fix loading new maps

This commit is contained in:
Daniel Bulant 2021-04-08 20:37:12 +02:00
parent b56c53b025
commit f8722ff36f
5 changed files with 12 additions and 4 deletions

View file

@ -33,8 +33,6 @@ export class GameScene extends Phaser.Scene {
}
unload() {
this.grid.destroy();
this.background.destroy();
this.container.destroy();
delete this.items;
delete this.winds;

View file

@ -40,6 +40,7 @@ export function setCanvas(canvas) {
export function stop() {
game.destroy(false);
gs = undefined;
}
var map;
@ -49,7 +50,7 @@ export function setMap(newmap) {
mapname = newmap;
map = maps[mapname];
if(gs) {
gs.unload();
// gs.unload();
gs.map = map;
gs.createMap();
}

View file

@ -3,6 +3,7 @@
import { Howl } from "howler";
import { dialog } from "../stores/dialog.js";
import { characters } from "../stores/characters.js";
import { gameActive } from "../stores/gameActive";
export var current;
export var page;
@ -62,6 +63,9 @@
d = dialog[current];
art = !character ? null : d.character_art || d.pose ? character.poses[d.pose] : character.art;
background = d.background;
if(d.map) {
$gameActive = true;
}
localStorage.setItem("dialog-page", next);
}

View file

@ -33,10 +33,12 @@
var canvas;
onMount(() => {
console.log("Started");
setMap(dialog[current].map);
setCanvas(canvas);
resize();
return () => {
console.log("Stopped");
stop();
}
});

View file

@ -1,4 +1,7 @@
import { writable } from "svelte/store";
export const gameActive = writable(true);
export const gameActive = writable(!!parseInt(localStorage.getItem("game-active")));
gameActive.subscribe(t => {
localStorage.setItem("game-active", t ? 1 : 0);
});
export const page = writable(parseInt(localStorage.getItem("dialog-page")) || 0);