hjemmet/index.js
2021-11-18 21:44:37 +01:00

164 lines
No EOL
4.7 KiB
JavaScript

// const { performance } = require("perf_hooks");
const DB = 0, DT = 1, GB = 2, GT = 3, MB = 4, MT = 5, WB = 6, WT = 7;
const startNow = Date.now();
const now = () => Date.now() - startNow;
const log = (...str) => console.log(Math.round(now()).toString().padStart(5, "0"), ...str);
var int = false;
class Piece extends Array {
rotate(num = 1) {
return ;
for (let i = 0; i < num; i++) {
this.push(this.shift());
}
}
}
const P = (f, s, t, fr) => new Piece(f, s, t, fr);
const permutator = (inputArr) => {
let result = [];
const permute = (arr, m = []) => {
if (arr.length === 0) {
result.push(m)
} else {
for (let i = 0; i < arr.length; i++) {
let curr = arr.slice();
let next = curr.splice(i, 1);
permute(curr.slice(), m.concat(next))
}
}
}
permute(inputArr)
return result;
}
const pieces = [
P(WB, MT, GT, DB),
P(DB, WT, GT, MB),
P(GB, MT, DT, WB),
P(GB, MT, DT, WB),
P(GB, WT, DT, MB),
P(DB, WT, GT, WB),
P(DB, GB, WT, MT),
P(DB, MT, WT, GB),
P(GB, MT, DB, MB),
];
var total = 0;
class Game {
/**
* @param {Piece[]} pieces
*/
constructor(pieces) {
this.pieces = pieces;
}
get(x, y) {
return this.pieces[x * 3 + y];
}
checkPiece(x1, y1, x2, y2) {
let first = this.get(x1, y1);
let second = this.get(x2, y2);
if (x1 === x2 + 1) {
first = first[3];
second = second[1];
} else if (x1 === x2 - 1) {
first = first[1];
second = second[3];
} else if (y1 === y2 + 1) {
first = first[2];
second = second[0];
} else if (y1 === y2 - 1) {
first = first[0];
second = second[2];
} else throw new Error("What the fuck");
if (first % 2 === 0 && second - first !== 1) return false;
if (first % 2 !== 0 && first - second !== 1) return false;
return true;
}
check() {
for (let x = 0; x < 3; x++) {
for (let y = 0; y < 3; y++) {
if (x < 2) if (!this.checkPiece(x, y, x + 1, y)) return false;
if (y < 2) if (!this.checkPiece(x, y, x, y + 1)) return false;
}
}
}
/**
* Runs for each possible position (permutation), checks all rotations.
*/
solve() {
if(this.check()) return true;
for(let a = 0; a < 4; a++) {
this.pieces[0].rotate();
for(let b = 0; b < 4; b++) {
this.pieces[1].rotate();
for(let c = 0; c < 4; c++) {
this.pieces[2].rotate();
for(let d = 0; d < 4; d++) {
this.pieces[3].rotate();
for(let e = 0; e < 4; e++) {
this.pieces[4].rotate();
for(let f = 0; f < 4; f++) {
this.pieces[5].rotate();
for(let g = 0; g < 4; g++) {
this.pieces[6].rotate();
for(let h = 0; h < 4; h++) {
this.pieces[7].rotate();
for(let i = 0; i < 4; i++) {
this.pieces[8].rotate();
total++;
// if(this.check()) return true;
if(int) {
console.log(this.pieces);
return;
}
}
}
}
}
}
}
}
}
}
return false;
}
/**
* Gets all permutations (i.e. possible positions) of the piece array, and calls solve on all of them.
*/
static solve() {
const permutations = permutator(pieces);
var i = 0;
for(const permutation of permutations) {
i++;
const game = new Game(permutation);
if(game.solve()) {
log("Got a HIT");
log(game, game.pieces);
return;
}
if(i % 10 === 0)
log(`total ${permutations.length}, checked ${i} int ${int}`);
if(int) return;
}
}
}
process.on("SIGINT", () => {
int = true;
})
Game.solve();
console.log(total);