use leptos::{prelude::*, svg::Svg};
#[component]
pub fn PlaneLanding(
    #[prop(default = 24.into(), into)] size: Signal<usize>,
    #[prop(default = "currentColor".into(), into)] color: Signal<String>,
    #[prop(default = "none".into(), into)] fill: Signal<String>,
    #[prop(default = 2.into(), into)] stroke_width: Signal<usize>,
    #[prop(default = false.into(), into)] absolute_stroke_width: Signal<bool>,
    #[prop(optional)] node_ref: NodeRef<Svg>,
) -> impl IntoView {
    let stroke_width = Signal::derive(move || {
        if absolute_stroke_width.get() {
            stroke_width.get() * 24 / size.get()
        } else {
            stroke_width.get()
        }
    });
    view! {
        <svg
            node_ref=node_ref
            class:lucide=true
            xmlns="http://www.w3.org/2000/svg"
            width=size
            height=size
            viewBox="0 0 24 24"
            fill=fill
            stroke=color
            stroke-width=stroke_width
            stroke-linecap="round"
            stroke-linejoin="round"
        >
            <path d="M2 22h20" />
            <path d="M3.77 10.77 2 9l2-4.5 1.1.55c.55.28.9.84.9 1.45s.35 1.17.9 1.45L8 8.5l3-6 1.05.53a2 2 0 0 1 1.09 1.52l.72 5.4a2 2 0 0 0 1.09 1.52l4.4 2.2c.42.22.78.55 1.01.96l.6 1.03c.49.88-.06 1.98-1.06 2.1l-1.18.15c-.47.06-.95-.02-1.37-.24L4.29 11.15a2 2 0 0 1-.52-.38Z" />
        </svg>
    }
}
