mangui/ui/src/nodes/mod.rs
2023-10-23 19:50:39 +02:00

127 lines
No EOL
4.7 KiB
Rust

pub mod layout;
pub mod primitives;
use std::fmt::Debug;
use std::sync::{Arc, RwLock};
use femtovg::{Canvas, Color};
use taffy::layout::Layout;
pub use taffy::style::Style as TaffyStyle;
use taffy::Taffy;
use crate::{NodeLayoutMap, NodePtr, CurrentRenderer};
type SharedTNode = Arc<RwLock<dyn Node>>;
pub struct RenderContext {
pub canvas: Canvas<CurrentRenderer>,
pub node_layout: NodeLayoutMap,
pub taffy: Taffy,
pub mouse: NodePtr,
pub keyboard_focus: NodePtr
}
impl RenderContext {
/// Fills a rectangle area with the specified color, using the current transform of the canvas.
/// Rotation WILL break this, this is mostly for simple scaling and translation.
pub fn fill_rect(&mut self, x: u32, y: u32, width: u32, height: u32, color: Color) {
let transform = self.canvas.transform();
let x = transform[0] * x as f32 + transform[2] * y as f32 + transform[4];
let y = transform[1] * x as f32 + transform[3] * y as f32 + transform[5];
let width = transform[0] * width as f32 + transform[2] * height as f32;
let height = transform[1] * width as f32 + transform[3] * height as f32;
self.canvas.clear_rect(x as u32, y as u32, width as u32, height as u32, color);
}
}
#[derive(Copy, Clone, Default, Debug)]
#[non_exhaustive]
pub enum Overflow {
#[default]
/// Content is not clipped and may be rendered outside the element's box
Visible,
/// Clips the content at the border of the element
Hidden,
// tbd :)
// Scroll,
// Auto
}
#[derive(Clone, Default, Debug)]
pub struct Style {
pub layout: TaffyStyle,
pub overflow: Overflow
}
type NodeChildren = Vec<SharedTNode>;
pub trait Node: Debug {
/// Return style. Usually, you just want self.style.
fn style(&self) -> &Style;
/// Returns the children of the node. If the node has no children, return None (empty Vec also works, None is mainly for nodes without children support).
fn children(&self) -> Option<&NodeChildren>;
/// Render the node, called before rendering it's children
/// Canvas considers 0, 0 to be top left corner (for location after layouting happens)
fn render_pre_children(&self, _context: &mut RenderContext, _layout: Layout) {}
/// Render the node, called after rendering it's children
/// Canvas considers 0, 0 to be top left corner (for location after layouting happens)
fn render_post_children(&self, _context: &mut RenderContext, _layout: Layout) {}
/// Called when the size of window changes on the root node. Layouts do implement this.
/// Is an optional function instead of another trait because of missing support for trait upcasting
// TODO: When rust supports trait upcasting, make this a trait
fn resize(&mut self, _width: f32, _height: f32) {}
}
pub fn layout_recursively(node: &SharedTNode, context: &mut RenderContext) -> taffy::node::Node {
let taffy_node = context.node_layout.get(node);
let taffy_node = match taffy_node {
Some(taffy_node) => taffy_node,
None => {
let taffy_node = context.taffy.new_leaf(node.read().unwrap().style().layout.to_owned()).unwrap();
context.node_layout.insert(node.clone(), taffy_node);
context.node_layout.get(node).unwrap()
}
};
let taffy_node = taffy_node.to_owned();
match node.read().unwrap().children() {
None => {},
Some(children) => {
let mut t_children = Vec::with_capacity(children.len());
for child in children {
t_children.push(layout_recursively(child, context).to_owned());
}
context.taffy.set_children(taffy_node, t_children.as_slice()).unwrap();
}
}
taffy_node
}
pub fn render_recursively(node: &SharedTNode, context: &mut RenderContext) {
let read_node = node.read().unwrap();
let styles = read_node.style();
let taffy_node = context.node_layout.get(node).unwrap();
let layout = *context.taffy.layout(*taffy_node).unwrap();
let sself = node.clone();
context.canvas.save();
context.canvas.translate(layout.location.x, layout.location.y);
match styles.overflow {
Overflow::Visible => {},
Overflow::Hidden => {
context.canvas.scissor(
0.,
0.,
layout.size.width,
layout.size.height,
);
}
}
drop(read_node);
sself.read().unwrap().render_pre_children(context, layout);
if let Some(children) = sself.read().unwrap().children() {
for child in children {
render_recursively(child, context);
}
}
sself.read().unwrap().render_post_children(context, layout);
context.canvas.restore();
}