mirror of
https://github.com/danbulant/lucide
synced 2026-06-22 08:11:53 +00:00
37 lines
1.4 KiB
Rust
37 lines
1.4 KiB
Rust
use leptos::{prelude::*, svg::Svg};
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#[component]
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pub fn BadgePlus(
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#[prop(default = 24.into(), into)] size: Signal<usize>,
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#[prop(default = "currentColor".into(), into)] color: Signal<String>,
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#[prop(default = "none".into(), into)] fill: Signal<String>,
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#[prop(default = 2.into(), into)] stroke_width: Signal<usize>,
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#[prop(default = false.into(), into)] absolute_stroke_width: Signal<bool>,
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#[prop(optional)] node_ref: NodeRef<Svg>,
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) -> impl IntoView {
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let stroke_width = Signal::derive(move || {
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if absolute_stroke_width.get() {
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stroke_width.get() * 24 / size.get()
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} else {
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stroke_width.get()
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}
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});
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view! {
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<svg
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node_ref=node_ref
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class:lucide=true
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xmlns="http://www.w3.org/2000/svg"
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width=size
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height=size
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viewBox="0 0 24 24"
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fill=fill
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stroke=color
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stroke-width=stroke_width
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stroke-linecap="round"
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stroke-linejoin="round"
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>
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<path d="M3.85 8.62a4 4 0 0 1 4.78-4.77 4 4 0 0 1 6.74 0 4 4 0 0 1 4.78 4.78 4 4 0 0 1 0 6.74 4 4 0 0 1-4.77 4.78 4 4 0 0 1-6.75 0 4 4 0 0 1-4.78-4.77 4 4 0 0 1 0-6.76Z"></path>
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<line x1="12" x2="12" y1="8" y2="16"></line>
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<line x1="8" x2="16" y1="12" y2="12"></line>
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</svg>
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}
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}
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