mirror of
https://github.com/danbulant/lucide
synced 2026-07-05 11:10:53 +00:00
37 lines
1.4 KiB
Rust
37 lines
1.4 KiB
Rust
use leptos::{prelude::*, svg::Svg};
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#[component]
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pub fn Rotate3D(
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#[prop(default = 24.into(), into)] size: Signal<usize>,
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#[prop(default = "currentColor".into(), into)] color: Signal<String>,
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#[prop(default = "none".into(), into)] fill: Signal<String>,
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#[prop(default = 2.into(), into)] stroke_width: Signal<usize>,
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#[prop(default = false.into(), into)] absolute_stroke_width: Signal<bool>,
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#[prop(optional)] node_ref: NodeRef<Svg>,
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) -> impl IntoView {
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let stroke_width = Signal::derive(move || {
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if absolute_stroke_width.get() {
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stroke_width.get() * 24 / size.get()
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} else {
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stroke_width.get()
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}
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});
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view! {
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<svg
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node_ref=node_ref
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class:lucide=true
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xmlns="http://www.w3.org/2000/svg"
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width=size
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height=size
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viewBox="0 0 24 24"
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fill=fill
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stroke=color
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stroke-width=stroke_width
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stroke-linecap="round"
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stroke-linejoin="round"
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>
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<path d="M16.466 7.5C15.643 4.237 13.952 2 12 2 9.239 2 7 6.477 7 12s2.239 10 5 10c.342 0 .677-.069 1-.2" />
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<path d="m15.194 13.707 3.814 1.86-1.86 3.814" />
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<path d="M19 15.57c-1.804.885-4.274 1.43-7 1.43-5.523 0-10-2.239-10-5s4.477-5 10-5c4.838 0 8.873 1.718 9.8 4" />
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</svg>
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}
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}
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