Dialog for Uziel, added Gabriel
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images/png/gabriel_background.png
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After Width: | Height: | Size: 994 KiB |
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images/png/gabriel_fail.png
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After Width: | Height: | Size: 853 KiB |
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images/png/gabriel_idle.png
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After Width: | Height: | Size: 832 KiB |
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images/png/gabriel_win.png
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After Width: | Height: | Size: 841 KiB |
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images/xcf/gabriel_background.xcf
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images/xcf/gabriel_fail.xcf
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images/xcf/gabriel_idle.xcf
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images/xcf/gabriel_win.xcf
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public/sprite/gabriel_background.webp
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After Width: | Height: | Size: 156 KiB |
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public/sprite/gabriel_fail.webp
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After Width: | Height: | Size: 143 KiB |
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public/sprite/gabriel_idle.webp
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After Width: | Height: | Size: 151 KiB |
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public/sprite/gabriel_win.webp
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After Width: | Height: | Size: 114 KiB |
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@ -9,13 +9,13 @@
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<style>
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.button {
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max-width: 700px;
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max-width: 800px;
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position: relative;
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font-size: 25px;
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background: url("/sprite/button2.webp");
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background-size: auto 100%;
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background-repeat: repeat-x;
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padding: 5px 70px;
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padding: 5px 5px;
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text-align: center;
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background-position-x: center;
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cursor: pointer;
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@ -15,7 +15,7 @@
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$: character = characters.find(c => c.name === d.character);
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var art;
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$: art = d.character_art || d.pose ? character.poses[d.pose] : character.art;;
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$: art = !character ? null : d.character_art || d.pose ? character.poses[d.pose] : character.art;
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var background;
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$: background = d.background;
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@ -42,11 +42,11 @@
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art = "/sprite/death1.webp";
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failure = true;
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(async() => {
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await asleep(200);
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await asleep(150);
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art = "/sprite/death2.webp";
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await asleep(200);
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await asleep(150);
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art = "/sprite/death3.webp";
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await asleep(200);
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await asleep(150);
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art = "/sprite/death4.webp";
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allowSwitch = true;
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failureShown = true;
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@ -60,7 +60,7 @@
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failure = false;
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current = next;
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d = dialog[current];
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art = d.character_art || d.pose ? character.poses[d.pose] : character.art;
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art = !character ? null : d.character_art || d.pose ? character.poses[d.pose] : character.art;
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background = d.background;
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localStorage.setItem("dialog-page", next);
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}
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@ -133,7 +133,11 @@
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{#if showText}
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<div class="text">
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<div class="data">
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<h1>{character.name}, {character.title}</h1>
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{#if character}
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<h1>{character.name}, {character.title}</h1>
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{:else}
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<h1>???</h1>
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{/if}
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<p class="animate" bind:this={textElement}>{d.text}</p>
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</div>
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<div class="buttons" bind:this={buttons}>
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@ -247,7 +251,7 @@
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}
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}
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.text {
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max-width: 900px;
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max-width: 1100px;
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margin: 0 auto;
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}
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.data {
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@ -265,6 +269,7 @@
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}
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.failure .background .character {
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object-fit: scale-down;
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max-width: 100%;
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}
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.background img {
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position: absolute;
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@ -274,6 +279,8 @@
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}
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.background .full {
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height: 80%;
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width: 100%;
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object-fit: none;
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}
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.background .character {
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height: 100%;
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@ -5,7 +5,8 @@ export const characters = [{
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poses: {
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side_normal: "/sprite/uriel_side_normal.webp",
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side_happy: "/sprite/uriel_side_happy.webp",
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bat: "/sprite/uriel_bat.webp"
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bat: "/sprite/uriel_bat.webp",
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chibi: "/sprite/uriel.gif"
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}
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}, {
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name: "Michael",
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@ -13,7 +14,8 @@ export const characters = [{
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title: "the high marshal",
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poses: {
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wings: "/sprite/michael_wings.webp",
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happy: "/sprite/michael_happy.webp"
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happy: "/sprite/michael_happy.webp",
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chibi: "/sprite/uriel.gif"
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}
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}, {
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name: "Uziel",
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@ -23,4 +25,12 @@ export const characters = [{
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happy: "/sprite/uziel_happy.webp",
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dead: "/sprite/uziel_dead.webp"
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}
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}, {
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name: "Gabriel",
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art: "/sprite/gabriel_idle.webp",
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title: "the administrator",
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poses: {
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happy: "/sprite/gabriel_win.webp",
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sad: "/sprite/gabriel_fail.webp"
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}
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}];
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@ -64,19 +64,19 @@ export const dialog = [{
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name: "uziel_start",
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background: "/sprite/backg.webp",
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character: "Uziel",
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text: "Hello there",
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text: "(she appear out of nowhere and suddenly approaches you.)",
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buttons: [{
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text: "Failure",
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text: "oh, you're approaching me? Had you heard of my harem proposal.",
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next: "uziel_failure"
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}, {
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text: "Success",
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text: "Harem of angle, yes or no ?",
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next: "uziel_success"
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}]
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}, {
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name: "uziel_failure",
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background: "/sprite/backg.webp",
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character: "Uziel",
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text: "You're dead",
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text: "I can't beat the living shit out of you without getting closer.",
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next: "uziel_start",
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flags: ["failure"],
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pose: "dead"
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@ -85,7 +85,46 @@ export const dialog = [{
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background: "/sprite/backg.webp",
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character: "Uziel",
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pose: "happy",
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text: "You got me",
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text: "That had to be the madest and stupidest thing i ever heard. Yes, i must see how this whole thing will end up.",
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flags: ["success"],
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next: "gabriel_start"
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}, {
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name: "gabriel_start",
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background: "/sprite/backg.webp",
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character: "Gabriel",
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text: "Hello sir. My name is Gabriel, Heaven's administration department. How may I help you?",
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buttons: [{
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text: "You look tired, how about let me help you instead.",
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next: "gabriel_success"
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}, {
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text: "How about you ditching this job and come with me.",
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next: "gabriel_fail"
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}]
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}, {
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name: "gabriel_success",
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background: "/sprite/backg.webp",
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character: "Gabriel",
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text: "That... That would be lovely actually. Could you buy me some coffee? After my department got defund I can't even afford it.",
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next: "uriel_entrance",
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pose: "happy",
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flags: ["success"]
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}, {
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name: "gabriel_fail",
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background: "/sprite/backg.webp",
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character: "Gabriel",
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text: "Oh... you looking for that type of girl, don't worry I know just the place.",
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next: "helltaker",
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pose: "sad"
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}, {
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name: "helltaker",
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background: "/sprite/gabriel_background.webp",
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text: "...",
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next: "helltaker2",
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flags: ["helltaker"]
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}, {
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name: "helltaker2",
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background: "/sprite/gabriel_background.webp",
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text: "What are you doing here?",
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next: "uriel_entrance",
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flags: ["failure"]
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}];
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