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https://github.com/danbulant/heaventaker
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use correct pillars
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4 changed files with 2 additions and 1 deletions
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images/png/pillar.png
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images/png/pillar.png
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public/sprite/pillar.webp
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public/sprite/pillar.webp
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@ -48,6 +48,7 @@ export class GameScene extends Phaser.Scene {
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this.load.image("level1", "/sprite/level1.webp");
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this.load.image("lyre", "/sprite/lyre.webp");
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this.load.image("cloud", "/sprite/clouds.webp");
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this.load.image("pillar", "/sprite/pillar.webp");
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this.load.spritesheet("wind", "/sprite/wind.png", { frameWidth: textureWidth });
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this.load.spritesheet("uriel", "/sprite/uriel.png", { frameWidth: textureWidth });
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this.load.spritesheet("michael", "/sprite/michael.png", { frameWidth: textureWidth });
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@ -6,7 +6,7 @@ function wind(direction) {
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}
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const pillar = {
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type: "cloud",
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type: "pillar",
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destroyable: false
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}
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