gpui-component/crates/ui/src/root.rs

330 lines
9.7 KiB
Rust

use gpui::{
div, AnyView, FocusHandle, InteractiveElement, IntoElement, ParentElement as _, Render, Styled,
View, ViewContext, VisualContext as _, WindowContext,
};
use std::{
ops::{Deref, DerefMut},
rc::Rc,
};
use crate::{
drawer::Drawer,
modal::Modal,
notification::{Notification, NotificationList},
theme::ActiveTheme,
};
/// Extension trait for [`WindowContext`] and [`ViewContext`] to add drawer functionality.
pub trait ContextModal: Sized {
/// Opens a Drawer.
fn open_drawer<F>(&mut self, build: F)
where
F: Fn(Drawer, &mut WindowContext) -> Drawer + 'static;
/// Return true, if there is an active Drawer.
fn has_active_drawer(&self) -> bool;
/// Closes the active Drawer.
fn close_drawer(&mut self);
/// Opens a Modal.
fn open_modal<F>(&mut self, build: F)
where
F: Fn(Modal, &mut WindowContext) -> Modal + 'static;
/// Return true, if there is an active Modal.
fn has_active_modal(&self) -> bool;
/// Closes the last active Modal.
fn close_modal(&mut self);
/// Closes all active Modals.
fn close_all_modals(&mut self);
/// Pushes a notification to the notification list.
fn push_notification(&mut self, note: impl Into<Notification>);
fn clear_notifications(&mut self);
/// Returns number of notifications.
fn notifications(&self) -> Rc<Vec<View<Notification>>>;
}
impl<'a> ContextModal for WindowContext<'a> {
fn open_drawer<F>(&mut self, build: F)
where
F: Fn(Drawer, &mut WindowContext) -> Drawer + 'static,
{
Root::update(self, move |root, cx| {
if root.active_drawer.is_none() {
root.previous_focus_handle = cx.focused();
}
root.active_drawer = Some(Rc::new(build));
cx.notify();
})
}
fn has_active_drawer(&self) -> bool {
Root::read(&self).active_drawer.is_some()
}
fn close_drawer(&mut self) {
Root::update(self, |root, cx| {
root.active_drawer = None;
root.focus_back(cx);
cx.notify();
})
}
fn open_modal<F>(&mut self, build: F)
where
F: Fn(Modal, &mut WindowContext) -> Modal + 'static,
{
Root::update(self, move |root, cx| {
// Only save focus handle if there are no active modals.
// This is used to restore focus when all modals are closed.
if root.active_modals.len() == 0 {
root.previous_focus_handle = cx.focused();
}
let focus_handle = cx.focus_handle();
focus_handle.focus(cx);
root.active_modals.push(ActiveModal {
focus_handle,
builder: Rc::new(build),
});
cx.notify();
})
}
fn has_active_modal(&self) -> bool {
Root::read(&self).active_modals.len() > 0
}
fn close_modal(&mut self) {
Root::update(self, move |root, cx| {
root.active_modals.pop();
if let Some(top_modal) = root.active_modals.last() {
// Focus the next modal.
top_modal.focus_handle.focus(cx);
} else {
// Restore focus if there are no more modals.
root.focus_back(cx);
}
cx.notify();
})
}
fn close_all_modals(&mut self) {
Root::update(self, |root, cx| {
root.active_modals.clear();
root.focus_back(cx);
cx.notify();
})
}
fn push_notification(&mut self, note: impl Into<Notification>) {
let note = note.into();
Root::update(self, move |root, cx| {
root.notification.update(cx, |view, cx| view.push(note, cx));
cx.notify();
})
}
fn clear_notifications(&mut self) {
Root::update(self, move |root, cx| {
root.notification.update(cx, |view, cx| view.clear(cx));
cx.notify();
})
}
fn notifications(&self) -> Rc<Vec<View<Notification>>> {
Rc::new(Root::read(&self).notification.read(&self).notifications())
}
}
impl<'a, V> ContextModal for ViewContext<'a, V> {
fn open_drawer<F>(&mut self, build: F)
where
F: Fn(Drawer, &mut WindowContext) -> Drawer + 'static,
{
self.deref_mut().open_drawer(build)
}
fn has_active_modal(&self) -> bool {
self.deref().has_active_modal()
}
fn close_drawer(&mut self) {
self.deref_mut().close_drawer()
}
fn open_modal<F>(&mut self, build: F)
where
F: Fn(Modal, &mut WindowContext) -> Modal + 'static,
{
self.deref_mut().open_modal(build)
}
fn has_active_drawer(&self) -> bool {
self.deref().has_active_drawer()
}
/// Close the last active modal.
