mirror of
https://github.com/danbulant/node-x11
synced 2026-05-24 12:35:39 +00:00
fix formatting; fix binomial filter params check; set format beforehand for SetPictureTransform
This commit is contained in:
parent
21cc95a8bb
commit
4a3f3f6075
1 changed files with 19 additions and 20 deletions
|
|
@ -170,12 +170,11 @@ exports.requireExt = function(display, callback)
|
||||||
}
|
}
|
||||||
|
|
||||||
ext.SetPictureTransform = function(pid, matrix) {
|
ext.SetPictureTransform = function(pid, matrix) {
|
||||||
var format = 'CCSL';
|
var format = 'CCSLLLLLLLLLLLLL';
|
||||||
if (matrix.length !== 9)
|
if (matrix.length !== 9)
|
||||||
throw 'Render.SetPictureTransform: incorrect transform matrix. Must be array of 9 numbers';
|
throw 'Render.SetPictureTransform: incorrect transform matrix. Must be array of 9 numbers';
|
||||||
var params = [ext.majorOpcode, 28, 11, pid];
|
var params = [ext.majorOpcode, 28, 11, pid];
|
||||||
for (var i=0; i < 9; ++i) {
|
for (var i=0; i < 9; ++i) {
|
||||||
format += 'L';
|
|
||||||
if (typeof matrix[i] !== 'number')
|
if (typeof matrix[i] !== 'number')
|
||||||
throw 'Render.SetPictureTransform: matrix element must be a number';
|
throw 'Render.SetPictureTransform: matrix element must be a number';
|
||||||
params.push(floatToFix(matrix[i]));
|
params.push(floatToFix(matrix[i]));
|
||||||
|
|
@ -201,7 +200,7 @@ exports.requireExt = function(display, callback)
|
||||||
reqLen += xutil.padded_length(name.length+3)/4 + filterParams.length;
|
reqLen += xutil.padded_length(name.length+3)/4 + filterParams.length;
|
||||||
|
|
||||||
if (name == 'nearest' || name == 'bilinear' || name == 'fast' || name == 'good' || name == 'best') {
|
if (name == 'nearest' || name == 'bilinear' || name == 'fast' || name == 'good' || name == 'best') {
|
||||||
if (filterParams.length != 0) {
|
if (filterParams.length !== 0) {
|
||||||
throw 'Render.SetPictureFilter: "' + name + '" - unexpected parameters for filters';
|
throw 'Render.SetPictureFilter: "' + name + '" - unexpected parameters for filters';
|
||||||
}
|
}
|
||||||
} else if (name == 'convolution') {
|
} else if (name == 'convolution') {
|
||||||
|
|
@ -213,7 +212,7 @@ exports.requireExt = function(display, callback)
|
||||||
params.push(floatToFix(filterParams[i]));
|
params.push(floatToFix(filterParams[i]));
|
||||||
}
|
}
|
||||||
} else if (name == 'binomial' || name == 'gaussian') {
|
} else if (name == 'binomial' || name == 'gaussian') {
|
||||||
if (filterParams.length < 2) {
|
if (filterParams.length !== 1) {
|
||||||
throw 'Render.SetPictureFilter: "' + name + '" - incorrect number of parameters, must be exactly 1 number, instead got: ' + filterParams;
|
throw 'Render.SetPictureFilter: "' + name + '" - incorrect number of parameters, must be exactly 1 number, instead got: ' + filterParams;
|
||||||
}
|
}
|
||||||
format += 'L';
|
format += 'L';
|
||||||
|
|
@ -674,23 +673,23 @@ exports.requireExt = function(display, callback)
|
||||||
/*,
|
/*,
|
||||||
* Operators only available in version 0.11,
|
* Operators only available in version 0.11,
|
||||||
*/
|
*/
|
||||||
BlendMinimum: 0x30,
|
BlendMinimum : 0x30,
|
||||||
Multiply: 0x30,
|
Multiply : 0x30,
|
||||||
Screen: 0x31,
|
Screen : 0x31,
|
||||||
Overlay: 0x32,
|
Overlay : 0x32,
|
||||||
Darken: 0x33,
|
Darken : 0x33,
|
||||||
Lighten: 0x34,
|
Lighten : 0x34,
|
||||||
ColorDodge: 0x35,
|
ColorDodge : 0x35,
|
||||||
ColorBurn: 0x36,
|
ColorBurn : 0x36,
|
||||||
HardLight: 0x37,
|
HardLight : 0x37,
|
||||||
SoftLight: 0x38,
|
SoftLight : 0x38,
|
||||||
Difference: 0x39,
|
Difference : 0x39,
|
||||||
Exclusion: 0x3a,
|
Exclusion : 0x3a,
|
||||||
HSLHue: 0x3b,
|
HSLHue : 0x3b,
|
||||||
HSLSaturation: 0x3c,
|
HSLSaturation: 0x3c,
|
||||||
HSLColor: 0x3d,
|
HSLColor : 0x3d,
|
||||||
HSLLuminosity: 0x3e,
|
HSLLuminosity: 0x3e,
|
||||||
BlendMaximum: 0x3e
|
BlendMaximum : 0x3e
|
||||||
};
|
};
|
||||||
|
|
||||||
ext.PolyEdge = {
|
ext.PolyEdge = {
|
||||||
|
|
@ -714,7 +713,7 @@ exports.requireExt = function(display, callback)
|
||||||
Unknown: 0,
|
Unknown: 0,
|
||||||
HorizontalRGB: 1,
|
HorizontalRGB: 1,
|
||||||
HorizontalBGR: 2,
|
HorizontalBGR: 2,
|
||||||
VerticalRGB : 3,
|
VerticalRGB : 3,
|
||||||
VerticalBGR : 4,
|
VerticalBGR : 4,
|
||||||
None : 5
|
None : 5
|
||||||
};
|
};
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue