heaventaker/src/game/gameScene.js
2021-08-25 19:23:02 +02:00

506 lines
No EOL
20 KiB
JavaScript

import Phaser, { Animations } from "phaser";
import { gameActive, menuActive, page } from "../stores/gameActive";
import { steps } from "../stores/step";
import { keys } from "./input";
import { dialog } from "../stores/dialog.js";
const textureWidth = 100;
var stepNum;
steps.subscribe(t => {
stepNum = t;
});
var paused;
menuActive.subscribe(t => {
paused = t;
});
var fpsBuffer = [];
export const shared = {
lastUpdate: null
};
export class GameScene extends Phaser.Scene {
constructor(map) {
super({
key: "GameScene",
active: true,
physics: {
default: "arcade"
}
});
/** @type {{
background: string,
sprite: string,
next: string,
offset: { x: number, y: nunber },
size: { x: number, y: number },
px: number,
steps: number,
map: (string | null | {
type: string,
direction?: number
})[][],
fieldFlags: {
stopsClouds?: boolean
}[][]
}} */
this.map = map;
steps.set(map.steps);
}
unload() {
this.container.destroy();
delete this.items;
delete this.winds;
}
preload() {
this.load.setBaseURL();
this.load.image("level1", "./images/levels/1/level.webp");
this.load.image("level2", "./images/levels/2/level.webp");
this.load.image("level3", "./images/levels/3/level.webp");
this.load.image("lyre", "./images/levels/lyre.webp");
this.load.image("cloud", "./images/levels/clouds.webp");
this.load.image("pillar", "./images/levels/pillar.webp");
this.load.image("key", "./images/levels/key.webp");
this.load.image("lock", "./images/levels/lock.webp");
this.load.spritesheet("wind", "./images/sprites/wind.png", { frameWidth: textureWidth });
this.load.spritesheet("spawn", "./images/sprites/taker/dance.png", { frameWidth: textureWidth });
this.load.spritesheet("dance", "./images/sprites/taker/dance.png", { frameWidth: textureWidth });
this.load.spritesheet("move", "./images/sprites/taker/move.png", { frameWidth: textureWidth });
this.load.spritesheet("kick", "./images/sprites/taker/kick.png", { frameWidth: textureWidth });
this.load.spritesheet("uriel", "./images/sprites/angels_chibi/uriel.png", { frameWidth: textureWidth });
this.load.spritesheet("michael", "./images/sprites/angels_chibi/michael.png", { frameWidth: textureWidth });
this.load.spritesheet("azrael", "./images/sprites/angels_chibi/azrael.png", { frameWidth: textureWidth });
this.load.spritesheet("celestine", "./images/sprites/angels_chibi/celestine.png", { frameWidth: textureWidth });
this.load.spritesheet("gabriel", "./images/sprites/angels_chibi/gabriel.png", { frameWidth: textureWidth });
this.load.spritesheet("uziel", "./images/sprites/angels_chibi/uziel.png", { frameWidth: textureWidth });
this.load.spritesheet("yahweh", "./images/sprites/angels_chibi/yahweh.png", { frameWidth: textureWidth });
this.load.bitmapFont("gem", "fonts/gem/font.png", "fonts/gem/font.xml");
}
create() {
this.input.on("keydown", function() {
if (this.game.sound.context.state === 'suspended') {
this.game.sound.context.resume();
}
});
this.createMap();
window.addEventListener("resize", () => {
this.calculateScale();
});
}
calculateScale() {
const maxWidth = innerWidth * 0.8 - (document.body.clientHeight / 1080 * 615 * 1.15);
const maxHeight = innerHeight * 0.8;
const targetWidth = this.originalWidth + this.map.offset.x * 2;
const targetHeight = this.originalHeight + this.map.offset.y * 2;
const xScale = maxWidth / targetWidth;
const yScale = maxHeight / targetHeight;
this.container.scale = Math.min(xScale, yScale);
}
createMap() {
console.log(this.map);
steps.set(this.map.steps);
this.container = this.add.container();
this.originalWidth = this.map.size.x * this.map.px;
this.originalHeight = this.map.size.y * this.map.px;
this.grid = this.add.container(this.map.offset.x - this.originalWidth / 2, this.map.offset.y - this.originalHeight / 2);
this.calculateScale();
this.background = this.add.image(this.container.width / 2, this.container.height / 2, this.map.background);
this.container.add(this.background);
this.container.add(this.grid);
/**
* @type {{ type: string, direction?: number, sprite: Phaser.GameObjects.Sprite, animated: boolean }[][]}
