Wait https://github.com/zed-industries/zed/pull/33008, https://github.com/zed-industries/zed/pull/34804 to merge. https://github.com/user-attachments/assets/3c21ebc9-44a0-4311-bb0f-5f63fe8d4bb3 - Improved `focus_ring` to render like an outline. - Added to support press `Enter`, `Space` key to trigger Checkbox, Button, Radio. ## Break Changes - The `FocusableExt` has been changed to only for crate internal. - The `FocusableCycle` has been removed, now GPUI has it own tab stop implementation.
175 lines
6.3 KiB
Rust
175 lines
6.3 KiB
Rust
use gpui::{
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App, AppContext, Context, Entity, FocusHandle, Focusable, IntoElement, ParentElement, Render,
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Styled, Window,
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};
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use gpui_component::{
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avatar::Avatar, badge::Badge, dock::PanelControl, v_flex, ActiveTheme as _, Icon, IconName,
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Sizable as _,
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};
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use crate::section;
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pub struct BadgeStory {
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focus_handle: gpui::FocusHandle,
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}
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impl BadgeStory {
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fn new(_: &mut Window, cx: &mut Context<Self>) -> Self {
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Self {
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focus_handle: cx.focus_handle(),
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}
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}
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pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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}
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impl super::Story for BadgeStory {
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fn title() -> &'static str {
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"Badge"
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}
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fn description() -> &'static str {
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"A red dot that indicates the number of unread messages."
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}
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fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
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Self::view(window, cx)
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}
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fn zoomable() -> Option<PanelControl> {
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None
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}
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}
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impl Focusable for BadgeStory {
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fn focus_handle(&self, _: &App) -> FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for BadgeStory {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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v_flex()
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.gap_4()
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.child(
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section("Badge on icon")
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.max_w_md()
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.child(
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Badge::new()
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.count(3)
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.child(Icon::new(IconName::Bell).large()),
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)
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.child(
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Badge::new()
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.count(103)
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.child(Icon::new(IconName::Inbox).large()),
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),
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)
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.child(
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section("Badge with count")
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.max_w_md()
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.child(Badge::new().count(3).child(
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Avatar::new().src("https://avatars.githubusercontent.com/u/5518?v=4"),
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))
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.child(Badge::new().count(103).child(
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Avatar::new().src("https://avatars.githubusercontent.com/u/28998859?v=4"),
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)),
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)
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.child(
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section("Badge with icon")
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.max_w_md()
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.child(
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Badge::new()
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.icon(IconName::Check)
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.color(cx.theme().cyan)
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.child(
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Avatar::new()
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.src("https://avatars.githubusercontent.com/u/5518?v=4"),
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),
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)
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.child(
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Badge::new()
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.icon(IconName::Star)
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.color(cx.theme().yellow)
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.child(
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Avatar::new()
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.src("https://avatars.githubusercontent.com/u/20092316?v=4"),
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),
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),
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)
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.child(
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section("Badge with dot").max_w_md().child(
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Badge::new().dot().count(1).child(
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Avatar::new().src("https://avatars.githubusercontent.com/u/5518?v=4"),
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),
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),
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)
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.child(
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section("Badge with color")
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.max_w_md()
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.child(Badge::new().count(3).color(cx.theme().blue).child(
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Avatar::new().src("https://avatars.githubusercontent.com/u/5518?v=4"),
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))
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.child(Badge::new().dot().color(cx.theme().green).count(1).child(
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Avatar::new().src("https://avatars.githubusercontent.com/u/5518?v=4"),
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)),
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)
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.child(
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section("Complex use")
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.max_w_md()
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.child(
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Badge::new().count(212).large().child(
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Badge::new()
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.icon(IconName::Check)
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.large()
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.color(cx.theme().cyan)
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.child(
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Avatar::new()
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.large()
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.src("https://avatars.githubusercontent.com/u/5518?v=4"),
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),
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),
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)
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.child(
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Badge::new().count(2).color(cx.theme().green).large().child(
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Badge::new()
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.icon(IconName::Star)
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.large()
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.color(cx.theme().yellow)
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.child(
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Avatar::new().large().src(
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"https://avatars.githubusercontent.com/u/20092316?v=4",
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),
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),
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),
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)
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.child(
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Badge::new().count(3).color(cx.theme().green).child(
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Badge::new()
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.icon(IconName::Asterisk)
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.color(cx.theme().green)
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.child(
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Avatar::new().src(
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"https://avatars.githubusercontent.com/u/22312482?v=4",
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),
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),
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),
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)
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.child(
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Badge::new().dot().child(
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Badge::new()
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.icon(IconName::Sun)
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.small()
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.color(cx.theme().red)
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.child(
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Avatar::new().small().src(
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"https://avatars.githubusercontent.com/u/150917089?v=4",
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),
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),
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),
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),
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)
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}
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}
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