use leptos::{prelude::*, svg::Svg};
#[component]
pub fn Rotate3D(
    #[prop(default = 24.into(), into)] size: Signal<usize>,
    #[prop(default = "currentColor".into(), into)] color: Signal<String>,
    #[prop(default = "none".into(), into)] fill: Signal<String>,
    #[prop(default = 2.into(), into)] stroke_width: Signal<usize>,
    #[prop(default = false.into(), into)] absolute_stroke_width: Signal<bool>,
    #[prop(optional)] node_ref: NodeRef<Svg>,
) -> impl IntoView {
    let stroke_width = Signal::derive(move || {
        if absolute_stroke_width.get() {
            stroke_width.get() * 24 / size.get()
        } else {
            stroke_width.get()
        }
    });
    view! {
        <svg
            node_ref=node_ref
            class:lucide=true
            xmlns="http://www.w3.org/2000/svg"
            width=size
            height=size
            viewBox="0 0 24 24"
            fill=fill
            stroke=color
            stroke-width=stroke_width
            stroke-linecap="round"
            stroke-linejoin="round"
        >
            <path d="M16.466 7.5C15.643 4.237 13.952 2 12 2 9.239 2 7 6.477 7 12s2.239 10 5 10c.342 0 .677-.069 1-.2" />
            <path d="m15.194 13.707 3.814 1.86-1.86 3.814" />
            <path d="M19 15.57c-1.804.885-4.274 1.43-7 1.43-5.523 0-10-2.239-10-5s4.477-5 10-5c4.838 0 8.873 1.718 9.8 4" />
        </svg>
    }
}