*/
this.items = new Array(this.map.map.length);
/**
* @type {{ type: string, direction?: number, sprite: Phaser.GameObjects.Sprite, animated: boolean, shouldPropagate?: boolean }[][]}
*/
this.winds = new Array(this.map.map.length);
/**
* @type {{ type: string, direction?: number, sprite: Phaser.GameObjects.Sprite, animated: boolean, shouldPropagate?: boolean }[][]}
*/
this.sourceWinds = new Array(this.map.map.length);
/**
* @type {{ stopsClouds?: boolean }[][]}
*/
this.flags = new Array(this.map.map.length);
for(var y in this.map.map) {
var row = this.map.map[y];
for(var x in row) {
if(!this.items[x]) {
this.items[x] = new Array(row.length);
this.winds[x] = new Array(row.length);
this.sourceWinds[x] = new Array(row.length);
this.flags[x] = new Array(this.map.fieldFlags && this.map.fieldFlags[y] && this.map.fieldFlags[y].length || 0);
}
if(this.map.fieldFlags && this.map.fieldFlags[y] && this.map.fieldFlags[y][x]) {
this.flags[x][y] = this.map.fieldFlags[y][x];
} else {
this.flags[x][y] = null;
}
var item = row[x];
if(!item) {
this.items[x][y] = null;
this.winds[x][y] = null;
this.sourceWinds[x][y] = null;
continue;
}
if(item.type === null) {
this.items[x][y] = item;
this.winds[x][y] = null;
this.sourceWinds[x][y] = null;
continue;
}
if(typeof item === "string") {
item = {
type: item
}
}
item.direction = item.direction ?? 0;
y = parseInt(y);
x = parseInt(x);
if(item.type !== "barrier") {
var type = item.type;
if(type === "angel") {
type = this.map.sprite;
item.texture = type;
}
if(this.textures.get(type).frameTotal > 1) {
var sprite = this.add.sprite(x * this.map.px, y * this.map.px);
item.animated = true;
if(!this.anims.exists(type)) {
this.anims.create({
key: type,
frames: this.anims.generateFrameNumbers(type, {
start: 0
}),
frameRate: 10,
repeat: -1
});
}
sprite.play(type);
} else {
var sprite = this.add.sprite(x * this.map.px, y * this.map.px, type);
item.animated = false;
}
sprite.scale = this.map.px / 100;
sprite.setRotation(item.direction * Math.PI / 2);
this.grid.add(sprite);
item.sprite = sprite;
if(item.type === "spawn") {
/** @type {{ x: number, y: number, hasKey: boolean }} */
this.player = item;
this.player.x = x;
this.player.y = y;
this.player.hasKey = false;
}
if(item.type === "angel") {
this.angel = item;
this.angel.x = x;
this.angel.y = y;
}
if(item.type !== "wind") {
item.sprite.setDepth(1);
} else {
item.sprite.setDepth(0);
}
this.children.queueDepthSort();
} else {
item.sprite = null;
}
if(item.type !== "wind") {
this.items[x][y] = item;
this.winds[x][y] = null;
} else {
this.items[x][y] = null;
this.winds[x][y] = item;
this.sourceWinds[x][y] = item;
}
}
}
this.fpsText = this.add.bitmapText(0, this.container.height / 2, "gem", "");
this.container.add(this.fpsText);
this.propagateWinds(true);
this.propagateWinds();
if(window.location.hostname === "localhost") {
this.physics.config.debug = true;
this.physics.world.createDebugGraphic();
}
}
move(fromX, fromY, toX, toY, onComplete = () => {}) {
var item = this.items[fromX][fromY];
this.tweens.add({
targets: item.sprite,
onComplete,
x: toX * this.map.px,
y: toY * this.map.px,
duration: 400
});
this.items[fromX][fromY] = null;
this.items[toX][toY] = item;
}
getMovementFromDirection(direction) {
switch(direction) {
case 1:
return { x: 0, y: -1 };
case 2:
return { x: 1, y: 0 };
case 3:
return { x: 0, y: 1 };
case 4:
return { x: -1, y: 0 };
default:
return { x: 0, y: 0 };
}
}
isWindActive(x, y) {
if(!this.winds[x] || !this.winds[x][y]) return false;
if(x < 0 || y < 0 || x > this.map.size.x || y > this.map.size.y) throw new Error(`Wind out of bounds at ${x} ${y} in map ${this.map.background}`);
var mov = this.getMovementFromDirection(this.winds[x][y].direction);
if(mov.x === 0 && mov.y === 0) throw new Error(`Wind without direction at ${x} ${y} in map ${this.map.background}`);
if(this.items[x][y] && this.items[x][y].type !== "wind" && this.items[x][y].type !== "spawn") {
return false;
}
if(!this.winds[x-mov.x] || !this.winds[x-mov.x][y-mov.y]) {
return true;
}
return this.isWindActive(x-mov.x, y-mov.y);
}
/**
* Checks if the sprite at X Y can be destroyed, and if yes, destroys it.
