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https://github.com/danbulant/mangui
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initial version
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7152108017
5 changed files with 1573 additions and 0 deletions
2
.gitignore
vendored
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2
.gitignore
vendored
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/target
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.idea
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1337
Cargo.lock
generated
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1337
Cargo.lock
generated
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15
Cargo.toml
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15
Cargo.toml
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[package]
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name = "mangui"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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femtovg = "0.7.1"
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glutin = "0.30.10"
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raw-window-handle = "0.5.0"
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winit = { version = "0.28.7", default-features = false }
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glutin-winit = "0.3.0"
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taffy = "0.3.16"
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weak-table = "0.3.2"
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132
src/main.rs
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132
src/main.rs
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use std::num::NonZeroU32;
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use std::ops::Deref;
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use std::rc::Rc;
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use std::sync::{Arc, Weak};
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use femtovg::renderer::OpenGl;
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use femtovg::{Canvas, Color, Renderer};
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use glutin::surface::Surface;
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use glutin::{context::PossiblyCurrentContext, display::Display};
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use glutin_winit::DisplayBuilder;
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use raw_window_handle::HasRawWindowHandle;
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use winit::event::{Event, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::WindowBuilder;
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use winit::{dpi::PhysicalSize, window::Window};
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use glutin::{
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config::ConfigTemplateBuilder,
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context::ContextAttributesBuilder,
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display::GetGlDisplay,
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prelude::*,
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surface::{SurfaceAttributesBuilder, WindowSurface},
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};
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use taffy::Taffy;
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use weak_table::PtrWeakKeyHashMap;
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use crate::nodes::{Node, render_recursively};
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mod nodes;
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type GNode = dyn Node<OpenGl>;
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type TaffyMap = PtrWeakKeyHashMap<Weak<GNode>, taffy::node::Node>;
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fn main() {
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let event_loop = EventLoop::new();
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let (context, gl_display, window, surface) = create_window(&event_loop);
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let renderer = unsafe { OpenGl::new_from_function_cstr(|s| gl_display.get_proc_address(s) as *const _) }
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.expect("Cannot create renderer");
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let mut canvas = Canvas::new(renderer).expect("Cannot create canvas");
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let mut taffy = Taffy::new();
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let mut taffy_map = TaffyMap::new();
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let root: Arc<GNode> = Arc::new(nodes::RedBoxDemo::new());
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let root_style = <dyn Node<OpenGl>>::style(root.deref());
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let root_node = taffy.new_leaf(root_style.layout.to_owned()).unwrap();
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taffy_map.insert(root.clone(), root_node);
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event_loop.run(move |event, _target, control_flow| match event {
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Event::WindowEvent { event, .. } => match event {
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// WindowEvent::CursorMoved { position, .. } => {
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// window.request_redraw();
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// }
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::Resized(size) => {
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let width: NonZeroU32 = NonZeroU32::new(size.width).unwrap();
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let height: NonZeroU32 = NonZeroU32::new(size.height).unwrap();
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surface.resize(&context, width, height);
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window.request_redraw();
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},
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_ => {}
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},
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Event::RedrawRequested(_) => {
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render(&context, &surface, &window, &mut canvas, &root, &taffy_map, &taffy);
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},
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_ => {}
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})
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}
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fn create_window(event_loop: &EventLoop<()>) -> (PossiblyCurrentContext, Display, Window, Surface<WindowSurface>) {
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let window_builder = WindowBuilder::new()
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.with_inner_size(PhysicalSize::new(1000., 600.))
