Fix #864 Updated InputState API to split `single_line`, `multi_line` and `auto_grow`. The `InputState::new` for default single_line, and added `multi_line` and `auto_grow` to change other mode. ### With no wrap https://github.com/user-attachments/assets/22a8f0d6-e264-4f39-bb30-386a41975d2b ### With soft wrap https://github.com/user-attachments/assets/b71f0fb1-5937-470b-a278-8b1de7cfd7d7
179 lines
5.4 KiB
Rust
179 lines
5.4 KiB
Rust
use gpui::{
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actions, px, App, AppContext as _, ClickEvent, Context, Entity, FocusHandle, Focusable,
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InteractiveElement, IntoElement, KeyBinding, ParentElement as _, Render, Styled, Window,
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};
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use crate::section;
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use gpui_component::{
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button::Button,
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h_flex,
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input::{InputState, TextInput},
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v_flex, FocusableCycle, Sizable,
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};
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actions!(input_story, [Tab, TabPrev]);
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const CONTEXT: &str = "TextareaStory";
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pub fn init(cx: &mut App) {
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cx.bind_keys([
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KeyBinding::new("shift-tab", TabPrev, Some(CONTEXT)),
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KeyBinding::new("tab", Tab, Some(CONTEXT)),
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])
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}
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pub struct TextareaStory {
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textarea: Entity<InputState>,
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textarea_auto_grow: Entity<InputState>,
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}
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impl super::Story for TextareaStory {
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fn title() -> &'static str {
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"Textarea"
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}
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fn description() -> &'static str {
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"TextInput with multi-line mode."
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}
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fn closable() -> bool {
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false
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}
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fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render + Focusable> {
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Self::view(window, cx)
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}
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}
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impl TextareaStory {
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pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
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let textarea = cx.new(|cx| {
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InputState::new(window, cx)
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.multi_line()
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.rows(10)
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.placeholder("Enter text here...").default_value(
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unindent::unindent(
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r#"Hello 世界,this is GPUI component.
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The GPUI Component is a collection of UI components for GPUI framework, including.
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Button, Input, Checkbox, Radio, Dropdown, Tab, and more...
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Here is an application that is built by using GPUI Component.
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> This application is still under development, not published yet.
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## Demo
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If you want to see the demo, here is a some demo applications.
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"#,
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)
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)
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});
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let textarea_auto_grow = cx.new(|cx| {
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InputState::new(window, cx)
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.auto_grow(1, 5)
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.placeholder("Enter text here...")
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.default_value("Hello 世界,this is GPUI component.")
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});
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Self {
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textarea,
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textarea_auto_grow,
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}
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}
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fn tab(&mut self, _: &Tab, window: &mut Window, cx: &mut Context<Self>) {
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self.cycle_focus(true, window, cx);
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}
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fn tab_prev(&mut self, _: &TabPrev, window: &mut Window, cx: &mut Context<Self>) {
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self.cycle_focus(false, window, cx);
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}
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fn on_insert_text_to_textarea(
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&mut self,
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_: &ClickEvent,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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self.textarea.update(cx, |input, cx| {
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input.insert("Hello 你好", window, cx);
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});
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}
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fn on_replace_text_to_textarea(
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&mut self,
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_: &ClickEvent,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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self.textarea.update(cx, |input, cx| {
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input.replace("Hello 你好", window, cx);
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});
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}
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}
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impl FocusableCycle for TextareaStory {
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fn cycle_focus_handles(&self, _: &mut Window, _: &mut App) -> Vec<FocusHandle> {
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[].to_vec()
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}
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}
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impl Focusable for TextareaStory {
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fn focus_handle(&self, cx: &gpui::App) -> gpui::FocusHandle {
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self.textarea.focus_handle(cx)
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}
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}
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impl Render for TextareaStory {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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v_flex()
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.key_context(CONTEXT)
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.id("textarea-story")
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.on_action(cx.listener(Self::tab))
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.on_action(cx.listener(Self::tab_prev))
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.size_full()
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.justify_start()
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.gap_3()
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.child(
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section("Textarea").child(
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v_flex()
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.gap_2()
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.w_full()
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.child(TextInput::new(&self.textarea).h(px(320.)))
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.child(
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h_flex()
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.gap_2()
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.child(
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Button::new("btn-insert-text")
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.xsmall()
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.label("Insert Text")
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.on_click(cx.listener(Self::on_insert_text_to_textarea)),
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)
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.child(
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Button::new("btn-replace-text")
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.xsmall()
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.label("Replace Text")
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.on_click(cx.listener(Self::on_replace_text_to_textarea)),
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),
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),
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),
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)
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.child(
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section("Textarea Auto Grow").child(
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v_flex()
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.w_full()
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.child(TextInput::new(&self.textarea_auto_grow)),
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),
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)
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}
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}
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