The pervious version has keep on [gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch, if there need to use. Ref https://github.com/zed-industries/zed/pull/22632 ## Prepare ### Generate index.scip ```bash rust-analyzer scip ./ > index.scip ``` ### Get [refactor](https://github.com/zed-industries/refactor) ```bash https://github.com/zed-industries/refactor.git ``` ## Refactor exist code ```bash cd refactor cargo run -- ~/work/gpui-component ``` Then will get result if successed: ``` Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s Running `target/debug/refactor /Users/jason/work/gpui-component` Loaded 115 SCIP documents Processing files starting with focus path: "" Changed 90 files ``` ------------- ## Changes ```diff - View<T> - Model<T> + Entity<T> - WeakView<T> + WeakEntity<T> - FocusableView + Focusable - cx.bounds() + window.bounds() - cx.refresh() + window.refresh() - cx.focused() + window.focused(cx) - cx.with_optional_element_state - window.with_optional_element_state ``` ```diff - &mut WindowContext + &mut Window, &mut App - cx: &mut WindowContext + window: &mut Window, cx: &mut App - &mut ViewContext< + &mut Window, &mut Context< - cx: &mut ViewContext< + window: &mut Window, cx: &mut Context< ``` ```diff - cx.spawn(|_, mut cx| async move { + cx.spawn_in(window, |_, mut cx| async move { - cx.dispatch_action(Box::new(...)) + window.dispatch_action(Box::new(...), cx) ``` `cx.spawn` ```diff - cx.spawn(|view, mut cx| async move { + cx.spawn_in(window, |view, mut window| async move { + _ = view.update_in(&mut window, move |view, window, cx| { ```
72 lines
2.1 KiB
Rust
72 lines
2.1 KiB
Rust
use gpui::{
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div, prelude::FluentBuilder as _, px, App, Axis, Div, ElementId, InteractiveElement,
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IntoElement, ParentElement as _, Pixels, RenderOnce, Stateful, StatefulInteractiveElement,
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Styled as _, Window,
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};
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use crate::{ActiveTheme as _, AxisExt as _};
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pub(crate) const HANDLE_PADDING: Pixels = px(4.);
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pub(crate) const HANDLE_SIZE: Pixels = px(1.);
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#[derive(IntoElement)]
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pub(crate) struct ResizeHandle {
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base: Stateful<Div>,
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axis: Axis,
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}
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impl ResizeHandle {
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fn new(id: impl Into<ElementId>, axis: Axis) -> Self {
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Self {
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base: div().id(id.into()),
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axis,
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}
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}
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}
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/// Create a resize handle for a resizable panel.
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pub(crate) fn resize_handle(id: impl Into<ElementId>, axis: Axis) -> ResizeHandle {
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ResizeHandle::new(id, axis)
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}
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impl InteractiveElement for ResizeHandle {
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fn interactivity(&mut self) -> &mut gpui::Interactivity {
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self.base.interactivity()
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}
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}
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impl StatefulInteractiveElement for ResizeHandle {}
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impl RenderOnce for ResizeHandle {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let neg_offset = -HANDLE_PADDING;
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self.base
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.occlude()
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.absolute()
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.flex_shrink_0()
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.when(self.axis.is_horizontal(), |this| {
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this.cursor_col_resize()
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.top_0()
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.left(neg_offset)
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.h_full()
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.w(HANDLE_SIZE)
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.px(HANDLE_PADDING)
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})
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.when(self.axis.is_vertical(), |this| {
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this.cursor_row_resize()
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.top(neg_offset)
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.left_0()
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.w_full()
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.h(HANDLE_SIZE)
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.py(HANDLE_PADDING)
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})
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.child(
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div()
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.bg(cx.theme().border)
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.when(self.axis.is_horizontal(), |this| {
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this.h_full().w(HANDLE_SIZE)
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})
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.when(self.axis.is_vertical(), |this| this.w_full().h(HANDLE_SIZE)),
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)
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}
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}
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