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.with_title("Mangui test");
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let template = ConfigTemplateBuilder::new().with_alpha_size(8);
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let display_builder = DisplayBuilder::new().with_window_builder(Some(window_builder));
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let (window, gl_config) = display_builder
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.build(event_loop, template, |mut configs| configs.next().unwrap())
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.unwrap();
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let window = window.unwrap();
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let gl_display = gl_config.display();
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let context_attributes = ContextAttributesBuilder::new().build(Some(window.raw_window_handle()));
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let mut not_current_gl_context =
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Some(unsafe { gl_display.create_context(&gl_config, &context_attributes).unwrap() });
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let attrs = SurfaceAttributesBuilder::<WindowSurface>::new().build(
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window.raw_window_handle(),
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NonZeroU32::new(1000).unwrap(),
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NonZeroU32::new(600).unwrap(),
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);
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let surface = unsafe { gl_config.display().create_window_surface(&gl_config, &attrs).unwrap() };
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(
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not_current_gl_context.take().unwrap().make_current(&surface).unwrap(),
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gl_display,
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window,
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surface,
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)
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}
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fn render(
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context: &PossiblyCurrentContext,
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surface: &Surface<WindowSurface>,
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window: &Window,
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canvas: &mut Canvas<OpenGl>,
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root_node: &Arc<GNode>,
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taffy_map: &TaffyMap,
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taffy: &Taffy
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) {
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// Make sure the canvas has the right size:
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let size = window.inner_size();
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canvas.set_size(size.width, size.height, window.scale_factor() as f32);
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canvas.scale(1., -1.); // layout is bottom to top, canvas is top to bottom, this might make it easier?
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canvas.clear_rect(0, 0, size.width, size.height, Color::black());
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// Do the render passes here
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render_recursively(root_node, canvas, taffy_map, taffy);
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// Tell renderer to execute all drawing commands
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canvas.flush();
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// Display what we've just rendered
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surface.swap_buffers(context).expect("Could not swap buffers");
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}
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87
src/nodes/mod.rs
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87
src/nodes/mod.rs
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use std::sync::Arc;
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use femtovg::{Canvas, Color, Renderer};
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use femtovg::renderer::OpenGl;
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use taffy::geometry::Size;
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use taffy::layout::Layout;
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use taffy::prelude::Dimension;
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use taffy::style::Style as TaffyStyle;
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use taffy::Taffy;
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use crate::{GNode, TaffyMap};
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#[derive(Copy, Clone, Default)]
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pub enum Overflow {
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#[default]
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/// Content is not clipped and may be rendered outside the element's box
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Visible,
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/// Clips the content at the border of the element
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Hidden,
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// tbd :)
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// Scroll,
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// Auto
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}
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pub struct Style {
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pub(crate) layout: TaffyStyle,
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pub overflow: Overflow
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}
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pub trait Node<T: Renderer> {
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fn style(&self) -> &Style;
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fn children(&self) -> Option<&Vec<Arc<dyn Node<T>>>>;
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fn render(&self, canvas: &mut Canvas<T>, layout: &Layout, render_children: &dyn Fn(&mut Canvas<T>) -> ());
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}
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pub fn render_recursively(selfref: &Arc<GNode>, canvas: &mut Canvas<OpenGl>, taffy_map: &TaffyMap, taffy: &Taffy) {
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let node = taffy_map.get(selfref).unwrap();
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let layout = taffy.layout(*node).unwrap();
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let sself = selfref.clone();
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canvas.save_with(move |mut canvas| {
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canvas.translate(layout.location.x, layout.location.y);
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sself.render(&mut canvas, &layout, & (|canvas| {
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if let Some(children) = sself.children() {
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for child in children {
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render_recursively(child, canvas, taffy_map, taffy);
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}
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}
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}));
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});
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}
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pub struct RedBoxDemo {
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style: Style
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}
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impl RedBoxDemo {
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pub(crate) fn new() -> RedBoxDemo {
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RedBoxDemo {
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style: Style {
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layout: TaffyStyle {
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size: Size {
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width: Dimension::Points(30.),
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height: Dimension::Points(30.)
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},
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..TaffyStyle::default()
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},
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overflow: Overflow::Visible
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}
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}
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}
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}
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impl<T: Renderer> Node<T> for RedBoxDemo {
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fn children(&self) -> Option<&Vec<Arc<dyn Node<T>>>> {
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None
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}
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fn style(&self) -> &Style {
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&self.style
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}
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fn render(&self, canvas: &mut Canvas<T>, layout: &Layout, _render_children: &dyn Fn(&mut Canvas<T>)) {
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canvas.clear_rect(
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0,
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0,
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30,
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30,
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Color::rgbf(1., 0., 0.),
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);
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}
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}
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