use correct pillars

This commit is contained in:
Daniel Bulant 2021-04-09 13:43:26 +02:00
parent 262dc4f280
commit 2cedd861a8
4 changed files with 2 additions and 1 deletions

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images/png/pillar.png Normal file

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@ -48,6 +48,7 @@ export class GameScene extends Phaser.Scene {
this.load.image("level1", "/sprite/level1.webp");
this.load.image("lyre", "/sprite/lyre.webp");
this.load.image("cloud", "/sprite/clouds.webp");
this.load.image("pillar", "/sprite/pillar.webp");
this.load.spritesheet("wind", "/sprite/wind.png", { frameWidth: textureWidth });
this.load.spritesheet("uriel", "/sprite/uriel.png", { frameWidth: textureWidth });
this.load.spritesheet("michael", "/sprite/michael.png", { frameWidth: textureWidth });

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@ -6,7 +6,7 @@ function wind(direction) {
}
const pillar = {
type: "cloud",
type: "pillar",
destroyable: false
}