81 lines
2.3 KiB
Rust
81 lines
2.3 KiB
Rust
use gpui::{
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px, App, AppContext, Context, Entity, Focusable, IntoElement, ParentElement, Render, Styled,
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Window,
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};
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use gpui_component::{skeleton::Skeleton, v_flex};
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use crate::section;
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pub struct SkeletonStory {
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focus_handle: gpui::FocusHandle,
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value: f32,
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}
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impl super::Story for SkeletonStory {
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fn title() -> &'static str {
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"Skeleton"
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}
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fn description() -> &'static str {
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"Use to show a placeholder while content is loading."
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}
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fn new_view(window: &mut Window, cx: &mut App) -> Entity<impl Render + Focusable> {
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Self::view(window, cx)
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}
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}
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impl SkeletonStory {
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pub fn view(window: &mut Window, cx: &mut App) -> Entity<Self> {
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cx.new(|cx| Self::new(window, cx))
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}
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fn new(_: &mut Window, cx: &mut Context<Self>) -> Self {
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Self {
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focus_handle: cx.focus_handle(),
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value: 50.,
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}
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}
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pub fn set_value(&mut self, value: f32) {
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self.value = value;
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}
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}
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impl Focusable for SkeletonStory {
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fn focus_handle(&self, _: &gpui::App) -> gpui::FocusHandle {
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self.focus_handle.clone()
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}
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}
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impl Render for SkeletonStory {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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v_flex()
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.items_center()
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.gap_y_3()
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.child(
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section("Skeleton")
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.max_w_md()
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.child(Skeleton::new().size_12().rounded_full())
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.child(
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v_flex()
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.gap_2()
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.child(Skeleton::new().w(px(250.)).h_4().rounded_md())
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.child(Skeleton::new().w(px(200.)).h_4().rounded_md()),
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),
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)
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.child(
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section("Card").max_w_md().child(
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v_flex()
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.gap_2()
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.child(Skeleton::new().w(px(250.)).h(px(125.)).rounded_md())
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.child(
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v_flex()
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.gap_2()
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.child(Skeleton::new().w(px(250.)).h_4().rounded_md())
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.child(Skeleton::new().w(px(200.)).h_4().rounded_md()),
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),
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),
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)
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}
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}
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