Use `rust-embed` feature `interpolate-folder-path` to always (`debug`/`release`) load assets from the correct `assets` directory
34 lines
852 B
TOML
34 lines
852 B
TOML
[package]
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edition = "2021"
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name = "story"
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publish = false
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version = "0.1.0"
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[dependencies]
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anyhow.workspace = true
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gpui.workspace = true
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gpui-component = { workspace = true, features = ["webview", "tree-sitter-languages"] }
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chrono = "0.4"
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fake = { version = "2.10.0", features = ["dummy"] }
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rand = "0.8"
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raw-window-handle = { version = "0.6", features = ["std"] }
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regex = "1"
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reqwest_client.workspace = true
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smol.workspace = true
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rust-embed = { version = "8.7.2", features = ["interpolate-folder-path"] }
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serde = "1"
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serde_json = "1"
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unindent = "0.2.3"
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tracing.workspace = true
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tracing-subscriber = { version = "0.3.19", features = ["env-filter"] }
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tree-sitter-navi = "0.2.2"
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itertools = "0.14.0"
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lsp-types.workspace = true
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autocorrect = "2.14.2"
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[target.'cfg(target_os = "linux")'.dependencies]
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gtk = { version = "0.18" }
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[lints]
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workspace = true
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