mirror of
https://github.com/danbulant/lucide
synced 2026-07-07 04:00:33 +00:00
50 lines
1.7 KiB
Rust
50 lines
1.7 KiB
Rust
use yew::prelude::*;
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#[derive(PartialEq, Properties)]
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pub struct Gamepad2Props {
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#[prop_or(24)]
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pub size: usize,
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#[prop_or(AttrValue::from("currentColor"))]
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pub color: AttrValue,
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#[prop_or(AttrValue::from("none"))]
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pub fill: AttrValue,
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#[prop_or(2)]
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pub stroke_width: usize,
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#[prop_or(false)]
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pub absolute_stroke_width: bool,
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#[prop_or_default]
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pub class: Classes,
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#[prop_or_default]
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pub node_ref: NodeRef,
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}
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#[function_component]
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pub fn Gamepad2(props: &Gamepad2Props) -> Html {
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let stroke_width = if props.absolute_stroke_width {
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props.stroke_width * 24 / props.size
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} else {
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props.stroke_width
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};
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html! {
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<svg
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ref={props.node_ref.clone()}
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class={classes!("lucide", props.class
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.clone())}
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xmlns="http://www.w3.org/2000/svg"
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width={props.size.to_string()}
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height={props.size.to_string()}
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viewBox="0 0 24 24"
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fill={& props.fill}
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stroke={& props.color}
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stroke-width={stroke_width.to_string()}
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stroke-linecap="round"
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stroke-linejoin="round"
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>
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<line x1="6" x2="10" y1="11" y2="11" />
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<line x1="8" x2="8" y1="9" y2="13" />
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<line x1="15" x2="15.01" y1="12" y2="12" />
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<line x1="18" x2="18.01" y1="10" y2="10" />
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<path
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d="M17.32 5H6.68a4 4 0 0 0-3.978 3.59c-.006.052-.01.101-.017.152C2.604 9.416 2 14.456 2 16a3 3 0 0 0 3 3c1 0 1.5-.5 2-1l1.414-1.414A2 2 0 0 1 9.828 16h4.344a2 2 0 0 1 1.414.586L17 18c.5.5 1 1 2 1a3 3 0 0 0 3-3c0-1.545-.604-6.584-.685-7.258-.007-.05-.011-.1-.017-.151A4 4 0 0 0 17.32 5z"
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/>
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</svg>
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}
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}
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