diff --git a/src/game/gameScene.js b/src/game/gameScene.js index 9b7a6f2..8a4b1ac 100644 --- a/src/game/gameScene.js +++ b/src/game/gameScene.js @@ -176,7 +176,6 @@ export class GameScene extends Phaser.Scene { } sprite.play(type); } else { - console.log("sprite", x, y, type); sprite = this.add.sprite(x * this.map.px, y * this.map.px, type); item.animated = false; } @@ -277,7 +276,6 @@ export class GameScene extends Phaser.Scene { */ tryDestroy(toX, toY) { if(this.items[toX][toY].destroyable) { - console.log("Destroying", toX, toY, this.items[toX][toY].sprite.x, this.items[toX][toY].sprite.y, this.items[toX][toY].sprite); this.items[toX][toY].sprite.alpha = 0; this.items[toX][toY].sprite.destroy(); this.items[toX][toY] = null;