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https://github.com/danbulant/heaventaker
synced 2026-07-06 11:40:36 +00:00
fix loading new maps
This commit is contained in:
parent
b56c53b025
commit
f8722ff36f
5 changed files with 12 additions and 4 deletions
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@ -33,8 +33,6 @@ export class GameScene extends Phaser.Scene {
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}
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}
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unload() {
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unload() {
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this.grid.destroy();
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this.background.destroy();
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this.container.destroy();
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this.container.destroy();
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delete this.items;
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delete this.items;
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delete this.winds;
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delete this.winds;
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@ -40,6 +40,7 @@ export function setCanvas(canvas) {
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export function stop() {
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export function stop() {
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game.destroy(false);
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game.destroy(false);
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gs = undefined;
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}
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}
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var map;
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var map;
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@ -49,7 +50,7 @@ export function setMap(newmap) {
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mapname = newmap;
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mapname = newmap;
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map = maps[mapname];
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map = maps[mapname];
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if(gs) {
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if(gs) {
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gs.unload();
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// gs.unload();
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gs.map = map;
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gs.map = map;
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gs.createMap();
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gs.createMap();
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}
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}
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@ -3,6 +3,7 @@
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import { Howl } from "howler";
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import { Howl } from "howler";
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import { dialog } from "../stores/dialog.js";
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import { dialog } from "../stores/dialog.js";
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import { characters } from "../stores/characters.js";
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import { characters } from "../stores/characters.js";
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import { gameActive } from "../stores/gameActive";
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export var current;
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export var current;
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export var page;
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export var page;
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@ -62,6 +63,9 @@
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d = dialog[current];
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d = dialog[current];
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art = !character ? null : d.character_art || d.pose ? character.poses[d.pose] : character.art;
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art = !character ? null : d.character_art || d.pose ? character.poses[d.pose] : character.art;
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background = d.background;
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background = d.background;
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if(d.map) {
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$gameActive = true;
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}
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localStorage.setItem("dialog-page", next);
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localStorage.setItem("dialog-page", next);
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}
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}
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@ -33,10 +33,12 @@
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var canvas;
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var canvas;
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onMount(() => {
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onMount(() => {
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console.log("Started");
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setMap(dialog[current].map);
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setMap(dialog[current].map);
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setCanvas(canvas);
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setCanvas(canvas);
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resize();
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resize();
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return () => {
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return () => {
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console.log("Stopped");
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stop();
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stop();
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}
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}
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});
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});
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@ -1,4 +1,7 @@
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import { writable } from "svelte/store";
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import { writable } from "svelte/store";
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export const gameActive = writable(true);
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export const gameActive = writable(!!parseInt(localStorage.getItem("game-active")));
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gameActive.subscribe(t => {
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localStorage.setItem("game-active", t ? 1 : 0);
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});
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export const page = writable(parseInt(localStorage.getItem("dialog-page")) || 0);
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export const page = writable(parseInt(localStorage.getItem("dialog-page")) || 0);
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