The pervious version has keep on [gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch, if there need to use. Ref https://github.com/zed-industries/zed/pull/22632 ## Prepare ### Generate index.scip ```bash rust-analyzer scip ./ > index.scip ``` ### Get [refactor](https://github.com/zed-industries/refactor) ```bash https://github.com/zed-industries/refactor.git ``` ## Refactor exist code ```bash cd refactor cargo run -- ~/work/gpui-component ``` Then will get result if successed: ``` Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s Running `target/debug/refactor /Users/jason/work/gpui-component` Loaded 115 SCIP documents Processing files starting with focus path: "" Changed 90 files ``` ------------- ## Changes ```diff - View<T> - Model<T> + Entity<T> - WeakView<T> + WeakEntity<T> - FocusableView + Focusable - cx.bounds() + window.bounds() - cx.refresh() + window.refresh() - cx.focused() + window.focused(cx) - cx.with_optional_element_state - window.with_optional_element_state ``` ```diff - &mut WindowContext + &mut Window, &mut App - cx: &mut WindowContext + window: &mut Window, cx: &mut App - &mut ViewContext< + &mut Window, &mut Context< - cx: &mut ViewContext< + window: &mut Window, cx: &mut Context< ``` ```diff - cx.spawn(|_, mut cx| async move { + cx.spawn_in(window, |_, mut cx| async move { - cx.dispatch_action(Box::new(...)) + window.dispatch_action(Box::new(...), cx) ``` `cx.spawn` ```diff - cx.spawn(|view, mut cx| async move { + cx.spawn_in(window, |view, mut window| async move { + _ = view.update_in(&mut window, move |view, window, cx| { ```
32 lines
933 B
Rust
32 lines
933 B
Rust
use super::ListItem;
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use crate::{skeleton::Skeleton, v_flex};
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use gpui::{IntoElement, ParentElement as _, RenderOnce, Styled};
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#[derive(IntoElement)]
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pub struct Loading;
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#[derive(IntoElement)]
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struct LoadingItem;
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impl RenderOnce for LoadingItem {
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fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
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ListItem::new("skeleton").disabled(true).child(
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v_flex()
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.gap_1p5()
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.overflow_hidden()
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.child(Skeleton::new().h_5().w_48().max_w_full())
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.child(Skeleton::new().secondary(true).h_3().w_64().max_w_full()),
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)
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}
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}
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impl RenderOnce for Loading {
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fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
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v_flex()
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.py_2p5()
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.gap_3()
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.child(LoadingItem)
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.child(LoadingItem)
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.child(LoadingItem)
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}
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}
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