use yew::prelude::*;
#[derive(PartialEq, Properties)]
pub struct BugPlayProps {
    #[prop_or(24)]
    pub size: usize,
    #[prop_or(AttrValue::from("currentColor"))]
    pub color: AttrValue,
    #[prop_or(AttrValue::from("none"))]
    pub fill: AttrValue,
    #[prop_or(2)]
    pub stroke_width: usize,
    #[prop_or(false)]
    pub absolute_stroke_width: bool,
    #[prop_or_default]
    pub class: Classes,
    #[prop_or_default]
    pub node_ref: NodeRef,
}
#[function_component]
pub fn BugPlay(props: &BugPlayProps) -> Html {
    let stroke_width = if props.absolute_stroke_width {
        props.stroke_width * 24 / props.size
    } else {
        props.stroke_width
    };
    html! {
        <svg
            ref={props.node_ref.clone()}
            class={classes!("lucide", props.class
        .clone())}
            xmlns="http://www.w3.org/2000/svg"
            width={props.size.to_string()}
            height={props.size.to_string()}
            viewBox="0 0 24 24"
            fill={& props.fill}
            stroke={& props.color}
            stroke-width={stroke_width.to_string()}
            stroke-linecap="round"
            stroke-linejoin="round"
        >
            <path
                d="M12.765 21.522a.5.5 0 0 1-.765-.424v-8.196a.5.5 0 0 1 .765-.424l5.878 3.674a1 1 0 0 1 0 1.696z"
            />
            <path d="M14.12 3.88 16 2" />
            <path d="M18 11a4 4 0 0 0-4-4h-4a4 4 0 0 0-4 4v3a6.1 6.1 0 0 0 2 4.5" />
            <path d="M20.97 5c0 2.1-1.6 3.8-3.5 4" />
            <path d="M3 21c0-2.1 1.7-3.9 3.8-4" />
            <path d="M6 13H2" />
            <path d="M6.53 9C4.6 8.8 3 7.1 3 5" />
            <path d="m8 2 1.88 1.88" />
            <path d="M9 7.13v-1a3.003 3.003 0 1 1 6 0v1" />
        </svg>
    }
}
