1]; + } + + _createClass(View, [{ + key: "getCamera", + value: function getCamera() { + return this.camera; + } + }, { + key: "getScene", + value: function getScene() { + return this.scene; + } + }, { + key: "getViewport", + value: function getViewport() { + return this.viewport; + } + }, { + key: "getClearColor", + value: function getClearColor() { + return this.clearColor; + } + }, { + key: "setCamera", + value: function setCamera(camera) { + this.camera = camera; + return this; + } + }, { + key: "setScene", + value: function setScene(scene) { + this.scene = scene; + return this; + } + }, { + key: "setViewport", + value: function setViewport(viewport) { + this.viewport = viewport; + return this; + } + }, { + key: "setClearColor", + value: function setClearColor(clearColor) { + this.clearColor = clearColor; + return this; + } + }, { + key: "pick", + value: function pick(position) { + return this.rendererSystem.pick(position, this); + } + }]); + + return View; +}(), _temp$1), (_descriptor$1 = _applyDecoratedDescriptor(_class2$1.prototype, "rendererSystem", [_dec2$1, _dec3], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2$1)) || _class$1); + +var _dec, _dec2, _class, _class2, _descriptor, _temp; + +function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } + +function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } +var World = (_dec = inversify.injectable(), _dec2 = inversify.inject(IDENTIFIER.ConfigService), _dec(_class = (_class2 = (_temp = /*#__PURE__*/function () { + function World() { + _classCallCheck(this, World); + + _initializerDefineProperty(this, "configService", _descriptor, this); + + this.container = void 0; + } + + _createClass(World, [{ + key: "getEngine", + value: function () { + var _getEngine = _asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee() { + var engine, _this$configService$g, canvas, engineOptions; + + return regenerator.wrap(function _callee$(_context) { + while (1) { + switch (_context.prev = _context.next) { + case 0: + engine = this.container.get(IDENTIFIER.RenderEngine); + _this$configService$g = this.configService.get(), canvas = _this$configService$g.canvas, engineOptions = _this$configService$g.engineOptions; + _context.next = 4; + return engine.init(_objectSpread({ + canvas: canvas || createCanvas(), + swapChainFormat: constants.TextureFormat.BGRA8Unorm, + antialiasing: false + }, engineOptions)); + + case 4: + return _context.abrupt("return", engine); + + case 5: + case "end": + return _context.stop(); + } + } + }, _callee, this); + })); + + function getEngine() { + return _getEngine.apply(this, arguments); + } + + return getEngine; + }() + /** + * get transform component + * @param entity + */ + + }, { + key: "getTransformComponent", + value: function getTransformComponent(entity) { + var manager = this.container.get(IDENTIFIER.TransformComponentManager); + return manager.getComponentByEntity(entity); + } + }, { + key: "getMeshComponent", + value: function getMeshComponent(entity) { + var manager = this.container.get(IDENTIFIER.MeshComponentManager); + return manager.getComponentByEntity(entity); + } + }, { + key: "setConfig", + value: function setConfig(config) { + this.configService.set(config); + } + }, { + key: "setContainer", + value: function setContainer(container) { + this.container = container; + } + }, { + key: "getContainer", + value: function getContainer() { + return this.container; + } + }, { + key: "createEntity", + value: function createEntity$1() { + return createEntity(); + } + }, { + key: "createScene", + value: function createScene() { + return this.container.get(Scene); + } + }, { + key: "createCamera", + value: function createCamera() { + return this.container.get(Camera); + } + }, { + key: "createView", + value: function createView() { + return this.container.get(View); + } // public createLight(type: string,) { + // return this.container.getNamed(IDENTIFIER.Light, type) + // } + + }, { + key: "createRenderable", + value: function createRenderable(type, config) { + var renderable = type ? this.container.getNamed(IDENTIFIER.Renderable, type) : this.container.get(Renderable); + + var entity = createEntity(); + + renderable.setConfig(config || {}); + renderable.setEntity(entity); + return renderable; + } + }, { + key: "createGeometry", + value: function createGeometry(type, config) { + var geometry = this.container.getNamed(IDENTIFIER.Geometry, type); + + var entity = createEntity(); + + geometry.setConfig(config || {}); + geometry.setEntity(entity); + return geometry.getComponent(); + } + }, { + key: "createMaterial", + value: function createMaterial(type, config) { + var material = this.container.getNamed(IDENTIFIER.Material, type); + + var entity = createEntity(); + + material.setConfig(config || {}); + material.setEntity(entity, type); + return material.getComponent(); + } + }, { + key: "createTexture2D", + value: function createTexture2D(config) { + var texture = this.container.get(Texture2D); + texture.setConfig(config); + return texture; + } + }, { + key: "createBufferGeometry", + value: function createBufferGeometry(params) { + var geometrySystem = this.container.getNamed(IDENTIFIER.Systems, IDENTIFIER.GeometrySystem); + return geometrySystem.createBufferGeometry(params); + } + }, { + key: "createInstancedBufferGeometry", + value: function createInstancedBufferGeometry(params) { + var geometrySystem = this.container.getNamed(IDENTIFIER.Systems, IDENTIFIER.GeometrySystem); + return geometrySystem.createInstancedBufferGeometry(params); + } + }, { + key: "createShaderMaterial", + value: function createShaderMaterial(params) { + var materialSystem = this.container.getNamed(IDENTIFIER.Systems, IDENTIFIER.MaterialSystem); + return materialSystem.createShaderMaterial(params); + } + }, { + key: "createKernel", + value: function createKernel(precompiledBundle) { + var kernel = this.container.get(Kernel); + + if (typeof precompiledBundle === 'string') { + kernel.setBundle(JSON.parse(precompiledBundle)); + } else { + kernel.setBundle(precompiledBundle); + } + + kernel.init(); + return kernel; + } + }, { + key: "createRenderer", + value: function createRenderer() { + var renderer = this.container.get(Renderer); + renderer.container = this.container; + renderer.init(); + return renderer; + } + }, { + key: "destroy", + value: function destroy() { + var systems = this.container.getAll(IDENTIFIER.Systems); + systems.forEach(function (system) { + if (system.tearDown) { + system.tearDown(); + } + }); + var engine = this.container.get(IDENTIFIER.RenderEngine); + engine.destroy(); + var interactor = this.container.get(IDENTIFIER.InteractorService); + interactor.destroy(); + } + }], [{ + key: "create", + value: function create() { + var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; + var worldContainer = createWorldContainer(); // bind render engine, fallback to WebGL + + var engineClazz = !navigator.gpu ? WebGLEngine : WebGPUEngine; + + if (!worldContainer.isBound(IDENTIFIER.RenderEngine)) { + worldContainer.bind(IDENTIFIER.RenderEngine) // @ts-ignore + .to(engineClazz).inSingletonScope(); + } + + worldContainer.bind(Renderer).toSelf(); + worldContainer.bind(Kernel).toSelf(); + worldContainer.bind(Renderable).toSelf(); + worldContainer.bind(View).toSelf(); + worldContainer.bind(Camera).toSelf(); + worldContainer.bind(Scene).toSelf(); + worldContainer.bind(World).toSelf(); + worldContainer.bind(TextureCache).toSelf(); + worldContainer.bind(Texture2D).toSelf(); // bind geometries + + worldContainer.bind(IDENTIFIER.Geometry).to(Box).whenTargetNamed(Geometry.BOX); + worldContainer.bind(IDENTIFIER.Geometry).to(Sphere).whenTargetNamed(Geometry.SPHERE); + worldContainer.bind(IDENTIFIER.Geometry).to(Plane).whenTargetNamed(Geometry.PLANE); + worldContainer.bind(IDENTIFIER.Geometry).to(Merged).whenTargetNamed(Geometry.MERGED); // bind materials + + worldContainer.bind(IDENTIFIER.Material).to(Basic).whenTargetNamed(Material.BASIC); // bind renderables + + worldContainer.bind(IDENTIFIER.Renderable).to(Point).whenTargetNamed(Renderable.POINT); + worldContainer.bind(IDENTIFIER.Renderable).to(Line).whenTargetNamed(Renderable.LINE); + worldContainer.bind(IDENTIFIER.Renderable).to(Grid$2).whenTargetNamed(Renderable.GRID); + var world = worldContainer.get(World); + world.setContainer(worldContainer); + world.setConfig(config); + return world; + } + }]); + + return World; +}(), _temp), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "configService", [_dec2], { + configurable: true, + enumerable: true, + writable: true, + initializer: null +})), _class2)) || _class); + +/** + * 将 number | Function 类型的参数转换为 return number 的 Function + * @param {number | Function} value 需要被转换的值 + * @param {number} defaultV 返回函数的默认返回值 + * @return {Function} 转换后的函数 + */ +const proccessToFunc$1 = (value, defaultV) => { + let func; + if (!value) { + func = () => { + return defaultV || 1; + }; + } + else if (isNumber$2(value)) { + func = () => { + return value; + }; + } + else { + func = value; + } + return func; +}; +/** + * 将节点和边数据转换为 GPU 可读的数组。并返回 maxEdgePerVetex,每个节点上最多的边数 + * @param {NodeConfig[]} nodes 需要被转换的值 + * @param {EdgeConfig[]} edges 返回函数的默认返回值 + * @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象 + */ +const buildTextureData$1 = (nodes, edges) => { + const dataArray = []; + const nodeDict = []; + const mapIdPos = {}; + let i = 0; + for (i = 0; i < nodes.length; i++) { + const n = nodes[i]; + mapIdPos[n.id] = i; + dataArray.push(n.x); + dataArray.push(n.y); + dataArray.push(0); + dataArray.push(0); + nodeDict.push([]); + } + for (i = 0; i < edges.length; i++) { + const e = edges[i]; + const source = getEdgeTerminal(e, 'source'); + const target = getEdgeTerminal(e, 'target'); + nodeDict[mapIdPos[source]].push(mapIdPos[target]); + nodeDict[mapIdPos[target]].push(mapIdPos[source]); + } + let maxEdgePerVetex = 0; + for (i = 0; i < nodes.length; i++) { + const offset = dataArray.length; + const dests = nodeDict[i]; + const len = dests.length; + dataArray[i * 4 + 2] = offset; + dataArray[i * 4 + 3] = dests.length; + maxEdgePerVetex = Math.max(maxEdgePerVetex, dests.length); + for (let j = 0; j < len; ++j) { + const dest = dests[j]; + dataArray.push(+dest); + } + } + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + return { + maxEdgePerVetex, + array: new Float32Array(dataArray), + }; +}; +/** +* 将节点和边数据转换为 GPU 可读的数组,每条边带有一个属性。并返回 maxEdgePerVetex,每个节点上最多的边数 +* @param {NodeConfig[]} nodes 节点数组 +* @param {EdgeConfig[]} edges 边数组 +* @param {Function} attrs 读取边属性的函数 +* @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象 +*/ +// export const buildTextureDataWithOneEdgeAttr = (nodes: OutNode[], edges: Edge[], attrs: Function): { +// array: Float32Array, +// maxEdgePerVetex: number +// } => { +// const dataArray = []; +// const nodeDict: any = []; +// const mapIdPos: IndexMap = {}; +// let i = 0; +// for (i = 0; i < nodes.length; i++) { +// const n = nodes[i]; +// mapIdPos[n.id] = i; +// dataArray.push(n.x); +// dataArray.push(n.y); +// dataArray.push(0); +// dataArray.push(0); +// nodeDict.push([]); +// } +// for (i = 0; i < edges.length; i++) { +// const e = edges[i]; +// nodeDict[mapIdPos[e.source]].push(mapIdPos[e.target]); +// nodeDict[mapIdPos[e.source]].push(attrs(e)); // 理想边长,后续可以改成每条边不同 +// nodeDict[mapIdPos[e.target]].push(mapIdPos[e.source]); +// nodeDict[mapIdPos[e.target]].push(attrs(e)); // 理想边长,后续可以改成每条边不同 +// } +// let maxEdgePerVetex = 0; +// for (i = 0; i < nodes.length; i++) { +// const offset: number = dataArray.length; +// const dests = nodeDict[i]; // dest 中节点 id 与边长间隔存储,即一位节点 id,一位边长…… +// const len = dests.length; +// dataArray[i * 4 + 2] = offset; +// dataArray[i * 4 + 3] = len / 2; // 第四位存储与该节点相关的所有节点个数 +// maxEdgePerVetex = Math.max(maxEdgePerVetex, len / 2); +// for (let j = 0; j < len; ++j) { +// const dest = dests[j]; +// dataArray.push(+dest); +// } +// } +// // 不是 4 的倍数,填充 0 +// while (dataArray.length % 4 !== 0) { +// dataArray.push(0); +// } +// return { +// array: new Float32Array(dataArray), +// maxEdgePerVetex +// } +// } +/** +* 将节点和边数据转换为 GPU 可读的数组,每条边带有一个以上属性。并返回 maxEdgePerVetex,每个节点上最多的边数 +* @param {NodeConfig[]} nodes 节点数组 +* @param {EdgeConfig[]} edges 边数组 +* @param {Function} attrs 读取边属性的函数 +* @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象 +*/ +const buildTextureDataWithTwoEdgeAttr$1 = (nodes, edges, attrs1, attrs2) => { + const dataArray = []; + const nodeDict = []; + const mapIdPos = {}; + let i = 0; + for (i = 0; i < nodes.length; i++) { + const n = nodes[i]; + mapIdPos[n.id] = i; + dataArray.push(n.x); + dataArray.push(n.y); + dataArray.push(0); + dataArray.push(0); + nodeDict.push([]); + } + for (i = 0; i < edges.length; i++) { + const e = edges[i]; + const source = getEdgeTerminal(e, 'source'); + const target = getEdgeTerminal(e, 'target'); + nodeDict[mapIdPos[source]].push(mapIdPos[target]); + nodeDict[mapIdPos[source]].push(attrs1(e)); + nodeDict[mapIdPos[source]].push(attrs2(e)); + nodeDict[mapIdPos[source]].push(0); + nodeDict[mapIdPos[target]].push(mapIdPos[source]); + nodeDict[mapIdPos[target]].push(attrs1(e)); + nodeDict[mapIdPos[target]].push(attrs2(e)); + nodeDict[mapIdPos[target]].push(0); + } + let maxEdgePerVetex = 0; + for (i = 0; i < nodes.length; i++) { + const offset = dataArray.length; + const dests = nodeDict[i]; // dest 中节点 id 与边长间隔存储,即一位节点 id,一位边长…… + const len = dests.length; + // dataArray[i * 4 + 2] = offset; + // dataArray[i * 4 + 3] = len / 4; // 第四位存储与该节点相关的所有节点个数 + // pack offset & length into float32: offset 20bit, length 12bit + dataArray[i * 4 + 2] = offset + 1048576 * len / 4; + dataArray[i * 4 + 3] = 0; // 第四位存储与上一次的距离差值 + maxEdgePerVetex = Math.max(maxEdgePerVetex, len / 4); + for (let j = 0; j < len; ++j) { + const dest = dests[j]; + dataArray.push(+dest); + } + } + // 不是 4 的倍数,填充 0 + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + return { + maxEdgePerVetex, + array: new Float32Array(dataArray), + }; +}; +/** +* transform the extended attributes of nodes or edges to a texture array +* @param {string[]} attributeNames attributes' name to be read from items and put into output array +* @param {ModelConfig[]} items the items to be read +* @return {Float32Array} the attributes' value array to be read by GPU +*/ +const attributesToTextureData$1 = (attributeNames, items) => { + const dataArray = []; + const attributeNum = attributeNames.length; + const attributteStringMap = {}; + items.forEach((item) => { + attributeNames.forEach((name, i) => { + if (attributteStringMap[item[name]] === undefined) { + attributteStringMap[item[name]] = Object.keys(attributteStringMap).length; + } + dataArray.push(attributteStringMap[item[name]]); + // insure each node's attributes take inter number of grids + if (i === attributeNum - 1) { + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + } + }); + }); + return { + array: new Float32Array(dataArray), + count: Object.keys(attributteStringMap).length + }; +}; +/** +* transform the number array format of extended attributes of nodes or edges to a texture array +* @param {string[]} attributeNames attributes' name to be read from items and put into output array +* @return {Float32Array} the attributes' value array to be read by GPU +*/ +const arrayToTextureData$1 = (valueArrays) => { + const dataArray = []; + const attributeNum = valueArrays.length; + const itemNum = valueArrays[0].length; + for (let j = 0; j < itemNum; j++) { + valueArrays.forEach((valueArray, i) => { + dataArray.push(valueArray[j]); + // insure each node's attributes take inter number of grids + if (i === attributeNum - 1) { + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + } + }); + } + return new Float32Array(dataArray); +}; + +const fruchtermanBundle = `{"shaders":{"WGSL":"import \\"GLSL.std.450\\" as std;\\n\\n\\n# var gWebGPUDebug : bool = false;\\n# var gWebGPUDebugOutput : vec4 = vec4(0.0);\\n\\n[[builtin global_invocation_id]] var globalInvocationID : vec3;\\n# [[builtin work_group_size]] var workGroupSize : vec3;\\n# [[builtin work_group_id]] var workGroupID : vec3;\\n[[builtin local_invocation_id]] var localInvocationID : vec3;\\n# [[builtin num_work_groups]] var numWorkGroups : vec3;\\n[[builtin local_invocation_idx]] var localInvocationIndex : u32;\\n\\ntype GWebGPUParams = [[block]] struct {\\n [[offset 0]] u_K : f32;\\n [[offset 4]] u_K2 : f32;\\n [[offset 8]] u_Center : vec2;\\n [[offset 16]] u_Gravity : f32;\\n [[offset 20]] u_ClusterGravity : f32;\\n [[offset 24]] u_Speed : f32;\\n [[offset 28]] u_MaxDisplace : f32;\\n [[offset 32]] u_Clustering : f32;\\n};\\n[[binding 0, set 0]] var gWebGPUUniformParams : GWebGPUParams;\\ntype GWebGPUBuffer0 = [[block]] struct {\\n [[offset 0]] u_Data : [[stride 16]] array>;\\n};\\n[[binding 1, set 0]] var gWebGPUBuffer0 : GWebGPUBuffer0;\\ntype GWebGPUBuffer1 = [[block]] struct {\\n [[offset 0]] u_AttributeArray : [[stride 16]] array>;\\n};\\n[[binding 2, set 0]] var gWebGPUBuffer1 : GWebGPUBuffer1;\\ntype GWebGPUBuffer2 = [[block]] struct {\\n [[offset 0]] u_ClusterCenters : [[stride 16]] array>;\\n};\\n[[binding 3, set 0]] var gWebGPUBuffer2 : GWebGPUBuffer2;\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\nfn calcRepulsive(i : i32, currentNode : vec4) -> vec2 {var dx : f32 = 0.0;\\nvar dy : f32 = 0.0;\\nfor (var j : i32 = 0; j < __DefineValuePlaceholder__VERTEX_COUNT; j = j + 1) {if (i != j) {var nextNode : vec4 = gWebGPUBuffer0.u_Data[j];\\nvar xDist : f32 = currentNode.x - nextNode.x;\\nvar yDist : f32 = currentNode.y - nextNode.y;\\nvar dist : f32 = ((xDist * xDist) + (yDist * yDist)) + 0.01;\\nvar param : f32 = gWebGPUUniformParams.u_K2 / dist;\\nif (dist > 0.0) {dx = dx + param * xDist;\\ndy = dy + param * yDist;\\nif ((xDist == 0.0) && (yDist == 0.0)) {var sign : f32 = select(1.0, -1.0, i < j);\\ndx = dx + param * std::sign;\\ndy = dy + param * std::sign;}}}}\\nreturn vec2(dx, dy);}\\nfn calcGravity(currentNode : vec4, nodeAttributes : vec4) -> vec2 {var dx : f32 = 0.0;\\nvar dy : f32 = 0.0;\\nvar vx : f32 = currentNode.x - gWebGPUUniformParams.u_Center.x;\\nvar vy : f32 = currentNode.y - gWebGPUUniformParams.u_Center.y;\\nvar gf : f32 = (0.01 * gWebGPUUniformParams.u_K) * gWebGPUUniformParams.u_Gravity;\\ndx = gf * vx;\\ndy = gf * vy;\\nif (gWebGPUUniformParams.u_Clustering == 1.0) {var clusterIdx : i32 = i32(nodeAttributes.x);\\nvar center : vec4 = gWebGPUBuffer2.u_ClusterCenters[clusterIdx];\\nvar cvx : f32 = currentNode.x - center.x;\\nvar cvy : f32 = currentNode.y - center.y;\\nvar dist : f32 = std::sqrt((cvx * cvx) + (cvy * cvy)) + 0.01;\\nvar parma : f32 = (gWebGPUUniformParams.u_K * gWebGPUUniformParams.u_ClusterGravity) / dist;\\ndx = dx + parma * cvx;\\ndy = dy + parma * cvy;}\\nreturn vec2(dx, dy);}\\nfn calcAttractive(i : i32, currentNode : vec4) -> vec2 {var dx : f32 = 0.0;\\nvar dy : f32 = 0.0;\\nvar arr_offset : i32 = i32(std::floor(currentNode.z + 0.5));\\nvar length : i32 = i32(std::floor(currentNode.w + 0.5));\\nvar node_buffer : vec4;\\nfor (var p : i32 = 0; p < __DefineValuePlaceholder__MAX_EDGE_PER_VERTEX; p = p + 1) {if (p >= length) {break;}\\nvar arr_idx : i32 = arr_offset + i32(p);\\nvar buf_offset : i32 = arr_idx - ((arr_idx / 4) * 4);\\nif ((p == 0) || (buf_offset == 0)) {node_buffer = gWebGPUBuffer0.u_Data[i32(arr_idx / 4)];}\\nvar float_j : f32 = select(node_buffer.x, select(node_buffer.y, select(node_buffer.z, node_buffer.w, buf_offset == 2), buf_offset == 1), buf_offset == 0);\\nvar nextNode : vec4 = gWebGPUBuffer0.u_Data[i32(float_j)];\\nvar xDist : f32 = currentNode.x - nextNode.x;\\nvar yDist : f32 = currentNode.y - nextNode.y;\\nvar dist : f32 = std::sqrt((xDist * xDist) + (yDist * yDist)) + 0.01;\\nvar attractiveF : f32 = dist / gWebGPUUniformParams.u_K;\\nif (dist > 0.0) {dx = dx - xDist * attractiveF;\\ndy = dy - yDist * attractiveF;\\nif ((xDist == 0.0) && (yDist == 0.0)) {var sign : f32 = select(1.0, -1.0, i < i32(float_j));\\ndx = dx - std::sign * attractiveF;\\ndy = dy - std::sign * attractiveF;}}}\\nreturn vec2(dx, dy);}\\nfn main() -> void {var i : i32 = globalInvocationID.x;\\nvar currentNode : vec4 = gWebGPUBuffer0.u_Data[i];\\nvar dx : f32 = 0.0;\\nvar dy : f32 = 0.0;\\nif (i >= __DefineValuePlaceholder__VERTEX_COUNT) {gWebGPUBuffer0.u_Data[i] = currentNode;\\nreturn ;}\\nvar nodeAttributes : vec4 = gWebGPUBuffer1.u_AttributeArray[i];\\nif ((nodeAttributes.y != 0.0) && (nodeAttributes.z != 0.0)) {gWebGPUBuffer0.u_Data[i] = vec4(nodeAttributes.y, nodeAttributes.z, currentNode.z, currentNode.w);\\nreturn ;}\\nvar repulsive : vec2 = calcRepulsive(i, currentNode);\\ndx = dx + repulsive.x;\\ndy = dy + repulsive.y;\\nvar attractive : vec2 = calcAttractive(i, currentNode);\\ndx = dx + attractive.x;\\ndy = dy + attractive.y;\\nvar gravity : vec2 = calcGravity(currentNode, nodeAttributes);\\ndx = dx - gravity.x;\\ndy = dy - gravity.y;\\ndx = dx * gWebGPUUniformParams.u_Speed;\\ndy = dy * gWebGPUUniformParams.u_Speed;\\nvar distLength : f32 = std::sqrt((dx * dx) + (dy * dy));\\nif (distLength > 0.0) {var limitedDist : f32 = std::min(gWebGPUUniformParams.u_MaxDisplace * gWebGPUUniformParams.u_Speed, distLength);\\ngWebGPUBuffer0.u_Data[i] = vec4(currentNode.x + ((dx / distLength) * limitedDist), currentNode.y + ((dy / distLength) * limitedDist), currentNode.z, currentNode.w);}\\nreturn;}\\n\\nentry_point compute as \\"main\\" = main;\\n","GLSL450":"\\n\\n\\nbool gWebGPUDebug = false;\\nvec4 gWebGPUDebugOutput = vec4(0.0);\\n\\nivec3 globalInvocationID = ivec3(gl_GlobalInvocationID);\\nivec3 workGroupSize = ivec3(1,1,1);\\nivec3 workGroupID = ivec3(gl_WorkGroupID);\\nivec3 localInvocationID = ivec3(gl_LocalInvocationID);\\nivec3 numWorkGroups = ivec3(gl_NumWorkGroups);\\nint localInvocationIndex = int(gl_LocalInvocationIndex);\\n\\nlayout(std140, set = 0, binding = 0) uniform GWebGPUParams {\\n float u_K;\\n float u_K2;\\n vec2 u_Center;\\n float u_Gravity;\\n float u_ClusterGravity;\\n float u_Speed;\\n float u_MaxDisplace;\\n float u_Clustering;\\n} gWebGPUUniformParams;\\nlayout(std430, set = 0, binding = 1) buffer GWebGPUBuffer0 {\\n vec4 u_Data[];\\n} gWebGPUBuffer0;\\n\\nlayout(std430, set = 0, binding = 2) buffer readonly GWebGPUBuffer1 {\\n vec4 u_AttributeArray[];\\n} gWebGPUBuffer1;\\n\\nlayout(std430, set = 0, binding = 3) buffer readonly GWebGPUBuffer2 {\\n vec4 u_ClusterCenters[];\\n} gWebGPUBuffer2;\\n\\n\\n\\n#define MAX_EDGE_PER_VERTEX __DefineValuePlaceholder__MAX_EDGE_PER_VERTEX\\n#define VERTEX_COUNT __DefineValuePlaceholder__VERTEX_COUNT\\nlayout (\\n local_size_x = 1,\\n local_size_y = 1,\\n local_size_z = 1\\n) in;\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\nvec2 calcRepulsive(int i, vec4 currentNode) {float dx = 0.0;\\nfloat dy = 0.0;\\nfor (int j = 0; j < VERTEX_COUNT; j++) {if (i != j) {vec4 nextNode = gWebGPUBuffer0.u_Data[j];\\nfloat xDist = currentNode.x - nextNode.x;\\nfloat yDist = currentNode.y - nextNode.y;\\nfloat dist = ((xDist * xDist) + (yDist * yDist)) + 0.01;\\nfloat param = gWebGPUUniformParams.u_K2 / dist;\\nif (dist > 0.0) {dx += param * xDist;\\ndy += param * yDist;\\nif ((xDist == 0.0) && (yDist == 0.0)) {float sign = (i < j) ? (1.0) : (-1.0);\\ndx += param * sign;\\ndy += param * sign;}}}}\\nreturn vec2(dx, dy);}\\nvec2 calcGravity(vec4 currentNode, vec4 nodeAttributes) {float dx = 0.0;\\nfloat dy = 0.0;\\nfloat vx = currentNode.x - gWebGPUUniformParams.u_Center.x;\\nfloat vy = currentNode.y - gWebGPUUniformParams.u_Center.y;\\nfloat gf = (0.01 * gWebGPUUniformParams.u_K) * gWebGPUUniformParams.u_Gravity;\\ndx = gf * vx;\\ndy = gf * vy;\\nif (gWebGPUUniformParams.u_Clustering == 1.0) {int clusterIdx = int(nodeAttributes.x);\\nvec4 center = gWebGPUBuffer2.u_ClusterCenters[clusterIdx];\\nfloat cvx = currentNode.x - center.x;\\nfloat cvy = currentNode.y - center.y;\\nfloat dist = sqrt((cvx * cvx) + (cvy * cvy)) + 0.01;\\nfloat parma = (gWebGPUUniformParams.u_K * gWebGPUUniformParams.u_ClusterGravity) / dist;\\ndx += parma * cvx;\\ndy += parma * cvy;}\\nreturn vec2(dx, dy);}\\nvec2 calcAttractive(int i, vec4 currentNode) {float dx = 0.0;\\nfloat dy = 0.0;\\nint arr_offset = int(floor(currentNode.z + 0.5));\\nint length = int(floor(currentNode.w + 0.5));\\nvec4 node_buffer;\\nfor (int p = 0; p < MAX_EDGE_PER_VERTEX; p++) {if (p >= length) {break;}\\nint arr_idx = arr_offset + int(p);\\nint buf_offset = arr_idx - ((arr_idx / 4) * 4);\\nif ((p == 0) || (buf_offset == 0)) {node_buffer = gWebGPUBuffer0.u_Data[int(arr_idx / 4)];}\\nfloat float_j = (buf_offset == 0) ? (node_buffer.x) : ((buf_offset == 1) ? (node_buffer.y) : ((buf_offset == 2) ? (node_buffer.z) : (node_buffer.w)));\\nvec4 nextNode = gWebGPUBuffer0.u_Data[int(float_j)];\\nfloat xDist = currentNode.x - nextNode.x;\\nfloat yDist = currentNode.y - nextNode.y;\\nfloat dist = sqrt((xDist * xDist) + (yDist * yDist)) + 0.01;\\nfloat attractiveF = dist / gWebGPUUniformParams.u_K;\\nif (dist > 0.0) {dx -= xDist * attractiveF;\\ndy -= yDist * attractiveF;\\nif ((xDist == 0.0) && (yDist == 0.0)) {float sign = (i < int(float_j)) ? (1.0) : (-1.0);\\ndx -= sign * attractiveF;\\ndy -= sign * attractiveF;}}}\\nreturn vec2(dx, dy);}\\nvoid main() {int i = globalInvocationID.x;\\nvec4 currentNode = gWebGPUBuffer0.u_Data[i];\\nfloat dx = 0.0;\\nfloat dy = 0.0;\\nif (i >= VERTEX_COUNT) {gWebGPUBuffer0.u_Data[i] = currentNode;\\nreturn ;}\\nvec4 nodeAttributes = gWebGPUBuffer1.u_AttributeArray[i];\\nif ((nodeAttributes.y != 0.0) && (nodeAttributes.z != 0.0)) {gWebGPUBuffer0.u_Data[i] = vec4(nodeAttributes.y, nodeAttributes.z, currentNode.z, currentNode.w);\\nreturn ;}\\nvec2 repulsive = calcRepulsive(i, currentNode);\\ndx += repulsive.x;\\ndy += repulsive.y;\\nvec2 attractive = calcAttractive(i, currentNode);\\ndx += attractive.x;\\ndy += attractive.y;\\nvec2 gravity = calcGravity(currentNode, nodeAttributes);\\ndx -= gravity.x;\\ndy -= gravity.y;\\ndx *= gWebGPUUniformParams.u_Speed;\\ndy *= gWebGPUUniformParams.u_Speed;\\nfloat distLength = sqrt((dx * dx) + (dy * dy));\\nif (distLength > 0.0) {float limitedDist = min(gWebGPUUniformParams.u_MaxDisplace * gWebGPUUniformParams.u_Speed, distLength);\\ngWebGPUBuffer0.u_Data[i] = vec4(currentNode.x + ((dx / distLength) * limitedDist), currentNode.y + ((dy / distLength) * limitedDist), currentNode.z, currentNode.w);}}\\n","GLSL100":"\\n\\nfloat epsilon = 0.00001;\\nvec2 addrTranslation_1Dto2D(float address1D, vec2 texSize) {\\n vec2 conv_const = vec2(1.0 / texSize.x, 1.0 / (texSize.x * texSize.y));\\n vec2 normAddr2D = float(address1D) * conv_const;\\n return vec2(fract(normAddr2D.x + epsilon), normAddr2D.y);\\n}\\n\\nvoid barrier() {}\\n \\n\\nuniform vec2 u_OutputTextureSize;\\nuniform int u_OutputTexelCount;\\nvarying vec2 v_TexCoord;\\n\\nbool gWebGPUDebug = false;\\nvec4 gWebGPUDebugOutput = vec4(0.0);\\n\\n#define MAX_EDGE_PER_VERTEX __DefineValuePlaceholder__MAX_EDGE_PER_VERTEX\\n#define VERTEX_COUNT __DefineValuePlaceholder__VERTEX_COUNT\\n\\nuniform sampler2D u_Data;\\nuniform vec2 u_DataSize;\\nvec4 getDatau_Data(vec2 address2D) {\\n return vec4(texture2D(u_Data, address2D).rgba);\\n}\\nvec4 getDatau_Data(float address1D) {\\n return getDatau_Data(addrTranslation_1Dto2D(address1D, u_DataSize));\\n}\\nvec4 getDatau_Data(int address1D) {\\n return getDatau_Data(float(address1D));\\n}\\nuniform float u_K;\\nuniform float u_K2;\\nuniform vec2 u_Center;\\nuniform float u_Gravity;\\nuniform float u_ClusterGravity;\\nuniform float u_Speed;\\nuniform float u_MaxDisplace;\\nuniform float u_Clustering;\\nuniform sampler2D u_AttributeArray;\\nuniform vec2 u_AttributeArraySize;\\nvec4 getDatau_AttributeArray(vec2 address2D) {\\n return vec4(texture2D(u_AttributeArray, address2D).rgba);\\n}\\nvec4 getDatau_AttributeArray(float address1D) {\\n return getDatau_AttributeArray(addrTranslation_1Dto2D(address1D, u_AttributeArraySize));\\n}\\nvec4 getDatau_AttributeArray(int address1D) {\\n return getDatau_AttributeArray(float(address1D));\\n}\\nuniform sampler2D u_ClusterCenters;\\nuniform vec2 u_ClusterCentersSize;\\nvec4 getDatau_ClusterCenters(vec2 address2D) {\\n return vec4(texture2D(u_ClusterCenters, address2D).rgba);\\n}\\nvec4 getDatau_ClusterCenters(float address1D) {\\n return getDatau_ClusterCenters(addrTranslation_1Dto2D(address1D, u_ClusterCentersSize));\\n}\\nvec4 getDatau_ClusterCenters(int address1D) {\\n return getDatau_ClusterCenters(float(address1D));\\n}\\nvec2 calcRepulsive(int i, vec4 currentNode) {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nfloat dx = 0.0;\\nfloat dy = 0.0;\\nfor (int j = 0; j < VERTEX_COUNT; j++) {if (i != j) {vec4 nextNode = getDatau_Data(j);\\nfloat xDist = currentNode.x - nextNode.x;\\nfloat yDist = currentNode.y - nextNode.y;\\nfloat dist = ((xDist * xDist) + (yDist * yDist)) + 0.01;\\nfloat param = u_K2 / dist;\\nif (dist > 0.0) {dx += param * xDist;\\ndy += param * yDist;\\nif ((xDist == 0.0) && (yDist == 0.0)) {float sign = (i < j) ? (1.0) : (-1.0);\\ndx += param * sign;\\ndy += param * sign;}}}}\\nreturn vec2(dx, dy);}\\nvec2 calcGravity(vec4 currentNode, vec4 nodeAttributes) {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nfloat dx = 0.0;\\nfloat dy = 0.0;\\nfloat vx = currentNode.x - u_Center.x;\\nfloat vy = currentNode.y - u_Center.y;\\nfloat gf = (0.01 * u_K) * u_Gravity;\\ndx = gf * vx;\\ndy = gf * vy;\\nif (u_Clustering == 1.0) {int clusterIdx = int(nodeAttributes.x);\\nvec4 center = getDatau_ClusterCenters(clusterIdx);\\nfloat cvx = currentNode.x - center.x;\\nfloat cvy = currentNode.y - center.y;\\nfloat dist = sqrt((cvx * cvx) + (cvy * cvy)) + 0.01;\\nfloat parma = (u_K * u_ClusterGravity) / dist;\\ndx += parma * cvx;\\ndy += parma * cvy;}\\nreturn vec2(dx, dy);}\\nvec2 calcAttractive(int i, vec4 currentNode) {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nfloat dx = 0.0;\\nfloat dy = 0.0;\\nint arr_offset = int(floor(currentNode.z + 0.5));\\nint length = int(floor(currentNode.w + 0.5));\\nvec4 node_buffer;\\nfor (int p = 0; p < MAX_EDGE_PER_VERTEX; p++) {if (p >= length) {break;}\\nint arr_idx = arr_offset + int(p);\\nint buf_offset = arr_idx - ((arr_idx / 4) * 4);\\nif ((p == 0) || (buf_offset == 0)) {node_buffer = getDatau_Data(int(arr_idx / 4));}\\nfloat float_j = (buf_offset == 0) ? (node_buffer.x) : ((buf_offset == 1) ? (node_buffer.y) : ((buf_offset == 2) ? (node_buffer.z) : (node_buffer.w)));\\nvec4 nextNode = getDatau_Data(int(float_j));\\nfloat xDist = currentNode.x - nextNode.x;\\nfloat yDist = currentNode.y - nextNode.y;\\nfloat dist = sqrt((xDist * xDist) + (yDist * yDist)) + 0.01;\\nfloat attractiveF = dist / u_K;\\nif (dist > 0.0) {dx -= xDist * attractiveF;\\ndy -= yDist * attractiveF;\\nif ((xDist == 0.0) && (yDist == 0.0)) {float sign = (i < int(float_j)) ? (1.0) : (-1.0);\\ndx -= sign * attractiveF;\\ndy -= sign * attractiveF;}}}\\nreturn vec2(dx, dy);}\\nvoid main() {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nint i = globalInvocationID.x;\\nvec4 currentNode = getDatau_Data(i);\\nfloat dx = 0.0;\\nfloat dy = 0.0;\\nif (i >= VERTEX_COUNT) {gl_FragColor = vec4(currentNode);\\nreturn ;}\\nvec4 nodeAttributes = getDatau_AttributeArray(i);\\nif ((nodeAttributes.y != 0.0) && (nodeAttributes.z != 0.0)) {gl_FragColor = vec4(vec4(nodeAttributes.y, nodeAttributes.z, currentNode.z, currentNode.w));\\nreturn ;}\\nvec2 repulsive = calcRepulsive(i, currentNode);\\ndx += repulsive.x;\\ndy += repulsive.y;\\nvec2 attractive = calcAttractive(i, currentNode);\\ndx += attractive.x;\\ndy += attractive.y;\\nvec2 gravity = calcGravity(currentNode, nodeAttributes);\\ndx -= gravity.x;\\ndy -= gravity.y;\\ndx *= u_Speed;\\ndy *= u_Speed;\\nfloat distLength = sqrt((dx * dx) + (dy * dy));\\nif (distLength > 0.0) {float limitedDist = min(u_MaxDisplace * u_Speed, distLength);\\ngl_FragColor = vec4(vec4(currentNode.x + ((dx / distLength) * limitedDist), currentNode.y + ((dy / distLength) * limitedDist), currentNode.z, currentNode.w));}if (gWebGPUDebug) {\\n gl_FragColor = gWebGPUDebugOutput;\\n}}\\n"},"context":{"name":"","dispatch":[1,1,1],"threadGroupSize":[1,1,1],"maxIteration":1,"defines":[{"name":"MAX_EDGE_PER_VERTEX","type":"Float","runtime":true},{"name":"VERTEX_COUNT","type":"Float","runtime":true}],"uniforms":[{"name":"u_Data","type":"vec4[]","storageClass":"StorageBuffer","readonly":false,"writeonly":false,"size":[1,1]},{"name":"u_K","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_K2","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_Center","type":"vec2","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_Gravity","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_ClusterGravity","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_Speed","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_MaxDisplace","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_Clustering","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_AttributeArray","type":"vec4[]","storageClass":"StorageBuffer","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_ClusterCenters","type":"vec4[]","storageClass":"StorageBuffer","readonly":true,"writeonly":false,"size":[1,1]}],"globalDeclarations":[],"output":{"name":"u_Data","size":[1,1],"length":1},"needPingpong":true}}`; +const clusterBundle = `{"shaders":{"WGSL":"import \\"GLSL.std.450\\" as std;\\n\\n\\n# var gWebGPUDebug : bool = false;\\n# var gWebGPUDebugOutput : vec4 = vec4(0.0);\\n\\n[[builtin global_invocation_id]] var globalInvocationID : vec3;\\n# [[builtin work_group_size]] var workGroupSize : vec3;\\n# [[builtin work_group_id]] var workGroupID : vec3;\\n[[builtin local_invocation_id]] var localInvocationID : vec3;\\n# [[builtin num_work_groups]] var numWorkGroups : vec3;\\n[[builtin local_invocation_idx]] var localInvocationIndex : u32;\\n\\n\\ntype GWebGPUBuffer0 = [[block]] struct {\\n [[offset 0]] u_Data : [[stride 16]] array>;\\n};\\n[[binding 0, set 0]] var gWebGPUBuffer0 : GWebGPUBuffer0;\\ntype GWebGPUBuffer1 = [[block]] struct {\\n [[offset 0]] u_NodeAttributes : [[stride 16]] array>;\\n};\\n[[binding 1, set 0]] var gWebGPUBuffer1 : GWebGPUBuffer1;\\ntype GWebGPUBuffer2 = [[block]] struct {\\n [[offset 0]] u_ClusterCenters : [[stride 16]] array>;\\n};\\n[[binding 2, set 0]] var gWebGPUBuffer2 : GWebGPUBuffer2;\\n\\n\\n\\n\\n\\n\\n\\n\\n\\nfn main() -> void {var i : i32 = globalInvocationID.x;\\nvar center : vec4 = gWebGPUBuffer2.u_ClusterCenters[i];\\nvar sumx : f32 = 0.0;\\nvar sumy : f32 = 0.0;\\nvar count : f32 = 0.0;\\nfor (var j : i32 = 0; j < __DefineValuePlaceholder__VERTEX_COUNT; j = j + 1) {var attributes : vec4 = gWebGPUBuffer1.u_NodeAttributes[j];\\nvar clusterIdx : i32 = i32(attributes.x);\\nvar vertex : vec4 = gWebGPUBuffer0.u_Data[j];\\nif (clusterIdx == i) {sumx = sumx + vertex.x;\\nsumy = sumy + vertex.y;\\ncount = count + 1.0;}}\\ngWebGPUBuffer2.u_ClusterCenters[i] = vec4(sumx / count, sumy / count, count, i);\\nreturn;}\\n\\nentry_point compute as \\"main\\" = main;\\n","GLSL450":"\\n\\n\\nbool gWebGPUDebug = false;\\nvec4 gWebGPUDebugOutput = vec4(0.0);\\n\\nivec3 globalInvocationID = ivec3(gl_GlobalInvocationID);\\nivec3 workGroupSize = ivec3(1,1,1);\\nivec3 workGroupID = ivec3(gl_WorkGroupID);\\nivec3 localInvocationID = ivec3(gl_LocalInvocationID);\\nivec3 numWorkGroups = ivec3(gl_NumWorkGroups);\\nint localInvocationIndex = int(gl_LocalInvocationIndex);\\n\\n\\nlayout(std430, set = 0, binding = 0) buffer readonly GWebGPUBuffer0 {\\n vec4 u_Data[];\\n} gWebGPUBuffer0;\\n\\nlayout(std430, set = 0, binding = 1) buffer readonly GWebGPUBuffer1 {\\n vec4 u_NodeAttributes[];\\n} gWebGPUBuffer1;\\n\\nlayout(std430, set = 0, binding = 2) buffer GWebGPUBuffer2 {\\n vec4 u_ClusterCenters[];\\n} gWebGPUBuffer2;\\n\\n\\n\\n#define VERTEX_COUNT __DefineValuePlaceholder__VERTEX_COUNT\\n#define CLUSTER_COUNT __DefineValuePlaceholder__CLUSTER_COUNT\\nlayout (\\n local_size_x = 1,\\n local_size_y = 1,\\n local_size_z = 1\\n) in;\\n\\n\\n\\nvoid main() {int i = globalInvocationID.x;\\nvec4 center = gWebGPUBuffer2.u_ClusterCenters[i];\\nfloat sumx = 0.0;\\nfloat sumy = 0.0;\\nfloat count = 0.0;\\nfor (int j = 0; j < VERTEX_COUNT; j++) {vec4 attributes = gWebGPUBuffer1.u_NodeAttributes[j];\\nint clusterIdx = int(attributes.x);\\nvec4 vertex = gWebGPUBuffer0.u_Data[j];\\nif (clusterIdx == i) {sumx += vertex.x;\\nsumy += vertex.y;\\ncount += 1.0;}}\\ngWebGPUBuffer2.u_ClusterCenters[i] = vec4(sumx / count, sumy / count, count, i);}\\n","GLSL100":"\\n\\nfloat epsilon = 0.00001;\\nvec2 addrTranslation_1Dto2D(float address1D, vec2 texSize) {\\n vec2 conv_const = vec2(1.0 / texSize.x, 1.0 / (texSize.x * texSize.y));\\n vec2 normAddr2D = float(address1D) * conv_const;\\n return vec2(fract(normAddr2D.x + epsilon), normAddr2D.y);\\n}\\n\\nvoid barrier() {}\\n \\n\\nuniform vec2 u_OutputTextureSize;\\nuniform int u_OutputTexelCount;\\nvarying vec2 v_TexCoord;\\n\\nbool gWebGPUDebug = false;\\nvec4 gWebGPUDebugOutput = vec4(0.0);\\n\\n#define VERTEX_COUNT __DefineValuePlaceholder__VERTEX_COUNT\\n#define CLUSTER_COUNT __DefineValuePlaceholder__CLUSTER_COUNT\\n\\nuniform sampler2D u_Data;\\nuniform vec2 u_DataSize;\\nvec4 getDatau_Data(vec2 address2D) {\\n return vec4(texture2D(u_Data, address2D).rgba);\\n}\\nvec4 getDatau_Data(float address1D) {\\n return getDatau_Data(addrTranslation_1Dto2D(address1D, u_DataSize));\\n}\\nvec4 getDatau_Data(int address1D) {\\n return getDatau_Data(float(address1D));\\n}\\nuniform sampler2D u_NodeAttributes;\\nuniform vec2 u_NodeAttributesSize;\\nvec4 getDatau_NodeAttributes(vec2 address2D) {\\n return vec4(texture2D(u_NodeAttributes, address2D).rgba);\\n}\\nvec4 getDatau_NodeAttributes(float address1D) {\\n return getDatau_NodeAttributes(addrTranslation_1Dto2D(address1D, u_NodeAttributesSize));\\n}\\nvec4 getDatau_NodeAttributes(int address1D) {\\n return getDatau_NodeAttributes(float(address1D));\\n}\\nuniform sampler2D u_ClusterCenters;\\nuniform vec2 u_ClusterCentersSize;\\nvec4 getDatau_ClusterCenters(vec2 address2D) {\\n return vec4(texture2D(u_ClusterCenters, address2D).rgba);\\n}\\nvec4 getDatau_ClusterCenters(float address1D) {\\n return getDatau_ClusterCenters(addrTranslation_1Dto2D(address1D, u_ClusterCentersSize));\\n}\\nvec4 getDatau_ClusterCenters(int address1D) {\\n return getDatau_ClusterCenters(float(address1D));\\n}\\nvoid main() {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nint i = globalInvocationID.x;\\nvec4 center = getDatau_ClusterCenters(i);\\nfloat sumx = 0.0;\\nfloat sumy = 0.0;\\nfloat count = 0.0;\\nfor (int j = 0; j < VERTEX_COUNT; j++) {vec4 attributes = getDatau_NodeAttributes(j);\\nint clusterIdx = int(attributes.x);\\nvec4 vertex = getDatau_Data(j);\\nif (clusterIdx == i) {sumx += vertex.x;\\nsumy += vertex.y;\\ncount += 1.0;}}\\ngl_FragColor = vec4(vec4(sumx / count, sumy / count, count, i));if (gWebGPUDebug) {\\n gl_FragColor = gWebGPUDebugOutput;\\n}}\\n"},"context":{"name":"","dispatch":[1,1,1],"threadGroupSize":[1,1,1],"maxIteration":1,"defines":[{"name":"VERTEX_COUNT","type":"Float","runtime":true},{"name":"CLUSTER_COUNT","type":"Float","runtime":true}],"uniforms":[{"name":"u_Data","type":"vec4[]","storageClass":"StorageBuffer","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_NodeAttributes","type":"vec4[]","storageClass":"StorageBuffer","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_ClusterCenters","type":"vec4[]","storageClass":"StorageBuffer","readonly":false,"writeonly":false,"size":[1,1]}],"globalDeclarations":[],"output":{"name":"u_ClusterCenters","size":[1,1],"length":1},"needPingpong":true}}`; + +// @ts-nocheck +/** + * @fileOverview fruchterman layout + * @author shiwu.wyy@antfin.com + */ +var __awaiter$2 = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) { + function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } + return new (P || (P = Promise))(function (resolve, reject) { + function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } + function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } + function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } + step((generator = generator.apply(thisArg, _arguments || [])).next()); + }); +}; +/** + * fruchterman 布局 + */ +class FruchtermanGPULayout extends Base { + constructor(options) { + super(); + /** 停止迭代的最大迭代数 */ + this.maxIteration = 1000; + /** 重力大小,影响图的紧凑程度 */ + this.gravity = 10; + /** 速度 */ + this.speed = 1; + /** 是否产生聚类力 */ + this.clustering = false; + /** 根据哪个字段聚类 */ + this.clusterField = "cluster"; + /** 聚类力大小 */ + this.clusterGravity = 10; + /** 是否启用web worker。前提是在web worker里执行布局,否则无效 */ + this.workerEnabled = false; + this.nodes = []; + this.edges = []; + this.width = 300; + this.height = 300; + this.nodeMap = {}; + this.nodeIdxMap = {}; + this.updateCfg(options); + } + getDefaultCfg() { + return { + maxIteration: 1000, + gravity: 10, + speed: 1, + clustering: false, + clusterGravity: 10 + }; + } + /** + * 执行布局 + */ + execute() { + return __awaiter$2(this, void 0, void 0, function* () { + const self = this; + const nodes = self.nodes; + if (!nodes || nodes.length === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + if (!self.center) { + self.center = [self.width / 2, self.height / 2]; + } + const center = self.center; + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + const nodeMap = {}; + const nodeIdxMap = {}; + nodes.forEach((node, i) => { + if (!isNumber$2(node.x)) + node.x = Math.random() * this.width; + if (!isNumber$2(node.y)) + node.y = Math.random() * this.height; + nodeMap[node.id] = node; + nodeIdxMap[node.id] = i; + }); + self.nodeMap = nodeMap; + self.nodeIdxMap = nodeIdxMap; + // layout + yield self.run(); + }); + } + executeWithWorker(canvas, ctx) { + return __awaiter$2(this, void 0, void 0, function* () { + const self = this; + const nodes = self.nodes; + const center = self.center; + if (!nodes || nodes.length === 0) { + return; + } + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + return; + } + const nodeMap = {}; + const nodeIdxMap = {}; + nodes.forEach((node, i) => { + if (!isNumber$2(node.x)) + node.x = Math.random() * this.width; + if (!isNumber$2(node.y)) + node.y = Math.random() * this.height; + nodeMap[node.id] = node; + nodeIdxMap[node.id] = i; + }); + self.nodeMap = nodeMap; + self.nodeIdxMap = nodeIdxMap; + // layout + yield self.run(canvas, ctx); + }); + } + run(canvas, ctx) { + return __awaiter$2(this, void 0, void 0, function* () { + const self = this; + const nodes = self.nodes; + const edges = self.edges; + const maxIteration = self.maxIteration; + const center = self.center; + const area = self.height * self.width; + let maxDisplace = Math.sqrt(area) / 10; + const k2 = area / (nodes.length + 1); + const k = Math.sqrt(k2); + const speed = self.speed; + const clustering = self.clustering; + const { array: attributeArray, count: clusterCount } = attributesToTextureData$1([self.clusterField], nodes); + // pushing the fx and fy + nodes.forEach((node, i) => { + let fx = 0; + let fy = 0; + if (isNumber$2(node.fx) && isNumber$2(node.fy)) { + fx = node.fx || 0.001; + fy = node.fy || 0.001; + } + attributeArray[4 * i + 1] = fx; + attributeArray[4 * i + 2] = fy; + }); + const numParticles = nodes.length; + const { maxEdgePerVetex, array: nodesEdgesArray } = buildTextureData$1(nodes, edges); + const workerEnabled = self.workerEnabled; + let world; + if (workerEnabled) { + world = World.create({ + canvas, + engineOptions: { + supportCompute: true + } + }); + } + else { + world = World.create({ + engineOptions: { + supportCompute: true + } + }); + } + // compile at runtime in dev mode + // const compiler = new Compiler() + // const fruchtermanBundle = compiler.compileBundle(fruchtermanCode) + // const clusterBundle = compiler.compileBundle(clusterCode) + // use compiled bundle in prod mode + // console.log(fruchtermanBundle.toString()) + // console.log(clusterBundle.toString()) + const onLayoutEnd = self.onLayoutEnd; + const clusterCenters = []; + for (let i = 0; i < clusterCount; i++) { + clusterCenters.push(0, 0, 0, 0); + } + const kernelFruchterman = world + .createKernel(fruchtermanBundle) + .setDispatch([numParticles, 1, 1]) + .setBinding({ + u_Data: nodesEdgesArray, + u_K: k, + u_K2: k2, + u_Gravity: self.gravity, + u_ClusterGravity: self.clusterGravity || self.gravity || 1, + u_Speed: speed, + u_MaxDisplace: maxDisplace, + u_Clustering: clustering ? 1 : 0, + u_Center: center, + u_AttributeArray: attributeArray, + u_ClusterCenters: clusterCenters, + MAX_EDGE_PER_VERTEX: maxEdgePerVetex, + VERTEX_COUNT: numParticles + }); + let kernelCluster; + if (clustering) { + kernelCluster = world + .createKernel(clusterBundle) + .setDispatch([clusterCount, 1, 1]) + .setBinding({ + u_Data: nodesEdgesArray, + u_NodeAttributes: attributeArray, + u_ClusterCenters: clusterCenters, + VERTEX_COUNT: numParticles, + CLUSTER_COUNT: clusterCount + }); + } + const execute = () => __awaiter$2(this, void 0, void 0, function* () { + for (let i = 0; i < maxIteration; i++) { + // eslint-disable-next-line no-await-in-loop + yield kernelFruchterman.execute(); + if (clustering) { + kernelCluster.setBinding({ + u_Data: kernelFruchterman + }); + // eslint-disable-next-line no-await-in-loop + yield kernelCluster.execute(); + kernelFruchterman.setBinding({ + u_ClusterCenters: kernelCluster + }); + } + kernelFruchterman.setBinding({ + u_MaxDisplace: maxDisplace *= 0.99 + }); + } + const finalParticleData = yield kernelFruchterman.getOutput(); + if (canvas) { + // 传递数据给主线程 + ctx.postMessage({ + type: LAYOUT_MESSAGE$1.GPUEND, + vertexEdgeData: finalParticleData + // edgeIndexBufferData, + }); + } + else { + nodes.forEach((node, i) => { + const x = finalParticleData[4 * i]; + const y = finalParticleData[4 * i + 1]; + node.x = x; + node.y = y; + }); + } + if (onLayoutEnd) + onLayoutEnd(); + }); + yield execute(); + }); + } + getType() { + return "fruchterman-gpu"; + } +} + +const gForceBundle = `{"shaders":{"WGSL":"import \\"GLSL.std.450\\" as std;\\n\\n\\n# var gWebGPUDebug : bool = false;\\n# var gWebGPUDebugOutput : vec4 = vec4(0.0);\\n\\n[[builtin global_invocation_id]] var globalInvocationID : vec3;\\n# [[builtin work_group_size]] var workGroupSize : vec3;\\n# [[builtin work_group_id]] var workGroupID : vec3;\\n[[builtin local_invocation_id]] var localInvocationID : vec3;\\n# [[builtin num_work_groups]] var numWorkGroups : vec3;\\n[[builtin local_invocation_idx]] var localInvocationIndex : u32;\\n\\ntype GWebGPUParams = [[block]] struct {\\n [[offset 0]] u_damping : f32;\\n [[offset 4]] u_maxSpeed : f32;\\n [[offset 8]] u_minMovement : f32;\\n \\n [[offset 12]] u_coulombDisScale : f32;\\n [[offset 16]] u_factor : f32;\\n \\n \\n [[offset 20]] u_interval : f32;\\n};\\n[[binding 0, set 0]] var gWebGPUUniformParams : GWebGPUParams;\\ntype GWebGPUBuffer0 = [[block]] struct {\\n [[offset 0]] u_Data : [[stride 16]] array>;\\n};\\n[[binding 1, set 0]] var gWebGPUBuffer0 : GWebGPUBuffer0;\\ntype GWebGPUBuffer1 = [[block]] struct {\\n [[offset 0]] u_AveMovement : [[stride 16]] array>;\\n};\\n[[binding 2, set 0]] var gWebGPUBuffer1 : GWebGPUBuffer1;\\ntype GWebGPUBuffer2 = [[block]] struct {\\n [[offset 0]] u_NodeAttributeArray1 : [[stride 16]] array>;\\n};\\n[[binding 3, set 0]] var gWebGPUBuffer2 : GWebGPUBuffer2;\\ntype GWebGPUBuffer3 = [[block]] struct {\\n [[offset 0]] u_NodeAttributeArray2 : [[stride 16]] array>;\\n};\\n[[binding 4, set 0]] var gWebGPUBuffer3 : GWebGPUBuffer3;\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\nfn unpack_float(packedValue : f32) -> vec2 {var packedIntValue : i32 = i32(packedValue);\\nvar v0 : i32 = packedIntValue / 1048576;\\nreturn vec2(v0, packedIntValue - (v0 * 1048576));}\\nfn calcRepulsive(i : i32, currentNode : vec4) -> vec2 {var ax : f32 = 0.0;\\nvar ay : f32 = 0.0;\\nfor (var j : i32 = 0; j < __DefineValuePlaceholder__VERTEX_COUNT; j = j + 1) {if (i != j) {var nextNode : vec4 = gWebGPUBuffer0.u_Data[j];\\nvar vx : f32 = currentNode.x - nextNode.x;\\nvar vy : f32 = currentNode.y - nextNode.y;\\nvar dist : f32 = std::sqrt((vx * vx) + (vy * vy)) + 0.01;\\nvar n_dist : f32 = (dist + 0.1) * gWebGPUUniformParams.u_coulombDisScale;\\nvar direx : f32 = vx / dist;\\nvar direy : f32 = vy / dist;\\nvar attributesi : vec4 = gWebGPUBuffer2.u_NodeAttributeArray1[i];\\nvar attributesj : vec4 = gWebGPUBuffer2.u_NodeAttributeArray1[j];\\nvar massi : f32 = attributesi.x;\\nvar nodeStrengthi : f32 = attributesi.z;\\nvar nodeStrengthj : f32 = attributesj.z;\\nvar nodeStrength : f32 = (nodeStrengthi + nodeStrengthj) / 2.0;\\nvar param : f32 = (nodeStrength * gWebGPUUniformParams.u_factor) / (n_dist * n_dist);\\nax = ax + direx * param;\\nay = ay + direy * param;}}\\nreturn vec2(ax, ay);}\\nfn calcGravity(i : i32, currentNode : vec4, attributes2 : vec4) -> vec2 {var vx : f32 = currentNode.x - attributes2.x;\\nvar vy : f32 = currentNode.y - attributes2.y;\\nvar ax : f32 = vx * attributes2.z;\\nvar ay : f32 = vy * attributes2.z;\\nreturn vec2(ax, ay);}\\nfn calcAttractive(i : i32, currentNode : vec4, attributes1 : vec4) -> vec2 {var mass : f32 = attributes1.x;\\nvar ax : f32 = 0.0;\\nvar ay : f32 = 0.0;\\nvar compressed : vec2 = unpack_float(currentNode.z);\\nvar length : i32 = compressed.x;\\nvar arr_offset : i32 = compressed.y;\\nvar node_buffer : vec4;\\nfor (var p : i32 = 0; p < __DefineValuePlaceholder__MAX_EDGE_PER_VERTEX; p = p + 1) {if (p >= length) {break;}\\nvar arr_idx : i32 = arr_offset + (4 * p);\\nvar buf_offset : i32 = arr_idx - ((arr_idx / 4) * 4);\\nif ((p == 0) || (buf_offset == 0)) {node_buffer = gWebGPUBuffer0.u_Data[i32(arr_idx / 4)];}\\nvar float_j : f32 = node_buffer.x;\\nvar nextNode : vec4 = gWebGPUBuffer0.u_Data[i32(float_j)];\\nvar vx : f32 = nextNode.x - currentNode.x;\\nvar vy : f32 = nextNode.y - currentNode.y;\\nvar dist : f32 = std::sqrt((vx * vx) + (vy * vy)) + 0.01;\\nvar direx : f32 = vx / dist;\\nvar direy : f32 = vy / dist;\\nvar edgeLength : f32 = node_buffer.y;\\nvar edgeStrength : f32 = node_buffer.z;\\nvar diff : f32 = edgeLength - dist;\\nvar param : f32 = (diff * edgeStrength) / mass;\\nax = ax - direx * param;\\nay = ay - direy * param;}\\nreturn vec2(ax, ay);}\\nfn main() -> void {var i : i32 = globalInvocationID.x;\\nvar currentNode : vec4 = gWebGPUBuffer0.u_Data[i];\\nvar movement : vec4 = gWebGPUBuffer1.u_AveMovement[0];\\nvar ax : f32 = 0.0;\\nvar ay : f32 = 0.0;\\nif ((i >= __DefineValuePlaceholder__VERTEX_COUNT) || (movement.x < gWebGPUUniformParams.u_minMovement)) {gWebGPUBuffer0.u_Data[i] = currentNode;\\nreturn ;}\\nvar nodeAttributes1 : vec4 = gWebGPUBuffer2.u_NodeAttributeArray1[i];\\nvar nodeAttributes2 : vec4 = gWebGPUBuffer3.u_NodeAttributeArray2[i];\\nvar repulsive : vec2 = calcRepulsive(i, currentNode);\\nax = ax + repulsive.x;\\nay = ay + repulsive.y;\\nvar attractive : vec2 = calcAttractive(i, currentNode, nodeAttributes1);\\nax = ax + attractive.x;\\nay = ay + attractive.y;\\nvar gravity : vec2 = calcGravity(i, currentNode, nodeAttributes2);\\nax = ax - gravity.x;\\nay = ay - gravity.y;\\nvar param : f32 = gWebGPUUniformParams.u_interval * gWebGPUUniformParams.u_damping;\\nvar vx : f32 = ax * param;\\nvar vy : f32 = ay * param;\\nvar vlength : f32 = std::sqrt((vx * vx) + (vy * vy)) + 0.0001;\\nif (vlength > gWebGPUUniformParams.u_maxSpeed) {var param2 : f32 = gWebGPUUniformParams.u_maxSpeed / vlength;\\nvx = param2 * vx;\\nvy = param2 * vy;}\\nvar distx : f32 = vx * gWebGPUUniformParams.u_interval;\\nvar disty : f32 = vy * gWebGPUUniformParams.u_interval;\\nvar distLength : f32 = std::sqrt((distx * distx) + (disty * disty));\\nif ((nodeAttributes1.w != 0.0) && (nodeAttributes2.w != 0.0)) {gWebGPUBuffer0.u_Data[i] = vec4(nodeAttributes1.w, nodeAttributes2.w, currentNode.z, 0.0);}else {gWebGPUBuffer0.u_Data[i] = vec4(currentNode.x + distx, currentNode.y + disty, currentNode.z, distLength);}\\nreturn;}\\n\\nentry_point compute as \\"main\\" = main;\\n","GLSL450":"\\n\\n\\nbool gWebGPUDebug = false;\\nvec4 gWebGPUDebugOutput = vec4(0.0);\\n\\nivec3 globalInvocationID = ivec3(gl_GlobalInvocationID);\\nivec3 workGroupSize = ivec3(1,1,1);\\nivec3 workGroupID = ivec3(gl_WorkGroupID);\\nivec3 localInvocationID = ivec3(gl_LocalInvocationID);\\nivec3 numWorkGroups = ivec3(gl_NumWorkGroups);\\nint localInvocationIndex = int(gl_LocalInvocationIndex);\\n\\nlayout(std140, set = 0, binding = 0) uniform GWebGPUParams {\\n float u_damping;\\n float u_maxSpeed;\\n float u_minMovement;\\n \\n float u_coulombDisScale;\\n float u_factor;\\n \\n \\n float u_interval;\\n} gWebGPUUniformParams;\\nlayout(std430, set = 0, binding = 1) buffer GWebGPUBuffer0 {\\n vec4 u_Data[];\\n} gWebGPUBuffer0;\\n\\nlayout(std430, set = 0, binding = 2) buffer readonly GWebGPUBuffer1 {\\n vec4 u_AveMovement[];\\n} gWebGPUBuffer1;\\n\\nlayout(std430, set = 0, binding = 3) buffer readonly GWebGPUBuffer2 {\\n vec4 u_NodeAttributeArray1[];\\n} gWebGPUBuffer2;\\n\\nlayout(std430, set = 0, binding = 4) buffer readonly GWebGPUBuffer3 {\\n vec4 u_NodeAttributeArray2[];\\n} gWebGPUBuffer3;\\n\\n\\n\\n#define MAX_EDGE_PER_VERTEX __DefineValuePlaceholder__MAX_EDGE_PER_VERTEX\\n#define VERTEX_COUNT __DefineValuePlaceholder__VERTEX_COUNT\\n#define SHIFT_20 1048576.0\\nlayout (\\n local_size_x = 1,\\n local_size_y = 1,\\n local_size_z = 1\\n) in;\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\nivec2 unpack_float(float packedValue) {int packedIntValue = int(packedValue);\\nint v0 = packedIntValue / int(SHIFT_20);\\nreturn ivec2(v0, packedIntValue - (v0 * int(SHIFT_20)));}\\nvec2 calcRepulsive(int i, vec4 currentNode) {float ax = 0.0;\\nfloat ay = 0.0;\\nfor (int j = 0; j < VERTEX_COUNT; j++) {if (i != j) {vec4 nextNode = gWebGPUBuffer0.u_Data[j];\\nfloat vx = currentNode.x - nextNode.x;\\nfloat vy = currentNode.y - nextNode.y;\\nfloat dist = sqrt((vx * vx) + (vy * vy)) + 0.01;\\nfloat n_dist = (dist + 0.1) * gWebGPUUniformParams.u_coulombDisScale;\\nfloat direx = vx / dist;\\nfloat direy = vy / dist;\\nvec4 attributesi = gWebGPUBuffer2.u_NodeAttributeArray1[i];\\nvec4 attributesj = gWebGPUBuffer2.u_NodeAttributeArray1[j];\\nfloat massi = attributesi.x;\\nfloat nodeStrengthi = attributesi.z;\\nfloat nodeStrengthj = attributesj.z;\\nfloat nodeStrength = (nodeStrengthi + nodeStrengthj) / 2.0;\\nfloat param = (nodeStrength * gWebGPUUniformParams.u_factor) / (n_dist * n_dist);\\nax += direx * param;\\nay += direy * param;}}\\nreturn vec2(ax, ay);}\\nvec2 calcGravity(int i, vec4 currentNode, vec4 attributes2) {float vx = currentNode.x - attributes2.x;\\nfloat vy = currentNode.y - attributes2.y;\\nfloat ax = vx * attributes2.z;\\nfloat ay = vy * attributes2.z;\\nreturn vec2(ax, ay);}\\nvec2 calcAttractive(int i, vec4 currentNode, vec4 attributes1) {float mass = attributes1.x;\\nfloat ax = 0.0;\\nfloat ay = 0.0;\\nivec2 compressed = unpack_float(currentNode.z);\\nint length = compressed.x;\\nint arr_offset = compressed.y;\\nvec4 node_buffer;\\nfor (int p = 0; p < MAX_EDGE_PER_VERTEX; p++) {if (p >= length) {break;}\\nint arr_idx = arr_offset + (4 * p);\\nint buf_offset = arr_idx - ((arr_idx / 4) * 4);\\nif ((p == 0) || (buf_offset == 0)) {node_buffer = gWebGPUBuffer0.u_Data[int(arr_idx / 4)];}\\nfloat float_j = node_buffer.x;\\nvec4 nextNode = gWebGPUBuffer0.u_Data[int(float_j)];\\nfloat vx = nextNode.x - currentNode.x;\\nfloat vy = nextNode.y - currentNode.y;\\nfloat dist = sqrt((vx * vx) + (vy * vy)) + 0.01;\\nfloat direx = vx / dist;\\nfloat direy = vy / dist;\\nfloat edgeLength = node_buffer.y;\\nfloat edgeStrength = node_buffer.z;\\nfloat diff = edgeLength - dist;\\nfloat param = (diff * edgeStrength) / mass;\\nax -= direx * param;\\nay -= direy * param;}\\nreturn vec2(ax, ay);}\\nvoid main() {int i = globalInvocationID.x;\\nvec4 currentNode = gWebGPUBuffer0.u_Data[i];\\nvec4 movement = gWebGPUBuffer1.u_AveMovement[0];\\nfloat ax = 0.0;\\nfloat ay = 0.0;\\nif ((i >= VERTEX_COUNT) || (movement.x < gWebGPUUniformParams.u_minMovement)) {gWebGPUBuffer0.u_Data[i] = currentNode;\\nreturn ;}\\nvec4 nodeAttributes1 = gWebGPUBuffer2.u_NodeAttributeArray1[i];\\nvec4 nodeAttributes2 = gWebGPUBuffer3.u_NodeAttributeArray2[i];\\nvec2 repulsive = calcRepulsive(i, currentNode);\\nax += repulsive.x;\\nay += repulsive.y;\\nvec2 attractive = calcAttractive(i, currentNode, nodeAttributes1);\\nax += attractive.x;\\nay += attractive.y;\\nvec2 gravity = calcGravity(i, currentNode, nodeAttributes2);\\nax -= gravity.x;\\nay -= gravity.y;\\nfloat param = gWebGPUUniformParams.u_interval * gWebGPUUniformParams.u_damping;\\nfloat vx = ax * param;\\nfloat vy = ay * param;\\nfloat vlength = sqrt((vx * vx) + (vy * vy)) + 0.0001;\\nif (vlength > gWebGPUUniformParams.u_maxSpeed) {float param2 = gWebGPUUniformParams.u_maxSpeed / vlength;\\nvx = param2 * vx;\\nvy = param2 * vy;}\\nfloat distx = vx * gWebGPUUniformParams.u_interval;\\nfloat disty = vy * gWebGPUUniformParams.u_interval;\\nfloat distLength = sqrt((distx * distx) + (disty * disty));\\nif ((nodeAttributes1.w != 0.0) && (nodeAttributes2.w != 0.0)) {gWebGPUBuffer0.u_Data[i] = vec4(nodeAttributes1.w, nodeAttributes2.w, currentNode.z, 0.0);}else {gWebGPUBuffer0.u_Data[i] = vec4(currentNode.x + distx, currentNode.y + disty, currentNode.z, distLength);}}\\n","GLSL100":"\\n\\nfloat epsilon = 0.00001;\\nvec2 addrTranslation_1Dto2D(float address1D, vec2 texSize) {\\n vec2 conv_const = vec2(1.0 / texSize.x, 1.0 / (texSize.x * texSize.y));\\n vec2 normAddr2D = float(address1D) * conv_const;\\n return vec2(fract(normAddr2D.x + epsilon), normAddr2D.y);\\n}\\n\\nvoid barrier() {}\\n \\n\\nuniform vec2 u_OutputTextureSize;\\nuniform int u_OutputTexelCount;\\nvarying vec2 v_TexCoord;\\n\\nbool gWebGPUDebug = false;\\nvec4 gWebGPUDebugOutput = vec4(0.0);\\n\\n#define MAX_EDGE_PER_VERTEX __DefineValuePlaceholder__MAX_EDGE_PER_VERTEX\\n#define VERTEX_COUNT __DefineValuePlaceholder__VERTEX_COUNT\\n#define SHIFT_20 1048576.0\\n\\nuniform sampler2D u_Data;\\nuniform vec2 u_DataSize;\\nvec4 getDatau_Data(vec2 address2D) {\\n return vec4(texture2D(u_Data, address2D).rgba);\\n}\\nvec4 getDatau_Data(float address1D) {\\n return getDatau_Data(addrTranslation_1Dto2D(address1D, u_DataSize));\\n}\\nvec4 getDatau_Data(int address1D) {\\n return getDatau_Data(float(address1D));\\n}\\nuniform float u_damping;\\nuniform float u_maxSpeed;\\nuniform float u_minMovement;\\nuniform sampler2D u_AveMovement;\\nuniform vec2 u_AveMovementSize;\\nvec4 getDatau_AveMovement(vec2 address2D) {\\n return vec4(texture2D(u_AveMovement, address2D).rgba);\\n}\\nvec4 getDatau_AveMovement(float address1D) {\\n return getDatau_AveMovement(addrTranslation_1Dto2D(address1D, u_AveMovementSize));\\n}\\nvec4 getDatau_AveMovement(int address1D) {\\n return getDatau_AveMovement(float(address1D));\\n}\\nuniform float u_coulombDisScale;\\nuniform float u_factor;\\nuniform sampler2D u_NodeAttributeArray1;\\nuniform vec2 u_NodeAttributeArray1Size;\\nvec4 getDatau_NodeAttributeArray1(vec2 address2D) {\\n return vec4(texture2D(u_NodeAttributeArray1, address2D).rgba);\\n}\\nvec4 getDatau_NodeAttributeArray1(float address1D) {\\n return getDatau_NodeAttributeArray1(addrTranslation_1Dto2D(address1D, u_NodeAttributeArray1Size));\\n}\\nvec4 getDatau_NodeAttributeArray1(int address1D) {\\n return getDatau_NodeAttributeArray1(float(address1D));\\n}\\nuniform sampler2D u_NodeAttributeArray2;\\nuniform vec2 u_NodeAttributeArray2Size;\\nvec4 getDatau_NodeAttributeArray2(vec2 address2D) {\\n return vec4(texture2D(u_NodeAttributeArray2, address2D).rgba);\\n}\\nvec4 getDatau_NodeAttributeArray2(float address1D) {\\n return getDatau_NodeAttributeArray2(addrTranslation_1Dto2D(address1D, u_NodeAttributeArray2Size));\\n}\\nvec4 getDatau_NodeAttributeArray2(int address1D) {\\n return getDatau_NodeAttributeArray2(float(address1D));\\n}\\nuniform float u_interval;\\nivec2 unpack_float(float packedValue) {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nint packedIntValue = int(packedValue);\\nint v0 = packedIntValue / int(SHIFT_20);\\nreturn ivec2(v0, packedIntValue - (v0 * int(SHIFT_20)));}\\nvec2 calcRepulsive(int i, vec4 currentNode) {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nfloat ax = 0.0;\\nfloat ay = 0.0;\\nfor (int j = 0; j < VERTEX_COUNT; j++) {if (i != j) {vec4 nextNode = getDatau_Data(j);\\nfloat vx = currentNode.x - nextNode.x;\\nfloat vy = currentNode.y - nextNode.y;\\nfloat dist = sqrt((vx * vx) + (vy * vy)) + 0.01;\\nfloat n_dist = (dist + 0.1) * u_coulombDisScale;\\nfloat direx = vx / dist;\\nfloat direy = vy / dist;\\nvec4 attributesi = getDatau_NodeAttributeArray1(i);\\nvec4 attributesj = getDatau_NodeAttributeArray1(j);\\nfloat massi = attributesi.x;\\nfloat nodeStrengthi = attributesi.z;\\nfloat nodeStrengthj = attributesj.z;\\nfloat nodeStrength = (nodeStrengthi + nodeStrengthj) / 2.0;\\nfloat param = (nodeStrength * u_factor) / (n_dist * n_dist);\\nax += direx * param;\\nay += direy * param;}}\\nreturn vec2(ax, ay);}\\nvec2 calcGravity(int i, vec4 currentNode, vec4 attributes2) {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nfloat vx = currentNode.x - attributes2.x;\\nfloat vy = currentNode.y - attributes2.y;\\nfloat ax = vx * attributes2.z;\\nfloat ay = vy * attributes2.z;\\nreturn vec2(ax, ay);}\\nvec2 calcAttractive(int i, vec4 currentNode, vec4 attributes1) {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nfloat mass = attributes1.x;\\nfloat ax = 0.0;\\nfloat ay = 0.0;\\nivec2 compressed = unpack_float(currentNode.z);\\nint length = compressed.x;\\nint arr_offset = compressed.y;\\nvec4 node_buffer;\\nfor (int p = 0; p < MAX_EDGE_PER_VERTEX; p++) {if (p >= length) {break;}\\nint arr_idx = arr_offset + (4 * p);\\nint buf_offset = arr_idx - ((arr_idx / 4) * 4);\\nif ((p == 0) || (buf_offset == 0)) {node_buffer = getDatau_Data(int(arr_idx / 4));}\\nfloat float_j = node_buffer.x;\\nvec4 nextNode = getDatau_Data(int(float_j));\\nfloat vx = nextNode.x - currentNode.x;\\nfloat vy = nextNode.y - currentNode.y;\\nfloat dist = sqrt((vx * vx) + (vy * vy)) + 0.01;\\nfloat direx = vx / dist;\\nfloat direy = vy / dist;\\nfloat edgeLength = node_buffer.y;\\nfloat edgeStrength = node_buffer.z;\\nfloat diff = edgeLength - dist;\\nfloat param = (diff * edgeStrength) / mass;\\nax -= direx * param;\\nay -= direy * param;}\\nreturn vec2(ax, ay);}\\nvoid main() {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nint i = globalInvocationID.x;\\nvec4 currentNode = getDatau_Data(i);\\nvec4 movement = getDatau_AveMovement(0.0);\\nfloat ax = 0.0;\\nfloat ay = 0.0;\\nif ((i >= VERTEX_COUNT) || (movement.x < u_minMovement)) {gl_FragColor = vec4(currentNode);\\nreturn ;}\\nvec4 nodeAttributes1 = getDatau_NodeAttributeArray1(i);\\nvec4 nodeAttributes2 = getDatau_NodeAttributeArray2(i);\\nvec2 repulsive = calcRepulsive(i, currentNode);\\nax += repulsive.x;\\nay += repulsive.y;\\nvec2 attractive = calcAttractive(i, currentNode, nodeAttributes1);\\nax += attractive.x;\\nay += attractive.y;\\nvec2 gravity = calcGravity(i, currentNode, nodeAttributes2);\\nax -= gravity.x;\\nay -= gravity.y;\\nfloat param = u_interval * u_damping;\\nfloat vx = ax * param;\\nfloat vy = ay * param;\\nfloat vlength = sqrt((vx * vx) + (vy * vy)) + 0.0001;\\nif (vlength > u_maxSpeed) {float param2 = u_maxSpeed / vlength;\\nvx = param2 * vx;\\nvy = param2 * vy;}\\nfloat distx = vx * u_interval;\\nfloat disty = vy * u_interval;\\nfloat distLength = sqrt((distx * distx) + (disty * disty));\\nif ((nodeAttributes1.w != 0.0) && (nodeAttributes2.w != 0.0)) {gl_FragColor = vec4(vec4(nodeAttributes1.w, nodeAttributes2.w, currentNode.z, 0.0));}else {gl_FragColor = vec4(vec4(currentNode.x + distx, currentNode.y + disty, currentNode.z, distLength));}if (gWebGPUDebug) {\\n gl_FragColor = gWebGPUDebugOutput;\\n}}\\n"},"context":{"name":"","dispatch":[1,1,1],"threadGroupSize":[1,1,1],"maxIteration":1,"defines":[{"name":"MAX_EDGE_PER_VERTEX","type":"Float","runtime":true},{"name":"VERTEX_COUNT","type":"Float","runtime":true},{"name":"SHIFT_20","type":"Float","value":1048576,"runtime":false}],"uniforms":[{"name":"u_Data","type":"vec4[]","storageClass":"StorageBuffer","readonly":false,"writeonly":false,"size":[1,1]},{"name":"u_damping","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_maxSpeed","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_minMovement","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_AveMovement","type":"vec4[]","storageClass":"StorageBuffer","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_coulombDisScale","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_factor","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_NodeAttributeArray1","type":"vec4[]","storageClass":"StorageBuffer","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_NodeAttributeArray2","type":"vec4[]","storageClass":"StorageBuffer","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_interval","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]}],"globalDeclarations":[],"output":{"name":"u_Data","size":[1,1],"length":1},"needPingpong":true}}`; +const aveMovementBundle = `{"shaders":{"WGSL":"import \\"GLSL.std.450\\" as std;\\n\\n\\n# var gWebGPUDebug : bool = false;\\n# var gWebGPUDebugOutput : vec4 = vec4(0.0);\\n\\n[[builtin global_invocation_id]] var globalInvocationID : vec3;\\n# [[builtin work_group_size]] var workGroupSize : vec3;\\n# [[builtin work_group_id]] var workGroupID : vec3;\\n[[builtin local_invocation_id]] var localInvocationID : vec3;\\n# [[builtin num_work_groups]] var numWorkGroups : vec3;\\n[[builtin local_invocation_idx]] var localInvocationIndex : u32;\\n\\ntype GWebGPUParams = [[block]] struct {\\n [[offset 0]] u_iter : f32;\\n};\\n[[binding 0, set 0]] var gWebGPUUniformParams : GWebGPUParams;\\ntype GWebGPUBuffer0 = [[block]] struct {\\n [[offset 0]] u_Data : [[stride 16]] array>;\\n};\\n[[binding 1, set 0]] var gWebGPUBuffer0 : GWebGPUBuffer0;\\ntype GWebGPUBuffer1 = [[block]] struct {\\n [[offset 0]] u_AveMovement : [[stride 16]] array>;\\n};\\n[[binding 2, set 0]] var gWebGPUBuffer1 : GWebGPUBuffer1;\\n\\n\\n\\n\\n\\n\\n\\n\\nfn main() -> void {var movement : f32 = 0.0;\\nfor (var j : i32 = 0; j < __DefineValuePlaceholder__VERTEX_COUNT; j = j + 1) {var vertex : vec4 = gWebGPUBuffer0.u_Data[j];\\nmovement = movement + vertex.w;}\\nmovement = movement / f32(__DefineValuePlaceholder__VERTEX_COUNT);\\ngWebGPUBuffer1.u_AveMovement[0] = vec4(movement, 0.0, 0.0, 0.0);\\nreturn;}\\n\\nentry_point compute as \\"main\\" = main;\\n","GLSL450":"\\n\\n\\nbool gWebGPUDebug = false;\\nvec4 gWebGPUDebugOutput = vec4(0.0);\\n\\nivec3 globalInvocationID = ivec3(gl_GlobalInvocationID);\\nivec3 workGroupSize = ivec3(1,1,1);\\nivec3 workGroupID = ivec3(gl_WorkGroupID);\\nivec3 localInvocationID = ivec3(gl_LocalInvocationID);\\nivec3 numWorkGroups = ivec3(gl_NumWorkGroups);\\nint localInvocationIndex = int(gl_LocalInvocationIndex);\\n\\nlayout(std140, set = 0, binding = 0) uniform GWebGPUParams {\\n float u_iter;\\n} gWebGPUUniformParams;\\nlayout(std430, set = 0, binding = 1) buffer readonly GWebGPUBuffer0 {\\n vec4 u_Data[];\\n} gWebGPUBuffer0;\\n\\nlayout(std430, set = 0, binding = 2) buffer GWebGPUBuffer1 {\\n vec4 u_AveMovement[];\\n} gWebGPUBuffer1;\\n\\n\\n\\n#define VERTEX_COUNT __DefineValuePlaceholder__VERTEX_COUNT\\nlayout (\\n local_size_x = 1,\\n local_size_y = 1,\\n local_size_z = 1\\n) in;\\n\\n\\n\\nvoid main() {float movement = 0.0;\\nfor (int j = 0; j < VERTEX_COUNT; j++) {vec4 vertex = gWebGPUBuffer0.u_Data[j];\\nmovement += vertex.w;}\\nmovement = movement / float(VERTEX_COUNT);\\ngWebGPUBuffer1.u_AveMovement[0] = vec4(movement, 0.0, 0.0, 0.0);}\\n","GLSL100":"\\n\\nfloat epsilon = 0.00001;\\nvec2 addrTranslation_1Dto2D(float address1D, vec2 texSize) {\\n vec2 conv_const = vec2(1.0 / texSize.x, 1.0 / (texSize.x * texSize.y));\\n vec2 normAddr2D = float(address1D) * conv_const;\\n return vec2(fract(normAddr2D.x + epsilon), normAddr2D.y);\\n}\\n\\nvoid barrier() {}\\n \\n\\nuniform vec2 u_OutputTextureSize;\\nuniform int u_OutputTexelCount;\\nvarying vec2 v_TexCoord;\\n\\nbool gWebGPUDebug = false;\\nvec4 gWebGPUDebugOutput = vec4(0.0);\\n\\n#define VERTEX_COUNT __DefineValuePlaceholder__VERTEX_COUNT\\n\\nuniform sampler2D u_Data;\\nuniform vec2 u_DataSize;\\nvec4 getDatau_Data(vec2 address2D) {\\n return vec4(texture2D(u_Data, address2D).rgba);\\n}\\nvec4 getDatau_Data(float address1D) {\\n return getDatau_Data(addrTranslation_1Dto2D(address1D, u_DataSize));\\n}\\nvec4 getDatau_Data(int address1D) {\\n return getDatau_Data(float(address1D));\\n}\\nuniform float u_iter;\\nuniform sampler2D u_AveMovement;\\nuniform vec2 u_AveMovementSize;\\nvec4 getDatau_AveMovement(vec2 address2D) {\\n return vec4(texture2D(u_AveMovement, address2D).rgba);\\n}\\nvec4 getDatau_AveMovement(float address1D) {\\n return getDatau_AveMovement(addrTranslation_1Dto2D(address1D, u_AveMovementSize));\\n}\\nvec4 getDatau_AveMovement(int address1D) {\\n return getDatau_AveMovement(float(address1D));\\n}\\nvoid main() {\\nivec3 workGroupSize = ivec3(1, 1, 1);\\nivec3 numWorkGroups = ivec3(1, 1, 1); \\nint globalInvocationIndex = int(floor(v_TexCoord.x * u_OutputTextureSize.x))\\n + int(floor(v_TexCoord.y * u_OutputTextureSize.y)) * int(u_OutputTextureSize.x);\\nint workGroupIDLength = globalInvocationIndex / (workGroupSize.x * workGroupSize.y * workGroupSize.z);\\nivec3 workGroupID = ivec3(workGroupIDLength / numWorkGroups.y / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.z, workGroupIDLength / numWorkGroups.x / numWorkGroups.y);\\nint localInvocationIDZ = globalInvocationIndex / (workGroupSize.x * workGroupSize.y);\\nint localInvocationIDY = (globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y) / workGroupSize.x;\\nint localInvocationIDX = globalInvocationIndex - localInvocationIDZ * workGroupSize.x * workGroupSize.y - localInvocationIDY * workGroupSize.x;\\nivec3 localInvocationID = ivec3(localInvocationIDX, localInvocationIDY, localInvocationIDZ);\\nivec3 globalInvocationID = workGroupID * workGroupSize + localInvocationID;\\nint localInvocationIndex = localInvocationID.z * workGroupSize.x * workGroupSize.y\\n + localInvocationID.y * workGroupSize.x + localInvocationID.x;\\nfloat movement = 0.0;\\nfor (int j = 0; j < VERTEX_COUNT; j++) {vec4 vertex = getDatau_Data(j);\\nmovement += vertex.w;}\\nmovement = movement / float(VERTEX_COUNT);\\ngl_FragColor = vec4(vec4(movement, 0.0, 0.0, 0.0));if (gWebGPUDebug) {\\n gl_FragColor = gWebGPUDebugOutput;\\n}}\\n"},"context":{"name":"","dispatch":[1,1,1],"threadGroupSize":[1,1,1],"maxIteration":1,"defines":[{"name":"VERTEX_COUNT","type":"Float","runtime":true}],"uniforms":[{"name":"u_Data","type":"vec4[]","storageClass":"StorageBuffer","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_iter","type":"Float","storageClass":"Uniform","readonly":true,"writeonly":false,"size":[1,1]},{"name":"u_AveMovement","type":"vec4[]","storageClass":"StorageBuffer","readonly":false,"writeonly":false,"size":[1,1]}],"globalDeclarations":[],"output":{"name":"u_AveMovement","size":[1,1],"length":1},"needPingpong":true}}`; + +// @ts-nocheck +/** + * @fileOverview fruchterman layout + * @author shiwu.wyy@antfin.com + */ +var __awaiter$1 = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) { + function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } + return new (P || (P = Promise))(function (resolve, reject) { + function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } + function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } + function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } + step((generator = generator.apply(thisArg, _arguments || [])).next()); + }); +}; +/** + * graphin 中的 force 布局 + */ +class GForceGPULayout extends Base { + constructor(options) { + super(); + /** 停止迭代的最大迭代数 */ + this.maxIteration = 1000; + /** 弹簧引力系数 */ + this.edgeStrength = 200; + /** 斥力系数 */ + this.nodeStrength = 1000; + /** 库伦系数 */ + this.coulombDisScale = 0.005; + /** 阻尼系数 */ + this.damping = 0.9; + /** 最大速度 */ + this.maxSpeed = 1000; + /** 一次迭代的平均移动距离小于该值时停止迭代 */ + this.minMovement = 0.5; + /** 迭代中衰减 */ + this.interval = 0.02; + /** 斥力的一个系数 */ + this.factor = 1; + /** 理想边长 */ + this.linkDistance = 1; + /** 重力大小 */ + this.gravity = 10; + /** 是否启用web worker。前提是在web worker里执行布局,否则无效 */ + this.workerEnabled = false; + this.nodes = []; + this.edges = []; + this.width = 300; + this.height = 300; + this.nodeMap = {}; + this.nodeIdxMap = {}; + this.updateCfg(options); + } + getDefaultCfg() { + return { + maxIteration: 2000, + gravity: 10, + clustering: false, + clusterGravity: 10 + }; + } + /** + * 执行布局 + */ + execute() { + return __awaiter$1(this, void 0, void 0, function* () { + const self = this; + const nodes = self.nodes; + if (!nodes || nodes.length === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + if (!self.center) { + self.center = [self.width / 2, self.height / 2]; + } + const center = self.center; + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + const nodeMap = {}; + const nodeIdxMap = {}; + nodes.forEach((node, i) => { + if (!isNumber$2(node.x)) + node.x = Math.random() * self.width; + if (!isNumber$2(node.y)) + node.y = Math.random() * self.height; + nodeMap[node.id] = node; + nodeIdxMap[node.id] = i; + }); + self.nodeMap = nodeMap; + self.nodeIdxMap = nodeIdxMap; + self.nodeStrength = proccessToFunc$1(self.nodeStrength, 1); + self.edgeStrength = proccessToFunc$1(self.edgeStrength, 1); + // layout + yield self.run(); + }); + } + executeWithWorker(canvas, ctx) { + const self = this; + const nodes = self.nodes; + const center = self.center; + if (!nodes || nodes.length === 0) { + return; + } + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + return; + } + const nodeMap = {}; + const nodeIdxMap = {}; + nodes.forEach((node, i) => { + if (!isNumber$2(node.x)) + node.x = Math.random() * self.width; + if (!isNumber$2(node.y)) + node.y = Math.random() * self.height; + nodeMap[node.id] = node; + nodeIdxMap[node.id] = i; + }); + self.nodeMap = nodeMap; + self.nodeIdxMap = nodeIdxMap; + self.nodeStrength = proccessToFunc$1(self.nodeStrength, 1); + self.edgeStrength = proccessToFunc$1(self.edgeStrength, 1); + // layout + self.run(canvas, ctx); + } + run(canvas, ctx) { + return __awaiter$1(this, void 0, void 0, function* () { + const self = this; + const nodes = self.nodes; + const edges = self.edges; + const maxIteration = self.maxIteration; + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + const numParticles = nodes.length; + self.linkDistance = proccessToFunc$1(self.linkDistance); + self.edgeStrength = proccessToFunc$1(self.edgeStrength); + const { maxEdgePerVetex, array: nodesEdgesArray } = buildTextureDataWithTwoEdgeAttr$1(nodes, edges, self.linkDistance, self.edgeStrength); + // init degree for mass + self.degrees = getDegree(nodes.length, self.nodeIdxMap, edges); + const masses = []; + const nodeStrengths = []; + const centerXs = []; + const centerYs = []; + const centerGravities = []; + const fxs = []; + const fys = []; + if (!self.getMass) { + self.getMass = (d) => { + return self.degrees[self.nodeIdxMap[d.id]] || 1; + }; + } + const gravity = self.gravity; + const center = self.center; + nodes.forEach((node, i) => { + masses.push(self.getMass(node)); + nodeStrengths.push(self.nodeStrength(node)); + if (!self.degrees[i]) + self.degrees[i] = 0; + let nodeGravity = [center[0], center[1], gravity]; + if (self.getCenter) { + const customCenter = self.getCenter(node, self.degrees[i]); + if (customCenter && + isNumber$2(customCenter[0]) && + isNumber$2(customCenter[1]) && + isNumber$2(customCenter[2])) { + nodeGravity = customCenter; + } + } + centerXs.push(nodeGravity[0]); + centerYs.push(nodeGravity[1]); + centerGravities.push(nodeGravity[2]); + if (isNumber$2(node.fx) && isNumber$2(node.fy)) { + fxs.push(node.fx || 0.001); + fys.push(node.fy || 0.001); + } + else { + fxs.push(0); + fys.push(0); + } + }); + // 每个节点的额外属性占两个数组各一格,nodeAttributeArray1 中是:mass, degree, nodeSterngth, 0 + const nodeAttributeArray1 = arrayToTextureData$1([ + masses, + self.degrees, + nodeStrengths, + fxs + ]); + // nodeAttributeArray2 中是:centerX, centerY, gravity, 0, + const nodeAttributeArray2 = arrayToTextureData$1([ + centerXs, + centerYs, + centerGravities, + fys + ]); + const workerEnabled = self.workerEnabled; + let world; + if (workerEnabled) { + world = World.create({ + canvas, + engineOptions: { + supportCompute: true + } + }); + } + else { + world = World.create({ + engineOptions: { + supportCompute: true + } + }); + } + // TODO: 最终的预编译代码放入到 gForceShader.ts 中直接引入,不再需要下面三行 + // const compiler = new Compiler(); + // const gForceBundle = compiler.compileBundle(gForceCode); + // console.log(gForceBundle.toString()); + const onLayoutEnd = self.onLayoutEnd; + const initPreviousData = []; + nodesEdgesArray.forEach((value) => { + initPreviousData.push(value); + }); + for (let i = 0; i < 4; i++) { + initPreviousData.push(0); + } + const kernelGForce = world + .createKernel(gForceBundle) + .setDispatch([numParticles, 1, 1]) + .setBinding({ + u_Data: nodesEdgesArray, + u_damping: self.damping, + u_maxSpeed: self.maxSpeed, + u_minMovement: self.minMovement, + u_coulombDisScale: self.coulombDisScale, + u_factor: self.factor, + u_NodeAttributeArray1: nodeAttributeArray1, + u_NodeAttributeArray2: nodeAttributeArray2, + MAX_EDGE_PER_VERTEX: maxEdgePerVetex, + VERTEX_COUNT: numParticles, + u_AveMovement: initPreviousData, + u_interval: self.interval // 每次迭代更新,首次设置为 interval,在 onIterationCompleted 中更新 + }); + // const aveMovementBundle = compiler.compileBundle(aveMovementCode); + // console.log(aveMovementBundle.toString()); + const kernelAveMovement = world + .createKernel(aveMovementBundle) + .setDispatch([1, 1, 1]) + .setBinding({ + u_Data: nodesEdgesArray, + VERTEX_COUNT: numParticles, + u_AveMovement: [0, 0, 0, 0] + }); + // 执行迭代 + // let midRes = nodesEdgesArray; + const execute = () => __awaiter$1(this, void 0, void 0, function* () { + for (let i = 0; i < maxIteration; i++) { + // TODO: 似乎都来自 kernelGForce 是一个引用 + // 当前坐标作为下一次迭代的 PreviousData + // if (i > 0) { + // kernelAveMovement.setBinding({ + // u_PreviousData: kernelGForce + // }); + // } + // eslint-disable-next-line no-await-in-loop + yield kernelGForce.execute(); + // midRes = await kernelGForce.getOutput(); + // 每次迭代完成后 + // 计算平均位移,用于提前终止迭代 + kernelAveMovement.setBinding({ + u_Data: kernelGForce + }); + // eslint-disable-next-line no-await-in-loop + yield kernelAveMovement.execute(); + // 更新衰减函数 + const stepInterval = Math.max(0.02, self.interval - i * 0.002); + kernelGForce.setBinding({ + u_interval: stepInterval, + u_AveMovement: kernelAveMovement + }); + } + const finalParticleData = yield kernelGForce.getOutput(); + // 所有迭代完成后 + if (canvas) { + // 传递数据给主线程 + ctx.postMessage({ + type: LAYOUT_MESSAGE$1.GPUEND, + vertexEdgeData: finalParticleData + // edgeIndexBufferData, + }); + } + else { + nodes.forEach((node, i) => { + const x = finalParticleData[4 * i]; + const y = finalParticleData[4 * i + 1]; + node.x = x; + node.y = y; + }); + } + if (onLayoutEnd) + onLayoutEnd(); + }); + yield execute(); + }); + } + getType() { + return "gForce-gpu"; + } +} + +/** + * @fileOverview Combo force layout + * @author shiwu.wyy@antfin.com + */ +/** + * force layout for graph with combos + */ +class ComboForceLayout extends Base { + constructor(options) { + super(); + /** 布局中心 */ + this.center = [0, 0]; + /** 停止迭代的最大迭代数 */ + this.maxIteration = 100; + /** 重力大小,影响图的紧凑程度 */ + this.gravity = 10; + /** 群组中心力大小 */ + this.comboGravity = 10; + /** 默认边长度 */ + this.linkDistance = 10; + /** 每次迭代位移的衰减相关参数 */ + this.alpha = 1; + this.alphaMin = 0.001; + this.alphaDecay = 1 - Math.pow(this.alphaMin, (1 / 300)); + this.alphaTarget = 0; + /** 节点运动速度衰减参数 */ + this.velocityDecay = 0.6; + /** 边引力大小 */ + this.edgeStrength = 0.6; + /** 节点引力大小 */ + this.nodeStrength = 30; + /** 是否开启防止重叠 */ + this.preventOverlap = false; + /** 是否开启节点之间的防止重叠 */ + this.preventNodeOverlap = false; + /** 是否开启 Combo 之间的防止重叠 */ + this.preventComboOverlap = false; + /** 防止重叠的碰撞力大小 */ + this.collideStrength = undefined; + /** 防止重叠的碰撞力大小 */ + this.nodeCollideStrength = 0.5; + /** 防止重叠的碰撞力大小 */ + this.comboCollideStrength = 0.5; + /** Combo 最小间距,防止重叠时的间隙 */ + this.comboSpacing = 20; + /** Combo 内部的 padding */ + this.comboPadding = 10; + /** 优化计算斥力的速度,两节点间距超过 optimizeRangeFactor * width 则不再计算斥力和重叠斥力 */ + this.optimizeRangeFactor = 1; + /** 每次迭代的回调函数 */ + this.onTick = () => { }; + /** 迭代结束的回调函数 */ + this.onLayoutEnd = () => { }; + /** 根据边两端节点层级差距的调整引力系数的因子,取值范围 [0, 1]。层级差距越大,引力越小 */ + this.depthAttractiveForceScale = 1; + /** 根据边两端节点层级差距的调整斥力系数的因子,取值范围 [1, Infinity]。层级差距越大,斥力越大 */ + this.depthRepulsiveForceScale = 2; + /** 内部计算参数 */ + this.nodes = []; + this.edges = []; + this.combos = []; + this.comboTrees = []; + this.width = 300; + this.height = 300; + this.bias = []; + this.nodeMap = {}; + this.oriComboMap = {}; + this.indexMap = {}; + this.comboMap = {}; + this.previousLayouted = false; + this.updateCfg(options); + } + getDefaultCfg() { + return { + maxIteration: 100, + center: [0, 0], + gravity: 10, + speed: 1, + comboGravity: 30, + preventOverlap: false, + preventComboOverlap: true, + preventNodeOverlap: true, + nodeSpacing: undefined, + collideStrength: undefined, + nodeCollideStrength: 0.5, + comboCollideStrength: 0.5, + comboSpacing: 20, + comboPadding: 10, + edgeStrength: 0.6, + nodeStrength: 30, + linkDistance: 10 + }; + } + /** + * 执行布局 + */ + execute() { + const self = this; + const nodes = self.nodes; + const center = self.center; + self.comboTree = { + id: "comboTreeRoot", + depth: -1, + children: self.comboTrees + }; + if (!nodes || nodes.length === 0) { + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + if (nodes.length === 1) { + nodes[0].x = center[0]; + nodes[0].y = center[1]; + if (self.onLayoutEnd) + self.onLayoutEnd(); + return; + } + self.initVals(); + // layout + self.run(); + if (self.onLayoutEnd) + self.onLayoutEnd(); + } + run() { + const self = this; + const nodes = self.nodes; + const maxIteration = self.previousLayouted + ? self.maxIteration / 5 + : self.maxIteration; + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + const center = self.center; + const velocityDecay = self.velocityDecay; + // init the positions to make the nodes with same combo gather around the combo + const comboMap = self.comboMap; + if (!self.previousLayouted) + self.initPos(comboMap); + // iterate + for (let i = 0; i < maxIteration; i++) { + const displacements = []; + nodes.forEach((_, j) => { + displacements[j] = { x: 0, y: 0 }; + }); + self.applyCalculate(displacements); + // gravity for combos + self.applyComboCenterForce(displacements); + // move + nodes.forEach((n, j) => { + if (!isNumber$2(n.x) || !isNumber$2(n.y)) + return; + n.x += displacements[j].x * velocityDecay; + n.y += displacements[j].y * velocityDecay; + }); + self.alpha += (self.alphaTarget - self.alpha) * self.alphaDecay; + self.onTick(); + } + // move to center + const meanCenter = [0, 0]; + nodes.forEach((n) => { + if (!isNumber$2(n.x) || !isNumber$2(n.y)) + return; + meanCenter[0] += n.x; + meanCenter[1] += n.y; + }); + meanCenter[0] /= nodes.length; + meanCenter[1] /= nodes.length; + const centerOffset = [center[0] - meanCenter[0], center[1] - meanCenter[1]]; + nodes.forEach((n, j) => { + if (!isNumber$2(n.x) || !isNumber$2(n.y)) + return; + n.x += centerOffset[0]; + n.y += centerOffset[1]; + }); + // arrange the empty combo + self.combos.forEach((combo) => { + const mapped = comboMap[combo.id]; + if (mapped && mapped.empty) { + combo.x = mapped.cx || combo.x; + combo.y = mapped.cy || combo.y; + } + }); + self.previousLayouted = true; + } + initVals() { + const self = this; + const edges = self.edges; + const nodes = self.nodes; + const combos = self.combos; + const count = {}; + const nodeMap = {}; + const indexMap = {}; + nodes.forEach((node, i) => { + nodeMap[node.id] = node; + indexMap[node.id] = i; + }); + self.nodeMap = nodeMap; + self.indexMap = indexMap; + const oriComboMap = {}; + combos.forEach((combo) => { + oriComboMap[combo.id] = combo; + }); + self.oriComboMap = oriComboMap; + self.comboMap = self.getComboMap(); + const preventOverlap = self.preventOverlap; + self.preventComboOverlap = self.preventComboOverlap || preventOverlap; + self.preventNodeOverlap = self.preventNodeOverlap || preventOverlap; + const collideStrength = self.collideStrength; + if (collideStrength) { + self.comboCollideStrength = collideStrength; + self.nodeCollideStrength = collideStrength; + } + self.comboCollideStrength = self.comboCollideStrength + ? self.comboCollideStrength + : 0; + self.nodeCollideStrength = self.nodeCollideStrength + ? self.nodeCollideStrength + : 0; + // get edge bias + for (let i = 0; i < edges.length; ++i) { + const source = getEdgeTerminal(edges[i], 'source'); + const target = getEdgeTerminal(edges[i], 'target'); + if (count[source]) + count[source]++; + else + count[source] = 1; + if (count[target]) + count[target]++; + else + count[target] = 1; + } + const bias = []; + for (let i = 0; i < edges.length; ++i) { + const source = getEdgeTerminal(edges[i], 'source'); + const target = getEdgeTerminal(edges[i], 'target'); + bias[i] = count[source] / (count[source] + count[target]); + } + this.bias = bias; + const nodeSize = self.nodeSize; + const nodeSpacing = self.nodeSpacing; + let nodeSizeFunc; + let nodeSpacingFunc; + // nodeSpacing to function + if (isNumber$2(nodeSpacing)) { + nodeSpacingFunc = () => nodeSpacing; + } + else if (isFunction$5(nodeSpacing)) { + nodeSpacingFunc = nodeSpacing; + } + else { + nodeSpacingFunc = () => 0; + } + this.nodeSpacing = nodeSpacingFunc; + // nodeSize to function + if (!nodeSize) { + nodeSizeFunc = (d) => { + if (d.size) { + if (isArray$l(d.size)) { + const res = d.size[0] > d.size[1] ? d.size[0] : d.size[1]; + return res / 2; + } + if (isObject$e(d.size)) { + const res = d.size.width > d.size.height ? d.size.width : d.size.height; + return res / 2; + } + return d.size / 2; + } + return 10; + }; + } + else if (isFunction$5(nodeSize)) { + nodeSizeFunc = (d) => { + return nodeSize(d); + }; + } + else if (isArray$l(nodeSize)) { + const larger = nodeSize[0] > nodeSize[1] ? nodeSize[0] : nodeSize[1]; + const radius = larger / 2; + nodeSizeFunc = (d) => radius; + } + else { + // number type + const radius = nodeSize / 2; + nodeSizeFunc = (d) => radius; + } + this.nodeSize = nodeSizeFunc; + // comboSpacing to function + const comboSpacing = self.comboSpacing; + let comboSpacingFunc; + if (isNumber$2(comboSpacing)) { + comboSpacingFunc = () => comboSpacing; + } + else if (isFunction$5(comboSpacing)) { + comboSpacingFunc = comboSpacing; + } + else { + // null type + comboSpacingFunc = () => 0; + } + this.comboSpacing = comboSpacingFunc; + // comboPadding to function + const comboPadding = self.comboPadding; + let comboPaddingFunc; + if (isNumber$2(comboPadding)) { + comboPaddingFunc = () => comboPadding; + } + else if (isArray$l(comboPadding)) { + comboPaddingFunc = () => Math.max.apply(null, comboPadding); + } + else if (isFunction$5(comboPadding)) { + comboPaddingFunc = comboPadding; + } + else { + // null type + comboPaddingFunc = () => 0; + } + this.comboPadding = comboPaddingFunc; + // linkDistance to function + let linkDistance = this.linkDistance; + let linkDistanceFunc; + if (!linkDistance) { + linkDistance = 10; + } + if (isNumber$2(linkDistance)) { + linkDistanceFunc = (d) => { + return linkDistance; + }; + } + else { + linkDistanceFunc = linkDistance; + } + this.linkDistance = linkDistanceFunc; + // linkStrength to function + let edgeStrength = this.edgeStrength; + let edgeStrengthFunc; + if (!edgeStrength) { + edgeStrength = 1; + } + if (isNumber$2(edgeStrength)) { + edgeStrengthFunc = (d) => { + return edgeStrength; + }; + } + else { + edgeStrengthFunc = edgeStrength; + } + this.edgeStrength = edgeStrengthFunc; + // nodeStrength to function + let nodeStrength = this.nodeStrength; + let nodeStrengthFunc; + if (!nodeStrength) { + nodeStrength = 30; + } + if (isNumber$2(nodeStrength)) { + nodeStrengthFunc = (d) => { + return nodeStrength; + }; + } + else { + nodeStrengthFunc = nodeStrength; + } + this.nodeStrength = nodeStrengthFunc; + } + initPos(comboMap) { + const self = this; + const nodes = self.nodes; + nodes.forEach((node, i) => { + const comboId = node.comboId; + const combo = comboMap[comboId]; + if (comboId && combo) { + node.x = combo.cx + 100 / (i + 1); + node.y = combo.cy + 100 / (i + 1); + } + else { + node.x = 100 / (i + 1); + node.y = 100 / (i + 1); + } + }); + } + getComboMap() { + const self = this; + const nodeMap = self.nodeMap; + const indexMap = self.indexMap; + const comboTrees = self.comboTrees; + const oriComboMap = self.oriComboMap; + const comboMap = {}; + (comboTrees || []).forEach((ctree) => { + const treeChildren = []; + traverseTreeUp(ctree, (treeNode) => { + if (treeNode.itemType === "node") + return true; // skip it + if (!oriComboMap[treeNode.id]) + return true; // means it is hidden, skip it + if (comboMap[treeNode.id] === undefined) { + const combo = { + id: treeNode.id, + name: treeNode.id, + cx: 0, + cy: 0, + count: 0, + depth: self.oriComboMap[treeNode.id].depth || 0, + children: [] + }; + comboMap[treeNode.id] = combo; + } + const children = treeNode.children; + if (children) { + children.forEach((child) => { + if (!comboMap[child.id] && !nodeMap[child.id]) + return true; // means it is hidden + treeChildren.push(child); + }); + } + const c = comboMap[treeNode.id]; + c.cx = 0; + c.cy = 0; + // In order to layout the empty combo, add a virtual node to it + if (treeChildren.length === 0) { + c.empty = true; + const oriCombo = oriComboMap[treeNode.id]; + const idx = Object.keys(nodeMap).length; + const virtualNodeId = `${treeNode.id}-visual-child-${idx}`; + const vnode = { + id: virtualNodeId, + x: oriCombo.x, + y: oriCombo.y, + depth: c.depth + 1, + itemType: "node" + }; + self.nodes.push(vnode); + nodeMap[virtualNodeId] = vnode; + indexMap[virtualNodeId] = idx; + c.cx = oriCombo.x; + c.cy = oriCombo.y; + treeChildren.push(vnode); + } + treeChildren.forEach((child) => { + c.count++; + if (child.itemType !== "node") { + const childCombo = comboMap[child.id]; + if (isNumber$2(childCombo.cx)) + c.cx += childCombo.cx; + if (isNumber$2(childCombo.cy)) + c.cy += childCombo.cy; + return; + } + const node = nodeMap[child.id]; + // means the node is hidden, skip it + if (!node) + return; + if (isNumber$2(node.x)) { + c.cx += node.x; + } + if (isNumber$2(node.y)) { + c.cy += node.y; + } + }); + c.cx /= c.count; + c.cy /= c.count; + c.children = treeChildren; + return true; + }); + }); + return comboMap; + } + applyComboCenterForce(displacements) { + const self = this; + const gravity = self.gravity; + const comboGravity = self.comboGravity || gravity; + const alpha = this.alpha; + const comboTrees = self.comboTrees; + const indexMap = self.indexMap; + const nodeMap = self.nodeMap; + const comboMap = self.comboMap; + (comboTrees || []).forEach((ctree) => { + traverseTreeUp(ctree, (treeNode) => { + if (treeNode.itemType === "node") + return true; // skip it + const combo = comboMap[treeNode.id]; + // means the combo is hidden, skip it + if (!combo) + return true; + const c = comboMap[treeNode.id]; + // higher depth the combo, larger the gravity + const gravityScale = ((c.depth + 1) / 10) * 0.5; + // apply combo center force for all the descend nodes in this combo + // and update the center position and count for this combo + const comboX = c.cx; + const comboY = c.cy; + c.cx = 0; + c.cy = 0; + c.children.forEach((child) => { + if (child.itemType !== "node") { + const childCombo = comboMap[child.id]; + if (childCombo && isNumber$2(childCombo.cx)) + c.cx += childCombo.cx; + if (childCombo && isNumber$2(childCombo.cy)) + c.cy += childCombo.cy; + return; + } + const node = nodeMap[child.id]; + const vecX = (node.x - comboX) || 0.005; + const vecY = (node.y - comboY) || 0.005; + const l = Math.sqrt(vecX * vecX + vecY * vecY); + const childIdx = indexMap[node.id]; + const params = ((comboGravity * alpha) / l) * gravityScale; + displacements[childIdx].x -= vecX * params; + displacements[childIdx].y -= vecY * params; + if (isNumber$2(node.x)) + c.cx += node.x; + if (isNumber$2(node.y)) + c.cy += node.y; + }); + c.cx /= c.count; + c.cy /= c.count; + return true; + }); + }); + } + applyCalculate(displacements) { + const self = this; + const comboMap = self.comboMap; + const nodes = self.nodes; + // store the vx, vy, and distance to reduce dulplicate calculation + const vecMap = {}; + nodes.forEach((v, i) => { + nodes.forEach((u, j) => { + if (i < j) + return; + const vx = (v.x - u.x) || 0.005; + const vy = (v.y - u.y) || 0.005; + let vl2 = vx * vx + vy * vy; + const vl = Math.sqrt(vl2); + if (vl2 < 1) + vl2 = vl; + vecMap[`${v.id}-${u.id}`] = { vx, vy, vl2, vl }; + vecMap[`${u.id}-${v.id}`] = { vl2, vl, vx: -vx, vy: -vy }; + }); + }); + // get the sizes of the combos + self.updateComboSizes(comboMap); + self.calRepulsive(displacements, vecMap); + self.calAttractive(displacements, vecMap); + const preventComboOverlap = self.preventComboOverlap; + if (preventComboOverlap) + self.comboNonOverlapping(displacements, comboMap); + } + /** + * Update the sizes of the combos according to their children + * Used for combos nonoverlap, but not re-render the combo shapes + */ + updateComboSizes(comboMap) { + const self = this; + const comboTrees = self.comboTrees; + const nodeMap = self.nodeMap; + const nodeSize = self.nodeSize; + const comboSpacing = self.comboSpacing; + const comboPadding = self.comboPadding; + (comboTrees || []).forEach((ctree) => { + const treeChildren = []; + traverseTreeUp(ctree, (treeNode) => { + if (treeNode.itemType === "node") + return true; // skip it + const c = comboMap[treeNode.id]; + // means the combo is hidden, skip it + if (!c) + return false; + const children = treeNode.children; + if (children) { + children.forEach((child) => { + // means the combo is hidden. + if (!comboMap[child.id] && !nodeMap[child.id]) + return; + treeChildren.push(child); + }); + } + c.minX = Infinity; + c.minY = Infinity; + c.maxX = -Infinity; + c.maxY = -Infinity; + treeChildren.forEach((child) => { + if (child.itemType !== "node") + return true; // skip it + const node = nodeMap[child.id]; + if (!node) + return true; // means it is hidden + const r = nodeSize(node); + const nodeMinX = node.x - r; + const nodeMinY = node.y - r; + const nodeMaxX = node.x + r; + const nodeMaxY = node.y + r; + if (c.minX > nodeMinX) + c.minX = nodeMinX; + if (c.minY > nodeMinY) + c.minY = nodeMinY; + if (c.maxX < nodeMaxX) + c.maxX = nodeMaxX; + if (c.maxY < nodeMaxY) + c.maxY = nodeMaxY; + }); + let minSize = self.oriComboMap[treeNode.id].size || 10; + if (isArray$l(minSize)) + minSize = minSize[0]; + const maxLength = Math.max(c.maxX - c.minX, c.maxY - c.minY, minSize); + c.r = maxLength / 2 + comboSpacing(c) / 2 + comboPadding(c); + return true; + }); + }); + } + /** + * prevent the overlappings among combos + */ + comboNonOverlapping(displacements, comboMap) { + const self = this; + const comboTree = self.comboTree; + const comboCollideStrength = self.comboCollideStrength; + const indexMap = self.indexMap; + const nodeMap = self.nodeMap; + traverseTreeUp(comboTree, (treeNode) => { + if (!comboMap[treeNode.id] && + !nodeMap[treeNode.id] && + treeNode.id !== "comboTreeRoot") { + return false; + } // means it is hidden + const children = treeNode.children; + // 同个子树下的子 combo 间两两对比 + if (children && children.length > 1) { + children.forEach((v, i) => { + if (v.itemType === "node") + return false; // skip it + const cv = comboMap[v.id]; + if (!cv) + return; // means it is hidden, skip it + children.forEach((u, j) => { + if (i <= j) + return false; + if (u.itemType === "node") + return false; // skip it + const cu = comboMap[u.id]; + if (!cu) + return false; // means it is hidden, skip it + const vx = (cv.cx - cu.cx) || 0.005; + const vy = (cv.cy - cu.cy) || 0.005; + const l = vx * vx + vy * vy; + const rv = cv.r || 1; + const ru = cu.r || 1; + const r = rv + ru; + const ru2 = ru * ru; + const rv2 = rv * rv; + // overlapping + if (l < r * r) { + const vnodes = v.children; + if (!vnodes || vnodes.length === 0) + return false; // skip it + const unodes = u.children; + if (!unodes || unodes.length === 0) + return false; // skip it + const sqrtl = Math.sqrt(l); + const ll = ((r - sqrtl) / sqrtl) * comboCollideStrength; + const xl = vx * ll; + const yl = vy * ll; + const rratio = ru2 / (rv2 + ru2); + const irratio = 1 - rratio; + // 两兄弟 combo 的子节点上施加斥力 + vnodes.forEach((vn) => { + if (vn.itemType !== "node") + return false; // skip it + if (!nodeMap[vn.id]) + return; // means it is hidden, skip it + const vindex = indexMap[vn.id]; + unodes.forEach((un) => { + if (un.itemType !== "node") + return false; + if (!nodeMap[un.id]) + return false; // means it is hidden, skip it + const uindex = indexMap[un.id]; + displacements[vindex].x += xl * rratio; + displacements[vindex].y += yl * rratio; + displacements[uindex].x -= xl * irratio; + displacements[uindex].y -= yl * irratio; + }); + }); + } + }); + }); + } + return true; + }); + } + /** + * Calculate the repulsive force between each node pair + * @param displacements The array stores the displacements for nodes + * @param vecMap The map stores vector between each node pair + */ + calRepulsive(displacements, vecMap) { + const self = this; + const nodes = self.nodes; + const max = self.width * self.optimizeRangeFactor; + const nodeStrength = self.nodeStrength; + const alpha = self.alpha; + const nodeCollideStrength = self.nodeCollideStrength; + const preventNodeOverlap = self.preventNodeOverlap; + const nodeSizeFunc = self.nodeSize; + const nodeSpacingFunc = self.nodeSpacing; + const scale = self.depthRepulsiveForceScale; + const center = self.center; + nodes.forEach((v, i) => { + if (!v.x || !v.y) + return; + // center gravity + if (center) { + const gravity = self.gravity; + const vecX = (v.x - center[0]) || 0.005; + const vecY = (v.y - center[1]) || 0.005; + const l = Math.sqrt(vecX * vecX + vecY * vecY); + displacements[i].x -= (vecX * gravity * alpha) / l; + displacements[i].y -= (vecY * gravity * alpha) / l; + } + nodes.forEach((u, j) => { + if (i === j) { + return; + } + if (!u.x || !u.y) + return; + const { vl2, vl } = vecMap[`${v.id}-${u.id}`]; + if (vl > max) + return; + const { vx, vy } = vecMap[`${v.id}-${u.id}`]; + let depthDiff = Math.log(Math.abs(u.depth - v.depth) / 10) + 1 || 1; + depthDiff = depthDiff < 1 ? 1 : depthDiff; + if (u.comboId !== v.comboId) + depthDiff += 1; + const depthParam = depthDiff ? Math.pow(scale, depthDiff) : 1; + const params = ((nodeStrength(u) * alpha) / vl2) * depthParam; + displacements[i].x += vx * params; + displacements[i].y += vy * params; + // prevent node overlappings + if (i < j && preventNodeOverlap) { + const ri = (nodeSizeFunc(v) + nodeSpacingFunc(v)) || 1; + const rj = (nodeSizeFunc(u) + nodeSpacingFunc(u)) || 1; + const r = ri + rj; + if (vl2 < r * r) { + const ll = ((r - vl) / vl) * nodeCollideStrength; + const rj2 = rj * rj; + let rratio = rj2 / (ri * ri + rj2); + const xl = vx * ll; + const yl = vy * ll; + displacements[i].x += xl * rratio; + displacements[i].y += yl * rratio; + rratio = 1 - rratio; + displacements[j].x -= xl * rratio; + displacements[j].y -= yl * rratio; + } + } + }); + }); + } + /** + * Calculate the attractive force between the node pair with edge + * @param displacements The array stores the displacements for nodes + * @param vecMap The map stores vector between each node pair + */ + calAttractive(displacements, vecMap) { + const self = this; + const edges = self.edges; + const linkDistance = self.linkDistance; + const alpha = self.alpha; + const edgeStrength = self.edgeStrength; + const bias = self.bias; + const scale = self.depthAttractiveForceScale; + edges.forEach((e, i) => { + const source = getEdgeTerminal(e, 'source'); + const target = getEdgeTerminal(e, 'target'); + if (!source || !target || source === target) + return; + const uIndex = self.indexMap[source]; + const vIndex = self.indexMap[target]; + const u = self.nodeMap[source]; + const v = self.nodeMap[target]; + if (!u || !v) + return; + let depthDiff = u.depth === v.depth ? 0 : Math.log(Math.abs(u.depth - v.depth) / 10); + if (u.comboId === v.comboId) { + depthDiff = depthDiff / 2; + } + let depthParam = depthDiff ? Math.pow(scale, depthDiff) : 1; + if (u.comboId !== v.comboId && depthParam === 1) { + depthParam = scale / 2; + } + else if (u.comboId === v.comboId) { + depthParam = 2; + } + if (!isNumber$2(v.x) || !isNumber$2(u.x) || !isNumber$2(v.y) || !isNumber$2(u.y)) { + return; + } + const { vl, vx, vy } = vecMap[`${target}-${source}`]; + const l = ((vl - linkDistance(e)) / vl) * alpha * edgeStrength(e) * depthParam; + const vecX = vx * l; + const vecY = vy * l; + const b = bias[i]; + displacements[vIndex].x -= vecX * b; + displacements[vIndex].y -= vecY * b; + displacements[uIndex].x += vecX * (1 - b); + displacements[uIndex].y += vecY * (1 - b); + }); + } + getType() { + return "comboForce"; + } +} + +// represents a body(a point mass) and its position +class Body { + constructor(params) { + /** + * the id of this body, the same with the node id + * @type {number} + */ + this.id = params.id || 0; + /** + * the position of this body + * @type {number} + */ + this.rx = params.rx; + /** + * the position of this body + * @type {number} + */ + this.ry = params.ry; + /** + * the force acting on this body + * @type {number} + */ + this.fx = 0; + /** + * the force acting on this body + * @type {number} + */ + this.fy = 0; + /** + * the mass of this body, =1 for a node + * @type {number} + */ + this.mass = params.mass; + /** + * the degree of the node represented by this body + * @type {number} + */ + this.degree = params.degree; + /** + * the parameter for repulsive force, = kr + * @type {number} + */ + this.g = params.g || 0; + } + // returns the euclidean distance + distanceTo(bo) { + const dx = this.rx - bo.rx; + const dy = this.ry - bo.ry; + return Math.hypot(dx, dy); + } + setPos(x, y) { + this.rx = x; + this.ry = y; + } + // resets the forces + resetForce() { + this.fx = 0; + this.fy = 0; + } + addForce(b) { + const dx = b.rx - this.rx; + const dy = b.ry - this.ry; + let dist = Math.hypot(dx, dy); + dist = dist < 0.0001 ? 