gpui-component/crates/story/src/progress_story.rs
Jason Lee 5e504d10bb
chore: Refactor tab key to switch focus. (#991)
Wait https://github.com/zed-industries/zed/pull/33008,
https://github.com/zed-industries/zed/pull/34804 to merge.


https://github.com/user-attachments/assets/3c21ebc9-44a0-4311-bb0f-5f63fe8d4bb3

- Improved `focus_ring` to render like an outline.
- Added to support press `Enter`, `Space` key to trigger Checkbox,
Button, Radio.

## Break Changes

- The `FocusableExt` has been changed to only for crate internal.
- The `FocusableCycle` has been removed, now GPUI has it own tab stop
implementation.
2025-09-29 16:48:24 +08:00

101 lines
3.6 KiB
Rust

use gpui::{
App, AppContext, Context, Entity, Focusable, IntoElement, ParentElement, Render, Styled, Window,
};
use gpui_component::{button::Button, h_flex, progress::Progress, v_flex, IconName, Sizable};
use crate::section;
pub struct ProgressStory {
focus_handle: gpui::FocusHandle,
value: f32,
}
impl super::Story for ProgressStory {
fn title() -> &'static str {
"Progress"
}
fn description() -> &'static str {
"Displays an indicator showing the completion progress of a task, typically displayed as a progress bar."
}
fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render> {
Self::view(window, cx)
}
}
impl ProgressStory {
pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
cx.new(|cx| Self::new(window, cx))
}
fn new(_: &mut Window, cx: &mut Context<Self>) -> Self {
Self {
focus_handle: cx.focus_handle(),
value: 50.,
}
}
pub fn set_value(&mut self, value: f32) {
self.value = value;
}
}
impl Focusable for ProgressStory {
fn focus_handle(&self, _: &gpui::App) -> gpui::FocusHandle {
self.focus_handle.clone()
}
}
impl Render for ProgressStory {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
v_flex().items_center().gap_y_3().child(
section("Progress Bar").max_w_md().child(
v_flex()
.w_full()
.gap_3()
.justify_center()
.items_center()
.child(
h_flex()
.gap_2()
.child(Button::new("button-1").small().label("0%").on_click(
cx.listener(|this, _, _, _| {
this.set_value(0.);
}),
))
.child(Button::new("button-2").small().label("25%").on_click(
cx.listener(|this, _, _, _| {
this.set_value(25.);
}),
))
.child(Button::new("button-3").small().label("75%").on_click(
cx.listener(|this, _, _, _| {
this.set_value(75.);
}),
))
.child(Button::new("button-4").small().label("100%").on_click(
cx.listener(|this, _, _, _| {
this.set_value(100.);
}),
)),
)
.child(Progress::new().value(self.value))
.child(
h_flex()
.gap_x_2()
.child(Button::new("button-5").icon(IconName::Minus).on_click(
cx.listener(|this, _, _, _| {
this.set_value((this.value - 1.).max(0.));
}),
))
.child(Button::new("button-6").icon(IconName::Plus).on_click(
cx.listener(|this, _, _, _| {
this.set_value((this.value + 1.).min(100.));
}),
)),
),
),
)
}
}