gpui-component/crates/ui/src/context_menu.rs
2024-08-11 14:46:55 +08:00

237 lines
7.5 KiB
Rust

use std::{cell::RefCell, rc::Rc};
use gpui::{
anchored, deferred, div, prelude::FluentBuilder, relative, AnchorCorner, AnyElement,
AppContext, DismissEvent, DispatchPhase, Element, ElementId, Focusable, GlobalElementId,
InteractiveElement, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, Point,
Position, Stateful, Style, Styled as _, View, WindowContext,
};
use crate::{popup_menu::PopupMenu, theme::ActiveTheme};
pub fn init(_cx: &mut AppContext) {}
pub trait ContextMenuExt: ParentElement + Sized {
fn context_menu(
self,
f: impl Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static,
) -> Self {
self.child(ContextMenu::new("context_menu").menu(f))
}
}
impl<E> ContextMenuExt for Stateful<E> where E: ParentElement {}
impl<E> ContextMenuExt for Focusable<E> where E: ParentElement {}
pub struct ContextMenu {
id: ElementId,
menu: Option<Box<dyn Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static>>,
anchor: AnchorCorner,
}
impl ContextMenu {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
menu: None,
anchor: AnchorCorner::TopLeft,
}
}
#[must_use]
pub fn menu<F>(mut self, builder: F) -> Self
where
F: Fn(PopupMenu, &mut WindowContext) -> PopupMenu + 'static,
{
self.menu = Some(Box::new(builder));
self
}
fn with_element_state<R>(
&mut self,
id: &GlobalElementId,
cx: &mut WindowContext,
f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut WindowContext) -> R,
) -> R {
cx.with_optional_element_state::<ContextMenuState, _>(Some(id), |element_state, cx| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, cx);
(result, Some(element_state))
})
}
}
impl IntoElement for ContextMenu {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
pub struct ContextMenuState {
menu_view: Rc<RefCell<Option<View<PopupMenu>>>>,
menu_element: Option<AnyElement>,
open: Rc<RefCell<bool>>,
position: Rc<RefCell<Point<Pixels>>>,
}
impl Default for ContextMenuState {
fn default() -> Self {
Self {
menu_view: Rc::new(RefCell::new(None)),
menu_element: None,
open: Rc::new(RefCell::new(false)),
position: Default::default(),
}
}
}
impl Element for ContextMenu {
type RequestLayoutState = ContextMenuState;
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
// Set the layout style relative to the table view to get same size.
style.position = Position::Absolute;
style.flex_grow = 1.0;
style.flex_shrink = 1.0;
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
let anchor = self.anchor;
self.with_element_state(id.unwrap(), cx, |_, state: &mut ContextMenuState, cx| {
let position = state.position.clone();
let position = position.borrow();
let open = state.open.clone();
let menu_view = state.menu_view.borrow().clone();
let (menu_element, menu_layout_id) = if *open.borrow() {
let mut menu_element = deferred(
anchored()
.position(*position)
.snap_to_window()
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
menu.focus_handle(cx).focus(cx);
this.child(
div()
.bg(cx.theme().popover)
.border_1()
.border_color(cx.theme().border)
.shadow_lg()
.rounded_lg()
.child(menu)
.on_mouse_down_out(move |_, cx| {
*open.borrow_mut() = false;
cx.refresh();
}),
)
}),
)
.with_priority(1)
.into_any();
let menu_layout_id = menu_element.request_layout(cx);
(Some(menu_element), Some(menu_layout_id))
} else {
(None, None)
};
let mut layout_ids = vec![];
if let Some(menu_layout_id) = menu_layout_id {
layout_ids.push(menu_layout_id);
}
let layout_id = cx.request_layout(style, layout_ids);
(
layout_id,
ContextMenuState {
menu_element,
..Default::default()
},
)
})
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
cx: &mut WindowContext,
) -> Self::PrepaintState {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.prepaint(cx);
}
}
fn paint(
&mut self,
id: Option<&gpui::GlobalElementId>,
bounds: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
cx: &mut WindowContext,
) {
if let Some(menu_element) = &mut request_layout.menu_element {
menu_element.paint(cx);
}
let Some(builder) = self.menu.take() else {
return;
};
self.with_element_state(
id.unwrap(),
cx,
|_view, state: &mut ContextMenuState, cx| {
let position = state.position.clone();
let open = state.open.clone();
let menu_view = state.menu_view.clone();
// When right mouse click, to build content menu, and show it at the mouse position.
cx.on_mouse_event(move |event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& event.button == MouseButton::Right
&& bounds.contains(&event.position)
{
cx.prevent_default();
cx.stop_propagation();
*position.borrow_mut() = event.position;
*open.borrow_mut() = true;
let menu =
PopupMenu::build(cx, |menu, cx| (builder)(menu, cx)).into_element();
let open = open.clone();
cx.subscribe(&menu, move |_, _: &DismissEvent, cx| {
*open.borrow_mut() = false;
cx.refresh();
})
.detach();
*menu_view.borrow_mut() = Some(menu);
cx.refresh();
}
});
},
);
}
}