81 lines
2.2 KiB
Rust
81 lines
2.2 KiB
Rust
use gpui::{
|
|
div, CursorStyle, InteractiveElement, ParentElement, Render, StatefulInteractiveElement,
|
|
Styled, View, ViewContext, VisualContext as _, WindowContext,
|
|
};
|
|
|
|
use ui::{
|
|
button::{Button, ButtonStyle},
|
|
checkbox::Checkbox,
|
|
h_flex,
|
|
label::Label,
|
|
tooltip::Tooltip,
|
|
v_flex,
|
|
};
|
|
|
|
pub struct TooltipStory {
|
|
focus_handle: gpui::FocusHandle,
|
|
}
|
|
|
|
impl TooltipStory {
|
|
pub fn view(cx: &mut WindowContext) -> View<Self> {
|
|
cx.new_view(Self::new)
|
|
}
|
|
|
|
fn new(cx: &mut ViewContext<Self>) -> Self {
|
|
Self {
|
|
focus_handle: cx.focus_handle(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl super::Story for TooltipStory {
|
|
fn title() -> &'static str {
|
|
"Tooltip"
|
|
}
|
|
|
|
fn new_view(cx: &mut WindowContext) -> View<impl gpui::FocusableView> {
|
|
Self::view(cx)
|
|
}
|
|
|
|
fn zoomable() -> bool {
|
|
false
|
|
}
|
|
}
|
|
impl gpui::FocusableView for TooltipStory {
|
|
fn focus_handle(&self, _: &gpui::AppContext) -> gpui::FocusHandle {
|
|
self.focus_handle.clone()
|
|
}
|
|
}
|
|
impl Render for TooltipStory {
|
|
fn render(&mut self, _: &mut gpui::ViewContext<Self>) -> impl gpui::IntoElement {
|
|
v_flex()
|
|
.p_4()
|
|
.gap_5()
|
|
.child(
|
|
div()
|
|
.cursor(CursorStyle::PointingHand)
|
|
.child(
|
|
Button::new("button")
|
|
.label("Hover me")
|
|
.style(ButtonStyle::Primary),
|
|
)
|
|
.id("tooltip-1")
|
|
.tooltip(|cx| Tooltip::new("This is a Button", cx)),
|
|
)
|
|
.child(
|
|
h_flex()
|
|
.justify_center()
|
|
.cursor(CursorStyle::PointingHand)
|
|
.child(Label::new("Hover me"))
|
|
.id("tooltip-3")
|
|
.tooltip(|cx| Tooltip::new("This is a Label", cx)),
|
|
)
|
|
.child(
|
|
div()
|
|
.cursor(CursorStyle::PointingHand)
|
|
.child(Checkbox::new("check").label("Remember me").checked(true))
|
|
.id("tooltip-4")
|
|
.tooltip(|cx| Tooltip::new("Checked!", cx)),
|
|
)
|
|
}
|
|
}
|