0.0001 : dist; + // the repulsive defined by force atlas 2 + const F = (this.g * (this.degree + 1) * (b.degree + 1)) / dist; + this.fx += F * dx / dist; + this.fy += F * dy / dist; + } + // if quad contains this body + in(quad) { + return quad.contains(this.rx, this.ry); + } + // returns a new body + add(bo) { + const nenwMass = this.mass + bo.mass; + const x = (this.rx * this.mass + bo.rx * bo.mass) / nenwMass; + const y = (this.ry * this.mass + bo.ry * bo.mass) / nenwMass; + const dg = this.degree + bo.degree; + const params = { + rx: x, + ry: y, + mass: nenwMass, + degree: dg + }; + return new Body(params); + } +} + +class Quad { + constructor(params) { + /** + * the center position of this quad + * @type {number} + */ + this.xmid = params.xmid; + /** + * the center position of this quad + * @type {number} + */ + this.ymid = params.ymid; + /** + * the length of this quad + * @type {number} + */ + this.length = params.length; + /** + * the mass center of this quad + * @type {number} + */ + this.massCenter = params.massCenter || [0, 0]; + /** + * the mass of this quad + * @type {number} + */ + this.mass = params.mass || 1; + } + getLength() { + return this.length; + } + contains(x, y) { + const halfLen = this.length / 2; + return (x <= this.xmid + halfLen && + x >= this.xmid - halfLen && + y <= this.ymid + halfLen && + y >= this.ymid - halfLen); + } + // northwest quadrant + // tslint:disable-next-line + NW() { + const x = this.xmid - this.length / 4; + const y = this.ymid + this.length / 4; + const len = this.length / 2; + const params = { + xmid: x, + ymid: y, + length: len + }; + const NW = new Quad(params); + return NW; + } + // northeast + // tslint:disable-next-line + NE() { + const x = this.xmid + this.length / 4; + const y = this.ymid + this.length / 4; + const len = this.length / 2; + const params = { + xmid: x, + ymid: y, + length: len + }; + const NE = new Quad(params); + return NE; + } + // southwest + // tslint:disable-next-line + SW() { + const x = this.xmid - this.length / 4; + const y = this.ymid - this.length / 4; + const len = this.length / 2; + const params = { + xmid: x, + ymid: y, + length: len + }; + const SW = new Quad(params); + return SW; + } + // southeast + // tslint:disable-next-line + SE() { + const x = this.xmid + this.length / 4; + const y = this.ymid - this.length / 4; + const len = this.length / 2; + const params = { + xmid: x, + ymid: y, + length: len + }; + const SE = new Quad(params); + return SE; + } +} + +/** + * @fileOverview quadTree + * @author shiwu.wyy@antfin.com + */ +class QuadTree { + // each quadtree represents a quadrant and an aggregate body + // that represents all bodies inside the quadrant + constructor(param) { + /** + * (aggregated) body in this quad + * @type {object} + */ + this.body = null; + /** + * tree representing the northwest quadrant + * @type {object} + */ + this.quad = null; + this.NW = null; + this.NE = null; + this.SW = null; + this.SE = null; + /** + * threshold + * @type {number} + */ + this.theta = 0.5; + if (param != null) + this.quad = param; + } + // insert a body(node) into the tree + insert(bo) { + // if this node does not contain a body, put the new body bo here + if (this.body == null) { + this.body = bo; + return; + } + // internal node + if (!this._isExternal()) { + // update mass info + this.body = this.body.add(bo); + // insert body into quadrant + this._putBody(bo); + } + else { // external node + // divide this region into four children + if (this.quad) { + this.NW = new QuadTree(this.quad.NW()); + this.NE = new QuadTree(this.quad.NE()); + this.SW = new QuadTree(this.quad.SW()); + this.SE = new QuadTree(this.quad.SE()); + } + // insert this body and bo + this._putBody(this.body); + this._putBody(bo); + // update the mass info + this.body = this.body.add(bo); + } + } + // inserts bo into a quad + // tslint:disable-next-line + _putBody(bo) { + if (!this.quad) + return; + if (bo.in(this.quad.NW()) && this.NW) + this.NW.insert(bo); + else if (bo.in(this.quad.NE()) && this.NE) + this.NE.insert(bo); + else if (bo.in(this.quad.SW()) && this.SW) + this.SW.insert(bo); + else if (bo.in(this.quad.SE()) && this.SE) + this.SE.insert(bo); + } + // tslint:disable-next-line + _isExternal() { + // four children are null + return (this.NW == null && this.NE == null && this.SW == null && this.SE == null); + } + // update the forces + updateForce(bo) { + if (this.body == null || bo === this.body) { + return; + } + // if the current node is external + if (this._isExternal()) + bo.addForce(this.body); + // internal nodes + else { + const s = this.quad ? this.quad.getLength() : 0; + const d = this.body.distanceTo(bo); + // b is far enough + if ((s / d) < this.theta) + bo.addForce(this.body); + else { + this.NW && this.NW.updateForce(bo); + this.NE && this.NE.updateForce(bo); + this.SW && this.SW.updateForce(bo); + this.SE && this.SE.updateForce(bo); + } + } + } +} + +class ForceAtlas2Layout extends Base { + constructor(options) { + super(); + /** 布局中心 */ + this.center = [0, 0]; + /** 宽度 */ + this.width = 300; + /** 高度 */ + this.height = 300; + this.nodes = []; + this.edges = []; + /** + * the parameter for repulsive forces, + * it will scale the layout but won't change the layout + * larger the kr, looser the layout + * @type {number} + */ + this.kr = 5; + /** + * the parameter for gravity forces + * @type {number} + */ + this.kg = 1; + /** + * modes: + * 'normal' for normal using + * 'linlog' for compact clusters. + * @type {string} + */ + this.mode = 'normal'; + /** + * whether preventing the node overlapping + * @type {boolean} + */ + this.preventOverlap = false; + /** + * whether active the dissuade hub mode + * true: grant authorities (nodes with a high indegree) + * a more central position than hubs (nodes with a high outdegree) + * @type {boolean} + */ + this.dissuadeHubs = false; + /** + * whether active the barnes hut optimization on computing repulsive forces + * @type {boolean} + */ + this.barnesHut = undefined; + /** + * the max iteration number + * @type {number} + */ + this.maxIteration = 0; + /** + * control the global velocity + * defualt: 0.1(gephi) + * @type {number} + */ + this.ks = 0.1; + /** + * the max global velocity + * @type {number} + */ + this.ksmax = 10; + /** + * the tolerance for the global swinging + * @type {number} + */ + this.tao = 0.1; + /** + * the function of layout complete listener, display the legend and minimap after layout + * @type {function} + */ + this.onLayoutEnd = () => { }; + /** + * activate prune or not. + * prune the leaves during most iterations, layout the leaves in the last 50 iteraitons. + * if prune === '', it will be activated when the nodes number > 100 + * note that it will reduce the quality of the layout + * @type {boolean} + */ + this.prune = undefined; + this.updateCfg(options); + } + getDefaultCfg() { + return {}; + } + // execute the layout + execute() { + const self = this; + const { nodes, onLayoutEnd, prune, } = self; + let maxIteration = self.maxIteration; + if (!self.width && typeof window !== "undefined") { + self.width = window.innerWidth; + } + if (!self.height && typeof window !== "undefined") { + self.height = window.innerHeight; + } + // the whidth of each nodes + const sizes = []; + const nodeNum = nodes.length; + for (let i = 0; i < nodeNum; i += 1) { + const node = nodes[i]; + let nodeWidth = 10; + let nodeHeight = 10; + if (isNumber$2(node.size)) { + nodeWidth = node.size; + nodeHeight = node.size; + } + if (isArray$l(node.size)) { + if (!isNaN(node.size[0])) + nodeWidth = node.size[0]; + if (!isNaN(node.size[1])) + nodeHeight = node.size[1]; + } + else if (isObject$e(node.size)) { + nodeWidth = node.size.width; + nodeHeight = node.size.height; + } + if (self.getWidth && !isNaN(self.getWidth(node))) + nodeHeight = self.getWidth(node); + if (self.getHeight && !isNaN(self.getHeight(node))) + nodeWidth = self.getHeight(node); + const maxSize = Math.max(nodeWidth, nodeHeight); + sizes.push(maxSize); + } + if (self.barnesHut === undefined && nodeNum > 250) + self.barnesHut = true; + if (self.prune === undefined && nodeNum > 100) + self.prune = true; + if (this.maxIteration === 0 && !self.prune) { + maxIteration = 250; + if (nodeNum <= 200 && nodeNum > 100) + maxIteration = 1000; + else if (nodeNum > 200) + maxIteration = 1200; + this.maxIteration = maxIteration; + } + else if (this.maxIteration === 0 && prune) { + maxIteration = 100; + if (nodeNum <= 200 && nodeNum > 100) + maxIteration = 500; + else if (nodeNum > 200) + maxIteration = 950; + this.maxIteration = maxIteration; + } + if (!self.kr) { + self.kr = 50; + if (nodeNum > 100 && nodeNum <= 500) + self.kr = 20; + else if (nodeNum > 500) + self.kr = 1; + } + if (!self.kg) { + self.kg = 20; + if (nodeNum > 100 && nodeNum <= 500) + self.kg = 10; + else if (nodeNum > 500) + self.kg = 1; + } + this.nodes = self.updateNodesByForces(sizes); + onLayoutEnd(); + } + updateNodesByForces(sizes) { + const self = this; + const { edges, maxIteration } = self; + let nodes = self.nodes; + const nonLoopEdges = edges.filter((edge) => { + const source = getEdgeTerminal(edge, 'source'); + const target = getEdgeTerminal(edge, 'target'); + return source !== target; + }); + const size = nodes.length; + const esize = nonLoopEdges.length; + const degrees = []; + const idMap = {}; + const edgeEndsIdMap = {}; + // tslint:disable-next-line + const Es = []; + for (let i = 0; i < size; i += 1) { + idMap[nodes[i].id] = i; + degrees[i] = 0; + if (nodes[i].x === undefined || isNaN(nodes[i].x)) { + nodes[i].x = Math.random() * 1000; + } + if (nodes[i].y === undefined || isNaN(nodes[i].y)) { + nodes[i].y = Math.random() * 1000; + } + Es.push({ x: nodes[i].x, y: nodes[i].y }); + } + for (let i = 0; i < esize; i += 1) { + let node1; + let node2; + let sIdx = 0; + let tIdx = 0; + for (let j = 0; j < size; j += 1) { + const source = getEdgeTerminal(nonLoopEdges[i], 'source'); + const target = getEdgeTerminal(nonLoopEdges[i], 'target'); + if (nodes[j].id === source) { + node1 = nodes[j]; + sIdx = j; + } + else if (nodes[j].id === target) { + node2 = nodes[j]; + tIdx = j; + } + edgeEndsIdMap[i] = { sourceIdx: sIdx, targetIdx: tIdx }; + } + if (node1) + degrees[idMap[node1.id]] += 1; + if (node2) + degrees[idMap[node2.id]] += 1; + } + let iteration = maxIteration; + nodes = this.iterate(iteration, idMap, edgeEndsIdMap, esize, degrees, sizes); + // if prune, place the leaves around their parents, and then re-layout for several iterations. + if (self.prune) { + for (let j = 0; j < esize; j += 1) { + if (degrees[edgeEndsIdMap[j].sourceIdx] <= 1) { + nodes[edgeEndsIdMap[j].sourceIdx].x = nodes[edgeEndsIdMap[j].targetIdx].x; + nodes[edgeEndsIdMap[j].sourceIdx].y = nodes[edgeEndsIdMap[j].targetIdx].y; + } + else if (degrees[edgeEndsIdMap[j].targetIdx] <= 1) { + nodes[edgeEndsIdMap[j].targetIdx].x = nodes[edgeEndsIdMap[j].sourceIdx].x; + nodes[edgeEndsIdMap[j].targetIdx].y = nodes[edgeEndsIdMap[j].sourceIdx].y; + } + } + self.prune = false; + self.barnesHut = false; + iteration = 100; + nodes = this.iterate(iteration, idMap, edgeEndsIdMap, esize, degrees, sizes); + } + return nodes; + } + iterate(iteration, idMap, edgeEndsIdMap, esize, degrees, sizes) { + const self = this; + let { nodes } = self; + const { kr, preventOverlap } = self; + const { barnesHut } = self; + const nodeNum = nodes.length; + let sg = 0; + const krPrime = 100; + let iter = iteration; + const prevoIter = 50; + let forces = []; + const preForces = []; + const bodies = []; + for (let i = 0; i < nodeNum; i += 1) { + forces[2 * i] = 0; + forces[2 * i + 1] = 0; + if (barnesHut) { + const params = { + id: i, + rx: nodes[i].x, + ry: nodes[i].y, + mass: 1, + g: kr, + degree: degrees[i] + }; + bodies[i] = new Body(params); + } + } + while (iter > 0) { + for (let i = 0; i < nodeNum; i += 1) { + preForces[2 * i] = forces[2 * i]; + preForces[2 * i + 1] = forces[2 * i + 1]; + forces[2 * i] = 0; + forces[2 * i + 1] = 0; + } + // attractive forces, existing on every actual edge + forces = this.getAttrForces(iter, prevoIter, esize, idMap, edgeEndsIdMap, degrees, sizes, forces); + // repulsive forces and Gravity, existing on every node pair + // if preventOverlap, using the no-optimized method in the last prevoIter instead. + if (barnesHut && ((preventOverlap && iter > prevoIter) || !preventOverlap)) { + forces = this.getOptRepGraForces(forces, bodies, degrees); + } + else { + forces = this.getRepGraForces(iter, prevoIter, forces, krPrime, sizes, degrees); + } + // update the positions + const res = this.updatePos(forces, preForces, sg, degrees); + nodes = res.nodes; + sg = res.sg; + iter--; + if (self.tick) + self.tick(); + } + return nodes; + } + getAttrForces(iter, prevoIter, esize, idMap, edgeEndsIdMap, degrees, sizes, forces) { + const self = this; + const { nodes, preventOverlap, dissuadeHubs, mode, prune } = self; + for (let i = 0; i < esize; i += 1) { + const sourceNode = nodes[edgeEndsIdMap[i].sourceIdx]; + const sourceIdx = edgeEndsIdMap[i].sourceIdx; + const targetNode = nodes[edgeEndsIdMap[i].targetIdx]; + const targetIdx = edgeEndsIdMap[i].targetIdx; + if (prune && (degrees[sourceIdx] <= 1 || degrees[targetIdx] <= 1)) + continue; + const dir = [targetNode.x - sourceNode.x, targetNode.y - sourceNode.y]; + let eucliDis = Math.hypot(dir[0], dir[1]); + eucliDis = eucliDis < 0.0001 ? 0.0001 : eucliDis; + dir[0] = dir[0] / eucliDis; + dir[1] = dir[1] / eucliDis; + if (preventOverlap && iter < prevoIter) + eucliDis = eucliDis - sizes[sourceIdx] - sizes[targetIdx]; + let Fa1 = eucliDis; // tslint:disable-line + let Fa2 = Fa1; // tslint:disable-line + if (mode === 'linlog') { + Fa1 = Math.log(1 + eucliDis); + Fa2 = Fa1; + } + if (dissuadeHubs) { + Fa1 = eucliDis / degrees[sourceIdx]; + Fa2 = eucliDis / degrees[targetIdx]; + } + if (preventOverlap && iter < prevoIter && eucliDis <= 0) { + Fa1 = 0; + Fa2 = 0; + } + else if (preventOverlap && iter < prevoIter && eucliDis > 0) { + Fa1 = eucliDis; + Fa2 = eucliDis; + } + forces[2 * idMap[sourceNode.id]] += Fa1 * dir[0]; + forces[2 * idMap[targetNode.id]] -= Fa2 * dir[0]; + forces[2 * idMap[sourceNode.id] + 1] += Fa1 * dir[1]; + forces[2 * idMap[targetNode.id] + 1] -= Fa2 * dir[1]; + } + return forces; + } + getRepGraForces(iter, prevoIter, forces, krPrime, sizes, degrees) { + const self = this; + const { nodes, preventOverlap, kr, kg, center, prune } = self; + const nodeNum = nodes.length; + for (let i = 0; i < nodeNum; i += 1) { + for (let j = i + 1; j < nodeNum; j += 1) { + if (prune && (degrees[i] <= 1 || degrees[j] <= 1)) + continue; + const dir = [nodes[j].x - nodes[i].x, nodes[j].y - nodes[i].y]; + let eucliDis = Math.hypot(dir[0], dir[1]); + eucliDis = eucliDis < 0.0001 ? 0.0001 : eucliDis; + dir[0] = dir[0] / eucliDis; + dir[1] = dir[1] / eucliDis; + if (preventOverlap && iter < prevoIter) + eucliDis = eucliDis - sizes[i] - sizes[j]; + let Fr = kr * (degrees[i] + 1) * (degrees[j] + 1) / eucliDis; // tslint:disable-line + if (preventOverlap && iter < prevoIter && eucliDis < 0) { + Fr = krPrime * (degrees[i] + 1) * (degrees[j] + 1); + } + else if (preventOverlap && iter < prevoIter && eucliDis === 0) { + Fr = 0; + } + else if (preventOverlap && iter < prevoIter && eucliDis > 0) { + Fr = kr * (degrees[i] + 1) * (degrees[j] + 1) / eucliDis; + } + forces[2 * i] -= Fr * dir[0]; + forces[2 * j] += Fr * dir[0]; + forces[2 * i + 1] -= Fr * dir[1]; + forces[2 * j + 1] += Fr * dir[1]; + } + // gravity + const dir = [nodes[i].x - center[0], nodes[i].y - center[1]]; + const eucliDis = Math.hypot(dir[0], dir[1]); + dir[0] = dir[0] / eucliDis; + dir[1] = dir[1] / eucliDis; + const Fg = kg * (degrees[i] + 1); // tslint:disable-line + forces[2 * i] -= Fg * dir[0]; + forces[2 * i + 1] -= Fg * dir[1]; + } + return forces; + } + getOptRepGraForces(forces, bodies, degrees) { + const self = this; + const { nodes, kg, center, prune } = self; + const nodeNum = nodes.length; + let minx = 9e10; + let maxx = -9e10; + let miny = 9e10; + let maxy = -9e10; + for (let i = 0; i < nodeNum; i += 1) { + if (prune && (degrees[i] <= 1)) + continue; + bodies[i].setPos(nodes[i].x, nodes[i].y); + if (nodes[i].x >= maxx) + maxx = nodes[i].x; + if (nodes[i].x <= minx) + minx = nodes[i].x; + if (nodes[i].y >= maxy) + maxy = nodes[i].y; + if (nodes[i].y <= miny) + miny = nodes[i].y; + } + const width = Math.max(maxx - minx, maxy - miny); + const quadParams = { + xmid: (maxx + minx) / 2, + ymid: (maxy + miny) / 2, + length: width, + massCenter: center, + mass: nodeNum + }; + const quad = new Quad(quadParams); + const quadTree = new QuadTree(quad); + // build the tree, insert the nodes(quads) into the tree + for (let i = 0; i < nodeNum; i += 1) { + if (prune && (degrees[i] <= 1)) + continue; + if (bodies[i].in(quad)) + quadTree.insert(bodies[i]); + } + // update the repulsive forces and the gravity. + for (let i = 0; i < nodeNum; i += 1) { + if (prune && (degrees[i] <= 1)) + continue; + bodies[i].resetForce(); + quadTree.updateForce(bodies[i]); + forces[2 * i] -= bodies[i].fx; + forces[2 * i + 1] -= bodies[i].fy; + // gravity + const dir = [nodes[i].x - center[0], nodes[i].y - center[1]]; + let eucliDis = Math.hypot(dir[0], dir[1]); + eucliDis = eucliDis < 0.0001 ? 0.0001 : eucliDis; + dir[0] = dir[0] / eucliDis; + dir[1] = dir[1] / eucliDis; + const Fg = kg * (degrees[i] + 1); // tslint:disable-line + forces[2 * i] -= Fg * dir[0]; + forces[2 * i + 1] -= Fg * dir[1]; + } + return forces; + } + updatePos(forces, preForces, sg, degrees) { + const self = this; + const { nodes, ks, tao, prune, ksmax } = self; + const nodeNum = nodes.length; + const swgns = []; + const trans = []; + // swg(G) and tra(G) + let swgG = 0; + let traG = 0; + for (let i = 0; i < nodeNum; i += 1) { + if (prune && (degrees[i] <= 1)) + continue; + const minus = [forces[2 * i] - preForces[2 * i], + forces[2 * i + 1] - preForces[2 * i + 1] + ]; + const minusNorm = Math.hypot(minus[0], minus[1]); + const add = [forces[2 * i] + preForces[2 * i], + forces[2 * i + 1] + preForces[2 * i + 1] + ]; + const addNorm = Math.hypot(add[0], add[1]); + swgns[i] = minusNorm; + trans[i] = addNorm / 2; + swgG += (degrees[i] + 1) * swgns[i]; + traG += (degrees[i] + 1) * trans[i]; + } + const preSG = sg; + sg = tao * traG / swgG; // tslint:disable-line + if (preSG !== 0) { + sg = sg > (1.5 * preSG) ? (1.5 * preSG) : sg; // tslint:disable-line + } + // update the node positions + for (let i = 0; i < nodeNum; i += 1) { + if (prune && (degrees[i] <= 1)) + continue; + let sn = ks * sg / (1 + sg * Math.sqrt(swgns[i])); + let absForce = Math.hypot(forces[2 * i], forces[2 * i + 1]); + absForce = absForce < 0.0001 ? 0.0001 : absForce; + const max = ksmax / absForce; + sn = sn > max ? max : sn; + const dnx = sn * forces[2 * i]; + const dny = sn * forces[2 * i + 1]; + nodes[i].x += dnx; + nodes[i].y += dny; + } + return { nodes, sg }; + } +} + +// FIXME +// FOR G6 +// tslint:disable-next-line +const Layouts = new Proxy({}, { + // tslint:disable-line + get: (target, propKey) => { + return getLayoutByName(propKey); + }, + set: (target, propKey, value) => { + registerLayout$1(propKey, value); + return true; + } +}); + +registerLayout$1('grid', GridLayout); +registerLayout$1('random', RandomLayout); +registerLayout$1('force', ForceLayout); +registerLayout$1('circular', CircularLayout); +registerLayout$1('dagre', DagreLayout); +registerLayout$1('radial', RadialLayout); +registerLayout$1('concentric', ConcentricLayout); +registerLayout$1('mds', MDSLayout); +registerLayout$1('fruchterman', FruchtermanLayout); +registerLayout$1('fruchterman-gpu', FruchtermanGPULayout); +registerLayout$1('gForce', GForceLayout); +registerLayout$1('gForce-gpu', GForceGPULayout); +registerLayout$1('comboForce', ComboForceLayout); +registerLayout$1('forceAtlas2', ForceAtlas2Layout); + +var registerLayout = function registerLayout(name, layoutOverride) { + layoutOverride.isCustomLayout = true; + registerLayout$1(name, layoutOverride); +}; + +var WebWorker = +/** @class */ +function () { + function WebWorker(worker, workerScirptURL) { + var code = worker.toString(); + var blob = new Blob(["importScripts('" + workerScirptURL + "');(" + code + ")()"], { + type: 'text/javascript' + }); + return new Worker(URL.createObjectURL(blob)); + } + + return WebWorker; +}(); + +var LayoutWorker = function LayoutWorker(workerScriptURL) { + if (workerScriptURL === void 0) { + workerScriptURL = 'https://unpkg.com/@antv/layout@latest/dist/layout.min.js'; + } + + function workerCode() { + var LAYOUT_MESSAGE = { + // run layout + RUN: 'LAYOUT_RUN', + // layout ended with success + END: 'LAYOUT_END', + // layout error + ERROR: 'LAYOUT_ERROR', + // layout tick, used in force directed layout + TICK: 'LAYOUT_TICK', + GPURUN: 'GPU_LAYOUT_RUN', + GPUEND: 'GPU_LAYOUT_END' + }; // @ts-ignore + + layout.registerLayout('grid', layout.GridLayout); // @ts-ignore + + layout.registerLayout('random', layout.RandomLayout); // @ts-ignore + + layout.registerLayout('force', layout.ForceLayout); // @ts-ignore + + layout.registerLayout('circular', layout.CircularLayout); // @ts-ignore + + layout.registerLayout('dagre', layout.DagreLayout); // @ts-ignore + + layout.registerLayout('radial', layout.RadialLayout); // @ts-ignore + + layout.registerLayout('concentric', layout.ConcentricLayout); // @ts-ignore + + layout.registerLayout('mds', layout.MDSLayout); // @ts-ignore + + layout.registerLayout('fruchterman', layout.FruchtermanLayout); // @ts-ignore + + layout.registerLayout('fruchterman-gpu', layout.FruchtermanGPULayout); // @ts-ignore + + layout.registerLayout('gForce', layout.GForceLayout); // @ts-ignore + + layout.registerLayout('gForce-gpu', layout.GForceGPULayout); // @ts-ignore + + layout.registerLayout('comboForce', layout.ComboForceLayout); // @ts-ignore + + layout.registerLayout('forceAtlas2', layout.ForceAtlas2Layout); + + function isLayoutMessage(event) { + var type = event.data.type; + return type === LAYOUT_MESSAGE.RUN || type === LAYOUT_MESSAGE.GPURUN; + } + + function handleLayoutMessage(event) { + var _this = this; + + var type = event.data.type; + + switch (type) { + case LAYOUT_MESSAGE.RUN: + { + var _a = event.data, + nodes_1 = _a.nodes, + edges = _a.edges, + _b = _a.layoutCfg, + layoutCfg = _b === void 0 ? {} : _b; + var layoutType = layoutCfg.type; // @ts-ignore + + var LayoutClass = layout.getLayoutByName(layoutType); + + if (!LayoutClass) { + this.postMessage({ + type: LAYOUT_MESSAGE.ERROR, + message: "layout " + layoutType + " not found" + }); + break; + } + + var layoutMethod_1; + + layoutCfg.onLayoutEnd = function () { + _this.postMessage({ + type: LAYOUT_MESSAGE.END, + nodes: nodes_1 + }); + + layoutMethod_1 === null || layoutMethod_1 === void 0 ? void 0 : layoutMethod_1.destroy(); + }; + + layoutMethod_1 = new LayoutClass(layoutCfg); + layoutMethod_1.init({ + nodes: nodes_1, + edges: edges + }); + layoutMethod_1.execute(); + break; + } + + case LAYOUT_MESSAGE.GPURUN: + { + var _c = event.data, + nodes = _c.nodes, + edges = _c.edges, + _d = _c.layoutCfg, + layoutCfg = _d === void 0 ? {} : _d, + canvas = _c.canvas; + var layoutType = layoutCfg.type; // @ts-ignore + + var LayoutClass = layout.getLayoutByName(layoutType); + + if (!LayoutClass) { + this.postMessage({ + type: LAYOUT_MESSAGE.ERROR, + message: "layout " + layoutType + " not found" + }); + break; + } + + if (layoutType.split('-')[1] !== 'gpu') { + this.postMessage({ + type: LAYOUT_MESSAGE.ERROR, + message: "layout " + layoutType + " does not support GPU" + }); + break; + } + + var layoutMethod = new LayoutClass(layoutCfg); + layoutMethod.init({ + nodes: nodes, + edges: edges + }); + layoutMethod.executeWithWorker(canvas, this); + break; + } + } + } + + onmessage = function onmessage(event) { + if (isLayoutMessage(event)) { + handleLayoutMessage(event); + } + }; + } + + var layoutWorker = new WebWorker(workerCode, workerScriptURL); + return layoutWorker; +}; + +/** + * @fileoverview constants for layout + * @author changzhe.zb@antfin.com + */ + +/** layout message type */ +var LAYOUT_MESSAGE = { + // run layout + RUN: 'LAYOUT_RUN', + // layout ended with success + END: 'LAYOUT_END', + // layout error + ERROR: 'LAYOUT_ERROR', + // layout tick, used in force directed layout + TICK: 'LAYOUT_TICK', + GPURUN: 'GPU_LAYOUT_RUN', + GPUEND: 'GPU_LAYOUT_END' +}; + +/** + * 调用 gpuDetector.webgl 判断当前浏览器是否支持 webgl。(支持 gpgpu 的浏览器一定也支持 webgl) + */ +var gpuDetector = function gpuDetector() { + if (typeof window === 'undefined' || typeof document === 'undefined') return {}; + return { + canvas: !!window.CanvasRenderingContext2D, + webgl: function () { + try { + var canvas = document.createElement('canvas'); + return !!(window.WebGLRenderingContext && (canvas.getContext('webgl') || canvas.getContext('experimental-webgl'))); + } catch (e) { + return false; + } + }(), + workers: !!window.Worker, + fileapi: window.File && window.FileReader && window.FileList && window.Blob, + getWebGLErrorMessage: function getWebGLErrorMessage() { + var element = document.createElement('div'); + element.id = 'webgl-error-message'; + element.style.fontFamily = 'monospace'; + element.style.fontSize = '13px'; + element.style.fontWeight = 'normal'; + element.style.textAlign = 'center'; + element.style.background = '#fff'; + element.style.color = '#000'; + element.style.padding = '1.5em'; + element.style.width = '400px'; + element.style.margin = '5em auto 0'; + + if (!this.webgl) { + element.innerHTML = window.WebGLRenderingContext ? ['Your graphics card does not seem to support WebGL.
    ', 'Find out how to get it here.'].join('\n') : ['Your browser does not seem to support WebGL.
    ', 'Find out how to get it here.'].join('\n'); + } + + return element; + }, + addGetWebGLMessage: function addGetWebGLMessage(parameters) { + parameters = parameters || {}; + var parent = parameters.parent !== undefined ? parameters.parent : document.body; + var id = parameters.id !== undefined ? parameters.id : 'oldie'; + var element = gpuDetector().getWebGLErrorMessage(); + element.id = id; + parent.appendChild(element); + } + }; +}; + +var GpuUtil = /*#__PURE__*/Object.freeze({ + __proto__: null, + gpuDetector: gpuDetector +}); + +function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } + +var mockRaf = function mockRaf(cb) { + return setTimeout(cb, 16); +}; + +var mockCaf = function mockCaf(reqId) { + return clearTimeout(reqId); +}; + +var helper = { + // pollyfill + requestAnimationFrame: function requestAnimationFrame(callback) { + var fn = typeof window !== 'undefined' ? window.requestAnimationFrame || window.webkitRequestAnimationFrame || mockRaf : mockRaf; + return fn(callback); + }, + cancelAnimationFrame: function cancelAnimationFrame(requestId) { + var fn = typeof window !== 'undefined' ? window.cancelAnimationFrame || window.webkitCancelAnimationFrame || mockCaf : mockCaf; + return fn(requestId); + } +}; +var GPULayoutNames = ['fruchterman', 'gForce']; +var LayoutPipesAdjustNames = ['force', 'grid', 'circular']; + +var LayoutController = +/** @class */ +function (_super) { + __extends$e(LayoutController, _super); // the configurations of the layout + // private layoutCfg: any; // LayoutOptions + // the type name of the layout + // private layoutType: string; + // private data: GraphData; + // private layoutMethods: typeof Layout; + + + function LayoutController(graph) { + var _this = _super.call(this, graph) || this; + + _this.graph = graph; + _this.layoutCfg = graph.get('layout') || {}; + _this.layoutType = _this.getLayoutType(); + _this.worker = null; + _this.workerData = {}; + + _this.initLayout(); + + return _this; + } // eslint-disable-next-line class-methods-use-this + + + LayoutController.prototype.initLayout = function () {// no data before rendering + }; // get layout worker and create one if not exists + + + LayoutController.prototype.getWorker = function () { + if (this.worker) { + return this.worker; + } + + if (typeof Worker === 'undefined') { + // 如果当前浏览器不支持 web worker,则不使用 web worker + console.warn('Web worker is not supported in current browser.'); + this.worker = null; + } else { + this.worker = LayoutWorker(this.layoutCfg.workerScriptURL); + } + + return this.worker; + }; // stop layout worker + + + LayoutController.prototype.stopWorker = function () { + var workerData = this.workerData; + + if (!this.worker) { + return; + } + + this.worker.terminate(); + this.worker = null; // 重新开始新的布局之前,先取消之前布局的requestAnimationFrame。 + + if (workerData.requestId) { + helper.cancelAnimationFrame(workerData.requestId); + workerData.requestId = null; + } + + if (workerData.requestId2) { + helper.cancelAnimationFrame(workerData.requestId2); + workerData.requestId2 = null; + } + }; + + LayoutController.prototype.execLayoutMethod = function (layoutCfg, order) { + var _this = this; + + return new Promise(function (reslove, reject) { + var graph = _this.graph; + var layoutType = layoutCfg.type; // 每个布局方法都需要注册 + + layoutCfg.onLayoutEnd = function () { + graph.emit('aftersublayout', { + type: layoutType + }); + reslove(); + }; // 若用户指定开启 gpu,且当前浏览器支持 webgl,且该算法存在 GPU 版本(目前仅支持 fruchterman 和 gForce),使用 gpu 版本的布局 + + + if (layoutType && _this.isGPU) { + if (!_this.hasGPUVersion(layoutType)) { + console.warn("The '" + layoutType + "' layout does not support GPU calculation for now, it will run in CPU."); + } else { + layoutType = layoutType + "-gpu"; + } + } + + var isForce = layoutType === 'force' || layoutType === 'g6force' || layoutType === 'gForce'; + + if (isForce) { + var onTick_1 = layoutCfg.onTick; + + var tick = function tick() { + if (onTick_1) { + onTick_1(); + } + + graph.refreshPositions(); + }; + + layoutCfg.tick = tick; + } else if (layoutCfg.type === 'comboForce') { + layoutCfg.comboTrees = graph.get('comboTrees'); + } + + var enableTick = false; + var layoutMethod; + + try { + layoutMethod = new Layouts[layoutType](layoutCfg); + } catch (e) { + console.warn("The layout method: '" + layoutType + "' does not exist! Please specify it first."); + reject(); + } // 是否需要迭代的方式完成布局。这里是来自布局对象的实例属性,是由布局的定义者在布局类定义的。 + + + enableTick = layoutMethod.enableTick; + + if (enableTick) { + var onTick_2 = layoutCfg.onTick; + + var tick = function tick() { + if (onTick_2) { + onTick_2(); + } + + graph.refreshPositions(); + }; + + layoutMethod.tick = tick; + } + + var layoutData = _this.filterLayoutData(_this.data, layoutCfg); + + addLayoutOrder(layoutData, order); + layoutMethod.init(layoutData); // 若存在节点没有位置信息,且没有设置 layout,在 initPositions 中 random 给出了所有节点的位置,不需要再次执行 random 布局 + // 所有节点都有位置信息,且指定了 layout,则执行布局(代表不是第一次进行布局) + + graph.emit('beforesublayout', { + type: layoutType + }); + layoutMethod.execute(); + if (layoutMethod.isCustomLayout && layoutCfg.onLayoutEnd) layoutCfg.onLayoutEnd(); + + _this.layoutMethods.push(layoutMethod); + }); + }; + + LayoutController.prototype.updateLayoutMethod = function (layoutMethod, layoutCfg) { + var _this = this; + + return new Promise(function (reslove, reject) { + var graph = _this.graph; + var layoutType = layoutCfg === null || layoutCfg === void 0 ? void 0 : layoutCfg.type; // 每个布局方法都需要注册 + + layoutCfg.onLayoutEnd = function () { + graph.emit('aftersublayout', { + type: layoutType + }); + reslove(); + }; + + var layoutData = _this.filterLayoutData(_this.data, layoutCfg); + + layoutMethod.init(layoutData); + layoutMethod.updateCfg(layoutCfg); + graph.emit('beforesublayout', { + type: layoutType + }); + layoutMethod.execute(); + if (layoutMethod.isCustomLayout && layoutCfg.onLayoutEnd) layoutCfg.onLayoutEnd(); + }); + }; + /** + * @param {function} success callback + * @return {boolean} 是否使用web worker布局 + */ + + + LayoutController.prototype.layout = function (success) { + var _this = this; + + var graph = this.graph; + this.data = this.setDataFromGraph(); + var _a = this.data, + nodes = _a.nodes, + hiddenNodes = _a.hiddenNodes; + + if (!nodes) { + return false; + } + + var width = graph.get('width'); + var height = graph.get('height'); + var layoutCfg = {}; + Object.assign(layoutCfg, { + width: width, + height: height, + center: [width / 2, height / 2] + }, this.layoutCfg); + this.layoutCfg = layoutCfg; + this.destoryLayoutMethods(); + graph.emit('beforelayout'); + this.initPositions(layoutCfg.center, nodes); // init hidden ndoes + + this.initPositions(layoutCfg.center, hiddenNodes); // 防止用户直接用 -gpu 结尾指定布局 + + var layoutType = layoutCfg.type; + + if (layoutType && layoutType.split('-')[1] === 'gpu') { + layoutType = layoutType.split('-')[0]; + layoutCfg.gpuEnabled = true; + } // 若用户指定开启 gpu,且当前浏览器支持 webgl,且该算法存在 GPU 版本(目前仅支持 fruchterman 和 gForce),使用 gpu 版本的布局 + + + var enableGPU = false; + + if (layoutCfg.gpuEnabled) { + enableGPU = true; // 打开下面语句将会导致 webworker 报找不到 window + + if (!gpuDetector().webgl) { + console.warn("Your browser does not support webGL or GPGPU. The layout will run in CPU."); + enableGPU = false; + } + } + + this.isGPU = enableGPU; // 在 onAllLayoutEnd 中执行用户自定义 onLayoutEnd,触发 afterlayout、更新节点位置、fitView/fitCenter、触发 afterrender + + var onLayoutEnd = layoutCfg.onLayoutEnd, + layoutEndFormatted = layoutCfg.layoutEndFormatted, + adjust = layoutCfg.adjust; + + if (!layoutEndFormatted) { + layoutCfg.layoutEndFormatted = true; + + layoutCfg.onAllLayoutEnd = function () { + return __awaiter$4(_this, void 0, void 0, function () { + return __generator$2(this, function (_a) { + switch (_a.label) { + case 0: + // 执行用户自定义 onLayoutEnd + if (onLayoutEnd) { + onLayoutEnd(); + } // 更新节点位置 + + + this.refreshLayout(); + if (!(adjust && layoutCfg.pipes)) return [3 + /*break*/ + , 2]; + return [4 + /*yield*/ + , this.adjustPipesBox(this.data, adjust)]; + + case 1: + _a.sent(); + + this.refreshLayout(); + _a.label = 2; + + case 2: + // 触发 afterlayout + graph.emit('afterlayout'); + return [2 + /*return*/ + ]; + } + }); + }); + }; + } + + this.stopWorker(); + + if (layoutCfg.workerEnabled && this.layoutWithWorker(this.data)) { + // 如果启用布局web worker并且浏览器支持web worker,用web worker布局。否则回退到不用web worker布局。 + return true; + } + + var start = Promise.resolve(); + + if (layoutCfg.type) { + start = start.then(function () { + return _this.execLayoutMethod(layoutCfg, 0); + }); + } else if (layoutCfg.pipes) { + layoutCfg.pipes.forEach(function (cfg, index) { + start = start.then(function () { + return _this.execLayoutMethod(cfg, index); + }); + }); + } // 最后统一在外部调用onAllLayoutEnd + + + start.then(function () { + if (layoutCfg.onAllLayoutEnd) layoutCfg.onAllLayoutEnd(); // 在执行 execute 后立即执行 success,且在 timeBar 中有 throttle,可以防止 timeBar 监听 afterrender 进行 changeData 后 layout,从而死循环 + // 对于 force 一类布局完成后的 fitView 需要用户自己在 onLayoutEnd 中配置 + + if (success) success(); + }).catch(function (error) { + console.warn('graph layout failed,', error); + }); + return false; + }; + /** + * layout with web worker + * @param {object} data graph data + * @return {boolean} 是否支持web worker + */ + + + LayoutController.prototype.layoutWithWorker = function (data) { + var _this = this; + + var _a = this, + layoutCfg = _a.layoutCfg, + graph = _a.graph; + + var worker = this.getWorker(); // 每次worker message event handler调用之间的共享数据,会被修改。 + + var workerData = this.workerData; + + if (!worker) { + return false; + } + + workerData.requestId = null; + workerData.requestId2 = null; + workerData.currentTick = null; + workerData.currentTickData = null; + graph.emit('beforelayout'); + var start = Promise.resolve(); + + if (layoutCfg.type) { + start = start.then(function () { + return _this.runWebworker(worker, data, layoutCfg); + }); + } else if (layoutCfg.pipes) { + var _loop_1 = function _loop_1(cfg) { + start = start.then(function () { + return _this.runWebworker(worker, data, cfg); + }); + }; + + for (var _i = 0, _b = layoutCfg.pipes; _i < _b.length; _i++) { + var cfg = _b[_i]; + + _loop_1(cfg); + } + } // 最后统一在外部调用onAllLayoutEnd + + + start.then(function () { + if (layoutCfg.onAllLayoutEnd) layoutCfg.onAllLayoutEnd(); + }).catch(function (error) { + console.error('layout failed', error); + }); + return true; + }; + + LayoutController.prototype.runWebworker = function (worker, allData, layoutCfg) { + var _this = this; + + var isGPU = this.isGPU; + var data = this.filterLayoutData(allData, layoutCfg); + var nodes = data.nodes, + edges = data.edges; + var offScreenCanvas = document.createElement('canvas'); + var gpuWorkerAbility = isGPU && typeof window !== 'undefined' && // eslint-disable-next-line @typescript-eslint/dot-notation + window.navigator && !navigator["gpu"] && // WebGPU 还不支持 OffscreenCanvas + 'OffscreenCanvas' in window && 'transferControlToOffscreen' in offScreenCanvas; // NOTE: postMessage的message参数里面不能包含函数,否则postMessage会报错, + // 例如:'function could not be cloned'。 + // 详情参考:https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Structured_clone_algorithm + // 所以这里需要把过滤layoutCfg里的函数字段过滤掉。 + + var filteredLayoutCfg = filterObject(layoutCfg, function (value) { + return typeof value !== 'function'; + }); + + if (!gpuWorkerAbility) { + worker.postMessage({ + type: LAYOUT_MESSAGE.RUN, + nodes: nodes, + edges: edges, + layoutCfg: filteredLayoutCfg + }); + } else { + var offscreen = offScreenCanvas.transferControlToOffscreen(); // filteredLayoutCfg.canvas = offscreen; + + filteredLayoutCfg.type = filteredLayoutCfg.type + "-gpu"; + worker.postMessage({ + type: LAYOUT_MESSAGE.GPURUN, + nodes: nodes, + edges: edges, + layoutCfg: filteredLayoutCfg, + canvas: offscreen + }, [offscreen]); + } + + return new Promise(function (reslove, reject) { + worker.onmessage = function (event) { + _this.handleWorkerMessage(reslove, reject, event, data, layoutCfg); + }; + }); + }; // success callback will be called when updating graph positions for the first time. + + + LayoutController.prototype.handleWorkerMessage = function (reslove, reject, event, data, layoutCfg) { + var _a = this, + graph = _a.graph, + workerData = _a.workerData; + + var eventData = event.data; + var type = eventData.type; + + var onTick = function onTick() { + if (layoutCfg.onTick) { + layoutCfg.onTick(); + } + }; + + switch (type) { + case LAYOUT_MESSAGE.TICK: + workerData.currentTick = eventData.currentTick; + workerData.currentTickData = eventData; + + if (!workerData.requestId) { + workerData.requestId = helper.requestAnimationFrame(function requestId() { + updateLayoutPosition(data, eventData); + graph.refreshPositions(); + onTick(); + + if (eventData.currentTick === eventData.totalTicks) { + // 如果是最后一次tick + reslove(); + } else if (workerData.currentTick === eventData.totalTicks) { + // 注意这里workerData.currentTick可能已经不再是前面赋值时候的值了, + // 因为在requestAnimationFrame等待时间里,可能产生新的tick。 + // 如果当前tick不是最后一次tick,并且所有的tick消息都已发出来了,那么需要用最后一次tick的数据再刷新一次。 + workerData.requestId2 = helper.requestAnimationFrame(function requestId2() { + updateLayoutPosition(data, workerData.currentTickData); + graph.refreshPositions(); + workerData.requestId2 = null; + onTick(); + reslove(); + }); + } + + workerData.requestId = null; + }); + } + + break; + + case LAYOUT_MESSAGE.END: + // 如果没有tick消息(非力导布局) + if (workerData.currentTick == null) { + updateLayoutPosition(data, eventData); + reslove(); + } + + break; + + case LAYOUT_MESSAGE.GPUEND: + // 如果没有tick消息(非力导布局) + if (workerData.currentTick == null) { + updateGPUWorkerLayoutPosition(data, eventData); + reslove(); + } + + break; + + case LAYOUT_MESSAGE.ERROR: + console.warn('Web-Worker layout error!', eventData.message); + reject(); + break; + + default: + reject(); + break; + } + }; // 更新布局参数 + + + LayoutController.prototype.updateLayoutCfg = function (cfg) { + var _this = this; + + var _a = this, + graph = _a.graph, + layoutMethods = _a.layoutMethods; + + var layoutCfg = mix({}, this.layoutCfg, cfg); + this.layoutCfg = layoutCfg; + + if (!(layoutMethods === null || layoutMethods === void 0 ? void 0 : layoutMethods.length)) { + this.layout(); + return; + } + + this.data = this.setDataFromGraph(); + this.stopWorker(); + + if (cfg.workerEnabled && this.layoutWithWorker(this.data)) { + // 如果启用布局web worker并且浏览器支持web worker,用web worker布局。否则回退到不用web worker布局。 + return; + } + + graph.emit('beforelayout'); + var start = Promise.resolve(); + + if (layoutMethods.length === 1) { + start = start.then(function () { + return _this.updateLayoutMethod(layoutMethods[0], layoutCfg); + }); + } else { + layoutMethods === null || layoutMethods === void 0 ? void 0 : layoutMethods.forEach(function (layoutMethod, index) { + var currentCfg = layoutCfg.pipes[index]; + start = start.then(function () { + return _this.updateLayoutMethod(layoutMethod, currentCfg); + }); + }); + } + + start.then(function () { + if (layoutCfg.onAllLayoutEnd) layoutCfg.onAllLayoutEnd(); + }).catch(function (error) { + console.warn('layout failed', error); + }); + }; + + LayoutController.prototype.adjustPipesBox = function (data, adjust) { + var _this = this; + + return new Promise(function (resolve) { + var nodes = data.nodes; + + if (!(nodes === null || nodes === void 0 ? void 0 : nodes.length)) { + resolve(); + } + + if (!LayoutPipesAdjustNames.includes(adjust)) { + console.warn("The adjust type " + adjust + " is not supported yet, please assign it with 'force', 'grid', or 'circular'."); + resolve(); + } + + var layoutCfg = { + center: _this.layoutCfg.center, + nodeSize: function nodeSize(d) { + return Math.max(d.height, d.width); + }, + preventOverlap: true, + onLayoutEnd: function onLayoutEnd() {} + }; // 计算出大单元 + + var _a = _this.getLayoutBBox(nodes), + groupNodes = _a.groupNodes, + layoutNodes = _a.layoutNodes; + + var preNodes = clone$7(layoutNodes); // 根据大单元坐标的变化,调整这里面每个小单元nodes + + layoutCfg.onLayoutEnd = function () { + layoutNodes === null || layoutNodes === void 0 ? void 0 : layoutNodes.forEach(function (ele, index) { + var _a, _b, _c; + + var dx = ele.x - ((_a = preNodes[index]) === null || _a === void 0 ? void 0 : _a.x); + var dy = ele.y - ((_b = preNodes[index]) === null || _b === void 0 ? void 0 : _b.y); + (_c = groupNodes[index]) === null || _c === void 0 ? void 0 : _c.forEach(function (n) { + n.x += dx; + n.y += dy; + }); + }); + resolve(); + }; + + var layoutMethod = new Layouts[adjust](layoutCfg); + layoutMethod.layout({ + nodes: layoutNodes + }); + }); + }; + + LayoutController.prototype.hasGPUVersion = function (layoutName) { + var length = GPULayoutNames.length; + + for (var i = 0; i < length; i++) { + if (GPULayoutNames[i] === layoutName) return true; + } + + return false; + }; + + LayoutController.prototype.destroy = function () { + this.destoryLayoutMethods(); + var worker = this.worker; + + if (worker) { + worker.terminate(); + this.worker = null; + } + + this.destroyed = true; + this.graph.set('layout', undefined); + this.layoutCfg = undefined; + this.layoutType = undefined; + this.layoutMethods = undefined; + this.graph = null; + }; + + return LayoutController; +}(LayoutController$1); + +function updateLayoutPosition(data, layoutData) { + var nodes = data.nodes; + var layoutNodes = layoutData.nodes; + var nodeLength = nodes.length; + + for (var i = 0; i < nodeLength; i++) { + var node = nodes[i]; + node.x = layoutNodes[i].x; + node.y = layoutNodes[i].y; + } +} + +function filterObject(collection, callback) { + var result = {}; + + if (collection && _typeof(collection) === 'object') { + Object.keys(collection).forEach(function (key) { + if (collection.hasOwnProperty(key) && callback(collection[key])) { + result[key] = collection[key]; + } + }); + return result; + } + + return collection; +} + +function updateGPUWorkerLayoutPosition(data, layoutData) { + var nodes = data.nodes; + var vertexEdgeData = layoutData.vertexEdgeData; + var nodeLength = nodes.length; + + for (var i = 0; i < nodeLength; i++) { + var node = nodes[i]; + var x = vertexEdgeData[4 * i]; + var y = vertexEdgeData[4 * i + 1]; + node.x = x; + node.y = y; + } +} + +function addLayoutOrder(data, order) { + var _a; + + if (!((_a = data === null || data === void 0 ? void 0 : data.nodes) === null || _a === void 0 ? void 0 : _a.length)) { + return; + } + + var nodes = data.nodes; + nodes.forEach(function (node) { + node.layoutOrder = order; + }); +} + +var transform$4 = transform$6; +var SVG$1 = 'svg'; + +var Graph = +/** @class */ +function (_super) { + __extends$e(Graph, _super); + + function Graph(cfg) { + var _this = _super.call(this, cfg) || this; + + var defaultNode = _this.get('defaultNode'); + + if (!defaultNode) { + _this.set('defaultNode', { + type: 'circle' + }); + } + + if (!defaultNode.type) { + defaultNode.type = 'circle'; + + _this.set('defaultNode', defaultNode); + } + + _this.destroyed = false; + return _this; + } + + Graph.prototype.initLayoutController = function () { + var layoutController = new LayoutController(this); + this.set({ + layoutController: layoutController + }); + }; + + Graph.prototype.initEventController = function () { + var eventController = new EventController(this); + this.set({ + eventController: eventController + }); + }; + + Graph.prototype.initCanvas = function () { + var container = this.get('container'); + + if (typeof container === 'string') { + container = document.getElementById(container); + this.set('container', container); + } + + if (!container) { + throw new Error('invalid container'); + } + + var width = this.get('width'); + var height = this.get('height'); + var renderer = this.get('renderer'); + var canvas; + + if (renderer === SVG$1) { + canvas = new Canvas({ + container: container, + width: width, + height: height + }); + } else { + var canvasCfg = { + container: container, + width: width, + height: height + }; + var pixelRatio = this.get('pixelRatio'); + + if (pixelRatio) { + canvasCfg.pixelRatio = pixelRatio; + } + + canvas = new Canvas$1(canvasCfg); + } + + this.set('canvas', canvas); + }; + + Graph.prototype.initPlugins = function () { + var self = this; + each$2(self.get('plugins'), function (plugin) { + if (!plugin.destroyed && plugin.initPlugin) { + plugin.initPlugin(self); + } + }); + }; + /** + * 返回可见区域的图的 dataUrl,用于生成图片 + * @param {String} type 图片类型,可选值:"image/png" | "image/jpeg" | "image/webp" | "image/bmp" + * @param {string} backgroundColor 图片背景色 + * @return {string} 图片 dataURL + */ + + + Graph.prototype.toDataURL = function (type, backgroundColor) { + var canvas = this.get('canvas'); + var renderer = canvas.getRenderer(); + var canvasDom = canvas.get('el'); + if (!type) type = 'image/png'; + var dataURL = ''; + + if (renderer === 'svg') { + var cloneNode = canvasDom.cloneNode(true); + var svgDocType = document.implementation.createDocumentType('svg', '-//W3C//DTD SVG 1.1//EN', 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'); + var svgDoc = document.implementation.createDocument('http://www.w3.org/2000/svg', 'svg', svgDocType); + svgDoc.replaceChild(cloneNode, svgDoc.documentElement); + var svgData = new XMLSerializer().serializeToString(svgDoc); + dataURL = "data:image/svg+xml;charset=utf8," + encodeURIComponent(svgData); + } else { + var imageData = void 0; + var context = canvasDom.getContext('2d'); + var width = this.get('width'); + var height = this.get('height'); + var compositeOperation = void 0; + + if (backgroundColor) { + var pixelRatio = typeof window !== 'undefined' ? window.devicePixelRatio : 1; + imageData = context.getImageData(0, 0, width * pixelRatio, height * pixelRatio); + compositeOperation = context.globalCompositeOperation; + context.globalCompositeOperation = 'destination-over'; + context.fillStyle = backgroundColor; + context.fillRect(0, 0, width, height); + } + + dataURL = canvasDom.toDataURL(type); + + if (backgroundColor) { + context.clearRect(0, 0, width, height); + context.putImageData(imageData, 0, 0); + context.globalCompositeOperation = compositeOperation; + } + } + + return dataURL; + }; + /** + * 返回整个图(包括超出可见区域的部分)的 dataUrl,用于生成图片 + * @param {Function} callback 异步生成 dataUrl 完成后的回调函数,在这里处理生成的 dataUrl 字符串 + * @param {String} type 图片类型,可选值:"image/png" | "image/jpeg" | "image/webp" | "image/bmp" + * @param {Object} imageConfig 图片配置项,包括背景色和上下左右的 padding + */ + + + Graph.prototype.toFullDataURL = function (callback, type, imageConfig) { + var bbox = this.get('group').getCanvasBBox(); + var height = bbox.height; + var width = bbox.width; + var renderer = this.get('renderer'); + var vContainerDOM = createDom$1(''); + var backgroundColor = imageConfig ? imageConfig.backgroundColor : undefined; + var padding = imageConfig ? imageConfig.padding : undefined; + if (!padding) padding = [0, 0, 0, 0];else if (isNumber$4(padding)) padding = [padding, padding, padding, padding]; + var vHeight = height + padding[0] + padding[2]; + var vWidth = width + padding[1] + padding[3]; + var canvasOptions = { + container: vContainerDOM, + height: vHeight, + width: vWidth, + quickHit: true + }; + var vCanvas = renderer === 'svg' ? new Canvas(canvasOptions) : new Canvas$1(canvasOptions); + var group = this.get('group'); + var vGroup = group.clone(); + var matrix = clone$7(vGroup.getMatrix()); + if (!matrix) matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + var centerX = (bbox.maxX + bbox.minX) / 2; + var centerY = (bbox.maxY + bbox.minY) / 2; + matrix = transform$4(matrix, [['t', -centerX, -centerY], ['t', width / 2 + padding[3], height / 2 + padding[0]]]); + vGroup.resetMatrix(); + vGroup.setMatrix(matrix); + vCanvas.add(vGroup); + var vCanvasEl = vCanvas.get('el'); + var dataURL = ''; + if (!type) type = 'image/png'; + setTimeout(function () { + if (renderer === 'svg') { + var cloneNode = vCanvasEl.cloneNode(true); + var svgDocType = document.implementation.createDocumentType('svg', '-//W3C//DTD SVG 1.1//EN', 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'); + var svgDoc = document.implementation.createDocument('http://www.w3.org/2000/svg', 'svg', svgDocType); + svgDoc.replaceChild(cloneNode, svgDoc.documentElement); + var svgData = new XMLSerializer().serializeToString(svgDoc); + dataURL = "data:image/svg+xml;charset=utf8," + encodeURIComponent(svgData); + } else { + var imageData = void 0; + var context = vCanvasEl.getContext('2d'); + var compositeOperation = void 0; + + if (backgroundColor) { + var pixelRatio = typeof window !== 'undefined' ? window.devicePixelRatio : 1; + imageData = context.getImageData(0, 0, vWidth * pixelRatio, vHeight * pixelRatio); + compositeOperation = context.globalCompositeOperation; + context.globalCompositeOperation = 'destination-over'; + context.fillStyle = backgroundColor; + context.fillRect(0, 0, vWidth, vHeight); + } + + dataURL = vCanvasEl.toDataURL(type); + + if (backgroundColor) { + context.clearRect(0, 0, vWidth, vHeight); + context.putImageData(imageData, 0, 0); + context.globalCompositeOperation = compositeOperation; + } + } + + if (callback) callback(dataURL); + }, 16); + }; + /** + * 导出包含全图的图片 + * @param {String} name 图片的名称 + * @param {String} type 图片类型,可选值:"image/png" | "image/jpeg" | "image/webp" | "image/bmp" + * @param {Object} imageConfig 图片配置项,包括背景色和上下左右的 padding + */ + + + Graph.prototype.downloadFullImage = function (name, type, imageConfig) { + var _this = this; + + var bbox = this.get('group').getCanvasBBox(); + var height = bbox.height; + var width = bbox.width; + var renderer = this.get('renderer'); + var vContainerDOM = createDom$1(''); + var backgroundColor = imageConfig ? imageConfig.backgroundColor : undefined; + var padding = imageConfig ? imageConfig.padding : undefined; + if (!padding) padding = [0, 0, 0, 0];else if (isNumber$4(padding)) padding = [padding, padding, padding, padding]; + var vHeight = height + padding[0] + padding[2]; + var vWidth = width + padding[1] + padding[3]; + var canvasOptions = { + container: vContainerDOM, + height: vHeight, + width: vWidth + }; + var vCanvas = renderer === 'svg' ? new Canvas(canvasOptions) : new Canvas$1(canvasOptions); + var group = this.get('group'); + var vGroup = group.clone(); + var matrix = clone$7(vGroup.getMatrix()); + if (!matrix) matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + var centerX = (bbox.maxX + bbox.minX) / 2; + var centerY = (bbox.maxY + bbox.minY) / 2; + matrix = transform$4(matrix, [['t', -centerX, -centerY], ['t', width / 2 + padding[3], height / 2 + padding[0]]]); + vGroup.resetMatrix(); + vGroup.setMatrix(matrix); + vCanvas.add(vGroup); + var vCanvasEl = vCanvas.get('el'); + if (!type) type = 'image/png'; + setTimeout(function () { + var dataURL = ''; + + if (renderer === 'svg') { + var cloneNode = vCanvasEl.cloneNode(true); + var svgDocType = document.implementation.createDocumentType('svg', '-//W3C//DTD SVG 1.1//EN', 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'); + var svgDoc = document.implementation.createDocument('http://www.w3.org/2000/svg', 'svg', svgDocType); + svgDoc.replaceChild(cloneNode, svgDoc.documentElement); + var svgData = new XMLSerializer().serializeToString(svgDoc); + dataURL = "data:image/svg+xml;charset=utf8," + encodeURIComponent(svgData); + } else { + var imageData = void 0; + var context = vCanvasEl.getContext('2d'); + var compositeOperation = void 0; + + if (backgroundColor) { + var pixelRatio = typeof window !== 'undefined' ? window.devicePixelRatio : 1; + imageData = context.getImageData(0, 0, vWidth * pixelRatio, vHeight * pixelRatio); + compositeOperation = context.globalCompositeOperation; + context.globalCompositeOperation = 'destination-over'; + context.fillStyle = backgroundColor; + context.fillRect(0, 0, vWidth, vHeight); + } + + dataURL = vCanvasEl.toDataURL(type); + + if (backgroundColor) { + context.clearRect(0, 0, vWidth, vHeight); + context.putImageData(imageData, 0, 0); + context.globalCompositeOperation = compositeOperation; + } + } + + var link = document.createElement('a'); + var fileName = (name || 'graph') + (renderer === 'svg' ? '.svg' : "." + type.split('/')[1]); + + _this.dataURLToImage(dataURL, renderer, link, fileName); + + var e = document.createEvent('MouseEvents'); + e.initEvent('click', false, false); + link.dispatchEvent(e); + }, 16); + }; + /** + * 画布导出图片,图片仅包含画布可见区域部分内容 + * @param {String} name 图片的名称 + * @param {String} type 图片类型,可选值:"image/png" | "image/jpeg" | "image/webp" | "image/bmp" + * @param {string} backgroundColor 图片背景色 + */ + + + Graph.prototype.downloadImage = function (name, type, backgroundColor) { + var _this = this; + + var self = this; + + if (self.isAnimating()) { + self.stopAnimate(); + } + + var canvas = self.get('canvas'); + var renderer = canvas.getRenderer(); + if (!type) type = 'image/png'; + var fileName = (name || 'graph') + (renderer === 'svg' ? '.svg' : type.split('/')[1]); + var link = document.createElement('a'); + setTimeout(function () { + var dataURL = self.toDataURL(type, backgroundColor); + + _this.dataURLToImage(dataURL, renderer, link, fileName); + + var e = document.createEvent('MouseEvents'); + e.initEvent('click', false, false); + link.dispatchEvent(e); + }, 16); + }; + + Graph.prototype.dataURLToImage = function (dataURL, renderer, link, fileName) { + if (typeof window !== 'undefined') { + if (window.Blob && window.URL && renderer !== 'svg') { + var arr = dataURL.split(','); + var mime = ''; + + if (arr && arr.length > 0) { + var match = arr[0].match(/:(.*?);/); // eslint-disable-next-line prefer-destructuring + + if (match && match.length >= 2) mime = match[1]; + } + + var bstr = atob(arr[1]); + var n = bstr.length; + var u8arr = new Uint8Array(n); + + while (n--) { + u8arr[n] = bstr.charCodeAt(n); + } + + var blobObj_1 = new Blob([u8arr], { + type: mime + }); + + if (window.navigator.msSaveBlob) { + window.navigator.msSaveBlob(blobObj_1, fileName); + } else { + link.addEventListener('click', function () { + link.download = fileName; + link.href = window.URL.createObjectURL(blobObj_1); + }); + } + } else { + link.addEventListener('click', function () { + link.download = fileName; + link.href = dataURL; + }); + } + } + }; + /** + * 添加插件 + * @param {object} plugin 插件实例 + */ + + + Graph.prototype.addPlugin = function (plugin) { + var self = this; + + if (plugin.destroyed) { + return; + } + + self.get('plugins').push(plugin); + plugin.initPlugin(self); + }; + /** + * 添加插件 + * @param {object} plugin 插件实例 + */ + + + Graph.prototype.removePlugin = function (plugin) { + var plugins = this.get('plugins'); + var index = plugins.indexOf(plugin); + + if (index >= 0) { + plugin.destroyPlugin(); + plugins.splice(index, 1); + } + }; + /** + * 设置图片水印 + * @param {string} imgURL 图片水印的url地址 + * @param {WaterMarkerConfig} config 文本水印的配置项 + */ + + + Graph.prototype.setImageWaterMarker = function (imgURL, config) { + if (imgURL === void 0) { + imgURL = Global.waterMarkerImage; + } + + var container = this.get('container'); + + if (isString$3(container)) { + container = document.getElementById(container); + } + + if (!container.style.position) { + container.style.position = 'relative'; + } + + var canvas = this.get('graphWaterMarker'); + var waterMarkerConfig = deepMix({}, Global.imageWaterMarkerConfig, config); + var width = waterMarkerConfig.width, + height = waterMarkerConfig.height, + compatible = waterMarkerConfig.compatible, + image = waterMarkerConfig.image; + + if (!canvas) { + var canvasCfg = { + container: container, + width: width, + height: height, + capture: false + }; + var pixelRatio = this.get('pixelRatio'); + + if (pixelRatio) { + canvasCfg.pixelRatio = pixelRatio; + } + + canvas = new Canvas$1(canvasCfg); + this.set('graphWaterMarker', canvas); + } + + canvas.get('el').style.display = 'none'; + var ctx = canvas.get('context'); + var rotate = image.rotate, + x = image.x, + y = image.y; // 旋转20度 + + ctx.rotate(-rotate * Math.PI / 180); + var img = new Image(); + img.crossOrigin = 'anonymous'; + img.src = imgURL; + + img.onload = function () { + ctx.drawImage(img, x, y, image.width, image.height); // 恢复旋转角度 + + ctx.rotate(rotate * Math.PI / 180); // 默认按照现代浏览器处理 + + if (!compatible) { + var box = document.querySelector('.g6-graph-watermarker'); + + if (!box) { + box = document.createElement('div'); + box.className = 'g6-graph-watermarker'; + } + + box.className = 'g6-graph-watermarker'; + + if (!canvas.destroyed) { + box.style.cssText = "background-image: url(" + canvas.get('el').toDataURL('image/png') + ");background-repeat:repeat;position:absolute;top:0;bottom:0;left:0;right:0;pointer-events:none;z-index:-1;"; + container.appendChild(box); + } + } else { + // 当需要兼容不支持 pointer-events属性的浏览器时,将 compatible 设置为 true + container.style.cssText = "background-image: url(" + canvas.get('el').toDataURL('image/png') + ");background-repeat:repeat;"; + } + }; + }; + /** + * 设置文本水印 + * @param {string[]} texts 水印的文本内容 + * @param {WaterMarkerConfig} config 文本水印的配置项 + */ + + + Graph.prototype.setTextWaterMarker = function (texts, config) { + var container = this.get('container'); + + if (isString$3(container)) { + container = document.getElementById(container); + } + + if (!container.style.position) { + container.style.position = 'relative'; + } + + var canvas = this.get('graphWaterMarker'); + var waterMarkerConfig = deepMix({}, Global.textWaterMarkerConfig, config); + var width = waterMarkerConfig.width, + height = waterMarkerConfig.height, + compatible = waterMarkerConfig.compatible, + text = waterMarkerConfig.text; + + if (!canvas) { + var canvasCfg = { + container: container, + width: width, + height: height, + capture: false + }; + var pixelRatio = this.get('pixelRatio'); + + if (pixelRatio) { + canvasCfg.pixelRatio = pixelRatio; + } + + canvas = new Canvas$1(canvasCfg); + this.set('graphWaterMarker', canvas); + } + + canvas.get('el').style.display = 'none'; + var ctx = canvas.get('context'); + var rotate = text.rotate, + fill = text.fill, + fontFamily = text.fontFamily, + fontSize = text.fontSize, + baseline = text.baseline, + x = text.x, + y = text.y, + lineHeight = text.lineHeight; // 旋转20度 + + ctx.rotate(-rotate * Math.PI / 180); // 设置文字样式 + + ctx.font = fontSize + "px " + fontFamily; // 设置文字颜色 + + ctx.fillStyle = fill; + ctx.textBaseline = baseline; + + for (var i = texts.length - 1; i >= 0; i--) { + // 将文字绘制到画布 + ctx.fillText(texts[i], x, y + i * lineHeight); + } // 恢复旋转角度 + + + ctx.rotate(rotate * Math.PI / 180); // 默认按照现代浏览器处理 + + if (!compatible) { + var box = document.querySelector('.g6-graph-watermarker'); + + if (!box) { + box = document.createElement('div'); + box.className = 'g6-graph-watermarker'; + } + + box.style.cssText = "background-image: url(" + canvas.get('el').toDataURL('image/png') + ");background-repeat:repeat;position:absolute;top:0;bottom:0;left:0;right:0;pointer-events:none;z-index:99;"; + container.appendChild(box); + } else { + // 当需要兼容不支持 pointer-events属性的浏览器时,将 compatible 设置为 true + container.style.cssText = "background-image: url(" + canvas.get('el').toDataURL('image/png') + ");background-repeat:repeat;"; + } + }; + /** + * 销毁画布 + */ + + + Graph.prototype.destroy = function () { + each$2(this.get('plugins'), function (plugin) { + plugin.destroyPlugin(); + }); // destroy tooltip doms, removed when upgrade G6 4.0 + + var tooltipDOMs = this.get('tooltips'); + + if (tooltipDOMs) { + for (var i = 0; i < tooltipDOMs.length; i++) { + var container = tooltipDOMs[i]; + if (!container) continue; + var parent_1 = container.parentElement; + if (!parent_1) continue; + parent_1.removeChild(container); + } + } + + this.get('eventController').destroy(); + this.get('layoutController').destroy(); // this.get('eventController').destroy(); + // this.get('itemController').destroy(); + // this.get('modeController').destroy(); + // this.get('viewController').destroy(); + // this.get('stateController').destroy(); + // this.get('canvas').destroy(); + + if (this.get('graphWaterMarker')) { + this.get('graphWaterMarker').destroy(); + } + + if (document.querySelector('.g6-graph-watermarker')) { + document.querySelector('.g6-graph-watermarker').remove(); + } + + _super.prototype.destroy.call(this); + }; + + return Graph; +}(AbstractGraph); + +var hierarchy = {exports: {}}; + +(function (module, exports) { +(function webpackUniversalModuleDefinition(root, factory) { + module.exports = factory(); +})(typeof self !== 'undefined' ? self : commonjsGlobal, function() { +return /******/ (function(modules) { // webpackBootstrap +/******/ // The module cache +/******/ var installedModules = {}; +/******/ +/******/ // The require function +/******/ function __webpack_require__(moduleId) { +/******/ +/******/ // Check if module is in cache +/******/ if(installedModules[moduleId]) { +/******/ return installedModules[moduleId].exports; +/******/ } +/******/ // Create a new module (and put it into the cache) +/******/ var module = installedModules[moduleId] = { +/******/ i: moduleId, +/******/ l: false, +/******/ exports: {} +/******/ }; +/******/ +/******/ // Execute the module function +/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); +/******/ +/******/ // Flag the module as loaded +/******/ module.l = true; +/******/ +/******/ // Return the exports of the module +/******/ return module.exports; +/******/ } +/******/ +/******/ +/******/ // expose the modules object (__webpack_modules__) +/******/ __webpack_require__.m = modules; +/******/ +/******/ // expose the module cache +/******/ __webpack_require__.c = installedModules; +/******/ +/******/ // define getter function for harmony exports +/******/ __webpack_require__.d = function(exports, name, getter) { +/******/ if(!__webpack_require__.o(exports, name)) { +/******/ Object.defineProperty(exports, name, { +/******/ configurable: false, +/******/ enumerable: true, +/******/ get: getter +/******/ }); +/******/ } +/******/ }; +/******/ +/******/ // getDefaultExport function for compatibility with non-harmony modules +/******/ __webpack_require__.n = function(module) { +/******/ var getter = module && module.__esModule ? +/******/ function getDefault() { return module['default']; } : +/******/ function getModuleExports() { return module; }; +/******/ __webpack_require__.d(getter, 'a', getter); +/******/ return getter; +/******/ }; +/******/ +/******/ // Object.prototype.hasOwnProperty.call +/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; +/******/ +/******/ // __webpack_public_path__ +/******/ __webpack_require__.p = ""; +/******/ +/******/ // Load entry module and return exports +/******/ return __webpack_require__(__webpack_require__.s = 31); +/******/ }) +/************************************************************************/ +/******/ ([ +/* 0 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); + +/* harmony default export */ __webpack_exports__["a"] = (function (value) { + return Array.isArray ? Array.isArray(value) : Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(value, 'Array'); +}); + +/***/ }), +/* 1 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var isArrayLike = function (value) { + /** + * isArrayLike([1, 2, 3]) => true + * isArrayLike(document.body.children) => true + * isArrayLike('abc') => true + * isArrayLike(Function) => false + */ + return value !== null && typeof value !== 'function' && isFinite(value.length); +}; + +/* harmony default export */ __webpack_exports__["a"] = (isArrayLike); + +/***/ }), +/* 2 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_object__ = __webpack_require__(13); + + + +function each(elements, func) { + if (!elements) { + return; + } + + var rst; + + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(elements)) { + for (var i = 0, len = elements.length; i < len; i++) { + rst = func(elements[i], i); + + if (rst === false) { + break; + } + } + } else if (Object(__WEBPACK_IMPORTED_MODULE_1__is_object__["a" /* default */])(elements)) { + for (var k in elements) { + if (elements.hasOwnProperty(k)) { + rst = func(elements[k], k); + + if (rst === false) { + break; + } + } + } + } +} + +/* harmony default export */ __webpack_exports__["a"] = (each); + +/***/ }), +/* 3 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); +/** + * 是否为函数 + * @param {*} fn 对象 + * @return {Boolean} 是否函数 + */ + +/* harmony default export */ __webpack_exports__["a"] = (function (value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(value, 'Function'); +}); + +/***/ }), +/* 4 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var toString = {}.toString; + +var isType = function (value, type) { + return toString.call(value) === '[object ' + type + ']'; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isType); + +/***/ }), +/* 5 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); +/** + * 判断是否数字 + * @return {Boolean} 是否数字 + */ + + +var isNumber = function (value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(value, 'Number'); +}; + +/* harmony default export */ __webpack_exports__["a"] = (isNumber); + +/***/ }), +/* 6 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +// isFinite, +var isNil = function (value) { + /** + * isNil(null) => true + * isNil() => true + */ + return value === null || value === undefined; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isNil); + +/***/ }), +/* 7 */ +/***/ (function(module, exports, __webpack_require__) { + +var _require = __webpack_require__(33), + mix = _require.mix; + +module.exports = { + assign: mix +}; + +/***/ }), +/* 8 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); + +/* harmony default export */ __webpack_exports__["a"] = (function (str) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(str, 'String'); +}); + +/***/ }), +/* 9 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_object_like__ = __webpack_require__(15); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_type__ = __webpack_require__(4); + + + +var isPlainObject = function (value) { + /** + * isObjectLike(new Foo) => false + * isObjectLike([1, 2, 3]) => false + * isObjectLike({ x: 0, y: 0 }) => true + * isObjectLike(Object.create(null)) => true + */ + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_object_like__["a" /* default */])(value) || !Object(__WEBPACK_IMPORTED_MODULE_1__is_type__["a" /* default */])(value, 'Object')) { + return false; + } + + if (Object.getPrototypeOf(value) === null) { + return true; + } + + var proto = value; + + while (Object.getPrototypeOf(proto) !== null) { + proto = Object.getPrototypeOf(proto); + } + + return Object.getPrototypeOf(value) === proto; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isPlainObject); + +/***/ }), +/* 10 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_nil__ = __webpack_require__(6); + +/* harmony default export */ __webpack_exports__["a"] = (function (value) { + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_nil__["a" /* default */])(value)) return ''; + return value.toString(); +}); + +/***/ }), +/* 11 */ +/***/ (function(module, exports, __webpack_require__) { + +var hierarchy = __webpack_require__(18); + +var Layout = /*#__PURE__*/function () { + function Layout(root, options) { + if (options === void 0) { + options = {}; + } + + var me = this; + me.options = options; + me.rootNode = hierarchy(root, options); + } + + var _proto = Layout.prototype; + + _proto.execute = function execute() { + throw new Error('please override this method'); + }; + + return Layout; +}(); + +module.exports = Layout; + +/***/ }), +/* 12 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array_like__ = __webpack_require__(1); + + +var contains = function (arr, value) { + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_array_like__["a" /* default */])(arr)) { + return false; + } + + return arr.indexOf(value) > -1; +}; + +/* harmony default export */ __webpack_exports__["a"] = (contains); + +/***/ }), +/* 13 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony default export */ __webpack_exports__["a"] = (function (value) { + /** + * isObject({}) => true + * isObject([1, 2, 3]) => true + * isObject(Function) => true + * isObject(null) => false + */ + var type = typeof value; + return value !== null && type === 'object' || type === 'function'; +}); + +/***/ }), +/* 14 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array_like__ = __webpack_require__(1); + + + +var filter = function (arr, func) { + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_array_like__["a" /* default */])(arr)) { + return arr; + } + + var result = []; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(arr, function (value, index) { + if (func(value, index)) { + result.push(value); + } + }); + return result; +}; + +/* harmony default export */ __webpack_exports__["a"] = (filter); + +/***/ }), +/* 15 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var isObjectLike = function (value) { + /** + * isObjectLike({}) => true + * isObjectLike([1, 2, 3]) => true + * isObjectLike(Function) => false + * isObjectLike(null) => false + */ + return typeof value === 'object' && value !== null; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isObjectLike); + +/***/ }), +/* 16 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony export (immutable) */ __webpack_exports__["a"] = mix; +// FIXME: Mutable param should be forbidden in static lang. +function _mix(dist, obj) { + for (var key in obj) { + if (obj.hasOwnProperty(key) && key !== 'constructor' && obj[key] !== undefined) { + dist[key] = obj[key]; + } + } +} + +function mix(dist, src1, src2, src3) { + if (src1) _mix(dist, src1); + if (src2) _mix(dist, src2); + if (src3) _mix(dist, src3); + return dist; +} + +/***/ }), +/* 17 */ +/***/ (function(module, exports, __webpack_require__) { + +var separateTree = __webpack_require__(30); + +var VALID_DIRECTIONS = ['LR', // left to right +'RL', // right to left +'TB', // top to bottom +'BT', // bottom to top +'H', // horizontal +'V' // vertical +]; +var HORIZONTAL_DIRECTIONS = ['LR', 'RL', 'H']; + +var isHorizontal = function isHorizontal(direction) { + return HORIZONTAL_DIRECTIONS.indexOf(direction) > -1; +}; + +var DEFAULT_DIRECTION = VALID_DIRECTIONS[0]; + +module.exports = function (root, options, layoutAlgrithm) { + var direction = options.direction || DEFAULT_DIRECTION; + options.isHorizontal = isHorizontal(direction); + + if (direction && VALID_DIRECTIONS.indexOf(direction) === -1) { + throw new TypeError("Invalid direction: " + direction); + } + + if (direction === VALID_DIRECTIONS[0]) { + // LR + layoutAlgrithm(root, options); + } else if (direction === VALID_DIRECTIONS[1]) { + // RL + layoutAlgrithm(root, options); + root.right2left(); + } else if (direction === VALID_DIRECTIONS[2]) { + // TB + layoutAlgrithm(root, options); + } else if (direction === VALID_DIRECTIONS[3]) { + // BT + layoutAlgrithm(root, options); + root.bottom2top(); + } else if (direction === VALID_DIRECTIONS[4] || direction === VALID_DIRECTIONS[5]) { + // H or V + // separate into left and right trees + var _separateTree = separateTree(root, options), + left = _separateTree.left, + right = _separateTree.right; // do layout for left and right trees + + + layoutAlgrithm(left, options); + layoutAlgrithm(right, options); + options.isHorizontal ? left.right2left() : left.bottom2top(); // combine left and right trees + + right.translate(left.x - right.x, left.y - right.y); // translate root + + root.x = left.x; + root.y = right.y; + var bb = root.getBoundingBox(); + + if (options.isHorizontal) { + if (bb.top < 0) { + root.translate(0, -bb.top); + } + } else { + if (bb.left < 0) { + root.translate(-bb.left, 0); + } + } + } // fixed root position, default value is true + + + var fixedRoot = options.fixedRoot; + if (fixedRoot === undefined) fixedRoot = true; + + if (fixedRoot) { + root.translate(-(root.x + root.width / 2 + root.hgap), -(root.y + root.height / 2 + root.vgap)); + } + + return root; +}; + +/***/ }), +/* 18 */ +/***/ (function(module, exports, __webpack_require__) { + +/* eslint-disable no-cond-assign */ +var util = __webpack_require__(7); + +var PEM = 18; +var DEFAULT_HEIGHT = PEM * 2; +var DEFAULT_GAP = PEM; +var DEFAULT_OPTIONS = { + getId: function getId(d) { + return d.id || d.name; + }, + getPreH: function getPreH(d) { + return d.preH || 0; + }, + getPreV: function getPreV(d) { + return d.preV || 0; + }, + getHGap: function getHGap(d) { + return d.hgap || DEFAULT_GAP; + }, + getVGap: function getVGap(d) { + return d.vgap || DEFAULT_GAP; + }, + getChildren: function getChildren(d) { + return d.children; + }, + getHeight: function getHeight(d) { + return d.height || DEFAULT_HEIGHT; + }, + getWidth: function getWidth(d) { + var label = d.label || ' '; + return d.width || label.split('').length * PEM; // FIXME DO NOT get width like this + } +}; + +function Node(data, options) { + var me = this; + me.vgap = me.hgap = 0; + if (data instanceof Node) return data; + me.data = data; + /* + * Gaps: filling space between nodes + * (x, y) ---------------------- + * | vgap | + * | -------------------- h + * | h | | e + * | g | | i + * | a | | g + * | p | | h + * | --------------------- t + * | | + * -----------width------------ + */ + + var hgap = options.getHGap(data); + var vgap = options.getVGap(data); + me.preH = options.getPreH(data); + me.preV = options.getPreV(data); + me.width = options.getWidth(data); + me.height = options.getHeight(data); + me.width += me.preH; + me.height += me.preV; + me.id = options.getId(data); + me.x = me.y = 0; + me.depth = 0; + + if (!me.children) { + me.children = []; + } + + me.addGap(hgap, vgap); + return me; +} + +util.assign(Node.prototype, { + isRoot: function isRoot() { + return this.depth === 0; + }, + isLeaf: function isLeaf() { + return this.children.length === 0; + }, + addGap: function addGap(hgap, vgap) { + var me = this; + me.hgap += hgap; + me.vgap += vgap; + me.width += 2 * hgap; + me.height += 2 * vgap; + }, + eachNode: function eachNode(callback) { + // Depth First traverse + var me = this; + var nodes = [me]; + var current; + + while (current = nodes.shift()) { + callback(current); + nodes = current.children.concat(nodes); + } + }, + DFTraverse: function DFTraverse(callback) { + // Depth First traverse + this.eachNode(callback); + }, + BFTraverse: function BFTraverse(callback) { + // Breadth First traverse + var me = this; + var nodes = [me]; + var current; + + while (current = nodes.shift()) { + callback(current); + nodes = nodes.concat(current.children); + } + }, + getBoundingBox: function getBoundingBox() { + // BBox for just one tree node + var bb = { + left: Number.MAX_VALUE, + top: Number.MAX_VALUE, + width: 0, + height: 0 + }; + this.eachNode(function (node) { + bb.left = Math.min(bb.left, node.x); + bb.top = Math.min(bb.top, node.y); + bb.width = Math.max(bb.width, node.x + node.width); + bb.height = Math.max(bb.height, node.y + node.height); + }); + return bb; + }, + // translate + translate: function translate(tx, ty) { + if (tx === void 0) { + tx = 0; + } + + if (ty === void 0) { + ty = 0; + } + + this.eachNode(function (node) { + node.x += tx; + node.y += ty; + node.x += node.preH; + node.y += node.preV; + }); + }, + right2left: function right2left() { + var me = this; + var bb = me.getBoundingBox(); + me.eachNode(function (node) { + node.x = node.x - (node.x - bb.left) * 2 - node.width; // node.x = - node.x; + }); + me.translate(bb.width, 0); + }, + bottom2top: function bottom2top() { + var me = this; + var bb = me.getBoundingBox(); + me.eachNode(function (node) { + node.y = node.y - (node.y - bb.top) * 2 - node.height; // node.y = - node.y; + }); + me.translate(0, bb.height); + } +}); + +function hierarchy(data, options, isolated) { + if (options === void 0) { + options = {}; + } + + options = util.assign({}, DEFAULT_OPTIONS, options); + var root = new Node(data, options); + var nodes = [root]; + var node; + + if (!isolated && !data.collapsed) { + while (node = nodes.shift()) { + if (!node.data.collapsed) { + var children = options.getChildren(node.data); + var length = children ? children.length : 0; + node.children = new Array(length); + + if (children && length) { + for (var i = 0; i < length; i++) { + var child = new Node(children[i], options); + node.children[i] = child; + nodes.push(child); + child.parent = node; + child.depth = node.depth + 1; + } + } + } + } + } + + return root; +} + +module.exports = hierarchy; + +/***/ }), +/* 19 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_nil__ = __webpack_require__(6); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__keys__ = __webpack_require__(20); + + + +function isMatch(obj, attrs) { + var _keys = Object(__WEBPACK_IMPORTED_MODULE_1__keys__["a" /* default */])(attrs); + + var length = _keys.length; + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_nil__["a" /* default */])(obj)) return !length; + + for (var i = 0; i < length; i += 1) { + var key = _keys[i]; + + if (attrs[key] !== obj[key] || !(key in obj)) { + return false; + } + } + + return true; +} + +/* harmony default export */ __webpack_exports__["a"] = (isMatch); + +/***/ }), +/* 20 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_function__ = __webpack_require__(3); + + +var keys = Object.keys ? function (obj) { + return Object.keys(obj); +} : function (obj) { + var result = []; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(obj, function (value, key) { + if (!(Object(__WEBPACK_IMPORTED_MODULE_1__is_function__["a" /* default */])(obj) && key === 'prototype')) { + result.push(key); + } + }); + return result; +}; +/* harmony default export */ __webpack_exports__["a"] = (keys); + +/***/ }), +/* 21 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array_like__ = __webpack_require__(1); + +var splice = Array.prototype.splice; + +var pullAt = function pullAt(arr, indexes) { + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_array_like__["a" /* default */])(arr)) { + return []; + } + + var length = arr ? indexes.length : 0; + var last = length - 1; + + while (length--) { + var previous = void 0; + var index = indexes[length]; + + if (length === last || index !== previous) { + previous = index; + splice.call(arr, index, 1); + } + } + + return arr; +}; + +/* harmony default export */ __webpack_exports__["a"] = (pullAt); + +/***/ }), +/* 22 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__contains__ = __webpack_require__(12); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__each__ = __webpack_require__(2); + + + +var uniq = function (arr) { + var resultArr = []; + Object(__WEBPACK_IMPORTED_MODULE_1__each__["a" /* default */])(arr, function (item) { + if (!Object(__WEBPACK_IMPORTED_MODULE_0__contains__["a" /* default */])(resultArr, item)) { + resultArr.push(item); + } + }); + return resultArr; +}; + +/* harmony default export */ __webpack_exports__["a"] = (uniq); + +/***/ }), +/* 23 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_function__ = __webpack_require__(3); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__group_by__ = __webpack_require__(24); + + + + +var groupToMap = function (data, condition) { + if (!condition) { + return { + 0: data + }; + } + + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_function__["a" /* default */])(condition)) { + var paramsCondition_1 = Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(condition) ? condition : condition.replace(/\s+/g, '').split('*'); + + condition = function (row) { + var unique = '_'; // 避免出现数字作为Key的情况,会进行按照数字的排序 + + for (var i = 0, l = paramsCondition_1.length; i < l; i++) { + unique += row[paramsCondition_1[i]] && row[paramsCondition_1[i]].toString(); + } + + return unique; + }; + } + + var groups = Object(__WEBPACK_IMPORTED_MODULE_2__group_by__["a" /* default */])(data, condition); + return groups; +}; + +/* harmony default export */ __webpack_exports__["a"] = (groupToMap); + +/***/ }), +/* 24 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_function__ = __webpack_require__(3); + + + +var hasOwnProperty = Object.prototype.hasOwnProperty; + +function groupBy(data, condition) { + if (!condition || !Object(__WEBPACK_IMPORTED_MODULE_1__is_array__["a" /* default */])(data)) { + return {}; + } + + var result = {}; // 兼容方法和 字符串的写法 + + var predicate = Object(__WEBPACK_IMPORTED_MODULE_2__is_function__["a" /* default */])(condition) ? condition : function (item) { + return item[condition]; + }; + var key; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(data, function (item) { + key = predicate(item); + + if (hasOwnProperty.call(result, key)) { + result[key].push(item); + } else { + result[key] = [item]; + } + }); + return result; +} + +/* harmony default export */ __webpack_exports__["a"] = (groupBy); + +/***/ }), +/* 25 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony default export */ __webpack_exports__["a"] = (function (obj, key) { + return obj.hasOwnProperty(key); +}); + +/***/ }), +/* 26 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_function__ = __webpack_require__(3); + + // @ts-ignore + +var values = Object.values ? function (obj) { + return Object.values(obj); +} : function (obj) { + var result = []; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(obj, function (value, key) { + if (!(Object(__WEBPACK_IMPORTED_MODULE_1__is_function__["a" /* default */])(obj) && key === 'prototype')) { + result.push(value); + } + }); + return result; +}; +/* harmony default export */ __webpack_exports__["a"] = (values); + +/***/ }), +/* 27 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var toString = {}.toString; + +var getType = function (value) { + return toString.call(value).replace(/^\[object /, '').replace(/]$/, ''); +}; + +/* harmony default export */ __webpack_exports__["a"] = (getType); + +/***/ }), +/* 28 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var objectProto = Object.prototype; + +var isPrototype = function (value) { + var Ctor = value && value.constructor; + var proto = typeof Ctor === 'function' && Ctor.prototype || objectProto; + return value === proto; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isPrototype); + +/***/ }), +/* 29 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_object_like__ = __webpack_require__(15); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array_like__ = __webpack_require__(1); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_string__ = __webpack_require__(8); + + + + +var isEqual = function (value, other) { + if (value === other) { + return true; + } + + if (!value || !other) { + return false; + } + + if (Object(__WEBPACK_IMPORTED_MODULE_2__is_string__["a" /* default */])(value) || Object(__WEBPACK_IMPORTED_MODULE_2__is_string__["a" /* default */])(other)) { + return false; + } + + if (Object(__WEBPACK_IMPORTED_MODULE_1__is_array_like__["a" /* default */])(value) || Object(__WEBPACK_IMPORTED_MODULE_1__is_array_like__["a" /* default */])(other)) { + if (value.length !== other.length) { + return false; + } + + var rst = true; + + for (var i = 0; i < value.length; i++) { + rst = isEqual(value[i], other[i]); + + if (!rst) { + break; + } + } + + return rst; + } + + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_object_like__["a" /* default */])(value) || Object(__WEBPACK_IMPORTED_MODULE_0__is_object_like__["a" /* default */])(other)) { + var valueKeys = Object.keys(value); + var otherKeys = Object.keys(other); + + if (valueKeys.length !== otherKeys.length) { + return false; + } + + var rst = true; + + for (var i = 0; i < valueKeys.length; i++) { + rst = isEqual(value[valueKeys[i]], other[valueKeys[i]]); + + if (!rst) { + break; + } + } + + return rst; + } + + return false; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isEqual); + +/***/ }), +/* 30 */ +/***/ (function(module, exports, __webpack_require__) { + +var hierarchy = __webpack_require__(18); + +module.exports = function (root, options) { + // separate into left and right trees + var left = hierarchy(root.data, options, true); // root only + + var right = hierarchy(root.data, options, true); // root only + // automatically + + var treeSize = root.children.length; + var rightTreeSize = Math.round(treeSize / 2); // separate left and right tree by meta data + + var getSide = options.getSide || function (child, index) { + if (index < rightTreeSize) { + return 'right'; + } + + return 'left'; + }; + + for (var i = 0; i < treeSize; i++) { + var child = root.children[i]; + var side = getSide(child, i); + + if (side === 'right') { + right.children.push(child); + } else { + left.children.push(child); + } + } + + left.eachNode(function (node) { + if (!node.isRoot()) { + node.side = 'left'; + } + }); + right.eachNode(function (node) { + if (!node.isRoot()) { + node.side = 'right'; + } + }); + return { + left: left, + right: right + }; +}; + +/***/ }), +/* 31 */ +/***/ (function(module, exports, __webpack_require__) { + +var hierarchy = { + compactBox: __webpack_require__(32), + dendrogram: __webpack_require__(114), + indented: __webpack_require__(116), + mindmap: __webpack_require__(118) +}; +module.exports = hierarchy; + +/***/ }), +/* 32 */ +/***/ (function(module, exports, __webpack_require__) { + +function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; } + +var TreeLayout = __webpack_require__(11); + +var nonLayeredTidyTree = __webpack_require__(113); + +var doTreeLayout = __webpack_require__(17); + +var util = __webpack_require__(7); + +var CompactBoxTreeLayout = /*#__PURE__*/function (_TreeLayout) { + _inheritsLoose(CompactBoxTreeLayout, _TreeLayout); + + function CompactBoxTreeLayout() { + return _TreeLayout.apply(this, arguments) || this; + } + + var _proto = CompactBoxTreeLayout.prototype; + + _proto.execute = function execute() { + var me = this; + return doTreeLayout(me.rootNode, me.options, nonLayeredTidyTree); + }; + + return CompactBoxTreeLayout; +}(TreeLayout); + +var DEFAULT_OPTIONS = {}; + +function compactBoxLayout(root, options) { + options = util.assign({}, DEFAULT_OPTIONS, options); + return new CompactBoxTreeLayout(root, options).execute(); +} + +module.exports = compactBoxLayout; + +/***/ }), +/* 33 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +Object.defineProperty(__webpack_exports__, "__esModule", { value: true }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__contains__ = __webpack_require__(12); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "contains", function() { return __WEBPACK_IMPORTED_MODULE_0__contains__["a"]; }); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "includes", function() { return __WEBPACK_IMPORTED_MODULE_0__contains__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__difference__ = __webpack_require__(34); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "difference", function() { return __WEBPACK_IMPORTED_MODULE_1__difference__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__find__ = __webpack_require__(35); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "find", function() { return __WEBPACK_IMPORTED_MODULE_2__find__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_3__find_index__ = __webpack_require__(36); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "findIndex", function() { return __WEBPACK_IMPORTED_MODULE_3__find_index__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_4__first_value__ = __webpack_require__(37); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "firstValue", function() { return __WEBPACK_IMPORTED_MODULE_4__first_value__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_5__flatten__ = __webpack_require__(38); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "flatten", function() { return __WEBPACK_IMPORTED_MODULE_5__flatten__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_6__flatten_deep__ = __webpack_require__(39); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "flattenDeep", function() { return __WEBPACK_IMPORTED_MODULE_6__flatten_deep__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_7__get_range__ = __webpack_require__(40); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "getRange", function() { return __WEBPACK_IMPORTED_MODULE_7__get_range__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_8__pull__ = __webpack_require__(41); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "pull", function() { return __WEBPACK_IMPORTED_MODULE_8__pull__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_9__pull_at__ = __webpack_require__(21); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "pullAt", function() { return __WEBPACK_IMPORTED_MODULE_9__pull_at__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_10__reduce__ = __webpack_require__(42); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "reduce", function() { return __WEBPACK_IMPORTED_MODULE_10__reduce__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_11__remove__ = __webpack_require__(43); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "remove", function() { return __WEBPACK_IMPORTED_MODULE_11__remove__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_12__sort_by__ = __webpack_require__(44); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "sortBy", function() { return __WEBPACK_IMPORTED_MODULE_12__sort_by__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_13__union__ = __webpack_require__(45); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "union", function() { return __WEBPACK_IMPORTED_MODULE_13__union__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_14__uniq__ = __webpack_require__(22); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "uniq", function() { return __WEBPACK_IMPORTED_MODULE_14__uniq__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_15__values_of_key__ = __webpack_require__(46); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "valuesOfKey", function() { return __WEBPACK_IMPORTED_MODULE_15__values_of_key__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_16__head__ = __webpack_require__(47); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "head", function() { return __WEBPACK_IMPORTED_MODULE_16__head__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_17__last__ = __webpack_require__(48); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "last", function() { return __WEBPACK_IMPORTED_MODULE_17__last__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_18__starts_with__ = __webpack_require__(49); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "startsWith", function() { return __WEBPACK_IMPORTED_MODULE_18__starts_with__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_19__ends_with__ = __webpack_require__(50); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "endsWith", function() { return __WEBPACK_IMPORTED_MODULE_19__ends_with__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_20__filter__ = __webpack_require__(14); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "filter", function() { return __WEBPACK_IMPORTED_MODULE_20__filter__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_21__every__ = __webpack_require__(51); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "every", function() { return __WEBPACK_IMPORTED_MODULE_21__every__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_22__some__ = __webpack_require__(52); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "some", function() { return __WEBPACK_IMPORTED_MODULE_22__some__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_23__group__ = __webpack_require__(53); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "group", function() { return __WEBPACK_IMPORTED_MODULE_23__group__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_24__group_by__ = __webpack_require__(24); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "groupBy", function() { return __WEBPACK_IMPORTED_MODULE_24__group_by__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_25__group_to_map__ = __webpack_require__(23); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "groupToMap", function() { return __WEBPACK_IMPORTED_MODULE_25__group_to_map__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_26__get_wrap_behavior__ = __webpack_require__(54); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "getWrapBehavior", function() { return __WEBPACK_IMPORTED_MODULE_26__get_wrap_behavior__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_27__wrap_behavior__ = __webpack_require__(55); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "wrapBehavior", function() { return __WEBPACK_IMPORTED_MODULE_27__wrap_behavior__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_28__number2color__ = __webpack_require__(56); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "number2color", function() { return __WEBPACK_IMPORTED_MODULE_28__number2color__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_29__parse_radius__ = __webpack_require__(57); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "parseRadius", function() { return __WEBPACK_IMPORTED_MODULE_29__parse_radius__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_30__clamp__ = __webpack_require__(58); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "clamp", function() { return __WEBPACK_IMPORTED_MODULE_30__clamp__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_31__fixed_base__ = __webpack_require__(59); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "fixedBase", function() { return __WEBPACK_IMPORTED_MODULE_31__fixed_base__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_32__is_decimal__ = __webpack_require__(60); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isDecimal", function() { return __WEBPACK_IMPORTED_MODULE_32__is_decimal__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_33__is_even__ = __webpack_require__(61); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isEven", function() { return __WEBPACK_IMPORTED_MODULE_33__is_even__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_34__is_integer__ = __webpack_require__(62); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isInteger", function() { return __WEBPACK_IMPORTED_MODULE_34__is_integer__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_35__is_negative__ = __webpack_require__(63); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isNegative", function() { return __WEBPACK_IMPORTED_MODULE_35__is_negative__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_36__is_number_equal__ = __webpack_require__(64); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isNumberEqual", function() { return __WEBPACK_IMPORTED_MODULE_36__is_number_equal__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_37__is_odd__ = __webpack_require__(65); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isOdd", function() { return __WEBPACK_IMPORTED_MODULE_37__is_odd__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_38__is_positive__ = __webpack_require__(66); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isPositive", function() { return __WEBPACK_IMPORTED_MODULE_38__is_positive__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_39__max_by__ = __webpack_require__(67); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "maxBy", function() { return __WEBPACK_IMPORTED_MODULE_39__max_by__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_40__min_by__ = __webpack_require__(68); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "minBy", function() { return __WEBPACK_IMPORTED_MODULE_40__min_by__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_41__mod__ = __webpack_require__(69); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "mod", function() { return __WEBPACK_IMPORTED_MODULE_41__mod__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_42__to_degree__ = __webpack_require__(70); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "toDegree", function() { return __WEBPACK_IMPORTED_MODULE_42__to_degree__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_43__to_integer__ = __webpack_require__(71); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "toInteger", function() { return __WEBPACK_IMPORTED_MODULE_43__to_integer__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_44__to_radian__ = __webpack_require__(72); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "toRadian", function() { return __WEBPACK_IMPORTED_MODULE_44__to_radian__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_45__for_in__ = __webpack_require__(73); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "forIn", function() { return __WEBPACK_IMPORTED_MODULE_45__for_in__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_46__has__ = __webpack_require__(25); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "has", function() { return __WEBPACK_IMPORTED_MODULE_46__has__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_47__has_key__ = __webpack_require__(74); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "hasKey", function() { return __WEBPACK_IMPORTED_MODULE_47__has_key__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_48__has_value__ = __webpack_require__(75); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "hasValue", function() { return __WEBPACK_IMPORTED_MODULE_48__has_value__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_49__keys__ = __webpack_require__(20); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "keys", function() { return __WEBPACK_IMPORTED_MODULE_49__keys__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_50__is_match__ = __webpack_require__(19); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isMatch", function() { return __WEBPACK_IMPORTED_MODULE_50__is_match__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_51__values__ = __webpack_require__(26); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "values", function() { return __WEBPACK_IMPORTED_MODULE_51__values__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_52__lower_case__ = __webpack_require__(76); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "lowerCase", function() { return __WEBPACK_IMPORTED_MODULE_52__lower_case__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_53__lower_first__ = __webpack_require__(77); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "lowerFirst", function() { return __WEBPACK_IMPORTED_MODULE_53__lower_first__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_54__substitute__ = __webpack_require__(78); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "substitute", function() { return __WEBPACK_IMPORTED_MODULE_54__substitute__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_55__upper_case__ = __webpack_require__(79); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "upperCase", function() { return __WEBPACK_IMPORTED_MODULE_55__upper_case__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_56__upper_first__ = __webpack_require__(80); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "upperFirst", function() { return __WEBPACK_IMPORTED_MODULE_56__upper_first__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_57__get_type__ = __webpack_require__(27); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "getType", function() { return __WEBPACK_IMPORTED_MODULE_57__get_type__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_58__is_arguments__ = __webpack_require__(81); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isArguments", function() { return __WEBPACK_IMPORTED_MODULE_58__is_arguments__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_59__is_array__ = __webpack_require__(0); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isArray", function() { return __WEBPACK_IMPORTED_MODULE_59__is_array__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_60__is_array_like__ = __webpack_require__(1); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isArrayLike", function() { return __WEBPACK_IMPORTED_MODULE_60__is_array_like__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_61__is_boolean__ = __webpack_require__(82); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isBoolean", function() { return __WEBPACK_IMPORTED_MODULE_61__is_boolean__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_62__is_date__ = __webpack_require__(83); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isDate", function() { return __WEBPACK_IMPORTED_MODULE_62__is_date__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_63__is_error__ = __webpack_require__(84); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isError", function() { return __WEBPACK_IMPORTED_MODULE_63__is_error__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_64__is_function__ = __webpack_require__(3); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isFunction", function() { return __WEBPACK_IMPORTED_MODULE_64__is_function__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_65__is_finite__ = __webpack_require__(85); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isFinite", function() { return __WEBPACK_IMPORTED_MODULE_65__is_finite__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_66__is_nil__ = __webpack_require__(6); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isNil", function() { return __WEBPACK_IMPORTED_MODULE_66__is_nil__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_67__is_null__ = __webpack_require__(86); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isNull", function() { return __WEBPACK_IMPORTED_MODULE_67__is_null__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_68__is_number__ = __webpack_require__(5); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isNumber", function() { return __WEBPACK_IMPORTED_MODULE_68__is_number__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_69__is_object__ = __webpack_require__(13); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isObject", function() { return __WEBPACK_IMPORTED_MODULE_69__is_object__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_70__is_object_like__ = __webpack_require__(15); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isObjectLike", function() { return __WEBPACK_IMPORTED_MODULE_70__is_object_like__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_71__is_plain_object__ = __webpack_require__(9); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isPlainObject", function() { return __WEBPACK_IMPORTED_MODULE_71__is_plain_object__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_72__is_prototype__ = __webpack_require__(28); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isPrototype", function() { return __WEBPACK_IMPORTED_MODULE_72__is_prototype__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_73__is_reg_exp__ = __webpack_require__(87); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isRegExp", function() { return __WEBPACK_IMPORTED_MODULE_73__is_reg_exp__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_74__is_string__ = __webpack_require__(8); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isString", function() { return __WEBPACK_IMPORTED_MODULE_74__is_string__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_75__is_type__ = __webpack_require__(4); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isType", function() { return __WEBPACK_IMPORTED_MODULE_75__is_type__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_76__is_undefined__ = __webpack_require__(88); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isUndefined", function() { return __WEBPACK_IMPORTED_MODULE_76__is_undefined__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_77__is_element__ = __webpack_require__(89); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isElement", function() { return __WEBPACK_IMPORTED_MODULE_77__is_element__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_78__request_animation_frame__ = __webpack_require__(90); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "requestAnimationFrame", function() { return __WEBPACK_IMPORTED_MODULE_78__request_animation_frame__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_79__clear_animation_frame__ = __webpack_require__(91); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "clearAnimationFrame", function() { return __WEBPACK_IMPORTED_MODULE_79__clear_animation_frame__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_80__augment__ = __webpack_require__(92); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "augment", function() { return __WEBPACK_IMPORTED_MODULE_80__augment__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_81__clone__ = __webpack_require__(93); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "clone", function() { return __WEBPACK_IMPORTED_MODULE_81__clone__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_82__debounce__ = __webpack_require__(94); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "debounce", function() { return __WEBPACK_IMPORTED_MODULE_82__debounce__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_83__memoize__ = __webpack_require__(95); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "memoize", function() { return __WEBPACK_IMPORTED_MODULE_83__memoize__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_84__deep_mix__ = __webpack_require__(96); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "deepMix", function() { return __WEBPACK_IMPORTED_MODULE_84__deep_mix__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_85__each__ = __webpack_require__(2); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "each", function() { return __WEBPACK_IMPORTED_MODULE_85__each__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_86__extend__ = __webpack_require__(97); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "extend", function() { return __WEBPACK_IMPORTED_MODULE_86__extend__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_87__index_of__ = __webpack_require__(98); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "indexOf", function() { return __WEBPACK_IMPORTED_MODULE_87__index_of__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_88__is_empty__ = __webpack_require__(99); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isEmpty", function() { return __WEBPACK_IMPORTED_MODULE_88__is_empty__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_89__is_equal__ = __webpack_require__(29); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isEqual", function() { return __WEBPACK_IMPORTED_MODULE_89__is_equal__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_90__is_equal_with__ = __webpack_require__(100); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "isEqualWith", function() { return __WEBPACK_IMPORTED_MODULE_90__is_equal_with__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_91__map__ = __webpack_require__(101); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "map", function() { return __WEBPACK_IMPORTED_MODULE_91__map__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_92__map_values__ = __webpack_require__(102); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "mapValues", function() { return __WEBPACK_IMPORTED_MODULE_92__map_values__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_93__mix__ = __webpack_require__(16); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "mix", function() { return __WEBPACK_IMPORTED_MODULE_93__mix__["a"]; }); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "assign", function() { return __WEBPACK_IMPORTED_MODULE_93__mix__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_94__get__ = __webpack_require__(103); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "get", function() { return __WEBPACK_IMPORTED_MODULE_94__get__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_95__set__ = __webpack_require__(104); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "set", function() { return __WEBPACK_IMPORTED_MODULE_95__set__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_96__pick__ = __webpack_require__(105); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "pick", function() { return __WEBPACK_IMPORTED_MODULE_96__pick__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_97__throttle__ = __webpack_require__(106); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "throttle", function() { return __WEBPACK_IMPORTED_MODULE_97__throttle__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_98__to_array__ = __webpack_require__(107); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "toArray", function() { return __WEBPACK_IMPORTED_MODULE_98__to_array__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_99__to_string__ = __webpack_require__(10); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "toString", function() { return __WEBPACK_IMPORTED_MODULE_99__to_string__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_100__unique_id__ = __webpack_require__(108); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "uniqueId", function() { return __WEBPACK_IMPORTED_MODULE_100__unique_id__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_101__noop__ = __webpack_require__(109); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "noop", function() { return __WEBPACK_IMPORTED_MODULE_101__noop__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_102__identity__ = __webpack_require__(110); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "identity", function() { return __WEBPACK_IMPORTED_MODULE_102__identity__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_103__size__ = __webpack_require__(111); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "size", function() { return __WEBPACK_IMPORTED_MODULE_103__size__["a"]; }); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_104__cache__ = __webpack_require__(112); +/* harmony reexport (binding) */ __webpack_require__.d(__webpack_exports__, "Cache", function() { return __WEBPACK_IMPORTED_MODULE_104__cache__["a"]; }); +// array + + + + + + + + + + + + + + + + + + + + + + + + + + // event + + + // format + + + // math + + + + + + + + + + + + + + + + // object + + + + + + + + // string + + + + + + // type + + + + + + + + + + + + + + + + + + + + + + + + // other + + + + + + + + + + + + + + + + + + + + + + + + + // 不知道为什么,需要把这个 export,不然 ts 会报类型错误 + + + +/***/ }), +/* 34 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__filter__ = __webpack_require__(14); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__contains__ = __webpack_require__(12); + + +/** + * Flattens `array` a single level deep. + * + * @param {Array} arr The array to inspect. + * @param {Array} values The values to exclude. + * @return {Array} Returns the new array of filtered values. + * @example + * difference([2, 1], [2, 3]); // => [1] + */ + +var difference = function (arr, values) { + if (values === void 0) { + values = []; + } + + return Object(__WEBPACK_IMPORTED_MODULE_0__filter__["a" /* default */])(arr, function (value) { + return !Object(__WEBPACK_IMPORTED_MODULE_1__contains__["a" /* default */])(values, value); + }); +}; + +/* harmony default export */ __webpack_exports__["a"] = (difference); + +/***/ }), +/* 35 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_function__ = __webpack_require__(3); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_match__ = __webpack_require__(19); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_3__is_plain_object__ = __webpack_require__(9); + + + + + +function find(arr, predicate) { + if (!Object(__WEBPACK_IMPORTED_MODULE_2__is_array__["a" /* default */])(arr)) return null; + + var _predicate; + + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_function__["a" /* default */])(predicate)) { + _predicate = predicate; + } + + if (Object(__WEBPACK_IMPORTED_MODULE_3__is_plain_object__["a" /* default */])(predicate)) { + _predicate = function (a) { + return Object(__WEBPACK_IMPORTED_MODULE_1__is_match__["a" /* default */])(a, predicate); + }; + } + + if (_predicate) { + for (var i = 0; i < arr.length; i += 1) { + if (_predicate(arr[i])) { + return arr[i]; + } + } + } + + return null; +} + +/* harmony default export */ __webpack_exports__["a"] = (find); + +/***/ }), +/* 36 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +function findIndex(arr, predicate, fromIndex) { + if (fromIndex === void 0) { + fromIndex = 0; + } + + for (var i = fromIndex; i < arr.length; i++) { + if (predicate(arr[i], i)) { + // 找到终止循环 + return i; + } + } + + return -1; +} + +/* harmony default export */ __webpack_exports__["a"] = (findIndex); + +/***/ }), +/* 37 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_nil__ = __webpack_require__(6); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array__ = __webpack_require__(0); + + + +var firstValue = function (data, name) { + var rst = null; + + for (var i = 0; i < data.length; i++) { + var obj = data[i]; + var value = obj[name]; + + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_nil__["a" /* default */])(value)) { + if (Object(__WEBPACK_IMPORTED_MODULE_1__is_array__["a" /* default */])(value)) { + rst = value[0]; // todo 这里是否应该使用递归,调用 firstValue @绝云 + } else { + rst = value; + } + + break; + } + } + + return rst; +}; + +/* harmony default export */ __webpack_exports__["a"] = (firstValue); + +/***/ }), +/* 38 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); + +/** + * Flattens `array` a single level deep. + * + * @param {Array} arr The array to flatten. + * @return {Array} Returns the new flattened array. + * @example + * + * flatten([1, [2, [3, [4]], 5]]); // => [1, 2, [3, [4]], 5] + */ + +var flatten = function (arr) { + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(arr)) { + return []; + } + + var rst = []; + + for (var i = 0; i < arr.length; i++) { + rst = rst.concat(arr[i]); + } + + return rst; +}; + +/* harmony default export */ __webpack_exports__["a"] = (flatten); + +/***/ }), +/* 39 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); + +/** + * Flattens `array` a single level deep. + * + * @param {Array} arr The array to flatten. + * @param {Array} result The array to return. + * @return {Array} Returns the new flattened array. + * @example + * + * flattenDeep([1, [2, [3, [4]], 5]]); // => [1, 2, 3, 4, 5] + */ + +var flattenDeep = function (arr, result) { + if (result === void 0) { + result = []; + } + + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(arr)) { + result.push(arr); + } else { + for (var i = 0; i < arr.length; i += 1) { + flattenDeep(arr[i], result); + } + } + + return result; +}; + +/* harmony default export */ __webpack_exports__["a"] = (flattenDeep); + +/***/ }), +/* 40 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__filter__ = __webpack_require__(14); + + + +var getRange = function (values) { + // 存在 NaN 时,min,max 判定会出问题 + values = Object(__WEBPACK_IMPORTED_MODULE_1__filter__["a" /* default */])(values, function (v) { + return !isNaN(v); + }); + + if (!values.length) { + // 如果没有数值则直接返回0 + return { + min: 0, + max: 0 + }; + } + + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(values[0])) { + var tmp = []; + + for (var i = 0; i < values.length; i++) { + tmp = tmp.concat(values[i]); + } + + values = tmp; + } + + var max = Math.max.apply(null, values); + var min = Math.min.apply(null, values); + return { + min: min, + max: max + }; +}; + +/* harmony default export */ __webpack_exports__["a"] = (getRange); + +/***/ }), +/* 41 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var arrPrototype = Array.prototype; +var splice = arrPrototype.splice; +var indexOf = arrPrototype.indexOf; + +var pull = function (arr) { + var values = []; + + for (var _i = 1; _i < arguments.length; _i++) { + values[_i - 1] = arguments[_i]; + } + + for (var i = 0; i < values.length; i++) { + var value = values[i]; + var fromIndex = -1; + + while ((fromIndex = indexOf.call(arr, value)) > -1) { + splice.call(arr, fromIndex, 1); + } + } + + return arr; +}; + +/* harmony default export */ __webpack_exports__["a"] = (pull); + +/***/ }), +/* 42 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_plain_object__ = __webpack_require__(9); + + + + +var reduce = function (arr, fn, init) { + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_array__["a" /* default */])(arr) && !Object(__WEBPACK_IMPORTED_MODULE_2__is_plain_object__["a" /* default */])(arr)) { + return arr; + } + + var result = init; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(arr, function (data, i) { + result = fn(result, data, i); + }); + return result; +}; + +/* harmony default export */ __webpack_exports__["a"] = (reduce); + +/***/ }), +/* 43 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array_like__ = __webpack_require__(1); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__pull_at__ = __webpack_require__(21); + + + +var remove = function (arr, predicate) { + /** + * const arr = [1, 2, 3, 4] + * const evens = remove(arr, n => n % 2 == 0) + * console.log(arr) // => [1, 3] + * console.log(evens) // => [2, 4] + */ + var result = []; + + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_array_like__["a" /* default */])(arr)) { + return result; + } + + var i = -1; + var indexes = []; + var length = arr.length; + + while (++i < length) { + var value = arr[i]; + + if (predicate(value, i, arr)) { + result.push(value); + indexes.push(i); + } + } + + Object(__WEBPACK_IMPORTED_MODULE_1__pull_at__["a" /* default */])(arr, indexes); + return result; +}; + +/* harmony default export */ __webpack_exports__["a"] = (remove); + +/***/ }), +/* 44 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_string__ = __webpack_require__(8); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_function__ = __webpack_require__(3); + + + + +function sortBy(arr, key) { + var comparer; + + if (Object(__WEBPACK_IMPORTED_MODULE_2__is_function__["a" /* default */])(key)) { + comparer = function (a, b) { + return key(a) - key(b); + }; + } else { + var keys_1 = []; + + if (Object(__WEBPACK_IMPORTED_MODULE_1__is_string__["a" /* default */])(key)) { + keys_1.push(key); + } else if (Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(key)) { + keys_1 = key; + } + + comparer = function (a, b) { + for (var i = 0; i < keys_1.length; i += 1) { + var prop = keys_1[i]; + + if (a[prop] > b[prop]) { + return 1; + } + + if (a[prop] < b[prop]) { + return -1; + } + } + + return 0; + }; + } + + arr.sort(comparer); + return arr; +} + +/* harmony default export */ __webpack_exports__["a"] = (sortBy); + +/***/ }), +/* 45 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__uniq__ = __webpack_require__(22); + + +var union = function () { + var sources = []; + + for (var _i = 0; _i < arguments.length; _i++) { + sources[_i] = arguments[_i]; + } + + return Object(__WEBPACK_IMPORTED_MODULE_0__uniq__["a" /* default */])([].concat.apply([], sources)); +}; + +/* harmony default export */ __webpack_exports__["a"] = (union); + +/***/ }), +/* 46 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_nil__ = __webpack_require__(6); + + + +/* harmony default export */ __webpack_exports__["a"] = (function (data, name) { + var rst = []; + var tmpMap = {}; + data.forEach(function (obj) { + var value = obj[name]; + + if (!Object(__WEBPACK_IMPORTED_MODULE_2__is_nil__["a" /* default */])(value)) { + // flatten + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_array__["a" /* default */])(value)) { + value = [value]; + } + + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(value, function (val) { + // unique + if (!tmpMap[val]) { + rst.push(val); + tmpMap[val] = true; + } + }); + } + }); + return rst; +}); + +/***/ }), +/* 47 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony export (immutable) */ __webpack_exports__["a"] = head; +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array_like__ = __webpack_require__(1); + +function head(o) { + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_array_like__["a" /* default */])(o)) { + return o[0]; + } + + return undefined; +} + +/***/ }), +/* 48 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony export (immutable) */ __webpack_exports__["a"] = last; +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array_like__ = __webpack_require__(1); + +function last(o) { + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_array_like__["a" /* default */])(o)) { + var arr = o; + return arr[arr.length - 1]; + } + + return undefined; +} + +/***/ }), +/* 49 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_string__ = __webpack_require__(8); + + + +function startsWith(arr, e) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(arr) || Object(__WEBPACK_IMPORTED_MODULE_1__is_string__["a" /* default */])(arr) ? arr[0] === e : false; +} + +/* harmony default export */ __webpack_exports__["a"] = (startsWith); + +/***/ }), +/* 50 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_string__ = __webpack_require__(8); + + + +function endsWith(arr, e) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(arr) || Object(__WEBPACK_IMPORTED_MODULE_1__is_string__["a" /* default */])(arr) ? arr[arr.length - 1] === e : false; +} + +/* harmony default export */ __webpack_exports__["a"] = (endsWith); + +/***/ }), +/* 51 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/** + * 只要有一个不满足条件就返回 false + * @param arr + * @param func + */ +var every = function (arr, func) { + for (var i = 0; i < arr.length; i++) { + if (!func(arr[i], i)) return false; + } + + return true; +}; + +/* harmony default export */ __webpack_exports__["a"] = (every); + +/***/ }), +/* 52 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/** + * 只要有一个满足条件就返回 true + * @param arr + * @param func + */ +var some = function (arr, func) { + for (var i = 0; i < arr.length; i++) { + if (func(arr[i], i)) return true; + } + + return false; +}; + +/* harmony default export */ __webpack_exports__["a"] = (some); + +/***/ }), +/* 53 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__group_to_map__ = __webpack_require__(23); + +/* harmony default export */ __webpack_exports__["a"] = (function (data, condition) { + if (!condition) { + // 没有条件,则自身改成数组 + return [data]; + } + + var groups = Object(__WEBPACK_IMPORTED_MODULE_0__group_to_map__["a" /* default */])(data, condition); + var array = []; + + for (var i in groups) { + array.push(groups[i]); + } + + return array; +}); + +/***/ }), +/* 54 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/** + * 获取封装的事件 + * @protected + * @param {Object} obj 对象 + * @param {String} action 事件名称 + * @return {Function} 返回事件处理函数 + */ +function getWrapBehavior(obj, action) { + return obj['_wrap_' + action]; +} + +/* harmony default export */ __webpack_exports__["a"] = (getWrapBehavior); + +/***/ }), +/* 55 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/** + * 封装事件,便于使用上下文this,和便于解除事件时使用 + * @protected + * @param {Object} obj 对象 + * @param {String} action 事件名称 + * @return {Function} 返回事件处理函数 + */ +function wrapBehavior(obj, action) { + if (obj['_wrap_' + action]) { + return obj['_wrap_' + action]; + } + + var method = function (e) { + obj[action](e); + }; + + obj['_wrap_' + action] = method; + return method; +} + +/* harmony default export */ __webpack_exports__["a"] = (wrapBehavior); + +/***/ }), +/* 56 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var numColorCache = {}; + +function numberToColor(num) { + // 增加缓存 + var color = numColorCache[num]; + + if (!color) { + var str = num.toString(16); + + for (var i = str.length; i < 6; i++) { + str = '0' + str; + } + + color = '#' + str; + numColorCache[num] = color; + } + + return color; +} + +/* harmony default export */ __webpack_exports__["a"] = (numberToColor); + +/***/ }), +/* 57 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); + + +function parseRadius(radius) { + var r1 = 0, + r2 = 0, + r3 = 0, + r4 = 0; + + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(radius)) { + if (radius.length === 1) { + r1 = r2 = r3 = r4 = radius[0]; + } else if (radius.length === 2) { + r1 = r3 = radius[0]; + r2 = r4 = radius[1]; + } else if (radius.length === 3) { + r1 = radius[0]; + r2 = r4 = radius[1]; + r3 = radius[2]; + } else { + r1 = radius[0]; + r2 = radius[1]; + r3 = radius[2]; + r4 = radius[3]; + } + } else { + r1 = r2 = r3 = r4 = radius; + } + + return { + r1: r1, + r2: r2, + r3: r3, + r4: r4 + }; +} + +/* harmony default export */ __webpack_exports__["a"] = (parseRadius); + +/***/ }), +/* 58 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var clamp = function (a, min, max) { + if (a < min) { + return min; + } else if (a > max) { + return max; + } + + return a; +}; + +/* harmony default export */ __webpack_exports__["a"] = (clamp); + +/***/ }), +/* 59 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var fixedBase = function (v, base) { + var str = base.toString(); + var index = str.indexOf('.'); + + if (index === -1) { + return Math.round(v); + } + + var length = str.substr(index + 1).length; + + if (length > 20) { + length = 20; + } + + return parseFloat(v.toFixed(length)); +}; + +/* harmony default export */ __webpack_exports__["a"] = (fixedBase); + +/***/ }), +/* 60 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_number__ = __webpack_require__(5); + + +var isDecimal = function (num) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_number__["a" /* default */])(num) && num % 1 !== 0; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isDecimal); + +/***/ }), +/* 61 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_number__ = __webpack_require__(5); + + +var isEven = function (num) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_number__["a" /* default */])(num) && num % 2 === 0; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isEven); + +/***/ }), +/* 62 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_number__ = __webpack_require__(5); + +var isInteger = Number.isInteger ? Number.isInteger : function (num) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_number__["a" /* default */])(num) && num % 1 === 0; +}; +/* harmony default export */ __webpack_exports__["a"] = (isInteger); + +/***/ }), +/* 63 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_number__ = __webpack_require__(5); + + +var isNegative = function (num) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_number__["a" /* default */])(num) && num < 0; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isNegative); + +/***/ }), +/* 64 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony export (immutable) */ __webpack_exports__["a"] = isNumberEqual; +var PRECISION = 0.00001; // numbers less than this is considered as 0 + +function isNumberEqual(a, b, precision) { + if (precision === void 0) { + precision = PRECISION; + } + + return Math.abs(a - b) < precision; +} + +/***/ }), +/* 65 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_number__ = __webpack_require__(5); + + +var isOdd = function (num) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_number__["a" /* default */])(num) && num % 2 !== 0; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isOdd); + +/***/ }), +/* 66 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_number__ = __webpack_require__(5); + + +var isPositive = function (num) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_number__["a" /* default */])(num) && num > 0; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isPositive); + +/***/ }), +/* 67 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_function__ = __webpack_require__(3); + + + +/** + * @param {Array} arr The array to iterate over. + * @param {Function} [fn] The iteratee invoked per element. + * @return {*} Returns the maximum value. + * @example + * + * var objects = [{ 'n': 1 }, { 'n': 2 }]; + * + * maxBy(objects, function(o) { return o.n; }); + * // => { 'n': 2 } + * + * maxBy(objects, 'n'); + * // => { 'n': 2 } + */ + +/* harmony default export */ __webpack_exports__["a"] = (function (arr, fn) { + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_array__["a" /* default */])(arr)) { + return undefined; + } + + var max = arr[0]; + var maxData; + + if (Object(__WEBPACK_IMPORTED_MODULE_2__is_function__["a" /* default */])(fn)) { + maxData = fn(arr[0]); + } else { + maxData = arr[0][fn]; + } + + var data; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(arr, function (val) { + if (Object(__WEBPACK_IMPORTED_MODULE_2__is_function__["a" /* default */])(fn)) { + data = fn(val); + } else { + data = val[fn]; + } + + if (data > maxData) { + max = val; + maxData = data; + } + }); + return max; +}); + +/***/ }), +/* 68 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_function__ = __webpack_require__(3); + + + +/** + * @param {Array} arr The array to iterate over. + * @param {Function} [fn] The iteratee invoked per element. + * @return {*} Returns the minimum value. + * @example + * + * var objects = [{ 'n': 1 }, { 'n': 2 }]; + * + * minBy(objects, function(o) { return o.n; }); + * // => { 'n': 1 } + * + * minBy(objects, 'n'); + * // => { 'n': 1 } + */ + +/* harmony default export */ __webpack_exports__["a"] = (function (arr, fn) { + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_array__["a" /* default */])(arr)) { + return undefined; + } + + var min = arr[0]; + var minData; + + if (Object(__WEBPACK_IMPORTED_MODULE_2__is_function__["a" /* default */])(fn)) { + minData = fn(arr[0]); + } else { + minData = arr[0][fn]; + } + + var data; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(arr, function (val) { + if (Object(__WEBPACK_IMPORTED_MODULE_2__is_function__["a" /* default */])(fn)) { + data = fn(val); + } else { + data = val[fn]; + } + + if (data < minData) { + min = val; + minData = data; + } + }); + return min; +}); + +/***/ }), +/* 69 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var mod = function (n, m) { + return (n % m + m) % m; +}; + +/* harmony default export */ __webpack_exports__["a"] = (mod); + +/***/ }), +/* 70 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var DEGREE = 180 / Math.PI; + +var toDegree = function (radian) { + return DEGREE * radian; +}; + +/* harmony default export */ __webpack_exports__["a"] = (toDegree); + +/***/ }), +/* 71 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony default export */ __webpack_exports__["a"] = (parseInt); + +/***/ }), +/* 72 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var RADIAN = Math.PI / 180; + +var toRadian = function (degree) { + return RADIAN * degree; +}; + +/* harmony default export */ __webpack_exports__["a"] = (toRadian); + +/***/ }), +/* 73 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); + +/* harmony default export */ __webpack_exports__["a"] = (__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */]); + +/***/ }), +/* 74 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__has__ = __webpack_require__(25); + +/* harmony default export */ __webpack_exports__["a"] = (__WEBPACK_IMPORTED_MODULE_0__has__["a" /* default */]); + +/***/ }), +/* 75 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__contains__ = __webpack_require__(12); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__values__ = __webpack_require__(26); + + +/* harmony default export */ __webpack_exports__["a"] = (function (obj, value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__contains__["a" /* default */])(Object(__WEBPACK_IMPORTED_MODULE_1__values__["a" /* default */])(obj), value); +}); + +/***/ }), +/* 76 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__to_string__ = __webpack_require__(10); + + +var lowerCase = function (str) { + return Object(__WEBPACK_IMPORTED_MODULE_0__to_string__["a" /* default */])(str).toLowerCase(); +}; + +/* harmony default export */ __webpack_exports__["a"] = (lowerCase); + +/***/ }), +/* 77 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__to_string__ = __webpack_require__(10); + + +var lowerFirst = function (value) { + var str = Object(__WEBPACK_IMPORTED_MODULE_0__to_string__["a" /* default */])(value); + return str.charAt(0).toLowerCase() + str.substring(1); +}; + +/* harmony default export */ __webpack_exports__["a"] = (lowerFirst); + +/***/ }), +/* 78 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +function substitute(str, o) { + if (!str || !o) { + return str; + } + + return str.replace(/\\?\{([^{}]+)\}/g, function (match, name) { + if (match.charAt(0) === '\\') { + return match.slice(1); + } + + return o[name] === undefined ? '' : o[name]; + }); +} + +/* harmony default export */ __webpack_exports__["a"] = (substitute); + +/***/ }), +/* 79 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__to_string__ = __webpack_require__(10); + + +var upperCase = function (str) { + return Object(__WEBPACK_IMPORTED_MODULE_0__to_string__["a" /* default */])(str).toUpperCase(); +}; + +/* harmony default export */ __webpack_exports__["a"] = (upperCase); + +/***/ }), +/* 80 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__to_string__ = __webpack_require__(10); + + +var upperFirst = function (value) { + var str = Object(__WEBPACK_IMPORTED_MODULE_0__to_string__["a" /* default */])(value); + return str.charAt(0).toUpperCase() + str.substring(1); +}; + +/* harmony default export */ __webpack_exports__["a"] = (upperFirst); + +/***/ }), +/* 81 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); +/** + * 是否是参数类型 + * + * @param {Object} value 测试的值 + * @return {Boolean} + */ + + +var isArguments = function (value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(value, 'Arguments'); +}; + +/* harmony default export */ __webpack_exports__["a"] = (isArguments); + +/***/ }), +/* 82 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); +/** + * 是否是布尔类型 + * + * @param {Object} value 测试的值 + * @return {Boolean} + */ + + +var isBoolean = function (value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(value, 'Boolean'); +}; + +/* harmony default export */ __webpack_exports__["a"] = (isBoolean); + +/***/ }), +/* 83 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); + + +var isDate = function (value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(value, 'Date'); +}; + +/* harmony default export */ __webpack_exports__["a"] = (isDate); + +/***/ }), +/* 84 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); +/** + * 是否是参数类型 + * + * @param {Object} value 测试的值 + * @return {Boolean} + */ + + +var isError = function (value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(value, 'Error'); +}; + +/* harmony default export */ __webpack_exports__["a"] = (isError); + +/***/ }), +/* 85 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_number__ = __webpack_require__(5); +/** + * 判断是否为有限数 + * @return {Boolean} + */ + +/* harmony default export */ __webpack_exports__["a"] = (function (value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_number__["a" /* default */])(value) && isFinite(value); +}); + +/***/ }), +/* 86 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var isNull = function (value) { + return value === null; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isNull); + +/***/ }), +/* 87 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_type__ = __webpack_require__(4); + + +var isRegExp = function (str) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_type__["a" /* default */])(str, 'RegExp'); +}; + +/* harmony default export */ __webpack_exports__["a"] = (isRegExp); + +/***/ }), +/* 88 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var isUndefined = function (value) { + return value === undefined; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isUndefined); + +/***/ }), +/* 89 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/** + * 判断是否HTML元素 + * @return {Boolean} 是否HTML元素 + */ +var isElement = function (o) { + return o instanceof Element || o instanceof HTMLDocument; +}; + +/* harmony default export */ __webpack_exports__["a"] = (isElement); + +/***/ }), +/* 90 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony export (immutable) */ __webpack_exports__["a"] = requestAnimationFrame; +function requestAnimationFrame(fn) { + var method = window.requestAnimationFrame || window.webkitRequestAnimationFrame || // @ts-ignore + window.mozRequestAnimationFrame || // @ts-ignore + window.msRequestAnimationFrame || function (f) { + return setTimeout(f, 16); + }; + + return method(fn); +} + +/***/ }), +/* 91 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony export (immutable) */ __webpack_exports__["a"] = cancelAnimationFrame; +function cancelAnimationFrame(handler) { + var method = window.cancelAnimationFrame || window.webkitCancelAnimationFrame || // @ts-ignore + window.mozCancelAnimationFrame || // @ts-ignore + window.msCancelAnimationFrame || clearTimeout; + method(handler); +} + +/***/ }), +/* 92 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__mix__ = __webpack_require__(16); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_function__ = __webpack_require__(3); + + + +var augment = function () { + var args = []; + + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } + + var c = args[0]; + + for (var i = 1; i < args.length; i++) { + var obj = args[i]; + + if (Object(__WEBPACK_IMPORTED_MODULE_1__is_function__["a" /* default */])(obj)) { + obj = obj.prototype; + } + + Object(__WEBPACK_IMPORTED_MODULE_0__mix__["a" /* default */])(c.prototype, obj); + } +}; + +/* harmony default export */ __webpack_exports__["a"] = (augment); + +/***/ }), +/* 93 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); + + +var clone = function (obj) { + if (typeof obj !== 'object' || obj === null) { + return obj; + } + + var rst; + + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(obj)) { + rst = []; + + for (var i = 0, l = obj.length; i < l; i++) { + if (typeof obj[i] === 'object' && obj[i] != null) { + rst[i] = clone(obj[i]); + } else { + rst[i] = obj[i]; + } + } + } else { + rst = {}; + + for (var k in obj) { + if (typeof obj[k] === 'object' && obj[k] != null) { + rst[k] = clone(obj[k]); + } else { + rst[k] = obj[k]; + } + } + } + + return rst; +}; + +/* harmony default export */ __webpack_exports__["a"] = (clone); + +/***/ }), +/* 94 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +function debounce(func, wait, immediate) { + var timeout; + return function () { + var context = this, + args = arguments; + + var later = function () { + timeout = null; + + if (!immediate) { + func.apply(context, args); + } + }; + + var callNow = immediate && !timeout; + clearTimeout(timeout); + timeout = setTimeout(later, wait); + + if (callNow) { + func.apply(context, args); + } + }; +} + +/* harmony default export */ __webpack_exports__["a"] = (debounce); + +/***/ }), +/* 95 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_function__ = __webpack_require__(3); + +/** + * _.memoize(calColor); + * _.memoize(calColor, (...args) => args[0]); + * @param f + * @param resolver + */ + +/* harmony default export */ __webpack_exports__["a"] = (function (f, resolver) { + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_function__["a" /* default */])(f)) { + throw new TypeError('Expected a function'); + } + + var memoized = function () { + var args = []; + + for (var _i = 0; _i < arguments.length; _i++) { + args[_i] = arguments[_i]; + } // 使用方法构造 key,如果不存在 resolver,则直接取第一个参数作为 key + + + var key = resolver ? resolver.apply(this, args) : args[0]; + var cache = memoized.cache; + + if (cache.has(key)) { + return cache.get(key); + } + + var result = f.apply(this, args); // 缓存起来 + + cache.set(key, result); + return result; + }; + + memoized.cache = new Map(); + return memoized; +}); + +/***/ }), +/* 96 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array__ = __webpack_require__(0); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_plain_object__ = __webpack_require__(9); + + +var MAX_MIX_LEVEL = 5; + +function _deepMix(dist, src, level, maxLevel) { + level = level || 0; + maxLevel = maxLevel || MAX_MIX_LEVEL; + + for (var key in src) { + if (src.hasOwnProperty(key)) { + var value = src[key]; + + if (value !== null && Object(__WEBPACK_IMPORTED_MODULE_1__is_plain_object__["a" /* default */])(value)) { + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_plain_object__["a" /* default */])(dist[key])) { + dist[key] = {}; + } + + if (level < maxLevel) { + _deepMix(dist[key], value, level + 1, maxLevel); + } else { + dist[key] = src[key]; + } + } else if (Object(__WEBPACK_IMPORTED_MODULE_0__is_array__["a" /* default */])(value)) { + dist[key] = []; + dist[key] = dist[key].concat(value); + } else if (value !== undefined) { + dist[key] = value; + } + } + } +} // todo 重写 + + +var deepMix = function (rst) { + var args = []; + + for (var _i = 1; _i < arguments.length; _i++) { + args[_i - 1] = arguments[_i]; + } + + for (var i = 0; i < args.length; i += 1) { + _deepMix(rst, args[i]); + } + + return rst; +}; + +/* harmony default export */ __webpack_exports__["a"] = (deepMix); + +/***/ }), +/* 97 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__mix__ = __webpack_require__(16); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_function__ = __webpack_require__(3); + + + +var extend = function (subclass, superclass, overrides, staticOverrides) { + // 如果只提供父类构造函数,则自动生成子类构造函数 + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_function__["a" /* default */])(superclass)) { + overrides = superclass; + superclass = subclass; + + subclass = function () {}; + } + + var create = Object.create ? function (proto, c) { + return Object.create(proto, { + constructor: { + value: c + } + }); + } : function (proto, c) { + function Tmp() {} + + Tmp.prototype = proto; + var o = new Tmp(); + o.constructor = c; + return o; + }; + var superObj = create(superclass.prototype, subclass); // new superclass(),//实例化父类作为子类的prototype + + subclass.prototype = Object(__WEBPACK_IMPORTED_MODULE_0__mix__["a" /* default */])(superObj, subclass.prototype); // 指定子类的prototype + + subclass.superclass = create(superclass.prototype, superclass); + Object(__WEBPACK_IMPORTED_MODULE_0__mix__["a" /* default */])(superObj, overrides); + Object(__WEBPACK_IMPORTED_MODULE_0__mix__["a" /* default */])(subclass, staticOverrides); + return subclass; +}; + +/* harmony default export */ __webpack_exports__["a"] = (extend); + +/***/ }), +/* 98 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array_like__ = __webpack_require__(1); + + +var indexOf = function (arr, obj) { + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_array_like__["a" /* default */])(arr)) { + return -1; + } + + var m = Array.prototype.indexOf; + + if (m) { + return m.call(arr, obj); + } + + var index = -1; + + for (var i = 0; i < arr.length; i++) { + if (arr[i] === obj) { + index = i; + break; + } + } + + return index; +}; + +/* harmony default export */ __webpack_exports__["a"] = (indexOf); + +/***/ }), +/* 99 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_nil__ = __webpack_require__(6); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array_like__ = __webpack_require__(1); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__get_type__ = __webpack_require__(27); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_3__is_prototype__ = __webpack_require__(28); + + + + +var hasOwnProperty = Object.prototype.hasOwnProperty; + +function isEmpty(value) { + /** + * isEmpty(null) => true + * isEmpty() => true + * isEmpty(true) => true + * isEmpty(1) => true + * isEmpty([1, 2, 3]) => false + * isEmpty('abc') => false + * isEmpty({ a: 1 }) => false + */ + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_nil__["a" /* default */])(value)) { + return true; + } + + if (Object(__WEBPACK_IMPORTED_MODULE_1__is_array_like__["a" /* default */])(value)) { + return !value.length; + } + + var type = Object(__WEBPACK_IMPORTED_MODULE_2__get_type__["a" /* default */])(value); + + if (type === 'Map' || type === 'Set') { + return !value.size; + } + + if (Object(__WEBPACK_IMPORTED_MODULE_3__is_prototype__["a" /* default */])(value)) { + return !Object.keys(value).length; + } + + for (var key in value) { + if (hasOwnProperty.call(value, key)) { + return false; + } + } + + return true; +} + +/* harmony default export */ __webpack_exports__["a"] = (isEmpty); + +/***/ }), +/* 100 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_function__ = __webpack_require__(3); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_equal__ = __webpack_require__(29); + + +/** + * @param {*} value The value to compare. + * @param {*} other The other value to compare. + * @param {Function} [fn] The function to customize comparisons. + * @returns {boolean} Returns `true` if the values are equivalent, else `false`. + * @example + * + * function isGreeting(value) { + * return /^h(?:i|ello)$/.test(value); + * } + * + * function customizer(objValue, othValue) { + * if (isGreeting(objValue) && isGreeting(othValue)) { + * return true; + * } + * } + * + * var array = ['hello', 'goodbye']; + * var other = ['hi', 'goodbye']; + * + * isEqualWith(array, other, customizer); // => true + */ + +/* harmony default export */ __webpack_exports__["a"] = (function (value, other, fn) { + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_function__["a" /* default */])(fn)) { + return Object(__WEBPACK_IMPORTED_MODULE_1__is_equal__["a" /* default */])(value, other); + } + + return !!fn(value, other); +}); + +/***/ }), +/* 101 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array_like__ = __webpack_require__(1); + + + +var map = function (arr, func) { + if (!Object(__WEBPACK_IMPORTED_MODULE_1__is_array_like__["a" /* default */])(arr)) { + // @ts-ignore + return arr; + } + + var result = []; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(arr, function (value, index) { + result.push(func(value, index)); + }); + return result; +}; + +/* harmony default export */ __webpack_exports__["a"] = (map); + +/***/ }), +/* 102 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_nil__ = __webpack_require__(6); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_object__ = __webpack_require__(13); + + + +var identity = function (v) { + return v; +}; + +/* harmony default export */ __webpack_exports__["a"] = (function (object, func) { + if (func === void 0) { + func = identity; + } + + var r = {}; + + if (Object(__WEBPACK_IMPORTED_MODULE_1__is_object__["a" /* default */])(object) && !Object(__WEBPACK_IMPORTED_MODULE_0__is_nil__["a" /* default */])(object)) { + Object.keys(object).forEach(function (key) { + // @ts-ignore + r[key] = func(object[key], key); + }); + } + + return r; +}); + +/***/ }), +/* 103 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_string__ = __webpack_require__(8); + +/** + * https://github.com/developit/dlv/blob/master/index.js + * @param obj + * @param key + * @param defaultValue + */ + +/* harmony default export */ __webpack_exports__["a"] = (function (obj, key, defaultValue) { + var p = 0; + var keyArr = Object(__WEBPACK_IMPORTED_MODULE_0__is_string__["a" /* default */])(key) ? key.split('.') : key; + + while (obj && p < keyArr.length) { + obj = obj[keyArr[p++]]; + } + + return obj === undefined || p < keyArr.length ? defaultValue : obj; +}); + +/***/ }), +/* 104 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_object__ = __webpack_require__(13); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_string__ = __webpack_require__(8); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_2__is_number__ = __webpack_require__(5); + + + +/** + * https://github.com/developit/dlv/blob/master/index.js + * @param obj + * @param path + * @param value + */ + +/* harmony default export */ __webpack_exports__["a"] = (function (obj, path, value) { + var o = obj; + var keyArr = Object(__WEBPACK_IMPORTED_MODULE_1__is_string__["a" /* default */])(path) ? path.split('.') : path; + keyArr.forEach(function (key, idx) { + // 不是最后一个 + if (idx < keyArr.length - 1) { + if (!Object(__WEBPACK_IMPORTED_MODULE_0__is_object__["a" /* default */])(o[key])) { + o[key] = Object(__WEBPACK_IMPORTED_MODULE_2__is_number__["a" /* default */])(keyArr[idx + 1]) ? [] : {}; + } + + o = o[key]; + } else { + o[key] = value; + } + }); + return obj; +}); + +/***/ }), +/* 105 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__each__ = __webpack_require__(2); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_plain_object__ = __webpack_require__(9); + + +var hasOwnProperty = Object.prototype.hasOwnProperty; +/* harmony default export */ __webpack_exports__["a"] = (function (object, keys) { + if (object === null || !Object(__WEBPACK_IMPORTED_MODULE_1__is_plain_object__["a" /* default */])(object)) { + return {}; + } + + var result = {}; + Object(__WEBPACK_IMPORTED_MODULE_0__each__["a" /* default */])(keys, function (key) { + if (hasOwnProperty.call(object, key)) { + result[key] = object[key]; + } + }); + return result; +}); + +/***/ }), +/* 106 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony default export */ __webpack_exports__["a"] = (function (func, wait, options) { + var timeout, context, args, result; + var previous = 0; + if (!options) options = {}; + + var later = function () { + previous = options.leading === false ? 0 : Date.now(); + timeout = null; + result = func.apply(context, args); + if (!timeout) context = args = null; + }; + + var throttled = function () { + var now = Date.now(); + if (!previous && options.leading === false) previous = now; + var remaining = wait - (now - previous); + context = this; + args = arguments; + + if (remaining <= 0 || remaining > wait) { + if (timeout) { + clearTimeout(timeout); + timeout = null; + } + + previous = now; + result = func.apply(context, args); + if (!timeout) context = args = null; + } else if (!timeout && options.trailing !== false) { + timeout = setTimeout(later, remaining); + } + + return result; + }; + + throttled.cancel = function () { + clearTimeout(timeout); + previous = 0; + timeout = context = args = null; + }; + + return throttled; +}); + +/***/ }), +/* 107 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_array_like__ = __webpack_require__(1); + +/* harmony default export */ __webpack_exports__["a"] = (function (value) { + return Object(__WEBPACK_IMPORTED_MODULE_0__is_array_like__["a" /* default */])(value) ? Array.prototype.slice.call(value) : []; +}); + +/***/ }), +/* 108 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +var map = {}; +/* harmony default export */ __webpack_exports__["a"] = (function (prefix) { + prefix = prefix || 'g'; + + if (!map[prefix]) { + map[prefix] = 1; + } else { + map[prefix] += 1; + } + + return prefix + map[prefix]; +}); + +/***/ }), +/* 109 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony default export */ __webpack_exports__["a"] = (function () {}); + +/***/ }), +/* 110 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony default export */ __webpack_exports__["a"] = (function (v) { + return v; +}); + +/***/ }), +/* 111 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/* harmony export (immutable) */ __webpack_exports__["a"] = size; +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_0__is_nil__ = __webpack_require__(6); +/* harmony import */ var __WEBPACK_IMPORTED_MODULE_1__is_array_like__ = __webpack_require__(1); + + +function size(o) { + if (Object(__WEBPACK_IMPORTED_MODULE_0__is_nil__["a" /* default */])(o)) { + return 0; + } + + if (Object(__WEBPACK_IMPORTED_MODULE_1__is_array_like__["a" /* default */])(o)) { + return o.length; + } + + return Object.keys(o).length; +} + +/***/ }), +/* 112 */ +/***/ (function(module, __webpack_exports__, __webpack_require__) { +/** + * k-v 存储 + */ +var default_1 = +/** @class */ +function () { + function default_1() { + this.map = {}; + } + + default_1.prototype.has = function (key) { + return this.map[key] !== undefined; + }; + + default_1.prototype.get = function (key, def) { + var v = this.map[key]; + return v === undefined ? def : v; + }; + + default_1.prototype.set = function (key, value) { + this.map[key] = value; + }; + + default_1.prototype.clear = function () { + this.map = {}; + }; + + default_1.prototype.delete = function (key) { + delete this.map[key]; + }; + + default_1.prototype.size = function () { + return Object.keys(this.map).length; + }; + + return default_1; +}(); + +/* harmony default export */ __webpack_exports__["a"] = (default_1); + +/***/ }), +/* 113 */ +/***/ (function(module, exports) { + +// wrap tree node +function WrappedTree(w, h, y, c) { + if (c === void 0) { + c = []; + } + + var me = this; // size + + me.w = w || 0; + me.h = h || 0; // position + + me.y = y || 0; + me.x = 0; // children + + me.c = c || []; + me.cs = c.length; // modified + + me.prelim = 0; + me.mod = 0; + me.shift = 0; + me.change = 0; // left/right tree + + me.tl = null; + me.tr = null; // extreme left/right tree + + me.el = null; + me.er = null; // modified left/right tree + + me.msel = 0; + me.mser = 0; +} + +WrappedTree.fromNode = function (root, isHorizontal) { + if (!root) return null; + var children = []; + root.children.forEach(function (child) { + children.push(WrappedTree.fromNode(child, isHorizontal)); + }); + if (isHorizontal) return new WrappedTree(root.height, root.width, root.x, children); + return new WrappedTree(root.width, root.height, root.y, children); +}; // node utils + + +function moveRight(node, move, isHorizontal) { + if (isHorizontal) { + node.y += move; + } else { + node.x += move; + } + + node.children.forEach(function (child) { + moveRight(child, move, isHorizontal); + }); +} + +function getMin(node, isHorizontal) { + var res = isHorizontal ? node.y : node.x; + node.children.forEach(function (child) { + res = Math.min(getMin(child, isHorizontal), res); + }); + return res; +} + +function normalize(node, isHorizontal) { + var min = getMin(node, isHorizontal); + moveRight(node, -min, isHorizontal); +} + +function convertBack(converted +/* WrappedTree */ +, root +/* TreeNode */ +, isHorizontal) { + if (isHorizontal) { + root.y = converted.x; + } else { + root.x = converted.x; + } + + converted.c.forEach(function (child, i) { + convertBack(child, root.children[i], isHorizontal); + }); +} + +function layer(node, isHorizontal, d) { + if (d === void 0) { + d = 0; + } + + if (isHorizontal) { + node.x = d; + d += node.width; + } else { + node.y = d; + d += node.height; + } + + node.children.forEach(function (child) { + layer(child, isHorizontal, d); + }); +} + +module.exports = function (root, options) { + if (options === void 0) { + options = {}; + } + + var isHorizontal = options.isHorizontal; + + function firstWalk(t) { + if (t.cs === 0) { + setExtremes(t); + return; + } + + firstWalk(t.c[0]); + var ih = updateIYL(bottom(t.c[0].el), 0, null); + + for (var i = 1; i < t.cs; ++i) { + firstWalk(t.c[i]); + var min = bottom(t.c[i].er); + separate(t, i, ih); + ih = updateIYL(min, i, ih); + } + + positionRoot(t); + setExtremes(t); + } + + function setExtremes(t) { + if (t.cs === 0) { + t.el = t; + t.er = t; + t.msel = t.mser = 0; + } else { + t.el = t.c[0].el; + t.msel = t.c[0].msel; + t.er = t.c[t.cs - 1].er; + t.mser = t.c[t.cs - 1].mser; + } + } + + function separate(t, i, ih) { + var sr = t.c[i - 1]; + var mssr = sr.mod; + var cl = t.c[i]; + var mscl = cl.mod; + + while (sr !== null && cl !== null) { + if (bottom(sr) > ih.low) ih = ih.nxt; + var dist = mssr + sr.prelim + sr.w - (mscl + cl.prelim); + + if (dist > 0) { + mscl += dist; + moveSubtree(t, i, ih.index, dist); + } + + var sy = bottom(sr); + var cy = bottom(cl); + + if (sy <= cy) { + sr = nextRightContour(sr); + if (sr !== null) mssr += sr.mod; + } + + if (sy >= cy) { + cl = nextLeftContour(cl); + if (cl !== null) mscl += cl.mod; + } + } + + if (!sr && !!cl) { + setLeftThread(t, i, cl, mscl); + } else if (!!sr && !cl) { + setRightThread(t, i, sr, mssr); + } + } + + function moveSubtree(t, i, si, dist) { + t.c[i].mod += dist; + t.c[i].msel += dist; + t.c[i].mser += dist; + distributeExtra(t, i, si, dist); + } + + function nextLeftContour(t) { + return t.cs === 0 ? t.tl : t.c[0]; + } + + function nextRightContour(t) { + return t.cs === 0 ? t.tr : t.c[t.cs - 1]; + } + + function bottom(t) { + return t.y + t.h; + } + + function setLeftThread(t, i, cl, modsumcl) { + var li = t.c[0].el; + li.tl = cl; + var diff = modsumcl - cl.mod - t.c[0].msel; + li.mod += diff; + li.prelim -= diff; + t.c[0].el = t.c[i].el; + t.c[0].msel = t.c[i].msel; + } + + function setRightThread(t, i, sr, modsumsr) { + var ri = t.c[i].er; + ri.tr = sr; + var diff = modsumsr - sr.mod - t.c[i].mser; + ri.mod += diff; + ri.prelim -= diff; + t.c[i].er = t.c[i - 1].er; + t.c[i].mser = t.c[i - 1].mser; + } + + function positionRoot(t) { + t.prelim = (t.c[0].prelim + t.c[0].mod + t.c[t.cs - 1].mod + t.c[t.cs - 1].prelim + t.c[t.cs - 1].w) / 2 - t.w / 2; + } + + function secondWalk(t, modsum) { + modsum += t.mod; + t.x = t.prelim + modsum; + addChildSpacing(t); + + for (var i = 0; i < t.cs; i++) { + secondWalk(t.c[i], modsum); + } + } + + function distributeExtra(t, i, si, dist) { + if (si !== i - 1) { + var nr = i - si; + t.c[si + 1].shift += dist / nr; + t.c[i].shift -= dist / nr; + t.c[i].change -= dist - dist / nr; + } + } + + function addChildSpacing(t) { + var d = 0; + var modsumdelta = 0; + + for (var i = 0; i < t.cs; i++) { + d += t.c[i].shift; + modsumdelta += d + t.c[i].change; + t.c[i].mod += modsumdelta; + } + } + + function updateIYL(low, index, ih) { + while (ih !== null && low >= ih.low) { + ih = ih.nxt; + } + + return { + low: low, + index: index, + nxt: ih + }; + } // do layout + + + layer(root, isHorizontal); + var wt = WrappedTree.fromNode(root, isHorizontal); + firstWalk(wt); + secondWalk(wt, 0); + convertBack(wt, root, isHorizontal); + normalize(root, isHorizontal); + return root; +}; + +/***/ }), +/* 114 */ +/***/ (function(module, exports, __webpack_require__) { + +function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; } + +var TreeLayout = __webpack_require__(11); + +var dendrogram = __webpack_require__(115); + +var doTreeLayout = __webpack_require__(17); + +var util = __webpack_require__(7); + +var DendrogramLayout = /*#__PURE__*/function (_TreeLayout) { + _inheritsLoose(DendrogramLayout, _TreeLayout); + + function DendrogramLayout() { + return _TreeLayout.apply(this, arguments) || this; + } + + var _proto = DendrogramLayout.prototype; + + _proto.execute = function execute() { + var me = this; + me.rootNode.width = 0; + return doTreeLayout(me.rootNode, me.options, dendrogram); + }; + + return DendrogramLayout; +}(TreeLayout); + +var DEFAULT_OPTIONS = {}; + +function dendrogramLayout(root, options) { + options = util.assign({}, DEFAULT_OPTIONS, options); + return new DendrogramLayout(root, options).execute(); +} + +module.exports = dendrogramLayout; + +/***/ }), +/* 115 */ +/***/ (function(module, exports, __webpack_require__) { + +// wrap tree node +// TODO considering size +var util = __webpack_require__(7); + +function WrappedTree(height, children) { + + if (children === void 0) { + children = []; + } + + var me = this; + me.x = me.y = 0; + me.leftChild = me.rightChild = null; + me.height = 0; + me.children = children; +} + +var DEFAULT_OPTIONS = { + isHorizontal: true, + nodeSep: 20, + nodeSize: 20, + rankSep: 200, + subTreeSep: 10 +}; + +function convertBack(converted +/* WrappedTree */ +, root +/* TreeNode */ +, isHorizontal) { + if (isHorizontal) { + root.x = converted.x; + root.y = converted.y; + } else { + root.x = converted.y; + root.y = converted.x; + } + + converted.children.forEach(function (child, i) { + convertBack(child, root.children[i], isHorizontal); + }); +} + +module.exports = function (root, options) { + if (options === void 0) { + options = {}; + } + + options = util.assign({}, DEFAULT_OPTIONS, options); + var maxDepth = 0; + + function wrappedTreeFromNode(n) { + if (!n) return null; + n.width = 0; + + if (n.depth && n.depth > maxDepth) { + maxDepth = n.depth; // get the max depth + } + + var children = n.children; + var childrenCount = children.length; + var t = new WrappedTree(n.height, []); + children.forEach(function (child, i) { + var childWT = wrappedTreeFromNode(child); + t.children.push(childWT); + + if (i === 0) { + // t.leftChild = childWT.leftChild ? childWT.leftChild : childWT + t.leftChild = childWT; + } + + if (i === childrenCount - 1) { + // t.rightChild = childWT.rightChild ? childWT.rightChild : childWT + t.rightChild = childWT; + } + }); + t.originNode = n; + t.isLeaf = n.isLeaf(); + return t; + } + + function getDrawingDepth(t) { + if (t.isLeaf || t.children.length === 0) { + t.drawingDepth = maxDepth; + } else { + var depths = t.children.map(function (child) { + return getDrawingDepth(child); + }); + var minChildDepth = Math.min.apply(null, depths); + t.drawingDepth = minChildDepth - 1; + } + + return t.drawingDepth; + } + + var prevLeaf; + + function position(t) { + t.x = t.drawingDepth * options.rankSep; + + if (t.isLeaf) { + t.y = 0; + + if (prevLeaf) { + t.y = prevLeaf.y + prevLeaf.height + options.nodeSep; + + if (t.originNode.parent !== prevLeaf.originNode.parent) { + t.y += options.subTreeSep; + } + } + + prevLeaf = t; + } else { + t.children.forEach(function (child) { + position(child); + }); + t.y = (t.leftChild.y + t.rightChild.y) / 2; + } + } // wrap node + + + var wt = wrappedTreeFromNode(root); // get depth for drawing + + getDrawingDepth(wt); // get position + + position(wt); // get x, y + + convertBack(wt, root, options.isHorizontal); + return root; +}; + +/***/ }), +/* 116 */ +/***/ (function(module, exports, __webpack_require__) { + +function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; } + +var TreeLayout = __webpack_require__(11); + +var indentedTree = __webpack_require__(117); + +var separateTree = __webpack_require__(30); + +var util = __webpack_require__(7); + +var VALID_DIRECTIONS = ['LR', // left to right +'RL', // right to left +'H' // horizontal +]; +var DEFAULT_DIRECTION = VALID_DIRECTIONS[0]; + +var IndentedLayout = /*#__PURE__*/function (_TreeLayout) { + _inheritsLoose(IndentedLayout, _TreeLayout); + + function IndentedLayout() { + return _TreeLayout.apply(this, arguments) || this; + } + + var _proto = IndentedLayout.prototype; + + _proto.execute = function execute() { + var me = this; + var options = me.options; + var root = me.rootNode; + options.isHorizontal = true; // default indent 20 and sink first children; + + var _options$indent = options.indent, + indent = _options$indent === void 0 ? 20 : _options$indent, + _options$dropCap = options.dropCap, + dropCap = _options$dropCap === void 0 ? true : _options$dropCap; + var direction = options.direction || DEFAULT_DIRECTION; + + if (direction && VALID_DIRECTIONS.indexOf(direction) === -1) { + throw new TypeError("Invalid direction: " + direction); + } + + if (direction === VALID_DIRECTIONS[0]) { + // LR + indentedTree(root, indent, dropCap); + } else if (direction === VALID_DIRECTIONS[1]) { + // RL + indentedTree(root, indent, dropCap); + root.right2left(); + } else if (direction === VALID_DIRECTIONS[2]) { + // H + // separate into left and right trees + var _separateTree = separateTree(root, options), + left = _separateTree.left, + right = _separateTree.right; + + indentedTree(left, indent, dropCap); + left.right2left(); + indentedTree(right, indent, dropCap); + var bbox = left.getBoundingBox(); + right.translate(bbox.width, 0); + root.x = right.x - root.width / 2; + } + + return root; + }; + + return IndentedLayout; +}(TreeLayout); + +var DEFAULT_OPTIONS = {}; + +function indentedLayout(root, options) { + options = util.assign({}, DEFAULT_OPTIONS, options); + return new IndentedLayout(root, options).execute(); +} + +module.exports = indentedLayout; + +/***/ }), +/* 117 */ +/***/ (function(module, exports) { + +function positionNode(node, previousNode, indent, dropCap) { + // caculate the node's horizontal offset DX, dx's type might be number or function + var displacementX = typeof indent === 'function' ? indent(node) : indent * node.depth; + + if (!dropCap) { + try { + if (node.id === node.parent.children[0].id) { + node.x += displacementX; + node.y = previousNode ? previousNode.y : 0; + return; + } + } catch (e) {// skip to normal when a node has no parent + } + } + + node.x += displacementX; + node.y = previousNode ? previousNode.y + previousNode.height : 0; + return; +} + +module.exports = function (root, indent, dropCap) { + var previousNode = null; + root.eachNode(function (node) { + positionNode(node, previousNode, indent, dropCap); + previousNode = node; + }); +}; + +/***/ }), +/* 118 */ +/***/ (function(module, exports, __webpack_require__) { + +function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; } + +var TreeLayout = __webpack_require__(11); + +var mindmap = __webpack_require__(119); + +var doTreeLayout = __webpack_require__(17); + +var util = __webpack_require__(7); + +var MindmapLayout = /*#__PURE__*/function (_TreeLayout) { + _inheritsLoose(MindmapLayout, _TreeLayout); + + function MindmapLayout() { + return _TreeLayout.apply(this, arguments) || this; + } + + var _proto = MindmapLayout.prototype; + + _proto.execute = function execute() { + var me = this; + return doTreeLayout(me.rootNode, me.options, mindmap); + }; + + return MindmapLayout; +}(TreeLayout); + +var DEFAULT_OPTIONS = {}; + +function mindmapLayout(root, options) { + options = util.assign({}, DEFAULT_OPTIONS, options); + return new MindmapLayout(root, options).execute(); +} + +module.exports = mindmapLayout; + +/***/ }), +/* 119 */ +/***/ (function(module, exports, __webpack_require__) { + +var util = __webpack_require__(7); + +function secondWalk(node, options) { + var totalHeight = 0; + + if (!node.children.length) { + totalHeight = node.height; + } else { + node.children.forEach(function (c) { + totalHeight += secondWalk(c, options); + }); + } + + node._subTreeSep = options.getSubTreeSep(node.data); + node.totalHeight = Math.max(node.height, totalHeight) + 2 * node._subTreeSep; + return node.totalHeight; +} + +function thirdWalk(node) { + var children = node.children; + var len = children.length; + + if (len) { + children.forEach(function (c) { + thirdWalk(c); + }); + var first = children[0]; + var last = children[len - 1]; + var childrenHeight = last.y - first.y + last.height; + var childrenTotalHeight = 0; + children.forEach(function (child) { + childrenTotalHeight += child.totalHeight; + }); + + if (childrenHeight > node.height) { + // 当子节点总高度大于父节点高度 + node.y = first.y + childrenHeight / 2 - node.height / 2; + } else if (children.length !== 1 || node.height > childrenTotalHeight) { + // 多于一个子节点或者父节点大于所有子节点的总高度 + var offset = node.y + (node.height - childrenHeight) / 2 - first.y; + children.forEach(function (c) { + c.translate(0, offset); + }); + } else { + // 只有一个子节点 + node.y = (first.y + first.height / 2 + last.y + last.height / 2) / 2 - node.height / 2; + } + } +} + +var DEFAULT_OPTIONS = { + getSubTreeSep: function getSubTreeSep() { + return 0; + } +}; + +module.exports = function (root, options) { + if (options === void 0) { + options = {}; + } + + options = util.assign({}, DEFAULT_OPTIONS, options); + root.parent = { + x: 0, + width: 0, + height: 0, + y: 0 + }; // first walk + + root.BFTraverse(function (node) { + node.x = node.parent.x + node.parent.width; // simply get x + }); + root.parent = null; // second walk + + secondWalk(root, options); // assign sub tree totalHeight + // adjusting + // separating nodes + + root.startY = 0; + root.y = root.totalHeight / 2 - root.height / 2; + root.eachNode(function (node) { + var children = node.children; + var len = children.length; + + if (len) { + var first = children[0]; + first.startY = node.startY + node._subTreeSep; + + if (len === 1) { + first.y = node.y + node.height / 2 - first.height / 2; + } else { + first.y = first.startY + first.totalHeight / 2 - first.height / 2; + + for (var i = 1; i < len; i++) { + var c = children[i]; + c.startY = children[i - 1].startY + children[i - 1].totalHeight; + c.y = c.startY + c.totalHeight / 2 - c.height / 2; + } + } + } + }); // third walk + + thirdWalk(root); +}; + +/***/ }) +/******/ ]); +}); + +}(hierarchy)); + +var Hierarchy = /*@__PURE__*/getDefaultExportFromCjs(hierarchy.exports); + +var traverseTree$1 = Util.traverseTree; +/** + * 将 number | Function 类型的参数转换为 return number 的 Function + * @param {number | Function} value 需要被转换的值 + * @param {number} defaultV 返回函数的默认返回值 + * @return {Function} 转换后的函数 + */ + +var proccessToFunc = function proccessToFunc(value, defaultV) { + var func; + + if (!value) { + func = function func(d) { + return defaultV || 1; + }; + } else if (isNumber$4(value)) { + func = function func(d) { + return value; + }; + } else { + func = value; + } + + return func; +}; +/** + * 将节点和边数据转换为 GPU 可读的数组。并返回 maxEdgePerVetex,每个节点上最多的边数 + * @param {NodeConfig[]} nodes 需要被转换的值 + * @param {EdgeConfig[]} edges 返回函数的默认返回值 + * @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象 + */ + +var buildTextureData = function buildTextureData(nodes, edges) { + var dataArray = []; + var nodeDict = []; + var mapIdPos = {}; + var i = 0; + + for (i = 0; i < nodes.length; i++) { + var n = nodes[i]; + mapIdPos[n.id] = i; + dataArray.push(n.x); + dataArray.push(n.y); + dataArray.push(0); + dataArray.push(0); + nodeDict.push([]); + } + + for (i = 0; i < edges.length; i++) { + var e = edges[i]; + nodeDict[mapIdPos[e.source]].push(mapIdPos[e.target]); + nodeDict[mapIdPos[e.target]].push(mapIdPos[e.source]); + } + + var maxEdgePerVetex = 0; + + for (i = 0; i < nodes.length; i++) { + var offset = dataArray.length; + var dests = nodeDict[i]; + var len = dests.length; + dataArray[i * 4 + 2] = offset; + dataArray[i * 4 + 3] = dests.length; + maxEdgePerVetex = Math.max(maxEdgePerVetex, dests.length); + + for (var j = 0; j < len; ++j) { + var dest = dests[j]; + dataArray.push(+dest); + } + } + + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + + return { + array: new Float32Array(dataArray), + maxEdgePerVetex: maxEdgePerVetex + }; +}; +/** + * 将节点和边数据转换为 GPU 可读的数组,每条边带有一个属性。并返回 maxEdgePerVetex,每个节点上最多的边数 + * @param {NodeConfig[]} nodes 节点数组 + * @param {EdgeConfig[]} edges 边数组 + * @param {Function} attrs 读取边属性的函数 + * @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象 + */ + +var buildTextureDataWithOneEdgeAttr = function buildTextureDataWithOneEdgeAttr(nodes, edges, attrs) { + var dataArray = []; + var nodeDict = []; + var mapIdPos = {}; + var i = 0; + + for (i = 0; i < nodes.length; i++) { + var n = nodes[i]; + mapIdPos[n.id] = i; + dataArray.push(n.x); + dataArray.push(n.y); + dataArray.push(0); + dataArray.push(0); + nodeDict.push([]); + } + + for (i = 0; i < edges.length; i++) { + var e = edges[i]; + nodeDict[mapIdPos[e.source]].push(mapIdPos[e.target]); + nodeDict[mapIdPos[e.source]].push(attrs(e)); // 理想边长,后续可以改成每条边不同 + + nodeDict[mapIdPos[e.target]].push(mapIdPos[e.source]); + nodeDict[mapIdPos[e.target]].push(attrs(e)); // 理想边长,后续可以改成每条边不同 + } + + var maxEdgePerVetex = 0; + + for (i = 0; i < nodes.length; i++) { + var offset = dataArray.length; + var dests = nodeDict[i]; // dest 中节点 id 与边长间隔存储,即一位节点 id,一位边长…… + + var len = dests.length; + dataArray[i * 4 + 2] = offset; + dataArray[i * 4 + 3] = len / 2; // 第四位存储与该节点相关的所有节点个数 + + maxEdgePerVetex = Math.max(maxEdgePerVetex, len / 2); + + for (var j = 0; j < len; ++j) { + var dest = dests[j]; + dataArray.push(+dest); + } + } // 不是 4 的倍数,填充 0 + + + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + + return { + array: new Float32Array(dataArray), + maxEdgePerVetex: maxEdgePerVetex + }; +}; +/** + * 将节点和边数据转换为 GPU 可读的数组,每条边带有一个以上属性。并返回 maxEdgePerVetex,每个节点上最多的边数 + * @param {NodeConfig[]} nodes 节点数组 + * @param {EdgeConfig[]} edges 边数组 + * @param {Function} attrs 读取边属性的函数 + * @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象 + */ + +var buildTextureDataWithTwoEdgeAttr = function buildTextureDataWithTwoEdgeAttr(nodes, edges, attrs1, attrs2) { + var dataArray = []; + var nodeDict = []; + var mapIdPos = {}; + var i = 0; + + for (i = 0; i < nodes.length; i++) { + var n = nodes[i]; + mapIdPos[n.id] = i; + dataArray.push(n.x); + dataArray.push(n.y); + dataArray.push(0); + dataArray.push(0); + nodeDict.push([]); + } + + for (i = 0; i < edges.length; i++) { + var e = edges[i]; + nodeDict[mapIdPos[e.source]].push(mapIdPos[e.target]); + nodeDict[mapIdPos[e.source]].push(attrs1(e)); + nodeDict[mapIdPos[e.source]].push(attrs2(e)); + nodeDict[mapIdPos[e.source]].push(0); + nodeDict[mapIdPos[e.target]].push(mapIdPos[e.source]); + nodeDict[mapIdPos[e.target]].push(attrs1(e)); + nodeDict[mapIdPos[e.target]].push(attrs2(e)); + nodeDict[mapIdPos[e.target]].push(0); + } + + var maxEdgePerVetex = 0; + + for (i = 0; i < nodes.length; i++) { + var offset = dataArray.length; + var dests = nodeDict[i]; // dest 中节点 id 与边长间隔存储,即一位节点 id,一位边长…… + + var len = dests.length; // dataArray[i * 4 + 2] = offset; + // dataArray[i * 4 + 3] = len / 4; // 第四位存储与该节点相关的所有节点个数 + // pack offset & length into float32: offset 20bit, length 12bit + + dataArray[i * 4 + 2] = offset + 1048576 * len / 4; + dataArray[i * 4 + 3] = 0; // 第四位存储与上一次的距离差值 + + maxEdgePerVetex = Math.max(maxEdgePerVetex, len / 4); + + for (var j = 0; j < len; ++j) { + var dest = dests[j]; + dataArray.push(+dest); + } + } // 不是 4 的倍数,填充 0 + + + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + + return { + array: new Float32Array(dataArray), + maxEdgePerVetex: maxEdgePerVetex + }; +}; +/** + * transform the extended attributes of nodes or edges to a texture array + * @param {string[]} attributeNames attributes' name to be read from items and put into output array + * @param {ModelConfig[]} items the items to be read + * @return {Float32Array} the attributes' value array to be read by GPU + */ + +var attributesToTextureData = function attributesToTextureData(attributeNames, items) { + var dataArray = []; + var attributeNum = attributeNames.length; + var attributteStringMap = {}; + items.forEach(function (item) { + attributeNames.forEach(function (name, i) { + if (attributteStringMap[item[name]] === undefined) { + attributteStringMap[item[name]] = Object.keys(attributteStringMap).length; + } + + dataArray.push(attributteStringMap[item[name]]); // insure each node's attributes take inter number of grids + + if (i === attributeNum - 1) { + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + } + }); + }); + return { + array: new Float32Array(dataArray), + count: Object.keys(attributteStringMap).length + }; +}; +/** + * transform the number array format of extended attributes of nodes or edges to a texture array + * @param {string[]} attributeNames attributes' name to be read from items and put into output array + * @return {Float32Array} the attributes' value array to be read by GPU + */ + +var arrayToTextureData = function arrayToTextureData(valueArrays) { + var dataArray = []; + var attributeNum = valueArrays.length; + var itemNum = valueArrays[0].length; + + var _loop_1 = function _loop_1(j) { + valueArrays.forEach(function (valueArray, i) { + dataArray.push(valueArray[j]); // insure each node's attributes take inter number of grids + + if (i === attributeNum - 1) { + while (dataArray.length % 4 !== 0) { + dataArray.push(0); + } + } + }); + }; + + for (var j = 0; j < itemNum; j++) { + _loop_1(j); + } + + return new Float32Array(dataArray); +}; +/** + * + * @param data Tree graph data + * @param layout + */ + +var radialLayout$1 = function radialLayout(data, layout) { + // 布局方式有 H / V / LR / RL / TB / BT + var VERTICAL_LAYOUTS = ['V', 'TB', 'BT']; + var min = { + x: Infinity, + y: Infinity + }; + var max = { + x: -Infinity, + y: -Infinity + }; // 默认布局是垂直布局TB,此时x对应rad,y对应r + + var rScale = 'x'; + var radScale = 'y'; + + if (layout && VERTICAL_LAYOUTS.indexOf(layout) >= 0) { + // 若是水平布局,y对应rad,x对应r + radScale = 'x'; + rScale = 'y'; + } + + var count = 0; + traverseTree$1(data, function (node) { + count++; + + if (node.x > max.x) { + max.x = node.x; + } + + if (node.x < min.x) { + min.x = node.x; + } + + if (node.y > max.y) { + max.y = node.y; + } + + if (node.y < min.y) { + min.y = node.y; + } + + return true; + }); + var avgRad = Math.PI * 2 / count; + var radDiff = max[radScale] - min[radScale]; + + if (radDiff === 0) { + return data; + } + + traverseTree$1(data, function (node) { + var radial = (node[radScale] - min[radScale]) / radDiff * (Math.PI * 2 - avgRad) + avgRad; + var r = Math.abs(rScale === 'x' ? node.x - data.x : node.y - data.y); + node.x = r * Math.cos(radial); + node.y = r * Math.sin(radial); + return true; + }); + return data; +}; + +var LayoutUtil = /*#__PURE__*/Object.freeze({ + __proto__: null, + proccessToFunc: proccessToFunc, + buildTextureData: buildTextureData, + buildTextureDataWithOneEdgeAttr: buildTextureDataWithOneEdgeAttr, + buildTextureDataWithTwoEdgeAttr: buildTextureDataWithTwoEdgeAttr, + attributesToTextureData: attributesToTextureData, + arrayToTextureData: arrayToTextureData, + radialLayout: radialLayout$1 +}); + +var G6Util = __assign$r(__assign$r(__assign$r(__assign$r({}, Util), ColorUtil), LayoutUtil), GpuUtil); + +var radialLayout = G6Util.radialLayout, + traverseTree = G6Util.traverseTree; + +var TreeGraph = +/** @class */ +function (_super) { + __extends$e(TreeGraph, _super); + + function TreeGraph(cfg) { + var _this = _super.call(this, cfg) || this; + + _this.layoutAnimating = false; // 用于缓存动画结束后需要删除的节点 + + _this.set('removeList', []); + + _this.set('layoutMethod', _this.getLayout()); + + return _this; + } + /** + * 通过 Layout 配置获取布局配置 + */ + + + TreeGraph.prototype.getLayout = function () { + var layout = this.get('layout'); + + if (!layout) { + return null; + } + + if (typeof layout === 'function') { + return layout; + } + + if (!layout.type) { + layout.type = 'dendrogram'; + } + + if (!layout.direction) { + layout.direction = 'TB'; + } + + if (layout.radial) { + return function (data) { + var layoutData = Hierarchy[layout.type](data, layout); + radialLayout(layoutData); + return layoutData; + }; + } + + return function (data) { + return Hierarchy[layout.type](data, layout); + }; + }; + /** + * 返回指定节点在树图数据中的索引 + * @param children 树图数据 + * @param child 树图中某一个 Item 的数据 + */ + + + TreeGraph.indexOfChild = function (children, id) { + var index = -1; // eslint-disable-next-line consistent-return + + each$2(children, function (former, i) { + if (id === former.id) { + index = i; + return false; + } + }); + return index; + }; + + TreeGraph.prototype.getDefaultCfg = function () { + var cfg = _super.prototype.getDefaultCfg.call(this); // 树图默认打开动画 + + + cfg.animate = true; + return cfg; + }; + /** + * 向🌲树中添加数据 + * @param treeData 树图数据 + * @param parent 父节点实例 + * @param animate 是否开启动画 + */ + + + TreeGraph.prototype.innerAddChild = function (treeData, parent, animate) { + var self = this; + var model = treeData.data; + + if (model) { + // model 中应存储真实的数据,特别是真实的 children + model.x = treeData.x; + model.y = treeData.y; + model.depth = treeData.depth; + } + + var node = self.addItem('node', model, false); + + if (parent) { + node.set('parent', parent); + + if (animate) { + var origin_1 = parent.get('originAttrs'); + + if (origin_1) { + node.set('originAttrs', origin_1); + } else { + var parentModel = parent.getModel(); + node.set('originAttrs', { + x: parentModel.x, + y: parentModel.y + }); + } + } + + var childrenList = parent.get('children'); + + if (!childrenList) { + parent.set('children', [node]); + } else { + childrenList.push(node); + } + + self.addItem('edge', { + source: parent, + target: node, + id: parent.get('id') + ":" + node.get('id') + }, false); + } // 渲染到视图上应参考布局的children, 避免多绘制了收起的节点 + + + each$2(treeData.children || [], function (child) { + self.innerAddChild(child, node, animate); + }); + self.emit('afteraddchild', { + item: node, + parent: parent + }); + return node; + }; + /** + * 将数据上的变更转换到视图上 + * @param data + * @param parent + * @param animate + */ + + + TreeGraph.prototype.innerUpdateChild = function (data, parent, animate) { + var self = this; + var current = self.findById(data.id); // 若子树不存在,整体添加即可 + + if (!current) { + self.innerAddChild(data, parent, animate); + return; + } // 更新新节点下所有子节点 + + + each$2(data.children || [], function (child) { + self.innerUpdateChild(child, current, animate); + }); // 用现在节点的children实例来删除移除的子节点 + + var children = current.get('children'); + + if (children) { + var len = children.length; + + if (len > 0) { + for (var i = children.length - 1; i >= 0; i--) { + var child = children[i].getModel(); + + if (TreeGraph.indexOfChild(data.children || [], child.id) === -1) { + self.innerRemoveChild(child.id, { + x: data.x, + y: data.y + }, animate); // 更新父节点下缓存的子节点 item 实例列表 + + children.splice(i, 1); + } + } + } + } + + var oriX; + var oriY; + + if (current.get('originAttrs')) { + oriX = current.get('originAttrs').x; + oriY = current.get('originAttrs').y; + } + + var model = current.getModel(); + + if (animate) { + // 如果有动画,先缓存节点运动再更新节点 + current.set('originAttrs', { + x: model.x, + y: model.y + }); + } + + current.set('model', data.data); + + if (oriX !== data.x || oriY !== data.y) { + current.updatePosition({ + x: data.x, + y: data.y + }); + } + }; + /** + * 删除子节点Item对象 + * @param id + * @param to + * @param animate + */ + + + TreeGraph.prototype.innerRemoveChild = function (id, to, animate) { + var self = this; + var node = self.findById(id); + + if (!node) { + return; + } + + each$2(node.get('children'), function (child) { + self.innerRemoveChild(child.getModel().id, to, animate); + }); + + if (animate) { + var model = node.getModel(); + node.set('to', to); + node.set('originAttrs', { + x: model.x, + y: model.y + }); + self.get('removeList').push(node); + } else { + self.removeItem(node); + } + }; + /** + * 更新数据模型,差量更新并重新渲染 + * @param {object} data 数据模型 + */ + + + TreeGraph.prototype.changeData = function (data) { + var self = this; // 更改数据源后,取消所有状态 + + this.getNodes().map(function (node) { + return self.clearItemStates(node); + }); + this.getEdges().map(function (edge) { + return self.clearItemStates(edge); + }); + + if (data) { + self.data(data); + self.render(); + } else { + self.layout(this.get('fitView')); + } + }; + /** + * 已更名为 updateLayout,为保持兼容暂且保留。 + * 更改并应用树布局算法 + * @param {object} layout 布局算法 + */ + + + TreeGraph.prototype.changeLayout = function (layout) { + // eslint-disable-next-line no-console + console.warn('Please call updateLayout instead of changeLayout. changeLayout will be discarded soon'); + var self = this; + self.updateLayout(layout); + }; + /** + * 更改并应用树布局算法 + * @param {object} layout 布局算法 + */ + + + TreeGraph.prototype.updateLayout = function (layout) { + var self = this; + + if (!layout) { + // eslint-disable-next-line no-console + console.warn('layout cannot be null'); + return; + } + + self.set('layout', layout); + self.set('layoutMethod', self.getLayout()); + self.layout(); + }; + /** + * 已更名为 layout,为保持兼容暂且保留。 + * 根据目前的 data 刷新布局,更新到画布上。用于变更数据之后刷新视图。 + * @param {boolean} fitView 更新布局时是否需要适应窗口 + */ + + + TreeGraph.prototype.refreshLayout = function (fitView) { + // eslint-disable-next-line no-console + console.warn('Please call layout instead of refreshLayout. refreshLayout will be discarded soon'); + var self = this; + self.layout(fitView); + }; + /** + * 根据目前的 data 刷新布局,更新到画布上。用于变更数据之后刷新视图。 + * @param {boolean} fitView 更新布局时是否需要适应窗口 + */ + + + TreeGraph.prototype.layout = function (fitView) { + var self = this; + var data = self.get('data'); + var layoutMethod = self.get('layoutMethod'); + var layoutData = layoutMethod(data, self.get('layout')); + var animate = self.get('animate'); + self.emit('beforerefreshlayout', { + data: data, + layoutData: layoutData + }); + self.emit('beforelayout'); + self.innerUpdateChild(layoutData, undefined, animate); + + if (fitView) { + var viewController = self.get('viewController'); + viewController.fitView(); + } + + if (!animate) { + // 如果没有动画,目前仅更新了节点的位置,刷新一下边的样式 + self.refresh(); + self.paint(); + } else { + self.layoutAnimate(layoutData); + } + + self.emit('afterrefreshlayout', { + data: data, + layoutData: layoutData + }); + self.emit('afterlayout'); + }; + /** + * 添加子树到对应 id 的节点 + * @param {TreeGraphData} data 子树数据模型 + * @param {string} parent 子树的父节点id + */ + + + TreeGraph.prototype.addChild = function (data, parent) { + var self = this; + self.emit('beforeaddchild', { + model: data, + parent: parent + }); // 将数据添加到源数据中,走changeData方法 + + if (!isString$3(parent)) { + parent = parent.get('id'); + } + + var parentData = self.findDataById(parent); + + if (parentData) { + if (!parentData.children) { + parentData.children = []; + } + + parentData.children.push(data); + self.changeData(); + } + }; + /** + * 更新某个节点下的所有子节点 + * @param {TreeGraphData[]} data 子树数据模型集合 + * @param {string} parent 子树的父节点id + */ + + + TreeGraph.prototype.updateChildren = function (data, parentId) { + var self = this; // 如果没有父节点或找不到该节点,是全量的更新,直接重置data + + if (!parentId || !self.findById(parentId)) { + console.warn("Update children failed! There is no node with id '" + parentId + "'"); + return; + } + + var parentModel = self.findDataById(parentId); + parentModel.children = data; + self.changeData(); + }; + /** + * 更新源数据,差量更新子树 + * @param {TreeGraphData} data 子树数据模型 + * @param {string} parentId 子树的父节点id + */ + + + TreeGraph.prototype.updateChild = function (data, parentId) { + var self = this; // 如果没有父节点或找不到该节点,是全量的更新,直接重置data + + if (!parentId || !self.findById(parentId)) { + self.changeData(data); + return; + } + + var parentModel = self.findDataById(parentId); + var current = self.findById(data.id); + + if (!parentModel.children) { + // 当 current 不存在时,children 为空数组 + parentModel.children = []; + } // 如果不存在该节点,则添加 + + + if (!current) { + parentModel.children.push(data); + } else { + var index = TreeGraph.indexOfChild(parentModel.children, data.id); + parentModel.children[index] = data; + } + + self.changeData(); + }; + /** + * 删除子树 + * @param {string} id 子树根节点id + */ + + + TreeGraph.prototype.removeChild = function (id) { + var self = this; + var node = self.findById(id); + + if (!node) { + return; + } + + var parent = node.get('parent'); + + if (parent && !parent.destroyed) { + var parentNode = self.findDataById(parent.get('id')); + var siblings = parentNode && parentNode.children || []; + var model = node.getModel(); + var index = TreeGraph.indexOfChild(siblings, model.id); + siblings.splice(index, 1); + } + + self.changeData(); + }; + /** + * 根据id获取对应的源数据 + * @param {string} id 元素id + * @param {TreeGraphData | undefined} parent 从哪个节点开始寻找,为空时从根节点开始查找 + * @return {TreeGraphData} 对应源数据 + */ + + + TreeGraph.prototype.findDataById = function (id, parent) { + var self = this; + + if (!parent) { + parent = self.get('data'); + } + + if (id === parent.id) { + return parent; + } + + var result = null; // eslint-disable-next-line consistent-return + + each$2(parent.children || [], function (child) { + if (child.id === id) { + result = child; + return false; + } + + result = self.findDataById(id, child); + + if (result) { + return false; + } + }); + return result; + }; + /** + * 布局动画接口,用于数据更新时做节点位置更新的动画 + * @param {TreeGraphData} data 更新的数据 + * @param {function} onFrame 定义节点位置更新时如何移动 + */ + + + TreeGraph.prototype.layoutAnimate = function (data, onFrame) { + var self = this; + var animateCfg = this.get('animateCfg'); + self.emit('beforeanimate', { + data: data + }); // 如果边中没有指定锚点,但是本身有锚点控制,在动画过程中保持锚点不变 + + self.getEdges().forEach(function (edge) { + var model = edge.get('model'); + + if (!model.sourceAnchor) { + model.sourceAnchor = edge.get('sourceAnchorIndex'); + } + }); + this.get('canvas').animate(function (ratio) { + traverseTree(data, function (child) { + var node = self.findById(child.id); // 只有当存在node的时候才执行 + + if (node) { + var origin_2 = node.get('originAttrs'); + var model = node.get('model'); + + if (!origin_2) { + origin_2 = { + x: model.x, + y: model.y + }; + node.set('originAttrs', origin_2); + } + + if (onFrame) { + var attrs = onFrame(node, ratio, origin_2, data); + node.set('model', Object.assign(model, attrs)); + } else { + model.x = origin_2.x + (child.x - origin_2.x) * ratio; + model.y = origin_2.y + (child.y - origin_2.y) * ratio; + } + } + + return true; + }); + each$2(self.get('removeList'), function (node) { + var model = node.getModel(); + var from = node.get('originAttrs'); + var to = node.get('to'); + model.x = from.x + (to.x - from.x) * ratio; + model.y = from.y + (to.y - from.y) * ratio; + }); + self.refreshPositions(); + }, { + duration: animateCfg.duration, + easing: animateCfg.ease, + callback: function callback() { + each$2(self.getNodes(), function (node) { + node.set('originAttrs', null); + }); + each$2(self.get('removeList'), function (node) { + self.removeItem(node); + }); + self.set('removeList', []); + + if (animateCfg.callback) { + animateCfg.callback(); + } + + self.emit('afteranimate', { + data: data + }); + }, + delay: animateCfg.delay + }); + }; + /** + * 立即停止布局动画 + */ + + + TreeGraph.prototype.stopLayoutAnimate = function () { + this.get('canvas').stopAnimate(); + this.emit('layoutanimateend', { + data: this.get('data') + }); + this.layoutAnimating = false; + }; + /** + * 是否在布局动画 + * @return {boolean} 是否有布局动画 + */ + + + TreeGraph.prototype.isLayoutAnimating = function () { + return this.layoutAnimating; + }; + /** + * 根据data接口的数据渲染视图 + */ + + + TreeGraph.prototype.render = function () { + var self = this; + var data = self.get('data'); + + if (!data) { + throw new Error('data must be defined first'); + } + + self.clear(); + self.emit('beforerender'); + self.layout(this.get('fitView')); + self.emit('afterrender'); + }; + /** + * 导出图数据 + * @return {object} data + */ + + + TreeGraph.prototype.save = function () { + return this.get('data'); + }; + + return TreeGraph; +}(Graph); + +var PluginBase = +/** @class */ +function () { + /** + * 插件基类的构造函数 + * @param cfgs 插件的配置项 + */ + function PluginBase(cfgs) { + this._cfgs = deepMix(this.getDefaultCfgs(), cfgs); + this._events = {}; + this.destroyed = false; + } + /** + * 获取默认的插件配置 + */ + + + PluginBase.prototype.getDefaultCfgs = function () { + return {}; + }; + /** + * 初始化插件 + * @param graph IGraph 实例 + */ + + + PluginBase.prototype.initPlugin = function (graph) { + var self = this; + self.set('graph', graph); + var events = self.getEvents(); + var bindEvents = {}; + each$2(events, function (v, k) { + var event = wrapBehavior(self, v); + bindEvents[k] = event; + graph.on(k, event); + }); + this._events = bindEvents; + this.init(); + }; + /** + * 获取插件中的事件和事件处理方法,供子类实现 + */ + + + PluginBase.prototype.getEvents = function () { + return {}; + }; + /** + * 获取配置项中的某个值 + * @param key 键值 + */ + + + PluginBase.prototype.get = function (key) { + return this._cfgs[key]; + }; + /** + * 将指定的值存储到 cfgs 中 + * @param key 键值 + * @param val 设置的值 + */ + + + PluginBase.prototype.set = function (key, val) { + this._cfgs[key] = val; + }; + /** + * 销毁方法,供子类复写 + */ + + + PluginBase.prototype.destroy = function () {}; + /** + * 销毁插件 + */ + + + PluginBase.prototype.destroyPlugin = function () { + this.destroy(); + var graph = this.get('graph'); + var events = this._events; + each$2(events, function (v, k) { + graph.off(k, v); + }); + this._events = null; + this._cfgs = null; + this.destroyed = true; + }; + + return PluginBase; +}(); + +var PluginBase$1 = PluginBase; + +var __extends$a = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); + +var GRID_PNG = 'url(data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iNDAiIGhlaWdodD0iNDAiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyI+PGRlZnM+PHBhdHRlcm4gaWQ9ImdyaWQiIHdpZHRoPSI0MCIgaGVpZ2h0PSI0MCIgcGF0dGVyblVuaXRzPSJ1c2VyU3BhY2VPblVzZSI+PHBhdGggZD0iTSAwIDEwIEwgNDAgMTAgTSAxMCAwIEwgMTAgNDAgTSAwIDIwIEwgNDAgMjAgTSAyMCAwIEwgMjAgNDAgTSAwIDMwIEwgNDAgMzAgTSAzMCAwIEwgMzAgNDAiIGZpbGw9Im5vbmUiIHN0cm9rZT0iI2UwZTBlMCIgb3BhY2l0eT0iMC4yIiBzdHJva2Utd2lkdGg9IjEiLz48cGF0aCBkPSJNIDQwIDAgTCAwIDAgMCA0MCIgZmlsbD0ibm9uZSIgc3Ryb2tlPSIjZTBlMGUwIiBzdHJva2Utd2lkdGg9IjEiLz48L3BhdHRlcm4+PC9kZWZzPjxyZWN0IHdpZHRoPSIxMDAlIiBoZWlnaHQ9IjEwMCUiIGZpbGw9InVybCgjZ3JpZCkiLz48L3N2Zz4=)'; + +var Grid = +/** @class */ +function (_super) { + __extends$a(Grid, _super); + + function Grid() { + return _super !== null && _super.apply(this, arguments) || this; + } + + Grid.prototype.getDefaultCfgs = function () { + return { + img: GRID_PNG + }; + }; + + Grid.prototype.init = function () { + var graph = this.get('graph'); + var minZoom = graph.get('minZoom'); + var graphContainer = graph.get('container'); + var canvas = graph.get('canvas').get('el'); + var width = graph.get('width'); + var height = graph.get('height'); + var img = this.get('img') || GRID_PNG; + var container = createDom$1("
    "); + var gridContainer = createDom$1("
    "); + container.appendChild(gridContainer); + modifyCSS(container, { + width: width + "px", + height: height + "px", + left: graphContainer.offsetLeft + "px", + top: graphContainer.offsetTop + "px" + }); + modifyCSS(gridContainer, { + width: width / minZoom + "px", + height: height / minZoom + "px", + left: "0px", + top: "0px" + }); + graphContainer.insertBefore(container, canvas); + this.set('container', container); + this.set('gridContainer', gridContainer); + }; // class-methods-use-this + + + Grid.prototype.getEvents = function () { + return { + viewportchange: 'updateGrid' + }; + }; + /** + * viewport change 事件的响应函数 + * @param param + */ + + + Grid.prototype.updateGrid = function (param) { + var gridContainer = this.get('gridContainer'); + var matrix = param.matrix; + if (!matrix) matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + var transform = "matrix(" + matrix[0] + ", " + matrix[1] + ", " + matrix[3] + ", " + matrix[4] + ", 0, 0)"; + modifyCSS(gridContainer, { + transform: transform + }); + }; + + Grid.prototype.getContainer = function () { + return this.get('container'); + }; + + Grid.prototype.destroy = function () { + var graph = this.get('graph'); + var graphContainer = graph.get('container'); + var container = this.get('container'); + graphContainer.removeChild(container); + }; + + return Grid; +}(PluginBase$1); + +var Grid$1 = Grid; + +var insertCss$2 = {exports: {}}; + +var containers = []; // will store container HTMLElement references +var styleElements = []; // will store {prepend: HTMLElement, append: HTMLElement} + +var usage = 'insert-css: You need to provide a CSS string. Usage: insertCss(cssString[, options]).'; + +function insertCss(css, options) { + options = options || {}; + + if (css === undefined) { + throw new Error(usage); + } + + var position = options.prepend === true ? 'prepend' : 'append'; + var container = options.container !== undefined ? options.container : document.querySelector('head'); + var containerId = containers.indexOf(container); + + // first time we see this container, create the necessary entries + if (containerId === -1) { + containerId = containers.push(container) - 1; + styleElements[containerId] = {}; + } + + // try to get the correponding container + position styleElement, create it otherwise + var styleElement; + + if (styleElements[containerId] !== undefined && styleElements[containerId][position] !== undefined) { + styleElement = styleElements[containerId][position]; + } else { + styleElement = styleElements[containerId][position] = createStyleElement(); + + if (position === 'prepend') { + container.insertBefore(styleElement, container.childNodes[0]); + } else { + container.appendChild(styleElement); + } + } + + // strip potential UTF-8 BOM if css was read from a file + if (css.charCodeAt(0) === 0xFEFF) { css = css.substr(1, css.length); } + + // actually add the stylesheet + if (styleElement.styleSheet) { + styleElement.styleSheet.cssText += css; + } else { + styleElement.textContent += css; + } + + return styleElement; +} +function createStyleElement() { + var styleElement = document.createElement('style'); + styleElement.setAttribute('type', 'text/css'); + return styleElement; +} + +insertCss$2.exports = insertCss; +insertCss$2.exports.insertCss = insertCss; + +var insertCss$1 = insertCss$2.exports; + +var __extends$9 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); +insertCss$1("\n .g6-component-contextmenu {\n border: 1px solid #e2e2e2;\n border-radius: 4px;\n font-size: 12px;\n color: #545454;\n background-color: rgba(255, 255, 255, 0.9);\n padding: 10px 8px;\n box-shadow: rgb(174, 174, 174) 0px 0px 10px;\n }\n .g6-contextmenu-ul {\n padding: 0;\n margin: 0;\n list-style: none;\n }\n\n"); + +var Menu = +/** @class */ +function (_super) { + __extends$9(Menu, _super); + + function Menu() { + return _super !== null && _super.apply(this, arguments) || this; + } + + Menu.prototype.getDefaultCfgs = function () { + return { + offsetX: 6, + offsetY: 6, + handleMenuClick: undefined, + // 指定菜单内容,function(e) {...} + getContent: function getContent(e) { + return "\n
      \n
    • \u83DC\u5355\u98791
    • \n
    • \u83DC\u5355\u98792
    • \n
    \n "; + }, + shouldBegin: function shouldBegin(e) { + return true; + }, + // 菜单隐藏事件 + onHide: function onHide() { + return true; + }, + itemTypes: ['node', 'edge', 'combo'] + }; + }; // class-methods-use-this + + + Menu.prototype.getEvents = function () { + return { + contextmenu: 'onMenuShow' + }; + }; + + Menu.prototype.init = function () { + var className = this.get('className'); + var menu = createDom$1("
    "); + modifyCSS(menu, { + top: '0px', + position: 'absolute', + visibility: 'hidden' + }); + var container = this.get('container'); + + if (!container) { + container = this.get('graph').get('container'); + } + + if (isString$3(container)) { + container = document.getElementById(container); + } + + container.appendChild(menu); + this.set('menu', menu); + }; + + Menu.prototype.onMenuShow = function (e) { + var self = this; + e.preventDefault(); + e.stopPropagation(); + var itemTypes = this.get('itemTypes'); + + if (!e.item) { + if (itemTypes.indexOf('canvas') === -1) return; + } else { + if (e.item && e.item.getType && itemTypes.indexOf(e.item.getType()) === -1) { + self.onMenuHide(); + return; + } + } + + var shouldBegin = this.get('shouldBegin'); + if (!shouldBegin(e)) return; + var menuDom = this.get('menu'); + var getContent = this.get('getContent'); + var graph = this.get('graph'); + var menu = getContent(e, graph); + + if (isString$3(menu)) { + menuDom.innerHTML = menu; + } else { + menuDom.innerHTML = menu.outerHTML; + } // 清除之前监听的事件 + + + this.removeMenuEventListener(); + var handleMenuClick = this.get('handleMenuClick'); + + if (handleMenuClick) { + var handleMenuClickWrapper = function handleMenuClickWrapper(evt) { + handleMenuClick(evt.target, e.item, graph); + }; + + this.set('handleMenuClickWrapper', handleMenuClickWrapper); + menuDom.addEventListener('click', handleMenuClickWrapper); + } + + var width = graph.get('width'); + var height = graph.get('height'); + var bbox = menuDom.getBoundingClientRect(); + var offsetX = this.get('offsetX') || 0; + var offsetY = this.get('offsetY') || 0; + var graphTop = graph.getContainer().offsetTop; + var graphLeft = graph.getContainer().offsetLeft; + var x = e.canvasX + graphLeft + offsetX; + var y = e.canvasY + graphTop + offsetY; // when the menu is (part of) out of the canvas + + if (x + bbox.width > width) { + x = e.canvasX - bbox.width - offsetX + graphLeft; + } + + if (y + bbox.height > height) { + y = e.canvasY - bbox.height - offsetY + graphTop; + } + + modifyCSS(menuDom, { + top: y + "px", + left: x + "px", + visibility: 'visible' + }); + + var handler = function handler(evt) { + self.onMenuHide(); + }; // 如果在页面中其他任意地方进行click, 隐去菜单 + + + document.body.addEventListener('click', handler); + this.set('handler', handler); + }; + + Menu.prototype.removeMenuEventListener = function () { + var handleMenuClickWrapper = this.get('handleMenuClickWrapper'); + var handler = this.get('handler'); + + if (handleMenuClickWrapper) { + var menuDom = this.get('menu'); + menuDom.removeEventListener('click', handleMenuClickWrapper); + this.set('handleMenuClickWrapper', null); + } + + if (handler) { + document.body.removeEventListener('click', handler); + } + }; + + Menu.prototype.onMenuHide = function () { + var menuDom = this.get('menu'); + + if (menuDom) { + modifyCSS(menuDom, { + visibility: 'hidden' + }); + } // 隐藏菜单后需要移除事件监听 + + + this.removeMenuEventListener(); + }; + + Menu.prototype.destroy = function () { + var menu = this.get('menu'); + this.removeMenuEventListener(); + + if (menu) { + var container = this.get('container'); + + if (!container) { + container = this.get('graph').get('container'); + } + + if (isString$3(container)) { + container = document.getElementById(container); + } + + container.removeChild(menu); + } + }; + + return Menu; +}(PluginBase$1); + +var Menu$1 = Menu; + +/** + * @description 扩展方法,提供 gl-matrix 为提供的方法 + * */ +function leftTranslate(out, a, v) { + var transMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromTranslation(transMat, v); + return multiply$4(out, transMat, a); +} +function leftRotate(out, a, rad) { + var rotateMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromRotation(rotateMat, rad); + return multiply$4(out, rotateMat, a); +} +function leftScale(out, a, v) { + var scaleMat = [0, 0, 0, 0, 0, 0, 0, 0, 0]; + fromScaling(scaleMat, v); + return multiply$4(out, scaleMat, a); +} +function leftMultiply(out, a, a1) { + return multiply$4(out, a1, a); +} +/** + * 根据 actions 来做 transform + * @param m + * @param actions + */ +function transform$3(m, actions) { + var matrix = m ? [].concat(m) : [1, 0, 0, 0, 1, 0, 0, 0, 1]; + for (var i = 0, len = actions.length; i < len; i++) { + var action = actions[i]; + switch (action[0]) { + case 't': + leftTranslate(matrix, matrix, [action[1], action[2]]); + break; + case 's': + leftScale(matrix, matrix, [action[1], action[2]]); + break; + case 'r': + leftRotate(matrix, matrix, action[1]); + break; + case 'm': + leftMultiply(matrix, matrix, action[1]); + break; + } + } + return matrix; +} + +var __extends$8 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); + +var __assign$n = undefined && undefined.__assign || function () { + __assign$n = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$n.apply(this, arguments); +}; +var max$1 = Math.max; +var transform$2 = transform$3; +var DEFAULT_MODE = 'default'; +var KEYSHAPE_MODE = 'keyShape'; +var DELEGATE_MODE = 'delegate'; +var SVG = 'svg'; + +var MiniMap = +/** @class */ +function (_super) { + __extends$8(MiniMap, _super); + + function MiniMap() { + var _this = _super !== null && _super.apply(this, arguments) || this; + /** + * 主图更新的监听函数,使用 debounce 减少渲染频率 + * e.g. 拖拽节点只会在松手后的 100ms 后执行 updateCanvas + * e.g. render 时大量 addItem 也只会执行一次 updateCanvas + */ + + + _this.handleUpdateCanvas = debounce$1(function (event) { + var self = _this; + if (self.destroyed) return; + self.updateCanvas(); + }, 100, false); + return _this; + } + + MiniMap.prototype.getDefaultCfgs = function () { + return { + container: null, + className: 'g6-minimap', + viewportClassName: 'g6-minimap-viewport', + // Minimap 中默认展示和主图一样的内容,KeyShape 只展示节点和边的 key shape 部分,delegate表示展示自定义的rect,用户可自定义样式 + type: 'default', + padding: 50, + size: [200, 120], + delegateStyle: { + fill: '#40a9ff', + stroke: '#096dd9' + }, + refresh: true + }; + }; + + MiniMap.prototype.getEvents = function () { + return { + beforepaint: 'updateViewport', + beforeanimate: 'disableRefresh', + afteranimate: 'enableRefresh', + viewportchange: 'disableOneRefresh' + }; + }; // 若是正在进行动画,不刷新缩略图 + + + MiniMap.prototype.disableRefresh = function () { + this.set('refresh', false); + }; + + MiniMap.prototype.enableRefresh = function () { + this.set('refresh', true); + this.updateCanvas(); + }; + + MiniMap.prototype.disableOneRefresh = function () { + this.set('viewportChange', true); + }; + + MiniMap.prototype.initViewport = function () { + var _this = this; + + var cfgs = this._cfgs; + var size = cfgs.size, + graph = cfgs.graph; + if (this.destroyed) return; + var canvas = this.get('canvas'); + var containerDOM = canvas.get('container'); + var viewport = createDom$1("\n \n "); + var isFireFox = navigator.userAgent.toLowerCase().indexOf('firefox') > -1; // 计算拖拽水平方向距离 + + var x = 0; // 计算拖拽垂直方向距离 + + var y = 0; // 是否在拖拽minimap的视口 + + var dragging = false; // 缓存viewport当前对于画布的x + + var left = 0; // 缓存viewport当前对于画布的y + + var top = 0; // 缓存viewport当前宽度 + + var width = 0; // 缓存viewport当前高度 + + var height = 0; + var ratio = 0; + var zoom = 0; + viewport.addEventListener('dragstart', function (e) { + var _a, _b; + + if (e.dataTransfer) { + var img = new Image(); + img.src = "data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' %3E%3Cpath /%3E%3C/svg%3E"; + (_b = (_a = e.dataTransfer).setDragImage) === null || _b === void 0 ? void 0 : _b.call(_a, img, 0, 0); + + try { + e.dataTransfer.setData('text/html', 'view-port-minimap'); + } catch (_c) { + // support IE + e.dataTransfer.setData('text', 'view-port-minimap'); + } + } + + cfgs.refresh = false; + + if (e.target !== viewport) { + return; + } // 如果视口已经最大了,不需要拖拽 + + + var style = viewport.style; + left = parseInt(style.left, 10); + top = parseInt(style.top, 10); + width = parseInt(style.width, 10); + height = parseInt(style.height, 10); + + if (width > size[0] || height > size[1]) { + return; + } + + zoom = graph.getZoom(); + ratio = _this.get('ratio'); + dragging = true; + x = e.clientX; + y = e.clientY; + }, false); + viewport.addEventListener(isFireFox ? 'dragover' : 'drag', function (e) { + if (!dragging || isNil(e.clientX) || isNil(e.clientY)) { + return; + } + + var dx = x - e.clientX; + var dy = y - e.clientY; // 若视口移动到最左边或最右边了,仅移动到边界 + + if (left - dx < 0 || left - dx + width >= size[0]) { + dx = 0; + } // 若视口移动到最上或最下边了,仅移动到边界 + + + if (top - dy < 0 || top - dy + height >= size[1]) { + dy = 0; + } + + left -= dx; + top -= dy; // 先移动视口,避免移动到边上以后出现视口闪烁 + + modifyCSS(viewport, { + left: left + "px", + top: top + "px" + }); // graph 移动需要偏移量 dx/dy * 缩放比例才会得到正确的移动距离 + + graph.translate(dx * zoom / ratio, dy * zoom / ratio); + x = e.clientX; + y = e.clientY; + }, false); + viewport.addEventListener('dragend', function () { + dragging = false; + cfgs.refresh = true; + }, false); + this.set('viewport', viewport); + containerDOM.appendChild(viewport); + }; + /** + * 更新 viewport 视图 + */ + + + MiniMap.prototype.updateViewport = function () { + if (this.destroyed) return; + var ratio = this.get('ratio'); + this.get('dx'); + this.get('dy'); + var totaldx = this.get('totaldx'); + var totaldy = this.get('totaldy'); + var graph = this.get('graph'); + var size = this.get('size'); + var graphWidth = graph.get('width'); + var graphHeight = graph.get('height'); + var topLeft = graph.getPointByCanvas(0, 0); + var bottomRight = graph.getPointByCanvas(graphWidth, graphHeight); + var viewport = this.get('viewport'); + + if (!viewport) { + this.initViewport(); + } + + graph.getZoom(); // viewport宽高,左上角点的计算 + + var width = (bottomRight.x - topLeft.x) * ratio; + var height = (bottomRight.y - topLeft.y) * ratio; + var left = topLeft.x * ratio + totaldx; + var top = topLeft.y * ratio + totaldy; + var right = left + width; + var bottom = top + height; + + if (left < 0) { + width += left; + left = 0; + } + + if (right > size[0]) { + width = width - (right - size[0]); + } + + if (top < 0) { + height += top; + top = 0; + } + + if (bottom > size[1]) { + height = height - (bottom - size[1]); + } // 缓存目前缩放比,在移动 minimap 视窗时就不用再计算大图的移动量 + + + this.set('ratio', ratio); + var correctLeft = left + "px"; + var correctTop = top + "px"; + modifyCSS(viewport, { + left: correctLeft, + top: correctTop, + width: width + "px", + height: height + "px" + }); + }; + /** + * 将主图上的图形完全复制到小图 + */ + + + MiniMap.prototype.updateGraphShapes = function () { + var graph = this._cfgs.graph; + var canvas = this.get('canvas'); + var graphGroup = graph.get('group'); + if (graphGroup.destroyed) return; + var clonedGroup = graphGroup.clone(); + clonedGroup.resetMatrix(); + canvas.clear(); + canvas.add(clonedGroup); // 当 renderer 是 svg,由于渲染引擎的 bug,这里需要将 visible 为 false 的元素手动隐藏 + + var renderer = graph.get('renderer'); + + if (renderer === SVG) { + // 递归更新子元素 + this.updateVisible(clonedGroup); + } + }; // svg 在 canvas.add(clonedGroup) 之后会出现 visible 为 false 的元素被展示出来,需要递归更新 + + + MiniMap.prototype.updateVisible = function (ele) { + var _this = this; + + if (!ele.isGroup() && !ele.get('visible')) { + ele.hide(); + } else { + var children = ele.get('children'); + if (!children || !children.length) return; + children.forEach(function (child) { + if (!child.get('visible')) child.hide(); + + _this.updateVisible(child); + }); + } + }; // 仅在 minimap 上绘制 keyShape + // FIXME 如果用户自定义绘制了其他内容,minimap上就无法画出 + + + MiniMap.prototype.updateKeyShapes = function () { + var _this = this; + + var graph = this._cfgs.graph; + each$2(graph.getEdges(), function (edge) { + _this.updateOneEdgeKeyShape(edge); + }); + each$2(graph.getNodes(), function (node) { + _this.updateOneNodeKeyShape(node); + }); + this.clearDestroyedShapes(); + }; + /** + * 增加/更新单个元素的 keyShape + * @param item INode 实例 + */ + + + MiniMap.prototype.updateOneNodeKeyShape = function (item) { + var canvas = this.get('canvas'); + var group = canvas.get('children')[0] || canvas.addGroup(); + var itemMap = this.get('itemMap') || {}; // 差量更新 minimap 上的一个节点,对应主图的 item + + var mappedItem = itemMap[item.get('id')]; + var bbox = item.getBBox(); // 计算了节点父组矩阵的 bbox + + var cKeyShape = item.get('keyShape').clone(); + var keyShapeStyle = cKeyShape.attr(); + var attrs = { + x: bbox.centerX, + y: bbox.centerY + }; + + if (!mappedItem) { + mappedItem = cKeyShape; + group.add(mappedItem); + } else { + attrs = Object.assign(keyShapeStyle, attrs); + } + + var shapeType = mappedItem.get('type'); + + if (shapeType === 'rect' || shapeType === 'image') { + attrs.x = bbox.minX; + attrs.y = bbox.minY; + } + + mappedItem.attr(attrs); + + if (!item.isVisible()) { + mappedItem.hide(); + } + + mappedItem.exist = true; + itemMap[item.get('id')] = mappedItem; + this.set('itemMap', itemMap); + }; + /** + * Minimap 中展示自定义的rect,支持用户自定义样式和节点大小 + */ + + + MiniMap.prototype.updateDelegateShapes = function () { + var _this = this; + + var graph = this._cfgs.graph; // 差量更新 minimap 上的节点和边 + + each$2(graph.getEdges(), function (edge) { + _this.updateOneEdgeKeyShape(edge); + }); + each$2(graph.getNodes(), function (node) { + _this.updateOneNodeDelegateShape(node); + }); + this.clearDestroyedShapes(); + }; + + MiniMap.prototype.clearDestroyedShapes = function () { + var itemMap = this.get('itemMap') || {}; + var keys = Object.keys(itemMap); + if (!keys || keys.length === 0) return; + + for (var i = keys.length - 1; i >= 0; i--) { + var shape = itemMap[keys[i]]; + var exist = shape.exist; + shape.exist = false; + + if (!exist) { + shape.remove(); + delete itemMap[keys[i]]; + } + } + }; + /** + * 设置只显示 edge 的 keyShape + * @param item IEdge 实例 + */ + + + MiniMap.prototype.updateOneEdgeKeyShape = function (item) { + var canvas = this.get('canvas'); + var group = canvas.get('children')[0] || canvas.addGroup(); + var itemMap = this.get('itemMap') || {}; // 差量更新 minimap 上的一个节点,对应主图的 item + + var mappedItem = itemMap[item.get('id')]; + + if (mappedItem) { + var path = item.get('keyShape').attr('path'); + mappedItem.attr('path', path); + } else { + mappedItem = item.get('keyShape').clone(); + group.add(mappedItem); + mappedItem.toBack(); + } + + if (!item.isVisible()) { + mappedItem.hide(); + } + + mappedItem.exist = true; + itemMap[item.get('id')] = mappedItem; + this.set('itemMap', itemMap); + }; + /** + * Minimap 中展示自定义的 rect,支持用户自定义样式和节点大小 + * 增加/更新单个元素 + * @param item INode 实例 + */ + + + MiniMap.prototype.updateOneNodeDelegateShape = function (item) { + var canvas = this.get('canvas'); + var group = canvas.get('children')[0] || canvas.addGroup(); + var delegateStyle = this.get('delegateStyle'); + var itemMap = this.get('itemMap') || {}; // 差量更新 minimap 上的一个节点,对应主图的 item + + var mappedItem = itemMap[item.get('id')]; + var bbox = item.getBBox(); // 计算了节点父组矩阵的 bbox + + if (mappedItem) { + var attrs = { + x: bbox.minX, + y: bbox.minY, + width: bbox.width, + height: bbox.height + }; + mappedItem.attr(attrs); + } else { + mappedItem = group.addShape('rect', { + attrs: __assign$n({ + x: bbox.minX, + y: bbox.minY, + width: bbox.width, + height: bbox.height + }, delegateStyle), + name: 'minimap-node-shape' + }); + } + + if (!item.isVisible()) { + mappedItem.hide(); + } + + mappedItem.exist = true; + itemMap[item.get('id')] = mappedItem; + this.set('itemMap', itemMap); + }; + + MiniMap.prototype.init = function () { + this.initContainer(); + this.get('graph').on('afterupdateitem', this.handleUpdateCanvas); + this.get('graph').on('afteritemstatechange', this.handleUpdateCanvas); + this.get('graph').on('afteradditem', this.handleUpdateCanvas); + this.get('graph').on('afterremoveitem', this.handleUpdateCanvas); + this.get('graph').on('afterrender', this.handleUpdateCanvas); + this.get('graph').on('afterlayout', this.handleUpdateCanvas); + }; + /** + * 初始化 Minimap 的容器 + */ + + + MiniMap.prototype.initContainer = function () { + var self = this; + var graph = self.get('graph'); + var size = self.get('size'); + var className = self.get('className'); + var parentNode = self.get('container'); + var container = createDom$1("
