The button example was not scrolling in the y direction and therefore
you were *NOT* able to see the entire ButtonStory.
This minor fix now enables one to see the entire ButtonStory.
The only code that needed to be added was
```rust
.id("button_example")
.overflow_y_scroll()
```
40 lines
902 B
Rust
40 lines
902 B
Rust
use gpui::*;
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use story::{Assets, ButtonStory};
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pub struct Example {
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root: Entity<ButtonStory>,
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}
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impl Example {
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pub fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let root = ButtonStory::view(window, cx);
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Self { root }
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}
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fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Render for Example {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.p_4()
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.id("button_example")
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.overflow_y_scroll()
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.size_full()
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.child(self.root.clone())
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}
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}
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fn main() {
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let app = Application::new().with_assets(Assets);
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app.run(move |cx| {
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story::init(cx);
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cx.activate(true);
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story::create_new_window("Button Example", Example::view, cx);
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});
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}
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