mirror of
https://github.com/danbulant/heaventaker
synced 2026-07-06 19:50:37 +00:00
use correct pillars
This commit is contained in:
parent
262dc4f280
commit
2cedd861a8
4 changed files with 2 additions and 1 deletions
BIN
images/png/pillar.png
Normal file
BIN
images/png/pillar.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.7 KiB |
BIN
public/sprite/pillar.webp
Normal file
BIN
public/sprite/pillar.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.4 KiB |
|
|
@ -48,6 +48,7 @@ export class GameScene extends Phaser.Scene {
|
||||||
this.load.image("level1", "/sprite/level1.webp");
|
this.load.image("level1", "/sprite/level1.webp");
|
||||||
this.load.image("lyre", "/sprite/lyre.webp");
|
this.load.image("lyre", "/sprite/lyre.webp");
|
||||||
this.load.image("cloud", "/sprite/clouds.webp");
|
this.load.image("cloud", "/sprite/clouds.webp");
|
||||||
|
this.load.image("pillar", "/sprite/pillar.webp");
|
||||||
this.load.spritesheet("wind", "/sprite/wind.png", { frameWidth: textureWidth });
|
this.load.spritesheet("wind", "/sprite/wind.png", { frameWidth: textureWidth });
|
||||||
this.load.spritesheet("uriel", "/sprite/uriel.png", { frameWidth: textureWidth });
|
this.load.spritesheet("uriel", "/sprite/uriel.png", { frameWidth: textureWidth });
|
||||||
this.load.spritesheet("michael", "/sprite/michael.png", { frameWidth: textureWidth });
|
this.load.spritesheet("michael", "/sprite/michael.png", { frameWidth: textureWidth });
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ function wind(direction) {
|
||||||
}
|
}
|
||||||
|
|
||||||
const pillar = {
|
const pillar = {
|
||||||
type: "cloud",
|
type: "pillar",
|
||||||
destroyable: false
|
destroyable: false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue