gpui-component/crates/story/src/select_story.rs
Moulberry a4e93132f1
input, select, date_picker: Refactor cleanable to have argument and default to false. (#1506)
https://github.com/longbridge/gpui-component/pull/1502#issuecomment-3485354324

## Break Change

- The `DatePicker` and `Select` has changed `cleanable` default from
`true` to `false`.
- Updated `Input`, `DatePicker` and `Select` the `cleanable` to have a
argument.

```diff
- pub fn cleanable(mut self)
+ pub fn cleanable(mut self, cleanable: bool)
```

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-11-05 09:33:31 +08:00

303 lines
10 KiB
Rust

use gpui::*;
use gpui_component::{button::*, checkbox::*, divider::*, input::*, select::*, *};
use itertools::Itertools as _;
use serde::{Deserialize, Serialize};
use crate::section;
pub fn init(_: &mut App) {}
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
struct Country {
name: SharedString,
code: SharedString,
}
impl Country {
pub fn letter_prefix(&self) -> char {
self.name.chars().next().unwrap_or(' ')
}
}
impl SelectItem for Country {
type Value = SharedString;
fn title(&self) -> SharedString {
self.name.clone()
}
fn display_title(&self) -> Option<gpui::AnyElement> {
Some(format!("{} ({})", self.name, self.code).into_any_element())
}
fn value(&self) -> &Self::Value {
&self.code
}
}
pub struct SelectStory {
disabled: bool,
country_select: Entity<SelectState<SearchableVec<SelectGroup<Country>>>>,
fruit_select: Entity<SelectState<SearchableVec<&'static str>>>,
simple_select1: Entity<SelectState<Vec<&'static str>>>,
simple_select2: Entity<SelectState<SearchableVec<&'static str>>>,
simple_select3: Entity<SelectState<Vec<SharedString>>>,
disabled_select: Entity<SelectState<Vec<SharedString>>>,
appearance_select: Entity<SelectState<Vec<SharedString>>>,
input_state: Entity<InputState>,
}
impl super::Story for SelectStory {
fn title() -> &'static str {
"Select"
}
fn description() -> &'static str {
"Displays a list of options for the user to pick from—triggered by a button."
}
fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
Self::view(window, cx)
}
}
impl Focusable for SelectStory {
fn focus_handle(&self, cx: &gpui::App) -> gpui::FocusHandle {
self.fruit_select.focus_handle(cx)
}
}
impl SelectStory {
fn new(window: &mut Window, cx: &mut App) -> Entity<Self> {
let countries =
serde_json::from_str::<Vec<Country>>(include_str!("./fixtures/countries.json"))
.unwrap();
let mut grouped_countries: SearchableVec<SelectGroup<Country>> = SearchableVec::new(vec![]);
for (prefix, items) in countries.iter().chunk_by(|c| c.letter_prefix()).into_iter() {
let items = items.cloned().collect::<Vec<Country>>();
grouped_countries.push(SelectGroup::new(prefix.to_string()).items(items));
}
let country_select = cx.new(|cx| {
SelectState::new(
grouped_countries,
Some(IndexPath::default().row(8).section(2)),
window,
cx,
)
.searchable(true)
});
let appearance_select = cx.new(|cx| {
SelectState::new(
vec![
"CN".into(),
"US".into(),
"HK".into(),
"JP".into(),
"KR".into(),
],
Some(IndexPath::default()),
window,
cx,
)
});
let input_state = cx.new(|cx| InputState::new(window, cx).placeholder("Your phone number"));
let fruits = SearchableVec::new(vec![
"Apple",
"Orange",
"Banana",
"Grape",
"Pineapple",
"Watermelon & This is a long long long long long long long long long title",
"Avocado",
]);
let fruit_select = cx.new(|cx| SelectState::new(fruits, None, window, cx).searchable(true));
cx.new(|cx| {
cx.subscribe_in(&country_select, window, Self::on_select_event)
.detach();
Self {
disabled: false,
country_select,
fruit_select,
simple_select1: cx.new(|cx| {
SelectState::new(
vec![
"GPUI", "Iced", "egui", "Makepad", "Slint", "QT", "ImGui", "Cocoa",
"WinUI",
],
Some(IndexPath::default()),
window,
cx,
)
}),
simple_select2: cx.new(|cx| {
let mut select = SelectState::new(SearchableVec::new(vec![]), None, window, cx);
select.set_items(
SearchableVec::new(vec!["Rust", "Go", "C++", "JavaScript"]),
window,
cx,
);
select
}),
simple_select3: cx
.new(|cx| SelectState::new(Vec::<SharedString>::new(), None, window, cx)),
disabled_select: cx
.new(|cx| SelectState::new(Vec::<SharedString>::new(), None, window, cx)),
appearance_select,
input_state,
}
})
}
pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
Self::new(window, cx)
}
fn on_select_event(
&mut self,
_: &Entity<SelectState<SearchableVec<SelectGroup<Country>>>>,
event: &SelectEvent<SearchableVec<SelectGroup<Country>>>,
_window: &mut Window,
_cx: &mut Context<Self>,
) {
match event {
SelectEvent::Confirm(value) => println!("Selected country: {:?}", value),
}
}
fn toggle_disabled(&mut self, disabled: bool, _: &mut Window, cx: &mut Context<Self>) {
self.disabled = disabled;
cx.notify();
}
}
impl Render for SelectStory {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
v_flex()
.size_full()
.gap_4()
.child(
Checkbox::new("disable-selects")
.label("Disabled")
.checked(self.disabled)
.on_click(cx.listener(|this, checked, window, cx| {
this.toggle_disabled(*checked, window, cx);
})),
)
.child(
section("Select").max_w_128().child(
Select::new(&self.country_select)
.search_placeholder("Search country by name or code")
.cleanable(true)
.disabled(self.disabled),
),
)
.child(
section("Searchable").max_w_128().child(
Select::new(&self.fruit_select)
.disabled(self.disabled)
.icon(IconName::Search)
.w(px(320.))
.menu_width(px(400.)),
),
)
.child(
section("Disabled")
.max_w_128()
.child(Select::new(&self.disabled_select).disabled(true)),
)
.child(
section("With preview label").max_w_128().child(
Select::new(&self.simple_select1)
.disabled(self.disabled)
.small()
.placeholder("UI")
.title_prefix("UI: "),
),
)
.child(
section("Searchable Select").max_w_128().child(
Select::new(&self.simple_select2)
.disabled(self.disabled)
.small()
.placeholder("Language")
.title_prefix("Language: "),
),
)
.child(
section("Empty Items").max_w_128().child(
Select::new(&self.simple_select3)
.disabled(self.disabled)
.small()
.empty(
h_flex()
.h_24()
.justify_center()
.text_color(cx.theme().muted_foreground)
.child("No Data"),
),
),
)
.child(
section("Appearance false with Input").max_w_128().child(
h_flex()
.border_1()
.border_color(cx.theme().input)
.rounded_lg()
.text_color(cx.theme().secondary_foreground)
.w_full()
.gap_1()
.child(
div().w(px(140.)).child(
Select::new(&self.appearance_select)
.appearance(false)
.py_2()
.pl_3(),
),
)
.child(Divider::vertical())
.child(
div().flex_1().child(
Input::new(&self.input_state)
.appearance(false)
.pr_3()
.py_2(),
),
)
.child(
div()
.p_2()
.child(Button::new("send").small().ghost().label("Send")),
),
),
)
.child(
section("Selected Values").max_w_lg().child(
v_flex()
.gap_3()
.child(format!(
"Country: {:?}",
self.country_select.read(cx).selected_value()
))
.child(format!(
"fruit: {:?}",
self.fruit_select.read(cx).selected_value()
))
.child(format!(
"UI: {:?}",
self.simple_select1.read(cx).selected_value()
))
.child(format!(
"Language: {:?}",
self.simple_select2.read(cx).selected_value()
))
.child("This is other text."),
),
)
}
}