    "); + + if (isString$3(parentNode)) { + parentNode = document.getElementById(parentNode); + } + + if (parentNode) { + parentNode.appendChild(container); + } else { + graph.get('container').appendChild(container); + } + + self.set('container', container); + var containerDOM = createDom$1('
    '); + container.appendChild(containerDOM); + containerDOM.addEventListener('dragenter', function (e) { + e.preventDefault(); + }); + containerDOM.addEventListener('dragover', function (e) { + e.preventDefault(); + }); + var canvas; + var renderer = graph.get('renderer'); + + if (renderer === SVG) { + canvas = new Canvas({ + container: containerDOM, + width: size[0], + height: size[1] + }); + } else { + canvas = new Canvas$1({ + container: containerDOM, + width: size[0], + height: size[1] + }); + } + + self.set('canvas', canvas); + self.updateCanvas(); + }; + + MiniMap.prototype.updateCanvas = function () { + // 如果是在动画,则不刷新视图 + var isRefresh = this.get('refresh'); + + if (!isRefresh) { + return; + } + + var graph = this.get('graph'); + + if (graph.get('destroyed')) { + return; + } // 如果是视口变换,也不刷新视图,但是需要重置视口大小和位置 + + + if (this.get('viewportChange')) { + this.set('viewportChange', false); + this.updateViewport(); + } + + var size = this.get('size'); // 用户定义的 minimap size + + var canvas = this.get('canvas'); // minimap 的 canvas + + var type = this.get('type'); // minimap 的类型 + + var padding = this.get('padding'); // 用户额定义的 minimap 的 padding + + if (canvas.destroyed) { + return; + } + + switch (type) { + case DEFAULT_MODE: + this.updateGraphShapes(); + break; + + case KEYSHAPE_MODE: + this.updateKeyShapes(); + break; + + case DELEGATE_MODE: + // 得到的节点直接带有 x 和 y,每个节点不存在父 group,即每个节点位置不由父 group 控制 + this.updateDelegateShapes(); + break; + } + + var group = canvas.get('children')[0]; + if (!group) return; + group.resetMatrix(); // 该 bbox 是准确的,不计算 matrix 的包围盒 + + var bbox = group.getCanvasBBox(); // 主图的 bbox + + var graphBBox = graph.get('canvas').getCanvasBBox(); + var width = graphBBox.width; + var height = graphBBox.height; + + if (Number.isFinite(bbox.width)) { + // 刷新后bbox可能会变,需要重置画布矩阵以缩放到合适的大小 + width = max$1(bbox.width, width); + height = max$1(bbox.height, height); + } + + width += 2 * padding; + height += 2 * padding; + var ratio = Math.min(size[0] / width, size[1] / height); + var matrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + var minX = 0; + var minY = 0; // 平移到左上角 + + if (Number.isFinite(bbox.minX)) { + minX = -bbox.minX; + } + + if (Number.isFinite(bbox.minY)) { + minY = -bbox.minY; + } // 缩放到适合视口后, 平移到画布中心 + + + var dx = (size[0] - (width - 2 * padding) * ratio) / 2; + var dy = (size[1] - (height - 2 * padding) * ratio) / 2; + matrix = transform$2(matrix, [['t', minX, minY], ['s', ratio, ratio], ['t', dx, dy] // 移动到画布中心 + ]); + group.setMatrix(matrix); // 更新minimap视口 + + this.set('ratio', ratio); + this.set('totaldx', dx + minX * ratio); + this.set('totaldy', dy + minY * ratio); + this.set('dx', dx); + this.set('dy', dy); + this.updateViewport(); + }; + /** + * 获取minimap的画布 + * @return {GCanvas} G的canvas实例 + */ + + + MiniMap.prototype.getCanvas = function () { + return this.get('canvas'); + }; + /** + * 获取minimap的窗口 + * @return {HTMLElement} 窗口的dom实例 + */ + + + MiniMap.prototype.getViewport = function () { + return this.get('viewport'); + }; + /** + * 获取minimap的容器dom + * @return {HTMLElement} dom + */ + + + MiniMap.prototype.getContainer = function () { + return this.get('container'); + }; + + MiniMap.prototype.destroy = function () { + this.get('canvas').destroy(); + var container = this.get('container'); + container.parentNode.removeChild(container); + }; + + return MiniMap; +}(PluginBase$1); + +var Minimap = MiniMap; + +var __extends$7 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); + +function getEucliDis(pointA, pointB, eps) { + var vx = pointA.x - pointB.x; + var vy = pointA.y - pointB.y; + + if (!eps || Math.abs(vx) > eps || Math.abs(vy) > eps) { + return Math.sqrt(vx * vx + vy * vy); + } + + return eps; +} + +function getDotProduct(ei, ej) { + return ei.x * ej.x + ei.y * ej.y; +} + +function projectPointToEdge(p, e) { + var k = (e.source.y - e.target.y) / (e.source.x - e.target.x); + var x = (k * k * e.source.x + k * (p.y - e.source.y) + p.x) / (k * k + 1); + var y = k * (x - e.source.x) + e.source.y; + return { + x: x, + y: y + }; +} + +var Bundling = +/** @class */ +function (_super) { + __extends$7(Bundling, _super); + + function Bundling() { + return _super !== null && _super.apply(this, arguments) || this; + } + + Bundling.prototype.getDefaultCfgs = function () { + return { + edgeBundles: [], + edgePoints: [], + K: 0.1, + lambda: 0.1, + divisions: 1, + divRate: 2, + cycles: 6, + iterations: 90, + iterRate: 0.6666667, + bundleThreshold: 0.6, + eps: 1e-6, + onLayoutEnd: function onLayoutEnd() {}, + onTick: function onTick() {} + }; + }; + + Bundling.prototype.init = function () { + var graph = this.get('graph'); + var onTick = this.get('onTick'); + + var tick = function tick() { + if (onTick) { + onTick(); + } + + graph.refreshPositions(); + }; + + this.set('tick', tick); + }; + + Bundling.prototype.bundling = function (data) { + var self = this; + self.set('data', data); // 如果正在布局,忽略布局请求 + + if (self.isTicking()) { + return; + } + + var edges = data.edges || []; + var nodes = data.nodes || []; + var nodeIdMap = {}; + var error = false; + nodes.forEach(function (node) { + if (node.x === null || !node.y === null || node.x === undefined || !node.y === undefined) { + error = true; + } + + nodeIdMap[node.id] = node; + }); + if (error) throw new Error('please layout the graph or assign x and y for nodes first'); + self.set('nodeIdMap', nodeIdMap); // subdivide each edges + + var divisions = self.get('divisions'); + var divRate = self.get('divRate'); + var edgePoints = self.divideEdges(divisions); + self.set('edgePoints', edgePoints); // compute the bundles + + var edgeBundles = self.getEdgeBundles(); + self.set('edgeBundles', edgeBundles); // iterations + + var C = self.get('cycles'); + var iterations = self.get('iterations'); + var iterRate = self.get('iterRate'); + var lambda = self.get('lambda'); + + for (var i = 0; i < C; i++) { + var _loop_1 = function _loop_1(j) { + var forces = []; + edges.forEach(function (e, k) { + if (e.source === e.target) return; + var source = nodeIdMap[e.source]; + var target = nodeIdMap[e.target]; + forces[k] = self.getEdgeForces({ + source: source, + target: target + }, k, divisions, lambda); + + for (var p = 0; p < divisions + 1; p++) { + edgePoints[k][p].x += forces[k][p].x; + edgePoints[k][p].y += forces[k][p].y; + } + }); + }; + + for (var j = 0; j < iterations; j++) { + _loop_1(j); + } // parameters for nex cycle + + + lambda = lambda / 2; + divisions *= divRate; + iterations *= iterRate; + edgePoints = self.divideEdges(divisions); + self.set('edgePoints', edgePoints); + } // change the edges according to edgePoints + + + edges.forEach(function (e, i) { + if (e.source === e.target) return; + e.type = 'polyline'; + e.controlPoints = edgePoints[i].slice(1, edgePoints[i].length - 1); + }); + var graph = self.get('graph'); + graph.refresh(); + }; + + Bundling.prototype.updateBundling = function (cfg) { + var self = this; + var data = cfg.data; + + if (data) { + self.set('data', data); + } + + if (self.get('ticking')) { + self.set('ticking', false); + } + + Object.keys(cfg).forEach(function (key) { + self.set(key, cfg[key]); + }); + + if (cfg.onTick) { + var graph_1 = this.get('graph'); + self.set('tick', function () { + cfg.onTick(); + graph_1.refresh(); + }); + } + + self.bundling(data); + }; + + Bundling.prototype.divideEdges = function (divisions) { + var self = this; + var edges = self.get('data').edges; + var nodeIdMap = self.get('nodeIdMap'); + var edgePoints = self.get('edgePoints'); + if (!edgePoints || edgePoints === undefined) edgePoints = []; + edges.forEach(function (edge, i) { + if (!edgePoints[i] || edgePoints[i] === undefined) { + edgePoints[i] = []; + } + + var source = nodeIdMap[edge.source]; + var target = nodeIdMap[edge.target]; + + if (divisions === 1) { + edgePoints[i].push({ + x: source.x, + y: source.y + }); // source + + edgePoints[i].push({ + x: 0.5 * (source.x + target.x), + y: 0.5 * (source.y + target.y) + }); // mid + + edgePoints[i].push({ + x: target.x, + y: target.y + }); // target + } else { + var edgeLength = 0; + + if (!edgePoints[i] || edgePoints[i] === []) { + // it is a straight line + edgeLength = getEucliDis({ + x: source.x, + y: source.y + }, { + x: target.x, + y: target.y + }); + } else { + edgeLength = self.getEdgeLength(edgePoints[i]); + } + + var divisionLength_1 = edgeLength / (divisions + 1); + var currentDivisonLength_1 = divisionLength_1; + var newEdgePoints_1 = [{ + x: source.x, + y: source.y + }]; // source + + edgePoints[i].forEach(function (ep, j) { + if (j === 0) return; + var oriDivisionLength = getEucliDis(ep, edgePoints[i][j - 1]); + + while (oriDivisionLength > currentDivisonLength_1) { + var ratio = currentDivisonLength_1 / oriDivisionLength; + var edgePoint = { + x: edgePoints[i][j - 1].x, + y: edgePoints[i][j - 1].y + }; + edgePoint.x += ratio * (ep.x - edgePoints[i][j - 1].x); + edgePoint.y += ratio * (ep.y - edgePoints[i][j - 1].y); + newEdgePoints_1.push(edgePoint); + oriDivisionLength -= currentDivisonLength_1; + currentDivisonLength_1 = divisionLength_1; + } + + currentDivisonLength_1 -= oriDivisionLength; + }); + newEdgePoints_1.push({ + x: target.x, + y: target.y + }); // target + + edgePoints[i] = newEdgePoints_1; + } + }); + return edgePoints; + }; + /** + * 计算边的长度 + * @param points + */ + + + Bundling.prototype.getEdgeLength = function (points) { + var length = 0; + points.forEach(function (p, i) { + if (i === 0) return; + length += getEucliDis(p, points[i - 1]); + }); + return length; + }; + + Bundling.prototype.getEdgeBundles = function () { + var self = this; + var data = self.get('data'); + var edges = data.edges || []; + var bundleThreshold = self.get('bundleThreshold'); + var nodeIdMap = self.get('nodeIdMap'); + var edgeBundles = self.get('edgeBundles'); + if (!edgeBundles) edgeBundles = []; + edges.forEach(function (e, i) { + if (!edgeBundles[i] || edgeBundles[i] === undefined) { + edgeBundles[i] = []; + } + }); + edges.forEach(function (ei, i) { + var iSource = nodeIdMap[ei.source]; + var iTarget = nodeIdMap[ei.target]; + edges.forEach(function (ej, j) { + if (j <= i) return; + var jSource = nodeIdMap[ej.source]; + var jTarget = nodeIdMap[ej.target]; + var score = self.getBundleScore({ + source: iSource, + target: iTarget + }, { + source: jSource, + target: jTarget + }); + + if (score >= bundleThreshold) { + edgeBundles[i].push(j); + edgeBundles[j].push(i); + } + }); + }); + return edgeBundles; + }; + + Bundling.prototype.getBundleScore = function (ei, ej) { + var self = this; + ei.vx = ei.target.x - ei.source.x; + ei.vy = ei.target.y - ei.source.y; + ej.vx = ej.target.x - ej.source.x; + ej.vy = ej.target.y - ej.source.y; + ei.length = getEucliDis({ + x: ei.source.x, + y: ei.source.y + }, { + x: ei.target.x, + y: ei.target.y + }); + ej.length = getEucliDis({ + x: ej.source.x, + y: ej.source.y + }, { + x: ej.target.x, + y: ej.target.y + }); // angle score + + var aScore = self.getAngleScore(ei, ej); // scale score + + var sScore = self.getScaleScore(ei, ej); // position score + + var pScore = self.getPositionScore(ei, ej); // visibility socre + + var vScore = self.getVisibilityScore(ei, ej); + return aScore * sScore * pScore * vScore; + }; + + Bundling.prototype.getAngleScore = function (ei, ej) { + var dotProduct = getDotProduct({ + x: ei.vx, + y: ei.vy + }, { + x: ej.vx, + y: ej.vy + }); + return dotProduct / (ei.length * ej.length); + }; + + Bundling.prototype.getScaleScore = function (ei, ej) { + var aLength = (ei.length + ej.length) / 2; + var score = 2 / (aLength / Math.min(ei.length, ej.length) + Math.max(ei.length, ej.length) / aLength); + return score; + }; + + Bundling.prototype.getPositionScore = function (ei, ej) { + var aLength = (ei.length + ej.length) / 2; + var iMid = { + x: (ei.source.x + ei.target.x) / 2, + y: (ei.source.y + ei.target.y) / 2 + }; + var jMid = { + x: (ej.source.x + ej.target.x) / 2, + y: (ej.source.y + ej.target.y) / 2 + }; + var distance = getEucliDis(iMid, jMid); + return aLength / (aLength + distance); + }; + + Bundling.prototype.getVisibilityScore = function (ei, ej) { + var vij = this.getEdgeVisibility(ei, ej); + var vji = this.getEdgeVisibility(ej, ei); + return vij < vji ? vij : vji; + }; + + Bundling.prototype.getEdgeVisibility = function (ei, ej) { + var ps = projectPointToEdge(ej.source, ei); + var pt = projectPointToEdge(ej.target, ei); + var pMid = { + x: (ps.x + pt.x) / 2, + y: (ps.y + pt.y) / 2 + }; + var iMid = { + x: (ei.source.x + ei.target.x) / 2, + y: (ei.source.y + ei.target.y) / 2 + }; + return Math.max(0, 1 - 2 * getEucliDis(pMid, iMid) / getEucliDis(ps, pt)); + }; + + Bundling.prototype.getEdgeForces = function (e, eidx, divisions, lambda) { + var self = this; + var edgePoints = self.get('edgePoints'); + var K = self.get('K'); + var kp = K / (getEucliDis(e.source, e.target) * (divisions + 1)); + var edgePointForces = [{ + x: 0, + y: 0 + }]; + + for (var i = 1; i < divisions; i++) { + var force = { + x: 0, + y: 0 + }; + var spring = self.getSpringForce({ + pre: edgePoints[eidx][i - 1], + cur: edgePoints[eidx][i], + next: edgePoints[eidx][i + 1] + }, kp); + var electrostatic = self.getElectrostaticForce(i, eidx); + force.x = lambda * (spring.x + electrostatic.x); + force.y = lambda * (spring.y + electrostatic.y); + edgePointForces.push(force); + } + + edgePointForces.push({ + x: 0, + y: 0 + }); + return edgePointForces; + }; + + Bundling.prototype.getSpringForce = function (divisions, kp) { + var x = divisions.pre.x + divisions.next.x - 2 * divisions.cur.x; + var y = divisions.pre.y + divisions.next.y - 2 * divisions.cur.y; + x *= kp; + y *= kp; + return { + x: x, + y: y + }; + }; + + Bundling.prototype.getElectrostaticForce = function (pidx, eidx) { + var self = this; + var eps = self.get('eps'); + var edgeBundles = self.get('edgeBundles'); + var edgePoints = self.get('edgePoints'); + var edgeBundle = edgeBundles[eidx]; + var resForce = { + x: 0, + y: 0 + }; + edgeBundle.forEach(function (eb) { + var force = { + x: edgePoints[eb][pidx].x - edgePoints[eidx][pidx].x, + y: edgePoints[eb][pidx].y - edgePoints[eidx][pidx].y + }; + + if (Math.abs(force.x) > eps || Math.abs(force.y) > eps) { + var length_1 = getEucliDis(edgePoints[eb][pidx], edgePoints[eidx][pidx]); + var diff = 1 / length_1; + resForce.x += force.x * diff; + resForce.y += force.y * diff; + } + }); + return resForce; + }; + + Bundling.prototype.isTicking = function () { + return this.get('ticking'); + }; + + Bundling.prototype.getSimulation = function () { + return this.get('forceSimulation'); + }; + + Bundling.prototype.destroy = function () { + if (this.get('ticking')) { + this.getSimulation().stop(); + } + + _super.prototype.destroy.call(this); + }; + + return Bundling; +}(PluginBase$1); + +var Bundling$1 = Bundling; + +var __extends$6 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); + +var __assign$m = undefined && undefined.__assign || function () { + __assign$m = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$m.apply(this, arguments); +}; +var DELTA$3 = 0.05; +var lensDelegateStyle$1 = { + stroke: '#000', + strokeOpacity: 0.8, + lineWidth: 2, + fillOpacity: 0.1, + fill: '#ccc' +}; + +var Fisheye$1 = +/** @class */ +function (_super) { + __extends$6(Fisheye, _super); + + function Fisheye() { + return _super !== null && _super.apply(this, arguments) || this; + } + + Fisheye.prototype.getDefaultCfgs = function () { + return { + trigger: 'mousemove', + d: 1.5, + r: 300, + delegateStyle: clone$7(lensDelegateStyle$1), + showLabel: false, + maxD: 5, + minD: 0, + scaleRBy: 'unset', + scaleDBy: 'unset', + showDPercent: true + }; + }; // class-methods-use-this + + + Fisheye.prototype.getEvents = function () { + var events; + + switch (this.get('trigger')) { + case 'click': + events = { + click: 'magnify' + }; + break; + + case 'drag': + events = { + click: 'createDelegate' + }; + break; + + default: + events = { + mousemove: 'magnify' + }; + break; + } + + return events; + }; + + Fisheye.prototype.init = function () { + var self = this; + var r = self.get('r'); + self.set('cachedMagnifiedModels', []); + self.set('cachedOriginPositions', {}); + self.set('r2', r * r); + var d = self.get('d'); + self.set('molecularParam', (d + 1) * r); + }; // Create the delegate when the trigger is drag + + + Fisheye.prototype.createDelegate = function (e) { + var _this = this; + + var self = this; + var lensDelegate = self.get('delegate'); + + if (!lensDelegate || lensDelegate.destroyed) { + self.magnify(e); + lensDelegate = self.get('delegate'); // drag to move the lens + + lensDelegate.on('dragstart', function (evt) { + self.set('delegateCenterDiff', { + x: lensDelegate.attr('x') - evt.x, + y: lensDelegate.attr('y') - evt.y + }); + }); + lensDelegate.on('drag', function (evt) { + self.magnify(evt); + }); // 绑定调整范围(r)和缩放系数(d)的监听 + // 由于 drag 用于改变 lens 位置, 因此在此模式下, drag 不能用于调整 r 和 d + // scaling d + + if (this.get('scaleDBy') === 'wheel') { + lensDelegate.on('mousewheel', function (evt) { + _this.scaleDByWheel(evt); + }); + } // scaling r + + + if (this.get('scaleRBy') === 'wheel') { + lensDelegate.on('mousewheel', function (evt) { + self.scaleRByWheel(evt); + }); + } + } + }; + /** + * Scale the range by wheel + * @param e mouse wheel event + */ + + + Fisheye.prototype.scaleRByWheel = function (e) { + var self = this; + if (!e || !e.originalEvent) return; + if (e.preventDefault) e.preventDefault(); + var graph = self.get('graph'); + var ratio; + var lensDelegate = self.get('delegate'); + var lensCenter = lensDelegate ? { + x: lensDelegate.attr('x'), + y: lensDelegate.attr('y') + } : undefined; + var mousePos = lensCenter || graph.getPointByClient(e.clientX, e.clientY); + + if (e.originalEvent.wheelDelta < 0) { + ratio = 1 - DELTA$3; + } else { + ratio = 1 / (1 - DELTA$3); + } + + var maxR = self.get('maxR'); + var minR = self.get('minR'); + var r = self.get('r'); + + if (r > (maxR || graph.get('height')) && ratio > 1 || r < (minR || graph.get('height') * 0.05) && ratio < 1) { + ratio = 1; + } + + r *= ratio; + self.set('r', r); + self.set('r2', r * r); + var d = self.get('d'); + self.set('molecularParam', (d + 1) * r); + self.set('delegateCenterDiff', undefined); + self.magnify(e, mousePos); + }; + /** + * Scale the range by dragging + * @param e mouse event + */ + + + Fisheye.prototype.scaleRByDrag = function (e) { + var self = this; + if (!e) return; + var dragPrePos = self.get('dragPrePos'); + var graph = self.get('graph'); + var ratio; + var mousePos = graph.getPointByClient(e.clientX, e.clientY); + + if (e.x - dragPrePos.x < 0) { + ratio = 1 - DELTA$3; + } else { + ratio = 1 / (1 - DELTA$3); + } + + var maxR = self.get('maxR'); + var minR = self.get('minR'); + var r = self.get('r'); + + if (r > (maxR || graph.get('height')) && ratio > 1 || r < (minR || graph.get('height') * 0.05) && ratio < 1) { + ratio = 1; + } + + r *= ratio; + self.set('r', r); + self.set('r2', r * r); + var d = self.get('d'); + self.set('molecularParam', (d + 1) * r); + self.magnify(e, mousePos); + self.set('dragPrePos', { + x: e.x, + y: e.y + }); + }; + /** + * Scale the magnifying factor by wheel + * @param e mouse wheel event + */ + + + Fisheye.prototype.scaleDByWheel = function (evt) { + var self = this; + if (!evt && !evt.originalEvent) return; + if (evt.preventDefault) evt.preventDefault(); + var delta = 0; + + if (evt.originalEvent.wheelDelta < 0) { + delta = -0.1; + } else { + delta = 0.1; + } + + var d = self.get('d'); + var newD = d + delta; + var maxD = self.get('maxD'); + var minD = self.get('minD'); + + if (newD < maxD && newD > minD) { + self.set('d', newD); + var r = self.get('r'); + self.set('molecularParam', (newD + 1) * r); + var lensDelegate = self.get('delegate'); + var lensCenter = lensDelegate ? { + x: lensDelegate.attr('x'), + y: lensDelegate.attr('y') + } : undefined; + self.set('delegateCenterDiff', undefined); + self.magnify(evt, lensCenter); + } + }; + /** + * Scale the magnifying factor by dragging + * @param e mouse event + */ + + + Fisheye.prototype.scaleDByDrag = function (e) { + var self = this; + var dragPrePos = self.get('dragPrePos'); + var delta = e.x - dragPrePos.x > 0 ? 0.1 : -0.1; + var d = self.get('d'); + var newD = d + delta; + var maxD = self.get('maxD'); + var minD = self.get('minD'); + + if (newD < maxD && newD > minD) { + self.set('d', newD); + var r = self.get('r'); + self.set('molecularParam', (newD + 1) * r); + self.magnify(e); + } + + self.set('dragPrePos', { + x: e.x, + y: e.y + }); + }; + /** + * Response function for mousemove, click, or drag to magnify + * @param e mouse event + */ + + + Fisheye.prototype.magnify = function (e, mousePos) { + var self = this; + self.restoreCache(); + var graph = self.get('graph'); + var cachedMagnifiedModels = self.get('cachedMagnifiedModels'); + var cachedOriginPositions = self.get('cachedOriginPositions'); + var showLabel = self.get('showLabel'); + var r = self.get('r'); + var r2 = self.get('r2'); + var d = self.get('d'); + var molecularParam = self.get('molecularParam'); + var nodes = graph.getNodes(); + var nodeLength = nodes.length; + var mCenter = mousePos ? { + x: mousePos.x, + y: mousePos.y + } : { + x: e.x, + y: e.y + }; + + if (self.get('dragging') && (self.get('trigger') === 'mousemove' || self.get('trigger') === 'click')) { + mCenter = self.get('cacheCenter'); + } + + var delegateCenterDiff = self.get('delegateCenterDiff'); + + if (delegateCenterDiff) { + mCenter.x += delegateCenterDiff.x; + mCenter.y += delegateCenterDiff.y; + } + + self.updateDelegate(mCenter, r); + + for (var i = 0; i < nodeLength; i++) { + var model = nodes[i].getModel(); + var x = model.x, + y = model.y; + if (isNaN(x) || isNaN(y)) continue; // the square of the distance between the node and the magnified center + + var dist2 = (x - mCenter.x) * (x - mCenter.x) + (y - mCenter.y) * (y - mCenter.y); + + if (!isNaN(dist2) && dist2 < r2 && dist2 !== 0) { + var dist = Math.sqrt(dist2); // (r * (d + 1) * (dist / r)) / (d * (dist / r) + 1); + + var magnifiedDist = molecularParam * dist / (d * dist + r); + var cos = (x - mCenter.x) / dist; + var sin = (y - mCenter.y) / dist; + model.x = cos * magnifiedDist + mCenter.x; + model.y = sin * magnifiedDist + mCenter.y; + + if (!cachedOriginPositions[model.id]) { + cachedOriginPositions[model.id] = { + x: x, + y: y, + texts: [] + }; + } + + cachedMagnifiedModels.push(model); + + if (showLabel && 2 * dist < r) { + var node = nodes[i]; + var nodeGroup = node.getContainer(); + var shapes = nodeGroup.getChildren(); + var shapeLength = shapes.length; + + for (var j = 0; j < shapeLength; j++) { + var shape = shapes[j]; + + if (shape.get('type') === 'text') { + cachedOriginPositions[model.id].texts.push({ + visible: shape.get('visible'), + shape: shape + }); + shape.set('visible', true); + } + } + } + } + } + + graph.refreshPositions(); + }; + /** + * Restore the cache nodes while magnifying + */ + + + Fisheye.prototype.restoreCache = function () { + var self = this; + var cachedMagnifiedModels = self.get('cachedMagnifiedModels'); + var cachedOriginPositions = self.get('cachedOriginPositions'); + var cacheLength = cachedMagnifiedModels.length; + + for (var i = 0; i < cacheLength; i++) { + var node = cachedMagnifiedModels[i]; + var id = node.id; + var ori = cachedOriginPositions[id]; + node.x = ori.x; + node.y = ori.y; + var textLength = ori.texts.length; + + for (var j = 0; j < textLength; j++) { + var text = ori.texts[j]; + text.shape.set('visible', text.visible); + } + } + + self.set('cachedMagnifiedModels', []); + self.set('cachedOriginPositions', {}); + }; + /** + * Adjust part of the parameters, including trigger, d, r, maxR, minR, maxD, minD, scaleRBy, and scaleDBy + * @param {FisheyeConfig} cfg + */ + + + Fisheye.prototype.updateParams = function (cfg) { + var self = this; + var r = cfg.r, + d = cfg.d, + trigger = cfg.trigger, + minD = cfg.minD, + maxD = cfg.maxD, + minR = cfg.minR, + maxR = cfg.maxR, + scaleDBy = cfg.scaleDBy, + scaleRBy = cfg.scaleRBy; + + if (!isNaN(cfg.r)) { + self.set('r', r); + self.set('r2', r * r); + } + + if (!isNaN(d)) { + self.set('d', d); + } + + if (!isNaN(maxD)) { + self.set('maxD', maxD); + } + + if (!isNaN(minD)) { + self.set('minD', minD); + } + + if (!isNaN(maxR)) { + self.set('maxR', maxR); + } + + if (!isNaN(minR)) { + self.set('minR', minR); + } + + var nd = self.get('d'); + var nr = self.get('r'); + self.set('molecularParam', (nd + 1) * nr); + + if (trigger === 'mousemove' || trigger === 'click' || trigger === 'drag') { + self.set('trigger', trigger); + } + + if (scaleDBy === 'drag' || scaleDBy === 'wheel' || scaleDBy === 'unset') { + self.set('scaleDBy', scaleDBy); + self.get('delegate').remove(); + self.get('delegate').destroy(); + var dPercentText = self.get('dPercentText'); + + if (dPercentText) { + dPercentText.remove(); + dPercentText.destroy(); + } + } + + if (scaleRBy === 'drag' || scaleRBy === 'wheel' || scaleRBy === 'unset') { + self.set('scaleRBy', scaleRBy); + self.get('delegate').remove(); + self.get('delegate').destroy(); + var dPercentText = self.get('dPercentText'); + + if (dPercentText) { + dPercentText.remove(); + dPercentText.destroy(); + } + } + }; + /** + * Update the delegate shape of the lens + * @param {Point} mCenter the center of the shape + * @param {number} r the radius of the shape + */ + + + Fisheye.prototype.updateDelegate = function (mCenter, r) { + var _this = this; + + var self = this; + var graph = self.get('graph'); + var lensDelegate = self.get('delegate'); + + if (!lensDelegate || lensDelegate.destroyed) { + // 拖动多个 + var parent_1 = graph.get('group'); + var attrs = self.get('delegateStyle') || lensDelegateStyle$1; // model上的x, y是相对于图形中心的, delegateShape是g实例, x,y是绝对坐标 + + lensDelegate = parent_1.addShape('circle', { + attrs: __assign$m({ + r: r / 1.5, + x: mCenter.x, + y: mCenter.y + }, attrs), + name: 'lens-shape', + draggable: true + }); + + if (this.get('trigger') !== 'drag') { + // 调整范围 r 的监听 + if (this.get('scaleRBy') === 'wheel') { + // 使用滚轮调整 r + lensDelegate.on('mousewheel', function (evt) { + self.scaleRByWheel(evt); + }); + } else if (this.get('scaleRBy') === 'drag') { + // 使用拖拽调整 r + lensDelegate.on('dragstart', function (e) { + self.set('dragging', true); + self.set('cacheCenter', { + x: e.x, + y: e.y + }); + self.set('dragPrePos', { + x: e.x, + y: e.y + }); + }); + lensDelegate.on('drag', function (evt) { + self.scaleRByDrag(evt); + }); + lensDelegate.on('dragend', function (e) { + self.set('dragging', false); + }); + } // 调整缩放系数 d 的监听 + + + if (this.get('scaleDBy') === 'wheel') { + // 使用滚轮调整 d + lensDelegate.on('mousewheel', function (evt) { + _this.scaleDByWheel(evt); + }); + } else if (this.get('scaleDBy') === 'drag') { + // 使用拖拽调整 d + lensDelegate.on('dragstart', function (evt) { + self.set('dragging', true); + self.set('cacheCenter', { + x: evt.x, + y: evt.y + }); + self.set('dragPrePos', { + x: evt.x, + y: evt.y + }); + }); + lensDelegate.on('drag', function (evt) { + _this.scaleDByDrag(evt); + }); + lensDelegate.on('dragend', function (evt) { + self.set('dragging', false); + }); + } + } + } else { + lensDelegate.attr({ + x: mCenter.x, + y: mCenter.y, + r: r / 1.5 + }); + } // 绘制缩放系数百分比文本 + + + if (self.get('showDPercent')) { + var percent = Math.round((self.get('d') - self.get('minD')) / (self.get('maxD') - self.get('minD')) * 100); + var dPercentText = self.get('dPercentText'); + var textY = mCenter.y + r / 1.5 + 16; + + if (!dPercentText || dPercentText.destroyed) { + var parent_2 = graph.get('group'); + dPercentText = parent_2.addShape('text', { + attrs: { + text: percent + "%", + x: mCenter.x, + y: textY, + fill: '#aaa', + stroke: '#fff', + lineWidth: 1, + fontSize: 12 + } + }); + self.set('dPercentText', dPercentText); + } else { + dPercentText.attr({ + text: percent + "%", + x: mCenter.x, + y: textY + }); + } + } + + self.set('delegate', lensDelegate); + }; + /** + * Clear the fisheye lens + */ + + + Fisheye.prototype.clear = function () { + var graph = this.get('graph'); + this.restoreCache(); + graph.refreshPositions(); + var lensDelegate = this.get('delegate'); + + if (lensDelegate && !lensDelegate.destroyed) { + lensDelegate.remove(); + lensDelegate.destroy(); + } + + var dPercentText = this.get('dPercentText'); + + if (dPercentText && !dPercentText.destroyed) { + dPercentText.remove(); + dPercentText.destroy(); + } + }; + /** + * Destroy the component + */ + + + Fisheye.prototype.destroy = function () { + this.clear(); + }; + + return Fisheye; +}(PluginBase$1); + +var Fisheye$2 = Fisheye$1; + +var __extends$5 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); +var DELTA$2 = 0.05; +insertCss$1("\n .g6-component-toolbar {\n position: absolute;\n list-style-type: none;\n padding: 6px;\n left: 0px;\n top: 0px;\n background-color: rgba(255, 255, 255, 0.9);\n border: 1px solid #e2e2e2;\n border-radius: 4px;\n font-size: 12px;\n color: #545454;\n margin: 0;\n }\n .g6-component-toolbar li {\n float: left;\n text-align: center;\n width: 35px;\n height: 24px;\n cursor: pointer;\n\t\tlist-style-type:none;\n list-style: none;\n margin-left: 0px;\n }\n .g6-component-toolbar li .icon {\n opacity: 0.7;\n }\n .g6-component-toolbar li .icon:hover {\n opacity: 1;\n }\n"); + +var getEventPath = function getEventPath(evt) { + if (!evt) { + return []; + } + + if (evt.composedPath) { + return evt.composedPath(); + } + + var path = []; + var el = evt.target; + + while (el) { + path.push(el); + + if (el.tagName === 'HTML') { + path.push(document, window); + return path; + } + + el = el.parentElement; + } + + return path; +}; + +var ToolBar = +/** @class */ +function (_super) { + __extends$5(ToolBar, _super); + + function ToolBar() { + return _super !== null && _super.apply(this, arguments) || this; + } + + ToolBar.prototype.getDefaultCfgs = function () { + return { + handleClick: undefined, + // 指定菜单内容,function(e) {...} + getContent: function getContent(graph) { + return "\n
      \n
    • \n \n \n \n
    • \n
    • \n \n \n \n
    • \n
    • \n \n \n \n
    • \n
    • \n \n \n \n
    • \n
    • \n \n \n \n
    • \n
    • \n \n \n \n
    • \n
    \n "; + }, + zoomSensitivity: 2 + }; + }; + + ToolBar.prototype.init = function () { + var _this = this; + + var graph = this.get('graph'); + var getContent = this.get('getContent'); + var toolBar = getContent(graph); + var toolBarDOM = toolBar; + + if (isString$3(toolBar)) { + toolBarDOM = createDom$1(toolBar); + } + + var className = this.get('className'); + toolBarDOM.setAttribute('class', className || 'g6-component-toolbar'); + var container = this.get('container'); + + if (!container) { + container = this.get('graph').get('container'); + } + + if (isString$3(container)) { + container = document.getElementById(container); + } + + container.appendChild(toolBarDOM); + this.set('toolBar', toolBarDOM); + var handleClick = this.get('handleClick'); + toolBarDOM.addEventListener('click', function (evt) { + var current = getEventPath(evt).filter(function (p) { + return p.nodeName === 'LI'; + }); + + if (current.length === 0) { + return; + } + + var code = current[0].getAttribute('code'); + + if (!code) { + return; + } + + if (handleClick) { + handleClick(code, graph); + } else { + _this.handleDefaultOperator(code, graph); + } + }); + var pos = this.get('position'); + + if (pos) { + modifyCSS(toolBarDOM, { + top: pos.y + "px", + left: pos.x + "px" + }); + } + + this.bindUndoRedo(); + }; + + ToolBar.prototype.bindUndoRedo = function () { + var graph = this.get('graph'); + var undoDom = document.querySelector('.g6-component-toolbar li[code="undo"]'); + var undoDomIcon = document.querySelector('.g6-component-toolbar li[code="undo"] svg'); + var redoDom = document.querySelector('.g6-component-toolbar li[code="redo"]'); + var redoDomIcon = document.querySelector('.g6-component-toolbar li[code="redo"] svg'); + + if (!undoDom || !undoDomIcon || !redoDom || !redoDomIcon) { + return; + } + + graph.on('stackchange', function (evt) { + var undoStack = evt.undoStack, + redoStack = evt.redoStack; + var undoStackLen = undoStack.length; + var redoStackLen = redoStack.length; // undo 不可用 + + if (undoStackLen === 1) { + undoDom.setAttribute('style', 'cursor: not-allowed'); + undoDomIcon.setAttribute('style', 'opacity: 0.4'); + } else { + undoDom.removeAttribute('style'); + undoDomIcon.removeAttribute('style'); + } // redo 不可用 + + + if (redoStackLen === 0) { + redoDom.setAttribute('style', 'cursor: not-allowed'); + redoDomIcon.setAttribute('style', 'opacity: 0.4'); + } else { + redoDom.removeAttribute('style'); + redoDomIcon.removeAttribute('style'); + } + }); + }; + /** + * undo 操作 + */ + + + ToolBar.prototype.undo = function () { + var graph = this.get('graph'); + var undoStack = graph.getUndoStack(); + + if (!undoStack || undoStack.length === 1) { + return; + } + + var currentData = undoStack.pop(); + + if (currentData) { + var action = currentData.action; + graph.pushStack(action, clone$7(currentData.data), 'redo'); + var data_1 = currentData.data.before; + + if (action === 'add') { + data_1 = currentData.data.after; + } + + if (!data_1) return; + + switch (action) { + case 'visible': + { + Object.keys(data_1).forEach(function (key) { + var array = data_1[key]; + if (!array) return; + array.forEach(function (model) { + var item = graph.findById(model.id); + + if (model.visible) { + graph.showItem(item, false); + } else { + graph.hideItem(item, false); + } + }); + }); + break; + } + + case 'render': + case 'update': + Object.keys(data_1).forEach(function (key) { + var array = data_1[key]; + if (!array) return; + array.forEach(function (model) { + graph.updateItem(model.id, model, false); + }); + }); + break; + + case 'changedata': + graph.changeData(data_1, false); + break; + + case 'delete': + { + Object.keys(data_1).forEach(function (key) { + var array = data_1[key]; + if (!array) return; + array.forEach(function (model) { + var itemType = model.itemType; + delete model.itemType; + graph.addItem(itemType, model, false); + }); + }); + break; + } + + case 'add': + Object.keys(data_1).forEach(function (key) { + var array = data_1[key]; + if (!array) return; + array.forEach(function (model) { + graph.removeItem(model.id, false); + }); + }); + break; + + case 'updateComboTree': + Object.keys(data_1).forEach(function (key) { + var array = data_1[key]; + if (!array) return; + array.forEach(function (model) { + graph.updateComboTree(model.id, model.parentId, false); + }); + }); + break; + } + } + }; + /** + * redo 操作 + */ + + + ToolBar.prototype.redo = function () { + var graph = this.get('graph'); + var redoStack = graph.getRedoStack(); + + if (!redoStack || redoStack.length === 0) { + return; + } + + var currentData = redoStack.pop(); + + if (currentData) { + var action = currentData.action; + var data_2 = currentData.data.after; + graph.pushStack(action, clone$7(currentData.data)); + + if (action === 'delete') { + data_2 = currentData.data.before; + } + + if (!data_2) return; + + switch (action) { + case 'visible': + { + Object.keys(data_2).forEach(function (key) { + var array = data_2[key]; + if (!array) return; + array.forEach(function (model) { + var item = graph.findById(model.id); + + if (model.visible) { + graph.showItem(item, false); + } else { + graph.hideItem(item, false); + } + }); + }); + break; + } + + case 'render': + case 'update': + Object.keys(data_2).forEach(function (key) { + var array = data_2[key]; + if (!array) return; + array.forEach(function (model) { + graph.updateItem(model.id, model, false); + }); + }); + break; + + case 'changedata': + graph.changeData(data_2, false); + break; + + case 'delete': + if (data_2.edges) { + data_2.edges.forEach(function (model) { + graph.removeItem(model.id, false); + }); + } + + if (data_2.nodes) { + data_2.nodes.forEach(function (model) { + graph.removeItem(model.id, false); + }); + } + + if (data_2.combos) { + data_2.combos.forEach(function (model) { + graph.removeItem(model.id, false); + }); + } + + break; + + case 'add': + { + Object.keys(data_2).forEach(function (key) { + var array = data_2[key]; + if (!array) return; + array.forEach(function (model) { + var itemType = model.itemType; + delete model.itemType; + graph.addItem(itemType, model, false); + }); + }); + break; + } + + case 'updateComboTree': + Object.keys(data_2).forEach(function (key) { + var array = data_2[key]; + if (!array) return; + array.forEach(function (model) { + graph.updateComboTree(model.id, model.parentId, false); + }); + }); + break; + } + } + }; + /** + * 根据 Toolbar 上不同类型对图进行操作 + * @param code 操作类型编码 + * @param graph Graph 实例 + */ + + + ToolBar.prototype.handleDefaultOperator = function (code, graph) { + var currentZoom = graph.getZoom(); + + switch (code) { + case 'redo': + this.redo(); + break; + + case 'undo': + this.undo(); + break; + + case 'zoomOut': + { + var ratioOut = 1 / (1 - DELTA$2 * this.get('zoomSensitivity')); + var maxZoom = this.get('maxZoom') || graph.get('maxZoom'); + + if (ratioOut * currentZoom > maxZoom) { + return; + } + + graph.zoomTo(currentZoom * ratioOut); + break; + } + + case 'zoomIn': + { + var ratioIn = 1 - DELTA$2 * this.get('zoomSensitivity'); + var minZoom = this.get('minZoom') || graph.get('minZoom'); + + if (ratioIn * currentZoom < minZoom) { + return; + } + + graph.zoomTo(currentZoom * ratioIn); + break; + } + + case 'realZoom': + graph.zoomTo(1); + break; + + case 'autoZoom': + graph.fitView([20, 20]); + break; + } + }; + + ToolBar.prototype.destroy = function () { + var toolBar = this.get('toolBar'); + + if (toolBar) { + var container = this.get('container'); + + if (!container) { + container = this.get('graph').get('container'); + } + + if (isString$3(container)) { + container = document.getElementById(container); + } + + container.removeChild(toolBar); + } + + var handleClick = this.get('handleClick'); + + if (handleClick) { + toolBar.removeEventListener('click', handleClick); + } + }; + + return ToolBar; +}(PluginBase$1); + +var ToolBar$1 = ToolBar; + +var __extends$4 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); +insertCss$1("\n .g6-component-tooltip {\n border: 1px solid #e2e2e2;\n border-radius: 4px;\n font-size: 12px;\n color: #545454;\n background-color: rgba(255, 255, 255, 0.9);\n padding: 10px 8px;\n box-shadow: rgb(174, 174, 174) 0px 0px 10px;\n }\n .tooltip-type {\n padding: 0;\n margin: 0;\n }\n .tooltip-id {\n color: #531dab;\n }\n"); + +var Tooltip$1 = +/** @class */ +function (_super) { + __extends$4(Tooltip, _super); + + function Tooltip() { + return _super !== null && _super.apply(this, arguments) || this; + } + + Tooltip.prototype.getDefaultCfgs = function () { + return { + offsetX: 6, + offsetY: 6, + // 指定菜单内容,function(e) {...} + getContent: function getContent(e) { + return "\n

    \u7C7B\u578B\uFF1A" + e.item.getType() + "

    \n ID\uFF1A" + e.item.getID() + "\n "; + }, + shouldBegin: function shouldBegin(e) { + return true; + }, + itemTypes: ['node', 'edge', 'combo'], + trigger: 'mouseenter', + fixToNode: undefined + }; + }; // class-methods-use-this + + + Tooltip.prototype.getEvents = function () { + if (this.get('trigger') === 'click') { + return { + 'node:click': 'onClick', + 'edge:click': 'onClick', + 'combo:click': 'onClick', + 'canvas:click': 'onMouseLeave', + afterremoveitem: 'onMouseLeave', + contextmenu: 'onMouseLeave', + 'drag': 'onMouseLeave' + }; + } + + return { + 'node:mouseenter': 'onMouseEnter', + 'node:mouseleave': 'onMouseLeave', + 'node:mousemove': 'onMouseMove', + 'edge:mouseenter': 'onMouseEnter', + 'edge:mouseleave': 'onMouseLeave', + 'edge:mousemove': 'onMouseMove', + 'combo:mouseenter': 'onMouseEnter', + 'combo:mouseleave': 'onMouseLeave', + 'combo:mousemove': 'onMouseMove', + afterremoveitem: 'onMouseLeave', + contextmenu: 'onMouseLeave', + 'node:drag': 'onMouseLeave' + }; + }; + + Tooltip.prototype.init = function () { + var className = this.get('className') || 'g6-component-tooltip'; + var tooltip = createDom$1("
    "); + var container = this.get('container'); + + if (!container) { + container = this.get('graph').get('container'); + } + + if (isString$3(container)) { + container = document.getElementById(container); + } + + modifyCSS(tooltip, { + position: 'absolute', + visibility: 'hidden', + display: 'none' + }); + container.appendChild(tooltip); + this.set('tooltip', tooltip); + }; + + Tooltip.prototype.onClick = function (e) { + var itemTypes = this.get('itemTypes'); + if (e.item && e.item.getType && itemTypes.indexOf(e.item.getType()) === -1) return; + var item = e.item; + var graph = this.get('graph'); // 若与上一次同一 item,隐藏该 tooltip + + if (this.currentTarget === item) { + this.currentTarget = null; + this.hideTooltip(); + graph.emit('tooltipchange', { + item: e.item, + action: 'hide' + }); + } else { + this.currentTarget = item; + this.showTooltip(e); + graph.emit('tooltipchange', { + item: e.item, + action: 'show' + }); + } + }; + + Tooltip.prototype.onMouseEnter = function (e) { + var itemTypes = this.get('itemTypes'); + if (e.item && e.item.getType && itemTypes.indexOf(e.item.getType()) === -1) return; + var item = e.item; + var graph = this.get('graph'); + this.currentTarget = item; + this.showTooltip(e); + graph.emit('tooltipchange', { + item: e.item, + action: 'show' + }); + }; + + Tooltip.prototype.onMouseMove = function (e) { + var itemTypes = this.get('itemTypes'); + if (e.item && e.item.getType && itemTypes.indexOf(e.item.getType()) === -1) return; + + if (!this.currentTarget || e.item !== this.currentTarget) { + return; + } + + this.showTooltip(e); + }; + + Tooltip.prototype.onMouseLeave = function () { + this.hideTooltip(); + var graph = this.get('graph'); + graph.emit('tooltipchange', { + item: this.currentTarget, + action: 'hide' + }); + this.currentTarget = null; + }; + + Tooltip.prototype.showTooltip = function (e) { + if (!e.item) { + return; + } + + var itemTypes = this.get('itemTypes'); + if (e.item.getType && itemTypes.indexOf(e.item.getType()) === -1) return; + var container = this.get('tooltip'); + var getContent = this.get('getContent'); + var tooltip = getContent(e); + + if (isString$3(tooltip)) { + container.innerHTML = tooltip; + } else { + container.innerHTML = tooltip.outerHTML; + } + + this.updatePosition(e); + }; + + Tooltip.prototype.hideTooltip = function () { + var tooltip = this.get('tooltip'); + + if (tooltip) { + modifyCSS(tooltip, { + visibility: 'hidden', + display: 'none' + }); + } + }; + + Tooltip.prototype.updatePosition = function (e) { + var shouldBegin = this.get('shouldBegin'); + var tooltip = this.get('tooltip'); + + if (!shouldBegin(e)) { + modifyCSS(tooltip, { + visibility: 'hidden', + display: 'none' + }); + return; + } + + var graph = this.get('graph'); + var width = graph.get('width'); + var height = graph.get('height'); + var offsetX = this.get('offsetX') || 0; + var offsetY = this.get('offsetY') || 0; // const mousePos = graph.getPointByClient(e.clientX, e.clientY); + + var point = graph.getPointByClient(e.clientX, e.clientY); + var fixToNode = this.get('fixToNode'); + var item = e.item; + + if (item.getType && item.getType() === 'node' && fixToNode && isArray$n(fixToNode) && fixToNode.length >= 2) { + var itemBBox = item.getBBox(); + point = { + x: itemBBox.minX + itemBBox.width * fixToNode[0], + y: itemBBox.minY + itemBBox.height * fixToNode[1] + }; + } + + var _a = graph.getCanvasByPoint(point.x, point.y), + x = _a.x, + y = _a.y; + + var graphContainer = graph.getContainer(); + var res = { + x: x + graphContainer.offsetLeft + offsetX, + y: y + graphContainer.offsetTop + offsetY + }; // 先修改为 visible 方可正确计算 bbox + + modifyCSS(tooltip, { + visibility: 'visible', + display: 'unset' + }); + var bbox = tooltip.getBoundingClientRect(); + + if (x + bbox.width + offsetX > width) { + res.x -= bbox.width + offsetX; + } + + if (y + bbox.height + offsetY > height) { + res.y -= bbox.height + offsetY; + } + + modifyCSS(tooltip, { + left: res.x + "px", + top: res.y + "px" + }); + }; + + Tooltip.prototype.hide = function () { + this.onMouseLeave(); + }; + + Tooltip.prototype.destroy = function () { + var tooltip = this.get('tooltip'); + + if (tooltip) { + var container = this.get('container'); + + if (!container) { + container = this.get('graph').get('container'); + } + + if (isString$3(container)) { + container = document.getElementById(container); + } + + container.removeChild(tooltip); + } + }; + + return Tooltip; +}(PluginBase$1); + +var Tooltip$2 = Tooltip$1; + +var __spreadArray = undefined && undefined.__spreadArray || function (to, from) { + for (var i = 0, il = from.length, j = to.length; i < il; i++, j++) { + to[j] = from[i]; + } + + return to; +}; +/** + * 点数组转 path + * @param points + */ + +function pointsToPath(points) { + return map$4(points, function (p, idx) { + var command = idx === 0 ? 'M' : 'L'; + var x = p[0], + y = p[1]; + return [command, x, y]; + }); +} +/** + * 将点连接成路径 path + * @param points + */ + + +function getLinePath(points) { + return pointsToPath(points); +} +/** + * 将点连成平滑的曲线 + * @param points + */ + +function getSmoothLinePath(points) { + if (points.length <= 2) { + // 两点以内直接绘制成路径 + return getLinePath(points); + } + + var data = []; + each$2(points, function (p) { + // 当前点和上一个点一样的时候,忽略掉 + if (!isEqual$2(p, data.slice(data.length - 2))) { + data.push(p[0], p[1]); + } + }); + var path = catmullRom2Bezier(data, false); + + var _a = head(points), + x = _a[0], + y = _a[1]; + + path.unshift(['M', x, y]); + return path; +} +/** + * 将数据转成 path,利用 scale 的归一化能力 + * @param data + * @param width + * @param height + * @param smooth + */ + +function dataToPath(data, width, height, smooth) { + if (smooth === void 0) { + smooth = true; + } // 利用 scale 来获取 y 上的映射 + + + var y = new Linear({ + values: data + }); + var x = new Category$1({ + values: map$4(data, function (v, idx) { + return idx; + }) + }); + var points = map$4(data, function (v, idx) { + return [x.scale(idx) * width, height - y.scale(v) * height]; + }); + return smooth ? getSmoothLinePath(points) : getLinePath(points); +} +function dataToRectPath(data, width, height) { + // 利用 scale 来获取 y 上的映射 + var y = new Linear({ + values: data + }); + var x = new Category$1({ + values: map$4(data, function (v, idx) { + return idx; + }) + }); + var points = map$4(data, function (v, idx) { + return [x.scale(idx) * width, height - y.scale(v) * height]; + }); + var rectPoints = []; + + for (var i = 0; i < points.length; i++) { + var point = points[i]; + var param = { + x: point[0], + y: point[1], + y0: height, + size: 5 + }; + var rectPoint = getRectPoints(param); + rectPoints.push.apply(rectPoints, rectPoint); + } + + return getRectPath(rectPoints); +} +/** + * 获得 area 面积的横向连接线的 px 位置 + * @param data + * @param width + * @param height + */ + +function getAreaLineY(data, height) { + var y = new Linear({ + values: data + }); + var lineY = Math.max(0, y.min); + return height - y.scale(lineY) * height; +} +/** + * 线 path 转 area path + * @param path + * @param width + * @param height + */ + +function linePathToAreaPath(path, width, height, data) { + var areaPath = __spreadArray([], path); + + var lineYPx = getAreaLineY(data, height); + areaPath.push(['L', width, lineYPx]); + areaPath.push(['L', 0, lineYPx]); + areaPath.push(['Z']); + return areaPath; +} +/** + * @ignore + * 根据数据点生成矩形的四个关键点 + * @param pointInfo 数据点信息 + * @returns rect points 返回矩形四个顶点信息 + */ + +function getRectPoints(pointInfo) { + var x = pointInfo.x, + y = pointInfo.y, + y0 = pointInfo.y0, + size = pointInfo.size; // 有 4 种情况, + // 1. x, y 都不是数组 + // 2. y是数组,x不是 + // 3. x是数组,y不是 + // 4. x, y 都是数组 + + var yMin; + var yMax; + + if (isArray$n(y)) { + yMin = y[0], yMax = y[1]; + } else { + yMin = y0; + yMax = y; + } + + var xMin; + var xMax; + + if (isArray$n(x)) { + xMin = x[0], xMax = x[1]; + } else { + xMin = x - size / 2; + xMax = x + size / 2; + } + + var points = [{ + x: xMin, + y: yMin + }, { + x: xMin, + y: yMax + }]; // 矩形的四个关键点,结构如下(左下角顺时针连接) + // 1 ---- 2 + // | | + // 0 ---- 3 + + points.push({ + x: xMax, + y: yMax + }, { + x: xMax, + y: yMin + }); + return points; +} +/** + * @ignore + * 根据矩形关键点绘制 path + * @param points 关键点数组 + * @param isClosed path 是否需要闭合 + * @returns 返回矩形的 path + */ + +function getRectPath(points, isClosed) { + if (isClosed === void 0) { + isClosed = true; + } + + var path = []; + var firstPoint = points[0]; + path.push(['M', firstPoint.x, firstPoint.y]); + + for (var i = 1, len = points.length; i < len; i++) { + path.push(['L', points[i].x, points[i].y]); + } // 对于 shape="line" path 不应该闭合,否则会造成 lineCap 绘图属性失效 + + + if (isClosed) { + path.push(['L', firstPoint.x, firstPoint.y]); // 需要闭合 + + path.push(['z']); + } + + return path; +} + +var __assign$l = undefined && undefined.__assign || function () { + __assign$l = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$l.apply(this, arguments); +}; +var LINE_STYLE = { + stroke: '#C5C5C5', + strokeOpacity: 0.85 +}; +var AREA_STYLE = { + fill: '#CACED4', + opacity: 0.85 +}; +/** + * 缩略趋势图 + */ + +var Trend = +/** @class */ +function () { + function Trend(cfg) { + var _a = cfg.x, + x = _a === void 0 ? 0 : _a, + _b = cfg.y, + y = _b === void 0 ? 0 : _b, + _c = cfg.width, + width = _c === void 0 ? 200 : _c, + _d = cfg.height, + height = _d === void 0 ? 26 : _d, + _e = cfg.smooth, + smooth = _e === void 0 ? true : _e, + _f = cfg.isArea, + isArea = _f === void 0 ? false : _f, + _g = cfg.data, + data = _g === void 0 ? [] : _g, + lineStyle = cfg.lineStyle, + areaStyle = cfg.areaStyle, + group = cfg.group, + _h = cfg.interval, + interval = _h === void 0 ? null : _h; + this.group = group; + this.x = x; + this.y = y; + this.width = width; + this.height = height; + this.data = data; + this.smooth = smooth; + this.isArea = isArea; + this.lineStyle = Object.assign({}, LINE_STYLE, lineStyle); + this.areaStyle = Object.assign({}, AREA_STYLE, areaStyle); + this.intervalConfig = interval; + this.renderLine(); + } + /** + * 构造 + * @private + */ + + + Trend.prototype.renderLine = function () { + var _a = this, + x = _a.x, + y = _a.y, + width = _a.width, + height = _a.height, + data = _a.data, + smooth = _a.smooth, + isArea = _a.isArea, + lineStyle = _a.lineStyle, + areaStyle = _a.areaStyle; + + var trendGroup = this.group.addGroup({ + name: 'trend-group' + }); + + if (data) { + var path = dataToPath(data, width, height, smooth); // 线 + + trendGroup.addShape('path', { + attrs: __assign$l({ + path: path + }, lineStyle) + }); // 在 line 的基础上,绘制面积图 + + if (isArea) { + var areaPath = linePathToAreaPath(path, width, height, data); + trendGroup.addShape('path', { + attrs: __assign$l({ + path: areaPath + }, areaStyle) + }); + } + } // 绘制柱状图📊 + + + if (this.intervalConfig) { + trendGroup.addShape('path', { + attrs: __assign$l({ + path: dataToRectPath(this.intervalConfig.data, width, height) + }, this.intervalConfig.style) + }); + } // 统一移动到对应的位置 + + + trendGroup.move(x, y); + }; + + Trend.prototype.destory = function () { + this.group.destroy(); + }; + + return Trend; +}(); + +var Trend$1 = Trend; + +var __assign$k = undefined && undefined.__assign || function () { + __assign$k = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$k.apply(this, arguments); +}; +var DEFAULT_STYLE = { + fill: '#1890ff', + stroke: '#1890ff', + type: 'trend', + radius: 2, + opacity: 1, + cursor: 'ew-resize', + // 高亮的颜色 + highLightFill: '#0050b3' +}; +var SIMPLE_DEFAULT_STYLE = { + fill: '#fff', + stroke: '#1890ff', + radius: 2, + opacity: 1, + cursor: 'ew-resize' +}; + +var Handler = +/** @class */ +function () { + function Handler(cfg) { + var group = cfg.group, + name = cfg.name, + type = cfg.type, + _a = cfg.x, + x = _a === void 0 ? 0 : _a, + _b = cfg.y, + y = _b === void 0 ? 0 : _b, + _c = cfg.width, + width = _c === void 0 ? 2 : _c, + _d = cfg.height, + height = _d === void 0 ? 24 : _d, + _e = cfg.style, + style = _e === void 0 ? {} : _e; + this.group = group; + this.name = name; + this.handleType = type; + this.x = x; + this.y = y; + this.width = width; + this.height = height; + + if (type === 'trend') { + this.style = __assign$k(__assign$k({}, DEFAULT_STYLE), style); + } else if (type === 'simple') { + this.style = __assign$k(__assign$k({}, SIMPLE_DEFAULT_STYLE), style); + } + + this.renderHandle(); + } + /** + * 设置位置 x + * @param x + */ + + + Handler.prototype.setX = function (x) { + this.setXY(x, undefined); + }; + /** + * 设置位置 y + * @param y + */ + + + Handler.prototype.setY = function (y) { + this.setXY(undefined, y); + }; + + Handler.prototype.setXY = function (x, y) { + if (isNumber$4(x)) { + this.x = x; + } + + if (isNumber$4(y)) { + this.y = y; + } + + this.updateXY(); + }; + /** + * 初始化组件 + * @private + */ + + + Handler.prototype.renderHandle = function () { + var _a = this, + width = _a.width, + height = _a.height, + style = _a.style, + name = _a.name; + + var fill = style.fill, + stroke = style.stroke, + radius = style.radius, + opacity = style.opacity, + cursor = style.cursor; + this.handleGroup = this.group.addGroup(); // 趋势图时的 handle + + if (this.handleType === 'trend') { + // 垂直线 + this.verticalLine = this.handleGroup.addShape('rect', { + attrs: { + x: 0, + y: 0, + width: width, + height: height, + fill: fill, + stroke: stroke, + radius: radius, + opacity: opacity, + cursor: cursor + }, + name: name + "-handler" + }); + this.topCircle = this.handleGroup.addShape('circle', { + attrs: { + x: width / 2, + y: 0, + r: 2 * width, + fill: fill, + stroke: stroke, + radius: radius, + opacity: opacity, + cursor: cursor + }, + name: name + "-handler" + }); + this.bottomCircle = this.handleGroup.addShape('circle', { + attrs: { + x: width / 2, + y: height, + r: 2 * width, + fill: fill, + stroke: stroke, + radius: radius, + opacity: opacity, + cursor: cursor + }, + name: name + "-handler" + }); + } else if (this.handleType === 'simple') { + this.topCircle = this.handleGroup.addShape('circle', { + attrs: { + x: width / 2, + y: height / 2, + r: 2 * width, + fill: fill, + stroke: stroke, + radius: radius, + opacity: opacity, + cursor: cursor, + lineWidth: 2 + }, + name: name + "-handler" + }); + } // 移动到对应的位置 + + + this.updateXY(); + + if (this.handleType === 'trend') { + this.bindTrendEvents(); + } else if (this.handleType === 'simple') { + this.bindSimpleEvents(); + } + }; + + Handler.prototype.bindSimpleEvents = function () { + var _this = this; + + var name = this.name; + this.handleGroup.on(name + "-handler:mouseenter", function () { + var highLightFill = _this.style.highLightFill; + + _this.topCircle.attr('fill', highLightFill); + }); + this.handleGroup.on(name + "-handler:mouseleave", function () { + var fill = _this.style.fill; + + _this.topCircle.attr('fill', fill); + }); + }; + + Handler.prototype.bindTrendEvents = function () { + var _this = this; + + var name = this.name; + this.handleGroup.on(name + "-handler:mouseenter", function () { + var highLightFill = _this.style.highLightFill; + + _this.verticalLine.attr('fill', highLightFill); + + _this.topCircle.attr('fill', highLightFill); + + _this.bottomCircle.attr('fill', highLightFill); + }); + this.handleGroup.on(name + "-handler:mouseleave", function () { + var fill = _this.style.fill; + + _this.verticalLine.attr('fill', fill); + + _this.topCircle.attr('fill', fill); + + _this.bottomCircle.attr('fill', fill); + }); + }; + + Handler.prototype.show = function () { + this.handleGroup.show(); + }; + + Handler.prototype.hide = function () { + this.handleGroup.hide(); + }; + + Handler.prototype.updateXY = function () { + this.handleGroup.setMatrix([1, 0, 0, 0, 1, 0, this.x, this.y, 1]); + }; + + return Handler; +}(); + +var Handler$1 = Handler; + +var TIMELINE_START = 'timelinestart'; +var TIMELINE_END = 'timelineend'; +var VALUE_CHANGE = 'valueChange'; +var TIMEBAR_CONFIG_CHANGE = 'timebarConfigChanged'; +var PLAY_PAUSE_BTN = 'playPauseBtn'; +var NEXT_STEP_BTN = 'nextStepBtn'; +var PRE_STEP_BTN = 'preStepBtn'; + +/** + * 基于 G 的按钮组件 + */ +var __assign$j = undefined && undefined.__assign || function () { + __assign$j = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$j.apply(this, arguments); +}; + +var Button = +/** @class */ +function () { + function Button(cfg) { + this.config = deepMix({}, cfg); + this.init(); + } + + Button.prototype.update = function (cfg) { + this.config = deepMix({}, this.config, cfg); + this.updateElement(); + this.renderMarker(); + }; + + Button.prototype.init = function () { + this.initElement(); + this.renderMarker(); + }; + + Button.prototype.initElement = function () { + var _a = this.config, + group = _a.group, + style = _a.style; + var _b = style.scale, + scale = _b === void 0 ? 1 : _b, + _c = style.offsetX, + offsetX = _c === void 0 ? 0 : _c, + _d = style.offsetY, + offsetY = _d === void 0 ? 0 : _d; + var x = this.config.x + offsetX; + var y = this.config.y + offsetY; + var buttonGroup = group.addGroup({ + name: PLAY_PAUSE_BTN + }); + this.startMarkerGroup = buttonGroup.addGroup({ + name: PLAY_PAUSE_BTN + }); + this.circle = group.addShape('circle', { + attrs: __assign$j({ + x: x, + y: y, + r: this.config.r * scale + }, style), + name: PLAY_PAUSE_BTN + }); + this.startMarker = this.startMarkerGroup.addShape('path', { + attrs: { + path: this.getStartMarkerPath(x, y, scale), + fill: style.stroke || '#aaa' + } + }); + this.pauseMarkerGroup = buttonGroup.addGroup({ + name: PLAY_PAUSE_BTN + }); + var width = 0.25 * this.config.r * scale; + var height = 0.5 * this.config.r * Math.sqrt(3) * scale; + this.pauseLeftMarker = this.pauseMarkerGroup.addShape('rect', { + attrs: { + x: x - 0.375 * this.config.r * scale, + y: y - height / 2, + width: width, + height: height, + fill: style.stroke || '#aaa', + lineWidth: 0 + } + }); + this.pauseRightMarker = this.pauseMarkerGroup.addShape('rect', { + attrs: { + x: x + 1 / 8 * this.config.r * scale, + y: y - height / 2, + width: width, + height: height, + fill: style.stroke || '#aaa', + lineWidth: 0 + } + }); + }; + + Button.prototype.updateElement = function () { + var _a = this.config.style, + _b = _a.scale, + scale = _b === void 0 ? 1 : _b, + _c = _a.offsetX, + offsetX = _c === void 0 ? 0 : _c, + _d = _a.offsetY, + offsetY = _d === void 0 ? 0 : _d; + var x = this.config.x + offsetX; + var y = this.config.y + offsetY; + this.circle.attr('x', x); + this.circle.attr('y', y); + this.circle.attr('r', this.config.r * scale); + this.startMarker.attr('path', this.getStartMarkerPath(x, y, scale)); + var width = 0.25 * this.config.r * scale; + var height = 0.5 * this.config.r * Math.sqrt(3) * scale; + this.pauseLeftMarker.attr('x', x - (1 / 4 + 1 / 8) * this.config.r * scale); + this.pauseLeftMarker.attr('y', y - height / 2); + this.pauseLeftMarker.attr('width', width); + this.pauseLeftMarker.attr('height', height); + this.pauseRightMarker.attr('x', x + 1 / 8 * this.config.r * scale); + this.pauseRightMarker.attr('y', y - height / 2); + this.pauseRightMarker.attr('width', width); + this.pauseRightMarker.attr('height', height); + }; + + Button.prototype.renderMarker = function () { + if (this.config.isPlay) { + this.startMarkerGroup.hide(); + this.pauseMarkerGroup.show(); + } else { + this.startMarkerGroup.show(); + this.pauseMarkerGroup.hide(); + } + }; + /** 获取播放键 marker path */ + + + Button.prototype.getStartMarkerPath = function (x, y, scale) { + var sideLength = 0.5 * this.config.r * Math.sqrt(3) * scale; + return [['M', x - sideLength / Math.sqrt(3) / 2, y - sideLength / 2], ['L', x + sideLength / Math.sqrt(3), y], ['L', x - sideLength / Math.sqrt(3) / 2, y + sideLength / 2]]; + }; + + return Button; +}(); + +var Button$1 = Button; + +var __assign$i = undefined && undefined.__assign || function () { + __assign$i = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$i.apply(this, arguments); +}; +var transform$1 = transform$3; +var DEFAULT_RECT_FILL = '#aaa'; +var DEFAULT_RECT_STROKE = 'green'; +var DEFAULT_PLAYBTN_STYLE = { + fill: '#aaa', + fillOpacity: 0.35, + stroke: '#aaa' +}; +var DEFAULT_PREBTN_STYLE = { + fill: '#fff' +}; +var DEFAULT_NEXTBTN_STYLE = { + fill: 'green' +}; +var DEFAULT_SPEED_CONTROLLER_STYLE = { + pointer: { + fill: '#aaa', + lineWidth: 0 + }, + scroller: { + stroke: '#aaa', + fill: '#aaa', + lineWidth: 1, + lineAppendWidth: 5, + cursor: 'pointer' + }, + text: { + fill: '#aaa', + textBaseline: 'top' + } +}; +var DEFAULT_TIMETYPE_CONTROLLER_STYLE = { + check: { + stroke: 'green', + lineWidth: 3 + }, + box: { + fill: '#fff', + stroke: '#aaa', + lineWidth: 2, + radius: 3, + width: 12, + height: 12 + }, + text: { + fill: '#aaa', + fontSize: 12, + textBaseline: 'top' + } +}; +var DEFAULT_CONTROLLER_CONFIG = { + speed: 1, + loop: false, + fill: '#fff', + stroke: '#fff', + hideTimeTypeController: false, + preBtnStyle: { + fill: '#aaa', + stroke: '#aaa' + }, + nextBtnStyle: { + fill: '#aaa', + stroke: '#aaa' + }, + playBtnStyle: { + fill: '#aaa', + stroke: '#aaa', + fillOpacity: 0.05 + }, + speedControllerStyle: DEFAULT_SPEED_CONTROLLER_STYLE, + timeTypeControllerStyle: DEFAULT_TIMETYPE_CONTROLLER_STYLE +}; +var SPEED_CONTROLLER_OFFSET = 110; +var TOGGLE_MODEL_OFFSET = 50; + +var ControllerBtn = +/** @class */ +function () { + function ControllerBtn(cfg) { + this.controllerCfg = deepMix({}, DEFAULT_CONTROLLER_CONFIG, cfg); + this.group = cfg.group; + this.controllerGroup = this.group.addGroup({ + name: 'controller-group' + }); + this.speedAxisY = []; + this.currentSpeed = this.controllerCfg.speed; + this.currentType = 'range'; + this.fontFamily = cfg.fontFamily || 'Arial, sans-serif'; + this.init(); + } + + ControllerBtn.prototype.init = function () { + this.renderPlayButton(); + }; + /** 获取播放键 marker path */ + + + ControllerBtn.prototype.getNextMarkerPath = function (x, y, len) { + return [['M', x, y - len], ['L', x + len, y], ['L', x, y + len], ['Z', x, y - len], ['M', x, y], ['L', x - len, y - len], ['L', x - len, y + len], ['Z']]; + }; + + ControllerBtn.prototype.getPreMarkerPath = function (x, y, len) { + return [['M', x, y - len], ['L', x - len, y], ['L', x, y + len], ['L', x, y - len], ['M', x, y], ['L', x + len, y - len], ['L', x + len, y + len], ['Z']]; + }; + + ControllerBtn.prototype.renderPlayButton = function () { + var controllerCfg = this.controllerCfg; + var width = controllerCfg.width, + height = controllerCfg.height, + x = controllerCfg.x, + y = controllerCfg.y, + hideTimeTypeController = controllerCfg.hideTimeTypeController, + _a = controllerCfg.fill, + fill = _a === void 0 ? DEFAULT_RECT_FILL : _a, + _b = controllerCfg.stroke, + stroke = _b === void 0 ? DEFAULT_RECT_STROKE : _b; + + var playBtnStyle = __assign$i(__assign$i({}, DEFAULT_PLAYBTN_STYLE), controllerCfg.playBtnStyle || {}); + + var preBtnStyle = __assign$i(__assign$i({}, DEFAULT_PREBTN_STYLE), controllerCfg.preBtnStyle || {}); + + var nextBtnStyle = __assign$i(__assign$i({}, DEFAULT_NEXTBTN_STYLE), controllerCfg.nextBtnStyle || {}); + + var r = height / 2 - 5; + var realY = y + 10; // 绘制最外层的矩形包围框 + + var container = this.controllerGroup.addShape('rect', { + attrs: { + x: x, + y: realY, + width: width, + height: height, + stroke: stroke, + fill: fill + }, + name: 'container-rect' + }); + + if (this.playButton) { + this.playButton.update({ + x: width / 2, + y: realY, + r: r + }); + } else { + this.playButton = new Button$1({ + group: this.controllerGroup, + x: width / 2, + y: realY + r + 5, + r: r, + isPlay: this.isPlay, + style: playBtnStyle + }); + } // 后退按钮 + + + var prePaddingX = preBtnStyle.offsetX || 0; + var prePaddingY = preBtnStyle.offsetY || 0; + var preR = (preBtnStyle.scale || 1) * r; + this.controllerGroup.addShape('path', { + attrs: __assign$i({ + path: this.getPreMarkerPath(width / 2 - 5 * r + prePaddingX, realY + r + 5 + prePaddingY, preR * 0.5) + }, preBtnStyle), + name: PRE_STEP_BTN + }); // 前进按钮 + + var nxtPaddingX = nextBtnStyle.offsetX || 0; + var nxtPaddingY = nextBtnStyle.offsetY || 0; + var nxtR = (nextBtnStyle.scale || 1) * r; + this.controllerGroup.addShape('path', { + attrs: __assign$i({ + path: this.getNextMarkerPath(width / 2 + 5 * r + nxtPaddingX, realY + r + 5 + nxtPaddingY, nxtR * 0.5) + }, nextBtnStyle), + name: NEXT_STEP_BTN + }); + container.toBack(); // 调节speed的按钮 + + this.renderSpeedBtn(); + + if (!hideTimeTypeController) { + this.renderToggleTime(); + } + + this.bindEvent(); // 根据配置的 scale、offsetX,offsetY 缩放和移动控制栏 + + var _c = this.controllerCfg.scale, + scale = _c === void 0 ? 1 : _c; + var currentBBox = this.controllerGroup.getCanvasBBox(); + var centerX = (currentBBox.maxX + currentBBox.minX) / 2; + var centerY = (currentBBox.maxY + currentBBox.minY) / 2; + var matrix = transform$1([1, 0, 0, 0, 1, 0, 0, 0, 1], [['t', -centerX, -centerY], ['s', scale, scale], ['t', centerX, centerY]]); + this.controllerGroup.setMatrix(matrix); + }; + + ControllerBtn.prototype.renderSpeedBtn = function () { + var _a = this.controllerCfg, + y = _a.y, + width = _a.width, + hideTimeTypeController = _a.hideTimeTypeController; + + var speedControllerStyle = __assign$i(__assign$i({}, DEFAULT_SPEED_CONTROLLER_STYLE), this.controllerCfg.speedControllerStyle || {}); + + var _b = speedControllerStyle.scroller, + scroller = _b === void 0 ? {} : _b, + _c = speedControllerStyle.text, + text = _c === void 0 ? {} : _c, + _d = speedControllerStyle.pointer, + pointer = _d === void 0 ? {} : _d, + _e = speedControllerStyle.scale, + scale = _e === void 0 ? 1 : _e, + _f = speedControllerStyle.offsetX, + offsetX = _f === void 0 ? 0 : _f, + _g = speedControllerStyle.offsetY, + offsetY = _g === void 0 ? 0 : _g; + var speedGroup = this.controllerGroup.addGroup({ + name: 'speed-group' + }); + this.speedGroup = speedGroup; + var maxSpeed = 5; + this.speedAxisY = [19, 22, 26, 32, 39]; // 增加speed刻度 + + for (var i = 0; i < 5; i++) { + var axisY = y + this.speedAxisY[i]; // 灰色刻度 + + var startX = width - (!hideTimeTypeController ? SPEED_CONTROLLER_OFFSET : TOGGLE_MODEL_OFFSET); + speedGroup.addShape('line', { + attrs: __assign$i({ + x1: startX, + x2: startX + 15, + y1: axisY, + y2: axisY + }, scroller), + speed: maxSpeed, + name: 'speed-rect' + }); + this.speedAxisY[i] = axisY; + maxSpeed = maxSpeed - 1; + } // 速度文本 + + + this.speedText = speedGroup.addShape('text', { + attrs: __assign$i({ + x: width - (!hideTimeTypeController ? SPEED_CONTROLLER_OFFSET : TOGGLE_MODEL_OFFSET) + 20, + y: this.speedAxisY[0] + 4, + text: "1.0X", + fontFamily: this.fontFamily || 'Arial, sans-serif' + }, text) + }); + this.speedPoint = speedGroup.addShape('path', { + attrs: __assign$i({ + path: this.getPointerPath(width - (!hideTimeTypeController ? SPEED_CONTROLLER_OFFSET : TOGGLE_MODEL_OFFSET), 0), + matrix: [1, 0, 0, 0, 1, 0, 0, this.speedAxisY[4], 1] + }, pointer) + }); // 根据配置在 speedControllerStyle 中的 scale offsetX offsetY 缩放和移动速度控制器 + + var currentBBox = this.speedGroup.getCanvasBBox(); + var centerX = (currentBBox.maxX + currentBBox.minX) / 2; + var centerY = (currentBBox.maxY + currentBBox.minY) / 2; + var matrix = this.speedGroup.getMatrix() || [1, 0, 0, 0, 1, 0, 0, 0, 1]; + matrix = transform$1(matrix, [['t', -centerX, -centerY], ['s', scale, scale], ['t', centerX + offsetX * scale, centerY + offsetY * scale]]); + this.speedGroup.setMatrix(matrix); + }; + + ControllerBtn.prototype.getPointerPath = function (x, y) { + return [['M', x, y], ['L', x - 10, y - 4], ['L', x - 10, y + 4], ['Z']]; + }; + + ControllerBtn.prototype.renderToggleTime = function () { + var _a; + + var width = this.controllerCfg.width; + + var timeTypeControllerStyle = __assign$i(__assign$i({}, DEFAULT_TIMETYPE_CONTROLLER_STYLE), this.controllerCfg.timeTypeControllerStyle || {}); + + var _b = timeTypeControllerStyle.scale, + scale = _b === void 0 ? 1 : _b, + _c = timeTypeControllerStyle.offsetX, + offsetX = _c === void 0 ? 0 : _c, + _d = timeTypeControllerStyle.offsetY, + offsetY = _d === void 0 ? 0 : _d, + _e = timeTypeControllerStyle.box, + box = _e === void 0 ? {} : _e, + _f = timeTypeControllerStyle.check, + check = _f === void 0 ? {} : _f, + _g = timeTypeControllerStyle.text, + text = _g === void 0 ? {} : _g; + this.toggleGroup = this.controllerGroup.addGroup({ + name: 'toggle-group' + }); + this.toggleGroup.addShape('rect', { + attrs: __assign$i({ + x: width - TOGGLE_MODEL_OFFSET, + y: this.speedAxisY[0] + 3.5 + }, box), + isChecked: false, + name: 'toggle-model' + }); + this.checkedIcon = this.toggleGroup.addShape('path', { + attrs: __assign$i({ + path: [['M', width - TOGGLE_MODEL_OFFSET + 3, this.speedAxisY[1] + 6], ['L', width - TOGGLE_MODEL_OFFSET + 7, this.speedAxisY[1] + 10], ['L', width - TOGGLE_MODEL_OFFSET + 12, this.speedAxisY[1] + 4]] + }, check), + capture: false + }); + this.checkedIcon.hide(); + this.checkedText = this.toggleGroup.addShape('text', { + attrs: __assign$i({ + text: ((_a = this.controllerCfg) === null || _a === void 0 ? void 0 : _a.timePointControllerText) || '单一时间', + x: width - TOGGLE_MODEL_OFFSET + 15, + y: this.speedAxisY[0] + 4, + fontFamily: typeof window !== 'undefined' ? window.getComputedStyle(document.body, null).getPropertyValue('font-family') || 'Arial, sans-serif' : 'Arial, sans-serif' + }, text) + }); // 根据配置在 timeTypeControllerStyle 中的 scale offsetX offsetY 缩放和移动速度控制器 + + var currentBBox = this.toggleGroup.getCanvasBBox(); + var centerX = (currentBBox.maxX + currentBBox.minX) / 2; + var centerY = (currentBBox.maxY + currentBBox.minY) / 2; + var matrix = this.toggleGroup.getMatrix() || [1, 0, 0, 0, 1, 0, 0, 0, 1]; + matrix = transform$1(matrix, [['t', -centerX, -centerY], ['s', scale, scale], ['t', centerX + offsetX * scale, centerY + offsetY * scale]]); + this.toggleGroup.setMatrix(matrix); + }; + + ControllerBtn.prototype.bindEvent = function () { + var _this = this; + + this.speedGroup.on('speed-rect:click', function (evt) { + var currentPointerY = evt.target.attr('y1'); + + var pointerMatrix = _this.speedPoint.attr('matrix'); + + var currentYIdx = _this.speedAxisY.indexOf(pointerMatrix[7] || 0); + + var targetYIdx = _this.speedAxisY.indexOf(currentPointerY); + + var yDiff = _this.speedAxisY[targetYIdx] - _this.speedAxisY[currentYIdx]; + pointerMatrix = transform$1(pointerMatrix, [['t', 0, yDiff]]); + + _this.speedPoint.setMatrix(pointerMatrix); + + _this.currentSpeed = _this.speedAxisY.length - targetYIdx; + + _this.speedText.attr('text', _this.currentSpeed + ".0X"); + + _this.group.emit(TIMEBAR_CONFIG_CHANGE, { + speed: _this.currentSpeed, + type: _this.currentType + }); + }); + this.speedGroup.on('mousewheel', function (evt) { + evt.preventDefault(); + var pointerMatrix = _this.speedPoint.attr('matrix') || [1, 0, 0, 0, 1, 0, 0, 0, 1]; + var currentPointerY = pointerMatrix[7]; + + var currentYIdx = _this.speedAxisY.indexOf(currentPointerY); + + if (currentYIdx === -1) { + // 找到最近的一个 y + var minDist_1 = Infinity; + + _this.speedAxisY.forEach(function (y, idx) { + var dist = Math.abs(y - currentPointerY); + + if (minDist_1 > dist) { + minDist_1 = dist; + currentYIdx = idx; + } + }); + } + + if (evt.originalEvent.deltaY > 0) currentYIdx = Math.max(0, currentYIdx - 1);else currentYIdx = Math.min(_this.speedAxisY.length - 1, currentYIdx + 1); + var yDiff = _this.speedAxisY[currentYIdx] - currentPointerY; + pointerMatrix = transform$1(pointerMatrix, [['t', 0, yDiff]]); + + _this.speedPoint.setMatrix(pointerMatrix); + + _this.currentSpeed = _this.speedAxisY.length - currentYIdx; + + _this.speedText.attr('text', _this.currentSpeed + ".0X"); + + _this.group.emit(TIMEBAR_CONFIG_CHANGE, { + speed: _this.currentSpeed, + type: _this.currentType + }); + }); + + if (this.toggleGroup) { + this.toggleGroup.on('toggle-model:click', function (evt) { + var _a, _b; + + var isChecked = evt.target.get('isChecked'); + + if (!isChecked) { + _this.checkedIcon.show(); + + _this.checkedText.attr('text', ((_a = _this.controllerCfg) === null || _a === void 0 ? void 0 : _a.timeRangeControllerText) || '时间范围'); + + _this.currentType = 'single'; + } else { + _this.checkedIcon.hide(); + + _this.checkedText.attr('text', ((_b = _this.controllerCfg) === null || _b === void 0 ? void 0 : _b.timePointControllerText) || '单一时间'); + + _this.currentType = 'range'; + } + + evt.target.set('isChecked', !isChecked); + + _this.group.emit(TIMEBAR_CONFIG_CHANGE, { + type: _this.currentType, + speed: _this.currentSpeed + }); + }); + } + }; + + ControllerBtn.prototype.destroy = function () { + this.speedGroup.off('speed-rect:click'); + + if (this.toggleGroup) { + this.toggleGroup.off('toggle-model:click'); + this.toggleGroup.destroy(); + } + + this.speedGroup.destroy(); + }; + + return ControllerBtn; +}(); + +var ControllerBtn$1 = ControllerBtn; + +var __assign$h = undefined && undefined.__assign || function () { + __assign$h = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$h.apply(this, arguments); +}; +/** + * 一些默认的样式配置 + */ + +var BACKGROUND_STYLE = { + fill: '#416180', + opacity: 0.05 +}; +var SIMPLE_BACKGROUND_STYLE = { + fill: '#416180', + opacity: 0.15, + radius: 5 +}; +var FOREGROUND_STYLE = { + fill: '#5B8FF9', + opacity: 0.3, + cursor: 'grab' +}; +var DEFAULT_HANDLER_WIDTH = 2; +var HANDLER_STYLE = { + width: DEFAULT_HANDLER_WIDTH, + height: 24 +}; +var TEXT_STYLE = { + textBaseline: 'middle', + fill: '#000', + opacity: 0.45 +}; +var TICK_LABEL_STYLE = { + textAlign: 'center', + textBaseline: 'top', + fill: '#607889', + opacity: 0.35 +}; +var TICK_LINE_STYLE = { + lineWidth: 1, + stroke: '#ccc' +}; + +var TrendTimeBar = +/** @class */ +function () { + function TrendTimeBar(cfg) { + var _this = this; + + this.prevX = 0; + + this.onMouseDown = function (handler) { + return function (e) { + // 1. 记录点击的滑块 + _this.currentHandler = handler; + var event = e.originalEvent; // 2. 存储当前点击位置 + + event.stopPropagation(); + event.preventDefault(); // 兼容移动端获取数据 + + _this.prevX = get$3(event, 'touches.0.pageX', event.pageX); // 3. 开始滑动的时候,绑定 move 和 up 事件 + + var containerDOM = _this.canvas.get('container'); + + containerDOM.addEventListener('mousemove', _this.onMouseMove); + containerDOM.addEventListener('mouseup', _this.onMouseUp); + containerDOM.addEventListener('mouseleave', _this.onMouseUp); // 移动端事件 + + containerDOM.addEventListener('touchmove', _this.onMouseMove); + containerDOM.addEventListener('touchend', _this.onMouseUp); + containerDOM.addEventListener('touchcancel', _this.onMouseUp); + }; + }; + + this.onMouseMove = function (e) { + // 滑动过程中,计算偏移,更新滑块,然后 emit 数据出去 + e.stopPropagation(); + e.preventDefault(); + var x = get$3(e, 'touches.0.pageX', e.pageX); // 横向的 slider 只处理 x + + var offsetX = x - _this.prevX; + + var offsetXRange = _this.adjustOffsetRange(offsetX / _this.width); // 更新 start end range 范围 + + + _this.updateStartEnd(offsetXRange); // 更新 ui + + + _this.updateUI(); + + _this.prevX = x; + }; + + this.onMouseUp = function () { + // 结束之后,取消绑定的事件 + if (_this.currentHandler) { + _this.currentHandler = undefined; + } + + var containerDOM = _this.canvas.get('container'); + + if (containerDOM) { + containerDOM.removeEventListener('mousemove', _this.onMouseMove); + containerDOM.removeEventListener('mouseup', _this.onMouseUp); // 防止滑动到 canvas 外部之后,状态丢失 + + containerDOM.removeEventListener('mouseleave', _this.onMouseUp); // 移动端事件 + + containerDOM.removeEventListener('touchmove', _this.onMouseMove); + containerDOM.removeEventListener('touchend', _this.onMouseUp); + containerDOM.removeEventListener('touchcancel', _this.onMouseUp); + } + }; + + var _a = cfg.x, + x = _a === void 0 ? 0 : _a, + _b = cfg.y, + y = _b === void 0 ? 0 : _b, + _c = cfg.width, + width = _c === void 0 ? 100 : _c, + height = cfg.height, + _d = cfg.padding, + padding = _d === void 0 ? 10 : _d, + trendCfg = cfg.trendCfg, + _e = cfg.controllerCfg, + controllerCfg = _e === void 0 ? { + speed: 1 + } : _e, + _f = cfg.backgroundStyle, + backgroundStyle = _f === void 0 ? {} : _f, + _g = cfg.foregroundStyle, + foregroundStyle = _g === void 0 ? {} : _g, + _h = cfg.handlerStyle, + handlerStyle = _h === void 0 ? {} : _h, + _j = cfg.textStyle, + textStyle = _j === void 0 ? {} : _j, + // 缩略轴的初始位置 + _k = cfg.start, + // 缩略轴的初始位置 + start = _k === void 0 ? 0 : _k, + _l = cfg.end, + end = _l === void 0 ? 1 : _l, + _m = cfg.minText, + minText = _m === void 0 ? '' : _m, + _o = cfg.maxText, + maxText = _o === void 0 ? '' : _o, + group = cfg.group, + graph = cfg.graph, + canvas = cfg.canvas, + _p = cfg.tick, + tick = _p === void 0 ? { + tickLabelStyle: {}, + tickLineStyle: {}, + tickLabelFormatter: function tickLabelFormatter(d) { + return d; + }, + ticks: [] + } : _p, + type = cfg.type; + this.graph = graph; + this.canvas = canvas; + this.group = group; + this.timeBarType = type; // position size + + this.x = x; + this.y = y; + this.width = width; + this.height = height; + this.padding = padding; + this.ticks = tick.ticks; + this.trendCfg = trendCfg; + this.controllerCfg = controllerCfg; + this.currentSpeed = controllerCfg.speed || 1; + this.tickLabelFormatter = tick.tickLabelFormatter; // style + + if (type === 'trend') { + this.backgroundStyle = __assign$h(__assign$h({}, BACKGROUND_STYLE), backgroundStyle); + } else if (type === 'simple') { + this.backgroundStyle = __assign$h(__assign$h({}, SIMPLE_BACKGROUND_STYLE), backgroundStyle); + } + + this.foregroundStyle = __assign$h(__assign$h({}, FOREGROUND_STYLE), foregroundStyle); + this.handlerStyle = __assign$h(__assign$h({}, HANDLER_STYLE), handlerStyle); + this.textStyle = __assign$h(__assign$h({}, TEXT_STYLE), textStyle); + this.tickLabelStyle = __assign$h(__assign$h({}, TICK_LABEL_STYLE), tick.tickLabelStyle); + this.tickLineStyle = __assign$h(__assign$h({}, TICK_LINE_STYLE), tick.tickLineStyle); + this.currentMode = 'range'; // 初始信息 + + this.start = start; + this.end = end; + this.minText = minText; + this.maxText = maxText; // 初始化 fontFamily,如果有浏览器,取 body 上的字体,防止文字更新时局部渲染造成的重影 + + this.fontFamily = typeof window !== 'undefined' ? window.getComputedStyle(document.body, null).getPropertyValue('font-family') || 'Arial, sans-serif' : 'Arial, sans-serif'; + this.renderSlider(); + } + /** + * 更新配置 + * @param cfg + */ + + + TrendTimeBar.prototype.update = function (cfg) { + var x = cfg.x, + y = cfg.y, + width = cfg.width, + height = cfg.height, + minText = cfg.minText, + maxText = cfg.maxText, + start = cfg.start, + end = cfg.end; // start、end 只能是 0~1 范围 + + this.start = Math.min(1, Math.max(start, 0)); + this.end = Math.min(1, Math.max(end, 0)); // 如果传了则更新,没有传则不更新 + // @ts-ignore + + mix(this, { + x: x, + y: y, + width: width, + height: height, + minText: minText, + maxText: maxText + }); // 更新 ui,不自动绘制 + + this.updateUI(); + }; + + TrendTimeBar.prototype.setText = function (minText, maxText) { + this.minTextShape.attr('text', minText); + this.maxTextShape.attr('text', maxText); + }; + /** + * 初始化组件结构 + * @private + */ + + + TrendTimeBar.prototype.renderSlider = function () { + var _this = this; + + var _a = this, + width = _a.width, + height = _a.height, + timeBarType = _a.timeBarType; // 趋势图数据 + + + if (timeBarType === 'trend' && size$1(get$3(this.trendCfg, 'data'))) { + var trendComponent = new Trend$1(__assign$h(__assign$h({ + x: this.x, + y: this.y, + width: width, + height: height + }, this.trendCfg), { + group: this.group + })); + this.trendComponent = trendComponent; + } + + var sliderGroup = this.group.addGroup({ + name: 'slider-group' + }); // 1. 背景 + + sliderGroup.addShape('rect', { + attrs: __assign$h({ + x: 0, + y: 0, + width: width, + height: height + }, this.backgroundStyle) + }); + var textGroup = this.group.addGroup(); // 2. 左右文字 + + if (timeBarType === 'trend') { + this.minTextShape = textGroup.addShape('text', { + attrs: __assign$h({ + x: 0, + y: height / 2 + this.y, + textAlign: 'right', + text: this.minText, + silent: false, + fontFamily: this.fontFamily || 'Arial, sans-serif' + }, this.textStyle), + capture: false + }); + this.maxTextShape = textGroup.addShape('text', { + attrs: __assign$h({ + y: height / 2 + this.y, + textAlign: 'left', + text: this.maxText, + silent: false, + fontFamily: this.fontFamily || 'Arial, sans-serif' + }, this.textStyle), + capture: false + }); + } else { + this.minTextShape = textGroup.addShape('text', { + attrs: __assign$h({ + x: 0, + y: this.y - 10, + textAlign: 'center', + text: this.minText, + silent: false, + fontFamily: this.fontFamily || 'Arial, sans-serif' + }, this.textStyle), + capture: false + }); + this.maxTextShape = textGroup.addShape('text', { + attrs: __assign$h({ + y: this.y - 10, + textAlign: 'center', + text: this.maxText, + silent: false, + fontFamily: this.fontFamily || 'Arial, sans-serif' + }, this.textStyle), + capture: false + }); + } // 3. 前景 选中背景框 + + + this.foregroundShape = this.group.addGroup().addShape('rect', { + attrs: __assign$h({ + x: 0, + y: this.y, + height: height + }, this.foregroundStyle) + }); + this.foregroundShape.on('mousedown', function (e) { + e.target.attr('cursor', 'grabbing'); + }); + this.foregroundShape.on('mouseup', function (e) { + e.target.attr('cursor', _this.foregroundStyle.cursor || 'grab'); + }); // 滑块相关的大小信息 + + var handlerWidth = get$3(this.handlerStyle, 'width', 2); + var handlerHeight = get$3(this.handlerStyle, 'height', 24); + var minHandleGroup = this.group.addGroup({ + name: 'minHandlerShape' + }); // 4. 左右滑块 + + this.minHandlerShape = new Handler$1({ + name: 'minHandlerShape', + group: minHandleGroup, + type: timeBarType, + x: this.x, + y: this.y, + width: handlerWidth, + height: handlerHeight, + style: this.handlerStyle + }); + var maxHandleGroup = this.group.addGroup({ + name: 'maxHandlerShape' + }); + this.maxHandlerShape = new Handler$1({ + name: 'maxHandlerShape', + group: maxHandleGroup, + type: timeBarType, + x: this.x, + y: this.y, + width: handlerWidth, + height: handlerHeight, + style: this.handlerStyle + }); // 缩略图下面的时间刻度 + + var tickData = this.ticks; + var interval = width / (tickData.length - 1); + this.tickPosList = []; + + if (this.textList && this.textList.length) { + this.textList.forEach(function (text) { + text.destroy(); + }); + } + + var lastX = -Infinity; + this.textList = tickData.map(function (data, index) { + _this.tickPosList.push(_this.x + index * interval); + + var label; + + if (_this.tickLabelFormatter) { + label = _this.tickLabelFormatter(data); + + if (!isString$3(label) && label) { + // return true + label = data.date; + } + } else { + label = data.date; + } // 文本刻度 + + + var text = _this.group.addShape('text', { + attrs: __assign$h({ + x: _this.x + index * interval, + y: _this.y + height + 5, + text: label, + fontFamily: _this.fontFamily || 'Arial, sans-serif' + }, _this.tickLabelStyle) + }); // 文本刻度上面的竖线 + + + var line = _this.group.addShape('line', { + attrs: __assign$h({ + x1: _this.x + index * interval, + y1: _this.y + height + 2, + x2: _this.x + index * interval, + y2: _this.y + height + 6 + }, _this.tickLineStyle) + }); + + line.toBack(); + var bbox = text.getBBox(); // 抽样,标签与标签间距不小于 10 + + if (bbox.minX > lastX) { + text.show(); + line.show(); + lastX = bbox.minX + bbox.width + 10; + } else { + text.hide(); + line.hide(); + } + + return text; + }); // 渲染播放、快进和后退的控制按钮 + + this.controllerBtnGroup = new ControllerBtn$1(__assign$h({ + group: this.group, + x: this.x, + y: this.y + height + 25, + width: width, + height: 35 + }, this.controllerCfg)); // 初始化 minText 和 maxText,方便计算它们的 bbox + + this.updateStartEnd(0); // 根据 start end 更新 ui 的位置信息 + + this.updateUI(); // 移动到对应的位置 + + sliderGroup.move(this.x, this.y); // 绑定事件鼠标事件 + + this.bindEvents(); + }; + /** + * 绑定事件: + * - 点击 + * - 滑动 + * - 拖拽 + * - 滚动 + * @private + */ + + + TrendTimeBar.prototype.bindEvents = function () { + var _this = this; // 1. 左滑块的滑动 + + + var minHandleShapeGroup = this.group.find(function (group) { + return group.get('name') === 'minHandlerShape'; + }); + + if (minHandleShapeGroup) { + minHandleShapeGroup.on('minHandlerShape-handler:mousedown', this.onMouseDown(this.minHandlerShape)); + minHandleShapeGroup.on('minHandlerShape-handler:touchstart', this.onMouseDown(this.minHandlerShape)); + } + + var maxHandleShapeGroup = this.group.find(function (group) { + return group.get('name') === 'maxHandlerShape'; + }); // 2. 右滑块的滑动 + + if (maxHandleShapeGroup) { + maxHandleShapeGroup.on('maxHandlerShape-handler:mousedown', this.onMouseDown(this.maxHandlerShape)); + maxHandleShapeGroup.on('maxHandlerShape-handler:touchstart', this.onMouseDown(this.maxHandlerShape)); + } // 3. 前景选中区域 + + + this.foregroundShape.on('mousedown', this.onMouseDown(this.foregroundShape)); + this.foregroundShape.on('touchstart', this.onMouseDown(this.foregroundShape)); // 播放区按钮控制 + + /** 播放/暂停事件 */ + + this.group.on(PLAY_PAUSE_BTN + ":click", function () { + _this.isPlay = !_this.isPlay; + _this.currentHandler = _this.maxHandlerShape; + + _this.changePlayStatus(); + }); // 处理前进一步的事件 + + this.group.on(NEXT_STEP_BTN + ":click", function () { + _this.currentHandler = _this.maxHandlerShape; + + _this.updateStartEnd(0.01); + + _this.updateUI(); + }); // 处理后退一步的事件 + + this.group.on(PRE_STEP_BTN + ":click", function () { + _this.currentHandler = _this.maxHandlerShape; + + _this.updateStartEnd(-0.01); + + _this.updateUI(); + }); + this.group.on(TIMEBAR_CONFIG_CHANGE, function (_a) { + var type = _a.type, + speed = _a.speed; + _this.currentSpeed = speed; + _this.currentMode = type; + + if (type === 'single') { + _this.minHandlerShape.hide(); + + _this.foregroundShape.hide(); + + _this.minTextShape.hide(); + } else if (type === 'range') { + _this.minHandlerShape.show(); + + _this.foregroundShape.show(); + + _this.minTextShape.show(); + } + }); + }; + /** 输入当前圆点位置,输出离哪个 tick 的位置最近 */ + + + TrendTimeBar.prototype.adjustTickIndex = function (timeSelectX) { + for (var i = 0; i < this.tickPosList.length - 1; i++) { + if (this.tickPosList[i] <= timeSelectX && timeSelectX <= this.tickPosList[i + 1]) { + return Math.abs(this.tickPosList[i] - timeSelectX) < Math.abs(timeSelectX - this.tickPosList[i + 1]) ? i : i + 1; + } + } + + return 0; + }; + /** + * 调整 offsetRange,因为一些范围的限制 + * @param offsetRange + */ + + + TrendTimeBar.prototype.adjustOffsetRange = function (offsetRange) { + // 针对不同的滑动组件,处理的方式不同 + switch (this.currentHandler) { + case this.minHandlerShape: + { + var min = 0 - this.start; + var max = 1 - this.start; + return Math.min(max, Math.max(min, offsetRange)); + } + + case this.maxHandlerShape: + { + var min = 0 - this.end; + var max = 1 - this.end; + return Math.min(max, Math.max(min, offsetRange)); + } + + case this.foregroundShape: + { + var min = 0 - this.start; + var max = 1 - this.end; + return Math.min(max, Math.max(min, offsetRange)); + } + + default: + return 0; + } + }; + /** + * 更新起始、结束的控制块位置、文本、范围值(原始值) + * @param offsetRange + */ + + + TrendTimeBar.prototype.updateStartEnd = function (offsetRange) { + var minData = this.ticks[this.adjustTickIndex(this.start * this.width)]; + var maxData = this.ticks[this.adjustTickIndex(this.end * this.width)]; + + if (!this.currentHandler) { + this.minText = this.tickLabelFormatter ? this.tickLabelFormatter(minData) : minData.date; + this.maxText = this.tickLabelFormatter ? this.tickLabelFormatter(maxData) : maxData.date; + return; + } // 操作不同的组件,反馈不一样 + + + switch (this.currentHandler) { + case this.minHandlerShape: + // 拖动最小滑块时使用当前最大值设置最大值的文本,以便恢复到默认值 + this.maxText = this.maxTextShape.attr('text'); + this.start += offsetRange; + this.minText = this.tickLabelFormatter ? this.tickLabelFormatter(minData) : minData.date; + break; + + case this.maxHandlerShape: + // 拖动最大滑块时使用当前最小值设置最小值的文本,以便恢复到默认值 + this.minText = this.minTextShape.attr('text'); + this.end += offsetRange; + this.maxText = this.tickLabelFormatter ? this.tickLabelFormatter(maxData) : maxData.date; + break; + + case this.foregroundShape: + this.start += offsetRange; + this.end += offsetRange; + this.minText = this.tickLabelFormatter ? this.tickLabelFormatter(minData) : minData.date; + this.maxText = this.tickLabelFormatter ? this.tickLabelFormatter(maxData) : maxData.date; + break; + } + }; + /** + * 根据移动的比例来更新 ui,更新范围(0-1 范围的比例值) + * @private + */ + + + TrendTimeBar.prototype.updateUI = function () { + var _this = this; + + if (this.start < 0) { + this.start = 0; + } + + if (this.end > 1) { + this.end = 1; + } + + var min = this.x + this.start * this.width; + var max = this.x + this.end * this.width; // 1. foreground + + this.foregroundShape.attr('x', min); + this.foregroundShape.attr('width', max - min); // 滑块相关的大小信息 + + var handlerWidth = get$3(this.handlerStyle, 'width', DEFAULT_HANDLER_WIDTH); // 设置文本 + + this.setText(this.minText, this.maxText); + + var _a = this.dodgeText([min, max]), + minAttrs = _a[0], + maxAttrs = _a[1]; // 2. 左侧滑块和文字位置 + + + this.minHandlerShape.setX(min - handlerWidth / 2); + each$2(minAttrs, function (v, k) { + return _this.minTextShape.attr(k, v); + }); // 3. 右侧滑块和文字位置 + + this.maxHandlerShape.setX(max - handlerWidth / 2); + each$2(maxAttrs, function (v, k) { + return _this.maxTextShape.attr(k, v); + }); + + if (this.currentMode === 'range') { + // 因为存储的 start、end 可能不一定是按大小存储的,所以排序一下,对外是 end >= start + this.graph.emit(VALUE_CHANGE, { + value: [this.start, this.end].sort() + }); + } else if (this.currentMode === 'single') { + this.graph.emit(VALUE_CHANGE, { + value: [this.end, this.end] + }); + } + }; + /** + * 调整 text 的位置,自动躲避 + * 根据位置,调整返回新的位置 + * @param range + */ + + + TrendTimeBar.prototype.dodgeText = function (range) { + var _a, _b; + + var TEXTPADDING = 2; + var handlerWidth = get$3(this.handlerStyle, 'width', DEFAULT_HANDLER_WIDTH); + var minTextShape = this.minTextShape; + var maxTextShape = this.maxTextShape; + var min = range[0], + max = range[1]; + var sorted = false; // 如果交换了位置,则对应的 min max 也交换 + + if (min > max) { + _a = [max, min], min = _a[0], max = _a[1]; + _b = [maxTextShape, minTextShape], minTextShape = _b[0], maxTextShape = _b[1]; + sorted = true; + } // 避让规则,优先显示在两侧,只有显示不下的时候,才显示在中间 + + + var minBBox = minTextShape.getBBox(); + var maxBBox = maxTextShape.getBBox(); + var minAttrs = null; + var maxAttrs = null; + + if (this.timeBarType === 'trend') { + minAttrs = min - minBBox.width < this.x + TEXTPADDING ? { + x: min + handlerWidth / 2 + TEXTPADDING, + textAlign: 'left' + } : { + x: min - handlerWidth / 2 - TEXTPADDING, + textAlign: 'right' + }; + maxAttrs = max + maxBBox.width > this.x + this.width ? { + x: max - handlerWidth / 2 - TEXTPADDING, + textAlign: 'right' + } : { + x: max + handlerWidth / 2 + TEXTPADDING, + textAlign: 'left' + }; + } else if (this.timeBarType === 'simple') { + minAttrs = minBBox.width > min - TEXTPADDING ? { + x: min + handlerWidth / 2 + TEXTPADDING, + textAlign: 'center' + } : { + x: min - handlerWidth / 2 - TEXTPADDING, + textAlign: 'center' + }; + maxAttrs = maxBBox.width > this.width - max - TEXTPADDING ? { + x: max - handlerWidth / 2 - TEXTPADDING, + textAlign: 'center' + } : { + x: max + handlerWidth / 2 + TEXTPADDING, + textAlign: 'center' + }; + } + + return !sorted ? [minAttrs, maxAttrs] : [maxAttrs, minAttrs]; + }; + + TrendTimeBar.prototype.startPlay = function () { + var _this = this; + + return typeof window !== 'undefined' ? window.requestAnimationFrame(function () { + var _a = _this, + ticks = _a.ticks, + width = _a.width; + var speed = _this.currentSpeed; + var tickInterval = width / ticks.length; + var offsetX = tickInterval / ((10 - speed) * 1000 / 60); + + var offsetXRange = _this.adjustOffsetRange(offsetX / _this.width); + + _this.updateStartEnd(offsetXRange); + + _this.updateUI(); + + if (_this.isPlay) { + _this.playHandler = _this.startPlay(); + } + }) : undefined; + }; + + TrendTimeBar.prototype.changePlayStatus = function (isSync) { + if (isSync === void 0) { + isSync = true; + } + + this.controllerBtnGroup.playButton.update({ + isPlay: this.isPlay + }); + + if (this.isPlay) { + // 开始播放 + this.playHandler = this.startPlay(); + this.graph.emit(TIMELINE_START, null); + } else { + // 结束播放 + if (this.playHandler) { + if (typeof window !== 'undefined') window.cancelAnimationFrame(this.playHandler); + + if (isSync) { + this.graph.emit(TIMELINE_END, null); + } + } + } + }; + + TrendTimeBar.prototype.destory = function () { + this.graph.off(VALUE_CHANGE); + var group = this.group; + var minHandleShapeGroup = group.find(function (g) { + return g.get('name') === 'minHandlerShape'; + }); + + if (minHandleShapeGroup) { + minHandleShapeGroup.off('minHandlerShape-handler:mousedown'); + minHandleShapeGroup.off('minHandlerShape-handler:touchstart'); + minHandleShapeGroup.destroy(); + } + + var maxHandleShapeGroup = group.find(function (g) { + return g.get('name') === 'maxHandlerShape'; + }); // 2. 右滑块的滑动 + + if (maxHandleShapeGroup) { + maxHandleShapeGroup.off('maxHandlerShape-handler:mousedown'); + maxHandleShapeGroup.off('maxHandlerShape-handler:touchstart'); + maxHandleShapeGroup.destroy(); + } // 3. 前景选中区域 + + + this.foregroundShape.off('mousedown'); + this.foregroundShape.off('touchstart'); + this.foregroundShape.destroy(); + group.off(PLAY_PAUSE_BTN + ":click"); + group.off(NEXT_STEP_BTN + ":click"); + group.off(PRE_STEP_BTN + ":click"); + group.off(TIMEBAR_CONFIG_CHANGE); + group.destroy(); + + if (this.trendComponent) { + this.trendComponent.destory(); + } + }; + + return TrendTimeBar; +}(); + +var TrendTimeBar$1 = TrendTimeBar; + +/** + * 缩略趋势图 + */ + +var TimeBarTooltip = +/** @class */ +function () { + function TimeBarTooltip(cfg) { + var _a = cfg.x, + x = _a === void 0 ? 0 : _a, + _b = cfg.y, + y = _b === void 0 ? 0 : _b, + container = cfg.container, + text = cfg.text, + _c = cfg.padding, + padding = _c === void 0 ? [4, 4, 4, 4] : _c, + _d = cfg.className, + className = _d === void 0 ? 'g6-component-timebar-tooltip' : _d, + _e = cfg.backgroundColor, + backgroundColor = _e === void 0 ? '#000' : _e, + _f = cfg.textColor, + textColor = _f === void 0 ? '#fff' : _f, + _g = cfg.opacity, + opacity = _g === void 0 ? 0.8 : _g, + _h = cfg.fontSize, + fontSize = _h === void 0 ? 12 : _h; + this.container = container; + this.className = className; + this.backgroundColor = backgroundColor; + this.textColor = textColor; + this.x = x; + this.y = y; + this.text = text; + this.padding = padding; + this.opacity = opacity; + this.fontSize = fontSize; + this.render(); + } + /** + * 首次渲染 + * @private + */ + + + TimeBarTooltip.prototype.render = function () { + var self = this; + var className = self.className; + self.x; + self.y; + var backgroundColor = self.backgroundColor, + textColor = self.textColor, + text = self.text, + padding = self.padding, + opacity = self.opacity, + fontSize = self.fontSize; + var parentNode = self.container; + var container = createDom$1("
    "); + + if (isString$3(parentNode)) { + parentNode = document.getElementById(parentNode); + } + + parentNode.appendChild(container); + self.parentHeight = parentNode.offsetHeight; + self.parentWidth = parentNode.offsetWidth; + modifyCSS(container, { + visibility: 'hidden', + top: 0, + left: 0 + }); + var background = createDom$1("\n
    "); + background.innerHTML = text; + container.appendChild(background); + self.backgroundDOM = background; + var arrow = createDom$1("
