mirror of
https://github.com/danbulant/hjemmet
synced 2026-06-24 17:11:47 +00:00
109 lines
No EOL
2.7 KiB
JavaScript
109 lines
No EOL
2.7 KiB
JavaScript
const { performance } = require("perf_hooks");
|
|
|
|
const DB = 0, DT = 1, GB = 2, GT = 3, MB = 4, MT = 5, WB = 6, WT = 7;
|
|
|
|
const startNow = performance.now();
|
|
const now = () => performance.now() - startNow;
|
|
const log = (...str) => console.log(Math.round(now()).toString().padStart(5, "0"), ...str);
|
|
|
|
class Piece extends Array {
|
|
rotate(num = 1) {
|
|
for (let i = 0; i < num; i++) {
|
|
this.push(this.shift());
|
|
}
|
|
}
|
|
}
|
|
|
|
const P = (f, s, t, fr) => new Piece(f, s, t, fr);
|
|
|
|
const permutator = (inputArr) => {
|
|
let result = [];
|
|
|
|
const permute = (arr, m = []) => {
|
|
if (arr.length === 0) {
|
|
result.push(m)
|
|
} else {
|
|
for (let i = 0; i < arr.length; i++) {
|
|
let curr = arr.slice();
|
|
let next = curr.splice(i, 1);
|
|
permute(curr.slice(), m.concat(next))
|
|
}
|
|
}
|
|
}
|
|
|
|
permute(inputArr)
|
|
|
|
return result;
|
|
}
|
|
|
|
const pieces = [
|
|
P(WB, MT, GT, DB),
|
|
P(DB, WT, GT, MB),
|
|
P(GB, MT, DT, WB),
|
|
P(GB, MT, DT, WB),
|
|
P(GB, WT, DT, MB),
|
|
P(DB, WT, GT, WB),
|
|
P(DB, GB, WT, MT),
|
|
P(DB, MT, WT, GB),
|
|
P(GB, MT, DB, MB),
|
|
];
|
|
|
|
class Game {
|
|
/**
|
|
* @param {Piece[]} pieces
|
|
*/
|
|
constructor(pieces) {
|
|
this.pieces = pieces;
|
|
}
|
|
|
|
get(x, y) {
|
|
return this.pieces[x * 3 + y];
|
|
}
|
|
|
|
checkPiece(x1, y1, x2, y2) {
|
|
let first = this.get(x1, y1);
|
|
let second = this.get(x2, y2);
|
|
if (x1 === x2 + 1) {
|
|
first = first[3];
|
|
second = second[1];
|
|
} else if (x1 === x2 - 1) {
|
|
first = first[1];
|
|
second = second[3];
|
|
} else if (y1 === y2 + 1) {
|
|
first = first[2];
|
|
second = second[0];
|
|
} else if (y1 === y2 - 1) {
|
|
first = first[0];
|
|
second = second[2];
|
|
} else throw new Error("What the fuck");
|
|
if (first % 2 === 0 && second - first !== 1) return false;
|
|
if (first % 2 !== 0 && first - second !== 1) return false;
|
|
}
|
|
|
|
check() {
|
|
for (let x = 0; x < 3; x++) {
|
|
for (let y = 0; y < 3; y++) {
|
|
if (x < 2) if (!this.checkPiece(x, y, x + 1, y)) return false;
|
|
if (y < 2) if (!this.checkPiece(x, y, x, y + 1)) return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
static solve() {
|
|
const permutations = permutator(pieces);
|
|
var i = 0;
|
|
for(const permutation of permutations) {
|
|
i++;
|
|
const game = new Game(permutation);
|
|
if(game.check()) {
|
|
log("Got a HIT");
|
|
log(game, game.pieces);
|
|
return;
|
|
}
|
|
if(i % 10 === 0)
|
|
log(`total ${permutations.length}, checked ${i}`);
|
|
}
|
|
}
|
|
}
|
|
|
|
Game.solve(); |