add example for AddTraps, SetPictureTransform and SetPictureFilter

This commit is contained in:
Andrey Sidorov 2015-11-06 13:57:39 +11:00
parent fa9dbe2000
commit 39a9931cbf
2 changed files with 108 additions and 7 deletions

View file

@ -0,0 +1,51 @@
// the code is taken from https://github.com/mattlockyer/iat455/blob/6493c882f1956703133c1bffa1d7ee9a83741cbe/assignment1/assignment/effects/blur-effect-dyn.js
// (c) Matt Lockyer, https://github.com/mattlockyer
function hypotenuse(x1, y1, x2, y2) {
var xSquare = Math.pow(x1 - x2, 2);
var ySquare = Math.pow(y1 - y2, 2);
return Math.sqrt(xSquare + ySquare);
}
/*
* Generates a kernel used for the gaussian blur effect.
*
* @param dimension is an odd integer
* @param sigma is the standard deviation used for our gaussian function.
*
* @returns an array with dimension^2 number of numbers, all less than or equal
* to 1. Represents our gaussian blur kernel.
*/
function generateGaussianKernel(dimension, sigma) {
if (!(dimension % 2) || Math.floor(dimension) !== dimension || dimension<3) {
throw new Error(
'The dimension must be an odd integer greater than or equal to 3'
);
}
var kernel = [];
var twoSigmaSquare = 2 * sigma * sigma;
var centre = (dimension - 1) / 2;
for (var i = 0; i < dimension; i++) {
for (var j = 0; j < dimension; j++) {
var distance = hypotenuse(i, j, centre, centre);
// The following is an algorithm that came from the gaussian blur
// wikipedia page [1].
//
// http://en.wikipedia.org/w/index.php?title=Gaussian_blur&oldid=608793634#Mechanics
var gaussian = (1 / Math.sqrt(
Math.PI * twoSigmaSquare
)) * Math.exp((-1) * (Math.pow(distance, 2) / twoSigmaSquare));
kernel.push(gaussian);
}
}
// Returns the unit vector of the kernel array.
var sum = kernel.reduce(function (c, p) { return c + p; });
return kernel.map(function (e) { return e / sum; });
}
module.exports = generateGaussianKernel;

View file

@ -1,9 +1,13 @@
var _ = require('underscore');
var x11 = require('../../lib');
var Exposure = x11.eventMask.Exposure;
var PointerMotion = x11.eventMask.PointerMotion;
var ButtonPress = x11.eventMask.ButtonPress;
var draw;
var useConvo3 = true;
x11.createClient({ debug: true}, function(err, display) {
var X = display.client;
@ -15,7 +19,7 @@ x11.createClient({ debug: true}, function(err, display) {
0, 0, 800, 600,
0, 0, 0, 0,
{
eventMask: Exposure|PointerMotion
eventMask: Exposure|PointerMotion|ButtonPress
}
);
X.MapWindow(wid);
@ -23,6 +27,8 @@ x11.createClient({ debug: true}, function(err, display) {
X.require('render', function(err, Render) {
Render.QueryFilters(console.log);
var pixMask = X.AllocID();
X.CreatePixmap(pixMask, wid, 8, 600, 600);
var pictTraps = X.AllocID();
@ -35,13 +41,44 @@ x11.createClient({ debug: true}, function(err, display) {
r = 0.2; g = 0.2; b = 0.2; a = 1;
Render.CreateSolidFill(pictSolid, r, g, b, a);
draw = function(x, y) {
var r, g, b, a;
var pixBuff = X.AllocID();
X.CreatePixmap(pixBuff, wid, 24, 600, 600);
var pictBuff = X.AllocID();
Render.CreatePicture(pictBuff, pixBuff, Render.rgb24);
var convo5 = [ 5, 5, 0.0030, 0.0133, 0.0219, 0.0133, 0.0030,
0.0133, 0.0596, 0.0983, 0.0596, 0.0133,
0.0219, 0.0983, 0.1621, 0.0983, 0.0219,
0.0133, 0.0596, 0.0983, 0.0596, 0.0133,
0.0030, 0.0133, 0.0219, 0.0133, 0.0030];
var convo3 = [3, 3, 0.01, 0.08, 0.01, 0.08, 0.64, 0.08, 0.01, 0.08, 0.01];
var convo5 = [21, 21].concat(require('./blur-convolution')(21, 11));
//Render.SetPictureFilter(pictBuff, 'convolution', convo3);
//Render.SetPictureFilter(pictTraps, 'convolution', convo3);
//Render.SetPictureFilter(pictBuff, 'bilinear', []);
Render.SetPictureFilter(pictBuff, 'best', []);
draw1 = function(x, y) {
console.log('draw 1', x, y);
var r = 3 + 2*Math.floor(x / 100);
var convo = [r, r].concat(require('./blur-convolution')(r, r));
Render.SetPictureFilter(pictBuff, 'convolution', convo);
var a = (x-400)/500;
var m = [
Math.cos(a), Math.sin(a), 0,
-Math.sin(a), Math.cos(a), 0,
0, 0, 1
];
// Render.SetPictureTransform(pictTraps, m)
var r, g, b;
// fill window
//r = x/1000; g = x/1000; b = x/1000; a = 0.5;
r = 1; g = 1; b = 1; a = 0.5;
Render.FillRectangles(1, pictWin, [r, g, b, a], [0, 0, 1000, 1000])
Render.FillRectangles(1, pictBuff, [r, g, b, a], [0, 0, 1000, 1000])
// fill traps
r = 0; g = 0; b = 0; a = 0;
@ -60,16 +97,29 @@ x11.createClient({ debug: true}, function(err, display) {
//Render.Composite(Render.PictOp.Over, pictSolid, pictTraps, pictWin, 0, 0, 0, 0, 0, 0, 800, 600);
//Render.PictOp.Over
Render.Composite(Render.PictOp.Over, pictSolid, pictTraps, pictWin, 0, 0, 0, 0, 0, 0, 800, 600);
Render.Composite(Render.PictOp.Over, pictSolid, pictTraps, pictBuff, 0, 0, 0, 0, 0, 0, 800, 600);
Render.Composite(Render.PictOp.Over, pictBuff, 0, pictWin, 0, 0, 0, 0, 0, 0, 800, 600);
};
draw = function(x, y) {
var f = _.debounce(function() {
draw1(x, y);
}, 100);
f();
};
});
}).on('error', function(err) {
//console.log(err);
console.log(err);
}).on('event', function(ev) {
//console.log(ev);
if (ev.name == 'MotionNotify') {
draw(ev.x, ev.y);
} else if (ev.name == 'ButtonPress') {
useConvo3 = !useConvo3;
draw(ev.x, ev.y);
//console.log(ev);
}
});