## Breaking Change - Apply linear scale based on the direction of given range. ```diff - ScaleLinear::new(vec![1., 2., 3.], vec![0., 100.]) + ScaleLinear::new(vec![1., 2., 3.], vec![100., 0.]) ``` Currently, you can draw the linear scale from minimum to maximum or from maximum to minimum; it depends on the direction of the range. |
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| story | ||
| ui | ||
| webview | ||
| wef | ||