    "); + container.appendChild(arrow); + self.arrowDOM = arrow; + self.container = container; + }; + + TimeBarTooltip.prototype.show = function (cfg) { + var self = this; + var text = cfg.text, + x = cfg.x; + cfg.y; + cfg.clientX; + cfg.clientY; + self.backgroundDOM.innerHTML = text; + var backgroundWidth = self.backgroundDOM.offsetWidth; + var backgroundHeight = self.backgroundDOM.offsetHeight; + var arrowWidth = self.arrowDOM.offsetWidth; + var arrowHeight = self.arrowDOM.offsetHeight; + modifyCSS(self.container, { + top: -backgroundHeight - arrowHeight + "px", + left: x + "px", + visibility: 'visible' + }); + modifyCSS(self.backgroundDOM, { + marginLeft: -backgroundWidth / 2 + "px" + }); + modifyCSS(self.arrowDOM, { + marginLeft: -arrowWidth / 2 + "px", + top: backgroundHeight + "px" + }); + var left = x - backgroundWidth / 2; + var right = x + backgroundWidth / 2; + + if (left < 0) { + modifyCSS(self.backgroundDOM, { + marginLeft: -backgroundWidth / 2 - left + "px" + }); + } else if (right > self.parentWidth) { + modifyCSS(self.backgroundDOM, { + marginLeft: -backgroundWidth / 2 - right + self.parentWidth + 12 + "px" + }); + } + }; + + TimeBarTooltip.prototype.hide = function () { + modifyCSS(this.container, { + top: 0, + left: 0, + visibility: 'hidden' + }); + }; + + return TimeBarTooltip; +}(); + +var TimeBarTooltip$1 = TimeBarTooltip; + +var __assign$g = undefined && undefined.__assign || function () { + __assign$g = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$g.apply(this, arguments); +}; +var DEFAULT_SELECTEDTICK_STYLE = { + fill: '#5B8FF9' +}; +var DEFAULT_UNSELECTEDTICK_STYLE = { + fill: '#e6e8e9' +}; + +var TimeBarSlice = +/** @class */ +function () { + function TimeBarSlice(cfgs) { + this.frameCount = 0; + this.fontFamily = 'Arial, sans-serif'; + var graph = cfgs.graph, + canvas = cfgs.canvas, + group = cfgs.group, + width = cfgs.width, + height = cfgs.height, + padding = cfgs.padding, + data = cfgs.data, + start = cfgs.start, + end = cfgs.end, + _a = cfgs.x, + x = _a === void 0 ? 0 : _a, + _b = cfgs.y, + y = _b === void 0 ? 0 : _b, + tickLabelFormatter = cfgs.tickLabelFormatter, + _c = cfgs.selectedTickStyle, + selectedTickStyle = _c === void 0 ? DEFAULT_SELECTEDTICK_STYLE : _c, + _d = cfgs.unselectedTickStyle, + unselectedTickStyle = _d === void 0 ? DEFAULT_UNSELECTEDTICK_STYLE : _d, + tooltipBackgroundColor = cfgs.tooltipBackgroundColor, + tooltipFomatter = cfgs.tooltipFomatter; + this.graph = graph; + this.group = group; + this.sliceGroup = group.addGroup({ + name: 'slice-group' + }); + this.canvas = canvas; + this.width = width; + this.height = height; + this.padding = padding; + this.data = data; + this.start = start; + this.end = end; + this.tickLabelFormatter = tickLabelFormatter; + this.selectedTickStyle = selectedTickStyle; + this.unselectedTickStyle = unselectedTickStyle; + this.x = x; + this.y = y; + this.tooltipBackgroundColor = tooltipBackgroundColor; + this.tooltipFomatter = tooltipFomatter; // 初始化 fontFamily,如果有浏览器,取 body 上的字体,防止文字更新时局部渲染造成的重影 + + this.fontFamily = typeof window !== 'undefined' ? window.getComputedStyle(document.body, null).getPropertyValue('font-family') || 'Arial, sans-serif' : 'Arial, sans-serif'; + this.renderSlices(); + this.initEvent(); + } + + TimeBarSlice.prototype.renderSlices = function () { + var _this = this; + + var _a = this, + width = _a.width, + height = _a.height, + padding = _a.padding, + data = _a.data, + start = _a.start, + end = _a.end, + tickLabelFormatter = _a.tickLabelFormatter, + selectedTickStyle = _a.selectedTickStyle, + unselectedTickStyle = _a.unselectedTickStyle; + + var realWidth = width - 2 * padding; + var fontSize = 10; + var labelLineHeight = 4; + var labelAreaHeight = 3 * padding + labelLineHeight + fontSize; + var ticksAreaHeight = height - labelAreaHeight - 2 * padding; + var gap = 2; + var ticksLength = data.length; + var tickWidth = (realWidth - gap * (ticksLength - 1)) / ticksLength; + this.tickWidth = tickWidth; + var sliceGroup = this.sliceGroup; + var tickRects = []; + var startTickId = Math.round(ticksLength * start); + var endTickId = Math.round(ticksLength * end); + this.startTickRectId = startTickId; + this.endTickRectId = endTickId; + data.forEach(function (d, i) { + // draw the tick rects + var selected = i >= startTickId && i <= endTickId; + var tickStyle = selected ? selectedTickStyle : unselectedTickStyle; + var rect = sliceGroup.addShape('rect', { + attrs: __assign$g({ + x: padding + i * (tickWidth + gap), + y: padding, + width: tickWidth, + height: ticksAreaHeight + }, tickStyle), + draggable: true, + name: "tick-rect-" + i + }); // draw the pick tick rects + + var pickRect = sliceGroup.addShape('rect', { + attrs: { + x: padding + i * tickWidth + gap * (2 * i - 1) / 2, + y: padding, + width: i === 0 || i === ticksLength - 1 ? tickWidth + gap / 2 : tickWidth + gap, + height: ticksAreaHeight, + fill: '#fff', + opacity: 0 + }, + draggable: true, + name: "pick-rect-" + i + }); + pickRect.toFront(); + var rectBBox = rect.getBBox(); + var centerX = (rectBBox.minX + rectBBox.maxX) / 2; + tickRects.push({ + rect: rect, + pickRect: pickRect, + value: d.date, + x: centerX, + y: rectBBox.minY + }); + var label; + + if (tickLabelFormatter) { + label = tickLabelFormatter(d); + + if (!isString$3(label) && label) { + // return true + label = d.date; + } + } else if (i % Math.round(ticksLength / 10) === 0) { + label = d.date; + } + + if (label) { + + var lineStartY = rectBBox.maxY + padding * 2; + sliceGroup.addShape('line', { + attrs: { + stroke: '#BFBFBF', + x1: centerX, + y1: lineStartY, + x2: centerX, + y2: lineStartY + labelLineHeight + } + }); + var labelStartY = lineStartY + labelLineHeight + padding; + var text = sliceGroup.addShape('text', { + attrs: { + fill: '#8c8c8c', + stroke: '#fff', + lineWidth: 1, + x: centerX, + y: labelStartY, + textAlign: 'center', + text: label, + textBaseline: 'top', + fontSize: 10, + fontFamily: _this.fontFamily || 'Arial, sans-serif' + }, + capture: false + }); + var textBBox = text.getBBox(); + + if (textBBox.maxX > width) { + text.attr('textAlign', 'right'); + } else if (textBBox.minX < 0) { + text.attr('textAlign', 'left'); + } // draw tick labels + + } + }); + this.tickRects = tickRects; // 渲染播放、快进和后退的控制按钮 + + var group = this.group; + this.currentSpeed = 1; + this.controllerBtnGroup = new ControllerBtn$1({ + group: group, + x: this.x, + y: this.y + height + 5, + width: width, + height: 40, + hideTimeTypeController: true, + speed: this.currentSpeed, + fontFamily: this.fontFamily || 'Arial, sans-serif' + }); + }; + + TimeBarSlice.prototype.initEvent = function () { + var _this = this; + + var sliceGroup = this.sliceGroup; + sliceGroup.on('click', function (e) { + var targetRect = e.target; + if (targetRect.get('type') !== 'rect' || !targetRect.get('name')) return; + var id = parseInt(targetRect.get('name').split('-')[2], 10); + + if (!isNaN(id)) { + var tickRects_1 = _this.tickRects; // cancel the selected ticks + + var unselectedTickStyle_1 = _this.unselectedTickStyle; + tickRects_1.forEach(function (tickRect) { + tickRect.rect.attr(unselectedTickStyle_1); + }); + var selectedTickStyle = _this.selectedTickStyle; + tickRects_1[id].rect.attr(selectedTickStyle); + _this.startTickRectId = id; + _this.endTickRectId = id; + var ticksLength = tickRects_1.length; + var start = id / ticksLength; + + _this.graph.emit(VALUE_CHANGE, { + value: [start, start] + }); + } + }); + sliceGroup.on('dragstart', function (e) { + var tickRects = _this.tickRects; // cancel the selected ticks + + var unselectedTickStyle = _this.unselectedTickStyle; + tickRects.forEach(function (tickRect) { + tickRect.rect.attr(unselectedTickStyle); + }); + var targetRect = e.target; + var id = parseInt(targetRect.get('name').split('-')[2], 10); + var selectedTickStyle = _this.selectedTickStyle; + tickRects[id].rect.attr(selectedTickStyle); + _this.startTickRectId = id; + var ticksLength = tickRects.length; + var start = id / ticksLength; + + _this.graph.emit(VALUE_CHANGE, { + value: [start, start] + }); + + _this.dragging = true; + }); + sliceGroup.on('dragover', function (e) { + if (!_this.dragging) return; + if (e.target.get('type') !== 'rect') return; + var id = parseInt(e.target.get('name').split('-')[2], 10); + var startTickRectId = _this.startTickRectId; + var tickRects = _this.tickRects; + var selectedTickStyle = _this.selectedTickStyle; + var unselectedTickStyle = _this.unselectedTickStyle; + + for (var i = 0; i < tickRects.length; i++) { + var style = i >= startTickRectId && i <= id ? selectedTickStyle : unselectedTickStyle; + tickRects[i].rect.attr(style); + } + + var ticksLength = tickRects.length; + _this.endTickRectId = id; + var start = startTickRectId / ticksLength; + var end = id / ticksLength; + + _this.graph.emit(VALUE_CHANGE, { + value: [start, end] + }); + }); + sliceGroup.on('drop', function (e) { + if (!_this.dragging) return; + _this.dragging = false; + if (e.target.get('type') !== 'rect') return; + var startTickRectId = _this.startTickRectId; + var id = parseInt(e.target.get('name').split('-')[2], 10); + if (id < startTickRectId) return; + var selectedTickStyle = _this.selectedTickStyle; + var tickRects = _this.tickRects; + tickRects[id].rect.attr(selectedTickStyle); + _this.endTickRectId = id; + var ticksLength = tickRects.length; + var start = startTickRectId / ticksLength; + var end = id / ticksLength; + + _this.graph.emit(VALUE_CHANGE, { + value: [start, end] + }); + }); // tooltip + + var _a = this, + tooltipBackgroundColor = _a.tooltipBackgroundColor, + tooltipFomatter = _a.tooltipFomatter, + canvas = _a.canvas; + + var tooltip = new TimeBarTooltip$1({ + container: canvas.get('container'), + backgroundColor: tooltipBackgroundColor + }); + var tickRects = this.tickRects; + tickRects.forEach(function (tickRect) { + var pickRect = tickRect.pickRect; + pickRect.on('mouseenter', function (e) { + var rect = e.target; + if (rect.get('type') !== 'rect') return; + var id = parseInt(rect.get('name').split('-')[2], 10); + var clientPoint = canvas.getClientByPoint(tickRects[id].x, tickRects[id].y); + tooltip.show({ + x: tickRects[id].x, + y: tickRects[id].y, + clientX: clientPoint.x, + clientY: clientPoint.y, + text: tooltipFomatter ? tooltipFomatter(tickRects[id].value) : tickRects[id].value + }); + }); + pickRect.on('mouseleave', function (e) { + tooltip.hide(); + }); + }); // play controller events + + var group = this.group; // 播放区按钮控制 + + /** 播放/暂停事件 */ + + group.on(PLAY_PAUSE_BTN + ":click", function () { + _this.isPlay = !_this.isPlay; + + _this.changePlayStatus(); + }); // 处理前进一步的事件 + + group.on(NEXT_STEP_BTN + ":click", function () { + _this.updateStartEnd(1); + }); // 处理后退一步的事件 + + group.on(PRE_STEP_BTN + ":click", function () { + _this.updateStartEnd(-1); + }); + group.on(TIMEBAR_CONFIG_CHANGE, function (_a) { + _a.type; + var speed = _a.speed; + _this.currentSpeed = speed; + }); + }; + + TimeBarSlice.prototype.changePlayStatus = function (isSync) { + if (isSync === void 0) { + isSync = true; + } + + this.controllerBtnGroup.playButton.update({ + isPlay: this.isPlay + }); + + if (this.isPlay) { + // 开始播放 + this.playHandler = this.startPlay(); + this.graph.emit(TIMELINE_START, null); + } else { + // 结束播放 + if (this.playHandler) { + if (typeof window !== 'undefined') window.cancelAnimationFrame(this.playHandler); + + if (isSync) { + this.graph.emit(TIMELINE_END, null); + } + } + } + }; + + TimeBarSlice.prototype.startPlay = function () { + var _this = this; + + return typeof window !== 'undefined' ? window.requestAnimationFrame(function () { + var speed = _this.currentSpeed; // 一分钟刷新一次 + + if (_this.frameCount % (60 / speed) === 0) { + _this.frameCount = 0; + + _this.updateStartEnd(1); + } + + _this.frameCount++; + + if (_this.isPlay) { + _this.playHandler = _this.startPlay(); + } + }) : undefined; + }; + + TimeBarSlice.prototype.updateStartEnd = function (sign) { + var self = this; + var tickRects = this.tickRects; + var ticksLength = tickRects.length; + var unselectedTickStyle = this.unselectedTickStyle; + var selectedTickStyle = this.selectedTickStyle; + var previousEndTickRectId = self.endTickRectId; + + if (sign > 0) { + self.endTickRectId++; + } else { + tickRects[self.endTickRectId].rect.attr(unselectedTickStyle); + self.endTickRectId--; + } // 若此时 start 与 end 不同,范围前进/后退/播放 + + + if (previousEndTickRectId !== self.startTickRectId) { + if (self.endTickRectId < self.startTickRectId) { + self.startTickRectId = self.endTickRectId; + } + } else { + // 否则是单帧的前进/后退/播放 + for (var i = self.startTickRectId; i <= self.endTickRectId - 1; i++) { + tickRects[i].rect.attr(unselectedTickStyle); + } + + self.startTickRectId = self.endTickRectId; + } + + if (tickRects[self.endTickRectId]) { + tickRects[self.endTickRectId].rect.attr(selectedTickStyle); + var start = self.startTickRectId / ticksLength; + var end = self.endTickRectId / ticksLength; + this.graph.emit(VALUE_CHANGE, { + value: [start, end] + }); + } + }; + + TimeBarSlice.prototype.destory = function () { + this.graph.off(VALUE_CHANGE); + var group = this.sliceGroup; + group.off('click'); + group.off('dragstart'); + group.off('dragover'); + group.off('drop'); + this.tickRects.forEach(function (tickRect) { + var pickRect = tickRect.pickRect; + pickRect.off('mouseenter'); + pickRect.off('mouseleave'); + }); + this.tickRects.length = 0; + group.off(PLAY_PAUSE_BTN + ":click"); + group.off(NEXT_STEP_BTN + ":click"); + group.off(PRE_STEP_BTN + ":click"); + group.off(TIMEBAR_CONFIG_CHANGE); + this.sliceGroup.destroy(); + }; + + return TimeBarSlice; +}(); + +var TimeBarSlice$1 = TimeBarSlice; + +var __extends$3 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); + +var __assign$f = undefined && undefined.__assign || function () { + __assign$f = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$f.apply(this, arguments); +}; + +var __rest$5 = undefined && undefined.__rest || function (s, e) { + var t = {}; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; + } + + if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; + } + return t; +}; + +var DEFAULT_SIMPLE_HEIGHT = 4; // trend 版本默认高度 + +var DEFAULT_TREND_HEIGHT = 26; + +var TimeBar$1 = +/** @class */ +function (_super) { + __extends$3(TimeBar, _super); + + function TimeBar() { + return _super !== null && _super.apply(this, arguments) || this; + } + + TimeBar.prototype.getDefaultCfgs = function () { + return { + container: null, + className: 'g6-component-timebar', + padding: 10, + type: 'trend', + trend: { + data: [], + isArea: false, + smooth: true + }, + controllerCfg: { + speed: 1, + loop: false + }, + slider: { + start: 0.1, + end: 0.9, + minText: 'min', + maxText: 'max' + }, + tick: { + start: 0.1, + end: 0.9, + data: [] + }, + textStyle: {}, + filterEdge: false + }; + }; + /** + * 初始化 TimeBar 的容器 + */ + + + TimeBar.prototype.initContainer = function () { + var graph = this.get('graph'); + var _a = this._cfgs, + width = _a.width, + height = _a.height; + var className = this.get('className') || 'g6-component-timebar'; + var container = this.get('container'); + var graphContainer = this.get('graph').get('container'); + var timeBarContainer; + + if (!container) { + timeBarContainer = createDom$1("
    "); + modifyCSS(timeBarContainer, { + position: 'relative' + }); + } else { + if (isString$3(container)) { + container = document.getElementById(container); + } + + timeBarContainer = container; + } + + graphContainer.appendChild(timeBarContainer); + this.set('timeBarContainer', timeBarContainer); + var canvas; + var renderer = graph.get('renderer'); + + if (renderer === 'SVG') { + canvas = new Canvas({ + container: timeBarContainer, + width: width, + height: height + }); + } else { + canvas = new Canvas$1({ + container: timeBarContainer, + width: width, + height: height + }); + } + + this.set('canvas', canvas); + }; + + TimeBar.prototype.init = function () { + this.initContainer(); + var canvas = this.get('canvas'); + var timeBarGroup = canvas.addGroup({ + name: 'timebar-group' + }); + this.set('timeBarGroup', timeBarGroup); + this.renderTrend(); + this.initEvent(); + var fontFamily = typeof window !== 'undefined' ? window.getComputedStyle(document.body, null).getPropertyValue('font-family') || 'Arial, sans-serif' : 'Arial, sans-serif'; + this.set('fontFamily', fontFamily); + }; + + TimeBar.prototype.renderTrend = function () { + var _a = this._cfgs, + width = _a.width, + x = _a.x, + y = _a.y, + padding = _a.padding, + type = _a.type, + trend = _a.trend, + slider = _a.slider, + controllerCfg = _a.controllerCfg, + textStyle = _a.textStyle, + tick = _a.tick, + backgroundStyle = _a.backgroundStyle, + foregroundStyle = _a.foregroundStyle; + + var data = trend.data, + other = __rest$5(trend, ["data"]); + + var realWidth = width - 2 * padding; + var defaultHeight = type === 'trend' ? DEFAULT_TREND_HEIGHT : DEFAULT_SIMPLE_HEIGHT; + var graph = this.get('graph'); + var group = this.get('timeBarGroup'); + var canvas = this.get('canvas'); + var timebar = null; + + if (type === 'trend' || type === 'simple') { + timebar = new TrendTimeBar$1(__assign$f(__assign$f({ + graph: graph, + canvas: canvas, + group: group, + type: type, + x: x + padding, + y: type === 'trend' ? y + padding : y + padding + 15, + width: realWidth, + height: defaultHeight, + padding: padding, + backgroundStyle: backgroundStyle, + foregroundStyle: foregroundStyle, + trendCfg: __assign$f(__assign$f({}, other), { + data: data.map(function (d) { + return d.value; + }) + }) + }, slider), { + tick: { + ticks: data, + tickLabelFormatter: tick.tickLabelFormatter, + tickLabelStyle: tick.tickLabelStyle, + tickLineStyle: tick.tickLineStyle + }, + handlerStyle: __assign$f(__assign$f({}, slider.handlerStyle), { + height: slider.height || defaultHeight + }), + controllerCfg: controllerCfg, + textStyle: textStyle + })); + } else if (type === 'tick') { + // 刻度时间轴 + timebar = new TimeBarSlice$1(__assign$f({ + graph: graph, + canvas: canvas, + group: group, + x: x + padding, + y: y + padding + }, tick)); + } + + this.set('timebar', timebar); + }; + + TimeBar.prototype.filterData = function (evt) { + var _a; + + var value = evt.value; + var trendData = null; + var type = this._cfgs.type; + + if (type === 'trend' || type === 'simple') { + trendData = this._cfgs.trend.data; + } else if (type === 'tick') { + trendData = this._cfgs.tick.data; + } + + if (!trendData || trendData.length === 0) { + console.warn('请配置 TimeBar 组件的数据'); + return; + } + + var rangeChange = this.get('rangeChange'); + var graph = this.get('graph'); + var min = Math.round(trendData.length * value[0]); + var max = Math.round(trendData.length * value[1]); + max = max >= trendData.length ? trendData.length - 1 : max; + min = min >= trendData.length ? trendData.length - 1 : min; + var tickLabelFormatter = (_a = this._cfgs.tick) === null || _a === void 0 ? void 0 : _a.tickLabelFormatter; + var minText = tickLabelFormatter ? tickLabelFormatter(trendData[min]) : trendData[min].date; + var maxText = tickLabelFormatter ? tickLabelFormatter(trendData[max]) : trendData[max].date; + + if (type !== 'tick') { + var timebar = this.get('timebar'); + timebar.setText(minText, maxText); + } + + if (rangeChange) { + rangeChange(graph, minText, maxText); + } else { + // 自动过滤数据,并渲染 graph + if (!this.cacheGraphData || this.cacheGraphData.nodes && this.cacheGraphData.nodes.length === 0) { + this.cacheGraphData = graph.get('data'); // graph.save() as GraphData; + } // 过滤不在 min 和 max 范围内的节点 + + + var filterData = this.cacheGraphData.nodes.filter(function (d) { + return d.date >= trendData[min].date && d.date <= trendData[max].date; + }); + var nodeIds_1 = filterData.map(function (node) { + return node.id; + }); + var fileterEdges = []; + + if (this.cacheGraphData.edges) { + // 过滤 source 或 target 不在 min 和 max 范围内的边 + fileterEdges = this.cacheGraphData.edges.filter(function (edge) { + return nodeIds_1.includes(edge.source) && nodeIds_1.includes(edge.target); + }); + + if (this.get('filterEdge')) { + fileterEdges = fileterEdges.filter(function (edge) { + return edge.date >= trendData[min].date && edge.date <= trendData[max].date; + }); + } + } + + graph.changeData({ + nodes: filterData, + edges: fileterEdges + }); + } + }; + + TimeBar.prototype.initEvent = function () { + var _this = this; + + var start = 0; + var end = 0; + var type = this._cfgs.type; + + if (!type || type === 'trend' || type === 'simple') { + start = this._cfgs.slider.start; + end = this._cfgs.slider.end; + } else if (type === 'tick') { + start = this._cfgs.tick.start; + end = this._cfgs.tick.end; + } + + var graph = this.get('graph'); + graph.on('afterrender', function (e) { + _this.filterData({ + value: [start, end] + }); + }); // 时间轴的值发生改变的事件 + + graph.on(VALUE_CHANGE, throttle(function (e) { + _this.filterData(e); + }, 200, { + trailing: true, + leading: true + })); + }; + + TimeBar.prototype.destroy = function () { + var timebar = this.get('timebar'); + + if (timebar && timebar.destory) { + timebar.destory(); + } + + _super.prototype.destroy.call(this); + + var timeBarContainer = this.get('timeBarContainer'); + + if (timeBarContainer) { + var container = this.get('container'); + + if (!container) { + container = this.get('graph').get('container'); + } + + if (isString$3(container)) { + container = document.getElementById(container); + } + + container.removeChild(timeBarContainer); + } + }; + + return TimeBar; +}(PluginBase$1); + +var TimeBar$2 = TimeBar$1; + +var __extends$2 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); +var applyMatrix = Util.applyMatrix; + +function getImgNaturalDimension(img, callback) { + var nWidth, nHeight; + + if (img.naturalWidth) { + // 现代浏览器 + nWidth = img.naturalWidth; + nHeight = img.naturalHeight; + } else { + // IE6/7/8 + var image_1 = new Image(); + image_1.src = img.src; + + image_1.onload = function () { + if (callback) callback(image_1.width, image_1.height); + }; + } + + return [nWidth, nHeight]; +} + +var ImageMiniMap = +/** @class */ +function (_super) { + __extends$2(ImageMiniMap, _super); + + function ImageMiniMap() { + return _super !== null && _super.apply(this, arguments) || this; + } + + ImageMiniMap.prototype.getDefaultCfgs = function () { + return { + container: null, + className: 'g6-minimap', + viewportClassName: 'g6-minimap-viewport', + width: 200, + delegateStyle: { + fill: '#40a9ff', + stroke: '#096dd9' + }, + refresh: true + }; + }; + + ImageMiniMap.prototype.getEvents = function () { + return { + beforepaint: 'updateViewport', + beforeanimate: 'disableRefresh', + afteranimate: 'enableRefresh', + viewportchange: 'disableOneRefresh' + }; + }; // 若是正在进行动画,不刷新缩略图 + + + ImageMiniMap.prototype.disableRefresh = function () { + this.set('refresh', false); + }; + + ImageMiniMap.prototype.enableRefresh = function () { + this.set('refresh', true); + this.updateCanvas(); + }; + + ImageMiniMap.prototype.disableOneRefresh = function () { + this.set('viewportChange', true); + }; + + ImageMiniMap.prototype.initViewport = function () { + var _this = this; + + var cfgs = this._cfgs; // cWidth and cHeight are the width and height of the minimap's container + + var graph = cfgs.graph; + if (this.destroyed) return; + var containerDOM = this.get('container'); + + if (isString$3(containerDOM)) { + containerDOM = document.getElementById(containerDOM); + } + + var viewport = createDom$1("
    \n
    "); // 计算拖拽水平方向距离 + + var x = 0; // 计算拖拽垂直方向距离 + + var y = 0; // 是否在拖拽minimap的视口 + + var dragging = false; // 缓存viewport当前对于画布的x + + var left = 0; // 缓存viewport当前对于画布的y + + var top = 0; // 缓存viewport当前宽度 + + var width = 0; // 缓存viewport当前高度 + + var height = 0; + var ratio = 0; + var zoom = 0; + containerDOM.addEventListener('mousedown', function (e) { + cfgs.refresh = false; + + if (e.target !== viewport) { + return; + } // 如果视口已经最大了,不需要拖拽 + + + var style = viewport.style; + width = parseInt(style.width, 10); + height = parseInt(style.height, 10); + + var cWidth = _this.get('width'); + + var cHeight = _this.get('height'); + + if (width > cWidth || height > cHeight) { + return; + } + + zoom = graph.getZoom(); + ratio = _this.get('ratio'); + dragging = true; + x = e.clientX; + y = e.clientY; + }, false); + containerDOM.addEventListener('mousemove', function (e) { + if (!dragging || isNil(e.clientX) || isNil(e.clientY)) { + return; + } + + var cWidth = _this.get('width'); + + var cHeight = _this.get('height'); + + var style = viewport.style; + left = parseInt(style.left, 10); + top = parseInt(style.top, 10); + width = parseInt(style.width, 10); + height = parseInt(style.height, 10); + var dx = x - e.clientX; + var dy = y - e.clientY; // 若视口移动到最左边或最右边了,仅移动到边界 + + if (left - dx < 0) { + dx = left; + } else if (left - dx + width >= cWidth) { + dx = 0; + } // 若视口移动到最上或最下边了,仅移动到边界 + + + if (top - dy < 0) { + dy = top; + } else if (top - dy + height >= cHeight) { + dy = 0; + } + + left -= dx; + top -= dy; // 先移动视口,避免移动到边上以后出现视口闪烁 + + modifyCSS(viewport, { + left: left + "px", + top: top + "px" + }); // graph 移动需要偏移量 dx/dy * 缩放比例才会得到正确的移动距离 + + graph.translate(dx * zoom / ratio, dy * zoom / ratio); + x = e.clientX; + y = e.clientY; + }, false); + containerDOM.addEventListener('mouseleave', function () { + dragging = false; + cfgs.refresh = true; + }, false); + containerDOM.addEventListener('mouseup', function () { + dragging = false; + cfgs.refresh = true; + }, false); + this.set('viewport', viewport); + containerDOM.appendChild(viewport); + }; + /** + * 更新 viewport 视图 + */ + + + ImageMiniMap.prototype.updateViewport = function () { + if (this.destroyed) return; + var ratio = this.get('ratio'); + var cWidth = this.get('width'); + var cHeight = this.get('height'); + var graph = this.get('graph'); + var graphWidth = graph.get('width'); + var graphHeight = graph.get('height'); + var aspectRatio = graphWidth / graphHeight; + var graphGroup = graph.getGroup(); // 主图的 bbox(矩阵变换相关的 bbox) + + var graphCanvasBBox = graphGroup.getCanvasBBox(); // 扩展 graphBBox 到和 graphWidth / graphHeight 等比 + + var graphCanvasBBoxMean = [(graphCanvasBBox.minX + graphCanvasBBox.maxX) / 2, (graphCanvasBBox.minY + graphCanvasBBox.maxY) / 2]; + var graphCanvasBBoxSize = [graphCanvasBBox.maxX - graphCanvasBBox.minX, graphCanvasBBox.maxY - graphCanvasBBox.minY]; + var expandedGraphCanvasBBox = { + centerX: graphCanvasBBoxMean[0], + centerY: graphCanvasBBoxMean[1], + width: 0, + height: 0, + minX: 0, + minY: 0 + }; + + if (graphCanvasBBox[0] / graphCanvasBBox[1] > aspectRatio) { + expandedGraphCanvasBBox.width = graphCanvasBBoxSize[0]; + expandedGraphCanvasBBox.height = expandedGraphCanvasBBox.width / aspectRatio; + } else { + expandedGraphCanvasBBox.height = graphCanvasBBoxSize[1]; + expandedGraphCanvasBBox.width = expandedGraphCanvasBBox.height * aspectRatio; + } + + expandedGraphCanvasBBox.minX = graphCanvasBBoxMean[0] - expandedGraphCanvasBBox.width / 2; + expandedGraphCanvasBBox.minY = graphCanvasBBoxMean[1] - expandedGraphCanvasBBox.height / 2; + var graphMatrix = graphGroup.getMatrix(); + if (!graphMatrix) graphMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + var invertGraphMatrix = invert$4([1, 0, 0, 0, 1, 0, 0, 0, 1], graphMatrix); + var minXY = applyMatrix({ + x: expandedGraphCanvasBBox.minX, + y: expandedGraphCanvasBBox.minY + }, invertGraphMatrix); // 扩展 graphBBox 后的 bbox 的左上角对应的 canvas container 坐标 + + var topLeft = graph.getCanvasByPoint(minXY.x, minXY.y); + var viewport = this.get('viewport'); + + if (!viewport) { + this.initViewport(); + } // Viewport 与 minimap container 的比例 = Graph container 与 expandedGraphBBox 比例 + + + var vpToMc = graphWidth / expandedGraphCanvasBBox.width; // viewport 宽高 = vpToMc * minimap container 宽高 + + var width = vpToMc * cWidth; + var height = vpToMc * cHeight; // vierport 左上角到 minimap container 的距离 / minimap container 宽高 + // = 主图 expandedBBox 左上角 canvas container 坐标距离 / expandedBBox 宽高 + + var left = cWidth * -topLeft.x / expandedGraphCanvasBBox.width; + var top = cHeight * -topLeft.y / expandedGraphCanvasBBox.height; + var right = left + width; + var bottom = top + height; + + if (left < 0) { + width += left; + left = 0; + } + + if (right > cWidth) { + width = width - (right - cWidth); + } + + if (top < 0) { + height += top; + top = 0; + } + + if (bottom > cHeight) { + height = height - (bottom - cHeight); + } // 缓存目前缩放比,在移动 minimap 视窗时就不用再计算大图的移动量 + + + this.set('ratio', ratio); + var correctLeft = left + "px"; + var correctTop = top + "px"; + modifyCSS(viewport, { + left: correctLeft, + top: correctTop, + width: width + "px", + height: height + "px" + }); + }; + + ImageMiniMap.prototype.init = function () { + this.initContainer(); + }; + /** + * 初始化 Minimap 的容器 + */ + + + ImageMiniMap.prototype.initContainer = function () { + var self = this; + var graph = self.get('graph'); + var graphWidth = graph.get('width'); + var graphHeight = graph.get('height'); + var aspectRatio = graphHeight / graphWidth; + var className = self.get('className'); + var parentNode = self.get('container'); // size of the minimap's container + + var cWidth = self.get('width'); + var cHeight = self.get('height'); + + if (!cWidth && !cHeight) { + cWidth = 200; + } + + if (cWidth) { + cHeight = aspectRatio * cWidth; + self.set('height', cHeight); + } else { + cWidth = 1 / aspectRatio * cHeight; + self.set('width', cWidth); + } + + var container = createDom$1("
    "); + + if (isString$3(parentNode)) { + parentNode = document.getElementById(parentNode); + } + + if (parentNode) { + parentNode.appendChild(container); + } else { + graph.get('container').appendChild(container); + } + + self.set('container', container); + var containerDOM = createDom$1("
    "); + container.appendChild(containerDOM); + var span = createDom$1(""); + containerDOM.appendChild(span); + self.set('containerDOM', containerDOM); + self.set('containerSpan', span); + var img = createDom$1("\"\""); + self.set('imgDOM', img); + self.updateImgSize(); + span.appendChild(img); + self.updateCanvas(); + }; + + ImageMiniMap.prototype.updateImgSize = function () { + var self = this; + var imgDOM = self.get('imgDOM'); + var cWidth = self.get('width'); + var cHeight = self.get('height'); + + imgDOM.onload = function () { + var naturalSize = getImgNaturalDimension(imgDOM); + + if (naturalSize[0] > naturalSize[1]) { + imgDOM.width = cWidth; + } else { + imgDOM.height = cHeight; + } + }; + }; + + ImageMiniMap.prototype.updateCanvas = function () { + // 如果是在动画,则不刷新视图 + var isRefresh = this.get('refresh'); + + if (!isRefresh) { + return; + } + + var graph = this.get('graph'); + + if (graph.get('destroyed')) { + return; + } // 如果是视口变换,也不刷新视图,但是需要重置视口大小和位置 + + + if (this.get('viewportChange')) { + this.set('viewportChange', false); + this.updateViewport(); + } + + var cWidth = this.get('width'); + var graphBBox = graph.get('canvas').getCanvasBBox(); + var width = graphBBox.width; + var ratio = cWidth / width; // // 更新minimap视口 + + this.set('ratio', ratio); + this.updateViewport(); + }; + /** + * 获取minimap的窗口 + * @return {HTMLElement} 窗口的dom实例 + */ + + + ImageMiniMap.prototype.getViewport = function () { + return this.get('viewport'); + }; + /** + * 获取minimap的容器dom + * @return {HTMLElement} dom + */ + + + ImageMiniMap.prototype.getContainer = function () { + return this.get('container'); + }; + + ImageMiniMap.prototype.updateGraphImg = function (img) { + var self = this; + var oriImgDOM = self.get('imgDOM'); + oriImgDOM.remove(); + self.set('graphImg', img); + var imgDOM = createDom$1("\"\""); + self.set('imgDOM', imgDOM); + imgDOM.src = img; + self.updateImgSize(); + var span = self.get('containerSpan'); + span.appendChild(imgDOM); + self.updateCanvas(); + }; + + ImageMiniMap.prototype.destroy = function () { + var container = this.get('container'); + container.parentNode.removeChild(container); + }; + + return ImageMiniMap; +}(PluginBase$1); + +var ImageMinimap$1 = ImageMiniMap; + +var __extends$1 = undefined && undefined.__extends || function () { + var _extendStatics = function extendStatics(d, b) { + _extendStatics = Object.setPrototypeOf || { + __proto__: [] + } instanceof Array && function (d, b) { + d.__proto__ = b; + } || function (d, b) { + for (var p in b) { + if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; + } + }; + + return _extendStatics(d, b); + }; + + return function (d, b) { + if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + + _extendStatics(d, b); + + function __() { + this.constructor = d; + } + + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +}(); + +var __assign$e = undefined && undefined.__assign || function () { + __assign$e = Object.assign || function (t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + + for (var p in s) { + if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; + } + } + + return t; + }; + + return __assign$e.apply(this, arguments); +}; +var distance$1 = Util.distance; +var DELTA$1 = 0.05; +var lensDelegateStyle = { + stroke: '#000', + strokeOpacity: 0.8, + lineWidth: 2, + fillOpacity: 1, + fill: '#fff' +}; + +var EdgeFilterLens$1 = +/** @class */ +function (_super) { + __extends$1(EdgeFilterLens, _super); + + function EdgeFilterLens() { + return _super !== null && _super.apply(this, arguments) || this; + } + + EdgeFilterLens.prototype.getDefaultCfgs = function () { + return { + type: 'both', + trigger: 'mousemove', + r: 60, + delegateStyle: clone$7(lensDelegateStyle), + showLabel: 'edge', + scaleRBy: 'wheel' + }; + }; // class-methods-use-this + + + EdgeFilterLens.prototype.getEvents = function () { + var events; + + switch (this.get('trigger')) { + case 'click': + events = { + click: 'filter' + }; + break; + + case 'drag': + events = { + click: 'createDelegate' + }; + break; + + default: + events = { + mousemove: 'filter' + }; + break; + } + + return events; + }; + + EdgeFilterLens.prototype.init = function () { + var self = this; + var showLabel = self.get('showLabel'); + var showNodeLabel = showLabel === 'node' || showLabel === 'both'; + var showEdgeLabel = showLabel === 'edge' || showLabel === 'both'; + self.set('showNodeLabel', showNodeLabel); + self.set('showEdgeLabel', showEdgeLabel); + var shouldShow = self.get('shouldShow'); + if (!shouldShow) self.set('shouldShow', function () { + return true; + }); + }; // Create the delegate when the trigger is drag + + + EdgeFilterLens.prototype.createDelegate = function (e) { + var self = this; + var lensDelegate = self.get('delegate'); + + if (!lensDelegate || lensDelegate.destroyed) { + self.filter(e); + lensDelegate = self.get('delegate'); // drag to move the lens + + lensDelegate.on('dragstart', function (evt) {}); + lensDelegate.on('drag', function (evt) { + self.filter(evt); + }); // 绑定调整范围(r) + // 由于 drag 用于改变 lens 位置,因此在此模式下,drag 不能用于调整 r + // scaling r + + if (this.get('scaleRBy') === 'wheel') { + lensDelegate.on('mousewheel', function (evt) { + self.scaleRByWheel(evt); + }); + } + } + }; + /** + * Scale the range by wheel + * @param e mouse wheel event + */ + + + EdgeFilterLens.prototype.scaleRByWheel = function (e) { + var self = this; + if (!e || !e.originalEvent) return; + if (e.preventDefault) e.preventDefault(); + var graph = self.get('graph'); + var ratio; + var lensDelegate = self.get('delegate'); + var lensCenter = lensDelegate ? { + x: lensDelegate.attr('x'), + y: lensDelegate.attr('y') + } : undefined; + lensCenter || graph.getPointByClient(e.clientX, e.clientY); + + if (e.originalEvent.wheelDelta < 0) { + ratio = 1 - DELTA$1; + } else { + ratio = 1 / (1 - DELTA$1); + } + + var maxR = self.get('maxR'); + var minR = self.get('minR'); + var r = self.get('r'); + + if (r > (maxR || graph.get('height')) && ratio > 1 || r < (minR || graph.get('height') * 0.05) && ratio < 1) { + ratio = 1; + } + + r *= ratio; + self.set('r', r); + self.filter(e); + }; + /** + * Response function for mousemove, click, or drag to filter out the edges + * @param e mouse event + */ + + + EdgeFilterLens.prototype.filter = function (e) { + var self = this; + var graph = self.get('graph'); + var nodes = graph.getNodes(); + var hitNodesMap = {}; + var r = self.get('r'); + var type = self.get('type'); + var fCenter = { + x: e.x, + y: e.y + }; + self.updateDelegate(fCenter, r); + var shouldShow = self.get('shouldShow'); + var vShapes = self.get('vShapes'); + + if (vShapes) { + vShapes.forEach(function (shape) { + shape.remove(); + shape.destroy(); + }); + } + + vShapes = []; + nodes.forEach(function (node) { + var model = node.getModel(); + var x = model.x, + y = model.y; + + if (distance$1({ + x: x, + y: y + }, fCenter) < r) { + hitNodesMap[model.id] = node; + } + }); + var edges = graph.getEdges(); + var hitEdges = []; + edges.forEach(function (edge) { + var model = edge.getModel(); + var sourceId = model.source; + var targetId = model.target; + + if (shouldShow(model)) { + if (type === 'only-source' || type === 'one') { + if (hitNodesMap[sourceId] && !hitNodesMap[targetId]) hitEdges.push(edge); + } else if (type === 'only-target' || type === 'one') { + if (hitNodesMap[targetId] && !hitNodesMap[sourceId]) hitEdges.push(edge); + } else if (type === 'both' && hitNodesMap[sourceId] && hitNodesMap[targetId]) { + hitEdges.push(edge); + } + } + }); + var showNodeLabel = self.get('showNodeLabel'); + var showEdgeLabel = self.get('showEdgelabel'); // copy the shapes in hitEdges + + var group = graph.get('group'); + hitEdges.forEach(function (edge) { + var shapes = edge.get('group').get('children'); + shapes.forEach(function (shape) { + var shapeType = shape.get('type'); + var vShape = group.addShape(shapeType, { + attrs: shape.attr() + }); + vShapes.push(vShape); + + if (showNodeLabel && shapeType === 'text') { + vShape.set('visible', true); + } + }); + }); // copy the shape sof hitNodes + + Object.keys(hitNodesMap).forEach(function (key) { + var node = hitNodesMap[key]; + var clonedGroup = node.get('group').clone(); + group.add(clonedGroup); + vShapes.push(clonedGroup); + + if (showEdgeLabel) { + var shapes = clonedGroup.get('children'); + + for (var j = 0; j < shapes.length; j++) { + var shape = shapes[j]; + + if (shape.get('type') === 'text') { + shape.set('visible', true); + } + } + } + }); + self.set('vShapes', vShapes); + }; + /** + * Adjust part of the parameters, including trigger, type, r, maxR, minR, shouldShow, showLabel, and scaleRBy + * @param {EdgeFilterLensConfig} cfg + */ + + + EdgeFilterLens.prototype.updateParams = function (cfg) { + var self = this; + var r = cfg.r, + trigger = cfg.trigger, + minR = cfg.minR, + maxR = cfg.maxR, + scaleRBy = cfg.scaleRBy, + showLabel = cfg.showLabel, + shouldShow = cfg.shouldShow; + + if (!isNaN(cfg.r)) { + self.set('r', r); + } + + if (!isNaN(maxR)) { + self.set('maxR', maxR); + } + + if (!isNaN(minR)) { + self.set('minR', minR); + } + + if (trigger === 'mousemove' || trigger === 'click') { + self.set('trigger', trigger); + } + + if (scaleRBy === 'wheel' || scaleRBy === 'unset') { + self.set('scaleRBy', scaleRBy); + self.get('delegate').remove(); + self.get('delegate').destroy(); + var dPercentText = self.get('dPercentText'); + + if (dPercentText) { + dPercentText.remove(); + dPercentText.destroy(); + } + } + + if (showLabel === 'node' || showLabel === 'both') { + self.set('showNodeLabel', true); + } + + if (showLabel === 'edge' || showLabel === 'both') { + self.set('showEdgeLabel', true); + } + + if (shouldShow) { + self.set('shouldShow', shouldShow); + } + }; + /** + * Update the delegate shape of the lens + * @param {Point} mCenter the center of the shape + * @param {number} r the radius of the shape + */ + + + EdgeFilterLens.prototype.updateDelegate = function (mCenter, r) { + var self = this; + var graph = self.get('graph'); + var lensDelegate = self.get('delegate'); + + if (!lensDelegate || lensDelegate.destroyed) { + // 拖动多个 + var parent_1 = graph.get('group'); + var attrs = self.get('delegateStyle') || lensDelegateStyle; // model上的x, y是相对于图形中心的,delegateShape是g实例,x,y是绝对坐标 + + lensDelegate = parent_1.addShape('circle', { + attrs: __assign$e({ + r: r, + x: mCenter.x, + y: mCenter.y + }, attrs), + name: 'lens-shape', + draggable: true + }); + + if (this.get('trigger') !== 'drag') { + // 调整范围 r 的监听 + if (this.get('scaleRBy') === 'wheel') { + // 使用滚轮调整 r + lensDelegate.on('mousewheel', function (evt) { + self.scaleRByWheel(evt); + }); + } + } + } else { + lensDelegate.attr({ + x: mCenter.x, + y: mCenter.y, + r: r + }); + } + + self.set('delegate', lensDelegate); + }; + /** + * Clear the filtering + */ + + + EdgeFilterLens.prototype.clear = function () { + var self = this; + var vShapes = self.get('vShapes'); + + if (vShapes) { + vShapes.forEach(function (shape) { + shape.remove(); + shape.destroy(); + }); + } + + vShapes = []; + self.set('vShapes', vShapes); + var lensDelegate = self.get('delegate'); + + if (lensDelegate && !lensDelegate.destroyed) { + lensDelegate.remove(); + lensDelegate.destroy(); + } + }; + /** + * Destroy the component + */ + + + EdgeFilterLens.prototype.destroy = function () { + this.clear(); + }; + + return EdgeFilterLens; +}(PluginBase$1); + +var EdgeFilterLens$2 = EdgeFilterLens$1; + +var Plugin = { + PluginBase: PluginBase$1, + Menu: Menu$1, + Grid: Grid$1, + Minimap: Minimap, + Bundling: Bundling$1, + ToolBar: ToolBar$1, + Tooltip: Tooltip$2, + Fisheye: Fisheye$2, + TimeBar: TimeBar$2, + ImageMinimap: ImageMinimap$1, + EdgeFilterLens: EdgeFilterLens$2 +}; +var Plugin$1 = Plugin; + +registerNode('circle', { + // 自定义节点时的配置 + options: { + size: BaseGlobal.defaultNode.size, + style: { + x: 0, + y: 0, + stroke: BaseGlobal.defaultNode.style.stroke, + fill: BaseGlobal.defaultNode.style.fill, + lineWidth: BaseGlobal.defaultNode.style.lineWidth + }, + labelCfg: { + style: { + fill: BaseGlobal.nodeLabel.style.fill, + fontSize: BaseGlobal.nodeLabel.style.fontSize + } + }, + // 节点上左右上下四个方向上的链接circle配置 + linkPoints: { + top: false, + right: false, + bottom: false, + left: false, + // circle的大小 + size: BaseGlobal.defaultNode.linkPoints.size, + lineWidth: BaseGlobal.defaultNode.linkPoints.lineWidth, + fill: BaseGlobal.defaultNode.linkPoints.fill, + stroke: BaseGlobal.defaultNode.linkPoints.stroke + }, + // 节点中icon配置 + icon: { + // 是否显示icon,值为 false 则不渲染icon + show: false, + // icon的地址,字符串类型 + img: 'https://gw.alipayobjects.com/zos/bmw-prod/5d015065-8505-4e7a-baec-976f81e3c41d.svg', + width: 20, + height: 20 + }, + stateStyles: __assign$r({}, BaseGlobal.nodeStateStyles) + }, + shapeType: 'circle', + // 文本位置 + labelPosition: 'center', + drawShape: function drawShape(cfg, group) { + var _a = this.getOptions(cfg).icon, + defaultIcon = _a === void 0 ? {} : _a; + var style = this.getShapeStyle(cfg); + var icon = deepMix({}, defaultIcon, cfg.icon); + var keyShape = group.addShape('circle', { + attrs: style, + className: this.type + "-keyShape", + draggable: true + }); + var width = icon.width, + height = icon.height, + show = icon.show; + + if (show) { + group.addShape('image', { + attrs: __assign$r({ + x: -width / 2, + y: -height / 2 + }, icon), + className: this.type + "-icon", + name: this.type + "-icon", + draggable: true + }); + } + + this.drawLinkPoints(cfg, group); + return keyShape; + }, + + /** + * 绘制节点上的LinkPoints + * @param {Object} cfg data数据配置项 + * @param {Group} group Group实例 + */ + drawLinkPoints: function drawLinkPoints(cfg, group) { + var _a = this.getOptions(cfg).linkPoints, + linkPoints = _a === void 0 ? {} : _a; + + var top = linkPoints.top, + left = linkPoints.left, + right = linkPoints.right, + bottom = linkPoints.bottom, + markSize = linkPoints.size, + markR = linkPoints.r, + markStyle = __rest$G(linkPoints, ["top", "left", "right", "bottom", "size", "r"]); + + var size = this.getSize(cfg); + var r = size[0] / 2; + + if (left) { + // left circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: -r, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-left', + name: 'link-point-left', + isAnchorPoint: true + }); + } + + if (right) { + // right circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: r, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-right', + name: 'link-point-right', + isAnchorPoint: true + }); + } + + if (top) { + // top circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: -r, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-top', + name: 'link-point-top', + isAnchorPoint: true + }); + } + + if (bottom) { + // bottom circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: r, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-bottom', + name: 'link-point-bottom', + isAnchorPoint: true + }); + } + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = deepMix({}, defaultStyle, strokeStyle); + var size = this.getSize(cfg); + var r = size[0] / 2; + + var styles = __assign$r({ + x: 0, + y: 0, + r: r + }, style); + + return styles; + }, + update: function update(cfg, item) { + var group = item.getContainer(); + var size = this.getSize(cfg); // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + var strokeStyle = { + stroke: cfg.color, + r: size[0] / 2 + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var keyShape = item.get('keyShape'); + var style = deepMix({}, keyShape.attr(), strokeStyle, cfg.style); + this.updateShape(cfg, item, style, true); + this.updateLinkPoints(cfg, group); + } +}, 'single-node'); + +registerNode('rect', { + // 自定义节点时的配置 + options: { + size: [100, 30], + style: { + radius: 0, + stroke: BaseGlobal.defaultNode.style.stroke, + fill: BaseGlobal.defaultNode.style.fill, + lineWidth: BaseGlobal.defaultNode.style.lineWidth + }, + // 文本样式配置 + labelCfg: { + style: { + fill: BaseGlobal.nodeLabel.style.fill, + fontSize: BaseGlobal.nodeLabel.style.fontSize + } + }, + // 节点上左右上下四个方向上的链接circle配置 + linkPoints: { + top: false, + right: false, + bottom: false, + left: false, + // circle的大小 + size: BaseGlobal.defaultNode.linkPoints.size, + lineWidth: BaseGlobal.defaultNode.linkPoints.lineWidth, + fill: BaseGlobal.defaultNode.linkPoints.fill, + stroke: BaseGlobal.defaultNode.linkPoints.stroke + }, + // 节点中icon配置 + icon: { + // 是否显示icon,值为 false 则不渲染icon + show: false, + // icon的地址,字符串类型 + img: 'https://gw.alipayobjects.com/zos/bmw-prod/5d015065-8505-4e7a-baec-976f81e3c41d.svg', + width: 20, + height: 20 + }, + // 连接点,默认为左右 + // anchorPoints: [{ x: 0, y: 0.5 }, { x: 1, y: 0.5 }] + anchorPoints: [[0, 0.5], [1, 0.5]], + stateStyles: __assign$r({}, BaseGlobal.nodeStateStyles) + }, + shapeType: 'rect', + labelPosition: 'center', + drawShape: function drawShape(cfg, group) { + var style = this.getShapeStyle(cfg); + var keyShape = group.addShape('rect', { + attrs: style, + className: this.type + "-keyShape", + name: this.type + "-keyShape", + draggable: true + }); + this.drawLinkPoints(cfg, group); + return keyShape; + }, + + /** + * 绘制节点上的LinkPoints + * @param {Object} cfg data数据配置项 + * @param {Group} group Group实例 + */ + drawLinkPoints: function drawLinkPoints(cfg, group) { + var _a = this.getOptions(cfg).linkPoints, + linkPoints = _a === void 0 ? {} : _a; + + var top = linkPoints.top, + left = linkPoints.left, + right = linkPoints.right, + bottom = linkPoints.bottom, + markSize = linkPoints.size, + markR = linkPoints.r, + markStyle = __rest$G(linkPoints, ["top", "left", "right", "bottom", "size", "r"]); + + var size = this.getSize(cfg); + var width = size[0]; + var height = size[1]; + + if (left) { + // left circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: -width / 2, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-left', + name: 'link-point-left', + isAnchorPoint: true + }); + } + + if (right) { + // right circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: width / 2, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-right', + name: 'link-point-right', + isAnchorPoint: true + }); + } + + if (top) { + // top circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: -height / 2, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-top', + name: 'link-point-top', + isAnchorPoint: true + }); + } + + if (bottom) { + // bottom circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: height / 2, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-bottom', + name: 'link-point-bottom', + isAnchorPoint: true + }); + } + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle); + var size = this.getSize(cfg); + var width = style.width || size[0]; + var height = style.height || size[1]; + + var styles = __assign$r({ + x: -width / 2, + y: -height / 2, + width: width, + height: height + }, style); + + return styles; + }, + update: function update(cfg, item) { + var group = item.getContainer(); // 这里不传 cfg 参数是因为 cfg.style 需要最后覆盖样式 + + var defaultStyle = this.getOptions({}).style; + var size = this.getSize(cfg); + var keyShape = item.get('keyShape'); + + if (!cfg.size) { + size[0] = keyShape.attr('width') || defaultStyle.width; + size[1] = keyShape.attr('height') || defaultStyle.height; + } // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + + var strokeStyle = { + stroke: cfg.color, + x: -size[0] / 2, + y: -size[1] / 2, + width: size[0], + height: size[1] + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var style = mix({}, defaultStyle, keyShape.attr(), strokeStyle); + style = mix(style, cfg.style); + this.updateShape(cfg, item, style, false); + this.updateLinkPoints(cfg, group); + } +}, 'single-node'); + +/** + * 基本的椭圆,可以添加文本,默认文本居中 + */ + +registerNode('ellipse', { + // 自定义节点时的配置 + options: { + size: [80, 40], + style: { + x: 0, + y: 0, + stroke: BaseGlobal.defaultNode.style.stroke, + fill: BaseGlobal.defaultNode.style.fill, + lineWidth: BaseGlobal.defaultNode.style.lineWidth + }, + // 文本样式配置 + labelCfg: { + style: { + fill: BaseGlobal.nodeLabel.style.fill, + fontSize: BaseGlobal.nodeLabel.style.fontSize + } + }, + // 节点上左右上下四个方向上的链接circle配置 + linkPoints: { + top: false, + right: false, + bottom: false, + left: false, + // circle的大小 + size: BaseGlobal.defaultNode.linkPoints.size, + lineWidth: BaseGlobal.defaultNode.linkPoints.lineWidth, + fill: BaseGlobal.defaultNode.linkPoints.fill, + stroke: BaseGlobal.defaultNode.linkPoints.stroke + }, + // 节点中icon配置 + icon: { + // 是否显示icon,值为 false 则不渲染icon + show: false, + // icon的地址,字符串类型 + img: 'https://gw.alipayobjects.com/zos/bmw-prod/5d015065-8505-4e7a-baec-976f81e3c41d.svg', + width: 20, + height: 20 + }, + stateStyles: __assign$r({}, BaseGlobal.nodeStateStyles) + }, + shapeType: 'ellipse', + // 文本位置 + labelPosition: 'center', + drawShape: function drawShape(cfg, group) { + var _a = this.getOptions(cfg).icon, + icon = _a === void 0 ? {} : _a; + var style = this.getShapeStyle(cfg); + var keyShape = group.addShape('ellipse', { + attrs: style, + className: 'ellipse-keyShape', + name: 'ellipse-keyShape', + draggable: true + }); + var width = icon.width, + height = icon.height, + show = icon.show; + + if (show) { + group.addShape('image', { + attrs: __assign$r({ + x: -width / 2, + y: -height / 2 + }, icon), + className: this.type + "-icon", + name: this.type + "-icon", + draggable: true + }); + } + + this.drawLinkPoints(cfg, group); + return keyShape; + }, + + /** + * 绘制节点上的LinkPoints + * @param {Object} cfg data数据配置项 + * @param {Group} group Group实例 + */ + drawLinkPoints: function drawLinkPoints(cfg, group) { + var _a = this.getOptions(cfg).linkPoints, + linkPoints = _a === void 0 ? {} : _a; + + var top = linkPoints.top, + left = linkPoints.left, + right = linkPoints.right, + bottom = linkPoints.bottom, + markSize = linkPoints.size, + markR = linkPoints.r, + markStyle = __rest$G(linkPoints, ["top", "left", "right", "bottom", "size", "r"]); + + var size = this.getSize(cfg); + var rx = size[0] / 2; + var ry = size[1] / 2; + + if (left) { + // left circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: -rx, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-left', + name: 'link-point-left', + isAnchorPoint: true + }); + } + + if (right) { + // right circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: rx, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-right', + name: 'link-point-right', + isAnchorPoint: true + }); + } + + if (top) { + // top circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: -ry, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-top', + name: 'link-point-top', + isAnchorPoint: true + }); + } + + if (bottom) { + // bottom circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: ry, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-bottom', + name: 'link-point-bottom', + isAnchorPoint: true + }); + } + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle); + var size = this.getSize(cfg); + var rx = size[0] / 2; + var ry = size[1] / 2; + + var styles = __assign$r({ + x: 0, + y: 0, + rx: rx, + ry: ry + }, style); + + return styles; + }, + update: function update(cfg, item) { + var group = item.getContainer(); // 这里不传 cfg 参数是因为 cfg.style 需要最后覆盖样式 + + var defaultStyle = this.getOptions({}).style; + var size = this.getSize(cfg); + var strokeStyle = { + stroke: cfg.color, + rx: size[0] / 2, + ry: size[1] / 2 + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var keyShape = item.get('keyShape'); + var style = mix({}, defaultStyle, keyShape.attr(), strokeStyle); + style = mix(style, cfg.style); + this.updateShape(cfg, item, style, true); + this.updateLinkPoints(cfg, group); + } +}, 'single-node'); + +registerNode('diamond', { + // 自定义节点时的配置 + options: { + size: [80, 80], + style: { + stroke: BaseGlobal.defaultNode.style.stroke, + fill: BaseGlobal.defaultNode.style.fill, + lineWidth: BaseGlobal.defaultNode.style.lineWidth + }, + // 文本样式配置 + labelCfg: { + style: { + fill: BaseGlobal.nodeLabel.style.fill, + fontSize: BaseGlobal.nodeLabel.style.fontSize + } + }, + // 节点上左右上下四个方向上的链接circle配置 + linkPoints: { + top: false, + right: false, + bottom: false, + left: false, + // circle的大小 + size: BaseGlobal.defaultNode.linkPoints.size, + lineWidth: BaseGlobal.defaultNode.linkPoints.lineWidth, + fill: BaseGlobal.defaultNode.linkPoints.fill, + stroke: BaseGlobal.defaultNode.linkPoints.stroke + }, + // 节点中icon配置 + icon: { + // 是否显示icon,值为 false 则不渲染icon + show: false, + // icon的地址,字符串类型 + img: 'https://gw.alipayobjects.com/zos/bmw-prod/5d015065-8505-4e7a-baec-976f81e3c41d.svg', + width: 20, + height: 20 + }, + stateStyles: __assign$r({}, BaseGlobal.nodeStateStyles) + }, + shapeType: 'diamond', + // 文本位置 + labelPosition: 'center', + drawShape: function drawShape(cfg, group) { + var _a = this.getOptions(cfg).icon, + icon = _a === void 0 ? {} : _a; + var style = this.getShapeStyle(cfg); + var keyShape = group.addShape('path', { + attrs: style, + className: this.type + "-keyShape", + name: this.type + "-keyShape", + draggable: true + }); + var w = icon.width, + h = icon.height, + show = icon.show; + + if (show) { + group.addShape('image', { + attrs: __assign$r({ + x: -w / 2, + y: -h / 2 + }, icon), + className: this.type + "-icon", + name: this.type + "-icon", + draggable: true + }); + } + + this.drawLinkPoints(cfg, group); + return keyShape; + }, + + /** + * 绘制节点上的LinkPoints + * @param {Object} cfg data数据配置项 + * @param {Group} group Group实例 + */ + drawLinkPoints: function drawLinkPoints(cfg, group) { + var _a = this.getOptions(cfg).linkPoints, + linkPoints = _a === void 0 ? {} : _a; + + var top = linkPoints.top, + left = linkPoints.left, + right = linkPoints.right, + bottom = linkPoints.bottom, + markSize = linkPoints.size, + markR = linkPoints.r, + markStyle = __rest$G(linkPoints, ["top", "left", "right", "bottom", "size", "r"]); + + var size = this.getSize(cfg); + var width = size[0]; + var height = size[1]; + + if (left) { + // left circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: -width / 2, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-left', + name: 'link-point-left', + isAnchorPoint: true + }); + } + + if (right) { + // right circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: width / 2, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-right', + name: 'link-point-right', + isAnchorPoint: true + }); + } + + if (top) { + // top circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: -height / 2, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-top', + name: 'link-point-top', + isAnchorPoint: true + }); + } + + if (bottom) { + // bottom circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: height / 2, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-bottom', + name: 'link-point-bottom', + isAnchorPoint: true + }); + } + }, + getPath: function getPath(cfg) { + var size = this.getSize(cfg); + var width = size[0]; + var height = size[1]; + var path = [['M', 0, -height / 2], ['L', width / 2, 0], ['L', 0, height / 2], ['L', -width / 2, 0], ['Z'] // 封闭 + ]; + return path; + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle); + var path = this.getPath(cfg); + + var styles = __assign$r({ + path: path + }, style); + + return styles; + }, + update: function update(cfg, item) { + var group = item.getContainer(); // 这里不传 cfg 参数是因为 cfg.style 需要最后覆盖样式 + + var defaultStyle = this.getOptions({}).style; + var path = this.getPath(cfg); // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + var strokeStyle = { + stroke: cfg.color, + path: path + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var keyShape = item.get('keyShape'); + var style = mix({}, defaultStyle, keyShape.attr(), strokeStyle); + style = mix(style, cfg.style); + this.updateShape(cfg, item, style, true); + this.updateLinkPoints(cfg, group); + } +}, 'single-node'); + +registerNode('triangle', { + // 自定义节点时的配置 + options: { + size: 40, + direction: 'up', + style: { + stroke: BaseGlobal.defaultNode.style.stroke, + fill: BaseGlobal.defaultNode.style.fill, + lineWidth: BaseGlobal.defaultNode.style.lineWidth + }, + labelCfg: { + style: { + fill: BaseGlobal.nodeLabel.style.fill, + fontSize: BaseGlobal.nodeLabel.style.fontSize + }, + offset: 15 + }, + // 节点上左右上下四个方向上的链接circle配置 + linkPoints: { + top: false, + right: false, + bottom: false, + left: false, + // circle的大小 + size: BaseGlobal.defaultNode.linkPoints.size, + lineWidth: BaseGlobal.defaultNode.linkPoints.lineWidth, + fill: BaseGlobal.defaultNode.linkPoints.fill, + stroke: BaseGlobal.defaultNode.linkPoints.stroke + }, + // 节点中icon配置 + icon: { + // 是否显示icon,值为 false 则不渲染icon + show: false, + // icon的地址,字符串类型 + img: 'https://gw.alipayobjects.com/zos/bmw-prod/5d015065-8505-4e7a-baec-976f81e3c41d.svg', + width: 20, + height: 20, + offset: 6 + }, + stateStyles: __assign$r({}, BaseGlobal.nodeStateStyles) + }, + shapeType: 'triangle', + // 文本位置 + labelPosition: 'bottom', + drawShape: function drawShape(cfg, group) { + var _a = this.getOptions(cfg), + _b = _a.icon, + icon = _b === void 0 ? {} : _b, + defaultDirection = _a.direction; + + var style = this.getShapeStyle(cfg); + var direction = cfg.direction || defaultDirection; + var keyShape = group.addShape('path', { + attrs: style, + className: this.type + "-keyShape", + name: this.type + "-keyShape", + draggable: true + }); + var w = icon.width, + h = icon.height, + show = icon.show, + offset = icon.offset; + + if (show) { + var iconW = -w / 2; + var iconH = -h / 2; + + if (direction === 'up' || direction === 'down') { + iconH += offset; + } + + if (direction === 'left' || direction === 'right') { + iconW += offset; + } + + group.addShape('image', { + attrs: __assign$r({ + x: iconW, + y: iconH + }, icon), + className: this.type + "-icon", + name: this.type + "-icon", + draggable: true + }); + } + + this.drawLinkPoints(cfg, group); + return keyShape; + }, + + /** + * 绘制节点上的LinkPoints + * @param {Object} cfg data数据配置项 + * @param {Group} group Group实例 + */ + drawLinkPoints: function drawLinkPoints(cfg, group) { + var _a = this.getOptions(cfg), + _b = _a.linkPoints, + linkPoints = _b === void 0 ? {} : _b, + defaultDirection = _a.direction; + + var direction = cfg.direction || defaultDirection; + + var top = linkPoints.top, + left = linkPoints.left, + right = linkPoints.right, + bottom = linkPoints.bottom, + markSize = linkPoints.size, + markR = linkPoints.r, + markStyle = __rest$G(linkPoints, ["top", "left", "right", "bottom", "size", "r"]); + + var size = this.getSize(cfg); + var len = size[0]; + + if (left) { + // up down left right 四个方向的坐标均不相同 + var leftPos = null; + var diffY = len * Math.sin(1 / 3 * Math.PI); + var r = len * Math.sin(1 / 3 * Math.PI); + + if (direction === 'up') { + leftPos = [-r, diffY]; + } else if (direction === 'down') { + leftPos = [-r, -diffY]; + } else if (direction === 'left') { + leftPos = [-r, r - diffY]; + } + + if (leftPos) { + // left circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: leftPos[0], + y: leftPos[1], + r: markSize / 2 || markR || 5 + }), + className: 'link-point-left', + name: 'link-point-left' + }); + } + } + + if (right) { + // right circle + // up down left right 四个方向的坐标均不相同 + var rightPos = null; + var diffY = len * Math.sin(1 / 3 * Math.PI); + var r = len * Math.sin(1 / 3 * Math.PI); + + if (direction === 'up') { + rightPos = [r, diffY]; + } else if (direction === 'down') { + rightPos = [r, -diffY]; + } else if (direction === 'right') { + rightPos = [r, r - diffY]; + } + + if (rightPos) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: rightPos[0], + y: rightPos[1], + r: markSize / 2 || markR || 5 + }), + className: 'link-point-right', + name: 'link-point-right' + }); + } + } + + if (top) { + // up down left right 四个方向的坐标均不相同 + var topPos = null; + var diffY = len * Math.sin(1 / 3 * Math.PI); + var r = len * Math.sin(1 / 3 * Math.PI); + + if (direction === 'up') { + topPos = [r - diffY, -diffY]; + } else if (direction === 'left') { + topPos = [r, -diffY]; + } else if (direction === 'right') { + topPos = [-r, -diffY]; + } + + if (topPos) { + // top circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: topPos[0], + y: topPos[1], + r: markSize / 2 || markR || 5 + }), + className: 'link-point-top', + name: 'link-point-top' + }); + } + } + + if (bottom) { + // up down left right 四个方向的坐标均不相同 + var bottomPos = null; + var diffY = len * Math.sin(1 / 3 * Math.PI); + var r = len * Math.sin(1 / 3 * Math.PI); + + if (direction === 'down') { + bottomPos = [-r + diffY, diffY]; + } else if (direction === 'left') { + bottomPos = [r, diffY]; + } else if (direction === 'right') { + bottomPos = [-r, diffY]; + } + + if (bottomPos) { + // bottom circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: bottomPos[0], + y: bottomPos[1], + r: markSize / 2 || markR || 5 + }), + className: 'link-point-bottom', + name: 'link-point-bottom' + }); + } + } + }, + getPath: function getPath(cfg) { + var defaultDirection = this.getOptions(cfg).direction; + var direction = cfg.direction || defaultDirection; + var size = this.getSize(cfg); + var len = size[0]; + var diffY = len * Math.sin(1 / 3 * Math.PI); + var r = len * Math.sin(1 / 3 * Math.PI); + var path = [['M', -r, diffY], ['L', 0, -diffY], ['L', r, diffY], ['Z'] // 封闭 + ]; + + if (direction === 'down') { + path = [['M', -r, -diffY], ['L', r, -diffY], ['L', 0, diffY], ['Z'] // 封闭 + ]; + } else if (direction === 'left') { + path = [['M', -r, r - diffY], ['L', r, -r], ['L', r, r], ['Z'] // 封闭 + ]; + } else if (direction === 'right') { + path = [['M', r, r - diffY], ['L', -r, r], ['L', -r, -r], ['Z'] // 封闭 + ]; + } + + return path; + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle); + var path = this.getPath(cfg); + + var styles = __assign$r({ + path: path + }, style); + + return styles; + }, + update: function update(cfg, item) { + var group = item.getContainer(); // 这里不传 cfg 参数是因为 cfg.style 需要最后覆盖样式 + + var defaultStyle = this.getOptions({}).style; + var path = this.getPath(cfg); // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + var strokeStyle = { + stroke: cfg.color, + path: path + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var keyShape = item.get('keyShape'); + var style = mix({}, defaultStyle, keyShape.attr(), strokeStyle); + style = mix(style, cfg.style); + this.updateShape(cfg, item, style, true); + this.updateLinkPoints(cfg, group); + }, + + /** + * 更新linkPoints + * @param {Object} cfg 节点数据配置项 + * @param {Group} group Item所在的group + */ + updateLinkPoints: function updateLinkPoints(cfg, group) { + var _a = this.getOptions({}), + defaultLinkPoints = _a.linkPoints, + defaultDirection = _a.direction; + + var direction = cfg.direction || defaultDirection; + var markLeft = group.find(function (element) { + return element.get('className') === 'link-point-left'; + }); + var markRight = group.find(function (element) { + return element.get('className') === 'link-point-right'; + }); + var markTop = group.find(function (element) { + return element.get('className') === 'link-point-top'; + }); + var markBottom = group.find(function (element) { + return element.get('className') === 'link-point-bottom'; + }); + var currentLinkPoints = defaultLinkPoints; + var existLinkPoint = markLeft || markRight || markTop || markBottom; + + if (existLinkPoint) { + currentLinkPoints = existLinkPoint.attr(); + } + + var linkPoints = mix({}, currentLinkPoints, cfg.linkPoints); + var markFill = linkPoints.fill, + markStroke = linkPoints.stroke, + borderWidth = linkPoints.lineWidth; + var markSize = linkPoints.size / 2; + if (!markSize) markSize = linkPoints.r; + + var _b = cfg.linkPoints ? cfg.linkPoints : { + left: undefined, + right: undefined, + top: undefined, + bottom: undefined + }, + left = _b.left, + right = _b.right, + top = _b.top, + bottom = _b.bottom; + + var size = this.getSize(cfg); + var len = size[0]; + var styles = { + r: markSize, + fill: markFill, + stroke: markStroke, + lineWidth: borderWidth + }; + var leftPos = null; + var diffY = len * Math.sin(1 / 3 * Math.PI); + var r = len * Math.sin(1 / 3 * Math.PI); + + if (direction === 'up') { + leftPos = [-r, diffY]; + } else if (direction === 'down') { + leftPos = [-r, -diffY]; + } else if (direction === 'left') { + leftPos = [-r, r - diffY]; + } + + if (leftPos) { + if (markLeft) { + if (!left && left !== undefined) { + markLeft.remove(); + } else { + markLeft.attr(__assign$r(__assign$r({}, styles), { + x: leftPos[0], + y: leftPos[1] + })); + } + } else if (left) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: leftPos[0], + y: leftPos[1] + }), + className: 'link-point-left', + name: 'link-point-left', + isAnchorPoint: true + }); + } + } + + var rightPos = null; + + if (direction === 'up') { + rightPos = [r, diffY]; + } else if (direction === 'down') { + rightPos = [r, -diffY]; + } else if (direction === 'right') { + rightPos = [r, r - diffY]; + } + + if (rightPos) { + if (markRight) { + if (!right && right !== undefined) { + markRight.remove(); + } else { + markRight.attr(__assign$r(__assign$r({}, styles), { + x: rightPos[0], + y: rightPos[1] + })); + } + } else if (right) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: rightPos[0], + y: rightPos[1] + }), + className: 'link-point-right', + name: 'link-point-right', + isAnchorPoint: true + }); + } + } + + var topPos = null; + + if (direction === 'up') { + topPos = [r - diffY, -diffY]; + } else if (direction === 'left') { + topPos = [r, -diffY]; + } else if (direction === 'right') { + topPos = [-r, -diffY]; + } + + if (topPos) { + if (markTop) { + if (!top && top !== undefined) { + markTop.remove(); + } else { + // top circle + markTop.attr(__assign$r(__assign$r({}, styles), { + x: topPos[0], + y: topPos[1] + })); + } + } else if (top) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: topPos[0], + y: topPos[1] + }), + className: 'link-point-top', + name: 'link-point-top', + isAnchorPoint: true + }); + } + } + + var bottomPos = null; + + if (direction === 'down') { + bottomPos = [-r + diffY, diffY]; + } else if (direction === 'left') { + bottomPos = [r, diffY]; + } else if (direction === 'right') { + bottomPos = [-r, diffY]; + } + + if (bottomPos) { + if (markBottom) { + if (!bottom && bottom !== undefined) { + markBottom.remove(); + } else { + markBottom.attr(__assign$r(__assign$r({}, styles), { + x: bottomPos[0], + y: bottomPos[1] + })); + } + } else if (bottom) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: bottomPos[0], + y: bottomPos[1] + }), + className: 'link-point-bottom', + name: 'link-point-bottom', + isAnchorPoint: true + }); + } + } + } +}, 'single-node'); + +registerNode('modelRect', { + // 自定义节点时的配置 + options: { + size: [185, 70], + style: { + radius: 5, + stroke: '#69c0ff', + fill: '#ffffff', + lineWidth: BaseGlobal.defaultNode.style.lineWidth, + fillOpacity: 1 + }, + // 文本样式配置 + labelCfg: { + style: { + fill: '#595959', + fontSize: 14 + }, + offset: 30 // 距离左侧的 offset,没有设置 y 轴上移动的配置 + + }, + descriptionCfg: { + style: { + fontSize: 12, + fill: '#bfbfbf' + }, + paddingTop: 0 + }, + preRect: { + show: true, + width: 4, + fill: '#40a9ff', + radius: 2 + }, + // 节点上左右上下四个方向上的链接circle配置 + linkPoints: { + top: false, + right: false, + bottom: false, + left: false, + // circle的大小 + size: 10, + lineWidth: 1, + fill: '#72CC4A', + stroke: '#72CC4A' + }, + // 节点中icon配置 + logoIcon: { + // 是否显示icon,值为 false 则不渲染icon + show: true, + x: 0, + y: 0, + // icon的地址,字符串类型 + img: 'https://gw.alipayobjects.com/zos/basement_prod/4f81893c-1806-4de4-aff3-9a6b266bc8a2.svg', + width: 16, + height: 16, + // 用于调整图标的左右位置 + offset: 0 + }, + // 节点中表示状态的icon配置 + stateIcon: { + // 是否显示icon,值为 false 则不渲染icon + show: true, + x: 0, + y: 0, + // icon的地址,字符串类型 + img: 'https://gw.alipayobjects.com/zos/basement_prod/300a2523-67e0-4cbf-9d4a-67c077b40395.svg', + width: 16, + height: 16, + // 用于调整图标的左右位置 + offset: -5 + }, + // 连接点,默认为左右 + // anchorPoints: [{ x: 0, y: 0.5 }, { x: 1, y: 0.5 }] + anchorPoints: [[0, 0.5], [1, 0.5]] + }, + shapeType: 'modelRect', + drawShape: function drawShape(cfg, group) { + var _a = this.getOptions(cfg).preRect, + preRect = _a === void 0 ? {} : _a; + var style = this.getShapeStyle(cfg); + var size = this.getSize(cfg); + var width = size[0]; + var height = size[1]; + var keyShape = group.addShape('rect', { + attrs: style, + className: this.type + "-keyShape", + name: this.type + "-keyShape", + draggable: true + }); + + var preRectShow = preRect.show, + preRectStyle = __rest$G(preRect, ["show"]); + + if (preRectShow) { + group.addShape('rect', { + attrs: __assign$r({ + x: -width / 2, + y: -height / 2, + height: height + }, preRectStyle), + className: 'pre-rect', + name: 'pre-rect', + draggable: true + }); + } + + this.drawLogoIcon(cfg, group); + this.drawStateIcon(cfg, group); + this.drawLinkPoints(cfg, group); + return keyShape; + }, + + /** + * 绘制模型矩形左边的logo图标 + * @param {Object} cfg 数据配置项 + * @param {Group} group Group实例 + */ + drawLogoIcon: function drawLogoIcon(cfg, group) { + var _a = this.getOptions(cfg).logoIcon, + logoIcon = _a === void 0 ? {} : _a; + var size = this.getSize(cfg); + var width = size[0]; + + if (logoIcon.show) { + var w = logoIcon.width, + h = logoIcon.height, + x = logoIcon.x, + y = logoIcon.y, + offset = logoIcon.offset, + logoIconStyle = __rest$G(logoIcon, ["width", "height", "x", "y", "offset"]); + + group.addShape('image', { + attrs: __assign$r(__assign$r({}, logoIconStyle), { + x: x || -width / 2 + w + offset, + y: y || -h / 2, + width: w, + height: h + }), + className: 'rect-logo-icon', + name: 'rect-logo-icon', + draggable: true + }); + } + }, + + /** + * 绘制模型矩形右边的状态图标 + * @param {Object} cfg 数据配置项 + * @param {Group} group Group实例 + */ + drawStateIcon: function drawStateIcon(cfg, group) { + var _a = this.getOptions(cfg).stateIcon, + stateIcon = _a === void 0 ? {} : _a; + var size = this.getSize(cfg); + var width = size[0]; + + if (stateIcon.show) { + var w = stateIcon.width, + h = stateIcon.height, + x = stateIcon.x, + y = stateIcon.y, + offset = stateIcon.offset, + iconStyle = __rest$G(stateIcon, ["width", "height", "x", "y", "offset"]); + + group.addShape('image', { + attrs: __assign$r(__assign$r({}, iconStyle), { + x: x || width / 2 - w + offset, + y: y || -h / 2, + width: w, + height: h + }), + className: 'rect-state-icon', + name: 'rect-state-icon', + draggable: true + }); + } + }, + + /** + * 绘制节点上的LinkPoints + * @param {Object} cfg data数据配置项 + * @param {Group} group Group实例 + */ + drawLinkPoints: function drawLinkPoints(cfg, group) { + var _a = this.getOptions(cfg).linkPoints, + linkPoints = _a === void 0 ? {} : _a; + + var top = linkPoints.top, + left = linkPoints.left, + right = linkPoints.right, + bottom = linkPoints.bottom, + markSize = linkPoints.size, + markR = linkPoints.r, + markStyle = __rest$G(linkPoints, ["top", "left", "right", "bottom", "size", "r"]); + + var size = this.getSize(cfg); + var width = size[0]; + var height = size[1]; + + if (left) { + // left circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: -width / 2, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-left', + name: 'link-point-left', + isAnchorPoint: true + }); + } + + if (right) { + // right circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: width / 2, + y: 0, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-right', + name: 'link-point-right', + isAnchorPoint: true + }); + } + + if (top) { + // top circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: -height / 2, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-top', + name: 'link-point-top', + isAnchorPoint: true + }); + } + + if (bottom) { + // bottom circle + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: 0, + y: height / 2, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-bottom', + name: 'link-point-bottom', + isAnchorPoint: true + }); + } + }, + drawLabel: function drawLabel(cfg, group) { + var _a = this.getOptions(cfg), + _b = _a.labelCfg, + labelCfg = _b === void 0 ? {} : _b, + _c = _a.logoIcon, + logoIcon = _c === void 0 ? {} : _c, + _d = _a.descriptionCfg, + descriptionCfg = _d === void 0 ? {} : _d; + + var size = this.getSize(cfg); + var width = size[0]; + var label = null; + var show = logoIcon.show, + w = logoIcon.width; + var offsetX = -width / 2 + labelCfg.offset; + + if (show) { + offsetX = -width / 2 + w + labelCfg.offset; + } + + var fontStyle = labelCfg.style; + var descriptionStyle = descriptionCfg.style, + descriptionPaddingTop = descriptionCfg.paddingTop; + + if (isString$3(cfg.description)) { + label = group.addShape('text', { + attrs: __assign$r(__assign$r({}, fontStyle), { + x: offsetX, + y: -5, + text: cfg.label + }), + className: 'text-shape', + name: 'text-shape', + draggable: true + }); + group.addShape('text', { + attrs: __assign$r(__assign$r({}, descriptionStyle), { + x: offsetX, + y: 17 + (descriptionPaddingTop || 0), + text: cfg.description + }), + className: 'rect-description', + name: 'rect-description', + draggable: true + }); + } else { + label = group.addShape('text', { + attrs: __assign$r(__assign$r({}, fontStyle), { + x: offsetX, + y: 7, + text: cfg.label + }), + className: 'text-shape', + name: 'text-shape', + draggable: true + }); + } + + return label; + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖默认的stroke属性 + + var style = mix({}, defaultStyle, strokeStyle); + var size = this.getSize(cfg); + var width = style.width || size[0]; + var height = style.height || size[1]; + + var styles = __assign$r({ + x: -width / 2, + y: -height / 2, + width: width, + height: height + }, style); + + return styles; + }, + update: function update(cfg, item) { + var _a = this.getOptions(cfg), + _b = _a.style, + style = _b === void 0 ? {} : _b, + _c = _a.labelCfg, + labelCfg = _c === void 0 ? {} : _c, + _d = _a.descriptionCfg, + descriptionCfg = _d === void 0 ? {} : _d; + + var size = this.getSize(cfg); + var width = size[0]; + var height = size[1]; + var keyShape = item.get('keyShape'); + keyShape.attr(__assign$r(__assign$r({}, style), { + x: -width / 2, + y: -height / 2, + width: width, + height: height + })); + var group = item.getContainer(); + var logoIconShape = group.find(function (element) { + return element.get('className') === 'rect-logo-icon'; + }); + var currentLogoIconAttr = logoIconShape ? logoIconShape.attr() : {}; + var logoIcon = mix({}, currentLogoIconAttr, cfg.logoIcon); + var w = logoIcon.width; + + if (w === undefined) { + w = this.options.logoIcon.width; + } + + var show = cfg.logoIcon ? cfg.logoIcon.show : undefined; + var offset = labelCfg.offset; + var offsetX = -width / 2 + w + offset; + + if (!show && show !== undefined) { + offsetX = -width / 2 + offset; + } + + var label = group.find(function (element) { + return element.get('className') === 'node-label'; + }); + var description = group.find(function (element) { + return element.get('className') === 'rect-description'; + }); + + if (cfg.label) { + if (!label) { + group.addShape('text', { + attrs: __assign$r(__assign$r({}, labelCfg.style), { + x: offsetX, + y: cfg.description ? -5 : 7, + text: cfg.label + }), + className: 'node-label', + name: 'node-label', + draggable: true + }); + } else { + var cfgStyle = cfg.labelCfg ? cfg.labelCfg.style : {}; + var labelStyle = mix({}, label.attr(), cfgStyle); + if (cfg.label) labelStyle.text = cfg.label; + labelStyle.x = offsetX; + if (isString$3(cfg.description)) labelStyle.y = -5; + + if (description) { + description.resetMatrix(); + description.attr({ + x: offsetX + }); + } + + label.resetMatrix(); + label.attr(labelStyle); + } + } + + if (isString$3(cfg.description)) { + var paddingTop = descriptionCfg.paddingTop; + + if (!description) { + group.addShape('text', { + attrs: __assign$r(__assign$r({}, descriptionCfg.style), { + x: offsetX, + y: 17 + (paddingTop || 0), + text: cfg.description + }), + className: 'rect-description', + name: 'rect-description', + draggable: true + }); + } else { + var cfgStyle = cfg.descriptionCfg ? cfg.descriptionCfg.style : {}; + var descriptionStyle = mix({}, description.attr(), cfgStyle); + if (isString$3(cfg.description)) descriptionStyle.text = cfg.description; + descriptionStyle.x = offsetX; + description.resetMatrix(); + description.attr(__assign$r(__assign$r({}, descriptionStyle), { + y: 17 + (paddingTop || 0) + })); + } + } + + var preRectShape = group.find(function (element) { + return element.get('className') === 'pre-rect'; + }); + + if (preRectShape) { + var preRect = mix({}, preRectShape.attr(), cfg.preRect); + preRectShape.attr(__assign$r(__assign$r({}, preRect), { + x: -width / 2, + y: -height / 2, + height: height + })); + } + + if (logoIconShape) { + if (!show && show !== undefined) { + logoIconShape.remove(); + } else { + var logoW = logoIcon.width, + h = logoIcon.height, + x = logoIcon.x, + y = logoIcon.y, + logoOffset = logoIcon.offset, + logoIconStyle = __rest$G(logoIcon, ["width", "height", "x", "y", "offset"]); + + logoIconShape.attr(__assign$r(__assign$r({}, logoIconStyle), { + x: x || -width / 2 + logoW + logoOffset, + y: y || -h / 2, + width: logoW, + height: h + })); + } + } else if (show) { + this.drawLogoIcon(cfg, group); + } + + var stateIconShape = group.find(function (element) { + return element.get('className') === 'rect-state-icon'; + }); + var currentStateIconAttr = stateIconShape ? stateIconShape.attr() : {}; + var stateIcon = mix({}, currentStateIconAttr, cfg.stateIcon); + + if (stateIconShape) { + if (!stateIcon.show && stateIcon.show !== undefined) { + stateIconShape.remove(); + } + + var stateW = stateIcon.width, + h = stateIcon.height, + x = stateIcon.x, + y = stateIcon.y, + stateOffset = stateIcon.offset, + stateIconStyle = __rest$G(stateIcon, ["width", "height", "x", "y", "offset"]); + + stateIconShape.attr(__assign$r(__assign$r({}, stateIconStyle), { + x: x || width / 2 - stateW + stateOffset, + y: y || -h / 2, + width: stateW, + height: h + })); + } else if (stateIcon.show) { + this.drawStateIcon(cfg, group); + } + + this.updateLinkPoints(cfg, group); + } +}, 'single-node'); + +registerNode('star', { + // 自定义节点时的配置 + options: { + size: 60, + style: { + stroke: BaseGlobal.defaultNode.style.stroke, + fill: BaseGlobal.defaultNode.style.fill, + lineWidth: BaseGlobal.defaultNode.style.lineWidth + }, + labelCfg: { + style: { + fill: BaseGlobal.nodeLabel.style.fill, + fontSize: BaseGlobal.nodeLabel.style.fontSize + } + }, + // 节点上左右上下四个方向上的链接circle配置 + linkPoints: { + top: false, + right: false, + bottom: false, + left: false, + // circle的大小 + size: BaseGlobal.defaultNode.linkPoints.size, + lineWidth: BaseGlobal.defaultNode.linkPoints.lineWidth, + fill: BaseGlobal.defaultNode.linkPoints.fill, + stroke: BaseGlobal.defaultNode.linkPoints.stroke + }, + // 节点中icon配置 + icon: { + // 是否显示icon,值为 false 则不渲染icon + show: false, + // icon的地址,字符串类型 + img: 'https://gw.alipayobjects.com/zos/bmw-prod/5d015065-8505-4e7a-baec-976f81e3c41d.svg', + width: 20, + height: 20 + }, + stateStyles: __assign$r({}, BaseGlobal.nodeStateStyles) + }, + shapeType: 'star', + // 文本位置 + labelPosition: 'center', + drawShape: function drawShape(cfg, group) { + var _a = this.getOptions(cfg).icon, + icon = _a === void 0 ? {} : _a; + var style = this.getShapeStyle(cfg); + var keyShape = group.addShape('path', { + attrs: style, + className: this.type + "-keyShape", + name: this.type + "-keyShape", + draggable: true + }); + var w = icon.width, + h = icon.height, + show = icon.show; + + if (show) { + group.addShape('image', { + attrs: __assign$r({ + x: -w / 2, + y: -h / 2 + }, icon), + className: this.type + "-icon", + name: this.type + "-icon", + draggable: true + }); + } + + this.drawLinkPoints(cfg, group); + return keyShape; + }, + + /** + * 绘制节点上的LinkPoints + * @param {Object} cfg data数据配置项 + * @param {Group} group Group实例 + */ + drawLinkPoints: function drawLinkPoints(cfg, group) { + var _a = this.getOptions(cfg).linkPoints, + linkPoints = _a === void 0 ? {} : _a; + + var top = linkPoints.top, + left = linkPoints.left, + right = linkPoints.right, + leftBottom = linkPoints.leftBottom, + rightBottom = linkPoints.rightBottom, + markSize = linkPoints.size, + markR = linkPoints.r, + markStyle = __rest$G(linkPoints, ["top", "left", "right", "leftBottom", "rightBottom", "size", "r"]); + + var size = this.getSize(cfg); + var outerR = size[0]; + + if (right) { + // right circle + // up down left right 四个方向的坐标均不相同 + var x1 = Math.cos((18 + 72 * 0) / 180 * Math.PI) * outerR; + var y1 = Math.sin((18 + 72 * 0) / 180 * Math.PI) * outerR; + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: x1, + y: -y1, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-right', + name: 'link-point-right' + }); + } + + if (top) { + // up down left right 四个方向的坐标均不相同 + var x1 = Math.cos((18 + 72 * 1) / 180 * Math.PI) * outerR; + var y1 = Math.sin((18 + 72 * 1) / 180 * Math.PI) * outerR; // top circle + + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: x1, + y: -y1, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-top', + name: 'link-point-top' + }); + } + + if (left) { + // up down left right 四个方向的坐标均不相同 + var x1 = Math.cos((18 + 72 * 2) / 180 * Math.PI) * outerR; + var y1 = Math.sin((18 + 72 * 2) / 180 * Math.PI) * outerR; // left circle + + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: x1, + y: -y1, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-left', + name: 'link-point-left' + }); + } + + if (leftBottom) { + // up down left right 四个方向的坐标均不相同 + var x1 = Math.cos((18 + 72 * 3) / 180 * Math.PI) * outerR; + var y1 = Math.sin((18 + 72 * 3) / 180 * Math.PI) * outerR; // left bottom circle + + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: x1, + y: -y1, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-left-bottom', + name: 'link-point-left-bottom' + }); + } + + if (rightBottom) { + // up down left right 四个方向的坐标均不相同 + var x1 = Math.cos((18 + 72 * 4) / 180 * Math.PI) * outerR; + var y1 = Math.sin((18 + 72 * 4) / 180 * Math.PI) * outerR; // left bottom circle + + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, markStyle), { + x: x1, + y: -y1, + r: markSize / 2 || markR || 5 + }), + className: 'link-point-right-bottom', + name: 'link-point-right-bottom' + }); + } + }, + getPath: function getPath(cfg) { + var size = this.getSize(cfg); + var outerR = size[0]; + var defaultInnerR = outerR * 3 / 8; + var innerR = cfg.innerR || defaultInnerR; + var path = []; + + for (var i = 0; i < 5; i++) { + var x1 = Math.cos((18 + 72 * i) / 180 * Math.PI) * outerR; + var y1 = Math.sin((18 + 72 * i) / 180 * Math.PI) * outerR; + var x2 = Math.cos((54 + 72 * i) / 180 * Math.PI) * innerR; + var y2 = Math.sin((54 + 72 * i) / 180 * Math.PI) * innerR; + + if (i === 0) { + path.push(['M', x1, -y1]); + } else { + path.push(['L', x1, -y1]); + } + + path.push(['L', x2, -y2]); + } + + path.push(['Z']); + return path; + }, + + /** + * 获取节点的样式,供基于该节点自定义时使用 + * @param {Object} cfg 节点数据模型 + * @return {Object} 节点的样式 + */ + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.getOptions(cfg).style; + var strokeStyle = { + stroke: cfg.color + }; // 如果设置了color,则覆盖原来默认的 stroke 属性。但 cfg 中但 stroke 属性优先级更高 + + var style = mix({}, defaultStyle, strokeStyle); + var path = this.getPath(cfg); + + var styles = __assign$r({ + path: path + }, style); + + return styles; + }, + update: function update(cfg, item) { + var group = item.getContainer(); // 这里不传 cfg 参数是因为 cfg.style 需要最后覆盖样式 + + var defaultStyle = this.getOptions({}).style; + var path = this.getPath(cfg); // 下面这些属性需要覆盖默认样式与目前样式,但若在 cfg 中有指定则应该被 cfg 的相应配置覆盖。 + + var strokeStyle = { + stroke: cfg.color, + path: path + }; // 与 getShapeStyle 不同在于,update 时需要获取到当前的 style 进行融合。即新传入的配置项中没有涉及的属性,保留当前的配置。 + + var keyShape = item.get('keyShape'); + var style = mix({}, defaultStyle, keyShape.attr(), strokeStyle); + style = mix(style, cfg.style); + this.updateShape(cfg, item, style, true); + this.updateLinkPoints(cfg, group); + }, + + /** + * 更新linkPoints + * @param {Object} cfg 节点数据配置项 + * @param {Group} group Item所在的group + */ + updateLinkPoints: function updateLinkPoints(cfg, group) { + var defaultLinkPoints = this.getOptions({}).linkPoints; + var markLeft = group.find(function (element) { + return element.get('className') === 'link-point-left'; + }); + var markRight = group.find(function (element) { + return element.get('className') === 'link-point-right'; + }); + var markTop = group.find(function (element) { + return element.get('className') === 'link-point-top'; + }); + var markLeftBottom = group.find(function (element) { + return element.get('className') === 'link-point-left-bottom'; + }); + var markRightBottom = group.find(function (element) { + return element.get('className') === 'link-point-right-bottom'; + }); + var currentLinkPoints = defaultLinkPoints; + var existLinkPoint = markLeft || markRight || markTop || markLeftBottom || markRightBottom; + + if (existLinkPoint) { + currentLinkPoints = existLinkPoint.attr(); + } + + var linkPoints = mix({}, currentLinkPoints, cfg.linkPoints); + var markFill = linkPoints.fill, + markStroke = linkPoints.stroke, + borderWidth = linkPoints.lineWidth; + var markSize = linkPoints.size / 2; + if (!markSize) markSize = linkPoints.r; + + var _a = cfg.linkPoints ? cfg.linkPoints : { + left: undefined, + right: undefined, + top: undefined, + leftBottom: undefined, + rightBottom: undefined + }, + left = _a.left, + right = _a.right, + top = _a.top, + leftBottom = _a.leftBottom, + rightBottom = _a.rightBottom; + + var size = this.getSize(cfg); + var outerR = size[0]; + var styles = { + r: markSize, + fill: markFill, + stroke: markStroke, + lineWidth: borderWidth + }; + var x = Math.cos((18 + 72 * 0) / 180 * Math.PI) * outerR; + var y = Math.sin((18 + 72 * 0) / 180 * Math.PI) * outerR; + + if (markRight) { + if (!right && right !== undefined) { + markRight.remove(); + } else { + markRight.attr(__assign$r(__assign$r({}, styles), { + x: x, + y: -y + })); + } + } else if (right) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: x, + y: -y + }), + className: 'link-point-right', + name: 'link-point-right', + isAnchorPoint: true + }); + } + + x = Math.cos((18 + 72 * 1) / 180 * Math.PI) * outerR; + y = Math.sin((18 + 72 * 1) / 180 * Math.PI) * outerR; + + if (markTop) { + if (!top && top !== undefined) { + markTop.remove(); + } else { + markTop.attr(__assign$r(__assign$r({}, styles), { + x: x, + y: -y + })); + } + } else if (top) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: x, + y: -y + }), + className: 'link-point-top', + name: 'link-point-top', + isAnchorPoint: true + }); + } + + x = Math.cos((18 + 72 * 2) / 180 * Math.PI) * outerR; + y = Math.sin((18 + 72 * 2) / 180 * Math.PI) * outerR; + + if (markLeft) { + if (!left && left !== undefined) { + markLeft.remove(); + } else { + markLeft.attr(__assign$r(__assign$r({}, styles), { + x: x, + y: -y + })); + } + } else if (left) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: x, + y: -y + }), + className: 'link-point-left', + name: 'link-point-left', + isAnchorPoint: true + }); + } + + x = Math.cos((18 + 72 * 3) / 180 * Math.PI) * outerR; + y = Math.sin((18 + 72 * 3) / 180 * Math.PI) * outerR; + + if (markLeftBottom) { + if (!leftBottom && leftBottom !== undefined) { + markLeftBottom.remove(); + } else { + markLeftBottom.attr(__assign$r(__assign$r({}, styles), { + x: x, + y: -y + })); + } + } else if (leftBottom) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: x, + y: -y + }), + className: 'link-point-left-bottom', + name: 'link-point-left-bottom', + isAnchorPoint: true + }); + } + + x = Math.cos((18 + 72 * 4) / 180 * Math.PI) * outerR; + y = Math.sin((18 + 72 * 4) / 180 * Math.PI) * outerR; + + if (markRightBottom) { + if (!rightBottom && rightBottom !== undefined) { + markLeftBottom.remove(); + } else { + markRightBottom.attr(__assign$r(__assign$r({}, styles), { + x: x, + y: -y + })); + } + } else if (rightBottom) { + group.addShape('circle', { + attrs: __assign$r(__assign$r({}, styles), { + x: x, + y: -y + }), + className: 'link-point-right-bottom', + name: 'link-point-right-bottom', + isAnchorPoint: true + }); + } + } +}, 'single-node'); + +var getBBoxFromPoint = function getBBoxFromPoint(point) { + var x = point.x, + y = point.y; + return { + x: x, + y: y, + centerX: x, + centerY: y, + minX: x, + minY: y, + maxX: x, + maxY: y, + height: 0, + width: 0 + }; +}; +var getBBoxFromPoints = function getBBoxFromPoints(points) { + if (points === void 0) { + points = []; + } + + var xs = []; + var ys = []; + points.forEach(function (p) { + xs.push(p.x); + ys.push(p.y); + }); + var minX = Math.min.apply(Math, xs); + var maxX = Math.max.apply(Math, xs); + var minY = Math.min.apply(Math, ys); + var maxY = Math.max.apply(Math, ys); + return { + centerX: (minX + maxX) / 2, + centerY: (minY + maxY) / 2, + maxX: maxX, + maxY: maxY, + minX: minX, + minY: minY, + height: maxY - minY, + width: maxX - minX + }; +}; +var filterConnectPoints = function filterConnectPoints(points) { + // pre-process: remove duplicated points + var result = []; + var pointsMap = {}; + var pointsLength = points.length; + + for (var i = pointsLength - 1; i >= 0; i--) { + var p = points[i]; + p.id = p.x + "|||" + p.y; + pointsMap[p.id] = p; + result.push(p); + } + + return result; +}; +var simplifyPolyline = function simplifyPolyline(points) { + return filterConnectPoints(points); +}; +var getExpandedBBox = function getExpandedBBox(bbox, offset) { + if (bbox.width || bbox.height) { + return { + centerX: bbox.centerX, + centerY: bbox.centerY, + minX: bbox.minX - offset, + minY: bbox.minY - offset, + maxX: bbox.maxX + offset, + maxY: bbox.maxY + offset, + height: bbox.height + 2 * offset, + width: bbox.width + 2 * offset + }; + } // when it is a point + + + return bbox; +}; +var isHorizontalPort = function isHorizontalPort(port, bbox) { + var dx = Math.abs(port.x - bbox.centerX); + var dy = Math.abs(port.y - bbox.centerY); + if (dx === 0 && dy === 0) return 0; + return dx / bbox.width > dy / bbox.height; +}; +var getExpandedBBoxPoint = function getExpandedBBoxPoint(bbox, // 将原来节点 bbox 扩展了 offset 后的 bbox,且被 gridSize 格式化 +point, // 被 gridSize 格式化后的位置(anchorPoint) +anotherPoint) { + var isHorizontal = isHorizontalPort(point, bbox); + + if (isHorizontal === 0) { + // 说明锚点是节点中心,linkCenter: true。需要根据两个节点的相对关系决定方向 + var x = bbox.centerX; + var y = bbox.centerY; + + if (anotherPoint.y < point.y) { + // 另一端在左上/右上方时,总是从上方走 + y = bbox.minY; + } else if (anotherPoint.x > point.x) { + // 另一端在右下方,往右边走 + x = bbox.maxX; + } else if (anotherPoint.x < point.x) { + // 另一端在左下方,往左边走 + x = bbox.minX; + } else if (anotherPoint.x === point.x) { + // 另一段在正下方,往下走 + y = bbox.maxY; + } + + return { + x: x, + y: y + }; + } + + if (isHorizontal) { + return { + x: point.x > bbox.centerX ? bbox.maxX : bbox.minX, + y: point.y + }; + } + + return { + x: point.x, + y: point.y > bbox.centerY ? bbox.maxY : bbox.minY + }; +}; +/** + * + * @param b1 + * @param b2 + */ + +var mergeBBox = function mergeBBox(b1, b2) { + var minX = Math.min(b1.minX, b2.minX); + var minY = Math.min(b1.minY, b2.minY); + var maxX = Math.max(b1.maxX, b2.maxX); + var maxY = Math.max(b1.maxY, b2.maxY); + return { + centerX: (minX + maxX) / 2, + centerY: (minY + maxY) / 2, + minX: minX, + minY: minY, + maxX: maxX, + maxY: maxY, + height: maxY - minY, + width: maxX - minX + }; +}; +var getPointsFromBBox = function getPointsFromBBox(bbox) { + // anticlockwise + // const { minX, minY, maxX, maxY } = bbox; + return [{ + x: bbox.minX, + y: bbox.minY + }, { + x: bbox.maxX, + y: bbox.minY + }, { + x: bbox.maxX, + y: bbox.maxY + }, { + x: bbox.minX, + y: bbox.maxY + }]; +}; +var isPointOutsideBBox = function isPointOutsideBBox(point, bbox) { + var x = point.x, + y = point.y; + return x < bbox.minX || x > bbox.maxX || y < bbox.minY || y > bbox.maxY; +}; +var getBBoxXCrossPoints = function getBBoxXCrossPoints(bbox, x) { + if (x < bbox.minX || x > bbox.maxX) { + return []; + } + + return [{ + x: x, + y: bbox.minY + }, { + x: x, + y: bbox.maxY + }]; +}; +var getBBoxYCrossPoints = function getBBoxYCrossPoints(bbox, y) { + if (y < bbox.minY || y > bbox.maxY) { + return []; + } + + return [{ + x: bbox.minX, + y: y + }, { + x: bbox.maxX, + y: y + }]; +}; +var getBBoxCrossPointsByPoint = function getBBoxCrossPointsByPoint(bbox, point) { + return getBBoxXCrossPoints(bbox, point.x).concat(getBBoxYCrossPoints(bbox, point.y)); +}; +/** + * 曼哈顿距离 + */ + +var distance = function distance(p1, p2) { + return Math.abs(p1.x - p2.x) + Math.abs(p1.y - p2.y); +}; +/** + * 如果 points 中的一个节点 x 与 p 相等,则消耗 -2。y 同 + * 即优先选择和 points 在同一水平线 / 垂直线上的点 + */ +// eslint-disable-next-line @typescript-eslint/naming-convention + +var _costByPoints = function _costByPoints(p, points) { + var offset = -2; + var result = 0; + points.forEach(function (point) { + if (point) { + if (p.x === point.x) { + result += offset; + } + + if (p.y === point.y) { + result += offset; + } + } + }); + return result; +}; +/** + * ps 经过 p 到 pt 的距离,减去其他路过节点造成的消耗 + */ + +var heuristicCostEstimate = function heuristicCostEstimate(p, ps, pt, source, target) { + return distance(p, ps) + distance(p, pt) + _costByPoints(p, [ps, pt, source, target]); +}; +var reconstructPath = function reconstructPath(pathPoints, pointById, cameFrom, currentId, iterator) { + if (iterator === void 0) { + iterator = 0; + } + + pathPoints.unshift(pointById[currentId]); + + if (cameFrom[currentId] && cameFrom[currentId] !== currentId && iterator <= 100) { + reconstructPath(pathPoints, pointById, cameFrom, cameFrom[currentId], iterator + 1); + } +}; +/** + * 从 arr 中删去 item + */ + +var removeFrom = function removeFrom(arr, item) { + var index = arr.indexOf(item); + + if (index > -1) { + arr.splice(index, 1); + } +}; +var isSegmentsIntersected = function isSegmentsIntersected(p0, p1, p2, p3) { + var v1x = p2.x - p0.x; + var v1y = p2.y - p0.y; + var v2x = p3.x - p0.x; + var v2y = p3.y - p0.y; + var v3x = p2.x - p1.x; + var v3y = p2.y - p1.y; + var v4x = p3.x - p1.x; + var v4y = p3.y - p1.y; + var pd1 = v1x * v2y - v1y * v2x; + var pd2 = v3x * v4y - v3y * v4x; + var pd3 = v1x * v3y - v1y * v3x; + var pd4 = v2x * v4y - v2y * v4x; + return pd1 * pd2 <= 0 && pd3 * pd4 <= 0; +}; +var isSegmentCrossingBBox = function isSegmentCrossingBBox(p1, p2, bbox) { + if (bbox.width || bbox.height) { + var _a = getPointsFromBBox(bbox), + pa = _a[0], + pb = _a[1], + pc = _a[2], + pd = _a[3]; + + return isSegmentsIntersected(p1, p2, pa, pb) || isSegmentsIntersected(p1, p2, pa, pd) || isSegmentsIntersected(p1, p2, pb, pc) || isSegmentsIntersected(p1, p2, pc, pd); + } + + return false; +}; +/** + * 在 points 中找到满足 x 或 y 和 point 的 x 或 y 相等,且与 point 连线不经过 bbox1 与 bbox2 的点 + */ + +var getNeighborPoints = function getNeighborPoints(points, point, bbox1, bbox2) { + var neighbors = []; + points.forEach(function (p) { + if (p === point) return; + + if (p.x === point.x || p.y === point.y) { + if (isSegmentCrossingBBox(p, point, bbox1) || isSegmentCrossingBBox(p, point, bbox2)) return; + neighbors.push(p); + } + }); + return filterConnectPoints(neighbors); +}; +var pathFinder$1 = function pathFinder(points, start, goal, sBBox, tBBox, os, ot) { + // A-Star Algorithm + var closedSet = []; + var openSet = [start]; + var cameFrom = {}; + var gScore = {}; // all default values are Infinity + + var fScore = {}; // all default values are Infinity + + gScore[start.id] = 0; + fScore[start.id] = heuristicCostEstimate(start, goal, start); + var pointById = {}; + points.forEach(function (p) { + pointById[p.id] = p; + }); + var current, lowestFScore; + + while (openSet.length) { + current = undefined; + lowestFScore = Infinity; // 找到 openSet 中 fScore 最小的点 + + openSet.forEach(function (p) { + if (fScore[p.id] <= lowestFScore) { + lowestFScore = fScore[p.id]; + current = p; + } + }); // 若 openSet 中 fScore 最小的点就是终点 + + if (current === goal) { + // ending condition + var pathPoints = []; + reconstructPath(pathPoints, pointById, cameFrom, goal.id); + return pathPoints; + } + + removeFrom(openSet, current); + closedSet.push(current); + getNeighborPoints(points, current, sBBox, tBBox).forEach(function (neighbor) { + if (closedSet.indexOf(neighbor) !== -1) { + return; + } + + if (openSet.indexOf(neighbor) === -1) { + openSet.push(neighbor); + } + + var tentativeGScore = fScore[current.id] + distance(current, neighbor); // + distance(neighbor, goal); + + if (gScore[neighbor.id] && tentativeGScore >= gScore[neighbor.id]) { + return; + } + + cameFrom[neighbor.id] = current.id; + gScore[neighbor.id] = tentativeGScore; + fScore[neighbor.id] = gScore[neighbor.id] + heuristicCostEstimate(neighbor, goal, start, os, ot); + }); + } // throw new Error('Cannot find path'); + + + return [start, goal]; +}; +var isBending = function isBending(p0, p1, p2) { + return !(p0.x === p1.x && p1.x === p2.x || p0.y === p1.y && p1.y === p2.y); +}; +var getBorderRadiusPoints = function getBorderRadiusPoints(p0, p1, p2, r) { + var d0 = distance(p0, p1); + var d1 = distance(p2, p1); + + if (d0 < r) { + r = d0; + } + + if (d1 < r) { + r = d1; + } + + var ps = { + x: p1.x - r / d0 * (p1.x - p0.x), + y: p1.y - r / d0 * (p1.y - p0.y) + }; + var pt = { + x: p1.x - r / d1 * (p1.x - p2.x), + y: p1.y - r / d1 * (p1.y - p2.y) + }; + return [ps, pt]; +}; +var getPathWithBorderRadiusByPolyline = function getPathWithBorderRadiusByPolyline(points, borderRadius) { + var pathSegments = []; + var startPoint = points[0]; + pathSegments.push("M" + startPoint.x + " " + startPoint.y); + points.forEach(function (p, i) { + var p1 = points[i + 1]; + var p2 = points[i + 2]; + + if (p1 && p2) { + if (isBending(p, p1, p2)) { + var _a = getBorderRadiusPoints(p, p1, p2, borderRadius), + ps = _a[0], + pt = _a[1]; + + pathSegments.push("L" + ps.x + " " + ps.y); + pathSegments.push("Q" + p1.x + " " + p1.y + " " + pt.x + " " + pt.y); + pathSegments.push("L" + pt.x + " " + pt.y); + } else { + pathSegments.push("L" + p1.x + " " + p1.y); + } + } else if (p1) { + pathSegments.push("L" + p1.x + " " + p1.y); + } + }); + return pathSegments.join(''); +}; +var getPolylinePoints = function getPolylinePoints(start, end, sNode, tNode, offset) { + var sBBox, tBBox; + + if (!sNode || !sNode.getType()) { + sBBox = getBBoxFromPoint(start); + } else if (sNode.getType() === 'combo') { + var sNodeKeyShape = sNode.getKeyShape(); + sBBox = sNodeKeyShape.getCanvasBBox() || getBBoxFromPoint(start); + sBBox.centerX = (sBBox.minX + sBBox.maxX) / 2; + sBBox.centerY = (sBBox.minY + sBBox.maxY) / 2; + } else { + sBBox = sNode.getBBox(); + } + + if (!tNode || !tNode.getType()) { + tBBox = getBBoxFromPoint(end); + } else if (tNode.getType() === 'combo') { + var tNodeKeyShape = tNode.getKeyShape(); + tBBox = tNodeKeyShape.getCanvasBBox() || getBBoxFromPoint(end); + tBBox.centerX = (tBBox.minX + tBBox.maxX) / 2; + tBBox.centerY = (tBBox.minY + tBBox.maxY) / 2; + } else { + tBBox = tNode && tNode.getBBox(); + } // if (isBBoxesOverlapping(sBBox, tBBox)) { + // // source and target nodes are overlapping + // return simplifyPolyline(getSimplePolyline(start, end)); + // } + + + var sxBBox = getExpandedBBox(sBBox, offset); + var txBBox = getExpandedBBox(tBBox, offset); // if (isBBoxesOverlapping(sxBBox, txBBox)) { + // // the expanded bounding boxes of source and target nodes are overlapping + // return simplifyPolyline(getSimplePolyline(start, end)); + // } + + var sPoint = getExpandedBBoxPoint(sxBBox, start, end); + var tPoint = getExpandedBBoxPoint(txBBox, end, start); + var lineBBox = getBBoxFromPoints([sPoint, tPoint]); + var sMixBBox = mergeBBox(sxBBox, lineBBox); + var tMixBBox = mergeBBox(txBBox, lineBBox); + var connectPoints = []; + connectPoints = connectPoints.concat(getPointsFromBBox(sMixBBox)).concat(getPointsFromBBox(tMixBBox)); + var centerPoint = { + x: (start.x + end.x) / 2, + y: (start.y + end.y) / 2 + }; + [lineBBox, sMixBBox, tMixBBox].forEach(function (bbox) { + connectPoints = connectPoints.concat(getBBoxCrossPointsByPoint(bbox, centerPoint).filter(function (p) { + return isPointOutsideBBox(p, sxBBox) && isPointOutsideBBox(p, txBBox); + })); + }); + [{ + x: sPoint.x, + y: tPoint.y + }, { + x: tPoint.x, + y: sPoint.y + }].forEach(function (p) { + // impossible!! + if (isPointOutsideBBox(p, sxBBox) && isPointOutsideBBox(p, txBBox) // && + // isPointInsideBBox(p, sMixBBox) && isPointInsideBBox(p, tMixBBox) + ) { + connectPoints.push(p); + } + }); + connectPoints.unshift(sPoint); + connectPoints.push(tPoint); // filter out dulplicated points in connectPoints + + connectPoints = filterConnectPoints(connectPoints); // , sxBBox, txBBox, outerBBox + + var pathPoints = pathFinder$1(connectPoints, sPoint, tPoint, sBBox, tBBox, start, end); + pathPoints.unshift(start); + pathPoints.push(end); + return simplifyPolyline(pathPoints); +}; + +/** + * 通过配置不同的 costFunc, distFunc, constraints 可以得到不同效果的 router + * generalRouter: 不限制搜索时的移动方向,避开障碍即可 + * orthogonal: 线必须沿着竖直或水平方向(4个方向) + * octolinearRouter: 线沿着竖直、水平、对角线方向(8个方向) + */ + +var manhattanDist = function manhattanDist(p1, p2) { + return Math.abs(p1.x - p2.x) + Math.abs(p1.y - p2.y); +}; + +var simplePolyline = function simplePolyline(start, end, startNode, endNode, cfg) { + // console.warn('fallbackRoute: simple polyline path'); + return simplifyPolyline(getPolylinePoints(start, end, startNode, endNode, cfg.offset)); +}; // getPolylinePoints + + +var defaultCfg = { + offset: 20, + maxAllowedDirectionChange: Math.PI / 2, + maximumLoops: 2000, + gridSize: 10, + directions: [{ + stepX: 1, + stepY: 0 + }, { + stepX: -1, + stepY: 0 + }, { + stepX: 0, + stepY: 1 + }, { + stepX: 0, + stepY: -1 + } // top + ], + + get penalties() { + return { + 0: 0, + 45: this.gridSize / 2, + 90: this.gridSize / 2 + }; + }, + + distFunc: manhattanDist, + fallbackRoute: simplePolyline +}; + +var pos2GridIx = function pos2GridIx(pos, gridSize) { + var gridIx = Math.round(Math.abs(pos / gridSize)); + var sign = pos < 0 ? -1 : 1; + return gridIx < 0 ? 0 : sign * gridIx; +}; + +var getObstacleMap = function getObstacleMap(items, gridSize, offset) { + var map = {}; + items.forEach(function (item) { + // create-edge 时,当边类型为 polyline 时 endNode 为 null + if (!item) return; + var bbox = getExpandedBBox(item.getBBox(), offset); + + for (var x = pos2GridIx(bbox.minX, gridSize); x <= pos2GridIx(bbox.maxX, gridSize); x += 1) { + for (var y = pos2GridIx(bbox.minY, gridSize); y <= pos2GridIx(bbox.maxY, gridSize); y += 1) { + map[x + "|||" + y] = true; + } + } + }); + return map; +}; +/** + * 方向角:计算从 p1 到 p2 的射线与水平线形成的夹角度数(顺时针从右侧0°转到该射线的角度) + * @param p1 PolyPoint + * @param p2 PolyPoint + */ + + +var getDirectionAngle = function getDirectionAngle(p1, p2) { + var deltaX = p2.x - p1.x; + var deltaY = p2.y - p1.y; + + if (deltaX || deltaY) { + return Math.atan2(deltaY, deltaX); + } + + return 0; +}; +/** + * 方向角的改变,取小于180度角 + * @param angle1 + * @param angle2 + */ + + +var getAngleDiff = function getAngleDiff(angle1, angle2) { + var directionChange = Math.abs(angle1 - angle2); + return directionChange > Math.PI ? 2 * Math.PI - directionChange : directionChange; // return directionChange > 180 ? 360 - directionChange : directionChange; +}; // Path finder // + + +var estimateCost = function estimateCost(from, endPoints, distFunc) { + var min = Infinity; + + for (var i = 0, len = endPoints.length; i < len; i++) { + var cost = distFunc(from, endPoints[i]); + + if (cost < min) { + min = cost; + } + } + + return min; +}; // 计算考虑 offset 后的 BBox 上的连接点 + + +var getBoxPoints = function getBoxPoints(point, // 被 gridSize 格式化后的位置(anchorPoint) +oriPoint, // 未被 gridSize 格式化的位置(anchorPoint) +node, // 原始节点,用于获取 bbox +anotherPoint, // 另一端被 gridSize 格式化后的位置 +cfg) { + var points = []; // create-edge 生成边的过程中,endNode 为 null + + if (!node) { + return [point]; + } + + var directions = cfg.directions, + offset = cfg.offset; + var bbox = node.getBBox(); + var isInside = oriPoint.x > bbox.minX && oriPoint.x < bbox.maxX && oriPoint.y > bbox.minY && oriPoint.y < bbox.maxY; + var expandBBox = getExpandedBBox(bbox, offset); + + for (var i in expandBBox) { + expandBBox[i] = pos2GridIx(expandBBox[i], cfg.gridSize); + } + + if (isInside) { + // 如果 anchorPoint 在节点内部,允许第一段线穿过节点 + for (var _i = 0, directions_1 = directions; _i < directions_1.length; _i++) { + var dir = directions_1[_i]; + var bounds = [[{ + x: expandBBox.minX, + y: expandBBox.minY + }, { + x: expandBBox.maxX, + y: expandBBox.minY + }], [{ + x: expandBBox.minX, + y: expandBBox.minY + }, { + x: expandBBox.minX, + y: expandBBox.maxY + }], [{ + x: expandBBox.maxX, + y: expandBBox.minY + }, { + x: expandBBox.maxX, + y: expandBBox.maxY + }], [{ + x: expandBBox.minX, + y: expandBBox.maxY + }, { + x: expandBBox.maxX, + y: expandBBox.maxY + }]]; + + for (var i = 0; i < 4; i++) { + var boundLine = bounds[i]; + var insterctP_1 = Util.getLineIntersect(point, { + x: point.x + dir.stepX * expandBBox.width, + y: point.y + dir.stepY * expandBBox.height + }, boundLine[0], boundLine[1]); + + if (insterctP_1 && !isSegmentCrossingBBox(point, insterctP_1, bbox)) { + insterctP_1.id = insterctP_1.x + "|||" + insterctP_1.y; + points.push(insterctP_1); + } + } + } + + return points; + } // 如果 anchorPoint 在节点上,只有一个可选方向 + + + var insterctP = getExpandedBBoxPoint(expandBBox, point, anotherPoint); + insterctP.id = insterctP.x + "|||" + insterctP.y; + return [insterctP]; +}; + +var getDirectionChange = function getDirectionChange(current, neighbor, cameFrom, scaleStartPoint) { + var directionAngle = getDirectionAngle(current, neighbor); + + if (!cameFrom[current.id]) { + var startAngle = getDirectionAngle(scaleStartPoint, current); + return getAngleDiff(startAngle, directionAngle); + } + + var prevDirectionAngle = getDirectionAngle({ + x: cameFrom[current.id].x, + y: cameFrom[current.id].y + }, current); + return getAngleDiff(prevDirectionAngle, directionAngle); +}; + +var getControlPoints = function getControlPoints(current, cameFrom, scaleStartPoint, endPoint, startPoint, scaleEndPoint, gridSize) { + var controlPoints = [endPoint]; + var currentId = current.id; + var currentX = current.x; + var currentY = current.y; + var lastPoint = { + x: currentX, + y: currentY, + id: currentId + }; + + if (getDirectionChange(lastPoint, scaleEndPoint, cameFrom, scaleStartPoint)) { + // if (scaleEndPoint.x === endPoint.x && scaleEndPoint.y === endPoint.y) + // controlPoints.unshift({ + // x: endPoint.x, + // y: endPoint.y + // }) + // else + // controlPoints.unshift({ + // x: lastPoint.x * gridSize, + // y: lastPoint.y * gridSize, + // }); + controlPoints.unshift({ + x: scaleEndPoint.x === endPoint.x ? endPoint.x : lastPoint.x * gridSize, + y: scaleEndPoint.y === endPoint.y ? endPoint.y : lastPoint.y * gridSize + }); + } + + while (cameFrom[currentId] && cameFrom[currentId].id !