use yew::prelude::*;
#[derive(PartialEq, Properties)]
pub struct GlassWaterProps {
    #[prop_or(24)]
    pub size: usize,
    #[prop_or(AttrValue::from("currentColor"))]
    pub color: AttrValue,
    #[prop_or(AttrValue::from("none"))]
    pub fill: AttrValue,
    #[prop_or(2)]
    pub stroke_width: usize,
    #[prop_or(false)]
    pub absolute_stroke_width: bool,
    #[prop_or_default]
    pub class: Classes,
    #[prop_or_default]
    pub node_ref: NodeRef,
}
#[function_component]
pub fn GlassWater(props: &GlassWaterProps) -> Html {
    let stroke_width = if props.absolute_stroke_width {
        props.stroke_width * 24 / props.size
    } else {
        props.stroke_width
    };
    html! {
        <svg
            ref={props.node_ref.clone()}
            class={classes!("lucide", props.class
        .clone())}
            xmlns="http://www.w3.org/2000/svg"
            width={props.size.to_string()}
            height={props.size.to_string()}
            viewBox="0 0 24 24"
            fill={& props.fill}
            stroke={& props.color}
            stroke-width={stroke_width.to_string()}
            stroke-linecap="round"
            stroke-linejoin="round"
        >
            <path
                d="M5.116 4.104A1 1 0 0 1 6.11 3h11.78a1 1 0 0 1 .994 1.105L17.19 20.21A2 2 0 0 1 15.2 22H8.8a2 2 0 0 1-2-1.79z"
            />
            <path d="M6 12a5 5 0 0 1 6 0 5 5 0 0 0 6 0" />
        </svg>
    }
}
