gpui-component/crates/story/examples/text.rs
2025-04-17 17:12:48 +08:00

40 lines
890 B
Rust

use gpui::*;
use story::{Assets, LabelStory};
pub struct Example {
root: Entity<LabelStory>,
}
impl Example {
pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let root = LabelStory::view(window, cx);
Self { root }
}
fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
cx.new(|cx| Self::new(window, cx))
}
}
impl Render for Example {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.p_4()
.id("example")
.overflow_y_scroll()
.size_full()
.child(self.root.clone())
}
}
fn main() {
let app = Application::new().with_assets(Assets);
app.run(move |cx| {
story::init(cx);
cx.activate(true);
story::create_new_window("List Example", Example::view, cx);
});
}