Wait https://github.com/zed-industries/zed/pull/33008, https://github.com/zed-industries/zed/pull/34804 to merge. https://github.com/user-attachments/assets/3c21ebc9-44a0-4311-bb0f-5f63fe8d4bb3 - Improved `focus_ring` to render like an outline. - Added to support press `Enter`, `Space` key to trigger Checkbox, Button, Radio. ## Break Changes - The `FocusableExt` has been changed to only for crate internal. - The `FocusableCycle` has been removed, now GPUI has it own tab stop implementation.
66 lines
1.7 KiB
Rust
66 lines
1.7 KiB
Rust
use crate::section;
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use gpui::{
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img, App, AppContext, Context, Entity, FocusHandle, Focusable, IntoElement, ParentElement as _,
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Render, Styled, Window,
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};
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use gpui_component::{dock::PanelControl, v_flex};
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pub struct ImageStory {
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focus_handle: gpui::FocusHandle,
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}
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impl super::Story for ImageStory {
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fn title() -> &'static str {
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"Image"
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}
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fn description() -> &'static str {
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"Image and SVG image supported."
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}
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fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
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Self::view(window, cx)
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}
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fn zoomable() -> Option<PanelControl> {
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Some(PanelControl::Toolbar)
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}
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}
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impl ImageStory {
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pub fn new(_: &mut Window, cx: &mut App) -> Self {
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Self {
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focus_handle: cx.focus_handle(),
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}
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}
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pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl Focusable for ImageStory {
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fn focus_handle(&self, _: &App) -> FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for ImageStory {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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// The svg file are from Assets
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// See: crates/story/src/assets.rs#L21
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v_flex()
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.gap_4()
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.size_full()
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.child(section("SVG 160px").child(img("src/fixtures/google.svg").size_40().flex_grow()))
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.child(
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section("SVG 80px")
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.child(img("src/fixtures/color-wheel.svg").size_20().flex_grow()),
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)
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.child(
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section("SVG from img 40px").child(
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img("https://pub.lbkrs.com/files/202503/vEnnmgUM6bo362ya/sdk.svg").h_24(),
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),
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)
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}
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}
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