gpui-component/examples/modal_overlay/src/main.rs
Jason Lee 80689264e2
sheet: Rename Drawer to Sheet. (#1527)
## Break Change

- Renamed `Drawer` to `Sheet`, also renamed relative method contains
`drawer` to `sheet`.
- Renamed `ContextModal` to `WindowExt`.

```diff
- use gpui_component::drawer::Drawer
+ use gpui_component::sheet::Sheet

- use gpui_component::ContextModal
+ use gpui_component::WindowExt
```
2025-11-06 07:19:10 +00:00

103 lines
3.7 KiB
Rust

use gpui::*;
use gpui_component::{button::*, menu::ContextMenuExt, *};
actions!(class_menu, [Open, Delete, Export, Info]);
pub struct HelloWorld;
impl HelloWorld {
fn show_modal(&mut self, _: &ClickEvent, window: &mut Window, cx: &mut Context<Self>) {
window.open_modal(cx, move |modal, _, _| {
modal.title("Test Modal").child("Hello from Modal!")
});
}
fn show_drawer(&mut self, _: &ClickEvent, window: &mut Window, cx: &mut Context<Self>) {
window.open_sheet(cx, move |drawer, _, _| {
drawer.title("Test Drawer").child("Hello from Drawer!")
});
}
}
impl Render for HelloWorld {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.bg(gpui::white())
.size_full()
.child(TitleBar::new().child("Modal & Drawer"))
.child(
div()
.p_8()
.v_flex()
.gap_2()
.size_full()
.child(
h_flex()
.gap_4()
.child(
Button::new("btn1")
.outline()
.label("Open Modal")
.on_click(cx.listener(Self::show_modal)),
)
.child(
Button::new("btn2")
.outline()
.label("Open Drawer")
.on_click(cx.listener(Self::show_drawer)),
),
)
.child(
div()
.id("second-area")
.v_flex()
.h_40()
.border_1()
.border_dashed()
.border_color(gpui::black())
.items_center()
.justify_center()
.hover(|this| this.bg(gpui::yellow().opacity(0.2)))
.child("Hover test here.")
.child("Right click to show Context Menu")
.context_menu({
move |this, _, _| {
this.separator()
.menu("Open", Box::new(Open))
.menu("Delete", Box::new(Delete))
.menu("Export", Box::new(Export))
.menu("Info", Box::new(Info))
.separator()
}
}),
),
)
.children(Root::render_modal_layer(window, cx))
.children(Root::render_sheet_layer(window, cx))
}
}
fn main() {
let app = Application::new();
app.run(move |cx| {
gpui_component::init(cx);
cx.spawn(async move |cx| {
cx.open_window(
WindowOptions {
titlebar: Some(TitleBar::title_bar_options()),
..Default::default()
},
|window, cx| {
let view = cx.new(|_| HelloWorld);
// This first level on the window, should be a Root.
cx.new(|cx| Root::new(view.into(), window, cx))
},
)?;
Ok::<_, anyhow::Error>(())
})
.detach();
});
}