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https://github.com/danbulant/mangui
synced 2026-06-20 06:41:10 +00:00
use fill paint
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parent
19df12a8c8
commit
76d1ce07f4
2 changed files with 19 additions and 53 deletions
10
src/main.rs
10
src/main.rs
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@ -4,7 +4,7 @@ use std::ops::Deref;
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use std::sync::{Arc, RwLock, Weak};
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use femtovg::renderer::OpenGl;
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use femtovg::{Canvas, Color};
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use femtovg::{Canvas, Color, Paint};
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use glutin::surface::Surface;
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use glutin::{context::PossiblyCurrentContext, display::Display};
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use glutin_winit::DisplayBuilder;
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@ -65,7 +65,7 @@ fn main() {
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..Default::default()
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}
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},
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color: Color::rgb(255, 0, 0),
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fill: Paint::color(Color::rgb(255, 0, 0)),
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radius: 10.
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})));
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root.children.push(Arc::new(RwLock::new(Layout {
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@ -95,7 +95,7 @@ fn main() {
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..Default::default()
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}
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},
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color: Color::rgb(0, 255, 0),
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fill: Paint::color(Color::rgb(0, 255, 0)),
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radius: 5.
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})),
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Arc::new(RwLock::new(nodes::primitives::Rectangle {
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@ -109,7 +109,7 @@ fn main() {
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..Default::default()
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}
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},
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color: Color::rgb(0, 255, 255),
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fill: Paint::color(Color::rgb(0, 255, 255)),
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radius: 5.
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}))
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]
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@ -126,7 +126,7 @@ fn main() {
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..Default::default()
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}
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},
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color: Color::rgb(0, 0, 255),
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fill: Paint::color(Color::rgb(0, 0, 255)),
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radius: 0.
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})));
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let groot: Arc<RwLock<Layout<CurrentRenderer>>> = Arc::new(RwLock::new(root));
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@ -5,7 +5,7 @@ use crate::nodes::{Node, NodeChildren, RenderContext, Style};
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#[derive(Clone, Default, Debug)]
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pub struct Rectangle {
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pub style: Style,
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pub color: Color,
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pub fill: Paint,
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pub radius: f32
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}
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@ -13,7 +13,7 @@ impl Rectangle {
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pub(crate) fn new() -> Rectangle {
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Rectangle {
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style: Style::default(),
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color: Color::rgb(0, 0, 0),
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fill: Paint::color(Color::rgb(0, 0, 0)),
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radius: 0.
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}
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}
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@ -27,51 +27,17 @@ impl<T: Renderer> Node<T> for Rectangle {
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None
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}
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fn render_pre_children(&self, context: &mut RenderContext<T>, layout: Layout) {
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if self.radius > 0. {
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let mut path = Path::new();
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path.rounded_rect(
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0.,
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0.,
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layout.size.width,
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layout.size.height,
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self.radius
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);
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context.canvas.fill_path(
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&path,
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&Paint::color(self.color)
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);
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} else {
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context.fill_rect(
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0,
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0,
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layout.size.width as u32,
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layout.size.height as u32,
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self.color
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);
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}
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let mut path = Path::new();
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path.rounded_rect(
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0.,
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0.,
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layout.size.width,
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layout.size.height,
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self.radius
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);
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context.canvas.fill_path(
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&path,
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&self.fill
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);
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}
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// fn render(&self, context: &mut RenderContext<T>, layout: Layout, _render_children: &dyn Fn(&mut RenderContext<T>)) {
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// if self.radius > 0. {
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// let mut path = Path::new();
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// path.rounded_rect(
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// 0.,
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// 0.,
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// layout.size.width,
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// layout.size.height,
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// self.radius
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// );
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// context.canvas.fill_path(
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// &path,
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// &Paint::color(self.color)
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// );
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// } else {
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// context.canvas.clear_rect(
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// 0,
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// 0,
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// layout.size.width as u32,
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// layout.size.height as u32,
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// self.color
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// );
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// }
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// }
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}
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