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moving lyres must be free
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1 changed files with 1 additions and 1 deletions
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@ -412,7 +412,7 @@ export class GameScene extends Phaser.Scene {
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this.createMap();
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this.createMap();
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return;
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return;
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}
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}
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steps.update(t => --t);
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// steps.update(t => --t);
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this.canMove = false;
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this.canMove = false;
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this.move(toX, toY, toX + moveX, toY + moveY, () => {
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this.move(toX, toY, toX + moveX, toY + moveY, () => {
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this.canMove = true;
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this.canMove = true;
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