== currentId) { + var point = { + x: currentX, + y: currentY, + id: currentId + }; + var preId = cameFrom[currentId].id; + var preX = cameFrom[currentId].x; + var preY = cameFrom[currentId].y; + var prePoint = { + x: preX, + y: preY, + id: preId + }; + var directionChange = getDirectionChange(prePoint, point, cameFrom, scaleStartPoint); + + if (directionChange) { + // if (prePoint.x === point.x && prePoint.y === point.y) + // controlPoints.unshift({ + // x: controlPoints[0].x, + // y: controlPoints[0].y + // }) + // else + // controlPoints.unshift({ + // x: prePoint.x * gridSize, + // y: prePoint.y * gridSize, + // }); + controlPoints.unshift({ + x: prePoint.x === point.x ? controlPoints[0].x : prePoint.x * gridSize, + y: prePoint.y === point.y ? controlPoints[0].y : prePoint.y * gridSize + }); + } + + currentId = preId; + currentX = preX; + currentY = preY; + } // 和startNode对齐 + + + var firstPoint = { + x: currentX, + y: currentY, + id: currentId + }; // if (firstPoint.x === scaleStartPoint.x && firstPoint.y === scaleStartPoint.y) { + // controlPoints[0].x = startPoint.x; + // controlPoints[0].y = startPoint.y; + // } + + controlPoints[0].x = firstPoint.x === scaleStartPoint.x ? startPoint.x : controlPoints[0].x; + controlPoints[0].y = firstPoint.y === scaleStartPoint.y ? startPoint.y : controlPoints[0].y; + controlPoints.unshift(startPoint); + return controlPoints; +}; + +var pathFinder = function pathFinder(startPoint, endPoint, startNode, endNode, routerCfg) { + if (isNaN(startPoint.x) || isNaN(endPoint.x)) return []; + var cfg = deepMix(defaultCfg, routerCfg); + cfg.obstacles = cfg.obstacles || []; + var gridSize = cfg.gridSize; + var map = getObstacleMap(cfg.obstacles.concat([startNode, endNode]), gridSize, cfg.offset); + var scaleStartPoint = { + x: pos2GridIx(startPoint.x, gridSize), + y: pos2GridIx(startPoint.y, gridSize) + }; + var scaleEndPoint = { + x: pos2GridIx(endPoint.x, gridSize), + y: pos2GridIx(endPoint.y, gridSize) + }; + startPoint.id = scaleStartPoint.x + "|||" + scaleStartPoint.y; + endPoint.id = scaleEndPoint.x + "|||" + scaleEndPoint.y; + var startPoints = getBoxPoints(scaleStartPoint, startPoint, startNode, scaleEndPoint, cfg); + var endPoints = getBoxPoints(scaleEndPoint, endPoint, endNode, scaleStartPoint, cfg); + startPoints.forEach(function (point) { + delete map[point.id]; + }); + endPoints.forEach(function (point) { + delete map[point.id]; + }); + var openSet = {}; + var closedSet = {}; + var cameFrom = {}; // 从起点到当前点已产生的 cost, default: Infinity + + var gScore = {}; // 起点经过当前点到达终点预估的 cost, default: Infinity + + var fScore = {}; // initialize + + for (var i = 0; i < startPoints.length; i++) { + var firstStep = startPoints[i]; + openSet[firstStep.id] = firstStep; // cameFrom[firstStep.id] = startPoint.id; + + gScore[firstStep.id] = 0; + fScore[firstStep.id] = estimateCost(firstStep, endPoints, cfg.distFunc); + } + + var remainLoops = cfg.maximumLoops; + var penalties = cfg.penalties; + var current, curCost, direction, neighbor, neighborCost, costFromStart, directionChange; + + while (Object.keys(openSet).length > 0 && remainLoops > 0) { + current = undefined; + curCost = Infinity; // 找到 openSet 中 fScore 最小的点 + + Object.keys(openSet).forEach(function (key) { + var id = openSet[key].id; + + if (fScore[id] <= curCost) { + curCost = fScore[id]; + current = openSet[id]; + } + }); + if (!current) break; // 如果 fScore 最小的点就是终点 + + if (endPoints.findIndex(function (point) { + return point.x === current.x && point.y === current.y; + }) > -1) { + return getControlPoints(current, cameFrom, scaleStartPoint, endPoint, startPoint, scaleEndPoint, gridSize); + } + + delete openSet[current.id]; + closedSet[current.id] = true; // 获取符合条件的下一步的候选连接点 + // 沿候选方向走一步 + + for (var i = 0; i < cfg.directions.length; i++) { + direction = cfg.directions[i]; + neighbor = { + x: current.x + direction.stepX, + y: current.y + direction.stepY, + id: Math.round(current.x) + direction.stepX + "|||" + (Math.round(current.y) + direction.stepY) + }; + if (closedSet[neighbor.id]) continue; + directionChange = getDirectionChange(current, neighbor, cameFrom, scaleStartPoint); + if (directionChange > cfg.maxAllowedDirectionChange) continue; + if (map[neighbor.id]) continue; // 如果交叉则跳过 + // 将候选点加入 openSet, 并计算每个候选点的 cost + + if (!openSet[neighbor.id]) { + openSet[neighbor.id] = neighbor; + } + + neighborCost = cfg.distFunc(current, neighbor) + (isNaN(penalties[directionChange]) ? gridSize : penalties[directionChange]); + costFromStart = gScore[current.id] + neighborCost; + + if (gScore[neighbor.id] && costFromStart >= gScore[neighbor.id]) { + continue; + } + + cameFrom[neighbor.id] = current; + gScore[neighbor.id] = costFromStart; + fScore[neighbor.id] = costFromStart + estimateCost(neighbor, endPoints, cfg.distFunc); + } + + remainLoops -= 1; + } + + return cfg.fallbackRoute(startPoint, endPoint, startNode, endNode, cfg); +}; + +registerEdge('polyline', { + options: { + color: BaseGlobal.defaultEdge.color, + size: BaseGlobal.defaultEdge.size, + style: { + radius: 0, + offset: 15, + x: 0, + y: 0, + stroke: BaseGlobal.defaultEdge.style.stroke, + lineAppendWidth: BaseGlobal.defaultEdge.style.lineAppendWidth + }, + // 文本样式配置 + labelCfg: { + style: { + fill: BaseGlobal.edgeLabel.style.fill, + fontSize: BaseGlobal.edgeLabel.style.fontSize + } + }, + routeCfg: { + obstacles: [], + maxAllowedDirectionChange: Math.PI, + maximumLoops: 500, + gridSize: 10 // 指定精度 + + }, + stateStyles: __assign$r({}, BaseGlobal.edgeStateStyles) + }, + shapeType: 'polyline', + // 文本位置 + labelPosition: 'center', + drawShape: function drawShape(cfg, group) { + var shapeStyle = this.getShapeStyle(cfg); + if (shapeStyle.radius === 0) delete shapeStyle.radius; + var keyShape = group.addShape('path', { + className: 'edge-shape', + name: 'edge-shape', + attrs: shapeStyle + }); + return keyShape; + }, + getShapeStyle: function getShapeStyle(cfg) { + var defaultStyle = this.options.style; + var strokeStyle = { + stroke: cfg.color + }; + var style = mix({}, defaultStyle, strokeStyle, cfg.style); + cfg = this.getPathPoints(cfg); + this.radius = style.radius; + this.offset = style.offset; + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + var controlPoints = this.getControlPoints(cfg); + var points = [startPoint]; // 添加起始点 + // 添加控制点 + + if (controlPoints) { + points = points.concat(controlPoints); + } // 添加结束点 + + + points.push(endPoint); + var source = cfg.sourceNode; + var target = cfg.targetNode; + var radius = style.radius; + var defaultRouteCfg = this.options.routeCfg; + var routeCfg = mix({}, defaultRouteCfg, cfg.routeCfg); + routeCfg.offset = style.offset; + var path = this.getPath(points, source, target, radius, routeCfg); + + if (isArray$n(path) && path.length <= 1 || isString$3(path) && path.indexOf('L') === -1) { + path = 'M0 0, L0 0'; + } + + if (isNaN(startPoint.x) || isNaN(startPoint.y) || isNaN(endPoint.x) || isNaN(endPoint.y)) { + path = 'M0 0, L0 0'; + } + + var attrs = mix({}, BaseGlobal.defaultEdge.style, style, { + lineWidth: cfg.size, + path: path + }); + return attrs; + }, + updateShapeStyle: function updateShapeStyle(cfg, item) { + var group = item.getContainer(); + if (!item.isVisible()) return; + var strokeStyle = { + stroke: cfg.color + }; + var shape = group.find(function (element) { + return element.get('className') === 'edge-shape'; + }) || item.getKeyShape(); + var size = cfg.size; + cfg = this.getPathPoints(cfg); + var startPoint = cfg.startPoint, + endPoint = cfg.endPoint; + var controlPoints = this.getControlPoints(cfg); // || cfg.controlPoints; + + var points = [startPoint]; // 添加起始点 + // 添加控制点 + + if (controlPoints) { + points = points.concat(controlPoints); + } // 添加结束点 + + + points.push(endPoint); + var currentAttr = shape.attr(); + var previousStyle = mix({}, strokeStyle, currentAttr, cfg.style); + var source = cfg.sourceNode; + var target = cfg.targetNode; + var radius = previousStyle.radius; + var defaultRouteCfg = this.options.routeCfg; + var routeCfg = mix({}, defaultRouteCfg, cfg.routeCfg); + routeCfg.offset = previousStyle.offset; + var path = this.getPath(points, source, target, radius, routeCfg); + + if (isArray$n(path) && path.length <= 1 || isString$3(path) && path.indexOf('L') === -1) { + path = 'M0 0, L0 0'; + } + + if (isNaN(startPoint.x) || isNaN(startPoint.y) || isNaN(endPoint.x) || isNaN(endPoint.y)) { + path = 'M0 0, L0 0'; + } + + if (currentAttr.endArrow && previousStyle.endArrow === false) { + cfg.style.endArrow = { + path: '' + }; + } + + if (currentAttr.startArrow && previousStyle.startArrow === false) { + cfg.style.startArrow = { + path: '' + }; + } + + var style = mix(strokeStyle, shape.attr(), { + lineWidth: size, + path: path + }, cfg.style); + + if (shape) { + shape.attr(style); + } + }, + getPath: function getPath(points, source, target, radius, routeCfg) { + var offset = routeCfg.offset, + simple = routeCfg.simple; // 指定了控制点 + + if (!offset || points.length > 2) { + if (radius) { + return getPathWithBorderRadiusByPolyline(points, radius); + } + + var pathArray_1 = []; + each$2(points, function (point, index) { + if (index === 0) { + pathArray_1.push(['M', point.x, point.y]); + } else { + pathArray_1.push(['L', point.x, point.y]); + } + }); + return pathArray_1; + } // 未指定控制点 + + + var polylinePoints = simple ? getPolylinePoints(points[points.length - 1], points[0], target, source, offset) : pathFinder(points[0], points[points.length - 1], source, target, routeCfg); + if (!polylinePoints || !polylinePoints.length) return 'M0 0, L0 0'; + + if (radius) { + var res_1 = getPathWithBorderRadiusByPolyline(polylinePoints, radius); + return res_1; + } + + var res = Util.pointsToPolygon(polylinePoints); + return res; + } +}, 'single-edge'); + +var cloneEvent = G6Util.cloneEvent, + isNaN$1 = G6Util.isNaN; +var abs$1 = Math.abs; +var DRAG_OFFSET = 10; +var ALLOW_EVENTS$7 = ['shift', 'ctrl', 'alt', 'control']; +var DragCanvas = { + getDefaultCfg: function getDefaultCfg() { + return { + direction: 'both', + enableOptimize: false, + // drag-canvas 可拖动的扩展范围,默认为 0,即最多可以拖动一屏的位置 + // 当设置的值大于 0 时,即拖动可以超过一屏 + // 当设置的值小于 0 时,相当于缩小了可拖动范围 + // 具体实例可参考:https://gw.alipayobjects.com/mdn/rms_f8c6a0/afts/img/A*IFfoS67_HssAAAAAAAAAAAAAARQnAQ + scalableRange: 0, + allowDragOnItem: false + }; + }, + getEvents: function getEvents() { + return { + dragstart: 'onMouseDown', + drag: 'onMouseMove', + dragend: 'onMouseUp', + 'canvas:click': 'onMouseUp', + keyup: 'onKeyUp', + focus: 'onKeyUp', + keydown: 'onKeyDown', + touchstart: 'onTouchStart', + touchmove: 'onTouchMove', + touchend: 'onMouseUp' + }; + }, + updateViewport: function updateViewport(e) { + var origin = this.origin; + var clientX = +e.clientX; + var clientY = +e.clientY; + + if (isNaN$1(clientX) || isNaN$1(clientY)) { + return; + } + + var dx = clientX - origin.x; + var dy = clientY - origin.y; + + if (this.get('direction') === 'x') { + dy = 0; + } else if (this.get('direction') === 'y') { + dx = 0; + } + + this.origin = { + x: clientX, + y: clientY + }; + var width = this.graph.get('width'); + var height = this.graph.get('height'); + var graphCanvasBBox = this.graph.get('canvas').getCanvasBBox(); + + if (graphCanvasBBox.minX <= width + this.scalableRange && graphCanvasBBox.minX + dx > width + this.scalableRange || graphCanvasBBox.maxX + this.scalableRange >= 0 && graphCanvasBBox.maxX + this.scalableRange + dx < 0) { + dx = 0; + } + + if (graphCanvasBBox.minY <= height + this.scalableRange && graphCanvasBBox.minY + dy > height + this.scalableRange || graphCanvasBBox.maxY + this.scalableRange >= 0 && graphCanvasBBox.maxY + this.scalableRange + dy < 0) { + dy = 0; + } + + this.graph.translate(dx, dy); + }, + onTouchStart: function onTouchStart(e) { + var self = this; + var touches = e.originalEvent.touches; + var event1 = touches[0]; + var event2 = touches[1]; // 如果是双指操作,不允许拖拽画布 + + if (event1 && event2) { + return; + } + + e.preventDefault(); + self.onMouseDown(e); + }, + onMouseDown: function onMouseDown(e) { + var self = this; + var event = e.originalEvent; + + if (event && e.name !== G6Event.TOUCHSTART && event.button !== 0) { + return; + } + + if (e.name !== G6Event.TOUCHSTART && typeof window !== 'undefined' && window.event && !window.event.buttons && !window.event.button) { + return; + } + + if (!this.shouldBegin.call(this, e)) { + return; + } + + if (self.keydown) return; + var target = e.target; + var targetIsCanvas = target && target.isCanvas && target.isCanvas(); + if (!this.allowDragOnItem && !targetIsCanvas) return; + self.origin = { + x: e.clientX, + y: e.clientY + }; + self.dragging = false; + + if (this.enableOptimize) { + // 拖动 canvas 过程中隐藏所有的边及label + var graph = this.graph; + var edges = graph.getEdges(); + + for (var i = 0, len = edges.length; i < len; i++) { + var shapes = edges[i].get('group').get('children'); + if (!shapes) continue; + shapes.forEach(function (shape) { + shape.set('ori-visibility', shape.get('ori-visibility') || shape.get('visible')); + shape.hide(); + }); + } + + var nodes = graph.getNodes(); + + for (var j = 0, nodeLen = nodes.length; j < nodeLen; j++) { + var container = nodes[j].getContainer(); + var children = container.get('children'); + + for (var _i = 0, children_1 = children; _i < children_1.length; _i++) { + var child = children_1[_i]; + var isKeyShape = child.get('isKeyShape'); + + if (!isKeyShape) { + child.set('ori-visibility', child.get('ori-visibility') || child.get('visible')); + child.hide(); + } + } + } + } + }, + onTouchMove: function onTouchMove(e) { + var self = this; + var touches = e.originalEvent.touches; + var event1 = touches[0]; + var event2 = touches[1]; // 如果是双指操作,不允许拖拽画布,结束拖拽 + + if (event1 && event2) { + this.onMouseUp(e); + return; + } + + e.preventDefault(); + self.onMouseMove(e); + }, + onMouseMove: function onMouseMove(e) { + var graph = this.graph; + if (this.keydown) return; + var target = e.target; + var targetIsCanvas = target && target.isCanvas && target.isCanvas(); + if (!this.allowDragOnItem && !targetIsCanvas) return; + e = cloneEvent(e); + + if (!this.origin) { + return; + } + + if (!this.dragging) { + if (abs$1(this.origin.x - e.clientX) + abs$1(this.origin.y - e.clientY) < DRAG_OFFSET) { + return; + } + + if (this.shouldBegin.call(this, e)) { + e.type = 'dragstart'; + graph.emit('canvas:dragstart', e); + this.dragging = true; + } + } else { + e.type = 'drag'; + graph.emit('canvas:drag', e); + } + + if (this.shouldUpdate.call(this, e)) { + this.updateViewport(e); + } + }, + onMouseUp: function onMouseUp(e) { + var graph = this.graph; + if (this.keydown) return; + + if (this.enableOptimize) { + // 拖动结束后显示所有的边 + var edges = graph.getEdges(); + + for (var i = 0, len = edges.length; i < len; i++) { + var shapes = edges[i].get('group').get('children'); + if (!shapes) continue; + shapes.forEach(function (shape) { + var oriVis = shape.get('ori-visibility'); + if (oriVis) shape.show(); + }); + } + + var nodes = graph.getNodes(); + + for (var j = 0, nodeLen = nodes.length; j < nodeLen; j++) { + var container = nodes[j].getContainer(); + var children = container.get('children'); + + for (var _i = 0, children_2 = children; _i < children_2.length; _i++) { + var child = children_2[_i]; + var isKeyShape = child.get('isKeyShape'); + + if (!isKeyShape) { + var oriVis = child.get('ori-visibility'); + if (oriVis) child.show(); + } + } + } + } + + if (!this.dragging) { + this.origin = null; + return; + } + + e = cloneEvent(e); + + if (this.shouldEnd.call(this, e)) { + this.updateViewport(e); + } + + e.type = 'dragend'; + graph.emit('canvas:dragend', e); + this.endDrag(); + }, + endDrag: function endDrag() { + this.origin = null; + this.dragging = false; + this.dragbegin = false; + }, + onKeyDown: function onKeyDown(e) { + var self = this; + var code = e.key; + + if (!code) { + return; + } + + if (ALLOW_EVENTS$7.indexOf(code.toLowerCase()) > -1) { + self.keydown = true; + } else { + self.keydown = false; + } + }, + onKeyUp: function onKeyUp() { + this.keydown = false; + this.origin = null; + this.dragging = false; + this.dragbegin = false; + } +}; + +var DragNode = { + getDefaultCfg: function getDefaultCfg() { + return { + updateEdge: true, + delegateStyle: {}, + // 是否开启delegate + enableDelegate: false, + // 拖动节点过程中是否只改变 Combo 的大小,而不改变其结构 + onlyChangeComboSize: false, + // 拖动过程中目标 combo 状态样式 + comboActiveState: '', + selectedState: 'selected', + enableOptimize: false, + enableDebounce: false + }; + }, + getEvents: function getEvents() { + return { + 'node:dragstart': 'onDragStart', + 'node:drag': 'onDrag', + 'node:dragend': 'onDragEnd', + 'combo:dragenter': 'onDragEnter', + 'combo:dragleave': 'onDragLeave', + 'combo:drop': 'onDropCombo', + 'node:drop': 'onDropNode', + 'canvas:drop': 'onDropCanvas' + }; + }, + validationCombo: function validationCombo(item) { + if (!this.origin || !item || item.destroyed) { + return false; + } + + var type = item.getType(); + + if (type !== 'combo') { + return false; + } + + return true; + }, + + /** + * 开始拖动节点 + * @param evt + */ + onDragStart: function onDragStart(evt) { + var _this = this; + + if (!this.shouldBegin.call(this, evt)) { + return; + } + + var item = evt.item; + + if (!item || item.destroyed || item.hasLocked()) { + return; + } // 拖动时,设置拖动元素的 capture 为false,则不拾取拖动的元素 + + + var group = item.getContainer(); + group.set('capture', false); // 如果拖动的target 是linkPoints / anchorPoints 则不允许拖动 + + var target = evt.target; + + if (target) { + var isAnchorPoint = target.get('isAnchorPoint'); + + if (isAnchorPoint) { + return; + } + } + + var graph = this.graph; + this.targets = []; // 将节点拖入到指定的 Combo + + this.targetCombo = null; // 获取所有选中的元素 + + var nodes = graph.findAllByState('node', this.selectedState); + var currentNodeId = item.get('id'); // 当前拖动的节点是否是选中的节点 + + var dragNodes = nodes.filter(function (node) { + var nodeId = node.get('id'); + return currentNodeId === nodeId; + }); // 只拖动当前节点 + + if (dragNodes.length === 0) { + this.targets.push(item); + } else if (nodes.length > 1) { + // 拖动多个节点 + nodes.forEach(function (node) { + var locked = node.hasLocked(); + + if (!locked) { + _this.targets.push(node); + } + }); + } else { + this.targets.push(item); + } + + var beforeDragNodes = []; + this.targets.forEach(function (t) { + beforeDragNodes.push(clone$7(t.getModel())); + }); + this.set('beforeDragNodes', beforeDragNodes); + this.hidenEdge = {}; + + if (this.get('updateEdge') && this.enableOptimize && !this.enableDelegate) { + this.targets.forEach(function (node) { + var edges = node.getEdges(); + edges.forEach(function (edge) { + if (!edge.isVisible()) return; + _this.hidenEdge[edge] = true; + edge.hide(); + }); + }); + } + + this.origin = { + x: evt.x, + y: evt.y + }; + this.point = {}; + this.originPoint = {}; + }, + + /** + * 持续拖动节点 + * @param evt + */ + onDrag: function onDrag(evt) { + var _this = this; + + if (!this.origin) { + return; + } + + if (!this.shouldUpdate(this, evt)) { + return; + } + + if (this.get('enableDelegate')) { + this.updateDelegate(evt); + } else { + if (this.enableDebounce) this.debounceUpdate({ + targets: this.targets, + graph: this.graph, + point: this.point, + origin: this.origin, + evt: evt, + updateEdge: this.get('updateEdge') + });else this.targets.map(function (target) { + _this.update(target, evt); + }); + } + }, + + /** + * 拖动结束,设置拖动元素capture为true,更新元素位置,如果是拖动涉及到 combo,则更新 combo 结构 + * @param evt + */ + onDragEnd: function onDragEnd(evt) { + var _this = this; + + if (!this.origin || !this.shouldEnd.call(this, evt)) { + return; + } // 拖动结束后,设置拖动元素 group 的 capture 为 true,允许拾取拖动元素 + + + var item = evt.item; + + if (item) { + var group = item.getContainer(); + group.set('capture', true); + } + + if (this.delegateRect) { + this.delegateRect.remove(); + this.delegateRect = null; + } + + this.updatePositions(evt); + + if (this.get('updateEdge') && this.enableOptimize && !this.enableDelegate) { + this.targets.forEach(function (node) { + var edges = node.getEdges(); + edges.forEach(function (edge) { + if (_this.hidenEdge[edge]) edge.show(); + edge.refresh(); + }); + }); + } + + this.hidenEdge = {}; + var graph = this.graph; // 拖动结束后,入栈 + + if (graph.get('enabledStack')) { + var stackData_1 = { + before: { + nodes: [], + edges: [], + combos: [] + }, + after: { + nodes: [], + edges: [], + combos: [] + } + }; + this.get('beforeDragNodes').forEach(function (model) { + stackData_1.before.nodes.push({ + id: model.id, + x: model.x, + y: model.y + }); + }); + this.targets.forEach(function (target) { + var targetModel = target.getModel(); + stackData_1.after.nodes.push({ + id: targetModel.id, + x: targetModel.x, + y: targetModel.y + }); + }); + graph.pushStack('update', clone$7(stackData_1)); + } // 拖动结束后emit事件,将当前操作的节点抛出去,目标节点为null + + + graph.emit('dragnodeend', { + items: this.targets, + targetItem: null + }); + this.point = {}; + this.origin = null; + this.originPoint = {}; + this.targets.length = 0; + this.targetCombo = null; + }, + + /** + * 拖动过程中将节点放置到 combo 上 + * @param evt + */ + onDropCombo: function onDropCombo(evt) { + var item = evt.item; + if (!this.validationCombo(item)) return; + this.updatePositions(evt); + var graph = this.graph; + + if (this.comboActiveState) { + graph.setItemState(item, this.comboActiveState, false); + } + + this.targetCombo = item; // 拖动结束后是动态改变 Combo 大小还是将节点从 Combo 中删除 + + if (this.onlyChangeComboSize) { + // 拖动节点结束后,动态改变 Combo 的大小 + graph.updateCombos(); + } else { + var targetComboModel_1 = item.getModel(); + this.targets.map(function (node) { + var nodeModel = node.getModel(); + + if (nodeModel.comboId !== targetComboModel_1.id) { + graph.updateComboTree(node, targetComboModel_1.id); + } + }); + graph.updateCombo(item); + } // 将节点拖动到 combo 上面,emit事件抛出当前操作的节点及目标 combo + + + graph.emit('dragnodeend', { + items: this.targets, + targetItem: this.targetCombo + }); + }, + onDropCanvas: function onDropCanvas(evt) { + var graph = this.graph; + if (!this.targets || this.targets.length === 0) return; + this.updatePositions(evt); + + if (this.onlyChangeComboSize) { + // 拖动节点结束后,动态改变 Combo 的大小 + graph.updateCombos(); + } else { + this.targets.map(function (node) { + // 拖动的节点有 comboId,即是从其他 combo 中拖出时才处理 + var model = node.getModel(); + + if (model.comboId) { + graph.updateComboTree(node); + } + }); + } + }, + + /** + * 拖动放置到某个 combo 中的子 node 上 + * @param evt + */ + onDropNode: function onDropNode(evt) { + if (!this.targets || this.targets.length === 0) return; + var self = this; + var item = evt.item; + this.updatePositions(evt); + var graph = self.graph; + var comboId = item.getModel().comboId; + + if (comboId) { + if (this.onlyChangeComboSize) { + graph.updateCombos(); + } else { + var combo = graph.findById(comboId); + + if (self.comboActiveState) { + graph.setItemState(combo, self.comboActiveState, false); + } + + this.targets.map(function (node) { + var nodeModel = node.getModel(); + + if (comboId !== nodeModel.comboId) { + graph.updateComboTree(node, comboId); + } + }); + graph.updateCombo(combo); + } + } else { + this.targets.map(function (node) { + var model = node.getModel(); + + if (model.comboId) { + graph.updateComboTree(node); + } + }); + } // 将节点拖动到另外个节点上面,emit 事件抛出当前操作的节点及目标节点 + + + graph.emit('dragnodeend', { + items: this.targets, + targetItem: item + }); + }, + + /** + * 将节点拖入到 Combo 中 + * @param evt + */ + onDragEnter: function onDragEnter(evt) { + var item = evt.item; + if (!this.validationCombo(item)) return; + var graph = this.graph; + + if (this.comboActiveState) { + graph.setItemState(item, this.comboActiveState, true); + } + }, + + /** + * 将节点从 Combo 中拖出 + * @param evt + */ + onDragLeave: function onDragLeave(evt) { + var item = evt.item; + if (!this.validationCombo(item)) return; + var graph = this.graph; + + if (this.comboActiveState) { + graph.setItemState(item, this.comboActiveState, false); + } + }, + updatePositions: function updatePositions(evt) { + var _this = this; + + if (!this.targets || this.targets.length === 0) return; // 当开启 delegate 时,拖动结束后需要更新所有已选中节点的位置 + + if (this.get('enableDelegate')) { + if (this.enableDebounce) this.debounceUpdate({ + targets: this.targets, + graph: this.graph, + point: this.point, + origin: this.origin, + evt: evt, + updateEdge: this.get('updateEdge'), + updateFunc: this.update + });else this.targets.map(function (node) { + return _this.update(node, evt); + }); + } + }, + + /** + * 更新节点 + * @param item 拖动的节点实例 + * @param evt + */ + update: function update(item, evt) { + var origin = this.origin; + var model = item.get('model'); + var nodeId = item.get('id'); + + if (!this.point[nodeId]) { + this.point[nodeId] = { + x: model.x || 0, + y: model.y || 0 + }; + } + + var x = evt.x - origin.x + this.point[nodeId].x; + var y = evt.y - origin.y + this.point[nodeId].y; + var pos = { + x: x, + y: y + }; + + if (this.get('updateEdge')) { + this.graph.updateItem(item, pos, false); + } else { + item.updatePosition(pos); + } + }, + + /** + * 限流更新节点 + * @param item 拖动的节点实例 + * @param evt + */ + debounceUpdate: debounce$1(function (event) { + var targets = event.targets, + graph = event.graph, + point = event.point, + origin = event.origin, + evt = event.evt, + updateEdge = event.updateEdge; + event.updateFunc; + targets.map(function (item) { + var model = item.get('model'); + var nodeId = item.get('id'); + + if (!point[nodeId]) { + point[nodeId] = { + x: model.x || 0, + y: model.y || 0 + }; + } + + var x = evt.x - origin.x + point[nodeId].x; + var y = evt.y - origin.y + point[nodeId].y; + var pos = { + x: x, + y: y + }; + + if (updateEdge) { + graph.updateItem(item, pos, false); + } else { + item.updatePosition(pos); + } + }); + }, 50, true), + + /** + * 更新拖动元素时的delegate + * @param {Event} e 事件句柄 + * @param {number} x 拖动单个元素时候的x坐标 + * @param {number} y 拖动单个元素时候的y坐标 + */ + updateDelegate: function updateDelegate(e) { + var graph = this.graph; + + if (!this.delegateRect) { + // 拖动多个 + var parent_1 = graph.get('group'); + var attrs = deepMix({}, Global.delegateStyle, this.delegateStyle); + + var _a = this.calculationGroupPosition(e), + cx = _a.x, + cy = _a.y, + width = _a.width, + height = _a.height, + minX = _a.minX, + minY = _a.minY; + + this.originPoint = { + x: cx, + y: cy, + width: width, + height: height, + minX: minX, + minY: minY + }; // model上的x, y是相对于图形中心的,delegateShape是g实例,x,y是绝对坐标 + + this.delegateRect = parent_1.addShape('rect', { + attrs: __assign$r({ + width: width, + height: height, + x: cx, + y: cy + }, attrs), + name: 'rect-delegate-shape' + }); + this.delegate = this.delegateRect; + this.delegateRect.set('capture', false); + } else { + var clientX = e.x - this.origin.x + this.originPoint.minX; + var clientY = e.y - this.origin.y + this.originPoint.minY; + this.delegateRect.attr({ + x: clientX, + y: clientY + }); + } + }, + + /** + * 计算delegate位置,包括左上角左边及宽度和高度 + * @memberof ItemGroup + * @return {object} 计算出来的delegate坐标信息及宽高 + */ + calculationGroupPosition: function calculationGroupPosition(evt) { + var nodes = this.targets; + + if (nodes.length === 0) { + nodes.push(evt.item); + } + + var minx = Infinity; + var maxx = -Infinity; + var miny = Infinity; + var maxy = -Infinity; // 获取已节点的所有最大最小x y值 + + for (var i = 0; i < nodes.length; i++) { + var element = nodes[i]; + var bbox = element.getBBox(); + var minX = bbox.minX, + minY = bbox.minY, + maxX = bbox.maxX, + maxY = bbox.maxY; + + if (minX < minx) { + minx = minX; + } + + if (minY < miny) { + miny = minY; + } + + if (maxX > maxx) { + maxx = maxX; + } + + if (maxY > maxy) { + maxy = maxY; + } + } + + var x = Math.floor(minx); + var y = Math.floor(miny); + var width = Math.ceil(maxx) - Math.floor(minx); + var height = Math.ceil(maxy) - Math.floor(miny); + return { + x: x, + y: y, + width: width, + height: height, + minX: minx, + minY: miny + }; + } +}; + +var ActivateRelations = { + getDefaultCfg: function getDefaultCfg() { + return { + trigger: 'mouseenter', + activeState: 'active', + inactiveState: 'inactive', + resetSelected: false, + shouldUpdate: function shouldUpdate() { + return true; + } + }; + }, + getEvents: function getEvents() { + if (this.get('trigger') === 'mouseenter') { + return { + 'node:mouseenter': 'setAllItemStates', + 'combo:mouseenter': 'setAllItemStates', + 'node:mouseleave': 'clearActiveState', + 'combo:mouseleave': 'clearActiveState' + }; + } + + return { + 'node:click': 'setAllItemStates', + 'combo:click': 'setAllItemStates', + 'canvas:click': 'clearAllItemStates' + }; + }, + setAllItemStates: function setAllItemStates(e) { + var item = e.item; + var graph = this.graph; + this.item = item; + + if (!this.shouldUpdate(e.item, { + event: e, + action: 'activate' + })) { + return; + } + + var self = this; + var activeState = this.activeState; + var inactiveState = this.inactiveState; + var nodes = graph.getNodes(); + var combos = graph.getCombos(); + var edges = graph.getEdges(); + var vEdges = graph.get('vedges'); + var nodeLength = nodes.length; + var comboLength = combos.length; + var edgeLength = edges.length; + var vEdgeLength = vEdges.length; + + for (var i = 0; i < nodeLength; i++) { + var node = nodes[i]; + var hasSelected = node.hasState('selected'); + + if (self.resetSelected) { + if (hasSelected) { + graph.setItemState(node, 'selected', false); + } + } + + graph.setItemState(node, activeState, false); + + if (inactiveState) { + graph.setItemState(node, inactiveState, true); + } + } + + for (var i = 0; i < comboLength; i++) { + var combo = combos[i]; + var hasSelected = combo.hasState('selected'); + + if (self.resetSelected) { + if (hasSelected) { + graph.setItemState(combo, 'selected', false); + } + } + + graph.setItemState(combo, activeState, false); + + if (inactiveState) { + graph.setItemState(combo, inactiveState, true); + } + } + + for (var i = 0; i < edgeLength; i++) { + var edge = edges[i]; + graph.setItemState(edge, activeState, false); + + if (inactiveState) { + graph.setItemState(edge, inactiveState, true); + } + } + + for (var i = 0; i < vEdgeLength; i++) { + var vEdge = vEdges[i]; + graph.setItemState(vEdge, activeState, false); + + if (inactiveState) { + graph.setItemState(vEdge, inactiveState, true); + } + } + + if (inactiveState) { + graph.setItemState(item, inactiveState, false); + } + + graph.setItemState(item, activeState, true); + var rEdges = item.getEdges(); + var rEdgeLegnth = rEdges.length; + + for (var i = 0; i < rEdgeLegnth; i++) { + var edge = rEdges[i]; + var otherEnd = void 0; + + if (edge.getSource() === item) { + otherEnd = edge.getTarget(); + } else { + otherEnd = edge.getSource(); + } + + if (inactiveState) { + graph.setItemState(otherEnd, inactiveState, false); + } + + graph.setItemState(otherEnd, activeState, true); + graph.setItemState(edge, inactiveState, false); + graph.setItemState(edge, activeState, true); + edge.toFront(); + } + + graph.emit('afteractivaterelations', { + item: e.item, + action: 'activate' + }); + }, + clearActiveState: function clearActiveState(e) { + var self = this; + var graph = self.get('graph'); + + if (!self.shouldUpdate(e.item, { + event: e, + action: 'deactivate' + })) { + return; + } + + var activeState = this.activeState; + var inactiveState = this.inactiveState; + var autoPaint = graph.get('autoPaint'); + graph.setAutoPaint(false); + var nodes = graph.getNodes(); + var combos = graph.getCombos(); + var edges = graph.getEdges(); + var vEdges = graph.get('vedges'); + var nodeLength = nodes.length; + var comboLength = combos.length; + var edgeLength = edges.length; + var vEdgeLength = vEdges.length; + + for (var i = 0; i < nodeLength; i++) { + var node = nodes[i]; + graph.clearItemStates(node, [activeState, inactiveState]); + } + + for (var i = 0; i < comboLength; i++) { + var combo = combos[i]; + graph.clearItemStates(combo, [activeState, inactiveState]); + } + + for (var i = 0; i < edgeLength; i++) { + var edge = edges[i]; + graph.clearItemStates(edge, [activeState, inactiveState, 'deactivate']); + } + + for (var i = 0; i < vEdgeLength; i++) { + var vEdge = vEdges[i]; + graph.clearItemStates(vEdge, [activeState, inactiveState, 'deactivate']); + } + + graph.paint(); + graph.setAutoPaint(autoPaint); + graph.emit('afteractivaterelations', { + item: e.item || self.get('item'), + action: 'deactivate' + }); + }, + clearAllItemStates: function clearAllItemStates(e) { + var self = this; + var graph = self.graph; + + if (!self.shouldUpdate(e.item, { + event: e, + action: 'deactivate' + })) { + return; + } + + var activeState = this.activeState; + var inactiveState = this.inactiveState; + var nodes = graph.getNodes(); + var edges = graph.getEdges(); + var nodeLength = nodes.length; + var edgeLength = edges.length; + + for (var i = 0; i < nodeLength; i++) { + var node = nodes[i]; + graph.clearItemStates(node, [activeState, inactiveState]); + } + + for (var i = 0; i < edgeLength; i++) { + var edge = edges[i]; + graph.clearItemStates(edge, [activeState, inactiveState, 'deactivate']); + } + + graph.emit('afteractivaterelations', { + item: e.item || self.get('item'), + action: 'deactivate' + }); + } +}; + +var min = Math.min, + max = Math.max, + abs = Math.abs; +var DEFAULT_TRIGGER$6 = 'shift'; +var ALLOW_EVENTS$6 = ['drag', 'shift', 'ctrl', 'alt', 'control']; +var BrushSelect = { + getDefaultCfg: function getDefaultCfg() { + return { + brushStyle: { + fill: '#EEF6FF', + fillOpacity: 0.4, + stroke: '#DDEEFE', + lineWidth: 1 + }, + onSelect: function onSelect() {}, + onDeselect: function onDeselect() {}, + selectedState: 'selected', + trigger: DEFAULT_TRIGGER$6, + includeEdges: true, + selectedEdges: [], + selectedNodes: [] + }; + }, + getEvents: function getEvents() { + // 检测输入是否合法 + if (!(ALLOW_EVENTS$6.indexOf(this.trigger.toLowerCase()) > -1)) { + this.trigger = DEFAULT_TRIGGER$6; + console.warn("Behavior brush-select 的 trigger 参数不合法,请输入 'drag'、'shift'、'ctrl' 或 'alt'"); + } + + if (this.trigger === 'drag') { + return { + dragstart: 'onMouseDown', + drag: 'onMouseMove', + dragend: 'onMouseUp', + 'canvas:click': 'clearStates' + }; + } + + return { + dragstart: 'onMouseDown', + drag: 'onMouseMove', + dragend: 'onMouseUp', + 'canvas:click': 'clearStates', + keyup: 'onKeyUp', + keydown: 'onKeyDown' + }; + }, + onMouseDown: function onMouseDown(e) { + // 按在node上面拖动时候不应该是框选 + var item = e.item; + var brush = this.brush; + + if (item) { + return; + } + + if (this.trigger !== 'drag' && !this.keydown) { + return; + } + + if (this.selectedNodes && this.selectedNodes.length !== 0) { + this.clearStates(); + } + + if (!brush) { + brush = this.createBrush(); + } + + this.originPoint = { + x: e.canvasX, + y: e.canvasY + }; + brush.attr({ + width: 0, + height: 0 + }); + brush.show(); + this.dragging = true; + }, + onMouseMove: function onMouseMove(e) { + if (!this.dragging) { + return; + } + + if (this.trigger !== 'drag' && !this.keydown) { + return; + } + + this.updateBrush(e); + }, + onMouseUp: function onMouseUp(e) { + this.graph; // TODO: 触发了 canvas:click 导致 clearStates + + if (!this.brush && !this.dragging) { + return; + } + + if (this.trigger !== 'drag' && !this.keydown) { + return; + } + + this.brush.remove(true); // remove and destroy + + this.brush = null; + this.getSelectedNodes(e); + this.dragging = false; + }, + clearStates: function clearStates() { + var _a = this, + graph = _a.graph, + selectedState = _a.selectedState; + + var nodes = graph.findAllByState('node', selectedState); + var edges = graph.findAllByState('edge', selectedState); + nodes.forEach(function (node) { + return graph.setItemState(node, selectedState, false); + }); + edges.forEach(function (edge) { + return graph.setItemState(edge, selectedState, false); + }); + this.selectedNodes = []; + this.selectedEdges = []; + + if (this.onDeselect) { + this.onDeselect(this.selectedNodes, this.selectedEdges); + } + + graph.emit('nodeselectchange', { + selectedItems: { + nodes: [], + edges: [] + }, + select: false + }); + }, + getSelectedNodes: function getSelectedNodes(e) { + var _this = this; + + var _a = this, + graph = _a.graph, + originPoint = _a.originPoint, + shouldUpdate = _a.shouldUpdate; + + var state = this.selectedState; + var p1 = { + x: e.x, + y: e.y + }; + var p2 = graph.getPointByCanvas(originPoint.x, originPoint.y); + var left = min(p1.x, p2.x); + var right = max(p1.x, p2.x); + var top = min(p1.y, p2.y); + var bottom = max(p1.y, p2.y); + var selectedNodes = []; + var selectedIds = []; + graph.getNodes().forEach(function (node) { + var bbox = node.getBBox(); + + if (bbox.centerX >= left && bbox.centerX <= right && bbox.centerY >= top && bbox.centerY <= bottom) { + if (shouldUpdate(node, 'select')) { + selectedNodes.push(node); + var model = node.getModel(); + selectedIds.push(model.id); + graph.setItemState(node, state, true); + } + } + }); + var selectedEdges = []; + + if (this.includeEdges) { + // 选中边,边的source和target都在选中的节点中时才选中 + selectedNodes.forEach(function (node) { + var edges = node.getOutEdges(); + edges.forEach(function (edge) { + var model = edge.getModel(); + var source = model.source, + target = model.target; + + if (selectedIds.includes(source) && selectedIds.includes(target) && shouldUpdate(edge, 'select')) { + selectedEdges.push(edge); + graph.setItemState(edge, _this.selectedState, true); + } + }); + }); + } + + this.selectedEdges = selectedEdges; + this.selectedNodes = selectedNodes; + + if (this.onSelect) { + this.onSelect(selectedNodes, selectedEdges); + } + + graph.emit('nodeselectchange', { + selectedItems: { + nodes: selectedNodes, + edges: selectedEdges + }, + select: true + }); + }, + createBrush: function createBrush() { + var self = this; + var brush = self.graph.get('canvas').addShape('rect', { + attrs: self.brushStyle, + capture: false, + name: 'brush-shape' + }); + this.brush = brush; + this.delegate = brush; + return brush; + }, + updateBrush: function updateBrush(e) { + var originPoint = this.originPoint; + this.brush.attr({ + width: abs(e.canvasX - originPoint.x), + height: abs(e.canvasY - originPoint.y), + x: min(e.canvasX, originPoint.x), + y: min(e.canvasY, originPoint.y) + }); + }, + onKeyDown: function onKeyDown(e) { + var code = e.key; + + if (!code) { + return; + } + + var triggerLowerCase = this.trigger.toLowerCase(); + var codeLowerCase = code.toLowerCase(); // 按住 control 键时,允许用户设置 trigger 为 ctrl + + if (codeLowerCase === triggerLowerCase || codeLowerCase === 'control' && triggerLowerCase === 'ctrl' || codeLowerCase === 'ctrl' && triggerLowerCase === 'control') { + this.keydown = true; + } else { + this.keydown = false; + } + }, + onKeyUp: function onKeyUp() { + if (this.brush) { + // 清除所有选中状态后,设置拖得动状态为false,并清除框选的brush + this.brush.remove(true); + this.brush = null; + this.dragging = false; + } + + this.keydown = false; + } +}; + +var DEFAULT_TRIGGER$5 = 'shift'; +var ALLOW_EVENTS$5 = ['shift', 'ctrl', 'alt', 'control']; +var ClickSelect = { + getDefaultCfg: function getDefaultCfg() { + return { + multiple: true, + trigger: DEFAULT_TRIGGER$5, + selectedState: 'selected' + }; + }, + getEvents: function getEvents() { + var self = this; // 检测输入是否合法 + + if (!(ALLOW_EVENTS$5.indexOf(self.trigger.toLowerCase()) > -1)) { + self.trigger = DEFAULT_TRIGGER$5; // eslint-disable-next-line no-console + + console.warn("Behavior brush-select 的 trigger 参数不合法,请输入 'drag'、'shift'、'ctrl' 或 'alt'"); + } + + if (!self.multiple) { + return { + 'node:click': 'onClick', + 'combo:click': 'onClick', + 'canvas:click': 'onCanvasClick' + }; + } + + return { + 'node:click': 'onClick', + 'combo:click': 'onClick', + 'canvas:click': 'onCanvasClick', + keyup: 'onKeyUp', + keydown: 'onKeyDown' + }; + }, + onClick: function onClick(evt) { + var self = this; + var item = evt.item; + + if (!item || item.destroyed) { + return; + } + + var type = item.getType(); + var graph = self.graph, + keydown = self.keydown, + multiple = self.multiple, + shouldUpdate = self.shouldUpdate, + shouldBegin = self.shouldBegin; + + if (!shouldBegin.call(self, evt)) { + return; + } // allow to select multiple nodes but did not press a key || do not allow the select multiple nodes + + + if (!keydown || !multiple) { + var selected = graph.findAllByState(type, self.selectedState); + each$2(selected, function (combo) { + if (combo !== item) { + graph.setItemState(combo, self.selectedState, false); + } + }); + } + + if (item.hasState(self.selectedState)) { + if (shouldUpdate.call(self, evt)) { + graph.setItemState(item, self.selectedState, false); + } + + var selectedNodes = graph.findAllByState('node', self.selectedState); + var selectedCombos = graph.findAllByState('combo', self.selectedState); + graph.emit('nodeselectchange', { + target: item, + selectedItems: { + nodes: selectedNodes, + combos: selectedCombos + }, + select: false + }); + } else { + if (shouldUpdate.call(self, evt)) { + graph.setItemState(item, self.selectedState, true); + } + + var selectedNodes = graph.findAllByState('node', self.selectedState); + var selectedCombos = graph.findAllByState('combo', self.selectedState); + graph.emit('nodeselectchange', { + target: item, + selectedItems: { + nodes: selectedNodes, + combos: selectedCombos + }, + select: true + }); + } + }, + onCanvasClick: function onCanvasClick() { + var _this = this; + + var graph = this.graph; + var selected = graph.findAllByState('node', this.selectedState); + each$2(selected, function (node) { + graph.setItemState(node, _this.selectedState, false); + }); + var selectedCombos = graph.findAllByState('combo', this.selectedState); + each$2(selectedCombos, function (combo) { + graph.setItemState(combo, _this.selectedState, false); + }); + graph.emit('nodeselectchange', { + selectedItems: { + nodes: [], + edges: [], + combos: [] + }, + select: false + }); + }, + onKeyDown: function onKeyDown(e) { + var self = this; + var code = e.key; + + if (!code) { + return; + } + + if (code.toLowerCase() === this.trigger.toLowerCase() || code.toLowerCase() === 'control') { + self.keydown = true; + } else { + self.keydown = false; + } + }, + onKeyUp: function onKeyUp() { + var self = this; + self.keydown = false; + } +}; + +var transform = transform$6; +var DELTA = 0.05; +var ZoomCanvas = { + getDefaultCfg: function getDefaultCfg() { + return { + sensitivity: 2, + minZoom: undefined, + maxZoom: undefined, + enableOptimize: false, + optimizeZoom: 0.1, + fixSelectedItems: { + fixAll: false, + fixLineWidth: false, + fixLabel: false, + fixState: 'selected' + } + }; + }, + getEvents: function getEvents() { + var fixSelectedItems = this.fixSelectedItems; + if (!fixSelectedItems.fixState) fixSelectedItems.fixState = 'selected'; + + if (fixSelectedItems.fixAll) { + fixSelectedItems.fixLineWidth = true; + fixSelectedItems.fixLabel = true; + } + + return { + wheel: 'onWheel', + touchstart: 'onTouchStart', + touchmove: 'onTouchMove', + touchend: 'onTouchEnd' + }; + }, + onTouchStart: function onTouchStart(evt) { + var touches = evt.originalEvent.touches; + var event1 = touches[0]; + var event2 = touches[1]; + evt.preventDefault(); // 如果不是缩放事件则禁止继续执行 + + if (!event2) { + return; + } + + if (this.shouldBegin && !this.shouldBegin.call(this, evt)) { + return; + } // 第一个触摸点位置 + + + this.startPoint = { + pageX: event1.pageX, + pageY: event1.pageY + }; + this.moveable = true; + + if (event2) { + this.endPoint = { + pageX: event2.pageX, + pageY: event2.pageY + }; + } + + this.originScale = this.graph.getZoom() || this.currentScale || 1; + }, + onTouchMove: function onTouchMove(evt) { + if (!this.moveable) { + return; + } + + evt.preventDefault(); + var touches = evt.originalEvent.touches; + var event1 = touches[0]; + var event2 = touches[1]; + + if (!event2) { + return; + } + + if (!this.endPoint) { + this.endPoint = { + pageX: event2.pageX, + pageY: event2.pageY + }; + } // 获取坐标之间的距离 + + + var getDistance = function getDistance(start, end) { + return Math.hypot(end.x - start.x, end.y - start.y); + }; // 双指缩放比例 + + + var scale = getDistance({ + x: event1.pageX, + y: event1.pageY + }, { + x: event2.pageX, + y: event2.pageY + }) / getDistance({ + x: this.startPoint.pageX, + y: this.startPoint.pageY + }, { + x: this.endPoint.pageX, + y: this.endPoint.pageY + }); // 应用到画布上的缩放比例 + + var zoom = this.originScale * scale; // 缓存当前的缩放比例 + + this.currentScale = zoom; + var minZoom = this.get('minZoom') || this.graph.get('minZoom'); + var maxZoom = this.get('maxZoom') || this.graph.get('maxZoom'); + + if (zoom > maxZoom || zoom < minZoom) { + return; + } + + var canvas = this.graph.get('canvas'); + var point = canvas.getPointByClient(evt.clientX, evt.clientY); + this.graph.zoomTo(zoom, { + x: point.x, + y: point.y + }); + this.graph.emit('wheelzoom', evt); + }, + onTouchEnd: function onTouchEnd() { + this.moveable = false; + this.endPoint = null; + }, + onWheel: function onWheel(e) { + var _this = this; + + var _a = this, + graph = _a.graph, + fixSelectedItems = _a.fixSelectedItems; + + if (this.shouldBegin && !this.shouldBegin.call(this, e)) { + return; + } + + if (!this.shouldUpdate.call(this, e)) { + return; + } + + e.preventDefault(); + var canvas = graph.get('canvas'); + var point = canvas.getPointByClient(e.clientX, e.clientY); + var sensitivity = this.get('sensitivity'); + var graphZoom = graph.getZoom(); + var ratio = graphZoom; + var zoom = graphZoom; // 兼容IE、Firefox及Chrome + + if (e.wheelDelta < 0) { + ratio = 1 - DELTA * sensitivity; + } else { + ratio = 1 / (1 - DELTA * sensitivity); + } + + zoom = graphZoom * ratio; // const zoom = ratio * graphZoom; + + var minZoom = this.get('minZoom') || graph.get('minZoom'); + var maxZoom = this.get('maxZoom') || graph.get('maxZoom'); + + if (zoom > maxZoom || zoom < minZoom) { + return; + } // hide the shapes when the zoom ratio is smaller than optimizeZoom + // hide the shapes when zoomming + + + var enableOptimize = this.get('enableOptimize'); + + if (enableOptimize) { + var optimizeZoom_1 = this.get('optimizeZoom'); + var optimized = this.get('optimized'); + var nodes_1 = graph.getNodes(); + var edges_1 = graph.getEdges(); + var nodesLength_1 = nodes_1.length; + var edgesLength_1 = edges_1.length; // hiding + + if (!optimized) { + for (var n = 0; n < nodesLength_1; n++) { + var node = nodes_1[n]; + + if (!node.destroyed) { + var children = node.get('group').get('children'); + var childrenLength = children.length; + + for (var c = 0; c < childrenLength; c++) { + var shape = children[c]; + + if (!shape.destoryed && !shape.get('isKeyShape')) { + shape.set('ori-visibility', shape.get('ori-visibility') || shape.get('visible')); + shape.hide(); + } + } + } + } + + for (var edgeIndex = 0; edgeIndex < edgesLength_1; edgeIndex++) { + var edge = edges_1[edgeIndex]; + var children = edge.get('group').get('children'); + var childrenLength = children.length; + + for (var c = 0; c < childrenLength; c++) { + var shape = children[c]; + shape.set('ori-visibility', shape.get('ori-visibility') || shape.get('visible')); + shape.hide(); + } + } + + this.set('optimized', true); + } // showing after 100ms + + + clearTimeout(this.get('timeout')); + var timeout = setTimeout(function () { + var currentZoom = graph.getZoom(); + + var curOptimized = _this.get('optimized'); + + if (curOptimized) { + _this.set('optimized', false); + + for (var n = 0; n < nodesLength_1; n++) { + var node = nodes_1[n]; + var children = node.get('group').get('children'); + var childrenLength = children.length; + + if (currentZoom < optimizeZoom_1) { + var keyShape = node.getKeyShape(); + var oriVis = keyShape.get('ori-visibility'); + if (oriVis) keyShape.show(); + } else { + for (var c = 0; c < childrenLength; c++) { + var shape = children[c]; + var oriVis = shape.get('ori-visibility'); + + if (!shape.get('visible') && oriVis) { + if (oriVis) shape.show(); + } + } + } + } + + for (var edgeIndex = 0; edgeIndex < edgesLength_1; edgeIndex++) { + var edge = edges_1[edgeIndex]; + var children = edge.get('group').get('children'); + var childrenLength = children.length; + + if (currentZoom < optimizeZoom_1) { + var keyShape = edge.getKeyShape(); + var oriVis = keyShape.get('ori-visibility'); + if (oriVis) keyShape.show(); + } else { + for (var c = 0; c < childrenLength; c++) { + var shape = children[c]; + + if (!shape.get('visible')) { + var oriVis = shape.get('ori-visibility'); + if (oriVis) shape.show(); + } + } + } + } + } + }, 100); + this.set('timeout', timeout); + } // fix the items when zooming + + + if (graphZoom <= 1) { + var fixNodes = void 0, + fixEdges = void 0; + + if (fixSelectedItems.fixAll || fixSelectedItems.fixLineWidth || fixSelectedItems.fixLabel) { + fixNodes = graph.findAllByState('node', fixSelectedItems.fixState); + fixEdges = graph.findAllByState('edge', fixSelectedItems.fixState); + var scale = graphZoom / zoom; + var fixNodesLength = fixNodes.length; + + for (var fn = 0; fn < fixNodesLength; fn++) { + var node = fixNodes[fn]; + var group = node.getContainer(); + var nodeModel = node.getModel(); + var originStyle = node.getOriginStyle(); + var itemStateStyle = node.getStateStyle(fixSelectedItems.fixState); + var shapeStateStyle = node.get('shapeFactory').getShape(nodeModel.type).getStateStyle(fixSelectedItems.fixState, node)[fixSelectedItems.fixState]; + + if (fixSelectedItems.fixAll) { + if (zoom <= 1) { + var groupMatrix = clone$7(group.getMatrix()); + if (!groupMatrix) groupMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1]; + + var _b = node.getModel(), + x = _b.x, + y = _b.y; + + groupMatrix = transform(groupMatrix, [['t', -x, -y], ['s', scale, scale], ['t', x, y]]); + group.setMatrix(groupMatrix); + } + } else { + var children = group.get('children'); + var childrenLength = children.length; + + for (var c = 0; c < childrenLength; c++) { + var shape = children[c]; + var fontSize = void 0, + lineWidth = void 0; + + if (fixSelectedItems.fixLabel) { + var shapeType = shape.get('type'); + + if (shapeType === 'text') { + fontSize = shape.attr('fontSize') || 12; + var itemStyle = itemStateStyle[shape.get('name')]; + var shapeStyle = shapeStateStyle[shape.get('name')]; + var itemFontSize = itemStyle ? itemStyle.fontSize : 12; + var shapeFontSize = shapeStyle ? shapeStyle.fontSize : 12; + var oriFontSize = itemFontSize || shapeFontSize || 12; + if (zoom <= 1) shape.attr('fontSize', oriFontSize / zoom); // * graphZoom / zoom + + if (lineWidth) break; + } + } + + if (fixSelectedItems.fixLineWidth) { + if (shape.get('isKeyShape')) { + lineWidth = shape.attr('lineWidth') || 0; + var oriLineWidth = itemStateStyle.lineWidth || shapeStateStyle.lineWidth || originStyle.lineWidth || 0; + if (zoom <= 1) shape.attr('lineWidth', oriLineWidth / zoom); // * graphZoom / zoom + + if (fontSize) break; + } + } + } + } + } + + var fixEdgesLength = fixEdges.length; + + for (var fe = 0; fe < fixEdgesLength; fe++) { + var edge = fixEdges[fe]; + var group = edge.getContainer(); + var children = group.get('children'); + var nodeModel = edge.getModel(); + var itemStateStyle = edge.getStateStyle(fixSelectedItems.fixState); + var shapeStateStyle = edge.get('shapeFactory').getShape(nodeModel.type).getStateStyle(fixSelectedItems.fixState, edge)[fixSelectedItems.fixState]; + var childrenLength = children.length; + + for (var c = 0; c < childrenLength; c++) { + var shape = children[c]; + var fontSize = void 0, + lineWidth = void 0; + + if (fixSelectedItems.fixLabel || fixSelectedItems.fixAll) { + var shapeType = shape.get('type'); + + if (shapeType === 'text') { + fontSize = shape.attr('fontSize') || 12; + var itemStyle = itemStateStyle[shape.get('name')]; + var shapeStyle = shapeStateStyle[shape.get('name')]; + var itemFontSize = itemStyle ? itemStyle.fontSize : 12; + var shapeFontSize = shapeStyle ? shapeStyle.fontSize : 12; + var oriFontSize = itemFontSize || shapeFontSize || 12; + if (zoom <= 1) shape.attr('fontSize', oriFontSize / zoom); + if (lineWidth) break; + } + } + + if (fixSelectedItems.fixLineWidth || fixSelectedItems.fixAll) { + if (shape.get('isKeyShape')) { + lineWidth = shape.attr('lineWidth') || 0; + var oriLineWidth = itemStateStyle.lineWidth || shapeStateStyle.lineWidth || 1; + if (zoom <= 1) shape.attr('lineWidth', oriLineWidth / zoom); + if (fontSize) break; + } + } + } + } + } + } + + graph.zoomTo(zoom, { + x: point.x, + y: point.y + }); + graph.emit('wheelzoom', e); + } +}; + +var base = { + onMouseEnter: function onMouseEnter(e) { + var item = e.item; + this.currentTarget = item; + this.showTooltip(e); + this.graph.emit('tooltipchange', { + item: e.item, + action: 'show' + }); + }, + onMouseMove: function onMouseMove(e) { + if (!this.shouldUpdate(e)) { + this.hideTooltip(); + return; + } + + if (!this.currentTarget || e.item !== this.currentTarget) { + return; + } + + this.updatePosition(e); + }, + onMouseLeave: function onMouseLeave(e) { + if (!this.shouldEnd(e)) { + return; + } + + this.hideTooltip(); + this.graph.emit('tooltipchange', { + item: this.currentTarget, + action: 'hide' + }); + this.currentTarget = null; + }, + showTooltip: function showTooltip(e) { + var container = this.container; + + if (!e.item || e.item.destroyed) { + return; + } + + if (!container) { + container = this.createTooltip(this.graph.get('canvas')); + this.container = container; + } + + var text = this.formatText(e.item.get('model'), e); + container.innerHTML = text; + modifyCSS(this.container, { + visibility: 'visible' + }); + this.updatePosition(e); + }, + hideTooltip: function hideTooltip() { + modifyCSS(this.container, { + visibility: 'hidden' + }); + }, + updatePosition: function updatePosition(e) { + var shouldBegin = this.get('shouldBegin'); + + var _a = this, + width = _a.width, + height = _a.height, + container = _a.container, + graph = _a.graph; + + if (!shouldBegin(e)) { + modifyCSS(container, { + visibility: 'hidden' + }); + return; + } + + var point = graph.getPointByClient(e.clientX, e.clientY); + + var _b = graph.getCanvasByPoint(point.x, point.y), + x = _b.x, + y = _b.y; + + var bbox = container.getBoundingClientRect(); + + if (x > width / 2) { + x -= bbox.width; + } else { + x += this.offset; + } + + if (y > height / 2) { + y -= bbox.height; + } else { + y += this.offset; + } + + var left = x + "px"; + var top = y + "px"; + modifyCSS(this.container, { + left: left, + top: top, + visibility: 'visible' + }); + }, + createTooltip: function createTooltip(canvas) { + var el = canvas.get('el'); + el.style.position = 'relative'; + var container = createDom$1("
    "); + el.parentNode.appendChild(container); + modifyCSS(container, { + position: 'absolute', + visibility: 'visible' + }); + this.width = canvas.get('width'); + this.height = canvas.get('height'); + this.container = container; + this.graph.get('tooltips').push(container); + return container; + } +}; + +var Tooltip = __assign$r({ + getDefaultCfg: function getDefaultCfg() { + return { + item: 'node', + offset: 12, + formatText: function formatText(model) { + return model.label; + } + }; + }, + getEvents: function getEvents() { + return { + 'node:mouseenter': 'onMouseEnter', + 'node:mouseleave': 'onMouseLeave', + 'node:mousemove': 'onMouseMove', + afterremoveitem: 'onMouseLeave' + }; + } +}, base); + +var EdgeTooltip = __assign$r({ + getDefaultCfg: function getDefaultCfg() { + return { + item: 'edge', + offset: 12, + formatText: function formatText(model) { + return "source: " + model.source + " target: " + model.target; + } + }; + }, + getEvents: function getEvents() { + return { + 'edge:mouseenter': 'onMouseEnter', + 'edge:mouseleave': 'onMouseLeave', + 'edge:mousemove': 'onMouseMove', + afterremoveitem: 'onMouseLeave' + }; + } +}, base); + +var DEFAULT_TRIGGER$4 = 'click'; +var ALLOW_EVENTS$4 = ['click', 'dblclick']; +var CollapseExpand = { + getDefaultCfg: function getDefaultCfg() { + return { + /** + * 发生收缩/扩展变化时的回调 + */ + trigger: DEFAULT_TRIGGER$4, + onChange: function onChange() {} + }; + }, + getEvents: function getEvents() { + var _a; + + var trigger; // 检测输入是否合法 + + if (ALLOW_EVENTS$4.includes(this.trigger)) { + trigger = this.trigger; + } else { + trigger = DEFAULT_TRIGGER$4; // eslint-disable-next-line no-console + + console.warn("Behavior collapse-expand 的 trigger 参数不合法,请输入 'click' 或 'dblclick'"); + } + + return _a = {}, _a["node:" + trigger] = 'onNodeClick', // 支持移动端事件 + _a.touchstart = 'onNodeClick', _a; + }, + onNodeClick: function onNodeClick(e) { + var item = e.item; + if (!item) return; // 如果节点进行过更新,model 会进行 merge,直接改 model 就不能改布局,所以需要去改源数据 + + var sourceData = this.graph.findDataById(item.get('id')); + + if (!sourceData) { + return; + } + + var children = sourceData.children; // 叶子节点的收缩和展开没有意义 + + if (!children || children.length === 0) { + return; + } + + var collapsed = !sourceData.collapsed; + + if (!this.shouldBegin(e, collapsed)) { + return; + } + + sourceData.collapsed = collapsed; + item.getModel().collapsed = collapsed; + this.graph.emit('itemcollapsed', { + item: e.item, + collapsed: collapsed + }); + + if (!this.shouldUpdate(e, collapsed)) { + return; + } + + this.onChange(item, collapsed); + this.graph.layout(); + } +}; + +var calculationItemsBBox = G6Util.calculationItemsBBox; +/** + * 遍历拖动的 Combo 下的所有 Combo + * @param data 拖动的 Combo + * @param fn + */ + +var traverseCombo = function traverseCombo(data, fn) { + if (fn(data) === false) { + return; + } + + if (data) { + var combos = data.get('combos'); + + if (combos.length === 0) { + return false; + } + + each$2(combos, function (child) { + traverseCombo(child, fn); + }); + } +}; + +var DragCombo = { + getDefaultCfg: function getDefaultCfg() { + return { + enableDelegate: false, + delegateStyle: {}, + // 拖动节点过程中是否只改变 Combo 的大小,而不改变其结构 + onlyChangeComboSize: false, + // 拖动过程中目标 combo 状态样式 + activeState: '', + selectedState: 'selected' + }; + }, + getEvents: function getEvents() { + return { + 'combo:dragstart': 'onDragStart', + 'combo:drag': 'onDrag', + 'combo:dragend': 'onDragEnd', + 'combo:drop': 'onDrop', + 'node:drop': 'onNodeDrop', + 'combo:dragenter': 'onDragEnter', + 'combo:dragleave': 'onDragLeave' + }; + }, + validationCombo: function validationCombo(evt) { + var item = evt.item; + + if (!item || item.destroyed) { + return false; + } + + if (!this.shouldUpdate(this, evt)) { + return false; + } + + var type = item.getType(); + + if (type !== 'combo') { + return false; + } + + return true; + }, + onDragStart: function onDragStart(evt) { + var _this = this; + + var graph = this.graph; + var item = evt.item; + if (!this.validationCombo(evt)) return; + this.targets = []; // 获取所有选中的 Combo + + var combos = graph.findAllByState('combo', this.selectedState); + var currentCombo = item.get('id'); + var dragCombos = combos.filter(function (combo) { + var comboId = combo.get('id'); + return currentCombo === comboId; + }); + + if (dragCombos.length === 0) { + this.targets.push(item); + } else { + this.targets = combos; + } + + if (this.activeState) { + this.targets.map(function (combo) { + var model = combo.getModel(); + + if (model.parentId) { + var parentCombo = graph.findById(model.parentId); + + if (parentCombo) { + graph.setItemState(parentCombo, _this.activeState, true); + } + } + }); + } + + this.point = {}; + this.originPoint = {}; + this.origin = { + x: evt.x, + y: evt.y + }; + this.currentItemChildCombos = []; + traverseCombo(item, function (param) { + if (param.destroyed) { + return false; + } + + var model = param.getModel(); + + _this.currentItemChildCombos.push(model.id); + + return true; + }); + }, + onDrag: function onDrag(evt) { + var _this = this; + + if (!this.origin) { + return; + } + + if (!this.validationCombo(evt)) return; + + if (this.enableDelegate) { + this.updateDelegate(evt); + } else { + if (this.activeState) { + var graph_1 = this.graph; + var item = evt.item; + var model_1 = item.getModel(); // 拖动过程中实时计算距离 + + var combos = graph_1.getCombos(); + var sourceBBox = item.getBBox(); + var centerX_1 = sourceBBox.centerX, + centerY_1 = sourceBBox.centerY, + width_1 = sourceBBox.width; // 参与计算的 Combo,需要排除掉: + // 1、拖动 combo 自己 + // 2、拖动 combo 的 parent + // 3、拖动 Combo 的 children + + var calcCombos = combos.filter(function (combo) { + var cmodel = combo.getModel(); // 被拖动的是最外层的 Combo,无 parent,排除自身和子元素 + + if (!model_1.parentId) { + return cmodel.id !== model_1.id && !_this.currentItemChildCombos.includes(cmodel.id); + } + + return cmodel.id !== model_1.id && !_this.currentItemChildCombos.includes(cmodel.id); + }); + calcCombos.map(function (combo) { + var _a = combo.getBBox(), + cx = _a.centerX, + cy = _a.centerY, + w = _a.width; // 拖动的 combo 和要进入的 combo 之间的距离 + + + var disX = centerX_1 - cx; + var disY = centerY_1 - cy; // 圆心距离 + + var distance = 2 * Math.sqrt(disX * disX + disY * disY); + + if (width_1 + w - distance > 0.8 * width_1) { + graph_1.setItemState(combo, _this.activeState, true); + } else { + graph_1.setItemState(combo, _this.activeState, false); + } + }); + } + + each$2(this.targets, function (item) { + _this.updateCombo(item, evt); + }); + } + }, + updatePositions: function updatePositions(evt) { + var _this = this; // 当启用 delegate 时,拖动结束时需要更新 combo + + + if (this.enableDelegate) { + each$2(this.targets, function (item) { + _this.updateCombo(item, evt); + }); + } + }, + onDrop: function onDrop(evt) { + var _this = this; // 被放下的目标 combo + + + var item = evt.item; + + if (!item || !this.targets || item.destroyed) { + return; + } + + this.updatePositions(evt); + var graph = this.graph; + var targetModel = item.getModel(); + this.targets.map(function (combo) { + var model = combo.getModel(); + + if (model.parentId !== targetModel.id) { + if (_this.activeState) { + graph.setItemState(item, _this.activeState, false); + } // 将 Combo 放置到某个 Combo 上面时,只有当 onlyChangeComboSize 为 false 时候才更新 Combo 结构 + + + if (!_this.onlyChangeComboSize) { + graph.updateComboTree(combo, targetModel.id); + } else { + graph.updateCombo(combo); + } + } else { + graph.updateCombo(item); + } + }); + this.end(item, evt); // 如果已经拖放下了,则不需要再通过距离判断了 + + this.endComparison = true; + }, + onNodeDrop: function onNodeDrop(evt) { + var _this = this; + + if (!this.targets || this.targets.length === 0) return; + this.updatePositions(evt); + var graph = this.graph; + var item = evt.item; + var comboId = item.getModel().comboId; + var droppedCombo; // 如果被放置的的节点有 comboId,且这个 comboId 与正在被拖拽的 combo 的父 id 不相同,则更新父亲为 comboId + + if (comboId) { + if (this.activeState) { + var combo = graph.findById(comboId); + graph.setItemState(combo, this.activeState, false); + } + + this.targets.map(function (combo) { + if (!_this.onlyChangeComboSize) { + if (comboId !== combo.getID()) { + droppedCombo = graph.findById(comboId); + if (comboId !== combo.getModel().parentId) graph.updateComboTree(combo, comboId); + } + } else { + graph.updateCombo(combo); + } + }); + } else { + // 如果被放置的节点没有 comboId,且正在被拖拽的 combo 有父 id,则更新父亲为 undefined + this.targets.map(function (combo) { + if (!_this.onlyChangeComboSize) { + var model = combo.getModel(); + + if (model.comboId) { + graph.updateComboTree(combo); + } + } else { + graph.updateCombo(combo); + } + }); + } // 如果已经拖放下了,则不需要再通过距离判断了 + + + this.endComparison = true; + this.end(droppedCombo, evt); + }, + onDragEnter: function onDragEnter(evt) { + if (!this.origin) { + return; + } + + if (!this.validationCombo(evt)) return; + var item = evt.item; + var graph = this.graph; + + if (this.activeState) { + graph.setItemState(item, this.activeState, true); + } + }, + onDragLeave: function onDragLeave(evt) { + if (!this.origin) { + return; + } + + if (!this.validationCombo(evt)) return; + var item = evt.item; + var graph = this.graph; + + if (this.activeState) { + graph.setItemState(item, this.activeState, false); + } + }, + onDragEnd: function onDragEnd(evt) { + if (!this.targets || this.targets.length === 0) return; + var item = evt.item; + this.updatePositions(evt); + var parentCombo = this.getParentCombo(item.getModel().parentId); + var graph = this.graph; + + if (parentCombo && this.activeState) { + graph.setItemState(parentCombo, this.activeState, false); + } + + this.end(undefined, evt); + }, + end: function end(comboDropedOn, evt) { + var _this = this; + + if (!this.origin) return; + var graph = this.graph; // 删除delegate shape + + if (this.delegateShape) { + var delegateGroup = graph.get('delegateGroup'); + delegateGroup.clear(); + this.delegateShape = null; + } + + if (comboDropedOn && this.activeState) { + graph.setItemState(comboDropedOn, this.activeState, false); + } // 若没有被放置的 combo,则是被放置在画布上 + + + if (!comboDropedOn) { + this.targets.map(function (combo) { + // 将 Combo 放置到某个 Combo 上面时,只有当 onlyChangeComboSize 为 false 时候才更新 Combo 结构 + if (!_this.onlyChangeComboSize) { + graph.updateComboTree(combo); + } else { + graph.updateCombo(combo); + } + }); + } + + this.point = []; + this.origin = null; + this.originPoint = null; + this.targets.length = 0; + }, + + /** + * 遍历 comboTree,分别更新 node 和 combo + * @param data + * @param fn + */ + traverse: function traverse(data, fn) { + var _this = this; + + if (fn(data) === false) { + return; + } + + if (data) { + var combos = data.get('combos'); + each$2(combos, function (child) { + _this.traverse(child, fn); + }); + var nodes = data.get('nodes'); + each$2(nodes, function (child) { + _this.traverse(child, fn); + }); + } + }, + updateCombo: function updateCombo(item, evt) { + var _this = this; + + this.traverse(item, function (param) { + if (param.destroyed) { + return false; + } + + _this.updateSignleItem(param, evt); + + return true; + }); + }, + + /** + * + * @param item 当前正在拖动的元素 + * @param evt + */ + updateSignleItem: function updateSignleItem(item, evt) { + var origin = this.origin; + var graph = this.graph; + var model = item.getModel(); + var itemId = item.get('id'); + + if (!this.point[itemId]) { + this.point[itemId] = { + x: model.x, + y: model.y + }; + } + + var x = evt.x - origin.x + this.point[itemId].x; + var y = evt.y - origin.y + this.point[itemId].y; + graph.updateItem(item, { + x: x, + y: y + }); + }, + + /** + * 根据 ID 获取父 Combo + * @param parentId 父 Combo ID + */ + getParentCombo: function getParentCombo(parentId) { + var graph = this.graph; + + if (!parentId) { + return undefined; + } + + var parentCombo = graph.findById(parentId); + + if (!parentCombo) { + return undefined; + } + + return parentCombo; + }, + updateDelegate: function updateDelegate(evt) { + var graph = this.graph; // 当没有 delegate shape 时创建 + + if (!this.delegateShape) { + var delegateGroup = graph.get('delegateGroup'); + var bbox = null; + + if (this.targets.length > 1) { + bbox = calculationItemsBBox(this.targets); + } else { + bbox = this.targets[0].getBBox(); + } + + var x = bbox.x, + y = bbox.y, + width = bbox.width, + height = bbox.height, + minX = bbox.minX, + minY = bbox.minY; + this.originPoint = { + x: x, + y: y, + width: width, + height: height, + minX: minX, + minY: minY + }; + + var attrs = __assign$r(__assign$r({}, Global.delegateStyle), this.delegateStyle); + + this.delegateShape = delegateGroup.addShape('rect', { + attrs: __assign$r({ + width: bbox.width, + height: bbox.height, + x: bbox.x, + y: bbox.y + }, attrs), + name: 'combo-delegate-shape' + }); + this.delegate = this.delegateShape; + } else { + var clientX = evt.x - this.origin.x + this.originPoint.minX; + var clientY = evt.y - this.origin.y + this.originPoint.minY; + this.delegateShape.attr({ + x: clientX, + y: clientY + }); + } + } +}; + +/* + * @Author: Shiwu + * @Description: 收起和展开 Combo + */ +var DEFAULT_TRIGGER$3 = 'dblclick'; +var ALLOW_EVENTS$3 = ['click', 'dblclick']; +var CollapseExpandCombo = { + getDefaultCfg: function getDefaultCfg() { + return { + trigger: DEFAULT_TRIGGER$3, + relayout: true + }; + }, + getEvents: function getEvents() { + var _a; + + var trigger; // 检测输入是否合法 + + if (ALLOW_EVENTS$3.includes(this.trigger)) { + trigger = this.trigger; + } else { + trigger = DEFAULT_TRIGGER$3; // eslint-disable-next-line no-console + + console.warn("Behavior collapse-expand-group 的 trigger 参数不合法,请输入 'click' 或 'dblclick'"); + } + + return _a = {}, _a["combo:" + trigger] = 'onComboClick', _a; + }, + onComboClick: function onComboClick(evt) { + var item = evt.item; + + var _a = this, + graph = _a.graph, + relayout = _a.relayout; + + if (!item || item.destroyed || item.getType() !== 'combo') return; + var model = item.getModel(); + var comboId = model.id; + + if (!comboId) { + return; + } + + graph.collapseExpandCombo(comboId); + if (relayout && graph.get('layout')) graph.layout();else graph.refreshPositions(); + } +}; + +var isPolygonsIntersect = G6Util.isPolygonsIntersect, + pathToPoints = G6Util.pathToPoints; +var DEFAULT_TRIGGER$2 = 'shift'; +var ALLOW_EVENTS$2 = ['drag', 'shift', 'ctrl', 'alt', 'control']; + +var isItemIntersecPolygon = function isItemIntersecPolygon(item, polyPoints) { + var shapePoints; + var shape = item.getKeyShape(); + + if (item.get('type') === 'path') { + shapePoints = pathToPoints(shape.attr('path')); + } else { + var shapeBBox = shape.getCanvasBBox(); + shapePoints = [[shapeBBox.minX, shapeBBox.minY], [shapeBBox.maxX, shapeBBox.minY], [shapeBBox.maxX, shapeBBox.maxY], [shapeBBox.minX, shapeBBox.maxY]]; + } + + return isPolygonsIntersect(polyPoints, shapePoints); +}; + +var LassoSelect = { + getDefaultCfg: function getDefaultCfg() { + return { + delegateStyle: { + fill: '#EEF6FF', + fillOpacity: 0.4, + stroke: '#DDEEFE', + lineWidth: 1 + }, + onSelect: function onSelect() {}, + onDeselect: function onDeselect() {}, + selectedState: 'selected', + trigger: DEFAULT_TRIGGER$2, + includeEdges: true, + selectedEdges: [], + selectedNodes: [] // multiple: false, + + }; + }, + getEvents: function getEvents() { + // 检测输入是否合法 + if (!(ALLOW_EVENTS$2.indexOf(this.trigger.toLowerCase()) > -1)) { + this.trigger = DEFAULT_TRIGGER$2; + console.warn("Behavior lasso-select 的 trigger 参数不合法,请输入 'drag'、'shift'、'ctrl' 或 'alt'"); + } + + if (this.trigger === 'drag') { + return { + dragstart: 'onDragStart', + drag: 'onDragMove', + dragend: 'onDragEnd', + 'canvas:click': 'clearStates' + }; + } + + return { + dragstart: 'onDragStart', + drag: 'onDragMove', + dragend: 'onDragEnd', + keyup: 'onKeyUp', + keydown: 'onKeyDown', + 'canvas:click': 'clearStates' + }; + }, + onDragStart: function onDragStart(e) { + var lasso = this.lasso; + var item = e.item; // 排除在节点上拖动 + + if (item) { + return; + } + + if (this.trigger !== 'drag' && !this.keydown) { + return; + } + + if (this.selectedNodes && this.selectedNodes.length !== 0) { + this.clearStates(); + } + + if (!lasso) { + lasso = this.createLasso(); + } + + this.dragging = true; + this.originPoint = { + x: e.x, + y: e.y + }; + this.points.push(this.originPoint); + lasso.show(); + }, + onDragMove: function onDragMove(e) { + if (!this.dragging) { + return; + } + + if (this.trigger !== 'drag' && !this.keydown) { + return; + } + + this.points.push({ + x: e.x, + y: e.y + }); + this.updateLasso(e); + }, + onDragEnd: function onDragEnd(e) { + if (!this.lasso && !this.dragging) { + return; + } + + if (this.trigger !== 'drag' && !this.keydown) { + return; + } + + this.points.push(this.originPoint); + this.getSelectedItems(); + this.lasso.remove(true); + this.lasso = null; + this.points = []; + this.dragging = false; + }, + getLassoPath: function getLassoPath() { + var points = this.points; + var path = []; + + if (points.length) { + points.forEach(function (point, index) { + if (index === 0) { + path.push(['M', point.x, point.y]); + } else { + path.push(['L', point.x, point.y]); + } + }); + path.push(['L', points[0].x, points[0].y]); + } + + return path; + }, + clearStates: function clearStates() { + var _a = this, + graph = _a.graph, + selectedState = _a.selectedState; + + var nodes = graph.findAllByState('node', selectedState); + var edges = graph.findAllByState('edge', selectedState); + nodes.forEach(function (node) { + return graph.setItemState(node, selectedState, false); + }); + edges.forEach(function (edge) { + return graph.setItemState(edge, selectedState, false); + }); + + if (this.onDeselect) { + this.onDeselect(this.selectedNodes, this.selectedEdges); + } + + this.selectedNodes = []; + this.selectedEdges = []; + graph.emit('nodeselectchange', { + selectedItems: { + nodes: [], + edges: [] + }, + select: false + }); + }, + getSelectedItems: function getSelectedItems() { + var _this = this; + + var _a = this, + graph = _a.graph, + shouldUpdate = _a.shouldUpdate; + + var lassoContour = this.points.map(function (point) { + return [graph.getCanvasByPoint(point.x, point.y).x, graph.getCanvasByPoint(point.x, point.y).y]; + }); + var state = this.selectedState; + var selectedNodes = []; + var selectedIds = []; + graph.getNodes().forEach(function (node) { + if (isItemIntersecPolygon(node, lassoContour)) { + if (shouldUpdate(node, 'select')) { + selectedNodes.push(node); + var model = node.getModel(); + selectedIds.push(model.id); + graph.setItemState(node, state, true); + } + } + }); + var selectedEdges = []; + + if (this.includeEdges) { + // 选中边,边的source和target都在选中的节点中时才选中 + selectedNodes.forEach(function (node) { + var edges = node.getOutEdges(); + edges.forEach(function (edge) { + var model = edge.getModel(); + var source = model.source, + target = model.target; + + if (selectedIds.includes(source) && selectedIds.includes(target) && shouldUpdate(edge, 'select')) { + selectedEdges.push(edge); + graph.setItemState(edge, _this.selectedState, true); + } + }); + }); + } + + this.selectedEdges = selectedEdges; + this.selectedNodes = selectedNodes; + + if (this.onSelect) { + this.onSelect(selectedNodes, selectedEdges); + } + + graph.emit('nodeselectchange', { + selectedItems: { + nodes: selectedNodes, + edges: selectedEdges + }, + select: true + }); + }, + createLasso: function createLasso() { + var self = this; + var lasso = self.graph.get('delegateGroup').addShape('path', { + attrs: __assign$r({ + path: [] + }, self.delegateStyle), + capture: false, + name: 'lasso-shape' + }); + this.lasso = lasso; + this.delegate = lasso; + this.points = []; + return lasso; + }, + updateLasso: function updateLasso(e) { + var self = this; + this.lasso.attr({ + path: self.getLassoPath() + }); + }, + onKeyDown: function onKeyDown(e) { + var code = e.key; + + if (!code) { + return; + } // if (this.selectedNodes && this.selectedNodes.length !== 0) { + // this.clearStates(); + // } + + + if (code.toLowerCase() === this.trigger.toLowerCase()) { + this.keydown = true; + } else { + this.keydown = false; + } + }, + onKeyUp: function onKeyUp() { + if (this.lasso) { + // 清除所有选中状态后,设置拖得动状态为false,并清除框选的lasso + this.lasso.remove(true); + this.lasso = null; + this.points = []; + this.dragging = false; + } + + this.keydown = false; + } +}; + +var DEFAULT_TRIGGER$1 = 'click'; +var ALLOW_EVENTS$1 = ['click', 'drag']; +var DEFAULT_KEY = undefined; +var ALLOW_KEYS = ['shift', 'ctrl', 'control', 'alt', 'meta', undefined]; +var CreateEdge = { + getDefaultCfg: function getDefaultCfg() { + return { + trigger: DEFAULT_TRIGGER$1, + key: DEFAULT_KEY, + edgeConfig: {}, + getEdgeConfig: undefined + }; + }, + getEvents: function getEvents() { + var self = this; // 检测输入是否合法 + + if (!(ALLOW_EVENTS$1.indexOf(self.trigger.toLowerCase()) > -1)) { + self.trigger = DEFAULT_TRIGGER$1; // eslint-disable-next-line no-console + + console.warn("Behavior create-edge 的 trigger 参数不合法,请输入 'click','drag'"); + } + + if (self.key && ALLOW_KEYS.indexOf(self.key.toLowerCase()) === -1) { + self.trigger = DEFAULT_KEY; // eslint-disable-next-line no-console + + console.warn("Behavior create-edge 的 key 参数不合法,请输入 'shift','ctrl','alt','control',或 undefined"); + } + + var events; + + if (self.trigger === 'drag') { + events = { + 'node:dragstart': 'onClick', + 'combo:dragstart': 'onClick', + drag: 'updateEndPoint', + 'node:drop': 'onClick', + 'combo:drop': 'onClick', + dragend: 'onDragEnd' + }; + } else if (self.trigger === 'click') { + events = { + 'node:click': 'onClick', + mousemove: 'updateEndPoint', + 'edge:click': 'cancelCreating', + 'canvas:click': 'cancelCreating', + 'combo:click': 'onClick' + }; + } + + if (self.key) { + events.keydown = 'onKeyDown'; + events.keyup = 'onKeyUp'; + } + + return events; + }, + onDragEnd: function onDragEnd(ev) { + var self = this; + if (self.key && !self.keydown) return; + var item = ev.item; + if (!item || item.getID() === self.source || item.getType() !== 'node') self.cancelCreating({ + item: self.edge, + x: ev.x, + y: ev.y + }); + }, + // 如果边的起点没有指定,则根据起点创建新边;如果起点已经指定而终点未指定,则指定终点 + onClick: function onClick(ev) { + var self = this; + if (self.key && !self.keydown) return; + var node = ev.item; + var graph = self.graph; + var model = node.getModel(); + var getEdgeConfig = self.getEdgeConfig; // 如果起点已经指定而终点未指定,则指定终点 + + if (self.addingEdge && self.edge) { + if (!self.shouldEnd.call(self, ev)) return; + var edgeConfig = void 0; + + if (getEdgeConfig && isFunction$6(getEdgeConfig)) { + edgeConfig = getEdgeConfig({ + source: self.source, + target: model.id + }); + } else { + edgeConfig = self.edgeConfig; + } + + var updateCfg = __assign$r({ + target: model.id + }, edgeConfig); + + if (self.source === model.id) { + updateCfg.type = 'loop'; + } + + graph.emit('beforecreateedge', {}); + graph.updateItem(self.edge, updateCfg, false); + + if (graph.get('enabledStack')) { + var addedModel = __assign$r(__assign$r({}, self.edge.getModel()), { + itemType: 'edge' + }); + + var after = {}; + after.edges = [addedModel]; + graph.pushStack('add', { + before: {}, + after: after + }); + } + + graph.emit('aftercreateedge', { + edge: self.edge + }); // 暂时将该边的 capture 恢复为 true + + self.edge.getKeyShape().set('capture', true); + self.edge = null; + self.addingEdge = false; + } else { + // 如果边的起点没有指定,则根据起点创建新边 + if (!self.shouldBegin.call(self, ev)) return; // 获取自定义 edge 配置 + + var edgeConfig = void 0; + + if (getEdgeConfig && isFunction$6(getEdgeConfig)) { + edgeConfig = getEdgeConfig({ + source: model.id, + target: model.id + }); + } else { + edgeConfig = self.edgeConfig; + } + + self.edge = graph.addItem('edge', __assign$r({ + source: model.id, + target: model.id + }, edgeConfig), false); + self.source = model.id; + self.addingEdge = true; // 暂时将该边的 capture 设置为 false,这样可以拾取到后面的元素 + + self.edge.getKeyShape().set('capture', false); + } + }, + // 边的起点已经确定,边的末端跟随鼠标移动 + updateEndPoint: function updateEndPoint(ev) { + var self = this; + if (self.key && !self.keydown) return; + var point = { + x: ev.x, + y: ev.y + }; // 若此时 source 节点已经被移除,结束添加边 + + if (!self.graph.findById(self.source)) { + self.addingEdge = false; + return; + } + + if (self.addingEdge && self.edge) { + // 更新边的终点为鼠标位置 + self.graph.updateItem(self.edge, { + target: point + }, false); + } + }, + // 取消增加边,删除该边;或指定终点 + cancelCreating: function cancelCreating(ev) { + var self = this; + if (self.key && !self.keydown) return; + var graph = self.graph; + var currentEdge = ev.item; + + if (self.addingEdge && ev.target && ev.target.isCanvas && ev.target.isCanvas()) { + graph.removeItem(self.edge, false); + self.edge = null; + self.addingEdge = false; + return; + } + + if (self.addingEdge && self.edge === currentEdge) { + graph.removeItem(self.edge, false); + self.edge = null; + self.addingEdge = false; + } + }, + onKeyDown: function onKeyDown(e) { + var self = this; + var code = e.key; + + if (!code) { + return; + } + + if (code.toLowerCase() === self.key.toLowerCase()) { + self.keydown = true; + } else { + self.keydown = false; + } + }, + onKeyUp: function onKeyUp() { + var self = this; + + if (self.addingEdge && self.edge) { + // 清除正在增加的边 + self.graph.removeItem(self.edge, false); + self.addingEdge = false; + self.edge = null; + } + + this.keydown = false; + } +}; + +var DEFAULT_TRIGGER = 'ctrl'; +var ALLOW_EVENTS = ['shift', 'ctrl', 'alt', 'control']; +var DEFAULT_COMBINED_KEY = '1'; +var ShortcutsCall = { + getDefaultCfg: function getDefaultCfg() { + return { + trigger: DEFAULT_TRIGGER, + combinedKey: DEFAULT_COMBINED_KEY, + functionName: 'fitView', + functionParams: [] + }; + }, + getEvents: function getEvents() { + // 检测输入是否合法 + if (!(ALLOW_EVENTS.indexOf(this.trigger.toLowerCase()) > -1)) { + this.trigger = DEFAULT_TRIGGER; + console.warn("Behavior shortcuts-fit-view \u7684 trigger \u53C2\u6570 '" + this.trigger + "' \u4E0D\u5408\u6CD5\uFF0C\u8BF7\u8F93\u5165 'drag'\u3001'shift'\u3001'ctrl' \u6216 'alt'"); + } + + if (this.combinedKey === this.trigger) { + this.combinedKey = undefined; + } + + return { + keyup: 'onKeyUp', + keydown: 'onKeyDown' + }; + }, + onKeyDown: function onKeyDown(e) { + var code = e.key; + + if (!code) { + return; + } + + var triggerLowerCase = this.trigger.toLowerCase(); + var codeLowerCase = code.toLowerCase(); // 按住 control 键时,允许用户设置 trigger 为 ctrl + + if (!this.triggerKeydown) { + if (codeLowerCase === triggerLowerCase || codeLowerCase === 'control' && triggerLowerCase === 'ctrl' || codeLowerCase === 'ctrl' && triggerLowerCase === 'control') { + this.triggerKeydown = true; + } else { + this.triggerKeydown = false; + } + } + + var graph = this.graph; + + if (!graph[this.functionName]) { + console.warn("Behavior shortcuts-fit-view \u7684 functionName \u53C2\u6570 '" + this.functionName + "' \u4E0D\u5408\u6CD5\uFF0C\u5B83\u4E0D\u662F Graph \u7684\u4E00\u4E2A\u51FD\u6570\u540D"); + return {}; + } // 未配置 combinedKey,直接 fitView + + + if (this.triggerKeydown && !this.combinedKey) { + if (this.functionParams && this.functionParams.length) graph[this.functionName].apply(graph, this.functionParams);else graph[this.functionName](); + return; + } + + var combinedKeyLowerCase = this.combinedKey.toLowerCase(); + + if (this.triggerKeydown) { + if (codeLowerCase === combinedKeyLowerCase || codeLowerCase === 'control' && combinedKeyLowerCase === 'ctrl' || codeLowerCase === 'ctrl' && combinedKeyLowerCase === 'control') { + if (this.functionParams && this.functionParams.length) graph[this.functionName].apply(graph, this.functionParams);else graph[this.functionName](); + } + } + }, + onKeyUp: function onKeyUp() { + if (this.brush) { + // 清除所有选中状态后,设置拖得动状态为false,并清除框选的brush + this.brush.remove(true); + this.brush = null; + this.dragging = false; + } + + this.triggerKeydown = false; + } +}; + +var behaviors = { + 'drag-canvas': DragCanvas, + 'zoom-canvas': ZoomCanvas, + 'drag-node': DragNode, + 'activate-relations': ActivateRelations, + 'brush-select': BrushSelect, + 'click-select': ClickSelect, + 'lasso-select': LassoSelect, + tooltip: Tooltip, + 'edge-tooltip': EdgeTooltip, + 'collapse-expand': CollapseExpand, + 'drag-combo': DragCombo, + 'collapse-expand-combo': CollapseExpandCombo, + 'create-edge': CreateEdge, + 'shortcuts-call': ShortcutsCall +}; +each$2(behaviors, function (behavior, type) { + registerBehavior(type, behavior); +}); // export default Behavior; + +Plugin$1.Minimap; +Plugin$1.Grid; +Plugin$1.Bundling; +Plugin$1.Menu; +var Fisheye = Plugin$1.Fisheye; +Plugin$1.ToolBar; +Plugin$1.Tooltip; +var TimeBar = Plugin$1.TimeBar; +var ImageMinimap = Plugin$1.ImageMinimap; +var EdgeFilterLens = Plugin$1.EdgeFilterLens; +var G6 = { + version: Global.version, + Graph: Graph, + TreeGraph: TreeGraph, + Util: G6Util, + Layout: Layouts, + registerLayout: registerLayout, + Global: Global, + registerBehavior: registerBehavior, + registerCombo: registerCombo, + registerEdge: registerEdge, + registerNode: registerNode, + Minimap: Plugin$1.Minimap, + Grid: Plugin$1.Grid, + Bundling: Plugin$1.Bundling, + Menu: Plugin$1.Menu, + ToolBar: Plugin$1.ToolBar, + Tooltip: Plugin$1.Tooltip, + TimeBar: TimeBar, + Fisheye: Fisheye, + ImageMinimap: ImageMinimap, + EdgeFilterLens: EdgeFilterLens, + Algorithm: Algorithm, + Arrow: Arrow, + Marker: Marker, + Shape: Shape +}; + +G6.version = '4.2.4'; + +// 默认交互状态 +var defaultStateStyles$2 = { + hover: { + stroke: '#1890ff', + lineWidth: 2, + }, +}; +// card 默认节点大小 +var defaultNodeSize$3 = [120, 40]; +// 默认节点样式 +var defaultNodeStyle$7 = { + stroke: '#40a9ff', +}; +// 默认 anchor 连接点 +var defaultFlowGraphAnchorPoints = [ + [0, 0.5], + [1, 0.5], +]; +// card body|footer 默认样式 +var defaultLabelStyle$1 = { + fill: '#000', + fontSize: 12, +}; +// 缩略图默认配置 +var defaultMinimapCfg$2 = { + show: false, + size: [150, 100], + type: 'keyShape', +}; +// card 默认样式 +var defaultCardStyle = { + fill: '#fff', + stroke: '#40a9ff', + radius: 2, +}; +// card 内部 padding | margin | 行间距 +var defaultMargin = 6; +// 打标前缀 +var prefix = 'g'; + +var __assign$d = (undefined && undefined.__assign) || function () { + __assign$d = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$d.apply(this, arguments); +}; +var __awaiter = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) { + function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } + return new (P || (P = Promise))(function (resolve, reject) { + function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } + function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } + function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } + step((generator = generator.apply(thisArg, _arguments || [])).next()); + }); +}; +var __generator = (undefined && undefined.__generator) || function (thisArg, body) { + var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; + return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; + function verb(n) { return function (v) { return step([n, v]); }; } + function step(op) { + if (f) throw new TypeError("Generator is already executing."); + while (_) try { + if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; + if (y = 0, t) op = [op[0] & 2, t.value]; + switch (op[0]) { + case 0: case 1: t = op; break; + case 4: _.label++; return { value: op[1], done: false }; + case 5: _.label++; y = op[1]; op = [0]; continue; + case 7: op = _.ops.pop(); _.trys.pop(); continue; + default: + if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } + if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } + if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } + if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } + if (t[2]) _.ops.pop(); + _.trys.pop(); continue; + } + op = body.call(thisArg, _); + } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } + if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; + } +}; +var getGraphSize$2 = function (width, height, container) { + var CANVAS_WIDTH; + var CANVAS_HEIGHT; + if (container && container.current) { + CANVAS_WIDTH = container.current.offsetWidth; + CANVAS_HEIGHT = container.current.offsetHeight || 500; + } + if ((!width && !CANVAS_WIDTH) || (!height && !CANVAS_HEIGHT)) { + console.warn('请为 Graph 指定 width 与 height!否则将使用默认值 500 * 500'); + return [500, 500]; + } + return [width || CANVAS_WIDTH || 500, height || CANVAS_HEIGHT || 500]; +}; +var EventData = /** @class */ (function () { + function EventData(data) { + data && this.setData(data); + } + EventData.prototype.getData = function () { + return this.data; + }; + EventData.prototype.setData = function (data) { + this.data = data; + }; + return EventData; +}()); +// 展开&折叠事件 +var bindDefaultEvents$1 = function (graph, level, getChildren) { + var onClick = function (e) { return __awaiter(void 0, void 0, void 0, function () { + var item, _a, collapsed, g_currentPath_1, _b, children, g_parentId_1, g_level_1, id_1, appendChildren, appendChildrenData, currentData; + var _c; + return __generator(this, function (_d) { + switch (_d.label) { + case 0: + item = e.item; + if (!(e.target.get('name') === 'collapse-icon')) return [3 /*break*/, 3]; + _a = item.getModel(), collapsed = _a.collapsed, g_currentPath_1 = _a.g_currentPath, _b = _a.children, children = _b === void 0 ? [] : _b, g_parentId_1 = _a.g_parentId, g_level_1 = _a.g_level, id_1 = _a.id; + appendChildren = level && + !children.length && + getChildrenData(graph.get('eventData').getData(), g_currentPath_1); + if (!(getChildren && !((_c = children) === null || _c === void 0 ? void 0 : _c.length) && !(appendChildren === null || appendChildren === void 0 ? void 0 : appendChildren.length))) return [3 /*break*/, 2]; + createLoading(); + return [4 /*yield*/, getChildren(item.getModel())]; + case 1: + appendChildrenData = _d.sent(); + if (appendChildrenData) { + appendChildrenData = appendChildrenData.map(function (t, index) { + var _a; + return __assign$d((_a = {}, _a[prefix + "_level"] = g_level_1 + 1, _a[prefix + "_parentId"] = g_parentId_1 + "-" + id_1, _a[prefix + "_currentPath"] = g_currentPath_1 + "-" + index, _a), t); + }); + setLevelData(graph, appendChildrenData, g_currentPath_1); + } + appendChildren = appendChildrenData; + closeLoading(); + _d.label = 2; + case 2: + if ((appendChildren === null || appendChildren === void 0 ? void 0 : appendChildren.length) > 0) { + currentData = setParentChildren(graph.get('data'), g_currentPath_1, appendChildren); + graph.changeData(currentData); + if (graph.get('fitCenter')) { + graph.fitCenter(); + } + } + else { + graph.updateItem(item, { + collapsed: !collapsed, + }); + graph.layout(); + } + _d.label = 3; + case 3: return [2 /*return*/]; + } + }); + }); }; + graph.on('node:click', function (e) { + onClick(e); + }); + graph.on('node:touchstart', function (e) { + onClick(e); + }); +}; +var renderGraph$2 = function (graph, data, level) { + var originData = deepClone(data); + var tagData = originData; + if (level) { + tagData = setTag(data); + originData = getLevelData(tagData, level); + } + graph.data(originData); + graph.set('eventData', new EventData(tagData)); + graph.render(); + // 关闭局部刷新,各种 bug + graph.get('canvas').set('localRefresh', false); +}; +var grapgMinmapMaps = {}; +var processMinimap$2 = function (cfg, graph) { + if (cfg === void 0) { cfg = {}; } + var graphId = graph === null || graph === void 0 ? void 0 : graph.get('id'); + if (!graph || graph.destroyed) { + grapgMinmapMaps[graphId] = null; + return; + } + if ((!cfg || !cfg.show) && grapgMinmapMaps[graphId]) { + var pluginMinimap = graph.get('plugins')[0]; + if (pluginMinimap) { + graph.removePlugin(pluginMinimap); + } + grapgMinmapMaps[graphId] = null; + } + if (cfg.show && !grapgMinmapMaps[graphId]) { + var curMminimapCfg = Object.assign(defaultMinimapCfg$2, cfg); + var minimap = new G6.Minimap(__assign$d(__assign$d({}, curMminimapCfg), { id: graphId })); + graph.addPlugin(minimap); + grapgMinmapMaps[graphId] = minimap; + return minimap; + } + return null; +}; +var getUuid = function () { + return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) { + var r = (Math.random() * 16) | 0; + var v = c == 'x' ? r : (r & 0x3) | 0x8; + return v.toString(16); + }); +}; +// 同一页面存在多 graph 时需要指定 graphId +var getGraphId$2 = function (graph) { + if (graph.current) { + return graph.current; + } + graph.current = "graph-" + getUuid(); + return graph.current; +}; +var getMarkerPosition$1 = function (direction, size) { + if (direction === void 0) { direction = 'right'; } + var width = size[0], height = size[1]; + var x = 0; + var y = 0; + switch (direction) { + case 'top': + x = width / 2; + y = 0; + break; + case 'right': + x = width; + y = height / 2; + break; + case 'bottom': + x = width / 2; + y = height; + break; + case 'left': + x = 0; + y = height / 2; + break; + } + return { x: x, y: y }; +}; +var bindSourceMapCollapseEvents = function (graph) { + var onClick = function (e) { + var _a; + var controlData = graph.get('eventData').getData(); + if (e.target.get('name') === 'collapse-icon') { + var item = e.item; + var collapsed = item.getModel().collapsed; + if (!isType$1(collapsed, 'Boolean')) { + // @ts-ignore + collapsed = (_a = item._cfg.group + .getChildren() + .find(function (item) { return item.get('name') === 'main-box'; })) === null || _a === void 0 ? void 0 : _a.attr('defaultCollapsed'); + } + // @ts-ignore + e.item._cfg.group.getChildren().find(function (item) { return item.cfg.type === 'marker'; }); + var _b = (controlData !== null && controlData !== void 0 ? controlData : {}).edges, fullEdges_1 = _b === void 0 ? [] : _b; + var nodeId = item.getModel().id; + var targetNodeIds_1 = []; + var updateItems_1 = []; + var updateIds_1 = []; + var getLinkedId_1 = function (currentId) { + fullEdges_1.forEach(function (edge) { + var source = edge.source, target = edge.target; + if (source === currentId) { + targetNodeIds_1.push(target); + getLinkedId_1(target); + } + }); + }; + getLinkedId_1(nodeId); + if (!collapsed) { + // collapse + graph + .findAll('node', function (node) { return targetNodeIds_1.includes(node.get('id')); }) + .forEach(function (node) { return graph.hideItem(node); }); + controlData.nodes.forEach(function (node) { + var _a = node.collapsedLevel, collapsedLevel = _a === void 0 ? 0 : _a, id = node.id; + if (targetNodeIds_1.includes(id)) { + node.collapsedLevel = collapsedLevel + 1; + } + }); + } + else { + // expand + graph + .findAll('node', function (node) { + var collapsedLevel = controlData.nodes.find(function (item) { return item.id === node.get('id'); }).collapsedLevel; + return (targetNodeIds_1.includes(node.get('id')) && (!collapsedLevel || collapsedLevel < 2)); + }) + .forEach(function (node) { return graph.showItem(node); }); + controlData.nodes.forEach(function (node) { + var _a = node.collapsedLevel, collapsedLevel = _a === void 0 ? 0 : _a, id = node.id; + if (targetNodeIds_1.includes(id)) { + node.collapsedLevel = collapsedLevel - 1; + } + }); + } + fullEdges_1.forEach(function (edge) { + var source = edge.source, target = edge.target; + if (targetNodeIds_1.includes(target)) { + updateIds_1.push(source); + } + }); + updateIds_1 = Array.from(new Set(updateIds_1)); + updateIds_1.forEach(function (id) { + updateItems_1.push(graph.find('node', function (node) { return node.get('id') === id; })); + }); + updateItems_1.forEach(function (nodeItem) { + graph.updateItem(nodeItem, { + collapsed: !nodeItem.getModel().collapsed, + }); + graph.refreshItem(nodeItem); + }); + } + }; + graph.on('node:click', function (e) { + onClick(e); + }); + graph.on('node:touchstart', function (e) { + onClick(e); + }); +}; +/** + * padding | margin 按 CSS 规则转换 + */ +var getCssPadding = function (padding) { + if (typeof padding === 'number') { + return [padding, padding, padding, padding]; + } + var result = []; + switch (padding.length) { + case 1: + result = [padding[0], padding[0], padding[0], padding[0]]; + break; + case 2: + result = [padding[0], padding[1], padding[0], padding[1]]; + break; + case 3: + result = [padding[0], padding[1], padding[2], padding[1]]; + break; + case 4: + result = padding; + break; + } + return result; +}; +// 默认箭头样式 +var getArrowCfg = function (arrowCfg, edge) { + if (!arrowCfg) { + return; + } + if (typeof arrowCfg === 'object' && (arrowCfg === null || arrowCfg === void 0 ? void 0 : arrowCfg.show) === false) { + return; + } + var cfg = typeof arrowCfg === 'function' ? arrowCfg(edge) : arrowCfg; + var _a = cfg.type, type = _a === void 0 ? 'vee' : _a, _b = cfg.d, d = _b === void 0 ? 0 : _b, _c = cfg.size, size = _c === void 0 ? 10 : _c; + return __assign$d({ path: G6.Arrow[type](size, size, d), fill: '#ccc', d: d }, cfg); +}; +// 交互 +var bindStateEvents = function (graph, cfg) { + var _a = cfg !== null && cfg !== void 0 ? cfg : {}, _b = _a.nodeCfg, nodeCfg = _b === void 0 ? {} : _b, _c = _a.edgeCfg, edgeCfg = _c === void 0 ? {} : _c; + var nodeStateStyles = nodeCfg.nodeStateStyles; + var edgeStateStyles = edgeCfg.edgeStateStyles; + /** + * 存储交互状态 + * id: [[endActive, endDefalut], [startActive, startDefalut]] + */ + var statusCache = {}; + var updateArrowFill = function (item, endArrowFill, stratArrowFill) { + graph.updateItem(item, { + style: { + endArrow: !!endArrowFill && { + fill: endArrowFill, + }, + startArrow: !!stratArrowFill && { + fill: stratArrowFill, + }, + }, + }); + }; + var setState = function (item, name, status) { + var _a, _b, _c; + status ? item.toFront() : item.toBack(); + var _d = (_a = item.getModel().style) !== null && _a !== void 0 ? _a : {}, endArrow = _d.endArrow, startArrow = _d.startArrow; + if (endArrow || startArrow) { + if (!statusCache[item.getID()]) { + // @ts-ignore + var endArrowFill = (endArrow !== null && endArrow !== void 0 ? endArrow : {}).fill; + // @ts-ignore + var startArrowFill = (startArrow !== null && startArrow !== void 0 ? startArrow : {}).fill; + var hoverStatus = (_c = (_b = item.getModel().style) === null || _b === void 0 ? void 0 : _b[name]) === null || _c === void 0 ? void 0 : _c.stroke; + statusCache[item.getID()] = [ + [hoverStatus !== null && hoverStatus !== void 0 ? hoverStatus : endArrowFill, endArrowFill], + [hoverStatus !== null && hoverStatus !== void 0 ? hoverStatus : startArrowFill, startArrowFill], + ]; + } + var fill = statusCache[item.getID()]; + updateArrowFill(item, endArrow && fill[0][status ? 0 : 1], startArrow && fill[1][status ? 0 : 1]); + } + graph.setItemState(item, name, status); + }; + var getRelationItems = function (currentItem, name, status, type) { + var relationItems = type === 'node' + ? graph.findAll('edge', function (edge) { return edge.getSource() === currentItem || edge.getTarget() === currentItem; }) + : graph.findAll('node', function (node) { + return currentItem.getSource().get('id') === node.get('id') || + currentItem.getTarget().get('id') === node.get('id'); + }); + var highlightItems = [currentItem].concat(relationItems); + highlightItems.forEach(function (item) { + setState(item, name, status); + }); + }; + if (nodeStateStyles) { + graph.on('node:mouseenter', function (evt) { + var item = evt.item; + getRelationItems(item, 'hover', true, 'node'); + }); + graph.on('node:mouseleave', function (evt) { + var item = evt.item; + getRelationItems(item, 'hover', false, 'node'); + }); + } + if (edgeStateStyles) { + graph.on('edge:mouseenter', function (evt) { + var item = evt.item; + getRelationItems(item, 'hover', true, 'edge'); + }); + graph.on('edge:mouseleave', function (evt) { + var item = evt.item; + getRelationItems(item, 'hover', false, 'edge'); + }); + } +}; +// 统一处理 config,支持回调 +var getStyle = function (source, cfg, item, current) { + if (typeof source === 'function') { + return source(cfg, item, current); + } + return source || {}; +}; +// 统一处理 config,支持回调 +var getCommonConfig = function (cfg, item, graph) { + if (typeof cfg === 'function') { + return cfg(item, graph); + } + return cfg; +}; +var getSize = function (size) { + if (Array.isArray(size)) { + return size; + } + return size ? [size, size] : defaultNodeSize$3; +}; +// status bar 的默认宽度 +var DefaultStatusBarWidth = 4; +/** + * card status 对布局的影响,直接加到 padding 中 + */ +var getStatusBBox = function (cfg) { + if (!cfg) { + return [0, 0, 0, 0]; + } + var _a = cfg.size, size = _a === void 0 ? [] : _a, _b = cfg.position, position = _b === void 0 ? 'left' : _b; + var _c = getSize(size), width = _c[0], height = _c[1]; + var appendPadding = []; + switch (position) { + case 'top': + appendPadding.push(height !== null && height !== void 0 ? height : DefaultStatusBarWidth, 0, 0, 0); + break; + case 'right': + appendPadding.push(0, width !== null && width !== void 0 ? width : DefaultStatusBarWidth, 0, 0); + break; + case 'bottom': + appendPadding.push(0, 0, height !== null && height !== void 0 ? height : DefaultStatusBarWidth, 0); + break; + case 'left': + appendPadding.push(0, 0, 0, width !== null && width !== void 0 ? width : DefaultStatusBarWidth); + break; + } + return appendPadding; +}; +var getStatusCfg = function (cfg, cardSize) { + var _a = cfg !== null && cfg !== void 0 ? cfg : {}, _b = _a.size, size = _b === void 0 ? [] : _b, _c = _a.position, position = _c === void 0 ? 'left' : _c; + var _d = getSize(size), width = _d[0], height = _d[1]; + var cardWidth = cardSize[0], cardHeight = cardSize[1]; + var x = 0; + var y = 0; + var w = 0; + var h = 0; + switch (position) { + case 'top': + x = 0; + y = 0; + w = width !== null && width !== void 0 ? width : cardWidth; + h = height !== null && height !== void 0 ? height : DefaultStatusBarWidth; + break; + case 'left': + x = 0; + y = 0; + w = width !== null && width !== void 0 ? width : DefaultStatusBarWidth; + h = height !== null && height !== void 0 ? height : cardHeight; + break; + case 'right': + x = cardWidth - (isNumber$4(width) ? width : DefaultStatusBarWidth); + y = 0; + w = width !== null && width !== void 0 ? width : DefaultStatusBarWidth; + h = height !== null && height !== void 0 ? height : cardHeight; + break; + case 'bottom': + x = 0; + y = cardHeight - (isNumber$4(height) ? height : DefaultStatusBarWidth); + w = width !== null && width !== void 0 ? width : cardWidth; + h = height !== null && height !== void 0 ? height : DefaultStatusBarWidth; + break; + } + return { + x: x, + y: y, + width: w, + height: h, + }; +}; +var createMarker = function (cfg, group, size) { + var show = cfg.show, position = cfg.position, collapsed = cfg.collapsed, style = cfg.style; + if (show) { + group.addShape('marker', { + attrs: __assign$d(__assign$d(__assign$d({}, getMarkerPosition$1(position, size)), { r: 6, cursor: 'pointer', symbol: collapsed ? G6.Marker.expand : G6.Marker.collapse, stroke: defaultCardStyle.stroke, lineWidth: 1, fill: '#fff' }), style), + defaultCollapsed: false, + name: 'collapse-icon', + }); + } +}; +var cloneBesidesImg = function (obj) { + var clonedObj = {}; + Object.keys(obj).forEach(function (key1) { + var obj2 = obj[key1]; + if (isObject$f(obj2)) { + var clonedObj2_1 = {}; + Object.keys(obj2).forEach(function (key2) { + var v = obj2[key2]; + if (key2 === 'img' && !isString$3(v)) + return; + clonedObj2_1[key2] = clone$7(v); + }); + clonedObj[key1] = clonedObj2_1; + } + else { + clonedObj[key1] = clone$7(obj2); + } + }); + return clonedObj; +}; +var setStyles = function (container, style) { + if (style === void 0) { style = {}; } + var keys = Object.keys(style); + keys.forEach(function (key) { + container.style[key] = style[key]; + }); +}; +/** + * 对数据进行打标,加上 level 和 parentId + */ +var setTag = function (data, level, parentId, path) { + var _a; + if (level === void 0) { level = 0; } + if (parentId === void 0) { parentId = ''; } + if (path === void 0) { path = ''; } + var id = data.id, _b = data.children, children = _b === void 0 ? [] : _b; + return __assign$d(__assign$d((_a = {}, _a[prefix + "_level"] = level, _a[prefix + "_parentId"] = parentId, _a[prefix + "_currentPath"] = path, _a), data), { children: children === null || children === void 0 ? void 0 : children.map(function (item, index) { + return setTag(item, level + 1, parentId ? parentId + "-" + id : id, path + "-" + index); + }) }); +}; +/** + * 根据 level 获取相关数据 + */ +var getLevelData = function (data, level) { + var _a = data.children, children = _a === void 0 ? [] : _a, _b = data.g_level, g_level = _b === void 0 ? 0 : _b; + if (level <= 0) { + return data; + } + return __assign$d(__assign$d({}, data), { children: g_level + 1 < level + ? children === null || children === void 0 ? void 0 : children.map(function (item) { + return getLevelData(item, level); + }) + : [] }); +}; +/** + * 挂载异步数据到全局 data + */ +var setLevelData = function (graph, data, currentPath) { + var currentData = graph.get('eventData').getData(); + // 打标时已经做了编码,这直接取值即可 + var path = currentPath.split('-'); + path.shift(); // 根节点没有 path + var current = currentData; + path.forEach(function (childrenIndex) { + current = current.children[Number(childrenIndex)]; + }); + current.children = data; +}; +/** + * get children + * 获取相关路径下的一级节点 + */ +var getChildrenData = function (data, currentPath) { + // 打标时已经做了编码,这直接取值即可 + var path = currentPath.split('-'); + path.shift(); // 根节点没有 path + var current = data; + path.forEach(function (childrenIndex) { + current = current.children[Number(childrenIndex)]; + }); + if (!(current === null || current === void 0 ? void 0 : current.children)) { + return []; + } + return current.children.map(function (item) { return (__assign$d(__assign$d({}, item), { children: [] })); }); +}; +/** + * 将查询到的节点挂载到当前图数据上 + */ +var setParentChildren = function (parendData, currentPath, children) { + var path = currentPath.split('-'); + path.shift(); + var current = parendData; + path.forEach(function (childrenIndex) { + current = current.children[Number(childrenIndex)]; + }); + current.children = children; + return parendData; +}; +/** 超出省略 */ +var useEllipsis = function (text, fontSize, contentWidth) { + if (fontSize === void 0) { fontSize = 12; } + if (contentWidth === void 0) { contentWidth = 120; } + var size = isNumber$4(fontSize) ? fontSize : Number(fontSize.replace('px', '')); + var maxWords = Math.floor(contentWidth / size); + if (text.length <= maxWords) { + return text; + } + return text.slice(0, maxWords - 1) + '...'; +}; +/** 开启加载动画, 不支持同时存在多个 */ +var createLoading = function () { + var container = document.createElement('div'); + container.className = prefix + "-antd-loading"; + var styles = { + position: 'fixed', + left: '0', + top: '0', + width: '100vw', + height: '100vh', + display: 'flex', + alignItems: 'center', + justifyContent: 'center', + background: 'rgba(0,0,0, 0.25)', + color: '#fff', + fontSize: '16px', + zIndex: 999, + }; + var span = document.createElement('span'); + span.innerText = 'loading...'; + setStyles(container, styles); + container.appendChild(span); + document.body.appendChild(container); +}; +/** 关闭加载动画 */ +var closeLoading = function () { + var hideContainer = document.getElementsByClassName(prefix + "-antd-loading"); + Array.from(hideContainer).forEach(function (el) { + document.body.removeChild(el); + }); +}; + +var __assign$c = (undefined && undefined.__assign) || function () { + __assign$c = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$c.apply(this, arguments); +}; +function useGraph$1(graphInstance, config, container) { + var graphHook = s(); + var data = config.data, width = config.width, height = config.height, layout = config.layout, minimapCfg = config.minimapCfg, behaviors = config.behaviors, fitCenter = config.fitCenter, nodeCfg = config.nodeCfg, edgeCfg = config.edgeCfg, markerCfg = config.markerCfg, level = config.level; + var graphOptions = s(); + // data 单独处理,会被 G6 修改 + var graphData = s(); + /** 隐藏孤立边 */ + var setEdgesState = function (edges) { + edges.forEach(function (edge) { + var _a, _b; + var _c = edge.getModel(), source = _c.source, target = _c.target; + var sourceVisible = (_a = graphInstance === null || graphInstance === void 0 ? void 0 : graphInstance.findById(source)) === null || _a === void 0 ? void 0 : _a.get('visible'); + var targetVisible = (_b = graphInstance === null || graphInstance === void 0 ? void 0 : graphInstance.findById(target)) === null || _b === void 0 ? void 0 : _b.get('visible'); + if (sourceVisible === false || targetVisible === false) { + edge.changeVisibility(false); + } + }); + }; + var changeData = function () { + var _a; + if (!graphInstance) { + return; + } + var currentData = data; + if (level) { + currentData = setTag(data); + } + graphInstance.changeData(level ? getLevelData(currentData, level) : data); + (_a = graphInstance.get('eventData')) === null || _a === void 0 ? void 0 : _a.setData(currentData); + setEdgesState(graphInstance.getEdges()); + if (fitCenter) { + graphInstance.fitCenter(); + } + }; + var updateLayout = function () { + graphInstance === null || graphInstance === void 0 ? void 0 : graphInstance.updateLayout(layout); + if (fitCenter) { + graphInstance === null || graphInstance === void 0 ? void 0 : graphInstance.fitCenter(); + } + }; + var updateNodes = function () { + if (!graphInstance) { + return; + } + var _a = nodeCfg !== null && nodeCfg !== void 0 ? nodeCfg : {}, nodeType = _a.type, nodeAnchorPoints = _a.anchorPoints, nodeStyle = _a.style, nodeLabelCfg = _a.title; + graphInstance.getNodes().forEach(function (node) { + graphInstance.updateItem(node, { + nodeCfg: nodeCfg, + markerCfg: markerCfg, + type: nodeType, + style: nodeStyle, + anchorPoints: nodeAnchorPoints, + labelCfg: nodeLabelCfg, + }); + }); + }; + var updateEdges = function () { + if (!graphInstance) { + return; + } + var _a = edgeCfg !== null && edgeCfg !== void 0 ? edgeCfg : {}, edgeType = _a.type, edgeStyle = _a.style, startArrowCfg = _a.startArrow, endArrowCfg = _a.endArrow, labelCfg = _a.label; + graphInstance.getEdges().forEach(function (edge) { + // 资金流向图 + if (edgeType === 'fund-line') { + graphInstance.updateItem(edge, { + edgeCfg: edgeCfg, + }); + } + else { + var edgeCfgModel = edge.getModel(); + var startArrow = getArrowCfg(startArrowCfg, edgeCfgModel); + var endArrow = getArrowCfg(endArrowCfg, edgeCfgModel); + var _a = labelCfg !== null && labelCfg !== void 0 ? labelCfg : {}, style = _a.style, content = _a.content; + graphInstance.updateItem(edge, { + type: edgeType, + label: getCommonConfig(content, edgeCfgModel, graphInstance), + labelCfg: { + style: getCommonConfig(style, edgeCfgModel, graphInstance), + }, + style: __assign$c({ stroke: '#ccc', startArrow: startArrow, endArrow: endArrow }, (typeof edgeStyle === 'function' + ? edgeStyle(edgeCfgModel, graphInstance) + : edgeStyle)), + }); + } + }); + }; + // 目前仅支持更新位置 + var updateMarker = function () { + if (!graphInstance) { + return; + } + graphInstance.getNodes().forEach(function (node) { + var _a = (typeof markerCfg === 'function' ? markerCfg(node.getModel(), node.get('group')) : markerCfg).position, position = _a === void 0 ? 'right' : _a; + var _b = node.getBBox(), width = _b.width, height = _b.height; + var markerShape = node + .get('group') + .get('children') + .find(function (item) { return item.get('name') === 'collapse-icon'; }); + if (markerShape) { + markerShape === null || markerShape === void 0 ? void 0 : markerShape.attr(__assign$c({}, getMarkerPosition$1(position, [width, height]))); + } + }); + }; + y$3(function () { + if (graphInstance && !graphInstance.destroyed) { + if (isEqual$2(data, graphData.current)) { + return; + } + graphData.current = deepClone(data); + changeData(); + } + }, [data]); + y$3(function () { + var _a, _b, _c, _d, _e; + if (graphInstance && !graphInstance.destroyed) { + if (isEqual$2(config, graphOptions.current)) { + return; + } + if (!isEqual$2(layout, (_a = graphOptions.current) === null || _a === void 0 ? void 0 : _a.layout)) { + updateLayout(); + } + if (!isEqual$2(minimapCfg, (_b = graphOptions.current) === null || _b === void 0 ? void 0 : _b.minimapCfg)) { + processMinimap$2(minimapCfg, graphInstance); + } + if (!isEqual$2(nodeCfg, (_c = graphOptions.current) === null || _c === void 0 ? void 0 : _c.nodeCfg)) { + updateNodes(); + } + if (!isEqual$2(edgeCfg, (_d = graphOptions.current) === null || _d === void 0 ? void 0 : _d.edgeCfg)) { + updateEdges(); + } + if (!isEqual$2(markerCfg, (_e = graphOptions.current) === null || _e === void 0 ? void 0 : _e.markerCfg)) { + updateMarker(); + } + graphOptions.current = config; + } + }, [config]); + y$3(function () { + if (graphInstance && !graphInstance.destroyed) { + var graphSize = getGraphSize$2(width, height, container); + graphInstance.changeSize(graphSize[0], graphSize[1]); + } + }, [container, width, height]); + y$3(function () { + if (graphInstance && !graphInstance.destroyed) { + var defaultMode = graphInstance.get('modes').default; + var removingBehaviors_1 = []; + defaultMode.forEach(function (be) { + if (isObject$f(be)) { + removingBehaviors_1.push(be.type); + } + else if (isString$3(be)) { + removingBehaviors_1.push(be); + } + }); + graphInstance.removeBehaviors(removingBehaviors_1, 'default'); + graphInstance.addBehaviors(behaviors, 'default'); + } + }, [behaviors]); + y$3(function () { + graphHook.current = graphInstance; + return function () { + if (graphInstance && !graphInstance.destroyed) { + graphInstance.destroy(); + graphInstance = undefined; + } + }; + }, []); + return { + graphHook: graphHook, + }; +} + +var __assign$b = (undefined && undefined.__assign) || function () { + __assign$b = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$b.apply(this, arguments); +}; +var registerCustomItems = function () { + G6.registerNode('card-node', { + draw: function (cfg, group) { + var _a; + if (cfg === void 0) { cfg = {}; } + var size = cfg.size || [100, 30]; + if (typeof size === 'number') + size = [size, size]; + var style = __assign$b({ radius: 2, fill: '#fff' }, cfg.style); + var color = style.stroke || cfg.color || '#5B8FF9'; + var r = style.radius || 0; + var shape = group.addShape('rect', { + attrs: __assign$b({ x: 0, y: 0, width: size[0], height: size[1], stroke: color }, style), + name: 'main-box', + draggable: true, + }); + // title text + var title = cfg.title || cfg.label; + var titleTextShape; + var labelStyle = ((_a = cfg.labelCfg) === null || _a === void 0 ? void 0 : _a.style) || {}; + if (title) { + var titleStyle = __assign$b({ fill: '#fff' }, labelStyle); + titleTextShape = group.addShape('text', { + attrs: __assign$b(__assign$b({ textBaseline: 'top', x: 8, y: 2, + // lineHeight: 20, + text: title }, titleStyle), { fill: '#fff' }), + name: 'title', + }); + } + var titleBox = titleTextShape ? titleTextShape.getBBox() : { height: size[1] / 2 }; + // title rect + var titleRectShape = group.addShape('rect', { + attrs: { + x: 0, + y: 0, + width: size[0], + height: titleBox.height + 4, + fill: color, + radius: [r, r, 0, 0], + }, + name: 'title-rect', + draggable: true, + }); + titleTextShape === null || titleTextShape === void 0 ? void 0 : titleTextShape.toFront(); + // marker + var markerShape; + if (cfg === null || cfg === void 0 ? void 0 : cfg.children) { + markerShape = group.addShape('marker', { + attrs: { + x: size[0] / 2, + y: 0, + r: 6, + cursor: 'pointer', + symbol: cfg.collapsed ? G6.Marker.expand : G6.Marker.collapse, + stroke: color, + lineWidth: 1, + fill: '#fff', + }, + name: 'collapse-icon', + }); + } + // description + var description = cfg && cfg.description ? cfg.description : undefined; + var titleRectBox = titleRectShape.getBBox(); + var descriptionTextShape; + if (description) { + descriptionTextShape = group.addShape('text', { + attrs: __assign$b({ textBaseline: 'top', x: 8, y: titleRectBox.height + 8, text: description }, labelStyle), + name: "description", + }); + } + if (descriptionTextShape) { + var desTextShapeBBox = descriptionTextShape.getBBox(); + var height = titleRectBox.height + 16 + desTextShapeBBox.height; + var width = size[0] > desTextShapeBBox.width + 16 ? size[0] : desTextShapeBBox.width + 16; + shape.attr({ width: width, height: height }); + titleRectShape === null || titleRectShape === void 0 ? void 0 : titleRectShape.attr('width', width); + markerShape === null || markerShape === void 0 ? void 0 : markerShape.attr({ + x: width, + y: height / 2, + }); + } + return shape; + }, + update: undefined, + }, 'single-node'); + G6.registerNode('round-rect', { + drawShape: function (cfg, group) { + if (cfg === void 0) { cfg = {}; } + var size = cfg.size || [100, 30]; + if (typeof size === 'number') + size = [size, size]; + var style = cfg.style || {}; + var color = style.stroke || cfg.color || '#5B8FF9'; + var fill = style.fill || '#fff'; + style = __assign$b({ width: size[0], height: size[1], radius: size[1] / 2, fill: fill, lineWidth: 1.2, stroke: color }, style); + var rect = group.addShape('rect', { + attrs: __assign$b({ x: -size[0] / 2, y: -size[1] / 2 }, style), + name: 'rect-shape', + }); + // circles for anchor points + group.addShape('circle', { + attrs: { + x: -size[0] / 2, + y: 0, + r: 3, + fill: style.stroke, + }, + name: 'circle-shape', + }); + group.addShape('circle', { + attrs: { + x: size[0] / 2, + y: 0, + r: 3, + fill: style.stroke, + }, + name: 'circle-shape2', + }); + return rect; + }, + getAnchorPoints: function getAnchorPoints() { + return [ + [0, 0.5], + [1, 0.5], + ]; + }, + update: function update(cfg, item) { + var _a; + if (cfg === void 0) { cfg = {}; } + var group = item.getContainer(); + var children = group.get('children'); + var node = children[0]; + var circleLeft = children[1]; + var circleRight = children[2]; + var stroke = ((_a = cfg.style) === null || _a === void 0 ? void 0 : _a.stroke) || '#5B8FF9'; + if (stroke) { + node.attr('stroke', stroke); + circleLeft.attr('fill', stroke); + circleRight.attr('fill', stroke); + } + }, + }, 'single-node'); + G6.registerEdge('fund-polyline', { + draw: function draw(cfg, group) { + var _a; + if (cfg === void 0) { cfg = {}; } + var startPoint = cfg.startPoint; + var endPoint = cfg.endPoint; + var Ydiff = endPoint.y - startPoint.y; + var slope = Ydiff !== 0 ? Math.min(500 / Math.abs(Ydiff), 20) : 0; + var cpOffset = slope > 15 ? 0 : 16; + var offset = Ydiff < 0 ? cpOffset : -cpOffset; + var line1EndPoint = { + x: startPoint.x + slope, + y: endPoint.y + offset, + }; + var line2StartPoint = { + x: line1EndPoint.x + cpOffset, + y: endPoint.y, + }; + // 控制点坐标 + var controlPoint = { + x: ((line1EndPoint.x - startPoint.x) * (endPoint.y - startPoint.y)) / + (line1EndPoint.y - startPoint.y) + + startPoint.x, + y: endPoint.y, + }; + var path = [ + ['M', startPoint.x, startPoint.y], + ['L', line1EndPoint.x, line1EndPoint.y], + ['Q', controlPoint.x, controlPoint.y, line2StartPoint.x, line2StartPoint.y], + ['L', endPoint.x, endPoint.y], + ]; + if (Math.abs(Ydiff) <= 5) { + path = [ + ['M', startPoint.x, startPoint.y], + ['L', endPoint.x, endPoint.y], + ]; + } + var style = cfg.style; + var stroke = style.stroke || ((cfg === null || cfg === void 0 ? void 0 : cfg.colorMap) && cfg.colorMap[cfg.dataType]) + ? (cfg === null || cfg === void 0 ? void 0 : cfg.colorMap)[cfg === null || cfg === void 0 ? void 0 : cfg.dataType] + : '#5B8FF9'; + var endArrow = ((_a = cfg.style) === null || _a === void 0 ? void 0 : _a.endArrow) || false; + if (isObject$f(endArrow)) + endArrow.fill = stroke; + var line = group.addShape('path', { + attrs: { + path: path, + stroke: stroke, + lineWidth: style.lineWidth || 1.2, + endArrow: endArrow, + }, + name: 'path-shape', + }); + var labelLeftOffset = 0; + var labelTopOffset = 8; + // label + var labelTextShape; + var textBeginX = line2StartPoint.x + labelLeftOffset; + if (cfg === null || cfg === void 0 ? void 0 : cfg.label) { + labelTextShape = group.addShape('text', { + attrs: { + text: cfg.label, + x: textBeginX, + y: endPoint.y - labelTopOffset - 2, + fontSize: 14, + textAlign: 'left', + textBaseline: 'middle', + fill: '#000', + }, + name: 'text-shape-label', + }); + } + // dataType + if (cfg === null || cfg === void 0 ? void 0 : cfg.dataType) { + var labelTextShapeBBox = labelTextShape ? labelTextShape.getBBox() : { height: 0 }; + group.addShape('text', { + attrs: { + text: cfg.dataType, + x: textBeginX, + y: endPoint.y - labelTopOffset - labelTextShapeBBox.height - 2, + fontSize: 10, + textAlign: 'left', + textBaseline: 'middle', + fill: '#000', + }, + name: 'text-shape-type', + }); + } + // subLabel + if (cfg === null || cfg === void 0 ? void 0 : cfg.subLabel) { + group.addShape('text', { + attrs: { + text: cfg.subLabel, + x: textBeginX, + y: endPoint.y + labelTopOffset + 4, + fontSize: 12, + fontWeight: 300, + textAlign: 'left', + textBaseline: 'middle', + fill: '#000', + }, + name: 'text-shape-sub-label', + }); + } + return line; + }, + update: undefined, + }, 'single-edge'); + G6.registerEdge('flow-line', { + draw: function (cfg, group) { + if (cfg === void 0) { cfg = {}; } + var startPoint = cfg.startPoint, endPoint = cfg.endPoint; + var _a = cfg.style, style = _a === void 0 ? {} : _a; + var shape = group.addShape('path', { + attrs: { + stroke: style.stroke, + endArrow: style.endArrow, + path: [ + ['M', startPoint.x, startPoint.y], + ['L', startPoint.x, (startPoint.y + endPoint.y) / 2], + ['L', endPoint.x, (startPoint.y + endPoint.y) / 2], + ['L', endPoint.x, endPoint.y], + ], + }, + }); + return shape; + }, + }); +}; +var customIconNode = function (params) { + G6.registerNode('icon-node', { + options: { + size: [60, 20], + stroke: '#91d5ff', + fill: '#91d5ff', + }, + draw: function (cfg, group) { + if (cfg === void 0) { cfg = {}; } + // @ts-ignore + var styles = this.getShapeStyle(cfg); + var _a = cfg.labelCfg, labelCfg = _a === void 0 ? {} : _a; + var keyShape = group.addShape('rect', { + attrs: __assign$b(__assign$b({}, styles), { x: 0, y: 0 }), + }); + /** + * leftIcon 格式如下: + * { + * style: ShapeStyle; + * img: '' + * } + */ + var style = { + fill: '#e6fffb', + }; + var img = 'https://g.alicdn.com/cm-design/arms-trace/1.0.155/styles/armsTrace/images/TAIR.png'; + if (cfg.leftIcon) { + style = __assign$b(__assign$b({}, style), cfg.leftIcon.style); + img = cfg.leftIcon.img; + } + group.addShape('rect', { + attrs: __assign$b({ x: 1, y: 1, width: 38, height: styles.height - 2 }, style), + }); + group.addShape('image', { + attrs: { + x: 8, + y: 8, + width: 24, + height: 24, + img: img, + }, + name: 'image-shape', + }); + if (params.enableEdit) { + group.addShape('marker', { + attrs: { + x: styles.width / 3, + y: styles.height + 6, + r: 6, + stroke: '#73d13d', + cursor: 'pointer', + symbol: G6.Marker.expand, + }, + name: 'add-item', + }); + group.addShape('marker', { + attrs: { + x: (styles.width * 2) / 3, + y: styles.height + 6, + r: 6, + stroke: '#ff4d4f', + cursor: 'pointer', + symbol: G6.Marker.collapse, + }, + name: 'remove-item', + }); + } + if (cfg.label) { + group.addShape('text', { + attrs: __assign$b(__assign$b({}, labelCfg.style), { text: cfg.label, x: styles.width / 2, y: styles.height / 1.5 }), + }); + } + return keyShape; + }, + }, 'rect'); +}; + +var defaultLabelCfg$1 = { + style: { + fill: '#000', + fontSize: 12, + }, +}; +var defaultEdgeStyle$2 = { + stroke: '#91d5ff', + endArrow: { + path: G6.Arrow.vee(10, 10), + }, +}; +var defaultNodeAnchorPoints$2 = [ + [0.5, 0], + [0.5, 1], +]; +var defaultStateStyles$1 = { + hover: { + stroke: '#1890ff', + lineWidth: 2, + }, +}; +var defaultNodeSize$2 = [120, 40]; + +var __assign$a = (undefined && undefined.__assign) || function () { + __assign$a = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$a.apply(this, arguments); +}; +var defaultMinimapCfg$1 = { + show: false, + size: [150, 100], + type: 'keyShape', +}; +var getGraphSize$1 = function (width, height, container) { + var CANVAS_WIDTH; + var CANVAS_HEIGHT; + if (container && container.current) { + CANVAS_WIDTH = container.current.offsetWidth; + CANVAS_HEIGHT = container.current.offsetHeight || 500; + } + if ((!width && !CANVAS_WIDTH) || (!height && !CANVAS_HEIGHT)) { + console.warn('请为 Graph 指定 width 与 height!否则将使用默认值 500 * 500'); + return [500, 500]; + } + return [width || CANVAS_WIDTH || 500, height || CANVAS_HEIGHT || 500]; +}; +var processMinimap$1 = function (cfg, graph) { + if (!graph || graph.destroyed) + return; + if (cfg && cfg.show) { + var curMminimapCfg = Object.assign(defaultMinimapCfg$1, cfg); + var minimap = new G6.Minimap(__assign$a({}, curMminimapCfg)); + graph.addPlugin(minimap); + return minimap; + } + return null; +}; +var uuid$1 = function () { + return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) { + var r = (Math.random() * 16) | 0; + var v = c == 'x' ? r : (r & 0x3) | 0x8; + return v.toString(16); + }); +}; +// 同一页面存在多 graph 时需要指定 graphId +var getGraphId$1 = function (graph) { + if (graph.current) { + return graph.current; + } + graph.current = "IndentedTreeGraph-" + uuid$1(); + return graph.current; +}; +var renderGraph$1 = function (graph, data) { + var originData = deepClone(data); + graph.data(originData); + graph.render(); +}; +// 事件绑定,兼容历史数据 +var bindEvents = function (graph, props) { + var handleEdgeClick = props.handleEdgeClick, handleEdgeHover = props.handleEdgeHover, handleEdgeUnHover = props.handleEdgeUnHover, handleNodeClick = props.handleNodeClick, handleNodeHover = props.handleNodeHover, handleNodeUnHover = props.handleNodeUnHover, handleCanvasClick = props.handleCanvasClick; + graph.on('edge:mouseenter', function (evt) { + var item = evt.item; + graph.setItemState(item, 'hover', true); + handleEdgeHover === null || handleEdgeHover === void 0 ? void 0 : handleEdgeHover(item, graph); + }); + graph.on('edge:mouseleave', function (evt) { + var item = evt.item; + graph.setItemState(item, 'hover', false); + handleEdgeUnHover === null || handleEdgeUnHover === void 0 ? void 0 : handleEdgeUnHover(item, graph); + }); + graph.on('edge:click', function (evt) { + var item = evt.item; + handleEdgeClick === null || handleEdgeClick === void 0 ? void 0 : handleEdgeClick(item, graph); + }); + graph.on('edge:touchstart', function (evt) { + var item = evt.item; + handleEdgeClick === null || handleEdgeClick === void 0 ? void 0 : handleEdgeClick(item, graph); + }); + graph.on('node:mouseenter', function (evt) { + var item = evt.item; + graph.setItemState(item, 'hover', true); + handleNodeHover === null || handleNodeHover === void 0 ? void 0 : handleNodeHover(item, graph); + }); + graph.on('node:mouseleave', function (evt) { + var item = evt.item; + graph.setItemState(item, 'hover', false); + handleNodeUnHover === null || handleNodeUnHover === void 0 ? void 0 : handleNodeUnHover(item, graph); + }); + graph.on('node:click', function (evt) { + var item = evt.item; + handleNodeClick === null || handleNodeClick === void 0 ? void 0 : handleNodeClick(item, graph); + }); + graph.on('canvas:click', function () { + handleCanvasClick === null || handleCanvasClick === void 0 ? void 0 : handleCanvasClick(graph); + }); + graph.on('canvas:touchstart', function () { + handleCanvasClick === null || handleCanvasClick === void 0 ? void 0 : handleCanvasClick(graph); + }); +}; +/** + * 设置 props 默认值 + * props 会在对应图表和 hooks 里面使用,不想加个很长的赋值表达式。 + * layout 使用 merge + */ +var useProps$2 = function (props, defaultProps) { + return __assign$a(__assign$a(__assign$a({}, defaultProps), props), { layout: __assign$a(__assign$a({}, defaultProps === null || defaultProps === void 0 ? void 0 : defaultProps.layout), props === null || props === void 0 ? void 0 : props.layout) }); +}; + +var defaultNodeStyle$6 = { + fill: '#91d5ff', + stroke: '#40a9ff', + radius: 2, +}; +var defaultEdgeStyle$1 = { + stroke: '#91d5ff', + endArrow: { + path: 'M 0,0 L 12, 6 L 9,0 L 12, -6 Z', + fill: '#91d5ff', + d: -20, + }, +}; +var defaultLayout$b = { + type: 'compactBox', + direction: 'TB', + getId: function getId(d) { + return d.id; + }, + getHeight: function getHeight() { + return 16; + }, + getWidth: function getWidth() { + return 16; + }, + getVGap: function getVGap() { + return 40; + }, + getHGap: function getHGap() { + return 70; + }, +}; +var defaultProps$b = { + nodeType: 'rect', + edgeType: 'flow-line', + collapseExpand: false, + nodeSize: [120, 40], + nodeLabelCfg: defaultLabelCfg$1, + edgeLabelCfg: defaultLabelCfg$1, + layout: defaultLayout$b, + enableEdit: false, + nodeStyle: defaultNodeStyle$6, + edgeStyle: defaultEdgeStyle$1, + nodeStateStyles: defaultStateStyles$1, + edgeStateStyles: defaultStateStyles$1, + autoFit: true, +}; +var graphs$6 = {}; +var OrganizationTreeGraphComponent = function (props) { + var uProps = useProps$2(props, defaultProps$b); + var data = uProps.data, className = uProps.className, style = uProps.style, width = uProps.width, height = uProps.height, _a = uProps.nodeType, nodeType = _a === void 0 ? 'rect' : _a, _b = uProps.edgeType, edgeType = _b === void 0 ? 'flow-line' : _b, _c = uProps.collapseExpand, collapseExpand = _c === void 0 ? false : _c, _d = uProps.nodeSize, nodeSize = _d === void 0 ? [120, 40] : _d, _e = uProps.nodeLabelCfg, nodeLabelCfg = _e === void 0 ? defaultLabelCfg$1 : _e, _f = uProps.edgeLabelCfg, edgeLabelCfg = _f === void 0 ? defaultLabelCfg$1 : _f, _g = uProps.layout, layout = _g === void 0 ? defaultLayout$b : _g, _h = uProps.enableEdit, enableEdit = _h === void 0 ? false : _h, minimapCfg = uProps.minimapCfg, _j = uProps.nodeStyle, nodeStyle = _j === void 0 ? defaultNodeStyle$6 : _j, _k = uProps.edgeStyle, edgeStyle = _k === void 0 ? defaultEdgeStyle$1 : _k, _l = uProps.nodeStateStyles, nodeStateStyles = _l === void 0 ? defaultStateStyles$1 : _l, _m = uProps.edgeStateStyles, edgeStateStyles = _m === void 0 ? defaultStateStyles$1 : _m, _o = uProps.autoFit, autoFit = _o === void 0 ? true : _o, graphRef = uProps.graphRef, onReady = uProps.onReady, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate; + var container = React.useRef(null); + var graph = React.useRef(null); + var graphId = getGraphId$1(graph); + useGraph$1(graphs$6[graphId], uProps, container); + y$3(function () { + var graphSize = getGraphSize$1(width, height, container); + if (nodeType === 'icon-node') { + customIconNode({ enableEdit: enableEdit }); + } + var graph = graphs$6[graphId]; + if (!graph) { + graph = new G6.TreeGraph({ + container: container.current, + width: graphSize[0], + height: graphSize[1], + linkCenter: true, + modes: { + default: ['drag-canvas', 'zoom-canvas'], + }, + defaultNode: { + type: nodeType, + size: nodeSize, + style: nodeStyle, + labelCfg: nodeLabelCfg, + }, + defaultEdge: { + type: edgeType, + style: edgeStyle, + labelCfg: edgeLabelCfg, + }, + nodeStateStyles: nodeStateStyles, + edgeStateStyles: edgeStateStyles, + layout: layout, + fitView: autoFit, + }); + graphs$6[graphId] = graph; + } + if (graphRef) { + graphRef.current = graph; + } + processMinimap$1(minimapCfg, graph); + renderGraph$1(graph, data); + if (onReady) { + onReady(graph); + } + if (collapseExpand) { + graph.addBehaviors({ + type: 'collapse-expand', + }, 'default'); + } + bindEvents(graph, props); + return function () { + if (graphs$6[graphId]) { + graphs$6[graphId].destroy(); + delete graphs$6[graphId]; + } + }; + }, []); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var OrganizationTreeGraph = OrganizationTreeGraphComponent; + +// 默认交互状态 +var defaultStateStyles = { + hover: { + stroke: '#1890ff', + lineWidth: 2, + }, +}; +// card 默认节点大小 +var defaultNodeSize$1 = [120, 40]; +// 默认节点样式 +var defaultNodeStyle$5 = { + stroke: '#40a9ff', +}; +// 默认 anchor 连接点 +var defaultNodeAnchorPoints$1 = [ + [0, 0.5], + [1, 0.5], +]; +// card 内部 padding | margin +var Margin = 6; +// card title 默认样式 +var defaultTitleLabelCfg = { + fill: '#fff', + fontSize: 12, +}; +var cardTitlePadding = 2; +// card body|footer 默认样式 +var defaultLabelStyle = { + fill: '#000', + fontSize: 12, +}; +var defaultMinimapCfg = { + show: false, + size: [150, 100], + type: 'keyShape', +}; + +var __assign$9 = (undefined && undefined.__assign) || function () { + __assign$9 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$9.apply(this, arguments); +}; +var getGraphSize = function (width, height, container) { + var CANVAS_WIDTH; + var CANVAS_HEIGHT; + if (container && container.current) { + CANVAS_WIDTH = container.current.offsetWidth; + CANVAS_HEIGHT = container.current.offsetHeight || 500; + } + if ((!width && !CANVAS_WIDTH) || (!height && !CANVAS_HEIGHT)) { + console.warn('请为 Graph 指定 width 与 height!否则将使用默认值 500 * 500'); + return [500, 500]; + } + return [width || CANVAS_WIDTH || 500, height || CANVAS_HEIGHT || 500]; +}; +// 展开&折叠事件 +var bindDefaultEvents = function (graph, collapseExpand) { + if (collapseExpand) { + var onClick_1 = function (e) { + var item = e.item; + if (e.target.get('name') === 'collapse-icon') { + graph.updateItem(item, { + collapsed: !item.getModel().collapsed, + }); + graph.layout(); + } + }; + graph.on('node:click', function (e) { + onClick_1(e); + }); + graph.on('node:touchstart', function (e) { + onClick_1(e); + }); + } +}; +// 默认箭头样式 +var getDefaultEdgeArrowCfg = function (d, arrowType, fill) { + if (d === void 0) { d = 0; } + if (arrowType === void 0) { arrowType = 'vee'; } + if (fill === void 0) { fill = '#ccc'; } + return { + endArrow: { + path: G6.Arrow[arrowType](10, 10, d), + fill: fill, + d: d, + }, + }; +}; +// 统一处理 text&style +var getContentAndStyle = function (cfg) { + if (typeof cfg === 'string' || typeof cfg === 'number') { + return { + text: cfg, + }; + } + var content = cfg.content, style = cfg.style; + return { + text: content, + style: style, + }; +}; +// 统一处理 config,支持回调 +var getConfig = function (source, item, cfg) { + if (typeof source === 'function') { + return source(item, cfg); + } + return source || {}; +}; +var uuid = function () { + return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function (c) { + var r = (Math.random() * 16) | 0; + var v = c == 'x' ? r : (r & 0x3) | 0x8; + return v.toString(16); + }); +}; +// 同一页面存在多 graph 时需要指定 graphId +var getGraphId = function (graph) { + if (graph.current) { + return graph.current; + } + graph.current = "IndentedTreeGraph-" + uuid(); + return graph.current; +}; +var renderGraph = function (graph, data) { + var originData = deepClone(data); + graph.data(originData); + graph.render(); +}; +var processMinimap = function (cfg, graph) { + if (cfg === void 0) { cfg = {}; } + if (!graph || graph.destroyed) + return; + if (cfg.show) { + var curMminimapCfg = Object.assign(defaultMinimapCfg, cfg); + var minimap = new G6.Minimap(__assign$9({}, curMminimapCfg)); + graph.addPlugin(minimap); + return minimap; + } + return null; +}; +/** + * min ma + */ +var getMarkerPosition = function (direction, size) { + if (direction === void 0) { direction = 'right'; } + var width = size[0], height = size[1]; + var x = 0; + var y = 0; + switch (direction) { + case 'top': + x = width / 2; + y = 0; + break; + case 'right': + x = width; + y = height / 2; + break; + case 'bottom': + x = width / 2; + y = height; + break; + case 'left': + x = 0; + y = height / 2; + break; + } + return { x: x, y: y }; +}; +/** + * 设置 props 默认值 + * props 会在对应图表和 hooks 里面使用,不想加个很长的赋值表达式。 + * layout 使用 merge + */ +var useProps$1 = function (props, defaultProps) { + return __assign$9(__assign$9(__assign$9({}, defaultProps), props), { layout: __assign$9(__assign$9({}, defaultProps === null || defaultProps === void 0 ? void 0 : defaultProps.layout), props === null || props === void 0 ? void 0 : props.layout) }); +}; + +var __assign$8 = (undefined && undefined.__assign) || function () { + __assign$8 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$8.apply(this, arguments); +}; +var registerCardNode = function () { + G6.registerNode('card', { + draw: function (cfg, group) { + var _a; + if (cfg === void 0) { cfg = {}; } + var title = cfg.title, body = cfg.body, footer = cfg.footer, collapseExpand = cfg.collapseExpand, children = cfg.children, markerPosition = cfg.markerPosition; + var size = cfg.size || [100, 30]; + var height = 0; // 统计容器总高度,动态设置 + if (typeof size === 'number') + size = [size, size]; + var style = __assign$8({ radius: 2, fill: '#fff' }, cfg.style); + var color = style.stroke || cfg.color || '#5B8FF9'; + var radius = style.radius; + // node box + var shape = group.addShape('rect', { + attrs: __assign$8({ x: 0, y: 0, width: size[0], height: size[1], stroke: color }, style), + name: 'main-box', + draggable: true, + }); + // node title + var titleTextShape; + if (title) { + var _b = getContentAndStyle(title), text = _b.text, _c = _b.style, titleStyle = _c === void 0 ? cfg.titleStyle : _c; + titleTextShape = group.addShape('text', { + attrs: __assign$8(__assign$8({ textBaseline: 'top', x: Margin, y: cardTitlePadding, text: text }, defaultTitleLabelCfg), getConfig(titleStyle, group)), + name: 'title', + }); + } + var titleHeight = (titleTextShape + ? titleTextShape.getBBox() + : { height: size[1] / 2 }).height; + // title rect + var titleRectShape = group.addShape('rect', { + attrs: { + x: 0, + y: 0, + width: size[0], + height: titleHeight + 2 * cardTitlePadding, + fill: color, + radius: [radius, radius, 0, 0], + }, + name: 'title-rect', + draggable: true, + }); + titleTextShape === null || titleTextShape === void 0 ? void 0 : titleTextShape.toFront(); + // collapse marker + var markerShape; + if (collapseExpand && children) { + markerShape = group.addShape('marker', { + attrs: __assign$8(__assign$8(__assign$8({}, getMarkerPosition(markerPosition, size)), { r: 6, cursor: 'pointer', symbol: cfg.collapsed ? G6.Marker.expand : G6.Marker.collapse, stroke: color, lineWidth: 1, fill: '#fff' }), getConfig(cfg.markerStyle, group, __assign$8(__assign$8({}, cfg), { name: 'collapse-icon' }))), + name: 'collapse-icon', + }); + } + var titleRectBoxHeight = titleRectShape.getBBox().height; + height += titleRectBoxHeight; + // body + var bodyShape; + if (body) { + var _d = getContentAndStyle(body), text = _d.text, _e = _d.style, bodyStyle = _e === void 0 ? cfg.bodyStyle : _e; + bodyShape = group.addShape('text', { + attrs: __assign$8(__assign$8({ textBaseline: 'top', x: Margin, y: height + Margin, text: text }, defaultLabelStyle), getConfig(bodyStyle, group)), + name: "body", + }); + height += bodyShape.getBBox().height; + } + // footer + var footerTextShape; + if (footer) { + if (bodyShape) { + height += Margin; + } + var _f = getContentAndStyle(footer), labelText = _f.text, _g = _f.style, labelStyle = _g === void 0 ? cfg.footerStyle : _g; + footerTextShape = group.addShape('text', { + attrs: __assign$8(__assign$8({ textBaseline: 'top', x: Margin, y: height + Margin, text: labelText }, defaultLabelStyle), getConfig(labelStyle, group)), + name: "footer-label", + }); + var _h = footerTextShape.getBBox(), width = _h.width, contentHeight = _h.height; + var footerValueHeight = 0; + if (typeof cfg.footer === 'object' && ((_a = cfg.footer) === null || _a === void 0 ? void 0 : _a.value)) { + var _j = getContentAndStyle({ + content: cfg.footer.value, + style: cfg.footer.valueStyle, + }), valueText = _j.text, _k = _j.style, valueStyle = _k === void 0 ? cfg.footerValueStyle || cfg.footerStyle : _k; + var valueTextShape = group.addShape('text', { + attrs: __assign$8(__assign$8({ textBaseline: 'top', x: width + Margin * 2, y: height + Margin, text: valueText }, defaultLabelStyle), getConfig(valueStyle, group)), + name: "footer-value", + }); + var valueHeight = valueTextShape.getBBox().height; + footerValueHeight = valueHeight; + } + height += Math.max(contentHeight, footerValueHeight); + } + // 调整容器宽高 + if (bodyShape) { + var desTextShapeBBox = bodyShape.getBBox(); + var width = size[0] > desTextShapeBBox.width + 16 ? size[0] : desTextShapeBBox.width + 16; + shape.attr({ width: width, height: height + 16 }); + titleRectShape === null || titleRectShape === void 0 ? void 0 : titleRectShape.attr('width', width); + markerShape === null || markerShape === void 0 ? void 0 : markerShape.attr(__assign$8({}, getMarkerPosition(markerPosition, [ + width, + height + titleHeight + 2 * cardTitlePadding, + ]))); + } + return shape; + }, + update: undefined, + }, 'single-node'); +}; +var registerIconNode = function () { + G6.registerNode('icon-node', { + options: { + size: [60, 20], + stroke: '#91d5ff', + fill: '#91d5ff', + }, + draw: function (cfg, group) { + if (cfg === void 0) { cfg = {}; } + // @ts-ignore + var styles = this.getShapeStyle(cfg); + var _a = cfg.labelCfg, labelCfg = _a === void 0 ? {} : _a, labelStyle = cfg.labelStyle, label = cfg.label, markerStyle = cfg.markerStyle, showMarker = cfg.showMarker, title = cfg.title, titleStyle = cfg.titleStyle; + var keyShape = group.addShape('rect', { + attrs: __assign$8(__assign$8({}, styles), { x: 0, y: 0 }), + }); + var keyShapeHeight = keyShape.getBBox().height; + var headShape; + if (cfg.leftIcon) { + var _b = cfg.leftIcon, _c = _b.x, x = _c === void 0 ? 8 : _c, y = _b.y, _d = _b.width, width = _d === void 0 ? 24 : _d, _e = _b.height, height = _e === void 0 ? 24 : _e, style = _b.style; + if (style) { + group.addShape('rect', { + attrs: __assign$8({ x: 1, y: 1, width: 38, height: styles.height - 2 }, style), + }); + } + headShape = group.addShape('image', { + attrs: { + x: x, + y: y || keyShapeHeight / 2 - height / 2, + width: width, + height: height, + img: cfg.leftIcon.img, + }, + name: 'image-shape', + }); + } + if (showMarker) { + group.addShape('marker', { + attrs: __assign$8({ x: styles.width / 3, y: styles.height + 6, r: 6, stroke: '#73d13d', cursor: 'pointer', symbol: G6.Marker.expand }, getConfig(markerStyle, group, __assign$8(__assign$8({}, cfg), { name: 'add-item' }))), + name: 'add-item', + }); + group.addShape('marker', { + attrs: __assign$8({ x: (styles.width * 2) / 3, y: styles.height + 6, r: 6, stroke: '#ff4d4f', cursor: 'pointer', symbol: G6.Marker.collapse }, getConfig(markerStyle, group, __assign$8(__assign$8({}, cfg), { name: 'remove-item' }))), + name: 'remove-item', + }); + } + if (label) { + var textCfg = labelStyle ? getConfig(labelStyle, group, cfg) : labelCfg.style; + var y = title + ? styles.height / 2 - (textCfg.fontSize * 1 || 12) - Margin / 2 + : styles.height / 2; + group.addShape('text', { + attrs: __assign$8({ text: label, x: styles.width / 2, y: y, textAlign: headShape ? 'start' : 'center', textBaseline: title ? 'top' : 'middle' }, textCfg), + }); + } + if (title) { + var titleCfg = titleStyle ? getConfig(titleStyle, group, cfg) : labelCfg.style; + group.addShape('text', { + attrs: __assign$8({ text: title, x: styles.width / 2, y: styles.height / 2 + Margin / 2, textAlign: headShape ? 'start' : 'center', textBaseline: 'top' }, titleCfg), + }); + } + return keyShape; + }, + }, 'rect'); +}; + +registerCustomItems(); +registerCardNode(); +var defaultNodeStyle$4 = { + stroke: '#40a9ff', +}; +var defaultLayout$a = { + type: 'dagre', + rankdir: 'TB', + nodesepFunc: function () { return 0; }, + ranksepFunc: function () { return 0; }, + controlPoints: true, +}; +var defaultProps$a = { + nodeType: 'modelRect', + edgeType: 'polyline', + behaviors: ['zoom-canvas', 'drag-canvas'], + nodeSize: defaultNodeSize$2, + nodeLabelCfg: defaultLabelCfg$1, + edgeLabelCfg: defaultLabelCfg$1, + nodeAnchorPoints: defaultNodeAnchorPoints$2, + layout: defaultLayout$a, + nodeStyle: defaultNodeStyle$4, + edgeStyle: defaultEdgeStyle$2, + nodeStateStyles: defaultStateStyles$1, + edgeStateStyles: defaultStateStyles$1, + autoFit: true, +}; +var graphs$5 = {}; +var DagreGraph = function (props) { + var uProps = useProps$2(props, defaultProps$a); + var data = uProps.data, className = uProps.className, style = uProps.style, width = uProps.width, height = uProps.height, _a = uProps.nodeType, nodeType = _a === void 0 ? 'modelRect' : _a, _b = uProps.edgeType, edgeType = _b === void 0 ? 'polyline' : _b, _c = uProps.behaviors, behaviors = _c === void 0 ? ['zoom-canvas', 'drag-canvas'] : _c, _d = uProps.nodeSize, nodeSize = _d === void 0 ? defaultNodeSize$2 : _d, _e = uProps.nodeLabelCfg, nodeLabelCfg = _e === void 0 ? defaultLabelCfg$1 : _e, _f = uProps.edgeLabelCfg, edgeLabelCfg = _f === void 0 ? defaultLabelCfg$1 : _f, _g = uProps.nodeAnchorPoints, nodeAnchorPoints = _g === void 0 ? defaultNodeAnchorPoints$2 : _g, _h = uProps.layout, layout = _h === void 0 ? defaultLayout$a : _h, minimapCfg = uProps.minimapCfg, _j = uProps.nodeStyle, nodeStyle = _j === void 0 ? defaultNodeStyle$4 : _j, _k = uProps.edgeStyle, edgeStyle = _k === void 0 ? defaultEdgeStyle$2 : _k, _l = uProps.nodeStateStyles, nodeStateStyles = _l === void 0 ? defaultStateStyles$1 : _l, _m = uProps.edgeStateStyles, edgeStateStyles = _m === void 0 ? defaultStateStyles$1 : _m, _o = uProps.autoFit, autoFit = _o === void 0 ? true : _o, graphRef = uProps.graphRef, onReady = uProps.onReady, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate; + var container = React.useRef(null); + var graph = React.useRef(null); + var graphId = getGraphId$1(graph); + useGraph$1(graphs$5[graphId], uProps, container); + y$3(function () { + var graphSize = getGraphSize$1(width, height, container); + var graph = graphs$5[graphId]; + if (!graph) { + graph = new G6.Graph({ + container: container.current, + width: graphSize[0], + height: graphSize[1], + modes: { + default: behaviors, + }, + defaultNode: { + type: nodeType, + size: nodeSize, + style: nodeStyle, + anchorPoints: nodeAnchorPoints, + labelCfg: nodeLabelCfg, + }, + defaultEdge: { + type: edgeType, + style: edgeStyle, + labelCfg: edgeLabelCfg, + }, + nodeStateStyles: nodeStateStyles, + edgeStateStyles: edgeStateStyles, + layout: layout, + fitView: autoFit, + }); + graphs$5[graphId] = graph; + } + if (graphRef) { + graphRef.current = graph; + } + processMinimap$1(minimapCfg, graph); + renderGraph$1(graph, data); + if (onReady) { + onReady(graph); + } + bindEvents(graph, props); + return function () { + if (graphs$5[graphId]) { + graphs$5[graphId].destroy(); + delete graphs$5[graphId]; + } + }; + }, []); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var DagreGraph$1 = DagreGraph; + +registerCustomItems(); +var defaultNodeSize = [150, 30]; +var defaultNodeStyle$3 = { + stroke: '#72CC4A', + fill: '#f00', +}; +var defaultLayout$9 = { + type: 'dagre', + rankdir: 'LR', + nodesep: 30, + ranksep: 50, +}; +var defaultLabelCfg = { + style: { + fill: '#000000A6', + fontSize: 10, + }, +}; +var defaultProps$9 = { + nodeType: 'round-rect', + edgeType: 'fund-polyline', + behaviors: ['zoom-canvas', 'drag-canvas'], + nodeSize: defaultNodeSize, + nodeLabelCfg: defaultLabelCfg, + edgeLabelCfg: defaultLabelCfg, + nodeAnchorPoints: defaultNodeAnchorPoints$2, + layout: defaultLayout$9, + nodeStyle: defaultNodeStyle$3, + edgeStyle: defaultEdgeStyle$2, + nodeStateStyles: defaultStateStyles$1, + edgeStateStyles: defaultStateStyles$1, + colorMap: {}, + autoFit: true, +}; +var graphs$4 = {}; +var DagreFundFlowGraph = function (props) { + var uProps = useProps$2(props, defaultProps$9); + var data = uProps.data, className = uProps.className, style = uProps.style, width = uProps.width, height = uProps.height, _a = uProps.nodeType, nodeType = _a === void 0 ? 'round-rect' : _a, _b = uProps.edgeType, edgeType = _b === void 0 ? 'fund-polyline' : _b, _c = uProps.behaviors, behaviors = _c === void 0 ? ['zoom-canvas', 'drag-canvas'] : _c, _d = uProps.nodeSize, nodeSize = _d === void 0 ? defaultNodeSize : _d, _e = uProps.nodeLabelCfg, nodeLabelCfg = _e === void 0 ? defaultLabelCfg : _e, _f = uProps.edgeLabelCfg, edgeLabelCfg = _f === void 0 ? defaultLabelCfg : _f, _g = uProps.nodeAnchorPoints, nodeAnchorPoints = _g === void 0 ? defaultNodeAnchorPoints$2 : _g, _h = uProps.layout, layout = _h === void 0 ? defaultLayout$9 : _h, minimapCfg = uProps.minimapCfg, _j = uProps.nodeStyle, nodeStyle = _j === void 0 ? defaultNodeStyle$3 : _j, _k = uProps.edgeStyle, edgeStyle = _k === void 0 ? defaultEdgeStyle$2 : _k, _l = uProps.nodeStateStyles, nodeStateStyles = _l === void 0 ? defaultStateStyles$1 : _l, _m = uProps.edgeStateStyles, edgeStateStyles = _m === void 0 ? defaultStateStyles$1 : _m, _o = uProps.colorMap, colorMap = _o === void 0 ? {} : _o, _p = uProps.autoFit, autoFit = _p === void 0 ? true : _p, graphRef = uProps.graphRef, onReady = uProps.onReady, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate; + var container = React.useRef(null); + var graph = React.useRef(null); + var graphId = getGraphId$1(graph); + useGraph$1(graphs$4[graphId], uProps, container); + y$3(function () { + var graphSize = getGraphSize$1(width, height, container); + var graph = graphs$4[graphId]; + if (!graph) { + graph = new G6.Graph({ + container: container.current, + width: graphSize[0], + height: graphSize[1], + modes: { + default: behaviors, + }, + defaultNode: { + type: nodeType, + size: nodeSize, + style: nodeStyle, + anchorPoints: nodeAnchorPoints, + labelCfg: nodeLabelCfg, + }, + defaultEdge: { + type: edgeType, + style: edgeStyle, + colorMap: colorMap, + labelCfg: edgeLabelCfg, + }, + nodeStateStyles: nodeStateStyles, + edgeStateStyles: edgeStateStyles, + layout: layout, + fitView: autoFit, + }); + graphs$4[graphId] = graph; + } + if (graphRef) { + graphRef.current = graph; + } + processMinimap$1(minimapCfg, graph); + var originData = deepClone(data); + graph.data(originData); + graph.render(); + if (onReady) { + onReady(graph); + } + // modify the node color according to the in edge + var edges = graph.getEdges(); + // @ts-ignore + edges.forEach(function (edge) { + var line = edge.getKeyShape(); + var stroke = line.attr('stroke'); + var targetNode = edge.getTarget(); + targetNode.update({ + style: { + stroke: stroke, + }, + }); + }); + bindEvents(graph, props); + return function () { + if (graphs$4[graphId]) { + graphs$4[graphId].destroy(); + delete graphs$4[graphId]; + } + }; + }, []); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var DagreFundFlowGraph$1 = DagreFundFlowGraph; + +registerCustomItems(); +var defaultNodeStyle$2 = { + stroke: '#40a9ff', +}; +var defaultNodeAnchorPoints = [ + [0, 0.5], + [1, 0.5], +]; +var defaultEdgeStyle = { + stroke: '#ccc', + endArrow: { + path: G6.Arrow.vee(10, 10), + fill: '#ccc', + }, +}; +var defaultLayout$8 = { + type: 'indented', + direction: 'LR', + dropCap: false, + indent: 250, + getHeight: function () { + return 60; + }, + getWidth: function () { + return 100; + }, +}; +var defaultProps$8 = { + nodeType: 'card-node', + edgeType: 'cubic-horizontal', + behaviors: ['zoom-canvas', 'drag-canvas'], + nodeSize: defaultNodeSize$2, + nodeLabelCfg: defaultLabelCfg$1, + nodeAnchorPoints: defaultNodeAnchorPoints, + layout: defaultLayout$8, + nodeStyle: defaultNodeStyle$2, + edgeStyle: defaultEdgeStyle, + nodeStateStyles: defaultStateStyles$1, + edgeStateStyles: defaultStateStyles$1, + collapseExpand: true, + autoFit: true, +}; +var graphs$3 = {}; +var IndentedTree = function (props) { + var uProps = useProps$2(props, defaultProps$8); + var data = uProps.data, className = uProps.className, style = uProps.style, width = uProps.width, height = uProps.height, _a = uProps.nodeType, nodeType = _a === void 0 ? 'card-node' : _a, _b = uProps.edgeType, edgeType = _b === void 0 ? 'cubic-horizontal' : _b, _c = uProps.behaviors, behaviors = _c === void 0 ? ['zoom-canvas', 'drag-canvas'] : _c, _d = uProps.nodeSize, nodeSize = _d === void 0 ? defaultNodeSize$2 : _d, _e = uProps.nodeLabelCfg, nodeLabelCfg = _e === void 0 ? defaultLabelCfg$1 : _e, _f = uProps.nodeAnchorPoints, nodeAnchorPoints = _f === void 0 ? defaultNodeAnchorPoints : _f, _g = uProps.layout, layout = _g === void 0 ? defaultLayout$8 : _g, minimapCfg = uProps.minimapCfg, _h = uProps.nodeStyle, nodeStyle = _h === void 0 ? defaultNodeStyle$2 : _h, _j = uProps.edgeStyle, edgeStyle = _j === void 0 ? defaultEdgeStyle : _j, _k = uProps.nodeStateStyles, nodeStateStyles = _k === void 0 ? defaultStateStyles$1 : _k, _l = uProps.edgeStateStyles, edgeStateStyles = _l === void 0 ? defaultStateStyles$1 : _l, _m = uProps.collapseExpand, collapseExpand = _m === void 0 ? true : _m, _o = uProps.autoFit, autoFit = _o === void 0 ? true : _o, handleNodeClick = uProps.handleNodeClick, graphRef = uProps.graphRef, onReady = uProps.onReady, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate; + var graph = React.useRef(null); + var graphId = getGraphId$1(graph); + var container = React.useRef(null); + useGraph$1(graphs$3[graphId], uProps, container); + y$3(function () { + var graphSize = getGraphSize$1(width, height, container); + var graph = graphs$3[graphId]; + if (!graph) { + graph = new G6.TreeGraph({ + container: container.current, + width: graphSize[0], + height: graphSize[1], + modes: { + default: behaviors, + }, + defaultNode: { + type: nodeType, + size: nodeSize, + style: nodeStyle, + anchorPoints: nodeAnchorPoints, + labelCfg: nodeLabelCfg, + }, + defaultEdge: { + type: edgeType, + style: edgeStyle, + }, + nodeStateStyles: nodeStateStyles, + edgeStateStyles: edgeStateStyles, + layout: layout, + fitView: autoFit, + }); + graphs$3[graphId] = graph; + } + if (graphRef) { + graphRef.current = graph; + } + processMinimap$1(minimapCfg, graph); + renderGraph$1(graph, data); + if (onReady) { + onReady(graph); + } + if (collapseExpand) { + var onClick_1 = function (e) { + var item = e.item; + if (e.target.get('name') === 'collapse-icon') { + graph.updateItem(item, { + collapsed: !item.getModel().collapsed, + }); + graph.layout(); + } + else if (handleNodeClick) { + handleNodeClick(item, graph); + } + }; + graph.on('node:click', function (e) { + onClick_1(e); + }); + graph.on('node:touchstart', function (e) { + onClick_1(e); + }); + } + bindEvents(graph, props); + return function () { + if (graphs$3[graphId]) { + graphs$3[graphId].destroy(); + delete graphs$3[graphId]; + } + }; + }, []); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var IndentedTree$1 = IndentedTree; + +var __assign$7 = (undefined && undefined.__assign) || function () { + __assign$7 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$7.apply(this, arguments); +}; +var graphs$2 = {}; +registerCardNode(); +var defaultLayout$7 = { + type: 'compactBox', + direction: 'LR', + getId: function (d) { + return d.id; + }, + getHeight: function () { + return 60; + }, + getWidth: function () { + return 16; + }, + getVGap: function () { + return 16; + }, + getHGap: function () { + return 100; + }, +}; +var defaultProps$7 = { + nodeType: 'card', + edgeType: 'cubic-horizontal', + behaviors: ['zoom-canvas', 'drag-canvas'], + nodeAnchorPoints: defaultNodeAnchorPoints$1, + nodeSize: defaultNodeSize$1, + layout: defaultLayout$7, + animate: true, + markerPosition: 'right', + nodeStateStyles: defaultStateStyles, + edgeStateStyles: defaultStateStyles, + collapseExpand: true, + showArrow: true, + arrowType: 'vee', + autoFit: true, + style: { + height: 'inherit', + }, +}; +var IndentedTreeGraph = function (props) { + var uProps = useProps$1(props, defaultProps$7); + var data = uProps.data, className = uProps.className, style = uProps.style, width = uProps.width, height = uProps.height, _a = uProps.nodeType, nodeType = _a === void 0 ? 'card' : _a, _b = uProps.edgeType, edgeType = _b === void 0 ? 'cubic-horizontal' : _b, _c = uProps.behaviors, behaviors = _c === void 0 ? ['zoom-canvas', 'drag-canvas'] : _c, _d = uProps.nodeAnchorPoints, nodeAnchorPoints = _d === void 0 ? defaultNodeAnchorPoints$1 : _d, _e = uProps.nodeSize, nodeSize = _e === void 0 ? defaultNodeSize$1 : _e, layout = uProps.layout, _f = uProps.animate, animate = _f === void 0 ? true : _f, nodeStyle = uProps.nodeStyle, edgeStyle = uProps.edgeStyle, edgeCfg = uProps.edgeCfg, markerStyle = uProps.markerStyle, _g = uProps.markerPosition, markerPosition = _g === void 0 ? 'right' : _g, _h = uProps.nodeStateStyles, nodeStateStyles = _h === void 0 ? defaultStateStyles : _h, _j = uProps.edgeStateStyles, edgeStateStyles = _j === void 0 ? defaultStateStyles : _j, _k = uProps.collapseExpand, collapseExpand = _k === void 0 ? true : _k, titleStyle = uProps.titleStyle, bodyStyle = uProps.bodyStyle, footerStyle = uProps.footerStyle, footerValueStyle = uProps.footerValueStyle, _l = uProps.showArrow, showArrow = _l === void 0 ? true : _l, _m = uProps.arrowType, arrowType = _m === void 0 ? 'vee' : _m, _o = uProps.autoFit, autoFit = _o === void 0 ? true : _o, onReady = uProps.onReady, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate; + var container = React.useRef(null); + var graph = React.useRef(null); + var graphId = getGraphId(graph); + useGraph$1(graphs$2[graphId], uProps, container); + y$3(function () { + var graphSize = getGraphSize(width, height, container); + var graph = graphs$2[graphId]; + if (!graph) { + graph = new G6.TreeGraph({ + container: container.current, + width: graphSize[0], + height: graphSize[1], + animate: animate, + modes: { + default: behaviors, + }, + defaultNode: { + type: nodeType, + size: nodeSize, + anchorPoints: nodeAnchorPoints, + titleStyle: titleStyle, + bodyStyle: bodyStyle, + footerStyle: footerStyle, + footerValueStyle: footerValueStyle, + markerStyle: markerStyle, + collapseExpand: collapseExpand, + markerPosition: markerPosition, + }, + defaultEdge: { + type: edgeType, + }, + nodeStateStyles: nodeStateStyles, + edgeStateStyles: edgeStateStyles, + layout: layout, + fitView: autoFit, + }); + graphs$2[graphId] = graph; + } + graph.node(function (node) { + if (typeof nodeStyle === 'function') { + return { + style: nodeStyle(node, graph), + }; + } + return { + style: __assign$7(__assign$7({}, defaultNodeStyle$5), nodeStyle), + }; + }); + graph.edge(function (edge) { + if (edgeCfg) { + return typeof edgeCfg === 'function' ? edgeCfg(edge, graph) : edgeCfg; + } + if (typeof edgeStyle === 'function') { + return { + style: edgeStyle(edge, graph), + }; + } + return { + style: __assign$7(__assign$7({ stroke: '#ccc' }, (showArrow && getDefaultEdgeArrowCfg(0, arrowType))), edgeStyle), + }; + }); + if (collapseExpand) { + bindDefaultEvents(graph, collapseExpand); + } + renderGraph(graph, data); + if (onReady) { + onReady(graph); + } + return function () { + if (graphs$2[graphId]) { + graphs$2[graphId].destroy(); + delete graphs$2[graphId]; + } + }; + }, []); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var IndentedTreeGraph$1 = IndentedTreeGraph; + +var __assign$6 = (undefined && undefined.__assign) || function () { + __assign$6 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$6.apply(this, arguments); +}; +var defaultNodeStyle$1 = { + fill: '#91d5ff', + stroke: '#40a9ff', + radius: 2, +}; +var defaultLayout$6 = { + type: 'compactBox', + direction: 'TB', + getId: function getId(d) { + return d.id; + }, + getHeight: function getHeight() { + return 16; + }, + getWidth: function getWidth() { + return 16; + }, + getVGap: function getVGap() { + return 40; + }, + getHGap: function getHGap() { + return 70; + }, +}; +var defaultProps$6 = { + animate: true, + nodeType: 'rect', + edgeType: 'polyline', + nodeSize: defaultNodeSize$1, + behaviors: ['drag-canvas', 'zoom-canvas'], + nodeLabelCfg: { + style: defaultLabelStyle, + }, + layout: defaultLayout$6, + showMarker: false, + showArrow: true, + arrowType: 'triangle', + nodeStateStyles: defaultStateStyles, + edgeStateStyles: defaultStateStyles, + autoFit: true, + style: { + height: 'inherit', + }, +}; +var graphs$1 = {}; +var OrganizationalGraph = function (props) { + var uProps = useProps$1(props, defaultProps$6); + var data = uProps.data, className = uProps.className, style = uProps.style, width = uProps.width, height = uProps.height, _a = uProps.animate, animate = _a === void 0 ? true : _a, _b = uProps.nodeType, nodeType = _b === void 0 ? 'rect' : _b, _c = uProps.edgeType, edgeType = _c === void 0 ? 'polyline' : _c, _d = uProps.nodeSize, nodeSize = _d === void 0 ? defaultNodeSize$1 : _d, _e = uProps.behaviors, behaviors = _e === void 0 ? ['drag-canvas', 'zoom-canvas'] : _e, nodeLabelCfg = uProps.nodeLabelCfg, nodeCfg = uProps.nodeCfg, _f = uProps.layout, layout = _f === void 0 ? defaultLayout$6 : _f, _g = uProps.showMarker, showMarker = _g === void 0 ? false : _g, _h = uProps.showArrow, showArrow = _h === void 0 ? true : _h, _j = uProps.arrowType, arrowType = _j === void 0 ? 'triangle' : _j, minimapCfg = uProps.minimapCfg, edgeCfg = uProps.edgeCfg, markerStyle = uProps.markerStyle, _k = uProps.nodeStateStyles, nodeStateStyles = _k === void 0 ? defaultStateStyles : _k, _l = uProps.edgeStateStyles, edgeStateStyles = _l === void 0 ? defaultStateStyles : _l, _m = uProps.autoFit, autoFit = _m === void 0 ? true : _m, onReady = uProps.onReady, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate; + var container = React.useRef(null); + var graph = React.useRef(null); + var graphId = getGraphId(graph); + useGraph$1(graphs$1[graphId], uProps, container); + var arrowOffset = (Array.isArray(nodeSize) ? nodeSize[1] : nodeSize) / 2; + y$3(function () { + var graphSize = getGraphSize(width, height, container); + if (nodeType === 'icon-node') { + registerIconNode(); + } + var graph = graphs$1[graphId]; + if (!graph) { + graph = new G6.TreeGraph({ + container: container.current, + width: graphSize[0], + height: graphSize[1], + linkCenter: true, + animate: animate, + modes: { + default: behaviors, + }, + defaultNode: { + type: nodeType, + size: nodeSize, + labelCfg: nodeLabelCfg, + markerStyle: markerStyle, + showMarker: showMarker, + }, + defaultEdge: { + type: edgeType, + }, + nodeStateStyles: nodeStateStyles, + edgeStateStyles: edgeStateStyles, + layout: layout, + fitView: autoFit, + }); + graphs$1[graphId] = graph; + } + graph.node(function (node) { + if (typeof nodeCfg === 'function') { + return nodeCfg(node, graph); + } + return { + style: __assign$6(__assign$6({}, defaultNodeStyle$1), nodeCfg === null || nodeCfg === void 0 ? void 0 : nodeCfg.style), + }; + }); + graph.edge(function (edge) { + if (typeof edgeCfg === 'function') { + return edgeCfg(edge, graph); + } + return __assign$6(__assign$6({}, edgeCfg), { style: __assign$6(__assign$6({ stroke: '#91d5ff' }, (showArrow && getDefaultEdgeArrowCfg(arrowOffset, arrowType, '#91d5ff'))), edgeCfg === null || edgeCfg === void 0 ? void 0 : edgeCfg.style) }); + }); + processMinimap(minimapCfg, graph); + renderGraph(graph, data); + if (onReady) { + onReady(graph); + } + return function () { + if (graphs$1[graphId]) { + graphs$1[graphId].destroy(); + delete graphs$1[graphId]; + } + }; + }, []); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var OrganizationalGraph$1 = OrganizationalGraph; + +var __assign$5 = (undefined && undefined.__assign) || function () { + __assign$5 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$5.apply(this, arguments); +}; +var graphs = {}; +var defaultLayout$5 = { + type: 'dendrogram', + direction: 'LR', + nodeSep: 20, + rankSep: 100, + radial: true, +}; +var defaultProps$5 = { + nodeType: 'circle', + linkCenter: true, + edgeType: 'line', + behaviors: ['zoom-canvas', 'drag-canvas'], + nodeAnchorPoints: defaultNodeAnchorPoints$1, + nodeSize: 30, + layout: defaultLayout$5, + animate: true, + nodeStateStyles: defaultStateStyles, + edgeStateStyles: defaultStateStyles, + showArrow: false, + arrowType: 'triangle', + autoFit: true, +}; +var RadialGraph = function (props) { + var uProps = useProps$1(props, defaultProps$5); + var data = uProps.data, className = uProps.className, style = uProps.style, width = uProps.width, height = uProps.height, _a = uProps.nodeType, nodeType = _a === void 0 ? 'circle' : _a, _b = uProps.linkCenter, linkCenter = _b === void 0 ? true : _b, _c = uProps.edgeType, edgeType = _c === void 0 ? 'line' : _c, _d = uProps.behaviors, behaviors = _d === void 0 ? ['zoom-canvas', 'drag-canvas'] : _d, _e = uProps.nodeAnchorPoints, nodeAnchorPoints = _e === void 0 ? defaultNodeAnchorPoints$1 : _e, _f = uProps.nodeSize, nodeSize = _f === void 0 ? 30 : _f, layout = uProps.layout, _g = uProps.animate, animate = _g === void 0 ? true : _g, nodeCfg = uProps.nodeCfg, edgeCfg = uProps.edgeCfg, _h = uProps.nodeStateStyles, nodeStateStyles = _h === void 0 ? defaultStateStyles : _h, _j = uProps.edgeStateStyles, edgeStateStyles = _j === void 0 ? defaultStateStyles : _j, _k = uProps.showArrow, showArrow = _k === void 0 ? false : _k, _l = uProps.arrowType, arrowType = _l === void 0 ? 'triangle' : _l, _m = uProps.autoFit, autoFit = _m === void 0 ? true : _m, onReady = uProps.onReady, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate; + var container = React.useRef(null); + var graph = React.useRef(null); + var graphId = getGraphId(graph); + useGraph$1(graphs[graphId], uProps, container); + var arrowOffset = (Array.isArray(nodeSize) ? nodeSize[0] : nodeSize) / 2; + y$3(function () { + var graphSize = getGraphSize(width, height, container); + var graph = graphs[graphId]; + if (!graph) { + graph = new G6.TreeGraph({ + container: container.current, + width: graphSize[0], + height: graphSize[1], + animate: animate, + linkCenter: linkCenter, + modes: { + default: behaviors, + }, + defaultNode: { + type: nodeType, + size: nodeSize, + anchorPoints: nodeAnchorPoints, + }, + defaultEdge: { + type: edgeType, + }, + nodeStateStyles: nodeStateStyles, + edgeStateStyles: edgeStateStyles, + layout: layout, + fitView: autoFit, + }); + graphs[graphId] = graph; + } + graph.node(function (node) { + if (typeof nodeCfg === 'function') { + return nodeCfg(node, graph); + } + return __assign$5(__assign$5({}, nodeCfg), { style: __assign$5(__assign$5({}, defaultNodeStyle$5), nodeCfg === null || nodeCfg === void 0 ? void 0 : nodeCfg.style) }); + }); + graph.edge(function (edge) { + if (typeof edgeCfg === 'function') { + return edgeCfg(edge, graph); + } + return { + style: __assign$5(__assign$5({ stroke: '#ccc' }, (showArrow && getDefaultEdgeArrowCfg(arrowOffset, arrowType))), edgeCfg === null || edgeCfg === void 0 ? void 0 : edgeCfg.style), + }; + }); + renderGraph(graph, data); + if (onReady) { + onReady(graph); + } + return function () { + if (graphs[graphId]) { + graphs[graphId].destroy(); + delete graphs[graphId]; + } + }; + }, []); + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var RadialGraph$1 = RadialGraph; + +var useFullscreen = function (el) { + var _a = l(false), fullscreen = _a[0], setFullscreen = _a[1]; + var handleFullScreenChange = function () { + // if exit fullscreen + if (!document.fullscreenElement) { + setFullscreen(false); + } + }; + var enterFullscreen = function () { + if (el && el.requestFullscreen) { + el.requestFullscreen() + .then(function () { + setFullscreen(true); + }) + .catch(function (err) { + console.error('requestFullscreen error: ', err); + }); + } + }; + var exitFullscreen = function () { + if (document.exitFullscreen) { + document + .exitFullscreen() + .then(function () { + setFullscreen(false); + }) + .catch(function (err) { + console.error('exitFullscreen error: ', err); + }); + } + }; + var toggleFullscreen = function () { + // 切换是否全屏 + if (!el) { + console.error('need dom'); + return; + } + if (!fullscreen) { + enterFullscreen(); + } + else { + exitFullscreen(); + } + }; + y$3(function () { + // 用户按Esc键退出全屏 或者 退出全屏都会触发这个事件 + document.addEventListener('fullscreenchange', handleFullScreenChange, false); + return function () { + document.removeEventListener('fullscreenchange', handleFullScreenChange); + }; + }, []); + return [fullscreen, toggleFullscreen]; +}; +var useFullscreen$1 = useFullscreen; + +var Toolbar = function (_a) { + var toolbarCfg = _a.toolbarCfg, container = _a.container, graph = _a.graph; + var useGraph = s(); + var width = s(); + var height = s(); + var zoom = s(1); + var _b = toolbarCfg.zoomFactor, zoomFactor = _b === void 0 ? 0.25 : _b, renderIcon = toolbarCfg.renderIcon; + var _c = useFullscreen$1(container), fullscreen = _c[0], toggleFullscreen = _c[1]; + // 获取当全屏时的窗口大小 + var getWindow = function () { + return [window.outerWidth, window.outerHeight]; + }; + // 切换全屏时保存 graph 尺寸 + var toggleWidth = function (f) { + var _a; + var size = f ? getWindow() : [width.current, height.current]; + (_a = useGraph.current) === null || _a === void 0 ? void 0 : _a.changeSize(size[0], size[1]); + }; + // 获取缩放中心 + var getCenter = function () { + if (!container) { + return { + x: 0, + y: 0, + }; + } + return { + x: container.clientWidth / 2, + y: container.clientHeight / 2, + }; + }; + // in 放大 + var zoomIn = function () { + var _a; + (_a = useGraph.current) === null || _a === void 0 ? void 0 : _a.zoom(Math.min(zoom.current + zoomFactor, 5), getCenter()); + }; + // out 缩小 + var zoomOut = function () { + var _a; + (_a = useGraph.current) === null || _a === void 0 ? void 0 : _a.zoom(Math.max(zoom.current - zoomFactor, 0.25), getCenter()); + }; + y$3(function () { + if (graph) { + useGraph.current = graph; + width.current = container === null || container === void 0 ? void 0 : container.clientWidth; + height.current = container === null || container === void 0 ? void 0 : container.clientHeight; + } + }, [graph]); + var setToggleFullscreen = function () { + toggleFullscreen(); + toggleWidth(!document.fullscreenElement); + }; + if (renderIcon) { + return renderIcon(zoomIn, zoomOut, toggleFullscreen); + } + return (React.createElement(d$1, null, + !fullscreen ? (React.createElement("span", { style: { + cursor: 'pointer', + }, onClick: setToggleFullscreen }, "\u2610")) : (React.createElement("span", { style: { + cursor: 'pointer', + }, onClick: setToggleFullscreen }, "\u2684")), + React.createElement("span", { style: { + cursor: 'pointer', + }, onClick: zoomIn }, "+"), + React.createElement("span", { style: { + cursor: 'pointer', + }, onClick: zoomIn }, "-"))); +}; +var createToolbar = function (_a) { + var _b; + var graph = _a.graph, container = _a.container, toolbarCfg = _a.toolbarCfg; + var style = toolbarCfg.style, show = toolbarCfg.show, className = toolbarCfg.className; + var toolbarId = graph.get('id') + "-toolbar"; + var exist = document.querySelector("#" + toolbarId); + if (exist) { + (_b = exist.parentNode) === null || _b === void 0 ? void 0 : _b.removeChild(exist); + } + if (!show) { + return; + } + var defaultStyle = { + position: 'absolute', + right: '12px', + top: '12px', + display: 'flex', + flexDirection: 'column', + padding: '6px', + borderRadius: '2px', + fontSize: '24px', + textAlign: 'center', + lineHeight: '24px', + color: 'rgba(0,0,0,.65)', + backgroundColor: '#fff', + boxShadow: '0 0 3px #ccc', + }; + var mountPoint = document.createElement('div'); + mountPoint.id = toolbarId; + mountPoint.className = className !== null && className !== void 0 ? className : 'charts-toolbar'; + setStyles(mountPoint, defaultStyle); + setStyles(mountPoint, style); + React.render(React.createElement(Toolbar, { graph: graph, container: container, toolbarCfg: toolbarCfg }), mountPoint); + // @ts-ignore + container.appendChild(mountPoint); +}; + +var createTooltip = function (_a) { + var graph = _a.graph, container = _a.container, tooltipCfg = _a.tooltipCfg, nodeCfg = _a.nodeCfg; + var _b = nodeCfg.size, size = _b === void 0 ? [120, 40] : _b; + var style = tooltipCfg.style, show = tooltipCfg.show, className = tooltipCfg.className, customContent = tooltipCfg.customContent; + if (typeof size === 'number') + size = [size, size]; + var nodeWidth = size[0], nodeHeight = size[1]; + var createTooltipContainer = function (positionStyle, item) { + var _a; + var tooltipId = graph.get('id') + "-toolitp"; + var exist = document.querySelector("#" + tooltipId); + if (exist) { + (_a = exist.parentNode) === null || _a === void 0 ? void 0 : _a.removeChild(exist); + } + if (!show || !positionStyle) { + return; + } + var defaultStyle = { + position: 'absolute', + width: nodeWidth + "px", + padding: '6px', + borderRadius: '2px', + fontSize: '24px', + backgroundColor: '#fff', + boxShadow: '0 0 3px #ccc', + minHeight: '40px', + boxSizing: 'border-box', + }; + var mountPoint = document.createElement('div'); + mountPoint.id = tooltipId; + mountPoint.className = className !== null && className !== void 0 ? className : 'charts-toolbar'; + setStyles(mountPoint, defaultStyle); + setStyles(mountPoint, positionStyle); + setStyles(mountPoint, style); + React.render(customContent(item), mountPoint); + // @ts-ignore + container.appendChild(mountPoint); + }; + var bindEvents = function () { + var currentNode = { + current: '', + }; + graph.on('node:mousemove', function (evt) { + var _a, _b, _c; + if (!currentNode.current) { + // 这里有瑕疵,获取的 minX 不一定是最外层的容器 + var _d = (_a = get$3(evt, 'shape.cfg.canvasBBox')) !== null && _a !== void 0 ? _a : {}, minX = _d.minX, minY = _d.minY; + if (!minX) { + return; + } + var modelId = get$3((_b = evt.item) === null || _b === void 0 ? void 0 : _b.getModel(), 'id', ''); + if (modelId) { + currentNode.current = modelId; + } + createTooltipContainer({ + left: Math.min(Math.max(minX, 0), graph.getWidth() - nodeWidth) + "px", + bottom: graph.getHeight() - minY + nodeHeight + "px", + }, (_c = evt.item) === null || _c === void 0 ? void 0 : _c.getModel()); + } + }); + graph.on('node:mouseleave', function () { + currentNode.current = ''; + createTooltipContainer(); + }); + }; + bindEvents(); +}; + +var __assign$4 = (undefined && undefined.__assign) || function () { + __assign$4 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$4.apply(this, arguments); +}; +function useGraph(graphClass, config, extra) { + if (extra === void 0) { extra = {}; } + var container = s(null); + var graphRef = s(); + var graphOptions = s(); + // data 单独处理,会被 G6 修改 + var graphData = s(); + var data = config.data, width = config.width, height = config.height, layout = config.layout, minimapCfg = config.minimapCfg, behaviors = config.behaviors, fitCenter = config.fitCenter, nodeCfg = config.nodeCfg, edgeCfg = config.edgeCfg, markerCfg = config.markerCfg, level = config.level, toolbarCfg = config.toolbarCfg, tooltipCfg = config.tooltipCfg; + var graph = graphRef.current; + /** 隐藏孤立边 */ + var setEdgesState = function (edges) { + edges.forEach(function (edge) { + var _a, _b; + var _c = edge.getModel(), source = _c.source, target = _c.target; + var sourceVisible = (_a = graph === null || graph === void 0 ? void 0 : graph.findById(source)) === null || _a === void 0 ? void 0 : _a.get('visible'); + var targetVisible = (_b = graph === null || graph === void 0 ? void 0 : graph.findById(target)) === null || _b === void 0 ? void 0 : _b.get('visible'); + if (sourceVisible === false || targetVisible === false) { + edge.changeVisibility(false); + } + }); + }; + var changeData = function () { + var _a; + if (!graph) { + return; + } + var currentData = data; + if (level) { + currentData = setTag(data); + } + graph.changeData(level ? getLevelData(currentData, level) : data); + (_a = graph.get('eventData')) === null || _a === void 0 ? void 0 : _a.setData(currentData); + setEdgesState(graph.getEdges()); + if (fitCenter) { + graph.fitCenter(); + } + }; + var updateLayout = function () { + graph === null || graph === void 0 ? void 0 : graph.updateLayout(layout); + if (fitCenter) { + graph === null || graph === void 0 ? void 0 : graph.fitCenter(); + } + }; + var updateNodes = function () { + if (!graph) { + return; + } + var _a = nodeCfg !== null && nodeCfg !== void 0 ? nodeCfg : {}, nodeType = _a.type, nodeAnchorPoints = _a.anchorPoints, nodeStyle = _a.style, nodeLabelCfg = _a.title; + graph.getNodes().forEach(function (node) { + graph.updateItem(node, { + nodeCfg: nodeCfg, + markerCfg: markerCfg, + type: nodeType, + style: nodeStyle, + anchorPoints: nodeAnchorPoints, + labelCfg: nodeLabelCfg, + }); + }); + }; + var updateEdges = function () { + if (!graph) { + return; + } + var _a = edgeCfg !== null && edgeCfg !== void 0 ? edgeCfg : {}, edgeType = _a.type, edgeStyle = _a.style, startArrowCfg = _a.startArrow, endArrowCfg = _a.endArrow, labelCfg = _a.label; + graph.getEdges().forEach(function (edge) { + // 资金流向图 + if (edgeType === 'fund-line') { + graph.updateItem(edge, { + edgeCfg: edgeCfg, + }); + } + else { + var edgeCfgModel = edge.getModel(); + var startArrow = getArrowCfg(startArrowCfg, edgeCfgModel); + var endArrow = getArrowCfg(endArrowCfg, edgeCfgModel); + var _a = labelCfg !== null && labelCfg !== void 0 ? labelCfg : {}, style = _a.style, content = _a.content; + graph.updateItem(edge, { + type: edgeType, + label: getCommonConfig(content, edgeCfgModel, graph), + labelCfg: { + style: getCommonConfig(style, edgeCfgModel, graph), + }, + style: __assign$4({ stroke: '#ccc', startArrow: startArrow, endArrow: endArrow }, (typeof edgeStyle === 'function' ? edgeStyle(edgeCfgModel, graph) : edgeStyle)), + }); + } + }); + }; + // 目前仅支持更新位置 + var updateMarker = function () { + if (!graph) { + return; + } + graph.getNodes().forEach(function (node) { + var _a = (typeof markerCfg === 'function' ? markerCfg(node.getModel(), node.get('group')) : markerCfg).position, position = _a === void 0 ? 'right' : _a; + var _b = node.getBBox(), width = _b.width, height = _b.height; + var markerShape = node + .get('group') + .get('children') + .find(function (item) { return item.get('name') === 'collapse-icon'; }); + if (markerShape) { + markerShape === null || markerShape === void 0 ? void 0 : markerShape.attr(__assign$4({}, getMarkerPosition$1(position, [width, height]))); + } + }); + }; + var getEdgeStateStyles = function (edgeStateStyles) { + var _a = extra.name, name = _a === void 0 ? '' : _a; + if (name !== 'FundFlowGraph') { + return edgeStateStyles; + } + if (!edgeStateStyles) { + return; + } + var _b = edgeStateStyles.hover, hover = _b === void 0 ? {} : _b; + var endArrow = hover.endArrow, startArrow = hover.startArrow; + if (!endArrow && !startArrow) { + return edgeStateStyles; + } + return { + hover: __assign$4(__assign$4({}, hover), { endArrow: endArrow ? getArrowCfg(endArrow) : false, startArrow: startArrow ? getArrowCfg(startArrow) : false }), + }; + }; + y$3(function () { + if (graph && !graph.destroyed) { + if (isEqual$2(data, graphData.current)) { + return; + } + graphData.current = deepClone(data); + changeData(); + } + }, [data]); + y$3(function () { + var _a, _b, _c, _d, _e; + if (graph && !graph.destroyed) { + if (isEqual$2(config, graphOptions.current)) { + return; + } + if (!isEqual$2(layout, (_a = graphOptions.current) === null || _a === void 0 ? void 0 : _a.layout)) { + updateLayout(); + } + if (!isEqual$2(minimapCfg, (_b = graphOptions.current) === null || _b === void 0 ? void 0 : _b.minimapCfg)) { + processMinimap$2(minimapCfg, graph); + } + if (!isEqual$2(nodeCfg, (_c = graphOptions.current) === null || _c === void 0 ? void 0 : _c.nodeCfg)) { + updateNodes(); + } + if (!isEqual$2(edgeCfg, (_d = graphOptions.current) === null || _d === void 0 ? void 0 : _d.edgeCfg)) { + updateEdges(); + } + if (!isEqual$2(markerCfg, (_e = graphOptions.current) === null || _e === void 0 ? void 0 : _e.markerCfg)) { + updateMarker(); + } + graphOptions.current = config; + } + }, [config]); + y$3(function () { + if (graph && !graph.destroyed) { + var graphSize = getGraphSize$2(width, height, container); + graph.changeSize(graphSize[0], graphSize[1]); + } + }, [container, width, height]); + y$3(function () { + if (graph && !graph.destroyed) { + var defaultMode = graph.get('modes').default; + var removingBehaviors_1 = []; + defaultMode.forEach(function (be) { + if (isObject$f(be)) { + removingBehaviors_1.push(be.type); + } + else if (isString$3(be)) { + removingBehaviors_1.push(be); + } + }); + graph.removeBehaviors(removingBehaviors_1, 'default'); + graph.addBehaviors(behaviors, 'default'); + } + }, [behaviors]); + y$3(function () { + if (container.current && graphClass) { + var _a = extra.name, name_1 = _a === void 0 ? '' : _a; + var graphSize = getGraphSize$2(width, height, container); + var nodeCfg_1 = config.nodeCfg, edgeCfg_1 = config.edgeCfg, behaviors_1 = config.behaviors, layout_1 = config.layout, animate = config.animate, autoFit = config.autoFit, fitCenter_1 = config.fitCenter, onReady = config.onReady; + var _b = nodeCfg_1 !== null && nodeCfg_1 !== void 0 ? nodeCfg_1 : {}, nodeType_1 = _b.type, nodeSize = _b.size, nodeAnchorPoints = _b.anchorPoints, nodeStateStyles = _b.nodeStateStyles, nodeStyle_1 = _b.style, nodeLabelCfg_1 = _b.title, linkCenter = _b.linkCenter, getChildren = _b.getChildren; + var _c = edgeCfg_1 !== null && edgeCfg_1 !== void 0 ? edgeCfg_1 : {}, edgeType = _c.type, edgeStyle_1 = _c.style, startArrowCfg_1 = _c.startArrow, endArrowCfg_1 = _c.endArrow, labelCfg_1 = _c.label, edgeStateStyles = _c.edgeStateStyles; + graphRef.current = new G6[graphClass]({ + container: container.current, + width: graphSize[0], + height: graphSize[1], + animate: animate, + linkCenter: linkCenter, + modes: { + default: behaviors_1, + }, + defaultNode: { + type: nodeType_1, + size: nodeSize, + anchorPoints: nodeAnchorPoints, + nodeCfg: nodeCfg_1, + }, + defaultEdge: { + type: edgeType, + edgeCfg: edgeCfg_1, + labelCfg: labelCfg_1 === null || labelCfg_1 === void 0 ? void 0 : labelCfg_1.style, + }, + nodeStateStyles: nodeStateStyles, + edgeStateStyles: getEdgeStateStyles(edgeStateStyles), + layout: layout_1, + fitView: autoFit, + fitCenter: fitCenter_1, + }); + var graphId = getGraphId$2(graphRef.current); + var graph_1 = graphRef.current; + graph_1.set('id', graphId); + var getLabel_1 = function (value) { + // 辐射树图 + if (isString$3(value)) { + return value; + } + if (name_1 === 'FundFlowGraph') { + return value === null || value === void 0 ? void 0 : value.text; + } + return value === null || value === void 0 ? void 0 : value.title; + }; + var customNode_1 = ['fund-card', 'indicator-card']; + // defaultNode 默认只能绑定 plainObject,针对 Function 类型需要通过该模式绑定 + graph_1.node(function (node) { + if (customNode_1.includes(nodeType_1) || name_1 === 'OrganizationGraph') { + node.markerCfg = markerCfg; + return {}; + } + var style = (nodeLabelCfg_1 !== null && nodeLabelCfg_1 !== void 0 ? nodeLabelCfg_1 : {}).style; + return { + label: getLabel_1(node.value), + labelCfg: { + style: getCommonConfig(style, node, graph_1), + }, + style: __assign$4({ stroke: '#ccc' }, (typeof nodeStyle_1 === 'function' ? nodeStyle_1(node, graph_1) : nodeStyle_1)), + }; + }); + var getEdgeLabel_1 = function (edge) { + var content = (labelCfg_1 !== null && labelCfg_1 !== void 0 ? labelCfg_1 : {}).content; + if (['DecompositionTreeGraph', 'OrganizationGraph', 'RadialTreeGraph'].includes(name_1)) { + return getCommonConfig(content, edge, graph_1); + } + if (name_1 === 'FundFlowGraph') { + var value = edge.value; + // @ts-ignore + return typeof value === 'object' ? value === null || value === void 0 ? void 0 : value.text : value; + } + return edge.value; + }; + if (edgeType !== 'fund-line') { + graph_1.edge(function (edge) { + var startArrow = getArrowCfg(startArrowCfg_1, edge); + var endArrow = getArrowCfg(endArrowCfg_1, edge); + var style = (labelCfg_1 !== null && labelCfg_1 !== void 0 ? labelCfg_1 : {}).style; + return { + label: getEdgeLabel_1(edge), + labelCfg: { + style: getCommonConfig(style, edge, graph_1), + }, + style: __assign$4({ stroke: '#ccc', startArrow: startArrow, endArrow: endArrow }, (typeof edgeStyle_1 === 'function' ? edgeStyle_1(edge, graph_1) : edgeStyle_1)), + }; + }); + } + processMinimap$2(minimapCfg, graph_1); + bindStateEvents(graph_1, config); + if (markerCfg) { + var sourceGraph = ['FlowAnalysisGraph', 'FundFlowGraph']; + sourceGraph.includes(name_1) + ? bindSourceMapCollapseEvents(graph_1) + : bindDefaultEvents$1(graph_1, level, getChildren); + } + renderGraph$2(graph_1, data, level); + if (fitCenter_1) { + graph_1.fitCenter(); + } + if (onReady) { + onReady(graph_1); + } + } + }, []); + y$3(function () { + if (graphRef.current && toolbarCfg) { + createToolbar({ graph: graphRef.current, container: container.current, toolbarCfg: toolbarCfg }); + } + }, [graphRef, toolbarCfg]); + y$3(function () { + if (graphRef.current && tooltipCfg) { + createTooltip({ graph: graphRef.current, container: container.current, tooltipCfg: tooltipCfg, nodeCfg: nodeCfg }); + } + }, [graphRef, tooltipCfg]); + y$3(function () { + return function () { + if ((graph === null || graph === void 0 ? void 0 : graph.current) && !graph.current.destroyed) { + graph.current.destroy(); + } + }; + }, []); + return { + container: container, + }; +} + +var __assign$3 = (undefined && undefined.__assign) || function () { + __assign$3 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$3.apply(this, arguments); +}; +function useProps(props, defaultProps) { + var cloneProps = deepClone(props); + var mergeProps = A$1(function (p, defaultProps) { + var config = __assign$3({}, defaultProps); + var propsKeys = Object.keys(p); + propsKeys.forEach(function (key) { + if (getType(p[key]) === 'Object') { + config[key] = __assign$3(__assign$3({}, defaultProps[key]), p[key]); + } + else { + config[key] = p[key]; + } + }); + return config; + }, [props, defaultProps]); + var uProps = mergeProps(cloneProps, defaultProps); + return { + uProps: uProps, + }; +} + +var __assign$2 = (undefined && undefined.__assign) || function () { + __assign$2 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$2.apply(this, arguments); +}; +// 组织架构图 +var registerOrganizationCardNode = function () { + var defaultIconStyle = { + width: 12, + height: 12, + }; + G6.registerNode('organization-card', { + draw: function (cfg, group) { + if (cfg === void 0) { cfg = {}; } + var _a = cfg.value, value = _a === void 0 ? {} : _a, nodeCfg = cfg.nodeCfg, markerCfg = cfg.markerCfg; + var _b = nodeCfg, style = _b.style, _c = _b.padding, padding = _c === void 0 ? 0 : _c, _d = _b.label, label = _d === void 0 ? {} : _d, customContent = _b.customContent; + var labelStyle = label.style; + var paddingArray = getCssPadding(padding); + var size = ((cfg === null || cfg === void 0 ? void 0 : cfg.size) || [100, 30]); + if (typeof size === 'number') + size = [size, size]; + var height = 0; // 统计容器总高度,动态设置,宽度不做调整 + var contentWidth = size[0] - paddingArray[1] - paddingArray[3]; + // card box + var cardStyle = getStyle(style, cfg, group); + var shape = group.addShape('rect', { + attrs: __assign$2(__assign$2({ x: 0, y: 0, width: size[0], height: size[1] }, defaultCardStyle), cardStyle), + name: 'main-box', + draggable: true, + }); + if (value) { + height += paddingArray[0]; + var createRowItems_1 = function (item, contentWidth, startX, index) { + if (index === void 0) { index = 0; } + var iconWidth = 0; + var rowHeight = []; + var keys = ['icon', 'text', 'value']; + var getXY = function (type, layoutCfg) { + var _a = layoutCfg.fontSize, fontSize = _a === void 0 ? 12 : _a; + var x = 0; + var y = 0; + switch (type) { + case 'icon': + x = startX; + y = height; + break; + case 'text': + x = startX + (contentWidth + iconWidth) / 2; + y = item.value ? paddingArray[0] : (size[1] - fontSize) / 2; + break; + case 'value': + x = startX + (contentWidth + iconWidth) / 2; + y = item.text + ? paddingArray[0] + rowHeight[1] + defaultMargin + : (size[1] - fontSize) / 2; + break; + } + return { x: x, y: y }; + }; + keys.forEach(function (key, keyIndex) { + var isIcon = key.startsWith('icon'); + var shapeStyle = getStyle(labelStyle, cfg, group, key); + if (key === 'icon' && item[key]) { + iconWidth = shapeStyle.width || 32; + } + var keyShape = group.addShape(isIcon ? 'image' : 'text', { + attrs: __assign$2(__assign$2(__assign$2(__assign$2({ textBaseline: 'top', textAlign: 'center' }, getXY(key, shapeStyle)), { text: item[key], img: item[key] }), (isIcon ? defaultIconStyle : defaultLabelStyle$1)), shapeStyle), + name: key + "-" + index + "-" + keyIndex, + }); + rowHeight.push(keyShape.getBBox().height); + }); + return rowHeight; + }; + var createItems = function (item, index) { + var _a; + if (index === void 0) { index = 0; } + var itemsHeight = []; + if (customContent) { + itemsHeight.push((_a = customContent(item, group, { + startX: paddingArray[3], + startY: height, + width: contentWidth, + })) !== null && _a !== void 0 ? _a : 0); + } + else { + itemsHeight.push.apply(itemsHeight, createRowItems_1(item, contentWidth, paddingArray[3], index)); + } + height += Math.max.apply(Math, itemsHeight); + }; + createItems(value); + } + shape === null || shape === void 0 ? void 0 : shape.attr('height', Math.max(height + paddingArray[2], size[1])); + // collapse marker + if (markerCfg) { + var _e = shape.getBBox(), shapeWidth = _e.width, shapeHeight = _e.height; + var _f = typeof markerCfg === 'function' ? markerCfg(cfg, group) : markerCfg, show = _f.show, _g = _f.position, position = _g === void 0 ? 'right' : _g, collapsed = _f.collapsed, markerStyle = _f.style; + createMarker({ + show: show, + position: position, + collapsed: collapsed, + style: markerStyle, + }, group, [shapeWidth, shapeHeight]); + shape.attr('defaultCollapsed', collapsed); + } + return shape; + }, + }, 'single-node'); +}; + +var __rest$4 = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +registerOrganizationCardNode(); +var defaultNodeStyle = { + fill: '#91d5ff', + stroke: '#40a9ff', + radius: 2, +}; +var defaultLayout$4 = { + type: 'compactBox', + direction: 'TB', + getId: function getId(d) { + return d.id; + }, + getHeight: function getHeight() { + return 16; + }, + getWidth: function getWidth() { + return 16; + }, + getVGap: function getVGap() { + return 40; + }, + getHGap: function getHGap() { + return 70; + }, +}; +var defaultProps$4 = { + nodeCfg: { + type: 'organization-card', + size: [100, 44], + style: defaultNodeStyle, + padding: 6, + anchorPoints: [ + [0.5, 0], + [0.5, 1], + ], + nodeStateStyles: defaultStateStyles$2, + label: { + style: function (cfg, group, type) { + var styles = { + icon: { + width: 32, + height: 32, + }, + value: { + fill: '#fff', + }, + text: { + fill: '#000', + }, + }; + return type ? styles[type] : {}; + }, + }, + }, + edgeCfg: { + type: 'polyline', + endArrow: { + type: 'triangle', + fill: '#91d5ff', + }, + edgeStateStyles: defaultStateStyles$2, + style: { + stroke: '#91d5ff', + }, + }, + behaviors: ['zoom-canvas', 'drag-canvas'], + layout: defaultLayout$4, + animate: true, + markerPosition: 'right', + autoFit: true, + fitCenter: true, + style: { + position: 'relative', + height: 'inherit', + backgroundColor: '#fff', + }, +}; +var OrganizationGraph = function (props) { + var uProps = useProps(props, defaultProps$4).uProps; + var className = uProps.className, style = uProps.style, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate, rest = __rest$4(uProps, ["className", "style", "loading", "loadingTemplate", "errorTemplate"]); + var container = useGraph('TreeGraph', rest, { name: 'OrganizationGraph' }).container; + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var OrganizationGraph$1 = OrganizationGraph; + +var __rest$3 = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +var defaultLayout$3 = { + type: 'dendrogram', + direction: 'LR', + nodeSep: 20, + rankSep: 100, + radial: true, +}; +var defaultProps$3 = { + nodeCfg: { + type: 'circle', + size: 30, + anchorPoints: defaultFlowGraphAnchorPoints, + linkCenter: true, + nodeStateStyles: defaultStateStyles$2, + style: defaultNodeStyle$7, + }, + edgeCfg: { + type: 'line', + edgeStateStyles: defaultStateStyles$2, + }, + behaviors: ['zoom-canvas', 'drag-canvas'], + layout: defaultLayout$3, + animate: true, + markerPosition: 'right', + autoFit: true, + fitCenter: true, + style: { + position: 'relative', + height: 'inherit', + backgroundColor: '#fff', + }, +}; +var RadialTreeGraph = function (props) { + var uProps = useProps(props, defaultProps$3).uProps; + var className = uProps.className, style = uProps.style, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate, rest = __rest$3(uProps, ["className", "style", "loading", "loadingTemplate", "errorTemplate"]); + var container = useGraph('TreeGraph', rest, { name: 'RadialTreeGraph' }).container; + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var RadialTreeGraph$1 = RadialTreeGraph; + +var __assign$1 = (undefined && undefined.__assign) || function () { + __assign$1 = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign$1.apply(this, arguments); +}; +// 通用指标卡 +var registerIndicatorCardNode = function () { + var defaultTitleLabelStyle = { + fill: '#fff', + fontSize: 12, + }; + var defaultTitleRectStyle = { + fill: '#40a9ff', + radius: [2, 2, 0, 0], + }; + var defaultIconStyle = { + width: 12, + height: 12, + }; + var ARROWS = ['startArrow', 'endArrow']; + var SHAPE_DEFAULT_ATTRS = { + lineWidth: 1, + stroke: undefined, + fill: undefined, + lineAppendWidth: 1, + opacity: undefined, + strokeOpacity: undefined, + fillOpacity: undefined, + x: 0, + y: 0, + r: 10, + width: 20, + height: 20, + shadowColor: undefined, + shadowBlur: 0, + shadowOffsetX: 0, + shadowOffsetY: 0, + }; + var PATH_SHAPE_DEFAULT_ATTRS = { + lineWidth: 1, + stroke: '#000', + lineDash: undefined, + startArrow: false, + endArrow: false, + opacity: undefined, + strokeOpacity: undefined, + fillOpacity: undefined, + shadowColor: undefined, + shadowBlur: 0, + shadowOffsetX: 0, + shadowOffsetY: 0, + }; + var SHAPES_DEFAULT_ATTRS = { + edge: PATH_SHAPE_DEFAULT_ATTRS, + node: SHAPE_DEFAULT_ATTRS, + }; + G6.registerNode('indicator-card', { + // @ts-ignore + draw: function (cfg, group) { + var _a, _b; + if (cfg === void 0) { cfg = {}; } + var _c = cfg.value, value = _c === void 0 ? {} : _c, nodeCfg = cfg.nodeCfg, markerCfg = cfg.markerCfg; + var _d = nodeCfg, titleCfg = _d.title, itemsCfg = _d.items, _e = _d.label, label = _e === void 0 ? {} : _e, style = _d.style, _f = _d.padding, padding = _f === void 0 ? 0 : _f, badge = _d.badge, customContent = _d.customContent; + var appendPadding = getStatusBBox(badge); + var labelStyle = label.style; + var cardPadding = getCssPadding(padding); + var paddingArray = cardPadding.map(function (item, index) { return item + appendPadding[index]; }); + var _g = titleCfg !== null && titleCfg !== void 0 ? titleCfg : {}, titleStyle = _g.style, titleContainerStyle = _g.containerStyle, _h = _g.autoEllipsis, autoEllipsis = _h === void 0 ? true : _h; + var _j = itemsCfg !== null && itemsCfg !== void 0 ? itemsCfg : {}, itemStyle = _j.style, itemContainerStyle = _j.containerStyle, layout = _j.layout, _k = _j.itemSpacing, itemSpacing = _k === void 0 ? 4 : _k, sort = _j.sort, _l = _j.padding, itemPadding = _l === void 0 ? [6, 0, 0] : _l; + var itemPaddingArray = getCssPadding(itemPadding); + var _m = value, title = _m.title, items = _m.items; + var size = (cfg === null || cfg === void 0 ? void 0 : cfg.size) || [100, 30]; + if (typeof size === 'number') + size = [size, size]; + var height = 0; // 统计容器总高度,动态设置 + var shapeWidth = size[0]; + var contentWidth = shapeWidth - paddingArray[1] - paddingArray[3]; + // card box + var cardStyle = getStyle(style, cfg, group); + var shape = group.addShape('rect', { + attrs: __assign$1(__assign$1({ x: 0, y: 0, width: size[0], height: size[1] }, defaultCardStyle), cardStyle), + name: 'main-box', + draggable: true, + }); + // node title + var titleTextShape; + var itemShape; + var titleShape; + if (title) { + // title rect + titleShape = group.addShape('rect', { + attrs: __assign$1(__assign$1({ x: 0, y: 0, width: size[0], height: 0 }, defaultTitleRectStyle), getStyle(titleContainerStyle, cfg, group)), + name: 'title-rect', + draggable: true, + }); + var textStyle = __assign$1(__assign$1({}, defaultTitleLabelStyle), getStyle(titleStyle, cfg, group)); + titleTextShape = group.addShape('text', { + attrs: __assign$1({ x: paddingArray[3], y: paddingArray[0], textBaseline: 'top', text: autoEllipsis ? useEllipsis(title, textStyle === null || textStyle === void 0 ? void 0 : textStyle.fontSize, contentWidth) : title }, textStyle), + name: 'title', + }); + var titleHeight_1 = (titleTextShape + ? titleTextShape.getBBox() + : { height: size[1] / 2 }).height; + titleShape === null || titleShape === void 0 ? void 0 : titleShape.attr('height', titleHeight_1 + paddingArray[0] + paddingArray[2]); + height += titleShape.getBBox().height; + } + if (items) { + if (!titleShape) { + height += paddingArray[0]; + } + itemShape = group.addShape('rect', { + attrs: __assign$1({ x: paddingArray[3], y: height, width: contentWidth, height: 0 }, getStyle(itemContainerStyle, cfg, group)), + name: 'item-box', + draggable: true, + }); + height += itemPaddingArray[0]; + var itemContentWidth_1 = contentWidth - itemPaddingArray[1] - itemPaddingArray[3]; + var isArray_1 = Array.isArray(items); + var createRowItems_1 = function (item, contentWidth, startX, index) { + if (index === void 0) { index = 0; } + var rowHeight = []; + var valueShapeWidth = 0; + var keys = sort ? Object.keys(item) : ['text', 'value', 'icon']; + keys.forEach(function (key, keyIndex) { + var x; + var isIcon = key.startsWith('icon'); + // sort 直接均分,简单化 + if (sort || layout === 'flex') { + x = (keyIndex * contentWidth) / keys.length; + } + else if (layout === 'follow') { + x = valueShapeWidth; + } + else { + // layout === 'bundled' + // 直接均分,icon 紧随 value + x = key === 'text' ? 0 : contentWidth / 2; + x += isIcon ? valueShapeWidth : 0; + } + var keyShape = group.addShape(isIcon ? 'image' : 'text', { + attrs: __assign$1(__assign$1({ textBaseline: 'top', x: startX + x, y: height, text: item[key], img: item[key] }, (isIcon ? defaultIconStyle : defaultLabelStyle$1)), getStyle(itemStyle || labelStyle, cfg, group, key)), + name: key + "-" + index + "-" + keyIndex, + }); + if (key === 'value' || layout === 'follow') { + valueShapeWidth += keyShape.getBBox().width; + valueShapeWidth += layout === 'follow' ? itemSpacing : 0; + } + rowHeight.push(keyShape.getBBox().height); + }); + return rowHeight; + }; + var createItems_1 = function (item, index) { + var _a; + if (index === void 0) { index = 0; } + var itemsHeight = []; + if (customContent) { + itemsHeight.push((_a = customContent(item, group, { + startX: paddingArray[3] + itemPaddingArray[3], + startY: height, + width: itemContentWidth_1, + })) !== null && _a !== void 0 ? _a : 0); + } + else { + itemsHeight.push.apply(itemsHeight, createRowItems_1(item, itemContentWidth_1, paddingArray[3] + itemPaddingArray[3], index)); + } + height += Math.max.apply(Math, itemsHeight); + if (isArray_1 && index !== items.length - 1) { + height += defaultMargin; + } + }; + if (Array.isArray(items)) { + items.forEach(function (item, index) { + createItems_1(item, index); + }); + } + else { + createItems_1(items); + } + } + var titleHeight = (titleShape === null || titleShape === void 0 ? void 0 : titleShape.getBBox().height) || 0; + itemShape === null || itemShape === void 0 ? void 0 : itemShape.attr('height', Math.max(height - titleHeight + itemPaddingArray[2], size[1])); + var itemHeight = (itemShape === null || itemShape === void 0 ? void 0 : itemShape.getBBox().height) || 0; + var shapeHeight = items + ? (titleHeight || paddingArray[0]) + itemHeight + paddingArray[2] + : titleHeight + itemHeight; + shape === null || shape === void 0 ? void 0 : shape.attr('height', shapeHeight); + if (badge) { + var statusConfig = getStatusCfg(badge, [size[0], shapeHeight]); + group.addShape('rect', { + attrs: __assign$1(__assign$1({ fill: '#40a9ff' }, statusConfig), getStyle(badge.style, cfg, group)), + name: 'status-rect', + }); + } + // collapse marker + if (markerCfg) { + var stateCollapsed = ((_b = (_a = group === null || group === void 0 ? void 0 : group.get('item')) === null || _a === void 0 ? void 0 : _a.getModel()) !== null && _b !== void 0 ? _b : {}).collapsed; + var _o = shape.getBBox(), shapeWidth_1 = _o.width, shapeHeight_1 = _o.height; + var _p = typeof markerCfg === 'function' ? markerCfg(cfg, group) : markerCfg, show = _p.show, _q = _p.position, position = _q === void 0 ? 'right' : _q, collapsed = _p.collapsed, markerStyle = _p.style; + createMarker({ + show: show, + position: position, + collapsed: stateCollapsed !== null && stateCollapsed !== void 0 ? stateCollapsed : collapsed, + style: markerStyle, + }, group, [shapeWidth_1, shapeHeight_1]); + shape.attr('defaultCollapsed', collapsed); + } + return shape; + }, + /** + * 更新节点,包含文本 + * @override + * @param {Object} cfg 节点的配置项 + * @param {Node} node 节点 + */ + // @ts-ignore + update: undefined, + // @ts-ignore + setState: function (name, value, item) { + var _a, _b; + var shape = item.get('keyShape'); + if (!shape || shape.destroyed) + return; + var type = item.getType(); + var stateName = isBoolean(value) ? name : name + ":" + value; + var itemStateStyle = item.getStateStyle(stateName); + // const originStyle = item.getOriginStyle(); + // 不允许设置一个不存在的状态 + if (!itemStateStyle) { + return; + } + // 要设置或取消的状态的样式 + // 当没有 state 状态时,默认使用 model.stateStyles 中的样式 + var styles = Object.assign({}, itemStateStyle); + var group = item.getContainer(); + // 从图元素现有的样式中删除本次要取消的 states 中存在的属性值。使用对象检索更快 + var keptAttrs = { x: 1, y: 1, cx: 1, cy: 1 }; + if (value) { + var _loop_1 = function (key) { + var _c; + var style = styles[key]; + if (isPlainObject$3(style) && !ARROWS.includes(key)) { + var subShape = group.find(function (element) { return element.get('name') === key; }); + if (subShape) { + subShape.attr(style); + } + } + else { + // 非纯对象,则认为是设置到 keyShape 上面的 + shape.attr((_c = {}, + _c[key] = style, + _c)); + } + }; + // style 为要设置的状态的样式 + for (var key in styles) { + _loop_1(key); + } + } + else { + // 所有生效的 state 的样式 + var enableStatesStyle = cloneBesidesImg(item.getCurrentStatesStyle()); + var model = item.getModel(); + // 原始样式 + var originStyle_1 = mix({}, model.style, cloneBesidesImg(item.getOriginStyle())); + var keyShapeName_1 = shape.get('name'); + // cloning shape.attr(), keys.forEach to avoid cloning the img attr, which leads to maximum clone heap #2383 + // const keyShapeStyles = clone(shape.attr()) + var shapeAttrs_1 = shape.attr(); + var keyShapeStyles_1 = {}; + Object.keys(shapeAttrs_1).forEach(function (key) { + if (key === 'img') + return; + var attr = shapeAttrs_1[key]; + if (attr && typeof attr === 'object') { + keyShapeStyles_1[key] = clone$7(attr); + } + else { + keyShapeStyles_1[key] = attr; + } + }); + // 已有样式 - 要取消的状态的样式 + var filtetDisableStatesStyle = {}; + var _loop_2 = function (p) { + var style = styles[p]; + if (isPlainObject$3(style) && !ARROWS.includes(p)) { + var subShape_1 = group.find(function (element) { return element.get('name') === p; }); + if (subShape_1) { + var subShapeStyles_1 = clone$7(subShape_1.attr()); + each$2(style, function (v, key) { + if (p === keyShapeName_1 && keyShapeStyles_1[key] && !keptAttrs[key]) { + delete keyShapeStyles_1[key]; + var value_1 = originStyle_1[p][key] || SHAPES_DEFAULT_ATTRS[type][key]; + shape.attr(key, value_1); + } + else if (subShapeStyles_1[key] || subShapeStyles_1[key] === 0) { + delete subShapeStyles_1[key]; + var value_2 = originStyle_1[p][key] || SHAPES_DEFAULT_ATTRS[type][key]; + subShape_1.attr(key, value_2); + } + }); + filtetDisableStatesStyle[p] = subShapeStyles_1; + } + } + else { + if (keyShapeStyles_1[p] && !keptAttrs[p]) { + delete keyShapeStyles_1[p]; + var value_3 = originStyle_1[p] || + (originStyle_1[keyShapeName_1] ? originStyle_1[keyShapeName_1][p] : undefined) || + SHAPES_DEFAULT_ATTRS[type][p]; + shape.attr(p, value_3); + } + } + }; + // styles 为要取消的状态的样式 + for (var p in styles) { + _loop_2(p); + } + // 从图元素现有的样式中删除本次要取消的 states 中存在的属性值后, + // 如果 keyShape 有 name 属性,则 filtetDisableStatesStyle 的格式为 { keyShapeName: {} } + // 否则为普通对象 + if (!keyShapeName_1) { + mix(filtetDisableStatesStyle, keyShapeStyles_1); + } + else { + filtetDisableStatesStyle[keyShapeName_1] = keyShapeStyles_1; + } + for (var key in enableStatesStyle) { + if (keptAttrs[key]) + continue; + var enableStyle = enableStatesStyle[key]; + if (!isPlainObject$3(enableStyle) || ARROWS.includes(key)) { + // 把样式属性merge到keyShape中 + if (!keyShapeName_1) { + mix(originStyle_1, (_a = {}, + _a[key] = enableStyle, + _a)); + } + else { + mix(originStyle_1[keyShapeName_1], (_b = {}, + _b[key] = enableStyle, + _b)); + delete originStyle_1[key]; + } + delete enableStatesStyle[key]; + } + } + var originstyles = {}; + deepMix(originstyles, originStyle_1, filtetDisableStatesStyle, enableStatesStyle); + var keyShapeSetted = false; + var _loop_3 = function (originKey) { + var _d; + var style = originstyles[originKey]; + if (isPlainObject$3(style) && !ARROWS.includes(originKey)) { + var subShape = group.find(function (element) { return element.get('name') === originKey; }); + if (subShape) { + if (originKey === keyShapeName_1) { + keyShapeSetted = true; + } + if (originKey !== 'collapse-icon') + subShape.attr(style); + } + } + else if (!keyShapeSetted) { + var value_4 = style || SHAPES_DEFAULT_ATTRS[type][originKey]; + shape.attr((_d = {}, + _d[originKey] = value_4, + _d)); + } + }; + for (var originKey in originstyles) { + _loop_3(originKey); + } + } + }, + }, 'single-node'); +}; + +var __rest$2 = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +registerIndicatorCardNode(); +var defaultLayout$2 = { + type: 'dagre', + rankdir: 'LR', + center: [0, 0], + nodesepFunc: function () { return 1; }, + ranksepFunc: function () { return 1; }, +}; +var defaultProps$2 = { + nodeCfg: { + type: 'indicator-card', + size: defaultNodeSize$3, + style: defaultNodeStyle$7, + anchorPoints: defaultFlowGraphAnchorPoints, + padding: 6, + layout: 'bundled', + nodeStateStyles: defaultStateStyles$2, + }, + edgeCfg: { + type: 'cubic-horizontal', + edgeStateStyles: defaultStateStyles$2, + }, + behaviors: ['zoom-canvas', 'drag-canvas'], + layout: defaultLayout$2, + animate: true, + markerPosition: 'right', + autoFit: true, + fitCenter: true, + style: { + position: 'relative', + height: 'inherit', + backgroundColor: '#fff', + }, +}; +var FlowAnalysisGraph = function (props) { + var uProps = useProps(props, defaultProps$2).uProps; + var className = uProps.className, style = uProps.style, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate, rest = __rest$2(uProps, ["className", "style", "loading", "loadingTemplate", "errorTemplate"]); + var container = useGraph('Graph', rest, { name: 'FlowAnalysisGraph' }).container; + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var FlowAnalysisGraph$1 = FlowAnalysisGraph; + +var __rest$1 = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +registerIndicatorCardNode(); +var defaultLayout$1 = { + type: 'compactBox', + direction: 'LR', + getId: function (d) { + return d.id; + }, + getHeight: function () { + return 60; + }, + getWidth: function () { + return 16; + }, + getVGap: function () { + return 16; + }, + getHGap: function () { + return 100; + }, +}; +var defaultProps$1 = { + nodeCfg: { + type: 'indicator-card', + size: defaultNodeSize$3, + style: defaultNodeStyle$7, + anchorPoints: defaultFlowGraphAnchorPoints, + padding: 6, + layout: 'bundled', + nodeStateStyles: defaultStateStyles$2, + label: { + style: function (cfg, group, type) { + var styles = { + icon: { + width: 10, + height: 10, + }, + value: { + fill: '#000', + }, + text: { + fill: '#aaa', + }, + }; + return type ? styles[type] : {}; + }, + }, + }, + edgeCfg: { + type: 'cubic-horizontal', + endArrow: { + type: 'vee', + }, + edgeStateStyles: defaultStateStyles$2, + }, + behaviors: ['zoom-canvas', 'drag-canvas'], + layout: defaultLayout$1, + animate: true, + autoFit: true, + fitCenter: true, + style: { + position: 'relative', + height: 'inherit', + backgroundColor: '#fff', + }, + level: 100, +}; +var DecompositionTreeGraph = function (props) { + var uProps = useProps(props, defaultProps$1).uProps; + var className = uProps.className, style = uProps.style, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate, rest = __rest$1(uProps, ["className", "style", "loading", "loadingTemplate", "errorTemplate"]); + var container = useGraph('TreeGraph', rest, { + name: 'DecompositionTreeGraph', + }).container; + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var DecompositionTreeGraph$1 = DecompositionTreeGraph; + +var __assign = (undefined && undefined.__assign) || function () { + __assign = Object.assign || function(t) { + for (var s, i = 1, n = arguments.length; i < n; i++) { + s = arguments[i]; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) + t[p] = s[p]; + } + return t; + }; + return __assign.apply(this, arguments); +}; +var getPathInfo = function (cfg) { + var edgeCfg = cfg.edgeCfg; + var startPoint = cfg.startPoint; + var endPoint = cfg.endPoint; + var startX = startPoint.x, startY = startPoint.y; + var endX = endPoint.x, endY = endPoint.y; + var Ydiff = endY - startY; + var slope = Ydiff !== 0 ? Math.min(500 / Math.abs(Ydiff), 20) : 0; + var cpOffset = slope > 15 ? 0 : 16; + var offset = Ydiff < 0 ? cpOffset : -cpOffset; + var line1EndPoint = { + x: startX + slope, + y: endY + offset, + }; + var line2StartPoint = { + x: line1EndPoint.x + cpOffset, + y: endY, + }; + // 控制点坐标 + var controlPoint = { + x: ((line1EndPoint.x - startX) * (endY - startY)) / (line1EndPoint.y - startY) + startX, + y: endY, + }; + var path = [ + ['M', startX, startY], + ['L', line1EndPoint.x, line1EndPoint.y], + ['Q', controlPoint.x, controlPoint.y, line2StartPoint.x, line2StartPoint.y], + ['L', endX, endY], + ]; + if (Math.abs(Ydiff) <= 5) { + path = [ + ['M', startX, startY], + ['L', endX, endY], + ]; + } + var _a = edgeCfg, startArrowCfg = _a.startArrow, endArrowCfg = _a.endArrow; + var startArrow = getArrowCfg(startArrowCfg, cfg); + var endArrow = getArrowCfg(endArrowCfg, cfg); + return { + startArrow: startArrow, + endArrow: endArrow, + path: path, + line2StartPoint: line2StartPoint, + endY: endY, + }; +}; +var getPathText = function (value) { + var text; + var subText; + if (value instanceof Object) { + text = value.text; + subText = value.subText; + } + else { + text = value; + } + return { text: text, subText: subText }; +}; +// 资金流向图 +var registerFundFlowItems = function () { + // 注册节点 + G6.registerNode('fund-card', { + // @ts-ignore + draw: function (cfg, group) { + var _a, _b; + if (cfg === void 0) { cfg = {}; } + var _c = cfg.value, value = _c === void 0 ? {} : _c, nodeCfg = cfg.nodeCfg, markerCfg = cfg.markerCfg; + var _d = nodeCfg, _e = _d.label, label = _e === void 0 ? {} : _e, style = _d.style, _f = _d.padding, padding = _f === void 0 ? 0 : _f, customContent = _d.customContent; + var labelStyle = label.style; + var paddingArray = getCssPadding(padding); + var size = getSize(cfg.size); + var height = 0; // 统计容器总高度,动态设置 + var shapeWidth = size[0]; + var contentWidth = shapeWidth - paddingArray[1] - paddingArray[3]; + var contentHeight = size[1] - paddingArray[0] - paddingArray[2]; + // card box + var cardStyle = getStyle(style, cfg, group); + var shape = group.addShape('rect', { + attrs: __assign({ x: 0, y: 0, width: size[0], height: size[1], radius: size[1] / 2, fill: '#fff', stroke: '#40a9ff' }, cardStyle), + name: 'main-box', + draggable: true, + }); + if (value) { + height += paddingArray[0]; + var createRowItems_1 = function (item, contentWidth, startX) { + var _a, _b; + var text = item.text, icon = item.icon; + var textShape; + var iconShape; + if (icon) { + iconShape = group.addShape('image', { + attrs: __assign({ x: startX, y: height, img: icon, width: contentHeight, height: contentHeight }, getStyle(labelStyle, cfg, group, 'icon')), + name: 'fund-icon', + }); + } + textShape = group === null || group === void 0 ? void 0 : group.addShape('text', { + attrs: __assign(__assign({ textBaseline: 'middle', textAlign: iconShape ? 'start' : 'center', x: startX + + (iconShape ? (iconShape === null || iconShape === void 0 ? void 0 : iconShape.getBBox().width) + defaultMargin : contentWidth / 2), y: paddingArray[0] + contentHeight / 2, text: text }, defaultLabelStyle$1), getStyle(labelStyle, cfg, group, 'text')), + name: "fund-text", + }); + return [(_a = textShape === null || textShape === void 0 ? void 0 : textShape.getBBox().height) !