*/
tryDestroy(toX, toY) {
if(this.items[toX][toY].destroyable) {
this.items[toX][toY].sprite.alpha = 0;
this.items[toX][toY].sprite.destroy();
this.items[toX][toY] = null;
this.canMove = false;
setTimeout(() => {
this.canMove = true;
}, 400);
return true;
}
}
/**
* Propagates winds as needed.
*/
propagateWinds(force) {
const buf = [];
for(let x in this.winds) {
if(!this.sourceWinds[x]) continue;
for(let y in this.winds[x]) {
if(this.winds[x][y] && !this.sourceWinds[x][y]) {
buf.push(this.winds[x][y].sprite);
}
}
}
this.winds = new Array(this.items.length);
for(let x in this.items) {
this.winds[x] = new Array(this.map.size.x);
}
for(let x in this.items) {
x = parseInt(x);
for(let y in this.items[x]) {
y = parseInt(y);
if(!this.sourceWinds[x] || !this.sourceWinds[x][y]) continue;
const item = this.sourceWinds[x][y];
if(item.type !== "wind") continue;
this.winds[x][y] = item;
if(!item.shouldPropagate) continue;
const move = this.getMovementFromDirection(item.direction);
if(!move.x && !move.y) throw new Error(`Wind must have a valid direction (at ${x} ${y} of map ${this.map.background}`);
if(this.items[x] && this.items[x][y] && this.items[x][y].type) {
// hide the wind
this.sourceWinds[x][y].sprite.setAlpha(0);
// don't propagate if source hidden under wind.
continue;
} else {
if(this.sourceWinds[x][y].sprite.alpha !== 1)
this.sourceWinds[x][y].sprite.setAlpha(1);
}
var type = item.type;
var direction = item.direction;
while(x < this.map.size.x && y < this.map.size.y && x > 0 && y > 0) {
x += move.x;
y += move.y;
if(!force && this.items[x] && this.items[x][y] && this.items[x][y].type) break;
if((this.winds[x] && this.winds[x][y]) || (this.sourceWinds[x] && this.sourceWinds[x][y])) continue;
if(!this.items[x] || !this.items[x][y] || !this.items[x][y].type) {
let item = { type: "wind", direction: direction };
var sprite = buf.pop();
if(!sprite) {
var sprite = this.add.sprite(x * this.map.px, y * this.map.px);
item.animated = true;
if(!this.anims.exists(type)) {
this.anims.create({
key: type,
frames: this.anims.generateFrameNumbers(type, {
start: 0
}),
frameRate: 10,
repeat: -1
});
}
sprite.play(type);
sprite.scale = this.map.px / 100;
sprite.setRotation(item.direction * Math.PI / 2);
this.grid.add(sprite);
} else {
sprite.x = x * this.map.px;
sprite.y = y * this.map.px;
sprite.setRotation(item.direction * Math.PI / 2);
sprite.setAlpha(1);
}
item.sprite = sprite;
item.sprite.setDepth(0);
this.children.queueDepthSort();
if(!this.winds[x]) this.winds[x] = [];
this.winds[x][y] = item;
}
if(this.flags[x] && this.flags[x][y] && this.flags[x][y].stopsClouds) break;
}
}
}
for(const unused of buf) {
unused.setAlpha(0);
}
}
movePlayer(moveX, moveY, fromWind = false) {
if(!this.canMove) return;
var toX = this.player.x + moveX;
var toY = this.player.y + moveY;
if(toX > this.map.size.x - 1 || toX < 0 || toY > this.map.size.y - 1 || toY < 0) return;
if(this.items[toX][toY] && this.items[toX][toY].type) {
if(this.items[toX][toY].type === "key") {
this.items[toX][toY].sprite.destroy();
this.items[toX][toY] = null;
this.player.hasKey = true;
} else if(fromWind) return;
else if(this.items[toX][toY].type === "lock") {
if(!this.player.hasKey) return;
this.items[toX][toY].sprite.destroy();
this.items[toX][toY] = null;
this.propagateWinds();
} else if(this.items[toX][toY].type !== "lyre" && this.tryDestroy(toX, toY)) {
steps.update(t => --t);
if(stepNum <= 0) {
this.unload();
this.createMap();
return;
}
this.propagateWinds();
return;
} else if(this.items[toX] && this.items[toX][toY].type === "lyre" && this.items[toX + moveX] && (!this.items[toX + moveX][toY + moveY] || !this.items[toX + moveX][toY + moveY].type)) {
if(toX + moveX > this.map.size.x - 1|| toX + moveX < 0 || toY + moveY > this.map.size.y - 1 || toY + moveY < 0) return;
if(this.items[toX + moveX][toY + moveY] && this.items[toX + moveX][toY + moveY].type !== "wind") return;
if(stepNum <= 0) {
this.unload();
this.createMap();
return;
}
this.canMove = false;
this.move(toX, toY, toX + moveX, toY + moveY, () => {
this.canMove = true;
this.propagateWinds();
});
return;
} else return;
}
if(stepNum <= 0) {
this.unload();
this.createMap();
return;
}
this.canMove = false;
if(!fromWind) {
steps.update(t => --t);
}
this.move(this.player.x, this.player.y, toX, toY, () => {
this.canMove = true;
this.player.x = toX;
this.player.y = toY;
if(!fromWind && (!this.winds[toX] || !this.winds[toX][toY])) this.checkAngel();
});
}
checkAngel() {
var xdiff = Math.abs(this.player.x - this.angel.x);
var ydiff = Math.abs(this.player.y - this.angel.y);
if((xdiff === 0 && ydiff === 1) || (xdiff === 1 && ydiff === 0)) {
var next = dialog.findIndex(t => t.name === this.map.next);
page.set(next);
gameActive.set(false);
}
}
canMove = true;
update(time, delta) {
shared.lastUpdate = time;
fpsBuffer.push(delta);
if(fpsBuffer.length > 200) fpsBuffer.shift();
this.container.x = this.cameras.main.width / 2 - this.container.width / 2;
this.container.y = this.cameras.main.height / 2 - this.container.height / 2;
if(keys.wasKeyPressed("pause")) {
menuActive.set(!paused);
}
if(paused) return;
// debug mode
if(keys.wasKeyPressed("debug")) {
this.physics.config.debug = !this.physics.config.debug;
console.log("Toggled debug mode", this.physics.config.debug ? "on" : "off");
if(this.physics.config.debug) this.physics.world.createDebugGraphic();
this.physics.world.drawDebug = this.physics.config.debug;
if(!this.physics.config.debug) {
this.physics.world.debugGraphic.destroy();
this.fpsText.setText("");
}
}
if(keys.isKeyPressed("debug") && keys.isKeyPressed("debugCrash")) throw new Error("Debug crash");
if(this.physics.config.debug) {
const fps = 1 / (fpsBuffer.reduce((a, b) => a + b, 0) / fpsBuffer.length) * 1000;
this.fpsText.setText(`${fps.toFixed(2)} FPS`);
}
if(this.isWindActive(this.player.x, this.player.y)) {
var movement = this.getMovementFromDirection(this.winds[this.player.x][this.player.y].direction);
this.movePlayer(movement.x, movement.y, true);
}
var movement = { x: 0, y: 0};
if(keys.isKeyPressed("down") || keys.wasKeyPressed("down")) movement.y++;
if(keys.isKeyPressed("up") || keys.wasKeyPressed("up")) movement.y--;
if(keys.isKeyPressed("left") || keys.wasKeyPressed("left")) movement.x--;
if(keys.isKeyPressed("right") || keys.wasKeyPressed("right")) movement.x++;
if((movement.x !== 0 && movement.y === 0) || (movement.x === 0 && movement.y !== 0)) {
this.movePlayer(movement.x, movement.y, false);
}
}
}