fn close_modal(&mut self) {
self.deref_mut().close_modal()
}
/// Close all modals.
fn close_all_modals(&mut self) {
self.deref_mut().close_all_modals()
}
fn push_notification(&mut self, note: impl Into<Notification>) {
self.deref_mut().push_notification(note)
}
fn clear_notifications(&mut self) {
self.deref_mut().clear_notifications()
}
fn notifications(&self) -> Rc<Vec<View<Notification>>> {
self.deref().notifications()
}
}
/// Root is a view for the App window for as the top level view (Must be the first view in the window).
///
/// It is used to manage the Drawer, Modal, and Notification.
pub struct Root {
/// Used to store the focus handle of the previus revious view.
/// When the Modal, Drawer closes, we will focus back to the previous view.
previous_focus_handle: Option<FocusHandle>,
active_drawer: Option<Rc<dyn Fn(Drawer, &mut WindowContext) -> Drawer + 'static>>,
active_modals: Vec<ActiveModal>,
pub notification: View<NotificationList>,
child: AnyView,
}
#[derive(Clone)]
struct ActiveModal {
focus_handle: FocusHandle,
builder: Rc<dyn Fn(Modal, &mut WindowContext) -> Modal + 'static>,
}
impl Root {
pub fn new(child: AnyView, cx: &mut ViewContext<Self>) -> Self {
Self {
previous_focus_handle: None,
active_drawer: None,
active_modals: Vec::new(),
notification: cx.new_view(NotificationList::new),
child,
}
}
pub fn update<F>(cx: &mut WindowContext, f: F)
where
F: FnOnce(&mut Self, &mut ViewContext<Self>) + 'static,
{
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
root.update(cx, |root, cx| f(root, cx))
}
pub fn read<'a>(cx: &'a WindowContext) -> &'a Self {
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
root.read(cx)
}
fn focus_back(&mut self, cx: &mut WindowContext) {
if let Some(handle) = self.previous_focus_handle.clone() {
cx.focus(&handle);
}
}
// Render Notification layer.
pub fn render_notification_layer(cx: &mut WindowContext) -> Option<impl IntoElement> {
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
Some(div().child(root.read(cx).notification.clone()))
}
/// Render the Drawer layer.
pub fn render_drawer_layer(cx: &mut WindowContext) -> Option<impl IntoElement> {
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
if let Some(builder) = root.read(cx).active_drawer.clone() {
let drawer = Drawer::new(cx);
return Some(builder(drawer, cx));
}
None
}
/// Render the Modal layer.
pub fn render_modal_layer(cx: &mut WindowContext) -> Option<impl IntoElement> {
let root = cx
.window_handle()
.downcast::<Root>()
.and_then(|w| w.root_view(cx).ok())
.expect("The window root view should be of type `ui::Root`.");
let active_modals = root.read(cx).active_modals.clone();
let mut has_overlay = false;
if active_modals.is_empty() {
return None;
}
Some(
div().children(active_modals.iter().enumerate().map(|(i, active_modal)| {
let mut modal = Modal::new(cx);
modal = (active_modal.builder)(modal, cx);
modal.layer_ix = i;
// Give the modal the focus handle, because `modal` is a temporary value, is not possible to
// keep the focus handle in the modal.
//
// So we keep the focus handle in the `active_modal`, this is owned by the `Root`.
modal.focus_handle = active_modal.focus_handle.clone();
// Keep only have one overlay, we only render the first modal with overlay.
if has_overlay {
modal.overlay_visible = false;
}
if modal.has_overlay() {
has_overlay = true;
}
modal
})),
)
}
}
impl Render for Root {
fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
div()
.id("root")
.size_full()
.text_color(cx.theme().foreground)
.child(self.child.clone())
}
}