== null && _a !== void 0 ? _a : 0, (_b = iconShape === null || iconShape === void 0 ? void 0 : iconShape.getBBox().height) !== null && _b !== void 0 ? _b : 0]; + }; + var createItems = function (item) { + var _a; + var itemsHeight = []; + if (customContent) { + itemsHeight.push((_a = customContent(item, group, { + startX: paddingArray[3], + startY: height, + width: contentWidth, + })) !== null && _a !== void 0 ? _a : 0); + } + else { + itemsHeight.push.apply(itemsHeight, createRowItems_1(item, contentWidth, paddingArray[3])); + } + height += Math.max.apply(Math, itemsHeight); + }; + createItems(value); + } + shape === null || shape === void 0 ? void 0 : shape.attr('height', Math.max(size[1], height + paddingArray[2])); + // collapse marker + if (markerCfg) { + var stateCollapsed = ((_b = (_a = group === null || group === void 0 ? void 0 : group.get('item')) === null || _a === void 0 ? void 0 : _a.getModel()) !== null && _b !== void 0 ? _b : {}).collapsed; + var _g = shape.getBBox(), shapeWidth_1 = _g.width, shapeHeight = _g.height; + var _h = typeof markerCfg === 'function' ? markerCfg(cfg, group) : markerCfg, show = _h.show, _j = _h.position, position = _j === void 0 ? 'right' : _j, collapsed = _h.collapsed, markerStyle = _h.style; + createMarker({ + show: show, + position: position, + collapsed: stateCollapsed !== null && stateCollapsed !== void 0 ? stateCollapsed : collapsed, + style: markerStyle, + }, group, [shapeWidth_1, shapeHeight]); + shape.attr('defaultCollapsed', collapsed); + } + return shape; + }, + /** + * 更新节点,包含文本 + * @override + * @param {Object} cfg 节点的配置项 + * @param {Node} node 节点 + */ + update: undefined, + }, 'single-node'); + // 注册边 + G6.registerEdge('fund-line', { + // @ts-ignore + draw: function draw(cfg, group) { + if (cfg === void 0) { cfg = {}; } + var edgeCfg = cfg.edgeCfg, value = cfg.value; + var _a = getPathText(value), text = _a.text, subText = _a.subText; + var _b = edgeCfg, edgeStyle = _b.style, labelCfg = _b.label; + var _c = getPathInfo(cfg), startArrow = _c.startArrow, endArrow = _c.endArrow, path = _c.path, line2StartPoint = _c.line2StartPoint, endY = _c.endY; + var labelStyle = (labelCfg !== null && labelCfg !== void 0 ? labelCfg : {}).style; + var line = group.addShape('path', { + attrs: __assign({ path: path, stroke: '#ccc', startArrow: startArrow, endArrow: endArrow }, (typeof edgeStyle === 'function' ? edgeStyle(cfg, group) : edgeStyle)), + name: 'path-shape', + }); + var createItem = function (itemText, key) { + group.addShape('text', { + attrs: __assign(__assign({ text: itemText, x: line2StartPoint.x, y: key === 'text' ? endY - 4 : endY + 16 }, defaultLabelStyle$1), getStyle(labelStyle, cfg, group, key)), + name: "line-text-" + key, + }); + }; + text && createItem(text, 'text'); + subText && createItem(subText, 'subText'); + return line; + }, + // @ts-ignore + update: function (cfg, edge) { + var edgeCfg = cfg.edgeCfg, value = cfg.value; + var _a = getPathText(value), text = _a.text, subText = _a.subText; + var group = edge.getContainer(); + var getShape = function (shapeName) { + return group.get('children').find(function (item) { return item.get('name') === shapeName; }); + }; + // const { startArrow, endArrow } = getPathInfo(cfg); + var _b = getPathInfo(cfg), startArrow = _b.startArrow, endArrow = _b.endArrow, path = _b.path, line2StartPoint = _b.line2StartPoint, endY = _b.endY; + var _c = edgeCfg, edgeStyle = _c.style, labelCfg = _c.label; + var labelStyle = (labelCfg !== null && labelCfg !== void 0 ? labelCfg : {}).style; + // path + var pathShape = getShape('path-shape'); + pathShape === null || pathShape === void 0 ? void 0 : pathShape.attr(__assign({ path: path, stroke: '#ccc', startArrow: startArrow, endArrow: endArrow }, (typeof edgeStyle === 'function' ? edgeStyle(cfg, group) : edgeStyle))); + // path text + var texts = ['text', 'subText']; + texts.forEach(function (key) { + var textShape = getShape("line-text-" + key); + textShape === null || textShape === void 0 ? void 0 : textShape.attr(__assign(__assign({ x: line2StartPoint.x, y: key === 'text' ? endY - 4 : endY + 16, text: key === 'text' ? text : subText }, defaultLabelStyle$1), getStyle(labelStyle, cfg, group, key))); + }); + }, + }, 'single-edge'); +}; + +var __rest = (undefined && undefined.__rest) || function (s, e) { + var t = {}; + for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) + t[p] = s[p]; + if (s != null && typeof Object.getOwnPropertySymbols === "function") + for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { + if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) + t[p[i]] = s[p[i]]; + } + return t; +}; +registerFundFlowItems(); +var defaultLayout = { + type: 'dagre', + rankdir: 'LR', + nodesep: 30, + ranksep: 50, +}; +var defaultProps = { + nodeCfg: { + type: 'fund-card', + size: defaultNodeSize$3, + style: defaultNodeStyle$7, + anchorPoints: defaultFlowGraphAnchorPoints, + nodeStateStyles: defaultStateStyles$2, + padding: 6, + }, + edgeCfg: { + type: 'fund-line', + edgeStateStyles: defaultStateStyles$2, + style: { + stroke: '#40a9ff', + }, + endArrow: { + fill: '#40a9ff', + }, + }, + behaviors: ['zoom-canvas', 'drag-canvas'], + layout: defaultLayout, + animate: true, + autoFit: true, + fitCenter: true, + style: { + position: 'relative', + height: 'inherit', + backgroundColor: '#fff', + }, +}; +var FundFlowGraph = function (props) { + var uProps = useProps(props, defaultProps).uProps; + var className = uProps.className, style = uProps.style, loading = uProps.loading, loadingTemplate = uProps.loadingTemplate, errorTemplate = uProps.errorTemplate, rest = __rest(uProps, ["className", "style", "loading", "loadingTemplate", "errorTemplate"]); + var container = useGraph('Graph', rest, { name: 'FundFlowGraph' }).container; + return (React.createElement(ErrorBoundary$2, { errorTemplate: errorTemplate }, + loading && React.createElement(ChartLoading$1, { loadingTemplate: loadingTemplate }), + React.createElement("div", { className: className, style: style, ref: container }))); +}; +var FundFlowGraph$1 = FundFlowGraph; + +var Charts = { + Area: Area, + Bar: Bar, + Box: Box$1, + Bullet: Bullet, + Column: Column, + Funnel: Funnel, + Histogram: Histogram, + Line: Line$2, + Liquid: Liquid, + Heatmap: Heatmap, + Pie: Pie, + Progress: Progress, + Radar: Radar, + Facet: Facet, + RingProgress: RingProgress, + Rose: Rose, + Chord: Chord, + Scatter: Scatter, + TinyArea: TinyArea, + TinyColumn: TinyColumn, + TinyLine: TinyLine, + Waterfall: Waterfall, + WordCloud: WordCloud, + Sunburst: Sunburst, + DualAxes: DualAxes, + Stock: Stock, + RadialBar: RadialBar, + Gauge: Gauge, + Sankey: Sankey, + Treemap: Treemap, + Violin: Violin, + MultiView: Mix, + Mix: Mix, + Venn: Venn, + BidirectionalBar: BidirectionalBar, + OrganizationTreeGraph: OrganizationTreeGraph, + DagreGraph: DagreGraph$1, + IndentedTree: IndentedTree$1, + DagreFundFlowGraph: DagreFundFlowGraph$1, + IndentedTreeGraph: IndentedTreeGraph$1, + FlowAnalysisGraph: FlowAnalysisGraph$1, + RadialTreeGraph: RadialTreeGraph$1, + DecompositionTreeGraph: DecompositionTreeGraph$1, + OrganizationGraph: OrganizationGraph$1, + OrganizationalGraph: OrganizationalGraph$1, + RadialGraph: RadialGraph$1, + FundFlowGraph: FundFlowGraph$1, + G2: G2, + flow: flow, + measureTextWidth: measureTextWidth, + adaptors: adaptors, +}; + +var errorBoundary = {}; + +var require$$0 = /*@__PURE__*/getAugmentedNamespace(index_module); + +var __extends = (commonjsGlobal && commonjsGlobal.__extends) || (function () { + var extendStatics = function (d, b) { + extendStatics = Object.setPrototypeOf || + ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || + function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; + return extendStatics(d, b); + }; + return function (d, b) { + if (typeof b !== "function" && b !== null) + throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); + extendStatics(d, b); + function __() { this.constructor = d; } + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); + }; +})(); +var __createBinding = (commonjsGlobal && commonjsGlobal.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (commonjsGlobal && commonjsGlobal.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (commonjsGlobal && commonjsGlobal.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(errorBoundary, "__esModule", { value: true }); +var react_1 = __importStar(require$$0); +var ErrorBoundary = /** @class */ (function (_super) { + __extends(ErrorBoundary, _super); + function ErrorBoundary() { + var _this = _super !== null && _super.apply(this, arguments) || this; + _this.state = { + hasError: false, + }; + _this.renderError = function (e) { + var errorTemplate = _this.props.errorTemplate; + switch (e) { + default: + // fallback + return errorTemplate && typeof errorTemplate === 'function' ? (errorTemplate(e)) : (react_1.default.createElement("h5", null, + "\u7EC4\u4EF6\u51FA\u9519\u4E86\uFF0C\u8BF7\u6838\u67E5\u540E\u91CD\u8BD5\uFF1A ", + e.message)); + } + }; + return _this; + } + ErrorBoundary.getDerivedStateFromError = function (error) { + return { hasError: true, error: error }; + }; + ErrorBoundary.getDerivedStateFromProps = function (nextProps, state) { + if (state.children !== nextProps.children) { + return { + children: nextProps.children, + hasError: false, + error: undefined, + }; + } + return null; + }; + ErrorBoundary.prototype.render = function () { + if (this.state.hasError) { + return this.renderError(this.state.error); + } + return react_1.default.createElement(react_1.Fragment, null, this.props.children); + }; + return ErrorBoundary; +}(react_1.default.Component)); +var _default = errorBoundary.default = ErrorBoundary; + +Charts.G2.registerTheme("theme1", { + colors10: ["#FF6B3B", "#626681", "#FFC100", "#9FB40F", "#76523B", "#DAD5B5", "#0E8E89", "#E19348", "#F383A2", "#247FEA"], + colors20: ["#FF6B3B", "#626681", "#FFC100", "#9FB40F", "#76523B", "#DAD5B5", "#0E8E89", "#E19348", "#F383A2", "#247FEA", "#2BCB95", "#B1ABF4", "#1D42C2", "#1D9ED1", "#D64BC0", "#255634", "#8C8C47", "#8CDAE5", "#8E283B", "#791DC9"] +}); +Charts.G2.registerTheme("theme2", { + "colors10": ["#025DF4", "#DB6BCF", "#2498D1", "#BBBDE6", "#4045B2", "#21A97A", "#FF745A", "#007E99", "#FFA8A8", "#2391FF"], + "colors20": ["#025DF4", "#DB6BCF", "#2498D1", "#BBBDE6", "#4045B2", "#21A97A", "#FF745A", "#007E99", "#FFA8A8", "#2391FF", "#FFC328", "#A0DC2C", "#946DFF", "#626681", "#EB4185", "#CD8150", "#36BCCB", "#327039", "#803488", "#83BC99"] +}); +const Chart = ({ type, config }) => { + // @ts-ignore + const Component = Charts[type]; + return (React.createElement(_default, null, + React.createElement(Component, Object.assign({}, config, { onReady: + // @ts-ignore + (chart) => { + if (chart instanceof Plot) { + const custom = {}; + if (config.theme && config.backgroundColor) { + custom.theme = { background: config.backgroundColor }; + } + if (config.padding) { + custom.padding = config.padding; + } + if (custom.theme || config.padding) { + chart.update(custom); + } + } + } })))); +}; + +var papaparse_min = {exports: {}}; + +/* @license +Papa Parse +v5.3.1 +https://github.com/mholt/PapaParse +License: MIT +*/ + +(function (module, exports) { +!function(e,t){module.exports=t();}(commonjsGlobal,function s(){var f="undefined"!=typeof self?self:"undefined"!=typeof window?window:void 0!==f?f:{};var n=!f.document&&!!f.postMessage,o=n&&/blob:/i.test((f.location||{}).protocol),a={},h=0,b={parse:function(e,t){var i=(t=t||{}).dynamicTyping||!1;M(i)&&(t.dynamicTypingFunction=i,i={});if(t.dynamicTyping=i,t.transform=!!M(t.transform)&&t.transform,t.worker&&b.WORKERS_SUPPORTED){var r=function(){if(!b.WORKERS_SUPPORTED)return !1;var e=(i=f.URL||f.webkitURL||null,r=s.toString(),b.BLOB_URL||(b.BLOB_URL=i.createObjectURL(new 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n={abort:function(){r=!0,m(t.workerId,{data:[],errors:[],meta:{aborted:!0}});},pause:y,resume:y};if(M(i.userStep)){for(var s=0;s { + if (f instanceof obsidian.TFolder) { + options[f.path] = f.path; + } + }); + return options; +} +function parseCsv(content) { + return Papa.parse(content, { + header: true, + skipEmptyLines: true, + comments: false, + dynamicTyping: true, + }).data; +} +/** + * From better-word-count by Luke Leppan (https://github.com/lukeleppan/better-word-count) + * @returns + */ +function getWordCountRegex() { + const spaceDelimitedChars = 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+ .source; + const nonSpaceDelimitedWords = /\u3041-\u3096\u309D-\u309F\u30A1-\u30FA\u30FC-\u30FF\u4E00-\u9FD5/.source; + const nonSpaceDelimitedWordsOther = /[\u3041-\u3096\u309D-\u309F\u30A1-\u30FA\u30FC-\u30FF\u4E00-\u9FD5]{1}/ + .source; + return new RegExp([ + `(?:[0-9]+(?:(?:,|\\.)[0-9]+)*|[\\-${spaceDelimitedChars}])+`, + nonSpaceDelimitedWords, + nonSpaceDelimitedWordsOther, + ].join("|"), "g"); +} +function getWordCount(text, filter) { + const words = {}; + const matchs = text.match(getWordCountRegex()); + if (matchs) { + matchs.forEach(match => { + match = match.toLowerCase(); + words[match] = words[match] ? words[match] + 1 : 1; + }); + } + const wordCount = []; + const ignoreRegex = new RegExp(filter.split("\n").map(e => ['^', e.trim(), '$'].join('')).join('|'), "i"); + for (const word in words) { + if (!ignoreRegex.test(word)) { + wordCount.push({ word: word, count: words[word] }); + } + } + return wordCount; +} + +const functionRegex = /^[\s\n]*function[\s\n]+[\w\W]*\([\w\W]*\)[\s\n]*\{[\w\W]*\}[\s\n]*/i; +function parseConfig(content, plugin) { + return __awaiter$4(this, void 0, void 0, function* () { + const dataProps = obsidian.parseYaml(content); + const type = dataProps["type"]; + const chart = Charts[type]; + if (chart === undefined) { + throw new Error(`Unsupported chart type ${type}.`); + } + const data = dataProps["data"]; + const options = stringToFunction(dataProps["options"] || {}); + if (type == "MultiView" || type == "Mix") { + return { + type, + config: yield parseMultiViewConfig(dataProps, data, options, plugin) + }; + } + else { + return { + type, + config: Object.assign({ data: yield loadFromFile(data, plugin) }, options) + }; + } + }); +} +function stringToFunction(options) { + for (const key in options) { + const value = options[key]; + if (value) { + if (typeof value === "string" && functionRegex.test(value)) { + options[key] = eval(`(${value})`); + } + else if (Array.isArray(value)) { + options[key] = value.map(stringToFunction); + } + else if (typeof value === "object") { + options[key] = stringToFunction(value); + } + } + } + return options; +} +function parseMultiViewConfig(dataProps, data, options, plugin) { + return __awaiter$4(this, void 0, void 0, function* () { + const temp = new Map(); + const views = []; + for (const key in dataProps) { + const keyParts = key.split("."); + if (keyParts.length !== 2 + || (keyParts[0] !== "options" && keyParts[0] !== "data")) { + continue; + } + const viewType = keyParts[1]; + const view = temp.get(viewType) || {}; + view[keyParts[0]] = dataProps[key]; + temp.set(viewType, view); + } + for (let v of temp.values()) { + views.push(Object.assign({ data: (yield loadFromFile(v["data"], plugin)) || data }, v["options"])); + } + return Object.assign({ views }, options); + }); +} +function loadFromFile(data, plugin) { + return __awaiter$4(this, void 0, void 0, function* () { + if (typeof data === "string") { + if (data.startsWith("wordcount:")) { + return loadFromMdWordCount(data.replace("wordcount:", ""), plugin); + } + else { + return loadFromCsv(data, plugin); + } + } + else { + return data; + } + }); +} +function loadFromMdWordCount(fileName, plugin) { + return __awaiter$4(this, void 0, void 0, function* () { + for (const file of plugin.app.vault.getMarkdownFiles()) { + if (file.basename == fileName) { + const content = yield plugin.app.vault.cachedRead(file); + return getWordCount(content, plugin.settings.wordCountFilter); + } + } + throw new Error(`Note not found.`); + }); +} +function loadFromCsv(data, plugin) { + return __awaiter$4(this, void 0, void 0, function* () { + const csvFileNames = data.split(","); + const value = []; + for (let name of csvFileNames.values()) { + const file = plugin.app.vault.getAbstractFileByPath(plugin.settings.dataPath + "/" + name.trim()); + if (file instanceof obsidian.TFile) { + value.push(parseCsv(yield plugin.app.vault.read(file))); + } + else { + value.push({}); + } + } + if (value.length == 0) { + return {}; + } + if (value.length == 1) { + return value[0]; + } + return value; + }); +} + +const DEFAULT_SETTINGS = { + theme: 'default', + dataPath: '', + backgroundColor: 'transparent', + paddingTop: 30, + paddingRight: 30, + paddingBottom: 30, + paddingLeft: 30, + wordCountFilter: `[A-z]{1,2} +[0-9]+ +(?=[MDCLXVI])M*(C[MD]|D?C*)(X[CL]|L?X*)(I[XV]|V?I*) +and +are +but +did +for +get +got +had +has +her +him +his +its +not +our +she +the +was +you +been +from +have +into +mine +ours +that +them +they +this +went +were +with +these +those` +}; +class ChartsViewSettingTab extends obsidian.PluginSettingTab { + constructor(app, plugin) { + super(app, plugin); + this.plugin = plugin; + } + display() { + let { containerEl } = this; + containerEl.empty(); + containerEl.createEl('h2', { text: 'Charts View Settings' }); + new obsidian.Setting(containerEl) + .setName("Theme") + .setDesc("Choose default color scheme.") + .addDropdown(dropdown => dropdown + .addOption("default", "default") + .addOption("dark", "dark") + .addOption("theme1", "Theme #1") + .addOption("theme2", "Theme #2") + .setValue(this.plugin.settings.theme) + .onChange((value) => __awaiter$4(this, void 0, void 0, function* () { + this.plugin.settings.theme = value; + yield this.plugin.saveSettings(); + }))); + new obsidian.Setting(containerEl) + .setName("Background Color") + .setDesc("Change the background color of chart. e.g., #FFFFFF") + .addText(text => text + .setPlaceholder("transparent") + .setValue(this.plugin.settings.backgroundColor) + .onChange((value) => __awaiter$4(this, void 0, void 0, function* () { + this.plugin.settings.backgroundColor = value; + yield this.plugin.saveSettings(); + }))); + new obsidian.Setting(containerEl) + .setName("Chart Padding") + .setDesc("Change the padding of chart. (Top, Right, Bottom, Left)") + .addText(text => { + text.inputEl.size = 5; + text + .setPlaceholder("30") + .setValue(String(this.plugin.settings.paddingTop)) + .onChange((value) => __awaiter$4(this, void 0, void 0, function* () { + this.plugin.settings.paddingTop = Number(value); + yield this.plugin.saveSettings(); + })); + }) + .addText(text => { + text.inputEl.size = 5; + text + .setPlaceholder("30") + .setValue(String(this.plugin.settings.paddingRight)) + .onChange((value) => __awaiter$4(this, void 0, void 0, function* () { + this.plugin.settings.paddingRight = Number(value); + yield this.plugin.saveSettings(); + })); + }) + .addText(text => { + text.inputEl.size = 5; + text + .setPlaceholder("30") + .setValue(String(this.plugin.settings.paddingBottom)) + .onChange((value) => __awaiter$4(this, void 0, void 0, function* () { + this.plugin.settings.paddingBottom = Number(value); + yield this.plugin.saveSettings(); + })); + }) + .addText(text => { + text.inputEl.size = 5; + text + .setPlaceholder("30") + .setValue(String(this.plugin.settings.paddingLeft)) + .onChange((value) => __awaiter$4(this, void 0, void 0, function* () { + this.plugin.settings.paddingLeft = Number(value); + yield this.plugin.saveSettings(); + })); + }); + new obsidian.Setting(containerEl) + .setName("Data Folder") + .setDesc("Choose default folder for loading chart datas.") + .addDropdown(dropdown => dropdown + .addOptions(getFolderOptions(this.app)) + .setValue(this.plugin.settings.dataPath) + .onChange((value) => __awaiter$4(this, void 0, void 0, function* () { + this.plugin.settings.dataPath = value; + yield this.plugin.saveSettings(); + }))); + new obsidian.Setting(containerEl) + .setName("Word Filter") + .setDesc("For word count, any words in the list will be ignored.") + .addTextArea(text => { + text.inputEl.rows = 6; + text + .setValue(this.plugin.settings.wordCountFilter) + .onChange((value) => __awaiter$4(this, void 0, void 0, function* () { + this.plugin.settings.wordCountFilter = value; + yield this.plugin.saveSettings(); + })); + }); + if (obsidian.Platform.isDesktopApp) { + React.render(React.createElement(React.Fragment, null, + React.createElement("p", null, "Make a donation to support Charts View plugin development."), + React.createElement("p", null, "\u2764\uFE0F Thank you for your support. \u2764\uFE0F"), + React.createElement("a", { href: "https://paypal.me/caronchenhz", className: "paypal" }, + React.createElement("svg", { width: "145px", height: "37px", viewBox: "0 0 145 37", version: "1.1", xmlns: "http://www.w3.org/2000/svg", xmlnsXlink: "http://www.w3.org/1999/xlink" }, + React.createElement("defs", null, + React.createElement("polygon", { id: "path-1", points: "0 0.30377 29.7890799 0.30377 29.7890799 36.629778 0 36.629778" }), + React.createElement("polygon", { id: "path-3", points: "0 0.30377 27.0026179 0.30377 27.0026179 32.599368 0 32.599368" }), + React.createElement("polygon", { id: "path-5", points: "0 0.30377 27.0025944 0.30377 27.0025944 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Uint8Array : Array; + +var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; +for (var i = 0, len = code.length; i < len; ++i) { + lookup[i] = code[i]; + revLookup[code.charCodeAt(i)] = i; +} + +// Support decoding URL-safe base64 strings, as Node.js does. +// See: https://en.wikipedia.org/wiki/Base64#URL_applications +revLookup['-'.charCodeAt(0)] = 62; +revLookup['_'.charCodeAt(0)] = 63; + +function getLens (b64) { + var len = b64.length; + + if (len % 4 > 0) { + throw new Error('Invalid string. Length must be a multiple of 4') + } + + // Trim off extra bytes after placeholder bytes are found + // See: https://github.com/beatgammit/base64-js/issues/42 + var validLen = b64.indexOf('='); + if (validLen === -1) validLen = len; + + var placeHoldersLen = validLen === len + ? 0 + : 4 - (validLen % 4); + + return [validLen, placeHoldersLen] +} + +// base64 is 4/3 + up to two characters of the original data +function byteLength (b64) { + var lens = getLens(b64); + var validLen = lens[0]; + var placeHoldersLen = lens[1]; + return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen +} + +function _byteLength (b64, validLen, placeHoldersLen) { + return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen +} + +function toByteArray (b64) { + var tmp; + var lens = getLens(b64); + var validLen = lens[0]; + var placeHoldersLen = lens[1]; + + var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen)); + + var curByte = 0; + + // if there are placeholders, only get up to the last complete 4 chars + var len = placeHoldersLen > 0 + ? validLen - 4 + : validLen; + + var i; + for (i = 0; i < len; i += 4) { + tmp = + (revLookup[b64.charCodeAt(i)] << 18) | + (revLookup[b64.charCodeAt(i + 1)] << 12) | + (revLookup[b64.charCodeAt(i + 2)] << 6) | + revLookup[b64.charCodeAt(i + 3)]; + arr[curByte++] = (tmp >> 16) & 0xFF; + arr[curByte++] = (tmp >> 8) & 0xFF; + arr[curByte++] = tmp & 0xFF; + } + + if (placeHoldersLen === 2) { + tmp = + (revLookup[b64.charCodeAt(i)] << 2) | + (revLookup[b64.charCodeAt(i + 1)] >> 4); + arr[curByte++] = tmp & 0xFF; + } + + if (placeHoldersLen === 1) { + tmp = + (revLookup[b64.charCodeAt(i)] << 10) | + (revLookup[b64.charCodeAt(i + 1)] << 4) | + (revLookup[b64.charCodeAt(i + 2)] >> 2); + arr[curByte++] = (tmp >> 8) & 0xFF; + arr[curByte++] = tmp & 0xFF; + } + + return arr +} + +function tripletToBase64 (num) { + return lookup[num >> 18 & 0x3F] + + lookup[num >> 12 & 0x3F] + + lookup[num >> 6 & 0x3F] + + lookup[num & 0x3F] +} + +function encodeChunk (uint8, start, end) { + var tmp; + var output = []; + for (var i = start; i < end; i += 3) { + tmp = + ((uint8[i] << 16) & 0xFF0000) + + ((uint8[i + 1] << 8) & 0xFF00) + + (uint8[i + 2] & 0xFF); + output.push(tripletToBase64(tmp)); + } + return output.join('') +} + +function fromByteArray (uint8) { + var tmp; + var len = uint8.length; + var extraBytes = len % 3; // if we have 1 byte left, pad 2 bytes + var parts = []; + var maxChunkLength = 16383; // must be multiple of 3 + + // go through the array every three bytes, we'll deal with trailing stuff later + for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { + parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))); + } + + // pad the end with zeros, but make sure to not forget the extra bytes + if (extraBytes === 1) { + tmp = uint8[len - 1]; + parts.push( + lookup[tmp >> 2] + + lookup[(tmp << 4) & 0x3F] + + '==' + ); + } else if (extraBytes === 2) { + tmp = (uint8[len - 2] << 8) + uint8[len - 1]; + parts.push( + lookup[tmp >> 10] + + lookup[(tmp >> 4) & 0x3F] + + lookup[(tmp << 2) & 0x3F] + + '=' + ); + } + + return parts.join('') +} + +var ieee754 = {}; + +/*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh */ + +ieee754.read = function (buffer, offset, isLE, mLen, nBytes) { + var e, m; + var eLen = (nBytes * 8) - mLen - 1; + var eMax = (1 << eLen) - 1; + var eBias = eMax >> 1; + var nBits = -7; + var i = isLE ? (nBytes - 1) : 0; + var d = isLE ? -1 : 1; + var s = buffer[offset + i]; + + i += d; + + e = s & ((1 << (-nBits)) - 1); + s >>= (-nBits); + nBits += eLen; + for (; nBits > 0; e = (e * 256) + buffer[offset + i], i += d, nBits -= 8) {} + + m = e & ((1 << (-nBits)) - 1); + e >>= (-nBits); + nBits += mLen; + for (; nBits > 0; m = (m * 256) + buffer[offset + i], i += d, nBits -= 8) {} + + if (e === 0) { + e = 1 - eBias; + } else if (e === eMax) { + return m ? NaN : ((s ? -1 : 1) * Infinity) + } else { + m = m + Math.pow(2, mLen); + e = e - eBias; + } + return (s ? -1 : 1) * m * Math.pow(2, e - mLen) +}; + +ieee754.write = function (buffer, value, offset, isLE, mLen, nBytes) { + var e, m, c; + var eLen = (nBytes * 8) - mLen - 1; + var eMax = (1 << eLen) - 1; + var eBias = eMax >> 1; + var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0); + var i = isLE ? 0 : (nBytes - 1); + var d = isLE ? 1 : -1; + var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0; + + value = Math.abs(value); + + if (isNaN(value) || value === Infinity) { + m = isNaN(value) ? 1 : 0; + e = eMax; + } else { + e = Math.floor(Math.log(value) / Math.LN2); + if (value * (c = Math.pow(2, -e)) < 1) { + e--; + c *= 2; + } + if (e + eBias >= 1) { + value += rt / c; + } else { + value += rt * Math.pow(2, 1 - eBias); + } + if (value * c >= 2) { + e++; + c /= 2; + } + + if (e + eBias >= eMax) { + m = 0; + e = eMax; + } else if (e + eBias >= 1) { + m = ((value * c) - 1) * Math.pow(2, mLen); + e = e + eBias; + } else { + m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen); + e = 0; + } + } + + for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} + + e = (e << mLen) | m; + eLen += mLen; + for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} + + buffer[offset + i - d] |= s * 128; +}; + +/*! + * The buffer module from node.js, for the browser. + * + * @author Feross Aboukhadijeh + * @license MIT + */ + +(function (exports) { + +const base64 = base64Js; +const ieee754$1 = ieee754; +const customInspectSymbol = + (typeof Symbol === 'function' && typeof Symbol['for'] === 'function') // eslint-disable-line dot-notation + ? Symbol['for']('nodejs.util.inspect.custom') // eslint-disable-line dot-notation + : null; + +exports.Buffer = Buffer; +exports.SlowBuffer = SlowBuffer; +exports.INSPECT_MAX_BYTES = 50; + +const K_MAX_LENGTH = 0x7fffffff; +exports.kMaxLength = K_MAX_LENGTH; + +/** + * If `Buffer.TYPED_ARRAY_SUPPORT`: + * === true Use Uint8Array implementation (fastest) + * === false Print warning and recommend using `buffer` v4.x which has an Object + * implementation (most compatible, even IE6) + * + * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, + * Opera 11.6+, iOS 4.2+. + * + * We report that the browser does not support typed arrays if the are not subclassable + * using __proto__. Firefox 4-29 lacks support for adding new properties to `Uint8Array` + * (See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438). IE 10 lacks support + * for __proto__ and has a buggy typed array implementation. + */ +Buffer.TYPED_ARRAY_SUPPORT = typedArraySupport(); + +if (!Buffer.TYPED_ARRAY_SUPPORT && typeof console !== 'undefined' && + typeof console.error === 'function') { + console.error( + 'This browser lacks typed array (Uint8Array) support which is required by ' + + '`buffer` v5.x. Use `buffer` v4.x if you require old browser support.' + ); +} + +function typedArraySupport () { + // Can typed array instances can be augmented? + try { + const arr = new Uint8Array(1); + const proto = { foo: function () { return 42 } }; + Object.setPrototypeOf(proto, Uint8Array.prototype); + Object.setPrototypeOf(arr, proto); + return arr.foo() === 42 + } catch (e) { + return false + } +} + +Object.defineProperty(Buffer.prototype, 'parent', { + enumerable: true, + get: function () { + if (!Buffer.isBuffer(this)) return undefined + return this.buffer + } +}); + +Object.defineProperty(Buffer.prototype, 'offset', { + enumerable: true, + get: function () { + if (!Buffer.isBuffer(this)) return undefined + return this.byteOffset + } +}); + +function createBuffer (length) { + if (length > K_MAX_LENGTH) { + throw new RangeError('The value "' + length + '" is invalid for option "size"') + } + // Return an augmented `Uint8Array` instance + const buf = new Uint8Array(length); + Object.setPrototypeOf(buf, Buffer.prototype); + return buf +} + +/** + * The Buffer constructor returns instances of `Uint8Array` that have their + * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of + * `Uint8Array`, so the returned instances will have all the node `Buffer` methods + * and the `Uint8Array` methods. Square bracket notation works as expected -- it + * returns a single octet. + * + * The `Uint8Array` prototype remains unmodified. + */ + +function Buffer (arg, encodingOrOffset, length) { + // Common case. + if (typeof arg === 'number') { + if (typeof encodingOrOffset === 'string') { + throw new TypeError( + 'The "string" argument must be of type string. Received type number' + ) + } + return allocUnsafe(arg) + } + return from(arg, encodingOrOffset, length) +} + +Buffer.poolSize = 8192; // not used by this implementation + +function from (value, encodingOrOffset, length) { + if (typeof value === 'string') { + return fromString(value, encodingOrOffset) + } + + if (ArrayBuffer.isView(value)) { + return fromArrayView(value) + } + + if (value == null) { + throw new TypeError( + 'The first argument must be one of type string, Buffer, ArrayBuffer, Array, ' + + 'or Array-like Object. Received type ' + (typeof value) + ) + } + + if (isInstance(value, ArrayBuffer) || + (value && isInstance(value.buffer, ArrayBuffer))) { + return fromArrayBuffer(value, encodingOrOffset, length) + } + + if (typeof SharedArrayBuffer !== 'undefined' && + (isInstance(value, SharedArrayBuffer) || + (value && isInstance(value.buffer, SharedArrayBuffer)))) { + return fromArrayBuffer(value, encodingOrOffset, length) + } + + if (typeof value === 'number') { + throw new TypeError( + 'The "value" argument must not be of type number. Received type number' + ) + } + + const valueOf = value.valueOf && value.valueOf(); + if (valueOf != null && valueOf !== value) { + return Buffer.from(valueOf, encodingOrOffset, length) + } + + const b = fromObject(value); + if (b) return b + + if (typeof Symbol !== 'undefined' && Symbol.toPrimitive != null && + typeof value[Symbol.toPrimitive] === 'function') { + return Buffer.from(value[Symbol.toPrimitive]('string'), encodingOrOffset, length) + } + + throw new TypeError( + 'The first argument must be one of type string, Buffer, ArrayBuffer, Array, ' + + 'or Array-like Object. Received type ' + (typeof value) + ) +} + +/** + * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError + * if value is a number. + * Buffer.from(str[, encoding]) + * Buffer.from(array) + * Buffer.from(buffer) + * Buffer.from(arrayBuffer[, byteOffset[, length]]) + **/ +Buffer.from = function (value, encodingOrOffset, length) { + return from(value, encodingOrOffset, length) +}; + +// Note: Change prototype *after* Buffer.from is defined to workaround Chrome bug: +// https://github.com/feross/buffer/pull/148 +Object.setPrototypeOf(Buffer.prototype, Uint8Array.prototype); +Object.setPrototypeOf(Buffer, Uint8Array); + +function assertSize (size) { + if (typeof size !== 'number') { + throw new TypeError('"size" argument must be of type number') + } else if (size < 0) { + throw new RangeError('The value "' + size + '" is invalid for option "size"') + } +} + +function alloc (size, fill, encoding) { + assertSize(size); + if (size <= 0) { + return createBuffer(size) + } + if (fill !== undefined) { + // Only pay attention to encoding if it's a string. This + // prevents accidentally sending in a number that would + // be interpreted as a start offset. + return typeof encoding === 'string' + ? createBuffer(size).fill(fill, encoding) + : createBuffer(size).fill(fill) + } + return createBuffer(size) +} + +/** + * Creates a new filled Buffer instance. + * alloc(size[, fill[, encoding]]) + **/ +Buffer.alloc = function (size, fill, encoding) { + return alloc(size, fill, encoding) +}; + +function allocUnsafe (size) { + assertSize(size); + return createBuffer(size < 0 ? 0 : checked(size) | 0) +} + +/** + * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. + * */ +Buffer.allocUnsafe = function (size) { + return allocUnsafe(size) +}; +/** + * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. + */ +Buffer.allocUnsafeSlow = function (size) { + return allocUnsafe(size) +}; + +function fromString (string, encoding) { + if (typeof encoding !== 'string' || encoding === '') { + encoding = 'utf8'; + } + + if (!Buffer.isEncoding(encoding)) { + throw new TypeError('Unknown encoding: ' + encoding) + } + + const length = byteLength(string, encoding) | 0; + let buf = createBuffer(length); + + const actual = buf.write(string, encoding); + + if (actual !== length) { + // Writing a hex string, for example, that contains invalid characters will + // cause everything after the first invalid character to be ignored. (e.g. + // 'abxxcd' will be treated as 'ab') + buf = buf.slice(0, actual); + } + + return buf +} + +function fromArrayLike (array) { + const length = array.length < 0 ? 0 : checked(array.length) | 0; + const buf = createBuffer(length); + for (let i = 0; i < length; i += 1) { + buf[i] = array[i] & 255; + } + return buf +} + +function fromArrayView (arrayView) { + if (isInstance(arrayView, Uint8Array)) { + const copy = new Uint8Array(arrayView); + return fromArrayBuffer(copy.buffer, copy.byteOffset, copy.byteLength) + } + return fromArrayLike(arrayView) +} + +function fromArrayBuffer (array, byteOffset, length) { + if (byteOffset < 0 || array.byteLength < byteOffset) { + throw new RangeError('"offset" is outside of buffer bounds') + } + + if (array.byteLength < byteOffset + (length || 0)) { + throw new RangeError('"length" is outside of buffer bounds') + } + + let buf; + if (byteOffset === undefined && length === undefined) { + buf = new Uint8Array(array); + } else if (length === undefined) { + buf = new Uint8Array(array, byteOffset); + } else { + buf = new Uint8Array(array, byteOffset, length); + } + + // Return an augmented `Uint8Array` instance + Object.setPrototypeOf(buf, Buffer.prototype); + + return buf +} + +function fromObject (obj) { + if (Buffer.isBuffer(obj)) { + const len = checked(obj.length) | 0; + const buf = createBuffer(len); + + if (buf.length === 0) { + return buf + } + + obj.copy(buf, 0, 0, len); + return buf + } + + if (obj.length !== undefined) { + if (typeof obj.length !== 'number' || numberIsNaN(obj.length)) { + return createBuffer(0) + } + return fromArrayLike(obj) + } + + if (obj.type === 'Buffer' && Array.isArray(obj.data)) { + return fromArrayLike(obj.data) + } +} + +function checked (length) { + // Note: cannot use `length < K_MAX_LENGTH` here because that fails when + // length is NaN (which is otherwise coerced to zero.) + if (length >= K_MAX_LENGTH) { + throw new RangeError('Attempt to allocate Buffer larger than maximum ' + + 'size: 0x' + K_MAX_LENGTH.toString(16) + ' bytes') + } + return length | 0 +} + +function SlowBuffer (length) { + if (+length != length) { // eslint-disable-line eqeqeq + length = 0; + } + return Buffer.alloc(+length) +} + +Buffer.isBuffer = function isBuffer (b) { + return b != null && b._isBuffer === true && + b !== Buffer.prototype // so Buffer.isBuffer(Buffer.prototype) will be false +}; + +Buffer.compare = function compare (a, b) { + if (isInstance(a, Uint8Array)) a = Buffer.from(a, a.offset, a.byteLength); + if (isInstance(b, Uint8Array)) b = Buffer.from(b, b.offset, b.byteLength); + if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { + throw new TypeError( + 'The "buf1", "buf2" arguments must be one of type Buffer or Uint8Array' + ) + } + + if (a === b) return 0 + + let x = a.length; + let y = b.length; + + for (let i = 0, len = Math.min(x, y); i < len; ++i) { + if (a[i] !== b[i]) { + x = a[i]; + y = b[i]; + break + } + } + + if (x < y) return -1 + if (y < x) return 1 + return 0 +}; + +Buffer.isEncoding = function isEncoding (encoding) { + switch (String(encoding).toLowerCase()) { + case 'hex': + case 'utf8': + case 'utf-8': + case 'ascii': + case 'latin1': + case 'binary': + case 'base64': + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return true + default: + return false + } +}; + +Buffer.concat = function concat (list, length) { + if (!Array.isArray(list)) { + throw new TypeError('"list" argument must be an Array of Buffers') + } + + if (list.length === 0) { + return Buffer.alloc(0) + } + + let i; + if (length === undefined) { + length = 0; + for (i = 0; i < list.length; ++i) { + length += list[i].length; + } + } + + const buffer = Buffer.allocUnsafe(length); + let pos = 0; + for (i = 0; i < list.length; ++i) { + let buf = list[i]; + if (isInstance(buf, Uint8Array)) { + if (pos + buf.length > buffer.length) { + if (!Buffer.isBuffer(buf)) buf = Buffer.from(buf); + buf.copy(buffer, pos); + } else { + Uint8Array.prototype.set.call( + buffer, + buf, + pos + ); + } + } else if (!Buffer.isBuffer(buf)) { + throw new TypeError('"list" argument must be an Array of Buffers') + } else { + buf.copy(buffer, pos); + } + pos += buf.length; + } + return buffer +}; + +function byteLength (string, encoding) { + if (Buffer.isBuffer(string)) { + return string.length + } + if (ArrayBuffer.isView(string) || isInstance(string, ArrayBuffer)) { + return string.byteLength + } + if (typeof string !== 'string') { + throw new TypeError( + 'The "string" argument must be one of type string, Buffer, or ArrayBuffer. ' + + 'Received type ' + typeof string + ) + } + + const len = string.length; + const mustMatch = (arguments.length > 2 && arguments[2] === true); + if (!mustMatch && len === 0) return 0 + + // Use a for loop to avoid recursion + let loweredCase = false; + for (;;) { + switch (encoding) { + case 'ascii': + case 'latin1': + case 'binary': + return len + case 'utf8': + case 'utf-8': + return utf8ToBytes(string).length + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return len * 2 + case 'hex': + return len >>> 1 + case 'base64': + return base64ToBytes(string).length + default: + if (loweredCase) { + return mustMatch ? -1 : utf8ToBytes(string).length // assume utf8 + } + encoding = ('' + encoding).toLowerCase(); + loweredCase = true; + } + } +} +Buffer.byteLength = byteLength; + +function slowToString (encoding, start, end) { + let loweredCase = false; + + // No need to verify that "this.length <= MAX_UINT32" since it's a read-only + // property of a typed array. + + // This behaves neither like String nor Uint8Array in that we set start/end + // to their upper/lower bounds if the value passed is out of range. + // undefined is handled specially as per ECMA-262 6th Edition, + // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. + if (start === undefined || start < 0) { + start = 0; + } + // Return early if start > this.length. Done here to prevent potential uint32 + // coercion fail below. + if (start > this.length) { + return '' + } + + if (end === undefined || end > this.length) { + end = this.length; + } + + if (end <= 0) { + return '' + } + + // Force coercion to uint32. This will also coerce falsey/NaN values to 0. + end >>>= 0; + start >>>= 0; + + if (end <= start) { + return '' + } + + if (!encoding) encoding = 'utf8'; + + while (true) { + switch (encoding) { + case 'hex': + return hexSlice(this, start, end) + + case 'utf8': + case 'utf-8': + return utf8Slice(this, start, end) + + case 'ascii': + return asciiSlice(this, start, end) + + case 'latin1': + case 'binary': + return latin1Slice(this, start, end) + + case 'base64': + return base64Slice(this, start, end) + + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return utf16leSlice(this, start, end) + + default: + if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) + encoding = (encoding + '').toLowerCase(); + loweredCase = true; + } + } +} + +// This property is used by `Buffer.isBuffer` (and the `is-buffer` npm package) +// to detect a Buffer instance. It's not possible to use `instanceof Buffer` +// reliably in a browserify context because there could be multiple different +// copies of the 'buffer' package in use. This method works even for Buffer +// instances that were created from another copy of the `buffer` package. +// See: https://github.com/feross/buffer/issues/154 +Buffer.prototype._isBuffer = true; + +function swap (b, n, m) { + const i = b[n]; + b[n] = b[m]; + b[m] = i; +} + +Buffer.prototype.swap16 = function swap16 () { + const len = this.length; + if (len % 2 !== 0) { + throw new RangeError('Buffer size must be a multiple of 16-bits') + } + for (let i = 0; i < len; i += 2) { + swap(this, i, i + 1); + } + return this +}; + +Buffer.prototype.swap32 = function swap32 () { + const len = this.length; + if (len % 4 !== 0) { + throw new RangeError('Buffer size must be a multiple of 32-bits') + } + for (let i = 0; i < len; i += 4) { + swap(this, i, i + 3); + swap(this, i + 1, i + 2); + } + return this +}; + +Buffer.prototype.swap64 = function swap64 () { + const len = this.length; + if (len % 8 !== 0) { + throw new RangeError('Buffer size must be a multiple of 64-bits') + } + for (let i = 0; i < len; i += 8) { + swap(this, i, i + 7); + swap(this, i + 1, i + 6); + swap(this, i + 2, i + 5); + swap(this, i + 3, i + 4); + } + return this +}; + +Buffer.prototype.toString = function toString () { + const length = this.length; + if (length === 0) return '' + if (arguments.length === 0) return utf8Slice(this, 0, length) + return slowToString.apply(this, arguments) +}; + +Buffer.prototype.toLocaleString = Buffer.prototype.toString; + +Buffer.prototype.equals = function equals (b) { + if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') + if (this === b) return true + return Buffer.compare(this, b) === 0 +}; + +Buffer.prototype.inspect = function inspect () { + let str = ''; + const max = exports.INSPECT_MAX_BYTES; + str = this.toString('hex', 0, max).replace(/(.{2})/g, '$1 ').trim(); + if (this.length > max) str += ' ... '; + return '' +}; +if (customInspectSymbol) { + Buffer.prototype[customInspectSymbol] = Buffer.prototype.inspect; +} + +Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) { + if (isInstance(target, Uint8Array)) { + target = Buffer.from(target, target.offset, target.byteLength); + } + if (!Buffer.isBuffer(target)) { + throw new TypeError( + 'The "target" argument must be one of type Buffer or Uint8Array. ' + + 'Received type ' + (typeof target) + ) + } + + if (start === undefined) { + start = 0; + } + if (end === undefined) { + end = target ? target.length : 0; + } + if (thisStart === undefined) { + thisStart = 0; + } + if (thisEnd === undefined) { + thisEnd = this.length; + } + + if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { + throw new RangeError('out of range index') + } + + if (thisStart >= thisEnd && start >= end) { + return 0 + } + if (thisStart >= thisEnd) { + return -1 + } + if (start >= end) { + return 1 + } + + start >>>= 0; + end >>>= 0; + thisStart >>>= 0; + thisEnd >>>= 0; + + if (this === target) return 0 + + let x = thisEnd - thisStart; + let y = end - start; + const len = Math.min(x, y); + + const thisCopy = this.slice(thisStart, thisEnd); + const targetCopy = target.slice(start, end); + + for (let i = 0; i < len; ++i) { + if (thisCopy[i] !== targetCopy[i]) { + x = thisCopy[i]; + y = targetCopy[i]; + break + } + } + + if (x < y) return -1 + if (y < x) return 1 + return 0 +}; + +// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, +// OR the last index of `val` in `buffer` at offset <= `byteOffset`. +// +// Arguments: +// - buffer - a Buffer to search +// - val - a string, Buffer, or number +// - byteOffset - an index into `buffer`; will be clamped to an int32 +// - encoding - an optional encoding, relevant is val is a string +// - dir - true for indexOf, false for lastIndexOf +function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) { + // Empty buffer means no match + if (buffer.length === 0) return -1 + + // Normalize byteOffset + if (typeof byteOffset === 'string') { + encoding = byteOffset; + byteOffset = 0; + } else if (byteOffset > 0x7fffffff) { + byteOffset = 0x7fffffff; + } else if (byteOffset < -0x80000000) { + byteOffset = -0x80000000; + } + byteOffset = +byteOffset; // Coerce to Number. + if (numberIsNaN(byteOffset)) { + // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer + byteOffset = dir ? 0 : (buffer.length - 1); + } + + // Normalize byteOffset: negative offsets start from the end of the buffer + if (byteOffset < 0) byteOffset = buffer.length + byteOffset; + if (byteOffset >= buffer.length) { + if (dir) return -1 + else byteOffset = buffer.length - 1; + } else if (byteOffset < 0) { + if (dir) byteOffset = 0; + else return -1 + } + + // Normalize val + if (typeof val === 'string') { + val = Buffer.from(val, encoding); + } + + // Finally, search either indexOf (if dir is true) or lastIndexOf + if (Buffer.isBuffer(val)) { + // Special case: looking for empty string/buffer always fails + if (val.length === 0) { + return -1 + } + return arrayIndexOf(buffer, val, byteOffset, encoding, dir) + } else if (typeof val === 'number') { + val = val & 0xFF; // Search for a byte value [0-255] + if (typeof Uint8Array.prototype.indexOf === 'function') { + if (dir) { + return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset) + } else { + return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset) + } + } + return arrayIndexOf(buffer, [val], byteOffset, encoding, dir) + } + + throw new TypeError('val must be string, number or Buffer') +} + +function arrayIndexOf (arr, val, byteOffset, encoding, dir) { + let indexSize = 1; + let arrLength = arr.length; + let valLength = val.length; + + if (encoding !== undefined) { + encoding = String(encoding).toLowerCase(); + if (encoding === 'ucs2' || encoding === 'ucs-2' || + encoding === 'utf16le' || encoding === 'utf-16le') { + if (arr.length < 2 || val.length < 2) { + return -1 + } + indexSize = 2; + arrLength /= 2; + valLength /= 2; + byteOffset /= 2; + } + } + + function read (buf, i) { + if (indexSize === 1) { + return buf[i] + } else { + return buf.readUInt16BE(i * indexSize) + } + } + + let i; + if (dir) { + let foundIndex = -1; + for (i = byteOffset; i < arrLength; i++) { + if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { + if (foundIndex === -1) foundIndex = i; + if (i - foundIndex + 1 === valLength) return foundIndex * indexSize + } else { + if (foundIndex !== -1) i -= i - foundIndex; + foundIndex = -1; + } + } + } else { + if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength; + for (i = byteOffset; i >= 0; i--) { + let found = true; + for (let j = 0; j < valLength; j++) { + if (read(arr, i + j) !== read(val, j)) { + found = false; + break + } + } + if (found) return i + } + } + + return -1 +} + +Buffer.prototype.includes = function includes (val, byteOffset, encoding) { + return this.indexOf(val, byteOffset, encoding) !== -1 +}; + +Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) { + return bidirectionalIndexOf(this, val, byteOffset, encoding, true) +}; + +Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) { + return bidirectionalIndexOf(this, val, byteOffset, encoding, false) +}; + +function hexWrite (buf, string, offset, length) { + offset = Number(offset) || 0; + const remaining = buf.length - offset; + if (!length) { + length = remaining; + } else { + length = Number(length); + if (length > remaining) { + length = remaining; + } + } + + const strLen = string.length; + + if (length > strLen / 2) { + length = strLen / 2; + } + let i; + for (i = 0; i < length; ++i) { + const parsed = parseInt(string.substr(i * 2, 2), 16); + if (numberIsNaN(parsed)) return i + buf[offset + i] = parsed; + } + return i +} + +function utf8Write (buf, string, offset, length) { + return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length) +} + +function asciiWrite (buf, string, offset, length) { + return blitBuffer(asciiToBytes(string), buf, offset, length) +} + +function base64Write (buf, string, offset, length) { + return blitBuffer(base64ToBytes(string), buf, offset, length) +} + +function ucs2Write (buf, string, offset, length) { + return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length) +} + +Buffer.prototype.write = function write (string, offset, length, encoding) { + // Buffer#write(string) + if (offset === undefined) { + encoding = 'utf8'; + length = this.length; + offset = 0; + // Buffer#write(string, encoding) + } else if (length === undefined && typeof offset === 'string') { + encoding = offset; + length = this.length; + offset = 0; + // Buffer#write(string, offset[, length][, encoding]) + } else if (isFinite(offset)) { + offset = offset >>> 0; + if (isFinite(length)) { + length = length >>> 0; + if (encoding === undefined) encoding = 'utf8'; + } else { + encoding = length; + length = undefined; + } + } else { + throw new Error( + 'Buffer.write(string, encoding, offset[, length]) is no longer supported' + ) + } + + const remaining = this.length - offset; + if (length === undefined || length > remaining) length = remaining; + + if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) { + throw new RangeError('Attempt to write outside buffer bounds') + } + + if (!encoding) encoding = 'utf8'; + + let loweredCase = false; + for (;;) { + switch (encoding) { + case 'hex': + return hexWrite(this, string, offset, length) + + case 'utf8': + case 'utf-8': + return utf8Write(this, string, offset, length) + + case 'ascii': + case 'latin1': + case 'binary': + return asciiWrite(this, string, offset, length) + + case 'base64': + // Warning: maxLength not taken into account in base64Write + return base64Write(this, string, offset, length) + + case 'ucs2': + case 'ucs-2': + case 'utf16le': + case 'utf-16le': + return ucs2Write(this, string, offset, length) + + default: + if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) + encoding = ('' + encoding).toLowerCase(); + loweredCase = true; + } + } +}; + +Buffer.prototype.toJSON = function toJSON () { + return { + type: 'Buffer', + data: Array.prototype.slice.call(this._arr || this, 0) + } +}; + +function base64Slice (buf, start, end) { + if (start === 0 && end === buf.length) { + return base64.fromByteArray(buf) + } else { + return base64.fromByteArray(buf.slice(start, end)) + } +} + +function utf8Slice (buf, start, end) { + end = Math.min(buf.length, end); + const res = []; + + let i = start; + while (i < end) { + const firstByte = buf[i]; + let codePoint = null; + let bytesPerSequence = (firstByte > 0xEF) + ? 4 + : (firstByte > 0xDF) + ? 3 + : (firstByte > 0xBF) + ? 2 + : 1; + + if (i + bytesPerSequence <= end) { + let secondByte, thirdByte, fourthByte, tempCodePoint; + + switch (bytesPerSequence) { + case 1: + if (firstByte < 0x80) { + codePoint = firstByte; + } + break + case 2: + secondByte = buf[i + 1]; + if ((secondByte & 0xC0) === 0x80) { + tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F); + if (tempCodePoint > 0x7F) { + codePoint = tempCodePoint; + } + } + break + case 3: + secondByte = buf[i + 1]; + thirdByte = buf[i + 2]; + if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) { + tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F); + if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) { + codePoint = tempCodePoint; + } + } + break + case 4: + secondByte = buf[i + 1]; + thirdByte = buf[i + 2]; + fourthByte = buf[i + 3]; + if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) { + tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F); + if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) { + codePoint = tempCodePoint; + } + } + } + } + + if (codePoint === null) { + // we did not generate a valid codePoint so insert a + // replacement char (U+FFFD) and advance only 1 byte + codePoint = 0xFFFD; + bytesPerSequence = 1; + } else if (codePoint > 0xFFFF) { + // encode to utf16 (surrogate pair dance) + codePoint -= 0x10000; + res.push(codePoint >>> 10 & 0x3FF | 0xD800); + codePoint = 0xDC00 | codePoint & 0x3FF; + } + + res.push(codePoint); + i += bytesPerSequence; + } + + return decodeCodePointsArray(res) +} + +// Based on http://stackoverflow.com/a/22747272/680742, the browser with +// the lowest limit is Chrome, with 0x10000 args. +// We go 1 magnitude less, for safety +const MAX_ARGUMENTS_LENGTH = 0x1000; + +function decodeCodePointsArray (codePoints) { + const len = codePoints.length; + if (len <= MAX_ARGUMENTS_LENGTH) { + return String.fromCharCode.apply(String, codePoints) // avoid extra slice() + } + + // Decode in chunks to avoid "call stack size exceeded". + let res = ''; + let i = 0; + while (i < len) { + res += String.fromCharCode.apply( + String, + codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH) + ); + } + return res +} + +function asciiSlice (buf, start, end) { + let ret = ''; + end = Math.min(buf.length, end); + + for (let i = start; i < end; ++i) { + ret += String.fromCharCode(buf[i] & 0x7F); + } + return ret +} + +function latin1Slice (buf, start, end) { + let ret = ''; + end = Math.min(buf.length, end); + + for (let i = start; i < end; ++i) { + ret += String.fromCharCode(buf[i]); + } + return ret +} + +function hexSlice (buf, start, end) { + const len = buf.length; + + if (!start || start < 0) start = 0; + if (!end || end < 0 || end > len) end = len; + + let out = ''; + for (let i = start; i < end; ++i) { + out += hexSliceLookupTable[buf[i]]; + } + return out +} + +function utf16leSlice (buf, start, end) { + const bytes = buf.slice(start, end); + let res = ''; + // If bytes.length is odd, the last 8 bits must be ignored (same as node.js) + for (let i = 0; i < bytes.length - 1; i += 2) { + res += String.fromCharCode(bytes[i] + (bytes[i + 1] * 256)); + } + return res +} + +Buffer.prototype.slice = function slice (start, end) { + const len = this.length; + start = ~~start; + end = end === undefined ? len : ~~end; + + if (start < 0) { + start += len; + if (start < 0) start = 0; + } else if (start > len) { + start = len; + } + + if (end < 0) { + end += len; + if (end < 0) end = 0; + } else if (end > len) { + end = len; + } + + if (end < start) end = start; + + const newBuf = this.subarray(start, end); + // Return an augmented `Uint8Array` instance + Object.setPrototypeOf(newBuf, Buffer.prototype); + + return newBuf +}; + +/* + * Need to make sure that buffer isn't trying to write out of bounds. + */ +function checkOffset (offset, ext, length) { + if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') + if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') +} + +Buffer.prototype.readUintLE = +Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) { + offset = offset >>> 0; + byteLength = byteLength >>> 0; + if (!noAssert) checkOffset(offset, byteLength, this.length); + + let val = this[offset]; + let mul = 1; + let i = 0; + while (++i < byteLength && (mul *= 0x100)) { + val += this[offset + i] * mul; + } + + return val +}; + +Buffer.prototype.readUintBE = +Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) { + offset = offset >>> 0; + byteLength = byteLength >>> 0; + if (!noAssert) { + checkOffset(offset, byteLength, this.length); + } + + let val = this[offset + --byteLength]; + let mul = 1; + while (byteLength > 0 && (mul *= 0x100)) { + val += this[offset + --byteLength] * mul; + } + + return val +}; + +Buffer.prototype.readUint8 = +Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 1, this.length); + return this[offset] +}; + +Buffer.prototype.readUint16LE = +Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 2, this.length); + return this[offset] | (this[offset + 1] << 8) +}; + +Buffer.prototype.readUint16BE = +Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 2, this.length); + return (this[offset] << 8) | this[offset + 1] +}; + +Buffer.prototype.readUint32LE = +Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 4, this.length); + + return ((this[offset]) | + (this[offset + 1] << 8) | + (this[offset + 2] << 16)) + + (this[offset + 3] * 0x1000000) +}; + +Buffer.prototype.readUint32BE = +Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 4, this.length); + + return (this[offset] * 0x1000000) + + ((this[offset + 1] << 16) | + (this[offset + 2] << 8) | + this[offset + 3]) +}; + +Buffer.prototype.readBigUInt64LE = defineBigIntMethod(function readBigUInt64LE (offset) { + offset = offset >>> 0; + validateNumber(offset, 'offset'); + const first = this[offset]; + const last = this[offset + 7]; + if (first === undefined || last === undefined) { + boundsError(offset, this.length - 8); + } + + const lo = first + + this[++offset] * 2 ** 8 + + this[++offset] * 2 ** 16 + + this[++offset] * 2 ** 24; + + const hi = this[++offset] + + this[++offset] * 2 ** 8 + + this[++offset] * 2 ** 16 + + last * 2 ** 24; + + return BigInt(lo) + (BigInt(hi) << BigInt(32)) +}); + +Buffer.prototype.readBigUInt64BE = defineBigIntMethod(function readBigUInt64BE (offset) { + offset = offset >>> 0; + validateNumber(offset, 'offset'); + const first = this[offset]; + const last = this[offset + 7]; + if (first === undefined || last === undefined) { + boundsError(offset, this.length - 8); + } + + const hi = first * 2 ** 24 + + this[++offset] * 2 ** 16 + + this[++offset] * 2 ** 8 + + this[++offset]; + + const lo = this[++offset] * 2 ** 24 + + this[++offset] * 2 ** 16 + + this[++offset] * 2 ** 8 + + last; + + return (BigInt(hi) << BigInt(32)) + BigInt(lo) +}); + +Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) { + offset = offset >>> 0; + byteLength = byteLength >>> 0; + if (!noAssert) checkOffset(offset, byteLength, this.length); + + let val = this[offset]; + let mul = 1; + let i = 0; + while (++i < byteLength && (mul *= 0x100)) { + val += this[offset + i] * mul; + } + mul *= 0x80; + + if (val >= mul) val -= Math.pow(2, 8 * byteLength); + + return val +}; + +Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) { + offset = offset >>> 0; + byteLength = byteLength >>> 0; + if (!noAssert) checkOffset(offset, byteLength, this.length); + + let i = byteLength; + let mul = 1; + let val = this[offset + --i]; + while (i > 0 && (mul *= 0x100)) { + val += this[offset + --i] * mul; + } + mul *= 0x80; + + if (val >= mul) val -= Math.pow(2, 8 * byteLength); + + return val +}; + +Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 1, this.length); + if (!(this[offset] & 0x80)) return (this[offset]) + return ((0xff - this[offset] + 1) * -1) +}; + +Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 2, this.length); + const val = this[offset] | (this[offset + 1] << 8); + return (val & 0x8000) ? val | 0xFFFF0000 : val +}; + +Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 2, this.length); + const val = this[offset + 1] | (this[offset] << 8); + return (val & 0x8000) ? val | 0xFFFF0000 : val +}; + +Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 4, this.length); + + return (this[offset]) | + (this[offset + 1] << 8) | + (this[offset + 2] << 16) | + (this[offset + 3] << 24) +}; + +Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 4, this.length); + + return (this[offset] << 24) | + (this[offset + 1] << 16) | + (this[offset + 2] << 8) | + (this[offset + 3]) +}; + +Buffer.prototype.readBigInt64LE = defineBigIntMethod(function readBigInt64LE (offset) { + offset = offset >>> 0; + validateNumber(offset, 'offset'); + const first = this[offset]; + const last = this[offset + 7]; + if (first === undefined || last === undefined) { + boundsError(offset, this.length - 8); + } + + const val = this[offset + 4] + + this[offset + 5] * 2 ** 8 + + this[offset + 6] * 2 ** 16 + + (last << 24); // Overflow + + return (BigInt(val) << BigInt(32)) + + BigInt(first + + this[++offset] * 2 ** 8 + + this[++offset] * 2 ** 16 + + this[++offset] * 2 ** 24) +}); + +Buffer.prototype.readBigInt64BE = defineBigIntMethod(function readBigInt64BE (offset) { + offset = offset >>> 0; + validateNumber(offset, 'offset'); + const first = this[offset]; + const last = this[offset + 7]; + if (first === undefined || last === undefined) { + boundsError(offset, this.length - 8); + } + + const val = (first << 24) + // Overflow + this[++offset] * 2 ** 16 + + this[++offset] * 2 ** 8 + + this[++offset]; + + return (BigInt(val) << BigInt(32)) + + BigInt(this[++offset] * 2 ** 24 + + this[++offset] * 2 ** 16 + + this[++offset] * 2 ** 8 + + last) +}); + +Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 4, this.length); + return ieee754$1.read(this, offset, true, 23, 4) +}; + +Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 4, this.length); + return ieee754$1.read(this, offset, false, 23, 4) +}; + +Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 8, this.length); + return ieee754$1.read(this, offset, true, 52, 8) +}; + +Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) { + offset = offset >>> 0; + if (!noAssert) checkOffset(offset, 8, this.length); + return ieee754$1.read(this, offset, false, 52, 8) +}; + +function checkInt (buf, value, offset, ext, max, min) { + if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance') + if (value > max || value < min) throw new RangeError('"value" argument is out of bounds') + if (offset + ext > buf.length) throw new RangeError('Index out of range') +} + +Buffer.prototype.writeUintLE = +Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) { + value = +value; + offset = offset >>> 0; + byteLength = byteLength >>> 0; + if (!noAssert) { + const maxBytes = Math.pow(2, 8 * byteLength) - 1; + checkInt(this, value, offset, byteLength, maxBytes, 0); + } + + let mul = 1; + let i = 0; + this[offset] = value & 0xFF; + while (++i < byteLength && (mul *= 0x100)) { + this[offset + i] = (value / mul) & 0xFF; + } + + return offset + byteLength +}; + +Buffer.prototype.writeUintBE = +Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) { + value = +value; + offset = offset >>> 0; + byteLength = byteLength >>> 0; + if (!noAssert) { + const maxBytes = Math.pow(2, 8 * byteLength) - 1; + checkInt(this, value, offset, byteLength, maxBytes, 0); + } + + let i = byteLength - 1; + let mul = 1; + this[offset + i] = value & 0xFF; + while (--i >= 0 && (mul *= 0x100)) { + this[offset + i] = (value / mul) & 0xFF; + } + + return offset + byteLength +}; + +Buffer.prototype.writeUint8 = +Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0); + this[offset] = (value & 0xff); + return offset + 1 +}; + +Buffer.prototype.writeUint16LE = +Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0); + this[offset] = (value & 0xff); + this[offset + 1] = (value >>> 8); + return offset + 2 +}; + +Buffer.prototype.writeUint16BE = +Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0); + this[offset] = (value >>> 8); + this[offset + 1] = (value & 0xff); + return offset + 2 +}; + +Buffer.prototype.writeUint32LE = +Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0); + this[offset + 3] = (value >>> 24); + this[offset + 2] = (value >>> 16); + this[offset + 1] = (value >>> 8); + this[offset] = (value & 0xff); + return offset + 4 +}; + +Buffer.prototype.writeUint32BE = +Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0); + this[offset] = (value >>> 24); + this[offset + 1] = (value >>> 16); + this[offset + 2] = (value >>> 8); + this[offset + 3] = (value & 0xff); + return offset + 4 +}; + +function wrtBigUInt64LE (buf, value, offset, min, max) { + checkIntBI(value, min, max, buf, offset, 7); + + let lo = Number(value & BigInt(0xffffffff)); + buf[offset++] = lo; + lo = lo >> 8; + buf[offset++] = lo; + lo = lo >> 8; + buf[offset++] = lo; + lo = lo >> 8; + buf[offset++] = lo; + let hi = Number(value >> BigInt(32) & BigInt(0xffffffff)); + buf[offset++] = hi; + hi = hi >> 8; + buf[offset++] = hi; + hi = hi >> 8; + buf[offset++] = hi; + hi = hi >> 8; + buf[offset++] = hi; + return offset +} + +function wrtBigUInt64BE (buf, value, offset, min, max) { + checkIntBI(value, min, max, buf, offset, 7); + + let lo = Number(value & BigInt(0xffffffff)); + buf[offset + 7] = lo; + lo = lo >> 8; + buf[offset + 6] = lo; + lo = lo >> 8; + buf[offset + 5] = lo; + lo = lo >> 8; + buf[offset + 4] = lo; + let hi = Number(value >> BigInt(32) & BigInt(0xffffffff)); + buf[offset + 3] = hi; + hi = hi >> 8; + buf[offset + 2] = hi; + hi = hi >> 8; + buf[offset + 1] = hi; + hi = hi >> 8; + buf[offset] = hi; + return offset + 8 +} + +Buffer.prototype.writeBigUInt64LE = defineBigIntMethod(function writeBigUInt64LE (value, offset = 0) { + return wrtBigUInt64LE(this, value, offset, BigInt(0), BigInt('0xffffffffffffffff')) +}); + +Buffer.prototype.writeBigUInt64BE = defineBigIntMethod(function writeBigUInt64BE (value, offset = 0) { + return wrtBigUInt64BE(this, value, offset, BigInt(0), BigInt('0xffffffffffffffff')) +}); + +Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) { + const limit = Math.pow(2, (8 * byteLength) - 1); + + checkInt(this, value, offset, byteLength, limit - 1, -limit); + } + + let i = 0; + let mul = 1; + let sub = 0; + this[offset] = value & 0xFF; + while (++i < byteLength && (mul *= 0x100)) { + if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) { + sub = 1; + } + this[offset + i] = ((value / mul) >> 0) - sub & 0xFF; + } + + return offset + byteLength +}; + +Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) { + const limit = Math.pow(2, (8 * byteLength) - 1); + + checkInt(this, value, offset, byteLength, limit - 1, -limit); + } + + let i = byteLength - 1; + let mul = 1; + let sub = 0; + this[offset + i] = value & 0xFF; + while (--i >= 0 && (mul *= 0x100)) { + if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) { + sub = 1; + } + this[offset + i] = ((value / mul) >> 0) - sub & 0xFF; + } + + return offset + byteLength +}; + +Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80); + if (value < 0) value = 0xff + value + 1; + this[offset] = (value & 0xff); + return offset + 1 +}; + +Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000); + this[offset] = (value & 0xff); + this[offset + 1] = (value >>> 8); + return offset + 2 +}; + +Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000); + this[offset] = (value >>> 8); + this[offset + 1] = (value & 0xff); + return offset + 2 +}; + +Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000); + this[offset] = (value & 0xff); + this[offset + 1] = (value >>> 8); + this[offset + 2] = (value >>> 16); + this[offset + 3] = (value >>> 24); + return offset + 4 +}; + +Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000); + if (value < 0) value = 0xffffffff + value + 1; + this[offset] = (value >>> 24); + this[offset + 1] = (value >>> 16); + this[offset + 2] = (value >>> 8); + this[offset + 3] = (value & 0xff); + return offset + 4 +}; + +Buffer.prototype.writeBigInt64LE = defineBigIntMethod(function writeBigInt64LE (value, offset = 0) { + return wrtBigUInt64LE(this, value, offset, -BigInt('0x8000000000000000'), BigInt('0x7fffffffffffffff')) +}); + +Buffer.prototype.writeBigInt64BE = defineBigIntMethod(function writeBigInt64BE (value, offset = 0) { + return wrtBigUInt64BE(this, value, offset, -BigInt('0x8000000000000000'), BigInt('0x7fffffffffffffff')) +}); + +function checkIEEE754 (buf, value, offset, ext, max, min) { + if (offset + ext > buf.length) throw new RangeError('Index out of range') + if (offset < 0) throw new RangeError('Index out of range') +} + +function writeFloat (buf, value, offset, littleEndian, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) { + checkIEEE754(buf, value, offset, 4); + } + ieee754$1.write(buf, value, offset, littleEndian, 23, 4); + return offset + 4 +} + +Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) { + return writeFloat(this, value, offset, true, noAssert) +}; + +Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) { + return writeFloat(this, value, offset, false, noAssert) +}; + +function writeDouble (buf, value, offset, littleEndian, noAssert) { + value = +value; + offset = offset >>> 0; + if (!noAssert) { + checkIEEE754(buf, value, offset, 8); + } + ieee754$1.write(buf, value, offset, littleEndian, 52, 8); + return offset + 8 +} + +Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) { + return writeDouble(this, value, offset, true, noAssert) +}; + +Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) { + return writeDouble(this, value, offset, false, noAssert) +}; + +// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) +Buffer.prototype.copy = function copy (target, targetStart, start, end) { + if (!Buffer.isBuffer(target)) throw new TypeError('argument should be a Buffer') + if (!start) start = 0; + if (!end && end !== 0) end = this.length; + if (targetStart >= target.length) targetStart = target.length; + if (!targetStart) targetStart = 0; + if (end > 0 && end < start) end = start; + + // Copy 0 bytes; we're done + if (end === start) return 0 + if (target.length === 0 || this.length === 0) return 0 + + // Fatal error conditions + if (targetStart < 0) { + throw new RangeError('targetStart out of bounds') + } + if (start < 0 || start >= this.length) throw new RangeError('Index out of range') + if (end < 0) throw new RangeError('sourceEnd out of bounds') + + // Are we oob? + if (end > this.length) end = this.length; + if (target.length - targetStart < end - start) { + end = target.length - targetStart + start; + } + + const len = end - start; + + if (this === target && typeof Uint8Array.prototype.copyWithin === 'function') { + // Use built-in when available, missing from IE11 + this.copyWithin(targetStart, start, end); + } else { + Uint8Array.prototype.set.call( + target, + this.subarray(start, end), + targetStart + ); + } + + return len +}; + +// Usage: +// buffer.fill(number[, offset[, end]]) +// buffer.fill(buffer[, offset[, end]]) +// buffer.fill(string[, offset[, end]][, encoding]) +Buffer.prototype.fill = function fill (val, start, end, encoding) { + // Handle string cases: + if (typeof val === 'string') { + if (typeof start === 'string') { + encoding = start; + start = 0; + end = this.length; + } else if (typeof end === 'string') { + encoding = end; + end = this.length; + } + if (encoding !== undefined && typeof encoding !== 'string') { + throw new TypeError('encoding must be a string') + } + if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) { + throw new TypeError('Unknown encoding: ' + encoding) + } + if (val.length === 1) { + const code = val.charCodeAt(0); + if ((encoding === 'utf8' && code < 128) || + encoding === 'latin1') { + // Fast path: If `val` fits into a single byte, use that numeric value. + val = code; + } + } + } else if (typeof val === 'number') { + val = val & 255; + } else if (typeof val === 'boolean') { + val = Number(val); + } + + // Invalid ranges are not set to a default, so can range check early. + if (start < 0 || this.length < start || this.length < end) { + throw new RangeError('Out of range index') + } + + if (end <= start) { + return this + } + + start = start >>> 0; + end = end === undefined ? this.length : end >>> 0; + + if (!val) val = 0; + + let i; + if (typeof val === 'number') { + for (i = start; i < end; ++i) { + this[i] = val; + } + } else { + const bytes = Buffer.isBuffer(val) + ? val + : Buffer.from(val, encoding); + const len = bytes.length; + if (len === 0) { + throw new TypeError('The value "' + val + + '" is invalid for argument "value"') + } + for (i = 0; i < end - start; ++i) { + this[i + start] = bytes[i % len]; + } + } + + return this +}; + +// CUSTOM ERRORS +// ============= + +// Simplified versions from Node, changed for Buffer-only usage +const errors = {}; +function E (sym, getMessage, Base) { + errors[sym] = class NodeError extends Base { + constructor () { + super(); + + Object.defineProperty(this, 'message', { + value: getMessage.apply(this, arguments), + writable: true, + configurable: true + }); + + // Add the error code to the name to include it in the stack trace. + this.name = `${this.name} [${sym}]`; + // Access the stack to generate the error message including the error code + // from the name. + this.stack; // eslint-disable-line no-unused-expressions + // Reset the name to the actual name. + delete this.name; + } + + get code () { + return sym + } + + set code (value) { + Object.defineProperty(this, 'code', { + configurable: true, + enumerable: true, + value, + writable: true + }); + } + + toString () { + return `${this.name} [${sym}]: ${this.message}` + } + }; +} + +E('ERR_BUFFER_OUT_OF_BOUNDS', + function (name) { + if (name) { + return `${name} is outside of buffer bounds` + } + + return 'Attempt to access memory outside buffer bounds' + }, RangeError); +E('ERR_INVALID_ARG_TYPE', + function (name, actual) { + return `The "${name}" argument must be of type number. Received type ${typeof actual}` + }, TypeError); +E('ERR_OUT_OF_RANGE', + function (str, range, input) { + let msg = `The value of "${str}" is out of range.`; + let received = input; + if (Number.isInteger(input) && Math.abs(input) > 2 ** 32) { + received = addNumericalSeparator(String(input)); + } else if (typeof input === 'bigint') { + received = String(input); + if (input > BigInt(2) ** BigInt(32) || input < -(BigInt(2) ** BigInt(32))) { + received = addNumericalSeparator(received); + } + received += 'n'; + } + msg += ` It must be ${range}. Received ${received}`; + return msg + }, RangeError); + +function addNumericalSeparator (val) { + let res = ''; + let i = val.length; + const start = val[0] === '-' ? 1 : 0; + for (; i >= start + 4; i -= 3) { + res = `_${val.slice(i - 3, i)}${res}`; + } + return `${val.slice(0, i)}${res}` +} + +// CHECK FUNCTIONS +// =============== + +function checkBounds (buf, offset, byteLength) { + validateNumber(offset, 'offset'); + if (buf[offset] === undefined || buf[offset + byteLength] === undefined) { + boundsError(offset, buf.length - (byteLength + 1)); + } +} + +function checkIntBI (value, min, max, buf, offset, byteLength) { + if (value > max || value < min) { + const n = typeof min === 'bigint' ? 'n' : ''; + let range; + if (byteLength > 3) { + if (min === 0 || min === BigInt(0)) { + range = `>= 0${n} and < 2${n} ** ${(byteLength + 1) * 8}${n}`; + } else { + range = `>= -(2${n} ** ${(byteLength + 1) * 8 - 1}${n}) and < 2 ** ` + + `${(byteLength + 1) * 8 - 1}${n}`; + } + } else { + range = `>= ${min}${n} and <= ${max}${n}`; + } + throw new errors.ERR_OUT_OF_RANGE('value', range, value) + } + checkBounds(buf, offset, byteLength); +} + +function validateNumber (value, name) { + if (typeof value !== 'number') { + throw new errors.ERR_INVALID_ARG_TYPE(name, 'number', value) + } +} + +function boundsError (value, length, type) { + if (Math.floor(value) !== value) { + validateNumber(value, type); + throw new errors.ERR_OUT_OF_RANGE(type || 'offset', 'an integer', value) + } + + if (length < 0) { + throw new errors.ERR_BUFFER_OUT_OF_BOUNDS() + } + + throw new errors.ERR_OUT_OF_RANGE(type || 'offset', + `>= ${type ? 1 : 0} and <= ${length}`, + value) +} + +// HELPER FUNCTIONS +// ================ + +const INVALID_BASE64_RE = /[^+/0-9A-Za-z-_]/g; + +function base64clean (str) { + // Node takes equal signs as end of the Base64 encoding + str = str.split('=')[0]; + // Node strips out invalid characters like \n and \t from the string, base64-js does not + str = str.trim().replace(INVALID_BASE64_RE, ''); + // Node converts strings with length < 2 to '' + if (str.length < 2) return '' + // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not + while (str.length % 4 !== 0) { + str = str + '='; + } + return str +} + +function utf8ToBytes (string, units) { + units = units || Infinity; + let codePoint; + const length = string.length; + let leadSurrogate = null; + const bytes = []; + + for (let i = 0; i < length; ++i) { + codePoint = string.charCodeAt(i); + + // is surrogate component + if (codePoint > 0xD7FF && codePoint < 0xE000) { + // last char was a lead + if (!leadSurrogate) { + // no lead yet + if (codePoint > 0xDBFF) { + // unexpected trail + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD); + continue + } else if (i + 1 === length) { + // unpaired lead + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD); + continue + } + + // valid lead + leadSurrogate = codePoint; + + continue + } + + // 2 leads in a row + if (codePoint < 0xDC00) { + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD); + leadSurrogate = codePoint; + continue + } + + // valid surrogate pair + codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000; + } else if (leadSurrogate) { + // valid bmp char, but last char was a lead + if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD); + } + + leadSurrogate = null; + + // encode utf8 + if (codePoint < 0x80) { + if ((units -= 1) < 0) break + bytes.push(codePoint); + } else if (codePoint < 0x800) { + if ((units -= 2) < 0) break + bytes.push( + codePoint >> 0x6 | 0xC0, + codePoint & 0x3F | 0x80 + ); + } else if (codePoint < 0x10000) { + if ((units -= 3) < 0) break + bytes.push( + codePoint >> 0xC | 0xE0, + codePoint >> 0x6 & 0x3F | 0x80, + codePoint & 0x3F | 0x80 + ); + } else if (codePoint < 0x110000) { + if ((units -= 4) < 0) break + bytes.push( + codePoint >> 0x12 | 0xF0, + codePoint >> 0xC & 0x3F | 0x80, + codePoint >> 0x6 & 0x3F | 0x80, + codePoint & 0x3F | 0x80 + ); + } else { + throw new Error('Invalid code point') + } + } + + return bytes +} + +function asciiToBytes (str) { + const byteArray = []; + for (let i = 0; i < str.length; ++i) { + // Node's code seems to be doing this and not & 0x7F.. + byteArray.push(str.charCodeAt(i) & 0xFF); + } + return byteArray +} + +function utf16leToBytes (str, units) { + let c, hi, lo; + const byteArray = []; + for (let i = 0; i < str.length; ++i) { + if ((units -= 2) < 0) break + + c = str.charCodeAt(i); + hi = c >> 8; + lo = c % 256; + byteArray.push(lo); + byteArray.push(hi); + } + + return byteArray +} + +function base64ToBytes (str) { + return base64.toByteArray(base64clean(str)) +} + +function blitBuffer (src, dst, offset, length) { + let i; + for (i = 0; i < length; ++i) { + if ((i + offset >= dst.length) || (i >= src.length)) break + dst[i + offset] = src[i]; + } + return i +} + +// ArrayBuffer or Uint8Array objects from other contexts (i.e. iframes) do not pass +// the `instanceof` check but they should be treated as of that type. +// See: https://github.com/feross/buffer/issues/166 +function isInstance (obj, type) { + return obj instanceof type || + (obj != null && obj.constructor != null && obj.constructor.name != null && + obj.constructor.name === type.name) +} +function numberIsNaN (obj) { + // For IE11 support + return obj !== obj // eslint-disable-line no-self-compare +} + +// Create lookup table for `toString('hex')` +// See: https://github.com/feross/buffer/issues/219 +const hexSliceLookupTable = (function () { + const alphabet = '0123456789abcdef'; + const table = new Array(256); + for (let i = 0; i < 16; ++i) { + const i16 = i * 16; + for (let j = 0; j < 16; ++j) { + table[i16 + j] = alphabet[i] + alphabet[j]; + } + } + return table +})(); + +// Return not function with Error if BigInt not supported +function defineBigIntMethod (fn) { + return typeof BigInt === 'undefined' ? BufferBigIntNotDefined : fn +} + +function BufferBigIntNotDefined () { + throw new Error('BigInt not supported') +} +}(buffer)); + +class ChartTemplateSuggestModal extends obsidian.FuzzySuggestModal { + constructor(app, editor) { + super(app); + this.editor = editor; + } + getItems() { + return Object.entries(ChartTemplateType); + } + getItemText(item) { + return item[0]; + } + onChooseItem(item) { + insertEditor(this.editor, buffer.Buffer.from(item[1], "base64").toString("utf8")); + } +} + +const CSV_FILE_EXTENSION = "csv"; +const VIEW_TYPE_CSV = "csv"; +class ChartsViewPlugin extends obsidian.Plugin { + ChartsViewProcessor(source, el, ctx) { + return __awaiter$4(this, void 0, void 0, function* () { + React.unmountComponentAtNode(el); + try { + const chartProps = yield parseConfig(source, this); + const cfg = chartProps.config; + const isBackgroundColorCustomed = cfg.theme && (cfg.theme.background || (cfg.theme.styleSheet && cfg.theme.styleSheet.backgroundColor)); + const isPaddingCustomed = cfg.padding; + cfg.theme = cfg.theme || getTheme(this.settings.theme); + cfg.backgroundColor = isBackgroundColorCustomed ? undefined : this.settings.backgroundColor; + cfg.padding = isPaddingCustomed ? undefined : [this.settings.paddingTop, this.settings.paddingRight, + this.settings.paddingBottom, this.settings.paddingLeft]; + React.render(React.createElement(Chart, Object.assign({}, chartProps)), el); + } + catch (e) { + React.render(React.createElement("div", { style: { color: 'var(--text-title-h1)' } }, e.toString()), el); + } + }); + } + ; + onload() { + return __awaiter$4(this, void 0, void 0, function* () { + try { + yield this.loadSettings(); + this.addSettingTab(new ChartsViewSettingTab(this.app, this)); + this.registerMarkdownCodeBlockProcessor("chartsview", this.ChartsViewProcessor.bind(this)); + this.addCommand({ + id: 'insert-chartsview-template', + name: 'Insert Template ...', + editorCallback: (editor) => { + new ChartTemplateSuggestModal(this.app, editor).open(); + } + }); + if (obsidian.Platform.isDesktopApp) { + this.addCommand({ + id: `import-chartsview-data-csv`, + name: `Import data from external CSV file`, + editorCallback: (editor) => __awaiter$4(this, void 0, void 0, function* () { + const file = yield r$2({ accept: '.csv', strict: true }); + const content = yield file.text(); + const records = parseCsv(content); + insertEditor(editor, jsYaml.dump(records, { quotingType: '"', noRefs: true }) + .replace(/\n/g, "\n" + " ".repeat(editor.getCursor().ch))); + }) + }); + } + } + catch (error) { + console.log(`Load error. ${error}`); + } + try { + this.registerExtensions([CSV_FILE_EXTENSION], VIEW_TYPE_CSV); + } + catch (error) { + console.log(`Existing file extension ${CSV_FILE_EXTENSION}`); + } + console.log('Loaded Charts View plugin'); + }); + } + onunload() { + console.log('Unloading Charts View plugin'); + } + loadSettings() { + return __awaiter$4(this, void 0, void 0, function* () { + this.settings = Object.assign(DEFAULT_SETTINGS, yield this.loadData()); + }); + } + saveSettings() { + return __awaiter$4(this, void 0, void 0, function* () { + yield this.saveData(this.settings); + }); + } +} + +module.exports = ChartsViewPlugin; diff --git a/notes/.obsidian/plugins/obsidian-chartsview-plugin/manifest.json b/notes/.obsidian/plugins/obsidian-chartsview-plugin/manifest.json new file mode 100644 index 0000000..57a83dd --- /dev/null +++ b/notes/.obsidian/plugins/obsidian-chartsview-plugin/manifest.json @@ -0,0 +1,10 @@ +{ + "id": "obsidian-chartsview-plugin", + "name": "Charts View", + "version": "1.0.12", + "minAppVersion": "0.9.12", + "description": "This is a charts view plugin for Obsidian.", + "author": "caronchen", + "authorUrl": "https://github.com/caronchen/obsidian-chartsview-plugin", + "isDesktopOnly": false +} diff --git a/notes/.obsidian/plugins/obsidian-chartsview-plugin/styles.css b/notes/.obsidian/plugins/obsidian-chartsview-plugin/styles.css new file mode 100644 index 0000000..ca4e243 --- /dev/null +++ b/notes/.obsidian/plugins/obsidian-chartsview-plugin/styles.css @@ -0,0 +1,13 @@ +.chartsview-donation { + width: fit-content; + margin: 25px auto; + text-align: center; + position: absolute; + left: 200px; + right: 0; + bottom: 0; +} + +.chartsview-donation a.paypal { + display: inline-block; +} diff --git a/notes/.trash/Průnik množin.md b/notes/.trash/Průnik množin.md new file mode 100644 index 0000000..0f5895e --- /dev/null +++ b/notes/.trash/Průnik množin.md @@ -0,0 +1 @@ +# Průnik množin diff --git a/notes/README.md b/notes/README.md index 77b9d81..4dab399 100644 --- a/notes/README.md +++ b/notes/README.md @@ -1,4 +1,4 @@ -# Poznámky +# README Jednoduchý web na moje poznámky ze školy. SSPŠ kybernetická bezbečnost. diff --git a/notes/ang/Testy.md b/notes/ang/Testy.md new file mode 100644 index 0000000..eff5d36 --- /dev/null +++ b/notes/ang/Testy.md @@ -0,0 +1,11 @@ +--- +tags: + - ang/testy + - testy +--- +# Testy +## 20.10.2021 +Vocabulary test + +SB p. 12/2,3,5 13/10 +WB p. 9/3 10/5,6,7 \ No newline at end of file diff --git a/notes/ang/listening 1.md b/notes/ang/listening 1.md deleted file mode 100644 index f378a14..0000000 --- a/notes/ang/listening 1.md +++ /dev/null @@ -1,16 +0,0 @@ -# listening 1 -1. A -2. C -3. B -4. D - -1. g -2. e -3. a -4. b -5. j -6. h -7. d -8. i -9. c -10. f \ No newline at end of file diff --git a/notes/ang/listening.md b/notes/ang/listening.md new file mode 100644 index 0000000..3e83c2e --- /dev/null +++ b/notes/ang/listening.md @@ -0,0 +1,43 @@ +--- +tags: + - ang/listening +--- +# listening +1. A +2. C +3. B +4. D +--- +1. g +2. e +3. a +4. b +5. j +6. h +7. d +8. i +9. c + +--- + +1. oh dear +2. absolutely +3. fair enough +4. oh you're kidding +5. that's great +6. good for you + +--- +uč s. 20-21 +1. j +2. b +3. c +4. c +5. a +6. c +7. c +8. b +9. c +10. a +11. a +12. b \ No newline at end of file diff --git a/notes/ang/slovesa.md b/notes/ang/slovesa.md index 5bcf311..ac8adb0 100644 --- a/notes/ang/slovesa.md +++ b/notes/ang/slovesa.md @@ -1,3 +1,7 @@ +--- +tags: + - ang/slovesa +--- # slovesa 1. beat, beat, beaten 2. catch caught caught diff --git a/notes/cjl/jmeno.md b/notes/cjl/jména.md similarity index 97% rename from notes/cjl/jmeno.md rename to notes/cjl/jména.md index fb237e4..c957063 100644 --- a/notes/cjl/jmeno.md +++ b/notes/cjl/jména.md @@ -1,4 +1,8 @@ -# Význam jména +--- +tags: + - cjl/jména +--- +# jména ## Daniel diff --git a/notes/cjl/literatura/Tropy a figury.md b/notes/cjl/literatura/Tropy a figury.md index eab03c9..d8ed7be 100644 --- a/notes/cjl/literatura/Tropy a figury.md +++ b/notes/cjl/literatura/Tropy a figury.md @@ -1,3 +1,8 @@ +--- +tags: + - cjl/literatura/tropy + - cjl/literatura/figury +--- # Tropy a figury - tu zní, tam volá a burácí všady -> Gradace diff --git a/notes/cjl/literatura/Základní literaturní pojmy.md b/notes/cjl/literatura/Základní literaturní pojmy.md index 1b2fa2b..e51bbab 100644 --- a/notes/cjl/literatura/Základní literaturní pojmy.md +++ b/notes/cjl/literatura/Základní literaturní pojmy.md @@ -1,3 +1,8 @@ +--- +tags: + - cjl/literatura/pojmy + - cjl/literatura/žánry +--- # Základní literaturní pojmy ## Literatura - soubor všech zapsaných textů diff --git a/notes/cjl/literatura/poznávání žánrů.md b/notes/cjl/literatura/poznávání žánrů.md index 7ad10f2..73933e8 100644 --- a/notes/cjl/literatura/poznávání žánrů.md +++ b/notes/cjl/literatura/poznávání žánrů.md @@ -1,3 +1,8 @@ +--- +tags: + - cjl/literatura +--- +# poznávání žánrů 1. lyrika - kaligram 2. lyrika - epigram 3. lyrika - elegie diff --git a/notes/dej/Hrad Kalich.md b/notes/dej/Hrad Kalich.md index 6739cb2..192b328 100644 --- a/notes/dej/Hrad Kalich.md +++ b/notes/dej/Hrad Kalich.md @@ -1,3 +1,7 @@ +--- +tags: + - dej +--- # Hrad Kalich 1. Kdo a proč si nechal hrad Kalich postavit? -> Janem Žižkou diff --git a/notes/dej/moderní/1. světová válka.md b/notes/dej/moderní/1. světová válka.md index 9416d63..2232f9e 100644 --- a/notes/dej/moderní/1. světová válka.md +++ b/notes/dej/moderní/1. světová válka.md @@ -1,4 +1,8 @@ -# První světová válka +--- +tags: + - dej/moderní/první-světová +--- +# 1. světová válka ## Zájmy velmocí na Balkáně - od 70. let 19. st. hl. postavou evropského dění **Otto von Bismarck** - Balkánský poloostrov - styčné území Turecka, Ruska a Rakouska-Uherska diff --git a/notes/dej/moderní/1. světová válka/Použití plynů.md b/notes/dej/moderní/1. světová válka/Použití plynů.md new file mode 100644 index 0000000..6237c46 --- /dev/null +++ b/notes/dej/moderní/1. světová válka/Použití plynů.md @@ -0,0 +1,16 @@ +--- +tags: + - dej/moderní/první-světová/plyny +--- +# Použití plynů +Francie byla první zemí, která použila proti nepříteli plyn cloraceton, dne 3. srpna 1914. + +Němci použili podobnou bojovou látku v říjnu 1914 u Nouve Chapelle. + +## Yperit + +Yperit (horčičný plyn) je vojenský plyn který použili Němci u belgického města Ypres. + +Yperit byl naposledy použit vojáky ISIS proti kurdům v roce 2015. + +Yperit leptá sliznici, poškozuje DNA a způsobuje puchýře. \ No newline at end of file diff --git a/notes/dej/moderní/1. světová válka/Sarajevský atentát.md b/notes/dej/moderní/1. světová válka/Sarajevský atentát.md index 56afb9f..aef531e 100644 --- a/notes/dej/moderní/1. světová válka/Sarajevský atentát.md +++ b/notes/dej/moderní/1. světová válka/Sarajevský atentát.md @@ -1,5 +1,7 @@ --- date: 28. 06. 1914 +tags: + - dej/moderní/první-světová/atentát --- # Sarajevský atentát 28.6.1914 diff --git a/notes/dej/moderní/1. světová válka/Východní fronta.md b/notes/dej/moderní/1. světová válka/Východní fronta.md index 31d064c..9855d2f 100644 --- a/notes/dej/moderní/1. světová válka/Východní fronta.md +++ b/notes/dej/moderní/1. světová válka/Východní fronta.md @@ -1,3 +1,7 @@ +--- +tags: + - dej/moderní/první-světová/východní-fronta +--- # Východní fronta - bitva u Tannenburgu a Mazurských jezer (1914) - Paul von Hindenburg, Erich Ludendorff diff --git a/notes/dej/moderní/1. světová válka/Zbraně.md b/notes/dej/moderní/1. světová válka/Zbraně.md new file mode 100644 index 0000000..ef1b125 --- /dev/null +++ b/notes/dej/moderní/1. světová válka/Zbraně.md @@ -0,0 +1,10 @@ +--- +tags: + - dej/moderní/první-světová/zbraně +--- +# Zbraně +- **strojní pušky** (kulomety), dělostřelectvo, minomety, granáty, plamenomety +- **ponorky** - využívají zejména Němci (Středozemní moře, kolem V. Británie) +- **tanky** - reakce na bezvýchodnost zákopové války, poprvé v září 1916 na Sommě. +- **letadla** - z průzkumných prostředků se stává účinná zbraň -> rytířské souboje, bombardování +- **chemické zbraně** - jedovaté plyny: chlor, yperit \ No newline at end of file diff --git a/notes/dej/moderní/1. světová válka/Západní fronta.md b/notes/dej/moderní/1. světová válka/Západní fronta.md index f38e3e6..2f895d5 100644 --- a/notes/dej/moderní/1. světová válka/Západní fronta.md +++ b/notes/dej/moderní/1. světová válka/Západní fronta.md @@ -1,3 +1,7 @@ +--- +tags: + - dej/moderní/první-světová/západní-fronta +--- # Západní fronta - blesková a zákopová válka, patová situace - fronta od belgického pobřeží přes Flandry, údolí Sommy, Champagne až k hranicím Švýcarska diff --git a/notes/dej/uvod.md b/notes/dej/uvod.md index 096f970..d1155f2 100644 --- a/notes/dej/uvod.md +++ b/notes/dej/uvod.md @@ -1,4 +1,8 @@ -# Úvod do dějepisu +--- +tags: + - dej +--- +# uvod - humanitní a společenská věda - dějiny člověka a jeho civilizace diff --git a/notes/ele/Náboj, proud, napětí a odpor.md b/notes/ele/Náboj, proud, napětí a odpor.md index 41b4eeb..54a8de6 100644 --- a/notes/ele/Náboj, proud, napětí a odpor.md +++ b/notes/ele/Náboj, proud, napětí a odpor.md @@ -1,3 +1,10 @@ +--- +tags: + - ele + - ele/náboj + - ele/proud + - ele/napětí +--- # Náboj, proud, napětí a odpor ![[Pasted image 20210920101314.png]] @@ -52,7 +59,15 @@ Viz [[Vodiče]] - vodiče, polovodiče, nevodiče ## Příklady +--- $$t=24$$ $$P=27/24=1.125$$ $$U=230V$$ -$$W=100000J=100000Ws=27Wh$$ \ No newline at end of file +$$W=100000J=100000Ws=27Wh$$ +--- +$$W=I*U*t/P*t$$ +$$U=230V$$ +$$t=10h=36000s$$ +$$I=500mA=0.5A$$ +$$W=0.5*230*36000=4140000J=4140kJ$$ +--- \ No newline at end of file diff --git a/notes/ele/Polovodiče.md b/notes/ele/Polovodiče.md index 9f0b163..f7bab33 100644 --- a/notes/ele/Polovodiče.md +++ b/notes/ele/Polovodiče.md @@ -1,2 +1,8 @@ +--- +tags: + - ele + - ele/vodiče + - ele/vodiče/polovodiče +--- # Polovodiče Polovodiče mají valenční elektrony za normálních podmínek pevně vázané. Elektrický proud vedou za změny podmínek. \ No newline at end of file diff --git a/notes/ele/Vodiče.md b/notes/ele/Vodiče.md index b2ac7c9..965d584 100644 --- a/notes/ele/Vodiče.md +++ b/notes/ele/Vodiče.md @@ -1,3 +1,10 @@ +--- +tags: + - ele + - ele/vodiče + - ele/vodiče/polovodiče + - ele/vodiče/izolanty +--- # Vodiče Rozdělení: ## Vodiče @@ -9,7 +16,7 @@ Vedou proud. - Sn - cín (součástí pájky -> cín + olovo) ### Vlastnosti - zvýšení teploty se odpor zvýší (narozdíl od [polovodičů](#polovodiče)) -## Polovodiče +## [[Polovodiče]] Vedou proud za určitých podmínek, při splnění podmínkách se stávají supravodiči. ### Příklady - Se - Selen diff --git a/notes/har/CPU.md b/notes/har/CPU.md new file mode 100644 index 0000000..188445e --- /dev/null +++ b/notes/har/CPU.md @@ -0,0 +1,26 @@ +# CPU +Základní úlohou mikroprocesoru je pracovat podle pokynů určitého programu nebo hardwaru v počítači či jiném podobném zařízení (tablet, smart phone...) + +Využívá různě složitých programových instrukcí, které jsou zpracovány na základě jednoduchých logický operací. + +Je mozkem počítače, kvalita CPU zásadně ovlivňuje výkon celého počítače. + +## Sekce CPU +Hlavní část procesoru je jeho jádro (integrovaný obvod) + +Toto jádro je připevněno na základnu procesoru (plošný spoj) s piny. + +Jádro CPU je ukryto v pouzdře (kov, keramické sloučeniny), které odvádí zbytkové teplo a také poskytuje ochranu jemným obvodům jádra. + +### Arithmetic-logic unit - ALU +Jedna ze základních komponent procesoru, ve které se provádějí všechny aritmetické a logické výpočty. +### Floating-point unit - FPU +Matematický koprocesor určený na vykonávání operací s čísly s pohyblivou řadovou čárku. +### Graphic processing unit - GPU +Většina moderních procesorů má v sobě základní grafickou výpočetní jednotku dostačující pro běžnou práci a multimédia. +### řadič - CPU controller +Elektronická řídící jednotka, realizovaná sekvenčním obvodem, která řídí činnost všech částí počítače. +### registry +Malá úložitě dat umístěná v mikroprocesoru, jejichž obsah lze načíst mnohem rychleji, než data uložená kdekoliv jinde v počítači. +### vyrovnávací paměť - Cache +Je vlastně jakýmsi překladištěm dat mezi rychlejším a pomalejším zařízením v počítači a slouží jako dočasná paměť. \ No newline at end of file diff --git a/notes/mat/Druhá odmocnina.md b/notes/mat/Druhá odmocnina.md index 53a3b85..4c749ba 100644 --- a/notes/mat/Druhá odmocnina.md +++ b/notes/mat/Druhá odmocnina.md @@ -1,3 +1,7 @@ +--- +tags: + - mat/druhá-odmocnina +--- # Druhá odmocnina $\sqrt{x}$ - $x\ge0$ $x \epsilon R$ (což je stejné jako toto:) diff --git a/notes/mat/Množiny.md b/notes/mat/Množiny.md index 3749a3c..53f2d02 100644 --- a/notes/mat/Množiny.md +++ b/notes/mat/Množiny.md @@ -1,6 +1,58 @@ +--- +tags: + - mat/množiny + - mat/množiny/průnik + - mat/množiny/podmnožina + - mat/množiny/sjednocení + - mat/množiny/doplněk + - mat/množiny/rozdíl +--- # Množiny Množina je souhrn nějakých předmětů (prvků množiny). - $x \in A$ - $x$ je prvkem množiny $a$ - $x \notin A$ - $x$ nenní prvkem množiny $a$ +[[Číselné obory]] +Prázdná množina nemá žádný prvek, píčeme $C = \varnothing$ nebo jen $\varnothing$, nebo prázdnou množinu $\{\}$ -Prázdná množina nemá žádný prvek, píčeme $C = \varnothing$ nebo jen $\varnothing$, nebo prázdnou množinu $\{\}$ \ No newline at end of file +## Průnik množin +$\cap$ + +$$ +A \cap B = \{\forall x \in M : x \in A \wedge x \in B\} +$$ +- $\wedge$ - a zároveň +- $\forall$ - pro všechny + +## Podmnožina +$\subseteq$ +$$ +A \subseteq B \Leftrightarrow \forall x \in A : x \in B +$$ +Množina A je podmnožinou množiny B právě tehdy, když pro všechna x ležící v A platí že x je prvkem množiny B. + +## Sjednocení množin +$\cup$ +$$ +A \cup B = \{\forall x \in M: x \in A \wedge x \in B\} +$$ +Sjednocení množin A, B je množina všech prvků které patří alespoň do jedné z množin A, B. +## Doplněk množiny +$a'$ +$$ +A' = \{ \forall x \in M: x \notin A \} +$$ +Doplnění množiny o prvky které nejsou v původní množině. +## Rozdíl množin +$a-b$ +$$ +A-B = \{ \forall x \in A \wedge x \notin B\} +$$ +Všechny prvky množiny A které nejsou v množině B. + +## Příklady +$$ +A \cap (B \cup C) = { \forall x \in M : x \in A \wedge (x \in B \wedge x \in C)} +$$ +$$ +(A \cap B) \cup (B \cap C) \cup (A \cap C) - A \cap (B \cap C) +$$ \ No newline at end of file diff --git a/notes/mat/Násobek a dělitel.md b/notes/mat/Násobek a dělitel.md index 68af386..d010e92 100644 --- a/notes/mat/Násobek a dělitel.md +++ b/notes/mat/Násobek a dělitel.md @@ -1,3 +1,8 @@ +--- +tags: + - mat/násobek + - mat/dělitel +--- # Násobek a dělitel Číslo $a$ je násobkem čísla $b$ (číslo $b$ je dělitel čísla $a$) právě tehdy, když existuje přirozené číslo $k$ takové, že $a = k * b$. ## Prvočíslo diff --git a/notes/mat/Průnik množin $cap$.md b/notes/mat/Průnik množin $cap$.md deleted file mode 100644 index d628173..0000000 --- a/notes/mat/Průnik množin $cap$.md +++ /dev/null @@ -1,37 +0,0 @@ -# Průnik množin $\cap$ - -$$ -A \cap B = \{\forall x \in M : x \in A \wedge x \in B\} -$$ -- $\wedge$ - a zároveň -- $\forall$ - pro všechny - -## Podmnožina $\subseteq$ -$$ -A \subseteq B \Leftrightarrow \forall x \in A : x \in B -$$ -Množina A je podmnožinou množiny B právě tehdy, když pro všechna x ležící v A platí že x je prvkem množiny B. - -## Sjednocení množin $\cup$ -$$ -A \cup B = \{\forall x \in M: x \in A \wedge x \in B\} -$$ -Sjednocení množin A, B je množina všech prvků které patří alespoň do jedné z množin A, B. -## Doplněk množiny $a'$ -$$ -A' = \{ \forall x \in M: x \notin A \} -$$ -Doplnění množiny o prvky které nejsou v původní množině. -## Rozdíl množin $a-b$ -$$ -A-B = \{ \forall x \in A \wedge x \notin B\} -$$ -Všechny prvky množiny A které nejsou v množině B. - -## Příklady -$$ -A \cap (B \cup C) = { \forall x \in M : x \in A \wedge (x \in B \wedge x \in C)} -$$ -$$ -(A \cap B) \cup (B \cap C) \cup (A \cap C) - A \cap (B \cap C) -$$ \ No newline at end of file diff --git a/notes/mat/Příklady.md b/notes/mat/Příklady.md new file mode 100644 index 0000000..d5d9ba3 --- /dev/null +++ b/notes/mat/Příklady.md @@ -0,0 +1,23 @@ +--- +tags: + - mat +--- +# Příklady +--- +Třída 1.K odjížděla na lyžařský kurs do Krkonoš, na který byly, jako povinné vybavení, předepsány běžecké a sjezdové lyže. Škola nabídla žákům možnost zapůjčení obou druhů lyží ze školního skladu. Alespoň jeden druh lyží si vypůjčilo celkem 14 studentů. Běžky si vypůjčilo o 5 studentů více, než bylo studentů, kteří se vypůjčili sjezdovky. Pouze jeden druh lyží si vypůjčilo o 4 studenty více, než bylo studentů, kteří si vypůjčili oba druhy lyží. Studentů, kteří si vypůjčili pouze běžky, bylo o 3 méně, než studentů, kteří měli vlastní vybavení a nemuseli si vypůjčit nic. Kolik studentů se zúčastnilo lyžařského kurzu? +$$a+b+c=14$$ +$$c+b-5 = a+b$$ +$$a+c-4=b$$ +$$c+3=d$$ +$$c-5+c-5+c-4+c=14$$ +$$4c-14=14$$ +$$4c=28$$ +$$c=7$$ +$$d=10$$ +$$a=c-5=2$$ +$$b=5$$ +Odpověď: 24 + +--- +Písemná práce z matematiky, které se zúčastnilo 35 studentů, obsahovala tři úlohy. Dva studenti vyřešili jenom první úlohu a tři studenti jenom druhou úlohu. První a druhou úlohu vyřešilo 16 studentů, druhou a třetí 14 studentů. Všechny úlohy vyřešilo 10 studentů, první nebo třetí 31 studentů a 3 studenti nevyřešili ani první ani druhou úlohu. Kolik stůdentů vyřešilo: a) aspoň dvě úlohy, b) aspoň jednu úlohu? + diff --git a/notes/mat/Rozklad složených čísel na součin prvočísel.md b/notes/mat/Rozklad složených čísel na součin prvočísel.md index cb66358..369d990 100644 --- a/notes/mat/Rozklad složených čísel na součin prvočísel.md +++ b/notes/mat/Rozklad složených čísel na součin prvočísel.md @@ -1,4 +1,8 @@ -# Rozklad složených čísel na součin provčísel +--- +tags: + - mat/prvočísla/rozklad +--- +# Rozklad složených čísel na součin prvočísel ## Základní věta aritmetiky Každé přírozené číslo $n$ větší než $1$ lze zapsat jediným způsobem ve tvaru $n=p_1^{r_1} * p_2^{r_2} \dots$ kde $p_1 \lt p_2 \lt p_3 \dots$, jsou prvočísla a $r_1, r_2 \dots$ jsou přirozená čísla. diff --git a/notes/mat/Zakrouhlení.md b/notes/mat/Zakrouhlení.md index 1478a15..5a2bc34 100644 --- a/notes/mat/Zakrouhlení.md +++ b/notes/mat/Zakrouhlení.md @@ -1,4 +1,8 @@ -# Příklady zakrouhlení +--- +tags: + - mat/zakrouhlení +--- +# Zakrouhlení $$ 0.000000006328 = 6.328*10^{-9} $$ $$ 3 425 328 567 \dot{=} 3.43 * 10^9 $$ $$ 10.352 = 1.0352 * 10^1 $$ \ No newline at end of file diff --git a/notes/mat/Zlomky.md b/notes/mat/Zlomky.md index aec17b7..aa5501b 100644 --- a/notes/mat/Zlomky.md +++ b/notes/mat/Zlomky.md @@ -1,3 +1,8 @@ +--- +tags: + - mat/zlomky +--- +# Zlomky $$ \frac{x}{3} - 20 = \frac{x}{7} $$ diff --git a/notes/mat/ucitel.md b/notes/mat/ucitel.md deleted file mode 100644 index 2f75e66..0000000 --- a/notes/mat/ucitel.md +++ /dev/null @@ -1 +0,0 @@ -# Tkáč \ No newline at end of file diff --git a/notes/mat/učitel.md b/notes/mat/učitel.md new file mode 100644 index 0000000..3fce266 --- /dev/null +++ b/notes/mat/učitel.md @@ -0,0 +1,7 @@ +--- +tags: + - mat/učitel + - učitelé/tkáč +--- +# učitel +Tkáč \ No newline at end of file diff --git a/notes/mat/Číselné obory.md b/notes/mat/Číselné obory.md index 7d88c5b..44b0647 100644 --- a/notes/mat/Číselné obory.md +++ b/notes/mat/Číselné obory.md @@ -1,3 +1,8 @@ +--- +tags: + - mat/číselné-obory + - mat/imaginárni-číslo +--- # Číselné obory ## **N** přirozená čísla diff --git a/notes/mat/Číselné soustavy.md b/notes/mat/Číselné soustavy.md index d241e14..c7cae39 100644 --- a/notes/mat/Číselné soustavy.md +++ b/notes/mat/Číselné soustavy.md @@ -1,3 +1,7 @@ +--- +tags: + - mat/číselne-soustavy +--- # Číselné soustavy ## Používané - decimální / desítková diff --git a/notes/pdv/30let linuxu.md b/notes/pdv/30let linuxu.md index b2d7511..8839fd2 100644 --- a/notes/pdv/30let linuxu.md +++ b/notes/pdv/30let linuxu.md @@ -1,4 +1,9 @@ -# 30 let Linuxu +--- +tags: + - pdv + - pdv/linux +--- +# 30let linuxu Necelé 2 týdny zpátky (v době psaní) bylo výročí 30 let od oznámení linuxu. Linus Torvalds 25. srpna poslal email kde psal o tom, jak pracuje na operačním systému pro procesory řady 386/486, a taky napsal že to nebude nic velkého a profesionálního jako GNU (ironicky). Napsal že Linux není portovatelný, protože používá hodně funkcí specifických pro 386 procesory. Nedávno byl naportován na VRChat shader (pomocí emulace RISC-V procesoru, který má úplně jinou architekturu než 386). > It will never be the professional OS that Hurd will be. > — Linus Torvalds diff --git a/notes/pdv/Procesory AMD x Intel.md b/notes/pdv/Procesory AMD x Intel.md index fe87e7c..bd3b4e1 100644 --- a/notes/pdv/Procesory AMD x Intel.md +++ b/notes/pdv/Procesory AMD x Intel.md @@ -1 +1,6 @@ +--- +tags: + - pdv + - pdv/procesor +--- # Procesory AMD x Intel diff --git a/notes/psi/Základy komunikace.md b/notes/psi/Základy komunikace.md index f87d5fa..0078744 100644 --- a/notes/psi/Základy komunikace.md +++ b/notes/psi/Základy komunikace.md @@ -1,3 +1,15 @@ +--- +tags: + - psi + - psi/protokol + - psi/isoosi + - psi/tcp + - psi/ip + - psi/udp + - psi/mac + - psi/router + - psi/switch +--- # Základy komunikace ![[tcpudp.jpg]] ## 3 prvky