gpui-component/crates/ui/src/progress.rs
Jason Lee 327d40e0e0
chore: Upgrade GPUI 3 (#587)
The pervious version has keep on
[gpui2](https://github.com/longbridge/gpui-component/tree/gpui2) branch,
if there need to use.

Ref https://github.com/zed-industries/zed/pull/22632

## Prepare

### Generate index.scip

```bash
rust-analyzer scip ./ > index.scip
```

### Get [refactor](https://github.com/zed-industries/refactor)

```bash
https://github.com/zed-industries/refactor.git
```

## Refactor exist code

```bash
cd refactor
cargo run -- ~/work/gpui-component
```

Then will get result if successed:

```
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.03s
     Running `target/debug/refactor /Users/jason/work/gpui-component`
Loaded 115 SCIP documents
Processing files starting with focus path: ""
Changed 90 files
```

-------------

## Changes

```diff
- View<T>
- Model<T>
+ Entity<T>

- WeakView<T>
+ WeakEntity<T>

- FocusableView
+ Focusable

- cx.bounds()
+ window.bounds()
- cx.refresh()
+ window.refresh()
- cx.focused()
+ window.focused(cx)
- cx.with_optional_element_state
- window.with_optional_element_state
```

```diff
- &mut WindowContext
+ &mut Window, &mut App

- cx: &mut WindowContext
+ window: &mut Window, cx: &mut App

- &mut ViewContext<
+ &mut Window, &mut Context<

- cx: &mut ViewContext<
+ window: &mut Window, cx: &mut Context<
```

```diff
- cx.spawn(|_, mut cx| async move { 
+ cx.spawn_in(window, |_, mut cx| async move {
- cx.dispatch_action(Box::new(...))
+ window.dispatch_action(Box::new(...), cx)
```

`cx.spawn`

```diff
- cx.spawn(|view, mut cx| async move {
+ cx.spawn_in(window, |view, mut window| async move {
+     _ = view.update_in(&mut window, move |view, window, cx| {
```
2025-01-27 03:58:48 +08:00

56 lines
1.4 KiB
Rust

use crate::ActiveTheme;
use gpui::{
div, prelude::FluentBuilder, px, relative, App, IntoElement, ParentElement, RenderOnce, Styled,
Window,
};
/// A Progress bar element.
#[derive(IntoElement)]
pub struct Progress {
value: f32,
height: f32,
}
impl Progress {
pub fn new() -> Self {
Progress {
value: Default::default(),
height: 8.,
}
}
pub fn value(mut self, value: f32) -> Self {
self.value = value;
self
}
}
impl RenderOnce for Progress {
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
let rounded = px(self.height / 2.);
let relative_w = relative(match self.value {
v if v < 0. => 0.,
v if v > 100. => 1.,
v => v / 100.,
});
div()
.relative()
.h(px(self.height))
.rounded(rounded)
.bg(cx.theme().progress_bar.opacity(0.2))
.child(
div()
.absolute()
.top_0()
.left_0()
.h_full()
.w(relative_w)
.bg(cx.theme().progress_bar)
.map(|this| match self.value {
v if v >= 100. => this.rounded(rounded),
_ => this.rounded_l(rounded),
}),
)
}
}