gpui-component/crates/ui/src/label.rs
Jason Lee 327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00

94 lines
2.2 KiB
Rust

use gpui::{
div, prelude::FluentBuilder, rems, App, Div, IntoElement, ParentElement, RenderOnce,
SharedString, Styled, Window,
};
use crate::{h_flex, ActiveTheme};
const MASKED: &'static str = "";
#[derive(Default, PartialEq, Eq)]
pub enum TextAlign {
#[default]
Left,
Center,
Right,
}
#[derive(IntoElement)]
pub struct Label {
base: Div,
label: SharedString,
align: TextAlign,
marked: bool,
}
impl Label {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
base: h_flex().line_height(rems(1.25)),
label: label.into(),
align: TextAlign::default(),
marked: false,
}
}
pub fn text_align(mut self, align: TextAlign) -> Self {
self.align = align;
self
}
pub fn text_left(mut self) -> Self {
self.align = TextAlign::Left;
self
}
pub fn text_center(mut self) -> Self {
self.align = TextAlign::Center;
self
}
pub fn text_right(mut self) -> Self {
self.align = TextAlign::Right;
self
}
pub fn masked(mut self, masked: bool) -> Self {
self.marked = masked;
self
}
}
impl Styled for Label {
fn style(&mut self) -> &mut gpui::StyleRefinement {
self.base.style()
}
}
impl RenderOnce for Label {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
let text = self.label;
let text_display = if self.marked {
MASKED.repeat(text.chars().count())
} else {
text.to_string()
};
div().text_color(cx.theme().foreground).child(
self.base
.map(|this| match self.align {
TextAlign::Left => this.justify_start(),
TextAlign::Center => this.justify_center(),
TextAlign::Right => this.justify_end(),
})
.map(|this| {
if self.align == TextAlign::Left {
this.child(div().size_full().child(text_display))
} else {
this.child(text_display)
}
}),
)
}
}