41 lines
1.1 KiB
Rust
41 lines
1.1 KiB
Rust
use gpui::*;
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use gpui_component::{button::*, *};
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pub struct Example;
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impl Render for Example {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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div()
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.v_flex()
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.gap_2()
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.size_full()
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.items_center()
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.justify_center()
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.child("Hello, World!")
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.child(
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Button::new("ok")
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.primary()
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.label("Let's Go!")
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.on_click(|_, _, _| println!("Clicked!")),
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)
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}
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}
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fn main() {
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let app = Application::new();
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app.run(move |cx| {
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// This must be called before using any GPUI Component features.
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gpui_component::init(cx);
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cx.spawn(async move |cx| {
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cx.open_window(WindowOptions::default(), |window, cx| {
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let view = cx.new(|_| Example);
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// This first level on the window, should be a Root.
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cx.new(|cx| Root::new(view, window, cx))
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})?;
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Ok::<_, anyhow::Error>(())
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})
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.detach();
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});
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}
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