import constants; Light,Material,Normal,BlendFunc

This commit is contained in:
Andrey Sidorov 2012-12-12 22:25:52 +11:00
parent 2aa2001067
commit 2777e6dd01

View file

@ -1,6 +1,8 @@
// see http://cgit.freedesktop.org/mesa/mesa/tree/src/mapi/glapi/gen/gl_API.xml
module.exports = function(GLX) {
var constants = require('./glxconstants');
module.exports = function(GLX, ctx) {
buffers = [];
function commandBuffer(opcode, len) {
@ -52,15 +54,40 @@ module.exports = function(GLX) {
buffers.push(res);
};
function serialize1i(opcode, value) {
var res = commandBuffer(opcode, 8);
res.writeUInt32LE(value, 4);
buffers.push(res);
}
return {
render: function(ctx) {
function serialize1f(opcode, value) {
var res = commandBuffer(opcode, 8);
res.writeFloatLE(value, 4);
buffers.push(res);
}
function serialize2i(opcode, i1, i2) {
var res = commandBuffer(opcode, 12);
res.writeUInt32LE(i1, 4);
res.writeUInt32LE(i2, 8);
buffers.push(res);
}
function serialize2i4f(opcode, i1, i2, f1, f2, f3, f4) {
var res = commandBuffer(opcode, 28);
res.writeUInt32LE(i1, 4);
res.writeUInt32LE(i2, 8);
res.writeFloatLE(f1, 12);
res.writeFloatLE(f2, 16);
res.writeFloatLE(f3, 20);
res.writeFloatLE(f4, 24);
buffers.push(res);
}
var renderContext = {
render: function(ctxLocal) {
if (!ctxLocal) // ctxLocalOverrides ctx passed during creation of renderContext
ctxLocal = ctx;
GLX.Render(ctx, buffers);
buffers = [];
},
@ -78,6 +105,7 @@ module.exports = function(GLX) {
},
PopMatrix: function() {
serialize0(183);
},
PushMatrix: function() {
serialize0(184);
@ -100,6 +128,9 @@ module.exports = function(GLX) {
Color3f: function(r, g, b) {
serialize3fv(8, r, g, b);
},
Normal3f: function(x, y, z) {
serialize3fv(30, x, y, z);
},
Color4f: function(r, g, b, a) {
serialize4fv(16, r, g, b, a);
},
@ -119,7 +150,16 @@ module.exports = function(GLX) {
serialize1i(139, value);
},
Lightfv: function(light, name, p1, p2, p3, p4) {
seralize2i4f(87, light, name, p1, p2, p3, p4);
if (p1.length)
serialize2i4f(87, light, name, p1[0], p1[1], p1[2], p1[3]);
else
serialize2i4f(87, light, name, p1, p2, p3, p4);
},
Materialfv: function(light, name, p1, p2, p3, p4) {
if (p1.length)
serialize2i4f(97, light, name, p1[0], p1[1], p1[2], p1[3]);
else
serialize2i4f(97, light, name, p1, p2, p3, p4);
},
Clear: function(mask) {
serialize1i(0x7f, mask);
@ -127,6 +167,23 @@ module.exports = function(GLX) {
ShadeModel: function(model) {
serialize1i(104, model);
},
BlendFunc: function(sfactor, dfactor) {
serialize2i(160, sfactor, dfactor);
},
PointSize: function(r) {
serialize1f(100, r);
},
};
// import all constants
for (var c in constants)
renderContext[c] = constants[c];
// bind some glx functions
'NewList EndList GenLists SwapBuffers Finish'.split(' ').forEach(function(name) {
renderContext[name] = GLX[name].bind(GLX, ctx);
});
return renderContext;
}