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https://github.com/danbulant/heaventaker
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fix: level 3 not being completable
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parent
e11c35d1be
commit
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1 changed files with 4 additions and 1 deletions
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@ -214,10 +214,12 @@ export class GameScene extends Phaser.Scene {
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}
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}
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}
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}
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}
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}
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this.fpsText = this.add.bitmapText(0, this.container.height / 2, "gem", "");
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this.fpsText = this.add.bitmapText(0, this.container.height / 2, "gem", "");
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this.container.add(this.fpsText);
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this.container.add(this.fpsText);
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this.propagateWinds(true);
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this.propagateWinds(true);
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this.propagateWinds();
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this.propagateWinds();
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if(window.location.hostname === "localhost") {
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if(window.location.hostname === "localhost") {
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this.physics.config.debug = true;
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this.physics.config.debug = true;
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this.physics.world.createDebugGraphic();
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this.physics.world.createDebugGraphic();
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@ -426,7 +428,6 @@ export class GameScene extends Phaser.Scene {
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this.canMove = true;
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this.canMove = true;
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this.player.x = toX;
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this.player.x = toX;
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this.player.y = toY;
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this.player.y = toY;
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if(!fromWind && (!this.winds[toX] || !this.winds[toX][toY])) this.checkAngel();
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});
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});
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}
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}
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@ -476,6 +477,8 @@ export class GameScene extends Phaser.Scene {
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if(this.isWindActive(this.player.x, this.player.y)) {
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if(this.isWindActive(this.player.x, this.player.y)) {
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var movement = this.getMovementFromDirection(this.winds[this.player.x][this.player.y].direction);
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var movement = this.getMovementFromDirection(this.winds[this.player.x][this.player.y].direction);
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this.movePlayer(movement.x, movement.y, true);
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this.movePlayer(movement.x, movement.y, true);
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} else {
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this.checkAngel();
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}
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}
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var movement = { x: 0, y: 0};
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var movement = { x: 0, y: 0};
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